Censure (Priest Spell)

==Pages From the Mages Version==
To enact this spell, the priest must touch the subject creature with his or her holy symbol. If a successful attack roll indicates the priest has done so, the priest then by word and gesture "casts out" the creature, which is allowed a saving throw vs. spell. If this fails, the creature is marked by the spell. The mark is visible to the casting priest and all followers of the same faith. Priests of the same alignment who worship other deities instinctively react to a censured creature with fear, hatred, and aversion, and will not trust nor willingly aid it.
The followers of the faith (those able to see the mark) will refuse to aid or even approach the censured creature, ignoring it if it attempts to deal with them or driving it away if it tries to enter a building, a home, or even a territory controlled by one who can see the mark.
The mark shines clearly through clothing or disguises, but is invisible to the one bearing it. The bearer may not even know of its existence if it was bestowed in a battle or while the creature was asleep or unconscious. Worshipers can thus readily spy upon and follow those marked as enemies, even in crowds or busy city streets.
The mark will be revealed by a detect magic spell and can readily be removed by means of a dispel magic spell. Priests are warned that misuse of such a spell will bring about divine disfavor.
==Priest's Spell Compendium Version==
To enact this spell, the priest must touch the subject creature with his holy symbol. If a successful attack roll shows the priest has done so, the priest then, by word and gesture, “casts out” the creature, which is allowed a saving throw vs. spell.
If the saving throw fails, the creature is marked by the spell. The mark is visible to the casting priest and all followers of the same faith. Priests of the same alignment who worship other deities cannot see the mark, but instinctively react to a censured creature with fear, hatred, and aversion and do not trust nor willingly aid it.
Those of the caster's faith refuse to aid or even approach the censured creature, ignoring it if it at­tempts to deal with them and driving it away if it tries to enter a building, a home, or even a territory controlled by one who can see the mark. Members of the caster's faith strike at the marked creature if necessary, to drive it away from places they con­trol; they feel compelled to do so if the creature does not quickly leave after less violent means of persuasion are tried first.
To those of the caster's faith, the mark shines clearly through clothing and disguises, including magic such as alter self and shapeshifting, and even invisibility. However, the mark is invisible to the one bearing it—who may not even know of its existence if it was bestowed in a battle or while the creature was asleep or unconscious. Worshipers can thus readily spy upon and follow those marked as enemies even in crowds or busy city streets.
The mark is revealed by detect magic or a sim­ilar spell and can readily be removed by means of a dispel magic spell. Priests are warned that misuse of such a spell brings about swift divine disfavor.
The material component of this spell is the caster's holy symbol.
Notes: Known to be uncommon in the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Priest's Spell Compendium