Enchantment College

The Enchantment College has several sebucatagories. Also see Enchantment Costs and Enchanting Items.
==Main College==
Spell 	M	Prerequisites 	PC	Enchantment Cost 	Item 	Note 	Book, Page
Adjustable Clothing 	Y	Enchant and Reshape 	14	varies 	C 	[1] 	Magic p. 58; Thaumatology: Urban Magics, p. 33
Amulet 	Y	Talisman for the appropriate spell 	V 	50 per point 	J# 	Indef.# 	Magic p. 58
Compulsive Reader 	Y	Enchant and 3 Mind Control spells or Writing-15+ 	11	 	 	 	Pyramid 3/48: Secret Magic, p. 21
Costume 	 	Adjustable Clothing 	 	50 	C 	[1] 	Classic: Magic Item 3 p 30
Create Chimera† 	Y	Analyze Heredity, Enchant, and either Alter Body or Lightning 	 	NA 	NA 	NA 	Bio-Tech, p. 31
Curse Virus/TL 	 	Spellprocessor and Animate Machine,
Awaken Computer, Curse, Glitch, Mad Machine or Malfunction 	 	15 x all spells in virus 	software 	[1] 	Classic: Tenchnomancer p. 20
Doom Wish† 	Y	Magery 3, Wish, and IQ + Magery of 23+ 	18	2,000 	special 	one use 	Magic: Artillery Spells p. 13-14
Doppelgänger† 	Y	Magery 3, Golem, History, and Enslave 	29	1,000 	special 	[1] 	Magic p. 62; Classic: Magic p 40
Dwarfish Reinforcement†	Y	Enchant and Secret Spell (Dwarvish Reinforcement) 	11	 	 	 	Pyramid 3/76: Dungeon Fantasy IV, p. 13
Electric Power/TL 	 	Lend Power, Power, Steal Power 	 	varies 	magic item 	[1] 	Classic: Technomancer p. 20
Emergency Staff (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 8
Enchant† 	Y	Magery 2 and at least one spell from 10 other colleges 	10	varies 	varies 	Special 	Basic Set, p. 480; Magic p. 56
Ensorcel† 	Y	Malefice 	12	NA 	NA 	NA 	Magic p. 60
Golem† 	Y	Enchant, Shape Earth, and Animation 	14	varies 	golem 	[1] 	Magic p. 59
Great Wish† 	Y	Magery 3, Wish, and (DX+IQ) 30+ 	18	2,000 	J 	special# 	Magic p. 61
Hex 	Y	Enchant 	11	200 	any 	[1] 	Magic p. 57
Hideaway 	Y	Enchant, Create Object, and Lighten 	15	50 or 100 per lb 	Con 	[1] 	Magic p. 66; Thaumatology: Urban Magics, p. 33
Impart Skill† 	Y	Magery 3, Enchant, Lend Skill, Wisdom, Secret Spell (Impart Skill), and five Communication and Empathy spells	 	 	 	 	Pyramid 3/76: Dungeon Fantasy IV, p. 14
Impression Blocker 	Y	Enchant, Seeker, and Scrywall 	12	20 per pound of capacity 	Con 	[1] 	Magic p. 60
Leak 	 	Hideaway 	16	100 	Con 	[1] 	Magic p. 61
Lesser Wish 	Y	Enchant 	11	180 	J 	One use 	Magic p. 61
Ley Line Creation 	Y	Seek Ley Line and Apportation 	 	NA 	NA 	NA 	Thaumatology: Urban Magics, p. 21
Live Libram 	Y	Enchant and Apportation 	 	 	 	 	Pyramid 3/48: Secret Magic, p. 22
Malefice† 	Y	Enchant and Seeker 	11	250 	doll 	can only be used by maker
($500) 	Magic p. 60
Magician’s Minion (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 8-9
Mana Warhead/TL 	 	Curse-Missile and spell in warhead 	 	20 x cost 	projectile 	specialMana Warhead binds Clumsiness, Curse, Itch, Pain, Spasm or Strike Blind/Deaf/Dumb into a missile weapon or an Area spell (Awaken, Create Fire, Darkness, Destroy Air, Destroy Water, Drain Mana. Earthquake, Essential Flame, Ether Static, Fear, Flash, Fog, Frost, Glue, Ice Slick, Irradiate, Mass Daze, Mass Detonation, Mass Sleep, Melt Ice, Phantom Flame, Prismatic Mist, Purify Air, Restore Mana, Silence, Stench, Sterilize, Stop Power, Terror, Thunderclap, Turn Zombie and Wither Plant.) into a grenade or 20mm+ cannon shell, bomb or missile warhead	Classic: Technomancer p. 21
Mortal Malefice† 	Y	Magery 3, Malefice, and Soul Jar 	 	 	 	 	Magic: Death Spells, p. 9
Narrative Conveyance 	Y	Plane Shift, Timeport, and Writing-15+ 	 	 	 	 	Pyramid 3/48: Secret Magic, p. 22
Power 	Y	Enchant and Recover Energy 	12	500*2^(level-1) limit level 4	any 	special# 	Basic Set, p. 480; Magic p. 57
Remove Enchantment 	Y	Enchant 	11	NA 	NA 	NA 	Magic p. 58
Resilient Golem 	Y	Golem and Shatterproof 	 	2 x Golem cost 	golem 	[1] 	Classic: Magic Items 3 p 32
Resist Enchantment 	Y	any Limiting Enchantment spell 	12	varies 	special 	[1] 	Magic p. 58
Scroll 	Y	Magery 1 and 1 written Language at Accented or better 	0 	varies 	scroll 	[3, 4?] 	Magic p. 57
Simulacrum† 	Y	Magery 3, Golem, Perfect Illusion, and Illusion Disguise 	18	varies 	golem 	special 	Magic p. 61
Sorcerer’s Stand-In (A)	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 9
Soul Golem 	Y	Magery 3, Soul Jet, Golem, IQ 13+ 	 	1,000 	Golem 	[1] 	Classic: Grimoire p 42
Speed 	Y	Enchant and Haste 	11	varies 	any 	special 	Magic p. 57
Spell Stone 	Y	Enchant and Delay 	8 	20 x cost 	jewel 	[3 ($10xP^cost + $40 x cost gem) 	Magic p. 60
Spellbook Enchantment 	Y	Scroll 	1 	15+1 per page 	same as scroll	same as scroll 	Classic: Magic Items 2 p. 40
Spellgraft† 	Y	Enchant 	11	NA 	NA 	NA 	Bio-Tech, p. 32
Spellprocessor 	 	Scroll, Computer Programming-15+ 	1 	500 	software 	[1] 	Classic: Technomancer p 19
Suspend Enchantment 	Y	Enchant 	11	25 or 1/100; h 	Any 	special 	Magic p. 58
Talisman 	Y	Enchant and spell to be opposed 	V 	varies 	J# 	[1] 	Magic p. 58
Temporary Enchantment 	Y	Enchant 	11	Any 	Any 	Special 	Magic p. 56; Fantasy, p. 23
Vengeful Staff† 	Y	Magery 3, Enchant, and Explode 	12	20 x d6 	Handheld item 	One use 	Magic: Artillery Spells p. 14
Wish† 	Y	Lesser Wish and 1 spell each from 15 colleges 	17	250 	J 	One use 	Magic p. 61
== Weapon Enchantments ==
All of these require Magery
Spell 	Prerequisites 	PC	Enchantment Cost 	Item 	Note 	Book, Page
Accuracy 	Enchant and 4 Air Spells 	15	+1 250/+2 1,000/+3 5,000
cost is 1/10th for missile weapons	Wep 	[1] 	Basic Set, p. 480; Magic p. 65
Assassin's Weapon†	Magery 3, Penetrating Weapon, and Puissance	 	 	 	 	Magic: Death Spells, p. 12
Bane 	Enchant 	11	reduces cost 	W 	special	Magic p. 69
Blank Spell Arrow 	Spell Arrow 	18	varies 	MW 	Perm. 	Magic p. 66
Cornucopia 	Enchant and 2 Weapon Enchantment spells 	13	50 times $ 	Special 	Perm. 	Magic p. 64
Dancing Weapon 	Enchant and Dancing Object 	12	1,000, 2,000 or 4,000 per lb.	Wep 	[1] 	Magic p. 63
Defending Weapon 	Enchant and Dancing Object 	12	varies 	Wep 	[1] 	Magic p. 64
Ghost Weapon 	Enchant and Solidify 	14	250 per pound 	Wep 	[1] 	Magic p. 65
Graceful Weapon 	Enchant and Apportation 	11	150 	Wep, tool 	[1] 	Magic p. 63
Loyal Sword 	Enchant and Apportation 	11	750 per lb. 	Wep 	[1] 	Magic p. 63
Penetrating Weapon	Enchant and Find Weakness 	11	varies 	Wep 	[1] 	Magic p. 63
Puissance 	Enchant and 5 Earth spells 	15	+1 250/+2 1,000/ 
+3 5,000 	Wep 	[1] 	Basic Set, p. 480; Magic p. 65
Quick-Aim 	Enchant and Grace 	14	varies 	Wep 	[1] 	Magic p. 63
Quick-Draw 	Enchant and Apportation 	11	300 per lb./2,000 	Wep/Q 	[1] 	Magic p. 63
Soulburner Gestalt	Powerstone. Soul Jar, Zombie 	 	6,000 	special 	[1, [$1,000,000 +
$10,000 per "socket")]	Classic: Technomancer p. 20
Speed Spell Arrow 	Speed and Spell Arrow 	18	Varies 	Arrow 	[1] 	Magic p. 66
Spell Arrow 	Spell Stone 	17	varies 	spell 	[1] 	Magic p. 65
Spell Targeting/TL	Accuracy, Spectrum Vision 	 	50 per mile 	targeting sys.	[1, 4] 	Classic: Technomancer p. 21
Vengeful Staff† 	Magery 3, Enchant, and Explode 	 	 	 	 	Magic: Artillery Spells p. 14
Video Entity/TL 	Create Animal, Create Warrior 	 	varies 	videotape# 	[3] 	Technomancer p 20
Vigil 	Enchant and Summon Spirit 	12	100 per point of IQ transferred,
plus 25 times the CP cost of each skill
plus 50 times the total CP cost of all the advantages and disadvantages (minimum of zero)
Add 300 for Voices	Wep 	[1] 	Magic p. 64
Voices 	 	 	 	 	 	
== Armor Enchantments==
All Spells in this category require Magery to learn
Spell 	Prerequisites 	PC	Enchantment Cost	Item 	Note	Book, Page
Dancing Shield 	Enchant and Dancing Object	12	250 per lb.# 	Shield 	[1] 	Magic p. 67
Defending Shield	Enchant and Grace 	12	varies 	Shield 	[1] 	Magic p. 67
Deflect 	Enchant 	11	varies 	C, A, Sl	[1] 	Basic Set, p. 480; Magic p. 67
Fortify 	Enchant 	11	varies 	C, A 	[1] 	Basic Set, p. 480; Magic p. 66; Thaumatology: Urban Magics, p. 33
Lighten 	Enchant 	11	200 or 500 	A, Sl 	[1] 	Magic p. 67
== Limiting Enchantments ==
All spells require Magery to learn
Spell 	Prerequisites	PC	Enchantment Cost	Item 	Note 	Book, Page
Attune 	Bane 	12	100 	special #	Perm. 	Magic p. 69
Limit 	Enchant 	11	200 	any 	[1] 	Magic p. 68
Link 	Delay 	16	200 	any 	[3]# 	Magic p. 131
Name 	Enchant 	11	400 or 200 	any 	special	Magic p. 68
Password	Enchant 	11	400 or 200 	any 	[1] 	Magic p. 68
== Wizardly Tools==
All Spells require Magery to learn
Spell 	Prerequisites 	PC	Enchantment Cost 	Item 	Note 	Book, Page
Crystal Ball 	Enchant and Divination (Crystal-Gazing) 	13	1,000 	crystal ball	Special+1 ($1,000)+2 ($20,000) to Divination	Magic p. 71
Effigy† 	Magery 2, Enchant, Scryfool, and Ward 	13	1,000 	statue 	Special 	Magic p. 71
Homunculus 	Enchant and Mind-Sending 	15	800 	special 	[1] 	Magic p. 70
Lich† 	Magery 3, IQ 13+, Enchant, Soul Jar, and Zombie 	19	point total 	Elixir 	Special 	Magic p. 159
Manastone† 	Enchant 	11	5 per point 	jewel 	special 	Magic p. 70
Powerstone 	Enchant 	11	20 per point of energy	gem 	special# 	Magic p. 69
Powerstone, One-College 	Enchant 	11	12 per point of energy	gem 	special# 	Magic p. 70
Powerstone Recharging Rack	Enchant 	S 	750 per stone 	special 	[5, $75,000] 	Classic: Magic Items 1 p 65-66
Soul Stone† 	Magery 3, Enchant, and Soul Jar 	19	500 	jewel 	Is useful to the maker 	Magic p. 71
Staff 	Enchant 	11	30 	S, W 	[1] 	Basic Set, p. 481; Magic p. 70
Vengeful Staff† 	Magery 3, Enchant, and Explode 	18	 	 	 	Magic: Artillery Spells pg 14
Wraith† 	Magery 3, IQ 13+, Enchant, Halt Aging, and Soul Jar	24	500# 	ring# 	[3] 	Magic p. 160
==Special Notes==
Category:Enchantments
Category:Magic Items