R-36 Eruptor

The R-36 Eruptor is an Explosive Weapon utilized in Helldivers 2. The R-36 is a unique marksman's weapon that fire a highly-accurate, two-stage jet-propelled rounds, similar to the JAR-5 Dominator. However, these rounds are larger, and have a powerful explosive payload. 
Due to the unique load however, the gun is a bolt-action rifle, requiring the user to manually chamber a round after every shot.
It is unlocked in the second page of Warbond: Democratic Detonation.
===Role:===
The R-36 is an anti-materiel rifle. It fires powerful explosive rounds that deals significant damage in an area and also has limited anti-structure capabilities.
However, it is very ill-suited for close quarters combat as its explosive rounds have a wide AoE, and is very likely to kill its user, just as much as the enemy, at these ranges.
The weapon is high-risk, high-reward. While its power will allow one to decimate a good chunk of the enemy roster on both sides, it is a bolt-action rifle, and so there is a delay between follow-up shots. This makes misses very punishing, especially in tense situations.
The Eruptor excels at destroying bug holes and fabricators, and can also clear light objectives such as illegal broadcasts and enemy transmission towers.
== Notes ==
*The weapon can destroy most light and medium-armored enemies with a single head or torso shot. Hits will also stagger enemies affected by the AoE.
**Scout Striders can be killed with a single shot to the pelvic area, thanks to the AoE. The top armor can still deflect the Eruptor's shots.
*It is equally effective against groups thanks to it's wide AoE, and consequently very bad to use up-close.
*When faced against hordes of light enemies, shooting the ground to kill them with the AoE is more effective than making precision shots against small targets.
*The weapon can destroy both bug holes and bot fabricators, but the latter must be shot at a certain angle in the vents.
*The weapon has a noticeably short range due to it's heavy projectile. At over 100m, one may need to start compensating for bullet drop.
*It is advised to bring a decent sidearm or support weapon when using the Eruptor, as it is not very versatile due to it's slow RoF and large AoE.
*Previously, it was possible to bypass the bolt-pull animation by quickly swapping between this and a sidearm. This exploit has since been fixed, and the bolt-pull will play when the gun is re-holstered.
Category:Weapons (Helldivers 2)