Priest

Priests are primary spellcasters who cannot wear armor or have any specialized combat skills; however they gain the most spells known of all divine casters.
=== Class Overview===
Indrids Stats 	Indrids Stats	RPR Stats 	RPR Stats	RPR Stats 	RPR Stats
Primary Attribute 	Grit 	Strength 	0 	Divine Magic Control 	2
Secondary Attribute 	Agility 	Agility 	0 	Magic Reserve 	2
Tertiary Attribute 	Authority 	Vitality 	2 	Knowledge Magic & Mysticism	2
HP Increase 	50% 	Intelligence 	0 	Medicine 	2
Armor Per Grit 	4 	Wisdom 	2 	Insight 	2
Base Critical Chance 	20% 	Charisma 	2 	Speechcraft 	2
Critical Chance Scaling Attribute & Rate	n/a 	Melee Attack 	0 	 	
Base Critical Damage 	50% 	Ranged Attack	0 	 	
Critical Damage Scaling Attribute & Rate	n/a 	Stamina 	0 	 	
=== Class Passive Abilities===
====Unarmored====
Priests are restricted to wearing only light armor.
====Spellcaster ====
Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.
Casting in medium armor imposes a 10% cast speed penalty.
Casting in heavy armor imposes a 100% cast speed penalty.
==== Tactics====
Gives the ability to learn fighter skills and abilities such as taunt. Taunt has a range of 2,000 Units Sphere Radius with a 5 second cooldown.
==== Aura Mastery (Optional) ====
Unlocks the ability to learn auras. Your learned auras will be made available through the wheel menu accessed by holding T (unless otherwise rebinded).  
====Beast Tamer (Optional)====
Priests have an option to designate an animal follower as an Animal Companion and grant them an increase to their base damage, passive healing, and increased attributes.
===Class Active Abilities ===
Choice of five or six spells from the following lists.
==== Divine Spells====
*Smite - A special melee attack that charges your weapon with Divine power to deal increased damage, this ability deals considerably more damage to undead.  Scales based on your base weapon damage.
*Mitra's Grace - A powerful healing spell that can be targetted at anyone the caster chooses.  Scales off Grit.
*Siphon Life - A subtle spell that deals damage to a target while healing the caster, though not all creatures can be targetted.  Scales off Grit.
*Auras: Cleanse & Respite - Granting you two utility auras, Cleanse provides a small heal over time effect to you and your allies, while Respitllies, provides an aura of Stamina regeneration.
====Shared Spells====
*Cone of Cold - An immediate short ranged cone of chilled air that deals damage and slows those caught in it.  Scales off Strength.
*Ray of Frost - A channeled beam of frost that continually deals damage and slows a target.  Scales off Agility.
*Blizzard - A channelled area of effect that continually deals damage the slows all targets caught in the area.  Scales off Agility.
*Sparks - A channeled beam of lightning that continually deals damage and deals more damage the longer it is held on target.  Scales off Agility.
*Bull's Strength - An immediate buff spell that increases the target's Strength for a considerable time.  Scales off Grit.
*Shadowbolt - An immediate bolt spell that deals damage to the target and inflicts a debuff that increases the damage of further Shadowbolts.  Scales off Agility.
*Shadowstep - An immediate teleportation and attack spell that jumps the caster behind their target and immediately launches a melee attack for considerable damage.
===Underworld Arcana===
Priests get access to the Neophyte Spellcraft, Adept Spellcraft, and Sand Priest feats from Underworld Arcana.
Category:Classes