Ch 4 (CTH)

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==Chapter 4: Thieves' Guild==
* What is a Thieves' Guild Anyway
** Developing the Thieves' Guild
* Benefits of Guild Membership (CTH)
** Training
** Equipment
** Information
** Fencing
** Specialist Help
* Responsibilities of Guild Membership
** Guild Dues
** Secrecy
** Providing Information
** Limited Territory
** Other Duties
** The Recalcitrant PC Thief
* Activities of Thieves' Guilds
** Core Activities
** Other Activities
** Protection Rackets
** Smuggling
** Forgery and Coin Clipping
** Entertainments
** Lawful Operations
* Thieves' Guilds in the Campaign World
** Size and Wealth of Communities
** Social Alignment
** Special Social Factors
** Divided Alignments
** Racial Divisions
** Religious Factors
** Historical Factors	
* Thieves' Guilds and Other Groups
** Thieves and the Law
*** Persecution
*** Hassle
*** Opposition
*** Tolerance
*** Corruption
*** Complex/Mix
** Thieves and Merchants
*** Warfare
*** Opposition
*** Standoff
*** Submission
*** Infiltration
*** Complex/Mix
** Thieves and Other Guilds
*** Craft Guilds
*** Adventuring Guilds
*** Thieves and Assassins
*** Thieves and Beggars
*** Thieves and Bards
* Guildmasters and Guild Structures
** Guild Organizations
*** Centralist
*** Cohesive
*** Fractionated
*** Oppositional
*** Anarchic
*** Complex/Mix
** Guild Leaders
*** Guildmaster
*** Council
*** Democracy
*** Leaderless
*** Complex/Mix
*** Special
** Guild Rulership
*** Weak/Strong
*** Cruel/Just
*** Despotic/Populist	
* Designing a Thieves' Guild
** Using the Tables
** Guild Background
** Social Alignment
** Special Social Factors
** Size of Community
** Wealth of Community
** Attitudes of the Law
** Relationship with Merchants
** Relationships with other Guilds
** Guild Rulership
** Guildmembers and the Rest
*** Experience Levels of Thieves
*** Multi-classed Thieves
*** Non-Thief Guildmembers
*** Fleshing out Guildmembers
*** Alignment
*** Prime Requisite
*** Senior Thieves
*** Junior Thieves
*** A Final Record
** Cash and Carry
*** Guild Dues
*** Normal Resources
*** Special Resources
*** Major Activities
*** The Guildhouse	
* Thieves' Guild of Mallain
* Unusual Guilds
** The Traveling Guild
** Piratical Guilds
** The Guild of Honorable Gentlemen
** The Good-Aligned Guild
* Player-Character Guildmasters
** Determining Guildmembers
** Guild Income
** Levels of Operations
** The Long Arm of the Law
** Guild Morale
** New Followers
** Special Events and Occurrences
* Blueprint Profiles
** Guildmaster Septien Selfareine, the "White Lily"
** Guildmaster Tulmara Zir Bharann, "Cruelty's Mask"
** Quartermaster Marmel Raveiz
** Durdlan Silverpalm, Master Fence