146723-wildstar-not-for-this-average-player-page-11

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Lol coming from the person who joined 2 months ago and every post has been a little *cupcake* fit. Mad or nah?
 
Please instead of crying game to hard. git gud at it and stop being a little cry baby
 
git gud scrub
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I cant like his posts fast enough. What he says is the reality and some people just dont want to hear it.
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You [ufa] are one of the people giving raiders a bad name.
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The reality of what? An underpopulated game? I never said this game was difficult..........the raids are no more scripted than any other MMO on the market. The full action combat is what makes it interesting. The problem lies within accessibility (and the fact that it's 2016 and nobody cares about listening to EQ neckbeard dinosaur's of yesteryear).
 
I also find it humorous how Ufa thinks this is pro MLG material..........no Ufa your neckbeard is not going to be a youtube spotlight and you are not a snowflake.
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What he says are the words of a complete douche. I raid, and I wouldn't want to be associated with an attitude like that at all. It helps nothing treating other players like trash.
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Maybe, but then he's still vastly outnumbered by people giving casuals a bad name. If those were at least honest and argued for "bads", not casuals, it would be a great advantage for the whole discussion.
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the reality that you need to invest time in getting good in this game and that success is not automatically handed to you like it is in other games, and thats why people complain its too hard, too inaccessable, too.... HARDCORE (lol).
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What he says are the words of a complete douche. I raid, and I wouldn't want to be associated with an attitude like that at all. It helps nothing treating other players like trash.
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Ufa doesn't give a damn.  He's truthful that in having multiple difficulties caters to the I don't want to try to get better crowd.  But the easier version doesn't mean better.  Look at Adventures and how they don't happen.  Sure rewards aren't as great, but there's no challenge in them whatsoever.  I will give points on people not wanting to harder content like protostar compared to stl.  Is it cause they are bad and don't want to try to get better, more than likely.  
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The reality of what? An underpopulated game? I never said this game was difficult..........the raids are no more scripted than any other MMO on the market. The full action combat is what makes it interesting. The problem lies within accessibility (and the fact that it's 2016 and nobody cares about listening to EQ neckbeard dinosaur's of yesteryear).
 
I also find it humorous how Ufa thinks this is pro MLG material..........no Ufa your neckbeard is not going to be a youtube spotlight and you are not a snowflake.
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Ufa doesn't give a damn.  He's truthful that in having multiple difficulties caters to the I don't want to try to get better crowd.  But the easier version doesn't mean better.  Look at Adventures and how they don't happen.  Sure rewards aren't as great, but there's no challenge in them whatsoever.  I will give points on people not wanting to harder content like protostar compared to stl.  Is it cause they are bad and don't want to try to get better, more than likely.  
HA, you obviously did not play prior to f2p or even raided far if you think the raids aren't difficult.  When it takes 6 months to clear a raid, that says something.  Maybe it was to hard for some, and people don't like wiping 400+ times on a first boss, but honestly, that's what alot of raiders want to see.  If you don't want that, than why are you raiding?  That's the point all the raiders are trying to get across, but you keep bringing up LFR.  1 game does LFR with really dumbed down versions that people want out of the game.  A couple other does a raid finder without dumbed down versions.  Bacon hit the nail on the head and stagnation.  People are lazy, and lazy people die in this game.  Maybe that's why it's to hard, can't afk thru a fight.  
 
It comes down to developing new content, not creating multiple versions for people to want to raid.  If that was the case, augementors would be done before going into DS, but it's not.  Put a raid finder in there, sure.  GA will get done, at least to ohmna, but when people see SD, and they go wtf why am I in here for 2 hours wiping, than it's 4 hours, than its a few days later and still wiping, guess what, people will cry to nerf the content.  And I'll say, stfu, get better, learn to wipe, you want to be a raider, than have to take it like a man.
 
IF giving an easier version of the bosses stops people from bitching and moaning and when they get in there, and go, that's it for raids, really?  Thought they were suppose to be good.  You seriously sucked all the fun out of the raiding and what a Wildstar raid is because you wanted an easier version.   What, x89, only big bomb blows up platform, and you can tank him in adventure gear?  OH yeah, lets put on loot too.  Lets see, normal DS would drop what, iLvl 100 gear, because 90 is world bosses, so that leaves GA being obsolete.  Than normal GA is iLvl 90, well, that leaves vet dungeons obsolete.  Oh, lets rework the loot system again because of..........wait, F that.
 
Your crying over not being able to experience the very end game content as a raid, you know the thing where you join up with 19 others and down bosses, because for whatever reason of I can't devote 9 hours a week to this game (really, not even if you have a guild that is ok with you showing up for 2 of the 3 raid nights), than guess what, raiding isn't for you.  Do small group content.  And yes, they need to add a lot more, and also a way to redo content and not grow bored of it after 3 months.  But lucky for you, GA is puggable now, easily.  Takes a bit of work to gear up to get there, but it's doable.  And a Raid finder would help get groups, but oh, that's what interacting with people does, forgot, I have to actually talk to people in an MMO.  Maybe someday, DS will be puggable, but at this time, with 0 experience in the place, and getting 19 others with 0 experience, guess what, have fun, I will bask in your tears.
 
Instead of whining to add stuff or oh, I want a LFR because I'm antisocial and playing a single player game in an MMO, find a guild that is looking for players.  Hell, my guild has a few casuals that only come on GA nights, and a few of our DS raiders run them thru it or bring their alts.  There's a group of guys that only log on for that night.  3 hours of their week.  There's a few guilds that do this in the game.  Talk to guilds.  Oh, and get better at your class.  Learn rotations, learn what to rune, and what to go for gearwise.  Know how many players complain about not being able to find a guide on their class?  Like really?  Leveling all the way up to lvl 50 didn't teach you your class at all?  I've talked to players that know there class, go into vet dungeons with crap expedition gear or less, and outdps the guy in full vet dungeon gear.  
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The biggest problem that plagues WS is the actual amount of content, not the perceived amount.
 
6 Dungeons
6 Adventures
6 Shiphands
2 Raids
3 dedicated daily areas
 
That's really it. Yes, there are veteran versions but they're literally the same thing so it's just retread. Congrats on getting to 50, have the same stuff but harder! Not a great reward if you really stop and think about it. All of that stuff, save for the raids and daily areas are done while leveling. So, that leaves World Bosses (which are fun in their own way), Dailies, Raiding, and Housing (also fun in it's own way). Not a lot here folks. Face it, there just isn't enough to do at "end game" for a lot of people out there. You level up, almost solo entirely, and then get faced with doing the same things you've already done? Um...did I miss something here? Why is the end game all the same stuff mostly? That's the real question, there's no real, actual variety compared to what you've just done going from 1-50. 
 
Ideally, you'd have all of those plus their vet versions and a series of all new things to do at 50 in at least the dungeon category to prepare for raiding. Maybe they have story, maybe they don't but it's something grossly overlooked in WS by Carbine. The only reason so many want into raiding is because a) they've been told is amazing and super fun and b ) there's nothing else to do other than the same content before. Some enjoy the grind, many want other new things. At this point in time, the game is lacking stuff.
 
I'm all for having multiple difficulty levels of things, ups the challenge, and should be there! But, shouldn't there be other things that are new? That'd scratch the itch of learning new mechanics, seeing new boss fights, etc and all sorts of things.I mean, it's been a very, very, very long while now for a lot of us (most of those talking in this thread actually) and the grind of just doing the same thing for 18 months is well....just that.
			
				
	Edited December 22, 2015 by Kitsune Hazard	
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The reality of what? An underpopulated game? I never said this game was difficult..........the raids are no more scripted than any other MMO on the market. The full action combat is what makes it interesting. The problem lies within accessibility (and the fact that it's 2016 and nobody cares about listening to EQ neckbeard dinosaur's of yesteryear).
 
I also find it humorous how Ufa thinks this is pro MLG material..........no Ufa your neckbeard is not going to be a youtube spotlight and you are not a snowflake.
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			This thread is fun. The constant "us vs them" mentality the elitists and casualists (?) in this thread have is as interesting as my defecation, and about as productive.	
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Ideally, you'd have all of those plus their vet versions and a series of all new things to do at 50 in at least the dungeon category to prepare for raiding. Maybe they have story, maybe they don't but it's something grossly overlooked in WS by Carbine. The only reason so many want into raiding is because a) they've been told is amazing and super fun and b ) there's nothing else to do other than the same content before. Some enjoy the grind, many want other new things. At this point in time, the game is lacking stuff.
 
I'm all for having multiple difficulty levels of things, ups the challenge, and should be there! But, shouldn't there be other things that are new? That'd scratch the itch of learning new mechanics, seeing new boss fights, etc and all sorts of things.I mean, it's been a very, very, very long while now for a lot of us (most of those talking in this thread actually) and the grind of just doing the same thing for 18 months is well....just that.
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I see your point Kitsune, but normal versions of a dungeon at 50 don't work.  It showed when SSM was a lvl 48-50 dungeon.  No one ran it.  Not because it was hard, it was actually alot easier than vet, but it came down to why run a normal at 50 when I can run a vet?  IDK, when I hit 50 way damn, I've played a long time in this game,  I tried the vet's and got stomped.  I wasn't geared enough.  Got a little better gear, and was a different experience for me than normals by a little but back than vet dungeons were a completely different beast.  But having basically 18 dungeons to run in this game @ 50 with varying difficulties is not bad for a launch game.  I like the fact I can level up with them than run harder versions.  Hell, know how many don't do normal dungeons leveling up.  
 
I've had a night to calm down and think over my last post.  Put in another difficulty, but has to be on future content, not current.  Like redmoon.  And has to be done right that it's on par with GA or not as severe a jump from GA to DS.  Maybe Late GA>Augmentors difficulty?  Have a gatekeeper there too w/ an attunement be it kill x89 or something.  And have a raid finder for all the raids, just giant warnings that you need to be prepared to wipe, here's the gear/stats you should strive for, ensure your runed (if there's a way to check to ensure thats done, great), suggested Gear score (and if your not @ the suggested gear score, another giant warning).  But has to have the essence of what Wildstar raiding is.  You see in in world bosses when you actually get 20 people, they aren't a pushover with 20, not the zergfests they are.  
 
For the raid finder, have people able to queue up for them, but the loot are purple iLvl 100-110 gear, not orange with possibly the last boss dropping an orange iLvl 110 item.  No class tokens, no set tokens, no major/minors drop, just loot 2 or 4 w/ challenge.  Same for GA raid finder and DS raid finder.  Though this is the hard decision, keep the same GA/DS loot or the loot may have to change and have it drop purple iLvl 96-100 like the contract board and the stuff not dropping mentioned a sentence ago.  So it's worth it more to actually join a guild and raid.  Have it broken out in wings, and like I mentioned in previous post, have to do wing A before Wing B, resets weekly.  Also instanced World Bosses, that you can run once a day or get loot from that specific boss but still have some rewards so people queue like they do for vet dungeons, so people will run for gold/glory rewards, just not gear.  The transition from GA to DS would go faster this way too.
 
I believe that would answer the people wanting a raid finder over finding a guild and making time to do it.  But, will this happen, maybe in stages because honestly, does TimeTravel have time to do this?  He wouldn't have to change the fights for DS or for GA, just have to implement a raid finder.  Would it happen in stages, Instanced world bosses first, than see how that raid finder works for those than proceeed to GA/DS?  
 
But that would solve the casual I want to raid imo, but still people would scream for less difficulty.  Now to the other stuff, well, maybe action combat that requires someone to pay attention turns people off to this game, but this game has almost no advertising.  It's not known.  Is NCSoft not advertising so their other games hit it off?  B&S is about to launch.  But who actually knows that is happening because I don't see much on that.	
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Yeah, normal version of the level 50 dungeons won't work, as SSM proved. It dropped great loot and was easy. I mean, it was bar none the easiest way to get prepped for vet dungeons. It taught you the basics, wasn't tough, and it dropped excellent gear. My wife's addition to instanced content started with a guild run through that dungeon.
 
And no one ever, ever ran it. Even when it was incentivized. The only times I can remember running it were when we put together a full premade. I encouraged others to do so, but they just didn't.
 
As for other stuff, I'll be very interested to see where Carbine is headed. I don't feel like the current system is very forward thinking with regards to the flat dungeon structure and power creep. I would like it more if you did dungeons and raids, not dungeons THEN raids.	
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All end game content needs some form of scaling. Dungeons/Pvp/Raids. Raids have it, Pvp kind of has it, Dungeons have nothing. Then again some "people" cant even do dungeons so giving more levels of difficulty to them would be done by those who do them now. Leaving the others to come on here and complain that it isn't "Progression" for them.  :ph34r:
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LOL- yes!  And thanks :) We've also downed Limbo, but thus far I'm not counting it because it's bugged :(  We're having fun with minis and Lettuce, but running into holiday schedules so will be a bit before we can get back to working on Lettuce.
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I have no problem seeing it (raiding) opened up, but not dumbed down.  Besides the select few who voiced their opinions here, I have to say that most raiders here do not have their noses bent out of shape.  For the longest while our guild had to resort to merging guilds or picking up other DS raiders who maybe were not content with their situation before we eventually called raiding due to schedules and burn out for most.  More often than not most did not have the time commitment for raiding, that's fine.  But another problem is the fear of stepping in DS, granted I didn't see it a lot but it still happened and we eventually changed their mindset.  My point is that there's also a psychological aspect to this or seems to be and is something we need to address.  When people hear of guilds disbanding over SD (which in some cases did happen) it leads to the situation I describe. 
 
 
No I don't have facts or links to back this up, was just a personal anecdotal observation of mine.
 
I mean I used to raid DS (5/9) but due to real life stuff I just did not have the time to raid consistently, do I want to get back in there and get gear?  Sure, but I am not going to rush to go raiding since I have lost some interest in WS at the moment, mostly due to the pvp bots and just the whole rune situation right now (I am fully runed on my main however).
 
I just don't know whatever happened with being content with where you were.  Me personally, and I think I developed this as a kid playing mmo's (UO > SWG (pre-nge) > WoW (pre-cata) is that if I did not have the time to do the content, I did not expect to get the gear nor did I complain at not having it.  However I was usually in awe of those who did.  I realize the carrot on a stick is needed for non-raiders in this day and age but I found there was plenty to do outside of raiding and still getting gear.  Things also changed as the majority of our stats went from gear to runes, essentially opening up gearing to the masses (regardless of their cost), even if they did *cupcake* all over the current raiders at the time of its introduction. 
 
Guess I am just a different breed than the majority.
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I meet hostility in kind. Raid finder and separate boss lockouts is a start..............but my point still stands. DS as a raid is absolutely ancient in terms of typical MMO content lifespans, so the fact that I'd wager a majority of players haven't seen past a couple bosses is pretty sad since that is what end-game in WS is based around. Please don't start about adventures and expeditions......it's been widely lamented about how useless those are right now. That leaves what? Dungeons which can be rendered pointless by crafting and housing?
 
I'm not going to change your perception, that much is clear...........but come on, DO YOU really like that making a few subtle changes to a failed design/marketing philosophy is going to work?
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The "bug" on limbo now (things falling through the floor) is far less obnoxious than the previous "bug" on limbo (everyone loses 80% of their frames for no apparent reason).
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What he says are the words of a complete douche. I raid, and I wouldn't want to be associated with an attitude like that at all. It helps nothing treating other players like trash.
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The biggest problem that plagues WS is the actual amount of content, not the perceived amount.
 
6 Dungeons
6 Adventures
6 Shiphands
2 Raids
3 dedicated daily areas
 
That's really it. Yes, there are veteran versions but they're literally the same thing so it's just retread. Congrats on getting to 50, have the same stuff but harder! Not a great reward if you really stop and think about it. All of that stuff, save for the raids and daily areas are done while leveling. So, that leaves World Bosses (which are fun in their own way), Dailies, Raiding, and Housing (also fun in it's own way). Not a lot here folks. Face it, there just isn't enough to do at "end game" for a lot of people out there. You level up, almost solo entirely, and then get faced with doing the same things you've already done? Um...did I miss something here? Why is the end game all the same stuff mostly? That's the real question, there's no real, actual variety compared to what you've just done going from 1-50. 
 
Ideally, you'd have all of those plus their vet versions and a series of all new things to do at 50 in at least the dungeon category to prepare for raiding. Maybe they have story, maybe they don't but it's something grossly overlooked in WS by Carbine. The only reason so many want into raiding is because a) they've been told is amazing and super fun and b ) there's nothing else to do other than the same content before. Some enjoy the grind, many want other new things. At this point in time, the game is lacking stuff.
 
I'm all for having multiple difficulty levels of things, ups the challenge, and should be there! But, shouldn't there be other things that are new? That'd scratch the itch of learning new mechanics, seeing new boss fights, etc and all sorts of things.I mean, it's been a very, very, very long while now for a lot of us (most of those talking in this thread actually) and the grind of just doing the same thing for 18 months is well....just that.
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Thank you! This is exactly the problem plaguing this game and pretty much all MMO's nowdays. MMO's are a dying breed and it's not because there isn't a huge audience for them anymore, it's because titles keep churning out vapid garbage. The fact that over 10 million people swarmed all over each other to play WOD proves that gamers still love their MMO's. And they're hungry for a good one. Unfortunately WoW lost sight of what made it so great in the first place and the release of Garrisonville caused their sub numbers to fall so fast and so hard that they're no longer planning on releasing quarterly numbers. It's not that the raids aren't good, they are. It's that the rest of the game plays like an app. And yeah, they still have LFR and it's not saving them.
 
WoW was so successful in part because they managed to create an entire world. It was a place that you actually felt like you were visiting - and that's exactly what an MMO should be. It's exactly what players want. There were raiders and RPers, farmers and gold makers, duelers, PvPers, crafters, altoholics, dungeon crawlers, and everything in between. There was always something to do in that game. Always. Because of the way the world and factions were initially set up, there was a ton of world PvP. I was on a PvE server and still every little joint was jumping. All through Wrath Southshore and Tarren Mill was still a thing. Crossroads was still a right of passage for alliance.
 
When you came in out of the world to someplace like Ironforge you felt like an adventurer shaking the snow off their boots and entering a warm, bustling city. People were running around taking care of business, chatting, hawking their wares on the IF bridge and interacting. You made friends, some of them lifelong, by leveling, joining and making groups, world pvping, raiding and being generous and fair in your profession.
 
Sometimes it was the little things that gave that game soul. Like sitting on the roof of the blacksmith in Goldshire after a grueling night of raiding, enjoying the night sky and talking quietly with your friends.
 
Destroying the world, emptying the cities, fake CRZ bullshit, destroying the community, lobby ques, destroying professions, and yes, LFR have ruined what was once a great game. WoW took that slow road to destruction by losing sight of what MMO players want and other games have followed.
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Oh yes. We tried limbo for a week or so with that bug, and everyone was ready to toss their computers out the window.
 
I'll take this version without complaint. Just not going to brag about it :P
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You're 2/9, jeff.  It's an easy 2/9, but still 2/9, so grats!
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I see your point Kitsune, but normal versions of a dungeon at 50 don't work.  It showed when SSM was a lvl 48-50 dungeon.  No one ran it.  Not because it was hard, it was actually alot easier than vet, but it came down to why run a normal at 50 when I can run a vet?  IDK, when I hit 50 way damn, I've played a long time in this game,  I tried the vet's and got stomped.  I wasn't geared enough.  Got a little better gear, and was a different experience for me than normals by a little but back than vet dungeons were a completely different beast.  But having basically 18 dungeons to run in this game @ 50 with varying difficulties is not bad for a launch game.  I like the fact I can level up with them than run harder versions.  Hell, know how many don't do normal dungeons leveling up.  
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Thats is whats propelling this thread.
 
You elitists who enjoy the game as is don't want to change the game for us! You're special snowflakes! Changing the game for us should be your priority! Also, Sonic games should have less running and more fighting, and guns, and bandages!	
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For the life of me, learn how to multi-quote Chem :P .  Such "casual" posting for this "hardcore" thread.......that gave me a chuckle.
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This is the problem entirely, they shot themselves in the foot from the start. There should've been a whole new series of dungeons at 50 which were harder just by their nature of existing. You'd have your Vet versions of the others to bring them up to the level of the other 6 at that point. Then you'd have 12 hard dungeons at that point and a lot more variation of things going on in tandem with the Vet versions of Adventures. Remember at Launch we didn't have Vet Shiphands, they came almost year later as well (Drop 4). So at launch we had 12, if you count Adventures, and only 6 if you don't. 
 
What likely ideally should've happened at launch is this:
 
Leveling -
6 Dungeons (unskippable)
6 Adventures (a couple unskippable)
6 Shiphands (a couple unskippable)
"End Game" -
6 Vet Dungeons (a couple needed to unlock Advanced)
6 Vet Adventures
Daily Zone
4-6 Advanced Dungeons (new mechanics, bosses, story, part of attunement, could end up being close to 5 main raid content almost, etc)
2 Raids
 
With this set you have more to bulid off of and various things going on. At that point, they could tune the Advanced later and add them to the Vet roster after a certain number had cleared them, while adding new ones, which would give even more to do across many levels of difficulty and challenge. Consider that they've given us Vet Protogames since launch in the Dungeon Department, and 6 Vet Shiphands/Expeditions, other daily zones, etc. So that would up the end game total to a lot more than we have now. Especially when you factor in the World Boss changes and other things that came into play recently. All together, a hefty amount to do at level cap and gives more direction to expand in. Maybe you have to do a couple Vet versions of things at first to unlock the Advanced. They could add in Advanced Shiphands as well there too over time, if they were totally new it would up the challenge for those that don't raid for whatever reason. Everyone ends up pretty content there as many paths of progression/grinding are possible for various levels and play styles.
 
There's a lot that could've been done, that just wasn't. Sure, it's hindsight now, which makes it easier to discuss but also harder to implement as well since they're pigeonholed somewhat.
 
Also, randomly thinking, why don't they have timers for big Warplot PvP events for people to do for shinies? It seems like a logical thing to do at this point. People seem to enjoy PvP during the Prestige weekends. Maybe there should be something where Warplots get to shine a bit. Lots of lore reasons for matches to happen (Protostar Tournament, etc)...could be interesting to breathe some life in there now that I think about it more.
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I could stand here all day and chest thump like some of these other people, but what would prove? That I'm just as derpy?
 
The bottom line is that there are 2 subgroups of this game's population that are happy, and those are the raiders and housing fanatics. So let's sit down here for a moment and process those facts. We've already seen that the raiding population was not enough to support the game when it was P2P, that fact won't likely change since the dedicated raider population tends to spend less $ on vanity items that do not impact performance or display status. That leaves us to our housing fanatics, which if the population is large enough could probably support this game on their own through the cash shop (very interested to see the #'s next quarter).
 
Now for the PvP subgroup........in my opinion they're the equivalent of raiders in terms of contribution, but tend to stick around longer since that is the true test of skill/ability (not memorizing fight scripts). PvP'rs certainly aren't pleased...........in fact I don't really think there are any PvP players left.
 
That leaves your average/casual MMO player subgroup. This group arguably compromises the largest % of all players across the MMO genre. A group that has largely been ostracized from WIldstar, and whether you choose to agree with that does not make it any less so...........whatever the reason may be.
 
So you are left with 2 niche groups of players to support a AAA title in a F2P model, I find it difficult to see how any of this will turn out differently than the sub model since you are not really introducing any new sources of revenue.
 
 
 
People like Ufa and Shory are hedging their bets on housing players being being enough to keep this game out of the red........................I'm not a betting man by any means, but I'd avoid those odds if it were I.
			
				
	Edited December 23, 2015 by Vahlen I	
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The bottom line is that there are 2 subgroups of this game's population that are happy, and those are the raiders and housing fanatics.
 
Now for the PvP subgroup........
 
That leaves your average/casual MMO player subgroup.
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Lol ^
 
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Ya, you're right.................That's why this game is such a success. Your pathetic ad hominem attacks are old. Personally, I'd be embarrassed to feel so threatened by the idea of casual content in a game struggling this badly. You and Ufa kind of remind me of the Ringer........wannabe standouts in a small crowd of relative skill.
 
I'll keep going back to my point that nobody streams this game, nobody watches this game, and nobody even makes (popular) videos of this game. There's not a whole that makes this special aside from it's combat and relative arbitrary end-game difficulty...........but keep thinking you're that special snowflake. I'll be chuckling in the corner when you melt kiddo.
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			But anger and resentment towards other players is a Wildstar past time! Especially if said other players are filthy casuals!	
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whats happening to this thread? only 10-15 new posts the last 10 hours? it happened to be 2-3 pages.
come on casuals dont let this thread die.	
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But anger and resentment towards other players is a Wildstar past time! Especially if said other players are filthy casuals!
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Greetings,
 
Since this thread has fallen back into petty insults it is now locked, warnings will be given where appropriate.
 
You've had 48 pages and almost 1000 replies to make your point.
 
Cheers,
 
Team WildStar	
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