Zero Hour patch 1.03

Patch 1.03 for Command & Conquer: Generals Zero Hour was released in February 2005, after a hiatus in the game's support cycle.
The downloadable patch executable includes all the patches that were released before it.
==Changes==
* Command center crash – fixed the crash that would occur when upgrading a fake GLA Command Center.
* Garrisoned bunker crash – fixed the crash that would occur when a stealth bomber attacked a garrisoned bunker or palace.
* Fixed the unfinished building exploit:
** SCUD storm (All GLA Generals)
** Firebase (all USA Generals)
** Gattling Tower (all China Generals)
** Patriot Missile (all USA Generals)
** Tunnel Network (Stealth and Demolition Generals)
* Workers stopping – fixed the problem that would cause GLA workers to stop gathering resources when buying the Fortified Building Upgrade.
* GLA capturing opponent's command center – fixed an issue that caused the user's general's powers to become un-clickable after he captured an opponent's command center.
* Colonel Burton – fixed the bug where he could destroy aircraft by knife-attack.
* Tank hunter – his explosives no longer disappear when he dies. Instead, they explode.
* Sentry drones – no longer automatically engage on enemy units when stealthed.
* USA Air force general – the rangers are now specific to the faction, rather than being the default USA rangers.
* Comanches – now get the red rocket trails when they achieve heroic rank.
* Text changes – the tooltip for the Laser Defense Turret now indicates the correct power usage.
* Toxin general – Anthrax Bomb now has Gamma toxin by default.
* Bomb truck disguised as Avenger – now uses the correct Avenger Model.
* Added new maps!
===All USA generals===
* Raptor & Stealth fighter - fixed the laser missile upgrade.
* Pilot - displays upgrade cameos for chemical suits and advanced training.
* Comanche:
** Blades no longer collide with anything.
** Rocket pod "instant damage speed" removed.
* Chinook - no longer takes damage from flashbangs.
* Humvee - transported units can now directly target air units.
* Tomahawk - now drop salvage crate when destroyed by GLA.
* Scout drone - reduced effects of armor upgrade from 50% to 25%.
* Hellfire drone - reduced effects of armor upgrade from 50% to 25%.
* Spy Drone - now displays the upgrade cameo for drone armor.
* Firebase - armor adjusted to be vulnerable to snipers and immune to melee and laser damage.
* Sentry drone - benefits from drone armor upgrade granting 25% bonus.
* Avenger:
** Laser turret no longer has sight range.
** Composite armor upgrade has been removed.
** Now displays cameo for hellfire drone.
** Damage received vs. jet missiles improved from 30% to 23%.
** Fixed the bug where the map would become slightly uncovered when building an avenger.
** Locomotor has been corrected.
* Battle drone - increased vehicle repair rate from 5 to 10 points per second.
* Flashbangs - increased primary damage from 25 to 35.
* Spectre gunship - level 1 hit points decreased from 1000 to 600.
===USA base faction===
* Spectre gunship - now grants less experience when killed.
* Power plant – now displays upgrade cameo for control rods.
* Supply drop zone - now displays upgrade cameo for supply lines.
* Paladin - now displays the upgrade cameo for hellfire drone.
===USA air force general===
* Comanche - now displays upgrade for stealth upgrade.
* Power plant - now displays upgrade cameo for control rods.
* Supply center - now displays upgrade cameo for supply lines.
* Supply drop zone – now displays upgrade cameo for supply lines.
* Chinook - build time increased from 15 to 25 seconds.
* King Raptor - laser guided missile only increased damage by 12% rather than 25% for the other factions.
* Aurora:
** Bomb damage increased from 900 to 1000.
** Bomb damage radius increased from 70 to 100.
* Carpet bomber - now has to be activated in the general's experience menu (Level 1 – experience point). Is deployed from the Strategy center.
===USA laser general===
* Laser defense turret – correct number of Rangers appear when destroyed.
===USA superweapon general===
* Aurora Alpha:
** New unique model.
** Secondary attack damage decreased from 1000 to 900.
** Secondary attack range decreased from 100 to 70.
* Battle drone - reduced drone armor upgrade from 50% to 25%.
* Patriot battery - now spawns rangers when destroyed.
* Daisy Cutter Fuel Bomb:
** Damage reduced from 1000 to 900.
** Damage radius reduced from 100 to 70.
* Avenger:
** Now available without the Strategy Center.
** Decreased price from 2400 to 2000.
===All China generals===
* Propaganda tower - now displays the upgrade cameo for subliminal messaging.
* Internet center - now displays the upgrade cameo for satellite hack 1 and 2.
* Gattling tank - experience required to level up is more spread out (gets to level 2 sooner and to level 3 later).
* Inferno cannon - it only takes three shots to trigger a napalm firestorm (down from six).
* Napalm missiles:
** Now inflicts burning death instead of explosion death.
** Range reduced from 320 to 300.
===China base faction===
* Helix - now displays upgrade cameo for black napalm.
* Inferno cannon - Speed increased from 20 to 30.
===China infantry general===
* Mini-Gunner:
** Now displays upgrade cameo for capture building.
** Reduced price from 400 to 350.
** Range reduced from 125 to 115.
* Assault troop crawler
** Decreased heal rate to 2% (non-upgraded) and 4% (upgraded).
** Now displays the upgrade cameo for subliminal messaging.
* Attack outpost:
** Now displays the upgrade cameo for subliminal messaging
** Decreased slots from 10 to 8.
** Decreased included Tank Hunters from 4 to 3.
** Decreased health from 350 to 300
** Decreased heal rate to 1% (non-upgraded) and 2% (upgraded).
* Assault Helix:
** Decreased health from 300 to 265.
** Can now build special bunker and drop napalm bombs.
===China nuke general===
*Radiation fields:
** Changed ambient sound to toxic ambient sound.
** Reduced health from 120 to 100 allowing medics to clean them up faster.
** Increased lifetime from 2.5 seconds to 10 seconds.
** Now uses toxic FX on death.
**Reduced geometry radius from 10 to 6.
** Damage radius is now smaller.
* Helix - now displays upgrade cameo for nuke bomb.
* MiG - removed upgrade cameo for black napalm, since it is not available.
* Battlemaster - now displays upgrade cameo for isotope stability.
* Carpet bomb - delay increased from 2:30 to 3:00.
* Troopcrawler - now contains the Tank General's Red Guard rather than base China's.
===China tank general===
* Troopcrawler:
** Increased price from 1200 to 1400.
** Now contains the Tank General's Red Guard rather than base China’s.
* Gattling tank - evened out the experience points needed to level up (0 – 80 – 200 – 300).
===All GLA generals===
* Quad cannons:
** Now 50% more resistant to fire damage.
** Damage with the AP upgrade is now sequentially higher after each weapon crate upgrade. Previously, damage was slightly reduced after the second upgrade.
* All buildings - now display upgrade cameo for fortified structure (when appropriate).
* SCUD launcher - now drops salvage crate when destroyed by GLA.
* Radar van - stealth detection range increased from 200 to 250.
* Battle bus:
** Transported units can directly target air units.
** Decreased speed from 75 to 70.
* SCUD missiles - Can now do damage to structures
* Marauder - weapon range increased from 150 to 170.
* Technical:
** Cannon (salvage upgrade) damage now has different properties.
** Machine gun damage reduced from 15 to 10.
** Damage increases when purchasing AP Bullets after the second salvage upgrade.
* Hijacker - can no longer capture the battle bus, when occupied.
===GLA base faction===
* SCUD storm, Scorpion - now displays upgrade cameo for Anthrax Beta.
* Rebel - now displays upgrade cameo for Booby Traps.
* Bomb truck - now displays upgrade cameo for Anthrax Beta.
* Technical - increased build time from 3 to 5.
* Saboteur - now available in barracks after the war factory is built.
* Tunnel network - damage caused by gun increased from 10 to 15.
* Marauder tank:
** Armor increased from 430 to 500.
** Weapon range increased from 150 to 170.
===GLA demo general===
* Most units that can commit suicide only explode when committing suicide and not when they are destroyed.
* Technical:
** Increased build time from 3 to 5 seconds.
** With the demolition upgrade, the technical can only explode by manual command.
* Terrorist - the explosion power increased.
* Tunnel network - damage caused by gun increased from 10 to 15.
* Marauder tank:
** Health increased from 430 to 500.
** Weapon range increased from 150 to 170.
* Jarmen Kell - can no longer detect stealthed units.
===GLA toxin general===
* Anthrax Gamma upgrade - price increased from 1000 to 1500.
* RPGs - the effect of gamma upgrade has been reduced.
* Technical - increased build time from 3 to 5.
* Marauder tank:
** Health increased from 430 to 500.
** Weapon range increased from 150 to 170.
===GLA stealth general===
* Technical - increased build time from 3 to 5.
* Tunnel network - damage caused by gun increased from 10 to 15.
* Saboteur - now available in barracks after the war factory is built.
==Undocumented changes==
* GLA Worker's slow supply gather rate problem inadvertently generated by the patch. Fixed in version 1.04.
==Download mirrors==
* Electronic Arts' FTP server (all languages)
Category:Zero Hour official patches