Bouncing Flask

== Strategy ==
Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) total if there is one enemy.
Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less and because the Poison is applied randomly.
== Interactions ==
* Each bounce counts as a separate application of . This means each bounce can remove 1 , apply additional damage from (up to 28 damage if both are upgraded), or add the bonus +1 poison from (+3/+4 additional poison).
==Update History==
*Weekly Patch 54: Loop
**Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
*Weekly Patch 10: Quality of Life
**Bouncing Flask no longer loses bounces to dead enemies.
*Day 1 Patch
**Adding null check for Bouncing Flask VFX to prevent odd crashes.