Melee Afflictions

Category:Updateme
Category:Article management templates
Melee Afflictions is a Melee Arcane that adds additional statuses to existing Status Effects on enemies that are knocked down or flung by melee attacks.
==Effect==
Rank	Additional Stacks
0 	1
1 	2
2 	3
3 	4
4 	5
5 	6
==Notes==
*Adds up to 6 stacks to each existing status on an enemy when triggered, including statuses applied on the attack that triggered .
**For damaging status effects, each time is triggered, the damage of each added stack is calculated as follows:
**There is 4 main parts, 1. Damage of individual Status procs, 2. The average of all Status procs for each Status Effect, 3. The sum of all the average Status Effect damage, 4. The calculation of new Status Effect damages for procs that are present on the target.
**#For each Status proc find the Modded Base Damage of every Status proc on the enemy for each Status Effect type. 
**#*{
\begin{aligned}
&\qquad \\
\text{Proc MBD (Modded Base Damage)} &= 
\qquad \text {Weapon Base Damage} \\
&\qquad \times ( 1 + \text {Weapon Base Damage Bonus} ) \\
&\qquad \times ( 1 + \text {Weapon Faction Damage Bonus} ) \\
&\qquad \times ( 1 + \text {Weapon Status Damage Bonus} ) \\
&\qquad \times \text {(Additional Multipliers)} \\
&\qquad \\
\end{aligned}
}
**#*Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
**#*Note that Faction Damage Bonuses only apply once from the source weapon of the status. The "double dip" is not counted.
**#For each Status Effect type, sum the damage of all Status Effect procs is used to find the damage of that Status Effect.
**#*{
\begin{aligned}
&\qquad \\
\text {Status Effect Average Damage} &= 
\left [ \frac{ \text {Sum Of All Proc MBDs} }{ \text {Number Of Status Procs} } \right ]\\
&\qquad \\
\end{aligned}
}
**#Affliction Damage Hit is the instance of damage caused by and is the sum of all of the Status Effect Average Damage and multiplied by melee faction bonuses.
**#*{
\begin{aligned}
\text{Affliction Damage Hit} &= 
\qquad ( \text {Slash Status Effect Average Damage} \\
&\qquad + \text {Heat Status Effect Average Damage} \\
&\qquad + \text {Toxic Status Effect Average Damage} \\
&\qquad + \text {Electricity Status Effect Average Damage} \\
&\qquad + \text {Gas Status Effect Average Damage} ) \\
&\qquad \times \text {(1 + Melee Faction Bonuses)} \\
\end{aligned}
}
**#Affliction Damage Hit is used to find the Damage Over Time of all Status Effect types present. Modifiers that are consider are the same as the normal calculation for respective Status Effect types. Faction Damage Bonuses, and Status Damage Bonuses that are present on the melee weapon are applied to Status Effects.
**#*{
\begin{aligned}
&\qquad \\
\text{Affiction Damage Tick of Status Effect } &= 
\qquad \text {Affliction Damage} \\ 
&\qquad \times \text {Status Effect Multiplier} \\
&\qquad \times ( 1 + \text {Melee Faction Damage Bonus} ) \\
&\qquad \times ( 1 + \text {Melee Status Damage Bonus} ) \\
&\qquad \times ( 1 + \text {Elemental on Melee of Status Effect (where applicable)} ) \\ 
&\qquad \\
\end{aligned}
}
**#*Only and statuses can benefit from Elemental Damage Bonuses.
**#* damage will not benefit from Elemental and Faction Damage Bonuses on the melee weapon, unless the melee weapon was the source of the first heat status on the enemy. See Heat Inherit.
**#* does use Affliction Damage to calculated the damage of new status procs are added by .
*, , or procs will not trigger the arcane if the enemy is not knocked down or flung. Examples are as follows:
**If , or was prevented (for example, enemy is immune or protected by ), won't trigger.
** cannot trigger if the enemy is animation locked (for example, enemies frozen from , Gara's Cristalization). However, can be triggered on enemies panicking from or stunned from .
** cannot trigger if the enemy is animation locked (for example, enemies frozen from , panicking from or stunned from ).
** can trigger on enemies animation locked, including frozen from , panicking from or stunned from .
**Some enemies are resistant (instead of they receive , unless prevented by other status effect). will work better on those enemies.
==Tips==
*Status effects from any source can be affected by this arcane.
* and mods can increase the damage of the stacks added by Afflictions. mods cannot.
*Faction Damage Bonuses and can highly increase the damage from Afflictions. 
**These bonuses exponentially scale. Probably a bug.
*Stances that can force are the most efficient at triggering this arcane since it can ignore most control effects that otherwise would prevent Afflictions from activating.
*Slams and Heavy Slams are excellent at force proccing or .
* scales well into the equation when pared with another Damage Over Time status effect. Because Old Stacks of are removed when triggers because it is capped at 10 stacks. This helps to Scale other Damage Over Time status effects quickly.
* is best used to do big instances of damage once Damage Over Time status effects have had some damage built up.
* is best used to compound the damage on enemies because of Inherit.
*Combined elemental mods on your Melee like modded , , and can still apply elemental bonuses to , and . must be applied by the weapon to use elemental mods. Incarnons or other weapons that forces to proc can use combined elements mods on your melee like , , and for elemental bonuses to damage.
==Bugs==
* instances added trough when no other damaging status instances are present will deal only 1 damage.
* procs add 12 stacks instead of 6.
==Patch History==
es:Aflicciones cuerpo a cuerpo
Category:Ascension Arcanes