Homo Magi

==General Overview==
Some people just have 'it'. It in this case being the ability to wield magic. If Tony Stark just picked up a book and said "(insert magical phrase here)" nothing would happen. However, if Zatanna Zatara picked up the exact same book and said the exact same phrase something would happen. People with this could go their entire lifetimes without using it or knowing, but those who can harness it can do great things.
==Racial Powers==
* Magic: Undoubtedly the defining feature of homo magi is the ability to wield magic. It can feel natural to the individual and can become more powerful with training and understanding
==Racial Flaws==
Required(If it is mitigated through an ability, adjust accordingly)
* Still Human: Despite not being a 'normal' human, name is still mostly human. He/she is susceptible to all limitations that the human species possesses: the need for oxygen and food, weak to poison and disease, and easily injured.
==Unique Resources==
Varies based on the individuals a homo magus runs around with
==Skill Suggestions==
Mages can be pretty flexible, skills-wise, and should be able to pick up almost any skill. Mages should take on skills that reflect their background, but there are other less-thought-of skills, like sleight of hand, that could complement their abilities.
==OC Limitations==
* No homo magus OC's.
==Relevant History==
Category:Page that Needs Work