Level 0.1

==Description==
Level 0.1 consists of a series of red rooms, similar to that of Level 0's Redrooms, though lit up by various red and orange lights, the pattern of which, is randomized. The rooms are entirely reddish white when a Flashlight is shined onto it.
==Events and Phenomena==
===Blackout Event===
Similar to Level 1 and various other levels, Level 0.1 has a Blackout Event, though it is different from other Blackout Events within these other levels. Occasionally, Level 0.1's lights will shut off and eventually turn back on, though in a different pattern. During the Blackout Event, entities will spawn in the level, making it more dangerous. However, when the lights turn back on, entities don't despawn, instead having only one entity despawn in a slow and methodical way.
==Entities==
Facelings, Hounds, Skin Stealers, Deathmoths and Wretches roam the depths of Level 0.1, though they spawn during Blackout Events and do not easily despawn afterwards as mentioned.
==Entrances and Exits==
===Entrances===
*A door in the Hub.
*Crawling through a vent in Level 0.
===Exits===
*A glass door leads one to Level 0.7.
*An exit door leads one to Level 1.1.
==Strats==
*Immediately find an exit to leave the level, as Sanity decreases faster than usual within Level 0.1.
**If desperate, harvest Royal Jelly from Deathmoths, though this is a risky move and could result in either chunks of health being lost or dying within Level 0.1.
*Shine a flashlight throughout Level 0.1 during Blackout Events, and immediately run away during Blackout Events.
==Trivia==
*Level 0.1 used to be a 'thermal version' of a certain map that does not change, therefore.. the entrance badge was called 'Thermal Hell'.
**It was changed to be a varying map, before being changed to what it is today.
==Easter Eggs and References==
There are no easter eggs in Level 0.1
Category:Dangerous Levels
Category:Levels
Category:Sub-Levels