Operations Manual - Vehicles

== Note: ==
-Alternative control schemes are available in Settings.
-Each vehicle type has a different ability: mechs can stomp and crouch (immobilizes but grants damage reduction), tanks have a speed boost/ram (blue meter below health bar), anti-gravs can belly-dive (like a stomp but less powerful) and lock their orientation, powersuits can stomp and extend their legs for extra height (no damage reduction).
-Anti-gravs use a different movement scheme than tanks or mechs, automatically re-orienting to the cursor.
-All playable vehicles have two weapon mounts.
-Rough terrains like mud will reduce speed and acceleration of non-agrav units.
-Of the health bar: armor is displayed in green, shields in blue, overshield in light blue. Armor cannot be repaired, shielding can be recharged via shield orbs from destroyed enemies, and overshield will decay over time.
-All vehicles, both player and enemy, have directional damage modifiers: +0% to front, +40% to sides, +100% to rear. For mechs the modifier is based on the orientation of the upper portion of the vehicle, for tanks and anti-gravs the modifier is based on the lower portion unless the vehicle has an open canopy (like the Baltimore Loyalist tank), in which case it is also based on the upper.
-Open canopy vehicles have a higher than standard +100% damage modifier for rear hits, but are often more maneuverable.
-Ultra class vehicles have a bonus 25% resistance to all damage.
-Kamikaze units will always display a red light when pursuing the player.
Category:Lore