Vivid/List of Usable Cards

In Vivid , there are a wide variety of different cards that the player can collect and use either through beating bosses or sealing the essence of enemies into a blank card. These are divided into 6 different elemental archetypes that lean towards certain playstyles.
==Instinct Cards==
Cards with attacks and effects revolving the manipulation of a user or target's "Basic Attack"
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===Inner Beast===
Performs the user's basic attack, empowering it with extra damage
====Level Effects====
Level 1: Your basic attack deals 50% extra bonus damage
Level 2: Your basic attack deals 75% extra bonus damage
Level 3: Your basic attack deals 100% extra bonus damage
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===Null Conscience===
This card temporarily boosts a target's basic attack damage for a number of turns, depending on level
====Level Effects====
Level 1: boosts a target's basic attack by 20% for two turns
Level 2: boosts a target's basic attack by 60% for three turns
Level 3: boosts a target's basic attack by 75% for four turns
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===Programmed Response===
If the enemy deals damage to the user before this card is used in a turn, counter attack dealing damage based on level. If the user did not take damage earlier, this card fails.
====Level Effects====
Level 1: The counter-attack deals 25% of the damage dealt
Level 2: The counter-attack deals 50% of the damage dealt
Level 3: The counter-attack deals 100% of the damage dealt
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===Survival Adaptation===
Using this card makes the user immune to their elemental weakness for a few turns depending on level
====Level Effects====
Level 1: the effect lasts for one whole round
Level 2: the effect lasts for two whole rounds
Level 3: the effect lasts for three whole rounds.
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==Physical Cards==
Cards that focus on inflicting bodily harm to target, whether it be through direct blows, curses, or effects that deal damage over time.
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===Concussive Strike===
Deals Physical-type damage to an opponent
====Level Effects====
Level 1: deals 20 damage + 10% of the user's ATTACK stat
Level 2: deals 30 + 15% of the user's ATTACK stat
Level 3: deals 40 + 20% of the user's ATTACK stat
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===Cheap-Shot===
Deals Physical-type damage and hurts more if the target attacked or used a card on the user first
====Level Effects====
Level 1:  Deals 5 damage and 25% of the user's ATTACK stat if the opponent struck first.
Level 2: Deals 15 damage and 35% of the user's ATTACK stat if the opponent struck first.
Level 3: 
Deals 25 damage and 50% of the user's ATTACK stat if the opponent struck first.
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===Healing Factor===
Restores a percentage of the target's maximum HP based on level
====Level Effects====
Level 1:  heals 10% of a target's max HP
Level 2: heals 25% of a target's max HP
Level 3:  heals 30% of a target's max HP
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===Mortal Coil===
Damages a target for a fixed amount then deals  damage over time based on the card's level
Level 1:  Deals 10 damage on contact then 6 damage each turn for five turns
Level 2: Deals 15 damage on contact then 7 damage each turn for five turns
Level 3: Deals 20 damage on contact then 9 damage each turn for five turns
==Neuro Cards==
Cards with attacks and effects that target the electrical circuitry of the brain or electronics, dealing damage and inhibiting the movement or ability to play cards.
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===Nerve Agent===
Deals a Neuro-Type damage to a target based on card level and the percentage of the user's NERVE stat.
====Level Effects====
Level 1: deals 20 damage + 10% of the user's NERVE stat.
Level 2: deals 30 damage +15% of the user's NERVE stat
Level 3: deals 40 damage +20% of the user's NERVE stat
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===Crash-Reboot===
Deals Neuro-type damage to a target and inflicts a percentage-based chance for the target to lose his next turn
====Level Effects====
Level 1: deals 10 damage and inflicts a 30% chance of failure
Level 2: deals 20 damage and inflicts a 50% chance of failure
Level 3: deals 35 damage and inflicts a 60% chance of failure
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===Synaptic Shock===
Lowers the target's defense for a number of turns depending on the card's level. 
====Level Effects====
Level 1: Lowers the target's defense by 20% for one full turn
Level 2: Lowers the target's defense by 25% for two turns
Level 3: Lowers the target's defense by 30% for four turns
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===Transmission Overload===
Deals damage based on the user's NERVE stat and encumbers the opponent, making them move last in each turn for a level-based amount of time
====Level Effects====
Level 1: deals 5 damage +10% of the user's NERVE stat and encumbers them for two turns
Level 2: deals 10 damage + 20% of the user's NERVE stat and encumbers them for four turns
Level 3: deals 10 damage + 30% of the user's NERVE stat and encumbers them for six turns
==Sensory Cards==
Cards that affect and attack the perception of a target, altering or even removing some of the target's attributes.
==Ego Cards==
Cards that mainly buff or debuff targets by affecting their personality, confidence, or factor that they self-identify with.
==Mind Cards==
Cards that use dreams and abstract thoughts to deal damage to opponents and set up complex, multi-turn strategies for the user.
Category:Lists