Showdown

Showdown is the opening main quest of Act 3 in Dragon Age II.
== Acquisition==
This quest is automatically acquired at the beginning of Act 3.
== Walkthrough ==
Hawke arrives in Hightown and sees Orsino rallying a crowd against the templars. Meredith walks up to put a stop to Orsino. At this point, you can choose to support Meredith and the templars or Orsino and the mages, or to stay neutral and not favour either. What you decide will have an effect on the quests you receive for Act 3, as well as count towards the 1 of 5 times you side with either the mages or Templars in earning the achievement of "Arcane Defender" or "Mage Hunter" (comparing the resulting quests, the decision for Orsino is clearly more profitable in terms of XP and money). Afterwards, the Grand Cleric Elthina will step in and ask both Orsino and Meredith to leave and you will be free to continue Act 3.
== Rewards ==
* 1200 XP - no matter whom you side with
*Siding with Meredith:
*#Knight-Templar Regalia (via Letter: A Letter from Meredith)
*#Quest: The Last Holdouts
*Siding with Orsino:
*#Aequitarian Robes (via Letter: A Letter from Orsino)
*#Quest: A Noble Agenda
*Staying neutral: Nothing
Category:Dragon Age II main quests