Employee (Lobotomy Corporation)

==Summary==
Employees are the main workforce of Lobotomy Corporation. They are taken from the population of the Backstreets and are promised a better life if they work under the corporation. In reality, the employees are treated as purely disposable, often killed for convenience or to gather more energy. They are also completely separate from the outside world, forced into an artificial coma until they are needed, and they are prevented from ever leaving.
There are two types of employees. Clerks work in lower-class bureaucratic positions and are not meant to interact with Abnormalities. While they are given guns, their purpose isn't to defeat the monsters, but to provide an easy self-termination method for clerks should the need arise. The Manager has no direct control over them.
Meanwhile, Agents serve as the main, if not only way, to interact with Abnormalities. They work directly with them and are expected to be able to suppress them should they escape. For this purpose, they are given E.G.O. equipment, which are physical extracts of the abnormalities and often carries some of their abilities. It is the only known way to reliably fight Abnormalities.
==Powers and Stats==
Tier: , with guns | At least | At least | At least | At least , likely | | At least 
Key: Clerks | Agents | ZAYIN Equipment | TETH Equipment | HE Equipment | WAW Equipment | ALEPH Equipment
Name: Varies
Origin: Lobotomy Corporation
Gender: Varies
Age: Varies
Classification: Humans
Powers and Abilities:
<tabber>
|-|Clerks=
Resistance to Mind Manipulation (Clerks can be made to survive the passive aura of WAW Abnormalities with Abnormality Countermeasure Manual research)
|-|Agents=
Superhuman Physical Characteristics, Mind Manipulation, Madness Manipulation, Fear Manipulation, Morality Manipulation and Perception Manipulation (Can drive those around them insane over time if they have been driven insane themselves), Resurrection (Each employee has a 1 in 4 chance of being resurrected upon death or upon being driven mad. This ability will only activate once each day per employee), Resistance to Mind Manipulation (Can survive the passive aura of most Abnormalities)
|-|ZAYIN Equipment=
Same as above, Mind Manipulation, Madness Manipulation, Fear Manipulation, Morality Manipulation and Perception Manipulation (Can directly attack the mind and eventually drive people to insanity), Healing (Can heal mental damage), Resistance to Physical Attacks, Existence Erasure, Mind Manipulation, Corrosion Inducement, Resistance Negation and possibly Soul Manipulation (Slightly resists RED, WHITE and BLACK attacks, which corresponds to physical attacks, mental/spiritual attacks and combinations of physical and mental attacks that ignore resistances to both, respectively. Can resist the passive fear aura of Abnormalities)
|-|TETH Equipment= Same as above, Fire Manipulation (Can project fire with the Fourth Match Flame weapon), Mind Manipulation, Madness Manipulation, Fear Manipulation, Morality Manipulation and Perception Manipulation (Can directly attack the mind and eventually drive people to insanity), Healing (Can heal mental damage), Soul Manipulation (Can directly damage the soul), Corrosion Inducement and Resistance Negation (Can deal BLACK Damage), Non-Physical Interaction (Can harm other non-corporeal entities and abstracts), Light Manipulation (Can produce light through some armor sets), Sound Manipulation (Can produce mind-damaging sound), Resistance to Physical Attacks, Existence Erasure, Mind Manipulation, Corrosion Inducement, Resistance Negation and possibly Soul Manipulation (Slightly resists RED, WHITE and BLACK attacks, which corresponds to physical attacks, mental/spiritual attacks and combinations of physical and mental attacks that ignore resistances to both, respectively. Can resist the passive fear aura of Abnormalities)
|-|HE Equipment= Same as above, Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement, Durability Negation (Can deal PALE damage), Berserk Mode (Can increase their attack strength at the cost of some sanity), Sound Manipulation (Can produce mind-damaging sound), Mind Manipulation, Madness Manipulation, Fear Manipulation, Morality Manipulation and Perception Manipulation (Can directly attack the mind and eventually drive people to insanity), Healing (Can heal mental damage), Statistics Reduction (Can reduce a target's speed), Magic, Corrosion Inducement and Resistance Negation (Can deal BLACK Damage), Non-Physical Interaction (Can harm other non-corporeal entities and abstracts), Empowerment (Becomes faster and more durable when observed), Resistance to Physical Attacks, Existence Erasure, Mind Manipulation, Corrosion Inducement, Resistance Negation, Soul Manipulation, Death Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Resists RED, WHITE, BLACK and PALE attacks, which corresponds to physical attacks, mental/spiritual attacks, combinations of physical and mental attacks and death attacks, respectively. Can resist the passive fear aura of Abnormalities)
|-|WAW Equipment=
Same as in base, Magic, Mind Manipulation, Madness Manipulation, Fear Manipulation, Morality Manipulation and Perception Manipulation (Can directly attack the mind and eventually drive people to insanity), Healing (Can heal mental and physical damage), Corrosion Inducement and Resistance Negation (Can deal BLACK damage), Non-Physical Interaction (Can harm other non-corporeal entities and abstracts), Empowerment (Becomes stronger when low on health), Berserk Mode, Power Nullification (Can prevent at least low regeneration), Attack Reflection (Has a certain chance to reflect attacks), Statistics Amplification (Can increase their statistics temporarily), Water Manipulation (Can project bubbles), Animal Manipulation (Can make bees recognize them as one of them), Homing Attack (The Hornet weapon homes in on enemies), possibly limited Time Manipulation (The Hornet rifle is stated to be able to travel time in order to hit its target), Plant Manipulation (Can create plants on impact with some weapons), Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Can deal PALE damage), Statistics Reduction (Can make targets more vulnerable to physical or mental attacks), Fire Manipulation, Telekinesis (Can project feathers at the opponents), Forcefield Creation (Can create forcefields that prevent BLACK damage), Cloth Manipulation (The Shed Skin armor can regenerate itself), possibly Damage Transferal (The Discord Armor can possibly transfer damage dealt to the user to other individuals), Resistance to Physical Attacks, Existence Erasure, Mind Manipulation, Corrosion Inducement, Resistance Negation, Soul Manipulation, Death Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Resists RED, WHITE, BLACK and PALE attacks, which corresponds to physical attacks, mental/spiritual attacks, combinations of physical and mental attacks and death attacks, respectively. Can resist the passive fear aura of Abnormalities)
|-|ALEPH Equipment=
Same as above, Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Can deal PALE type damage, which corresponds to death manipulation), Size Manipulation (Can temporarily increase the size of their weapon), Absorption (Can absorb health from enemies, as well as absorb mental damage and all types of damage if said damage is weak enough), Magic, Mind Manipulation, Madness Manipulation, Fear Manipulation, Morality Manipulation and Perception Manipulation (Can directly attack the mind and eventually drive people to insanity), Healing (Can heal mental and physical damage), Empowerment (Deal more and more damage the lower their sanity is), Corrosion Inducement and Resistance Negation (Can deal BLACK Damage), Non-Physical Interaction (Can harm other non-corporeal entities and abstracts), Statistics Amplification (Their statistics will increase if they defeat an opponent), Teleportation (Can teleport short distances in quick succession), Statistics Reduction (Can reduce an opponent's speed), Forcefield Creation (Can create forcefields that block attacks of all types), Resistance to Physical Attacks, Existence Erasure, Mind Manipulation, Corrosion Inducement, Resistance Negation, Soul Manipulation, Death Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Resists RED, WHITE, BLACK and PALE attacks, which corresponds to physical attacks, mental/spiritual attacks, combinations of physical and mental attacks and death attacks, respectively. Can resist the passive fear aura of Abnormalities)
</tabber>
Attack Potency: Human level, Street level with guns | At least Street level (Far stronger than clerks, dealing higher damage physically than they do with guns. They are also able to easily kill them) | At least Small Building level (Should have comparable strength to ZAYIN Abnormalities, whom even weakened individuals can damage and overpower Limbus Company's Sinners earlier on, who should be far superior to Grade 8 Fixers capable of shattering amored vans as a side effect of their attacks) | At least Small Building level (Far superior to ZAYIN gear) | At least Small Building level (Far superior to TETH gear), likely City Block level (Their power output shouldn't be too far below the Firebird's own passive energy output. Can fight HE Abnormalities, some of which can fight Librarians possessing the powers of the Rabbit Team) | City Block level (Can defeat the Firebird and damage those capable of handling its passive heat) | At least City Block level (Far stronger than with WAW Equipment. Higher-end employees can even help defeat the likes of Apocalypse Bird, Gebura and Binah)
Speed: Average Human | Athletic Human (At least faster than clerks) | Supersonic (Even weakened ZAYIN Abnormalities can damage and overpower Limbus Company's Sinners earlier on, who should be comparable to mid-level Fixers capable of deflecting bullets at point blank range) | Supersonic (Far superior to ZAYIN gear) | Supersonic (Far superior to TETH gear), likely Massively Hypersonic (Can fight HE Abnormalities, who could fight Librarians possessing the power of the Rabbit Team) | Massively Hypersonic (Can fight with WAW Abnormalities. Even weakened WAW Abnormalities can keep up with Librarians using the powers of individuals vastly superior to Proselytes capable of extreme speed bullet deflection) | Massively Hypersonic (Far superior to ALEPH gear)
Lifting Strength: Average Human | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown
Striking Strength: Human level | At least Street level | At least Small Building level | At least Small Building level | At least Small Building level, likely City Block level | City Block level | At least City Block level
Durability: Human level | At least Street level | At least Small Building level | At least Small Building level | At least Small Building level, likely City Block level | City Block level | At least City Block level
Stamina: Superhuman (All employees can keep working for several days in a row with no rest)
Range: Several Meters | Varies, Standard Melee Range to Tens of Meters
Standard Equipment: One weapon, one set of armor, a varying amount of E.G.O. Gifts. The Employee cannot have more than one E.G.O. Gift per part of the body it's worn on
*Optional Equipment: Tool Abnormalities and Other Buffs
Intelligence: Varies from Average to at least Gifted (Even employees with a Prudence level of 3 are considered to have "excellent" intelligence, indicating that employees with higher prudence are even smarter)
Standard Tactics: Varies, although they'd most likely all use their strongest available weapons
Weaknesses: Varies
Notable Attacks/Techniques:
<tabber>
|-|ZAYIN Equipment=
*Penitence Weapon: A weapon produced by One Sin and Hundreds of Good Deeds. It deals WHITE damage and has a chance to heal the user's mental damage.
*Penitence Armor: A set of armor produced by One Sin and Hundreds of Good Deeds. It grants slight resistance against RED, WHITE, and BLACK damage. It also has a chance to heal the user's mental health by a bit if they are struck by a physical blow.
*Penitence E.G.O. Gift: An accessory produced by One Sin and Hundreds of Good Deeds. It grants the user a bit more resistance to mental attacks and increases their skills at their job when working with One Sin and Hundreds of Good Deeds. It is worn as a hat.
*Benediction E.G.O. Gift: An accessory produced by Plague Doctor. It increases the user's health, mental health, speed and skill at their job. However, it also condemns them to eventually become one of WhiteNight's apostle. It is worn as a special accessory.
*Soda Weapon: A weapon produced by Opened Can of Wellcheers. It deals RED ranged damage.
*Soda Armor: A set of armor produced by Opened Can of Wellcheers. It grants slight resistance against RED and BLACK damage.
*Soda E.G.O. Gift: An accessory produced by Opened Can of Wellcheers. It slightly increases health. It is worn on the lower part of the mouth.
*Tough Armor: A set of armor produced by You're Bald.... It grants slight resistance against BLACK damage. It can only be equipped by bald employees.
*Tough E.G.O. Gift: An accessory produced by You're Bald.... It slightly increases speed. It is worn as eyewear.
*Wingbeat Weapon: A weapon produced by Fairy Festival. It deals RED damage.
*Wingbeat Armor: A set of armor produced by Fairy Festival. It grants slight resistance against RED and WHITE damage.
*Wingbeat E.G.O. Gift: An accessory produced by Fairy Festival. It slightly increases work speed and success rate on work. It is worn on the upper part of the hand.
|-|TETH Equipment=
*Tough Weapon: A weapon produced by You're Bald.... It deals RED ranged damage.
*Fourth Match Fire Weapon: A weapon produced by Scorched Girl. It deals RED ranged damage in the form of fire.
*Fourth Match Fire Armor: A set of armor produced by Scorched Girl. It grants resistance against RED damage.
*Fourth Match Fire E.G.O. Gift: An accessory produced by Scorched Girl. It slightly increases health. It is worn on the on the lower part of the mouth.
*Solitude Weapon: A weapon produced by Old Lady. It deals WHITE ranged damage, which also damages the soul.
*Solitude Armor: A set of armor produced by Old Lady. It grants slight resistance to WHITE and BLACK damage.
*Solitude E.G.O. Gift: An accessory produced by Old Lady. It increases work speed and success rate on work. It is worn as eyewear.
*Screaming Wedge Armor: A set of armor produced by The Lady Facing the Wall. It grants resistance to WHITE damage.
*Noise Armor: A set of armor produced by 1.76 MHz. It grants resistance to WHITE and BLACK damage.
*Noise E.G.O. Gift: An accessory produced by 1.76 MHz. It increases speed at the cost of sanity. It is worn as a brooch.
*Red Eyes Weapon: A weapon produced by Spider Bud. It deals RED damage and increases the user's speed.
*Red Eyes Armor: A set of armor produced by Spider Bud. It grants slight resistance to RED, WHITE and BLACK damage, as well as increasing the user's speed.
*Red Eyes E.G.O. Gift: An accessory produced by Spider Bud. It increases work speed and success rate on work. It is worn as eyewear.
*Horn Weapon: A weapon produced by Beauty and the Beast. It deals RED damage.
*Horn Armor: A set of armor produced by Beauty and the Beast. It grants slight resistance to RED and WHITE damage.
*Horn E.G.O. Gift: An accessory produced by Beauty and the Beast. It slightly increases health and mental health. It is worn as a hot.
*Wrist Cutter Weapon: A weapon produced by Bloodbath. It deals WHITE damage.
*Wrist Cutter Armor: A set of armor produced by Bloodbath. It grants resistance to WHITE damage.
*Wrist Cutter E.G.O. Gift: An accessory produced by Bloodbath. It increases work speed and success rate at work. It is worn on the lower part of the hand.
*Regret Weapon: A weapon produced by Forsaken Murderer. It deals RED damage.
*Regret Armor: A set of armor produced by Forsaken Murderer. It grants resistance to RED and BLACK damage.
*Regret E.G.O. Gift: An accessory produced by Forsaken Murderer. It slightly increases health and mental health. It is worn on the upper part of the mouth.
*Beak Weapon: A weapon produced by Punishing Bird. It deals RED ranged damage.
*Beak Armor: A set of armor produced by Punishing Bird. It grants slight resistance to RED and WHITE damage.
*Beak E.G.O. Gift: An accessory produced by Punishing Bird. It increases speed. It is worn as neckwear.
*Fragments from Somewhere Weapon: A weapon produced by Fragment of the Universe. It deals BLACK damage and has a chance to temporarily increase the user's mental health when it's used.
*Fragments from Somewhere Armor: A set of armor produced by Fragment of the Universe. It grants resistance to BLACK damage.
*Fragments from Somewhere E.G.O. Gift: An accessory produced by Fragment of the Universe. It increases work speed and success rate on work. It is worn as a brooch.
*Life for a Dare Devil Armor: A set of armor produced by Crumbling Armor. It grants resistance to RED damage.
*Inspired/Reckless Courage E.G.O. Gift: An accessory produced by Crumbling Armor. It has several stages, depending on how many times the employee interacted with Crumbling Armor. It increases speed at the cost of health, both of those increasing with the "stage" of the E.G.O. gift. It is worn as a hat.
*Lantern Weapon: A weapon produced by Meat Lantern. It deals BLACK damage.
*Lantern Armor: A set of armor produced by Meat Lantern. It grants slight resistance to RED and WHITE damage.
*Lantern E.G.O. Gift: An accessory produced by Meat Lantern. It slightly increases health. It is worn on the lower part of the mouth.
*Today's Expression Weapon: A weapon produced by Today's Shy Look. It deals BLACK ranged damage.
*Today's Expression Armor: A set of armor produced by Today's Shy Look. It grants resistance to RED and WHITE damage.
*Today's Expression E.G.O. Gift: An accessory produced by Today's Shy Look. It increases work speed and success rate on work at the cost of sanity. It is worn as eyewear.
*Engulfing Dream Weapon: A weapon produced by Void Dream. It deals WHITE ranged damage.
*Engulfing Dream Armor: A set of armor produced by Void Dream. It grants slight resistance to WHITE and BLACK damage.
*Engulfing Dream E.G.O. Gift: An accessory produced by Void Dream. It increases mental health. It is worn as a hat.
*Cherry Blossoms Weapon: A weapon produced by Grave of Cherry Blossoms. It deals WHITE damage.
*Cherry Blossoms Armor: A set of armor produced by Grave of Cherry Blossom. It grants resistance to WHITE and BLACK damage.
*Cherry Blossoms E.G.O. Gift: An accessory produced by Grave of Cherry Blossom. It increases health and speed. It is worn as a hat.
*SO CUTE!!!! Weapon: A weapon produced by Ppodae. It deals RED damage.
*SO CUTE!!!! Armor: A set of armor produced by Ppodae. It grants slight resistance to RED and BLACK damage.
*SO CUTE!!!! E.G.O. Gift: An accessory produced by Ppodae. It increases health at the cost of work speed and success rate at work. It is worn as a hat.
|-|HE Equipment=
*Screaming Wedge Weapon: A weapon produced by The Lady Facing the Wall. It deals WHITE ranged damage.
*Life for a Dare Devil Weapon: A weapon produced by Crumbling Armor. It deals PALE damage.
*Bear Paws Weapon: A weapon produced by Happy Teddy Bear. It grants RED damage.
*Bear Paws Armor: A set of armor produced by Happy Teddy Bear. It grants slight resistance to RED damage and resistance to PALE damage.
*Bear Paws E.G.O. Gift: An accessory produced by Happy Teddy Bear. It increases sanity and success rate on Attachment work. It is worn as a hat.
*Sanguine Desire Weapon: A weapon produced by Red Shoes. It deals RED damage, costing sanity if the employee's temperance is too low.
*Sanguine Desire Armor: A set of armor produced by Red Shoes. It grants slight resistance to BLACK damage and resistance to RED and PALE damage.
*Sanguine Desire E.G.O. Gift: An accessory produced by Red Shoes. It increases health and when equipped with the Bloody Desire weapon, it increases attack speed at the cost of work success rate and work speed. It is worn on the lower part of the mouth.
*Syrinx Weapon: A weapon produced by Nameless Fetus. It deals WHITE ranged damage.
*Syrinx Armor: A set of armor produced by Nameless Fetus. It grants slight resistance to BLACK and PALE damage and resistance to WHITE damage.
*Syrinx E.G.O. Gift: An accessory produced by Nameless Fetus. It increases speed and resistance to WHITE damage at the cost of health and mental health. It is worn as a helmet.
*Harmony Weapon: A weapon produced by Singing Machine. It deals WHITE ranged damage. It can sacrifice a part of the user's health in exchange for higher firepower.
*Harmony E.G.O. Gift: An accessory produced by Singing Machine. It increases health at the cost of sanity. If the user is hit by a mental attack, they will get some of this damage healed and will gain speed. It is worn on the cheek.
*Logging Weapon: A weapon produced by Warm-Hearted Woodsman. It deals RED damage.
*Logging Armor: A set of armor produced by Warm-Hearted Woodsman. It grants slight resistance to RED, BLACK and PALE damage.
*Logging E.G.O. Gift: An accessory produced by Warm-Hearted Woodsman. It increases health, work speed and success rate on work. It is worn as a brooch.
*Frost Splinter Weapon:' A weapon produced by The Snow Queen. It deals WHITE damage and will slow down enemies it hit.
*Frost Splinter Armor: A set of armor produced by The Snow Queen. It grants slight resistance to BLACK damage and resistance to RED and PALE damage.
*Those who know the Cruelty of Winter and the Aroma of Roses E.G.O. Gift: An accessory produced by The Snow Queen. It slightly increases health and mental health. It is worn on the cheek.
*Grinder Mk4 Weapon: A weapon produced by All-Around Helper. It deals RED damage.
*Grinder Mk4 Armor: A set of armor produced by All-Around Helper. It grants slight resistance against BLACK damage and resistance against RED and PALE damage.
*Grinder Mk4 E.G.O. Gift: An accessory produced by All-Around Helper. It increases work speed and success rate on work, specifically on Insight work. It is worn as eyewear.
*Christmas Weapon: A weapon produced by Rudolta of the Sleigh. It deals WHITE damage.
*Christmas Armor: A set of armor produced by Rudolta of the Sleigh. It grants slight resistance to RED damage and resistance to WHITE and PALE damage.
*Christmas E.G.O. Gift: An accessory produced by Rudolta of the Sleigh. It increases mental health at the cost of health. It is worn as a hat.
*Our Galaxy Weapon: A weapon produced by Child of the Galaxy. It deals BLACK ranged damage using magic.
*Our Galaxy Armor: A set of armor produced by Child of the Galaxy. It grants slight resistance against RED and WHITE damage and resistance against PALE damage. It also increases the healing effects of The Child of Galaxy's pebble.
*Our Galaxy E.G.O. Gift: An accessory produced by Child of the Galaxy. It increases work speed and success rate on work, alongside granting a slight healing factor. It is worn as neckwear.
*Laetitia Weapon: A weapon produced by Laetitia. It deals BLACK ranged damage.
*Laetitia Armor: A set of armor produced by Laetitia. It grants slight resistance against RED, WHITE and BLACK damage and resistance against PALE damage.
*Laetitia E.G.O. Gift: An accessory produced by Laetitia. It increases mental health. It is worn as a helmet.
*Solemn Vow Lament: A set of armor produced by The Funeral of the Dead Butterflies. It grants slight resistance against WHITE damage and resistance against BLACK and PALE damage.
*Solemn Lament E.G.O. Gift: An accessory produced by The Funeral of the Dead Butterflies. It slight increases health, mental health, work speed, work success rate and speed. It is worn on the right side of the back.
*Magic Bullet Armor: A set of armor produced by Der Freischütz. It grants slight resistance against RED, WHITE and BLACK damage and resistance against PALE damage. It also increases the power of the Magic Bullet weapon when worn.
*Magic Bullet E.G.O. Gift: An accessory produced by Der Freischütz. It greatly increases speed at the cost of health and sanity. It also increases the power of the Magic Bullet weapon when worn. It is worn on the lower part of the mouth.
*Gaze Weapon: A weapon produced by Schadenfreude. It deals RED damage.
*Gaze Armor: A set of armor produced by Schadenfreude. It grants slight resistance against WHITE damage and resistance against PALE damage. When the user is observed, it instead grants slight resistance against RED and BLACK damage and resistance against WHITE and PALE damage, as well as increasing their speed.
*Gaze E.G.O. Gift: An accessory produced by Schadenfreude. It slighty increases health. It is worn on the lower part of the hand.
*Pleasure Weapon: A weapon produced by Porccubus. It deals BLACK damage, while also dealing some lingering WHITE damage.
*Pleasure Armor: A weapon produced by Porccubus. It grants slight resistance against WHITE and BLACK damage and resistance against PALE damage.
*Pleasure E.G.O. Gift: An accessory produced by Porccubus. It increases mental health at the cost of work speed and success rate on work. It is worn as neckwear.
*Harvest Weapon: A weapon produced by Scarecrow Searching for Wisdom. It deals BLACK damage.
*Harvest Armor: A set of armor produced by Scarecrow Searching for Wisdom. It grants slight resistance against WHITE damage and resistance against RED and PALE damage.
*Harvest E.G.O. Gift: An accessory produced by Scarecrow Searching for Wisdom. It slightly increases mental health. It is worn as neckwear.
|-|WAW Equipment=
*Solemn Lament Weapon: A weapon produced by The Funeral of the Dead Butterflies. It deals WHITE and BLACK ranged damage.
*Magic Bullet Weapon: A weapon produced by Der Freischütz. It deals BLACK ranged damage, with the attack going through walls and hitting even allies.
*Justitia E.G.O. Gift: An accessory produced by Judgement Bird. It increases speed and the success rate of Repression work. It is worn as eyewear.
*Green Stem Weapon: A weapon produced by Snow White's Apple. It deals BLACK damage.
*Green Stem Armor: A set of armor produced by Snow White's Apple. It grants slight resistance to RED damage and resistance to BLACK and PALE damage.
*Green Stem E.G.O. Gift: An accessory produced by Snow White's Apple. It increases mental health and damage for the Green Stem weapon. It is worn as a brooch.
*Cobalt Scar Weapon: A weapon produced by Big and Will be Bad Wolf. It deals RED damage and gets increased damage when the user loses half of their health, at the cost of damaging allies.
*Cobalt Scar Armor: A set of armor produced by Big and Will be Bad Wolf. It grants great resistance to RED damage and slight resistance to WHITE and BLACK damage.
*Cobalt Scar E.G.O. Gift: An accessory produced by Big and Will be Bad Wolf. It increases speed. It is worn on the face.
*Lamp Weapon: A weapon produced by Big Bird. It deals BLACK damage and has a chance to make the target weak to BLACK damage.
*Lamp Armor: A set of armor produced by Big Bird. It grants slight resistance to RED and WHITE damage, resistance to PALE and great resistance to BLACK damage.
*Lamp E.G.O. Gift: An accessory produced by Big Bird. It increases mental health, work speed and success rate on work. It is worn as a helmet.
*Black Swan Weapon: A weapon produced by Dream of a Black Swan. It deals BLACK damage and has a chance to redirect damage of all types back at the opponent.
*Black Swan Armor: A set of armor produced by Dream of a Black Swan. It grants slight resistance to BLACK damage and resistance to RED and PALE damage.
*Black Swan E.G.O. Gift: An accessory produced by Dream of a Black Swan. It greatly increases work speed and success rate on work, at the cost of health and mental health. It is worn as a helmet.
*Gold Rush Weapon: A weapon produced by The King of Greed. It deals RED damage and has a chance to increase damage when used, at the cost of work speed and work success rate.
*Gold Rush Armor: A set of armor produced by The King of Greed. It grants slight resistance to WHITE and BLACK damage and great resistance to RED damage.
*Gold Rush E.G.O. Gift: An accessory produced by The King of Greed. It increases health and success rate on Instinct work. It is worn on the upper part of the hand.
*Ectasy Weapon: A weapon produced by The Dreaming Current. It deals WHITE ranged damage.
*Ectasy Armor: A set of armor produced by The Dreaming Current. It grants slight resistance to RED, WHITE and BLACK damage and resistance to PALE damage.
*Ectasy E.G.O. Gift: An accessory produced by The Dreaming Current. It increases mental health. It is worn on the lower part of the mouth.
*Diffraction Weapon: A weapon produced by Dimensional Refraction Variant. It deals WHITE damage and is mostly invisible safe for the handle.
*Diffraction E.G.O. Gift: An accessory produced by Dimensional Refraction Variant. It increases mental health. It is worn as a helmet.
*The Sword Sharpened by Tears Weapon: A weapon produced by The Knight of Despair. It deals WHITE damage.
*The Sword Sharpened by Tears Armor: A set of armor produced by The Knight of Despair. It grants slight resistance against RED, WHITE and BLACK damage and resistance against PALE damage.
*The Sword Sharpened by Tears E.G.O. Gift: An accessory produced by The Knight of Despair. It increases speed.
*Heaven Weapon: A weapon produced by The Burrowing Heaven. It deals RED damage.
*Heaven Armor: A set of armor produced by The Burrowing Heaven. It grants slight resistance to WHITE damage and resistance against BLACK and PALE damage.
*Heaevn E.G.O. Gift: An accessory produced by The Burrowing Heaven. It increases health, work speed and success rate on work. It is worn on the cheek.
*Hornet Weapon: A weapon produced by Queen Bee. It deals RED ranged damage. It homes on in on target and supposedly travel through space and time to hit its target.
*Hornet Armor: A set of armor produced by Queen Bee. It grants resistance to RED, WHITE, BLACK and PALE damage.
*Hornet E.G.O. Gift: An accessory produced by Queen Bee. It increases health and mental health. It is worn as a helmet.
*Faint Aroma Weapon: A weapon produced by Alriune. It deals WHITE ranged damage.
*Faint Aroma Armor: A set of armor produced by Alriune. It grants slight resistance to BLACK damage and resistance to WHITE and PALE damage.
*Faint Aroma E.G.O. Gift: An accessory produced by Alriune. It increases mental health and work speed. It is worn as a hat.
*In the name of Love and Hate Weapon: A weapon produced by The Queen of Hatred. It deals random types of ranged damage. It may heal allies depending on the damage type.
*In the name of Love and Hate Armor: A set of armor produced by The Queen of Hatred. It grants slight resistance to RED and WHITE damage and great resistance to BLACK damage.
*In the name of Love and Hate E.G.O. Gift: An accessory produced by The Queen of Hatred. It increases work speed, success rate on work and speed. It is worn as a hat.
*Exuviae Weapon: A weapon produced by Naked Nest. It deals RED ranged damage and has a chance to make the target vulnerable to RED damage.
*Exuviae Armor: A set of armor produced by Naked Nest. It grants slight resistance to WHITE damage and resistance to RED and PALE damage. The armor will also regenerate itself.
*Exuviae E.G.O. Gift: An accessory produced by Naked Nest. It increases health and mental health. It is worn on the lower part of the hand.
*Discord Weapon: A weapon produced by Yin. It deals BLACK damage.
*Discord Armor: A set of armor produced by Yin. It grants slight resistance to WHITE damage and resistance to BLACK and PALE damage. It is possibly able to transfer damage dealt to the wearer to other persons.
*Discord E.G.O. Gift: An accessory produced by Yin. It greatly increases speed at the cost of health and mental health. It has an 8% chance to heal the damage taken by an attack. It is worn as a helmet.
*Crimson Scar Weapon: A weapon produced by Little Red Riding Hooded Mercenary. It deals RED damage and gets increased damage when the user loses half of their health, at the cost of damaging allies.
*Crimson Scar Armor: A set of armor produced by Little Red Riding Hooded Mercenary. It grants resistance to RED, WHITE, BLACK and PALE damage. It also increases speed by 30%.
*Crimson Scar E.G.O. Gift: An accessory produced by Little Red Riding Hooded Mercenary. It increases health and speed. It is worn on the upper part of the mouth.
*Feather of Honor Weapon: A weapon dropped by The Firebird upon its defeat. It deals WHITE ranged damage in the form of fiery feathers thrown at the opponent.
*Feather of Honor Armor: A set of armor produced by The Firebird. It grants resistance to RED and WHITE damage.
*Feather of Honor E.G.O. Gift: An accessory produced by The Firebird. It increases mental health and speed. It is worn as a hat.
*Amrita Weapon: A weapon produced by Clouded Monk. It deals RED damage.
*Amrita Armor: A set of armor produced by Clouded Monk. It grants slight resistance to BLACK damage and resistance to RED and PALE damage.
*Amrita E.G.O. Gift: An accessory produced by Clouded Monk. It greatly increases health at the cost of mental health. It is worn on the upper part of the hand.
*Hypocrisy Weapon: A weapon produced by Parasyte Tree. It deals RED ranged damage.
*Hypocrisy Armor: A set of armor produced by Parasyte Tree. It grants resistance to RED, WHITE and PALE damage.
*Hypocrisy E.G.O. Gift: An accessory produced by Parasyte Tree. It increases health and mental health. It is worn as a helmet.
*Spore Weapon: A weapon produced by The Little Prince. It deals WHITE damage and has a chance to make the target weak to WHITE damage.
*Spore Armor: A set of armor produced by The Little Prince. It grants slight resistance to RED damage and resistance to WHITE and PALE damage.
*Spore E.G.O. Gift: An accessory produced by The Little Prince. It increases mental health, work speed and success rate on work. It is worn on the lower part of the hand.
*Moonlight Weapon: A weapon produced by El Llanto de la Luna. It deals WHITE damage and can cast shields against BLACK damage on allies.
*Moonlight Armor: A set of armor produced by El Llanto de la Luna. It grants slight resistance to RED and BLACK damage and great resistance to WHITE damage.
*Moonlight E.G.O. Gift: An accessory produced by El Llanto de la Luna. It slightly increases health, mental health, work speed, success rate on work and speed. It is worn as a brooch.
|-|ALEPH Equipment=
*Justitia Weapon: A weapon produced by Judgement Bird. It deals PALE damage.
*Justitia Armor: A set of armor produced by Judgement Bird. It grants resistance to RED, WHITE and BLACK damage and great resistance against PALE damage.
*Mimicry Weapon: A weapon produced by Nothing There. It deals RED damage and can heal the user up to 25% of the damage inflicted by the weapon. It can also temporarily grow in size for stronger attacks.
*Mimicry Armor: A set of armor produced by Nothing There. It grants resistance to WHITE and BLACK damage and great resistance to RED and PALE damage.
*Mimicry E.G.O. Gift: An accessory produced by Nothing There. It greatly increases health and augment all healing effects on the user. It is worn on the cheek.
*Sound of a Star Weapon: A weapon produced by Blue Star. It deals WHITE ranged damage, which increase according to how low the user's mental health is.
*Sound of a Star Armor: A set of armor produced by Blue Star. It grants great resistance to RED, WHITE, BLACK and PALE damage. It passively heals the mental state of nearby allies.
*Sound of a Star E.G.O. Gift: An accessory produced by Blue Star. It greatly increases speed. It is worn as eyewear.
*CENSORED Weapon: A weapon produced by CENSORED. It deals BLACK damage. The wearer recovers 40% of the damage they take. As the weapon is censored similarly to CENSORED itself, it most likely also has the same mind manipulating effects of CENSORED.
*CENSORED E.G.O. Gift: An accessory produced by CENSORED. It greatly increases mental health. As the accessory is censored similarly to CENSORED itself, it most likely also has the same mind manipulating effects of CENSORED. It is worn as eyewear.
*Smile Weapon: A weapon produced by The Mountain of Smiling Bodies. It deals BLACK damage. Each time it defeats an enemy, the user's speed and health increases. It can decrease the speed of enemies it hit.
*Smile Armor: A set of armor produced by The Mountain of Smiling Bodies. It grants great resistance against RED, WHITE, BLACK and PALE damage. It will automatically consume the corpse of anything the user approaches, healing them.
*Smile E.G.O. Gift: An accessory produced by The Mountain of Smiling Bodies. It increases health and mental health. It is worn as eyewear.
*Da Capo Weapon: A weapon produced by The Silent Orchestra. It deals WHITE damage.
*Da Capo Armor: A set of armor produced by The Silent Orchestra. It grants resistance to PALE damage and great resistance to RED, WHITE and BLACK damage.
*Da Capo E.G.O. Gift: An accessory produced by The Silent Orchestra. It increases work speed and success rate on work. If it is equipped with the Da Capo armor, it allows the wearer to absorb all WHITE damage. It is worn as eyewear.
*Pink Weapon: A weapon produced by Army in Black. It deals WHITE ranged damage.
*Pink Armor: A set of armor produced by Army in Black. It grants great resistance to RED, WHITE, BLACK and PALE damage.
*Pink E.G.O. Gift: An accessory produced by Army in Black. It increases speed. If equipped alongside the Pinks Armor, the damage output is increased by 15%. It is worn as a helmet.
*Twilight Weapon: A weapon gained after the defeat of Apocalypse Bird. It normally deals RED damage, but if equipped alongside Twilight Armor and Through Dark Twilight E.G.O. Gift, it deals all 4 damage types at once. It allows the wearer to teleport short distances in combat.
*Twilight Armor: A set of armor gained after the defeat of Apocalypse Bird. It grants great resistance to RED, WHITE, BLACK and PALE damage. The wearer will passively deal BLACK damage to all those in its surroundings every 5 seconds, but if equipped alongside Twilight Weapon and Through Dark Twilight E.G.O. Gift, it will deal damage of all types.
*Through Dark Twilight E.G.O. Gift: An accessory gained after the defeat of Apocalypse Bird. It increases all stats. It is worn on the right side of the back.
*Paradise Lost Weapon: A weapon gained after WhiteNight has been defeated without the help of One Sin and Hundreds of Good Deeds. It deals PALE ranged damage. It prevents the user from healing from outside sources, but also grant them the ability to absorb health from enemies, as well as slow them down on impact. It also allows them to create a shield that blocks all damage types, although this only occurs if WhiteNight is in the facility.
*Paradise Lost Armor: A set of armor produced by WhiteNight. It grants resistance to RED, WHITE and BLACK damage and great resistance to PALE damage. If WhiteNight is in the facility, it instead grants great resistance to RED, WHITE, BLACK and PALE damage. Damage that is weak enough gets completely nullified.
*Paradise Lost E.G.O. Gift: An accessory produced by WhiteNight. It greatly increases health, mental health and speed. It is worn on the left side of the back.
|-|Tools and other Buffs=
-Tool Abnormalities
Tool Abnormalities are objects that can be used in order to benefit the employees and facility. Specifically, the Mounting Type tools can be equipped by an employee to boost their stats. Only one of such abnormalities can be equipped at a time.
*Behavior Adjustment: A TETH Abnormality that vastly increases speed at the cost of mental health. If the user loses their mind while wearing it or returns the abnormality after less than 30 seconds, they will rip their own eyes out.
*Luminous Bracelet: A TETH Abnormality that vastly increases health as well as regenerate their health for the first few seconds of wearing it. If the user goes a minute without taking damage, the Luminous Bracelet will cause cancerous growths to overtake them, killing the user instantly.
*Note from a Crazed Researcher: A HE Abnormality that increases work speed and success rate on work. If the user returns the item after less than 30 seconds or without having worked on any other Abnormality, they will explode. If they take enough damage, they will also explode, dealing great damage to those nearby.
*The Heart of Aspiration: A TETH Abnormality that increases the health and attack speed of the employee. If they return the object after less than 30 seconds or without having attacked anyone, they will go mad.
*Yang: A WAW Abnormality that makes the user extremely resistant to WHITE damage and periodically heal their mental state as long as Yin is in the facility. If the user wears the Abnormality for over 30 seconds, Yang will break free and cause Yin to also break free. If the wearer enters in contact with Yin before this moment, they will instantly die and Yang will fuse with Yin.
-Other Buffs
*Child of the Galaxy's Pebble: A pebble gained through interaction with The Child of Galaxy. It constantly heals health and mental health. However, it will deal a massive amount of RED and WHITE damage to the user if they work on another abnormality.
*Army in Pink's Protection: Army in Pink can be ordered to protect an employee for two minutes, boosting their defenses by 80% and gradually healing their allies.
*Parasyte Tree's Blessing: Parasyte Tree can bless an employee, granting them regeneration on their mental health and higher success rate on work. However, employees marked this way can be forcibly turned into trees if Parasyte Tree blesses over 4 employees.
|-|Damage Types=
*RED Damage: RED damage corresponds to all attacks that affect the physical world. This includes physical blows, fire, or even magic.
*WHITE Damage: Some of their attacks deal "White" damage, meaning that they will harm the person's mental health instead of their physical body. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them.
*BLACK Damage: Some of their attacks deal "Black" damage, meaning they will both damage the person physically and mentally at the same time. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them. This type of attack also ignores resistances to physical and mental damage, requiring specific resistance to BLACK damage.
*PALE Damage: They can use "Pale" damage, which is a kind of damage that embodies death itself. It ignores defenses and health, damaging any being by a set percentage.
</tabber>
Note: An employee can technically have any combinations of any level of equipment. An employee wearing ALEPH level equipment can still equip lower level E.G.O. gifts or anything similar. However, their AP and durability are still dictated by their armor and weapons.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Humans
Category:Male Characters
Category:Female Characters
Category:Mind Users
Category:Madness Users
Category:Fear Users
Category:Perception Users
Category:Morality Users
Category:Resurrection Users
Category:Healers
Category:Fire Users
Category:Soul Users
Category:Resistance Negation Users
Category:Non-Physical Interaction Users
Category:Light Users
Category:Sound Users
Category:Death Users
Category:Berserkers
Category:Statistics Reduction Users
Category:Magic Users
Category:Empowerment Users
Category:Power Nullification Users
Category:Attack Reflection Users
Category:Statistics Amplification Users
Category:Water Users
Category:Animal Users
Category:Homing Attack Users
Category:Time Users
Category:Plant Users
Category:Telekinesis Users
Category:Forcefield Users
Category:Cloth Users
Category:Damage Transferal Users
Category:Size Users
Category:Absorption Users
Category:Teleportation Users
Category:Corrosion Users
Category:Sword Users
Category:Hammer Users
Category:Gun Users
Category:Crossbow Users
Category:Spear Users
Category:Knife Users
Category:Fan Users
Category:Claw Users
Category:Axe Users
Category:Staff Users
Category:Gauntlet Users
Category:Cane Users
Category:Scythe Users
Category:Snipers
Category:Game Characters
Category:Video Game Characters
Category:Playable Characters
Category:Doujin Soft Characters
Category:Horror Characters
Category:Lobotomy Corporation
Category:Indie Game Characters
Category:Armor Users