The Cracked Land

The Cracked Land is a province introduced in Total War: Warhammer III, located in The Southlands.
==Background==
The sands in this region of Western Nehekhara have liquified and coagulated to resemble a fissured, variegated salt pan, even turned to glass in some areas. They are testament to the fierce battles that have been fought here and continue to be fought here, where magic has been unleashed to such a reckless extent that the land has become permanently scarred in a manner rarely seen outside The Chaos Wastes. This is the border between Nehekhara and Araby, and both sides are as pugnacious as the other; the humans and elves desire the Tomb Kings' treasures and secrets, the Tomb Kings desire the living world's eternal submission.
It is here that Arkhan the Black used an army of enslaved Bhagarites to construct his fortress tower, where to this day he ruminates on the Elixir of Life and prepares for his master's return. To the north is Zandri, the Tomb Kings' main port, commanding the waters off the Great Mortis Delta. The many wrecks of pirate ships visible in the bay stand as testament to the fact the Nehekharans guard their waters just as zealously as they do their lands.
==Settlements==
===Immortal Empires===
Settlement 	Type 	Port	Climate	Starting faction	Resources	Special buildings
Black Tower of Arkhan	Province capital	 	Desert 	 	 	Black Tower of Arkhan
Zandri 	Minor 	Yes 	Desert 	 	Pottery 	Pyramid of King Amenemhetum
El-Kalabad 	Minor 	 	Desert 	 	Dyes 	
Pools of Despair 	Minor 	 	Desert