Armors

Armor, while not as unique or noticeable as Weapons, can still determine the outcome of a battle!
"We recreating GAN with this one!"
== DESCRIPTION ==
Armors play a large part in achieving a reset. While most grant a defense bonus, allowing the player to take reduced damage from certain attacks, some armors grant other effects such as attack bonus, or healing bonuses as well.
== ARMORS ==
The odd one out when it come to the armor category. It is the only "Tier 1 Armor" and is given when you start the game anew. Replace as soon as possible.
=== Tier 1 Armors ===
Currently, there is only a single Tier 1 armor in the game. It is not purchasable in the shop, nor can you re-equip it afterwards. This may change with future updates.
==| TIER 1 ARMOR |==	==| TIER 1 ARMOR |== 	==| TIER 1 ARMOR |== 	==| TIER 1 ARMOR |==
Name 	Stats 	Info 	Extra Info
Bandage 	Defense +0, Attack +0	When replaced, gives the player a "Bandage" item that heals for 10hp.	Always given at the start of a new run.
=== Tier 2 Armors ===
These armors are generally cheap with little protection/utility. Use them if youre struggling in fights but do not stick with them for long.
==| TIER 2 ARMORS |==	==| TIER 2 ARMORS |== 	==| TIER 2 ARMORS |==	==| TIER 2 ARMORS |== 	==| TIER 2 ARMORS |==
Name 	Stats 	Cost 	Description 	Extra Info
Badge 	Defense+4, Attack+2 	60G 	A small decorative patch. Increases ATK and DEF 	
*
Oven Mitten 	Defense +2, Attack +0, Healing Amplifier +1	55G 	Protects against burns. Healing is increased by 1 when worn. 	
* Healing is increased by 1 when worn. Fitting in to the trope of healing amp items, this one is generally pretty bad. Switch off to this temporarily when you want to increase healing/shield healing items.
Sweatband 	Defense+7, Attack +0 	90G 	Goes around the forehead. Helps you exercise harder 	
* The description is misleading as it does not increase exp/xp gain.
Bracelet 	Defense +6, Attack +0 	60G 	Someone's lost friendship bracelet 	
*
Oversized Belt 	Defense +2. Attack +3 	70G 	It's way too big for you, and not very protective. Raises ATK by 3.	
*
Icon Pins 	Defense +5, Attack +1 	65G 	They have pictures of various characters. 	
*
Veterans Badge 	Defense +?, Attack +3 	??G 	idfk lollll 	
*Purity's Armor.
=== Tier 3 Armors ===
These armors are generally able to be used mid to late game, dont be afraid to buy something better if you need a boost in survivability though!
==| TIER 3 ARMORS |==	==| TIER 3 ARMORS |== 	==| TIER 3 ARMORS |==	==| TIER 3 ARMORS |== 	==| TIER 3 ARMORS |==
Name 	Stats 	Cost 	Description 	Extra Info
Worn Skirt 	Defense+10, Attack+1 	150G 	It's tattered. Still has its blue color. 	
* ???
Handkerchief 	Defense +5, Attack +8 	160G 	A yellow cloth. Raises ATK by 8 	
*
Necklace 	Defense +7, Attack +3 	150G 	Hase a fake diamond. Raises ATK by 3. 	
* The "diamond" cannot be seen as armors have no visible representation.
Arm Warmers 	Defense +8, Attack +2 	155G 	They're pink and puffy. Comforts your wrists.	
Chef's Hat 	Defense +7. Attack +0 	170G 	White and puffy. Increases healing by 1 	
* The healing amplifier is the same as Oven Mit so its suggested to buy that instead and switch to it when you want to heal. The stats are also generally worse then other tier 3 armors.
Practice Pads 	Defense +12, Attack +0	165G 	Goes on the shoulders, elbows, & knees. 	
*
=== Tier 4 Armors ===
These armors are viable for every situation but can be skipped if youre saving for Ultimate Equipment. Considering buying these if you want a edge midgame, or need to catch up with competition. 
==| TIER 4 ARMORS |==	==| TIER 4 ARMORS |== 	==| TIER 4 ARMORS |==	==| TIER 4 ARMORS |== 	==| TIER 4 ARMORS |==
Name 	Stats 	Cost 	Description 	Extra Info
Pink Bow 	Defense +11, Attack +11	275G 	Provides an equal boost in ATK and DEF. 	
* An equal all rounder compared to other Tier 4 armors. Worth the purchase if you're not trying to go any build in particular.
Training Vest 	Defense +18, Attack +0 	285G 	For intense exercising 	
* Very useful for sustaining damage in fights at the cost of potentially one upping your damage.
Winter Coat 	Defense +16, Attack +3 	265G 	Light blue. There's red hair on it... 	
* Generally just a direct sidegrade from Training Vest aswell as Leather Jacket.
* Armor name and equip dialogue is a reference to Madeline's winter coat from Celeste
Leather Jacket 	Defense +9, Attack +14 	280G 	Made of real brown leather. ATK + 14 	
* Generally one of the best tier 4 armors especially with its manageable pricetag.
* Has large value with Pacifist/Empathetic due to the fact that they'll always have a large amount of Defense at hand. Additionally this is a safer alternative to Chainmail with only 6 less Attack!
Xmas Sweater 	Defense +10. Attack +0 	295G 	Awfully itchy. Healing + 2 	The healing amplifier is increased to +2 compared to other armors. Relatively worse compared to other tier 4 armors especially with its pricetag. Recommended to utilize the Oven Mitten strategy instead of buying this armor.
Ripped Bag 	Defense +12, Attack +5 	260G 	It's impossible to carry anything in it.	Tier 4 Armor of the Perseverance soul and generally not worth getting as its stats are subpar compared to something like Leather Jacket or Winter Coat.
=== Ultimate Armors ===
Ultimate armors are the final tiers of armor and most powerful currently in the game. They require 40 humanoid (Dummy's specifically do not count as humanoid) Spares or Kills to get, these numbers do NOT add together (so 40 kills would let you purchase Ultimate Armor but 20 kills and 20 spares would not allow you to purchase Ultimate Armor). Additionally they all have a hefty pricetag of 999 G. Given the expensive nature of these armors their stats are miles better than Tier 4 Armor, always plan ahead and save your G so you can purchase these the moment you obtain 40 Kills/Spares. (Dying reduces your total kill count by 20% which can heavily hinder your progress to obtaining these armors)
==| TIER 5 ARMORS |== (AKA "Ultimate Armors")	==| TIER 5 ARMORS |== (AKA "Ultimate Armors") 	==| TIER 5 ARMORS |== (AKA "Ultimate Armors")	==| TIER 5 ARMORS |== (AKA "Ultimate Armors")	==| TIER 5 ARMORS |== (AKA "Ultimate Armors")	==| TIER 5 ARMORS |== (AKA "Ultimate Armors")
Name 	Stats 	Cost 	Equip Dialogue 	Exclusive To 	Extra Info
Stained Apron 	Defense +50, Attack +0, Healing Amplifier + 4	999G 	Still warm. 	Kindness 	
* Thanks to the +4 healing amp it is one of the best ultimate armors despite being restricted to Kindness.
* Reference to the Stained Apron from Undertale
Cowboy Hat 	Defense +50, Attack +10 	999G 	Height of the hour. 	Justice 	
* Increased Attack Allows Ranged types to deal even MORE damage on a crit
* Reference to the Cowboy Hatfrom Undertale
Old Tutu 	Defense +50, Attack +0 	999G 	Make them dance. 	Integrity 	
* Reference to the Old Tutu from Undertale
Manly Bandanna 	Defense +50, Attack +0 	999G 	Give 'em hell. 	Bravery 	
* Reference to the Manly Bandanna from Undertale
Faded Ribbon 	Defense +50. Attack +0 	999G 	Your eyes feel watery. 	Patience 	
* Reference to the Faded Ribbon from Undertale
The Locket 	Defense +50, Attack +0 	999G 	Right where it belongs. 	Individuality 	
* Reference to the The Locket from Undertale
Cloudy Glasses 	Defense +50, Attack +0 	999G 	You dont' need to see. 	Perseverance 	
* Reference to the Cloudy Glasses from Undertale
=== Miscellaneous Armors ===
These armors generally change the way you play, they can be very powerful if wielded correctly but come at the cost of being completely removed from your inventory on death. Notably, you DO keep them if you are spared. They can be found below Ultimate Armors in the Shop.
==| Miscellaneous Armors|==	==| Miscellaneous Armors|== 	==| Miscellaneous Armors|==	==| Miscellaneous Armors|== 	==| Miscellaneous Armors|==	==| Miscellaneous Armors|==
Name 	Stats 	Cost 	Description 	Extra Info 	
Tension Charm 	Defense +5, Attack +5, Healing Amplifier + 4	350G 	Increases Tension Capacity. Gain and grants tp regen to 30% 	
* The TP regen to 30% does not scale with Tension Charms additive max TP cap or TP upgrades (thus it will always only regen to 33 TP).
* Increases max TP capacity by 25% and inceases overall TP gain by 20%	
Protect Chain 	Defense +10, Attack -5 	350G 	Absorbs a flat 15% of incoming damage. Decreases ATK by 5. 	
* Damage Resistance (the 15% damage decrease) is calculated AFTER defense. This makes Protect Chain work slightly worse with high defense.	
Blood Bandana 	Defense -12, Attack +24, Healing Amplifier -1	350G 	Decreases healing and drastically lowers DEF. But provides a massive increase in ATK.	
* Defense is 2X more valuable than Attack, combined with the lessened Healing Amplifier Blood Bandana is generally not worth purchasing. However, it may be useful on Pacifist where Attack is generally more scarce than Defense.	
Life Pendant 	Defense +10, Attack +0,
Healing Amplifier +1 	350G 	Uses reserves filled by dealing damage to heal you 	
* You heal one health every 2 seconds. While this may not seem useful, it can be utilized while the enemy is attempting to stall.
* The Reserve count is calculated in the same way that TP is in battle.
* If you are at max health and are a Pacifist, Life Pendant will start to restore Armor instead
* Despite the description implying that Mercy Damage does not fill the reserves, it does apply to the reserves.	
EXP Bangle 	Defense -12, Attack -12 	350G 	Increases EXP gain by 33%. But severely lowers AT and DF 	
* If you are dominated a server and want to reach a reset faster, EXP Bangle can aid you. Don't get too overzealous however.
* It increases both EXP gain and XP gain, unlike what the description implies.
* This bonus can stack with Individuality for a 58% Exp/Xp increase.	
=== Treasure Chest Armors ===
"treezyre chst:)" - Reverie 
Treasure Chest Armors much as the name implies, can only be found in Treasure Chests. This causes their usefulness to vary from being equivalent to a Tier 1 Armor in stats, to having vast utility that can aid you through the entirety of a run.
TREASURE CHEST EXCLUSIVE ARMORS	TREASURE CHEST EXCLUSIVE ARMORS 	TREASURE CHEST EXCLUSIVE ARMORS 	TREASURE CHEST EXCLUSIVE ARMORS
Name 	Stats 	Equip Dialogue 	Extra Info
White Ribbon 	0 Attack, + 3 Defense, +1 Healing Amplifier 	It looks cute on you! 	
* Reference to the White Ribbon for Deltarune
Iron Shackle 	+1 Attack, +2 Defense 	Didn't drop from a zombie 	
* A reference to the Iron Shackle from Terraria (the equip dialogue references how you obtain them in Terraria)
Rejuvenation Rack 	-10 Attack, -5 Defense, Healing Amplifier +5	My SOUL heals from FANTASTY?! AWESOME!	
*+5 Healing Amplifier is frankly, ridiculous. This can turn Sorted Nuts from healing 3 health a bite into 8 health each bite, essentially TRIPLING its healing capabilities. (same applies to Armor healing items like Shield Crackers).
*Additionally, you gain 20% less TP with this armor on.
*This armor is considered a "rare" armor, meaning it has a 1% to be obtained normally.
*This Armor has the highest healing amplifier in the game.
*Reference to the Rejuvenation Rack from Risk of Rain 2.
Amber Card 	+0 Attack, +5 Defense 	It emites a bit of darkness... 	
#Sells for 5G
==TRIVIA==
*hi