Gods

Gods are powerful supernatural entities, typically powered (or at least, petitioned) by faith, worship, and/or ritual. While there are vast differences between cultures and faiths in terms of theological, philosophical and historical interpretation, this page is dedicated to the concept of gods as interactive NPCs and literal Deus Ex Machinas.
== The God Spectrum ==
This is rough Fanon attempt to categorize gods into character archetypes or "power levels".Fanon
Type 	Description 	Advantages
Nonspecific Amortal Entity 	Entities that are unaging and have some amount of supernatural power, but are relatively localized, such as Genius Loci, nymphs, spirits of an area. Most "simple fey" are this type, as they're still vulnerable to mortal dangers, but can always recover. 	Unaging; Zeroed?
Specific Amortal 	Singular entities that have an identity and a name (compare with the unnamable, uncountable Fey, for instance), but seem to have a limited connection with actual worship or powers, such as minor gods and demigods in Supers-type stories. 	Unaging; Reputation
Powered Localized Amortal 	Singular entities that gain power from worship and prayer. Mobile, but usually stays local to a region wherein they're invoked. May or may not necessarily have a physical form most of the time. Depending on the mythos, sometimes gods can die by the hand of other gods, or may even die from lack of popularity. Or simply go dormant... 	Unaging; Reputation; Magery-like abilities with charging FP
Localized Postmortal(?) 	Similar to previous entry, but is some level of self-reviving or possibly Unkillable. 	Unkillable
Post-Localized Entity 	Entity that has transcended space and corporeal limitations. In GURPS terms, this means Warp and some sort of cosmic awareness, as well as Unkillable. This level of supernatural shenanigans tends to be along the lines of Swamp Thing channeling The Green (global teleportation) or Lovecraft's Cthulhu (potential global reach, but can only "spawn-in" in a key location.	Unkillable; Warp
Transcendental Interfacing Entity	A being that's so beyond mortality that it can scantly be called a character, save for that it may occasionally have some direction or fundamental issuance as a nudge from the Game Master themselves. Transcendentals are sometimes the "referees" for gods themselves, maintaining a balance of sorts. 	Non-Applicable
Note that in some settings, a character (who may change over time) may be a vessel for a nonphysical deity, which may have varying effects on how immortal it makes the vessel.
== In the Multiverse ==
There are few unclassified worlds in the Multiverse that have gods,Infinite Worlds, p.68 at least outside of the margins of Nonspecific Entities (who are practically local, mana-powered spirits) and Transcendental (untouchable, possibly unknowable). 
* The Madlands' gods are cruel and bizarre, and the icy deity of Nergal (possibly the Lord Beneath the Ice) is likely unfriendly.
* The high-fantasy myth parallel of Reality Orichalcum has surprisingly active gods who are as influential over societies as the outworld operators of the Infinity Patrol and Centrum.
* All "Lovecraftian-like" timelines are likely to have gods, just really nasty ones. Some worlds, like Taft-7, appear to have been destroyed by Deity-level Elder Things. 
== See Also ==
* See the Supernatural Forces section of Adaptations, p.20
== References ==