Makos Warrior

For lore about the deserts and makos clan as a whole see Fierce Deserts
Brutish warriors with monstrous strength and savage determination rivaling that of the true monsters they are forced to fight for survival within the deserts. When one thinks of the fierce deserts, the most classic description is that of a barbarian, while this is a fairly derogatory term, it can be argued that this fits the Makos warrior well, as they are the largest and most well known tribe within the deserts.
Desert Gear ▣
The Makos warriors spend their lives after becoming adults hunting desert demons, huge and deadly monsters which are plentiful everywhere throughout the deserts, most feature a variety of natural weaponry and armor such as an impossibly thick hide/carapace/scales. The Makos however, after decades or perhaps even centuries of fighting these beasts have figured out how to craft armor and weaponry of these monsters. In terms of armor the medium armor made from the average monster gives +3 Vitality but decreases dexterity by 1, the heavy armor made from the average monster gives +7 vitality but decreases dexterity by 5. Lastly it should be noted that no normal blacksmith can make armor out of monsters similar to the smiths of the deserts.
Fury ⦿
Martial techniques honed through bloodshed and trials of combat against their monstrous foes, fury is the culmination of what it means to be a Makos warrior.
Makos barbarians are required to attack with a two handed weapon to gain fury. When taking damage fury is only gained upon gaining fatigue, with the user gaining 2 fury at 1 fatigue and 3 fury at 2 fatigue. When fighting an opponent roughly equivalent to yourself (in terms of event points) every 3 successful attacks will have the user gain a fury, when fighting an opponent roughly stronger than yourself every 2 successful attack will have the user gain a fury, and the user will not be able to gain fury from attacking opponents weaker than themselves. A damaging combat fury technique that costs 2 or more fury will count as 2 successful attacks as long as the attack fully hits (aka not a glancing blow or blocked).
▣ Every 10 physical power the Makos warrior becomes able to retain a certain minimum level of fury, and enters every combat with 1 fury (at 30 PP would enter with 3)
How much fury a technique is mostly up to the player and can be any number from 1 and up (although a player cannot use a decimal value such as 1.25).