Magnetism Embodiment

The power to become the embodiment of magnetism. Variation of Concept Embodiment, Universal Force Embodiment and Magnetism Manipulation.
==Also Called==
*Magnetism Incarnate/Personification
*The Magnet
*The Living Magnetism
*The Walking Magnetism 
==Capabilities==
The user becomes a physical manifestation or personification of magnetism. As a result, the user has limitless control over and immunity to it.
==Applications==
*All Magnetic Powers
*Magnetic Energy Manipulation
*Magnetism Immunity
*Magnetism Manipulation
*Magnetism Mimicry
*Magnetism Negation
*Magnetokinetic Constructs
*Magnokinetic Combat
==Associations==
*Concept Embodiment
**Universal Force Embodiment
*Electromagnetism Manipulation
*Magnetism Deity
*Metal Manipulation
*Universal Force Physiology
==Limitations==
*May be weak against electromagnetism.
*My be useless on non-ferrous materials.
==Known Users==
*Rapel (Godsfall)
*Magnes the shepherd (Greek Mythology)
*Magnet Heat (Mighty Morphin Power Rangers)
==Gallery==
history-of-magnets-the-shepherd-wikipedia.jpg|Magnes the shepherd (Greek Mythology), discoverer of magnetism, has his name act as the origin of the phenomenon.
MMPR_Magnet_Brain.jpg|Magnet Brain (Mighy Morphin Power Rangers) was created from Billy's polarizer by Lord Zedd as a manifestation of magnetic power.
Category:Powers
Category:Supernatural Powers
Category:Personal Physical Powers
Category:Embodiments
Category:Enhancements
Category:Physics-Based Powers
Category:EM waves-Based powers
Category:Magnetic Powers