Team Fortress 2 Operation: Reconstruction

Operation: Reconstruction is an upcoming Team Fortress 2 Update, the update brings in several new items and cosmetics for all of the classes with the bulk being for the Demoman, Engineer and Sniper Classes. In addition the update includes new maps for the casual game modes and new MvM gameplay changes.
==New Weapons==
A variety of new weapons were added to the game new ones for every class in particular the three classes that are the focus of the update, the Demoman, Engineer and Sniper.
Weapon 	Class 	Slot (Type) 	Notes 	Description
Nailbiter 	Scout 	Primary (Scattergun) 	+ 30% Faster Reload Speed+ On Hit: Applies Slow Effect! Fires all shots at once- 20% Slower Firing Speed- 90% Less Pellets per shot 	Combination of the Scattergun and a Nailgun visually, has a relatively short single barrel and a bright team coloured colouration around the grip, the trigger guard is fairly long and square, the gun is reloaded through the top by a clip which fires in bursts.
Springball Soles 	Scout 	Secondary (Shoes) 	+ 40% Higher Jump Height+ 25% Better Turning while in Air! Take no Fall Damage- Knockback Effect is doubled on Player 	Pair of shoe soles that are worn giving Scout a slightly elevated posture, when activate a pair of springs come out from each sole.
Taxonomic Policy 	Scout 	Melee (Bat) 	+ 15% Damage Increase+ On Hit: Applies Knockback Effect- 10% Slower Swing Speed- Cannot Double Jump while Active 	A parking meter which has been ripped out of the ground, it drops goings as a default effect (overriden by unusual effects) and makes the sound of coins shaking whenever swung.
Propello-craft 	Soldier	Secondary (Backpack) 	+ At 100% Charge Primary-Fire can be used to make the Soldier airborne+ At 100% Charge Alt-Fire can be used to throw the Backpack as a projectile pulling any enemy it hits into the air! Charges over time taking 20 Seconds to Charge completely! 15% Damage Vulnerability while Airborne! Backpack explodes after a few seconds from being activated 	Appears as a backpack with an unopened propeller on the back, when activated the backpack folds out into a glider and the propeller folds out when used.
Mann Co. Standard Arm Cannon	Soldier	Secondary (Mini-Rocket Launcher)	+ 30% Faster Firing Speed+ 75% Less Self-Inflicted Blast Damage! Alt-Fire fires both Mini-Rockets simultaneously! Uses Mini-Rockets instead of Bullets- 50% Smaller Explosive Radius- 67% Smaller Clip Size 	A mini rocket launcher which is attached to each wrist, when inactive is tucked next to the wrist and folds out when active.
Sludgifier 	Pyro 	Primary (Flamethrower) 	+ 50% More Fuel Capacity! Alt-Fire sprays Sludge! On Alt-Hit: Applies Poisoned Effect! Sludge uses own Ammo Source- 25% Slower Movement Speed- 50% Less Ammo from Sources 	Flamethrower multiple pipes interconnecting together leading to the primary nozzle which is split into three smaller nozzles surrounded by a larger guard. The primary gas canister is located on the top of the flamethrower and has two additional cannisters for the Sludge and more fuel.
Suds McCleaner 	Pyro 	Secondary (Jetpack) 	+ Pushes nearby enemies away upon landing+ Prevents nearby Enemy Pyros from using Flamethrowers when launching/landing+ Fall Damage is decreased when a charge is used+ Heals nearby teammates when launching/landing! Has a 15 second recharge for each launch- 0.75 second locked holster penalty- 100% Knockback from all damage sources when a charge is used	Jetpack that appears to just be a washing machine strapped onto the Pyro's back, door reveals thruster which protrudes out when active, washing machine itself is Team Coloured.
Chain Bomber 	Demoman	Primary (Grenade Launcher) 	+ 25% Bigger Explosive Radius+ Grenades are connected by a chain and wrap around targets when the chain connects! Fires two Grenades at once! On Hit via Chain: Applies Knockback Effect- 15% Less Damage vs. Buildings 	Grenade Launcher with two pairs of connected barrels, rotates 180 degrees when fired, pills themselves are connected via a chain. Design has a large frame around the grenade launcher barrels and a metallic stock on the end.
Fume Smoker 	Demoman	Primary (Grenade Launcher) 	+ Grenades release smoke obscuring enemy vision+ On Hit: Applies Burn Effect! Grenades have very high bounce! Fires three Grenades at once- 25% Smaller Clip Size- 20% Slower Firing Speed 	A grenade launcher based on the mufflers for a motor vehicle, it has three chambers in an inverted-V shape, each chamber has a small exhaust port connected on its side that faces towards the front.
Rune Setter 	Demoman	Secondary (Stickybomb Launcher) 	+ 12.5% Larger Clip Size+ 4 more Runic Charms out at once (Max 12)! Fires Runic Charms instead of Stickybombs! No Alt-Fire, Charms activate automatically on proximity! On Activation: Applies Random Negative Effect to Enemy! On Activation: Heals Teammates for 25 HP- 50% Longer Firing Speed- 10% Damage Penalty 	Appears as a large air cannon with a basket full of magical tomes, basket will empty of tomes as they're fired.
Roller of Rampage 	Demoman	Secondary (Stickybomb Launcher) 	+ Roller Mines prime immediately upon landing+ Roller Mines home in on nearby Enemies! On Hit: Applies Stunned Effect! Fires Roller Mines instead of Stickybombs- 30% Smaller Explosive Radius- 10% Damage Penalty- 87.5% Smaller Clip Size- 50% Less Ammo Carried (Max is 12) 	Stickybomb Launcher that instead of the drum magazine has a single open section for the Roller Mine, appearance is rather rudimentary with large cast iron plating for the barrel and stock with the former clearly being damaged from repeated use and being warped to fit the shape of the mines.
The Northern Glory 	Demoman	Secondary (Shield) 	+ Charging removes Debuffs+ 15% Resistance to Melee Damage+ 30% Resistance to Explosive Damage+ 50% Resistance to Bullet Damage+ 100% Greater Knockback Effect from Charging! Alt-Fire makes the player charge- Cannot Turn while Charging! Grants abilities Passively! Does not grant resistances to self-inflicted damage- 10% Slower Movement Speed 	Large Kite Shield with a Compass design on the front with the North-facing arrow being team coloured, has rivets connecting the different sections of the shield together and several bullet indents across the front plate.
Kleinstein Bottle 	Demoman	Melee (Bottle) 	+ Pyros can ignite the bottle to increase Damage by 10%+ Partially Nullifies Cloak of Enemy Spies on Hit! On Hit: Applies Doused Mini-Crit Effect! Alt-Fire: Throws the Bottle dealing damage on hit and causing Douse Effect in the surrounding area- 35% Slower Attack Speed- Slower Deploy & Holster Time 	Kleiner Bottle that appears to be made out of wood with metal rings connecting sections together, the design uses multiple wood types including the main body of the bottle which is made of a tavern sign for the tavern "Swine & Swallow".
Smoke Stack Sawblade 	Demoman	Melee (Sword) 	+ Each Kill Grants Guaranteed Crits for 3 Seconds+ 50% Longer Melee Range+ 30% Damage Bonus! On Hit: Applies Bleed Effect- Slower Deploy & Holster Time- 25% Slower Attack Speed- 10% Slower Movement Speed 	Large Bucksaw with only a single handle, is reinforced by a small smoke stack attached on the non-toothed side, grip has a shellguard covering the top half.
Harvest Reaper 	Demoman	Melee (Sword) 	+ Each Head collected increases Attack Speed by 5% (Max of 5 Heads)+ Each Head collected increases movement Speed by 6% (Max of 5 Heads)+ 37% Longer Melee Range+ 25% Faster Attack Speed! Kills with Harvest Raper collect Heads- No Random Crits- Slower Deploy & Holster Time- 10% Bullet Vulnerability when Active 	Large scythe that has a blood stain on the tip of the blade, has a wooden handle that has a crack down the middle that is held together by metal latches several also bolting into the blade to hold it to the handle. Has a variant where a potato, gourd or both are jammed onto the blade of the scythe.
More TBA 	 	 	 	
==New Maps==
A multitude of new maps were included with the update, many of the maps take place in new environments primarily to help the game's visual style move away from the gravel pits of the older map.
===Mauxum Station Ruins===
An old Train station located underground, long thought lost competing groups rediscovered the ruins and have claimed the rights enlisting the mercenaries to fight for them, the station ruins is comprised of three major battlefields providing sightlines for snipers and open space with a few objects located across each one to break up the structure. Each of the three battlefields as well as the two spawn bases are connected by a series of winding tunnels, the tunnels vary in length and twist around connecting to one another making ambushes and traps extremely effective on this map. The map is illuminated has an overall industrial-mining theming to its design with the three battlefields each appearing as metallic stations which busted seating and vending machines as while the tracks are warped and destroyed in parts.
Mauxum Station Ruins is a 3CP Map
===Thunder Lake===
Forested environment with thick woods that have small cottages located throughout them, Red Team begins at the top of the forest at the namesake, Thunder Lake which has some camping huts and tents as well as dock out onto the lake where the final control point for the map is located. Blu Team starts at the bottom of the forest in a small trailer park with several camper vans located around the boundaries of the area. The map has eight control points with the first seven arranged in a hexagonal pattern (one in the middle and six around the sides) with two outer control points connecting to the Blu Spawn and final Control Point and the two outer control points on the opposite side connecting to the Red Spawn. Each Control Point has a different environment to it;
*Lookout Tower with a view over several surrounding Control Points
*Small museum with several taxodermy animals visible inside and the control point in a central hall
*Archery range with access from both sides of the range and an elevated platform on one side
*Fisherman's Creek with a small cottage and the control point on the opposite side of the river, crossing the river slows the player's movement speed but also clears afterburn, there are two bridges near each access point to cross the river
*Picnic Area with picnic baskets which act as Large Health Packs located around the area, several benches surround the Control Point
*A large multi-leveled tree fort made from wood, the Control Point is located on the third floor, access to the fort itself is via two ladders on each side of the tree fort and the fort has ammo and health within it
*Centermost Control Point is a large cabin lodge with six entry points, control point is in the main dining hall with multiple rooms interconnected together
Thunder Lake is a Centralized-Style CP Map
===Jettison===
Jettison is a map taking place in a bleak desert, there are large dunes around the outside of the map and a tall electrified fence which keeps the mercenaries inside while also damaging them if they run into it. The map has a single control point in the middle located at the top of a small ruined mine shaft tower, the two spawns are located inside large bases that take up roughly a third of the map each. Periodically during the match sandstorms will roll in reducing visibility in the middle area of the map and also causing the sand to rise around the middle section of the map blocking some entrances and making others accessible. To win the team who captures the control point must maintain control for at least 7 minutes (although this is cumulative and not for a single capture).
Jettison is a King of the Hill Map
More TBA
==MvM Gameplay==
Mann vs. Machine also saw a change with the update, introducing new robots into the mix as well as some new campaigns for players to tackle that would earn them new variants of the Botkiller Weapons. In addition players can now freely move their Botkiller from one weapon to another as long as said weapon has a Botkiller variant, they can also change what the botkiller head for the weapon itself is.
===New Robots===
Robot 	Class	Health 	Weapons/Cosmetics 	Notes
Micro-League Scout 	Scout	65 HP 	Bat (Stock)Batter's Helmet 	1/3 Regular Size, 200% Movement Speed
Bonk! Nuclear Scoutbot	Scout	155 HP 	Bonk! Atomic PunchAtomizerBonk BoyBonk HelmCaffeine Cooler	Steals Health Pick-UpsExplodes upon Death
Bludgeonator 	Scout	125 HP 	Boston BasherBombing RunDillinger's Duffel 	Hits deal Bleed DamageTaunting increases Attack Power
Scout McFly 	Scout	C.A.P.P.E.RFront RunnerBack Turner All-Stars 	125 HP 	Targets Snipers and Medics firstAttacks pierce targetsWill attempt to retreat if severely damaged
Scrap-Builder Scoutbot	Scout	NailbiterCanary HelmetExtra Safe Safety GogglesHi-Visibility Wristbands 	125 HP 	Cannot be SappedWill rush ahead of the Bomb Carrier
Scoutonic Mann 	Scout	ShortstopSpringball SolesRevolutionary Batting ArmSee My Circuits ChestPlate 	125 HP 	20% Resistance to Heavy's Miniguns+33% Jump Height (in addition to Springball Soles)Will take shortcuts if Bomb Carrier
Bomb Coordinator Scout	Scout	Taxonomic PolicyWhistle-blower WhistleChickadee Badge CapBoys in Blu (or Red)	125 HP 	Provides Passive Speed Boost to Bomb CarrierWill Taunt periodically to increase Movement Speed
===New Campaigns===
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