List of Dissidia Calamitas Infinita Assists

==Twilight Crystal==
===Ethan Orcus===
Move 	Type 	BRV/HP 	Priority 	Effect 	Damage type 	 	
Assault Charge	Ground 	Brave 	Melee Low 	 	Physical 	 	
Assault Charge	[Close-Mid] Ethan performs a spinning backslash at the opponent. 	[Close-Mid] Ethan performs a spinning backslash at the opponent. 	[Close-Mid] Ethan performs a spinning backslash at the opponent. 	[Close-Mid] Ethan performs a spinning backslash at the opponent. 	[Close-Mid] Ethan performs a spinning backslash at the opponent. 	[Close-Mid] Ethan performs a spinning backslash at the opponent. 	[Close-Mid] Ethan performs a spinning backslash at the opponent.
Treachery 	Aerial 	Brave 	Ranged Mid 	 	Magical 	 	
Treachery 	[Omni] Ethan attacks the opponent with a small Flare-type explosion.	[Omni] Ethan attacks the opponent with a small Flare-type explosion.	[Omni] Ethan attacks the opponent with a small Flare-type explosion.	[Omni] Ethan attacks the opponent with a small Flare-type explosion.	[Omni] Ethan attacks the opponent with a small Flare-type explosion.	[Omni] Ethan attacks the opponent with a small Flare-type explosion.	[Omni] Ethan attacks the opponent with a small Flare-type explosion.
Double Drive 	Ground 	HP 	Melee Mid 	 	Physical 	 	
Double Drive 	[Close] Ethan swiftly charges at the opponent. 	[Close] Ethan swiftly charges at the opponent. 	[Close] Ethan swiftly charges at the opponent. 	[Close] Ethan swiftly charges at the opponent. 	[Close] Ethan swiftly charges at the opponent. 	[Close] Ethan swiftly charges at the opponent. 	[Close] Ethan swiftly charges at the opponent.
Intrepid Drive	Aerial 	HP 	Ranged High 	 	Physical 	 	
Intrepid Drive	[Long] Ethan lunges sword-first into the opponent. 	[Long] Ethan lunges sword-first into the opponent. 	[Long] Ethan lunges sword-first into the opponent. 	[Long] Ethan lunges sword-first into the opponent. 	[Long] Ethan lunges sword-first into the opponent. 	[Long] Ethan lunges sword-first into the opponent. 	[Long] Ethan lunges sword-first into the opponent.
==Echoes of Strife==
===Padma De'Rad===
Note: Characters with Padma as his/her Assist will have their LCK stats maxed out regardless of their base stats or equipment.
Move 	Type 	BRV/HP 	Priority 	Effect 	Damage type 	 	
Vernal 	Ground 	BRV 	Melee Mid 	Wall Rush 	Physical 	 	
Vernal 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent.
Autumnus 	Aerial 	BRV 	Melee Mid 	BlindWall Rush 	Physical 	 	
Autumnus 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground.
Spinning Death of Winter Blossom	Ground 	HP 	Melee High 	FreezeAbsorbWall Rush 	Physical 	 	
Spinning Death of Winter Blossom	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid] Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent.
Stagnant Life of Summer Languish	Aerial 	HP 	Ranged High 	BurnWall Rush 	Magical 	 	
Stagnant Life of Summer Languish	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid] Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.
==DragonSoul==
===Bailey Pelharm===
Move 	Type 	BRV/HP 	Priority 	Effect 	Damage type 	 	
La Crosse 	Ground 	BRV 	Melee Mid 	Wall RushReverse Absorb 	Physical 	 	
La Crosse 	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.	[Close~Mid] Bailey slices horizontally with her battleaxe. If she hits, she immediately follows up with a downward swing. If she misses, she performs the horizontal slice once more, moving farther forward, followed by the downward swing regardless of hit.
Iron Curtain	Aerial 	BRV 	Melee High 	FreezeWall Rush 	Physical 	 	
Iron Curtain	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face. 	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face. 	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face. 	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face. 	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face. 	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face. 	[Omni] Bailey appears above the enemy and brings her battleaxe crashing down, following up with a stomp to the face.
Vintage Cut 	Ground 	HP 	Melee High 	Wall Rush 	Physical 	 	
Vintage Cut 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone. 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone. 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone. 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone. 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone. 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone. 	[Mid] Bailey lobs a bottle of brandy in front of her and swings, sending shards of glass forward in a cone.
On the Rocks	Aerial 	HP 	Ranged High 	FreezeBlind 	Physical 	 	
On the Rocks	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy. 	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy. 	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy. 	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy. 	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy. 	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy. 	[Mid] Bailey lobs a bottle of brandy at the enemy, exploding violently on contact with them or nearby terrain. Bailey then dashes to where the bottle made contact and swings her battleaxe at the enemy.
==Kings of Strife / Kings of Strife II==
===Cidolas Teftah===
Name 	Type 	Description
Gemini Strike 	Ground (Bravery)	[Mid] Male Cid slashes forward with his katana, and Female Cid whacks the enemy into the air with her sheath.
Twin Combo 	Aerial (Bravery)	[Mid] Both Cids attack the enemy twice, one after the other. Can combo without hitting.
Termination Condemn	Ground (HP) 	[Long] Female Cid stabs forward with her blade, surrounded by a red aura. Very good horizontal range.
Judgement Death 	Aerial (HP) 	[Long] Male Cid lifts his sword to the air and his sheath to the ground, forming an energy pillar that deals damage. Very good vertical range.
===The King===
Name 	Type 	Description
Crushing Rule 	Ground (Bravery)	[Close] The King rushes forward with a hand extended with enough power to break guards and deflect projectiles. If he hits the enemy, the King slams them on the ground and blasts them with a beam of pure energy.
Endless Assault 	Aerial (Bravery)	[Mid] The King aims his hand at the enemy for two seconds. If uninterrupted, a portal behind him appears and fires a barrage of weapon projectiles that lasts for ten seconds. Very difficult to avoid.
Absolute Creation 	Ground (HP) 	[Mid] The King raises his arms into the air, using his power to instantly create a giant golden tower from beneath the enemy's feet. Very quick output, almost unlimited vertical range.
Absolute Destruction	Aerial (HP) 	[Long] The King raises his arms to the enemy, summoning a thick beam of pure black energy to fire towards them, dealing instant HP damage on impact. Very quick output, mediocre beam homing.
===Noltia Sestrum===
Name 	Type 	Description
Filthy insurgent... 	Ground (Bravery)	[Close~Mid] Noltia swiftly kicks forward, going a good distance with the attack. If the enemy is hit, she kicks them twice more before crushing them with an invisible magic assault. Fast output, decent range.
How dare you show your face?!	Aerial (Bravery)	[
Meaningless! (Ground) 	Ground (HP) 	[Close~Mid] A grab-type. Noltia runs forward with her eye glowing golden. If the enemy is within her gaze, they freeze; she chokeholds them up in the air and focuses on them before erasing their soul, dealing HP damage and sending them slamming onto the ground.
Meaningless! (Aerial) 	Aerial (HP) 	[Close] A counter-type. Noltia appears in front of the player with her hands extended. If attacked, she appears in front of the enemy and chokes them, staring into their eyes and dealing HP damage to their soul. Sends the enemy falling quickly to the ground.
==Conquest==
===Leos Starbucks===
Note: Having Leos performing any of his BRV attack with a full Assist bar will result in him using a Burst Shot.
Move 	Type 	BRV/HP 	Priority 	Effect 	Damage type 	 	
Round Trigger	Ground 	BRV 	Ranged Mid 	Wall Rush 	Physical 	 	
Round Trigger	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos takes aim with Garmr and fires 6 times. Burst Shot has him shooting only once, but has heightened damage priority, output and causes significant knockback.
Spike Trigger	Aerial 	BRV 	Ranged Mid 	Wall Rush 	Physical 	 	
Spike Trigger	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback. 	[Long] Leos swings Garmr around himself while unloading a series of shots. Inflicts higher damage the closer he is to the opponent. Burst Shot has him shooting only 4 times, but has heightened damage priority, output and causes significant knockback.
Star Sign 	Ground 	HP 	Melee High 	Wall Rush 	Physical 	 	
Star Sign 	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.	[Mid] Leos throws his hat at the opponent. On contact, he rushes forwards and unleashes a series of beatings for a total of 16 hits ending with a gunshot from Garmr.If the initial hit misses, Leos cannot perform another Star Sign until his hat is retrieved.
Starry Night 	Aerial 	HP 	Ranged High 	BurnWall Rush 	 	 	
Starry Night 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr. 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr. 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr. 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr. 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr. 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr. 	[Mid] Leos scatters a cluster of gunpowder in the air, then throws a lighted cigarette creating a series of explosions. If the opponent is caught within the explosions, Leos finishes off with a shot from Garmr.
==At Fate's End==
===Vice Bartabulous===
Name 	Type 	Description
Ravage 	Ground (Bravery)	[Mid] Rush forward with a vicious sword combo. Can combo without hitting.Additional Effect: Chase
Odinfall 	Aerial (Bravery)	[Mid~Long] Cover blade in dark power and rush downward, falling until hitting the ground/bottom of the stage, allowing for a possible long combo.
Dark Barrage	Ground (HP) 	[Mid] Summon at least 5 blades made out of darkness that home in on enemies and attack. Contact with a blade is HP damage.
Odinsword 	Aerial (HP) 	[Long] Summon darkness to lengthen/widen blade to a huge size and swing downwards.Additional Effect: Wall Rush
=== Melissa Anastasius ===
A pregnant mother who lost her family, at the hands of 0 and May. While emotional broken as first, she regain her fighting will for better future for her child. 
====Appearance====
A 8 to 9 month pregnant young woman with long brunette hair and brown eyes. Her default outfit is a long blue strapless dress covering her whole legs, white and gold jacket with pair angel wing design on back and wing on each sleeve and a gold scarf around her neck. 
====Move Set====
Move 	Type 	BRV/HP 	Priority 	Effect 	Damage type 	 	
Aqua Sphere 	Ground 	BRV 	Ranged Mid 	Trap 	Magical 	 	
Aqua Sphere 	Cast a sphere of water trapping their opponent for a few seconds. 	Cast a sphere of water trapping their opponent for a few seconds. 	Cast a sphere of water trapping their opponent for a few seconds. 	Cast a sphere of water trapping their opponent for a few seconds. 	Cast a sphere of water trapping their opponent for a few seconds. 	Cast a sphere of water trapping their opponent for a few seconds. 	Cast a sphere of water trapping their opponent for a few seconds.
Heal 	Aerial 	BRV 	Healing 	N/A 	Magical 	 	
Heal 	Restore 50% worth of Brave that was use in last HP attack. 	Restore 50% worth of Brave that was use in last HP attack. 	Restore 50% worth of Brave that was use in last HP attack. 	Restore 50% worth of Brave that was use in last HP attack. 	Restore 50% worth of Brave that was use in last HP attack. 	Restore 50% worth of Brave that was use in last HP attack. 	Restore 50% worth of Brave that was use in last HP attack.
Healing Rain	Ground 	HP 	Healing 	N/A 	Magical 	 	
Healing Rain	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.	Restore HP 25% worth of user's Brave, will take up all the user's Brave and may heal opponent if they're touch by the rain.
Holy 	Aerial 	HP 	Unblockable 	N/A 	Magical 	 	
Holy 	Cast a ray of light in a large area where the opponent is at. 	Cast a ray of light in a large area where the opponent is at. 	Cast a ray of light in a large area where the opponent is at. 	Cast a ray of light in a large area where the opponent is at. 	Cast a ray of light in a large area where the opponent is at. 	Cast a ray of light in a large area where the opponent is at. 	Cast a ray of light in a large area where the opponent is at.
==Reach of Consciousness: The Liberator==
===Aaron Tsidaal===
Name 	Type 	Description
Draconian Wakeup 	Ground (Bravery)	[Close] Charge fists and raise anger levels a bit before smashing forward with an uppercut.Additional Effect: Guard Break
What Does She Mean to You?!	Aerial (Bravery)	[Mid] Charge fists before rushing downwards at an angle with a punching barrage. Additional Effect: Wall Rush
By Pain of Death 	Ground (HP) 	[Long] Persiphone Unit 2 slashes upwards with a beam saber, raising the enemy into the air, before shooting at the enemy with a beam rifle.
Final Understanding 	Aerial (HP) 	[Long] Hades points all of its Underworld/Styx attachments at the enemy before letting out a wide Hybrid Mega Beam Cannon. Additional Effect: Wall Rush
==The End of Eternity==
===Arend Vitalis===
Name 	Type 	Description
Analyzing the Enemy...	Ground (Bravery)	[Close] Twirls pen before throwing it at the enemy. If attacked before the throw commences, Arend stops time; when he reappears instantly, he is behind the enemy and throws hundreds of pens at them at once.
Rejecting Time's Hold 	Aerial (Bravery)	[Self] Wills forth a halt to time on the enemy, stopping their movement for 3 seconds or until they are hit.
One More Final; 	Ground (HP) 	[Mid] Arend raises his arms to his sides before summoning two double-sided longswords and slashing forward with them.
Eradication 	Aerial (HP) 	[Close] Pulling a knife from his back, Arend stabs forward. Arend then erases the 'moment' of their death, allowing them to live while feeling the pain of death. Will always leave the enemy with at least 1 HP.
The End 	 	[Omni] Combining their powers, Arend and Klaytaza stop time (cause the Erasure effect to occur). Lasts for 10 seconds instead of 5. Additional Effect: Erasure
Category: Dissidia Calamitas Infinita