Final Fantasy XIV quests/A Realm Reborn 2.1

The following is a list of level 50 Main Scenario quests from Final Fantasy XIV: A Realm Reborn patch 2.1, A Realm Awoken.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
The Price of Principles - Moving On - All Things in Time - Laying the Foundation - It's Possibly a Primal - Hail to the King, Kupo - You Have Selected Regicide - On the Properties of Primals - The Gifted - Build on the Stone
==The Price of Principles==
Minfilia appears to be lost in thought.
===Objectives===
*Speak with Y'shtola.
*Speak with Thancred.
*Speak with Papalymo.
*Speak with Yda.
*Speak with Urianger.
*Speak with Alphinaud.
===Journal===
*Ever since your famous victory over Gaius van Baelsar, the halls of the Waking Sands have been thronged with petitioners seeking to engage the Scions' services for personal gain. Although Minfilia is loath to entertain their dubious proposals, she wonders if accepting such patronage might ultimately empower the order to do greater good. Before making any decision, she would like to hear the opinions of your fellow Scions. Speak with Thancred, Y'shtola, Yda, Papalymo, and Urianger.
*As expected, the other Scions are deeply concerned about the ideological implications of accepting conditional support. Perhaps Alphinaud can offer a different perspective on the matter?
*Alphinaud seizes the opportunity to make a bold counter-proposal: move the Scions' headquarters to Mor Dhona, beyond the borders of Ul'dah and the other great nations. Though Minfilia makes a show of listening to the young Elezen's reasoning, she is not to be convinced, decrying his idea as reckless beyond words before unceremoniously dismissing him. As you silently watch Alphinaud take his leave, you sense that, beneath their heated words, another conversation was taking place...
==Moving On==
Once again, Minfilia appears to be lost in thought.
===Objectives===
*Speak with Alphinaud.
*Speak with Gegeruju in Costa del Sol.
*Gather information in Wineport.
*Speak with Shamani Lohmani.
*Search for F'lhaminn.
*Speak with F'lhaminn.
*Speak with Alphinaud in Wineport.
===Journal===
*Desiring to be left alone with her thoughts, Minfilia bids you assist Alphinaud with an unspecified task. Respect the Antecedent's wishes and join Alphinaud outside the solar.
*According to Alphinaud, the Antecedent's blind refusal to contemplate leaving Ul'dah stems from the empty hope that her late mother F'lhaminn still lives. For whatever reason, rumors have recently begun to circulate that the famed songstress did not perish in the fires of the Calamity. Convinced that Minfilia will not see sense until these rumors have been proven false, Alphinaud has resolved to determine their origin, and asks that you assist him. Speak with Gegeruju in Costa del Sol to inquire about one such rumor.
*A heartbroken Gegeruju is further dismayed to learn that the object of his affections, who only recently left, was none other than the famed Songstress of Ul'dah. Though he recalls her expressing a desire to go west, he assures you that F'lhaminn will soon tire of her rough style of living and return to his waiting arms. Providing you do not share his optimism, journey to Wineport and question the local residents.
*Your cursory investigation yields a promising lead, provided by the incorrigible Wine Baron of Limsa Lominsa. Apparently, a woman matching F'lhaminn's description visited Byrglaent's winery very recently, but, finding her perfume to be intolerable, he expelled her from the premises. Though he has no inkling as to where she went next, the Wine Baron suggests that you solicit the aid of Shamani Lohmani, reasoning that his unique talents may enable him to track the perfumed lady.
*Shamani Lohmani vividly recalls the woman's scent, as well as the conversation he had with her. After observing that her perfume was reminiscent of a local species of flower, she asked him where she might find the most pristine specimens, and he duly told her. Assuming she followed his directions, she would then have proceeded south into Raincatcher Gully. With luck, she may still be there.
*You succeed in locating your quarry mere moments before a ravenous goobbue emerges from the forest, seemingly intent on devouring you both. Undeterred, you set about the beast, and it soon succumbs to your onslaught. All that remains is to verify the identity of the perfumed lady.
*Your attempts to ascertain the perfumed lady's identity succeed only in arousing her suspicion, but when Alphinaud subsequently enters the scene, she has no choice but to admit that she is indeed F'lhaminn. With much to discuss, the three of you agree to adjourn to Wineport, where you may continue your conversation in safety.
*Thanks to your efforts, the stage is now set for a long-overdue reunion between Minfilia and F'lhaminn. Proud to do your part, you look forward to what is sure to be an emotional meeting between the two.
==All Things in Time==
F'lhaminn has made her peace and is ready to reunite with her adopted daughter.
===Objectives===
*Report to Minfilia at the Waking Sands.
===Journal===
*After five long years, the time has come for F'lhaminn to reunite with her daughter Minfilia. You resolve to accompany the songstress to Vesper Bay and watch over what should prove to be an emotional reunion.
*Upon seeing Alphinaud escort F'lhaminn into the solar, Minfilia rushes forward to embrace her long-lost mother, overjoyed to learn that reports of her death were indeed exaggerated. During their tearful reunion, Minfilia explains that her father was once a member of the Ala Mhigan Resistance, and that following his death in a tragic accident, F'lhaminn raised her as her own. After praising Minfilia for her victories over the Empire, F'lhaminn states that the Scions must leave Ul'dah behind if they are to continue their work. Agreeing at last to Alphinaud's proposal, a reinvigorated Minfilia declares that the order will quit Vesper Bay and establish a new headquarters in Revenant's Toll.
==Laying the Foundation==
Minfilia would share with you the latest news on the Scions' imminent relocation.
===Objectives===
*Speak with Minfilia.
*Deliver the documents to Slafborn in Revenant's Toll.
===Journal===
*Alphinaud's efforts having proved successful, the Scions have secured a new location for their headquarters: Revenant's Toll in Mor Dhona. Minfilia would begin preparations for the move immediately, as there is much that still must be done. Pay visit to her and see if there is aught you might do to be of service.
*Minfilia has entrusted you with a number of documents pertaining to the forthcoming move to Mor Dhona. You are to deliver them to Slafborn at Revenant's Toll, in accordance with the agreement between the Scions and the Adventurers' Guild.
*Slafborn is pleased that you were the Scion chosen to represent the order in Revenant's Toll, and waggishly declares that he intends to impose the work of a dozen men upon you, though he subsequently claims to be jesting. At any rate, it would appear the Scions' long-awaited relocation effort can finally begin in earnest.
==It's Possibly a Primal==
Slafborn would show you around the Scions' soon-to-be home in Revenant's Toll.
===Objectives===
*Speak with Tataru
*Speak with Minfilia.
*Speak with Vorsaile Heuloix at the Adders' Nest.
===Journal===
*Your conversation with Slafborn is interrupted by the panicked voice of Tataru over linkpearl. It would appear that a situation most dire has struck, and your presence is required back in Vesper Bay at once. Return to the Waking Sands and inquire with the ever-wary administrator how you might be of aid.
*According to Tataru, a messenger from the Adders' Nest visited the Waking Sands a short while ago, and whatever news he bore appears to have greatly unsettled Minfilia. Perhaps you should ask her what is amiss.
*Evidence suggests that a primal─or an entity resembling one─has been summoned in Gridania, and the Scions are duty-bound to investigate. High Serpent Commander Heuloix of the Order of the Twin Adder has requested you by name, and Minfilia bids you answer his summons. Make for the Adders' Nest with all haste.
*Your arrival the Adders' Nest is welcomed by High Serpent Commander Heuloix. With time of the essence, he dispenses with pleasantries and immediately proceeds to explain the extenuating circumstances which compelled him to summon you. And so you steel yourself for grim news of what may lie ahead...
==Hail to the King, Kupo==
Vorsaile Heuloix wishes to brief you on the latest crisis in Gridania.
===Objectives===
*Speak with Kan-E-Senna at the Lotus Stand.
*Speak with Brother E-Sumi-Yan.
===Journal===
*Claiming to have information on an imminent threat to mooglekind and Gridanian alike, Kuplo Kopp has petitioned the Elder Seedseer for an audience. Speak to the silent conjurer to gain admission to the Lotus Stand, where the moogle will explain all.
*Good King Moggle Mog, the Twelfth of His Name, has returned to Gridania after a five-year absence. Though the precise nature of said quasi-mythical being is debatable, all present agree that the danger he poses is akin to that of a primal. Convinced of the need to act, Kan–E–Senna beseeches you to drive the king out of the Twelveswood, urging you to consult Brother E–Sumi–Yan upon the matter of how his magical defenses might be breached.
*Brother E–Sumi–Yan takes great comfort in your arrival, observing that the influence of Good King Moggle Mog XII could forever corrupt mooglekind's peaceful nature if nothing is done. Before explaining how you might reach the legendary king, the conjurer bids you see to whatever preparations you feel are necessary for the coming confrontation.
==You Have Selected Regicide==
Brother E–Sumi–Yan would unfold to you the secrets of Good King Moggle Mog XII's magical defenses.
===Objectives===
*Speak with Kuplo Kopp.
*Speak with Kuplo Kopp at Sweetbloom Pier.
*Speak with Kuplo Kopp.
*Escort Kuplo Kopp to the warded entrance.
*Speak with Kuplo Kopp.
*Attune yourself to the warded entrance.
*Use the Duty Finder to confront Good King Moggle Mog XII in Thornmarch (Hard).
*Report to Pukni Pakk at Camp Tranquil.
For information on the accompanying duty, see Thornmarch.
===Journal===
*The sanctuary of Good King Moggle Mog XII is protected by magical wards, which can only be nullified through the use of keystones. Fortuitously, these keystones are in the possession of the selfsame moogle who warned Gridania of the king's coming. Gaining entrance to Thornmarch should thus prove simple─assuming you can persuade Kuplo Kopp to take a more active role in betraying his brethren.
*With a heavy heart, Kuplo Kopp consents to your plan, and bids you take the ferry to Sweetbloom Pier. Rendezvous with the moogle in the East Shroud as agreed.
*At Sweetbloom Pier, you find Kuplo Kopp being chastised by three members of the Mogglesguard. Fearing that violence may be about to erupt, you rush to Kuplo Kopp's defense. Though the three Mogglesguard eventually leave in peace, one insinuates that all who defy the king's will shall soon face a terrible reckoning─a threat which Kuplo Kopp subsequently confirms, to your dismay. Speak with the moogle once more to learn where the king's sanctuary may be found.
*The entrance to Thornmarch lies at the heart of the Bramble Patch. However, the way is guarded by enchanted beasts who can see through moogle magicks. Kuplo Kopp bids you escort him to the warded entrance, fending off any beasts who attempt to do him harm as you go.
*At long last, you arrive at your destination, your moogle companion none the worse for wear. Speak with Kuplo Kopp to learn what you must do next.
*Kuplo Kopp instructs you to raise your hand towards the entrance and focus, as if you were attuning to an aetheryte. Do as bade so that he can open the way.
*Naught remains to bar you from your destination. Steel yourself for a mighty struggle, and venture forth into Thornmarch, where Good King Moggle Mog XII and his loyal Mogglesguard await.
※Thornmarch (Hard) can be accessed via the Duty Finder.
*The loyal Mogglesguard can only watch in horror as their beloved king of legend disintegrates into aether, leaving behind no corpse. Their liege lord fallen, the moogles flee into the forest, leaving you behind to ponder the meaning of what you have just observed.
*An ecstatic Kuplo Kopp greets you warmly upon your return, plainly relieved that the king and his Mogglesguard were stopped before their plans could come to fruition. He then asks that you bear word of your victory to Pukni Pakk, who is in the company of Raya–O–Senna at Camp Tranquil in the South Shroud.
*Pukni Pakk is also pleased to learn of the king's fall, declaring that all mooglekind owes you a debt of gratitude. Observing that Raya–O–Senna has overheard your report, she moves aside so that you might speak with the Elder Seedseer's younger sister.
==On the Properties of Primals==
Raya-O-Senna wishes to congratulate you on your victory over Good King Moggle Mog XII.
===Objectives===
*Speak with Kan-E-Senna at the Lotus Stand.
*Report to Minfilia at the Waking Sands.
===Journal===
*Raya-O-Senna declares that your brave deeds in service to the Twelveswood shall not be forgotten. Certain that her sister will be eager to hear the tale of Good King Moggle Mog XII's defeat from the mouth of the [man/woman] responsible, she urges you to return to the Lotus Stand in Old Gridania.
*Your eloquent description of the events in Thornmarch serves to confirm the worst fears of the Elder Seedseer and your fellow Scions: like the primals of the beast tribes, Good King Moggle Mog XII was called forth by means of a rite imparted to the Mogglesguard by the Ascians. Papalymo bids you return to the Waking Sands and report these troubling findings to Minfilia while he and Yda discuss the matter of the Scions' compensation with the Elder Seedseer.
*Though Minfilia has already received word of your victory, she is nevertheless eager to hear your version of events. After listening to your account, she too is forced to conclude that Ascians were behind both of Good King Moggle Mog XII's recent appearances. Though unquestionably unfortunate, Minfilia reflects that this latest incident did at least provide an opportunity to remind the Elder Seedseer of the Scions' unique role in Eorzea─persuading her to proffer much-needed additional support.
==The Gifted==
The time has come at last to leave Vesper Bay, and Minfilia would apprise you of the final details of the move.
===Objectives===
*Speak with Urianger.
*Search for the white-robed Ascian.
*Follow the white-robed Ascian. 0/3
*Follow the white-robed Ascian.
*Follow the white-robed Ascian. 0/2
*Approach the white-robed Ascian. 0/4
*Speak with the white-robed Ascian.
*Report to Minfilia at the Waking Sands.
===Journal===
*Rather than leaving en masse, the Scions will travel to Mor Dhona in several small groups. You are to remain with Minfilia until all the rest have gone. While you await your turn to depart, the Antecedent explains that Urianger will not be joining you at Revenant's Toll, and bids you inquire of him if anything has been left undone.
*While discussing the future of the Waking Sands with Urianger, you hear a cry from the solar which could only be Minfilia's. After bursting through the doors, you find the Antecedent collapsed upon the floor, alive─thank the gods─but unmoving. Wielding the power of the Echo, you learn that an Ascian robed in white was present mere moments before, having infiltrated the Scions' inner sanctum unnoticed. As the vision unfolds, the trespasser proclaims himself an emissary, and speaks cryptically of the Echo and its power, asserting that mastery of this gift could end hostilities between the Ascians and the children of Hydaelyn forever. Back in the present, Minfilia rises to her feet, disoriented but unharmed, and commands you to search Vesper Bay for the Ascian, who she suspects may still be lurking nearby.
*You are shocked to find the Ascian standing in the center of Vesper Bay, making no attempt to conceal his presence. Although he recognizes you as the one who bested Lahabrea in the Praetorium, he expresses some doubt as to your true capabilities. After declaring that he will walk north, he adds that you may follow, but warns that you will be waylaid should you choose to do so.
*A trio of imps ambush you outside the gates of Vesper Bay, precisely as the Ascian predicted. Though he does not appear to be present, you cannot shake the sensation that you are being watched...
*You are soon waylaid by another voidsent─a gargoyle, this time─which you duly slay. As before, you feel certain that the battle was observed...
*Upon entering Parata's Peace, you are assailed by a pair of gnarled gargoyles, but they are unable to stop you from pressing forward. To the north, you spy the white-robed Ascian standing motionless, as if daring you to approach. Oblige him.
*As the white-robed figure watches in silence, four black-clad Ascians appear and engage you in combat. Wielding dire magicks, they push you to your mortal limits, but in the end you claim victory. As the last one falls, you see what looks like a grin flash across the face of your observer. Accost him and find out what he has to say.
*"As it was, so shall it be again.“ The words of Elidibus linger in your memory, simultaneously inviting and eluding interpretation. Intriguingly, the Ascian emissary claims to serve the same god as Lahabrea, yet he appears to bear no ill will towards you and your fellow Scions. Quite why this should be is unclear─if, indeed, it is even true... Return to the Waking Sands and report all that has transpired to Minfilia.
*Your tale serves only to confound an already troubled Minfilia, who is at a loss to explain Elidibus's actions. Though it would seem that the white-robed Ascian is no friend to Lahabrea, everything else about him remains a mystery.
==Build on the Stone==
Minfilia has a final favor to ask of you.
===Objectives===
*Give Warburton's journal to Urianger.
*Speak with Tataru in Revenant's Toll.
*Speak with Minfilia in the Rising Stones.
===Journal===
*Minfilia's father, Warburton, was a Garlean spy whose true loyalties lay with the Ala Mhigan Resistance. Before his untimely death some fifteen years ago, he stole a wealth of imperial research on the primals, and compiled the findings in his private journal. Though this journal has served to guide Minfilia ever since, she has resolved─after no small amount of soul-searching─to entrust it to Urianger, in the hope that he may succeed in unraveling its remaining mysteries. Present Warburton's journal to Urianger on Minfilia's behalf.
*By curious coincidence, Minfilia contacts you via linkpearl immediately after you deliver the journal to Urianger. She has departed for Revenant's Toll, and bids you follow as soon as you are able. Travel to Mor Dhona and speak with Tataru to gain entrance to the Rising Stones.
*Tataru welcomes you to Revenant's Toll and the Scions' new headquarters, and explains that Minfilia awaits you inside. Join her and see how you might be of aid to your companions as they settle into their new home.
*Even as the Scions of the Seventh Dawn celebrate the inauguration of their new headquarters, Urianger arrives unannounced, bearing troubling news. The distant yet dependable Students of Baldesion are no longer responding to his messages. Fearing the worst, Minfilia bids Urianger do everything he can to determine the cause of their uncharacteristic silence. For the time being, however, the Scions have no choice but to continue their work without the aid of one of their closest allies.
Category:Quests in Final Fantasy XIV