TimeSplitters 4/Publisher Demo Content

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===TimeSplitters 4 DemoVersion 1.0===
Frd_logo_horizontal_01_centred_copy.jpg
Its_alive.jpg
==Aim of Demo==
*Next-generation graphics
*Physical interaction with the environment
*Varied set of challenges
*Character mix’n’match limb removal/retrieval
*60 FPS
*Co-op
==Next-generation Graphics==
How will Timesplitters look with next-generation graphics?
Frankenstein’s Castle
*Location suitable for zombie characters.
*Controllable indoor location.
*Moody moonlit shadows featuring fake dynamic lighting from candles.
*Rain and lightning effects with rain running down window panes.
*Stonework walls that feature parallax mapping and specular surfaces.
*Arcing electricity – Tesla coils – mad scientist apparatus.
*Rain dripping from roof – interaction with electricity.
==Physical Interaction with the Environment==
A simple set of props that are highly interactive. Once you see that an object has a property, expect that property to exist throughout the game. If you can pick up a flask in any level, then you will be able to do so in all levels and all game modes!
Props:
*Conical flasks – bubbling liquids that are throwable. They come in various colour code varieties.
**Red – Fire
**Blue – Ice
**Orange – Explosive
**Green - Acid
*Brains/Heads in jars. Zombies eat brains. The jars can be shot and destroyed, leaving soft body brains that can be used to distract the zombies.
*Metal chains. Pulley systems. Swinging physics. Hooks for zombies.
*Interesting spawning
**Copper pipes/chutes.
**Morgue lockers.
==Varied Set of Challenges==
*Jo-Beth as the main character
*Within the same location we can demo the following game modes, in order of increasing difficulty to implement.
===Smashing Challenge:===
The player has a set time in the building site to try and destroy as many destructible objects (background and props) as possible. Different objects, not all obvious, would require many hits to destroy, but yield high points, etc. Part of the skill would be finding out what you can destroy and how efficient it is to destroy for the points gained. Plumes of smoke. Shattered glass. Scorched marks.
===Behead the Undead:===
Classic claustrophobic zombie action. Imaginative spawning. Using detached zombie limbs to kill zombies. Loads of ambling zombies on screen. Steam Chainsaw action. Use the brains in jars to distract the zombies to buy time. Zombie blood bath. Quivering flesh lumps.
===It's Alive:===
In this multiplayer mode, teams must shoot off specific body parts of their enemies and carry them back to their lab to create a Frankenstein-style monster. While carrying a body part the player cannot use their weapon and if they are killed the body part is dropped and disappears. Once all of the required limbs and guts have been gathered, a switch is thrown and the monster is born. An A.I. then takes control of the monster, which is invulnerable, but slow-moving, and can be temporarily halted if shot in the head. The monster’s goal is to destroy the opposing team’s lab (only the monster can do this).
==References==
*demo.doc (23/03/2007)
Category:TimeSplitters 4