Level 901

Level 901 is the 902nd level of the Backrooms.
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|-| Area 1: "The Spawn"=
== Description ==
Level 901 appears to be a huge space containing four interconnected piers that are surrounded by massive bodies of water. The distance that these respective piers go from is completely unknown. The dock itself is held by sturdy pillars of concrete, and the road is also made out of concrete, and the water level is close to the altitude level of the main pier itself. Walking through any of these piers according to some is bound to lead to similar results no matter where one goes.
The waters of Level 901 have been confirmed to have traces of Hydrolitis Plague that upon further inspection is safe to drink, it is apparent that it helps with one's current mental state and replenishes thirst and stamina for a while. However, drinking too much (roughly 1.5 liters a day) will have negative consequences and mimic symptoms from other diseases from The Frontrooms. It is advised to take roughly 0.5 liters a day to satisfy a wanderer's thirst. However, picking up the water into a bottle is difficult, as the water can mysteriously "melt through" certain water bottles. Despite this, it does not threaten a wanderer or the skin and is considered safe to drink through one's hands.
The weather at the start of Level 901 usually is clear sunny skies with an average temperature spanning 10ºC. However, rain and thunder rarely exist within Level 901. It is reported that the thunders of this level strike area close to the wanderer, and that the thunder never strikes a wanderer; the reports also say that the water then becomes undrinkable for some time, but the time is not exactly known as of current. A day and night cycle does not exist regularly; since the nighttime in Level 901 never comes and goes within the level, it is considered that Level 901 is always in a cycle of day and can never go nighttime.
No sights of houses or land can be found in Level 901's main area, it is speculated that they either do not exist or that the pier is too far away from the closest land in the level.
|-| Area 2: "Dusk"=
Upon walking for what feels like minutes for some, the weather and the day of time of Level 901 will drastically change; the time of day will begin to turn dusk. The pier's texture will also change from concrete to wood and rain will start to become more common, but thunder is still a rare occurrence. Light poles will also appear and will sort of "guide" the wanderer through the pier. However, it will also provide light for the wanderer for the night, in case the wanderer has difficulty seeing. 
The day and night cycle's structure is similar to the main part of the level. It cannot be changed and it is set to a specific time; it will always be in a fixed time of day. The time of day in question is dusk.
Temperatures of this part of the level are unknown, but some have described this part of the level to be cold but hot. It is speculated that the temperatures fluctuate drastically. It has been reported that the level became unbearably hot and in another minute it became very cold afterward. Warm clothes are necessary to bring to the level in case the temperatures become extremely cold.
As far as the water effects go, it is still drinkable. However, most, if not all of the health benefits have completely been eradicated from the waters of Level 901. The traces of Hydrolitis Plague have yet to be discovered from these waters; all traces of diseases/effects have gone missing, and it is unknown as to how this occurred. The water level in this part of Level 901 is estimated to be around 4ft.
|-| Area 3: "Nighttime"=
When walking for a while, similar effects will happen to Level 901 as in the previous part. However, the time of day will turn night and the position of where the pier bridge would originally have been is gone, and one will be forced to swim across to make it through to the next area of Level 901. It is unknown how far one must swim. However, the waters sometimes attempt to "drag" wanderers down to the sea, presumably to drown them.
There are thin and long poles present in this part of Level 901 that seem to resemble leftovers of the pier bridge that was originally supposed to be there, theorists claim that these bridges used to be connected until they eventually collapsed for an unknown reason.
The nighttime itself is not dangerous, as no entities/nightly hazards will occur. Nighttime according to some gives them soothing sensations, a sense of security and sometimes hypnotizing voices can be heard from skies and areas around a wanderer. There has yet to be a discovery as to what or how this effect happens and/or if it is a mental hazard for a wanderer.
The water level of Area 3 cannot be estimated; however, the water levels are very deeply estimated by wanderers who have explored Level 901. The water itself has now completely lost all of its healthy benefits and is now considered dangerous to drink by M.E.G. It will now act as a less lethal type of Liquid Pain, and can sometimes leave wanderers deathly sick.
|-| Area 4: "Shrouded in darkness"=
If a wanderer swims for long enough, they will reach the final and most difficult part of Level 901. This part of the level is where most wanderers fail, and this part is shrouded in complete darkness; artificial light will only help a little. The pier bridges make a return except it being completely unstable; they shake and make a creaking noise whenever stepped on. This instability will result in some wanderers falling off the bridge into the waters; which now is considered a hazard in this part of Level 901.
The waters will now drown any wanderer that interacts with it, and it has no warning doing so. It will drag wanderers with a very tight force that a wanderer will either die from the water pressure or from drowning. The immense pressure will make a wanderer's head explode. Due to that, it is heavily advised that one stays on the bridge for as much as they possibly can. It is ever so slightly possible to escape, with only a couple of seconds, one may be able to reach up and climb back into the pier bridge.
The weather in this part is pretty clear; as no lightning or thunder has ever been recorded in this part of Level 901. Temperatures in this part are extremely cold, as the temperatures have been enough to freeze parts of the water at the level.
If one walks far enough through this part of the level, the skies will begin to clear up while turning brighter and then the wanderer will be awarded with two paths to take. One of these paths will take one to a non-euclidean hill which appears to be linear and big. On the hill exists a singular mansion, which is big and wide in size; however, one thing that should be noted is that the mansion is almost as big as the island itself, spanning in an incredibly large size. The exact sizes have not been measured yet.
The second path that a wanderer could take in the area is seemingly an "exit path" to Level 902, it has the same concrete structure and road with darker lighting to it while also being slightly extended to the width than the main part of Level 901. There is nothing peculiar with the bridge otherwise, and no other hazards or dangers have been recorded in this part; even the water is back to normal, and it is advised that a wanderer should take a bit (or a lot) of the water before leaving Level 901 and continuing to Level 902.
|-| Sub-Area 1: "The Fancy Mansion"=
Level 901's first ever recorded sub-area, also known as the "The Fancy Mansion," resembles a mansion from the mid-1900s that is on a hilly landscape in the middle of a vast ocean, the same area where the final part of the level is. The mansion itself is completely furnished and filled with furniture coming from a similar period as the mansion itself. The mansion's structure is held up by concrete cylinders suspected to be infinite as is the water itself. It contains many rooms that seem randomly generated as the room layout can be nonsensical in some areas.
After wandering through the mansion, one will stumble upon a locked door at the back of the mansion. When broken, will lead one to their death in the icy cold water below, as the water seems to always have freezing temperatures. However, at the very top of the building, a key can be found that will open the door. When the door is opened by the key, it will lead to another pier walkway that leads to an observatory. When one enters the observatory, one will be greeted with a giant telescope. One will see Level 901's structure bearing resemblances to the main area of the level but is destroyed by an unknown material. This area of Level 901 has been nicknamed by a self-proclaimed Level 901 researcher.
The sub-area does not house any entities. However, there is one group here, Pier Explorers. They have few members (the exact number is unknown.), and they mainly look through a type of telescope found in the mansion. They use it to research and discover new parts of Level 901 and mainly name their different parts. It has been theorized that they work for M.E.G. and write down each part of the pier. This, however, has not been confirmed as of current.
|-| Sub-Area 2: "The Purple Pier"=
== Description ==
The second discovered sub-area of Level 901 can be found when one wanders through area 4. When one goes far enough, one may see a purple-decorated house with a small boat next to it covered in a purple mist. Upon approaching this house, one will realize the air feels thick and that the water around them is boiling. If one remains in front of the house for around a minute, one will end up passing out and falling into the water, where one will be boiled alive. 
But if one chooses to enter the house, said person will be entered into some pocket dimension. One will be sent to a pier that is bright purple. The more one ventures into the area, the more purple it will get. The water around one is colored neon yellow and purple orbs orbiting around the neon yellow waters. Touch on the orbs with result in one being sucked down into the water. The water is drinkable, although if the water gets consumed, a wanderer's skin will turn to the color of the water for a few minutes.
After wandering for a while, the house with the boat will appear in front of the wanderer again. If the wanderer enters the door, they will go to Area 3. Entering the boat leads deeper into the level. The orbs within the sub-area will get thicker, and one's vision will become more obscure. The wanderer's body will start to fade away until they become one with the purple mist and drift off forever as an orb according to some.
The orbs themselves do not do anything when untouched; however, it is still not advised to touch any of the orbs that appear in the level. The amount of orbs found within the sub-area has been counted to thirty. If the hypothesis that people become orbs if they pick the boat is true, then it is determined that there have been thirty casualties within the premises of sub-area two of Level 901.
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==Entities==
* No entities have been recorded in Level 901. It has been claimed that there are entities, albeit no proof of their existence has been published.
==Colonies & Outposts==
===Level 901 Researchers=== 
*No confirmed name yet.
*Friendly, but are not willing to trade.
*Estimated to have around 5-15 members.
*Explores Level 901 to its fullest extent.
*Not much information is known about this outpost.
==Entrances & Exits==
===Entrances ===
*In Level 7, if one finds a pier and walks on it long enough, one will end up here.
*A wanderer might end up here if they noclip through a tree in Level 100.
*If one lose a game that contains a sea in Level 399, one have a chance of ending up here.
===Exits===
*If one noclip through the mansion walls, it will lead one to Level 37.
* Noclipping through the pier floors will lead one to Level 370.
*Swimming deep enough in the third area will lead one to Level 213.
*Getting struck by lightning in the main area seldom can lead one to Level 910.
*Finishing the final part of the level will lead one to Level 902.
Category:Unconfirmed Levels
Category:Levels
Category:Cluster I
Category:Dangerous
Category:Dangerous
Category:Safe
Category:Environmental Hazards