132161-f2p-player-fluctuations

== Content ==
			I'm sort of new to Wildstar but have been playing MMOs for quite some time. In that time I've seen a few of the games I was playing go F2P and how the player base reacted and the fluctuation in players. Of course on the 29th there will be a giant increase to the low level player base and that will stick around for a period of time and the publicity on Twitch, and other social media cites, will help. But I'm curious what the people who are currently engaged in the game think will happen.	
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1. Mad rush on the first two days. Sever lag and instability all weekend. Probably another DDoS attack. Log-in queues for everyone, because the signature log-ins will glitch out. Regular realm restarts and all the screaming that goes with it.
 
2. Customer service will be overwhelmed and it will take five days for even the smallest problem to be resolved.
 
3. Many of the remaining players who HAVEN'T been on the PTR will freak out when everything changes. Some will leave in a huff, others will stick it out with plenty of noise.
 
4. Those of us who know what to expect will smile, nod sagely and do what we can to calm everyone down.
 
5. 60+% of all new players will roll Aurin without ever considering anything else. In that way, the faction gap will remain.
 
6. The forums will turn into a cesspit of self-entitled whining, trolls, haters who show up just to gloat, spammers and little kids who don't know how to be polite or ask a question without all caps and three insults.
 
7. Three months from now, we'll be right back where we are today, with only a slightly larger community.	
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			Do you think Carbine could have predicted, and worked out most of those problems in the year that F2P was in development. Involving server lag technical difficulties
			
				
	Edited September 21, 2015 by Dassen	
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Do you think Carbine could have predicted, and worked out most of those problems in the year that F2P was in development. Involving server lag technical difficulties
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			How long would you say that Wildstar will last in the market after it goes F2P?	
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How long would you say that Wildstar will last in the market after it goes F2P?
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1. Mad rush on the first two days. Sever lag and instability all weekend. Probably another DDoS attack. Log-in queues for everyone, because the signature log-ins will glitch out. Regular realm restarts and all the screaming that goes with it.
 
2. Customer service will be overwhelmed and it will take five days for even the smallest problem to be resolved.
 
3. Many of the remaining players who HAVEN'T been on the PTR will freak out when everything changes. Some will leave in a huff, others will stick it out with plenty of noise.
 
4. Those of us who know what to expect will smile, nod sagely and do what we can to calm everyone down.
 
5. 60+% of all new players will roll Aurin without ever considering anything else. In that way, the faction gap will remain.
 
6. The forums will turn into a cesspit of self-entitled whining, trolls, haters who show up just to gloat, spammers and little kids who don't know how to be polite or ask a question without all caps and three insults.
 
7. Three months from now, we'll be right back where we are today, with only a slightly larger community.
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1. Mad rush on the first two days. Sever lag and instability all weekend. Probably another DDoS attack. Log-in queues for everyone, because the signature log-ins will glitch out. Regular realm restarts and all the screaming that goes with it.
 
2. Customer service will be overwhelmed and it will take five days for even the smallest problem to be resolved.
 
3. Many of the remaining players who HAVEN'T been on the PTR will freak out when everything changes. Some will leave in a huff, others will stick it out with plenty of noise.
 
4. Those of us who know what to expect will smile, nod sagely and do what we can to calm everyone down.
 
5. 60+% of all new players will roll Aurin without ever considering anything else. In that way, the faction gap will remain.
 
6. The forums will turn into a cesspit of self-entitled whining, trolls, haters who show up just to gloat, spammers and little kids who don't know how to be polite or ask a question without all caps and three insults.
 
7. Three months from now, we'll be right back where we are today, with only a slightly larger community.
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Geez, Tex. Why don't you try being a little less cheerful?
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Oh I am plenty cheerful, just being realistic. Three months from now, if I am wrong, I will be the first person to admit it.
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Not to sound condescending, but do you REALLY think posts like this are going to help new players confidence in trying the game? Sometimes being "realistic" facilitates a self-fulfilling prophecy.
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Should the man lie about his realistic expectations of this whole endeavour?That'd be disingenuous.
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I have a great amount of respect for the artists, animators, vocal, sound and musical talents at Carbine. They are among the best in their respective fields.
 
I have very little faith in the programmers and technical people, so I can't answer your question without coming off like a big meanie-pants.
 
This game was never supposed to be F2P. It was never supposed to be a one-server game. Can it find a new life under totally different pretenses? Hopefully.
 
Will it? That remains to be seen.
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1. Mad rush on the first two days. Sever lag and instability all weekend. Probably another DDoS attack. Log-in queues for everyone, because the signature log-ins will glitch out. Regular realm restarts and all the screaming that goes with it.
 
2. Customer service will be overwhelmed and it will take five days for even the smallest problem to be resolved.
 
3. Many of the remaining players who HAVEN'T been on the PTR will freak out when everything changes. Some will leave in a huff, others will stick it out with plenty of noise.
 
4. Those of us who know what to expect will smile, nod sagely and do what we can to calm everyone down.
 
5. 60+% of all new players will roll Aurin without ever considering anything else. In that way, the faction gap will remain.
 
6. The forums will turn into a cesspit of self-entitled whining, trolls, haters who show up just to gloat, spammers and little kids who don't know how to be polite or ask a question without all caps and three insults.
 
7. Three months from now, we'll be right back where we are today, with only a slightly larger community.
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This game should have been F2P from the start.  Unfortunately, we live in a world where the current economic state is not great (yes, I understand it could be worse but...) If people can play a lot of games for free and want to play games for free, why would they sub to a game.  Those of us willing to pay for our entertainment are few and far between.
 
I've also heard from many people who played Wildstar to level 50 that attunments were a *cupcake* and that's why they dropped out.  I'm trying to get a few back in but they won't come until F2P.  They're playing GW2 right now and having a lot of fun even at end game since you never run out of things to do.  Not everyone wants to raid end game.  Not everyone is into housing (folly that, I love the housing in this game).  Now that Carbine has added a lot of good stuff, they need to draw people back in and prove that they aren't "catering" to hard core players.  Most F2P players are casuals.
 
Can this game succeed?  Yes it can.  SWTOR did.	
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Thnx for point number 6 , i wasn't sure what to do stay DOM(the best) or go for the Exile(most ppl play them) im going Exile :S
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Tex probably was just speaking his mind ...
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*snip*
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Timetravel and his group are the best raid and dungeon designers in the world, so maybe a less bit pessimistic would be nice as well and have faith in them
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			Sorry for not replying in a while but I played Wildstar when it first came out and fell in love with most every aspect of it. I believe that Wildstar is the perfect game for the free to play market. The telegraph system, art style, comical lore, engine, entertaining quest system, learning curve, and many more features of Wildstar are all from what I've observed aspects that people love. I play CS:GO and when I hear people on that game mention MMOs such as Tera or Rift they generally only discuss the questing or other low level activities. I've noticed that that is generally how it works when MMOs go F2P. I'm not expecting anything from the F2P transition, however I do hope that Wildstar reins supreme over that market. The F2P model isn't too limiting (SWTOR made any F2P player feel like a second rate citizen) and it has a perfect spot in the market right now. From what I've heard Wildstar accommodates simi-casual players and leans towards moderately active players. If you take into consideration the current market, that spot hasn't been filled yet and with everything else in play I believe that objectively from a theoretical point of view Carbine has made the optimal decision and if done correctly could have resounding results. And I thank Tex for not sugar coating anything, it might not be the best thing for the new players to hear but I personally prefer the full truth. 	
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1. Mad rush on the first two days. Sever lag and instability all weekend. Probably another DDoS attack. Log-in queues for everyone, because the signature log-ins will glitch out. Regular realm restarts and all the screaming that goes with it.
 
2. Customer service will be overwhelmed and it will take five days for even the smallest problem to be resolved.
 
3. Many of the remaining players who HAVEN'T been on the PTR will freak out when everything changes. Some will leave in a huff, others will stick it out with plenty of noise.
 
4. Those of us who know what to expect will smile, nod sagely and do what we can to calm everyone down.
 
5. 60+% of all new players will roll Aurin without ever considering anything else. In that way, the faction gap will remain.
 
6. The forums will turn into a cesspit of self-entitled whining, trolls, haters who show up just to gloat, spammers and little kids who don't know how to be polite or ask a question without all caps and three insults.
 
7. Three months from now, we'll be right back where we are today, with only a slightly larger community.
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			 I think a lot of housing fanatics are going to log in right away.. and pay to increase their deco	
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Not to sound condescending, but do you REALLY think posts like this are going to help new players confidence in trying the game? Sometimes being "realistic" facilitates a self-fulfilling prophecy.
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You've been here for a long time... do you think it's people being "realistic" on the forums that turned folks away from the game? Tex is being honest, and to continue along that trend: the game will succeed or fail on its own merits, and the forums will not be responsible for that one way or the other.
 
There are plenty of wildly successful games whose forums are wretched hives of scum and villainy.
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 I think a lot of housing fanatics are going to log in right away.. and pay to increase their deco
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More people will stick around if the famous Wildstar community elitism is toned down some. All people have to do is look at the general forums to see the same 5-10 people that have been talking down to the "unwashed F2P masses" since before it was even announced. The same people who swore up and down the game would NEVER go F2P.
 
All you guys need to do is be nice, and if you feel the urge to tell some new player who comes here to vent his frustrations about a new game, or to post some suggestions that you may not agree with to "git gud cupcake", just take a step back and don't. It's that easy. We can have a forum without the attitude and the "true fans vs. F2P locusts" thing going on.
			
				
	Edited September 23, 2015 by Verranicus	
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			He forgot to add the part where newer players will introduce themselves with their MMO Resume and somehow this means they know what's best for Wildstar....I'm going to enjoy reading those Resumes. (I'm serious about that, I don't know why, I just feel like they take their time writing that resume out and I should at least read it.)
			
				
	Edited September 23, 2015 by henzilla	
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More people will stick around if the famous Wildstar community elitism is toned down some. All people have to do is look at the general forums to see the same 5-10 people that have been talking down to the "unwashed F2P masses" since before it was even announced. The same people who swore up and down the game would NEVER go F2P.
 
All you guys need to do is be nice, and if you feel the urge to tell some new player who comes here to vent his frustrations about a new game, or to post some suggestions that you may not agree with to "git gud cupcake", just take a step back and don't. It's that easy. We can have a forum without the attitude and the "true fans vs. F2P locusts" thing going on.
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I've been advocating for f2p to keep the lights on for many months now, and some of the "can I take my beta character to the live servers" type stuff annoys me. The stuff that annoys most people isn't the fact that free players will be enjoying wildstar. It's the problems that were created with the giant f2p patch that we've barely had time to test and with which we still see lingering issues less than a week out from the patch going live.
 
Seriously, go check out the f2p test forums. There's one thread about how someone doesn't want to go f2p, and the rest are about genuine problems that exist on the ptr.
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Sorry for not replying in a while but I played Wildstar when it first came out and fell in love with most every aspect of it. I believe that Wildstar is the perfect game for the free to play market. The telegraph system, art style, comical lore, engine, entertaining quest system, learning curve, and many more features of Wildstar are all from what I've observed aspects that people love. I play CS:GO and when I hear people on that game mention MMOs such as Tera or Rift they generally only discuss the questing or other low level activities. I've noticed that that is generally how it works when MMOs go F2P. I'm not expecting anything from the F2P transition, however I do hope that Wildstar reins supreme over that market. The F2P model isn't too limiting (SWTOR made any F2P player feel like a second rate citizen) and it has a perfect spot in the market right now. From what I've heard Wildstar accommodates simi-casual players and leans towards moderately active players. If you take into consideration the current market, that spot hasn't been filled yet and with everything else in play I believe that objectively from a theoretical point of view Carbine has made the optimal decision and if done correctly could have resounding results. And I thank Tex for not sugar coating anything, it might not be the best thing for the new players to hear but I personally prefer the full truth. 
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Used to play at launch, loved it! Friends quit, so did I. Tried the game a few times again but it was "dead" :(
On the PTR atm and loving it. Cant wait to see the game boom again :D (hopefully)	
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He forgot to add the part where newer players will introduce themselves with their MMO Resume and somehow this means they know what's best for Wildstar....I'm going to enjoy reading those Resumes. (I'm serious about that, I don't know why, I just feel like they take their time writing that resume out and I should at least read it.)
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Ah yes, the Obligatory Gaming Resume.
 
My favorite one's spell out their decade of experience in dozens of games, but they've only played WildStar for three days and just made level 12, but LET ME TELL YOU I KNOW JUST HOW TO FIX THIS GAME. MAKE IT JUST LIKE (FILL IN THE BLANK) AND GG CARBINE!
 
I'm going to start a running count of those threads.
 
TEN! TEN WONDERFUL WARNING POINTS!	
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Ah yes, the Obligatory Gaming Resume.
 
My favorite one's spell out their decade of experience in dozens of games, but they've only played WildStar for three days and just made level 12, but LET ME TELL YOU I KNOW JUST HOW TO FIX THIS GAME. MAKE IT JUST LIKE (FILL IN THE BLANK) AND GG CARBINE!
 
I'm going to start a running count of those threads.
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I'm going to start a running count of those threads.
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It's no different than the people who have been playing the game since launch whose answer to everything is "make the game even -more- unfriendly to new players and casuals! That will surely save this sinking ship! F2P players are scum! Increase the sub cost!".
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It's no different than the people who have been playing the game since launch whose answer to everything is "make the game even -more- unfriendly to new players and casuals! That will surely save this sinking ship! F2P players are scum! Increase the sub cost!".
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I like the "this is how it was in beta, forever and ever amen" kinds of answers.
 
 
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			I remember when the game was looking really dire a few months before F2P was announced and there were threads asking for F2P cropping up every other day. The same 10 or so people would rabidly police those threads and talk shit to anyone who was pro F2P, swearing the game would neeeeeverrrr go there and if it did they would eat their hats. Those same people have all either conveniently stopped posting or have moved on to crying about other 'casualisms'. I wish I'd screenshotted some of them so I could remind people how crazy they were behaving back then.	
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Ah yes, the Obligatory Gaming Resume.
 
My favorite one's spell out their decade of experience in dozens of games, but they've only played WildStar for three days and just made level 12, but LET ME TELL YOU I KNOW JUST HOW TO FIX THIS GAME. MAKE IT JUST LIKE (FILL IN THE BLANK) AND GG CARBINE!
 
I'm going to start a running count of those threads.
 
TEN! TEN WONDERFUL WARNING POINTS!
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Notice the people who have historically been very lethal in their adherence to those days haven't had much to say since the announcements were made. ;)
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