Updates

===Dates are set as DD/MM/YYYY===
===Update v.0.2.4a (12/01/2024)===
 Content:
 * All gifts can now be opened!
 * Hit confirm sound volume lowered
 * Added back cash per hit for zombies
 * Cavebat adjusted to feel better to play
 * Objective items can no longer be interacted with by zombies
 * Added objective change UI
 * Inventory UI redesigned to accomodate for more content
 * Added loadouts
 * Menu UI made larger (too much wasted space)
 * Stalker reworked, instakilling people by jumping off the map is no longer possible, instead Stalker will fulfill more of a support role where once Stalker has someone grabbed, it gains 60% damage resistance and can carry players to mobs like Tank to finish them off. Stalker drains stamina much more quickly now. Remember that burn bypasses resistance and grabbed players can still use their melee weapons.
 * Stalker can now spawn naturally at a very low rate
 * Added Auto-Ready and Skip Cutscenes settings. Auto-Ready immediately sets you on Ready status upon entering the game or finishing a round and will only put you off it when you manually set your Ready status to Not Ready. Auto-Ready is enabled by default.
 * Healing other players directly (Medkit, Cake) gives you money
 Balancing:
 * Fire Essence damage resistance decreased (50% -> 20%), went a little bit too crazy with Cestus + Slateskin + Last Survivor bonus
 * Cestus block is no longer affected by damage resistance
 * Cestus punishes you harder for letting yourself get block broken
 * Elemental burn status changed to apply burn damage over 2.5s instead of 1s, total damage unchanged
 * Elemental burn can now re-apply after 0.5s instead of 1.5s
 * Duck damage decreased (100 -> 25)
 * Officer Vest given 25% ice resist
 * Officer Vest resistances buffed to 25%
 * The King's Defender fire resist decreased (-75% -> -100%)
 * The King's Defender fire resist decreased (15 -> 5)
 * When a Survivor dies and currently has a turret, the turret gets destroyed
 * Tank health now scales percentually (if you had 1000 hp and 2000 max hp and a Survivor dies, you now have 750 hp and 1500 max hp instead of 1000 hp and 1500 max hp)
 * Tank rock now pierces through destructible objects, instantly destroys objects as well
 * Projectiles now harm destructible objects
 * Straw Hat standard health nerfed (50 -> 15)
 * Straw Hat standard stamina reduced (50 -> 10)
 * Minigun is now refillable
 * Minigun damage decreased (45 -> 20)
 * Minigun range increased (110 -> 200)
 * Minigun spread increased (4 -> 5)
 * Uzi ammo count decreased (32/3 -> 32/2)
 * Rambo Knife projectile given less gravity
 * Sniper and Barrett can now pierce through zombies
 * AK-47 spread increased (0.2 -> 1)
 * AK-47 range decreased (180 -> 150)
 * Thompson spread increased (0.2 -> 0.25)
 * Famas F1 reload speed buffed (4s -> 3.8s)
 Bug Fixes:
 * Fixed being able to get up from Smoker if your freeze ends while caught
 * Fixed shoulder accessories not appearing when spawning as zombie
 * Fixed visually being able to swing your melee without sufficient stamina
 * Fixed melee hits not registering if you are too close to a wall (not necessarily trying to hit the person from behind it)
 * Fixed music resuming after Tank dies when muted
 * Fixed Cavebat infinitely stunning if Cavebat respawns before the end of the stun
 * Fixed Duck infinitely stunning if Duck respawns before the end of the stun
 * Fixed Tank cooldown timer rarely counting down twice as fast
 * Fixed damage being registered while humanoids are dead
 * Fixed King Cake explosions not working
===Update v.0.2.3a (12/01/2024)===
 Bug Fixes:
 * Removed the cash gain on hit, because there's an edge case that basically allows you to infinite money farm.
===Update v.0.2.2a (11/01/2024)===
 Content:
 * Zombies now get money for damaging survivors equal to the amount of damage they deal
 * Smokerville removed, secret gun will be moved to another map soon
 * Added damage indicator for when you get hurt
 * Added hit confirms
 Balancing:
 * Survivors can no longer damage surrounding zombies when fighting a Hunter or Stalker (this was already a feature for Smoker, no reason why Hunter and Stalker wouldn't have it as well)
 * Crawler damage increased (5 -> 6, this was an oversight)
 Bug Fixes:
 * Fixed Elemental Stalker being immune to damage if the damage it took was fatal
 * Fixed Tank cooldown timer starting earlier than intended causing tank to appear ~30 seconds into the round
 * Tank leaving the game or falling into the void no longer breaks Tank theme and Tank cooldown timer
 * Cash gained from other sources than kills no longer count towards killstreaks
 * Melee weapons (including Flamethrower) can no longer hit through walls
 * Fixed being softlocked when attempting to purchase Tank before someone spawns as one
===Update v.0.2.1a (11/01/2024)===
 Balancing:
 * All stats have been reverted to what they were post-nerf, except these:
 * All Elemental burns have been increased to 4 damage over 1 second (was 2)
 * All zombie damage buffed (5 -> 6)
 * ELI kill requirement increased (7 per survivor -> 10 per survivor)
 * Tank HP now dynamically scales with amount of survivors left (if you spawn as tank with 14 survivors, each time you kill a survivor your current max HP will go down)
 * Straw Hat all resistances nerfed (-20% -> -50%)
 * Burn now interrupts healing again
===Update v.0.2.0a (10/01/2024)===
 Balancing:
 * All nerfs are being re-applied, zombies currently have a win rate of 92.6% which is frankly ridiculous.
===Update v.0.1.9a (10/01/2024)===
 Balancing:
 * Reverted all zombie changes to pre-update and before the balancing "hotfix", except for the following:
 * Tank rock trip time decreased (1.5s -> 0.95s)
 * C4 Crawler damage decreased (80 -> 12)
 * Boomer damage reduced (10 -> 8)
 * Cavebat damage decreased (12 -> 8)
 * Hunter no longer deals damage on pounce
 * Smoker no longer deals damage on grab
 * Minigun is no longer refillable, has 120/1 now instead
Update v.0.1.8a (10/01/2024)
 Balancing:
 * Tank rock damage decreased (45 -> 35)
===Update v0.1.7a (09/01/2024)===
 Balancing:
 * Tank rock damage decreased (65 -> 45)
 * Tank rock trip time decreased (1.5s -> 0.95s)
 * Tank base health decreased (650 -> 500)
 * Hunter no longer deals damage on pounce
 * Smoker no longer deals damage on grab
 * All zombie scratch damage decreased (6 -> 5)
 * Burning no longer interrupts healing
 * Elemental touch burn damage decreased (8 -> 2)
 * Elemental Rebirth fire damage decreased (8 -> 2)
 * Elemental Rebirth explosion damage decreased (8 -> 4)
 * Elemental ball direct damage decreased (4 -> 3)
 * Elemental ball burn damage decreased (4 -> 3)
 * Cavebat spit damage decreased (8 -> 5)
===Update v0.1.6a (09/01/2024)===
 Content:
 * Zombies now have 1 second spawn protection
 * Frozen effect now slowly dissipates to indicate freeze duration
 * Added a bunch of new mob drops (not telling u which though :d)
 * You can no longer vote the same map twice in a row
 Balancing:
 * Taking a fatal blow as Stalker while not having anyone caught turns you completely invisible and gives you invincibility frames. You cannot grab anyone during this period. This effect can only trigger again once you've regained all your health
 * Stalker can no longer be stunned or frozen
 * Stalker HP regen buffed (1/s -> 2/s)
 * Cavebat damage decreased (12 -> 8)
 * Cavebat projectile speed increased (120 -> 150)
 * Cavebat projectile hitbox increased
 * Cavebat, Smoker and Stalker can no longer spawn near players
 * Boomer damage reduced (10 -> 8)
 * C4 Crawler damage decreased (80 -> 12 IT WAS 80 DAMAGE WHAT THE FUCK???)
 * Base zombie scratch damage decreased (8 -> 6)
 * Smoker grab damage reduced (8 -> 6)
 * Hunter pounce damage reduced (8 -> 6)
 * AK-47 ammo capacity increased (28/2 -> 30/2)
 * MP5 damage decreased (34 -> 30)
 * MP5 spread increased (0.1 -> 0.2)
 * MP5 ammo capacity decreased (20/3 -> 20/2)
 * FAMAS F1 damage decreased (45 -> 38)
 * FAMAS F1 ammo capacity decreased (30/3 -> 25/2)
 * FAMAS F1 range decreased (180 -> 120)
 * Francis' Shotgun damage increased (25 -> 30)
 * Uzi damage increased (22 -> 25)
 * Uzi ammo capacity increased (20/2 -> 32/3)
 * M16 ammo capacity increased (20/2 -> 30/3)
 * M16 range increased (150 -> 180)
 * M16 fire cooldown buffed (0.8s -> 0.6s)
 * M16 fire audio volume has been NERFED. why is it so LOUD
 * Minigun ammo capacity decreased (120/2 -> 120/0)
 * Minigun is now refillable
 * Minigun range decreased (200 -> 110)
 * Minigun reload (refill) speed nerfed (3.5s -> 4s)
 * Minigun damage reduced (65 -> 45)
 * Minigun spread increased (3 -> 4)
 * Thompson ammo capacity increased (40/1 -> 50/2)
 * Thompson damage increased (20 -> 25)
 * Handgun ammo capacity increased (8/2 -> 8/5)
 * Handgun damage increased (31 -> 34)
 * Handgun range increased (80 -> 100)
 * Barrett now has a walkspeed penalty
 * Decreased Rambo trip duration (1.5s -> 0.95s)
 * Standard Vest health reduced (15 -> 10)
 * Standard Vest fire armor reduced (25% -> 20%)
 * Standard Vest blast armor reduced (25% -> 20%)
 * Reloads are now cancelled by stun
 * Firing is now cancelled by stun
 * Healing is now cancelled by stun and taking damage
 * Pressing shift with your gun now stuns and pushes away anyone in range
 * Last player standing now gets 50% damage resistance and 2x stamina regeneration
 Bug Fixes:
 * Fixed vitamins + keychain allowing you to overheal
 * Fixed Boomer explosion not blinding
 * Fixed explosions not knocking back
 * Fixed item drop feature not working
 * Fixed Elemental Rebirth & Flame of Denial sometimes proccing too late and not preventing your death
 * Fixed ELI, SRV, FFA, MMA, MS, SBF being unwinnable on maps which were also available on RSC and OBJ gamemodes
 * Fixed players being able to walk while frozen if they were to be released from Smoker
 * Fixed certain items and weapons being unintentionally droppable
===Update v0.1.5a (09/01/2024)===
 Bug Fixes:
 * Fixed Boomer not applying debuffs on explosion
 * Fixed Boomer permanently tripping
 * Fixed Tank cooldown acting wonky
 * Frozen Heart can no longer be used as zombie
 * Fixed some other minor bugs as well
===Update v0.1.4a (08/01/2024)===
 Bug Fixes:
 * Fixed Virus bar still appearing on screen after losing Anti Virus
 * Fixed Ski Resort not being votable
===Update v0.1.3a (08/01/2024)===
 Content:
 * Added Anti Virus OBJ
 * Added revamped Ski Resort
 * Added secret gun
 * Zombies can now see their own health
 * You can now return to menu as a zombie (bottom right when dead)
 * Taking Vitamins while already having vitamin health active no longer fully regenerates your health into real health, instead only regenerates the already-existing vitamin health into real health
 * Survivor vitamin health is now displayed to other players
 * The cake command is no longer part of base kit. You now need the King Cake Keychain to use cake
 * All bullet damage past half the stated bullet range is now affected by damage fall-off. The maximum amount of damage fall-off is 50% at the absolute maximum range a weapon can damage at
 * Flamethrower particles changed
 * Added special interaction with Flamethrower and Flame of Denial
 * Added version number
 Balancing:
 * Flamethrower range increased (12 -> 15)
 * Flamethrower damage decreased (50 -> 42)
 * Flame of Denial self-burn increased (100 -> 250)
 * Flame of Denial explosion can no longer self-damage
 * Fire Elemental now automatically activates Rebirth if it were to take a fatal blow while having maximum stamina
 * Boomer can no longer reset for the first 5 seconds after spawn
 * Tank base health nerfed (800 -> 650)
 * Officer Vest health decreased (100 -> 50)
 * Officer Vest fire armor decreased (50% -> 15%)
 * Officer Vest blast armor decreased (50% -> 15%)
 * Officer Vest stamina penalty increased (-40 -> -50)
 Bug Fixes:
 * Fixed sometimes not being able to spawn as Tank after buying it
 * Fixed weird positioning when having someone pinned as Hunter
 * Fixed hotjoining the round causing music to not play
 * Fixed being permanently stunned
 * Rambo scaled down
 * Subscribe now only takes away your money if you would end up running out of spare items
 * Boomer explosion no longer goes through objects
 * Fixed major bug with Freeze where the freeze duration timer was global instead of per-instance
===Update v0.1.2a (08/01/2024)===
 * Ski Resort temporarily disabled because the author wants to remake it, it will come back once it's done.
===Update v0.1.1a (07/01/2024)===
 Balancing:
 * Flamethrower range buffed (8 -> 12)
 * Flamethrower ammo buffed (50/0 -> 100/0)
 * Ski Resort first rescue timer reduced to 3 minutes
 * Ski Resort second timer increased to 3 minutes
 * Ski Resort invisible walls added
 Bug Fixes:
 * Fixed OBJ/RSC not being winnable
===Update v0.1.0a (07/01/2024)===
 Balancing:
 * Only a select few zombies spawn close to survivors
 * Hunter stamina per leap decreased (25 -> 20)
 Bug Fixes:
 * Ski Resort now has visible ammo stations
===Update v0.0.9a (07/01/2024)===
 Content:
 * Added Medkit (yes you can heal others @ailbric)
 * Added Rambo including Rambo Jump
 * Added Flamethrower
 * Added New Map Ski Resort [OBJ & ELI]
 Balancing:
 * Hit registration should now be more consistent
 * Zombies now ALWAYS spawn close to Survivors
 * Tank base health increased (400 -> 800)
 * Tank rock projectile arc nerf reverted (3 times less harsh)
 * Tank rock damage increased (50 -> 65)
 * Cestus can no longer block fire damage
 * Cavebat spit cooldown decreased (0.2s -> 0.1s)
 * Crawler damage increased (5 -> 8)
 * Hunter pounce damage decreased (10 -> 8)
 * Smoker grab damage decreased (10 -> 8)
 * Melee hitbox made wider
 * Zombies can no longer attack while stunned
 * Burn damage now bypasses all resistance except fire resistance
 * Chinalake damage reduced (100 -> 65)
 * Minigun spread reduced (5 -> 3)
 * Hit registration made more forgiving
 * Explosions no longer go through objects (R2DA reference)
 * Ice Elemental F move no longer goes through objects
 * Ice Elemental F no longer freezes more than once
 * Boomer explosion defense debuff duration increased (4s -> 10s)
 * Boomer explosion damage decreased (25 -> 10) NOTE: This change was made because Boomer greatly helps Hunter/Smoker to deal damage to their victims following above changes
 * Boomer explosion range increased (10 -> 15)
 * Boomer walkspeed increased (14 -> 16)
 * Hunter leap stamina cost reduced (50 -> 25)
 * Elemental F move burn damage decreased (15 -> 8)
 * Elemental F move explosion damage decreased (15 -> 8)
 * Elemental touch burn damage decreased (15 -> 8)
 * Elemental ball direct damage decreased (5 -> 4)
 * Elemental fireball burn damage decreased (10 -> 4)
 * Military Vest health reduced (50 -> 30)
 * Military Vest stamina penalty increased (-25 -> -30)
 * Military Vest explosion resistance reduced (50% -> 25%)
 * Fireproof Vest health reduced (10 -> 5)
 * Flak Vest health reduced (10 -> 5)
 * Standard Vest fire resistance reduced (30% -> 25%)
 * Standard Vest explosion resistance reduced (30% -> 25%)
 * Standard Vest health reduced (25 -> 15)
 * The King's Defender health reduced (25 -> 15)
 * The King's Defender fire resistance reduced (-50% -> -75%)
 * Straw Hat given weakness to Ice (-20%)
 * Straw Hat no longer gives you the secondary-only bonus if your secondary isn't a melee
 * Straw Hat stamina increase is now 50 if you have a primary, 100 if you only have a melee
 Bug Fixes:
 * Ice resistance did completely nothing this entire time. Now it does.
 * Resetting as a Boomer no longer forces you as a Common
 * Fixed multiple memory leaks
 * Fixed hits sometimes being rejected unjustly
 * Fixed hitbox appearing on failed gun hit registration
 * Fixed leaderboard/vote overlap
 * Fixed Blackfield Station having a high cash reward
 * Fixed Duck nametag being readable
 * Fixed Boomer causing damage resistance to go into NEGATIVE 125% (yes it was that low)
===Update v0.0.8a (06/01/2024)===
Content:
 * Added Smokerville OBJ
 * Added Blackfield OBJ
 * Added a very familiar gun
 * Zombies now can also gain assists on survivor kills
 * Smoker tongue health is now displayed
 * Supporter pass added (duck zombie)
 * Maps will now tell you if they're on cooldown
 Balancing:
 * Zombie melee hitbox increased
 * Melee attacks vertical hitbox increased
 * MP5 damage nerfed (40 -> 34)
 * Survivor kill reward increased (100 -> 250)
 * Players can no longer collide with C4
 * Survivors can no longer collide with turrets
 * Turrets can no longer be placed on truss
 * Turrets can now be destroyed by zombies
 * Turret damage decreased (15 -> 10)
 * Explosions can now destroy glass and doors
 * Being set on fire while already burning now refreshes the burn status effect if the new burn is more potent than the previous burn
 * Chinalake arc made less harsh
 * Hybrids made more rare (20% -> 10%)
 * All zombie scratch damage nerfed (15 -> 8)
 * All zombie scratch range increased (5 -> 7)
 * Crawler damage nerfed (15 -> 5)
 * Crawler walkspeed increased (25 -> 28)
 * Tank rock stun duration increased (0.95s -> 1.5s)
 * Tank rock damage nerfed (100 -> 50)
 * Tank rock arc made 3x harsher
 * Tank base health nerfed (500 -> 400)
 * Tank scratch damage increased (15 -> 40)
 * Tank can no longer spawn for at least one minute at the beginning of the round
 * Once a Tank dies, another Tank cannot spawn for at least one minute
 * Increased Tank Price (300 -> 600)
 * Being Frozen now grants you 50% damage reduction by default (Frozen Heart overrides this)
 * Frozen base duration decreased (4s -> 3s)
 * Resetting as a zombie will now force you as a common infected
 * Hunter horizontal leap velocity decreased by 33%
 * Hunter leap stamina drain increased (20 -> 50)
 * Hunter pounce damage decreased (15 -> 10)
 * Elemental projectile speed increased (100 -> 120)
 * Elemental ball direct damage nerfed (10 -> 5)
 * Elemental ball cooldown increased (0s -> 0.2s)
 * Elemental fireball burn damage nerfed (20 -> 10)
 * Elemental touch burn damage nerfed (30 -> 15)
 * Elemental no longer immediately starts regenerating stamina after its F move
 * Elemental F move now takes all stamina
 * Elemental F move explosion damage nerfed (30 -> 15)
 * Elemental F move explosion range increased (10 -> 15)
 * Elemental F move burn damage nerfed (30 -> 15)
 * Smoker stamina regen decreased (100% -> 75%)
 * Smoker tongue no longer deals damage over time
 * Smoker tongue now deals damage upon first caught
 * Cavebat spit cooldown increased (0s -> 0.2s)
 Bug Fixes:
 * Shiftlock camera offset adjusted
 * /e dance emotes removed because of NOCLIPPING SHENANIGANS
 * Temporarily disabled a check which caused rockets to randomly disappear
 * Weapon stats are now displayed correctly in store
 * Probably fixed being unable to respawn
 * Fixed zombies spawning inside the floor at certain maps
 * Fixed Campfire Chaos first objective being unloseable
 * Fixed audio volume being set to 0 unintentionally
 * Fixed a bug where if you equipped a weapon and got pinned at the same time, you wouldn't be able to unequip the weapon
===Update v0.0.7a (06/01/2024)===
 Content:
 * Added glass break effect
 * Added New Bloxcoast (with working elevator!)
 * Added Sewers (with working gate controls!)
 * Added Subway
 * Added The Port
 * Added Oil Rig RSC
 * Added unique G11 reload
 * Added Gift Spawns to all maps
 * Added audio queue so things won't get weirdly interrupted
 * Added mechanical doors
 * Double EXP Friday is now Double EXP Weekend
 Balancing:
 * Ice Sledge no longer completely stops all inputs from registering
 * Buffed Revolver damage (40 -> 47)
 * Buffed Revolver range (80 -> 90)
 * Buffed Colt damage (60 -> 80)
 * Buffed Colt range (100 -> 110)
 * Buffed Colt firerate (0.5 -> 0.4)
 * Nerfed Colt reload speed (1.8s -> 2.4s)
 * Buffed G11 damage (33 -> 52)
 * Nerfed G11 reload speed (2.2s -> 4.6s)
 * Buffed M16 firerate (1 -> 0.8)
 * Nerfed Shotgun firerate (0.4 - > 0.8)
 * Survivors are now restricted to only punches when caught by Hunter, Smoker or Stalker (Stalker still allows melee weapons to be used)
 * Standard Vest HP gain reduced (50 -> 25)
 * Standard Vest Fire Resistance increased (20% -> 30%)
 * Standard Vest Blast Resistance increased (20% -> 30%)
 * Standard Vest now has a -15 Stamina penalty
 * Fireproof Vest HP gain reduced (25 -> 10)
 * Fireproof Vest now has a -10 Stamina penalty
 * Fireproof Vest Fire Resistance reduced (90% -> 75%)
 * Flak Vest HP gain reduced (20 -> 10)
 * Flak Vest now has a -10 Stamina penalty
 * Flak Vest Blast Resistance reduced (90% -> 75%)
 * Military Vest HP gain reduced (100 -> 50)
 * Military Vest now has a -25 Stamina penalty
 * Officer Vest HP gain reduced (150 -> 100)
 * Officer Vest now has a -40 Stamina penalty
 * The King's Defender Fire Resistance reduced (-30% -> -50%)
 * The King's Defender stamina increase removed
 * Commons have been removed from spawning until a solution to the Reset Problem can be worked out
 * Cavebat spit energy cost reduced (33 -> 25)
 * Tank rock damage increased (90 -> 100)
 * Tank rock damage projectile speed increased (120 -> 150)
 * Tank rock now only gets broken if the middle of the projectile hits the map, or the entire projectile hits a player. Should help with rocks breaking prematurely
 * Tank base health reduced (825 -> 500)
 * Tank spawn rate increased
 * Tank limit of 1 now also counts for natural spawning
 * Hunter initial pin now deals damage
 * Hunter can now horizontally leap
 * Hunter vertical leap height increased
 * Smoker can no longer be damaged by victims, instead they have a separate tongue HP which will forcibly release the victim when depleted. Smoker can use its tongue again when its stamina regenerates back to full.
 * Smoker walkspeed while having someone caught increased (6 -> 10)
 * Smoker can now scratch. Your tongue will not be cancelled if the victim is close enough to you
 * Elemental fireball hitbox increased
 Bug Fixes:
 * Portland map adjusted
 * The game now uses the Physics HumanoidState over PlatformStand. This should fix bugs related to trip, like being able to walk while frozen
 * Fixed sometimes being unable to respawn when falling into the void
 * Fixed some objective visual bugs
 * Fixed leaderboard background coloring being inconsistent
 * Fixed some stamina bugs
 * Fixed SBF not working
 * Hunter's victims now align with the orientation of the floor to prevent being stuck
 * Fixed damage resistance being applied in the wrong place (it didn't work)
 * Cestus block can no longer be used in MMA
 * Fixed Objective GUI being stuck when joining mid round
 * All glass is now breakable
 * Boss chest is now limited to 3 per player (for real this time)
 * Fixed Arcade only being winnable if exactly 1 survivor is left alive
 * Hammer can no longer be used on rescue vehicles
 * Fixed Survivors sometimes spawning in the ground
 * Fixed "blue screen" bug
 * Fixed hitboxes sometimes appearing
 * Fixed King Cake chests causing the server to freeze for about 5 seconds
===Update v0.0.6a (04/01/2024)===
 Content:
 * New King Cake rewards
 * Added exclusive Tank drop
 * Added exclusive Fire Elemental drop
 * Added exclusive Azure Elemental drop
 * Added Mute Music button
 * Added Group Chat (type /group [Message] or /g [Message])
 * Added Sunny Seaside badge
 * Player characters now move alongside rescue vehicles
 * Added highlights to being caught by Hunter/Smoker
 Balancing:
 * There is now a cooldown of 2 seconds before you can buy a zombie
 * Freeze base duration reduced (5s -> 4s)
 * Tank debris no longer trips
 * Tank rock throw hit registration improved
 * Tank rock throw damage increased (80 -> 90)
 * Tank rock throw speed increased
 * Tank base health increased (750 -> 825)
 * Tank now has a cap of 1 at any given time
 * Tank metal theme made more common
 * Sunny Seaside is now SPECIAL
 * You can only get a maximum of 3 chests during BOSS
 * Getting up from ragdoll state is now instant
 * Survivors now have 30% damage resistance while ragdolled. Should make being ragdolled less of a death sentence (doesn't apply to Hunter/Smoker)
 * G11 damage buffed (28 -> 34)
 * Map rewards are now based on how many players are in the server (RIP alt farmers)
 * All map rewards have been heavily increased following above change
 * Snipers now have a headshot damage bonus
 * Cavebat spit damage nerfed (20 -> 12)
 * Cavebat kill reward increasd (10 -> 25)
 * Cavebat XP reward increased (10 -> 15)
 * Crawler health nerfed (80 -> 75)
 * Elemental Crawler health nerfed (100 -> 85)
 * Explosions can now destroy planks, doors and windows
 * Punching and kicking can now destroy planks and doors
 * Punching and kicking can now damage NPCs
 * Gun bullets now ignore teammates
 * Healing now no longer overrides your Vitamin HP, it now instead is added on top of Vitamin HP
 Bug Fixes:
 * Player characters now move alongside rescue vehicles
 * Fixed Frozen Heart working in Melee Smash
 * Fixed Grenades being able to teamkill
 * Fixed Cake deleting your Vitamin HP
 * Fixed Gatekeeper sometimes breaking after win
 * Fixed Smoker breaking after letting go or getting a kill
 * Fixed Cestus guard break ignoring vitamins HP
 * Fixed Hunter sometimes flinging its victim on death
 * Dead Vacation now has all lights turned off until you activate the generator
 * Added timer to first No Mercy OBJ
 * Added timer to first Campfire Chaos OBJ
 * Zombie spawn GUI now displays correct name of zombie
 * Fixed Arcade being unwinnable for survivors
===Update v0.0.5a (04/01/2024)===
 Bug Fixes:
 * Fixed obnoxious SPAS audio
 * Fixed Shotgun having no sound
 * Fixed being able to damage King Cake before it gets activated
===Update v0.0.4a (03/01/2024)===
 Content
 * Added M16
 * Added Colt M1877
 * Added G11
 * Added MP5
 * Added Dead Vacation OBJ
 * Added Dead Plaza
 * Added No Mercy OBJ
 * Added glass breaking (not all glass is affected yet)
 * Added winter version of Outskirts
 * M16 is now selectable as starter weapon
 Balancing:
 * Crawler health reduced (100 -> 80)
 * Frozen Heart buffed
 * Increased Platypus Helicopter speed
 * Increased King Cake rewards
 * Hitboxes of all melee attacks made 2 studs wider and 1 stud taller
 * Ice Sledge swing cooldown reduced (1.2 > 0.8)
 Bug Fixes:
 * Getting ragdolled should now be less likely to cause you to flop around for an eternity afterwards
 * Fixed Tank theme overriding round end theme
 * Fixed certain medboxes being rotated in the wrong way and positioned too high
 * Fixed Boomer explosion not giving survivor kill reward
 * Fixed Boomer explosion glitching survivor health
 * Fixed Hunter phasing people through objects
 * Fixed Handgun/Revolver animations not replicating correctly
 * Fixed being able to get two of the same item when dropped
 * ENRGY from medboxes are now interactable
 * Optimized gamemodes to be less prone to bugs
 * King Cake should no longer freeze the game
===Update v0.0.3a (03/01/2024)===
 Bug Fixes:
 * Fixed doors not functioning if one of them has been broken down
 * Fixed maps being selected that weren't intended to be selected in the first place
 * Fixed not being able to vote for a map right after a special map
===Update v0.0.2a (02/01/2024)===
 Content: 
 * Added Toy Factory RSC
 * Added spawn protection to PVP gamemodes
 * Added Melee Smash
 * Added Ghost Town
 * Added Gift Spawns to No Mercy
 * Added Cestus
 * Added hybrids
 * Ice Elementals have been rampant lately. Maybe their power could be harnessed?
 Balancing: 
 * Barrett damage bugged (125 -> 165)
 * Barrett range buffed (400 -> 500)
 * AK-47 range buffed (130 -> 180)
 * Special maps now have a cooldown of 3 rounds
 * Max turret count per player decreased (2 -> 1)
 * Turret can no longer be placed when rescue is on their way
 * Tank can now naturally spawn
 * Tank base health buffed (600 -> 750)
 * Elemental direct damage nerfed (20 -> 10)
 * Fire Elemental touch burn damage nerfed (50 -> 30)
 * Fire Elemental F move burn damage nerfed (50 -> 30)
 * Fire Elemental F move now explodes and heals to full
 * Ice Elemental now heals from taking Ice damage
 * Boomer can now self-detonate by pressing Backspace
 * Boomers now make Survivors affected by its blast take 25% more damage for 4 seconds
 * Survivors can now drop items by pressing Backspace
 * Base Freeze duration reduced (7s -> 5s)
 * Punching and kicking while being grabbed by a Smoker will now damage the Smoker
 * Buffed King Cake minion spawn (2 -> 6)
 * Increased Hunter hitbox
 Bug Fixes:
 * Fixed items having awkward positioning inside medboxes
 * Winning RSC/OBJ now makes Survivors appear at the win screen
 * Crawler animations improved (credits to DualVulture)
 * Fixed being able to relocate as smoker whilst pinning someone
 * Fixed issue with objectives displaying incorrectly
 * Implemented potential fix for King Cake breaking
 * Vote Map GUI moved down a bit so it can be accessed without closing chat
 * Fixed bug with leaderboard where colours would not alternate properly
 * Survivors can no longer be tripped while seated
 * Fixed Campfire Chaos parts causing issues with hit registration
===Update v0.0.1a (01/01/2024)===
 Bug Fixes:
 * Collision disabled on BOSS
 * Fixed game-breaking bug related to specific OBJ tasks
 * Gatekeeper can no longer get stuck behind gate
 Balancing:
 * Gatekeeper can no longer be damaged before activation
 * Tank base health nerfed (1200 > 600)