Athletic

The Athletic Skill is used by characters to run, swim, dive, climb, lift weight, throw objects, or do any other athletic activity.
== Use == 
Most often used with Agility when performing short efforts, or Constitution performing long actions. 
== Moving ==
Characters are not required to dedicate an action to move and they can do so while performing most actions. The normal distance a character can move in one turn is 2.5 metres.
== Running ==
Characters can perform a running action to move up to 5 metres. Additionally, a decisive success will allow the character to move one additional metre and a critical success will increase the maximum distance to 10 metres. If a character performs several consecutive running actions, he will be able to speed up and move faster. Characters can perform a running action as a countermeasure to attacks, explosions, or even hacking attacks if it gets them outside the range of the attack.
A running action can never be stopped in a confrontation, even if the character loses. However, it will be up to the GM to determine if the movement is completed successfully, or if the character falls down, trips, or experiences some other negative effect.
All movement distances are merely guidelines and the GM can and should modify them to fit the story as necessary. Characters might move slower in mud or shallow waters, or faster if the gravity is slightly lower than they are used to and the path is clear.
== Throwing ==
Characters can throw almost anything they can lift. Throwing actions are resolved like Shooting actions. However, it will be the task of the GM to determine whether a character can or cannot throw a specific object, and the particular effects of that Throwing action. Only pieces of gear with the characteristic Throwable have specific rules to be used. Throwing objects in 0-G or free fall situations is performed using EVA instead of Athletic.    
Category:Skill