The Void Obelisk

is the fourth and final obelisk-type object in World 1. It is unlocked by reaching Supernova Tier 5, and is found in the Light Forest. Its purpose is to allow the player to 'centralize' almost all pre-Supernova currencies (excluding Grass) to remove the currency and its related upgrades from the game, in exchange for one Singularity. Singularities are spent on Singularity Upgrades in the Singularity Chart, of which the first upgrade unlocks Solarians. Centralizing a currency sets its amount to infinite. Centralized currencies' upgrades are maxed and are merely hidden; their bonuses are not taken away. Every other upgrade related to that centralized currency is instead maxed out. Any generation relating to a currency is hardcapped to the centralize amount.
==Options==
Centralizing a currency also plays a one-time fade-to-black animation, unique for each currency. Since version 0.9, each animation begins with the text Hello [player name], what have you centralized today? and Looks like it's [currency]! (except for Prestige Points with Looks like this is your first centralize, Prestige Points!).
Note: These icons are player-made and do not actually appear in-game.
Currency 	Amount needed 	Animation text (Pre v0.9)	v0.9 Animation text (All merged are v0.9)	Centralization Aftereffect 	Recommended stats
Prestige Points 	1e400 	
*Do you remember the time you did your first prestige?It feels so long ago now... 
*That was where your journey began	
* Prestige was just a common name to refer to the first reset of an incremental much like Rebirth and Ascension
* The blue coloring was inspired by The Prestige Tree
* I'll be sharing more information related to each currency as you centralize them	Removes Prestige and Prestige Upgrades 	Upgrade Level: 14-16
Crystals 	 	
*How about crystallize?You sacrificed so much for so little
*But that was just scratching the surface	
* Originally crystallize was unlocked at the White Crystal Grass tier, hence the name
* It was later changed to level 101 after reworking the game to include a leveling system
* The more you know	Removes Crystallize and Crystal Upgrades. 
Removes the Generator. 	
Upgrade Level: tba
Steel 	 	
*Remember when you first unlocked the factory?You must have been wondering what that had to do with cutting grass
* This is his world	
* The name itself is based off grasshoppers
* You probably guessed that already	Removes Steelie, the Foundry, Automation Upgrades, and upgrades related to Steel. 	
Upgrade Level: tba
Rocket Fuel 	 	
*Rocket fuel before charge???This is truly the strangest of times...
*The refinery sees its last use	
* I was playing a lot of Factorio around the time this was created
* The factory and its features in general were inspired by it	Removes The Refinery, Anti-Anti-Automation Upgrades, and the Assembler. 	Stage Recommended: TBA
Upgrade Level: TBA
Charge 	1e400 	
*The driving force behind early progressionYou needed it for everything until the end
*Now you need it no more	
* The charger is an interesting feature in that it was made specifically to achieve one goal
* I wanted to make charge a very powerful currency and designed a lot of content around that point to make it happen
* The empower accomplishment was one big addition to help elevate it to the level I wanted to be
* It would then make the less/no upgrade accomplishments much more doable
* Just some insight on the game's balancing	Removes the Charger, and all upgrades relating to Charge. 
Charger bonuses are hardcapped at 1e400. 	Stage Recommended: TBA
Upgrade Level: TBA
Anti-Grass 	1e600 	
*Having to slow down everything must have been so strange at timeHow would this help me? You wondered
*Look how far you have come now	
* The Anti Realm started off as a mechanic similar to Time Dilation from Antimatter Dimensions
* I thought it would be cool to add an alternate prestige during deceleration
* That then led to an alternate crystallize and its own currency
* Eventually it became a standalone realm	Removes the Anti-Grass Upgrades, blanking them. 
You can still cut Anti-Grass. 	Stage Recommended: 12
Upgrade Level: 34
Anonymity Points	1e580 	
*Another reset disappears...What is going to happen when it is all gone?
*At least this one was forgettable...	
* Anonymity was created as the opposite version of prestige
* It was originally meant to be the Alpha reset for an area called Alpha City
* That idea was later repurposed into anonymity but the color scheme stayed the same	Removes Anonymity and AP Upgrades 	Stage Recommended: 21-25
Upgrade Level: 50
Oil 	1e520 	
*One of the resources required for rocket fuelThis was the first step towards building your rocket!
*Will the rocket eventually disappear too?	
* Liquefy was created as the opposite version of crystallize (solid)
* It represents the second state of matter: liquid
* This was the end for v0.1 of the game	Removes Liquefy and Oil Upgrades. 
Removes Accomplishments and the Oil Drilling Rig. 	Stage Recommended: 25
Upgrade Level: 56-58
Platinum 	 	
*Once brought joy and then sadnessA blessing and then a curse
*The last platinum grows	
* If you look closely at the icon, it looks like a card
* Though maybe you already thought it looked like a card
* It's supposed to be a slab
* Not like you'll be seeing this icon anytime soon	Removes the Platinum building, and all upgrades relating to Platinum 	Stage Recommended: 38-43
Upgrade Level: 28-33 
Note: If you can get Supernova Tier 6 before this centralize, get Purity of Nature to increase your compaction and centralize Platinum faster.
Stars 	1e325 	
*From days, to hours, to minutes, to secondsWhat was once a monumental moment had become just a small step
*That step is now gone	
* If you look up at the sky at night, you will see stars
* You're welcome	Removes Stars and the Star Chart. 
Additionally, removes the Rocket Launch Pad, Momentum Upgrades, The Star Accumulator.	Stage Recommended: 51-53
Upgrade Level: 93
Fun 	1e700 	
*How wonderful it was to experience fun for the first time!Those memories will have to be cherished for days to come...
*Because now, there is no more fun	
* Welcome to GCI history where you will learn about why this currency exists
* Back in version 0.2 I added an upgrade called The Funny Upgrade for people with a bunch of rocket fuel to spend on
* I was going to make this upgrade completely useless as an epic funny joke
* Then I realized people might not find it funny
* Then I added Fun and Funify to justify the existence of the upgrade at all
* Thank you for coming to my history lesson	Removes upgrades related to Fun, Funify, The Funny Machine and The Fun-dry 	Stage Recommended: 55-56
Upgrade Level: 99-100
SFRGT 	1e1300 	
*20 	
* Super Fun Good Real Time
* Don't ask about the name, you will get no answers
* Goodbye	Removes upgrades related to SFRGT, the Factory's platform, and the Super Fun Real Good Time Generator 	Stage Recommended: 98-100
Upgrade Level: 76-77
Dark Matter 	1e540 	
*
* The darkness consumes you	
*...
*...
*The darkness consumes you 	Removes Sacrifice and Dark Matter Upgrades,
Centralizing will take you to The Void to obtain the Grassland Gem.	Stage Recommended: 107-109
Upgrade Level: 165-166
Note: When it says "..." the screen inverts colors, then goes back, sort of like a teleport animation.
Momentum 	 	
*19 	
*This currency was named after its effect on your progress
*It's like you build up speed after each rocket part
*...
*Very creative I know	Removes Momentum. Upgrades are already gone. 	Stage Recommended: 125
Upgrade Level: 7
Moonstone 	 	
*15 	
*A rarer form of platinum was a cool and original idea
*I did not need to buff it many times
*People enjoyed farming moonstone
*I never lie	Removes Moonstone and its Upgrades. 	Stage Recommended: 143-145
Upgrade Level: 24-26
Unnatural Grass 	1e2500 	
*18 	
*The unnatural realm started off as a joke realm because I would never recycle content
*(this is false)
*It used to have a dark and spooky version but I removed it because it was too scary
*(I was just too lazy to readd it)	Removes Unnatural Grass and its upgrades.
You can still cut Unnatural Grass. 	Stage Recommended: 145-147
Upgrade Level: 224-225
Normality Points	1e2700 	
*17 	
*What's between prestige and anonymity? Normality of course
*A very normal currency in a very much not normal realm	Removes Normality and Normality Upgrades 	Stage Recommended: 150-156
Upgrade Level: 235-236
Clouds 	1e1800 	
*16 	
*This represents the third state of matter: gas
*Vaporize used to be a proper reset but people just autoclicked the button
*I just ended up turning it into a cloud generator	Removes Vaporizer and Cloud Upgrades 	Stage Recommended: 187-190
Upgrade Level: 280
Dark Fruits 	 	
*14 	
* Do you like waiting?
* .
* ..
* ...
* ....
* .....
* ......
* .......
* ........
* !	Removes Dark Fruits and The Dark Accelerator 	Stage Recommended: 223-226
Upgrade Level: 24-25
Rings 	 	
*13 	
*Planetoid was the first completely reworked feature of the game
*It used to be a timed challenge where you try and get as many levels as possible
*You could earn rings based on your level once time is out and could spend them on ring upgrades to make future runs better
*Turns out having to do it over and over again was very tedious and not fun at all
*It was changed into a standalone realm in the update after	Removes Ring Upgrades. 
Forming the ring now will only give you Reservatorium. "Form Ring" is renamed to just "Form" and all the text referring to Rings is removed from the panel.	Stage Recommended: 223-226
Upgrade Level: 24-25
Note: Dark Fruits boosts Cosmic, which will greatly boost your ring gain. Also, don't forget to have a grid and prism in your constellation.
Planetarium 	1e2200 	
*12 	
*I visited a planetarium once
*It was pretty cool	Removes Planetarium and its upgrades. 
You can still cut Planetarium. 	Stage Recommended: 256-260
Planetarium/Planet Upgrade Level: 368-369
Note: Remember that Planets boost Planetarium, so upgrade both to centralize it.
Astro 	1e900 	
*11 	
*The astrolabe is a cool building, but you might be wondering why I chose the colors I did
*It was actually inspired by an old MMO called Wizard101
*Even the Stellar/Lunar/Solar obelisks were based off the three celestial schools of that game
*Spell casting is fun	Removes Astrolabe and its upgrades 	Stage Recommended: 277-280
Upgrade Level: 393-394
Measure 	1e940 	
*10 	
*Do you like math?
*You like incremental games so surely you do
*You are officially a math enjoyer now
*Congratulations!	Removes the Quadrant and its upgrades 	Stage Recommended: 300-301
Upgrade Level: 425
Planets 	1e950 	
*9 	
*The planetary building might be my favorite in the game
*Maybe tied with the astrolabe
*...and the ruby frog
*Oh wait	Removes Planetary, its upgrades, and Planetary Trials. 
You can still get Planetary Tiers. 	Stage Recommended: 313-316
Upgrade Level: 444
Arcs 	1e1000 	
*8 	
*...
*I apologize for any constellation headaches
*...	You can no longer buy Arc Constellations, and the Arc Upgrades panel will be blanked out 	Stage Recommended: 325-326
Upgrade Level: 466-467
Note: You may have to set up a constellation that boosts Arcs to centralize it.
Lines 	1e1370 	
*7 	
*Constellation was just the start of the experimental feature era
*The concept was based off of games like Reactor Incremental
*Some people may enjoy these types of games, most people don't
*I saw it as a necessary evil to add more unique gameplay
*But since then I have learned even simple features can create fun enough gameplay	You can no longer buy Line Constellations, and the Line Upgrades panel will be blanked out 	Stats Recommended: Stage 350-352, Rank 39-40 Lines Forming
Upgrade Level: 500
Note: You may have to set up a constellation that boosts Lines to centralize it.
Observatorium 	1e470 	
*6 	
*You'll be getting reservatorium centralized directly after this so I won't waste too much time
*Have fun	Removes the Observatory and upgrades relating to Observatorium.
Sets Form to 1e600 Reservatorium. 	Stage Recommended: 359-360
Upgrade Level: 32-33 (Observatorium)
Reservatorium 	1e600 	
*5 	
*This one wasn't actually my idea
*The way you earn reservatorium was an idea from my friend axrfprin
*So I have nothing else to share about this currency
*Sorry	Removes Form Ring, and the Reservatory. 	Stage Recommended: 359-360
Upgrade Level: 32-33 (Observatorium)
Dark Charge 	1e465 	
*4 	
*Nothing much to talk about with this currency
*So instead, how is your day?
*Are you enjoying GCI?
*...
*Well, I won't keep you any longer
*Goodbye	Removes the Dark Charger. Dark Charge's boosts are hardcapped at 1e465. 	Stage Recommended: 404-406
Upgrade Level: 33-34
Stardust 	 	
*3 	
*This currency was slightly repurposed
*I had originally planned to include a Nebula reset after constellation in which this currency would be earned from
* It was going to be a timed challenge based feature, but that was cut in favor of something more idle friendly
*Instead, planetary trials was added eventually to re-implement the timed challenge concept
*Funny how much I tried to salvage the time trial idea...	Removes The Star (star growth will still stay), and Stardust 	Stage Recommended: 420-422
Upgrade Level: 33-34
Perks..? 	1e1000Must be the last planetoid centralize.	
*2 	
*You can just call them perks2 instead
*This should be the second to last centralize
*You're almost there	Lose access to the Planetoid, effectively making you unable to Supernova as well as gain Planetary Tiers.	Stage Recommended: 440-445
Upgrade Level: 1
Perks 	1e1000 	
*1 	
*This currency represents a big change in the game's development
*Originally there was no level system, just the tier system
*Upgrades didn't have icons and were all text
*The game was roughly balanced up to grasshop 
*I didn't like the state of the game so I scrapped it and restarted
*The level system was added as well as the icons 
*Eventually it was released and put aside
*I never would have predicted the game gaining the popularity it did	Removes Perks and its upgrades 	Stage Recommended: 480-483
Upgrade Level: 1
== Trivia== 
*Although centralized currencies' upgrades are no longer visible, some bonuses for them still appear from non-related upgrades, such as the Astral Bonuses board, and the Charger's bonuses.
*Prior to 0.7, Charge was an unused option to centralize, and it required 1e325 Charge. Interestingly enough, the Charger's bonuses did not increase if you had more charge than this, suggesting Charge would have been a selectable currency to centralize earlier on. 
**
*Singularities may be a reference to a gravitational singularity, a condition in which gravity is so intense that spacetime itself breaks down catastrophically. The currency Remnants may be the remainder of this breaking down.
*The amount of a currency displayed is total ever gained, not their current amounts, similarly to Goals after fully completing a Goal.
*Centralizing a currency instantly resets Flower Upgrades respecc timer. However, this does not stack.
*The Void Obelisk is one of eight game mechanics that feature a screen animation. The others are Grasshop, Galactic, Grass Jump, Supernova, Hop-Skip-Jump, entering the Grassland, and performing Loops.
*The Void Obelisk is the fourth and last obelisk object in the game.
**It comes after The Stellar Obelisk, The Lunar Obelisk and The Solar Obelisk.
*Upon Steel centralization, black pillars start appearing on the Island: 
**
*** This is foreshadowing the Island's appearance after entering the Grassland.
**A strange white glowing line will appear in the sky. In the Post-Grassland Island, it is seen connected by 2 pillars.
* Anonymity Points used to have a centralize requirement of 1e600 in version 0.6, but the requirement was decreased to 1e580 in 0.7 due to 1e600 being near impossible to reach.
* Upon centralizing Dark Matter, you will be sent to The Void. At the end of The Void, you obtain the Grassland Gem, the final piece of the Grassland Portal. 
** The buildings of some centralized currencies can be seen in The Void and appear gray, corroded, and forgotten. 
***These buildings appear regardless of their currency's centralization status. If, for some reason, they aren't centralized, they will still appear in the Void.
*Centralized currencies don't actually max out their upgrades, instead they are automatically bought. This shouldn't be noticeable as the upgrades are maxed in about a second. 
**There was a bug in Version 0.7 where performing a reset layer that reset a currency that had been centralized disallowed the upgrades of said currency to properly work (you could not upgrade any of the upgrades).
*Despite SFRGT being before the Dark Matter centralize, its message displays 20 instead of a unique message like the currencies beforehand. 
**This creates an imbalance in the other number-related centralize text, as Momentum, the currency centralized after Dark Matter, has a centralize message of 19.
* The Centralize badge is only awarded after centralizing Prestige Points.
**Crystals, and even Steel if one is patient enough, can be centralized before unlocking Solarians, but it is not recommended to do so as it is a waste of time.
*After Loops, Dark Matter's centralize will simply give you the Grassland Gem.
*Prior to Version 0.7aa, Some centralizations originally didn't require centralizing a previous currency. However, this was changed in a later update to prevent the player from being softlocked.
*Before Version 0.9, each centralize animation up until Dark Matter begins with the text As you say your last goodbye, memories come rushing back, then has two screens of unique texts.
==Gallery==
The Void Obelisk.png|The Void Obelisk
AP centralize ready.png|The '' text when a currency is available to be centralized
Singularity.png|Singularity
Category:Light Forest