Darkdramon

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Darkdramon= Darkdramon is a Cyborg Digimon which is believed to be the weapon of last troop of the "D-Brigade". Although this is information given by the numerous rumors, it is said that a Tankdramon destroyed during the mission to eliminate a "target" classified as "Codename: BAN-TYO" was rebuilt and evolved Darkdramon by the research team of the D-Brigade, and all that was left of him. Apparently at the end of his Digivolution, a lot of "dark matter" entered his body, and then his Digivolution went wild and broke out, so currently not even the D-Brigade can ensure the whereabouts of Darkdramon. It is said that even now looking for "Codename: BAN-TYO". Its Special Move "Dark Roar" is a bold move in that dark matter and energy shots fired, and it is said that there is nothing in this world that can suffer the attack and survive. Moreover, his right hand is equipped with the "Gigastick Lance" that rivals the holy lance "Gram" of Gallantmon.
|-|Tankdramon= A Machine Digimon which functions as the riot-suppression and assault-extermination for the mechanized "D-Brigade". It specializes in the extermination of hordes of "Targets", and it boasts overwhelming firepower. It is equipped with radar which is able to lock onto thirty "Targets" simultaneously, and if one Tankdramon supplements its "Targets" by data-linking to other Tankdramon, it is said to be impossible to escape. Also, its mission survival rate is very high, and it is said that so far only one has ever been shot down during a sortie.
|-|Sealsdramon= It is said that only the one that passes the "Selection-D", a special selection test that screens through 100 Commandramon, can evolve to Sealsdramon. It is able to move over short distances at speeds that are impossible to perceive with the eyes, and without equipping things like camouflage features or a rifle, it has the ability to bring down its "Target" with just its taijutsu. Its primary function is assassination.
|-|Commandramon= An infantry Digimon belonging to the mechanized "D-Brigade". The "D-Brigade" is a mechanized brigade composed of Dragon type Cyborg Digimon, and the missions assigned to this special force are never made public. The surface of Commandramon's skin has been modified with a special texture that detects its surrounding colors in real-time, and is capable of displaying a variety of camouflage patterns. As a result, it is said that most of Commandramon's 'targets' do not even notice Commandramon's presence before being silenced.
|-|Missimon= A Machine Digimon with a missile for a body. The moment it evolves into Missimon, its missile is ignited and sends it flying non-stop until it further evolves into another Digimon. While it is able to adjust its flight speed to some extent, it is unable to stop moving as it will fall if it does not maintain a sufficient flight speed.
|-|Bommon= A Slime Digimon which has a bomb-shaped body. The fuse on its tail ignites the moment it hatches from its egg and steadily grows shorter, but because it evolves to the next generation before the fuse disappears, nobody knows what will happen if the fuse went out. It possesses a short-tempered personality, and it's said that when it gets in a bad mood, the progress of the fuse gets faster. 
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==Powers and Stats==
Tier: | | At least | | 
Keys: Commandramon | Sealsdramon | Tankdramon | Darkdramon (Species) | Darkdramon D-Brigade
Name: Bommon | Missimon | Commandramon | Sealsdramon | Tankdramon | Darkdramon
Origin: Digimon
Gender: Genderless
Age: Varies
Classification: Rookie-Mega level Virus Attribute Cyborg Digimon, Dark Dragon Digimon (As Darkdramon), Metal Empires Digimon, D-Brigade
Powers and Abilities:
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Missimon=Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power.
|-|Commandramon=All previous abilities amplified, Firearm Mastery, Bomb Mastery, Adaptation (Automatically camouflages to match his environment), Statistics Reduction (Can lower the Attack Potency of enemies), Stealth Mastery.
|-|Sealsdramon=All previous abilities amplified, Knife Mastery, Information Analysis (Can scan to find the opponents vital areas), Martial Arts.
Inherited Skills: Electricity Manipulation, Air Manipulation, Paralysis Inducement, Fire Manipulation, Plant Manipulation, Smoke Manipulation, Resistance to Paralysis Inducement
|-|Tankdramon=All previous abilities amplified, Missile Mastery, Limited Radiation Manipulation.
Inherited Skills: Durability Negation, Sealing (Can seal others abilities), Water Manipulation, Sleep Manipulation, Dream Manipulation, Earth Manipulation, Ice Manipulation, Transmutation, Memory Manipulation, Death Manipulation, Poison Manipulation.
|-|Darkdramon=All previous abilities amplified, Necromancy, Life Manipulation (Can drain life force), Chaos Manipulation, Energy Manipulation, Flight, Sleep Manipulation.
Inherited SKills: Time Manipulation (Time Stop and Destruction), Petrification, Atomic Destruction, Black Hole Creation, Can Summon Meteors, Stronger Fire Manipulation (Utilizes the flames of the firewall in which are so powerful than it surpasses the power of the flames of the Dark Area. This is shown when Cerberumon who is immune to the effect of the Dark Area's Hellfire could not resist the flames of the Firewall), Regeneration (Mid-High. Can regenerated from dust), Dimensional Travel, Dimensional BFR, Resistance to Black Hole Creation.
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Attack Potency: Unknown | Wall level (Can break large blocks of ice) | Large Building level+ (Should scale to other Rookie Digimon such as Guilmon) | Island level (Equal to if not superior to Folder Continent Meramon) | Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart) | Planet level (Mega Digimon should be at least comparable to Ebemon who is capable of destroying entire planets) | Complex Multiverse level (Consistently depicted as BanchoLeomon's equal. He should be around as strong as Sleipmon due to being able to DNA digivolve with him, Valdurmon and BanchoLeomon to become Chaosmon)
Speed: Unknown | Unknown with Massively Hypersonic+ reactions (Can react to attacks from higher level predators which should at least include Rookie Digimon) | Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance) | Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon) | Immeasurable (On par with members of BAN-TYO who are implied to be somewhat comparable with the Royal Knights)
Lifting Strength: Unknown | Immeasurable
Striking Strength: Unknown | Wall level | Large Building level+ | Island level | At least Large Island level | Planet level | Complex Multiverse level
Durability: Unknown | Wall level | Large Building level+ | Island level | At least Large Island level | Planet level | Complex Multiverse level
Stamina: Very High
Range: A few Hundreds of Meters | 30 Kilometers
Standard Equipment: None Notable | Rifle | Knife | Artillery | Gigastick Lance
Intelligence: Varies among the species, however the Darkdramon line are filled with Digimon created for military purposes and the species is usually given heavy military based training. These Digimon are also skilled in assassination and stealth.
Weaknesses: Vaccine Digimon | Earth based attacks for Darkdramon
Notable Attacks/Techniques:
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Missimon=
*Missile Crash: Using its speed, it rams powerfully into the enemy.
|-|Commandramon=
*M16 Assassin: Fires from its hand-held assault rifle.
*DCD Bomb: Throws a small bomb.
|-|Sealsdramon=
*Death Behind: Ambushes the enemy and stabs them in the back with its knife.
*Scouter Monoeye: Uses a cyborg eye to scan for vital parts.
|-|Sealsdramon Inherited Skills=
*Super Shocker: Zaps the foe with ball of static electricity.
*Ripping Net: An electricity based skill that instantly paralyzes the foe.
*Lullaby: Sings a song that puts the opponent to sleep.
*Mega Napalm: Creates 3 large pillars of fire with fireballs.
*Heal: Slightly heals its injuries.
*Speed Charge: Boosts its speed by 10%.
*Tiny Twister: Attack its foes with a small typhoon.
*Raging Beast: Attacks with the power of a beast and lowers the foe's resistance to Earth based skills.
|-|Tankdramon=
*Striver Cannon: Fires shots from its back cannons that split into many missiles, reducing everything within 30 kilometers of the impact to ashes.
*Blast Gatling: Uses the guns on its sides, which fires 3,600 shots per second.
|-|Tankdramon Inherited Skills=
*Grau Lärm: A roar that seals the opponent's power.
*Schwarz Strahl: Fires a black beam that penetrates the opponent's body, destroying their Digicore.
*Crush Symphony: Destroys the opponent from the inside through super-high frequency oscillations.
*Lullaby Bubble: Spits out a stream of bubbles that can put opponents to sleep.
*Eye of Nightmare: Hypnotizes the foe with its eyes.
*Dark Crusher: Launches an arrow of darkness at the opponent that destroys any data it hits.
*Dark Savior: Uses the power of darkness to resurrect an ally.
*Venom Trap: A plant based skill that instantly poisons the opponent, draining their life until they die.
*Darkness Gear: Shoots black cogs that can control Digimon they're embedded in.
*Energy Bolt: Fires a ball of energy at the opponent.
*Dark Fire: Launches a flame made from darkness at the opponent.
*Nightmare Syndrome: Sends out an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.
*Comet Hammer I: Drops large boulders on top of the enemy.
*Ice Prism: Causes a trail of icicles to appear along the ground to slam the enemy.
*Poison S-mush: Throws various mushrooms that have the following effects.
**Poison the opponent for them to take damage until they die.
**Causes the opponent to become paralyzed.
**Erases the opponents' memories.
**Turns the opponent into an 8-bit sprite and nullifies their abilities.
**Turn resistance into weaknesses and vice versa.
**Causes the foe to be confused.
**Puts the foes to sleep.
**Instantly kills the opponent.
*Crack Bite: Fragments the data of the area it bites, and based on the area the opponent was bitten, they collapse into malfunction. In other terms this bites cease bodily functions.
|-|Darkdramon=
*Dark Roar: Charges and shoots a giant ball of dark matter.
*Gigastick Lance: Uses the lance in its right hand to pierce foes.
*Terrible Gaze: Shoots a strange beam from the eyes on its right gauntlet to numb the enemy.
*Necrophobia: Summons ghosts to attack the foe and drive them into maddened death or putting them to sleep.
*Touch of Evil: Sticks its arm into the ground and have it appear from behind the opponent, grabbing them and allowing Darkdramon to brainwash them or paralyze them.
*Bloody Claws: Scratches the opponent with claws and drains their life force.
*Death Cannon: Blasts the foe with a large blast of darkness.
*Chaos Blast: Blasts the foe with an energy ball filled with the power of darkness and the power of chaos.
*Laser Blade: Attacks the opponent with an energy laser blade.
|-|Darkdramon Inherited Skills=
*Chrono Breaker: Wears away the opponent's body by stopping time or erasing it.
*Petra Fire: Release an energy ray from it's eyes that petrifies those hit.
*Atomic Blaster: Unleashes an energy blast that instantly destroys the opponent on the atomic level.
*Dark Hole: Creates a small black hole that swallows the surrounding bodies.
*Red Eye: Releases a power from its eyes that paralyzes the opponent.
*Hell's Hand: Drags the enemy all the way to hell.
*Death Charm: Casts an evil spell of darkness that washes over the enemy and saps away its life.
*Nightmare Wave: Emits a dark wave that hypnotizes the enemy, amplifying their doubts and driving them mad.
*Poison: Either summons a magic circle, attacks with energy breath, release a heart-shaped energy wave or sprays poison smoke and hits the foe with a body attack to convert the opponent's power into dark energy, destroying them from the inside. The stronger the opponent, the stronger the poison.
*Darkness Wave: Unleashes a wave of dark red bats with purple cyclone or fire bats that burn opponent to a crisp. This move burns the body and soul directly.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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