Esquire (Tactics)

Esquire, <The Apocalypse>, or the Aspect of Death, Nothingness, is the final boss and encounter of Death'kul. Esquire's attacks and tactics culminate into five phases of fights, where he draws power from the infinitry of Deathlius' life isolation; strife, paucity, contagion, and ending, and finally, his own showcase, the Apocalypse. Esquire wields the Scepter of Stolen Death in battle and summons five pillars, switching between his phases to fight the raid.
Esquire is an extremely hard boss, dealing damage almost enough to one shot most tanks, and to kill the careless in an instant. Expert timing, cautionary perception, and knowledge are your ultimate assets. Otherwise, Esquire will never be beaten. 
==Background==
===Dungeon Guide===
Esquire is an Aspect of Death, and the strongest of their members, wielding the Scepter of Stolen Death and an armor called the Deathplate, fashioned from Death's forges himself. But now, after waiting for the Paradox Equation to change, he seized his opportunity and captured Deathlius, stealing his powers in order to bring about an apocalypse and fortify his abilities. As the face of insanity, even he can stop Deathlius, if only temporarily, but can he be resisted?
==Abilities==
Esquire utilizes five phases to overwhelm the raid.
===Phase I: When Loss'end Was Alone===
Esquire's scepter glows red, and the shell behind him bestows a glyph in the "Die" language stating war, and remarks on how Deathlius Loss'end suffered and how he repays the favor. This phase starts initially after Tylious gets sent backwards. Esquire's melee attacks can also induce knockback, severe knockback, so be cautious.
*http://images2.wikia.nocookie.net/__cb20100910143032/wowwiki/images/thumb/9/9e/Ability_warlock_baneofhavoc.png/16px-Ability_warlock_baneofhavoc.png Suffer With Me: A stack of bloodifying damage per second that stacks up to a maximum of 10 times. The suffering deals 5,000 - 6,500 damage times the amount of stacks per second. Every minute in this phase, Esquire will add another stack of Suffer With Me; if it reaches the maximum of 10, the affected player(s) will die.
*http://images1.wikia.nocookie.net/__cb20060923085656/wowwiki/images/thumb/a/a8/Spell_holiday_tow_spicecloud.png/16px-Spell_holiday_tow_spicecloud.png Toil and Trouble: Increases Esquire's critical hit potential from 10% to 20% for 30 seconds. Every critical hit done (this will nearly kill a tank, or will) will spawn a http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Toil of War which will only attack the aggrotic target. The Toils utilize Magical Ranged attacks which can pierce through Fortitude and can remove stacks of Suffer With Me when killed; but only the aggrotic can do it; if any other member kills the Toil then no stacks will be removed. If the tank attacks the Toils while facing away from Esquire, Esquire has a 25% chance of enraging once per second for the next 10 seconds.
*http://images2.wikia.nocookie.net/__cb20120705153336/wowwiki/images/thumb/e/eb/Spell_priest_divinestar_shadow2.png/16px-Spell_priest_divinestar_shadow2.png Vision of the Future: Forecasts a vision which stuns all targets within 25 yards of Esquire, for 10 seconds, and deals 125,000 - 130,000 damage. At least 5 (10 on 25-man) must be stunned within the zone, or else Esquire will cast Catalyst of Cataclysms, or Alone, if no one was there. One second cast.
**http://images.wikia.com/wowwiki/images/thumb/0/06/Spell_shadow_destructivesoul.png/16px-Spell_shadow_destructivesoul.png Catalyst of Cataclysms (weak): If only 7-8 people (12-16) are within the vision, the Catalyst deals a maximum of 120,000 damage to all targets within the 25 yard zone, which decreases the farther away you are. This version of Catalyst of Cataclysms can also be cast at other intervals.
**http://images.wikia.com/wowwiki/images/thumb/0/06/Spell_shadow_destructivesoul.png/16px-Spell_shadow_destructivesoul.png Catalyst of Cataclysms (vision): If less than 5 people (10 on 25 man) are within the 25 yard zone, all enemies will take 375,000 damage which subtracts the farther, and removes all stacks of Suffer With Me, but leaves you stunned.
**http://images.wikia.com/legendlegacy/images/thumb/e/ee/Spell_esquire_alone.png/16px-Spell_esquire_alone.png Alone: An attack stated by you cannot comprehend the real form of Esquire's attack! or is this even real?, and all standby players who don't attack Esquire within 5 seconds of being stunned will be dealt in damage equal to your current HP + 1, in short, killing them.
*http://images.wikia.com/wowwiki/images/thumb/9/9b/Spell_burningsoul.png/16px-Spell_burningsoul.png Hopelessness: All player's speed, including their movement and attack speed, is reduced by 20% for 7-12 seconds, depending on how close in proximity you are. The move has a 50% chance of hitting. If it misses, http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Hopeless Creature (four forms of damage) will spawn and attack the aggrotic instanteously. Once the aggrotic has 50% health or less remaining while a Hopeless Creature is alive, the threat table will reset.
*http://images4.wikia.nocookie.net/__cb20120326140045/wowwiki/images/thumb/0/09/Spell_impending_victory.png/16px-Spell_impending_victory.png Sacrifice: Esquire will drag the aggrotic towards him forward until he reaches him. Enemies must attack the tank (force click, will be able to) until he has 25% health left. If not, Esquire will kill the target and heal for 5% of his total health. Killing the aggrotic resets the threat table and Esquire enrages for 10 seconds.
*http://images.wikia.com/wowwiki/images/thumb/1/17/Spell_warlock_summonabyssal.png/16px-Spell_warlock_summonabyssal.png Tormented Wars: Esquire summons three (five on Master) http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Tormented War Demon and sends them to attack the raid while he encases himself in an invulnerability shell until their deaths. If it takes longer than 2 minutes (2 minutes 45 seconds) to kill all the demons, Esquire will break out of the shield, despawn the demons, and deal 1,267,960 damage for every demon successfully despawned.
*http://images.wikia.com/legendlegacy/images/thumb/a/ac/Esquire_war_savior.png/16px-Esquire_war_savior.png War's Savior: This is a phase transitive ability. Esquire will ignite seven pyres in the area for players to douse, however, a random maze algorithm of abyssal flames will spawn. Entering the flames causes instant death. In addition, he summons http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Sleeping Death, similar to the encounter with Cruentus, except they follow the players faster and don't take pre-set paths. Instant touch equals death. If it takes too long, Esquire will decant the pyres and phase reset. All stacks of Suffer With Me are still active and the damage will be doubled. If more than five players die to flames or deaths, Esquire gets enough power and forcibly ignites the pyres and explodes the arena, dealing 774,551,093 to 1,442,131,987 damage to all players, ending the encounter.
===Phase II: The Frailty of the World===
During this phase, players armour will slowly degrade over time, as well as sliwly weakening to Esquire's abilities.
*Frailty of the World: Players armour will reduce by 5% per stack, stacking every 30 seconds.
*Aura of Crumbling: Healing is reduced by 10%, spell haste reduced by 10%, and melee haste reduced by 10%. 
*Defiler: Creates a zone of pure famine in a random area of the arena, causing any player who stands within 10 yards to take all stats by 1% per second stood in the area. The area expands by 2 yards for every second stood in the area. Multiple spots can be up at once.
*Fraility Strike: Esquire strikes his primary target for 200,000 damage, applying a single stack of Frailty of the World. Any player within 10 yards of the primary target will take 100,000 damage, and spawn a single Famined Husk. If any player who is second or third on the threat table is within 10 yards of the primary target, all players take 50,000 damage and spawn a Famined Husk.
*Famined Crops: Spawns famined crops in a random area of the arena. These crops will instantly kill any player who enters within 10 yards. If after 20 seconds no player dies to the crops, the crops will burst, dealing 220,000 to any player in 15 yards, and spawning 2 Famined Husks.
*Locust Spawn: Will spawn forth a wave of locusts, dealing 2% health damage to every player. Players must enter a Famined Crops spawn to stop the damage. The locusts will eat the crops, but die in the process. 3 Famined Husks will spawn from each eaten crop. Lasts one minute.
*Famined Plates: Esquire will target a random player, applying this debuff. All damage taken will increase the stacks by 1. Every 10 stacks a piece of the players armour falls off, reducing the players armour proportionally with the piece lost. If the player reaches 100 stacks, all armour will fall off, creating a new add, a Famined Knight.
**Famined Knight: An add spawns and attacks every player except for the one it spawns from. The Knight will attack all other players for 10,000 damage, increasing by 5% every 2 seconds. The knight's damage will be healed back to the one it spawned from. If the knight kills a player, the one it spawned from also dies.
*Dead Strike: Strikes his primary target for 210,000 damage, applying 2 stacks of Frailty of the World.
*Gatherer's Plight: Strikes his primary target for 300,000 damage, applying the debuff Gatherer's Plight. Three other players are affected by the debuff. The main target must run to all three other targets to cure them all. If the main target fails to get all three other targets in 15 seconds, all 4 players will die.
===Phase III: A Life Poisoned By Fate===
During this phase, Esquire reduces the stats further, and poisons the raid.
*Poisoned By Life: All players will slowly get weaker over the course of the fight. All stats will be drained by 15%. Players hit chance is also reduced by 15%.
*Siphoning Sickness: Any player who is poisoned, aside from Poisoned by Life, will slowly climb up the threat table.
*Fever Dreams: Esquire will begin to blur, spawning ten Esquires areound the arena in random locations. All shadow Esquires can use the same abilities as the actual Esquire, but at 1/10 the damage. The Esquires will teleport randomly around the arena. All shadow Esquires will disappear when the real one takes 1.5 million damage. 
*Putrid Soul: Esquire will poison a random target, taking 5,000 damage per second.
*Poisoned Strike: Will strike his primary target for 230,000 damage, applying a stack of Putrid Soul. All players within the top 5 on the threat table will also gain a stack, and take 150,000 damage.
*Corrupt Ground: Will corrupt a random area of the arena. Any player within 10 yards of this area will take 20,000 damage every second. For every second, players will gain another stack of Putrid Soul.
*Pestilence Cloud: Spawns 5 clouds around the arena. These clouds will instantly kill any player within 5 yards unless they have 5 or more stacks of Putrid Soul. Any player with 5 or more stacks will disperse the cloud, but spawn a single Remnant of Poison. If all 5 clouds reach 10 yards of each other, it will spawn a Poison Harbinger.
**Posison Harbinger: A massive being of poison, that will attack players at random. Any player it hits who is above the top 5 on the threat table will be lowered one rank on the the threat table. Those hit below the top 5 will gain one stack of Putrid Soul and raise a spot on the threat table.
*Soul Cleaver: Will slash his main target for 300,000 damage. If any other player is within 5 yards of the main target, the threat table will reset completely. If no player is within 5 yards, 3 Remnant of Posion will spawn in random areas.
*Purifying: Deathlius will use what little power he has to purify a single area of the arena. Anyone who enters this area will take no damage from Putrid Soul, and remove a stack per second. Only one player can be in the purifying area. If a single player takes the whole beam, another one cannot be spawned.
*Unhallowed Grounds: Esquire will corrupt the entire arena with poison. Players will take 1,500 damage per second regardless of area. Uses near the end of the phase. Lasts until phase transition.
===Phase IV: How Endings Are Made===
Deathlius breaks free of his shell, giving a speechful exchange between Esquire and himself. He adds an ability to the fight which acts as a benefit to the raid while he attacks Esquire, hitting 250,000 - 325,000 damage in the process.
*http://images3.wikia.nocookie.net/__cb20120325184644/wowwiki/images/thumb/b/b5/Ability_paladin_blindinglight.png/16px-Ability_paladin_blindinglight.png Deathlius' Blessing: Heals faster and stats are restored at 500% the rate, but only within his sphere of influence.
*http://images4.wikia.nocookie.net/__cb20110301131331/wowwiki/images/thumb/2/27/Spell_deathvortex.png/16px-Spell_deathvortex.png Crisis Weave: Esquire forms five black lines on the ground that spawn http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Deathic Woe and deal damage to anyone standing in the pools standing that form from the lines themselves. They get bigger on duration, the more larger, the more enemies that spawn. The Deathic Woes spawn, circling Esquire, attacking all enemies regardless of the threat table. They use an uncharacterized, unblockable attack style. They will keep circling around Esquire, healing him per second.
*http://images1.wikia.nocookie.net/__cb20080831175822/wowwiki/images/thumb/9/9a/Inv_misc_bone_skull_01.png/16px-Inv_misc_bone_skull_01.png Deathic Anomaly: A http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Deathic Anomaly appears, dealing damage to enemies underneath them, as well as summoning pits on the ground that grow in size the more people fall in. The pits move around as well and kill any player who enter within 0.5 yards of them. The anomaly despawns after 45 seconds as well as the formed pits. If an anomaly dies, it will turn into a http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Death Cesspool, dealing damage to nearby enemies. If one anomaly dies, all other adds despawn. The cesspool lasts 30 seconds or until Judgement is used.
**http://images.wikia.com/wowwiki/images/thumb/d/d9/Sha_spell_shadow_shadesofdarkness.png/16px-Sha_spell_shadow_shadesofdarkness.png Judgement: Esquire charges up his scepter, preparing to extinguish all life. Any enemies hit will be dealt 1,466,500 - 32,985,570 damage in one unblockable hit. Going into a cesspool will reduce damage to approximately 100,000, but will leave you stunned for 5 seconds. Afterwards all Death Cesspools despawn.
**http://images1.wikia.nocookie.net/__cb20120325182024/wowwiki/images/thumb/a/a8/Ability_deathknight_remorselesswinters2.png/16px-Ability_deathknight_remorselesswinters2.png Deathic Harbinger: If 5 or more players are in a single cesspool, a http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Deathic Harbinger will spawn in the corresponding cesspool residue(s). The Harbinger steals Fortitude from players and can stun them every so often.
*http://images4.wikia.nocookie.net/__cb20120325181016/wowwiki/images/thumb/f/f8/Ability_deathknight_aoedeathgrip.png/16px-Ability_deathknight_aoedeathgrip.png Endpool: Esquire summons black and red maelstroms. The http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Endpool(s) leech life from nearby targets and use a black lightning bolt to drag players in. Mobs called http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Death's Desire (5 per hole) spawn in. They attack players with unblockable melee attacks and can drag players (the red ones) to their holes they spawn from. If successful, another Death's Desire will spawn. After a minute, all Endpools despawn, Death's Desire do not until defeated.
*http://images3.wikia.nocookie.net/__cb20120705161411/wowwiki/images/thumb/b/b6/Ability_deathknight_soulreaper.png/16px-Ability_deathknight_soulreaper.png Kul Reapers: Esquire will chant an incantation of five words. He must take X damage (between 856,709 - 1,499,004 damage) per five seconds to skip a part. Once he is finished, he summons http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Kul Reaper(s) equal to the amount of verses he finished. The reapers all target the aggrotic instantly and deal stackable melee damage and cannot be succumbed to status effects. They enrage after a minute. After 5 minutes they despawn unless killed.
*http://images2.wikia.nocookie.net/__cb20120325181521/wowwiki/images/thumb/f/f9/Ability_deathknight_desecratedground.png/16px-Ability_deathknight_desecratedground.png Final Warrant: Esquire targets a player (that glows red and black) that becomes the new aggrotic while summoning http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Hovering Skull(s) to attack and encompass the target.
**http://images.wikia.com/legendlegacy/images/thumb/a/a2/Esquire_abdeath.png/16px-Esquire_abdeath.png Absolute Death: If more than five skulls surround the player after 15 seconds, Esquire kills the player and saps 1,000,000 (2.5m) health.
*http://images3.wikia.nocookie.net/__cb20070113152719/wowwiki/images/thumb/b/bb/Inv_enchant_essencearcanelarge.png/16px-Inv_enchant_essencearcanelarge.png Ad Nihilium: Esquire utilizes his own aspect, and wipes the raid after 10 minutes into the current phase.
===Final Phase: When All Four Horsemen Ride===
Esquire ascends, becoming a living apocalypse. He uses four abilities that can all damage players to death. After his floating hourglass runs out, Esquire makes an apocalypse, killing the whole raid. Deathlius adds two abilities to assist the players. The players need to destroy the four pillars, which spawn two sets of mobs. The pillars all have effects.
====War Pillar====
*War Pillar Effect
*Futility: A red lightning bolt attacks that cauterizes an 10 yd area of the ground, dealing 4,643,987 damage to all players within it.
*http://images4.wikia.nocookie.net/__cb20060923065022/wowwiki/images/thumb/8/8c/Inv_sword_2h_ashbringercorrupt.png/32px-Inv_sword_2h_ashbringercorrupt.png Spawn: Spawns Sleeping Death and Kul Wraith to attack the players.
====Famine Pillar====
*Famine Pillar
*Incessant: A ruin like sphere that expands up to 30 yards, dealing 146,784 damage per second. The expansion happens faster the more players are within it.
*http://images4.wikia.nocookie.net/__cb20060923065022/wowwiki/images/thumb/8/8c/Inv_sword_2h_ashbringercorrupt.png/32px-Inv_sword_2h_ashbringercorrupt.png Spawn: Spawns Sleeping Death and Kul Wraith to attack the players.
====Pestilence Pillar====
*Pestilence Pillar
*
*http://images4.wikia.nocookie.net/__cb20060923065022/wowwiki/images/thumb/8/8c/Inv_sword_2h_ashbringercorrupt.png/32px-Inv_sword_2h_ashbringercorrupt.png Spawn: Spawns Sleeping Death and Kul Wraith to attack the players.
====Death Pillar====
*Death Pillar
*...
*http://images4.wikia.nocookie.net/__cb20060923065022/wowwiki/images/thumb/8/8c/Inv_sword_2h_ashbringercorrupt.png/32px-Inv_sword_2h_ashbringercorrupt.png Spawn: Spawns Sleeping Death and Kul Wraith to attack the players.
====Esquire====
...
====Deathlius====
Deathlius halts Esquire's imminent killing of the raid, using two abilities to help overcome the end.
*http://images.wikia.com/legendlegacy/images/thumb/9/91/Inv_majesticshield_odium.jpg/32px-Inv_majesticshield_odium.jpg Hatred: Deals 1,432,986 - 2,712,354 damage to the pillars.
*http://images2.wikia.nocookie.net/__cb20120220221838/wowwiki/images/thumb/c/c0/Ability_deathwing_bloodcorruption_death.png/32px-Ability_deathwing_bloodcorruption_death.png Kul Obedience: Summons Kul Vigil to help combat the spawns of the pillars.
==Preparation==
Esquire requires non-incompetent (but not perfect, but relatively close) preparation. Your entire raid should, right after he finishes speaking, stay on the rim of his aura gaze (20 yard radius), then charge forwards after he uses Suffer With Me as it deals damage in stacks depending on how close you were, per stack.
The tank should be at front of Esquire, making sure he does not face the pillars behind him and doesn't move too far (this makes abilities used in all his phases the more trickier) or else he is able to annihilate everyone with his melee attacks. Esquire can 1-4 shot a tank, boasting current X-15 armor. Healers shouls be spread out and vast in any shape, while the DPS stay behind like a curtain, and the melee's also stay behind Esquire; (behind him). NEVER let the aggrotic die or lose his threat status, dangerous consequences befall those who do.
==Tactics==
...
==Quotes==
===Intro===
*Salvator and Tylious make their way to the final door.
*Salvator: Ready? On three!
*Tylious: One, two, three!
*The two break their way through, seeing nothing but five pillars, a shell, and a phantom like being with red eyes at the end of the tunnel.
*A laugh so discouraging is heard, getting louder.
*Tylious: What... what is that... noise....
*Salvator: Is this real fear? Ugh...
*Esquire: Welcome to the finality of this home of death and slaughter.
*Salvator: Where is Deathlius?!!
*Esquire: I haven't even gotten to my own introductions yet!
*Tylious: I'll kill you! Before you even release him, stripped of the power he had left!
*Esquire: You, are... pathetic.
*Esquire sends Tylious flying to the wall, hitting his back forcibly as he falls to the ground.
*Salvator: Tylious! Like that even hurt him...
*Esquire: Don't start a battle you can't finish. Your own insanity is your own Achilles heel. Relish it.
*Deathlius: Get. Me. Out. Of. Here.
*Esquire: He's awake. How unfortunate of me.
*Tylious: Death... Deathlius?
*Esquire: He lies naked of his sins, relinquished of his ultimacy... his whole life, it's memorias, all in this scepter. The turnback has made me somewhat of an ominpotential being in this struggle of hatred, odium, itself.
*Salvator: RELEASE HIM! Or I'll kill you...
*Esquire: Pah! Do you not understand who I am? I am Esquire, master of nothingness, and your own ends. You are just as incompetent as your friend who lies on the ground defeated, succumbed to his own mind. You're all pathetic, you only stick around due to the support you can bring, your friend is also mind shattered from his past, and Deathlius... stuck because he dwelled into abrogation too long... You are ALL the vice of ultimate incompetence, the total absolution of what drives and makes inadequacy, and the eradicants and violation of masterful evolution. To think any of YOU will continue as a species... it makes me sick to the core, your fates are all to perish, becoming the dust you were born from.
*Deathlius: THAT'S... ENOUGH!
*Tylious: Deathlius...
*Esquire laughs.
*Esquire: I almost finished reliving his past to make this interesting... but I believe I hold enough of his mistaken hope in my hands to utilize against you. Deathlius, you can stay in there. If you break out, don't be as useless as they are.
*Salvator grabs eleven Vendettas, but is stunned, and knocked back and disarmed.
*Esquire: And now... you three have done enough. What see of them... the shame they bring to face me... your worthlessness, if this world goes to waste, you'll all be inhabitants of the pile it's made of.
*Esquire: Tylious, Salvator, Deathlius, I hold all three brothers down, grasped in my hands, while you fight. Defeat me here, but you'll see what remnants of this world you have left remade in my eyes.
*Esquire: Death can't take "nothing" away. Let's end this.
===Phase 1===
*Esquire: For one who has suffered and deserved it, let the memorias of his lifespan held together by paradoxes, show you real nothingness. Your unstable minds... unwilling to accept or deny the eradicated. All like myself... how could I feel... anything? Strife is the reality of our world, we never feel peace, like any of you ever will. If you want it as a reality, go ahead, subjugate for it by force.
*Deathlius: Don't let it... control you.
*Tylious (stunned): Don't be alone, like I thought I was...
*Salvator (stunned): Don't let the force taking all the hits be all by itself...
*Come now... suffer with me. Suffer like I have. (Suffer With Me)
*All this time, you were struggling. (Toil and Trouble)
*Witness loneliness, one divine fate. (Vision of the Future)
*Incompetence, all in the end. (Catalysts)
*You're all alone with nowhere to run. (Alone)
*It's hopeless. Quit trying. (Hopelessness)
*This is for Grimmis! Even though I don't care about him at all. (Sacrifice)
*Witness the effects of war, in person. (Tormented Wars)
*War's a reality. In the end, the most potent survive. How can you all be so absolute but how it all ends? (War's Savior)
*How faith was so unfaithful. This war isn't over. (Phase Reset)
*Hope begins to wane as the war finishes... (Next Phase)
===Phase 2===
...
===Phase 3===
...
===Phase 4===
*Another laugh is heard, this time, more demonic, but it provides a sense of hope.
*Deathlius Loss'end: Free. At last! Thank you adventurers... and my two friends-
*Deathlius looks at Tylious and Salvator, their bodies alongside the walls.
*Deathlius: You... fuck. What a reason I would need to sever your head.
*Esquire: With your memories going against you? Don't make me laugh. It's similar to a sin to see an aspect laugh.
*Deathlius: Fight me in real life, Esquire. Instead of going through my mind.
*Esquire: So be it. Adventurers, you, seems like a fair fight.
*Deathlius: Let's even things out, adventurers. Accept my blessing!
*Let's make a crisis out of your very existences! (Crisis Weave)
*Let's dance. (Deathic Anomaly)
*The end is at hand. (Judgement)
*From the ashes. (Harbinger)
*Taste your mortality. (Endpool)
*Unum...Duo...Tria...Quatuor...Finis (Kul Reapers)
*Goodbye. (Final Warrant)
*Absolutia. (Absolute Death)
*And in that final tale, there was nothingness. (Ad Nihilium)
**Taste the wrath of Esquire. (Harbinger)
**Tremble before your upcomings. (Harbinger)
**Fall before us. (Harbinger)
**HAHAHAH! (Desire)
**WE...SEEK...YOU... (Desire)
**HAHAHA NICE TRY!!!! (Desire)
**COME CLOSER! (Desire)
===Final Phase===
*Deathlius looks over at Esquire.
*Deathlius Loss'end: Time for you to face fate.
*Esquire laughs maniacally, rising in the air, beckoning the summons of four pillars, heavily infused with magic.
*Esquire: Is it now? Well, not if the apocalypse plans to be cancelled!
*Deathlius Loss'end: Heroes, help me take down these pillars. They will weaken Esquire, and then we can finish him off.
*Esquire: The end has come. Let's settle this, Deathlius!
*Deathlius: You know nothing of hatred.
===Killing players===
*Nothingness be damned.
*You cease to exist.
*Fortune may make you remembered.
*In the end, it all ends.
*Esquire laughs.
===Defeat===
*And it came to this... (Prodigy)
*In the end I was simply careless, well done... (Master)
*In the end I was careless; but nothingness isn't absolute incompetence. (Hardcore)
===Outro===
*Deathlius puts Endbane into the floor. Tylious and Salvator arise.
*Esquire: Heheheh...
*Esquire summons Endbane to his hand. Tylious and Salvator watch in shock, as Esquire throws the blade into Deathlius.
*Tylious: NO!
*Esquire grins.
*Deathlius: Hehehh...HEHEHEH....HAHAHAHAHAHAHAHAHAHA!
*Esquire: What... a curse?
*Deathlius: When one has enough of a bond with his own weapon, it never cuts him apart; in this case, you can't hurt me with what belongs to me.
*Esquire: Like the lambs... there is only silence.
*Deathlius: Forget it, your time... is over.
*Esquire: You cannot be almost sure.
*Deathlius: I AM sure.
*Esquire and Deathlius spar. Esquire gets the upper hand seemingly, however, Deathlius prevails in the end, and slashes Esquire in the back.
*Esquire: RAHHH! Heheheheheh...
*Deathlius: I don't want to see you around here... or anywhere; EVER AGAIN!
*Esquire: HAHAHAHA! Soon! (Prodigy)
*Esquire: We will meet again, Deathlius. (Master)
*Esquire: In the end, we will cross paths. It's fate. You can be sure I'll be back, and when that happens, one of us will be nothing. (Hardcore)
*Tylious: So... old friend. It has been quite some time...
*Tylious and Deathlius embrace.
*Deathlius: That it has; I can't thank you enough for what you've done. You, Salvator, and these adventurers.
*Salvator: Are the voices in the halls true - Esquire manifested everything out of your head?
*Deathlius: It is the price you pay to be practically incorruptible. Why, what did he unleash?
*Tylious: Well, your "pet" wanted to kill us. There were shy, demonic things. A Kryll was literally splitting one of the floors...
*Salvator: We ran into Clastrum. Sadly, he kept to his oath to defend the halls, but I fear Esquire got to him, mentally.
*Deathlius: And Tylious... how are you feeling?
*Tylious: Never better, but mind games even got to me. The next time I see Esquire, I swear...
*Deathlius: There will be a time for that. As I see, you now have someone to hold on to. Now I must find mine...
*Salvator: Ah, the lovely Rose de Fleur.
*Deathlius: Yes... I miss her. But as you know, she died... but perhaps, with time and space being... changed, maybe those old wounds can be restored.
*Salvator: I'm sure they will. The Deathpool Legion and I have been continuing work in your absence, as you have requested. Tylious and I went through hell to find you here.
*Deathlius: Once we reach the entrance, I'll need both your help to seal the evils contained within. May it be just a memory... and I can actually gaze upon my home again.
*Tylious: What happened to you, old friend? What happened after the Maelstrom War?
*Deathlius: It is a story for another time... or maybe not. Shortly put, I escaped from Omnusali Asylum. The horrors I have seen, the evil... ah. Let me just say the war... it got to me. Losing Rose, my soldiers, my... I entered a depressive state. A time my will was down. And Esquire appeared. I lacked the fortitude to stop him. And now, here we are. But I will not rest until he is dead, amongst my other efforts - I need to take care of the Shard of the Sun in this region.
*Tylious: Then what about... Omegaheim?
*Deathlius: Omegaheim?
*Tylious: That was you - that severed the cord, wasn't it? The one binding that... fiend. Endnarok.
*Deathlius: Yes... during being captured within the Shell, it allowed me to have access to an odd kind of consciousness. I did not forget you, my friend, as you stood with these heroes defiantly against the forces of evil. Strangely enough, my "consciousness" could also wield the blade. I don't know much about it, but it let me go there, like I was needed. The energy that was in that beast was similar to the ones in the Shell.
*Tylious: But that was in the past... er, previous timeline. You were in the Shell? I thought you defeated Esquire back then. How would you be in the Shell?
*Deathlius: I am not sure, but I have a feeling that... that dragon, and that deity, they may have already started the Great Turnback while the war on Omegaheim was waging. It wasn't long until it affected the world itself.
*Salvator: That is true. It was only hours, minutes even, after the fact, that it happened. At least from what I heard.
*Deathlius: We'll get to the bottom of this. In time. But I can't thank you both enough for leading the way to my security. Now we got to make sense of what has happened. And push on.
*Tylious: Let's go revert this chaos. It will help us clear our minds, brother.
==Loot==
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==Achievements==
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Category:Death'kul bosses