Grand Grimoire de Transformation

== Rules ==
These rules are optional rules. Ask the event creator or DM if they can be used in the situation.
=== Learning spell levels ===
With dedicated training, you can get better in some spells and unlock new features. To improve your spell level, you need to train the spell. Once per day, you can increase the spell level of each of your spells by +1. You need to cast the spell successfully ((and post a screenshot in the relevant transmutation class subthreat)). When you reach a new level, you unlock the new features as stated with the relevant spell. Rolling a Nat1 causes a mental hiccup, and you are not able to improve your spell that day, while rolling a Nat20 let you increase your spell level by +2 that day.
=== Spell marker ===
Spell markers are characteristics of spells that describe their traits. They delineate similarities among spells, even if the spells themselves are vastly different. For instance, Ipse is a marker that denotes spells cast on oneself, such as Caligo and Levis Plume. Conversely, the opposite spell marker is Alius, which refers to spells cast on others or on objects, like Mutatio metallum. A list of spell markers exists, and they can be used to determine a spell's capabilities. For example, if you want to know whether a certain spell can be cast only on yourself or on others as well, you can check for the Ipse and Alius spell markers. Spells with the Alius marker can be cast on others, while those with the Ipse marker are cast on oneself.
These similarities facilitate the learning and casting of spells with the same spell marker. Spell markers are represented by unique runes that are associated with aspects of the spell.
In every odd-numbered student year, you can attempt a Transmutation class exam. During this exam, you will be required to demonstrate your proficiency with certain spells and how you cast them to solve various problems. Upon successfully passing the exam, you can choose to master one of the available spell markers. When you have mastered a particular spell marker type, for Transmutation school spells, you can roll an additional die for spells that utilize the spell marker you have mastered. The roll result is determined by selecting the dice with the highest result.
 Here you can find a list of the currently known spell markers and a description.
== Spells ==
=== Blanditus Calor ===
 	Advanced spell characteristics
Incantation 	Blanditus Calor
Spell gestures	Rub your hand against each other until they are warm then touch the target clothing.
Spell markers 	Alius, ignis, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	The piece of clothing that has been touched warms up to the hands temperature for a duration of 2 hours.	50	1 MP
(INT) This simple spell will turn one single clothes into a little heat dispenser. 
===Caligo===
 	Advanced spell characteristics
Incantation 	Caligo
Spell gestures	Cross your arms while pressing them against your chest, then tuck your chin.
Spell markers 	caecitas, ipse, materia, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You turn into the mist until you end the spell or the spell is broken	60	2
(INT) This spell will turn you and everything you're wearing in to a thick, dark mist. While in this form you will hover 10 feet off the ground, and be able to slip under doors, through keyholes, wall cracks ect. While most weapons or attacks will not affect you in this form, a strong gust of air can disperse your form, causing the spell to break.
===Candelacus===
 	Advanced spell characteristics
Incantation 	Candelacus
Spell gestures	Pointing your focus/finger sternly at the match stick.
Material 	Match stick, candle wick or a large wooden splinter
Spell markers 	alius, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	The match stick is turned.	40	1 MP
(INT) This spell, in all of its glory, simply changes a match stick, candle wick, or a large wooden splinter into a needle.
===Claudibus Clavistibor===
 	Advanced spell characteristics
Incantation 	Claudibus Clavistibor
Special rules 	Pick lock (DEX) or brute force (STR) rolls to 'open' a door/lock are one step more difficult. NONE -> EASY -> NORMAL -> HARD -> SUPER HARD
Spell gestures	Touching the door or lock with one or two hands or fingers
Spell markers 	alius, materia, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	The door or lock is locked and magically secured.	60	1 MP
(INT) This spell was invented to secure doors, locks, chests etc. The spell reinforces the material and open mechanic with magic, making it one step harder to open.
===Expurgo===
 	Advanced spell characteristics
Incantation 	"Expurgo" with a calm voice
Spell gestures	Hover both hands a few inches over the Food or Water, which should be cleansed.
Spell markers 	alius, aqua, liquor, materia, stirps
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can clean up to 1 cubic feet of food or water.	45	1 MP
2 	3 	You can clean up to 2 cubic feet of food or water.	 	
M 	6 	You can clean up to 4 cubic feet of food or water.	 	
(INT) This spell allows to cleans up food or water, removing poisons, disease, or other contaminants.
===Fabrico===
 	Advanced spell characteristics
Incantation 	Fabrico
Spell gestures	Join your palms together, then push out with both hands towards the resources you mean to use to create your item.
Material 	Raw material for the product
Spell markers 	alius, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Only two raw materials can be used, the outcome is only of low quality and you need to posses the manual craftmanship skill. 	? 	1 MP
2 	6 	Three raw materials and double the size of the end product with medicore quality. 	 	
M 	12 	4 raw materials can be used and the product will be of high quality. You only need an idea how to produce the product and not the craftmanship skill.	 	
(INT) This spell let you produce a final product out of raw material. The product can be one large item up to 6 foot in diameter, or 10-connected 3 foot cubes in size.
=== Figura Glacies===
 	Advanced spell characteristics
Incantation 	Figura Glacies
Spell gestures	Place both hands against the ice surface that you wish to shape
Spell markers 	alius, aqua, materia, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can change up to 1 foot in diameter. 	65	1 MP
2 	6 	You can change up to 5 foot in diameter. 	 	
M 	12 	You can change up to 15 foot in diameter.	 	
(INT) This spell allows you to mold and change the shape of ice and snow with a touch. It can be used to carve out passages in a glacier, or to even make more elaborate designs like pillars, igloos or ice statues if you have the imagination and skill.
===Figura Lapis===
 	Advanced spell characteristics
Incantation 	Figura Lapis
Spell gestures	Place both hands against the stone surface that you wish to shape
Spell markers 	alius, lapis, materia, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can change up to 1 foot in diameter. 	65	1 MP
2 	6 	You can change up to 5 foot in diameter. 	 	
M 	12 	You can change up to 15 foot in diameter.	 	
(INT) This spell allows you to mold and change the shape of stone with a touch. It can be used to transform stone into weapons, or carve out passages in a mountain, or to even make more elaborate designs like pillars if you have the imagination and skill.
===Gravis Incus===
 	Advanced spell characteristics
Incantation 	Gravis Incus
Spell markers	
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can increase the weight of anything by tapping into it. 	55	1 MP
2 	10 	You can target an oponent with it. The target can dodge the spell with an evasion check. If the dodge doesn’t succeed, the target becomes unable to evade for 3 turns unless it surpasses a str check of 70. 	65	5 MP
M 	20 	You can now target a piece of the target's equipment like a weapon with it. The target can dodge the spell with an evasion check.. If it doesn’t evade the spell and use this piece of equipment to attack, it does -10 DMG and you get a +20 evasion to it. If it keeps carrying that piece of the equipment the enemy gets a -20 evasion.	- 	5 MP
(INT) A spell that allows you to, using the tips of your hands as a catalyst, allows you to double the weight of something with each tap.
===Langer Lulatsch, Kleiner Dotz===
 	Advanced spell characteristics
Incantation 	Langer Lulatsch, Kleiner Dotz
Spell markers	alius, creatura, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	The target of the spell is altered. -25 to all physical actions including evasion and physical damage	55	5 MP/RD
(INT) The spell doubles or halves the body height of the target while keeping its mass. All acrobatic or athletic actions of the target are more difficult for the duration.
===Levis Plume===
 	Advanced spell characteristics
Incantation 	Levis Plume
Spell markers	aer, ipse, creatura, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Your body weight is halved. You can jump further. 	45	1 MP
2 	6 	Your body weight is quartered. You can jump even further. 	50	1 MP
M 	12 	Your body weight is nearly zero. Be careful of windy days.	- 	1 MP
(INT) This spell allows the user to alter their body mass to maybe even become weightless. Doing so would allow you to leap great distances, slow your fall from great heights, or be carried away by a strong gust of air.
===Mutatio Aquae===
 	Advanced spell characteristics
Incantation 	Mutatio Aquae
Spell gestures	Swirl the water inside the cup around.
Material 	A cup or small container full of water
Spell markers 	alius, aqua, liquor, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	The water will change its colour and taste into a rather bland version of the desired liquid.	60	1 MP
2 	6 	The liquid becomes more tasty. 	50	1 MP
3 	12 	The nutritional value of the water changes by half. Weaker alcohol can be created. 	40	1 MP
M 	18 	The nutritional value equals the original liquid. Strong alcohol can be created. 	- 	1 MP
(INT) (CANTRIP) The spell let you change a glass (or slightly bigger container) of water into another more tasteful liquid like juice or coffee.
===Mutatio Lapis===
 	Advanced spell characteristics
Incantation 	Mutatio Lapis
Spell gestures	Hover your hands over the object that you wish to transform.
Material 	The raw material you want to transmute.
Spell markers 	alius, lapis, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can change something of the size up to 1 foot in diameter. 	65	1 MP
2 	10 	You can change something of the size up to 3 foot in diameter. 	50	1 MP
3 	20 	You can change something of the size up to 5 foot in diameter. 	45	1 MP
M 	30 	You can transmute matter into gemstones up to 1 inch in diameter.	- 	1 MP
(INT) This spell allows you to alter the makeup of minerals, plastic, wood, metals, and other materials by turning them into a type of stone of the caster's choosing.
===Mutatio Metallum===
 	Advanced spell characteristics
Incantation 	Mutatio Metallum
Spell gestures	Hover your hands over the object that you wish to transform.
Material 	The raw material you want to transmute.
Spell markers 	alius, materia, metallicum
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can change something of the size up to 1 foot in diameter into Aluminium, Antimony, Arsenic, Bismuth, Cadmium, Chromium, Copper, Cobalt, Indium, Iron, Manganese, Molybdenum, Nickel, Niobium, Rhenium, Selenium, Tantalum, Tellurium, Tin, Titanium, Tungsten, Vanadium, Mercury or Zinc.	65	1 MP
2 	10 	You can change something of the size up to 3 foot in diameter. 	50	1 MP
3 	20 	You can change something of the size up to 3 foot in diameter. 	45	1 MP
M 	30 	You can transmute matter into Rhodium, Platinum, Gold, Ruthenium, Iridium, Osmium, Palladium, and Silver up to 6 inch in diameter. 	- 	1 MP
(INT) This spell allows you to alter the makeup of stone, minerals, plastic, wood, ect by turning them into a metal.
===Mutatio Virgultum===
 	Advanced spell characteristics
Incantation 	Mutatio Virgultum
Spell gestures	Stroke your hands over the plant that you wish to transform.
Material 	One living plant.
Spell markers 	alius, stirps
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can speed up the growth of a part of a plant. You can e.g. let it bloom, grow some leaf or and single branch.	50	1 MP
2 	10 	You can speed up the growth of the complete plant. 	 	
M 	20 	You can let the plant grow in a unnatural form. 	 	
(INT) The spell let you alter the growth of a plant. Depending on the experience of the caster, they can speed up the growth, slow it down and/or let the plant grow in a special even unnatural shape.
===Muto ===
 	Advanced spell characteristics
Incantation 	None
Special rules	At the time of learning this spell, you must use a /roll2 to see what creature you have a deep connection with. These beast of course cannot be magical in nature. The choices are.. (Dog(1), Cat(2), Skunk(3), Squirrel(4), Rabbit(5), Possum(6), Raccoon(7), Bird(8), Bat(9), Large Rat(10), Beaver(11), Mink(12) ) ((You can choose if you can explain why you would have a strong bond with a certain creature. Example. ("Vampire/Bat or Werewolf/Dog(Wolf Breed) for example.)
Spell markers	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can change into your primary form.	60	1 MP
2 	10 	You can learn a second form. 	 	
M 	20 	You can learn a third form. 	 	
(INT) This spell will turn you and everything that you're wearing into a small animal.
===Muto animalis anguis ===
 	Advanced spell characteristics
Incantation 	Muto animalis anguis
Spell markers	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You spit poison at the target for damage 	60	2 MP
2 	5 	The poison gets stronger. Add 20 dmg for this one attack.	50	4 MP
M 	10 	The poison does also do 25 dmg in the next round. 	- 	6 MP
(INT) You turn your mouth and especially your lower tongue and jaw into that one of a snake. You can produce a poison and spew it at a target like a spitting cobra.
===Muto animalis axolotl ===
 	Advanced spell characteristics
Incantation 	Muto animalis axolotl
Spell markers	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Heal up to 40 HP on yourself 	55	2 MP
2 	8 	Heal up to 40 HP on someone else 	65	2 MP
M 	16 	You can regenerate lost body parts of your own body	- 	6 MP
(INT) You turn your wounded body part into the one of an amphibian. The skin can transform but also the inner parts will. By doing this you infuse your body with the healing power of an axolotl and you can heal up nearly all wounds. Your body turns back to normal within a couple hours.
===Muto animalis simia===
 	Advanced spell characteristics
Incantation 	Muto animalis simia
Spell gestures	Jump up and down
Spell markers 	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Your climbing speed is doubled. Your DEX for climbing checks gets a +25 bonus 	55	1 MP
2 	6 	Your climbing speed is quadrupled. Your DEX for climbing checks gets a +50 bonus	65	1 MP
M 	12 	Your reflexes become faster and your agility is improved. Evasion +25 on land 	- 	3 MP
(INT) You turn parts of your body into the one of an ape. This will be the muscles, the claw and the skin into fur. By doing this you infuse your body with the climbing power and agility of an ape.
===Muto animalis testudo===
 	Advanced spell characteristics
Incantation 	Muto animalis testudo
Spell gestures	Tuck your head in like a turtle
Spell markers 	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Add temporarily 20 HP and 10 CON to your defense	40	2 MP
2 	6 	Add temporarily 30 HP and 10 CON to your defense	50	3 MP
3 	12 	Add temporarily 50 HP and 15 CON to your defense	60	4 MP
M 	18 	Add temporarily 75 HP and 20 CON to your defense	- 	6 MP
(INT) You turn your skin partly into a hard turtle shell. The spell ends as soon as your temporary HPs are used up. 
===Muto animalis tigris===
 	Advanced spell characteristics
Incantation 	Muto animalis tigris
Spell gestures	Make a claw with both your hands
Spell markers 	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Hit the target with the claws for damage 	50	2 MP
2 	6 	Hit the target with your claws for damage. Add 20 dmg	60	3 MP
3 	12 	Hit up to two targets with the claws. Add 15 dmg 	70	4 MP
M 	18 	Hit up to three targets with the claws. Add 15 dmg 	- 	6 MP
(INT) You turn your hands and arms partly into the paws and claws of a Tiger to attack. 
=== Occulta Chamaeleontis===
 	Advanced spell characteristics
Incantation 	Occulta Chamaeleontis
Spell gestures	Move your flat hands over your body
Spell markers 	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You camouflage yourself. Every roll to find you is HARD while you dont move.	60	1 MP
M 	10 	You can move around and stay camouflaged. 	- 	1 MP
(INT) The spell let you transmute your skin and hair color and the color of your clothes to blend into the background and hide.
===Oculi Acutissimi Falconibi Peregrinori===
 	Advanced spell characteristics
Incantation 	Oculi Acutissimi Falconibi Peregrinori
Spell markers	caecitas, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Your viewing range is trippled. 	40	1 MP
M 	10 	Your viewing range is more improved and you can see as far as a bird of prey.	 	
(INT) (CANTRIP) This spell lets you look into the far distance.
===Paralü Paralein, sei starr wie Steins===
 	Advanced spell characteristics
Incantation 	Paralü Paralein, sei starr wie Stein
Spell gestures	Get in a stable position.
Spell markers 	
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	+100 CON, becomes unable to do anything while the spell is held, successfully receiving damage disrupts the spell, getting out of the spell requires an action. Becomes unable to dodge.	55	8 MP
2 	10 	Can turn together with oneself someone else who's willing and in physical contact with it. Can hold the spell for 1 Month. 	65	8 MP
M 	20 	Doesn't require an action to get out of the spell anymore. Can hold the spell for 1 year. 	- 	8 MP
(INT) Turns oneself into a stone statue. Can turn into any stone that the user has available by Mutatio lapis. Can hold the spell for one day.
===Pectetondo Capillus===
 	Advanced spell characteristics
Incantation 	Pectetondo Capillus
Spell gestures	Comb your hair with your fingers.
Spell markers 	creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	Your hair gets transmutated into the appearance you envisioned.	45	1 MP
(INT) This spell let you grow your hair. It can be used to quickly alter your hairstyle. With greater mastery of the spell, you can also edit its color and form.
===Permuto Elementa===
 	Advanced spell characteristics
Incantation 	Permuto Elementa
Spell gestures	Extend both hands with the palms facing towards the target.
Spell markers 	aer, alius, aqua, ignis, lapis, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can change up to 5 feet in diameter of the elements. 	50	1 MP
2 	10 	You can change up to 15 feet in diameter of the elements.	 	
M 	20 	You can change up to 30 feet in diameter of the elements.	 	
(INT) (EASY) This spell allows you to change an element to its polar opposite. (( Earth/Air, Water/Fire ))
===Pisces Lamellae===
 	Advanced spell characteristics
Incantation 	Pisces Lamellae
Spell gestures	Rub your hands along the side of your neck.
Spell markers 	aqua, creatura, ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You grow the gills. 	55	1 MP
2 	10 	Your eyes transmutate allowing you to see clearly underwater 	65	1 MP
M 	20 	You grow fins in your feet, increasing your swimming speed greatly and giving you +25 to Evasion when fighting in water	- 	3 MP
(INT) This spell will allow you to create fish gills along the side of your neck, which will give you the ability to breathe underwater. The spell will normally last till the caster wishes to revert to normal, or he falls asleep.
===Purgante aere===
 	Advanced spell characteristics
Incantation 	Purgante aere
Spell gestures	Form an circle with your indexfingers and thumbs and blow some air through it
Spell markers 	aer, alius, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	The spell can be used for cleaning out dust or unpleasant smells. 	65	1 MP
2 	10 	The spell can additionall clean out light and heavy smoke. 	 	
M 	20 	The caster can add a light smell of their own liking to the freshen up air.	 	
(INT) This spell cleans the air. While you concentrate on the spell, you can clean up to MAGIC effort m³ of dirty air per minute.
===Sandos Timunis===
 	Advanced spell characteristics
Incantation 	Sando Fogus Timunis
Spell gestures	Open palm facing sand as the verbal components are spoken
Material 	Sand, Soda ash
Spell markers 	alius, lapis, materia
Level	Successful Practices	Spell effect 	DC 	MP Cost
1 	0 	You can achieve a small item of minor craftsmanship with one colour. 	40 - 75	1 MP
2 	6 	You can achieve a medium sized item of average craftsmanship with two colours.	40 - 75	1 MP
M 	12 	You can achieve a big item of high craftsmanship with three colours. 	- 	1 MP
(INT) This spell transmutes the material (Sand,Soda ash) into a given shape made of glass (not bulletproof glass).
===Sarcio===
 	Advanced spell characteristics
Incantation 	Sarcio
Spell gestures	Tracing your fingers in a 'weaving' motion, like you are 'knitting' the break or tear. (Or a similar movement, representing repairing)
Material 	Something broken
Spell markers 	alius, materia
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	It can fix a single break or tear no larger than 1 inch in size in any direction.	40	1 MP
M 	5 	It can fix a single break or tear no larger than 1 foot in size in any direction.	 	
(INT) (EASY) This spell is purely for utility purposes, making your everyday life, perhaps a little easier. It can fix a single break or tear.
===Verto===
 	Advanced spell characteristics
Incantation 	Verto (Nut)
Spell gestures	Circle your index finger over the hand holding the pebbles or rocks.
Material 	Pebbles
Spell markers 	alius, lapis, materia, stirps
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You get some nuts.	35	1 MP
(INT) This spell allows the user to transform a handful of pebbles or small rocks into an edible nut of their choice. The magical nuts summoned are highly nutritious and very filling. Usually, a few nuts would fill up a normal human being.
===Vividus===
 	Advanced spell characteristics
Incantation 	Vividus
Spell gestures	Make a circular motion with your casting hand, then point at the object to animate.
Material 	One item
Spell markers 	alius, materia, motus
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You can animate 1 object for the duration of half an hour or until canceled.	40	1 MP
2 	3 	You can animate 2 object for the duration of an hour or until canceled. 	 	
M 	5 	You can animate 3 object for the duration of three hours or until canceled. 	 	
(INT) This spell has the ability to make inanimate objects up to the size of a broomstick come to life for some time and perform simple tasks.
===Zagibu, Ubigaz===
 	Advanced spell characteristics
Incantation 	Zagibu, Ubigaz
Spell markers	ipse
Level	Successful Practices	Spell effect 	DC	MP Cost
1 	0 	You cast the spell.	70	1 MP
(HARD INT) (CANTRIP) The spell turns the next spell of the caster into its opposite. (Details are up to the event / game master)
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