Jarak Crownblood (Damage Inc.)

===Basic Information===
 Race: Dwarf
 Class: Fighter
 Level: 1
Experience: 0000
 Alignment: Chaotic Neutral
 Languages: Common and Dwarven
 Deity: Deity
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 13 +1 (03 pts)
CON: 16 +3 (05 pts)*
INT: 00 +0 (00 pts)
WIS: 14 +2 (02 pts)*
CHA: 08 -1 (00 pts)*
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 14 = [1d10 + CON (03) + FC (01)] (Fighter)
 AC: 16 = [10 + DEX (01) + Armor (05) + Shield (00)]
 AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]
 AC Flatfooted: 15 = [10 + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +01 = [DEX (01) + Misc (00)]
 BAB: +00 = [Fighter (01)]
 CMB: +04 = [BAB (01) + STR (03) + Misc (00)]
 CMD: 15 = [10 + BAB (01) + STR (03) + DEX (01) + Misc (00)]
 Fortitude: +00 = [Fighter (02) + CON (03) + Misc (00)]
 Reflex: +01 = [Fighter (00) + DEX (01) + Misc (00)]
 Will: +02 = [Fighter (00) + WIS (02) + Misc (00)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 25%
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Bardiche: Attack: +04 = [BAB (01) + Strength (03) + Misc (00) + Magic (00)]
 Damage: 1d10+3, Crit: 19-20/x2, Special: Brace, Reach, and +2 vs. Sunder Attempts
Heavy Flail: Attack: +04 = [BAB (01) + Strength (03) + Misc (00) + Magic (00)]
 Damage: 1d10+3, Crit: 19-20/x2, Special: Disarm and Trip
 Boar Spear: Attack: +04 = [BAB (01) + Strength (03) + Misc (00) + Magic (00)]
 Damage: 1d8+3, Crit: 20/x2, Special: Brace and +2 to AC vs. Charge attacks
 Chakram: Attack: +02 = [BAB (01) + Dexterity (01) + Misc (00) + Magic (00)]
 Damage: 1d8+3, Crit: 20/x2, Special: Range 30 ft., (5)
===Racial Features===
Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
 Size: Medium
 Speed: 20'
 Favored Class: Fighter
 Slow & Steady: 20' movement, unmodified by armor or encumbrance
 Darkvision: 60' vision in total darkness
 Defensive Training: +4 Dodge Bonus to AC vs. Giant Subtype
 Greed: +2 Appraise checks for non-magical goods containing
 precious metals and gems.
 Hatred: +1 TH vs. Orcs/Goblinoids
 Magic Resistant: Spell Resistance (5 + Character Level). May be lowered
 for 1 round as a standard action. –2 Concentration checks
 made in relation to arcane spells.
 Stability: +4 CMD vs. Bull Rush/Trip (when standing on the ground)
 Stonecunning: +2 Perception to notice unusual stonework. Recieves a 
 check to notice such features when passing within 10'
 Weapon Familiarity: Proficient with battleaxes, heavy picks and warhammers;
 treat any weapon with the word "Dwarven" in it as martial
===Class Features===
Fighter
Armor/Weapons: Light, Medium, Heavy Armor, and all Shields. Simple and Martial Weapons.
 Bonus Feat: At 1st level, and at every even level thereafter.
===Feats===
 Power Attack (1st Level): Trade attack bonus for damage bonus.
Pushing Assault (Fighter Bonus): Push target 5' when using a two-handed weapon.
===Traits===
Eyes and Ears of the City (Religion): +1 to Perception checks and Perception is a class skill.
 (Type): Description
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 0 -0 +0
Appraise 00 0 0 0 +0
Bluff 00 0 0 0 +0
Climb 00 0 0 0 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 00 0 0 0 -0 +0
Fly 00 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 00 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 00 0 0 0 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 00 0 0 0 -0 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth 00 0 0 0 -0 +0
Survival 00 0 0 0 +0
Swim 00 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Scale Armor 50 gp 30 lb
Bardiche 13 gp 14 lb
Boar Spear 05 gp 08 lb
Heavy Flail 15 gp 10 lb
Chakram (5) 05 gp 05 lb
Backpack 02 gp 02 lb
-Flint and Steel 01 gp 00 lb
-Waterskin 01 gp 04 lb
-Fishhook (2) 02 sp 00 lb
-Rope, Hemp (50 ft.) 01 gp 10 lb
-Shovel 02 cp 03 lb
-Whetstone 02 cp 01 lb
-String (50 ft.) 01 cp .5 lb
-Bedroll 01 sp 05 lb 
 Total Weight: 92.5 lb
 Light Medium Heavy 
Max Weight: 0-96 97-153 154-230
===Finances===
PP: 00
GP: 59
SP: 06
CP: 07
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 63
 Height: 4'2"
 Weight: 187
Hair Color: Light Brown
 Eye Color: Green
Skin Color: Tanned
Appearance: 
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character