Ailments

Ailments , also known as status effects, are conditions that affects a character or demon during battle. These effects are mostly negative, and while many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status effects, either to the associated skill type or to ailments in general (Anti-Ailment).
Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. The exact effect of a status condition can vary between games.
==Recurring==
A list of status effects that appeared in almost all titles in the series:
Name 	Effect
Freeze 	In earlier games, Freeze prevents any action in battle and wears off after one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Usually caused by Ice skills.
Shock 	In earlier games, Shock prevents any action in battle and wears off after one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Usually caused by Electricity skills.
Poison 	Depletes health at the end of each turn, often persisting on the field. Typically removed by Posumudi or Dis-Poison.
Paralyze	Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Typically removed by Paraladi or Dis-Paralyze.
Stun 	Stunned characters have lowered agility and defense. Typically removed by Paraladi or Dis-Stun.
Mute 	Prevents use of Magic. Typically removed by Mutudi or Dis-Mute.
Confused	Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
Charm 	Character begins attacking their own allies or cast healing spells on the enemies. Typically removed with Charmdi or Dis-Charm.
Stone 	Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, Force spells will shatter a petrified opponent.
Sleep 	Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
Death 	Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
==Uncommon==
A list of status effects that appeared in some titles in the series:
Name 	Effect 	Appearance(s)
Bind 	Prevents any action from a unit.
In Persona Q and Persona Q2, Binds are spilt into three different subsets that stop specific actions. 	Majin Tensei II: Spiral NemesisMegami Ibunroku PersonaShin Megami Tensei III: NocturneShin Megami Tensei IVShin Megami Tensei IV: ApocalypsePersona QPersona Q2
Bomb 	Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks.	Devil Summoner: Soul HackersShin Megami Tensei: Strange JourneyDevil Children series
Happy 	Overjoyed and may not attack. 	Shin Megami TenseiShin Megami Tensei: Devil SummonerGiten Megami Tensei: Tokyo MokushirokuMegami Ibunroku PersonaDevil Children series
Rage 	Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. 	Shin Megami Tensei: Strange JourneyPersona 3Persona 4Persona 5
Down 	Character may get their turn skipped and they take more damage. Overlaps with other ailments. 	Persona 3Persona 4Persona 5
Hungry	Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. In Avatar Tuner, only curable by the Song of Grace. 	DDS: Avatar TunerPersona 5
==Game Specific==
===Shin Megami Tensei NINE===
Name	Effect
Sick	Capacity is doubled
===Shin Megami Tensei III: Nocturne===
Name 	Effect
Fly 	Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1. Only inflicted by Baal Avatar's Bael's Bane ability. Wears off after battle. Curse-type and can be immuned.
Cursed	Target may waste a turn doing nothing or attacking allies. Also changes the fusion chart while inflicted. Inflicted by a restless Magatama and exclusive to the Demi-fiend.
===Shin Megami Tensei IV===
Name 	Effect
Sick 	Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Can be cured with Dis-Poison or Posumudi skill.
Lost 	Flynn cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
Brand	DLC only. Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
===Shin Megami Tensei IV: Apocalypse ===
Name 	Effect
Sick 	Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected. Can be cured with a Dis-Poison, an Amrita Soda/Amrita Shower, the Posumudi skill, or the Amrita skill. Can also be cured via level-up after obtaining the Level Heal app.
Lost 	Nanashi cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Alternatively, Hallelujah's passive ability Lost Catcher will prevent Lost 100% of the time if he is Nanashi's active partner.
Brand	Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
===Majin Tensei II: Spiral Nemesis===
Name 	Effect
Close	Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.
===Shin Megami Tensei: Devil Summoner===
Name 	Effect
Mirror	Affected character cannot move, takes increased damage from physical attacks but reflects all magic.
Card 	Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks.
Vamp 	Affected character steals HP from allies outside of battle. Can spread to allies.
===Giten Megami Tensei: Tokyo Mokushiroku===
Name 	Effect
Plague	Stronger version of Poison that deals more damage.
Dance 	Affected character cannot move. Evasion is increased.
Tipsy 	Affected character may take a random action
Drunk 	Affected character performs random actions
High 	Provides bonuses to all actions, but they also become random.
===Megami Ibunroku Persona===
Name 	Effect
Guilt 	Randomly-selected actions cannot be performed.
Blind 	Hit rate and evasion dropped.
Sick 	Loses HP at the end of the turn and when walking around.Works like Poison, but Sick is considered a different ailment in-game.
Cloak 	Cannot be directly targeted by single-target attacks.Defense lowered and cannot summon Persona.
Puppet	Allows controlling a K.O-ed ally.Puppet can attack and use items, but cannot summon Persona.
Beast 	Buffs all stats. Amount varies depending on the current moon phase.
===Persona 2===
Name 	Effect
Illusion 	Hit and Evasion rates sharply drop.
Possession	Some demons can inflict Possession, K.O-ing themselves in the process. An ally inflicted with possession has a chance of using the demon's spells or basic physical attack instead of following commands. This can prevent them from partaking in Fusion Spells.
Holy Lance	Prevents summoning, changing and using Personas. The Order of the Holy Lance can inflict it for up to two turns, while the Fuhrer can inflict it indefinitely. The Spirit Rib item has a 50% chance of curing it and has infinite uses.
=== Persona 3 / FES / Portable / Reload ===
Name 	Effect
Overheat	Cannot move.Goes away after one turn has passed. Can only happen to Aigis, after Orgia Mode ends.
===Persona 5 / Royal===
Name 	Effect
Despair 	Drains SP every turn, cannot move.Faints after 3 turns have passed.
Mouse 	Cannot move, damage taken increased.
Paint/Distorted Vanity	Inflict weaknesses to all affinities.
Distorted Lust 	Affected targets may lose a turn.
Distorted Wrath 	Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action.
Distorted Envy 	Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.
===Digital Devil Saga: Avatar Tuner===
Name	Effect
Ache	After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Cured by Dis-Ache and Achedi and prevented from infliction via successful hunt by Iron Stomach.
Bat 	Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance.
===Devil Survivor===
Name	Effect
Egg 	When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Only inflicted by Belzeboul and his minions' Spawn attack.
==Gallery==
===Status Icons===
==See Also==
*Status Changes in Devil Summoner: Soul Hackers
*Status Changes in Persona
*Status Changes in Persona 3
*Status Changes in Persona 4
*Status Changes in Persona 4 Arena
*Status Changes in Persona 5
*Status Changes in Persona 5 Strikers
*Status Changes in Persona Q
*Status Changes in Persona Q2
*Status Changes in Devil Survivor
*Status Changes in Devil Survivor 2
*Status Changes in Shin Megami Tensei: Liberation Dx2
*Status Changes in Shin Megami Tensei V
*Status Changes in Tokyo Mirage Sessions ♯FE
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