147554-carbine-people-are-quitting-your-game-again-please-just-merge-all-the-region-servers

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People will qjuit before you merge the servers. You claim you want your game to work, but people are quitting because even on Entity guilds can't get 20 people to be consistent and be there for 3 days a week 3 hours a day to raid. 
 
You are just waiting for people to drop cash and transfer or I dont know what are you waiting on, but you need to act fast. 
 
PvP servers are a ghost town, nobody plays there and only a couple guilds do raid and the rest of the people pretty much dont log in anymore. Dominion is empty on Entity, Exiles have a bit more but theyre all spread in many guilds and cant really leave. Guilds are disbanding because theyre losing their players, please just merge all the NA servers  into one and all the EU servers into one, people will actually have a reason to log in because theere will be more people to be playing together with and do the raids, please Carbine do something. 
			
				
	Edited November 27, 2015 by SickToubib
	
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			It's a holiday dude. Chill.	
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PvP servers are a ghost town, nobody plays there and only a couple guilds do raid and the rest of the people pretty much dont log in anymore. Dominion is empty on Entity, Exiles have a bit more but theyre all spread in many guilds and cant really leave. Guilds are disbanding because theyre losing their players, please just merge all the NA servers  into one and all the EU servers into one, people will actually have a reason to log in because theere will be more people to be playing together with and do the raids, please Carbine do something. 
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PvP servers are a ghost town, nobody plays there and only a couple guilds do raid and the rest of the people pretty much dont log in anymore.
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			IDK what you're talking about with Dom on Entity.  There's plenty of people there.  Hell, this past week they've had WB trains going.  I would have joined, but my connection sucks :(	
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IDK what you're talking about with Dom on Entity.  There's plenty of people there.  Hell, this past week they've had WB trains going.  I would have joined, but my connection sucks :(
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What this guy is saying is sadly true, at least for EU pvp Server Luminai. It was around the time they merged luminai 1 and 2 that i started to see less and less ppl in illium. I guess more then half quit the game rest transfered to pve server.
 
Ppl expected more out of "pvp" patch and new season we had few weeks ago, instead we got shity new arena that no 1 plays , stupid costume that can only be obtained by ranking in arena that no 1 plays, and lastly broken pvp scoreboard. I did not do more then 5 matches in row since they fcked up with patch, and im in(was) pvp guild that died at the end..
 
They really need to change something pvp content/gameplay is dead, pve is here but we dont have enough ppl to raid cuz server is dead.
I leveld 4 lvl 50 chars just not to quit the game, hoping we will see some change or content, but idk what to do now.
 
The sad thing is wildstar already have lots of content, it just needs revamp of reward system..
Played year ago got 2 lvl 50s didnt do warplat once, now i got 4 more lvl 50s fully geared , still didnt do warplot. Adventures and half of expeditions are useless to do and are just sitting there.
 
 
Change is needed i just hope that this relaunch wasnt just last money grab for them, i hope they want to get us more content soon.	
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			I haven't seen guilds on Entity having problems getting people for raids.	
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Luminai is not dead. Less pop than Jabbit, yes, but it's not dead.
 
This is the stupid idiotic scaremongering that makes servers dead though.
 
It's not as bad as people are telling you, the pvp servers aren't dead.	
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Luminai is not dead. Less pop than Jabbit, yes, but it's not dead.
 
This is the stupid idiotic scaremongering that makes servers dead though.
 
It's not as bad as people are telling you, the pvp servers aren't dead.
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I said, "why would you bother, this server isn't dead"
 
Don't try and say I did, because I didn't.
 
The server IS NOT DEAD. FFS I've seen luminai dead, and it's not. Stop scaremongering.	
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Sometimes people are toxic cupcakes without realizing it  Then they talk about 'empty servers' instead of realizing their overt toxicity is why people are avoiding them and not responding or grouping with them.
 
Would love for Carbine to implement an 'ignored by' counter that simply shows the number of people that have you on /ignore.  Would be a great way for people like the OP to see at a glance that their behavior has consequences.
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			I agree with the OP, just merge everything like Guild Wars 2 did. That game got so much better after they did that. Also add a damn raid finder already, this is 2015, about to be 2016 get with the times. The current raid system is a relic from a decade ago.	
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I said, "why would you bother, this server isn't dead"
 
Don't try and say I did, because I didn't.
 
The server IS NOT DEAD. FFS I've seen luminai dead, and it's not. Stop scaremongering.
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Now that the F2P land rush is over, the population is just stabilizing.  The stable level will naturally be lower then other MMO's, for reasons so numerous that we could fill several books discussing them.  However, the population is quite a lot higher then what it was, entirely playable, and with a solid community.  Not a bad place to be - EVE has lasted over a decade with the same kind of pop levels.
 
PVP servers though... yeah.  I've said elsewhere, the game design doesn't encourage them.  All meaningful PVP is instanced already, so very few ppl go out in the zones looking for pvp anyway.   This means that those who DO go looking, don't find it.  Which means they get bored, start queuing for BGs, and now they aren't in the zones either.  It's a catch-22 cycle that means pvp servers will always be graveyards.	
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I agree with the OP, just merge everything like Guild Wars 2 did. That game got so much better after they did that. Also add a damn raid finder already, this is 2015, about to be 2016 get with the times. The current raid system is a relic from a decade ago.
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Now that the F2P land rush is over, the population is just stabilizing.  The stable level will naturally be lower then other MMO's, for reasons so numerous that we could fill several books discussing them.  However, the population is quite a lot higher then what it was, entirely playable, and with a solid community.  Not a bad place to be - EVE has lasted over a decade with the same kind of pop levels.
 
PVP servers though... yeah.  I've said elsewhere, the game design doesn't encourage them.  All meaningful PVP is instanced already, so very few ppl go out in the zones looking for pvp anyway.   This means that those who DO go looking, don't find it.  Which means they get bored, start queuing for BGs, and now they aren't in the zones either.  It's a catch-22 cycle that means pvp servers will always be graveyards.
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			I play the CX/AH on both Entity and Warhound, and Warhound's economy has slowed to a crawl. When F2P started I had hundreds of buys and sales a day on Warhound, now it's just a trickle... :(	
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It's a holiday dude. Chill.
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*snip*
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Your pictures should be linked rather than embedded for the benefit of those who are on mobile devices.
 
This is off-topic, but any guild or members of a guild called 'REKT' are people that I want to have on /ignore or /rival as long as possible.  It is too bad I can't do so since you're on EU.  One less reason to take what you say any bit seriously. ;)
 
 
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Yes the game has a lot of content, best combat system in the market and the best raiding content ever made, but 16-17 manning progressiion through this content is awful. Its not only me and my guild, its every other guild. They're always recruiting without any luck. I'd be happy to go through the raids then farm them non stop till the next tier, but when you're short on people you dont have much sucess, then people start quitting due to that and its an endless cycle.
 
Faction PVE restriction is stupid and the fact that we still have an Entity 2 for no reason and even though open world pvp is no longer good (i meean pvp servers are dead no matter what you think) Warhounds still a thing. If only we could play with people from Warhound, guilds wopuld be much more sucessful recruiting.	
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Thank You for ur post, very helpfull
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Now that the F2P land rush is over, the population is just stabilizing.  The stable level will naturally be lower then other MMO's, for reasons so numerous that we could fill several books discussing them.  However, the population is quite a lot higher then what it was, entirely playable, and with a solid community.  Not a bad place to be - EVE has lasted over a decade with the same kind of pop levels.
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 Sorry, just curious--how are you deciding how many players this game has? I haven't seen any numbers in ages.
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Was never fond of that feature when WoW implemented that in. I think they're the only game that follows it besides FFXIV. Not sure if you want this game to follow that concept if it goes towards a negative way. It might be 2015, but it seem things haven't changed since much for mmorpg 2008.
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Eh, I feel like Wildstar just doesn't have the design to bring much appeal to being on a PvP server. There are no open world objectives, lack of incentive to fight equal level, no deterrent to ganking lowdies, all the "shiney" pvp rewards are gained via instanced pvp content, and from what I have done the prestige gain is laughable in open world. So the PvP servers were bound to be lower and more for those who like the "thrill" of it, otherwise unless you have friends on pvp it's a bland experience. That is just my opinion though
 
Also while I personally feel the population is decent and not as bad as people are making it to be(yes I've been on  warhound); It is quite a "special"(ffor lack of a better word) time right now with holidays(i believe Canada recently had a holiday earlier), several major game releases, and BnS beta this week. Also I beleive they recently sent out DOOM alpha keys to people for a test soon to and the previous wave plus this next wave are all able to play it. It's really bad timing
 
Now with that said I generally feel that what lowering of the population there is, comes more so as a result from other factors that have made people quit. I'm not saying population concerns for some individuals is not contributor to their decision, but I will simple leave a lsit of things I've been told by people who have decided to leave:
Crafting isn't what they'd hoped it to be
Runes have killed the fun of progressing gear and they feel pressured into buying service tokens to be efficient
season 2 cosmetic is 3v3 arena only leaving out 5v5 and 2v2 players^In regard to this, some people I spoke to have stopped because the tooltip was saying it was for any arena and the person left after committing to 2v2.
BGs don't feel like there is any point beyond grinding for arenas
Lack of Warplot match frequency
Lack of Adventures that are not WotW
Optimization issues(primarily AMD users)
Did not feel attached to characters created due to race/class combination restrictions
I've not been told population was one of the issues in my communication, but I think if the above were addressed to a degree/completely it'd help.	
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Your pictures should be linked rather than embedded for the benefit of those who are on mobile devices.
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			Hi. I'm new to Wildstar. I played a lot of mmos..and so far this one is pretty cool. I really do hope the game stays alive because I think I finally found what I was looking for.	
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Guilds having issues with regular raiding? Not on Jabbit EU. Plenty of guilds I see at the DS entrance, even more at GA. We even have at least 3 regular PUG GA Raids.
 
Question: If you say alot of Guilds cannot beat the Roster Boss, then why don't they merge? Problem solved...	
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I don't think that empty servers is what is causing people playing on those servers to quit. It could rather be the issues pvp is having now with bugs going on, patch with pvp season only benefitting arena, imbalances. Add to that other big game launches that has recently happened. 
I haven't felt any population issue on dominion luminai. I came to the capital before f2p, and it was dead empty then... I can admit that. But now there are good enough people around and plenty of things on AH and so on. I can't see what would be different being on another server other than perhaps being able to see a little bit more people with my eyes... but nothing more added to my gameplay experience, except not being able to kill opposite faction should I ever go out in the world :P	
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Exactly, Tea is correct.
 
The population issues on luminai (and the pop has gone down on jabbit proportionately as well, it was 3 times as busy at f2p launch too, absolutely packed whereas now it's just packed) can be due to several things. The lack of current fixes for pvp, the sometimes unfriendly atmosphere (The SPvPanish guys mentioned before were treated so badly by so many people for no other reason than being spanish, it was disgusting to watch. Unfortunately I'm housing some of the people responsible for that in my own guild now... :/ we'll see how long that will wash with me, not very), the amount of game launches and betas (GW2 expac, BnS beta, Black ops 3, Battlefront, Fallout 4, Overwatch beta) and burn out from content.
 
Come the winter drop, the population will pick up again. If there are fixes to arena any time soon, and battlegrounds... people who enjoy the pvp will return. There will be a new influx of players who should be ENCOURAGED to play on the pvp server if they want to pvp not inundated with this "omg the pvp servers are dead roll jabbit". If you want to kill a server, that's how you do it.
 
Right now, the CX and AH are busy and decent prices. There are still world boss groups running daily, there are at least 4 or 5 raiding guilds already (causing prime time illium to look quiet), the majority of battlegrounds are still FULL of luminai folk.
 
So please. Just stop. Encourage people to try the pvp servers. Stop killing luminai again.
 
And if it does die again, I'm gone. I'm not paying £100 to tfer all my chars to jabbit.
 
Or carbine could open up free tfers to pvp servers once in a while to encourage a stable population across both servers.
			
				
	Edited November 27, 2015 by SickToubib
	
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As someone who avoids PvP servers like the plague I can't help but wonder every time I see a post like the OPs asking to just merge all the things.
Could someone explain the reasoning here?
I suppose you rolled on a PvP server because of (unconsensual) open world PvP, considering everything else is instanced and also available on PvE servers.
Now you're asking to merge the two different rulesets. Logic dictates that one of the rulesets won't survive the merge, if PvP servers are as empty as you claim I infer it's the PvP ruleset that goes. So, that leaves us with a single PvE server (per region) removing any reason people had to roll on the former PvP server in the first place.
Just... why? What am I missing here?
 
This just seems like a terrible idea. Losing one of the rulesets will lose players. Either the diehard PvP folks who will move on to a different game that has world PvP or people like me who simply don't want to be bothered by random PvP, no matter which group leaves it's just going to decrease population further.
If the answer here is "but I don't care for open world PvP and the PvE server has more people" well, that's why we have transfers, no?	
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 Same for all 50 endgame zones, how cool would be to world pvp while doing some endgame grind or quests or whatever
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			wait wasn't that taken at prime raiding time?	
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Let me chime in, I do really trying to like this game, but queue-ing for fairly long time and got nothing for group contents really do make me wonder, where on earth are other players?
 
I don't want to see this game dead, but this game doesn't help itself to appeal better, that's the problem. I don't know what really happened, but I hardly got the fun factor when I can't find people to play group content for, it's like looking for a needle in a haystack, except the haystack is still largely a work in progress.
 
I do hope Carbine can find a breakthru to revive this game, looking at it now, it's a ticking bomb. New MMOs coming in with new mechanics, players always looking for new excitements, and the heating competitions just won't let newcomers stay for long.	
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I love the responses asking this game to dumb down raids so everyone gets a pat on the back, a sippy cup, and can solo the raids incase your schedule is too hectic to find 1 other person... I've never got into raiding in this game because my schedule doesnt permit it... I don't whine that others get to experience sweet bosses and I dont, I just accept that.
 
This entitled bulls hot needs to stop... the whole world isn't about the majority... Raids in ffiv are a joke, don't compare them to this game's raids... that said people think game companies should mold their game into the average gamers paradise... well I got news for you. It'd half of the market right now. GO PICK ONE. Instead of destroying games for other people, why water the game down so everyone can get to do everything, when some people enjoy the actual challenge, and privilege of being one of the small % who experienced it in the first place...
 
If you had your way we would all put everyone's lunch in a blender with some water and drink the same pastey gunk to make sure everything pleases the vast majority... wow exists for casual riading, and even ffiv exists for casual raiding... why come to a game without it and demand that it be nerfed down for you?
 
Hint, you cannot design hard encounter mechanics around LFR level difficulty... if they have to keep mouth breathers in mind they won't have the freedom to make crazy mechanics... and they'll essentially just have to change the numbers to make it harder (boring geargate) or they'll have to spend twice the dev time to make 2 different version of the same encounter l... look at vet dungeons... some new players feel some encounters are way too hard because it wasnt as easy as nerfing the mechanics for low levels, so some fights are disproportionately hard for new playera, while some of the fights aimed more at new players are disproportionately easy for vet players... 
 
So let a game exist that you don't like when there are games people here cite as being better for what they want... we don't want to play wow/ffiv... that's why we're here... so go play ffiv/wow and stop trying to turn wildstar into a game you can already play.
 
Dear carbine, pls don't cater. What happened to UO when it added trammel? It lost its playerbase by dumbing down what made it niche	
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Let me chime in, I do really trying to like this game, but queue-ing for fairly long time and got nothing for group contents really do make me wonder, where on earth are other players?
 
I don't want to see this game dead, but this game doesn't help itself to appeal better, that's the problem. I don't know what really happened, but I hardly got the fun factor when I can't find people to play group content for, it's like looking for a needle in a haystack, except the haystack is still largely a work in progress.
 
I do hope Carbine can find a breakthru to revive this game, looking at it now, it's a ticking bomb. New MMOs coming in with new mechanics, players always looking for new excitements, and the heating competitions just won't let newcomers stay for long.
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Because the current model of raiding is working so well.
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			One thing I've noticed about this game is a lot of people actually don't like to use group finder for dungeons and adventures.  They will spam zone chat, or the player made channels on their server to form groups.  So I don't think judging queue times is a proper way to determine population.  Anyone having trouble with long queues, find out if there's a player made channel on your server, join that and look for groups there.	
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			Ha, raids are the reason people are leaving haha.  I think it's a bunch of stuff.  PVP scene.  How quick it's to get to 50 and no gradual difficulty change but very sudden.  Difficulty of the game being it's not a stand and dps and have to be more interactive.  The no LFR haha, so glad it's not because of this.  This arguement has been beaten into the ground about having it in the game and majority don't.  The ones that do aren't very vocal.  Population for PVP servers may be low, and I've said before, need to just have 1 type of server with pvp "zones". 	
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I did pvp for a while but the way the games mixes players in is quite annoying yet you cant restrict premades from a BG and I understand that they "try" to seperate premades but the system "gives up" due to queue times. Its a way they balance queue times but doesnt help PvP. They could make a non rated BG that does not allow premades to queue though and only random people join but then again that system can be worked around if you have ever done BGs in WoW and just have everyone hit queue at the same time :) .
 
Also they need to look at the current content. I for one logged on at least everyday once F2P hit and there was a lot of stuff to do since I was a returning player but now that I found a raiding guild I only have a reason to log on for raids and housing just isnt my thing nor should it count as content. I have no need to do dailies since I have made enough plat through tradeskills to not do them and I capped my rep a long time ago before F2P besides Star Comm. If they can find a reasonable carrot for everyone raiding guild or not more would log on. Right now world bosses seem to be popular for both raiders and non raiders maybe add more unique items to the World Boss loot table ( No...not more gear but maybe pets, mounts, some bad ass costume ). But after so long you tend to not find anything to do after a while, granted not everyone is at that level but I wouldnt mind a better carrot on a stick for both types raiders and non raiders.
 
As it stands PvP in most games is about fun instead of gear but no one likes having one sided matches and yes anyone can form a premade but many like just queuing solo. PvP currently is not fun due to this. PvE is fun but mostly about progression and after a while you have nothing to chase outside of raids, they have the tools to add World Events outside of World Bosses ( Come on have one of those Giant Robots awaken and require us to knock them down besides the bland zone events but wait ...the game engine can barely handle 40+ people in a zone. I dont know they need to think of something fast.
 
A better solution for PvE would be more dungeons and more raids which raid wise we haven't seen a new one since release ( Y-83 I wont mention since its not a "fun" fight and not worth the time investment except for bragging rights that you killed it). Having 3 or 4 raids to do per week is better than 2 and down to 1 after you dont need anything in the first. They have the ability to design very good raids I mean my jaw dropped when I first experience the first few raid fights in GA due to the mechanics of the fights, they can easily do more. As to where the attention is being focused right now is clearly on new mounts but its upto to them to take this game further.	
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That would only be "cool" for people on a PvP server. The vast majority of folk on the PvE servers don't want world PvP.
 
That's why they won't merge them all. If they did it would be a PvE server and the PvP lot would whine.
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I love me some pvp... just not so much in mmos. My entire World of Warcraft lifespan from beta onward was spent on a pvp server because I felt like it was the "big boys" way to play. After so many years I was able to look back and honestly say I had only a handful of interesting open world pvp encounters. Most of it was just outscaled players standing in wait to pick on players who were new and not into twinking. It wasn't all bad and I definitely got my payback on a lot of players which was pretty fun, but it's just not something I ever wanted to do again in an mmo.
 
To each his or her own, of course.	
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Yeah the 3 people who like open world PVP would whine, what a tragedy.  :rolleyes:
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You'd actually be surprised how many people enjoy open world pvp.
 
Sure it's a minority compared to the pve population, but it still happens.
 
See, if this was the other way round and pvp'ers were being so mean about pve people and wanting to completely shut down their part of the game, you'd scream bloody murder. 
 
But we're used to it I guess. Everyone thinks we are horrible people :/
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			An open-world, objective based PVP zone available on all servers would be pretty nice imo.  Like that one zone that that other game had.  Whatever it's name was.  The other game had terrible pvp so I never did it, but W* has great pvp, so I'd do it. Um. Yeah. I do speak English, why do you ask? Anyway, such a zone would probably alleviate the pain of merging the rulesets, if that happened.	
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Agreed.
 
I like OPvP.  I just wish this game handled it better.  I think my absolute favorite OPvP experiences came in Warhammer Online.  Did you ever play that?   :)  Taking over forts, and slowly pushing towards the other faction's city and invading it.  Getting loot when the other players were defeated.  Getting nothing if you out-leveled them :P  I really miss that game :(
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			*sigh* Warhammer was so tragic...*glares at SWTOR*	
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			Luminai is fine, thanks.	
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Because the current model of raiding is working so well. /sarcasm. Things have changed a ton since 2008. WoW's raid finder changed things for one thing. The hardcore raider demographics is practically non existent in this era as proven by Wildstar's initial failure when they tried to target them. Let the casuals click a button and do their raids, more people will play, and Carbine/NC Soft will make more money, simple as that.
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I loved warhammer. And they had the chicken thing for ganking (they should implement that for here, turn the person into a jabbit :D)
 
I still enjoy going to the Thayd at least once a week now. :)
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When content is made trivial, it loses meaning and devalues the experience.  That in turn leads to significantly higher churn.  The fall of WoW and the rise of FFXIV show that you are incorrect in thinking the 'hardcore raider' demographic doesn't exist.  It does exist and is at least 4+ million strong;  they seem to like a well-made fantasy subscription-only game moreso than WildStar.
 
 
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What the absolute hell is your problem FantasticCupcake? You are being just as toxic and horrible as the so called "toxic people" you're being mean about. Why on earth do you want pvp servers to die? Why do you hate pvp so much to a point you discriminate against any person that would like to enjoy it. I love open world pvp, I love the danger of someone jumping me.
 
You do realise, most pvpers do NOT trash talk, do not ACT like savages and are in fact kind, generous and helpful people? I'd like to think I've done a lot of good for the wildstar community, and I've worked very hard with pve guilds to make sure we don't bother them too much when we did inhabit the same server.
 
Yes, some people gank and trash talk like babies. But then you have people like YOU in pve. You have proved your own point about toxic players.
 
I am speechless.
 
I would never want to take away something that so many people enjoy. You need to start to understand that just because someone ganked you once, it doesn't mean that everyone who follows the same mindset. And it's actually ridiculous how you would even think anyone is like that.
 
I am not a savage. I am a player who has done enough hardcore raiding in her time and found it didn't offer enough challenge, caused me to burn out of the games I played it on and pvp instead gives me a nice "Rush" when I play well.
 
I hate mobas myself, I mute people instantly in any game I play. But this is NOT the moba community.
 
And ok, I've taken the bait and I'll play ball, here is some examples:
 
https://www.youtube.com/watch?v=WAaU7g6kff0 // https://www.youtube.com/watch?v=ZzitoTT14xg < A very well known high ranked raid leader acting like a douche
https://www.youtube.com/watch?v=CJAH1s9__LQ < really seems like a raid environment I want to be in
http://us.battle.net/wow/en/forum/topic/18194755126?page=1 < A whole 15 page thread of people reporting how toxic the raiding environment has become in wow
 
Go on youtube and type in "raid rage" or "toxic raiders", trust me.
 
And then let me go on. I remember ninja looters, griefers, people who act elitist and so on and so forth in raiding.
 
There are idiots in every single part of games, I find it absolutely despicable how rude you are being about pvp'ers. You are completely and utterly wrong and going on complete bias. I would never speak about my pve friends that way ever. It's just unacceptable.
 
And the pvp forums are not toxic at all, most of the threads are us providing feedback or having circular discussions about "op/nerf". There are a lot of guides, great information and friendliness in the pvp forums.
 
I am just so disappointed to see such a disgusting amount of hatred for absolutely zero reason.
			
				
	Edited November 28, 2015 by Sylqt	
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Because open world PvPers act like horrible people; overwhelmingly so.  I guarantee that I can go on YouTube and search for 'PvP videos' to get tens of thousands of results that are nothing but 'gank' videos from stealth classes in whatever MMO has them.  Then several more thousand results of obviously stacked odds or obvious hackers showing their epeen and still being terrible (alongside terrible taste in music).
 
Do you know why so few people even bother to go anywhere near the PvP section of these very forums?  Toxicity.  And when it bleeds over into General Discussion the majority of responses tend to be 'bugger off and take that salt back to the PvP section'.
 
The main reason that many people roll on PvP servers are so that they can show their epeen by one-shotting lowbies on a Stalker or w/e.  That's pretty much it.  If the majority of WildStar's playerbase opts out of this then it is the fault of the cancerous PvP server players, not the rest of the WildStar playerbase.
 
The main way to treat cancer is to flood it with targeted radiation, but sometimes if it infests too much territory you need to just cut it all out and triage the remainder.
 
So I'd say the 'solution' Carbine might come up with is to just nuke the PvP servers from orbit with a targeted swarm of Ion Cannon Fire from the Dominion Fleet and ignore the whiners as they force PvE server rules to everyone.  However, this solution would upset those who enjoy being on a PvP server.
 
In this case, it may be better to just not even worry about PvP population and do more from the player/community side to counteract the massive amounts of toxicity present on such servers.
 
Do you or anyone else defending PvP servers want a quick test?  Make a completely fresh f2p account and make a character that jumps straight to the game and skips the tutorial area.  Join your server's LFG channel equivalent and just sit there and log all the chat for a few hours at both off-time and prime-time.  Now do the same on a PvE server.  That should give you all the information you need.
 
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When we were on Jabbit, we were treated horribly as pvp'ers. There were so many people who were rude to me just for trying to recruit in zone chat. I got told to go die on my dead server in whispers. I got hatemail on these forums, I'm not the only person who has had this either. 
 
So yeah. Please continue to encourage PvP players to roll on the pvp server so we can enjoy the same gamestyle together and not bother you on PvE ruleset :)
Thank you.	
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What the absolute hell is your problem FantasticCupcake? You are being just as toxic and horrible as the so called "toxic people" you're being mean about. Why on earth do you want pvp servers to die? Why do you hate pvp so much to a point you discriminate against any person that would like to enjoy it. I love open world pvp, I love the danger of someone jumping me.
 
You do realise, most pvpers do NOT trash talk, do not ACT like savages and are in fact kind, generous and helpful people? I'd like to think I've done a lot of good for the wildstar community, and I've worked very hard with pve guilds to make sure we don't bother them too much when we did inhabit the same server.
 
Yes, some people gank and trash talk like babies. But then you have people like YOU in pve. You have proved your own point about toxic players.
 
I am speechless.
 
I would never want to take away something that so many people enjoy. You need to start to understand that just because someone ganked you once, it doesn't mean that everyone who follows the same mindset. And it's actually ridiculous how you would even think anyone is like that.
 
I am not a savage. I am a player who has done enough hardcore raiding in her time and found it didn't offer enough challenge, caused me to burn out of the games I played it on and pvp instead gives me a nice "Rush" when I play well.
 
I hate mobas myself, I mute people instantly in any game I play. But this is NOT the moba community.
 
And ok, I've taken the bait and I'll play ball, here is some examples:
 
https://www.youtube.com/watch?v=WAaU7g6kff0 // https://www.youtube.com/watch?v=ZzitoTT14xg < A very well known high ranked raid leader acting like a douche
https://www.youtube.com/watch?v=CJAH1s9__LQ < really seems like a raid environment I want to be in
http://us.battle.net/wow/en/forum/topic/18194755126?page=1 < A whole 15 page thread of people reporting how toxic the raiding environment has become in wow
 
Go on youtube and type in "raid rage" or "toxic raiders", trust me.
 
And then let me go on. I remember ninja looters, griefers, people who act elitist and so on and so forth in raiding.
 
There are idiots in every single part of games, I find it absolutely despicable how rude you are being about pvp'ers. You are completely and utterly wrong and going on complete bias. I would never speak about my pve friends that way ever. It's just unacceptable.
 
And the pvp forums are not toxic at all, most of the threads are us providing feedback or having circular discussions about "op/nerf". There are a lot of guides, great information and friendliness in the pvp forums.
 
I am just so disappointed to see such a disgusting amount of hatred for absolutely zero reason.
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I agree that toxic behaviour has nothing to do with pve or pvp. Me and my friends did our last raiding days during cataclysm, we literally carried our guild through firelands and when Rag was down on normal and we were about to progress on hc the guild leader kicked us all. He said they were going hardcore and we had no place there anymore. Me and my friends didn't have time or energy to find another guild, and outside raiding cata was a terrible expansion so we left the game. We checked their progress a couple of months later, they had downed a couple of bosses in LFR and that's it... so much for being hardcore =) We always laugh at that sad situation, but it's one of many examples of bad behaviours in pve environments. So, when it comes to that... it has been very relaxing just being mainly a pvp player after that.
 
But sure, I haven't played on pve servers at all. I always go pvp servers, and I haven't found any reason not to. If pvp servers were such terrible places most people should somehow consider swapping servers? Only issue would be population issue, and it has to be like pre-f2p empty. I also like having the potential danger out in the world, and I don't gank lower levels. But if I'm out in the world and see one I follow the rule "if it's red it's dead", same as I would imagine opposite faction to treat me when we meet no matter what my level is. It's something I enjoy having there, even if it sometimes bites me as well. 
Overall, I have enjoyed my times on pvp servers, and I've spent lots of time on different ones in different games. Since I'm not a douche myself, if it was so bad I should at some point have reconsidered moving, but I never once considered it. 	
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You claim you want your game to work, but people are quitting because even on Entity guilds can't get 20 people to be consistent and be there for 3 days a week 3 hours a day to raid. 
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I love the responses asking this game to dumb down raids so everyone gets a pat on the back, a sippy cup, and can solo the raids incase your schedule is too hectic to find 1 other person... I've never got into raiding in this game because my schedule doesnt permit it... I don't whine that others get to experience sweet bosses and I dont, I just accept that.
 
This entitled bulls hot needs to stop... the whole world isn't about the majority... Raids in ffiv are a joke, don't compare them to this game's raids... that said people think game companies should mold their game into the average gamers paradise... well I got news for you. It'd half of the market right now. GO PICK ONE. Instead of destroying games for other people, why water the game down so everyone can get to do everything, when some people enjoy the actual challenge, and privilege of being one of the small % who experienced it in the first place...
 
If you had your way we would all put everyone's lunch in a blender with some water and drink the same pastey gunk to make sure everything pleases the vast majority... wow exists for casual riading, and even ffiv exists for casual raiding... why come to a game without it and demand that it be nerfed down for you?
 
Hint, you cannot design hard encounter mechanics around LFR level difficulty... if they have to keep mouth breathers in mind they won't have the freedom to make crazy mechanics... and they'll essentially just have to change the numbers to make it harder (boring geargate) or they'll have to spend twice the dev time to make 2 different version of the same encounter l... look at vet dungeons... some new players feel some encounters are way too hard because it wasnt as easy as nerfing the mechanics for low levels, so some fights are disproportionately hard for new playera, while some of the fights aimed more at new players are disproportionately easy for vet players...
 
So let a game exist that you don't like when there are games people here cite as being better for what they want... we don't want to play wow/ffiv... that's why we're here... so go play ffiv/wow and stop trying to turn wildstar into a game you can already play.
 
Dear carbine, pls don't cater. What happened to UO when it added trammel? It lost its playerbase by dumbing down what made it niche
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A thousand times this!
 
Gurllll lemme pizza highfive you! <3
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			This thread is getting funnier by the minute.	
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The fall of WoW and the rise of FFXIV show that you are incorrect in thinking the 'hardcore raider' demographic doesn't exist.  It does exist and is at least 4+ million strong;  they seem to like a well-made fantasy subscription-only game moreso than WildStar.
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I agree with Sylqt and the others regarding toxicity. I have done PvP before in other MMO's and I have also done alot of PVE before in other mmo's and to be honest it doesn't matter what mode you play as idiots will be idiots and there is nothing you can do about it.  I was a Necro in GW2 and if anyone needs a lesson on how toxic PVE players can be try joining a Dungeon group with that class and see how far that gets you as it is a less than friendly atmosphere and that is not a cherry picked instance there are a number of occasions in other mmo's ive played that PVE has just been as toxic as PvP.
 
Some people mistake PvP banter for toxicity which is not the case and yes ive also came across idiots in PvP also who will berate you for playing a particular build or class and calling you cheese etc. But I cant say I have came across more than the other between PVE and PvP and maybe its just me and ive been lucky. But what my major gripe with PvP is that development companies are still insisting on trying to balance skills for both PvP and PVE and in the end it never works.  
 
The issue is that in PvP a certain skill maybe classed as overpowered and as such a vocal amount will take to the forum and ask for this skill to be nerfed. But the other side of the coin is that same skill feels fine in PvE and because of the vocal action and how it is overpowered in PvP that skill gets nerf'd and as a result the ones who do not do PvP end up suffering as a result. Now this has more to do with developers and the time they have and not wanting to balance two different skillsets but in the end trying to balance the skills that work well for both game modes means someone is going to lose out in the end.  That for me is what bothers me as there is nothing worse than getting your character into a build only to find that it gets ruined due to no fault of your own but because in PvP that certain build is being call'd out as overpowered and as such gets hit with the nerf bat. 
 
So in short I have no problem with people in the PvP community as I find them no more toxic than in other game modes. I just wish that development companies split out skills so that they are balanced differently between PvP and PvE so that one or the other does not suffer as a result of skill changes that effect a mode they do not play. 
			
				
	Edited November 28, 2015 by Scarran	
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I just wish that development companies split out skills so that they are balanced differently between PvP and PvE so that one or the other does not suffer as a result of skill changes that effect a mode they do not play. 
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Merging servers might be a fix but its a bandaid at most. Instead they need to look at the "carrot" they have implemented for PvE and PvP. A bad system for example Garrisons cough can kill a game and cause people to think twice when double clicking that game icon. The devs themselves have to think of a way to implement something that has better replay value. I have played every MMO out there and this is the first one to go so long without a major update to content PvE and PvP. All they do is add a BG or an Arena that is barely even mentioned, add a raid that 1% of the population even attempts etc. 
 
I mean sure the new Arena, Augmentors, and Daggerstone ( Protostar being the only "fun" addition) are great ideas but its not the fun people expect. Why not add a BG to act like Hut Hut ( Look at SWTOR BG that is similar that BG was fun as hell ). Why not find a place for Augmentors since so many people are mixed that it is between GA and DS but many say otherwise. Augmentors only drop Set Runes and Gadgets and judging the direction Carbine takes on rune sets the dps or healing increase on them is not worth the fight, If anything easy mode should be no harder than Kuralak and Hardmode overlap over to the hardest pair imo or any mid fight in DS or anything closer to what it is right now since the rewards are very lacking. The new arena is the only optional since most wont do arena and stick to BG so its down to 2. In the time the game has been out they have added more daily zones which are just a rehash of older low lvl zones and called it content.
 
I understand Carbine is probably extremely small so development on anything takes light years and I love the game. The thing is though they need to be a bit more creative is all. Stop focusing on adding stuff to the cash shop and focus on more content if this game goes 6 more months with everything tagged with the word boring people arent going to be tempted to click that launcher. Especially with the wave of games crashing on gamers coasts soon.
 
For things to liven up and not resort to a merge they need to add at least 2 raids, 2 FUN BG's and this is only for a while. They need to start churning out fun things to do World Event wise also. I mean look at RIFT they are constantly adding things and not to mention you can go crazy with multiple builds ( Rune system limits that to a point in this game ). The main problem is people new to the game since the gates were opened with F2P wont see the issues but its your base of players that have seen the same ish for over a year now that are getting a bit....well bored.
			
				
	Edited November 28, 2015 by Jorn	
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There's not point in merging both server lol, there may be less people than Jabit on Luminai but it doesn't give anyone the right to force open-world PvP players transfering PvE. Last news Luminai hasn't 10 people on it. Btw I don't see the point either about trashtaling PvP and PvE players for the choice they made. Toxic people are in general over-elitists + arrogant pricks or complete trashtaling 10 years old kids, or just higly social rejected people, wether it is pve or pvp.
If there's less and less people on Luminai well it's not surprising, 3 weeks after 11th november we still have Trump scoreboards and Dumbledore S1 gadgets vendors who vanished themselve that day. Nothing's made for that game to love ppl, which can make people sensible. (And I understand them) And always consider there's a chance that If a good bunch of players are people who work 12 hours a day they don't want to be on a server where they will be killed but lvl 50 when leveling.
But yeah, if Luminai will need or actually need more players, it's Carbine who have the cards in their hands. Not players right now.	
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Wait.. you have pizza? Gimme!
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