Shu (LL)

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==Shu (intermediate god)==
Shu, also known as "the upholder", is the god of the atmosphere. He is charged with holding up the sky and, thus, keeping Nut and Geb separated. Shu (and his wife Tefnut) were Ra's first children and he has great affection for them both.
As one might expect, Shu has complete control over the air and all things associated with it. Shu can control any creature from the Elemental Plane of Air and can summon 4-24 air elementals to serve him at any time. Shu can also negate any spell that deals with air or the atmosphere at will. In his true form, Shu looks like a normal, if divinely handsome, man who is constantly surrounded by a swirl of wind. He can control the velocity of these winds, which may range from gentle breezes to tornado force cyclones. Omens from Shu come in the form of strong winds and atmospheric phenomena.
Role-playing Notes: Shu is a heroic and noble god who serves as king of Heliopolis when Ra is absent or unavailable. He is fair and impartial, but less of a politician than Ra.
Statistics: AL lg; WAL any good; AoC winds, the atmosphere; SY ostrich feather.
==Shu's Avatar (warrior 20, priest 20)==
Shu's avatar looks much like the god himself. He appears as a powerful and handsome man with a light blue tint to his skin. He eyes carry the gleam of summer lightning in them and his smile the warmth of a spring sunset. He can call upon any sphere for his spells, but prefers those that deal with the atmosphere or winds.
: Str 24
: Int 23
: MV 12, 24 f 
: AC -3
: #AT 2	
: Dex 23
: Wis 23
: SZ 7'
: HD 15
: THAC0 1	
: Con 25
: Chr 20
: MR 35%
: HP 180
: Dmg 1d6 + 5 (sword) +12
Special Att/Def: In combat, Shu's avatar employs a gleaming short sword +5. Anyone struck by this weapon must save versus breath weapons or be caught up in a great wind and carried away from the battle. Such persons will suffer 3d20 points of damage and be moved one mile away for each point inflicted. Shu is affected only by +3 or better magical weapons.
==Duties of the Priesthood==
Priests of Shu perform their services in large, open areas which are often full of wind gusts and drafts. They are required to pray and meditate during wind storms.
Requirements: AB standard; AL any non-evil; WP short sword; AR a; SP all, astral, elemental, guardian , protection, sun, weather ; PW 5) create an area of calm (no winds) level x 5' in diameter; 10) control winds; TU nil.
==Sage Advice (Dragon Issue #201)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Egyptian pantheon in Legends & Lore:
* Shu: Major: Time; Minor: Wards.