Lore of Ice

The is a lore of magic introduced in Total War: Warhammer III. It is unique to the race.
== Lore Attribute ==
=== Frost Shield === 	
=== Frost Shield ===
Blades and arrows freeze solid in the bitter winds of ice magic that shield the warriors of Kislev.	Blades and arrows freeze solid in the bitter winds of ice magic that shield the warriors of Kislev.
 	Passive AbilityLore of Ice
Type 	Augment (Area)
Target 	Self and Allies
Armour 	+15
Missile Block Chance 	+12
Effect range 	
Duration 	11 seconds
Affected units 	Affects allies in range(all)
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
== Spells ==
<tabber>
Ice Maiden's Kiss=
=== Ice Maiden's Kiss === 	
=== Ice Maiden's Kiss ===
The numbing kiss of winter is enough to have hoarfrost crystalise on the skin, chilling any creature to the bone.	The numbing kiss of winter is enough to have hoarfrost crystalise on the skin, chilling any creature to the bone.
 	SpellLore of Ice
Cost 	6 Winds
Type 	Breath
Target 	Ground, All
Damage Per Second 	18 (0%)
Duration 	2 seconds
Radius 	12 metres
Movement Speed 	20 metre per second
Contact 	Frostbite!
Range 	100 metres
Duration 	2 seconds
Cooldown 	30 seconds
Affects units if 	GroundedNot on or below a platform
Short, wide, expanding, tear-shaped attack 	Short, wide, expanding, tear-shaped attack
|-|
Ice Maiden's Kiss Upgraded=
=== Ice Maiden's Kiss Upgraded === 	
=== Ice Maiden's Kiss Upgraded ===
The numbing kiss of winter is enough to have hoarfrost crystalise on the skin, chilling any creature to the bone.	The numbing kiss of winter is enough to have hoarfrost crystalise on the skin, chilling any creature to the bone.
 	SpellLore of Ice
Cost 	10 Winds
Type 	Breath
Target 	Ground, All
Damage Per Second 	36 (0%)
Duration 	2 seconds
Radius 	12 metres
Movement Speed 	20 metre per second
Contact 	Frostbite!
Range 	100 metres
Duration 	2 seconds
Cooldown 	30 seconds
Miscast chance 	50%
Affects units if 	GroundedNot on or below a platform
Increased damage Short, wide, expanding, tear-shaped attack 	Increased damage Short, wide, expanding, tear-shaped attack
|-|
</tabber>
<tabber>
Ice Sheet=
=== Ice Sheet === 	
=== Ice Sheet ===
Such is the volume of snowfall that Kislev's enemies must wade through that the air itself becomes a near-opaque wall of ice no gaze can penetrate.	Such is the volume of snowfall that Kislev's enemies must wade through that the air itself becomes a near-opaque wall of ice no gaze can penetrate.
 	SpellLore of Ice
Cost 	4 Winds
Type 	Hex (Area)
Target 	Ground, Enemies
Speed 	
Acceleration 	
Charge Speed 	
Range 	200 metres
Effect range 	55 metres
Duration 	21 seconds
Cooldown 	27 seconds
Affected units 	Affected units: Affects enemies in range(all)
Affects units if 	Grounded
|-|
N/A=
Ice Sheet does not have an overcast version.
|-|
</tabber>
<tabber>
Frost Blades=
=== Frost Blades === 	
=== Frost Blades ===
Crackling magical energy envelopes the unit's weapons, imbuing them with deadly new properties. Those impaled on these murderous blades will die in frozen agony.	Crackling magical energy envelopes the unit's weapons, imbuing them with deadly new properties. Those impaled on these murderous blades will die in frozen agony.
 	SpellLore of Ice
Cost 	7 Winds
Type 	Augment
Target 	Self or Ally
Imbuement 	Magical Attacks
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Melee Attack 	
Range 	200 metres
Duration 	26 seconds
Cooldown 	43 seconds
Affected units 	Affects allies in range(max: 1)
|-|
Frost Blades Upgraded=
=== Frost Blades Upgraded === 	
=== Frost Blades Upgraded ===
Crackling magical energy envelopes the unit's weapons, imbuing them with deadly new properties. Those impaled on these murderous blades will die in frozen agony.	Crackling magical energy envelopes the unit's weapons, imbuing them with deadly new properties. Those impaled on these murderous blades will die in frozen agony.
 	SpellLore of Ice
Cost 	10 Winds
Type 	Augment
Target 	Self or Ally
Imbuement 	Magical Attacks
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Melee Attack 	
Range 	200 metres
Duration 	26 seconds
Cooldown 	43 seconds
Miscast chance 	50%
Affected units 	Affects allies in range(max: 1)
Greater effect on melee damage Increased armour-piercing damage 	Greater effect on melee damage Increased armour-piercing damage
|-|
</tabber>
<tabber>
Death Frost=
=== Death Frost === 	
=== Death Frost ===
Warriors shiver and shake in a wintry grasp until the piercing cold reaches their hearts and, finally, they move no more.	Warriors shiver and shake in a wintry grasp until the piercing cold reaches their hearts and, finally, they move no more.
 	SpellLore of Ice
Cost 	12 Winds
Type 	Direct Damage
Target 	Single Enemy
Damage Per Second 	33-67
Range 	100 metres
Duration 	20 seconds
Cooldown 	38 seconds
Affected units 	Affects allies in range(max: 1)
Causes damage to combatants Strong vs character 	Causes damage to combatants Strong vs character
|-|
Death Frost Upgraded=
=== Death Frost Upgraded === 	
=== Death Frost Upgraded ===
Warriors shiver and shake in a wintry grasp until the piercing cold reaches their hearts and, finally, they move no more.	Warriors shiver and shake in a wintry grasp until the piercing cold reaches their hearts and, finally, they move no more.
 	SpellLore of Ice
Cost 	15 Winds
Type 	Direct Damage
Target 	Single Enemy
Damage Per Second 	33-67
Range 	300 metres
Duration 	20 seconds
Cooldown 	38 seconds
Miscast chance 	50%
Affected units 	Affects allies in range(max: 1)
Extended cast range Causes damage to combatants Strong vs character 	Extended cast range Causes damage to combatants Strong vs character
|-|
</tabber>
<tabber>
Crystal Sanctuary=
=== Crystal Sanctuary === 	
=== Crystal Sanctuary ===
Constructs are woven from the ice itself, sheltering Kislev's courageous soldiers from the onslaught of their foes.	Constructs are woven from the ice itself, sheltering Kislev's courageous soldiers from the onslaught of their foes.
 	SpellLore of Ice
Cost 	12 Winds
Type 	Augment
Target 	Self or Ally
Damage Resistance 	
Cannot move 	Cannot move
Range 	200 metres
Duration 	35 seconds
Cooldown 	50 seconds
Affected units 	Affects allies in range(max: 1)
|-|
Crystal Sanctuary Upgraded=
=== Crystal Sanctuary Upgraded === 	
=== Crystal Sanctuary Upgraded ===
Constructs are woven from the ice itself, sheltering Kislev's courageous soldiers from the onslaught of their foes.	Constructs are woven from the ice itself, sheltering Kislev's courageous soldiers from the onslaught of their foes.
 	SpellLore of Ice
Cost 	22 Winds
Type 	Augment (Area)
Target 	Self and Allies
Damage Resistance 	
Cannot move 	Cannot move
Range 	200 metres
Effect range 	35 metres
Duration 	35 seconds
Cooldown 	50 seconds
Miscast chance 	50%
Affected units 	Affected units: Affects allies in range(all)
Added effect area 	Added effect area
|-|
</tabber>
<tabber>
Heart of Winter=
=== Heart of Winter === 	
=== Heart of Winter ===
At one with the frozen plains and snowy tundra of Kislev, wherever this one goes, they bring the icy heart of the Motherland with them.	At one with the frozen plains and snowy tundra of Kislev, wherever this one goes, they bring the icy heart of the Motherland with them.
 	SpellLore of Ice
Cost 	24 Winds
Type 	Direct Damage (Area)
Target 	Ground, Enemies
Heart of Winter I (8s)Damage Per Second 	25-50
Heart of Winter II (8s)Damage Per Second Speed 	50-100-25%
Heart of Winter III (8s)Damage Per Second Speed 	75-150-40%
Heart of Winter IV (8s)Damage Per Second Speed 	100-200-60%
Range 	100 metres
Effect range 	30 metres
Duration 	32 seconds
Cooldown 	54 seconds
Affected units 	Affected units: Affects enemies in range(all)
Strong vs 25 men unit or above 	Strong vs 25 men unit or above
|-|
Heart of Winter Upgraded=
=== Heart of Winter Upgraded === 	
=== Heart of Winter Upgraded ===
At one with the frozen plains and snowy tundra of Kislev, wherever this one goes, they bring the icy heart of the Motherland with them.	At one with the frozen plains and snowy tundra of Kislev, wherever this one goes, they bring the icy heart of the Motherland with them.
 	SpellLore of Ice
Cost 	28 Winds
Type 	Direct Damage (Area)
Target 	Ground, Enemies
Heart of Winter Upgraded I (8s)Damage Per Second 	37-75
Heart of Winter Upgraded II (8s)Damage Per Second Speed 	75-150-25%
Heart of Winter Upgraded III (8s)Damage Per Second Speed 	112-225-40%
Heart of Winter Upgraded IV (8s)Damage Per Second Speed 	150-300-60%
Range 	100 metres
Effect range 	30 metres
Duration 	32 seconds
Cooldown 	54 seconds
Miscast chance 	50%
Affected units 	Affected units: Affects enemies in range(all)
Increased damage Strong vs 25 men unit or above 	Increased damage Strong vs 25 men unit or above
|-|
</tabber>
== Units with the Lore of Ice ==
=== ===
Unit							
 							
=== ===
Unit							
 							
 							
 							
=== ===
Unit 							
(Formless Horror: Tzarina Katarin) 							
(Formless Horror: The Blue Scribes)							
 							
=== ===
Unit							
 							
== Strategy ==
Stacking slowness debuffs is extremely effective for Kislev. Frostbite from the missiles of Ice Guard (Swords) or Ice Guard (Glaives) combined with Ice Sheet can reduce the targets speed by 78%. The enemy's speed can be further reduced by using Heart of Winter, Items such as Iron Ice Armour or the faction wide army ability The Bitterness of Winter which is gained by dedicating to Ursun.
Category:Lores of Magic
Category:Kislev