Level 9.9

Level 9.9 is a sub level in-between Level 9 and Level 10.
==Description==
Level 9.9 is a singular, rough road riddled with potholes, lined on each side by modern suburban homes. These homes are often made of illogical materials, such as flesh, bones, or cardboard. Homes will often have fences or bushes in the backyards that have unusual paths that lead to other levels. Dying trees are located in spots of grass near the sidewalks, and non-functioning lamp posts line the streets. Occasionally, parked vehicles can be found on the side of the road. The trunks of these vehicles can be opened and might contain Almond Water, food, and clothing, among other things. However, vehicles may be used as traps by entities within the level. There is no sky, as it has been replaced with an endless void where floating islands can be seen in the distance. An expansive sewer system is located beneath the main landscape of Level 9.9, acting as a form of transportation and safety from the street above.
Following the road for around 50 miles will lead to the end of the road, where a dark abyss is clear. On the road, there's a sign saying, "ROAD CLOSED." From here, one would have to trek back to the other end of the road, where there's a light blue door that is attached to nothing. Entering this door will send one to The Hub.
The level's sewers resemble 1960's suburban areas' sewers, being small, tight, and crowded. The sewer system is one extensive line strung from both ends of the street underground, with small tunnels stringing off the main tunnel that lead to dead ends. The sewers are made entirely of stone bricks in different states of decay, with some parts falling apart and some completely intact and untouched. At both ends of the tunnel, there is a drop into the void, but around the walls, brick pieces, dirt, and rock can be seen floating around the hole, and on the floor of the sewers is a stream of waterThis stream of water is likely contaminated that drips into the void. There are currently zero entities within the main island's sewers, making them a safe place for those in the level, although there are incredibly low amounts of resources and lighting is scarce.
The sewer system seems to change its layout over time. As dead ends open up and close at random, these extra paths seamlessly teleport wanderers to other floating islands that have a sewer system. Every sewer system varies in its state of decay and how safe they are, as some have entities such as Smilers hiding in the darkness within them. Exiting the sewer system after going down an opened path will show that it's a replica of the original island, as it's a modern suburban street with homes lining the road, with errors and all.
=== Errors===
The errors of the houses include, but are not limited to:
====Inside:==== 
*Furniture clipped into the interior walls
*Odd temperatures inside houses
*Rooms made of odd materials
*Objects being in rooms they do not belong in
*Carpeting on walls or ceilings
====Outside:==== 
*Furniture clipped into exterior walls
*No roof
*No second floor
*No basements
*Exterior walls are made out of illogical materials
====Other:==== 
*Houses clipped into each other
*No front lawns
*No backyards
==Entities==
This level contains Smilers, Skin-Stealers, and Hounds. There was a rumor that a Wretch was spotted within the level, but it is unknown if this report is true.
====Entity Behavior====
Smilers, Skin-Stealers, and Hounds are all found wandering within the Levels' streets. Entities reside in areas of the level where they normally cannot be seen, hiding on the edge of the level. Entities appear to have an anomalous ability to know where a wanderer is after a wanderer remains outside a house for an extended period. This period ranges from around 15 to 25 minutes before the wanderer is likely swarmed by entities.Entering a house would act as the best way of protecting oneself from entities within this level Entities appear to use vehicles as traps for wanderers, but some vehicles are safe. Smilers can be found within some sewer systems within the level, usually waiting in small, dark corners or taking over entire systems if they are poorly lit.
==Colonies and Outposts==
There is currently one outpost within the level.
===M.E.G. Outpost Uniform=== 
*Recently established within the level's sewer and drainage system after months of moving supplies and materials from larger M.E.G. outposts and colonies
*Consists of 25 M.E.G. members and 2 refugees
*Currently awaiting further instructions
===Addendum===
The following addendum is outdated, as the group has been fully established.
"After months of preparation outside the level, M.E.G. members have begun moving supplies through Level 9.9 to attempt to establish a colony within the level's sewer system, as due to the level's hostility, staying above ground can prove risky, while being within the sewers provides safety that cannot be found elsewhere. Currently, light sources are being transported, and the designated area of the sewers isn't ready to have wanderers or M.E.G. members in its halls yet, as more lights as well as many other necessities have to be brought in."
==Entrances and Exits==
===Entrances:=== 
*Trip on something dropped in Level 9Doing so on purpose will not trigger the teleportation.
*Entering a glitched door within a cabin in Level 191 can send one here.
*Entering a glitched locker in Level 898 can send one here.
*Entering a screen door directly into a neighborhood in Level 153 can lead one here.
=== Exits:=== 
*No-clip into a wall or floor in a room with mono-yellow walls and a wet carpet to get to Level 0.
*Trip up a set of stairs to get sent to Level 16.
*Fall into the level's void to get sent to The Void.
*Enter the door after heading to the other end of the road to get sent to The Hub.
*No-clip into a hard wooden floor to go to Level 105.
*No-clipping into a road can send one to Level 8.1.
*Following the paths behind the houses can send one to other levels.
===Footnotes===
Category:Unconfirmed Levels
Category:Dangerous
Category:Levels
Category:Sub-Levels
Category:Cluster I