Fire Emblem Engage: Tower of Trials Optimization

=== Template ===
* ???
* Support Bonus (支援効果):
Class (兵種)
* ???
** Weapon Rank (武器):
** Class Skill (兵種スキル):
** Battle Style (戦闘スタイル):
Inheritable Skills (継承スキル)
* ???
Emblem Ring (紋章士の指輪)・Bond Ring (絆の指輪):
Items (持ち物)
* ???
== Emblem Rings + Bracelet (紋章士の指輪) ==
=== Ring of the Hero-King (英雄王の指輪) ===
Stat Boosts (能力ボーナス): Str (力) +3, Dex (技) +4, Spd (速さ) +4.
Sync Skill (シンクロスキル)
* Perceptive+ (見切り＋): If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd. +1 Avoid for every 4 Speed.
*Break Defenses (たたみかけ): If unit’s attack breaks foe, unit makes an extra attack at 50% damage.
*Unyielding++ (不屈＋＋): At start of player phase, if HP is 40% or less, restores 40% of unit’s max HP.
Engage Skill (エンゲージスキル)
* Divine Speed (神速): Unit performs an extra attack at 50% damage in combat.
**Covert (連携): If extra attack hits, poisons foe.
**Dragon (竜族): Unit recovers HP equal to damage dealt by extra attack.
Engage Weapon (エンゲージ武器)
* Rapier (レイピア): Effective: Cavalry, Armored.
*Mercurius (メリクルソード): Doubles user’s earned experience.
*Falchion (ファルシオン): Effective: Dragon.
Engage Attack (エンゲージ技)
* Lodestar Rush (スターラッシュ): Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.
**Dragon (竜族): +2 attacks.
**Backup (連携): +1 attack.
**Mystical (魔道): Damage based on Mag.
=== Ring of the Caring Princess (慈愛の王女の指輪) ===
Stat Boosts (能力ボーナス): Str (力) +3, Mag (魔力) +5, Res (魔防) +4.
Sync Skill (シンクロスキル)
* Holy Stance++ (異形リベンジ＋＋): If a Corrupted attacks unit, deals 50% of damage taken back to foe.
*Resonance+ (共鳴の黒魔法＋): When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat.
*Favorite Food (大好物): When unit eats a packed lunch, its engage meter is maxed out.
Engage Skill (エンゲージスキル)
* Echo (重唱): Use to attack with magic at 50% damage. Use a second time to launch another 50% attack.
**Dragon (竜族): Range +1.
**Mystical (魔道): +10% damage.
Engage Weapon (エンゲージ武器)
* Seraphim (エンジェル): Effective: Corrupted.
*Recover (リカバー)
*Ragnarok (ライナロック)
Engage Attack (エンゲージ技)
* Warp Ragnarok (ワープライナ): Use to warp up to 10 spaces and make a powerful magic attack.
**Dragon (竜族): Attack range +1.
**Cavalry (騎馬): Warp distance +2.
** Flying (飛行): Warp distance +5.
**Mystical (魔道): +20% damage.
=== Ring of the Holy Knight (聖騎士の指輪) ===
Stat Boosts (能力ボーナス): Dex (技) +4, Def (守備) +4, Bld (体格) +3, Mov (移動) +1.
Sync Skill (シンクロスキル)
* Canter+ (再移動＋): Unit can move 3 spaces after acting.
*Momentum+ (助走＋): Grants Atk+1 to first attack during combat for each space unit moved before attacking.
*Headlong Rush (猛進): Grants immunity to freeze.
Engage Skill (エンゲージスキル)
* Gallop (迅走): Grants Mov+5.
**Dragon (竜族): Grants another Mov+1.
**Cavalry (騎馬): Grants another Mov+2.
**Covert (隠密): Unit does not pay extra movement cost on any terrain.
Engage Weapon (エンゲージ武器)
* Ridersbane (ナイトキラー): Effective: Cavalry.
*Brave Lance (勇者の槍): If user initiates combat, attacks twice.
*Tyrfing (ティルフィング): Grants Res+5.
Engage Attack (エンゲージ技)
* Override (オーバードライヴ): Use to attack and move through a line of adjacent foes. Sword/lance only.
**Dragon (竜族): +20% damage
**Armored (重装): 10% chance of breaking target.
**Mystical (魔道): Deals extra damage=25% of Mag.
**Qi Adept (気功): 20% chance of breaking target.
=== Ring of the Sage Lord (賢王の指輪) ===
Stat Boosts (能力ボーナス): HP +7, Def (守備) +3, Bld (体格) +5.
Sync Skill (シンクロスキル)
* Arms Shield++ (急所ずらし＋＋): When unit has weapon advantage, unit takes 7 less damage.
*Vantage++ (待ち伏せ＋＋): If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack.
Engage Skill (エンゲージスキル)
* Adaptable (即応): If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).
**Dragon (竜族): Hit+30 during combat.
**Backup (連携): Crit+10 during combat.
**Covert (隠密): Avo+20 during combat.
**Armored (重装): Def+5 during combat.
**Flying (飛行): Res+5 during combat.
Engage Weapon (エンゲージ武器)
* Killer Axe (キラーアクス)
*Master Lance (マスターランス): If user initiates combat, attacks twice. Can strike close or at range.
*Light Brand (ひかりの剣): Grants Lck+10. Can strike close or at range.
Engage Attack (エンゲージ技)
* Quadruple Hit (テトラトリック): Use to attack once each with sword, lance, axe, and bow.
**Dragon (竜族): +20% damage.
**Covert (隠密): Foes may drop 1,000G. Trigger %=Lck.
**Qi Adept (気功): Breaks foe.
=== Ring of the Young Lion (若き獅子の指輪) ===
Stat Boosts (能力ボーナス): HP +10, Str (力) +6, Res (魔防) +3.
Sync Skill (シンクロスキル)
* Hold Out+++ (踏ん張り＋＋＋): If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.
*Advance (踏み込み): Use to move 1 space toward a foe that is 2 spaces away and attack.
Engage Skill (エンゲージスキル)
* Rise Above (超越): Grants Lvl+5.
**Dragon (竜族): Additional Lvl+1.
**Cavalry (騎馬): Mov+1.
**Armored (重装): Max HP+5.
Engage Weapon (エンゲージ武器)
* Lancereaver (ランスバスター): Grants advantage vs. lances but disadvantage vs. axes.
*Wyrmslayer (ドラゴンキラー): Effective: Dragon.
*Binding Blade (封印の剣): Grants Def/Res+5. Can strike close or at range.
Engage Attack (エンゲージ技)
* Blazing Lion (獅子紅蓮焔舞): Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only.
**Dragon (竜族): Expands attack area.
**Mystical (魔道): Expands flame area.
=== Ring of the Lady of the Plains (草原の公女の指輪) ===
Stat Boosts (能力ボーナス): Dex (技) +4, Spd (速さ) +5, Res (魔防) +3.
Sync Skill (シンクロスキル)
* Alacrity++ (攻め立て＋＋): If unit initiates combat with a Spd advantage of 5 or more, unit’s follow-up (if possible) occurs before foe can counterattack.
*Speedtaker (速さの吸収): Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)
Engage Skill (エンゲージスキル)
* Call Doubles (残像): Creates four illusory doubles that can make chain attacks with unit.
**Dragon (竜族): +1 double created.
**Flying (飛行): Doubles have +10 Avo.
Engage Weapon (エンゲージ武器)
* Killer Bow (キラーボウ): Easily inflicts fatal wounds. Effective: Flying.
*Mani Katti (マーニ・カティ): Effective: Cavalry, Armored.
*Mulagir (ミュルグレ): Grants Spd+5. Effective: Dragon.
Engage Attack (エンゲージ技)
* Astra Storm (流星群): Use to launch 5 bow attacks at 30% damage, up to range 10.
**Dragon (竜族): Range +5.
**Covert (隠密): Range +10.
**Qi Adept (気功): Breaks the target.
=== Ring of the Azure Twins (碧き風空の指輪) ===
Stat Boosts (能力ボーナス): Mag (魔力) +3, Dex (技) +4, Lck (幸運) +10.
Sync Skill (シンクロスキル)
* Night and Day (オルタネイト): Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.
**Eirika (エイリーク)
***Lunar Brace+ (月の腕輪＋): If unit initiates combat with a physical attack, deals extra damage=30% of foe’s Def.
***Gentility+ (優風＋): Unit takes 5 less damage.
**Ephraim (エフラム)
***Solar Brace+ (太陽の腕輪＋): If unit initiates combat, unit recovers HP=50% of damage dealt.
***Bravery+ (勇空＋): Unit deals +5 damage.
Engage Skill (エンゲージスキル)
* Sacred Twins (双聖): While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies.
**Eclipse Brace+ (日月の腕輪＋): If unit initiates combat, unit deals extra damage=30% of foe’s Def with physical attacks and recovers HP=50% of damage dealt.
**Blue Skies+ (蒼穹＋): Unit takes 5 less damage and deals +5 damage.
Engage Weapon (エンゲージ武器)
* Rapier (レイピア): Effective: Cavalry, Armored.
*Wind Sword (かぜの剣): Can strike close or at range. Effective: Flying.
*Sieglinde (ジークリンデ): Effective: Corrupted.
Engage Attack (エンゲージ技)
* Twin Strike (ツインストライク): Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted.
**Dragon (竜族): +20% damage.
**Cavalry (騎馬): Ephraim deals +50% damage.
=== Ring of the Radiant Hero (蒼炎の勇者の指輪) ===
Stat Boosts (能力ボーナス): HP +7, Str (力) +4, Def (守備) +5.
Sync Skill (シンクロスキル)
* Demolish (破壊): Break destructible terrain in a single blow when using Destroy.
*Resolve+ (勇将＋): If unit’s HP is 75% or less after combat, grants Def/Res+7 as long as unit’s HP stays below 75%.
*Reposition (引き戻し): Use to move an adjacent ally to the opposite side of unit.
*Wrath (怒り): At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30)
Engage Skill (エンゲージスキル)
* Laguz Friend (不動): Unit takes 50% less damage, but sets unit’s Avo to 0.
**Dragon (竜族): Extra -10% to damage.
Engage Weapon (エンゲージ武器)
* Hammer (ハンマー): Cannot follow up, or strike first if initiating combat. Eff: Armored.
*Urvan (ウルヴァン): Grants Res+3.
*Ragnell (ラグネル): Grants Def+5. Can strike close or at range.
Engage Attack (エンゲージ技)
* Great Aether (覇克・天空): Use to grant Def/Res+5, but unit can’t counter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only.
**Dragon (竜族): +1 damage per hit taken.
**Armored (重装): Grants an extra Def+5.
**Flying (飛行): Grants an extra Res+5.
=== Ring of the Dawn Maiden (暁の巫女の指輪) ===
Stat Boosts (能力ボーナス): Mag (魔力) +4, Res (魔防) +3, Lck (幸運) +6.
Sync Skill (シンクロスキル)
* Cleric++ (杖使い＋＋): Unit can equip staves up to level A.
*Healing Light (癒しの響き): When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.
*Silence Ward (サイレスガード): Grants immunity to silence.
Engage Skill (エンゲージスキル)
* Augment (増幅): Grants staff range +5 and area of effect +1.
**Dragon (竜族): Additional staff range +1.
**Qi Adept (気功): +20% to HP healed by staves.
Engage Weapon (エンゲージ武器)
* Shine (シャイン): Illuminates a 5-space radius (shrinks one space per turn).
*Nosferatu (リザイア): User recovers HP equal to 50% of damage dealt.
*Thani (セイニー): Effective: Cavalry, Armored.
Engage Attack (エンゲージ技)
* Great Sacrifice (大いなる癒しの手): Use to restore full HP to all allies, even those not under the player’s control. After use, unit’s HP=1.
**Dragon (竜族): Unit’s HP=30% current.
**Armored (重装): Grants Def+1 to all healed during their next combat.
**Qi Adept (気功): Also cures status.
=== Ring of the Exalt Princess (聖王女の指輪) ===
Stat Boosts (能力ボーナス): Dex (技) +5, Spd (速さ) +4, Lck (幸運) +6.
Sync Skill (シンクロスキル)
* Dual Strike (デュアルアタック): Unit participates in chain attacks as if it were a backup unit.
*Dual Assist+ (デュアルアシスト＋): If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.
*Dual Support (デュアルサポート): Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (Max +90) [+5 Avoid for each support level. A = 4].
Engage Skill (エンゲージスキル)
* Bonded Shield (絆盾): Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80.
**Dragon (竜族): +10% to trigger rate.
**Cavalry (騎馬): Trigger %=100 for cavalry allies.
**Armored (重装): Trigger %=100 for armored allies.
**Flying (飛行): Trigger %=100 for flying allies.
**Qi Adept (気功): Trigger %=100.
Engage Weapon (エンゲージ武器)
* Noble Rapier (ノーブルレイピア): Effective: Cavalry, Armored.
*Parthia (パルティア): Doubles user’s earned experience. Grants Res+5. Effective: Flying.
*Parallel Falchion (裏剣ファルシオン): Effective: Dragon.
Engage Attack (エンゲージ技)
* All For One (オールフォーワン): Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack.
**Dragon (竜族): Ally chain attacks are guaranteed to hit.
**Backup (連携): Range +1.
=== Ring of the Crux of Fate (未来を選びし者の指輪) ===
Stat Boosts (能力ボーナス): HP +15, Mag (魔力) +4, Res (魔防) +3.
Sync Skill (シンクロスキル)
* Dragon Vein (竜脈): Use to add a special effect to certain spaces.
**Dragon (竜族): Choose any Vein effect.
** Backup (連携): Creates stone pillars that increase Def/Res.
** Cavalry (騎馬): Creates water that decreases Avo.
** Covert (連携): Creates fog that increases Avo.
** Armored (重装): Creates vines that grant immunity to break.
** Flying (飛行): Creates healing glow that restores HP.
** Mystical (魔道): Creates flames that inflict damage.
** Qi Adept (気功): Creates ice pillars that hinder movement.
*Quality Time+ (スキンシップ＋): After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.
*Draconic Hex (竜呪): If unit initiates combat, inflicts -4 to all of foe’s basic stats after combat. (Penalties shrink by 1 each turn.)
*Pair Up (防陣): Prevents damage from foes’ chain attacks against unit.
Engage Skill (エンゲージスキル)
* Dreadful Aura (呪縛): If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat.
**Covert (連携): Also Avo-20 on target.
Engage Weapon (エンゲージ武器)
* Dual Katana (逆刀): Grants advantage vs. lances but disadvantage vs. axes.
*Wakizashi (飛刀): Can only strike at range, not close up.
*Yato (夜刀神)
Engage Attack (エンゲージ技)
* Torrential Roar (竜穿砲): Use to attack 3 spaces in a line, turning those spaces into water terrain.
**Dragon (竜族): Range +1.
=== Ring of the Instructor (導き手の指輪) ===
Stat Boosts (能力ボーナス): Mag (魔力) +3, Spd (速さ) +3, Lck (幸運) +12. 
Sync Skill (シンクロスキル)
* Divine Pulse+ (天刻の拍動＋): May turn a missed attack into a hit. Trigger %=50. Chance increases with high Lck. [+1% for every 1 Luck.]
*Mentorship (師の導き): Grants 1.2× EXP modifier to unit and adjacent allies.
*Lost & Found (拾得): If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck.
Engage Skill (エンゲージスキル)
* Instruct (指導): Use to grant allies within 2 spaces a stat bonus based on user’s type. Bonus lasts for 1 turn.
**Dragon (竜族): All seven basic stats +3.
** Backup (連携): Str+4.
** Cavalry (騎馬): Dex+10.
** Covert (連携): Spd+5.
** Armored (重装): Def+5.
** Flying (飛行): Res+5.
** Mystical (魔道): Mag+4.
** Qi Adept (気功): Lck+10.
Engage Weapon (エンゲージ武器)
* Dragon (竜族): Aymr (アイムール): Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
* Backup (連携): Blutgang (ブルトガング): Effective: Dragon, Cavalry.
* Cavalry (騎馬): Areadbhar (アラドヴァル): If user initiates combat, grants Mt+50%.
* Covert (連携): Failnaught (フェイルノート): If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
* Armored (重装): Aegis Shield (アイギスの盾): Grants Def+6 and Res+3. May halve damage if carried. Trigger %=Dex.
* Flying (飛行): Lúin (ルーン): Raises damage based on user’s Spd. Effective: Dragon. [+1 damage for every 3 Spd.]
* Mystical (魔道): Thyrsus (テュルソスの杖): Grants magic range +2. May halve damage if carried. [Trigger %=Dex.]
* Qi Adept (気功): Rafail Gem (ラファイルの宝珠): User is immune to Effective and critical hits. May halve damage if carried. [Trigger %=Dex.]
*Vajra-Mushti (ヴァジュラ): If user initiates combat, attacks twice. Uses lowest of foe’s Def/Res.
*Sword of the Creator (天帝の剣): Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon [+1 damage for every 3 Mag.]
Engage Attack (エンゲージ技)
* Goddess Dance (計略：女神の舞): Use to grant another action to all adjacent allies.
**Dragon (竜族): Grants +3 to all targets’ basic stats for 1 turn.
** Backup (連携): Grants Str+4 to targets for 1 turn.
** Cavalry (騎馬): Grants Dex+10 to targets for 1 turn.
** Covert (連携): Grants Spd+5 to targets for 1 turn.
** Armored (重装): Grants Def+5 to targets for 1 turn.
** Flying (飛行): Grants Res+5 to targets for 1 turn.
** Mystical (魔道): Grants Mag+4 to targets for 1 turn.
** Qi Adept (気功): Grants Lck+10 to targets for 1 turn.
=== Ring of the Connector (紡ぎし者の指輪) ===
Stat Boosts (能力ボーナス): HP +15, Spd (速さ) +4, Def (守備) +4.
Sync Skill (シンクロスキル)
* Holy Aura (邪竜有効): Unit is Effective: Fell Dragon. Allies within 2 spaces gain Effective: Fell Dragon.
* Bond Forger+ (絆を繋和ぐもの＋): Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem.
* Holy Shield (神竜の加護): Neutralizes Effective against this unit.
* Boon of Elyos (エレオスの祝福): If unit initiates combat, grants bonus to Crit and Ddg equal to 2× the number of allies who have acted this turn.
Engage Skill (エンゲージスキル)
* Attuned (以心): If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged.
** Dragon (竜族): Extra +1 to all stats.
** Backup (連携): Extra +2 to Str.
** Cavalry (騎馬): Extra +2 to Dex.
** Covert (連携): Extra +2 to Spd.
** Armored (重装): Extra +2 to Def.
** Flying (飛行): Extra +2 to Res.
** Mystical (魔道): Extra +2 to Mag.
** Qi Adept (気功): Extra +2 to Lck.
Engage Weapon (エンゲージ武器)
* Lyrátion (ライラシオン): If user defeats foe in player phase, fills adjacent allies’ engage meters by 1.
* Dragon’s Fist (神竜の体術): If user initiates combat, attacks twice. (Uses Mag.)
* Oligoludia (オリゴルディア): Effective: Corrupted.
Engage Attack (エンゲージ技)
* Dragon Blast (神竜破): Use to make two attacks against an adjacent foe with a sword and powerful magic beam.
** Bond Blast (絆・神竜破): Engaged and adjacent to engage partner. Use to make a sword attack from the unit and engage partner followed by a magic beam attack against an adjacent foe.
*** Dragon (竜族): +20% damage.
*** Backup (連携): Adds 20% of Str to sword attack.
*** Mystical (魔道): Adds 20% of Mag to beam attack.
*** Qi Adept (気功): Breaks foe.
=== Bracelet of the Ancestor (祖たる神竜の腕輪) ===
Stat Boosts (能力ボーナス): HP +10, Def (守備) +4, Lck (幸運) +10. 
Sync Skill (シンクロスキル)
* Starsphere (星玉の加護): Grants unit enhanced stat growth when leveling up. [Adds +15% to final growth rates.]
*Geosphere+ (地玉の加護＋): At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.
*Lifesphere++ (命玉の加護＋＋): If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.
*Lightsphere (光玉の加護): If unit initiates combat, halves chance of receiving critical hit from foe.
Engage Skill (エンゲージスキル)
* Draconic Form (竜化): Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
**Armored (重装): Negates terrain damage.
**Mystical (魔道): Grants an extra Res+5.
Engage Weapon (エンゲージ武器)
* Eternal Claw (エターナルクロー): Easily inflicts fatal wounds.
*Tail Smash (スマッシュテイル): Smashes foes. Cannot follow up, or strike first if initiating combat.
*Breath (ブレス): Cannot follow up, or strike first if initiating combat.
**Dragon (竜族): Fog (きりの): Strikes foes in area at half Def. Eff: Dragon. Creates fog.
**Backup (連携)/Cavalry (騎馬)/Covert (連携)/Qi Adept (気功): Fire (ひの): Strikes foes in area at half Def. Sets area on fire.
**Armored (重装): Ice (こおりの): Strikes foes in area at half Def. Freezes foes.
**Flying (飛行): Flame (ほのおの): Sets area on fire. Strikes foes at 70% damage and half Def.
**Mystical (魔道): Dark (やみの): Magically strikes foes in area at half Res.
Engage Attack (エンゲージ技)
* Divine Blessing (神竜の祝福): Use to grant 1 ally a Revival Stone.
**Divine Blessing+ (神竜の祝福＋): Requires adjacent Marth. If ally is not synced, fully restore HP. If ally is synced, +3 to engage meter. If ally is engaged, restore engage turns.
***Dragon (竜族): Restore 20 HP to ally.
***Qi Adept (気功): Heal their status effects.
=== Bracelet of the Three Houses (三級長の腕輪) ===
Stat Boosts (能力ボーナス): Str (力) +5, Dex (技) +4, Def (守備) +3. 
Sync Skill (シンクロスキル)
* Friendly Rivalry (切磋琢磨): At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude.
*Gambit (計略): Effects change based on synced Emblem.
**Flame Gambit (猛火計): Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire.
**Shield Gambit (聖盾の備え): Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.
**Poison Gambit (毒矢): Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat.
*Lineage (血統): Increases unit’s earned experience by 20%.
*Weapon Sync+ (武器シンクロ＋): If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type.
Engage Skill (エンゲージスキル)
* Combat Arts (戦技): Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Spends some remaining engage turns.
**Raging Storm (狂嵐): After combat, take another action. (Spend 3 turns.)
**Atrocity (無惨): Attack at double weapon’s Mt. (Spend 1 turn.)
**Fallen Star (落星): Avoid foe’s attacks during next combat. (Spend 1 turn.)
***Dragon (竜族): +10% damage.
***Covert (連携): Avo+20.
Engage Weapon (エンゲージ武器)
* Aymr (アイムール): Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
*Areadbhar (アラドヴァル): If user initiates combat, grants Mt+50%.
*Failnaught (フェイルノート): If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
Engage Attack (エンゲージ技)
* Houses Unite (連花月風閃): Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage.
**Houses Unite+ (連花月風閃＋): Requires adjacent Byleth. After combat, take another action.
***Dragon (竜族): +10% damage.
***Cavalry (騎馬): +10% damage with Areadbhar.
***Covert (連携): +10% damage with Failnaught.
***Armored (重装): +10% damage with Aymr.
***Qi Adept (気功): Breaks foe.
=== Bracelet of the Brash General (熱き猛将の腕輪) ===
Stat Boosts (能力ボーナス): Str (力) +4, Def (守備) +5, Bld (体格) +3.
Sync Skill (シンクロスキル)
* Quick Riposte+ (切り返し＋): If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows).
*Adaptability+ (適応能力＋): When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again.
*Heavy Attack (重撃): When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5)
*Piercing Glare (角の睨み): Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn.
Engage Skill (エンゲージスキル)
* Impenetrable (鉄壁): If foe initiates combat, grants Def/Res+30% during combat.
**Dragon (竜族): Ddg+50%.
**Cavalry (騎馬): Grants immunity to freeze.
**Armored (重装): Grants Def+50% instead of +30%.
**Flying (飛行): Grants Res+50% instead of +30%.
Engage Weapon (エンゲージ武器)
* Wolf Beil (ヴォルフバイル): Effective: Cavalry, Armored.
*Runesword (ルーンソード): Can strike close or at range. Restore HP equal to 50% of damage dealt.
*Armads (アルマーズ): Grants Def+5. Effective: Dragon.
Engage Attack (エンゲージ技)
* Storm’s Eye (止水雷轟の構え): Grants immunity to break. Foe cannot follow up. Unit follows up. Lasts 1 turn. Sword/axe only.
**Storm’s Eye+ (止水雷轟の構え＋): Requires adjacent Lyn. Unit counters before foe’s first attack and follows up.
***Dragon (竜族): Prevent one critical hit.
***Backup (連携): Crit+20.
***Covert (連携): Avo+30.
=== Bracelet of the Strategist (蒼の参謀の腕輪) ===
Stat Boosts (能力ボーナス): Mag (魔力) +4, Dex (技) +3, Res (魔防) +5.
Sync Skill (シンクロスキル)
* Assign Decoy (囮指名): Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times.
*Anima Focus (理の真髄): When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.
*Keen Insight+ (慧眼＋): When unit deals Effective damage, deal +7 damage.
*Block Recovery (復帰阻止): When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd.
Engage Skill (エンゲージスキル)
* Flare (陽光): When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt.
**Dragon (竜族): Critical hit rate doubled.
**Mystical (魔道): Extra -10% to foe’s Res.
**Qi Adept (気功): Unit recovers 100% of damage dealt instead.
Engage Weapon (エンゲージ武器)
* Bolting (サンダーストーム): Cannot follow up.
*Reflect (マジックシールド): Allies within 2 spaces gain “deals 50% of magic damage taken back to foe” for 1 turn.
*Rexcalibur (レクスカリバー): Effective: Flying.
Engage Attack (エンゲージ技)
* Cataclysm (ディザスター): Use to attack foes in an area with fire, thunder and wind magic at 40% damage. 5 tile area. Wind is effective: Flying.
**Cataclysm+ (ディザスター＋): Requires adjacent Ike. Increase area of attack by 4.
***Dragon (竜族): Sets terrain on fire.
***Mystical (魔道): +10% damage.
***Qi Adept (気功): 20% chance of breaking target.
=== Bracelet of the Doting Sister (暗き妖艶の腕輪) ===
Stat Boosts (能力ボーナス): HP +7, Spd (速さ) +5, Res (魔防) +4.
Sync Skill (シンクロスキル)
* Dragon Vein (竜脈・暗): Use to add a special effect to certain spaces.
**Dragon (竜族): Choose any Vein effect.
** Backup (連携): Creates stone pillars that increase Def/Res.
** Cavalry (騎馬): Creates water that decreases Avo.
** Covert (連携): Creates smoke that decreases Def/Avo.
** Armored (重装): Creates vines that grant immunity to break.
** Flying (飛行): Creates healing glow that restores HP.
** Mystical (魔道): Creates flames that inflict damage.
** Qi Adept (気功): Creates ice floor that increases movement.
*Decisive Strike+ (後始末＋): If unit initiates combat and lands a critical, deals 10 damage to foe after combat.
*Detoxify (デトックス): Cures poison at start of turn.
*Groundswell (地脈吸収): After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP.
Engage Skill (エンゲージスキル)
* Soar (天駆): Grants Mov+2. Unit can cross terrain as if flying.
**Dragon (竜族): If unit initiates combat, deals damage to foes within 2 spaces equal to 10% of their max HP after combat.
**Cavalry (騎馬): Grants an extra Mov+2.
**Flying (飛行): Grants an extra Mov+1.
Engage Weapon (エンゲージ武器)
* Bolt Axe (ボルトアクス): Can strike close or at range.
*Lightning (ライトニング): If user initiates combat, attacks twice.
*Camilla’s Axe (カミラの艶斧): Grants Res+10 and deals extra damage = foe’s Res-Def.
Engage Attack (エンゲージ技)
* Dark Inferno (暗夜爆砕陣): Use to deal damage to foes on certain spaces near unit and set those spaces on fire. 12 tiles.
**Dark Inferno+ (暗夜爆砕陣＋): Requires adjacent Corrin. Increase area of attack by 8.
***Dragon (竜族): Increases area of effect.
***Mystical (魔道): +20% damage.
***Qi Adept (気功): Adds Glow to adjacent spaces.
=== Bracelet of the Shepherd Exalt (聖王の腕輪) ===
Stat Boosts (能力ボーナス): Str (力) +3, Dex (技) +5, Spd (速さ) +4. 
Sync Skill (シンクロスキル)
* Surprise Attack (不意打ち): If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack.
*Rally Spectrum+ (七色の叫び＋): Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.
*Brute Force (力まかせ): While making a physical attack, critical hits deal increased damage. [Damage increased by 1/3.]
*Charm (カリスマ): If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%.
Engage Skill (エンゲージスキル)
* Other Half (半身): If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged.
**Dragon (竜族): Robin chain attacks 2 times.
**Backup (連携): Guaranteed hit with chain attack.
**Covert (連携): Grants Mov+1 while engaged.
Engage Weapon (エンゲージ武器)
* Levin Sword (サンダーソード): Can hit foes with magic lightning from a distance.
*Thoron (トロン)
*Falchion (神剣ファルシオン): Effective: Dragon.
Engage Attack (エンゲージ技)
* Giga Levin Sword (ギガサンダーソード): Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only.
**Giga Levin Sword+ (ギガサンダーソード＋): Requires adjacent Lucina. Adjacent allies chain attack.
***Dragon (竜族): Deals extra damage = half of Str.
***Flying (飛行): Deals extra damage = Bld.
***Mystical (魔道): Deals extra damage = half of Mag.
=== Bracelet of the Lonely Heir (幼き皇女の腕輪) ===
Stat Boosts (能力ボーナス): Mag (魔力) +5, Res (魔防) +4, Lck (幸運) +6. 
Sync Skill (シンクロスキル)
* Reprisal+ (血讐＋): If unit’s HP is not full, adds 50% of lost HP to Atk.
*Book of Worlds (異界の力): Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect.
**Book I: Seal (閉): If unit initiates combat, freezes foe after combat.
**Book II: Flame (炎): Sets foe’s space on fire after combat.
**Book III: Death (死): Deals 10 damage.
**Book IV: Dream (夢): Restores HP equal to damage dealt during combat.
**Book V: Science (科): And adjacent allies.
*Level Boost (限界突破): When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3)
*SP Conversion (SPコンバート): Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped.
Engage Skill (エンゲージスキル)
* Contract (契約): Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.)
**Dragon (竜族): Grants Str/Mag/Def/Res+2 to ally during action.
**Backup (連携): Unit participates in chain attack during ally action.
**Covert (連携): Grants Hit/Avo+30 to ally during action.
Engage Weapon (エンゲージ武器)
* Hliðskjálf (フリズスキャルヴ): If user initiates combat, foe cannot counterattack.
*Fortify+ (リザーブ＋): Heals HP and status effects for all allies within a 7-space radius.
*Élivágar (エリヴァーガル): Nullifies basic stat bonuses on target for 1 turn after combat.
Engage Attack (エンゲージ技)
* Summon Hero (英雄召喚): Use to summon a random unit.
**Dragon (竜族): Summons a powerful unit. (The 3 star summoning rate is merged with the 4 star summon rate)
**Backup (連携): Summoned unit has the Dual Strike skill.
**Cavalry (騎馬): Summoned unit gets Mov+1.
== Bond Ring (絆の指輪) ==
* Caeda (シーダ): Dex (技) +1, Spd (速さ) +2, Lck (幸運) +1.
** Sympathetic (伝道師): If foe initiates combat and if unit's HP is 50% or less, unit takes 5 less damage.
* Navarre (ナバール): Dex (技) +2, Spd (速さ) +1, Lck (幸運) +1.
**Deadly Blade (必殺剣): If unit initiates combat with a sword, grants Crit+10 during combat.
*Mae (メイ): Mag (魔力) +2, Spd (速さ) +1, Res (魔防) +1.
**Great Thunder (轟雷): If unit uses Thunder, Elthunder, or Thoron, deals +20% damage.
*Deirdre (ディアドラ): Mag (魔力) +1, Dex (技) +1, Res (魔防) +2.
**Renewal (回復): Unit recovers 5 HP each turn.
*Seliph (セリス): Str (力) +2, Dex (技) +1, Def (守備) +1.
**Battlewise (百戦錬磨): Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)
*Olwen (オルエン): Mag (魔力) +1, Spd (速さ) +2, Lck (幸運) +1.
**Dire Thunder (ダイムサンダ): When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.)
*Lilina (リリーナ): Mag (魔力) +2, Res (魔防) +1, Lck (幸運) +1.
**Raging Fire (業火): If unit uses Fire, Elfire, or Bolganone, deals +20% damage.
*Dieck (ディーク): HP +5, Str (力) +1, Dex (技) +1.
**Strong Arm (剛腕): Grants Hit+20 while unit is equipped with a smash weapon.
*Nino (ニノ): Mag (魔力) +1, Spd (速さ) +2, Res (魔防) +1.
**Giga Excalibur (ギガスカリバー): If unit initiates combat with Excalibur, deals +20% damage.
*Soren (セネリオ): Mag (魔力) +1, Dex (技) +2, Res (魔防) +1.
**Wind Adept (旋風): If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.)
*Sothe (サザ): Dex (技) +2, Spd (速さ) +1, Lck (幸運) +1.
**Bane (瞬殺): May reduce foe's HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.)
*Chrom (クロム): HP +5, Dex (技) +1, Spd (速さ) +1.
**Rightful King (王の器): Adds +5% to trigger rate for all skills with trigger rates.
*Lissa (リズ): Mag (魔力) +1, Res (魔防) +1, Lck (幸運) +2.
**Healtouch (いやしの心): When unit heals an ally with a staff, restores +5 HP to target.
*Ryoma (リョウマ): Str (力) +1, Spd (速さ) +2, Lck (幸運) +1.
**Bushido (武士道): If unit's level is higher than foe's, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage.
*Xander (マークス): Str (力) +1, Def (守備) +2, Lck (幸運) +1.
**Chivalry (騎士道): If unit initiates combat while foe's HP=100%, unit deals +2 damage and takes 2 less damage.
*Edelgard (エーデルガルト): HP +2, Str (力) +2, Def (守備) +1.
**Flickering Flower (閃花): If unit initiates combat, freezes foe. Trigger % = total damage dealt.
*Dimitri (ディミトリ): HP +2, Str (力) +2, Dex (技) +1.
**Paraselene (幻月): Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat.
*Claude (クロード): Dex (技) +2, Spd (速さ) +1, Lck (幸運) +1.
**Wind God (風神): If unit's HP=100%, grants range +1 with bows.
*Alfonse (アルフォンス): HP +2, Str (力) +2, Def (守備) +1.
**Spur Attack (攻撃の紋章): Grants Atk+2 to adjacent allies.
*Sharena (シャロン): HP +2, Spd (速さ) +1, Def (守備) +2.
**Fortify Def (守備の鼓舞): Grants Def+2 to adjacent allies for 1 turn at start of player phase.
*Anna (アンナ): HP +2, Spd (速さ) +2, Res (魔防) +1.
**Spur Res (魔防の紋章): Grants Res+2 to adjacent allies.
*