Warrior

The Warrior (戦士 Senshi, Warrior) is the 2nd of the 6 classes in Dragon Marked For Death. He bears the Dragon Scar in his chest, allowing him to manifest Atruum to provide a shield to cover his allies and grant him temporary boosts in strength.
If you are looking for specific details about Warrior, please see the Quick References or view the following subpages:
*Warrior/Attacks & Abilities
*Warrior/Elemental Contracts
*Warrior/Basic Tech
*Warrior/Advanced Tech
*Warrior/Recommended Builds
==Quick References==
The following sections show important information for players of this character.Neka_Mahime_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing
===Hit!! Count Calculation===
The following table shows the minimum amount of over the enemy's that you need for a higher Hit!! count and the damage multiplier for that Hit!! count.
Hit!! Counts per Weapon
Weapon 	Hit 	Count	over Enemy	Damage Multiplier
Axe 	2 Hit!!	20 	1.5 	
Axe 	3 Hit!!	40 	1.8 	
Greatsword	2 Hit!!	15 	1.5 	
Greatsword	3 Hit!!	30 	1.8 	
Greatsword	4 Hit!!	40 	2.03 	
===Attack Values & Dragon Power (DP) Gain===
The following table shows various attacks and their Motion Values and how much Dragon Power (DP) you can gain from them depending on the Weapon.
 Attack Values & Dragon Power (DP) Gain
Attack 	Motion Value	Axe DP Gain (Points)	Greatsword DP Gain (Points)
Ground Slash 	3.60 	1.50 	1.01
Air Slash 	2.60 	1.50 	1.01
Charged Slash 1 (Main Hitbox) 	5.60 	10.00 	6.75
Charged Slash 2 (Main Hitbox) 	1.40 	1.00 	0.68
Charged Slash Splash (Left and Right Shockwaves)	1.00 	‒ 	‒
Tackle 	1.20 	0.80 	0.54
Tackle 2 (Greatsword Rising Slash) 	2.00 	‒ 	1.07
Tackle 3 (Greatsword Rising Slash) 	2.80 	‒ 	1.07
===Movement Speed===
The following table shows Warrior's movement speed in certain situations compared to Empress.
Movement Speed
Situation 	Movement Speed
VS. Empress	100.0%
Charging 	92.5%
===Attack Types & Stats Breakdown===
The following table shows the Attack types (Physical, Magic, Holy) and stats associated with each ability.
Attack Types & Stats per Ability
Ability 	Attack Type 	Upgradeable Stat(s)	Non-upgradeable Stat(s)
Slash 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Charged Slash	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Tackle 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Rising Slash 	Physical / Magic (Weapon effect) 	, / 	ATK, ACC / M.ATK, M.ACC (Weapon effect)
Dragon Guard 	‒ 	 	‒
Dragon's Rage	Increases damage of all attack types	‒ 	‒
Berserk 	Increases damage of all attack types	‒ 	‒
War Cry 	Increases damage of all attack types	‒ 	‒
Dragon Tackle	Holy 	 	‒
Dragon Smash 	Holy 	 	‒
===Status Calculation===
Final Status = Base Status + (Growth Rate * Level) + Equipment Status
The following tables show the Growth Rates for Warrior and his Base Status values per Level.
Growth Rates per Stat
Warrior 	 	 	 	 	 	
Growth Rate	30%	10%	20%	40%	20%	30%
Base Stats per Level
Lv 	 	 	 	 	 	
1 	6 	3 	4 	7 	5 	5
2 	6 	3 	4 	7 	5 	5
3 	6 	3 	4 	8 	5 	5
4 	7 	3 	4 	8 	5 	6
5 	7 	3 	5 	9 	6 	6
6 	7 	3 	5 	9 	6 	6
7 	8 	3 	5 	9 	6 	7
8 	8 	3 	5 	10	6 	7
9 	8 	3 	5 	10	6 	7
10 	9 	4 	6 	11	7 	8
11 	9 	4 	6 	11	7 	8
12 	9 	4 	6 	11	7 	8
13 	9 	4 	6 	12	7 	8
14 	10	4 	6 	12	7 	9
15 	10	4 	7 	13	8 	9
16 	10	4 	7 	13	8 	9
17 	11	4 	7 	13	8 	10
18 	11	4 	7 	14	8 	10
19 	11	4 	7 	14	8 	10
20 	12	5 	8 	15	9 	11
21 	12	5 	8 	15	9 	11
22 	12	5 	8 	15	9 	11
23 	12	5 	8 	16	9 	11
24 	13	5 	8 	16	9 	12
25 	13	5 	9 	17	10	12
26 	13	5 	9 	17	10	12
27 	14	5 	9 	17	10	13
28 	14	5 	9 	18	10	13
29 	14	5 	9 	18	10	13
30 	15	6 	10	19	11	14
31 	15	6 	10	19	11	14
32 	15	6 	10	19	11	14
33 	15	6 	10	20	11	14
34 	16	6 	10	20	11	15
35 	16	6 	11	21	12	15
36 	16	6 	11	21	12	15
37 	17	6 	11	21	12	16
38 	17	6 	11	22	12	16
39 	17	6 	11	22	12	16
40 	18	7 	12	23	13	17
41 	18	7 	12	23	13	17
42 	18	7 	12	23	13	17
43 	18	7 	12	24	13	17
44 	19	7 	12	24	13	18
45 	19	7 	13	25	14	18
46 	19	7 	13	25	14	18
47 	20	7 	13	25	14	19
48 	20	7 	13	26	14	19
49 	20	7 	13	26	14	19
50 	21	8 	14	27	15	20
51 	21	8 	14	27	15	20
52 	21	8 	14	27	15	20
53 	21	8 	14	28	15	20
54 	22	8 	14	28	15	21
55 	22	8 	15	29	16	21
56 	22	8 	15	29	16	21
57 	23	8 	15	29	16	22
58 	23	8 	15	30	16	22
59 	23	8 	15	30	16	22
60 	24	9 	16	31	17	23
61 	24	9 	16	31	17	23
62 	24	9 	16	31	17	23
63 	24	9 	16	32	17	23
64 	25	9 	16	32	17	24
65 	25	9 	17	33	18	24
66 	25	9 	17	33	18	24
67 	26	9 	17	33	18	25
68 	26	9 	17	34	18	25
69 	26	9 	17	34	18	25
70 	27	10	18	35	19	26
71 	27	10	18	35	19	26
72 	27	10	18	35	19	26
73 	27	10	18	36	19	26
74 	28	10	18	36	19	27
75 	28	10	19	37	20	27
76 	28	10	19	37	20	27
77 	29	10	19	37	20	28
78 	29	10	19	38	20	28
79 	29	10	19	38	20	28
80 	30	11	20	39	21	29
81 	30	11	20	39	21	29
82 	30	11	20	39	21	29
83 	30	11	20	40	21	29
84 	31	11	20	40	21	30
85 	31	11	21	41	22	30
86 	31	11	21	41	22	30
87 	32	11	21	41	22	31
88 	32	11	21	42	22	31
89 	32	11	21	42	22	31
90 	33	12	22	43	23	32
91 	33	12	22	43	23	32
92 	33	12	22	43	23	32
93 	33	12	22	44	23	32
94 	34	12	22	44	23	33
95 	34	12	23	45	24	33
96 	34	12	23	45	24	33
97 	35	12	23	45	24	34
98 	35	12	23	46	24	34
99 	35	12	23	46	24	34
100	36	13	24	47	25	35
===Boss Stun Timing Windows===
Exclusive to Warrior, when using Dragon Tackle or Dragon Smash on a Boss that is flashing red, the Boss will be stunned for approximately 6 seconds. Some Bosses cannot be stunned.
The following table contains a list of Bosses and their stun timing windows.
Boss Stun Timing Windows
Boss 	Stun Timing Window
Equus () 	The short moment between braking and performing a back kick
Equus () 	While braking after the rush attack
The Trampling Lance 	While braking after the rush attack
The Tempest Steed 	While braking after the rush attack
Ogre Prince 	Before throwing down the club
Jinryu 	Before throwing down the club
The Demon's Puppet 	Before throwing down the club
The Horn Breaker 	Before throwing down the club
Mandrake 	After the shockwave attack on the large main body
Cthulhu 	Far left and far right: before shooting the water laser Middle left and middle right: before shooting gas
Sumahiko 	Before the headbutt attack
Asura Dragon 	When rising from the ground before the large breath attack
The Ancient Primal Lord 	When rising from the ground before the large breath attack
Tonitrus 	After a contact-damage rush attack to the ground
Vasith 	Before initiating the afterimages tackle
Lycanthrope 	Highly randomized: sometimes right after the invulnerable full-screen claw slash attack, sometimes right before the lunging afterimages attack, sometimes right before the rock throw attack
Bandit (Rivalis) 	Not a true stun, but has beneficial effects: stun Rivalis while they are holding a healing item to drop the healing item and take it for yourself
Main Scenario Final Boss (1st Form)	Before the pink body flame attack
DLC Scenario Final Boss 	While in form, between launching the 3rd horizontal tornado and releasing the vertical tornados
==Summary==
center
Warrior is a formidable character with high defensive capabilities and a focus on hard-hitting, one-hit-kill burst attacks. For players entering high-speed action-combat games for the first time, he is a good beginner character who can handle offense, defense, support, and recovery simultaneously without needing to perform at overwhelming speeds. He can deal a gigantic amount of close-range damage on his own as well as provide direct support to his allies with his defensive abilities.
Warrior can protect and heal himself and his allies using Dragon Guard and also bring on high damage boosts using Dragon's Rage, Berserk, and War Cry. Proficient Warriors are masters of balancing charged attacks, maintaining DP, and activating Dragon Guard not just for temporary invincibility and the protection of the party, but also for building their attack boosts via Dragon’s Rage towards War Cry.
Warrior's mobility is inferior compared to other Classes, and there are many treasure chests that he cannot retrieve without Accessories that increase his jump height. However, he can Tackle into certain objects to move or collapse them, allowing him to access areas that other Classes cannot. His Slashes can also destroy wooden stakes that his comrades can only avoid. Advanced mobility techniques such as the "Warrior Superjump" also allow Warrior to horizontally launch himself to seemingly unreachable areas.
In a party, Warrior primarily serves as a tank, blocking attacks from his foes and taking the majority of the abuse from enemies instead of his comrades while occasionally releasing great amounts of damage. His ability to stun Bosses with his Dragon Skills allows him and his comrades to deal free attacks without the risk of damage and gives them extra time to recover.
Warrior can fully use Axes starting from Level 1 and Greatswords starting from Level 10. The main difference between the two Weapons is charge and attack speed, with Greatswords attacking faster albeit with less overall damage compared to Axes. Greatswords also allow Warrior to juggle enemies by tackling them with their unique Rising Slash ability.
==Attacks & Abilities==
Warrior has the following Attacks and Abilities:
*Physical Attacks
**Axes VS. Greatswords
**Charged Slash
**Tackle
***Rising Slash
*Dragon Guard & Related Skills
**Dragon Guard
**Dragon's Rage ("Revenge")
***Dragon's Rage War Cry
*Berserk & Related Skills
**Berserk
**Dragon Tackle
**Dragon Smash
**War Cry
==Elemental Contracts==
Warrior has the following Elemental Contracts:
*Ice Contract "Actions are slower, high power."
*Thunder Contract "Actions are faster, low power."
*Fire Contract "Tackle is strengthened and can be charged."
*Wind Contract "Specialized in the Dragon Smash and DP generation."
*Poison Contract "Specialized Berserk and Dragon's Rage."
==Basic Tech==
Warrior can do the following Basic Tech:
*Jumping Charged Slash
*Axe Full Combo ("Retreat"-style)
*Greatsword Full Combo ("Rush"-style)
*Greatsword Jump Slash Ground Slash Combo
*Stunning Bosses
*"Warrior Superjump"
==Advanced Tech==
Warrior has several examples of Advanced Tech, both related to his abilities and specific to his Elemental Contracts.
==Recommended Builds==
Warrior has different builds that focus on his physical attacks, Dragon Skills, and other specific cases.
==Backstory==
The Warrior grew up an orphan in the Dragonblood Clan orphanage and bears the power of the Astral Dragon in his chest. The younger orphans looked up to him like an older brother, and he lived a self-sufficient life. While fishing in a nearby river, his brothers and sisters were slain by the Divine Knights.Inti Creates Official Twitter: https://twitter.com/GunvoltOfficial/status/1084646284227764224 (JP) and https://twitter.com/IntiCreatesEN/status/1088482883625500673 (ENG)
==Character Voice Translations==
Character Voices
Type	Voice Actor 	English (Translation) 	Japanese
A 	Yuuichirou Umehara	Introduction: "We will crush our enemies. We will show no mercy."	Introduction: ｢敵は叩き伏す、容赦はせん｣
A 	Yuuichirou Umehara	Dragonsphere: "Ha! Turn to dust!!" 	Dragonsphere: ｢ハッ！塵芥となれ！｣
B 	Junichi Suwabe 	Introduction: "Don't worry, I’ll take care of the defenses!" 	Introduction: ｢安心しろ、防御は俺に任せておきな｣
B 	Junichi Suwabe 	Dragonsphere: "Hmph! Take it! Take my wrath!" 	Dragonsphere: ｢フンッ！受けとれ！俺の怒りを！｣
C 	Yuichi Nakamura 	Introduction: "Everyone, lend me your strength!" 	Introduction: ｢皆、俺に力を貸してくれ｣
C 	Yuichi Nakamura 	Dragonsphere: "Oh! I'll protect you all!" 	Dragonsphere: ｢オォ！すべてを守ってみせる！！｣
D 	Taku Yashiro 	Introduction: "Alright, everyone, hide behind me!" 	Introduction: ｢よし皆、俺の影に隠れろ｣
D 	Taku Yashiro 	Dragonsphere: "Bring it on! I'll give it my all!" 	Dragonsphere: ｢いくぞ！俺のすべてをかける！｣
==Gallery==
Warrior_2.jpg|Pre-Dragon Scar Warrior with two orphans.
Warrior_3.jpg|Dragon Scar and armor concepts.
Warrior_4.jpg|Front and back concepts.
Warrior 9.png|Warrior and his siblings from Animated Trailer Ver B.
Warrior 19.png|Warrior from Animated Trailer Ver B.
==References==
Category:Warrior