Centennials 5

Centennials 5 is the next entry in the Centennials series after Centennials 4. Developed and Published by Ultimatium Publishing.  
The Centennials series is a series of RPG games that take elements from games like XCOM, where the units are controlled in a grid like system and there are no true turns.
Centennials 5 was the second game made by Team Centennials and would continue several storylines set up in Centennials 4 and The Book of Tales Volume 1. 
Releasing on Xbox SX1, PS6, Zclipse, PC and Warp in 2035, Centennials 5 broke the series sales record held by Centennials 3. 
== Recap ==
The Centennials series is a series that takes place on a fantasy version of Earth where technology has not quite reached the level it is at today and where magic is commonplace. The games themselves were set in a fantasy version of Baltimore known in universe as The High City of Baltimore, featuring a guild known as The Century Corps facing threats. The titular Centennials were a warrior race that were created by Humanity but were then locked away underground after those wars who later joined hand-in-hand with the Century Corps. The Century Corps have since expanded and became a global organization as of the events of Centennials 4. 
Centennials 4 was the previous entry in the series and it saw the Century Corps engage in a race for the Adamite Key against other factions, resulting in the key's destruction. The Adamite Key was a device that could give immortality to those, by "unlocking their souls". In the eight months since the game ended, the Century Corps recovered an artifact called The Dark Mirror in which a map to Soulight Valley was discovered, a secret is about to be uncovered. The artifact called The Dark Mirror was retrieved during the tale Black Blood Rapids which is in the Book of Tales Volume 2. The Book of Tales is something of an anthology series that happens after the events of a Centennials game, first happening after Centennials 3. 
To properly understand and get a grasp of the events of the Centennials 5 story, I recommend you read the following works in the Centennials Canon: Centennials 1: The Lost Adventure, Centennials 3, Centennials 4, The Book of Tales Volume 1 (Specifically Flying Solo) and The Book of Tales Volume 2 (Specifically Nowhere to Rome and Black Blood Rapids (if you can stomach the intense gore) 
== Story ==
The Adamite Key was destroyed by the Century Corps to prevent it's power from being misused
In the time since, the world continued to change, including the discovery of The Dark Mirror. Now a map found in the mirror will lead to secrets being uncovered as the Century Corps discover a truth that is hard to contend with.
== Gameplay ==
The Centennials Gameplay changed substantially between 4 and 5. It is still the same gameplay with the party attacking in tandem, and going in one massive turn doing commands.
The biggest change is quite possibly the splitting of units  into Active Units and Reinforcements. Your AUs are your playable characters, who can use commands and basic attacks. Reinforcements are essentially assists who pop up and use their commands and then leave. You can bring four Active Units and six Reinforcements with you on every mission. Active Units consist of your party while Reinforcements make up the Unit Reserve.
There are different damage types, mostly related to various elements such as fire and ice. There are also more modifiers than ever, which can be seen below
Burning 	Burning 	A modifier related to fire damage, as it applies it continuously to units who have this modifier 	A modifier related to fire damage, as it applies it continuously to units who have this modifier
Melted 	Melted 	An advanced version of burning as it applies burning to anyone who touches that unit 	An advanced version of burning as it applies burning to anyone who touches that unit
Chilled 	Chilled 	A modifier related to ice damage, it slows units down for a period of time 	A modifier related to ice damage, it slows units down for a period of time
Frozen 	Frozen 	Essentially an advanced version of chilled, it means a unit is frozen and thus cannot move 	Essentially an advanced version of chilled, it means a unit is frozen and thus cannot move
Blinded 	Blinded 	A modifier related to light damage, it means a unit cannot see directly ahead of them, thus messing with their perception and making their attacks more clumsy	A modifier related to light damage, it means a unit cannot see directly ahead of them, thus messing with their perception and making their attacks more clumsy
Overloaded 	Overloaded 	A modifier related to aether damage, it means a unit is filled with energy thus their stats change rapidly 	A modifier related to aether damage, it means a unit is filled with energy thus their stats change rapidly
Constricted	Constricted	This modifier means that one cannot move but also takes damage during this period. 	This modifier means that one cannot move but also takes damage during this period.
Dulled 	Dulled 	This modifier messes with enemy perceptions by negating their perception stats (which can be seen in the game's code) for a period of time. 	This modifier messes with enemy perceptions by negating their perception stats (which can be seen in the game's code) for a period of time.
Dazed 	Dazed 	A modifier related to wind damage, it means that their movement and perception stats have been reduced for a period of time due to the slashing winds. 	A modifier related to wind damage, it means that their movement and perception stats have been reduced for a period of time due to the slashing winds.
Twisted 	Twisted 	This modifier signifies that some part of a unit has twisted, thus decreasing their speed and applying a minimal damage nerf 	This modifier signifies that some part of a unit has twisted, thus decreasing their speed and applying a minimal damage nerf
Invigorated	Invigorated	This modifier increases unit damage for the unit it is on while they are nearby other friendly units 	This modifier increases unit damage for the unit it is on while they are nearby other friendly units
Lucky 	Lucky 	A modifier that increases positive odds for the unit it is on 	A modifier that increases positive odds for the unit it is on
Unlucky 	Unlucky 	A modifier that decreases positive odds for the unit it is on 	A modifier that decreases positive odds for the unit it is on
Wilting 	Wilting 	A modifier that causes units to lose their damage and speed stats over time 	A modifier that causes units to lose their damage and speed stats over time
Growing 	Growing 	A modifier that causes the damage and speed stats of units to increase over time 	A modifier that causes the damage and speed stats of units to increase over time
Glitched 	Glitched 	A modifier that has enemies "glitch" in and out of the map, and take damage each time a "glitch" happens 	A modifier that has enemies "glitch" in and out of the map, and take damage each time a "glitch" happens
Larkin 	Larkin 	A modifier unique to Larkin, it makes his attacks do more damage to units that have that modifier 	A modifier unique to Larkin, it makes his attacks do more damage to units that have that modifier
Formations are gone with this new change, as the general placement of your units is spread out through the battlefield. Placements are still important but not because of formation boosts, but because of the strategy the player wants to employ.
Battle Action Surge remains for this game, with a few tweaks. In Centennials 4, BAS would bring up 3 commands your unit can use based on their circumstances. However, now BAS only affects basic attacks instead of commands, with BAS determining whether units will go for close range, mid range or long range basic attacks. 
The Battlefield Effects and Day/Night Cycle returns with the same basic philosophy intact from previous Centennials’s games, applying buffs and nerfs to certain enemies. However now there are certain units that get buffed during certain times of day. 
The lateral levels from Centennials 4 is back, with the addition of fall damage that certain units can take. 
Synergies are back, although more so as team up commands for certain units rather then a substantial gameplay mechanic. Symmetry Commands can only be used once the symmetry bar is full, since these commands are very strong. The list of Symmetry Commands in Centennials 5 goes as follows.
Phoenix Rise: Nest begins to lift herself into the air, before Hadane sends her own phoenix into the air to join Nest's rise, in the area where the rise is happening, ally units have their stats boosted by fifty percent. Then, after a bit of time, Nest drops with the phoenix, dealing massive fire AOE damage to any enemies nearby.
Gun and Marksman: Aiden throws out their reticles onto various enemies and Boone begins firing power shot after power shot into them, dealing massive damage to every unit hit until none remain around them.
Purple Freeze: Lilac jumps through the air as Uruo fires his ice seals at her, Lilac throws the ice seals around with her whips, applying "Chilled" and "Constricted" to various enemies around them. After that, Uruo sends out a final cold wave that heals Lilac by fifty percent of her current health
Immortal Wisdom: Mygin unleashes a powerful spell that boosts all of Centus's stats by three for around a full minute.
Larkin Dragon Cannon: Hoard loads Larkin into one of her dragons, and has it fire Larkin out of it's mouth like a projectile bomb, causing massive damage to be applied to the impact crater along with giving every unit in that area the "Larkin" modifier. This command also briefly increases Hoard's speed.
Soul Trails: Oiyrr places a thorny vine into the ground that Kutok then embeds with an aurora of hers, the vine than begins to spin rapidly, when the vine is pointing at an enemy, it briefly nerfs them while when it points at an ally it briefly buffs them
Wilted Shot, Bamboo Strike: Ba-Bayost grabs Oseci's axes and fires them out of his bow, having them bounce off enemies and apply wilted, while Oseci grabs some of Ba-Bayost's arrows and strikes enemies with them, applying dulled to them.
Karmic Reflection: Olivia uses one of her mirrors to apply blinding to all of Yoni's attacks for a full minute before Yoni jumps inside of Olivia's mirrors and comes out just as rapidly, dealing massive damage to an enemy in front of them, then Olivia reflects the lucky modifier onto nearby allies.
The Adventurer Special: Atoll and Atlantic stand by side and unleash power blow after power blow, empowering each other and buffing their own damage after every strike. This lasts for thirty seconds.
Leaping Into The Fight: Hyuken and Kiqi jump off of each other and both strike the ground, dealing damage, but then Kiqi tunnels through the ground and jumps up again, and Hyuken grabs him and swings him around in a circle, doing even more damage. After the command both units have increased speed
Targeting The Perfect Recipe: Nori sends out some of her flavor bubbles while Aiden summons some of their reticles, the reticles then align up with the flavor bubbles, causing a ton of damage to be dealt to enemies all around them.	Phoenix Rise: Nest begins to lift herself into the air, before Hadane sends her own phoenix into the air to join Nest's rise, in the area where the rise is happening, ally units have their stats boosted by fifty percent. Then, after a bit of time, Nest drops with the phoenix, dealing massive fire AOE damage to any enemies nearby.
Gun and Marksman: Aiden throws out their reticles onto various enemies and Boone begins firing power shot after power shot into them, dealing massive damage to every unit hit until none remain around them.
Purple Freeze: Lilac jumps through the air as Uruo fires his ice seals at her, Lilac throws the ice seals around with her whips, applying "Chilled" and "Constricted" to various enemies around them. After that, Uruo sends out a final cold wave that heals Lilac by fifty percent of her current health
Immortal Wisdom: Mygin unleashes a powerful spell that boosts all of Centus's stats by three for around a full minute.
Larkin Dragon Cannon: Hoard loads Larkin into one of her dragons, and has it fire Larkin out of it's mouth like a projectile bomb, causing massive damage to be applied to the impact crater along with giving every unit in that area the "Larkin" modifier. This command also briefly increases Hoard's speed.
Soul Trails: Oiyrr places a thorny vine into the ground that Kutok then embeds with an aurora of hers, the vine than begins to spin rapidly, when the vine is pointing at an enemy, it briefly nerfs them while when it points at an ally it briefly buffs them
Wilted Shot, Bamboo Strike: Ba-Bayost grabs Oseci's axes and fires them out of his bow, having them bounce off enemies and apply wilted, while Oseci grabs some of Ba-Bayost's arrows and strikes enemies with them, applying dulled to them.
Karmic Reflection: Olivia uses one of her mirrors to apply blinding to all of Yoni's attacks for a full minute before Yoni jumps inside of Olivia's mirrors and comes out just as rapidly, dealing massive damage to an enemy in front of them, then Olivia reflects the lucky modifier onto nearby allies.
The Adventurer Special: Atoll and Atlantic stand by side and unleash power blow after power blow, empowering each other and buffing their own damage after every strike. This lasts for thirty seconds.
Leaping Into The Fight: Hyuken and Kiqi jump off of each other and both strike the ground, dealing damage, but then Kiqi tunnels through the ground and jumps up again, and Hyuken grabs him and swings him around in a circle, doing even more damage. After the command both units have increased speed
Targeting The Perfect Recipe: Nori sends out some of her flavor bubbles while Aiden summons some of their reticles, the reticles then align up with the flavor bubbles, causing a ton of damage to be dealt to enemies all around them.
Centennials 5 has the classic Ultimatium power threshold system, with all your characters starting at 1 power and having the potential to max up to their full potential.
== Post Game ==
Soulight Valley harkins back to the open world post game that was in Centennials 1-3, except this time in a completely new setting. This is the largest open world in a Centennials yet. It has about 70 "Districts" to explore afterwards, with various things to do
There is also the Warrior's Challenge mode that is a massive gauntlet of enemies the player can attempt with a limited number of units and the goal is to see how long you can survive. 
Dream Expeditions return from Centennials 4, with largely the same concept as before, extra adventures the player can do throughout the valley that give you a limited selection to complete these objectives. 
There are a few select bonus chapters like in previous titles, they go as follow: 
* Looking For The Door: Atoll, Atlantic, Lilac, Yoni and Tranjoh go on a little excursion to search for a secret base, where they run into some strange new allies. Farat (Reinforcement) and Shane (Reinforcement) are unlocked after the completion of this mission.
* The Scepter's Secret: Wadah reveals a secret about their past involvement to the valley to Vivuhal, Mygin and Uruo.
* Valley Games: A band of rogue hunters start tracking a creature of the valley, so the Century Corps steps up to show who the real protectors of the valley are. You unlock this after completing every thing else in the post game. Tranjoh (Active Unit) and Aiden (Reinforcement) are unlocked after completion of this mission.
=== Tales ===
Like in previous Centennials titles dating back to Centennials 3, The Book of Tales returns with another volume filled with tales. The Book of Tales Volume 3 features the following tales: 
*Hyuken and Kiqi in Bog Lords: A few miles outside of the bounds of Soullight Valley lies a Poinin Settlement in a large swampy area. The settlement was supposedly empty and the oldest surviving Pionin settlement on Earth. When Hyuken and Kiqi go to investigate, they find something they had never expected to find. 
* Larkin in Me, Myself and Tri: A message leads to Larkin to a secret Department X facility in Greenland that guards a secret so unbelievable but also the new boss in charge of this place doesn't want anyone le aving, fortunately, Larkin is not alone.
* Umbra in Earthshadow: Umbra is working with a special cache found by Atoll who had it’s location directed to him by the Earth voice. The group they assemble would soon come across a wayward stranger, and out in deep space, our heroes will discover a story long buried about their home out in the stars.
== Units ==
=== Story Units ===
==== Active Units ====
Nest 	Nest
 	Nest was never the most elite member of the Century Corps, having first met the Century Corps during the final mission of Falconer, Zaylee and Juni when they encountered a powerful foe called The Buzzard. After this, Nest joined The Neighborhood Watch before it was merged into the Century Corps. She has since been an above average member of the corps, having assisted in the retrieval of The Adamite Key. However, The Buzzard's return has shaken Nest to her core, leaving her to join an expedition to Soulight Valley where she came across a lone green falcon. Now it's going to take everything she has to follow the quest she found herself in to it's completion. Nest is a summoner type character who summons helpful bird allies for basic attacks. Nest is also agile able to move around at a fast pace
Command ListSongbird's Call A songbird flies over to Nest, slowly lulling enemies to sleep around herFalcon's Flight: The Soul Falcon flies over and dive bombs an opposing foeGull's Gust: A gull flies over and propels Nest forward into an oncoming enemyFalcon's Folly: The Soul Falcon flies overhead, creates a shield around itself and then begins to act like a defensive drone, defending Nest from HarmRain of Robins: A group of robins emerge from the eggs on Nest's head and dive bomb foes in front or below Nest. The individual robins do minimal damageFalcon's Feathers: The Soul Falcon sheds its feathers, creating a shield overtop of either Nest or an ally of choiceAlbatross's Ascent: An Albatross brings Nest high up into the sky where she is then dropped on an enemy for massive damage. Nest takes no fall damage from this command Crow Command: Nest summons a group of Crows who can then be targeted to severely weaken an enemy, marking them for deathFlock Together: Nest summons a group of various birds to strike in a blinding fury. This is a high risk, high reward command as the command drains part of Nest's health.	Command ListSongbird's Call A songbird flies over to Nest, slowly lulling enemies to sleep around herFalcon's Flight: The Soul Falcon flies over and dive bombs an opposing foeGull's Gust: A gull flies over and propels Nest forward into an oncoming enemyFalcon's Folly: The Soul Falcon flies overhead, creates a shield around itself and then begins to act like a defensive drone, defending Nest from HarmRain of Robins: A group of robins emerge from the eggs on Nest's head and dive bomb foes in front or below Nest. The individual robins do minimal damageFalcon's Feathers: The Soul Falcon sheds its feathers, creating a shield overtop of either Nest or an ally of choiceAlbatross's Ascent: An Albatross brings Nest high up into the sky where she is then dropped on an enemy for massive damage. Nest takes no fall damage from this command Crow Command: Nest summons a group of Crows who can then be targeted to severely weaken an enemy, marking them for deathFlock Together: Nest summons a group of various birds to strike in a blinding fury. This is a high risk, high reward command as the command drains part of Nest's health.
Power Threshold: 1-38,000 	Power Threshold: 1-38,000
Lilac 	Lilac
 	Lilac used to be an ordinary person, an ordinary girl with an ordinary life. Until one day, where she was brought before the village medium, Yerod. Yerod discovered another soul inside of Lilac, one named Acantha who had a long history as a warrior Lilac was not privy too. Lilac was shunned from her village for having another soul in her being, but with help from Yerod and Acantha, landed back on her feet and formed The Century Corps, a group dedicated to defeating the evils in Soulight Valley. Lilac fights up-close and far away, with Acantha serving her in combat purposes, empowering and assisting her.
Command List
Swirling Purple: Lilac swings her arms around, rapidly spinning into a purple tornado of destruction
Backlash: Lilac strikes an opponent strongly with her whip, paralyzing them briefly
Violent Violet:Acantha briefly takes over Lilac's body, giving her a powerful enraged effect that increases her damage by 75% for thirty seconds
Manburst: Acantha flies into another body, causing it to explode and damage enemy units around it
Whipgrab: Lilac grabs an enemy with her whip, applying a modifier called "Constricted” which prevents enemies from moving while damaging them
The Helicopter Thrash: Liliac begins swirling around her whips so fast they gain momentum, allowing her to briefly fly before landing. When Liliac lands the enemy closest gets “Constricted” applied .
Century Corps 1st Salute: Acanthta empowers Lilac by doing a salute with her, briefly buffing all her stats 
Whiphold: Lilac throws out a long whip and applies “Constricted” to a line of enemies. However Lilac cannot move again until she releases them.
Once More, With Spirit: Acantha forms some kind of countershield around Lilac, doing double damage back of the attacks Lilac takes for thirty	Command List
Swirling Purple: Lilac swings her arms around, rapidly spinning into a purple tornado of destruction
Backlash: Lilac strikes an opponent strongly with her whip, paralyzing them briefly
Violent Violet:Acantha briefly takes over Lilac's body, giving her a powerful enraged effect that increases her damage by 75% for thirty seconds
Manburst: Acantha flies into another body, causing it to explode and damage enemy units around it
Whipgrab: Lilac grabs an enemy with her whip, applying a modifier called "Constricted” which prevents enemies from moving while damaging them
The Helicopter Thrash: Liliac begins swirling around her whips so fast they gain momentum, allowing her to briefly fly before landing. When Liliac lands the enemy closest gets “Constricted” applied .
Century Corps 1st Salute: Acanthta empowers Lilac by doing a salute with her, briefly buffing all her stats 
Whiphold: Lilac throws out a long whip and applies “Constricted” to a line of enemies. However Lilac cannot move again until she releases them.
Once More, With Spirit: Acantha forms some kind of countershield around Lilac, doing double damage back of the attacks Lilac takes for thirty
Power Threshold: 1-23,000	Power Threshold: 1-23,000
Hadane 	Hadane
 	Hadane was never supposed to be born, entering the world still-born but alive. Death was supposed to come and take her long ago, but Iseri intervened and saved her from her fate. Hadane traversed the world for several years before joining The Century Corps and assisting in various operations. Hadane had sensed a strange presence in Soulight Valley in her meditations, compelling her to organize an expedition to the valley. Hadane is a long range caster type, with a lot of her basics being mid-long range fire attacks.
Command List
Firepower: Hadane points her staff in the air, unleashing a flaming aura that boosts her damage
Fireball: Hadane sends out a large fireball that eviscerates all the enemies in front of her 
Firewall: Hadane sends out a wall of fire that provides a shield in front of her
Phoenix Crash: The flaming Phoenix in Hadane's staff flies into an enemy, doing massive single target damage
Heat Transfer Theory: A quarter of Hadane’s health is sacrificed in exchange for Hadane applying a modifier called “Melted” to the environment around her. “Melted” causes anyone to step on it to take fire damage and get the “Burning” Modifier
Circle of Fire: Hadane creates a circle of fire around her or an ally of choice. This circle acts like a countershield that applies the “Burning” Modifier 
Healing Flames: Hadane’s damage is halved for two minutes in exchange for being restored to full health
Husk Walking: Give up player control of Hadane for thirty seconds in exchange for every enemy in a somewhat large area around Hadane getting the "Burning" modifier
Reverse Flame: For a full minute, all of Hadane's fire damage attacks become ice damage	Command List
Firepower: Hadane points her staff in the air, unleashing a flaming aura that boosts her damage
Fireball: Hadane sends out a large fireball that eviscerates all the enemies in front of her 
Firewall: Hadane sends out a wall of fire that provides a shield in front of her
Phoenix Crash: The flaming Phoenix in Hadane's staff flies into an enemy, doing massive single target damage
Heat Transfer Theory: A quarter of Hadane’s health is sacrificed in exchange for Hadane applying a modifier called “Melted” to the environment around her. “Melted” causes anyone to step on it to take fire damage and get the “Burning” Modifier
Circle of Fire: Hadane creates a circle of fire around her or an ally of choice. This circle acts like a countershield that applies the “Burning” Modifier 
Healing Flames: Hadane’s damage is halved for two minutes in exchange for being restored to full health
Husk Walking: Give up player control of Hadane for thirty seconds in exchange for every enemy in a somewhat large area around Hadane getting the "Burning" modifier
Reverse Flame: For a full minute, all of Hadane's fire damage attacks become ice damage
Power Threshold: 1-18,000	Power Threshold: 1-18,000
Boone 	Boone
 	When someone loses their wife, children, right eye and legs, it's never easy to rebound. Boone had their entire life ripped out from under them by The Buzzard, who escaped at the end of their last encounter. Boone never wanted to enter back into a life of combat, but vengeance compelled them to not lie down in solitude. Joining with the Century Corps, Boone would take the trip with the Soulight Expiditionary Force, where they would finally get a chance to get find the peace they sought. Boone is a ranged unit, firing shots from afar with deadly force and accuracy.
Command List
 Silver Bullet: Boone fires a large silver bullet that does aether damage. Ice Rocket: Boone fires a small rocket that explodes and does ice damageFire Rocket: Boone fires a small rocket that explodes and does fire damageTaser Shot: Boone fires a burst of lighting that applies the "Paralyzed" modifier to apposing enemiesRecoil Spring: An unexpected backage of bullets in Boone's rifle has an unexpected spread of bullets come out in the next shot. These bullets bounce around and hit enemiesLight Rocket: Boone fires a small rocket that explodes and does light damageVampire Bullet: Boone fires a bullet into an enemy that gives some of the enemy's health back to BooneLexington Shot: Boone fires a bullet that zips around, bouncing off of at least 3 enemies before embedding itself on the ground. The next enemy that steps on the shot will explodePistol Whip: Boone uses their rifle as a club and knocks the enemy closest to them	Command List
 Silver Bullet: Boone fires a large silver bullet that does aether damage. Ice Rocket: Boone fires a small rocket that explodes and does ice damageFire Rocket: Boone fires a small rocket that explodes and does fire damageTaser Shot: Boone fires a burst of lighting that applies the "Paralyzed" modifier to apposing enemiesRecoil Spring: An unexpected backage of bullets in Boone's rifle has an unexpected spread of bullets come out in the next shot. These bullets bounce around and hit enemiesLight Rocket: Boone fires a small rocket that explodes and does light damageVampire Bullet: Boone fires a bullet into an enemy that gives some of the enemy's health back to BooneLexington Shot: Boone fires a bullet that zips around, bouncing off of at least 3 enemies before embedding itself on the ground. The next enemy that steps on the shot will explodePistol Whip: Boone uses their rifle as a club and knocks the enemy closest to them
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Hoard 	Hoard
 	Hoard grew up as the lone human on Dragonpeak Mountain, a place far above Soulight Valley. Hoard was accepted as one in dragon society, and thus several dragons would smother her bald head in their riches, which even included their small eggs by accident at times. Eventually, Hoard decided to leave the mountain to go down to the Valley but Dragons from the Valley still came down to see her. Hoard now serves for the Century Corps defending Soulight Valley. The philisophy of Hoard's playstyle is like Nest, able to summon powerful dragons to help her however she is more of a tank then Nest is and attacks slower.
Command List
 Draconic Charm: Hoard takes out a Draconic Charm from deep in her hair hoard, and places it on an ally. The charm will summon a dragon to protect an ally when they fall under 5% healthDraconic Sapphire: Hoard takes out a Draconic Sapphire from her hair hoard, the Sapphire is placed on the ground. A dragon will swoop down and pick up the Sapphire, taking enemies nearby with it.Draconic Beacon: Hoard takes out a Draconic Beacon from deep in her hair hoard and places it on the ground. Dragons will continuously attack that spot with various attacks for about two minutes before the beacon is inevitably destroyed.Fire Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with fire damage for thirty secondsIce Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with ice damage for thirty secondsLightning Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with lightning damage for thirty secondsAether Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with aether damage for thirty secondsScaled Up: Aether creates a defensive shield out of her dragon scales that protects herselfOn The Wings of The Pack: A group of dragons swoop down and pick up Hoard, flying her over the battlefield and showering death upon enemies for thirty seconds.	Command List
 Draconic Charm: Hoard takes out a Draconic Charm from deep in her hair hoard, and places it on an ally. The charm will summon a dragon to protect an ally when they fall under 5% healthDraconic Sapphire: Hoard takes out a Draconic Sapphire from her hair hoard, the Sapphire is placed on the ground. A dragon will swoop down and pick up the Sapphire, taking enemies nearby with it.Draconic Beacon: Hoard takes out a Draconic Beacon from deep in her hair hoard and places it on the ground. Dragons will continuously attack that spot with various attacks for about two minutes before the beacon is inevitably destroyed.Fire Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with fire damage for thirty secondsIce Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with ice damage for thirty secondsLightning Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with lightning damage for thirty secondsAether Wrym: A baby dragon hatches from Hoard's hair, flying around Hoard and attacking enemies with aether damage for thirty secondsScaled Up: Aether creates a defensive shield out of her dragon scales that protects herselfOn The Wings of The Pack: A group of dragons swoop down and pick up Hoard, flying her over the battlefield and showering death upon enemies for thirty seconds.
Power Threshold: 1-28,000	Power Threshold: 1-28,000
Centus 	Centus
 	The oldest Centennial first created in the Garden of Eden, Centus had immortality imposed onto them by the first of mankind. Centus has fought in wars for thousands, if not millions of years, watching empires rise and fall. After several altercations with the Century Corps back in their starting point of Baltimore, Centus decided to join with them. During their time with the Corps, they were able to destroy the Adamite Key, freeing them from the curse keeping their immortality. Now Centus follows the guild in their latest expedition to Soulight Valley. Centus focus on strong sword strikes, taking the role of a hybrid tank-lighting bruiser.
Command List Centennial Slash: Centus slashes their swords forward, creating a shockwave that knocks enemies backAdamite Incision: Centus's Adamite mark opens, coating two nearby allies in a healing mistSealing Sword: Centus seals a nearby enemy in their sword, trapping them for one minuteIn Practice: Centus's Adamite mark empowers them for thirty seconds, boosting all their statsWeapon of My Failure: Centus combines their two swords temporarily, and slashes with strong force, knocking back enemies and dealing light damageBeacon of the Past: Centus points one of their swords into the sky, creating a shield around them and an allyConqueror of Many: Centus's two swords briefly split into four and they throw the them, doing massive damage to each targetAsh Inside: Centus's Adamite mark opens, absorbing damage temporarilyThe First Warrior: Centus's Adamite mark temporarily boosts all of Centus's stats by 3 for a minute but cannot use any other commands during this period or for two minutes after	Command List Centennial Slash: Centus slashes their swords forward, creating a shockwave that knocks enemies backAdamite Incision: Centus's Adamite mark opens, coating two nearby allies in a healing mistSealing Sword: Centus seals a nearby enemy in their sword, trapping them for one minuteIn Practice: Centus's Adamite mark empowers them for thirty seconds, boosting all their statsWeapon of My Failure: Centus combines their two swords temporarily, and slashes with strong force, knocking back enemies and dealing light damageBeacon of the Past: Centus points one of their swords into the sky, creating a shield around them and an allyConqueror of Many: Centus's two swords briefly split into four and they throw the them, doing massive damage to each targetAsh Inside: Centus's Adamite mark opens, absorbing damage temporarilyThe First Warrior: Centus's Adamite mark temporarily boosts all of Centus's stats by 3 for a minute but cannot use any other commands during this period or for two minutes after
Power Threshold: 1-27,000 	Power Threshold: 1-27,000
Mygin 	Mygin
 	A Centennial who lived their life of service, Mygin moved to Soulight Valley to escape the medicority of modern life. Mygin had taken their grand historical knowledge with them to the valley and decided doing research. One day, Mygin found a powerful magic tome that held secrets of the valley. With this in hand, Mygin joined The Century Corps to assist them in their endeavors. With this in hand, Mygin joined The Century Corps to assist them in their endeavors. Mygin is someone who specializes in mid range and messing with hordes of enemy units via their commands.
Command List
Open Page: Mygin's Tome opens to a page that creates an area of a random elemental damage on the floor 
Words Engraved: Mygin engraves words into a foe with their tome. The words deal damage over time. 
Forewarn: Mgyin's Tome senses an oncoming attack and you can select an ally to apply countershield on to defend them
Paper Cut: One of the pages in Mygin's tome turns into a sword that slices in front of them. The slash applies the modifier “Dulled” which messes with enemy perception 
Artifact Revealed: Mygin invokes the god Gorbuch's power with their tome and reveals an artifact from the past. This artifact then applies the modifier "Dulled” to all enemies around it
Heart of the Land: Mygin uses their tome to create a small oasis area in the field that heals allies who stand in it
Mirage of the Past: Mygin uses their tome to whip up a cloud of sand. In that cloud presides the shadow of a monster from days old. This mirage briefly assists you in combat.
Secondhand Source: A hand emerges from Mygin's Tome. The hand springs forward, grabbing all the enemies in a set path, damaging them and applying the “Dulled” modifier 
Ancient Incantation: Mygin uses a long lost chant from their tome, which causes a wall of sand to move forward and sweep up all enemies in it's path.	Command List
Open Page: Mygin's Tome opens to a page that creates an area of a random elemental damage on the floor 
Words Engraved: Mygin engraves words into a foe with their tome. The words deal damage over time. 
Forewarn: Mgyin's Tome senses an oncoming attack and you can select an ally to apply countershield on to defend them
Paper Cut: One of the pages in Mygin's tome turns into a sword that slices in front of them. The slash applies the modifier “Dulled” which messes with enemy perception 
Artifact Revealed: Mygin invokes the god Gorbuch's power with their tome and reveals an artifact from the past. This artifact then applies the modifier "Dulled” to all enemies around it
Heart of the Land: Mygin uses their tome to create a small oasis area in the field that heals allies who stand in it
Mirage of the Past: Mygin uses their tome to whip up a cloud of sand. In that cloud presides the shadow of a monster from days old. This mirage briefly assists you in combat.
Secondhand Source: A hand emerges from Mygin's Tome. The hand springs forward, grabbing all the enemies in a set path, damaging them and applying the “Dulled” modifier 
Ancient Incantation: Mygin uses a long lost chant from their tome, which causes a wall of sand to move forward and sweep up all enemies in it's path.
Power Threshold: 1-25,000	Power Threshold: 1-25,000
Kutok 	Kutok
 	Kutok was just a simple navigator who explored the Alaskan Wilderness until a chance encounter with the titan Fyvotoh. She was going to die but a member of the Century Coprs named Ossie saved her life. In Kutok's culture, you owe someone who saves you the rest of your life as a debt. Since then, Kutok has served as a navigator for the Century Corps, and thus was an ideal choice to bring along to Soulight Valley. Kutok's basic attacks lay the foundation for her support based commands focused on enabling her allies on the battlefield, her basics help her defend herself while also lending additional support.
Command List 
Aurora Flurry: Kutok launches an aurora beam out of her hand that provides the "Dulled" modifier to enemies
Trailing Knowledge: Kutok creates an area around herself that provides a speed buff to all friendly units
Local Environments: Kutok creates a bright area on the ground that applies a weakness to enemies who step in it
Directionless: Kutok sends out a wave that gives enemies around her the "Dulled" modifier 
Aurora Green: Kutok sends out her green aurora which reveals a random buff that Kutok can then give to an ally of choice
Aurora Purple: Kutok sends out her purple aurora which creates a spot where allies can stand in that briefly heals them
Aurora Orange: Kutok sends out her orange aurora which causes enemies near her to move backwards briefly
We Don't Need Roads: Kutok creates a large aurora trail that gives any allies a special modifier called "Wayfinder" which increases their speed and makes all their attacks hit for weakness for thirty seconds
A Piece of Home: Kutok sends out a special aurora which gives all her basic attacks ice damage, reminding her of her old home in Alaska.	Command List 
Aurora Flurry: Kutok launches an aurora beam out of her hand that provides the "Dulled" modifier to enemies
Trailing Knowledge: Kutok creates an area around herself that provides a speed buff to all friendly units
Local Environments: Kutok creates a bright area on the ground that applies a weakness to enemies who step in it
Directionless: Kutok sends out a wave that gives enemies around her the "Dulled" modifier 
Aurora Green: Kutok sends out her green aurora which reveals a random buff that Kutok can then give to an ally of choice
Aurora Purple: Kutok sends out her purple aurora which creates a spot where allies can stand in that briefly heals them
Aurora Orange: Kutok sends out her orange aurora which causes enemies near her to move backwards briefly
We Don't Need Roads: Kutok creates a large aurora trail that gives any allies a special modifier called "Wayfinder" which increases their speed and makes all their attacks hit for weakness for thirty seconds
A Piece of Home: Kutok sends out a special aurora which gives all her basic attacks ice damage, reminding her of her old home in Alaska.
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Larkin 	Larkin
 	Larkin once thought himself to simply be cursed to never die, always regenerating until the end of time. It turned out he was a creation of the now defunct Department X in their own pursuit of immortality. Larkin has since continued to perform as a member of the Century Corps including this expedition to Soulight Valley. Larkin's mechanics from previous titles are back once again, with him losing health on his commands but having really good regeneration from his basic attacks.
Command List Lend A Hand: Larkin hands one of his hands to an opponent to increase an ally's damage by 10%Hair Shank: Larkin takes one of the hair daggers out of his head and stabs forward, applying the "Larkin" modifier. Electric Touch: Larkin touches the enemy nearest to him, applying the "Paralyzed" modifier Head First: Larkin pops his head off, it rolls across the ground, dealing damage and applying the "Larkin" modifier to those it touchesWith Arms Wide Open: Larkin's arms fall off, creating two puddles. When enemies step in those puddles, both the "Larkin" and "Paralyzed" modifiers are appliedHeart On My Sleeve: Larkin rips his own heart out and places it on his arm, increasing his speed and damage for two minutes while losing health every ten secondsFrom The Bottom: Larkin "dies" and goes into an unusable state for a minute, in that time he completely heals to full healthHardened Head: Larkin does a headbutting move, creating a shockwave that applies both "Larkin" and "Paralyzed" to enemiesMessy Surgery: Larkin cuts a wound open, doing a messy surgery that heals him, halves his damage and applies "Paralyzed" to nearby enemies	Command List Lend A Hand: Larkin hands one of his hands to an opponent to increase an ally's damage by 10%Hair Shank: Larkin takes one of the hair daggers out of his head and stabs forward, applying the "Larkin" modifier. Electric Touch: Larkin touches the enemy nearest to him, applying the "Paralyzed" modifier Head First: Larkin pops his head off, it rolls across the ground, dealing damage and applying the "Larkin" modifier to those it touchesWith Arms Wide Open: Larkin's arms fall off, creating two puddles. When enemies step in those puddles, both the "Larkin" and "Paralyzed" modifiers are appliedHeart On My Sleeve: Larkin rips his own heart out and places it on his arm, increasing his speed and damage for two minutes while losing health every ten secondsFrom The Bottom: Larkin "dies" and goes into an unusable state for a minute, in that time he completely heals to full healthHardened Head: Larkin does a headbutting move, creating a shockwave that applies both "Larkin" and "Paralyzed" to enemiesMessy Surgery: Larkin cuts a wound open, doing a messy surgery that heals him, halves his damage and applies "Paralyzed" to nearby enemies
Power Threshold: 1-30,000 	Power Threshold: 1-30,000
Uruo 	Uruo
 	A mysterious magician with a mysterious demeanor and lone wolfer mentaility, Uruo roamed the fringes of Soulight Valley, defeating scavengers who challenged him or tried to steal his supplies. Uruo met the Century Corps during one of their missions gone wrong. Uruo ended up helping them and thus earned himself a place in the Century Corps, helping aid them in their mission. Uruo's an ice guy and thus uses his ice magic to support allies and attack enemies.
Command ListFlash Freeze: Uruo casts a freezing spell that freezes the closest five enemies near him. This command has a short recharge time.Frosted Fists: Uruo infuses one of his ice emblems into his fist, doubling the ice damage he deals for thirty secondsIce Slice: Uruo takes one of his ice emblems and sends out an ice slash that does ice damage and knockbackHail to the Hail: Uruo creates a hail cloud around him that does AOE damage to enemies around himGhostly Chill: Uruo sends out one of his ice emblems into a group of enemies which slows them downCold Embrace: One of the ice emblems turns into a cage and traps several enemies in it for a limited time, freezing them in the process The Greatest Snow on Earth: Uruo turns an ally's attacks into ice damageWhiteout: Uruo unleashes a cold wind that slows down enemies for a timeHeating Up: For a minute, all of Uruo's ice damage attacks switch to fire damage	Command ListFlash Freeze: Uruo casts a freezing spell that freezes the closest five enemies near him. This command has a short recharge time.Frosted Fists: Uruo infuses one of his ice emblems into his fist, doubling the ice damage he deals for thirty secondsIce Slice: Uruo takes one of his ice emblems and sends out an ice slash that does ice damage and knockbackHail to the Hail: Uruo creates a hail cloud around him that does AOE damage to enemies around himGhostly Chill: Uruo sends out one of his ice emblems into a group of enemies which slows them downCold Embrace: One of the ice emblems turns into a cage and traps several enemies in it for a limited time, freezing them in the process The Greatest Snow on Earth: Uruo turns an ally's attacks into ice damageWhiteout: Uruo unleashes a cold wind that slows down enemies for a timeHeating Up: For a minute, all of Uruo's ice damage attacks switch to fire damage
Power Threshold: 1-15,000 	Power Threshold: 1-15,000
Yoni 	Yoni
 	Yoni Li Cadenzo is a member of the aforementioned Li Cadenzo family, a family built by esteemed adventurers that has since fallen silent. Yoni sought to resume the tradition and after teaming up with the Century Corps to stop a heist, decided to join them full time as a logistical advisor. However, Yoni can also kick ass, and with her resources and combat prowess, decided to help spearhead the Soulight Expedition and come along was a member of the group. Yoni throws hands, that's how she's on the battlefield, punch after punch she makes her mark on enemies.
Command List
 Coin Flip: Yoni flips a coin, and it can either give allies to "Lucky" modifier or enemies the "Unlucky" modifier Midanian Punch: Yoni throws out a really solid punch, creating a golden ripple that knocks back enemiesGold Vision: Yoni's goggles point out enemy weaknesses for a full minuteGolden Strike: Yoni jumps into the air and strikes the ground with fury, knocking back enemiesLucky Break: Yoni throws her coin in the air and it pulses out a wave of unluck to all who are nearby her, except for herGlinting Cascade: Yoni throws out a flurry of punches, dealing massive damageLottery Light Up: Yoni throws out a flurry of punches, giving herself the lucky modifier and dealing decent damageAdventurer's Skill: Either Yoni's speed, damage or health go up fifth percent for two minutes. This command has a slow rechargeImprobable Save: Yoni gets out of a dangerous situation effortlessly at the cost of a large hit to her stats	Command List
 Coin Flip: Yoni flips a coin, and it can either give allies to "Lucky" modifier or enemies the "Unlucky" modifier Midanian Punch: Yoni throws out a really solid punch, creating a golden ripple that knocks back enemiesGold Vision: Yoni's goggles point out enemy weaknesses for a full minuteGolden Strike: Yoni jumps into the air and strikes the ground with fury, knocking back enemiesLucky Break: Yoni throws her coin in the air and it pulses out a wave of unluck to all who are nearby her, except for herGlinting Cascade: Yoni throws out a flurry of punches, dealing massive damageLottery Light Up: Yoni throws out a flurry of punches, giving herself the lucky modifier and dealing decent damageAdventurer's Skill: Either Yoni's speed, damage or health go up fifth percent for two minutes. This command has a slow rechargeImprobable Save: Yoni gets out of a dangerous situation effortlessly at the cost of a large hit to her stats
Power Threshold: 1-16,000	Power Threshold: 1-16,000
Oiyrr 	Oiyrr
 	Oiyrr used to be part of a ritualistic cult, one that worshipped a plant called Evner. Evner was a powerful specimen, until one day it went mad with power. During that destructive episode, Oiyrr took a small plant Evner was using as a magic conduit. Oiyrr now fights alongside the Century Corps and their knowledge and magical prowess made them a no-brainer for the Soulight expidition.
Command List Thorny Grasp: Oiyrr's plant shoots out and grabs an enemy, dealing damage to them over timeRooted From The Soul: Oiyrr's plant reaches into the ground, sticking Oiyrr in place but healing them in the process Barb Ball: Oiyrr throws their barb ball and it sticks to an enemy, dealing damage over timeVining Strike: Part of Oiyrr's plant coils out and strikes enemies around them in a circle for fifteen seconds. This command has a fast recharge.Planted Purpose: Oiyrr's plant wraps around an ally, halving damage taken to them for a minuteGoing Green: Oiyrr's armor is temporarily turned green, allowing them to absorb light damage and convert it into healthSeed of Courage: Oiyrr's plant places a seed in the ground that grows and turns into an autonomous version of Vining Strike for a minuteSky Stem: Oiyrr's plant stretches into the sky, coming down on another part of the battlefield, allowing easy movementCholorphyll Casket: Oiyrr's plant reaches down into the ground, creating a small coffin that swallows enemies near it for a minute.	Command List Thorny Grasp: Oiyrr's plant shoots out and grabs an enemy, dealing damage to them over timeRooted From The Soul: Oiyrr's plant reaches into the ground, sticking Oiyrr in place but healing them in the process Barb Ball: Oiyrr throws their barb ball and it sticks to an enemy, dealing damage over timeVining Strike: Part of Oiyrr's plant coils out and strikes enemies around them in a circle for fifteen seconds. This command has a fast recharge.Planted Purpose: Oiyrr's plant wraps around an ally, halving damage taken to them for a minuteGoing Green: Oiyrr's armor is temporarily turned green, allowing them to absorb light damage and convert it into healthSeed of Courage: Oiyrr's plant places a seed in the ground that grows and turns into an autonomous version of Vining Strike for a minuteSky Stem: Oiyrr's plant stretches into the sky, coming down on another part of the battlefield, allowing easy movementCholorphyll Casket: Oiyrr's plant reaches down into the ground, creating a small coffin that swallows enemies near it for a minute.
Power Threshold: 1-16,000 	Power Threshold: 1-16,000
Olivia 	Olivia
 	Olivia was once part of someone else, that someone else being a goddess of light and scheming witch. Olivia was able to free herself from Optica's body and became her own warrior. Olivia's faith has resided in the Century Corps since the defeat of Optica. Her knowledge, ability and leadership skills will be soon be put to the test during this expidition. Olivia is a high risk, high reward character, able to be a great support and have high damage output, but using too many commands in succession and filling up her "Light Overflowing" meter allows an effigy of Optica made of her remaining energies to take over. In this "Optica Mode", Olivia takes a ton of recoil damage.
Command List
Olivia Commands Reflection: Olivia applies counter shield to her self, allowing her mirriors to reflect enemy attacks and deal back double damagePhotonic Zip: Olivia teleports to anywhere the player selects on the fieldSunray: Olivia fires a massive laser of light, which can be directed by the player to hit targets until it goes awayTwisted Reflection: Olivia uses her mirrors to show opponents other versions of themselves, intimidating them and halving their damagePool of Light: Olivia creates a pool of light on the floor that does light damage and gives the "Paralyzed" modifier to any enemy who steps in it. When allies step in it, it heals themLight Hook: Olivia creates a large hook of light, dragging a group of enemies towards her and nearby allies. The hook itself does minimal light damage.
Optica CommandsHoly Vow: This command is triggered automatically as using too many Olivia commands in succession allows "Optica" to take over. No visual change happens aside from a bright yellow halo.White World Seal: Olivia seals a large group of enemies in the "White World", effictively removing them from play. This command drains 3/4ths of Olivia's full health (effectively, it takes from the health she should have, rather then her current health)Sunfall: Olivia creates a massive ball of light that she then throws down to the ground, exploding with massive force. This command drains 1/3rd of Olivia's full healthArmy of Light: Olivia creates about 3-4 friendly light monsters. This command drains 4/5ths of Olivia's full health.	Command List
Olivia Commands Reflection: Olivia applies counter shield to her self, allowing her mirriors to reflect enemy attacks and deal back double damagePhotonic Zip: Olivia teleports to anywhere the player selects on the fieldSunray: Olivia fires a massive laser of light, which can be directed by the player to hit targets until it goes awayTwisted Reflection: Olivia uses her mirrors to show opponents other versions of themselves, intimidating them and halving their damagePool of Light: Olivia creates a pool of light on the floor that does light damage and gives the "Paralyzed" modifier to any enemy who steps in it. When allies step in it, it heals themLight Hook: Olivia creates a large hook of light, dragging a group of enemies towards her and nearby allies. The hook itself does minimal light damage.
Optica CommandsHoly Vow: This command is triggered automatically as using too many Olivia commands in succession allows "Optica" to take over. No visual change happens aside from a bright yellow halo.White World Seal: Olivia seals a large group of enemies in the "White World", effictively removing them from play. This command drains 3/4ths of Olivia's full health (effectively, it takes from the health she should have, rather then her current health)Sunfall: Olivia creates a massive ball of light that she then throws down to the ground, exploding with massive force. This command drains 1/3rd of Olivia's full healthArmy of Light: Olivia creates about 3-4 friendly light monsters. This command drains 4/5ths of Olivia's full health.
Power Threshold: 1-125,000	Power Threshold: 1-125,000
Oseci 	Oseci
 	Oseci was part of a group called The Wardens, who were responsible for defense of an area called The Sacred Garden. However, The Sacred Garden was ransacked by the warlord Rahihi and his forces who destroyed The Wardens. Most of the survivors were enslaved or retired but Oseci escaped and joined The Century Corps, continuing his pursuit of justice with them. Oseci's unqiue wilted modifier helps him add a unique flavor to missions, with him able to inhibit enemies.
Command List
 Shedding Strike: Oseci spins his leaf axes in a circle, cutting up enemies and applying the modifier "Wilting" which causes them to lose their damage and speed stats overtimeAxe Flip: Oseci throws an axe at an enemy, applying "Wilting" and doing massive damageAutumnal Arc: Oseci jumps up and strikes an enemy, doing massive damage and applying wiltedLeaves In The Wind: Oseci whips up a strom of leaves with their axes that applies the "Wilting" buff to enemies that are in front of himBranching Out: Oseci taps an ally with one of his axes, applying the "Growing" modifier, which increases their damage and speed stats over timeFell to the Ground: Oseci throws one of his axes into the ground, creating a font of leaves that damages enemies who step in itRed, Yellow, Marron: Oseci swings his leaf axes in a circle, and throws out three large leaves that are Red, Yellow and Maroon. The Red leaf does fire damage, The Yellow leaf does light damage and The Maroon leaf does regular damage but applies "Wilting"Sanctuary of the Harvest: Oseci creates a large leafy area that applies the modifier "Growing" to allies while they are in it.Leafing You For Dead: Oseci strikes the ground and creates a massive pit that applies "Wilting"x3 to any enemies who step in it for the cost of Oseci applying "Wilting" to himself	Command List
 Shedding Strike: Oseci spins his leaf axes in a circle, cutting up enemies and applying the modifier "Wilting" which causes them to lose their damage and speed stats overtimeAxe Flip: Oseci throws an axe at an enemy, applying "Wilting" and doing massive damageAutumnal Arc: Oseci jumps up and strikes an enemy, doing massive damage and applying wiltedLeaves In The Wind: Oseci whips up a strom of leaves with their axes that applies the "Wilting" buff to enemies that are in front of himBranching Out: Oseci taps an ally with one of his axes, applying the "Growing" modifier, which increases their damage and speed stats over timeFell to the Ground: Oseci throws one of his axes into the ground, creating a font of leaves that damages enemies who step in itRed, Yellow, Marron: Oseci swings his leaf axes in a circle, and throws out three large leaves that are Red, Yellow and Maroon. The Red leaf does fire damage, The Yellow leaf does light damage and The Maroon leaf does regular damage but applies "Wilting"Sanctuary of the Harvest: Oseci creates a large leafy area that applies the modifier "Growing" to allies while they are in it.Leafing You For Dead: Oseci strikes the ground and creates a massive pit that applies "Wilting"x3 to any enemies who step in it for the cost of Oseci applying "Wilting" to himself
Power Threshold: 1-15,080	Power Threshold: 1-15,080
Ba-Bayost 	Ba-Bayost
 	Ba-Bayost, a legendary warrior from China who fought against many monsters, including fighting ten thousand demons in a single week. Ba-Bayost sought to join a legendary group of warriors after long years of adventure alone, so he joined the Century Corps. Now, Ba-Bayost goes on an expidition to Soulight Valley, as the Century Corps need all the powerful warriors at their side. Ba-Bayost's archery platforming mechanics along with powerful basic attacks make him a versatile tool used for getting out of tough situations.
Command List
Shoot Shot: Ba-Bayost fires a shoot of Bamboo into an enemy, pining them to either the floor or wall. Ba-Bayost can then jump on the shoot to continue firing basic attacks.
Stem Scatter: Ba-Bayost fires a scattering of Bamboo stems at enemies. They can ricochet off enemies and continuously damage each other.
Arrow Kick: Ba-Bayost kicks an arrow of his into the sky. As it falls to the ground, Ba-Bayost can platform off of it to get higher altitude shots off to do more damage on basic attacks. Other characters can jump on the arrow, but unlike Ba-Bayost they will take fall damage (aside from Nest and Hoard)
Punch a Whole Lot: Ba-Bayost selects a unit and punches them a lot until the “Dulled” or “Burning” modifier is applied
Bowstring Ablaze: Ba-Bayost pulls his bowstring so hard that it catches on fire, applying “Burning” to the next three basic attacks
Heavenly Peach: Ba-Bayost takes out a Heavenly Peach and eats it, making him invincible for twenty seconds.
Really Hard Hit: Ba-Bayost puts a lot of force behind one arrow shot, doing a lot of damage and applying the “Dulled” modifier to anything that survives
”Looks Awesome”: Ba-Bayost fires a group of arrows in a flashy way, applying the “Stunned” modifier to enemies around him but taking away a sliver of health
Demon Slaying Spread: Ba-Bayost fires a very large cluster of Bamboo Arrows in a certain space. This attack does a ton of damage but takes a large chunk of Ba-Bayost's damage Stat for after the shot. Ba-Bayost and allies can platform off all the Bamboo Shoots.	Command List
Shoot Shot: Ba-Bayost fires a shoot of Bamboo into an enemy, pining them to either the floor or wall. Ba-Bayost can then jump on the shoot to continue firing basic attacks.
Stem Scatter: Ba-Bayost fires a scattering of Bamboo stems at enemies. They can ricochet off enemies and continuously damage each other.
Arrow Kick: Ba-Bayost kicks an arrow of his into the sky. As it falls to the ground, Ba-Bayost can platform off of it to get higher altitude shots off to do more damage on basic attacks. Other characters can jump on the arrow, but unlike Ba-Bayost they will take fall damage (aside from Nest and Hoard)
Punch a Whole Lot: Ba-Bayost selects a unit and punches them a lot until the “Dulled” or “Burning” modifier is applied
Bowstring Ablaze: Ba-Bayost pulls his bowstring so hard that it catches on fire, applying “Burning” to the next three basic attacks
Heavenly Peach: Ba-Bayost takes out a Heavenly Peach and eats it, making him invincible for twenty seconds.
Really Hard Hit: Ba-Bayost puts a lot of force behind one arrow shot, doing a lot of damage and applying the “Dulled” modifier to anything that survives
”Looks Awesome”: Ba-Bayost fires a group of arrows in a flashy way, applying the “Stunned” modifier to enemies around him but taking away a sliver of health
Demon Slaying Spread: Ba-Bayost fires a very large cluster of Bamboo Arrows in a certain space. This attack does a ton of damage but takes a large chunk of Ba-Bayost's damage Stat for after the shot. Ba-Bayost and allies can platform off all the Bamboo Shoots.
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Aiden 	Aiden
 	Aiden was left for dead by their old unit in the middle of Soulight Valley when they were struck by a blow that left one of their arms functionless. However, in their agony, they ate a Soul Herb, letting them live on to be found by Lilac and Her Century Corps. Since then, Aiden has been a top member of Lilac's group, able to identify and exacerbate enemy weaknesses. Aiden is a unit who acts as a built in easy mode, allowing players to identify and highlight enemy weaknesses with their commands. Aiden's basic attacks are helpful to their kit, able to let them throw out their reticles as chakram and bola type projectiles to apply basic damage that can be stacked
Command ListZip Target: A reticle is sent over to an enemy that makes them more vulnerable to all attacks for twenty secondsPriority Mark: A reticle flies over to an enemy of your selection that makes all nearby attacks go to that enemyEnemy Acquired: A large circle is casted around a group of enemies, lowering their attacking statsReticle of Flames: A flaming reticle is placed onto an enemy, increasing their weakness to fire attacksReticle of Waves: A bubbly reticle is placed onto an enemy, increasing their weakness to water attacksReticle of Storms: An electric reticle is placed onto an enemy, increasing their weakness to electric attacksReticle of Souls: A green gloopy reticle is placed onto an enemy, increasing their weakness to soul attacksSole Soul: A large reticle is placed over Aiden, directing basic enemy attacks their wayAim Down Sights: A flurry of targets attach themselves to an enemy, dealing damage and causing an AOE weaken effectDot Shot: A weakening reticle is sent to the enemy farthest away from Aiden	Command ListZip Target: A reticle is sent over to an enemy that makes them more vulnerable to all attacks for twenty secondsPriority Mark: A reticle flies over to an enemy of your selection that makes all nearby attacks go to that enemyEnemy Acquired: A large circle is casted around a group of enemies, lowering their attacking statsReticle of Flames: A flaming reticle is placed onto an enemy, increasing their weakness to fire attacksReticle of Waves: A bubbly reticle is placed onto an enemy, increasing their weakness to water attacksReticle of Storms: An electric reticle is placed onto an enemy, increasing their weakness to electric attacksReticle of Souls: A green gloopy reticle is placed onto an enemy, increasing their weakness to soul attacksSole Soul: A large reticle is placed over Aiden, directing basic enemy attacks their wayAim Down Sights: A flurry of targets attach themselves to an enemy, dealing damage and causing an AOE weaken effectDot Shot: A weakening reticle is sent to the enemy farthest away from Aiden
Power Threshold: 1-15,000 	Power Threshold: 1-15,000
==== Reinforcements ====
Ckkuan	Ckkuan
 	Wolfchain: Ckkaun flails their chain around, dealing major splash damage to units around it.
Sun Eating Beam: Ckkuan fires of a powerful beam from their chain that absorbs all light and fire based attacks and then spits them back out
Ganczl	Ganczl
 	
Gego	Gego
 	Earth Shattering Swing: Gego swings their massive hammer into the ground, causing a giant ravine to open up that does massive damage and that enemies can be knocked into. This command can only happen thrice in a single mission.
Hit To Ground: Gego fails their hammer around, having one of their three hilts hit an enemy, with either Earth, Fire or Soul damage being applied with the flail.
Gtwtu	Gtwtu
 	Electrostab: Gtwtu dishes out an electric arc with her dagger that damages all enemies that contact with it.
Watt Kick: Gtwtu flings her dagger in the air and kicks with force into an enemy, piercing any shields that may be around them.
Iofyr	Iofyr
 	String Ring: Iofyr activates his weedwhacker, creating a ring of swirling string that shreds enemies near the ring. This command is active for a minute at a time before recharging again.
Overheated: Iofyr's weedwhacker overheats, creating a ring of swirling fire that burns enemies all around it. Overheated can't be selected manually and transforms from String Ring after long enough.
Litas	Litas
 	Down Drop: Litas drops their down chain, creating a powerful gravity well that sends nearby enemies to the ground, cursing them in that area. 
Up Swing: Litas swings their up chain, launching enemies through the sky, leading them to their deaths' when they fall down to earth
 
Leveler: Litas holds both their chains and begins swinging them in equilibrium, creating a spin cycle where enemies are thrashed.
Nushk	Nushk
 	Bore Barrage: Nushk fires drilling arrows into the ground that track enemies, popping up to bore a hole into them
Augur Shot: Nushk fires a massive augur out of their bow, creating a massive hole that enemies fall into. This is a less powerful but more reusable version of Gego's Earth Shattering Swing.
Ohss	Ohss
 	Power Ram: Ohss runs into a group of enemies, knocking them back a far distance
Plated With Soul: Ohss uses local soul energy to empower her horn gauntlets, firing powerful horn blasts
Pelican	Pelican
 	Swoop Down: Pelican flies down and rapidly pecks and strikes an opposing foe
Fish Missile: Pelican spits out his fish at a group of enemies and it does a bit of AOE damage
Pyzaiia	Pyzaiia
 	Gnawing On Bones: Pyzaiia places her sword in the body of a dead enemy and begins using their attacks through her sword
Marrow Shackle: Pyzaiia takes the top off of her sword, releasing a bone marrow whip that Pyzaiia uses to drain health from nearby enemies.
Roik	Roik
 	Stalagmite Shot: Roik breaks a stalagmite off of their head and fires it into an enemy
Scarring Spread: Roik fires a barrage of smaller rocks that ricochet off of enemies
Spearhead Surge: Roik throws a magic stalagmite on the ground, increasing the damage of all friendly piercing attacks for a short period of time
Ruwt	Ruwt
 	Stick To It: Ruwt fires off a spread of red orbs, sticking to enemies that they land on, and slowly killing them.
Bubbling Maroon: Ruwt releases a larger orb that can be popped, and when it is popped it explodes dealing massive damage
Sypka	Sypka
 	An Itch For Magic: Sypka swipes with their magic claw, unleashing a powerful magic blast
Razorspell: Sykpa unleashes a magic slice from their fleshy needle that ripples through the air, doing small magic zaps on it's way to it's target
Terefn	Terefn
 	Sword: Terefn fires a sword out of their armor which stabs into an enemy near it
Shield: Terefn fires a shield out of their armor to defend a friendly unit
Spear: Terefn fires a spear out of their armor which pierces an enemy from a longer range
Spatula: Terefn fires a spatula out of their armor which applies the Battered modifier to enemies, making other enemies want to eat them
Uapitn	Uapitn
 	Sediment Sweep: Uapitn slices their sword across the ground, kicking up a blinding dust cloud
Sandwarp: Uapitn slices their sword in an arc, then disappears in a cloud of sand, before reappearing again to slice in an arc
Wgyte	Wgyte
 	Rift Rip: Wgyte fires her aether shot off with her slingshot, having it create a small warp that sucks enemies into before disappearing 
Exponential Split: Wgyte fires an aether barrage that continuously splits off into infinitely smaller projectiles that bounce around and around until they do no damage.
Dneuez	Dneuez
 	Waking World: Dneuez throws his dreamcatcher on the ground, and it erupts into a small dreamworld that eventually goes away. The dreamworld strengthens units for around a minute. Waking World has a long recharge.
Lucid Weave: Dneuez spins his dreamcatcher, sending dreams through the world to attach themselves to friendly units. These dreams Dneuez spins out add strange modifiers to unit commands.
Feydzke	Feydzke
 	Decaying Glow: Feydzke shines a bright green light from his staff that applies weaken to a large group of enemies infront of him. 
Mutant Factor: Feydzke empowers a friendly unit with a volatile modifier that empowers their strength but applies a drawback
Gyhaz	Gyhaz
 	STOP: Gyhaz puts their halberd in the air releasing a red light from it that stops enemies in their tracks for twenty seconds
SLOW: Gyhaz puts their halberd in the air releasing a yellow light from it that slows enemies for forty seconds
GO: Gyhaz puts their halberd in the air releasing a green light from it that increases friendly unit speed for twenty seconds
Hjiiri	Hjiiri
 	Beckoning Beacon: Hjiiri's light shines from their helmet, trailing up it creates an area that provides light affects to all friendly non-light attacks and doubles the damage of friendly light attacks for all units in that area
Spotlight Trail: Hjiiri shines a paralyzing spotlight on one unit for a full minute, when the paralyzed unit is defeated, the light travels to the next nearest unit
Iehn	Iehn
 	Healing Mist: Iehn sprinkles mist from her skin that all units around her rapidly for a short period of time
Pill To Swallow: Iehn throws a skin pill at a friendly unit that gives them regeneration for an entire minute
Kmeiou	Kmeiou
 	Acorn Autopsy: Kmeiou buries one of their nuts in a defeated enemy, bringing them back to life temporarily as an explosive dummy
Nut Barrage: Kmeiou flings a barrage of nuts into the air, and where they land temporarily becomes an area where friendly units are shielded
Lid	Lid
 	Jar'ed For Life: Lid seals an enemy in a "soul vault" where their body lies still for a while
Lid'den The High Life: Lid seals a group of enemies in floating seals temporarily where they fall back to earth after a full minute as helpful projectiles
Noll	Noll
 	Fire Embargo: Noll's helmet emits a signal that disables all enemy fire attacks for a full minute
Water Embargo: Noll's helmet emits a signal that disables all enemy water attacks for a full minute
Thunder Embargo: Noll's helmet emits a signal that disables all enemy electric attacks for a full minute
Ice Embargo: Noll's helmet emits a signal that disables all enemy ice attacks for a full minute
Earth Embargo: Noll's helmet emits a signal that disables all enemy earth attacks for a full minute
Ojun	Ojun
 	The Marionette: Ojun uses one of their strings to briefly control an enemy to fight for you
Threaded Help: Ojun's strings thread into a unit, doubling their damage in exchange for halving their health for a solid minute. After a minute, the helped unit gets their health back
Ovcon	Ovcon
 	Horizon Watch: Ovcon uses their telescope to make the sunset appear briefly in the sky, which makes small buffs called "Skypass Spots appear" which can buff your elemental damage, speed or provide a shield. This command can only be used during Day and Night.
Twilight Inspection: Ovcon creates a flurry of "Skypass Spots" that can provide the same buffs as the ones created during Horizon Watch. This command can only be used during Twilight and Dusk.
Spotted Power: Ovcon zooms in on a created "Skypass Spots" and enhances it's effect to make it stronger
Qeego	Qeego
 	Reveal The Hidden: Qeego's Eyes of Akkahino reveal a large spot of elemental energy that triples the elemental damage of units while standing in it. This spot lasts for forty-five seconds.
What Will Soon: Qeego's Eyes of Akkahino provide extended sight range for the player for forty-five seconds, allowing quick prep for upcoming foes
Roar	Roar
 	Noble Roar: Roar emits a large roar that empowers friend units, increasing their speed
Violent Roar: Roar emits a large roar that intimidates nearby enemy units, halving their damage
Tranjoh	Tranjoh
 	Ghost Wagon: Tranjoh summons a Ghost Wagon that you can store units in. This Ghost Wagon exists for three minutes and can traverse the battlefield quickly, provides ample shelter from damage and can even deal damage soul damage because you can ram it directly into enemies. The Ghost Wagon takes five minutes to recharge.
Uvkais	Uvkais
 	Fear of a Gruesome Demise: Uvkais sends one of their Faces of Enmity into a group of enemy units and it causes them to flee, fearing for their lives. This command takes a while to recharge
Beyond Reason: One of Uvkais's Faces of Enmity posses a Friendly Unit, giving them the "Enraged" modifier, which quadruples their damage for forty-five seconds but for that time the player cannot control where that unit attacks. This command takes a while to recharge.
Volta	Volta
 	Smokescreen: Volta emits a fog of smoke that protects a friendly unit
Smokeshift: Volta sends out a cloud of smoke that turns into a defensive shield around a friendly unit for twenty seconds.
Yerod	Yerod
 	Human Shield: One of Yerod's aspects acts like a decoy, standing in front of a friendly unit to absorb an oncoming attack
Human Pop: One of Yerod's aspects is flown into an enemy unit, causing it to explode into a swarm of friendly shields
=== Post Game Units ===
==== Active Units ====
Atoll 	Atoll
 	A true ride or die member of the Century Corps, Atoll has been there for trials and tribulations large. Between his adventures as a young kid with current grandmaster Gladian or his more recent adventure to the Mariana Trench, Atoll has a storied history with the Century Corps, which continues as long as he continues adventuring with his friends. Atoll is a mixed range unit, able to do damage with his basics up close and be a help from the back via his commands
Command List
Chaining Strikes: Atoll throws his chain daggers, having them ricochet off of enemies and dealing fire damage Darting Power: Atoll fires a large dart that does a bunch of damage Smoke Dart: Atoll fires a smoke dart that obscured part of the battlefield, allowing allies to move freely Splitting Dart: Atoll fires a dart that splits in midair and targets two separate enemies, doing big damage to both targets Net Dart: Atoll fires off a dart that traps the enemy it hits, applying the "Constricted" modifer Ringing Dart: Atoll fires a dart that creates a sonic noise, applying the "Dulled" modifier to enemies around it Dart Flurry: Atoll fires a series of small darts that hit the nearest eight enemies to Atoll Dagger Dart: Atoll fires his chain daggers out of his dart cannon, applying "Burning" modifier to the target Dart Arts: Atoll fires a series of darts that split off in eight directions. All of these darts do soul damage.	Command List
Chaining Strikes: Atoll throws his chain daggers, having them ricochet off of enemies and dealing fire damage Darting Power: Atoll fires a large dart that does a bunch of damage Smoke Dart: Atoll fires a smoke dart that obscured part of the battlefield, allowing allies to move freely Splitting Dart: Atoll fires a dart that splits in midair and targets two separate enemies, doing big damage to both targets Net Dart: Atoll fires off a dart that traps the enemy it hits, applying the "Constricted" modifer Ringing Dart: Atoll fires a dart that creates a sonic noise, applying the "Dulled" modifier to enemies around it Dart Flurry: Atoll fires a series of small darts that hit the nearest eight enemies to Atoll Dagger Dart: Atoll fires his chain daggers out of his dart cannon, applying "Burning" modifier to the target Dart Arts: Atoll fires a series of darts that split off in eight directions. All of these darts do soul damage.
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Atlantic 	Atlantic
 	Once upon a time, Atlantic was a scavenger scrounging around every city she went too, looking for just enough to survive, until one day after an encounter with the Century Corps. Joining thanks to some help from her now lifetime friend Atoll, Atlantic became a stalwart member of the Century Corps with an impressive adventuring resume of her own, including quite a few battles alongside her aforementioned friend. Atlantic is a heavy melee character with some elements of ranged attacks, able to strike fast and aggressively.
Command List
Slam: Atlantic slams her wooden planks on the ground, sending nearby enemy units flying Heavy Slam: Atlantic slams down her wooden planks with a larger amount of force, dealing more damage and knocking back more nearby enemies but cutting into her damage stat Plank Leap: Atlantic jumps off one of her wooden planks and lands by slamming the other one down on the ground, the added verticality makes the slam down apply the "Dulled" modifier to enemy units Whirlwind Plank: Atlantic throws one of her planks, it does a whirlwind motion through the air, dealing slight knockback to units in it's flight path before dealing a big hit to the target Hit to the Left: Atlantic swings one of her planks to the left, dealing massive damage to her left side but she is vulnerable to attacks directed towards her right for a period of thirty seconds Hit to the Right: Atlantic swings one of her planks to the right, dealing massive damage to her right side but she is vulnerable to attacks directed towards her left for a period of thirty secondsClearing Sweep: Atlantic takes her two planks and performs a low sweep move, knocking enemies up into the sky where they have a chance to land on other enemies as friendly projectiles Community Plank: Atlantic takes one of her planks and allows others to use it as a platform temporarily Improvised Shield: Atlantic rushes forward and uses one of her planks as a shield, defending an ally from harm	Command List
Slam: Atlantic slams her wooden planks on the ground, sending nearby enemy units flying Heavy Slam: Atlantic slams down her wooden planks with a larger amount of force, dealing more damage and knocking back more nearby enemies but cutting into her damage stat Plank Leap: Atlantic jumps off one of her wooden planks and lands by slamming the other one down on the ground, the added verticality makes the slam down apply the "Dulled" modifier to enemy units Whirlwind Plank: Atlantic throws one of her planks, it does a whirlwind motion through the air, dealing slight knockback to units in it's flight path before dealing a big hit to the target Hit to the Left: Atlantic swings one of her planks to the left, dealing massive damage to her left side but she is vulnerable to attacks directed towards her right for a period of thirty seconds Hit to the Right: Atlantic swings one of her planks to the right, dealing massive damage to her right side but she is vulnerable to attacks directed towards her left for a period of thirty secondsClearing Sweep: Atlantic takes her two planks and performs a low sweep move, knocking enemies up into the sky where they have a chance to land on other enemies as friendly projectiles Community Plank: Atlantic takes one of her planks and allows others to use it as a platform temporarily Improvised Shield: Atlantic rushes forward and uses one of her planks as a shield, defending an ally from harm
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Hyuken 	Hyuken
 	A fighter from the Nightlands, Hyuken sought to join the Century Corps, along with her friend Kiqi who she knew for quite some time. She never expected the challenges she faced in her inaugural mission to be so grand, or a plot to define her culture, but she survived through it all the same. Hyuken is now in the valley as part of the effort to contain any remnant forces that might be left over from the various conflicts.
Command List
Wheelhouse: Hyuken kicks in a circular motion, dealing damage and doing knockback Poisonous Pulverizer: Hyuken strikes an enemy with force, doing some damage and applying the "Poisoned" modifier Kicking Up: Hyuken kicks an enemy through the air, which falls back down in an arc and can damage an enemyPower Punch: Hyuken punches an enemy with force, dealing damage and doing knockback Meager Mists: Hyuken releases a small poisonous mist from her hands, briefly buffing her own stats Arm Slam: Hyuken slams her arms into the ground, dealing knockback and applying the "Poisoned" modifier to enemies in the attack radius Bullfrog Leap: Hyuken leaps off the ground and strikes where she lands, applying a special version of the "Melted" modifier that gives enemies the "Poisoned" modifier instead of "Burning" Knockdown System: Hyuken does a combo of martial arts moves that deal significant damage to enemies near her Stay Down Kick: Hyuken kicks forward, knocking enemies in front of her onto the ground	Command List
Wheelhouse: Hyuken kicks in a circular motion, dealing damage and doing knockback Poisonous Pulverizer: Hyuken strikes an enemy with force, doing some damage and applying the "Poisoned" modifier Kicking Up: Hyuken kicks an enemy through the air, which falls back down in an arc and can damage an enemyPower Punch: Hyuken punches an enemy with force, dealing damage and doing knockback Meager Mists: Hyuken releases a small poisonous mist from her hands, briefly buffing her own stats Arm Slam: Hyuken slams her arms into the ground, dealing knockback and applying the "Poisoned" modifier to enemies in the attack radius Bullfrog Leap: Hyuken leaps off the ground and strikes where she lands, applying a special version of the "Melted" modifier that gives enemies the "Poisoned" modifier instead of "Burning" Knockdown System: Hyuken does a combo of martial arts moves that deal significant damage to enemies near her Stay Down Kick: Hyuken kicks forward, knocking enemies in front of her onto the ground
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Kiqi 	Kiqi
 	A Pionin who often got into trouble back in his home, Kiqi went into the Century Corps with nothing but expertise in ambush arts and a desire to meet his idol, Neve. However you should never meet your heroes and Neve turned out to be plotting a genocide of their own people. After that incident, Kiqi remained in the guild as a steadfast fighter and someone that could be relied on when things got tough.
Command List
Lie In Wait: Kiqi burrows underground, and while he is burrowed for a minute he strikes, attacking the surface causing minor disruption that rattles enemies Burrowing Blow: Kiqi hides in the ground and then leaps back up dealing damage Dagger Drop: Kiqi drops his daggers on the ground, before burrowing underground and knocking his daggers across the surface underground. The daggers bounce up and down and deal minor damage to whoever crosses their path. This command lasts for a while and has a long recharge. Poisonous Hole: Kiqi creates a hole in the ground and fills it with toxic miasma, leaving enemies who step in it to be poisoned Into Skin: Kiqi burrows a tiny hole in his own skin with his finger, this allows toxic gases from his body to escape easier, making him faster for fifteen seconds Dagger Distance: Kiqi drops a dagger on the ground, burrows underground and then launces that dagger from underground, making it do high impact damage to the target it hits Tunneled: Kiqi creates a small tunnel that he can go through for extra mobility, no one else can go in the tunnel Ambush Predator: Kiqi lies in the ground and waits for an enemy to step over him, Kiqi then jumps up and crushes them Dagger Pit: Kiqi places his daggers in a pit and knocks near enemies into them, dealing damage and poisoning those he knocks in the pit.	Command List
Lie In Wait: Kiqi burrows underground, and while he is burrowed for a minute he strikes, attacking the surface causing minor disruption that rattles enemies Burrowing Blow: Kiqi hides in the ground and then leaps back up dealing damage Dagger Drop: Kiqi drops his daggers on the ground, before burrowing underground and knocking his daggers across the surface underground. The daggers bounce up and down and deal minor damage to whoever crosses their path. This command lasts for a while and has a long recharge. Poisonous Hole: Kiqi creates a hole in the ground and fills it with toxic miasma, leaving enemies who step in it to be poisoned Into Skin: Kiqi burrows a tiny hole in his own skin with his finger, this allows toxic gases from his body to escape easier, making him faster for fifteen seconds Dagger Distance: Kiqi drops a dagger on the ground, burrows underground and then launces that dagger from underground, making it do high impact damage to the target it hits Tunneled: Kiqi creates a small tunnel that he can go through for extra mobility, no one else can go in the tunnel Ambush Predator: Kiqi lies in the ground and waits for an enemy to step over him, Kiqi then jumps up and crushes them Dagger Pit: Kiqi places his daggers in a pit and knocks near enemies into them, dealing damage and poisoning those he knocks in the pit.
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Nori 	Nori
 	A warrior who often adds flavor to battle, Nori's story has been a constant in the Century Corps. Nori's expertise is in the ever fickle flavor magic she specializes in, having learned it in her youth with help from Xen. Ever the eager member of her group, Nori has been a constant team player, having assisted in various guild operations, which now include this latest one. Nori is an interesting character who specializes in support commands by sending out some of her flavor sentries.
Command List
Strawberry Sentry: Nori sends out her strawberry flavor bubble, which follows behind her and shoots projectiles that do fire damage Banana Beamer: Nori sends out her banana flavor bubble, which follows behind her and shoots projectiles that do light damage Apple Assailer: Nori sends out her apple flavor bubble, which follows behind her and shoots projectiles that do soul damage Mint Mauler: Nori sends out her mint flavor bubble, which follows behind her and shoots projectiles that do ice damage Raspberry Rainer: Nori sends out her raspberry flavor bubble, which follows behind her and fires out projectiles that apply the "twisted" modifier Grape Garrison: Nori sends out her grape flavor bubble which follows behind her and fires out projectiles that apply the "Dulled" modifier Honey Hwacha: Nori sends out her honey flavor bubble which follows behind her and fires out projectiles that heal a little bit of health, whether that be her own health or an ally's Nori Neutralizer: Nori sends out her nori flavor bubble which follows behind her and fires out projectiles that buff her own stats Flavorful Defense: Nori sends out one of her flavor bubbles to act as a temporary shield for an ally	Command List
Strawberry Sentry: Nori sends out her strawberry flavor bubble, which follows behind her and shoots projectiles that do fire damage Banana Beamer: Nori sends out her banana flavor bubble, which follows behind her and shoots projectiles that do light damage Apple Assailer: Nori sends out her apple flavor bubble, which follows behind her and shoots projectiles that do soul damage Mint Mauler: Nori sends out her mint flavor bubble, which follows behind her and shoots projectiles that do ice damage Raspberry Rainer: Nori sends out her raspberry flavor bubble, which follows behind her and fires out projectiles that apply the "twisted" modifier Grape Garrison: Nori sends out her grape flavor bubble which follows behind her and fires out projectiles that apply the "Dulled" modifier Honey Hwacha: Nori sends out her honey flavor bubble which follows behind her and fires out projectiles that heal a little bit of health, whether that be her own health or an ally's Nori Neutralizer: Nori sends out her nori flavor bubble which follows behind her and fires out projectiles that buff her own stats Flavorful Defense: Nori sends out one of her flavor bubbles to act as a temporary shield for an ally
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Vivuhal 	Vivuhal
 	Vivuhal is a powerful aether mage who has an innate sense, in touch with the world. Vivuhal hasn't had the most field experience like other people in the guild having spent a lot of time studying under Wadah. Vivuhal still has an impressive adventure under their belt, encountering The Buzzard in Northern Canada when he remerged. Vivuhal is a no nonsense ranged character who fires out aether attacks to help other units along.
Command List
Aether Signals: Vivuhal sends out a wave of aether that temporarily stuns enemies Earthly Rythmns: Vivuhal creates an aether metronome that releases a paralyzing aether wave every ten seconds for around two minutes.. The metronome stays where it is and cannot be moved, it can be destroyed by enemy units Pinpoint Aether Beam: Vivuhal fires out a concentrated laser of aether for around ten seconds that does damage to the target it is focused on The Call: Vivuhal sends out a wave of energy that invigorates an ally Surging World: Vivuhal sends out a wave of aether that gives an ally the "Surging" modifier Pooling Aether: Vivuhal creates a pool of aether on the floor that does aether damage to any enemy who stands in it Noises of the World: Vivuhal creates two small pools of aether that create noise waves that come out of the pools and apply "Dulled" to enemy units Crowning Blue: Vivuhal creates a crown of aether and places it on their head, boosting their own aether damage for thirty seconds Chakram Bounce: Vivuhal sends out an aether chakram that bounces off of enemies and does some aether damage.	Command List
Aether Signals: Vivuhal sends out a wave of aether that temporarily stuns enemies Earthly Rythmns: Vivuhal creates an aether metronome that releases a paralyzing aether wave every ten seconds for around two minutes.. The metronome stays where it is and cannot be moved, it can be destroyed by enemy units Pinpoint Aether Beam: Vivuhal fires out a concentrated laser of aether for around ten seconds that does damage to the target it is focused on The Call: Vivuhal sends out a wave of energy that invigorates an ally Surging World: Vivuhal sends out a wave of aether that gives an ally the "Surging" modifier Pooling Aether: Vivuhal creates a pool of aether on the floor that does aether damage to any enemy who stands in it Noises of the World: Vivuhal creates two small pools of aether that create noise waves that come out of the pools and apply "Dulled" to enemy units Crowning Blue: Vivuhal creates a crown of aether and places it on their head, boosting their own aether damage for thirty seconds Chakram Bounce: Vivuhal sends out an aether chakram that bounces off of enemies and does some aether damage.
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Wadah 	Wadah
 	Wadah is a powerful and old Centennial, one who used the power of wind magic to impose their will on people and nations. Wadah ruled over a place they called "The Sacred Valley" a long time ago with a rag tag army of Centennials. This forceful takeover and rule by force along with the ability to send powerful gusts of wind in their wake gave them the moniker: "Wadah The Cruel". Like quite a few formerly villainous Centennials, Wadah joined The Century Corps in pursuit of making up for past wrongs, and even picked up a ward in Vivuhal. Wadah has one gameplay role, wind damage and more wind damage. If you want to hurt enemies with strong gusts of wind, you add Wadah to the party.
Command List
Air It Out: Wadah sends a strong gust of an enemy's way, doing substantial wind damageRight Up Close: Wadah strikes the closest enemy to them with a disorienting gust of wind, dealing some damage and giving them the "Dazed" modifier Twisted Twister: Wadah unleashes a small tornado that hangs around in one area that picks up units and flies them into the airBeneficial Breeze: Wadah sends out a light breeze that increases a friendly unit's speedWalking On Air: Wadah strikes the ground with their windmill whips, sending them flying towards an enemy. The flying Wadah does a lot of damage but cuts into their health. Enemies in the area around the strike also get the "Dazed" modifierAll In A Row: Wadah sends out a gust of wind that knocks down enemies in a line, doing minimal damage and giving them the "Dazed" modifierStorm Gusts: Wadah creates a swirling wind around themself that picks up enemies and chucks them into the air. The swirling wind lasts 30 seconds.Crowning Grey: Wadah creates a windy, grey crown and places it on the ground, amplifying their own wind damage for 30 seconds.Namesake: Wadah sends out a powerful blast of wind that does major damage and applies the "Dazed", "Dulled" and "Wilting" modifiers. This command takes 1/3rd of Wadah's health every time and has a slow recharge.	Command List
Air It Out: Wadah sends a strong gust of an enemy's way, doing substantial wind damageRight Up Close: Wadah strikes the closest enemy to them with a disorienting gust of wind, dealing some damage and giving them the "Dazed" modifier Twisted Twister: Wadah unleashes a small tornado that hangs around in one area that picks up units and flies them into the airBeneficial Breeze: Wadah sends out a light breeze that increases a friendly unit's speedWalking On Air: Wadah strikes the ground with their windmill whips, sending them flying towards an enemy. The flying Wadah does a lot of damage but cuts into their health. Enemies in the area around the strike also get the "Dazed" modifierAll In A Row: Wadah sends out a gust of wind that knocks down enemies in a line, doing minimal damage and giving them the "Dazed" modifierStorm Gusts: Wadah creates a swirling wind around themself that picks up enemies and chucks them into the air. The swirling wind lasts 30 seconds.Crowning Grey: Wadah creates a windy, grey crown and places it on the ground, amplifying their own wind damage for 30 seconds.Namesake: Wadah sends out a powerful blast of wind that does major damage and applies the "Dazed", "Dulled" and "Wilting" modifiers. This command takes 1/3rd of Wadah's health every time and has a slow recharge.
Power Threshold: 1-25,000	Power Threshold: 1-25,000
Jumay 	Jumay
 	Jumay was once a simple user of light magics who was a member of the Soulight Valley Century Corps, but one day she saw something she didn't understand, or couldn't understand. Jumay wanted to seek further enlightenment, so she wound up venturing into the depths of the White World, where she found a well of greater truth. In exchange for her mind being compromised and her body being deformed, she unlocked greater knowledge, how to pull from the primordial background noise and use it for greater power. Jumay's kit revolves around a character specific mechanic called "Enlightenment". Depending on what happens where Jumay's "Enlightenment" bar is, she can unleash devastating and powerful commands, but it uses up her "Enlightenment". Being "Enlightened" also increases Jumay's stats considerably. The "Enlightenment" bar fills up slowly, so you have to pick between long waits for destructive commands, filling up the bar and holding onto good stats while using lesser Enlightenment commands. The bar's max is 100.
Command List
Ripples In The Flow: Jumay sends out a wave of Quantum Foam that pulses out and gives enemies the "Glitched" modifier. This command costs 5 Enlightenment. Pooling Energy: Jumay collects Quantum Energy into themselves to create a shield around herself. This command costs 10 Enlightenment. Diving In The Deep: Jumay sinks into a pool of Quantuim Foam and unleashes a haromic wave that boosts allies around her for 30 seconds. This command costs 15 Enlightenment. Ascending Rings: Jumay sends out three rings of Quantum Foam that bounce around and fly up, dealing some decent damage. This command costs 30 EnlightenmentThe Box: Jumay creates a box of Quantum Foam that creates an area where enemies get the "Glitched" modifier. This command costs 30 EnlightenmentShielding Static: Jumay creates a shield of static around herself and an ally that protects her. This command costs 40 Enlightenment.Starborn: Jumay moves two star halves together, creating a star that creates blinding light, applying the "Melted" modifier to the area around it. This command costs 85 EnlightenmentEntropic Dynamics: Jumay unleashes a field of unpredictable energy in a large area around her, giving all enemies in it are given the "Glitched" modifier. This command costs 90 EnlightenmentThe Truest Truth: Jumay creates a battlefield wide effect that increases every stat of all ally units for a full minute. This command costs 100 Enlightenment.	Command List
Ripples In The Flow: Jumay sends out a wave of Quantum Foam that pulses out and gives enemies the "Glitched" modifier. This command costs 5 Enlightenment. Pooling Energy: Jumay collects Quantum Energy into themselves to create a shield around herself. This command costs 10 Enlightenment. Diving In The Deep: Jumay sinks into a pool of Quantuim Foam and unleashes a haromic wave that boosts allies around her for 30 seconds. This command costs 15 Enlightenment. Ascending Rings: Jumay sends out three rings of Quantum Foam that bounce around and fly up, dealing some decent damage. This command costs 30 EnlightenmentThe Box: Jumay creates a box of Quantum Foam that creates an area where enemies get the "Glitched" modifier. This command costs 30 EnlightenmentShielding Static: Jumay creates a shield of static around herself and an ally that protects her. This command costs 40 Enlightenment.Starborn: Jumay moves two star halves together, creating a star that creates blinding light, applying the "Melted" modifier to the area around it. This command costs 85 EnlightenmentEntropic Dynamics: Jumay unleashes a field of unpredictable energy in a large area around her, giving all enemies in it are given the "Glitched" modifier. This command costs 90 EnlightenmentThe Truest Truth: Jumay creates a battlefield wide effect that increases every stat of all ally units for a full minute. This command costs 100 Enlightenment.
Power Threshold: 1-41,000	Power Threshold: 1-41,000
Acandra 	Acandra
 	Acandra is a strange entity. Created from two disparate souls forming into a coherent being inside an empty vessel built to collect the hidden parts of everyone else. The two souls formed into the being known as Acandra. Acandra is like a mix of Lilac, Hadane and Olivia kit wise. She is a mid-range melee unit who can strike and use commands at a high clip.
Command List
Violet Lash: Acandra spins around and whips forward, dealing fire damage. Pink Flame Sentry: Acandra places a sentry that shoots out pink light that can give enemies the "Burning" modifier. Constricting Zip: Acandra zips over to an enemy of choice and applies the "Constricted" modifier to them Purple Dive: Acandra jumps up into the air and strikes the ground with her whips, dealing fire and light damage in a small area Circle of Violet: Acandra creates a shield of purple light around an ally that applies the "Blinded" modifier to enemies who walk close to the ally while the circle is active. Whiphook: Essentially a reskin of Olivia's "Light Hook" command except instead of dealing "Light Damage" it gives enemies the "Constricted" modifier upon being dragged4-S 4-P Formation: Acandra has two sentries behind her and two sentries in front of her. The sentries behind her deal fire damage and the ones behind her deal light damageOwn Radiance: Acandra sacrifices part of her health to apply "Blinded" to all enemies in a large area around herLight Into Fire: Acandra uses her sentries to swap all fire and light damage with each other for a full minute.	Command List
Violet Lash: Acandra spins around and whips forward, dealing fire damage. Pink Flame Sentry: Acandra places a sentry that shoots out pink light that can give enemies the "Burning" modifier. Constricting Zip: Acandra zips over to an enemy of choice and applies the "Constricted" modifier to them Purple Dive: Acandra jumps up into the air and strikes the ground with her whips, dealing fire and light damage in a small area Circle of Violet: Acandra creates a shield of purple light around an ally that applies the "Blinded" modifier to enemies who walk close to the ally while the circle is active. Whiphook: Essentially a reskin of Olivia's "Light Hook" command except instead of dealing "Light Damage" it gives enemies the "Constricted" modifier upon being dragged4-S 4-P Formation: Acandra has two sentries behind her and two sentries in front of her. The sentries behind her deal fire damage and the ones behind her deal light damageOwn Radiance: Acandra sacrifices part of her health to apply "Blinded" to all enemies in a large area around herLight Into Fire: Acandra uses her sentries to swap all fire and light damage with each other for a full minute.
Power Threshold: 1-20,000	Power Threshold: 1-20,000
Tranjoh 	Tranjoh
 	Tranjoh was a Centennial who was known for having a pioneering spirit, one who often explored forbidden or condemned areas. One day, while exploring a said area, Tranjoh came across an old Pioneer-Era Style Wagon from settlers who tried to move in to Soulight Valley long ago, but ended up dying. Their souls were still bonded to said Wagon, and Tranjoh also ended up linked to said ghastly wagon, like a Ghost Wagon of sorts possessed by the deceased adventuring party. Tranjoh decided to take their ghastly transportation to do good and help people, eventually ending up in the Soulight Valley Century Corps. Tranjoh's playstyle is about movement and running around spewing damage with the Ghost Wagon.
Command List
Travelling Specter: A spirit flies out of the Ghost Wagon which gives an enemy the "Haunted" modifier . Soul Spew: Soul damage pulses out of the Ghost Wagon for 30 seconds. Wheel Kick: Tranjoh directs two wheels of the Soul Wagon to fly off and hit two seperate enemies of chosing Down The Travelling Path: An ally unit of the player's selection hops in the Ghost Wagon and is sent to a destination of the player's choosing. Absorbing Essence: The nearest ally unit is transported into the Soul Wagon, defending them for 10 seconds, before they leave the wagon with a Soul Energy Shield that lasts for 30 seconds. Dead Roads: Tranjoh directs the Ghost Wagon to run over a group of enemies in directly in a line. Haunting Look: Tranjoh sends a ghastly spirit into the nearest enemy to an ally unit of choice. The spirit gives that enemy the "Haunted" modifier Donner-esque: The Ghost Wagon inhales enemies around it in a short radius, which disappear into the Wagon never to be seen again.Exit Left Every ally unit gets into the Ghost Wagon for ten seconds and Tranjoh moves the wagon around for that time to maneuver them out of sticky situations. The allied units cannot take damage in the Ghost Wagon.	Command List
Travelling Specter: A spirit flies out of the Ghost Wagon which gives an enemy the "Haunted" modifier . Soul Spew: Soul damage pulses out of the Ghost Wagon for 30 seconds. Wheel Kick: Tranjoh directs two wheels of the Soul Wagon to fly off and hit two seperate enemies of chosing Down The Travelling Path: An ally unit of the player's selection hops in the Ghost Wagon and is sent to a destination of the player's choosing. Absorbing Essence: The nearest ally unit is transported into the Soul Wagon, defending them for 10 seconds, before they leave the wagon with a Soul Energy Shield that lasts for 30 seconds. Dead Roads: Tranjoh directs the Ghost Wagon to run over a group of enemies in directly in a line. Haunting Look: Tranjoh sends a ghastly spirit into the nearest enemy to an ally unit of choice. The spirit gives that enemy the "Haunted" modifier Donner-esque: The Ghost Wagon inhales enemies around it in a short radius, which disappear into the Wagon never to be seen again.Exit Left Every ally unit gets into the Ghost Wagon for ten seconds and Tranjoh moves the wagon around for that time to maneuver them out of sticky situations. The allied units cannot take damage in the Ghost Wagon.
Power Threshold: 1-20,000	Power Threshold: 1-20,000
==== Reinforcements ====
Borqea	Borqea
 	Snap Sword: Borqea activates one of their glow swords and begins swinging it around, doing basic damage to enemies around them for a full minute.
Glowing Give: Borqea activates one of their glow swords and gives it to an ally, amplifying their light and soul damage for ninety seconds.
Circyi	Circyi
 	Electrosperse: Circyi fires an arrow from her bow, which stuns an enemy and gives them the "Charged" Modifier. Enemies who go near the charged unit get the modifier transferred to them and the enemy that previous had the "Charged" Modifier gets the "Paralyzed" Modifier 
Arc Arrows: Circyi fires off a volley of 3 arrows into a group of enemies, the 3 different arrows than release their charges which bounce off of enemies for a few seconds. The enemy unit who gets hit with the last bounce in a cycle gets the "Blinded" Modifier.
Covott	Covott
 	Flow Into Flames: Covott uses the flaming core of their lance to create a large fire around it and uses it to ignite enemies around them, making them weak to fire damage and dealing fire damage
Ignition Charge: Covott charges forward with their flaming lance and does some serious fire damage to units that get caught up in the impact
Diesel	Diesel
 	Diesel Drench: Diesel thrusts his oily appendages forward and grabs several enemies, dealing slight damage and giving them all weakness to fire damage
Burning Man: Diesel sets himself alight and slithers across the floor, dealing massive damage to enemies who step on him
Fenway	Fenway
 	Batter Up: Fenway swings her bat into an enemy, knocking them into the closest enemy, dealing massive damage to both
Base Run: Fenway runs with her bat into an area of player selection, she runs in there and slides with her bat, dealing damage to all enemies she comes in contact with
Gilbert	Gilbert
 	Crystalline Cross: Gilbert fires one of their crystals at an enemy, dealing soul damage and applying the "Paralyzed" modifier
Slow Shatter: Gilbert fires a cluster of small crystals that shatter, dealing soul damage and applying the "Dulled" modifier
Griay	Griay
 	Grey Pulse: Griay fires two gray laser pulses that do minor lightning damage and apply "Paralyzed"
Grey Beam: Griay fires the gray beam from her chest that does large lighting damage to a singular target.
Heisman	Heisman
 	Hurdle: Heisman runs forward and they jump over an enemy, stiff arming them into the ground and dealing some damage.
First Down: Heisman throws their football and it lands about ten spaces away from them, dealing some AOE soul damageTouchdown: Heisman throws runs with their football a fair distance directed by the player and at the end of their run, they throw down the ball to do an explosion that does massive damage. This command has a long recharge.
Interception: Heisman jumps in front of a friendly ally and steals an enemy attack. This attack is then unleashed back onto the enemy.
Hggun	Hggun
 	Out of a Hat: The smaller Hggun in her hat jumps up and covers the floor in front of her in mercury, doing light splash damage and poising any enemy unit who is in it for more than twenty seconds
Sliding Ram: Hggun slides across the ground in her mercurlal form, carrying a few enemies across her like a tidal wave, throwing them aside after the attack as well as poisoning them.
Hiegya	Hiegya
 	Straight Sail: Hiegya sails their knife kite over the battlefield, which can be knocked around by allies into enemies for as long as Hiegya is on the field.
Ihw	Ihw
 	Maw of Defeat: Ihw swings his sword across in an arc, having several teeth dislodge from it and embed themselves in enemies, dealing damage over time
Jaws of Victory: Ihw's sword swallows an enemy whole, buffing all surrounding ally units
Kamuft	Kamuft
 	Shadow Tether: Kamuft creates a shadow that tethers to an enemy and does damage to them, slowly killing them.
Live Again: Kamuft creates a rift that turns a deceased enemy into a void shadow that Kamuft gets slung into other people
Shade Twist: Kamuft sends out two void shades that twist into void rockets and explode
Naytu	Naytu
 	1, 2, Launch: Naytu activates their blue ring launchers, firing blue rings in opposite directions for a full minute. These rings do water and electric damage.
Oceane	Oceane
 	Tidal Slash: Oceane swings forward with her swords, carrying that momentum forward to do water damage and knockback
Sinking Spin: Oceane spins around, creating a mini whirlpool that gives enemies around her the "Drowning" modifier and dealing knockback.
Oloomt	Oloomt
 	Ambering Swing: Oolomt swings their hammer onto the ground, encasing enemies the splash hits in amber
Sap Slam: Oolomt slams their hammer on the ground, sticking various enemies to each other, making them larger targets
Pifaix	Pifaix
 	Surgent Shots: Pifaix fires out powerful blasts with their surgent chemical cannon, dealing electric damage to enemies in their line of fire
Surgent Stab: Pfaix stabs forward with their glaive, afflicting the enemy on the wrong end of it with either the "Paralyzed" or "Poisoned" modifier
Shane	Shane
 	Off The Wheel: Shane sends one of their wheels rolling, having it bounce off of enemies for a solid thirty seconds
Drifting Cleave: Shane gets onto one of their wheels and runs into an enemy doing some damage before jumping up and striking the enemy for even more damage. This command has a long recharge time.
Slilajir	Slilajir
 	Blazing Slash: Slilajir slashes with their sword, creating a wall of flames that sucks enemies into it's blaze
Pocket of Hell: Slilajir seals a few enemies in their sword for twenty seconds and spits them back out with the "Burning" modifier
Sissinoe	Sissinoe
 	Marianas Dagger: Sissinoe flings the Marianas Dagger with one of her tentacles, doing water damage to enemies as it travels in an arc
Head Roll: Sissinoe rolls the severed Centennial head across the ground, having it reflect enemy projectiles off of it back to the attacker.
Theseus	Theseus
 	Shield of Myth: Theseus runs out and slams their shield on the ground, creating a shockwave that does light damage
Dagger of Aether: These runs out and throws their dagger into an enemy, dealing aether damage.
Veloct	Veloct
 	Zoom: Veloct accelerates and bounces around various units, doing massive damage and applying the "Dulled" modifier to survivors of the attack.
Voqvoa	Voqvoa
 	High Off of the Fight: Voqvoa extends their tonfas and releases their special chemical. applying the modifier "Crazed" to enemies around them
Withdrawal Symptoms: Voqvoa hits multiple enemies near them with their tonfas, the enemies will then lose health every second after the hit until they are at low percentages
Dangerous Testing: Voqvoa jumps forward off of their tonfas and drops their chemical pack on the ground, which explodes and does a considerable amount of damage and applies the "Dulled" modifier to enemies that survive.
Xril	Xril
 	Surgical Percision: Xril stabs an enemy with her scalpel, doing massive damage to the enemy she hits. This command operates in a tight window and has a small window of accuracy.
Rapid Rontgen Ray: Xril fires a laser out of her scalpel that moves fast and applies the modifier "See Through" to an enemy she hits
Aiden	Aiden
 	Friend Seeking Reticles: Aiden sets a group of reticles on enemies around an ally unit that make those enemies weak to attacks from that ally
Targets Acquired: Aiden releases four sets of two reticles that correspond to an Active Unit that are specifically weak to damage from that Active Unit on enemies deemed "high priority"
Al	Al
 	Right From The Heart: Al releases a flow of blood from his heart that enhances allies that stand in the blood.
Bleed With Me: Al releases a flow of blood from his heart that causes enemies who stand in it to slowly lose their health/
Attrik	Attrik
 	Breaking Focus: Attrik slashes their sword, creating a chain of disharmony that rattles enemies
Revealing Cacophony: Attrik stabs their sword into the ground, setting off a chain of vibrations that increase the weaknesses of enemies in a medium sized radius around Attrik for a full minute.
Bzaefum	Bzaefum
 	Sticking To The Sky: Bzaefum releases a clump of floating slime, that is spreads over enemies and causes them to float 
Fanning Out: Bzaefum activates his arm fans, causing him to levitate briefly which creates spots where allies can be lifted up to his level to be temporarily placed out of danger.
Eliss	Eliss
 	Keg Wash: Eliss aims her pump at a unit of choice and blasts them with the liquid in her keg, applying either a buff or nerf to a unit's damage, speed or health. This spray is continuous for about ninety seconds before it needs to recharge.
Einl	Einl
 	Ice Horn: Einl blows cold winds into their fog-horn, creating icy fog that obscures the battlefield and deals ice damage to enemy units and shields ally units for 45 seconds
Farat	Farat
 	Compendium: Farat combines various letters on their scroll to cause one of the game's many modifiers and them depending on if it's a helpful or harmful modifier, it eithers goes on an enemy or ally
Left on the Page: Farat combines the letters on their scroll to spell "enemy" trapping all enemies around them in the scroll and dealing damage to them for about ten seconds. This command has a longer than normal recharge time.
Gigeke	Gigeke
 	Changing Vertices: Gigeke sends one of their Chiliagons at an enemy, having them constantly rotate, providing various small health pickups allies can get around the rotating enemy as the enemy slowly dies.
Thousand Sided Trap: Gigeke sends one of their Chiliagons at an enemy, having them constantly detonate into a bunch of tiny traps that temporarily paralyze enemies who come into contact with them.
Grihr	Grihr
 	Clean Gut: Grihr sends an arrow at an ally that cleanses them of debuffs or negative modifiers. This command has a somewhat long recharge
Intestinal Attack: Grihr sends a flurry of arrows that land on the ground and explode into a poisonous fog.
Hrollk	Hrollk
 	Chronal Lock: Hrollk places one of their chronal emblems on the ground, freezing enemies on the ground for thirty seconds, where they stay motionless. After thirty seconds, time resumes for them and the affects of what happened in the last thirty seconds kick in.
Singular Still: Hrollk places an emblem on a singular enemy that freezes them in time for ninety seconds where they are still. After ninety seconds, time resumes for them and the the affects of what happened in the last ninety seconds kicks in.
Jack	Jack
 	Whatever Service: Jack pulls a broom out of a box and sweeps any attacks that involve the ground up into the air, clearing the ground for more.
Juggle: Jack juggles his two boxes in the air, causing various modifiers to fall out that can stick to enemies.
Into the Box: Jack throws one of his boxes onto an ally, imbuing them with a positive modifier
Ifosiz	Ifosiz
 	Pillar of Growth : Ifosiz creates a pillar that rises out of the ground and amplifies the Earth Damage and Speed of those all around
Harvest Beam: Ifosiz fires a beam out of one of their pillars that negates enemy damage and turns into a friendly shield
Kyhi	Kyhi
 	Sky Time: Kyhi flies down and abducts an enemy unit, flying them far away. 
People Mover: Kyhi flies down and picks up an ally unit, transporting them somewhere else on the battlefield
Levylr	Levylr
 	Watery Below: Levylr uses their trident to create a water bubble around a friendly ally that turns all their attacks to water damage
Oceanic Tag: Levylr touches one of their armor tattoos, creating a protective shield around them and a nearby unit for a period of time.
Omerjo	Omerjo
 	Eat Away: Omerjo lets some parasitic worms into an enemy, burrowing into them and weakening them
Squirm: Omerjo has some parasitic worms crawl across the battlefield, turning into hazards enemy users can step on, damaging them
Power Drain: Omerjo extends two worms to drain the energy from enemies. This energy drain lowers their damage stat.
Pendel	Pendel
 	Center of Gravity: Pendel swings their pendulums around creating a gravity well that anchors enemies to the ground, making them immobile around Pendel. The well lasts for a full minute.
Rekn	Rekn
 	Heart of the Waves: Rekn hoists their scepter into the air, creating a watery bubble around all allies near her for one minute which gives them "Ocean Touched" Modifier 
Tidal Slam: Rekn conjures a powerful wave which slams into an enemy, carrying them off the battlefield.
Rowan	Rowan
 	Modern Melody: Rowan strums his guitar, creating a harmonic frequency that briefly increases the speed and damage of nearby allies
Elements of a Song: Rowan plays a brief progression on his guitar, buffing all friendly elemental damage of your choice for about thirty seconds
Spring	Spring
 	Spring Surge: Spring places the Spring Season Orb on the ground, creating a spring environment around the battlefield that buffs ally soul and earth damage and occasionally heals ally units. This environment lasts two minutes and this command has a long recharge time. While it is active, Spring can use no other commands.
Summer Surge: Spring places the Summer Season Orb on the ground, creating a spring environment around the battlefield that buffs ally fire damage, increases ally speed and occasionally heals ally units. This environment lasts two minutes and this command has a long recharge time. While it is active, Spring can use no other commands.
Autumn Surge: Spring places the Autumnal Season Orb on the ground, creating a spring environment around the battlefield that buffs ally electric damage, applies the "Wilted" modifier to enemies semi-frequently and occasionally heals ally units. This environment lasts two minutes and this command has a long recharge time. While it is active, Spring can use no other commands.
Winter Surge: Spring places the Spring Season Orb on the ground, creating a spring environment around the battlefield that buffs ally ice and water damage and occasionally heals ally units. This environment lasts two minutes and this command has a long recharge time. While it is active, Spring can use no other commands.
Scoop	Scoop
 	Cold Serve: Scoop fires out a large clump of ice cream from his body, applying the "Frozen" modifier to enemies that it hits
Flavor Selection: Scoop fires out a few small clumps of ice cream from his body, applying the "Chilled" modifier to enemies that are near the clumps
Taeyss	Taeyss
 	Cover of Ash: Taeyss fires an arrow at an ally that turns into a helpful coating of ash, applying a shield to that unit
Snakebite: Taeyss fires the snake wrapped around her bow at the ground, creating a large pool of ash that nerfs the stats of enemies who step in it
Veinph	Veinph
 	Vermilion Rift: Veinph opens a large portal across the battlefield, with otherworldly buffs pouring out of the portal that ally units can pick up to increase their stats. The portal lasts for two minutes before closing.
Wotfh	Wotfh
 	Variable Isolation: Wotfh separates enemies by directing their isofluid tubes across the ground, keeping them in separate groups of the player's design
Area Exclusion: Wotfh releases fluid from her isolfuid tubes to create a zone of exclusion that enemies get repelled from.
Wrhin	Wrhin
 	Saltshroud: Whrin creates a smoky salt cloud, cloaking allies and increasing their water damage while enemies take minor damage from standing in the cloud
Ghost of Smoke: Whrin sends out one of the kunais, which sticks to an enemy, coating them with a marking smoke that also has them take minor damage over time while weaking any water damage attacks they may have.
Zkn	Zkn
 	Card 5: Rocket Arrow: Zkn places their card on the ground which becomes a bow that fires a rocket into a group of enemies
Card 6: Healing Spray: Zkn places their card on the ground which becomes a spray head that sprays a healing mist
Card 7: Blinking Monitor: Zkn places their card on the ground which becomes a faulty screen that blinds enemies who see it
Card 8: Cactus: Zkn places their card on the ground which becomes a cactus that can be used as cover by friendly units
Card 9: Giant Toilet: Zkn places their card on the ground which becomes a giant toilet that creates a swirling wave that washes away enemies. This command has a long recharge.
=== Book of Tales Units ===
==== Active Units ====
Kaedin 	Kaedin
 	Kaedin was a member of the Auwan Guards, who protected the Bog Lords and the people of Auwan. One day, Kaedin broke the oath of the Auwan Guards and was sent into exile by the Bog Lord Uan. In exile, Kaedin continued to train, as Uan sent assassins after them. Kaedin finally decided to try reclaiming their old life when they came in contact with the Century Corps. Kaedin is a tank in a sense, they can take hits and dish them out in return.
Command List
Guarding Stance: Kaedin stands tall, gaining the "Entrenched" modifier and not moving from their position for 20 seconds. Piked Out: Kaedin spins their pike around in a motion, knocking enemies around Stalwart Slam: Kaedin hits enemies with their shield, slamming them into the ground and applying the "Dulled" Modifier to those caught in the slam Viny Poke: A vine emerges from Kaedin's shield, which pokes enemies directly in front of Kaedin Poisoned Pike: Kaedin slams their pike into the ground, creating a little crack in the floor which releases the "Poisoned" Modifier onto enemies for a few seconds Chivalric Cloud: Kaedin stands in one place, creating a buffing aura for all reinforcements near them Green Grab: A vine emerges from Kaedin's shield and applies the "Constricted" Modifier to two enemies near Kaedin for a full minute Standing Tall: Kaedin stands still for ten seconds and heals themselves, any enemy that attacks Kaedin during the sequence gets the "Poisoned" Modifier. This command has a long cooldown time. Pike and Vine Combo: Kaedin shoots a vine out of their shield which launches their pike far into enemies, becoming a piercing ranged projectile.	Command List
Guarding Stance: Kaedin stands tall, gaining the "Entrenched" modifier and not moving from their position for 20 seconds. Piked Out: Kaedin spins their pike around in a motion, knocking enemies around Stalwart Slam: Kaedin hits enemies with their shield, slamming them into the ground and applying the "Dulled" Modifier to those caught in the slam Viny Poke: A vine emerges from Kaedin's shield, which pokes enemies directly in front of Kaedin Poisoned Pike: Kaedin slams their pike into the ground, creating a little crack in the floor which releases the "Poisoned" Modifier onto enemies for a few seconds Chivalric Cloud: Kaedin stands in one place, creating a buffing aura for all reinforcements near them Green Grab: A vine emerges from Kaedin's shield and applies the "Constricted" Modifier to two enemies near Kaedin for a full minute Standing Tall: Kaedin stands still for ten seconds and heals themselves, any enemy that attacks Kaedin during the sequence gets the "Poisoned" Modifier. This command has a long cooldown time. Pike and Vine Combo: Kaedin shoots a vine out of their shield which launches their pike far into enemies, becoming a piercing ranged projectile.
Power Threshold: 1-15,000	Power Threshold: 1-15,000
Firstborn 	Firstborn
 	Firstborn's real name was destroyed upon their birth, their mother was a lunatic who drove herself to the depths of despair after coming in contact with a cursed entity. Firstborn had inherited a litany of deadly plagues and cursed through their birth, as their mother was transformed into an entity beyond horror and despair. A curse and plague that had cursed those thousands of years ago made flesh. The life Firstborn could have had was gone as the technicians of Uan sent Firstborn out into the wilderness without a second thought. Raised on the outskirts and by the outcasts of Awuan, Firstborn had a semblance of a normal life but their powers are very powerful and potent. Firstborn would later meet the exiled knight Kaedin after they were kicked out of the Bog Guards. Firstborn is a powerful mage type, with long cooldowns on a lot of their commands.
Command List
1 Blood: Firstborn brings their hands together and then seperates them in a motion, creating a swirl of Blood that gives enemies the "Bleeding" Modifier 2 Frogs: Firstborn creates a large field around them that lasts two minutes that buffs all Pionin ally units and reinforcements stats by 50% 3 Lice: Firstborn begins creating a cloud of Lice as they walk, enemies behind them get the "Infested" Modifier as Lice begin infesting their hair. 4 Flies: Firstborn creates a giant fly, which picks up enemy units and flies them away for 30 seconds 5 Disease: Firstborn sends out a wave into the air, allies get the "Immunity" modifier from the poison, as it the poison increases the effects of modifiers applied to enemies by 30% 6 Boils: Firstborn sends out red glowing orbs that hit bounce around enemies, leaving them with incurable boils and the "Incurable" Modifier, which cannot be removed and halves enemy stamina. 7 Hail and Fire: Firstborn creates a cloud that rains both ice and fire damage around them for 45 seconds 8 Locusts: Firstborn releases a cloud of locusts that flies around the map, picking off enemies who have low health 9 Darkness: Firstborn blots out the sky for 45 seconds, causing enemies to take hits to their perception throughout the entire thing. 10 Death: Firstborn temporarily removes their own heart which creates a dark beacon, for 30 seconds around Firstborn, enemies will rapidly lose their health if they are near them. Firstborn cannot move until the command is over, after which they will return their heart to their chest.	Command List
1 Blood: Firstborn brings their hands together and then seperates them in a motion, creating a swirl of Blood that gives enemies the "Bleeding" Modifier 2 Frogs: Firstborn creates a large field around them that lasts two minutes that buffs all Pionin ally units and reinforcements stats by 50% 3 Lice: Firstborn begins creating a cloud of Lice as they walk, enemies behind them get the "Infested" Modifier as Lice begin infesting their hair. 4 Flies: Firstborn creates a giant fly, which picks up enemy units and flies them away for 30 seconds 5 Disease: Firstborn sends out a wave into the air, allies get the "Immunity" modifier from the poison, as it the poison increases the effects of modifiers applied to enemies by 30% 6 Boils: Firstborn sends out red glowing orbs that hit bounce around enemies, leaving them with incurable boils and the "Incurable" Modifier, which cannot be removed and halves enemy stamina. 7 Hail and Fire: Firstborn creates a cloud that rains both ice and fire damage around them for 45 seconds 8 Locusts: Firstborn releases a cloud of locusts that flies around the map, picking off enemies who have low health 9 Darkness: Firstborn blots out the sky for 45 seconds, causing enemies to take hits to their perception throughout the entire thing. 10 Death: Firstborn temporarily removes their own heart which creates a dark beacon, for 30 seconds around Firstborn, enemies will rapidly lose their health if they are near them. Firstborn cannot move until the command is over, after which they will return their heart to their chest.
Power Threshold: 1-34,000	Power Threshold: 1-34,000
Lark2n 	Lark2n
 	Where to begin with ol Lark2n? He got better since his appearance in the main story, coalescing back into human-like shape, which makes him feel better and look sharp due to his new suit. Lark2n is willing to work with Larkin and Nori on this newest case surrounding Department X, heading towards it's secret. Lark2n is a mid range brawler with some ability to defend/buff allies.
Command List
Volatile Form: Lark2n's hands form into weapons and spikes, and slashes forward with them, applying the "Larkin" modifier to those hit by it. Blood Touched: Lark2n strikes with his one of his Blood Tentacles that givens enemies the "Bleeding" modifier. Spiked: Lark2n turns one of his fingers into a spike and throws it on the ground which has it damage enemies. Aether Touched: Lark2n hits an enemy with one of her Aether Tentacles which does damage to some enemies and applies the "Dulled" modifier to them Swirling Attack: An Aether and Blood Tentacle swirling together to bludgeon an enemy doing a bunch of damage Blood Barricade: Lark2n creates a barricade of blood around an ally that protects them Finger Turret: Lark2n rips off his finger and turns it into a turret that shoots projectiles that do minimal damage and apply the "Larkin" modifier Decoy Made of Me: Lark2n phases out of position, leaving a decoy of Lark2n flesh behind that explodes and does damage after 20 seconds Lark2n Link: Lark2n pulses energy towards an ally, which has their attacks also apply the "Larkin" modifier	Command List
Volatile Form: Lark2n's hands form into weapons and spikes, and slashes forward with them, applying the "Larkin" modifier to those hit by it. Blood Touched: Lark2n strikes with his one of his Blood Tentacles that givens enemies the "Bleeding" modifier. Spiked: Lark2n turns one of his fingers into a spike and throws it on the ground which has it damage enemies. Aether Touched: Lark2n hits an enemy with one of her Aether Tentacles which does damage to some enemies and applies the "Dulled" modifier to them Swirling Attack: An Aether and Blood Tentacle swirling together to bludgeon an enemy doing a bunch of damage Blood Barricade: Lark2n creates a barricade of blood around an ally that protects them Finger Turret: Lark2n rips off his finger and turns it into a turret that shoots projectiles that do minimal damage and apply the "Larkin" modifier Decoy Made of Me: Lark2n phases out of position, leaving a decoy of Lark2n flesh behind that explodes and does damage after 20 seconds Lark2n Link: Lark2n pulses energy towards an ally, which has their attacks also apply the "Larkin" modifier
Power Threshold: 1-21,000	Power Threshold: 1-21,000
Lavinia 	Lavinia
 	In the Lazarus Compound in Greenland run by the shadow of Department X, Lavinia was a failed female clone of Larkin, who doesn't have the same regenerative abilities of Larkin. Lavinia instead has the ability replicate human body parts and flesh from her own skin. She's sort of cursed herself to the life of an outcast in the Lazarus Compound, where she hides in its underbelly waiting for someone else to arrive.
Command List
Stable Form: Lavinia bursts some cysts in her skin, releasing streams of skin up, applying the "Larkin" modifier to wherever the skin lands Blood Spurt: Lavinia pops on of her skin cysts to unleash a spurt of blood which applies the "Growing" modifier to herself. Skin Wrap: Lavinia unleashes a pulse of skin that wraps around an enemy, giving them the "Constricted" modifier. Cyst Flex: Lavinia flexes muscles around her flesh and throws two devastating punches. Artery Artillery: One of Lavinia's artery's open fire and spray them on enemies with blood that applies the "Wilting" modifier Skull on her Shoulder: Lavinia brings a skull out of her arm which stares into a group of enemies, immobilizing them Down to the Bone: Lavinia peels some skin off of her body and rolls it up into a shield that protects allies who are around it for a period of 30 seconds. Brain Bomb: Lavinia throws a miniature brain on the ground which explodes into psychic energy that weakens the stats of enemies. Stemming Skin: Lavinia shoots out a film of stem cells that wraps a healing film around an ally which heals them for a period of time.	Command List
Stable Form: Lavinia bursts some cysts in her skin, releasing streams of skin up, applying the "Larkin" modifier to wherever the skin lands Blood Spurt: Lavinia pops on of her skin cysts to unleash a spurt of blood which applies the "Growing" modifier to herself. Skin Wrap: Lavinia unleashes a pulse of skin that wraps around an enemy, giving them the "Constricted" modifier. Cyst Flex: Lavinia flexes muscles around her flesh and throws two devastating punches. Artery Artillery: One of Lavinia's artery's open fire and spray them on enemies with blood that applies the "Wilting" modifier Skull on her Shoulder: Lavinia brings a skull out of her arm which stares into a group of enemies, immobilizing them Down to the Bone: Lavinia peels some skin off of her body and rolls it up into a shield that protects allies who are around it for a period of 30 seconds. Brain Bomb: Lavinia throws a miniature brain on the ground which explodes into psychic energy that weakens the stats of enemies. Stemming Skin: Lavinia shoots out a film of stem cells that wraps a healing film around an ally which heals them for a period of time.
Power Threshold: 1-19,000	Power Threshold: 1-19,000
Umbra 	Umbra
 	Created by the mad scientist and all around sociopath Kutakahra, Umbra was meant to be an obedient weapon and tool for his plans, but when she was left to die, she gained other ideas. After chasing him for years, she finally found him with help from the Century Corps, and defeated him trapping him in his own shadow forever. Umbra became free to be her own person and decided to join the Century Corps so she could have a true place to call home.
Command List
Shadowed Approach: Umbra hides in her own shadow and attacks enemies after emerging from it. Shadow Puppetry: Umbra casts her shadow into an enemy, briefly controlling them for 20 seconds before they explode into a pool of shadow energy. Hiding from Sight: Umbra sends her shadow over to an ally unit, giving them the "Concealed" modifier Shadowed Seal: Umbra sends an enemy's body into their own shadow, sealing them in the ground, enemies that walk over the shadow have a 35% chance of falling into the shadow and being sealed themselves. Under Your Feet: Umbra sends out a shadow to cover a large area, applying the "Chilled" modifier to enemies Vortex Under: Umbra turns her shadow into a swirling vortex beneath her for 30 seconds, sucking enemies who get too close to her into the Vortex Film of Darkness: Umbra covers herself in a shadow that momentarily protects her from enemy attacks Long Tail: Umbra extends the shadow of an ally, increasing their defensive stats for a period of a minute Knot of Shadows: Umbra collects enemy shadows and ties them together, dragging various enemies towards each other to deal damage.	Command List
Shadowed Approach: Umbra hides in her own shadow and attacks enemies after emerging from it. Shadow Puppetry: Umbra casts her shadow into an enemy, briefly controlling them for 20 seconds before they explode into a pool of shadow energy. Hiding from Sight: Umbra sends her shadow over to an ally unit, giving them the "Concealed" modifier Shadowed Seal: Umbra sends an enemy's body into their own shadow, sealing them in the ground, enemies that walk over the shadow have a 35% chance of falling into the shadow and being sealed themselves. Under Your Feet: Umbra sends out a shadow to cover a large area, applying the "Chilled" modifier to enemies Vortex Under: Umbra turns her shadow into a swirling vortex beneath her for 30 seconds, sucking enemies who get too close to her into the Vortex Film of Darkness: Umbra covers herself in a shadow that momentarily protects her from enemy attacks Long Tail: Umbra extends the shadow of an ally, increasing their defensive stats for a period of a minute Knot of Shadows: Umbra collects enemy shadows and ties them together, dragging various enemies towards each other to deal damage.
Power Threshold: 1-29,000	Power Threshold: 1-29,000
Hayyen 	Hayyen
 	A formerly brilliant pilot with a passion for the stars, Hayyen was recruited to an early space exploration program but was lost to the depths of space. Floating unconscious in their spacecraft, Hayyen's ship fell into a time-vortex and wound up stuck in a pocket beyond time. In this pocket beyond time, Hayyen was in it with a "Planet Core" who revealed to them truths greater than what they knew. Eventually, Hayyen's ship returns to Earth after a strange signal brings them and their ship back.
Command List
Void Harpoon: Hayyen shoots their harpoon gun, which pulls an enemy towards them dealing void damage Signals in the Void: Hayyen releases some void waves out that do damage and knock back some enemies Clairvoyance: Hayyen uses their deeper knowledge to get a sense on where enemies are going to move, which is outlined by an outline Crust Explosion: Hayyen throws one of their planet grenades on the ground which kicks up a cloud of earth damage Bubble Shield: Hayyen shoots a shield around an ally of choosing that does void damage to those who attack it Mantle Explosion: Hayyen throws one of their planet grenades on the ground which applies the "Melted" modifier to the ground around the explosion Homing Void: Hayyen places a reticle around an enemy and fires homing void damage projectiles at them for a few seconds Core Explosion: Hayyen throws one of their planet grenades on the ground which creates a "memory bubble" which increases the perception stats of ally units VTS: Hayyen places some firmware on the ground which has their ship fly over and fire at enemies for 45 seconds	Command List
Void Harpoon: Hayyen shoots their harpoon gun, which pulls an enemy towards them dealing void damage Signals in the Void: Hayyen releases some void waves out that do damage and knock back some enemies Clairvoyance: Hayyen uses their deeper knowledge to get a sense on where enemies are going to move, which is outlined by an outline Crust Explosion: Hayyen throws one of their planet grenades on the ground which kicks up a cloud of earth damage Bubble Shield: Hayyen shoots a shield around an ally of choosing that does void damage to those who attack it Mantle Explosion: Hayyen throws one of their planet grenades on the ground which applies the "Melted" modifier to the ground around the explosion Homing Void: Hayyen places a reticle around an enemy and fires homing void damage projectiles at them for a few seconds Core Explosion: Hayyen throws one of their planet grenades on the ground which creates a "memory bubble" which increases the perception stats of ally units VTS: Hayyen places some firmware on the ground which has their ship fly over and fire at enemies for 45 seconds
Power Threshold: 1-15,000	Power Threshold: 1-15,000
==== Reinforcements ====
===== Me, Myself and Tri Reinforcements =====
Laemr	Laemr
 	Wyvern's Egg: Laemr uses the Wyvern's Egg in their hand and imbues it with some of the flowing mouths from it's head into the egg, and uses it to blast the energy forward
Locked Mode: Laemr uses the dial on their head to "lock" themselves into a position, giving them the "Entrenched" modifier.
Lagos	Lagos
 	Heart of a City: Lagos channels their inner "city" energy, unleashing some of their "skin cars" onto enemies, having them drive around and hit enemies dealing damage.
Exhumation of Industry: Lagos uses their head smoke to obscure allies and damage enemies
Lambert	Lambert
 	Placing Down Roots: Lambert places down one of his "entrenchments", giving allies around them the "entrenched" modifier and rooting them behind it, defending them until the modifier wears off
Shielding Skin: Lambert stands in front of an ally unit of choosing and defends them from attacks using his body for a period of time
Lamees	Lamees
 	Affection Affliction: Lamees hits an enemy with the "Infatuated" modifier, which makes them infatuated with whatever unit gave them that modifier, making them follow them around until attacked again by an ally or until it wears off after two minutes.
Lanakila	Lanakila
 	Blaze of Victory: Lanakila uses her arm flame geysers and blasts an eruption of flames at enemies
Flaming Kick: Lanakila throws two punches that ignite the air and cause two explosions that deal damage to enemies in front of her
Lantana	Lantana
 	Heart-Flower: Lantana unleashes a flurry of bouncing pink petals that bounce off of enemies and with a chance inflict the "Wilting" modifier on various enemies
Larik	Larik
 	Surge of Strength: Larik's muscles bulge all around his back creating inflammatory muscle sacks which allows Larik to unleash a flurry of devastating blows. This command has a slower recharge time.
Aura of Strength Larik's body almost rips in half but it doubles his damage output for 45 seconds and increases the damage of allies nearby.
Larimar	Larimar
 	Azure Aura: Larimar harmonizes his blue frequencies and shoots them out in a pulse to restore an ally's state back to the start of the mission
Lapis Lagoon: Larimar creates a pool of water around him that heals allies around him
Larique	Larique
 	Air of Quiet: Larique creates a space of quiet around her that increases ally unit's perceptions around her by shutting out outside noise
Meditative State: Larique meditates and enters into a trance where she sends out buffing waves towards allies near her for 45 seconds
Laureat	Laureat
 	Letter L: Laureat writes the letter L on one of her head parchments, which creates "L" projection on the ground that creates a barricade in the shape of the letter L which defends ally units and any Me, Myself and Tri reinforcement, Larkin, Lark2n and Lavinia get damage buffs from behind the "L"
Stroke of Luck: Laureat draws a line around an ally of choosing that applies the "Lucky" modifier to an ally 
Stroke of Unluck: Laureat draws a line around an enemy of choosing that applies the "Unlucky" modifier to an ally
Lautaro	Lautaro
 	Claws of Revolution: Lautaro slashes his claws in an "X" that explodes and deals fire damage
Slash Uproot: Lautaro stabs his claws into the ground and pulls them out, creating a splash of the ground that deals some fire damage 
Mincing Dash: Lautaro dashes forward with his claws and knocks some enemies around with the dash
Lavran	Lavran
 	Inquiry: Lavran sends out a purple exclamation mark onto the ground, creating a space of thought manifest where constructs manifest all around for a period of 30 seconds
Eureka Mutation: Lavran sends out a mark into any enemy that makes them materialize into various helpful ideas (such as stat buffs and shields).
===== Earthshadow Reinforcements =====
Dye	Dye
 	Colored Record: Dye fires a beam of 1 of 7 colors at a "high priority enemy", dealing damage and applying a modifier based on the color ("Dulled" for Red, "Burning" for Orange, "Blinded" for Yellow, "Wilting" for Green, "Chilled" for Blue, "Constricted" for Indigo and "Glitched" for Purple)
Seven Color Punch: Dye punches an enemy using the collective power of the seven Iris colors and does massive damage 
Brotherly Support: A support command that only works with Umbra. Dye will go over to Umbra and boost all her stats for a full minute.
Thosmrr	Thosmrr
 	Magma Disk: Thosmrr slings a "Magma Disk" at the ground, applying the "Melting" modifier to it that damages enemies
Tide Disk: Thosmrr slings a "Tide Disk" at an enemy, creating a tidal wave that sweeps them away
Anmai	Anmai
 	Mars Aligned: Anmai gets a surge of energy from the planet Mars, empowering her to shield allies with a "Martian Energy Shield" for 45 seconds
Rust Planet: Anmai channels the surge of Martian Energy to rust all enemy armor, lowering their defense stats
Helia	Helia
 	Ray of Sun: Helia fires a ray of sun out into the field, heating up the area, giving enemies who stay in the area for too long the "Burning" Modifier 
Shine For Me: Helia channels a column of sunlight on other reinforcements, which decreases the cooldown of their commands by 10 seconds.
Kya	Kya
 	Shadowed Slash: Kya swings her sword forward, creating a rift of darkness in the air that draws units into it
Darkfire Jab: Kya stabs her sword into the ground, creating a path of darkness that applies the "Burning" modifier to enemies 
Sisterly Swap: Kya swaps places with Kyo, leaving a rift of darkness behind that damages enemies who go near it
Kyo	Kyo
 	Swirling Light: Kyo spins in a circle, cutting into enemies all around him
Sunray Stab: Kyo sticks their sword forward into an enemy, doing massive damage and giving enemies around it the "Blinded" modifier 
Brotherly Swap: Kyo swaps places with Kya, leaving a rift of light behind that gives enemies the "Blinded" modifier
Oritica	Oritica
 	Chitter of White: Oritica whispers in a tongue of light, enemy units who hear the chitter are given the "Ivory Madness" modifier, after 30 seconds, those who get the modifier are turned into healing pools of light
Light-Sight: Oritica activates her shining light-eye, revealing unseen surges of power allies can stand on 
Chitininous White: Oritica creates a defensive barricade of Chitin in front of her and allies
Bryiv	Bryiv
 	Brane Breakdown: Bryiv pulses one of his brane clusters, causing enemy units around them to pulse and turn into quantum strings that seek out other enemies and deal slight damage to them
Brane Stringing: Brane pulses his other brane cluster, causing quantum strings to coalesce together to form a helpful ally unit who temporarily assists for 30 seconds.
Cozydl	Cozydl
 	Pistol Pulsing: Cozydl fires out a flurry of photonic, light damage dealing projectiles from his pistols that refract and bounce off of enemies for 20 seconds
It's High Noon Somewhere: Cozydl fires four "kill-shots" of photonic bullets into a single damage, doing a ton of critical damage
Bizitl	Bizitl
 	Red Dwarf: Bizitl attunes her helmet to "Red Dwarf Frequency", giving her an aura that buffs the basic attack damage of ally units around her for 45 seconds
Yellow Sun: Bizitl attunes her helmet to "Yellow Sun Frequency", giving her an aura that buffs the command damage of ally units around her for 45 seconds 
White Dwarf : Bizitl attunes her helmet to "White Dwarf Frequency", which pulses out from her dealing out healing waves that also have a chance to apply the "Blinded" or "Burning" modifier to enemies
Carrius	Carrius
 	Stellar Loom: Carrius weaves together an effigy of a star, which pulses out light damage to enemies and creates shields of light for allies, in addition to boosting ally speed stats. The star lasts for 2 minutes.
Ejockl	Ejockl
 	Lunar Void: Ejockl creates a surge of void energy in the shape of a Crescent Moon, which gives allies around it the "Voidtouched" modifier
Concealed by Lunar Darkness: Ejockl creates a "Dark Side" part of the map which lasts for 30 seconds, in this period, all allies in the area are concealed from enemy site. This command has a longer cooldown.
== Bosses ==
The Buzzard 	The Buzzard
 	The Buzzard is a vile force set on causing misery and pain, mainly through torment and the removal of crests. The Buzzard was previously though to just kill and maim because it had no other desire, but it turns out that it had greater goals not yet known. The Buzzard has taken to Soulight Valley none the less and has begun tormenting the people of the valley with the Hollow Legion
Power: 7,000 (First Fight), 14,000 (Second Fight), 30,000 (Third Fight), 37,000 (Fourth Fight)	Power: 7,000 (First Fight), 14,000 (Second Fight), 30,000 (Third Fight), 37,000 (Fourth Fight)
Ayev 	Ayev
 	Ayev wants revenge on the Century Corps, as they hate that group, responsible for the death of their friends in the Sinners Sextant. Ayev did something drastic in their pursuit of revenge, opening the Sinners Sextant to all races, those who hate the Century Corps unite under one banner. Ayev now leads the Sinners Sextant in the Soulight Valley
Power: 10,000 (First Fight), 18,300 (Second Fight), 21,000 (Third Fight)	Power: 10,000 (First Fight), 18,300 (Second Fight), 21,000 (Third Fight)
Kiko 	Kiko
 	Kiko was a former agent of Department X, the hunt for the adamite key destroying that organization. Kiko was left with nowhere to go and with a sense of hatred towards the Century Corps, Kiko joined Ayev in their mutual hatred of the Century Corps, putting their own feuds behind them.
Power: 2,000 (First Fight), 14,600 (Second Fight), 21,000 (Third Fight)	Power: 2,000 (First Fight), 14,600 (Second Fight), 21,000 (Third Fight)
Rahihi 	Rahihi
 	Rahihi is the warlord who presides over a large chunk of Soulight Valley, having taken it by force. Rahihi rules like a tyrant and employs any force to keep his rule over the valley.
Power: 40,000	Power: 40,000
Vakakoya 	Vakakoya
 	A member of Rahihi's elite guard, Vakakoya is out in the field to help out Rahihi's forces track down and defeat the Century Corps.
Power: 8,000 (First Fight), 17,000 (Second Fight)	Power: 8,000 (First Fight), 17,000 (Second Fight)
Lark2n 	Lark2n
 	Following humiliating defeat once again, Lark2n retreated into the recesses of the world, trying to draw the corrupted blood and aether out of his system, while investigating into the extensive corpse Department X left behind.
Power: 21,000	Power: 21,000
Relic 	Relic
 	A strange entity that seemingly doesn't have agency, Relic was left depowered in the valley to rot away until it came back online.
Power: 31,000	Power: 31,000
== Trivia ==
* Centennials 5 didn't have as much turnover in development as Centennials 4 did, but the changes to the Book of Tales Volume 2 affected what it became
** When Valley of the Accosted and Blue Lilly, Black May were still set to be made, Centennials 5 was completely different as The Buzzard would have appeared in Valley of the Accosted instead of in Centennials 5 and Blue Lilly, Black May would have featured the debut of Pandora who would be the villain of Centennials 5
** Valley of the Accosted was eventually deemed too high of scale to be just a tale and thus was promoted to become the plot of Centennials 5, although with a lot more depth than before
** Ironically enough, Nest was the only character from Valley of the Accosted aside from The Buzzard to be in the main story of Centennials 5, with the new additions who were supposed to appear in that story were scrapped, Amto was demoted to no role at all and Vivuhal and Wadah were moved into Black Blood Rapids
** Back when Valley of the Accosted and Blue Lilly, Black May were still in development, Centennials 5 had a completely different story that featured the return of a few characters from the first game, chief among them being Gladian and Indica 
** Lilac and the Soulight Century Corps were added in to give this game's story a unique twist, before that the main cast was mainly made of familiar faces, the characters who didn't end up making the main cast go as follows: Umbra, Dye, Vivuhal, Amto, Whoyn, Nori, Hyuken, Kiqi and Upaitn. A new character called Einl was also cut due to not exactly gelling with the vibe. Upatin and Einl would still find themselves in the game via the Reinforcement system and Kiqi, Hyuken, Vivuhal and Nori would all become post game units
** Uruo was originally a "King of the Beasts" type character, like Ouzcoebr but without the beasts being inside of his body, and primarily being mammalian in nature. Uruo was eventually changed into the ice mage he is now.
*When the Reinforcement System was being worked on, it wasn't an explicit rule that a character couldn't be an Active Unit and a Reinforcement. This led to Aiden and Tranjoh being the only characters to be Active Units and Reinforcements, with the simple rule that you can't use both their Active Unit and Reinforcement at the same time. 
Category:Ultimatium Studios
Category:Original Games
Category:Role-Playing Games
Category:Strategy Games
Category:PC Games