Armor Traits

Each of the Armor Sets has a trait that enhances and differentiates it from the other armors. This is separate from the armor class (Heavy, Medium, Light) although some traits are only found in some classes.
*Standard issue - no buff
*Communications relay - call-in times of orbital strikes reduced by 50%, scan radius increased by 50%
* Scout - Enemy detection reduced by 30%, Map markers generate pings
* Engineering kit - Reduce recoil 30%, Grenade capacity +2
* Servo-Assist - Increase throwing range/force by 30%, provide 50% bonus limb health
* Democracy Protects - Prevent all damage from chest bleeding, 50% chance to survive lethal damage with 1 HP
* Fortified - Reduce recoil while crouching by 30%, 50% resistance to explosive damage
* Extra Padding - Increases armor rating (usually +50, may depend on armor type)
* Electrical Conduit - Resistance to ARC damage increased 95%
* Med-Kit - Stim bonus of +2 (capacity & spawn), duration of stim effectQ +2.0 sec.
Category:Armor (Helldivers II)