Summon Creature (Wizard Spell) 2e

The caster speaks the words to the spell while holding the essence of the creature in their primary hand. The essence bursts into flame, which the caster then reaches through to pull out an individual of that type who is then bound to the caster's will. Casters cannot summon specific individuals with this spell, and mindless/soulless creatures cannot be bound (jellies, undead, etc.). This spell does not bring any weapons, armor, or equipment that the creature wasn't already wearing.
The caster must physically touch the creature when it pulls it through the flame, but the creature does not appear held in the caster's hand. Instead it appears wherever desired within 10' of the caster.
Creatures that cannot understand the caster will simply attack whoever the caster indicates and cannot be called off once sent to attack. Creatures that can understand the cater will obey verbal commands to the best of their ability, but will not be self destructive. A goblin might be ordered to charge a dragon, but it will not throw itself off a cliff.
The creature, upon being summoned, may make a check to burst the casters dominance on them. Both sides roll a d10+wil+levelx2 (or hit dice if level is not available), and if the creature meets or beats the caster, the creature is free. Semi-magical creatures get a +5 bonus to their roll, magical creatures get a +10, highly magical creatures get a +15. Natural 1s and 20s have no effect on this roll.
If the creature successfully bursts the spell, it becomes free willed and usually very angry at the summoner, who it will probably try to destroy.
Creatures that are bound may be dismissed with a gesture and a sound.
==Notes==
Template:Summon Creature 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells