Patch 0.5.0.9

== Intro ==
Hi Pioneers!
Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)
If we somehow made things worse or new bugs popped up please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot
Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.
See you all next time!, Thanks for playing our game <3
== Bug fixes ==
* Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesnt happen again)
* Potential fix for a crash related to tireconfig deletion
* Fixed Nobelisks being invisible when first equipping for Clients
* Fixed a rare crash when accessing the Train Station UI as Client
* Made text prompts on Quick Switch more consistent
* Fixed the + and - buttons on the to-do list being highlighted by default when adding items to the list
* Fixed Vehicle paths selected from the "All Vehicle Path" tab made by a different vehicle remaining selected when returning to the "Load Vehicle Path" tab
* Fixed a crash in the vehicle system
* Fixed ammo count issues for Clients
* Fixed remaining issues with Fuel and Vehicles
* Vehicle docking wait times are now saved
* Fixed a bug where vehicles could get stuck docking until their inventories were full
* Fixed broken Water Extractor Snapping (This time for real)
* Fixed so patterns are no longer rotated based on foundation rotation (Double for real)
* Another potential fix for some of the foliage not being able to be picked up/chainsawed in Northern Forest and Rocky Desert/Dune Desert
* Fixed Pipeline Pump Mk.1 not playing sounds
* Actually fixed invisible belts, lifts and pipes sometimes being invisible for Clients (Triple for real!!!)
* Fixed so beams properly align their rotations with snapped foundations
* Fixed beam connectors snapping to the sides of beams
* Fixed issues with beams and pillar snapping
* Fixed issues when upgrading buildings
* Stackable Pipe and Hyper Tube supports now also properly increase cost in UI when zooping
* Fixed Conveyor Lifts not properly snapping
* Updated Large Billboard to line up with other signs when placed
* Fixed a Conveyor Lift visual bug when snapping through Floor Holes
* Fixed Signs being able to be placed on weird rotations on pillars
* Fixed some general hologram placement logic
* Fixed some Beam rotation issues and improved how Beam zooping determines direction
== Quality of Life ==
* Added "Misophonia Mode" under Audio Options, this will replace "munching" sounds with sounds not generated or connected to human interactions
* You can now press F to manually dock a vehicle on a Truck Station
* Added a volume slider for "Manual Mining" under Equipment Volume
* Added tooltips to Vehicle station elements (Hover over)
* Quite significantly increased network scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings. (Gameplay > Network Quality)
* Improved feedback when purchasing an item on the AWESOME Shop
* Added "Other" as a Category on the Signs Image Browser sub-menu, Added Emotes and CheckIt Icons to it
* Added Emission Strength (Brightness) and Surface Finish (Matte, Glossy) settings to all Signs
== Dedicated servers ==
* Implemented a first revision of the Save Manager in the “Manage Saves” tab under Server Manager
* Increased the beacon connection timeout to 30 seconds (Previous value was 5 seconds)