Compa/Super Dimension/Gameplay

==Hyperdimension Neptunia==
===Stat Parameters===
===Combat Summary===
==Hyperdimension Neptunia Re;Birth1==
===Stat Parameters===
<tabber>
|-| Lv. 99=
|-| Lv. 399=
|-| Lv. 699=
|-| Lv. 999=
</tabber>
===Traits===
<tabber>
|-|Innate Traits=
Innate Trait 1 	Innate Trait 2
Paralysis Immunity	Nulls Stat Decreases
|-|Partner Traits=
Partner Trait 1 	Partner Trait 2
Required SP Reduced	Magic Damage Resist Up
</tabber>
===Combat Summary===
Compa is, for all intents and purposes, a healer, with very limited damaging options in the late game. Compa's skill set comprises of healing moves and not much else. She has only one offensive, single target, magical skill. Otherwise, her damage is limited to very weak combos and her EXE Drive. Her break combos fall into either magical ones that can cause status effects or physical ones that deal more guard break damage. Compa's stats aren't very good for combat. Her strength is terrible and magical ability is average. Though, if there is one upside, as a pure healer, she tends to have better healing skills and somewhat better defenses than most other healing options. Keep in mind, character's skill healing is percentage based, not stat based, meaning improving INT does nothing to her healing, meaning it's far better to improve her defenses, giving her an advantage over more offensive healers who have to balance their stats.
 
Category:Gameplay