Cap'n Orlandeau

== Description ==
Captain Orlandeau (more stylized as Cap'n Orlandeau) is a Panther Felinor captain of The Scoundrel's Bounty. He initially first appeared as a tutorial guide for the game upon talking to him (in the form of a fragment of your memory) in the Fragments of Self and taking the Castaway Origin. Once manned a crew of seven in his ship, his ship was scuttled by The Authority, seemingly resulting in his death. 
He navigated The Depths, finding his way to Castle Light, leaving him as the sole survivor among the Scoundrel's Bounty crew. After a disagreement with Klaris Llfiend, Mother of Lights, she had him damned the City of New Kyrsa in the Second Layer. Believing this may be his final plunder, he explores the sleeping city in search of wealth, fame, and power.
The player can run into him atop of one of the balconies in the city. His dialogue changes depending on if you did the tutorial or not.
In the tutorial, he teaches you the basics of the game, including how to fight, parry, block, sell items, and more. He fashions a Razor Cutlass as a weapon, which he uses to teach the player the basics of combat. 
== Dialogue in the City of New Kyrsa==
Castaway Origin, with TutorialCap'n Orlandeau: What do we hav- *The man's eyes widen, his speech put to an inmediate pause. He blinks twice.* You... [PLAYER]?! Is it really you? No, no, this must be a hallucination. Aye, it's you?
#It's me, Cap'n.
Cap'n Orlandeau: By the gods, what are you doing here?! And the- the rest o'the crew! Did you seen any of 'em?! Gods, [PLAYER], I..I'm glad to see ye again, mate, above all else.
#Slow down, Cap'n.
#I never found the rest of the crew. (You skip to next dialogue)
(1) Cap'n Orlandeau: Yer right.. *The Captain takes a deep breath, dramatically heaving in excitement and curiosity.* Alright. Aaaalright. I've got me bicorn back on straight. Forgive me, mate. Alas, did ye find the rest of us? Did any live?
#I never found the rest of the crew.
Cap'n Orlandeau: The Captain would let out a heavy sigh, pulling his bicorn over his eyes dramatically.* Aye.. I feared that to be true. When that Authority ship came, after the first explosion.. we were all Depths-sent, the lot of us. But you, you weren't, were you? What happened to ye, mate?
#Someone found me, and brought me to Etrea.
#Well, what about you, Cap'n? (You skip to the next dialogue)
(1) Cap'n Orlandeau: Lucky soul.. must be some mireacle, aye? Ye believe in good luck, mate? *He presses his thumb to his chin, narrowing his eyes at you.* Maybe ye got somethin' special in that soul of yers. Maybe not. But, for us to meet here.. I think somethin' awaits the both of us.
#Well, what about you, Cap'n?
Cap'n Orlandeau: Oh, [PLAYER], I saw somethin' mighty scary. When I fell to the Depths... I braved thru countless Depthsborn, until I discovered a Diver stronghold. Aye, it was nice briefly, but... we didn't get along, aha. That Klaris lady, she found my ideals to be problematic for their cause. We had a nasty dispute, and.. well, I was sent here as punishment. Cruel, aye?
#Why haven't you left?
Cap'n Orlandeau: Y'know our reputation, [PLAYER]. Even if I were to escape.. there's no life worth livin' up there. Now I'll have Klaris hounding me too. It's just not... argh. *He lets out another sigh.* Maybe if I can collect enough o' the medallions down here to clear my name, maybe. But as for now.. I'm afraid not. *Despite his morose circumstances, a glint shines through his eye at the mention of the medallions.* A great value, they be, hoho!
#Medallions? A sort of plunder?
Cap'n Orlandeau: Hoho! Riches is an understatement, friend. Here lies, the ending of a saga for thousands of Kyrsgarde! Here lies.. the future for us. Throughout this city, a treasure trove of old Kyrsan Medallions resides. And up above, just one of those artifacts are worth more than both of us combined. If you can find the right person to trade these with... you'll surely be able to trade for something marvelous.
#I'll pocket any I come across, and keep that in mind.
Cap'n Orlandeau: Aye! *The captain stretches his arm forth, waving across the cityspace.* Go forth, [PLAYER]! Seek the treasures your heart desires. Seek out what belongs to you, seek your legacy. And to the ones above who think of us as sinners... the gods will not be watching.
Without TutorialCap'n Orlandeau: Ohoho, what's this? Another plunderer seeking the wealth of those above?
#I'm on a mission.
# Indeed, a fellow plunderer. (Brief dialogue below)
(2) Cap'n Orlandeau: Hoho! Tell me then, what's your name? Perhaps we can aid eachother in our search for the wealth down here?
# My name is [PLAYER]. And you are? (This will skip most of the dialogue, directly to "1. I see, and you are?")
(1) Cap'n Orlandeau: Big mission, aye? Down in the hells of a lost civilization? *The man adjusts his cap, narrowing his eyes at you.* Aye... you're not with them, are you? I'm not coming back up just to be confined by the likes of you.
#I'm here to slay Ethiron's Scion.
#I don't know what you're talking about. (Brief dialogue below)
(2) Cap'n Orlandeau: Keeping secrets, are we? Nay, I'll have none of it. *He glares at you sharply.* If 'ye won't spill it, I'll be on my way then. [End dialogue]
(1) Cap'n Orlandeau: *He looks at you in disbelief, yet evidently amused by the claim.* Oh, I get it! 'Yer on a mission to waltz in, and destroy the embodiment of a drowned god's power... I see, I see, all in a day's work, huh? Average day in [Current Season] for 'ye? *The man quickly moves close towards you, looking at you dead in the eye with a wild look.* Do you have any ideas how INSANE you sound?
#Insane acts are my specialty, despite my sanity being intact.
Cap'n Orlandeau: *The man backs off, readjusting his cap once more.* Aye. Aye, I can tell that. So, 'yer not a government agent, you've proven that much. Now... who are you? Why are you really down here? Surely that mission of yours was a jest to fool me.
#I spoke the truth.
Cap'n Orlandeau: Alright. I'll humor the idea. Tell me, what's yer name? I'll be sure to write it down to remember you by. *He scaffs in amusement.* What brings you here to... slay a god's manifestation?
#My name is [PLAYER]. I'm sent by Klaris.
#My name is [PLAYER]. I'm here for power.
1. My name is [PLAYER]. I'm sent by Klaris.
(1) Cap'n Orlandeau: [PLAYER], huh... I see. And Klaris, you say? Bah! Funny that, she sends a sorry soul down here to do her dirty work for her. *He sneers, looking off to the cityscape around him.* Sorry to say, [PLAYER], but you're just a pawn. Live for yourself, not some higher-up. Indeed... the powers that be see us as nothin' but worms in a festering sea of corpses. Disposable, so fragile. Do you think she truly cares about you? She cares about HERSELF, pawn. Herself and her ideals only; you are a worm, just like me! Baha!
#I see. And you are? (Skip directly to "1. I see, and you are?" below)
#It seems you dislike power.
(2) Cap'n Orlandeau: Aye. What's there to like about those who see you as insects? What's there to like about those who send you into a hell no sorry soul could walk out of? *He gestures to the area around him, waving his hands as if to go 'see, see'* Oh, I don't wanna be down here till I die, [PLAYER]. But the powers that be deem me to be slaughtered should I show my face up above! So, I die as a fugitive on the run forever... or I die here. *His expression turns more somber for a moment, before shaking his head.* I'll try to escape eventually, [PLAYER], but even with the wealth of this city in my pockets, I'd have numbered days. [End dialogue]
2. My name is [PLAYER]. I'm here for power.
(2) Cap'n Orlandeau: [PLAYER], I see. Powerseeking, an ideal of the weak willed! Bah! Surely 'ye got some tale of yours to bring you down here? Somethin' more interesting about 'ye? I know not one soul that would come to this hell for power, of all things. 'Yer woefully mistaken for thinking you'll find power here, only tragedy awaits for us.
#I see. And you are?
Cap'n Orlandeau: *He slams his chest with pride, his armor clanging loudly from the impact*. Call me Orlandeau! Cap'n Orlandeau! I may not have a crew-family anymore, but I have my heart to guide me. Despite the less than ideal circumstances... I'll keep my bicorn high. My crew's will lives on with me, and this city... *A feint glint in his eye sparks, as a wide grin spreads across his face...* ...is our final plunder.
#Plunder? Are there riches to be found here?
Cap'n Orlandeau: Hoho! Riches is an understatement, friend. Here lies, the ending of a saga for thousands of Kyrsgarde! Here lies.. the future for us. Throughout this city, a treasure trove of old Kyrsan Medallions resides. And up above, just one of those artifacts are worth more than both of us combined. If you can find the right person to trade these with... you'll surely be able to trade for something marvelous.
#I'll pocket any I come across, and keep that in mind.
Cap'n Orlandeau: Aye! *The captain stretches his arm forth, waving across the cityspace.* Go forth, [PLAYER]! Seek the treasures your heart desires. Seek out what belongs to you, seek your legacy. And to the ones above who think of us as sinners... the gods will not be watching.
==Dialogue in the Tutorial==
Upon first speaking to him:Cap'n Orlandeau: Ohoho, look who's up late! Feeling caught in the waves this morning, [PLAYER]? The rest o' the crew already got to their stations! What do you have to say for yerself?
#Apologies, Cap'n. [Skips to Apologies, Cap'n. below.]
#It was a nice nap.
#You interrupted my dream.
(2) Cap'n Orlandeau: I'm sure it was, [PLAYER]! Ye nearly slept through all o' [Current Season]! Yer gonna need to work on some discipline, mate! All members of Orlandeau's Crew are hard workin', all together!
#Apologies, Cap'n.
(3) Cap'n Orlandeau: Dream, aye? I'm a dreamer too, friend. I understand that. *The man furrows his brow slightly, placing his hand upon his chin in thought.* What sort o' dream was it, then? Riches? Life worth living?
#I saw a shore, and pieces of my life.
Cap'n Orlandeau: The shore, aye? *He pauses for a moment, silently contemplating his own interpretation of what that could mean.* Ah! I've got it! Ominous foreboding, future full o' strife! Even more reason to train, mate! Now, now.. no more stallin. We don't got all mornin'!
#Apologies, Cap'n.
(Apologies, Cap'n.) Cap'n Orlandeau: *The tall captain shrugs, grinning widely.* Aye, no need for formality, friend, I'm the same as ye. I'm merely pullin' yer bicorn. One thing I won't be jokin' about though is yer trainin'!
#Training? At this hour?
#Shouldn't I head to my station too?
(1) Cap'n Orlandeau: Trainin' indeed! I watched yer spars with the other crewmates yestermoon... it was awful, mate! I'd be sinnin' a great deal to let that blade of yours go to waste! *The captain lets out a hearty laugh, placing his hand on your shoulder in a friendly, yet powerful manner.* Now then. Pick up that sword.
#Aye, sir. [Skips to Aye, sir. below]
(2) Cap'n Orlandeau: Bahaha! Aye, ye always wanna slither out of yer responsibilities, don't ye? It's my duty to make sure ye can survive in this world, mate! *Suddenly, the man comes aggressively close to you, placing his hand on your shoulder and speaking in a somewhat menacing tone.* Yer not lastin' a minute out there without some help. Draw your blade.
#Aye, sir.
(Aye, sir.) Cap'n Orlandeau: *He grins, removing his hand from your shoulder and taking a few paces back.* Aye then. Talk to me once more once yer ready to practice.
#[End Dialogue]
Talking to him without drawing your weapon:Cap'n Orlandeau: Well, [PLAYER]? Are ye gonna take yer weapon out and talk to me with it? Look real scary, show me how intimidating ye can be! We don't got all [Current Season] to wait for ye!
#[End Dialogue]
Talking to him with your weapon out:Cap'n Orlandeau: Hm... Ye don't look scary yet, but we'll work on it. Ready to use that blade, [PLAYER]? I'll be teachin ye the basics.
#I'm ready, Cap'n.
Cap'n Orlandeau: That's what I like to hear! Go on then, let's start with somethin'.. approachable. Give it a few swings in the air first, get those arms awake as well. After some swings, check in with me again, and I'll let ye try it on somethin' breathing. *He lets out a proud laugh, happy to see your eagerness.*
#[End Dialogue]
Talking to him without completing the instructions:Cap'n Orlandeau: C'mon already, mate! Etrea is o'er the horizon, we've not got much time! Who knows what'll await us there? Give a few swings with yer blade in the air.
#[End Dialogue]
Talking to him after completing the instructions;Cap'n Orlandeau: There ye go! Sloppy form, but 'tis to be expected. Now, ye need to learn how to defend yerself. Parrying is crucial to the style of Etrean swordplay, and I can promise ye that you will suffer greatly if yer unable to get a hold on it. I'm not kiddin' ye, my friend. If you cannot learn to parry, ye will not last long in this Luminant. Try parrying the air a few times, then I'll let you have some practice hits of my own.
#I'll give it a go.
Cap'n Orlandeau: Aye! Go on, try taking the parry stance, then talk to me once more.
#[End Dialogue]
Talking to him before parrying and blocking:Cap'n Orlandeau: [PLAYER], don't be shy, mate! Try takin' a parrying stance, then talk to me again.
#[End Dialogue]
Talking to him after parrying and blocking:Cap'n Orlandeau: Now, I'll be giving ye a few practice swings to try to parry. You should parry when you see the 'spark' of the swing, or when yer opponent raises their blade to strike at ye. If you fail, you'll be takin a mighty regrettable blow. So.. if ye want to live, it's best to deflect those strikes.
#Let me at 'em. [Ends dialogue, Cap'n Orlandeau attacks you.]
Failing to parry one of his attacks and then talking to him:Cap'n Orlandeau: It's a little tricky to get, I understand, [PLAYER]. When I raise my blade, about to strike, parry the attack just before it's about to come down. If it helps, you can watch for a spark upon my blade, but you should rely on yer own sense of timing. Ready for another go?
#Let me do another try.
Successfully parrying an attack and then talking to him:Cap'n Orlandeau: Very good, [PLAYER]! Yer doin' great, mate. Wanna give it another go to get more practice in, or move on?
#Let's move on to the next lesson.
#Let me do another try. [Ends dialogue and replays the attack. Failing to parry this one will still bring you back to the fail dialogue.]
Cap'n Orlandeau: Aye! Now, then, I think it's best ye learn how to patch yerself up after some painful encounters. Resting allows you to recover your health, as well as your Blood. You can rest by sitting at a campfire, for example. Let's get ye learnin' how to make one...
#A campfire on the ship?
Cap'n Orlandeau: Indeed! Don't worry about the great hazard it provides, I'll snuff it out if somethin' goes terribly wrong. *The man lets out a hearty laugh, handing you sticks and flint.* Here ye are. Try to Craft a Campfire Pit, and light it with this Flint. Talk to me again once you've rested at yer own made fire.
#[End Dialogue]
Talking to him before resting at a campfire:Cap'n Orlandeau: Well, [PLAYER]? Are ye gonna make yer own campfire to Rest?
#A campfire on the ship? [Goes to the same dialogue above.]
Talking to him after resting at a campfire:Cap'n Orlandeau: That's a lot of thinkin' I've had ye do, huh? Let's try teachin' ye somethin' simpler, then, heh. Another key to survival within this Luminant is utilizing Equipment to enhance your survivability. You can find all sorts of various knick knacks around.. or off bodies. I can lend ye one if you'd like, I promise this one isn't off of a corpse.
#..Sure?
*The tall captain, almost excitedly, hands you a dark black arm brace with a giddy expression on his face.* Try it on, mate! Equip it and see how it fits!
#[End Dialogue]
Talking to him before equipping the given item:Cap'n Orlandeau: Go on, then! Equip the brace, mate.
#[End Dialogue]
Clicking with the item (does not need to be or remain equipped) and then talking to him:Cap'n Orlandeau: Alright! That was a lot. Let's have a change of scenery, I've had enough of this lower deck for a lifetime. Over here, mate.
#Aye. [Ends dialogue, Cap'n Orlandeau moves to the Antiquarian's room.]
Talking to him once more, in the Antiquarian's room:Cap'n Orlandeau: Now.. out in this Luminant, ye need to learn how to mingle with folks, and buy their wares. The currency used around these parts are Notes, which can be used for all sorts o' goods. Food, weapons, training gear... anything ye can dream, mate.
#How can I get notes?
Cap'n Orlandeau: Bahaha! Wouldn't we all like to know, [PLAYER]! Well.. for scavengers like us, we often need to pawn off treasures we find at an Antiquarian. Luckily for us, we have a resident one with our crew this voyage. Let's test yer social skills... I'll hand ye some gaudy knick knack, and you try to pawn it at the fellow in red over there. Deal?
#Deal.
Cap'n Orlandeau: Go on, then! Sell this Emerald here, don't be shy.
#[End Dialogue]
Talking to him before selling to the Antiquarian:Cap'n Orlandeau: Don't be shy, mate! Try to sell that emerald I gave ye to that Antiquarian over there, then come back to me.
#[End Dialogue]
Talking to him after selling something (not necessarily his emerald):Cap'n Orlandeau: It brings a tear to my eye... you're a natural scalper already! *The man proudly pats your shoulder with a wide grin.* Just like yer cap'n! Now, let's put those notes to use. Try purchasing that Dumbbell on the table there with yer hard-earned notes!
#The dumbbell?
Cap'n Orlandeau: Of course, mate! A dumbbell is a Training Item, which can be used to enhance yer physical attributes. Ye can improve yer Strength by utilizing it, as well as other physical attributes with other respective training items. Try purchasing and using that dumbbell there, then check in with me!
#[End Dialogue]
Talking to him before buying and using the Dumbbell:Cap'n Orlandeau: Aye, need a reminder, mate? Try to buy that Dumbbell with the notes ye earned, then use it to train your Strength. Ye gotta hold it out just like yer Campfire Pit from before, then use it.
#[End Dialogue]
Talking to him after using the Dumbbell and gaining Strength:Cap'n Orlandeau: There ye go, mate! Lookin' sharp already! By raising your attributes, you can increase your Power in order to learn new little tricks to help ye along the way.
#What do you mean by Power?
Cap'n Orlandeau: Once one improves enough of their physical attributes... they experience a growth in their own Power. It's the best way to judge one's true inner strength, their ability to grow and best stronger foes, and to become a force to be reckoned with.
#I see.
Cap'n Orlandeau: With growth in power, one may learn Talents to further their ability. But... enough of that, it's time we go to the upper decks. I think we've kept the rest o' the crew waitin' long enough, heh.
#Very well, Cap'n. [Ends dialogue, Cap'n Orlandeau goes to the upper deck.]Talking to him for the first time after he goes to the upper level:Cap'n Orlandeau: Nothing quite like the smell of the sea, aye? Ye did great in yer training today, [PLAYER]. How's about you chat with yer crewmates and come back my way when you've had enough?
#[End Dialogue]
Talking to him any time after the above dialogue:Cap'n Orlandeau: Ye get a good enough chinwag out there, then?
#Yeah, I think so.
Cap'n Orlandeau: Grand, let's continue then. As I was sayin' earlier, you'll have an opportunity to take up new Talents. You may also take up what're known as Mantras.
#Mantras?
Cap'n Orlandeau: Aye, fragments of the Song that ye can call upon to wield in battle. Ye'll surely come across them as ye increase your Power.
# [End Dialogue]Talking to him before claiming the Mantra you are granted:Cap'n Orlandeau: Why don't ye pick one of the cards I gave ye? I'll walk ye through how to use it next.
# [End Dialogue]
Talking to him after claiming a Mantra but before using it:Cap'n Orlandeau: Ahah! A great choice. Why don't ye give it a whirl?
# [End Dialogue]
Talking to him after using your Mantra:Cap'n Orlandeau: Pwoah! You're a natural, mate. Seems all my training is finally paying off, eh?
# What's next?
Cap'n Orlandeau: Well, next we have my favor-
[Cap'n Orlandeau is interrupted by Authority cheering and cannons firing.]
Cap'n Orlandeau: No... the Authority can't have... GET BELOW DECK, NOW!
[Dialogue ends abruptly as the player is knocked unconscious and the tutorial is completed.]
==Trivia==
*Despite the dialogue, the version of Orlandeau that appears in the Fragments of Self is not a ghost, rather a memory.
**This is hinted at by the NPC's name being 'The Captain' rather than 'Cap'n Orlandeau.'
*Wears Flame Worshipper Armor, a Brigand's Bicorn, and a Celtor Commander Plate.
*He will not be in Fragments of Self if you did not choose the Castaway Origin.
*During the parrying section, He originally used a razor cutlass but now uses a regular sword
Category:NPCs
Category:NPCs located in the Second Floor of the Second Layer