Eastern Badlands

Eastern Badlands is a province introduced in Total War: Warhammer on release.
In most campaigns it contains the important settlement of Karak Eight Peaks. It is considered part of The Badlands.
==Background==
Should honest Dwarfen folk inhabit the great citadel of Karak Eight Peaks once more, now its reconstruction can begin. After many centuries of occupation by those who care little for beauty in architecture and craftsmanship – and indeed not defecating right where they sleep and then throwing it all over the place – the once-great fortress has fallen to wrack and ruin. To return Karak Eight Peaks to its former glory working parties must be sent out to clear away the massive piles of dead Goblins, Orcs and other assorted filth that have accumulated. That’s just the start, however - the piles of rubbish and poo left behind by the urks must be immediately cleaned up as a dire threat to public health (no small feat in itself) and then an army of masons and carpenters will be sent in. Their job will be to repair the damage to the structure caused by years of Greenskin neglect and abuse, before more Dwarfs arrive to polish the interior, reactivating the great glowing stones attached to the ceilings and filling the halls with light for the first time in many a year. Beneath the city, Dwarf Miners and Engineers will re-open seams where possible and dig new ones when not. Powerful weapons will be retrieved from within the Ancestor Tombs and ranged against prospective foes. Furthermore, new and better defences will be put in place – to ensure Karak Eight Peaks can never again be wrested from its rightful owners.
==Settlements==
===The Old World===
Settlement 	Type 	Port	Starting faction 	Resources	Special buildings
Karak Eight Peaks	Province capital	 	Crooked Moon Mutinous Gits	Pastures 	Deep Passageways, Looted Treasure Halls, Defiled Ancestor Tombs.Reinforced Citadel, Recovered Underhalls, Ancestor Tombs
Crooked Fang Fort	Minor 	 	Red Fangs 	 	
Valaya's Sorrow 	Minor 	 	Red Fangs 	 	
Dringorackaz 	Minor 	 	Karak Azul 	Timber 	
===Mortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction 	Resources 	Special buildings
Karak Eight Peaks	Province capital	 	Mountain 	Crooked Moon Mutinous Gits	17px Pastures	Grand Underway JunctionPillar-City HubRansacked Dwarfen Vaults, Pillaged Dwarfen Tombs, Plundered Dwarfen Treasury.Deep Passageways, Looted Treasure Halls, Defiled Ancestor Tombs.Reinforced Citadel, Recovered Underhalls, Ancestor Tombs.
Dringorackaz 	Minor 	 	Clan Volkn	17px Timber 	 	
Crooked Fang Fort	Minor 	 	Clan Volkn	 	 	
Valaya's Sorrow 	Minor 	 	Clan Volkn	Wasteland 	 	
===Immortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction	Resources	Special buildings
Crooked Fang Fort	Province capital	 	Mountain	 	 	
Dringorackaz 	Minor 	 	Mountain	 	Timber 	
Spitepeak 	Minor 	 	Mountain