Karvesh (GoE)

==Description==
A settlement where religion and peace works its ways through every citizen or those that join the settlement. It is too small to inflict any major changes to the world, but its influence upon civilization is one that would soon cause a ripple effect upon the world at large.
==History==
Kazzuk, one of the four Arms of Tireas, has made it into the hands of a chosen guardian-- Bartholameau, the Mighty. A band of Embrin have come into sights with the nation and were planning on conquering the growing nation with an unknown cause. The defenders of the nation fought back with unfettered determination and stride.
Karvesh now lies with death and chaos, as the Kebens and Tarnish take it over.
Calamity ensues, as the entire city is now become a grave site for many of the rathians and a few keben stragglers that couldn't make it out of the massive sinkhole that had taken much of the city along with it.
==Important Settlements==
Karvesh now lies in waste amongst the brutal Kebens
==Society==
Led by the nobles, high priests, and elders, Karvesh is religiously maintained by the Priest's Council, also known as the Incarnation. A set of laws have been put into place by these nobles to keep their religion intact, even while separated from the settlement itself.
==Pantheon==
Noble's Court: A gathering of the higher class priests and noble elders to aid in the existence of the Clerics and of the Divine Order.
The Clerics are the defenders of the Provider's Divine Order, and they have established a Code of Conduct to carry out their own duties. Since they are fairly new, their system is rather vulgar, but will become better as the pantheon continues to exist and make corrections.
==Diversity==
Since the onslaught had occured, the Rathians no longer populate the entirety of Karvesh.
==Organizations==
Category:Nations
Category:Nations(GoE)