Report 1702

Report #1702
Skillset: Dreamweaving Skill: DreamBeast
 Org: Hallifax Status: Completed Jun 2017
Furies' Decision:
Sure.
Problem: DreamBeast is a dreamweaving summon that takes 6 reserved motes. It
drains mana and ego every 3-6s, scaling based on the number of mental
afflictions on the target (extra 100% of base per mental aff). The fast speed
and scaling, along with the various mental affliction passives or group spam can
lead to very high and quick drains, similar to the problems with Succumb.
[A:12 R: 0] Solution #1: Change DreamBeast to hit every 6s. This reduces the
 max potential of dreambeast drains significantly,
 while also making the timing more consistent for
 timing with active abilities.
[A:10 R: 0] Solution #2: Increase the base drain by 50%, and decrease the
 per-aff drain by 50%. -- This means 0 affs drains
 more, 1 aff drains the same, and 2+ affs drains less,
 furthering limiting the burst potential and reducing
 the variance between specs with more or less mental
 afflictions (for instance, Aeromancers vs Hartstone).
Player Comments:
---[Ciaran on 6/12 @ 18:37 writes]:
Support, but would rather see the beast tick on a random timer 5-6s. Still ok
with this solution though.
---[Tarken on 6/12 @ 19:26 writes]:
Support both solutions. Reduction of tick to around 5 seconds to reduce the
passive pressure which is currently very high, increase base and reduce scaling
so dreamweaving is more universally potent across various mage/druid specs.
---[Aeldra on 6/12 @ 19:40 writes]:
Supported
---[Falaeron on 6/12 @ 22:05 writes]:
I should note here that I specifically asked for this to either have a random
timer or a fixed timer that isn't cleanly divisible by 11 (chemwood passives) or
10 (meld passives) so that that we don't get into situations where one type of
druid/meld can time dreambeast with their passives to get guaranteed bonus
scaling every time.
---[Tarken on 6/12 @ 22:51 writes]:
That's a fair point. I agree that situation is best avoided
---[Shedrin on 6/12 @ 23:09 writes]:
I highly prefer a consistent tic time, and I was gonna make it 5s exactly but
Falaeron talked me out of it as he mentioned. Timing should be rewarded and a
random tic time makes that much more difficult or impossible.
---[Ciaran on 6/14 @ 06:30 writes]:
On further consideration, I'm fine with a 6s tick. Supported
---[Sondayga on 6/14 @ 21:54 writes]:
Support both solutions