Major

Major is a rusher that can deal an incredible amount of burst damage. Being one of the most quickest classes in the game, Major can sprint, which greatly increases his speed and allows him to use additional abilities. In return, Major is very mana hungry, and his moveset is almost entirely focused on offense.
== Moveset ==
=== [Passive] - Pursuit ===
Whenever Major inflicts damage, his movement gets buffed by 2-3%, and goes away over time. In addition, whenever Major uses his click combo, it boosts the cooldown of his abilities.
=== [E] - Sprint ===
Major will begin to run, which greatly increases his movement speed and allows him to use his other abilities, at a cost of 15% of his defense. This move will drain the mana bar as long as it is active. While sprinting, nearby opponents would receive a 5% movement debuff that lasts for a very short time.
=== [Z] - Chivalry ===
Major imbues his needle, buffing damage by 20% and movement by 10%.
=== [X] - Assault Pierce ===
Major readies his needle, then stabs forwards. This deals 5% of damage debuff towards the opponent, and a 10% movement buff for Major.
=== [C] - Swipe ===
Major crouches down, then sweeps the opponent's feet. The opponent will be staggered, and will receive a 15% movement debuff.
=== [E + Z] - Dash ===
Major dashes in the direction that he is facing.
=== [E + X] - Assault Swipe ===
Major swipes upwards. If it lands, the opponent receives a 10% defense debuff, and Major is rewarded with 15% extra damage and a cooldown reduction for X.
=== [E + C] - Conquer ===
Major jumps up, then spins around. If it lands, the opponent would have a 10% damage debuff per hit, and Major would remain in sprint.
=== [V] - Needle Storm ===
Major charges the needle, then unleashes a rapid barrage of stabs. Each stab in the duration of the barrage inflicts a 2.5% defense debuff. Then, Major does a follow-up attack that ignores defense, debuffs defense by 15%, and deals a great amount of damage.
== Tips ==
=== Strengths ===
* Major has high maneuverability. Take advantage of Sprint, Dash, Assault Pierce and Conquer as ways to close the gap, or as an evasive maneuver.
* If you want to deal a high amount of damage, using Chivalry and hitting your opponent with Assault Swipe would boost your damage. Don't be afraid to use Needle Storm, since it can debuff your opponent's defense.
=== Weaknesses ===
* Major's moveset is focused on attacking each opponent individually. In other words, he lacks the capabilities of fighting against a team of opponents.
* Depending on how you plan to use Major, it can be mana hungry.
== Trivia ==
* Major can reach the highest speed obtainable, thanks to his passive, sprint and chivalry.
* Major is one of the two classes that are named after a military rank, the other being Commander. 
* In the official Strife! Wiki, the names for the [E+#] moves are different from Strife! Revised, with Dash being Frenzy Dash, Assault Swipe being Moon Slash, and Conquest being Circular. It may be due to the wiki only containing information about these sprint moves, hence why they were renamed in Strife! Revised. It should also be noted that when using Sprint in Strife! Alpha, ability moves name are kept the same.
* Major is inspired by Edel Frost from Grand Chase:
** Major's named may have been derived from Edel Frost's rank which is also Major.[1]
** Assault Pierce is named after one of Edel's moves.[2]
** Both Major and Edel uses a rapier as their weapon.
* Major has a style based on Kizaru from One Piece.
== Navigation ==
Category:Class
Category:Rusher Role
Category:Fighter Subrole