List of Creature Powers

The following is a list of powers that the creatures of darkness possess, or that the GM can use to power his own fiendish creations. Unless otherwise noted, a creature uses a power by rolling on the number in parentheses next to the name of the power in the creature's individual listing. The creature listing will also often indicate the way the creature normally uses the ability. The creature will normally only use the power in the way intended. However, note that there aren’t hard rules and charts for some of the more intricate powers. This is designed that way because the GM should be in charge of storytelling, not the rules. If there is any question regarding what a power does and how it works, it’s up to the GM to decide exactly what happens. If he decides a creature’s listing says it can jump 100 feet in the air, and the GM says it can jump 200, that’s entirely in his court. If the rules leave something out or are unclear, it’s most likely for the purpose of giving the GM more control and not hindering his storytelling by forcing him to follow a set rule.
==Listing of Creature Powers==
*Alarm
*Alter Memory
*Alter Personality
*Alter Proportions
*Alter Reality
*Antitime
*Appear
*Apport
*Assimilate
*Astral Drag
*Attract
*Becoming
*Bite Attack
*Bless
*Blind
*Blinding Fury
*Blink
*Bloodhound
*Body Snatching
*Bore
*Breath Attack
*Burn Image
*Burrow
*Call For Help
*Catfall
*Cause Injury
*Censor
*Charm
*Claw Attack
*Cocoon
*Command Legions
*Command Servitor
*Contract
*Create Mist
*Create Servitor
*Curse Individual
*Curse Location
*Curse Object
*Damnation
*Darkness
*Deafen
*Deafening Roar
*Death
*Death Curse
*Destroy
*Destroy Mind
*Devour
*Disease
*Disfiguration
*Disperse Self
*Dissolve
*Distort Electronic Media
*Distort Image
*Drain
*Dreamscaping
*Electric Shock
*Elemental Form
*Empower
*Encompass
*Engulf
*Enthrall
*Entropy
*Experience
*Extricate
*Fade
*Fate
*Favor
*Flight
*Generate Fog
*Gift
*Give Form
*Give Sign
*Give Voice
*Glamoury
*Glare
*Glide
*Grant Sentience
*Grant Vision
*Grant Wish
*Hallucination
*Hellgate
*Horn Attack
*Hound
*Howl
*Illusory Doorway
*Impersonate
*Impose Will
*Impregnate
*Influence
*Influence Thought
*Informant
*Inhabit
*Instill Characteristic
*Instill Emotion
*Instill Life
*Invert Space
*Invisibility
*Knock
*Leech
*Legacy
*Levitate
*Light
*Limited Shapeshifting
*Madness
*Magick
*Make Reality
*Manifest Servitor
*Manifest
*Manipulate Gas
*Manipulate Liquid
*Manipulate Solid
*Marionette
*Meld
*Message From Beyond
*Mighty Leap
*Mimic
*Mind Reading
*Miracle
*Misdirect Portal
*Mist Form
*Modify Body
*Mount
*Paralyze
*Parasitic Control
*Partial Possession
*Pestilence
*Phasing
*Pheromones
*Planar Shift
*Pocket Dimension
*Poison Mist
*Poisonous Attack
*Portal
*Portent
*Possession
*Possess Voice
*Predictive Defense
*Prescience
*Presence
*Psionics
*Realm of Fear
*Realm of Madness
*Reconstitution
*Reconstruction
*Regrowth
*Relive
*Resurrection
*Retribution
*Sabotage
*Scratches
*Seal
*Secret Knowledge
*Shadow Shape
*Shadowsneak
*Shadowstalk
*Shapeshift
*Shell Possession
*Shock Wave
*Sleep
*Sleep Paralysis
*Solid Darkness
*Spatial Anomaly
*Special Sense
*Spin Web
*Steal Life
*Stomp Attack
*Suffer
*Summon Servitor
*Summon
*Supernatural Sounds
*Swap
*Swarm Breath
*Sympathetic Possession
*Sympathetic Vision
*Teleport
*Temporal Distortion
*Time Lapse
*Time Loss
*Time Shift
*Turnabout Intruder
*Vampiric Bite
*Wear Skin
*Weather Manipulation
Category:ESPER
Category:Campaign
Category:Creatures
Category:Powers