Civilization Eternal (2024)/Gameplay

= Gameplay =
* Beasts - Beasts spawn and roam around the map. Killing a Beast will grant you a small boost of Food, as well as Culture or Faith, granting you a bonus to help you start out the game. 
== Sanitation and Plagues ==
Plagues have a chance to spawn depending on Sanitation.
Plagues spread with units who carry the Plague or from adjacent improved tiles. When a plague effects a tile, a hazy yellow cloud will fly overhead. 
Units afflicted with Plague operate at 50% effectiveness and will lose a random amount of health per turn.
== Government Policy ==
=== Government Form ===
Your Government Form provides some foundational baseline bonuses, as well as dictating things like how often you can change Policies or national loyalty.
* Mass Democracy
* Oligarchy (incl. Republic)
* Autocracy (incl. Monarchy, 
=== Policy Cards ===
See Civilization Eternal (2024)/Policy Cards
== Religion ==
See Civilization Eternal (2024)/Religion
=== Pantheon Beliefs ===
Pantheon Beliefs are the core of ancient religion. 
Pantheon beliefs are accumulated in the early game by:
* Being the first to discover or settle or colonize a natural wonder
Pantheon beliefs are "locked in" when a creator's capital adopts a Monotheistic Religion, meaning no more pantheon beliefs can be added.
=== Religious Doctrine ===
Religious Doctrine works very similar to Governmental Policy, being a set of cards that govern the bonuses of your religion.
Religious Doctrine can only be changed by expending the charge of a Great Prophet. 
= Tiles =
== Natural Resources ==
Mining resources aren't discovered until a Mine is built on the tile. 
=== Luxury Resources ===
Luxury Resources increase local happiness.
* Aloe - Spawns on Desert.
* Amber - +1 Science, +1 Culture, +1 Coin. 
* Bananas - +2 Food, +1 Science. Improved with Plantation.
* Citrus - +2 Food. Access to Citrus reduces your Naval Attrition by 50% and increases Unit's disease resistance roll chance by 50%.
* Cocoa - +1 Faith, +1 Food, +1 Coin.
* Grapes - +1 Food and +1 Coin. Improved with Plantation.
* Gold - +3 Coin, +1 Culture.
* Hemp - +1 Science, +1 Culture. Improved with Plantation. 
* Honey - +2 Food. 
* Marble - +2 Production, +1 Culture.
* Olives - +1 Food. +1 Culture. +1 Faith. Improved with Plantation.
* Silphium - +1 Food, +1 Culture, +1 Coin.
* Silver - +2 Coin, +1 Faith.
* Sugarcane - +2 Food, +1 Coin. 
* Tea - +1 Food, +2 Culture, +1 Faith. Improved with Plantation.
=== Bonus Resources ===
* Bison - +2 Food, +1 Coin, +1 Culture. Improved with Camp. 
* Elephants - Improved with Camp. Grants access to Elephant units.
* Lead - +2 Production, -1 Food to City Center and any Suburb districts to city with access.
* Maize - +2 Food and +1 Coin. Improved with Farm.
* Papyrus - +2 Science. Improved with Plantation.
* Rice - +3 Food. Improved with Plantation.
* Salt - +1 Food, +1 Production, +1 Coin. Access to Salt grants +1 Food per Granary.
* Seashells - +2 Coin, +1 Culture, +1 Food. Can spawn on coast or coast-adjacent tiles.
* Wheat - +2 Food. Improved with Farm. 
* Wool - +1 Food, +1 Production. Improved with Pasture. Reduces attrition in cold or mountain tiles by 50%. 
=== Strategic Resources ===
* Cobalt?
* Copper - +1 Production.
* Iron -
* Resin - +1 Coin, +1 Production, +1 Science. 
* Tin - +1 Production, +1 Coin. 
=== Produced Resources ===
* Beer
* Bronze
* Glass
* Honey
* Plastic
* Rubber
* Wine
== Gathered Resources ==
* Food
* Production
= Units =
== Military Units ==
* Melee tree 1
** Clubber
** Swordsman
** Line Infantry
** Trench Infantry
** Modern Infantry
*Anti-cavalry
**Spearman
**Pikeman
* Ranged tree
** Slinger
** Bowmen
*sapper
=== Naval ===
* naval coastal tree
* naval sea tree
* naval raider tree
*
=== Flight ===
* Biplane
* Biplane tree 1
** Fighter
* Biplane tree 2
** Bomber
* Helicopter
* airships?
== Religious Units ==
* Inquisitor - Expels foreign religions from your city. 
= Ideas =
* capitalists who do things on their own
* biofuel
* Favor and how city-states work
* disasporas, ethnic enclaves (like Chinatown, Armenian Quarters)
* treaty ports
* world congress
** great powers system? or are we just going down the route that every civilization that's a major civ is a great power anyways
** how to calculate votes?
** actions
*** Olympics, obviously
*** can designate an International Court of Justice?
*** international space station