Level 2

Level 2 is the second quest in .
==Walkthrough pre-teleport==
Level 2 starts at the other end of the teleporter used during level 1, and is unable to be used to transport back. At the teleporter, two potions can be found, as well as one of the Letters for the Battlespire Hero. Moving out of the teleporter is a large room, with several ways to go. Four Sigil Keys are found here: Zyr, Meht, Roht and Web.
===Balcony===
Going straight from the teleporter and up the stairs is a small wooden balcony. Here both a chest and a scroll can be found.
===Right Hallway===
Taking the path to the right leads to a crossing. 
On the left path, the Hero will come across one of the Sigils, which will damage them without the proper Sigil Key. Ignoring the room for now, the next room leads to what appears to be a dead end. However, a coffin next to some crates can be moved to reveal a hidden switch. Activating the switch opens a secret door, which leads to Perthan Vorn, a strong Spider Daedra. Killing the beast results in obtaining the Sigil Amulet Meth Sigil of Entry.
The right path leads to a hastily formed barricade where Daedra need to be fought. Eventually leading to a crossing, where one way leads to a Dremora in front of a fireplace, and the other leads down a longer hallway. To the right of the hallway is a door with a face on it which requires a riddle to open, the answer of which can be found in a letter underneath the Dremora's platform, the answer being "tree". Opening the secret door leads to a copy of Codex Arcana and a gem.
Advancing further down the hallway, a chasm is encountered with no way to cross. Going down leads to two Vermai and a lever, which asks another riddle before it can be used. Using the Kendhall Book of Riddles to find the answer, being "bell tower", the lever creates a bridge to cross the chasm. Crossing this eventually leads to a small bridge, with a staircase leading down to a storage. Within the storage, the unique Dagger of the Stolid Kin can be found near the corpse of a dead battlemage, who had written about it in his last words.
Crossing the bridge leads to a large room, where Zenaida Nacarra can be found. From the Daedra, the Hero can learn that the Scamps have made off with the voidstone and, if this path was followed first, that Perthan Vorn has a Meth Sigil of Entry. Not too far from Zenaida is another Daedra, Rishaal Tamir, who requires a Voidstone before enabling the Hero to pass.
The Voidstone can be found in a room requiring a sigil of entry, where the Spider Daedra Dremora Gatanas is found. With the voidstone, return to Rishaal who will provide another sigil key, required to proceed through the teleporter. In order to access the teleporter, a door must be opened through answering its riddle with "horse".
===Left Hallway===
The left hallway offers little in terms of exploration, aside from some loot.
==Walkthrough post-teleport==
Having passed through the teleporter, the Hero finds themselves in a small corridor, with scamps and a Spider Daedra. To the left is an armory with some loot. Turning around, headed back for the entrance, a mace can be spotted mounted above the door. Activating it moves one of the smithing tables, providing a wooden platform which brings the Hero down to the artifact Scourge, which will be required later on in the level.
Following the main path again, the Hero finds themselves in a large open room, with several Dremora, Vermai, and scamps. Slaying the creatures shows that there are four directions which can be taken. One to the north, northeast, south, and one to the southwest.
===Passage North===
Following the passage north leads to another large chamber, with two smaller chambers attached to the side. In one of these chambers, a Voidguide can be found. Clearing the main chamber of any Dremora and Vermai leads to Sumeer Jabran, who is willing to provide safe passage in return for the help in assembling the voidguide. In front of Sumeer is a stone slab with a blue circle on it, in which the voidguide pieces must be placed.
===Passage Northeast===
The passage to the northeast leads to a large bedchamber, where a letter from Jagar Tharn can be found.
===Passage South===
The passage south leads through the barracks, crossing through various spider daedra and scamps. A specific Sigil Key of Entry is required in order to make it to the end. In the final large room, a health orb can be found in the right corner at the end of the room. In the same area Wonshala Keriayn is found, who is willing to part with a voidguide in return for Scourge, but only if its keyword is also provided.
===Passage Southwest===
The passage to the southwest leads to a storage room, where some more daedra such as scamps need to be fought. Several potions can be found here.
===Backtracking===
Having cleared the open areas, the Hero must backtrack to the teleporter and look at the walls. Three of the grey walls can be opened. The first grey wall on the right leads to a barracks, in which scamps must be fought. Activating a rug on the floor reveals a secret area, where another piece of the voidguide is located.
The second grey wall on the right side leads to an infirmary, once more protected by scamps. While originally not too special, activating one of the tables reveals a hidden passage leading to a room with coffins. Aside from the scamps, another piece of the voidguide can be found here.
The third grey wall is located next to the armory, behind which a Dremora Oathkin blocks the way. Proceeding further leads to a library, where the Dremora Tanchelm is located. After a brief conversation, Tanchelm teleports away, but not before giving the Hero the book Spirit of the Daedra. In the library four scrolls can be found, one of which provides insight on the weapon "Scourge", required for the voidguide of Wonshala Keriayn.
Having provided Wonshala with the artifact, she provides the Hero with the Voidguide, before being transported into Oblivion itself due to her being a Daedra carrying the artifact. With the Voidguides all carried, the portal to the next area of the Battlespire can be opened. Inserting the Voidguides on the stone slab with the blue circle in front of Sumeer Jabran causes the central structure in his room to open, unlocking the teleporter.
==Books==
===Pre-teleport===
*Letters for the Battlespire Hero, 5.
*Kendhall Book of Riddles, hidden in a corner beneath a platform on the right path.
*Codex Arcana, Vol I, hidden on the other side of the Kendhall Book of Riddles.
*Arcana Restored
*Someone's Last Words, in a small storage underneath the small bridge.
*The Vagaries of Magicka
*The Waters of Oblivion
===Post-teleport===
*Jagar Tharn's Letter, atop a cabinet in a bedroom.
*Codex Arcana, Vol II, in the library.
*Codex Arcana, Vol I, in the library.
*The Book of Daedra, in the library.
*Spirit of the Daedra, in the library, given by Dremora Tanchelm.
==Reward==
Access to Level 3.
==Appearances==
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