Elemental Critical Damage Boost

Elemental Critical Damage Boost is an effect that boosts Critical damage for certain elements only. 
For more information on how critical damage is calculated, see Critical Damage Boost.
==Examples of Stacking==
*Eternal Templar Kielazar’s 50% Critical damage buff for Fire, Thunder, and Light elements on his SP option and Furious General Griff’s 50% Critical damage buff on his SBB will result in a total 100% Critical damage bonus for Fire, Thunder, and Light elements only while all other elements will only receive 50% critical damage bonus.
*Eternal Templar Kielazar’s 50% Critical damage buff for Fire, Thunder, and Light elements on his SP option and Goddess Juno-Seto’s 180% Critical damage buff for Light elements on her BB will not stack with each other. Whichever unit reaches to the enemy target last will have their Critical damage buff active.
==Interactions with Elemental Paradigm==
If the conditions for Paradigm 3 are met, all Elemental Critical Damage Boost effects will have their buff durations extended by 1 turn.
==In-Game Descriptions==
Buff 	Namespaced ID 	In-Game Description
Boosts Fire critical damage 	DESC_CRIT_DMG_ELEMENT_FIRE 	Boosts Fire critical damage.
Boosts Water critical damage 	DESC_CRIT_DMG_ELEMENT_WATER 	Boosts Water critical damage.
Boosts Earth critical damage 	DESC_CRIT_DMG_ELEMENT_TREE 	Boosts Earth critical damage.
Boosts Thunder critical damage	DESC_CRIT_DMG_ELEMENT_THUNDER	Boosts Thunder critical damage.
Boosts Light critical damage 	DESC_CRIT_DMG_ELEMENT_LIGHT 	Boosts Light critical damage.
Boosts Dark critical damage 	DESC_CRIT_DMG_ELEMENT_DARK 	Boosts Dark critical damage.