Kharms

==Summary==
Kharms is a playable character in the indie RPG Maker game known as Gingiva. He is a unique species of scuttlebeast, indicated by his distinct hand-shape compared to other scuttlebeasts, which just have regular statue-like heads. He is initially seen being attacked by a pack of other scuttlebeasts, presumably due to racial conflict, and is rescued by Gingiva and company, who fend them off. After that, he suddenly grows a fondness to the party and follows them around, joining them and assisting them in their later battles.
==Powers and Stats==
Tier: 
Name: Kharms
Origin: Gingiva
Gender: Unknown. Presumably male
Age: Unknown. Presumably young
Classification: Scuttlebeast, Absurdist
Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Durability and Speed, via Deal With It and Rally respectively), Health Restoration (Via Peace Sign), Status Effect Negation, Summoning (Via It's a Bust), and Resurrection (Via Pick Up), Resistance to Spatial Manipulation (Survived an explosion that tore a hole through The Rift's dimensional walls)
Attack Potency: Universe level+ (Should be comparable to Chatterteeth and Vermillis, who both scale to Coolie)
Speed: FTL (Comparable to Chatterteeth)
Lifting Strength: Unknown
Striking Strength: Universe level+
Durability: Universe level+ (Tanked an explosion that tore holes through numerous dimensional walls within The Rift, can take hits from Vermis Worms as well)
Stamina: Unknown
Range: Extended Melee Range
Standard Equipment:
Intelligence: Unknown, likely somewhat low, as he doesn't know how to communicate properly and finds himself easily attached to those who rescued him, much like a duckling following a person around as if they were its mother. 
Weaknesses: Presumably cannot talk
Notable Attacks/Techniques:
Kharms' Savvies:
*Rude Gestures: What hands are really for. Like many Savvies in Gingiva, it's unknown how this attack actually works, but by making rude gestures, Kharms can do great damage to all enemies on the battlefield.
*Manhandle: Manhandles the opponent. One of Kharms' strongest attacks.
*High Five: Using this technique, Kharms can cure status conditions that are akin to seals put on special skills, or confused states that make the victim attack themselves. 
*Peace Sign: Heals an ally or the user.
*Deal With It: A technique that casts Occlude on the user or an ally, which increases their defenses by 50%. 
*Rally: A technique that casts Forbear on the user or an ally, increasing their speed by 50%.
*It's a Bust: It's unknown what this attack actually does, but its animation shows another scuttlebeast charging at the target. This either indicates that Kharms is summoning another scuttlebeast to attack for him (Since the sprite used is of that of a different scuttlebeast), or that Kharms himself charges at the opponent, as all of the other scuttlebeasts also use the same attack.
*Noodle Strum: Plays with the target's nerves like strings on a guitar.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Statistics Amplification Users
Category:Summoners
Category:Monsters
Category:Playable Characters
Category:Protagonists
Category:Game Characters
Category:Characters
Category:Genderless Characters
Category:Status Effect Users
Category:Gingiva
Category:John Clowder