Superheroism (Wizard Spell)

A superior version of heroism, this spell is a carefully guarded secret of the great elven wiz­ards. It confers a temporary increase in life energy level upon any warrior character of 13th level or lower, including 0-level men-at-arms or hirelings. The amount of the increase varies with the subject's base level:
Level ofRecipient	Number of EnergyLevels Bestowed	BonusHit Points
0 	6 	5d10
1st to 3rd 	5 	4d10+l
4th to 6th 	4 	3d10+2
7th to 9th 	3 	2d10+3
10th to 12th 	2 	1d10+4
The recipient of the spell gains the THAC0 number of attacks per round, and saving throws of the new, temporary level, and a number of bonus Hit Dice that add to his or her current hit point score. Any damage the warrior takes during the spell is subtracted taken from these bonus hit points first. The bonus hit points vanish at the end of the spell, and the warrior returns to his or her own true level. If the warrior is struck by energy draining attacks while the spell is in effect, bonus levels are absorbed first.
The material component is a leaf from a treant.
Notes: Very rare spell. (Updated from Polyhedron Newszine.)
The spell is jealously protected by the elves, and a character would have to perform some great service or quest in order to gain access to it.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells