Windtrace/2022-01-13

Windtrace is an Event in Version 2.4.
==Event Details==
===Duration===
* 2022/01/13 10:00 – 2022/01/27 03:59
===Requirements===
* Adventure Rank 20 or above
===Summary===
*During the event period, Travelers can take part in a game of Windtrace at Gygax's, and obtain Windtrace Coins to receive rewards such as Primogems, Talent Level-Up Materials, Character EXP Materials, and Mora.
* On the first day of the event, the maximum number of Windtrace Coins you can obtain is 1,200. This amount will increase gradually for each of the 6 days after that, up to a maximum of 6,000 Windtrace Coins. Use the matching function to find randomized games and obtain Windtrace Coins.
* Accumulate certain amounts of Windtrace Coins to claim the corresponding rewards. Complete Windtrace Challenges to obtain additional Mora rewards.
* When participating in Windtrace, the unlocked "Contested Zone" will be randomly selected for the game. Travelers can unlock the "Contested Zone" by unlocking the in the corresponding area. The "Contested Zones" in Inazuma can only be unlocked by completing the Quest "Ritou Escape Plan" and unlocking the in the area. Travelers can view the currently unlocked content through the preview of the "Contested Zone" in the game overview.
* Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party.
* Kamisato Ayaka and Mona's Alternate Sprints cannot be used in this Windtrace.
==Contested Zones==
Name 	Description
Central Hall Shadow-ChasersKamisato Estate, Inazuma 	The current disguises in this Contested Zone are: .The resistance once set up overseas support branches, fearing the worst for their chances back home. Following rumors of their presence, the Hunters would gave chase. These support teams had the highest measure of vigilance against their pursuers, and were ready at any time to engage them in what is now the Yashiro Commission grounds. Though much time has passed and the building has changed greatly, the courtyard layout is nonetheless quite similar — certainly enough to hone any Rebel's techniques!
Amidst Autumn TreesHigi Village, Inazuma 	The current disguises in this Contested Zone are: .The resistance hiding out in the rural villages are holding a training session, such that they may be ready to stand against the keenest hunters in the most perilous circumstances. The dilapidated houses, the scattered items, and the vision-obscuring red leaves provide ample room for covering one's tracks!
The Hidden TrialsKujou Encampment, Inazuma 	The current disguises in this Contested Zone are: .The most guarded place is also the safest place. A mock battle based on a military camp in Kannazuka is about to take place! The hard-to-attack, easy-to-defeat terrain and the voluminous defenses introduce countless variables into the equation, and the well-designed encampment is also an ideal spot for ambushes. Both sides need to be cautious!
Ritou RunaroundRitou, Inazuma 	The current disguises in this Contested Zone are: .The resistance would often have to meet with their contacts to keep abreast of the situation. The wily Hunters would also switch tacks to tail these informants, thus exposing the Rebels by extension. As such, even the busy, prosperous harbor could become a contested area. These pedestrian streets were good for concealing oneself, but they also greatly shortened distances and the reaction times required. Danger lay in wait around every corner...
Terrace PatrolQingce Village, Liyue 	The current disguises in this Contested Zone are: .The terraced fields during harvest were not only excellent places for the resistance forces to conceal themselves but an excellent source of materials that could be used in the grueling struggle against the aristocracy. Of course, the Hunters would also watch this place, and they would dispatch elites to encircle the weaker Rebels...
Searching the Silent WoodsStarfell Valley, Mondstadt	The current disguises in this Contested Zone are: .The resistance operated in the woods near Mondstadt, right under their enemies' noses, taking advantage of this particular blind spot to great effect. After a time, however, the old aristocracy would discover these discrepancies and dispatch elite Hunters to investigate. The fierce battle beneath the silent trees is about to begin!
In a City of Yore ConcealedSea of Clouds, Liyue 	The current disguises in this Contested Zone are: .The ruins and old abandoned wrecks would often be overlooked by the aristocracy due to their extreme danger and the harsh living conditions there, which made them difficult places to hide in. However, some survivalist Rebels would take advantage of this view to set up a base there. However, some Hunters with extremely good instincts would come to such places to conduct independent investigations. Thus would some unexpected confrontations come to be...
Winery ClashDawn Winery, Mondstadt 	The current disguises in this Contested Zone are: .Delectable wines are Mondstadt's key exports, and each bottle may as well be worth its weight in Mora. Of course, this meant that both sides viewed it as a strategic resource. Ever since the resistance networks were active, clashes around large-scale wineries never stopped. The fighting over the large buildings at the core of such operations was exceptional fierce in that regard.
==Windward Arts==
All original Combat Talents will be replaced with "Windward Arts". Travelers can select the Windward Arts they want to use before the game starts.
Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.
===Rebel===
* If you play as a Rebel in the game, after the game starts, you must constantly move and hide to avoid the Hunter until the time limit is up. The longer a Rebel remains uncaught, the more Windtrace Coins obtained. At the end of the stipulated time, if one or more Rebels are left on the field, victory goes to the Rebels.
* During the preparation phase, the Rebels need to quickly find good hiding spots, use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or cleverly use the environment to hide and evade the Hunter.
	Name 	Description 	Talent 	Cooldown
	Lay Bait 	Place a suitable piece of Bait in the area ahead to confuse the Hunter.If the Hunter attempts to capture the Bait, their vision will be obscured for a short time.If you are in a disguise, the Bait will take on the same guise as you.
Note: This skill has two charges. Bait lasts indefinitely if it is not captured.	Normal Attack 	20s
	Transparency	Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.
Note: Transparency lasts 5 seconds.	Normal Attack 	30s
	Disguise 	Press: Randomly disguise as one of the specialized objects in the area.Hold: Remove the disguise.The disguise will be removed when you glide or swim.	Elemental Skill	0.5s
	Starstep 	Movement SPD is greatly increased for the next 30s. 	Elemental Burst	10s
===Hunter===
* If you play as a Hunter in the game, after the game starts, your task is to capture all the Rebels within the stipulated time. The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
* The more Rebels a Hunter captures in the game and the less time it takes to capture the Rebels, the more Windtrace Coins obtained. At the end of the stipulated time, if the Hunter captures all the Rebels, victory goes to the Hunter.
* During the preparation phase of Windtrace, the Hunter is enclosed within an opaque blue wall. They cannot leave the enclosure, nor can they see where the Rebels go. However, the opaque blue wall is short enough that in certain maps, Rebels in very high locations may be spotted from within the enclosure.
* After the activity starts, the Stamina consumed by the Hunter in sprinting, climbing, and gliding will be greatly reduced.
* The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
	Name 	Description 	Talent 	Cooldown
	Sensor Aura 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position for 5s.
Note: This skill has three charges.	Normal Attack 	4s
	Mysterious Hunch 	Briefly show the direction in which all the Rebels can be found.	Normal Attack 	40s
	Capture! 	Dispel the disguise of a nearby Rebel and capture them.
Note: This skill has three charges. Can be used while gliding, climbing, and swimming.	Elemental Skill	5s
	Imprisoning Curse 	Randomly dispels the disguise of one Rebel and restrains them for a time.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action.
Note: Imprisons them in a blue cage for 40s.	Elemental Burst	40s
	Insight 	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.During this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.
Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.	Elemental Burst	20s
	Hunter's Intuition	Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.If the target is nearby, their location will be marked by a pillar of light.The target cannot Disguise themselves for the duration of this effect.The Rebels will be warned of this action.
Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.	Elemental Burst	60s
==Rewards==
===Windtrace Coin Rewards===
 	Rewards
300 	
600 	
900 	
1,200	
1,500	
1,800	
2,100	
2,400	
2,700	
3,000	
3,400	
3,800	
4,200	
4,600	
5,000	
5,500	
6,000	
===Windtrace Challenge Rewards===
Note: Windtrace Challenge Rewards can be obtained in custom Co-op parties.
Challenge 	Rewards
Capture a Rebel within 10s of using Mysterious Hunch 	
Detect a total of 3 Rebels using the Sensor Aura 	
Win once as a Rebel while in Disguise 	
Use "Lay Bait" to obscure a Hunter's vision a total of 3 times	
Obtain one "Favor" during a single match 	
==Windtrace Coin Bonuses==
Name 	Reward
For each victory 	150
For each Rebel captured while playing as the Hunter 	100
For each "Favor" gained 	100
For each second the objective is achieved ahead of time while playing as the Hunter 	1
For each second you remain free while playing as a Rebel 	1
Attain "Rapid Offensive" while playing as the Hunter: achieve victory within 30 seconds of using a "Secret Favor" 	50
Attain "Final Countdown" while playing as the Hunter: capture all the Rebels within 120 seconds 	150
Attain "Cleanup Time" while playing as the Hunter: capture all Rebels before this round ends 	100
Attain "The Hunter's Defeat" while playing as the Hunter: 1 Rebel escapes capture 	50
Attain "The Hunter's Error" while playing as the Hunter: 2 Rebels escape capture 	50
Attain "No Return" while playing as the Hunter: fail to capture any Rebels 	50
Attain "Last Spark" while playing as a Rebel: be the sole escapee 	100
Attain "Safe Withdrawal" while playing as a Rebel: be marked by Mysterious Hunch 3 times but still achieve victory without getting captured 	50
Attain "In Broad Daylight" while playing as a Rebel: be marked by the Sensor Aura 3 times but still achieve victory without getting captured	100
Attain "Fight to the Finish" while playing as a Rebel: achieve victory without being captured 	100
Attain "Tacit Understanding" while playing as a Rebel: achieve victory thanks to your teammates after getting captured 	50
Attain "So Close, but So Far" while playing as a Rebel: be the last Rebel to get captured 	50
Attain "Recon in Force" while playing as a Rebel: be the first Rebel to get captured in this round 	50
Attain "Utter Chaos" while playing as a Rebel: be the second Rebel to get captured in this round 	50
Attain "Faint Presence" as a Rebel: win without using a Disguise 	50
Attain "Here Goes Nothing" as a Hunter: capture a Rebel who is using Transparency 	50
Attain "Lightspeed Tackle" as a Hunter: capture a Rebel who is using Starstep 	50
Attain "The Professional" as a Hunter: capture multiple Rebels in disguise 	50
Attain "The Mocking Way" as a Rebel: escape capture and win after being marked by Hunter's Intuition 	50
Attain "No Capture, No Dice" as a Rebel: win without being captured while marked by Insight 	50
Attain "Master Molter" as a Rebel: escape capture and win after being sealed by Imprisoning Curse. 	50
Attain "Master Baiter" as a Rebel: use "Lay Bait" to obscure the Hunter at least 3 times 	50
Attain "I'll Give You 2.5 Minutes" as the Hunter: catch 2 Rebels in the last 60s and win 	50
Attain "Reverse Sweep" as a Rebel: Obtain the Favor and claim victory with a single living rebel 	50
Attain "Tailwind Assault" as a Rebel: claim the Favor and survive 	50
Attain "So Close" as a Rebel: claim the Favor, but still get caught 	50
==End-of-Game Titles==
At the end of each match, each player is given one of the following titles that is displayed to all players in the match (if multiple conditions are met, higher conditions are prioritized):
===Hunter===
Title 	Condition
No Return 	Fail to capture any Rebels
The Hunter's Error 	2 Rebels escape capture
The Hunter's Defeat	1 Rebel escapes capture
The Professional 	Caught multiple disguised Rebels
Cleanup Time 	Capture all Rebels before this round ends
Final Countdown 	Capture all Rebels within 120s
Here goes Nothing 	Caught a Rebel who was using Transparency
===Rebel===
Title 	Condition
Last Spark 	Be the solo escapee
Recon in Force 	Be the first Rebel to get captured this match
Utter Chaos 	Second Rebel captured in this losing match
So Close, but So Far	Be the last rebel to get captured
Tacit Understanding 	Achieve victory this match by relying on teammates after getting captured
Fight to the Finish 	Achieve victory this match without being captured
Faint Presence 	Won without using Disguise
Safe Withdrawal 	Win without being captured despite being marked by Mysterious Hunch 3 times
No Capture, No Dice 	Won and escaped capture even though marked by Insight
Master Molter 	Escaped capture and won despite being sealed by Imprisoning Curse
The Mocking Way 	Escaped capture and won even after being marked by Hunter's Intuition
Master Baiter 	Obscured the Hunter's vision at least 3 times using Lay Bait
Tailwind Assault 	Obtained the favor and claimed victory with a single living rebel
Half Asleep 	An undistinguished performance
==Other Notes==
* Characters cannot take fall damage during the game.
* If a Rebel dies while playing the game, it will count as a capture by the Hunter.
* If the Hunter dies while playing the game, then the Rebels will win.
* As in normal co-op, character audio, such as idle lines, audio from idle animations, and grunts, can be heard by other players if they are close enough. Disguises will prevent audio from being played. Observers' audio will not be heard.
* Equippable pets such as Mini Seelie: Dayflower will make noises even while Rebels are disguised. Observers' pets will not be heard.
* Resources that are present in the Windtrace world, such as butterflies, can be picked up. Some resources appear to be present at first but disappear when the rebels' preparation phase begins.
* Windtrace is playable with custom co-op parties of as few as 2 people. Players who are not already in the host's world will not be added to the game.
===Tacit Observer Mode===
Once a Rebel is captured, they will enter Tacit Observer Mode and become a spectator. In this mode:
* Observers can move around the map, but cannot participate or be seen or heard by other players, including other Observers.
* Observers are continually healed to full health.
** This healing triggers the 4-piece effect of Ocean-Hued Clam. The bubble deals damage to any nearby entities that can be damaged.
* The text that shows up when Observers have their HP healed, lose HP, or take on an effect, such as , will still appear.
==Battle Pass Missions==
==Total Rewards==
==Other Languages==
==Change History==
es:Cazadores y rebeldes (2)
fr:Poursuite du vent/13.01.2022
ja:風の行方/2.4
pt-br:Labirinto de Vento/13-01-2022
ru:По следам ветра/2022-01-13
vi:Cơn Gió Lạc Lối/2022-01-13