Weapons

Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player.
The player can select up to six different weapons from level ups, but it is possible to carry more by picking up weapons that generate with the stage. Most weapons must be unlocked before they can be offered to the player.
Most weapons are unique, which means a character can only gain a weapon once per run, and there is no way to get the same weapon multiple times (even if it is consumed). Exceptions include single-use weapons like Candybox or Arma Dio.
==Obtaining==
Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items during the level-up screen and when opening Treasure Chests.
===Upgrading===
If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore. Upgrading a weapon will also reset its Cooldown and activate it instantly, which is useful for powerful weapons with long Cooldown.
===Evolution===
When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.
Evolution actually works as removing the base weapon and acquiring the evolved one (with few exceptions), which means whenever weapon is evolved, all the effects of the original weapon will be lost, and the evolved weapon's Cooldown starts from zero, (which is notable for weapons with long Cooldown like Santa Water). Evolved weapons also remove the base weapon regardless if obtained by normal evolution rules or not, (for example, obtaining an evolution by Super Candybox II Turbo will also remove its base weapon).
Certain characters (Mortaccio, Yatta Cavallo, and O'Sole Meeo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition.
==Stats==
Weapons have different stats, which define their functions.
See Overview Stats for a list of base stats of the weapons.
Weapon stats	Weapon stats 	Weapon stats 	Weapon stats
Max level 	The highest level the weapon can be upgraded to. 	Rarity 	The weight of the weapon in the pool of weapons and passive items.
Base damage 	The damage dealt by a single projectile per hit. Modified by Might stat.Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.	Area 	The base area of the weapon. Modified by Area stat.
Speed 	The base projectile speed of the weapon. Modified by Speed stat. 	Amount 	The amount of projectiles fired per use. Modified by Amount stat.
Duration 	The duration of the weapon's effect. Modified by Duration stat. 	Pierce 	The number of enemies a single projectile can hit before being used up.
Cooldown 	The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat. 	Projectile Interval	The time required for an additional projectile to be fired between each Cooldown. Can overlap with another set of shots even before it finishes shooting.
Hitbox Delay	The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down. 	Knockback 	The knockback dealt multiplier of the weapon. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed.
Pool limit 	The maximum amount of projectiles that can be on screen. 	Chance 	The chance of a special effect happening. Modified by Luck stat. Technically, Crit Chance is a separate stat but both have not been used at the same time yet.
Crit Multi 	Damage multiplier to critical hits. 	Block by walls 	Can the projectile be blocked by obstacles.
==Types==
There are base, evolutions or unions, and special weapons
See Combos for a list of which passive items and their corresponding player stats affect which weapon.
===Base Weapons===
Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.
Icon	Weapon 	Description 	Base damage (level 1)	Max level	Rarity	Effects	Unlock requirements
 	Whip 	Attacks horizontally, passes through enemies. 	10 	8 	100 	
*Starting weapon of Antonio Belpaese
*Ignores Duration and Speed
*Belongs to vampire-killing tools	
*Unlocked by default
 	Magic Wand 	Fires at the nearest enemy. 	10 	8 	100 	
*Starting weapon of Imelda Belpaese
*Ignores Duration	
*Unlocked by default
 	Knife 	Fires quickly in the faced direction. 	6.5 	8 	100 	
*Starting weapon of Gennaro Belpaese
*Ignores Duration
*Belongs to vampire-killing tools	
*Unlocked by default
 	Axe 	High damage, high area scaling. 	20 	8 	100 	
*Starting weapon of Lama Ladonna
*Ignores Duration
*Belongs to vampire-killing tools	
*Unlocked by default
 	Cross 	Aims at the nearest enemy, has a boomerang effect. 	5 	8 	80 	
*Starting weapon of Krochi Freeto
*Ignores Duration
*Belongs to vampire-killing tools	
*Finding a Rosary
 	King Bible 	Orbits around the character. 	10 	8 	80 	
*Starting weapon of Dommario
*Scales with all stat bonuses
*Belongs to vampire-killing tools	
*Unlocked by default
 	Fire Wand 	Fires at a random enemy, deals heavy damage. 	20 	8 	80 	
*Starting weapon of Arca Ladonna
*Ignores Duration	
*Destroying 20 light source
 	Garlic 	Damages nearby enemies. Reduces resistance to knockback and freeze. 	5 	8 	70 	
*Starting weapon of Poe Ratcho
*Ignores Amount, Duration, and Speed	
*Consuming five Floor Chickens
 	Santa Water 	Generates damaging zones. 	10 	8 	100 	
*Starting weapon of Suor Clerici
*Ignores Speed
*Belongs to vampire-killing tools	
*Unlocked by default
 	Runetracer 	Passes through enemies, bounces around. 	10 	8 	80 	
*Starting weapon of Pasqualina Belpaese
*Scales with all stat bonuses
*Belongs to vampire-killing tools	
*Surviving for 5 minutes with Pasqualina
 	Lightning Ring 	Strikes at random enemies. 	15 	8 	80 	
*Starting weapon of Porta Ladonna
*Ignores Speed and Duration
*Belongs to vampire-killing tools	
*Defeating a total of 5000 enemies
 	Pentagram 	Erases everything in sight. 	- 	8 	60 	
*Starting weapon of Christine Davain
*Ignores everything but Cooldown and Luck	
*Surviving for 20 minutes with any character
 	Peachone 	Bombards in a circular area. 	10 	8 	50 	
*Starting weapon of Toastie
*Cosmo starts with it by default, not using up a weapon slot
*Scales with all stat bonuses
*Area orbits clockwise around the player	
*Surviving for 10 minutes with any character
 	Ebony Wings 	Bombards in a circular area. 	10 	8 	50 	
*Starting weapon of Exdash Exiviiq
*Cosmo starts with it by default, not using up a weapon slot
*Scales with all stat bonuses
*Area orbits counterclockwise around the player	
*Getting the Peachone to level 7
 	Phiera Der Tuphello 	Fires quickly in four fixed directions. 	5 	8 	50 	
*One of the starting weapons of Pugnala Provola
*Ignores Duration	
*Surviving for 10 minutes with Pugnala
 	Eight The Sparrow 	Fires quickly in four fixed directions. 	5 	8 	50 	
*One of the starting weapons of Pugnala Provola
*Ignores Duration	
*Surviving for 15 minutes with Pugnala
 	Gatti Amari 	Summons capricious projectiles. Might interact with pickups. 	10 	8 	50 	
*Starting weapon of Giovanna Grana
*Scales with all stat bonuses and Luck
*Cats have unique interaction with Pickups	
*Surviving for 15 minutes with Giovanna
 	Song of Mana 	Attacks vertically, passes through enemies. 	10 	8 	50 	
*Starting weapon of Poppea Pecorina
*Ignores Speed and Amount	
*Surviving for 15 minutes with Poppea
 	Shadow Pinion 	Generating damaging zones when moving, strikes when stopping. 	10 	8 	50 	
*Starting weapon of Concetta Caciotta
*Scales with all stat bonuses and MoveSpeed	
*Surviving for 15 minutes with Concetta
 	Clock Lancet 	Chance to freeze enemies in time. 	- 	7 	70 	
*Starting weapon of Iguana Gallo Valletto
*Ignores Might, Speed, Amount, and Area	
*Finding an Orologion
 	Laurel 	Shields from damage while active. 	- 	7 	60 	
*Starting weapon of Divano Thelma
*Ignores everything but Cooldown	
*Unlocked by default
 	Vento Sacro 	Stronger with continuous movement. Can deal critical damage. 	2 	8 	50 	
*Starting weapon of Zi'Assunta Belpaese
*Scales with all stat bonuses, MoveSpeed, and Luck	
*Surviving for 15 minutes with Zi'Assunta
 	Bone 	Throws a bouncing projectile. 	5 	8 	1 	
*Starting weapon of Mortaccio
*Scales with all stat bonuses	
*Unlocking Mortaccio
 	Cherry Bomb 	Throws a bouncing projectile that explodes after some time. 	10 	8 	1 	
*Starting weapon of Yatta Cavallo
*Scales with all stat bonuses and Luck	
*Unlocking Cavallo
 	Carréllo 	Throws a bouncing projectile. Number of bounces affected by Amount. 	10 	8 	1 	
*Starting weapon of Bianca Ramba
*Ignores Duration	
*Unlocking Bianca Ramba
 	Celestial Dusting 	Throws a bouncing projectile. Cooldown reduces when moving. 	5 	8 	1 	
*Starting weapon of O'Sole Meeo
*Ignores Speed
*Scales with MoveSpeed	
*Unlocking O'Sole
 	La Robba 	Generates bouncing projectiles. 	10 	8 	1 	
*Starting weapon of Sir Ambrojoe
*Scales with all stat bonuses	
*Unlocking Ambrojoe
 	Greatest Jubilee 	Has a chance to summon light sources. 	10 	9 	20 	
*Ignores Speed
*Scales with Luck	
*Complete Eudaimonia Machine after having started and exited a run in Endless mode and a run in Inverse mode.
 	Bracelet 	Fires three projectiles at a random enemy. 	10 	6 	40 	
*Starting weapon of Gyorunton
*Scales with all stat bonuses	
*Survive 30 minutes with either Gallo or Divano
 	Candybox 	Allows you to choose any unlocked base weapon. 	N/A 	1 	2 	
*Starting weapon of Trouser
*Rarity affected by Luck
*Can turn into most unlocked base weapon	
*Discover every standard evolution and union
 	Arma Dio 	Allows you to choose an extra passive weapon. 	N/A 	1 	 	
*Rarity affected by Luck
*Can turn into any normal passive item (rings and metaglios, as well as most DLC passive items cannot be picked).	
*Find an Arma Dio in Laborratory
 	Pako Battiliar 	May retaliate when losing health. 	20 	8 	60 	
* Starting weapon of Robbert
* Ignores Duration	
* Defeating 161,161 bats.
 	Victory Sword 	Strikes with a combo attack at the nearest enemy. Retaliates. 	5 	12 	30 	
*Starting weapon of Sigma
*Ignores Speed and Duration
*Scale with Luck and Armor	
*Defeating 100,000 enemies in a single run with Queen Sigma.
 	Flames of Misspell 	Emits cones of flames. 	10 	8 	30 	
*Starting weapon of Avatar
*Scales with all stat bonuses	
*Unlock Avatar
 	Glass Fandango 	Stronger with movement, Orologions, and against frozen enemies 	10 	8 	50 	
*Starting weapon of She-Moon
*Ignores Speed and Duration	
*Find the Glass Fandango in Whiteout and get it to Level 7
 	Santa Javelin 	Duration affects Amount. Can deal critical damage. 	20 	8 	 	
*Starting weapon of Santa Ladonna	
*Getting the Santa Javelin to level 7.
 	Phas3r 	Generates thin damaging zones. High Amount scaling. 	5 	8 	50 	
*Starting weapon of Space Dude
*Ignores Speed and Duration	
* Getting the Phas3r to level 7.
 	Silver Wind 	Defeated enemies might drop hearts. 	10 	8 	50 	
*Starting weapon of Miang
*Scales with all stat bonuses and Luck	
*Surviving for 15 minutes with Miang
 	Four Seasons 	Generates 4 explosions. Amount and Duration affect damage instead. 	5 	8 	50 	
*Starting weapon of Menya
*Amount and Duration increase damage instead
*Ignores Speed	
*Surviving for 15 minutes with Menya
 	Summon Night 	Generates damaging zones above the character. 	10 	8 	50 	
*Starting weapon of Syuuto
*Ignores Speed	
*Surviving for 15 minutes with Syuuto
 	Mirage Robe 	Generates freezing static projectiles with a chance to explode. 	10 	8 	50 	
*Starting weapon of Babi-Onna
*Ignores Speed
*Scales with Luck	
*Surviving for 15 minutes with Babi-Onna
 	Mille Bolle Blu 	Fires lingering projectiles. 	5 	8 	1 	
*Starting weapon of Gav'Et-Oni
*Scales with all stat bonuses	
*Unlocking Gav'Et Oni
 	Night Sword 	Retaliates with a bonus damage affected by Greed. Might steal hearts. 	5 	8 	30 	
*Starting weapon of Megalo Syuuto
*Ignores Speed and Duration
*Scales with Luck, Armor and Greed	
*Find it and pick it up on Mt.Moonspell
 	108 Bocce 	Actually it's just 8. Damage affected by the difference between Curse and Luck. 	12 	8 	10 	
*Starting weapon of McCoy-Oni
*Ignores Speed, Duration, and Amount
*Scales with Luck or Curse	
*Surviving for 15 minutes with McCoy-Oni
 	SpellString 	Strikes at nearby enemies. Damage multiplied by Speed. 	5 	6 	70 	
*Starting weapon of Eleanor Uziron
*Ignores Area and Duration	
*Survive 15 minutes with Eleanor Uziron
 	SpellStream 	Generates an expanding damaging zone. Damage multiplied by Area. 	5 	6 	70 	
*Ignores Amount	
*Get SpellStream to Level 6
 	SpellStrike 	Strikes at the nearest enemy. Damage further multiplied by Might. 	20 	6 	70 	
* Ignores Area and Duration
* Best with Might	
*Get SpellStrike to Level 6
 	Eskizzibur 	Attacks nearby enemies. Retaliates. 	10 	8 	70 	
* Starting weapon of Maruto Cuts
*Ignores Duration and Speed
*Scales with Armor	
*Survive 15 minutes with Maruto Cuts
 	Flash Arrow 	Can deal critical damage. Amount affects damage instead. 	10 	8 	70 	
*Starting weapon of Keitha Muort
*Ignores Duration
*Scales with Luck	
*Survive 15 minutes with Keitha Muort
 	Prismatic Missile 	Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX. 	10 	8 	70 	
*Starting weapon of Luminaire Foscari
*Ignores Duration	
*Survive 15 minutes with Luminaire Foscari
 	Shadow Servant 	Has a chance to slow enemies down. 	10 	8 	70 	
*Starting weapon of Genevieve Gruyère
*Scales with all stat bonuses and Luck	
*Survive 15 minutes with Genevieve Gruyère
 	Party Popper 	Throws bouncing projectiles. 	5 	8 	1 	
*Starting weapon of Rottin'Ghoul
*Scales with all stat bonuses	
*Unlocking Rottin'Ghoul
 	Report! 	Damages enemies and pushes them away. 	6.5 	8 	50 	
* Staring weapon of Crewmate Dino
*Ignores Duration	
* Surviving 15 minutes with Crewmate Dino
 	Lucky Swipe 	The amount of Luck is affected by Amount and by low Luck. 	10 	8 	50 	
*Starting weapon of Engineer Gino
*Ignores Duration	
* Surviving 15 minutes with Engineer Gino
 	Lifesign Scan 	Restores HP based on Amount and Recovery. 	- 	8 	40 	
*Starting weapon of Ghost Lino
*Area affects other players
*Ignores Might, Duration, and Speed	
* Getting Lifescan Sign to level 7
 	Just Vent 	Destroys or heavily damages enemies. Amount affects how many times it can trigger. 	200 	8 	50 	
* Starting weapon of Shapeshifter Nino
*Ignores Speed	
* Surviving 15 minutes with Shapeshifter Nino
 	Clear Debris 	Generates projectile spawning zones that follow the player. 	10 	8 	50 	
*Starting weapon of Guardian Pina	
* Reaching level 50 with Guardian Pina
 	Sharp Tongue 	Strikes enemies in front of you. Damage multiplied by Recovery. 	10 	8 	50 	
*Starting weapon of Impostor Rina
*Ignores Duration	
* Surviving 15 minutes with Impostor Rina
 	Science Rocks 	Generates zones that explode when touched by a player. Amount affects the number of explosion clusters. 	10 	8 	50 	
*Starting weapon of Scientist Mina
* Ignores Speed	
* Reaching level 50 with Scientist Mina
 	Hats 	Throws cute bouncing projectiles with random properties. 	10 	8 	1 	
*Starting weapon of Horse	
* Unlocking Horse
 	Long Gun 	Fires constantly in the faced direction. 	5 	8 	50 	
* Starting weapon of Bill Rizer
* Ignores Duration	
* Surviving 15 minutes with Bill
 	Short Gun 	Fires bursts of decaying projectiles horizontally. 	10 	8 	50 	
* Starting weapon of Lance Bean
* Ignores Duration
* Best with Amount and Area	
* Surviving 15 minutes with Lance
 	Spread Shot 	Fires in a wide spread in the faced direction. 	10 	8 	50 	
* Starting weapon of Ariana
* Ignores Duration	
* Surviving 15 minutes with Ariana
 	C-U-Laser 	Fires a piercing projectile in the faced direction. 	10 	8 	50 	
* Starting weapon of Lucia Zero
* Best with Duration	
* Surviving 15 minutes with Lucia
 	Firearm 	Fires spinning projectiles at the nearest enemy. 	10 	8 	50 	
* Starting weapon of Brad Fang
* Best with Duration and Speed	
* Surviving 15 minutes with Brad
 	Sonic Bloom 	Fires growing projectiles in the faced direction. 	10 	8 	50 	
* Starting weapon of Browny
* Best with Might	
* Surviving 15 minutes with Browny
 	Homing Miss 	Fires exploding projectiles that home in on enemies. 	20 	8 	50 	
* Starting weapon of Stanley
* Best with Amount and Area
* Ignores Duration	
* Surviving 15 minutes with Stanley
 	Diver Mines 	Fires explosive projectiles that travel along walls. 	10 	8 	50 	
* Starting weapon of Newt Plissken
* Best with Duration and Speed	
* Surviving 15 minutes with Newt
 	Blade Crossbow 	Fires homing projectiles that spin in place when they hit. 	10 	8 	50 	
* Starting weapon of Sheena Etranzi
* Best with Area and Duration	
* Surviving 15 minutes with Sheena
 	Prism Lass 	Has a small chance to freeze enemies. 	10 	8 	50 	
* Starting weapon of Probotector
* Best with Area	
* Surviving 15 minutes with Probotector
 	Metal Claw 	Cooldown is affected by missing health. 	60 	8 	50 	
* Starting weapon of Colonel Bahamut
* Ignores Speed and Duration
* Best with MaxHealth and Armor	
* Surviving 15 minutes with Bahamut.
 	Alchemy Whip 	Grows stronger every time a boss enemy is defeated. 	10 	8 	80 	
* Starting weapon of Leon Belmont
* Ignores Speed and Duration	Surviving 6 minutes with Leon Belmont.
 	Wind Whip 	Damage affected by growth. 	10 	8 	80 	
* Starting weapon of Simon Belmont	Surviving 12 minutes with Simon Belmont.
 	Platinum Whip 	Every 3rd activation fires projectiles in fixed directions. 	10 	8 	80 	
* Starting weapon of Richter Belmont	Surviving 18 minutes with Richter Belmont.
 	Dragon Water Whip 	Every 7th activation fires a snaking dragon projectile. 	10 	8 	80 	
* Starting weapon of Trevor Belmont	Surviving 10 minutes with Trevor Belmont.
 	Sonic Whip 	Chance to instant kill based on curse. 	10 	8 	80 	
* Starting weapon of Sonia Belmont	Surviving 8 minutes with Sonia Belmont.
 	Jet Black Whip 	Strikes at the nearest enemy and generates a linear damaging zone. 	10 	8 	80 	
* Starting weapon of Christopher Belmont and Soleil Belmont	Surviving 14 minutes with Christopher Belmont.
 	Vibhuti Whip 	Strikes at the nearest enemy and generates a cluster of explosions. 	10 	8 	80 	
* Starting weapon of Juste Belmont
* Ignores Duration	Surviving 16 minutes with Juste Belmont.
 	Vanitas Whip 	Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.	10 	8 	80 	
* Starting weapon of Julius Belmont
* Ignores Speed and Duration	Surviving 20 minutes with Julius Belmont.
 	Shuriken 	Fires projectiles in the faced direction. 	10 	8 	80 	
* Belongs to vampire-killing tools
* Starting weapon of Quincy Morris	Get Shuriken to Level 2.
 	Curved Knife 	Fires a spinning projectile at random enemy. 	10 	8 	80 	
* Belongs to vampire-killing tools
* Starting weapon of Grant Danasty	Get Curved Knife to Level 1.
 	Javelin 	Fires a penetrating projectile in a fixed direction. 	10 	8 	70 	
* Belongs to vampire-killing tools
* Starting weapon of Jonathan Morris	Get Javelin to Level 3.
 	Discus 	Fires a defensive projectile. 	10 	8 	70 	
* Belongs to vampire-killing tools
* Starting weapon of Maxim Kischine	Get Discus to Level 5.
 	Iron Ball 	Damage affected by Armor. 	20 	8 	60 	
* Belongs to vampire-killing tools
* Starting weapon of John Morris	Get Iron Ball to Level 4.
 	Hand Grenade 	Fires an exploding projectile. 	10 	8 	50 	
* Belongs to vampire-killing tools
* Starting weapon of Soma Cruz	Get Hand Grenade to Level 7.
 	Wine Glass 	Throws an exploding projectile. 	10 	8 	50 	
* Belongs to vampire-killing tools
* Starting weapon of Vlad Tepes Dracula	Get Wine Glass to Level 8.
 	Raging Fire 	Generates an exploding damaging zone. 	10 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Charlotte Aulin
* Best with Cooldown and Duration	Evolve Raging Fire.
 	Ice Fang 	Generates damaging zones in a straight line. 	10 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Sypha Belnades
* Best with Cooldown and Duration	Evolve Ice Fang.
 	Gale Force 	Fires light-hitting projectiles backwards. 	3 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Julia Laforeze
* Best with Cooldown and Duration	Evolve Gale Force.
 	Rock Riot 	Fires projectiles from a fixed location. 	10 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Carrie Fernandez
* Best with Cooldown and Duration	Evolve Rock Riot.
 	Fulgur 	Strikes at fixed locations. 	10 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Yoko Belnades
* Best with Cooldown and Duration	Evolve Fulgur.
 	Keremet Bubbles 	Fires slow moving damaging zones. 	10 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Rinaldo Gandolfi
* Best with Cooldown and Duration	Evolve Keremet Bubbles.
 	Hex 	Generates a moving damaging zone. Damage affected by Curse. 	10 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Elizabeth Bartley
* Best with Cooldown and Duration	Evolve Hex.
 	Refectio 	Generates a damaging zone that also provides light healing. 	3 	8 	60 	
* Belongs to Belnades' Spell
* Starting weapon of Mina Hakuba
* Best with Cooldown and Duration	Evolve Refectio.
 	Mace 	Amount affects number of hits. 	30 	8 	60 	
* Belongs to magic weapons
* Starting weapon of Hector	Inflict a total of 50,000 damage with Mace.
 	Star Flail 	Fires lingering projectiles. Damage multiplied by Recovery. 	10 	8 	60 	
* Belongs to magic weapons
* Starting weapon of Sara Trantoul
* Best with Amount and recovery	Inflict a total of 60,000 damage with Star Flail.
 	Alucard Spear 	Executes a spinning attack when changing horizontal direction. 	10 	8 	60 	
* Belongs to magic weapons
* Starting weapon of Eric Lecarde	Inflict a total of 30,000 damage with Alucart Spear.
 	Trident 	Strikes at fixed locations. 	5 	8 	60 	
* Belongs to magic weapons
* Starting weapon of Isaac	Inflict a total of 40,000 damage with Trident.
 	Iron Shield 	Retaliates by shooting lingering projectiles. 	5 	8 	50 	
* Belongs to magic weapons
* Starting weapon of Vincent Dorin
* Best with Armor and Parm Aegis	Inflict a total of 70,000 damage with Iron Shield.
 	Guardian's Targe 	Summons defensive followers. Overhealing triggers additional follower's attacks. 	10 	8 	50 	
* Belongs to magic weapons
* Starting weapon of Maria Renard	Inflict a total of 80,000 damage with Guardian Targe.
 	Alucart Sworb 	Allegedly strikes at the nearest enemy. 	5 	8 	50 	
* Belongs to magic weapons
* Starting weapon of Alucard	Inflict a total of 10,000 damage with Alucart Sworb.
 	Silver Revolver 	Fires a powerful projectiles, six times. 	30 	8 	60 	
* Belongs to vampire-killing tools
* Starting weapon of Henry Oldrey	Get Silver Revolver to Level 6.
 	Tyrfing 	Has boomerang effect, can deal critical damage. 	10 	8 	80 	
* Starting weapon of Reinhardt Schneider	Inflict a total of 20,000 damage with Tyrfing.
 	Confodere 	Attack nearby enemies. Speed affects damage. 	6 	6 	80 	
* Belongs to ambiguous powers
* Starting weapon of Shanoa	Defeat 1,000 enemies with Shanoa.
 	Optical Shot 	Fires two penetrating projectiles. 	10 	8 	60 	
* Belongs to ambiguous powers
* Starting weapon of Albus
* Ignores Duration	Defeat 2,000 enemies with Albus.
 	Luminatio 	Fires spinning projectiles made of light. 	10 	6 	60 	
* Belongs to ambiguous powers
* Starting weapon of Lisa Tepes and Celia Fortner.
* Best with Duration.	Defeat 3,000 enemies with Lisa.
 	Umbra 	Fires spinning projectiles made of darkness. 	10 	6 	60 	
* Belongs to ambiguous powers
* Starting weapon of Shaft.
* Best with Duration.	Defeat 4,000 enemies with Shaft.
 	Globus 	Fires two bouncing projectiles. Amount affects Duration. 	5 	8 	60 	
* Belongs to ambiguous powers
* Starting weapon of Saint Germain
* Best with Speed and Duration.	Defeat 5,000 enemies with Saint Germain.
 	Sonic Dash 	Increases Move Speed by 10% per level and damages nearby enemies. Area and speed increases damage. 	5 	8 	50 	
* Belongs to ambiguous powers
* Starting weapon of Nathan Graves
* Ignores Amount	Defeat 6,000 enemies with Nathan Graves.
 	Dextro Custos 	Summons Cerberus' fiery head in faced direction. 	20 	6 	70 	
* Belongs to ambiguous powers
* One of optional starting weapons of of Cornell
* Ignores Speed and Duration	Get Dextro Custos to Level 6.
 	Sinestro Custos 	Summons Cerberus' icy head in faced direction. 	20 	6 	70 	
* Belongs to ambiguous powers
* One of optional starting weapons of Cornell
* Ignores Speed and Duration	Get Sinestro Custos to Level 6.
 	Centralis Custos 	Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged. 	8 	6 	70 	
* Belongs to ambiguous powers
* Ignores Speed	Defeat 7,000 enemies with Cornell.
 	Dominus Anger 	Fires a penetrating projectile. Drains health. 	10 	6 	50 	
* Belongs to ambiguous powers
* Optional starting weapon of Barlowe
* Best with Recovery and Maxhealth	Get Dominus Anger to Level 6.
 	Dominus Hatred 	Fires projectiles from above. Drains health. 	10 	6 	50 	
* Belongs to ambiguous powers
* Optional starting weapon of Barlowe
* Best with Recovery and Maxhealth	Get Dominus Hatred to Level 6.
 	Dominus Agony 	Increases Might, Speed, Duration, and Area. Drains Health. 	N/A 	6 	50 	
* Belongs to ambiguous powers
* Best with Recovery and Maxhealth	Defeat 8,000 enemies with Barlowe.
 	Endo Gears 	Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 	10 	9 	20 	
* One of four Clockwork weapons
* Best with Speed and Duration	Unites the Clock Tower.
 	Peri Pendulum 	Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 	10 	9 	20 	
* One of four Clockwork weapons
* Best with Speed and Duration	Unites the Clock Tower.
 	Myo Lift 	Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 	10 	9 	20 	
* One of four Clockwork weapons
* Best with Speed and Duration	Unites the Clock Tower.
 	Epi Head 	Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 	10 	9 	20 	
* One of four Clockwork weapons
* Best with Speed and Duration	Unites the Clock Tower.
 	Morning Star 	Allows you to choose from a selection of magic whips. 	N/A 	1 	2 	
* Optional starting weapon of certain eligible characters.	
* Evolve all 8 magic whip lines.
 	Coat of Arms 	Allows you to choose from a selection of vampire-killing tools. 	N/A 	1 	2 	
* Optional starting weapon of certain eligible characters.	
* Evolve all 16 vampire-killing tool lines.
 	Spectral Sword 	Allows you to choose from a selection of magic weapons. 	N/A 	1 	2 	
* Optional starting weapon of certain eligible characters.	
* Evolve all 8 magic weapon lines.
 	Belnades' Spellbook 	Allows you to choose from a selection of spells. 	N/A 	1 	2 	
* Optional starting weapon of certain eligible characters.
* Juste Belmont may has it as 4th upgrade option until Level 7.	
* Evolve all 8 spell lines.
 	Ebony Diabologue 	Allows you to choose from a selection of ambiguous powers. 	N/A 	1 	2 	
* Optional starting weapon of certain eligible characters.
* Barlowe may has it as 4th upgrade option until Level 11.	
* Evolve all 8 glyph lines.
 	Familiar Forge 	Allows you to summon a familiar. 	N/A 	1 	6 	
* Starting weapon of Maria	
* Find a Familiar Forge.
 	Valmanway 	Fires faster when moving. 	10 	8 	20 	
* Belongs to magic weapons
* Best with Move Speed	Sold by Master Librarian for 2,800 coins.
 	Icebrand 	Fires lingering projectiles. Might freeze enemies. 	10 	8 	20 	
* Belongs to magic weapons	Sold by Master Librarian for 2,800 coins.
 	Arrow of Goth 	Critical hits maximise amount of projectiles. 	10 	8 	20 	
* Starting weapon of Alamaric Sniper
* Belongs to magic weapons
* Ignores Duration	Sold by Master Librarian for 2,800 coins.
 	Aura Blast 	Generates explosive sideways. 	10 	8 	20 	
* Belongs to magic weapons
* Ignores Speed and Duration	Sold by Master Librarian for 2,800 coins.
 	Svarog Statue 	Geneartes damaging zones when moving. 	5 	8 	20 	
* Belongs to vampire-killing tools
* Leon Belomont automatically acquire it at level 5
* Ignores Speed	Sold by Master Librarian for 2,800 coins.
 	Troll Bomb 	This one doesn't bounce. 	1000 	8 	20 	
* Belongs to vampire-killing tools
* Best with Cooldown and Amount	Sold by Master Librarian for 2,800 coins.
 	Hydro Storm 	Generates damaging waves based on Projectile Speed and Duration. 	3 	8 	20 	
* Belongs to vampire-killing tools
* Ignores Amount	Sold by Master Librarian for 2,800 coins.
 	Grand Cross 	Summons holy light. 	30 	9 	20 	
* Belongs to vampire-killing tools
* Best with Cooldown and Revivals	Sold by Master Librarian for 2,800 coins.
 	Summon Spirit 	Fires a homing projectile. 	10 	8 	20 	
* Belongs to ambiguous powers
* Best with Duration	Sold by Master Librarian for 2,800 coins.
 	Dark Rift 	Generates vertical damaging zones. 	10 	8 	20 	
* Belongs to ambiguous powers	Sold by Master Librarian for 2,800 coins.
 	Soul Steal 	Damages all enemies in sight and attempts to turn them into hearts. 	6 	9 	1 	
* Belongs to ambiguous powers	Sold by Master Librarian for 2,800 coins.
 	Sword Brothers 	Grants a brief moment of Invulnerability and generates a damaging wave. 	30 	8 	20 	
* Belongs to ambiguous powers	Sold by Master Librarian for 2,800 coins.
 	Summon Spirit Tornado	Summons spirits that will occasionally pick up XP gems for you. 	10 	8 	20 	
* Belongs to Belnades' Spell	Sold by Master Librarian for 2,800 coins.
===Evolutions===
Evolved weapons cannot be upgraded, only have one level, and have a rarity of 1 with the exception of Bi-Bracelet and Tri-Bracelet.
Icon	Weapon 	Description 	Base damage	Effects 	Unlock requirements
 	Bloody Tear 	Evolution of the whip. Can deal critical damage and absorb HP. 	40 	
*Starting weapon of Minnah Mannarah
*Ignores Duration and Speed
*Scales with Luck	
*Requires
 	Holy Wand 	Evolution of the Magic Wand. Fires with no delay. 	30 	
*Starting weapon of Leda
*Ignores Duration	
*Requires
 	Thousand Edge 	Evolved Knife. Fires with no delay. 	16.5 	
*Starting weapon of Boon Marrabbio
*Ignores Duration	
* Requires
 	Death Spiral 	Evolved Axe. Passes through enemies. 	60 	
*Starting weapon of Mask of the Red Death
*Ignores Duration	
*Requires
 	Heaven Sword 	Evolved Cross. Can do critical damage. 	77 	
*Starting weapon of Gains Boros
*Ignores Duration
*Scales with Luck	
*Requires
 	Unholy Vespers 	Evolved King Bible. Never Ends. 	30 	
*Scales with all stat bonuses 	
*Requires
 	Hellfire 	Evolved Fire Wand. Passes through enemies. 	100 	
*Ignores Duration 	
*Requires
 	Soul Eater 	Evolved Garlic. Steals hearts. Power increases when recovering HP. 	20 	
*Starting weapon of Peppino
*Ignores Amount, Duration, and Speed	
*Requires
 	La Borra 	Evolved Santa water. Damaging zones follow you and grow when they move. 	30 	
*Scales with all stat bonuses and MoveSpeed	
*Requires
 	NO FUTURE 	Evolved Runetracer. Explodes when bouncing and in retaliation. 	30 	
*Scales with all stat bonuses and Armor	
*Requires
 	Thunder Loop 	Evolved Lightning Ring. Projectiles strike twice. 	65 	
*Ignores Duration and Speed 	
*Requires
 	Gorgeous Moon 	Evolved Pentagram. Generates extra gems and gathers all of them. 	- 	
*Ignores everything but Cooldown 	
*Requires
 	Vicious Hunger 	Evolved Gatti Amari. Might turn anything into gold. 	30 	
*Starting weapon of Sammy 
*Scales with all stat bonuses and Luck	
*Requires
 	Mannajja 	Evolved Song of Mana. Might slow enemies down. 	40 	
*Ignores Speed and Amount 	
*Requires
 	Valkyrie Turner 	Evolved Shadow Pinion. Bigger, longer, faster, stronger. 	35 	
*Scales with all stat bonuses and MoveSpeed	
*Requires
 	Infinite Corridor 	Evolved Clock Lancet. Halves enemies' health. 	- 	
*Ignores Might, Speed, Amount, and Area	
*Requires and at max level for evolution
 	Crimson Shroud 	Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges. 	- 	
*Ignores Speed, Duration, and Amount
*Scales with Armor and Curse	
*Requires and Metaglio Left at max level for evolution
 	Bi-Bracelet 	Fires three projectiles at a random enemy. 	30 	
*Scales with all stat bonuses
*Has a rarity of 20 and a max level of 6	
* Requires max-out .
 	Tri-Bracelet 	Fires three projectiles at a random enemy. 	30 	
*Scales with all stat bonuses
*Has a rarity of 20 and a max level of 6	
* Requires max-out .
 	Mazo Familiar 	Evolved Pako Battiliar. Damage and Amount affected by Max Health. 	40 	
* Scales with Max Health
* Ignores Duration	
*Requires at max level.
 	Ashes of Muspell 	Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows. 	50 	
*Scales with all stat bonuses 	
*Requires at max level for evolution.
 	Celestial Voulge 	Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens. 	20 	
*Ignores Speed and Duration 	
*Requires
 	Seraphic Cry 	Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers. 	 	 	
*Requires at max level
 	Photonstorm 	Evolved Phas3r. Fires 2 to 5 times more projectiles depending on Luck. 	25 	
* Ignores Speed and Duration 	
*Requires at max level.
 	Anima of Mortaccio 	Evolved Bone. Projectiles accelerate when bouncing. 	65 	
*Scales with all stat bonuses 	
*Requires relic and Level 80+ Mortaccio for evolution
*Acquired automatically when conditions are met
 	Yatta Daikarin 	Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck based damage. 	20 	
*Scales with all stat bonuses and Luck	
*Requires relic and Level 80+ Cavallo for evolution
*Acquired automatically when conditions are met
 	Profusione D'Amore 	Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals. 	10 	
* Scales with all stat bonuses 	
* Requires relic and Level 80+ O'Sole for evolution
*Acquired automatically when conditions are met
 	Festive Winds 	Evolved Silver Wind. Weakens enemies defenses. 	30 	
*Scales with all stat bonuses and Luck	
*Requires at max level for evolution
 	Godai Shuffle 	Evolved Four Seasons. Generates an additional explosion. 	10 	
*Ignores Speed 	
*Requires at max level for evolution
 	Echo Night 	Evolved Summon Night. Generates damaging zones below the character. 	30 	
*Ignores Speed 	
*Requires at max level for evolution
 	J'Odore 	Evolved Mirage Robe. Projectiles move and confuse enemies. 	60 	
*Scales with all stat bonuses and Luck	
*Requires at max level for evolution
 	Boo Roo Boolle 	Evolved Mille Bolle Blu. Projectiles can hit the same target more than once. 	20 	
*Scales with all stat bonuses 	
*Requires at max level for evolution
 	Muramasa 	Evolved Night Sword. Enables critical hits and combo finisher. Drains Health. 	80 	
*Ignores Speed and Duration
*Scales with Luck, Armor and Greed	
*Requires at max level
 	Legionnaire 	Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage. 	40 	
*Scales with all stat bonuses, Armor, and MoveSpeed	
*Requires Armor at max level
 	Millionaire 	Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins. 	40 	
*Ignores Duration
*Scales with Luck	
*Requires at max level
 	Luminaire 	Evolved Prismatic Missile. Increases the value of gems and coins on the ground. 	25 	
*Ignores Duration and Speed 	
*Requires at max level for evolution
 	Ophion 	Evolved Shadow Servant. Has a chance to instantly kill enemies. 	50 	
*Ignores Speed
*Scales with Luck 	
*Requires at max level for evolution
 	Emergency Meeting 	Evolved Report! Occasionally destroys all of one type of enemy. 	45 	
*Ignores Duration 	
*Requires max level
 	Crossed Wires 	Evolved Lucky Swipe. Attacks in up to four directions. 	40 	
*Ignores Duration 	
* Requires max level
 	Paranormal Scan 	Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run. 	- 	
*Ignores Might, Speed, and Duration	
*Requires max level
 	Unjust Ejection 	Evolved Just Vent. Sucks in enemies. 	100 	
*Ignores Speed 	
*Requires max level
 	Clear Asteroids 	Evolved Clear Debris. Amount creates cluster explosions. 	50 	
*Ignores Duration 	
*Requires max level
 	Impostongue 	Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path. 	45 	
*Ignores Duration 	
*Requires max level
 	Rocket Science 	Evolved Science Rocks. Triggers a finisher when the right conditions are met. 	20 	
*Ignores Speed 	
*Requires max level
 	Prototype A 	Evolved Long Gun. Calls forth 2 drones for support fire. 	10 	
* Ignores Duration 	
*Requires
 	Prototype B 	Evolved Short Gun. Calls forth 2 drones for support fire. 	60 	
* Ignores Duration 	
*Requires and
 	Prototype C 	Evolved Spread Shot. Calls forth 2 drones for support fire. 	35 	
* Ignores Duration 	
*Requires and
 	Pronto Beam 	Evolved C-U-Laser. Lasers split into multiple beams when they hit. 	25 	
* Ignores Duration 	
*Requires and
 	Fire-L3GS 	Evolved Firearm. Fires again when destroying a light source or destructible item. 	28 	 	
*Requires and
 	Wave Beam 	Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still. 	30 	 	
*Requires and
 	Multistage Missiles 	Evolved Homing Miss. Projectiles split into smaller ones when they hit. 	40 	
* Ignores Duration 	
*Requires and
 	Atmo-Torpedo 	Evolved Diver Mines. Creates damaging zones that attract enemies. 	40 	 	
*Requires and
 	BFC2000-AD 	Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency. 	24 	 	
*Requires and
 	Time Warp 	Evolved Prism Lass. May freeze, slow down, or DeFang enemies. 	10 	 	
*Requires and
 	Big Fuzzy Fist 	Evolved Metal Claw. Pummels the most powerful enemies in sight. 	60 	
* Ignores Speed and Duration 	
*Requires and
 	Vampire Killer 	Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlught incinerates boss enemies.	80 	 	
*Requires
 	Spirit Tornado Tip 	Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you. 	30 	 	
*Requires
 	Cross Crasher Tip 	Evolved Platinum Whip. Every 7th activation also fires special projectiles. 	50 	 	
*Requires
 	Hydrostormer Tip 	Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration. 	40 	 	
*Requires
 	Crissaegrim Tip 	Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves. 	25 	 	
*Requires
 	Mormegil Tip 	Evolved Jet Black Whip. Every 8th activation also triggers damaging zones. 	40 	 	
*Requires
 	Daybreaker Tip 	Evolved Vibhuti Whip. Critical hits maximise amount of projectiles. 	60 	 	
*Requires
 	Aurablaster Tip 	Evolved Vanitas Whip. Every 7th activation generates an explosion. 	40 	 	
*Requires
 	Yagyu Shuriken 	Evolved Shuriken. Fires with no delay. 	20 	 	
*Requires
 	Bwaka Knife 	Evolved Curved Knife. Projectiles bounce forever until Duration expires. 	20 	 	
*Requires
 	Long Inus 	Evolved Javelin. Projectiles reappear after leaving the screen. 	10 	 	
*Requires
 	Stellar Blade 	Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable. 	30 	 	
*Requires at Max level
 	Wrecking Ball 	Evolved Iron Ball. Fires a very heavy projectile. 	100 	 	
*Requires
 	Jewel Gun 	Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into Jewels. 	100 	 	
* Requires
 	The RPG 	Evolved Hand Grenade. Explosions propagate. 	40 	Starting weapon of Hammer. 	
*Requires at max level
 	Meal Ticket 	Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates. 	15 	 	
*Requires at max level
 	Salamender 	Evolved Raging Fire. Also summons a snake of fire. 	20 	Starting weapon of Dario Bossi 	
*Requires at max level
 	Cocytus 	Evolved Ice Fang. Also triggers a freezing wind. 	5 	Starting weapon of Loretta Lecarde 	
*Requires at max level
 	Pneuma Tempestas 	Evolved Gale Force. Also triggers a spinning tornado. 	20 	Starting weapon of Stella Lecarde 	
*Requires at max level
 	Gemma Torpor 	Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels. 	50 	 	
*Requires at max level
 	Tenebris Tonitrus 	Evolved Fulgur. Also triggers ball lightnings. 	20 	Starting weapon of Galamoth 	
*Requires at max level
 	Keremet Morbus 	Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down. 	20 	Starting weapon of Keremet 	
*Requires at max level
 	Nightmare 	Evolved Hex. Also tirggers a negative energy zone that doubles Curse when stepped into. 	60 	Starting weapon of Succubus 	
*Requires at max level
 	Sanctuary 	Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight. 	10 	 	
*Requires at max level
 	Stamazza 	Evolved Mace. Has a catastrophically high critical damage multiplier. 	80 	 	
*Requires
 	Moon Rod 	Evolved Star Flail. Projectiles are shot in the faced direction. 	20 	 	
*Requires at max level
 	Thunderbolt Spear 	Evolved Alucard Spear. Every 7th activation triggers a special attack based on speed. 	50 	 	
*Requires
 	Gungnir-Souris 	Evolved Trident. Critical hits also fire a damaging beam. 	16 	 	
* Requires at max level
 	Dark Iron Shield 	Evolved Iron Shield. Critical hits retaliate with spinning swords. 	20 	 	
* Requires
 	Sacred Beasts Tower Shield	Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability. 	20 	 	
*Requires
 	Rune Sword 	Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration. 	15 	 	
* Requires
 	Alucard Swords 	Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies. 	50 	 	
* Doesn't require passive item to evolve
 	Vol Confodere 	Attack nearby enemies. Speed affects Damage. 	10 	 	Requires max-out
 	Melio Confodere 	Attack nearby enemies. Speed affects Cooldown and Damage. 	14 	 	Requires max-out
 	Nitesco 	Evolved Globus. Fires a piercing energy beam in the faced direction. 	20 	Starting weapon of Walter Bernhard. 	
* Requires at Max level.
 	Acerbatus 	Evolved Optical Shot. Damage is affected by the amount of defeated enemies. 	50 	 	
* Requires at Max level.
 	Rapidus Fio 	Evolved Sonic Dash. Also triggers a single shield charge. 	10 	Starting weapon of Master Librarian.	
* Requires at Max level
 	Vol Luminatio 	Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth. 	12 	 	
* Requires at Max level
 	Vol Umbra 	Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet. 	12 	Starting weapon of Graham Jones. 	
* Requires at Max level
=== Unions ===
Union weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may or not may need a passive item to be united.
Icon	Weapon 	Description 	Base damage (level 1)	Effects	Unlock requirements
 	Vandalier 	Union of Peachone and Ebony Wings. 	28 	
*Starting weapon of Smith IV
*Scales with all stat bonuses and MoveSpeed
*Acquisition will free a weapon slot
*Has two areas that orbit in both directions
*Has a max level of 8	
*Max-out both and
 	Phieraggi 	Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals. 	15 	
*Ignores Duration
*Scales with Revival
*Acquisition will free a weapon slot	
*Max-out both and 
*Requires for evolution
 	Fuwalafuwaloo 	Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions 	20 	
* Scales with all stat bonuses, MoveSpeed, and Luck	
*Max-out both and
 	SpellStrom 	Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity. 	15 	
*Scales with all stat bonuses	
*Max-out , , and
 	Clock Tower 	Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads. 	10 	 	
*Max-out , , and
 	Power of Sire 	Union of Dominus Anger, Dominus Hatred and Dominus Agony. Deals critical damage to anything in sight. Drains health.	60 	 	
* Max-out , and
 	Trinum Custodem	Union of Dextro Custos, Sinestro Custos, and Centralis Custos. 	60 	
* Ignores Speed and Duration	
* Max-out , and
===Gifts===
Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Most gifts do not replace the base weapon or passive item.
Icon	Weapon 	Description 	Base damage (level 1)	Max level	Effects
 	Sole Solution 	Gift of Victory Sword. The more enemies are defeated, the stronger it grows. 	10 	
*Ignores everything but Might	
*Requires both and at max level to obtain this gift
 	Super Candybox II Turbo	Gift of Candybox. Allows to choose among a selection of advanced weapons. 	- 	
*Has a rarity of 0.1
*Rarity affected by Luck
* Cannot choose certain weapons like Infinite Corridor, Crimson Shroud and Ashes of Muspell	
*Requires having at least 1
 	Alucard Shield 	Gift of Alucard Swords. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.	255 	
* Functions as a weapon and take a weapon slot	
* Requires any 6 evolutions and 6 passive items at max level
 	Universitas 	Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals. 	50 	 	Requires and at Mex level
===Counterpart Weapons===
Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.
Icon	Weapon 	Description 	Base damage (level 1)	Max level	Effects
 	Cygnus 	Bombards in a circular area. 	10 	8 	
* Scales with all stat bonuses
*Area orbits clockwise and slightly further around the player
 	Zhar Ptytsia 	Bombards in a circular area. 	10 	8 	
*Scales with all stat bonuses
*Area orbits counterclockwise around the player
 	Red Muscle 	Fires quickly in four fixed directions. 	5 	8 	
* Ignores Duration
* Shooting angles align slightly closer to vertical
 	Twice Upon a Time 	Fires quickly in four fixed directions. 	5 	8 	
*Ignores Duration
*Shooting angles align slightly closer to vertical
 	Flock Destroyer 	Summons capricious projectiles. Might interact with pickups. 	10 	8 	
*Scales with all stat bonuses and Luck
*Cats have unique interaction with Pickups
 	Levelin'Eh 	Duration affects Amount. Can deal critical damage. 	20 	8 	
 	Silver Sliver 	Counterpart to Shadow Servant and Ophion from Arcana I - Gemini 	10 	8 	
*Scales with all stat bonuses and Luck
 	Party Pooper 	Counterpart to Party Popper from Arcana I - Gemini 	10 	8 	
*Scales with all stat bonuses
 	Silver Tongue 	Strikes enemies behind you. Damage multiplied by Recovery. 	10 	8 	
* Ignores Duration
 	Prism Damsel 	Has a small chance to freeze enemies. 	8 	8 	
 	Speculo Globus 	 	5 	8 	
 	Speculo Raging Fire 	Mirrors both Raging Fire and Salamender 	10 	8 	
 	Speculo Ice Fang 	Mirrors both Ice Fang and Cocytus 	10 	8 	
 	Speculo Rock Riot 	Mirrors both Rock Riot and Gemma Torpor 	10 	8 	
 	Speculo Gale Force 	Point symmetries both Gale Force and Pneuma Tempestas upside down	3 	8 	
 	Speculo Fulgur 	Mirrors Fulgur and doubles Tenebris Tonitrus 	10 	8 	
 	Speculo Keremet Bubbles	Copies Keremet Bubbles. Has no effect on Keremet Morbus. 	10 	8 	
 	Speculo Hex 	Mirrors both Hex and Nightmare 	3 	8 	
 	Speculo Refectio 	Point symmetries Refectio. Has no effect on Sanctuary. 	10 	8 	
===Special Weapons===
Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.
Icon	Weapon 	Base damage	Effects
 	Nduja Fritta 	30 	
*Scales with all stat bonuses
*Duration affects both the NFT and the each individual flame
*Area increases the growth rate of each flame
*Affected by Gemini (I) Arcana, which cause an extra fire breath backwards.
 	Dairy Cart 	100 	
*Ignores Duration
*Ignores Speed, Duration, Cooldown, and Amount as an effect
*Does not bounce off the screen like Carréllo
*Triggers when dealt enough damage.
*Can kill Stalker, making it drops a Treasure Chest as an effect
 	Take Us Away 	200 	
*Scales with all stat bonuses.
*Gains bonus flat damage based on Area, Speed, and Duration.
 	Sarabande of Healing	0 	
*Ignores Might, Duration, and Speed
*Ignores everything but Area as an effect
*Deals damage equal to the amount healed as Arcana effect
 	Stained Glass 	130 	
*Ignores Duration and Speed
*Ignores Speed, Duration, Cooldown, and Amount as an effect
*Triggers when dealt enough damage
*Effect used by Game Killer (0),
 	Game Killer 	10 	
*Ignores Duration
*Ignores Duration, Cooldown, and Amount as an effect
*Shoot out a placeholder piano that aims straight at the closest enemy similar to Magic Wand
*Deals damage equal to the experience gem value, multiplied by Growth
 	Heart of Fire 	10 	
*Ignores Duration and Speed
*Ignores Speed, Duration, Cooldown, and Amount as an effect
*Used by Gatti Amari when a cat consumes an NFT
*Retaliatory explosion scales with Armor as Arcana effect
* Deals damage equal to its base damage or half the highest weapons Base Damage as Arcana effect, triggered by hitting enemies, taking damage, and destroying Light sources.
 	Out of Bounds 	10 	
*Ignores Duration and Speed
*Ignores Duration, Speed, Cooldown, and Amount as an effect
*Triggered by freezing enemies as Arcana effect,
 	Divine Bloodline 	0 	
*Ignores Might, Area, Duration, and Speed
*Ignores everything but Armor and deals contact damage as Arcana effect
 	Blood Astronomia 	5 	
*Ignores Area, Duration, and Speed
*Scales with Magnet
*Ignores Area, Duration, and Speed as Arcana effect
 	Insatiable 	10 	
*Exclusive to Je-Ne-Viv
*Ignores Area, Duration, and Speed
*Scales with Magnet and Greed
 	Acquazzone 	 	
* Exclusive to Ferryman
* Ignores Area, Duration, Amount, and Speed
 	Power of Lire 	 	
* Exclusive to Master Librarian
==Trivia==
*Before Ode to Castlevania DLC, Bi-Bracelet and Tri-Bracelet are the only evolutions that have a rarity of more than 1.
**Fuwalafuwaloo used to have a rarity of 50, same as Vento Sacro; it is changed to 1 in a later patch.
==External links==
*Build Planner
*