Ness

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==Summary==
Ness (ネス, Nesu) is the silent main protagonist of Mother 2 (localized as EarthBound) and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the Earthbound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of Earthbound, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Pokey arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Pokey, and King go back out to the hillside, where they find Picky (who reveals it was Pokey who actually ran away). They also encounter Buzz Buzz, an insectoid warrior who has returned from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from being sentenced to eternal darkness.
==Powers and Stats ==
Tier: | | | , possibly to 
Key: Early Game | Mid Game | Late Game | End Game
Name: Ness
Origin: Mother 2 / EarthBound
Gender: Male
Age: 12 (or 13 in the American release)
Classification: Cosmic Being, Human, Psychic, Chosen One
Powers and Abilities:
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Attack Potency: Wall Level (Can fight opponents who can harm him, managed to singlehandedly take down five policemen) | Building level (Can fight opponents who can harm him) | Town level (Comparable to Paula) | Universe level+ (After getting the eight power spots of the Earth, he has created Magicant, the land of his own mind, which an universe of immeasurable area, and later absorbed both it and the power of the Earth itself, allowing his consciousness to become one with the universe, steps which were necessary to defeat Giygas, who is stated to be able to destroy the universe even before his transformation, which was needed as an attempt to oppose the prophecy of Ness' victory against him), possibly Low Multiverse level to Multiverse level (As Ness absorbed the power of the Earth, he's possibly equal to the Dark Dragon, who is the power of the Earth in the Mother 3 universe)
Speed: Subsonic (Should be the same as Ninten. Can outrun Grizzly Bears) with | Relativistic+ (Can fight enemies like Skelpion or Cute Lil' UFO who can dodge laser beams) | Relativistic+ | Unknown for his physical body (Faster than before by an unquantifiable margin) with Nigh-Omnipresent consciousness (Is the conscious mind of the universe itself)
Lifting Strength: Superhuman | Class M (Able to lift a submarine alongside Paula and Jeff) | Class M | At least Class M (Absorbs the power of the Pink Cloud, which can lift Dalaam), likely far higher
Striking Strength: Wall level (Can harm enemies comparable to himself) | Building level | Town level | Universe level+, possibly Low Multiverse level to Multiverse level
Durability: Wall Level (Able to survive Territorial Oak's explosion) | Building level (Casually tanked the explosion of the Sky Runner) | Town level (Can take attacks from Final Starman) | Universe level+, possibly Low Multiverse level to Multiverse level
Stamina: Superhuman (Can fight for long periods of time. Can take mortal wounds and still manage to heal himself)
Range: Extended Melee Range with weapons, Hundreds of Meters with PSI (Comparable to Paula Jones and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning). Low Multiversal, possibly Multiversal with Fate Manipulation & Probability Manipulation (The Truth of The Universe is an universal system of fate which is across space and time and applies to the various universes, as it has showcased to protect Ness and Lucas despite them being in different universes) | Extended Melee Range with weapons, Hundreds of Meters with PSI. Low Multiversal, possibly Multiversal with Fate Manipulation & Probability Manipulation | Extended Melee Range with weapons, Hundreds of Meters with PSI | Extended Melee Range with weapons, Universal+ with PSI (Is the conscious mind of the universe itself and exists throughout all of time). Low Multiversal, possibly Multiversal with Fate Manipulation & Probability Manipulation
Standard Equipment:
Weapons (though he mostly uses bats) and likely most of his Optional Equipment:
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|-|Bats=
*Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
*Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
*Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
*Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
*Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
*T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
*Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
*Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
*Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
*Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
*Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
*Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
*Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.
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*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
*Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
*Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
*Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
*Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.
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Optional Equipment:
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Intelligence: Genius (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff Andonuts, an extraordinary genius. Stated in the tea break scene that his in-born intelligence and courage is what brought him through his journey. His combat prowess should be comparable to that of Poo, who reached a level of intelligence necessary to learn PK Starstorm and is a skilled warrior) | Likely Nigh-Omniscient (Gained the Ultimate Knowledge after becoming one with the universe)
Weaknesses: Refuses to kill the opponent unless is truly necessary like against robots. Is homesick, thought said weakness was eventually overcome. Can't use PSI moves without concertation, his hypnosis can be avoided if .
Notable Attacks/Techniques:
*PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies but is the only offensive PSI that can be avoided.
*PK Flash: A glorious flash of light that has various effects. At the Omega level, it has a 37.5% chance to cause enemies to cry uncontrollably, a 12.5% chance to paralyze, a 12.5% chance to make enemies feel strange, and a 37.5% chance to cause instant death. Naturally resisted by some enemies.
*Lifeup: Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost. The Omega level heals Ness and his entire party for a great amount of Hp.
*Healing: Removes status ailments depending on the level used. At the Gamma level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with a fraction of their Hp.
*Shield: The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks by half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
*Hypnosis: The target falls asleep. The Omega level can affect many targets at once. 
*Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items. The Omega level can affect many targets at once.
*Teleport: Allows teleportation to anywhere he has previously been.
==Notable Matchups==
Victories:
Kris Dreemurr (Deltarune) Kris' Profile (Mid Game Ness and Chapter 2 Kris were used, speed was equalized, the battle was at Fourside, both started 10 m apart and Ness' Fate and Probability Manipulation were restricted)
Losses:
Inconclusive:
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