Marth/Attack Set

This is an overview of Marth's attacks in Ultimate Dimension Clash: Collector's Edition.
== Basic Attacks and Command Normals ==
Standing L- attacks with hilt of sword
Standing M- slashes sword in front of him
Standing H- downward sword slash
Crouching L- low left kick
Crouching M- thrusts sword at foot level
Crouching H- leftward sword sweep (knocks down)
S launcher- slashes sword above his head
Air L- straight right kick
Air M- downward sword slash
Air H- spins around doing two horizontal slashes (2 hits)
Air S- slashes sword in an arc under himself
TAC exchange up- does a backflip while slashing sword upward
TAC exchange side- thrusts sword outward
TAC exchange down- same animation as air S
B + H- Justice Sword (thrusts sword upward; knocks down)
F + H- Single Handed Crescent (rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground; overhead)
== Throws ==
Forward ground- headbutts foe away
Backward ground- trips foe while bringing them behind him
Forward air- slashes downward, knocking foe to the ground
Backward air- turns and uses free hand to slam foe to the ground
== Special Moves ==
QCB + atk- Dancing Blade (rightward horizontal sword slash; can press any attack button up to four times for follow-ups depending on button strength; L- low slashes [ending with a multi-hitting stab sequence]; M- mid slashes [ending with a downward sword slash that causes knockdown]; H- high slashes [ending with a turning upward slash that causes knockdown])
QCF + atk- Shield Breaker (thrusts sword outward, thereby propelling himself forward; can be charged; full charge is unblockable and propells himself nearly fullscreen, causing crumple [hard knockdown on aerial foe]; in air, L and M versions go forward while H version goes down forward and is OTG-capable)
DP + atk- Dolphin Slash (jumps up with an upward sword slash; stronger verisons go higher up)
BDP + atk- Counter (assumes a defensive stance; if struck during this, he does a strong horizontal slash that causes hard knockdown; hitbox is around entire body and even certain projectiles can trigger it)
== Hyper Combos ==
QCF + atk x2- Storm Thrust (thrusts sword outward, creating a horizontal blast of wind that goes forward; knocks down)
QCB + atk x2- Critical Hit (charges forward; on hit, a Fire Emblem style health bar will appear below foe and depletes quickly, dealing incredible damage and causes a wall bounce once bar is fully depleted)
DP + atk x2- Dolphin Ultima* (does a strong horizontal sword slash; on hit, he does a series of sword slashes while circling around foe, then does an upward sword slash that knocks foe into the air before he jumps up for a strong Dolphin Slash that goes through foe; hard knockdown)
(* means level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay