Strife

Strife is one of the four main protagonists in the Darksiders series. He serves as a major character in Darksiders trilogy, as well as one of the two main protagonists (alongside War) in Darksiders Genesis. He is a member of the Four Horsemen of the Apocalypse, as well as the rider of the horse Mayhem, and one of the only last Nephilim to exist, alongside his own siblings War, Death and Fury. He wields his two signature revolvers, Mercy and Redemption, as his primary weapons in combat.
He is voiced by Phil LaMarr in Darksiders III, who voiced Kotal Kahn in Mortal Kombat, Samurai Jack in the titular show, Marcus Underwood in Milo's Murphy Law, and Marty in Madagascar. In Darksiders Genesis, he is voiced by Chris Jai Alex.
==Appearance==
Strife is a tall male, who is seen wearing an armour with a purple tattered cape. His head is often covered in a mask.
==Personality==
His personality from his appearances in various media within the Darksiders canon differs on each of them.
===Novels===
Strife is obstinate, irritable, harsh, and caustic. His dispute with Death shows that he too has a short fuse, albeit it does not appear to be as short as his brother War's. He also disagrees with others, even to the point of challenging Death's authority. Strife and his brother Death are said to have some conflict since Strife "warned" Panoptos that Death is "a sarcastic bastard," in accordance with Panoptos' assertions.
Strife putting a pistol to Death's head when the latter told the younger three riders to remain behind while he looked for those responsible for the efforts to break into the Abomination Vault solidifies this. Death appears to be irritated by Strife's attitude, as seen by the senior horseman's repeated complaints about it to the Charred Council. Death claims that despite his attitude, he is loyal to the Charred Council, but not totally.
===Comics===
Strife, who appears to like conflict, states calmly that he and his siblings should fall into a trap so they would have a reason to fight. He holds individuals accountable for their actions, once informing War that because he was the one who initially inflamed the Legions of Anubis and bragged of having "single-handedly brought the Legions of Anubis to its knees," it was War's obligation to do so. When it comes to business, strife doesn't waste any time and will use individuals as lessons for other people.
This is seen by the way he shot off the foot of one of the demons who shouted "Kill the Riders!" as a warning to Samael's warriors not to stop them from departing, thereby silencing the demonic hordes that taunted the riders as they rode away after having given a message to Samael. On another occasion, when the other Horsemen were dispatched to subdue a recalcitrant War, Strife intervened after War assaulted Fury and impaled Death, who subsequently severed War's arm, preventing a full-scale conflict.
===Video Games===
Strife is the "sensitive one" among the Horsemen, according to his sister Fury's assertions to the Council when they said that the problem of the Seven Deadly Sins required careful treatment. However, she comes out as being somewhat cynical in her remarks.
Strife gave Fury insight into how people feel during the Apocalypse when he pretended to be a person named Jones and revealed how they felt unable to effectively battle both Heaven and Hell, driven into a war they didn't want to be a part of, and now being forced to hide for safety.
Strife displayed a strong capacity for empathy at this time and may be the only Horseman who genuinely recognised humans and understood how they felt. As a result, Strife is able to subtly persuade his sister to reconsider humanity and discover new meaning in protecting them before enforcing justice. Because of this, Strife has a sincere regard for people and their place in the cosmos, and he appears to want to help them of his own free choice.
Strife has an easygoing, witty, and even childlike nature in Darksiders Genesis, which depicts Strife in his early years as a Horseman. Although he is nonetheless committed and determined to the task at hand, he has a history of enjoying cracking jokes or bragging in the heat of combat, frequently making light of dangerous circumstances.
He frequently collects mementos and artefacts from conflicts, as seen by the time he and War fought Mammon when the devil temporarily diverted him with a gold rocking horse figure. Strife is also one of the few characters in the franchise to swear. On a whim, he also likes to enrage demons, as when he informs Samael that his former foreman dubbed him a "Piss-ant."
===General===
Strife has a laid-back personality, yet he can be serious when necessary, and he frequently makes wise observations, such as asking if it would be wise to leave all of Mammon's riches behind since Samael would probably use it to build an army. Strife, on the other hand, has a relatively short fuse and tends to act rashly rather than deliberate. He looks into hazy trails and untrustworthy information due to his carefree attitude and complete belief that he can easily battle his way out of perilous situations. Strife continually prioritises his own needs even if he is working for The Charred Council.
Although the two appear to be close, Strife's insistence on self-perseverance and personal gain, in contrast to War's feeling of responsibility to the balance and confidence in the Charred council, puts the two at conflict. The Nephilim elimination was the main source of contention between the two. When Strife pressed War to explain why the Charred Council had made such a decision, War would reply that it was for the benefit of the balance, which infuriated Strife with his lack of remorse.
The two didn't start talking more openly to one another until War revealed that he felt regret for putting an end to the Nephilim. Strife initially sought to keep his history quiet, but his brotherly relationship with War encouraged him to speak openly about his past as a murderer who was ashamed of his previous deeds.
Strife told his younger brother that one day he will tell him everything, even if he did not fully explain to War what he did. Strife would be shown paying attention to War's advice on the balance and the goal of the Horsemen, while War would occasionally crack jokes, but both would unconvincingly deny it had anything to do with their good relations.
==Abilities==
Strife is a very strong creature with superhuman skills, one of the Four Horsemen of the Apocalypse and one of the last four Nephilim. He possesses two revolvers, Mercy and Redemption, which he can supernaturally load with a number of various types of elemental ammunition, each of which has a distinctive shooting effect and enough power to eliminate supernatural monsters. He is a great marksman with these two revolvers. Strife has demonstrated the ability to defeat countless armies of formidable demons. He can simultaneously jump and shoot a number of bullets.
He can also transform into his Anarchy Form, similar to his other siblings, where he gains energy by striking his foes with his primary weapons. Once a certain amount of energy has been gathered, he releases this form, which resembles a large, horned goblin with a scorpion for a ponytail and a minigun for a hand.
==Trivia==
* Like the eponymous Horsemen of the Apocalypse in the New Testament, Strife is derived from the biblical figure of the same name.
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