Player

The Player is the main protagonist in DOORS, who progresses throughout the game. They survive numerous entities throughout their path, which grows to be more difficult the farther on they get. 
==Trivia== 
*It’s heavily implied that the player has died many times but keeps coming back judging by both the Curious Light's and the Guiding Light's dialogues,"Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - Curious Light as well as with how the Reviving feature appears to be strongly connected to the Guiding Light.
*The player names every entity themselves, besides those who can name themselves, being El Goblino, Jeff, Bob, and Timothy."as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)" – RediblesQW, Discord 
**This can be seen when dying to an entity for the first time, as the Guiding Light will state that "You died to who you call..." 
***Surprisingly, this only happens with Halt, Figure, Ambush, Dread, Gloombats, and Grumble. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that you named it.
**This seemingly excludes subfloor entities, as the Curious Light only tells names that were either thought of by itself (A-60, A-90, A-120, the Lookman, and Haste), or in the unique case of Blitz, were thought of by someone else who it simply refers to as "she".
* There is a secret where if a player takes too long to load, they get a custom "I ❤ DOORS" merch skin.
*There are many times where the player will think to themselves: 
**Prior to the Floor 2 update, interacting with the radio in Jeff's Shop would cause the player to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
**When interacting with a normal painting, the player will state the title said painting, E.g. "This painting is titled "Perch"".
***An exception to this painting rule is the paintings leading up to Seek's chase, which, when interacted, results in the player stating: "This isn't a painting."
*** Another exception to this painting rule is the painting depicting "The Three Architects", which, when interacted, results in the player stating that "This painting doesn't seem to have a title."
*There is a possibility that the player is not the first to arrive at The Hotel, as there are clumps of meat found throughout The Hotel and The Mines, potentially meaning that other people had been here and got killed.#Q:"Is the brown stuff around the hotel supposed to be flesh or shit" A:"meat-like substance" -WowzersItsMe
**Although a more popular theory about this substance is that this meat is from Figure.
* Certain badge descriptions might be seen as how the player feels about entities and gameplay.
**The player finds Ambush loud and obnoxious as seen in the "Unbound" achievement description.
**The player doesn't like dealing with Halt as seen in the "Two Steps Ahead" achievement description.
**The player hates Screech as seen in the "I Hate You" achievement description, in which they scream at it.
**The player figured out that the Crucifix wouldn't work on Figure for long in the "All Figured Out" achievement description.
**The player doesn't find Giggle's pranks funny as seen in the "Not Funny" achievement description.
**The player shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that "they can't feel their legs".
*The player appears to be ambidextrous, as they pick up gold and unlock doors with their left hand while holding and using items in their right.
* The players have a certain amount of oxygen, if this value is under 0, they will die. The oxygen decreases in the next scenarios:
**Inside a firedamp room, the player can survive for ~52.7 seconds before running out of oxygen.
** Underwater, in a flood, the player can survive for ~21.25 seconds before running out of oxygen.
**Touching Seek's Goop in the Dam, the player can survive for ~3.35 seconds before running out of oxygen, (although, the player will die from damage in most cases before running out of oxygen).
***If the player isn't in any of these scenarios, the oxygen will increase up to 100 slowly (~15.4 seconds to go from 0 to 100).
== Modifiers==
== Related Achievements==
These are badges that are centered around the player only.
==Gallery==
Unloadedcharacter.png|The placeholder DOORS character the player gets, after the game takes too long to load their avatar.
Guiding Light revive no animation.png|Ditto, with a bug where the animation doesn't play.
Guiding Light revive.gif|The Player being revived by Guiding Light.
RushNewbadge.png|The Player, as seen in the "In Plain Sight" Achievement.
File:Buddy System Badge.png|Two players as seen in the "Buddy System" achievement.
File:YoureIt.png|The player as seen in the "You're It" achievement.
File:Seek’s victim.jpeg|A player who has been infected by Seek.
File:Guiding Light Phys.png|A player swimming in Guiding Light's death screen area.
File:FUCKYOUPLAYER-Figure.png|A player being decapitated by Figure.
File:Figurekillingsome1.png|Ditto, but old.
File:He sees you.png|A player which is somehow on top of a Drawer.
==References==
es:Jugador
Category:Miscellaneous
Category:DOORS
Category:Game Mechanics
Category:Hotel
Category:The Mines
Category:The Rooms
Category:The Backdoor