Greenshade

Greenshade is the southwestern zone of Valenwood. Life flourishes beneath the lush canopy of Greenshade's graht-oak forest fed by snaking rivers, vast forests and plentiful resources that have left it greatly untouched by civilization. The capital city of the region is Woodhearth in the west that facilitates trade from the rest of Tamriel.Loading screens in the 
==Background==
Greenshade is the seat of the Wilderking and later the Wilderqueen, a Bosmer deitiy whose control over the region is separate from the Aldmeri Dominion. During the Alliance War, in order to secure control over the region, the Dominion negotiated an Alliance with the Wilderking.Dialogue with the Wilderking during "Audience with the Wilderking" in 
Greenshade features a large proportion of Valenwood's tribal Bosmer populations who follow the Green Pact and are distrustful of others, including the Dominion.Visions of the Green Pact BosmerA Merchant's Guide to Valenwood The city of Marbruk was constructed by the Altmer to unify the local population with the culture of the Dominion, although others regard the city's existence as an act of "civic aggression."The Dominion's Duty: Marbruk In earlier times, the merchant thoroughfares of the region consisted of old tunnels that bypassed the dense terrain and dangerous wildlife. Such tunnels then came into almost exclusive use by black market traders. Local Bosmer are also known to thieve on traveling merchants.
==Locations==
The following are locations accessible in Greenshade and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Wayshrines 	Dungeons 	Points of Interest	Points of Interest
 Falinesti Wayshrine
 Greenheart Wayshrine
 Labyrinth Wayshrine
 Marbruk Wayshrine
 Moonhenge Wayshrine
 Seaside Sanctuary Wayshrine
 Serpent's Grotto Wayshrine
 Verrant Morass Wayshrine
 Woodhearth Wayshrine	
 Barrow Trench
 Carac Dena
 City of Ash I
 City of Ash II
 Gurzag's Mine
 Harridan's Lair
 March of Sacrifices 
 Naril Nagaia
 Rulanyil's Fall
 The Underroot	
 Bramblebreach
 Dread Vullain
 Driladan Pass
 Falinesti Spring Site
 Greenheart
 Hectahame
 Labyrinth
 Markbruk
 Moonhenge
 Rootwater Grove
 Seaside Sanctuary
 Serpent's Grotto
 Shadows Crawl
 Spinner's Cottage
 Shademist Moors
 Shrouded Vale
 Verrant Morass
 Woodhearth	
 Bramblebreach
 Dread Vullain
 Driladan Pass
 Falinesti Spring Site
 Greenheart
 Hectahame
 Labyrinth
 Markbruk
 Moonhenge
 Rootwater Grove
 Seaside Sanctuary
 Serpent's Grotto
 Shadows Crawl
 Spinner's Cottage
 Shademist Moors
 Shrouded Vale
 Verrant Morass
 Woodhearth
Set Stations	Mundus Stones	Dark Anchors 	Striking Locales
 Arananga (Magnus' Gift)
 Lanalda Pond (Whitestrake's Retribution)
 Rootwatch Tower (Hist Bark)	
 The Atronach
 The Serpent
 The Shadow	
 Drowned Coast Dolmen
 Green's Marrow Dolmen
 Wilderking Court Dolmen	
 Camp Gushnukbur
 Echo Pond
 Fisherman's Rest
 Hollow Den
 Seaside Overlook
 Tower Rocks Vale
 Twin Falls Rest
World Bosses	World Bosses 	Housing 	Unmarked locations
 Gathongor's Mire
 Maormer Camp
 Pelda Tarn
 Reconnaissance Camp
 Rootwater Spring
 Thodundor's View	
 Gathongor's Mire
 Maormer Camp
 Pelda Tarn
 Reconnaissance Camp
 Rootwater Spring
 Thodundor's View	
 Bouldertree Refuge
 Cliffshade
 Pharad's Home	
 Abecean Sea
 Gate to Grahtwood
 Gate to Malabal Tor
 Imperial Underground
 Longhaven
==Quests==
Greenshade features a series of zone story quests and unrelated side quests. The zone story quests tie into the Aldmeri Dominion's overarching storyline and carries on from Grahtwood before continuing to Malabal Tor, but it is not necessary to complete the story quests for zones prior to those in Greenshade. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Pointer quests are optional zone quests that send the Vestige to the tarting location of another zone quest.
; Zone quests
*The Staff of Magnus
*Frighten the Fearsome
*Audience with the Wilderking
*The Witch of Silatar
*Throne of the Wilderking
*Woodhearth
*Veil of Illusion
*Double Jeopardy
*Before the Storm
*A Storm Upon the Shore
*Pelidil's End
*Naemon's Return
*Retaking the Pass
*Shades of Green
*The Blight of the Bosmer
*Right of Theft
*Striking at the Heart
; Pointer quests
*Aid for Bramblebreach
*Breaking the Ward
*Report to Marbruk
*The Spinner's Tale
*To Velyn Harbor
; Side quests
*A Tangled Knot
*Beasts of Falinesti
*Deadly Ambition
*Forthor's Cursed Axe
*Handmade Guardian
*Hunting the Mammoth
*Hunting the Troll
*Hunting the Wasp
*In the Belly of the Sea Hawk
*Lost in the Mist
*Manthir's Debt
*Mist and Shadow
*Moonhenge's Tear
*Mourning the Lost
*Scaled Captors
*Stone Cold
*Swift Justice
*The Amronal of Valenwood
*The Artisan
*The Dead King
*The Fading Tree
*The Falinesti Faithful
*The Flooded Grove
*The Flower of Youth
*The Merethic Collection
*The Misuses of Knowledge
*The Senche
*The Serpent Lord
*The Unfilled Order
*Troublemakers
; Solo dungeon quests
*Circus of Cheerful Slaughter
*The Prismatic Core
; Group dungeon quests
*Razor's Edge
*Return to Ash
*The Great Hunt 
* Pledge: City of Ash I
* Pledge: City of Ash II
* Pledge: March of Sacrifices 
; Faction quests
*Challenges of the Past
* Contract: Greenshade Spree 
* Contract: Greenshade 
* Crime Spree 
* Culinary Justice in Greenshade
* Dark Anchors in Greenshade
* Idle Hands 
* Lurcher Demonstration
* Lurcher Demonstration
* Madness in Greenshade
* Plucking Fingers 
* The Covetous Countess 
* Under Our Thumb 
; Companion quests
*Cold Blood, Old Pain 
*Green with Envy 
; Prologue quests
*Of Knives and Long Shadows
*The Key and the Cataclyst
*An Apocalyptic Situation
*Eye of Fate
==Characters==
;Random encounters
*Aryamo – A traveler on the road who is having trouble lighting a campfire at random encounters.
*Maralfar Foxbite – A beggar on the road who can be donated to at random encounters.
*Quentyn – A merchant and a horse on the road who can be robbed at random encounters.
*Uluga gra-Durbug – A traveler on the road who is having trouble lighting a campfire at random encounters.
;Traveling merchants
*Carterril – On the road north of Woodhearth.
*Fayadess – On the road south of Shadows Crawl.
*Ferlion – On the road from Lanalda Pond to Tower Rocks Vale.
*Martinus Blasio – On the road west of Driladan Pass.
*Mulabez – On the road from Woodhearth to Longhaven.
*Shausa – On the road east and west of Moonhenge Wayshrine.
==Item sets==
Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.
;Overland
*Beekeeper's Gear (Heavy)
*Shadow Dancer's Raiment (Ligh)
*Wilderqueen's Arch (Medium)
;Dungeon
*Blood Moon (Medium; March of Sacrifices) 
*Burning Spellweave (Light; City of Ash I & II)
*Embershield (Heavy; City of Ash I & II)
*Hanu's Compassion (Light; March of Sacrifices) 
*Haven of Ursus (Heavy; March of Sacrifices) 
*Sunderflame (Medium; City of Ash I & II)
;Monster
*Balorgh (March of Sacrifices) 
*Infernal Guardian (March of Sacrifices)
*Valkyn Skoria (March of Sacrifices)
;Craftable
*Hist Bark (Rootwatch Tower)
*Magnus' Gift (Arananga)
*Whitestrake's Retribution (Lanalda Pond)
==Skyshards==
Sixteen Skyshards can be found in Greenshade totaling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected.
# 	Description 	Location
1 	Flee the labyrinth of words and stone. 	East of Labyrinth before the crossroad.
2 	In crumbled keep where shadow creeps. 	West section of Shadows Crawl.
3 	Breath of fresh air for Marbruk's mages. 	North balcony of the Marbruk Mages Guildhall.
4 	Find an eclectic outskirt by the sea. 	Southern section of Woodhearth behind the city wall.
5 	Where moor becomes moat. 	Southeast of Longhaven before the bridge.
6 	Stay dry where the Wooded Eye wards. 	Northwest section of Rootwater Grove where the road leads out.
7 	No longer entrenched. 	Next to Barrow Trench on the southeast side.
8 	Unheeded by Wood Orc lookouts. 	In the Falinesti Spring Site tower closest to Green's Marrow Dolmen.
9 	Down in the forge of rope bridges. 	On the shore of the river directly north of Falinesti Wayshrine at the bottom of the bluff.
10	In Gurzag's supplies. 	Immediately left in the final chamber of Gurzag's Mine.
11	Halls ruined further by blue-skin brutes.	Second alcove to the left in the final chamber of Carac Dena.
12	A pretender in Naril Nagaia. 	At the end of the hallway leading to the third chamber in Naril Nagaia.
13	Under root, but hidden high. 	Lower level of the first chamber atop large mushrooms in the Underroot.
14	Batted around in the purring lair. 	Middle of the second area of Harridan's Lair.
15	Mined up in a burrow. 	On the right immediately after exiting the one-way door in Barrow Trench.
16	Outside the Harbinger's chamber. 	First chamber after turning left from the entrance in Rulanyil's Fall on the east side of the room.
==Achievements==
Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.
; Character
;Skyshards
*Greenshade Skyshard Hunter
; Dungeons
;Public Dungeons
*Rulanyil's Fall Conqueror
*Rulanyil's Fall Group Event
*Rulanyil's Fall Vanquisher
;Group Dungeons
*City of Ash I Vanquisher
*City of Ash II Vanquisher
; Veteran Dungeons
;General
*City of Ash I Conqueror
*City of Ash II Conqueror
;Death Challenges
*A World on Fire
*Fire Briagde
;Slayer Challenges
*Mehrunes Dremora Slayer
*Veteran Dead;ands Banekin Slayer
*Veteran Flame Atronach Slayer
*Veteran Flame Colossus Slayer
;Speed Challenges
*City of Ash I Assassin
*City of Ash II Assassin
;Survivor Challenges
*City of Ash I Survivor
*Deadly Deadlands Survivor
; Exploration
;Aldmeri Dominion
*Barrow Trench Explorer
*Carac Dena Explorer
*Gathongor Hunter
*Greenshade Cave Delver
*Greenshade Master Explorer
*Greenshade Pathfinder
*Gurzag's Mine Explorer
*Harridan's Lair Explorer
*King of the Hill
*Naril Nagaia Explorer
*Rootwater's Demise
*Sea Elf's Woe
*Spy Smasher
*Underroot Explorer
*Zymei Chaser
;Fishing
*Greenshade Angler
; Quests
;Aldmeri Dominion
*Court Ranger
*Greenshade Adventurer
*Spirit of the Bosmer
*Veil Lifter
*Valenwood Protector
; Wolfhunter
;Normal
*Huntsman Style Master
*March of Sacrifices Vanquisher
*The Great Indrik Hunt
*Wolfhunter Explorer
;Veteran
*Apex Predator
*Element of Surprise
*Hircine's Champion
*Light on Your Feet
*March of Sacrifices Challenger
*March of Sacrifices Conqueror
*Mist Walker
*Perfect Hunt
*Pure Instinct
*Seasonal Slaying
*Stalwart Sisterhood
*Survival of the Fittest
*Trick and Trap
*Veteran Bloodscent Slayer
*Veteran Wispmother Slayer
*Wolfhunter Delver
==Shalidor's Library==
Thirty-two books that are a part of Shalidor's Library can be found in Greenshade and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
*Invocation of Azura
*Modern Heretics
*Monomyth: The Heart of the World
*Nine Commands of the Eight Divines
*Gods and Worship in Tamriel
*Vivec and Mephala
*Ancient Scrolls of the Dwemer XI
*Antecedents of Dwemer Law
*Dwarven Automatons
*The Firmament
*The Pig Children
*Ruminations on the Elder Scrolls
*Sithis
*The Book of Daedra
*Darkest Darkness
*The Doors of Oblivion, Part 1
*The Doors of Oblivion, Part 2
*On Oblivion
*Spirit of the Daedra
*Varieties of Daedra, Part 1
*Varieties of Daedra, Part 2
*Words of Clan Mother Ahnissi, Pt. 1
*Words of Clan Mother Ahnissi, Pt. 2
*The Ooze: A Fable
*The Wilderking Legend
*Visions of the Green Pact Bosmer
*Woodhearth: A Pocket Guide
*The Eldest: A Pilgrim's Tale
*The Green Pact and the Dominion
*Gifts of the Nereids
*The Wood Elf Gourmet, Ch. 1
*Burning Vestige, Vol. 1
==Fish==
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish 	Source 	Quality
Archerfish 	Lakes 	
Cusk Eel 	Foulwater	
Jungle Bass 	Lakes 	
Lyretail 	Rivers 	
Manefish 	Saltwater	
Murray Cod 	Lakes 	
Triggerfish 	Saltwater	
Viperfish 	Foulwater	
Walleye 	Rivers 	
Wolf-Eel 	Foulwater	
Xylo Piranha 	Rivers 	
Zebra Pompano	Saltwater	
==Gallery==
Greenshade load screen.png|Concept art.
Greenshade Screenshot.jpg|The region of Wilderking Court.
Greenshade Map.jpg|A Concept map of Greenshade.
Greenshade Loading Screen.png|Loading Screen
===Interactive map===
==Appearances==
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==References==
de:Grünschatten
es:Sombra Verde
ru:Гриншейд
pl:Greenshade
sv:Greenshade
da:Greenshade
Category:Online: Aldmeri Dominion
Category:Online: Valenwood Locations
Category:Online: Zones