Condition

Your Condition is a measurement of how apt you are to continue fighting. It represents your health, life-force and physical well-being, how exhausted you are and your morale.
Condition is divided into current condition, maximum condition and Vigor – which represents temporary bonuses to your Condition and acts as a shield that protects it from damage that would otherwise reduce it. Taking damage and performing tiring actions will reduce your Condition. Once your current condition reaches zero you enter the Deathblow stage.
=== Your Character’s Condition ===
Your maximum condition at the first level is equal to 8 plus your Physique modifier. When leveling up, you roll a d8, or take the average of 5, and add your Physique modifier to the result, increasing your maximum and current Condition by the total value you obtained.
=== Recovering Condition ===
Aside from potions, magic and exceptional abilities, a weary character may recover their condition by Resting – getting some food and sleep, tending to their wounds and relaxing. Of course, a good night’s sleep and some bandages can only get you so far, fully recovering to your top condition after a close encounter takes time. 
To emulate the recovery of your Condition, you get a number of Hit-die equal to your character level. The size of your character’s Hit die is equal to twice your Physique attribute modifier (with the minimum being a d2). When you complete a Short Rest you may roll a number of Hit-die equal to the number of hours you spent resting. You then add your Willpower modifier to the result, recovering your Condition by the sum total obtained. You recover all your Condition and regain all spent Hit-die on a Long Rest.
== Deathblow ==
The Deathblow stage occurs when a character's Condition is reduced to 0, where upon they have to make a Physique saving throw against a DC equal to the damaged they received or against a DC of 10, depending on which is highest. If they fail this roll, they enter the Deathblow stage. 
In this state, the character is on their last legs, wounded, weakened, and kept together only by sheer grit and willpower. While at the Deathblow stage, you suffer a disadvantage to all saving throws and can only move at half speed, but are otherwise free to continue playing. However, should you receive any damage greater than the size of your Hit-die times your Stratum whilst in the Deathblow stage, you must succeed on a Willpower saving throw against a DC equal to the damaged you received. Should the character fail this saving throw, they die.
Category:Character Property