Gear/Ammo AMS HE

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_AMS_HE
Manufacturer: Generic
HE AMS Shells are an adaption of old time flak shells, firing time delayed explosive into the path of incoming Missiles. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	3000 	All 	All
* Ammo adds a 20% jam chance - Mitigated by Gunnery
* AMS Deals +2 Dmg to missiles.
* AMS fires up to x0.5 shots per activation.
* AMS Ammo - 100 Shots
* Volatile Ammo rolls Twice to explode
* 15 Cbills Cost per Shot.
* Ammunition Box can explode for 1.5 damage, 0.8 heat and 0.4 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
100 	15 	1.5 	0.75 	0.375
=Used By Mechs=
Mechs 	Mechs 	Mechs
ANU-O 	ARC-WLFWOLF	AXM-S7X
BSW-S2	CPLT-J 	CPLT-S7
DRX-OA	LMT-S7 	RB-XR
SCR-LA	WHK-P 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2