Bubblaine

, also known as The Relaxing Resort by the Carbonated Sea is a location in the Seaside Kingdom in Super Mario Odyssey.
It is based on the real-world location of the French Riviera. The city's main inhabitants are the Bubblainians. Bubblaine is a popular destination for many in Super Mario Odyssey, thanks to its crystal clear waters.
The primary currency of the Seaside Kingdom is purple Shells; however, they also accept regular gold coins.
==Layout==
Bubblaine is a fun resort spot with four fountains that spray seawater toward the Glass Tower. The ocean here is carbonated but otherwise unremarkable. However, when blended in the Glass Tower, it takes on a deep, elegant flavor and becomes Sparkle Water, away from the beach sits is an outdoor bath fed by a natural hot spring, and it's said to have numerous medicinal effects
==Culture/Economy==
The crystal clear waters of Bubblaine is carbonated but otherwise unremarkable when blended in the Glass Tower, it takes on a deep, elegant flavor and becomes Sparkle Water. The spring that formed by volcanic activity on the ocean floor, is said to have numerous medicinal effects it's also a lovely natural reprieve from the modern resort developments.
== Climate ==
Bubblaine has a cool beach climate, with nice enjoyable winters, and hot (but not humid) summers. The temperature does not range much, though.
* Avg. High
* January: 65F
* February: 67F
* March: 71F
* April: 75F
* May: 80F
* June: 83F
* July: 88F
* August: 84F
* September: 78F
* October: 75F
* November: 69F
* December: 64F
==Quick Facts==
*Population: Middling
*Area: Wide
*Natives: Bubblainians
*Currency: Shell
*Industry: Bubbly Water, Tourism
*Climate: 88°F (31°C)
==Notable Locations==
*Lighthouse
*Underwater Tunnel to the Lighthouse
*Glass Palace
*Rolling Canyon
*Hot Spring Island
*Beach House
*Ocean Trench West
*Ocean Trench East
*Above Rolling Canyon
==History==
===Super Mario Odyssey===
When Mario first visits this kingdom, Mollusque-Lanceur is sitting on top of the Glass Tower drinking all of the Sparkle Water, and the fountains are corked. To restore peace to the kingdom, Mario must uncork the fountains and defeat Mollusque-Lanceur, which restores the Seaside Kingdom to its former glory, the time of day changes to dusk and granting access to more Power Moons. Once Mario collects enough Power Moons, he can access the next kingdom - the Luncheon Kingdom.
==Power Moon Locations==
=== Regular Power Moons ===
*01: The Stone Pillar Seal: Obtained by using a Gushen to climb up a pillar near the beach by the Odyssey.
*02: The Lighthouse Seal: Obtained by entering the pipe at the end of the Underwater Tunnel to the Lighthouse.
*03: The Hot Spring Seal: Obtained by using a Gushen to clear away the lava at Hot Spring Island and diving to retrieve the moon.
*04: The Seal Above the Canyon: Obtained by climbing the Rolling Canyon the breaking the crate-wall at the end of the path.
*06: On the Cliff Overlooking the Beach: To the right of the Odyssey near the two Goombas wearing pirate hats, the player can find this Power Moon on a high cliff. Mario must capture a Gushen in order to obtain it.
*07: Ride the Jetstream: The player can find a hidden alcove to the right of the Odyssey near the Binoculars. Mario must capture a Gushen and float up into the alcove and then right to find this Power Moon above a shallow pool of water.
*08: Ocean-Bottom Maze: Treasure: Obtained by reaching the end of the 2D maze section underwater.
*09: Ocean-Bottom Maze: Hidden Room: Obtained by crouching and entering a secret room in the 2D section of the Kingdom.
*10: Underwater Highway Tunnel: To the northwest of the Lighthouse checkpoint, the player can find three Cheep Cheeps swimming in front of a short tunnel. The player can capture one of the Cheep Cheeps and find a small hole covered by Brick Blocks. Mario must break through these blocks to find the Power Moon hidden inside the hole.
*11: Shh! It's a Shortcut!: Obtained by going into a small passage near the Checkpoint Flag at the western part of the ocean trench.
*12: Gap in the Ocean Trench: Obtained by going behind the Sphynx and entering a hole in the wall. There, Mario must turn right and swim down.
*13: Slip Through the Nesting Spot: Obtained by going to an underwater cave (close to the hot spring island) and going by the left of the cave to get the moon. A Maw-ray is guarding it.
*14: Merci, Dorrie!: Obtained by diving under the purple Crazy Cap shop.
*15: Bonjour, Dorrie!: The player can find this Power Moon floating high above the yellow Dorrie that swims around the area. It can be obtained by capturing Glydon on the Lighthouse and flying into it or by capturing a Gushen and floating into it.
*16: Under a Dangerous Ceiling: Near the Ocean Trench East checkpoint, the player can find this Power Moon by ground pounding a glowing spot on a mound found among many Komboos walking on the ceiling above.
*17: What the Waves Left Behind: Near the Rolling Canyon checkpoint, the player can find this Power Moon in a circular hole among the gray rock path. Mario must defeat the Komboo protecting it and ground pound the spot to obtain it.
*18: The Back Canyon: Excavate!: On the left side of the Rolling Canyon checkpoint, the player can find this Power Moon by going on a few grassy platforms to find it hidden on a glowing spot with a Moonsnake rolling in its path. Mario must ground pound the glowing spot to obtain the Power Moon.
*19: Bubblaine Northern Reaches: Near the Ocean Trench East checkpoint, the player can find three small mounds along with a larger mound in the middle of the three. Mario must ground pound each mound which each has a glowing spot and then ground pound the large middle mound to obtain this Power Moon. Each time Mario pounds the mounds, a group of Komboos will appear.
*20: Wriggling on the Sandy Bottom: Near the Lighthouse, the player can find two Cheep Cheeps swimming. Under them is a hidden door which leads to a bonus area. In this bonus area, Mario must ground pound the moving mound to obtain the Power Moon.
*21: Glass Palace Treasure Chest: The player can find this Power Moon underneath the Glass Palace in a treasure chest near three swimming Cheep Cheeps and a group of Komboos.
*22: Treasure Trap Hidden in the Inlet: Near the Beach House checkpoint, the player can find a small hole underneath the water in a river to the left of the checkpoint. Inside is an area with four treasure chests. Mario must open each treasure chest in the correct order to obtain this Power Moon. The order of the treasure chests is the same order that was used to get the Treasure in the Ocean Cave Power Star in Super Mario 64's Jolly Roger Bay.
*23: Sea Gardening: Inlet Seed: In the small river to the right of the Beach House checkpoint, the player can find a seed sitting underwater on the ground. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine.
*24: Sea Gardening: Canyon Seed: At the end of the area near the "The Back Canyon: Excavate!" Power Moon, the player can find a seed. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine.
*25: Sea Gardening: Hot-Spring Seed: Near the Hot Spring Island checkpoint, the player can find a seed sitting on a rocky platform along with a Gushen. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine.
*26: Sea Gardening: Ocean Trench Seed: Near the Ocean Trench East checkpoint and sitting next to the Sphynx, the player can find a seed sitting underwater. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine.
*27: Seaside Kingdom Timer Challenge 1: |Near the Hot Spring Island checkpoint, the player can find a hole underwater containing a Ground-Pound Switch. Mario must hit the switch and then quickly make it through a short 8-Bit section to obtain the Power Moon before the switch's effect wears off.
*28: Seaside Kingdom Timer Challenge 2: Near the Glass Palace, the player can find a Scarecrow underwater. Mario must throw Cappy onto the scarecrow and then quickly swim over to the Power Moon before the timer runs out.
*29: Found on the Beach! Good Dog!: Near the Odyssey, the player can find a Nintendog wearing a fedora. Mario must guide the Nintendog around the area with the binoculars to find a glowing spot near the gray rocks. The Nintendog will start trying to dig it up, but Mario must ground pound the spot to obtain the Power Moon.
*30: Moon Shards in the Sea: Located by the eastern side of the map close to the land. Throw your cap at a scarecrow which will unlock a passage to a circular area with Maw-rays guarding Moon Shards.
*31: Taking Notes: Ocean Surface Dash: Near the Beach House checkpoint, the player can find a rainbow-colored treble clef. Mario must throw Cappy at the Rocket Flower next to it and run across the water and collect the line of Rainbow Notes to obtain this Power Moon.
*32: Love by the Seaside: Mario must capture and create a Goomba Stack and meet with Goombette, who can be found on a platform in the Rolling Canyon path with the Spiked Shells. She will reward Mario with the Power Moon when he meets her.
*33: Lighthouse Leaper: Obtained by gliding from the top of the lighthouse with a captured Glydon to the central island and then talking to the local.
*34: Good Job, Captain Toad!: Obtained by climbing up a steep summit and reaching Captain Toad, who has made base there.
*35: Ocean Quiz: Good!: Near the Ocean Trench East checkpoint, the player can find the Sphynx in the deep area to the southwest of the checkpoint. If Mario can answer five of its questions correctly, the player will be rewarded with a Power Moon. The answers are "Bubblaine", "Four", "Attack", "Resort Outfit", and "To ask questions". 
*36: Shopping in Bubblaine!: The player can purchase this Power Moon from the yellow Crazy Cap shop for 100 gold coins.
*37: Beach Volleyball: Champ: Obtained by scoring 15 points in the Beach Volleyball minigame.
*38: Beach Volleyball: Hero of the Beach!: Obtained by scoring 100 points in the Beach Volleyball minigame.
*39: Looking Back in the Dark Waterway: The player can find a hole with a few Coin Rings which leads to the Underwater Tunnel to the Lighthouse. In the first part with the three swimming Cheep Cheeps, Mario can find this Power Moon inside a small hole in the wall to the left side.
*40: The Sphynx's Underwater Vault: Near the Ocean Trench East checkpoint, the player can find the Sphynx in the deep area to the southwest of the checkpoint. If Mario can answer one of its questions correctly, the Sphynx will open up a doorway which leads to an underwater area with a treasure chest containing the Power Moon.
*41: A Rumble on the Seaside Floor: Obtained by ground pounding a specific area in a secret room accessed via a Warp Pipe.
*42: A Relaxing Dance: Obtained by using regional coins to purchase the Resort Hat and Outfit, equipping them, then going into the Beach House and dancing with the Bubblainians.
*43: Wading in the Cloud Sea: Near the Beach House, the player can find a higher cliff with a Mini Rocket on top of it which leads to a bonus area. In this bonus area, Mario must make it through a large chasm filled with clouds and enemies such as Pulse Beams and Burrbos.
*44: Sunken Treasure in the Cloud Sea: In the area with the "Wading in the Cloud Sea" Power Moon, the player can find a thin pathway hidden by clouds that is off of the normal route. Following this path leads to a square platform with a treasure chest hidden in more clouds that contains the Power Moon. 
*45: Fly Through the Narrow Valley: To the right of where the Beach Volleyball minigame is played, the player can find a hidden alcove with a door that leads to a bonus area. The player must capture a Gushen first to reach it. Inside the bonus area, Mario must capture multiple Gushens to make it past several bottomless pits and pits of poisoned water. 
*46: Treasure Chest in the Narrow Valley: In the area with the "Fly Through the Narrow Valley" Power Moon, the player can find a treasure chest past the part where Mario normally falls down to collect the aforementioned Power Moon. This treasure chest contains another Power Moon.
*47: Hurry and Stretch: In the northeast of the kingdom underwater, the player can find an alcove with a door which leads to a bonus area. In this bonus area, Mario must capture a few Uproots and make it through an upwards area infested with Moonsnakes and rising lava.
*48: Stretch on the Side Path: In the area with the "Hurry and Stretch" Power Moon in the part with the narrow path, the player can find this Power Moon floating above the right side and must stretch upwards to collect it.
*49: Secret Path to Bubblaine!: This Power Moon can be found on top of the Diving Platform. To reach it, the player must travel through a painting located in a different kingdom: 
*In Bowser's Kingdom, the painting can be found behind the left building at the Main Courtyard Entrance.
*In the Mushroom Kingdom, the painting can be found between some trees near the Odyssey.
*50: Found with Seaside Kingdom Art: The picture containing the hint art can be found on a cliff near the Odyssey and a pipe. The hint art shows the word 'Keep' in white with a black background. To get the Moon, Mario has to travel back to the Metro Kingdom and ground pound above the first 'E' on the 'Keep Clear' road marks on the main road near where Mario enters the city.
*51: Seaside Kingdom Regular Cup: At the Island above Ocean Trench East, the player can find a Roving Racer hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. 
*52: Peach in the Seaside Kingdom: After defeating Bowser, meet Peach at the top of the water fountain by jumping into one of the Waterspouts.
=== Moon Rock Power Moons ===
*53: Above the Parasol: Catch!: Located midair above the beach house on the west edge of the beach, near the volleyball court.
*54: What Shines Inside the Glass!: Jump into a Waterspout to get into the large water vessel/container. Float to the bottom to grab a moon.
*55: A Fine Detail on the Glass!: The player can find this Power Moon floating above the umbrella to the left of the Beach House. Mario can either jump on the umbrella to catch it or capture a Gushen and float to it.
*56: Underwater Highway West: Explore!: This Power Moon can be found to the west of the kingdom near a couple of rolling Moonsnakes.
*57: Underwater Highway East: Explore!: This Power Moon can be found to the east of the kingdom near the Hot Spring Island checkpoint.
*58: Rapid Ascent on Hot Spring Island: This Power Moon can be found high above the larger pool in the Hot Spring Island and can be obtained by capturing a Gushen.
*59: A Light Next to the Lighthouse: The player can find this Power Moon by throwing and spinning Cappy onto the top of the pole that is used to get to the top of the Lighthouse.
*60: The Tall Rock Shelf in the Deep Ocean: The player can find this Power Moon near the Ocean Trench East checkpoint near the Sphynx. To obtain it, Mario must throw and spin Cappy onto a small glowing rock that is sticking out of the ground to the right in the deep area.
*61: At the Base of the Lighthouse: The player can find this Power Moon by ground pounding a glowing spot in between two blue rock formations underwater near the Lighthouse.
*62: Bird Traveling Over the Ocean: The player can find this Power Moon by capturing a Gushen and catching a bird that is seen flying around the kingdom.
*63: Caught Hopping at Glass Palace!:  The player can find a rabbit roaming around the Glass Tower and must catch it to obtain this Power Moon.
*64: Seaside Kingdom Timer Challenge 3: The player must throw Cappy onto a scarecrow at the top of the Lighthouse and must quickly make it to the Power Moon which can be seen on a far away platform in the water.
*65: Taking Notes: Ocean-Bottom Maze: In the 8-Bit area with the "Ocean-Bottom Maze: Treasure" Power Moon, the player can find a rainbow-colored treble clef. Mario must touch it and then quickly collect all of the Rainbow Notes that appear.
*66: Taking Notes in the Sea: Near the Glass Palace checkpoint, the player can find a rainbow-colored treble clef on top of a column underwater. The player must touch it and quickly collect the three circles of Rainbow Notes before they disappear.
*67: Seaside Kingdom Master Cup: At the Island above Ocean Trench East, the player can find a hard version of the Koopa Freerunning mini-game with a golden-shelled Roving Racer. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
*68: Aim! Poke!: Near the Rolling Canyon checkpoint, the player can find a Moon Pipe underwater, which leads to a bonus area. In this bonus area, Mario must capture a Pokio and knock a few boulders into breakable blocks that are blocking the path and a gate to the Power Moon.
*69: Poke! Roll!: In the area with the "Aim! Poke!" Power Moon, the player must capture a Pokio and knock a boulder into a single breakable block that can be found behind a gate which is behind the entrance to the area.
*70: The Spinning Maze: Search!: By dropping off one side of the Lighthouse, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must collect five Moon Shards among many blue and yellow blocks that can be shifted by throwing Cappy at them. The only enemies here are Spinies.
*71: The Spinning Maze: Open!: At the back of the area with the "The Spinning Maze: Search!" Power Moon, the player can find an opening which leads to a hidden room containing a treasure chest which contains the Power Moon. 
===Multi Moon Locations===
*05: The Glass is Half Full!: Obtained after defeating Mollusque-Lanceur.
es:Playa Pulpierre
Category:Locations in Super Mario Odyssey
Category:Coastal-themed
Category:Super Mario Odyssey