Mewtwo

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|-|Mewtwo=
|-|Armored Mewtwo=
|-|Mega Evolution=
|-|Shadow=
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==Summary==
Mewtwo is a Psychic-type Legendary Pokémon. The story of Mewtwo has quite a few versions, but they all start off the same. Before Mewtwo, there was Mew, the ancestor of all Pokémon.
On a day in July, the criminal organization found Mew, and managed to acquire one of its eyelashes. Team Rocket hired scientists, among them the Gym Leader Blaine and the Lavender Town elder Mr. Fuji, to use said eyelash to clone Mew and create the most powerful Pokémon alive.
They succeeded, but due to events that happened during his creation, whether it being the death of AmberTwo, the death of Mr. Fuji, or horrifying genetic experiments and the failure to give it a compassionate heart, Mewtwo became vengeful and savage. Mewtwo was unable to be controlled, and therefore went on a rampage, destroying the lab it was created in and killing a majority of the scientists in it. Its escape led it to Cerulean Cave.
==Powers and Stats==
Tier: | At least , possibly | , at least , possibly as Shadow Mega Mewtwo X
Key: Base | Mega Evolutions | Shadow Mewtwo
Name: Mewtwo
Origin: Pokémon
Gender: Genderless, usually referred to as Male
Age: Over 20 years old.
Classification: Legendary Pokémon, Genetic Pokémon, Pokémon
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Telekinesis, Dynamax, Immortality (Type 1; Is a clone of Mew, who has an immortal life force), Self-Sustenance (Types 1 and 2), Telepathy, Genius Intelligence, Memory Manipulation, Weather Manipulation, Illusion Creation, Mind Manipulation (In the first movie, Mewtwo took control of Nurse Joy's mind and wiped the memories of everyone involved, even after he already left. Would've mind wiped everyone involved in his special episode if not convinced otherwise. A small bit of his influence gave Butterfrees' Sleep Powder the ability to mind wipe all of Team Rocket. Connected with every mind on the planet as Mega Mewtwo Y in SMD. Has been shown to work on robots as well), Flight, Spaceflight, Forcefield Creation, Invisibility, Teleportation (Can teleport himself and others), Explosion Manipulation, Power Absorption, Drain, Swap, and Transfer, Power Nullification, Energy Manipulation, Energy Projection, Stealth Mastery (Defeated experienced Mystery Dungeon explorers while remaining unseen), Future Sight bypasses Shields and Precognition, Status Effect Inducement (Confusion, Sleep, Paralysis, Burn, Freeze and Wait), Time Travel, Afterimage Creation, Reality Warping, Summoning, Electricity Manipulation, Fire Manipulation, Soul Manipulation (Can send souls to other dimensions), Portal Creation, BFR (Teleported Rand and Edward into a void, and sent only Rand back), Aura, Damage Reflection (Can erect a barrier that has a 50% chance of reversing the next thing done to Mewtwo, even if it kills him, and deals set damage back), Regeneration (Low-Mid; Could regenerate from Deoxys-induced chest wounds that looked fatal), Reactive Power Level, Passive Self-Resurrection (Brought himself back to life through self-regeneration after being terminated by the scientists), Healing, Metal Manipulation, Air Manipulation, Ice Manipulation, Proficiency in fighting with spoons and psychic blades, Elemental Manipulation, Fear Manipulation (His Unnerve Ability scares the opponent to the point of crying for help and rendering them unable to eat. Has access to the Intimidator IQ skill, making his attackers get the Cringe status and not executing their move. His cold glowing eyes are stated in the Pokédex to induce fear), Empathic Manipulation (Via scaling to Mew, who was stated to have the capacity to make people fall in love), Precognition (Via Future Sight; As the ultimate Psychic Pokémon in Gen 1, has superior psychic abilities to Alakazam), Enhanced Senses (Via various IQ skills, including trap seer which allows Mewtwo to see the invisible), Cloning (Of others, as he cloned Ash's Pokémon seemingly without the use of machinery in Puzzle League), Power Mimicry, Danmaku (Filled the screen up with beam attacks in Guardian Signs), Sleep Manipulation, Statistics Amplification (Missing temporarily boosts Physical and Special Attack, Moves that have a natural advantage have a higher chance to crit, Limited Causality Manipulation (A secondary effect of Miracle eye in Pokkén “resets” the last move Mewtwo did without Mewtwo doing anything), Statistics Reduction, Petrification (His beams and even physical attacks have petrified Ash and the Pokédex Holders [minus Gold] respectively, and it was unintentional at that), Light Manipulation, Darkness Manipulation, Resistance Negation (Miracle Eye negates immunity to Psychic moves. Some versions of Mewtwo's Swift bypasses resistances, skills, and/or abilities, passive or otherwise. His special Poké Balls bypass the fact that Trainer Pokémon can only be caught by one Poké Ball), Transmutation (Reduced Poké Balls to light to free his fellow clones), Attack Reflection, Earth Manipulation (Most likely responsible for the collapse of Cerulean Cave), Matter Manipulation (Created the Mystery Rock in the Illusio Kingdom in Pokémon Conquest out of thin air), Homing Attacks, Can create six black circles for the purpose of rotating around him for defense, Non-Physical Interaction (Can attack Incorporeality entities), Pseudo-Intangibility (Via the Pierce Hurler skill, which has thrown items go through walls and enemies, but still do damage to every pierced enemy), Spatial Manipulation, Can seal others in psychic bubbles, Pocket Reality Manipulation, Resistance to Extreme Cold, Cosmic Radiations, Mind Manipulation, Sleep Manipulation, Telekinesis, Petrification and Telepathy
|-|Mewtwo X=
All Base Mewtwo Abilities amplified, Martial Arts, Elasticity, Resistance to Earth Manipulation.
|-|Mewtwo Y=
All Base Mewtwo abilities amplified, Higher Resistance to Sleep Manipulation
|-|Shadow Mewtwo=
All Base Mewtwo and Mega Mewtwo X abilities, Time Stop (Appeared to have stopped time to keep his realm from collapsing)
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Attack Potency: Planet level (Despite being marginally weaker than Normal Forme Deoxys, it was still capable of impaling it with its spoon) | At least Galaxy level, possibly High Universe level (Vastly superior to its base form. Managed to fight against 50% Zygarde despite being much weaker, making it at least comparable to Base Necrozma) | Multi-Solar System level (Created his realm that contains multiple stars), at least Galaxy level, possibly High Universe level as Shadow Mega Mewtwo X (Should be comparable, if not superior to other Mega Mewtwo forms)
Speed: Massively FTL+ (Blitzed Articuno. Far superior to Lugia in speed and kept up with Deoxys in its various Formes) | Massively FTL+, possibly Infinite (Could react to a bloodlusted Zygarde) | Massively FTL+, possibly Infinite
Lifting Strength: At least Class Z, likely higher (Still superior to Primal Groudon) | At least Class Z, likely far higher (Immensely superior to its base form) | At least Class Z, likely far higher (Comparable to the regular Mewtwo)
Striking Strength: Planet level (Hits with his spoon with this strength) | At least Galaxy level, possibly High Universe level | Multi-Solar System level, at least Galaxy level, possibly High Universe level as Shadow Mega Mewtwo X
Durability: Planet level (Took hits from Deoxys and got out of his grip, managed to survive, albeit barely, a point-blank Psycho Boost) | At least Galaxy level, possibly High Universe level (Resisted and parried one of Zygarde's strikes as Mega Mewtwo X in the manga) | Multi-Solar System level, at least Galaxy level, possibly High Universe level as Shadow Mega Mewtwo X
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks. Had to have traversed a dungeon with 99 floors, each filled to the brim with high-level enemies)
Range: Standard Melee Range, Extended Melee Range with the Spoon, Planetary with projectiles and abilities, Low Multiversal with Teleportation | Interstellar as Shadow Mewtwo, with Low Multiversal Teleportation
Standard Equipment: Mewtwonite X and Mewtwonite Y (Allows Mewtwo to Mega Evolve), Berserk Gene (Doubles AP at the cost of confusion), Bright Powder (Decreases opponent's accuracy for the duration of the fight), Custap Berry (Gives the highest priority if eaten), King's Rock (Can potentially cause the opponent to flinch after any attack), Destruction Robe (Increases the effects of Pressure)
Intelligence: Extraordinary Genius (Recreated and improved the cloning technology invented by Team Rocket to clone various Pokémon. Is the mastermind behind the events of Pokémon Puzzle League. Recreated the DNA machine in the Pocket Monsters manga. Genius in combat as well, as he was bred to be the best Pokémon ever, and effortlessly dominated Gary, who had 10 badges and even defeated some of Giovanni's other Pokémon. Could also fight many Genesect, other Legendary Pokémon created by man, though Genesect is augmented unlike Mewtwo, and has the type advantage)
Standard Tactics: Mewtwo will used different tactics in different canons/timelines. 
*A Mewtwo in the anime will generally open a battle using energy blasts, like Aura Sphere or Shadow Ball, or Psychic. On rare occasions it will also use a version of Psystrike, which explodes a forcefield that expands from its body on the opponents. If it is attacked it will defend itself via Psychic or use a forcefield. Mewtwo, particularly if Mega-Evolved, also dodges attacks. Usually it does so by flying, but on rarer occassions teleports.
*Manga Mewtwo varies its tactic depending on whether it fights a group or a single opponent. Against a group it will lead with its Psywave-Twister for attack and defense. Against a single opponent it will fight in close combat, using it spoon as a weapon. It can switch between these techniques if it deems it necessary. On rarer occassions it will attack via beams or projectiles of psychic energy, such a Psystrike. For defense it will mainly use barriers or block with its spoon, but on rarer occassions also blocks via Psychic. In order to recover from its injuries it will use Recover if it finds the necessary time during battle.
*In both cases, most other techniques see no significant use mid-battle, although that could change if Mewtwo is given a good reason to use something else, considering its intelligence.
*Pokémon Origin Mewtwo uses Swift and Psychic to attack, Safeguard as a barrier and Recovery for healing. This version of Mewtwo tends to not dodge attacks and something not even shield them, but instead just takes the damage.
*For the games no Standard Tactic could be found, for lack of fights outside of those dominated by game mechanics. It is likely that its Standard Tactic would be centered around using the moves in its usual movesets.
**In the main games this moveset is Swift, Recover, Safeguard and Psychic, with Pressure as passive ability.
**In Pokémon Stadium it is Psychic, Rest, Thunderbolt and Blizzard or Amnesia.
**The TCG features more moves, but the repeated ones are Psychic, Psybursts, and energy stacking and amplification.
** In Pokken its movepool includes Psycho Cut, Hyper Beam, Teleport, Barrier, Confusion, Telekinesis, Focus Blast, Psystrike, Fire Punch, Ice Punch and Thunder Punch, as well as the Burst Attack Psydisaster.
Weaknesses: Bug, Ghost and Dark-type moves | Same as base in Y Mega Evolution, X Mega Evolution is weak to Ghost, Flying and Fairy-type moves | None notable
Feats:
*One-shot Articuno after fighting 4 of Red's other Pokémon.
*Casually created a hurricane in the movie.
*Casually reacted to Pikachu's Thunderbolts in the anime, which have been shown to have comparable speeds to Magnemite's.
*As Shadow Mewtwo his Dark Nova creates a planetary bomb.
Notable Attacks/Techniques:
*Pressure: Base Mewtwo only. Mewtwo exerts a pressure on the opponent which makes them expend twice as much energy tiring them out twice as quickly. Furthermore, some iterations also include that attacks hitting Mewtwo do less damage, and if under a certain threshold, do nothing at all (not counting effects).
*Unnerve: Base Mewtwo only. Mewtwo's presence unnerves the opponent preventing them from eating berries.
*Life Force: One of a series of Abilities that appeared in Pokémon Conquest. It allows Mewtwo to passively recover health between attacks.
*Insomnia: Mega Mewtwo Y only. Mewtwo cannot be put to sleep.
*Steadfast: Mega Mewtwo X only. Mewtwo speed raises every time it flinches.
*Psystrike: Mewtwo's signature move. Mewtwo fires off a powerful psychic projectile which targets defense instead of special defense.
*Laser Focus: Mewtwo concentrates intensely ensuring that its next move hits critically.
*Psywave: Mewtwo fires off a wave of psychic energy.
*Confusion: Mewtwo attacks with a telekinetic force, similar to Psychic, which can cause confusion.
*Disable: Mewtwo disables the opponent's last move entirely.
*Safeguard: Mewtwo creates a protective barrier around itself and its allies that protects against status conditions.
*Swift: Mewtwo fires off a series of homing stars at the opponent. Some iterations bypass resistances and the skills and abilities of the opponent.
*Future Sight: Mewtwo prepares a powerful psychic attack which strikes the opponent later on. It ignores moves like Protect and Detect, meaning barriers and precog don't help against it.
*Psych Up: Mewtwo copies the opponent's stat changes.
*Miracle Eye: This move allows Mewtwo to hit those immune to Psychic-type moves with Psychic-type moves and it also allows it to ignore evasion. Pokkèn Tournament introduces a "reset" effect to the move in which the last attack used by Mewtwo gets replayed, even if it already hit or dispersed.
*Psycho Cut: Mewtwo fires off blades of psychic energy which have a high chance of dealing critical damage.
*Power Swap: Mewtwo uses its psychic powers to swap attack and special attack with the opponent.
*Guard Swap: Mewtwo uses its psychic powers to swap defense and special defense with the opponent.
*Recover: Mewtwo heals itself of any damage it may have received by up to half of its maximum health.
*Psychic: Mewtwo uses a strong psychokinesis for offensive, defensive, and supplementary means such as lifting the target in question or simply blasting them. It may also lower their special defense.
*Aura Sphere: Mewtwo draws from its aura and forms it into a light blue sphere which it then fires. It highly difficult to avoid because of its homing properties.
*Mist: Mewtwo creates a mist that protects it and its allies from having their stats lowered by the opponent.
*Barrier: Mewtwo sets up a psychic barrier to sharply boost its physical defense. This also has been used as a forcefield, and some iterations prevent any outside effect, damaging or otherwise (within reason), from affecting Mewtwo as long as it's active.
*Amnesia: Mewtwo temporarily empties its mind to boost its special defense.
*Nasty Plot: Mewtwo stimulates its brain by thinking bad thoughts. This sharply boosts its special attack.
*Me First: Mewtwo uses the opponent's intended move before they can.
*Hyper Beam: Mewtwo fires off a destructive beam of energy. Unlike most Pokémon it doesn't appear to need to recharge afterwards.
*Counter: Mewtwo reflects any physically based attacks back at the opponent.
*Shadow Ball: Mewtwo fires off a black and purple shadowy ball of energy at the opponent. It may also lower their special defense.
*Protect: Mewtwo creates a forcefield to protect itself.
*Taunt: Mewtwo enrages the foe so they can only use damaging moves.
*Magic Coat: Mewtwo can reflect non-damaging moves back onto their user.
*Ally Switch: Mewtwo can swap its position with that of an ally.
*Psydisaster: Mewtwo's Burst Attack. Mewtwo stuns the opponent with psychic energy and slices them with a Psycho Cut. He then teleports them to a pitch black dimension in which the opponent is trapped in a ball of psychic energy. Mewtwo then flies forward and punches the opponent with a large portion of psychic energy.
==Gallery==
Adventures Mewtwo.png
Collectibles Pokemon Trading Card Game XY8 BREAKthrough Mewtwo EX Booster Packs Factory Sealed Box Blue Impact Red Flash Set 01.jpg
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1509217770185.png|Mewtwo's armor from the first movie
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==Notable Matchups==
Victories:
Sailor Moon (Sailor Moon) Sailor Moon's Profile (Speed equalized, both bloodlusted, 5-B anime Sailor Moon)
Ben Tennyson (Ben 10) Ben's Profile (Ben had Master Control enabled, Alien X was restricted, and speed was equalized)
Losses:
Fiamma of the Right (Toaru Majutsu no Index) Fiamma's Profile (Speed was equalized, 5-B versions)
Inconclusive:
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