Blackmail

is a Black boss. It is the second boss the player encounters in Chapter 3 Tumore, debuting in Talent Show. It is the alternate form of , swapping various summons, Resistance and Hellfire for high defense, a single, strong summon with better statistics overall and an attack that does large burst damage. Usually, relies on its summon, to put offensive pressure on your defenses while it can tank the damage thanks to its high durability.
==Character ==
 is a black figure that wears a tainted Comedy mask and a black tophat. It has many chains wrapped around its body, and a white cross on the front of its torso. It wields a staff that has a black orb hovering over it. 
 is a black translucent ghost with shaggy hair and a creepy smile that is also wrapped in black chains, with a black cross on the front of his torso. His shoulders have many black spikes poking out of them. 
===Accessories===
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*Tophat: Black Top Hat with Chain (heavily darkened, resized)
*Mask: Possessive Mask
*Head Chains: Chain Head
*Arm & Leg Chains: (R) 1.0 Chain Shoulder Bracelet
*Torso Chains: Black Chained Jewel Cross (retextured)
*Pants: Black Robes (heavily darkened)
*Staff: Staff of Gloomy Grip (retextured)
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*Hair: Shaggy (detextured, recolored to black)
*Mouth: Smile Face (detextured, material to Neon, recolored white / red)
*Shoulders: Right Obsidian Shards of Nodragizu / Left Obsidian Shards of Nodragizu
*Chain: Black Chained Jewel Cross (detextured, recolored to black)
*Claw: Beast Claw (detextured, recolored to black)
==Enemy==
 is quite a strange boss, seeming underwhelming at first but becoming significantly stronger later in the stage. Despite being extremely slow and dealing decent damage at mediocre rates, it has decently high health and EXTREMELY high armor to make up for it, to the point where units such as , or are the only reliable ways to damage it. is fairly weak on its own, but when combined with its partner boss , its own abilities and the decently strong peons supporting it, this fight suddenly becomes a whole lot worse.
This boss takes both offensive and defensive stances with and the peons constantly shredding your units and its high health and armor making it a near immovable wall. Upon spawning, is... slow, to say the least. Its mere 0.5 studs/sec walkspeed makes it the slowest enemy in the game, excluding those who can't move in the first place like . Once a unit is in sight, it smashes its staff into the ground and summons three dark hands from the shadows like 's special attack , dealing decently high damage to units in a small area. This also deals some damage to units that are right next to , but you won't need to worry about this for a while. Once crosses the first quarter of the stage, peons like , and start coming in. There isn't much to this phase, so let's move on.
Upon reaching 66% health, will lose some of its chains, also growing many black spikes out of its shoulders, letting it reflect damage back onto your units. Black hands also rise up around the stage and himself, but these are just for visuals. They're cool, at least. In addition to this, is summoned donning the same black spikes growing out its shoulders as its vessel and a creepy white smile, along with multiple abilities which lets him shred through both your frontline and backline alike. He deals high damage at a fast rate to units closest to , which may be underwhelming at first, but the main catch is his Lunge ability; targets the farthest unit away from him and lunges, dealing massive damage to anything in his path. He will do this immediately upon spawning. If that wasn't enough, CANNOT be targeted by your units until dies, making him an incredible threat. Luckily for us, becomes stationary and stops attacking for the rest of the stage.
Upon reaching 33% health, loses its remaining chains and armor and the hands around it and the stage background turn red. lunges again, with his smile turning red. This phase tends to not last very long due to losing all his armor during phase 3 making it much easier to kill, but is still very dangerous as is more than capable of wiping meatshields as enemy peons like , and push in as you lose ground. The hands, as well as the rain, also turn red in this phase. 
Once dies, the hands around it disappears and it kind of just... falls apart. 's smile turns into a frown and he starts screaming, before lunging again and shredding your units at a much faster rate. He can now be targeted and damaged, however. Once dies, the hands in the background disappear as he gains his raiging aura, first going to the middle of the level and then flying to the middle of the auditorium to blow up the audience and himself, never to be seen again.
==Strategy==
===Recommended Battlers===
*, as his s can sometimes stop from blinding your backliners, plus his s have great health, allowing it to soak up lots of damage.
* can massively help you in the early game by getting rid of early peons and letting you upgrade your bank more, also dealing great damage to .
* can be a great meatshield, as it has decent health and is Anti-Black. It attacks also ignores resistance, making him a great counter against .
* can bait (and possibly other enemies too) not allowing it to attack your more important units; he can also stun, giving your units more time to attack the other enemies and itself.
* can shred through 's health due to his high damage, high range, and his ability to ignore armor. He also has armor himself which negates some attacks, and immunity to blindness to counter s.
* as he can stun almost every peon on the field so you have a clear path to attack , though it might easily die to and .
* as his attack can go through armor, dealing lots of damage to and having a lot of range letting it consistently deal damage from afar. Will usually die to 's lunge later on, however.
*, despite having mediocre damage, range and health, can help with controlling dangerous peons like and especially , allowing your units to attack for longer without fear of retaliation.
* can stall everything for a very, VERY long time with his , and even and during phase 3. Just make sure that an enraged doesn't attack for too long, or it will be destroyed much faster than you'd think.
* is a very solid tanker that can deal high nuking damage, and take out dangerous peons quickly like and especially when they are enraged, on top of being able to do some good damage against with his lunges even in higher stars. 's blind is still able to knock his performance down by a bit, and can and will kill incredibly fast once she's enraged and is exposed, so be careful.
* as his can be an incredible tank (no pun intended) due to its high HP, armor, damage and the ability to protect backliners. Though, his long windup leaves him vulnerable to and he can get blinded by before he can do anything.
* helps in both building up your economy and baiting 's attacks to stop your backliners from getting blinded.
*
===Unrecommended Battlers===
*Slow low health meatshields like as they will die before doing anything to .
*Most backliners as their attacks will do just about nothing to itself, along with being vulnerable to .
*
==Statistics== 
<tabber>
|-|Blackmail=
 
|-|Melvin=
</tabber>
==Update History==
2024
===March 24===
===April 19===
===July 13===
===July 14===
</div>
==Quotes==
 
==Gallery==
File:Blackmail Ingame.png| in-game.
File:Melvin Behind Hammer and Assasin.png| next to and in-game.
File:Melvin Enraged in-game.png|Raiging in-game.
File:MancerandBlackmail.png| behind .
File:MelvinOld.png|'s old render.
==Trivia== 
*'s new theme will be added in a future patch, with it being called Waltz of Infamy. 
**Technically, this could also be a subtle nod to Infamy, the older and scrapped version of .
**The first section of Waltz of Infamy is also based on Giuseppe Verdi's Requiem.
* is heavily based on a Roblox creepypasta that shares the same name. 
**This makes the second enemy to be based off a Roblox myth, the first being who is based off 1x1x1x1.
*The mask that wears comes from SCP-035.
* somewhat resembles , but this is only a coincidence since they both use the same hair.
* has the most armor out of any bosses, despite being a dead body.
* is the slowest enemy in the game, without counting immobile enemies like . Funnily enough. and are the fastest and the slowest bosses in the game, respectively.
*Technically and are the first and only duo boss.
* This might be a LONG shot, but ’s quote could be a reference to a Pokemon Creepypasta that goes by the name of Lost Silver, specifically the part where the Unowns spelled out the phrase “IMDEAD”.
*The sound from is from the following:
** The audio that uses when he lunges is a slightly pitched down version of the L4D2 Hunter's pounce.
**The loud background scream whenever a phase is transitioned is a slightly pitched down version of the L4D2 Horde Scream.
**'s constant screaming after dies originates from the iconic Shy Guy/SCP-096.
**'s death sounds are both from the infamous screaming man meme and this iconic clip from Zelda: The Wand of Gamelon featuring Ganon's famous "You must DIE!" quote.
* and could be considered opposites of each other due to their descriptions. 
** is a vessel imprisoning a distressed ghost, with isolating himself from everyone. On the other hand, is a magician trying to free themselves from their own prison. Despite this, and are the same person with being 's old and tainted body.
**This also makes one of the only bosses to actually die on Casual/Normal.
*’s quote might be a reference to the steam game “The End Is Nigh”. 
**This is also the game where 's theme came from.
Category:Enemies
Category:Black
Category:Bosses