Shaman (The 4 Heroes of Light)

Shaman is a crown in Final Fantasy: The 4 Heroes of Light obtained after defeating Mammon in the Sun Temple.
The Shaman reduces the AP cost for using Dark Magic by one, and they have a high Intellect attribute. The Shaman allows Dark Magic to be more effective on harder enemies and bosses. Their first abilities, Ritual and Hex, allow status-reducing spells to be used on all enemies, with the latter also granting those spells a higher chance of landing.
The Shaman has dangerous abilities that can stop time and reduce HP for both friend and foe alike. The job's special armor, Shaman Robe, provides a 10% boost to the user's Accuracy and Intellect.
Shaman is a good job when equipped with Drain. Drain isn't weaker than other spells, as opposed to most other Final Fantasy games, and when used coupled with Ritual and Hex, the Shaman can drain HP from all opponents, meaning they are unlikely to need healing. The Shaman's ultimate ability, Forbidden Art, is best used with the Old Shoes accessory that lets the Shaman always act last, and when someone else has the Hermes Sandals equipped, to let them act first on the next turn.
==Stats==
HP 	Strength	Intellect	Spirit
1.2	0.9 	1.5 	1.2
Short Sword	Sword	Bow	Staff	Spear	Axe	Book	Harp
C 	C 	C 	B 	C 	C 	C 	C
Offensive Magic	Recovery Magic	Evade	Magic Evade
B 	C 	C 	B
==Abilities==
Name	Description 	AP 	Gems to unlock 	Image
 	Make your next dark magic spell affect all your foes. 	1 	None 	
 	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at its base accuracy.	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at its base accuracy.	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at its base accuracy.	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at its base accuracy.
 	Make your next dark magic spell more powerful and affect all your foes. 	2 	Topaz ×5Sapphire ×5 	
 	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at an improved hit rate, making the spell more likely to succeed.
(Doesn't increase the damage of the Dark Magic Drain whatsoever)	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at an improved hit rate, making the spell more likely to succeed.
(Doesn't increase the damage of the Dark Magic Drain whatsoever)	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at an improved hit rate, making the spell more likely to succeed.
(Doesn't increase the damage of the Dark Magic Drain whatsoever)	Effect: Allow the user's next Dark Magic spell to be group-casted at all individual opponents at an improved hit rate, making the spell more likely to succeed.
(Doesn't increase the damage of the Dark Magic Drain whatsoever)
 	Prevent both friend and foe alike from taking any actions. Lasts several turns. 	3 	Ruby ×2Emerald ×6Topaz ×6Amethyst ×1 	
 	Effect: Inflict Stopga on everyone present in battle, preventing anyone from taking any actions until the effect wears off for them.
(Everyone has a separate chance to break free from its effect at the end of each turn)	Effect: Inflict Stopga on everyone present in battle, preventing anyone from taking any actions until the effect wears off for them.
(Everyone has a separate chance to break free from its effect at the end of each turn)	Effect: Inflict Stopga on everyone present in battle, preventing anyone from taking any actions until the effect wears off for them.
(Everyone has a separate chance to break free from its effect at the end of each turn)	Effect: Inflict Stopga on everyone present in battle, preventing anyone from taking any actions until the effect wears off for them.
(Everyone has a separate chance to break free from its effect at the end of each turn)
 	Reduce the HP of friend and foe alike to 1. 	4 	Topaz ×7Lapis ×3Aquamarine ×7Amethyst ×2Diamond ×1 	
 	Effect: Set the current HP of everyone present in battle to 1.
(Doesn't work on certain enemies) 	Effect: Set the current HP of everyone present in battle to 1.
(Doesn't work on certain enemies) 	Effect: Set the current HP of everyone present in battle to 1.
(Doesn't work on certain enemies) 	Effect: Set the current HP of everyone present in battle to 1.
(Doesn't work on certain enemies)
==Gallery==
FFT4HoL Shaman Icon.png|Shaman icon.
ShamanCrown.png|Shaman artwork.
ShamanBrandt.jpg|Brandt as a Shaman.
ShamanJusqua.jpg|Jusqua as a Shaman.
ShamanYunita.jpg|Yunita as a Shaman.
ShamanAire.jpg|Aire as a Shaman.
==Etymology==
Category:Crowns in Final Fantasy: The 4 Heroes of Light