Dual Class System

When starting your adventure, players can chose to be a Warrior, Scout, Priest(Human), Knight(Human), Mage,Rogue,Druid(Elf),or Warden(Elf). When they reach level 10, they can select a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer in the town of Varanas located in the starting region,or by meeting with their house keeper. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
In the launch version, the primary and secondary classes will have an initial maximum level of 50, but in the course of the game new special classes, different class ranks and special skill decks are to be explored. Advanced players are heading for “master”, “legendary” and “epic” classes that can be acquired after substantial progress in Runes of Magic. And that’s not all concerning character development. Every character has its own set of skills that distinguishes between general skills like crafting or attack, and class-based primary and secondary skills. Frogster will introduce this system in detail soon.
=== Tactical Options ===
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy, mages, clerics and knights all require mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
=== Benefits of a Second Class===
When you have two classes (for example, Priest as your Primary Class and Knight as your Secondary one) you can use all the skills of your primary class which are available to your level in that class, plus the non Class-Specific skills available to your Secondary class.
For example:
A level 10 Knight chooses Priest as His/Her's Secondary class. Now as a Knight he can use Rising Tide, a Priest skill, as well as his Knight skills.
Category:Gameplay