Gear/Ammo Cruise Missile50

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_CruiseMissile_50
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E..
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
25 	4 	20000	All 	All
* Deals area-of-effect damage within 500 meters of impact
* Up to 250 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 90 Area-of-effect heat damage to units in radius.
* Impact removes mines in a 7 hex radius.
* 90000 Cbills Cost per Shot.
* CruiseMissile Ammo - 1 Shots
* Ammunition Box can explode for 175 damage, 70 heat and 12.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
1 	90000 	175 	70 	12.5
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: No
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2