Comet Materia (VII Rebirth)

Comet materia is a in Final Fantasy VII Rebirth that provides the user with comet-based spells. These spells deal immense non-elemental magic damage spread across multiple comet hits, but have a lengthy cast time and a steep MP cost. Though they are the strongest in the game in terms of damage output, they must be used carefully, or the materia must be paired with the correct .
==Obtained==
A comet materia is developed by Chadley for 40 Nibel Region data points.
==Stats==
===Growth===
Level	AP required	Effect
1 	0 	Comet
2 	3000 	Cometeor
===Abilities===
Magic	MP	Effect
 	29	Major non-elemental damage spread across multiple comets.
 	37	Immense non-elemental damage spread across multiple comets.
==Use==
Comet materia grants two tiers of comet spells. These spells deal great non-elemental damage spread across multiple meteorites over an area, meaning they have both strong area-of-effect and strong damage output. The downside is their lengthy cast time, making them risky to use, and their high MP cost, making them costly to cast often.
Comet materia is best used when paired with the right to alleviate its issues. A key pairing is , which allows the paired user to frequently cast Comet with no MP or ATB cost, meaning the only drawback is its cast time. is another key pairing to eliminate the cast time issue and make it safer to cast regularly.
Beyond this, the usual or can improve a party member's sustainability, allows it to be cast more regularly, and unlocks Cometeor before the materia is fully leveled. is available but risky to use due to high MP cost, and is fairly redundant as the spell already has a large area of effect.
Category:Magic materia in Final Fantasy VII Rebirth