Allhallows

Allhallows or Airaeve or Aira Day is a festival of warding. The night of the festival, tutelars lead a procession and dance of corpses risen from their grave. Rituals are prepared to protect oneself and village from the procession. People can be drawn into the dance and become enthralled in it so strongly that they never return to their homes. Yearly maintenance of a settlement's wards are taken up at this time as well. Many of the festivities meant to abate the terror of the dance of death through simple pleasures. The practice of mumming or guising is carried out in effort to confuse vengeful ghosts that may leave the procession to go after someone they did not like while still alive. A mask that is unnatural or grotesque as possible is intended to convince any malignant beings let loose that one is certainly not a person. The night before the procession of the dead is also important, when the people make their way around the village challenging each other to perform their best warding: shouting, singing, brandishing their talismans. All are made sure to participate for confirmation of their supernatural survival skills. The day after the procession of the dead, the calmer spirits awakened come forth, usually saints and local sages now passed, to convene with village and bless them and guide them for the year.
Day 	Festivities
Narquel 30	Ward Playing, Mask Making
Narquel 31	Guising, Dance of Death / Procession of the Dead
Hissim 1 	Sage Counsel
Category:Festivals