Player.dat format/Block Tags

** : Determines which blocks that blocks with this tag can be placed against in adventure mode.
*** : A block ID. Validated the same way as the block_predicate command argument, meaning block states and block tags are accepted, as well as client-side only block entity NBT tags.
** : Block entity NBT tags which are applied when this block is placed.Assuming the block is of a type that creates a block entity at all. If not, BlockEntityTag has no effect. Used to store data on banners and shields or on blocks obtained in creative by holding (or on mac) and pressing on a block containing a block entity.
*** See Block Entity Format. Excludes x, y, z, and id tags.
** : A compound where each key is a block state key, and the value is the block state value to force place for this block.
*** : The block state value of the block to edit, for example, facing: "east".
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