Shirou Emiya

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|-|With Archer's Arm=
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==Summary==
Shirou Emiya is the Master of Saber during the Fifth Holy Grail War. Orphaned by the crisis at the end of the Fourth Holy Grail War, he was rescued and adopted by Kiritsugu Emiya, who saved him from death by embedding Avalon into his body. Kiritsugu served as Shirou's surrogate father and also taught him about basic magical abilities.
Plagued by intense survivor's guilt as the only survivor of the Fuyuki City disaster, Shirou decided that he didn't deserve to pursue personal goals and dreams. This made him always prioritize others. He thus inherited Kiritsugu's hope to be an Ally of Justice as his only purpose, feeling joy only when he helps others and otherwise feeling empty. Throughout each route of Fate/stay night, he confronts his ideals and trauma to grow as a person.
==Powers and Stats==
Tier: , with Caliburn, up to with Overloaded Caliburn | , with Kanshou and Bakuya, at least up to with Unlimited Blade Works | , with Kanshou and Bakuya, with Triple-Linked Crane Wings, Caladbolg II, or Hrunting, higher with Nine Lives Blade Works or Excalibur Morgan
Key: Fate | Unlimited Blade Works | Heaven’s Feel
Name: Shirou Emiya
Origin: Fate/stay night
Gender: Male
Age: 17 years old (19 years old in the Unlimited Blade Works and Heaven's Feel epilogues)
Classification: Human, Magus, Master
Powers and Abilities: <tabber>
|-|Abilities= Superhuman Physical Characteristics, Magecraft, Enhanced Senses (Can make out fine details from kilometers away and snipe targets from such a distance), Limited Information Analysis and Psychometry (Can magically scan objects and determine their structure and properties, especially melee weapons), Statistics Amplification (Can strengthen the physical properties of objects, including himself) and Transmutation (Can change the shape of objects)] with reinforcement, Weapon Creation (Can copy any weapon he sees down to the age, composition, concept, history, structure, and 'soul', barring Divine Constructs, with few exceptions), Power Mimicry (Can replicate the physical abilities and fighting skill of the original wielder of the weapon he projects), limited Telekinesis (Can telekinetically move the weapons he projects, as well as the weapons inside Unlimited Blade Works), Pocket Reality Manipulation with Unlimited Blade Works, Regeneration (Low-Mid; Avalon, combined with Unlimited Blade Works, allows him to from lethal wounds such as by Berserker and Gilgamesh, regenerating his destroyed organs and reattaching lost limbs)
|-|Projections= Attack Reflection with Avalon (Reflected Enuma Elish back at Gilgamesh), Conceptual Manipulation (Avalon is considered a Conceptual Armament, and Shirou's long term possession of it overwrote his Origin to be the concept of "Sword". Caladbolg II can pierce through Medea's Argos, a conceptual defence), Energy Projection with Caliburn and Excalibur Morgan, Forcefield Creation with Rho Aias, Homing Attacks, Magic Negation with Rule Breaker, minor Spatial Manipulation (Can break into other pocket realities, such as Bounded Fields, with his arrows), Spatial Manipulation and Dimensional Manipulation with Caladbolg II, Regeneration Negation with Gáe Bolg, Intangibility (Spatial) and Invulnerability with Avalon (Shuts out all interference up to the sixth dimension, including True Magic, can block attacks from a "higher-order dimension"),
|-|Resistances= Limited Resistance to Magic, including Power Nullification, Law Manipulation, Size Manipulation, Sealing, Fate Manipulation, Density Manipulation, Matter Manipulation, Life Manipulation, Body Puppetry, Space-Time Manipulation, Time Stop, Petrification, Holy Manipulation, Purification, Memory Manipulation, Death Manipulation, Sleep Manipulation, Social Influencing, Fear Manipulation, Chaos Manipulation, Probability Manipulation, Dream Manipulation, Perception Manipulation, Sense Manipulation, Disease Manipulation, Paralysis Inducement, Illusion Creation, Madness Manipulation (Type 2), Deconstruction, Subjective Reality, Telepathy, BFR, Dimensional Manipulation (All magi and characters with Magic Circuits have resistance to magical effects that aim to control and create effects within others, by rejecting the effect with magical energy; due to his ineptitude, Shirou's resistance is minimal, and will only activate on instinct and unconsciously), Mind Manipulation, Curse Manipulation, Soul Manipulation, Conceptual Manipulation and Information Manipulation (Managed to survive being exposed to All The World's Evil through sheer willpower), and Absorption (Can stay alive within Blood Fort Andromeda, which quickly melts the skins of normal humans and digests them, and during Heaven's Feel, he tanked attacks from the Black Shadow, which can break down organic matter and convert it into magical energy, which it proceeds to absorb)
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Attack Potency: Small Building level (Fought Kirei and stabbed him with the Azoth Sword), Large Island level+ with Caliburn (Cut off Berserker's Arm), up to Small Country level with Overloaded Caliburn (As an A+ Ranked Noble Phantasm, it should be comparable to Siegfried's A+ Ranked Noble Phantasms. Can kill Berserker seven times at once with the release of its true power; however, he is only able to do so with Saber's aid. On his own, Shirou should be capable of using Overloaded Caliburn with his own mana, however it would be far weaker than when he used it in conjunction with Saber) | Small Building level (Physically comparable to his appearance in Fate. Should be physically similar to Rin Tohsaka), Large Island level+ with Kanshou and Bakuya (Fought and parried blows from Kuzuki and Archer. Fought Gilgamesh and cut off his arm), at least Large Island level+ up to Small Country level with Unlimited Blade Works (Is comparable to Archer's Unlimited Blade works which is stated to be an E-A++ Ranked Noble Phantasm, and Matched the Gate of Babylon, which killed Berserker with several A-A++ Ranked Anti-Unit Noble Phantasms) | Small Building level (While severely injured and near death, he managed to fight and injure an equally wounded Kirei. Physically comparable to his appearance in Fate. Should be physically equal to Rin Tohsaka), Large Island level+ with Kanshou and Bakuya (Duplicates Archer's strength when projecting them), Small Country level with Triple-Linked Crane Wings, Caladbolg II and Hrunting (Triple-Linked Crane Wings is a C Ranked Anti-Unit Noble Phantasm, which are equivalent to A Ranked Anti-Unit Noble Phantasms, and with it, Shirou cut through Saber Alter's Armor and destroyed her lungs and heart in Sparks Liner High, a Bad End. Caladbolg II and Hrunting should be about comparable to Archer's), higher with Nine Lives Blade Works and Excalibur Morgan (Should still be comparable to Berserker's Nine Lives. Destroyed an eighth of Berserker's body instantly. As an A+ Ranked Noble Phantasm, it should be comparable to Siegfried's A+ Ranked Noble Phantasm. Shirou considered Excalibur to be the strongest Noble Phantasm he could project, making it stronger than Nine Lives Blade Works)
Speed: Subsonic with FTL reactions (Can fight Kirei and to attacks from Servants), Relativistic+ with FTL reactions and combat speed with Caliburn (Was able to keep up with Berserker, from the Gate of Babylon) | Subsonic with FTL Reactions (Was able to defend himself from a casual Rider), Relativistic+ with FTL reactions and combat speed with Projections (Kept up with Archer and Gilgamesh) | Subsonic with FTL Reactions (Comparable to his speed in Fate and Unlimited Blade Works), Relativistic+ with FTL reactions and combat speed with Projections (Can keep up with Berserker and is capable of performing nine near-simultaneous slashes with Nine Lives Blade Works, hitting Berserker eight times before he could hit him. Can keep up with Saber Alter and can project objects at faster than light speeds)
Lifting Strength: Unknown (Stronger than the regular human, but to what extent is unknown)
Striking Strength: Small Building level, Large Island level+ with Caliburn (Sliced through Berserker's skin) | Small Building level, Large Island level+ with Kanshou and Bakuya, at least Large Island level+ up to Small Country level with Unlimited Blade Works | Small Building level, Large Island level+ with Kanshou and Bakuya, Small Country level with Triple-Linked Crane Wings, Caladbolg II and Hrunting, higher with Nine Lives Blade Works
Durability: Small Building level (Survived a casual kick from Rider, which sent him , , even though an average human would've died instantly), Large Island level+ with Unlimited Blade Works (By subconsciously projecting weapons from Unlimited Blade Works within his body, he was able to block a lethal blow from Rider, shattering her dagger, even though she had been previously wounding him), at least Complex Multiverse level with Avalon (Is a complete and absolute defense that can block anything from physical and metaphysical phenomena up to the 6th dimensionFate/Side Material I and Fate/Grand Order Material I) | Small Building level (Comparable to his appearance in Fate), Large Island level+ with Unlimited Blade Works (Comparable to its appearance in Fate), likely Small Country level with Rho Aias (Was able to protect him from Noble Phantasms from the Gate of Babylon, but it is weaker than Archer's. Should be comparable to its appearance in Heaven's Feel) | Small Building level (Comparable to his appearance in Fate, survived falling from 8 stories up), Large Island level+ with Unlimited Blade Works (His body essentially became a suit of swords from Unlimited Blade Works, allowing him to survive blows from Kirei that would typically kill him instantly, though he was still somewhat injured, and deflect attacks from the Black Shadow), likely Small Country level with Rho Aias (Combined with Rider's Bellerophon, it was able to overpower Excalibur Morgan, though it was being broken and he had to continuously put it back up. His four-layered Rho Aias in Fate/hollow ataraxia deflected a full-power Hrunting)
Stamina: Superhuman. His willpower lets him move in a deplorable state, instantly rising back to his feet to continue fighting after being gruesomely injured. He was even capable of after being nearly cut in half by Gilgamesh to keep on fighting, even projecting Avalon. In Heaven's Feel, he survived and kept on fighting for a day after releasing the Shroud of Martin, something that should've killed him instantly, even after repeatedly projecting past his limits, going on to fight and outlast Kirei when in such a state that it took intense effort to just take a single breath. Even before the beginning of Fate/stay night, he was capable of maintaining a harsh training regimen for his magic daily for years, turning parts of his nervous system into a Magic Circuit for an hour despite the pain - described as being equivalent to having a burning steel rod shoved into his spine.
Range: Extended Melee Range with weapons | Extended Melee Range with armaments, Tens of Meters with thrown Kanshou and Bakuya, Kilometers with Unlimited Blade Works | Extended Melee Range with weapons, Tens of Meters with thrown Kanshou and Bakuya, Kilometers with Caladbolg II, Hrunting, and Excalibur Morgan
Standard Equipment: Avalon in Fate, the Shroud of Martin in Heaven's Feel, and anything else he projects.
*The Shroud of Martin: After Kirei transplanted Archer's arm onto Shirou during Heaven's Feel, he sealed the arm with a Holy Shroud, to keep Archer's powers as a Servant from invading and destroying his body and mind. This was only possible in the first place due to Shirou and Archer's shared origins. By unwrapping the Shroud, Shirou releases Archer's power and gains access to his abilities, allowing him to project far past his limits and fight on par with Servants. However, this comes at a great price as Archer's Unlimited Blade Works invades his body and mind, killing him gradually. Due to the difference in his and Archer's experiences and internal worlds, Shirou cannot summon Unlimited Blade Works as a Reality Marble, nor can he use Archer's projections - only those he's seen himself.
Intelligence: Average in general. Gifted in combat. While academically average, Shirou is skilled in combat, and is trained in combat by Saber in all three routes, mostly defensively, as attempting to teach him to fight on even grounds with a Servant is a lost cause. He has an undeveloped Eye of the Mind. He can calmly analyze any situation, no matter how dire, considering multiple options and making intelligent decisions. He is incredibly stubborn, putting his all into everything he faces. In Unlimited Blade Works, his exposure to Archer causes his combat skills to develop much faster, and in Heaven's Feel, he can call on Archer's knowledge directly. However, Shirou's self-destructive thought processes tend to hold him back and put him in dangerous situations. Shirou is also an archery prodigy, having never missed a target unless it was on purpose. Unlike swordsmanship, which he struggles with, he finds archery unchallenging and soon loses interest since he has perfected it from the start.
Weaknesses: Shirou is inexperienced, reckless, and quick to self-sacrifice. At the beginning of Fate/stay night, his Reinforcement has a low success rate. He is hugely dependent on his projections and is relatively powerless without them. He needs to recite the complete incantation for Unlimited Blade Works to bring it into existence as a Reality Marble. His low magical energy means that he has a limited number of projections before running out. For the same reason, he cannot maintain Unlimited Blade Works for more than a few minutes. He is entirely unable to analyze and reproduce extraterrestrial objects, such as Ea. Avalon is unusable without his connection to Saber, and the effectiveness is decreased if Saber is not nearby. In Heaven's Feel, Shirou cannot access Archer's abilities without being overtaken by Unlimited Blade Works, resulting in the gradual loss of his identitity, mobility, and life itself.
Notable Attacks/Techniques:
Magecraft: Shirou is an incredibly inept magus with no formal experience. He has only been taught the barest essentials by his father. He is not a proper magus but more akin to a magic-user, who only uses magecraft as a means to an end instead of viewing it as a scholarly pursuit. His magical expertise is unlikely ever to surpass that of an apprentice magus. He entirely focused his efforts on the magecraft he was most skilled in, Structural Analysis, Reinforcement and Projection. He uses Structural Analysis to analyze an item's structure and Reinforcement to fill in the object's gaps with magical energy to improve its qualities. This method works not as a matter of making objects "stronger" or "tougher," but by making them "more effective." For example, a bike would become faster, and a knife would become sharper, armor would become sturdier. He also can see farther and with greater detail by reinforcing his eyes.
Projection (also known as Gradation Air) is a high-level magical skill that allows for materializing physical objects from magical energy using one's imagination. It is generally seen as a worthless spell, as items created from Projection are incredibly fragile and disappear as soon as the user loses focus. Shirou utilizes a unique type of Projection, Tracing, that he discovered by accident, which replicates not only the shape of an object, but its magical properties, forging processes, and age.
To trace and reproduce something, Shirou must see it first. Objects duplicated through tracing are inferior to the originals, but only slightly. Reproductions of more powerful weapons such as Noble Phantasms are even weaker, decreasing in rank. Due to the more significant effort put into tracing, the projections Shirou creates can last much longer than average. He is most skilled in reproducing swords due to "Sword" being his Origin and Elemental Affinity. Shirou can also copy the original user's skills and physical abilities of any weapon he has projected and is currently holding. Still, these skills and abilities are also subject to degradation. Moreover, Shirou cannot project divine artifacts under normal circumstances. He was only able to reproduce Avalon in Fate due to his connection to Saber and his body's familiarity with the object.
Unlimited Blade Works: Shirou's Reality Marble, the source of his incredible skill in analyzing items and reproducing them precisely, born from his Origin and Elemental Affinity of "Sword." Shirou subconsciously records every weapon he sees, analyzing its structure and storing it within his inner world. When he examines an armament, he keeps its 'blueprint' within his inner world, which allows him to bring it into reality using Projection with much greater efficiency.
While he mainly produces weapons in this way, he can trace and project defensive equipment such as Rho Aias, though it takes more energy to do so. While it would ordinarily take twenty years of training to complete his Reality Marble, Shirou's development was massively accelerated due to exchanging knowledge with his future self. While in his Reality Marble, all of Shirou's armaments are already prepared for use, which allows Shirou to outpace the firing rate of weapons from the Gate of Babylon. However, manifesting his Reality Marble requires an insane amount of magical energy. It is usually beyond Shirou's abilities on his own.
While primarily used offensively, Unlimited Blade Works has passive defensive effects. It subconsciously manifests recorded weapons within Shirou's body to protect him in response to physical trauma. It also changes the nature of Avalon's regeneration to something that stitches together his wounds with swords. These abilities allow him to survive lethal attacks from Rider and Gilgamesh; even after being nearly cut in two by Merodach, Shirou willed himself to his feet, and his wounds healed.
The items Shirou has seen and stored in Unlimited Blade Works include Kanshou and Bakuya, Rho Aias, Caladbolg II, Hrunting, Gáe Bolg, Rule Breaker, Avalon and Caliburn (only in Fate), Berserker's Axe Sword, the Jeweled Sword Zelretch, several Noble Phantasms from the Gate of Babylon, and a degraded Excalibur, which he can only use at the cost of his life.
ShirouCaliburn.jpg|Shirou using Caliburn with Saber
Shirou Avalon.gif|Avalon healing Shirou in the Unlimited Blade Works anime
ShirouCW.gif|Shirou using Triple Linked Crane Wings
Shirou Emiya.jpg|"Trace on, Trigger off. Nine Lives Blade Works!"
NLBWHF.gif|Shirou using Nine Lives Blade Works against Berserker
*Avalon: The Everdistant Utopia: Excalibur's sheath, a Divine Construct of the same make. Avalon was implanted into his body as a child to save him from the mortal injuries he sustained in the destruction of Fuyuki. It is responsible for his Origin and Elemental Affinity of Sword. As long as he is linked to Saber, it provides Shirou with the full effects of its passive regeneration, allowing him to regenerate from usually lethal injuries, such as an attack from Berserker that nearly cut him in half and destroyed most of his internal organs. Kiritsugu was even able to regenerate from having his heart and lungs crushed by Kirei. While it stays inside him during "Unlimited Blade Works" and "Heaven's Feel," he cannot fully use it since he loses his connection to Saber in both routes. In Fate, he eventually returns Avalon to Saber. Despite this, Shirou still grasped its essence and image, allowing him to project it flawlessly, without any degradation. He used its effects as a "portable fortress" to cut off all interference up to the sixth dimension.
*Caliburn: Golden Sword of the Victorious: The holy sword that Arturia Pendragon pulled from the stone in her youth to become king. While it is weaker than Excalibur, as it is a blade forged by mortal hands, out of the two, it is Arturia's preferred weapon, as she trained with it in her youth. Shirou can project it in the Fate route after seeing it in Saber's dreams, though he cannot use it to its full potential on his own, needing her assistance. Like Excalibur, it converts the user's magical energy into heat and emitters it as a beam of light. While wielding it with Saber, Shirou instantly killed Berserker seven times over in a single strike with its real power, overloading it with their magical energy. When he projected it on his own, the experience and memories contained within the soul of the sword allowed him to deflect a barrage of Noble Phantasms from the Gate of Babylon, irritating Gilgamesh enough to draw its prototype, Merodach.
*Kanshou and Bakuya: Gan Jiang and Mo Ye: Archer's - and thus, Shirou's - favored melee weapons, a low-ranked pair of short swords. Various protective spells ward them, and they rank up Shirou's Magic and Physical resistance when wielded. Their strong bond to each other causes them to return as boomerangs when one is thrown, and one is held, even reacting to another traced copy. His "Triple-Linked Crane Wings" technique uses this mechanism, launching the first pair as a diversion to be deflected. The second pair will strike the opponent as the first pair returns from behind. Suppose the opponent somehow blocks all of his strikes. In that case, he will project a final couple to slash them down directly now that they're defenseless.
*Nine Lives Blade Works: After tracing Berserker's Axe Sword, Shirou can duplicate his most trusted Noble Phantasm, Nine Lives, the technique he used to kill the Hydra. He used it to make nine near-simultaneous swings at speeds faster than sound, shredding an eighth of Berserker's body with the first eight slashes before he could launch his attack and killing him with the ninth.
*Rho Aias: The Seven Rings that Cover the Fiery Heavens: Archer's greatest defense, the shield of Ajax, the only shield capable of blocking Hector's Durindana. It takes the shape of several petal-like layers to symbolize the flower that bloomed from Ajax's final blood. However, Shirou can only construct an inferior version of four petals instead of Archer's seven-layered creation. Also, Shirou takes damage for every layer that is pierced. Still, even his four-layered version can deflect Archer's Hrunting in Fate/hollow ataraxia and help Rider overwhelm Excalibur Morgan in Heaven's Feel.
Note: Shirou's skills and abilities vary depending on the game's three scenarios. Regardless of the course, however, it can be assumed that Shirou eventually reaches the same level of power as Archer.
==Gallery==
Emiya.png|Shirou in Fate/stay night
Shirou Emiya New Render.png|Shirou in Ufotable's Fate/stay night: Unlimited Blade Works
Projection.png|Projection Magecraft, from Fate/Grand Order
center|thumb|EMIYA, Shirou's theme
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Nasuverse
Category:Fate
Category:Anime Characters
Category:Bow Users
Category:Concept Users
Category:Dual Wielders
Category:Energy Users
Category:Enhanced Senses Users
Category:Forcefield Users
Category:Game Characters
Category:Good Characters
Category:Heroes
Category:Homing Attack Users
Category:Humans
Category:Information Analysis Users
Category:Attack Reflection Users
Category:Intangibility Users
Category:Invulnerability Users
Category:Magic Users
Category:Dimensional Manipulation Users
Category:Male Characters
Category:Pocket Reality Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Primary Protagonists
Category:Protagonists
Category:Regeneration Users
Category:Shield Users
Category:Space Users
Category:Statistics Amplification Users
Category:Sword Users
Category:Teenagers
Category:Tragic Characters
Category:Visual Novel Characters
Category:Weapon Creation Users
Category:Weapon Masters