Scheming Plans

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Scheming Plans is an author appeal strategy fighting project created by Hoola-Z Productions for the Nintendo Switch console. This game features an unique fighting style, as well as an expansive Storymode and other enjoyable modes for players young and old. Characters from all different media are preparing to battle to become the scheming champion!
Scheming Plans, as mentioned above, is a strategy fighting game. This game combines fighting with a set of challenges that resemble Mario Party minigames. Battles require quite a bit of strategy, and they take a while, because each turn, all the fighters will perform a challenge. In these battles, everyone has stamina, with a varying amount per fighter, with the average being 200.
At the start of the battle, the fighters will enter the map, each in their own corner. After everyone starts, a random challenge will then begin. Challenges decide how many spaces each person will get to move on the map. Challenges take all the players to a new scene where they must reach a certain point or complete a certain task to earn spaces. Once everyone has completed the challenge to some extent, the fighters will be returned to the map. After this, each player will receive the option to move. Players can move up to as many allotted spaces as they earned in the four cardinal directions. If two players land on the same space, they will face off in a one-on-one challenge, where the winner will leap onto and squish the opponent, doing good damage to them (the exact amount will depend on the fighter).
After everyone has moved, each fighter also gets to use a scheme on the battle map. The order is determined in the descending order of spaces earned per player. Schemes can effect the user and/or other players around the board. After everyone uses a scheme, another challenge will begin.
A certain fighter has three distinct schemes that can be used, though they are only able to use one per turn. Schemes can perform a variety of uses, from attacking opponents to teleporting the user somewhere on the map to healing themselves or a teammate. When fighters use a scheme, a certain process might be done that will award the attacker with a "weak", "okay", "good", "great", or "perfect". This rating is called the perfection scale. The closer the attacker does to performing a perfect, the more useful the scheme will be. Depending on the rating on the perfection scale from each scheme, a super scheme meter will charge. The super scheme is an extra scheme that will great damage to opponents once fully charged and used, but it cannot be upgraded, as discussed below. Schemes can never be used two turns in a row, and usually require multiple turns to recharge (depending on their rating on the perfection scale).
The Perfection ScaleThis will cause there to be differences in damage and other details in schemes to hit opponents depending on how well the scheme is used. Small messages will also be displayed depending on how well the attacker does.	The Perfection ScaleThis will cause there to be differences in damage and other details in schemes to hit opponents depending on how well the scheme is used. Small messages will also be displayed depending on how well the attacker does.	The Perfection ScaleThis will cause there to be differences in damage and other details in schemes to hit opponents depending on how well the scheme is used. Small messages will also be displayed depending on how well the attacker does.	The Perfection ScaleThis will cause there to be differences in damage and other details in schemes to hit opponents depending on how well the scheme is used. Small messages will also be displayed depending on how well the attacker does.	The Perfection ScaleThis will cause there to be differences in damage and other details in schemes to hit opponents depending on how well the scheme is used. Small messages will also be displayed depending on how well the attacker does.
Weak is the worst an attacker can perform. 	Okay is the second worst an attacker can perform. 	Good is the average an attacker can perform. 	Great is the second best an attacker can perform. 	Perfect is the best an attacker can perform.
Some fighters add a special gimmick in addition to the schemes. Gimmicks are quite unique and vary in purpose. One example of a gimmick is The Smooze's gradual growth throughout the battle, increasing his hitbox and spaces he occupies.
Through winning challenges, squishing opponents, and defeating opponents, fighters can earn coins. Coins can be acquired to boost their schemes at any time during a battle (for that battle only). Boosts will increase the use of the boosted scheme in some way. Super schemes cannot be boosted. When landing on shop spaces, fighters can also purchase items, discussed below. Any coins not used in the battle will be carried over to be used in the game shop or any other time coins may be needed outside of a battle.
A more complex addition that was added in later versions of the game featured unique coins. So each fighter's coin count bar, which displays their amount of coins in that scheme battle, has a different coin appearance, customized to match that fighter's own appearance. Sometimes, coins that appear are specifically customized for a fighter in the battle and thus can only be picked up by that fighter. An even amount of customized coins will drop for each fighter at a time. After scheme battles, these customized coins will act as regular coins and will be add to the coin count. But, in the game shop, occasionally purchasable selections will appear that require a certain amount of certain customizable coins to be purchased.
Items can be collected in battles, although they can be set off. Items are placed randomly around the map in item boxes. If a fighter runs into an item box, they will receive a random item that corresponds to their overall rank in the battle. The item can be held as long as desired, and can be used during a turn alongside a scheme. Items are just as random in their ability as schemes themselves. Two items cannot be held at once.
There are a couple shop spaces on each map. The shop space is a special space where anyone who lands on it can spend coins to buy a certain item out of a selection of a few items. If a player does not have enough coins for any of the items, they will be turned down. If the buyer already has an item, they have an option for purchasing the item for twice as much to replace their previous item.
These battles feature an elimination format, seeing how the winner is the last fighter standing. Each fighter has a designated amount of stamina, and by getting schemed upon, getting hit by items, and being squished in a battle, fighters will lose stamina in that battle. Once a fighter has lost all their stamina, they will turn into a ghost and be eliminated from the battle. At this point, the ghost can wander around the map and watch the players and challenges. The last fighter standing wins the battle.
There is one last extra addition to fighting that has not been mentioned: sways. A sway will occur once each time after a player (or computer player) has been eliminated. Sways will affect the remaining players, such as teaming certain fighters up (so they cannot attack each other) or switching up the earned spaces every challenge. The sway will last until another player is eliminated, where a different sway will occur (or none and the previous sway is removed). So only one sway will be active at a time. The total list of sways can be viewed in the respective sway section.
Players can use taunts at any time on the map. There are three taunts each fighter can display. Taunts, as their name implies, do not do anything, they are simply just for design purposes. After a player wins, the scene changes to the winner's fighter performing one of their three victory animations with the opponents in the background watching and clapping.
Team is also an optional feature where up to 4 players can be on a team together. This features only slight altercations in the rules, with the team with the last player(s) standing the winning team.
*Story: As an invisible force connects many characters' worlds, the whole universe could implode under all this pressure. Join all the fighters to find the secret of their universes, and disconnect their worlds to save the universe. This story allows the player to play as all the characters as they traverse through the story. Explore multiple worlds, defeat bosses and save the universe. 
*Free Play: Free Play allows one to eight players to play together and play a scheme battle with CPU's at their customized desires. Unlocked fighters and stages are available to the players. With plenty of customizations available, there are tons of combinations of battles. Players can also play challenges for fun or for extra practice.
*Scheme Cards: Scheme Cards are a special mode that resemble spirits from Super Smash Bros. Ultimate. Scheme Cards are special cards that can be unlocked by playing in specific battles. Scheme Cards designate certain uses that can be used in battles to boost the user. Scheme Cards can even be used in certain battles online.
*Missions: Missions are special games featuring special properties. The player may be set to play as a certain fighter against certain opponents, or a certain map may be set with certain item and challenges, etc. Missions can award new maps, music, scheme cards, and coins upon completion.
*Bonus Modes: Bonus Modes are special modes that have extremely special requirements. While only two bonus modes, both of which include characters from various series, have been available since the release of the game, several more are to be added over time. The bonus modes can be viewed below. Bonus Modes vary in what they may give.
**Monster Hunter: Not to be confused with the Monster Hunter franchise, Monster Hunter allows players to play as their favorite schemer and play a scheme battle against with "boss-like" creatures hailing from other series. These bosses are much harder than the bosses in the Story, and, as bosses, they feature special challenges in between turns of the scheme battle against the boss.
**Challenge Bash: Players along with CPU's can face off in playing challenges in special sets. There are different ways fighters can play these challenges, whether it be just first to a certain number of wins or an elimination game where the loser each challenge is eliminated. Challenges are chosen randomly or by the loser in these bashes.
**Scheme Battalion: Take on all of the fighters in group fights in this game in order of their canon debut. Play by yourself, or play with others who have predetermined fighters depending on the first player's fighter. See the order of fighting opponents and the predetermine partners in the respective Scheme Battalion section.
**Potionous Battles: While Potionous Battles may appear as regular scheme battles at first, after the first turn, several different potions will appear all over the map. To activate the potion, players can walk into that potion to gain the effects of it. Players cannot tell what the potion can do from its appearance, but the potion's effect may be helpful or hurtful to the player. More potions are continually spawning around the map as the game continues. Sways will not appear in this mode.
*Extra: Extra allows players to browse miscellaneous features to their heart's content, whether it be music, challenge records, or the information journal. Other features this extra section offers is video capturing, tips, and other records. The information journal is where players can learn about all their favorite character, maps, and scheme cards.
*Online: Online allows players from all around the world to face each other in a scheme battle or specific challenges. Certain desired rules can be set, and each player has their own online rank for competitive battles. There are also for fun battles that are, well, just for fun! Tournaments in the form of a bracket are also available.
Scheming Plans highly revolves around the story. When Princess Peach discovers a mysterious force that binds many worlds together and threatens to tear the whole universe apart, there is only one choice: to unite and save the universe. The schemers must traverse multiple universes as they defeat enemies and complete puzzles to save the universe from this mysterious force.
Travel through the mysterious realm, which connects all the worlds together but it itself is imploding. Mario and the other schemers must come out of the comfort of their worlds and come and save the universe from tearing apart.
The story features the player playing through scheme battles, some with extra tasks they must perform, such as grabbing something somewhere on the map before they complete the scheme battle.
The gameplay features the schemers continuing through the worlds, whether in the realm or in individual worlds. Players can only choose one fighter to play as at a time on the map, but they can change any time other than mid-battle or mid-cutscene or dialogue. Schemers are continually unlocked throughout the story.
The level format is set up in a format similar to the New Super Mario Bros. series. Levels can only be challenged if they have been unlocked and are accessible. If the levels aren't unlocked, players cannot enter them, if the levels aren't accessible, then the player cannot even reach them to enter them.
Each level is a scheme battle, all of which vary in degree throughout the story. They gradually become harder as the story progresses, but as mentioned above, certain scheme battles have certain conditions, which may make the levels tougher than the average difficulty at certain parts of the story. Throughout the story, there are different boss levels that take place on exclusive maps that cannot be played otherwise.
In certain sections, players will watch cutscenes and then fight a required scheme battle. So, the story would continue with a cutscene, then a battle, then a cutscene again, etc.
I welcome you, my friend, to a scheming adventure of a lifetime.
The universe before was peaceful and beautifully repetitive. All the realms lived in complete harmony, and were mostly in unawareness of each other. They continued on with their daily tasks, and always managed to return to their normal duties if evil did strike.
But now, something intensely chaotic is occurring. The being at the center of all the universes stirs, but none know why. Why is this such a terrible thing? Well, you may have already noticed - frightful earthquakes, glorious meteor showers, and the upcoming implosion of your realm.
I would like to warn you about this terrible and upcoming tragedy, and there is only one way to break the upcoming event. To stop this horrible occurrence, you must traverse across your kingdom to the hidden entrance to the center of the universe - the place where all the realms are connected. You must find help from other realms, but make it quick and speedily find what is wrong with the being at the center of the universe.
Your friend,_~_~_~_
This strange letter was sent to many different characters across many different universes, though they did not know that there could be so many copies of this letter. They seem to all react a different way, some simply ignoring the letter while others take initiative immediately. But one thing is for sure though, one way or another, they will meet to stop this mysterious problem of the being at the center of the universe. Speaking of which, who is "_~_~_~_"?
While the full story can be viewed here, below is a small excerpt from the beginning of the introduction.
The princess of the Mushroom Kingdom resides in her own realm. She herself is taking a stroll with guards outside of her garden, slowly reading and reacting to her new letter. This letter is unlike anything she has received and she believes it is true, as it is one of the most creative letters she has ever heard, if it was false.
She immediately decided to alert Mario of this strange message. But when she arrived, she found Mario reading the exact same letter, and he was quite puzzled by it. Peach explained how she interpreted the letter and they came to the conclusion that this letter was alarmingly true. So, they preceded to continue to the royal library, where they could find the entrance from the Mushroom Kingdom to the center of the universe.
This massive roster contains characters from plenty of varying series. Some characters are quite minor in their respective series, but they have been brought to the light in this game. Click on the character's icon with green backgrounds to be taken to their bio, overview of their schemes, and miscellaneous information. 
<tabber>
|-|
Starting Fighters =
 Mario	
 Peach	
 Donkey Kong	
 Link	
 Yoshi
 Samus	
 Kirby	
 Marth	
 Twintelle	
 Isabelle
 Chibi-Robo	
 Sonic	
 Shantae	
 Pom Pom	
 Bowie
|-|
Unlockable Fighters =
 Luigi	
 Bowser	
 Rosalina	
 Toadette	
 Tiny Kong
 Zelda	
 Ganondorf	
 Urbosa	
 Susie	
 Captain Falcon
 Robine	
 Corrine	
 Byleth	
 Palutena	
 Olimar
 Callie	
 Marie	
 Octostamp	
 Ninjara	
 Dimentio
 Mimi	
 Undodog	
 Tabuu	
 Yuri	
 Blaze
 Bayonetta	
 Cereza	
 Qbby	
 Hornet	
 Rabbid Peach
 Spawny	
 Madeline	
 Steve	
 Alex	
 Drowned
 Om Nom	
 Blue	
 Peashooter& Sunflower	
 Hoola	
 Blipsqueak
 Snoopy	
 Lucy	
 Pinkie Pie	
 Fluttershy	
 The Smooze
 Bubbles	
 Peppa Pig	
 Daphne	
 Minion	
 Sam Sparks
 Wall-E	
 EVE	
 Lilo& Stitch	
 Vanellope	
 Coraline
 Felicity	
 Bunea	
 Alec	
 Janka	
 Glenn
 Skimp the Shrimp& Yung Bae	
 Claricat			
|-|
Full Roster =
 Mario	
 Peach	
 Luigi	
 Bowser	
 Rosalina
 Toadette	
 Donkey Kong	
 Tiny Kong	
 Link	
 Zelda
 Ganondorf	
 Urbosa	
 Yoshi	
 Samus	
 Kirby
 Susie	
 Captain Falcon	
 Marth	
 Robine	
 Corrine
 Byleth	
 Palutena	
 Olimar	
 Callie	
 Marie
 Octostamp	
 Twintelle	
 Ninjara	
 Dimentio	
 Mimi
 Undodog	
 Tabuu	
 Isabelle	
 Yuri	
 Chibi-Robo
 Sonic	
 Blaze	
 Bayonetta	
 Cereza	
 Shantae
 Qbby	
 Hornet	
 Rabbid Peach	
 Spawny	
 Madeline
 Steve	
 Alex	
 Drowned	
 Om Nom	
 Blue
 Peashooter& Sunflower	
 Pom Pom	
 Hoola	
 Blipsqueak	
 Snoopy
 Lucy	
 Pinkie Pie	
 Fluttershy	
 The Smooze	
 Bubbles
 Peppa Pig	
 Daphne	
 Minion	
 Sam Sparks	
 Wall-E
 EVE	
 Lilo& Stitch	
 Vanellope	
 Coraline	
 Felicity
 Bowie	
 Bunea	
 Alec	
 Janka	
 Glenn
 Skimp the Shrimp& Yung Bae	
 Claricat			
</tabber>
Starting Fighters	Starting Fighters	Starting Fighters	Starting Fighters
Fighter 	Information 	 	
 Mario 	
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 Peach 	
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 Donkey Kong 	
<tabber> 	 	
 Link 	
<tabber> 	 	
 Yoshi 	
<tabber> 	 	
 Samus 	
<tabber> 	 	
 Kirby 	
<tabber> 	 	
 Marth 	
<tabber> 	 	
 Twintelle 	
<tabber> 	 	
 Isabelle 	
<tabber> 	 	
 Chibi-Robo 	
<tabber> 	 	
 Sonic 	
<tabber> 	 	
 Shantae 	
<tabber> 	 	
 Pom Pom 	
<tabber> 	 	
 Bowie 	
<tabber> 	 	
Unlockable Fighters	Unlockable Fighters	Unlockable Fighters	Unlockable Fighters
Fighter 	Information 	 	
 Luigi 	
<tabber> 	 	
 Bowser 	
<tabber> 	 	
 Rosalina 	
<tabber> 	 	
 Toadette 	
<tabber> 	 	
 Undodog 	
<tabber> 	 	
 Claricat 	
<tabber> 	 	
Do you want to see one of your fanon characters in Scheming Plans? If so, then you're welcome to request one of your characters in the comments and they may be added!
Maps must cover quite a large area with a great many spaces, as up to 20 schemers can be on each map competing. All the maps are either original Scheming Plans maps, or maps that originate from a series that is either contributing fighters or characters for scheme cards. Maps all have different attributes, a different layout and different and unique action spaces. Each fighter also has their own signature map.
Each map has five to fifteen main music tracks that will play by default (with different chances for each). Players can actually set any song in Scheming Plans to play for any stage. If the player is playing as the character whose signature stage is being played on, that character's signature music track, which will always be one of the default music tracks for that stage, will also be playing.
Maps	Maps 	Maps	Maps
Map 	Description	 	
 	
<tabber>
Overview=
Debut: Super Mario Sunshine (2002)
Delfino Plaza is the main hub of Super Mario Sunshine, and is an island near the Mushroom Kingdom. At the foot of Corona Mountain, Delfino Plaza is a lovely vacation community inhabited by Piantas. After Super Mario Sunshine, several Mario Kart tracks appear on this island, such as Peach Beach (GCN), Coconut Mall (Wii), and Sunshine Airport (8).This stage may be a surprising stage as the main map for the Mario series, but the island still has several tricks up its sleeve. This map is mostly open and easy to hit opponents with projectiles, but some parts branch off into small alleys, some of which are only one space wide. Several shops are also spread around.	 	
 	
<tabber>
Overview=
Debut: Super Mario 64 (1996)
Peach's Castle, the grand castle of the princess of the Mushroom Kingdom, is a popular castle that has had several different depictions. The two most prevalent - Super Mario 64 and Super Mario Odyssey - feature a large pink and white castle surrounded by the cliché moat. There's usually a town, commonly entitled Toad Town, in proximity of the castle. This map takes place inside the castle, and thus is a smaller than average stage. Peach's Castle takes its depiction from Super Mario Odyssey, so the map only takes place in one large room. The castle takes characters up and down a couple floors, but straight projectiles can be shot upward and downward. There are always coins near Princess's Peach's throne also.	 	
 	
<tabber>
Overview=
Debut: Donkey Kong Country (1994)
Donkey Kong's Treehouse is the main home of Donkey Kong and Diddy Kong, and also where the whole of the Kongs stash their bananas. The treehouse is furnished by several pictures, a hammock, and even a TV. Backgrounds of Donkey Kong games commonly feature this treehouse also.This map not only takes place inside the treehouse, but also some of the surrounding area. Player can climb up and down the ladder (once they are in the proper spaces for scaling it) by using just one space. If a player does not have an extra space to jump off the ladder, they will stay on, preventing any opponents from climbing the ladder as well. Diddy Kong runs a small store in the treehouse.	 	
 	
<tabber>
Overview=
Debut: The Legend of Zelda (1987)
Hyrule stands as the home of Link, Zelda, and the majority of the Legend of Zelda series. Hyrule is a large and expansive kingdom and is ruled by the royal family. The kingdom has taken different incarnations, and each of the games has shed some light on the history of the great city.The stage of Hyrule, though a kingdom, focuses on the main city in the center of the kingdom. This village is a large collection of buildings as well as an open square in the top left corner. A large stone road runs through the middle of the stage. Carts have been left all around the stage to act as obstacles. There are plenty of civilians cheering on, and Hyrule Castle can be seen in the background.	 	
 	
<tabber>
Overview=
Debut: Mario Kart 64 (1996)
Yoshi Valley is a famous (and debatably one of the most puzzling) Mario Kart track. Originally debuting in Mario Kart 64, this track immediately splits up into a series of different directions, which all take different routes and different times. After all the paths return back to a single path, a loopy road takes players back to the beginning, but not before coming in contact with a giant spinning Yoshi egg.In Scheming Plans, players can only wander through the maze section. All the paths are still available, except the cannon route, which has been removed. Bats are in the caves, and will perform slight damage if a player remains in a cave for more than four turns.	 	
 	
<tabber>
Overview=
Debut: Metroid (1987)
Brinstar is the iconic first room of the whole Metroid series. Brinstar is the first room in the three of its appearance, and it stands are one of the most simple locations to traverse. Brinstar is divided into three main sections: Old Brinstar, Upper Brinstar, and Lower Brinstar. Space pirates on Zebes mainly use this area as a base.Brinstar takes an overall simple layout, as all of its previous appearances have been in 2D games. A very unique aspect about this stage is the change in location. The stage switches between the three areas of Brinstar, though this only effects the background, as well as the shop destinations.	 	
 	
<tabber>
Overview=
Debut: Kirby's Adventure (1993)
Fountain of Dreams is a giant mystical fountain located on Planet Popstar. This special fountain is powered by the star rod. Not only does this place provide an incredible scene, but it also grants favorable dreams to residence of the planet. The Fountain of Dreams has appeared in various Kirby series games in addition to being a stage in the Super Smash Bros. series.The Fountain of Dreams is a very unique stage. Fighters are able to walk and fight 180 degrees around the fountain. This stage has one shop right in the middle of the stage. A special aspect to the stage is the ability for fighters to fall off the edge. When attacked near the edge with knockback, a player may be launched off the map. They will be reset in their spawning point with only half of their .	 	
 	
<tabber>
Overview=
Debut: Fire Emblem: Shadow Dragon and the Blade of Light (1997)
Millennium Court is in the center of the capital city of Archanea, one of the main destinations of the Fire Emblem series. Millennium Court is the massive capital palace of the nation. The Court also contains a castle town. A legend states that the court has stood for over a millennium, just like the monarchy.While the inside of the court is unknown, the stage takes place around the sides of the Millennium Court. Players can also venture into certain parts of the palace. The area also boasts several shops, sometimes where players can find a rare item. Various onlookers local to the area are commonly seen watching the battle.	 	
 	
<tabber>
Overview=
Debut: ARMS (2017)
Cinema Deux is the home stage of Twintelle in the fighting game ARMS. This fantastique movie theatre is surrounded by high-end cars and a fancy courtyard. It spreads out in front of the theatre in the shape of a quarter-circle. Various Easter eggs represent small tidbits of Hollywood throughout the stage, including stars on the sidewalk. There are also some luxury cars around the lot.This stage takes place in the parking lot, valet, and courtyard of the theatre, the inside of which remains unknown. The cars around the lot can act as shields, though cars can be displaced and pushed if they receive enough hits. The fans and crowd around the stage burst with activity. HP Juice to heal the players will occasionally appear at random places around the map for 3 turns at a time.	 	
 	
<tabber>
Overview=
Debut: Animal Crossing: New Leaf (2012)
Animal Crossing, or more specifically the Town Hall, is the village in which the players lives in the Animal Crossing series. The villages can vary in tree, hill, house, etc. placement throughout each one. The Town Hall, the main destination in more recent Animal Crossing games, is the home of Isabelle.This is one of the smallest stages, taking place in the area surrounding the Town Hall. There is a random placement of trees and a river in each stage. Tom Nook runs a store, which is also randomly placed somewhere in the stage. As in the Mario Kart stage of the same name, the seasons change each time played.	 	
 	
<tabber>
Overview=
Debut: Chibi-Robo! (2005)
The Living Room is the main room in the Sandersons' house. Chibi-Robo's Chibi House is located in this room. This room contains a trash can, Mr. Prongs, and connections to several other rooms. Eventually, they fight the boss Queen Spydor on the ceiling of this room.All fighters are miniaturized for this stage. Various members of the life-sized Sandersons can be seen in the background at different points in the battle. Doorways to other rooms are black and cannot be accessed. Players also cannot walk onto the circular carpet in the middle of the room, so they must walk around.	 	
 	
<tabber> 
Overview= 
Debut: Sonic Forces (2017) 
 
Sunset Heights is an urban area that acts as the fifteenth stage in Sonic Forces. This quaint downtown area is being destroyed by Dr. Eggman at the time of Sonic's adventure. He finds many of his allies in the city, encouraging him on. In addition to the fast-paced nature of the stage, there are path divisions allowing for confusion. While it may have been a lovely city previously, Dr. Eggman's chaos and destruction has completely ravaged it.The battle on this stage occurs when Dr. Eggman is wreaking havoc across the city. There are many pathways intertwining in the city, and so this map is that largest of the starting maps. Fire and dulled colors can be seen all across a panorama of the city seen in the background. Occasionally, a shadow representing falling debris will appear over some spaces across the map. Sometimes, the debris will take up one space, while others may take up to fourteen spaces. Players have a one turn warning concerning the debris before it crashes onto the ground.	 	
 	
<tabber> 
Overview= 
Debut: Shantae (2002) 
 
The Lighthouse is Shantae's home, which has been provided by the mayor of Scuttletown due to Shantae's protection of the city. This Lighthouse is the last building of Scuttletown left on a certain cove, from where she can see most of Scuttletown. The inside of this lighthouse is rarely seen, but the interior has occasionally been shown. This place is also the starting point of most of the Shantae series.The fighting in this stage takes place on the island around the lighthouse, as there is almost no room in there for the fighting. The door to the Lighthouse is access to the only shop in this stage, run by Shantae's friend and ally, Sky. The farthest players can go is the end of the bridge connecting the Lighthouse to the mainland.	 	
 	
<tabber> 
Overview= 
Debut: My Singing Monsters (2011) 
 
Air Island is the third natural island in My Singing Monsters. This island houses the elements of earth, snow, water, and air (as well as the unnatural elements of Dipster, electricity, mythical, mech, Season of Love, SummerSong, and legendary). This light and floating island does not contain any monsters with the natural plant element. This island's song is the in key of G major.Players can walk around the Air Island, which has a completely open concept. Players can hop onto the floating step in the top right corner and the top left, but not the larger platforms, which contain the breeding structure and nursery respectively. The only other structure on the map is the castle, which is located at the top center. The other natural islands can be seen in the distance of the Air Island.	 	
Image coming soon!	
<tabber> 
Overview= 
Debut: BowieQuest (1995) 
 
Western Village is a rundown town that has many houses in shambles. It has beautiful surroundings, despite its ugly appearance itself, and many of the saloons and motels here are praised for their high-quality. Unfortunately, the residents do not have much access to any way to spruce up the drab village. A unique aspect of this town, however, is bowl-shaped roofs on buildings to collect water to use for electricity.The main fighting of this map takes place in the plaza as well as the nooks and crannies around the surrounding buildings. There are many cameos from BowieQuest that can be observed throughout the stage. For example, multi-colored snakes are all around the buildings, though they don't affect anything. Cliffsides can be seen in the distance, referencing the original level. One lone zipline is on the left side of the map, and players can use it to transport themselves to the right side.	 	
Similar to minigames in the Mario Party series, these "sub-games" take place each turn to determine how many spaces everyone will move the following turn. On most challenges, all the schemers are playing at the same time, although some have them going in smaller groups. Challenges vary greatly and have certain thresholds determining the amount of spaces won. While the average amount of spaces won is 5-6 spaces, some challenges have a greater or lower average. In scheme battles, the challenge is determined randomly, but challenges can be played at free will in free play.
There are six main types of challenges: , , , , , and . Collection challenges are challenges that require all the players to collect something. Endurance challenges are challenges that usually require continuous button mashing. Survival requires continuing from dying, falling, etc. from something, the winner being the last one standing. Elimination is the small category and, like Survival, has the winner being the last on standing. But, in elimination, the players are eliminated one by one. Memory challenges require memorization while luck challenges, as the name implies, requires luck, whether partial luck or complete luck, to win.
A sway will occur once each time after a player (or computer player) has been eliminated. Sways will totally affect the remaining players, such as teaming certain fighters up or switching up the earned spaces every challenge. The sway will last until another player is eliminated, where a different sway will occur (or none and the previous sway is removed). So only one sway will be active at a time. The total list of sways can be viewed below.
Bosses are special enemies fought in the Story that have a large amount of stamina and have special attacks. Bosses vary quite a bit, and they come from many different series. There is no especial requirement for a character to be a boss, in fact, characters that have been protagonists can even impose as bosses in this game. Bosses are always fought on unique stages that cannot be played otherwise.
Monster Hunter Bosses are special bosses fought in the Monster Hunter mode. They are much tougher than the normal bosses, and they also have more stamina. Unlike regular bosses, these bosses are fought on playable stages, usually stages that work to that boss' advantage.
Items are additions to scheme battles that can be obtained through buying them in shop spaces and picking up an item box on specific spaces. Each item grants a different boost to the user. Two items cannot be held at the same time. Items may be unique to Scheming Plans, or they could be derived from contributing series. The full list of items can be viewed below.
TBA
The game shop contains a selection of ten various purchasable options. These choices change three times daily. To buy these selections, players can use coins collected from scheme battles and other rewards. The options to purchase things can range from scheme cards to even new music tracks. If everything has been purchased, the recharge on the items will be reduced to one hour, granted that more than one hour remain before the final item is purchased.
Scheme Cards are collectible cards that are represented by a character, usually from a series that has contributed fighters. Scheme Cards are similar to Spirits in Super Smash Bros. Ultimate.
Scheme Cards are equipped to have a certain fighter with certain additions and criteria. Scheme Cards always have the same additions and criteria, they are all different. They can be used in smash battles or online in a certain mode.
Scheme Cards are unlocked in the Scheme Mode. You can equip your own scheme card, or choose your own fighter, but at the lack of a scheme card. A scheme card actually boosts your overall stats as well, so it's a disadvantage to be fighting someone with a scheme card while you don't have a scheme card.
There are five types of Scheme Cards: , , , , and . The five types (arranged from least powerful to most powerful) simply just boost your power, making you slightly more powerful. Legendary Scheme Cards are usually much harder to collect in Scheme Card battles than the other types.
Scheme Card Battles can vary greatly per scheme card. While sometimes you may have an ally, you are usually fighting alone against one or more opponents on the same team. Scheme Card Battle opponents are sometimes timed, while others are not. The higher the type, the more difficult the scheme card battle (in most scenarios). Scheme Card Battles for each card are listed under the table for the description of each Scheme Card.
View all the scheme cards and the scheme card battles here.
Mission Mode takes players on a minor adventure to complete several levels of scheme battles that have certain conditions and even contain unique opponents. Continue on through levels becoming hard as the game advances and win the scheme battles. Sometimes players must play as a specific fighter. There are seven mission mode worlds, which drastically gain in difficulty as they progress. There are several types of missions, some of which may even be boss battles, most of which are individually present in each of the worlds.
Scheming Plans offers a fun selection of bonus modes. These bonus modes have all different types of entertainment to enjoy from playing a boss rush to play special battles where players will use potions as opposed to schemes, they are all meant solely for player enjoyment. Though, they can be played with friends and they can unlock certain rewards.
Bonus modes always allow the player to choose whichever unlocked fighter they desire. Then, the player will continue through the selected bonus mode. Some of the bonus modes may not even mainly use common maps as the main system of play.
Not to be confused with the Monster Hunter franchise, this mode allows players to play as any schemer and continue through a large boss rush. There is a large list of bosses available for this mode, and the rotation will change every time. Please note that there are different bosses for the main story than in this mode. Special challenges are also in this mode.
Monster Hunter brings the player's selected character onto a large map which has spaces to enter levels. Each level contains a different exclusive boss. There are a few more bosses than levels, and so there is a rotation for which bosses are in the Monster Hunter and which level they will appear. After a certain character has complete a Monster Hunter mode, they will receive a star visible in the character select screen.
Challenge Bash is a collection of all the challenges. In this mode, players can play through the collection of all available challenges during scheme battles. Whether you want to just simply play them for fun, or you want to see who can win the most, this is an enjoyable mode. Players can play a special elimination mode online where the loser of each challenge is eliminated, and the winner gets to opportunity to choose the next challenge, with the winner of the final challenge declared the winner.
Scheme Battalion is a special uniquely long scheme battle that takes the players against every other character in the game. Inspired by All-Star in Super Smash Bros. Ultimate, the players will face each character in order of their canon debut. When playing with two players, the second player's character will be predetermined by the first player's character. Below players can view each character's predetermined partner as well as their stage that they will always use for Scheme Battalion and the order in which opponents are fought. Please note that the player will not face the character they are playing as.
Potionous battles are special battles that seem to be a regular scheme battle at first. But after the first turn, potions will appear all over the map. By walking into the potion, a player (or CPU) will receive the ability of the potion, which could be either good or bad. Sways do not appear in this mode, as several potions have a similar or contradicting use to several sways. Potionous battles are also occasionally used by scheme card battles. 
Vitalities are the Scheming Plans version of achievements. Vitalities can be earned by performing various tasks. The obtained vitalities can be viewed in the Vitality Chamber, but the vitalities that have not been unlocked yet are not shown. Players are not shared the solution to unlocking the vitalities, as they offer big rewards when players achieve them. By achieving vitalities, players can even unlock new characters and stages.
Vitalities are constantly being added throughout updates of the game, and can be unlocked usually through the new modes being offered in major updates. Vitalities do not affect the player's status online, but friends can view each other's earned vitalities. The complete list of vitalities (as well as their corresponding rewards) can be viewed below. 
With the majority of the game being unlockable content, there are a grand variety of unlocking criteria. Whether it be unlocking characters, maps, challenges, or sways, each one will usually have a unique unlocking criteria. The full list of unlocking criteria can be viewed here.
The Information Journal is a special place where you can look to discover the backgrounds and playstyles of your favorite characters in this game! Look through descriptions of the fighters, the scheme card characters, the stages and more. Check out the handy tips this book offers for each fighter and stage to claim your victory.
Scheming Plans offers a large variety of music from plenty of different series. Most songs are from series with characters and/or maps, though this is not necessary. All music is available to be used on each map, though the music will default to music from that map's series. Music can also just be listened to for the fun it. All music (as well as links to the soundtracks) can be viewed below.
Online fighting is available. With this mode, you can play with other people from around the world with your favorite schemers! Desired time, items, and stages can be chosen in preferences and your choices will then be matched up with others who have similar choices in their preferences. So, you will mainly be playing with other players who enjoy the same type of battle. The stage is randomly chosen, but most of the time, the stage that has the most desires of the competing players is chosen.
Online rank is an important aspect to online play. Online rank will change who you play with, with the lower ranked players facing off against other lower ranked players. Online ranks also determine where you will be placed in matches and tournaments. At the end of the month, top ranked players will receive grand rewards, but only 1000 players can remain in the top rank of X.
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Scheming Plans 3rd Logo (2).png|Current logo
Scheming Plans New Logo.png|Previous logo
*This is the first original fighting game created by Hoola-Z Productions.
*After a little while the gameplay was the object of a major overhaul, leading to the current gameplay. Previously, the gameplay featured battles without challenges, spaces, and moving, but rather, featured a battle similar to first-person shooter games.
*If two players are playing as the same character, the characters will be surrounded in faint, but still distinguishable, auras determined by each character's player count.
*Cut characters include Max Brass, Hypno-Shroom, and Wubbzy. All but the last were cut late in the game's development.
*Mission Mode was inspired by the Missions from Mario Kart DS.
*Despite all three fighters being "avatar characters" with both genders, Robine and Corrine are default female, and Byleth is default male.
*Following are all the characters created by Fantendo users that are present in this game.
**Bunea was created by for Super Bunea World.
**Bowie was created by for BowieQuest.
**Alec and Janka were created by for Heirs to the Wrath.
**Felicity was created by themself for Stone Quest.
**Glenn was created by for Glenn's Adventure.
**Skimp the Shrimp & Yung Bae were also created by for Stand Out Stories.
**Claricat was originally created by as his company's mascot.
* for the Twintelle and the Ninjara renders.
 Sarah Palin 
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Fighter 	Information 	 	
 Sarah Palin 	
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Debut: The Masked Singer (US) - Season 1 (January 2, 2019)
 
Masked Singer Stage is the stage where contestants on the Masked Singer (US) perform. This is the hub for everything that occurs during the show (except the clue packages and backstage interviews) - including performances and unmaskings. The main stage is surrounded by several rows of seating. Raised high above the stage, also, the judges panel stands, where the four judges watch everything happening from on high.Players can wander around the stage as far as the two giant masks that lead to backstage. The seating area is also accessible in this stage. By walking through a secret pathway, players can walk up to the judge panel. Located on the judge panel is the Golden Mask trophy, and the trophy itself acts as a shop, both self-moving and talking.	 	
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