Grenades (Helldivers 2)

Grenades are designed for quickly eliminating large groups of enemies or heavy enemy types. They are also important for closing Terminid Bug holes and destroying Automaton Bot fabricators. 
Currently there are 7 types of grenades, that are listed below. 
Type 	Damage	Penetration	Radius	Fuse time	Description 	Unlock
G-12 High Explosive 	400 	4 	7m 	3.5s 	A high explosive grenade which damages lightly armored targets. Creates high damage over a small area when detonated.	Standard issue. unlocked when starting the game.
G-6 Frag 	250 	3 	8m 	2.4s 	An antipersonnel fragmentation grenade. Creates damage over a large area when detonated 	Standard issue. Unlocked from Helldivers Mobilize! war bond page 1.
G-16 Impact 	400 	4 	7m 	0.0s 	A high explosive grenade which detonates on first impact. 	Standard issue. Unlocked from Helldivers Mobilize! war bond page 5.
G-3 Smoke 	0 	0 	5m 	2.4s 	A "compliance weapon" to modify enemy behavior. Creates a thick smoke screen to block targets' line of sight. 	Standard issue. Unlocked from Helldivers Mobilize! war bond page 8.
G-10 Incendiary 	150 	3 	7m 	2.9s 	An incendiary grenade which ignites any targets and terrain within the blast radius. Use with caution. 	Premium issue. Unlocked from Steeled Veterans war bond page 2.
G-23 Stun 	0 	6 	10m 	1.8s 	Temporarily stuns all targets in the effective radius. 	Premium issue. Unlocked from Cutting Edge war bond page 2.
G-123 Thermite 	100 	7 	2m 	2.9s 	A thermite grenade designed to adhere to surfaces before burning at 2000°C. Capable of burning through some armor. 	Premium issue. Unlocked from Democratic Detonation war bond page 1.
G-13 Incendiary Impact	100 	3 	7m 	0.0s 	Detonates on impact, covering the immediate vicinity in self-igniting white phosphorus. 	Premium issue Unlocked from Polar Patriots war bond page 2.
== Tactics ==
* Impact Grenades can be useful for taking out larger, more dangerous enemies quickly. Like Devastators, Scout Striders, Spewers and Brood Commanders. However, they are unsuitable for destroying Automaton Fabricators as the player must throw the grenade into the vent without hitting the trapdoor.
* A Stun Grenade can stun Chargers. Players can then eliminate them with Orbital strikes, Airstrikes or powerful armor-piercing weapons without the possibility of missing in this state or drop an equipment pod on them to save ammunition. https://www.youtube.com/watch?v=QZZp60JXQ58
** Stun grenades can also stop a rushing Hulk Scorcher and interrupt their attacks, in this state Helldivers can line up a headshot with support weapons and take them out.
== References ==
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