Mist Horror

Mist Horror is a monster that's usually found in the company of Crimson Death, Vampiric Mist, and other mist-type monsters. In areas where they are encountered, they usually only appear as a spawned creature, except for the Forest of Tethir area and inside Coran's Cabin.
==Gameplay==
They are immune to weapons less than +2 enchantment. They have complete immunity to acid, cold (including magical cold) and poison damage, and 50% Magic resistance.
A Mist Horror's tendril-like melee attack weapon inflicts a 2d8 Crushing or Slashing (selected by the AI regarding the most favorable THAC0 value on the target). Additionally, 1d8 Cold damage is applied. The cold damage is the elemental type and is unaffected by magic resistance or Power level spell protections.
Each successful weapon strike on a target has a 30% probability to cause a Panic effect as well as a -10 Morale modifier reduction, with a duration of 5 rounds. A Saving throw vs. spell with a -2 penalty will negate these effects. Magic resistance can block these, but Power level spell protections will not.
==Gallery==
Mist Horror3.png|A Mist Horror is spawned in a storage room within Spellhold Bodhi's Hunt Level 2.
MistHorror2.png|The creature hits Imoen in melee, and her stoneskin consumed the physical damage. Some cold damage penetrated.
==Mod content==
The Sword Coast Stratagems mod makes some revisions to this creature. A new AI attack script is assigned that allows the creature to innately cast a {SPIN674.spl) Chaos effect in a radius around itself. This can be done initially when an enemy is detected on a timed basis afterwards (5 rounds). A saving throw is allowed.
==Mod gallery==
MistHorror.png|Mist Horror uses innate SCS ability to apply a Chaos effect on a party member. Saving throw negated it.