Chime

Chime is a secret character in Dissidia Calamitas Infinita associated with the story Rhythm of Red. She is the predecessor of Nelo, tasked with the role of a cleaner. Unlike Nelo, a flawed Red eye who cannot hold onto any memory of the reality he destroyed, Chime retains all of the memories from all of her actions. She is responsible for executing Red eyes who have failed their purpose and retrieve their mementos for their revival at another time, as well as triggering the reality-collapse of the world she [currently] exists in should the situation needed. In comparison to Nelo's work, who simply hollows a world, Chime can permanently eject a world out of existence, causing the reality to have absolutely nothing, thus she is rarely awakened. Despite her cold appearance might suggest, she is intensely loyal to the Red eyes, and is one of the few who wholly accepts Nelo's flawed existence. 
Chime can be fought only by clearing the alt-difficulty of Nelo Must Die, where the player character must have used no Continues and defeat IN-Nelo with an Ex Burst for her to appear. Defeating her allows her to be playable. Losing to her still counts as defeated IN-Nelo, however.
==Appearance==
Chime appears as a young woman with a gloomy demeanor. She shares the usual traits of the Red eyes with Nelo: red eyes, pale skin and discolored hair tone. Her attire consists of a black sleeveless vest with matching opera gloves and a long violet skirt.
;Alts
Left to right: Default, Bind Release: 40%, REA, WCS, Linca, Reika Kuze
==Battle==
__NOTOC__
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ChimeDistortion Blade – Cut what you will.
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Wielding a purified version of Distortion Blade (manifesting on her sword), Chime is a terrifying individual in battle. She has the heightened stats of Nelo, and all of her attacks that involves her blade have absolute priority that can cut and destroy anything; right down to enemy projectiles, space-distances, invincibility frames, and even the HUD of an opponent. Every slash itself leaves a faint black line for 1 second, which will deal additional BRV damage to the opponent coming in contact with it, and cannot be blocked/avoided. After any attack that involves her blade, Chime will invariably enter a long animation of sheathing it (which can be cancelled into any other action). Pressing 'R' the moment her blade sheathes completely will cause her to perform Reverb, releasing a loud, disorienting ringing sound that destroys and disables all buffs/support effects of the opponent for 30 seconds and sends him/her into a stagger state. Effect extends with each Reverb performed. Everytime Chime is allowed to fully sheath her blade, she will also recover 10% of her Ex.
Like Nelo, her also movements differs slightly from others; with precise placement and timing, Chime can jump off his opponent, which will also reset her actions and interrupt the opponent's actions. She also possesses Nelo's exclusive teleport Dodge/Evade/Dash innate skill and a unique fast-fall command known as Voidstep, triggered by holding down +↓, where her air momentum grinds to a halt, then instantly warps downwards to the ground the moment the input is released (she can held onto the air for 5 seconds max).
Chime starts out with all of her movelist unlocked, but her attacks cannot be customized and cost no CP.
==Personal==
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Final KnellFor whom the bell tolls.	Ground 	 	Unblockable 	Opponent 	N/A 	 	
Final KnellFor whom the bell tolls.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.	[Mid]Chime quickly unsheath-and-resheath sword, creating an disorienting ringing echo and a circular black line extending forth. If the opponent is hit by this, Chime's next attack has 100% chance of inflicting BRV Break and emptying the his/her Ex meter. Can be stacked with Reverb. Infinite range during Ex Mode.
<tabber>
Scharfrichter Drive=
;Brave Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Spring Storm 	Ground 	, , , .... 	 	Varies 	Magical/Physical 	 	
Spring Storm 	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.	[Close]Chime performs a rapid consecutive series of attack that links between sword and sheath. If is tapped without end, she finishes with a wide sweep with her blade that sends the opponent flying. Finisher locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime can cancel into any other specific action depending on input.
*↑+
:Split Bloom: Slashes forward followed by a strike from sheath. Puts the opponent in a stagger state. Scrambles their Ex meter.
*↓+
:Headwind Arch: Earn the opponent some frequent flier miles with a swift upperslash with sword. Can branch into air combos. Inputting again causes Chime to drag the opponent downwards to the floor.
Binding Sweep 	Ground 	↑+ 	 	N/A 	Magical/Physical 	 	
Binding Sweep 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close~Mid]Chime slides downwards and performs a sweeping slash aimed at the opponent's legs. Reduces opponent mobility by 50% and disables all extra jumps and air dashes for 20 seconds. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect.
Tellurion Cycle 	Ground 	↓+/(hold) 	 	Absorb 	Magical/Physical 	 	
Tellurion Cycle 	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.	[Close~Mid]Chime performs a rapid cycle of slashes creating a vortex of vacuum drawing towards her. The attack will always reduces the space between Chime and the opponent's regardless of what action taken. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. Chime cannot be knocked out of the animation the instant she finishes the first cycle of slashes and holding down input allows her to continue attacking up to 5 seconds.
Windchime 	Ground/Aerial 	/(hold) air ok 	Ranged Mid 	Chase 	Magical 	 	
Windchime 	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.	[Mid~Long]Chime skewers the opponent from a distance by cutting open a rift of vacuum that pops into a razor wind. Chime cannot move while charging, but once finished, she can hold onto the charge indefinitely and move freely. Chime can perform different types of formation specific action depending on input.
*Lock++↑
:Aerie A: Chime rapidly fires a barrage of Windchimes locking down the targeted object, then detonates them at once (release) or after 5 seconds (auto trigger). The razor blades will stick to the targeted object as long as Chime locks on the target. Depletes their Ex meter by 5% per razor blade detonated if used on an opponent. Until detonation, the razor blades will always push the opponent towards Chime.
*+↓
:Aerie B: Chime rapidly fires a barrage of Windchimes surrounding herself, then detonates them at once (release) or after 7 seconds (auto trigger). The razor blades will not follow Chime if she moves away. Depletes their Ex meter by 5% per razor blade detonated if hit an opponent. Until detonation, the razor blades will always push the opponent away from Chime.
Hollow Butterfly	Ground 	↓,↑+, , 	Melee Mid 	Varies 	Physical 	 	
Hollow Butterfly	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.	[Close]Pretty much the same as Ruger's, low>mid roundhouse kick and animation cannot be break out of, except Chime's ends with a leaping overhead axe kick that hits until the ground. If the opponent blocks the axe kick, Chime wrecks the guard and puts the opponent in a staggered state before slowly entering knockdown animation. Second kick inflicts Chase if Chime does not followup with axe kick finisher.
:During Ex Mode, inputting at the maximum amount of kicks during normal input will result in Chime followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of her attack range.
Aerial Cross 	Aerial 	, 	 	Wall Rush 	Magical/Physical 	 	
Aerial Cross 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Close]Chime performs two blindingly fast slashes that leaves a cross. After the first slash, she can cancel into any action. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect.
Sky Dance 	Aerial 	(rapid) 	 	Wall Rush 	Magical/Physical 	 	
Sky Dance 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath. 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath. 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath. 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath. 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath. 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath. 	[Close]Chime performs an aerial swordplay utilizing sheath and sword. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect with hits involving blade, and scrambles Ex with hits involving sheath.
Sundown 	Aerial 	↑+ 	 	Wall Rush 	Magical/Physical 	 	
Sundown 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect. 	[Mid]Chime flips forward with a big circular slash. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect.
Fell Tower 	Aerial 	↓,↑+ 	 	Wall Rush 	Magical/Physical 	 	
Fell Tower 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit. 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit. 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit. 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit. 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit. 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit. 	[Dive]Chime dives down with a series of somersaulting slashes. Locks the opponent's BRV for 10 seconds and stacks with other attacks with similar effect on hit.
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Calibur Dance 	Ground/Aerial 	air ok 	Melee High 	Wall Rush 	Physical/Magical 	 	
Calibur Dance 	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.	[Omni]Chime enters a draw stance, then teleports across the entire stage performs a screen filling blade storms that hits multiple times. Each hit deals HP damage based on 1/4th of Chime's [current] BRV counter, but any hit that is not a finisher will not reset her BRV counter. Direction cannot be controlled. Chime is utterly invincible throughout the entire sequence and finisher deals all of the accumulated HP damage at once. Chime will always recover on where she performs Calibur Dance, while aerial version will have her recover below the ground where she performs the attack.
Distortion Weave: Seven Shades 	Ground 	↑+ 	Unblockable 	N/A 	Physical/Magical 	 	
Distortion Weave: Seven Shades 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect. 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect. 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect. 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect. 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect. 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect. 	[Mid]Chime enters a draw stance, then lunges forward with a wide slash. On hit, the first slash creates a barrage of sword lines slicing the opponent, where Chime then follows up with another slash at the opposite direction, bifurcating the opponent. Each hit of the black lines depletes the opponent's Ex gauge, and 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Entire sequence cannot be break out of and ignores any support skill/second chance effect.
Slash of Eternity 	Ground 	↓+ 	Block Highest 	N/A 	Physical/Magical 	 	
Slash of Eternity 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex. 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex. 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex. 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex. 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex. 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex. 	[Block]Chime puts herself in a catch stance, countering incoming attacks. On counter, she performs a lightning fast reflex motion of the blade that creates a spacetime-defying slash cutting through everything in her wake. 3/4th of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means.
*In Ex Mode, Slash of Eternity will deplete the opponent's BRV counter by random amount every 3 seconds on hit. Effect last until Chime is hit (good luck with that) or she's out of Ex.
Distortion Weave: Demon Crucible	Ground 	(hold) 	N/A 	N/A 	N/A 	 	
Distortion Weave: Demon Crucible	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.	A boss exclusive move Chime can (ab)use in Nelo Must Die. Chime enters a draw stance, then picks a HUD element she wants to cut. 
*+↑
:Direct Attack: BRV: Chime directly depletes the opponent's BRV counter in the HUD. Depletes between 40/70/100%.
*+↓
:Direct Attack: HP: Chime directly depletes the opponent's HP counter in the HUD. Damage output is calculated by Chime's current BRV counter.
*+←
:Direct Attack: Summon: Chime directly kills the opponent's Summon in the HUD, preventing him/her from accessing it.
*+→ 
:Direct Attack: Assist: Chime directly kills the opponent's Assist in the HUD, preventing him/her from accessing it.
*+↓,↑
:Direct Attack: Ex: Chime directly depletes the opponent's Ex gauge in the HUD. Depletes between 40/70/100%.
*+360
:Direct Attack: Reset: Chime reset the stage ruleset, BRV pool, and timer (if any).
*+720 
:Direct Attack: Animation: Chime directly cuts way any action the opponent is performing and force reverts him/her back to neutral. 
*+1080
:Burial Blade: Killing Field: Chime performs all variants of Demon Crucible in a single slash. Can only be used in Ex Mode.
Playable version of Chime can gain access to this move, but she cannot kill the opponent with this attack (the opponent will always have 1 HP left). You can, however, use that HP attack to link into her Ex Burst.
Distortion Weave: Last Word 	Ground/Aerial 	360 + air ok 	Unblockable 	Wall Rush 	Physical/Magical 	 	
Distortion Weave: Last Word 	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.	[Omni]Chime raises her hand and creates a gigantic (think "covers the entire stage" gigantic) Distortion Blade that slowly descends to stage. Total time requires for the blade to wreck everything is 12 seconds, and Chime cannot perform any HP attacks throughout the entire time. Cancels out prematurely if Chime is hit or she performs a HP attack. 1/2 of the HP damage dealt are permanent damage, meaning it cannot be regenerated by any means. Resets the BRV pool and destroys all breakable objects + stage hazzards.
*In Ex Mode, Last Word's requirement is reduced to 8 seconds, and deals 100% permanent damage.
;Execution Drive
Move 	Type 	Input 	Priority 	Effect 	Damage type		
Branch Cutter	Ground/Aerial	(During Bind Release: 40%)<↓,↑>+(air OK)	Unblockable	Instant DeathIgnore support/personal skill	N/A 		
Branch Cutter	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.	[Omni]Chime replicates Shade Yellow-Shade Red Ruger's (the real one) IK in Nelo Must Die, except her version involves single slash that cuts the opponent out of reality, leaving a swarm of Distorted Aether erasing the entire stage into a white out. Instantly kills any God-type enemy bosses and force bypass all of their phases. Ignores any kind of support skill/barrier/buff/personal effects. Exits Ex mode on execution.
In Nelo Must Die, if the player character is hit by this, that [specific] character's save data is deleted.
</tabber>
==Ex Mode==
Chime's Ex Mode is Bind Release: 40%, where she is engulfed with a light blue aura and surrounded by a wreath of butterflies. Apart from the standard Regen, she gains the Silent Will ability, which increases her damage output, range, and overall speed. Next, she gains the Distortion Break ability, which allows all of her HP attacks to deal 100% permanent damage as long as she's in Ex Mode. Chime also becomes utterly invincible whenever she's running, dashing, jumping and attacking.
During Ex Mode, rapid air-to-air jump cancel>instant action links also slows both Chime's and the opponent air momentum to a crawl, greatly increasing her air time. 
Chime's BRV attacks also gains a new property known as Instant Action, triggered by holding down R + <any BRV attack input>, which alters her BRV attacks into instantaneous, invisible blows that hit-confirms the opponent even without locking on while she keeps her neutral position with small flinches. Keep in mind, Instant Action does not interrupt Chime's regular BRV attack inputs, and she keeps all of her possible actions/mobility while doing so, meaning she can perform both actions in tandem (ex: <inputing R+, , .... +...> will cause [Instant]Spring Storm hitting the opponent even as Chime performs Calibur Dance). If used in tandem with BRV+BRV (R+BRV, [release R]BRV), Chime will perform regular (ex) version of the BRV attack as soon as possible while Instant version's attack continues to hit the opponent. 
Instant Action can also be performed with her taunt (R+), though it doesn't auto-track.
Chime also gains a new HP attack, Coda, triggered by pressing R + , where she force cancels any of her current action into a very fast sheathing animation and replicates the effects of Reverb, then back to her neutral in a single frame. Unlike the regular version however, Coda will only extends the effect/skill bind ability for 5 seconds per execution, and will not extend the stagger-time of the opponent.
 
==Equipment==
Chime can equip the following: Swords, Katanas, Knives, Helmets, Hats, Armor, Clothes, and Robes 
===Exclusive Weapons===
Name 	Description
Memento 	Without beginning or end, the cycle of fate repeats.
Recycled Vessel	Sin? Guilt? Redemption? If I can move forward, then it matters not.
Branch End 	Like a child, I eagerly await for the moment when this sad shell of a life would finally be over.
===Related Accessories===
Name 	Description 	Effect	Obtained
Bell 	I can hear a sound. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Hair-comb 	"Neither living or dead, we simply exist."	LUK+4 	Battlegen from the Red eye Friend Card
Executioner's Desire	N/A 	LUK+1 	Battlegen
Executioner's Dream 	N/A 	LUK+2 	Battlegen
Executioner's Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Soumatou
"Leave your voices, leave your words."
==Musical Themes==
*Main Theme: Phenomeno/Intro theme
:*Nelo Must Die Theme: Thirteen Chapter Final・Chaotic Song
*World Map Theme: B612
*Battle: Image -Material-
===Rival Battle===
*Vs Nelo: Zero
*Vs Argence/Ruger/Faye: Grandma
*Vs Sanna: Divided Horizon
==Quotes==
<tabber>
Default=
;Encounter
*"Well met."
*"Time cannot touch anything here."
*"There is nothing I cannot kill."
*"I simply exist."
*"Very well."— If HP is low
*"Hmm? If you wish."— when opponent is stronger
*"...you don't seem to have a very long lifespan."— when opponent is weaker	
;Victory
*"I'll tell you a secret, my weakness is...nothing."
*"Oh, are you upset?"
*"Farewell, living one."
*"Welcome, my dead guest."
*"If it's fate, we'll meet again."
*"We won't meet again."— If opponent is killed by Ex Burst
*"Hmm...very impressive."— If HP is low
*"Shooting, cutting, stabbing, hitting, killing...it's useless against me."— when opponent is stronger
*"Have you learned your lesson?"— when opponent is weaker	
;Defeat
**Chime breaks down into a swarm of butterflies.*	
;Taunt
*"Get set!"
*"Let's end this."
*"Sleep well..." — against Nelo
*"Are you..." — against Argence/Ruger/Faye
|-|
Default specific (A)=
|-|
Default specific (B)=
|-|
Default specific (C)=
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
</tabber>
Category: Characters