Whisper Viridi

Whisper Viridi is a boss in Final Fantasy VII Remake, fought at the end of Chapter 18, "Destiny's Crossroads". It is summoned to battle by the Whisper Harbinger. It absorbs and appears alongside its counterparts of other elemental alignments: Whisper Croceo and Whisper Rubrum. Together the trio morph into Whisper Bahamut. According to the Final Fantasy VII Remake Ultimania, Whisper Viridi takes his fighting style from Loz, a Remnant of Sephiroth from Final Fantasy VII: Advent Children.
==Stats==
==Attacks==
: = Physical damage
: = Magical damage
Attack 	Description 	Block	
Punch Combo	Punches a target. 	 	
Azure Wave 	Causes the ground near target to explode. When tempered, the explosions are electrified.	 	
Azure Plume	Detonates the ground under the target. When tempered, the explosions are electrified. 	 	
Azure Burst	Punches a target. When tempered, the punch is electrified. 	 	
Offering 	Launches a target. 	 	
Elude 	Hits a target from behind. 	 	
Thundaga 	Casts , dealing damage; can't use if afflicted with 	 	
Temper 	Powers up 	- 	-
==Battle==
Upon entering the Singularity, the player takes control of Cloud and runs along the floating debris of Midgar to reunite with Barret and Tifa. The Whisper Harbinger towers in the distance, unable to be targeted, summoning Whisper Rubrum, Whisper Croceo, and Whisper Viridi. After some time Harbinger uses Correction, destabilizing that section and forcing the party to run to another. They will rematch with the same three Whispers until the Whisper Harbinger uses Intercession to destabilize the segment and force the party to run again.
On the next section, the party fights Rubrum on its own. When it is defeated. Aerith and Red XIII show up and the Harbinger splits the ground, separating Cloud, Barret, and Red XIII from the rest. The three fight Croceo and Viridi. Same as Rubrum, reducing their HP to zero staggers them and damage done during stagger transfers onto the Harbinger until reaching a threshold, at which point the Whisper is defeated.
Upon defeating both of them, Barret leaves the party while Cloud joins Tifa and Aerith to fight Rubrum, Croceo, and Viridi. Shortly into this stage, the three Whispers merge into Whisper Bahamut. Defeating it splits them back to their original selves. Defeating each Whisper reduces the Harbinger's health, and once the third is defeated, Harbinger will fall within range and can be defeated.
Each of the three Whispers absorbs a different element in the first battle phase: Whisper Croceo absorbs , Whisper Viridi absorbs Lightning, and Whisper Rubrum absorbs . When Viridi and Croceo is fought after a cutscene, Viridi no longer absorbs Lightning and its health is back to full. After dealing considerable damage, the two will be taken to another road, and the Whispers can use ranged attacks. Viridi can be inflicted with to stop it from using Thundaga. Defeating it staggers the Whisper Harbinger, and all damage to Whisper Viridi applies to the Harbinger. If the player fails to defeat Whisper Viridi during its stagger, it will recover half its health (Classic/Easy/Normal Mode) or all of its health (Hard Mode). When all three Whispers team up again, they are back to full health, ready transform into Whisper Bahamut. Defeating Whisper Bahamut splits the three apart and they resume their previously held HP.
===Strategy===
Any setups are best placed in armor over weapons. There is no point in attacking the Whispers in the first part of the battle before Whisper Harbinger uses Intercession, as they will be back in full health anyway. The player can thus instead block and avoid damage and conserve MP. Any ATB or limit break gauge gain is not reset when the battle moves to the next phase.
When fighting Croceo and Viridi, the party should use character abilities. Cloud can use Counterstance and guard while in Punisher Mode. After the Whispers trio has been defeated individually, they return, and after sustaining enough damage, they merge into a Whisper Bahamut, a fast flying enemy. It splits back into the three forms against which the strategy is the same as before: the party should avoid their attacks and reduce their HP to stagger them so they can damage Whisper Harbinger.
 might be a good offensive materia to bring, as none of the three absorbs .
===Hard Mode===
 and are reliable MP-efficient sources of healing, especially on Cloud who will be in every party. should be on at least one character, as can be cast to good effect. Elemental materia can be paired defensively on armor with , , or to absorb some spells as another way to heal. Although the party members switch often, their MP does not always replenish between battles.
Counterstance is a great method for dealing damage as Cloud, while Barret should use Maximum Fury at two ATB bars, Tifa should use Starshower and True Strike, and Aerith should focus on magic spells.
==Other appearances==
===Final Fantasy Brave Exvius===
==Behind the scenes==
The team included a special camera angle that only activates when Viridi uses Elude to dodge behind the player while they're controlling Tifa that's modeled after the fight between Tifa and Loz in Final Fantasy VII: Advent Children.Final Fantasy VII Remake Material Ultimania, p. 243
==Gallery==
Whisper Viridi from FFVII Remake Enemy Intel.png|Enemy Intel.
Whisper Viridi artwork from FFVIIR Material Ultimania.png|Artwork.
==Etymology==
Viridi is Latin for "green".
==Related enemies==
*Whisper Harbinger
*Whisper Croceo
*Whisper Rubrum
*Whisper Bahamut
Category:Bosses in Final Fantasy VII Remake