Tinker Gnome

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Can choose to use any kit allowed to gnomes. Can choose not to use a kit at all.
Special Advantages:
* Combat Bonuses — Tinker Gnomes receive a  -4 bonus to their Armor Class when attacked by giant class creatures.
* Detect Underground Features —Tinker Gnomes can locate sloping passages flawed stonework and approximate depth and direction underground.
: 
 Detect Underground Features
Detect grade or slope in passage 	1-5 on 1d6
Detect unsafe walls, ceiling, and floors 	1-7 on 1d10
Determine approximate depth underground 	1-4 on 1d6
Determine approximate direction underground	1-3 on 1d6
* Saving Throw Bonus —The Tinker Gnome gains a bonus to their saving throws versus spells:
: 
 Saving Throw Bonus 
ConstitutionScore	Save vs Wands, Staves,Rods, and Spells
4-6 	+1
7-10 	+2
11-13 	+3
14-17 	+4
18-19 	+5
Special Disadvantages:
* None
==Standard Gnome Abilities==
 Racial Adjustment for Thieves
PP	OL 	F/RT	MS 	HS 	DN 	CW 	RL
– 	+5%	+10%	+5%	+5%	+10%	-15%	–