Wallmaster

, also known as Wall Masters, are recurring enemies in . Wallmasters go unnamed in .
==Characteristics==
Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and dungeons, attempting to grab . If they grab him, Link will be taken back to the beginning of the dungeon or the specific room.
With the exception of , Wallmasters drop down from the ceiling, which is indicated by their growing shadows and a warning sound as they prepare to grab Link.
==Mainline appearances==
======
Wallmasters emerge from the walls and attempt to grab Link in . When defeated, Wallmasters may drop either a Heart, one Rupee, five Rupees, or a Clock.
======
Wallmasters appear in in the Skull Woods. Here, they drop down from the ceiling and try to grab Link. If they succeed, they take him back to the beginning of the dungeon.
======
Wallmasters appear as a +Effect Panel that can be placed in any Chamber inside Chamber Dungeons in . When they appear, they drop down and return Link to the start of the dungeon.
======
Wallmasters appear as an ominous creepy looking hand. Normally, their first appearance is in the Forest Temple and can later appear in the Bottom of the Well and the Shadow Temple. Throughout all their appearances, Navi will issue a first time warning to Link about their presence inside a dungeon.
When Link enters a spot they reside in, a faint howl can be heard with an accompanying growing shadow. When the shadow grows to its largest point, it stops growing for a split second and stays in place, then a Wallmaster will immediately drop down from above to land on the shadowy spot. If Link is directly below, the ominous hand will snatch Link and drag him above. Both will soon fade-out (as if Link fell into a bottomless pit), then Link appears in the beginning of the dungeon he is in as if normal, but with one whole heart lost from "damage". If the Wallmaster fails to grab Link, it simply lands on the shadow, then will scurry a tiny bit before immediately returning above, vanishing from sight. A Wallmaster will then make another attempt at capture so long as it lives. When the Shadow is growing, if Link switches to first-person mode, the howl disappears, and the large shadow is gone. This ultimately resets a Wallmaster's attack. Wallmasters will also reset their attack once Link is out of the Wallmaster's general range area.
Wallmasters are slightly durable, requiring several hits from various weaponry. When damaged, the Wallmaster's escape will be briefly interrupted as it struggles to get back up from the damaging impact. When defeated, a Wallmaster will shrink and burst into a small blue flame, dropping in its place either Blue Rupees, Red Rupees, or a combination of both, up to three total.
Navi warns Link upon entering an area with Wallmasters in . They are also able to rapidly regenerate themselves after defeat. There are usually no more than one Wallmaster in a room at any time. However, if Link is currently under the effects of Nayru's Love, the Wallmaster cannot grab Link.
======
Identical to its Ocarina of Time counterpart. They appear within Beneath the Graveyard and Beneath the Well. If Link is grabbed by one, he is taken back to the last used entrance of the cave he is in.
======
======
======
======
Wallmasters appear in the Fortress of Winds and Dark Hyrule Castle in . Unlike their Floor Master counterparts, they hang from the ceilings of rooms, invisible except for their growing shadow before dropping down onto Link. If a Wallmaster touches Link, it will not deal any damage, but will return him to the beginning of the dungeon.
======
Link can Wall Merge to avoid their attacks in , which will stun the Wallmaster as it slams into the floor.
======
Wallmasters in only appear as special enemies during the "Evade the Wallmaster!" Drablands Challenge. When one appears, it will choose a Link to follow and, after a period of time, will slam down onto its target. If one slams down onto a Link, it will result in an instant KO and a loss of a Fairy for all the Links. Destroying a Wallmaster will delay its attempts to grab a Link, reappearing moments later. The effect of a Wallmaster's slam can damage other enemies, flip Terrorpins, and cause damage to brittle ice floor panels. Wallmasters can be stunned if they are hit with certain items, such as the shockwave from the Magic Hammer, while close to the ground. They also appear in the Coliseum if only two Links are fighting. Their behavior there is the same as in the Drablands Challenges.
==Other Appearances==
=== (Valiant Comics)===
Wallmasters appear in the published by Valiant Comics. They first appear in "The Power", where Link pushes Zelda into a Wallmaster to let her escape from a dungeon while the young hero goes off to fight Ganon. They later appear in both stories of Issue #5. In "Assault", when Ganon tells Link that Zelda has died, Miff charges at Ganon while at the same time, Link throws his Sword at him and warns the Fairy that it is a trap. Upon striking Ganon with the Sword, a Wallmaster is revealed, which crushes Link's weapon in two and makes Link realize that Zelda is still alive. In their last depiction in "Choices", a Wallmaster grabs Link by surprise after he successfully defeats a four-headed Gleeok.
======
Wallmasters appear as non-moving enemies that appear in certain stages in , often in dark corridors. They often appear in large groups. Unlike their other incarnations, Wallmasters stay in one place and do not pursue Link. If they move close to him, it will grab and damage him, however the Wallmaster will not attempt to drag him outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a Bomb.
======
======
Wallmasters are encountered only in a single room late into the Shrine of Illusion in . Like in the main series, Wallmasters drop from the ceiling randomly, but do not actively pursue Zelda, instead falling at random. If a Wallmaster touches Zelda, she is returned to the first room of the Shrine of Illusion.
======
Wallmasters serve a helpful purpose in . If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside dungeons, and a Wallmaster will grab Tingle and toss him outside the dungeon. This is actually helpful, as the game can only be saved at Tingle's House. Tingle cannot use his Balloon to return home unless he is outside the cavern.
==Trivia==
*In , , and , Wallmasters have only four fingers.
*Wallmasters in behave like the Floormasters from . They also take their design and appearance from the art style of ; however, 's Wallmasters are red as opposed to the Floormaster's purple.
*An unused Wallmaster model exists in the files for , indicating that it was planned to appear as a character at some point in development. Its wish would seemingly have been to become a TV celebrity.
*In , Link's "snatched" animation is shared with another hand enemy capable of grabbing him: the Dead Hand's Hand.
==Nomenclature==
==Gallery==
File:OoT Wallmaster-Floormaster Concept Screenshot.png|An early Wallmaster from 
File:ALBW Wallmaster Carrying Link Model.png|A Wallmaster carrying Link away from 
File:BSWallmaster.gif|Wallmaster from 
File:WoG Wallmaster Sprite.png|Wallmaster from and 
File:ZA Wallmaster Sprite.png|Wallmaster from 
File:HW Wizzro Hand.jpg|Wizzro's hand attack resembling a Wallmaster from 
==See also==
* Floormaster
* Key Master
* Knucklemaster
* Zant's Hand
es:Wallmaster
fr:Clapoir
zh-tw:天魔手