Hyper Venom

==Summary==
Hyper Venom, or more popularly known as Red Venom, is a secret character and antagonist appearing in the Marvel vs. Capcom series. He is one of three mysterious figures that Onslaught will call upon to deal with the heroes that oppose him, should certain conditions be met during the Arcade Mode.
During the secret battle against Hyper Venom, he is introduced by Onslaught, who calls him his servant. He is then commanded to bring destruction and desperation to all of humanity, implying that he is a clone of the real Venom created by Onslaught's psychic powers. Despite this, Hyper Venom seems to have not only inherited the powers of the original, but also his heroism. Due to this, he remains confused, having the desire to serve his creator, but also feeling guilt towards his actions. Similar to the other secret characters, Hyper Venom is playable by fulfilling a series of commands. 
==Powers and Stats==
Tier: 
Name: Hyper Venom, Red Venom, High Speed Venom
Origin: Marvel vs. Capcom
Gender: Male 
Age: Unknown
Classification: Villain, Clone
Powers and Abilities:
<tabber>
|-|Innate Abilities=
Superhuman Physical Characteristics, Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Surface Scaling (Similar to the original Venom, Hyper Venom can stick to surfaces through his hands and feet in order to scale buildings), Afterimage Creation (Hyper Venom is constantly generating afterimages, even when standing idleMarvel vs. Capcom: Clash of Super Heroes), Precognition and Enhanced Senses (As a clone of Venom, who has all of Spider-Man's abilities, Hyper Venom should also have Spider-Sense. Additionally, he should have comparable senses to his original counterpart, who can sense the purity in others, determining their trustworthinessMarvel vs. Capcom: Clash of Super Heroes, as well as Spider-Man, who could detect Frank West for the entire hour the latter spent following him, including when he was several meters away and behind thick metal wallsMarvel vs. Capcom: Infinite), Telepathy (Symbiote wearers can detect other consciousnessesMarvel vs. Capcom: Infinite), Multiple Selves (Type 3; Hyper Venom should consist of the same symbiotic relationship as the original VenomMarvel vs. Capcom: Clash of Super Heroes Manual), Regeneration (Mid-Low; Should have a similar level of regeneration as the original Venom symbiote, which was able to regenerate after a piece of it was blown up by Chris' grenade launcherMarvel vs. Capcom: Infinite), Empathic Manipulation (Symbiotes can control their hosts with their influence, such as when Spider-Man attacked his alliesMarvel vs. Capcom: Infinite. This is further supported with Spider-Man telling Eddie not to let himself be controlled by the symbioteMarvel vs. Capcom: Infinite), Power Mimicry (The Symbiote copied Spider-Man's abilities after bonding with him, allowing Venom to utilize them. This should be the same for Hyper Venom), Web Creation (Hyper Venom can create his own natural webbing and use it for a variety of purposes), Limited Flight (Should have similar abilities to the original Venom, who can rush towards opponents mid-air with Venom Barrel, and propel himself through the air in several different directions with Venom GlideMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom: Infinite), Adhesive Manipulation (Should be able to release pieces of the symbiote to imprison opponents in a liquid, sludge-like substance like the original VenomMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom: Infinite), Shapeshifting, Size Manipulation, Elasticity, Bodily Weaponry, Body Control, and Weapon Creation (Hyper Venom can morph his body into several different shapes such as a giant mouth. Additionally, he can shapeshift his body to grow in size and form weaponsMarvel vs. Capcom: Official Complete Works, tendrils, and spikes for combative purposes), Non-Physical Interaction (Like the original Venom, should be capable of fighting and killing psionic entities such as OnslaughtMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom: Official Complete Works), Summoning (Hyper Venom can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
</tabber>
Attack Potency: Dwarf Star level (Should be comparable to the original Venom)
Speed: FTL (Comparable to Venom)
Lifting Strength: Class Y (Comparable to Venom)
Striking Strength: Dwarf Star level
Durability: Dwarf Star level
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with elasticity, Hundreds of Meters with webbing
Standard Equipment:
*Alien Symbiote Suit: Hyper Venom utilizes an orange-colored symbiotic alien suit, granting him similar abilities to the original Venom.
Intelligence: Gifted (Should have similar intelligence to the original Venom, who can sense the purity in others and determine their trustworthinessMarvel vs. Capcom: Clash of Super Heroes, as well as the ability to impersonate peopleMarvel vs. Capcom: Official Complete Works. Combat-wise, his fighting style is precisely identical to the original Venom, only with an immensely increased focus on speed) 
Weaknesses: Should have the same weaknesses as the original Venom symbiote, which is weak to sound, meaning high enough frequencies like church bells and alarms cause it to flee.Marvel vs. Capcom: Infinite Additionally, Hyper Venom goes through internal conflicts due to his intended purpose and the heroism he inherited from the original Venom.
Notable Attacks/Techniques:
<tabber>
|-|Command Normals=
7f8s0h.gif|Venom Predate
7f8s24.gif|Venom Crash #1
7f8umn.gif|Venom Crash #2
7f8sve.gif|Air Dash
*Venom Predate: Hyper Venom morphs his hands into a giant mouth to bite the opponent several times.
*Venom Crash: While in the air, Hyper Venom morphs his arm into several snake-like creatures before falling back to the ground in a diagonal direction, harming the opponent with a multi-hit attack.
*Air Dash: While in the air, Hyper Venom can web swing to glide across the screen.
|-|Throws=
7f8r37.gif|Front & Back Throw
7f8r7y.gif|Air Throw
*Front Throw: Hyper Venom grabs the opponent before trapping them in a web cocoon.
*Back Throw: Hyper Venom morphs his hand into several tendrils and grabs the opponent before slamming them to the ground. 
*Air Throw: Similar to his back throw, Hyper Venom morphs his hands into several tendrils and grabs the opponent before slamming them head-first into the ground.
|-|Special Attacks=
7f8t36.gif|Venom Rush
7f8t6u.gif|Web Throw
*Venom Rush: Hyper Venom releases fragments of the symbiote to sneak across the ground before several entrails jump up and attack. This technique can juggle opponents, and its range depends on attack strength, reaching the farthest with the heavy version.
*Web Throw: Hyper Venom shoots a web at the opponent. If the web shot connects, he will slam the opponent over his head and into the ground multiple times before throwing the opponent behind him.
|-|Hyper Combos=
*Death Bite: Hyper Venom releases a series of looped, rapid Venom Rushes that will attack the opponent while moving across the screen.
*Venom Web: Hyper Venom jumps to the center of the screen before casting a web that covers the whole screen. If it hits, Venom will perform a series of melee attacks, ending the combo with a Venom Fang.
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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