Attack Resolution

NOTE: Attack Resolution has updated to the current EN and JP Format. JP Format updated following the release of ST-15: Starter Deck Dragon of Courage and ST-16: Starter Deck Wolf of Friendship on the 26th of May, 2023. EN Format has updated following the pre-release of BT-13: Booster Versus Royal Knights on the 14th of July, 2023. Simplified Chinese and Korean formats will be using the old ruleset until further notice. All changes are limited to the beginning of the Attack Process.
An in-depth explanation of attack resolution in the Digimon Card Game.
__TOC__
== Attacking vs. Battling==
===Battling===
 is performed between 2 Digimon or 1 Digimon and 1 Security Digimon. It is done by comparing the DP between the two combatants. If a Digimon's DP is lower than its opponent, it gets deleted in battle. Only Digimon are deleted in battle, Security Digimon are not deleted in battle.
Effects such as that refer to the "Digimon it is battling" refer to the Digimon that is its opponent in the battle. Security Digimon are not considered Digimon.
===Attacking===
Effects such as or "when X attacks Y" refers to the declaration of the attack. refers to the conclusion of an attack.
You cannot declare an attack with a Digimon that was played that turn. if you digivolve on top of a Digimon/Tamer that was played that turn, the digivolved Digimon is still treated as having been played that turn.
== The Attack Process==
#During your Main Phase, you can declare an attack with an unsuspended Digimon in your Battle Area. In order to declare an attack you would:
## Suspend the Digimon you wish to attack with.
##Choose an attack target:
##*A suspended Digimon in your opponent's Battle Area.
##* Your opponent.
# In response to the declaration of the attack, any of the turn player's and "when your X attacks" effects are triggered, and both player's "when suspending" are also triggered, including the opponent's. Follow the Effect Resolution process until all effects are no longer pending.
#After all effects in Step 2 have activated, the opponent's "when your opponent's Digimon attacks" are triggered as a separate timing. including the opponent's. Follow the Effect Resolution process until all effects are no longer pending.
#After all effects in Step 3 have finished activating, the opponent chooses 1 of their active effect and can activate it. If any effects triggered from the effect, follow the Effect Resolution process until all effects are no longer pending.
#At the blocker step, the opponent chooses 1 of their Digimon with and blocks with it. If any effects are triggered, follow the Effect Resolution process until all effects are no longer pending.
#If you are attacking a Digimon, perform a battle between the two Digimon. If one of the battlers (attack target or attacker) is no longer in the Battle Area skip this step instead.
##The Digimon with the lowest DP is deleted. In the event of a tie, both Digimon are deleted.
##Any effects that are triggered in response to the deletion by battle are triggered after battle is completed. Continue resolving these effects following Effect Resolution before moving to the next step.
##After all effects in Step 2 have resolved, all effects that detail "end of battle" with a normal Digimon are triggered. Continue resolving these effects following Effect Resolution before moving to the next step.
#If you are attacking the opponent with a Digimon that has a net positive security attack and they have no Security cards in their Security Stack. You win the game. If the Digimon is no longer on the field or became a Tamer, skip this step.
#* cannot win you the game.
#*The attacking Digimon must still be on the field.
#*It must have a total net positive Security Attack. So it can't have a total of .
#If you are attacking the opponent or your had activated follow these steps to perform a security check and then repeat these steps again once for each your attacking Digimon has.
##A Digimon can only perform a security check if it is in the battle area, if it is no longer a Digimon in the battle area end the attack go to Step 8.
##Flip the top card of your opponent's security stack.
##Activate all of that card's effects. The "when security is reduced" effects are triggered at this time. Continue resolving effects as detailed in Effect Resolution before moving to before moving to the next step.
##*The revealed card in the security stack is not counted towards cards in the Security.
##* effects must be activated before "when security is reduced" effects.
##If the checked card is a Security Digimon perform a battle with the attacking Digimon. 
###If the attacking Digimon has a lower DP than the Security Digimon, delete the attacking Digimon.
###Any effects that would be triggered due to the deletion of the attacking Digimon are triggered (such as effects of the attacking Digimon). Continue resolving effects in Effect Resolution before moving to the next step.
###After all effects have resolved any effects that happen at the end of the Security Battle are triggered (e.g. Lingering effect of that plays itself). Continue resolving effects in Effect Resolution before moving to the next step.
##If the Security card has not been moved by its own effect, it is sent to the trash.
#Any effects are triggered. Any effects that "end the attack" (e.g. will end the attack) will skip all the previous steps to this step, if effects were pending after ending the attack they will remain pending at a lower priority. Continue resolving effects following Effect Resolution.
#The attack process is now over, and all "for the attack" or "until end of that attack" effects stop applying.
==Examples==
===Example 1 ===
====Scenario====
Player A attacks with that has in its digivolution cards. Player B has an unsuspended and an unsuspended in play. Player B has no security left.
====Resolution====
#Player A's declares an attack against Player B by suspending HerculesKabuterimon.
#'s inherited effect triggers and activates suspending . 
#*The attack target was already selected in Step 1 against Player B. Player A cannot choose a new attack target at this step.
#Player B has no effects to activate in the [Counter] timing.
#Player B has no effects to activate.
#Player B chooses to block with during the block step. The attack is redirected to Kabuterimon.
#Start Battle.
##Compare the DP between and . Kabuterimon is deleted.
##End Battle.
#'s triggers and activates.
# was activated, so a security check would be performed. Player B has no security so no security checks are performed.
#*Piercing does not win the game.
# No further actions are required to be completed, the attack ends. 's triggers.
##Player A activates the effect to spend 3 memory and unsuspend HerculesKabuterimon.
===Example 2===
====Scenario====
Player A's attacks Player B's . Player B only has a suspended and an unsuspended . Player B chooses to block the attack.
====Resolution====
#Player A's declares an attack with BlackWarGreymon against Player B's Beelzemon by suspending BlackWarGreymon.
#'s triggers because it declared an attack on Player B's Digimon with the highest DP.
##Player A activates the and unsuspends BlackWarGreymon.
#Player B has no effects to activate in the [Counter] timing.
#Player B has no effects to activate.
#Player B chooses to block with at the block step.
#*BlackWarGreymon has already unsuspended by activating its effect, so it cannot prevent BlackWarGreymon from unsuspending.
#Start Battle.
##Compare the DP between and . Vilemon is deleted.
## End Battle.
# No further actions are required to be completed, the attack ends.
===Example 3===
====Scenario====
Player A has in the battle area. Player B has a in their battle area. Player B has and in the Security.
====Resolution====
#Player A's declares an attack against Player B by suspending MetalGreymon.
#MetalGreymon’s effect trigger and resolves, causing Player A to lose 5 memory.
#* The turn does not end until all effects and attacks have been completed. It remains Player A's turn until the end of the battle.
#Player B has no effects to activate in the [Counter] timing.
#Player B has no effects to activate.
# Player B chooses a Digimon with to block with during the block step. Player B decides not to choose any Digimon.
#First security check is made, and reveals , triggering it’s effect resolve the effect.
# MetalGreymon now has a security attack value of 2 and therefore is only able to check 1 more security card. Checking second Security reveals . Start Battle.
##Compare the DP values. MetalGreymon survives.
## End Battle.
# No further actions are required to be completed, the attack ends.
===Example 4===
====Scenario====
Player A has a in their battle area with a in their digivolution cards and 4 cards in their trash. Player B has a and 4 in their battle Area. is the next card in Player B's Security.
====Resolution====
#Player A's declares an attack against Player B by suspending Boltmon.
#Player A has no effects to activate.
#Player B has no effects to activate in the [Counter] timing.
#Player B has no effects to activate.
#Player B has no Digimon with during the block step.
#First security check is made, and reveals . This activates BlackGatomon's , and triggers DanDevimon’s effect.
##'s effect applies a lingering effect.
## 's effect discards a security from Player A's security.
#After resolving Step 2, Player A now has 5 cards in their trash, Yaamon’s effect is active and gives Player A’s Boltmon +1000DP. Start Battle.
##Compare the DP between the two Digimon. Boltmon has 13000 DP, and BlackGatomon has 12000 DP.
##Battle Ends, is played to Player B's Battle Area.
# No further actions are required to be completed, the attack ends.
===Example 5===
====Scenario====
Player A has a in their battle area with a in its digivolution cards. Player B has 2 security cards and a suspended in their battle area. Player B's Security from top to bottom is and . The top card of Player B's deck is .
====Resolution====
#Player A's declares an attack against Player B’s suspended .
#Player A has no effects to activate.
#Player B has no effects to activate in the [Counter] timing.
#Player B has no effects to activate.
#Player B has no Digimon with during the block step.
#Start Battle.
##Compare the DP between and . Salamon is deleted.
#'s , 's and 's trigger at the same time. For more information go to Effect Resolution.
##Player A can use Herculeskabuterimon’s and MegaKabuterimon’s effect in any order.
## Resolving does not perform a security check at this time.
##MegaKabuterimon's trashes the top card of Player B's Security. is put from security to trash. Its does not trigger.
##Player B activates Salamon’s effect to .
# was activated, so a security check is performed after all effects have resolved. The top card of security is . Start a Security battle.
##Compare the DP of HerculesKabuterimon and Magnadramon. Magnadramon and HerculesKabuterimon have the same DP. Hercules Kabuterimon is deleted.
# No further actions are required to be completed, the attack ends.
===Example 6===
====Scenario====
Player A's suspended digivolves into and attacks Player B's suspended with . Player B's top card in Security is .
====Resolution====
#Player A digivolves into triggering both effects. For more information go to Effect Resolution.
## Omnimon is unsuspended first by the second effect.
##Omnimon declares an attack on by activating . This triggers effects.
###There are no effects to resolve at this time.
#Player B has no effects to activate in the [Counter] timing.
#Player B has no effects to activate.
#Player B has no Digimon with during the block step.
#Start Battle.
##Compare the DP between and . Devimon is deleted.
# 's and 's are triggered. For more information go to Effect Resolution.
## Player A must use their effects first. So is activated. Activating does not perform security checks at this time.
##'s is activated to delete . Omnimon's interruptive is triggered.
###Omnimon's effect trashes to protect itself. It has lost .
# was activated and resolved even though Omnimon lost the effect, so a security check is performed after all effects have resolved. The top card of security is . Start a Security battle.
##Compare the DP between and . Omnimon survives.
# No further actions are required to be completed, the attack ends.
===Example 7===
====Scenario====
Player A attacks with against Player B. Player B has a suspended and an unsuspended with from last turn.
====Resolution====#Player A's declares an attack against Player B.
#MetalGarurumon's effect and 's effect trigger at the same time.
##Player A activates their effects first so MetalGarurumon is unsuspended by its effect.
##Player B activates their effects after all of Player A's effects have resolved so Player B gains 1 memory from VenomMyotismon's effect.
#'s triggers at the [Counter] timing. Player B activates its effect to suspend MetalGarurumon.
#Player B has no effects to activate. 
#Player B chooses one of their Digimon with during the block step. Player B chooses to block with the .
#Start Battle.
##Compare the DP between and . Both Digimon are the same DP so both are deleted.
##The battle ends.
#No further actions are required to be completed, the attack ends. 
===Example 8 ===
====Scenario====
Player A at 3 memory digivolves their unsuspended into while they have in play. Player B has a and in play.
====Resolution====
#Player A digivolves into triggering both effects and 's . For more information go to Effect Resolution.
## Player A activates first and declares an attack on Player B. This triggers all of its effects and 's effect.
###Player A activates their effects first. So 's effect, Player A gains 1 memory.
###Player B's activates, so Player B gains 1 memory.
##Player A activates 's effect to draw a card.
##Player A activates 's other to unsuspend itself.
#Player B chooses one of their Digimon with at the block step. Player B chooses 's .
#Start Battle.
##Compare the DP between and . Coredramon is deleted.
#No further actions are required to be completed, the attack ends.
=== Example 9 ===
==== Scenario ====
Player A attacks with Player B while at 2 memory, Player B has in hand and a with as its digivolution card. Player B's first security card is .
==== Resolution ====
# Player A has no effects to activate.
# Player B has no "When your opponent's Digimon attacks" effects to activate during the [Counter] timing.
# Player B chooses to activate the effect of and digivolves into . This triggers its effect.
## Player B trashes 3 cards from their hand and gains 3 memory putting the memory at 1 on Player B's side.
# Player B has no Digimon with at this time.
# The security check is made, Player B flips over . Start a Security Battle.
## Compare the DP between and . No Digimon are deleted.
# No further actions are required to be completed, the attack ends.
=== Example 10 ===
==== Scenario ====
Player A has in the battle area 1 and 1 with and in its digivolution cards. Player A also has in their hand. Player A attacks Player B's suspended with .
==== Resolution ====
# Player A attacks with . This triggers 's and 's effects.
## Player A activates to suspend and give 4000 DP and . This triggers 's effect.
## Player A activates 's effect and digivolves into . for 1 memory.
## Player A activates 's effect to .
# Player B has no "When your opponent's Digimon attacks" effects to activate during the [Counter] timing.
# Player B has no effects to activate.
# Player B has no Digimon with during the block step.
# Start Battle.
##Compare the DP between and . has 12000 DP, has 11000 DP. Kentaurosmon is deleted. This triggers its effect.
## Player B activates 's reducing 's DP to 11000 DP.
## The Battle ends.
# The attack begins ending, the effects of and trigger.
## Player A activates 's effect.
## Player A activates 's inherited effect.
# The attack has concluded, and loses the 4000 DP and from . Its DP is now 0 DP from 's effect. is deleted.
=== Example 11 ===
==== Scenario ====
Player A has in the battle area, 1 and 1 that gained " " this turn from . Player A also has in their trash. Player B has only in security.
==== Resolution ====
# Player A declares an attack with .
# Player A has no effects to activate.
# Player B has no "When your opponent's Digimon attacks" effects to activate during the [Counter] timing.
# Player B has no Digimon with during the block step.
# The security check is made, Player B flips over . Start a Security Battle.
## Compare the DP between and . No Digimon are deleted.
## The battle ends.
#The attack begins ending, 's effect triggers.
##Player A digivolves into . This triggers the gained " " and 's effect.
##Player A activates 's effect, trashing cards from each player's hand until they have 5 cards in hand. This triggers its effect to unsuspend itself.
##Player A activates 's effect, unsuspending .
##Player A attempts to activate 's " " but fails because the current attack is still on-going.
#All "until end of battle" effects finish. The attack has completely concluded.
#
==Sources==
*Official Rule Manual (Ver.2.1) (2021/04/23)
*Carddass Email English 11/03/2021: Security Card to Trash
*Carddass Email English 11/03/2021: Hercules No Attack Target
*Carddass Email English 01/04/2021: Security Digimon and VenomMyotismon
*Carddass Email English 09/04/2021: Security Attack and De-Digivolve
*Carddass Email Japanese 19/05/2021: <Advance> and [When Digivolving]
*Carddass Email Japanese 21/05/2021: VenomMyotismon and [When Attacking]
*Carddass Email Japanese 02/09/2021: Cannot Attack, Cannot Suspend
*Carddass Email English 10/09/2021: New Security Timing
*Carddass Email English 14/09/2021: New Security Timing Example
*Carddass Email English 14/09/2021: New Security Timing Old Example Re-Confirmation
*Carddass Email English 18/11/2021: Effects without "for the turn"
*Carddass Email English 23/06/2022: End of Turn <Blitz> Attack Resolution
*Carddass Email English 31/08/2022: Attacking Outside of Main Phase with Effects Part 1
*Carddass Email English 31/08/2022: Attacking Outside of Main Phase with Effects Part 2
*Carddass Email English 17/09/2022: Ending the Attack vs End of Attack
*Carddass Email English 29/11/2022: Security Battle vs Trash
*Carddass Email English 14/03/2023: Alliance and Wyvern's Breath
*Carddass Email English 14/03/2023: <Blitz> End of Attack
Category:Gameplay