Beta Of JTV: Rank Academy

==Development==
Rank Academy begin in Concept Phase as far as back in early 1999 as an Online Game for Gamestation 2. but was denied in 2001 as the online game wasn't good. the game was re-developed in 2011 as concept phase and was titled "Turn" for Gamestation 3 and Gamestation 2, and was green lit in 2012, the Online Game was drop in 2014 and started out as a RTS game titled "Jones the Spaceman", in 2015 the game RTS idea was scraped and was change to an Action-Adventure game titled Rank Academy. according to Joseph. Rank Academy begin developed at the same time as the Online Game, due to using the same engine. when f Turn and Jones The Spaceman were scrap, the leftovers of the games lead to create the Male and Female protagonist, Jones from Jones the Spaceman became Ricky, and the Female Protagonist from Turn who was not named became Nikki. 
==unused sounds==
there are unused sounds hidden in the game files under "unused sounds"
===Bully2confirmed.ogg===
a file called "Bully2Confirmed.ogg was found in the game files, in the Strings.txt file under the test section inside, it labled as "RA_Soundtest_00.gssound = Bully2Confirmed.ogg" meaning it was tested to hear what the voice sounds in the game. when the pitch changes back the sound is from a clip from a youtuber.
===wth.ogg===
a file called "WTH.ogg" was found in the game files in the strings.txt file under the test section inside, it labled as "RA_Useless_01.gssound = WTH.ogg" the file itself is unknown or what it's purpose was used for. considering it's called "useless" the file was probably test to used as a sound test but may not be needed after all. the sounds are from Guys Screaming, a Mario Kart 64 Commercial, and Sonic Adventure DX 
===Tur_Loading.ogg===
a file called "Tur_Loading.ogg" was found in the game files in the string files under the test section inside it labled as "RA_LoadingSFX_0.gssound. =  Tur_Loading.ogg" it's a simple song that was tested for the loading screen. 
===Escape.ogg===
a file called "Escape.ogg" was found in the game files in the string.txt file under the music inside it's labled as "RA_Music_Escape.gssound = Escape.ogg" it's unknown on what this sound would be used for. 
===Tur_badending.ogg===
a file called "Tur_badending.ogg" was found in the game file. in the string.txt file under the music section inside it's labled as "RA_Music_goobye_0.gssound = Tur_badending.ogg". a bad ending for Rank Academy was planned but was cut out of the game.
===Shop.ogg===
a file called "Shop.ogg" was found in the game files. in the string.txt file under the music section inside it's labled as "RA_Music_Shopping_0.gssound = shop.ogg". this is a beta version of the "Shop" in the game. it's also been cut at the end. 
===Soundtest2.ogg===
a file called "Soundtest2.ogg" it's another reverse high pitch sound. shockingly this sound isn't in the Strings.txt. but it is in the game files, it's likely as the name suggest that it is another test sound used in the game
===RA_WiiU_Startup.ogg===
==Cut Features==
*There was originally a Bad Ending to the game, where the protagonist gets killed by Randy or CJ if the player choose one of them. this was cut.
*there were cut teams that were removed "The Cheaters" and "The Antagonist" 
*There was planned feature to allowed the player to married, the feature was removed.
*mail was originally planned for the game, where the player could get items from NPCS who they became best friends with.
===Cut Characters===
Notes the models of these characters has been removes
*Jones the Mailman (RA_MailMan_M.obj): it's unknown why this character was remove.
*Eddy (RA_NPC_Eddy.obj): a student that was planned to appear in Rank Academy
*Cheerleader (RA_NPC_CheerL01.obj) (RA_NPC_CheerL02.obj) (RA_NPC_CheerL03.obj) and (RA_CheerLead.obj): while there are cheerleaders in the game, these specifict cheerleaders were remove for som ereason.
*Luise (Old Principle) (RA_NPC_Lui.obj) (RA_NPC_LUI_Naked.obj) (RA_NPC_LUI_Drunk.obj): a Principle who was jerk and always drink. he was remove for obvious reasons .
*Joey (DLC) (RA_NPC_DLC_Joey,obj): a DLC for Rank Academy was planned, but was remove for unknown reasons, it's unknown on what Joey's role would be.
*Old Antagonist (RA_NPC_OA.obj) (RA_NPC_OA_Dead.obj) (RA_NPC_OA_Knife.obj): the original antagonist that was remove for obivious reasons. 
*Morty (RA_NPC_Cheater_Morty.obj)
*Nick (RA_NPC_Cheater_Nick.obj)
*Jody (RA_NPC_Cheater_Jody.obj)
*Christa (RA_NPC_Cheater_Christa.obj)
*Lucky (RA_NPC_L_M_Cheater_Lucky.obj)
*Mandy (RA_NPC_L_F_Cheater_Mandy.obj)
*Andy (RA_NPC_L_M_NAV2_Andy.obj)
*Lucy (RA_NPC_L_F_NAV2_Lucy.obj)
*Adult 1 (RA_NPC_Adult_One.obj)
*Adult 2 (RA_NPC_Adult_Two.obj)
*Adult 3 (RA_NPC_Adult_Three.obj)
*Adult 4 (RA_NPC_Adult_Four.obj)
*Adult 5 (RA_NPC_Adult_Five.obj)
*Kid 1 (RA_NPC_Kid_One.obj)
*Kid 2 (RA_NPC_Kid_Two.obj)
*Kid 3 (RA_NPC_Kid_Three.obj)
*Kid 4 (RA_NPC_Kid_Four.obj)
*Kid 5 (RA_NPC_Kid_Five.obj)
*Anrch (RTS_AAA_A_A.obj) (RAA_AAA_A_A.obj) (TUR_AAA_0_A.obj)
*Box (SCH_BBB_B_B.obj) (RAB_BBB_B_B.obj) (TUR_BBB_0_B.obj)
*Sevender (RTSAN_AAA_A_A.obj) (RAC_AAA_A_A.obj) (TUR_CCC_0_C.obj)
*Wood (SCHAN_BBB_B_B.obj) (RAD_BBB_B_B.obj) (TUR_DDD_0_C.obj)
*Test Male (RA_000000000_BOY.obj)
*Test Female (RA_000000000_GIRL.obj)
*Joseph Odom (RA_JODOM_TEST.obj)
*Snake (RA_Dobutsu_Hebi.obj)
*Pig (RA_Dobutsu_Buta.obj)
*Rabbit (RA_Dobutsu_Usagi.obj)
*Alien (SCH_E_I0000AB00D.obj)
*Alien 2 (SCH_E_I000AB0DE.obj)
*Alien 3 (SCH_E_I001DE0DD.obj)
*CJ the Duck (RA_Dobutsu_MainDuck.obj)
*Coney (RA_000000000_J_TutorialNPC.obj)
*Mr. Apple (RA_TECH_Apple.obj) (RA_TECH_Apple.png)
*Mr. Zero (RA_TECH_MrZero.obj)
===Cut Costumes===
*Knight Suit (RA_KNIGHTSUIT_HEAD.png, RA_KNIGHTSUIT_SHIRT.png, RA_KNIGHTSUIT_Pants.png)
*Joseph Odom Suit (RA_JODOMSUIT_HAIR.png, RA_JODOMSUIT_GLASSES.png)
*Josona Suit (RA00PREORDERBONUS.png) 
*Odom Drama Project (RA01PREORDERBONUS.png)
*Master Chief (RA_XBONE_MasterChiefSuit_HEAD.png) (RA_XBONE_MasterChiefSuit_Shirt.png) (RA_MasterChief_Pants.png)
*PlayStation 4 Shirt (RA_PS4_PS4Shirt_Shirt.png)
*Test Shirt (RA_TSHIRT_AAAA,png)
*Amiibo (RA_NintendoAmiibo_0.png, RA_NintendoAmiibo_1.png, RA_NintendoAmiibo_2.png, RA_MarioShirt_Shirt.png)
* DLC (RA_ShirtDLC01.00, RA_ShirtDLC02.00 RA_ShirtDLC03.00 )
=== Cut Animations ===
* RA_Animation_Player_Relax.ani = (Player_Relax), A Feature where the player could stand up and Stretch and such anytime. the feature was remove but can be added back in by modding. however it's missing some animation of the Player Stretching, 
* RA_Animation_Player_Respond.ani (Player_RespondChapter2): A Responding Animation during Chapter 2, it's unknown on where this animation could go during Chapter 2
* RA_Turn_Animations.ani (Turn): leftover of alot of animation from Turn (Stepping on NPC, Killing NPC, etc). modding the animation into the game, will crash it as the animation is looking for Tur_AAA.obj andTur_BBBB.obj which are not in Rank Academy's files. 
==Cancelled Wii U, Nintendo Switch, 3DS, PlayStation 4 and Xbox One versions==
a Wii U Version was found in the game file as "RA_WiiU_Startup.ogg". it's unknown on when it was developed or how long it was, the only thing we can go by is this file "RA_WiiU_Startup.ogg". nothing in the strings.txt mention this Wii U version, unlike the PS4, XBONE, Android, and PC having lines in the string.txt section. a Playstation 4 and Xbox One versions were also planned, but was cancelled after Joseph was working on Joseph Odom 5 Expansions, The Joseph Odom Inc Team K pull the developers of Rank Academy to work on Life Time V, Different Porting Studios were working on the game, and the situation between 3000 Inc and The Joseph Odom / KICHO Inc, thus cancelling the project. the playstation 4 and xbox one versions begin in development in 2016, but was cancelled in 2019. Joseph confirmed that there's no plan to release such versions. on December 31, 2021 KICHO revealed that the Wii U and 3DS versions of Rank Academy begin in development in Late 2013 and was cancelled in 2017, due to the low sales of Wii U, and it was ending production at that time. a Switch version was in development, no other details were shared other than the game being cancelled in 2018. a 3DS Version was planned and at the same time as the Wii U version, and was cancelled in 2016. 
== Unused Holidays Events ==
* RA_Halloween_Event.nfe 
* RA_Christmas_Event.nfe
* RA_ValenDay_Event.nfe
* RA_Grouhogs_Event.nfe
* RA_PatrickDay_Event.nfe
* RA_BunnyDay_Event.nfe
== Unused Areas ==
* RA_TESTLVL.lvl (???) (zone_0000_0401.pla)
*RA_TESTLV2.lvl (??2) (zone_00J0_0CJ1.pla)
*RA_GS4HW.lvl (GS4 Hardware Level Test) (zone_09FF_0EA1.pla)
*RA_Backyard_B.lvl (Bully's Backyard) (zone_0001_9EAK.pla)
* RA_newyard_d.lvl (Bully's New Yard (zone_0001_9EBJ.pla)
* RA_fishingtourney.lvl (Fishing Tournament) (zone_0D0K_09J1.pla)
* RA_gameroom.lvl (The Game Room) (zone_0JJ0_1F9J.pla)
* RA_jailedschool_v2.lvl (Juvenile Detention Center beta) (zone_ASSA_04AA.pla)
* RA_jailedschool_v3.lvl (Juvenile Detention Center final version) (zone_ASAB_04AB.pla)
* RA_nurseoffice.lvl (Nurse Office) (zone_1ER2_0J01.pla)
* RA_testroom001.lvl (Development Room) (zone_0000_0000.pla)
* RA_testroom002.lvl (Beta Room): Can't be used and will return you to the school area. (zone_0001_0000.pla)
* RA_testroom003.lvl (Alpha Room): will crash the game when trying to access. (zone_0002_00B2.pla)
* RA_turnarea.lvl (TURN): will crash the game when trying to access (zone_0B00_01EF.pla)
* RA_rtsarea.lvl (RTS): will crash the game when trying to access. (zone_0B01_01EF.pla)
* RA_oldschool.lvl (OldSchool) (zone_0400_0E0Z.pla)
*RA_arcaderoom.lvl (Arcade Room) (zone_0409_0EFE.pla)
* RA_foodpalace.lvl (Restaurant) (zone_JJKJ_09ME.pla)
* RA_turn_gunstore.lvl (Gun Store): inaccessible, and will teleport you to the Gift & Love Shop (RA_shop00.lvl) (zone_0B11_0JEA.pla)
* RA_turn_clothestore.lvl (Clothes Store): inaccessible. and will teleport you to the Clothing Store. (RA_shop01.lvl) (zone_0B12_0KEA.pla)
* RA_turn_diamondstore.lvl (Diamond Store): inaccessible and will teleport you to the Salon (RA_shophair.lvl) (zone_0B12_0KKK.pla)
* RA_turn_sexstoysstore.lvl (Sex Toys Store: inaccessible and will teleport you to the Food Store (RA_shop02.lvl) (zone_0B12_0K1E.pla)
* RA_shop03.lvl (unused): Can't be used and will return you to the school area. (zone_0A03_ZZ1Z.pla)
* RA_shop04.lvl (unused): Can't be used and will return you to the school area. (zone_0A03_Z2JE.pla)
* RA_shop05.lvl (unused): Can't be used and will return you to the school area. (zone_0A03_Z24P.pla)
*RA_Shop06.lvl (unused): Can't be used and will return you to the school area.(zone_0A03_ZZ9E.pla)
*RA_interhouse (Interwebs House): (zone_PLA3_004J.pla)
* RA_lockedarea.lvl (story_area_lock):will crash the game when trying to access. (zone_0001_0020.pla)
* RA_runawayforthefire.lvl (story_fire_runaway): accessible. but, very glitchy, it also plays the beta shop music (zone_0JE1_0900.pla)
* RA_gs2map.lvl (GAME_STATION_2): accessible. but, everyone attacks you. (zone_9FE0_0J01.pla)
* RA_cleanmap.lvl (?AE021_MAP): accessible. (zone_1000_0102.pla)
* RA_opendoor_t.lvl (open please ドアくん！): accessible. but once the animation of the player opens the door, it will teleport the player back to the school area (zone_0001_0901.pla)
* RA_ground_map_0000.lvl (final fight_badending): accessible. it has the player ped knocked out and the antagonist (CJ or Randy) with a baseball bat. this level was planned to have the protagonist died from Randy or CJ. it does not play the cut bad ending theme, sadly. (zone_ENDB_0201.pla)
*RA_ground2_map_000a.lvl (school): accessible (zone_0900_0J0J.pla)
*RA_ground3_shop_v39a.lvl (shop): accessible (zone_0901_0JJ1.pla)
*RA_ground4_arc_zzzz.lvl (Arcade Machines): inaccessible and will teleport you to the Salon (zone_ARCC_09EE.pla)
== B.C. 2 leftovers ==
inside the Game files are leftovers of B.C. 2 textures, Models, DLL files and a Exe. this is because B.C. 2 and Rank Academy we're developed at the same year.
x:/ra/bc2/objects/bc2.rra
x:/ra/bc2/textures/bc2 .tex
x:/ra/bc2/game/gameboing.dll
x:/ra/bc2/game/kx_hardvockengine.dll
x:/ra/bc2/game/bc2_102616.exe
x:/ra/bc2/game/d3d11.dl
due to the missing dlls this protoype version of B.C. 2 will not work. B.C. 2 released version of dlls are different and won't work. 
== Unused Floors ==
According to the strings.txt there were plans to have more floors
=== School (ra_lvl_00.3dlvl) (zone_0401_S0CH.pla) ===
* ra_sch_firstfloor.lvl (zone_0401_S0C1.pla)
* ra_clas_math.pve (zonepv_math.pla)
* ra_clas_hist.pve (zonepv_hist.pla)
* ra_clas_scie.pve (zonepv_scie.pla)
* ra_clas_mus.pve (zonepv_mus1.pla)
* ra_sch_secondfloor.lvl (zone_0401_S0C2.pla)
* ra_clas_sost.pve (zonepv2_hist2.pla)
* ra_clas_comp.pve (zonepv2_clab.pla)
* ra_clas_eng1.pve (zonepv2_egc_wes.pla)
* ra_clas_jpn1.pve (zonepv2_egc_jpn.pla)
* ra_clas_otla.pve (zonepv2_olta.pla)
* ra_clas_theater.pve (zonepv2_thea.pla)
* ra_sch_thirdfloor.lvl (zone_0401_S0C4.pla)
* ra_clas_gym.pve (zonepv4_gym.pla)
* ra_clas_art.pve (zonepv4_art.pla)
* ra_clas_shop.pve (zonepv4_shop.pla)
* ra_clas_cafe.lvl (zone_0402_cafe.pla)
* ra_sch_fourthfloor.lvl (unused) (zone_0401_S0C5.pla)
=== Boy's Room (ra_lvl_01.3dlvl) (zone_0499_B0YS.pla) ===
* ra_boyroom_firstfloor.lvl (zone_0499_B0Y1.pla)
* ra_playerroom_boy.lvl (zone_0499_B20Y.pla)
* ra_boyroom_room_01.lvl (zone_0499_B21Y.pla)
* ra_boyroom_room_02.lvl (zone_0499_B22Y.pla)
* ra_boyroom_room_03.lvl (zone_0499_B23Y.pla)
* ra_boyroom_room_04.lvl (zone_0499_B24Y.pla)
* ra_boyroom_room_05.lvl (zone_0499_B25Y.pla)
* ra_boyroom_room_06.lvl (zone_0499_B26Y.pla)
* ra_boyroom_room_07.lvl (zone_0499_B27Y.pla)
* ra_boyroom_secondfloor.lvl (zone_0499_B0Y2.pla)
* ra_boyroom_room_08.lvl (zone_0499_B28Y.pla)
* ra_boyroom_room_09.lvl (zone_0499_B29Y.pla)
* ra_boyroom_room_10.lvl (zone_0499_B30Y.pla)
* ra_boyroom_room_11.lvl (zone_0499_B31Y.pla)
* ra_boyroom_room_12.lvl (zone_0499_B32Y.pla)
* ra_boyroom_room_13.lvl (zone_0499_B33Y.pla)
* ra_boyroom_room_14.lvl (zone_0499_B34Y.pla)
* ra_boyroom_room_15.lvl (zone_0499_B35Y.pla)
* ra_boyroom_rooftop.lvl (unused) (zone_0499_B0Y3.pla)
=== Cafe (ra_lvl_02.3dlvl) (zone_0402_cafe.pla) ===
* Cafe_mainhall.lvl (zone_0402_camh.pla)
* Cafe_bathroom.lvl (zone_0402_care.pla)
* Cafe_bathroom2.lvl (zone_0402_care2.pla)
* Cafe_secoudhall.lvl (unused) (zone_0402_cash.pla)
=== Girl's Room (ra_lvl_03.3dlvl) (zone_0000_G000.pla) ===
* ra_firstfloor.lvl (zone_0000_FR01.pla)
* ra_playroom_girl.lvl (zone_0000_G010.pla)
* ra_girlroom_room_01.lvl (zone_0000_G011.pla)
* ra_girlroom_room_02.lvl (zone_0000_G012.pla)
* ra_girlroom_room_03.lvl (zone_0000_G013.pla)
* ra_girlroom_room_04.lvl (zone_0000_G014.pla)
* ra_girlroom_room_05.lvl (zone_0000_G015.pla)
* ra_girlroom_room_06.lvl (zone_0000_G016.pla)
* ra_girlroom_room_07.lvl (zone_0000_G017.pla)
* ra_girlroom_room_08.lvl (zone_0000_G018.pla)
* ra_secoundfloor.lvl (zone_0000_FR02.pla)
* ra_girlroom_room_09.lvl (zone_0000_G019.pla)
* ra_girlroom_room_10.lvl (zone_0000_G020.pla)
* ra_girlroom_room_11.lvl (zone_0000_G021.pla)
* ra_girlroom_room_12.lvl (zone_0000_G022.pla)
* ra_girlroom_room_13.lvl (zone_0000_G023.pla)
* ra_girlroom_room_14.lvl (zone_0000_G024.pla)
* ra_girlroom_room_15.lvl (zone_0000_G025.pla)
* ra_girlroom_room_16.lvl (unused) (zone_0000_G029.pla)
* ra_thirdfloor.lvl (unused) (zone_0000_FR03.pla)
* ra_basement.lvl (unused) (zone_0000_FR04.pla)
== Unused Text ==
=== ra_mo_zone1.txt ===
Player: what is this place?
NPC1: this is the newest Carnaval "The Moon Ride" 
Player: the what?
NPC1: The Moon Ride! you never heard of it?
Player: uh... No!
NPC1: well, let me show you then!
=== ra_sch00_principle.txt ===
Principle: i see you're enjoying the school here correct?
Player: most certainly sir!
Principle: then why are you causing so much trouble!?
Player: what!? no... i would never do such a thing! 
Principle: you better keep yourself out of trouble [player_p]!
Player: yes sir! i will! 
=== ra_house_jpn.txt ===
親：あなたのものを手に入れる時間[プレーヤー_p]！ 急いで！
「ランクアカデミーに行く準備ができている必要があるものを手に入れよう！」
親：あなたはすべて[プレーヤー_p]を手に入れましたか？
プレイヤー：確かに、親！
親：大丈夫！ それでは、ランクアカデミーに行きましょう！
プレイヤー：ランクアカデミー？
親：はい！ それはあなたの新しい学校です！
プレイヤー：ああ、なるほど。。。
== Unused Mission Text ==
=== Demo_aaaa_aaaa_aaaa.txt ===
110999 = "Pick Up an Item at [ra_ground.3dlvl]"
111000 = "Sale the item in [test_shop_level.lvl]
111001 = "Buy an Item!"
111002 = "Attack the [ra_dummy]s!"
111003 = "Return to the [ra_school_d.lvl]
=== Welcome_to_RankAcademy.txt ===
111909 = "Go to the School Building!"
111910 = "Meet [NPC_Test_Zoey] at the [Cafe_Mainhall]!"
111911 = "open your [RA_Object_Lockers.obj]!"
111912 = "Go meet the Principle!"
111913 = "Go to your classroom!"
111914 = "Talk to the Principle!"
111915 = "Look Around for Some [RA_Object_Towels.obj]"
111915 = "Clean the [RA_Object_Lockers.obj]"
111916 = "Pickup the Mess in the [Cafe_Mainhall.lvl]"
111917 = "Leave the School!"
=== TheBook.txt ===
111999 = "Enter the [Libary_lvlold.lvl]"
112000 = "Fine a [RA_objLABook.obj]"
112001 = "Talk to [RA_LibaryTest.obj]
112002 = Leave 
amiibo.txt 
system_z00 = please insert a supported amiibo for Rank Academy 
system_z01_failed = the amiibo was failed to be found. please try again later 
system_3ds = please insert a supported amiibo on your Nintendo 3DS system. 
system_3ds_failed = failed to fine the amiibo. please try again later 
system_wiiu = please insert a supported amiibo on your Wii U system 
system_wiiu_failed = failed to fine the amiibo. please try again later 
system_ask = Start the [obj_ninami.obj + ninami.lua]? 
respond = okay. 
respond = no. 
system_responded = Sure thing, Joseph! just ask it again when your ready to insert them! 
system_responded2 = Exiting Amiibo mode... ask again later when ready. 
== Unused Arcade Games ==
* cg_sonjosefuodomu.ra (Joseph Odom 1997)
* cg_codeinsert1.ra (Code Insert: Battle of Revolution)
* cg_jtvsmash.ra (JTV Smash)
* testarc.ra (test)
* cg_zuku1.ra (The Legends of Zuku)
*bios_ramenu.ra
* ra_gocars.ra
* ra_paperfly.ra
* ra_colorwar.ra
* ra_colourwar.ra
* ra_swimchal.ra
* ra_josefuodomu.ra
== Unused Missions ==
"The Thunder War" = (RA_MIS09C_Thnwa) (03-05_MIS09C.lua)
"Catch a Fish! By it's Tow!" = (RA_MIS0CE_Fish0) (03-12_MIS0CE.lua) 
"The Large Book!" = (RA_MIS1EE_V2B1E) (02-02b_MIS1EE.lua)
"Help the Interwebs!" = (RA_NERD0E_INTER) (03-11_NERD0E.lua)
"Rumors" = (RA_SLE0ZE_AEZEA) (04-09c_SLE0ZE.lua)
"Welcome to the Academy!" = (RA_AAA1A_ABA1A) (00-00b_AAA1A.lua)
"The School is Cold!" (RA_COLDS_J8ENA) (0E-44c_COLDS.lua)
"Gym" (RA_GYEMP_CLATU) (0G-4G4_GYEMP.lua)
"The Moon Ride (RA_LOSTA_ZEZZA) (04-12_LOSTA.lua)
==Codename==
Rank Academy codename is "Gakko" the japanese word for "School". School in Session codename is "Gakko HD" (School HD) (com.kichomobile.gakkohd)
==Concept==
TUR01.png|House Concept. an early plan while the game was|linktext=House Concept. an early plan while the game was an RTS.
N beul01.png|early concept of turn in 2014.|linktext=early concept of turn in 2014.
Category:Beta Of JTV