Gethra -- Rival's War

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Former slaves of aberrations who have become psychically gifted after centuries of oppression.
==Racial Traits==
-2 Strength, +2 Intelligence, +2 Wisdom (1): Due to intense mental discipline, they are incredibly brilliant and sagacious, but such focus tends to make them physically weaker. 
Native Outsider (0): Humanoids with the native outsider and gethra subtypes. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Normal Speed (0): Base speed of 30 ft. 
Superior Darkvision (3): Can see in the dark up to 120 ft. 
Desensitized to Horror (1): +2 racial bonus on all saving throws against fear effects. 
Developed Mental Resistance (2): +2 racial bonus to resist charm and compulsion effects. If one should fail a save against such an effect, it can try again 1 round later at the same DC. 
Serene Mind (2): Receive the Combat Casting feat for free. 
Empathy (2): +2 racial bonus to Sense Motive checks. 
Open Mind (2): At will, can attempt to bond with a single, willing target as per the spell s'hare memory (caster level equal to its character level).
Languages (1): Begin play speaking Common and Aklo, and Gethra with high Intelligence scores can learn any language they want (except for secret languages).
==Section heading==
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Category:Main Game - The Rival's War