Bandersnatch (Final Fantasy VII)

Bandersnatch is an enemy from Final Fantasy VII. It is an arctic wolf-type enemy.
==Stats==
==Battle==
Bandersnatch only uses physical attacks, but as they attack in groups, they may be dangerous against an unprepared party. It will use Bite to inflict minor damage and may inflict Confusion on one character. A single Bandersnatch can revive another with its Howling ability, but unlike the Nibel Wolf before them, no extra EXP or gil is earned from killing them again. They can be morphed into the powerful Ice Crystal.
===Strategy===
Fire attacks, such as Fire2 with All, Ifrit, or Beta, kills a group of them easily.
==Formations==
#	Formation
 	Bandersnatch
 	Row 1: Bandersnatch ARow 2: Bandersnatch B
 	Row 1: Bandersnatch ARow 2: Bandersnatch B, Bandersnatch C
 	Bandersnatch A, Bandersnatch B (Back Attack)
 	Bandersnatch A, Bandersnatch B (Attack from both sides)
 	Row 1: ChocoboRow 2: Bandersnatch, Jumping
 	Bandersnatch A, Bandersnatch B, Chocobo
 	Bandersnatch A, Bandersnatch B
 	Bandersnatch A, Bandersnatch B (Back Attack)
 	Bandersnatch A, Bandersnatch B, Bandersnatch C (Attack from both sides)
 	Row 1: Bandersnatch A, Bandersnatch BRow 2: Bandersnatch C, Bandersnatch D
 	Row 1: Bandersnatch A, Bandersnatch BRow 2: Bandersnatch C
 	Bandersnatch A, Bandersnatch B
 	Bandersnatch A, Bandersnatch B (Back Attack)
 	Bandersnatch A, Snow, Bandersnatch B (Attack from both sides)
 	Bandersnatch A, Bandersnatch B, Bandersnatch C (Attack from both sides)
 	Row 1: Bandersnatch A, Bandersnatch BRow 2: Bandersnatch C, Bandersnatch D
==Locations==
Icicle Area 	Icicle Area
Snow 	197, 198, 199, 204 (Back Attack), 205 (Attack from both sides), 206 (A Chocobo!), 207 (A Chocobo!)
Great Glacier 	Great Glacier
Ice Gate 	675
Forest 	675
Frostbite Cave Entrance	675
Frostbite Cave Path 	682
Frostbite Cave Slope 	682
Directional Sign 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Frozen Lake 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Island Cave 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Lake Island 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Bridge 	691 (Attack from both sides), 693
Tree 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Ice Rocks 	691 (Attack from both sides), 693
Ice Rocks Cave 	691 (Attack from both sides), 693
Crossroads 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Cliff Face 	691 (Attack from both sides), 693
Snow Field Cave 	684, 686, 689 (Back Attack), 690 (Side Attack), 691 (Attack from both sides)
Snow's Cave Entrance 	691 (Attack from both sides), 693
Snow's Cave 	691 (Attack from both sides), 693
Snow Paths 	675
Ice Paths 	675
Forest Paths 	675, 677 (Back Attack), 678 (Attack from both sides)
Rock Paths 	675, 677 (Back Attack), 678 (Attack from both sides)
Upward Paths 	675, 677 (Back Attack), 678 (Attack from both sides)
Downward Paths 	675, 677 (Back Attack), 678 (Attack from both sides)
==AI script==
AI: Main
{
:If (Count == 0 or 1 or 2) Then
:{
::If (At Least One Opponent doesn't have Confusion Status) Then
::{
:::Choose Random Opponent without Confusion Status
::} Else {
:::Choose Random Opponent
::}
::Use <Bodyblow> on Target
::Count = Count + 1
:} Else If (Count == 3) Then {
::If ((1/2 Chance)
::::AND (At Least One Opponent doesn't have Confusion Status)) Then
::{
:::Choose Random Opponent without Confusion Status
:::Use Bite on Target
::} Else {
:::If (At Least One Opponent doesn't have Confusion Status) Then
:::{
::::Choose Random Opponent without Confusion Status
:::} Else {
::::Choose Random Opponent
:::}
:::Use <Bodyblow> on Target
::}
::Count = 4
:} Else {
::If (At Least One Bandersnatch has Death Status) Then
::{
:::If (1/2 Chance) Then
:::{
::::Choose Random Bandersnatch with Death Status
::::Use Howling on Target
:::} Else {
::::Choose Self
::::Use <Howling> on Target
:::}
::} Else {
:::If (At Least One Opponent doesn't have Confusion Status) Then
:::{
::::Choose Random Opponent without Confusion Status
:::} Else {
::::Choose Random Opponent
:::}
:::Use <Bodyblow> on Target
::}
::Count = 0
:}
}
==Etymology==
==See also==
*Kalm Fang
*Nibel Wolf
Category:Enemies in Final Fantasy VII