Bowyer/Fletcher (Proficiency)

==Player's Handbook==
This character can make bows and arrows of the types given in Table 44.
A weaponsmith is required to fashion arrowheads, but the bowyer/fletcher can perform all other necessary functions. The construction time for a long or short bow is one week, while composite bows require two weeks, and 1d6 arrows can be made in one day.
When the construction time for the weapon is completed, the player makes a proficiency check. If the check is successful, the weapon is of fine quality and will last for many years of normal use without breaking. If the check fails, the weapon is still usable, but has a limited life span: An arrow breaks on the first shot; a bow breaks if the character using it rolls an unmodified 1 on his 1d20 attack roll.
Option: If a character wishes to create a weapon of truly fine quality and the DM allows it, the player can opt to use the following alternative procedure for determining the success of his attempt. When the proficiency check is made, any failure means that the weapon is useless. However, a successful check means that the weapon enables the character to add Strength bonuses to attack and damage rolls. Additionally, if the proficiency check is a natural 1, the range of the bow is increased 10 yards for all range classes or is of such fine work that it is suitable for enchantment.
 (Partial) Table 44: Equipment 
Item 	Cost 	(lb.)	Size	Type6	Factor	S-M	L
Bow 	— 	— 	— 	— 	— 	— 	—
Composite long bow 	100 gp	3 	L 	— 	7 	— 	—
Composite short bow	75 gp 	2 	M 	— 	6 	— 	—
Flight arrow 	3sp/12	* 	S 	P 	— 	1d6	1d6
Long bow 	75 gp 	3 	L 	— 	8 	— 	—
Sheaf arrow 	3 sp/6	* 	S 	P 	— 	1d8	1d8
Short bow 	30 gp 	2 	M 	— 	7 	— 	—
==Player's Option: Skills & Powers==
This character can make bows and arrows (but not arrowheads) of the types available in the campaign world. Given appropriate materials, the character can successfully make a bow or 2–12 arrows in a day. (Note that finding the right branch for the bow, or the proper shafts and feathers for the arrows might take several days of searching!)
Weaponsmiths are required to make good steel arrowheads. If none are available, the character can fire harden the wooden tips of his arrows, but these weapons suffer a –1 penalty on all damage rolls, and any arrow that misses its target is 50% likely to be broken.
Category:Player's Handbook Proficiencies