Hunting Season/Transcript

== Cutscene ==
The screen shows a group of soldiers marching before switching over and showing a helicopter flying.
Marshall: The palace we're after is in western Iraq: the Syrian desert.
The screen shows a view of western Iraq along with its name before zooming in and circling an X on the map.
Marshall: There's a complication though.
The screen shows an explosion and Desert Storm's name before switching over to a newspaper about America going to war in Iraq with a picture of a tank.
Adler: Desert Storm. Coalition forces launched the operation two weeks ago against Saddam Hussein.
The screen shows a schematic of a missile.
Adler: They're taking out as many strategic targets from the air as possible.
The screen shows a schematic and picture of a mobile Scud launcher firing a missile.
Marshall: They haven't destroyed the palace yet, but that's about to change.
The screen shows an explosion from a distance.
Marshall: British SAS forces are on the ground hunting mobile Scud launchers...
The screen shows a photo of the palace the team is after.
Marshall: ...and they've marked our palace for a massive aerial bombing.
The screen shows a gun on the ground and a shard of glass with a soldier on it.
Marshall: That can't happen. We don't know what Pantheon's hiding in the bunker under the palace. If it's destroyed, we lose the trail.
The screen shows a file that is marked classified.
Adler: I reached out to an old collaborator of mine at MI6 for a favor.
The screen shows Helen Park's name and picture.
Adler: She pressured the SAS to delay their airstrike, but it'll come at a cost.
A laptop, a knife, and other supplies and gear are seen as the screen slowly zooms out.
Marshall: We're gonna pose as Delta Force operatives so this Helen Park can get us to the front. Then we're gonna help the SAS clean up those Scud launchers. After that... the palace is ours.
The screen fades to black.
== Gameplay ==
Hunting Season
William "Case" Calderon
Iraq, Anbar Province
February 5, 1991 - 06:14 AST
The team are driving in a truck.
Park: The SAS want these Scuds destroyed as much as you want that palace. We think the Iraqis could start launching at any time.
Another truck with Gladney onboard drives next to the team.
Gladney: Jackal Two-One, let's smash those launchers. Moving to flank the first site. Hoy, Park? Keep those yanks of yours on a tight leash.
Gladney's truck drives away.
Adler: Charming guy.
Marshall: There! Scud up. It's already happening.
A missile is seen launching from a Scud launcher.
Park: The site's still a quarter click ahead! Can you pick it up?
Marshall: Activity!
The enemies start shooting at the team.
Park: Weapons free!
While Case, Marshall, and Park fire their weapons, Adler drives through a blockade.
Park: Jackal One-One, we're going in hot.
Gladney: Copy.
The truck comes to a halt and the team exits on foot.
Adler: Light 'em up!
The team engage the enemies.
Park: More behind them!
After eliminating the enemies:
Marshall: Think that's everyone.
Park: Scud site's through here. Follow me!
Gladney: Jackal Two-One, we're one the other side of the ravine, closing on target.
Park: Faster!
As they move, an explosion is seen nearby.
Park: Damn.
Park: Take them out!
Marshall: Tangos up high!
Marshall: Behind those boxes!
After clearing out all threats:
Adler: We're clear.
Park: Jackal One-One, we're nearly in position.
Gladney: We're at the top of the ridge. Kicking things off. Maybe a dozen tangos down there.
Park: Let's move!
Park: They're launching!
As they move towards the Scud's site:
Gladney: Enemy truck incoming!
Marshall: We're runnin' out of time!
Gladney: We've got it.
After clearing the Scud's site:
Adler: Site clear! Case, get a charge on that Scud! Now!
Marshall: I'll cover you!
Gladney: Get down there, Jackal Two!
If Case stalls:
Gladney: Jackal Two, what are you waiting for!?
Park: Get to that Scud!
Case equips and plant C4 on the Scud launcher, moves to a safe distance, and detonates it.
SAS Soldier: Launcher down!
Gladney: Bang-up job, everyone! Now listen up! Pritchard, Skinner - clear out this rubbish and unload the trucks.
SAS Soldier: Yes, sir!
Gladney: We're building our layup here. Your crew's not too shabby, Park. Heh, now let's see what else they've got.
The screen fades to black and after some time, the screen shows Park walking up to Case.
Park: This will be our base of operations for now. Here. You won the straw vote and get to carry the tac map.
Park gives Case the Tac Map laptop.
Park: We've got a lot of ground to cover, so you'll find it useful.
Case opens the Tac Map.
Park: We need to neutralize three more Scud sites. Stay alert out there. You might find other things of interest as well.
After examining the locations and points of interest, Case closes the Tac Map.
Park: Gladney's promised to help your team breach the palace if you destroy those Scuds. Help him out, and we'll see if he's a man of his word. You can talk to him yourself if you'd like. He'll stay here in the layup working logistics for the SAS. Once you're ready to head out, we'll follow your lead.
Marshall: Got no shortage of guns. Grab whatever gear you want. Might want some of that C4. Shit'll tear right through a Scud launcher.
Marshall: We'll get going when you're all tooled up.
Park: Case, if there's anything else you want to know about the mission, I'd speak to Gladney over there.
Marshall: We've got a couple rovers available, Case. Take your pick.
If the player speaks to Gladney:
Gladney: Need something?<tabber>
We'd like to hit the palace as soon as possible.=
Gladney: So much interest in this palace. If it was up to me, we'd have blown it to kingdom come by now. The only reason it's still standing is Ms. Park over there. Interesting indeed.
The following dialogues will show if Case ask Gladney about the palace.
|-|
Do we have any air support from the SAS?= 
Gladney: Not at the moment. Too many bloody surface-to-air missiles. In fact, I just received word that some of your Delta Force friends were shot down nearby. 
Gladney: We have our own attack helo, but it's not getting up there unless you find some way to disable the SAM sites in this region.
|-|
Anything else about the enemy we should know?= 
This dialogue will be shown after Case questions Gladney about air support.
Gladney: The Iraqis have a few new encampments, likely connected to these cross-border missile strikes. Intel reports several unusual forces embedded in the camps. I'm not sure what you should expect there.
|-|
How about extra supplies or gear?= 
This dialogue will be shown after Case ask Gladney for more information about the enemy.
Gladney: You're mostly on your own there. Command's made some supply drops in the area, but we haven't had a chance to retrieve them. If you find any, they're yours.
|-|
There's a Delta Force presence here?= 
This dialogue will be shown after Case questions Gladney about air support.
Gladney: Don't you Americans talk? Of course, but no one besides Park seems to know about your little pack. To be honest, I don't give a shit about your agenda if we can get the work done out here.
|-|
What do you know about the Scud locations?= 
Gladney: I've sent Jackal One for the Scuds in sectors 7, 8, and 9 - the rest are yours. We put advance scouts on the ground to find the sites, and they're still out there. If you meet any, they might have additional intel.
|-|
When will Jackal One return?= 
This dialogue will be shown after Case questions Gladney about the Scud locations.
Gladney: Let's hope they make short work of their targets. Don't worry, if all goes according to plan, they'll be back in time to help raid the palace. That is, if you uphold your end of the deal.
|-|
Could you refresh my memory on something?= 
This dialogue will be shown after Case questions Gladney a few times.
Gladney: What did you have in mind?
|-|
[EXIT] Goodbye.= 
If the player wants to leave their conversation early or goes through all of their dialogue options:
Gladney: Best of British to you out there.
</tabber>Once Case is ready, he can hop on a vehicle as Marshall, Adler, and Park join him before the team ventures out to destroy the three Scud launchers and, optionally, examines the points of interest.<tabber>
Supply Drops=
If Case is near a Supply Drop P.O.I:
 
If there are hostiles at a supply drop:
Marshall: Hostiles are trying to steal our shit!; Iraqis in the area.
[or]
Park: They're taking our supplies!
[or]
Adler: Can't let 'em grab our stuff.; Iraqis close by. Keep low.
The team kills any hostiles at a supply drop before opening it.
After opening the 7th supply drop, the team successfully completes the supply drop P.O.Is.
|-|
Helicopter Crash=
If Case is near the Helicopter Crash P.O.I:
Marshall: We've got gunfire to the right.
Marshall: Over those dunes. Careful.
Bannon: This is Lieutenant Colonel Bannon of Delta Force, requesting immediate backup!
While Case does not approach the crash site:
Bannon: We are taking heavy fire at the helo!
Bannon: Requesting assistance - is anyone out there?! We've got an injured team and a downed bird.
If Case is near the crash site:
Marshall: Tangos! Take cover!
Bannon: We can't hold much longer!
Marshall: Downed helo! American. They could use some help. Let's get in there.
After dispatching all hostiles:
Adler: That's the last of 'em.
Park: I rather like saving the day.
Marshall: Let's see how Bannon's holding up.
The team head towards Lt. Col. Bannon at the downed helo.
Bannon: Soldier! Where the hell - doesn't matter. I need you to call an airstrike. Terminal's inside the helo. Go!
If Case stalls:
Marshall: Terminal's inside their helo, Case. Near the front.
After Case picks up the terminal:
USAF Pilot: This is Diesel 2-1, approaching your position. Hold out until I get there.
Bannon: Airstrike's inbound - stay alive 'til they get here!
Bannon: Armor's rolling in! Dammit - they're trying to pen us in!
Enemy reinforcements arrive as the team hold them back.
USAF Pilot: Diesel 2-1 is one mike out. 
USAF Pilot: Diesel 2-1 in the air, looking for target.; Diesel 2-1 is five by five, ready for fly by.
Case use the terminal as the player point of view switches over to Diesel 2-1's jet.
USAF Pilot: Pickle inbound.
Diesel 2-1 drops a missile as the player guides it over to two enemy BTRs and destroy one or both of them.
Marshall: Hot damn!
If an enemy BTR is still active:
Bannon: Focus on that armor!; Take out their armor!
After all enemy BTRs are destroyed:
Bannon: Not many left now! Clean 'em up!
After all threats are eliminated:
USAF Pilot: Diesel 2-1, bugging out.
Marshall: Friendly! That takes care of that.
Adler: Let's get back to Bannon.
After regrouping with Bannon:
Bannon: Thought our mission was over 'til you showed up. Thank you, from one Delta unit to another. Keep the SATCOM. Godspeed.
Adler: An airstrike - pretty nice parting gift.
Marshall: I might be Delta Force forever after this.
The team successfully completed the helicopter crash P.O.I.
|-|
SAM Sites=
If Case is near a SAM Site P.O.I:
 
The player engages the enemies at a SAM site.
After clearing out all enemies:
Park: No time to waste.
[or]
Park: We're clear.
[or]
Adler: There we go.
Case heads over and destroys a SAM site.
 
After destroying the final SAM Site:
Park: Gladney, we destroyed the last SAM.
Gladney: Great work. Now get back to the layup. Reports say they may be sending a force our way.
Gladney: Find me when you get here.
Park: Case, let's head to the layup.
Once the team arrives back to the layup:
SAS Soldier: Copy. Prep for contact.
Case heads over and speaks to Gladney.
Gladney: There you are! I got somethin' for ya.
Gladney pulls out a radio.
Gladney: Nice work on those SAM sites. We pulled the tiger's tail now.
Gladney gives the radio to Case.
Gladney: Got the helo ready to go. Call it in when ready.
Suddenly, Iraqi forces are heard shouting on a radio.
SAS Soldier: We got incoming! Iraqi forces converging on our position!
Park: Time to put your helicopter to the test.
Gladney: Call it in. It'll make short work of the buggers.
Marshall: Call it in, Case.
If Case doesn't call in the helo:
Park: More on our doorstep! We need that air support!
Case calls in the chopper gunner.
SAS Pilot: Chainsaw 3-2 approaching.
Once the first Iraqi mortar crew are eliminated:
Adler: Mortar cleared! One left!
Once the second Iraqi mortar crew are eliminated:
Adler: Mortar crews neutralized. Good work.
After some time:
SAS Pilot: Chainsaw 3-2 returning to base.
Park: They're retreating!
Gladney: Brilliant. If I were a betting man, I'd wager the Iraqis won't try that again.
The team successfully completed the SAM site P.O.Is.
|-|
Enemy Encampments=
If Case is near an Enemy Encampment P.O.I:
 
If the team arrives undetected:
Marshall: Got eyes on tangos. Haven't spotted us yet.
If the team arrives undetected at a second enemy encampment:
Adler: Another camp. There's more Pantheon out here than I realized.
If the team arrives undetected at another enemy encampment:
Park: Pantheon's been busy. They've got a whole other setup out here.
While the team engage the enemies:
Park: More unusual hostiles here.
Marshall: Watch the ground, they've got RCs! (If an Enemy Elite Soldier is deploying RC-XDs.)
Park: We got a hostile with a minigun! (If an Enemy Elite Soldier is a juggernaut.)
Adler: Watch yourself! Hostile's laying traps! (If an Enemy Elite Soldier is deploying shock traps.)
If the team are engaging the first encampment:
Adler: Not Iraqis. They're Pantheon.
Park: They're not short on resources.
If the team are engaging another encampment:
Park: More Pantheon?
Adler: Yep.
After clearing an enemy encampment:
Park: I believe that's it.
If Case clears the first encampment:
Adler: Pantheon isn't here by accident. Sweep the area.
If Case clears another encampment:
Marshall: Look for a cache. There could be another recording.
If Case finds a locked cache in an encampment:
 
If Case manages to lockpick the cache, an audio log is found with the following recording:
 
After clearing and leaving the last enemy encampment:
Park: Impressive work, everyone. Gladney, we've wiped out all the enemy encampments.
Gladney: Oh, I could kiss you, Park.
Park: That was... unexpected...
The team successfully completed the enemy encampment P.O.Is.
</tabber>If Case gets on a vehicle:
Marshall: Let's hit the road.
[or]
Park: Shall we mosey on?
If Case fast travels to a vehicle:
Marshall: All right, back to the truck.
[or]
Marshall: Yeah. Let's grab our wheels.
If Case is driving recklessly:
Marshall: Case, I'm sorry to say it but driving is not your thing.
[or]
Park: I assumed if we were going to die out here, it'd be Pantheon's doing... not Case's driving. (If Case cleared off an enemy encampment.)
If Case fast travels to the layup:
Park: Gladney, we're heading back.; On our way to the layup, Gladney.; Gladney, returning to the layup again.
If Case is close to the layup:
Park: Approaching the layup.
If the team spots an enemy:<tabber>
Marshall= 
Marshall: Case, to your left.; On your left. ;Three o'clock.
[or]
Marshall: Look to your right.; On your right.; Hostiles to your right.
[or]
Marshall: Behind you, Case.
|-|
Adler= 
Adler: Hostile, three o'clock.
[or]
Adler: Iraqis close by. Keep low.
|-|
Park= 
Park: On your nine.
</tabber>If the team spots a group of enemies:
Marshall: Case, a few to your left.; Multiple hostiles to your left.
[or]
Adler: Tangos on your three.
[or]
Marshall: Several tangos on the right.
If Case kills an enemy quietly:
Marshall: Good.; Like a pro.; Keep it up.; Damn.; [Whistles]; That was nasty. 
[or]
Adler: Nice shot.
If Case kills an enemy with a throwing knife:
Park: Pretty good aim with those knifes, Case.
If Case aims at an enemy and risk getting caught:<tabber>
Marshall= 
Marshall: They'll see him go down.; That'll blow your cover.
|-|
Adler= 
Adler: I wouldn't take that shot.; That's risky.
|-|
Park= 
Park: Don't pull that trigger.; Might alert someone.
</tabber>If Case aims at an enemy and they're too far:
Marshall: He's too far.; Might be out of range!
[or]
Adler: Not gonna hit from this far out.
If Case gets spotted or alerted the enemies:<tabber>
Marshall= 
Marshall: They see us!; Going hot!
|-|
Adler= 
Adler: Here we go!; We've been spotted!; Entering combat!; Take them out!
|-|
Park= 
Park: We're spotted!; Firing!; Exchanging fire!
</tabber>If the team gets far away from combat or the enemies are killed:
Marshall: That's it.; Takes care of that.; Think we're clear.
[or]
Adler: That's all. Let's move.; Patrol's down.; Clear.
[or]
Park: We're clear.
The following dialogues could be heard while roaming throughout the desert:<tabber>
Dialogue 1= 
While driving throughout the Dune Sea:
Marshall: Man, these dunes go on forever.
Adler: Keep your eyes up. No telling what's hiding out there.
|-|
Dialogue 2= 
While driving towards the Dry Lake:
Adler: Someone forgot their boat.
Marshall: I was wonderin' where I left that.
Park: Probably been here for years.
If Case gets close to the boat on the Dry Lake:
Marshall: Nope. This ain't my boat.
Park: I take it you're more of a yacht type.
Marshall: Think you've confused me with Adler, MI6.
Adler: Well, unless someone hid a Scud inside this thing, we're wasting time.
|-|
Dialogue 3= 
If the SAM sites are still active:
Park: If you want on Gladney's good side, taking out the SAM sites is my recommendation.
Adler: SAM sites, Scuds - we're lucky he didn't add his laundry to that list.
[or]
Park: Eyes up for those SAM sites.
Marshall: We take 'em out, we'll have an aerial advantage.
|-|
Dialogue 4= 
Adler: Just like old times, eh Park?
Park: Don't remind me. I'm not here for nostalgia.
|-|
Dialogue 5= 
Marshall: Adler, I've been meaning to ask: How the hell'd you get that scar?
Park: Here we go...
Adler: Got hit by shrapnel in Hue City - this was back in '68. Hurt like hell.
[or]
Adler: Never engage in a staring contest with a bull shark, Marshall. 
Marshall: All right...
|-|
Dialogue 6=
Marshall: Have Gladney's scouts been out here long?
Park: Long enough. If anyone has intel on these Scuds, it's them.
|-|
Dialogue 7=
Marshall: Over that ridge. See it? Radar dishes south of here.
If Case approaches the radar dishes:
Marshall: Damn. Look at the size of those dishes.
|-|
Dialogue 8=
Marshall: Riverbed's a tight squeeze.
Adler: Case's got this.
|-|
Dialogue 9=
If the team haven't found all the Pantheon audio logs at the enemy encampments:
Park: Those Pantheon recordings... I can't imagine there's a happy ending.
Adler: Only one way to find out.
[or]
Park: This Pantheon group was doing human experiments. I'd like to find out what for.
[or]
Marshall: Finding more of those Pantheon recordings might give us a better idea of what we're dealing with.
|-|
Dialogue 10=
Marshall: Gladney's a pretty good negotiator... putting us to work before helping us take the palace.
Adler: He's been doing this a long time.
Park: Since dust was invented.
|-|
Dialogue 11=
While driving through a canyon:
Park: It's hard to believe a river flowed through this canyon.
Marshall: Time changes everything.
</tabber>If Case is heading towards a Scud site:<tabber>
Ridge Outpost= 
Marshall: Hey! Ruins ahead, on those cliffs.
Park: One of the Scud launchers should be up there.
|-|
Satellite Farm Outpost= 
Marshall: Security ahead. A lot of security. Gotta be guarding something important.
Park: There's a Scud launcher hiding amongst all that construction.
|-|
Date Farm Outpost=
Marshall: Check it out. Palm trees.
Park: The date farm. It has one of our Scud launchers.
</tabber>If the team approaches to an SAS scout:
Park: One of Gladney's scouts.; There's a friendly scout in the area.
If an SAS scout spots the team near a Scud site:<tabber>
Ridge Outpost= 
SAS Soldier: Delta, I see you in the area. If you need support, I'm at top of the ruins.
If Case reaches and speaks with the SAS scout:
SAS Soldier: Delta, you made it. I've got enemy positions. Take a look.
|-|
Satellite Farm Outpost= 
SAS Soldier: Hey, Delta. I see you're close. I'm up the ridge and inside the fence with intel.
If Case reaches and speaks with the SAS scout:
SAS Soldier: Glad you made it, Delta. Let me show you what I'm seeing.
|-|
Date Farm Outpost= 
SAS Soldier: Delta, welcome to the oasis. I'm up the ridge in the trees if you want to meet.
If Case reaches and speaks with the SAS scout:
SAS Soldier: Delta in the flesh. Come on, let me show you what we're dealing with.
</tabber><tabber>
Dialogue 1= 
If the team approaches the second Scud launcher:
Park: Look. There's increased security at this Scud site.
|-|
Dialogue 2= 
If the team approaches the third Scud launcher:
Marshall: Seeing more security here, too.
Adler: They're going all out to defend this last Scud.
</tabber>If an SAS scout spots the team engaging hostiles:
SAS Soldier: Welcome to the fight! I'll help where I can!
If Case was already spotted and gets close to a Scud launcher:
Adler: Heads up, they're readying that missile.; They started the launch. We're on the clock.
[or]
Park: Launch is starting!; That Scud's going to launch!
[or]
Marshall/Park: Scud launch is active!
[or]
Marshall: They're raising that Scud!
While the Scud's missile is being prepared:
Park: Destroy it before it lifts off!
[or]
Adler: Destroy that thing before it launches!
[or]
Marshall: Take it out before it launches!
If the team engages hostiles at the second or third Scud site:
Marshall: One with armor! (If an Enemy Elite Soldier spotted is wearing armor.)
Adler: Elite with minigun! Take him down! (If an Enemy Elite Soldier spotted is a juggernaut.)<tabber>
C4= 
If Case has C4:
Marshall: Slap some C4 on it!
[or]
Park: Your C4 should do the trick!
[or]
Adler: Get some C4 on it!
|-|
Rocket Launcher= 
If Case has a rocket launcher:
Marshall: Hit it with an RPG!
[or]
Park: Fire an RPG at it!
|-|
Guided Missile= 
If Case has the terminal for a guided missile:
Adler: The bomber! Order an airstrike!
[or]
Marshall: Send in the stealth bomber!
If Case used the guided missile:
Adler: Thank you, Delta Force.
|-|
Mortar Strike= 
If Case has a mortar strike:
Marshall: Hit it with a mortar!
[or]
Adler: Call in a mortar strike!
After Case marks the target for a mortar strike:
Mortar Operator: Roger.; Target marked.
If Case used the mortar strike:
Park: Mortar strike made short work of that situation. 
|-|
RC-XD=
If Case has an RC-XD:
Park: Deploy the RC-XD!
If Case used the RC-XD:
Adler: Nice work on the RC-XD.
</tabber>While the team engage the enemies:
Marshall: Let's get to that Scud!; That Scud's gotta go!; Move up to the Scud!; Blow that missile!
[or]
Park: Keep moving to that Scud!; Push to the launcher!
If the Scud launcher is almost ready:
Marshall: We're runnin' out of time!
[or]
Park: Hurry, stop that launch!<tabber>
Dialogue 1= 
After destroying the first Scud launcher:
Marshall: Hell yeah! One down, two to go.
|-|
Dialogue 2= 
After destroying the second Scud launcher:
Marshall: Woo, you're a natural at this, Case! One more left.
</tabber>If the enemies aren't alerted or already dead:
Marshall: They didn't like that. Let's bounce.; I can count the stragglers in one hand. That's it.
If the enemies were already alerted:
Adler: This site's crawling with hostiles.
[or]
Park: Heavy enemy resistance in the area.; Site's not quite cleared yet.; Just a few left to pick off.; Tango's converging on our position!
Once all hostiles are eliminated after going loud:
Adler: Clear.; All clear.; That was it.<tabber>
Dialogue 1= 
After eliminating all hostiles at the first Scud site:
Adler: We're done here. Let's get going.
Once the team leaves the first Scud site:
Adler: I think they'll be expecting us from here on out.
Marshall: As they should. I appreciate a warm welcome.
|-|
Dialogue 2= 
After eliminating all hostiles at the second Scud site:
Park: This outpost is clear. Let's move on.
Once the team leaves the second Scud site:
Marshall: Looks like they've been calling some friends.
Park: Their plans falling apart. Someone was bound to complain.
</tabber>After destroying the last Scud launcher:
Marshall: Yeah! That's it!
Adler: That'll get 'em worked up. Let's move.
Park: Whenever you're ready, Case, we'll head back to the layup. You can have the honor of informing Gladney in person.
The team returns to the layup and Case speaks to Gladney.
If the player hasn't used all the dialogue options for Gladney:
Gladney: Need something?
If Case used all the dialogue options for Gladney from earlier:
Gladney: You finally take care of those Scuds?<tabber>
We finished off the Scuds.=
Gladney: Impressive. Now that that's out of the way, if you're ready to move on that palace, I'll notify my men. We go in now, we go with what we have. You sure?
|-|
[EXIT] Goodbye.= 
Gladney: Yeah yeah, fuck off.
</tabber>After giving Gladney the word that they're ready, Case's team and the SAS pack up their gear and head out to the palace as the screen fades to black and the mission ends.
Category:Call of Duty: Black Ops 6 Transcripts