Sektor/Attack Set

This is an overview of Sektor's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- straight left punch
Standing M- right hook
Standing H- opens chest plate for a close range explosion
Crouching L- low left kick
Crouching M- straight right punch
Crouching H- right sweep kick (knocks down)
S launcher- right uppercut
Air L- downward left kick
Air M- straight left punch
Air H- upward right kick
Air S- downward swinging left punch
TAC exhange up- same animation as air H
TAC exchange side- same animation as air M
TAC exchange down- same animation as air S
F + H- Double Kick (leaps into the air with a left kick followed by a right spinning kick; 2 hits; last hit knocks down)
==Throws==
Forward ground- Raises foe above his head while spinning before slamming them to the ground
Backward ground- Mirrored animation of forward ground
Forward air- Spins around before tossing foe to the ground
Backward air- Mirrored animation of forward air
==Special Moves==
QCF + atk- Missile (fires a missile from his chest forward)
HCF + atk- Downward Missile (fires a missile into the air before it rains downward to ground; OTG-capable; overhead; L version- close range; M version- mid range; H version- long range)
QCB + atk- Flame Burner (unleashes a mid range beam of fire from his wrists; L version- 4 hits; M version- 6 hits; H version- 8 hits; last hit knocks down)
DP + atk- Teleport Upper (vanishes into the ground, then rises up with an uppercut; super armor during startup; L version; appears on the left side of screen; M version; appears on the middle of screen; H version- appears on the right side of screen; in air ok; knocks down)
==Hyper Combos==
QCF + atk x2- Robo-Sek (fire five homing missiles, one from his chest, the rest floated by his side before firing the chest missile; can mash for more missiles; knocks down)
QCB + atk x2- Flamethrower (fires much larger beams of flame from his wrists on either side of him; knocks down)
DP + atk x2- Madness Screw* (does a Teleport Upper in foe's current location; if it hits, he will disappear into the ground once more before reappearing doing a multi-hitting, spinning uppercut followed by doing a downwards swinging right punch when both characters are at a certain height before ending with firing a chest missile at the downed foe; hard knockdown)
(* means Level 3 hyper combo)
==Extra==
Missile and standing H have the same startup animation, which makes it a great feature for performing standing H in order to fake out foes who expect to guard a missle in tendem with calling an assist
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay