Dungeon: forest

For a short explanation of the Dungeon and it's strategy see Tips for Adventurers Guild > Dungeon.
For Dungeon (building) see Dungeon.
For Dungeon (citadel) see Citadel
For the RPG element of the Dungeon see Dungeon: RPG.
For Dungeon (cave) see Dungeon: cave.
For enemies of the Dungeon see Dungeon: enemies.
For familiars see Dungeon: familiars.
Forest function exactly like dungeon, but it has some new elements (floor tiles, wall tiles, enemies, etc.). There is also some forest specific loot. There are four F dungeon levels (F1, F2, F3 and F4). "F" stands for "Forest".
Exploring the Forest is accompanied by progressing a quest line "Once Upon a Forest". All chapters do not need to be completed in order, some do (see Recommended quest order).
== Accessing the Forest ==
Each Forest level has to be discovered by opening Jade gate in a certain dungeon level. For this, a group of Emerald Elves must be found and defeated, dropping Emerald Key. (Only the boss needs to be defeated, as only he holds the key.)
Then, the Jade gate must be found and opened (tapped once) in the same level. It is possible to find the Jade gate before finding the Elves.
If the Jade gate is not open, the Emerald Key is lost when leaving the dungeon (regardless of the outcome). Jade gates are always found by climbing a ladder.
When Jade Gate has been opened:
* tapping it again when current level is not complete shows warning similar to leaving via the stairs;
* hero can leave immediately through the open Jade Gate; when current dungeon level is incomplete, it will count as an "escape";
* hero can complete current dungeon level and leave by tapping the usual "Dungeon complete!" message (no need to return to the open Gate. Gate must be unlocked prior to exiting in this manner.);
* completion (loot) screen will show a note: "The new passage was discovered: F*".
If the hero is defeated, the passage will not open and the level has to be repeated in order to open the passage.
F levels must be discovered in correct order - it has been confirmed, that the Jade Gate to F3 cannot be found, if F2 is not yet discovered. Also, to be able to find the Jade Gates to higher forest levels, quest must be accepted during second visit to F1.
Once discovered, F1 is always unlocked. Higher F levels comply with the general rules of visiting the dungeon. After a visit, area will get locked (regardless the outcome) and to get unlocked again, the previous level must be revisited.
# Dungeon F1
## Go to 2B and accept the quest from the Mechanical adventurer (yellow exclamation mark).
## Go to 2C and open the Jade gate.
# Dungeon F2
## Discover and complete F1.
## Go to F1 again and accept the quest from the Bird person (yellow exclamation mark).
## Go to 3C and open the Jade gate.
# Dungeon F3
## Discover F2 first.
## Go to 4C and open the Jade gate.
# Dungeon F4
## Discover F3 first.
## Go to 5C and open the Jade gate.
==Dungeon expenses==
Forest levels require a small amount of resources before they can be entered.
==Environment==
The Forest is a place full of wildlife and ancient magic. Among the trees there are small clearings that hero can move between. The path is blocked by lush vegetation that needs to be removed at a cost of Energy (they don't hold loot). Small bushes need 1 Energy similarly to breaking barrels in the stone dungeon. Bigger bushes that usually separate the clearings need 2 Energy to be removed (they also don't hold loot). When destroying bushes the hero (and all other creatures) move to the spot of the destroyed bush without losing Action points. A stump is similar to the brick door found in stone dungeon: on first tap it shows amount of Energy needed to cross, second tap removes the stump. The cost grows with dungeon difficulty: 7 Energy is needed in F1, 8 Energy is needed in F2, 9 Energy is needed in F3.
Among the trees there are some remnants of the well-known stone dungeon, including wooden door, MP-protected door and trapdoors leading to cellars holding dark secrets. There are some barrels, crates, vases and chests. But beware, not everything is what it seems.
Although there are purple chests and book podiums (known from the stone dungeon), the objectives of the forest raids are quite different. Hero needs to find and slay a boss in order to loot the Emerald Key and open a Jade Gate leading to another part of the area. Then hero needs to find and slay another boss, also holding an Emerald Key; opening the second Jade Gate concludes the raid and unlocks the next area, if it has been discovered already. This means that 2 Emeraldy Keys need to be found and 2 bosses slayed.
Moving around the forest is dangerous. There are some traps that you may - or may not - detect and disarm. There are enemies, some ancient creatures that may surprise the hero with their agility and skills. F1 seems to be themed around animals (mostly frogs and frog-like beings), while F2 is a place full of werewolves and vampires.
Hero can stumble upon already known mushrooms and ultraviolet cherry trees, but there is also a plenty of other berries, herbs and leaves to be collected. And there are also mineral deposits, but those need 4 Energy to be collected.
==Traps==
Traps function the same as in the dungeon (see Dungeon: RPG > Traps). There is only one additional tile that may contain a trap - a slightly dark greener tile (hard to notice a difference between regular forest tiles). Possible traps can be found mostly in corridors or narrow paths between trees.
*F1: = 8? -- deliver ? to ?.
*F2: = 10? -- deliver ? to ?.
*F3: = 12? -- deliver ? to ?.
*F4: = 20? -- deliver ? to ?.
Trap forest (possible).png|Traps can be in dark green tiles, both in corridors or in rooms (found in all forest levels).
Trap forest (triggered).png|Trap after being triggered.
Trap forest (detected).png|Trap detected by hero before triggering it.
Trap forest (disarmed).png|Trap that has been disarmed by hero.
==Doors==
Doors connect rooms and have to be opened to enter a room. The only difference between dungeon and forest is that brick doors are replaced with tree stumps (they function the same). For more information about doors see Dungeon: RPG > Doors.
*Tree stump 
**Costs 7 Energy to enter (in F1).
**Costs 8 Energy to enter (in F2).
**Costs 9 Energy to enter (in F3).
**Costs 10 Energy to enter (in F4).
**XP: 0
Door (tree stump).png|Tree stump.
== Objects==
===Interactable objects===
===Non-interactable objects===
Non-interactable objects are objects that the hero can't interact with and serve as an obstacles. Note that collected vegetation (Porcini, Mushrooms, Herbs, etc.) does not leave a an empty spot that can't be walked on (like in the dungeon).
Forest-tree stump.png|Tree stump (not the door).
Forest-deposit.png|Arsenopyrite/Cinnabar/Meteoric Iron deposit (once the item has been collected).
Forest-Ginkgo biloba tree.png|Ginkgo biloba tree (once Ginkgo has been collected).
Forest-Grimoire podium.png|Grimiore podium (once Grimoire is collected).
Forest-rock.png|Rocks (type 1).
Forest-rocks.png|Rocks (type 2).
Forest-object-fireflies.png|Fireflies (collected). They look almost identical to uncollected fireflies (uncollected ones show a brighter spot on the bigger leaf to the right).
Forest-object-lamp.png|Lamp (in forest).
Forest-object-rock_stairs.png|Rock stairs (in forest).
Forest-object-rocks.png|Rocks (in forest).
Forest-object-sign.png|Sign near entry/exit.
Forest-object-campfire.png|Campfire (collected).
Forest-Carriage.png|Horse carriage. This only appears in some quests when meeting Mr. or Mrs. Diligence.
===Wall tiles===
The forest may also include wall tiles from the dungeon. Below are listed the ones that only appear in the forest. Trees are the most common wall tile type.
Forest-wall-tree_1.png|Tree wall (type 1).
Forest-wall-tree_2.png|Tree wall (type 2).
Forest-wall-vines.png|Vines (only found on stone walls).
Forest-wall-window.png|Window (only found on stone walls).
===Floor tiles ===
Floor tiles that appear in the forest. Some still need to be added.
Forest-floor-entry-exit.png|Entry/exit tile.
Forest-floor-grass.png|Grass tile.
Forest-floor-dark_grass.png|Dark grass tile.
Forest-floor-grass_with_pebbles.png|Grass with pebbles tile.
Forest-floor-grass_with_weeds.png|Grass with weeds tile.
Forest-floor-water.png|Water tile.
Forest-floor-bridge.png|Bridge tile.
==Special rooms==
Special rooms are rooms, which always have a certain enemy (and usually certain objects in various quantities). Special rooms might not appear in every forest level.
Disclaimer: All the names for these rooms are unofficial and suggested by the community. Currently, there are no room names in the game. 
*Water bridge room - room with bridge tiles, water tiles and 2 Giantoads one on each side of the river.
**Often, but not always, there is also a Cyclops in the middle of the bridge (and this is the only place the Cyclops shows up in a dungeon).
**Usually, on one end the water tiles only extend a bit, but on the other end the water tiles extend for 30 tiles (covering the whole width of the dungeon map); however, sometimes water tiles extend only a bit on both sides and end up in walls of trees.
*Temple ruins - room with Feral gnoll, pillars and slate tiles. Similar to Isolation ward room in dungeon.
*Mushroom grove - room with Mushrooms, Porcini mushroom and Funguy.
*Woodland strawberry meadow - room with Woodland strawberry and Flowerbeast.
Special room - Cyclops room.png|Water bridge room.
Special room - Isolated forest.png|Temple ruins.
Special room - Mushroom forest room.png|Mushroom Grove.
Special room - Woodland strawberry room.png|Woodland strawberry meadow.
===Notable rooms===
Below are images of rooms, which have an interesting layout, but don't contain a special enemy.
*Fireflies room - room with a lot of fireflies.
*Stone house - room that looks like a little house with windows.
*Bush maze - room with a lot of small bushes, that looks a bit like a maze.
*Rock deposit (might need a better name) - room with a lot of deposits (Meteoric Iron, Cinnabar and Arsenopyrite).
*Swimming pool - room with water tiles in the middle.
Notable room - Fireflies room.png|Fireflies room.
Notable room - stone house.png|Stone house.
Notable room - bush maze.png|Bush maze.
Notable room - rock deposit.png|Rock deposit.
Notable room - Swimming pool.png|Swimming pool.
== Loot==
Certain items can be acquired from the forest (some exclusively), which mostly depends on the level (F1, F2, etc.). Some items can be acquired by just picking them up, some from breaking boxes, vases or barrels and some drop from specific enemies. Some items can only be acquired when a certain condition is met.
==Valor==
Valor rewarded for dungeon completed
F1	F2	F3 	F4
12	48	192	768
Example: For completing F1, 12 Valor are rewarded.
Tip: Deeper levels also reward more Valor per Mental power spent. Completing Forest levels by only killing the boss, rewards the most Valor.
== Average use of MP ==
Below are listed averages for how much Mental power is needed for completion of each level. The numbers are rounded to the nearest 5 from this spreadsheet.
Mental power needed for dungeon completed
F1 	F2 	F3 	F4
155	185	240	470
Warning: these values ​​can be very different depending on the player's play style (for example using skills instead of food and potions greatly increases Mental power consumption).
==Lost adventurers==
Lost adventurers in the forest work very similarly to the ones in the dungeon. They appear in F3 and F4; and reward the player with the same rewards and same experience points (100). One difference is that the Methusalem (old man with stick) has a goat in the forest. The goat can be interacted with (says "..."), but doesn't give any additional rewards as the milk of the goat is property of the Methusalem. There is also different flavor text when interacting with lost adventurers. Lost adventurers may also actually be shapeshifters in the forest (F3 and [needs verification] F4). There is also a small chance (about 2%) that instead of a Lost adventurer, the hero will find a Leprechaun, which gives a Pot of gold. Items given are:
Lost adventurer (forest).png|Lost adventurer in the forest (one of the possible ones).
Lost adventurer (forest-text).png|Pop up text upon interacting with a lost adventurer.
Goat in forest.png|Goat in the forest.
Goat (text).png|Pop up text upon interacting the the goat.
Leprechaun (in dungeon).png|Leprechaun in the forest.
Leprechaun (text).png|Pop up text upon interacting with the leprechaun.
==Difficulty== 
*F1 is generally more difficult than 2C.
*F2 is generally more difficult than 3C.
*F3 is generally more difficult than 4C.
*F4 is generally more difficult than 5C.
==Enemies==
For enemy stats see Dungeon: enemies. (Some stats might not be 100% correct.) Images of F1 enemies can also be seen in Gallery (a section lower).
== Completing a forest level ==
Completion percentage is shown below the combat bar (beside the dungeon icon). There are some objectives, which have to and some that don't have to be completed. When the player completes all mandatory objectives, the "Dungeon complete" button appears. After completing a forest level, bonus experience points are rewarded to the hero (20% rounded down) and its familiars, if any. After completing dungeon F2, F3 or F4 (either successfully or unsuccessfully), that forest level is locked and, in order to unlock it again, the previous level has to be completed.
*Dungeon F1 is always unlocked.
*Completing dungeon F1 unlocks dungeon F2.
*Completing dungeon F2 locks dungeon F2 and unlocks dungeon F3.
*Completing dungeon F3 locks dungeon F3 and unlocks dungeon F4.
*Completing dungeon F4 locks dungeon F4.
Mandatory objectives for forest:
*Defeating both bosses. Each boss drops an Emerald key.
*Open both Emerald doors with the keys from the bosses.
Sound of completing the last mandatory object, of pressing the "Dungeon complete" button and of levelling up the hero in the dungeon.
There are 3 ways in which a forest level can be "finished":
*The hero gets knocked unconscious i.e. loses all Health. This is considered as unsuccessful.
**The hero must rest for 6 hours.
**Loses 20% of Crypto-coins (rounded up) and 20% of Meteoric Iron (rounded up). [Needs confirmation]
**Emerald keys are also lost.
**Equipment durability: -2.
*The hero escapes i.e. exits via Forest entrace. This is considered as successful. 
**The hero must rest for 6 hours.
**Besides Emerald keys, no other items are lost.
**Equipment durability: -1.
*The hero completes the dungeon to 100% i.e. completes all the mandatory objectives and presses "Dungeon complete!" or exits via second Emerald door. This is considered as successful.
**The hero must rest for 2 hours.
**No items are lost.
**Equipment durability: -1.
**Hero (and familiars, if any) gains 20% (rounded down) additional experience.
==Gallery==
Names are not official and are subject to change.
File:Screenshot Forest start Nonograms Katana.jpg|Start of F1.
File:Screenshot forest enemies01 Nonograms Katana.jpg|Wildboar and a pack of Grandwolves (enemies).
File:Screenshot forest enemies02 Nonograms Katana.jpg|Zomphibian (enemy).
File:Screenshot forest enemies03 Nonograms Katana.jpg|Treenekid (enemy).
File:Screenshot forest enemies04 Nonograms Katana.jpg|Flowerbeast, Zomphibian and Serpent (enemies).
File:Screenshot forest enemies05 Nonograms Katana.jpg|Pack of Grandwolves (enemies). They usually appear in a pack.
File:Screenshot forest enemies06 Nonograms Katana.jpg|Cyclops (enemy).
File:Screenshot forest enemies07 Nonograms Katana.jpg|Garganbee, Armogreeno and Gianttoad (enemies).
File:Screenshot forest enemies08 Nonograms Katana.jpg|Furballmeanie (enemy).
File:Screenshot forest enemies09 Nonograms Katana.jpg|Mauve widow (enemy).
File:Screenshot forest enemies10 Nonograms Katana.jpg|Funguy (enemy).
File:Screenshot forest mimic chest open Nonograms Katana.jpg|Mimikchest.
File:Screenshot forest mimic chest closed Nonograms Katana.jpg|Mimikchest (in disguise). 
File:Screenshot forest herbs Nonograms Katana.jpg|Meteoric iron deposit.
File:Screenshot forest trap Nonograms Katana.jpg|Forest trap (with Traps skill lvl. 3).
File:Screenshot forest common bushes Nonograms Katana.jpg|Small bush (costs 1 Energy to destroy).
File:Screenshot forest treestump Nonograms Katana.jpg|Tree stump (functions like a Brick door).
File:Screenshot forest campfire Nonograms Katana.jpg|Campfire (unused). Restores Energy.
File:Screenshot forest campfire used Nonograms Katana.jpg|Campfire (used). Restores Energy.
File:Screenshot forest Boss01 F1 Nonograms Katana.jpg|Amphiboss (first boss in F1).
File:Screenshot forest boss02 F1 Nonograms Katana.jpg|Toademon (second boss in F1).
File:Screenshot forest jadegate01 open Nonograms Katana.jpg|First Jade gate (open).
File:Screenshot forest jadegate01 closed Nonograms Katana.jpg|First Jade gate (closed).
File:Screenshot forest jadegate02 open Nonograms Katana.jpg|Second Jade gate (open).
File:Screenshot forest jadegate02 closed Nonograms Katana.jpg|Second Jade gate (closed).
==See also==
*For a short explanation of the Dungeon and it's strategy see Tips for Adventurers Guild > Dungeon.
*For the RPG element of the Dungeon see Dungeon: RPG.
*For Dungeon (building) see Dungeon.
*For Dungeon (citadel) see Citadel.
*For Dungeon (cave) see Dungeon: cave.
*For a comprehensive list and stats of enemies in the Dungeon see Dungeon: enemies.
*For a simulation of combat between hero and an enemy see Dungeon: combat simulator.
*For familiars see Dungeon: familiars.
*Dungeon: family albums
Category:Adventurers Guild
Category:Building
Category:RPG