Wolf Hills

Wolf Hills, with its rugged landscape and the presence of werewolf packs, is a Terra that embodies the primal connection between humanity and nature. Here's a deeper exploration of the Terra, its landscape, and settlements:
== Landscape: ==
* Mountain Range: The defining feature of the Wolf Hills Terra is the expansive 200-mile-long mountain range, which stretches about 80 miles in width. These majestic peaks, shrouded in mystery and danger, dominate the landscape and set the stage for a challenging and adventurous setting.
* Dense Forests: Dense forests, situated at the head of the Vircona River, cloak the foothills of the mountains. These forests provide both shelter and potential peril for those who venture within, as they are teeming with wildlife and hidden secrets.
* Northhorn: The fact that Northhorn, the northmost point in Pneumanor, is located in this Terra adds to its significance and intrigue. The extreme northern location could lead to unique climatic conditions and challenges for the settlements in the region.
== Settlements: ==
* Bayport Landing (Capital of Wolf Hills): Bayport Landing, as the capital, likely serves as the central hub of governance and commerce in the Terra. Its coastal location might facilitate trade and communication with other regions.
* Berufell (Small Coastal Town): Berufell, being a small coastal town, might rely on fishing and trade for its livelihood. Its proximity to the sea could also make it a hub for maritime activities.
* Dhur Darom (Dwarf Mine): The presence of a Dwarf mine suggests the extraction of valuable resources from the mountain range. The Dwarves' expertise in mining and metallurgy could be instrumental to the Terra's economy.
* Warhurst (Human Mining Town): As a human mining town, Warhurst likely complements Dhur Darom's activities. Human settlers might extract different minerals or resources from the mountains, contributing to the Terra's industrial output.
* Lysa (Small Town): Lysa, as a small town, could be characterized by its close-knit community and reliance on local resources for sustenance.
* Laxardalr (Large Town): A large town like Laxardalr might offer a mix of services, trade, and industry. Its size suggests a significant population and economic activity.
* Forsvollr (River Town): Situated on the banks of the Vircona River, Forsvollr could be a strategic location for trade and transportation, connecting the Terra to neighboring regions via the waterway.
* Hemphill (Large Mountain Town): Hemphill, located in the heart of the mountain range, could serve as a center for mountaineering, resource extraction, and perhaps even the training of werewolf packs.
* Wolf's Canyon (Mining Town): Wolf's Canyon, being a mining town, might focus on specific mineral deposits or ores found within the Wolf Hills. The name implies a connection to the Terra's unique identity.
* Marrow Gate: Marrow Gate, situated north of the Wolfrane Timberland, could serve as a crucial waypoint for those journeying into or out of the Terra. Its location near Marrow Lake adds to its significance.
Wolf Hills, with its untamed wilderness and the ever-present influence of werewolf packs, offers a setting ripe for exploration, adventure, and the exploration of the delicate balance between humanity and nature. The Terra's settlements each contribute their unique character to the narrative, providing opportunities for diverse stories and encounters within this rugged and captivating landscape.