Anhur (LL)

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==Anhur (lesser god)==
Few gods can match the fury of Anhur. However, unlike many war gods, he is a force for good. Like Horus, he fights only against the forces of evil and seldom, if ever, loses. The wrath of Anhur is slow in coming, for his wisdom is as legendary as his ability to make war, but it is inescapable once earned.
In his true form, Anhur is a mighty figure with four arms. He is often seen with a powerful lance that requires both of his right arms to wield and which is tipped with a fragment of the sun. When he sends his avatars into the world of men, they carry this weapon with them.
Role-playing Notes: As has been noted, Anhur is a fierce god, but one who is not quick to pass judgement on others. He expects his followers, especially his priests, to engage the forces of evil wherever they find them. There is no excuse for failure.
Statistics: AL eg; WAL any good; AoC war; SY bird of prey.
==Anhur's Avatar (warrior 20)==
Anhur's avatar always appears as a four-armed warrior with a mighty lance held in his right arms. He will initiate combat only against those of evil alignment, but will answer any attack upon himself or his followers with great rage.
: Str 25
: Int 15
: MV 15
: AC -3
: #AT 2	
: Dex 25
: Wis 20
: SZ 7'
: HD 15
: THAC0 1	
: Con 25
: Chr 15
: MR 25%
: HP 430
: Dmg 2d10 +5 (lance) +14
Special Att/Def: The lance that Anhur's avatar employs in combat is a powerful weapon. In addition to being a lance + 5, it has the abilities of a ring of fire resistance, ring of protection, amulet of the planes, and a talisman of pure good. Anhur's avatar can be hit only by + 3 or better magical weapons and regenerates 10 hits per round.
==Duties of the Priesthood==
Like the worshipers of Horus, priests of Anhur are primarily warriors. They are often found advising generals or leading armies themselves.
Requirements: AB standard plus Str of 15; AL any g; WP lance; AR a; SP all, combat, guardian , healing , necromantic, protection , sun; PW 1) +2/level to hit points; 6) 2 attacks every 3 rounds; 13) 2 attacks per round; TU nil.
==Sage Advice (Dragon Issue #201)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Egyptian pantheon in Legends & Lore:
* Anhur: Major: War; Minor: Time.