FATE (Chrono Cross)

==Summary==
FATE is a major unseen antagonist for most of Chrono Cross. Based off of the old Mother Brain circuits, it is a self-aware automated intelligence that was built by Belthasar in order to progress Project Kid. However, while in charge of the Counter-Time experiment, Lavos reached through time and dragged the entirety of Chronopolis into the past, including FATE. 
In the past, it terraformed El Nido from an empty sea into a rich archipelago and wiped the memories of the population within Chronopolis. Controlling their lives through the Records of Fate, it sought to prevent any significant changes to the future that would prevent its creation. However, things went awry when a young boy named Serge came into contact with the Frozen Flame due to a magnetic storm from Princess Schala. Due to this, it realized that it had been locked out of access to the artifact. This was due to the Prometheus Circuit, which acted as a countermeasure that prevented the supercomputer from accessing the Frozen Flame in the case of an arbiter being chosen.
Thus, it now seeks to eliminate Serge and regain access to the flame. It took control of Serge's father, Wazuki, who was corrupted by the Frozen Flame and restrained Miguel. However, things didn't go to plan once again when Kid arrived from the future, causing a split in the timeline.
==Powers and Stats==
Tier: 
Name: FATE
Origin: Chrono Cross
Gender: Referred to as Female
Age: Unknown
Classification: Supercomputer
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Magic, Elemental Manipulation (Fire, Lava, Water, Ice, Plant, Earth, Air, Lightning, Darkness, Space, Light, and Life Manipulation), Inorganic Physiology (Type 2), Non-Physical Interaction (Can damage ghosts, spirits, and even nonexistent beings), Void Manipulation (With ForeverZero, transports an enemy to an alternate dimension before reducing the entirety of the world to nothingness. Completely destroyed the Dead Sea, which is a nonexistent realm and returning it to the Darkness Beyond Time), Healing, Poison Manipulation, Disease Manipulation, Teleportation, Illusion Creation (Like Lynx, should be capable of utilizing shadows to battle against opponents instead of using her true body), Sleep Manipulation (Like Lynx, should be capable of putting the souls of others to sleep), Status Effect Inducement, Animal Manipulation (By using FeralCats, can command a large amount of cats to attack an enemy), Power Nullification (Anti- spells are capable of preventing enemies from using attacks of a desired element), Power Modification (Turn- spells will modify enemy attacks so that they are a certain element, allowing them to be affected by other spells such as Anti- spells), Sealing and Duplication (Split the Dragon God into seven smaller forms, while also sealing its power. Can also use Seal- skills than seal enemy abilities), Statistics Amplification and Reduction (Can utilize various Elements that boost or reduce statistics), Summoning (Various techs summon powerful allies that can help in battle), Sound Manipulation, Fear Manipulation, Holy Manipulation, Information Analysis (By using InfoScope, can analyze an enemy's health. Can trace and analyze alternate timelines to gather data), Telekinesis, Purification (Type 3), Gravity Manipulation (Various Black elements utilize gravity to attack enemies), Soul Manipulation (Can forcefully remove the soul from an opponent's body using HellSoul), BFR (Can transport enemies to Hell with HellBound. Capable of using the Frozen Flame, transport others to the Dimensional Vortex, a two-dimensional realm between timelines), Mind Manipulation (Can decrease or increase a foe's intelligence, which as a result alters their magical ability. Capable of using the Records of Fate to brainwash the populace of El Nido, putting them under her complete control), Damage Transferal (Can alter status ailments to be on an enemy instead of himself), Energy Projection, Perception Manipulation, Curse Manipulation, Empathic Manipulation, Cosmic Awareness (Can observe both Another World and Home World simultaneously), Sealing (Seal- spells are capable of sealing attacks from enemies and preventing their use), Resurrection, Explosion Manipulation and Creation (Can create stars and cause them to go supernova), Memory Manipulation (As an upgraded form of Mother Brain, should be capable of using Memory Reset which causes enemies to forget how to use their abilities), Resistance to Darkness Manipulation (Naturally resists the Black element, which includes darkness), Black Holes and BFR (Capable of resisting the BlackHole tech due to her element)
Attack Potency: Universe level+ (Its emissary, Lynx, is capable of casting ForeverZero, an attack that reduces an entire alternate reality to the nothingness of the Darkness Beyond Time. Completely eliminated the entire Dead Sea, which is stated to be a space-time of infinite size)
Speed: Massively Hypersonic+ (Can keep up with Serge and his party, who are capable of reacting against lightning summoned from spells)
Lifting Strength: Unknown
Striking Strength: Universe level+ (Can physically harm Serge and his party, who are capable of surviving attacks such as ForeverZero)
Durability: Universe level+ (Can take attacks from Serge and should be far superior to Lynx)
Stamina: Superhuman (Has the Frozen Flame as its power source, which has been stated to have limitless energy)
Range: Extended Melee Range, up to Tens of Meters to Tens of Kilometers with Elements, far higher with Ultranova (Creates a small supernova which covers a large chunk of the Earth's surface and potentially far more), Universal+ with ForeverZero, Interdimensional with BFR (Can send others to alternate universes, or the Temporal Vortex)  
Standard Equipment: The Frozen Flame
Intelligence: FATE is a supercomputer of immense knowledge, having analyzed multiple timelines and possibilities and gathering various forms of intelligence across time. This also allows it to manipulate others as they see fit, such as devising a plan to unlock the Prometheus Circuit.
Weaknesses: White elements
Notable Attacks/Techniques:
===- Red Elements:===
* Tablet: Restores some energy.
* Turn Red: Gives the "Red Elemental" property to a foe, making them more weak and susceptible to effects and damage from Blue Element Spells. May also be used on herself to turn her own physical attacks of the Red property.
* Fireball: Hurls spheres of flame at the enemy.
* Ointment: Heals burns and Fire or Red Elemental related status effects.
* Magma Bomb: Launches a volley of explosive fireballs at all enemies.
* Fire Pillar: Burns enemy in a pillar of flames.
* Strengthen: Raises her attack power temporarily.
* Weaken: Decreases the enemy's attack power.
* Magma Burst: Makes a magma geyser raise from beneath the foes.
*Red Field: Transforms the entire battlefield into one of Red Elemental property, dramatically raising the effects of all Red Elemental Spells.
* Inferno: Heats the atmosphere to extremely high temperatures.
===- Blue Elements:===
* Turn Blue: Gives the "Blue Elemental" property to a foe, making them more weak and susceptible to effects and damage from Red Element Spells. May also be used on herself to turn her own physical attacks of the Blue property.
* Cure: Restores some energy.
* Aqua Beam: Blasts foe with a high pressure water stream.
* Medicine: Heals diseases and other Blue Related status effects.
* Ice Lance: Hurls an Icicle Spear at an unsuspecting foe.
* CurePlus: Heals a significant amount of her wounds.
* Aqua Ball: Launches a large sphere at water against foes.
* Nimble: Raises the probability of her foe's attacks missing by a fixed percentage.
* Numble: Decreases the probability of the enemy evading her attacks by a fixed percentage.
* Ice Blast: Flash-freezes foe in a cage of Ice. Can leave them frozen after the attack.
* Blue Field: Transforms the entire battlefield into one of Blue Elemental property, dramatically raising the effects of all Blue Elemental Spells.
* Deluge: Corners foes with a great ice wall, then inundates the battlefield in icy cold waters. Can inflict disease/flu status - which confuses the opponent's actions and makes their stamina deplete faster and be harder to recover.
===- Green Elements:===
* Turn Green: Same as Turn Red or Turn Blue, but with Green instead.
* Bushwhacker: Generates a whirlwind where the foe stands, slicing from all directions with wind and leaves.
* Antidote: Nullifies poisons and other Green related status effects.
* Heal: Restores some energy.
* Aero Saucer: Throws multiple blades of razor-sharp air to slice the enemy.
* Bush Basher: Surrounds and encases foes in a massive cage of thorny brambles that erupt from the ground.
* HealAll: Restores a moderate amount of her energy, as well as her allies.
* Eagle Eye: Raises the probability of her attacks connecting.
* Bat Eye: Decreases the probability of the foe's enemies connecting.
* Aero Blaster: Like the name implies, shoots air blasts against the foes. Can inflict the fear status, "Afraid", which raises the probability of the foe receiving critical damage from attacks.
* GreenField: Same as Blue or Red Field, but with Green instead.
* Carnivore: Summons a massive Venus Fly to devour all foes.
===- Yellow Elements:===
* Turn Yellow: Same as Turn Red, Blue or Green, but changes to Yellow instead.
* Uplift: Uses Telekinesis to blast foes with rocks.
* Brace: Nullifies reductions to her attack power and other Yellow related status effects.
* Electro Jolt: Hurls a ball of Electricity against the foe.
* Capsule: Moderately restores her energy.
* Upheaval: Raises several stalagmites from the ground and may decrease the foe's overall attack power.
* HiRes: Increases defensive power.
* LoRes: Decreases the defensive power of the enemy.
* Electro Bolt: Massive thunderbolts surround the enemy and may leave them stunned after damaging, unable to properly evade attacks.
* YellowField: Same as Blue, Red or Green Field, but modifies to Yellow instead.
* ThundaStorm: Makes a storm of thunderbolts fall from the sky. Much like electro bolt, may leave foes stunned.
===- Black Elements:===
* TurnBlack: Same as the other "Turn" spells, but with Black.
* Gravity Blow: Manipulates the force of gravity to blast the foes away.
* BlackOut: Nullifies any Darkness or Black related status effects.
* Hell Soul: Forcibly removes the Soul of the enemy from their body and prevents it from returning, making resurrection or regeneration an impossibility.
* Anti White: Prevents Light, Holy and other White related techniques from being used beforehand.
* Gravitonne: Crushes all foes with a supergravitational field.
* Genius: Increases own magical power.
* Imbecile: Decreases the magical power of the enemy.
* Hellbound: One Hit Kills foes by distorting their bodies and BFR's their very soul to the depths of Hell in another dimension, preventing resurrection or regeneration.
* Revenge: Shifts any amount of status effects inflicted on Harle to the enemy who inflicted them.
* FreeFall: Launches opponent to the air then leaves them to collide against the ground.
* Nostrum: Restores a massive amount of her energy, healing nearly all wounds.
* Diminish: Targets the field and halves all Elemental damage received.
* SealAll: Seals all elements and magic or energy attacks, preventing them from being used for a while.
* BlackHole: Sucks everything that exists in the area to the depths of a super vacuum. If used against those who wield Light, Holy or White related powers, this attack will instantly kill.
* Mothership: Summons a big UFO to blast foes with explosive lasers.
* Grim Reaper: Summons Death itself to absorb all foes and the battlefield unto itself before blasting them away through a gate for massive damage.
===- White Elements:===
* TurnWhite: Same as the other "Turn" spells, but with White.
* Revive: Revives an ally from incapacitation. Not useful for solo battles.
* PhotonRay: Shoots a laser beam at the foes.
* WhiteOut: Removes light, holy or other White related status effects.
* Meteorite: Calls upon a comet from outer space to hit the foe's head. Also damages with the Cosmic property.
* RecoverAll: Restores energy, moderately healing wounds.
* PhotonBeam: Blasts foes with a more powerful laser. It's a stronger version of Photon Ray and can inflict foes with the Fatigue status effect, which makes their stamina deplete much faster in battle.
* Panacea and/or Purify: Nullifies all status effects on Harle.
* Strong Minded: Raises magical defenses.
* Weak Minded: Decreases magical defenses.
* Meteor Shower: Calls forth a meteor storm from outer space to blast the battlefield. Much like PhotonBeam, it inflicts Fatigue.
* Full Revival: Not useful for single combat. Revives an ally and fully restores their energy.
* Holy Light: Casts a Holy Circle upon the foes, surrounding them with. Annihilates/Instantly kills enemies that are Undead. Can also inflict foes with the Fatigue status effect, which makes their stamina deplete much faster in battle.
* Magnify: Temporarily increases all Element damage by a 1.5 rate.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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