Abilities

Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example, 's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role. , with her damage-oriented Ability set, is a good choice for offensive playstyles.
Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost.
==Controls==
 Default Key Bindings
Platform	1st Ability	2nd Ability	3rd Ability	4th Ability
PC 	 	 	 	
PSN 	+ 	+ 	+ 	+
XBX 	+ 	+ 	+ 	+
Switch 	+ 	+ 	+ 	+
==Types==
Warframe Abilities are internally classified into four different types loosely according to their theme: damage, buff & debuff, mobility, and perception. Some Warframe Abilities fall into more than one classification, while is the only ability with no classification. The abilities below are classified by what a corresponding Corpus Comba / Scrambus will disable.
===Damage===
The most common Ability type. Damage Abilities deal direct damage to enemies, however some abilities like have nothing damage related but are classified as such anyways. They are disabled by the Sap Comba.
===Buff & Debuff===
These Abilities modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities perform both. They are disabled by the Nul Comba.
===Mobility===
Mobility Abilities alter a Warframe's ability to travel between two points. Some abilities like make the Warframe faster, while others like make it slower. Some abilities like have nothing mobility related but are classified as such anyways. They are disabled by the Slo Comba.
===Perception===
Perception Abilities are used to confuse, distract or disappear from enemy sight, fooling some to engage false targets or prevent them from seeing the player entirely. They are disabled by the Fog Comba.
==Diminishing Returns On Bosses==
Some Bosses have a mechanic where they are immune to certain effects from abilities or apply a "diminishing return" effect on repeated uses of a single ability, reducing their duration by 25% on subsequent casts. This mostly pertains to abilities that have crowd control effects since bosses have high resistance to them. patch notes
Examples of diminishing returns or CC resistance:
*'s will slow boss-type enemies instead of putting them to sleep.
*'s has diminishing returns against boss-type enemies.
*'s and have diminishing returns against boss-type enemies.
*'s has diminishing returns against boss-type enemies.
*'s will slow boss-type enemies instead of lifting and placing them in stasis.
Examples of CC immunity:
*'s will not ragdoll boss-type enemies.
*'s will not knockdown or ragdoll boss-type enemies.
*'s will not stun boss-type enemies.
*'s and will not electrocute boss-type enemies.
*'s will not ragdoll boss-type enemies.
*'s will not pull in boss-type enemies.
*'s will not grab boss-type enemies unless they've died.
*'s will not ragdoll or move boss-type enemies into the Rift Plane.
*'s will not relocate boss-type enemies.
*'s will not disarm, stun, or dismember boss-type enemies.
*'s will not confuse boss-type enemies.
*'s will not move boss-type enemies.
*'s will not lift or ragdoll boss-type enemies.
*'s will not stop boss-type enemies.
*'s , , and will not push, stun, or stagger boss-type enemies.
*'s will not knockdown boss-type enemies.
*'s and will not stagger boss-type enemies.
*'s and will not freeze boss-type enemies.
*'s will not freeze or push boss-type enemies.
*'s will not ragdoll boss-type enemies.
*'s will not put boss-type enemies in stasis.
*'s will not jam or stun boss-type enemies.
*'s will not blind boss-type enemies.
*'s will not ragdoll boss-type enemies.
*'s will not lift boss-type enemies.
*' will not fear boss-type enemies, but will continue to apply an armor reduction debuff.
*'s will not pin or ragdoll boss-type enemies.
* will not attract boss-type enemies.
* proc does not affect boss-type enemies.
Outliers:
*'s will be able to properly spread and receive spores from nearby boss-type enemies.
*' will not summon boss-type enemies.
*'s will not steal from boss-type enemies.
==List of Abilities==
===Injectable===
Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include:
===Raw Data===
For a community-contributed list of player abilities in WARFRAME, see Module:Ability/data.
==Ability Mods==
Warframes Abilities can be affected by five types of modification: , , , , and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities).
===Ability Duration===
These mods affect how long a Warframe Ability lasts.
Mods that affect positively:
ArchonContinuityMod.png|link=Archon Continuity|
AugurMessageMod.png|link=Augur Message|
ConstitutionMod.png|link=Constitution|
ContinuityMod.png|link=Continuity|
NarrowMindedMod.png|link=Narrow Minded|
Nira'sHatredMod.png|link=Nira's Hatred|
PrimedContinuityMod.png|link=Primed Continuity|
RisInvocationMod.png|link=Ris Invocation|
ArcaneIceStorm.png|link=Arcane Ice STorm|
MoltEfficiency.png|link=Molt Efficiency|
CrimsonArchonShard.png|link=Archon Shard|Slotting a 
Maximized at +221% with a negative effect of -66% Ability Range. Note that and are mutually exclusive; the maximized value assumes the use of Primed Continuity.
===Ability Efficiency===
These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy.
Mods that affect positively:
Boreal'sHatredMod.png|link=Boreal's Hatred|
FleetingExpertiseMod.png|link=Fleeting Expertise|
StreamlineMod.png|link=Streamline|
NetraInvocationMod.png|link=Netra Invocation|
SystemRerouteMod.png|link=System Reroute|
ArcaneImpetus.png|link=Arcane Impetus|
PaxBolt.png|link=Pax Bolt|
Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as , or minimizing the drain of channeled Abilities with as few mods as possible.
===Ability Range===
These mods affect the radius and targeting range of Warframe Abilities.
Mods that affect positively:
ArchonStretchMod.png|link=Archon Stretch|
AugurReachMod.png|link=Augur Reach|
CunningDriftMod.png|link=Cunning Drift|
EnergyAmplifierMod.png|link=Energy Amplifier|
OverextendedMod.png|link=Overextended|
StretchMod.png|link=Stretch|
Maximized at +180% with a negative effect of -60% .
===Ability Strength===
These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's and Energy restored by Trinity's ).
====Mods & Arcanes that affect ====
====Maximization====
In the arsenal, Ability Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration.
In-game, without any additional Warframe ability buffs or effects, Ability Strength is maximized at +465% (equipping all Umbral mods, , , and if all players in a squad equip ). With the Helminth Invigorations, Ability Strength is maximized at +665% (equipping all of the above mods/Arcanes).
Using can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way, can provide an additional 50% bonus for the next ability cast after performing a Mercy kill.
The total Ability Strength can then be doubled by a corruption buff from opening Void Relics, bringing it up to +1630%.
The theoretical max Ability Strength for any Warframe (except , and because of their Arcane Helmets, and , , and because of their passives) will be +% taking into account +80% Ability Strength from 's and 5.8x Ability Strength multiplier from ' with an Invigoration and a corruption buff on both the warframe and Nidus.
*To achieve this, must first cast then ' cast on any Warframe.
*'s theoretical max Ability Strength will be +% if under the above effects with Arcane Volt Storm Helmet equipped.
*'s (with Arcane Frost Squall Helmet equipped), 's (with Arcane Excalibur Pendragon Helmet equipped) and ' theoretical max Ability Strength will be +% if under the above effects.
*'s theoretical max Ability Strength will be +% if under the above effects with her passive active while has no limit other than the number of enemies she can apply a status effect to. (For Performance reasons, the average cap of enemies on screen at once is 30-40, but there are exceptions.)
===Casting Speed===
These sources affect the casting animation speed of Warframe Abilities (such as ' or 's ).
The calculation for casting time is (Base Animation Time) (1 + Speed Bonus).
Sources that affect Ability Casting Speed positively:
NaturalTalentMod.png|link=Natural Talent|
SpeedDriftMod.png|link=Speed Drift|
SaviorDecoyMod.png|link=Savior Decoy|
FracturingCrushMod.png|link=Fracturing Crush|
Redline130xWhite.png|link=Redline|
FocusPowerTransfer.png|link=Power Transfer|
AmberArchonShard.png|link=Archon Shard|Slotting an 
==Ability Ranking==
Since , Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3.
Warframe / Archwing / Necramech Rank	Ability and Rank	Ability and Rank	Ability and Rank	Ability and Rank	Ability and Rank
Warframe / Archwing / Necramech Rank	First Ability 	Second Ability 	Third Ability 	Fourth Ability 	
Unranked 	Unranked 	Locked 	Locked 	Locked 	
3 	Unranked 	Unranked 	Locked 	Locked 	
5 	Unranked 	Unranked 	Unranked 	Locked 	
7 	Rank 1 	Unranked 	Unranked 	Locked 	
10 	Rank 1 	Unranked 	Unranked 	Unranked 	
12 	Rank 1 	Rank 1 	Unranked 	Unranked 	
14 	Rank 2 	Rank 1 	Unranked 	Unranked 	
16 	Rank 2 	Rank 1 	Rank 1 	Unranked 	
18 	Rank 3 	Rank 1 	Rank 1 	Unranked 	
20 	Rank 3 	Rank 1 	Rank 1 	Rank 1 	
22 	Rank 3 	Rank 2 	Rank 1 	Rank 1 	
24 	Rank 3 	Rank 2 	Rank 2 	Rank 1 	
25 	Rank 3 	Rank 2 	Rank 2 	Rank 2 	
27 	Rank 3 	Rank 3 	Rank 2 	Rank 2 	
28 	Rank 3 	Rank 3 	Rank 3 	Rank 2 	
30 	Rank 3 	Rank 3 	Rank 3 	Rank 3 	
==Ability Disrupting Enemies==
FogComba.png|link=Comba|Comba
FogScrambus.png|link=Scrambus|Scrambus
==Ability Immune Enemies==
===Full Immunity===
ArbiterDrone.png|link=Arbitration Shield Drone|Arbitration Shield Drone
===Partial Immunity===
DemolystHeqet.png|link=Amalgam Heqet|Demolyst Heqet
DemolystMachinist.png|link=Amalgam Machinist|Demolyst 
DemolystMOA.png|link=Amalgam MOA|Demolyst MOA
DemolystSatyr.png|link=Amalgam Satyr|Demolyst Satyr
==Notes==
*The majority of Warframe abilities with duration or changes to the user/enemies will be canceled if the player falls into a pit (e.g. , , and ).
==Patch History==
es:Habilidad
fr:Capacités
Category:Mechanics
Category:Warframe Abilities
Category:Warframes
Category:Outline Pages