Zombies (PvZ:RI)

Go back to the main page here!
== Description ==
Zombies are your enemy, But are they really monsters? They love the same things we do. Though, They are just enemies in the game.
== Zombie Traits ==
=== Speed ===
* Immobile - Pretty much cannot move at all.
*Insanely Sluggish - Takes 1 minute to move one tile.
*Sluggish - Takes 15 seconds to move one tile.
*Creeper - Takes 7.5 seconds to move one tile.
* Stiff - Takes 6.75 seconds to move one tile.
* Basic - Takes 5.0 seconds to move one tile.
* Hungry - Takes 3.75 seconds to move one tile.
* Speedy - Takes 2.5 seconds to move one tile.
* Flighty - Takes 0.5 seconds to move one tile.
*Lightspeed - Takes 0.1 seconds to move one tile.
=== Toughness ===
* Fragile - Absorbs 1-100 damage per shot.
* Average - Absorbs 101-200 damage per shot.
* Solid - Absorbs 201-320 damage per shot.
* Protected - Absorbs 321-600 damage per shot.
* Dense - Absorbs 601-1,000 damage per shot.
* Hardened - Absorbs 1,001-1,700 damage per shot.
* Machined - Absorbs 1,701-2,500 damage per shot.
* Great - Absorbs 2,501-8,000 damage per shot.
* Undying - Absorbs 8,001-79,500 damage per shot.
* Ultra-Undying - Absorbs 79,501-500,000 damage per shot.
*Indestructible - Absorbs 500,001-5,000,000 damage per shot.
*Practically Invulnerable - Absorbs 5,000,001 or more damage per shot.
=== Type ===
* Flying - Unable to be hit by any plant except for plants specifically made to counter them and lobbing plants.
* Hidden - Unable to be hit by any plant except for when they are inside of the range of Plantern's Variants or plants that automatically detect them.
* Shielded - The Shield takes damage for the zombie. Lobbed Plants skip the shield and instantly hit the zombie.
*Machine - This enemy is usually harder to be killed. They are vulnerable to the E.M.Peach. Unable to be eaten.
* Boss - The enemy is a boss, And is indicated as such due to the sheer amount of health they have, Multiple abilities and inability to get most debuffs.
=== Sizes ===
* Animal - Animals that can be very easily killed.
* Small - Small Zombies, Usually with relatively low Hp.
* Normal - Regular-Sized.
* Large - Something like a Troglobite.
* Superlarge - Gargantuars, Giga-Gargantuars, You name them. Zomboss is included as one too, But that's only counting the mechs.
== Zombies ==
=== Player's House ===
* Basic Zombie
** Description - Basic Zombie hates the term "Basic". He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you. His wishful thinking is miles ahead of others, But he never actually does any of the actions.
** Debut - Level 1-1.
** Hp - 200
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
* Female Zombie
** Description - Being a female, She does what a female does all the time. Shopping, Playing, Walking, Going to fancy restaurants to eat brains, The whole package. She also loves knitting.
** Debut - Level 1-1.
** Hp - 200
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
**Special - Has a 50% chance to replace a Basic Zombie.
* Boxhead Zombie
**Description - One day, A basic zombie wondered, "What would happen if I put a box on my head?" And so he did it, It felt wonderful!
**Debut - Level 1-1.
**Hp - 200 (Zombie), 100 (Cardboard Box)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Basic Zombie.
* Boxhead Female
**Description - Loving crafting things, She created the box that is adorned on her head. She accidentally bought paint instead of markers, So it caused chaos for her. Good to know that she's fine now.
**Debut - Level 1-1.
**Hp - 200 (Zombie), 100 (Cardboard Box)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 50% chance to replace a Boxhead Zombie.
* Conehead Zombie
** Description - After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive. He got drunk off whiskey 3 days later and found out he never even glued it to his head.
** Debut - Level 1-3.
** Hp - 200 (Zombie), 400 (Cone)
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
* Conehead Female
** Description - After going to the bar for a drink, She got so drunk that she somehow fell over, Knocking a cone onto her head and somehow landing it so perfectly, It was perfectly stuck to her head.
** Debut - Level 1-3.
** Hp - 200 (Zombie), 400 (Cone)
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
**Special - Has a 50% chance to replace a Conehead Zombie.
* Buckethead Zombie
** Description - There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't. He's thinking about turning zombies into statues as a way of hardening them, But he decided against it due to it not being practical in any shape or form.
** Debut - Level 1-5.
** Hp - 200 (Zombie), 1,200 (Buckethead)
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
* Buckethead Female
** Description - Being a lover of painting, She decided to get a bucket. The industrial grade stuff. Somehow, She accidentally hit the bucket up onto her head, Sticking the paint onto her head and causing it to dry quickly. She's still finding a way to get out of this "sticky" mess.
** Debut - Level 1-5.
** Hp - 200 (Zombie), 1,200 (Buckethead)
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
**Special - Has a 50% chance to replace a Buckethead Zombie.
* Vasehead Zombie
**Description - Despite the shattered part of the vase being painful, It helped him be protected from hits that would normally break buckets. Don't mind his head bleeding.
**Debut - Level 1-5.
**Hp - 200 (Zombie), 1,800 (Vase)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Buckethead Zombie.
* Vasehead Female
**Description - Having an unusually colored and shaped vase, People thought she used the same vase as the Gargantuar Vase. This, However, Is incorrect as the vase has an exclamation mark instead of the face of a Gargantuar. It was most likely made by her in a pottery class.
**Debut - Level 1-5.
**Hp - 200 (Zombie), 1,800 (Vase)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 50% chance to spawn in the place of a Vasehead Zombie.
* Brickhead Zombie
** Description - After consultation with various storybook wolves, it was determined that straw helmets and wood helmets were not up to snuff, and that brick helmets had to be seriously considered. He found out why this was a horrible idea after the fact, He couldn't eat.
** Debut - Level 1-7.
** Hp - 200 (Zombie), 2,400 (Brick)
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
* Brickhead Female
** Description - Just like her 'bestie' who put a brick on his head, She found that there was a great way to get one on hers too! Here's a little secret; She spent 17 hours grinding purple pebbles down to the perfect shape and size for the bricks since she didn't like the standard red.
** Debut - Level 1-7.
** Hp - 200 (Zombie), 2,400 (Brick)
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
* Flag Zombie
** Description - A spelling impaired zombie named "Brian," Flag Zombie keeps thinking the rest of the zombies are talking to him. At least he feels important.
** Debut - Level 1-2.
** Hp - 200
** DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
** Size - Normal
** Special - Appears every time there is a large wave of zombies.
* Imp
** Description - What he lacks in reach he more than makes up for with his bad attitude, or zombadittude as he likes to call it. Don't encourage him. He's secretly depressed.
** Debut - Level 1-4.
** Hp - 100
** DpS - 50
** Attack Interval - 0.5s
** Speed - Speedy
** Size - Small
* Pole Vaulter Zombie
**Description - Some zombies take it further, aspire more, push themselves beyond the normal into greatness. That's Pole Vaulter Zombie right there. That is so him. He's broken 13 poles in his career, And was banned, But still bought his own and did what he did best.
**Debut - Level 1-6
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Jumps past the first plant he meets. Can't jump past tall plants. (Ex. Tall-Nut / Giant Wall-Nut)
* All-Star Zombie
**Description - All-Star Zombie is a third-round draft pick and shows a lot of promise, but come on, his salary demands are beyond ridiculous. Ten million brains per year? For FIFTY YEARS? Despite the outrageous requests, He doesn't actually live a rich life, Rather, The opposite due to his frugality.
**Debut - Level 1-9.
**Hp - 1,100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry (After Tackle), Flighty (Before Tackle)
**Size - Large
**Special - Charges like a flighty zombie upon entering the lawn and deals 4k damage to the first plant he meets. He then slows back down to Hungry.
* Balloon Zombie
**Description - Balloon zombie has no idea where the balloon came from, but he's going with it and he's open to seeing where it takes him. He likes gumballs and has a pretty good friendship with Gumnut for helping provide gum.
**Debut - Level 1-9.
**Hp - 250 (Zombie), 650 (Balloon)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Type - Flying
**Size - Normal
*
* Rally Zombie
**Description - Rally Zombie splurged on the all-leather flag because, heck, he's worth it. Now pretty much dirt poor due to the dumb decision.
**Debut - Level 1-10.
**Hp - 350
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Appears every time there is a huge wave of zombies.
* Gargantuar
**Description - Gargantuar is the embodiment of power, made real. He is a juggernaut of hunger, from which there is no escape. He is fear unleashed. Well, he's fear slightly leashed. He has 30 cats in his home to take care of, Curiously enough, He's just a sweetheart who wants to get on with his job and go back to his house of fur babies.
**Debut - Level 1-10
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2s
**Speed - Hungry
**Size - Superlarge
**Special - Throws an Imp to the 3rd column when it reaches 50% Hp. Cannot one-shot walls.
===Blood Moon===
* Screen Door Zombie
**Description - He got his screen door from the last inexpertly defended home he visited, after he ATE THE HOMEOWNER'S BRAINS. Well, He actually didn't, But still.
**Debut - Level R1-1
**Hp - 200 (Zombie), 1,600 (Screen Door)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Type - Shielded
**Size - Normal
**Special - The Zombie takes direct damage from Fume-Shroom's fumes.
* Newspaper Zombie
**Description - You can't really blame him for getting so upset; he was THIS close to finishing the crossword (23 down was "Brains"). He once found 50 newspapers filled with crosswords and puzzles in a house and stole those instead of taking the brain from the survivor.
**Debut - Level R1-2
**Hp - 200 (Zombie), 150 (Newspaper)
**DpS - 50
**Attack Interval - 0.5s (Pre-Newspaper Destruction), 0.05s (Post-Newspaper Destruction)
**Speed - Stiff
**Type - Shielded
**Size - Normal
**Special - When his newspaper breaks, He looks in surprise for half a second and then speeds up to Speedy, Moving much faster.
* Dancing Zombie
**Description - Dancing Zombie's latest album, "GrarrBRAINSarblarbl," is already rocketing up the undead charts. He still doesn't know his dancers are gay.
** Debut - Level R1-3
** Hp - 350
**DpS - 50
** Attack Interval - 0.5s
** Speed - Stiff
**Size - Normal
**Special - Summons Back-Up Dancers.
* Backup Dancer Zombie
**Description - Backup Dancer Zombie spent six years perfecting his art at the Chewliard Performing Arts School in Zombie New York City. He's the one in the front. His 3 friends are named "Brendon", "Brad" and "Bandie". They are in a four-way relationship and are all gay.
**Debut - Level R1-3
**Hp - 200
** DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
** Size - Normal
**Special - Moves along with the Dancing Zombie.
* Jack-in-the-Box Zombie 
**Description - This zombie shivers, not because he's cold but because he's crazy. He's been thinking recently, And found out why he still has the box despite it being dangerous to him. He hasn't found out it's glued to his hand yet.
**Debut - Level R1-4
**Hp - 500
**DpS - 50
**Attack Interval - 0.5s
** Speed - Hungry
** Type - Shielded
**Size - Normal
** Special - Jack-in-the-Box explodes once he dies.
* Digger Zombie
**Description - Digger Zombie spends three days a week getting his excavation permits in order. He makes the best potato casseroles for his family of 5.
**Debut - Level R1-5
**Hp - 200 (Zombie), 100 (Hard Hat)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper (Walking), Flighty (Underground)
**Size - Large
** Special - Mines underground, Getting to the very back and turning back, Eating plants from behind.
* Pogo Zombie
** Description - Sproing! Sproing! Sproing! That's the sound of a powerful and effective zombie doing what he does best. He and Tall-Nut became friends due to Tall-Nut being one of the few who could stop the chaos that the pogo started.
** Debut - Level R1-6
**Hp - 350
** DpS - 50
** Attack Interval - 0.5s
**Speed - Hungry
** Size - Normal
** Special - Jumps above plants.
* Ladder Zombie
**Description - He picked the ladder up for $8.99. Doesn't actually know how to work it at all.
**Debut - Level R1-7
**Hp - 350 (Zombie), 500 (Ladder)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Type - Shielded
**Size - Normal
**Special - Places a Ladder onto all Reinforce-Mint plants, Causing other zombies to be able to move past them.
* Giga-Football Zombie
**Description - He dresses in a low-key and dim fashion; He is the leading person of the field of zombie football, delivering both offensively and defensively even better. Yet he also has no idea what a football is. He still does his job so that he can help his bretheren stomp off all the plants. Surprisingly, He gets along well with Moonflower. This may be due to them both into dark jokes.
**Debut - Level R1-8
** Hp - 3,600
** DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry (After Tackle), Flighty (Before Tackle)
**Size - Large
**Special - Charges like a flighty zombie upon entering the lawn and deals 4k damage to the first plant he meets. He then slows back down to Hungry.
* Giga-Gargantuar
**Description - In the zombies' headquarters, He is like an overlord, Who even zombies are afraid of and make way whenever they see him. Gargantuars are merely servants to him, Though, He makes for the perfect bodyguard of the top of the top of Zombie Hierarchy, That of course, Being Dr. Zomboss. He carries 2 Imps to watch out for back hitters. They make for an almost perfect tag team. Key word: Almost.
**Debut - Level R1-9
**Hp - 14,400
** DpS - 10,000
**Attack Interval - 2s
**Speed - Hungry
**Size - Superlarge
**Special - Throws an Imp to the 3rd column when it reaches 66% and 33% Hp respectively. He can throw them backwards onto the plant hitting him if he gets hit from behind. Cannot one-shot walls.
* Dave's Vengeful Soul
**Description - It's Dave. He's dead. Wait, Isn't Dave next to you? How is he dead? Wait, Perfect explanation. He's from an alternate universe, This one to be exact. He's still not had his vault of tacos yet, Despite what Zomboss offered him. He's ready to break the contract once and for all.
**Zomboss' Commentary - Ah, Yes. I recruited Dave from this timeline to stop you from ruining our plans, He's ready to crash into his own house in order to stop you for a while. I know your Dave will be supplying your miserable face with Plants, But why even bother? They will just be wiped out in seconds!
** Debut - Level R1-10
** Hp - 80,000
** Type - Boss
** Size - Superlarge
**Theme - ra_men0 - Bloodstained Crown
**Abilities
***Penny Crash - At the end of Level R1-10, Dave's Vengeful Soul gets onto Ghost Penny and crashes into the house. This causes all plants on the lawn to be instantly killed, And swaps your seed packets with a conveyor belt. The Dave from your universe replenishes all your Lawnmowers.
***Pot Swap - Changes pots once this happens, And heals back 3,600 Hp for this.
***Pot Throw - Uses up one of the changed pots and throws it at plants, Dealing 1,800 DpS to them.
***Zombie Rise - Dave's Vengeful Soul causes zombies to rise out of the ground, The zombies being stronger the lower his health.
***Frost Ball - His magic conjures up a ball of ice ready to crush all your plants with freezy doom.
***Flame Ball - His magic conjures up a ball of fire ready to crush all your plants with fiery doom.
***Magic Strings - His magic summons in 3 Bungee Zombies from other realms, Picking up your plants.
=== Ancient Egypt ===
* Mummy Zombie
**Description - Is he a mummy? Is he a zombie? It turns out he's a zombie who's rolled himself in toilet paper to protect his fair skin. True fact! He's always craving Chicken Wrangler's famous fried chicken.
**Debut - Level 2-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
*
* Reedhead Mummy
**Description - Despite the reeds being strangely on his head, They are technically tied together using string so they don't fall off. It's to protect his head, Though it doesn't do it well.
**Debut - Level 2-1.
**Hp - 200 (Zombie), 100 (Reeds)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Mummy Zombie.
* Conehead Mummy
**Description - Conehead Mummy Zombie prefers the circular cone shape over the typical pyramid shape. It's a fashion thing, and Conehead Mummy Zombie always stays ahead of fashion. He places nuts everywhere for birds to find and eat.
**Debut - Level 2-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
*
* Buckethead Mummy
**Description - Buckethead Mummy Zombie graduated Magna Zom Louder from Zombie Academy where he learned to utilize his diaphragm during groaning lessons. He's staying healthy with a diet of salads and fruits.
**Debut - Level 2-2.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
*
* Sandstone Mummy
**Description - Having sandstone on its' head is a big upside due to it being easy to take off. Though, It isn't as hard as its' brick counterpart in the current day.
**Debut - Level 1-2.
**Hp - 200 (Zombie), 1,800 (Sandstone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Buckethead Mummy.
* Pyramid-Head Zombie
**Description - Pyramid-Head Zombie isn't aware that his pyramid is pyramid-shaped. He's a little slow in that respect. Like his bretheren with special things on their head, He's unable to eat.
**Debut - Level 2-4.
**Hp - 200 (Zombie), 2,400 (Pyramid)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Flag Mummy Zombie
**Description - Egyptian Flag Zombie is so far behind he thinks he's in first place. He's clearly living in de-Nile. He always shows when waves are coming, Though, So he's helping in some sort of way.
**Debut - Level 2-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Imp Mummy
**Description - Imp Mummy prefers to laze around the tomb, Hop up on the urns, And scratch at the sarcophagi. The sound of him coughing up a hairball is one you will never forget. He's clearly been eating his own hair.
**Debut - Level 2-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
* Ra Zombie
**Description - Ra Zombie isn't actually named after the Sun God Ra, Though that's a common mistake. He just likes to say "Ra" a lot. He's been eating way too many cloned sun beans lately, And has digestion issues that is caused by how much sun he ate up. This is why you shouldn't be greedy.
**Debut - Level 2-1
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Tries to steal sun.
* Camel Zombies
**Description - Each Camel Zombie is an excellent ballroom dancer, Practicing every day by holding up mysterious signs with strange symbols. They call it "The Camel Dance."
**Debut - Level 2-3
**Hp - 200 (Zombie), 400 (Sign), 1,800 (Minimum Total Hp), 3,000 (Maximum Total Hp)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper
**Size - Normal
**Special - Spawns in groups of 3 to 5.
* Explorer Zombie
**Description - His impressive friendly mutton chops has always kept food in them for weeks, making sure his explorations are filled with snacks. He's put as the #1 Travel Guide on Zombtravel with the best score, 7 Stars.
**Debut - Level 2-5
**Hp - 100 (Zombie), 150 (Torch)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Torch destroys plants on contact.
* Torchlight Zombie
**Description - Torchlight Zombie has no fear of the dark. That's not because he's always got a torch, however, but rather because as a zombie he has no capacity for fear in the first place. He's the #2 Travel Guide just behind Explorer Zombie due to being more dangerous, But almost the same in terms of service.
**Debut - Level 2-16
**Hp - 100 (Zombie), 550 (All of the Fire)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Flighty (Burning), Hungry (Fireless)
**Size - Normal
**Special - Fire destroys plants on contact.
* Tomb Raiser Zombie
**Description - He dreams about playing fetch, running for the brains. He loves burying himself in the yard, and is not yet indoor trained. He's still looking for his tail. The problem is, He doesn't even have one.
**Debut - Level 2-7
**Hp - 400
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Throws bones at random tiles, Creating tombstones on them.
* Pharaoh Zombie
**Description - The second cousin once removed of King Rot, he rose to power with his disappearing sarcophagus act, but met his untimely end in an unfortunate goat accident. His tale is told in great detail on the back of his sarcophagus, which no one will ever see. This was seemingly the dumbest idea ever.
**Debut - Level 2-9
**Hp - 400 (Zombie), 1,200 (Sarcophagus)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff, Hungry (After all Armor is gone)
**Size - Normal
**Special - Speeds up after his sarcophagus is destroyed.
* Mummified Gargantuar
**Description - True fact #1: The pyramids were built in an attempt to make Mummified Gargantuar seem small. It didn't work. True fact #2: The Sphinx isn't missing its nose… that is the face of… Gargantuar. He's really big, That's all there's to say.
**Debut - Level 2-12
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2s
**Speed - Hungry
**Size - Superlarge
**Special - Throws an Imp Mummy to the 3rd column when it reaches 50% Hp. Cannot one-shot walls.
* Zombot Sphinx-inator
**Description - To add that extra bit of wickedness to the Sphinx-inator, Dr. Zomboss chiseled his creation from the stonework of cursed tombs. You should not take this instance of reuse and recycle to mean he's going green. The only thing green about him is his tongue.
**Debut - Level 2-25 / Level 2-35
**Hp - 18,500 (Level 2-25), 37,000 (Level 2-35)
**Type - Boss
**Size - Superlarge
**Theme - PinpinNeon - Duel for A Lost Kingdom
**Abilities
***Groundpound - Jumps up and drops down at intense speed, Instantly spawning zombies on different lanes.
***Tomb Missile - Fires 2 missiles that can summon tombstones. At Level 2-35, It fires 4 missiles instead.
***Squashing Legs - The Sphinx-inator will tap its front two legs on the ground, Immediately squashing any plants in the two tiles in front of it.
***Sphinx Charge - Steps back and charges forwards, Destroying all plants and zombies in two rows. It will then stop short of the lawn mowers, and jump back to the rightmost column.
=== Destroyed Pyramids ===
* Desert Death Zombie
**Description - He's in love with quicksand.
**Debut - Level R2-16
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Summons quicksand, Allowing other zombies to eat your plants faster and kills plants in quicksand after 30s.
** Sphinx Gargantuar
**Description - The Sphinx Gargantuar may not look any different, But his inner aura is much stronger. Be very careful.
**Debut - Level R2-15
**Hp - 14,400
**DpS - 10,000
**Attack Interval - 2s
**Speed - Hungry
**Size - Superlarge
**Special - Throws an Imp Mummy to the 3rd column when it reaches 50% Hp. Cannot one-shot walls. Can throw a 2nd Imp Mummy right into the 1st column.
* Cleopatra Zombie
**Description - This Zombie used to be shut inside the sheds, But was pulled out by Dr. Zomboss just to be thrown at plants. Poor Cleopatra Zombie.
**Debut - Level R2-23
**Hp - 3,600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Spawns Pyramid-Head Zombies to protect her. She normally spawns in a diamond formation, But may spawn one to protect her directly, Spawn one in front and behind her, 3 in front of her or in a square formation. She takes half damage from all Instants.
* Sphinx
**Description - This ancient sphinx was awoken and enraged by the destruction of the Pyramids, Getting ready to destroy plants.
**Debut - Level R2-35
**Hp - 74,000
**Type - Boss
**Size - Superlarge
**Theme - PinpinNeon - Duel for A Lost Kingdom
**Abilities
***Roar - Spawns zombies on different lanes.
***Tomb Missile - Fires 6 missiles that can summon tombstones. Tombstones spawn a random zombie from the world after 15s.
***Fire Breath - Burns 2 whole lanes of plants.
***Fireball - Literally just the fire ball from Dr. Zomboss in PvZ1.
***Quicksand Sink - Sinks at least 3 and up to 7 plants or items on the lawn, Destroying them immediately.
***Dust Devil - Spawns 9 zombies with the sandstorm effect, Making them move to the 4th, 5th or 6th tile of the lawn.
=== Pirate Seas ===
* Pirate Zombie
**Description - Keeping up with the latest pirate trends is always tricky, But remember, He was planking before it was cool. He could wield a cutlass and somehow decapitate himself without it harming him.
**Debut - Level 3-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
*
* Crewmate Pirate
**Description - No, This is not an among us reference. Stop assuming everything with "Crewmate" or "Imposter" is an among us reference.
**Debut - Level 2-1.
**Hp - 200 (Zombie), 100 (Pirate Hat)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Pirate Zombie.
* Conehead Pirate
**Description - Conehead Pirate is a simple zombie. When asked what his favorite dish is, He'd think for a moment, Straighten his ascot, And say "Rrurrarrbrains." Perhaps he could borrow a cup, Neighbor? He loves to place eggs everywhere, Causing mayhem to other zombies that step on the eggs.
**Debut - Level 3-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
*
* Buckethead Pirate
**Description - Buckethead Pirate Zombie is looking for his bucket. Have you seen it? It's where? Up where? Speak up, he can't hear you. The seaweed is blocking his ears.
**Debut - Level 3-2.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
*
* Cursed Pirate
**Description - A curse has fell on the pirate's head, Causing him to be unable to be killed, Presumably. Well, He does come back, But that's only because he picks his head back up and runs away for a while.
**Debut - Level 1-2.
**Hp - 2,000
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Buckethead Pirate.
* Barrelhead Zombie
**Description - Dredged from the deepest of seas, Barrelhead Zombie's barrel is a high-quality cask that fits just a bit too snugly. He can take it off with a bit of trouble so he can eat.
**Debut - Level 3-4.
**Hp - 200 (Zombie), 2,400 (Barrel)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Flag Pirate Zombie
**Description - A zombie that needs no introduction. He's always late to parties.
**Debut - Level 3-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Imp Pirate Zombie
**Description - He was a bootblack, With a side trade as a pickpocket on the streets of London, But all he stole were oversized footwear. "Time to steal some booty!" was his catchphrase. He's too small to steal anything else.
**Debut - Level 3-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
* Swashbuckler Zombie
**Description - He swashes. He buckles. But, he also writes home every third Sunday and sends brains and treasure via post. He's a good zombie at heart.
**Debut - Level 3-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Lands four tiles into the player's lawn. In Pirate Seas, sometimes fails doing so and falls on the sea.
* Seagull Zombie
**Description - Seagull Zombie has racked up the frequent flier miles and dreams of going to the top of colleges in the world on a cerebral gastronomy vacation.
**Debut - Level 3-2.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Normal
**Special - Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. Is floating.
* Barrel Roller Zombie
**Description - Barrel Roller Zombie is part of a super underground secret awesome club. You probably haven't heard about it. Also, his left arm is slightly longer than his right arm.
**Debut - Level 3-5.
**Hp - 200 (Zombie), 1200 (Barrel)
**DpS - 50 (Zombie), 4000 (Barrel)
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Crushes plants with barrel that releases two Imp Pirates upon destruction.
* Imp Cannon
**Description - The Imps joined the Order of the Cannon Fraternity, Kappa Pea, and quickly rose through the ranks due to constant firing of their leadership.
**Debut - Level 3-7.
**Hp - 600
**DpS - N/A
**Attack Interval - 10s
**Speed - N/A
**Size - Large
**Special - Launches a Pirate Imp every time it attacks. Explodes after 1 minute, Shooting out 7 Imp Pirate Zombies.
* Pirate Captain Zombie
**Description - Pirate Captain Zombie isn't actually a captain. His dry cleaning got mixed with someone else's, but he thought he looked cool with an eyepatch. Plus, the parrot already knew his name, so he just went with it.
**Debut - Level 3-9.
**Hp - 420
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Sends a Zombie Parrot every 20 seconds.
* Zombie Parrot
**Description - He's a third generation aviation revolutionary. He wants to serve his pirate brethren like his father and his grandmother, Salty Anne, before him.
**Debut - Level 3-9.
**Hp - 200
**DpS - N/A
**Attack Interval - N/A
**Speed - Flighty
**Size - Animal
**Special - Goes to a random plant and steals it.
* Gargantuar Pirate
**Description - Gargantuar Pirate likes short walks off the plank, moonlit raiding parties, and the smell of cannon fire. A true romantic.
**Debut - Level 3-10.
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Superlarge
**Special - Throws an Imp Pirate Zombie to the 3rd lane when it reaches 50% Hp. Cannot one-shot walls.
* Zombot Plank Walker
**Description - "Hoist the mizzemast, batten down the hatches! 15 zombies on a dead man's boat, yo ho ho and a bucket of brains!" Dr. Zomboss had to admit he was really getting into this whole pirate thing. Though he never thought he'd be on a boat on a boat.
**Debut - Level 3-25 / Level 3-35
**Hp - 26,500 (Level 3-25), 53,000 (Level 3-35)
**Type - Boss
**Size - Superlarge
**Theme - Turquoise - Hell or High Waters
**Abilities
***Pirate Calling - Spawns at least 2 Swashbucklers and 3 Zombie Equivalents.
***Imp Cannon - Fires 2 Cannonballs that can summon 2 Imps each. At Level 3-35, It fires 4 Cannonballs instead.
***Squashing Legs - The Plank Walker will tap its front two legs on the ground, Immediately squashing any plants in the two tiles in front of it.
***Boat Charge - Steps back and charges forwards, Destroying all plants and zombies in two rows. It will then stop short of the lawn mowers, and jump back to the rightmost column.
=== Panic Shipwreck ===
* Pistol Zombie
**Description - Armed with a pistol. Able to shoot plants.
**Debut - Level R3-5.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Range - 4 tiles ahead
**Speed - Basic
**Size - Normal
**Note - They occasionally shoot at plants with their pistols.
* Barrel Zombie
**Description - He's been hiding the whole time as a barrel, And only came out because of a shipwreck. He's got issues with puking all the time now.
**Debut - Level R3-12
**Hp - 400 (Zombie), 1,200 (Barrel)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff, Hungry (After all Armor is gone)
**Size - Normal
**Special - Speeds up after his barrel is destroyed. Takes direct damage from lobbers, But takes halved damage from non-explosive attacks.
** True Pirate Captain Zombie
**Description - Do not underestimate an old zombie like him, We know what happens when he gets angry.
**Debut - Level R3-25
**Hp - 3,200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper
**Size - Normal
**Special 
***Summons 3 Basic zombie every 6 seconds.
***Summons 25 Basic zombie Equivalents when his health is less than 1,600.
* Zombot Plank Walker
**Description - "Hoist the mizzemast, batten down the hatches! 15 zombies on a dead man's boat, yo ho ho and a bucket of brains!" Dr. Zomboss had to admit he was really getting into this whole pirate thing. Though he never thought he'd be on a boat on a boat.
**Debut - Level R3-35
**Hp - 106,000
**Type - Boss
**Size - Superlarge
**Theme - Turquoise - Hell or High Waters
**Abilities
***Pirate Calling - Spawns at least 2 Swashbucklers and 3 Zombie Equivalents.
***Imp Cannon - Fires 2 Cannonballs that can summon 2 Imps each. At Level 3-35, It fires 4 Cannonballs instead.
***Squashing Legs - The Plank Walker will tap its front two legs on the ground, Immediately squashing any plants in the two tiles in front of it.
***Boat Charge - Steps back and charges forwards, Destroying all plants and zombies in two rows. It will then stop short of the lawn mowers, and jump back to the rightmost column.
***Geyser - Shoots a geyser up, Killing whichever plant is on it. (Unless they are amphibian or can be put in water.)
***Calling of Cthulhu - Spawns 3 Squid Zombies.
===Kung Fu World=== 
* Monk Zombie
**Description - Standing, squatting, sitting quietly, eating brains, these constitute the daily tasks of Monk Zombies. He's been fasting for 2 weeks already.
**Debut - Level 4-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 
* Conehead Monk Zombie
**Description - Do you think the monk did not wear armor? You are wrong, in fact, he thought it was his lifetime used hat. Please, For the love of god. WHY IS THERE NO CONEHEAD MONK IMAGE!?
**Debut - Level 4-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 
* Buckethead Monk Zombie
**Description - In addition to zombie's martial arts, he is also responsible for the work of the temple boil. He's never done anything else in his life.
**Debut - Level 4-2.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 
* Admiral Helmet Zombie
**Description - Being appointed as admiral is an unimaginable glory to Kong-Fu Zombies.
**Debut - Level 4-4.
**Hp - 200 (Zombie), 2,400 (Bottle Gourd)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Flag Monk Zombie
**Description - He was previously responsible for the flag-raising ceremony in the synagogue.
**Debut - Level 4-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Imp Monk
**Description - As light as a swallow, this is not exaggerated rhetoric. He's got good poses.
**Debut - Level 4-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
* Hammer Zombie
**Description -
**Debut -
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - stiff
**Size - normal
**Special - Spins in place to briefly return all straight-shooting physical projectiles that are shot at it.
* Torch Monk Zombie
**Description -
**Debut -
**Hp - 350
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Spins its torch to burn all plants in its way.
* Nunchaku Zombie
**Description -
**Debut -
**Hp - 350
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Returns straight-shot projectiles that are shot at it and flings plants out of the lawn.
* Gong Zombie
**Description -
**Debut -
**Hp -
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Summons 3 Exploding Zombies while banging its gong.
* Exploding Zombie
**Description -
**Debut -
**Hp - 500
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Normal
**Special - Explodes and deals 50,000 to zombies in a 3x3 area when it encounters a plant, freezing plants can disarm the bomb.
* Qigong Zombie
**Description -
**Debut -
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Pulls plants to the right. Radish is unaffected.
* Drinking Zombie
**Description -
**Debut -
**Hp - 500
**DpS - 50 (Normal), 125 (After Drinking)
**Attack Interval - 0.5s
**Speed - Hungry, Speedy after drinking
**Size - Normal
**Special - Drinks from his bottle after taking 300 damage, Making him move and eat much faster.
* Drinking Monk Zombie
**Description -
**Debut -
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry, Speedy after drinking
**Size - Normal
**Special - Attacks plants from 3 tile away, Drinks from his gourd after taking enough damage, Making him move and attack faster.
* Swordsman Zombie
**Description -
**Debut -
**Hp - 500
**DpS - 200
**Attack Interval - 1.25s
**Speed - Basic
**Size - Normal
**Special - Slices plants instead of eating them.
* Han Bronze
**Description - When it is badly damaged, it will go away and he will let you know what price despising him would bring.
**Debut -
**Hp - 14,000
**DpS - 7,500
**Attack Interval - 2.5s
**Speed - Stiff
**Size - Superlarge
**Special - Crushes plants, speeds up when enough damage is taken.
* Knight Bronze
**Description - Quick actions, come and go without a trace.
**Debut -
**Hp - 14,000
**DpS - 7,500
**Attack Interval - 2.5s
**Speed - Stiff
**Size - Superlarge
**Special - Crushes plants and occasionally jumps to the least protected row.
* Qigong Bronze
**Description - When he was younger, he learnt the Qigong skill.
**Debut -
**Hp - 12,000
**DpS - 7,500
**Attack Interval - 2.5s
**Speed - Stiff
**Size - Superlarge
**Special - Crushes plants, pulls plants forward and summons other zombies.
* Gunpowder Devil
**Description - He had a bad habit of littering when he lived and would continue that even long after his death.
**Debut - Level 4-25 / Level 4-35
**Hp - 15,000 (Level 4-25), 30,000 (Level 4-35)
**Type - Boss
**Size - Superlarge
**Theme - Paper Mario: The Origami King - Autumn Mountain Battle Theme
**Abilities
***Chinese Calling - Spawns at least 9 Zombie Equivalents.
***Bomb Chuck - Chucks 2 Bombs that destroy a 3x3 radius of your plants.
***Rocket Throw - Throws a Rocket Imp at the house. This Rocket Imp moves three times as fast as flighty speed.
***Devil Dash - Dashes at your plants, Instantly killing them.
===Collapsed Wall=== 
* Sergeant Zombie
**Description - He hungers for action, So he got a spear.
**Debut - Level R4-1.
**Hp - 300
**DpS - 150
**Attack Interval - 1s
**Range - 1 tile ahead
**Speed - Basic
**Size - Normal
*
* Bowl Sergeant
**Description - He wore a bowl, Funniest stuff i ever seen.
** Debut - Level R4-1.
**Hp - 300 (Zombie), 600 (Cone)
**DpS - 150
**Attack Interval - 1s
**Range - 1 tile ahead
**Speed - Basic
** Size - Normal
*
* Iron Helmet Sergeant
**Description - He is a true knight, Well, A chinese one at that, But still.
**Debut - Level R4-2.
**Hp - 300 (Zombie), 1,800 (Buckethead)
**DpS - 150
**Attack Interval - 1s
**Range - 1 tile ahead
**Speed - Basic
**Size - Normal
* Token Sergeant Zombie
**Description - His token is his pride and joy. Don't tell him the others have better flags.
**Debut - Level R4-1.
** Hp - 300
**DpS - 50
**Attack Interval - 0.5s
** Speed - Hungry
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Wood Cavalry Zombie
**Description - 
**Debut - Level R4-3.
**Hp - 400
**DpS - 200
**Attack Interval - 1.5s
**Speed - Hungry
**Size - Normal
**Special - Only appears on pathways.
* Archer Sergeant
**Description -
**Debut -
**Hp - 200
**DpS - 50
**Attack Interval - 2s
**Range - 7 tiles ahead
**Speed - Basic
**Size - Normal
**Special - Shoots arrows towards the first plant he encounters.
* Shield Guardian Zombie
**Description -
**Debut -
**Hp - 200 (Zombie), 1,800 (Shield)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper
**Type - Shielded
**Size - Normal
* Pigcart Zombie
**Description -
**Debut -
**Hp - 600
**DpS - 50 (Bite), 4,000 (Pigcart)
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal (Without Cart), Large (With Cart)
**Special - Releases Zombie Piggies when damaged.
* Zombie Piggy
**Description -
**Debut - 
**Hp - 90
**DpS - 35
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Animal
* Drunk Commander Zombie
**Description - He likes a drink with his side of veggies, Though, He hasn't drank in over 3 months. He's ready to break the silence of not drinking.
**Debut -
**Hp - 3,600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper
**Size - Large
**Special - Switches lanes when after it drinks from its plate.
* Blade-Wielding Hero
**Description - With a sword, He wields justice! Wait, He's helping Zomboss. Nevermind then.
**Debut - Level R4-25
**Hp - 75,000
**Type - Boss
**Size - Superlarge
**Theme - Heart Plus Up! - Fated Insurrection
**Abilities
*** Chinese Calling - Spawns 17 Zombie Equivalents.
***Bomb Chuck - Chucks 2 Bombs that destroy a 3x3 radius of your plants.
*** Rocket Throw - Throws a Rocket Imp at the house. This Rocket Imp moves three times as fast as flighty speed.
***Devil Dash - Dashes at your plants, Instantly killing them.
***Blade Slash - Slashes at plants near him, Killing them in a 3x3 range.
***Last Resort - The Blade-Wielding Hero will do this at 50k Hp, By moving at a Stiff speed towards your house. He will be unable to use any abilities and all plants on the field now target HIM unless there are enemies on their lane.
* Qin Shi Huang, First Chinese Emperor
**Description -
**Debut -
**Hp - 125,000
**Type - Boss
**Size - Superlarge
**Theme -
**Abilities
===Wild West===
* Cowboy Zombie
**Description - Cowboy Zombie thinks he's the roughest, toughest, meanest zombie varmint in the west, south, and east. He's eager to test his skills in the central coast region. He's lost every fight so far due to chickening out at the last second every single time.
**Debut - Level 5-1.
**Hp - 180 (Zombie), 20 (Cowboy Hat)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Tumblehead Cowboy
**Description - It's high noon, And he got his head stuck in a tumbleweed.
**Debut - Level 2-1.
**Hp - 200 (Zombie), 100 (Tumbleweed)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Cowboy Zombie.
* Conehead Cowboy
**Description - The sheriff of these here parts. Please pull over the horse and pull out your driver's license, registration, and proof of brains. Wait, Don't you ride a horse? Let's not tell him.
** Debut - Level 5-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Buckethead Cowboy
** Description - A five-time winner of the temporal chili cook-off. Those Egyptian zombies don't know their chili, but Cowboys love their beans. The more you eat, the more you brains. He loves his chili, And chili bean agrees with how he makes it.
**Debut - Level 5-2.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Beerglass Cowboy
**Description - The Beerglass may look like it has beer inside, But no, It's actually just fizzy lemon water dyed yellow for some reason. This change was made so the creator does not have to be banned off this site.
**Debut - Level 1-2.
**Hp - 200 (Zombie), 1,800 (Beerglass)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Buckethead Cowboy.
* Cart-Head Zombie
**Description - Cart-Head Zombie could probably move a lot faster if he did a handstand and rolled, but he's not thinking that far ahead. Unlike his bretheren, He can actually take his cart off with ease and eat. It's not like his head is too big for a cart.
**Debut - Level 5-3.
**Hp - 200 (Zombie), 2,400 (Cart)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Flag Cowboy Zombie
**Description - The Lone Brainer leads the way.
**Debut - Level 5-1.
** Hp - 200
**DpS - 50
**Attack Interval - 0.5s
** Speed - Hungry
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Imp Bull Rider
**Description -
**Debut - Level 5-3.
** Hp - 100
**DpS - 50
**Attack Interval - 0.5s
** Speed - Speedy
**Size - Small
* Prospector Zombie
**Description -
**Debut -
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards.
* Pianist Zombie
**Description -
**Debut -
**Hp - 800
**DpS - 4,000
**Attack Interval - 0.5s
** Speed - Creeper
** Size - Large
**Special - Crushes plants with piano, Makes Zombies switch lanes using music.
* Poncho Zombie
**Description -
**Debut -
**Hp - 200 (Zombie), 60 (Poncho), 1100 (Grate)
**DpS - 50
** Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
** Special - Sometimes wears a protective metal grate under the poncho.
* Chicken Wrangler Zombie
**Description -
**Debut -
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
** Speed - Basic
**Size - Normal
**Special - Releases 10-20 Zombie Chickens to the lanes above, it is on and the lane below when it takes damage or touches any plant.
* Zombie Chicken
**Description -
**Debut -
** Hp - 1
** DpS - 15
** Attack Interval - 0.5s
**Speed - Flighty
**Size - Animal
* Zombie Bull
**Description -
**Debut -
**Hp - 1,400
**DpS - 100
**Attack Interval - 0.5s
**Speed - Stiff (Normal), Speedy (Charging)
**Size - Superlarge
**Special - Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way.
* Wild West Gargantuar
**Description -
**Debut -
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Superlarge
**Special - Throws a Zombie Bull Rider onto the 3rd lane when it reaches 50% Hp. Cannot one-shot walls.
* Zombot War Wagon 
**Description - Ranchers and farmhands, abandon your fields. Rumbling down the dusty trail, this wagon was engineered to strike fear into the heart of any horticulturist who should encounter it. Dr. Zomboss normally doesn't take any bull, but this time he made an exception.
**Debut - Level 5-25 / Level 5-35
**Hp - 25,500 (Level 5-25), 51,000 (Level 5-35)
**Type - Boss
**Size - Superlarge
**Theme - Terraria: Calamity Mod - Guardian of the Former Seas
**Abilities
***Wild Horn - Spawns at least 6 Zombie Equivalents.
***Destruction Missile - Fires 6 Missiles.
***Squashing Legs - The War Wagon will tap its front two legs on the ground, Immediately squashing any plants in the two tiles in front of it.
***Wagon Charge - Steps back and charges forwards, Destroying all plants and zombies in two rows. It will then stop short of the lawn mowers, and jump back to the rightmost column.
===Bloodshed Desert===
* Cowboy Gunner Zombie
**Description -
**Debut -
** Hp - 320
**DpS - 50
**Attack Interval - 1.25s
** Range - 4 tiles ahead
**Speed - Basic
**Size - Normal
* Rodeo Legend
**Description -
**Debut -
**Hp - 2,800
**DpS - 100
**Attack Interval - 0.5s
**Speed - Hungry (Normal), Flighty (Charging)
**Size - Superlarge
**Special - Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way.
* Sheriff Gargantuar
**Description -
**Debut -
**Hp - 14,400
**DpS - 10,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Superlarge
**Special - Shoots a bullet that deals 750 damage to the plant 4 tiles ahead every 3 seconds.
* Zombot War Wagon
**Description - Ranchers and farmhands, abandon your fields. Rumbling down the dusty trail, this wagon was engineered to strike fear into the heart of any horticulturist who should encounter it. Dr. Zomboss normally doesn't take any bull, but this time he made an exception.
**Debut - Level R5-35
**Hp - 102,000 (Level 5-35)
**Type - Boss
**Size - Superlarge
**Theme - Terraria: Calamity Mod - Guardian of the Former Seas
**Abilities
***Wild Horn - Spawns at least 9 Zombie Equivalents.
***Destruction Missile - Fires 6 Missiles.
***Squashing Legs - The War Wagon will tap its front two legs on the ground, Immediately squashing any plants in the two tiles in front of it.
***Wagon Charge - Steps back and charges forwards, Destroying all plants and zombies in two rows. It will then stop short of the lawn mowers, and jump back to the rightmost column.
*** Sheriff Call - Calls a Sheriff Gargantuar.
=== Heian Age===
===Era of War===
===Frostbite Caves===
* Cave Zombie
**Description - Cave Zombie was busy painting handprints on cave walls when he was told to start fighting plants. He's not sure why he's fighting plants, but he hopes he can get back to painting soon. He was feeling inspired. He had plans for some big pieces. Art school was finally paying off. His art once sold for a fortune.
**Debut - Level 7-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Snowhead Zombie
**Description - It's high noon, And he got his head stuck in a tumbleweed.
**Debut - Level 2-1.
**Hp - 200 (Zombie), 100 (Snowball)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Has a 25% chance to spawn in the place of a Cave Zombie.
* Cave Conehead Zombie
** Description - Cave Conehead Zombie was the first zombie to invent the cone. He lashed the horn of a mammoth to a slab of petrified wood ... and boom! A cone! The invention of the cone changed everything for the zombies. EVERYTHING. He's married it.
**Debut - Level 7-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Cave Buckethead Zombie
**Description - Cave Buckethead Zombie likes rocks. He likes rocks A LOT. He strapped a rock to his head and called it a bucket. None of the other Cave Zombies know a "bucket" is, but they like his style. His bucket gives him advice.
**Debut - Level 7-1.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
**Size - Stiff
* Blockhead Zombie
**Description - One day, a Cave Zombie fell head-first into a glacial stream. It had been a bad day already, so he lay there in the frigid water for a long time contemplating the insignificance of his life. When he finally stood up, he discovered that his head was encased in ice. At last, his life had meaning! He was unique! He was Blockhead Zombie! At least, that's his story and he's sticking to it. Sadly, He's starved due to being unable to eat.
**Debut - Level 7-2.
**Hp - 200 (Zombie), 1,800 (Block)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Skullhead Zombie
**Description - Despite his skull being heavy, He can walk quite quickly due to him being used to it.
**Debut - Level 5-3.
**Hp - 200 (Zombie), 2,400 (Skull)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Cave Flag Zombie
**Description - Cave Flag Zombie has been in the flag-carrying business for a long time. It's been his life's work. He's good at it. But sometimes, just sometimes, he longs for a change. He wonders if he could be good at something else. He wonders if he could leave it all behind and start fresh. He's pretty sure he's having a mid-life crisis. He's been thinking if he could master holding a bigger flag.
**Debut - Level 7-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
** Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Yeti Imp
**Description -
**Debut - Level 7-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
**
* Hunter Zombie
**Description -
**Debut -
**Hp - 700
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper
**Size - Normal
**Special - Throws a snowball that makes plants freeze after a few shots.
* Dodo Rider Zombie
**Description -
**Debut -
**Hp - 500
**DpS - 25
**Attack Interval - 0.2s
**Speed - Speedy
**Size - Large
**Special - Occasionally flies to get over slider tiles and plants.
* Troglobite
**Description -
**Debut -
**Hp - 500
** DpS - 75
**Attack Interval - 0.5s
**Speed - Basic
** Size - Large
**Special - Pushes frozen Yeti Imps across the lawn, crushing plants.
* Weasel Hoarder
**Description -
**Debut -
** Hp - 200 (Zombie), 60 (Log)
** DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Ice Weasels are summoned when her log is shattered.
* Ice Weasel
**Description -
**Debut -
**Hp - 40
**DpS - 20
**Attack Interval - 0.25s
**Speed - Flighty
**Size - Animal
* Walrus Zombie
**Description -
**Debut -
** Hp - 1,000
**DpS - 150
**Attack Interval - 1.5s
**Speed - Hungry
** Size - Large
**Special - Becomes a slope for Ski Zombie and creates ice paths that cannot be planted on.
* Ski Zombie
**Description -
**Debut -
** Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic (Without Skis), Speedy (With Skis)
**Size - Normal
** Special - Skis over the player's defenses using the Walrus Zombie.
* Chieftain Zombie
**Description -
**Debut -
**Hp - 900
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Large
** Special - Blows his own ice winds down his lane, Slowly freezing all plants in front of him.
* Sloth Gargantuar
**Description -
**Debut -
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2.5s
**Speed - Hungry
** Size - Superlarge
**Special - Throws a Yeti Imp to the 3rd lane when it reaches 50% Hp. Cannot one-shot walls.
* Zombot Tuskmaster 10,000 BC
**Description - Dr. Zomboss was real impressed with himself when he came up with the idea to build a weaponized woolly mammoth with the power to blast snow and ice out of its mechanical trunk. But what Dr. Zomboss didn't realize until it was too late: He's allergic to mammoth fur. Now he has to load up on allergy medication every time he wants to take the darn thing out for a spin.
**Debut - Level 7-25 / Level 7-35
**Hp - 13,000 (Level 6-25), 26,000 (Level 6-35)
**Type - Boss
**Size - Superlarge
**Theme - Azur Lane - Frigid Winter's Crown II
**Abilities 
***Frost Sneeze - Sneezes, Causing ice wind that give 2 freezing point to fill the lawn.
***Ice Blocks - Causes a layer of ice to appear.
***Ice Cube - This Ice Cube that veils the Zombot has 3,000 Hp. The Zombot cannot be stunned after the ice cube breaks. Instead, It is much more aggressive.
***Nose Slam - The Zombot slams its' long nose onto plants, Killing them.
***Ice Breath - Shoots lots of ice wind at plants, Freezing even fire plants and ice plants.
===The Ice Age===
* Alpha Troglobite
**Description -
**Debut -
**Hp - 1,600
**DpS - 75
**Attack Interval - 0.5s
**Speed - Basic
**Size - Large
**Special - Pushes 3-5 frozen Yeti Imps across the lawn, Crushing plants with them.
* Beast Hoarder
**Description -
**Debut -
**Hp - 600 (Zombie), 180 (Log)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - 5-7 Beast Weasels are summoned when her log is shattered.
* Beast Weasel
**Description -
**Debut -
**Hp - 200
**DpS - 75
**Attack Interval - 0.25s
**Speed - Speedy
**Size - Small
* Spiky Hunter
**Description -
**Debut -
**Hp - 1,000
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Throws snowballs which freeze the player's plants.
* Ice Fairy
** Description - WHO PUT A FUMO ON MY LAWN I SWEAR I WILL KILL THEM
**Debut - Level R7-5
**Hp - 100
**DpS - 10
** Attack Interval - 1.5s
**Range - Full-Lane
**Speed - Flighty
**Type - Flying
**Size - Animal
**Special - Fires ice shards that slowly freeze your plants and deal slight damage. Doesn't even follow the path at all. Very chaotic, But won't be able to eat your brains.
===Lost City===
* Adventurer Zombie
**Description - 
**Debut - Level 8-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Conehead Adventurer Zombie
** Description -
**Debut - Level 8-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Buckethead Adventurer Zombie
**Description -
**Debut - Level 8-1.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
**Size - Stiff
* Templehead Zombie
**Description - 
**Debut - Level 8-2.
**Hp - 200 (Zombie), 2,400 (Block)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Flag Adventurer Zombie
**Description -
**Debut - Level 8-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
** Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Lost City Imp Zombie
**Description -
**Debut - Level 8-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
* Imp Porter
**Description -
**Debut - Level 8-9.
**Hp - 350
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Small
**Special - Sets up a tent on the first Gold Tile he encounters. The tent then spawns basic, conehead, buckethead and templehead zombies. If defeated before setting up a tent, he creates a backpack that blocks straight-shot projectiles, similarly to a tombstone.
* Lost Pilot Zombie
**Description - 
**Debut - Level 8-2.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Excavator Zombie
**Description - 
**Debut - Level 8-4.
**Hp - 350
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Type - Shielded
**Size - Normal
**Special - Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles.
* Parasol Zombie
**Description - 
**Debut - Level 8-7.
**Hp - 350
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol.
* Bug Zombie
**Description - 
**Debut - Level 8-11.
**Hp - 350 (Bug)
**Speed - Speedy
**Size - Normal
**Special - Carries a Basic, Conehead, Buckethead Adventurer or Templehead Zombie quickly over defenses and into the lawn. Drops the zombie upon death.
* Relic Hunter Zombie
**Description - 
**Debut - Level 8-17.
**Hp - 750
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Can land four, five or six tiles into the player's lawn.
* Turquoise Skull Zombie
**Description - 
**Debut - Level 8-23.
**Hp - 300
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Tries to steal sun and burns plants four tiles in front of him with his skull. Laser range increases the more sun it takes.
* Porter Gargantuar
**Description - 
**Debut - Level 8-10.
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Normal
**Special - Launches a Lost City Imp Zombie when lower than 50% health.
===Volcanic Eruption===
*Zombot Shadow Hydra
**Description - The thought of using a blast furnace and a hydra in a mix as a zombot was genius to Dr. Zomboss. He didn't plan it out perfectly, And proceeded to burn himself all the time using it. This is all accidental burning, And caused him to gain at least a few scars. This didn't stop him from melting everything by redesigning the zombot to not burn him every time he went out on a ride with it.
**Debut - Level 8-25 / Level 8-35
**Hp - 100,000 (Level 5-25), 200,000 (Level 5-35)
**Segments - 62.5k / 125k (First Head), 25k / 50k (2nd Head), 12.5k / 25k (Last Head)
**Type - Boss
**Size - Superlarge
**Theme - Dragon Ball Z: Dokkan Battle - STR Omega Shenron OST
**Abilities 
***Shadowstrike Fracture - Strikes 2 plants with shadow beams, Killing them instantly. (Strikes 3 plants at 2 heads and 7 if 1 head remains.)
***Shadowstrike Sweep - Sweeps the whole lawn with a shadow beam, Killing plants instantly.
***Fire Breath - Breaths fire on the whole lawn, Burning and killing plants hit by it.
***Rising Magma - Spawns 3 Magma Zombies on random lanes. (5 if 2 heads and 9 if 1 head remains.)
***Head Drop - The less heads there are on Zombot Shadow Hydra, The faster it attacks and the more magma zombies spawn.
===Sky City===
* Pilot Zombie
**Description - Do not underestimate the common pilot zombies. Keeping the balance in the air instead of being upside down is not an easy thing. Flying gives them a feeling of freedom, of course, if they have a brain.
**Debut - Level 9-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Type - Flying
**Size - Normal
* Conehead Pilot Zombie
** Description - In order to meet the strong wind in the air, Conehead Pilot Zombie purchased a new powerful glue. Even though zombies have suggested he should not to be a Conehead in high altitude, but he thought it was his fashion symbol.
**Debut - Level 9-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Type - Flying
**Size - Normal
* Buckethead Pilot Zombie
**Description - Did you hear that? Updraft impinging bucket makes a thud sound. Yes, that's the zombie's favorite music, it always brings fun to boring lives of zombies. That's why Buckethead Pilots are the most zombies in hot pursuits.
**Debut - Level 9-1.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
**Type - Flying
**Size - Stiff
* Flag Pilot Zombie
**Description - In Flag Pilot Zombie's opinion, if you want to walk in the forefront of fashion, the bright side of the banner is very important. However, zombies are only concerned about his ability to lead them to find fresh brains, what fashion, and can not be used to eat.
**Debut - Level 9-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Type - Flying
** Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Flying Imp
**Description - Flying Imp was troubled by the thought of participating in aerial business. But when he found his pilot goggles which intrigued him, he no longer wants to remove it. While becoming a pilot just for a pair of goggles seems dumb, you can't not admit that pair of goggles are awesome.
**Debut - Level 9-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Type - Flying
**Size - Small
* Zombie Fighter
**Description - In order to become a good Zombie Fighter, during flight school, he studied 97 flight courses, passed 81 different exams, experienced flight simulations 101 times... He and others always mention their superb flying skills, but those that have sat in his plane seem reluctant to mention this subject again.
**Debut - Level 9-3.
**Hp - 750
**DpS - 25 (30 Bullets)
**Attack Interval - 0.1s (Per Bullet), 3s (Reload)
**Speed - Stiff
**Type - Flying, Machine
**Size - Normal
**Special - Uses machine gun to attack plants and the home ship. 
* Double-Cabin Aircraft Zombie
**Description - In order to become a good Zombie Fighter, during flight school, he studied 97 flight courses, passed 81 different exams, experienced flight simulations 101 times... He and others always mention their superb flying skills, but those that have sat in his plane seem reluctant to mention this subject again.
**Debut - Level 9-3.
**Hp - 1,200
**DpS - 1,200
**Speed - Speedy
**Type - Flying, Machine
**Size - Large
**Special - Can only fall after both cabins are destroyed. When it crashes into your house, It damages it. It also instantly kills all plants in its' way.
===Middle of Nowhere===
===Far Future===
* Future Zombie
**Description - 
**Debut - Level 10-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Future Conehead Zombie
** Description -
**Debut - Level 10-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Future Buckethead Zombie
**Description -
**Debut - Level 10-1.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
**Size - Stiff
* Holo-Head Zombie
**Description - 
**Debut - Level 10-2.
**Hp - 200 (Zombie), 2,400 (Block)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Future Flag Zombie
**Description -
**Debut - Level 10-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
** Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Bug Bot Imp
**Description - 
**Debut - Level 10-3.
**Hp - 150
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Type - Machine
**Size - Small
**Special - Spawns from an ambush called "Bot Swarm!".
* Jetpack Zombie
**Description - 
**Debut - Level 10-1.
**Hp - 400
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Type - Flying
**Size - Normal
* Shield Zombie
**Description - 
**Debut - Level 10-2.
**Hp - 600 (Machine), 1,200 (Shield)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Type - Machine
**Size - Normal
**Special - Creates a shield in front of him which can block forward attacks in 3 lanes.
* Robo-Cone Zombie
**Description - 
**Debut - Level 10-5.
**Hp - 2,400
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Type - Machine
**Size - Large
* Disco-Tron 3000
**Description - 
**Debut - Level 10-7.
**Hp - 2,000
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Type - Machine
**Size - Superlarge
**Special - Summons Disco Jetpack Zombies.
* Disco Jetpack Zombie
**Description - 
**Debut - Level 10-7.
**Hp - 300
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Type - Flying
**Size - Normal
* Gargantuar Prime
**Description - 
**Debut - Level 10-10.
**Hp - 7,200
**DpS - 5,000 (Twice, Total: 10,000)
**Attack Interval - 2.5s
**Speed - Basic
**Type - Machine
**Size - Superlarge
**Special - Crushes plants, Randomly burns tiles with laser eyes and Launches a Bug Bot Imp when lower than 50% health.
* Mecha-Football Zombie
**Description - 
**Debut - Level 10-11.
**Hp - 2,000
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Type - Machine
**Size - Superlarge
**Special - Pushes plants to the left instead of eating.
* Blastronaut Zombie
**Description - 
**Debut - Level 10-27.
**Hp - 1,200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Flighty
**Type - Flying
**Size - Normal
===Fallen Technology===
===Renaissance Age===
===Greek War===
===Dark Ages===
* Peasant Zombie
**Description - Someone shouted, "Bring out your undead!" And then Peasant Zombie found himself here. He simply doesn't remember anything that happened before that.
**Debut - Level 12-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Conehead Peasant
** Description - Conehead Peasant is just happy to have a cone over his head. Times are tough, man. He knows a lot of zombies don't even have that.
**Debut - Level 12-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Buckethead Peasant
**Description - None of the other zombies seem to understand just how versatile Buckethead Peasant's choice of headwear is. Sure, his bucket makes for a great battle helmet. But just last night, he cooked a truly divine brain stew in it. And next time you see his band, check out what he's using for a kick drum.
**Debut - Level 12-1.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
**Size - Stiff
* Knight Zombie
**Description - Knight Zombie was just as surprised as anyone when Zombie King promoted him. He'd never say this out loud, but he's not sure he deserves the position. He's not sure he has what it takes to wear the armor. But like they say, "Fake it 'til you make it."
**Debut - Level 12-2.
**Hp - 200 (Zombie), 1,800 (Helmet)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Peasant Flag Zombie
**Description - They keep telling Peasant Zombie that there is no greater reward than being granted the banner to carry into battle. But when he sees other Peasant Zombies being granted cones, buckets, and even helms, he thinks maybe they're making that up so they don't hurt his feelings.
**Debut - Level 12-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
** Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Imp Monk Zombie
**Description - Frankly, Imp Monk Zombie decided to don the robes because of the sweet haircut that went with them.
**Debut - Level 12-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
* Bandit Zombie
**Description - As a professional, Bandit Zombie had a lot of professionalism in life. To better fulfill his moral obligations, he specifically got a wizard to make an invisibility potion for him. The effects of the potion are very obvious, but the side effects are somewhat big...
**Debut - Level 12-3.
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Transforms plants into sheep, which come back to normal when this zombie dies.
* Jester Zombie
**Description - Oh sure, everyone loves to laugh at Jester Zombie's clownish routines. But what no one knows is that he has a Master of Fine Arts from the Chewliard Performing Arts School. Heck, he's been on stage with some of the finest classical theatre companies this side of the lawn. But sometimes you just gotta go where the paycheck is.
**Debut - Level 12-5.
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic, Hungry when spinning.
**Size - Normal
**Special - Returns all physical projectiles that are shot at him.
* Wizard Zombie
**Description - All the zombies agree, Wizard Zombie's powers of transmutation are impressive. But what they don't get is ... why sheep? Everyone knows it would be more helpful if the Wizard used his powers to turn plants into, say, more zombies. But yeah, no one is going to say that to his face.
**Debut - Level 12-7.
**Hp - 700
**DpS - 50
**Attack Interval - 0.5s
**Speed - Creeper
**Size - Normal
**Special - Transforms plants into sheep, which come back to normal when this zombie dies. Can only have 5 sheep at once.
* Cavalry Zombie
**Description - Cavalry Zombie is one of the few zombies who have pride and glory in his mind, so he does not allow others to know why he did become a zombie. And the reason is.... A famous zombie philosopher said: "Those who drown are the ones that can swim..."
**Debut - Level 12-9.
**Hp - 1,800
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Normal
**Special - Rushes forward destroying the first plant he meets, Leaves behind a lance on that tile and launches a low flying Knight Zombie over plants.
* Dark Ages Gargantuar
**Description - When Dark Ages Gargantuar wants to find pantaloons that fit him, he has to shop at the "Enormous & Towering" store. He hates it though. It's embarrassing. He just wants to shop for clothes where all the other zombies shop.
**Debut - Level 12-10.
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2.5s
**Speed - Speedy
**Size - Superlarge
**Special - Throws a Yeti Imp to the 3rd lane when it reaches 50% Hp. Cannot one-shot walls.
* Archmage Zombie
**Description - Archmage Zombie hates it the most when other people look at his hat, the thing he does most is making people who dare to look at him go to sleep. One day he walked past a huge mirror...
**Debut - Level 12-13.
**Hp - 600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Superlarge
**Special - Can shoot projectiles at your plants that blast in a 3x3 radius, blast doesn't kill plants, but make them sleep.
===Black Plague===
* Castlehead Zombie
**Description - Somehow he fitted his head inside a miniature copy of a castle, Err... A stone hut?
** Debut - R12-12
**Hp - 200 (Zombie), 2,400 (Castle)
** DpS - 50
**Attack Interval - 0.5s
** Speed - Stiff
** Size - Normal
===Steam Age===
===Burning Meltdown===
===Neon Mixtape Tour ===
* Neon Zombie
**Description -
**Debut - Level 14-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Neon Conehead
** Description -
**Debut - Level 14-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Neon Buckethead
**Description -
**Debut - Level 14-1.
**Hp - 200 (Zombie), 1,200 (Bucket)
**DpS - 50
** Attack Interval - 0.5s
** Speed - Basic
**Size - Stiff
* Speakerhead Zombie
**Description -
**Debut - Level 14-2.
**Hp - 200 (Zombie), 2,400 (Block)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Neon Flag Zombie
**Description -
**Debut - Level 14-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
** Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Impunk
**Description -
**Debut - Level 14-3.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
* Punk Zombie
**Description -
**Debut - Level 14-2.
**Hp - 250
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Pushes plants back a space when it is close to them. Is unable to push Reinforce-Mint Plants when there is no jam, However it removes that once there is a Punk Jam.
* Glitter Zombie
**Description -
**Debut - Level 14-4.
**Hp - 500
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Trails rainbows that protect zombies behind her and instantly kills plants instead of eating them when the Pop jam is playing. If there is no jam, It will protect only 3 zombies behind her in a maximum of 3 tiles behind her.
* MC Zom-B
**Description -
**Debut - Level 14-6.
**Hp - 250
**DpS - 1,000
**Attack Interval - 2s
**Speed - Hungry
**Size - Normal
**Special - Spins microphone to damage nearby plants when the Rap Jam is playing. He will always take 2 hits to kill a plant otherwise.
* Breakdancer Zombie
**Description -
**Debut - Level 14-8.
**Hp - 250
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Kicks zombies forward 2 tiles when Rap jam is playing. He kicks them 1 tile otherwise.
* Hair Metal Gargantuar
**Description -
**Debut - Level 14-10.
**Hp - 7,200
**DpS - 5,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Superlarge
**Special - Crushes plants, additionally releasing a shockwave that yeets plants it hits only when the Metal Jam is playing. Launches Impunk when lower than 50% health. When it is not in the Jam, The shockwave deals 600 damage instead.
* Arcade Zombie
**Description -
**Debut - Level 14-14.
**Hp - 500
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Large
**Special - Pushes an arcade machine that summons 8-Bit Zombies when Arcade jam is playing. Spawns weaker 8-Bit Zombies when it isn't in the jam.
=== Barfight Club ===
===Jurassic Marsh ===
===Asteroid Crash === 
* Alien
**Description - 250% of basic stat wouldn't be that bad, right?
**Debut -
** Hp - 500
**DpS - 125
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
* Conehead Alien
**Description -
**Debut -
**Hp - 500 (Alien), 1000 (Cone)
**DpS - 125
**Attack Interval - 0.5s
**Speed - Stiff
** Size - Normal
* Buckethead Alien
**Description -
**Debut -
**Hp - 500 (Alien), 3000 (Bucket)
** DpS - 125
**Attack Interval - 0.5s
**Speed -
**Size -
* UFOHead Alien
**Description -
**Debut -
** Hp - 500 (Alien), 6000 (UFO)
**DpS - 125
** Attack Interval - 0.5s
**Speed -
**Size -
**Special -
*Gus
**Description -
**Debut -
**Hp -
**DpS -
**Attack Interval -
**Speed -
**Size -
**Special -
*Ulysses
**Description -
**Debut -
**Hp -
**DpS -
**Attack Interval -
**Speed -
**Size -
**Special -
*Bilaterus
**Description -
**Debut -
**Hp -
**DpS -
**Attack Interval -
**Speed -
**Size -
**Special -
*U.F.O
**Description -
**Debut -
**Hp -
**DpS -
**Attack Interval -
**Speed -
**Size -
**Special -
* Mini-Sylvester
**Description -
**Debut -
**Hp -
**DpS -
**Attack Interval -
**Speed -
**Size -
**Special -
* Cyrax, Evil Alien Mastermind
**Description - After losing the legendary Battle of Tank 5, Cyrax moved on and eventually became host of his own late night variety show. Some people call it a cerebral high-brow interview program, while critics have deemed it a lowest-common-denomintaor sleaze-fest. There is certainly no end of controversy of controversy to his show, and Cyrax wouldn't have it any other way. Wait, Is this the correct game?
**Zomboss' Commentary - Even I'm not this evil. Heard he's been fine lately, But I wouldn't have it like this. This is just going a bit far, But I'll put you to the test by seeing if you could defeat him.
** Debut - Level R15-35
**Hp - 350,000
**Type - Boss
**Size - Superlarge
**Theme - Heart Plus Up! - Bloodshot Barrage
**Abilities 
***Sylvester Spam - Spawns 3 Mini-Sylvesters on random areas of the lawn.
*** Alien Portal - Spawns 1 random alien from the world on the lawn.
***Tentacle Pull - Pulls a random plant down, Killing it immediately.
***Tentacle Slam - Slams its' tentacle on a random lane, Instantly killing all plants on that lane.
===Fairytale Forest ===
===Tyrant's Kingdom===
===Big Wave Beach ===
===Trashed Beach ===
===Deep Atlantis===
* Underwater Soldier Zombie
**Description - 
**Debut - Level 18-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Shrimp Soldier Zombie
**Description -
**Debut - Level 18-1.
**Hp - 200 (Zombie), 400 (Shrimp)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 
* Shell Soldier Zombie
**Description - 
**Debut - Level 18-4.
**Hp - 200 (Zombie), 2,400 (Shell)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Seahorse Zombie
**Description - 
**Debut - Level 18-1.
**Hp - 300
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Jellyfish Zombie
**Description - 
**Debut - Level 18-3.
**Hp - 300
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Type - Flying
**Size - Normal
**Special - Jellyfish carries him over pasts defenses.
* Clamshell Goddess Zombie
**Description - 
**Debut - Level 18-5.
**Hp - 300 (Zombie), 1,000 (Clamshell)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Cannot be damaged once their shell is closed.
* Turtle Rider Zombie
**Description - 
**Debut - Level 18-9.
**Hp - 300 (Zombie), 2,700 (Turtle)
**DpS - 250
**Attack Interval - 1s
**Speed - Stiff (With Turtle), Hungry (Without Turtle)
**Size - Large (With Turtle), Normal (Without Turtle)
===Flooded Abyss ===
===Memory Lane=== 
* Super-Fan Imp
**Description - 
**Debut - Level 19-3
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Normal
**Special - Explodes upon reaching the first three columns, damaging any plants in its tile. If kicked by an All-Star Zombie, it will explode on the tile it lands on.
* Zomblob
**Description - This is why you shouldn't drink primordial soup.
**Debut - Level 19-3
**Hp - 300
**DpS - 10
**Attack Interval - 1s
**Speed - Stiff
**Size - Normal
**Special - Duplicates itself every 15 seconds. Its' duplicates cannot duplicate themselves.
* Obese Zombie
**Description - 
**Debut - Level 19-5
**Hp - 1,000
**DpS - 75
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Large
**Special - The Obese Zombie has a chance of instantly killing a plant, And deals triple damage to Reinforce-Mint plants.
* Glass Door Zombie
**Description - 
**Debut - Level 19-6
**Hp - 200 (Zombie), 1,200 (Glass Door)
**DpS - 150
**Attack Interval - 1s
**Speed - Basic
**Type - Shielded
**Size - Normal
**Special - The Glass Door shatters after it takes 600 damage, Causing the zombie to deal triple damage. Reflects all light-based attacks.
* Brawler Zombie
**Description - 
**Debut - Level 19-12
* Military Map Zombie
**Description - 
**Debut - Level 19-17
* Defensive End
**Description - Somebody once told him the best defense is a good offence. He disagrees. Da fence he like best is da one he SMASH through.
**Debut - Level 19-25
**Hp - 7,200
**DpS - 10,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Superlarge
**Special - Throws a Super Fan Imp to the 3rd lane when it reaches 50% Hp. Cannot one-shot walls. Halves the speed which plants recharge.
* Trucker Gargantuar
**Description - 
**Debut - Level 19-35
**Hp - 200,000 (Level 19-35), 400,000 (Level 19-45)
**Type - Boss
**Size - Superlarge
**Theme - The Battle Cats - The Moon
**Abilities
***Wheel Roll - Rolls his wheel towards the frontmost plant in a random lane, But will lock his target on that exact plant until it dies. This attack deals 200 damage.
***Wheel Throw - Throws 7-13 wheels towards random plants, Dealing 100 damage to plants with it.
***Heavy Wheel Roll - Rolls his wheel forward, Killing all plants on the lane.
***Shotgun Shot - Shoots a shotgun blast with 15 pellets that deals 35 damage each.
***Friend Call - Spawns 7 of either Football Zombies, Brawler Zombies, Gargantuars or Defensive End.
* - Zombot MK10,000
**Description - Edgar George Zomboss achieved his Doctorate in Thanatology in only two years. Quickly mastering thanatological technology, he built his fearsome Zombot and set about establishing absolute dominance of his local subdivision.
**Debut - Level 19-50
**Hp - 1,000,000
**Type - Boss
**Size - Superlarge
**Theme - The Battle Cats - Legendary Power
**Abilities
***Zombie Portals - Summons zombies by summoning a portal. Dr. Zomboss will neglect lanes with Lawn Mowers destroyed by zombies, but not frostballs or fireballs.
***Fireball - Summons a portal which spawns a fireball identical to that of the one from the original PvZ.
***Frostball - Summons a portal which spawns a frostball identical to that of the one from the original PvZ.
***Plant Stepping - If a plant is on the 7th column or further, the Zombot may step on it and crush it.
***Bungee - The Zombot will occasionally summon down three Bungee Zombies from its hand. The best ways to deal with them are to either freeze them with an Ice-shroom, giving you time to attack them, or to burn them with a Jalapeno.
***Camper Van - The Zombot sometimes drops a camper van, crushing all plants in a 2x3 area (two tiles tall by three tiles wide). Warning: There is no way to defend or prepare for the van attack. It is done instantaneously with no sign beforehand. However, you can recover from it by having multiple catapult plants still on the conveyor (e.g. you have six catapult plants or more, and you have six Flower Pots, so you should plant them on the area the previous catapult plants were destroyed/crushed), so that the defeated plants can quickly be replaced.
===End of the World===
* Z-Tech Nullifier Zombie
* Z-Tech Teleportation Zombie
* Z-Tech Sentry
* Z-Tech Charger
* Z-Tech Shielder
* Z-Tech Tesla Tank
* Dark Knight
* Z-Tech Fortress
* Zombot Metal Decimator
**Description - It was me, Doctor Edgar Zomboss who created the Almanac! I scattered the pages everywhere so you would have to find them on the first zombie of the kind! Prepare for your doom, As my decimator will obtain your brains!
**Debut - R19-50
**Hp - 5,000,000
**Type - Boss
**Size - Superlarge
** Theme - Plants vs Zombies Beautiful Town - Brainiac Maniac
**Abilities
***Restrictions Loosened - Allows you to upgrade as many plants as you want. Upgrading is free aswell. Powerups (Except for the Tactical Cuke, Which is disabled) are all free. Enemies have a 10% chance to drop plant food no matter what.
***Gatling Laser - Shoots 30-60 lasers, Dealing 300 damage per laser. 
***Doom Defense - Takes 50% less damage from Doom-Shroom and its' variants.
***Element Resistance - Takes 25% less damage from ice, fire, electric and poison attacks, And is immune to all debuffs.
***Faker Reveal - Reveals all imitated plants and reverts them back to Imitater, Causing them to use sporks against zombies.
***Heavy Defense - Gains 100,000 Armor.
***Portal Summon - Summons a portal, Spawning 7 random zombies from random areas in time into the lawn.
***Rocket Barrage - Shoots 8 rockets that instantly kill a plant no matter what.
***Stomp - Stomps the plants in front of it, Instantly killing them or destroying 5,000 Armor. This will kill a plant if their armor is not enough to protect them from the stomp, Even if it is 1 armor less than the armor needed.
***Fireball - Summons a portal which spawns a fireball identical to that of the one from the original PvZ.
***Frostball - Summons a portal which spawns a frostball identical to that of the one from the original PvZ.
===Penny's Pursuit===
====Pixel World====
* 8-Bit Zombie
**Description - Basic Zombie hates the term "Basic". He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you. His wishful thinking is miles ahead of others, But he never actually does any of the actions.
**Debut - Level 1-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 8-Bit Conehead Zombie
** Description - After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive. He got drunk off whiskey 3 days later and found out he never even glued it to his head.
**Debut - Level 1-3.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 8-Bit Buckethead Zombie
**Description - There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't. He's thinking about turning zombies into statues as a way of hardening them, But he decided against it due to it not being practical in any shape or form.
**Debut - Level 1-5.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* 8-Bit Brickhead Zombie
**Description - After consultation with various storybook wolves, it was determined that straw helmets and wood helmets were not up to snuff, and that brick helmets had to be seriously considered. He found out why this was a horrible idea after the fact, He couldn't eat.
** Debut - Level 1-7.
**Hp - 200 (Zombie), 2,400 (Brick)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
* 8-Bit Flag Zombie 
**Description - A spelling impaired zombie named "Brian," Flag Zombie keeps thinking the rest of the zombies are talking to him. At least he feels important.
**Debut - Level 1-2.
** Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* 8-Bit Imp
**Description - What he lacks in reach he more than makes up for with his bad attitude, or zombadittude as he likes to call it. Don't encourage him. He's secretly depressed.
**Debut - Level 1-4.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
** Speed - Speedy
**Size - Small
* Retro Zombie
**Description - Basic Zombie hates the term "Basic". He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you. His wishful thinking is miles ahead of others, But he never actually does any of the actions.
**Debut - Level 1-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Retro Conehead Zombie
** Description - After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive. He got drunk off whiskey 3 days later and found out he never even glued it to his head.
**Debut - Level 1-3.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Retro Buckethead Zombie
**Description - There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't. He's thinking about turning zombies into statues as a way of hardening them, But he decided against it due to it not being practical in any shape or form.
**Debut - Level 1-5.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Retro Brickhead Zombie
**Description - After consultation with various storybook wolves, it was determined that straw helmets and wood helmets were not up to snuff, and that brick helmets had to be seriously considered. He found out why this was a horrible idea after the fact, He couldn't eat.
** Debut - Level 1-7.
**Hp - 200 (Zombie), 2,400 (Brick)
**DpS - 50
**Attack Interval - 0.5s
** Speed - Basic
**Size - Normal
* Retro Flag Zombie 
**Description - A spelling impaired zombie named "Brian," Flag Zombie keeps thinking the rest of the zombies are talking to him. At least he feels important.
**Debut - Level 1-2.
** Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Retro Imp
**Description - What he lacks in reach he more than makes up for with his bad attitude, or zombadittude as he likes to call it. Don't encourage him. He's secretly depressed.
**Debut - Level 1-4.
**Hp - 100
**DpS - 50
**Attack Interval - 0.5s
**Speed - Speedy
**Size - Small
=== All Hallow's Mansion ===
* Halloween Zombie
**Description - Basic Zombie hates the term "Basic". He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you. His wishful thinking is miles ahead of others, But he never actually does any of the actions.
**Debut - Level 1-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Halloween Conehead Zombie
** Description - After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive. He got drunk off whiskey 3 days later and found out he never even glued it to his head.
**Debut - Level 1-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Halloween Buckethead Zombie
**Description - There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't. He's thinking about turning zombies into statues as a way of hardening them, But he decided against it due to it not being practical in any shape or form.
**Debut - Level 1-2.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Blueshirt Zombie
**Description - Basic Zombie hates the term "Basic". He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you. His wishful thinking is miles ahead of others, But he never actually does any of the actions.
**Debut - Level 1-1.
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Blueshirt Conehead Zombie
** Description - After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive. He got drunk off whiskey 3 days later and found out he never even glued it to his head.
**Debut - Level 1-1.
**Hp - 200 (Zombie), 400 (Cone)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Blueshirt Buckethead Zombie
**Description - There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't. He's thinking about turning zombies into statues as a way of hardening them, But he decided against it due to it not being practical in any shape or form.
**Debut - Level 1-2.
**Hp - 200 (Zombie), 1,200 (Buckethead)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
* Blueshirt Brickhead Zombie
**Description - After consultation with various storybook wolves, it was determined that straw helmets and wood helmets were not up to snuff, and that brick helmets had to be seriously considered. He found out why this was a horrible idea after the fact, He couldn't eat.
** Debut - Level 1-3.
**Hp - 200 (Zombie), 2,400 (Brick)
**DpS - 50
**Attack Interval - 0.5s
** Speed - Basic
**Size - Normal
* Halloween Flag Zombie 
**Description - A spelling impaired zombie named "Brian," Flag Zombie keeps thinking the rest of the zombies are talking to him. At least he feels important.
**Debut - Level 1-2.
** Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Appears every time there is a large wave of zombies.
* Exploding Jack
**Description - This Jack-o-Lantern isn't actually a pumpkin. It's a slime that cosplayed as a Jack-o-Lantern. Don't ask me why there are so many slimes.
**Debut - Level 1-2.
** Hp - 100
**Speed - Flighty
**Size - Normal
**Special - Explodes as soon as it touches a plant. This deals 1,000 damage.
* Bombastic Jack
**Description - This is what happens if you feed primordial soup to an Exploding Jack.
**Debut - Level 1-7.
** Hp - 400
**Speed - Flighty
**Size - Normal
**Special - Explodes as soon as it touches a plant. This deals damage equal to 1/3rd of the plant's hp or 3,000, Depending on which is higher.
* Great Knight Zombie
**Description - "This is no plastic replica, It's the real deal!" Said the Great Knight Zombie, Who has a full set of armor, A shield and a sword along with it.
**Debut - Level 1-6.
** Hp - 2,400 (Zombie), 1,200 (Shield)
**Defense - 50% (Shield)
**DpS - 300
**Attack Interval - 1s
**Speed - Stiff
**Type - Shielded
**Size - Normal
* The Watcher
**Description - It sees everything, Even why kids love Cinnamon Toast Crunch.
**Debut - Level 1-5.
** Hp - 300
**DpS - 50
**Attack Interval - 1s
**Range - 3 tiles ahead
**Speed - Hungry
**Type - Flying
**Size - Normal
**Special - Goes past lawnmowers, But does not eat your brains. Goes back to the start after it gets to lawnmowers.
* Living Armor
**Description - The most annoying fucker on the planet. Everybody hates him. Including me, The writer of the Almanac.
**Debut - Level 1-4.
** Hp - 1,200
**DpS - 150
**Attack Interval - 1s
**Range - 3 tiles ahead
**Speed - Stiff
**Size - Normal
**Special - Pulls itself towards plants and pulls weeds towards it.
* Spectre Knight
**Description - This is a big boy.
**Debut - Level 1-9.
** Hp - 10,600 
**Defense - 25%
**DpS - 100,000
**Attack Interval - 2s
**Range - 3 tiles ahead
**Speed - Stiff
**Size - Normal
**Special - Roars and shakes the player's screen, Slowing the plants' attacks to attack 50% as fast. This happens at the start.
===Sub-Zombies===
* Mini-Gargantuar
**Description - There was a Gargantuar that was shrunk, And he is the Mini-Gargantuar we see here.
**Hp - 3,600
**DpS - 1,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Normal
**Special - Has a chance to spawn instead of a Brickhead.
**Variant Of - Gargantuar
* Peashooter Zombie
**Description - Who needs to pea when they have one on their head?
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Shoots peas equal to that of a Level 1 Peashooter's Peas at the same rate.
**Variant Of - Basic Zombie
* Wall-Nut Zombie
** Description - The thick shell protects his head from damage. He better not have a nut allergy.
**Hp - 5,200
**DpS - 10
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Variant Of - Basic Zombie
* Gatling Pea Zombie 
**Description - Gatling Time!
**Hp - 200
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
** Size - Normal
**Special - Shoots 4 peas every time it fires a pea. This pea is an exact replica of the Pea of the same level as it.
**Variant Of - Peashooter Zombie
* Tall-Nut Zombie
**Description -
**Hp - 15,200
**DpS - 10
**Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Variant Of - Wall-Nut Zombie
* Jalapeno Zombie
**Description -
**Hp -
**DpS -
**Attack Interval -
**Speed -
**Size -
**Special -
**Variant Of - Basic Zombie
* Squash Zombie
**Description -
**Hp -
**Speed -
**Size -
**Special -
**Variant Of - Basic Zombie
* Lawnmower Zombie 
**Description - Nothing smells better than a freshly mowed lawn, Or is it the smell of a lawnmower that has just finished mowing the lawn?
** Hp - 600
**Speed - Hungry
**Size - Normal
**Special - Instantly kills plants that it touches.
**Variant Of - Conehead Zombie
* Ice-Shroom Zombie
** Description - For some reason, It's got an Ice-Shroom on its' head.
**Hp - 1,400
**DpS - 25
** Attack Interval - 0.5s
**Speed - Stiff
**Size - Normal
**Special - Makes an ice trail which speeds up zombies on it, And freezes all plants in a 3x3 radius on death.
**Variant Of - Conehead Zombie (Despite having the same health as a buckethead)
* Gravehead Zombie
**Description - Picked up graves and put them on his head. Why did he do that? Well, He's dumb and forgot why.
**Hp - 200 (Zombie), 1,200 (Graves)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Creates a grave on where he dies.
**Variant Of - Buckethead Zombie
* Targethead Zombie
**Description - Made himself the main target. Should have saw it coming when he was pelted by hundreds of attacks.
**Hp - 200 (Zombie), 1,200 (Target)
**DpS - 50
** Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Redirects all attacks that home to zombies or are from Arma-mint plants to it, Becoming the main target. Spawns a bungee ambush on death.
**Variant Of - Buckethead Zombie
* Conehead Screendoor Zombie
* Buckethead Screendoor Zombie
* Brickhead Screendoor Zombie
* Hatted Screendoor Zombie
* Omni-Armor Zombie
* Umbrella Leaf Zombie
* Conehead Newspaper Zombie
**Description - Took a cone and placed it on his head, Hope his things don't break.
**Hp - 200 (Zombie), 150 (Newspaper), 400 (Cone)
**DpS - 100
**Attack Interval - 0.5s
**Speed - Basic
**Type - Shielded
**Size - Normal
**Special - Deals 10x damage after his Newspaper breaks and speeds up to Speedy.
**Variant Of - Newspaper Zombie
* Buckethead Newspaper Zombie
**Description - He's protecting his noggin.
**Hp - 200 (Zombie), 150 (Newspaper), 1,200 (Bucket)
**DpS - 100
**Attack Interval - 0.5s
**Speed - Basic
**Type - Shielded
**Size - Normal
**Special - Deals 10x damage after his Newspaper breaks and speeds up to Speedy.
**Variant Of - Newspaper Zombie
* Sunday Edition Zombie
**Description - Sunday Edition Zombie REALLY loves the comics section, which is why his rage is so all-consuming when it is torn to tatters before he's finished reading it.
** Hp - 200 (Zombie), 1,800 (Newspaper)
**DpS - 100
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Deals 10x damage after his Newspaper breaks and speeds up to Speedy.
**Variant Of - Newspaper Zombie
* Conehead Sunday Edition Zombie
** Description - His noggin is hard, But can't protect himself that well, This is why he needs the cone.
** Hp - 200 (Zombie), 1,800 (Newspaper), 400 (Cone)
**DpS - 100
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Deals 10x damage after his Newspaper breaks and speeds up to Speedy.
**Variant Of - Sunday Edition Zombie
* Buckethead Sunday Edition Zombie
**Description - A helmet should do his noggin justice after lobbers proceeded to ignore his newspaper. Still, Probably a bad idea.
**Hp - 200 (Zombie), 1,800 (Newspaper), 1,200 (Helmet)
**DpS - 100
**Attack Interval - 0.5s
**Speed - Basic
**Size - Normal
**Special - Deals 10x damage after his Newspaper breaks and speeds up to Speedy.
**Variant Of - Sunday Edition Zombie
* Garlic Balloon Zombie
**Description - Balloon Zombie holds a Garlic. This can be very detrimental to us.
**Hp - 250 (Zombie), 650 (Balloon)
**DpS - 50
**Attack Interval - 0.5s
**Speed - Hungry
**Size - Normal
**Type - Flying
**Special - Pushes zombies to the lane next to it, Like the garlic.
**Variant Of - Balloon Zombie
* Portal Zombie
* Lily Pad Zombie
* Giga-Defensive End
**Description -
**Hp - 14,400
**DpS - 20,000
**Attack Interval - 2.5s
**Speed - Hungry
**Size - Superlarge
** Special - Throws a Super Fan Imp to the 3rd lane when it reaches 66% and 33% Hp respectively. Cannot one-shot walls. Halves the speed which plants recharge.
* Dummy Zombie 
**Description - It's a dummy.
**Hp - 100,000,000
**Speed - Immobile
**Size - Normal
**Special - Heals back to max Hp when it takes damage and indicates the damage per second and DpS taken.
**Variant Of - (???)
=== Zombie Heroes ===
* Super Brainz
** Description - His most heroic quality is his hairstyle.
** Hp - 
** Size - Superlarge
** Type - Boss
** Abilities
*** Carried Away
*** Telepathy
*** Cut Down to Size
*** Super Stench
* The Smash
* Impfinity
* Rustbolt
* Electric Boogaloo
* Brain Freeze
* Professor Brainstorm
* Immorticia
* Z-Mech
* Neptuna
* Huge-Gigantacus
=== Objects ===
* Tombstone
** Hp - 1,600
** Special - Spawns a zombie that is in the level each wave.
* Sand Tomb
** Hp - 1,600
** Special - Causes a zombie to gain a sandstorm effect for 2s.
* Gold Tile
** Hp - Infinite
** Special - Spawns 50 sun every 20s if a plant is on top of it.
* Power Tile (G)
** Hp - Infinite
** Special - When a plant that is on this tile uses its' Plant Food Ability, All other plants on the same power tile color will use their Plant Food Ability.
* Power Tile (T)
** Hp - Infinite
** Special - When a plant that is on this tile uses its' Plant Food Ability, All other plants on the same power tile color will use their Plant Food Ability.
* Power Tile (R)
** Hp - Infinite
** Special - When a plant that is on this tile uses its' Plant Food Ability, All other plants on the same power tile color will use their Plant Food Ability.
* Power Tile (Y)
** Hp - Infinite
** Special - When a plant that is on this tile uses its' Plant Food Ability, All other plants on the same power tile color will use their Plant Food Ability.
* Power Tile (P)
** Hp - Infinite
** Special - When a plant that is on this tile uses its' Plant Food Ability, All other plants on the same power tile color will use their Plant Food Ability.
* Reversatellite
** Hp - 1,600
** Special - Turns the screen upside down until after 30s or it breaks.
===Secret / Zombies=== 
* Time Clock Zombie
**Description - Do something illegal in time, And you are forced to fight this.
**Spawn - Plant an illegal plant somehow (This requires the Duplicator Cycler, Unless stages allow all plants) or Plant the Time Stopper while in Penny's Pursuit.
**Hp - 3,600
**Speed - Immobile
**Size - Large
**Special - Moves time backwards, Healing all zombies and revives killed zombies to 30s ago. This only happens once. It also does not affect plants in any way, Keeping them at the state before the time reversal.
* Cursed Gargolith
* Soul Weegee
**Description - What. Is... That... Try to keep whatever this thing is as FAR away from the house as possible.
**Spawn - Type "Romario" into the Boombox and tap the enter key.
**Hp - 1,000,000
**Speed - Immobile (>25% Hp), Extremely Sluggish (<25% Hp)
**Type - Boss
**Size - Superlarge
** Special - Instantly crushes plants it walks over.
**Theme - FalKKonE - Luigi's Mansion Theme (Intense Symphonic Metal Cover)
* Pre-Nerf Octo Zombie
**Description - This is just Octo Zombie in PvZ2, Have fun.
**Spawn - Type "Octopus Heaven" into the Boombox and tap the enter key.
**Hp - 3,600
**DpS - 50
**Attack Interval - 0.5s
**Speed - Basic
**Size - Large
**Special - Throws an octopus every 0.01s without limit. There is no animation for this.
* Portal Zombie
* Portal Zombie
==Trivia==
*Zombies in PvZ:RI can eat things other than brains, But attack humans in order to survive, As humans think zombies are evil. This is shown in I, Zombie, Where zombies note that they fight because they want freedom. The death screen doesn't show the truth, As the zombies are just negotiating with the player to not kill them.
*The Zombies and Plants on the lawn are emotionless carbon copies that fight eachother, But the real ones are in the back being friends with eachother. Zomboss doesn't actually have bad intentions, He wants to help the player learn how to stop an invasion if a real one does occur.
*It is shown that Zomboss was the one who wrote the Almanac, However, This may only be a joke by the developer to make the writer a mystery.
Category:Zombie
Category:Zombies
Category:Zombies Lists
Category:Uncleared page