Feel of Flight

== Noteworthy Quotes & Comparisons ==
*"What you see in [BattleStar Galactica] (Actually its predecessors, like Babylon 5) was an input into our original flight engine design. We're keeping that flavor - ships maneuver within a Newtonian physics model and have lateral and vertical thrusters in addition to the main engine, so the pivoting, momentum-based combat maneuvers we love from those shows are all possible in JGE."Steven "Istvan" Hartmeyer" - Battle Clinic Developer Chat - July 15, 2008-- Steven "Istvan" Hartmeyer
*"Think walmart shopping trolley... with Jets and guns and no(!) wobbly wheels. You just know you cant 90-degree turn round that corner with that half full trolley. You must anticipate the aisle change, turn early and ease it past the tinned fruit in a gentle arc, gracefully avoiding that old lady... Apply thrust and pull straight.. then gogogo straight to the frozen fish. Same with Jumpgate, minus the old lady... or is it?"Vorlon31 (Jumpgate Emissary) - Codemasters Forums- July 11, 2008-- vorlon31 (Jumpgate Emissary) 
*"Flying in Jumpgate is like driving on ice. Dampeners are like deployable spikes for your tires."Vinegar Goose (Jumpgate Wiki Editor) - Codemasters Forums - July 30, 2008-- Vinegar Goose (Jumpgate Wiki Editor)
*A 2D version of semi-Newtonian flight was first successfully used in the 1979 Atari arcade game Asteroids. Jumpgate's DANCER engine follows the same principle but expands it into three-dimensional flight.
== Motion Sickness ==
*MMORPG.com's Carolyn Koh reports that JGE is the first flight sim she has ever been able to watch without feeling off balance, let alone play.MMORPG PAX Hands-On Report - September 5, 2008
*Grace, NetDevil's business developer, is also sensitive to motion sickness and does a lot of testing on the engine. 
== Sources ==
Category:Flight mechanics