Science (skill)

Science is a skill introduced in The Sims 3: University Life. Science skill can be increased by reading any of the 3 skill books, by using the Science Research Station or the Group Science Project, by taking classes in the Science building, or by using scientific socials with others.
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Having the Science skill will boost job performance in the Science and Medical careers. Sims with enough points in the skill will begin these careers at a higher level when accepting job offers.
Having the Science skill is also helpful when fishing, gardening, and collecting. Items that a scientific Sim acquires in these ways will have a chance to be higher quality. Samples can be gathered by analyzing minerals, plants, fish and insects. These samples can then be researched to gain even more scientific knowledge.
==Interactions==
The Group Science Project activities are: Study the Red Pad Tie Node, Interface with the Green Mind Melder Module, and Adjust the Blue Magnatomic Pulse Array. These experiments gives sims various moodlets and abilities:
Experiment 	Color of Beam	Moodlet	Moodlet 	Moodlet 	Moodlet	Notes
Experiment 	Color of Beam	Icon 	Name 	Mood 	Time 	Notes
Interface with the Green Mind Melder Module	Green 	 	Hive Mind! 	No Effect	6hrs 	Sim gains skills faster
Study the Red Pad Tie Node 	Red 	 	Uninhibited 	+20 	4hrs 	Sim wants to streak
Adjust the Blue Magnatomic Pulse Array 	Blue 	 	Power Nap 	+10 	2hrs 	Everyone nearby knocked out, after 3 hours waking all motives are filled
All three experiments at the same time 	White 	 	Meteor Shower!	+30 	3hrs 	On lot is raining moneybags, gems, metals and spacerocks and sometimes magic gnomes. Note that the player doesn't need all three Sims at the same time to activate this. Have one Sim gradually fill a light to one third of the machine and repeat with the other two. This way, the player can achieve this state more easily.
The Science Research Station activities are: Research Science, Gene Splicing Experiment, Horticulture Experiment, Clone from Sample, Research Sample, Herb Experiment, and Radiation Experiment. Experiments may fail or succeed:
Experiment 	Ingredients 	Failure 	Success 	Epic Success
Gene Splicing Experiment	Seed 	Destroyed or decreased quality 	Changed from one seed into another seed 	Transformed into a Forbidden Fruit Seed
Horticulture Experiment 	Seed or coffee bean or plant 	Destroyed or decreased quality 	Increased quality 	Transformed into a perfect Empanada (food)
Herb Experiment 	Herbs 	Destroyed or decreased quality 	Increased quality 	Transmute into a Bottle of Super Spice
Radiation Experiment 	Bugs 	Destroyed 	Bug stays alive 	Transmute into a Plasma Bug
Clone from Sample 	DNA sample from a Sim 	Destroyed (Sim also becomes singed) 	A baby Sim is created that instantly joins the active household, born with Good and/or Artistic traits.	A baby Sim is created that instantly joins the active household, born with 2 of the sample specimen's traits.
Clone from Sample 	Sample from Mineral, Plant, Fish, or Insect	 	Sample becomes the source object 	Sample becomes the source object in Perfect quality
Resulting Item 	Resulting Item 	Use 	Use 	Use
 	Forbidden Fruit Seed 	Can grow Forbidden Fruit to become Plantsim 	Can grow Forbidden Fruit to become Plantsim 	Can grow Forbidden Fruit to become Plantsim
 	Empanada 	Eat 	Eat 	Eat
 	Bottle of Super Spice 	Use this on food to add spice (foods quality increases) or on PlantSims to cure them	Use this on food to add spice (foods quality increases) or on PlantSims to cure them 	Use this on food to add spice (foods quality increases) or on PlantSims to cure them
 	Plasma Bug 	Very expensive bug (§4,000) 	Very expensive bug (§4,000) 	Very expensive bug (§4,000)
==Statistics==
*Experiments Completed
*Objects Created
*Experiment Epic Failures
*Plants Analyzed
*Fish Analyzed
*Insects Analyzed
*Minerals Analyzed
*Sims Tested
*Simoleons Earned from Correlating Scientific Data
*Simoleons Earned from Selling Scientific Samples
==Challenges==
;Free Range Scientist
:Analyze a total of 100 Plants, Fish, Insects, and Rocks to reduce the cool down time on Correlating Scientific Data.
;Experienced Experimentalist
:Complete 100 Experiments using the Science Research Station and/or the Group Science Project and receive an International Science Achievement Award Plaque and Cash Prize!
==Abilities==
Level	Ability 	Gifts 	Gifts
1 	Research Science at the Science Research Station 	- 	-
2 	Research and sell Scientific Samples 	Fish Sample 	
2 	Research and sell Scientific Samples 	Insect Sample 	
2 	Research and sell Scientific Samples 	Mineral Sample 	
2 	Research and sell Scientific Samples 	Plant Sample 	
3 	Analyze Minerals (Gems and Metals) 	Iron 	
3 	Analyze Minerals (Gems and Metals) 	Blue Topaz 	
4 	Analyze Plants 	Kona Bean 	
4 	Analyze Plants 	Peppermint 	
5 	Correlate Scientific Data at the nearest Science Building 	- 	-
6 	Analyze Insects 	Cockroach 	
6 	Analyze Insects 	Ladybug 	
7 	Analyze Fish 	Anchovy 	
7 	Analyze Fish 	Alley Catfish 	
8 	Analyze DNA samples from other Sims 	2 DNA Samples 	
9 	Clone from Scientific Sample at the Science Research Station	- 	-
10 	- 	Group Science Project(in household inventory)	
==Wishes==
ru:Наука (навык)
fr:Science
Category:Skills
Category:University Life