Leadership and decision making

Kingdoms communicate and make decisions in different ways, with a spectrum 
== Decision making models ==
=== Dictatorship ===
Dictatorship models feature one player, typically a monarch, who makes all decisions and plans. Their planning and preparation is often not shared and may only exist in their mind. This model was popular in Utopia's early years and still is used in some lower ranked modern kingdoms.
Pros 	Cons
Decisions can be made quickly	Little input for other players, who can become bored.
 	May encourage narcissists to rant.
 	Fewer ideas generated from one player.
 	No cover arrangements if monarch goes missing.
=== Strong Leader and Council ===
A common model used in Utopia is for the monarch to hold overall decision making power, with a small council of advisors who discuss plans and strategies with them. 
Pros 	Cons
Decisions can be made relatively quickly	Players outside the council have little input and can become bored.
 	May encourage narcissists to rant.
 	Fewer ideas generated from one player.
 	No cover arrangements if monarch goes missing.
=== Shared leadership group / council ===
The most commonly used model in Utopia is a small leadership group with a kingdom, who share leadership duties. 
=== Council with player intermediary(s) ===
=== Squad/guild based decisions ===
=== transparent decision making ===
=== collaborative decision making ===
== Alliance decision making ==
Alliances historically had different ways of making decisions, typically with a leader or small leadership group often containing monarchs of member kingdoms.