Xelor/Chance/Intelligence

==Introduction==
Intelligence based Xelors benefit from adjustable range/non linear spells such as Hand and Temporal Dust, whereas Chance based Xelors benefit from the mighty Clock. This build is a combination of the two. 
==Characteristics==
===Soft Caps===
==Build Summary==
Class: Xelor 	Build: Int/Cha
Intelligence build using Dunb Hammer and Minotot Set as high-end equipments	Intelligence build using Dunb Hammer and Minotot Set as high-end equipments
Main stats: Intelligence 	Main stats: Intelligence
Main spells: 	Main spells:
Lv. 162 Base Stats
STR: 101 (scrolled)
VIT: 101 (scrolled)
WIS: 101 (scrolled)
CHA: 101 (scrolled)
AGI: 101 (scrolled)
INT: 350 (unscrolled)	Lv. 162 Spells
Hammer Skill (6)
Wand Skill (0/6)
Hand (6)
Slow Down (6)
Haziness (5)
Teleportation (5)
Xelor's Sandglass (6)
Temporal Dust (6)
Temporal Paradox (5)
Flight (5)
Loss of Motivation (1/5)
Blinding Protection (5)
Mummification (4)
Clock (1/5)
Xelor's Dial (5)
==Equipment List==
Type/Level/Name 	Effects	Effects
Amulet (158)Minotot Necklace	
*+31-40 Chance
*+31-40 Intelligence
*+26-40 Wisdom 
*+181-220 Vitality
*+6-10 Damage
*+3-4 Critical Hit
*+17-25 Prospecting
*+1 Range
*+1 AP
*+11-15% Damage	
*+31-40 Chance
*+31-40 Intelligence
*+26-40 Wisdom 
*+181-220 Vitality
*+6-10 Damage
*+3-4 Critical Hit
*+17-25 Prospecting
*+1 Range
*+1 AP
*+11-15% Damage
Belt (80)Event Belt 	
* +1~2 Range
* +11~20 Wisdom
* +21~40 Intelligence
* +21~40 Chance
* +4~8 Damage
* +4~8 Critical Hit	
* +1~2 Range
* +11~20 Wisdom
* +21~40 Intelligence
* +21~40 Chance
* +4~8 Damage
* +4~8 Critical Hit
Boots (129)Dreggon Boots 	
* +26~50 Intelligence
* +3~4 to Critical Hit
* +71~118 Vitality
* +26~50 Chance
* +4~6 Damage
* +11~20 Prospecting
* +3~5 Heals
* +201~300 Pod
* +1 MP
* +5~8% Earth Resistance
* +5~8% Water Resistance	
* +26~50 Intelligence
* +3~4 to Critical Hit
* +71~118 Vitality
* +26~50 Chance
* +4~6 Damage
* +11~20 Prospecting
* +3~5 Heals
* +201~300 Pod
* +1 MP
* +5~8% Earth Resistance
* +5~8% Water Resistance
Cloak (156)Minotot Cloak 	
* +31-50 Intelligence
* +31-50 Chance
* +201-250 Vitality
* +16-25 Wisdom
* +3-4 Critical Hit
* +16-30 Prospecting
* +6-10 Damage	
* +31-50 Intelligence
* +31-50 Chance
* +201-250 Vitality
* +16-25 Wisdom
* +3-4 Critical Hit
* +16-30 Prospecting
* +6-10 Damage
Hat (157)Minotot Headgear 	
* +31~50 Chance
* +20~25% Damage
* +31~50 Intelligence
* +201~300 Vitality
* +4~8 Heals
* +3~5 Critical Hit
* +23~35 Wisdom
* +101~200 Initiative
* +15~25 Prospecting
* +4~6% Fire Resistance	
* +31~50 Chance
* +20~25% Damage
* +31~50 Intelligence
* +201~300 Vitality
* +4~8 Heals
* +3~5 Critical Hit
* +23~35 Wisdom
* +101~200 Initiative
* +15~25 Prospecting
* +4~6% Fire Resistance
Ring (151)Minotot Bracelet 	
* +26-40 Chance
* +101-130 Vitality
* +16-30 Wisdom
* +11-20 Prospecting
* +4-6 Damage
* +4-6 Heals
* +6-10% Damage increased
* +101-200 Initiative
* +4-7 Fire Resistance
* +4-7 Earth Resistance
* +4-6% Water Resistance	
* +26-40 Chance
* +101-130 Vitality
* +16-30 Wisdom
* +11-20 Prospecting
* +4-6 Damage
* +4-6 Heals
* +6-10% Damage increased
* +101-200 Initiative
* +4-7 Fire Resistance
* +4-7 Earth Resistance
* +4-6% Water Resistance
Ring (108)Dragon_Pig_Ring 	
* +21-35 Chance
* +51-80 Vitality
* +21-35 Agility
* +6-10 Prospecting
* +3-4 Critical Hit
* +3-5% Damage
* +16-25 Wisdom
* +101-150 Initiative
* +3-5 Damage
* +21-35 Strength	
* +21-35 Chance
* +51-80 Vitality
* +21-35 Agility
* +6-10 Prospecting
* +3-4 Critical Hit
* +3-5% Damage
* +16-25 Wisdom
* +101-150 Initiative
* +3-5 Damage
* +21-35 Strength
Hammer (140)Dunb Hammer 	
* +16~25% Damage
* +28~40 Chance
* +26~40 Wisdom
* +111~150 Vitality
* +6~10 Damage
* +5~10% Neutral Resistance
* +6~10% Earth Resistance	
* 5 AP
; Damage : 
* 14~23 (Fire)
* 14~23 (Water
* Crit. Hit Bonus: +5
* Crit. Hit: 1/30
* Failure: 1/45
;Conditions : 
* Intelligence > 250
* Chance > 250
==Complete Equipment Bonuses==
Characteristics	Attack	Defense	Miscellaneous
*+247-316 Chance
*+202-254 Intelligence
*+176-224 Wisdom
*+1043-1271 Vitality
*+36-63 Agility
*+15-34 Strength	
*+36-57 Damage
*+62-74% Damage	
*+5-6% Neutral Resistance
*+5-7% Earth Resistance
*+6 Earth Resistance
*+5% Fire Resistance
*+5 Fire Resistance
*+6% Water Resistance
*	
*+17-24 Critical Hit
*+92-120 Prospecting
*+3-4 Range
*+1 AP
*+1 MP
*+21 Heals
*+324-412 Initiative
==Leveling Guide==
As an Intelligence-based character, early leveling is easy because of the various monsters having negative resist to fire. The most effective way in leveling is to take on all the mobs, not waste time finding a suitable mob. Also, train on monsters which drop valuable drops (Crackler, Plain Crackler, Pandulum (drops Feudala Wedding Ring only with ~500 pp), and Dreggon).