Coastal (Civ4)

In Civilization IV, a coastal tile is a land tile that is directly adjacent to one or more coast tiles.
A coastal city is a city founded on a coastal tile. All naval units and the following buildings and wonders can be built only in coastal cities:
* Customs House
** Feitoria
* Dike (Also allows Riverside cities)
* Drydock
* Harbor
** Cothon
* Lighthouse
** Trading Post
* The Colossus
* The Great Lighthouse
* Moai Statues
Most coastal buildings require the city be adjacent to a body of water containing at least 10 tiles. The Drydock and production of most units requires adjacency to a body of water with at least 20 tiles. Work Boats may be built in coastal cities on smaller bodies of water if (and only if) a relevant resource is present.
In addition, coastal cities and forts are considered ports, where the following rules apply:
* Friendly naval units can move into the city/fort.
* Enemy naval units cannot move there.
* Units in the city/fort can load and unload from naval transports without losing movement.
== See also ==
* Coastal in other games
Category:Game concepts (Civ4)