Mythril Rod (VII Remake)

The Mythril Rod is a weapon in Final Fantasy VII Remake for Aerith. It provides her with Ray of Judgment, an ability that is costly for ATB, but deals great damage and increases an enemy's stagger bonus. The Mythril Rod provides the greatest attribute bonus of any of Aerith's weapons, and is one of her best two offensive weapons.
==Obtained==
A mythril rod can be obtained during "Toward the Light" in Chapter 11, "Haunted". It is found by heading right through an abandoned train car rather than up a ladder. If missed, it appears in weapon shops from Chapter 13, "A Broken World", onwards.
==Upgrades==
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	1 	
2 	1 	
3 	5 	
4 	5 	
5 	6 	
6 	6 	
===Skills===
Mythril Rod Core - Weapon Level: 1 - Required SP: 10	Mythril Rod Core - Weapon Level: 1 - Required SP: 10	Mythril Rod Core - Weapon Level: 1 - Required SP: 10
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
Max MP Up 	Max MP +13 	Increases maximum MP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Mythril Rod Sub-Core I - Weapon Level: 4 - Required SP: 14	Mythril Rod Sub-Core I - Weapon Level: 4 - Required SP: 14	Mythril Rod Sub-Core I - Weapon Level: 4 - Required SP: 14
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
Bloodsucker 	Bloodsucker 	Recover HP when enemies are defeated in battle.
Max MP Magic Up 	Magic 20% Boost with Full MP 	Increases damage of attack spells cast when at max MP.
Mythril Rod Sub-Core II - Weapon Level: 5 - Required SP: 16	Mythril Rod Sub-Core II - Weapon Level: 5 - Required SP: 16	Mythril Rod Sub-Core II - Weapon Level: 5 - Required SP: 16
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
Max HP Up 	Max HP +200 	Increases maximum HP.
Dominant Physical Defense 	Physical Defense +5 with High HP 	Increases defense when HP is 75% or higher.
Dominant Magic Defense 	Magic Defense +5 with High HP 	Increases magic defense when HP is 75% or higher.
Desperate Limit Breaks 	Limit Break 5% Boost with Low HP 	Increases the rate at which the limit gauge fills when HP is 25% or lower.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Mythril Rod Sub-Core III - Weapon Level: 6 - Required SP: 18	Mythril Rod Sub-Core III - Weapon Level: 6 - Required SP: 18	Mythril Rod Sub-Core III - Weapon Level: 6 - Required SP: 18
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
Max HP Up 	Max HP +200 	Increases maximum HP.
Debuff Resistance Up 	Debuff Resistance +5 	Increases resistance to detrimental status efffects.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
==Use==
The Mythril Rod's greatest strength is its tremendous magic attack attribute bonus. It also provides Bloodsucker, which allows Aerith to regenerate HP after defeating enemies, thus being useful for her sustainability. The Mythril Rod is an excellent weapon for Aerith as her greatest potential is in spellcasting. Especially combined with Arcane Ward, spells cast by the Mythril Rod can burst enemies down if they are vulnerable to magic damage.
The main drawbacks of Mythril Rod are its lack of any MP-regeneration improvements when compared with the , which not only provides a tremendous MP-regeneration boost, but also abilities that reduce the costs of spells. Mythril Rod also does not provide Aerith with Reprieve, unlike the Silver Staff and the closest weapon to its magic attack attribute, , which has many other improvements to her durability.
Overall, the Mythril Rod is Aerith's best pure offensive weapon, but it is a close call between it and the Silver Staff in terms of which is better. Though the Silver Staff's MP-regeneration is far superior, with the Mythril Rod Aerith can pair damaging spells with and also equip the to mitigate her MP expenditure, as she will not need due to Mythril Rod's Bloodsucker ability, and be less reliant on due to Mythril Rod's very high magic attack attribute bonus. The choice between Mythril Rod and Silver Staff comes down to which the player values more between pure damage and MP sustainability, as well as how important the Reprieve ability is for Aerith.
==Other appearances==
===Final Fantasy Brave Exvius===
==Etymology==
Category:Weapons in Final Fantasy VII Remake