Exploration Points

Exploration Points or EXP allow Team Snakemouth to increase their Explorer Rank after reaching a certain threshold.
Every enemy has their own "Base EXP" value. Exploration points drop from defeated enemies according to the formula: max(0, floor(baseXP - 2.5*(rank - 1)) - 1)
The fire variants of Krawler, Warden, and Haunted Cloth have a different formula: max(0, floor(baseXP - 2.5*(rank - 1)) - 1) + floor(10 - 7*(rank/27))
Regular enemies have an EXP cap of 15 points and will not drop more. Belostoss, Chomper Brute, Dead Lander Gamma, Dead Lander Beta, and Dead Lander Alpha have an EXP cap of 20 points. Additionally, Bosses, Mini-Bosses, and Golden Seedlings have no cap and instead drop fixed amounts of EXP. 
The badges Hard Mode and EXP Booster increase EXP drops by 15% and 50% respectively, but will not increase it past an enemy's cap. Enemies with fixed EXP drops will still be affected. Charmy's charms have a chance to increase EXP by 50% at the end of battle, ignoring any caps. Additional EXP is applied through the formula original EXP + ceil(original EXP * %increase) with Hard Mode being applied before EXP Booster.
Team Snakemouth cannot receive more EXP in a single battle than the amount needed to reach the next rank from zero. For instance, at rank 1, it is impossible to receive more than 100 EXP at once.
If no enemy rewarded exploration points, one point is awarded at the end of battle.
The table below shows the EXP required to rank up. If the MOREFARM Menu Code is active, the EXP required to rank up always increases by 5 instead.
Rank	EXP to next Rank	Bonus
1 	100 	
2 	101 	Secret Stash
3 	102 	
4 	103 	Heavy Strike
5 	104 	
6 	105 	Frigid Coffin
7 	106 	
8 	107 	
9 	108 	+3 Item Capacity
10 	109 	
11 	110 	Needle Toss
12 	111 	
13 	112 	Cleanse
14 	113 	
15 	115 	Needle Pincer
16 	117 	
17 	119 	Ice Drill
18 	121 	
19 	123 	+2 Item Capacity
20 	125 	
21 	127 	+1 HP to every party member
22 	129 	
23 	131 	
24 	134 	+2 TP
25 	137 	
26 	140 	
27 	 	+3 MP
Category:Game Mechanics