Burial at Sea

* See also High_and_Market_Street Level Maps
* See also An Oversized/Absurdized Revision
* See also Buried_In_Crap
* See also Burial_At_Sea_Illogic
* See also Burial_at_Sea_REDO
* See also SPECIAL_BAS2_ANALYSIS
==RAPTURE REVISITED==
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 Gamewriters Being Too Loose with Their Pretend Reality :
"Loose" - as per typical game industry business practices. I gather it is too much to expect comparable quality from most Down Loadable Content (DLC) games. A shame for Infinite, when the previous Minervas Den DLC product was done so well. Minervas Den however was produced by a different Studio, largely without Levine.
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Of course, it is via the Dimension-god Elizabeth's Magic Pinky Powers.
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Game World - The ONLY Impression Given To The Player of Rapture Before BaSx In The Solo Games - *THAT* ALL Was Rapture :
The Ruins, the Chaos, the Stench of death, Maniacs in control of the much of place ... Disorder and Violence. Unfortunately, in the earlier games you only get hints of what Rapture was before Fontaine turned it into a nightmare ( THAT would make interesting content for Flashbacks in the MMORPG ).
The BaSx version of Rapture is over-larginated ... You get to look at a rather illogical 'Mall' -- INSTEAD of the normalcy (scaling) for the rest of the City, or How it functioned - the order there, the productivity and bustle - difficult to show with any proper broadness/diversity of activity ( most people don't just stand around like what we got ). 
This DLC did not try too hard - much was a walking tour portion, and very little was done in the rest. (( DLC ineptness/limitations/repetition is Par within the game industry )).
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Infinite Rapture (DLC) - Sometimes Called :"RETCON AT SEA" :
Many things in Burial At Sea were quite similar to Infinite BS, instead of being like in the previous BS1/BS2 games ...
It was easier to do all new scenery than to recycle ( particularly nice bright/clean Golden Age Rapture, instead of murky ruined Rapture ). Lots of Objects ( Vending-machines/potion-injectors/Plasmid-bottles/etc ... ) were significantly changed from the earlier Props - instead reusing all those 'Infinite' style Player Interfaces. That avoided redoing all the Scripting/game-logic to operate them like they had before ( All the re-testing which would have to be done would be costly ). A tight schedule and limited budget would mean they had to cut corners. (( DLC efforts and what's produced vary between different games. )) The studio's Closing may have been looming and likewise impacting work ). 
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BaSx 'Dog & Pony Show' - Shows the Player What Rapture Was Like BEFORE :
What They CANNOT See Of Rapture Once the Shooting Starts ...
In the BaSx DLC you got the same type calm start-off with a walkthrough phase ( Market and High Street ), with the alleged 'AI' scripted NPCs ( like the Beach scene in Infinite BS, and up through the 'Raffle' ).
Its pretty much pre-canned NPC dialog/motions, triggered when the Player walks by ( talking mannequins which after their little spiel is over they dummy up ). The Player is 'nerfed' the whole time, and has little possible actions/interaction. It is all very controlled/limited ( and thus many fewer NPCs reactions/actions are NOT required to be programmed/handled ).
Once things get 'Shooterized', then NPCs are sparse and 'talking' behaviors are far more limited or limited to 'cutscenes'. Despite claims to the contrary ( same as in Infinite BS ), the so-called 'AI' is NOT Intelligent, but IS quite Artificial.
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Wearing such hats ?? - Is it needed in the better parts of Rapture ?? Dripping condensation in less savory parts, but on High and Market Streets ?
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DLC-itus ( Slipshod is the Byword in the Game Industry about DLC ) :
Infinite + DLC - It is like the game developers don't know anything about how the Real World works ( Perhaps they try to make Sci-Fi stuff which can really ONLY be Fantasy, with the way they attempt to use/explain science/engineering/history/society. )
Ignoring Canon from the previous games is also frequently an issue. As is 'Shoving stuff together Illogically' to lazily 'tie it in' to the original game's story content.
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The BaSx DLC Perverted Our Poor Rapture, Turning it Into the Pile of the Same Shit Infinite BS's Columbia was :
Why did this Burial At Sea DLC sound more and more like the Finale episode of Twin Peaks ? Dancing midgets and all ... (( Quite bizarre was that - being the only episode I ever saw )). In BaSx they have that reweaving of The Daisy Fitzroy Story in with The Luteces became incredibly ludicrous -- 'Let this Cracker kill you so to be a better person ... It is the Right thing to do ... ' 
That was one of the STUPIDEST Politically Correct Piles of Excrement in ANY Game I've Seen.
(( Lets make this murderous blood-thirsty revenge-driven revolutionary into a (simple-minded) misunderstood Pawn of the Luteces, and thus sacrifice herself for the good of all --- WHAT A BUNCH OF FETID PC "Politically Correct" distortion/dishonesty due to a flawed political agenda SHIT. ))
linky to Stupidest Things seen in this benighted DLC
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The Infinite BS DLC Plot - Met By Caustic Sarcasm :
Quantumz Infinite Universes - What a great lazy-man's Crutch for Fantasy - where anything you need to happen can happen with NO real justification needed whatsoever. Inconsistent, illogical, revocation of physical laws. Oh, it is that quantum theory(hypothesis) stuff ???? -- In future I'll just use the word 'Cuz' (( Don't bother to inquire about anything further, there is NOTHING more. )) 
Seriously, the only reason they wind up in some Rapture somewhere (over the rainbow) is to create a tenuous link for WHY the game company could actually call the game BioShock ( It is to to milk the branding = $$$ ). On arrival, Booker and Elizabeth could just as well have been met by a Purple Unicorn and a power-suited Hello Kitty, and greeted by THAT Rapture's mayor : Harry Potter.
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Beating A Dead Horse :
So Burial at Sea was a thrown-together DLC genre-sellout - just a Contract Requirement for Levine & Co to dispose of, with little thought/care to preserve/build on what went before.
Where does that leave us ?? Infinite BS (already) WAS 'Beating a Dead Horse' of the original BioShock, a degeneration - poorly ( and unimaginatively and illogically ) replicating mechanisms from the previous games. New Elements they pretended would be in Infinite BS ( ie- that *BIGGER* Skyline concept ) WERE NOT delivered. Wasted Time and Effort caused them to deliver ONE as an inferior product ( Note - With the marketing gimmicks/spiels/hype itself being bigger in total than the delivered ~8 hour gameplay ).
Example Dimness : Horses were considered old fashioned even before Columbia was built -- and the writer's historically-challenged Steampunk fixation brought bizarrely image-clingy robotized horses into existence in Columbia, instead of the Automobiles any sane techno-revolution would bring ( and in the real world, DID bring ). "Beating a Dead Concept" ...
Calling something 'Nostalgia' just is NOT enough.
SO, the DLC similarly followed this degeneration via polluting OUR original (Rapture) game setting with that Fantasy quantum bullshit, with more than a few game mechanics leftovers being poorly/inappropriately used, AND with many incompatible story changes.
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Shitting on Our Rapture -- BaSx - How Many Times Can They Break the Canon - Let me Count the Ways ... :
This crap does whack our Rapture Canon over the head -- It is Fitzwilliam Darcy with a Tommy Gun, Don Corleone was an Alien ... David Copperfield's Pip becoming a Hannibal Lector ... 
But then, Levine and his writers demonstrate severely bizarre/nonsensical ideas about America, Religion and History and Science, and how Technology and Societies work. "Neat Ideas", unfortunately, don't automatically lead to great achievement. Even Fantasy has its prudent limits against free-wheeling laziness and stupidity.
(( "Even The Gods Stand Powerless Against Stupidity" - Roman Proverb ))
(( "There comes a Time when previously good game producers become Lazy Fucks, and just go through the motions for a Buck" - Ernest Gary Gygax ))
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 "To save one life is to save the world entire" - Uh, OK ... :
Unfortunately if by your actions you DIRECTLY cause the deaths of thousands in your 'saving one life', it is a bit problematic ethically -- Particularly for someone who allegedly 'Can See the Future', and missed that rather large destructive outcome - in Elizabeth's case. (( Derrrrp!!! ))
As usual in The Real World, things wind up being a bit more complicated that can be 'fixed' with nice easy to quote sayings like that ( That one is really meant more to con all the 'little people', rather than the movers and shakers who's action CAN affect the lives of 'the many' ).
Saving Sally is fine, but at the same time Elizabeth SEEKS to destroy Booker/Comstock there in the story -- WHICH IS a case of "uneven dealing", all rather reprehensible ( HER Forgiving him WOULD have been far more 'kosher', karma-wise ).
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==Wouldn't It Be Funny To Hear Every Other Inhabitant In Old Rapture Use The Phrase "Would You Kindly"==
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Have to watch out Elizabeth, Rapture has turned into a really bad place ...
Incredibly stupid things seen in the DLC. ( Cigarette Burns while breathing his bad breath in her face would be more Fontaine's thing )
BaS : Were they Desperate just to get it Done ? :
I guess one of the writers heard this term and said : "BY GUMBIE, WE GOTS TO HAVE ONE OF DOSE TINGS FOR DE TEAR MACHINE, RIGHT NUF !!!!" It is Amazing how scatterbrained DLC writing can get.
"Cathode Ray Tube - That do sounds like Sumthin Sciency !!! DERRRRP!!!" (( Captain Kangaroo was more Sciencey than this writing ))
That "Cathode Tube" ( usually that's a TV tube ) is required to fix the broken Lutece Device in the Silver Fin Restaurant in the Housewares department. The cold cathode tubeCold cathode tubes are filament-less, gas-filled devices, used in both voltage regulation and switching applications is a part of the "Circus of Values" and "El Ammo Bandito" type vending machines -- which is where Quantum Machine Engineer Elizabeth will find one. 
After finding the "Cathode Tube", a "CO2 Scrubber", and "Old Man Winter", Elizabeth can fix the machine and so create a Tear so to enter Columbia from Rapture. (( What alot of Tech BS nonsense. ))
Oh my, What a load of lazy game story gibberish.
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==ANALYSIS==
Hugeness in a Place Which was Supposed to be Claustrophobic :
Market and High Street - too huge inside even for an area of Affluence.
Those Columbia-like too huge interior spaces - hardly seen in original Rapture, and then usually only for non-mundane uses. The original theme of Rapture wasn't so voluminous, ( even when many locations were just as Ritzy ). The DLC overuses volume where it isn't needed. With the interiors THIS way, you'd wonder how anybody in Rapture could get cabin fever/claustrophobia -- needed for the BS2 plot element that required that head-shrinking stuff by Sofia Lamb.
Even more, those ridiculously HUGE windows in Market/High Street ( the 'large' ones in Neptunes Bounty were absurd enough ). Old Rapture had practical-seeming limits on size ( reasonable for someplace built under the sea where expenses increased astronomically with volume ). It is NOW Contradicted by the imposing Infinite:BS-type airy-ness, when it doesn't really belong. The fancy 'High Rent' commercial district does not warrant that volume, with the engineering's incredible expense ( like costing 10 X what just 'Ritzy' would cost, and with huge spans of windows that would HAVE TO BE 3 feet thick ). Even the store interiors are horribly open/huge and largely under-utilized. Go look in a real city's "high-end" stores/shops and you will see they don't WASTE space. The in-game shops/stores are downright vacant/vacuous/empty looking - like 4/5 ths of their merchandise was stolen, display counters and all. Being 'Big' to try to impress only goes so far ( It is cheap-assed lazy development, instead of having more realistic content/detail ). It made Columbia absurd, and NOW it does the same to this Rapture.
Big open areas might've been an excuse to re-use the the 'Skyline' game mechanic ??? Having this "Skyline" going through (interior) tight tunnel-like hallways, zipping in and out of doors/portals through all of Fontaine's Store/Mall might have been a 'different' interesting experience. Unfortunately, it was meagerly utilized in this DLC game - Just a regurgitation of the already ham-strung element/ides seen in Infinite BS. Even the Infinite BS game's Skyline was originally to be much more than it finally was. But, it got degraded into several bizarre local rollercoasters. (( Effectively, they BOTCHED what was to be one of that games signature Feature. )) Here for BaSx it got EVEN absurdly worse - running within Fontaine's Store.
Finks Incredible ADAM Development Lab in His "Factory" (incl Imprinting Studies ...) : 
Vox-O-Phone Analysis "Table Scraps" (dated 1896), Jeremiah Fink : "It has occurred to me that this ... breakthrough regarding the Songbird casts my arrangement with the Oriental doctor in a new light. What more could be gained by this continued "partnership" ? What secrets that I could not answer for myself ? Suchong can only offer table scraps -- and Jeremiah Fink has richer meat in mind ..."
This seems a bit early in Columbia's timeline ( had to fit with a likely creation time of Songbird ). 1896 - when its just 3 years after Columbia was built, and competing with all the other work/projects Fink likely had building his amazingly (too) huge industrial monopoly empire (in Columbia). This supposedly happened WHILE the US Government still was managing/controlling things ( NOTE - back then, as now, it would be politicking and paperwork, LITERALLY by the ton ).
Sciency development has Huge expenses ( the making of all the tech for making a 'Songbird' ). Simply look at the size of the facilities dedicated to this one thing. You'd think something so hairbrained would be more a 'garage' project ( a lab one-off type of process ).
IDEA (lost with the dead braincells of the game designers ) : We coulda had Fink himself in an Ironman-like super suit ( as a proper game Boss ) with only half of what is shown to be developed there ( Songbird's mechanism, minus the birdbrain ).
Of course it is ALL too much 'Wave of the Hand' convenience out of the game's lackadaisical story writing, where such things all get created amazingly quick and in a technology vacuum ( no logical/plausible backstory how all these wonders so easily come into existence ). The Super God Princess needed a guardian, so we created a creepy Giant Parakeet in a Gimp Suit ...
Of course this facility is DLC material, and Canon breakage is endemic for such in the computer gaming industry. This DLC Fantasy is just an extension of the Infinite BS brand of bad fantasy, which already was infested with incongruent Magic.
Wise Authors Stay Away From 'Time Travel' : 
Quantum_TimeTravel
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BaS has Overly (as in ABSURDLY) Compressed Time for Its Events ( Too Many Things Happened in too Short a Time ) : 
They ( the hack BaSx writers ) didn't much care apparently much about 'fit'/continuity to old Canon, and have some absurdly tight/overlapping timings and allowances for complicated things being/getting done ( particularly technical developments that seem to have been achieved by a mere 'wave of the hand' ). They try to squeeze every reference to the old games into this story, and its obviously done very poorly.
* Sept 17 Fontaine is "Dead" - His Dept store is soon seized. Suchong starts working for Ryan, eventually works at Point Prometheus Sets up Free Clinic elsewhere. Fontaine Futuristics is Seized by the City. One would expect Fontaine's criminal minions are immediately being arrested and incarcerated.
* October 14th, 1958 Suchong sees Tears. From inside the Prison ? No, the audio diaries of the Silver Fin restaurant owner seems to deny that. Elsewhere, with other evidence, the Department Store "Prison" didn't happen until months after the Neptune's Bounty events ( when locking up large numbers of Fontaine's minions WOULD have been done, and requiring a place to put them ... ). Suchong is assigned there to investigate the Tears for Ryan ... He starts getting 'observations' through other Tears ( to be able to amass all this drinkable ADAM stuff and to fret about dialogues with Fink and such ).
* October 20-29th Suchong sees Fink, starts stealing Fink's ingestibles/Gears/Quantum Technology/Whatnot-else ( does Suchong ever go through a Tear to grab stuff ? Maybe SUCHONG IS A TRANSDIMENSIONAL GOD NOW TOO !!!!!!! ??? ) It is otherwise Amazing what he supposedly can absorb and understand (and make shit) by just looking through a hole ... (( Unfortunately, just seeing an idea is hardly 1 % of the process/effort/cost to creating a working mechanism -- including the problem that all the Related/required materials/tools/knowhow may not even be available or even exist )).
* Nov+Dec Vita-Chamber tech being developed ( Prototype ? It may have been under way for a long time ) and then (?) turned into a Product ( How exactly was testing for it done ? Another snap of the fingers creation apparently. )) Suchong in this period ALSO creates Multiple new Plasmid products, Develops 'Gears' (?) , and finds time to work on Little Sister/Protector Imprinting ( ignoring that it IS a project that shouldn't even be conceived of until the months-away %27civil war%27's ADAM shortages and corpse-piles whose corpse casualties allow Little Sister "Gatherers" to operate, and then subsequently the "Protectors" being needed for them ). Lets not forget Suchong also made his own 'Tear' device too in this tiny time interval.
* Mid January 1959 Suchong's (alleged) death ( barely after 'civil war' starts ). A Big Daddy 'Protector' that shouldn't even exist yet ( or be being developed ). Little Sister 'Gatherer' that should NOT exist yet. "Conditioning" experimentation (for those things that don't exist yet).
THIS IS TOO MANY significant elements/events being made to overlap in a VERY VERY short time, with too many instantly made technological developments and creations ( AND THEN INTO WORKING PRODUCTS ) - ALL being done shown shoehorned into a timespan WHICH didn't really NEED to be so short.
So THERE WE ARE MADE TO ASSUME THAT Suchong did EVERYTHING you ever heard of - He is now a Universal Genius - Scientist AND Engineer : ALL Infinite BS's 'Quantum' Tears fantasy crap ( including building his own working 'Lutece' device and quantum particles ), supposedly handy now to incorporate into the Vita-Chamber ( Quantum Entanglement stuff or NOT (?) -- That which previously ( BS2) to Suchong was only "Bullshit !!!" )
Sorry, things don't work that way in the Real World. Rapture BioShock is NOT supposed to be Fantasy-based ( this Burial At Sea Infinitized Crap really sent things off into unreality/illogic-land ... Infinite BS Fantasy Contamination ).
Vengeance is Mine :
Elizabeth's part in the BaS story is nothing but her malicious/uncaring plot of revenge. Portrayed as some crusade to 'save' Sally, it completely overlooks the thousands of people's deaths caused directly by Elizabeth's actions. Even the final 'saving' results are unlikely - Jack is now supposed to finally save Sally, but the high odds are that he himself (YOU) would have Harvested her, or she would have been killed by Splicers whom Elizabeth empowered through the chaos of an Atlas led %27civil war%27 (terrorism). If she supposedly saw ( with some godlike prescience ) all the real future of Rapture SHE is making happen, then that makes her equal in evil to Comstock. It is that simple. Somebody (certain writers) never learned that 'stupidly contrived character' is not the equivalent of 'complex deep character'.
Boxhead (BaSx Splicer), Hmmmm : 
Its one way to hide/transform the humanity of some of the targets you mass-murdered/slaughtered in the game ( Ryan wouldn't execute those criminals, but YOU did so willingly and with great enthusiasm - didn't you ?? ). Same for many of those 'Police' in Columbia - those ones wearing that pointless padding/armor ( ... and JUST remember, *YOU* were the homicidal invader there ).
That (Boxhead shape) also may have cost significantly less game company work to create/detail ( instead of a Splicer face with better geometry and animations - faces ARE hard to have them 'look right' in games ). It is DLC ...
Wearing a wood box with eyeholes/slits -- A 'looks good' overrode DOESNT WORK STUPID ( a chronic problem in this DLC game and its awful BS parent ).
BS VIGOR Intrusion Into Rapture :
DLC - We have the intrusion of the Infinite BS type (Fantasy) story/object-details/Game-Mechanics :
New ( yet the same, regurgitated ) Vigors/Salts/Infusions/"magnetic"-Shields/Gear(s)/Vendings/Skyline - all being recycled Infinite BS mechanisms AND things never seen before in Rapture ( and contrary to what did exist in previous Games ). Even the lame 'Drinkable' Plasmid storyline is illogical ( as forced upon the Player - A NEEDLESS DETAIL in the DLC ). Who would bother ( as in "Anyone With Common Sense" ) to put it into manufacturing production AFTER they discover it takes 10 Times as much of the already hard-to-get ADAM, to make it a 'Drinkable' product ???? ( Would Suchong BE THAT STUPID particularly with Fontaine as his Boss ???? )
IS this all just there BECAUSE they didn't want to discard the Infinite:BS leftovers ( underlying game engine mechanisms/scripting, reshaped Vigor bottle Assets, same Vending machine systems(interfaces), same Vigor activation interface, Kinetoscopes, etc ... ) ? Just some typical DLC Shortcuts where they simply discarded OUR Old Rapture elements ( perhaps just to save resources to be able to introduce those new nonsensical elements ).
Tears Are Now Appearing In Rapture (Breaking Out All Over) :
Why ? Because (just one) Comstock originally reverted to Booker and went to Rapture ( and then (one) Elizabeth followed, thus bringing even more 'Tears' ??? ) ? So does that mean that everywhere else the Tear portal machine was used ( Ex- which Fink must've used alot in very MANY places ) various random Tears start appearing in THOSE places now too ( just like all over Columbia -- so many that you can't take three steps without walking into one ) ?
* So, pretty soon a plague virus flows through from another dimension
* Or a Phaser-armed Romulan or a Robotic Terminator comes looking for Elizabeth
* Or a Tear opens inside the Sun and million degree plasma flows into Columbia/Rapture incinerating it instantly ????
* Booker's cleaning lady, from his 1912 Private Eye office, comes through to Rapture, and becoming 'Tear-shocked' batshit insane, is shot by Sullivan when she menaces him with her mop ???
* Add the fun with Suchong supposedly starting to use HIS 'Tear' machine too (( Though how ever HE has managed to create THAT machine so magically-easy and fast, this all was ridiculously done, as just about every other things Suchong and Fink were shown involved with, in the story )).
In this game, too many previously unmentioned events have been added into a period in Rapture ALREADY chock full of events. Even events within the Neptunes Bounty Shootout to New Years time interval ( defined in the previous games ) were ALREADY too tightly packed, and NOW (BaSx) its been done so much as to be utterly ridiculous.
* Sander Cohen visits Caligula through a Tear, and "they get on famously" ... ( lots of potential for MMORPG Player Creativity on this form of Splicer Delusion. )
* Tears like in the game 'Portal', except weird different things can happen, and more weird places on the other side over and over.
* Barney, the Purple Dinosaur, sucked through a Tear to be disemboweled by a Spider Splicer ... The fun possibilities are endless.
A Department Store :
Fontaine's Department Store - what a fluster cluck of absurdities ... First, its a 'mall' with lots of other businesses owned by other Rapturites ( even Ryan, improbably ). Of course, making it "Fontaine's" makes it OK then to 'sink' it -- with NO significant issues of the infringement on the property rights of dozens of other Citizens, and ALL the Employees of the stores ( Remember, Ryan is not using 'War Measures', yet. The %27civil war%27 hasn't begun yet with the massacre at Kashmir's ).
BTW, Fontaine'e Store, if disconnected from its Utilities, would immediately find itself without electricity, heat, and air ( but then lets not let logic intrude into this ). In reality such a 'floating' designed building would vibrate from water currents, even with multitudes of tiedowns and very strong guy-wiring trying to hold it still. Unbalanced, it would try to tilt, even rollover. Two adjacent additional sections grouped together just amplifies all these 'floating' issues ( including amplifying turbulence and concentrating the force of water currents ). Cutting it loose should have tossed-about everything inside thoroughly ( and maybe had it lurch and collide with the adjacent buildings ). Instead we have quite pristine building/store contents shown in-game ( Yeah right, the Splicers straightened up the place ... ).
Dont Ever Allow 'Artists' To Design ANYTHING Your Life Depends On
Particles Is Particles :
The Lutece Particle ( stolen from Columbia ) is supposed to keep things suspended at a fixed height. Wouldn't activating it make the BaS2 "Fontaines" building float past Rapture and go up to where Columbia would have been ( around 15,000 to 30,000 feet in the air ) ? OR does it only float at a FIXED position ??? SO what then causes the Fontaine building to rise (and so precisely) ??? We never saw how Columbia was controlled/coordinated in it 'flights' or how Quantum Particles were manipulated or even where located in Columbia. How do you even 'MOVE' a Particle if it is 'Fixed in Place' ???? The QUANTUMZ IS PROGRAMMIBULL ... (( Too much faux-science Buzz-Word-Slinging , too little of it being logical or even consistent or plain non-bullshit -- THEY DONT EXPLAIN IT, CUZ THEY CANNOT EXPLAIN IT ))
BTW - This "Fixed Position In Space" Is A Problematic Issue : The Earth is rotating, moving through the Solar System, and Sol Through the Galaxy, and the Galaxy through the Universe. SO 'Fixed' would have you shooting off at 1000000+ MPH in some direction IF this 'Fixed' thing was actually true. Thus this stated 'float' mechanism apparently does whatever the writers want ( when needed for their Fantasy story ), instead of working for the reasons they claim, without any connection to REAL Physics or Science.
(( Apparently there originally was in the 'merged' days of game concept the idea that quantum uncertain state had ALL of Columbia be one big Tear thing, with it time-slipping constantly from somewhere else, and thus 'not falling' -- or some other bullshit like that. The 'Merged' was to be the new 'Splicers' creating game excuse/story-mechanism ( for having so many nice warped/crazy/violent opponents, and thus them deserving of your mass-murdering them. ) ))
SO, Only one 'Lutece Particle' is all that is needed ? 
: NO, A whole friggin Lutece floaty MACHINE -- It is kinda a bit much for Elizabeth to haul that back to Rapture, or make up the needed machine herself. 
: Oh, she just used Tears to steal stuff ? And WHEN exactly was that ? 
: And WHEN did Elizabeth become a Quantum Engineer ????? 
: Oh, she used Suchong's machine now ? Modified it, did she ??? Did it have Floatyness in its specs ??? - Oh that's right, it WAS for "Tears" ( which also CAN DO ANYTHING ). 
: Boy these machines are SO magical in their abilities --- and Suchong, of course, cranked his own out there in the mere weeks ( in that cockamamie timeline ) ...
And I do wonder : What happens when a 'Lutece Particle' goes THROUGH a TEAR ?? -- Instant annihilation of THAT Universe ??? Did 'god' Elizabeth HEAR the death Scream of those billions of people as their Bodies/Minds melted ?? - AND did she even care ? Revenge apparently is the only thing she cares about ... Such Evil. Kill the Evil Girl and Wipe Away Your Debts !!!! Silver bullets in that Gun the Luteces gave Booker ???
In The End, It Makes You Think : Shouldn't they have shaped the game around the "Hokum' Particle ? 
This Weird Kludged "Particle" Use Elizabeth Does :
It is presented as too simplistic/incomplete to do something so very precise ( as in moving/'docking' a whole building and somehow then connecting it back to Rapture (??) ). I'm sure Suchong was working on some handy Particle Control mechanisms that were just left lying about ... Yeah, that's how it was done ... It is simply Weak 'That Will BE Neat' story, thrown together without any care. AND they coulda added another hour's playtime by having Elizabeth go BACK through already created terrain to fetch a few more bits or data ( or whatever) and face some additional spawned Splicer mobs.
Remember there also was that Machine which Suchong built by just seeing the outside of the Lutece's old machine ( or did he get/steal blueprints and the many engineering reports that must've been conveniently lying about for him to read/photo/grab/whatever )?? AND THEN he built it, tested, and made work in mere weeks ... Amazing wasn't he. So the few times Suchong talked to Fink, had he got the low-down on the whole technology ( maybe also got ahold of a copy of Sinclair's "Quantumz For Dummies" ... ), and then set out to make his very own working model ? (( Isn't BAD Fantasy so easy - any ole absurd thing just by writing it ... NO REAL CONSIDERATION REQUIRED. ))
??? The rising building then Joining so nicely to the rest of Rapture so that Atlas can just Waltz through a passage back into Rapture ??? Really ?? (( Oops, I'm being 'Hateful' for asking such questions. For The first Two games they actually tried to be plausible. ))
It IS kinda HARD to 'join up'/connect with machinery created specifically for Deep Water pressure environment ( when Rapture was abuilding ). It IS rather *IMPOSSIBLE* to do it to some damaged/broken off/sealed up passages, which were abandoned/destroyed when the Prison escape routes were being purposely/systematically eliminated ).
SO lets Add DERP-Magic to Elizabeth's god-like powers. It is All so ('cuz the plot' ...) idiotic, when Atlas need only take a Bathysphere to escape -- Like the one that Lizzie got to the Prison in - with Booker in the first place. Nah, that wouldn't make for a good enuf 'scene' ...
MORONIC HACKED TOGETHER PLOT COMPLICATIONS, THY NAME IS D L C 
Atlas Threatens Elizabeth with a Trans-Orbital Lobotomy... Oh Yes ??? :
Riiight.... Another one of these stupid things to dress up the DLC - WHERE did this Utter Crap(tm) come from ? I guess it is politically incorrect ( or the game writers too squeamish ) to revisit Fontaine/Atlas's usual techniques for threatening/coercing people/questioning - the good ole "pair of pliers and a blowtorch" just wasn't sophisticated enough. That *NOW* it is Brain Surgery in place of good old painful violence/torture thuggery. Apparently this is all leftovers from some of those dim Infinite BS ideas ( Well, it was the third-stringers from that crew who did this 'pile' also, no ? )
I could just hear that meeting -- "Hey, lets have Atlas threaten her with a Trans-Orbital Lobotomy !!!!" "Yeah, yeah, That's the Ticket !!!!" ... I'd hate to see what other stuff they actually crossed-out on that Denny's Napkin.
* Edward G Robinson : "Nyeah, Nyeah. Take this Trans-Orbital Lobotomizin, coppers !!!""
* James Cagney (White Heat) : " Look Ma !! King of the Trans-Orbital Lobotomy !!!!" ... KaBooooom
* The Trans-Orbital Lobotomy scene in Scarface ( Just like the one in the Godfather where they 'fix' Fredo ) ...
* SO You want a Trans-Orbital Lobotomy ? ... Well DO YA PUNK!!! (Dirty Harry aims his scalpel)
* Lassie gives Little Jimmy A Trans Orbital Lobotomy (such a smart dog).
Gad.
Canon Fodder (Everyone Does It !!) :
I see in the BaS DLC that Ryan's Security has been largely converted to 'Faceless Minions' ( easier to justify the murderous game violence ... ) just like in much of Infinite BS. But, but, but most of em aren't Splicers ? - So they couldn't quite have the 'usual' game industry approved excuse ( remember that slaughtering Mutants/Zombies/Nazis is OK ) as used for the previous Rapture games ( unfortunately no Nazis are available ... Oh wait I forgot, that's what the writers tried to turn Ryan and his Individualism into ... ). 
BTW - Elizabeth IS assisting Criminals to escape (( and NO, Atlas's bunch ARE NOT "freedom fighters" - Please google the words "Anarchist" and "Terrorist" )). So SHE is on the wrong side of the Law/Civilization here. Do her delusions of thinking she 'sees' the future justify it all somehow ? Wouldn't her being an all-seeing 'god' have shown her ALL the thousands of people who would DIE in Rapture because of her actions ??? ( Heh, that "Bad Ending" in BS1 kinda contradicts HER 'visioned' outcome, don't it - 'Jack the Tyrant' drinking ADAM out of Lil Sally's skull ... ??? AND THIS IS supposedly 'Prime' after all... (?) You Can't 'Have It Both Ways' Kenny .... Thats Hack storytelling. )
What IS Reality ? :
Remember that Elizabeth is "back from the dead" somehow in BaS2 ( or is that also pre-delusion ? ). She hears Booker in her head, so she's likely to have brain damage from excessive 'Truth Serum', and/or Chloroform, and who knows what else ... So is it any wonder she assists/aids-and-abets/helps-to-escape a bunch of violent murderous criminals, who will eventually ruin/destroy Rapture, killing many thousands of people, just so SHE can 'save' one child, whom she really cannot be certain will actually be saved ( But but but .. SHE sees it !!! ? But what does Charles Manson 'see' in HIS head ? Yep, its that ol' "saw it in my visions" legal defense ... )
( She's dead Jim (for that future), and Little Sisters in Rapture have life expectancy of a goldfish dropped into boiling water ... ) Funny, will be YOU, possibly in the previous games, "Harvesting" Sally when you played BS1 (or killed Big Sister 'Sally' in BS2 -- SORRY WRIETRS the FUTURE IS NOT PRE-WRITTEN ( or what's the point of Infinite BS's plot ??? INCOHERENCY, THY NAME IS KEN LEVINE ).
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SOMETHING LOGICAL ( I know, something largely avoided in BaSx ... ) WOULD HAVE BEEN : Elizabeth setting out to go back in time to KILL the Luteces -- as THEY are the REAL root of this whole mess. Seriously, how hard would that be for them (Ken & Co) to think of ??? If you gotta tie it into Rapture then have Elizabeth 'bond' with a BD and bring it along back to 189x to put an end to the Lutece's terrible inter-dimensional meddling.
Have the whole thing be a way to lure the Luteces into their usual meddling, so Elizabeth can Kill THEM ( since she is a 'god' like they are, then she should be able to do it, no ? ) With no Luteces, then Comstock is stuck doing prayer meetings until that Fraud is locked up/hung for trying to start a Political Coup ( Crazy !! So HE is the one who gets the 'Trans-Orbital Lobotomy' !!!! What goes around comes around. ). Then Booker Dewitt's baby Elizabeth can die as a small child from Measles/Influenza/Typhoid Fever like she was destined to.
Big Daddy Kills Booker AND Elizabeth -- So Was More Hash Smoked ? :
BaS1 Daddy protects Sally (kills Booker) but ISN'T this supposed to be BEFORE Suchong figures out the bond in BaS2 ( ... it IS faulty/Canon-breaking by ignoring the 'LS Bond' issues ). (( AND Lets as well ignore the whole problematic "the Gatherers+Protectors DONT even exist yet" issue, at that point in time. )) Shouldn't this have the thing where the BDs (Alpha versions) treat the Little Sisters like houseplants ?
WTF is a Little Sister doing in 'the Sunk' Fontaine's Store anyway ? (( Should'nt the "sunking" have severed those Vent tubes opening the interior to the Ocean, and thus flooding 'Fontaines' and killing everyone inside immediately ??? ))
This BaSx game story is All WAY TOO stupidly glombed together - Trying to 'tie up' the old BioShock storyline's loose-ends ( or rather inserting itself into its middle ), AND then causing huge illogical knots/breaks while attempting that. Hmm, Cohen selling Little Sisters(??) - so he sold BDs too -- to have one there that early(?) ( AGAIN ignoring the BS2 story's 'No Reason for Gatherers Before civil war' issue ).
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Lets Imagine : Did Sander Cohen also sell his ADAM-crazed (insane) ex-associates to Fontaine Futuristics for ADAM experiments -- THAT might be an interesting plotline story ( And that he was paid with all the Plasmids/Tonics he could make use of ) ?? Perhaps those who became TOO unstable/dangerous Sander Cohen would 'turn in' to Ryan Security ( For their 'own good' of course ... Maybe a kickback from Sinclair for such perfect 'Test Subjects' - like he did to Fontaine earlier ??? ).
SO NOW Kidnapping children by Sander was just a hobby/art ? He probably wasn't into the 'Plaster' thing, yet. And there's no evidence of him being a 'PedoBear' type ( far too controversial a subject for Levine & Co, that subject ... ) Sander may have got ahold of some of the 'Orphans' after Fontaine's demise. BTW, it has never been disclosed WHAT the process is to recover their normal Slug-made ADAM, or WHAT is needed to turn THAT into something useful ( It is probably not as easy as bootlegging 'bathtub' gin, but maybe not THAT's far harder - at least to gather Raw ADAM ). Cohen likely already has his hands full with his 'art', and wouldn't want to run a grungy Slug-Farm ( unless HE TOO is also now suddenly ALSO a GENETIC TECHNOLOGICAL GENIUS !!! ). Instead, Sander Cohen would most likely 'sell them on' to other ADAM-operators in the ADAM Black Market for handy CASH ( "Down the River" was the bootlegger's slang ... )
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Consider What all might Sander Cohen do with the quantum "Tears" ??? Is some small Dimensional Godhood-ship possibility for him (as well) in this here plot too ????? There could be a Potential FAD for all kinds of Quantum-widgetry in Rapture ( quite Avante-garde ), and Sander could have been 'in on the ground floor' making CASH from it.
PLOT Ridiculous - Thy name is Burial at Sea :
Yes, lets turn up the heat in that vent and see if burning up Sally will drive her out of the vents ( that scream is priceless ). (( Seeing her shoot out of the open vent on fire would have been better -- so we need a 'Vent' Tutorial Animations for THAT ))
Almost as good as "We have to kill Booker to 'save' him" (again).
Oh yeah, 'social issues'... 'historic social issues' ... yeah that's it, social issues will set this game apart ...
Magic powers come and go, but Elizabeth's delusions and evil vengefulness remain. ( Like with Jack/Booker, why are we forced to play psychotic killers in these games ??? )
Psychotic Killer With A Heart (wasn't that also Hannibal Lector and his eating habits too ?? )
BaS DLC Fontaine's - Signs Saying : "Seized by Ryan Industries" ??? By Order Of ?? :
Really should be "As Ordered By The Rapture Central Council", but then the game's writers have always been kinda loose on details and vague/lacking with explanations of civics mechanisms for Rapture ( Hint - Objectivism ISN'T Anarchy ) and frequently staging Strawmen against Capitalism and Individualism. They also had to vilify Ryan at every point to 'fool' you into following Atlas like a 'Steer to the Slaughterhouse'.
Even with intimations that the 'Council' was a rubber stamp for Ryan, its authority still would be invoked for such things, at least ( keeping to their weak narrative ) to keep up the pretense ( if not in required fact for a working system - it by necessity being REAL grounded authority ). ALSO, this wasn't yet the later time in BS1 when Ryan seemed to be the only one willing to fight against Rapture's destruction.
Booker's BaSx Complaint :
The whole idea that people ignorantly 'Signed a Contract with Ryan Industries' ( mentioned by Booker in BaSx ) to be in Rapture is foolish. It is the opposite of the freedom AND RESPONSIBILITY that Rapture's philosophy embraced. You make your decision 'eyes open' and then live with it.
Most semi-intelligent people would say 'Hmmmm' after they were told the preliminary idea (the sales pitch Ryan gives), and wouldn't simply "Sign away their soul to the Company Store". Most people would have had (would need) the 'deal' explained to them IN FULL to be able to make such an important serious decision, which would change their lives ( and Ryan wouldn't "con them", as he did NOT want people who would be a problem later ).
Outlining all the arrangements required by people going to Rapture -- it would be made clear it is a one-way trip ( it is dim gamewriter BS that they would just 'walk off a beach', or whatever ). Family, possessions, business materials/tools --- so much more HAD to be done than was ever explained in the game.
Post-WW2, some people might not have alot left in the World, but that doesn't make them ready to 'leap' into an unknown blindly. Similarly, Ryan would vet the potential immigrants, and desperate people would be looked at very carefully ( remember that Ryan did not want unionists, communists/socialists or plain deadbeats ).
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I guess this is just part of the DLC writers inadequate understanding of how real people think and act. Or its the writers just not caring (( as in it being simply shoddy work .. it IS DLC after all )) about how 'Real World things work', resulting in them not representing people logically in the game. This alleged ignorantly "Signed Contract' idea for the people in Rapture (expressed by Booker) is after all NEW in the Infinitized DLC Rapture ( versus what's in the 2 older games ). It is their attempt to make him sound like a burnt-out 'wise guy', but only makes the writers the foolish ones.
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BTW : Seriously, how many "Private Investigators" could a 'town' of 20000-40 K people need ? What's Booker's "Day Job" ??? And remember : He's a thug/drunkard/wastrel in his original life - probably more likely to have SOLD 'Sally' to Bootleggers to be an ADAM-Slug-slave -- And it would be funny if his behavior was ALL an act while he figured out how to 'con' Elizabeth to his advantage -- see 'twists' are SO easy to do ... 
The Whole Elizabeth 'god' Thing :
Magic Pinky - so there is Comstock's/Booker's/Fink's/Suchong's dandruff/skin cells that must've got/gone through some Tears to somewhere -- To turn ALL OF THEM into inter-dimensional 'gods' too ?? Yes, it IS the same ( and maybe not THIS universe, but remember there are INFINITE more ... So THAT is quite likely (using the game's own 'logic' ) that there are INFINITE Dimensional godz out there of every shape and color ( Sander Cohen as a Dimensional god - That's a frightening thought - THAT might account for some of the Killer/Evil Clown sightings we hear about, no ? ) So that whole game-used explanation should LOGICALLY be applied CONSISTENTLY, no ? They coulda done something with THAT, instead of RETCONing/trashing a whole lotta Rapture's story/Canon/Lore.
As it is, the BaSx plot is : ALL AS LOGICAL AS A BAD 1960's SITCOM THEME/PLOT
Maybe the sequel can be a 'god' Booker coming back to eliminate the 'god' Elizabeth who is screwing up all the alternate universes, while she is thinking/assuming she is making things better ( and maybe to finally get rid of those #@%$@#! meddling Luteces as well ).
"Code Yellow" - a Secondary Conditioning Fontaine had Suchong Put on Jack :
Personally I would have made it "Protocol Yellow" to make it less likely to be triggered by accident ( or maybe "Cumquat Yellow" or "Code Milky Green" would be even better ). "Yellow Mellow" might have been cute.
WHAT ?
It is something in the earlier game ( BS1 ) which shows that Fontaine had his act together -- a smart operator who looks ahead. The BaSx Canon breakage shows Fontaine not even having secured the WYK 'Ace in the Hole' (( or as I call it - "The Turd in the Feeble Story" )), which was an absurd Canon departure, when it is compared to everything previously shown about Fontaine's careful preparations, execution, and clever "Plan B's" for his 'Cons'. Maybe that whole Jack Gambit should have been called "Inside Straight", as it was a longshot with all its absurd complexity and many failure-prone risks (and a sign of how desperate Fontaine was at that point in time).
How did Fontaine have "Code Yellow" to use later (Oh Yes, Elizabeth retrieved and gave Fontaine the "Project 'Screw Ryan', Instruction Manual" -- just before he crushed her skull). Seriously WE NEED a redo of the ENTIRE BaSX episodes - *mucho fixo* is required to restore the Canon to acceptable and logical form.
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Sorry, NOT "Prime" Ken. (( What did Levine care about quality when this was his last gig and there was money to be made/contractual requirements to be met for producing that DLC, and consistency wasn't an issue of any importance/priority by that point ?? )) Taking care to NOT break Canon takes a little effort and skill -- it is a case of basic respect for the Players, and not merely being a careless hack story writer/developer/manager, out for the CA$H.
That "Peeping Tom" Plasmid Seemed Just a Bit too Contrived (of course included just to work in the Elizabeth-only 'Stealth' theme of BaS2) :
So instead of employing real stealth ( peeking around corners, being surprised and such, and maybe a new "lean" shooting action ), the designers just gave you See-Targets-Through-The-Wall convenience. SO LOTS of game potential is eliminated just to facilitate a dumbed-down lowered-average Player ability. (( Well that's par for a Infinite BS team design. ))
A 'Tonic' product sold in Rapture ??? Not sure what Ayn Rand would say about breaking the common Privacy social mores/freedoms, and 'for a buck' (When even the Police shouldn't have it - but then feeb type DLC-itus ...).
Depending on how close to the time of the Kashmir Incident's destabilization of Rapture this was developed, there would have been some Marketed counter-measures ( besides that 'line your walls with lead' stupidity thing ). Think something like : The Sinclair Brand Electro-Magnetic Inviso-Light Emitter (solution created via his Persephone 'Think Tank' ?) -- IT IS SO bright in the non-visible spectrum that it would destroy the eyes of any 'Peeping Tom' user ( using the right frequencies outside visible light, so it wouldn't effect normal people when deployed in the customer's own private 'protected' space ). Some EXPENSIVE Tonic/Plasmid might be required to regenerate your eyesight back ... A less destructive version would 'flash' bright and fast enough to obscure everything, AND maybe be tuned to give the 'Peeper' a epileptic seizure ( and make them crap their pants ). SEE, Not much imagination or time was required for THAT idea.
It is also kinda hard to scientifically justify (like that Minervas Den Gravity Well thing) when there is NO biological equivalent ( no existing organism or workable biological tissue which sees in X-rays OR projects X-rays to penetrate solid walls ). SO what alternate explanation ? - It is really some kind of hyper hearing/sonar (dolphin/whale/bat analogy) ? And the user just thinks they see a person's outlined location through blocking objects ? Can Elizabeth, being 'mental' and wholly delusional about this all, be the real story here ?
Another (maybe) more logical game mechanism might have been : "The X-Ray Research Camera" - a device which in-game would have to be used with a narrow obscured view, and with a dangerous delay when the Player has to switch to a weapon ( so that it wouldn't become too much a crutch by being used all the time so perfectly ). Actually, the original 'Research Cameras' would/could have employed similar 'seeing through' technology to spot a targets Plasmid tissue irregularities, those typical of types of Splicer targets, to allow classifying them.
WYK - Ace in the Hole (He said "Acehole"... heh, heh, heh) : 
((( Perhaps far cleaner/logical if it all was a Beavis and Butthead story plot ... )))
Would Fontaine be that stupid to NOT get it ( the WYK control phrase ) previously from Suchong ? Suchong would have it demonstrated to Fontaine ( Fontaine DID pay alot for this whole thing ... ), AND it WOULD be in his hand WELL before "The Shootout", and definitely before Jack was sent to the Surface. Too much of the plan relied on Fontaine possessing the WYK control thing. So it is really *REALLY* (incredibly) stupid to show him NOT having it in the BaSx story. 
Suchong would also very likely have exposed Fontaine ( as being Atlas ) to Ryan ( He knew too much about what Fontaine/Atlas was going to do, and knew Fontaine would eventually silence him ). Fontaine/Atlas was vulnerable in that Prison, and it would be a PERFECT time for Suchong to sell him out and earn BIG points with Ryan.
 
Drinkable Plasmid (Link to Fink) :
"Drinkable" already seen in previous games in Rapture, except now (this excuse) the new named Plasmids cloned/retro-regurgitated from Infinite BS Vigors ( DLC-itus - programming/recreating that old stuff costs more than just reusing recent code of something that doesn't match ).
OH, 10X ADAM to make it Drinkable in Rapture ? - A Link to Fink - Its weird for Columbia though , because it was portrayed as a product being sold/laying about everywhere. *YET*, unexplainedly, virtually noone in Columbia seems to use them. 
Strange also for 'drinkable' going into Rapture product production with such a major flaw, for the uninformed Fontaine to then be able to 'complain' about it -- a good way for the responsible underling to die for such a mistake ( and Suchong WOULDN'T be THAT stupid -- to NOT explain the issue to Fontaine before it got that far ). So : Very bad implausible (sloppy) storytelling, which ignores the details/behavior/logic/realism of the people involved in it.
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This is all just a Retro-explanation for previously having the hard-to-justify MAGIC POTION "Vigors" in Columbia ( now suddenly being ADAM-based to make it work, instead of some more likely Quantumz crap ). (( SEE, SEE, SEE, IT IS A "BIOSHOCK" GAME !!! NO, NO, NO, WE DIDN'T JUST BLANTANTLY REUSE THE NAME BRANDING !!! )) The magic-potion game element itself is simply a badly done recycling/reuse/copying of the whole BioShock Plasmid Idea -- instead of coming up with something different/new (Pretty Colored Power Crystals !!!) . Potentially, in Fantasyland Columbia, it ALL could simply have been done/originated THERE along with with that magic 'Gear' and the other techno-gibberish ( can easily be done using that magic alibi phrase : "CUZ" ... )
Fink Crossover (Deep BS) :
Fink is allegedly getting Sea Slugs from the sea depths - only certain special Sea Slugs from deep ocean could work. Of course, somehow he knows EXACTLY which ones, and exactly WHERE to get them (He just sees it through a 'Tear' ?), and HAS exactly the required futuristic technology (complex Deep Diving Apparatus) to go down to obtain them. AND then even more BIOCHEMISTRY technology/knowledge/tools is needed, which he has to OBTAIN AND MAKE WORK to have it all happen --- AND worse - somehow THEN MAKE the products commercially viable in Columbia - to GENETICALLY ENGINEER THIS ADAM ). It IS really Amazing how he has time and resources for all this ( brought to you via the magic of Hack Fiction Writing ). 
It should be pretty plain how absurd all this contrivance is for just some name dropping in the plot, and not simply just lean completely on QUANTUM magic like Infinite BS does for virtually everything. 
 
(( Seriously, there is a general lack of knowledge of 'How Things Work' and "How Things Really Are IN THE REAL WORLD" that allows these writers to so easily spew shit like this and call it 'historic' or 'relevant'. To put it mildly "It is F@#$%^g Lame-Assed Rubbish" which I'd Be Ashamed To Put My Name To. Levine didn't care ? Anything for a Buck, I guess. ))
* Fink, the impossibly universal genius/engineer/crafter (even more than Suchong)... He glances at things and can then recreate them with little trouble (without having the required materials/skills/tools existing yet in his world) - so he would have to create ALL of those too - to use Suchongs word - "BULLSHIT". Gamemakers, I suppose, are wholly ignorant of such concepts. 
(( Consider that Levine thought He could have The Great SkyLine game element (seen in early trailers) - and then reality struck, and that lame thing in Infinite BS was all his $100 million dollar game could produce - see thats the kkind or reality Fink would face also for everything he supposedly did. ))
Elizabeth :
* Now magically no-longer-a-god after being back from the dead (that's handy), except she still has some omniscience ( when hit over the head, apparently ) when its needed for the plot (if you can honestly call this weak writing 'a plot' ). BTW, Elizabeth didn't see 'Sally' being Harvested by Jack later, cuz you know 'Flip of the Coin' with quantumz ...
* Booker, is in Elizabeth's head (BaS2) - Dissociative Identity Disorder and Schizophrenia.
* Elizabeth 'waltzes in' to Rapture and immediately finds a nice dress - how convenient that it is exactly her size. Within months ( weeks ? days? ) she is all acclimated and savvy ( to what to her is an Alien World -- and that after being a Recluse/Shut-in in her PREVIOUS life ). Conveniently, she gets a job as a singer for Cohen ( more disturbing details to THAT story no doubt ). Too many things, too fast, too contrived, too Regurgitated. 
* P.I. Booker should have had a 'cross dimensional |MERGED memory' of how Elizabeth killed him before, and then procede to lobotomized her ( everyone seems to know how to do that in these games ), and then sell her on to Fontaine Futuristics for Product Testing ( Hmmm, sounds like a good mini-plot for a MMORPG vignette ).
Trans Orbital Lobotomy 'Hacking' Mini-Game (Satire) : 
* Restraining the 'subject' (don't want any 'accidents' to happen ...) 
* The crunch of the bone above the eye using the surgical chisel
* The sliding in of the cutter between the frontal lobes
* The up and down slice motion - just enough slicing to disrupt some right-left brain connections 
* Subject is much calmer now (or if you really botched it, a 'mental vegetable').
Fontaine's (Dept Store) Being 'Sunk' May be (IS) Much More Metaphorical Than Literal : 
All of Fontaine's Businesses would be 'Seized' and locked down. Most would remain locked up/down until investigations had completed the search/organizing of crime evidence and Contraband was 'Seized', etc... This could take alot of time -- 3-4 months from The Shootout to New Years is NOT that much time for such a task. We don't know what other things were simultaneously going on (causing further delays) - such as running down escaped suspects/perpetrators, riots instigated by Atlas, some number of crazed Splicers 'Disturbing the Peace'(killing people) -- things which may have monopolized the City Authority meager manpower's time and efforts.
Some of the ex-Fontaine businesses might in time resume/reopen after the City decided their fate (apparently Fontaine had no family which anything non-crime-related might be turned over to - AND THAT disposition itself would take time). Who gained control of the bulk of the businesses involved ? We really aren't told, but if they were important to the operation of Rapture (like the Fisheries), they might be assigned immediately by the City Council to Trustees to stabilize/resume/continue their operations. Employees would be retained (it takes even longer to re-find skilled employees). Various legal claims against Fontaine's holdings would have to be cleared up. All the contents of his apartments/offices would have been seized and confiscated (hardly likely they wouldn't be).
The City may just eventually auction off the remaining properties/plant/product/stocks/possessions to recoup expenses of the Law and Order operations incurred, and the damage to City infrastructure Fontaine did. Some businesses with no takers would be abandoned and opened to public reclamation, or utilized for City facilities ( public ownership, or more likely to become a convenient place to dump rubbish ). There would be those (like Sinclair) who probably had the capital available to take advantage of any good opportunities ( creating a variety of new businesses - no longer with 'Fontaine' in their title ... ). Its STUPID - Why waste this whole mall as a prison, when there was money to be made ( or to pay the expenses of the whole situation ) ? 
Priorities :
ADAM production ( including the Little Sister Orphanages ) was important to keep operating ( the addiction was already endemic, even without the greater 'civil war' level of ADAM use ). We aren't really told how much competition existed for ADAM production, but it did sound important for that operations to resume soonest. Ryan ( who had the required capability and resources ) would probably arrange to take at least interim control, if the stability of the City DEPENDED on continuance of ADAM production. The Civil War starting only months later would have disrupted various long term plans and divestment.
The Orphanages are shut down, turned over to Sander Cohen ??? That's "contrived" with a capital 'C'. The orphanages were the main source of ADAM (Little Sister 'Hosts'), and there is a great deal of previous game's story talking about shortages and addiction problems (even before the 'civil war').
The Kashmir Massacre and start of the 'civil war' then changed priorities, making ADAM production even more important. Suchong, while still alive, would likely remain important in running the production, and then for the creation/implementation of the Gatherer/Protector program to increase production (again something that would ONLY happen AFTER Kashmir and the 'civil war' starts). 
Suchong Overloaded With Projects :
Suchong's involvement in the (POST-KASHMIR) Gatherer project, and THEN AFTER the wandering Little Sisters proved vulnerable. How much time did that take to get figured out ??? ( Seriously Little Sisters put out there to wander around by their lonesomes?? Did they actually do that ( or the writers think they would be ), or was that 'VERY BAD IDEA' kinda 'skipped', before too many were massacred ??? ) 
TOO much in TOO short a time is crammed into the plot, particularly for Dr Yi Suchong ( with contradictions of the previous games at every turn ). There is everything else Suchong is loaded-up-with/responsible-for in BaS ( and things previously mentioned in the earlier games ) :
Project 1 Creating "Gatherers" - Little Sisters - the child slug hosts now trained to drain and drink fluids from corpse ( and walk about the city finding the corpses to imbibe from).
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Project 2 - Creating "Protectors" was not some wave the hand and its done simple project. They (the BaSx writers) give Suchong how many weeks to have 'test' Big daddies ready ( for the scene in that Artemis Suites "Clinic") ??? We saw (in BS1) the that the scale of the installations and the conditioning required for both LS and BDs was not trivial, and the large staff, being managed no doubt BY SUCHONG. 
(( Seriously, I should refer to the DLC simply as "BS" from now on ... They damaged Rapture's story/credibility FAR TOO MUCH. )) 
Even in BS2, that plot having Delta(Protector) with Eleanor(Gatherer) was a RETCON (Retroactive Continuity) situation -- AGAIN with the issue that Gatherers were NOT supposed to NEED to be deployed yet -- THEY were not justified UNTIL the heaps of Bodies caused by the Civil War existed. But THAT discrepancy, with minor detail adjustments, could be allowed to happen quite a while AFTER the Kashmir Incident.
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Project 3 - The BaS stuff about Suchong creating the Vita-Chambers really does not fit to his area of expertise. He may have tested them, verifying the medical effects of their operation, but his own words (BS1) show that he didn't even believe in the technology (somekind of quantum whatzit) it was allegedly advertised to operated under. This is a bit too much garbage for some game Save avoidance mechanism. 
Somehow they (the DLC 'writers') locked onto him as being their only 'genius' in Rapture, and impossibly crammed his workload schedule with all kinds of highly-absurd crap. Suchong to Investigate the 'Tear' ??? This is just plain illogical. 
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Project 4 - Investigating 'Tears' and Spying on Fink
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Project 5 - Drinkable Plasmids
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Project 6 (most important) - Keeping the ADAM Manufacturing going using the existing Slug-Hosts (managing the reorganized Fontaine Futuristics facilities). Likely includes overseeing new Plasmid/Tonic developments.
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Project 7 (in his spare time) - Make his own Lutece Device ?? Ludicrous. He's "a medical doctor and geneticist, NOT a theoretical physicist or quantum technology engineer" (to quote Dr McCoy). They (the DLC writers) simply didn't have the budget/imagination/interest in creating some new plausible characters to offload the story (or to properly use the old ones).
Atlas Gets Caught ? ( When DID Fontaine Become So Stupid ?? ) :
How likely is it that he would not have planned all this out much better than the BLITHERING INCOMPETENT they NOW make him out to be ? (as compared with his previous portrayals ...) Doesn't he have lots to do to get setup/established after his ID switch ?? 3 Months really isn't that long a time. And the story goes that he was caught, not when as Atlas he was rabble-rousing and causing Riots (Pre-Kashmir) ?? But he was 'just working' in Neptunes Bounty ? ( THAT'S A Really Smart Place to Hole Up , No ? ) STUPID ? IDIOTIC ? LAME-ASSED-HACK-WRITING ??????? He previously was the 'lead from behind' string puller, rather than the 'follow me' type of instigator ( Oh, he might give speeches, but remember the "I'm Not A Liberator" stuff, given while it is safe ). 
BTW, Revolution Ringleaders would get treated to special cells in Persephone, and NOT be left in an unsupervised building full of Weapons/Plasmids and free-running criminals. IFIYGD He just NEEDS to be seen doing that in the Prison ( which is no doubt monitored ), and he gets sent by Ryan for 'Special Treatment', and possibly gets put in with a not-very-nice 400lb Brute-Splicer cellmate who is partial to 'pretty' Irishmen ( "You gots a purty mouth" Deliverance - https://www.imdb.com/title/tt0068473/ ).
A Huge 'secret' lab located in Apollo Square Artemis Suites ?? Yeah Right :
Area 51 and several whole BS1 levels are smaller than this wondrously 'hidden' lab. 
Amazing how easy it is to have a huge lab secreted away behind a newspaper stand. At least the 'clinic' Suchong had in BS1 (arranged by Fontaine) was seedy and crude and logical for "human testing" purposes - done upon desperately indigent people -- who are being kept that way by Fontaine's divisive/manipulative 'largess').
There Elizabeth asks two little orphan children whether there is any "documentation" to help her repair a Big Daddy, who happens to be blocking her path. (( It not quite equals the 'Daisy "understands" after talking to the Luteces' scene's magnitude of story stupidity. )) 
By this time, Suchong was working for Ryan, who probably would want to keep a close eye on him (and Suchong would put up with it after having the taint of working for the criminal Fontaine).
And then the amazing 'hole through the wall' which leads to the 'aircraft hangar sized area' behind the building (with another huge expensive window in what seems to only be a utility access area - to set the scene for the Atlas confrontation.)
No biggy, cuz Elizabeth is just about to be 'brained' by Fontaine/Atlas, and see the Future (She has just doomed Rapture, but she now only cares that 'Jack' will get revenge for her upon Atlas and SAVE Sally ... Yes that is very comforting (Oh look, people on Jack's plane whom he is about to murder AFTER the GPS in his head tells him he's arrived at his destination coordinates). FUBAR ... FAILZ 
Shennanigans With Dry Ice Sculptures - The Great Catastrophe :
Example - The Sequence of Audio Diaries dealing with an Ice Sculpture related to the "Old Man Winter" Plasmid. Allegedly a 'dry ice' sculpture is horribly (OMG !!!) STILL intact after months ( apparently as part of some lame backhanded assertion about Ryan's alleged harsh business Philosophy ). 
I guess the game writers know NOTHING about Dry Ice -- as in WHAT it really IS in the the Real World (it is 'CO2' cold enough to be a Solid ). It would evaporate (rather than melt) almost as fast as water (H2O) ice left exposed ( that is hours/days - eroding as it did ). Secondly, you simply take a slegehammer to it, and break it up and cart it off with a wheel barrow/bucket like any other refuse. The militantly complaining (whiney) owner is shown (for this farcical little vignette) to be incredibly moronic/incompetent ( and accusing/mouthing at Ryan instead, as per the inept story ) -- Hardly the kind of useless person Ryan would bring to Rapture ( OR who could have even made it up in the Surface World ). But that's not the intent - the real intent is all some very weak/illogical dig at Ryan and the staged ( "Evil" Capitalist/Failing-Topia ) societal system in Rapture ( the perspective of the modern day whiner mentality, AND of lazy ignorant gamemakers pandering to that mentality ). 
It is all done with very bad game plot-writing - this attempt to tie together too many various previous Rapture story elements ( usually quite stupidly and with ignorance of anything logical, and even of alot of the previous games' Canon ). There is a general lack of understanding of how Real World things work (it IS pretty obvious). It seems all to be just thrown together, with no consideration/logic whatsoever ( it is typical hack DLC-itus, I guess ). AND You'd think they could come up with something with a little more legs than this pap in their attempts to throw mud at Objectivism/Capitalism/Individuality.
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This "Ice Sculpture" Incident - Here's a plausible story instead : Coulda been a case of a sloppy worker 'overdoing' the Freeze thing, and freezing/damaging furniture or pipes or the owner's Cat, or unexpectedly having to be paid overtime to keep the sculpture 'fresh' ( or him going crazy/insane and destroying the place, and this businessman now wants compensation - except there's no liability in the Contract, or somesuch ). SEE HOW EASY THAT WAS to come up with - something at least plausible ...
Just "S" ... Old Man Winter Affluicts Rapture :
There's similar "BS" (or just "S") with the story of use of "Old Man Winter" to fix a defect in a new model of an 'overheating' Bathysphere battery --- Oh Yes, the company "Kept It Quiet", and just gave the owner this 'Cooling' Plasmid ... ( that is so embarrassingly lame ). Besides the fact that a frozen battery is a dead battery ( and maybe giving off sulfuric acid fumes in a enclosed space ), such a defect would have angry victim's relatives gunning for Fontaine, if such a defect was allowed in a product ( Burning to death or asphyxiating while trapped inside this Spherical Insta-Coffin would get lots of Rapture Press coverage ). 
This IS Rapture, not fairy-dust Columbia - maybe it REALLY IS all just a Splicer's crazy dream ? ( That's how the MMORPG will treat such dumbass writing ... ) Of course this is ALSO facilitating the lame repetition of Infinite BS-ification -- all those illogical "drinkable" Suchong-Fink Plasmid BS. It all was haphazardly plotlined (again) : Its now to be accomplished ( the Rapture product developed ) in mere weeks -- from being a BRAND NEW Discovery, and the then into a Consumer Product on-the-shelves ( and THEN also having Splicers already totally whacked-out on it !!! ) 
Yet, it is never mentioned in the Press as the danger to public health - a big story for Rapture's competing newspapers, and something for the chatterbot NPCs to actually show concern about in the DLC. 
(( Consider the FAIL overbudget Infinite BS game taking 5 years to produce -- You would think they writers of this crap might have an inkling on how NON-Instantly real products get produced ??? ))
It is just yet another lame 'Dig' at Ryan's "Let the Buyer Beware" Philosophy. How the missing rest of that philosophical system ( in a simulated 'real' world ) would actually work : Fontaine's name and company reputation would have been 'mud', and likely soon out of business - probably long previously for for peddling such defective/shoddy/hazardous/poisonous/faulty products ( Note - real world how Levine's company is now GONE ). The Free Press newspapers would have had a 'field day' covered it, and Ryan would have simply pointed it out as something deserving the consumers's scorn ( and Economic Darwinism being at work ). That's the part of the Philosophy the writers don't seem to grasp. 
A Simpleton story telling is ALL WE GOT there. For the game-writers, Mr Logic isn't home ... (( Or was it "Mr Gives-a-damn was long gone" ????? )) 
"All you get from Shit is Shit" - Pharmaceutical Magnate Augustus Sinclair 
The New Bathyspheres in BaSx :
pix
Sporty looking models alluding to 'Personal' Bathyspheres ( as if they were possibly the 'automobiles' found in OUR world ... ). Private ones were mentioned by Prentis Mill in BS1 ( and some seen in advertisement signs ), but it still doesn't change all the design's basic flaw in that : 
* These things cannot float ON the water's surface ( I see no doors ontop where real subs have them, AND the new models have a general lack of visible doors, which have to be substantially well-engineered features at any depth ). 
* They (the Subs) also have to weigh something like 9+ tons, which requires a crane to pull out of the water ( which is hardly some common curbside appliance ), and they go THROUGH a complex airlock system in that deep ocean. 
* In reality, THEY would be hardly affordable to be owned by ordinary people -- the private ones are still only a rich person's toy. And even if to be used mostly as 'taxis', the small number of dock destinations kills their general utility.
Aren't these things being implied to be usable like common automobiles ?? (That's the impression I get.) They apparently really could NOT be. ***FAIL*** ( A delivery Fail-o-Sphere brings this Cosmic Legal Declaration to your nearest Metro Station ... )
Sorry, not even towing Advertisement Banners behind them, and being Floating Brothel Spheres could they BEGIN to be affordable to the majority.
That Vacuum Cleaner Skyline Thing ( An Incredible Dim Regurgitated-idea/Contrivance ) :
Just general lack of care/imagination to avoid such stupid things in DLC Rapture - Rush to finish DLC cuz the studio was closing DIDNT CARE.
Obviously a weak attempt to Clone that already ridiculous Skyhook chainsaw weapon thing seen in Infinite BS (( note- this "BS" does NOT stand for Bachelor of Science... it is more a reference to a Bovine Scatological material )). Vacuum cleaner parts ??? (an obvious case of LAZY "choose the first idea we thought of", or maybe just low budget caring-less-ness ?) So they seized upon the first bad/stupid idea they thought up ? Again with that rotating claw absurdity... ( Now Pneumo (line) idea is shit-ified too ). So DERPingly ludicrous - shameful actually. The original was merely designed for some face-shredding by that similar travesty in Columbia, but NOW THIS ONE has even LESS plausibility. It is insulting to the Players, and demonstrates the depths the game's makers have sunk to.
That contrived 'Pneumo Line system to justify reusing that thing from Infinite BS : Why not have a bunch of Flybots being used ( a gimmick of this new/advanced Store ) - 'drone' service moving and carrying things through the normal passages and doors ... whizzbang automated machines FOR YOUR CONVENIENCE ( and THEY can go anywhere in Rapture ). These Delivery Bots could be used to move YOU that same way, OR even better, fly about ON them without the stupid 'rails' ? Remembering the original game's unexplained reversable direction ability - well with Flybot override ( Player hacking them ... yeah that would have been so hard ... ) that actually could work better in the game, RATHER than some illogical direction reversing/speed control on a supposedly one-direction 'Pneumo' line. 
Those (rather strangely placed hooks) 'Sconces' YOU now used to get around obstacles (in *Skyway Mode*) were just as dim and very unimaginative (( YOUR LAME Quantumz Shit HAS NOTHING TO DO WITH RAPTURE, KENNYBOI - BUT WHAT DID YOU CARE - DID YOU ALREADY KNOW THAT 2K WERE GIVING YOU THE BUMS-RUSH ??? )). 
Funny ( as in at least a little use of imagination by the game writers ) would have been, if every time you TRIED to use it, you ran into one of those TV-klutchsky contraptions coming the other way. OR, you suddenly head into one of the new 'Pneumo' tunnels (LOW CLEARANCE !!!) which ARE head-cavingly smaller than YOU are ( Do they have Tonics for fixing broken legs ? Crushed ribs and pelvises ? Limbs torn out of their sockets ??? Crushed skulls ??? ) You think you might be able to use them, and BAMMMM, you get clobbered. As insignificant as they were in the DLC, they could have been employed more creatively like this - make its use like Forest Gump's "Box of Chocolates".
BTW, in the first scene you see this thing pix on Market Street, the regular Pneumo Kiosk IS still there with NPCs clustered around it as if using it. SO there no other way apparently (??) to give that new 'Pneumo Line' system your shopping bags/packages ??? (( I guess they couldn't figure how that might work, or didn't want to animate ($$$) you or an NPC handing it to those weird TV-like things. )) Understand that DLC usually means cutting corners, so yep this is 'normal'. (( Not every DLC is going to be Minervas Den ))
*** LOGICAL SYSTEM DETAIL ALERT *** So WHY NOT have your packages whisked along VIA the perfectly good Standard-Pneumo, with its already existing ALL-POINTS-RAPTURE delivery destinations ? Instead we get this new limited in-store system, which has to transfer its loads now several extra times (to get to the customer's home)?? Takes it out to the parking ?? Sorry no Bathysphere parking for normal people in Rapture, so that ain't it. It all really makes little sense (( except maybe on those Denny's Napkin design meetings Ken&Co did )). You being sucked through Pneumo tubes might've been fun, but really stupid (though par with this DLC) -- maybe they could had Little Sisters going through this Pneumo Line TOO ????. 
I'd would have skipped the whole stupid mess (Skyhook + Lines + Sconces) in the BaSx DLC, and have put the effort into something new and more fitting to Rapture ( like something done out in the Ocean as one or more 'fetch' missions - put those stupid T-rex arms on a Bathysphere to grab stuff ... AND maybe menace you ).
 
Seriously, Skylines just don't fit in Rapture, and the lazy shits who came up with this bad rehash thing should be ashamed of themselves ("its a job").
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STUPID IDEA : Have Tears be employed for the new 'Pneumo Lines' - the quantum shit was already messing up Rapture's old story, so why not push it all the way ??? Magic Blue Orbs for everything now ... ( I'm sure Suchong coulda done lots of Quantum products in minimal time -- as he does everything else in the story. )
Suchong Not Acting Suchong in Burial At Sea :
In BaS2 in the end of the opening sequence, Atlas says to tell Suchong that he hasn't forgotten. What would that be ? Suchong never did any dealings with Atlas ( years before "Atlas" did not even exist), only Frank Fontaine. ( Minor gaff ? Ignorance of previous games nobody noticed or fixed ? )
Why should Suchong get involved again with Fontaine and NOT quickly betray the now trapped (and a potentially fatal liability to Suchong) Fontaine to Ryan. That would earn Suchong MANY Brownie-Points/reward/proving-his-loyalty-with-Ryan by doing so. Fontaine, for Smuggling, faced Execution, which would make Suchong far safer. Ryan would be the best 'bet' compared to Atlas/Fontaine, who was at the moment trapped/vulnerable in a 'prison', and who might still want to clean up some 'Loose Ends'. 
Would Atlas give himself away as Fontaine over the WYK thing? That which he apparently was so half-assed/disorganized (years before) to previously FORGET to get it from Suchong - WHEN IT WAS THE MOST FUNDAMENTAL THING TO MAKE THAT 'JACK' GAMBIT WORK ????
 
Suchong's immediate death (via Daddy Drill) shown in BaS2 was vague enough as to when it happened (to fit Canon needing to be much later). Suchong's death is shown to happen right at the time of the Kashmir Massacre. PROBLEMATIC : As Suchong had been repeatedly shown (in BS1/BS2) to have gone on to do many more BIG things AFTER that point in time (BD/LS programs (and upgrades) - those being AFTER the Civil War had warranted them -- NOT BEFORE).
EVEN without Suchong's later demise, Perhaps there was an 'In case of my Death' posthumous "insurance" letter Suchong had left for Ryan explaining (1) Fontaine's "faked death", and (2) Fontaine becoming Atlas, and (3) the "Jack" plot -- all which might (besides other things) have tipped off Ryan (if Ryan didn't know already ...).
Canon Busting Too Early Little Sisters (Again) :
 Infinite BS Moves to Rapture - Flawed Timelines :
Those Improbably Accelerated BaSx Events (ALL That Overly-Cramped Timing, done to Shoehorn into Events seen in the Previous Games). Bad enough for Infinite BS Columbia, now it is being done in Rapture too.
How magically-quick SO MANY technological/mechanical things/products seemed to ALL got understood/developed/built/produced in Columbia by Fink. They get done virtually instantly, without requiring substantial research, or trial-and-error testing. It is ignoring all the many real world difficulties of obtaining/making the REQUIRED non-existing new tools/materials/equipment. AND don't forget all the people involved requiring the needed skills/knowhow/knowledge who have to be organized/trained. SOOOOO, Riiiiiight ... Just wave the hand and it gets done. Fink and Suchong apparently had a Dr-Who Sonic Screwdriver and/or a Star Trek Replicator/or Elves/Brownies making stuff for him.
(( It is like Infinite BS got produced, instead of taking ~ 6 years, it is Finished in about a week and a half. YES that's about how marvelously fast the writers think Fink & Co should be able to work and accomplish such complex feats. ))
SO now Fink starts taking stuff from Rapture and Suchong -- AND Suchong starts doing the same !!!
It is sheer ignorant Fantasy that even a genius (as Suchong is portrayed, NOW somehow it is for making everything/anything 'under the sun') could develop one SIGNIFICANT thing in the short period that the DLC specifies. Instead, there are a half dozen MAJOR projects he was supposedly multitasking during that short time, which the DLC writers managed to shoehorn in alongside/within the set of events of the previous games. 
Fink is shown doing the very same ADAM 'genetics' things -- THAT'S even MORE improbable. But then, Infinite BS was already degenerated into BAD pseudo-science Fantasyland stuff, with only a little mention of reality sprinkled on top to pretend. But this BaSx DLC was SUPPOSED TO BE Our Rapture, NOT to be perverted into becoming the A Land of Quantumz Oz.
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 A simple Real Life example of the Absurdity of this too-fast technology development (allegedly done just from RUDIMENTARY Knowledge about a working object "Seen through 'Tears'") : 
Edison's electric light bulb (a fairly simple mechanism actually). The idea had already existed for years/decades, often being attempted and efforts documented by many other inventors. Edison worked on developing it for almost a year with a laboratory full of 50-plus assistants, who did exhaustive tests to find a workable filament material. Putting it into commercial production took even more time, skilled people, more new process development, and significant infrastructure had to be built, AND especially it required Money (and it was later that the Tungsten filament was developed to make the bulbs last sufficiently long to become the inexpensive consumer product we have today).
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Who will rid us of these turbulent game-writers ? Henry 2.0
Sunk ? Separated From the City and Sunk to the Bottom of Sea ??? :
Maybe better as "Separated off to the side of the city" - the in-game pictures show it is really not that far away and not too much deeper than the part of the city nearby. As the sea 'bottom' in that area (away from the undersea volcano Rapture is supposedly built on) is about 2000-4500 feet deep. SeaDepth The structure MIGHT withstand a few hundred feet more of pressure (if Fontaine hadn't skimped too much - though City regulations would probably to prevent that).
More likely it wasn't moved at all (BaSx delusions related by Crazy Elizabeth really bear no credulity).
Would it really be worth it to 'Sink' that building a few hundred feet (if even) deeper? Much deeper and the ocean water pressure would eventually (or just quickly) overwhelm the structure, crushing it at its weakest point and instantly flood the rest. It would take alot of time and expense to properly/non-disastrously move that building - not quite the expediency implied.
Ignore the utilities/foundation anchor being cut off with this 'separation' ? Splicers/Atlas apparently need no Heat, Electricity, Fresh Air, Water to keep them alive. Self-Contained ? How exactly does that work ??? (hint - it doesn't and can't) So again .... NO.
Really, to make this TEMPORARY Prison you would just need to completely seal off all access, except the one used to allow access in/out for the human guards/jailers (who, BTW, are completely missing as well), and food/water supplies (the other things which restricting the utilities would stop). You would remove any diving suits and weld shut/destroy every other Bathysphere access/airlock, and the few remaining access points would be thoroughly guarded and controlled. 
SO THE MMORPG's version *CORRECTS* this problematic situation : 
* "Sunk" was a euphemism. A creation of Raptures 'Press'.
* Fontaines Department Store (Mall) is where it was originally built (and now reflects what it really should be built like ... some lessor tall towers being decorative, ontop of the more sprawling base store building). So now there's no utility disconnect issues/complications/costs. The Tram is (what it really looks like) more a gimmick than 'transport' between 3 parts of the building.
* Preparation of the site as a Temporary 'Prison' (while Persephone was being expanded as 'permanent' incarceration, which would take half a year) was started immediately after Fontaine's death and numbers of his criminal followers were detained, tried and convicted (or released if not culpable). 
* For that Temporary Prison purpose, it was sealed off (paths, including utility ways, destroyed/cemented/welded shut) except for one WELL-SECURED Access. Proper guard station/supervision facilities and supply delivery arrangement were added. Various stores were sealed off to protect them for some later time when the Mall would be reopened (for whatever usage). 
* Prisoners were not allowed to run free in the Prison. Likely they were first kept chained as a matter of expediency (building 'cells' is a time consuming process - an obvious reason why this 'prison' wasn't much a logical place).
* All that store clothing (any remaining) would have already been taken for bedding -- even half-insane Splicers don't like sleeping on the hard cold floor (or maybe they do, but then they might tear clothing into strips to decorate their sleeping slab, or whatever crazies might do). 
* Fontaine's stores were trashed/looted by angry Citizens (particularly after discovering the fate of all those Orphans - remember the ones still around were the SURVIVORS of all those experiments). It was well searched for evidence in the criminal investigations (no weapons or ADAM remained). Employees made off with alot of store stocks, and City officials seized what was left, and sold it off to compensate Fontaine's victims. 
* Atlas was not a moron (despite what the BaSx writers turned him into), and he DIDN'T make himself an obvious leader of Terrorist acts, to avoid any reason to be sent to the High Security section at Persephone. He was scooped up in the general arrests of Fontaine minions, with so many others. In the prison, he would 'keep his head down' to avoid attention, and await release where he could get to his stashed resources to implement his long-term plans.
* The "Minefield" was merely a rumor, as all Bathysphere access points would be disabled/sealed. The hazard to navigation and being a major liability would have been the very simple reasoning against any such thing.
* Crazy Elizabeth (a Rapture Prostitute) and her imaginary friend Booker ... had many a Psychotic Adventure, largely in Lizzy's ADAM-addled brain (addiction and whores go together like tea and crumpets ...)
Quantum Bullshit Comes to Rapture : 
Sooooo Elizabeth just floats a building back up to re-attach it so Atlas can escape ?? How exactly now does that work ? More reality-altering (supposedly gone) magic god-powers ? There could be no proper connecting seal without days/weeks of out-in-sea diver work to prepare/re-tiedown that movable 'floating' building, and reattach even just a pressure-proofed accessway. No seal, no access. Elizabeth obviously had a magic wand (or maybe it was 'The Force' ??? More like "THE FARCE".). 
(( Note - whatever did happen to that Pinky ?, and did IT have magic powers too? -- WE NEED TO KNOW THIS ... Did Suchong find it and instead of dying used its power to go back in time a thousand years to become a god in his native country ??? With Quantumz ALL IS POSSIBLE !!!!!!!! )) 
And Elizabeth moving the Fontaine's building - HOW ? Oh sure, so this Quantum Particle Levitation (BS) allowed her to precisely pilot this ungainly multi-thousand ton building through ocean currents to match up exactly with its old connection to the city (which was probably already welded shut for safety), and hold it SECURELY in place, perfectly ... It is more likely the whole place floated away on the current, to later wash up on the coast of Greenland/Iceland full of soggy frozen rotting corpses (OR Ryan would have it destroyed before it got that far). 
But then *** THE Plot Says So ***, no matter that it is a plot that a retarded Dust Bunny could have written better, and kept it from having degenerated into complete BS Fantasy (Don't Hate Me for speaking the Truth... Seriously, This DLC is sloppy 1960s Saturday morning cartoon plot stuff ... NOT even that good.)
 
Lunette Hook (Where did they dig this term up ??) :
BTW, to be useful, multiples of these 'hooks' are supposed to be OUTSIDE the structure (in the water) to facilitate the near-surface pre-fabricated building construction (as done on so much of Rapture). You used them (fastening cables) to lower/guide the building chunk (and using air filled balloons to achieve neutral buoyancy), and slowly/carefully move/tow it into exact place on the ocean floor (to then be cemented into the prepared foundation excavated in the seabed and connected to other similar building sections).
SO - One big hook at the top ??? - Nope (that's barely useful). Internal girders all focused on one spot at the top ??? - Nope. The whole structure is massive concrete and NOT steel girders - this isn't a surface-type above-water building - which are, by-the-way, designed to stand stacked up and not dangle from anything. Amazing how Elizabeth would know about all these things (only recently been to Rapture, and having learned *stuff* from a few books).
Oh, and since the 'Lunette Hook' is outside in the water, what exactly does Elizabeth 'hook' her 'particle' onto ??? And *HOW* exactly does Elizabeth (or anyone) 'hook' a 'Particle' onto anything ??? Elmer's Quantum Particle Glue ??? We never quite have any particle "things" pointed out to us in Columbia (Maybe those blue orby-glowey-things ?? But those are on the wagons and mechanical horsies too, aren't they ??) Some kind of complex star-trekky machinery (even if Fantasy) is needed to hold/control that 'Particle', aint it ???? (Elizabeth with simply concoct something out of tin cans, gum and bits of string, I'm Sure). 
Did Elizabeth learn how to be a "Quantum Particle Engineer" through those books she was locked in with ??? She conveniently finds a Quantum Bottle, and is going to picked up that 'Particle' with her Quantum Tweezers, and after Rotating the Quantum Mutator (( all that SPIN stuff) to disengage its fixture to make it movable (Although the Columbia City Section she is in is now going to plummet towards the ground because *IT* isn't being held up any longer. *** Oh Noooooooooooooooooooooooooossss Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh !!! *SPLAT* .... What's the count on the Luteces' Chalkboard for THIS little caper ??)
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Wouldn't "Fontaines Department Store" be built MUCH later anyway (just a few years before BS1 events when Fontaine had enough ADAM profits), and so it wouldn't be built up near the ocean surface any longer (as major building in Rapture ended around 1952.) OOPs, So no 'Lunette hooks' needed anyway. ( Maybe Elizabeth can make one of those too, or pull one through a 'Tear', or go to some universe/dimension having a convenient lunette hook in the right place ?? Those Boys of Silence Creeps are about the right shape, so why not sacrifice one of them for this important need ??? )
BTW, wasn't that building in 3 parts ? So 'lifting' up ONLY on that center bit might tear them apart and do damage causing the whole place to be flooded, and everyone inside killed ? Nah, couldn't possibly happen, cuz the plot wouldn't allow it. No matter that there is no place to 'dock' this so-precisely-piloted (Elizabeth Can Do Anything), particle-lifted, massive chunk of building, so that Atlas and his minions can step back into Rapture (stealing a Bathysphere might have been so much simpler, but then OOPS no Fetch-It type Plot going to Columbia then...) 
But this is *Infinitely* magical Rapture now, isn't it (and DLC sub-par to boot) ?
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Neat for the MMORPG REDO of "Columbia - The Whackazoid Splicer Fever Dream" is to actually have those "Particules" queerly visible (AND EXPLAINED !!!), and accessible (some pretty orby-things to play with ...), and if you shoot/blow up enough of them (intentionally or not) they make their chunk of the city shake violently, or start to tip over, or even plunge to the ground (with realistic panic and shrieking of the NPC inhabitants). That'll show Comstock !!! The tragic fate of so many *infinite* Columbias can be shown in Realistic/Full Pants-Soilingly-Real detail.
WE CAN REBUILT HIM !!! (IT... INFINITE BS) :
MMORPG Solution to the BaSx Cluster_Dump -- The whole Tear/Elizabeth/Columbia incidents may be the product of recorded interview accounts from mentally effected (AKA deranged) Splicers (Interviews from inmates at The Persephone Asylum ? A Cataloged by S. Lamb), and articles published in New Rapture's equivalent to the "National Inquirer and Medical Journal". The MMORPG can better offer it much more fulfillingly as Satire. Creativity can be boundless when you don't really hold to a strict Canon for stuff of this sort (and don't want confusing/incoherent fantasy).
The whole BaSx thing was just 'Cross-over Tripe' (including DLC-itus where they didn't want to spend the money to revamp the Infinite BS scriptings for many game mechanics written for their newer game engine, or to have to come up with any original ideas). Start with Levine's stupid statement 'its Prime' (whatever that's supposed to mean). There's those 'Salts' (whatever they are) which was never uttered anywhere previously in Rapture (but are directly cloned from 'EVE'), and that (more) asinine ex-vacuum cleaner Skyhook chainsaw-weapon-equivalent, complete with its use on the NEW (ALSO never heard of before) "Magic Magnetic Cargo Hook" and that bizarrely mutated Jet Postal 'Pneumo'. 
It is all just diseased fantasy pollution from that other "BioShock in Name Only" "Borrowed the Branding to make $$$" game. (Anything for a buck ... imagine the fun when Disney obtains the franchise - BioShock Churros being sold... You can get the red/green ADAM/EVE sauce with it for $3 extra. The new ride added and endless merchandising crap ...).
A Three-Ring Cluster-Flatulence (Third Class)... I could be alot more derisive, but that would be giving this feeble crap more than its due (( Being a gadfly can be such hard work -- except THIS all was way TOO easy, AND its questionable that anyone in the game industry cares anymore.). 
Ryan Inherited Large Numbers of the Little Ghouls :
The Little Sisters ("Orphans" at least initially - "Little Sister" was a new advertising term for the 'Gatherers' AFTER they started walking about in public ...). They already existed under Fontaine as his livestock to generate his ADAM supply, and that was made plain to Rapture's Citizens by Ryan when all of Fontaine's businesses were investigated during the search for all of Fontaine's criminal activities (which makes the 'outcry' about "seizing" Fontaine's criminal empire that much more absurd and contrived to vilify Ryan - when at the same time (in BS1) you didn't at all hear the existing other side of it ). 
 
But depending on which in-game evidence you take, DID the public yet fully realize there was a major addiction problem in the populace (?), which would cause trouble if the ADAM supply decreased significantly ?? (Thereby getting many in the populace past their qualms of continuing to use those children to generate ADAM). The narrative made a big point of it being thought NOT reversible (the Little Sister's Slugination), while an ADAM production disruption/shortage might likely to cause massive insanity and destruction. That would lead to Ryan and Rapture's population to rationalize continuance, while Ryan worked on a way to eliminate the addiction some other way. 
Note - If the 'addiction' was not so widespread, then it would lend even more weight to the argument that the Gatherers and then The Protectors existence was really only much later ('civil war' disruption of the ADAM supply, and THEN the much greater/desperate demand).
Seriously having Ryan 'go big time' into marketing the stuff doesn't make much sense if it was so addictive (and detrimental) with shortages pending (remember Fontaine death - and Fontaine Futuristics production disruptions and 'seizings' and reorganization/rebuilding, only ~3 months from the Kashmir Massacre). Could 'Marketing Gold' ref have happened after the City Emergency starts ??? Big mess and TOO MUCH going on in a very short time. Soon after that with the increased demand for self-defense ('Kashmir Massacre/'civil war'), then what need of much advertising ?? But it would hardly then require the 'My daddy can outcompete your daddy, "Evolve Today"' spiel the game shows. The machines would be a good measure to standardize the distribution (they'd take serious time to develop and likely modifications to the delivery methods of the ADAM itself) and 'cut out the middleman'. 
 Missing Piece of the BaSx Regurgitation :
Fink supposedly has ADAM in production (imagine how poor the product yield if 'drinkables' using 10X as much ADAM, right off ...) And Amazingly Fink made oxidizing agent drinkables with no problem, apparently. 
Does he have his own 'child' Slug Hosts to get that 10-30X production of the slugs ? (Obtaining Untermenschen children would be NO PROBLEMO in Columbia - lotsa 'orphaned' immigrant/minority children who can be experimented on and used with NO PROBLEM WHATSOEVER if required - Strange there were no piles of little corpses shown in Finks labs ?? )
OR is FINK an even GREATER SUPER genius, to just have the Slugs poked enough, in the right way, to get it out of them without requiring those costly measures which stymied Fontaine's researchers for so long ?
 Diary Analysis - Observation #33 :
Suchong (BaSx) Transcript: "Suchong observe strangest of coincidences. On other side of window, man in strange hat experimenting on Suchong's own creation. On Plasmid. Man name of Fink. Outrage! Theft of intellectual property! But -- man name of Fink is no fool. Through addition of oxidizing agent, turns Plasmid ingestible through stomach lining. Mr. Ryan very impressed with Suchong's initiative. Theft of intellectual property two-way street."
Bonehead writers should have bothered to do a little research : Acid is an oxidizer (an oxidizing agent). Your stomach has acid in it for digestive purposes. Acid reacts and destroys/disrupts various chemicals ingested. So you want the OPPOSITE of an 'oxidizing agent' added to the ADAM product.
SO a "digestive buffering agent" ?? (( OMG, too many long words, those idiot players WONT understand !!!))
Something done that Suchong with 30+ years later techno-universe never thought of trying ? (Kinda like Buffered Aspirin that was invented in 1939 ??) Amazing how Idiot Savant these characters are (like the whole Fontaine the Moron revision).
Contrived idiocy to facilitate the plot and those cloned Columbia style bottle Assets in Rapture (( This is another case where some details would have been better off left OUT of the story to not look like idiots )).
Strange thing is : They recreated alot of Rapture mimicking the original styles, but they couldn't just put back the plain ADAM containers used in the original Rapture games ?? Then they do this strange side story sequence with its problematically too-fast timeline --- just to justify them reusing some game objects from Infinite BS ??? 
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A Minor Issue : So why are these Audio Diaries strewn everywhere in 'Golden Age' Rapture ?? : 
In BaSx Rapture is in a 'Normal' state. This isn't years later in Ruined/Chaotic Rapture, where Splicers had a chance to carry them off, and lose them again. 
Separate issue from : "Shouldn't the Accu-Vox 'brick' be able to record 100 memos ???" (Why pay $20 over and over when a 25 cent notebook serves much better).
BaS Fontaine Futuristics Making New Model Bathyspheres Before The Holdings Were Seized ? :
Think of how you make make them *MINUS* the Assembly Line process - the numbers sold are too few ... expensive. (( Strange I thought Rapture was going through a Depression to have SOO MANY disgruntled people. )) So these would be more like hand made, with a corresponding premium price. Sorry post-Columbia 'writers', you cannot fight reality in a place like Rapture (which someone else previously defined), which apart from some of the stupid/weird/glitzy/gimmicky ADAM (genetic) things, was supposed to be based on emulating real world things and the way they all interrelate.
This business venture is a good one to absorb alot of Fontaine's money with little profit (even if they were just 'mods' of the standard Public Transit models - which some didn't appear to be ). New car models and production were a real pain for some of the biggest industries in America (Auto), so how exactly can Fontaine afford this ? 
How many companies could Rapture support who were making Private Subs ? (For rich people, and being a small company having to expensively Custom-Build the few number of them that would ever be sold).
Fontaine probably did NOT then have the money to own a Sub manufacturing company to compete with the Austen 1952 "Best of the Year" (Which BTW implies a competition between other ESTABLISHED 'sub' companies ??) (( Note the word "Luxury" in that advertisement... ))
Remember that Submarines actually are also VERY complex machines, MANY times more complex than any automobile. (( Something goes wrong and YOU DIE, versus getting stuck at the side of a road. ))
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Fact - During WW2 civilian auto manufacturing pretty much ceased ( and had been DRASTICALLY curtailed during the Great Depression ). Just another observation showing that (in this later game version) Rapture wasn't really considered ( using whatever the writers were told to tailor it as ) to be much suffering any faltering economy, or being disrupted too much by crazy ADAM-addicts. 
(( Thought it might be Rather dodgy to try to use BaSx as indicator of anything "Canon" in Rapture's History ))
Sea Horse Tram To Housewares - "THOSE WHO CANT, MAKE COMPUTER GAMES" :
Such a pretty idea. How useless it would be in real life ...
What a perfectly ignorant design - a fancy pretty water Tram between the three buildings that make up Fontaines Department Store ?? So many things wrong - it is WHY 'artists' aren't allowed to BUILD things used by people - maybe decorated, but the real bits get designed/built by Engineers.
SO this is ALL that interconnects the separate three 'floating' buildings ? With little capacity for moving people or goods, slow, failure prone, overly complex (with needed mechanism details missing), etc ...
Yes this is a typical "artist's" idea. 
So could this 'Tram' possibly carry enough customers between those different parts of the store ? Imagine the congested uselessness when it is closing time and the Customers and Employees want to go home. So, all the store's merchandise stock was conveyed though THIS thing ??? 'Floating' (pretty imagination) precludes a more substantial connection between buildings, doesn't it? So, maybe the whole place really is NOT "Floating" after all (to actually work). DLC-developers care not, know not ??
What if this thing broke down (before the Prison thing happened)??? And IT maroon everyone on the other side ? How do all the customers and employees get home ? How long does it take to fix something serious (requiring Big Daddies?Maintenance Cyborgs ?)? "FONTAINES IS A DEATHTRAP" would read the headlines. Pretty stupid when you think about that, no?
AND this 'Tram' thing likely breaks down soon AFTER Prison starts (having destructive Slicers running wild, and after weeks of no maintenance, once the place is Closed ...) So LATER you have the inevitably marooned prisoners starving and resorting to cannibalism in "Housewares" ...
One fundamental thing : Why do you NEED those other buildings be accessible if THIS is a PRISON ?? That's the whole overall initial story STUPIDITY -- this place even BEING a 'Prison' - no ? But "Artists Vision" (that old overused excuse ... remember why most 'artists' are 'starving' -- CUZ THEY CREATE BAD UNWANTED RUBBISH.) Seriously, the Tram should/would have been dynamited and made useless by Ryan's men when they were setting up this 'prison'.
A case of a whole lot of game 'artist'/designers who are allowed to shove shit at us, 'cuz its pretty'. They really don't care if any of it should be realistic/plausible/reasonable/intelligent (( Blame the game company managers -- the peons largely do what they are told )). These are the same people who brought us the Flying Faux Fantasy(tm) of Columbia after all, so they can hardly be counted on for anything Rapture-like Sci-Fi). The real skill creating this game would have been showing something THAT COULD BE, not " any ole shit they quickly just thought of ".
SO No. Properly, Fontaine's (the Prison) would be all one building - and not all floating (that's an incredibly bad idea regurgitated from Infinite BS), and it would be securely attached to the Ocean floor. There would be solid pathways interconnecting the three different 'Towers', to allow access by the customers, as well as traversal by employees, stock,supplies, and all the UTILITY attachments that WOULD BE REQUIRED. That 'tram' might be a fancy/gimmick 'feature', but WOULD NOT HARDLY be the only (or even the MAIN) connecting-way between the 'departments'. (( Oops, WE just shot down that misguided Denny's Napkin 'Sunk' idea BS that came from these hacks ... why are we so unappreciative ??? ))
"Oh, but that ruins 'the vision' or 'the sweeping imagination'" ?? SORRY, real things just don't work this way (BioShock Rapture was MEANT to be Sci-Fi). The Real World (which Rapture was originally supposed to reflect) has STRICT constraints about how things NEED to be made and work - and it should have been SHOWN THAT WAY IN THE GAME. If you want 'imagination', they coulda done lots of THAT plausibly, and without repeating/copying the crap from Infinite BS.
BTW, This DLC only Earns TWO *DERPS* on the Fantasy Crap Scale. (( Infinite BS actually required that infamous rating scale to be extended ))
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(( DO I GO TOO FAR WITH ALL THIS ?? WASTING MY TIME ON SOMETHING GONE??? No, the fundamental ideas in these games are fairly interesting. Taking this half-assed puzzle and improving it all (VASTLY) is an amusing/entertaining "THOUGHT EXPERIMENT" for me. Fixing it all to be FAR closer to reality and decent story is quite a challenge. ))
A Vacuum Cleaner Makes You Fly/Leap Far :
To those magic Freight Hooks ??? Using a 'Lighting Sconce' ? SO They couldn't even come up with a proper reason for the asinine 'magic magnetic' Freight Hooks to exist in Rapture OR HOW THEY EVEN WORKED. The ones in Columbia (which had little reason to exist themselves) seem to have used Quantumz(tm) magic (??) -- and Rapture wasn't exactly Quantum friendly (despite the Advertising BS about the BS-Chambers). 
Air Grabber - one of those dim ideas forced by Regurgitating game elements from Infinite BS.
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New BaSx "Pneumo Line" System is Illogical/Pointless :
So they HAD to have a Skyline in Rapture for some reason ? They felt no compunction about taking early work that made more sense and then imbecilizing it with their lazy carelessness.
How exactly does this work again ? A real 'Pneumo' goes through closed tubes with capsules pushed by air pressure (with a sealing ring to trap the air pressure to push it along). Its simplicity was the reason is was practical (used in some large systems in Cities over 100 years ago). 
Something (that TV with Lil Arms) trundling along a rail-like pipe (?) isn't "Pneumo" ('Pneumatic' BTW is WHAT that name is short for). And for this new thing, delivery is to where ? ... Is it only within the store/Mall ?? You get your stuff home manually anyway? (if stuff didn't fit in the regular Pneumo then you have to haul/manhandle it away yourself anyway when you leave the store) ? Or that system crosses Rapture now ? Somehow it works in ALL those old iconic Kiosks ? SO NO, its only a second very limited system. Whats the point of it (except it looked 'neat', if you only bother to glance at it)? People don't have "Pneumo" in their houses, so you might as well have a CONVENIENT conventional goods/parcel delivery service (which employs Trains/Trolley/Bathyspheres, and delivery men). 
This LAME regurgitated (lazy) Infinite BS thing shows a general lack of effort/imagination/caring, and is direspectful to the Players. It only has weakly served their attempt to justify the (meagerly used DLC's) Skyline clone, and to justify that truely dim Air Grabber (Skyhook clone) thing. 
Just bringing back The Wrench would have been a MUCH MUCH more logical link to old BioShock Rapture, and it is NO STUPIDER for the Player to be able to hook onto their dim 'Pneumo Line' with The Wrench. 
"Air-Grabber" - too absurdly contrived to have anything good to say about it. Definitely a Denny's Napkin design item. Takes the mega-stupidity of Infinite BS one step further.
Since they went to the effort to have that Fontaines 'Tram' (they have running between buildings), why not just extend it and have that ALSO move people about WITHIN the store/mall (and out to the transit hub/parkinglot) ????? A PEOPLEMOVER... Make it have a Rolldown hemispherical window while in 'air', (Lightweight so hangs upward like a balloon out in water ... attached from the bottom out there, while hangs from its top inside). Expand that unneeded/minor 'Skyline' part of the DLC game, and let the Player ride thought, shooting at stuff in a vehicle chase scene. (( SEE HOW EASY THAT WAS TO DO IN A LOGICAL FASHION AND ADD MORE PLAYABILITY TO THE DLC ))
Sally - Premature Gatherer and Protector IN A PRISON ? :
Little Sally - Too Early for Little Sisters, and WHY is Sally even in the "Prison" ? Ditto for that Big Daddy. Why is she hiding in a 'Vent' when all of those can suddenly turn into an oven/incinerator at any second ? BTW, shouldn't all those "vent" air connection/conduits have been sheared off when Fontaine City Prison was 'Sunk' and flooded the whole place (or simply CUT OFF THE AIR SUPPLY) ??? Vents also frequently have sharp rotating fan blades in them and often assorted vermin. Pretty scary for a 7 year old, and climbing up there on that weird metal vent monstrosity (and prying the vent open took some doing for little hands) ... Really Ken ? 
'Thinking things through' apparently just wasn't these game writers' strong point.
Cohen's DLC Weirdness (We're Off To See Sander Cohen ... We Hear He Is A Wiz of a Wiz ...) :
This is in BaSx still *Normal Times* Rapture. Cohen's so-amusing murderous antics here are premature. It is ONLY LATER, when the ADAM-Chaos and Anarchy reigned, when his opportunity for EXTREME 'artistic license' came. 
The "Cohens" 'club' likewise is a bit too much -- more absurd hugification. A small realistic venue could have been just as creepy. Andy Warhol didn't need a aircraft hangar for HIS Avante Garde art. (( Where were the Cohen-Blimps flying around in that huge volume ?? What a opportunity lost !!! ))
Orphans/Orphanages 'turned over' to Cohen and nefarious things happening to them (WHY ??? when THEY are the main source (20-30X ... and BEFORE 'gathering') of ADAM for the whole industry - SORRY, NO. Ryan Industries would have tightly controlled them, completely and securely. The whole stink made about how horrible Ryan was for using/capitalizing 'Little Sisters' (made in the earlier games) here is ignored.
 
Suchong's WAY-TOO-EARLY Death (BaS Crushing the OLD Timeframe/Timeline To Be Ridiculously Short) :
We already had some conflict between BS1 and BS2, for the Protector project (Gil Alexander vs Suchong). Too many projects now exist for Suchong, and too many previous Audio Diaries (in BS1 at Point Prometheus) showing his long duration/extensive work involvement on the previously specified game timelines.
ref
Pheromone Control (being proposed already in BaSx) shouldn't even be on the RADAR this early, and for Suchong not to be beaten down by Ryan for even suggesting it (The Civil War has not started yet and Ryan previously showed he was reluctant to *IMPOSE* order - that is the reason Fontaine and Atlas both got so far BEFORE Ryan took serious action). 
Too Public Those Little Slughost ADAM Factories :
The Little Sisters being shown off VERY Publicly on Market Street ...
* Fontaine's Orphanage NOW supposedly located in a Prime business real estate location ? - NOPE, NOWAY, NOHOW. Seriously, When Fontaine had really wanted them out-of-sight ? Little Sisters (non-Gathering) ADAM-producers shown walking the 'street' - double NOPE. IF Ex-Fontaine Orphanage still were in premium real estate ? THEN Ryan would move them to a cheaper location (no real reason to have them be so prominently in view). The story's whole setup simply is way too costly - Fontaine couldn't be THAT rich (there's only 20000+ people, most who can't afford too much ADAM - even Al Capone with more than 100X as many customers really wasn't that rich, compared to Ryan and the others who paid for Rapture to be built). 
* Previously the Fontaine's "orphanages" (in previous games) were located in seedy low-rent districts. Ryan WOULD'NT move them to this implausible location. (The BaS writers trotted them out to reinforce a reference to the earlier game context, thrust into that limited (walkthrough) Market/High Street venue because they couldn't have such a LS Herd scene in the Fontaine Mall/Prison --- which might actually have opened some very interesting story elements). Maybe better to have had it next to Booker's office, which ALSO would/should have been located in an adequately seedy area (OOPS, Except that would disturb that "giant ocean window with huge Ryan bust" Intro-scene they also contrived merely for its cheap effect).)
* LS would be Best hidden by BOTH Fontaine and Ryan - 'Orphans' mysteriously disappeared into the system - people WOULD have strung Fontaine up if they learned what was really going on. Ryan (who inherited them) doesn't need complications before some better solution about ADAM production can be found (like synthesizing ADAM), and for some way to be found to undo Fontaine's abuse of those children (and ADAM-disease in general). 
 
* Those huge "Little Wonders" signs pix outside - they don't make any sense (for the same reasons). Actually, MOST of the signage also in Infinite BS (and its DLC) were way off and absurd (par for the game's loosy-goosy logic).
* Parading them (the group of LS) on High Street ?? You'd think the other businesses/customers would complain at that creepy/abnormal sight (and that there should be plenty of space inside the facility for the 'March of the Lil Robots'). Ryan himself ref said they creeped him out. Many citizens on seeing them might be concerned that they aren't being treated as children - you might as well have them presented on display in a shop window/cages/zoo, restrained and with tubes stuck into them sucking glowing ADAM out of their bodies (thus assuring the city's many addicts of the continuance of their ADAM fix). The 'normal' time the DLC is initial shown in would NOT have all these questionable things going on YET.
Fontaine This and Fontaine That : 
The BaSx writers just followed the pattern to absurity.
Would/could Fontaine actually put his name on so many things, when it might have been better to do things quieter (Ryan as an overt enemy using public exposure of Fontaine's many crimes would have been fatal to Fontaine, before his plans played out -- and almost did). Also, as mentioned, even with some thuggish leverage, Fontaine had limited money (and little enough time in the game's timeline) to acquire so many businesses. With business good, there was no reason for people to willingly sell out to him. With each forced acquisition, there would be another detractor/potential exposure to alert Rapture to what Fontaine actually was (OR for someone to seek to kill Fontaine in revenge). Could he 'force out' competitors in so MANY other businesses (IF he had the time) without the criminal actions being exposed ? (The MMORPG will clarify/repair alot of this discrepency.)
Most of those businesses had existing competition, making them ALOT less profitable to Fontaine for his ultimate goals (The R&D at Fontaine Futuristics would have been expensive enough by itself - gobbling MOST of his available money). Yes, the Writers had to try to build Fontaine up as if he were another Alphonse Capone, but Rapture was a bit too small for the overdone fictional account they expanded for BaSx Fontaine. 
It might have been interesting to hint that Booker had done such a investigation for one of Fontaine's 'business' victims, and gotten scared off (or even (desperate) might have been thinking about 'fingering' Fontaine to Ryan for sufficient (R$) remuneration).
That BaS Protector/Gatherer Conditioning Development - new RetCon Gorp :
Code Message : "IF STUPID BEASTS HAD HALF BRAIN THEY WOULD REALIZE THEY NEED LITTLE SISTERS TO LIVE. SISTER SECRETE ONLY KIND OF ADAM THAT IS GENETIC MATCH FOR THEM. NO LITTLE SISTER NO BIG DADDY"
* So Big Daddies now consider Little Sisters Truffle Pigs for their ADAM addiction (?) or BDs are now Pimps ? DLC has Suchong say BD need ADAM only LS can generate ? 
* Complete reversal of all the endearing LS-BD attachment which previous explaining the bond/behavior (Stupid explanation scene of Elizabeth fixing the Songbird's airpipe - what does Songbird breath if a pipe is open to AIR doesn't work - this isn't in space or underwater there ). Hate to see what strange bonding Songbird has with its Big Birdfeeder.
* This "bonding" type supposedly seen was not the final one that became the conditioned system finally used (after the Alpha-type bonds failed). Suchong is dead or injured (or 'Faked Death' hiding) -- maybe he used a Medi-Kit just in time (like we did so often) ? or the Corpse Gnomes made a pickup and took him to the Bullshit!! Machine (as Suchong called the Vita-Chambers for quantum "Resurrection" instead of resuscitation). 
Suchong probably disappearing for a while when Atlas/Fontaine seemed to be after him - that wouldn't have been a bad plot idea. Suchong probably knew where handy corpses were that could be dressed up like him (or some handy minion). An interesting MMORPG scene will be : Suchong carrying out that deception and drilling that 'fake-Suchong' with the Big Daddy Drill (destroying the face), and then recording the fake Audio Diary. Likewise his leaving false info about the 'conditioning' -- meant to be found, so that when he emerged he could impress Ryan with his real method (as he seemed to definitely be involved with at a later time in Point Prometheus in BS1). 
(( Hmmmm, with all his other abilities, Suchong could probably easily make any convenient body (via plastic surgery) look like himself )) If Sullivan just left the body there (we saw it BS1) then it probably wasn't taken to show Ryan for any proper verification).
Kinetoscopes in Rapture - Huh ? :
Kinetoscopes ("Now You Know" machines) - a technological throwback even by WW2 times - an out-of-place out-dated BACKWARDS idea (just more Infinite/Columbia leftovers just copied). Apparently they couldn't come up with a modern mechanism (a viewable open projection). Game Engine or Programmer limitations. 
We might find some in MMORPG Ryan Amusements, as 'Peep Shows'.
Suchong was a Survivor :
Suchong's area of expertise was Medicine and Medical Research and Genetics ( not Quantum Physics nor Engineering ). Suchong was part of the ADAM/Plasmid/Tonic development program, worked originally for Ryan on Medical Research, then Fontaine with ADAM, and later with Ryan again on ADAM. 
Suchong was not ( that we know of ) involved in the Smuggling Operation for which evidence WAS finally found/proven to allow Fontaine's arrest (( The game writers hardly mentioned that 'evil' Ryan followed Legal Procedures, and used the Rule of Law -- Yes, definitely tyrannical behavior by Ryan ... NOT ! ))
Suchong was an employee in one Fontaine's businesses which was not associated with the Smuggling. Apparently he was cleared, or Ryan wouldn't have employed him again. WOULD Suchong risk his life by having anything to do with Atlas ? ( as the BaS plot has now added ). 
The situation was : Fontaine's band of thugs (many being Splicers) attacked City Authorities - resisting arrest/assault/murder/attempted-murder of City Constables. That is a separate additional crime from the Smuggling - dangerous and violent criminality. Exile instead of Execution (under Objectivism) - calls for a proper place to dump the criminals. Suchong would make sure he had nothing to do with that.
Suchong has much to lose, and would not want involvement with Atlas ( He seems to very much avoid trouble when possible ). Suchong was an important employee of Rapture's ADAM production company, and organized the facility that LATER produced the Big Daddies and made Little Sisters Gatherers. If he had no other legal issues held against him, that would make him an important person for Ryan to get back to work (see Newspaper article touting his genius before the Kashmir incident), and apparently he did just that for Ryan (plenty of pre-BaSx Audio Diaries to show that ... of his subsequently working for Ryan). 
Consider ALSO : Fontaine/Atlas might not want to associate with Suchong because it might realize/expose Atlas's real identity - not a good thing with a Death Sentence hanging over supposedly dead Fontaine. But considering the BaSx Fontaine is shown to be a dimwit compared to what he previously was ( DLC-itus Strikes Again ), so it is hard to tell what makes sense with him anymore ( or what we might accept for valid Canon ). 
The UnSunking of Fontaines Department Store in BaS2 :
Our analysis of how the 'Quantumz' particles did stuff is, in reality, futile. It did whatever the plot needed ( the mentioned "science" is bogus rubbish for how and what they portray it used for ). 
One particle or many ... how strong, and what to the supposedly 'fixed' altitude of Columbia ???? Fontaines is now changing 'altitude' ? How did Elizabeth steered it (Fontaines Floaty Building) to match back up to where it had previously been ( and it all magically gets sealed up too ) ?? Tall and narrow wasn't how Housewares looked on its inside, etc... ( TARDIS Vision maybe - that probably was based on Quantumz BS too ). They could/should have had it go to the ocean surface (or heh, it surges up to 15000-30000 feet into air to 'Columbia altitude'... Oops), but with Atlas escaping somehow first. (( It no doubt causing a UFO sighted in 1959 seen by some drunken Icelanders- too much Brennivín imbibed )).
BTW - For Columbia, airsickness would be caused from the constant vibrations and swaying in winds at whatever altitude. Think of being on an airliner for the rest of your life ( they try to dampen things there on airliners but never quite eliminate it all ). Air pressure at 15-30 K feet is quite asphyxiatingly low (and fricken cold) too. So they managed to ignore alot of little important details which actually matter to real people. Fontaines, being tethered and floating in place, would have similar vibration issues - (( Not that the game writers knew (or cared) -- they just needed to get the DLC done with as the studio shut down. ))
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IDEA - Ditch the DLC's whole Columbian Connection (and its Quantumz stupidity) and have Elizabeth (could have been called 'Beth') have to go out in a Diving Suit and sever all the anchors holding Fontaines down ... It still doesn't explain how she then gets it to match up to where it used to be connected - maybe just float up to ocean surface to meet one of Atlas's old fishing boats (or somesuch), or Atlas escapes in the confusion in the Bathysphere Elizabeth & Booker arrived in. Nice scene of her 'last sunset' before Atlas brains her with a club (or THE Wrench), and Sally is hauled off to make ADAM for Atlas ... ( Elizabeth wakes up from the dream back in Columbia as Comstock's 'doctors' are starting the Brain Surgery ... and then begins the nightmare of brain-damaged purple cotton candy and killer ponies). 
There really aren't any 'happy endings' in BioShock, so why bother making believe ...
Quantum Suchong -- "BULLSHIT!!!" (Canon Issues) :
Having Suchong testing a Vita Chamber is different than him developing it, or his even understanding most of the pseudo-science associated with the device. Suchong is a 'medical researcher', so he might understand some aspects of the project when ADAM is involved (or the proposed effects it is supposed to have). Switching it to be some made up Quantumz Physics effect would appear to make much of it OUTSIDE of his area of expertise. Strapping people in to be tested, Stabbing them to death, then seeing if the machine works, AND doing the Autopsy on a 'failure' -- THAT sounds more like Suchong's type of involvement. (( Jokingly Unlikely ... The device really would be far short of that kind of thing, and Suchong would be testing the Vita Chamber's more plausible "revitalization" function. Remember it exists merely to enable the fantasy game 'Player Death Save' mechanism-thing, and to have it conveniently Resurrect the Player )). 
The quantum stuff ("entanglement") was mentioned long before Infinite BS the game ever existed. Despite the extreme Fantasy aspect it brought to Rapture (again just to justify an Auto-Save Game mechanism). It WAS already there, even though it may have really been part of a lie (an advertising gimmick), used to sell it to the population, with the truth of it being something more conventional/real-sciencey. There's no reason why the people in Rapture weren't smart enough to develop some more comprehensive body-repair technology (helped by ADAM), but they actually could make use of another 40 years of Real World understanding of Quantum Physics (and further decades, well beyond ours), for any practical 'quantum' application. Unfortunately, that's more Star-Treky-like Futurism.
And let's not stupidly pretend that Fink would be any more likely to understand/develop(or help with) such technology. His era was primitive enough to still mostly have their machinery Steam-Powered, and electricity still quite primitive. Given the Lutece's, theoretical work being allowed, even Einstein had to wait many decades before technology caught up to his theories, to have mechanisms proving some of his ideas, and few have ever amounted to any practical use.
Department Store Architecture Anomalies :
 	
The other two sections of Fontaines 'department' store are very tall and very narrow/thin in shape (the main section is almost as bad) seen in the exterior views. But when you get there, the interior sprawls significantly sideways/horizontally. I don't think they have any dimensional distortion field technology in Rapture (No TARDIS Circuit). SO, fancy artsy 'form' trumps reality for the game artists (most of the cityscape buildings in BS1/BS2 were far too vertical/thin, because of them wanting to 'show' a Manhattan Skyline effect ...)
		
Floating ? The place must've vibrated like hell and swayed in currects. Maybe Fontaine sold a "No Vomit" Motion Sickness Tonic ???
	
The two departments annexes look like they are embedded in the ocean floor in the original design and anchoring the floating middle section. How then is the store 'floated away' in all these three sections WHEN it was supposedly 'Sunk' ? There doesn't seem to be a rigid structural connection between the center floater and the two anchoring buildings. The artists and writers don't appear to be on the same page. (Funny scene would be one of when Elizabeth is 'raising' it to free Atlas, those Tram lines (connecting the buildings) snagging and the whole mess overturns and then rips the structure catastrophically flooding it with cold cold water and the last thoughts before asphyxiation/hypothermia death for Elizabeth is from her ghost Booker - " This is payback for drowning ME, you @#%&*&# #$%".)
	
BTW - 'Sunk' also means disconnected from power/heat/air which would (back long before Elizabeth/Booker ever arrived) have made the lifespan of those inside of the 'sunk' building pretty short. All part of it being a "Denny's Napkin" idea, which probably sounded good, but ignores any reality/complications/laws of physics.
All THAT Crap Oddly Left in Fontaines Department Store (NOT LOGICAL) :
Still even with such a rush you wouldn't want to leave any real supplies for the inmates to use to try to breakout -- by overwhelming the very meager Security used to supervise/feed the prison (negligence when you would think that Ryan would have an interest in this situation). 
You should only find Broken (smashed) Plasmid bottles, and just a few remaining hidden intact ones for us to find (you'd think that the desperate Splicers already would have got EVERY one you saw by the time YOU waltz in, but then, as I've mentioned : "The plot Requires It" -- such illogic ...). That's all that would really be left from whatever larger quantities of ADAM had originally been sold/stashed there (If I was 'smart' Fontaine (( versus BaSx MORON Fontaine )), I would have pre-moved/relocated most ADAM stuff away from ALL my Crime Empire assets, into secret locations in preparation for my new Atlas adventures.) 
So This stupidity is contrived for the plot ? - Just to LET the prisoners run riot ???? You DO gots to have ridiculous numbers of things to shoot at for this game (its just a shooter after all) ... no real strategy/tactics need apply.
Inmates running about Free in the Mall ? WHAT? Planned by Ryan to have some feeble/counterproductive attempt to "illustrate"/prove these criminal's depravity -- to justify their imprisonment (how exactly could the rest of the populace be witness to it ? -- Make a Reality Show out of it ???) It MIGHT have been (IN a plausible story) intended to let the inmates kill each other to be rid of them - too many rats in a small cage killing each other (rather than having to warehouse them at Public Expense for the rest of their lives -- yet without actually employing a Death Penalty - leave them outside the protection of Society's Law THEY reject (outlaws)... and to simply destroy themselves... Poetic.) THAT might have been a logical Ryan strategy. 
My point is : Realistically, all the stuff there in 'The Department Store' shouldn't just left intact to be scarfed up by the new inmate Splicer population. 
* Ryan's men would have first cleared out most of it to deny it to the prisoners (AND first seizing anything of value for compensation to Fontaine's victims). 
* Fontaine BEFORE THAT himself should have removed some of it (to serve as resources while being 'Atlas'). 
* You would also have pissed-off ex-employees grabbing whatever they could lay their hands on, as they were hustled out during the closure. 
* Maybe even plain looter opportunists from the population grabbing what had been a criminal's stuff. 
* Or Sinclair giving Ryan a 'Deal' to clear the place (hes a great 'niche' opportunist for things like that).
* THEN the Splicer inmates inside using up/destroying/trashing whatever was left (serious its a missed opportunity for those scenes of mayhem). 
 
Even after most of the places was 'cleaned out', Atlas could still be seen using some well-stashed stuff (which was better hidden) as bribes to try to get influence over the inmates for long enough to find an escape (before they murdered him). 
Infinite Means you Never Have to Say ... :
It all would have been simpler if the BaSx stuff was set in an Alternate Universe, so that any conflicts the DLC writers created (did create) could be explained away simply/easily with "Cuz its a different universe, duhhhhh!" (Every mistake contradicting the previous two games Canon could be automatically excused, simply and completely and plausibly - but Levine, who probably didn't care by that point after the studio shut down, seems to claim not). 
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Levine uttered his 'its Prime' (long after the DLC came out), but what exactly that means and how to take THAT pontification - when you consider that the whole Infinite BS storyline was being based on : MULTIPLE UNIVERSES !!! There not being ANY 'prime' (It NOT being limited to one particular reality, but MANY MANY ... INFINITE). Kinda dim, but quick texting on the Interwebz are often like that.
Elizabeth/Booker definitely COME FROM THAT STORYLINE's GAME UNIVERSE OF MULTIPLE UNIVERSES (and we certainly saw multiples of THEM there, and their passing between several/multiple dimensions/universes). The BaSx Booker certainly ISN'T "prime" -- he's a different one, and so is Elizabeth (Aren't They???), This RetCon revision CONFLICTS with the whole ending of Infinite supposedly ending Those Dimensional Timelines to FIX everything (the hole contradiction is just plain DUMB). 
Would Rapture even exist 48 years later in a Columbia warped universe ?? (Or anything like our Rapture ? ) But then, Columbia's future doesn't go past our last seeing of it in the game in 1912, and the vision of New York later is just 'possibilities' if not some ADAM-craze hallucination (Vigors ARE AdAM after all ...).
SO NO, not 'Prime' (same universe) Kenny. Pretty fricken Moronic to NOT leverage the Multiverse system from Infinite BS for all its potential and justifying all that conflicting stupidity in the DLC.
All a Little Too Grandiose : BS Effluvium Spewed from Infinite (Columbia Likewise Was Such Rot) :
That interior terrain is way too overdone, much like Columbia - too big with no reason to be so big. 
Sorry Kenny, big doesn't cover up a virtual desert - devoid of real detail/interaction and lacking the feeling of being a real place. A bunch of mannequin puppets spouting one liners is so 15 years ago.
An Example was : that 'new' Kashmir Restaurant off in the distance, ridiculously overdone... Rapture simply isn't that big - the BaSx Infinites Bastard Fantasy Stepchild developers took Rapture and ran with it - Off A Cliff. In any sane world, everything Real costs money to make, and businesses have to make enough profits to pay it all off (including alot of CASH up front) and then Make A Profit -- unlike game companies who have the single product's development pre-paid by some investors, and then it either sells or fails (with those limited terms and prepaid employees/facilities largely long gone already). Imagine how many Fish Dinners it would take before Brenda and Charlie recouped the expense of that ridiculously huge statue ontop of the Kashmir building seen in BaSx, and those generally oversized interior (the same [Gianormous_Infinite_BS|bigification]] stupidity which was wholey evident in Columbia) of shops that in a real city would be tiny places.
Fontaines Department Store -- too big, too wasteful - There just isn't that much money available in Rapture from the ADAM products to create excess profits sufficient for this kind of overblown stuff - (Gross Sales minus Expenses equals Net Profits - making it all result in FAR LESS money available - and ALOT less if Fontaine's ADAM business also had competition). A Population of ~20000 people just don't have the disposable income of this magnitude, or to allow a large enough consumer base. This is besides the point that there being a limited raw ADAM production, and only a very short history the ADAM business was operated, resulting in only a very FEW years of the business having profitable products (and accumulating only upto Fontaine's death). Entire NEW buildings with so much fancy accouterments, built alongside additional NEW (introduced in the BaSx) Fontaine businesses, which WOULD also have absorbed a huge amount of Fontaine's available money. 
Al Capone had far more income and didn't build such buildings (and actually complained about all his overhead costs/expenses eating his profits) AND he WAS able to force a monopoly -- Fontaine could not do that for what the 'Department Store' sold - it was built late in Rapture's history and the competition would offer very little profit for general goods. For any such business apply that equation above applying the inevitable expenses which would eat into most of the profits (add to that further expenses up-front required to create the business).
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"Fontaines" ( and other BaSx stores we see ) - What an Amazing Wastage of Space - Those huge absurd interiors (more extravagant expenses, money which Fontaine wouldn't have). Things you only see in the Real World (even today) on interiors of major stores that have MILLIONS of customers ( prestige stores in BIG cities with millions of inhabitants, or things built by Arab millionaires milking nation-sized industries for their wealth to pay for the ostentation ). Sorry this shouldn't be excused as 'artistic license' -- in a game world that is supposed to be logical and for businesses NOT fantasy. We also see WAY TOO MUCH empty space for any real-life 'store', (newly) built in an area of prime (expensive) real estate, which IS required to pay for itself ( each store's contents seen are meager/sparse enuf that all of it would fit into a 100 square foot sized Shop in the Real World ). 
Big space might be sort-of impressive ( game writers/designers think so - same folk who did the Infinite BS Fantasy ), but big space FULL OF STUFF would be far more REAL. Empty Big space with little reason to be Empty is simply stupid. Empty space does NOT equal sales - most customers come to see the products. Space COSTS. Profit runs Rapture - no profit, no business. (Business 101)
 
The original Rapture had a certain 'contained' feel, which is no longer there in this DLC. Big space just doesn't fit when you are 'under the sea'.
Artistic License ?? Sorry, Good Artists Understand a Modicum of Perspective : 
 
[pix new Kashmir from basx]
The Picture of Kashmir's - with that ridiculously oversized 'Atlas Supporting the World' statue ontop, dwarfing anything inside ( and everything seen in BS1/BS2/Minervas games ). So who paid for all that to be built ??? ( Out of the Restaurants Profit ?? From how many millions of overpriced Egg Benedicts and shots of overpriced Booze were needed to pay for that ?? ) Was it somehow Brenda and Charlie ? At least Persephone had cloned concrete statues (Sinclair got them cheap) for ITS decoration. Maybe, if they had built the restaurant inside of the Atlas Statue ... ( Another lack of imagination there - if you seek true audacity ... )
The original game (and even the BS2 Multiplayer level) showed a far more reasonable versions of Kashmir (it IS a fricken restaurant after all, with the usual tight profit margins and lots of competition, and it certainly would NOT have been built up like BaS's gianourmously overdone version). Grandiose visions are fine (for fantasy artists). Otherwise, the reality of how it is to be paid for hits you ( They are 'after all' just game designers, so it is expected they know little of reality or how real world businesses have to operate ... ). Infinite BS is where they got stuck on their "Big is Better" mentality ... instead of a "Better, Smartly Written and Presented Game" mentality. The DLC had nothing new to offer, and simply pushed the same recent lame crap onto OUR Rapture..
In the murky water around Rapture, few citizens would see that huge Kashmir's edifice up there anyway ( So its fancy appearance is largely wasted --- reality sucks, no ? ). The same kind of pretentious/ludicrous over-monumental decoration/filler ( which we saw endlessly in Columbia ) would similarly have bankrupted the building of that City (with its Derpland Faux-economy to go with all the other bad Fantasy ).
Real World : You build it, You have to maintain it - more Business 101 (Reality sucks ...). Unfortunately, Rapture ( originally a Sci-Fi place ) didn't have the Flying Purple Unicorns and Brownies that Columbia's economy was built around (Way back in 2007 Rapture was supposed to be Sci-Fi and a mirror of the real world to have any relevance for the story being told).
Ordinary People Locked Up/Into 'Fontaines' :
Fontaine had hundreds of other employees, most not being Splicers or involved in Fontaine's criminal ventures, who just worked at his other businesses. Employees uninvolved in the Smuggling/Attack on Authorities/other-discovered-Fontaine-crimes would be vetted (that being yet more work and time for the City Authorities and Sullivan after the 'Port Neptune Shootout') and released (if ever actually arrested) -- NOT locked in with criminals in various jail facilities for very long (BaS is set months after the 'Shootout'). Depending on events, these 'cleared' employees may have had to wait to go back to work, as Fontaine's other businesses were eventually reorganized/reopened under new management (there is no mention that Ryan/City Council 'SEIZED' those too).
Fontaine's "employees" (and others) who WERE involved in the crimes, if arrested, were incarcerated - either at Persephone (which at that point may have run out of space), or allegedly afterwards at that (ridiculously/absurdly) improvised "Prison" (created at Fontaine's Department Store in the feeble/illogical BaSx storyline). 
Corpses seen in the 'Store' would be from Splicers/Criminals killing each other. The 'Department Store' would be cleared of all customers and non-criminal employees LONG before the first prisoners would be housed. 
The previous owner of The Silver Fin Restaurant (in Fontaines) records an Audio Diary Nov 3 (its found there) -- What is this guy doing there making this Audio Diary comment, if it already was 'sunk' by then ? He doesn't sound like one of Fontaine's thugs/fellow criminals - kinda unlikely for everyone who worked in Fontaine's legit businesses(or even just within his Mall) were locked up in this 'prison' (if that WAS the case then Booker/Elizabeth would be knee-deep in bodies, or menaced by huge mobs of cannibal Splicers.) The DLC had many obviously incorrect dates (so CANNOT be taken as Canon), but that still can't account for all the events being referenced, which made the storyline far too congested for the overall timeframe (they pulled a bunch of references to previous games Out-Of-Their-Ass(tm) to link to those previous games (frequently contradictorally)).
Air-Grabber - Can you Think of a More Absurd Regurgitation of an Already Bizarre Infinite BS Feature than this One ? :
Supposedly made from Vacuum cleaner parts (Yeah, riiiiight ... At what point did you not just care any more about such stupid things ????). The Sky Hooks were supposedly created by children/teenagers to ride Columbia's skyline (Let Evolution take its course). Now they force the addition of this stupidity from Infinite BS onto OUR Rapture. NOW its "Pneumo Lines", a completely different (and ludicrously wrong) system - a contrived mutation of the original Jet Postal Pneumo. This Skyline clone played only a small (largely pointless) part in the BaS gameplay, anyway. It could have been significantly more, but wasn't (maybe better to never have been included).
Freight Hooks .. now become ornamental lighting "Sconces" in Rapture. Huh ???? You use some magnetic whatzit feature to recreate Infinite BS's Jump feature (magic vacuum sucking power apparently - maybe it works even better on drapes ?) Magnetism I guess is just another one of those poorly understood "Sciencey" things that the Players can be counted upon to NOT understand enough to know the difference from magic/fakery ... (I Blame Feeble Public Education ...) Unfortunately THESE magic vacuum devices have nothing to do with any plausible (and Quantummy ...) Super-powerful Magnets, which would (anyway) arbitrarily pull anything iron at you at velocities sufficient to impale your Skull to a wall (or yank the joints in your arm apart). Maybe they coulda simply avoided THIS bizarrely contrived feature, and had YOU use those 'Pneumo Lines' MORE (or a 'climb' feature added to the movement -- hey, what a revolutionary idea !!!), OR have 'deformable' scenery where you solved being blocked by causing a bridge to be created, ORRRRRR any one of a hundred more normal ways to get around obstacles ?? ................ (Yes, I do fart in these alleged game designer's general direction, in derision at the sad state of this game ...)
The usual bloody Chainsaw game-action - dim rotating chompy thingamabob again ... (couldn't we just have had a 'Chain Saw' or our good old solid Wrench ?) Amusing -- would have been BaS2 Elizabeth inexpertly employing the Air-Grabber (should have been something like the difficulty of a Skateboard to use for movement). Have her fall on her Ass a number of times until she finally tried some other alternate way to get around the obstacle. This device's has its all-important butchery purposes (for the game $$$ profits). SO have it jam in some Splicer's thick skull, leading Elizabeth to have to discard it, or drag a dead Splicer corpse around with her.
The Denny's Napkin Design Doc - the First and only thought for this thing : "Yeah, Lets Have That !!". Resulting in this DLC being Chock-Full-of-Illogic and of Not-Quite-Thought-Out-Ideas -- It IS made quite obvious that this, sadly, WAS their 'design' process.
Idea Time. (Though of this in just 10 seconds :) Bring back our old friend "The Wrench", but be able to pack explosive on its end, which when swung correctly has a wonderful NEW effect for the game. Between reloads it works as normal (maybe now with better sound effects as you crunch bone). WHAM!! Ka-Plooey goes a Splicer's head (or on arm or body) - and if you want to continue Infinite BS's fascination with such crude Melee Mayhem - outdo it with a truly realistic spray of Gibs and Blood, and brain tissue.
Face it, Air Grabber = Effort Devoid of Original Thought. 
Fontaines Lockup - Not Being People Involved in the Smuggling Operation (too) ? :
Ryan sent city authorities after Atlas, his men, and all suspects that were considered affiliated with his 'revolutionary' cause, and relocated them to Fontaine's Department Store. Wasn't it stated somewhere that 'Atlas' was a fisherman (which fits his being rounded up at Neptunes, though it would have been smart(er) to be VERY FAR away from the fighting during the 'Shoot Out' there).
Survivors of the 'shootout' - Wouldn't they be incarcerated ? (the ones filtered out by Sullivan's investigation to be those actually involved in the crimes (smuggling and shooting at city authorities) ... since it had by then already been months past).
Atlas/Fontaine (in BaSx) appears to have some of his lackeys with him who KNOW who he is (bad situation if he wants to keep the secret from Ryan).
We heard about Splicers fighting off the police/constables/Ryan Security at Neptunes Bounty. But wouldn't it have been a HUGE story, this early (Pre Civil War/Pre-Kashmir), to hear about SO MANY MORE dangerous Splicers stalking the streets of Rapture ? Why else would Kashmir suddenly be such a big shock (at least in BS1) ?? How many citizens actually would 'protest' about such obviously dangerous criminals being incarcerated. We hear from a few whiners, but there is a general lack-of-interest/silence from the majority of Rapture's responsible Citizens in the game. Such public fears didn't fit the writers narrative ?
We see LOTS of dangerous deranged Splicers locked up IN Fontaines, so there are supposedly NONE from Fontaine's smuggling gang taken after that raid who might realize the identity switch ? (Yet another reason for Fontaine to keep quiet/low-profile so none might recognize him).
Presented in BaSx is 'Atlas' as an ALREADY publicly-known organized revolutionary. This doesn't really fit the previous games Canon ... He should at that point be an unknown, or he WOULD HAVE found himself locked up in Solitary at Persephone as a terrorist ringleader by Ryan. In Fontaine's, Atlas/Fontaine is vulnerable and should be keeping his head down/anonymous until he can escape. 
He also should have few resources in the 'department store', after the place was (or rather SHOULD HAVE BEEN) thoroughly searched for crime evidences, and for any of Fontaine's hiding minions (and the Mall's contents largely cleared).
Guys with Blue Crystals Sticking out of Their Heads :
How could something THAT not be smeared across Rapture's Headlines, and the conversation on every other NPCs lips ??? 
THIS IS FAIRLY EARLY -- Hard to think how Rapture's Newspapers completely missed this kind of thing (before the chaos started that New Years). Poisonous ADAM ... Fontaine conveniently given pass (he's dead), the nice plot contrivance of delayed(BS1)/virtually-ignored(BaSx) ADAM effects on the population (Ryan thus doing nothing to stop it), so that all the blame can be heaped upon Ryan/His Philosophy for Rapture's Fall. 
Burial at Sea increases the illogic, with the population unconscious to ADAM's side-effects. While quite early (already existing before ADAM product disruption when Fontaine 'died'), large numbers of insane Splicers are made quite apparent to us. Implausibly done so Fontaine could first unstoppably build his industry/influence, and have the ADAM problem being 'not a problem', until it all very suddenly breaks loose. Game story forcing : All the Evils were really "Ryan's fault" ...
Even under a Laissez Faire business system and society, a purveyor of poisonous products (Fontaine) could be hung/jailed for negligence and Sued for damages. But that little logic would get in the way of the original (Bs1) lame 'twist' plot.
BaS Rapture - Artistic License Is no Excuse For Artist Sloppyness :
Some of the 'skyscraper' exterior shots of the overly Hu-mung-us buildings -- the artists seem to have lost the concept that such building have 'floors' inside. Many of the buildings have strip windows (set between 'Striped Column' wall chunks), lazily made without clearly delineated floors set at proper intervals. There is just continuous window with lights, and nothing looking like floor separations down the side of the building. I find it REALLY feeble that when they (as in those game makers) go to the effort of actually creating such an Asset, that they don't take 5 seconds to determine how real buildings would be laid out and appear. 
DLC Air Grabber/Skyhook Regurgitation - Same Infinite Rubbish :
If you look at the basic design of this thing and which way it turns, you would actually go in the opposite direction than they show in the game (forward overhand rotation - the teeth coming up will grab BEHIND where the current tooth is holding on, which would propel you backwards). That's ignoring how the curved teeth are supposedly to disengage what they are holding onto as you supposedly move forward.
It Simply was designed for its visual chainsaw effect and blood spurting violence - chopping through enemies heads and such (which would likely jam and kickback like a chainsaw does, breaking the wearers wrist/arm). If you go to the trouble of trying to make believe that such machines work, then at least attempt to make them even a tiny bit workable.
So 'Tyrant' Ryan's Security was Supposed to Kill Elizabeth ? :
check on removed content 
What would your government do if it heard/saw some alien come through some interdimensional gate ? Just getting visiting strangers from ANYWHERE would be worrying. Somebody is reported to have come through these strange Tears that Ryan has had isolated and an investigation started on.
Capture ? Assess ? Contain ? Neutralize and Lobotomize ? (Why is Levine obsessed with that operation?)
Remember, Ryan has only PARTIAL/CONFUSING INFORMATION -- not all this back-narrative that YOU THE PLAYER are already so fully knowledgeable about.
And Evidence is found of this alien's collusions with Atlas the Terrorist ?? (this WAS after the massacres and bombings ...) What do YOU do about such a possible threat ? (Secure the Situation)
Sorry Levine, you badly explained the reasonings the people in Rapture would have in such events.
Audio Diary : Samantha Kemp (Location Fontaines Housewares) :
"Huh. I never thought anyone would be able to bring all these degenerate splice-heads into line. I gotta hand it to Atlas. After Ryan locked us up in this pit, I thought that was it. Just a long, final dive into the abyss. But he's given us hope. Or what passes for it down in Rapture. When a person's got nothing, hope's about the kindest thing you can give her. Or the cruelest."
... Found on a oddly mutilated and half-eaten corpse (someone wore parts of her 'like a hat'). Degenerates will be degenerates.
Pneumo Lines - Hardly Useful :
With the height and volumes of the ceilings in 'Fontaines', they shoulda had that new Pneumo thing run just about everywhere inside. They might even used it as a passenger conveyance (like a ski-lift ... hmm, lets rename it that and make that change in the MMORPG, when you go to the NON-Prison version of it (when one of Fontaine's warehouses was instead used as the temporary prison, while Persephone was being enlarged and the trials were underway)).
You could also get rid of those really-really stupid 'jump' sconces.
Ski lift ? Put a ski slope in Mr Frosty's skateland ? Hmmm. Nope. That would be employing REAL imagination.
Was It Really Suchong Who Created The Little Sisters Conditioning ? : 
Transcript : "Here is Suchong's problem. Little Ones are repulsed by the look and smell of corpses. Must find a way to make gathering task more... attractive, maybe if we program them to see bodies as something more appealing: kitty cats, chocolate bars, some other stupid thing these children enjoy."
REMOVED FROM THE GAME (who knows why this was not included when they already had it created ??)
He obviously was formulating the 'Gathering' part, but the total LS conditioning went well past that (their 'Daddy' Obsession, and the realities of dealing with walking the 'mean streets' of Rapture, Drinking muck from corpses, etc...) Likely there previously had been some 'conditioning' for the children who were the "Slug Hosts" to keep them passive and cooperative (the exact process to 'recover' ADAM from them might not have been too pretty ...).
Suchong is Identifying the problem for 'Gathering', but was he the one who implemented it (Particularly after all the 'Projects' dumped on him in BaS2, and his (BaSx RETCON) immediate demise)??? ((This Project is only Logical to have happened AFTER the Civil War is well-under-way and LS sucking mutagens out of corpses found lying in the streets is justified). So Whenever. Suchong then with Alexander worked on the Protector bond (a countermeasure to the LS being frequently attacked when 'Gathering'... by ADAM hungry Splicers), and Suchong being still alive to take part in implementing the workable BD+LS pairing solution ... 
Earlier the girls-plus-slug were kept in Orphanages as ADAM generators, and WOULD NOT NEED any of that "Gathering" training/conditioning (to be sucking fluids out of bodies in dark/wet/half-dead/nasty Rapture, escorted by 'Daddy').
[[((( Actually easy-peasy explanation : The BaS1/BaS2 versions - it is just alternate bizarro Elizabeth quantum-meddled Rapture - a few gogol-quark multiverse divergences difference -- so it is all right, dimension-safe). Look at it from an Infinite BS Fantasy viewpoint -- THERE IS NO NEED FOR LOGIC *OR* REASON *OR* CONSITENCY *OR* ANY REALITY WHATSOEVER TO BE INVOLVED -- it is all just thrown together to make a Buck ($$$) - and it needlessly goes too far pretending it is Sci-Fi/is logical. )))]]
It is consistent/logical to have Suchong last well into the Civil War (The DLC has him die Jan 1959 barely after 'civil war' started). Long enough for things to be bad enough to even suggest Pheromone Control to Ryan (THEN would be WHEN the problem existed and the Gathering was appropriate, when Ryan looking for a solution to stop the destruction of his city, and most of the people in it). It also gives TIME for Suchong to get alot more of all his attributed Project work done at Ryan Industries, AND on advanced development of Big Daddies, and to build up ALL that infrastructure at Point Prometheus WE SAW (all things the BS2 stressed as happening).
 Maybe Suchong looked into a Tear and saw the Future -- NOT! - SORRY ---- "THIS IS SCI-FI RAPTURE" (Ryan shouts that and kicks Infinite BS writers into the Abyss). This Rapture is NOT that third(rate) BS fantasy game which did little more than milk the BioShock name branding. 
It was simpler originally (in the previous games) with events just being left fairly vague -- NOT having them narrowly-set/crammed-together within dates when TOO MANY things all supposedly happened (ie- Suchong impaled in a desk ... but when? Or why... We got no details, and the corpse wasn't even labeled "Suchong") BaSx made it into a ridiculous muddle of having too many things (previous events/people taken from the earlier games) be wedged together -- tying up loose ends was turned into creating a horribly twisted illogical knot.
 "Oh Kashmir, They Hast Turned You Into a Zeppelin Hangar, an Absurdity, an Abomination ..." :
That Kashmir Restaurant hugification you see in BaSx wouldn't even be seen in New York City - even with that REAL city's 400X potential customers. Maybe now you'd see something like it in Shanghai or one of the other communist show cities, but that's all government-controlled, and paid-for as a 'show', even though they likely never had a fraction of their capacity of real customers. (( In contrast, Rapture's Kashmir Restaurant would have had to be a going concern - a workable business. ))
Such 'Artist License' is fine for stories about magic ponies and commie/socialist planning models, but for something less fantastical, the DLC's Kashmir is plain absurd. (Maybe if they just had one exactly like that original one in BS1, and placed it much closer so you could see it properly ??? THAT RECREATION would have been alot more interesting.) 
And that Overblown scene with Atlas the Terrorist - there must've been lots of "yup yup yups" at THAT planning meeting which produced that claptrap.
Now compare it to The Brown Derby in LA's heyday pix (too big and the Hoi Polloi crowd out all prestige ...). A place to be seen, but sized realistically. 
Fontaine's Little Disguise Room - The Moronity Continues : 
Would not Fontaine (as Atlas) do FIRST THING, when incarcerated at Fontaine's, go to the Manta Ray Lounge and destroy the evidence showing that Fontaine could change his identity (AND MIGHT BE FOUND OUT AS BEING FONTAINE, WHO WAS WITH A DEATH PENALTY HANGING OVER HIS HEAD) -OR- If he was clever and thorough (as he was previously portrayed), shouldn't he not have LONG previously destroyed such evidence -OR- With Fontaine so stupid, shouldn't Sullivan's people have thoroughly searched the whole place (and found this disguise stuff like Elizabeth so easily did) before dumping prisoners in it to run free ???
Also shouldn't Fontaine/Atlas have wondered how Booker/Elizabeth GOT to the Fontaines Department Store Prison, and have beaten out of her (BaS2) the information about the hows and whys of that nice Bathysphere they arrived in (Fontaine kinda wanted to GET OUT desperately ...) -OR- if they were spies (or assassins) of Ryan ? You would think such things would be a priority for Atlas, rather than remaining trapped where Ryan could have him killed at any time if his true identity got exposed ??? ... 
And of course that odd situation that let Cohen's Bathysphere somehow get past all the 'magnetic mines' out there to get through in the first place ? Very suspicious - something Fontaine shouldn't have missed. 
Ryan himself (not being a Moron) would wonder the same thing about people getting IN to that Prison.
Lotsa questions with no good answers. (And stupid things happening with no logical reasons.)
It might have been a nice story item to make use of this Disguise Room to explain Fontaine, BEFORE he had the plastic surgery that changed his face/hair, to go about in some disguises to check/spy on his underlings, as he really wasn't one to trust them all too far (or at all). Even with the MMORPG having a warehouse as "the prison", having this as some accidentally hidden room might still to be found in there by the Players.
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Pretty convenient that those 'Tears' first (only ?) appear in Fontaine's (in the Silver Fin Restaurant) isn't it ? Isn't there the whole rest of Rapture for this to possibly take place ? And then all of Suchong's stuff including his version of the Luteces Device happens to be left there (convenient for Elizabeth to use later, No ?). I dunno, when I put alot of work into something, and I have to vacate a place, I take all my goodies with me. Plenty of time to load up stuff, or even just to take research materials - while the City Authorities are securing the place to become a "prison" (they would probably, in the real logical world, order such stuff removed or at least smash it all up. 
Hack DLC writing ... Nuf said. 
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BioShock 3(Xtreme) was going to have a HALF Peewee Herman and HALF Whoopi Goldberg as Booker (Authentic Diversity ... REMEMBER !!!). So it is a good thing that was cancelled (OR possibly it might have been the best of the lot --- In Another Universe --- It either is or isn't - we would only find out when we opened the box ...).
Quantum Floaty Shit - Used Allegedly to "Raise" the Department Store - a Misapplied Physics Property : 
Quantumz
They are trying to equate it to the real 'levitation' exhibited experimentally by small blocks of Superconductors (not "particles" - the real effect does NOT work if it is a point, as it is using a differential across a distance/span sized cross-section of the chunk of material placed within a sharply curved magnetic field). This actually has to float ABOVE an INTENSELY strong magnetic field created by a huge-assed magnet device (which itself is resting solidly by the ground or a solid table support surface). It DOES NOT Float by itself. 
There is no such (even more) hugely powerful magnet for Columbia on the ground 15000-20000 feet underneath, and we don't see Elizabeth build one out in the cold water under Fontaine's - so it is all (to use Suchong's word) BULLSHIT !!! Its Columbia's Fetid Fantasy Floatsam contaminating Rapture. Someone has suggested "the earth has a magnetic field, you know" - Yes I do know, and it is oriented the wrong way, and its field is incredibly feeble when it comes to any potential to 'levitate' anything. Magic Beans (or Magic Rabbit Turds) would actually be a more feasible mechanism than the game's.
The game's writers apparently knew or cared as little about Science as they did about History or Religion.
THE MASQUE OF THE RED DEATH (Correcting of Intra-Game Canon) : 
PARTY WHILE THE WORLD IS CRUMBLING AND DEATH STALKS ALL ????
The people there (BaS1]) on High and Market Street hardly look like they are worried about Atlas's murderous Anarchists rampaging through Rapture (possibly near them or anywhere in the city). Just like in BS1, with the New Years party setting, Rapture still was in a state of normalcy. Fontaine was 'handled', and it is largely calm across the city. We can take that as a clear indication of the lack of 'rebellion' or significant disturbance in Rapture at that time (it IS before the Kashmir attacks). 
It is thus rather hard to justify Gatherers (LS+BD) existing that early (as was revised in BaSx and maybe in BS2). IF these 'rebels' were already busy in the city creating death and mayhem, the newspapers and scripted NPCs spewn dialogs WOULD BE all about that *terrible problem* - and tell of the most recent atrocities and people's worries. (WHICH *IS* WHOLEY ABSENT THERE). SO there is no justification for Little Sisters 'Gathering' from streets full of corpses yet. (((This Lame Retro-Canon Goes Booom))).
This party atmosphere is not a case of being : As Rich "Fat Cats" at a party, dancing, "while Rapture crumbles" , which likewise might be claimed about the BS1 1959 New Years Party scene (which can be simply countered by what is indicated in the Audio Diaries recorded DURING that party linky ). Things there are pretty normal, reflecting a Rapture not yet in serious trouble.
Thus the Rapture Canon (The Logically-Selective Version used for the MMORPG) needs to get this straightened out (employing a little imagination/consistency) : That BS2 Delta + Eleanor (game start) scene is near some different 'Fat Cat' (WHILE THE CITY IS BURNING) party sometime later (held at Adonis Resort per the sign seen there, instead of at Kashmir, New Years...). And we should have Dr Suchong living well past that New Years, to be able to do his MUCH LATER Big Daddy development work (and to NOT get killed before that evidenced development could happen Linky). THAT development would be well into the following troubles which rocked Rapture after the 'civil war' terrorism events started. 
Suchong's alleged death ? We could have THAT be some underling being killed -- to serve as that UNLABELED Corpse we see in BS1 (Suchong, remember, was a SURVIVOR). Or it is all just Elizabeth's insanity, in BaS, where she sees creepy strange things, as the quantum warp demons dance on her synapses. 
DLC - Atlas is Now a First-Class Moron ( BaSx ) : 
Fontaine's ADAM labs (Fontaine Futuristics) are seized, and Ryan puts Suchong to work (for him) on ADAM tech (and keeping the ADAM supply being generated so the city's addicts don't implode). The adjunct 'Orphanages', with their abused children ADAM-slug-hosts, have been discovered and the fact made public (stating of THAT was withheld from YOU in BS1 when they tried to paint Fontaine as 'the victim', and being put upon by Mean Ol' Ryan and his Philosophy). SO, the last thing Fontaine (locked up in Fontaines as Atlas) wants is for *ANYONE* to realize that He is still alive. 
Atlas was captured at some point (something he really didn't want, with the risk he was under), but NOW supposedly decides to have a 'riot of a time' in the Prison, WHILE he is potentially/likely/most-certainly under Ryan's eyes -- THAT IS NOT TOO SMART. So maybe we have to completely reassess his (previous) alleged intelligence/cleverness.
Apparently, something happens in that 'Prison' (which the Writers have weirdly contrived to be so half-assed) to allow the prisoners to run free in the place (allowing Atlas to get upto all kinds of very visible shenanigans).
Atlas escapes (as Ryan's men 'cleanup' the rampaging prisoners), and he eventually goes on to organize his mass-murdering Terrorists/Anarchists across Rapture, and causes many thousands of Rapturites to die. 
-
*NEXT :* Fontaine's 'Ace In The Hole' (WYK) Plan is a f*ch*p because Fontaine never bothered to obtain the Control Phrase from Suchong ??? HOW MORONICALLY INEPT IS THAT ??? Didn't Fontaine WATCH as Lil Jack was run through his control testings ?? Its an incredibly dim DLC storyline making the supposedly Oh-So-Clever Fontaine into a First Class Moron.
DLC Alternate Rapture - So simple ... : 
Of course if (Burial At Sea) IS ALL a quantumz alternate universe, which you would think IS the easiest/quickest/cleanest/consistent/MOST LOGICAL explanation for all the Canon contradictions with the BS1/BS2 game's Rapture happenings/plot/story details. THAT would so easily allow ANYTHING conflicting with the previous games to be explained away - its just a different universe with different events. *SO SIMPLE* to handle it that way -- wouldn't you think ???? (The Writers & Kenny apparently didn't Get the fundamental nature of Infinite BS sufficiently).
It also could have cut them loose from their failed/bizarre attempts to shoehorn their new story mess INTO the previous games storylines.
 DLC Recycling : 
The DLC mentions/has-within-it so many illogical/fantasy Infinite BS-like events itself. SO a thorough systematic cleansing of any the DLC material (There is no Parallel Universes in the MMORPG) could still leave some usable bits for the MMORPG. The discarded parts can still be employed as some Splicer's delusion -- Possibly a result of some Elizabeth-person drinking too much of Cohen's "special" ADAM-cocktail Absinthe). The MMORPG could thus pick-and-choose the good/logical/compatible bits, correcting them as needed. And what is too absurd even for delusions can be sent down the tubes (to Sinclair's Citywide Sewer Service) where it belongs.
That RetCon Shootable Drill Idea : 
[Drill Problem.jpg]
Another wonderfully perfect Chalkboard explanation (Was there some Plasmid/Tonic for making these so nice too ?? Anal Retentive Chalk Artist ??) In the original games they had these things called 'Blueprints" and Paper reports/memos.
"Issue: Hydraulic Fluids/gases within Drill cause subject to become unstable/unreliable." Its like "Hey lets just deploy these things, and then LATER figure out whether they have major problems, and then make big notes to ourselves about such things and our decision to discontinue ..."
Maybe it is possibly an excuse for a Crazy BD that kills Booker and Elizabeth ??? (Whacked-out on hydraulic fluid Fumes?)
Engineering : Except that 'hydraulic' is what probably makes it turn even when it isn't a projectile type device ??? And THAT works. So if you had to substitute something else (diesel electric or steam powered !!!!), then do THAT for this weird Projectile thing too - if its considered so useful ? Maybe really its that projectile firing idea that's the problem, and THAT certainly can't be fundamentally hydraulic (google hydraulic machines).
Obviously this was just added for "a neat scene" (we see scene of BD firing it and using it like a grappling hook), then with some stuff like this chalkboard in the game to show why it never existed afterwards in the previous games. Unfortunately like so many thing in this game the reality of how things actually work isn't there. 
(A rocket propelled Harpoon grappling iron shooter upon the other gloved arm might've been even neater and possibly actually workable -- and a great scene for killing Booker). Oops - The Cable and Winch needed to do what is shown animated doesn't seem to be anyplace in this diagram's design. 
Hey !! LETS HAVE BD RIDING WHALES LIKE THE FREMEN RODE THE WORMS IN DUNE !!!!! ( YEEEAAAHHHHH !!!!!!! Add it to the napkin ...)
 
Disgusting Disguise Detail (Fontaine) : 
Seriously ? Fontaine still has his "Chinaman" disguise ?? WHY ? Talk about writers doing simpleton/cheap-assed Clue-Dropping desperately linking to story things mentioned in previous games. There was Way-too-much-of-that (all clumsily glommed together) instead of some cohesive NEW material. The fact that such detail links are also reused WRONGLY, having them conflict with the previous games' facts/Canon is just piss-poor shoddy writing. 
Yes, lets leave clues to maybe suggest to Ryan that Fontaine USED Disguises - Fontaine sure is stupider in BaSx than he was shown previously. (( The writers are the 'stupid'/'lazy' ones becaUSE of this. I can just see the game company 'management' saying "good enuf" over and over to this stuff, which is no excuse for such crap which a little thinking might have improved )).
The DLC Canon Revision of the Little Sisters Educational Facility : 
In BS1 we saw posters still of 'Fontaines Helping Hands', still not torn down in prominent places. In BS1 tou might have thought these were overlooked in the Civil War's violence. BUT now shouldn't those Fontaine posters be unlikely to be found WITH the revised situation of a Publicised takeover of Little Sister facilities by Ryan. This is months after the 'takeover' and BEFORE Kashmir ended normalcy. New posters would have replaced those old 'Fontaine' ones for the new scheme the writers had Ryan perpetrate. Everything dealing with Fontaine would have been removed (again it being 'normal' times still with Ryan largely in control. Unfortunately the new DLC is in contradiction with BS1.
It is certain that Ryan couldn't soon get rid of the child ADAM Hosts originally created by Fontaine -- the ADAM addicted citizens would go (even more) crazy, AND those 'hosts' were still children whom he wouldn't kill. Somewhere in BaSx it is said he CLOSED all the orphanages (the source of children Fontaine used to convert into Slug-Hosts. The ADAM-generators would have bern kept elsewhere - as they would have the ADAM 'harvested' and processed in a more complicated and protected (and hidden) 'medical' facility. (Perhaps all those "Fontaine" Clinics doubled as Raw ADAM extraction points ??)
It is shown in Audio Diaries Ryan is abhorrent to the whole Gathering thing (he's there just talking about employing EXISTING Little Sisters for Gathering). HIM turning MORE children into the little monsters is repugnant. But BaSx has Ryan blithely just start running Fontaine's ADAM FARM and some child stealing racket now using a SCHOOL. This is ridiculous development would be further noticeable/questioned by the population -- WHEN MORE children start having glowing eyes and acting very creepily. Ryan doesn't want such an image/reputation (Remember - This is before the BIG ADAM Crisis when the 'civil war' Anarchy begins.) So why open those SCHOOLS ? Simple - The plot says "Cuz" ... Its just the hack artist/writer's 'neat' scene with that 'Red means stop and Green means go' stupidity - a bizarre public parade of mutants. It makes such little sense to the game's Canon.
The Canon story implies more 'kidnappings' (BS1 Lutzes arc, the Novel's scene in Arcadia, etc..), but its vague and its not clear that Ryan is behind it. 
* Fontaine/Atlas needed ADAM - he probably started 'acquiring' more'generators' in order to implement his plans. 
* There likely always were 'Bootleggers' (or just secondary producers) of ADAM in Rapture. Its logical THEY ALL would be wanting MORE child-slug symbionts. 
 
* Ryan likely didn't make more Little Sisters, and with shortages, Gathering suddenly becomes HIS solution, using the EXISTING Fontaine Seized Little Sisters. Why would Ryan even NEED to 'Gather', with all the delay/complications/difficulties involved, IF Ryan could just kidnap/make lots more Slug Hosts to get the ADAM Rapture needed ???
Little Daddies ?? (Huh ??) : 
NOTE - Fontaine having the 'Orphanages' only taking little girls SHOULD have brought some VERY loud and CONSTANT questions (and investigations) from Rapture's Free Press (this long before Rapture's "Troubles" which Atlas and his Terrorists started). With competing Newspapers (and other media), stories like this WOULD have been played up again and again. AND Fontaine really couldn't have continued covering it up, when the Journalists could run to Ryan for assistance when they were being threatened (Sorry, Extortion ISN'T a 'freedom' that is part of a 'free market', and Fontaine really couldn't long get away with it).
ANYWAY, IF they (Fontaine's criminal "Front" scams) then took all 'orphaned' children (as per a NORMAL Orphanage), THEN what happened to the boys ?? The story of "Irregularities" there ALSO would have gotten out. THOSE details/lack of details in turn bring up their own questions. No explanation ever came from the game's writers, or in any of the 'interviews' for this 'orphan issue'. 
(( Being a 'clever' writer REQUIRES you to explain better (supply reasons/explanations) when your tales are implausible (Remember - BioShock is ABOUT 'Story' ...). It is even more problematic when writers use certain strange details/logic to 'explain' odd story things, and then ignore or contradict the same details which should apply elsewhere -- or have ))
The MMORP might finally explain such things : Accelerated growth ? Test Subjects?? More Slicer goons? Possibilities we never heard much about, and might be made to fit.
The Reality - It Probably Gets Worse : 
Lets also add : Uncovering what happened to the children "Who didn't quite work out" for Fontaine's ADAM factory plans - Including Little Sisters who died during the Conversion Process, or even the many problems(failures) while first instituting THAT process. Elaborating on THAT will have to be the task of the MMORPG. Fontaine (whom we already know is amoral) was much more sinister than they bothered to reveal/hit at (even beyond the 'experiment' scenes in the Novel). 
Ryan WOULD certainly have use the discovery of those crimes to show Fontaine for what he was - likely as a justification IF there was that alleged outcry about 'Seizing' property (which in-game was based mostly on some anecdotal evidence, WITHOUT really seeing a broader outcry from Rapture's population.) 
Remember - In the first game, they had to have YOU follow 'good' Atlas blindly, and any hints he was a Monster would have YOU questioning WHY YOU were following him, and why YOU were NOT offered any choice to do something about it.
That Big Daddy Drill Mechanism Diagram (For that Shootable BD Drill) : 
pix of blackboard
pix of bd shooting it
Revised Drill (RETCON shown in BaSx - that thing is never seen to shoot/fly away in the ORIGINAL games -- its some new "Oh That Would Be Neat" DLC Denny's Napkin stupidness) and it still somehow has its hydraulic rotation system ? How marvelously clever !!! (( Seriously, Don't EVER let game designers/artists engineer anything you would bet your life on - They prove over and over to know shitall about how real things HAVE to work. ))
Its 'Shootable' form is not the greatest design ( as in "IT IS QUITE Fricken Ludicrous" ) to supposedly act (somehow) as a Grappling Hook - securing itself to rock. For one thing it is NOT likely to dig into any hard surface to be able to then have the cable reeled-in, so to drag the 800lb BD across whatever distance through the water. That shape is more that of a scraper, not a 'drill'. (( The Real effect WOULD BE : It shoots, It bounces off, The poor Daddy plummets into the 3000 foot depths, and implodes with its last thought - "What retard thought this thing up ??" ))
So Suchong is now also an engineer as well as a Medical Geneticist (and Quantum Physicist) ????? That blackboard IS HIS isn't it ?? OR does he now allow minions to monopolized his office to do those so intricate chalkboard diagrams -- instead of submitting a blueprint like any sane person/competent engineer would have done) ?? 
Is this McGuffin device left over from a Diver's building cleaning tool used before the Cyborg BDs existed ? ( Bad Design even then, as there is the problem of : Where does the diver's (or even the BDs) hand then go ??? You aren't likely to get Divers to intentionally amputate their hands ... )
Quantum BS ... Float : 
Although the idea of the Lutece Particle 'Float' is in-name based on the existence of (real) Quantum Levitation -- An effect which is done (Real World) by cooling a chunk of superconductor to a certain VERY-VERY low temperature ( think liquid helium, at -269 °C, -452.2 °F ), then placing it above a VERY-VERY powerful (large) magnet, having quite specifically oriented magnetic field force lines. 
FREE Floating ( done without very-close proximity machinery supporting it all on the ground ) is impossible for Quantum Levitation using ANY Science we know of or even theorize.
The in-game "particle" thing is (apparently) just held in some canister pix connected to the floating mass. We really don't know, or are shown, what-all is involved in its mechanism. Again, Quantum Levitation only works with super-modern existing technology- nothing like that could really be produced (or even exist) in the world of the 1900-ish timeframe given. Rosalind Lutece would have to design/build/work all that fancy shit out (First) to even begin to manipulate her 'particles, and her 'Tears'. THUS she cannot have relied on STEALING any future technology -- when you CANNOT access ANY future YET, (because of all the technical limitations). Its simply 'Chicken Before the Egg'. 
Fantasists can honestly only write : 'it is so' (and leave it at that), as they will only futilely attempt to explain how their story might work for real. This particle thing was a poorly done game-driven writing choice. Infinite BS's faux-science was already over-explained attempting to use real science buzzwords and misusing theory, which simply doesn't work the way they try to explain.
Realistic Quantum Levitation would have been hard/impossible to work, as it is used in the stories.
Little real detail is shown as to WHAT-ALL makes it work in the City, or what all it needs to have involved Operating it (They at least could have tried to some monumental 'Quantum Particle' machinery hinted-at/shown in Columbia, and possibly been made important in the story). For the most part, the City just floats there for no visible reason. For something so important to the story setting's existence, it is a serious omission. 
(( The same problems also would have blocked using it for the BaSx story implementation (as in : How all of that 'mechanism'/whatever came to exist in Rapture, and to do so in an incredibly short time). It is all presented pretty much as being as simple as 'Screwing In a Lightbulb' -- something Suchong (and then Elizabeth) 'just threw together'). ))
Demonstrating How Rididulous This BaSx Quantum Re-gurgitations Is - THAT is VERY Easy : 
So THIS ONE "Particle" of limited (dinky) size is going to generate sufficient force to lift a multi-thousand-ton building ?? But IF the building floats already (the model shows it chained down ...), why not just sever the mooring lines (or whatever gobble-dee-gook detail is making it 'sunk)?? AND it is still not quite made plain how Elizabeth (after first becoming a Quantumz Engineer) now so-precisely maneuvers Floaty Fontaines to hook back up to the City for Atlas to escape ...) All very Magical, no? (She might as well just drink some Unicorn Tears and wave a wand made of carved Kraaken Tooth.)
To do so now, there (IN RAPTURE, below the building) must exist some extraordinarly-high powered magnetic force beams/super magnets (a powerful magnetic field strong enough to pull the fillings from the mouth of anyone nearby), placed so to to react with that "Particle". Oops, that's how REAL Quantum Levitation is done upon a large block of superconductor material (my bad), This DLC stuff is just the same Magic Fantasy Efluvium spewed from Infinite BS.
Either way this 'Levitation' force has to be STRUCTURALLY attached and transmitted to the entire huge building - instead of it being some Elizabeth-built kludge of gum and balingwire. THIS AMAZING EXOTIC PARTICLE FASTENING MECHANISM JUST HAPPENS TO NOW BE LOCATED RIGHT AT THAT LUNETTE HOOK POSITION AT THE TOP OF FONTAINES -- WOW THAT *IS* HANDY !!!! 
-
Nowhere was it said previously that Suchong was working on Quantum Anything -- unless maybe he (again conveniently, with his copious supply of hobby time) "Just saw it through a Tear", and added it to his Daily To-Do list. Remember his "BULLSHIT" comment on the subject? It is thus rather unlikely HE has left useful bits and pieces for "Multi-Thousand Ton Levitation" machinery laying around for UNIVERSAL GOD-SMART QUANTUM-ENGINEER-WIZARD ELIZABETH to just throw together to make this whole amazingly amazing thing work, no ? (( Like warp engines, Bad Fantasy Bullshit increases by the cubed power )).
The Surgical Suite Handymen (Etc ...) ??? And Finks Weird Research Facility ... :
SO Fink was some kind of industrialist, but NOW he is also a Medical Scientist and Biological Engineer ? And also now manufacturing all the GENETIC-based Plasmid and Tonic clones (like he "saw" through dodgy 'Tears' in Rapture to create his "Vigors" ??) So are they merely some chemicals you can cut/file and screw/rivet together ... (or mix like morta) ?? SO EASY, Right ??? It is amazing, the ignorance of people today ( and gamewriters who think everyone is so dumb as ignorant as they are ). They don't seem to haven't a clue or appreciation what ALL goes into producing the things THEY use everyday. Maybe its just all the Things people take for granted (even the simplest ones), to the point that second-rate gamemakers can get away with (cash in on) such loose storytelling. 
The biological revolution was Rapture's "gig" (The "Bio" in "BioShock" ...) Steam-Aged Columbia should have stuck to cogs, levers, clockworks, steam pistons, boilers and pipes, simple electricity ( all now enhanced with the story's Pixie Dust ) for its Turn-of-the-Century floating Fantasyland setting. It all shouldn't even have been associated with 'Bio' anything ( except remember its there to allow their abuse of the branding ). 
Consider that this Burial At Sea DLC was a digression back to Rapture to TRY to justify the 'BioShock' label ( and to sell DLC to players who WISHED Infinite BS HAD been in Rapture). They could recycle its success/popularity/nostalgia (and Ideas/Story/Assets ). The Infinite BS 'Vigors' (not really shown to be used by the populace) might now fit retroactively as 'genetic' ( after being stolen from Rapture ). BUT why now try to explain away just one Infinite BS's FANTASY elements (Like how QUANTUMZ (or other Magic) somehow made Vigors work) ?? 
It still left all the rest of Columbia's techno-claptrap unexplained. But they saw no need to do better than a Quantumz Can Do Anything "Wave of the Hand", still an "Its Only A Game" sellout/clone story, poor even by Fantasy-writing standards. 
The Gianormity From Infinite BS Poisoning Rapture :
The same designers/artists redid Rapture in the same Infinite BS overly-huge/airy style, when it wasn't appropriate to the setting -- hardly conducive to the closed-in feeling Rapture was supposed to have (remember it is why Sofia Lamb was supposedly brought there ...). Perhaps it just takes alot more game-making skill to show Rapture now brightly lit but having its interior still closed in, and for it to be filled with people (and not only people standing around with limited canned statements/dialogs) to not seem emptier than when dark and ruined.
Real World : Space costs money, and it is perverse/ignorance when it greatly exceeds what real functioning warrants, especially when it is economically hard to justify. Even in Rapture's fanciest high-class places, it is WRONG to have that volume br made too large (the plotlines do mention the expenses of buildings when created with the difficulties of Rapture's environment and location. So that IS a BIGGER reality factor than up in the airy/open Surface world).
WORSE - In this BS-poisoned Rapture, the big space isn't even properly utilized to justify itself. Everyplace is cavernously huge, with freakishly huge details used by the gamemakers to cover up how how EMPTY that space really is. Even for cosmetic grandiosity, it is badly done (go back and remember the decorative styling ruined Rapture had). As mentioned elsewhere, unfortunately (for the Players), these game artists/designers substituted volume/height/distance instead of having more detail/imagination/quality/uniqueness.
Steal The Hair, Free The Girl !!! : 
Jeremiah Fink (as this DLC story goes) attempted a "genetic-based pair bond" between *other* Elizabeth and Songbird... ( and Suchong wants IT !!! ) OK. So now Genetic Science being abused by writers as much as that Quantumz BS was. Now it is supposedly behavior-conditioning based on sensing/detecting a genetic pattern. This operation really (if not through illogical magical Fantasy) has to be through the Songbird's senses (though Infinite BS can spread its fantasy metaphysical contamination I suppose, and Songbird is as Magic as Elizabeth is ...)
SO is it some Unique Body Odor generated by some particular gene set ? Which this mutant (?) half-man/half-parakeet thing/half-machine has to not only *Detect* (the cloud of stink wafting about Elizabeth), but also be trained/conditioned/programmed to interact to it with a particular set of behaviors ??? (( BTW - Birds are actually Optically/Visually triggered, as they usually are not close enough for 'scent' detection. ))
* Oops, Elizabeth took a shower and Songbirds recognition was blocked, and he killed her ... 
 
* BTW, there also has to be some different kind of discernment for Booker being detected as *enemy* (??)
* HEY doesn't Booker share genetics with Elizabeth, so this discernment should be thrown-off now by that ??? No ???? (and so none of that "He's Her Father" genetic BS used in BS1)
* Or maybe this thing could be killing citizens *neutrals* left-and-right as THEY show NON-Elizabeth behavior/smell/whatever ?????? (BTW, what does Songbird eat ??)
 
* But Comstock is the same genetic pattern as Booker ... Oops. And if Songbird HAS TO BE conditioned to NOT attack Comstock, then why does he attack Booker ??? (( The mind reels at the illogical sloppiness in this game - It could be used as an example of how NOT to write a story. ))
* Anyway, This is all a 'red herring'/contrived excuse for the Hack DLC 'hair thing', and the lead-in to the 'Bribe the Big Daddy with ADAM' scene (which F%^&*s up some other previous BioShock Canon). Weak, quickly though up ideas which seemed 'neat' to some game writers ...
It is obvious that Fink knows virtually nothing about genetics, but what is Suchong's excuse ?? Too many dangerous fumes in his lab ? Opium Abuse ? (( A Genetic Key Sensor in 1960 is one thing (hard enough to justify, but 'themey' as that Sciences was making great strides in those years in the Real World), but anything like that in Stone Age Columbia ??? Its just ridiculous .... Why Not Have Songbird read thing's Auras, or have Spirit-Vision(tm), or similar other slightly MORE plausible stuff ????? - Oops "Plot Sez So". ))
Hair? Maybe Fink was trying to grow a wig to pretend HE was Elizabeth pix to take control of Songbird, and afterwards TAKE OVER Columbia !!!! (YESSSSS !!!!) THAT Makes FAR MORE SENSE for this whole delusional DLC game. *AND* (missed opportunity) Suchong was really just after a business opportunity for Self-Growing Wigs (for his own little business Sideline in Rapture ...)!! 
Songbird, brainwise, can be a bit higher than an animal intelligence (especially a bird-brain), so COULD have a bit more sophisticated conditioning (Real Twist would be that it has Lady Comstock's brain inside it --- Hehe, another good one they missed !! Or a Comstock's brain from a different dimension !! Elizabeth I Am Your Chicken Dinner !!!! ) Of course THAT conditioning ( and all the rest required to train that thing for its 'Duties', isn't quite of Pavlovian simplicity. Oops, there I go with applying logic again ... ) 
All this leads me to speculate about how many 'failed' brains wound up in the trashcan ( Hah, have Booker find THOSE while 'bin diving' ) when this 'Conditioning' was being researched and developed (Another minor under-story would be of : Quite a few people disappearing mysteriously from Shantytown during that research ( or something about 'grave robbers' ) ...
SO, Lots of fun opportunities for (more interesting) extended story in the (MMORPG) redone version of Infinite BS and its DLC bastard stepchild.
Suchong : "If you cannot find Hair, find Fecal Sample to bring back to Suchong." 
 
BaS Voluminous Rapture Main Street :
	
The kind of openness (the 'Infinite BS' effect) for a commercial 'street' runs contrary to the 'closed in' feeling we saw for Rapture in the first two games -- Remember that Dr. Sofia Lamb (Psychiatrist) was brought to Rapture to treat psychological problems because of the claustrophobic feeling people had. 
Size in place of detail. It was made by the same people who did Columbia and applied the same hugification to our Rapture.
I suppose if they are turning the Pneumo into a Skyline game mechanism then they needed some kind of 'Sky' to 'line' through (too bad they didn't have you 'wing your way' through most of the cavernous interiors or even through a tunnelly part of Rapture - that might've been an interesting effect). 
	 	
Even the Booker Investigations interior is like an aircraft hanger -- HUUUUGE Interiors, Columbia style. It really was quite contrary to the old Rapture's look and feel.
SUCHONG NOW A MECHANICAL ENGINEER - *MUCH* TOO MUCH SHIT SHOVELED ONTO THE PLAYER IN THE DLC :
There are Way-too-many things being loaded onto Suchong in that DLC story (too many old plot threads being tied/forced together - quite illogically and rather heavy-handedly ... DLC-itus). New shit is piled on making it quite a convoluted mess.
pix daddy flying drill chalkboard 
There was a reason most of the technical diagrams shown in the original games were vague, and had hard to see details. Alot of faked/impossible detail becomes obviously invalid technically far too easily ( many Players KNOW/can recognize basic mechanics ... ). It is alot like the 'Quantum' buzzwords they threw around for that Infinite BS game. GOOD IDEA : "HEY lets have people who are still in the Steam-era ( and who have just got their first flush toilets ) use 'Quantum' Physics ENGINEERING!!! YEAH THAT'S THE TICKET !!!! Maybe if they had called it 'quantumz' ( or "Snodgrazz" or "Plinky Fieldorashology" ... ) they might have had some plausible artistic-license type deniability to help cover up all the Fantasy.
-
Lets Look at that Big Daddy Drill Missile Diagram :
Previous Big Daddy Drills had the hand and a good part of the lower arm inserted into the base to hold it securely ( alot of force is applied to cut/grind/scrape rock/whatever ). Now all the BDs (who used this thing) had to previously have the nickname of 'Lefty' ? I don't recall a hand-amputation BD-conversion step in that Point Prometheus 'conversion' ( BS1 ) the Player goes through.
It pays to check details ( or rather costs-more-money/takes-skill/requires-some-caring to put EFFORT into writing a game properly, and/or a bit of imagination to come-up with more-valid/better new ideas ).
That diagram is also a so-AMAZINGLY-neat/precise (ie- blueprint quality) hand drawing for it to exist on a real blackboard. I guess there are people (2K game company employees) these days (oops Studio now gone) who never actually had used real blackboards, such that they might actually KNOW how chalkboards work -- and not generate 'Weirdly-Wrong Shit(tm)' like this. 
The whole shootable thing is another of those "that would be neat" ideas written on the Denny's napkin (DLC planning meetings). "Ooooh, Wouldn't it be neat if a Big Daddy Could Shoot Its Drill !!! 
Fink Sent Expeditions to Obtain Sea Slugs ?? ( ALL the magic Potions in Columbia Now From ADAM ... ) :
Rather tenuously, as it is something they only retroactively associate with the Infinite BS plot. It really had little to do with the plot - they had magic potions for the Plasmid-like Vigor effects, but no real explanation for it.
But, bu, but THIS connection to ADAM now confirms that Infinite BS is a BioShock game !!! Sorry, NO. 
OK, So Fink blew his budget for 5 years - all those technologies would require a massive effort to do all the things required to get ADAM, and THEN they have to wander about in the Ocean looking for those VERY specific Sea Slugs. Such things explode (and die) when they are suddenly brought up to the surface (gas bubbles from the rapid decompression). (( Maybe that's why the cost in the machines required you to mortgage your house to afford to buy some of those Vigors ? ))
Alot of effort, but Fink still would be a technological caveman, when the next part of this ludicrous Backstory is then about his achievements are supposedly in Genetic Engineering (Yes, he just watched them do stuff in Rapture ... and then was able to do it ... SORRY LUDICROUS GAME WRITERS, YOUR UNDERSTANDING OF ANYTHING REAL-WORLD IS SHIT) "Stone Knives and Bearskins..." as Spock said. (( Maybe THAT'S the excuse for why this game was so limited in goodness - they think just looking at something allows you to make it ... AND WOUND UP MAKING THEIR GAME THE SAME WAY))
Sorry. It just doesn't work that way (even in Fantasy). And besides that, the result of this whole project only could result in stuff too expensive for any Product which was to be sold commercially ( like being in 'vending machines' ). More plausible would have been : Fink stealing all the stuff from other dimensions -- THAT would have worked -- until the other dimensions caught him at it, and then fried his ass, and probably Columbia along with him -- ACTUALLY, that would have been a far better plot ). 
*OR* Gil Alexander passes through a Tear into Columbia, and gives his assistance (see THAT is imagination ... IF you are going to regurgitate things from the previous games, YOU MIGHT AS WELL HAVE THEM EXPLAIN THINGS ).
A few handful of Sea Slugs ? That's just the start. So where are the children hosts squirreled away in Columbia to meet just the bare minimum ADAM generation for Elite Luxury Plasmids ?? How many of the poor mollusks died from the far cruder medical/scientific/biologist abilities of Fink's late Nineteenth Century understanding ( Oh, he obtained that too from Tears ?? Yeah, RIIIIIGHT. Writers can be such 'fricken tards' ... ) See how the whole stupid contrivance's implausibility BLOATS bigger and bigger, and snowballs into atrocious mind-numbing absurdity ? - More and more it becomes improbably ridiculous shit ... (AND consider this would be the same problem for EVERY moderately advanced product Fink supposedly tried to make --- Oops, It ALL collapses Under its own Ignorance).
Well, game makers just draw stuff, and that stuff doesn't have to resemble reality, or be logical, or ever be workable. It is why artists aren't allowed to actually do design/building of bridges ...
Radar Range (Microwave Whatzit) ... In Their Desperation to Come Up With Some Different Weapons :
Yes, and we hold our oven in our hand when we roast a turkey (or would it be a flamethrower if that is to supposed take only moments ?) The inconvenience of holding a heavy device to project 'heat' for cooking is contrary to the modern 'hands free' trends. 
Real Microwave Ovens work by using radio frequencies which excite/vibrate water molecules. Infusing food ( which contain alot of water ) with so much intense heat so quickly (seconds instead of minutes) also results in it exploding (a steam explosion right in your face) -- The Turkey or whatever human body it is aimed at ( Sorry, no good gratuitously horrendous (and more imaginitive) 'Execution' effects for this were forthcoming ) ... 
This thing just begs disaster as a consumer item. If there were any lawyers in Rapture, they would secretly applaud the introduction of something with such potential to accidentally maim and destroy the human body/property and create lawsuits. 
Have you Seen what a bit of metal does in a Microwave Oven ? Imagine what THIS thing does to food ( as it cooks now in some tiny fraction of the time, it therefore must project microwaves magnitudes more powerful ). Metal also REFLECTS microwaves, so you can easily get all that intense burning heat right back in your face. Microwave ovens carefully focus and shield YOU from the energy they project.
 
Isn't this thing in competition with Fontaine's Incinerate Plasmid product ??? ( Maybe THAT turned out wasn't all as much a 'cooking convenience' either, as the advertisements hyped it to be ?? )
The Huge power usage by such a thing ( it can't be run on Infinite BS's magic unicorn tears ... ) "Microwave" Ammo ??? That regurgitated Columbia style Ammo box was pretty pathetic (regurgitated artists ??) Consider though, it is no stupider than the rest of the inadequate clonage that is Infinite BS.
BTW, did they (the hack writers) hear the term "Radar Range" from some 50s advertisements of the new Microwave oven product ? Is that why it is shaped like a radar RECEIVING antenna ?? That shape is actually the wrong one to project a microwave heat beam like a 'weapon' - IF its a parabola, it has now spread out/massively weakened the already inefficient microwaves (coming out of a Cavity Magnetron's waveguide those real ovens used), *OR* if it is shaped to 'focus' the microwaves (as you would need to to cook something) then the microwaves would converge at a very short FIXED distance ( google the Math/Physics of paraboloid curves ... ) -- good for cooking something in an enclosed oven, but bad for trying to be used as a 'Weapon'. 
 "JUST HOLD STILL WHILE I HOLD THIS HEAVY THING 12 INCHES FROM YOUR HEAD WHILE I COOK YOUR BRAINS !!! WE GOT 5 MINUTES STILL TO GO ... STAY STILL DAMMIT !!!!!" 
Fantasyland Physics again at work... ((Thus it is so much better for the whole thing TO BE some delusional dream or a device for jamming radio units, or one of Sofia Lamb's punishment devices)) 
THEY SHOULDA HAD A BIG DADDY VARIANT WITH A BIG ONE OF THESE !!!! Nicknamed THE FRY COOK !!!!
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In BaS1 a woman and a man (some canned-spiel talking mannequins) heard discussing this new weapon/kitchen utensile on Market Street (Ryan's Security using it ... AND IT MAKES PEOPLE EXPLODE !!!).
Why need a consumer kitchen appliance even resemble a 'weapon' ?? Why is it weaponized at this point in time ?? The setting IS BEFORE Kashmir (before all the chaos and fear broke lose -- before the 'civil war' security emergency happened). Having them laughing about "the Microwaved Poodle Joke" or 'a tanning accident "hot cross buns" ' would have been far more imaginitive AND WOULD LET THE PLAYER SEE THE CONNECTION THEMSELVES LATER WITHOUT HAVING IT SHOVED INTO THEIR FACE.
It seems like the writers of this stuff didn't pay attention to the original BS1/BS2 storyline timeline details. Sloppy reasoning to push a 'new toy' weapon (( But, But, its DLC-itus after all !!!)). It IS par in DLC to clumsily mash additional badly thought out stuff into the middle of the previous games' details.
(( Lets not even go into HOW such a mechanism without Infinite BS's Magic could possibly work (ammo and all) Aha!! The Gimmick was you bought the appliance cheap and *THEN* they 'sockit to yah' for the 'Ammo' it can't operate without ??? No sorry writers, microwave emitters run on electricity, not some weird use-once 'ammo' thingees -- TRY AGAIN. Desperate were they? Just throwing stupid clumsy ideas like this together ... Just a job ? Delayed self-recharging, or plug it into wall, or SOMETHING different for once ))
Those Initial NPC Spiels - BaSx Presented Very Little Support/Real-Reasons for Ryan's Actions and About One of the Largest Events in Rapture History - The Neptunes Bounty Shootout: 
 
Nothing Much Like :
* 'What horrors did Fontaine perpetrate on all those orphaned children ...' Experimenting on volunteers is one thing, but taking advantage of children is something far more heinous. Outright kidapping is likewise unforgivable. Rapture's Press WOULD BE talking about it for months ( WEEKLY "NEW REVELATIONS" !!! ) after Fontaine's takedown.
* Fontaine's murdering of his employees ( them also being cheated on wages - Fontaine coercing/swindling his own employees ) as part of his other criminal activity. No doubt many other crimes were being found ( by Sullivan's ongoing investigation ), and the victims identified. 
* The stories and proof of Businesses ruined or being victims of forced takeover by Fontaine would ALL be coming out, ( and the threats (or worse) he made to silence any protest. ) Likely many cases of bribes/threats to City authorities would be uncovered.
* Mention of the Cold Warhttps://www.conservapedia.com/Cold_War situation ( knowledge was upto 1952 at least and Ryan should have heard about the H-Bomb ), and the risk to Rapture which Fontaine was creating by doing his smuggling (and who knows what else). Reassurances, that so far, there hadn't been any exposure, which Ryan's Surface agents haven't already been able to put a lid on (averted).
* Wondering where the payments came from for all those smuggled goods which had to be purchased up ON the Surface. What stolen goods or technical information was sold to the outsiders 'on the Surface' to obtain the contraband. (Again, more foreign/outside interactions which would be a risk to Rapture).
* Concern of what would have happened if the ADAM supply had stopped -- IF Ryan hadn't stepped in to run/maintain Fontaine Futuristics ( at least the ADAM division ). 
* If Atlas was already instigating violence, THAT would have been a topic of major concern to any Sane Citizen.
* Fontaine's Splicer monsters, which the Constables fought against - with their ADAM side effects of disfigurement, insanity, and worse ( and perpetrating murder and mayhem on the populace ). THREAT TO PUBLIC SAFETY - an ongoing topic for EVERYONE.
* Fontaine's ADAM product being poison - more and more people being found to be subject to severe side-effects from Fontaines products, and that there must've been a coverup of the delayed effects. ( And no, it wouldn't have been Ryan ).
* If Fontaine's "thugs" were locked up, then they must've gone through legal process/prosecution to be sentenced to imprisonment ( or were awaiting trial at the courts, which needed to be set up/expanded to handle so many ). Trial coverage is usually of big public interest.
* Most NPCs there (in-game) mouth only very vague understanding ( and in broken conversation snippets, and with more than a little bias ) of what all went on with Fontaine's criminal activities. Rapture's media/journalists WOULD have been hot on these issues. Ryan would have made sure to thoroughly expose ALL of Fontaine's misdeeds ( He would actually have them exhibited on public display ), so to completely justify his actions ( and highlight the legal processes that WERE followed ). 
* There would be (at least talk of) Criminal Restitution cases, with ongoing Testimony from various people who were coerced into working cheap for Fontaine, or into unfairly selling out their businesses to Fontaine. The City might be the arbitrator in the return of property to Fontaine's victims.
* The Novel had Fontaine attempting to get on the Rapture City Council. Interesting that there is that one in-game 'scripted dialogue' mentioning voting, which isn't elaborated upon - not much to show what extent that process was prevelant in Rapture. That too would probably be 'talked about' more.
BaSx Cohen Jumping the Gun ? (Too Crazy Too Soon) :
Burial At Sea - I understand why they would use Sander Cohen again ( very popular char from first game ... )
But having him around the time of the Kashmir Incident murdering people (electrocuting them) publicly ( this is BEFORE order starts to fall apart, when The Kashmir Massacre happens ) just isn't plausible. Dumping his rejected art models into a vat of purple pudding (alive) would be more 'artsy', and then heaping witty ridicule upon them ( "Get out of my ssssight YOU uninssspiring dregssss ! ! ! " ) would have been more imaginative/proper for the context. ( Andy Warhol filled a bean bag with Jello, so couldn't Sander Cohen fill his with Plaster ??? )
Why would Cohen know where Sally is ?? ( Heh, 'twist' would be Sally is one of Cohen's "plaster-pieces" by the time they find her ... ) Why aren't Booker and Elizabeth horrified by the outright murder of two people, or even of the Kidnapping of children ??? (Rapture hasn't gone-to-hell quite yet ... All that talk of things being 'back to normal' ...) Was this whole DLC plot all just the first ideas they came up with, scratched on the back of a Denny's napkin ?
People don't like being murdered, and the City Constables would be around to lock ole 'Insano' up right quick. Possibly this is yet more evidence of this not being 'your fathers Rapture', and some bizarro alternate dimension inhabitted by a Booker and Elizabeth - one which flipped a different quark somewhere down its infinite timeline ???
 Possible Reason that 'Atlas' was in The Prison :
BaSx Has Early Splicers in Fontaines. Was Atlas's incarceration after he had made trouble (caused Riots) by spreading rumors about ADAM shortages in Rapture ?
Ryan if he cared, he might have done some payback by having some Public Announcements for the ADAM-hungry inmates in the 'Prison' to "Go see Mr Atlas, as he seems to know alot about Rapture's ADAM supply situation". ( The DLC writers pushed alot of things earlier in time than they were to have happened as implied in BS1. )
More BaSx "Hugification" (Older Brother of Gianourmity) :
pix of 'Cohens' and Interior
How exactly does "Cohens" (club) stay in business ?? All that (quite empty) space would be expensive ( to first build in this Ritzy area of the city, and then to be maintained - paying rent/utilities/maintenance/staff, etc ... ). 
Perhaps Sander Cohen was somehow originally independently wealthy - back when he was up in the Surface World -- to be able to survive his mediocre stage productions (etc ...). So he 'bought into' Rapture, bringing his 'fortune' to build the Fleet Hall ( a formidable enough Expense seen in the original BioShock game. (( This potential revelation also assists in explaining how Rapture got built - all an expensive project that even Ryan's wealth couldn't handle paying for all of it. Perhaps Cohen built/owned Poseidon Plaza and much of the rest of Fort Frolic ))
But THIS monstrosity seen in BaS1 doesn't really seem to be much of a place to be 'self-supporting', and this isn't New York City with its 8 million people to constantly pull in sufficient customers of the appropriate 'tastes' for an Avant-Garde establishment of this thing's size. Even in the real world many people might go to such a place ONCE because they heard of the freakshow, but then never go again ( called 'Seeing the Rabbit' the Phrase "Seeing the Elepahnt" ).
Record Store : Seriously (or "Sewiously" as Curlie Howard would pronunciate it), the original Rapture Records in Poseidon Plaza (in BS1) WOULD have been sufficiently large for the game's sidestory-forwarding antics, without this new Absurd size. Creepiness and Bizarreness doesn't require hugosity ( particularly in a venue that doesn't even require game space to allow Player Maneuvering for some huge battle/firefight. ) 
For the MMORPG, redoing all this benighted Post-Infinite-BS DLC, various corrections would be made ( Note -- A redone DLC Market/High Streets can then be used for the main MMORPG as ruins - now even creepier as 'fallen' BioShock should properly be. Flashbacks to the 'golden' times to be included with a realistic presentation. ) 
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Huge stores (in space) but not in products contained (here's a hint Levine - Real Stores don't waste space). Also how many customers could these stores really have ? Ritzy stuff largely affordable by only a small fraction of Rapture's small 20-40k population - its NOT some city store like in New York or Los Angeles which had populations in the many millions ( and more coming in from elsewhere to buy things ). Again, it is like the DLC designers didn't have (or weren't given) a clue about the previous games' Rapture.
OH !!! NEW Bathyspheres by Fontaine ?? " LET THE SELLER BEWARE " : 
No, in this case its NOT 'Let The Buyer Beware', its about Fontaine strangely loading himself up with too many liabilities for his own nefarious goals (Wasting too much money on thing he would control by default when he took over Rapture).
Not overly likely for him to be building these 'Bathyspheres', while knowing nothing about making those vehicles (which BTW are 20X - 100X as complex/difficult as any Wrist Watch - see above)). SO, he swindled someone else out of their company to make them ?? Those earlier Bathyspheres were built before he ever was 'rich' from ADAM - built by people who knew what they were doing (probably organized before Rapture itself was started - for deep-sea construction equipment -- and thus partially paid for by Ryan Industries). 
Would the remaining employees of such a forced takeover company any longer work for Fontaine under duress ? That's assuming he does the same abuse he does on other workers in the companies he owns ref. Or worse, would they much wish to produce 'new' models for him while being coerced ? Could he long force capable people to continue to work for him before ONE of them denounced his thuggish extortion to Ryan and the City Council, who WOULD go after Fontaine ( it is a flaw even in BS1 in Neptunes Bounty). (( Or one of them would 'accidentally' DROP a Bathysphere on him ?? ))
SO all this 'grabbing' is amazingly happening without someone (or many) deciding on killing Fontaine for his thuggish ways -- likewise for extorting WITH COMPULSION workers in ALL the businesses he is named to control ? The thing the game writers never thought of was : It only takes ONE abused worker to put a bullet in Fontaines head ( and there are plenty of ordinary guns in Libertarian-run Rapture ). Amazing naivety by game writers who 'snap their fingers' to create bosh like this ? (( "Hack writers just don't care" - Samuel Clemens )) 
Those 'late model' Bathyspheres might have been deathtraps (as mentioned in the DLC) -- which would have even more people out 'gunning for' Fontaine (and certainly the Free Press denouncing him). 
Individualism makes people act SMARTER and EMPOWERS them to go after con-artists/swindlers -- "Let the Buyer Beware" is only half of the system -- "LET THE SELLER BEWARE" is the other half. Fontaine's crappy poisonous ADAM products alone should have gotten him lynched long before the City Authorities got to him. (( Notice how the writers MAGICALLY avoided all those ADAM disfigurement symptoms from becoming an issue - when they should have been obvious from the start ( Oops, nobody saw them til it was too late ... That's just feeble story BS ). ))
Rapture is a small place - could Fontaine hide from all the enemies he creates and still operate as he is portrayed ? ( At least the Novel had him going around protected by a gang of thug bodyguards - not exactly the image for the public to see - AND without the public KNOWING WHY he has to do that. )
Another issue is the limited economy (and population) to justify producing some NEW rich-people-only-affordable vehicles. No Assembly Lines to bring the price down for these things - too few a number would ever be made/sold (too few customers who could afford them and who probably ALREADY had a previous one). In America there are millions of automobile customers, and even by that time the number of automakers had dwindled. SO will Fontaine sink all his money ( and mortgage everything he owns) into some big project like this JUST for prestige? (And which is sure to go bankrupt ??) When you consider this, the whole DLC story element is plainly ludicrous, ignorant and ill-considered. Its just absurdly extending original story elements. (Just because it is DLC doesn't mean the writers HAVE TO BE so careless.)
(( 'The BigMan' allegedly buying all this stuff in Rapture "to piss off Ryan" is a lame One-dimensional idea/storyline - gamewise, it is very easy to simply label so many Game Assets (ie- signs/products/businesses) in the game to be now be 'Fontaine' brand (and even more of them in the DLC), than to provide a logical/plausible story to justify all of it possibly existing. Its slipshod-storytelling/lazy-thinking/reality-ignorant careless-gamemaking. ))
Fontaine's Department Store (So Many Problematic Issues ...) :
* Its a Mall (and kinda a waste of money for someone planning to leave Rapture to head for "the Big Time" on the Surface - time/effort/resources better spent setting up for his 'Atlas' con and beyond that).
* As a 'Prison' ? - Why would Ryan waste valuable real estate when some cheaper dumpy/decrepit South Rapture Warehouse would have served much better ?? So Ryan is supposed to be SOOO Petty to use Fontaine's own business to house Fontaines underlings ??? (when Fontaine is supposedly already Dead) ? Caring too much about such little vermin kinda falls off the Radar (doncha think?), and Ryan just wants to get on with things and let the whole 'already handled' issue fade.
* "Sunk" - utilities - Critical systems now are cut off from city. AND THEN EVEN BETTER : *Presto*, by the magic of Quantumz can do anything are reattached by Elizabeth ?? Yeah how exactly does that work ? The miracle of Quantum technology again ?? (( Dim/slipshod/hack story writing ))
* The Usual Too-Tall building 'scene', with an even MORE grandiose Rapture skyline. Inside it is shown to be only a horizontal sprawl - with no match to that 'artsy' outside shaping. So we have 'Pretty' exterior 'models' with little semblance to the interiors you Play in (( I wonder where WE ALL saw THAT kind of thing recently ??????? ))
* Floatyness doesn't quite work structurally there, but the plot needed this quantum particle fetching mission (( fetching unicorns for the plot might've made for a better/more-realistic logic )).
New Model Bathyspheres at Fontaines Auto Dept - a Sham :
Fairly absurd when you know that even American car companies mostly offered redone late-1930s automobile models after WW2 and upto the end of the 40s. It took so much effort and investment to setup/revise the assembly lines for any significantly new designs (which these do look like)). Autos as a product are a major production effort (and "Bathyspheres", at 10x as complex, would be even more difficult to change).
The Bathyspheres low production numbers means they are NOT mass produced via using any proper assemblyline, and thus have to be mostly hand-built (like a Rolls Royce, but with even more costly construction). 
The ones seen coulda been just mockups, minus all the actual working aspects (even just shaping a fake/display model takes a bunch of work) - Possibly Fontaine was not caring, as he was gonna make his move soon ( before Ryan made HIS move first with "The Shootout" coming, and Fontaine changing his plans ). If these particular Bathyspheres were operational (or any were in stock), shouldn't they have been used by Fontaine to escape the Prison?
 
SO, How Hard Would It Have Been for Some Wronged/Abused/Threatened Person (or Their Relative) to Kill Fontaine ? :
Now FURTHER (BaSx) built up into a Super Villain, instead of the opportunistic carrion picker he really was.
Off Him ? Not hard at all. With so many enemies, could Fontaine go out in public without a cloud of bodyguard goons around him ? And could he avoid contact with workers who might loath him enough to 'off' him ? It could even be Indirectly done in such a potentially dangerous environment ( Explosions can get Fontaine, and all his goons, at one time ). Can 'big man' Fontaine just hide ??
Is this the "image of Success" when someone acts like a gangster, and so would be SOON known as such ? In the 1920s the Public turned against the Gangsters for their violence, which had gotten many innocent people killed ( and they got smart about public image more after that ). Rapture is a small place, and Fontaine's activities really couldn't be kept secret ( except through lazy game writers who didn't care (or know how to) to think through the whole situation ).
Rapture's Press/Journalists couldn't be made to stay away from it ( Ryan could protect those that Fontaine would try to silence/buyoff - more crimes ). So THE WORD WOULD BE OUT about any of Fontaine's overt crimes -- like extorting 'firesales' of businesses, threatening the Press to hide his crimes, abusing his workers, Selling poison (ADAM), etc...). Unlikely to be kept hidden with the extent of his actions.
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The later writers (in DLC BaSx) SHOULDN'T have built him up so much MORE/FURTHER - The Whole Fontaine's Mall thing was just too big ( and would, if realistic, the effort would dilute what Fontaine was actually after : Control of Rapture ). It is already pretty damn hard ( with what was previously shown in BS1/BS2 ) to achieve so much for someone who's story-alleged wealth grew in such a short time -- all from such a limited economy, AND in one that was a thoroughly competitive environment. It is the old problem of how can ADAM become anything like a major industry, when in the same story its availability is so limited ( or without the side effects of that mass-use being blatantly obvious ). SO making Fontaine even bigger (hugifying HIM) was just more bloat-telling of regurgitated story.
(( It would just have taken a few writers who actually looked at and understood more about the setting/backstory of the original games ( and what the real world is like ) to do far better than what they did. )). 
Horsie Tram Fun in BaSx :
[pix] Diagram Showing Why Bathyspheres Won't Work As Seen in Game (floating door access) vs a real sub design. 
SeaHorse Tram - Tram at Fontaine's was a little more like what such a mechanism should be (no surfacing). It WOULD STILL NEED a docking port mechanism ( Not shown if its an airlock the whole thing enters, or some adapter with the Tram still outside in that high pressure water. ) 
pix
BTW, The 'Tram' between The "Fontaines" buildings - needs to hang straight down from the cable -- no buoyancy and gravity at work -- VERY Heavy - more than the water it displaces - and something too heavy to hang from a small cable. 
Unfortunately the design looks like it is offset to one side - that cable arm. Nitpicking ?? - EXCEPT you must understand Real Imagination is a SKILL which is best balancing against reality. It wouldn't have cost a cent more to draw it logically. ( In the Real World, there is a reason 'artists' are NOT allowed to design things peoples lives depend on. )
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Blowing a 'Scene' out of the Water : 
That Bathyspheres Don't Work Like That is the same reason you CAN'T do BS1's 'Evil Ending' scene of Splicers surfacing to attack that US Submarine -- UNLESS it was to unfortunately show them instantly flooding and ( sinking as they lose buoyancy ) soon plummeting to the bottom of the ocean, taking most of those Splicers to a watery grave. Showing the few survivors then freezing to death in the very cold (freezing temp) North Atlantic water would have been too long for the Cutscene. Would solve the question of 'What Happened To Jack" if he went along with them.
BaSx Revisions Not Helping Anything (ADAM Into The Mix) : 
"Vigors" - Fink and his minions ( Retroactively after the BaSx) events ) supposedly created/manufactured a whole bunch (8 ?) of ADAM-powered "Vigors" -- unless those Magic Potions might rather be "Quantumz Juice"/Unicorn-Tear/Elizabeth's-menses (ewwwww) powered ???). Assuming Fink and whatever additional help, how could they NOT ALL be wholly ignorant about genetics/physics/whatever ( even genetic wonders in Rapture, 40 years later, makes for a great stretch of the era's understanding of that science ). 
The masses of knowledge simply did NOT exist in their world, no matter how many decades you might peer through 'Tears' to try to learn about it. THAT IS Assuming any of the very odd powers those various Vigors had could be explained through "Genetics". ( Possibly it was : "WE HAVE TO HAVE THEM THERE TO JUSTIFY THAT INFINITE WAS A 'BIOSHOCK' GAME" ). (( Those Magical "Gears" objects are a whole separate issue. ))
SO Kenny, this ADAM stuff (and all the rest) is allegedly ACHIEVED (by Fink) by him 'just Seeing' these new ideas ???? Not after FIRST requiring going back to (a not yet existing) school for 8-12+ years to severely RE-adjust everything he thought he knew, and afterwards obtain ALL the plethora/universe of entirely new ( not-yet-existing ) Materials/Tools/Skills -- and the same for ALL of the people involved in the work for Fink (researchers/engineers/manufacturers) ??? AND THAT is TO JUST BEGIN TO understand/apply all these NEW things ( which would take great genius at any time ). THAT also would be requiring qualified/experienced teachers/facilities/vast-knowledge which that Re-Training/Re-Thinking would require for something so totally NEW. This aspect of the story is just "Wave of the Hand" Fantasy and Magic, despite the writers trying to equate it to something Real World.
A Stone Age Quest :
A question might be : Did they (Kenny & devs) plan from the first to have an ADAM connection to justify those otherwise unexplained Infinite BS Magic Potions ? Was it in the early concept, but it went the way of so much else into the shitter ??? Did they get into such a fustercluck rush to get the game out, that they simply ignored/discarded having it included/hinted in the plot ? ( Simply rely on the "It works cuz we say so" Quantumz Can Do Anything excuse used for ALL the other techno-balderdash. ) And they then finally got to the ADAM from Rapture idea in the DLC ? 
If they HAD thought of it early, wouldn't it have been actually CLEVER to have small hints strewn about Columbia for the Player to find, which would allow the Player an "AH HAH !!!" moment ??? ... MORE Wasted potential. But so much was forcefully shoved in your face in Infinite BS for that kind of subtlety. 
(( It is really just beating a dead horse now, but fun/amusing/challenging to try to piece this shit all back together. )) 
 All That Hack Writing Trying to Back Stitch Rapture Into Columbia/Infinite BS - the 'Fink' Dialogues : 
Suchong researching/creating "Drinkable" ADAM products while working for Fontaine ? Seems a no-brainer Consumer-Improvement Project from some time long before. That rather obvious ADAM 10 X problem which suddenly causes the 'drinkable' project to be rejected/halted/stopped by Fontaine as inefficient/impractical ( Note - it was disclosed in an Audio Diary with an illogical date - obvious a mistake of some game company employee ). Its rival products, Winter Blast/Ice Storm (AND their precursor products), seems to have been a success. So, this incident (shoe-horned into the rest of the BaSx DLC mess) just didn't happen like this.
What does it matter if the REAL product is 'non-drinkable' ?? Or to have the issue happen just as all this other clutter of stuff is happening ?? (( CUZ its retroactively trying to explain 'Vigors' in funny bottles in that Infinitely BS Fantasyland (???), USED to make believe Infinite was a BioShock game ??? )) Loose logic (as in 'none') of having the DLC story say Suchong did some manufacturing of it BEFORE checking with Fontaine is quite ludicrous. Starting up a production line ( and a whole marketing campaign ) takes alot of planning/resources/time/MONEY, and it is hardly something hideable from Fontaine. People who displease Fontaine wind up at the Port Neptune docks - tied up in a burlap sack - drowned. It really should only have been some lab Test Samples, which demonstrated that rather bothersome flaw ( which 'smart' Suchong shouldn't miss and would quickly realize it was a NO-GO ). THAT original research should have been done LONG before Fontaine 'died'. (( THERE'S NO need for this hugely problematically tight Timeline, which a bunch of hack writers lazily tossed together for the DLC. )) In Rapture, it should be plain that businesses are SUPPOSED TO operate under real world rules and limitations, and incredible stupidity ISN'T the rule. 
The 10X-ADAM cost discovery could happen much earlier, with Suchong instantly knowing it wasn't viable. Suchong (working for Ryan) would then later go on to solve it some other way himself -- instead of that Fantasy crap involvement with the Tears ((Seriously, FINK, or anyone else in that Columbian era, supplying some complex solution when he is NOT remotely qualified for any such science/technology (advanced BioChemistry) -- Seriously ??? When Suchong IS qualified ... ?? You should Shitcan that whole stupid/moronic notion, and simply do away with so many illogical problems the game writers sloppiness had caused )).
"Fink, He Fucking Caveman, Still wiping ass with rock ..." - Yi Suchong (New Audio Diary)
Fix (Some Repairs to recycle/reuse the storyline) - The "Old Man Winter" Plasmid is developed first as non-drinkable, well-before the BaSx events, thus giving reason for it being associated with the whole Jack Frost Ice Skating Rink theme. It takes time to build/justify all that Ice Rink facility/business ( just look into what it takes to make modern Ice Skates if you want a clue ) ... So WE have THAT all happening LONG BEFORE the BaSx events, and with the Ice Rink existing (as an entertainment business) LONG before ADAM even was discovered. 
Keep the Ice Skating, ditch the reuse of that *regurgitated* Infinite BS Vigor clone ( BTW, cold blue crystals growing through one's head would be quite instantly fatal, and rather noticeable to the Citizens, when the earlier game plots RELIED ON having all these horrendous ADAM-related sideffects stay largely hidden from the Public ).
So Booker and Elizabeth find some revised low-ADAM drinkables, or a few hidden samples leftover from the Quickly-Canceled, overly-costly 'Drinkable' ADAM project (( Ignoring that there is little reason for any defective 'drinkable' stuff to come to a Mall, or certainly not to a 'Prison', or even for some Combat Plasmid to be used for an experiment trying a new product delivery mechanism . )). 
WHY would there be so many Splicer ADAM-Users there who would STILL have that Old Man Winter Plasmid operating ???? Remember - Splicers constantly need ADAM/EVE boosts, or it stops working, AND the supply there is a bit limited, no?. (( The only real reason is : Inconsistency and Illogic - Thy name is 'Hack DLC' )). 
If all other reasons fail to nix so much of this : We also can simply write it off as Rumor - Booker the Boozer and Elizabeth the Crazy Lady were just a few of the eccentrics in Rapture, with who knows what weirdness they think they have seen in their Fever Dreams ??
A VERY Pathetic Prison (Wholly Contrived and Illogical - Created Half-assed for the Plot) :
What Kind of Prison has : 
All in all, a Very Strange Type of 'Prison' :
* You have prisoners running free, unsupervised, armed. The inmates run free to commit mayhem and mischief. There don't seem to be any guards ( you know those things that 'Prisons' usually have ... ) to keep the prisoners under control. 
* The Whole place was obviously somehow never thoroughly searched beforehand - suspiciously too convenient to be giving the 'Prisoners' Weapons/Ammo/Plasmids/Gear/ADAM/Lobotomy-Tools.
* 'Fontaines' was an obvious place to be thoroughly searched after his 'death', with his henchmen being apprehended and prosecuted. All Fontaine's businesses were being turned upside down ('Seized'). So its not a great place for such supplies to exist (any longer). And 'smart' Fontaine would have known that and planned accordingly. Unfortunately, any such sane/logical/obvious Prisonizings were ignored/omitted/avoided as it interfered with the writer's half-assed plot ((DLC-itus]]). 
* The "Fontaines Department store" and its contents would likely be used for Compensation for Fontaine's victims by the City Council, and a simple warehouse would have served as a much better/appropriate/effective prison.
* All kinds of items, including weapons (and things that could be used as weapons) seem to have been left in the place (even neatly shelved still). It doesn't appear to have been properly searched OR cleared (example- potentially operational Bathyspheres). Plasmids are left lying about, available to dangerous criminals. THAT is not logical and actually extremely negligent (( more creative writing could have managed to make such things available in a limited way for the shoot-em-up scenario desired for the game, BUT without all the this total stupidity )).
* The Prisoners themselves would have pilfered whatever was left and the place should have been far more a mess (a chance to recreate old BioShock's ruined Rapture environment, in more creative ways).
 
* Anything valuable should have been stripped by (the now out of work/unpaid/leaving) mall employees or storeowners. Ryan probably would have allowed the city's populace to first strip it bare (to clean it out quickly and cheaply). (( Flashbacks of that Free-For-All -- wouldn't THAT have been imaginative ??? ))
* The Building should have been prepared, at least to some extent (like making sure all access (ie- by Bathyspheres) were completely controlled - with at least one MANNED security installation, to disallow unauthorized access, with ALL other ways welded shut and/or flooded). Missing to make it easy for Booker and Elizabeth to just saunter in.
* Why no organized guards or coordinated security or control points (not even remote surveillance of the prison interior) ? Even Ryan Amusements had heaps of Security. There don't seem to be any controlled checkpoints or guards present (even to merely guard the Entrance). Bathyspheres seem able to make unsupervised arrivals and departures. (( AGAIN : Seems Too Contrived. ))
* There's no apparent way for the "Prisoners" to be supplied (IF they were left to starve, by the time of the DLC they would already be mostly dead, and the rest barely able to move). There is no sign of how any supply process was carried out. The criminals would have started showing up in 'Fontaines' to be warehoused following Fontaine's death -- MONTHS (?) earlier, and eating the whole time). Precooked Food should have been brought in via that one SECURE access point, and then transferred as needed to inmates.
* Any food remaining in the businesses would be eaten or spoil fairly quickly - the story itself said that had happened - accept without the consequences. It is unlikely Fontaine would have huge supplies there, as he wouldn't (shouldn't) have preplanned to be captured, AND in particular sent THERE to require such preplanning. Could Atlas there have wrested control of any remaining supplies so to 'dole it out' (as the game states) *OR* would the other inmates just kill a bossy Atlas when he tried to be in control over them ???? Hungry people quickly turn into animals. And remember 'Atlas' was SUPPOSED
to be an unknown at that point - without reputation and low on resources (he's in a fricken prison jungle there).
* Bathysphere connections were (strangely) Oh-so-conveniently contrived to be left open (something rather obvious to have been disabled). Supposedly there is a minefield... that's a rather expensive/risky/overcomplicated solution to deny outside access to the prison via submarine (probably they got that idea from BS2). 
* A working 'Tram' actually leaves the building and gives access to another two outbuilding. Its a situation which in reality is very much harder to retain control of. The one central building would be sufficient, with no need to have a complications/liability of those outbuildings included in the 'Prison' - just flood them and cut them off and be done with it. It is supposed to be a Prison, NOT a fun park for criminals. There's NO reason for THIS at all -- IF it IS a 'prison', simply meant to effectively contain felons. Consider also THAT Tram is still somehow operating WITHOUT maintenance. 
* Utilities are still working ?? "Sunk" should have severed all that (so apparently this 'Sunk' is metaphorical). Sunk into exile, where the lawless should go into Exile ?? Its easy enough to destroy/seal access points to limit access to a undersea building Prison (and prevent easy escape). Life Crushing water pressure can't be crossed. (( Ryan should have renamed the whole place "New Alcatraz" ))
* Multiple buildings 'Floating' now ??? (the Fontaines model shows the 2 side building connected to the seabed (so the storyline was poorly coordinated in its details). Its apparent that "Fontaines" was never 'sunk' or moved - AND it really had no need to be. So much for 'Floatyshit(tm) Particles being involved, as if that whole thing would ever work. 
* In this 'Prison', there seems to have been some medical facility, and some other personnel involved in managing the inmates (In what we are shown). Incredible, with it being so insecure, leaving Non-Prisoners there would be quite perilous (and Stupid).
* There ALSO seems to have been people who weren't supposed to be in the Prison, left over from the various businesses. Seriously, that they couldn't just be 'walked out' before the inmates started to arrive in this crazy half-arsed Prison (or found later if they hid for some really stupid reason)?? Ludicrous.
* The Guy (Ryan's spy/informant ?) that is 'stuck inside' story : Another lame/inept/badly-thought-out fabrication to portray more "Uncaring Ryan" BS, and add in that "Postage-Due" lameness - doubly idiotic ... (The Pneumos still work when its 'sunk ???' -- Triple-Idiotic/Brain-dead). SO it seems it wasn't just the characters in the game who were 'ON' something throughout all this ... (( Sorry, You get better plot elements off a Bazooka Joe Bubblegum comic. )) 
* Atlas (if known) and other Anarchist organizers/ringleaders would be put in Persephone, kept in a proper prison. (Now that would be ironic, Atlas/Fontaine being used as a Test Subject for ADAM experiments - just like Fontaine who subjected untold numbers of others to that fate. (And if he happened to survive with half his brain burned out, then he might be a candidate for a Big Daddy ...) Maybe after the real Fontaine/Atlas was toast, some henchman stepped into his shoes ?? (Why not ? There are Infinite universes, right ??? And 'Impersonation' seems to be quite easy, according to these writers.)
Question : Could you have created an any better Made-to-FAIL "Prison" than this??? - IF you tried ??? I don't think that's possible. This all was so badly fabricated simply to force their storyline. No forethought/care appears given, whatsoever. It really ain't that expensive/time consuming to THINK a little before having written this half-assed stuff. Most would just have required different words/events written for the backstory - revealed in the audio game Assets and Posters and such).
 
The whole logic of using 'Fontaines' as a 'Prison' in the first place is problematic and illogical. A whole lot of business employees lost their jobs, companies their outlets and goods -- WITH many businesses within the 'Department Store' NOT being owned by Fontaine. That would have brought a great deal of flack for Ryan, and the City Council, about abusing private property issues (remember this is early, before War Measures requiring stricter actions by Ryan). "Punishing" a dead Fontaine is maybe a "good idea" for hack story writers, but they ignore their own story issues (the whole "Seizing" thing used ad nauseum). 
 
It is hard to speculate on what purpose this place really was to serve Rapture or Ryan -- when it was all so illogical. If it was meant for the criminals to kill each other off, it could have been done much easier/more-effectively than this, and in less wasteful ways. If the place was supposed to 'Have an Accident' to dispose of the criminals, then that seems to have been impossibly flubbed, both in execution and in timing (Ryan really doesn't seem to have planned THAT, as 'flooded' could be so easily arranged). 
ALL Just one of those "Hey, here's a good idea for the DLC" which Levine&Co simply grabbed quickly and then stumbled along with, ignoring any semblance to reality, and packing on as many references to the previous games they could -- globbing it together like Columbia's absurd buildings.
The place seems absolutely Designed to FAIL, and is missing so many common sense basic measures ANY real prison set up by amateurs would possess. Its A Fantasy prison for a shamefully "Infinitized" Fantasy Rapture Story (The phrase : The Writers "Not Knowing Jack Shit" comes to mind about so much of this DLC game).
Fink of the Steam Age is Now Going to Develop His Own Biochemical/Genetics-based Plasmids (Vigors)... : 
Yeaaaaah .......... Riiiiiiiight. WHAT A LOAD OF FINK. ( Eh, its ONLY a game... (DLC in this case) 'ONLY', and barely even that if you go by the poor shooter-game features, despite all the Hype they piled on about it. ) Yet another lala-land Fantasy element : 
* Fink looks (through Tear) at something and then supposedly then makes it himself. It is hard enough for him whittling a stick, let alone building complex machines/technologicals ... For the brightest people at the time that would have been impossible. 
* Figuratively, Fink is the Caveman looking at fire and seeing a spirit - he has no scientific understanding of what he is looking at, and virtually none (as in NONE) of the engineering skills required. 
* This all assumes he can deduce WHAT he is looking at, let alone HOW whatever he sees is being done -- he is a Neanderthal looking at a cellphone. 
* What many people don't understand : That IF/WHEN one important piece of something doesn't work (or cannot be produced) THEN the WHOLE thing really cannot work. Machines require hundreds or thousands of different technologies and understanding and tools/materials (and ways to make those materials) - it ALL has to FIRST be made available, and THEN ONLY after THAT begins the even harder part in making it work. 
Example - When Fink first saw a future "computer" through a Tear, he quickly assumed he knew what it was (just some kind of fancy Cash Register wasn't it ??), and spent several months and much resources (and dead minions going through Tears) trying to make one work using Steam. He failed of course, but did come up with a new way to make Cappuccino. THEN after years of effort, near bankrupting his company, (and now suffering from chronic ulcers), and having peered into endless Tears searching for all the missing bits, that sub-Atari 800 kludge, if produced, might have sold real well to the few people who could afford the hand-made machine. Unfortunately Fink still wouldn't yet have the Software for it to do anything at all ( and could look foraward to spending further decades trying to figure THAT out ).
In comparison : 
* At least Tenenbaum's background was genetics, and (by ~1953) may have dated back a decade in her work with the Nazis doing that kind of research. 
* Suchong was a long time medical doctor (possibly with hinted connections to Japanese physiological 'experiments'). 
* Rapture has a mass of geniuses/exceptional people, who would have had much superior background for the work they were shown to have done (and that also allowed to be accomplished over many years).
So do wee we have Fink now sending expeditions to get Sea Slugs (hope they are the ones with ADAM) from the ocean bottom (no wonder Vigors cost the equivalent of 3 years salary)? More Quantumz BS made it all possible I suppose. Steam Powered Bathyspheres and submergible Handymen.... OK. Stealing Little Sisters through Tears from Rapture probably would have been more clever. Big Daddy say Whaaaaa??? and the LS is already gone byebye ... Maybe Fink could just 'drain' them, give them a lollipop and put them back ??? This gettin a bit weird ?? Is it much stranger than having Columbia 'scientists' with their charts, voyeristically watching an imprisoned little girl through hidden windows ? Menstruation charts for 'The Specimen' ? (Stool measurements were there too, no doubt ... )
Anyway, with contrived plot logic like this, WE are then supposed to believe-in/care-about any of the game lip-serviced Social Issue relevancy (milque-toast controversial which were so over-touted in those endless interviews) ???? O M G, Slave Munchkins in OZ, that's so clever !!!! True Imagination (if you want illustrative allegorical weirdness) would have had all the 'racist' tyrannical people in Columbia (now renamed "Mumbululand") be 'black', and the innocent oppressed 'put upon' serf/slave untermenschen all be 'White' -- as a discordancy device to allegorically focus on the social ISSUE.
(( For the offended, a game setting could make the 'racism' that lame white on-the-right-side black-on-the-left, between chromatically reversed people... which was already done on Star Trek ... to assuage their great discomfort at such concepts. ))
ANYWAY, Stoooopid Happens. "DLC Degeneracy" ... is that a real term ? Tropes time again... Anyhoo, its been unfortunatly brought to poor new-writer afflicted Rapture ...
Hmmm -- Rapture inhabited only by Ponies - Nah, that's already been done.
 
Another Way the BaSx Stuff Warps the Original Canon Significantly : 
It was made plain to the public : That creepy Little Wonders school on Market Street (those at least being the Slug Host variety). But beyond that by having Little Sisters already wandering about accompanied by a Big Daddy BEFORE the Kashmir Massacre (ex- Sally and the Big Daddy that kills Booker/Elizabeth). 
Depending on which evidence you take : Did Rapture's Public fully know that there was a major addiction in the populace, which would cause trouble if the ADAM supply was lessened significantly (getting a majority of the citizens past their qualms about continuing to use of those children). 
The part I think was significantly changed by the DLC is the shown need so early for Big Daddies who act as Protectors for Little Sisters, who should rather be out 'Harvesting' from a multitude of corpses from City Chaos (which would HAVE TO BE laying about in the streets for it to make sense). There is NO need in having the LS there if there are No Corpses. For that early date, it seems way-too-early for that. This is seen BEFORE the Kashmir thing happened, and Rapture's Press/Journalists/Newspapers are OBVIOUSLY (at this point) NOT blanketed with front page NEWS of Atrocities committed by Atlas or whoever, and talking (in Headlines) of mass casualties ( which definitely would be *News*, and would not be subject to any of the later Press control, which Ryan put on as War Measures ). 
Consider Also : Ryan is footing the bill for the Protector program. Would he do that if it their was NO problem requiring that solution ? Setting-up the facilities/research/process to produce BDs would take alot of time and money ( and the Problem ALREADY existing ).
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Its Kinda a Simple Enough Story Logic Puzzle :
Previous Story (Canon) Assumptions :
* The big ADAM Shortage (Requiring a New EMERGENCY NEED for ADAM) is said (BS1) to be caused by increased need for Public Self-Protection, when the mass violence happens across Rapture after the Kashmir Attack (( This shortage happens AFTER Kashmir and previously never mentioned as happening happened before the Kashmir event )).
* Numerous Corpses get generated by the mass mayhem 'civil war' in Rapture
* THEN : Little Sisters are used to Harvest additional ADAM from numerous corpses - Requires mass corpses in Streets (and not just a few or that solution would be ineffective because it requires complex/costly conditioning to convert them from being passive Slug Hosts into actively seeking out and slurping fluids from those corpses).
* THEN : Initial Little Sisters wandering the Streets get killed by ADAM hungry Splicers (( or stolen by Bootleggers/Atlas ???))
* THEN : Big Daddies ('Protectors') are said to be developed/built to protect Little Sisters wandering the dangerous Streets 'Harvesting' ( Making 'Protectors' is a complex development project including that whole Alpha type failure from BS2). 
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Before Kashmir : No mayhem, no corpses, no Shortage, no LS, no BD needed 
After Kashmir : Mayhem -> corpses & Shortage -> LS -> BD 
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BaSx :
* Pre-Kashmir (in BaSx story) there is No Sign of Mass Carnage in the Rapture Press (or in the conversations of all those Talking Mannequin NPCs in BaSx). No Emergency yet, apparently. OK so no conflict is evident.
CONFLICTING EVENT :
* In BaSx, BEFORE the Kashmir Massacre( & explosion) is shown happening (in BaSx), We see a Little Sister (Sally in the Prison), AND A Big Daddy *ALREADY Active* (the one that killed Booker and Elizabeth - why else would he react the way he did ????).
Indirect - The Date Suchong shown, seemingly IMMEDIATELY, NOW doing 'Protector' development (seems to be far-too-soon for even any conservatively short event interval to match the previously outlines Canon events)/
This BaSx situation is thus illogical - a case of disjoint reasoning of causes, and just sloppy writing.
Prison ?? The Mall "Closed by order of the Council" (I laugh at the writer's simple mindedness) : 
pix
Seriously. That they would bother to make a fancy sign like that ??? Meanwhile they skimp on basic security for a 'Prison' full of dangerous criminals ... Who, besides guards, would even be going there to see such a sign ? That and so many other thing make it a Prison designed by imbiciles (OR Common Gamewriters). The DLC story still has ordinary people somehow trapped IN Fontaines, so it wasn't "Closed" until the decision was made of it to be converted to the prison (whenever that was, post "Neptunes Bounty Shootout") --- That itself being rather tenuously contrived.
Now, shouldn't it, if anything, be named : 'FONTAINES TEMPORARY DETENTION FACILITY' or "ALCATRAZ - HOME FOR OUTLAW EXILES", or somesuch ?
Hey gamemakers, Just use the Standard simple "Closed by order of the Council" posters/stickers, bulk printed (the ones ordered for use on all of Fontaine's companies "SEIZED", which we saw used in the previous games). 
Prison (In a Mall) - Who Is There ?? : 
"Not converted into a Prison before at least late November 1958" (( Lets be ignoring the issues of logical inconsistency for many of the BaSx Audio-Diary dates ... )) That is still quite a while before the "problem" people at 'Home for the Poor' were on the loose, threatening public safety, no ? They would have been spotted very soon, and demands made for Ryan to do something about it (or the citizens themselves taking action). 
Ryan's Security also started being tasked with assessing all of the dead Fontaine's operations/holdings/property. Assuming that there were any Splicer survivors of the Neptunes Bounty Shootout, there had (?) to also be other minions who were nearby (and across Rapture) who were part of the Smuggling Operation (the original Criminal Indictment). In the interim (after they were caught), they had to be kept somewhere (and their being associated with Fontaine's criminal actions makes them being incarcerated in "Fontaine's" aprapos - or at least poetic). So, such a late date for the 'Prison' opening, so many months after "The Turd hit The Propeller" (in September), is simply bogus bad story detail.
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Who-all lived in the 'poorhouse' (or other similar Fontaine establishments which we didn't hear of) ?? ... Few such residents would be arrested (many were likely just there for something to eat/place to sleep). If they weren't disruptive (unless found complicit in crimes), then Ryan probably didn't want to waste resources locking them up, or he would face needless Negative Public Opinion (and also have to PAY FOR for that incarceration). Most inmates in the Fontaine's Department Store (Prison) were probably the crazy Splicer types (did we really see that many normals in Fontaine's ??) How likely was it that Fontaine had the ADAM to convert many to Splicers (there, as it was probably in short supply, and his incarceration being all unplanned ??). Those also would be Splicers who were unpredicatable and dangerous (read the Novel to get a taste of that) -- thus NEEDING to be isolated by the City. The Citizens of Rapture would Demand It of Ryan - THATS never mentioned in the first 2 games - just the writers pretending Rapture's prison was Ryan's "Gulag". Its all vague as to what actual numbers of people were involved in all of this (other than the ones we actually saw - as evidenced in the BaSx game -- REMEMBER, even in OUR Society, it doesn't take many Terrorists to disrupt most everyone's life in some significant way.)
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The 'Shock' (in Bio "Shock" ...) to Rapture is the scale of violence - that it seemed to have not had seen before. Thus merely some rabble-rousing by 'Atlas' shown (vaguely) in the Apollo Square area (however much THAT actually really amounted to) apparently (upto that time) wasn't seriously impacting the City much -- safety-wise (it was localized in a 'bad section), and minor as far as Rapture's Public was concerned...) Rich people partying "while Rapture Burns" is one thing, but obvious Chaos, Mayhem and Danger would be an issue reacted to by the rest of Rapture's population. It would leave lots of visible evidence in Newspapers, Public Announcements, Audio Diaries, the presence of Security measures, and such -- especially *IF* happening EARLIER in the timeline. That seemingly was NOT the case in the earlier games storyline nor expressed in BaSx.
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I would think being 'rounded up', for Fontaine/Atlas, was unplanned ('Prison' is not a good place to be trapped, and would hamper his plans -- simply from ALL the uncertainty/restrictions). Crazy Splicers might not listen to Atlas's well-practiced con-man talk, and could just as likely turn and kill him (evidence was shown they weren't really controllable/reasonable). They were NOT like most of the petty thugs he had manipulated in his criminal career. The whole situation (plot) is problematic anyway, because Ryan's people would have gone over/investigated/searched the whole place (Fontaine's Dept Store) to prepare it for being a proper temporary Prison (and done thoroughly even before that - when looking for evidence of Fontaine's crimes and investigating ALL of Fontaine's now "Seized" properties to clean out/shutdown Fontaine's whole criminal operation). That would NOT leave much for Atlas to work with inside that 'Department Store'. 
BTW, A simple warehouse would have served a better 'Prison', and been easier to convert/control, and less problematic for Ryan -- as in not having to deal with the angry owners/workers of all the OTHER (shown) businesses located in the actually mall-like "Fontaine's". Announcing it was "Back To Business, Renamed and NOW Under Honest Management !!!" would have been a philosophical Coup for Ryan (conveniently missed/avoided/irrelevant to the rather ignorant DLC writers narrative).
Lockpicking - A "How To" Presentation (Seen in BaS) : 
Seriously ? A production like that, as if it were a Product (in the same style as the Plasmid user films). Locks are protective devices used by an established legal society, and those who 'Pick' them are generally breaking the conventions. ( Picking your own lock, or a Locksmith doing it, when locked out of your apartment is one thing, picking someone else's with the potential of who-knows-what booby-trapping and potential heineously-produced maimings/injury is yet another. )
You might as well have one of those product presentation thingees being a user manual for Guns : 'How to Shoot Someone Dead' (and show one Citizen killing another several different ways). If this 'Lockpicking' was presented as a Police/Security Training film (criminals have locks too) it might make more sense. In the game, it was just unimaginitively recycling the exact game style of what went before (more Infinite BS type contamination).
(*Sidebar* - in Infinite BS, if Elizabeth was SO good at Lockpicking (allegedly developed from just reading books ... Yeah Riiiiiight ), then WHY was she still stuck in that locked tower ??? Apparently she hadn't managed to "lockpick" her way out. Note : Booker opens "The Big Door" from the INSIDE with a key - it isn't securely bolted shut on the OUTSIDE (those things they call "DEADBOLTS" ...) ???, which WOULD have been there - if the place was done by anyone competant/semi-intelligent who truly feared her power ... You witness all the other measures taken that made that threat-situation quite obvious). But Remember, they "Don't ever let logic get in the way of the Plot ...", AND it IS really "Only a Game" (( A rather repetitive 'shooter game' too, ("Pop-A-Mole" some reviewers called it) with a significant degeneration of much interesting gameplay, which its predecessor games had. ))
 "Fontaines Department Store" - "The Building that Logic Forgot" : 
pix FontainesModel
Pretty, artsy, for something conceived on a Denny's napkin, but quite ludicrous ideas for something supposedly resembling a real building structure. 
* OOOOH - big chains holding the Floating Center building to the sea floor?? (Oops - Sea currents swaying to cause constant nausea and throwing products off shelves ... good design, yup yup yup ...). Not really conducive to safely-engineered connections of City Utilities (( which BTW would be severed IF it was actually 'sunk'/moved ).
* That Sea Horse 'Tram' - (its impracticalities are covered elsewhere linky) ITS Yet more dimwitted Infinite BS style unsupported magic 'rails' - but but but its SO NEAT and pretty !!!
* Tall and Thin Building - Soooo they needed something to try to 'top' Rapture's already too tall/thin Skyline buildings ? We go inside this, and there only see a few sprawling floors, in a quite FLAT floor layout. Estimate the exterior dimensions of those 2 adjacent/linked "20" story 'departments'/towers - quite thin/narrow, no ? Virtually no interior space, no ? The resulting too-narrow wasted inside space is extravagant, though useless. Maybe the game designers don't understand that a (REAL) tall building have a 'core' made up of stairs/elevators/utility ways. ((Maybe THEY have never actually been inside the old style Department Stores ???)) So, if those are to be REAL floors, something this thin has little space within it left to be used for selling products. The numerous windows are pretty pointless and only add to the expense. Coulda just been (googling Art Deco Buildings) implemented properly as Art Deco style decorative Towers, with no need for windows (just lights for effect). (( Clueless designer just made it wrong ? Little thinking done - just thrown together (much like Clodumbia). It *IS* DLC, so who cares ? 'JUST Get it done' cuz the Studio is Kaputt soon (but still has a contractual requirement which had to be met before Kenny could get his CASH ???) ))
* How exactly was this building 'Sunk' - when 2 sections are attached to the seabed (and the Third is CHAINED BEWTEEN THEM), AND you go to one of them in-game (and they are still somehow attached ...) and the 'Tram' is also still amazingly connected. The model [pix] presents the building's original state. It looks rather complicated to 'move' it without a major mess. (( It looks like a generally bad design in any case - SERIOUSLY - Don't Let 'Artists' Design Anything Real If You Value Your Life )) But it "looked good", so what the hell ... (( It is apparent they really didn't give a shit about matching the original game's theme or details ... )). SO the whole 'sunk' thing is pretty much BS (what a surprise).
* Was it really worth the bother having that Skyline? Trashing one of the neat ideas in the original BioShock just for needless filler ? (Elizabeth can now have HER arm sockets ripped apart ...) Giant Pneumo with tubes you rapidly go through MIGHT'VE been a more interesting game feature effect.
BaS Atlas Propaganda Signs/Posters - Illogical : 
Composed WHILE he is in the lockup at the 'department store' ??? (shown in game that he has a printing press there ...) 
pix
* "Atlas He's Your Pal"
* "Atlas He's Looking Out For You"
* "Atlas, Voice of the People" (that ole BS line again ... used by murderous revolutionaries everywhere)
You'd think Atlas would be wanting to get out of his vulnerable 'Sunk' spot BEFORE 'sticking his head up' with this kind of propaganda campaign -- To first get away and be 'at large' in the city, reestablishing his resources, to be gone before the crazies in Fontaine's turn on him, OR Ryan decides to "Clean the Place Out" (or to simply drown them all OR some accident accomplishes that). Did Ryan suddenly get a hint who "Atlas" really was (that early), instead of the lame plotline where his security goons conveniently seem to be there so suddenly to simply get Elizabeth ??)
Imagine what happens when Atlas tries to be 'hands on', and dishes out food to starving people, or worse, ADAM to crazed/violent Addicts. They'll trample him to get their 'fix'. HIS goons (who might be thinking of "off'ing" Atlas themselves to grab all his goodies for themselves) would need to slaughter a whole bunch of that insane/desperate stampeding 'herd', and then beat a fast retreat, likely with his 'trusted' minions possibly taking significant casualties. That would Not quite be the best image to be known about an alleged 'Everyone's Pal'.
Nah, its just lame RetroBS. The original/later/1960 ( "Who is Atlas ?" ) Fontaine/Atlas was cagier than that. (( So yes, the InfiniteBS bunch have mutated Fontaine into a Moron. ))
Fontaine (the previously depicted 'smart' one) would have eliminated anyone who actually knew who he really was (HE might have been the one to actually kill Suchong later, and Tenenbaum's "quitting" likewise might have at least something to do with eliminating 'loose ends'). *These* would be good ideas to follow up in the MMORPG to properly 'Fill In' the story .
Ryan's Security would have (before even opening this alleged Prison) destroyed/carted-off any 'printing presses', and any stacks of Atlas propaganda they found while clearing out the place. (( Its such a simple detail gaff, that it begs the opinion of what a bunch of hack/ignoramous writers this DLC had. )) 
I doubt there would be many 'printing presses' from *before*, when the store was still operating (customers get a bit worried seeing big posters supporting Anarchy carried about). It would also be nicely damning PROOF of a linkage between 'Atlas' and Fontaine', if found. And Fontaine, in preparations for his Identity Switch, would have moved-out any useful stuff HE had there -- HE WASN'T EXPECTING TO WIND UP IN 'FONTAINES' (and anyone SANE would have known and expected ALL of Fontaine's own businesses would be searched THOROUGHLY). 
Hand wall-scrawls would have been the only thing you found in 'Fontaines' (and that itself being stupid enough because of the other giving his secret identity away reasons above).
Follow The Boss OR ELSE!!!, painted in blood, or the odd body of someone "made example of" might have been more likely, IF the DLC-writers had a-little realistic storytelling sense. 
Columbia's Problem of Missing Resume Qualifications : 
As to having IN Columbia even-remotely qualified personnel to acommodate such 'genetic' technology : What REAL scientists/enginners would fall for Comstock's psuedo/faux-christianity-cultism to actually want to GO to Columbia and LIVE there (These aren't people all worried the 'World Would End' in Atomic Fire like in Rapture. It hardly seems likely many scientists would fall into an Armageddon of the Metaphysical kind mentality, and then further decide to launch themselves into the sky).
The (few ?) recruited "scientists" (and engineers) could know/understand only what was in their 1900-era World (And its WELL SHORT of being able to use some 'theory' to Engineer anything actually workable for such an unknown/theoretical field). DID the Building of Columbia give some legup for new tech work ? Quantumz applications ?? What does THAT have to do with 'Genetic' manipulations ?? 
Columbia looks to have had a far smaller population than Rapture (and also 'scientists/engineers would/could be only in the NON-serf segment of the population). At least for Rapture's story, that fictional city allegedly was populated with a higher-than-normal ratio of scientists/technologists in its demographics (as well as being many decades further on with all known 'technologies'). It also was founded on a great 'Open Mindedness' (can you say that about Columbia ??)
SO - Impossible even with intensive research work done over decades, even with Fink supposedly having access to Time Travel 'viewings'. SIMPLY PUT : Seeing isn't Understanding, and that further isn't equal to Crafting, or to actual Manufacturing. (Even using kidnapped super-scientists from the future is hamstrung by the technical/technological Stone Age which Columbia existed in.)
Characters 'SPLAININ" : 
Elizabeth questions Andrew Ryan’s motives for 'sinking' the department store. Booker explains it as 'hypocrisy' mixed with 'good business'. Its kinda hard to follow his (drunken chronic gambler ...) logic, but he's just another mouthpiece for the writers to continue that "Ryan is the problem" narrative.
Booker's words - Maybe it is just Booker being Ironic? Subconsciously, he knows ALL about being a hypocrite and (as Comstock) a tyrant, and he just projects such motives on everyone else (( *Ding* Correct!!! - the writers likewise !!! You win a Cupie-Doll !! )).
Otherwise : 
* Its More 'Oh, we really don't need to try to have it fit the Canon of the previous Rapture games', and a 'Hey, THAT would be neat to have', tossed-together design -- which is SO much seen in this DLC.
* Persephone (Rapture's Prison) already exists by the start of the 'civil war' terrorism chaos, and it certainly was large enough (as a place to put problem people). Shouldn't the criminals in Fontaine's organization THEN be sent to Persephone ? All the ordinary workers who were only Fontaine's coerced victims would just go back to their (now somewhat better supervised) jobs, which is now "Under New Management" (Strange that Fontaine business wasn't called '"Seized" ?).
* The 'Sunk' department store still seems to be habitable (air/power/heat/etc...), and the 'inmates' must get food from somewhere. Actual disconnection from the City WOULD BE highly problematic. (Writers aren't concerned with little details like that - if not originally sunk, THEN Elizabeth's 'floating it up' aught to really fuck the whole insides up).
* Exactly how does one sink a building ?? So it wasn't fastened to the sea floor like every other building we ever saw in the game ? (Besided parts of Persephone which were well fastened to that caverns walls and ceiling.) This isn't Fantasy-LaLa-Land Columbia. 'Floating' buildings tend to be (in any semblance of reality) structurally unsound, uncomfortable motion-wise (motion sickness inducing) and a hazard. Sunk to where ? (Just a few hundreds of feet deeper and all the buildings windows implode, instantly drowning everyone inside. That's Simple Laws of Physics) So, why not just leave it in place and seal off all the connections ('Sunk' apparently IS then a 'euphemism'). 
* Shouldn't the department store prison have had a Prison-like entrance - armed guards/gates, etc... IF it was actually supposed to do what they claim (be a 'Prison' for incarcerating highly dangerous people) ?
* Booker and Elizabeth have no trouble getting into it (an unguarded prison - yeah that's logical). Reality really doesn't intrude in Multi-Dimension-land, does it ?
* If Ryan truly wanted to believe "Out of Sight out of Mind", and was as murderous as Fontaine or Lamb, then why not just Sink them into the Abyss to be 'crushed by the depths'? That, so as to never-ever be heard from again ?? Why not just "Oops, the place flooded and all the inmates drowned" ... AND a shame about that bunch of ex-Fontaine stores no longer being around to compete with Ryan's own. But No. Ryan didn't simply murder people (he wasn't Fontaine or Lamb).
* "Good business" ? Then why waste 'sinking' a perfectly good reusable (valuable) building (might make for a nice new Park), or even 'putting Fontaine's part of the complex out of business', when it was 'Taken over by the City'. Simply having Fontaine's name unceremoniously removed would be more than enough. And then there are all the workers/employees who were NOT Fontaine's thugs, who are now put out of work ??? More Citizens (and their families) who will complain... Yeah, Ryan needs that. What about all the commercial deals the 'department store' had business arrangements with the other companies in Rapture ?? More people out of work/disrupted and complaining ... The Writers seem just a bit loose with their understanding of the situation, Rapture, and Ryan.
* "Seized" and sold off to compensate all the victims/families-of-the-murdered and those Fontaine had swindled/strongarmed ... Naaaaah, that make no sense whatsoever does it -- that don't happen in real world, does it ?Having characters/people of Rapture have a libertarian 40s mentality seems to have been beyond the DL writer's ability to understand. (Writers can't have that, such typically (real world) done things would ruin their Evil Ryan mantra, their pretending that Rapture has No Laws, etc...)
* Why not just reorganize the place, and it becomes : The Rapture Department Store. Now with the 'Taint' of Fontaine, the murderous criminal and traitor, removed. Oops, no place now for a game Player to have a pre-civil-war-trashed context to mass-slaughter crazy Splicers in ...
* Ryan's "Hypocrisy" in wanting to eliminate the competition ?? There were other 'department stores', the only advantage Fontaine might have had was with it being 'New', and his ADAM products. (Except it is not clear what portion of the whole ADAM market Fontaine had actually controlled. Serious competition WAS mentioned in-game.). If Ryan was 'taking over' the ADAM business, the 'department store' was not really involved, as the ADAM could/would be sold anywhere. Closing it down doesn't get Ryan anything, except further annoyances and unneeded complications. 
* Seizing Fontaines ... It does NOT get Ryan personally a 'one-up' IF he was ever jealous of some Fontaine's stupendous 'Department Store' success Victories. Ryan could outcompete Fontaine in that already. (( SO, Was Ryan also jealous of that little Newsstand/bookstore on Market Street - if so, they'd better Watch Out !!!! -- Yes its that kind of stupidity. )) 
Consider Fundamental Problems : 
* Again, With the Competition IN Rapture and that writer's contrived overrating of what Fontaine business-wise really shouldn't have been able to do (Hint - Fontaine could be nowhere as big financially as they portray, given Rapture's small environment, ALL THE EXISTING COMPETITION, the possible market (including what they all could afford) , his resources, and what time allowed, *AND* WHAT HE COULD CRIMINALLY/ABUSIVELY HAVE GOTTEN AWAY WITH BEFORE SOMEONE SHOT HIM IN THE FACE.)
* For ADAM (the one product Fontaine had any chance with), with so many 'poor people' the story alleges, what possible price could such people really pay and how often? Fontaine would be either soon running out of customers with the too high prices, or not making much PROFIT (narrow margin) on far lower prices for the majority of people (and not all that many) affording buying ADAM products. That's the Reality involved.
SO, this pettiness thing is just more 'Ryan is Evil' writer BS. I guess writing this kind of stuff (game stories) is much faster/easier if you can do it as sloppy as you want, and not have to care if it fits anything from previous games (Canon). You can cavalierly have any character you wan't mouth stupid words that are the first you think of which 'just felt good' (Sorry Infinitized writers, Rapture isn't today's wishy-washy world - you have to justify your opinion of what you try to portray in Rapture).
More and more it looks like this stuff is NOT Canon because of the half-arsed problematic writing. The MMORPG Will pick and choose the best bits, and shitcan the stupid/knownothing stuff.
Hmmmm, A Prison --- Yeah Right ... : 
The Neptune's Bounty Shootout (Sep 1958) happens, and then Fontaine is gone and his cohorts/minions start to be locked up ... It would be expected that those arrested people would IMMEDIATELY need to be put somewhere - perhaps requiring a temporary facility -- maybe it helps to explain the hows and whys of that Half-Arsed 'Prison' ( that Fontaine's Mall place ) being used ( or we can have a better substitution done for the MMORPG ). But then by BaSx time, it is quite a bit later (~3 months), and by then more permanent arrangements should have been made.
So, apparently Fontaine's Dept Store was shut down, sealed off, and isolated "sunk". Its not clear (explained) when setting it up as a "Prison" actually happens, or how long the process took. Maybe it started as soon as it was obvious that Fontaine's henchmen were too numerous for Rapture's existing jail facilities(?). It thus would be used as a temporary prison ( it's half-assed state makes it hardly a realistic 'Prison' in any possible way ). To do so, it would be completely closed off from its previous customers/employees/store owners.
Earlier, Fontaine's Department store was likely thoroughly disrupted on Fontaine's death, but from evidence we see, it still got some customers/creditors/workers in while the Criminal Investigation of Fontaine was In-Progress ( it may not have closed up just because Fontaine was dead ).
The situation would also be waiting for the City Authorities to decide what to do with Fontaine's property/assets -- like making use of them for Reparations to his victims. (( NOTE- not "Seized" by Ryan for himself, as the writers tried to infer so very much - it all was presented so vaguely and with lots of innuendo. Notice that most of the in-game mentions in Audio Diaries/etc.. are opinions - many quite biased and not reliably Fact. )) 
It would not be logical for Ryan to act so Petty - allegedly just to destroy a competitor ( whom Ryan admits he earlier had no problem with audio diary ) when the business all appeared legal. But it is a different matter for someone who has become Public Enemy Number One by breaking Rapture's laws ((It IS a crime to use an ARMY of Splicers to kill City Constables sent to legally arrest Fontaine for his dangerous Smuggling. The investigation conclusively demonstrated evidence of the Smuggling, and other crimes)).
AGAIN, Quantum Physics = Time Travel ?? Sorry - NO. : 
There is NO Time Travel in any real Quantum Physics Theory. It doesn't exist, and it is just made up (fictionalized) for this awful convoluted game story (the writers trying to be clever, while using Faux-science as their crutch). It is pure fantasy, made to sell you a game (and it denies that whole "Its history-like DUDE!!!" sales pitch). 
Elizabeth and Booker appear to Time Travel ahead in time (to timelines resembling OUR (later) World and to Rapture's time - late 50s/early 60s) ? Other episodes are also shown when a Tear reveals some pseudo-apocalyptic future time (modern city burning), and Fink's Brother apparently 'hears' future music (well enough to copy and sell it), and YOU converse with 'old' Elizabeth at a time years later in one of Columbia's several timelines. 
So this Temporal interaction also includes 'Seeing into the Future' (the Prophesy thing), when the whole basis of REAL Quantum Theory is an unpredictable nature of the underlying mechanism of the Universe. (( So that this is another contrived use of faux-science - unfortunate when they were VERY loud-mouthedly insistent about it being 'real' science -- Remember they "Consulted with an Expert"... It is so much LAME Bullshit, through and through ))
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One way this 'Time Travel' effect might seem to work (within the colossally error-filled 'Theory' they say they use in the Game) is : It really being a slide sideways in dimensions to make it appear like "Time Travel". THAT could work only *IF* you jump between universes which exist as virtually the same 'content' (most of the same results for the Causation events and results), but into a universe being something (like ~50 years) out of sync (Things just happened a bit earlier there - after all whats 50 years when the universe if 14.5+ billion years old ? A 0.0000003448 percent difference in the speed of time). 
* Problemo!!! - someone "Sliding Sideways" between dimensions ALSO isn't part of any 'Quantum Theory'. 
* Problemo!!! - someone "SEEING Between Universes/dimensions" ALSO isn't part of any Quantum theory . It is never explained how any destination universe is seen/found/selected from ANY of those theoretical INFINITE number of possible universes - to find something remotely like what is desired.
* Problemo!!! - with this Pseudo-Time-Travel - difficulties when you trace backward or forward along collapsing/expanding branches seen in the alternate universes to try to match to a similar universe. You'd think as the game has it, it would be straight forward IF there was ever a way to do that (to compare them). PROBLEMO!!!! EXCEPT that each universe is made up of a nearly infinite number of infinitesibly small "quantums", and it is discerning their INTERACTIONS WITH EACH OTHER (infinity squared) for all their infinite number of transitions to try to get a match and select the *RIGHT* similar universe. OOPS, sifting through infinite things takes an infinite amount of time (and the Universe will end before you barely get started). 
Oh ? Infinite Elizabeths ? Then they will start infinitely interfering with each other - Millions of Elizabeths there at the 'baptism' screaming "NO!!! I WANT TO BE THE ONE TO MURDER BOOKER !!!!"
* Consider also : YOUR universe (dimension) keeps changing WHILE you are doing all this, and that infinitely sized sort/compare Problem is constantly expanding on you. There are no infinite YOUs bent on this task to do the work fast, so it is all very hopeless and useless.
(( Infinity is a fun concept which the slaughter-monkey Players don't really care about anyway, so better to skip the attempted confused explanations and calling/pretending that ANY of the game's shit IS 'quantum physics' or "Science" --- AND JUST GIVE THEM A BETTER SHOOTING GAME, IDIOTS ))
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In BaSx, the plot is DEPENDENT/WELDED to this *magical* 'Time Travel' happening. It includes Fink stealing some (many) technologies from the Earth's future (example - Rapture). The whole ADAM-stealing plotline (which they now later threw into the Infinite-Columbia story) was (I assume) to belatedly explain the magic potion "Vigors" (which strangely are mostly UNUSED in Columbia, while easily enough found by the Player), and the rest of the other magical things seen in Columbia.
*OR* was Fink NOW also a "Multi-verse god" too ?? That 'god' shit is ANOTHER "Faux-Quantum physics" Fantasy creation used to facilitate that plot. If he was also a magic 'god', then we could have seen him quickly fry Daisy Fitzroy's rebel ass, and danced around her corpse spewing his 'ebil' Capitalist euphemisms --- and *THEN* shifted to another dimension just to have the FUN of killing her again' and rounding up MORE "Cattle". 
Of course, with real "Infinite Infinity" (as it is defined and supposedly applied as part of the 'science' system THEY pretend to use for this story), Fink would have had to spend ALOT of his time/effort trying to search and find the various special "Forward In Time" places to get so many useful things which he obviously possesses, wouldn't he ??? How Amazingly-Amazing/convenient that it happens to lead also to Rapture ? (( And that Ryan didn't just have all the insane Splicers and Terrorists shoved through Tears to get rid of them. )) 
(( Various commentators have said that BS3 was supposed to be another RAPTURE located game, and was what the developers REALLY wanted to do, but the mean ol' parent company said NO. And so with a FLIP of a Quantum State this awful crap Infinite BS thus came into being. Just Look THERE - Robert Lutece has his lil Blackboard with 178 marks under "Crap" and none under "Good" )) 
 "Until You Open The Box, You Don't Really Know How Shitty The Game Is" - Erwin Schrodinger 
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Trying to Make Better Sense of Game Story Logic : 
All of Fink's so-easy (too easy) multi-dimension achievements were caused by Elizabeth (the one 'assumed' Dimension-god we already know of) already paving the way to Rapture first (she took the supposedly ceased-to-exist Booker there for some reason at the end of Infinite BS ...), and THAT built the dimensional breadcrumb trail Fink followed (however THAT is done). But then, there is the same issue of : How Elizabeth amazingly found a Rapture (an unknown place) in all those INFINITE infinites (and NO the Constants Is BS cannot solve that little problem for you). 
Oh, The Luteces did it for her ? Weak. (( Were-Pony Paris mignt've been more interesting. ))
(( I can just see that Infinite BS gamemaker meeting where someone said : "Those retards haven't a clue/dont care, so we can get away with using this "quantum" stuff to justify any fuckin' thing we want." AND SO, THEY DID. ))
Simpler DLC BS Issues : 
* What happened to Columbia's effect on the World for the normal Rapture (and the World History leading to Rapture) allowing it to still exist ??? ( Major ripples across that timeline should result maybe allowing Suchong to go back in time with his Improved Tear machine and kill Elizabeth (or the Luteces) : "Suchong not like meddling fucks interfere with gig !!! Fixed now." And the games timeline chart mess grows twice as big ...)
* Elizabeth murdered Booker at the baptismal scene ... and supposedly 'tore out the root', allegedly eliminating Comstock everywhere ?? So Elizabeth really wasn't very 'All-Seeing' after all, was she ?? --- AND THUS NOT FOR ANYTHING ELSE EITHER (making Triple Bullshit of the Infinite BS Saga). SO : Elizabeth #2976 still exists, bent on revenge, and goes to Rapture #4 to follow a Comstock #58434 that shouldn't (?) now exist either. (( "Yes Virginia, this is what these so clever game people call 'Science' ". No Virginia, it is *ALL* INCONSISTENT Bullshit. ))
Consider : IF it was true within-single-dimension/universe Time Travel (Suchong looking at Columbia through a Tear), any change (ideas/technology/germs) fed into the 'past' could/would have HUGE consequences, and with every utterance or burp Suchong made through that Tear to Columbia, it might obliterate HIS own entire timeline (by drastically affecting the World's past). Oops, doesn't appear to work that way, even though that was the whole premise of the Infinite BS ending. (( That's a Double-Dog-Dump-Derp Fail Kenny !!! ))
Of course this discussion, here, is just an entertaining contemplation (a "Thought Experiment" if you will...), as 'multiverse' and lots of alternate dimensions and inconsistently bent rules are already the mainstay of that Infinite BS plotline (and was spewed forth to create this DLC). So the mighty god 'CUZ' is the ruling force for this BS game world of Levine&Co, sure nuf. 
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(( Just declare it *Fantasy* (Nobody really cares about the fake 'social shit', such things are whined at the Players in popular media 24/7), and YOU (the Player) can drop your regard 5-pegs lower for the writer's lack of skill/imagination. YOU then don't have to bother to reason with any of that BS. Unfortunately, a bit of fixing would have been nice because it is simply still 'BAD' Fantasy (when its is so easily demonstrated as being inconsistent with itself), and simply a product of hack writers who are dependent on using the 'Cuz Factor' in place of talent/skill. ))
BaS DLC Botch (Was Par Quality At That Point) : 
They go through all that work to recreate Rapture (unfortunately now Hugified), and the story gets fully infused with idiotic Fantasy stuff. The fantasy BS from Infinite BS flowed onward in its crapitudinal damage. But then, Infinite BS's plot was crap too (wasn't it just the same people doing the same weird BS again ?? Even More recycling).
Was it because the 3D guys got going first on the DLC (having nothing much to do as the project passed from that phase of Infinite BS), while others were desperately still stitching/debugging the Infinite BS scripting ? Building the scenes generally takes less complicated testing/fixing. By the time the BaSx interaction/story content and the NPCs were being integrated there was then a desperate rush to get it completed before the cash ran out.
Missing the main games release deadline likely delayed/narrowed schedules of all kinds of things on trhe BaSx project and the other DLC.
The BaS writers and story makers seemingly were in a rush, and it looks like they used the first things that came into their heads for the BaS content (without thinking overmuch if it conflicted with the previous Rapture games -- obviously not crossreferencing details - which is PAR for DLC in the industry). 
Ass In The Hole - Rubbish In A Smelly DLC Heap : 
It might be reasonable that (crafty) Suchong withheld the real "Ace in the Hole". EXCEPT that Fontaine would have insisted on having it (or what he THOUGHT 'it' was) when that Project was set in place ... Well-before the BaSx events. So maybe Suchong had long previously double-crossed Fontaine with a 'fake' short-lived control code - "Gimme Some Chicken, Wouldya", and held the real one as 'insurance'. Suchong may have later planned to have Jack kill Atlas using the OTHER control phrase to save his own neck ??? 
Consider : (previously in BS1) Fontaine DID know about activating "Code Yellow" (by BS1), and you don't ever see Elizabeth get THAT code for Atlas. 
 So CORRECTED : The whole 'Jack' Project deal would be supposedly long-previously completed - with "Ace in the Hole" being the most important part of it for Fontaine to obtain (Unless Fontaine was a COMPLETE moron). So did Fontaine/Atlas 'catch' Suchong in this little 'game', and "convince" him to hand the real code over ? Possibly the Suchong Death Scene was staged by Fontaine (though dodged by the tricky Suchong ...)? OR Perhaps the *OTHER* full control phrase was given to Ryan by Suchong before Jack arrived (helping Ryan then 'play' his 'con' on Fontaine/Atlas). So many unknown possibilities. 
When you think about it, it (not getting the code first) is hardly something ANYONE would be stupid enough to record on an 'Audio Diary'.
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IDEA - Suchong, after seeing Fontaine was still alive, handed the REAL Control Phrase to Ryan (after explaining Fontaine/Atlas's whole scam --- as "Suchong know which side of kimchi pot is Hot !" for his own safety). This made Ryan's 'Death' scam later all that much easier and convincing (And Fontaine's Death certain and poetic - his own Scam 'turned' on him ). NO ? What would YOU (as Jack) know ? You had the mind of a 4 years old ... A few pretty sparkles and you might believe anything (and you sure seemed to, while the game makers MADE you).
"Jack, I am Your Father !!!" ( ... later as the deprogramming was in progress.)
Game Contamination - Writing Quality, WAS Not A Concern (Infinite BS Writers Afflict our Rapture) : 
New DLC Bits were badly shoved into the old stories, Fantasy garbage/degenerated interfaces/game-mechanics from Infinite BS were transplanted ... 
The Silver Fin "Tear" anomaly thing happens (( OR is finally reported ... They seem to reoccur appearing in similar places it seems, or else Suchong wouldn't be investigating in that one place or be setup there. Makes you wonder how many other nasty places they opened and persisted and brought DOOM to many many ALTERNATE Columbias. )). 
Apparently the Silver Fin Restaurant was still open at that time, Ryan orders the premises closed, and assigns an investigation to Suchong (( Who is now somehow also magically a InterSpacial Physicist to be qualified to investigate this Transdimensional Oddity. AND he is not too busy with that *CRITICAL* ADAM project management )). The Tears are investigated. Perhaps the 'Tear' project was only ORGANIZED by Suchong, and you need only have his/some staff be involved in the real work But what staff was that, they were all medical/genetic technicians/etc.. ????????????????? (You think there were OTHER better qualified people available for 'Managing'/Physics/Theorizin' ?????)
Suchong eventually communicates somehow with Fink.
Fink steals ADAM tech (( seriously, it can't just be by 'talk', or merely 'observing' through Tears -- Are these writers so mentally-challenged/ignorant/lazy ?? -- Too used-to just looking stuff up on the Internet as their only technology knowledge/research experience ?? )). NOW Fink AMAZINGLY produces his own ADAM genetic thingees (( This IS getting ridiculous. Fink is now quite coincidentally an advanced/brilliant world-class genetic manipulator/genius TOO !!! *AND* amazingly in a science AND engineering discipline that was UNKNOWN in his World. Boom !!! WE Blow that ignorant stupidity out of the water. "DONT EVER LET LOGIC, REASON OR FACTS GET IN THE WAY OF THE PLOT" -- THE HACK WRITERS MANTRA ))
This twisted plot trail is only present so that Suchong later (How long later ? ... It has to be enough for Fink to do all that work AND obtain ADAM Slugs, etc... ??) can steal Fink's (amazingly brilliant ? Sorry, NO.) ADAM Oxidising Agent to make a viable "Drinkable" Plasmids for Ryan (with that 10X more required ADAM now fixed). Suchong the Genius is suddenly Suchong the Moron when Fink can't find the solution and Suchong, who can't, HAS LONG PREVIOUSLY ALREADY started selling 10X USED ADAM without Fontaine's or Ryan's permission (WEAK/LAZY writers who don't understand the game's previously given context, nor basic business math) .
Again, this Game Contamination is really just to have those over-fancy bottles (pretty game Assets) regurgitated from Columbia - HEY WHY NOT JUST HAVE A SHIPMENT FALL THROUGH A TEAR ??? (Throw in a Handyman while you're at it !!! Big Daddy versus Handyman !!! Now THAT might've been good. USELESS UNIMAGINATIVE IDIOTS !!! )
Suchong also (conveniently somehow) steals enough information to 'make' his own 'Tear' machine (( Amazing, isn't it how that can be done SO easily ... )). Now Suchong himself is show how he can be a brilliant "New Physics" Engineer and Technologist (AGAIN, that portrayed Science and Engineering too is just bosh). Thus he performs another miracle (and in SO VERY LITTLE time ... did he EVER need to sleep ?). He manages not to collapse the universe, or suffer fatal brain damage, or to become a dimensional god(?), or to age rapidly. Perhaps Suchong's minions did most of the 'close' hazard work (??) and suffered all the terrible effects ?? (But that *IS* what Minions are for, no ??)
Why couldn't Elizabeth just go back through one of those convenient Tears that Suchong used for months ?? Then all this twisted mess of tangled contrivances wouldn't be needed. (( OOps that might required better Writing ... ))
(( BTW would Suchong have left that lab there IN A PRISON, leaving his transdimensional-whatzit ??? Probably still not paid for yet by Ryan (that "Cheap Bastard") ?? I think not. ))
 "DLC is usually inept trash done for CASH" - Gary Gygax 
BaSx Scene From ... Inside Fontaine's (Allegedly a 'Prison') : 
WTF ? All that Booze still on the shelves while at the same time a bunch of Splicers run rampant all over the 'Store' ??? Yeah right... Any Booze woulda been gone in a day (grabbed and hid away by every non-moron in the place).
When this "Department Store" was 'cut loose' to be 'Sunk' (that stupidity I'll talk about and refute elsewhere), shouldn't there have been a great lurch that sent everything flying (smashing most bottles/tossing EVERYTHING around) ? Many of the 'departments' are still so nice and neat, as if the staff had been in that morning straightening up. I doubt Atlas would have got his fellow prisoners to tidy the place up.
If the building was 'moored' on the sea-bottom already (seen in that in-store model), then to be "Sunk" it would have to drift off to some downward slope of the seabed ? And to NOT begin to rise up uncontrollably and THEN somehow to go down, as it would have to lose all its positive buoyancy ? All seems like alot of trouble. How to do all that exactly - let a whole lotta water INSIDE the place displacing air (but stop before it destabilized and tipped over OR Drowned everyone inside ...) ? I can just see it bumping along the bottom to then descend. And still if it doesn't 'trim' right then it will still likely tip over. SEEMS like a major bother when it could serve as a 'isolated' Prison right where it was.
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NOTE - DLC writings are as a rule usually sub-standard, but BaSx kinda 'pushed the envelope' on that. Just a bunch of writer-assumed 'cool' ideas for 'scenes', with some plot/story pasting those scenes together within the previous Rapture games' materials, mismatched Infinite BS interfaces, and alot of new rather tenuous add-on details just hurriedly thrown together.
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==WHAT CAN BE SALVAGED (From this sloppy broken pile of DLC #@%T) ??? : ==
Easy : It is simply (no Ken) NOT "PRIME". As simple as that. All kinds of weird aberrational dimensions existed under the 'Elizabeth' context gamewriter's assumptions (no doubt being even more freaky/screwed-up with Elizabeth's/Luteces' meddling crossovers). BaS was part of the Infinite BS related subset -- an infinitely small number of an infinitely LARGE set of timelines/dimensions/universes. That is *IF* we, for the sake of amusement, allow that Faux/Fantasy Quantumz premise (which is a largely rejected hypothesis made by only a very few THEORETICAL 'scientists' who couldn't come up with anything more clever).
Another Easy Solution : Splicer's Fever Dream - demented delusions of some Splicer named Booker. No multiple universes exist - it is just some pseudo-science flummery from some B-grade movie a Splicer saw before imbibing that last gamma-grade Bootlegged ADAM swill.
Market/High Street scenes - fine (when sized not so absurdly), but ditch the Kinetoscopes (unless they now show 'Pron' (some unsophisticated one-man companies product) ). Those huge Airy interiors could do with a little (or alot) trimming back, to eliminate all that poorly utilized space (that all should be shown to have been better/realistically utilized -- empty Malls which sell virtually nothing quickly cease to exist).
Fontaine's Department Store ? An outlying warehouse is more appropriate as a temporary 'lockup' prison, and would be used only for 'low risk' inmates. Hardcases would be chained up in the halls of Persephone (when there wasn't yet enough cell room ...). Splicer Terrorists/criminals would be drained of their ADAM by the new child facilitated 'Extractors' (that's a helpful advancement for later). We could have a 'logical' SUPERVISED version of proper imprisonment of Fontaine's thugs (totally gone would be the ridiculous/stupid rampaging Splicers in 'Fontaines' Department Store, getting rid of that whole incredibly illogical situation of Splicers running loose/rampant in a Mall).
Have Fontaine (as Atlas) desperately pretending to be 'a common fisherman', and denying being part of the "Smuggling gang", to eventually be let go (as per the Law) at the end of the Sullivan Investigation. And sorry, NO to Atlas/Fontaine suddenly having a bunch of half-insane Splicers brown-nosing him - it would be more about him keeping his head down til he got away. (This all supposedly was to start happening in the weeks following the "Neptune's Bounty Shootout").
The only "Sunk" is in the Rapture's Press - headlines following the Story of the takedown of "Rapture's Biggest Threat". The big story is of Criminal Thugs getting ready to shoot up and takeover Rapture, having been eliminated by the brave City Authorities and Citizen's Militia. The surviving miscreants and conspirators were then rounded up to face society's justice. Afterwards the City breathed a sigh of relief (and a public demand to send those criminals to the deepest prison).
Suchong is not to be some Universal Genius ( too unrealistic/fantastic for all the things heaped upon him now ). All the Quantum stuff is "Bullshit" to him, as it IS (was) according to the BS1 Canon. He also manages to live loooong afterwards ( NOT dead via Daddy ... it needs a bit of adjustment for that BS2 plot inconsistency ). He is shown to go on to be influential in further ADAM technologies, and the Big Daddy (Protector) development/operations (and later of that Pheromone thing - which was very stupid for BaS to have introduced so early in the timeline - regurgitated out of laziness at the wrong time). The only 'Quantum' stuff is actually (to be proper Sci-Fi) just advertising hype for the Vita Chambers.
Elizabeth is just some ADAM-addled bimbo (an associate of Sander Cohen's and his "cocktails" ...), a person that has strange delusions, and turns out to be just another one of Fontaine/Atlas's dupes/victims. Her journey to 'Columbia' is really just a drug-addled ride on "Journey To The Surface". She is killed by Atlas/Fontaine when her rantings get too close to the truth for his comfort.
Microwave Radar Ranges (real product) are used to cook food (a great technological achievement with consumer items in the 50s). As a gun - Getting the target to stay still while you 'microwave' them for 60 seconds (120 for popcorn) must be problematic. The 'ammo' for it is particularly funny/laughable/dim (it is almost like the Poodle joke) ? Better to just have a super-soaker filled with Chili Pepper Spray or high-mol Acid/Caustic. Many things in the game seem to be alot of bad/lame ideas adopted in a great hurry (HOW DID they all fit on that Denny's napkin ? Did the Writer's brains run out of 'ammo' when they were creating this stuff ? )
SO (in that touching scene of a Little Sister 'helping' that half dead Big Daddy), are Big Daddies now 'just using' Little Sisters for their ADAM 'Fix' .... ??? That BaS scene was a unique situation (kinda hard to recreate/instill through a Response Behavioral Conditioning process, no ???) instead of the previously (repeatedly) SEEN relationship between BD and LS (which we saw in the original untainted games). Otherwise, you could imagine a Big Daddy hard up for his Fix dragging a protesting Little Sister around and virtually forcing it to 'Harvest Angels' (or else ...) -- shoving her little face into the guts of a dead Splicer - THAT would be horrific. Little Sisters can still feel pain, and IF after being maltreated by a few ADAM-desperate Big Daddies, you wouldn't be seeing the friendly behavior like we saw in the Real BioShock games.
Anyway, in that BaSx plot : Suchong is killed/hiding, Elizabeth is soon dead, Sally is a brain damaged tyke, so there is nobody who knows about this particular 'Pimp' bonding-process for it to be adopted/applied -- even for the failed Alpha bonding tests. So the original 'bond' relation has nothing to do with this "Gimme the ADAM" BD pimping.
Feeding this concocted scene back to the Elizabeth/Songbird bonding, it begs the question : With that big breathing tube to get caught on things and so easily ripped-out, shouldn't Songbird be quickly dead in MOST of the parallel universes ??? (Perhaps he is. Not that it really makes all that difference to the rest of the plot.)
BaSx Early Gatherers and Protectors ? Skip it - it is all irrelevant in our MMORPG, as that all happened much later on the timeline (the BS2 glitch with Eleanor+BD is easily patched). Kennyboi made that dim "Its Prime" statement/tweet long after the fact. And that, perversely, WHEN it would have really been the MOST LOGICAL thing for it ALL to be in some weird Alternate Dimension, far far away, in the multiverse (utilizing those 'multi-dimensionalz', which that whole Infinite BS Fantasy storyline was allegedly based around ... and where this Elizabeth character was said to have come from).
Creepy 'Splicer Dreams' can cover just about any/all of such illogical weirdness, so to FLUSH this messy/badly-written Crap - away from our MMORPG Canon.
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Trying to Resolve/Correct BaSx's Broken Canon ( With Something Plausible ) :
Theory for the Suchong/Sally/Early Gatherers/Fontaines-Store situation (helps justify Eleanor & Delta incident at start of BS2) : Have it be part of some project Suchong had, which used Little Sisters as part of a process to extract ADAM from living Splicers ( some were in that half-assed Department Store 'prison' ) to render them less dangerous as a (partial) Cure or as a method for safer Incarceration. 
 
1) Its something Suchong can give to Ryan to earn Brownie Points ( Suchong HAD worked for Fontaine making him 'suspect' ... ). 
 
2) Suchong Investigating this 'procedure' of obtaining ADAM ( at the same time while stabilizing Insane Dangerous Splicers -- which would have been amongst Ryan's top priorities ). Neutralizing all the apprehended criminally insane Splicers quickly, and making them manageable for further recovery processing ( or at least Safer isolation/incarceration ).
3) A Way to utilize some of the mutant Children Fontaine had abused. Applying them to help solve the problems the ADAM usage in Rapture had created. 
 
4) Attempted Canon patching for the 'Gatherer' storyline : as Sally is shown BEFORE the required mayhem/death would warrant Little Sisters to exist in Rapture. Supported by Suchong's Tear experiments ( or whatever that Fantasy BS needs to be reduced/repair from ) present in that same 'Prison' location ( Hmmm, even though it should have been moved when 'Sunk' ?? Seem the whole "Department Store" place wasn't as 'sunk' as alleged - was "metaphorical" rather than actual Else the ripping away of all the utilities/structure would leave the place a 'Cold Wet Dark Tomb' ...)
Much of the Rest of the lame story gets the knife the same way ... ( wielded by reason and logic, and a desire for better story making. ) Adjust things to reduce what is shown in the BaSx DLC game into just some vague half-explained weirdness and circumstance ( "What the Parrot Splicer Saw " ), which no longer contradicts the original BioShock Canon.
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It Still Can Be Fun (A MMORPG Sidegame - Fontaine's Imprisonment) :
Imagine the box on the 'Boxhead' Splicers spinning when you have a near miss ( either you or another Splicer shooting or 'whacking' them, and them not able to see for a while with curses while they attempt to get their eyeslot lined up again. ) Add amusing 'Bonk' noises of course ...
Imagine a cowardly Atlas ( Or "Mike Finnegan" being the new name he uses ) running from the Splicers who are terrorizing that Prison -- the Insanos he himself had enabled by earlier feeding them his 'quick and dirty' Combat Plasmids ... kinda Poetic . Left to the Outlaw World they wanted ( one without the laws they reject ), the inmates are abusing and killing each other. That is until Ryan discovered the plot to make Terrorist attacks on Rapture by Atlas's compatriots still 'on the loose', which gave Ryan the authority/mandate to clean out the remaining Fontaine thugs.
Atlas ( hiding in some deep hole there ) can still escape to do his damage to Rapture later, but is finally defeated by Ryan's own "Twist" ( and the ironic and poetic using of Fontaine's own Pawn (Jack) now to kill Fontaine ).
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((Assuming so much Canon-damaging Infinite BS contamination, much IS NOT to be kept for the Sci-Fi Rapture story. But its fun to try to clean up the writers' Fustercluck DLC plot ... We might try to keep some bits. The whole thing (in the DLC) taken together is TOO full of ridiculous Canon breakage, contrived circumstances, poorly laid out timings of events - pretty much as bad as Infinite BS, which is not strange because weren't they the same people responsible for that mess ??? ))
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LETS HAVE SOME FUN :
See Alternate Alternates
Twists - Anybody can Twist a Story with Illogical Fantasy Bullshit ... :
BaS Elizabeth ( arrives wearings her old-time dress and conveniently immediately finds a replacement ) popping into Rapture. WHICH version of Elizabeth is THIS now? :
* Homicidal maniac Elizabeth from some other dimension ?
* Old Elizabeth fresh from destroying New York? OR
* Elizabeth from the dimension where noone has an IQ over 60 ??
Really she would be about as much a 'fish out of water' as YOU would be dropping into Rapture or 1893/1912 ( BTW, shouldn't SHE be Superposition Collapsing and reacting to being dead/never existing/someone-else and her head exploding/melting or somesuch ? )
If they REALLY want to break Canon, then have a scene where she knifes Sofia Lamb to death while fighting over a Lipstick - "NO THAT'S MY DEAD MACKEREL GREY-PINK, BITCH!!!!", and thus changing Raptures future. *OR* Going bat-shit crazy on Atlas's ass with a rotary chainsaw thing ... that could be just as good.
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BaSx Stupidity : More Contrived Story Detail :
Codes 'Molecule Message' Suchong to Self : "If stupid beasts had half brain, they would realize they need Little Sister to live. Sister secrete only kind of ADAM that is genetic match for them. No Little Sister. No Big Daddy."
BaSx Writers ... They seem to forget that there is an ADAM shortage in Rapture, and it shouldn't work to make Big Daddies pimps of the Little Sisters, and to gobble up their ADAM to stay alive. The previous existing ADAM-powered big goons, the Maintenance Cyborgs, musta used up alot of ADAM too, NO ? Just too over-intertwined with old ideas/Canon - instead of imagining/writing some appropriate new ideas.
Likewise that : "is genetic match for them" doesn't make sense when the bonding isn't exclusive to the individuals in the bond. So Little Sisters must vomit up some "genetic match" ADAM for their Daddy ?? Sounds a bit creepy when you put it that way ...
Just alot of sound-good junk, made by writers for which previous story details didn't matter ( Contract obligation that needed the DLC finished before they got paid ? )
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The BaS DLC "Columbia-ized" Rapture :
In 1893, people were just getting used to indoor plumbing and flush toilets ...
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Columbia Coulda Been A BIG Boat !!!
Seriously what would it have changed ???
* Racialism
* Magic Bad Fantasy Bullshit 
* ADD Pretty Seascape and still having lotsa Clouds and Fog
* Weird Cult Police State 
* Half-arsed SteamPunk stuff
* More logic to the layout of the 'City'
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== Stupid Things Gallery (Regurgitations) : ==
NoActualFunction.jpg|recycled game element with EVEN LESS reason than in Infinite BS
Whatswrongwiddis.jpg|Yes, lets turn the Pneumo (a good idea) into something stupid just to justify reusing that dim 'Skyline' idea they had in Infinite BS
Magicalmechanism.jpg|Maybe IF this had been a 'Security' system ... NAH, that would have been too smart.
Terroristyup.jpg|siding with a terrorist might seem a 'hip' thing to do to many mushbrains
Skylinetonowhere.jpg|Recycled Skyline combined with 'Pneumo' - definitely half-arsed careless design 
CaptainObviousBlackboardt.jpg|Fontaine would have the idiot who had his company WASTEFULLY produce 'Drinkable' Plasmid (without his permission) MURDERED.
Anachronist7.jpg|What is a Pre-1900 era device doing in Rapture ?
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Elizabeth in 'Normal' Rapture - Before the Supply of Fingernail Polish Ran out in the Chaos ...
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