List of Shin Megami Tensei: Liberation Dx2 Skills

This is a list of skills in Shin Megami Tensei: Liberation Dx2.
Notes:
* Skills with 'x[Number]' in their Power column indicates multiple hits.
*Physical skills have a chance of landing a Critical hit or a Miss, while Magical skills can do neither.
*Non-Phys attribute attacking skills marked as Physical can land a Critical hit or a Miss, depending on their respective rates. Otherwise, all other non-Phys attribute attacking skills are to be recognized as Magical.
*'Chain Effects' are effects that activate only when their conditions are met.
*"If successful, ..." effects are a type of Chain Effect that will only activate if the main attacking part of that skill is not Nullified, Absorbed, Repelled, or Dodged. 
*
==Attacking Skills==
=== Phys Skills ===
Skill 	Target 	MP 	Power 	Effect
Non-unique Skills	Non-unique Skills	Non-unique Skills	Non-unique Skills	Non-unique Skills
Cleave 	Single 	4 	120 	-
Fatal Sword 	Single 	5 	140 	-
Berserker God 	Single 	6 	160 	-
Megaton Raid 	Single 	7 	180 	-
God Hand 	Single 	8 	200 	-
Lunge 	Single 	4 	115 	This skill has +30% critical rate.
Oni-Kagura 	Single 	5 	130 	This skill has +30% critical rate.
Mortal Jihad 	Single 	6 	145 	This skill has +30% critical rate.
Toxic Sting 	Single 	5 	120 	40% chance of Poison on hit enemy.
Binding Claw 	Single 	5 	120 	40% chance of Bind on hit enemy.
Dark Sword 	Single 	5 	120 	40% chance of Mute on hit enemy.
Sweet Bite 	Single 	5 	120 	40% chance of Charm on hit enemy.
Eat Whole 	Single 	5 	120 	User recovers 25% of damage dealt as HP.
Binge Eating 	Single 	6 	140 	User recovers 40% of damage dealt as HP.
Power Hit 	Single 	7 	170 	Reduces user's HP by 10% of max HP.
Bleeder 	Single 	6 	120 	Reduces hit enemy's MP by 2.
Muscle Punch 	Single 	6 	170 	Damage is dependent on Physical DEF stat.
Mow Down 	All 	4 	80 	-
Herculean Strike 	All 	5 	100 	-
Hades Blast 	All 	6 	120 	-
Vorpal Blade 	All 	7 	140 	-
Gigantomachia 	All 	8 	160 	-
Heat Wave 	All 	5 	70 	This skill has +30% critical rate.
Megaton Press 	All 	6 	90 	This skill has +30% critical rate.
Titanomachia 	All 	7 	110 	This skill has +30% critical rate.
Blight 	All 	6 	100 	This skill has +30% critical rate. 30% chance of Poison on hit enemies.
Earthquake 	All 	7 	150 	Damage is dependent on Physical DEF stat.
Rampage 	Random 	3 	45 (x2-3) 	-
Deathbound 	Random 	4 	55 (x2-3) 	-
Madness Nails 	Random 	5 	65 (x2-3) 	-
Nihil Claw 	Random 	6 	75 (x2-3) 	-
Tempest Slash 	Random 	5 	50 (x2-5) 	-
Myriad Arrows 	Random 	7 	65 (x2-5) 	-
Unique Skills 	Unique Skills 	Unique Skills 	Unique Skills 	Unique Skills
SEBURO C-40A 	Single 	4 	40 x3 	This skill has +50% critical rate. If successful, inflicts Phys damage (Power: 40) 5 times on random enemies with +30% critical rate.
Ignores Counter effects.
Unique to Batou.
Soul Break 	Single 	5 	145 	This skill has +30% critical rate. Reduces hit enemy's MP by 3.
Unique to Sraosha.
Iron Judgement 	Single 	5 	150 	This skill has +50% critical rate. 80% chance of bind on hit enemy.
Unique to Demonee-Ho.
Paralyzing Bite 	Single 	5 	160 	35% chance of Bind on hit enemy.
Unique to Kamiotoko.
Violent Dance 	Single 	6 	35
(x6) 	This skill has +30% critical rate. If successful, enters a state of Rebellion. Ignores counter effects.
Unique to Kali.
Heavenly Sword 	Single 	6 	120 	If successful, enters a state of Charge and Might, and gains one boost level for [Sword of Hallel]. Ignores endure skills.
Unique to Ose Hallel.
Iron Fist 	Single 	6 	120 	This skill has +30% critical rate. If successful, increases party's ATK and EV/AC by 20% for 3 turns.
Unique to Flauros.
Berserk 	Single 	6 	140 	This skill has +30% critical rate. If successful, inflict Phys damage (Power: 160) to one enemy with +50% critical rate. Both ignores counter effects and endure skills. (2 uses per battle)
Unique to Berserker Guts.
Violent Slash 	Single 	6 	150 	Gains one boost level each skill use.
Boost Level 0: Phys damage, (Power: 150) with +30% critical rate.
Boost Level 1: Increases Power to 180, and critical rate to +50%. Nullifies all death prevention skills.
Boost Level 2: Increases Power to 230, and critical rate to +80%. Ignores death prevention skills and counter effects.
Unique to Dimensional Susano-o.
Ouas 	Single 	6 	160 	This skill has +50% critical rate. User recovers 40% of damage dealt as HP.
Unique to Seth.
Gomorrah (B) 	Single 	7 	50
(x5) 	This skill has +50% critical rate and 50% chance of Charm to all foes. Damage is dependent on 70% Physical ATK stat and 30% Magic ATK stat. Available every 2 turns.
Unique to Bayonetta☆.
Daylight Blade 	Single 	7 	130 	This skill has +50% critical rate. If successful, enters a state of Concentrate.
Unique to Marici.
Dragon Blade 	Single 	7 	150 	This skill has +30% critical rate. If successful, inflict Phys damage (Power: 80) to all enemies with +30% critical rate.
Unique to Guan Yu.
Ruin and Grace 	Single 	7 	200 	This skill has +50% critical rate. If successful, heals HP (Power: 80) for all allies. Damage is dependent on Magic ATK.
Unique to Ardha.
Occult Flash 	Single 	8 	200 	This skill has +50% critical rate. 100% chance of inflicting Mortal on hit enemy. (3 uses per battle.)
Unique to General Masakado.
Beloved Slash 	All 	6 	60 (x2) 	Unique to Beloved.
Dragon Slayer 	All 	6 	115 	Gains one boost level each skill use. Ignores counter effects.
Boost Level 0: Phys Pierce damage (Power: 115) to all enemies. This skill has +30% critical rate.
Boost Level 1: Phys Pierce damage (Power: 135) to all enemies. This skil has +50% critical rate. Nullifies all endure skills.
Unique to Guts.
Gungnir 	All 	7 	145 	This skill has +30% critical rate.
Rip 	All 	7 	110 	This skill has Phys Pierce effect and +30% critical rate. User recovers 50% of damage dealt as HP.
Unique to Zodd.
Gomorrah (J) 	All 	7 	180 	This skill has +50% critical rate and 50% chance of bind. Damage is dependent on 70% Magic ATK stat and 30% Physical ATK stat. Available every 2 turns.
Unique to Jeanne☆.
Million Stab 	All 	8 	40 x4 	Ignores counter effects.
Unique to Dante☆.
Ashura 	All 	8 	50 	This skill has +50% critical rate. If successful, removes buffs from all foes and inflict Phys damage (Power: 25) to random foes 10 times with +80% critical rate.
Unique to Asura.
Yinglong Killer 	All 	8 	150 	This skill has +50% critical rate.
Unique to Huang Di.
Hell Claw 	Random 	5 	65 x3 	Unique to Cerberus.
Mist Slashes 	Random 	6 	50 x3-5 	Unique to Attis.
Hassou-Tobi 	Random 	7 	35 x8 	Unique to Yoshitsune.
Hell Thrust 	Random 	7 	50 x4 	35% chance of Charm on hit enemies.
Unique to Mara.
Gae Bulg 	Random 	7 	50 x4-6 	Unique to Cu Chulainn.
===Fire Skills===
Skill 	Target	MP	Power 	Effect 	Unique to
Agi 	Single	4 	120 	- 	-
Agilao 	Single	5 	140 	- 	-
Agidyne 	Single	6 	160 	- 	-
Trisagion 	Single	7 	180 	- 	-
Maragi 	All 	5 	80 	- 	-
Maragion 	All 	6 	100 	- 	-
Maragidyne 	All 	7 	120 	- 	-
Fire Breath 	Random	4 	45 (x2-4)	- 	-
Hellfire 	Random	5 	55 (x2-4)	- 	-
Wrathful Flame 	Single	6 	65 (x3) 	If successful, decreases all enemies' DEF by 20% for 3 turns.
Unique to Mahakala.	Mahakala
Guillotine Blaze 	Single	6 	150 	This skill is Physical, with +50% critical rate and 10% chance to inflict Mortal. Nullifies all endure skills. Damage is dependent on Magic ATK stat.
Unique to Azazel.	Azazel
Ragnarok 	Single	7 	215 	+20% to damage of this skill based on Physical ATK stat.
Unique to Surt.	Surt
50 mm Grenade Launcher	All 	5 	80 	This skill has +30% critical rate. Ignores counter effects. Damage is dependent on Physical ATK stat. (2 uses per battle)
Unique to Tachikoma.	Tachikoma
Aztec Pulse 	All 	6 	100 	Gains one boost level each skill use.
Boost Level 0: Fire damage. (Power: 100)
Boost Level 1: Increase Power to 120.
Boost Level 2: Increases Power to 140. If successful, decreases all enemies' DEF by 20% for 3 turns.
Unique to Dimensional Quetzalcoatl	Dimensional Quetzalcoatl
Flames of Gomorrah 	All 	6 	110 	This skill is Physical, with 80% chance of Curse on hit enemies. Damage is dependent on Physical ATK stat.
Unique to Belial.	Belial
MahaLantine 	All 	7 	50 (x2) 	Unique to Halloween Jack.	Halloween Jack
Eruption 	All 	7 	120 	If successful, decreases all foes' DEF by 20% for 3 turns, and inflict Fire damage (Power: 25) 4 times on random enemies.
Unique to Dimensional Surt.	Dimensional Surt
Sunrise 	All 	7 	120 	If successful, revives one random ally with 50% HP. (6 uses per battle)
Unique to Uriel.	Uriel
===Ice Skills ===
Skill 	Target	MP	Power	Effect 	Unique to
Bufu 	Single	4 	120 	- 	-
Bufula 	Single	5 	140 	- 	-
Bufudyne 	Single	6 	160 	- 	-
Ice Age 	Single	7 	180 	- 	-
Mabufu 	All 	5 	80 	- 	-
Mabufula 	All 	6 	100 	- 	-
Mabufudyne 	All 	7 	120 	- 	-
Ice Breath 	Random	4 	45 	- 	-
Glacial Blast 	Random	5 	55 	- 	-
Vengeful Frost Fist	Single	5 	130 	This skill is Physical. If successful, enters a state of Rebellion. Damage is dependent on Magic ATK stat.	Frost Ace
MahaFrosty 	All 	7 	50 x2	- 	Helper Frost
Cold World 	All 	7 	130 	If successful, reduces all foes' DEF by 20% for 3 turns. 	King Frost
Halahala 	Random	6 	40 	50% chance of poison on hit enemies. 	Vasuki
===Elec Skills ===
Skill 	Target	MP	Power 	Effect 	Unique to
Zio 	Single	4 	120 	- 	-
Zionga 	Single	5 	140 	- 	-
Ziodyne 	Single	6 	160 	- 	-
Thunder Reign 	Single	7 	180 	- 	-
Mazio 	All 	5 	80 	- 	-
Mazionga 	All 	6 	100 	- 	-
Maziodyne 	All 	7 	120 	- 	-
Shock 	Random	4 	45 x2-4	- 	-
Bolt Storm 	Random	5 	55 x2-4	- 	-
Lightning Shower 	Single	6 	40 x5 	30% chance of Bind on hit target. 	Indrajit
Thunderous Hammer	Single	6 	150 	Gains one boost level each skill use. Damage is dependent on Phys ATK.
Boost Level 0: Heavy Piercing damage (150) to one foe with 30% critical rate.
Boost Level 1: Increases critical rate to 50%. Nullifies endures and counter effects.
Boost Level 2: If successful, inflict Light Piercing damage (125) to one foe with 50% critical rate.	Dimensional Thor
Glorious Bolt 	Single	6 	170 	If successful, all allies recover 1 MP. 	Aniel
Overture 	All 	7 	80 	If successful, user enters a state of Concentrate. 	Nero☆
Thunderstorm 	All 	8 	130 	If successful, decreases all foes' ATK by 20% for 3 turns.	Anat
Mjolnir 	Random	7 	60 x4-5	- 	Thor
===Force Skills===
Skill 	Target	MP	Power 	Effect 	Unique to
Zan 	Single	4 	120 	- 	-
Zanma 	Single	5 	140 	- 	-
Zandyne 	Single	6 	160 	- 	-
Killing Wind 	Single	7 	180 	- 	-
Mazan 	All 	5 	80 	- 	-
Mazanma 	All 	6 	100 	- 	-
Mazandyne 	All 	7 	120 	- 	-
Wind Breath 	Random	4 	45 x2-4	- 	-
Twister 	Random	5 	55 x2-4	- 	-
Soaring Blades 	SIngle	6 	40 x4 	This skill is Physical, with +50% critical rate, and Force Pierce effect. If successful, inflicts Physical Force damage (Power: 50) 2 times on all enemies. Damage is dependent on Physical ATK stat. Ignores counter effects.	Koga Saburo
Blossoming Cyclone	SIngle	6 	170 	If successful, heals HP (Power: 70) for all party members. 	Mahamayuri
Kusanagi 	SIngle	6 	180 	If successful, Increases party's ATK by 20% for 3 turns. Damage is dependent on Physical ATK stat. 	Susano-O
Barbed Spear 	All 	6 	35 x3 	This skill is Physical. Damage is dependent on Physical ATK stat. Ignores counter effects. 	Dimensional Cu Chulainn
Tempest 	All 	8 	130 	If successful, decreases all foes' EV/AC by 20% for 3 turns. 	Baal
Spin Dash 	Random	5 	45 x4 	This skill is Physical, and gains Force Pierce effect while the user is inflicted with Might. 	Sonic
Gale Talon 	Random	6 	40 x4 	Gains one boost level each skill use.
Boost Level 0: This skill hits for 4 times.
Boost Level 1: This skill hit for 6 times.
Boost Level 2: This skill hits for 8 times. 	Dimensional Garuda
Tailwind 	Random	6 	45 x4 	This skill has Force Pierce effect. If successful, revives one random ally with 50% HP. (6 uses per battle) 	Raphael
===Light Skills===
Skill 	Target	MP	Power 	Effect 	Unique to
Hama 	SIngle	4 	120 	- 	-
Hamaon 	SIngle	5 	140 	- 	-
Hamadyne 	SIngle	6 	160 	- 	-
Thunderclap 	SIngle	7 	180 	- 	-
Mahama 	All 	5 	80 	- 	-
Mahamaon 	All 	6 	100 	- 	-
Mahamadyne 	All 	7 	120 	- 	-
Judgement Light 	Random	4 	45 x2-4	- 	-
Holy Wrath 	Random	5 	55 x2-4	- 	-
Amakusa Uprising	Single	6 	140 	This skill is Physical. If successful, increases party's ATK and EV/AC by 20% for 2 turns. 	Tokisada
Ascension 	Single	6 	160 	If successful, revives one random ally with 50% HP. (6 uses per battle) 	Gabriel
Baptisma 	Single	6 	160 	If successful, gains one boost level for Halo of Hallel. Nullifies all death prevention skills. Enemies downed by this skill cannot be revived.	Flauros Hallel
God's Bow 	Single	7 	200 	50% chance to inflict Mortal. (2 uses per battle) 	White RIder
Trial of Hate 	All 	7 	130 	If successful, decreases all foes' ATK or DEF or EV/AC by 20% for 3 turns. 	Mastema
Soul Judgement 	Random	5 	30 x7 	- 	Michael
===Dark Skills ===
Skill 	Target	MP	Power 	Effect 	Unique to
Mudo 	Single	4 	120 	- 	-
Mudoon 	Single	5 	140 	- 	-
Mudodyne 	Single	6 	160 	- 	-
Hell Gaze 	Single	7 	180 	- 	-
Mamudo 	All 	5 	80 	- 	-
Mamudoon 	All 	5 	100 	- 	-
Mamudodyne 	All 	7 	120 	- 	-
Evil Gaze 	Random	4 	45 x2-4	- 	-
Purgatory 	Random	5 	55 x2-4	- 	-
Hell's Trivia 	Single	6 	130 	If successful, inflicts Dark Pierce damage (Power: 70) to all enemies. 	Hecate
Temptation 	Single	6 	135 	This skill is Physical, with +30% critical rate. If successful, 50% chance of Charm on all enemies. Damage is dependent on Magical ATK stat. Nullifies all death prevention skills. Enemies downed by this skill cannot be revived.	Witch Lilith
Dynamic Evil Spear	Single	6 	150 	This skill is Physical, with +50% critical rate. If successful, revives all party members with 30% HP. Damage is dependent on Physical ATK stat. 	Murmur
Light Devourer 	Single	6 	150 	This skill has Dark Pierce effect. User recovers 50% of damage dealt as HP. 	Lucifuge
Soul Hunt 	Single	6 	170 	If successful, reduces ATK/DEF of all foes by 20% for 3 turns. Nullifies all death prevention skills. 	Cernunnos
Die for Me! 	Single	7 	180 	100% chance to inflict Mortal. Nullifies all death prevention skills. (1 use per battle) 	Alice
Great Chaos 	Single	7 	160 	80% chance of Mute on hit enemy. If the attack is successful, inflicts Elec Pierce damage (Power: 80) on all enemies with 50% of Bind on hit enemies. 	Beelzebub (Human)
Allure 	All 	6 	110 	35% chance of Charm on hit enemies. 	Lilith
Go to Hell! 	All 	7 	110 	80% chance of Curse on hit enemies. 	Black Frost
Gluttony 	All 	7 	130 	User recovers 50% of damage dealt as HP. 	Beelzebub
===Almighty Skills===
Skill 	Target	MP	Power	Effect 	Unique to
Life Drain 	Single	5 	120 	User recovers 25% of damage dealt as HP. 	-
Deathtouch 	Single	6 	140 	User recovers 40% of damage dealt as HP. 	-
Spirit Drain 	Single	6 	100 	Drains 1 MP from hit enemy. 	-
Energy Drain 	Single	7 	100 	Drains 1 MP from hit enemy. User recovers 25% damage of damage dealt as HP. 	-
Soul Drain 	Single	8 	140 	Drains 1 MP from hit enemy. User recovers 40% damage of damage dealt as HP. 	-
Mind Break 	Single	5 	80 	Reduces 3 MP from hit enemy. 	-
Mind Blast 	Single	7 	100 	Reduces 4 MP from hit enemy. 	-
Megido 	All 	6 	80 	- 	-
Megidola 	All 	7 	100 	- 	-
Megidolaon 	All 	8 	120 	- 	-
Demon Birth Cry 	All 	9 	100 	If successful, decrease all enemies ATK by 20% for 3 turns. 	-
Sea of Chaos 	All 	9 	100 	If successful, decrease all enemies DEF by 20% for 3 turns. 	-
Rattle 	All 	9 	100 	If successful, decrease all enemies EV/AC by 20% for 3 turns. 	-
Judgement 	All 	9 	100 	If successful, increase all enemies ATK by 20% for 3 turns. 	-
Necro Dogma 	All 	9 	100 	If successful, increase all enemies DEF by 20% for 3 turns. 	-
Foresight 	All 	9 	100 	If successful, increase all enemies EV/AC by 20% for 3 turns. 	-
Blade of the Absolute	Single	6 	35 x5	This skill is Physical, with high accuracy and +50% critical rate. Damage is dependent on Physical ATK stat. Ignores counter effects. 	Griffith
Sword of Actuation 	Single	6 	160 	Damage is dependent on Physical ATK stat. Enemies downed by this skill cannot be revived. 	Skull Knight
God's Malice 	Single	7 	120 	30% independent chance of Poison, Mute, Bind, and Charm on hit enemy. 	Samael
Slaughter All 	Single	7 	210 	This skill is Physical, with +50% critical rate. Ignores counter effects and endure skills. 	Asura Lord
Ars Magna 	Single	8 	180 	- 	Demiurge
Divine Bows' Allure 	Single	8 	190 	45% chance of Charm on hit enemy. 	Kama
Brahmastra 	All 	7 	40 x3	- 	Rama
Kuyo Flash 	All 	7 	80 	If successful, increases own party's ATK and EV/AC and reduces all foes' ATK and EV/AC by 20% for 1 turn. Damage is dependent on Physical ATK stat.	Hero Masakado
Babylon Goblet 	All 	8 	100 	Drains 1 MP from hit enemies. 	Mother Harlot
Mesopotamian Star 	All 	8 	100 	If successful, decreases all enemies' ATK and increases own party's ATK by 20% for 3 turns. 	Ishtar
Pralaya 	All 	8 	100 	If successful, removes all Repel effects from all enemies*. Damage is dependent on Physical ATK stat. 	Shiva
Death Flyers 	All 	8 	110 	If successful, reduces ATK, DEF, and EV/AC of all enemies by 20%. This skill gains 1 Boost level at the start of party's turn.
Boost Level 1: No additional effects.
Boost Level 2: Increases Power to 130.
Boost Level 3: 100% chance of Mortal on hit enemies.	Beelzebub☆
Apocalypse 	All 	8 	120 	60% chance of Mute on hit enemies. 	Trumpeter
Third Eye 	All 	8 	130 	Medium (Physical) damage to all foes. Damage is dependent on Magic ATK stat. Ignores counter effects. 	Dimensional Shiva
Morning Star 	All 	8 	150 	(3 uses per battle) 	Lucifer
Fire of Sinai 	Random	8 	45 x5	- 	Metatron
* Due to Pralaya's effect being triggered on a successful hit, it can be repelled using Repel Mag (Almighty) status.
=== Multiple Skills ===
* Multiple attribute skills automatically selects an element/effect depending on the situation.
Skill 	Target	MP	Power	Effect 	Unique to
Severed Fate 	Single	6 	160 	Fire/Ice/Elec/Force damage with Pierce effect. 	Atropos
Blasphemy 	Single	6 	160 	Fire/Ice damage with Pierce effect. If successful, 40% chance of Charm and Poison on all enemies.	Master Therion
Elemental Magic 	All 	5 	100 	Fire Light: Fire damage to all enemies. 
Water Light: Ice damage to all enemies. 
Wind Light: Force damage to all enemies.	Schierke
Summon Elementals	All 	7 	140 	Can be used every 2 turns.
Salamander: Fire Pierce damage to all enemies. If successful, reduces DEF of all foes by 20% for 3 turns.
Undine: Ice Pierce damage to all enemies. If successful, educes ATK of all foes by 20% for 3 turns.
Sylph: Force Pierce damage to all enemies. If successful, reduces EV/AC of all foes by 20% for 3 turns.	Schierke
=== Fractional Skills ===
* Fractional damage will not be affected by stat/damage increase or reduction effects, except for Battle Tower damage reduction barrier.
Skill 	Target	MP	Effect 	Target
Dark Premonition	All 	6 	This skill becomes [Disastrous Eclipse] when own HP is at most 50%.
Dark Premonition: 50% chance of Mute to all enemies, then inflicts 51% fractional damage on self based on own current HP.
Disastrous Eclipse: Dark Pierce damage (Power: 100) to all foes. Enemies downed by this skill cannot be revived.	Tzitzimitl
Blade of Terror 	All 	6 	Inflicts 25% fractional damage (1,000 max) on all enemies based on their current HP with 40% chance of inflicting Bind. 	Red Rider
16 Scourges 	All 	8 	Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% independent chance of inflicting Poison, Bind, Charm, Mute, Curse and Weak.	Angra Mainyu
Do Me A Favor 	All 	9 	Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
Play With Me?: Inflicts 30% fractional damage (1500 max) on all enemies based on their current HP with 80% chance of inflicting Curse.
Be My Friend: Inflicts 30% fractional damage (1500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal. Nullifies all death prevention skills.	Undead Alice
== Non-attacking Skills ==
=== Status Ailment Skills ===
Skill 	Target 	MP	Effect
Poisma 	SIngle 	5 	40% chance of Poison.
Shibaboo 	SIngle 	5 	40% chance of Bind.
Marin Karin 	SIngle 	5 	40% chance of Charm.
Makajam 	SIngle 	5 	40% chance of Mute.
Ju 	SIngle 	5 	50% chance of Curse.
Dezoreto 	SIngle 	5 	60% chance of Weak.
Poismaon 	SIngle 	6 	50% chance of Poison.
Shibabooon 	SIngle 	6 	50% chance of Bind.
Marin Karinon 	SIngle 	6 	50% chance of Charm.
Makajamaon 	SIngle 	6 	50% chance of Mute.
Juon 	SIngle 	6 	60% chance of Curse.
Dezoreton 	SIngle 	6 	80% chance of Weak.
Mahapoisma 	All 	6 	30% chance of Poison.
Mahashibaboo 	All 	6 	30% chance of Bind.
Mahamarin Karin 	All 	6 	30% chance of Charm.
Mahamakajam 	All 	6 	30% chance of Mute.
Mahaju 	All 	6 	60% chance of Curse.
Madezoreto 	All 	6 	60% chance of Weak.
Mahapoismaon 	All 	7 	40% chance of Poison.
Mahashibabooon 	All 	7 	40% chance of Bind.
Mahamarin Karinon	All 	7 	40% chance of Charm.
Mahamakajamaon 	All 	7 	40% chance of Mute.
Mahajuon 	All 	7 	40% chance of Curse.
Madezoreton 	All 	7 	40% chance of Weak.
Toxic Cloud 	Random (x3-4)	6 	30% chance of Poison.
Binding Cry 	Random (x3-4)	6 	30% chance of Bind.
Sexy Dance 	Random (x3-4)	6 	30% chance of Charm.
White Noise 	Random (x3-4)	6 	30% chance of Mute.
Vengeance 	Random (x3-4)	6 	40% chance of Curse.
Outbreak 	Random (x3-4)	6 	60% chance of Weak.
Lotus Dance 	All 	6 	60% chance of Charm. 
Exclusive to Lakshmi.
===Recovery Skills===
Skill 	Target 	MP	Power	Effect 	Unique to
Dia 	Ally/Self	4 	50 	Heals HP. (9 uses per battle) 	-
Diara 	Ally/Self	5 	90 	Heals HP. (9 uses per battle) 	-
Diarama 	Ally/Self	6 	130 	Heals HP. (9 uses per battle) 	-
Diarahan 	Ally/Self	7 	170 	Heals HP. (9 uses per battle) 	-
Posumudi 	Ally/Self	3 	- 	Removes Poison, and -30% to chance of being Poisoned for the wave. 	-
Mutudi 	Ally/Self	3 	- 	Removes Mute, and -30% to chance of being Poisoned for the wave. 	-
Paraladi 	Ally/Self	3 	- 	Removes Bind, and -30% to chance of being Poisoned for the wave. 	-
Charmdi 	Ally/Self	3 	- 	Removes Charm, and -30% to chance of being Poisoned for the wave. 	-
Cursedi 	Ally/Self	3 	- 	Removes Curse, and -30% to chance of being Poisoned for the wave. 	-
Weakdi 	Ally/Self	3 	- 	Removes Weak, and -30% to chance of being Poisoned for the wave. 	-
Amrita 	Ally/Self	4 	- 	Removes all ailments. 	-
Recarm 	Ally 	6 	- 	Revives target with 10% HP. (3 uses per battle) 	-
Samrecarm 	Ally 	8 	- 	Revives target with full HP. (1 use per battle) 	-
Mediara 	Party 	7 	60 	Heals HP. (9 uses per battle) 	-
Mediarama 	Party 	8 	95 	Heals HP. (9 uses per battle) 	-
Mediarahan 	Party 	9 	130 	Heals HP. (9 uses per battle) 	-
Salvation 	Party 	9 	95 	Heals HP and removes all ailments. (3 uses per battle) 	-
Meposumudi 	Party 	4 	- 	Removes Poison, and -30% to chance of being Poisoned for the wave. 	-
Memutudi 	Party 	4 	- 	Removes Mute, and -30% to chance of being Muted for the wave. 	-
Meparaladi 	Party 	4 	- 	Removes Bind, and -30% to chance of being Bound for the wave. 	-
Mecharmdi 	Party 	4 	- 	Removes Charm, and -30% to chance of being Charmed for the wave. 	-
Mekasudi 	Party 	4 	- 	Removes Curse, and -30% to chance of being Cursed for the wave. 	-
Meweakdi 	Party 	4 	- 	Removes Weak, and -30% to chance of being Weakened for the wave. 	-
Prayer 	Party 	5 	- 	Removes all ailments. 	-
Silent Prayer 	Party 	7 	- 	Removes all ailments and Good Statuses* from all demons in battles. 	-
Recarmdra 	Party 	7 	- 	Revives all allies with full HP. Downs user upon activation. (1 use per battle) 	-
Orlean Prayer 	Ally/Self	6 	130 	Heals HP, and recovers 3 MP for targeted ally. 	Jeanne D' Arc
Virtuous Prosperity	Party 	6 	50 	Gains one boost level each skill use.
Boost Level 0: Heals HP (Power: 50), and adds Null Mortal status for party. (1 turn)
Boost Level 1: Increases Power to 75, adds Null Mortal (1 turn), and removes all ailments for party.
Boost Level 2: Increases Power to 100, adds Null Mortal (1 turn), removes all status ailments, and adds Repel Magic (Almighty) status on party. (1 turn)	Dimensional Lakshmi
Black Lullaby 	Party 	6 	75 	Heals HP, then 30% chance of Mute on all enemies. 	Black Maria
Woven Fate 	Party 	6 	75 	Heals HP, then revives one ally at random with 50% HP. (6 uses per battle) 	Clotho
Mother's Creation 	Ally 	7 	- 	Revives one ally with full HP and grants Lydia, then receive 1 additional Press Turn icon. (1 use per battle)	Asherah
Ce Acatls' Return 	Party 	7 	- 	Revives all allies with full HP. (1 use per battle) 	Quetzalcoatl
===Support Skills===
Skill 	Target 	MP	Effect 	Unique to
Tarukaja 	Party 	5 	Increases ATK by 20% for 3 turns. 	-
Rakukaja 	Party 	5 	Increases DEF by 20% for 3 turns. 	-
Sukukaja 	Party 	5 	Increases EV/AC by 20% for 3 turns. 	-
War Dance 	Party 	6 	Increases party's ATK and DEF by 20% for 3 turns. 	-
Nocturne 	Party 	6 	Increases party's DEF and EV/AC by 20% for 3 turns. 	-
Blood Rush 	Party 	6 	Increases party's ATK and EV/AC by 20% for 3 turns. 	-
Luster Candy 	Party 	8 	Increases ATK, DEF, and EV/AC by 20% for 3 turns. 	-
Dekunda 	Party 	5 	Removes debuffs. 	-
Tetraja 	Party 	4 	Grants Null Mortal* status. (1 turn) 	-
Tetrakarn 	Party 	7 	Grants Repel Physical* status. (1 turn) 	-
Makarakarn 	Party 	7 	Grants Repel Magic* status. (1 turn) 	-
Barrier 	Ally/Self 	4 	Grants Barrier* status. (3 turns) 	-
Lydia 	Ally/Self 	4 	Grants Lydia* status. 	-
Rebellion 	Self 	4 	Grants Might* status. 	-
Charge 	Self 	6 	Grants Charge* status. 	-
Concentrate 	Self 	6 	Grants Concentrate* status. 	-
Taunt 	All enemies 	3 	Decreases DEF, but increases ATK by 20% for 3 turns. 	-
Tarunda 	All enemies 	5 	Decreases ATK by 20% for 3 turns. 	-
Rakunda 	All enemies 	5 	Decreases DEF by 20% for 3 turns. 	-
Sukunda 	All enemies 	5 	Decreases EV/AC by 20% for 3 turns. 	-
War Cry 	All enemies 	6 	Decreases ATK and DEF by 20% for 3 turns. 	-
Acid Breath 	All enemies 	6 	Decreases DEF and EV/AC by 20% for 3 turns. 	-
Fog Breath 	All enemies 	6 	Decreases ATK and EV/AC by 20% for 3 turns. 	-
Debilitate 	All enemies 	8 	Decreases ATK, DEF, and EV/AC by 20% for 3 turns. 	-
Dekaja 	All enemies 	5 	Removes buffs. 	-
Barrier Break 	All enemies 	3 	Removes Barrier status. 	-
Lydia Break 	All enemies 	3 	Removes Lydia status. 	-
Tetra Break 	All enemies 	3 	Removes Repel Physical and Repel Physical (Almighty) status. 	-
Makara Break 	All enemies 	3 	Removes Repel Magic and Repel Magic (Almighty) status. 	-
Discord 	All enemies 	3 	Removes Charge and Concentrate status. 	-
Offensive Cry 	Party & All enemies	7 	Decreases all foes' ATK and increases party's ATK by 20% for 3 turns. 	-
Defensive Cry 	Party & All enemies	7 	Decreases all foes' DEF and increases party's DEF by 20% for 3 turns. 	-
Agile Cry 	Party & All enemies	7 	Decreases all foes' EV/AC and increases party's EV/AC by 20% for 3 turns. 	-
Barong Dance 	Party 	7 	Heals HP (Power: 95) and increases ATK, DEF, and EV/AC by 20% for 3 turns. 	Barong
Cleansing Shout 	Party 	5 	Cures all status ailments and removes debuffs. 	Daisoujou
Five Elements 	Party 	6 	Grants Repel Magic (Almighty)* status. (1 turn) 	Huang Long
Red Zone 	Party 	6 	Grants Might status. (3 uses per battle) 	Hell Biker
Noblewoman AId 	Party 	6 	Increases own party's DEF and EV/AC by 20%. (1 turn)
This skill will gain 1 Boost level with each use.
Boost Level 1: Adds Reduces ATK and EV/AC of all enemies by 20%. (1 turn)
Boost Level 2: Skill effects, including additional effects, will last for 3 turns.	Gemori
 	Party 	7 	Removes debuffs, then increases ATK, DEF, and EV/AC by 20% for 6 turns. 	Amaterasu
Path of Prominence	Party 	8 	Increases ATK, DEF, and EV/AC by 20% for 1 turn, then inflicts Almighty damage (Power: 120) on all enemies. 	Vairocana
Tag 	Self 	3 	Passes the turn without wasting a Press Turn. 	Jack Frost, Pyro Jack
Mega Boost 	Self 	6 	Enters a state of Charge and Rebellion. 	Girimekhala
Invasion 	Party & All enemies	8 	Increases party's stats by 20% and decreases all foes' stats by 20% for 1 turn. 	Demiurge
Measured Fate 	Party & All enemies	6 	Removes debuffs from party, then removes buffs and Null Mortal status effects from all enemies. 	Lachesis
Dark Pandemic 	All enemies 	5 	Removes buffs, then debuffs either ATK, DEF, or EV/AC by 20% for 3 turns. 	Kudlak
Goddess' Fan 	All enemies 	7 	Removes buffs, then decreases ATK, DEF and EV/AC by 20% for 6 turns. 	Xi Wangmu
Plague of Babylon 	All enemies 	5 	Removes Barrier status, then 100% chance of Curse on all enemies. 	Nergal
Ghost Hack 	All enemies 	6 	Removes Barrier status, then 50% independent chance of Mute and Bind on all enemies. 	Motoko Kusanagi
Enemy Annihilation	All enemies 	8 	Decreases ATK, DEF and EV/AC by 20% (1 turn), then inflicts Phys Pierce damage (Power: 120) on all enemies with +30% critical rate.	Atavaka
Invasion 	Party & All enemies	8 	Increases party's stats by 20% and decreases all foes' stats by 20% for 1 turn. 	Demiurge
Measured Fate 	Party & All enemies	6 	Removes debuffs from party, then removes buffs and Null Mortal status effects from all enemies. 	Lachesis
* Null Mortal - Becomes immune to Mortal (instant-kill) effect.
* Repel Physical - Repels one non-Almighty Physical-based attack.
* Repel Magic - Repels one non-Almighty Magic-based attack.
* Barrier - Becomes immune to all ailments.
* Lydia - Heals 15% of max HP at the beginning of the demon's action.
==Passive skills ==
Skill 	Effect
Life Bonus 	Increases maximum HP by 10%.
Life Gain 	Increases maximum HP by 20%.
Life Surge 	Increases maximum HP by 30%.
Mana Bonus 	Increases maximum MP by 1.
Mana Gain 	Increases maximum MP by 2.
Mana Surge 	Increases maximum MP by 3.
Counter 	50% chance of countering physical attacks with Phys (Power: 50) damage.
Retaliate 	50% chance of countering physical attacks with Phys (Power: 100) damage.
Death Counter 	50% chance of countering physical attacks with Phys (Power: 150) damage.
Faithful Counter 	100% chance of countering physical attacks with Phys (Power: 100) damage.
Endure 	HP stops at 1 upon receiving the first killing blow.
Enduring Soul 	Survives a killing blow with 200 HP left.
Enduring Soul+ 	Survives a killing blow with 500 HP left.
Life Aid 	Recovers 30% HP when clearing a wave.
Mana Aid 	Recovers 10 MP when clearing a wave.
Infinite Chakra 	Increases natural MP recovery by 1.
Tetraka Shift 	Casts Tetrakarn at the beginning of a battle if the enemy attacks first.
Makara Shift 	Casts Makarakarn at the beginning of a battle if the enemy attacks first.
Auto-Taruka 	Increases party's ATK by 20% for 3 turns at the beginning of the first turn.
Auto-Rakuka 	Increases party's DEF by 20% for 3 turns at the beginning of the first turn.
Auto-Sukuka 	Increases party's EV/AC by 20% for 3 turns at the beginning of the first turn.
Auto-Tarunda 	Decreases party's ATK by 20% for 3 turns at the beginning of the first turn.
Auto-Rakunda 	Decreases party's DEF by 20% for 3 turns at the beginning of the first turn.
Auto-Sukunda 	Decreases party's EV/AC by 20% for 3 turns at the beginning of the first turn.
Auto-Rebellion 	Grants Might status on self at the beginning of the first turn.
Solar Prosperity 	Casts Tarukaja and Sukukaja (1 turn) at the beginning of a battle when attacking first.
Solar Downfall 	Casts Rakunda and Sukunda (1 turn) at the beginning of a battle when attacking first.
Lunar Prosperity 	Casts Rakukaja and Sukukaja (1 turn) at the beginning of a battle if the enemy attacks first.
Lunar Downfall 	Casts Tarunda and Sukunda (1 turn) at the beginning of a battle if the enemy attacks first.
Intimidating Stance 	Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Speedster 	Increases the demon's effect on team battle speed by 50%.
Back Attack 	Damage increases by 10% when hitting an enemy weakness.
Merciless Blow 	Damage increases by 20% when hitting an enemy weakness.
Dmg Panel ↓ I 	Reduces damage taken when walking on damage floors in Aura Gate by 25%.
Dmg Panel ↓ II 	Reduces damage taken when walking on damage floors in Aura Gate by 50%.
Dmg Panel Immunity 	Takes no damage when walking on damage floors in Aura Gates.
Null Dark Zone 	Becomes immune to the effect of dark zones in Aura Gate.
Null Drk Zone/Dmg Panel	Nullifies Dark Zone effects and Damage Panels in the Aura Gate.
Phys Boost 	+15% to Phys damage.
Phys Amp 	+25% to Phys damage.
Phys Survivor 	+15% to Phys damage. HP stops at 1 HP upon receiving the first killing blow.
Fire Boost 	+15% to Fire damage.
Fire Amp 	+25% to Fire damage.
Fire Enhancement 	+15% to Fire damage. +10% damage when attacking the enemy's weak point.
Fire Survivor 	+15% to Fire damage. HP stops at 1 HP upon receiving the first killing blow.
Fire Prana 	+15% to Fire damage. Recover 5 MP when clearing a wave.
Ice Boost 	+15% to Ice damage.
Ice Amp 	+25% to Ice damage.
Ice Enhancement 	+15% to Ice damage. +10% damage when attacking the enemy's weak point.
Ice Survivor 	+15% to Ice damage. HP stops at 1 HP upon receiving the first killing blow.
Ice Prana 	+15% to Ice damage. Recover 5 MP when clearing a wave.
Elec Boost 	+15% to Elec damage.
Elec Amp 	+25% to Elec damage.
Elec Enhancement 	+15% to Elec damage. +10% damage when attacking the enemy's weak point.
Elec Survivor 	+15% to Elec damage. HP stops at 1 HP upon receiving the first killing blow.
Elec Prana 	+15% to Elec damage. Recover 5 MP when clearing a wave.
Force Boost 	+15% to Force damage.
Force Amp 	+25% to Force damage.
Force Enhancement 	+15% to Force damage. +10% damage when attacking the enemy's weak point.
Force Survivor 	+15% to Force damage. HP stops at 1 HP upon receiving the first killing blow.
Force Prana 	+15% to Force damage. Recover 5 MP when clearing a wave.
Light Boost 	+15% to Light damage.
Light Amp 	+25% to Light damage.
Light Enhancement 	+15% to Light damage. +10% damage when attacking the enemy's weak point.
Light Survivor 	+15% to Light damage. HP stops at 1 HP upon receiving the first killing blow.
Light Prana 	+15% to Light damage. Recover 5 MP when clearing a wave.
Dark Boost 	+15% to Dark damage.
Dark Amp 	+25% to Dark damage.
Dark Enhancement 	+15% to Dark damage. +10% damage when attacking the enemy's weak point.
Dark Survivor 	+15% to Dark damage. HP stops at 1 HP upon receiving the first killing blow.
Dark Prana 	+15% to Dark damage. Recover 5 MP when clearing a wave.
Elemental Cycle 	+15% to Fire/Ice/Elec/Force damage.
Almighty Boost 	+15% to Almighty damage.
Almighty Survivor 	+15% to Almighty damage. HP stops at 1 HP upon receiving the first killing blow.
Recovery Boost 	Increases healing skill effectiveness by 15%.
Recovery Amp 	Increases healing skill effectiveness by 25%.
Resist Phys 	Resists physical attacks.
Null Phys 	Nulls physical attacks.
Repel Phys 	Repels physical attacks.
Drain Phys 	Drains physical attacks.
Resist Fire 	Resists fire attacks.
Null Fire 	Nulls fire attacks.
Repel Fire 	Repels fire attacks.
Drain Fire 	Drains fire attacks.
Resist Ice 	Resists ice attacks.
Null Ice 	Nulls ice attacks.
Repel Ice 	Repels ice attacks.
Drain Ice 	Drains ice attacks.
Resist Elec 	Resists electric attacks.
Null Elec 	Nulls electric attacks.
Repel Elec 	Repels elec attacks.
Drain Elec 	Drains elec attacks.
Resist Force 	Resists force attacks.
Null Force 	Nulls force attacks.
Repel Force 	Repels force attacks.
Drain Force 	Drains force attacks.
Null Elec/Force 	Nulls elec and force attacks.
Resist Light 	Resists light attacks.
Null Light 	Nulls light attacks.
Repel Light 	Repels light attacks.
Drain Light 	Drains light attacks.
Resist Dark 	Resists dark attacks.
Null Dark 	Nulls dark attacks.
Repel Dark 	Repels dark attacks.
Drain Dark 	Drains dark attacks.
Null Mortal 	Becomes immune to instant death.
Resist Poison 	Reduces chances of being poisoned by 50%.
Null Poison 	Becomes immune to poison.
Resist Bind 	Reduces chances of being bound by 50%.
Null Bind 	Becomes immune to bind.
Resist Charm 	Reduces chances of being charmed by 50%.
Null Charm 	Becomes immune to charm.
Resist Mute 	Reduces chances of being muted by 50%.
Null Mute 	Becomes immune to mute.
Resist Curse 	Reduces chances of being cursed by 50%.
Null Curse 	Becomes immune to curse.
Resist Weak 	Reduces chances of being weakened by 50%.
Null Weak 	Becomes immune to weak.
Phys Pierce 	Allows physical attacks to bypass resistances.
Phys Pierce (weak) 	Gains Phys Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.
Fire Pierce 	Allows fire attacks to bypass resistances.
Fire Pierce (weak) 	Gains Fire Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.
Ice Pierce 	Allows ice attacks to bypass resistances.
Ice Pierce (weak) 	Gains Ice Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.
Elec Pierce 	Allows elec attacks to bypass resistances.
Elec Pierce (weak) 	Gains Elec Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Elec attribute.
Force Pierce 	Allows force attacks to bypass resistances.
Force Pierce (weak) 	Gains Force Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Force attribute.
Light Pierce 	Allows light attacks to bypass resistances.
Light Pierce (weak) 	Gains Light Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Light attribute.
Dark Pierce 	Allows dark attacks to bypass resistances.
Dark Pierce (weak) 	Gains Dark Pierce. Damage is reduced by 70% if the enemy has Null, Repel or Drain Dark attribute.
Assassin 	Increases damage of single-target skills by 10%.
Master Assassin 	Increases damage of single-target skills by 20%.
Serial Killer 	Increases damage of skills that target all or random enemies by 10%.
Butcher 	Increases damage of skills that target all or random enemies by 20%.
Deadly Poison 	Increases damage by 30% against poisoned foes.
Deadly Bind 	Increases damage by 30% against bound foes.
Deadly Charm 	Increases damage by 30% against charmed foes.
Deadly Mute 	Increases damage by 30% against muted foes.
Deadly Bondage 	Increases damage by 30% against bound foes.
Curse of Distress 	Increases damage by 10% against cursed foes and receives 10% less damage from cursed foes.
Curse of Anguish 	Increases damage by 15% against cursed foes and receives 15% less damage from cursed foes.
Berserker 	Increases damage dealt by 10% and damage received by 20% (demerit).
Strength Amp I 	Increases strength by 5.
Magic Amp I 	Increases magic by 5.
Vitality Amp I 	Increases vitality by 5.
Agility Amp I 	Increases agility by 5.
Luck Amp I 	Increases luck by 5.
Strength Amp II 	Increases strength by 10.
Magic Amp II 	Increases magic by 10.
Vitality Amp II 	Increases vitality by 10.
Agility Amp II 	Increases agility by 10.
Luck Amp II 	Increases luck by 10.
Strength Amp III 	Increases strength by 15.
Magic Amp III 	Increases magic by 15.
Vitality Amp III 	Increases vitality by 15.
Agility Amp III 	Increases agility by 15.
Luck Amp III 	Increases luck by 15.
Good Aim 	Increases physical accuracy by 10%.
Great Aim 	Increases physical accuracy by 20%.
Dodge 	Increases physical evasion by 10%.
Evade 	Increases physical evasion by 20%.
Dragon Sense 	Increases physical accuracy and physical evasion by 15%
Madness 	Increases ailment success rate by 10%.
Insanity 	Increases ailment success rate by 20%.
Hellish Mask 	Reduces chances of receiving ailments by 35%.
Infernal Mask 	Reduces chances of receiving ailments by 60%.
Fast Recovery 	+20% status ailment auto cure rate.
Epic Recovery 	+30% status ailment auto cure rate.
Rallying Survivor 	+25% status ailment auto cure rate and HP stops at 1 upon receiving the first killing blow.
Bloody Glee 	Increases critical rate by 15%.
Savage Glee 	Increases critical rate by 25%.
Death Blow 	Increases critical damage by 20%.
Sadistic Blow 	Increases critical damage by 15%. Damage increases by 10% when hitting an enemy weakness.
Wild Guess 	Reduces enemy's critical rate against self by 25%.
Wild Instinct 	Reduces enemy's critical rate against self by 75%.
Epitome of Agression 	Increases physical accuracy by 15% and reduces chances of receiving ailments by 45%.
Epitome of Carnage 	Increases damage of physical skills by 15% and critical rate by 20%.
Epitome of Endurance 	Increases max HP by 20% and decreases the demon's effect on team battle speed by 25%.
Epitome of Fortitude 	Increases max HP by 20% and reduces enemy's critical rate against self by 50%.
Epitome of Illusion 	Increases physical evasion by 15% and reduces chances of receiving ailments by 45%.
Epitome of Madness 	Increases ailment success rate and physical evasion by 15%.
Epitome of Swiftness 	Increases the demon's effect on team battle speed by 25% and physical evasion by 15%.
Epitome of Wisdom 	Increases physical accuracy and ailment success rate by 15%.
Epitome of Hardiness 	Increases max HP and healing skill effectiveness by 20%.
Epitome of Finesse 	Increases this demon's effect on Battle Speed by 25%, +10% to Phys EV.
Stealth 	Heals 1 HP upon receiving the first killing blow. Increases physical evasion by 20%. Exclusive to Chupacabra.
The Struggler 	Heals 300 HP upon receiving the first killing blow. Increases critical rate by 25% and physical accuracy by 20%. Exclusive to Guts.
Nosferatu 	Heals 300 HP upon receiving the first killing blow. Increases damage dealt by 10% at the beginning of own turn. (Max: 50%) Damage increase effect will reset when clearing a wave. Exclusive to Zodd.
Fallen Grigori 	Heals 300 HP upon receiving the first killing blow. When own HP is at 80% or lower at the end of own turn, heal 30% of own HP, recover 3 MP, and enter a state of Rebellion. Exclusive to Azazel.
Avatar 	Heals 500 HP upon receiving the first killing blow. Heals 50% HP when clearing a wave. Exclusive to Vishnu.
Endless War 	Adds Phys Pierce. While the demon with this skill is alive, increase all party members critical rate by 20% and critical damage by 10%. Exclusive to Asura Lord.
Heavenly Valor 	Adds Phys Pierce. When an enemy user uses Pass, inflict light physical damage (85) with 50% critical rate on all foes. Ignores counter effects. Exclusive to Susano-o A.
Berserker Armor 	Adds Phys Pierce. Increases critical rate by 50%. Reduces damage received by 40%. At the end of enemy turn, inflict 40% fractional damage on self based on max HP. Ignores death prevention skills and the character will not be able to revived when downed with this skill. Exclusive to Berserker Guts.
Goddess of Slaughter 	Adds Phys Pierce. When in a state of Rebellion, critical damage is increased by 10%. When an enemy enters a state of Rebellion, enter a state of Rebellion. Exclusive to Kali.
Hawk of Light 	Adds Phys Pierce. Increases physical evasion by 15%. When the demon with this skill downs an enemy, recover 3 MP and casts Repel Physical (including Almighty) effect on all allies for 1 turn. Exclusive to Griffith.
Sword of Hallel 	Adds Phys Pierce. Enters a state of Rebellion and gain one boost level at the beginning of own turn. Exclusive to Ose Hallel.
Boost Level 1: Physical accuracy is increased by 20%.
Boost Level 2: Physical damage is increased by 20%.
Boost Level 3: Reduces ATK, DEF, and EV/AC of all foes by 20% for 1 turn at the beginning of own turn.
Foe of Demons 	Adds Phys Pierce. Increases party's DEF and EV/AC by 20% for 1 turn at the beginning of enemy turn. Exclusive to Skull Knight.
Guardian of the East 	Adds Phys Pierce. Receive 1 additional Press Turn icon when attacking first. Exclusive to Masakado A.
Loyal God of War 	Adds Phys Pierce. When the demon with this skill downs an enemy, recover 3 MP and heal own HP by 30%. Exclusive to Guan Yu.
Superior Power 	Adds Phys Pierce. Increases physical accuracy by 30%. Exclusive to Huang Di.
Warlord's Wrath 	Adds Phys Pierce and Intimidating Stance. 100% chance of countering physical attacks with light (100) damage. Exclusive to Masakado.
Culann's Hound 	Adds Phys Pierce. At the end of own turn, enter a state of Charge. Exclusive to Cu Chulainn A.
Sins of Sodom 	Adds Phys Pierce. At the beginning of own turn, remove Null Mortal status effects and reduce all foes' ATK, DEF, and EV/AC by 20% for 1 turn when there is a cursed enemy. Exclusive to Belial.
Megingjord 	Adds Phys Pierce. Reduces Physical damage received by 20% and enemy's critical rate on self by 30%. Exclusive to Thor A.
Twilight Inferno 	Adds Fire Pierce. When the demon with this skill is downed, inflict medium Fire damage (130) on all foes. Limited to 1 use per battle. Exclusive to Surt A.
Ce Acatl 	Adds Fire Pierce. When the demon with this skill is downed, revive self with full HP and receive 1 additional Press Turn icon at the beginning of own turn. Limited to 1 use per battle. Exclusive to Quetzalcoatl A.
The Great Darkness 	Adds Fire Pierce. At the beginning of every own second turn, inflict miniscule Fire damage (40) on random foes 5 times, then enter a state of Concentrate if the attack is successful. Exclusive to Mahakala.
Brilliant Wings 	Adds Force Pierce. When a party member evades an attack, inflict miniscule Force damage (80) on all foes. If successful, reduces all foes' EV/AC by 20% for 2 turns. Exclusive to Garuda A.
Lord of Clouds 	Adds Elec Pierce. When the demon with this skill downs an enemy, recover 3 MP and casts Repel Magic (including almighty) effect on all allies for 1 turn. Increase the demon's effect on team battle speed by 20%. Exclusive to Indrajit.
Halo of Hallel 	Adds Light Pierce. Enters a state of Lydia and gain one boost level at the beginning of own turn. Exclusive to Flauros Hallel.
Boost Level 1: Adds Null Curse.
Boost Level 2: Lydia will target all party members.
Boost Level 3: Increases ATK, DEF and EV/AC of all party members by 20% for 1 turn at the beginning of own turn.
Forbidden Fruit 	Adds Dark Pierce. Activates Temptation at the end of own turn when there is a charmed enemy. Exclusive to Lilith A.
Joy Song 	When a Press Turn icon is lost due to an enemy skill, all party members recover 1 MP. Increases healing skill effectiveness by 15%. Exclusive to Parvati.
Faith in Wealth 	When a Press Turn icon is lost due to an enemy skill, all party members recover 1 MP. Increases max HP by 10%. Exclusive to Ganesha.
Skanda 	While the demon with this skill is alive, increase all party members' physical accuracy by 15% and critical rate by 20%. Exclusive to Kartikeya.
Magna Mater 	While the demon with this skill is alive, increase all party members' fire damage and healing skill effectiveness by 10%. Exclusive to Cybele.
Icy Rage 	While the demon with this skill is alive, increase all party members' ice damage by 10%. Exclusive to Frost Ace.
Rains of Canaan 	While the demon with this skill is alive, increase all party members' force damage and status ailment auto cure rate by 10%. Exclusive to Baal.
Yomotsu Okami 	While the demon with this skill is alive, increase all party members' elec and dark damage by 10%. Exclusive to Izanami.
Flag of Salvation 	While the demon with this skill is alive, increase all party members' light damage by 10%. Recovers 2 MP when clearing a wave. Exclusive to Tokisada.
Garden of Eden 	While the demon with this skill is alive, increase all party members' damage when attacking an enemy weakness by 10% and reduce party members' damage received when their weakness is attacked by 10%. Exclusive to Seraph.
Arcane Ritual 	While the demon with this skill is alive, increase all party members' status ailment auto cure rate by 20%. Exclusive to Mishaguji
Pussyfoot 	While the demon with this skill is alive, increase all party members' physical evasion by 20%. Exclusive to Nekomata A.
Law of Hell 	While the demon with this skill is alive, no bonus turn will be granted when a party member's weak point is attacked. Exclusive to Orcus.
Hell's Gate 	While the demon with this skill is alive, all party members will receive 5% less damage from skills that target all or random enemies for every Weak attribute. (Max reduction: 50%) Exclusive to Orcus.
Guards of Tartarus 	While the demon with this skill is alive, all party members will receive 15% less damage from skills that target all or random enemies. Exclusive to Hecatoncheires.
Three Faces Six Arms 	While the demon with this skill is alive, all party members will receive 30% less damage from skills that target all or random enemies. When the enemy uses attacks that target random enemies, this demon will become the main target. Exclusive to Asura.
Unyielding Phalanx 	While the demon with this skill is alive, all party members will receive 30% less damage when Phys Repel is Pierced. Exclusive to Titan.
Hell's Ministry 	While the demon with this skill is alive, all party members of the Tyrant race will receive 10% less damage. Reduces the cost of Almighty skills by 1MP. Exclusive to Lucifuge.
Repel Pierce 	While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with. Exclusive to Alilat.
Drain Pierce 	While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with. Exclusive to Rama.
False God 	While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with. When a party member repels an attack, inflict light Almighty damage (100) on all foes. Increases almighty damage by 10%. Exclusive to Demiurge.
Supreme Creator 	While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with. When a party member drains an attack, recover miniscule HP (75) and 1 MP for all allies. Reduces the cost of all skills by 1 MP. Exclusive to Demiurge.
War Aid 	While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with. Increases physical accuracy by 20%. Exclusive to Atavaka.
Suppress Stance Drain 	While the demon with this skill is alive, the enemy loses an extra Press Turn icon when a party member drains an attack. Exclusive to Jikokuten.
Fruit of the Dead 	While the demon with this skill is alive, any enemy that is revived will only have 1 HP. Exclusive to Persephone.
Golden Greed 	While the demon with this skill is alive, poison damage is increased by 200%. Exclusive to Fafnir.
Kongo Zaou 	While the demon with this skill is alive, all party members in the state of Rebellion gain Phys Pierce. Exclusive to Zaou-Gongen.
Andalucia 	When the demon with this skill evades an enemy's Physical attack, inflict miniscule Physical damage (30) with 50% critical rate 4 times on all foes. Ignores counter effects. Exclusive to Matador.
Final Opposition 	When the demon with this skill has their own weak point attacked, heal own HP by 15% and enter a state of Rebellion. Exclusive to Gogmagog.
Killer Impulse 	When the demon with this skill downs an enemy, inflict miniscule Elec damage (25) 4 times to random foes. Can only consecutively activate twice. Exclusive to Anat.
You're Next 	When the demon with this skill downs an enemy using a single-target attack, and that enemy is revived, they will come back as a Lv. 1 Reiko Kashima. Exclusive to Reiko Kashima.
Earth Sacrifice 	When the demon with this skill is downed, cast Tetrakarn on own party and increase all allies' ATK, DEF, and EV/AC by 20% for 1 turn. Won't activate when party is wiped out. Exclusive to Tlaltecuhtli.
Yaxche 	When the demon with this skill is downed during enemy turn, inflict light Almighty damage (120) to the attacker with 100% chance to inflict Mortal. Nullifies all death prevention skills. Won't activate when party is wiped out. Exclusive to Ixtab.
New Hope 	When the demon with this skill is downed, recover HP of all party members by 30%. Won't activate when party is wiped out. Exclusive to Nadja.
Peach of Immortality 	When an ally is downed, revives a random party member with 100% HP. Limited to 2 times per battle. Exclusive to Xi Wangmu.
Hand of Glory 	When an ally is downed, 80% chance of inflicting curse on all foes and increases own party's ATK, DEF, and EV/AC by 20% for 1 turn. Exclusive to Nebiros.
Nastrond 	When an ally is downed, recover own HP by 80% and becomes immune to Mortal skills for 1 turn. Exclusive to Nidhoggr.
Call to Helheim 	When an enemy is downed, reduce all foes' ATK and DEF by 20% for 3 turns. Exclusive to Hel.
North Wind 	When an enemy is downed, inflict miniscule Ice damage (60) to all foes. Exclusive to Hresvelgr.
Soul Judgement 	When an enemy is downed, inflict miniscule Physical Piercing damage (60) with 30% critical rate to all foes. Exclusive to Sraosha.
Life & Death 	When an enemy is downed, recover 1 MP and revives an ally at random with 50% HP. Exclusive to Cernunnos.
Shogun's Order 	When an enemy is muted, increase all allies' ATK and EV/AC by 20% for 1 turn. Exclusive to Neko Shogun.
Sass 	When an enemy is charmed, decreases all foes' DEF by 20% for 3 turns. Exclusive to Man Eater.
Fog of Death 	When an enemy is weakened, decrease all foes' EV/AC by 20% for 3 turns and 100% chance of inflicting poison. Exclusive to Chernobog.
Master Prankster 	When an enemy is poisoned, 30% chance of inflicting charm on random foes 3 to 4 times. Exclusive to Kabuso.
Meslamtaea 	When an enemy is poisoned, enter a state of Rebellion. Increases physical accuracy by 20%. Exclusive to Nergal.
Yaksha Claw 	When an enemy is poisoned, inflict miniscule Physical damage (35) 3 times on random foes with 30% chance of inflicting bind. Exclusive to Gurr.
Illusionary World 	When a party member is muted, removes mute from all allies and inflict miniscule Almighty damage (90) on all foes. Increases ailment success rate by 15%. Exclusive to Maya.
Soul Divide 	When an enemy demon skill with an HP healing effect is used, inflict 50% fractional damage (2,000 max) on all enemies based on their current HP. Exclusive to Black Rider.
Diwali 	When a party member (including self) activates a HP healing effect, all party members recover 1 MP. Exclusive to Lakshmi A.
Shimmer Arrow 	When a party member (including self) activates a Physical skill, inflict miniscule Piercing Light damage (80) on one foe. Damage is dependent on Phys ATK. Nullifies all death prevention skills. Exclusive to Marici.
Voltage 	When entering a state of Concentrate, increase all allies' ATK and EV/AC by 20% for 1 turn. Exclusive to Nero.
Lunar Awakening 	At the end of enemy turn, recover own HP by 30% and cure all status ailments on self. Exclusive to Hecate.
Call of the Dead 	At the end of enemy turn when there is a cursed enemy, revives all party members with 10% HP. Exclusive to Nebiros.
Famine 	At the end of enemy turn, inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2. Exclusive to Black Rider.
Pestilence 	At the end of enemy turn, inflict 50% fractional damage (2,000 max) on all poisoned enemies based on their max HP. Nullifies all death prevention skills. Exclusive to Pale Rider.
Plague 	At the end of own turn, inflict 10% fractional damage (200 max) on all enemies based on their current HP, with 70% chance to inflict poison. Exclusive to Pale Rider.
Mark of the Beast 	At the end of own turn, 66% chance to mute all poisoned enemies and inflict 666 damage to all charmed enemies. Nullifies all death prevention skills. Exclusive to Master Therion.
Optical Camouflage 	At the end of own turn, inflict light Piercing Physical damage (100) with 30% critical rate on all foes affected with an ailment. Ignores counter effects. Increases physical evasion by 20%. Exclusive to Motoko Kusanagi.
Desperate Hit 	At the end of own turn, inflict miniscule Almighty damage (25) with 30% critical rate 4 to 8 times on random foes. Damage is dependent on Phys ATK. Exclusive to Demonee-Ho.
Black Beckoning 	At the end of own turn, inflict 10% fractional damage (200 max) on all enemies based on their current HP. Gains 1 boost level at the start of own turn. Exclusive to Black Maria.
Boost Level 1: No extra effect.
Boost Level 2: Increases damage to 50% fractional damage (1,000 max) on all enemies based on their current HP.
Boost Level 3: Increases damage to 50% fractional damage (2,000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Limited to 1 use per battle.
Everything Evil 	At the beginning of own turn, all party members recover 2 MP. Limited to 2 uses per battle. Exclusive to Ahriman.
Give Me Jewels? 	At the beginning of enemy turn, inflict 10% fractional damage (300 max) on all enemies based on their current HP and drains 1 MP from all enemies. Exclusive to Alice A.
Radiant Mantra 	At the beginning of enemy turn, removes debuffs from own party and buffs from all enemies. Exclusive to Vairocana.
Death Lust 	At the beginning of the first turn, 30% chance of inflicting charm on all enemies. Increases damage to charmed enemies by 25%. Exclusive to Mother Harlot.
Rasetsu 	At the beginning of the first turn, enter a state of Rebellion. Increases physical accuracy by 10%. Exclusive to Rakshasa.
Ishvara 	At the beginning of the first turn, enter a state of Rebellion. Increases physical accuracy by 20% and critical rate by 25%. Exclusive to Shiva A.
Enma's Judgement 	At the beginning of the first turn, increase all allies' ATK and DEF by 20% and adds Mortal immunity to all allies for 6 turns. Exclusive to Yama.
Guilty 	At the beginning of the first turn in a boss battle, inflict heavy Dark damage (150) on all foes. If successful, 100% chance of inflicting curse. Exclusive to Yama.
Moment of Fate 	At the beginning of the first turn in a boss battle, removes debuffs from all allies and increases their ATK, DEF, and EV/AC by 20% for 3 turns. Reduces Light and Dark damage received by 30%. Exclusive to Norn.
Lord of the Abyss 	At the beginning of the first turn in a boss battle, removes buffs from all foes and reduces their ATK, DEF, and EV/AC by 20% for 3 turns. Exclusive to Abaddon A.
Judgement of Nahar 	At the beginning of every second turn, inflict light Ice damage (120) to all foes, reducing their ATK by 20% for 1 turn. Exclusive to Ym.
Ignite 	At the beginning of every second turn, inflict light Fire damage (120) to all foes, reducing their DEF by 20% for 1 turn. Exclusive to Agni.
Thunder of Destiny 	At the beginning of every second turn, inflict light Elec damage (120) to all foes, reducing their EV/AC by 20% for 1 turn. Exclusive to Anzu.
Harmonious Death 	At the beginning of every second turn, damage dealt by the demon with this skill will increase by 20% (up to 60%) and all party members receive 1 additional Press Turn icon. Exclusive to Mot.
Terror of London 	When attacking first, inflict miniscule Physical damage (40) with 50% critical rate 1 to 3 times on random foes. Exclusive to Jack Ripper.
Mutant 	Becomes immune to all status ailment effects. Exclusive to Kinmamon.
Preach 	Becomes immune to all status ailment effects. When an enemy is charmed, 50% chance of inflicting mute on all foes. Exclusive to Daisoujou.
Kujaku Myo-o 	Becomes immune to all status ailment effects. At the beginning of own turn, cure all status ailments of all party members. Exclusive to Mahamayuri.
Luck 	Increases EXP gained by Dx2 and all party members and macca obtained during battle by 20%. Exclusive to Kanbari.
Nightlife 	Increases Macca obtained during battle by 5%. Exclusive to Bodyconian.
Trap Free 	-30% to damage received from Damage Panels in the Aura Gate, and nullifies Dark Zone effects. Exclusive to Hare of Inaba.
Trickster 	20% chance to avoid using Press Turn Icons when attacking the enemy's weak point. Exclusive to Loki.
Lunar Blessing 	Reduces consumed MP by 1 MP. Exclusive to Tsukuyomi.
Euphoric Frenzy 	50% chance to charm the assailant when receiving a Physical attack. Exclusive to Dionysus.
Griffon-Bolt 	When a party member deals damage with a regular attack, inflict miniscule Almighty damage (30) 4 times on random foes. Exclusive to V.
Shadow-Shock 	Regular attacks will instead inflict light Almighty damage (100) on one foe. Exclusive to V.
Rapid Shot 	Regular attacks will instead inflict miniscule Physical damage (25) 5 times on a single foe with 30% critical rate, then enters a state of Rebellion. Ignores counter effects. Exclusive to Dante.
Glamorous Allure 	Regular attacks will instead inflict miniscule Almighty damage (70) on all foes with 20% chance of inflicting charm on all foes. Exclusive to Maya.
Arms Mastery 	Increases physical damage and physical accuracy by 20%. Exclusive to Siegfried.
Vahana 	Increases physical evasion by 20% and reduces chances of receiving ailments by 50%. Exclusive to Garuda.
Sahasrara 	Increases all damage by 10%, physical accuracy by 20%, healing skill effectiveness by 20%, and natural MP recovery by 1. Exclusive to Ardha.
Star of Darkness 	When own HP is at 50% or lower, increases dark damage by 30% and physical evasion by 25%. Exclusive to Tzitzimitl.
Bloody Scripture 	When own HP is at 80% or higher, increase all damage by 15% and reduce all damage received by 30%. Exclusive to Mozgus.
Hell Leopard 	After [Iron Fist] is activated, inflict miniscule Piercing Physical damage (40) on all enemies with 30% critical rate. If successful, enter a state of Rebellion. Exclusive to Flauros.
Bloodshed 	After [Blade of Terror] is activated, inflict miniscule Piercing Physical damage (80) on all enemies with 50% critical rate. Ignores counter effects. Exclusive to Red Rider.
God 1000 Fist Cannon 	When an enemy lands a critical hit, inflict miniscule Piercing Physical damage (25) 6 times on random foes with 30% critical rate. Damage is dependent on Phys DEF. Ignores counter effects. Exclusive to Mozgus.
Madama Uppercut 	When the demon with this skill lands a critical hit, inflict light Almighty damage (100) on one foe with 30% chance of inflicting charm. Damage is dependent on Phys ATK. Exclusive to Bayonetta.
Madama Stomp 	When an enemy is charmed, inflict light Almighty damage (100) on one foe with 30% chance of inflicting bind. Exclusive to Jeanne.
God's Grace 	Increases elec and light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, at the beginning of enemy turn, all party members recover 2 MP and casts Repel Magic (including Almighty) effect on all allies for 1 turn. Exclusive to Aniel.
God's Blessing 	Increases force and light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, at the beginning of own turn, medium HP recovery (90) for all allies and increases their DEF by 20% for 1 turn. Exclusive to Raphael.
God's Fire 	Increases fire and light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, at the beginning of own turn, inflict miniscule Piercing Fire damage (50) 3 times on random foes. Increases own party's ATK by 20% for 1 turn if the attack is successful. Exclusive to Uriel.
God's Word 	Increases elec and light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, at the beginning of own turn, inflicts light Piercing Light damage (100) on all foes. Increases own party's EV/AC by 20% for 1 turn if the attack is successful. Exclusive to Gabriel.
Passionate Rage 	At the beginning of enemy turn when there are 3 or more Femme/Lady demons alive in your party, inflict miniscule Piercing Elec damage (60) on all foes. If successful, inflict miniscule Piercing Fire damage (60) on all foes. Exclusive to Atropos.
Passionate Embrace 	At the beginning of enemy turn when there are 3 or more Femme/Lady demons alive in your party, reduce all foes' ATK and DEF and increase own party's ATK and DEF by 20% for 2 turns. Exclusive to Lachesis.
Passionate Allure 	At the end of enemy turn when there are 3 or more Femme/Lady demons alive in your party, 50% chance of inflicting charm and poison on all foes after removing Barriers from all foes. Exclusive to Clotho.
Vile Glare 	At the beginning of a battle if the enemy attacks first, when there are 2 or more Vile/Jaki/Drake demons alive in your party, reduce ATK of all enemies by 20% for 3 turns and reduces 1 enemy Press Turn icon. 
When there are 3 or more Vile/Jaki/Drake demons alive in your party, additionally reduce DEF of all enemies by 20% for 3 turns and reduces 1 enemy Press Turn icon. Exclusive to Pales.
Cry of the Poor 	At the end of own turn, when there are 2 or more Vile/Jaki/Drake demons alive in your party, inflict 15% fractional damage (300 max) on all enemies based on their max HP.
When there are 3 or more Vile/Jaki/Drake demons alive in your party, additionally inflict 15% fractional damage (300 max) on all enemies based on their max HP. Exclusive to Pales.
Power of Life 	-30% chance of receiving status ailments. Activates the following chain effect at the beginning of the 1st turn: Enters a state of Lydia. Exclusive to Alraune, Erlkonig, Es, and Mandrake.
Ego Erosion 	While the one with this skill is alive, enemy's natural recovery rate of status ailments reduced by 10%. 
Exclusive to Es.
Sweet Whisper 	Activates the following Chain Effect when an ally is downed:
30% chance to Charm all enemies. Reduces DEF of all enemies by 20%. (3 turns)
Exclusive to Alraune.
Alder King 	Activates the following Chain Effect at the beginning of own turn: Heals 15% HP of all party members. 
Activates the following Chain Effect at the start of enemy turn: Reduces ATK of all enemies by 20%. (1 turn) 
Exclusive to Erlkonig.
Supersonic Hedgehog 	HP stops at 1 upon receiving the first killing blow. Activates the following Chain Effect at the beginning of own turn: Enters a state of Might. The next Phys attack will have a critical effect. 
Exclusive to Sonic.
Resonant Garnet 	Activates the following Chain Effect when an enemy is poisoned: Reduces DEF and EV/AC of all enemies by 20%. (2 turns)
Exclusive to Vouivre.
Lord of the Dead 	Heals 500 HP upon receiving the first killing blow. 
Activates the following Chain Effect at the start of enemy turn: Casts Repel Physical (including Almighty) effect on all allies. (1 turn) +20% to DEF of all party members. (1 turn)
Exclusive to Beelzebub (Human)
King of Hell 	Heals 500 HP upon receiving the first killing blow. 
Activates the following Chain Effect when attacking first at the beginning of a battle: Recovers 3 MP. Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. +20% to DEF of all party members and reduces ATK of all enemies by 20%. (3 turns)
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Exclusive to Beelzebub☆
Duke of Hell 	Adds Phys Pierce.
For every weak point within the party, increases damage of all attacks by 5%. (Max: 35%)
For every weak point within the party, receive 10% less damage from single-target skills. (Max reduction: 70%)
Exclusive to Murmur.
Omniscient Guidance 	Activates the following Chain Effect at the beginning of own turn: Increases the Boost level of the Skills with Boost levels of all living party members by 1.
Exclusive to Gemori.
Dragon of Defense 	Adds Phys Pierce.
+20% to Phys hit rate.
Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC and reduces all enemy EV/AC by 20%. (3 turns)
Exclusive to Koga Saburo.
Tachikoma Support 	+75% to own effect on Battle Speed.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Reduces all enemy DEF and EV/AC by 20%. (2 turns).
Exclusive to Batou.
==Armament Skills==
These are skills unique in Armaments.
* Sword Unique Active Skills
Skill 	Armament 	MP 	Power 	Effect 	Target
High Damage Skills 	High Damage Skills 	High Damage Skills 	High Damage Skills 	High Damage Skills 	High Damage Skills
Tie-Breaker 	Cruaidin 	7 	150 	Phys damage. 	All
Scathe of Branches 	Flaming Sword 	7 	130 	Fire damage. 	All
Samudra Manthan 	Dragon King Sword 	7 	130 	Ice damage. 	All
Serpent Killer 	Amenohabakiri Sword 	7 	130 	Force damage. 	All
Crackling Thunder 	Thunderous Giantslayer 	7 	130 	Elec damage. 	All
Last Plague 	Damnation Sword 	7 	130 	Light damage. 	All
Mahelldyne 	Hell Sword 	7 	130 	Dark damage. 	All
Damage & Healing Skills	Damage & Healing Skills	Damage & Healing Skills	Damage & Healing Skills	Damage & Healing Skills 	Damage & Healing Skills
Albion Giant 	Last Rebellion 	7 	100 	Phys damage. If successful, heals around 400 HP for all party members. 	All
Ukehi 	Takaamagahara Sword 	7 	80 	Fire damage. If successful, heals around 400 HP for all party members. 	All
Primordial Water 	Yatsuka Sword 	7 	80 	Ice damage. If successful, heals around 400 HP for all party members. 	All
Immortal Shine 	Sky Sword 	7 	80 	Force damage. If successful, heals around 400 HP for all party members. 	All
Calon Arang 	Holy Beast Sword 	7 	80 	Elec damage. If successful, heals around 400 HP for all party members. 	All
Starry Passion 	Radiance Sword 	7 	80 	Light damage. If successful, heals around 400 HP for all party members. 	All
Midnight Feast 	Godslayer Sword 	7 	80 	Dark damage. If successful, heals around 400 HP for all party members. 	All
Irregular Skills 	Irregular Skills 	Irregular Skills 	Irregular Skills 	Irregular Skills 	Irregular Skills
Frozen Fist 	Hero Sword 	5 	130 	Ice (Physical) Pierce damage. Enters a state of Might if the attack is successful.
The damage inflicted by this skill is dependent on Phys ATK.	Single
Gotcha! 	Innocence 	6 	160 	Dark damage, with 100% chance of Mortal on hit enemy.
Nullify death prevention skills. 	Single
Holy Union 	Ilt Pillar 	5 	- 	Revives a random party member with 100% HP and adds Mortal immunity for 1 turn. 	Random
Kurama Flash 	Hizamaru 	7 	30 x8 	Phys damage, with +30% critical rate.
Ignores Counter effects. 	Single
Offering Guidance 	Hangman's Sword 	6 	- 	50% chance to bind all enemies and reduces their DEF by 20%. ( turns) 	All
Pillar of Godly Light 	Sword of Providence 	6 	70 x3 	Almighty damage. 	Single
Purging Flame 	Flaming Khanda 	6 	60 x3 	Fire damage.
Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns) 	Single
Rakshasa Cleaver 	Trimurti 	5 	160 	Ice damage. If successful, reduces ATK and EV/AC of all enemies by 20%. (3 turns) 	Single
Rakshasa Thunder 	Rakshasa Thunderblade 	5 	40 x5 	Elec damage. 30% chance of Bind on hit enemy. 	Single
Rainstorm 	Baal's Throne 	6 	120 	Force (Pierce) damage on all enemies. If successful, reduces EV/AC of all enemies by 20% (3 turns).	Single
Red Serpent Venom 	Red Serpent Sword 	5 	120 	Almighty damage, with 20% chance to inflict Poison, Bind, Charm, and Mute on hit enemy. 	Single
Seductive Lotus 	Kamalakanda 	6 	- 	50% chance to charm all enemies and increases all allies' EV/AC by 20%. (3 turns) 	All
Tempest Talon 	Divine Talon 	6 	100 	Force damage. If successful, inflict Force damage (Power: 35) 2 times on random enemies. This skill will gain 1 boost level with each use.
Boost Level 1: Increase the number of random attacks to 4.
Boost Level 2: Increase the number of random attacks to 5.	Single
Thunderous Curse 	Yomi Sword 	6 	180 	Elec/Dark damage on a single enemy. Automatically selects an Attribute depending on the situation. 	Single
Unholy Strike 	Asura Blade 	7 	30 	Phys damage 10 times, with +30% critical rate.
Ignores Counter effects. 	Random
Yinglong Flash 	Cultural Ancestor 	6 	130 	Phys damage, with +50% critical rate. 	All
* Sword Talent Skills
Skill 	Armament 	Effect
Dmg. Reduction Skills 	Dmg. Reduction Skills 	Dmg. Reduction Skills
Valhalla Blade 	War God Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Phys damage received.
Jinn Blade 	Fire Spirit Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Fire damage received.
Tortoise Blade 	Ice Warrior Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Ice damage received.
Demon Bird Blade 	Wind Bird Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Force damage received.
Tiger Blade 	White Thunder Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Elec damage received.
Night Blade 	Holy Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Light damage received.
Zodiac Blade 	Star Sword 	While the one with this skill is alive, all party members will receive the following effect: -5% to Dark damage received.
Dmg. Increasing Skills 	Dmg. Increasing Skills 	Dmg. Increasing Skills
Monkey King Blade 	Kamui Sword - Meteor 	While the one with this skill is alive, all party members will receive the following effect: +10% to Phys damage.
Divine Fire Blade 	Kamui Sword - Black Flame 	While the one with this skill is alive, all party members will receive the following effect: +10% to Fire damage.
Ice Death Blade 	Kamui Sword - Ice Death 	While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage.
Blue Emperor Blade 	Kamui Sword - Twister 	While the one with this skill is alive, all party members will receive the following effect: +10% to Force damage.
Queen Thunder Blade 	Kamui Sword - Swift Lightning 	While the one with this skill is alive, all party members will receive the following effect: +10% to Elec damage.
Warhorse Blade 	Kamui Sword - Light Speed 	While the one with this skill is alive, all party members will receive the following effect: +10% to Light damage.
Judgement Blade 	Kamui Sword - Illusion 	While the one with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
Greater Dmg. Reduction Skills 	Greater Dmg. Reduction Skills 	Greater Dmg. Reduction Skills
Revolt & Protect 	Last Rebellion 	While the one with this skill is alive, all party members will receive the following effect: -10% to Phys damage received.
Light of Amaterasu 	Takaamagahara Sword 	While the one with this skill is alive, all party members will receive the following effect: -10% to Fire damage received.
Canopy of the Gods 	Yatsuka Sword 	While the one with this skill is alive, all party members will receive the following effect: -10% to Ice damage received.
Symbol of Good 	Holy Beast Sword 	While the one with this skill is alive, all party members will receive the following effect: -10% to Elec damage received.
Rasayana 	Sky Sword 	While the one with this skill is alive, all party members will receive the following effect: -10% to Force damage received.
Solar Body 	Radiance Sword 	While the one with this skill is alive, all party members will receive the following effect: -10% to Light damage received.
Mother of the Shedim 	Godslayer Sword 	While the one with this skill is alive, all party members will receive the following effect: -10% to Dark damage received.
Greater Dmg. Increasing Skills	Greater Dmg. Increasing Skills	Greater Dmg. Increasing Skills
All-piercing Blade 	Cruaidin 	While the one with this skill is alive, all party members will receive the following effect: +15% to Phys damage.
Beacon of the Giants 	Flaming Sword 	While the one with this skill is alive, all party members will receive the following effect: +15% to Fire damage.
Water of Patala 	Dragon King Sword 	While the one with this skill is alive, all party members will receive the following effect: +15% to Ice damage.
Mightiest Warrior 	Thunderous Giantslayer 	While the one with this skill is alive, all party members will receive the following effect: +15% to Elec damage.
Father of Swords 	Amenohabakiri Sword 	While the one with this skill is alive, all party members will receive the following effect: +15% to Force damage.
Vengeful Fallen 	Damnation Sword 	While the one with this skill is alive, all party members will receive the following effect: +15% to Light damage.
Symbol of Bad 	Hell Sword 	While the one with this skill is alive, all party members will receive the following effect: +15% to Dark damage.
Irregular Skills 	Irregular Skills 	Irregular Skills
Alluring Goddess 	Hangman's Sword 	Activates the following Chain Effect when an ally is downed: Reduces ATK and EV/AC of all enemies by 20%. (3 turns)
Cultural Ancestor 	Xuanyuan Sword 	Adds Phys Pierce
While this one is alive, all party members will receive the following effect: +10% to Critical hit rate.
Fire of Destruction 	Flaming Khanda 	Adds Fire Pierce
While the one with this skill is alive, all party members will receive the following effect: +10% to Fire damage.
Garutman 	Divine Talon 	Adds Force Pierce
While the character with this skill is alive, all party members will receive the following effect: +10% to Phys evasion rate.
God of Life 	Asura Blade 	Adds Phys Pierce
While the one with this skill is alive, all party members will receive the following effect: -60% to Critical hit rate of damage received.
Hero of Justice 	Hero Sword 	While the one with this skill is alive, all party members will receive the following effect: +10% to Ice/Light damage.
Lady of the Sea 	Ilt Pillar 	While the character with this skill is alive, all party members will receive the following effect: +5% to Fire damage, -5% to Fire damage received.
Master of Thunder 	Rakshasa Thunderblade 	Adds Elec Pierce
While the one with this skill is alive, all party members will receive the following effect: +10% to Elec damage.
Metatronius 	Sword of Providence 	While the character with this skill is alive, all party members will receive the following effect: +10% to Magic damage inflicted. -5% to Magic damage received.
Miserable Girl 	Innocence 	Adds Dark Pierce. While the character with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
Padmavati 	Kamalakanda 	While the one with this skill is alive, all party members will receive the following effect: +10% chance to status ailment auto cure rate.
Paradise Lost 	Red Serpent Sword 	While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
Pursuer Goddess 	Yomi Sword 	While the one with this skill is alive, all party members will receive the following effect: +10% to Elec/Dark damage.
Seventh Avatar 	Trimurti 	Adds Ice Pierce
While the character with this skill is alive, all party members will receive the following effect: -5% to Fire/Ice damage received.
Tactical Hero 	Hizamaru 	Adds Phys Pierce. 
While the one with this skill is alive, all party members will receive the following effect: +10% to Phys damage.
* Shield Unique Passive Skills
Skill 	Armament 	Effect
Angel Halo 	Sun Halo Crest 	-10% to magic damage received and +10% to magic damage inflicted.
Clear Space 	Nirguna 	Activates the following Chain Effect at the beginning of every own third turn: Inflicts light Fire damage (100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful.
Dazzling Wings 	Brilliant Wing Shield	Increases physical evasion by 10%. When the character evades an enemy's Physical attack, inflict light Piercing Force damage (90) on all enemies.
Dragon Rain 	Yinglong Seal 	Increases physical accuracy and critical rate by 25%.
Innocent Laughter 	Stray Soul 	Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
Rains of Fertility 	Baal's Grace 	While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate.
Rite of Divine Power 	Invincible Yajna 	Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)
Summons to Sacrifice 	Deathcaller Fetish 	At the beginning of every own third turn, inflict light Almighty damage (120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
Sad Vengeance 	Hero Heart 	+10% to Ice damage.
Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
Tiger Strategy 	Red Body Armor 	10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
Unholy Delusion 	Ares Vigor 	Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts miniscule Phys damage (50) with 30% crit rate on all enemies, and removes all enemy stat buffs of the attack is successful.
Counter effects will not work on this skill.
Vishvakarman's Shelter	Vimana 	Increases ice damage by 20%. Reduces chances of receiving status ailments by 40%.
* Shield Talent Skill
Skill 	Armament 	Effect
Resist Skills 	Resist Skills 	Resist Skills
Phys Barrier 	Yazata Shield 	Adds Resist Phys.
FIre Barrier 	Red Emperor Shield 	Adds Resist Fire and becomes weak to Ice.
Ice Barrier 	Guardian Shield 	Adds Resist Ice and becomes weak to Fire.
Electric Barrier 	Insight Shield 	Adds Resist Elec and becomes weak to Force.
Force Barrier 	Bird King Shield 	Adds Resist Force and becomes weak to Elec.
Light Barrier 	Sky Shield 	Adds Resist Light and becomes weak to Dark.
Dark Barrier 	Black Goat Shield 	Adds Resist Dark and becomes weak to Light.
Resist & Dmg. Increasing Skills	Resist & Dmg. Increasing Skills	Resist & Dmg. Increasing Skills
Colossal Armor 	Ubukinu Mystic Armor 	Adds Resist Phys. +5% to Phys damage.
Firey Armor 	Hachiryo Fire Armor 	Adds Resist Fire and becomes weak against Ice. +5% to Fire damage.
Watery Armor 	Omodaka Ice Armor 	Adds Resist Ice and becomes weak against Fire. +5% to Ice damage.
Thunderous Armor 	Usukane Thunder Armor 	Adds Resist Elec and becomes weak against Force. +5% to Elec damage.
Fairy King Armor 	Tatenashi Wind Armor 	Adds Resist Force and becomes weak against Elec. +5% to Force damage.
Wheel Armor 	Hikazu Light Armor 	Adds Resist Light and becomes weak against Dark. +5% to Light damage.
Vampire Armor 	Tsukikazu Dark Armor 	Adds Resist Dark and becomes weak against Light. +5% to Dark damage.
Null & Dmg. Increasing Skills 	Null & Dmg. Increasing Skills 	Null & Dmg. Increasing Skills
White Swan Shield 	Duban 	Adds Null Phys. +5% to Phys damage.
Southern Firewall 	Black Fire of Muspell 	Adds Null Fire and becomes weak against Ice. +5% to Fire damage.
Rope of Manu 	Dragon King Shield 	Adds Null Ice and becomes weak against Fire. +5% to Ice damage.
Electric Pain 	Hrungnir's Core 	Adds Null Elec and becomes weak against Force. +5% to Elec damage.
Savage Aura 	Storm of Susa 	Adds Null Force and becomes weak against Elec. +5% to Force damage.
Master of Demons 	Fallen Angel 	Adds Null Light and becomes weak against Dark. +5% to Light damage.
Demon Badassery 	Black Aura 	Adds Null Dark and becomes weak against Light. +5% to Dark damage.
Null & Dmg. Reduction Skills 	Null & Dmg. Reduction Skills 	Null & Dmg. Reduction Skills
Formidable Cliff 	White Cliff 	Adds Null Phys. -5% to Phys damage received.
Cloth of the Sun 	Heavenly Cloth 	Adds Null Fire and becomes weak against Ice. -5% to Fire damage received.
Foundation of Form 	Lotus of Creation 	Adds Null Ice and becomes weak against Fire. -5% to Ice damage received.
Banas Pati Raja 	Spirit Beast Armor 	Adds Null Elec and becomes weak against Force. -5% to Elec damage received.
Rakta-paksa 	Divine Bird Shield 	Adds Null Force and becomes weak against Elec. -5% to Force damage received.
Eanna 	Heavenly Wind 	Adds Null Light and becomes weak against Dark. -5% to Light damage received.
First Woman 	Blasphemy 	Adds Null Dark and becomes weak against Light. -5% to Dark damage received.
Irregular Skills 	Irregular Skills 	Irregular Skills
Battlefield Lightning 	Invincible Yajna 	Adds Drain Elec/Resist Phys/Resist Light/Resist Dark and becomes Weak against Ice.
+20% to own affect on Battle Speed.
Black Inferno 	Nirguna 	Adds Drain Fire/Null Dark.
+5% to Fire damage. -5% to Fire damage received.
Chanchala 	Lucky Raiment 	Adds Null Dark/Resist Light and becomes weak against Force.
+5% to status ailment auto cure rate.
Cool Face 	Hero Heart 	Adds Repel Fire/Repel Ice and becomes weak against Dark.
-20% to Fire damage received.
Creation's End 	Yomi Thunder 	Adds Null Elec/Drain Dark and becomes weak against Fire.
+5% to Elec/Dark damage.
Cruel Girl 	Stray Soul 	Adds Repel Dark and becomes weak to Light.
+5% to Dark damage. -5% to Dark damage received.
Guardian of Rage 	Ares Vigor 	Adds Null Phys/Repel Fire/Null Light/Null Dark and becomes weak against Ice. 
While the one with this skill is alive, all party members will receive the following effect: -60% to Critical hit rate of damage received.
Life Abundant 	Asherah Pole 	Adds Null Fire/Null Force and becomes weak against Ice and Dark.
+5% to HP Healing skill effectiveness.
Palace of Creation 	Vimana 	Adds Fire Null and Ice Null.
Shade of the World Tree 	Deathcaller Fetish 	Adds Repel Dark and becomes weak against Light.
+5% chance to inflict status ailments.
Shana Vigor 	Red Body Armor 	Adds Null Phys/Resist Dark/Resist Light.
+10% to Critical hit rate.
Surendra-jit 	Brilliant Wing Shield 	Adds Repel Fire/Drain Force and becomes weak against Ice.
+10% to Phys evasion rate.
Symbol of the Four 	Yinglong Seal 	Adds Resist Fire/Resist Ice/Resist Elec/Resist Force.
-5% to Phys, Fire, Ice, Elec & Force damage received.
The Brilliant One 	Sun Halo Crest 	Adds Null Light/Resist Fire/Resist Ice/Resist Elec/Resist Force.
-5% to Light damage received.
Toxic Light 	12 Fallen Wings 	Adds Null Light/Repel Dark and becomes weak against Light.
-20% to Dark damage received.
== Enemy Skills ==
These are skills unique to enemies. * denotes bosses, and ' denotes random encounters.
=== Story ===
=== Demon Buster ===
=== Aura Gate ===
====Aura Gate====
Skill 	Enemies 	Effect
Passive Skills	Passive Skills 	Passive Skills
Agile Core 	Momunofu' (36-40)	+10 to Ag, and +50% to all Battle Speed effects of own party.
Elite Healing 	Ishtar* (45)
Asherah (50)	+40% to Healing skill effectiveness.
Mad King 	Alice (50) 	
Merciless Core	Throne* (36)
Cerberus* (37)
Sleipnir* (38)
Pallas Athena* (39)
Girimekhala* (41)
Oberon* (42)
Beiji-Weng* (43)
Anubis* (44)
Thor* (45)
Ishtar* (45)
Bishamonten* (46)
Odin* (47)
White Rider* (48)
Siegfried* (49)
Metatron* (50)
Isis' (46-50)
Oni' (46-50)
Legion' (46-50)	+20 to St, +20 to Ma and +10% to damage dealt.
Speed Core 	Slime* (40)
Girimekhala* (41)	+20 Ag, and +100% to all Battle Speed effects of own party.
Strong Guard 	Slime* (40) 	-30% to damage received.
Violent Core 	Efreet* (31)
Ose* (32)
Berserker* (33)
Vetala* (34)
Mitra* (35)
Isis (42)
Scathach (42)
Horus (43)
Berserker (43)
Vetala (44)
Kikuri-Hime (44)
Hanuman (46)
Horkos (46)
Fenrir (47)
Virtue (47)
Sandalphon (48)
Jikokuten (48)
Sphinx (49)
Rangda (49)
Momunofu' (36-40)
Shiisaa' (36-40)	
====Aura Gate 2 / Hollow World====
=====Berserk Skills=====
Berserk skills are amped-up versions of normal elemental attack skills which are negatively affected by the player's Berserk level - Berserk and Mad skills get 30% damage reduction if the player's Berserk level for their respective elements is at least 20 and 60, respectively. They can be found used by random-encounter demons and bosses alike. (Power TBA)
Skill 	Enemies 	MP 	Power 	Target
Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills
Berserk Herculean Strike	Zouchouten* (31) 	4 	150 	All
Berserk Hades Blast 	Horkos* (34) 	6 	170 	All
Mad Vorpal Blade 	Shiva* (49) 	7 	240 	All
Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills
Berserk Agilao 	Efreet (29) 	6 	210 	Single
Berserk Agidyne 	Efreet (33)
Feng Huang (35)	7 	240 	Single
Berserk Trisagion 	Prometheus (45) 	8 	300 	Single
Berserk Maragi 	Efreet (29) 	5 	120 	All
Berserk Maragion 	Kikuri-Hime* (39) 	6 	150 	All
Berserk Maragidyne 	Prometheus (45) 	7 	180 	All
Mad Flame 	Hua Po' (45-50) 	7 	240 	All
Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills
Berserk Bufudyne 	Jatayu (35)
Silky (36)
Succubus* (38)	6 	240 	Single
Berserk Mabufula 	Hel (29)
Tiamat (38) 	6 	150 	All
Berserk Mabufudyne 	Succubus* (38)
Beiji-Weng (45)	7 	180 	All
Mad Freeze 	Vishnu (49)
Unicorn' (45-50)	7 	240 	All
Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills
Berserk Ziodyne 	Feng Huang (35) 	6 	240 	SIngle
Berserk Mazio 	Take-Minakata' (21-30)	5 	120 	All
Berserk Mazionga 	Mothman (42) 	6 	150 	All
Mad Thunder 	Virtue' (45-50) 	7 	240 	All
Force Skills 	Force Skills 	Force Skills	Force Skills	Force Skills
Berserk Zandyne 	Jatayu (35)
Isis (36) 	6 	240 	Single
Berserk Mazanma 	Hanuman* (29)
Lilim (38)	6 	150 	All
Berserk Mazandyne 	Cu Chulainn* (45) 	7 	180 	All
Mad Storm 	Setanta' (45-50) 	7 	240 	All
Light Skills 	Light Skills 	Light Skills	Light Skills	Light Skills
Berserk Hama 	Hamsa (28) 	4 	190 	Single
Berserk Hamadyne 	Kushinada* (32)
Jatayu (35)	6 	240 	Single
Berserk Mahama 	Hamsa (28) 	5 	120 	All
Berserk Mahamaon 	Kushinada* (32) 	6 	150 	All
Mad Luminance 	Lailah' (45-50) 	7 	240 	All
Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills
Berserk Mudodyne 	Feng Huang (35) 	6 	240 	Single
Berserk Mamudo 	Pisaca* (28) 	5 	120 	All
Berserk Mamudoon 	Ikusa (39) 	6 	150 	All
Berserk Mamudodyne 	Mad Gasser' (40)
Skadi* (42)
Anubis (46)	7 	180 	All
Mad Darkness 	Vishnu (49)
Arahabaki' (45-50)	7 	240 	All
===== Other enemy skills=====
Skill 	Enemies 	MP 	Power 	Target 	Effects/Notes
Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills
Dragon Tooth 	Celestial Long* (38) 	6 	150 [x2] 	Single 	-
Megaton Press+ 	Hecatoncheires (40) 	6 	120 	All 	This attack has +30% crit rate and +20% hit rate.
Hell Thrust+ 	Mara* (26, 30) 	7 	75 [x4] 	Random 	50% chance of Bind on hit enemies.
Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills
Dragon Flare 	Celestial Huang Long* (48)	6 	200 	Single 	This skill will advance by 1 phase for every passing turn. (Up to 4 phases.)
[Phase 0]: Colossal Fire damage to one enemy.
[Phase 1]: Light Elec damage (100) 5 times on random enemies.
[Phase 2]: Medium Ice damage (130) on all enemies.
[Phase 3]: Heavy Force damage (150) on all enemies.
[Phase 4]: Heavy Almighty damage (150) on all enemies.
Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills
Gui Xian Freeze 	Celestial Gui Xian* (27) 	10 	240 	All 	-30% damage if the player's Ice Berserk level is at least 40.
Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills
Baihu Thunder 	Celestial Baihu* (16) 	7 	140 	All 	50% chance of Bind on hit enemies.
Force Skills 	Force Skills 	Force Skills 	Force Skills 	Force Skills 	Force Skills
Dragon Storm 	Celestial Long* (38) 	7 	300 	All 	-30% damage if the player's Force Berserk level is at least 60.
Chain Effect when the attack is successful: Increases EV/AC by 20% for all party members. (3 turns)
Light Skills 	Light Skills 	Light Skills 	Light Skills 	Light Skills 	Light Skills
God's Bow+ 	White Rider* (10) 	7 	200 	Single 	50% chance of Mortal.
Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills
Gift of Death 	Ikusa (39) 	7 	100 	Single 	100% chance of Mortal.
Deadly Germ 	Orcus* (40) 	7 	200 	All 	60% chance of Poison on hit enemies.
-30% damage if the player's Dark Berserk level is at least 60.
Gluttony+ 	Beelzebub* (20) 	7 	200 	All 	User recovers 50% of inflicted damage as HP.
Almighty Skills 	Almighty Skills 	Almighty Skills 	Almighty Skills 	Almighty Skills 	Almighty Skills
End Realm 	Herald Ixaya* (50) 	10 	200 	All 	Damage is dependent on Mag ATK.
Ignores Counter effects.
Only available when user's HP is under 30%.
Gui Xian Drain 	Celestial Gui Xian* (27) 	6 	80 [x4] 	Random 	Drains a tiny amount of HP with each hit. (Unknown percentage)
I can still go 	?? Ixaya* (50) 	6 	?? 	?? 	Ixaya's cry. (Unused in battle.)
Fractional Skills 	Fractional Skills 	Fractional Skills 	Fractional Skills 	Fractional Skills 	Fractional Skills
I want to become human 	?? Ixaya* (50) 	7 	?? 	?? 	Ixaya's cry. (Unused in battle.)
Final Measure 	Forneus' (50) 	6 	25% of max HP (2000 max) 	All 	Downs self upon activation.
Final Measure+ 	Forneus' (50) 	6 	50% of max HP (3000 max) 	All 	Downs self upon activation.
Available only when own HP is below 30%.
Luminous Realm 	Herald Ixaya* (50) 	6 	20% of max HP (2,500 max) 	All 	-
Overwork 	Titan (43) 	6 	50% of max HP (3000 max) 	All 	Downs self upon activation.
Available only when own HP is below 40%.
Recovery Skills 	Recovery Skills 	Recovery Skills 	Recovery Skills 	Recovery Skills 	Recovery Skills
Extreme Healing 	Beelzebub* (20) 	10 	2000 	Ally/Self 	Increases ATK, DEF, and EV/AC of party by 20%. (3 turns)
Mediarahan+ 	Pixie (30) 	10 	170 	Party 	Unlimited uses.
Samrecarm∞ 	Mara* (30)
Baal* (48) 	7 	- 	Downed Ally 	Unlimited uses.
Support Skills 	Support Skills 	Support Skills 	Support Skills 	Support Skills 	Support Skills
Makarakarn+ 	Dantalian (46) 	6 	- 	Party 	All party members will repel Magic (including Almighty) damage for 1 turn.
Mad Fever 	Mara* (30) 	6 	- 	Self 	Enters a state of Charge. Increases ATK, DEF, and EV/AC of party by 20%. (3 turns)
Passive Skills 	Passive Skills 	Passive Skills 	Passive Skills 	Passive Skills 	Passive Skills
All Defect 	Gogmagog* (37) 	User becomes weak to all affinities. 	User becomes weak to all affinities. 	User becomes weak to all affinities. 	User becomes weak to all affinities.
Auto-Barrier Br. 	Silky (36)
Mothman (41)
Peallaidh' (41-45)	Chain Effect at the start of the first turn: Removes Barrier from all enemies. 	Chain Effect at the start of the first turn: Removes Barrier from all enemies. 	Chain Effect at the start of the first turn: Removes Barrier from all enemies. 	Chain Effect at the start of the first turn: Removes Barrier from all enemies.
Auto-Debilitate 	Celestial Feng Huang* (8) 	Chain Effect at the start of the first turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns) 	Chain Effect at the start of the first turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns) 	Chain Effect at the start of the first turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns) 	Chain Effect at the start of the first turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns)
Avian Judgment 	Jatayu* (25) 	Chain Effect when a member of your party deals damage with a regular Attack: Inflicts Almighty damage (Power: 45) 4 times on random enemies. 	Chain Effect when a member of your party deals damage with a regular Attack: Inflicts Almighty damage (Power: 45) 4 times on random enemies. 	Chain Effect when a member of your party deals damage with a regular Attack: Inflicts Almighty damage (Power: 45) 4 times on random enemies. 	Chain Effect when a member of your party deals damage with a regular Attack: Inflicts Almighty damage (Power: 45) 4 times on random enemies.
Back from the Dead 	Ikusa (39) 	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out.
Bad to Worse 	Rangda* (36) 	Chain Effect at the end of enemy turn: Inflicts Force damage (Power: 200) on all enemies with an ailment. 	Chain Effect at the end of enemy turn: Inflicts Force damage (Power: 200) on all enemies with an ailment. 	Chain Effect at the end of enemy turn: Inflicts Force damage (Power: 200) on all enemies with an ailment. 	Chain Effect at the end of enemy turn: Inflicts Force damage (Power: 200) on all enemies with an ailment.
Baihu Claw 	Celestial Baihu* (16) 	Chain Effect when an enemy is Bound: Inflicts Phys damage (Power: ??) 2-3 times on random enemies. 	Chain Effect when an enemy is Bound: Inflicts Phys damage (Power: ??) 2-3 times on random enemies. 	Chain Effect when an enemy is Bound: Inflicts Phys damage (Power: ??) 2-3 times on random enemies. 	Chain Effect when an enemy is Bound: Inflicts Phys damage (Power: ??) 2-3 times on random enemies.
Baihu Heal 	Celestial Baihu* (16) 	Chain Effect at the beginning of own turn: Heals HP (Power: 130), and increase ATK, DEF, and EV/AC by 20% for all party members. 	Chain Effect at the beginning of own turn: Heals HP (Power: 130), and increase ATK, DEF, and EV/AC by 20% for all party members. 	Chain Effect at the beginning of own turn: Heals HP (Power: 130), and increase ATK, DEF, and EV/AC by 20% for all party members. 	Chain Effect at the beginning of own turn: Heals HP (Power: 130), and increase ATK, DEF, and EV/AC by 20% for all party members.
Beckonings 	Gremlin (47) 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out.
Candle in the Wind 	Ananta* (47) 	Chain Effect at the end of own turn: Inflicts 99% fractional damage based on their current HP. (5,000 max) 	Chain Effect at the end of own turn: Inflicts 99% fractional damage based on their current HP. (5,000 max) 	Chain Effect at the end of own turn: Inflicts 99% fractional damage based on their current HP. (5,000 max) 	Chain Effect at the end of own turn: Inflicts 99% fractional damage based on their current HP. (5,000 max)
Dark Pierce [Weak]+ 	Legion' (41-50) 	Gains Dark Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Dark attribute. 	Gains Dark Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Dark attribute. 	Gains Dark Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Dark attribute. 	Gains Dark Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Dark attribute.
Dragon Rising 	Celestial Long* (38) 	+90% to Phys hit rate and evasion rate. 	+90% to Phys hit rate and evasion rate. 	+90% to Phys hit rate and evasion rate. 	+90% to Phys hit rate and evasion rate.
Dragon Scale 	Celestial Long* (38) 	Adds Repel for all affinities except Phys. Becomes weak to Phys.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the the attribute they are attacked with.	Adds Repel for all affinities except Phys. Becomes weak to Phys.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the the attribute they are attacked with.	Adds Repel for all affinities except Phys. Becomes weak to Phys.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the the attribute they are attacked with.	Adds Repel for all affinities except Phys. Becomes weak to Phys.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the the attribute they are attacked with.
Dragon Whip 	Celestial Long* (38) 	When the demon with this skill evades an enemy's Physical attack, inflict miniscule Almighty damage (60, Physical) with 50% crit rate 6 times on random enemies. 
The damage of this skill is dependetn on Mag ATK.
Ignores counter effects.	When the demon with this skill evades an enemy's Physical attack, inflict miniscule Almighty damage (60, Physical) with 50% crit rate 6 times on random enemies. 
The damage of this skill is dependetn on Mag ATK.
Ignores counter effects.	When the demon with this skill evades an enemy's Physical attack, inflict miniscule Almighty damage (60, Physical) with 50% crit rate 6 times on random enemies. 
The damage of this skill is dependetn on Mag ATK.
Ignores counter effects.	When the demon with this skill evades an enemy's Physical attack, inflict miniscule Almighty damage (60, Physical) with 50% crit rate 6 times on random enemies. 
The damage of this skill is dependetn on Mag ATK.
Ignores counter effects.
Drain Counter 	Hero Ixaya (50) 	Chain Effect when the enemy Drains an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% to inflict Mute on hit enemies. (2,000 max)	Chain Effect when the enemy Drains an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% to inflict Mute on hit enemies. (2,000 max)	Chain Effect when the enemy Drains an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% to inflict Mute on hit enemies. (2,000 max)	Chain Effect when the enemy Drains an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% to inflict Mute on hit enemies. (2,000 max)
Drain Phys/Fire/Ice 	Hero Ixaya (50) 	Adds Drain Phys/Drain Fire/Drain Ice. 	Adds Drain Phys/Drain Fire/Drain Ice. 	Adds Drain Phys/Drain Fire/Drain Ice. 	Adds Drain Phys/Drain Fire/Drain Ice.
Eat the Dead 	Orcus* (40) 	Chain Effect when an ally is downed: Heals own HP by 20%. 	Chain Effect when an ally is downed: Heals own HP by 20%. 	Chain Effect when an ally is downed: Heals own HP by 20%. 	Chain Effect when an ally is downed: Heals own HP by 20%.
Endless Seduction 	Lilim (38) 	While the demon with this skill is alive, -30% to enemy's natural recovery rate of Charm. 	While the demon with this skill is alive, -30% to enemy's natural recovery rate of Charm. 	While the demon with this skill is alive, -30% to enemy's natural recovery rate of Charm. 	While the demon with this skill is alive, -30% to enemy's natural recovery rate of Charm.
Enhance Ma/Fire Weakness 	Oni' (21-30) 	+15 to Ma. Becomes weak to Fire. 	+15 to Ma. Becomes weak to Fire. 	+15 to Ma. Becomes weak to Fire. 	+15 to Ma. Becomes weak to Fire.
Enhance Ma/Light Defect 	Yaksini' (31-40)
Kelpie (31-40)	+15 to Ma. Becomes weak to Light. 	+15 to Ma. Becomes weak to Light. 	+15 to Ma. Becomes weak to Light. 	+15 to Ma. Becomes weak to Light.
Enhance Ma/Elec Defect 	Orthrus' (41-50) 	+15 to Ma. Becomes weak to Elec. 	+15 to Ma. Becomes weak to Elec. 	+15 to Ma. Becomes weak to Elec. 	+15 to Ma. Becomes weak to Elec.
Elec Pierce [Weak]+ 	 	Gains Elec Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Elec attribute. 	Gains Elec Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Elec attribute. 	Gains Elec Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Elec attribute. 	Gains Elec Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Elec attribute.
Eye for an Eye 	Kushinada* (32) 	Chain Effect when receiving a magic attack: 100% chance to counter, dealing Almighty damage (Power: TBA). 	Chain Effect when receiving a magic attack: 100% chance to counter, dealing Almighty damage (Power: TBA). 	Chain Effect when receiving a magic attack: 100% chance to counter, dealing Almighty damage (Power: TBA). 	Chain Effect when receiving a magic attack: 100% chance to counter, dealing Almighty damage (Power: TBA).
Excessive Eating 	Nidhoggr* (44) 	Chain Effect at the start of own turn: Inflicts 5% fractional damage on all enemies based on their max HP, and reduces their MP by 9. 	Chain Effect at the start of own turn: Inflicts 5% fractional damage on all enemies based on their max HP, and reduces their MP by 9. 	Chain Effect at the start of own turn: Inflicts 5% fractional damage on all enemies based on their max HP, and reduces their MP by 9. 	Chain Effect at the start of own turn: Inflicts 5% fractional damage on all enemies based on their max HP, and reduces their MP by 9.
Fast Luster 	Shiki-Ouji* (35) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns)
Fast Makara Br. 	Shiki-Ouji* (35) 	Chain Effect at the start of turn: Removes Repel Mag from all enemies. 	Chain Effect at the start of turn: Removes Repel Mag from all enemies. 	Chain Effect at the start of turn: Removes Repel Mag from all enemies. 	Chain Effect at the start of turn: Removes Repel Mag from all enemies.
Fire Pierce [Weak]+ 	Orthrus' (41-50) 	Gains Fire Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Fire attribute. 	Gains Fire Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Fire attribute. 	Gains Fire Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Fire attribute. 	Gains Fire Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Fire attribute.
First Jab 	Horus* (27) 	Phys damage (Power: 100) on all enemies at the start of own turn. 	Phys damage (Power: 100) on all enemies at the start of own turn. 	Phys damage (Power: 100) on all enemies at the start of own turn. 	Phys damage (Power: 100) on all enemies at the start of own turn.
Five Principles 	Celestial Huang Long* (48)	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) All party members Repel any magic attack once. (1 turn) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) All party members Repel any magic attack once. (1 turn) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) All party members Repel any magic attack once. (1 turn) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of all allies by 20%. (3 turns) All party members Repel any magic attack once. (1 turn)
Force Pierce [Weak]+ 	Kurama Tengu' (41-45) 	Gains Force Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Force attribute. 	Gains Force Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Force attribute. 	Gains Force Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Force attribute. 	Gains Force Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Force attribute.
Free Realm 	Herald Ixaya* (50) 	Adds Resist for all attributes. 	Adds Resist for all attributes. 	Adds Resist for all attributes. 	Adds Resist for all attributes.
Gui Xian Shell 	Celestial Gui Xian* (27) 	-99% to attack damage received. -50% to Poison resistance. 	-99% to attack damage received. -50% to Poison resistance. 	-99% to attack damage received. -50% to Poison resistance. 	-99% to attack damage received. -50% to Poison resistance.
Harmonious Realm 	Herald Ixaya* (50) 	Chain Effect at the start of turn: Heals all party members, (Power: 30) and increases ATK, DEF, and EV/AC of all allies by 20%. 	Chain Effect at the start of turn: Heals all party members, (Power: 30) and increases ATK, DEF, and EV/AC of all allies by 20%. 	Chain Effect at the start of turn: Heals all party members, (Power: 30) and increases ATK, DEF, and EV/AC of all allies by 20%. 	Chain Effect at the start of turn: Heals all party members, (Power: 30) and increases ATK, DEF, and EV/AC of all allies by 20%.
Hell Counter 	Kikuri-Hime* (39) 	100% chance of counter, dealing Phys damage. (Power: TBA) 	100% chance of counter, dealing Phys damage. (Power: TBA) 	100% chance of counter, dealing Phys damage. (Power: TBA) 	100% chance of counter, dealing Phys damage. (Power: TBA)
Hell Pack 	Baal* (48) 	When there are 3 or more Deity/Tyrant demons alive in your party, at the beginning of own turn, inflicts Force Pierce damage (50, Physical) on all enemies.
Damage is dependent on Mag ATK.	When there are 3 or more Deity/Tyrant demons alive in your party, at the beginning of own turn, inflicts Force Pierce damage (50, Physical) on all enemies.
Damage is dependent on Mag ATK.	When there are 3 or more Deity/Tyrant demons alive in your party, at the beginning of own turn, inflicts Force Pierce damage (50, Physical) on all enemies.
Damage is dependent on Mag ATK.	When there are 3 or more Deity/Tyrant demons alive in your party, at the beginning of own turn, inflicts Force Pierce damage (50, Physical) on all enemies.
Damage is dependent on Mag ATK.
Hell's Gate+ 	Orcus* (40) 	While the demon with this skill is alive, all party members will receive 5% less damage from skills that target all or random enemies for every Weak attribute. (Max reduction: 50%) 
Adds Null Curse.	While the demon with this skill is alive, all party members will receive 5% less damage from skills that target all or random enemies for every Weak attribute. (Max reduction: 50%) 
Adds Null Curse.	While the demon with this skill is alive, all party members will receive 5% less damage from skills that target all or random enemies for every Weak attribute. (Max reduction: 50%) 
Adds Null Curse.	While the demon with this skill is alive, all party members will receive 5% less damage from skills that target all or random enemies for every Weak attribute. (Max reduction: 50%) 
Adds Null Curse.
Ice Pierce [Weak]+ 	 	Gains Ice Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Ice attribute. 	Gains Ice Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Ice attribute. 	Gains Ice Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Ice attribute. 	Gains Ice Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Ice attribute.
Icy Love 	Succubus* (38) 	Chain Effect at the end of the enemy turn: Inflicts Ice damage (Power: 200) on all Charmed enemies. 	Chain Effect at the end of the enemy turn: Inflicts Ice damage (Power: 200) on all Charmed enemies. 	Chain Effect at the end of the enemy turn: Inflicts Ice damage (Power: 200) on all Charmed enemies. 	Chain Effect at the end of the enemy turn: Inflicts Ice damage (Power: 200) on all Charmed enemies.
I don't want to perish 	?? Ixaya* (50) 	Ixaya's cry. (Unused in battle.) 	Ixaya's cry. (Unused in battle.) 	Ixaya's cry. (Unused in battle.) 	Ixaya's cry. (Unused in battle.)
Influencer 	Blob' (31-40) 	Chain Effect when an enemy is Poisoned: 30% chance og Charm 3 to 4 times on random demons. 	Chain Effect when an enemy is Poisoned: 30% chance og Charm 3 to 4 times on random demons. 	Chain Effect when an enemy is Poisoned: 30% chance og Charm 3 to 4 times on random demons. 	Chain Effect when an enemy is Poisoned: 30% chance og Charm 3 to 4 times on random demons.
Interception 	Nidhoggr* (44) 	Adds Phys Pierce.
Chain Effect when the enemy uses Pass: Inflicts 25% fractional damage on all enemies based on their max HP. (2,000 max) 	Adds Phys Pierce.
Chain Effect when the enemy uses Pass: Inflicts 25% fractional damage on all enemies based on their max HP. (2,000 max) 	Adds Phys Pierce.
Chain Effect when the enemy uses Pass: Inflicts 25% fractional damage on all enemies based on their max HP. (2,000 max) 	Adds Phys Pierce.
Chain Effect when the enemy uses Pass: Inflicts 25% fractional damage on all enemies based on their max HP. (2,000 max)
Interval 	Titan (43) 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out. 	When this demon is downed, it will fully recover after 1 turn at the beginning of own turn.
This effect will not activate if own party is wiped out.
Light Pierce [Weak]+ 	 	Gains Light Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Light attribute. 	Gains Light Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Light attribute. 	Gains Light Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Light attribute. 	Gains Light Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Light attribute.
Linked for Life 	Shiva* (49)
Vishnu (49) 	When this demon is downed, it will revive at 25% HP at the beginning of next own turn.
This effect will not activate if own party is wiped out.
The player cannot win by defeating only the boss while at least one demon with this skill is alive.
Chain Effect after being revived: Heals HP (Power: 300), and increase ATK, DEF, and EV/AC by 20% for all party members.	When this demon is downed, it will revive at 25% HP at the beginning of next own turn.
This effect will not activate if own party is wiped out.
The player cannot win by defeating only the boss while at least one demon with this skill is alive.
Chain Effect after being revived: Heals HP (Power: 300), and increase ATK, DEF, and EV/AC by 20% for all party members.	When this demon is downed, it will revive at 25% HP at the beginning of next own turn.
This effect will not activate if own party is wiped out.
The player cannot win by defeating only the boss while at least one demon with this skill is alive.
Chain Effect after being revived: Heals HP (Power: 300), and increase ATK, DEF, and EV/AC by 20% for all party members.	When this demon is downed, it will revive at 25% HP at the beginning of next own turn.
This effect will not activate if own party is wiped out.
The player cannot win by defeating only the boss while at least one demon with this skill is alive.
Chain Effect after being revived: Heals HP (Power: 300), and increase ATK, DEF, and EV/AC by 20% for all party members.
Love Game 	Succubus* (38) 	Chain Effect at the start of your turn: 80% chance of Charm on all enemies. 	Chain Effect at the start of your turn: 80% chance of Charm on all enemies. 	Chain Effect at the start of your turn: 80% chance of Charm on all enemies. 	Chain Effect at the start of your turn: 80% chance of Charm on all enemies.
Mad King 	Rangda* (36) 	+50% chance of inflicting ailments. 	+50% chance of inflicting ailments. 	+50% chance of inflicting ailments. 	+50% chance of inflicting ailments.
Magnificence 	Mara* (30) 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. -50% to Phys attack damage received. Adds Null Curse. 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. -50% to Phys attack damage received. Adds Null Curse. 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. -50% to Phys attack damage received. Adds Null Curse. 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. -50% to Phys attack damage received. Adds Null Curse.
Momentum 	Jatayu' (41-50) 	Chain Effect at the start of first turn: Cast Rebellion on all party members. 	Chain Effect at the start of first turn: Cast Rebellion on all party members. 	Chain Effect at the start of first turn: Cast Rebellion on all party members. 	Chain Effect at the start of first turn: Cast Rebellion on all party members.
Null Counter 	Sandalphon* (41) 	Chain Effect when the enemy Nulls an ally attack: Inflicts 10% fractional damage on all enemies based on their max HP. (1,000 max) 	Chain Effect when the enemy Nulls an ally attack: Inflicts 10% fractional damage on all enemies based on their max HP. (1,000 max) 	Chain Effect when the enemy Nulls an ally attack: Inflicts 10% fractional damage on all enemies based on their max HP. (1,000 max) 	Chain Effect when the enemy Nulls an ally attack: Inflicts 10% fractional damage on all enemies based on their max HP. (1,000 max)
Phys Pierce [Weak]+ 	Ares' (41-45)
Grendel' (41-45)	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute. 	Gains Phys Pierce. Damage is reduced by 40% if the enemy has Null, Repel or Drain Phys attribute.
Phys Reduction 	Jatayu* (25)
Ose' (21-30) 	-50% to Phys attack damage received. 	-50% to Phys attack damage received. 	-50% to Phys attack damage received. 	-50% to Phys attack damage received.
Phys Reduction/Elec Defect 	Ares' (41-45)
Grendel' (41-50)	-80% to Phys attack damage received. Becomes weak to Elec. 	-80% to Phys attack damage received. Becomes weak to Elec. 	-80% to Phys attack damage received. Becomes weak to Elec. 	-80% to Phys attack damage received. Becomes weak to Elec.
Phys Reduction+ 	Arahabaki' (45-50)
Hua Po' (45-50)
Jatayu' (41-50)
Lailah' (45-50)
Mermaid' (41-50)
Peallaidh (41-50)
Setanta' (45-50)
Unicorn' (45-50)
Virtue' (45-50)	-80% to Phys attack damage received. 	-80% to Phys attack damage received. 	-80% to Phys attack damage received. 	-80% to Phys attack damage received.
Poisonous Charm 	Blob' (27) 	Chain Effect when an enemy is poisoned: 30% chance to inflict Charm on random foes 3 to 4 times. 	Chain Effect when an enemy is poisoned: 30% chance to inflict Charm on random foes 3 to 4 times. 	Chain Effect when an enemy is poisoned: 30% chance to inflict Charm on random foes 3 to 4 times. 	Chain Effect when an enemy is poisoned: 30% chance to inflict Charm on random foes 3 to 4 times.
Repel Counter 	Entity Ixaya (50) 	Chain Effect when the enemy Repels an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% of Bind on hit enemies. (2,000 max) 	Chain Effect when the enemy Repels an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% of Bind on hit enemies. (2,000 max) 	Chain Effect when the enemy Repels an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% of Bind on hit enemies. (2,000 max) 	Chain Effect when the enemy Repels an ally attack: Inflicts 25% fractional damage on all enemies based on their max HP, with 50% of Bind on hit enemies. (2,000 max)
Repel Elec/Force/Light/Dark	Entity Ixaya (50) 	Adds Repel Elec/Repel Force/Repel Light/Repel Dark. 	Adds Repel Elec/Repel Force/Repel Light/Repel Dark. 	Adds Repel Elec/Repel Force/Repel Light/Repel Dark. 	Adds Repel Elec/Repel Force/Repel Light/Repel Dark.
Self Defense 	Michael* (46) 	-99% to all attack damage received excluding Almighty. 	-99% to all attack damage received excluding Almighty. 	-99% to all attack damage received excluding Almighty. 	-99% to all attack damage received excluding Almighty.
Sick Bed 	Hecatoncheires (40)
Mermaid' (41-45)	While the demon with this skill is alive, Poison damage is increased by 200%. 	While the demon with this skill is alive, Poison damage is increased by 200%. 	While the demon with this skill is alive, Poison damage is increased by 200%. 	While the demon with this skill is alive, Poison damage is increased by 200%.
SP Concentrate 	Skadi* (42) 	Enters a state of Concentrate at the beginning of every second turn. +75% to damage dealt by all party members in a state of Concentrate. 	Enters a state of Concentrate at the beginning of every second turn. +75% to damage dealt by all party members in a state of Concentrate. 	Enters a state of Concentrate at the beginning of every second turn. +75% to damage dealt by all party members in a state of Concentrate. 	Enters a state of Concentrate at the beginning of every second turn. +75% to damage dealt by all party members in a state of Concentrate.
Subjugated Realm 	Herald Ixaya* (50)
Hero Ixaya (50)
Entity Ixaya (50)	While the demon with this skill is alive, -33% to damage received by all Herald party members. 	While the demon with this skill is alive, -33% to damage received by all Herald party members. 	While the demon with this skill is alive, -33% to damage received by all Herald party members. 	While the demon with this skill is alive, -33% to damage received by all Herald party members.
Tooth for a Tooth 	Horkos* (34) 	Chain Effect when receiving a Phys attack: 100% chance to counter, dealing Phys damage. (Power: 400) 	Chain Effect when receiving a Phys attack: 100% chance to counter, dealing Phys damage. (Power: 400) 	Chain Effect when receiving a Phys attack: 100% chance to counter, dealing Phys damage. (Power: 400) 	Chain Effect when receiving a Phys attack: 100% chance to counter, dealing Phys damage. (Power: 400)
Yoma Alliance 	Valkyrie* (33) 	Chain Effect at the start of your turn when there are 2 or more surviving Yoma demons in your party: Inflicts 30% fractional damage on all enemies based on their max HP. (1,000 max) 
Nullifies all death prevention skills.	Chain Effect at the start of your turn when there are 2 or more surviving Yoma demons in your party: Inflicts 30% fractional damage on all enemies based on their max HP. (1,000 max) 
Nullifies all death prevention skills.	Chain Effect at the start of your turn when there are 2 or more surviving Yoma demons in your party: Inflicts 30% fractional damage on all enemies based on their max HP. (1,000 max) 
Nullifies all death prevention skills.	Chain Effect at the start of your turn when there are 2 or more surviving Yoma demons in your party: Inflicts 30% fractional damage on all enemies based on their max HP. (1,000 max) 
Nullifies all death prevention skills.
====Hell's Park====
Numbers in the 'Enemies' column denotes the stage they appear in - if no demon name is listed, it is to be understood as all demons within those stages have the respective skills.
Skill 	Enemies 	MP 	Power 	Target 	Effects/Notes
Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills
Blight+ 	Fafnir* (98) 	6 	TBA 	All 	% chance of Poison on hit enemies. (TBA)
Passive Skills 	Passive Skills 	Passive Skills 	Passive Skills 	Passive Skills 	Passive Skills
Back from the Dead 	Jack Frost, Black Frost (100)	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out.	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out.	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out.	When this demon is downed, it will fully recover after 2 turns at the beginning of own turn.
This effect will not activate if own party is wiped out.
Dark Pierce [weak]+ 	Beelzebub, Pazuzu (90) 	Gains Dark Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Dark attribute. 	Gains Dark Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Dark attribute. 	Gains Dark Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Dark attribute. 	Gains Dark Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Dark attribute.
Elec Pierce [weak]+ 	Thor* (97) 	Gains Elec Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Elec attribute. 	Gains Elec Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Elec attribute. 	Gains Elec Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Elec attribute. 	Gains Elec Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Elec attribute.
Fast Debilitate 	Jack Frost (100) 	Chain Effect at the start of turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns) 	Chain Effect at the start of turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns) 	Chain Effect at the start of turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns) 	Chain Effect at the start of turn: Decreases ATK, DEF, and EV/AC of all enemies by 20%. (3 turns)
Fast Luster 	Jack Frost (100) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of party by 20%. (3 turns) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of party by 20%. (3 turns) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of party by 20%. (3 turns) 	Chain Effect at the start of turn: Increases ATK, DEF, and EV/AC of party by 20%. (3 turns)
Fast Maragi 	Prometheus* (65)
Surt* (70) 	Chain Effect at the start of own turn: Fire damage (Power: 80) to all enemies. 	Chain Effect at the start of own turn: Fire damage (Power: 80) to all enemies. 	Chain Effect at the start of own turn: Fire damage (Power: 80) to all enemies. 	Chain Effect at the start of own turn: Fire damage (Power: 80) to all enemies.
Force Pierce [weak]+	Baal* (96) 	Gains Force Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Force attribute.	Gains Force Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Force attribute.	Gains Force Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Force attribute.	Gains Force Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Force attribute.
Golden Greed+ 	Fafnir* (98) 	+% Poison damage to Poisoned enemies. (TBA) 	+% Poison damage to Poisoned enemies. (TBA) 	+% Poison damage to Poisoned enemies. (TBA) 	+% Poison damage to Poisoned enemies. (TBA)
Harmonious Death+ 	Mot* (99) 	TBA 	TBA 	TBA 	TBA
Helldolaon 	King Frost* (100) 	Chain effect at the start of own turn when there are 3 or more surviving Frosts in your party: Almighty damage (Power: 120) on all enemies.
This skill cannot be repelled.	Chain effect at the start of own turn when there are 3 or more surviving Frosts in your party: Almighty damage (Power: 120) on all enemies.
This skill cannot be repelled.	Chain effect at the start of own turn when there are 3 or more surviving Frosts in your party: Almighty damage (Power: 120) on all enemies.
This skill cannot be repelled.	Chain effect at the start of own turn when there are 3 or more surviving Frosts in your party: Almighty damage (Power: 120) on all enemies.
This skill cannot be repelled.
Hell Counter 	21 - 30 	TBA 	TBA 	TBA 	TBA
Hell Shield 	King Frost* (100) 	Adds Null for all attributes.
While the demon with this skill is alive, Pierce will have no effect on any party member that can null the attribute they are attacked with.	Adds Null for all attributes.
While the demon with this skill is alive, Pierce will have no effect on any party member that can null the attribute they are attacked with.	Adds Null for all attributes.
While the demon with this skill is alive, Pierce will have no effect on any party member that can null the attribute they are attacked with.	Adds Null for all attributes.
While the demon with this skill is alive, Pierce will have no effect on any party member that can null the attribute they are attacked with.
Ice Pierce [weak]+ 	Rama* (90) 	Gains Ice Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Ice attribute. 	Gains Ice Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Ice attribute. 	Gains Ice Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Ice attribute. 	Gains Ice Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Ice attribute.
Light Pierce [weak]+	White Rider (90) 	Gains Light Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Light attribute.	Gains Light Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Light attribute.	Gains Light Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Light attribute.	Gains Light Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Light attribute.
Mad King 	Fafnir* (98) 	+50% chance of inflicting ailments. 	+50% chance of inflicting ailments. 	+50% chance of inflicting ailments. 	+50% chance of inflicting ailments.
Master of Accuracy 	Chernobog, Fafnir* (98)
King Frost* (100)	TBA 	TBA 	TBA 	TBA
Merciless Core 	51 - 60, 71 - 80 	+20 to St, +20 to Ma and +10% to damage dealt. 	+20 to St, +20 to Ma and +10% to damage dealt. 	+20 to St, +20 to Ma and +10% to damage dealt. 	+20 to St, +20 to Ma and +10% to damage dealt.
Phys Reduction 	61 - 70 	-50% to Phys attack damage received. 	-50% to Phys attack damage received. 	-50% to Phys attack damage received. 	-50% to Phys attack damage received.
Phys Pierce [weak]+ 	Hecatoncheires, Seth (90) 	Gains Phys Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Phys attribute. 	Gains Phys Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Phys attribute. 	Gains Phys Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Phys attribute. 	Gains Phys Pierce. Damage is reduced by 30% if the enemy has Null, Repel or Drain Phys attribute.
Reflect Magic 	41 - 50 	TBA 	TBA 	TBA 	TBA
==== Alter-World====
Alter-World is divided into seven different areas for each element. Therefore, each area will be referred to by their elements instead: Devastated Yotsuya (Phys), Scorched Akihabara (Fire), Flooded Shinagawa (Ice), Blasted Ueno (Force), Thunderous Azabu (Elec), Blazing Yoyogi (Light), and Vengeful Sugamo. (Dark) Additionally, the last quests of each area will be referred to as 'Final' instead.
=====Attack Skills=====
All enemies' unique attack skills in Alter-World quests carries 'Pierce' (Ultra) or 'Pierce [weak]' (Mega, Giga, Tera) of their respective elements. 
Skill 	Enemies 	MP 	Power 	Target 	Nu/Rp/Dr Dmg. Reduction (+ Additional effects)
Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills 	Phys Skills
Fatal Sword [Giga] 	Oni (Part 5) 	5 	140 	Single 	50%
Berserker God [Giga] 	Oni (Part 5) 	6 	160 	Single 	50%
Berserker God [Ultra]	Mitra (Final) 	6 	160 	Single 	-
Megaton Raid [Tera] 	Mitra (Final) 	7 	180 	Single 	30%
Mow Down [Mega] 	Grendel* (Part 4, Part 5) 	4 	80 	All 	70%
Mow Down [Giga] 	Grendel* (Part 5) 	4 	80 	All 	50%
Vorpal Blade [Ultra] 	Wu Kong* (Final) 	7 	130 	All 	-
Gigantomachia [Ultra]	Valkyrie (Final) 	8 	160 	All 	-
Phys Spiral 	Wu Kong* (Final) 	6 	120 	All 	30% (Inflicts user with Charge if the attack is successful.)
Hell Pressure 	Valkyrie (Final) 	5 	100 	All 	50%
Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills 	Fire Skills
Agilao [Giga] 	Mou-Ryo (Part 5) 	5 	140 	Single 	50%
Agidyne [Giga] 	Mou-Ryo (Part 5) 	6 	160 	Single 	50%
Agidyne [Ultra] 	Feng Huang (Final) 	6 	160 	Single 	-
Trisagion [Tera] 	Feng Huang (Final) 	7 	180 	Single 	30%
Maragi [Mega] 	Hua Po* (Part 4, Part 5) 	5 	80 	All 	70%
Maragi [Giga] 	Hua Po* (Part 5) 	5 	80 	All 	50%
Maragidyne [Ultra] 	Prometheus*, Efreet (Final) 	7 	110 	All 	-
Fire Spiral 	Prometheus* (Final) 	7 	120 	All 	30% (Inflicts user with Concentrate after activation.)
Hell Inferno 	Efreet (Final) 	6 	100 	All 	50%
Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills 	Ice Skills
Bufula [Giga] 	Azumi (Part 5) 	5 	140 	Single 	50%
Bufudyne [Giga] 	Azumi (Part 5) 	6 	160 	Single 	50%
Bufudyne [Ultra] 	Gui Xian (Final) 	6 	160 	Single 	-
Ice Age [Tera] 	Gui Xian (Final) 	7 	180 	Single 	30%
Mabufu [Mega] 	Illuyanka* (Part 4, Part 5) 	5 	80 	All 	70%
Mabufu [Giga] 	Illuyanka* (Part 5) 	5 	80 	All 	50%
Mabufudyne [Ultra] 	Beiji-Weng*, Silky (Final) 	7 	110 	All 	-
Ice Spiral 	Beiji-Weng* (Final) 	7 	120 	All 	30% (Inflicts user with Concentrate after activation.)
Hell Freeze 	Silky (Final) 	6 	100 	All 	50%
Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills 	Elec Skills
Zionga [Giga] 	Nue (Part 5) 	5 	140 	Single 	50%
Ziodyne [Giga] 	Nue (Part 5) 	6 	160 	Single 	50%
Ziodyne [Ultra] 	Baihu (Final) 	6 	160 	Single 	-
Thunder Reign [Tera] 	Baihu (Final) 	7 	180 	Single 	30%
Mazio [Mega] 	Chimera* (Part 4, Part 5) 	5 	80 	All 	70%
Mazio [Giga] 	Chimera* (Part 5) 	5 	80 	All 	50%
Maziodyne [Ultra] 	Titania*, Koumokuten (Final) 	7 	110 	All 	-
Elec Spiral 	Titania* (Final) 	7 	120 	All 	30% (Inflicts user with Concentrate after activation.)
Hell Spark 	Koumokuten (Final) 	6 	100 	All 	50%
Force Skills 	Force Skills 	Force Skills	Force Skills	Force Skills	Force Skills
Zanma [Giga] 	Kodama (Part 5) 	5 	140 	Single 	50%
Zandyne [Giga] 	Kodama (Part 5) 	6 	160 	Single 	50%
Zandyne [Ultra] 	Moh Shuvuu (Final) 	6 	160 	Single 	-
Killing Wind [Tera] 	Moh Shuvuu (Final) 	7 	180 	Single 	30%
Mazan [Mega] 	Unicorn* (Part 4, Part 5) 	5 	80 	All 	70%
Mazan [Giga] 	Unicorn* (Part 5) 	5 	80 	All 	50%
Mazandyne [Ultra] 	Long*, Jatayu (Final) 	7 	110 	All 	-
Force Spiral 	Long* (Final) 	7 	120 	All 	30% (Inflicts user with Concentrate after activation.)
Hell Storm 	Jatayu (Final) 	6 	100 	All 	50%
Light Skills 	Light Skills 	Light Skills	Light Skills	Light Skills	Light Skills
Hamaon [Giga] 	Angel (Part 5) 	5 	140 	Single 	50%
Hamadyne [Giga] 	Angel (Part 5) 	6 	160 	Single 	50%
Hamadyne [Ultra] 	Lailah (Final) 	6 	160 	Single 	-
Thunderclap [Tera] 	Lailah (Final) 	7 	180 	Single 	30%
Mahama [Mega] 	Virtue* (Part 4, Part 5) 	5 	80 	All 	70%
Mahama [Giga] 	Virtue* (Part 5) 	5 	80 	All 	50%
Mahamadyne [Ultra] 	Sleipnir*, Horus (Final) 	7 	110 	All 	-
Light Spiral 	Sleipnir* (Final) 	7 	120 	All 	30% (Inflicts user with Concentrate after activation.)
Hell Gleam 	Horus (Final) 	6 	100 	All 	50%
Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills 	Dark Skills
Mudoon [Giga] 	Legion (Part 5) 	5 	140 	Single 	50%
Mudodyne [Giga] 	Legion (Part 5) 	6 	160 	Single 	50%
Mudodyne [Ultra] 	Kaiwan (Final) 	6 	160 	Single 	-
Hell Gaze [Tera] 	Kaiwan (Final) 	7 	180 	Single 	30%
Mamudo [Mega] 	Chatterskull* (Part 4, Part 5)	5 	80 	All 	70%
Mamudo [Giga] 	Chatterskull* (Part 5) 	5 	80 	All 	50%
Mamudodyne [Ultra] 	Anubis*, Baphomet (Final) 	7 	110 	All 	-
Dark Spiral 	Anubis* (Final) 	7 	120 	All 	30% (Inflicts user with Concentrate after activation.)
Hell Curse 	Baphomet (Final) 	6 	100 	All 	50%
=====Passive Skills=====
Skill 	Enemies 	Effects/Notes
Karn Break 	All quests 	Chain Effect when at least one enemy is inflicted with Repel status: Removes all Repel statuses from all enemies.
Affinity Shift: Phys 	Phys quests 	Becomes weak to Phys. -70% to all damage received excluding Phys.
Affinity Shift: Fire 	Fire quests 	Becomes weak to [element].
-70% to all damage received excluding [element]. 
-100% to Critical rate of damage received.
Affinity Shift: Ice 	Ice quests 	Becomes weak to [element].
-70% to all damage received excluding [element]. 
-100% to Critical rate of damage received.
Affinity Shift: Elec 	Elec quests 	Becomes weak to [element].
-70% to all damage received excluding [element]. 
-100% to Critical rate of damage received.
Affinity Shift: Force	Force quests 	Becomes weak to [element].
-70% to all damage received excluding [element]. 
-100% to Critical rate of damage received.
Affinity Shift: Light	Light quests 	Becomes weak to [element].
-70% to all damage received excluding [element]. 
-100% to Critical rate of damage received.
Affinity Shift: Dark 	Dark quests 	Becomes weak to [element].
-70% to all damage received excluding [element]. 
-100% to Critical rate of damage received.
Phys Overdrive 	Phys quests (excluding Wu Kong*) 	+70% to Phys hit rate. Regular attacks will instead inflict Phys damage (Power: 80) on all enemies.
Fire Overdrive 	Fire quests (excluding Prometheus*)	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
Ice Overdrive 	Ice quests (excluding Beiji-Weng*) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
Elec Overdrive 	Elec quests (excluding Titania*) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
Force Overdrive 	Force quests (excluding Long*) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
Light Overdrive 	Light quests (excluding Sleipnir*) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
Dark Overdrive 	Dark quests (excluding Anubis*) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
SP Phys Overdrive 	Wu Kong* (Phys - Final) 	+90% to Phys hit rate. Regular attacks will instead inflict Phys damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain Phys.
SP Fire Overdrive 	Prometheus* (Fire - Final) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain [element].
SP Ice Overdrive 	Beiji-Weng* (Ice - Final) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain [element].
SP Elec Overdrive 	Titania* (Elec - Final) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain [element].
SP Force Overdrive 	Long* (Force - Final) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain [element].
SP Light Overdrive 	Sleipnir* (Light - Final) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain [element].
SP Dark Overdrive 	Anubis* (Dark - Final) 	Regular attacks will instead inflict [element] damage (Power: 80) on all enemies.
-50% to damage of this skill if the enemy has Null/Repel/Drain [element].
Category:Lists of Spells and Skills
Category:Shin Megami Tensei: Liberation Dx2