Keiji Shinogi

NOTE: This profile contains information from Chapter 3, Part One, Section B, so be aware of the heavy spoilers you may find if haven't finished the game
 
==Summary==
Keiji Shinogi is a laid-back and flirtatious police officer who has a habit of calling himself "Mr. Policeman" and one of the 20 chosen participants to play in the Death Game. Being a very casual and calm individual overall, he passes no opportunities whenever possible to mess with somebody, and underneath his calm demeanor lies a razor-sharp intellect and surprisingly troubled past. He very much seems to be the kind of individual who would be fine with letting others take the lead under an obfuscated laziness, but when he's needed, he's easily one of the most useful allies to Sara when it comes to figuring out information whenever it comes up. 
==Powers and Stats==
Tier: 
Name: Keiji Shinogi, Mr. Policeman
Origin: Your Turn To Die: Death Game By Majority
Gender: Male
Age: Late 20s 
Classification: Human, Ex-detective
Powers and Abilities: 
*Superhuman Physical Characteristics
*Weapon Mastery and Martial Arts (As someone who was once in the police force, he should have received training in hand-to-hand combat as well as marksmanship)
*Pressure Points (Has been taught pressure points that can bring down armed men)
*Social Influencing (Described as a ladykiller in the main story, and admits to successfully hitting on a bunch of women when drunk in his fondness eventsYour Time To Shine: Island Existence - Mishima's Story - Fondness Event 2 (Keiji Shinogi))
*Acrobatics (Can leap great distances)
*Information Analysis (Figured out that the Obstructor's red areas are electrified just by the crackling sound it was making. Keiji's detective instincts sometimes reveal 2 of the opponent's cards in Charge Card Battle)
*Enhanced Senses (Via Detective Sight; can see objects hidden in the dark)
*Non-Physical Interaction (Can physically interact with blue spirits in Spirit Shutter)
*Stealth Mastery (Could sneak past and hide from the wicked dolls in Hide and Seek)
*Energy Projection and Explosion Generation (Via the Beam and Special Cards)
*Limited Memory Manipulation (The Lantern's light can stir up the participants' forgotten memories and bring the real memories to light)
Attack Potency: Wall level (Can harm those who can harm him. Can overpower The Arm-Wrestling Dolls in an arm-wrestling match, who can crush a human skull, which would require this much energy)
Speed: Superhuman (Faster than Shin Tsukimi)
Lifting Strength: Class 1 (Can overpower The Arm-Wrestling Dolls in an arm-wrestling match, who can crush a human skulls. Crushing a skull requires roughly 500 kg of force)
Striking Strength: Wall level
Durability: Wall level (Can survive several attacks from The Charge Card Battle Dolls, which can crack a wall)
Stamina: Athletic (When you have Keiji Train, seems that he'll train a second time on occasion) 
Range: Standard melee range, several meters with The Beam and Special Cards, tens of meters with New Nambu M60
Standard Equipment: Nothing Notable 
*Optional Equipment New Nambu M60, handcuffs, The Charge Card Battle Cards, Camera, Lantern
Intelligence: Gifted (Possibly one of the smartest, if not the smartest, people of the entire cast. Genius when it comes to social and intellectual deduction, being only matched by Sara and Sou when it comes to how fast he realizes circumstances, which when combined with his keen eye for smaller details means he could've easily solved a lot of the details if he wasn't just so lazy. It certainly explains the fact his rate of winning the Death Game according to the simulation results are at an impressive 9.5%, making him the third most likely of any of the game's participants to be able to win it outright)
Weaknesses: Pretty aloof and obscures his intentions. Deeply scarred and traumatized by his past experiences, hindering him quite a bit. Can't fire a gun due to trauma, while he doesn't completely freak out at using a gun during his fight with Midori, it still is something that could even cause him to vomit if he doesn't end the fight quickly enough. Deliberately self-sabotages himself out of fear of screwing up again.
==Gallery==
Keiji police man.png|Young Keiji.
Cara21-2.png|Elementary school-aged Keiji.
Higeoni Yusuke 4 keiji.jpg
HigelectrickKeijidrinking.jpg
Higelectrick Young Keiji .jpg
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Your Turn To Die: Death Game By Majority
Category:Game Characters
Category:Manga Characters
Category:Male Characters
Category:Detectives
Category:Police Officers
Category:Protagonists
Category:Pressure Point Users
Category:Martial Artists
Category:Weapon Users
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Non-Physical Interaction Users
Category:Energy Projection Users
Category:Explosion Users