Ranged Disarms

Ranged Disarms is an aspect of Tricky Shooting following Prediction Shot on page 11 of Gun Fu.
This is referenced on page 5 of GURPS Sorcery: Protection and Warning Spells saying that it's approach to Bladeturning using DR w/ Reflection unifies these rules with B401.
"Unification" refers to
*being -1 to a one-sided ST roll per 2 points of damage rolled (from Gun Fu) rather than being -2 to hit and needing to win a Quick Contest (of ST or DX) as Knocking a Weapon Away instructs.
*B401's "Your foe gets +2 if he is using a two-
handed weapon." is absent in Gun Fu, but present here
*B401's "If your foe wins or ties, he keeps his weapon, but it will be unready unless he won by 3 or more" has no equivalent in Gun Fu (only has "Failure means he’s disarmed!") but PAWS has "On success by 0‐2, his weapon becomes unready."
The "+2 once the attacker is aware that his target is protected by this spell" is not from Basic Set. This is likely derived from "Telegraphic Attack" in GURPS Martial arts, the idea being it's easier to defend against something you see coming.
You can see an attack on your weapon coming if it only comes as a result of you attacking with the weapon. Unlike someone shooting at your weapon, where the attacker controls the timing.
==See also==
*Only to disarm, not break
Category:Rules