Forrest (PokéJourney)

Forrest is your first ally gained in PokéJourney: The Shirla Chronicles after the tutorial ends, whether viewed or skipped. Forrest will join the team regardless. Forrest does not know that Tidero and him are cousins.
==Personality and Aptitudes==
Forrest is the strong and silent type. He doesn't say much, but usually comes out as logical, cool headed, and most of the time, respectful. When Forrest sets out to take up a task and/or do something, that something gets done. He mostly takes things seriously. However, his seriousness is not taken overboard. Forrest is seen as a "cool guy" and a nice guy, so he gets embarrassed over some of the attention he gets.
As a Grass type, he's no stranger to taking care of plants for preservation and gardening. He can tell if a whole forest is thriving or withering away. Forest can also know if there are pollutants found in plants if pollution is cause. As a Sceptile, he can harness the energy given off by a Sceptilite to temporarily access its Mega Form, which lasts only until the fight ends. Said Mega form provides a temporary increase in all statistics since the Mega forms last only until the fight ends.
==Moves==
Level Up Techniques
Type 	Technique 	Description 	Level Learned
Dark 	Crunch 	Bites down and crunches foes between the teeth. 	1 (Egg Move)
Normal 	Pound 	Attacks with a pound. 	1
Normal 	Leer 	Gives a sharp look at foes to lower defenses 	1
Grass 	Absorb 	A weak drain of nutreints of the target. Half of the damage dealt to the target becomes the HP healed on the user.	5
Normal 	Quick Attack	Lunges at a target at nigh-invisble speeds. Ensures it will strike first. 	9
Grass 	Mega Drain 	A drain of of the target's nutrients. Half of the damage dealt to the target will heal the user. 	13
Bug 	Fury Cutter 	An attack made with scythes or claws that gets stronger if used successfully. 	16
Dark 	Pursuit 	This attack does more damage if hitting a foe that attempts to escape battle. 	18
Grass 	Leaf Blade 	Uses a sharp bladed leaf to attack a target. Critical Hit chances hit easier. 	23
Normal 	Endeavor 	An attack that levels the target's HP to the user's 	26
Psychic 	Agility 	Greatly boosts speed by relaxing and lightening up the user's body 	28
Grass 	Giga Drain 	A powerful drain of the target's nutrients. Half of the damage dealt to the target will heal the user. 	32
Normal 	Slam 	Uses a tail, vines, or the like to bash a target. 	35
Fighting	Detect 	Enables a attack to a move to be evaded by anticipation. It's more likely to fail if used successively. 	39
Bug 	X-Scissor 	Slash the target with claws or scythes as if they were scissors. 	41
Grass 	Energy Ball 	Drawing power from nature, the user fires this at a target. This may drop the target's Special Defense. 	47
Normal 	False Swipe 	A restrained swipe that stops a user from K.Oing the foe. Never drops the target's health below 1. 	51
Fighting	Quick Guard 	Guards the whole party, including itself, from priority attacks. 	55
Grass 	Leaf Storm 	The user whips a storm of leaves around the target. This reduces the user's Special Attack harshly as recoil. 	60
Normal 	Screech 	The user unleashes a ear-splitting screech that lowers a target's Defense. 	65
Dark 	Night Slash 	The user delivers a dark slash at an optimal moment. Critical hits land easier. 	69
Dragon 	Dragon Pulse	A draconic shockwave is blasted out of the user's mouth. 	73
Grass 	Seed Bomb 	A barrage of hard shelled seeds a slammed down on a target. 	76
Team Techniques
Team Technique 	Technique 	Teammate(s) 	Technique of Teammates'/'s	Description
Triple Shot 	Solarbeam 	Tidero, Gulf	
Tidero: Hydro Pump
Gulf: Fire Blast	Forrest, Tidero, and Gulf unleash their powerful attacks in unison.
Triple Fury 	Frenzy Plant	Tidero, Gulf	
Tidero: Hydro Cannon
Gulf: Blast Burn	Forrest traps foes with Frenzy Plant, Tidero blasts foes with Hyrdo Cannon, and Gulf finishes the team attack with Blast Burn
Triple Pledge 	Grass Pledge	Tidero, Gulf	
Tidero: Water Pledge
Gulf: Fire Pledge	The columns join in unison, hitting foes with a powerful attack.
Sea Fire Pledge	Grass Pledge	
Gulf 	Fire Pledge 	Creates a sea of fire by using the grass against all foes, doing massive damage. The sea fire does 1/8 of the foes' maximum HP if the foes are not Fire types. Rain removes the sea fire.
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Swamp Pledge 	Grass Pledge	Tidero 	Water Pledge 	Creates a swamp around the foes that slows them down.
Crunch-o-War 	Crunch 	Tidero 	Crunch 	Forrest and Tidero use Crunch in a "Tug-o-War" fashion. This does double damage than a single use. This may still cause flinching.
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
Tutor Techniques
Tutor	Type 	Techniques 	Description 	Condition
Bloom	Grass 	Frenzy Plant	Slams a huge tree or branch onto a foe. Cannot move or attack for 8 seconds 	Forrest must be a Sceptile.
Bloom	Grass 	Grass Pledge	A grass column appears to strike a foe 	Forrest can learn this in any form.
Bloom	Grass 	Solarbeam 	Gathers sunlight for 10 seconds and fires it as a beam. Sunny Day eliminates the wait. 	Forrest can learn this at any form. Must have Tidero and Gulf as permanent party members.
Bloom	Grass 	Synthesis 	User restores HP, varies based on the weather. 	Forrest can learn this at any form
Zar 	Dragon	Dual Chop 	The user delivers two brutal, draconic strikes in one attack. 	Forrest must a Sceptile.
Zar 	Dragon	Outrage 	The user goes on a draconic rampage. The rampage stops in confusion after 2-3 consecutive attacks.	Forrest must be a Sceptile.
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
==Trivia==
*Before the reveal that Tidero and Forrest are cousins, their shared Monster egg group and Crunch technique tips off the relationship if players are knowledgeable enough.
**Forrest and Tidero's dialogue referring to each other as friends will change to cousin or "cuz" after the revelation.
*Triple Shot is based off of the Pokémon Trainer's Pokémon's Final Smash "Triple Finish" in Super Smash Bros. Brawl.
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