Mechanics of dalmer weapons

Dalmer weapons are either manufactured by individual tinkerers and engineers in their workshops, or mass produced by the massive military industrial complex built by the Empire. The weapons all feature some technology developed by the empire to aid users on the field. This part discusses some specific details unique to Dalmer weapons. 
==Dalmer weapon built in functions==
Main article: Built in weapon functions
Dalmer weapons are the testament of their incredible technological talent and innovation as even a common combat knife will have breathtaking technologies installed.
== Why all guns have recoil ==
Dalmer guns recoil can be felt even by the greatest strength enhancing machines, this allows reduced stress on the machine's internal components at the expense of some accuracy.
== Why ancient weapons are better than more recent ones ==
Most, if not all Dalmer weapons have electronics and programming embedded into them, in order for them to perform their basic functions. A bare bones crafted item will often feature an assembly/disassembly module or similar programs, and adaptation frameworks to allow for better terrain usage. 
All weapons wear down, however, the more the weapon is used, the more the modules and programming inside the weapon can give useful feedback to the wielder, this transfers as the weapon is reforged again and again. Eventually the weapons electronics can develop artificial intelligence as the programming is written, rewritten and stacked. This way, technically, the oldest weapons are more experienced (but not necessarily better) than brand new weapons.
Another note is that all weapons update themselves rather easily as soon as they put themselves online. This ensures that most weapons use the most common technologies available to the empire.
== Why chemical ballistic weapons are less powerful than physical ballistic weapons ==
Dalmer chemical ballistic weapons are much less powerful than bows and crossbows known as mechanical ballistic weapons, and can rarely punch through traditional plate or mail armor. This is because guns were originally designed for ship to ship combat, this being for two reasons.
First, it was to avoid having weapons that could punch holes into watership or airship hulls.
Secondly, the weapons were developed because bows and crossbows are too bulky to use effectively in tight ship corridors.
To resolve these two problems, the dalmer designed weapons that didn’t require the considerable strength needed to use bows, and to reduce the size of these weapons.
Dalmer weapons use bluepowder, a substance found in the Pelagic realm that is waterproof, allowing the projectiles to be fired harmlessly in structurally delicate environments, and underwater.
==Weapon Modifiers==
Main article: Weapon Modifiers, List of weapon modifiers
Weapon mods are special active or passive abilities and modifications that are applied to a user's weapon. These provide both offensive and defensive effects to a user’s weapons or to its allies which can be used in battle.
Category:Weapons
Category:Technology
Category:Pages with red links
Category:Short articles
Category:Dalmer Technology