Control Manipulations

==Control Manipulation==
Magic which effects a victim's mind.
====Control Actions====
*Drain: 2
*Spell must be sustained.
*Victim remains aware of what they're doing, but are a clumsy puppet by the mage.
*The controller can force the victim to employ specific skills that they have - with a margain of difficulty if the victim is resisting (if the victim is very skilled at an action, this may not do much, however).
====Control Emotion====
*Drain: 2
*Spell must be sustained.
*Causes the victim to feel an emotion of the mage's choice.
*The emotion is believed wholeheartedly, but not thoughtlessly. Emotions that are radically inappropriate to a situation may raise due suspicion in the victim.
====Influence====
*Drain: 2
*Makes subtle suggestions in victim's mind. Victim will act as if the thoughts were their own.
*Option: 
**Full mind control: Drain: +1 (This option is sustained. Can be resisted by Fearless or the caster no longer being present)
**Very difficult to make victim do things they would be violently opposed to.
**This spell is not 'forceful' like Control Actions. Victim may resist if alterted by others that their actions are 'wrong'
====Alter memory====
*Drain: 4
*Alters or erases a single memory in the victim.
*The alteration can be as small or grand as the caster desires.
**The change is semi-permanent, remaining in place until broken.
**There is a chance to 'break' the enchantment every time the target is forced to confront the false memory. This makes large, sweeping alterations very impractical.
Category:Magic