Levels

Levels are the name given to the maps played in the single-player campaign mode of Dungeon Keeper and Dungeon Keeper 2, in which each map is completed in order to move on to the next. 
In both games, the map screen will show the area, starting off looking normal with each area looking much more destroyed and desolate once you have claimed it. In Dungeon Keeper, it shows a region of land in peace, with each area becoming razed and desolate once you have claimed it. In Dungeon Keeper 2, it instead reflects the look of a map, with each new section you are next to conquer raising up when you move the Hand of Evil over it. Similarly, the land takes on a darker and destroyed appearance once you have beaten that level.
Both games have the same structure: 20 main levels culminating in a final showdown against a powerful hero, four bonus levels unlocked via a Locate Hidden World Dungeon Special and one level which is only available during a full moon (Dungeon Keeper) or new moon (Dungeon Keeper 2).
==Dungeon Keeper==
Once a level is completed it cannot be played again, unless it's a bonus level. In KeeperFX, however, all levels you have beaten and any bonus levels you unlocked during the campaign are available to play in any order after you beat it. The levels usually relate to a region of the overworld, with levels in Dungeon Keeper being named after the region, along with the Mentor giving a brief description of the region's customs (usually about how the tribe are tranquil, gay, and friendly, and/or have never known anything but calmness, cheerfulness, and generosity), often with derision and disgust, and sometimes how the player and he are there to kill them all or make their lives hell. Once the level is beaten, the Mentor will narrate over the Statistics screen, recounting the land's new name and revelling in its fate.
 
File:DK1_All_levels_good_numbers_cropped.png|800px
rect 677 372 695 413 Eversmile
rect 793 346 815 398 Cosyton
rect 834 527 853 577 Waterdream_Warm
rect 713 505 730 552 Flowerhat
rect 584 438 602 492 Lushmeadow-on-Down
rect 433 568 452 619 Snuggledell
rect 312 510 331 556 Wishvale
rect 359 397 380 456 Tickle
rect 299 338 323 391 Moonbrush_Wood
rect 245 278 265 324 Nevergrim
rect 295 200 316 252 Hearth
rect 402 295 422 350 Elf's Dance
rect 490 371 516 422 Buffy_Oak
rect 533 302 558 354 Sleepiburgh
rect 397 216 422 265 Woodly_Rhyme
rect 527 235 550 289 Tulipscent
rect 694 265 715 316 Mirthshire
rect 772 176 792 229 Blaise_End
rect 497 138 521 190 Mistle
rect 408 60 430 119 Skybird_Trill
rect 769 308 790 362 Secret_1
rect 754 378 775 427 Secret_2
rect 830 344 854 396 Secret_3
rect 821 521 840 577 Secret_4
rect 746 503 768 553 Secret_5
rect 623 438 644 491 Secret_6
desc bottom-right
As you progress through the campaign, the sky, land, and ocean on the world map slowly turn more sanguine, and the ambience gets more sinister: the evil ambience (wind blowing, bell tolls, and wolf howls) gradually becomes more prominent over the good ambience (birds singing); however, it is not until the entire campaign has been beaten that the good ambience can no longer be heard at all.
File:Dungeon_Keeper_Multiplayer_levels.png|800px
rect 683 337 706 368 Multiplayer 1
rect 630 364 652 392 Multiplayer 2
rect 566 438 587 466 Multiplayer 3
rect 659 502 679 529 Multiplayer 4
rect 742 476 763 504 Multiplayer 5
rect 308 353 329 380 Multiplayer 6
rect 316 418 337 444 Multiplayer 7
rect 391 400 414 428 Multiplayer 8
rect 295 529 317 554 Multiplayer 9
rect 362 514 385 541 Multiplayer 10
rect 384 206 404 238 Multiplayer 11
rect 452 206 474 234 Multiplayer 12
rect 497 228 516 257 Multiplayer 13
rect 540 252 560 278 Multiplayer 14
rect 526 180 548 208 Multiplayer 15
desc bottom-right
File:The_Deeper_Dungeons_Multiplayer_levels.png|800px
rect 683 337 706 368 DD Multi 1
rect 630 364 652 392 DD Multi 2
rect 566 438 587 466 DD Multi 3
rect 659 502 679 529 DD Multi 4
rect 742 476 763 504 DD Multi 5
rect 308 353 329 380 DD Multi 6
rect 316 418 337 444 DD Multi 7
rect 391 400 414 428 DD Multi 8
rect 295 529 317 554 DD Multi 9
rect 362 514 385 541 DD Multi 10
rect 384 206 404 238 DD Multi 11
rect 452 206 474 234 DD Multi 12
rect 480 275 502 304 DD Multi 13
rect 540 252 560 278 DD Multi 14
rect 526 180 548 208 DD Multi 15
desc bottom-right
File:KeeperFX_Multiplayer_levels.png|800px
rect 689 440 707 468 Multiplayer 1
rect 662 502 684 530 Multiplayer 4
rect 744 478 768 504 Multiplayer 5
rect 570 439 590 466 Multiplayer 3
rect 634 365 656 394 Multiplayer 2
rect 707 359 727 389 DD Multi 1
rect 754 378 774 409 DD Multi 2
rect 797 353 820 379 DD Multi 3
rect 676 308 696 335 DD Multi 4
rect 820 292 842 320 DD Multi 5
rect 793 541 814 570 River sides
rect 854 550 878 580 Lava surround
rect 835 511 857 539 Heroes await
rect 846 470 868 502 The N map
rect 887 487 913 515 Spaghetti
rect 311 353 334 379 Multiplayer 6
rect 344 342 367 370 DD Multi 10
rect 253 361 274 389 Unfair one
rect 332 289 355 318 DD Multi 9
rect 280 304 301 328 DD Multi 8
rect 238 276 259 307 DD Multi 7
rect 204 271 223 298 DD Multi 6
rect 457 385 480 414 Cosy corners
rect 396 401 418 428 Multiplayer 8
rect 362 415 385 445 Four Warlocks
rect 320 416 343 444 Multiplayer 7
rect 269 458 292 486 Lava forever
rect 395 451 418 478 Ring of fire
rect 300 528 320 556 Multiplayer 9
rect 370 515 388 539 Multiplayer 10
rect 348 168 367 196 DD Multi 15
rect 388 208 408 235 Multiplayer 11
rect 419 167 440 197 DD Multi 14
rect 455 208 479 238 Multiplayer 12
rect 500 228 521 256 Multiplayer 13
rect 545 252 564 281 Multiplayer 14
rect 491 146 515 176 DD Multi 13
rect 532 181 552 206 Multiplayer 15
rect 563 137 584 166 DD Multi 11
rect 600 176 619 203 DD Multi 12
rect 608 130 628 160 Rotator
rect 635 140 655 168 Central arena
rect 667 151 688 182 Water around
rect 642 212 661 242 Blitzkrieg
rect 683 220 703 250 Your own special
desc bottom-right
===Cut levels===
*Skybird Trill
*Skybird Trill (different to the above level)
*Level 23
*Level 106
*Level 107
*Level 108
*Level 109
*Level 111
*Secret 4
*Secret 5
*Secret 6
===Other===
*Level 1000
*Eversmile
*Single Example
===The Deeper Dungeons===
*Morkardar
*Korros Tor
*Kari-Mar
*Belbata
*Caddis Fell
*Pladitz
*Abbadon
*Svatona
*Kanasko
*Netzcaro
*Batezek
*Benetzaron
*Daka-Gorn
*Dixaroc
*Belial
===Translations===
Comparison Table: Level Names
  English 	  French   	  German   	  Dutch
Eversmile 	Euphoria 	Immergrins 	Lachrijk
Cosyton 	Villexquise 	Nettstadt 	Welbehagen
Waterdream Warm 	Aquaville La Tiède 	Herzlich Hollstein 	Waterland
Flowerhat 	Chapofleury 	Blumingen 	Bloemenkind
Lushmeadow-on-Down	Belleplouze Sur Gazonne	Rosenburg Ob Der Zauber	Groenoord
Snuggledell 	Biencachay 	Lieblich-Knuffeltal 	Knuffeldal
Wishvale 	Vallon d'Édeyzihr 	Traumtal 	Wensvallei
Tickle 	Rigaut-Le-Haut 	Herrlich-Hohenbollern 	
Moonbrush Wood 	Bois Ankhor 	Mondlichtwald 	Maanwoud
Nevergrim 	Toujouraville 	Nimmerbös 	Zonnevang
Hearth 	Mondoult-Fouailler 	Heimathof Titisee 	Haardstede
Elf's Dance 	Danse-Des-Elfes 	Elfentanz 	Elvenschans
Buffy Oak 	Chêne-Fauve 	Badenerland 	Zelootskerke
Sleepiburgh 	Hann Nuys Moortell 	Pennburg 	Slaapburg
Woodly Rhyme 	Allayc-Sandrain 	Knittelvers 	Bosrijm
Tulipscent 	Fleury-Merosiers 	Tulpenduft 	Tulpenburg
Mirthshire 	Allay-Gretz 	Glücksberg 	Vreugdeland
Blaise End 	Féli-Cité 	Luschenreich 	Vredestein
Mistle 	Bruhmm 	Dudenhöfen 	Eden
Skybird Trill 	Lyons-Perruche 	Vogelsang 	Vogelzang
Comparison Table: Level Names
  English 	  Polish  	  Italian   	  Czech  	  Swedish
Eversmile 	Śmiechowice 	Eternoriso 	-- 	STORFLIN
Cosyton 	Przytulice 	Gentilia 	-- 	MYSBERGA
Waterdream Warm 	Cieplice Letnie 	Caldacque 	Teplý Vodnísen 	VÅTDRÖMMA
Flowerhat 	Kwiatowice 	Ghirlandia 	Kytičková Čepice 	BLOMSTERHATT
Lushmeadow-on-Down	Spokojnowo Niżne 	Prato Fiorito Di Sotto	-- 	GRÖNSKEÄNG
Snuggledell 	Pieszczochów 	Vallombra 	-- 	KRAMDALEN
Wishvale 	Wymarzenice 	Valle Dei Desideri 	-- 	ÖNSKEDALEN
Tickle 	Łaskotniki 	Deliziandria 	Šimrov 	KITTLINGE
Moonbrush Wood 	Księżylas 	Foresta Raggio Di Luna	-- 	MÅNSKOGEN
Nevergrim 	Niesmuta 	Mai Severo 	-- 	JÄMTSNÄLL
Hearth 	Zacisze 	Città Del Focolare 	Srdce 	HEMHÄRDA
Elf's Dance 	Elfitan 	Cerchio Degli Elfi 	Elfí Tanec 	ÄLVDANSEN
Buffy Oak 	Dąbrowa Imprezowa 	Quercia Splendente 	Hmyzí buk 	FYLLEKEN
Sleepiburgh 	Śpiochowice 	Borgo Dormiente 	Spánkov 	SOVLANDA
Woodly Rhyme 	Sielanków 	Bosco Quieto 	-- 	TRÄRIMMA
Tulipscent 	Ogrodowo 	Tulipandia 	-- 	TULPANLUKTABY
Mirthshire 	Uciechów 	Contea Del Riso 	-- 	MUNTERÅS
Blaise End 	Młoda Miłosna 	-- 	-- 	BORTBY
Mistle 	Miłościn 	Bruma 	Jmelí 	MISTELBY
Skybird Trill 	Ptaszkoćwierkowo 	Città Del Cielo 	-- 	DRILLSTAD
Comparison Table: Level Names
  English 	  Chinese
Eversmile 	欢笑之地 / 永笑国
Cosyton 	舒适小城 / 柯锡顿
Waterdream Warm 	安逸梦河 / 水梦暖郡
Flowerhat 	饰花之帽 / 花帽国
Lushmeadow-on-Down	繁茂草地 / 富草邦
Snuggledell 	温暖谷地 / 怀谷国
Wishvale 	愿望溪谷 / 愿谷国
Tickle 	欢娱村庄 / 快活国
Moonbrush Wood 	美月灌木 / 月拂木邦国
Nevergrim 	无忧小城 / 永乐国
Hearth 	家庭至上 / 家居郡
Elf's Dance 	精灵之舞 / 精灵飞舞
Buffy Oak 	黄色橡树 / 醉橡国
Sleepiburgh 	寂静城堡 / 睡眠城
Woodly Rhyme 	林木韵律 / 木诗国
Tulipscent 	郁金花香 / 郁金花香
Mirthshire 	快乐之郡 / 欢笑郡
Blaise End 	安宁之角 / 布雷斯安
Mistle 	世外桃源 / 大鸫国
Skybird Trill 	太阳鸟鸣 / 鸟鸣国
The Japanese, Korean, and Russian names of the twenty levels of the original campaign are actually the English names transliterated into Katakana, Hangul, and Cyrillic script respectively:
Comparison Table: Level Names
  English 	  Japanese   	  Korean  	Russian
Eversmile 	エバースマイル 	에버스마일 	Эверсмайл
Cosyton 	コージートン 	코지톤 	Козитон
Waterdream Warm 	ウォータードリーム・ウォーム 	워터드림 웜 	Уотердрим Ворм
Flowerhat 	フラワーハット 	플라워햇 	Флауэрхат
Lushmeadow-on-Down	ラッシュメドウ・オン・ダウン 	러쉬매도우 온 다운 	Лашмедоу-он-Даун
Snuggledell 	スナグルデル 	스너글벨 	Снагглдейл
Wishvale 	ウィッシュベイル 	위시베일 	Вишвейл
Tickle 	ティクル 	티클 	Тикл
Moonbrush Wood 	ムーンブラッシュ・ウッド 	문브러쉬 우드 	Мунбраш-Вуд
Nevergrim 	ネバー・グリム 	네버그림 	Невергрим
Hearth 	ハース 	하스 	Харт
Elf's Dance 	エルブス・ダンス 	엘프스 댄스 	Элфс-Дэнс
Buffy Oak 	バフィー・オーク 	버피 오크 	Баффи-Оук
Sleepiburgh 	スリーピーバラ 	슬리피버그Based on a mispronunciation of the original. 	Слипиберг
Woodly Rhyme 	ウッドリー・ライム 	우들리 라임 	Вуди-Райм
Tulipscent 	チューリップセント 	튤립센트 	Тьюлипсент
Mirthshire 	マースシャー 	미쓰샤이어 	Миртшайр
Blaise End 	ブレイズ・エンド 	블레이즈 엔드 	Блейз-Энд
Mistle 	ミッスル 	미슬 	Мисл
Skybird Trill 	スカイバード・トリル 	스카이버드 트릴 	Скайберд-Трилл
Comparison Table: Level Names (The Deeper Dungeons)
  English	  Japanese	Translation
Morkardar 	かなる 	A faraway setting sun
Korros Tor 	コロスの 	Summit of Korros mountain
Kari-Mar 	われた 	Lost shadow/shape/light(s)
Belbata 	ベルバタ 	Belbata Cathedral
Caddis Fell 	かれたリボン 	Untied ribbon
Pladitz 	よさらば 	A Farewell to Arms
Abbadon 	アルタののに 	
Svatona 	ヘビとリンゴ 	Snake(s) and apple(s)
Kanasko 	しき 	Beautiful iron mask(s)
Netzcaro 	がに 	For whom
Batezek 	のワイン 	Demon's wine cellar
Benetzaron 	の 	Fruit(s) of death
Daka-Gorn 	ゆううつな 	Gloomy nun(s)
Dixaroc 	さきい 	Small prayer(s)
Belial 	ベリアル 	Fallen Angel Belial
===Trivia===
*Many of the Japanese names for The Deeper Dungeons levels seem to be or contain references to Christianity, though the name for Abbadon is likely a Hinduism and/or Buddhism reference. Some of the original English names, such as Abbadon and Belial, also appear to be references to religion.
*Many of the names of the original campaign levels are reflective of the nature of its world; amongst the most notable are Eversmile, Elves' Dance, Mirthshire, Tulipscent, and Skybird Trill.
===KeeperFX ===
Dungeon Keeper FX 0.4.9 introduced a Map Packs feature; levels can be sorted into groups in subdirectories in the levels directory, and are no longer all lumped together in the levels directory. There are several default groups, including a The Deeper Dungeons group.
===Level data make-up===
Level file formats
  Extension	  Purpose  	  Notes   	  Required
.anm 	Animation (?) 	Obsolete. Possibly an earlier version of the .wib format. 	
.apt 	Action Point data 	Original format 	
.aptfx 	Action Point data 	KeeperFX format. 	
.adi 	ADiKtEd script data 	Used only by ADiKtEd. 	
.bak 	Script file backup 	 	
.cei 	Ceiling data 	 	
.clm 	Column data 	 	
.cub 	Cube data 	Obsolete. 	
.dat 	Column position data 	 	
.doc 	Level description 	 	
.dor 	Door data (?) 	Obsolete. Presumably merged into tng format. 	
.eff 	Effects data 	Obsolete. Presumably merged into tng format. 	
.err 	Error log 	Obsolete. Only one level has this kind of file, and the logs pertain to the compilation of the project. Why it's a level file is a mystery.	
.flg 	Flags data 	Possibly an older version of the slb format, dealing with subtiles instead. 	
.inf 	Tileset data 	 	
.lgt 	Light data 	 	
.lif 	Level information 	Contains only the level number and name. 	Usually
.lof 	Level information 	Contains more information than a .lif file. 	Usually
.old 	Script file backup 	 	
.ori 	Room origin 	Likely obsolete. 	
.own 	Ownership data 	 	
.rom 	Room data (?) 	Obsolete. 	
.slb 	Slab data 	 	
.slx 	Extended slab data 	KeeperFX only. Contains tileset data for each slab. 	Sometimes
.swt 	Unknown 	Obsolete. 	
.tmn 	Unknown 	 	
.tng 	Thing data 	Original format. 	
.tngfx 	Thing data 	KeeperFX format. 	
.txt 	Script file 	 	
.une 	Unearth file 	Used by Unearth to preserve the position of custom columns. 	
.vsn 	Version information 	 	
.wib 	Wibble data 	 	
.wlb 	Liquid block data 	Used to mark lava or water tiles that have a Bridge over them. 	Sometimes
.zon 	Zone data (?) 	Obsolete. Possibly an older format for Action Point data. 	
===Level previews===
There are two common styles of level preview (seen on websites, not in-game) that are generated by various programs, including ADiKtEd, Unearth, and others: "Textures" and "Colours".
====Textures====
This style is popular with users hosting maps on external sites. ADiKteD and Unearth generate maps in this style, with minor differences. It provides a detailed overview of the actual level, but lacks ownership information. ADiKtEd previews feature things, such as creatures and Dungeon Specials, but Unearth previews do not. As Unearth becomes more preëminent, the ADiKtEd style may fall out of use in favour of the Unearth style, though it is still common on older maps.
====Colours====
This style is the one used for most map previews on this wiki, and is also occasionally found elsewhere. It aims to portray the level the way the game does on the Dynamic Map and fullscreen map. This wiki's previews for the main levels, featuring room and thing information, are in fact recorded screencasts of the official editor, not generated. Screenshots of the game or editor in the fullscreen map may be seen, but if the map has neutral rooms, it may be misleading, as they will appear to belong to a Keeper.
Previews generated by third-party programs can be either animated or still, with neutral rooms being pure white on still previews. The advantage of this style is the imparting of ownership information, though there's no real detail shown, and rooms are only shown as a brighter shade of the owner's colour.
UnDed also produces coloured previews, but the colour scheme is completly different to the game's.
==Dungeon Keeper 2==
===Singleplayer===
====Campaign====
In Dungeon Keeper 2, the region's name is mentioned in the briefing screen, but the levels are instead named after a brief description of the plan for that level (it is the regions of the world the levels are set in that are named like the levels of Dungeon Keeper. E.g. The first Dungeon Keeper 2 level is located in Smilesville, which is named very similarly to the first level of Dungeon Keeper, Eversmile). Instead of a description of the land and its customs, the Mentor instead usually gives a description of the fight ahead or previous conflicts relating to the land. Unlike the first game, levels can be replayed; however, for the multiple-choice levels, you are limited to the version you originally chose, unless you edit the registry to unlock the others.
Image:Dungeon Keeper 2 Harmonia Start.png|800px
poly 487 758 490 688 458 658 507 592 549 607 656 621 697 653 724 712 602 800 Warcry
poly 459 644 407 646 432 578 432 551 476 498 543 524 544 593 Enchantments
poly 327 570 312 498 375 446 475 449 463 497 434 522 431 568 315 566 298 509 314 498 Greed
poly 161 614 131 571 146 527 278 505 317 578 302 602 Snipers
poly 149 519 193 463 193 415 234 385 334 356 393 368 380 443 295 500 Fear
poly 388 443 385 424 395 409 402 366 434 349 504 363 507 397 492 417 473 449 Beseiged
poly 478 482 478 458 521 395 604 419 595 487 551 515 536 517 487 495 Rout
poly 554 602 554 519 605 495 610 444 710 429 763 439 799 493 780 566 746 597 816 634 795 666 732 666 Caverns
poly 787 556 787 504 809 492 809 473 782 439 965 402 1002 478 1055 497 1005 537 943 560 882 578 Aftermath
poly 1055 517 955 553 1112 632 1116 549 1158 556 1166 539 1153 524 1183 512 1182 476 1148 465 1017 478 Ambush
poly 793 429 816 409 885 400 919 380 948 346 949 290 1004 310 1048 332 1085 375 1094 404 1138 465 1112 473 1034 475 972 407 Smashing
poly 704 419 705 365 743 351 795 361 795 398 760 420 Carnage A
poly 805 402 790 370 816 332 848 326 943 349 870 402 Carnage B
poly 846 320 855 270 941 288 934 342 Carnage C
poly 688 422 614 404 500 361 436 341 522 295 578 324 649 334 700 363 Scavenge
poly 495 300 407 344 404 359 326 356 251 381 151 393 141 383 225 354 237 317 266 319 319 288 Conversion
poly 146 263 158 231 244 242 300 287 268 320 222 315 Reap
poly 153 225 175 180 231 173 285 192 310 183 358 198 344 222 264 232 Crusade
poly 280 280 263 256 263 236 336 229 341 270 365 288 Storm
poly 514 290 429 293 380 290 358 270 349 214 409 176 432 234 461 217 521 244 560 244 593 259 612 295 558 305 Creep
poly 576 327 565 315 666 293 683 264 732 270 753 298 810 359 753 351 700 361 Angelic
poly 604 293 595 261 576 246 732 215 778 220 768 280 Brotherhood
poly 753 290 768 273 782 224 812 232 817 219 880 212 916 224 924 278 860 266 843 320 766 298 Interception
poly 807 227 699 214 612 264 573 242 519 241 471 217 431 231 415 166 465 154 560 31 666 71 765 175 863 176 871 212 Regicide
poly 71 419 51 448 39 512 44 578 115 570 153 500 197 434 Golf
poly 743 668 802 668 817 658 817 636 885 597 1019 612 1077 683 1046 721 1058 751 943 824 832 848 763 734 Duckshoot
poly 1099 417 1138 402 1107 346 1075 302 1029 266 980 242 975 287 1046 329 1090 373 Maze
poly 222 344 202 351 127 383 100 375 112 300 146 244 229 320 Bowling
circle 987 66 26 Imp Invasion
====Pet Dungeons====
*Liberty
*Discovery
*Bottleneck
*Recruits
*Furnace
*Masterpiece
*Torment
===Multiplayer/Skirmish===
*Alcatraz
*Bottleneck
*Caverns
*Circlet
*Clover
*Frosty's Castle
*Frosty's Lair
*Frosty's Realm
*Furnace
*Gonzalez
*HeroCove
*Hopping
*Islands (multiplayer only)
*King Of The Hill
*No Mans Land
*Olympia
*Onslaught
*Patrol
*Platform (multiplayer only)
*Pressure
*Siege
*Small
*Spiral
*Swiss Cheese
*The Deep End
*The Pass
*TrapTime (skirmish only)
*U Turn
*Warrens
===Trivia===
*Unlike the campaign levels of the first Dungeon Keeper, Dungeon Keeper 2's campaign level names instead more closely reflect their in-game goal or nature of the level itself. It is the names of the regions they're located in rather than those of the levels themselves that reflect the nature of Harmonia.
*The hero section of each level in Dungeon Keeper 2 has its own coat of arms (including levels where heroes are not present). In the files there are 20 unique coats of arms, five of which are never used ingame (as some maps use the same coat), and one depicting some sort of winged beast (perhaps a gryphon) is not used in any level, but appears in the briefing screenshots for several levels.
File:Coat of armsbeter.jpg|The levels of Dungeon Keeper 2 have different coats of arms depending on the level.
File:All dk2 coatsofarms.png|All coats of arms found in the DK2 files. Several of these are unused.
File:Fear briefing Dungeon Keeper 2.png|The briefing screenshot for Fear, showing a coat of arms not seen outside these screenshots.
File:Unused dk2 coatsofarms.png|The six unused coats of arms in DK2. The sixth does appear ingame, but only in briefing screenshots.
== Notes ==
== References ==