Homemade Card System

This is a quick and simple system you can use to create a more usable RPG session for the Adepts of God. The idea is simple: you quickly and easily create a deck of 'action cards' based on those listed below. You can use pieces of paper or note cards or whatever, it doesn't matter so long as the backside of each card looks the same and players can't tell them apart. 
Each action card comes with an action or list of actions and abilities. At the beginning of a round or a combat scene, the storyteller shuffles the deck and deals a set number of cards to each player (usually 3-5 should be good for most situations). When combat begins or a particularly challenging scene presents itself, the storyteller can tell the players that their character must expend an action card until the scene is finished.
This creates a sense of urgency and danger which makes the story seem real and exciting to the players.
== How To Deal Damage: ==
Damage, according to this system, has four ratings. 
Below Average = Damage is minimal, usually just a flesh wound to a severe gash. 
Average = Damage is significant enough to cause them a bout of pain or give them pause. 
Above Average = Damage is significant, muscle tissue is torn, bones are weakened or broken entirely, organs are abused or ruptured, etc.
Extreme Damage = A limb is lost, teeth are knocked out and the character is dazed, the body cavity is ruptured open, etc. Normal humans or animals probably can't sustain a hit like this and live. 
== Action Cards: ==
Abort 
Adept Ability
Ambush 
Assault Rifle
Bite 
Block 
Disarm
Dodge 
Flanking 
Gatling Gun 
Grenade 
Hold 
Improvised Projectile
Improvised Trap
Improvised Weapon
Kick
Knockout
Leg Sweep
Lucky Shot 
Parry
Piece of Scripture 
Punch
Rifle 
Rocket Launcher 
Scratch 
Shoot
Shotgun 
Somersault
Sprint 
Sudden Grace
Tackle 
Throat Punch