Deep Devil's Reef

:This article is about the tower in Kingdom Rush: Vengeance. For the enemies in Kingdom Rush: Frontiers, see Greenfin, Deviltide, Redspine, Blacksurge, Bloodshell, and/or Bluegale.
The Deep Devil's Reef is a premium tower in Kingdom Rush: Vengeance, available as an in-app purchase that costs $2.99. It functions as both a Magic Tower, by firing magical bolts at enemies, and a Melee Tower, by summoning two Greenfins (or Redspines, once upgraded to level 4) to block enemies.
== Description ==
From the depths of the sea, Bluegales emerge to zap enemies while Redspines stop them in place.
== Stats ==
 	Level	Damage(With Upgrades)	Fire Rate 	Range 	BuildCost
150px	1 	6-12(6-13) 	Slow(1.5s)	Short300	120
150px	2 	17-30(18-33) 	Slow(1.5s)	Short300	170
150px	3 	30-64(33-70) 	Slow(1.5s)	Short300	240
150px	4 	60-105(66-115) 	Slow(1.5s)	Short300	330
	Level	HP(With Upgrades)	Melee Damage (With Upgrades)(1.0s)	Ranged Damage(0.9s)	Armor	Respawn
	1 	50(65) 	1-2 	- 	10% 	12 seconds
	2 	90
(117) 	2-4 	- 	15% 	12 seconds
	3 	135
(175) 	3-8 	- 	20% 	12 seconds
	4 	180(234) 	6-14
(6-15) 	9-14 	25% 	12 seconds
==Abilities==
===Chosen of the Sea===
 "We are the warriors of the deep." 
Improve the stats of the Redspines.
 
	Cost(With Upgrades)	HP 	Melee Damage (With Upgrades)(1.0s)	Ranged Damage (0.9s)	Armor	Respawn
	200(170) 	230(284)	11-19
(12-20) 	14-19 	40% 	12s
===Net Throw===
 "Tangled."
Redspines can now toss nets to trap enemies for a short time.
Level	Cost(With Upgrades)	Trap Length	Cooldown
1 	120
(102) 	2 seconds 	14 seconds
2 	120
(102) 	4 seconds 	12 seconds
===Perfect Storm===
 "Feel the Thunder."
Summons a cloud over an enemy that strikes with 5 lightning bolts over 5 seconds. (Cooldown: 20 seconds)
Level	Cost(With Upgrades)	Damage per Lightning
1 	200(170) 	25
2 	200(170) 	50
3 	200(170) 	75
==Strategy==
The Deep Devils' Reef is a versatile tower which combines the might of two separate classes; the mage and the barracks. However, it is not the best at filling either of these roles; the mage's damage is not devastating, especially in early tiers, while only two troops are spawned at a time. This consideration makes the Reef poor for situations where one would need overwhelming firepower or opponent stalling.
However, this does not mean that this tower has no use. It is great for a defense-in-depth strategy, where waves of opponents will have to pass through multiple obstructions and will be withered at each. Greenfins can take some damage, comparable to their orc counterparts, and thus can be used to block of enemies while another tower or the Bluegale deals "chipping" damage. Each minor stronghold supported by a Reef might only wither the hordes down by a small margin, but the tower is more affordable than most mages at low tiers and thus can be built in number, making a large number of outposts feasible.
This tower truly shines at tier 4, making it an ideal late-game defense; in some stages it's even viable to rush out a tier 4 reef. The Bluegale is capable of dealing great damage against armored targets at this point, with damage comparable to a high level infernal mage. The Redspines, with their ranged attack and hefty health, can take a beating and return it, but keep in mind that this tower is generally weak against magic resistant enemies. For these reasons, it synergizes well with Elite Harassers- Redspines can keep enemies away from the fragile Harassers, while they supply the physical damage the reefs lack.
==Range==
DDReef_Range.PNG
==Related Upgrades==
* WAR RATIONS (1 soul)
**With a full belly, Barracks units have improved health. (30% additional HP)
* GUILD OF MERCHANTS (2 souls)
**Costs of towers' special skills is now reduced. (15% cost reduction)
* MASTER ARCHITECTS (2 souls)
**All towers gain extra bonus damage. (10% additional basic attack damage)
== Quotes ==
*"Sleep with the fishes."
*"The sea is home."
*"Drown and suffer."
Tier 4:
*"We come from the deep" (when built)
*"Amphibious assault." (Chosen of the Deep)
*"No escape from the net." (Net Throw)
*"Electrifying." (Perfect Storm)
==Trivia==
* The Deep Devil's Reef features three enemies first seen in the Rising Tides mini-campaign from Kingdom Rush: Frontiers; the Bluegale, Greenfin and Redspine
*"Sleep with the fishes"
**A phrase pertaining to gangster cliché. Anyone that was killed or had their body disposed of in a river, ocean or significant body of water was described as "sleeping with the fishes" as they were at the bottom of the waterbed, where the fish lived.
*Deep Devil names do not appear to have any significant meaning or reference. Like the Orc Warriors Den, they are simple, two or three syllable names.
**Vanarka
**Irucza
**Antha
**Elhith
**Etula
**Midas
**Rekar
==Gallery==
Category:Kingdom Rush: Vengeance
Category:Towers
Category:Premium Towers
Category:Magic Towers
Category:Melee Towers
Category:Units