Sniper

Not to be confused with Sniper (DEMONHUNTER).
== /// SUMMARY ==
The Sniper is an early-game Ranged weapon that features a scope-charge mechanic that scales damage based on how long the user has been aiming. It is available on Wave 7 for 5,000 Cash.
== /// MECHANICS ==
The Sniper focuses on Long Ranged Combat (LRC), providing pinpoint accuracy when utilizing the scope-in feature. It deals decent damage and has moderate ammo reserves, suited well for burst-damage and being capable of one-shotting most early enemies. Additionally, it can pierce and hit up to five enemies per shot. However, it is extremely inaccurate and ineffective to use while hip-firing.
=== // SCOPING===
Pressing [Q] will allow the user to zoom their camera in and out. Once scoped in, the user's mouse sensitivity will slow down to allow for more accurate shots. Sniper's spread will also reduce by a huge margin compared to hip-firing. Most UI elements such as the Statue's health will be hidden, but the user's current health will be displayed at the top of the screen while scoping. Firing sniper-based weapons without scoping will deal significantly less damage.
===// MULTIPLIERS===
Critical hits deal x1.5 damage, and headshots deal x1.5 damage.
*Armored: [x1.5]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
*Private, Commander: [x1.25]
*Lieutenant, Outlaw, Miligard: [x0.83]
==/// STRATEGY== 
#Despite being an early-game weapon, its multipliers make it capable of dishing out immense burst damage when the user goes for headshots. This makes it great at killing most mid-game enemies in under 4 shots.
#If possible, with piercing, try to hit multiple enemies in oneshot to compensate for the low amount of ammo.
#It's heavily recommended to turn off Camera Shakes in Settings to neutralize the discomfort with scoping on Sniper weapons.
==/// TRIVIA==
#The weapon model seems to be based on the AWM.
#Owning the Demonhunters will make this weapon unpurchaseable and display in the shop that it is already in your inventory (it is not actually in your inventory however.)
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged