Player.dat format/General

** : The number of uses consumed (not remaining) of the item's durability.
** : 1 or 0 (true/false) - if true, the item doesn't lose durability when used.
** : The only blocks this item may break when used by a player in adventure mode.
*** : A block ID. Validated the same way as the block_predicate command argument, meaning block states and block tags are accepted, as well as client-side only block entity NBT tags.
** : A value used in the "custom_model_data" item tag in the overrides of item models.
Category:Top-level data pages
zh:Player.dat格式/工具