List of rooms in Super Metroid/Brinstar

==Corridor No. 1==
Corridor No. 1 is a room in Brinstar. It appears in Super Metroid. It previously appeared in Metroid and Metroid: Zero Mission as the first room of those games.
Items
:• Morph Ball
:• Power Bomb Tank
Connecting rooms
:• Transport to Brinstar Central (Elevator)
:• Fake Block shaft (Blue Door)
:• Jungle slope (Metal Door that unlocks)
==Fake Block shaft==
The "Fake Block shaft" is a room in Brinstar. It appears in Super Metroid. It previously appeared in Metroid and Metroid: Zero Mission as the second room of those games.
Items
:• None
Connecting rooms
:• Corridor No. 1 (Blue Door)
:• Overhang corridor (Red Door)
:• Missile chamber (Blue Door)
==Missile chamber==
The "Missile chamber" is a small room on the bottom left of the Fake Block shaft. It did not exist in the original Metroid or in Zero Mission. It is a simple, small chamber made entirely of metal bricks, blocks and pipes, with a rocky blue wall in the background. A Chozo Statue is found in the left corner of the room, holding the first Missile Tank of the game. Samus needs them in order to access the overhang corridor.
When Samus visits this room in the Super Metroid Promotional Preview, she is surprised at the sight of the Chozo Statue: 
A screenshot of this room is featured in Volumes 3 and 7 of the Metroid Dread Report, in the section about the Chozo (Vol. 3) and Chozo remnants (Vol. 7).
Items
:• Missile
Connecting rooms
:• Fake Block shaft (Blue Door)
==Overhang corridor==
The "overhang corridor" is a room in Brinstar. It appears in Super Metroid. It previously appeared in Metroid and Metroid: Zero Mission as the third room of those games. 
Items
:• Missile Tank
:• Energy Tank
Connecting rooms
:• Fake Block shaft (Blue Door)
:• Hidden bridge (Blue Door)
==Green Brinstar Main Shaft==
The "Green Brinstar Main Shaft" is a room in Brinstar. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Transport to Brinstar West (Elevator)
:• Map Station Access (Red Hatch)
:• Early Supers Room (Red Hatch)
:• Brinstar Save Station 1 (Red Hatch)
:• Green Brinstar Fireflea Room (Red Hatch)
:• Dachora's room (Red Hatch)
:• Beetom trap (Blue Door)
:• Hell (one-way tunnel and Locked Door)
==Map Station Access==
"Map Station Access" is a hallway found directly to the left of the Green Brinstar Main Shaft. It is constructed of artificial bricks and blocks, with a wall near the end. There is a Sidehopper and three Zeelas in this room. When entered, the door Samus came in through locks until all enemies are killed. The door to the Map Station is found behind the wall; Samus can lay a Bomb at its base to get inside of it, and then another to get out.
Items
:• None
Connecting rooms
:• Green Brinstar Main Shaft (Blue Door)
:• Brinstar Map Station (Blue Door)
==Brinstar Map Station==
The "Brinstar Map Station" features the only Map Station in Brinstar. The station downloads much of the area map to Samus's Power Suit, although more secretive rooms such as the Green Brinstar Main Shaft's lower half, and Hell underneath it, are not filled in.
Items
:• None
Connecting rooms
:• Map Station Access (Blue Door)
==Brinstar Save Station 1==
"Brinstar Save Station 1" is the first Save Station in Brinstar. It is accessible through a Red Hatch in the Green Brinstar Main Shaft.
Items
:• None
Connecting rooms
:• Green Brinstar Main Shaft (Blue Door)
==Green Brinstar Fireflea Room==
The "Green Brinstar Fireflea Room" is a large, dimly lit vertical room to the left of the Main Shaft. Five Firefleas provide the only light source in this room. Samus must make use of midair platforms to avoid spikes on much of the floor below and cross to the other end. In doing so, she must avoid touching or shooting any Firefleas as it will kill them and gradually darken the room. It leads into Brinstar's only Missile Charge room.
This room is witnessed in one of the game's attract mode clips. In it, Samus shoots one Fireflea before jumping to a lower platform and aiming at another.
Items
:• None
Connecting rooms
:• Green Brinstar Main Shaft (Blue Door)
:• Brinstar Missile Station (Blue Door)
==Brinstar Missile Station==
The "Brinstar Missile Station" is the only Missile Station present in Brinstar. It is accessed through the Green Brinstar Fireflea Room. Use of it is recommended due to the amount of Red Hatches present in the Main Shaft, and depending on how many Missile Tanks Samus has acquired this early in her mission.
Items
:• None
Connecting rooms
:• Green Brinstar Fireflea Room (Blue Door)
==Early Supers Room==
The "Early Supers Room" is a room in Brinstar. It appears in Super Metroid. This room is notable for being the location of the Early Super Missiles technique.
Items
:• Missile Tank
:• Super Missile Tank
Connecting rooms
:• Green Brinstar Main Shaft (Blue Door)
:• Brinstar reliquary (Red Hatch)
==Brinstar reliquary==
The "Brinstar reliquary" is an Item Room close to the entrance to Brinstar. It cannot be accessed until the Speed Booster has been obtained, unless the Mockball or another technique is used to circumvent the room leading into it. A Chozo Statue is in immediate view upon entry, holding a Reserve Tank. Samus can roll through the pipe under the statue to find a Missile Tank in plain sight, and then Bomb the wall beside it a few times to find a second Missile expansion.
Items
:• Reserve Tank
:• Missile Tank x2
Connecting rooms
:• Early Supers Room (Blue Door)
==Dachora's room==
The "Dachora's room" is a room in Brinstar. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Green Brinstar Main Shaft (Blue Door)
:• Pink shaft (Blue Door)
:• Brinstar Energy Charge Station 1 (Blue Door)
==Brinstar Energy Charge Station 1==
"Brinstar Energy Charge Station 1" is found through a door in the hidden section of the Dachora's room, where the Dachora itself resides. It can be used if Samus needs energy after attempting to Shinespark out of the creature's pit.
Items
:• None
Connecting rooms
:• Dachora's room (Blue Door)
==Pink shaft==
The "pink shaft" is a room in Brinstar. It appears in Super Metroid.
Items
:• Charge Beam
:• Missile Tank x2
Connecting rooms
:• Dachora's room (Blue Door)
:• Brinstar Save Station 2 (Blue Door)
:• Kihunter nesting grounds (Red Hatch)
:• Pink Brinstar Power Bomb Room (Blue Door)
:• Pink Brinstar Hopper Room (Yellow Hatch)
:• Pipeworks (Blue Door)
:• Jungle slope (Green Hatch)
:• Waterway (Blue Door)
==Brinstar Save Station 2==
"Brinstar Save Station 2" is the second Save Station in Brinstar. It is accessible through a door on the top left of the pink shaft, which is behind a tunnel with a Bomb Block. This Save Station precedes the Spore Spawn battle.
Items
:• None
Connecting rooms
:• Pink shaft (Blue Door)
==Kihunter nesting grounds==
The "Kihunter nesting grounds" is a green jungle corridor with a lower floor. It exits into the Spore Spawn's room through a door in the ceiling. It is partially constructed from brambles, as seen in the ceiling and right wall. Thin reeds with small flowers can be seen in the background. The room's name originates from the presence of three Kihunters in it, and three sets of curious egg-like objects hanging from the exit, which may represent Kihunter eggs that would hatch into Zeros. When Samus enters the room, the doors will lock until she kills the Kihunters, after which she can proceed into the Spore Spawn's chamber.
Items
:• None
Connecting rooms
:• Pink shaft (Blue Door)
:• Spore Spawn Room (Blue Door)
==Spore Spawn Room==
The "Spore Spawn Room" is a room in Brinstar. It appears in Super Metroid. In this room, Samus encounters a mini-boss, Spore Spawn.
Items
:• None
Connecting rooms
:• Kihunter nesting grounds (Green Hatch)
:• Super Missile drop (Blue Door)
==Super Missile drop==
The "Super Missile drop" is a room in Brinstar. It appears in Super Metroid. This is where the first Super Missiles in the game are obtained in the normal course of events, without Sequence Breaking.
Items
:• Super Missile
Connecting rooms
:• Spore Spawn Room (Blue Door)
:• Pipeworks (Blue Door)
==Pipeworks==
The "pipeworks" is a short corridor found immediately after the Super Missile drop. There are three Air Holes in the center of the floor that spawn Zebs, which fly to the right. At the end of the hallway is a Green Hatch. When shot, two Zeelas fall into the room from two pods in the ceiling. They are not visible before that and crawl to the right as well. Samus can ignore them if she chooses, and simply leave the room.
Items
:• None
Connecting rooms
:• Super Missile drop (Blue Door)
:• Pink shaft (Green Hatch)
==Jungle slope==
The "jungle slope" is a room in Brinstar. It appears in Super Metroid.
Items
:• Missile Tank
Connecting rooms
:• Pink shaft (Blue Door)
:• Corridor No. 1 (Yellow Hatch)
:• N00b bridge (Blue Door)
==N00b bridge==
The "n00b bridge" is an infamous room in Brinstar. It appears in Super Metroid. It is a long corridor in the jungle section of Brinstar, with a "bridge" that consists of Pit Blocks, and a ceiling lined with spikes. Apart from this, the only unique feature to the room is the abundance of red and pink bloomed flowers.
Items
:• None
Connecting rooms
:• Jungle slope (Blue Door)
:• Red Tower (Blue Door)
==Red Tower==
The "Red Tower" is a room in Brinstar. It appears in Super Metroid. It previously appeared in Metroid and Metroid: Zero Mission as the second room of those games.
Items
:• None
Connecting rooms
:• N00b bridge (Blue Door)
:• Brinstar Energy Charge Station 2 (Green Hatch)
:• Flooded hall 1 (Blue Door)
:• Path of maws (Blue Door)
:• Red Brinstar Fireflea Room (Yellow Hatch)
==Brinstar Energy Charge Station 2==
"Brinstar Energy Charge Station 2" is found through the Green Door on the lower left of the Red Tower. Samus can use the Energy Charge in it to replenish her reserves.
Items
:• None
Connecting rooms
:• Red Tower (Blue Door)
==Flooded hall 1==
"Flooded hall 1" is a short hallway at the base of the Red Tower. The floor is partially engulfed in water. Two metal platforms allow Samus to cross the room; one of the platforms is held up by two cylinders, and the second just barely touches the water's surface. This platform is surrounded by underwater spikes. Above the second platform are two Skrees, which Samus can either kill from a safe distance or jump past. The latter risks knocking her into the spikes.
Items
:• None
Connecting rooms
:• Red Tower (Blue Door)
:• Flooded hall 2 (Blue Door)
==Flooded hall 2==
"Flooded hall 2" is a much larger chamber than the previous one. It initially appears as another straight corridor with a flooded floor. Two Yapping Maws are embedded into the floor, surrounded by spikes and metal blocks that touch the surface of the water. Should Samus fall into the water, she will have difficulty escaping without the Gravity Suit, and especially if a Yapping Maw grabs and drags her into the spikes. A red soiled platform in the middle of the room is inhabited by a Cacatac, and above this is a ledge, but nothing of importance is found there.
Samus can shoot a Fake Block in the ceiling immediately above the entrance to expose a hidden shaft. Jumping up here with the High Jump Boots if she has them, or by Wall Jumping, Samus will find a Bomb Block and then a Fake Block. It is recommended that the latter block be shot rather than Bombed, as doing so causes another block underneath to rupture and Samus will be dropped back to the lower floor. After rolling through the tight passage, Samus will find the entrance to the room with the Spazer Beam.
Items
:• None
Connecting rooms
:• Flooded hall 1 (Blue Door)
:• Spazer room (Green Hatch)
:• Brinstar-Maridia passage West (Blue Door)
==Spazer room==
The "Spazer room" is a small chamber found above the second of two rooms with pools of water and Yapping Maws. It is constructed from silver, potentially metal materials and has a rocky blue background. The entrance is on a raised ledge and a Chozo Statue is found on a raised platform to the right, holding the Spazer Beam. As this is an optional power-up, Samus does not have to visit this room.
Items
:• Spazer Beam
Connecting rooms
:• Flooded hall 2 (Blue Door)
==Transport to Norfair==
"Transport to Norfair" is a room in Brinstar. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Brinstar-Maridia passage East (Blue Door)
:• Norfair entrance shaft (Elevator)
:• Scaffolding (Blue Door)
==Scaffolding==
The "scaffolding" is a tightly cramped mini-shaft found near Kraid's domain. It is inhabited by three Zeelas. The initial part of the room is a thin shaft with a short staircase and a red bridge under the entrance. The bridge has a block that Samus can Bomb to break through. At the base of the right wall underneath is another block, which leads into a tunnel in the wall. This exits into another vertical part with an exit in the ceiling. A door on the bottom left is locked until Kraid is defeated.
Items
:• None
Connecting rooms
:• Transport to Norfair (Blue Door)
:• Beetom cage (Metal Door, unlocks after Kraid killed)
:• Tangled crossing (Blue Door)
==Tangled crossing==
The "tangled crossing" is a chamber filled with tangled vines quite close to Kraid's chamber. Four Kihunters inhabit the room and it is entered through a door in the floor from the scaffolding. There are two larger vines lined with thorns that can be seen growing through the ceiling, but their origin point is unknown. To continue through the lair, Samus can lay a Bomb over a noticeable crack in the floor to find a hidden chamber underneath, which leads to Mini-Kraid's room. If Samus lays a Bomb in a divot in the floor near the right wall, she will find a short passage to a hidden door, through which is a Save Station. Later, Samus can return to this room and lay a Power Bomb on the right side to reveal another hidden passage in the wall. A Missile Tank is inside.
Items
:• Missile Tank
Connecting rooms
:• Scaffolding (Blue Door)
:• Brinstar Save Station 3 (Blue Door)
:• Mini-Kraid's room (Blue Door)
==Brinstar Save Station 3==
"Brinstar Save Station 3" is the third Save Station in Brinstar. It is accessible through a hidden passage in the tangled crossing. This is the last Save Station before Kraid, so use of it is recommended.
Items
:• None
Connecting rooms
:• Tangled crossing (Blue Door)
==Mini-Kraid's room==
"Mini-Kraid's room" is a room in Brinstar. It appears in Super Metroid. A different version of it previously appeared in Metroid and Metroid: Zero Mission as part of Kraid's Lair.
Items
:• None
Connecting rooms
:• Tangled crossing (Blue Door)
:• Kraid's room access (Blue Door)
==Kraid's room access==
"Kraid's room access" is a room in Brinstar. It appears in Super Metroid. A separate version appeared in Metroid and Metroid: Zero Mission as part of Kraid's Lair.
Items
:• None
Connecting rooms
:• Mini-Kraid's room (Blue Door)
:• Brinstar Recharge Station (Green Hatch)
:• Kraid's room (Gadora)
==Brinstar Recharge Station==
The "Brinstar Recharge Station" is a small room above Kraid's room access. It contains both an Energy Charge and a Missile Station, which can be used by Samus before and after the battle with Kraid to replenish her Energy and Missile Ammo. The room has a green color scheme with notable fray in the walls, floor and ceiling, and three tubes, one of which has broken glass.
Items
:• None
Connecting rooms
:• Kraid's room access (Blue Door)
==Kraid's room==
The "Kraid's room" is a room in Brinstar. It appears in Super Metroid. It previously appeared in Metroid and Metroid: Zero Mission as the second room of those games.
Items
:• None
Connecting rooms
:• Kraid's room access (Blue Door)
:• Kraid's reliquary (Blue Door)
==Kraid's reliquary==
"Kraid's reliquary" is a room in Brinstar. It appears in Super Metroid. It previously appeared in Metroid and Metroid: Zero Mission as the second room of those games.
Items
:• Varia Suit
Connecting rooms
:• Kraid's room (Blue Door)
==Path of maws==
The "path of maws" is a corridor in the red section of Brinstar, which can be accessed from the top of the Red Tower. It is filled with Samus Eaters, hence the name. There are nine Samus Eaters, three of which are on the ceiling, as well as four Zeelas; additionally, four of the ground-based Eaters spawn Zebbos. The flowers are nestled in between spike patches. The frequency of the enemies makes traversal, over midair platforms of varying size, difficult. It leads into the Red Brinstar Elevator Room.
Items
:• None
Connecting rooms
:• Red Tower (Blue Door)
:• Red Tower Elevator Room (Blue Door)
==Red Tower Elevator Room==
The "Red Tower Elevator Room" is a room in Brinstar. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Path of maws (Yellow Hatch)
:• Brinstar Save Station 4 (Blue Door)
:• Alpha Power Bomb Room (Green Hatch)
:• Beta Power Bomb Room (Green Hatch)
:• Transport to Brinstar East (Elevator)
:• Brinstar access shaft (Blue Door)
==Brinstar Save Station 4==
"Brinstar Save Station 4" is the fourth Save Station in Brinstar. It is accessible from the Red Tower Elevator Room.
Items
:• None
Connecting rooms
:• Red Tower Elevator Room (Blue Door)
==Alpha Power Bomb Room==
The "Alpha Power Bomb Room" (as termed by speedrunners) is a room in Brinstar. It appears in Super Metroid, and is where the first Power Bombs are obtained without Sequence Breaking.
Items
:• Power Bomb
:• Missile Tank
Connecting rooms
:• Red Tower Elevator Room (Blue Door)
==Beta Power Bomb Room==
The "Beta Power Bomb Room" (as termed by speedrunners) is a room in Brinstar. It appears in Super Metroid. This room is found on the upper left of the Red Tower Elevator Room. It is a short horizontal corridor with vines in the foreground and a ceiling lined with organic spikes. A long metal girder serves as the floor, directly above midair blocks. Under the girder and blocks is another field of organic spikes and three Samus Eaters, two of which have Yapping Maws in them. The leftmost Samus Eater is boxed in by two metal brick walls.
When Samus enters the room, the door locks behind her until she kills three Sidehoppers above the girder. A Power Bomb can destroy them instantly, but it will also destroy the girder, causing Samus to fall into the spikes or Eaters below. The Yapping Maws will try to pull her into their flowers, causing double damage. However, the leftmost Samus Eater is a fake, and Samus can drop into its body to fall into a small metal chamber underneath.Nintendo Power volume 60: Drop In (pg. 14) - "The last plant pod in this area is missing the plant. Use a Power Bomb to blow apart the walkway and drop into the pod."
Super Metroid Nintendo Player's Guide: FALL INTO THE HIDDEN ROOM (pg. 54) - "If you Power Bomb the metal girder and fall into the last flower in the room, you'll fall down into a secret room." ¶ "A Power Bomb allows you to go down and collect more Power Bombs." A Power Bomb Tank is here.
Items
:• Power Bomb Tank
Connecting rooms
:• Red Tower Elevator Room (Blue Door)
==Beetom cage==
The "Beetom cage" is a small room at the base of the scaffolding. The door into it is locked until Kraid is killed. Like much of the surrounding area, the room is composed of frayed, dark green metal architecture with panels and two pipes visible underneath the room, and a dark purple background. The door locks upon entry. Four Beetoms inhabit the room and must be killed to unlock the door. For Samus's troubles, an Energy Tank can be obtained from the ceiling.
Items
:• Energy Tank
Connecting rooms
:• Scaffolding (Blue Door)
==Red Brinstar Fireflea Room==
The "Red Brinstar Fireflea Room" is a room in Brinstar. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Red Tower (Blue Door)
:• X-Ray Scope room (Red Hatch)
==X-Ray Scope room==
The "X-Ray Scope room" is a room in Brinstar. It appears in Super Metroid.
Items
:• X-Ray Scope
Connecting rooms
:• Red Brinstar Fireflea Room (Blue Door)
==Waterway==
The "waterway" is a long, partially flooded corridor in pink Brinstar. It can be accessed once Samus has the Power Bombs. She can return to the Chozo Statue that had the Charge Beam and lay a Power Bomb to expose a hidden passage in the pipe under the statue, taking her to the entrance to this room. To fully explore it, she will need the Speed Booster and Gravity Suit. The room is inhabited by two Zeros, two Skulteras and three Puyo. In this room, Samus can run to the left until her Speed Booster activates to break through a wall and claim an Energy Tank in a small chamber.
Items
:• Energy Tank
Connecting rooms
:• Pink shaft (Blue Door)
==Pink Brinstar Power Bomb Room==
The "Pink Brinstar Power Bomb Room" can be found through a hidden entrance in the pink shaft, which requires a Power Bomb and possibly the Grappling Beam (or Wall Jumping) to access. It has two floors. When the room is entered, the door locks behind Samus. Two Sidehoppers inhabit the first floor, which has the same pink environment as the large shaft, and three grooves with two spikes in each. These spikes have indefinite "poking" animations. As Samus crosses the room, she will find a curious block in the floor, which can be destroyed with a Super Missile.
This drops her through two Pit Blocks into the second floor, which is made of metal architecture. A Power Bomb Tank can be found here. To leave, Samus can shoot a shutter next to the tank to retract it, drop below and lay a Bomb. This will take her through a pipe to a door on the other side. Laying a Bomb will cause another shutter to lift her up to the door so she can leave.
Items
:• Power Bomb Tank
Connecting rooms
:• Pink shaft (Blue Doors)
==Pink Brinstar Hopper Room==
The "Pink Brinstar Hopper Room" is a large room connected to the pink shaft. It cannot be accessed until the Power Bombs have been acquired, and the Wave Beam is also required. As the name implies, it is inhabited by three Sidehoppers, two small and one large. The door locks until they are all killed on all visits. In the center of the room is a large vertical wall with a gap near the ceiling, which is blocked by a shutter with its switch on the right side. In front of the wall is a step with a group of four spikes under it, which cannot harm Samus. Samus can shoot the shutter's switch with the Wave Beam to open it. Samus can scale the wall with either Wall Jumping or by using a Grapple Point, but the Grappling Beam is not necessary to get over the wall. The room leads into a chamber with an Energy Tank.
Items
:• None
Connecting rooms
:• Pink shaft (Blue Door)
:• Hoptank Room (Blue Door)
==Hoptank Room==
The "Hoptank Room" is a small room built from metal architecture. It contains the final Energy Tank in Brinstar. To reach it, Samus must have the Wave Beam, Power Bombs, and the Grappling Beam if she is not skilled at Wall Jumping.
Items
:• Energy Tank
Connecting rooms
:• Pink Brinstar Hopper Room (Blue Door)
==Beetom trap==
The "Beetom trap" is a small green room found at the very base of the Main Shaft, under the initial floor. As the name implies, it contains four Beetoms. Unlike other rooms with the creatures, Samus is not required to kill them in order to advance.
Items
:• None
Connecting rooms
:• Green Brinstar Main Shaft (Blue Door)
:• Jungle trap (Blue Door)
==Jungle trap==
The "jungle trap" is a room in Brinstar. It appears in Super Metroid.
Items
:• Energy Tank
Connecting rooms
:• Beetom trap (Blue Door)
:• Final Super chamber (Green Hatch)
:• Brinstar Save Station 5 (Blue Door)
:• Hell (Blue Door)
==Final Super chamber==
The "final Super chamber" is a small room, reachable through the jungle trap (over the hidden drop). It is built from metal architecture and contains the final Super Missile Tank in Brinstar.
Items
:• Super Missile Tank
Connecting rooms
:• Jungle trap (Blue Door)
==Brinstar Save Station 5==
"Brinstar Save Station 5" is the fifth and final Save Station in Brinstar. It connects to the jungle trap's lower left after Samus falls into the pit. If the player is not skilled at Wall Jumping, then using this Save Station is not recommended as it could lead to Samus being trapped if she is unable to escape the nearby shaft.
Items
:• None
Connecting rooms
:• Jungle trap (Blue Door)
==Hell==
Hell is a room in Brinstar where the Etecoons live. 
Items
:• Power Bomb Tank
Connecting rooms
:• Jungle trap (Blue Door)
:• Green Brinstar Main Shaft (Blue Door)
==Hidden bridge==
The "hidden bridge" is a corridor accessible via a concealed passage in the overhang corridor. The floor is submerged in water and partially covered in spikes. Using the X-Ray Scope, although not required, reveals an invisible bridge of metal bricks above the spikes (hence the name). Samus can run across this to get over the spikes. As she runs across, boulders will fall from the ceiling from three points down to the spikes, completely passing the bridge. The room leads into a small chamber with two Missile Tanks.
Items
:• None
Connecting rooms
:• Overhang corridor (Blue Door)
:• Missile reliquary (Blue Door)
==Missile reliquary==
The "Missile reliquary" is a small chamber with metal architecture. A Missile Tank is present on a pedestal in the center of the floor. Samus can shoot the block on the lower left side of its base to reveal another Missile Tank.
Items
:• Missile Tanks x2
Connecting rooms
:• Hidden bridge (Blue Door)
==Notes==
==References==
Category:Brinstar