Super Dry Bones Adventure/Glitches

This is a list of all glitches in Super Dry Bones Adventure.
== Glitches ==
=== Brick Glitch ===
A brick must be partially hidden at the left side of the screen. Destroying the brick in Super or Skeletal form does not render the debris like it normally would. 
=== Die and Complete Simultaneously ===
While going to any castle level, Dry Bones or Bone Goomba should go through the whole level by becoming Small Dry Bones or Bone Goomba. Dry Bones or Bone Goomba will need to touch the ax as usual, but if Mario or Fake Mario touch Dry Bones or Bone Goomba while he touches the ax, he will die and complete the level. If Dry Bones or Bone Goomba does it with 0 lives, he will die and win, but then after the text that says "Thank you Dry Bones! But our king in another castle!" is over, the Game Over screen will be shown. 
=== Disappearing Jumping Board ===
Sometimes, if someone breaks the bricks at the end of World 3-1 at just the right place, the Jumping board will disappear. If Dry Bones lands where the Jumping board used to be, he will not be able to move until the time runs out or the game is reset. 
=== Double Death ===
To perform the Double Death glitch, the player must be on any level with a Lakilester. The player must allow themselves to die by hitting its Spiny. When Dry Bones dies, the player must pause the game, then unpause. They may need to do this once more, while the death music is playing. If done correctly, when a second hammer reaches the area Dry Bones was at, the death music will repeat. It is also possible to perform it without pausing by falling into a pit then with a Spiny reaching the area Dry Bones was at.
=== Duplicate Vines ===
This glitch was found nearly 30 years after the game came out. The player has to beat the game and restarting in Hard Mode with two players. Dry Bones must die in World 1-2, while Bone Goomba must go to World 5-2, hit a block with a vine, hold it, and get killed by a Lakilester nearby. If done correctly, after Dry Bones enters in the pipe for World 1-2, a vine suddenly pops out from the ground. Dry Bones can even do an infinite 1 up trick by holding the vine and waiting for the nearby Bullet Bills.
This is because the game thinks the player is going to Coin Heaven where the vine would appear from the ground when dying.
A similar glitch exists where the player gets hit by the Lakilester in World 5-2 while on a vine. Doing so will result in an invisible vine near the start of the level when the player respawns.
=== Flagpole Glitch ===
Through incredibly precise movements, the player must jump right next to the block that holds the flagpole and then jump again. If done correctly, Dry Bones or Bone Goomba will jump onto the flagpole normally, but the flag will remain raised.
=== Hit the Ax and Keep It There ===
In any of the castle levels, the player must go to Mario or Fake Mario and defeat him with bone. Then, Dry Bones must run and jump so he will touch the far right side of the ax. The screen will scroll to the shell retainer but the ax will still be there. 
=== Jumping Damage Glitch ===
In World 1-1, when the player gets to the bricks high above the ground close to a pitfall with two Toads walking towards it, they must stand on the edge of the bricks and wait until the Toads appear on the screen. Then, the player must back up and wait for the first Toad to approach the pitfall. As soon as it is about to fall in, the player must start running to the edge and when he falls, they must jump high to the left. The player should go off-screen from the top. If done correctly, Dry Bones or Bone Goomba will die. If the player is Super Dry Bones or Skeletal Dry Bones, Dry Bones simply shrinks as if he has just been hit by an enemy. The timing for this glitch can be difficult.
=== Music Change ===
This works in World 1-1. Dry Bones or Bone Goomba must hit the block with the Starman inside, then they must go to the bit with the half pyramid with 10 blocks on each half, without touching the Starman. Then they let the Starman touch them, and as quickly as possible, the player must run to the flagpole. If done correctly, when the invincibility wears off, the overworld music from the level will interrupt the part of the usual flagpole fanfare.
=== Path Puzzle Glitch ===
When there is a path puzzle where the player must choose the right path, if Dry Bones is on the right one but jumps repeatedly, the game will think he is on the wrong path and will not allow him to continue the level (there will be the usual loop). 
=== Sliding on One Foot ===
If Skeletal Dry Bones jumps and shoots a fireball right when a level starts or he comes out of a pipe, he will not move his feet when he walks. This glitch wears off after a few seconds or if he gets hit. 
=== Walking Through Walls ===
In any level with walls just above the ground, the player must scroll the screen far enough so half of Dry Bones can fit in it. Then they must jump in it, holding left, and jumping rapidly. They will slide through the wall. In levels like castle levels, Dry Bones can access the ceiling this way. 
=== Wall Jump ===
If Dry Bones's foot catches on a wall or pipe, he can jump again to do the Wall Jump at that frame. However, Dry Bones has to be moving toward the wall with some velocity. This is because when Dry Bones hits a wall, he goes slightly into the wall. The bricks in the wall count as individual surfaces, so Dry Bones has a surface to jump off.
=== Wrong Warp ===
Sometimes an entry point like a vine or pipe teleports Dry Bones somewhere else than its intended destination. This glitch occurs because the game can only determine one area as the destination where all pipes and vines on the current screen lead to. Usually, this information is updated before Dry Bones can access the next pipe so that he gets teleported to the right area. However, if Dry Bones leaves the center of the screen and gets further right than usual, which can be done with backward jumps or by wall clipping, he can get into a pipe before the teleport destination gets updated, so that said pipe leads to the area which should be entered through the previous entry point. On the other hand, if Dry Bones runs far enough to update the teleport destination for an upcoming entry point, while another pipe is still visible on the left half of the screen and then runs back to enter the latter, this pipe leads to the updated destination. The Wrong Warp glitch is best known for being used in Worlds 4-2 and 8-4:
*    4-2: There is a vine in a hidden block, which leads to a Warp Zone, and shortly after there is a pipe which leads to another secret area. If Dry Bones gets far enough to the right of the screen, he can enter said pipe without having the destination updated, so that he gets teleported into the Warp Zone area.
*    8-4: In the third section, instead of taking the pipe after the lava pit to get teleported to the water section, Dry Bones can make use of the glitch and use the pipe before the lava pit. To do this, Dry Bones has to get past said pipe to update the teleport destination, then he has to go back and enter the pipe. Instead of getting warped back to the beginning, Dry Bones gets teleported to the updated destination, which is the water area.
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