Medicine (Skill)

Medicine is a Skill only applicable to Outer Disciples. It is used to craft Medicine items, as well as cure injuries suffered by other Characters.
It can be trained by gaining experience from crafting Medicine items or from healing other Characters. 
When the Outer Disciple finishes Foundation and is promoted to a Xiandao or Shendao Cultivator, Medicine's Skill Level determines the initial skill level of Alchemy. When the Outer Disciple is promoted to a Physical Cultivator, Medicine Skill Level determines the initial skill level of Inner Sight. 
==Uses==
*Improves the speed at which injuries are healed 
*Improves the speed of producing Medicine items
==Craft Speed==
The time taken to craft Medicine items depends on the amount of work and the speed at which work is completed. 
The amount of work is the product of the:
*Item's base craft time (WorkToMake)
The speed at which work is completed is the product of theXiaWorld.ToilMakeItem.OnStepToil:
*Overall Work Efficiency (GlobalEfficiency)
*Medicine Craft Speed (DrugProductSpeed)
*The Feng Shui of the crafting buildingXiaWorld.GameDefine.BuildingFengshui2Efficiency: 
**0.75 at Very Ominous
**0.85 at Ominous
**0.95 at Slightly Ominous
**1.05 at Slightly Auspicious
**1.15 at Auspicious
**1.25 at Very Auspicious
Each second, the final work speed is deducted from the total work required, until the crafting is complete.
===Example===
A requires 20 base work.
Crafting the item at a Very Auspicious with an Overall Work Efficiency of 1.6 and Medicine Craft Speed of 5 will take a total of (20/(1.25*1.6*5))=2 seconds.
==Skill Level Effects==
Medicine Skill Level affects the following PropertiesSettings\Property\WorkProperty.xml:
*Medicine Craft Speed (DrugProductSpeed) - Lookup Table:
Skill Level	Effect
0 	30%
1 	36%
2 	42%
3 	48%
4 	54%
5 	60%
6 	63%
7 	66%
8 	69%
9 	72%
10 	75%
11 	78%
12 	81%
13 	84%
14 	87%
15 	90%
16+ 	120%
*Healing Speed (TreatSpeed) - Lookup Table:
Skill Level	Effect
0 	50%
1 	60%
2 	70%
3 	80%
4 	90%
5 	100%
6 	105%
7 	110%
8 	115%
9 	120%
10 	125%
11 	130%
12 	135%
13 	140%
14 	145%
15 	150%
16+ 	200%
*Healing Success Rate (TreatSuccessChance) - Lookup Table:
Skill Level	Effect
0 	50%
1 	70%
2 	90%
3 	110%
4 	130%
5 	150%
6 	170%
7 	190%
8 	200%
9 	210%
10 	220%
11 	230%
12 	240%
13 	250%
14 	250%
15 	250%
16+ 	300%
*Healing Estimate (TreatmentExpectQuality) - Lookup Table:
Skill Level	Effect
0 	20%
1 	30%
2 	40%
3 	50%
4 	55%
5 	60%
6 	65%
7 	70%
8 	75%
9 	80%
10 	100%
11 	120%
12 	140%
13 	150%
14 	160%
15 	170%
16 	180%
17 	190%
18+ 	200%
*Minimum Healing (TreatmentRealQualityPercentMin) - 3% per Skill Level
*Maximum Healing (TreatmentRealQualityPercentMax) - 4% per Skill Level
*Butchering Speed (ButcherSpeed) - Lookup Table:
Skill Level	Effect
0 	10%
1 	12%
2 	14%
3 	16%
4 	18%
5 	20%
6 	21%
7 	22%
8 	23%
9 	24%
10 	25%
11 	26%
12 	27%
13 	28%
14 	29%
15 	30%
16+ 	40%
==References==
Category:Skills
Category:Medicine
Category:Game Mechanics
Category:Outer Disciple Skills