1.17: The Evolution Update

Welcome to my own 1.17 update, and my first fanon update as well. So let's chew on this!
Beware though, the update is incomplete
== Towns ==
These are the villages who advanced civilization, they have larger houses and better trades, and towns are wider.
What's good about this is that sometimes, castles are on the center of the town, and has very good loot; if you take the risk!
Castles are guarded by guards and plated golems.
== Guards ==
Villagers are no longer helpless! They can now fight back if you give them a "Mercenaries' Resume" which can be traded from leader guards at a shocking price ranging from 6 to 12 emeralds per piece! When villagers become guards, a menu will appear on the screen, here you will give him the equipment.
They also level up when they have killed a specific amount of any mob. Their looks will change every time they level-up, so does their attack damage and armor protection! When leveled up at the max level, they will become leader guards who trades "Mercenaries' Resume"
== Plated Golem ==
Iron Golems just got better! They can use skills like stomping on their foes or whacking their heads like playing whack-a-mole. Their health is a big margin, two times if we compare the ender dragon. But due to the slow attack speed and how slow the golem walks, makes them a bad decision for a "1 VS. 100 zombies battle."
In order to make a plated golem, the iron golem must be dismantled by an armor smith and change the golem's parts with new ones. To do the job, the armor smith will need a "Toolbox" to start with which can be found at blacksmith chests. The process will take one day and after that, viola, the golem will return.
We're finished with the town's features, let us introduce:
== Catacombs ==
These are hidden below desert and plains villages. (towns have a higher chance of having a catacomb)
They have the same style as strongholds do, but instead of stone bricks, sandstone is used instead and soul sand is used as the flooring. The catacombs have dead ends that are sometimes filled with bone blocks and sometimes, skeleton skulls. But not all dead ends are like this, when the bone blocks are dug off, there may be a hidden room with treasure.
Some catacombs have a hub, where the boss rests in a long and deep slumber. To awaken the boss, the player must gather 4 specific skulls and place them in their respective pedestals. The skulls are sometimes hidden in filled dead ends, so keep digging some bones until you find one!
== Fallen Hero ==
The fallen hero is cursed from an unknown time, this led to him his impending death.
After placing the skulls in their respective pedestals, the coffin where the boss opens up, and a light similar to how the ender dragon dies flashes. The fallen hero must be finished off to cleanse the fallen heroes' body from the curse, when the boss is killed, the boss will drop a valuable item as gratitude and once again, will rest inside the coffin--FOREVER!!
Ok, i am overreacting, Next Feature!
== Wandering Bazaar ==
If you need to find a village but can't find one, you can always find a wandering bazaar near spawn (beware though, some of the bazaars have some thugs wandering for prey). The trades are a bit bad compared that to the villagers in villages, and the houses are just tents and stalls.
== Thug ==
They wander the bazaar to find a victim to murder, they are stealthy, strong and viscous. It's attack is very weak, 1 heart. But due to it's nimble arms, it has a DPS of 4 hearts per second! Nasty little thug!
The bazaar isn't that exciting, so let's continue digging in!
Category:Fan Made Updates