Ranger Guide by Radiënt: Aim for Perfection/Equipment/Back

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== Knowing the job | Choosing your race | Choosing a support job | Equipment | Update notes==
=== Weapons | Head | Body | Hand | Legs | Feet | Accessories | Back and Waist===
===Back===
Name 	Lvl	Def	Attributes 	Notes
Rabbit Mantle 	4 	1 	none 	
Traveler's Mantle 	12 	1 	Evasion +3 	
Lizard Mantle 	17 	2 	none 	
Dhalmel Mantle 	18 	3 	 	
Night Cape 	21 	3 	+3 Evasion +3 	
Nomad's Mantle 	24 	2 	Agility +1 Evasion +3 	
Thunderer's Mantle	50 	7 	HP -1% Ranged Accuracy +4 Evasion +4 Lightning damage: TP +10	
Amemet Mantle +1 	61 	8 	Strength +2 Attack +15 Ranged Attack +15 	Possibly the best piece you can get as a Ranger, offering a good punch to your offensive abilities.
Jaeger Mantle 	70 	7 	Attack -10 Ranged Accuracy +20 Ranged Attack -10 	Although it has a big dent in your Ranged Attack, the Ranged Accuracy boost is massive. Usage for this would depend on the monster you're fighting
Gunner's Mantle 	70 	7 	Attack -10 Ranged Accuracy -10 Ranged Attack +20 	Like the Jaeger Mantle, it depends on the monster you're fighting. If you don't suffer (too much) from the Ranged Accuracy -10 on this, like on low evasion targets, it's a [b]slightly[/b] better piece than Amemet Mantle +1
Marid Mantle +1 	72 	11 	HP +3% Ranged Attack +11 	Not as good as Amemet Mantle (+1), it does offer some HP incase you need it for an almost-sure hit AoE (Kirin comes in mind). Other than that, it has no uses.
===Waist===
Name 	Lvl	Def	Attributes 	Notes
Bronze Bandolier 	5 	0 	Ranged Accuracy +1 Dispense: Bronze Bullet 	
Brave Belt 	18 	3 	Strength +2 Dexterity -1 Vitality +2 Agility -1 	
Mercenary Captain's Belt	30 	3 	Dexterity +1 Vitality +1 Agility +1 Intelligence +1 Mind +1 Charisma +1 	
Vanguard Belt 	45 	3 	Strength +3 Attack +5 	
Desert Belt 	50 	5 	HP +20 Strength +2 Agility +3 Intelligence -5 	
Jungle Belt 	50 	4 	HP +30 Strength +3 Vitality +2 Intelligence -5 	
Ocean Belt 	50 	4 	HP +30 Strength +3 Dexterity +2 Intelligence -5 	
Steppe Belt 	50 	3 	HP +40 Strength +2 Vitality +3 Intelligence -5 	
Royal Knight's Belt 	50 	5 	Strength +2 Dexterity +2 Agility +2 Intelligence +2 Mind +2 Charisma +2 	In my opinion, don't bother with a +1 or +2 version. Once at level 52 you'll mostlikely be leveling in Aht Urhgan area's, where the belt's effect has no use.
Precise Belt 	60 	5 	Accuracy +5 Ranged Accuracy +5 	
Grenadier Belt 	69 	4 	Strength +3 Dexterity +3 Agility +3 Attack +3, Campaign: Strength +8 Dexterity +8 Agility +8	
Jungle Sash 	70 	6 	HP +45 Strength +4 Mind -4 	
Ocean Sash 	70 	6 	HP +45 Strength +4 Intelligence -4 	
Scout's Belt 	70 	4 	Agility +5 Ranged Accuracy +7 Ranged Attack +7 	
Korin Obi 	71 	7 	Gain full benefits of Light weather bonuses 	For the holy bolt setup, if you can get lucky enough to catch light weather and not against targets resistant to Light
Buccaneer's Belt 	75 	4 	Strength +4 Ranged Accuracy +7 Enmity -4