Brotherhood Outcast

Brotherhood Outcasts are members of the Capital Wasteland Brotherhood of Steel splinter faction collectively known as the Brotherhood Outcasts. They operate in the Capital Wasteland .
==Background==
Brotherhood Outcasts are equal to their Capital Wasteland Brotherhood of Steel counterparts in terms of equipment and combat skill, making them some of the deadliest combatants in the Capital Wasteland, second only to the soldiers of the Enclave. Their armor is in marginally worse condition than that of their Brotherhood counterparts, but not to an extent that makes any practical difference.
Brotherhood Outcasts come in 3 different unofficial skill ranks, each equivalent to the initiate, knight, and paladin ranks of the main Brotherhood of Steel. They are neutral to the player character and other non-hostile wastelanders, albeit very rude and condescending. They will engage in combat against hostile wasteland creatures, raiders, and Enclave soldiers.
As an elitist group, the Brotherhood Outcasts are unable to increase their numbers with local recruits, unlike the Brotherhood itself. To compensate, they often supplement their squads with reprogrammed combat robots, such as robobrains or sentry bots. Outcast patrols in the Capital Wasteland typically consist of 3 Brotherhood Outcasts, or 2 Outcasts and a combat robot.
==Interactions with the player character==
===Interactions overview===
==Generic variants==
;
<tabber>
|-|Rank 1=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:6,5,6,4,3,6,4 Modified:,5,6,4,3,,4	4 	Hit Points: 70Carry Weight: 210 ()Critical Chance: 4%Unarmed Damage: +1.3Poison Resistance: 25%Radiation Resistance: 10% ()	Melee Weapons: 44 ()Small Guns: 44 ()Big Guns: 44	Armor: Outcast power armor and helmet Weapon: Assault rifle or 10mm submachine gun or Chinese assault rifleOn death: Random food, chems, or ammo (75% chance of spawning)	 	
|-|Rank 2=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,7,6,4,3,6,4Modified:,7,6,4,3,,4	7 	Hit Points: 95Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +1.3Poison Resistance: 25%Radiation Resistance: 10%	Energy Weapons: 59Small Guns: 57 ()Big Guns: 57	Armor: Outcast power armor and helmet Weapon: Laser pistol or Laser rifleOn death: Random food, chems, or ammo (75% chance of spawning)	 	
|-|Rank 3=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,7,6,4,3,6,4Modified:,7,6,4,3,,4	11 	Hit Points: 125Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +1.3Poison Resistance: 25%Radiation Resistance: 10%	Energy Weapons: 76Small Guns: 74 ()Big Guns: 74	Armor: Outcast power armor and helmet Weapon: Laser pistol or Laser rifleOn death: Random food, chems, or ammo (75% chance of spawning)	 	
</tabber>
;
<tabber>
|-|Rank 1=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,6,5,4,4,7,4Modified:,6,5,4,4,,4	5 	Hit Points: 70Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +2.85Poison Resistance: 20%Radiation Resistance: 8%	Melee Weapons: 47 ()Small Guns:51 ()Unarmed: 47	Armor: Outcast power armor and helmetPrimary weapon: Power fistSecondary weapon: Frag grenade (20% chance of spawning)On death: Random food, chems, or ammo (75% chance of spawning)	 	
|-|Rank 2=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,6,5,4,4,7,4Modified:,6,5,4,4,,4	7 	Hit Points: 90Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +3.35Poison Resistance: 20%Radiation Resistance: 8%	Melee Weapons: 57 ()Small Guns: 61 ()Unarmed: 57	Armor: Outcast power armor and helmetPrimary weapon: RipperSecondary weapon: Frag grenade (20% chance of spawning)On death: Random food, chems, or ammo (75% chance of spawning)	 	
|-|Rank 3=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,6,5,4,4,7,4Modified:,6,5,4,4,,4	11 	Hit Points: 120Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +4.25Poison Resistance: 20%Radiation Resistance: 8%	Melee Weapons: 75 ()Small Guns: 79 ()Unarmed: 75	Armor: Outcast power armor and helmetPrimary weapon: Super sledgeSecondary weapon: Frag grenade (20% chance of spawning)On death: Random food, chems, or ammo (75% chance of spawning)	 	
</tabber>
;
<tabber>
|-|Rank 1=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,7,6,4,3,6,4Modified:,7,6,4,3,,4	4 	Hit Points: 70Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +1.3Poison Resistance: 25%Radiation Resistance: 8%	Big Guns: 44Energy Weapons: 46Small Guns: 44 ()	Armor: Outcast power armor and helmetWeapon: FlamerOn death: Random food, chems, or ammo (75% chance of spawning)	 	
|-|Rank 3=
SPECIAL 	Level	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)	Ref ID (Leveled)
Base:5,7,6,4,3,6,4Modified:,7,6,4,3,,4	11 	Hit Points: 125Carry Weight: 200 lbs ()Critical Chance: 4%Unarmed Damage: +1.3Poison Resistance: 25%Radiation Resistance: 8%	Big Guns: 74Energy Weapons: 76Small Guns: 74 ()	Armor: Outcast power armor and helmetWeapon: Missile LauncherOn death: Random food, chems, or ammo (75% chance of spawning)	 	
</tabber>
==Locations==
Outcasts can be found at their main base of operations, Fort Independence, which is manned by the main contingent of Brotherhood outcast soldiers. There is an Outcast detachment occupying an outpost in Bailey's Crossroads. Also, a moderate Outcast presence can be found in the vicinity of Fort Constantine and the SatCom Array NN-03d. Three Outcasts will always be found outside Fort Constantine patrolling a rising path just off the road leading to the facility (in addition to any Outcasts that may spawn periodically near the main gate). Two pairs of Outcast soldiers are always found near the SatCom Array; one pair patrols to its southwest near the remains of a metal shack, while another pair patrols northwest of the first, between the array and the fort.
Brotherhood Outcast squads can be found patrolling the Capital Wasteland in various areas. These squads usually consist of three soldiers or two soldiers and a robot escort, and spawn as either part of 'Type B' random encounters or at preset patrol spawn points.
===Outcast patrols===
Outcast patrols will spawn near the listed locations at preset spawn points and are not random encounters. The 'wait' function can be used to force spawn patrol members if the patrol has left the area. Patrols members that are killed will not spawn again for 72 hours. The patrol members that appear at these preset points are the same ones as those that in the random encounter for 'Brotherhood Outcast Patrol (unique characters)'. Additionally, any member of a patrol that is injured will retain those injuries when spawned elsewhere.
* Fort Bannister - On the road south of it, just outside the main gate
* Fort Constantine - Just outside the south gate
* Fort Independence - Out front, on top of the over pass with the auto turret
* Kaelyn's Bed & Breakfast - On the road, at the intersection west of the bridge
* National Guard depot - In front, outside the gate
* Scrapyard - Just outside the south gate
* Smith Casey's garage - North of it, on the road just before the road-block
* Vault 92 - On the road south of the vault, just west of the intersection
* Vault 87 - On the road due south of the map marker, near a ruined car
* Vault 101 - On the road in front of the entrance
* Vault 108 - On the road west of the vault, just north of the intersection
* Wheaton Armory - Just outside the north gate
==Notes==
* Brotherhood Outcasts patrolling the Capital Wasteland are considered evil. This means that they will not deduct Karma upon killing, and will potentially drop a finger for Lawbringers.
** Outcasts in Bailey's Crossroads and the Outcast outpost has Neutral Karma instead of Evil.
* Karma is lost for destroying Outcast robots, or killing named Outcast members like Henry Casdin, unless they attacked first.
* All Brotherhood of Steel members are hostile to Brotherhood Outcasts. Although their territory normally does not overlap, if the Broken Steel add-on is active it is possible for Brotherhood water caravans to meet and fight Outcast patrols, especially at Vault 101 and Fort Bannister. Likewise, if Star Paladin Cross is disbanded, she will attack and most likely wipe out any Outcast forces she encounters on her way back to the Citadel.
* It is possible to overhear unnamed Outcasts at the Outcast outpost considering defecting to Talon Company, which apparently pays better than the Outcasts.
==Notable quotes==
==Appearances==
These Brotherhood Outcasts appear and its add-on Operation: Anchorage.
==Gallery==
FO3BrotherhoodOutcast1.png|Possible male variants
FO3BrotherhoodOutcast2.png
Fallout magic Brotherhood Outcast.png|Magic: The Gathering card
Fallout magic Brotherhood Outcast art.jpg|Card art
Fallout magic Brotherhood Outcast behind the scenes.jpg|Behind the scenes
Category:Fallout 3 human characters
Category:Fallout 3 Brotherhood of Steel characters
Category:Brotherhood Outcast characters
Category:Fort Independence characters
Category:Outcast outpost characters
Category:Mesmerizable characters
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