Walking Encyclopedia

Your vast array of knowledge comes in handy quite often. When you are exploring an old house, you might remember about how old time bootleggers his speakeasies and find a secret passage, or use your knowledge of 18th century muskets to recognize a functional one in a room full of replicas. When you spend a hero die to add something into a scene, make an Academics check. If you succeed on a DC 10 check, you may make a second item, or make the change larger. For every five points you beat the DC by, you may make an additional edit.
Category:Rulebook
Category:Characters
Category:Feats
Category:Fortune
Category:Fortune Feats
Category:Skills
Category:Skill Feats