Legend Materia/Final Fantasy

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy realm. This includes characters from Mobius Final Fantasy.
==List of Legend Materia==
===Warrior of Light===
Materia	Effect 	Acquisition
 	Holy resistance +10% 	Chosen of the Light Legend Sphere
 	Reduce holy damage taken a small amount. 	Chosen of the Light Legend Sphere
 	Last Stand, Sentinel (25s) 	Unfaltering Light Legend Sphere
 	Begin battle with Last Stand and a very large bonus to Defense, and temporarily draw single-target physical and black magic attacks away from allies. 	Unfaltering Light Legend Sphere
 	Self ATK +3% per hit taken, up to ATK +5% 	(I)
 	Increase the user's Attack a moderate amount, proportional to the number of attacks the user has taken. 	(I)
 	Holy infusion (25s) 	(I)
 	Begin battle temporarily infused with the power of holy light. 	(I)
 	25%: counter damage taken with Shining Heart 	(I)
 	After taking damage from an enemy attack, small chance to deal three physical holy and non-elemental attacks to one enemy, and trigger Shining Heart, restoring 1,500 HP to one ally.	(I)
 	Shining Heart: 3x 42% holy/NE physical, 1500 HP ally heal 	(I)
 	Cast speed x2 (3 turns) 	(I)
 	Reduce delay of the user's actions for three turns at the start of battle. 	(I)
===Garland===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Embracer of the Dark Legend Sphere
 	Increase dark damage a small amount. 	Embracer of the Dark Legend Sphere
 	40%: drain 40% of dark damage dealt 	Font of Darkness Legend Sphere
 	Moderate chance to heal the user for a portion of single-target dark damage dealt. 	Font of Darkness Legend Sphere
 	Under 20% HP: self Full Cure, cast speed x2 (25s) 	(I)
 	When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle.	(I)
 	25%: dualcast Darkness abilities 	Garland's Cloak (I)
 	Small chance for darkness abilities to trigger twice. 	Garland's Cloak (I)
 	Dark infusion (25s) 	(I)
 	Begin battle temporarily infused with the power of the dark. 	(I)
===Sarah===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Gracious Princess Legend Sphere
 	Increase white magic healing a small amount. 	Gracious Princess Legend Sphere
 	35%: dualcast White Magic abilities 	Beloved Princess Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Beloved Princess Legend Sphere
 	25%: follow Bard abilities with h25 party heal (WHT) 	(I)
 	Small chance to restore a small amount of HP to all allies when using bard abilities. 	(I)
 	35%: Bard abilities grant self cast speed x2 (1 turn) 	(I)
 	Moderate chance to reduce delay of the user's actions for one turn when using bard abilities.	(I)
===Wol===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Keen Pragmatist Legend Sphere
 	Increase physical damage a small amount. 	Keen Pragmatist Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Bringer of Change Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	Bringer of Change Legend Sphere
 	Under 20% HP: all elemental damage +25% (25s) 	(I)
 	When low on HP, temporarily increase the user's elemental damage a moderate amount. Can only trigger once per battle.	(I)
 	 	(I)
 	Small chance to temporarily lower the enemy's earth resistance level by 1 when an earth ability triggers. 	(I)
===Echo===
Materia	Effect 	Acquisition
 	BLK resistance +10% 	Blank Guide Legend Sphere
 	Reduce black magic damage taken a small amount. 	Blank Guide Legend Sphere
 	Stat debuff duration +40% 	Master of Mischief Legend Sphere
 	Increase the duration of stat debuffs generated by the user and their related effects a moderate amount. Applies to most stat debuffs and their effects.	Master of Mischief Legend Sphere
 	25%: follow Dancer abilities with 30% max HP party heal 	(I)
 	Small chance to restore a small amount of HP to all allies proportional to their max HP when using dancer abilities. 	(I)
 	Auto-Haste, CT0 (1 turn) 	(I)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(I)
 	 	(I)
 	Small chance for dancer abilities to trigger an additional time when used. 	(I)
===Master===
Materia	Effect 	Acquisition
 	Monk ability damage +15% 	Fists of Steel Legend Sphere
 	Deal slightly more damage with monk abilities. 	Fists of Steel Legend Sphere
 	35%: dualcast Monk abilities 	Fist of the Master Legend Sphere
 	Moderate chance for Monk abilities to trigger twice. 	Fist of the Master Legend Sphere
 	25%: follow Monk abilities with self ATK +35% (1 attack) 	(I)
 	Small chance to raise the Attack of the user a moderate amount until their next attack after using a monk ability.	(I)
 	PHY damage +20% with fist 	(I)
 	Deal significantly more physical damage when a fist weapon is equipped. 	(I)
===Matoya===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Eccentric Witch Legend Sphere
 	Increase black magic damage a small amount. 	Eccentric Witch Legend Sphere
 	35%: dualcast Witch abilities 	Cave Keeper Legend Sphere
 	Moderate chance for witch abilities to trigger twice. 	Cave Keeper Legend Sphere
 	Witch ability damage +20% with staff 	(I)
 	Deal significantly more damage with witch abilities when a staff is equipped. 	(I)
 	 	(I)
 	Moderate chance to reduce delay of the user's actions for one turn when a witch ability triggers.	(I)
===Meia===
Materia	Effect 	Acquisition
 	Water damage +10% 	Bewitching Heretic Legend Sphere
 	Increase water damage a small amount. 	Bewitching Heretic Legend Sphere
 	30%: water abilities grant self cast speed x2 (3 turns) 	Chimeric Witch Legend Sphere
 	Moderate chance to remove delay from user's next 3 actions when using offensive water abilities.	Chimeric Witch Legend Sphere
 	Water infusion (25s) 	(I)
 	Begin battle temporarily infused with the power of water. 	(I)
 	25%: dualcast water abilities 	(I)
 	Small chance for offensive water abilities to trigger twice. 	(I)
===Thief===
Materia	Effect 	Acquisition
 	PHY damage +10% with dagger 	Deft Dagger Legend Sphere
 	Deal increased physical damage when equipping a dagger. 	Deft Dagger Legend Sphere
 	35%: dualcast Thief abilities 	Thief's Prestige Legend Sphere
 	Moderate chance for thief abilities to trigger twice. 	Thief's Prestige Legend Sphere
 	50%: Gil drops +30% with dagger 	(I)
 	High chance for enemies to drop 30% more gil when a dagger is equipped. 	(I)
 	 	(I)
 	Moderate chance to reduce delay of the user's actions for one turn when a wind or poison ability triggers.	(I)
Category:Final Fantasy Record Keeper