Metallic Kingdom

Metallic Kingdom is the eleventh kingdom in Plants vs. Zombies: Kingdom of Taco. It takes place next to a lot of buildings. The main gimmicks of the world are gears, conveyor belt and rising platforms, all being machinery that affect both plants and zombies.
The first introduced are gears, which takes up a 2x2 space, it rotate clockwise from time to time, usually around 20 seconds. You can plant on them, but once it rotates, all plants on top are rotated in clockwise order as well. This can also happen to zombies and obstacles, when they are on it, they will be rotated, sometimes even to a different lane. Flying zombies are unaffected.
The second to be introduced are conveyor belts. They take up horizontally or vertically. Horizontal conveyor belts can move plants on top back or forward from time to time, until they are moved off the conveyor and drop down, or are thrown off the lawn due to being near the edge of it or if there's a plant there. Zombies on top will be either slow down or goes faster depending on the direction. Vertical conveyor belts can move plants and zombies to a different lane, but if it reaches the edge of the lawn, it will contain a portal, said portal can teleport plants and zombies to the up or bottom depending on which way they went in the portal. Obstacles on them have the same effect, but will destroy plants it landed on instead of it being destroyed. Flying zombies are unaffected.
Finally, rising platforms are there, they occupy one tile, but when it rises, it will block all non-piercing straight-shot projectile from going through, however they also stop zombies from walking forward until the platform is down again. Forkleaf can carry straight-shot plants from seeing over. Ladder Zombie can put ladders on them to make them stay risen until the ladder is destroyed, allowing zombies to go through but block straight-shot plant's projectiles. Flying zombies can fly over them.
The ambush in this world is "Jetpack Junction", returning from Strikes Back, it summons some Jetpack Zombies from the air.
==Plants==
* : Fire celery shot at zombies straight forward, and fire stronger anti-air celery to flying zombies.
* : Have less health than Wall-Nut, but can regenerate health over time, even when eaten.
* : Shoot peas forward, and can be planted on 4 more times for more firepower.
* : Can detach a zombie's armor and body part slowly when they're attacking them, removing them and eventually killing them.
* : Heal the plant it is planted on, and stop obstacle machinery in 3x3 from working against you, before disappearing.
* : Ground plants that can attract zombies and projectiles into it, before consuming them from below, however it can't attract while chewing.
* : Fire rocks that shatter upon impact, dealing splash damage and extra damage to obstacles.
* : Throw gears forward that deal damage quickly multiple times in one of three lanes, if their gears strike the same target, they will be connected and attack more times.
* : Fire 6 shots from their gun, but need to reload for some times.
* : Can be planted on other plants to boost their attack speed, and even more by lifting them up when there's a flying zombie. They can't lift ground plants.
* : Can be planted on other plants as extra firepower. If that plant is a Pea plant, they will have a 25% chance to fire the same projectile, even Tacobility.
* : Defensive plants that attract zombies from nearby lanes when they're close, even when they're behind her or underground.
* : Can be tapped on to fire explosive banana to anywhere on the lawn, dealing tile splash damage.
* : Every time they lose 1000 health or damaged by range attacks, they will bounce zombies or attack away with the fallen leaves, however the leaves will not grow back even when healed.
* : Release steam from their hat forward to deal multi-hitting close range damage to all zombies within range, extinguishing them as well.
==Zombies==
* : Fly using his metal jetpack above plants without eating them, except tall plants.
* : Can place his metallic ladder over wall plants and rising platforms, allowing zombies to climb over them, however they can be destroyed by explosion, detachment and ignored by Infi-Nut.
* : Activate nearby machinery and can heal metallic objects and zombies.
* : Throw traps that damage plants until the plant or the trap is destroyed.
* : Pushes an oven forward, which can crush plants, thaw out frozen and chilled zombies in 3x3 and block damage, the oven is immune to fire damage.
* : Comes down from above within a safe, which remains as obstacle, and will only come out after the safe has been damaged enough or after 30 seconds.
* : Flies within an UFO over plants, when it is directly above one, they will abduct them.
* : Fly with their jetpack forward, firing a laser blast to plants that recoil them backward, then change lanes into a nearby one to do the same thing.
* : Stay in the first column to build Zom-Droids, before packing them up in a box as obstacle and pushing them forward.
* : Metallic zombies that only spawn from packages.
* : Use their chains as range attack to damage plants from 3 tiles away rapidly.
* : Has lightning surrounded him that destroy plants nearby. Main gimmick is to buff all zombie's speed and attack damage. Can fire sound wave that activate machinery and weaken plants' attack damage.
* : Fire laser from the point to destroy plants and even zombies unless there's a Tacobility plants, randomly make platforms rise up to block projectiles, abduct plants with the satellite from above and fire explosive missiles to random plants.
==Levels==
Day	Plant 	Zombie	Flag 	Machinery 	Note 	Prize
1 	Choose 	 	1 	2 Gears 	 	
2 	Choose, 1 pre-planted 	 	1 	1 Gear 	Artelery is planted on the gear. 	
3 	Choose 	 	1 	2 Horizontal conveyor belts 	 	
4 	Choose, 1 pre-planted 	 	2 	1 Vertical conveyor belt 	Wall-Nut is planted on the conveyor belt. 	
5 	Choose with 	 	1 	1 Gear, 2 Horizontal conveyor belts 	 	
6 	Choose with 	 	2 	2 Rising platforms 	 	
7 	1 endangered 	 	1 	N/A 	Metallic Pay Back Brain Buster. 	
A1 	1 endangered 	 	1 	N/A 	Metallic Pay Back Brain Buster, extra level after Day 7. 	
A2 	1 endangered 	 	2 	N/A 	Metallic Pay Back Brain Buster. 	
A3 	1 endangered 	 	2 	N/A 	Metallic Pay Back Brain Buster. 	
8 	Choose 	 	2 	1 Vertical conveyor belt, 2 Rising platforms 	 	
9 	Choose with 	 	2 	3 Horizontal conveyor belt, 3 Rising platforms 	 	
10 	Choose 	 	3 	3 Gears, 2 Rising platforms 	 	
11 	Choose, 3 endangered 	 	3 	1 Vertical conveyor belt 	All Tall-Nuts are on the same conveyor belt. 	
12 	Choose 	 	3 	2 Gears, 1 Vertical conveyor belt 	Objectives: Don't plant on Gears or Conveyor Belts. 	
13 	Choose with 	 	2 	2 Vertical conveyor belts 	 	
14 	Choose, 1 pre-planted 	 	2 	4 Rising platforms 	 	
15 	Choose 	 	3 	2 Gear, 2 Horizontal conveyor belts, 5 Rising platforms 	 	
16 	Choose with , 1 pre-planted 	 	2 	5 Horizontal conveyor belts 	 	
17 	Choose, 2 endangered 	 	3 	2 Rising platforms, 2 Vertical conveyor belts 	All Flammangoes are on rising platforms. 	
18 	Choose 	 	3 	3 Rising platforms. 1 Horizontal conveyor belt 	General Zombie battle. 	
B1 	Choose 	 	3 	4 Gears, 2 Horizontal conveyor belts 	General Zombie battle, extra level after Day 18. 	
B2 	Choose 	 	3 	1 Vertical conveyor belts, 3 Horizontal conveyor belts 	General Zombie battle. 	
B3 	Choose 	 	3 	4 Vertical conveyor belts 	General Zombie battle. 	
19 	Choose 	 	2 	3 Gears, 3 Rising platforms 	 	
20 	Choose, 3 endangered 	 	4 	2 Vertical conveyor belts, 2 Horizontal conveyor belts 	 	
21 	Choose 	 	3 	15 Rising platforms 	 	
22 	Choose 	 	3 	5 Rising platforms, 1 Gear, 1 Vertical conveyor belt, 3 Horizontal conveyor belts 	Objectives: Don't plant on Gears or Conveyor Belts. 	
23 	Choose, 1 pre-planted and 	 	3 	4 Rising platforms, 4 Gears 	 	
24 	Choose with 	 	2 	5 Rising platforms, 2 Vertical conveyor belts 	 	
25 	Choose, 4 endangered 	 	3 	1 Gear, 2 Horizontal conveyor belts 	All Wall-Nuts are on the same gear. 	
26 	Choose 	 	4 	5 Rising platforms, 5 Horizontal conveyor belts 	 	
27 	Choose 	 	2 	6 Rising platforms, 3 Vertical conveyor belts 	Zombie Nimble Zombie Quick level. 	Endless Ingot
C1 	Choose 	 	3 	4 Gears, 5 Horizontal conveyor belts 	Zombie Nimble Zombie Quick level, extra level after Day 27. 	
C2 	Choose 	 	4 	10 Rising platforms, 1 Vertical conveyor belt, 5 Horizontal conveyor belts 	Zombie Nimble Zombie Quick level. 	
C3 	Choose, 4 endangered 	 	4 	4 Rising platforms, 2 Gears, 2 Vertical conveyor belts, 1 Horizontal conveyor belt 	Zombie Nimble Zombie Quick level, all Magnet-Shrooms are on rising platforms.	
28 	Choose, 1 pre-planted and 	 	2 	2 Horizontal conveyor belts 	 	
29 	Choose with 	 	2 	9 Rising platforms, 2 Gears 	 	
30 	Choose, 3 endangered 	 	3 	5 Rising platforms, 3 Vertical conveyor belt 	All Sweet Potato are on the conveyor belts. 	
31 	Choose 	 	4 	3 Horizontal conveyor belts 	Objectives: Don't plant on Gears or Conveyor Belts. 	
32 	Choose, 2 pre-planted 	 	2 	5 Horizontal conveyor belts, 1 Vertical conveyor belt 	 	
33 	Choose 	 	3 	2 Gears, 8 Rising platforms, 2 Vertical conveyor belts 	 	
34 	Choose without attacking plants, 5 pre-planted	 	4 	10 Rising platforms, 5 Horizontal conveyor belts 	 	
35 	Choose with , 1 pre-planted 	 	2 	3 Horizontal conveyor belts, 5 Gears 	 	
36 	Choose 	 	3 	12 Rising platforms, 3 Vertical conveyor belts 	 	
37 	Conveyor belt; 	 	2 	4 Horizontal conveyor belts, 2 Vertical conveyor belts 	Red Light, Green Light Brain Buster. 	
D1 	Conveyor belt; 	 	2 	5 Horizontal conveyor belts, 1 Vertical conveyor belt 	Red Light, Green Light Brain Buster, extra level after Day 37. 	
D2 	Conveyor belt; 	 	3 	10 Horizontal conveyor belts, 2 Vertical conveyor belts 	Red Light, Green Light Brain Buster. 	
D3 	Conveyor belt; 	 	4 	5 Horizontal conveyor belts, 4 Vertical conveyor belts 	Red Light, Green Light Brain Buster. 	
38 	Choose 	 	3 	15 Rising platforms, 2 Gears 	 	
39 	Choose 	 	4 	10 Rising platforms, 2 Gears, 4 Horizontal conveyor belts, 2 Vertical conveyor belts	 	
40 	Conveyor belt; 	 	Replaced with Boss Health	Zombot create temporarily rising platforms, 3 Vertical conveyor belts 	Boss Battle. 	
==Brain Buster==
There are 2 exclusive Brain Busters and 1 special level in this world. First is "Metallic Pay Back", which has the player controls a Neanderslaw, using their controller, they can swipe at buckets thrown towards Neanderslaw back towards the direction you aimed at. If you miss it will not do anything, however zombies will approach the house and Neanderslaw, so you have to reflect the bucket at the zombies to deal damage. Browncoat Zombies die with one bucket hit and others have tougher armor you have to hit multiple time with.
Secondly is "Zombie Nimble Zombie Quick" levels, which is similar to the Mini-Game from the first game with the same name. All speed of the game are doubled, including plants and zombies, the player has to catch up to the faster speed. The Fast Forward button will not be present in this level.
Finally is "Red Light, Green Light Brain". In this Brain Buster, the only zombies are Zom-Droids, and there will be a stoplight in the top middle of the screen. Randomly, it will turn from green to red, which will stop all Zom-Droids in track by packing them into their packages and making the package take damage rather than Zom-Droids themselves. While this is happening, conveyor belts can still work, so they will be transported forward while stopped. When it turn back to green again, Zom-Droids will be freed from their packages and continue traveling forward.
==Endless Ingot==
Endless Brick is unlocked after beating Day 27, it unlocks both Survival Mode and Endless Mode of this world. For both Survival Mode and Endless Mode, machinery appears randomly in the start of the level.
For Endless Mode, you unlock these plants at the start:
* 
* 
* 
* 
==Dialogue==
Before starting Day 1:
*Crazy Dave: Penny, why are we in this street?
*Penny: It would appear that this is the Metallic Kingdom, a kingdom full of tall buildings and streets.
*Crazy Dave: Woah, metal? I love those kind of music!
*Penny: Looks like there are different types of machinery on the lawn.
*Crazy Dave: You can plant plants on them with no problem, but be careful when they starts moving!
*Crazy Dave: Nobody likes moving floor!
Before starting Day 3:
*Crazy Dave: Is it just me or is the conveyor belt on the floor instead of the seed packet slot?
*Penny: These conveyor belts can move on their own.
*Crazy Dave: MOVING FLOOR?
*Crazy Dave: The zombies must've been nobodies, because who else would like them!
Before starting Day 6:
*Penny: These floors doesn't seem solid.
*Penny: They seems to be able to move up and down.
*Crazy Dave: I HATE MOVING FLOOR!!!
Before starting Day 7:
*Crazy Dave: Have you ever played Baseball?
*Crazy Dave: You hit a ball with a bat and send it far away.
*Crazy Dave: I don't know why they would use an animal to do that but it sounds fun!
*Crazy Dave: So you can play it too! Neanderslaw is waiting for you.
*Crazy Dave: As for me? I will be cheering on you!
Before starting Day 12:
*Crazy Dave: Penny look!
*Crazy Dave: These conveyor belts and gears have wet floor signs on them!
*Penny: We can't plant on them or the plants will slip right off.
*Crazy Dave: But the zombies have mastered the art of balancing and won't slip.
*Crazy Dave: I wonder who taught them that?
Before starting Day 18:
*Crazy Dave: What is that music?
*Crazy Dave: I LOVE IT!
*Penny: That would be from Heavy Metal Zombie, he creates lightning around himself.
*Penny: And his songs are so good it boost zombies and weaken plants.
*Crazy Dave: I might not be a zombie, but I am super boosted in my mind!
*Crazy Dave: It might also be the 12 Tacos I ate earlier but make much more sense!
After finishing Day 18:
*Crazy Dave: Speaking of Taco, is that Taco Seasoning I smell?
*Crazy Dave: They go well with my Tacos, you know, as seasoning?
*Crazy Dave: Also my shop has been expanded, must've been the 13 Tacos that give me so much energy!
Before starting Day 27:
*Crazy Dave: Penny! Why is everything so quick!
*Penny: Looks like the conveyor belt somehow created energy that can make the entire world faster!
*Penny: It makes zero sense but it looks like we are unaffected.
*Crazy Dave: And you too? I guess we will have to keep up the pace!
Before starting Day 37:
*Crazy Dave: Remember Red Light, Green Light from your childhood?
*Crazy Dave: Or from a TV show, either way, it looks like the zombies are playing it.
*Crazy Dave: But they are not just zombies, they're robot zombies!
*Crazy Dave: I never learned that robots can have fun!
*(Penny comes in)
*Crazy Dave: Oh, except you Penny, of course!
*Penny: Anyway, these robots will only move when there's green light.
*Penny: But they will stop when there's red light, gaining extra armor.
*Crazy Dave: Isn't that so fun? Penny please respond to me.
Before starting Day 40:
*Dr. Zomboss: These morons are at it again, I see.
*Dr. Zomboss: Too bad I have planted a spy around you.
*Dr. Zomboss: Who will that be? You will never know until its too late, HAHAHAHA!
*Dr. Zomboss: Now you will face my newest invention, knowing that you can't trust anybody!
*(Zomboss leaves)
*Crazy Dave: A spy? And he planted them? Must be one of our plants!
*Crazy Dave: Wait, why would our plants working for Mr. Boss guy in the first place?
*Crazy Dave: That make no sense. Must be a trick!
After finishing Day 40:
*Dr. Zomboss: HAHAHA, you might have beaten me, but now I will unleash my spy!
*Dr. Zomboss: GO RANDOM LAWN GRASS!
*Dr. Zomboss: Random lawn grass?
*Dr. Zomboss: WHAT DO YOU MEAN A ZOMBIE STEPPED ON IT???
*Dr. Zomboss: I'll get you next time then, foolish human. Mark my words!
*(Zomboss leaves)
*Crazy Dave: Looks like his spy has been backstabbed.
*Penny: He has fly away towards the cloud.
*Crazy Dave: Penny quick, go to flying mode and catch up to him!
==Trivia==
*Just like the previous 3 kingdoms, this world does not have a counterpart in Strikes Back.
*This kingdom is actually the last kingdom to be conceptualized, before being put in the 11th spot.
*This kingdom is based on Mandolore from Star Wars.
Category:Areas
Category:Kingdom of Taco
Category:DarkMatter Creations