0.3.9

Here comes a new update with a large amount of balance tweaks. Today we're changing weapons! We are reminding you that no changes are finite though!
Parameter increases will only affect very few weapons: ‘Scorpion’, turret, crossbow and buzzsaw — weapons that are usually destroyed unfairly quickly.
== Weapons and Modules ==
* Heavy machine gun - Damage reduced by 20% 
* MG13D ‘Minigun’ - Damage reduced by 15% 
* ‘Spitfire’ shotgun - Damage reduced by 20% 
* Shotgun ‘Thunderbolt’ - Damage reduced by 10% 
* 25mm autocannon - Damage reduced by 15% 
* ‘Reaper’ - Damage reduced by 20% 
* 76mm cannon - Damage reduced by 20% 
* 76mm turret cannon - Structure increased by 10% 
* 88mm cannon - Damage reduced by 10% 
* 100mm cannon - Damage reduced by 20% 
* Spike-1 - Structure increased by 10%. Flight speed increased by 14% 
* PA ‘Scorpion’ - Structure increased by 15% 
* ‘Wasp’ launcher - Reduced missile accuracy. Reduced missile speed 
* Cricket ‘17M’ - Damage reduced by 20% 
* ‘Hurricane’ launcher - Damage reduced by 10% 
* Auger - Structure reduced by 20% 
* Buzzsaw - Structure increased by 10% 
* Explosive spear - Structure reduced by 30% 
* Spear ‘Lancelot’ - Structure reduced by 30% 
* ML ‘Porcupine’ - Damage reduced by 20% 
* Turret - Structure increased by 10% 
== Raids ==
We are changing the balance of raids — mainly in the direction of increasing difficulty - so that  AI enemies could give players a bit of a better challenge! However, we have reduced tower strength on Hard difficulty in ‘Assault’ mode in order to improve game dynamics.
* Defence - Reduced enemy structure on hard mode 
* Race - Increased enemy structure on normal mode 
* Siege - Reduced tower strength on hard mode 
* Heist - Increased the number of enemy spawn points. Increased light enemy spawn frequency. Changed heavy enemy behaviour. The maximum number of opponents increased to 12 
ru:0.3.9
Category:Updates