118831-oceanic-player-base-long-dead

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Exactly what I mentioned, there is no reason for oceanic players to continue playing W* because it's such a lag fest for us and factor in the telegraphic combat system with the constant button mash, alot of my friends that were faithful to the game left in frustration.I am pretty serious when I mention that the game as a whole is extremely unoptimized when it comes to latency and net coding. Take for example, R-12 phase 3 just freezes the entire zone up to now since the beginning and hasn't been fixed even with the arrival of Megaservers. Now you might say, Oh that's an isolated incident but it reflects on how poorly the servers handles the game.
 
Oceanic players are already taxed with an average 250ms and above to begin with, it's just a horrible experience for us to constantly have to keep wondering when the next lag spike come crashing down on us or when we are going to shoot into the range of 300-400ms and above and it does happen alot with W*.I kid you not when I say that the main reason everyone around me quit is because of lag and the "unfairness" in having to due to latency issues. You have a good game carbine, and that's about it, nothing is solid or polished up which drove the entire oceanic community into certain extinction.
			
				
	Edited November 21, 2014 by BusterCasey
	
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Exactly what I mentioned, there is no reason for oceanic players to continue playing W* because it's such a lag fest for us and factor in the telegraphic combat system with the constant button mash, alot of my friends that were faithful to the game left in frustration.
 
I am pretty serious when I mention that the game as a whole is extremely unoptimized when it comes to latency and net coding. Take for example, R-12 phase 3 just freezes the entire zone up to now since the beginning and hasn't been fixed even with the arrival of Megaservers. Now you might say, Oh that's an isolated incident but it reflects on how poorly the servers handles the game.
 
Oceanic players are already taxed with an average 250ms and above to begin with, it's just a horrible experience for us to constantly have to keep wondering when the next lag spike come crashing down on us or when we are going to shoot into the range of 300-400ms and above and it does happen alot with W*.
 
I kid you not when I say that the main reason everyone around me quit is because of lag and the "unfairness" in having to due to latency issues. 
 
You have a good game carbine, and that's about it, nothing is solid or polished up which drove the entire oceanic community into certain extinction.
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It's a cry for better latency optimization, I know that oceanic server won't happen - not with a near extinct oceanic community. I don't get how W* is so laggy/spiked up/whatever you want to call it when it's lagging and when I load up other MMOs like WoW or SWTOR, it doesn't feel like I'm stuck in the matrix where everything take a turn for the worst the next instant.WoW has an aussie server now so I guess it's a huge plus for blizzard, that's not the point though. I don't see why anyone other than the US/EU region players would get into this game if it's so bubbled up for anyone who is not within it.EDIT:To compare the difference -SWTOR: 220ms-250ms does not spike
WoW: 170-220ms does not spike
W*: 220-270ms spikes ever so oftenTelegraphs are not ideally coded to work with all type of latencies, fatal PvP design right there, PvP is impossible for the most.	
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WoW: 30 - 40 ms does not spike
 
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I'm playing from Japan and I haven't been having much lag issues. 
When I did, it was due to my ISP having problems and not Carbine. 
 
It would be cool seeing oceanic servers in the future though, as long as the game keeps growing :) I know how much of a pain it is to find groups or get queues at odd hours 	
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			Oceanics should find places that have oceanic servers.	
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What a bunch of propaganda.  Not that you don't have issues with latency but to suggest the player base doesn't exist.
 
I know two oceanic guilds off the top of my head that are wildly successful and they keep on truckin'  	
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What a bunch of propaganda.  Not that you don't have issues with latency but to suggest the player base doesn't exist.
 
I know two oceanic guilds off the top of my head that are wildly successful and they keep on truckin'  
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			I had to turn off all my addons to stop rubberbanding lately. Many of them are poorly coded and use way too much bandwidth. You should try that first.	
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			Just as a point of order, the facts of life with regard to latency were made abundantly clear to Oceanic players in beta, and also made clear that the chances for an oceanic server were dependent on whether enough of them bought in. They didn't. There were never enough sales there to warrant a dedicated server.The amount of latency is a fact of life that Carbine has no control over. The telegraph combat system is an added burden that should be obvious. As for "spikes" I'd wager that is also something Carbine has no (or very little) control over.	
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