Guard Cavalry/Ultima Ratio

Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics	Guard Cavalry — Vital statistics
 	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.	
*Medium cavalry unit that attempts to combine mobility and speed with better attack and armour.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	12.6s(190t) 	85 	6 	15 	2.3s(35t) 	38 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 50;: 50 	: 1;: 1 	1 	 	4 	Melee 	? 	 	
   	   	   	   	   	   	   	   	  
===Overall strategy===
Guard Cavalry represent a genus of Medium Cavalry recruitable to the Iroquois, Chinese and Iranians. While they are not as fast as say Hussars nor as tough as Demi-Lancers, they are still useful units as their speed allows them to take out most enemy artillery with ease. The key to success using Guard Cavalry is to use them in sufficient numbers and to surround your foe.
Because Guard Cavalry is costly and can be easily outclassed, always keep them away from enemy anti-cavalry units, particularly Fusiliers, and use them only to trample apart enemy light units when they are sufficiently isolated, weakened or decimated. This is especially of importance for the Iroquois who unlike the Lakota lack flexibility in choice of units - the Iroquois only get Dragoons and Guard Cavalry, so care needs to be taken in their use.
For Iran and China, things are a little different. The greater variety of units at your disposal very much obviates the need to be so careful with your units, for you can spread your resources around more efficiently by buying the right units for the job and avoiding excessive ramping of costs. If you are playing as China, however, note that you can recruit BOTH Guard Cavalry as well as Yellow Banner Cavalry, which can be used as a powerful shock force to be used against infantry-heavy factions, particularly the early-game Germans. Alternatively, you can upgrade Guard Cavalry to the Booi Cavalry which is substantially tougher and stronger, as well as faster too. Ultimately Guard Cavalry are best used in a defensive capacity until better cavalry units can be brought to bear in support.