Escanor

<--DOTF RPG
<--DOTF Campaigns
== Description ==
Brief Summary:
Escanor: Boastful, prideful, strong. meat belt
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Appearance:
Escanor: the very pinnacle of human physique. Very large muscular man; with shaggy mid-length hair and a grizzly beard.
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Greatest Strength:
strength.
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Greatest Weakness:
only strength.
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Distinguishing Features:
Prideful in himself and makes it known with his boasts during fights as he mocks his enemies and on occasion an ally or two. maybe a growl as well. 
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Details: Very small as a child and sickly. He was doomed to die. Except he didn't. As he lived and grew, he became prideful, he had outlived all who said he would die. This was a miracle to Escanor, from those days forth he let his enemies know they were fighting.... ESCANOR!!!!!!!!!!!!!
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== Spells/Abilities ==
-- Giant's Stance (5) 
Minor Action - Combat Stance - 3 FP - Self-Targeting Ability
Puts the warrior into the Giant's Stance combat stance. While in this combat stance, the warrior can wield 1.5H weapons and shields as if they were 1H but takes a penalty of -5 STR.
-- Warmonger's Stance
Minor Action - Combat Stance - 3 FP - Self-Targeting Ability
Puts the warrior into the Warmonger's Stance combat stance.
While in this combat stance, whenever the warrior attacks they deal 50% damage (add an additional /2 for all rolls) to up to one extra enemy within melee distance of their target.
If the warrior has learned [Giant's Stance] they may add the effects of that ability to the effects of this stance.
-- Hero's Stamina (1)
Rank 1+ - Passive Effect - Battle Mastery - Increases the warrior's maximum Fatigue by +3 points
-- Blitzkrieg (1)
Minor Action - Combat Stance - 3 FP - Self-Targeting Ability
Puts the warrior into the Blitzkrieg combat stance. While in this combat stance, the warrior determines any movement bonuses based on their STR rather than DEX
-- Heavy Armor Mastery (1)
-- Charge
Major Action - Martial Arts - 3 FP - Movement Attack Ability
Make a movement towards an enemy, plus an additional space at 10, 30, 50, 70, etc DEX.
Make an attack roll. This ability costs an additional +1 FP for each turn it is used after being used in the previous turn; this effect stacks.
-- Special Strike (1)
Major Action - Martial Arts - 3 FP - Attack Ability - Make an attack roll. - +1d8/2 damage for the attack.
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Cleaving Strike
Major Action - Martial Arts - 5 FP - Attack Ability
Make an attack roll. Deals damage to all enemy targets within melee distance of the target of this attack; consumes an additional 1 FP for each additional target after the second.
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[Heavy Melee Mastery]
(Requires Level 1 Warrior) Rank 1+ Passive Effect - Battle Mastery Adds +1 damage to all attacks made with heavy (1.5H and 2H) melee weapons.
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-- Bloodlust (5)
Passive Effect - Warseeker - When the warrior takes damage of 10 or more from a single attack the warrior receives a [Bloodlust] buff that grants an additional level of advantage when attacking until the end of combat. This lasts until the end of combat; this effect doesn't stack.
-- Heavyhanded
Passive Effect - Battle Mastery - Increases the warrior's STR and END by +1 while wearing Medium or Heavy Armor.
-- Battle Cry (1)
Minor Action - Warseeker - 2 FP - AOE Buff Ability (3 Range)
Adds a [Battle Cry] buff of +1 damage to attacks to all nearby friendly characters, including the warrior. This effect lasts for three turns; this effect can be stacked up to three times
-- Child of War (1)
Passive Effect - Warseeker - Increases the warrior's damage by +1 at 10, 30, 50, 70, etc STR
-- Combat Kick, Grapple, Stealth, Sprint (+1), Sentry, Meditation
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== Inventory ==
[Angry Brass Flail]
(Requires 14 STR) - 1.5H Blunt Weapon - Left/Right Hand - 40 Florins - 2 Itemslots - Rare Rarity
+4 Damage - Ignores dodge rolls. Deals blunt damage. +3 STR. Honed Forging
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[Happy Brass Flail]
(Requires 14 STR) - 1.5H Blunt Weapon - Left/Right Hand - Unknown Value - 2 Itemslots - Rare Rarity
+3 Damage - Ignores dodge rolls. Deals blunt damage. +3 PRS 
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Deadman's Helm
+1 Athletics; +1 to Sprint range; +1 STR; +1 AC. heavy armor
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Deadman's Curse
+2 Muscle; +1 Str; +3 AC 
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[Boots of Quickfeet]  Footwear 80 Florins - 1 Itemslot - Uncommon Rarity  +1 Athletics
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Polished Brass Necklace - Jewelry - Amulet 30 Florins - 1 Itemslot - Common Rarity +3 Initiative 
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Polished Brass Ring - Jewelry - Ring 1 30 Florins - 1 Itemslot - Common Rarity +3 Initiative
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Self-Sparking Torch - Miscellaneous -Left/Right Hand or Other Equip - 3 Florins - 1 Itemslot - Common Rarity
May be used to provide vision in the dark up to 3 range in all directions or to ignite a flammable object.
Deals fire damage.
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Minor Health Potion x1
Consumable - 1 Flasks - 3 Florins - Common Rarity - Restores +10 HP when used; one flask is consumed when used
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[Brass Shoulderguards]
Shoulders – Apparel
60 Florins - 1 Itemslots - Common Rarity
+1 AC
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Rouncey Horse – yellow - Mount 1200 Florins - Common Rarity A mount favored by squires and militia. Provides an additional turn of movement in combat as a free action; may [Sprint] as an additional free action once per turn, costing 3 FP of the Mount. 80 HP and 60 FP. May carry up to 25 itemslots
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[Health Potion]
Consumable - 2 Flask
35 Florins - Common Rarity
Restores +15 HP when used; one flask is consumed when used.
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Cooking Kit  50 ƒlorins Includes tin plates, spoons, forks, knives, iron pot, iron pan, kettl
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Camping Kit 45 ƒlorins Includes a simple tent, blanket, and bedroll
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[Stamina Potion]
Consumable - 2 Flask
35 Florins - Common Rarity
Restores -15 FP when used; one flask is consumed when used
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[Minor Stamina Potion]
Consumable - 1 Flasks
3 Florins - Common Rarity
Restores -10 FP when used; one flask is consumed when used.
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Red Ridrik's Fireball x9 
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== Soulbound Partner ==