Iyachtu Xvim - Orb (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Charisma 12,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	3
Additional Slot 	4
Available Categories 	General, Priest
Bonus Proficiencies 	Inquisitor, religion
Recommended Proficiencies	None
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==Overview==
Every starting faith needs its missionaries, and the orbs, named for the glowing green eyes of Xvim, are the messengers of this new faith. Of course, the orbs use methods like blackmail, coercion, and intimidation to spread the ugly message of their god.
==Description==
Orbs wear long black cassocks, black iron skullcaps, and green ecclesiastical stoles. They also wear black iron gauntlets that have a pair of glowing green eyes painted on the back of the hand. These gauntlets are actually the priests' holy symbols of Xvim. Armor is worn under the
cassock, and is usually chain mail. Orbs favor hammers as a weapon.
==Role-Playing==
The orbs are aware of the importance of their mission. They know that the more followers they recruit, the stronger Xvim gets. Orbs begin as charming orators, talking about Cyric's failure and Xvim's resurgence.
The orbs and the clergy of Xvim have learned to pay spies and thieves well for "delicate" information. Those who do not accept Xvim as their true god are approached in private, where they are threatened or blackmailed into joining Xvim's flock. The orbs are especially looking for influential, powerful, and wealthy people to join up and expand the faith.
==Special Abilities==
Orbs can cast fear once per day, and are also immune to any fear effects, including dragon fear. They can turn and command undead.
==Special Disadvantages==
Orbs are always looking for any hint of the location of the Cyrinishad, a book and artifact of Cyrics which they are dedicated to eventually destroying. This quest takes precedence over anything else, even recruiting worshipers, if any word arrives of the books location.
Orbs cannot cast any spells from the Creation sphere.