Pikmin Descent

Pikmin Descent is a top-down strategy exploration game developed and published by Nintendo for the Nintendo Switch in 20XX. It is the seventh original game in the Pikmin series, and is the third spin-off game. The game combines light rougelike elements, such as randomly generated levels and permadeath, with the exploration and real-time strategy aspects of the mainline Pikmin games, focusing more on combat than time-management.
==Gameplay==
In Pikmin Descent, the player's goal is to make it to the final level of the cavern and defeat the final boss, all while collecting as much treasure and Sparklium as possible. Game progression takes place across the cavern, split across several levels. Generally speaking, each level is split into around 5 - 10 large open areas, randomly chosen from a large pool of pre-designed rooms. Unlike other roguelike games with procedurally generated room layouts, or Pikmin 2 and 4's caves, Pikmin Descent's level design is far more open ended to match those of the open sandbox-esque designs of the above-ground sections in the mainline games, though still randomly chosen to piece together one cohesive level.
The player takes control of Captain Olimar, though alone he cannot do much. In order to collect treasure and deal reliable damage to enemies, Olimar is reliant on his Pikmin. 
At the start of every run, Olimar begins with 5 Pikmin of either red, yellow, or blue color, as well as spawning nearby a Rooted Onion of the same color. Olimar can throw any Pikmin he has in his squad forwards in order to have them battle enemies, pick up and carry treasure to the Nexus, or perform other tasks such as destroying obstacles. There are several ways to produce Pikmin, but the primary method is to carry pellets and/or enemy carcasses to Rooted Onions, which will produce sprouts that Olimar can pluck to produce more Pikmin, corresponding to the color of the Onion. Alternatively, Wild Pikmin can be found in certain areas of levels, which can be called over to have them join Olimar's squad. Each color Pikmin has different abilities and resistances that make them unique and excel in a wide variety of different scenarios, so having a balanced amount of Pikmin on you is generally your best bet. After a Pikmin type is unlocked, all Rooted Onions found are randomized throughout the run, with every Pikmin type obtained in runs in different orders. If all Pikmin within a level that were in Olimar's squad at some point die, Pikmin Extinction will occur, in which Olimar fails the run and must start a new one. Additionally, Olimar has 5 hit points, and if he reaches 0, he will faint and must start a new run again, losing all Sparklium, treasures, and Pikmin he had in the process.
Alongside getting to the end of the cave and defeating the final boss, collecting Sparklium is also the primary goal of the game. Sparklium is obtained either by collecting treasure or Sparklium Seeds by bringing them to the Nexus. At the end of every run, the player is ranked based on how much Sparklium they collected, getting a better letter grade the more Sparklium they obtained. Aside from this, Sparklium can also be used as a form of currency in shops in order to buy items and Special Treasure. Additionally, at the end of each run, a portion of the amount of Sparklium Olimar collects is converted into Pokos, which can be used in the Tobikama shop in the Peak in order to unlock new content, such as Special Treasure to find in future runs.
At the start of the game, four levels are unlocked, ending at Dreadful Industries. Completing this level and defeating the boss of it ends the run and brings Olimar back to the Nexus, where he can choose to start a new run. Completing certain objectives across several runs unlocks new content and gameplay elements, such as levels, treasure, and Pikmin.
===Areas===
In addition to the open areas in each level, most levels in the game also have 2 - 3 special areas that usually contain some sort of reward, challenge, or assist in game progression.
Areas
Boss Arena
These areas are usually blocked off by a specific challenge or puzzle Olimar and the Pikmin must overcome in order to access it, such as destroying an obstacle, building a bridge with pieces scattered throughout the level, or defeating a certain number of enemies throughout the level. True to their name, Boss Arenas contain a battle against one of the many bosses in the game. Successfully defeating a boss has it drop its carcass, if possible, which can assist in Pikmin production, a Special Treasure, and a hole to the next level. Every level also has at least one sort of Special Area within them as well, containing unique rewards or challenges within.
Rooted Onion
A small area containing an Onion of a random color, 1 - 3 Pikmin sprouts of the same color, and a few Pellet Posies of the same color. At least 1 spawns in almost every level
PikPik Patch
A lushous, garden-like area that is often void of non-docile enemies. Pikpik Carrots and Pellet Posies are commonly found within these areas, and mainly act as a place to rest in between areas
Bunker
A large, closed off area resembling a doomsday bunker of sorts, often locked with structures. Bunkers often contain large amounts of Sparklium Seeds and other rarer-than-average Treasures
Hive
A dark, cavern-like room that contain a large amount of enemies, most of which, due to the dark cave resembling that of nighttime, being more hostile than outside of Hives. All enemies that attack Olimar and his squad come in waves, and defeating all enemies within a Hive rewards Olimar with a large amount of Sparklium Seeds or Treasure
Hidden Area
Hidden Areas are often hidden away in secret parts of levels, requiring investigative skills in order to uncover, such as using Bomb Rocks to blow up suspicious walls or opening up secret areas with a specific Pikmin type. Hidden Areas often contain Treasure, Sparklium Seeds, and other valuable goodies.
Candypop Patch
A colorful garden-like area that contains several Candypop Buds of different colors, allowing Olimar to obtain Pikmin of different colors. While Candypop Buds can be found outside of them, they are much more common here.
Local Shop
A secret shop that is much smaller than the shop Olimar enters between levels. They usually have a lot less stock, and tend to only sell Pack items of pick-ups rather than Treasure. Like shops, anything sold in a Local Shop can be purchased with Sparklium.
Pikmin Nanny
A small, daycare-like area home to the Pikmin Nanny. She will offer to take a portion of Olimar's Pikmin in exchange to rewards, such as Sparklium or Special Treasure, before leaving. The more Pikmin Olimar gives away to her, the better the rewards will be.
Concei Base
A small base run by Concei and his pet space dog, Rash. Olimar can feed Rash up to two of his unwanted Special Treasures in exchange for one, new Special Treasure. This can be done up to three times before Rash falls asleep and can no longer eat treasure
===The Peak===
The Peak acts as the main hub world in Pikmin Descent. Here, Olimar can wander around the area with no Pikmin and no hostile creatures, and can interact various locations to access other parts of the game. Most of these areas are unlocked via progressing in the game.
Points of interest in The Peak
Cavern
A large entrance to the cave located near the top of The Peak. Unlocked at the very start, interacting with it will begin a run in Overgrown Chapel.
The Nexus
The very ship that follows Olimar around within the cavern. Interacting with it in The Peak allows Olimar to configure various settings, as well as put on a different suit.
Piklopedia
A small screen unlocked after collecting the Beastly Tome. Interacting with it allows Olimar to view the Piklopedia, which records all enemies encountered throughout the game.
Treasure Log
A yellow screen unlocked after collecting the Package of Wonder. Interacting with it allows Olimar to view the Treasure Log, which records all Treasure that Olimar discovers.
Fallen Cavern
A run down, abandoned mineshaft-like cavern located near the left of The Peak. Unlocked after collecting the Power Arm, entering it allows Olimar to begin any of the Challenges in the game.
Lushous Cavern
A hidden cavern entrance surrounded by foilage, found near the right of The Peak. Unlocked after collecting the Temporal Mechanism, entering it allows Olimar to begin Daily Expeditions, which are special runs that inflict Olimar with a special goal and/or modification, changing every day.
Tobikama Shop
A store set up by Tobikama on The Peak, unlocked after collecting the Addict Slab. Interacting with it allows Olimar to purchase various things relating to meta-progression, such as Special Treasure that can be encountered in future runs, or special suits.
Expedition Log
A small screen that, when interacted with, allows Olimar to review his results from his previous runs. It also tracks Olimar's progression in the game, such as all the achievements he has obtained thus far.
==Story==
The events of Pikmin Descent take place sometime after the events of Pikmin 4. After Olimar is rescued by the Rescue Corps and brought back safely to his home planet, word quickly spreads around Hocotate about Olimar's rescue, and most importantly, the mysteries surrounding the planet known as PNF-404. The creatures and treasures inhabiting the planet quickly take the planet by storm, with soon the entire world yearning to learn more about the secrets the planet is hiding.
After returning to Hocotate after another day of shipping, Olimar lands back onto his home planet before meeting his ecstatic boss, the President. He informs Olimar that he has been in talks with a large corporation on Hocotate, Tobikama, who have made plans to cash in on the popularity of PNF-404 by opening up a museum dedicated to the various creatures and treasures found on the mysterious planet, and have collaborated with Hocotate Freight to obtain these said treasures in order to display at this museum. 
Already intrigued by the mysteries that lie within the planet, and seeing the potential monetary benefits, Olimar quickly accepts the offer, to the delight of the President. The President quickly gifts Olimar with a brand new ship, courtesy of Tobikama, the Nexus, which uses distant Giyan technology in order to shrink down anything within it, including Captains, massively decreasing shipment sizes. As Olimar rides into the Nexus, he takes off to yet again return to PNF-404.
After a long flight, Olimar and the Nexus lands on a large mountainous area in PNF-404. At the peak of the mountain is a large, mysterious hole, leaving to a dark cave within. The Nexus begins alerting Olimar that high amounts of treasure has been detected within, however, it warns the captain that the cavern emits a strange, chaotic aura that is unlike nearly anything else on the planet. Although somewhat hesitant, Olimar leaps into the cavern alongside the Nexus, beginning his adventure.
==Levels==
Before starting each run, the player starts off at The Peak, a sort of stand-in for a main menu where several options can be unlocked via progression. At the top section of the peak is a cave entrance that begins a new run when entered. Every single run starts off in the Overgrown Chapel, before ending at Dreadful Industries on the player's first run. Subsequent runs, however, will end at Fungal Bog. Upon completion of Fungal Bog for the first time, special alternate levels will be unlocked, which can be accessed from the main levels by opening up a specific entrance.
Between each level, Olimar will land in one of 3 sub-levels, containing things that will help him within his run.
===Normal Levels===
These levels are the main ones explored in the main game, having fairly basic mechanics and themes.
Levels
Pikmin
Red Pikmin
Rock Pikmin (After defeating Magnectro Cottonade)
Bosses
Burrowing Snagret
Stabby Long Legs
Bricked Crawlusk
Draconic Doppelganger
Overgrown Chapel is the first level of the game. It takes the appearance of a massive abandoned temple, with overgrown vegetation covering the near entirety of it. Being the first level of the game, it is fairly simple in most structures, with a good balance of flat plains, elevated areas, secret locations, and water to make it a balanced level for Olimar to get his bearings at the beginning of every run.
Pikmin
Yellow Pikmin
Thorn Pikmin (After defeating Magnectro Cottonade)
Bosses
Dungpushing Beescat
Dunedrifting Sneel
Sunlifting Danglerfish
Crusted Rumpup
Calculous Tomb is the second level in the game. It takes place within a large Egyptian-like tomb filled with sand, with bits of stone and the remains of a civilization peering out from it. Due to the sand, digging is a very common practice within this area, as are high areas to reach areas without sand. As such, Yellow Pikmin are especially useful in this level.
Pikmin
Blue Pikmin
Winged Pikmin (After defeating Magnectro Cottonade)
Bosses
Steamy Progg
Hosing Dweevil
Pipenecked Swug
Bubbling Dumple
Sultry Catacombs is the third level in the game. It appears to take place within a massive boiler room flooded with water, with pipes commonly being traveled on top of or within. As a boiler room, it often contains several water areas, meaning that Pikmin that can traverse water, such as Blue or Ice Pikmin, are very useful here. Certain pools of water in this level is boiling, which Pikmin cannot swim through, and begins to damage Olimar if he stays within it for too long. Boiling water must be stopped via pulling certain valves somewhere in the area, or traversed around by finding an alternate route or building a bridge,
Pikmin
Glow Pikmin
Purple Pikmin (After defeating Magnectro Cottonade)
Bosses
Magnectro Cottonade
Radiated Groink
Plughanded Tentascool
Miraged Sook
Dreadful Industries is the fourth and initial final floor of the game. It takes place within a large abandoned factory filled with machinery. Olimar and the Pikmin travel across both across and within the machinery at several points, making this a dynamic floor with both cramped and wide areas. Several areas in this floor are completely dark, with only Olimar's bulb brightening up the way, making it hard to see where you are going, as well as harder to see where enemies come from, so tools that can bright up these areas, such as Glow Pikmin, are a big help. Darkened areas can also be lit up by turning on lightbulbs by connecting wires to several Yellow Pikmin. Using Yellow Pikmin this way can also activate machinery, possibly making way for new locations. Other mechanics this level includes are conveyor belts, which can change direction by pressing specific buttons, or stopped completely with enough Goo Pikmin, as well as dangerous hydraulic presses that can crush hordes of Pikmin beneath it.
On the player's first successful run here, the Magnectro Cottonade will act as the final boss, ending the run once defeated. Subsequent floors, however, will unlock 2 additional floors after this one, as well as 3 new bosses, turning this floor into a regular one like the previous 3.
Pikmin
White Pikmin
Bosses
Gildemander
Segmented Crawbster
Dirtyminded Honcho
Gulping Snagret
Glistering Mines is the fifth level in the game, unlocked after defeating the Magnectro Cottonade for the first time. It takes place in a massive mineshaft filled with abandoned structures and shiny gemstones perking out from the walls. As it takes place in a mineshaft, digging in fairly common in this area, making Yellow Pikmin quite useful, though there are also a large amount of crystals that are most easily dealt with with Rock Pikmin. Glistering Mines' has certain areas that are completely dark, like Dreadful Industries, requiring Glow Pikmin or another source of slight to explore reliably.
Pikmin
Goo Pikmin
Bosses
Parasitic Slooch
Fungal Bog is the sixth and final main level in the game, unlocked after defeating the Magnectro Cottonade for the first time. It takes place within a large underground swamp, with mud surrounding the entire place, with both mushrooms and trees sticking out from within. Two different types of mud can appear in this level, shallow mud, that simply slows down Olimar and non-flying Pikmin, and deep mud, that both Pikmin and Olimar begin to panic and eventually drown in, damaging Olimar and killing any type of Pikmin sinks in. This level has a large focus on elevation to avoid the mud, and as such, Pikmin that can reach high areas, like Yellow Pikmin and Winged Pikmin, are very useful. Similarly, Fungal Bog often contains poison from the mushrooms that surround the area, making White Pikmin fairly useful.
The only boss fought here is the Parasitic Slooch, acting as the final boss for the run. Upon its defeat, the current run ends, unlocking Alternate Levels upon first defeat.
===Alternate Levels===
Alternate Levels are special levels accessed via the main levels after defeating the Parasitic Slooch for the first time. Within these levels, the euclidean and mysterious nature of the cavern becomes more apparent, containing levels that would normally be impossible to form within a cavern, as well as containing more out-there and difficult enemies and mechanics.
Levels
Pikmin
Ice Pikmin
Bosses
Arctic Cannon Beetle
Snowblowing Snootwhacker
Crystalized Icedriver
Snowpiling Beescat
Frostbitten Burrow is the first Alternate Level of the game. It can be accessed by melting away a special entrance blocked by ice in the Overgrown Chapel, either via breaking it with Rock Pikmin, burning it with Red Pikmin holding a Fire Starter, blowing it up with a Bomb Rock, or any other method that melts or breaks ice. It takes place within a large bunker of sorts filled with snow and ice, with an active blizzard covering up the area. Several parts of the level are frozen rivers, which can occasionally contain treasure within. These must be broken through by either breaking certain sections of ice with Rock Pikmin, or melting the entire river with enough Fire Starters. With the amount of snow and ice in the level, Ice Pikmin are extremely useful to combat the frozen traps and enemies within here, as well as Rock Pikmin, which are useful for breaking through the ice.
Pikmin
Ball Pikmin
Bosses
Horned Skullsnatcher
Fireflap Bulblax
Eruptive Blowhog
Juggling Dirigibug
Smoking Badlands is the second Alternate Level of the game. It can be accessed by uncovering a secret passageway buried under the sand in the Calculous Tomb, or a passage buried under the snow in the Frostbitten Burrow. It takes place in a rough, scorching hot canyon-like area, filled with fossilized creatures and flowing lava. With the focus on heat and fire, Red Pikmin are extremely useful in this location for swimming through lava, and Blue Pikmin can also utilize Water Balloons in order to put out flames. Certain pools of lava has part of rock flow through it, which Olimar and the Pikmin can hitch a ride on in order to access new areas of the level.
Pikmin
Shell Pikmin
Bosses
Pretty Long Legs
Cobbling Webwilder
Flashy Dorceleaner
Nitternid Queen
Artificial Abode is the third Alternate Level of the game. It can be accessed by entering a special brown pipe in either Sultry Catacombs or Smoking Badlands. Artifical Abode takes place within a large abandoned antique store filled with dolls, wooden objects, glass, and other objects, taking on a sort of haunted house feel. Several Pikmin are useful in this area. Rock Pikmin can be used to break through the glass or porcelein structures within the level, while Red Pikmin can use Fire Starters to burn away wooden objects, and Thorn Pikmin can slice through cobwebs that Olimar and other Pikmin would get stuck within. Certain areas, mainly places such as airvents or shelves, are dark, and require a source of light to see within properly.
Bosses
Vile Dweevil
Kleptomanic Fletcher
Bagged Hermit
Bloated Trashpound
Ditched Dump is the fourth Alternate Level of the game. It can be accessed by traversing a large pile of trash in either Dreadful Industries of Artificial Abode to find a secret entrance to the level. It takes place in a massive garbage dump, with piles of garbage making up both the platforms and hazards Olimar and the Pikmin must traverse. The level tends to contain large areas with poison, making White Pikmin quite useful to take along, as well as bags that must be torn through with Thorn Pikmin and tubes that Ball Pikmin must roll through. In certain areas, Olimar and the Pikmin can go into special areas that contain less trash and more mechanical assets, such as hydraulic presses from Dreadful Industries, some of which must be activated with Yellow Pikmin.
Bosses
Lunchback Nesster
Dualed Aristocrab
Bubblegulping Sweemee
Stoneshelled Calcail
Saltwater Shore is the fifth Alternate Level of the game. It can be accessed by unplugging a plug within a water-filled area in either Glistering Mines or Ditched Dump, revealing an entrance to the level. As the name implies, Saltwater Shore takes place within a large, cavern-like area filled with water, with few platforms to travel across. With the sheer amount of water, Blue Pikmin are a must for traveling and collecting any treasure underwater, as are Ice Pikmin for exploring the top of the sea. The level also contains some caves within the cavern that go underwater, with the walls blocking off the water from flooding in. There can be some holes, however, which can fill up certain areas and must be plugged in with Goo Pikmin.
Bosses
Hypnotic Hoolix
Ethereal Arena is the sixth and final Alternate Level of the game, as well as the final level of the game in general. It can only be accessed via bringing all 5 Melting Truth treasures to the Nexus, then using it to unlock a special entrance in the Fungal Bog. It mainly acts as a lead-up to the final boss, with little in the way of size or hazards. It takes the appearance of a constantly melting cavern, with goo surrounding the place, leading Olimar and the Pikmin to a field of Candypop Buds as well as the entrance to the arena for the final boss of the game: the Hypnotic Hoolix. Defeating the boss of this level ends the current run.
===Other Levels===
The cavern also contains some extra levels are not required for progression and are usually void of run-threatening hazards, usually awarding bonuses in some way. At least one of them will be entered between each level.
Name 	Description
Shop 	The most common type of alternate level. A small store run by a friendly Leafling known as the Greedling, Olimar can exchange his collected Sparklium in exchange for Special Treasures and items.
Dandori Challenge	Within levels, there is a chance to find a Leafling, either being terrorized by enemies or hiding within a secret room. Freeing a Leafling will have it leave the cave, and the next level Olimar enters will warp him to a special Dandori Challenge beforehand. In these levels, all of Olimar's Pikmin are temporarily taken away, and he is given a set amount of Pikmin within a unique, preset area filled with enemies and treasure. The player is given a set amount of time in order to collect all treasure and enemy carcasses within the level. Depending on how much treasure Olimar gains, he is rewarded at the end, with him entering the next level with all Pikmin from the previous level given back to him. Treasures obtained in this level do not give Sparklium, but instead points that contribute to the total number he needs to complete the level. The rewards Olimar can obtain include
* Lower than Bronze: Nothing
* Bronze: 1 Treasure
* Silver: 1 Special Treasure
* Gold: 1 Treasure, 1 Special Treasure
* Platinum: 2 Special Treasures
Resting Zone 	Randomly, when traveling from level to level, there is a chance for Olimar and the Pikmin to land in a special intermission level of sorts beforehand, known as the Resting Zone. These areas often contain harmless enemies, Candypop Buds, and Onions for Olimar to rest and possibly increase his Pikmin amount. The less Pikmin Olimar has in his squad, the more likely he is to land in a Resting Zone. Resting Zones contain an entrance to the next level as normal, or a geyser to prematurely end the current run.
==Pikmin==
There are a total of 14 different Pikmin obtainable in Pikmin Descent. At the start of every run, if they are unlocked, Olimar starts with 5 Pikmin of red, blue, or yellow color. While the Pikmin are unlocked in a set, predetermined order, subsequent runs always have the order the Pikmin are obtained randomized, with different types being discovered on different levels. Most levels are designed to be able to be completed with any type of Pikmin, though certain treasures and items will be unobtainable without a certain Pikmin.
Pikmin are primarily produced via Rooted Onions, which appear on every level in the game save for Ethereal Arena. Enemy carcasses are automatically brought to these Onions if they are discovered, and will produce the Pikmin of their color when obtaining nutrients or carcasses. Unlike in previous games, due to their rooted nature, Onions will not follow Olimar to subsequent levels, meaning all Pikmin production of a specific type must be done on that level, though it is possible to find an Onion of a color that has already been encountered previously on a run.
Pikmin	Description
Red Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The very first Pikmin type found in Pikmin Descent, and one of the three Pikmin that Olimar can start with in each run. They have higher than average attack power, and are resistant to fire, making them useful in combat. They are also capable of holding fire starters to burn away ice or dry plants.
Yellow Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The second type of Pikmin found, and one of the three Pikmin that Olimar can randomly start each run with. They are lighter than other Pikmin and can thus be thrown higher than most other types. They are also immune to all forms of electricity, lasers, and plasma, and are capable of conducting electricity, such as daisy-chaining themselves to wires. They can also dig faster than other Pikmin.
Blue Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The third type of Pikmin found, and one of the three Pikmin that Olimar can randomly start each run with. They are the only Pikmin type that can withstand being underwater, including swimming and fighting underwater, and are in turn immune to all water-based attacks as well. They are also capable of holding Water Balloons, which can be thrown by them in order to douse flames or temporarily douse lava for Olimar and Pikmin to walk across safely.
Purple Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The fourth type of Pikmin encountered in Pikmin Descent. They are large and bulky, making them slower than all other Pikmin. However, they are 10 times stronger than all other Pikmin, and can lift up objects with fewer Pikmin needed. Throwing a Purple Pikmin has it slam onto the ground at the peak of its height, emitting a shockwave that damages neighboring enemies. They are also immune to being pushed or blown away.
White Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The fifth type of Pikmin found in Pikmin Descent. They are small and nimble, being faster than most other Pikmin. They are also completely immune to poison, and can also poison enemies once consumed by them, damaging them considerably. However, they are weaker than most other Pikmin, though can dig slightly faster.
Rock Pikmin	Strength: (automatically attacking.) (thrown.)
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The sixth type of Pikmin encountered. Their hard exteriors allow them to break crystal and glass structures, as well as deal high damage via direct impacts, though are unable to latch onto enemies and instead must toss themselves onto them. They are also immune to being crushed or stabbed.
Winged Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The seventh type of Pikmin found. Their wings allow them to fly in the air at nearly all times, allowing them to lift up objects across hazards and take shortcuts, as well as attack flying enemies easier. However, they are quite a bit weaker than other Pikmin types.
Ice Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The eighth type of Pikmin found. Their bodies are made of ice, and thus they are immune to all frost-based attacks. By attacking enemies, they can slowly chill them, slowing them down depending on how many Ice Pikmin are attacking them. If eaten by an enemy, it will temporarily freeze them as well. They are also capable of floating above water and can even freeze pools of water by throwing enough of them in it, allowing other non-amphibious Pikmin to safely walk across them, though they are still harmed by water-based attacks. They are slightly weaker than other Pikmin types, and instantly die on contact with fire.
Glow Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The ninth type of Pikmin encountered. They are capable of floating above water and certain other hazards, though can’t fly as high as Winged Pikmin can. They emit a soft glow that expands the more Glow Pikmin are present, which can brighten up dark areas. Instead of swarming, all Glow Pikmin amass themselves in Olimar’s arms into a Glowmob, which can be thrown into a group of enemies to temporarily stun them. To offset this, they are weaker than most other Pikmin, and burn away when they are exposed to extremely bright light, such as sunlight.
Bulbmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The tenth type of Pikmin, found in groups being commanded by a larger Bulbmin. They are initially encountered as enemies when with the larger Bulbmin, but once it is killed, they can join Olimar’s team. They have above average strength and are notably immune to all elemental hazards, including fire, water, electricity, poison, and ice, and can also survive underwater, though cannot swim like Blue Pikmin. Bulbmin cannot follow Olimar to future layers, however, as they are left behind upon doing so.
Thorn Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The eleventh type of Pikmin, being the first new type introduced in Pikmin Descent. Unlike other Pikmin, where they are thrown in an arc, Thorn Pikmin are thrown directly forwards in a similar manner to darts. Thanks to their spiky stems and thorns, they are capable of piercing through several small enemies at once, though stab into larger ones, being harder to shake off. Their spikes are also capable of piercing through enemy armor, including ones Rock Pikmin cannot break. Thorn Pikmin can also be thrown into a wall to form a ladder, which Olimar and most other Pikmin types can climb up, with the exceptions being Purple Pikmin and Ball Pikmin
Ball Pikmin	Strength: (top speed) (low speed)
Speed: (downhill) (normal terrain) (uphill)
Dig Speed: 
Throw Distance: 
Throw Height: 
The twelfth type of Pikmin, being the second new type found in Pikmin Descent. Their round forms have them roll towards Olimar instead of walk, and instead of being thrown in an arc, they are rolled forwards similar to bowling balls, allowing them to roll under certain barriers other Pikmin cannot be thrown through. They are rolled quite fast, being capable of bouncing off walls and even rolling across the surface of the water if they are fast enough. If rolled into a group of enemies, they will ricochet off of each one into several neighboring enemies at once. Like Rock Pikmin, they cannot latch onto enemies, and instead roll into them to deal damage, the faster they roll, the more damage they deal. Their rubber-like skin make them immune to being grabbed by certain enemies. Due to constantly rolling, however, they uncontrollably roll down slopes and struggle to climb steep slopes
Shell Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The thirteenth type of Pikmin, being the third new type found in Pikmin Descent. The shells on their heads make them immune to any aerial projectiles. When swarming, they will quickly form a barrier forwards, pushing back enemies on contact and blocking them and all damage from the side they are blocking, though are still vulnerable from behind. Shell Pikmin can also be thrown onto the ground and walked over to launch Olimar and most other Pikmin across gaps and other obstacles, though Purple Pikmin are too heavy to launch, and each Shell Pikmin can only launch one Pikmin or Olimar before going back up. Additionally, attempting to charge with a group of Shell Pikmin will have them form a wall forwards, blocking off enemies and hostile projectiles while they are projected forwards, though they are vulnerable from behind.
Goo Pikmin	Strength: 
Speed: 
Dig Speed: 
Throw Distance: 
Throw Height: 
The fourteenth type of Pikmin, being the fourth new type introduced in Pikmin Descent. While their gooey structure makes them slow, they are immune to being crushed like Rock Pikmin, and cause said crushing enemy to become stuck to them temporarily. If enough Goo Pikmin swarm an enemy on the ground, they can cause it to become stuck to the ground and immobile, though they can still attack via other means and can eventually break out. Goo Pikmin are capable of sticking to and traveling across walls, and can be used as an adhesive in order to fix certain structures, such as broken pipes or bridges. They are harder to shake off when attacking an enemy, even moreso than Thorn Pikmin, though they deal less damage to compensate. Thanks to their sticky nature, they have better grip while carrying objects, making them immune to any enemies attempting to steal them, such as Dweevils.
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==Items==
===Consumable Items & Pick-Ups===
Throughout runs, Olimar can collect a variety of items, split into two types: Pick-Ups and Consumables. Pick-Ups are obtained simply by either bringing them to the Nexus or by touching them as Olimar, and usually activate whatever their effect is instantly. Consumables, on the other hand, are stored in Olimar's Pack, which can be opened up at any time to be taken out and used. Olimar has a limit of 10 Consumable items he can carry at once, though he can increase this number via certain circumstances.
Name 	Description 	Type
Sparklium Seed	Seeds that can be collected by Olimar by having Pikmin bring them to the Nexus, granting 1 Sparklium per seed. They can be dropped from killed enemies or by hitting a Sparklium Flower 	Pick-up
Red Sparklium Seed	Slightly rarer seeds that have a chance to be dropped from killed enemies. Bringing them to the Nexus grants 5 Sparklium per seed 	Pick-up
Rainbow Sparklium Seed	The rarest type of seed, having a chance to be dropped from killed mid-bosses and degraded bosses. They are worth 50 Sparklium when brought to the Nexus 	Pick-up
Nectar 	Substances that can be fed to a group of Pikmin in order to instantly give them flowers, thus making them faster and stronger. Can be dropped from destroyed Nectar Eggs or certain killed enemies. 	Pick-up
Ultra Spicy Spray	A spray that temporarily enhances Pikmin when used, increasing their speed and strength for 10 seconds. It can be obtained by collecting 10 red berries from a Burgeoning Spiderwort or absorbing a Ultra Spicy Spray nectar, or by being purchased from the shop 	Consumable
Ultra Salty Spray	A spray that, on use, has Olimar emit a shockwave around him, pushing back and temporarily stunning all nearby enemies. It can be obtained by collecting 10 green berries from a Burgeoning Spiderwort or absorbing a Ultra Salty Spray nectar, or by being purchased from the shop 	Consumable
Ultra Sweet Spray	A spray that, on use, turns Olimar completely immune to all damage for 6 seconds, increasing the speed of him and his Pikmin squad during that time. It can be obtained by collecting 10 pink berries from a Burgeoning Spiderwort or absorbing a Ultra Sweet Spray nectar, or by being purchased from the shop 	Consumable
Bomb Rock 	Rocks that, when thrown, explodes soon after, dealing heavy damage to nearby enemies and reinforced walls. They can be purchased from Shops or dug up from Dirt-mounds 	Consumable
Ice Blast 	Rocks that, when thrown, explodes soon after, temporarily freezing nearby enemies or pools of water. They can be purchased from Shops or dug up from Snow-mounds 	Consumable
Mud Blast 	Rocks that, when thrown, explodes soon after, temporarily slowing down nearby enemies and leaving behind a pool of mud that slows down enemies that walk over it. They can be purchased from Shops or dug up from Dirt-mounds 	Consumable
Seed Bomb 	Rocks that, when thrown, explodes on contact with anything, creating 10 fully-bloomed Pikmin of a random color. The color of the Pikmin made can be determined by throwing it at a specific hazard (i.e creating Blue Pikmin by throwing it into a body of water.) They can be purchased from Shops or dug up from Dirt-mounds 	Consumable
Nectar Blast	Rocks that, when thrown, explodes soon after, turning all Pikmin in the blast zone into fully mature Flower Pikmin and temporarily blinding any enemies caught in the blast, making them less accurate in their attacks. They can be purchased from Shops or dug up from Dirt-mounds 	Consumable
Pheromone Blast	Rocks that, when thrown, explodes soon after, temporarily charming any enemies caught in the blast, having them travel with Olimar and attack enemies alongside him. Once they stop being charmed, they fall to the ground, temporarily stunned. They can be purchased from Shops or dug up from Dirt-mounds 	Consumable
Sweet Nectar	A pink substance that can be consumed by Olimar, healing him for a single hit point. It can be found by destroying Nectar Eggs or after killing enemies, or purchased from Shops. 	Pick-Up
Super Sweet Nectar	A rarer, more powerful version of Sweet Nectar that fully heals Olimar when consumed. It can be found rarely from Nectar Eggs or purchased in Shops. 	Pick-Up
Snowy Sweet Nectar	A white substance that can be consumed by Olimar, giving him a White Hit Point. These extend Olimar's health by one, but cannot be replenished when drained. They can be found as a rare replacement to Sweet Nectar after destroying Nectar Eggs or killing enemies, or purchased from Shops. 	Pick-Up
Summer Sweet Nectar	An orange substance that can be consumed by Olimar, giving him an Orange Hit Point. These extend Olimar's health by one and cannot be replenished, like White Hit Points. When depleted, they have Olimar emit a small aura of heat around him, damaging and burning nearby enemies. They can be found as a rare replacement to Sweet Nectar after destroying Nectar Eggs or killing enemies, or purchased from Shops. 	Pick-Up
Springy Sweet Nectar	A blue substance that can be consumed by Olimar, giving him a Blue Hit Point. These extend Olimar's health by one and cannot be replenished, like White Hit Points. When depleted, they cause 2 - 4 random Pikmin sprouts to plant themselves around Olimar.. They can be found as a rare replacement to Sweet Nectar after destroying Nectar Eggs or killing enemies, or purchased from Shops. 	Pick-Up
Pik Pik Juice	A special juice that can be stored in Olimar's pack, healing him for up to 3 hit points when used. They can rarely be found after killing enemies, but are more common in Shops. 	Consumable
Pik Pik Carrot	A vegetable that Olimar can throw to distract enemies. It can be purchased from Shops or plucked from certain Pikpik Patches 	Consumable
Flarlic 	A plant that, when carried to the Nexus, increases the maximum amount of Pikmin Olimar can have out for the run by 5, 10, or 15, depending on the size of the Flarlic 	Pick-Up
Bag 	A bag that, when touched, releases several other random items, such as Sparklium Seeds or consumable items. 	
Fire Starter	A flaming pincecone resting on a bonfire altar, found within certain area layouts. Due to them being on fire, only Red Pikmin can lift them up and carrying. Throwing a Red Pikmin carrying a Fire Starter will burn anything they touch on contact, melting away ice and dried plants, as well as giving enemies the Burn status effect and/or melting any ice attatched to them. Fire Starters eventually burn away after a few seconds. 	Pick-Up
Water Balloon	A balloon filled with water resting inside a small pool of water, which can only be grabbed by Blue Pikmin. Throwing a Blue Pikmin holding a Water Balloon will have it instantly splash on contact, dousing enemies in water and making them take increased damage temporarily, as well as temporarily douse any flames on them. Water Balloons can also be used to douse flames on the ground and temporarily douse pools of lava, allowing them to be safely travelled across.	Pick-Up
===Treasure===
Treasure is the main collectable of Pikmin Descent. Every level in the game has a variety of Treasures that must be collected, usually found after completing a puzzle or defeating enemies. Bringing Treasure to the Nexus rewards the player with a large amount of Sparklium, which count towards the final record at the end of the run, as well as alternatively be used in Shops or other shop mechanics and be recorded in the Treasure Log. Regulare Treasures are signified by yellow sparkles surrounded them.
While regular Treasures are recommended to collect, there are two other types of Treasure that are much more valuable. The first of these are Story Treasures. These Treasures are mandatory to collect, and can only be collected once in the entire game, no longer showing up in subsequent runs once obtained. When obtained, these Treasures usually unlock some sort of meta mechanic, such as alternative game modes. They are signified by blue sparkles surrounding them.
		Story Treasure		
Package of Wonder
Unlocks the Treasure Log	
Beastly Tome
Unlocks the Piklopedia	
Temporal Mechanism
Unlocks Daily Expeditions	
Power Arm
Unlocks Challenges	
Addict Slab
Unlocks the Tobikama shop in The Peak
The second type of Treasure is by far the most valuable, being Special Treasures. Signified by red sparkles, when they are taken to the Nexus, they enhance Olimar and his Pikmin with new abilities. These come in two types, Passive effects, which passively enhance the player, and Active effects, which can be activated via the Pack, though can only be activated a certain number of times per level/run. In true rougelike fashion, if the run ends in any way, Olimar loses all effects the Special Treasures gave him in the previous run, though they still give Sparklium and are stored in the Treasure Log. At least 2 Special Treasures appear per level, with one being dropped by the boss and the other being hidden throughout the level like other Treasures. Special Treasures also have a chance to replace regular Treasure spawns.
In total, Pikmin Descent contains 150 Special Treasures, each with their own unique abilities.
		Special Treasure		
Encapsulated Airpocket
Increases Olimar’s defense	
Dream Material
Grants immunity to electric attacks	
Tentacle Protector
Grants immunity to being blown or pushed away by enemies and obstacles	
Shattered Melody
Allows Olimar and the Pikmin to dodge roll by double-tapping the control stick, avoiding attacks	
Gunk Buster
Allows Olimar to walk over slowing surfaces normally
Blindsighted Strap
Olimar emits a bright light in front of him, brightening up dark areas	
Cramped Hand
Increases the throw distance of all Pikmin	
Homesick Signal
On use, calls all inactive Pikmin to the Nexus	
Emperor Whistle
Increases the range of the whistle and has it expand faster.	
Professional Noisemaker
Allows Olimar to pluck Pikmin by using his whistle
Brute Knuckles
Allows Olimar to perform a 3 punch combo when punching enemies, dealing increased damage and knocking back enemies.	
Repugnant Appendage
Increases Olimar and the Pikmin's movement speed	
Forged Courage
Grants Olimar immunity to fire	
Cozy Cover
Grants Olimar immunity to freezing	
Astronaut Snack
Increases Olimar’s maximum health by 1
Lover's Pain
Increases the damage dealt by Pikmin	
Psychic Collector
Pikmin slightly home in on enemies when thrown	
Wrangler's Hand
By holding the throw button, Olimar can throw up to 5 Pikmin forwards in the form of a ball, dealing increased damage to enemies and knocking them back. Thrown Pikmin do not latch onto the enemies instantly. Pikmin balls have reduced throw height and distance	
Cascade Shell
Grants Olimar immunity to explosions	
Mandrake's Blessing
At the start of the next run, Olimar is given 5 random Pikmin
Bright Savior
If Olimar were to fail to run, automatically consumes itself to grant Olimar a hit point and grant him 3 Pikmin of all the types he encountered in the run. Can only happen once per run.	
Child Catapult
Increases the rate in which Pikmin can be thrown	
Herculean Paperweight
Decreases the weight of all carriable objects by 2. Minimum weight is 1 Pikmin.	
Comic Crime Scene
Olimar is not slowed down after being crushed and takes reduced damage from crushing	
Greedy Sapling
Grants Olimar 3 random Pikmin upon entering a new level
Salesman Signpost
Halves the price of all items sold in Shops.	
Indian Tail
Throwing Pikmin while next to an enemy has Olimar slap them while throwing the Pikmin, dealing increased damage	
Six Sided Sorrow
Once per level, Olimar can reroll a treasure into a new one by using this Treasure in his Pack. Treasures have a small chance to reroll into Special Treasures, while Special Treasures have a low chance to be rerolled into regular Treasures.	
Plucked Remains
Fallen Pikmin have a 10% chance to leave behind a pellet	
Fossilized Insectoid
Increases the chance for enemies to drop Nectar when killed, and allows them to drop Sprays.
Ghoul Fang
Every 15 enemies killed heals Olimar for a hit point.	
Rainbow Expression
Once per level, allows Olimar to change the color of an Onion to the color of a Pikmin type he currently has.	
Bravery Badge
Increases the chance for enemies to be holding Treasure. Enemies holding Treasure have reduced health and are signified by a glow around them.	
Opression Remnant
Bosses take increased damage from Pikmin	
Onion Replica
Grants 25 of the Pikmin type that carried it to the Nexus
Sunset Birther
Enemy carcasses produce 6% more sprouts when brought to Onions	
Power of Mystery
Bosses drop 2 Special Treasures on death, of which only one can be taken to the Nexus; the other transforms into a 10 Pellet	
Spherical Atlas
Reveals the map of every level when entered	
Prototype Detector
Reveals the location of all Treasure in every level when entered	
Clamped Doomsday
Grants 15 extra seconds for each rank during Dandori Challenge levels
Fury Stand
Whenever a Pikmin dies, all other nearby Pikmin activate a Ultra Spicy Spray effect for 2 seconds	
Inferno Shell
Increases the chance of Burgeoning Spiderworts appearing.	
Hexagonal Home
Allows more Pikmin to drink Nectar before it disappears	
Dull Seed
Doubles the value of all types of Sparklium Seeds collected.	
Panic Lever
Increases Olimar’s speed the fewer Pikmin he has following him
Danger Bouqeut
All type of Bomb Rock explosions have a 33% chance to leave behind an additional Bomb Rock that can be picked up.	
Doomed Leg
Pikmin take 2 extra seconds to die from status effects, like burning or electrocution. All enemy status effects last 2 seconds longer.	
Brutal Frame
All types of Bomb Rocks have an increased blast radius	
Beef Building
Active item that heals Olimar for 2 hit points when used. Can be done once per level.	
3 Toe Canoe
Olimar can walk across water for 2.5 seconds before descending into it, slowing down the longer he walks.
Safety Conductor
When Olimar takes damage, he emits electricity around himself, damaging and temporarily stunning nearby enemies	
Golden Raincloud
Plucking up Pikmin sprouts has a 33% chance to produce a Sparklium Seed	
Crackling Mattress
The lower Olimar’s health is, the faster he moves	
Opposing Tube
When a Pikmin is killed, it leaves behind a sprout of the type killed that disappears after a second if not plucked in time.	
Hometown Memories
Pikmin deal more damage the closer they are to an Onion
Crate of Celebration
Activates the Ultra Spicy Spray effect for 8 seconds upon starting a new level	
Demon Bottle
Spray effects last for 2 extra seconds	
Dual Windows
Olimar throws 2 Pikmin at once when throwing Pikmin	
Offspring Alarm
Olimar is healed for one bar whenever a drop of Nectar is fully consumed	
Passion Flap
Doubles all sources of healing
Perfectly Generic Object
Mimics the effect of a random Special Treasure every level	
Mammon's Blade
Increases the damage Pikmin deal based on Olimar's current amount of Sparklium	
Detective's Truth Seeker
Increases the size of all future levels	
Watchful Roller
Olimar throws a pebble in addition to Pikmin, dealing slight additional damage on contact	
Sky High Savior
Once per level, Olimar can resist a single source of damage, making him and his Pikmin invincible for 3 seconds
Anthill Evictor
Plucking up Pikmin will launch them towards the nearest targetable object in range, such as Pellet Posies and enemies	
Hue Extractor
Randomizes the types of Pikmin Olimar has on each level	
Nimbus Bag
Candypop Buds can produce 5 additional Pikmin before disappearing. Increases the chance of finding Candypop Patches	
Spiky Sizzler
Pikmin have a 4% chance to deal 2.5x damage to enemies when damaging them	
Kingcap Impersonator
Killed enemies have a 10% chance to leave behind a Bulbmin
Cyclone Axe
Charging while not locking onto an enemy has all Pikmin charge around Olimar at all angles, locking onto any nearby targets	
Scrambled Monument
Pikmin deal increased damage the more of the same color type is in Olimar’s squad	
Holiday Punishment
Rock Pikmin and Ball Pikmin deal increased impact damage the further the target is from Olimar. Creates 5 Rock Pikmin sprouts when brought to the Nexus	
Man's Lost Friend
A robot pet will float around the Nexus and all Onions, automatically plucking Pikmin and bringing pellets to them	
Beast Distractor
Grants a robot that floats next to Olimar, automatically firing damaging lasers at enemies
Thunder Caller
Yellow Pikmin have a chance to create lightning when attacking enemies, which can arc to nearby enemies. Creates 5 Yellow Pikmin sprouts when brought to the Nexus	
Fragment Egg
All types of Bomb Rocks that explode leave behind 4 - 6 smaller bombs of the same type that explode soon after, dealing reduced damage and having smaller blast radiuses.	
Micro Shroom
Decreases the size of Olimar and, in turn, his hitbox	
Perfect Hindsight
If Olimar manages to exit an entire level without losing any of his Pikmin, a treasure is spawned at the start of the next level	
Balanced Slasher
Doubles the rewards given by completing Dandori Challenge levels, but also makes them more difficult
Nocturnal Mimic
Increases the speed and ferocity of enemies, but also lowers their health	
Foul Elder
Flarlics increase the maximum amount of Pikmin that can be out by an additional 5 Pikmin	
Sweetness Enricher
If the maximum amount of Pikmin are out on the field, attempting to produce more Pikmin from Onions will replace any seeds created with Sparklium Seeds	
Brave Baby
Enemy carcasses explode if another enemy comes near, destroying the carcass and heavily damaging nearby enemies.	
Chartreuce Blanket
Pikmin have a 15% chance to negate damage
Weight of the Stars
Attempts to equalize the amount of Pikmin that Olimar has, changing sprouts created accordingly.	
Leather Home
Increases the amount of Pack items Olimar can hold by 5	
Clay Pipe
Every 5 enemies killed produces a random Pikmin sprout	
Cold Case
Replaces all Sparklium Seeds and other non-Treasure rewards with Bags, but reduces their spawn rate	
Juicy Gaggle
All types of Bomb Rock explosions release a spread of juice projectiles around themselves, damaging enemies and having a chance to temporarily blind them.
Go-with-the-Flow Totem
Randomizes the amount of Pikmin created from enemy carcasses, between half and double the amount of sprouts	
Mega PikPik
Spawns 15 Pikpik Carrot sprouts when brought to the Nexus. Pikpik Carrots deal slight contact damage to enemies.	
Dragon's Key
Increases the chance for encountering Bunkers	
Porcupine Wannabe
If a Pikmin is stabbed, whistling it multiple times will slowly loosen it and eventually free it before it is killed.	
Rainbow Staircase
Enemies within Hives are not any more hostile than enemies found elsewhere
Tactical Spines
Olimar leaves behind a trail of tacks wherever he walks that quickly disappear, damaging enemies that step on it	
Violet Infector
If enough White Pikmin are attacking an enemy at once, or after an enemy eats a White Pikmin, they temporarily become poisoned, damaging them over time. This status can pass onto nearby enemies to start chain reactions. Creates 5 White Pikmin sprouts when brought to the Nexus	
Ember Box
If an enemy eats a Red Pikmin, it will start burning, temporarily damaging it over time as well as burning away nearby ice or burnable structures. Creates 5 Red Pikmin sprouts when brought to the Nexus	
Disc of Dreams
Increases the speed in which Olimar plucks Pikmin	
Five Man Armor
Increases the chance for Hives to appear
Iridescant Telescope
Reveals the location of Hidden Areas when Olimar is nearby one	
Cloud Container
Purple Pikmin shockwaves have a chance to stun enemies. Creates 5 Purple Pikmin sprouts when brought to the Nexus	
Coward Alarm
Small enemies run away from Olimar if he has enough Pikmin in his squad	
Fortunate Feline
Replaces all Treasure encountered with either Special Treasure or a single Sparklium Seed	
Five Man Armor
Increases the chance for Hives to appear
Claws of Earth
Grants a small drone that produces a Sparklium Seed every 30 seconds.	
Pin Launcher
Grants Olimar a turret that follows him around, similar to Pikmin. Olimar can throw the turret forwards to deploy it and have it fire damaging pins at nearby enemies. The turret can be called back with the whistle, and can be damaged and destroyed by enemies, repairing itself on the start of the next level.	
Lightning Block
Holding a Pikmin charges a meter near Olimar. When the Pikmin is thrown, it gets a temporary power boost. The longer it was charged for, the more damage the Pikmin deals	
Gatling Gear
Before throwing Pikmin, Olimar charges up a meter near him. Once letting go of the throw button, Olimar rapidly throws his Pikmin forwards in quick succession. Olimar cannot auto-lock when throwing Pikmin. The longer the meter is charged for, the more Pikmin Olimar throws.	
Soul Wire
When an idle Pikmin is outside Olimar’s squad, a beam of lightning connects him and all idle PIkmin, damaging enemies between them.
Prodigy Cap
Reduces the size of Olimar’s whistle and the amount of time it can be out. Olimar can whistle Pikmin to have them float towards him, above obstacles. Small enemies can also be whistled to slowly push them back.	
Cochlea Destroyer
Reduces the amount of time Olimar can whistle. Olimar can whistle enemies to deal damage to them.	
Romance Tablets
Whenever an enemy eats a Pikmin, there is a chance for them to be charmed, having them temporarily walk with Olimar and battle enemies for him.	
Ceddar Demise
At the start of every level, each Pikmin has a 25% chance to have a trap attached to them. If an enemy attempts to eat a Pikmin with a trap attached, it will set off, saving the Pikmin and damaging the enemy.	
Backhanded Compliment
Grants Olimar a shield behind him that protects him from attacks from behind. The shield breaks after enough damage, repairing itself at the start of the next level.
Sunshine Stick
Creates 5 Ice Pikmin sprouts when brought to the Nexus. Whenever an enemy is frozen, they are colored golden. Frozen enemies killed leave behind large amounts of Sparklium Seeds and, on rare occasions, Treasure.	
Halo of Sloth
Increases the damage dealt by Pikmin as long as Olimar is standing still	
Captured Winter
Grants Olimar 2 White Hit Points. Whenever Olimar loses a White Hit Point, a Snowy Sweet Nectar appears nearby that disappears after a few seconds if he doesn’t absorb it in time	
Boom Box
Grants a Bomb Rock when brought to the Nexus. All types of Bomb Rocks do not explode automatically. Instead, they can be detonated by using Boom Box in the Pack. Using Boom Box can also detonate all nearby enemies that cause explosions.	
Earthquake Emitter
Throwing Pikmin has Olimar emit a shockwave around him that slightly pushes back nearby enemies
Unlimited Locomotive
Increases Olimar and his Pikmin squad’s speed slowly as they are moving, resetting when they stop moving. At high enough speed, they can trample and damage small enemies in their way.	
Eternal Clasps
All enemies are grouped into pairs. Whenever an enemy in a pair is damaged, the other enemy takes 25% of the damage as well.	
Bile Bag
Whenever an enemy dies, they leave behind a poison gas cloud that temporarily poisons enemies within	
Spellbound Friends
Grants Olimar a single special robotic Pikmin that deals double damage, is immune to all hazards, can lift as much as five Pikmin can, and cannot die, though sources of damage will knock it back and temporarily stun it	
Food for Fools
Grants Olimar a robotic companion that stumbles around him, distracting enemies. It can take damage and be destroyed, repairing itself at the start of the next level.
Surrealist Poultry
Grants Olimar a robotic companion that, once per level, takes control of an enemy. This enemy will deal slightly increased damage, have increased health, and fight alongside Olimar. It is charmed permanently, but if it dies, the companion will only come back on the next level.	
Superb Fungus
Increases the size of Olimar and the damage dealt by Pikmin. This damage and size bonus is lost when Olimar takes damage, but is regains on the start of the next level	
Emergency Garden
Grants 2 Springy Sweet Nectar hit points. Increases the amount of Pikmin Green Hit Points make when depleted.	
Sun Stealer
Grants 2 Summer Sweet Nectar hit points. Increases the damage and radius Yellow Hit Points emit when depleted	
Loser Shell
Olimar periodically throws an axe towards a random nearby enemy, damaging and piercing through them before returning to him
Payday Portal
Creates a random Pikmin sprout for every 5 Sparklium collected	
Geek Railway
Allows Olimar to “count” when throwing Pikmin, increasing their damage based on how much Olimar counts. To count, Olimar must throw X amount of Pikmin and stop, with X increasing by 1 each time. The boost resets when the streak is ruined	
Nectar Wand
Killing an enemy has a small chance to activate a random, weaker Spray effect	
Generic Capsule
Once per level, mimics the effect of the last Spray Olimar used.	
Psuedo Frags
Allows Olimar to open the Pack and throw a snapper forwards as a Bomb Rock, dealing higher damage and having a bigger blast radius. Can be used three times per level.
Only Friend
Allows Olimar to place down a large rock to act as a wall, preventing anything from passing it, including Olimar, Pikmin, and enemies. Olimar can send 10 Pikmin to pick it up and put it back into his Pack by bringing it to the Nexus.	
Mock Bottom
Pikmin deal increased damage when attacking enemies from behind	
Mirrored Stage
Attacking enemies near their eyes has a chance to blind them temporarily, decreasing their accuracy	
Loop-de-Loop Idol
Every eighth Pikmin thrown deals doubled damage	
Combo Package
Killing enemies increases Olimar’s speed and the damage Pikmin deal. This stacks with multiple killed enemies. Going around 5 seconds without killing any enemies removes all boosts.
Ullr's Wrath
Every 30 seconds, a block of ice crashes down on a random location near Olimar, dealing damage to anything under it	
Unrest Ghoul
Whenever a Pikmin would die, it stays alive for 4 more seconds before it perishes.	
Iceberg Boat
Active Treasure that, once per level, grants a White Hit Point to Olimar	
Eternal Thunderstorm
Doubles the amount of times certain Active Special Treasures can be used	
Tree of Heart
Killing enemies increases Olimar’s speed and the damage Pikmin deal. This stacks with multiple killed enemies. Going around 5 seconds without killing any enemies removes all boosts.
Patient Serenity
Once per level, slows down time for 9 seconds, slowing everything down except Olimar and his current Pikmin squad. Pikmin outside Olimar’s squad are also slowed down	
Crime Garmet
Allows Olimar to steal one item from Shops for free, but removes all other items for sale upon doing so.	
Burnt Toast
All types of Bomb Rocks leave behind flames when they explode, damaging and burning enemies within for a short amount of time.	
Linked Wormhole
When a Pikmin kills an enemy, there is a chance for them to instantly leap and begin to attack the nearest valid enemy.	
Earth Piercer
Once per run, skips the current level
==Suits==
A unique gameplay mechanic unlocked after unlocking the Tobikama Shop in the Peak. Suits are special equippable items that can be worn at the beginning of every run. Not only do they change Olimar's appearance, but they also grant various run-affecting effects, usually having both a positive and negative effect, often encouraging different playstyles. Every Suit, save for the Hocotate Uniform, is unlocked by purchasing them at the Tobikama Shop with Pokos.
Pikmin Descent contains 10 unique suits Olimr can equip.
Appearance	Effects
Hocotate Uniform	A regular suit that features no benefits, nor detriments.
Botanist Suit	
Reinforced Suit	
Burning Suit	
Business Suit	
Spicy Suit	
Dealmaker Suit	
Arson Suit	
Glass Suit	
Blue Suit	
==Enemies==
Every level in Pikmin Descent is made up of enemies, hostile creatures which attempt to harm Olimar and/or his Pikmin in various ways. Like in most rougelike games, the health of enemies encountered scales with how far Olimar is in a run. The later the level is, the stronger the enemy becomes.
==Bosses==
At the end of every level, Olimar and his Pikmin must face off against one of several bosses. Each unique level in the game has four bosses that are randomly selected to be fought, save for both of the final areas, Fungal Bog and Etheral Arena, which only contain the final boss fight against the Parasitic Slooch and Hypnotic Hoolix, respectively. Late into a run, certain bosses can appear as degraded bosses, with reduced health and, in some cases, simplified attack patterns, in normal areas of the level.
<tabber>
Overgrown Chapel=
Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Burrowing Snagret
Shiropedes anacondii
Snavian family	The Burrowing Snagret is a large serpentine-like creature that resembles a fusion between a bird and a snake, making its return from nearly every previous Pikmin game as a boss. When fought, the Burrowing Snagret will erupt from a random position in the ground, pecking at and eating Pikmin one at a time before swallowing them. After each attack, it will burrow back underground for a short emount of time before erupting from a random other area. Due to its scaly serpentine body, it can only be damaged via targetting its head, most easily done with Winged or Yellow Pikmin.
 On occasion, the Burrowing Snagret can slam its beak into the ground, stabbing any Pikmin hit by it and swallowing Olimar if it hits him, regurgitating him soon after to deal damage. If it misses, its beak will be temporarily lodged into the ground, leaving its head vulnerable. In addition, the Burrowing Snagret can swing its head around itself to push back Pikmin, preferably if there are too many Pikmin attacking its head.
Once defeated, the Burrowing Snagret will leap out of the ground and let out a cry of defeat, revealing a single pileated leg as it falls to the ground, regurgitating a Special Treasure and leaving behind its corpse as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stabby Long Legs
Pseudoarachnia cultro
Arachnorb family	The Stabby Long Legs is a giant spider-like creature that is apart of the Arachnorb family of similarly large spiders, though is a bit smaller than most other members of the species. What it lacks in size, it makes up for in maneuverability, as utilizing its sharp, knife-like feet, it quickly stomps around, stabbing Pikmin it steps on. Like most other Arachnorbs, it can only be damaged by targetting its head, resembling a durian, which is easier than most others in the species due to its small size. However, if too many Pikmin are on its head, it will shake them off quickly. Because of its reliance on stabbing Pikmin, Rock Pikmin are useful for defeating it, though they cannot launch onto its head, which can increase the difficulty of the fight.
 Periodically, mainly after it takes enough damage, it will extend its legs, having its head nearly touch the ground, as it quickly crawls across the arena, stabbing any Pikmin that are crushed by its legs. It will crawl across the arena 2 - 3 times, with it revealing its tongue on both the second and third laps to quickly lick around itself, catching and eating any Pikmin. This attack is most easily avoided by hugging the walls of the arena. Additionally, this attack also makes its head easy to charge, though be wary of its tongue attack,
Once defeated, the Stabby Long Legs will let out a haunting shreek as it spits out a Special Treasure, with its legs fading to dust as it drops its head on the ground as a carcass, opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bricked Crawlusk
Spookarian laterem
Structacean family	The Bricked Crawlusk is a large slug-like creature that hides within a brick structure, covered in moss and vegetation with small holes for its eyes to peep out of. When encountered, it slithers around the arena, slowly chasing after Pikmin and crushing them under its sheer weight. If there are enough Pikmin in front of it, it will stick out several tongues to catch and consume them.
 Due to the bricks on its body, it is initially immune to damage. However, Pikmin can be thrown at each of its exposed eyes in order for them to go into hiding. When one of its eyes are knocked out, it will increase in speed and use its tongue attack more frequently. Once both eyes are knocked out, it screeches as parts of its brick structure on its back fall off, revealing its weak back. It will soon begin running away from Olimar, in which he can throw Pikmin onto its back to damage it. However, the bricks it dropped will act as hazards to block off Olimar, and the Bricked Crawlusk will occasionally leave behind thicker slime to slow down Olimar and Pikmin that walk across it. After a short amount of time, it uses its tongue to grab its bricks and reassemble itself, with its eyes coming back out.
Once defeated, the Bricked Crawlusk screeches as all bricks both on and around it crumble apart, spitting out a Special Treasure as it shrivels up, opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Draconic Doppelganger
Dragalin pseudofructus
Bunchen family	The Draconic Doppelganger is a massive creature covered in foilage, resembling a dragon, with a head resembling that of a dragonfruit. When initially encountered, it will be resting, fooling Pikmin into carrying its fruit-like head. Once it awakes, it will slowly crawl around a small area of the arena, biting and eating large volumes of nearby Pikmin. Due to the foilage covering its body, it can only be damaged by targetting its head, though if too many Pikmin are on its head, it will quickly shake them off before trying to grab any fleeing Pikmin with its claws, eating them in the process.
 Periodically, usually when Olimar and Pikmin are out of range, it will breathe a large volume of fire forwards out of its mouth, burning any Pikmin caught in the flames. This attack will also leave behind flames that linger on the ground, burning Pikmin that walk over it. During this attack, if a Red Pikmin is thrown into its mouth while it shoots fire, it will begin choking on it, soon spitting it out and being temporarily stunned. Alternatively, the Draconic Doppelganger can shoot out a lobbed flame directly towards Olimar, burning anything on contact and leaving behind the same lingering flame as its fire breathing attack.
Once defeated, the Draconic Doppelganger roars as the fire in its body burns the foilage within it, causing its head to drop to the ground as its carcass as the burnt remains of its body reveal a Special Treasure, opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Calculous Tomb=
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Dungpushing Beescat
Fecelian volumen
Dirol family	The Dungpushing Beescat is a beetle-like creature that is constantly rolling around a large ball of dirt and sand. When encountered, it will be crawling on top of its ball, rolling it towards Pikmin to crush them. Due to it being high up on its ball, the best Pikmin to target it is Yellow Pikmin and Winged Pikmin, though it will quickly shake off any Pikmin that attack it.
 Periodically, mainly if Pikmin are out of range, it will rev up before kicking its ball towards Pikmin, with it bouncing and crushing any Pikmin it lands on. While this is a powerful attack, this will also cause the Dungpushing Beescat to fall onto the ground, running away from Pikmin and leaving itself vulnerable to damage. Once the ball stops bouncing around, it will quickly crawl back on top of the ball and resume rolling towards Pikmin. The crush resistant Goo and Rock Pikmin are useful for fighting this creature, Goo Pikmin especially, as if enough Goo Pikmin are crushed at once by the ball, it will become temporarily stuck, launching the creature off of it and leaving it vulnerable until it crawls back.
Once defeated, the Dungpushing Beescat screeches as it flips and curles up on its back, breaking its ball to reveal a Special Treasure and opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Dunedrifting Sneel
Arenosum rex
Dunefeeder family	The Dunedrifting Sneel is a massive serpentine-like creature that digs across the sand within its arena. When fought, it will immediately dig underground, slowly digging towards Olimar. After a few seconds, it will erupt from the ground, catching any Pikmin directly above it into its mouth to eat them. While going back down, its head will jerk out a bit before it goes back down, giving a short amount of time to damage it. Alternatively, any type of Bomb Rock can be thrown into its mouth to temporarily stun it.
 After it erupts a few times, it will erupt a distance away from Olimar, quickly spitting out rocks at Pikmin to crush them on contact. If Olimar comes near, it will quickly dig back underground before erupting away from him to continue spitting rocks. Like with the Dungpushing Beescat, the crush resistant Rock and Goo Pikmin are best for handling this attack.
Once defeated, the Dunedrifting Sneel leaps out of the sand, letting out a cry as a Special Treasure is launched alongside it, opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Sunlifting Danglerfish
Lux bulbus deus
Glowtail family	The Sunlifting Danglerfish is a large, legged anglerfish-like creature, with a bright glowing tail in front of it that resembles the sun. When fought, it slowly walks towards Pikmin, eating them up. Due to the tough scales on its body, it can only be damaged by targetting its glowing tail, most easily dealt with with Yellow Pikmin, though it will occasionally lower it for other Pikmin to hit it. If too many Pikmin are attacking it or are in front of it, however, it will emit a bright flash with it, stunning and knocking back Pikmin hit by the flash and leaving them vulnerable.
 Periodically, it will jump away from Olimar and raise its glowing tail to reflect light towards Pikmin, leaving behind a trail of fire to burn Pikmin. It can create up to 3 beams of light at random areas at once, allowing it to cover a large amount of ground. Of course, Red Pikmin are immune to these flames. By using Winged Pikmin, Olimar can charge them into its tail in order to damage it, prematurely ending the attack.
Once defeated, the Sunlifting Danglerfish's tail explodes into orange goop, emiting a bright light that causes it to vomit out a Special Treasure and fall onto its back, opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Crusted Rumpup
Derrierus capillium
Armrakid family	The Crusted Rumpup is an armored scorpion-like creature, making its return from Pikmin 4. When fought, it will stay at the center of the arena, charging forwards to bite down on Pikmin in front of it. Due to the armor on it, it cannot be damaged initially, however, it has a weak point. By throwing at least 10 Pikmin onto its tail, it can be slammed down, stunning the creature while leaving its tail, the only part of it which can be damaged, vulnerable, though it will regain its bearings after a few seconds.
 Occasionally, if there is Pikmin around it, it will swing its tail around, knocking back nearby Pikmin. Alternatively, it can slam its tail onto the ground, knocking back and potentially crushing Pikmin on it.
Once defeated, the Crusted Rumpup will screech as its tail explodes, leaving behind yellow goop and a Special Treasure as it falls to the ground, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Sultry Catacombs=
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Steamy Progg
Magovum fumo
Unknown family	The Steamy Progg is a creature made entirely of steam, resembling the Smoky Progg in a way. When encountered, it will slowly crawl towards Pikmin, sending them into a steam-infused panic on contact that eventually kills them if not called back with the Whistle. It can only be damaged by targetting its head, but after a second of being damaged, it turns its entire body intangible temporarily, having thrown Pikmin phase through it and thus panic in the steam. Because of this, Rock Pikmin are best for fighting them thanks to them not latching onto their heads.
 The arena also contains 4 grates on each wall, which the Steamy Progg will periodically travel across. While within one of the grates, each one will emit balls of steam that are launched into the air before landing onto the ground, emiting a ring of smoke that disipiates after it travels a set range. After 3 smoke ball are fired, the Steamy Progg will quickly rush from one of the grates, knocking back and burning Pikmin on contact with its steam.
Once defeated, the Steamy Progg screams as its body dissipates, leaving behind a Special Treasure and opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Hosing Dweevil
Mandarachnia caligarum
Dweevil family	The Hosing Dweevil is a massive red Dweevil covered in rusty metallic parts, similar to the Titan Dweevil, though slightly smaller. When encountered, it will crawl around the arena, using its mechanical attatchments to fire out boiling water at Pikmin like a hose to suffocate them, including Blue Pikmin. It will also use its large legs to stomp on Pikmin, as well as spray boiling water in a sprinkler-like fashion to suffocate Pikmin all around itself.
 Due to its mechanical attatchments, it cannot be damaged initially. Pikmin must be thrown on both of its attatchments, the front casing and the back casing, it order to have them fall off, thus revealing its vulnerable body. Once both of its casings are off, it is completely helpless, attempting to avoid Pikmin, though it will still use its legs to crush Pikmin and its pincers to shake Pikmin off. It will attempt to reattatch its mechanical assets using its long legs, however, a number of Goo Pikmin can be used to stick the mechanical parts to the ground, having it struggle for a period of time and leaving it vulnerable longer before it grabs onto it.
Once defeated, the Hosing Dweevil's mechanical parts explode as it screeches, spitting out a Special Treasure as it falls to the ground, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Pipenecked Swug
Sloginus tibianis
Hidusk family	The Pipenecked Swug is a long slug-like creature, with its body within a large rusty pipe, having its head peak out at the very top. When fought, it slowly slithers around the arena, initially immune to damage. Periodically, it will slam its pipe onto the ground and spin it around itself to crush or knock back Pikmin. It can only be damaged by targetting its head at the very top, which can prove difficult due to its height. This is most easily done by targetting its head right before it does its spin attack.
 Occasionally, usually when has a portion of health removed, it slithers up to the very top of the pipe as it begins raining down slime, causing Pikmin to become stuck to the ground. Afterwards, it will hide inside of its pipe as it begins rolling around the arena, bouncing off walls in an attempt to crush Pikmin. Goo Pikmin are the best to use during this section, as they are immune to being stuck in its slime, and if enough Goo Pikmin are crushed at the same time by the pipe, it will become stuck, having the Pipenecked Swug peak out to inspect, thus leaving it vulnerable to damage.
Once defeated, the Pipenecked Swug's pipe breaks apart, revealing a Special Treasure within it as the creature curls up, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bubbling Dumple
Ichthyosa pustula
Grub-dog family	The Bubbling Dumple is a large, pink-ish Water Dumple, with several bubbles on its body that resemble blisters. Its arena generally takes place in an area that has both land in water, as well as a few blue Candypop Buds, meaning Blue Pikmin are useful for fighting it. Once encountered, it will slowly slither around the arena, using its tongue to scoop up and eat several Pikmin at once. Its blisters cover it entire body, protecting it, and thus must be destroyed one by one. This is most easily done with Rock Pikmin thanks to their impact damage, as well as Thorn Pikmin, due to their spikes instantly popping their blisters.
The Bubbling Dumple will try to move between land and water, preferably moving to water if its taking damage on land. While in water, it will reform its blisters as it begins boiling the water, boiling any Pikmin within it. While boiling the water, bubbles will also emerge from it, which soon pop into lobbed water projectiles that land on Pikmin on shore to suffocate them. After a while, the water will stop boiling as the Bubbling Dumple returns to land.
Once defeated, the Bubbling Dumple lets out a shreek as the lsat of its blisters pop, shooting out a Special Treasure, as it falls to the ground, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Dreadful Industries=
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Magnectro Cottonade
Lanugo magneticus
Cottonade family	The Magnectro Cottonade is a large Cottonade that floats in the air, covered in metal parts thanks to its magnetic properties. When encountered, it will float in the air around Pikmin, using its tail to fire electric shocks to zap Pikmin. Due to the metal surrounding its body, it is immune to damage initially, though Yellow Pikmin can be thrown onto its take to lower it, allowing Thorn Pikmin to be thrown to pierce through its armor.
 Periodically, the Magnectro Cottonade will use its magnetic powers to make its metal armor float around itself before slamming them towards Olimar, crushing any Pikmin underneath it. This will leave its body temporarily vulnerable to damage, though it can still zap Pikmin with its tail. After a few seconds of vulnerability, it will use its powers to cause the armor to slam back onto its body, crushing any Pikmin still on its body. Goo Pikmin can be thrown onto metal parts in order to have them stick it to the ground, buying a few more seconds of vulnerability.
Once defeated, the Magneectro Cottonade's body explodes, launcing its metal parts away and revealing a Special Treasure as its tail falls to the ground as a carcass. Upon first defeat, this will end the current run. Subsequent runs, however, will instead open up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Plughanded Tentascool
Octarilux potentia
Twofing family	The Plughanded Tentascool is a large, squid-like creature with hundreds of tentacles that resemble wires, with 4 bigger ones surrounding it that resemble plugs. When encountered, it slowly slithers around the arena, smashing its plugs into the ground to crush Pikmin. Throwing Pikmin into its wire-like mass of tentacles will have them get trapped and eventually eaten, meaning that it can only be damaged by targetting its head. This can be done either by using Pikmin with long range such as Yellow or Winged Pikmin, or by throwing Pikmin onto its plug arms when they plant into the ground for them to climb across it onto its head. Be wary, however, that the hands can surround themselves with electricity to zap Pikmin on it if there are too many.
 Periodically, mainly when it loses a portion of health, the Plughanded Tentascool slams all of its plugs into the ground as it charges up with electricity before firing a massive laser beam of electricity forwards from one side of the arena to the other, obliterating any Pikmin caught in the blast. This blast is most easily avoided by going to the opposite side of the arena the laser is fired at. After firing the laser, the creature leaves itself vulnerable a bit with its head down, allowing for an oppurtunity to attack it. Alternatively, its laser attack exposes its mouth, and as Yellow Pikmin are immune to the electric laser, they can be thrown into its mouth to damage and cause it to explode on the inside, stunning it for a longer period of time.
Once defeated, the Plughanded Tentascool screeches as it is shocked with electricity, having its tentacles evaporate, revealing a Special Treasure within it, as its head drops to the ground as a carcass, opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Radiated Groink
Megaplod crimen
Groink family	The Radiated Groink is a large Groink encased inside of a electro-charged mechanical body, unlocked after defeating the Magnectro Cottonade for the first time. When encountered, it stomps around the arena, crushing Pikmin while firing out lobbed electric shocks at Pikmin that kill them on contact and zap Pikmin caught on the outside of the blast. Due to its mechanical body and glass shield covering its face, it can only be damaged from the sides or the back top half, though its glass shield can be broken with the use of Rock Pikmin.
 Periodically, usually after losing a set amount of health, it shakes off any nearby Pikmin as it begins rapid-firing lasers at Pikmin, piercing through and killing multiple ones at once. In order to avoid it, Olimar and his Pikmin must take cover behind a wall. Alternatively, Yellow Pikmin are immune to the laser attacks, so a few well-aimed Yellow Pikmin at the cannon can cause it to lock up before bursting, temporarily stunning the Radiated Groink.
Once defeated, the Radiated Groink's mechanical body explodes, revealing a Special Treasure, as the body falls onto the ground, opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Miraged Sook
Beatinus gibba
Beat-feet family	The Miraged Sook is a large cybernetic creature with two large feet, both having speakers attatched to them. When encountered, the creature will stomp around the arena, emitting sick beats and stomping on Pikmin. Its feet are immune to damage due to the dybernetics, and thus it can only be damaged by targetting its head, though it will periodically shake them off. Both legs have glass that can be broken with Rock Pikmin, revealing the inner workings of the legs that can be damaged by all types of Pikmin, though they periodically surge with electricity to zap Pikmin.
Periodically, the Mirage Sook will stomp both of its legs as both of them emit extremely loud soundwaves forward, pushing back and sending Pikmin into a panic. Pikmin that remain in the soundwaves for too long will eventually die, so Olimar must call them away from the soundwaves. Ball Pikmin, due to their rubber-like texture, are immune to the soundwaves, however. If the glass on the legs are both broken, Ball Pikmin can be quickly thrown into them to cause them to short circuit, causing the Miraged Sook to fall to the ground, stunned and vulnerable.
Once defeated, the Miraged Sook's legs both explode, with one of them leaving behind a Special Treasure, as the head falls to the ground as a carcass, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Glistering Mines=
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Gildemander
Salamandra falsaurum
Amphibiland family	The Gildemander is a large adult version of the Gildemandwee, with gold covering its entire body. Unlike most bosses, this creature has an effect outside its arena, as any and all treasure-detecting tools Olimar has will begin to malfunction as soon as he enters the level, only fixing itself once the Gildemander is defeated. When fought, it will slowly crawl towards Pikmin, using its large, sticky tongue to eat large amounts of Pikmin at once. Due to the gold covering its body, it cannot be damaged initially. Pikmin must be thrown onto its gold in order to knock them off, revealing pimple-like weak spots behind it that must be damaged and destroyed to harm the Gildemander.
 If any gold is knocked off of the Gildemander, reattatching them will become its main priority, using its tongue to toss it back onto its back. If tehre are any Pikmin not in Olimar's squad, they will automatically target and attack any gold on teh ground, putting them at risk of being eaten by the Gildemander. The gold can be destroyed by dealing enough damage to it.
Once defeated, the Gildemander screams as it spits out a Special Treasure, fixing any of Olimar's treasure detecting tools and opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Segmented Crawbster
Parastacoidea reptantia
Creep-crab family	The Segmented Crawbster is a large crustacean with a massive claw, making its return from Pikmin 2. When encountered, it will slowly make its way towards Pikmin, using its claw to swipe at and knock back Pikmin. Due to its large claw and tough shell, it is initially immune to damage.
 Perioidcally, the Segmented Crawbster will curl up into a ball as it rolls toward Olimar, crushing any Pikmin in its way. Once it crashes into a wall, it will fall on its back as rocks fall from the sky, crushing any Pikmin it lands on. In this state, the creature's weak underside is revealed, and Pikmin must be thrown onto it to damage it. After a few seconds, the Segmented Crawbster stands back up to repeat the cycle. Alternatively, using enough Good Pikmin, the Segmented Crawbster can get stuck on them while rolling, revealing its underside early.
Once defeated, the Segmented Crawbster screeches as its claw explodes, revealing a Special Treasure within it, as it falls to the ground, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Dirtyminded Honcho
Diratius celare
Earthcrab family	The Dirtyminded Honcho is a large crab-like creature hiding within a chunk of dirt. When fought, it will erupt from the ground, crawling towards Pikmin and grabbing them with its claws before eating them. Due to the dirt covering its body, it is initially immune to damage. However, each layer of the dirt can be destroyed via Pikmin. The lower the layer is, the more health it has, but when all layers are destoyed, a few Female or Male Sheargrubs fall off of it as the Dirtyminded Honcho begins running away, now having its weak back exposed to be damaged. After a few seconds, it will dig back into the ground before erupting with more layers of dirt on it.
 Occasionally, usually when at lower than half health, the Dirtymind Honcho can use its claws to dig into its dirt on its back, throwing either a rock forwards to crush Pikmin on contact, or 1 - 3 Male or Female Sheargrubs at Pikmin as a ranged attack. Both can be quite easily avoided by moving away, though the Sheargrubs can be a nuisance.
Once defeated, the Dirtyminded Honcho screeches as it slams its body on the ground, having a Special Treasure fall from the sky as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Gulping Snagret
Shiropedes pellicanus
Snavian family	The Gulping Snagret is a large member of the Snavian family, having a larger body and a giant beak, resembling that of a pelican. When fought, it will erupt from a random place in the ground, with a large amount of dirt in its mouth. When Pikmin come near, it will sprinkle the dirt downwards, slowing down and eventually burying Pikmin. Once all dirt in its mouth it gone, it will peck at any Pikmin nearby like a regular Snagret, albeit being able to consume larger numbers of Pikmin at once. Once this is done, it will bury back into the ground and attempt to erupt in any place where Pikmin are buried, swallowing them once it erupts near them.
Like most other Snavians, the Gulping Snagret can only be damaged by targetting its head, which is most easily done via the use of Yellow Pikmin and Winged Pikmin. Occasionally, it will also slam its beak into the ground in order to scoop up a large amount of dirt to swing forwards, damaging and burying Pikmin hit. This allows for a quick period of time to throw Pikmin onto its head to damage it.
Once defeated, the Gulping Snagret leaps up from the ground as it lets out a cry, spitting out a Special Treasure as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Fungal Bog=
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Parasitic Slooch
 Parasitus pseudofungi elasticis hostus caesar
Sporovid family	The Parasitic Slooch is a massic, elder Pyroclasmic Slooch, infected with a large amount of toxic spores that make up a creature of its own, acting as the final boss for the main levels. When fought in its large arena, it will slither around, leaving behind toxic goop that poisons Pikmin. Due to it being poisnous, it poisons Pikmin on contact, and due to the massive growth of fungi and goo on its back, White Pikmin thrown will bounce off of it, meaning it is immune to damage. When Pikmin show up in front of it, it will use its massive tongue to collect as many Pikmin in front of it as possible before eating them.
 Occasionally, the Parasitic Slooch's back will emit spores around itself, which, on contact with the ground, create large Kingcaps that constantly produce Moldy Dwarf Bulborbs and Moldy Crumbugs. Once these Kingcaps are destroyed, which can only be done by targetting their undersside due to their toxic caps, all moldy enemies associated with it will die, and the Parasitic Slooch will take damage.
 At half health, a part of the Parasitic Slooch's back will fall off, becoming a Moldy Bulborb, as a portion of its back is now exposed. The creature will move faster, and now directly target Olimar. Due to the exposed flesh on the back, however, Pikmin can be thrown onto it to directly damage it, though the player must be precise lest the Pikmin become poisoned. When it takes damage, portions of the mold on its back will fall off, becoming Moldy Slooches on contact with the ground. These moldy creatures created are best dealt with with White Pikmin, as they will be difficult to deal with without being precise.
Once defeated, the Parasitic Slooch screeches as the fungi on its back fades away, with the Parasitic Slooch curling up to reveal a large amount of Treasure. Upon defeat, the current run ends, and the results screen is displayed.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Frostbitten Burrow=
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Arctic Cannon Beetle
Granitus frostitum
Lithopod family	The Arctic Cannon Beetle is a large, icy version of the Horned Cannon Beetle, having a larger abdomen and colored completely white. When encountered, the Arctic Cannon Beetle attempts to stay near the center of the arena, rarely moving. Due to its thick shell surrounding it, it is immune to damage (save for the armor-piercing Thorn Pikmin). Periodically, it will begin sucking up large amounts of air, sucking in any Pikmin in front of it, before spitting out a large snowball forwards, trapping Olimar nad any Pikmin if they are caught in it before breaking on contact with a solid object. To increase the danger of this, most of the Arctic Cannon Beetle's arena layouts have water surround the arena, meaning Pikmin getting trapped into snowballs almost certainly means they will fall into the water and begin drowning. Additionally, once these snowballs impact with a wall, large icicles will fall from the sky at random positions, crushing Pikmin underneath them.
 The key to damaging the Arctic Cannon Beetle is with its sucking attack. While sucking in air, its armor covering its abdomen opens up, revealing a weak, red underside. Olimar must quickly maneuver behind the creature and throw Pikmin at the abdomen in order to damage it, though it will quickly close it up as soon as it fires out a snowball.
Upon defeat, the Arctic Cannon Beetle screeches as it spits out a Special Treasure, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Snowblowing Snootwhacker
Naspiralum blizzardus
Snootwhack family	The Snowblowing Snootwhacker is a large, snowy member of the Snootwhack family, having a larger trunk and two large tusks to resemble that of a wooly mammoth. When fought, it will immediately begin quickly rushing towards Pikmin, either knocking them back with its trunk or stabbing them with its tusks. If there are Pikmin in front of it, it will slam its trunk forwards in an attempt to crush Pikmin. Due to its tough, blue skin, it is initially immune to damage.
 Occasionally, after extending its trunk, it will blow out a large amount of snow forwards, pushing back Pikmin and freezing a few, before continuing to charge towards them. While it is blowing out snow, Pikmin can be thrown onto its trunk in order to have it choke on its own air, eventually shooting out a large burst of air outwards, the recoil of which will cause it to fall on its back, exposing its weak belly. While it would normally take several Pikmin to do this, a single Purple Pikmin is enough to close up its trunk. Alternatively, having enough Shell Pikmin charge into the Snowblowing Snootwhacker at any point will stun it, and another charge at the stunned creature will have it fall on its back.
Once defeated, the Snowblowing Snootwhacker lets out a loud trumpeting sound as it spits a Special Treasure out of its trunk, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Crystalized Icediver
Narwheelius natare
Unihorn family	The Crystalized Icediver is a large, narwhal-like creature that resides under frigid, frozen over water. When encountered, it will be seen swimming under the ice that encompasses the majority of the arena, save for a plus-shaped patch of land. Periodically, it will break through a patch of ice with its long horn, either stabbing any Pikmin on the ice or causing them to fall into the water. While exposed, Pikmin are able to attack it, but it will quickly dive back into the water once it is attacked. If it isn't attacked, the Crystalized Icediver will spit out chunks of ice at Olimar, freezing Pikmin on contact or crushing them if they make direct impact. After a few seconds, it will dive back underwater, using its crystalized horn to re-freeze the water.
 In order to directly fight the Crystalized Icediver, Olimar must make use of the Firestarter directly at the center of the arena. By using infinitely regenerating red Candypop Buds to create Red Pikmin if he doesn't have any, throwing a Firestarter at the Crystalized Icediver's horn while it is erupting will melt away its horn, causing the creature to begin freezing up before turning into ice, leaving its unfrozen head exposed as a weak spot. For a short amount of time, Pikmin are free to attack the creature, though it will thaw out, swimming back underwater to reform its horn. Alternatively, with the use of Blue Pikmin, quickly going into the water it breaks through can allow Olimar to fight the Crystalized Icediver underwater, where it is a bit more vulnerable, though it can still use its horn to stab through Pikmin
Once defeated, the Crystalized Icediver wails if defeated underwater, coughing up a Special Treasure, or shatters if frozen to drop a Special Treasure, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Snowpiling Beescat
Fecelian viburnum
Dirol family	The Snowpiling Beescat is a snowy variant of the Dungpiling Beescat, now blue in color and pushing around a large ball of snow. When fought, it will be rolling on top of a large snowball. Unlike the Dungpiling Beescat, the snowball does not crush Pikmin but instead traps them. After a few seconds, if there are any Pikmin in the snowball, the creature will quickly dig into the ball to eat any Pikmin within it. Due to the height of the snowball, high throwing Pikmin must be used to damage it, such as Yellow Pikmin and Winged Pikmin.
Periodically, usually when Pikmin are out of range, the Snowpiling Beescat will rev up its snowball before kicking it forwards, having it bounce around the arena. As it rolls around, the snowball will get bigger and bigger and harder to avoid, potentially trapping Olimar, Pikmin, or even the creature itself within it. After a few seconds of rolling, the snowball breaks apart on contact with the wall, releasing anything trapped in it. At this point, the Snowpiling Beescat will quickly roll up a new ball, kicking various other, smaller snowballs at Pikmin in the process to keep its distance. Despite this, the Snowpiling Beescat is at its most vulnerable here, allowing all Pikmin types to get in range.
Once defeated, the Snowpiling Beescat rings out a cry as its snowball breaks apart, revealing a Special Treasure in it as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Smoking Badlands=
Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Horned Skullsnatcher
Badmantee taurus
Bulhide family	The Horned Skullsnatcher is a small, fuzzy snail-like creature hiding within a large bull-like skull as protection. When fought, it will quickly charge towards Pikmin, stabbing them with its horns or simply knocking them back, soon using its long tongue to eat them. Due to its hard skull, it is initially immune to damage
 The key to damaging the Horned Skullsnatcher comes in the form of its small tail. By throwing up to 6 Pikmin onto its tail while it is charging, it will be held back. Attempting to grab the tail while it is idle will have it quickly shake them off. While being held back, the Horned Skullsnatcher must be led to one of the many pools of lava in the arena, and Olimar must either call the Pikmin back or wait a few seconds for the creature to automatically launch towards him. If done correctly, the Horned Skullsnatcher will fall into the lava and begin burning, launching it out without its skull. It will begin fleeing from Pikmin, occasionally using its tongue to eat them, but can be damaged from any angle. After a few seconds, the creature will quickly slither back over to the skull it left behind as it reattaches it to repeat the process.
Upon defeat, the Horned Skullsnatcher shrivels up as its skull explodes, dropping a Special Treasure in the process, as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fireflap Bulblax
Oculus volcanus volanti
Grub-dog family	The Fireflap Bulblax is a large, fiery Bulborb with large wings, flying through the air. When fought, it will fly high in the air, raining down chunks of skin that burn Pikmin on contact. Due to its height, it cannot be targeted initially, and its flaming state means that Winged and Yellow Pikmin cannot be thrown at it without them burning.
 Periodically, the Fireflap Bulblax will swoop down, using its flaming tongue to stick as much Pikmin as it can to eat them, as well as leaving behind a trail of flame to burn Pikmin. Red Pikmin can be used to quickly throw them onto its back to damage it. Alternatively, with the use of constantly respawning blue Candypop Buds and Water Balloons, a Water Balloon can quickly be thrown onto the creature’s back as it swoops down to douse it in water. This will douse its flames and cause it to land on the ground, crawling around and leaving it vulnerable to damage. Be wary, however, that it will still use its tongue to eat Pikmin. After a few seconds, it will fly back into the air, reigniting its flames.
Once defeated, the Fireflap Bulbax lets out a cry as it slams into the ground, putting out its flames and cause a Special Treasure to fall from the sky as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Eruptive Blowhog
Sus vulcano
Blowhog family	The Eruptive Blowhog is a large, fiery variation of the Puffy Blowhog, resembling a volcano of some kind. When fought, it will be floating up in the air, dripping lava from its snout that leaves behind patches of fire to burn Pikmin. Periodically, it will puff up air before breathing a large volume of fire forwards, pushing back and burning Pikmin caught in the gust. Due to the internal heat in its body setting its body on fire, it is immune to damage from non Red Pikmin
 Periodically, the Eruptive Blowhog will point downwards before firing a gigantic volume of lava downwards, launching it into the air as lava gushes out to burn Pikmin on contact. After a short period of time, the Eruptive Blowhog lands onto the ground, creating flames around itself on contact, in a weakened state, slowly rolling around and no longer surrounded by flames. While it can crush Pikmin in this state, it can be damaged by any Pikmin type, leaving it in its most vulnerable state. After a short amount of time, the Eruptive Blowhog refuels itself with fire as it ascends into the air again.
Once defeated, the Eruptive Blowhog begins deflating before exploding into a brilliant array of fiery sparks, dropping a Special Treasure and opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Juggling Dirigibug
Flotillium triplum
Dirigibug family	The Juggling Dirigibug is a larger-than-average red Dirigibug, constantly juggling three Bomb Rocks. When encountered, it will be floating in the air, juggling three random Bomb Rock types. When Pikmin come near, it will drop one of these Bomb Rocks before taking out another one. These Bomb Rocks can be regular Bomb Rocks, Ice Blasts, which can freeze Pikmin, Mud Blasts to plant Pikmin into the ground, or Fire Blasts to burn Pikmin and leave behind a patch of fire. Due to it constantly juggling rocks, it is immune to damage from the front, but can be damaged from the sides or behind if it flies low enough or by using Yellow or Winged Pikmin
Periodically, the Juggling Dirigibug will take out 6 small Bomb Rocks as it quickly juggles them around before tossing them across the arena, with them soon exploding one after another. With a quick charge with enough Shell Pikmin, one of the small Bomb Rocks can be deflected into the creature, exploding on contact and knocking it onto the ground, leaving it vulnerable to damage.
Once defeated, the Juggling Dirigibug falls onto the ground as several Bomb Rocks fall on top of it, soon exploding to destroy its carcass and drop a Special Treasure as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Artificial Abode=
Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Pretty Long Legs
Pseudoarachnia pulchritudo
Arachnorb family	The Pretty Long Legs is a large, decorated member of the Arachnorb family, having 4 large, golden legs and long hair covered in gems. When encountered, the Pretty Long Legs will stomp around the arena, crushing any Pikmin it steps on. Due to the hair covering its head, it is initially immune to damage. The key to damaging the creature is in the form of the gems in its hair. Pikmin must be thrown as each gem in order for them to pull it and slowly unweave its hail, removing al ayer of hair for each gem removed. Be wary, however, that this does put the Pikmin at risk of being stomped on, and if the Pikmin are knocked off, the gem will slowly weave its way back onto the head of the creature. The creature has 4 gems that must be removed before exposing its head.
 Once all of its hair is pulled out, the Pretty Long Legs' golden body is exposed as it goes into a frenzy. It will begin stomping around much quicker. Additionally, it will periodically perform an attack where it shines lights across the gems on its feet, stunning Pikmin caught in the beam. This is the Pretty Long Legs' most vulnerable state, however, as Pikmin can be thrown onto its low hanging head in order to damage it.
Upon defeat, the Pretty Long Legs lets out a screech as its head explodes, dropping down a Special Treasure as the rest of the body dissipates, opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Cobbling Webwilder
Webidingus aedificator
Awrapnid family	The Cobbling Webwilder is a large arachnid almost completely covered in webbing, crawling across a giant web of its own. When fought, a large portion of the arena will be covered in webbing that slows down Olimar and Pikmin that walk over it. If they are not whistled, Pikmin on the webs will get stuck and vulnerable. Meanwhile, the Cobbling Webwilder will be constantly crawling around the arena towards Olimar, eating any Pikmin that get trapped in the webs.
 Due to the webbing around its body, it is initially immune to damage. However, there is a small thread hanging from its abdomen that Pikmin can grab onto in order to slowly pull away at it. In order to do so quickly, Olimar must distract the creature and cause her to move in the direction opposite to the Pikmin pulling. Eventually, the webbing will be removed as the Cobbling Webwilder's weak abdomen is exposed. In this state, the creature will go on a more defensive state, firing out balls of web at Pikmin from its abdomen to trap Pikmin into the web below for a short amount of time. Pikmin must be quickly thrown onto its abdomen in this state in order to damage it. After a short amount of time, the creature will reassemble its webbing as it continues to hunt down Pikminer.
Once defeated, the Cobbling Webwilder screeches as the webbing below it gives way, revealing a Special Treasure underneath it and opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Flashy Dorceleanor
Fancinus bene
Crack-whack family	The Flashy Dorceleanor is a large, gooey creature covered in dust, with several parts of a porcelean vase stuck onto it. When fought, it will be hiding within its porcelean vase, hopping across the arena around to crush Pikmin. Periodically, it will peak out to spit out goo in front of itself to trap Pikmin before crushing them. Because of the strength of the vase, it is initially immune to damage.
 There are two methods to damage the Flashy Dorceleanor. The easiest is with the use of Rock Pikmin. By simply throwing Rock Pikmin against the fragile vase, parts of it will eventually break apart, exposing the creatures body to damage. Once all pieces are destroyed, the creature will slowly begin rolling away from the Pikmin, leaving behind slowing goop and spitting out goo to trap Pikmin, being mostly completely harmless aside from having a chance to crush Pikmin in the way. If Olimar has no Rock Pikmin in his squad, however, Olimar can use a large number of Pikmin in his squad in order to knock the vase over. This can be done either by charging the vase when it is idle with a large group of Pikmin, charging with enough Shell Pikmin, having the creature stick onto enough Goo Pikmin, or bowling enough Ball Pikmin into it. This will cause the vase to fall over, shattering into pieces, as the Flashy Dorceleanor is left vulnerable, rolling away. Unlike the Rock Pikmin method, this does not permanently shatter the porcelean, and it will eventually reattatch them to reform the vase.
Once defeated, the Flashy Dorceleanor screeches as it dissolved, leaving behind a Special Treasure as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Nitternid Queen
Picketa regina
Nitternid family	The Nitternid Queen is a larger insectoid, constantly surrounded by its smaller underlings, Nitternids. Like the Gildemander, this creature's presence affects outside its arena, as its Nitternids will constantly explore the outside level, attempting to find objects such as Treasure or enemy carcasses to carry back to the arena. Like Breadbugs, Pikmin can fight for the objects by bringing them back to the Nexus and/or Onions, killing all associated Nitternids if they are successful. Alternatively, the Nitternids can be killed directly.
When fought, the Nitternid Queen stays as far away from Pikmin as possible, ordering its Nitternids to attack the Pikmin via eating them. While the Nitternid are high in numbers, a high amount of Pikmin can fight them off efficiently, Purple, Thorn, and Ball Pikmin especially due to their multi-hitting capabilities. By squeezing through the fighting Nitternids, the Nitternid Queen will attempt to run away from Olimar when he gets close. Olimar must quickly swarm his Pikmin towards the creature in order to fight it, with it quickly shaking them off over time. If it takes too much damage in a short amount of time, the creature will temporarily dig underground, in which the Pikmin must defeat a set amount of Nitternids before it reappears again.
Once defeated, the Nitternid Queen screeches as it slams against a wall, causing a Special Treasure and all stolen goods the Nitternids took fall from the sky, most of which crushing all remaining Nitternids in the arena, as the entrance to the next level opens. Once the boss is beaten, Nitternids will no longer appear for the rest of the level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Ditched Dump=
Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Vile Dweevil
Mandarachnia ardens
Dweevil family	The Vile Dweevil is a massive, mutated Dweevil, with several small limbs all over its long, radioactive body. When fought, it will be constantly crawling around, using various trash on its head to fire out junk to knock back and potentially crush Pikmin. Due to its constant radioactive structure, it poisons Pikmin on contact and is thus immune to damage from non White Pikmin
 Periodically, the Vile Dweevil will fall to the ground as a pile of toxic goop, slowly slithering towards Olimar and is squad before erupting from the ground, poisoning Pikmin on contact as well as catching a few with its claws before eating them, quickly reattaching its trash. While it dives into the ground, around 10 Pikmin must be thrown onto the trash in order for them to pick it up, having them quickly run away from the Vile Dweevil for as long as possible. With the lack of trash, the creature quickly begins losing composure, having some of its body melt away to reveal a beating, weak heart. This acts as the creature’s weak point for non White Pikmin, and they must be thrown onto the heart quickly in order to damage it while avoiding its still toxic legs. Eventually, though, the creature will catch up to the Pikmin and reattach its trash.
Upon defeat, the Vile Dweevil’s heart implodes as its legs fall apart and sink into the ground, with the trash exploding into a Special Treasure and the entrance to the next level opening up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Kleptomanic Fletcher
Flalingus furantur
Swing-flap family	The Kleptomanic Fletcher is a large avian creature, covered in junk and having large bags over its wings. When encountered, the bird will by flying above the arena, using its long neck to swoop down and peck at Pikmin before eating them. While it flies around, it will periodically rain down soot to send Pikmin into a panic, though this cannot kill them. With the trash covering its body, it can be difficult to damage, but it has a weak underside that Pikmin can be quickly thrown at when it swoops down, and Winged Pikmin can be charged into its belly to attack it, though it can use its claws to shake them off.
 At certain intervals, the Kleptomanic Fletcher will fly directly towards Olimar, knocking back Pikmin. If it grabs him, it will steal either one of his treasures or every item he has in his Pack, quickly attempting to fly away with it before throwing it onto its back to join the rest of its junk. While it is swooping down, Pikmin can be thrown onto its stomach to damage it and eventually cancel the attack. Alternatively, when it throws junk onto its back, the creature will slowly begin to dip downward with the increased weight. With enough weight, the Kleptomanic Fletcher will fall to the ground upon grabbing the treasure, having its weak underside exposed to damage as well as having it drop any items it was carrying.
Once defeated, the Kleptomanic Fletcher screeches as it collides with the ground, dropping all the junk and items it stole from Olimar, as well as dropping a new Special Treasure, before opening up the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bagged Hermit
Camabarus ampliores
Crawmad family	The Bagged Hermit is a large member of the Crawmad family, hiding within a giant trash bag. When encountered, it will slowly shift around in the bag, attempting to align itself with Pikmin, before lunging forwards towards Pikmin in order to bite down and eat on as many as possible.
 Due to the bag covering its backside, it is initially immune to damage, though there are two ways to get around this. By having the Bagged Hermit charge, a part of its body will be slightly exposed. Having it charge three times will eventually cause the creature to fully expose itself, including its weak back. In this state, it will quickly attempt to reenter its bag, giving time for Pikmin to attack its backside to damage it. Alternatively, with the use of enough Thorn Pikmin, the bag can be completely ripped open, permanently exposing the Bagged Hermit’s backside. Unlike the alternative method, however, it will still attempt to charge towards and eat Pikmin.
Once defeated, the Bagged Hermit screeches as it spits out a Special Treasure, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bloated Trashpound
Cannedin salmo
Bigatch family	The Bloated Trashpound is a large, obese salmon-like creature hiding within a trash can. When encountered, it will slowly stumble around in its can, spitting out toxic junk from its mouth as Pikmin. Due to the tough can it hides in, it is initially immune to non-piercing damage.
Periodically, the Bloated Trashpound will hide in its can completely, falling on its side to roll around the arena in an attempt to crush Pikmin. Though this attack is dangerous, its head is exposed at the top without the lid. By getting at the right angle and waiting for a good opportunity, Olimar can quickly throw his Pikmin onto its head to damage it, though it will quickly try to shake them off. Alternatively, with the use with enough thrown Ball Pikmin or a Shell Pikmin squad charge, the can can be manually knocked over, leaving the creature vulnerable, though it will quickly perform its rolling attack if unattended to.
Once defeated, the Bloated Trashpound leaps out of the can, screaming, as the can is knocked onto the ground, dropping a Special Treasure out of it in the process as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Saltwater Shore=
Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses	Bosses
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Lunchback Nesster
Nessenis cetus
Unknown family	The Lunchback Nesster is a large aquatic creature swimming on the top of the water, resembling the Loch Ness Monster. When fought, it will be constantly swimming around in the water surrounding a platform that Olimar and the Pikmin are on, periodically extending its neck onto the platform to eat Pikmin up. It has a large mass of land on its back, making it immune to damage from that angle, though Pikmin can be thrown onto its head to damage it.
 Periodically, the Lunchback Nesster will descend its neck into the water, splashing water up to suffocate Pikmin nearby, as it begins swimming under the water, soon emerging from under the platform to tip it over. Olimar must quickly gather his Pikmin and run to the highest side of the platform in order to avoid having all of his Pikmin fall into the water to drown. By being quick enough, Olimar and the Pikmin can land on the creature's back, in which, after digging it up, can discover the creature's weak back and begin attacking it. This is where the creature is at its most vulnerable, as it cannot reach back to eat Pikmin. After a while, the Lunchback Nesster will leap onto the platform to shake the Pikmin off onto the land before doing back into the water.
Upon defeat, the Lunchback Nesster cries as the water it is within drains, revealing a Special Treasure at the bottom of the pool as the entrance to the next level opens up.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Dualed Aristocrab
Brachyurices duo
Onionshell family	The Dualed Aristocrab is a larger than average Peckish Aristocrab, with two large, crystalized claws. When encountered, it will constantly try and scuttle towards Pikmin, using its large claws to ctach onto multiple before throwing them into its mouth. With the strength of the claws, it is able to block Pikmin that are thrown at it from the front, but is vulnerable from behind.
 The Dualed Aristocrab has two attacks that it will periodically perform. The first will have it spit out a large amount of bubbles forward, trapping Pikmin and Olimar on contact, leaving them vulnerable to the creature. The bubbles can be popped by throwing Pikmin at them. Its other attack will have it slam the ground with both of its claws, crushing Pikmin and knocking nearby ones back, as well as causing rocks to fall from random areas of the sky to crush even more Pikmin. The main weakness of the Dualed Aristocrab, aside from its backside, is Rock Pikmin. Due to the claws' crystal nature, throwing enough Rock Pikmin at the claws will eventually break them, leaving the Dualed Aristocrab without its primary method of attack. All it can do at this point is spit out bubbles and do a weak slam with its body, which is still able to crush Pikmin, albeit without the rocks and having a much smaller radius.
Once defeated, the Dualed Aristocrab lets out a cry as it spits out a Special Treasure, revealing the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bubblegulping Sweemee
Scholices bulla
Bouble family	The Bubblegulping Sweemee is a long fish that resides underwater, constantly producing bubbles out of the pores covering its body. When fought, it will be swimming around in water that surrounds the arena, producing bubbles that flow from one side of the arena to the other to trap Pikmin, eventually popping above water to either cause Pikmin to drown or for the creature to come down to eat them. Due to it being constantly underwater, it initially can only be damaged with the use of Blue Pikmin.
 Periodically, it will form a large bubble around itself full of water in order to float up into the air above the arena, in which it will begin blowing bubbles full of water that soon pop to splash and begin suffocating Pikmin. Quickly, Olimar must thrown several Pikmin onto the bubble in order to pop it, splashing a large amount of water on the ground but also dropping the Bubblegulping Sweemee onto the ground to hop around, pushing back Pikmin. This allows for an opportunity to damage Pikmin, but it will eventually hop back into the water.
Once defeated, the Bubblegulping Sweemee screams as it creates one last bubble that contains a Special Treasure that pops soon after, revealing the entrance to the next level as the water around the arena drains itself.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stoneshelled Calcail
Ostrum laminam
Snareshell family	The Stoneshelled Calcail is a large clam-like creature, with tough stone for a shell hiding a large tongue. When fought, the Stoneshelled Calcail will slowly flip around the arena in an attempt to crush Pikmin, immune to damage. After a while, it will open up its mouth to reveal its tounge, attempting to lick up any nearby Pikmin, before closing its mouth to repeat the process. While its mouth is open, its uvula will be exposed, allowing Olimar to quickly throw Pikmin onto it to damage it, though any Pikmin that miss will be caught onto the creature's tongue and promptly eaten.
Periodically, usually when it loses a portion of its health, the Stoneshelled Calcail will flip to the end of the arena before spitting out pearls that roll and bounce around the arena in an attempt to crush Pikmin. These pearls will continue to roll even while the creature continues its regular behavior, meaning that they are a serious threat to be reckoned with. As such, the Rock Pikmin and Goo Pikmin, who are resistant to crushing, are useful for fighting them off. Goo Pikmin especially, as Rock Pikmin thrown will more than likely knock off the uvula onto the tongue. Additionally, if enough Goo Pikmin are crushed by a pearl, it will be completely idle, stuck to the floor, until the Goo Pikmin are called back or otherwise knocked off of it.
Once defeated, the Stoneshelled Calcail screams as it spits out a Special Treasure, opening the entrance to the next level.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
|-|Ethereal Arena=
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Hypnotic Hoolix
 Binuclei mentis excessus
Goolix family	The Hypnotic Hoolix is a massive gooey creature, taking on a humanoid shape with its nucleus in its head, acting as the final boss of the alternate levels as well as the game in general. When encountered, it will primarily take on its humanoid form, using its large mouth to suck in and eat Pikmin. Due to the gooey structure of its body, Pikmin thrown at it become trapped, and must quickly be called back before they are digested.
 Periodically, the Hypnotic Hoolix will perform a random attack corresponding with the Pikmin in Olimar's squad. These attacks usually allow Olimar to damage the nucleus and therefore the creature directly by using the specific Pikmin for it.
* Shooting a large volume of flames forward to burn Pikmin. Its nucleus slightly sticks out of its mouth as it does this, so quickly throwing a Red Pikmin at its mouth will eventually have it cough up its nucleus, leaving it vulnerable
* Throwing several gooey parts of its body around the room before connecting them and its body with a chain of electricity, zapping Pikmin hit by them. Its nucleus will be within one of the piles of goo, so Yellow Pikmin can be quickly thrown in one of them to dig out the nucleus in order to damage it.
* Transforming into a large ball of water, rolling towards Pikmin to cause them to drown within it as well as leaving behind a slippery fluid. Blue Pikmin can be thrown into the water in order to damage its nucleus.
* Growing to a gigantic size, using its massive mouth to suck in Pikmin from above. With its tail exposed, up to 3 Purple Pikmin must be used to pull out its nucleus, leaving it vulnerable and deforming the creature.
* Surrounding itself with a massive cloud of poison, floating around in the air and shooting smaller clouds of poison in random directions to poison Pikmin. White Pikmin, who are resistant to the poison, can be thrown into the large cloud in order to damage the nucleus
* Taking on a winged form as it flies into the air, sucking in Pikmin from above to eat Pikmin. As it is too high for any other Pikmin type to reach, Winged Pikmin must be used to attack the nucleus hanging onto the tail, causing it to fall off onto the ground, vulnerable.
* Taking on the appearance of a large, jagged creature, stomping around the arena to crush Pikmin. Rock Pikmin must be used to break through the crystalized goo to expose the nuclei, in which they will dig it out when enough Rock Pikmin are thrown at it.
* Freezing the ground of the arena, turning it slippery, as the goo takes the form of a large ball of ice, bouncing around the arena to freeze Pikmin on contact or crush Pikmin that are already frozen. Ice Pikmin must be used to shatter the ice, exposing the nuclei
* Darkening the entire arena, slowly teleporting around it to snatch Pikmin using its claws. Glow Pikmin must be used to expose the creature, then use a Glowmob to quickly stun it before it can run away, allowing Pikmin to damage its nuclei for a short amount of time
* Forming a large, rocky substance around itself as it slides around the arena, crushing Pikmin. Due to the tough armor, Thorn Pikmin must be used to pierce through and damage the nucleus
* Splitting up into several smaller patches of goo to crawl towards and eat Pikmin. Each pile of goo can be killed, but there is normally too many to kill all of them. With the use of the Ball Pikmin's ricochet ability, they can all be killed, dropping the Nucleus in the process and leaving it vulnerable before it can produce more goo
* Transforming into a large Arachnorb-like creature with thick legs, stomping around the arena to crush Pikmin as well as dropping down goo to send Pikmin into a panic. Shell Pikmin must be used to block the falling goo, as well as charge into the legs to have it trip and expose its nucleus
* Taking the form of a spider with its goo to spray a large amount of slowing fluid around the arena, quickly crawling around the fluid to use as a speed boost to catch Pikmin and eat them. As Goo Pikmin are immune to the slowing effects, they must charge into the creature's legs in order to put it to a stop, then use the rest of Olimar's Pikmin to attack the nucleus hanging from its abdomen
 Whenever the Hypnotic Hoolix reaches a quarter of its health, it quickly flies up into the air and shoots down some of its goo, which reforms into random enemies encountered previously in the run. The difficulty of the enemies scales with how low the boss's health is, the lower the health, the stronger the enemies. Once all enemies are defeated, the Hypnotic Hoolix slames back onto the arena to continue the fight.
Upon defeat, the Hypnotic Hoolix screams as it attempts to reform its body, with it wildly pulsivating and distorting before it explodes, with the rest of the good dissolving into the ground. Upon defeat of the boss, the current run ends, and the Results Screen is displayed.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
</tabber>
==Challenges==
Unlocked after collecting the Power Arm, Challenges are special runs accessed through a large mineshaft in the Peak. Within each Challenge, Olimar is typically inflicted with unique attributes or special treasures, usually making gameplay more difficult. Completing each Challenge unlocks new content for the game, such as Special Treasures that can be found in main runs.
As of now, Pikmin Descent has 20 different Challenges to complete.
Challenges
Friendly Reuinion
Unlocked by: Default
Goal: Fungal Bog
Unlocks: Spellbound Friends
The first challenge unlocked. Olimar starts with 5 Red Pikmin, 5 Blue Pikmin, and 5 Yellow Pikmin, and the main twist of the challenge is that Olimar can only gain Pikmin of red, blue, and yellow colors.
Divided or Conquered
Unlocked by: Default
Goal: Fungal Bog
Unlocks: Opposing Tube
The second challenge unlocked. Olimar starts with 7 of each Pikmin type excluding Bulbmin for a total of 100 Pikmin. The twist of this challenge is that Rooted Onions are unable to spawn, and Pikmin cannot be gained in any other method. This means Olimar must keep his Pikmin safe, as he cannot replenish any of his lost Pikmin in any way.
Nightwatch
Unlocked by: Entering the Dreadful Industries and unlocking Glow Pikmin
Goal: Fungal Bog
Unlocks: Nocturnal Mimic
The third challenge unlocked. Olimar starts with 10 Glow Pikmin, and the only Pikmin type he can gain is Glow Pikmin. A permanent darkness is set around Olimar, limiting his vision without the use of Glow Pikmin. All enemies also act as if they were in Hives, being much faster and more vicious.
Pushover
Unlocked by: Entering the Artificial Abode and unlocking Shell Pikmin.
Goal: Fungal Bog
Unlocks: Earthquake Emitter
The fourth challenge unlocked. Olimar starts with 15 Shell Pikmin, and can only gain Shell Pikmin. All areas have pits that Olimar, Pikmin and enemies can fall in to take damage and/or die. Olimar is unable to thow his Shell Pikmin, but he is able to charge with them in order to push back enemies on contact. By using the charge, Olimar must push enemies down pits in order to get rid of them. Due to this, bosses do not spawn, and are instead replaced with keys that must be carried to the Nexus in order to open the entrance to the next level.
Drowned Planet
Unlocked by: Entering the Frostbitten Burrow and unlocking Ice Pikmin
Goal: Saltwater Shores
Unlocks: Three-Toed Canoe
The fifth challenge unlocked. Olimar starts with 10 Blue Pikmin, and every single level in the game is filled with water and aquatic creatures. As such, there is very little land, and the only Pikmin Olimar can produce are Blue, Winged, and Ice Pikmin.
Less is More
Unlocked by: Default
Goal: Fungal Bog
Unlocks: Seed Bombs
The sixth challenge unlocked. Olimar starts with 20 Pikmin of a random color, with the main gimmick of the challenge being that Flarlics do not spawn. This means Olimar is permanently stuck at a maximum of 20 Pikmin, and must be careful to balance each type he has.
Worthy Sacrifice
Unlocked by: Entering the Glistering Mines and unlocking White Pikmin
Goal: Fungal Bog
Unlocks: Violet Infector
The seventh challenge unlock. Olimar starts the challenge with 50 White Pikmin, and is unable to throw, charge, or otherwise throw his Pikmin. As such, he must make use of the White Pikmin’s poisoning abilities in order to damage enemies. Because of this, all bosses are replaced with keys, which must be transported to the Nexus in order to open the entrance to the next level.
Locked and Loaded
Unlocked by: Entering the Calculous Tomb after defeating the Magnectric Cottonade and unlocking Thorn Pikmin
Goal: Fungal Bog
Unlocks: Gatling Gear
The eight challenge unlocked. Olimar starts with 25 Thorn Pikmin, and the only Pikmin type he can gain are Thorn Pikmin. Olimar also starts with the Gatling Gear, meaning that Olimar must play in a fashion similar to that of a gatling gun, rapidly throwing Thorn Pikmin to attack enemies.
Tank on Top
Unlocked by: Entering the Dreadful Industries after defeating the Magnectric Cottonade and unlocking Purple Pikmin
Goal: Fungal Bog
Unlocks: Unlimited Locomotive
The ninth challenge unlocked. Olimar starts with 7 Purple Pikmin, and starts with extremely slow speed. This turns Olimar into a sort of tank, relying on his Purple Pikmin’s high attack power to mitigate both of their slow speeds.
Outta’ Sight
Unlocked by: Use Ultra Spicy Sprays 10 times
Goal: Fungal Bog
Unlocks: Fury Stand
The tenth challenge unlocked. Olimar starts with 10 Pikmin of a random color, and has a red aura around him. Any Pikmin outside of this aura will quickly shrivel up and die, so Olimar must make sure all Pikmin are around him within the aura to avoid having them perish.
Double Trouble
Unlocked by: Defeating the Parasitic Slooch and unlocking Alternate Levels
Goal: Ethereal Arena
Unlocks: Opression Remnant
The eleventh challenge unlocked. Olimar starts this challenge in Frostbitten Burrow with 20 random Pikmin, and every single enemy and boss he encounters is doubled, having a clone of them nearby. This heavily increases difficulty in fighting enemies, but also potentially doubles the amount of Pikmin that can be produced.
Pyromania
Unlocked by: Kill 5 enemies using nothing but Olimar's fists
Goal: Fungal Bog
Unlocks: Rocket Fist
The twelfth challenge unlocked. Olimar starts with one Red Pikmin and is unable to produce any more. However, he holds onto an unlimited amount of Bomb Rocks. These will acts as his primary form of damage, and he must protect both himself and the Pikmin in order to succeed at the challenge.
Penny Pincher
Unlocked by: Defeating the Hypotic Hoolix
Goal: Ethereal Arena
Unlocks: Nectar Blasts
The thirteenth challenge unlocked. Olimar starts with 5 random Pikmin, and cannot produce any more. Enemy carcasses are instead brought to the Nexus, granting small amounts of Sparklium. To compensate, Local Shops will appear on levels far more often, and are guaranteed to sell random Pikmin sprouts in exchange for Sparklium. This acts as the only way to obtain more Pikmin, so Olimar must manage his currency properly in order to grow his army.
Whippersnapper
Unlocked by: Entering the Overgrown Chapel after defeating the Magnectro Cottonade and unlocking Rock Pikmin
Goal: Fungal Bog
Unlocks: Indian Tail.
The fourteenth challenge unlocked. In this challenge, Olimar starts with 5 Rock Pikmin and Indian Tail. The throw distance of Rock Pikmin is massively decreased, and the only Pikmin type Olimar can obtain are Rock Pikmin. Because of this, Olimar is reliant on his punches and Indian Tail's whip attack in order to fight off enemies.
Winging It
Unlocked by: Defeating the Hypnotic Goolix
Goal: Ethereal Arena
Unlocks: Perfectly Generic Object
The fifteenth challenge unlocked. Olimar starts this challenge with 10 random Pikmin and the Perfectly Generic Object treasure. Every single Special Treasure encountered in this challenge is replaced with Perfectly Generic Object, meaning that he has a random set of Special Treasure effects in every level. Additionally, upon travelling between levels, all of Olimar's Pikmin are randomized into random other types of Pikmin, making the run incredibly unpredictable.
Extinction Event
Unlocked by: Lose a run by having all Pikmin in Olimar's squad die
Goal: Fungal Bog
Unlocks: Springy Sweet Nectar
The sixteenth challenge unlocked. Olimar starts this challenge with 25 Red, Blue, or Yellow Pikmin. The main gimmick of this challenge is that, when travelling between levels, half of all of Olimar's Pikmin in his squad instantly die. This means Olimar's Pikmin count is constantly fluctuating, and he must make sure to keep them up while not falling behind with the amount of Pikmin he will lose.
Submerged Dispair
Unlocked by: Drown 100 Pikmin and unlock Alternate Levels
Goal: Saltwater Shores
Unlocks: Crackling Mattress
The seventeenth challenge unlocked. Olimar starts this challenge with 10 Blue Pikmin, though can get any type he can find. This challenge starts out like any other ordinary run, but if Olimar stays on a level for too long, the Waterwraith will fall from the sky and begin quickly patrolling the area, crushing any Pikmin it comes across. Unlike in Pikmin 2 or Pikmin 4, it is completely immune to damage, including Purple Pikmin, so Olimar either must finish each level as quickly as possible or be wary of the Waterwraith's wrath.
Nitternid's Domain
Unlocked by: Discover and defeat the Nitternid Queen for the first time
Goal: Artificial Abode
Unlocks: Backhanded Compliment
The eighteenth challenge unlocked. Olimar starts with 10 Red, Blue, or Yellow Pikmin. The main gimmick of the challenge is that Nitternids will constantly be across every level in the run, attempting to run away with any objects they can find, such as treasure, pellets, and enemy carcasses. Unlike in Artificial Abode, defeating the boss of the level will not give back any of the stolen objects taken by the Nitternids. While the goal is to reach Artificial Abode, Olimar cannot enter Alternate Levels. Instead, Artificial Abode replaces Fungal Bog as the final level in the run, with a garunteed fight against the Nitternid Queen.
The Giant's Heart
Unlocked by: Entering every single level in the game.
Goal: Ethereal Arena
Unlocks: Summer Sweet Nectar
The ninteenth challenge unlocked. Olimar starts with 5 Pikmin of every single type. This challenge takes place a massive, unique level the consists of parts and enemies from every single level in the game. Each area is sectioned off with doors that can only be opened by defeating a boss in the area. Additionally, each area also contains a unique Rooted Onion, allowing Olimar to obtain every Pikmin in the game. After clearing each area, defeating the Hypnotic Hoolix at the end ends the run and completes the challenge.
The Beast's Cavern
Unlocked by: Defeat every single boss in the game.
Goal: Ethereal Arena
Unlocks: Superb Fungus
The twentieth and final challenge unlocked in the game. Olimar starts with 5 Pikmin of every single type, surrounded by Rooted Onions for every type and several Pellet Posies. This challenge takes place across a unique sequence of levels, which each level being sectioned off into areas containing every boss in the game. This makes this challenge act as a boss rush of sorts, with Olimar needing to defeat every single boss in order of appearance, ending with the Hypnotic Hoolix.
==Logs==
Like previous Pikmin games, Pikmin Descent features two unique logs, the Treasure Log and the Piklopedia, to view all treasure and/or enemies encountered throughout the game. Filling both of them out to completion is required for 100% completion
To view the Treasure Log, see Pikmin Descent/Treasure Log
To view the Piklopedia, see Pikmin Descent/Piklopedia
Category:Pikmin (series)
Category:Pikmin Games
Category:Roguelike Games
Category:Spin-offs
Category:Dungeon Crawler Games