TCM Armory

Page still under construction. 
== Traditional Firearms ==
Traditional gunpowder firearms are still widely used in the Frontier Zone. They are cheaper than energy weapons, simple to maintain, and easy to produce. They are still the primary weapons of many military forces, as they penetrate armor more easily than energy weapons, and special forces appreciate the availability of silent weapons and special ammunition.
=== Pistols ===
Holdout Pistol
Light Pistol
Medium Pistol
Heavy Pistol
=== Rifles ===
Assault Rifle
Rifle
Sniper Rifle
=== Shotguns ===
Auto Shotgun
Combat Shotgun
Double-Barrel Shotgun
Pump-Action Shotgun
=== Submachine Guns ===
Machine Pistol
Submachine Gun
=== Machine Guns ===
Light Machine Gun
Heavy Machine Gun
== Energy Weapons ==
Considerably more advanced than traditional firearms, energy weapons come in three primary types: Blasters, Lasers, and Pulse weapons.
Blasters are weapons that use charging coils to excite compressed gasses until they convert into plasma, which is then propelled towards a target.
Laser weapons use concentrated beams of light to burn through their targets. A laser weapon can charge an attack, doing more damage but taking a larger toll on the weapon's power pack.
Pulse weapons are fully-automatic energy weapons, similar in concept to plasma weapons, but with a higher rate of fire with lower-energy projectiles. Firing a series of micro-bursts of energy, pulse weapons project a stream of miniature bolts of energy at a high rate of fire.
=== Blaster Weapons ===
Blaster Pistol
Heavy Blaster Pistol
Holdout Blaster Pistol
Blaster Rifle
Heavy Blaster Rifle
=== Laser Weapons ===
Laser Pistol
Laser Rifle
=== Pulse Weapons ===
Pulse Pistol
Pulse Rifle
== Heavy Weapons ==
Heavy weapons are primarily used against vehicles, though they can prove very effective against infantry as well.
Anti-Materiel Rifle
Plasma Cannon
Rocket LauncherCategory:TCM