Anya Vost (MalusNecessarius)

===Basic Information===
 Race: Human
 Class: Barbarian
 Level: 1
 Experience: 501 XP
 Alignment: CG
 Languages: Common, Jira'Shae
 Deity: Hinotheus
 First Seen: The Dunn Wright Inn
 Location: Wreck Ashore
 Background: Open or Closed
===Abilities===
STR: 17 +3 ( 7 pts) (+2 From Race)
DEX: 14 +2 ( 5 pts)
CON: 16 +3 (10 pts)
INT: 8 -1 (-2 pts)
WIS: 12 +1 ( 2 pts)
CHA: 8 -1 (-2 pts)
===Combat Statistics===
(Max-2) HP: 15 = [1d12 + CON (3) + FC(0)]
 AC: 15 = [10 + DEX (2) + Armor (3) + Shield (0) + Natural (0) 
 + Size (0) + Misc (0)]
 AC Touch: 12 = [10 + DEX (2) + Size (0) + Misc (0)]
 AC Flatfooted: 13 = [10 + Armor (3) + Shield (0) + Natural (0) 
 + Size (0) + Misc (0)]
 INIT: +04 = [DEX (2) + Reactionary Trait (2)]
 BAB: +01 = [Barbarian (1)]
 CMB: +04 = [BAB (1) + STR (3) + Misc (0)]
 CMD: 16 = [10 + BAB (1) + STR (3) + DEX (2) + Misc (0)]
 Fortitude: +05 = [Barbarian (2) + CON (3) + Misc (0)]
 Reflex: +02 = [Barbarian (0) + DEX (2) + Misc (0)]
 Will: +02 = [Barbarian (0) + WIS (1) + Resilient Trait (1)]
 Speed: 40'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
Greataxe:
 Attack: +3 = [BAB (1) + STR (3) + PA (-1) + Magic (0)]
 Damage: 1d12+7, Crit: 20/x3, Special: Power attack, 2 hands 
Morningstar:
 Attack: +3 = [BAB (1) + STR (3) + PA (-1) + Magic (0)]
 Damage: 1d8+7, Crit: 20/x2, Special: Power attack, 2 hands
Javelin:
 Attack: +3 = [BAB (1) + DEX (2) + Misc (0) + Magic (0)]
 Damage: 1d6+3, Crit: 20/x2
 Range: 30', 50' w/Ammentum, 60' w/ thrower, 100' w/ both
Dagger:
 Attack: +3 = [BAB (1) + STR (3) + PA (-1) + Magic (0)]
 Damage: 1d4+5, Crit: 19-20/x2, Special: Power attack 
===Racial Features===
 Ability Adjustments: +2 Str
 Size: Medium
 Speed: 30'
 Favored Class: Barbarian (Indestructible Rager Archetype)
 Heart of the Fields: Lvl/2 misc bonus to a craft or profession. 
 Ignore 1 fatigue/exhaustion effect/day
 This racial trait replaces the skilled racial trait. 
 Bonus Feat: 1 Extra Feat at first level
===Class Features===
Barbarian
 Armor/Weapons: Light & Medium/Simple & Martial
 Rage: +4 Str, +6 Con, +2 Will, -2 AC 
 (2+2*lvl)[base]+3[natural Con]+3[trait]=10 rounds/day
 Fast Movement: +10' Land speed before armor/encumbrance
===Feats===
 Power Attack (Lvl 1): -1 atk, +2(+3 if using two hands) dmg.
 Additional -1/+2(+3)every 4BAB
Raging Vitality[APG] (Human Bonus): +2 Increase to con bonus when raging.
 Continue to rage if knocked unconscious.
===Traits===
 Reactionary (Combat): +2 Init
Resilient(Will) (General): +1 to will saves
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (4) + INT (-1)/Level; FC (1), Misc (00)]
Skills Total Rank CS Ability ACP Misc
Acrobatics 5 1 3 2 -1 +0
Appraise -1 0 0 -1 +0
Bluff -1 0 0 -1 +0
Climb 2 0 0 3 -1 +0
Craft ( ) -1 0 0 -1 +0(Race +1/2 lvl)
Diplomacy -1 0 0 -1 +0
Disguise -1 0 0 -1 +0
Escape Artist 1 0 0 2 -1 +0
Fly 1 0 0 2 -1 +0
Handle Animal 0 0 -1 +0
Heal 1 0 0 1 +0
Intimidate -1 0 0 -1 +0
Knowledge (Nature) 0 0 -1 +0
Linguistics 0 0 -1 +0
Perception 5 1 3 1 +0
Perform ( ) -1 0 0 -1 +0
Ride 1 0 0 2 -1 +0
Sense Motive 1 0 0 1 +0
Stealth 1 0 0 2 -1 +0
Survival 5 1 3 1 +0
Swim 7 1 3 3 -0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 
Wooden Armor 20 gp 25 lb
Weapon (Melee)
 Greataxe (Back) 20 gp 12 lb
 Morningstar (Belt) 8 gp 6 lb
 Dagger (Belt) 2 gp 1 lb
Weapon (Ranged)
 Spear Thrower NT gp 1 lb
 Ammentum x10 NT gp 10 lb
 Javelin x40 NT gp 80 lb
Backpack 2 gp 2 lb
 Sack #1 NT gp 0.5 lb
 Hemp Rope (50 ft.) NT gp 10 lb
 Hammer NT gp 2 lb
 Pitons x4 NT gp 2 lb
 Sack #2 NT gp 0.5 lb
 Hammock NT gp 3 lb
 Wandermeal x12 NT gp 6 lb
 Rations x1 NT gp 1 lb
 Waterskin x5 NT gp 20 lb
 Whetstone NT gp 1 lb
 Sunrod 2 gp 1 lb
 Lamp NT gp 1 lb
 Oil x 3 NT gp 3 lb
 Clay Mug NT gp 1 lb
 Torch x 4 NT gp 4 lb
Belt Pouch 1 NT gp
 Fishhooks x 2 NT gp
 Sewing Needle NT gp
 String (50 ft.) NT gp
 Thread (50 ft.) NT gp
 Candles x2 NT gp
 Chalk NT gp
 Tindertwig x4 NT gp
 Flint & Steel NT gp
 Signal Whistle NT gp
Waterskin NT gp 4 lb
 ======== ===
 Totals: 54 gp 197 lbs
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300 Light Encumbrance
 At Home
 =================
 small apartment 100 gp
 =====
 100 gp
 Consumed or Destroyed Items
 ====================
 (none yet) 0
 =====
 0 gp 
===Finances===
PP: 9 Initial character money: 150 gp
GP: 445 Wreck Ashore: 541 gp 
SP: 18 =======
CP: 20 Career Earnings: 691 gp
 Carried Inventory: -54 gp
Gems/Jewelry/Other: Stored at home: -100 gp
0000 Consumed or Destroyed Items: -0
 =======
 Coinage: 537 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 16
 Height: 5'0"
 Weight: 110
Hair Color: Blonde
 Eye Color: Blue
Skin Color: Pale
Appearance: Short but not entirely stocky, Anya sports a toned, powerful
 physique. Her large, bright eyes stand out from her mostly
 diminutive features and ruddy complexion. Blonde hair, somewhat
 unkempt, falls down past her thighs when standing. Her dress is
 primitive in nature, hide where one would expect tanned leather and
 pelts in place of cloth and wool.
 Demeanor: Anya is a friendly sort, to the point that it becomes annoying.
 Boisterous and loud, fond of drink and contests, she would fit well
 in a rowdy tavern. More deliberation is given to what she would like
 for a meal than to matters such as wealth or making enemies. The
 only things aside from food and drink she seems to take seriously
 are loyalty, and helping those unfairly pitted against powerful
 predators.
===Background===
Pre-Whiteoak, ask. Otherwise open.
 Anya was born and raised on the western continent at a small trading
outpost. Aside from her father and brothers, most of her interaction growing
up was with members of the tribes that did business with her father. There were
the occasional caravans and convoys from the eastern nations, but as Anya grew
older she began to sneak away from the post and spend days at a time in the
jungle, often missing these visits from the outside world.
 What Anya lacked in formal education and understanding of civilized
behavior, she more than made up for in physicality and insight and was quite at
home in the wilderness. Despite her comfort in the harsh landscape, or possibly
because of it, Anya's father thought it best that she should be taken back to
the eastern lands. With a decade of profits still not enough to make a fresh
start for the family back in civilization, but given her attractive appearance
her father was able to marry her off to a passing merchant on his way back west
at the age of thirteen.
 Not wanting to leave her home and the jungle, she was guarded carefully
until the merchants fleet had set sail. The more she came to know what was
expected of her as a successful merchant's wife, and the life it entailed, the
more angered she became at her situation. She escaped from her husband and his
caravan quite a few times, spending days fending for herself in crowded cities
and desolate wastes alike, and even when not trying to escape she was hardly fit
for a high society gathering. After two years of trying to turn the lively,
exotic girl into a docile, goodly housewife, the merchant received confirmation
from a healer that his new bride was barren as well. When Anya ran away again a
few days later, her husband decided not to send out another search party, and
continued on towards the caravans next destination.
 Anya made her way in the wilds for a month or so before coming to Whiteoak.
She found the simple town to her liking, and spent the remainder of the warm
season supplying the towns furriers and tanners for room, board, and a fair
amount of coin. As colder weather began to set in and the animals began to
migrate and slumber for the winter, Anya moved on to Tritower, planning to see
about finding work on a western bound ship. Unfortunately such jobs weren't to
be had for one without any knowledge or experience as a sailor.
 She picked up a few odd jobs that called for an adventurer as physically
capable as herself,and in the process came to know some of the local gods, in
particular the patron of a bounty hunter she often provided muscle for. None of
these, however, provided the kind of coin needed to pay for the voyage she had
in mind. Eventually a merchant of questionable reputation looking for escort
down to Venza suggested she come along to where opportunities were more
plentiful, and even offered a "good deal" on a "cozy apartent" in the 
"prestigious" Ranocchio district" as her payment if she would guard him and pull
his cart the way there.
===Adventure Log===
 Cost of living: Average purchased at creation.
 
 Wreck Ashore
 XP Received: 501 XP last post Dec 12th, 2012
 Treasure Received: 541 GP 
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Sept 28th, 2012) (Satin Knights) level 1
*Approval (30 Sep 2012) (Systole) level 1
Category:Approved Characters