Cornugon

A Cornugon is a type of demonic monster that is encountered in the Siege of Dragonspear, Watcher's Keep and The Black Pits II: Gladiators of Thay.
==Gameplay==
The beast is immune to backstab, detects invisible creatures and will open with a 3 minute Demon Fear on the closest party member under certain conditionsMinimum 4 members in the party with an average of level 14. Not on Easy mode.. It can only be struck by +2 or greater enchanted weapons, regenerates 2 hit points per round and is protected from critical hits. 
The Cornugon's melee attack strikes as a +3 enchanted weapon with a range of 1 and a speed of 0. It deals 1d6 slashing damage (plus strength bonus) and injects a poison effect that does 1 poison damage per second for 10 seconds with no magic resistance or saving throw possible. Multiple hits combine for additive poison damage.
BG2EE: It also causes a stun effect on hit with a save vs Breath to negate, the duration is 10 seconds. This effect doesn't bypass magic resistance.
Most Cornugon creatures have a racial enemy of Human. These devils receive a 4 point to hit and damage bonus against human foes.
The Demon Fear effect is unaffected by spell level protections and magic resistance although save vs. Spell negates. If the saving throw is failed, the duration of the Panic will last 12 seconds. This effect is an aura surrounding the creature in a 30' diameter circle.
==Locations==
*Siege of Dragonspear
**Avernus Roof
*Watcher's Keep
**Watcher's Keep Teleport Maze
***AR3004
***AR3005
***AR3006
***AR3007
***AR3008
***AR3013
*Gladiators of Thay
**Battleground Graveyard 
***Tier 5; Battle 3 
==Gallery==
Cornugon.jpg|On the attack in Watcher's Keep
Dead Cornugon AR3015 BG2EE.png|Dead Cornugons in AR3015
OG WK TM Balor 2.png|Cornugons in area AR3008 strike a Balor in melee causing it to be Stunned for a short time.
OG WK TM Demon Fear.png|The devils radiate Demon Fear ability causing Jaheira to Panic and turn "yellow".
==Mod Content==
Installation of the Sword Coast Stratagems Mod, and the "Improved Fiends" component will revise the Cornugon as follows:
*Final Armor Class -5
*Final THAC0 is 4
*Added 50% Acid Resistance
*Immunity to most fire based and electricity-based spells
*Immune to web
*Immune to Entangle and Paralyze effects
Cornugons (cast at 17th level):
*Fireball Spell (as Wizard) 3X day
*Teleport without Error, Remove Magic, and Lightning Bolt, all at will
*Permanent Fear aura - saving throw required every round if within 15' radius
==Mod gallery==
Mod Baatezu 2.png|Two Glabrezu devils launch Fireball at the party almost immediately with SCS. These devils can cast fireball and lightning attacks.
Mod Karashur 3.png|With SCS the Cornugon will "Teleport Without Error" next to any party member almost instantly. Especially "backline" missile users and mages.
==External links==
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