Trait (Civ4Col)

In Civilization IV: Colonization, a trait (or leader trait) is a special ability or rule modification that applies to any civilization led by a leader with that trait. Traits give advantages to the leaders based on their playstyles.
Both leaders of each playable civilization have a trait that they share: the leaders of New England have Tolerant, the leaders of New France have Cooperative, the leaders of New Netherlands have Mercantile, and the leaders of New Spain have Conquistador.
== List of traits ==
Trait	Description 	Possessed by
 	+100% time between tax increases. 	
 	+25% vs. Natives. 	,
 	Natives are more tolerant towards territory encroachment.
-50% time spent living among natives to learn a new skill.	,
 	+100% effect of s on rebel strength. 	
 	-50% soldier equipment required. 	
 	+100% Native conversion rate from Missions.	
 	+100% gold at first European contact with Native villages.
Free Promotion: .	, ,
 	+100% Native conversion rate from Missions.
Free Promotion: .	, , ,
 	-50% cost of native land purchasing.
Free Promotion: .	, ,
 	+25% in all settlements. 	
 	+25% s in all settlements. 	
 	-50% time spent living among natives to learn a new skill.
Free Promotion: .	, ,
 	Market prices are less sensitive. 	,
 	Free Promotion: . 	
 	Yields +100% Treasure when villages are captured.
Free Promotion: .	, ,
 	-50% XP needed for unit promotions. 	
 	-25% needed for immigration. 	,
== See also ==
* Trait in other games
 
Category:Lists (Civ4Col)
Category:Leader trait lists