Ragestorm (Wizard Spell)

Ragestorm creates a miniature Tyr-storm in the area designated by the caster. That area becomes the focus of an intense force of rain, hail, high winds, and lightning strikes for the duration of the spell. The storm inflicts 4d8 points of damage on anyone caught within its radius (save for half damage) due to high winds, dangerous hail, and electrical discharges. Even those protected against one of these effects will take damage from another one. If such a storm is called down upon a cerulean wizard, he may try to absorb the storm into a blue glass lens, just as with regular Tyr-storms. If successful, the wizard absorbs the storm and receives enough energy to power one 5th-level spell.
If the storm is centered on an area, those within it may try to escape its confines. They must state that they are running away from the storm during the first round it appears or they are hopelessly turned around and unable to discern the way out. If the wizard chooses to cast it on a particular individual, that person is granted a saving throw vs. spell to avoid becoming the target of the spell. Should the individual be successful, the storm forms around him just as if it had been cast as an area effect, but is not joined to him. Individuals who are the target of this spell and who fail to save against it can't run out of the area of effect, for they carry the storm with them wherever they go.
The water produced by this spell is partially magical in nature. If some container is left in the area (and it survives the deluge), two gallons of water can be collected.
The material components for this spell are a drop of water, a pinch of dirt, and a tiny replica of a lightning bolt carved in wood or bone. Cerulean wizards may use their blue glass lens in lieu of other spell components.
Category:Wizard Spells
Category:Spells from Defilers and Preservers: Wizards of Athas
Category:Spells