Clemont

==Summary==
Clemont is the Lumiose City Gym Leader; the fifth Gym Leader that a Pokémon Trainer must face if they want to challenge the Kalos Elite Four. For the Lumiose Gym’s challenge before the actual Gym battle, much like Blaine, his little sister Bonnie likes to quiz would-be challengers on general information on Pokémon, with the punishment of facing a trainer if they answer wrong.
Outside of being a Gym Leader, Clemont is a genius, and uses his brains to invent machines that will make the world a better place for people and Pokémon to live in harmony.
==Powers and Stats==
Tier: | At least | At least , higher via the Trainer-Grow-Stronger Machine | At least , higher via the Trainer-Grow-Stronger Machine
Key: Himself | Gym Battle | Battle Chateau | Strongest Team
Name: Clemont
Origin: Pokémon
Gender: Male
Age: In his teens
Classification: Gym Leader, inventor
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Social Influencing, Body Control and Light Manipulation via the Aipom Arm and the Solar Charger respectively | Superhuman Physical Characteristics, Enhanced Senses, Non-Physical Interaction, Electricity Manipulation, Resistance to Air and Metal Manipulation [All], Flight, Superhuman Speed, Status Effect Inducement (Has a chance to paralyze the opponent whenever they touch him), Vector Manipulation (Aerial Ace cannot miss regardless of accuracy or how evasive the opponent is), Self-BFR via Volt Switch, Resistance to Martial Arts and Plant Manipulation [Emolga], Flight, Magnetism Manipulation, Metal Manipulation, Electricity-based Earth Manipulation via Electric Terrain, Energy Projection, Forcefield Creation, Sound Manipulation, Statistics Reduction, Vector Manipulation (Moves used directly after Lock-On cannot miss regardless of accuracy or how evasive the opponent is), Status Effect Inducement, Damage Boost via Gyro Ball, can become immune to any type of Earth Manipulation via Magnet Rise, Resistance to Earth, Plant, Electricity, Ice, and draconic Energy Projection, along with Telekinesis and Magic, Immune to Poison Manipulation and being defeated in one hit [Magnezone], Acrobatics (gets more potent in a sandstorm), Absorption of sunlight and opponents’ stamina, Martial Arts, Energy Projection, Darkness Manipulation, Statistics Amplification and Damage Boost, Resistance to Air, Metal, and Electricity Manipulation, Immune to Water Manipulation (and will heal from it) due to Dry Skin and to Ectoplasm Manipulation [Heliolisk]
Attack Potency: Wall level+ | At least Large Mountain level (His Pokémon should be on the level of Koga’s team), likely higher (May be stronger than Pre-Training Korrina’s Mega Lucario) | At least Island level (Far superior to his previous self and above any Trainer below Marquis status at the Battle Chateau; just below Wulfric in power), higher via the Trainer-Grow-Stronger Machine (Claims it to be his reason for winning whenever he wins against Calem) | At least Island level (Superior to Pokémon on Champion Diantha’s team, though he has less Pokémon), likely far higher, higher via the Trainer-Grow-Stronger Machine
Speed: Peak Human (though he isn’t good at running), with Relativistic+ reactions | At least Relativistic+, far higher via Aerial Ace and Quick Attack | At least FTL, likely higher, far higher via Aerial Ace and Quick Attack | At least FTL, likely higher, far higher via Aerial Ace and Quick Attack
Lifting Strength: Class 10 | Class 100 | Class 100
Striking Strength: Wall level+ | At least Large Mountain level | At least Island level | At least Island level, likely far higher
Durability: Wall level+ | At least Large Mountain level (His Pokémon can take hits from Trainers who have already defeated Korrina) | At least Island level | At least Island level, likely far higher
Stamina: High, battled against Calem, a proficient roller skater, for a long period of time | Very High
Range: Standard Melee Range, Extended Melee Range via Aipom Arm
Standard Equipment:
*TM24: Teaches any Pokémon the move Thunderbolt, if they are compatible.
*Aipom Arm: A mechanical arm situated in his backpack, based on the tail of an Aipom, that helps him reach things far away and build inventions quicker.
*Solar Charger: A massive, extendable flashlight that fits in his backpack (shown in proper use in the anime) based on a Heliolisk’s frill that will absorb sunlight during the day to provide Clemont with light whenever he needs it.
*Gift-Giving Machine: Gives a gift to anyone who beats him in a non-Gym challenge.
*Trainer-Grow-Stronger Machine: Implied to be a machine that makes his Pokémon stronger to an unknown degree in battle. If Clemont attains victory over Calem in the Battle Chateau, he credits this machine for his victory. Trainers are also implied to use this machine for training purposes in Masters.
Intelligence: Supergenius; is a brilliant inventor that has created many impressive inventions that have made him famous in the Kalos region, such as Super Training, a handheld virtual world that Pokémon can enter and train inside to get significantly stronger, and Lumiose City’s Prism Tower light system, a display most in Kalos would consider the most beautiful thing in the city, if not the region. Was heavily implied to be one of the brains behind the creation of the Rotom Dex, a machine superior to even the Mark VI Pokédex. Is one of the best battlers in the Kalos region, his Gym requiring any challengers to possess 4 Gym Badges to even face him. Is a Marquis in the Battle Chateau, proving he’s won a remarkable amount of battles against many heavily experienced trainers. In Pokémon Masters, he invented a method to turn Sync Stone energy into electricity, essentially generating usable energy through Trainers’ thoughts and emotions that will never run out, and even disabled a superweapon capable of eviscerating the entire island of Pasio and possibly even Xerneas herself (though Lysandre had already been wrong about Yveltal being able to do the same)
Standard Tactics:
Upon starting a battle, Clemont will extend both of the mechanical arms in his backpack to intimidate the opponent, much like a human raising their arms to scare off a bear.
Clemont’s battle style revolves around using copious amounts of electricity, and as such he will have his Pokémon use Electric Terrain as soon as the opportunity presents itself to give his Pokémon a home field advantage on any battlefield. Then he will use various electric attacks on his opponent, which are complemented by the amount of electricity running through the ground to make these attacks do even more damage than usual.
*Clemont’s Pokémons’ go-to attack during this scenario is Thunderbolt due to the move’s already devastating power and the fact that it normally cannot miss within the context of the game.
Weaknesses: Is not good at running | The Pokémon's' specific elemental weaknesses. Heliolisk will take more damage than usual from a fire attack due to Dry Skin.
Notable Attacks/Techniques: A list of potential moves his Pokémon can learn:
Emolga | Magnezone | Heliolisk
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Pokemon
Category:Absorption Users
Category:Acrobats
Category:BFR Users
Category:Body Control Users
Category:Damage Boost Users
Category:Darkness Users
Category:Earth Users
Category:Electricity Users
Category:Energy Projection Users
Category:Enhanced Senses Users
Category:Flight Users
Category:Forcefield Users
Category:Geniuses
Category:Light Users
Category:Magnetism Users
Category:Metal Users
Category:Non-Physical Interaction Users
Category:Pokemon Trainers
Category:Social Influencers
Category:Sound Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Vector Manipulation Users