Super Smash Bros. Unbounded

"Everyone was there... Now, they're moving forward."
Super Smash Bros. Unbounded (大乱闘スマッシュブラザーズ: 無制限, Great Fray Smash Brothers Unlimited), commonly abbreviated as SSBUB, is the sixth installment (seventh if the 3DS and Wii U versions of Smash 4 are counted as separate games) of the Super Smash Bros. franchise, released for the Nintendo Super Switch on January 21st, 2026. Series director Masahiro Sakurai returns to helm the project as a producer, but compared to his role in Super Smash Bros. Ultimate, he is much less hands-on with the development of Unbounded. Rather, Bandai Namco Studios and Sora Ltd. return to produce the game, alongside Faz Studios as a new developer/director of the project.
Much like its predecessor, Unbounded takes care to contain as much content from previous Smash titles as possible, only removing issues fans had with the design of past games. However, building a sense of community is also emphasized in Unbounded, with player-generated content and online play being heavily encouraged. To reflect this, the game has its separate set of dedicated online servers, resulting in a more reliable service than that offered by past games.
==Gameplay==
Just like its predecessors, Super Smash Bros. Unbounded is a 2.5D mascot platformer/fighting game. Contrary to most fighting games, the objective is to knock opponents into the blast zone of each stage, causing them to lose a point and the player who KO’d them to gain a point. How far fighters are knocked away by hits depends on their percentage meter, which rises when they are hit. The higher their percentage is, the more knockback they’ll suffer upon receiving a hit. Once the match concludes, the player with the most points is the victor. However, matches are not limited to point-based victory requirements: Players can also battle with limited lives (with the last player standing being crowned the winner) and for coins (with the player with the most coins being crowned the winner).
If a clear winner of a match is not determined by its end, a Sudden Death match will be played between the tied players. During a Sudden Death match, all fighters’ percentage is set to 300%, and the screen zooms in on the stage over time, quickly having the blast zones approach players. Once the camera is fully zoomed in, lit Bob-Ombs will begin falling from the sky in a last effort to KO players. Whoever is KO’d last during a Sudden Death match wins the match overall.
The game has a very simplistic control scheme: a single control stick is primarily used for movement and jumping, the A and B buttons are used for normal and special attacks respectively, and the shoulder buttons are used for grabs and shielding. Different combinations of buttons yield differing results: for example, pressing B while tilting the control stick in one of four directions will have the fighter perform a special attack depending on the direction of the control stick. In addition, holding A and tilting the control stick in a chosen direction will have the fighter begin charging up a Smash Attack, which is usually slower, yet much stronger than the normal “tilt” attacks.
A major element of the game are Final Smashes, which are gained in one of two ways: Either when a fighter breaks open the Smash Ball item or when their Final Smash Meter is completely filled up. Once this is done, pressing B will have the fighter unleash a powerful, personalized attack designed to be a heavily damaging blow to opponents. However, both the Smash Ball and Final Smash Meter can be disabled, resulting in Final Smashes as a whole being unusable.
Generally, Unbounded follows a similar gameplay style and speed to its predecessor, Super Smash Bros. Ultimate, with the following tweaks being present:
*In most modes, the stage is selected prior to the characters. However, unlike Ultimate, this can be toggled in the game’s settings to revert to characters being selected before the stage.
*Players are able to change the game speed. This allows for quicker matches ala Super Smash Bros. Melee, or slower ones akin to more modern entries in the Smash series. By default, the game speed is most similar to Ultimate.
Aside from these differences, not much has changed regarding the game’s formula.
==Modes==
Super Smash Bros. Unbounded has many game modes available. While many return from Ultimate, new modes have been included to expand upon elements of Smash’s gameplay, as well as returning mode from earlier games.
Similarly to Super Smash Bros. for Wii U and Nintendo 3DS, Unbounded lacks a traditional story mode. This was done primarily for two reasons: To expand upon the “traditional” aspects of Smash and because the roster was too large to properly present every character in a suitable manner. However, Smash Dungeons, a new game mode, somewhat replaces the story mode in some aspects.
<tabber>Smash=
*Classic Smash: This is the most basic form of the core Smash gameplay, with a simple goal of knocking opponents off the stage. Four basic gameplay modes are available, both in free-for-all and Team Battle setups:
**Time: The match goes on until the player-chosen time limit expires. Whoever has the most KO’s at the end of the match wins. If there is a tie for first place, a Sudden Death match will be initiated, which functions identically to Ultimate's Sudden Death matches.
**Stock: Each player is granted a chosen number of stocks, being unable to respawn once they lose all of them. The match ends if either only one player with stocks remains or after a player-chosen time limit, with the winner being decided by who has the most stocks.
**Stamina: This mode replaces the standard “percentage” meter with a more traditional HP meter, with players being instantly KO’d if their HP reaches zero. This can be played alongside time and stock rules.
**Coin: Returning from Smash for Wii U/3DS, this mode has players spew out coins upon receiving damage, which can be picked up by other players. When the chosen time limit expires, whichever player has the most coins wins.
*Special Smash: This submenu allows for more non-conventional methods of playing Smash. Game modes included in this category are:
**Custom Smash: A variety of fighter conditions (size, being metal/invisible, etc.) are available for the player to manipulate at will. Otherwise, this game mode follows the same rules and options as Classic Smash.
**Super Sudden Death: A Sudden Death match initiates as soon as the battle begins. Unlike regular SD matches, however, players can have multiple stocks. In addition, stage zoom-in and falling Bob-Ombs can be disabled.
**Random Smash: After players choose their names, everything about the match (match type, fighters, items, stage, etc.) is completely randomized. However, players can disable certain types/fighters/item/stages from the list if desired.
*Squad Strike: Up to four players create a team of 3 or 5 fighters, with each fighter taking up a single stock. This can be played with Timed or Stamina rulesets.
*Smashdown: Returning from Ultimate, Smashdown has its own menu in Unbounded. The main gimmick of the mode remains: Once a fighter is used, they cannot be used again, and whoever wins the most matches by the time all fighters are used wins. However, players are now able to disable certain characters from the beginning, as well different types of eliminations (such as only losing fighters being disabled instead of all fighters being disabled).
*King of the Hill: While mainly similar to normal Time matches, this mode has one main difference: A green field is presented somewhere on the stage, and players earn points as they remain in it. Whoever has the most points by the end of the match wins. This can be played either in either free-for-all or Team Battle setups.
*Assist Smash: In this mode, fighters cannot attack each other, but Assist Trophies rapidly spawn and have their power slightly buffed. As a result, the objective becomes based around summoning Assist Trophies to attack your opponent while fighting off the Assist Trophies they summon. Assist Trophies that cannot be defeated cannot be summoned in this mode.
*Arcade Smash: Arcade Smash transitions a traditional fighting game experience into Smash, restricting the player to 1v1 battles set on Walkoff variants of stages (with the addition of being unable to move into the blast zones). Another significant chance in this mode is the lack of knockback, encouraging combos. The Final Smash can also be toggled, and games are played with the winner being the player to win the most matches out of a set amount.
*Tournament: Up to 32 players (human and CPU) can compete in a tournament. Brackets are decided depending on the amount of players in the tournament, and any ruleset can be used.
==Characters==
==Stages==
Super Smash Bros. Unbounded has 178 stages for players to fight on (198 if DLC stages are included). While many return from previous Smash games, there is quite a number of new stages. Each stage has a set of variants:
*Normal: The default layout for the stage. This is the only layout to include the stage's stage hazards should it have them, and the player can toggle individual ones via a submenu.
*Battlefield: The stage's aesthetics are laid onto a version of Battlefield.
*Big Battlefield: The stage's aesthetics are laid onto a version of Big Battlefield.
*Small Battlefield: The stage's aesthetics are laid onto a version of Small Battlefield.
*Omega: The stage's aesthetics are laid onto a version of Final Destination.
*Walkoff: The stage's aesthetics are laid onto a walkoff stage similar to Wii Fit Studio.
===Returning===
3D Land	
Arena Ferox	
Balloon Fight	
Big Blue
Boxing Ring	
Bridge of Eldin	
Brinstar	
Brinstar Depths
Castle Siege	
Cloud Sea of Alrest	
Coliseum	
Corneria
Delfino Plaza	
Distant Planet	
Dracula's Castle	
Dream Land
Dream Land GB	
Duck Hunt	
Figure-8 Circuit	
Find Mii
Flat Zone X	
Fountain of Dreams	
Fourside	
Frigate Orpheon
Gamer	
Garden of Hope	
Garreg Mach Monastery	
Gaur Plain
Gerudo Valley	
Golden Plains	
Great Bay	
Great Cave Offensive
Great Plateau Tower	
Green Greens	
Green Hill Zone1	
Halberd
Hollow Bastion	
Hyrule Castle	
Jungle Hijinx	
Jungle Japes
Kalos Pokémon League	
King of Fighters Stadium	
Kongo Falls	
Kongo Jungle
Living Room	
Luigi's Mansion	
Lylat Cruise	
Magicant
Mario Bros.	
Mario Circuit	
Mario Galaxy	
Mementos
Meta Crystal2	
Midgar	
Mishima Dojo	
Moray Towers
Mushroom Kingdom	
Mushroom Kingdom U	
Mute City	
Mute City SNES
New Pork City	
New World3	
Norfair	
Northern Cave
Onett	
Orbital Gate Assault	
Pac-Maze	
Palutena's Temple
Paper Mario	
Peach's Castle (64)	
PictoChat 2	
Pilotwings
Pirate Ship	
Planet Zebes	
Poké Floats	
Pokémon Stadium 2
Port Town Aero Dive	
Princess Peach's Castle	
Prism Tower	
Rainbow Cruise
Rainbow Road	
Reset Bomb Forest	
Saffron City	
Shadow Moses Island
Skyloft	
Skyworld	
Smashville	
Spear Pillar
Spiral Mountain	
Spirit Train	
Spring Stadium	
Summit
Super Happy Tree	
Suzaku Castle	
Temple	
Tomodachi Life
Town and City	
Umbra Clock Tower	
Unova Pokemon League	
Venom
WarioWare Inc.	
Wii Fit Studio	
Wily Castle	
Windy Hill Zone
Woolly World	
Wrecking Crew	
Wuhu Island	
Yggdrasil's Altar
Yoshi's Island	
Yoshi's Island (Melee)	
Yoshi's Story	
1: If Tails or Knuckles are being played on this stage, they will not appear in the background.
2: Meta Crystal, while technically being a veteran stage, is playable outside of 1P Mode for the first time in Smash Unbounded.
3: Called Minecraft World in Smash Ultimate.
===New===
====Main Game====
Battlefield (Reference pic) 	Debut: Super Smash Bros. Unbounded (2026)
A Smash staple since Melee, Battlefield is a simple, no-nonsense stage; Just you, your opponents and three platforms. Perfect for a casual battle!
Big Battlefield (Reference pic) 	Debut: Super Smash Bros. Unbounded (2026)
Is the normal version of Battlefield too small for you? This version of the stage has a wider main platform with more smaller platforms for up to eight players to battle on.
Final Destination (Reference pic)	Debut: Super Smash Bros. Unbounded (2026)
If you really want to settle it in Smash, this is the place to do it. With no stage hazards or multiple platforms to worry about, the only thread on this stage is your opponent(s).
Small Battlefield (Reference pic)	Debut: Super Smash Bros. Unbounded (2026)
This stage was built for intense one-on-one battles. As a reduced take on the classic Battlefield stage, you and a rival will have great fun Smashing it out here!
Desktop Duel 	Debut: Super Smash Bros. (1999)
The desk that started it all! Duke it out on this simple battlefield with very little stage hazards and a nostalgic atmosphere. Get ready to smash like it's 1999!
World 1-1 	Debut: Super Mario Bros. (1985)
The iconic level returns to its former glory! While this take on Mario’s first sprint through the Mushroom Kingdom scrolls just like Brawl’s Mushroomy Kingdom, it will stop on occasion to allow players to slow down and really deal some damage to their opponents.
Bowser's Castle 	Debut: Super Mario Bros. (1985) / Mario Kart 8 (2014)
While not directly inspired by any of its appearances from the Mario franchise, it’s no doubt that this stage is the home of the dastardly Koopa King. Fighters must beware of the lava that constantly flows beneath them, as well as the occasional Podobo.
Dr. Mario 	Debut: Dr. Mario (1990)
This stage has got the cure for boring matches! While mainly a flat stage, a virus may burst out of the bottle in the background at random, causing an unfortunate effect for anyone they touch. The Fever virus lights fighters ablaze, Chill freezes them, and Weird reverses their controls.
Waluigi Pinball 	Debut: Mario Kart DS (2005)
A fiendish pinball table designed by Waluigi himself, this stage challenges players to deal with bouncers and gigantic metal balls as they combat their opponents. If you can reach the slot machine at the top of the stage, you may be rewarded with an item or stat boost, or be punished with an unfortunate affliction! Of course, knowing Waluigi, the odds just may be rigged in his favor...
Odyssey Tour 	Debut: Super Mario Odyssey (2017)
Why settle for just New Donk City when you can visit more of Super Mario Odyssey’s kingdoms? Starting in the Cascade Kingdom, the Odyssey will take players to the Metro, Luncheon, and Moon Kingdoms before returning to Fossil Falls.
Super Mario Maker 2 	Debut: Super Mario Maker 2 (2019)
The beloved stage from Smash 4 gets an overhaul in Unbounded! Adding tons of elements seen in Super Mario Maker 2, such as the 3D World style, the number of possibilities for this randomly generated stage just got even bigger!
The Last Resort 	Debut: Luigi's Mansion 3 ( 2019)
Check into one of the tallest Smash stages to date! This haunted hotel is truly a sight to behold, and fighters will gain a deeper sense of its architecture as they slowly scroll up (the timeframe of which depending on the time limit of the battle). Just be careful not to fall...
Crafted World 	Debut: Yoshi's Crafted World (2019)
A childlike world comprised of arts and crafts, this battlefield seems innocent enough. However, one must be wary of the flipping scenery, which may prove dangerous if you're standing in the wrong spot!
Rice Beach 	Debut: Wario Land: Super Mario Land 3 (1994)
Inspired by Wario’s first adventure, this stage would be a relaxing beach getaway… if it weren’t for the Bandineros patrolling the area. However, fighters can stomp and toss these baddies to their heart’s content!
Hall of Hieroglyphs 	Debut: Wario Land 4 (2001)
While mainly a traditional stage, this section of the Golden Pyramid has one gimmick: Treasure! Treasure can be acquired by either beating up opponents or through random drops, and collecting enough can heal quite a bit of damage!
Diamond City 	Debut: WarioWare Gold (2018)
Home to WarioWare Inc., this city is filled to the brim with interesting characters who will appear to cheer fighters on. Even Wario himself may appear in the background if he isn’t already on the battlefield!
25m 	Debut: Donkey Kong (1981)
The classic construction site where Mario and Donkey Kong got their start finally comes to Smash! Fighters must use the scattered ladders and their own quick wit to dodge barrels hurled by the pixelated Donkey Kong… or Cranky Kong, rather.
Mine Cart Madness 	Debut: Donkey Kong Country (1994)
This chaotic cave has been turned into a mining quarry for the Kremlings. Fighters can brave the rails on the bottom of the stage, but must be wary of incoming minecarts!
Gangplank Galleon 	Debut: Donkey Kong Country (1994)
Come aboard the finest Kremling vessel to ever sail! Inspired by its incarnation in the original Donkey Kong Country, it’s basically a flat stage. However, fighters must be wary of the cannonballs falling from above.
Lakeside Limbo 	Debut: Donkey Kong Country 3 (1996)
Set in the Northern Kremisphere, this is where Dixie and Kiddy Kong began their journey! With no major hazards to avoid, fighters only have to worry about each other. Heck, they can even go for a brief swim if they want!
Sunset Shores 	Debut: Donkey Kong Country Returns (2010)
One of the most iconic stages from the Kongs’ Wii outing, its distinct style is not left behind. Fighters will be completely shadowed, with only certain elements being colored to differentiate between them.
Mt. Tamaranch 	Debut: The Legend of Zelda: Link's Awakening (1993 )
The resting place of the Wind Fish, this stage's main hazard is the large pit below the fighters. If you fall down the mountain, good luck getting back on top!
Clock Town 	Debut: The Legend of Zelda: Majora's Mask (2000)
The center of activity in Termina, Clock Town is a hazardless stage. If certains songs play on the stage, the Carnival of Time will come to town!
Ganon's Tower 	Debut: Hyrule Warriors (2014)
After completing the Triforce, the nefarious Ganondorf took over Hyrule Castle, twisting it to his own diabolical design. The tower itself is guarded by Argoroks, which occasionally enter the battlefield to give fighters a hard time.
Stage Bosses: Argoroks
Quilty Square 	Debut: Kirby's Epic Yarn (2010)
A stage composed of cloth and fabric, this stage holds no threat towards fighters except for each other. However, zippers may appear from time to time, revealing goodies if attacked!
Cookie Country 	Debut: Kirby's Return to Dream Land (2011)
Planet Popstar at its finest: A stage with very little to get in fighters’ way. With sunny skies and no stage hazards, this is a great place for a casual brawl.
Void Termina 	Debut: Kirby Star Allies (2018)
A confrontation with Kirby’s most dangerous foe yet! Players fly around Void Termina as it creates powerful shockwaves and spears to destroy them. While Void Termina can be destroyed, there’s no guarantee it’ll ever be gone for good…
Stage Boss: Void Termina
Wigglytuff's Guild 	Debut: Pokémon Mystery Dungeon: Explorers of Time (2007)
This is where many Pokémon explorer teams train to become first-rate! There's not many stage hazards here, but be careful not to fall...
Galar Pokémon League 	Debut: Pokémon Sword and Shield (2019)
The newest Pokémon region comes to life! While usually a flat walk-off stage, the terrain can be influenced by the powers of Rock, Dark, and Dragon-type Pokémon!
Saturn Valley 	Debut: Earthbound (1994)
Saturn Valley is home to a race known as Mr. Saturn, who live peacefully in their village. Of course, that peace won't last long when fighters duke it out on their turf!
Sand Ocean 	Debut: F-Zero (1990)
Fighters battle through a race set on a desolate planet whose entire surface is covered in sand dunes. They must be ready to adjust their positioning to counter strong winds which occasionally blow through the area.
Lunar Sanctum 	Debut: Kid Icarus Uprising (2012)
Fighting on a platform surrounding the Sanctum, this stage seems rather harmless at first. However, when the Sanctum opens up, fighters should expect a devastating laser blast in their near future.
Gyromite 	Debut: Gyromite (1985)
Gryomite was one of two games compatible with ROB, and it comes to life for the first time in years! Fighters can battle through the first stage, but must be careful not to get squashed by the pistons throughout!
New Horizons 	Debut: Animal Crossing: New Horizons (2020)
Replacing Tortimer Island from past games, this peaceful island has a similar setup. However, rain will occasionally fall on the island, causing slippery terrain.
Ring Fit Adventure 	Debut: Ring Fit Adventure (2019)
Ring Fit Adventure takes fighters through a journey based on the game of the same name. At certain points, certain types of attacks will gain additional power!
Argentum Trade Guild 	Debut: Xenoblade Chronicles 2 (2017)
After Captain Nopopon's descendant used his Blade as a trade accommodate, the Argentum Trade Guild rose to new heights! As such, the guild is always bustling, with some of them cheering on fighters as they battle.
Urchin Underpass 	Debut: Splatoon (2015)
A more traditional stage to contrast Moray Towers, Urchin Underpass is the perfect place for anyone looking for a quick and easy battle. Judd even returns to judge battles!
Inkblot Art Academy 	Debut: Splatoon 2 (2017)
An artistic and admirable battleground, this stage isn't anywhere close to short on color! Just be careful not to break any of the statues!
Octo Canyon 	Debut: Splatoon 2 (2017)
Home to the New Squidbeak Splatoon, this usually serene area is set over a large pit. However, it has encountered an Octarian problem lately, as their troops will occasionally swarm the area looking to splat unsuspecting fighters.
Stage Bosses: Octarians
Deepsea Metro 	Debut: Splatoon 2: Octo Expansion (2018)
A simple platform set in the Deepsea Metro, with subway cars whizzing by in the background. There’s also a chance of Off the Hook, Cap’n Cuttlefish, and Iso Padre appearing!
ARMS Grand Prix 	Debut: ARMS (2017)
This stage takes fighters on a tour of many of ARMS’ unique arenas, each with their own flair! In order of appearance, they'll visit Spring Stadium, Ribbon Ring, Ninja College, Ramen Bowl, and the DNA Lab. Some other ARMS fighters may appear in the background to cheer fighters on!
Excitebike 	Debut: Excitebike (1985)
On this randomly generated stage, fighters must accustom to the track-based terrain and the Excitebike racers rushing through it.
Urban Champion 	Debut: Urban Champion (1984)
A simple walk-off stage with all the room fighters need to settle it in Smash. Just watch out for sudden potholes; falling into one is an instant KO!
Virtual Tour 	Debut: Mario Clash / Telroboxer / Virtual Boy Wario Land (1995)
Perhaps the most surprising Smash stage out there, fighters get a look at Virtual Boy "classics" such as Mario Clash, Telroboxer, and Virtual Boy Wario Land for the first time on modern hardware!
Advance Wars 	Debut: Advance Wars (2001)
While Advance Wars starts out as a simple walk-off stage, it quickly becomes a battle for survival as fighters are caught in the crossfire between two opposing armies! You'll need to dodge gunfire and shots from tanks as you dish out the damage to your foes!
Nintendo Land 	Debut: Nintendo Land (2012)
Get ready for a fun-filled crash course on Nintendo history as you fight your way through a extravagant theme park! With Monita as your guide, there's no shortage of sights to see on this stage!
Badge Arcade 	Debut: Nintendo Badge Arcade (2014)
Fight among various badges of beloved Nintendo characters as you avoid the claw that'll drag you to an untimely demise!
Sky Sanctuary 	Debut: Sonic & Knuckles (1994)
Based on its incarnation seen in Sonic Generations, Sky Sanctuary is a peaceful utopia. However, fighters need to be wary, as the ground under them could crumble at any moment!
Emerald Coast 	Debut: Sonic Adventure (1998)
Take a relaxing vacation on the beach as you duke it out on the shores of Emerald Coast. Luckily, this take on this beloved resort doesn't feature any orcas to get in your way!
Rooftop Run 	Debut: Sonic Unleashed (2008)
Welcome to Spagonia, the art capital of the world! The cultural structures the city is known for are a focus point on this somewhat calm stage.
250px|centerStudiopolis 	Debut: Sonic Mania (2017)
Battle in a thriving city where life’s a show, and the fighters are the stars! However, be especially wary of the Heavy Gunner and his swarm of Eggrobos, which fly by the stage every so often to shoot missiles.
Stage Boss: Heavy Gunner
Proto Man's Castle 	Debut: Mega Man 3 (1990)
A fortress constructed in Proto Man's image, this stage doesn't feature any stage hazards, but rather a great view of the castle.
Battle Harbor 	Debut: Street Fighter II: The World Warrior (1991)
This stage is a simple walkoff arena, with various passengers cheering you on from the passing boats.
Gruntilda's Tower 	Debut: Banjo-Kazooie (1998)
As fighters battle on this stage, they'll have to face Gruntilda's rage! With all the wicked spells she knows, she'll surely keep Smashers on their toes. Attacking her will send her away, but Grunty refuses to just stay at bay...
Stage Boss: Gruntilda
The Nether 	Debut: Minecraft (2009)
This hellish landscape is home to unfriendly Ghasts. Be on the lookout for incoming fireballs!
Jibberish Jungle 	Debut: Rayman Origins (2011)
While this stage is mainly scenic and (relatively) peaceful, fighters need to be on their toes to avoid random attacks from a swarm of Toads!
N. Sanity Beach 	Debut: Crash Bandicoot (1996)
A rather simple stage featuring all the sights and sounds of the N. Sanity Beach, there's not much to get in the way of the fighters' battle... Aside from each other, of course!
City Streets 	Debut: Streets of Rage (1991)
The street where Axel's adventures began! Police cars will occasionally whiz by the fighters, firing missiles at them. Better stay on your toes to last on these streets!
Primp Town 	Debut: Puyo Puyo Fever (2003)
Welcome to Primp Town, home to Arle, Amitie, and many other Puyo Puyo masters! They may even cheer you on as you battle on this simple stage!
Windy 	Debut: Conker's Bad Fur Day (2001)
This rather simple stage features the central mountain of the area, with a few platforms to battle on. While a straight to the point stage, it can be good fun!
Artisans 	Debut: Spyro the Dragon (1998)
Home of the peaceful Artisan dragons, this tranquil countryside only has one "obstacle": Sheep. Luckily, these wooly pests can be pushed around to your heart's content!
Demon Village 	Debut: Ghosts 'n Goblins (1985)
In this unforgiving world, fighters must contest against zombies, skeletons, and other unsightly members of the undead. Eventually, a Firebrand will appear to join the "fun"!
Stage Boss: Firebrand
Pitfall! 	Debut: Pitfall! (1982)
This stage seems like a simple stage featuring no platforms, an underground tunnel, and a moat at first glance. However, one shouldn't linger in the moat for too long, or they'll risk a visit from an unfriendly crocodile...
Q*Bert 	Debut: Q*Bert (1982)
While this stage may seem simple at first, things may get a little bumpy when Coily, Sam, and Slick join the battle. With no way to KO them, you must simply stay out of their path. Otherwise, you'll be in huge trouble faster than you can say @!#?@!
Poached Eggs 	Debut: Angry Birds (2009)
After a randomly generated castle is built by the pigs, get ready for the original five members of the flock to tear it down! Don't count your chickens before they've hatched, though; Once the first castle is down, those determined pigs will just build another one, starting the process all over!
Plains of Passage 	Debut: Shovel Knight (2014)
Check out where Shovel Knight began his epic journey! This is a plain old stage with a certain 8-bit charm, but little to get in fighters' way.
Scuttle Town 	Debut: Shantae (2002)
The fishing port which Shantae protects is usually peaceful and pretty to look at. However, one must always be wary for a unexpected visit from the evil Risky Boots, piloting her Tinkerslug!
Stage Boss: Risky Boots
====Downloadable====
The Underground 	Debut: Undertale (2015)
This stage takes fighters through the entirety of the Underground. Starting from the Ruins, the stage transitions to Snowdin, then Waterfall, then Hotland, then the Core, and finally New Home before returning to the Ruins. If you look closely, you can spot many of the Underground's monsters cheering you on as you fight!
2Fort 	Debut: Team Fortress 2 (2007)
This simplified version of the classic map features the eponymous two forts, the bridge, and even a sewer system! The mercs from TF2 also can appear in the background to show their support in their own unique ways.
Ragnarok Canyon 	Debut: Battletoads (1991)
Brave the scorching heat as you battle it out with your opponents! Just make sure the various monsters roaming the landscape don't spoil your fun! Other than that, this is the perfect spot for a no-nonsense brawl!
Croft Manor 	Debut: Tomb Raider (1996)
Welcome to the home of the Croft family! Admire the beauty of the exterior as you battle in the manor's courtyard. With no obstacles in the way, this manor is truly one of the finest to fight on!
Sky City Tokyo 	Debut: Ninja Gaiden II (2008)
Battle on the rooftops of Japan's beloved city under a cloudless sky. Just be careful not to fall off the buildings into the blast zone. Also, various characters from the Ninja Gaiden franchise can appear to provide support.
WNA Academy 	Debut: Ninajala (2020)
Welcome to the training grounds of the World Ninja Association! The area is relatively hazard-free, allowing you to focus on honing your skills as you duke it out! Of course, other members of the WNA can appear to cheer you on!
Mars Core 	Debut: Doom Eternal (2020)
Set on Sentinel Prime, this battleground is harsh and unforgiving. Be ready to prove your worth as you rip and tear through your opponents!
Forest Follies 	Debut: Cuphead (2017)
This auto-scrolling stage takes you through a colorful forest... which just so happens to be infested with various enemies. It's a good day for a swell battle, so show those baddies what you're made of!
The Neverhood 	Debut: The Neverhood (1996)
Take a trip through the charming world of the Neverhood! Scrolling through where Klaymen began his adventure to where it ended, this stage is vibrant, active, and pretty nice to look at overall.
Tetris 	Debut: Tetris (1984)
This stage is surrounded by walls which keep the fighters inside - Unless they're launched with enough force to break them! In the meantime, Tetrominos slowly stack up on the stage. While they'll always be destroyed before they can reach the top, be careful not to be crushed by them!
Temen-ni-gru 	Debut: Devil May Cry 3 (2005)
When this unholy tower rose from the earth, Dante headed in to send it back to where it came. You'll rise through each of the tower's five floors as you battle with your opponents.
Vault 76 	Debut: Fallout 76 (2018)
Welcome to Vault 76, another fine Vault by Vault-Tec! While this bunker will protect you from the dangers of the nuclear apocalypse, it won't protect you from the brute strength of your opponents! You're gonna need Strength and Endurance to make it out alive!
Space Invaders 	Debut: Space Invaders (1978)
Alongside your opponents, you'll have to deal with a swarm of Space Invaders on this stage! While the shelters on the stage will protect you from their bullets, they'll be slowly whittled away with every hit!
The Pit 	Debut: Mortal Kombat II (1993)
The Pit is a simple walk-off stage with no hazards. However, this stage has a very special visual detail; If a fighter is KO'd from the top blast zone, there is a chance they'll be seen falling into the abyss below!
The Office 	Debut: Five Nights at Freddy's (2014)
As you take your night shift at Freddy Fazbear's Pizza, you must be wary of Bonnie and Chica, who'll visit your office from the left and right doors respectively. Attack the door buttons to shut them, or the animatronics will let out a harrowing scream which will send you flying!
Media Dimension 	Debut: Gex (1995)
Welcome to the Media Dimension! You'll switch through five different channels, each with their own hazards! Now THIS is primetime!
The Roof 	Debut: Plants vs. Zombies (2009)
The Roof is a simple walk-off stage, but don't think you're in for an easy ride. You'll have to dodge rogue Roof Cleaners and the occasional Balloon or Bungee Zombie to defend yourself - and your brains!
Forest Maze 	Debut: Super Mario RPG: Legend of the Seven Stars (1996)
These sprawling woods contain many secrets... and Wigglers! They'll allow you to bounce back from the bottom blast zone, but doing it too often will make them angry and try to attack you!
MC Princess Diaries	Debut: Splatoon 2 (2017)
Battle around the ruins of the NILS Statue in the latest incarnation of the Shifty Station! Be sure to watch out for falling Hyperbombs and the occasional blast from the Princess Cannon!
Planet Bomber 	Debut: Bomberman '94 (1993)
Fly around Planet Bomber and visit each of its interesting locales! Inhabitants of the planet will occasionally appear to cheer you on as you battle your opponents!
==Items==
If desired, a number of items can be activated to randomly spawn on the stage. There are 104 different items for players to use, with many returning from past installments of Smash.
===Returning===
Assist Trophy OSSB.png|Assist Trophy
Back Shield OSSB.png|Back Shield
BananaGunUltimate.png|Banana Gun
BananaPeelWiiU.png|Banana Peel
Barrel OSSB.png|Barrel
Beam Sword SSBR.png|Beam Sword
BeehiveSSBU.png|Beehive
BeetleSSBC.png|Beetle
Black Hole Smash Ultimate.png|Black Hole
Blast Box OSSB.png|Blast Box
Bob-omb OSSB.png|Bob-Omb
BombchuSSBC.png|Bombchu
BomberUltimate.png|Bomber
Boomerang SSB4.png|Boomerang
Boss galaga.png|Boss Galaga
Bullet Bill (Super Smash Bros. Ultimate).png|Bullet Bill
Bumperssb4.png|Bumper
BunnyHoodSSBC.png|Bunny Hood
Capsule OSSB.png|Capsule
Cracker Launcher OSSB.png|Cracker Launcher
Crates OSSB.png|Crate
HW Cucco.png|Cucco
Daybreak.png|Daybreak
Deaths Scythe SSBU.png|Death's Scythe
Deku Nut Legend of Zelda.png|Deku Nut
Dragoon.png|Dragoon
DrillArm.png|Drill Arm
Fairy Bottle Spirit.png|Fairy Bottle
Fake Smash Ball Ultimate.png|Fake Smash Ball
Fan - Smash Bros.png|Fan
Fire Bar SSBL.png|Fire Bar
Fire Flower Artwork - Super Mario 3D World.png|Fire Flower
FoodSSBB.png|Food
FranklinBadgeSSB4.png|Franklin Badge
Freezie SM3DW.png|Freezie
GoldenHammerUltimate.png|Golden Hammer
GooeyBombSSBU.png|Gooey Bomb
Grass OSSB.png|Grass
Green Shell Artwork - Super Mario 3D World.png|Green Shell
Gust Bellows - Smash Bros.png|Gust Bellows
Hammer.png|Hammer
Healing Field SSBUltimate.png|Healing Field
SSBUHealingSprout.png|Healing Sprout
HeartContainer.png|Heart Container
SSBUHocotateBomb.png|Hocotate Bomb
SSBUHomeRunBat.png|Home Run Bat
SSBUHothead.png|Hothead
Killer Eye.png|Killer Eye
LightningBoltMK8.png|Lightning Bolt
SSBULipstick.png|Lip's Stick
SSBUMasterBall.png|Master Ball
SSBUMaximTomato.png|Maxim Tomato
MetalBox0.png|Metal Box
SSB4 - Motion-Sensor Bomb.png|Motion-Sensor Bomb
SSBUMrSaturn.png|Mr. Saturn
Ore-club.png|Ore Club
Kirby Triple Deluxe Parasol Artwork.png|Parasol
Partyball.png|Party Ball
PitfallSSB4.png|Pitfall
SMP Poison Mushroom.png|Poison Mushroom
Ssbu pokeball.png|Poké Ball
POWBlockKartWiiModel.png|POW Block
RageBlasterUltimate.png|Rage Blaster
RamblinEvilMushroom.png|Ramblin' Evil Mushroom
SSBURayGun.png|Ray Gun
Red Shell Artwork - Super Mario 3D World.png|Red Shell
RocketBeltSSBC.png|Rocket Belt
RollingCratesSSB4.png|Rolling Crates
SandbagSSBC.png|Sandbag
SSBUScrewAttack.png|Screw Attack
SmartBomb.png|Smart Bomb
SSBUSmashBall.png|Smash Ball
SmokeballSSBA.png|Smoke Ball
Fig 20 soccerball.png|Soccer Ball
SpecialFlag.png|Special Flag
SSBUSpinyShell.png|Spiny Shell
Spring-0.png|Spring
StaffUltimate.png|Staff
SSBUStarRod.png|Star Rod
SteelDiverGun.png|Steel Diver
SSBU Launch Star artwork.png|Super Launch Star
SSBUSuperLeaf.png|Super Leaf
SSBUSuperMushroom.png|Super Mushroom
SSBUSuperScope.png|Super Scope
Super Star Spirit Icon SSBE.png|Super Star
SuperSpicyCurryUltimate.png|Superspicy Curry
SSBUTimer.png|Timer
Fig 20 unira.png|Unira
Warp Star (Super Smash Bros. Ultimate).png|Warp Star
SSBUXBomb.png|X Bomb
===New===
Auto-Bomb 	The Auto-Bomb can be picked up and thrown by players. Upon landing, it'll pursue the nearest opponent and explode. If it can't reach its target after a few seconds, it will automatically explode.
Dubious Food 	While usually functioning as a regular food item which can heal the consumer, the Dubious Food has a 1 out of 5 chance to temporarily poison them instead.
Ender Pearl 	Upon being thrown, the Ender Pearl will teleport whoever threw it to the location where it landed.
Escape Rope 	While holding the Escape Rope, its user will be transported to the center of the stage if they fall into the bottom blast zone rather than losing a stock. However, it is only good for one use and will not protect players who are knocked into any other blast zone.
Hedlok 	Upon being picked up, Hedlok will attach himself to his user, temporarily enhancing the range and power of their jab. He also slightly increases their weight and decreases their speed.
Ice Flower 	The Ice Flower casts a blast of ice upon being used, being able to freeze opponents. This item acts identically to the Ice Climbers' Blizzard.
Invincible Candy 	The Invincible Candy can be eaten like any other food item. Upon doing so, the consumer will be healed and will experience a temporary period of invincibility.
Monitor 	Upon being broken, the Monitor will cause one of many effects to whoever broke it:
*Ring: Heals the player by 10%. 3 out of 10 chance.
*Shield: Grants the player with a temporary shield which reduces damage taken by 50%. 2 out of 10 chance.
*Power Sneakers: Temporarily increases the player's walking/dashing speed. 2 out of 10 chance.
*Invincibility: Temporarily makes the player invincible. 1 out of 10 chance.
*Eggman: Damages the player by 25%. 1 out of 10 chance.
*1-Up: Heals the player by 50%. 1 out of 10 chance.
Splash Wall 	When thrown, the Splash Wall will activate, creating an inky barrier which damages opponents who touch it. The Splash Wall only lasts for a short time before deactivating.
Super Horn 	When activated, the Super Horn will emit a large sound wave which launches opponents and destroys most projectiles. The Super Horn can only be used once.
TNT and Nitro Crates	Upon picking up a TNT crate, it will begin ticking down from 3, exploding once it hits 0. During this time, the user can throw it as if it were a heavy item. The Nitro crate acts in a similar fashion aside from the fact that it doesn't tick down and explodes upon hitting anything, having a larger blast radius.
Ultra Hand 	The Ultra Hand temporarily extends the range of the user's grab and provides them with a tether recovery. The Ultra Hand can be dropped if its user is hit with a strong attack.
Violet Palm 	The Violet Palm temporarily gives the user the ability to reflect projectiles with their jab and tilt attacks.
Zapper 	The Zapper gives the user to fire beams of energy, similarly to Fox's Blaster. About thirty shots can be fired before the Zapper despawns.
==Assist Trophies==
With the Assist Trophy item, over 100 different characters can be summoned to help their summoner in battle. While many Assist Trophies can be defeated after sustaining enough damage from opponents, a few cannot be defeated. Regardless, each Assist Trophy will only be active for a short amount of time.
===Returning===
AkiraYuki.png|Akira
Alucard Assist Trophy (SSBU).png|Alucard
AndrossRender.png|Andross
Arcade Bunny Assist Trophy (SSBU).png|Arcade Bunny
Ashley SSBUltimate.png|Ashley
Barbara SSBL.png|Barbara
Black Knight Assist Trophy (SSBU).png|Black Knight
Burrowing Snagret.png|Burrowing Snagret
Chain Chomp Assist Trophy (SSBU).png|Chain Chomp
Chef Kawasaki Assist Trophy (SSBU).png|Chef Kawaski
Color TV-Game 15 Assist Trophy (SSBU).png|Color TV-Game 15
Devil.png|Devil
Dillon Assist Trophy (SSBU).png|Dillon
Dr. Kawashima.png|Dr. Kawashima
Dr Wright.png|Dr. Wright
Elec-Man.png|Elec Man
ExcitebikerSSBH.png|Excitebikers
Flies & Hand SSBU.png|Flies & Hand
Ghirahim art.png|Ghirahim
Ghostswiiu.png|Ghosts
Gray Fox Assist Trophy (SSBU).png|Gray Fox
Guile SSBUltimate.png|Guile
Hammer Bro. Assist Trophy (SSBU).png|Hammer Bro.
Helirin.png|Helirin
Isaac Assist Trophy SSBU.png|Isaac
Jeff SSBL.png|Jeff
Kapp'n Assist Trophy (SSBU).png|Kapp'n
Kat & Ana SSBL.png|Kat & Ana
Klaptrap Assist Trophy (SSBU).png|Klaptrap
Knuckle Joe Assist Trophy (SSBU).png|Knuckle Joe
Krystal Assist Trophy (SSBU).png|Krystal
LakituAssist.png|Lakitu
Lyn Assist Trophy (SSBU).png|Lyn
Magnus.png|Magnus
Metroid SSBB.png|Metroid
Midna Assist Trophy (SSBU).png|Midna
Moon assist.png|Moon
Mother Brain SSBL.png|Mother Brain
200px-Mr. Resetti.png|Mr. Resetti
Nightmare SSB4.png|Nightmare
Nikki Fighter.png|Nikki
Nintendog 5.png|Nintendog
Phosphora3D.png|Phosphora
Rathalos SSBU.png|Rathalos
Ray Mk. III.png|Ray Mk. III
RikiSSB4.png|Riki
Rodin SSBU.png|Rodin
Sable-prince.png|Sable Prince
Samurai-goroh.png|Samurai Goroh
Shadowssbu.png|Shadow
Sheriffff.png|Sheriff
Skull Kid Ocarina (Hyrule Warriors).png|Skull Kid
Squid Sisters Crash.png|Squid Sisters
Starfy Assist Trophy (SSBU).png|Starfy
Starman-mother.png|Starman
Sukapon 3.png|Sukapon
Takamaru Assist Trophy (SSBU).png|Takamaru
Thwomp2.png|Thwomp
Tiki SSBU.png|Tiki
Wily Capsule Assist Trophy (SSBU).png|Wily Capsule
Yuri Kozukata SSBU.png|Yuri
Zero Assist Trophy (SSBU).png|Zero
===New===
9-Volt 	Upon being summoned, 9-Volt will hop onto his skateboard and cruise around the stage, damaging and launching opponents in his path. While he won't actively pursue opponents, he is able to jump to higher platforms. He can be KO'd.
Adeleine 	Upon being summoned, Adeleine will set down a canvas and begin to paint various Kirby enemies. However, her paintings will come to life upon being finished and pursue opponents for a short time. While Adeleine herself can't be defeated, her paintings can. Adeleine will despawn after summoning five enemies.
Amy Rose 	Upon being summoned, Amy will wander the stage, attacking enemies who get too close with her Piko Piko Hammer. While she usually doesn't actively pursue opponents, she will chase after one if she is attacked. She can be KO'd.
Biff 	Upon being summoned, Biff will appear on stage, wandering around and commentating on the battle. He can be KO'd.
Boom Boom 	Upon being summoned, the mad lad will chase down opponents while swinging his arms and legs. He can leap up to higher platforms, spinning like a top while doing so. He can be KO'd.
Captain Syrup 	Upon being summoned, Captain Syrup rubs a magic lamp to summon the Genie from the first Wario Land game. The Genie hovers in the background of the stage, firing electric orbs at opponents while Captain Syrup sits on his shoulder. Neither Captain Syrup nor the Genie can be KO'd.
Cranky Kong 	Upon being summoned, Cranky Kong, sitting in his rocking chair, will begin to complain about the current state of the video game industry, with his text boxes obscuring part of the screen. If approached by an opponent, he will whack them with his cane, causing little damage but dealing great knockback. He cannot be KO'd.
Creeper 	Upon being summoned, the Creeper will wander around on the platform it was summoned on. If any opponents approach it, it will begin to hiss as it glows a white color. If the opponents do not retreat quick enough, the Creeper will explode, dealing large amounts of damage and knockback to those caught in the explosion. The Creeper will despawn on its own after about 20 seconds, and it can be KO'd.
Death 	Upon being summoned, Death will fly around the stage and toss scythes at opponents like boomerangs. He cannot be KO'd.
Diskun 	Upon being summoned, Diskun will wander the stage and rapidly fire floppy disks at opponents who come to close. He can hop to higher platforms. He can be KO'd.
DJ Octavio 	Upon being summoned, DJ Octavio will fly to the background of the stage in his Octobot King, throwing two punches at the battlefield before following up with a blast from his Killer Wail. He cannot be KO'd.
Fawful 	Upon being summoned, Fawful, riding his hovercraft, will fly around the stage and attempt to suck up opponents with his Vacuum Helmet. Upon sucking them up, Fawful will fire them in a random direction. Fawful can be KO'd.
Glass Joe 	Upon being summoned, Glass Joe will dash around the stage, attacking with two alternating jabs and an uppercut. He can be KO'd.
Globox 	Upon being summoned, Globox will wander the stage, slapping any opponent who comes to close to him. After doing this for some time, his children will appear and drag him off the stage, dragging any opponents in their way as well. Globox can be KO'd.
Goose 	Upon being summoned, the Goose will wander the stage, honking at opponents to temporarily stun them. The Goose can also pick up other items and try to keep them away from opponents. The Goose cannot be KO'd.
Gruntilda 	Upon being summoned, Gruntilda will fly above the stage on her broomstick, shooting magical projectiles from above and occasionally diving downwards to ram into opponents. Gruntilda can be KO'd.
Guts Man 	Upon being summoned, Guts Man will wander the stage, looking for opponents. Upon getting close to one, he will grab them and toss them forwards quite some distance. He can be KO'd.
Heavy King 	Upon being summoned, the Heavy King will begin to fly around the stage, blasting opponents with electric orbs. He'll also occasionally spin his staff, dealing damage to opponents. He can be KO'd.
Hector 	Upon being summoned, Hector will wander the stage and attempt to slam his axe onto opponents. His attacks are slow and have high start lag, but deal immense damage. Hector can be KO'd.
Jet Vac 	Upon being summoned, Jet Vac blasts air at opponents, pushing them away without doing damage. He can also fly around the stage with his jetpack. Jet Vac can be KO'd.
Judd 	Upon being summoned, Judd will point his flag towards either side of the screen, causing it to gain a gray overlay. Any opponent touching the overlay after a few seconds will be met with 30% of damage. Judd cannot be KO'd.
Mallow 	Upon being summoned, Mallow casts HP Rain, slowly healing the summoner while they're standing still for a short time. Mallow cannot be KO'd.
Master Eddy 	Upon being summoned, Master Eddy will begin to spin, creating a tornado which pulls opponents in and applies multiple hits of damage before launching them away. Master Eddy cannot be KO'd.
Mini Mario 	Upon being summoned, Mini Mario takes out two hammer and begins swinging them while walking around, acting like a normal fighter with the Hammer item. Any opponent who comes in contact with Mini Mario's hammers will be met with heavy damage and knockback. Mini Mario cannot be KO'd.
Motobug 	Upon being summoned, Motobug zips around the stage while trying to ram into opponents. When low on health, it also uses a cannon to attack opponents from afar. Motobug can be KO'd.
Mouser 	Upon being summoned, Mouser will throw bombs while occasionally changing his position slightly. The bombs themselves will remain where they land until they explode, and cannot be picked up or prematurely detonated. Mouser can be KO'd.
Muddy Mole 	Upon being summoned, Muddy will burrow into the ground, reappearing in a random area of the stage to hurl balls at opponents and retreating if approached. Muddy Mole can be KO'd.
Mumbo Jumbo 	Upon being summoned, Mumbo Jumbo will cast a spell on whoever summoned him. These effects can range from buffs like healing or growing giant to debuffs like taking damage or gaining a poison effect. Mumbo Jumbo can even temporarily turn the fighter into a washing machine, making them super heavy but also disabling their movement for a few seconds. Mumbo Jumbo himself cannot be KO'd.
Pandora 	Upon being summoned, Pandora will fly around the stage and fire blue fireballs at opponents. Pandora cannot be KO'd.
Phoenix Wright	Upon being summoned, Phoenix Wright will wander the stage, occasionally using one of three catchphrases while causing the related onomatopoeia to appear. Phoenix Wright can be KO'd.
*"OBJECTION!" causes any opponent caught in the onomatopoeia to be unable to attack for five seconds, indicated by an exclamation point over their head.
*"HOLD IT!" causes any opponent caught in the onomatopoeia to be stuck in place for three seconds.
*"TAKE THAT!" causes any opponent caught in the onomatopoeia to be launched a fair distance while taking damage.
Pico 	Upon being summoned, Pico will wander the stage and aggressively shoulder bash opponents who come too close. Pico can be KO'd.
ROB 64 	Upon being summoned, ROB 64 will heal the summoner by 20% and provide them with a random shooting item. If all shooting items are turned off, ROB 64 will instead heal the summoner by an additional 10%, for a total of 30%. ROB 64 cannot be KO'd.
Rambi 	Upon being summoned, Rambi will charge either left or right, standing idle for a few seconds between charges. Opponents hit by his charge will suffer major damage and knockback. Rambi cannot be KO'd, but he can be ridden, even by opponents.
Ripper Roo 	Upon being summoned, Ripper Roo will jump around the stage, leaving a TNT Crate wherever he lands. After spawning a few TNT Crates, he will set each one off, causing large damage and knockback for any opponent hit by the explosion. Ripper Roo can be KO'd.
Slime 	Upon being summoned, the Slime will bounce along the stage, attempting to bounce into opponents. The Slime can be KO'd.
Snip & Clip 	Upon being summoned, Snip & Clip will begin to snip each other, sending sharp pieces of paper in random directions around them. Snip & Clip cannot be KO'd.
Toc-Man 	Upon being summoned, Toc-Man will stomp around the stage, attempting to bite nearby opponents. If he bites an opponent above 100%, they will be instantly KO'd. Toc-Man can be KO'd.
Urban Champion	Upon being summoned, Urban Champion will wander the stage and punch at opponents, usually aiming to knock them into the closest blast zone. Urban Champion can be KO'd.
Wii Safety Guy	Upon being summoned, the Wii Safety Guy will wander the stage, attacking close-range opponents by flailing his Wiimote and attacking far-range opponents with a Nunchuk, which he uses as a whip. The Wii Safety Guy can be KO'd.
Wood Man 	Upon being summoned, Wood Man will wander the stage and attack opponents with his Leaf Shield, acting similarly to Mega Man's Down Special. Wood Man can be KO'd.
==Poké Ball Pokémon==
By using the Poké Ball and Master Ball items, various Pokémon can be summoned to aid fighters in battle. Similarly to Assist Trophies, Pokémon will only remain on the stage for a short time, but none of them can be KO'd.
The Master Ball can only summon specific Pokémon; These have their names in purple. New moves are marked with an asterisk (*).
Abomasnow
Blizzard, Ice Punch	
Abra
Teleport	
Arceus
Gravity	
Bellossom
Sweet Scent	
Bewear
N/A (uppercut attack)
Chespin
Seed Bomb	
Corviknight
Leer*	
Cyndaquil
Flamethrower	
Darkrai
Dark Void	
Dedenne
Discharge
Deoxys
Hyper Beam	
Ditto
Transform	
Eevee
Take Down	
Electrode
Explosion	
Entei
Fire Spin
Exeggutor (Alolan)
N/A (blocks movement)	
Fennekin
Incinerate	
Fletchling
Peck	
Furret
Quick Attack*	
Gardevoir
Reflect
Genesect
Techno Blast	
Giratina
Dragon Breath	
Glameow
Hypnosis*	
Gogoat
Take Down	
Goldeen
Splash
Groudon
Overheat	
Gulpin
Swallow	
Hatterene
Dazzling Gleam*	
Hitmonlee
Jump Kick	
Ho-Oh
Sacred Fire
Inkay
Topsy-Turvy	
Inteleon
Snipe Shot*	
Keldeo
Secret Sword	
Kyogre
Hydro Pump	
Kyurem
Icy Wind
Latias and Latios
Steel Wing	
Lugia
Aeroblast	
Lunala
Moongeist Beam	
Magikarp
Splash	
Marshadow
N/A (stuns/punches opponents)
Meloetta
Echoed Voice	
Meowth
Pay Day	
Metagross
Earthquake	
Mew
Fly	
Mimikyu
Let's Snuggle Forever
Moltres
Fly, Sky Attack	
Munchlax
Pickup	
Obstagoon
Obstruct*	
Oshawott
Surf	
Palkia
Spacial Rend
Pyukumuku
N/A (can counterattack)	
Raichu (Alolan)
N/A (flies around the stage)	
Rayquaza
Extreme Speed*	
Scizor
Metal Claw	
Scorbunny
Flame Charge*
Sirfetch'd
Meteor Assault*	
Snivy
Razor Leaf	
Snorlax
Body Slam	
Solgaleo
Sunsteel Strike	
Spewpa
Stun Spore
Staryu
Swift	
Suicune
Blizzard	
Swirlix
Cotton Spore	
Tapu Koko
N/A (creates an electric net)	
Togedemaru
N/A (creates electric fields)
Togepi
Metronome	
Toxtricity
Acid*	
Unown
Take Down	
Victini
Victory Star	
Vulpix
N/A (shoots fire)
Vulpix (Alolan)
N/A (shoots blasts of ice)	
Weavile
False Swipe	
Xerneas
Geomancy	
Yamper
Dig*	
Zoroark
Fury Swipes
===New Moves===
Acid (Toxtricity) 	Toxtricity casts a cloud of acid which slowly damages opponents inside of it.
Dazzling Gleam (Hatterene) 	Hatterene emits strong light around itself, causing opponents in its range to become take damage and turn away from it.
Dig (Yamper) 	Yamper digs a hole on the stage, eventually picking up an item with its mouth and bringing it to its summoner.
Extreme Speed (Rayquaza) 	Rayquaza flies offscreen before flying across it a short time later at a quick speed. Being hit by Rayquaza causes opponents to take heavy damage and knockback.
Flame Charge (Scorbunny) 	Scorbunny cloaks itself in flame before lunging forward with a powerful kick, damaging and launching opponents it hits.
Hypnosis (Glameow) 	Glameow gazes forwards, causing a beam of psychic energy out of its eyes. Opponents hit by the beam are put into a dazed state, similar to Mewtwo's Disable.
Leer (Corviknight) 	Corviknight glares forwards, causing a spark to shoot out of its eyes. Opponents hit by the spark are temporarily stunned, receiving small amounts of damage.
Meteor Assault (Sirfetch'd)	Sirfetch'd swings wildly with its stick, dealing multiple rapid hits of damage before launching the opponent with the final hit.
Obstruct (Obstagoon) 	Obstagoon crosses its arms and remains idle. If an opponent approaches it, it leads out a threatening shout which pushes the opponent away without damaging them.
Snipe Shot (Inteleon) 	Inteleon aims before shooting a powerful shot of water at an opponent, causing them to take considerable damage and knockback.
Quick Attack (Furret) 	Furret suddenly lunges forwards a nearby opponent, damaging and launching them.
==Trivia==
===General===
*During development, the game was titled Super Smash Bros. Limitless. However, upon discovery of a game with the same name on Fantendo, the game’s title was changed to Unbounded.
*The game was originally planned for the Nintendo Switch, but was later moved to the Nintendo Super Switch.
*Instead of a traditional story mode, a gamemode called “Stories” was planned, providing mini-story modes revolving around different game universes. However, due to its similarity to the already existing Classic Mode, it was scrapped, with elements of it being worked into Smash Dungeons.
*Many playable characters were planned for the game, but were scrapped during development. These characters include Geno, Kamek, Galacta Knight, Krystal, Decidueye, Shadow, Bomberman, Wonder Red, Karate Joe, and Marco Rossi.
**Geno and Bomberman were eventually released as DLC fighters.
*Prior to release, Toad, Bandanna Dee, Medusa, Rayman, and Labo Man were planned to be DLC characters, but were rather transferred to the base roster.
*Rex was originally planned for the game, but was cut in favor of Pyra and Mythra.
*Mushroomy Kingdom was planned to be a returning stage, with its World 1-2 variant becoming its own stage. However, the new World 1-1 stage rendered Mushroomy Kingdom irrelevant, leading to it being cut.
*Captain Toad, Conker, and Twintelle were originally planned to be Assist Trophies, but were scrapped for unknown reasons. However, Captain Toad did become an alternate costume for Toad, and Conker became a fighter.
*Cackletta and Giygas were planned as bosses, but were scrapped; Cackletta out of concerns about underuse in Classic Mode routes, and Giygas due to lack of ideas.
===Credits===
*The game's design was greatly inspired by Super Smash Bros. Charged and Super Smash Bros. Something.
*VentureSonic, Caelywobbles, and Mystic Sauce helped Faz with some aspects of the game, such as the final roster.
*The following Fantendo users contributed to the game through its Idea Form and the Fantendo Discord:
**BeastModeLucario: The Jet Vac Wii Safety Guy Assist Trophies.
**DivineScourge: The Mt. Tamaranch, Saturn Valley, Argentum Trade Guild, New Horizons, Nintendo Land, Primp Town, and Artisans stages; the Dubious Food and TNT Crate items.
**DreamyEmerald: The Gruntilda and Muddy Mole Assist Trophies.
**El Guac: Idea for Rash's Smash Hit mechanic.
**Empress Scarlet: Inspiration for the Motobug Assist Trophy.
**IntertidalHorizon: Help with stylizing the tables.
**Megamix12: The Nitro Crate item; the Goose Assist Trophy.
**Pixelpac: The Mallow Assist Trophy.
**TheWikiOddish: The Badge Arcade stage; the Master Eddy Assist Trophy; Inspiration for the Stone Golem mini-boss.
**VentureSonic: Ideas for Kirby, King Dedede, and Shantae's alts.
**Anonymous: The Wigglytuff's Guild and Advance Wars stages; the Escape Rope item.
*The Roster Builder provided many assets used for the new stages.
*The Smash Roster Maker provided the software needed to create the roster images.
*Many sources inspired some of the characters' movesets:
**The Duke of Dorks' videos inspired the movesets of Donkey Kong, Diddy Kong, Ganondorf, and Samus.
**BrawlFan1's videos inspired the movesets of Toad, Waluigi, Bandanna Dee, and Heavy. 
**The moveset for Rillaboom is an combination of TKOWL_Art and CuriousUserX90's movesets.
**Evilwaluigi's moveset for Knuckles was adapted for this game.
**P-Fritz's moveset for Blinky was adapted for this game.
**Sunnyspells11's moveset for Klaymen was adapted for this game.
*Some of the stock icons were created by others:
**altermentality (Twitter): Slippy and Freddy Fazbear
**Patwhit01 (DeviantArt): Ninten
**GrayStar (Amino): Sir Arthur
**WendayThePotato01 (Reddit): Red
**ohmahjah (Reddit): Heavy
**Pakky (Smashboards): Lara Croft and Klaymen
**polipede (DeviantArt): Vault Boy and Gex
**TEBArceus (Reddit): Crazy Dave
**SiIvaGunner (YouTube): Off the Hook
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