Royal/Structures

A full list of structures in Royal.
==Military==
Military structures allow army expansion and serve as control centers for areas. However, they are very expensive to build.
*Castle - The capitol, capture an enemy castle to defeat that enemy. Allows purchase of Swordsmen and Archers.
*Fortress - Able to be constructed on Towers, Fortresses can house troops and serve as regional capitols. Allows purchase of Swordsmen, Archers, and Technicians.
*Tower - Can be constructed in towns to be used as a basis for Fortress construction. Allows purchase of Swordsmen.
*Wizard Tower - Cannot be built, only captured. Wizard towers allow the purchase of Wizards.
*Stable - Can only be constructed inside castles and fortresses, allows purchase of Horses.
*Temple - Can only be constructed in Castles and Fortresses, allows purchase of Priests.
*Laboratory - Can be constructed anywhere if a Technician is nearby, allows purchase of Engines.
*Academy - Can only be built on Fortresses, allows purchase of Swordsmen, Knights, Archers, Bowmen, and Technicians.
*Smithy - Sharpens friendly weapons, allowing them to do more damage for 20 turns.
==Civilian==
Civilian structures are cheaper to build, and generate income via taxes. They can be used to either expand existing villages or to start new ones. If a group of two or more civilian structures are placed in an otherwise empty area, you will be asked to name the new village.
*Inn - Allows a place for people to stay, generates +10 Gold per resident every 3 turns. Troops can stop here to rest for free, though Fortresses are generally more effective.
*Pub - Typically found near Inns, Pubs generate +15 Gold every time a customer walks in, however unless they are placed in a heavily trafficked area you may find your Pub is just losing money to Thieves. You cannot build a pub without owning at least one vineyard.
*Farm - Generates food for troops and civilians, can be placed anywhere.
*Vineyard - Can only be placed near farms, allows production of wine for Pubs.
*Shrine - Increases civilian morale, particularly in when placed near Temples.
*Guardhouse - Decreases crime rate around it. Best placed in heavily trafficked areas. Best used near Pubs.
*Stocks - Can be placed near a Guardhouse, allows Thieves and Rebels to be punished for their crimes, further reducing the crime rate in areas surrounding it.
*Quarry - Allows stonecutting so that Stone Roads may be built. Must be placed near rocky area.
*House - Produces civilians. The larger the house, the more civilians produced. Houses also get more expensive the larger they get.
==Roads==
*Terrain - No hindrance to army, with the exception of snow. (-25% speed to all in snowy areas or winter.)
*Dirt Road - A dirt road, becomes hard to travel in winter. (-15% speed to all in winter)
*Stone Road - A road paved with Stone, must be placed upon a Dirt Road, you cannot build these without owning at least one Quarry. Becomes slick in winter. (15% chance for slip injury in winter.)
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