Air Genasi (PWH)

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Spirits of the wind, djinn, sylphs, and other such creatures very rarely take special, exceptional human men and women to be their mates. The offspring of these unions are air genasi, or (as they call themselves) wind dukes. Air genasi see themselves as the rightful inheritors of their lineage—the sky, the wind, and the very air that other creatures breathe.
These beings are usually raised on the plane of Air in floating human cities and castles, although occasionally one will be raised among the djinn. Air genasi are accepted and even respected among the humans and other non-native beings who have chosen the plane of Air as their homes. Elsewhere on the planes, however, they are as disliked as the genasi of other elements.
In appearance, air genasi vary considerably, but usually display one or more of the following traits:
* Light blue skin or hair
* A constant light wisp of a breeze about them at all times, even while indoors
* A distinctive breathy voice, with strange inflections and accent Flesh that is very cool to the touch
Although wind dukes can have any number of different outlooks and personality traits, most are arrogant and pretentious, looking upon other races as inferiors (at least to some degree), and upon other genasi as rivals. Air genasi, surprisingly, have no need to breathe, and consider such base actions a horrible waste of pure, pristine air. Their contempt for breathing creatures begins there, and only gets worse. Of course, this doesn't mean that an air genasi cannot interact and even be friends with members of other races—it just makes it even more difficult. Aside from their arrogance, in general air genasi are wild, carefree individuals. They usually care little about their appearance, since having their hair tousled and their clothes ill-mended just shows the natural way of things in their eyes. Emotionally, they vary from calm reservedness to great intensity with little warning between the two.
Wind dukes gain a +1 bonus to Dexterity and Intelligence and suffer a -1 penalty to Wisdom and Charisma.
They have the ability to levitate once per day as a 5th-level wizard, regardless of class or level. They call this process mingling with the wind.
They also gain a +1 bonus to all saving throws versus air-based magic and spells for every five experience levels, in addition to any saving throw bonuses from items, class, or other sources.
Air genasi may be priests, fighters, or wizards. Multiclassed air genasi can be fighter/clerics or fighter/wizards. Wizards belonging to a specialty school must choose that of air elementalism.
If specialty priests, air genasi must serve a deity of elemental air or some other sort of “sky god” and cannot be druids.
Wind dukes may be of any nonlawful alignment.
Category:PWH Races