127708-carbin-pls-this-is-what-i-deal-with-inv-space

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Carbin.  I have no bag space ever.  I have 6 50s all the same. Look at my mail.  I can not handle this.  You make so much RNG that I can not get rid of anything. I like to PvE Tank DPS and PvP DPS How to fix this problem pls?	
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Dude ...
 
 
That's not Carbine's fault. You're a hoarder, bro. :lol:	
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Dude ...
 
 
That's not Carine's fault. You're a hoarder, bro.
 :lol:
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nope and that's gross
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nope and that's gross
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Ha! That was the least disgusting one I could find ... There are some messed up people out there. ;)
 
Seriously though, why do you need five swords and five pairs of pants ... plus I am assuming you're also wearing/carrying one? Six sets of gear?
 
I thought I was weird for keeping three sets, but you're like the Swiss Army Knife of toons!
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That's not gross, pet opossums need a nice place to play too!
 
 
ANYWAY,
 
My mailbox has basically become storage...lol
I think you're a bit of an extreme, but I do think inventory is a bit of an annoyance in this game.
 
Some things I'd like to see added:
Remove level restrictions on bag space( one of the most irritating things to me leveling up)
Add 3 "lockers" with gear presets that do not take up bagspace.(if you are a person who likes to play both roles in PVP and PVE you basically need 36 slots)^In relation to above, unlike some games you can't just change a stance and be truly effective in your alternate role
Quest items should not take inventory space(items that give quests)
 
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I use my mailbox as storage also xD
 
I have PVE dps gear, PVE healing gear, PVP dps gear, PVP healing gear... 36 slots..
Let's not forget about toys, runes, food, flasks, etc...	
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I use my mailbox as storage also xD
 
I have PVE dps gear, PVE healing gear, PVP dps gear, PVP healing gear... 36 slots..
Let's not forget about toys, runes, food, flasks, etc...
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 Whats sad is most of your bag space is being used up by gear that you need for other specs.. I dont understand why no one has actually thought of gear slots for each of your available specs...so we dont have to tote a ton of differant armor and weapons.. seems like this would be a revolutionary idea to have in modern mmos.
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			 Whats sad is most of your bag space is being used up by gear that you need for other specs.. I dont understand why no one has actually thought of gear slots for each of your available specs...so we dont have to tote a ton of differant armor and weapons.. seems like this would be a revolutionary idea to have in modern mmos.	
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you see a revolution here ? or even something remotely modern ?
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you see a revolution here ? or even something remotely modern ?
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I see a lot of potential for revolutionary ideas.. the question is will they be the first to do it.
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Given that MMO's have only existed for less then 20 years, that is still within the realm of "modern" despite what you want to think 
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 That's like Sony re-releasing the playstation 1 and saying LOOK NOSTALGIA, come give us money.
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Given that MMO's have only existed for less then 20 years, that is still within the realm of "modern" despite what you want to think 
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I don't think inventory space is an issue.
 
I play 3 healers at max level. I have PvE/PvP healing and dps sets on all three. I also carry around food and pots and i have loads of spare runes, pots and various other things in the bank.
I still have loads of bank space and bag space.
 
:/	
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That's some serious hoarding there. 
 
But seriously, pick two roles and throw the rest out. Like the 6 stacks of potions that could be taking up space, or the junk and food at the bottom of your bags.	
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Sorry to say but you are hoarding a wee little bit.
 
1: Protostar costume, learn it (goes in your wardrobe) then just delete/sell it
2: Dyes, use them or sell them or vendor it!
3: Decor, send it to your create
4: Boosts/Food/Medi-shots - stack them!
5: If you keeping some stuff for costumes then again, learn it and it will go in your wardrobe then you can delete/sell it.
 
You basically need to optimise your bag spaces tbh, you have what 7 stacks of boosts ranging from 3 to 12, you can make these into stacks of 99 instead. Lets be honest theres no way your gonna go though 300+ boosts in 1 week, at best your use 20 per raid night, if ya raid atleast 3 nights then thats 60, and you may want some for dungeons etc then you only need like 100 per week... craft them when you need to! Or just keep topping it up to 100 after each raid or whatever. Remember that materials for food/boosts uses tradeskills bags so thats extra space!
 
 
Plus you still got room for 4 more slots in ya bank... 2 of the bags are 14, and not 16!	
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I don't think inventory space is an issue.
 
I play 3 healers at max level. I have PvE/PvP healing and dps sets on all three. I also carry around food and pots and i have loads of spare runes, pots and various other things in the bank.
I still have loads of bank space and bag space.
 
:/
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it is an issue no matter how you put it.
especially now since it takes like 4 seconds to switch a gear slot since the new patch.
 
and then when you salvage you have to be careful of your raid set!
and be careful when you sell stuff!
 
like, its just dated, not thought of.
 
is it a game breaker ? no.
but it adds up in the big pile of "why the cupcake did you not think about that?"
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			I think a big help would be a gear storage system similar to the costume system. 6 slots for 6 different gear sets. It's pretty frustrating to not have an in game way to swap and store equipment sets.	
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I think a big help would be a gear storage system similar to the costume system. 6 slots for 6 different gear sets. It's pretty frustrating to not have an in game way to swap and store equipment sets.
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While Eclips is out to hoard more, what's that bag interface addon called?
 
Madda hates the default one with a passion	
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Sorry to say but you are hoarding a wee little bit.
 
1: Protostar costume, learn it (goes in your wardrobe) then just delete/sell it
2: Dyes, use them or sell them or vendor it!
3: Decor, send it to your create
4: Boosts/Food/Medi-shots - stack them!
5: If you keeping some stuff for costumes then again, learn it and it will go in your wardrobe then you can delete/sell it.
 
You basically need to optimise your bag spaces tbh, you have what 7 stacks of boosts ranging from 3 to 12, you can make these into stacks of 99 instead. Lets be honest theres no way your gonna go though 300+ boosts in 1 week, at best your use 20 per raid night, if ya raid atleast 3 nights then thats 60, and you may want some for dungeons etc then you only need like 100 per week... craft them when you need to! Or just keep topping it up to 100 after each raid or whatever. Remember that materials for food/boosts uses tradeskills bags so thats extra space!
 
 
Plus you still got room for 4 more slots in ya bank... 2 of the bags are 14, and not 16!
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The whole point of this post is to show that:
 
1. We need more space
2. We have to hold unnecessarily large amounts of individual items we don't necessarily want to (pvp bags, vendor trash, etc.)
3. RNG runeslots suck major you know what
 
Seriously whats even the point of vendor trash?  I go to northern wastes and get 3 grey trash items off the first mob and spend half my time in the daily zone deleting stuff from my bags.
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I don't see what the issue is...
 	
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			Forge UI maybe. I use Kurona Bags and it works great. Also Junk It is your friend for vendor trash.	
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You are obviously #hardcore enough.  :lol:
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Just to add...
I do think the cap on crafting mats should be raised to 999 at least instead of 250...crap keeps pouring into my inventory.
 
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What's sad is that's actually cluttered to me. got seeds, an amp, and those damn strain jabbits...
 
anyone want a strain jabbit for free?
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1. We don't. You need to learn how to have some control over your inventory.
2. That's you. Any other person would see an upgrade in food / potions and remove the old one to clear out space. That and they don't have 5 sets of gear sitting in their bags at once. Scroll to the bottom of your bank, and post another screenshot. Let's see what else you've got.
3. Sounds like a personal problem.
 
Vendor trash is used for small amounts of money to be gained, and to feel a little rewarded for killing a non challenging target. Deleting is just throwing away a good chunk of additional money, but a hoarder's mind is pretty odd, so Madda won't judge.
 
Now what's your bag addon called?
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So, even though I like to PvE tank and DPS (no gear overlap), and PvP Tank / DPS (little to no gear overlap), I should be inconvenienced?  I'm being punished for wanting to play my character to it's full potential?
 
I'm supposed to dump inventory and bank space every time I want to do some crafting?  If I'm trying to make some runesets, I'm supposed to sell all of my crafting mats?
 
It's all so inconvenient, and inconvenience is NOT good in a modern mmo.	
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			Am I the only person that RPs with "vendor trash"? I traded chua pelts the other day for medical tutoring...	
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So, even though I like to PvE tank and DPS (no gear overlap), and PvP Tank / DPS (little to no gear overlap), I should be inconvenienced?  I'm being punished for wanting to play my character to it's full potential?
 
I'm supposed to dump inventory and bank space every time I want to do some crafting?  If I'm trying to make some runesets, I'm supposed to sell all of my crafting mats?
 
It's all so inconvenient, and inconvenience is NOT good in a modern mmo.
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Am I the only person that RPs with "vendor trash"? I traded chua pelts the other day for medical tutoring...
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Just to add...
I do think the cap on crafting mats should be raised to 999 at least instead of 250...crap keeps pouring into my inventory.
 
I'll take one if you're NA exile...toss it at Typrop Stoneheart
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Geez you're very hard to talk to.
 
1.  We definitely do need more bag space, a removal of unnecessary items, or a gear armory.
2.  The rest of my bank includes 3 legendary dyes (hopefully saving for account bound dyes, epic catalysts for crafting, savage warpig, genesis key, and a couple of other items.  That's my bank.  What you're saying is that I should give up having anything saved for later in my bank, in favor of the extra gear sets that I should go back to the bank to get anytime I want to swap gear on a whim / out of necessity.
3.  Vendor trash is just gold in clutter form, fluff that turns directly into gold.  IT serves 0 purpose but to take up inventory space.
4.  The bag addon is called ForgeUI, it says so in the bottom left of the screenshot.
 
Please try not to be insulting next time.  
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okay will do!
 
First off, just because I'm not an omg l33t min-maxer does NOT mean that my opinion can't be taken seriously. I tend to naturally be very minimalistic and only carry with me what's essential. It's how I got through school, and it's how I live my life. Heck, even my desktop has no icons showing but I hate clutter. 
 
Also, why do you think I would like the idea of runes on pre-50 gear? (which I don't. I see it as a waste of money/effort.) That was off-topic, a groundless statement, and completely unnecessary. It feels more like you're just trying to be negative for the sake of being negative/trolling.
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okay will do!
 
First off, just because I'm not an omg l33t min-maxer does NOT mean that my opinion can't be taken seriously. I tend to naturally be very minimalistic and only carry with me what's essential. It's how I got through school, and it's how I live my life. Heck, even my desktop has no icons showing but I hate clutter. 
 
Also, why do you think I would like the idea of runes on pre-50 gear? (which I don't. I see it as a waste of money/effort.)
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My inventory and bank looks like yours. I keep maybe 15 runes for my main spec in the bank along with a few fabkits and of course my copy of Blurry Lines.
 
My inventory has a stack of boosts, a couple food stacks, and two sets of gear, with a lot of space left over. I hate clutter. Not type A by any stretch of the imagination but I like clean spaces.
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More bag space/storage is more better.
 
Why would anyone want less to be available than there could be?
 
I remember storage being at a premium after launch... The people that say there could be more probably have a point.
 
Anyway.... I see this issue being resolved sometime after F2P launches within the in-game shop. Additional storage options are almost always available in one form or another.	
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What's important enough that you guys are somehow managing to dodge is this very simple fact:
 
4 LAS, 4 different playstyles, PvE DPS/Support, PvP DPS/Support.  4 sets of gear, that need to be in your inventory, if you like to be versatile and don't want to have to go to the bank everytime you want to change your queue choice.
 
Sorry, but if we're going to throw out the argument that someone should keep extra unused sets in the bank when they're not using it, I'll argue that this gear doesn't fit in the little UPS boxes anyway, and if it can fit in those it can fit in my bags, too.	
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What's important enough that you guys are somehow managing to dodge is this very simple fact:
 
4 LAS, 4 different playstyles, PvE DPS/Support, PvP DPS/Support. 4 sets of gear, that need to be in your inventory, if you like to be versatile and don't want to have to go to the bank everytime you want to change your queue choice.
 
Sorry, but if we're going to throw out the argument that someone should keep extra unused sets in the bank when they're not using it, I'll argue that this gear doesn't fit in the little UPS boxes anyway, and if it can fit in those it can fit in my bags, too.
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			Without resorting to fighting with each other, Eclips has already presented a valid reason for why they think there should be more inventory space. A constant issue I see in this forum is when someone presents an anecdote for why they would like to see something change, everyone presents their own anecdotes to invalidate it and it shouldn't work like that. Anecdotes are personal experiences, they're not wrong or right. Both anecdotes are valid and if they conflict, there's an issue with the system in place. Eclips's issue is that because they like to play different types of roles and because gear is random, they have to accumulate more gear when they want to change play styles, which leads to inventory storage overload. Because someone else does not use their inventory space at all does not invalidate this experience. Telling them to just get rid of their stuff or calling them a hoarder is not a solution and doing this gets in the way of how Eclips personally would like to play the game. A constructive solution would be an idea like the holo-wardrobe for gear, which is an excellent solution. We already have separate inventories for craft gear and for housing, it wouldn't be unusual.	
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3 different sets in your inventory. You wear one of them. So 36 slots. Yes it's a lot, yes a gear locker type thing is awesome and would be great to have.
 
I think even if we had a gear locker though you'd fill it up unless it were unlimited. You've already said you like to keep a lot of different sets of gear for different play styles, more than 4 as we can see from your SS.
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Okay, well you have 1 playstyle that obviously only includes 1-2 sets of gear.
 
I have 4 different gear sets, 2 different crafting professions, carry potions for PvP, have to deal with unnecessary items in bags / vendor trash constantly, and this is what it comes to.
 
At best I could clear out all the things that I want to save for the future but don't necessary need right now (lol the purpose of the bank really), and I'd still be in bad shape.  Have you ever tried to rune a whole set of gear at once?  Crafted like 6-7 runes at a time, because it's more efficient?  That's something you can do pretty easily, but obviously you don't have to do very often.
 
I actually play my warrior and it's my main.  I like to do new things that come out in the patches on my warrior etc. I'm severely limited by bagspace.  Just because you use a macbook air and all your chairs in your kitchen are designer and thin doesn't mean I don't also prefer minimalistic choices. 
 
My bedroom is clean, organized, and I make my bed every morning.  My bathroom cabinet has no clutter, and only has necessities.  Does this somehow have anything to do with my limited bagspace in game?  Absolutely not.
 
 
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No offense but after reading through this entire thread, everyone started insulting each other for really no good reason. You have different playstyles, that's it. What does it matter how you are in real life? You don't know each other, you will never know each other on a personal level.
 
This thread should have been: 
 
"I need more space in my inventory because of these reasons"
"I see, I don't personally have those issues. In fact my inventory is clear. How about these solutions to help?"
"Oh no, those won't work because such and such"
"I see. Well you're still having this issue. What's sonething that will help you and not impact me?"
"How about this??"
"Ah wonderful, let's tell Carbine!"	
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I don't see why I'm not allowed to use extra slots as I please. Why would I be guaranteed to take up half of my inventory just from gear that is necessary from different playstyles? Other people fill their inventory with crafting goods, wardrobe items, AH/CX goods, architect stuff, runes, potions, mob drops, why can't I choose to do that with extra runesets on my pvp pieces? 
 
 
Hello reasonable and logical poster, welcome to the thread. I was getting lonely in here.
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This thread is confusing and obnoxious. Can we just talk about how nice a QoL improvement a gear locker would be, particularly if you could link gear sets to action sets. I would really love that. 
 
Inventory has always been a weird thing for me, but it makes sense to keep down data bloat, because if it was unlimited you know some people would have like 9,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000  items and cause a million server problems every time they open their inventory/bank	
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to address this in order:
If you know you're going to be running PvP that day, put away your PvE gear and grab the PvP sets. If it's PvE ur after, then do the reverse.
 
The purpose of the bank is to hold the stuff you won't be needing that day/that moment. Anything else you can either let go of or toss to an alt. They give you plenty of character slots that you can give up one to store your little-used loot. Also I did rune my dps set in one day. by saving up the protostar rune tokens, dropping them all at once, and trading/making/buying up the rest.
 
That toon is my main, and I still am able to run content just fine. Also I'm flattered that you think I can afford a macbook air just because I like to keep things clean. Seems there's a lot of assumptions going on about me in this thread.
 
 
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Without resorting to fighting with each other, Eclips has already presented a valid reason for why they think there should be more inventory space. 
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Heres an idea...
 
Since the bank and character inventory roughly share the same coding to an extent I imagine. As they both utilize the ability to add bags into slots and in turn expand the available slots...Why not have it so that we could just pay in-game currency to expand those bag slots further? Start fof with a small cost and raise it more to a cap cost.
 
Seems to be the easiest solution of the bunch if I had to pick one...(easiest from an educated guess standpoint)	
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No offense but after reading through this entire thread, everyone started insulting each other for really no good reason. You have different playstyles, that's it. What does it matter how you are in real life? You don't know each other, you will never know each other on a personal level.
 
This thread should have been:
 
"I need more space in my inventory because of these reasons"
"I see, I don't personally have those issues. In fact my inventory is clear. How about these solutions to help?"
"Oh no, those won't work because such and such"
"I see. Well you're still having this issue. What's sonething that will help you and not impact me?"
"How about this??"
"Ah wonderful, let's tell Carbine!"
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I want more storage space. Plain and simple. Having more space to store items that I do want/need would be awesome.  I don't hoard (much). I have items that I will need for crafting/runing/etc. I only play 2 different specs, dps and healing. I don't pvp, so no need to have those sets of gear.
 
Now that I have done all the "I" statements, here are some suggestions:
 
*Toys need to be put in the collectibles with mounts and pets.
*Stackable items (food, cooking stuff, whatever) need to be able to stack to, at least 999 in all storage spaces. I noticed my cooking stuff only stacks to 50 in my inventory and bank, that sucks.
*Inventory tab specifically for gear or some sort of gear management system. With a lock for gear we don't want to accidently sell or salvage. I know there is an addon for this, but I want it in standard UI with options.	
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Now what's your bag addon called?
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I see no reason why separate sets of gear have to take up bag space. It isn't a "fun" mechanic in any way, nor does it contribute to any kind of meaningful decision making.
 
(I don't have OPs problem and have plenty of bag space).	
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Here's the problem though... the reasons for or against features in games usually doesn't take into account anything relating to design tenets or genre mandates. It simply factors the 'I want -or- I don't want' motivation. Saying Carbine needs to provide inventory solutions b/c you like to keep a lot of garbage in your bags is not a valid reason, period. Nothing in the game's design forces you or even motivates you to keep that much stuff.
 
Additionally, getting to the whole tenets of design, inventory exists so that you have to make choices. I don't know whether I agree or disagree with this long standing device ( i can tell you I hate it in single player games) but that is the reason it is there. If you could have unlimited inventory it would allow you no regard for what you are acquiring or keeping as well as become an overwhelming chore to sort through. The ultimate factor is that each item you cram into your bags correlates to (in simple terms) a giant spreadsheet of garbage they have to store on their end.
 
So while it may be a good design idea to create armor storage (even though not to many games if any even have this) it needs to be addressed at the design level, not the player level. While Carbine values player experience, it's not useful beyond the immediate desires. They can't do much with 'I want this because I want more junk in my bags', but they can do something with 'Inventory and gear management in current MMOs feels outdated and no longer good design for reasons x,y,z.'
 
Now, don't be surprised if they counter by mentioning the need for currency sinks, slippery slopes with junk not existing at all and just giving you more gold, and various other valid reasons for disagreeing with you....but at least you approached them in a useful way.
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Carbin.  I have no bag space ever.  I have 6 50s all the same. Look at my mail.  I can not handle this.  You make so much RNG that I can not get rid of anything. I like to PvE Tank DPS and PvP DPS How to fix this problem pls?
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Why are you carrying 7 different leg armors? On top of that, plenty of unopened stuff, it feels like you were clogging your inventory on purpose.
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It's really not that funny Tex when you insult the guy.
 
The point is, no MMO developer run by anything other than incompetent management would let their design team put outdated concepts and low quality of life features in an MMO in 2014.  If you want to argue semantics about what words he used, go right ahead--- but it's that kind of attitude that turns people off from this game.
 
"Carbine, your subscirbers are low, you need to do something!1!!"  
 
"You spelled subscribers wrong noob gtfo you don't belong in this game #hardcore #nostalgia #clueless"
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Are you a raid tank/pvp tank? Otherwise, I don't know what you're talking about. Do your different playstyles not use brut/pvp power and I'm hoping there's a pve set in there which still doesn't make sense because there's only one way to gear a war in PvE. Maybe you're trying too hard, I manage 3 sets of gear as a SS, 4 as an esper, etc, you're definitely doing something weird. I even hold onto all of my runes normally and still have room.
 
This is my normal unmodified bag, although I like to add fake space to make things line up more nicely, there you go 4 sets of armor food/flasks/runes/clutter. I sat one of my PvP DPS builds in favor of Esper's but I added some extra clutter to make up for the item or two I didn't need before the changes to PvP Gear. What a mystery, still plenty of room! 	
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http://www.curse.com/ws-addons/wildstar/226216-kuronabags
 	
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Different playstyles / set bonuses.  However, I did JUST receive the rewards for t2 and t3 contract, and they were both pants.  Those can go, but still--- 2 slots left?  I should be able to have slots to play around with and keep duplicates if I want too, etc.
 
The unopened stuff is because the only thing I have to spend prestige on would be more items to clog my inventory.  It's also better to save them for contracts etc rather than use them right away.
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I don't really care how other people keep their inventory. All I know is I obviously have better management of my stuff in a virtual world rather than irl.
 
I'm borderline "random hoarder" irl, yet in game I'm brutal!	
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I love how people are nitpicking your slots based on what they think you need/don't need.
 
And by love... I mean the opposite.
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So this is my stance and view on it...more elaborate than my first post...
 
Bag space in and of itself is not bad, but within the context of Wildstars mechanics and can be annoying and frustrating to manage to a degree.
 
GEAR SETSBy comparison Wildstar and other MMOs like it are not as abundant in the sense that the game requires you to wear different sets of gear to perform different roles. Often in many cases the gear you are carrying should be effective for either role translating power to power instead of being either assault or support. When coupled with the nature of having an LAS this presents the notion of being able to perform the alternative role(s) on the fly in the open world with or without a bank and or mailbox present.While not everyone may indulge or partake in performing 2 or more roles game types(support/assault in pvp and or pve), the inventory management in it's current state is for lack of a better word quite the annoyance to those that do.A full set of gear is 12 slots, which if a person is using a 2nd set will most likely carry 12 items. A person willing to perform both their support class roes and play in PvP and PvE environment may at minimum carry 36 items. This does not include of course variants that may help with different setups and or teams in PVP and or PvE that can potentially raise that higher. Speaking as a warrior tank I've found that some healers perform better when I had more health and others preferred when I had more armor so I keep some variance in my gear to accommodate my team accordingly. To add to this variance you have some items with a special hat may be beneficial to a particular situation as well. As an example when doing stormtalons Lair I like to use my defenders aegis on the first boss so that I both emergency reserve and the IA from the shield as a backup so I do not lose my weapon. To boot I may not always have a group that can perform to a point and me switching out emergency reserve for something else I can mitigate the loss of that ability with the item. While some people may not like doing this, it is how I feel bet maximizes the safety of myself and my group and it has worked to my advantage.In the case of Eclips, If I had his inventory space which looks to be roughly 80 slots a person carrying bare minimum of 36 items basically loses nearly half their inventory to play a style of flexibility. When you add a health pot, a booster, and one or two types of food(usually I carry two types) that's exactly 40 out of 80 slots gone. 
FARMINGNow this is a bit of a shorter explanation, but I like to farm quite a lot between PvP, PvE, and world events when I can. Unfortunately a lot of crafting material can and does bleed into my inventory because we're capped out at 250. As a crafter I use a lot more than 250 when I'm ready to start crafting items to sell. 
QUEST ITEMS & SALVAGINGTo me from my experience in other games these should never take inventory space. There are items gained during quests that can at times take up space(primarily it seemed to be imbuements). However I refer to items that give you quests that tend t drop from monsters. Often I find myself leveling up or just adventuring and my inventory fills up pretty quick, but then I will see a skull or something drop with an quest symbol and I'm more often than not forced to remove something or salvage an item to make room for this quest.To me that sucks because in my effort to salvage an item I don't need I tend to get items I need to keep(most likely a rune) and so I have to keep making that decision on tossing or salvaging until I can get this item in my bags.  
LACK OF ACCOUNT BOUND ITEMSNow I can't speak for everyone here, but pets, dyes, mounts, etc not being account bound tends to make storage a bit worst. I personally don't like to just hand off some items I feel I may need or want to save in case someone needs it. Just the other day someone mentioned they were missing an AMP and because I was at first saving it for an alt I jsut happened to have it in my bank and will be giving them that AMP soon. To me that's what a bank is for...saving stuff for future usage for yourself and or others. Call me crazy, but I don't want to just give my dyes to an alt I'm not sure I'll stick to because it will feel like a waste. That's jsut me thogh I guess... 
MISC ITEMS & TOYSAs of this drop we've seen toys introduced along with other little gadgets. I can only imagine this becoming more common as time goes on and in turn our inventory being being consumed more by it. I'm also a person that likes to have options for their house or plans ahead for their housing changes. As I level or even when I'm at cap I tend to hold on to fabkits and store them because Unlike housing decoration you can't put these in their own storage for later use. When you combine runes with these(fully usable runes) that all adds up...
So as originally suggested and a bit more:
Gear lockers tied to an LAS
Crafting mats lifted to 999 instead of 250
Toys put in a collectibles storage
Fabkits unlocked once and then you can pay to re-use them
If not giving fabkit storage/unlock, then least make them stackable
Account bound dyes and mounts
That's what I basically find annoying and irritating with inventory as I play Wildstar. I can manage without those changes, but I would to see those changed.	
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Gear sets that are as easy to swap as SLAs = YES
Make crafting mats stack 999 = YES
More inventory space (maybe more bag slots or bag size increases) = YES
Way more bank space = HELL YES
Have toys go into collectibles and stop taking up room = YES
Things like runes should also go in the Tradeskill back = YES
 
Reasons to not have these things?  Because it's always been a chore and we gotta keep inventory management a chore?  Come on.
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Don't worry, we don't really care, we just wanted to show off our super slick & clean inventory management and that even with 4 gear sets (he should have one equipped currently so yeah...) that his struggle is his own.
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			let me chime in: from when I came back inventory space was one of my biggest problems. If we can't have our gear in an armoury (like in FF:AR and Tera) and we can't have a tab for toys, then why can't we have bags that are up to 36 slots in size like WoW does it? I always have a maximum of 12-14 spaces to play around with free and that fills up in an instant if you do as much as a single dungeon.	
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			I highly doubt any of the people here pvp on 2 specs and pve on 2 specs, I have about 30 slots available still with 4 varying specs/armor sets while doing so myself though. I've encountered the inventory management boss before and it's not really gear's fault for me ever, it's that I keep too many runes on hand.Regardless, more inventory space will happen eventually and most likely through bigger bags. I'm just pointing out that you guys are creating your own problems if you can't keep 30-40~ slots available. I even posted an image of my inventory with 4 sets(one being worn) and extra junk thrown in and I'm still around 30~, you only need 1 type of food (because you're either past the main stat cap or you're not) and you only need 1-2 types of boosts/flasks which is still far from a maxed inventory.	
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*Toys need to be put in the collectibles with mounts and pets.
*Stackable items (food, cooking stuff, whatever) need to be able to stack to, at least 999 in all storage spaces. I noticed my cooking stuff only stacks to 50 in my inventory and bank, that sucks.
*Inventory tab specifically for gear or some sort of gear management system. With a lock for gear we don't want to accidently sell or salvage. I know there is an addon for this, but I want it in standard UI with options.
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			I'm sure it's been said somewhere in the thread but... with the holowardrobe, you can get rid of 99% of that gear. Just keep the equipment you wear, and I'd be surprised if that's more than 2 sets. And star using some of those flasks.	
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I highly doubt any of the people here pvp on 2 specs and pve on 2 specs, I have about 30 slots available still with 4 varying specs/armor sets while doing so myself though. I've encountered the inventory management boss before and it's not really gear's fault for me ever, it's that I keep too many runes on hand.
 
Regardless, more inventory space will happen eventually and most likely through bigger bags. I'm just pointing out that you guys are creating your own problems if you can't keep 30-40~ slots available. I even posted an image of my inventory with 4 sets(one being worn) and extra junk thrown in and I'm still around 30~, you only need 1 type of food (because you're either past the main stat cap or you're not) and you only need 1-2 types of boosts/flasks which is still far from a maxed inventory.
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			OH hey it's a Mirta! *hug* howdy Mirta, hope you've been well	
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I highly doubt any of the people here pvp on 2 specs and pve on 2 specs, I have about 30 slots available still with 4 varying specs/armor sets while doing so myself though. I've encountered the inventory management boss before and it's not really gear's fault for me ever, it's that I keep too many runes on hand.
 
Regardless, more inventory space will happen eventually and most likely through bigger bags. I'm just pointing out that you guys are creating your own problems if you can't keep 30-40~ slots available. I even posted an image of my inventory with 4 sets(one being worn) and extra junk thrown in and I'm still around 30~, you only need 1 type of food (because you're either past the main stat cap or you're not) and you only need 1-2 types of boosts/flasks which is still far from a maxed inventory.
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			Why not just make the inventory infinite if the goal of MMOs is just to make everything not a problem? I see no problem though, as like with WoW, bags will become bigger over time or they'll add an extra bag slot and with only 4 specs max in WS it's hard to see how XIV's armory (Since you have 11+ jobs available all tied to one character) is needed.If anything, just allowing 99 stacks for food is all they really should do for now. Like I said though, I feel I have enough room juggling 4 sets which I doubt many people do to begin with. Most players don't even have above 3 LAS as far as I've experienced. 	
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Reasons to not have these things?  Because it's always been a chore and we gotta keep inventory management a chore?  Come on.
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One, I wasn't specifically talking about gear. I'm talking about all that other stuff. Two, if you have 7 sets of gear in this game you need to consult your local theorycrafter because you don't have a clear principle of what gear you need. The game's RNG has nothing to do with it, so please don't strawman this. RNG either gives you an upgrade or it doesn't.
 
You know what you do when something isn't an upgrade? You get rid of it in the most profitable way possible. Whether that is salvaging it or selling it is your personal preference. It's almost like people forget the game's design doesn't say "Hey keep all this gear you don't really need because we sure didn't give you a system for getting materials from it..."
 
In the absolute remote possibility that the OP has spreadsheets of math that indicates each piece of gear he has is vital because he plays 20 different specs...I don't really know what to tell you. That's far beyond the scope of a typical MMO's design. Maybe you should go play Eve? Idk. I don't mean that insulting either, but there's no reason to have umpteen gear sets. If you choose to play that way, there are consquences for it. You like to hoard gear? Ok. Can't hoard other stuff.
 
Don't get me wrong, more inventory is great and all, but you completely overlooked everything I said to home in to your defense of someone not being attacked. You're too focused on thinking everyone is 'invaliding' someone and not remotely considering the rest of the things discussed. Quit talking about personal wants and likes and get to core functions of the game and its design. See Cirinde's post for a starter example. Simply saying 'this is how I want to play, cater to ME!' isn't going to do anything for us, you know?
 
Give them a compelling discourse to consider.
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Why not just make the inventory infinite if the goal of MMOs is just to make everything not a problem? I see no problem though, as like with WoW, bags will become bigger over time or they'll add an extra bag slot and with only 4 specs max in WS it's hard to see how XIV's armory (Since you have 11+ jobs available all tied to one character) is needed.
 
If anything, just allowing 99 stacks for food is all they really should do for now. Like I said though, I feel I have enough room juggling 4 sets which I doubt many people do to begin with. Most players don't even have above 3 LAS as far as I've experienced.
 
 
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			Carbine. Take a peek at FF:ARRs inventory system. Please. Separate gear (each gear slot has its own "bag" inside a master window, which is really nice for organization) and item inventories. That and savable gear sets are such basic QOL improvements it boggles the noggin why every MMO doesn't do that.	
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Carbine. Take a peek at FF:ARRs inventory system. Please. Separate gear (each gear slot has its own "bag" inside a master window, which is really nice for organization) and item inventories. That and savable gear sets are such basic QOL improvements it boggles the noggin why every MMO doesn't do that.
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Probably due to engine differences, as XIV has numerous differences from WildStar.
 
Until anybody with experience with along, all we can do is theorize.
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Carbine. Take a peek at FF:ARRs inventory system. Please. Separate gear (each gear slot has its own "bag" inside a master window, which is really nice for organization) and item inventories. That and savable gear sets are such basic QOL improvements it boggles the noggin why every MMO doesn't do that.
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all an armoury is is a renamed bag. I'm pretty sure that Wildstar is able to tag armour as armour. The statement about engines was just "Wat?" from anyone with knowledge of game development >_>
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Well, part of the reason is technology considerations (giving every player more space means more database usage and other infrastructure stuff)
 
But also designers want players to make choices. Inventory management is one of those. You shouldn't have access to as much as you want or need whenever you want or need it. I was against the crafting bag way back when they added it, and I just think players need to stop and take a look at why limited inventory is probably a good design.
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Well, part of the reason is technology considerations (giving every player more space means more database usage and other infrastructure stuff)
 
But also designers want players to make choices. Inventory management is one of those. You shouldn't have access to as much as you want or need whenever you want or need it. I was against the crafting bag way back when they added it, and I just think players need to stop and take a look at why limited inventory is probably a good design.
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It is not good design.  It is bad design.  It is a system feature that many people complain about.  It is basically a direct copy of older MMO bag systems, and it is not about player choice.  Suggesting that Carbine did something like estimate bag use on purpose is giving them far too much credit.  The whole experience is user convenience (something Carbine has been improving on over the last year,) and it fails miserably.  It is simply a shoddy system in place of the Armory system that is supposed to come out soon, or something.
 
The whole thing is space cowboys on ships with technogod livingplanet dataslimemonsters , I think we can forget the idea that bag space should be limited by individual bags or bag slots, etc.  We all know all our stuff doesn't fit into that little bank box, so there's no point in trying to think of any reason why it is good design.
 
Upping the bagslots is a good choice.  If we're going to have to breathe in WoW nostalgia for months in the time it takes us to convince Carbine that 10 year old concepts aren't good enough, we may as well at least rush the step by step failures of the past by going ahead and giving us those 36 slot bags.
 
I for one enjoy playing the combat and exploring in this game, not making hard choices  about what I carry with me in my bags.
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I have long since learnt that most things I call a "chore", some people think offers interesting game design and "challenge".
 
Apparently hard battles ain't where the challenge should come from but from Micromanaging 101.
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I'm part of the "more inventory than necessary" faction as well here, constantly managing inventory breaks my immersion in the game. Sometimes it's more an encumberance than other times, but overall I wouldn't think less of the game if we had infinite inventory, I'd even be charmed. I don't see anyone here complaining that crafting materials having their own space makes the game too easy.
 
As for the database comment, I can't imagine unique item IDs require more than 64bits of space, and the address of the real item (graphic/stat reference ID) would similarly be some small number. Overall I would say that the total space allocation of every item ever acquired by everyone in the game would be lower than you seem to imagine it is. I would be surprised if it exceeded 1TB of total disk storage, which I would also add is an incredible overestimation. The more astute might wonder about lookup times for such a database (of inventories being infinite), but given the optimizations on standard database technology, and the fact that carbine is a team of experienced professionals, I imagine again that their knowledge of relational database design would sufficiently overcome this obstacle. I won't bore you with the technical reasons why it's not such a big deal, but I don't think it's such a big deal. It's not like you'd actually keep infinite items, you simply wouldn't have to screw with your inventory while questing.	
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			This is my inventory	
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Now let us just take a step back and look this over.
 
Wildstar - 1 character = 1 class
 
Final Fantasy XIV: A Realm Reborn - 1 character = up to 20 classes (23 with the upcomming expansion)
 
 
FFXIV needs the armory system to let people have the option to get all the classes and have gear for them.
Wildstar you don't need to carry around gear for more than 2-3 different builds, atleast in my standards.
 
I picked FFXIV for comparison because I saw people talking on how good that system is, and that FFXIV is the only MMO I've played that has that kind of system.
			
				
	Edited June 10, 2015 by Prince Damien	
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Now let us just take a step back and look this over.
 
Wildstar - 1 character = 1 class
 
Final Fantasy XIV: A Realm Reborn - 1 character = up to 20 classes (23 with the upcomming expansion)
 
 
FFXIV needs the armory system to let people have the option to get all the classes and have gear for them.
Wildstar you don't need to carry around gear for more than 2-3 different builds, atleast in my standards.
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{| class="blockquote"
Now let us just take a step back and look this over.
 
Wildstar - 1 character = 1 class
 
Final Fantasy XIV: A Realm Reborn - 1 character = up to 20 classes (23 with the upcomming expansion)
 
 
FFXIV needs the armory system to let people have the option to get all the classes and have gear for them.
Wildstar you don't need to carry around gear for more than 2-3 different builds, atleast in my standards.
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It is not good design.  It is bad design.  It is a system feature that many people complain about.  It is basically a direct copy of older MMO bag systems, and it is not about player choice.  Suggesting that Carbine did something like estimate bag use on purpose is giving them far too much credit.  The whole experience is user convenience (something Carbine has been improving on over the last year,) and it fails miserably.  It is simply a shoddy system in place of the Armory system that is supposed to come out soon, or something.
 
The whole thing is space cowboys on ships with technogod livingplanet dataslimemonsters , I think we can forget the idea that bag space should be limited by individual bags or bag slots, etc.  We all know all our stuff doesn't fit into that little bank box, so there's no point in trying to think of any reason why it is good design.
 
Upping the bagslots is a good choice.  If we're going to have to breathe in WoW nostalgia for months in the time it takes us to convince Carbine that 10 year old concepts aren't good enough, we may as well at least rush the step by step failures of the past by going ahead and giving us those 36 slot bags.
 
I for one enjoy playing the combat and exploring in this game, not making hard choices  about what I carry with me in my bags.
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As I explained to you in my first post, just get rid of stuff. It's not hard and it's not needed.
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They could at the very least implement 4 different gear slots (seeing as how the system is already there with the old costume setup, but just with cosmetics instead of stats) so that players could have a different gear setup for each action bar.
 
Sure it's not of vital importance, what when all systems are go for the big f2p switch; but it's just another one of those small QoL things that is missing and together with the rest of them makes up a big thing that just annoys players.	
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Do you play 4 specs per toon? *Even* if you don't you're not a snowflake. Shitty inventory design isn't hardmode, it's bad. What argument could you possibly entertain that would justify the current system? "Oh DSL is amazing because it's like over phone lines, and that requires careful management of what you're downloading, Fiber? HAHAA, only scrubs would want that." Sounds about right?
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You don't play 4 specs all at the same time... keep your PvP in the bank until you need it. Don't hoard.
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Carbine. Take a peek at FF:ARRs inventory system. Please. Separate gear (each gear slot has its own "bag" inside a master window, which is really nice for organization) and item inventories. That and savable gear sets are such basic QOL improvements it boggles the noggin why every MMO doesn't do that.
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Because not every MMO feels a system like the "armory" is needed for only 2-3 specs worth of armor, XIV has 11+ jobs all tied to one character. They basically had to design the armory system for the relaunch.
 
Because hoarders think it's a problem it has to be "solved"? Like I said before, they're not going to design a whole new system just to help some hoarders, they'll just either add bigger bags over time(probably in cash shop), another bag slot(probably in cash shop as well), or a specialty bag that holds completed runes, you're confused if you think they're going to devote so much time to fixing small-time issues like inventory management though right now. Over the past year or so all they've done is manage stacking/what goes into tradeskills bag.
 
In fact, I wouldn't expect much at all especially with a F2P transition, they will most likely sell big bags/bag slots in the cash shop and if they don't I'd be kinda surprised.
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I don't think you've read anything in this thread.
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			Just because you don't have the problem doesn't mean it's not a problem.  Just because you don't need the items others use for your play style doesn't mean they aren't necessary for that person.  It's not just "hoarders" that want this.  I play one spec PvE and one spec for PvP.  I don't keep my PvP gear on my when I'm PvE'ing, and I don't keep my PvE gear on me when I'm PvP'ing.  And yea, I've forgotten to switch between them because I'm out in the world doing *cupcake* and didn't go back to my bank to get the gear when I decided to switch my game play.  This isn't about asking for more inventory space, it's about a better inventory and wardrobe/gear system.  And I'm seeing that while the MMO may not feel it's necessary, the players are proving otherwise.  What do you people that don't/won't need/use it lose if it's implemented?  Not a damn thing, so why are you working so hard to invalidate and lessen the problem for those that have the problem and are giving solutions to it?	
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This isn't about asking for more inventory space, it's about a better inventory and wardrobe/gear system.  And I'm seeing that while the MMO may not feel it's necessary, the players are proving otherwise.  What do you people that don't/won't need/use it lose if it's implemented?  Not a damn thing, so why are you working so hard to invalidate and lessen the problem for those that have the problem and are giving solutions to it?
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It's not about more inventory space? Coulda swore...
 
But, in regards to the wardrobe, you can now load literally every item you pick up into it. Meaning you don't have to keep a single item for costume purposes. I don't see a more flexible option than that... what would you suggest?
 
Inventory management is part of the design of the game, believe it or not. It's not like they've made an encumbrance system that weights you down the more you carry or anything. The inventory space in WildStar is huge plus we have a dedicated crafting bag. Filling all of that up I feel becomes a player management issue, not a problem with the game design.
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Bah don't you guys worry too much about inventory space, especially all those who have wished for the game to go F2P ;) :
 
You'll be absolutely rewarded by having to buy bigger bags or more bag slots through the cash shop in fall...
 
 :lol:	
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I'm part of the "more inventory than necessary" faction as well here, constantly managing inventory breaks my immersion in the game. 
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but what about the next thing?
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			Seriously do not see the issue.  There is plenty of blank space.  I often write letters to myself with all the free spots.  Stop hoarding.	
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Slippery slope argument. The future can be determined on its own merit.
 
Unlimited inventory is not OK, though. I'm sure at some point you stress the data storage too much. However, players should be able to carry all the items they would conceivably NEED while adventuring on Nexus, and a little more room for stuff picked up along the way.
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I have plenty of space left in my inventory for when I am out doing stuff. However, my bank is full with all the 'extras' that don't fit in the tradeskill bag. I keep things in case people need them or if I need them.
 
Like my cooking stuff I have been gathering since level 1. I knew I would be doing cooking at some point, just didn't do it while leveling. Mistake? Probably. But it was my choice. Now I am having issues with space in my bank because all those cooking mats don't stack over 50 per.
 
Itemization of stackables would be a big help with inventory issues.
 
I don't see an issue with having bigger bags than we do. Each person plays the game the way they want to play. Be nice to each other and just accept that your way may not be the best way for another.	
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{| class="blockquote"
Like my cooking stuff I have been gathering since level 1. I knew I would be doing cooking at some point, just didn't do it while leveling. Mistake? Probably. But it was my choice. Now I am having issues with space in my bank because all those cooking mats don't stack over 50 per.
 
Itemization of stackables would be a big help with inventory issues.
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Earlier they asked what was in the bottom row of my bank--  it's the collection of crafting materials and catalysts I'm going to be using to leveling cooking.  That shouldn't be a problem, right?
 
Look guys, we're not asking for that unlimited bagspace 4th dimensional inventory tesseract.  I just want to play the game without having to delete stuff out of my inventory every 5 minutes.  I want to be able to hold on to things I might use in the future, because that's what a bank and inventory are for.  MMOs are the long game, not the "what are you doing in the next 2 days," game.
 
I really don't see what all the fuss is about not giving us more bagspace.  They copied WoW, so they should copy 36-40+ slot bags, period.
 
Or do a fresh Wildstar take, but don't limit us so much.  I'm so tired of this awful narrative about #hardcore and how things should stay true to the old vision.  The old vision was stupid and the people that believed it are gone / should have been fired for it.	
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			You have 10 pairs of pants visible. The problem isn't Carbine not giving you enough space or having a poor system in place. The problem is you don't need 10 pairs of pants. If Carbine gave out 40 slot bags, it would defeat the purpose of having a limit on bag space. Why not just make it 500? Or 1000? They set the limit and you chose to exceed it.	
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The problem is you don't need 10 pairs of pants.
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{| class="blockquote"
 
(The point is, different activity in the game requires different gear. There must be enough bag space for a character to be able to carry all the gear required for the activities available to the character).
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I actually think there's plenty of room to do that, but if not, there is a bank full of spaces as well. I don't see why everything should be accessible from the character at all times.... just hop by your bank on the way to your next event!
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You have 10 pairs of pants visible. The problem isn't Carbine not giving you enough space or having a poor system in place. The problem is you don't need 10 pairs of pants. If Carbine gave out 40 slot bags, it would defeat the purpose of having a limit on bag space. Why not just make it 500? Or 1000? They set the limit and you chose to exceed it.
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{| class="blockquote"
You have 10 pairs of pants visible. The problem isn't Carbine not giving you enough space or having a poor system in place. The problem is you don't need 10 pairs of pants. If Carbine gave out 40 slot bags, it would defeat the purpose of having a limit on bag space. Why not just make it 500? Or 1000? They set the limit and you chose to exceed it.
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I need lots of pants.  I have multiple playstyles, with different set bonuses.  I just received 2 pants from contract rewards because I bought them at the same time.  Remember, it costs 2.5 plat PER RUNE SLOT just to reroll a rune slot.  That means getting multiple pairs of pants and gear is preferable to smashing runesets with money.
 
Regardless, if those 10 pairs of pants had been crafting catalysts, would you be less upset?  If they had been seeds for my garden, does that suddenly make it better?
 
Take a look, the whole top half of my inventory is filled with epic gear pieces that don't have a home.  They need a home.
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Regardless, if those 10 pairs of pants had been crafting catalysts, would you be less upset?  If they had been seeds for my garden, does that suddenly make it better?
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{| class="blockquote"
That being said, I only have one real suggestion - If you are doing contracts, it shouldn't be costing you 2.5 plat for rerolls anymore. I rerolled about 8 slots on my alts gear just from fluxes I got from contracts. Seriously - they are your bestest friend :)
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You guys are fixating on this idea that I regularly keep 10 pairs of pants in my inventory at all times.
 
It's not like I went through and found the best balance of inventory space for that screenshot, I just simply put out what I had to deal with.
 
If those pieces had not been pants, they would've been gear from PvP bags.  They would have been drops from the daily zones.  They would be seeds / gathering tools / crafting catalysts / potions / boosts / things I crafted etc.
 
It's not about having 10 pairs of pants, it's about having the room to have extra stuff, or stuff to play around with.  It's about convenience.  If I go in and salvage everything that I want to keep for the future, just in case I have to reroll slots, I'm down to like 10 free slots.  That still does me no favors if I'm crafting, or if I'm out trying to farm / gather, etc.  Just killing random mobs fills your inventory with 6+ grey junk items in just a few mobs.
 
Please, for one minute, quit following that General Discussion bandwagon that hates on every anecdotal post that doesn't come into line with your general way of thinking.  People are fallible, and I could probably stand to lose a couple of pairs of pants (which have been salvaged now, but surprise, 2 inv slots left), but the meat of the message is that things are too cluttered with the limited system we have, and I'm not enjoying it.  I have 3 sets of gear that fill the top rows of my inventory that aren't accessed by my gear/LAS switched unless they're in my inventory.  That's a real and easy problem to understand.	
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That being said, I only have one real suggestion - If you are doing contracts, it shouldn't be costing you 2.5 plat for rerolls anymore. I rerolled about 8 slots on my alts gear just from fluxes I got from contracts. Seriously - they are your bestest friend :)
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While the original person has terrible inventory management with a lot of unopened consumes like titles and decor pieces...
 
The issue raised is legitimate.
 
Inventory management could be handled a little more smoothly.
 
Some basic quality of life things would be:
 
the ability to save gearsets and one-click switch them.
moving more consumables out of inventory and into a special category.
moving special event items like the anniversary dance boom box into a special category / action set area rather than inventory. And making them account bound action sets rather than inventory.
moving runes / seeds / etc into the crafting inventory rather than regular bags.
Adding a new tier to crafting, which for tailoring would include a bump in bag sizes craftable (for other crafting professions, just to get them to be more relevant at end game, every progression boost should come with relevant crafting that uses mats dropped in that new progression's content - but other than for larger bags. that is a different topic).	
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