Costume Mario/Fanon Costumes

This page is for all fan-made Costume Mario Costumes. These may be characters that do not appear in for various reasons, or even fan characters. These are marked with a F in front of their costume ID. Additionally a second code may be put on these:
*M0 - Mario
*Z0 - Zelda
*K0 - Kirby
*P0 - Pokemon
*S0 - Splatoon
*AC0 - Animal Crossing
*O0 - Original Series
*R0 - Metroid
*PO0 - Punch Out
*D0 - Disney
*U0 - Ubisoft
*N0 - Nintendo (Small Series like Rhythm Heaven)
*E0 - Everything Else
If you make a new sprite, make sure its original resolution fits within a 24×24 image. Here is an example of such a suit.
== Costumes ==
We are no longer accepting Mario Recolors or Joke Submissions. These are to be immediately removed if put on the table.
Image 	Info
DaisyF001 - M001 	N/A
Based on Daisy's modern appearance as opposed to her original Gameboy sprite from Super Mario Land. The sound effect from when Mario obtains a power-up in Super Mario Land plays upon touching the Mystery Mushroom, as well as Daisy shouting her name. The jumping sound and the "Course Clear" fanfare are replaced by the Super Mario Land equivalents. Additionally, The Starman music is replaced by the the one from said game.
CosmettaF002 - M002 	N/A
A modified version of Rosalina's sprite. Upon touching a Mystery Mushroom, the power-up sound effect from Super Mario Galaxy will play upon touching the Mystery Mushroom. Little black dots follow the character sprite wherever it goes.
UntenF003 - O001 	Uses the following amiibo:Unten (Fantendo Smash Bros. Shattered Series)
An original sprite of Unten by PabloDePablo, with some editing done by Exotoro. Uses the standard Super Mario Bros. sound effects. Star theme is a shortened version of Run Boy Run by Woodkid.
ToadetteF004 - M003 	N/AA Toadette sprite that is very similar to Toad's. Toadette will shout "Yahoo!!" upon touching the Mystery Mushroom.
Glow MarioF005 - M004 	Uses the following amiibo:Mario (Glow Figures Series)
A recolor of Mario's sprite that turns him radioactively green. All the sound effects are the same but in Underground levels it emits a glowing effect.
Larry KoopaF006 - M005 	
N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Larry Yelling, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Larry hides in his shell.
Morton Koopa Jr.F007 - M006 	N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Morton Yelling, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Morton hides in his shell, in addition when Morton lands from Jumping it makes the Ground Pound Sound Effect like Bowser
Wendy KoopaF008 - M007 	N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Wendy Laughing, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Wendy hides in her shell, in addition when Wendy Jumps she spins while jumping.
Iggy KoopaF009 - M008 	N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Iggy Laughing, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Iggy hides in his shell, in addition when Iggy Jumps he appears to leap more than other characters however this doesn't affect the jump arc.
Roy KoopaF010 - M009 	N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Roy Yelling, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Roy hides in his shell, in addition when Roy lands from Jumping it makes the Ground Pound Sound Effect like Bowser.
Lemmy KoopaF011 - M010 	N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Lemmy Talking, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Lemmy hides in his shell, in addition when Lemmy Jumps a Bouncy Ball appears beneath him which he uses to propel himself upwards.
Ludwig KoopaF012 - M011 	N/A
One of the Seven Koopalings who serve under Bowser. When obtained the Sound Effect is Ludwig Laughing, sound effects are similar to those made by the Koopalings in Super Mario Bros. 3. When running at Full Speed Ludwig hides in his shell, in addition when jumping Ludwig appears to Flutter Jump however this doesn't change the Jump Arc.
Leah NeedlenamF013 - O002 	N/A
An original sprite of Leah by PabloDePablo, with some editing done by Exotoro. Rest TBA
BombellF014 - M012 	N/A
A sprite of Bombell by Ziegs. Bombell makes an exploding sound upon touching the Mystery Mushroom. Bombell always floats above ground, but very close to the ground in order to keep his height equal to the rest of the costumes. When up is pressed on the control pad, Bombell quickly explodes and reappears laughing afterwards.
VoltF015 - O003 	N/A
A sprite of Volt made by PabloDePablo. Volt's sprite hovers one pixel off the ground, but the hitbox matchs Mario's. When running at full speed, Volt leans forward and blue dots appear behind him.
Super Sayin MarioF016 - M013 	N/A
A recolor of Mario's sprite made to resemble infamous recolor Super Sayin Mario. All sound effects and special music are off-key versions of the default Super Mario Bros. sounds, and pressing up on the control pad causes Super Sayin Mario to gain a yellow aura accompanied by charging sound effects.
Bandana DeeF017 - K001 	N/A
A modification of the Waddle Dee sprite from Kirby's Adventure, with a bandana and a more modern coloration. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays.
GuaptainF018 - O004 	N/A
A sprite of Guaptain made by Mattgamer03. He says "Guap Time!" upon touching the Mystery Mushroom. When he jumps, he says "ha!". For his taunt, he holds up his laser gun. When he dies, he says "Guaaaap...," with his eyes turing blue
Metal MarioF019 - M014 	N/A
A metallic silver palette swap of Mario's modernized Super Mario Bros. sprite. The cap pickup sound effect and the "Here we go!" Mario shout from Super Mario 64 can be heard when transforming into Metal Mario. When Metal Mario moves, metal clacking noises can be heard. The super star music is changed to Metal Mario's theme from Super Mario 64.
RidleyF020 - R001 	N/A
A sprite of Ridley, based on his appearance in Metroid: Other M, using Ridley's palette from the original Metroid.
RedF021 - P001 	N/A
A sprite of the Pokémon Trainer Red, based on his appearance in Pokémon FireRed and LeafGreen. The Pokémon Get jingle from Pokémon Red and Blue is used for the Course Clear fanfare, and the Level Up jingle is used when the Mystery Mushroom is picked up.
HawluchaF022 - P002 	N/A
A sprite of Hawlucha based on its appearance in Pokémon X and Y.
CallieF023 - S001 	N/A
A sprite of Callie based on her appearance in Splatoon. When the Mystery Mushroom is picked up, the first few notes of the Inkopolis News song are played. When Up is pressed, Callie will do her signature "Staaay Fresh!" pose, along with her sounds that usually accompany it. The Course Clear fanfare is replaced with an excerpt from Calamari Inkantation, and the Life Lost jingle with the Mission Failed jingle of Splatoon.
MarieF024 - S002 	N/A
A sprite of Marie based on her appearance in Splatoon. When the Mystery Mushroom is picked up, the first few notes of the Inkopolis News song are played. When Up is pressed, Marie will do her signature "Staaay Fresh!" pose, along with her sounds that usually accompany it. The Course Clear fanfare is replaced with an excerpt from Calamari Inkantation, and the Life Lost jingle with the Mission Failed jingle of Splatoon.
Karate JoeF025 - N001 	N/A
A sprite of Karate Joe, based on his appearance in the Rhythm Heaven games, particularly the original Rhythm Tengoku, and Rhythm Tengoku: The Best+, in which he's completely white. When the Mystery Mushroom is picked up, the Karate Man Introduction jingle plays. The Superb outro jingle from Rhythm Tengoku will play in place of the Course Clear jingle and the Try Again outro jingle in place of the Life Lost jingle.
RaymanF026 - U001 	N/A
A sprite of Rayman, based on his appearance in Rayman Origins and Rayman Legends. When the Mystery Mushroom is picked up, the Enemy Spawn sound effect from the original Rayman plays, and Rayman's jump SFX also comes from said game. When Up is pressed, Rayman makes a V-sign with his hand as the Ting SFX plays. The Course Clear fanfare is replaced with the Level Clear fanfare of the original Rayman, and the Life Lost jingle with the Life Lost jingle of the same game.
Tom TenebrisF027 - O005 	N/A
A sprite of Tom Tenebris. When Up is pressed, Tom raises his right hand, with a small purple flame surrounding it. His SFX are all based on his appearance in Boy in Blue.
JakeF028 - O006 	N/A
A sprite of Jake. When the up arrow on the D-Pad is pressed, Jake's hands are covered by a blue aura. His sound effects are unchanged from Mario's default ones, though his "stage clear" theme appears in various tones that are randomly generated each time a level is loaded.
Fante OgdnoF029 - O007 	N/A
A sprite of Fante Ogdno, originating from It's Really Just Mario Kart. Upon getting the costume, the item roulette sound effect from It's Really Just Mario Kart plays. His jump sound effect is replaced by the fireball sound effect played backwards. His Super Star theme is replaced with the baby face sound effect being matched to the original Super Star theme. Upon completing a level, the game over theme is played. The game over theme is replaced by the first eleven notes of the beat of the DK Rap. When "Up" is pressed, he gets Unten's head.
PaulineF030 - M015 	N/A
The original Sprite of Pauline form Donkey Kong, recoloured to her modern appearance in the Mario vs. Donkey Kong Series. When Mario obtains a Mystery Mushroom of her it plays the sound effect after completing a level. All her sound effects are taken from Donkey Kong (game) and her up is her blowing a love heart kiss. Upon completing a level the victory theme from Donkey Kong (game) is played.
MouserF031 - M016 	N/A
An edited version of Mouser's Mario 2 Sprite. When Mario obtains this Mystery Mushroom Character, the intor segment of the Boss Theme from SMB2 plays. By pressing up, Mouser will pull out a Bomb and then put it away. Most sound effects are replicas of various SMB2 Sound Effects and the Level Complete is the Victory Music heard at the end of a boss battle.
SmileF032 - O008 	N/A
A sprite of Smile made by Sr.Wario. When you press up as him, he'll turn invisible. His invincibility theme is "Spooky Scary Skeleton", as is his stage clear theme. When he Game Overs, the theme is the wind whistling, with no musical accompaniment. When first coming on screen, a "MWAHAHAHA" is heard. The Fireball is re-themed as the Marksman Spirit, and when he dies he fades away.
ChesnaughtF033 - P003 	N/A
The Chesnaught Amiibo, turns Mario into Chesnaught. When the player gets the Mystery Mushroom for Chesnaught the sound of a Pokeball opening and Chesnaught's Cry is heard. When Chesnaught Jumps and lands it makes a slight rumbling sound, in addition when pressing up Chesnaught hides underneath its armour (this does not prevent it from being hurt however). Chesnaught's Sound Effects are comprised of variations on its cry.
DelphoxF034 - P004 	N/A
The Delphox Amiibo, turns Mario into Delphox . When the player gets the Mystery Mushroom for Delphox the sound of a Pokeball opening and Delphox's Cry is heard. When Delphox jumps it does a slight spin of its stick before landing, in addition when pressing up, Delphox will hold its stick up in the air and the fire will change to a Pink-Purple colour. Delphox's Sound Effects are comprised of variations on its cry.
UniponF035 - O009 	N/A
Upon collecting this Mystery Mushroom, the sound effect that plays once a power-up is obtained in UNiPON is heard. One of two different jump sounds will start upon jumping. Ducking makes Unipon spawn a much smaller version of its shield from the tip of its horn, though the shield is completely cosmetic. When up is pressed, Unipon looks towards the camera and waves. Finally, the victory fanfare is replaced with the level complete theme from UNiPON.
Donald DuckF036 - D001 	Uses the following figure:Donald Duck (Disney Infinity)Donald Duck, one of the main stars of the Disney universe. When obtaining the Mystery Mushroom the DuckTales 'woohoo' sound plays. When Donald uses his taunt he lets out a quack sound, when he dies he lets out an angry sound and his victory fanfare is a bit-remix of the DuckTales opening.
GoofyF037 - D002 	N/AGoofyLike his pal Donald, Goofy is one of the main protagonists of the Disney universe. His taunt is saying 'Garwsh'
???F038 - Z001 	N/A??? from Legend of Zelda is a Fanon Costume for Mario via the Super Mushroom. Upon acquiring the costume the flushing sound of a toilet is made. Jumps are silent however upon landing there is always a Metal Clang, in addition when pressing up the hand will do its gesture for paper and upon completing a level will say "Paper... Please..." before exiting the stage. Most other Sound Effects are from Legend of Zelda Majora's Mask.
EarthF039 - E001 	N/AThe Earth is a playable Costume for Mario through the Mystery Mushroom. When acquired the sound of 7 Billion Voices saying "Super Mario Maker" is heard (this may deafen the player). When the Earth Moves, it rolls instead of having a running animation, however it rolls axially so all the continents are visible through one complete movement. When the Earth Jumps, the sound of birds are heard and when it lands there is a large splashing sound. The rest of the Sound Effects are the same as Mario's. When the Earth completes a level the sound of 7 Billion Cheering is heard, when the Earth dies from a pitfall, there will be the sound of something hurtling away from the player and suddenly many things hurtling closer as the player watches Venus fall down the hole, followed by Mercury and then the Sun comes crashing down and wipes out the whole level.
GrandmaF040 - E002 	N/AA grandma from Cookie Clicker. When Mario wears this costume, defeated enemies burst into cookies which quickly fade away. Rarely one of these particles will be a Golden Cookie. Most sound effects are based on mouse clicks.
SlimeryF041 - K002 	N/ASlimery is a popopo created by Dick. When acquired the sound when you turn into Raccoon Mario is heard. Slimery has Kirby's animations from Kirby's Dream Land. When he clears a level, the stage clear music from Kirby's Dream Land is heard. When he dies, the death music from Kirby's Dream Land is heard. Also if Slimery dies from lava, poison water, etc., his shoes turn yellow and hair turns black before turning into an angel and flies away from the screen.
Bullet BillF042 - M017 	N/AThis Bullet Bill costume is tinted red with cyan accents to differentiate it from the enemies of that species. A flame appears behind the suit when dashing. The sound of a Bill Blaster firing plays upon getting this costume.
Buzzy BeetleF043 - M018 	N/AThis costume looks rather more bluish than any Buzzy Beetle seen before. When the up button is pressed, it flips over upside-down and retreats into its shell.
Cheep CheepF044 - M019 	N/ATired of being bothered by those ever-jumping red fish? Well, now Mario can be one himself!… sorta. The costume sports darker colors to fish out Mario from a crowd of Cheep Cheeps.
KoopaF045 - M020 	N/AThis costume may look somewhat similar to that of Mario Bros.' Shellcreeper. Oops.
Mario HeadF046 - M021 	N/AWith this costume, Mario can once again be a gigantic, disembodied floating head. This time, his skin is the unnatural shade they call pure magenta. The head bobs up and down when moving. If the up button is pressed, the Mario Head will face the player with a shocked look and a gaping mouth. Upon getting the power-up, Mario will exclaim, "Wheeeeeeee!" When dashing, he says, "Moving on the ground, moving on the ground!" If he falls into a pit, he will say, "Help, I'm-a fallen and I can't get up!" Finally, when Mario clears a level with this costume on, he will sing, "When the moon hits your eye/Like a big pizza pie/That's amore!"
MushroomF047 - M022 	N/AWhen this costume is acquired, a remixed version of the power-up sound will play as Mario becomes a Mushroom himself. This costume's sprite is based on the Mushrooms from Super Mario Bros., but has roughly the color scheme of the more modern version, in addition to sporting vertical lines for eyes. The color of the cap and eyes will change from red to green as long as the up button is held.
MariaF048 - M023 	N/AA completely new character who basically is the genderbend version of Mario. She acts the same as regular Mario, only the sounds she makes are more feminine. When acquiring the Mystery Mushroom containing Maria a more acoustic version of Mario getting a mushroom will play. In the same fashion her dead and finish sound are more acoustic.
SpongeF049 - M024 	N/AThis costume references the depressed Mario lookalike Sponge, from Vinesauce. When acquiring the Mystery Mushroom containing Sponge, the music beings to be played in a minor D key and Sponge says "I'm not happy.". When in a Castle level, Bowser will be replaced by Mario and Toad will be replaced by a ghost saying "I'm sorry Sponge, but no princess will ever love you.". His Game Over jingle is the same as the on in Tomodachi Life when something bad happens to one of the islanders. His Level Clear theme is a small tidbit of David Bowie's Ziggy Star. If the player is a water level as Sponge, when getting out of the water, his mustache grows.
PretzelF050 - M025 	N/AThis costume is based on Sponge's brother Pretzel. Similar to his brother, the music begins to be played in a minor D key. If the player loses too much in the same level as him, his mustache grows. He has an idle animation where he looks down his y'know, which happens if he idle towards an enemy. When he completes a Castle level, Toad says "I'm sorry Pretzel, but the Princess Chocolate is in another castle."
ZarioF051 - M026 	N/AZario is a mutated Mario lookalike that is very full of himself. Pressing up makes Zario ride a rabid cow.
GasparoF052 - M027 	N/AA resprite of the classic appearance of Gasparo the lazy recolor treasure hunter. Pressing Up makes Gasparo do a pose while holding a red gemstone.
NaluigiF053 - M028 	N/ALuigi's apparent long-lost twin brother, and only they remember each other, though very vaguely. Press the up button makes him takes out his hammer and do a pose with it. When touching the Mystery Mushroom, the Super Naluigi Bros. power-up sound plays while Naluigi says "Naluigi Time!". His course clear and falling sounds are also replaced by the Super Naluigi Bros. versions.
AlbertoF054 - M029 	N/AA good friend of Mario and Luigi, who always seems to be very unlucky.
EarioF055 - M030 	N/AThe janitor of the Mushroom Kingdom, from the webcomic Brawl in the Family.
Engraved MarioF056 - M031 	N/AIt's a sprite of Mario engraved shoddily into a block of concrete. That's about it. Unlocked by default.
Shaded MarioF057 - M032 	N/AMario, but with an extra hit and a nice, simple shading effect. Unlocked by default. The sound effects for this costume have a slight but noticeable reverb effect.
Color MarioF058 - M033 	N/AWith this costume on, Mario changes color continuously. Unlike Starman Mario, the hue only changes once per second. This costume's sound effects are heavily flanged.
God MarioF059 - M034 	N/AThis is a costume of everyone's least favorite godmode. When beating a level, Mario will exclaim, "That was not even a warm up!" Ironically enough, God Mario can no longer perform any ridiculously epic feats―but hold the up button and he'll try, to no avail. As if this powered-up Mario wasn't embarassing enough already.
3D Classic MarioF060 - M035 	N/ABecause this costume's respective amiibo spawns a Big Mushroom instead of a Mystery Mushroom, the costume is awarded randomly in 100 Mario Challenge if the player has at least 25 costumes unlocked. 3D Mario uses his jump pose when idle, but he can be made to stand by pressing up on the control pad.
3D Modern MarioF061 - M036 	N/AThis costume's amiibo spawns a Big Mushroom when scanned, rather than a Mystery Mushroom, so it can instead be unlocked via 100 Mario Challenge once the player has 25 costumes unlocked or more. Mario uses the sound effects from New Super Mario Bros. U when he wears this costume. 3D Mario's idle sprite is the same as his sprite when jumping, but if the up button is held, he will stand in place.
Alice HarumiF062 - O010 	N/AAn original sprite of Alice Harumi from the Master of Four Seasons series by Ziegs. Upon grabbing the Mystery Mushroom, part of the Ultimate Word tune plays. A small portion of the "Game Over" song from Master of Four Seasons  plays when losing a life while the Stage Clear fanfare plays when finishing a level. When  up is pressed, Alice shows her magical ring on her left hand with various petals whirling around.
Shadow MarioF063 - M037 	N/AA completely blue palette swap of Mario's modernized Super Mario Bros. sprite. Along with Rosalina, Shadow Mario is one of the most vocal out of the Mario characters. Various sounds such as the jump, death jingle and transformation sound effects are replaced by Shadow Mario's various voice sound effects from Super Mario Sunshine. The "Course Clear" fanfare is replaced by the "Shine Get!" fanfare and the Star music replaced by Shadow Mario's theme, both also from Super Mario Sunshine. When up is pressed, Shadow Mario lifts up his paintbrush.
UltionemF064 - O011 	N/AWhen Mario obtains the Ultionem Costume he dons the LPF Leader's Sprite. When obtained the intro theme to the Luxmors Bastion Boss Music is heard. Most sound effects are recycled from the Boss Battles and other scenes with Ultionem, the death sound effect is the explosion heard after Ultionem is destroyed while the victory sound effect is the same as the outro theme to the Boss Battle from Luxmors Bastion.
Shigeru MiyamotoF065 - E003 	N/A
When obtaining this suit, the classic Nintendo intro sound plays. His D-Pad taunt has him hold up a master sword.
TorterraF066 - P005 	N/A
The Torterra Amiibo turns Mario into Torterra. When the player gets the Mystery Mushroom for Chesnaught the sound of a Pokeball opening and Torterra’s Cry is heard. When Torterra jumps and lands it causes a rumbling sound and slightly shakes the screen, in addition when pressing up Torterra shoots leaves up into the air that slowly descend (this does not hurt enemies however). Torterra’s Sound Effects are comprised of variations on its cry.
InfernapeF067 - P006 	N/A
The Infernape Amiibo turns Mario into Infernape. When the player gets the Mystery Mushroom for Delphox the sound of a Pokeball opening and Infernape’s Cry is heard. When Infernape jumps, it performs a somersault in the air before landing, in addition when pressing up, Infernape will clench its fists and increase the fire on its head briefly (this does not hurt enemies however). Infernape’s Sound Effects are comprised of variations on its cry.
WawaluigiF068 - M038 	N/A
Wawaluigi is Waluigi's Arch-Nemesis, when Mario turns into Wawaluigi via the Mystery Mushroom he attempts to say his name. Wawaluigi has no distinct changes to his movements from other Mario Characters, when pressing up one of his arms falls off. His sound effects are those of a heavily distorted Waluigi Laugh.
BirdoF069 - M039 	N/A
Birdo's original sprite from Super Mario Bros. 2. The sound for picking up a mushroom in Super Mario Bros. 2 is heard upon transformation and the sound of completing a level in Super Mario Bros. 2 when it finishes.
Petey PiranhaF070 - M040 	N/AThis Mystery Mushroom transforms Mario into Petey Piranha, one of the enemies he encountered during his adventures. When picking up the Mushroom the sound of when Mario enters a level in Super Mario Sunshine is herd. When Petey finishes the sound is played of when Mario gets a Shine Sprite.
King BooF071 - M041 	N/AWith this Mystery Mushroom Mario transforms into the arch-nemesis of Luigi and recurring boss, King Boo. He is based on his design from the Luigi's Mansion series. When picking up the Mushroom a boo sound is heard, the finish theme is the same as Luigi's finish theme.
Miles 'Tails' ProwerF072 - SH001 	N/ABased on Tail's design from the second Sonic game from the Sega Genesis Sonic the Hedgehog games. Like Sonic he is one of the few characters with a 16-bit costume instead of an 8-bit costume. The 1-Up tune from the original Sonic the Hedgehog plays upon collecting the Mystery Mushroom. Pressing up on the Control Pad will cause Tails to look up while making the sound for collecting a Ring, the course clear fanfare is taken straight from Sonic the Hedgehog 3, and the "lose a life" tune is the Game Over theme from that same game.
Knuckles the EchidnaF073 - SH002 	N/ABased on Knuckles' design from third Sonic game from the Sega Genesis Sonic the Hedgehog games. Like Sonic he is one of the few characters with a 16-bit costume instead of an 8-bit costume. The 1-Up tune from the original Sonic the Hedgehog plays upon collecting the Mystery Mushroom. Pressing up on the Control Pad will cause Knuckles to look up while making the sound for collecting a Ring, the course clear fanfare is taken straight from Sonic the Hedgehog 3, and the "lose a life" tune is the Game Over theme from that same game.
Satoru IwataF074 - E004 	
N/A
This suit turns Mario into former president Satoru Iwata. His D-pad taunt has him looking at the player, making the 'direct' hand sign, while saying 'Directly!'. As an additional secret, pressing the Down button several times replaces the background music with Iwata's 'bath time song' from the Tomodachi Life Direct for a short amount of time.
Reggie Fils-AimeF075 - E005 	
N/A
Obtaining this suit turns Mario into Reggie Fils-Aime. His D-pad taunt has him striking a pose, saying 'My body is ready!'
WartF076 - M042 	N/AAn edited version of Wart's Sprite from SMB2, when Wart's Mystery Mushroom is obtained it plays the Boss Intro Music. When moving around Wart will slightly shake the ground when he jumps and his sound effects are from SMB2. By pressing up Wart will do a little laugh, upon completing a level as Wart the Ending Theme from SMB2 is played.
Simon BelmontF077 - E006 	Uses the following amiibo:
Simon Belmont (Super Fighting World)
Mario turns into Simon Belmont, using his original sprite from Castlevania. When the costume is activated, the music from the game's opening scene plays.
Noel VermillionF078 - E007 	N/A
Based off her Lobby Pixels sprite but shrunken down and edited. She uses sounds from BlazBlue and when you press up she poses with her guns.
TaokakaF079 - E008 	N/A
Based off her Lobby Pixels sprite but shrunken down and edited. She uses sounds from BlazBlue and when you press up she does a little dance.
RyuF080 - E009 	Uses the following amiibo:
Ryu (Super Smash Bros. series)
When the Mystery Mushroom is picked up, the Here Comes a New Challenger fanfare plays. His D-Pad taunt will make Ryu pose like performing a Hadouken, as the sound clip for said attack plays from Street Fighter II. When running, Ryu will perform Tatsumaki Senpukyaku, and when jumping, he will perform a Shoryuken. When clearing a level, the Winner and Loser fanfare from Street Fighter II plays. When a life is lost, the Game Over jingle from Street Fighter II plays.
LopunnyF081 - P007 	N/A
Based on Lopunny's overworld sprite from the Pokémon DS games. When the Mystery Mushroom is picked up, the Poké Ball sound effect from Pokémon Diamond and Pearl plays and Lopunny's cry is heard. When Up is pressed, Lopunny poses like in its official artwork while a highter-pitched version of its cry is heard. When the level is cleared, an excerpt from the Victory! (Wild Pokémon) track from Pokémon Diamond and Pearl plays, and when Lopunny loses a life, a lower-piched version of its cry playes, as well as the fainting sound effect.
SceptileF082 - P008 	N/A
The Sceptile Amiibo turns Mario into Sceptile. When the player gets the Mystery Mushroom for Sceptile the sound of a Pokeball opening and Sceptile's Cry is heard. When Sceptile jumps it slashes in the air although this doesn't hurt enemies. In addition by pressing Up Sceptile will perform a swipe over its head that appears to be Leaf Blade, this also doesn't damage enemies. Sceptile's Sound Effects are comprised of variations on its cry.
BlazikenF083 - P009 	
N/A
The Blaziken Amiibo turns Mario into Blaziken. When the player gets the Mystery Mushroom for Blaziken the sound of a Pokeball opening and Blaziken's Cry is heard. When Blaziken jumps it appears to jet a bit of fire out of its feet although this doesn't change its jump pattern. By pressing Up Blaziken performs a Front Flip while igniting its foot, which appears to be its Blaze Kick attack, this doesn't harm any enemies that come in contact however. Blaziken's Sound Effects are comprised of variations on its cry.
SwampertF084 - P010 	
N/A
The Swampert Amiibo turns Mario into Swampert. When the player gets the Mystery Mushroom for Swampert the sound of a Pokeball opening and Swampert's Cry is heard. When Swampert runs at max speed it appears to generate a mud slide although this doesn't change its traction. By pressing Up, Swampert uses Muddy Water to wash itself. Swampert's Sound Effects are comprised of variations on its cry.
ArakuneF085 - E010 	N/A
Based off his Lobby Pixels sprite but shrunken down and edited. He uses sounds from BlazBlue and when you press up he forms into a floating ball.
Ryu HayabusaF086 - E011 	Uses the following amiibo:
Ryu Hayabusa (Super Fighting World)
Mario turns into Ryu Hayabusa, using his original sprite from Ninja Gaiden.
Ryu HayabusaF087 - E012 	Uses the following amiibo:
Ryu Hayabusa (Super Fighting World)
Mario turns into modern Ryu Hayabusa, using a modified version of his sprite from Ninja Gaiden.
PhantoF088 - M043 	N/A
Mario turns into Phanto from SMB2. The activation sound is the same as picking up a Key in SMB2. Most of his sound effects are recycled from SMB2 and his victory sound is that of a Door Opening in SMB2. In addition by pressing Up, Phanto will flip himself upside-down.
Doc LouisF089 - PO001 	N/A
Mario turns into Doc Loius from his appearance in the training sessions against Little Mac in Punch-Out!! Wii. While all his sound affects are identical to Little Mac's, when Mario turns into Doc Louis he'll state one of his quotes from Punch-Out!! Wii that isn't related to Little Mac.
PopoF090-N002 	N/A
Mario turns into Popo, the primary protagonist of Ice Climber. The jumping sound is replaced by the jumping sound from said game, similarly the ‘level clear’ theme is also replaced.
NanaF091-N003 	N/A
Mario turns into Nana, the secondary protagonist of Ice Climber. The jumping sound is replaced by the jumping sound from said game, similarly the ‘level clear’ theme is also replaced.
IvysaurF092-P011 	N/A
Instead of new Pokémon-themed sounds, the regular sounds are used.
SquirtleF093-P012 	N/A
Instead of new Pokémon-themed sounds, the regular sounds are used.
PichuF094-P013 	N/A
Instead of new Pokémon-themed sounds, the regular sounds are used.
Young LinkF095-Z002 	N/A
Young Link uses some voice tracks from The Legend of Zelda: Ocarina of Time 3D / The Legend of Zelda: Majora's Mask 3D.
SnakeF096-E013 	N/A
Pressing Up causes Snake to hide in a box resembling The Orange box from Metal Gear Solid. When lost a life, the Game Over fanfare from Metal Gear Solid plays. When completing a level, the VR Mission Complete fanfare plays.
AlphF097-N004 	N/A
The "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. If the player presses up on the Control Pad, a Winged Pikmin will appear above him and quickly disappear again.
Mini-MarioF098-M044 	N/A
All of Mini Mario's sound effects are high-pitched versions of the originals. Mini Mario's "course clear" and "death" themes are taken from New Super Mario Bros. His taunt is him growing to Small Mario size and saying "Let's-a go!". Additionally, he runs faster and jumps higher than regular Mario.
Dig DugF099-E014 	N/A
Dig Dug from the game of the same name. All his sound effects are from Dig Dug and his Up Button animation is him using his Air Pump.
The KidF100-E015 	N/A
When transforming, he shouts "NO! I WANNA BE THE GUY!", and the "death" theme is replaced by Might is Right but Tight. His taunt is him pulling out his gun and saying "DIE, MONSTER! YOU DON'T BELONG IN THIS WORLD!"
WolfF101-SF001 	N/A
Upon touching the Mystery Mushroom, Wolf will say "What's the matter, scared?". When clearing a level, the first couple of seconds of Star Wolf's theme from Star Fox 64 will play. Upon dying, Wolf will howl as though he is in pain.
HimikoF102-E016 	N/A
This suit transforms Mario into Himiko from Btooom! When transforming, she yells "all men are scum!" If you press up on the d-pad, tears roll down her face.
JuddF103 - S003 	N/A
Based on Judd's appearance in Splatoon. When pressing Up, he'll point towards his original direction while meowing. His Stage Clear and Life Lost jingles are taken from the Turf War Win and Turf War Lost fanfares, respectively.
Uncle ScroogeF104 - D003 	N/A
Based on Uncle Scrooge's appearance in DuckTales for NES. When clearing a stage, the Stage Clear fanfare of said NES game will play, and when he loses a life, the Life Lost jingle of said game plays.
BubblesF105 - N005 	N/A
Based on Bubbles's appearance in Clu Clu Land. When the Mystery Mushroom is picked up, the Game Start jingle from Clu Clu Land plays. When clearing a stage, the Stage Clear jingle from Clu Clu Land will play, and when a life is lost, the Game Over jingle plays.
TamagonF106 - N006 	N/A
Tamagon as he appears in Devil World. When the Mystery Mushroom is picked up, an excerpt of the Game Start jingle from Devil World plays. When clearing a stage, the second Stage Clear jingle from Devil World will play, and when a life is lost, the Game Over jingle plays.
ExcitebikerF107 - N007 	N/A
The motorcyclist from Excitebike. When clearing a stage, the First Place jingle from Excitebike will play, and when a life is lost, the Disqualified jingle plays.
DimentioF108 - M045 	N/A
Dimentio, the "charming magician" from Super Paper Mario. He appears to float above the ground rather than running or dashing. When up is pressed, he will do one of several poses while staring at the player and winking creepily. His theme for beating a stage is the first two measures of his game's final battle theme.
Proto ManF109 - E017 	N/A
Proto Man's design is based on his appearance in Mega Man 9/10 as opposed to his original sprite. When a Mystery Mushroom with the Proto Man costume is obtained, he will do his trademark whistle, and when a level is complete with the costume, the stage clear theme from Mega Man 3 plays. The rest of his sound effects are the same as Mega Man's.
Mr. GimmickF110 - E018 	N/A
Transforms Mario into Mr. Gimmick, using his original sprite.
SubmarineF111 - E019 	N/A
Transforms Mario into the submarine from Sqoon, using its original sprite.
BubF112 - E020 	N/A
Transforms Mario into Bub, using his original sprite.
BombermanF113 - E021 	N/A
Transforms Mario into Bomberman, using his original NES sprite. When the Mystery Mushroom is picked up, the Stage Start fanfare from the original Bomberman plays. When Up is pressed, Bomberman gives a thumbs-up with his hand as the Bomb Explode SFX plays. The Course Clear fanfare is replaced with the Stage Complete fanfare of the original Bomberman, and the Life Lost jingle with the Life Lost jingle of the same game.
PopeyeF114 - E022 	N/A
Transforms Mario into Popeye, using his sprite from the NES game Popeye.
GizmoF115 - E023 	N/A
Transforms Mario into Gizmo, using his sprite from the NES game Gremlins 2.
UlalaF116 - E024 	N/A
A reporter from Space Channel 5 full of groove energy. Upon collecting items and powerups, several sounds from Space Channel 5 and its sequel, Space Channel 5: Part 2 can be heard, and Mexican Flyer is played as her stage clear theme.
Monty MoleF117 - M046 	N/A
Mario turns into a Monty Mole colored red in order to avoid confusion with the enemy version. Pessing up will make him look at the screen using the sprite when monty moles pop out of the ground. This sprite is also used when jumping.
BooF118-M047 	N/A
Mario turns into a Boo/Stretch colored blue in order to avoid confusion with the enemy version. Pressing up will make the stretch extend a bit. When jumping or swimming, it will become a Boo, and will cover it's face when climbing or moving down a flagpole.
Brick BlockF119-M048 	N/A
Similar to the ? Block costume, except it's a brick. Pressing up will make it turn into a used block while playing the bumping and coin sounds as if the block was hit.
Lode RunnerF120-E025 	N/A
Bomberman as he appears in Lode Runner. Sound effects are replaced by those from the same game when using this costume.
Shovel KnightF121-E026 	Shovel Knight (Shovel Knight)
Shovel Knight's sprite from the game Shovel Knight, though shrunken down and edited. Uses sound effects from Shovel Knight.
TetrisF122-E027 	N/A
Tetris appears as the green colored sitting block from the classic arcade game. When transforming into Tetris to intro sound of a turning Tetris block is heard. The fanfair is a remix of the Tetris theme and the death is the same as when you fail in Tetris. When jumping it transforms into a stacked block, when crouching into a square and when taunting into an L-shape.
Bald BullF123-PO002 	N/A
Bald Bull from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he runs quickly in place causing dust to kick up.
Don FlamencoF124-PO003 	N/A
Don Flamenco from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he pulls out a rose and puts it in his mouth.
Glass JoeF125-PO004 	N/A
Glass Joe from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he cowers in place throwing weak punches around him (these do not harm enemies).
Great TigerF126-PO005 	N/A
Great Tiger from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he floats in the air while the gem on his turban glows.
King HippoF127-PO006 	N/A
King Hippo from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he pulls out a leg of ham and eats it in one shot.
Mr SandmanF128-PO007 	N/A
Mr. Sandman from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he throws his fist in the air striking a pose, at the same time a small shockwave is emitted from his fist (this doesn't harm enemies).
Piston HondoF129-PO008 	N/A
Piston Hondo from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he performs a fast eyebrow twitch.
Soda PopinskiF130-PO009 	N/A
Soda Popinski from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he pulls a Soda Bottle out of thin air and drinks from it.
Super Macho ManF131-PO010 	N/A
Super Macho Man from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-Out!! NES and Punch-Out!! Wii. By pressing Up he strikes a pose and multiple camera flashes are shot on screen.
Vonn KaiserF132-PO011 	N/A
Vonn Kaiser from Punch-Out!! appears as a Costume for Mario. All his Sound Effects are from Punch-OUt!! NES and Punch-Out!! Wii. By pressing Up he pulls out a rag and starts cleaning his boots.
Bob-OmbF133-M049 	N/A
Mario turns into a blue Bob-omb who's blue is different that those of Bob-ombs in Underground, Castle, and Ghost House levels. Pressing up will cause the Bob-omb to turn red.
GalagaF134-E028 	N/A
Galaga from Namco's game of the same name. Uses sound effects from that game as well. Pressing up will rotate it's sprite so that it is looking up.
ArthurF135-E029 	N/A
Arthur's sprite from Ghost N' Goblins for the NES. Uses sound effects from that game. Pressing up will make Arthur's armour fall off, which he quickly retrieves and puts back on.
Classic WarioF136-M050 	N/A
Wario in his "classic" attire. Like the regular Wario, sound effects from Wario Land: Super Mario Land 3 can be heard, including the "Course Clear" theme. When taunting, he transforms into Tiny Wario.
DarknutF137-Z003 	N/A
Darknut using its Zelda 2 Sprite with Twilight Princess colouration. Its sound effects are taken from various aspects of Zelda 2 with its power-up theme being the intro notes to the Temples while its Level Complete theme being the Boss Battle Ending Theme. By pressing Up, the Darknut thrusts its sword in the air.
WizzrobeF138-Z004 	N/A
Wizzrobe using its Zelda 2 Sprite with Wind Waker colouration. Its sound effects are taken from various aspects of Zelda 2 with its power-up theme being the intro notes to the Temples while its Level Complete theme being the Boss Battle Ending Theme. By pressing Up, the Wizzrobe fires a magical blast however this doesn't damage or change enemies.
MetroidF139-R002 	N/A
A Metroid from the series named after it. It's colouration is based off its Super Metroid appearance while its sprite is a condensed version of its NES version. Its sound effects are taken from Metroid, Super Metroid and Metroid Fusion with its power-up theme being its cry heard in Super Metroid. Its level complete theme is the Item obtained theme from Super Metroid and by pressing up the Metroid briefly turns into an Alpha Metroid before changing back.
KraidF140-R003 	N/A
Kraid using his Super Metroid Appearance with his Metroid NES sprite. He uses sound effects from the original Metroid & Super Metroid with his Power-Up theme being its cry heard from Super Metroid and his level complete theme being the Boss Explosion sound effect from Super Metroid. By pressing Up, Kraid shoots out a small barrage of spikes that don't harm enemies.
ZygardeF141-P014 	N/A
Zygarde from Pokemon X/Y appears as a Mystery Mushroom costume for Mario. Its sound effects like most Pokemon are variations on its cry with its power-up theme being a Pokeball opening sound followed by its cry. Its level complete theme is the victory theme from X/Y and by Pressing up, Zygarde will quickly light up a multitude of sections on its body before dimmering them.
BlockyF142-K003 	N/A
Block from the Kirby Series appears as a Mystery Mushroom costume for Mario. Its sound effects are taken from its encounters in numerous Kirby Games, its level complete sound is the same heard when Kirby completes a level. If the player presses Up then Block will attempt to do the Kirby dance but fall on its face.
Pyramid HeadF143-E030 	N/A
Pyramid Head from Silent Hill 2 appears as a Mystery Mushroom costume for Mario. Its sound effects are mainly taken from Silent Hill 2 with its power-up theme being the tension music from its presence in Silent Hill 2, it has a custom made Level Complete Theme however. By pressing Up, Pyramid Head will pull out its knife and inspect it before putting the knife away.
Zee TeeF144-E031 	N/AMario transforms into the asterisk...flower thing Zee Tee from Eversion. Most of his sound effects are taken from Eversion. When he taunts, he everts into his X-8 form. Additionally, if Down is pressed several times, the entire stage everts into an X-8-like form.
BogmireF145-M051 	N/AMario transforms into Bogmire from Luigi's Mansion. Bogmire's sound effects are taken from Luigi's Mansion with most being similar or identical to Luigi's such as the death and victory themes. By pressing Up, Bogmire waves his arms quickly throwing sludge everywhere.
RedeadF146-Z005 	N/AMario transforms into a Redead from Legend of Zelda, with the design of those found in Ocarina of Time. Upon obtaining the Mystery Mushroom the Redead Scream is heard, its sound effects are taken from various Legend of Zelda games and its death sound is the death theme from Ocarina of Time while its Victory Theme is the Defeated Boss Theme from Ocarina of Time. By pressing up the Redead will let out a howl.
DittoF147-P015 	N/AMario transforms into a Ditto from Pokemon, its design is taken from its following sprite from Heart Gold & Soul Silver. Its sound effects including its obtained theme are variations on its cry, its Victory Theme is the Wild Pokemon defeated Theme from Red/Blue. By pressing up, Ditto will stretch its body.
RoseradeF148-P016 	N/AMario transforms into a Roserade from Pokemon, its design is taken from its following sprite in Heart Gold & Soul Silver. Its sound effects including its obtained theme are variations on its cry, its Victory Theme is the Gym Leader Victory Fanfare from Diamond/Pearl. By pressing up, Roserade will spin in a circle releasing multiple petals.
Dark MatterF149-K004 	N/AMario transforms into Dark Matter from Kirby's Dreamland 2, its design is an edited version of its appearance in Kirby's Dreamland 2. Its sound effects include a variety of muffled voices not previously heard before as well as standard sound effects from Kirby games for jumping. Its victory theme is the level complete theme from Dreamland 2. By pressing up, Dark Matter will throw its sword up in the air and catch it, this doesn't harm enemies however.
King K. RoolF150-DK001 	N/AKing K. Rool from Donkey Kong is a Mystery Mushroom costume for Mario. The sprite uses features from both the DKC King K. Rool and DK64 King K. Rool. His soudn effects are taken mainly from DKC, his obtaining theme is the opening theme to Gang-Plank Galleon which immediately replaces the current level's theme song. He has not Victory Theme as the song merely fades out. By pressing Up, King K. Rool throws his crown however this doesn't harm enemies.
DrapionF151-P017 	N/AMario transforms into Drapion from Pokemon, its design is an edited version of its following sprite from Heart Gold & Soul Silver. Its sound effects including its obtained theme are variations on its cry, its Victory Theme is the Team Galactic Victory Fanfare from Diamond/Pearl. By pressing up, Drapion raises its pincers and sounds its cry.
RotomF152-P018 	N/AMario transforms into Rotom from Pokemon, its design is taken from its following sprite in Heart Gold & Soul Silver. Its sound effects including obtained theme are variations on its cry, its Victory Theme is the Wild Pokemon Caught theme from Diamond/Pearl. By pressing up, Rotom changes into one of its other forms, this change stays after the player lets go of up and cycles through going from; Regular, Wash, Mow, Heat, Fan & Frost.
GiratinaF153-P019 	N/AMario transforms into Giratina from Pokemon, its design is an edited version of its following sprite from Heart Gold & Soul Silver. Its sound effects including its obtained theme are variations on its cry, its Victory Theme is the Distortion World Theme. By pressing up, Giratina swithces to its Altered Forme, this change stays after the player lets go of up and can be switched at any time.
Peter PepperF154-E032 	N/AMario transforms into Peter Pepper from Burger Time, using his original sprite. When the powerup is obtained, the intro tune from the original game is heard. When up is pressed, he holds up a finished burger.
Q*BertF155-E033 	N/AMario transforms into Q*Bert, using his original sprite. His original jump sound effect and level clear music are used.
MappyF156-E034 	N/AMario transforms into Mappy, using his original arcade sprite. As the powerup is obtained, the level start music is played. His original jump sound effect and level clear music are also used.
ShantaeF157-E035 	N/AMario transforms into Shantae, using her original gameboy color sprite. Her original jump sound is used, and when the powerup is obtained, the first 4 seconds of the Shantae title screen music plays.
ReddF158-AC001 	Crazy Redd (Animal Crossing card series)Mario transforms into Redd. Upon collecting the Mystery Mushroom, a small piece of the melody of entering Redd's Tent plays. When holding up, Redd holds up a painting. The level clear music is the music from when you collect all of the paintings.
Balloon FighterF159-N008 	N/AMario transforms into Balloon Fighter. Upon collecting the Mystery Mushroom, a small piece of the Balloon Fighter melody plays. His original jump sound is used. When holding up, he holds two balloons up. When he dies, the death sound from Balloon Fighter plays. The level clear music is the music from when you beat a Balloon Fighter level.
VenusaurF160-P020 	N/AMario can transform into Venusaur from Pokemon, its design is an edited version of its following sprite from Heart Gold & Soul Silver. Its sound effects including its obtained theme are variations on its cry, its Victory Theme is the Gym Leader defeated Theme. By pressing up, Venusaur shoots a multitude of leaves into the air that float down quickly.
BlastoiseF161-P020 	N/AMario can transform into Blastoise from Pokemon, its design is an edited version of its following sprite from Heart Gold & Soul Silver. Its sound effects including its obtained theme are variations on its cry, its Victory Theme is the Gym Leader defeated Theme. By pressing up, Blastoise shoots of a blast of water from its cannon, this doesn't hurt enemies however.
Dixie KongF162-DK002 	N/AMario can transform into Dixie Kong from Donkey Kong Country. Her sound effects are all taken from her voice clips in DKC2, DKC3 & DKC:Tropical Freeze. Her Victory Music is the level complete theme from DKC2 with her Guitar which she plays instead of going into the castle. Her dying theme is the Roller Coaster Theme Death from DKC2 as well. By pressing up, Dixie will pull out her guitar and strum a few notes, in addition when jumping, Dixie spins her hair like in the Donkey Kong Country Games.
Rambi the RhinoF163-DK002 	N/AMario can transform into Rambi the Rhinoceros from Donkey Kong Country. His sound effects are taken from the DKC games. His Victory Music is the level complete theme from DKC1. His dying theme is the Death Theme from DKC1 as well. By pressing up, Rambi thrusts his horn into the air, additionally he kicks up dust when running at full speed.
IsaacF164-E036 	
N/A
Mario can transform into Isaac from the Binding of Isaac. His sound effects are taken from the Binding of Isaac & Rebirth. His Victory theme is the Credits Theme after defeating Mom in the original game. By pressing up, Isaac lies down and weeps.
KrackoF165-K005 	
N/A
Mario can transform into Kracko from Kirby. His sound effects are taken from his multiple encounters from the Kirby Games, he also hovers above the ground although not higher than a Goomba. His Victory Theme is the Kirby Dance Theme while his death theme is the Kirby Death Theme. By pressing Up, Kracko will let loose a bolt of lightning however this cannot harm enemies.
Old ManF166-Z006 	
N/A
The Old Man from the Legend of Zelda is a Transformation for Mario through the Mystery Mushroom. His sound effects are identical to Link's including the obtained theme, Victory Theme and Death Theme. By pressing up he presents the Wooden Sword from the original Legend of Zelda.
NaviF167-Z007 	
N/A
Mario can transform into Navi from Ocarina of Time. Her sound effects are taken from Ocarina of Time dialogue, she hovers slightly above the ground albeit not higher than a Goomba. Her other sound effects are such as obtained, Victory and Death are the same as Link's. By pressing up she spins around shining brightly.
PhantoonF168-R004 	
N/A
Phantoon from Super Metroid and Metroid: Other M is a transformation for Mario through the Mystery Mushroom. Its sound effects are taken from both encounters although more from Other M than Super Metroid. Its victory theme is the Ominous Drums heard after Phantoon's death in Other M. By pressing up, Phantoon fades away briefly however this does not prevent Phantoon from taking damage.
ETF169-R005 	
N/A
ET from ET the Extra Terrestrial for the Atari 2600 is a transformation for Mario through the Mystery Mushroom. His sound effects are taken from said game with his Victory and Death themes however are identical to Mario's. By pressing up ET extends his neck breifly.
KamekF170-R006 	
N/A
Kamek from Yoshi's Island is a transformation for Mario through the Mystery Mushroom. His sound effects are taken from the original Yoshi's Island, when he is obtained the sound of Kamek's magic is heard. His Victory and Death themes are identical to Yoshi's. By pressing up, Kamek will cast magic however it will not affect enemies.
Michael MyersF171-E037 	
N/A
Mario transforms into Michael Myers, using his sprite from the Atari Halloween game. When the powerup is obtained, the first few notes of the Halloween theme play. When the level is completed, the game over music from the Atari game plays.
ShaunF172-E038 	
N/A
Mario transforms into Shaun from Shaun of the Dead. When the powerup is obtained, the first few notes of Ghost Town play. When the level is completed, the Shaun of the Dead theme (The Blue Wrath) plays. If Shaun gets a star, Queen's Dont Stop Me Now plays. When up is pressed, Shaun takes a sip of a nice cold pint.
Nicholas AngelF173-E039 	
N/A
Mario transforms into Nicholas Angel from Hot Fuzz. When the powerup is obtained, the first few notes of Goody Two Shoes play. When the level is completed, Fire by Arthur Brown plays. When up is pressed, Nicholas holds up his stuffed monkey.
Gary KingF174-E040 	
N/A
Mario transforms into Gary King from The World's End. When the powerup is obtained, the first few notes of Loaded play. When the level is completed, Step On plays. When up is pressed, Gary holds up his map of The Golden Mile.
BobtainF175 - O011 	N/A
A sprite of Bobtain made by Mattgamer03. Upon touching the Mystery Mushroom, the start up music from The Guap Squad plays. When he jumps, he says "Alright!". For his taunt, he holds up his hand, with a fireball in it. When he dies, the death tune from The Guap Squad plays. When clearing the level, the level complete music is heard.
Red the Hood'emF176 - O012 	Uses the following amiibo:
Red the Hood'em (Super Fighting World)
A sprite of Red from Hood'ems. His taunt shows him briefly turning into Orange before turning back into Red again.
Yellow the Hood'emF177 - O013 	N/A
A sprite of Yellow from Hood'ems. Her taunt shows her briefly turning into Orange before turning back into Yellow again.
Mr. Sew'nF178 - O014 	Uses the following amiibo:
Mr. Sew'n (Super Fighting World)
A sprite of Mr. Sew'n from Hood'ems. His taunt shows him jumping into a cart from his rollercoaster briefly, before jumping back out.
AthenaF179 - E041 	N/A
Mario turns into Athena, using a modified version of her original NES sprite. When the power-up is used, the Athena intro music plays. Her original jump and death sounds are used.
Unity-ChanF180 - E042 	N/A
Mario turns into Kohaku Ootori, also known as Unity-Chan. When the power-up is used, "UNITY-CHAN!" is shouted. When up is pressed, she does that weird thing anime girls do where they blink and smile at the camera with their hands by their head.
Juliet StarlingF181 - E043 	N/A
Mario turns into Juliet Starling. When the power-up is used, Juliet says "Let's go!" When she finishes a level, Juliet shouts "San Romero is the best!" When up is pressed, she puts her hands behind her back.
JoyF182 - D004 	Uses the following NFC figurine:
Joy (Disney Infinity 3.0)
Mario turns into Joy from Inside Out. When up is pressed, she smiles as she holds up a happy memory orb.
Robo-MarioF182 - M049 	Mario turns into Robo Mario from Mario Kart Arcade GP 1 and 2. When up is pressed,Robo Mario spins around in his golden kart.
Scout
F183 - E044 	N/A
Mario turns into Scout from Team Fortress 2. Upon touch, it will create the Obtained Item noise from TF2. When taunt is pressed, Scout will say up to 3 different lines including: "MEDIC!", "There's a Spy over here!", and "Need a dispenser here!" On jump, scout will say a quiet "Wa-ha!" and on occasion: "Hehey, I'm flyin'!". When the level is completed, the victory theme is played. Upon death, it will play the failure theme.
BlinkyF184 - E045 	N/A
Mario turns into Blinky, His sound effects was use in Pac-Man, when up is press, he will turn into a vanish-ghost.
InkyF185 - E046 	N/A
Mario turns into Inky, His sound effects was use in Pac-Man, when up is press, he will turn into a vanish-ghost.
ClydeF186 - E047 	N/A
Mario turns into Clyde, His sound effects was use in Pac-Man, when up is press, he will turn into a vanish-ghost.
PinkyF187 - E048 	N/A
Mario turns into Pinky, Her sound effects was use in Pac-Man, when up is press, she will turn into a vanish ghost.
Professor HectorF188 - E049 	N/A
Mario turns into Professor Hector, His sound effects was use in Gyromite, when up is press, he will press the buttons.
<tabber>Solo= |-|Duo= </tabber>Banjo and KazooieF189 - E050	N/A
Mario turns into Banjo-Kazooie, His sound effects was used in Banjo-Kazooie. When the Mystery Mushroom is picked up, the Jiggy Appearance fanfare plays. When Up is pressed, Kazooie will pop out of Banjo's backpack as he says "Guh-huh!". The Course Clear fanfare is replaced with the Jiggy Collected fanfare, and the Life Lost jingle with the Lose Life jingle of the same game.
Speedy CervicheF190 - E051 	N/A
Mario turns into Speedy Cerviche, His sound effects was use in the Famicom game Kyatto Ninden Teyandee, when is press, he will holds the 2 swords.
DoraemonF191 - E052 	N/A
Mario turns into Doraemon from the manga series of the same name, His sound effects were voiced by Wasabi Mizuta, when is press, he will holds dorayaki.
SamF192 - O015 	N/A
Mario turns into Sam from BacktoBack. When the Mystery Mushroom is touched, the sound effect of going into a portal in the game plays. When up is pressed, Sam will say "Hah!" and turn to his AntiWorld version, with his robo-suit. When he dies, the death tune from the game will play. When you finish a level, the "Mission Clear" theme will play.
KitaroF193 - E053 	N/A
Mario turns into Kitaro from the manga series GeGeGe no Kitarō, His sound effects were voiced by Minami Takayama, when is press, he will holds Medama-oyaji in his right hand.
EggmanF194 - E054 	N/A
Mario turns into Eggman from Sonic, He makes Robots to try to stop Sonic.He is voiced by Naoto Ōshima.When he dies,his death sound is the "Game Over" sound from Sonic 2.And when up is pressed,he will have some robots around him.
TemmieF195 - E055 	N/A
Mario turns into Temmie from Undertale. When obtaining the Mystery Mushroom the voice of Temmie can be heard when she says 'h0i!'. When a taunt is used she will get red dots over her face referencing her allergy. The 'Game Over' sound is the same as the one from Undertale. Her victory music is a shortened version of the Temmie Shop theme.
Mad PianoF196 - M50 	N/A
Mario turns into Mad Piano from Super Mario 64. Upon obtaining this costume, a few piano chords can be heard as well as a Boo laughing. When jumping, the piano chomps. When up is pressed, its appearance changes to that of a regular piano with a brown chair beside it. The Game Over theme is replaced by the theme of Big Boo's Haunt and the flagpole theme is replaced with the "winning" song from Super Mario 64.
Windows LogoF197 - E056 	N/A
Mario becomes a Windows logo, based on the version from Windows XP. The Windows XP startup sound plays when Mario gets the costume, the shutdown sound if he beats the level, and the Windows 7 shutdown theme if he dies. A click noise plays when he lands on the ground, and the Windows XP error sound if Mario loses the costume. Pressing up makes the costume glow, like when Windows 7's Start button is being hovered over, while playing the Tada soundbyte. The running and dashing sprites make the logo wave like a flag.
Grand DadF198 - E057 	N/A
Mario becomes "Grand Dad". It is based on a pirate bootleg of a Flintstones game that replaces Fred with Mario... of sorts. The Flintstones theme plays if he beats the level and pressing up shows the Mario seen on the title screen of the hack.
GomezF199 - E058 	N/A
Mario becomes Gomez from Fez. His sound effects and sprites are based on Gomez's appearance in that game. Pressing up makes him appear without his fez.
Bootleg SonicF200 - E059 	N/A
Mario becomes Bootleg Sonic from Mario 15 / Sonic Bros. His sprites are based on Bootleg Sonic's appearance in that game, although his sound effects comes from Somari. Pressing up makes him put a Mario cap on him.
''''''''Kappa Ross
F201 - E060 	
N/A
One of the most famous Twitch Emotes, KappaRoss combines the powers of Josh DeSeno and Bob Ross. KappaRoss' movement is slightly hovering with him looking up when he jumps and changing into KappaPride when performing his Taunt. Completing a level will have him say "Beat the Devil out of it" while losing a level will have him say "Happy little accidents"
''''''''Journey
F202 - E061 	N/A
The main character from Journey, the cloaked individual runs around and jumps like it does in Journey as well as sits down when squatting. It's Taunt is performing its Signal Speech. There is no Victory or Death Music however when acquire the background music changes to The Road of Trials.
''''''''Mother
F203 - E062 	
N/A
The Guide to the main character from Journey while having the same animations as the Main Character as mentioned above although uses different Signal Speeches and like its predecessor has no Victory or Death Music, instead changing the background music to Apotheosis.
''''''''Red Chuchu
F204 - Z008 	N/A
The quirky, jelly creatures from the Legend of Zelda, Red Chuchus are known for giving Hearts when defeated. All Chuchus move by turning their lower body into a more liquid substance to move. They are able to jump and squat. A Red Chuchu will turn into a Heart when Taunting and its Victory music is from the Opening the Chest Sound from Wind Waker while its Death sound is from when Link falls down a chasm.
''''''''Green Chuchu
F205 - Z009 	N/A
The quirky, jelly creatures from the Legend of Zelda, Green Chuchus are known for giving Magic when defeated. All Chuchus move by turning their lower body into a more liquid substance to move. They are able to jump and squat. A Green Chuchu will turn into a Magic Bottle when Taunting and its Victory music is from the Opening the Chest Sound from Wind Waker while its Death sound is from when Link falls down a chasm.
''''''''Yellow Chuchu
F206 - Z010 	N/A
The quirky, jelly creatures from the Legend of Zelda, Yellow Chuchus are known for giving Arrows when defeated. All Chuchus move by turning their lower body into a more liquid substance to move. They are able to jump and squat. A Yellow Chuchu will turn into a Quiver when Taunting and its Victory music is from the Opening the Chest Sound from Wind Waker while its Death sound is from when Link falls down a chasm.
Blue Chuchu
F207 - Z011 	N/A
The quirky, jelly creatures from the Legend of Zelda, Blue Chuchus are known for being electrified. All Chuchus move by turning their lower body into a more liquid substance to move. They are able to jump and squat. A Blue Chuchu will turn into a Lightning Bolt when Taunting and its Victory music is from the Opening the Chest Sound from Wind Waker while its Death sound is from when Link falls down a chasm.
PengoF208 - E063 	N/A
Mario turns into Pengo. His sound effects were taken from the arcade version of Pengo.
Chack'nF209 - E064 	N/A
Mario turns into Chack'n. His sound effects were taken from the arcade version of Chack'n Pop.
Buster BunnyF210 - E065 	N/A
Mario turns into Buster Bunny from the 1990s cartoon series Tiny Toon Adventures. His sound effects were taken from the NES game Tiny Toon Adventures, when is press, he holds cake with Babs Bunny up top.
Stuart LittleF211 - E066 	N/A
Mario turns into Stuart Little from the children book of the same name. His sound effects were taken from the GBC game Stuart Little: The Journey Home, when is press, he holds his skateboard.
Bob the BuilderF212 - E067 	N/A
Mario turns into Bob the Builder from the 1990s British stop-motion children TV series of the same name. When is press, he holds his hammer and says "Can We Fix It?".
ElmoF213 - E068 	N/A
Mario turns into Elmo from the popular children TV series Sesame Street. His sound effects were voiced by Ryan Dillon, when is press, he says "hahaha!".
Buzz LightyearF214 - E069 	N/A
Mario turns into Buzz Lightyear from the popular movie series Toy Story. His sound effects were voiced by Tim Allen, when is press, his wings pop out.
Bart SimpsonF215 - E070 	N/A
Mario turns into Bart Simpson from the popular adult-animation show The Simpsons. His sound effects were voiced by Nancy Cartwright, when is press, he turns into Bartman.
DexterF216 - E071 	N/A
Mario turns into Dexter from the popular Cartoon Network show Dexter's Laboratory. His sound effects were voiced by Candi Milo.
Orange StickfigureF217 - E072 	N/A
Mario turns into the orange stickfigure from the internet animation Animation VS. Animator 4. All of his sound effects are from the animation it comes from.
Skrillex (Just Dance 4)F218 - U002 	N/A
Mario turns into Skrillex from Just Dance 4. It was designed after the dancer from "Rock and Roll" by Skrillex. It has sound effects voiced by Skrillex, and the winning jingle is an instrumental version of the song.
James RallisonF219 - E073 	N/A
Mario turns into James R., the creator of the webcomic The Odd 1's Out. His sound effects were voiced by James. His taunt has him put on a CaptainSparklez t-shirt.
Steve?F220 - E074 	N/A
Mario turns into Steve?, more commonly called Steve, one of the default playable character in Minecraft. It's sound effects were taken from the game. Its taunt has him turn into Alex, the other default character.
SpongeBob SquarePantsF221 - E075 	N/A
Mario turns into SpongeBob SquarePants from the popular Nickelodeon cartoon of the same name. His sound effects were voiced by Tom Kenny, when is press, he holds a Krabby Patty.
Bomb JackF222 - E076 	N/A
Mario turns into Bomb Jack from the arcade game of the same name. His sound effects taken from the game, when is press, he holds a red bomb.
Mr. DoF223 - E077 	N/A
Mario turns into Mr. Do from the arcade game of the same name. His sound effects taken from the game, when is press, he holds a cherry.
GuzzlerF224 - E078 	N/A
Mario turns into Guzzler from the arcade game of the same name. His sound effects taken from the game.
PinoF225 - E079 	N/A
Mario turns into Pino from the arcade game Toy Pop. His sound effects taken from the game.
AchaF226 - E080 	N/A
Mario turns into Acha from the arcade game Toy Pop. Her sound effects taken from the game.
ThiefF227 - E081 	N/A
Mario turns into Thief from the arcade game Lock 'N Chase. His sound effects taken from the game.
MugmanF228 - E082 	N/A
Mario turns into Mugman from the web series of the same name. His sound effects were voiced by Jacob Lenard.
Billy the ShellF229 - E083 	N/A
Mario turns into Billy the Shell from the Japan-only Famicom game Armadillo. His sound effects taken from the game.
MickF230 - E084 	N/A
Mario turns into Mick from the NES game MC Kids. His sound effects taken from the game.
Q BoyF231 - E085 	N/A
Mario turns into Q Boy from the unlicensed NES game of the same name. His sound effects taken from the game.
Red BaronF232 - E086 	N/A
Mario turns into Red Baron from the arcade game Sky Kid. His sound effects taken from the game.
LoloF233 - E087 	N/A
Mario turns into Lolo from the NES game series Adventures of Lolo. His sound effects taken from the game.
Jr. Pac ManF234 - E088 	N/A
Mario turns into Jr. Pac Man from the arcade game of the same name. His sound effects taken from the game.
Phineas and FerbF235 - D005 	N/AA costume of stepbrothers Phineas and Ferb, based on the animated comedy series of the same name. Pressing up makes Phineas say one of the many catchphrases throughout the show, namely "Ferb, I know what we're gonna do today!", as angelic music plays. When the level is completed, an end-of-episode guitar sting plays. If Costume Mario loses a life, a variation on Candace's leitmotif will play.
Hank C. DonovanF236 - M052 	N/A
Mario turns into Hank C. Donovan, a MKTV News Reporter who lives in Mushroom Kingdom. Pressing up makes Hank C. Donovan hold Micy and say "News Flash!". When the level is completed, a part of the Mario Kart TV theme plays, when losing a life, a TV Static sound would play.
Blossom BowserF237 - M053 	N/A
Mario turns into Blossom Bowser, one of Bowser's alternate forms. Pressing up makes Blossom Bowser release flower petals. When the level is completed, a lighter version organ of Bowser's battle in SMW plays.
Male CorrinF238 - N009 	N/A
Mario turns into Male Corrin. Pressing up makes Corrin transform into a dragon and release bubble particles. When the level is completed, Path of the Hero-King from Fire Emblem Fates plays.
Female CorrinF239 - N010 	N/A
Mario turns into Female Corrin. Pressing up makes Corrin transform into a dragon and release bubble particles. When the level is completed, Path of the Hero-King from Fire Emblem Fates plays.
ChunF240 - N011 	N/A
Mario turns into Chun from the Japan-only Famicom game Door Door. His sound effects taken from the game.
MilkF241 - N012 	N/A
Mario turns into Milk from the Japan-only Famicom game Nuts & Milk. His sound effects taken from the game.
TikiF242 - N013 	N/A
Mario turns into Tiki. His sound effects taken from the arcade version of The New Zealand Story.
Ali BabaF243 - N014 	N/A
Mario turns into Ali Baba from the arcade game Ali Baba and 40 Thieves. His sound effects taken from the game.
Toro InoueF244 - N015 	N/A
Mario turns into Toro Inoue. Pressing up makes Toro turns into Kuro.
Ed, Edd n EddyF245 - N016 	N/A
Mario turns into the Eds from the classic Cartoon Network show Ed, Edd n Eddy. Their sound effects were voiced by Matt Hill, Samuel Vincent and Tony Sampson. Pressing up makes Ed waving to the viewers, Edd reading a Book and Eddy doing a pose like in the theme song of the show. The gibberish noises taken from the intro is heard when turning into this.
Kuro-chanF246 - N017 	N/A
Mario turns into Kuro-chan from the Manga and 1999 anime Cyborg Kuro-chan. His sound effects taken from Cyborg Kuro-chan - Devil Fukkatsu. Pressing up makes Kuro-chan firing with his hand-like machine gun.
PeroF247 - N018 	N/A
Mario turns into Pero from the Toei adaptation of Charles Perrault's Puss 'n Boots series. His sound effects taken from Puss 'n Boots: Pero's Great Adventure.
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