Bar defense

After obtaining the machine gun and ammo, and reporting back to the General, Marked One is asked to rush over to the [ northern Duty checkpoint] to defend against the mercenary attack.
== Walkthrough ==
The first wave of the mercenaries spawn on the [ road to Army Warehouses] immediately. Non-essential Duty members (27 people) will run to the checkpoint to fight them. Other stalkers and quest givers may get attracted by the combat as well.
After fending the first wave off, merc backups will slowly come from Army Warehouses for about half an hour, Hump in a bright blue scientific suit being one of the first. After his death, report to Voronin for your reward.
== Notes ==
* Trying to go OOB to kill mercenaries through the barrier will result in Voronin getting angry and failing the quest.
* Despite Voronin asking Marked One to kill Hump personally, it's not actually required for the quest.
* The player is not forced to use the machine gun they brought.
* Kostya is invulnerable, and can easily carry the entire mission for you. After reporting to him about Kostya's stash, Agroprom, he starts running towards the Army Warehouses transition. By timing Voronin dialogue properly, you can make him attack the mercs from behind at the large opening near the transition.
* Both mercs and Dutiers drop tons of loot that can be sold to Petrenko and Skinflint, so before the quest you'd better set up a stash somewhere on the road to Army Warehouses to gather it quickly, or Duty will steal most of it.
* It may be worth making a round trip among the Dutiers in the Bar and buying their smoke grenades so they don't use them during the upcoming fight, which more often than not is a hindrance rather than a help.
== Bugs ==
* Some essential NPCs might get attracted by mercenaries and accidentally die. Plichko seems to be the worst in this.
* Some mercs might decide to wander off the level bounds, behind the Wild Territory transition, getting stuck there. It doesn't seem to affect anything.