List of units in Civ6

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The following is a list of units in Civilization VI and its expansions, sorted by era.
== Combat ==
All military units can initiate combat and defend. Land military units occupy the land combat layer in the game, while naval military units occupy the naval combat layer and air units occupy two distinct air layers: an air combat layer and aerodrome layer. Within each combat layer, only one unit can occupy each tile. When embarked, land combat units occupy an embarked layer along with civilian and support units. They cannot initiate attacks against naval units or other embarked units while embarked but can defend. Nuclear weapons cannot be deployed as military units and operate uniquely.
Era 	Ancient 	Classical 	Medieval 	Renaissance 	Industrial 	Modern 	Atomic 	Information
Land Recon 	 	 	 	 	 	 	 	
Land Recon 	Replaces Scout (Cree) 	 	Replaces Skirmisher (Inca) 	 	Replaces Ranger (Scotland) 	 	 	
Land Ranged 	 	 	 	 	 	 	 	
Land Ranged 	Replaces ArcherAdded in the Nubia Civilization & Scenario Pack. (Nubia) (Maya) 	 	Replaces CrossbowmanAdded in Vietnam & Kublai Khan Pack. (Vietnam)Standalone Unique (China) 	Replaces Field Cannon (Korea) 	(Replaced by Hwacha in Renaissance Era) 	 	 	
Land Melee 	 	 	Added in the April 2021 Update. 	 	 	 	 	
Land Melee 	Replaces Warrior (Aztec) (Gaul)Standalone UniqueAdded in the Babylon Pack. (Babylon) 	Replaces SwordsmanAdded in the Persia and Macedon Civilization & Scenario Pack. (Macedon) (Persia) (Rome) (Kongo) (Māori)	Replaces Man-At-ArmsThis unit was a standalone unique unit before the April 2021 Update. (Norway) (Georgia) (Japan)	Replaces Musketman (Spain) (Suleiman (Kanuni)) 	Replaces Line Infantry (France) (Victoria (Age of Empire)) 	Replaces InfantryAdded in the Australia Civilization & Scenario Pack. (Australia)	 	
Land Anti-Cavalry 	 	 	 	 	 	 	 	
Land Anti-Cavalry 	Replaces Spearman (Greece) 	 	Replaces Pikeman (Zulu) 	Replaces Pike and Shot (Sweden) 	 	 	 	
Land Heavy Cavalry 	 	 	 	 	 	 	 	
Land Heavy Cavalry 	Standalone Unique (Sumeria) 	Replaces Horseman (Alexander)Standalone Unique (India) 	Replaces Knight (Arabia) (Mali) Added in the Byzantium & Gaul Pack. (Basil II) 	 	Replaces CuirassierAdded in the Poland Civilization & Scenario Pack. (Poland) (Teddy Roosevelt)With the Teddy Roosevelt Persona Pack, the Rough Rider becomes the Unique Unit of Teddy Roosevelt (Rough Rider).	 	 	
Land Light Cavalry 	 	 	 	 	 	 	 	
Land Light Cavalry 	Standalone Unique (Barbarians) 	(Replaced by Hetairoi in Heavy Cavarly class) 	Replaces Courser (Matthias Corvinus) Standalone UniqueReplaces Courser Added in the Ethiopia Pack.(Ethiopia) 	Standalone Unique (Mapuche) 	Replaces Calvary (Russia) (Hungary)Added in the Maya & Gran Colombia Pack. (Gran Colombia) 	Standalone Unique (Canada) 	 	
Ranged CavalryClass added in Rise & Fall, uses range class promotions. Units in this class were classified as ranged units in the base game.	 	 	 	 	 	 	 	
Ranged CavalryClass added in Rise & Fall, uses range class promotions. Units in this class were classified as ranged units in the base game.	Standalone Unique (Barbarians) Replaces Heavy ChariotStandalone Unique (Egypt)Classified as Ranged unit in base game. Moved to Ranged Calvary in Rise & Fall.	Standalone Unique (Scythia) 	Standalone Unique (Mongolia) 	 	 	 	 	
Land Siege 	 	 	 	 	 	 	 	
Land Siege 	 	 	Replaces TrebuchetAdded in the Khmer and Indonesia Civilization & Scenario Pack. (Khmer) 	 	 	 	 	
GDR 	 	 	 	 	 	 	 	
Naval Melee 	 	 	 	 	 	 	 	
Naval Melee 	Replaces Galley (Harald Hardrada (Konge)) (Phoenicia) 	 	 	Replaces CaravelAdded in the Portugal Pack (Civ6). (Portugal) 	 	 	 	
Naval Ranged 	 	 	 	 	 	 	 	
Naval Ranged 	 	Replaces Quadrireme (Byzantium) 	Replaces Frigate (Indonesia) 	Replaces Frigate (Netherlands)(Also replaced by Jong in Medieval Era) 	Replaces Battleship (Brazil) 	(Replaced by Minas Geraes in Industrial Era) 	 	
Naval Raider 	 	 	 	 	 	 	 	
Naval Raider 	 	 	Replaces Privateer (Ottoman) 	Replaces Privateer (England)(Also replaced by Barbary Corsair in Medieval Era)	 	Replaces Submarine (Germany) 	 	
Naval Carrier 	 	 	 	 	 	 	 	
Air Fighter 	 	 	 	 	 	 	 	
Air Fighter 	 	 	 	 	 	 	Replaces Fighter (America)	
Air Bomber 	 	 	 	 	 	 	 	
Nuclear Weapons 	 	 	 	 	 	 	 	
==Support Units==
Support units can be destroyed by hostile enemy units when undefended by military units. Additionally, some military units can use priority targeting to damage support units even when they are defended by a military unit.
In the base game and Rise and Fall, Battering Rams upgrade directly to Medics. Siege Towers are unlocked with Construction in the Classical Era.
In Gathering Storm, Battering Rams upgrade into Siege Towers. Siege Towers are unlocked with Machinery in the Medieval Era. The Gathering Storm upgrade paths and eras are shown below.
Type 	Ancient	Medieval	Industrial	Modern	Atomic	Information
Land Combat 	 	 	 	 	 	
Land Siege 	 	 	 	 	 	
Land Anti-Air 	 	 	 	 	 	
Military Engineer	 	 	 	 	 	
==Religious Units==
Offensive religious units can initiate theological combat with all religious units, while defensive units can only defend in theological combat. Enemy military units can use the Condemn Heretic action when occupying the same tile to eliminate the unit and reduce that religion's pressure in nearby cities. With the World Congress in Gathering Storm, any civilization can condemn religious units if their religion is the target of Outcome B for the World Religion Resolution.
==Civilian Units==
Settlers and Builders can be captured by hostile military units. All other civilian units will retreat to the nearest city when a hostile military unit enters the same tile. While embarked, civilian units occupy the same embarked layer as land military and support units. Traders can be plundered by hostile military units standing on the same tile. Spies do not interact with units of other types or classes.
Type 	Ancient	Renaissance	Industrial	Modern	Atomic
Empire 	 	 	 	 	
Empire 	 	 	 	 	
Cultural 	 	 	 	 	
Trade 	 	 	 	 	
Espionage	 	 	 	 	
== Notes==
==Videos==
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ru:Юниты Civilization VI
Category:Civilization VI
Category:Lists (Civ6)
Category:Unit lists
 
 
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