Nexus Heroes / Jin Kazama

Jin Kazama (風間 仁 , Kazama Jin) is a playable character in Nexus Heroes, hailing from the Tekken series. His appearance is based on his default one from Tekken 6 , however his fighting style and overall portrayal are almost exclusively based on that of Tekken 3 and Tekken Tag Tournament, when he still used the Mishima Karate, instead of his more modern appearances where he makes use of a more traditional Karate style.
==Who is Jin Kazama?==
=== THE FATAL IRON FIST===
Growing up with nobody but his mother Jun, Jin Kazama's life took a dark turn when he witnessed the murder of the woman at the hand of a monster named Ogre. To get his revenge on the creature, Jin trained under his grandfather Heihachi Mishima, a legendary fighter and owner of the King Of Iron Fist Tournament, in which Jin will partake to become strong enough to face and kill Ogre, all while fighting the dark power nestling within his soul.
==Gameplay==
===Overview===
Jin Kazama is a powerful but complex character, whose moveset is built to emulate the gameplay of the Tekken series. His Normal and Strong Attacks are dedicated to punches, while his Specials are all kicks. This makes it so that his Special Attacks are actually closer in appearance and function to a secondary set of Normals, when compared to what most other Special Attacks look like. The key to use Jin to his full power is to link together his attacks to create long and powerful combos, some of which being especially deadly and capable of KOing foes quite early. Jin is also unique in the fact that he has access to a bigger set of moves compared to most characters, which can be performed through a particular set of inputs, or also via his wide range of throws and other unique attack options.
Using Jin Kazama to his full potential requires practice and skill, but those who are willing to put in the time to master him will be rewarded with a powerful character with a large amount of options to attack foes and constantly keep them on their toes.
===Movelist===
  	Name  	Description
Neutral Attack,,/ 	Flash Punch Combo I, Flash Punch Combo II, Flash Punch Combo III/ One Two Knee	Two rapid jabs with his left hand, followed by a third, more powerful straight punch with his right hand, which causes knockback.If the Neutral Special Attack is pressed after the first two hits, Jin will instead follow up with a knee strike from his right leg.
Dash AttackDash, 	Wind Godfist/ Electric Wind Godfist 	Delivers a quick rising uppercut with his right hand.If performed immediately before Jin starts dashing, this move becomes instead Electric Wind Godfist, a more powerful version of Wind Godfist which briefly stuns opponents with an ELECTRIC*, opening them up for an attack.
Held Dash AttackDash, Hold 	Dragon Uppercut 	Performed by holding the button down while dashing, Jin jumps upwards a bit with a powerful rising fist, which deals great damage and knockback. It has, however, a pretty considerable amount of start lag, so it's easily punishable.
Side Tilt,, 	Laser Cannon 	Performs three heavy punches, alternating the fists, while moving forward a bit.
Up Tilt, 	Twin Pistons 	Briefly crouches, then hits opponents with two quick punches, with his right and left hand as he gets up. The second punch launches opponents.
Down Tilt 	Low Punch 	Punches forward while crouching with his right hand.
Ground AttackNext to a downed the opponent,	Black Out 	Punches the downed opponent with his right hand.
Forward Strong+ 	Corpse Thrust 	Kneels on one leg while moving forward a bit and hitting opponents with a powerful straight punch.
Up Strong+ 	Lightning Screw Uppercut 	Crouches and spins forward for some distance while charging and then releasing a powerful uppercut. Because of its peculiar property of moving Jin forward while charging, this attack is best used when reading an opponent's landing, or to punish a shield break. To compensate its situational use and enormous startlag, this move is extremely powerful.
Down Strong+ 	High Pounce 	Jumps up into the air diagonally, moving forward, and lands back down with a fist. Another Strong Attack with pretty situational and peculiar properties, it's great to spike opponents at the ledge, but it's also easy to self destruct with it.
Neutral AerialAirborne 	Airborne Punch 	Punches forward with his left arm.
Forward AerialAirborne 	893P 	A downward arching punch which can spike opponents.
Back AerialAirborne 	Uraken 	Rotates his torso backward while hitting with a straight punch behind himself.
Up AerialAirborne 	Tooth Fairy 	A quick uppercut delivered while slightly rotating his torso.
Down AerialAirborne 	Pounce 	A quick punch aimed downward.
Grab 	Grab 	Holds the opponent with both hands.
Pummel, 	Gut Punch 	Punches the opponent in the stomach.
Forward Throw, 	Stonehead 	Knocks the opponent forward with a powerful headbutt.
Back Throw, 	Over the Shoulder Reverse 	Performs a karate throw over his shoulder, tossing the opponent backward.
Up Throw, 	Over the Limit 	Drags the opponent with a karate move across the ground, then flips them up into the air.
Down Throw, 	Double High Sweep 	Brings his leg up, then kicks the opponent in the head twice, downing them with the second hit.
Dash GrabDash, 	Ultimate Tackle 	Performed by Grabbing while dashing, Jin will tackle the opponent to the ground and punch them repeatedly.
Back GrabAt the opponent's back, 	Chicken Butcher 	Performed by Grabbing an opponent while at their back, Jin will hold the opponent and down them, then break their arm as they're down.
Floor AttackGrounded > 	Double Side Punch 	Two punches, behind and in front of himself.
Forward Floor AttackGrounded > 	Roll Attack 	Performed by inputting forward plus neutral attack, Jin will lunge forward along the floor with a roll, covering a great distance.
Edge AttackLedge > 	Low Left Punch 	Climbs up and crouches while punching with his left hand.
NEUTRAL SPECIAL 	Spinning High Kick 	A powerful rotating kick, which can hit opponents out of the air and knock them back. It moves Jin slightly forward.
DASH SPECIALDash, 	Leaping Side Kick 	Delivers a powerful leaping kick with his left foot.
SIDE SPECIAL 	Roundhouse to Triple Spin Kick 	Jumps diagonally upward with his right leg extended, then lands back and starts spinning while crouching, delivering three rotating kicks, then a fourth, straight kick as he gets back up. It's useful to recover horizontally wen performed in the air.
UP SPECIAL 	Double Lift Kick/ Rising Toe Kick 	Hops up while kicking upward with his right foot, then kicks up again with his left foot before landing back. Useful as a combo starter.In the air, this move becomes Rising Toe Kick, which has Jin jumping while kicking upward with his right leg. Useful as an anti-air and recovery move.
DOWN SPECIAL 	Tsunami Kick/ Demon Scissors 	A two-hit upward kick with his right foot, which hits on the way up and back down. This move can also nullify projectiles, and it serves as a combo starter or kill move with its deadly spike effect on the second hit.In the air, this moves becomes Demon Scissors, in which Jin performs a front flip and hits opponents in front of him with his left leg, landing on his back. Jin will be left grounded after performing this move.
FINISHER 	Hellfire Blast 	Jin suddenly turns into Devil Jin, and lunges forward with a boost from his wings. Whoever he catches will be dragged at the center of the screen, where he'll hit the opponents multiple times from all directions while flying through the stage, ending then with a powerful Blast fired from his third eye on his forehead.
===Intro Animation===
Adjusts his gloves while surrounded by lightning, then gets into his fighting stance.
===Taunt===
Stands upright and turns around, adjusting one glove while saying "邪魔するな！" ( from japanese, "Don't get in my way.")
===Idle Poses===
*Stands upright and rests one hand on his hip, while nodding his head.
*Adjusts his gloves.
===Quotes===
Note : all of Jin's quotes are translated or adapted from japanese.
====Selection Lines==== 
*" < Come on. > "
*" < Don't get in my way .. > "
*" < I will put an end to this. > "
====Successful KO==== 
*" < Pointless. > "
*" < Pathetic. > "
*" < Stay out of my way. > "
*" < Forgive me. > "
*" < Hmpf. > "
*" < I got you. > "
*" < Pitiful! > "
*" < Get real! > "
*" < You're a joke. > "
*" < Don't make me laugh. > "
*" < I have no time for you. > "
*" < Power is everything! > "
====Respawning====
*" < Hmpf. Finally, a real challenge. > "
*" < You fight well .. > "
*" < Now I'll get you. > "
*" < You're wasting my time! > "
*" < Let's try that again .. > "
*" < I'll show you .. > "
*" < It's time I put an end to this. > "
*" < Let's fight seriously now. > "
*" < I'm ready now. > "
*" < Our battle is not over yet. > "
===Victory Poses=== 
*UP : Jabs the air twice with his left hand, then performs a straight punch with his right fist and bends his arm upward right after.
*SIDE : Performs a kata move towards the camera.
*DOWN : Performs a rising punch while crouched, then his Dragon Uppercut, then does a small fist pump when getting back up.
==Arcade Mode==
Jin's Arcade route features one-on-one fights against opponents who are reminiscent in some way of other classic Tekken characters, making the route similar to an Arcade Mode in a Tekken game. The stages chosen are also reflective of the stage that belong to that particular character. Also of notice is the fact that all matches are fought in Knockout mode, as to emulate the traditional health bar system in the original series.
First up is Rick, who emulates King. Both characters wear a mask, and in Nexus Heroes, Rick has access to a Piledriver, a wrestling move that King also uses. Rick is also considered a "grappler" type of character in this game, much like King is in Tekken. After him, Jin fights Ash, who represents Yoshimitsu, as both are masked swordfighters. While Yoshimitsu is not a robot or a cyborg, the quaint costumes he wears are reminiscent of Ash's robotic body, in some iterations.
After the first Bonus Stage, Jin fights Lara Croft, a stand-in for Nina Williams. Both are femme fatales that also makes use of guns, though Nina doesn't really use them in her kit in Tekken. After her, Marco will be fought, and he emulates Paul Phoenix. While the two don't share a similar playstyle at all, they are similar in appearance, as both are blonde and wear red clothes. 
Completing the second Bonus Stage will then bring Jin against Nightmare, who serves to emulate Ogre, the final boss of Tekken 3. Both characters served as the main antagonists of their respective series at some point, and it also helps that Nightmare is also owned by Bandai Namco, much like the Tekken series is. Then, it's time for Jin to face Dante, his in-game Rival. Their battle is titled "The Devil Within", referencing how both characters are themed around Devils : Jin Kazama can turn into Devil Jin using the Devil Gene's power, while Dante can change into his Devil Trigger form, acquired through his demonic heritage, much like Jin did.
Round 	Opponent 	Stage 	Music 	
1 	Rick 	Kings Canyon 	Bloodhound 	
2 	Ash 	Omi Lake 	The Way Of The Ghost 	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Lara Croft 	Big Shell 	Big Shell 	
4 	Marco 	Empire City 	And I Thought I Was A Pyro	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Nightmare 	Temple Ruins 	God Of Thunder 	
6 	Dante
(Rival Battle)	Temen-Ni-Gru 	Devils Never Cry 	
7 	Kerrigan 	Kerrigan's Leviathan	Conscience 	
==Alternates==
===Alternate Colors===
 
*RED : Default appearance, based on his design from Tekken 6.
*WHITE : Based on his P1 costume in Tekken 5.
*BLUE : Based on his P1 costume in Tekken Tag Tournament.
*BLACK : Based on his P2 costume in Tekken 7. Also references Jun Kazama, his mother.
===Alternate Costume===
File:PN JINKAZAMA RENDER.png|"Default" Costume
File:PN JINKAZAMA ALT.png|"Trenchcoat" Costume
 
*Default : Based on his default costume in Tekken 6.
*Trenchcoat : Based on his P2 costume from Tekken 6.
==Trivia== 
*Jin Kazama is the only character in the game to only speak a language other than English.
*He is one of two characters who uses his full name in the game, instead of just using his first name. He shares this distinction with Lara Croft.
*One of his moves, One Two Knee, is inaccurate. In Nexus, he hits twice with his right hand before the knee strike, while in Tekken 3 he hits with his right hand first and then his left hand. This happens because the move would otherwise clash with Flash Punch Combo.
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets