Amy Rose (Game)

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|-|Super/Hyper=
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==Summary==
Amy Rose is an anthropomorphic hedgehog whose crush for Sonic the Hedgehog is dwarfed only by her heart. The pair first met during the events of Sonic CD, with Amy going to Little Planet due to a supposed divine message from her tarot cards before meeting the Blue Blur himself.Sonic CD manual (JP), Character Bios She would be captured by Metal Sonic, ultimately being saved by Sonic at the end of his adventure across Little Planet. Their bond would only strengthen over time; Amy developing an unwavering faith of Sonic and his heroism, and Sonic himself warming up to her as both a friend and possibly something else entirely.
Her journey to the Starfall Islands alongside Sonic and Tails during Sonic Frontiers would result in the three of them being sucked into a mysterious vortex leading to Cyber Space. She would eventually be freed by Sonic, who would assist her on her quest to reunite a Koco with its true love. Upon seeing the two of them reunite, something that resulted in both Koco passing on, she would see a vision of the past from two Ancients that reunited right before their deaths. A scene that mirror the Koco in the present day, whose souls moved on. This would cause Amy to reflect upon love and its power, with the pink hedgehog declaring that its something that she wants to share with the world after their journey on the Starfall Islands is complete. When Sonic succumbs to the cyber corruption on Rhea Island that had been afflicting him across his journey, Amy successfully drives back the cyber corruption with the help of Tails and Knuckles to bring him back.Sonic Frontiers: Rhea Island This would ultimately be the catalyst which allowed Sonic to complete his mission; defeating the Titans, save his friends from Cyber Space, and saving the world at large from The End.
Amy has grown to become an irreplaceable friend to those around her, a self-proclaimed girlfriend to Sonic, a formidable fighter, and heroine in her own right across the course of her adventures. From helping warding off the alien invasion of the Black Arms to repeatedly partaking in thwarting the various plots of Dr. Eggman across various adventures, she's there to help ensure the safety of the world should it ever need her.
==Powers and Stats==
Tier: | to | | ; , potentially up to at her peak | 
Key: Classic Era | Adventure Era | Modern Era | Super Amy | Hyper Amy
Name: Amy Rose, Rosy the Rascal (in classic Sonic games), Ames(Sonic), "Cap'n Commander Rose"
Origin: Sonic the Hedgehog (Sonic the Hedgehog CD)
Gender: Female
Age: Unknown
Classification: Anthropomorphic Hedgehog, Hammer-Swinging Heroine, Leader of Team Rose, Leader of the Restoration (Former)
Powers and Abilities:
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|-|Classic Era=
|-|Adventure Era=
|-|Modern Era=
|-|Super Amy=
All innate abilities of her Base are greatly enhanced plus;
* True Flight
* Self-Sustenance (Type 3)
* Chaos Energy Manipulation & Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos EmeraldsSonic Adventure: Last Story)
* Acausality (Type 4; Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.Sonic Frontiers (JP): Rhea Island Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fateSonic Frontiers (JP): Vs The End)
* Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattèring it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remainedSonic the Hedgehog (2006): Final Episode (Vs Solaris))
* Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evilShadow the Hedgehog: Official Video Game Website from within himself that allows him to tap into a reserve of ehnanced Chaos Powers.Shadow the Hedgehog (2005) As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are stated by multiple different sources to be invincible, indestructible and invulnerable) 
** Invulnerability Negation (Nearly every entity that can harm Super transformation has been powered by the Chaos Emeralds, such as Solaris)
* Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space [a space which in itself is Illumina's dream)
* Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,Sonic Frontiers: Chaos Island a realm stated by The End to be a separate realitySonic Frontiers: Vs The End and also referred to by Dr. Eggman as a digital dimension.Sonic Frontiers: Kronos Island Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.Sonic Frontiers (JP): Introduction Cutscene Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and SageSonic Frontiers)
Resistance to
* Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at largeSonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)This Sonic Channel story is linked to Windii's translation. For the raw script, see here.)
* Disease Manipulation, Biological Manipulation, Transmutation, & Corruption (Type 1, Physical. Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.Sonic the Hedgehog #29 The Metal Virus in question through physical contact to Sonic the Hedgehog issue #13) 
*Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Super Forms can withstand attacks from the likes of Solaris, which have said effects)
*Cyber Corruption (When Sonic transformed into his Super State, his Cyber Corruption was halted, though it did not cure him outright)
|-|Hyper Amy=
All innate abilities of her Super form are greatly enhanced plus;
* Underwater Breathing (Type 2 - Hyper Amy can survive indefinitely underwater without the need of air bubbles or an Aqua Shield)
* Weapon Duplication (Hyper Amy can produce an endless amount of Piko Piko Hammers for her to throwSonic Origins Plus)
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Attack Potency: Large Planet level (Capable of fighting and harming the likes of Classic Sonic and Classic Knuckles | Large Star level (Superior to her Classic self. Destroyed E-100 ZERO.Sonic Adventure (Amy's Story) Can harm and destroy Adventure Mecha Knuckles.Sonic Advance Fought Adventure Team Sonic alongside the rest of Adventure Team Rose) to Multi-Solar System level (Capable of competently fighting alongside Adventure Sonic and destroying mechas comprised of Eggtech and Adventure Gemerl) | Universe level+ (Severely dazed Storm with a single swing of her Piko Piko Hammer,Sonic Riders: Zero Gravity (Babylon Story) and threw an Ark of the Cosmos at his face hard enough to knock him out. Defeated a Phantom Ruby clone of Modern Metal Sonic with a single hit of her Piko Piko Hammer. Helped finish off a Death Crab and repel Badniks forces attacking a town.Sonic the Hedgehog #2 Heavily mutilated Zombot Rough with one swing from her Piko Piko Hammer,Sonic the Hedgehog #15 with even ordinary Zombots being highly durable.Sonic the Hedgehog #17 Took part in a combined assault with the likes of Modern Tails, Tangle, and others to fight Giga Omega.Sonic the Hedgehog #31Sonic the Hedgehog #32 Used a Heavy-Egg Hammer's own weapon to destroy it with a single swing while receiving minimal aid from Silver.Sonic the Hedgehog #58 Handled a swarm of Crabmeats and deflected a strike from a crab mecha,Sonic Frontiers Prologue: Convergence with Crabmeats being able to strike down Modern Sonic and temporarily incapacitate himSonic the Hedgehog #5th Anniversary Edition: Familiar Territory), higher with Boost | Varies (Amy is empowered by the Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,Sonic the Hedgehog #12 with Amy being able to harness varying levels of positive energy); Universe level+ (Comparable to the likes of Super Tails and Super Ray), potentially up to Low Complex Multiverse level at her peak (6-D. Should likely be capable of achieving the same level of power used by Classic Super Sonic,Sonic Generations: Final Battle (Time Eater Boss) as she can tap into a Hyper transformation) | Low Complex Multiverse level (6-D. Far stronger than Super Amy)
Speed: FTL (Can keep up with Classic KnucklesSonic Origins) | FTL+ (Can trail behind Adventure Shadow. Followed Adventure Sonic and often caught up to him no matter where he ran) to Massively FTL+ (Easily keeps up with the likes of Adventure Gemerl even when it's fused with the Eggmobile, which flew to the Nonagression Zone.), higher with the Amy Dash (Amy can utilize the Amy Dash, her own variation of the Spin Dash,Sonic Advance 2 a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing themSonic Prime; Episode 3, "Escape from New Yoke") | Massively FTL+ (Aided [[Elise in escaping Dr. Eggman's Egg Carrier. Can react to and compete with other Riders on their Extreme Gear) to Infinite (Fought against clones of Shadow, Zavok, Metal Sonic and Chaos 0.Sonic Forces Able to swing at and strike Badniks while being carried and thrown at high speeds by Sonic, and outpaced and fought Zomom alongside TailsSonic the Hedgehog #27), higher with the Amy Dash and Boost | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, Sonic the Hedgehog #12 with Amy able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as she is empowered by the Chaos Emeralds, which are superior to the World Rings), potentially up to Immeasurable at her peak (Should potentially be able to access the full power of the Chaos Emeralds, which enabled Super Sonic to hit Solaris before the latter could react) | Immeasurable (Comparable to Hyper Sonic, Tails, and Knuckles, as she's empowered by the Super Emeralds and thus far superior to any Super Form)
Lifting Strength: Class K | Class M (Provided one-fourth of the necessary force to halt the Riot Train, a speeding locomotive.Sonic Shuffle: Stop the Train! (Mini Game) Comparable to Sonic, albeit weaker) | Multi-Stellar (Comparable to Sonic. Temporarily held back Metal SonicSonic the Hedgehog #61) | Immeasurable | Immeasurable (Superior to Super Amy)
Striking Strength: Large Planet level (Can harm those comparable to her, such as Classic Sonic and Classic Tails) | Large Star level (Stronger than her Classic self. Fought Team Sonic to a standstill alongside Team Rose) to Multi-Solar System level+ (Can harm Gemerl with her attacks even when comprised of additional Eggtech) | Universe level+ (Defeated a Metal Sonic clone in one swing of her hammer. Brought a chase with Zomom to a temporary halt with one good swing) | Varies; Universe level+, potentially up to Low Complex Multiverse level at her peak (6-D) | Low Complex Multiverse level (6-D)
Durability: Large Planet level (Can take hits from Classic Sonic and Knuckles). Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | Large Star level (Fought Team Sonic to a presumable standstill and can take attacks from them) to Multi-Solar System level (Can take hits from Gemerl and recover quickly), higher with her Guard Skill (With Amy Guard, her Guard Skill, she can defend herself from attacks that would incapacitate her in one strike). Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings | Universe level+ (Can take attacks from Eggman's machines), higher with her Card Boost. Up to Low Complex Multiverse level Damage Transferal with Rings | Varies, Universe level+, potentially up to Low Complex Multiverse level at her peak (6-D. Invulnerability makes it difficult to conventionally harm her) | Low Complex Multiverse level (6-D. Invulnerability makes it difficult to conventionally harm her)
Stamina: Superhuman (Often chased Sonic endlessly wherever he went without any sign of tiring) | Superhuman (Journeyed for 3 days with little to no rest, fighting Eggman's various Badniks and mechas all the while) | Superhuman (Worked nonstop in evacuation efforts over the course of days during the Metal Virus despite the heavy mental burden and stress it caused her,Sonic the Hedgehog #22Sonic the Hedgehog #20 and only stopped because she was forced to evacuate and retreat to safety herself) | Infinite | Infinite
Range: Standard Melee Range | Standard Melee Range, Tens of Meters with tornadoes | Same as before | Same as before. Up to Universal+, potentially Low Complex Multiversal with her abilities (6-D. Super Sonic, Super Shadow, and Super Silver were able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void) | Same as Super Amy
Standard Equipment:	Standard Equipment:
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Optional Equipment:	Optional Equipment:
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Intelligence: At least Average, Genius Combatant and Tactician (Amy has shown the capacity to be an excellent strategist and tactician, such as quickly and efficiently giving orders to citizens of a town so they could repel the first wave of a Badnik attack. When Neo Metal Sonic invaded Angel Island, it was her who created a strategy for how they would counterattack.Sonic the Hedgehog #9 She was also at the forefront of the Restoration, handling evacuation efforts across several locations during the Metal Virus plague. Amy Rose is a gifted fighter with her Piko Piko Hammer, being capable of fighting both against and alongside Sonic competently, and also boxercises. Could best the likes of Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds during Sonic the Fighters. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds during Sonic Battle.)
Weaknesses: Amy is somewhat short-tempered and moody, and her love for Sonic is so strong that makes her lose common sense at times and act recklessly (as of the later Modern Era, her love for Sonic is no longer a force that can blind her). When Digitized, her interactions with the world becomes more limited.
Notable Attacks/Techniques:
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|-|Standard Moveset=
*Spin Attack: While moving forward, Amy is able to curl tightly into a defensive ball and roll along the ground to ram enemies as a concussive force or cutting disk.
**Spin Dash: Amy can curl in a ball and rev up quickly to plow down enemies or go through tight spaces, even being able to perform a similar technique while on the wall. While often performed when stationary, Amy can perform the ability quickly and while in the midst of combat.
***Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
***Amy Dash: Amy's own version of the Spin Dash, more similar in wind-up to the Super Peel Out. Unlike the Super Peel Out, and more akin to the Spin Dash, Amy is not left vulnerable while charging it up.
***Somersault: Amy flips her body while holding her Piko Piko Hammer and attacks with her legs.
**Spin Jump: Like many of her friends, Amy Rose is capable of performing the Spin Jump to defensively curl into a ball while simultaneously attacking enemies.
***Double Jump: After Sonic performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
**Homing Attack: Amy can perform the Homing Attack, a technique which allows her to home in on and strike both opponents and objects alike. Whether it's hammering one target or bouncing from foe to foe, it can be performed in rapid succession.
***Jump Dash: Amy launches herself straight forward in midair with a burst of speed, leaving a pink trail in her wake. This is useful for gaining air mobility, crossing gaps, and maneuvering across obstacles.
*Humming Top: Amy thrusts her body forward through midair while spinning and sticking her legs outward to attack foes, thereby increasing his horizontal speed to gain distance
*Back Star: Amy pushes her body backwards into a flip to prevent herself from travelling forwards in the air.
*Hop Jump: Amy assumes a more aerodynamic pose as she flies through midair. She then does a upward spring in midair to gain extra height.
*Boost: Amy coats herself in a pink aura and rockets forward at top speed, granting instant acceleration and turning her into a highly destructive projectile able to mow down anything in her path.
**Air Boost: An airborne variation of the Boost, used to increase the Amy's speed in midair and soar through the sky. Amy's use for this technique can range from quick evasion away from an enemy, to surfing through the air for long distances, cancelling attacks before they strike a target, and more.
*Boost Mode: By either running at top speed for an extended duration or having her speed accelerated, Amy will begin to leave afterimage in her wake and be able to perform her Boost Action.
**Head Slide: When in Boost Mode, Amy can perform this move to create a small barrier of energy that extends her attack range and shields her from harm. It also allows Amy to keep her speed and momentum after the move is finished.
*Giant Steps: Amy crouches down and charges up a giant leap forward.
*Quick Step: While Amy is running at high speeds, Amy performs a swift-strafing movement to the left or right. When doing so, Amy appears as nothing but a blur, indicating her short burst speed is swifter than her steady pace.
**Back Step: Amy does a swift backflip, which allows her to quickly backtrack or reposition herself better within a fight.
*Cartwheel: Amy cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
*Slide: Amy falls back while running and slides along the ground with her feet in front of herself, capable of sweeping comparable characters off their feet. This can be combined with her Boost techniques to further amplify both his mobility and striking power.
* Skydiving: Amy is capable of controlling her descend during a midair dive by making her body more or less aerodynamic. As a result, she can control whether they will fall faster or slower through midair.
* Triangle Jump: Amy latches onto a wall, allowing her to quickly jump horizontally from one wall to another.
* Trick Action: While Amy is in mid-air, she can perform a series of stunts which can charge up her Boost or gain extra height.
*Speed Up: Amy emits blue sparkles and greatly increases his speed for up to ten seconds.
*Amy Flash: Amy blows a kiss with her right hand and completely immobilizes her opponents for 20 seconds.
*Storming Heart: Amy blows a kiss with her right hand and summons a small but concentrated whirlwind, made of several pink hearts that ensnare her opponent. 
*Parry: While guarding, Amy automatically parries attacks that strike her and deflects them without harm. A successful parry will slow things to a crawl without affecting Amy himself, allowing more leeway for her to react.
**Poison Parry: Amy uses a variant of the Parry, This time however, the Parry will leave a status effect that poisons them for short amount of time.
*Invisibility: Amy concentrates a pink energy around her body and completely cloaks herself, becoming invisible.
*Radial Burst: With a pulse of energy, Amy uses Radial Burst and is capable of negating the effects of the Color Powers.
*Cyloop: Leaving a light trail in her wake, enclosing it will result in various possible effects taking place. This ranges from launching several enemies into the air at once to freely creating Rings and giving herself an unending amount of Boost for several minutes.
|-|Piko Piko Hammer Attacks=
*Hammer Attack: Amy summons her Piko Piko Hammer and whacks her opponent.
**Double Hammer Attack: Amy summons her Piko Piko Hammer and whacks her opponent twice.
**Big Hammer Attack: Amy summons her Heavy Piko Piko Hammer and whacks her opponents with enough force to create tremors.
*Spin Hammer Attack: Amy spins her Piko Piko Hammer around herself while grounded on the spot.
**Spinning Hammer Attack: Amy spins her Piko Piko Hammer around her body mid-air and drops downwards.
**Swinging Hammer Attack: Amy spins around her Piko Piko Hammer and creates a flurry of pink hearts around herself
*Hammer Jump: Amy launches herself upwards by using her Piko Piko Hammer.
**Mid-Air Hammer Attack: Amy performs a body flip while spinning her Piko Piko Hammer around herself.
**Mid-Air Hammer Jump: Amy performs a combination of the Hammer Jump and Mid-Air Hammer Attack.
**Jumping Hammer Attack: Amy performs a Spin Jump and spins her Piko Piko Hammer around herself. When she lands on the ground, she will perform a Drop Dash.
*Tornado Hammer: Amy generates a small tornado made of pink hearts with her Piko Piko Hammer to sweep up opponents upwards.
*Propellor Hammer: Amy spins around with her Piko Piko Hammer to launch herself upwards by creating a updraft of pink hearts.
*Cyhammer: Amy slams the ground with her Piko Piko Hammer and creates a heart-shaped updraft.
|-|Fortune Card Attacks=
*Card Attack: Amy performs a combo attack with her fortune cards
*Card Spin Boost: Amy rides her Piko Piko Hammer like a witch broom and makes her fortune cards create a wheel
*Card Stomp: Amy quickly dives down. Once she makes contact with the ground, fortune cards and hearts will fly out from below
*Card Float: Amy begins to gently float downwards by spinning fortune cards around her body
*Card Spin: Amy spins herself and her fortune cards to damage enemies. Eventually, she will get dizzy and tire out
**Infinite Card Spin: Amy uses the Card Spin without the risk of getting dizzy
*High Card Jump: Amy flings upwards while surrounding herself with fortune cards
|-|Sonic Battle Moveset=
Amy Style: Amy's unique fighting style, in which she specialises in quick, heavy and random attacks based on surprising her foes. It is made up of acrobatics, Kickboxing techniques and her Piko Piko Hammer techniques.
 *Move
**Dashing Skill: Amy's technique used for quick movement in any direction, Amy Dash allows her to do so in a quick dash forward.
**Jumping Skill: Amy's jumping skill, Amy Jump, allows the pink hedgehog to leap upwards to reach opponents.
**Air Action: Amy is able to increase her usually jumping height by performing a second jump Amy Dble Jump.
**Guard Skill: Using Amy Guard, Amy utilizes her training to defend Sonic to block attacks.
**Heal Skill: With Amy Heal, the hedgehog heals any damage received by think about her hero, Sonic.
 *Attack
**1st Attack: A skill used to be the first attack of a jab combo, where Amy throws a jab from her Kickboxing exercise class with Girl Jab.
**2nd Attack: A skill used to be the second attack of a jab combo, where Amy throws a cross from her Kickboxing exercise class with Girl Straight.
**3rd Attack: A skill used to be the third attack of a jab combo, where Amy performs an upper-cut punch from her Kickboxing exercise class with Girl Upper.
**Heavy Attack: A skill specialized in knocking the opponent a way, which Amy uses to swing her Piko Piko Hammer in an arc-like movement to knock the opponent away with Girl Crush.
**Upper Attack: A skill specialized in knocking the opponent upwards, Girl Swing sees the hedgehog performing an upwards swing with her Piko Piko Hammer to launch an opponent in the air.
**Dash Attack: Amy performs Girl Bomber, an attack in the form of a dashing hip attack when using her Dashing Skill. 
**Air Attack: While in the air, Amy performs the Air Girl Crush to launch a slamming hammer attack with her Piko Piko Hammer.
**Persuit Attack: Often preceded by Sonic launching himself in a diagonal jump towards his opponent in the air (though it can be performed on a grounded target), Amy performs the Girl Dunk with her Piko Piko Hammer to deliver a heavy, downwards slam to send her opponent straight to the ground.
**Ground Shot: Pink Typhoon serves as a longer-range means of attack, a shockwave created by Amy through a powerful Piko Piko Hammer swing.
***Air Shot: A longer-ranged attack while in the air, Air Pink Typhoon sees Amy send out a shockwave akin to when she performs the Pink Typhoon. It requires less time to prepare compared to its grounded counterpart.
**Ground Power: A technique meant to deal exceptional damage while close to an enemy, the G. Tornado sees the pink hedgehog swing her Piko Piko Hammer around herself to trap opponents in a dizzying swirl.
***Air Power: Meant to deal exceptional damage while close to an enemy in the air, Air G. Tornado allows her to perform an airborne version of the G. Tornado.
**Ground Trap: Amy's trap, the Gift, allows her to plant a bomb disguised as a giftbox that explodes on contact.
***Air Trap: The Air Gift lets Amy summon an explosive giftbox directly in front of herself mid-air.
 *Others
**Strength Support: Strength Support 6 passively increases Amy's defense, making her more resilient to attacks.
**Attack Support: Attack Support 5 passively increases Amy's attack power, making her blows stronger.
**Support of Others: Speed Up Lv 1 gives Amy increased speed, allowing her to reach faster speeds.
Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Amy to turn the tides of a losing battle. When all of the necessary energy is built up, Amy flashes slightly. The next technique Amy does will defeat his opponent in a single hit. There are several ways to build up energy for this.
*Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
*Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
*Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
|-|Tag Actions=
Tag Actions (タッグアクション, Taggu Akushon) are unique moves that Amy receives when teamed up with a partner, mostly differing depending upon whether it's done on solid ground or while in the air. When performing a Tag Action, her partner will perform a Spin Jump into her arms before it's performed.
*With Sonic
**Sonic Accelerator: When performed either on the ground or in the air, Amy is immediately accelerated into the direction she is facing at speeds fast enough for her to enter Boost Mode.
*With Cream
**Chao Attack: When paired with Cream, Cheese will adopt an appearance similar to Amy and attack the opponent upon her command like he would with Cream. Doing so in the air send Amy upwards.
*With Knuckles
**Knuckleball: When performed on the ground, Amy throws Knuckles forward as he spins akin to a Spin Attack.
**Gliding Ride: When performed in the air, Amy will rest atop Knuckles' back as he glides through the air. 
*With Tails
**Leap Jump: When performed on the ground, Tails will launch Amy into the air to give her immense vertical height in moments.
**Propellor Catch: When performed in the air, Tails will carry Amy and allow them to traverse through the air.
|-|Extreme Gear=
*Air Ride: With the Extreme Gear, Amy is able to take flight in mid-air.
*Air Slide: With the Extreme Gear, this technique allows Amy to take high-speed turns
*Kick Dash: Amy releases a burst of air from the rear of her Extreme Gear, resulting in her being propelled forward at high speeds.
|-|Emerald Powers=
*Color Powers: The power of the Wisps' Hyper-Go-On Energy, which Amy can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Amy absorbs, as each has their own unique set of abilities for him to tap into.
*Black Bomb: Using the power of a Black Wisp, Amy becomes a living and incredibly dense bomb. She is then able to roll over enemies or induce widespread explosions by detonating herself without causing self-harm, which can grow in size and power depending on how many enemies she's trampled or destroyed.
*Blue Cube: Using the power of a Blue Wisp, Amy transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, she can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
*Crimson Eagle: Using the power of a Crimson Wisp, Amy turns into a crimson-colored eagle-like figure. As the Crimson Eagle, she is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
*Cyan Laser: Using the power of a Cyan Wisp, Amy transforms into a cyan laser beam. As the Cyan Laser, she gains the same properties as that of a real laser, allowing her to move as a living beam of light. When hitting any surfaces as the Cyan Laser, she can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
*Green Hover: Using the power of a Green Wisp, Amy turns into a green hovercraft. As the Green Hover, she gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
*Gray Quake: Using the power of a Gray Wisp, Amy transforms into a grey iron ball with yellow eyes. As the Gray Quake, her body density is greatly increased, making her so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Amy to scale walls despite his weight in this form.
*Ivory Lightning: Using the power of an Ivory Wisp, Amy transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Amy gains the same properties as that of a real lightning bolt. Associated with this form, she can move at lightning-fast speeds and with acrobatic movements as living electricity. She can also obtain electrokinetic abilities in this form, giving her the ability to either form threads of electricity that she can use to either electrocute enemies or connect himself to targets as tethers.
*Jade Ghost: As the Jade Ghost, Amy is able to turn herself invisible and enables her to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing her to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Amy to hover slightly above ground when using its power. It can even render Amy intangible to those with Non-Physical Interaction.
*Magenta Rhythm: Using the power of a Magenta Wisp, Amy turns into a large magenta-colored eighth note. When in this form, she is able to bounce on air, allowing her to move through mid-air in semi-flight.
*Orange Rocket: Using the power of an Orange Wisp, Amy turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, she can create powerful jet propulsion from her back to launch themselves forward through midair at staggering speeds that also damages anything caught in her way.
*Pink Spikes: Using the power of a Pink Wisp, Amy turns into a hot pink spiky ball. As the Pink Spikes, she gains long, razor-sharp and extremely durable spikes on her body. By inserting these spikes into a surface, she can stick perfectly firm to it that allows her to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment her signature Spin Dash, making it much more powerful than normal.
*Red Burst: Using the power of a Red Wisp, Amy turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Amy obtains pyrokinetic abilities. She is able to form a shield of flames around herself that instantly incinerates anything it touches, and she can create explosions of fire by combusting into flames without inflicting harm on herself. These explosions can be channeled to shoot Amy higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Amy's speed increases while using Red Burst.
*Violet Void: Using the power of a Violet Wisp, Amy turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Amy essentially becomes a living black hole and can warp space and time to draw objects into herself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Amy is granted a degree of intangibility, allowing her to pass through obstacles unharmed. As the Violet Void, Amy is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Amy to grow larger the more she consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
*Yellow Drill: Using the power of a Yellow Wisp,Amy turns into a yellow spiral drill. As the Yellow Drill, Amy can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Amy to move as a living torpedo.
|-|Emerald Powers=
* Avatar: Amy uses the power of the blue Chaos Emerald and creates an army of clones of himself which are coated in blue aura to damage enemies.
* Bullet: Amy uses the power of the red Chaos Emerald and becomes a fireball which can be launched in any direction repetitively to damage enemies.
* Vision: Amy uses the power of the purple Chaos Emerald and allows Sonic to view hidden objects/platforms which are usually unviewable to the naked eye.
* Water: Amy uses the power of the cyan Chaos Emerald and allows Amy to liquefy herself, which lets her quickly travel freely through bodies of water.
* Ivy: Amy uses the power of the green Chaos Emerald and enables Amy to grow massive vines with leaves as platforms from the ground to harm enemies/gain more height.
* Slow: Amy uses the power of the yellow Chaos Emerald and slows down the flow of time for everything/everyone else besides herself.
* Extra: Amy uses the power of the white Chaos Emerald and gains the ability to use a toss an infinite amount of Piko Piko Hammers to damage enemies.
</tabber>
==Gallery==
<tabber>
|-|Art=
|-|Music=
|-|History=
Evolution of Amy Rose (1993 - 2018)
|-|Sonic Comic=
AThrillingFortuneTellingSonicComic.png|A Thrilling Fortune Telling, written in the Sonic Comic
</tabber>
==Notable Matchups==
Victories:
Losses:
Rouge the Bat (Main Sonic Continuity) Rouge's Profile (Both had a week of preparation time)
Inconclusive:
==References==
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