Link (A Link to the Past)

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==Summary==
Link is the main playable character of The Legend of Zelda: A Link to the Past and is a descendant of the knights of Hyrule. Late one night he receives a telepathic message from Princess Zelda in his sleep, asking him to come to her aid and rescue her from the dungeons of the castle. When he awakes, Link goes against his uncles order to stay in the house and sneaks into the castle to save Zelda, however when he makes his way into one of the castles secret passages he finds his beloved uncle dying from wounds received from battle. Taking up the family sword and shield he's successful in rescuing the princess and is tasked with acquiring the Master Sword in order to combat the dark priest Agahnim and free the kingdom from his clutches. With the aid of Sahasrahla, the elder of Kakariko Village, Link is able to retrieve all three of the pendants needed to obtain the legendary blade and sets off to defeat Agahnim, only to arrive too late as the priest had banished Zelda into the Dark World and soon after sending Link to the same realm after an intense battle. Eventually saving Zelda and the other 6 maidens trapped within the Dark World, Link finally obtains the power he needs to strike down Agahnim, only to discover he was just an alterego of the demon king Ganon who retreats into his pyramid. After one final battle Link is able to defeat Ganon and recover the Triforce, wishing upon it to undo all the damage caused by Ganon.
After bringing peace to Hyrule, Link sets off to train in preparation for any threats that could potentially arise in the future. After honing his skills in distant countries, Link returns to Hyrule only to be caught within a storm and stranded on Koholint Island. After exploring the island to find a way to leave he learns that both he and the island are part of a dream created by the Wind Fish, and that the only way for Link to leave is to wake the ancient sky spirit, causing the annilation of the island and it's inhabitants in the process. Link eventually drives back and destroys the nightmares keeping the Wind Fish in an eternal slumber and awakens him, sending him back to the oceans in the real world with the remains of his ship.
==Powers and Stats==
Tier: | At least | At least | At least 
Key: A Link to the Past (Pre-Master Sword) | A Link to the Past (Post-Master Sword) | With the Golden Sword | Link's Awakening
Name: Link
Origin: The Legend of Zelda
Gender: Male
Age: 16 years old
Classification: Hylian Swordsman, Hero of Hyrule, Incarnation of the Heroes Spirit, Descendant of the Knights of Hyrule
Powers and Abilities:
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Attack Potency: Building level+ (Can harm monsters that can withstand bomb blasts, which are this powerfulThe Legend of Zelda: Breath of the Wild) | At least Island level (Possesses the Master Sword, which is like the Magical Sword and Four Sword) | At least Large Island level (Fought against and defeated Beast Ganon), can ignore durability via the Silver Arrows | At least Building level+ (Stronger than his Pre-Master Sword self )
Speed: Supersonic+, higher via the Pegasus Boots, with Relativistic reactions and combat speed (Should be comparable to an untrained Child Link) | Massively Hypersonic+, higher via the Pegasus Boots, with Relativistic reactions and combat speed (Can battle opponents comparable to Onox) | Massively Hypersonic+, higher via the Pegasus Boots, with Relativistic reactions and combat speed (Kept pace with Ganon) | Supersonic+, higher via the Pegasus Boots, with Relativistic reactions and combat speed (Just as fast as his Pre-Master Sword self)
Lifting Strength: Class 10 (Should be no weaker than an untrained Child Link), Class K with the Power Glove (Can lift up and toss boulders that are this heavyThe Legend of Zelda: A Link to the Past) | Class M (Wears the Titan's Mitt, which allows him to lift and toss boulders that are this heavy), possibly Class T (,The Legend of Zelda Encyclopedia; Page 87 potentially allowing Link to move weights of this magnitudeThe Legend of Zelda: Ocarina of Time) | Class 10, Class K with the Power Bracelet (His Power Bracelet should grant him similar strength to his Wind Waker counterpart and his Power Bracelet), higher with the Level 2 Power Bracelet (Can lift objects he couldn't even budge with the normal bracelet)
Striking Strength: Building level+ | At least Island level | At least Large Island level | At least Building level+
Durability: Building level+ (Can withstand blows from monsters comparable to himself and take bomb blasts) | At least Island level (Can withstand attacks from monsters comparable to himself) | At least Large Island level (Traded blows with Beast Ganon) | At least Building level+ (Can take blows from monsters comparable to himself)
Stamina: Superhuman (Capable of fighting through hordes of foes for prolonged periods of time within the various dungeons and palaces he traverses, all the while sustaining potentially lethal wounds from those many fights, 
Range: Extended Melee Range with the Fighter's Sword and Magic Powder. Tens of Meters with the Magical Boomerang and Ice Rod. Hundreds of Meters with the Bow and Magic Mirror. Interdimensional with the Magic Mirror | Same as before plus Extended melee range with the Cane of Byrna, and Magic Hammer. Tens of Meters with the Fire Rod, Bombos Medallion, Quake Medallion, Hookshot, and the energy beams from the Master Sword and Cane of Somaria. Tens of Kilometers with the Ether Medallion (It's magic can reach and control the atmosphere). The Duck that can carry Link around has Interdimensional range, being capable of traveling from the Light World to the Dark World when Link summons itThe Legend of Zelda: A Link to the Past; Second Agahnim Battle | Same as before | Extended melee range with his swords and Magic Powder. Tens of Meters with the Boomerang, Hookshot, Magic Rod, and energy beams from the Koholint Sword. Hundreds of Meters with the Bow. Kilometers via the Ocarina (Can warp from one side of Koholint Island to the other)
Standard Equipment:
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Intelligence: Gifted (Can make his way through complex and heavily guarded dungeons and solve the puzzles within them), Genius in combat (He is able to quickly master using a sword and various other weapons despite never using them prior, and could learn his family's secret sword technique within moments of being told how to do it, and through training gained the skill to sword fight as effectively in the air or underwater as he can on solid ground)
Weaknesses: Has a limited pool of magic to draw upon, and will be unable to use any of his magical items should his reserves run low and any magical items currently in use such as the Magic Cape or Cane of Bryna will automatically deactivate once his magic reserve is depleted (However his magical items in Link's Awakening don't draw from his magic and items like the Magic Rod can be used as much as he pleases). The Ether, Quake, and Bombos Medallions can only have their magic channeled through the Master Sword, and Link will be unable to use any of the medallions should he be separated from the blade. He can only fire energy beams from the Master Sword and Koholint Sword while he's in peak condition, and even the slightest bit of damage will disable his ability to do so. All his potions and fairies are one use only, and due to only carrying a small handful of bottles his options for healing, restoring his magic, and reviving himself are limited. Is incapable of swimming without the Zora Flippers. The Secret Medicine wears off after reviving him once. The effects of Pieces of Power and Guardian Acorns are only temporary and will wear off quicker if he takes damage.
Notable Attacks/Techniques:
LTTPSpin.gif|Link performing the Spin Attack in A Link to the Past
LASpin.gif|Link performing the Spin Attack in Link's Awakening
*Spin Attack: After charging energy into his blade, Link does a 360 spin attack that deals greater damage than his normal sword strikes and, due to the energy surrounding it, has slightly more reach
*Magic: Link possesses an innate ability to use magic, while he doesn't know how to cast spells by himself he can make use of various magical artifacts by channeling his own magic energy through them. However he can't cast spells endlessly and needs to make efficient use of his magical reserves (The only exception being the Magic Rod in Links Awakening, which doesn't deplete his magic at all). Each magical item he uses drains his magic to varying degree:
Magical Reserves:
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==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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