Challenge Mode

Challenge Mode is a special game mode in Brigandine: The Legend of Runersia. It differs from Main Mode in the following ways:
* The difficulty level is set to Hard, and only the CPU Defensive AI and Monster Capture settings can be changed.
* You start by selecting a ruler - Eliza Uzala, Rubino, Rudo Marco, Stella Hamett, Talia, or Tim Gustav - and nine other Rune Knights of your choice, which can be any of the characters you've previously recruited in Main Mode or other Challenge Mode runs.
* You start with 18 monsters (one of each type) and one base (your ruler's capital). All of your other bases are given to the closest opposing nation.
* All opposing nations start with 10-16 knights, 45 monsters, and all the bases their rulers would normally control (and possibly some of yours as well).
* All nations start with 1000 mana, and the mana cap is increased from 9999 to 99999.
* All knights and monsters start at Level 1. Rulers can upgrade to a higher-tier class upon reaching Level 20.
* Your nation may not have more than 20 knights (including your ruler) at a time, but you can dismiss unwanted knights to free up space in your roster.
* No knights start with any items equipped (except the Brigandines and the Sword of Ange).
* Wiping out a nation makes all of its knights (and ruler) unaffiliated and available to recruit, but the conqueror doesn't receive a Mana Stone if the former ruler was a Brigandine wearer.
* Former rulers can be sent on quests after being recruited.
== Gameplay ==
Upon starting a game in Challenge Mode, you'll be given a victory condition. Achieving it boosts the opposing nations' mana reserves and the levels of their units; failing it results in a game over. There are 10 victory conditions in total, the last of which is putting down four groups of rebels that appear after you unify Runersia. There are also random events that can occur, some beneficial and others detrimental.
Apart from unifying the continent, your main goal in Challenge Mode is to earn the highest Strategy Score (SS) possible. Reaching certain Strategy Score thresholds rewards you with monsters, items, and new characters, who become available for use in Challenge Mode after either finishing or getting a game over in the current playthrough.
== Events ==
Positive	Negative
* Mana Reserve boost
* Monster acquisition
* Item acquisition
* Equipment acquisition
* Class items acquisition
* All knights' stats increase
* All monsters' stats increase	
* Mana Reserve reduction
* Knight injury
Note: Wounded knights are selected at random, up to a maximum of three.
== Rewards ==
=== Accomplishment ===
All monsters received as rewards appear in the same base as your ruler.
SS 	Receive
700 	High Dog Lv. 10
1400 	Unicorn Lv. 10
2100 	Centaur Lv. 10
2800 	Roc Lv. 10
3500 	Lizardman Lv. 10
4200 	Gigas Lv. 10
4900 	Dragon Lv. 10
5600 	Iron Golem Lv. 15
6300 	Coatl Lv. 15
7000 	Maneater Lv. 15
7700 	Sea Serpent Lv. 15
8400 	Archangel Lv. 15
9100 	Archdemon Lv. 15
9800 	Revival Stone
10500	Panacea
11200	Elixir of Mana
11900	Elixir of Influence
12600	Enlightenment Scroll
13300	Rebirth Elixir
14000	Eternal Hellfire
15000	Serpentine Gem
16000	Infernal Eyeball
17000	Champion Medal
18000	Missing Link
19000	Revival Stone
20000	Mineral Talisman
21000	Protection Band
22000	Elixir of Mana
23000	Elixir of Influence
24000	Enlightenment Scroll
25000	Rebirth Elixir
26000	Eternal Hellfire
27000	Serpentine Gem
28000	Infernal Eyeball
29000	Champion Medal
30000	Missing Link
=== Completion ===
SS 	Unlock
5000 	Rei
10000	Romanov
15000	Aurora
25000	Zoar Illusion
Category:Challenge Mode