Aradra Longstrider (jackslate45)

===Basic Information===
 Race: Human
 Class: Ranger (Infiltrator)
 Level: 14
Experience: 303,916 (TNL 425K)
 Alignment: Lawful Neutral
 Languages: Common, Elven
 Deity: Sword Saints
Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 23 +6 (10 pts) * 
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 18 +4 (05 pts) + 4 Headband
CHA: 07 -2 (-4 pts)
* = +2 Racial; +3 Leveling up 4th/8th/12th, +2 Magic Belt
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 132 = [14d10(114) + CON (14) + FC (04)] (Ranger)
 AC: 26 = [10 + DEX (06) + Amr(9) + Luck(1)]
 AC Touch: 17 = [10 + DEX (06) + Luck(1)]
 AC Flatfooted: 20 = [10 + Armor (9) + Shield (00) + Luck(1)]
 INIT: +08 = [DEX (06) + Trait(02)]
 BAB: +14 = [Ranger (14)]
 CMB: +16 = [BAB (14) + STR (02) + Misc (00)]
 CMD: 32 = [10 + BAB (14) + STR (02) + DEX (06) + Misc (00)]
 Fortitude: +11 = [Ranger (09) + CON (01) + Cloak (01)]
 Reflex: +16 = [Ranger (09) + DEX (06) + Cloak (01)] Evasion
 Will: +09 = [Ranger (04) + WIS (04) + Cloak (01)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 RANGED:
 Conditionals:
 Point Blank Shot: +1 Attack/Damage within 30'
 Rapid Shot: Full attack at -2 to both
 Deadly Aim: -4 Attack for +8 Damage
 Many Shot: 1st Attack on Full Attack hits, two arrows for damage
 Always (Already factored in):
 Weapon Focus +1 Attack
 Bracers of Falcon's Aim: +1 Attack with bows / 19-20 x3
 
 +1 Longbow:Attack: +23 = [BAB (14) + DEX (06) + WF(1) + MG(1) + Comp(1)]
 Damage: 1d8+3, Crit:19-20/x3, Special:within 30' +1 Att +1 Dmg (PBS))
 MWK Longbow:Attack: +23 = [BAB (14) + DEX (06) + WF(1) + MWK(1) + Comp(1)]
 Damage: 1d8+0, Crit:19-20/x3, Special:within 30' +1 Att +1 Dmg (PBS))
 Dagger: Attack: +20 = [BAB (14)+ DEX (06)]
 Damage: 1d4+2, Crit:19-20/x2, Special:within 30' +1 Att +1 Dmg (PBS))
 MELEE:
 Dagger: Attack: +16 = [BAB (14) + STR (02)]
 Damage: 1d4+2, Crit:19-20/x2
===Racial Traits===
Ability Adjustments: +2 (Dex)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger (+1 HP 4x, +1 Animal Companion Skill 10x)
 Bonus Feat: Humans get an extra feat at level 1
 Bonus Skill: Humans get an extra skill point at level 1 and every
 level after
===Class Features===
 Ranger
  
 Armor/Weapons: A ranger is proficient with all simple and martial 
 weapons and with light armor, medium armor, and 
 shields (except tower shields).
 Track: You gain +7 to Survival checks made to follow or 
 identify tracks
 Wild Empathy: You can improve the attitude of an animal. This 
 ability functions just like Diplomacy check. 
 You roll 1d20+12.
 Favored Enemy(Undead): You gain a +6 bonus on Bluff, Knowledge, Perception,
 Sense Motive, and Survival checks when using these
 skills against undead. Likewise, you get a +6 bonus
 on weapon attack and damage rolls against such 
 creatures. You may make Knowledge Skill checks 
 untrained to identify such creatures.
 Favored Enemy(Humans): You gain a +2 bonus on Bluff, Knowledge, Perception,
 Sense Motive, and Survival checks when using these
 skills against humans. Likewise, you get a +2 bonus
 on weapon attack and damage rolls against such 
 creatures. You may make Knowledge Skill checks
 untrained to identify such creatures.
 Favored Enemy(Animal): You gain a +2 bonus on Bluff, Knowledge, Perception,
 Sense Motive, and Survival checks when using these
 skills against animals. Likewise, you get a +2 bonus
 on weapon attack and damage rolls against such 
 creatures. You may make Knowledge Skill checks
 untrained to identify such creatures.
 Combat Style(Archery): Gain Bonus Feats based on selected combat style
 Adaptation: Aradra's right eye was damaged in the line of duty,
 and can now "learn" different creatures abilities. 
 Aradra selects one ability or feat from the adaptation
 list for that type. 
 Aradra can use adaptations for 10 minutes per day per
 Ranger level he possesses. This duration does not need
 to be consecutive, but it must be used in 10-minute
 increments. If the adaptation requires Aradra to make
 a more specific choice (such as what skill to use with
 Skill Focus), this choice is permanent and cannot be
 changed. At 8th, 13th, and 15th-level, Aradra chooses
 another one of his favored enemy types and selects one
 adaptation from that type’s list, as well as an 
 additional adaptation from any one list of a creature
 type he’s selected (including the one just chosen, if
 so desired). Replaces favored terrain. 
 Aradra can only use one adaptation at a time.
 Adaptation (Darkvision): Aradra's eyes can become more adaptable to the dark,
 granting him darkvision. 
 Adaptation (Iron Will): Aradra's determantion to see the mission through has
 manifested, granting him a +2 to Will Saves 
 Adaptation (SF: Stealth): His training as a scout allows Aradra an easier time
 blending in, giving him a +3(6) bonus to Stealth
 Adaptation (Climb 15): Every solider knows how to free climb without rope.
 Adaptation (Swim 15): Aradra's skill at swimming has grown exponentially.
 Hunter's Bond(Animal Companion): Shadow has finally tracked Aradra down, and
 joins him.
 Woodland Stride: Move through any sort of non magical undergrowth 
 (such as natural thorns, briars, overgrown areas, 
 and similar terrain) at his normal speed and 
 without taking damage or suffering any other impairment.
 Swift Tracker: Aradra takes no pentatly to tracking at normal speed, 
 and only -10 when tracking at twice normal speed
 Evasion: On successful Reflex save for Half, take zero.
 Quary: As a standard action, designate 1 target w/LOS as quarry.
 W/quarry, can take 10 on Survival checks at normal 
 speed, w/out penalty; A +2 insight bonus on attacks;
 all Crit threats are confirmed.
 1 quarry at a time, and must be a favored enemy. 
 Can dismiss as a free action, 
 cannot designate new quarry for 24 hours. 
 If quarry is confirmed dead, 1 hour
 Camouflage: When Adaptation is activated, can use Stealth
 Skill to hide W/O Cover or Concealment.
===Feats===
 Point Blank Shot (lvl 1): You are especially accurate when making
 ranged attacks against close target.
 Precise Shot (human): You are adept at firing ranged attacks
 into melee.
 Rapid Shot (Combat Feat @ Lvl 2): When making a full-attack action with a
 ranged weapon, you can fire one additional
 time this round. All of your attack rolls
 take a –2 penalty when using Rapid Shot.
 Deadly Aim (lvl 3): You can choose to take a –4 penalty on
 all ranged attack rolls to gain a +8 bonus
 on all ranged damage rolls.
 Endurance (Bonus Ranger @ lvl 3): Aradra gains Endurance as a bonus feat.
 Weapon Focus(Comp Longbow) (lvl 5): +1 to Attack Rolls with composite longbows.
 Manyshot (Combat Feat @ Lvl 6): When Making a full-attack action with a
 ranged weapon, your first attack fires 
 two arrows. 
 Boon Companion (lvl 7): Animal Companion becomes stronger
 Clusterd Shots(lvl 9): add all damage before DR is applied
 Imp. Precise Shot(Combat Feat @ lvl 10): Ranged Attacks ignore anything 
 except total Cover/Concealment
 Critical Focus(lvl 11): +4 on Confirmation Critical Rolls
 Staggering Critical (lvl 13): Fort Save DC (10 + BAB)
 or be staggered 1d4+1 rounds
 Point Blank Master(Combat Feat @ lvl 14): Longbow Attacks do not provoke AoO
===Spell Lists (Known)===
All 1st Level Spells from Core, APG, UM, UC
All 2nd Level Spells from Core, APG, UM, UC
All 3rd Level Spells from Core, APG, UM, UC
All 4th Level Spells from Core, APG, UM, UC
===Spell Lists (Prepared)===
Level 01(4) Level 02(3) Level 03(2) Level 04(2)
None None None None
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 112 = [Base (6*14) + INT(1*14) + FC(0) + Human (1*14)] (Ranger)
Skills Total Rank CS Ability ACP Misc
Acrobatics 04 0 0 6 -2 +0
Appraise 01 0 0 1 +0
Bluff -2 0 0 -2 +0
Climb 05 2 3 2 -2 +0
Craft ( ) 01 0 0 1 +0
Diplomacy -2 0 0 -2 +0
Disguise -2 0 0 -2 +0
Escape Artist 04 0 0 6 -2 +0
Fly 04 0 0 6 -2 +0
Handle Animal 15 14 3 -2 (+4) Shadow
Heal 20 13 3 4 +0
Intimidate -2 0 0 -2 +0
Knowledge (Geography) 05 1 3 1 +0
Knowledge (Nature) 17 13 3 1 +0
Knowledge (Dungeon) 17 13 3 1 +0
Perception 21/24 14 3 4 +(3) Falcon's Aim
Perform ( ) -2 0 0 -2 +0
Profession (Soldier) 12 5 3 4 +0
Ride 08 1 3 6 -2 +0
Sense Motive 10 6 0 4 +0
Stealth 21 14 3 6 -2 +0
Survival 21 14 3 4 +0
 Tracking 28 +7 
Swim 05 2 3 2 -2 +0
===Equipment===
Equipment Cost Weight
Soldier's Outfit -- lb
+3 Celestial Armor 22400 gp 20 lb
Aradra's Bow* 36900 gp 03 lb
Jingasa 5000 gp 03 lb
Glove of Storing 10000 gp -- lb
Robe of Infinite Twine 1000 gp 01 lb
Ring of Sustenance 2500 gp 00 lb
Ring of Ferocious Action 3000 gp 00 lb
Boots of Speed 12000 gp 03 lb
Bracers of the Falcon's Aim 4000 gp 01 lb
Periapt of Wound Closure 15000 gp -- lb
Wrist Sheath (Spring Loaded) 05 gp 01 lb
 Wand of Abundant Ammo(42) 630 gp -- lb
Dagger (Melee) 02 gp 01 lb
Belt of incredible Dexterity 4000 gp 01 lb
Headband of Inspired Wisdom 16000 gp 01 lb
Cloak of Resistance +1 1000 gp 01 lb
Goggles, Smoked 10 gp -- lb
Snapleaf 750 gp -- lb
Belt Pouch 01 gp .5 lb
 Antiplague 50 gp -- lb
 Key, Skeleton 85 gp -- lb 
 Silent Whistle 0.9 gp -- lb
 Cure Mod. Wounds potions 300 gp -- lb
 Campfire Bead 720 gp -- lb
 Wand of CLW (39) 465 gp -- lb
 Wand of CLW (50) x8 6000 gp -- lb
 Wand of Res. Tracking(50) 750 gp -- lb
 Ioun Torch 75 gp -- lb
 Amulet of Bane(Undead) 4000 gp -- lb
 Amulet of Bane(E. Outsider) 4000 gp -- lb
 Spectacles of Understanding 3000 gp -- lb
Belt Pouch 01 gp .5 lb
 Chalk x10 0.1 gp -- lb
 Powderx10 0.1 gp 05 lb 
Belt Pouch 01 gp .5 lb
 Pearl of Power (Level 1) x4 4000 gp -- lb
 Pearl of Power (Level 2) x2 8000 gp -- lb
 Pearl of Power (Level 3) x1 9000 gp -- lb
 Mirror 10 gp .5 lb
 Waterskin 01 gp 04 lb
 Flaskx2 .06 gp 02 lb
 Dowsing Syrup 1000 gp .5 lb
Spell Component Pouch 05 gp 02 lb
 Holly and Mistletoe 00 gp 00 lb
Efficient Quiver 1800 gp 02 lb
 Normal(20) 01 gp -- lb
 Blunt(20) 02 gp -- lb
 Silver(20) 03 gp -- lb
 Cold Iron(20) 02 gp -- lb
 MWK Comp Longbow(+0 SR) 400 gp 03* lb
 Adamantine (5) 300 gp -- lb
 Rod of Extend Metamagic x2 6000 gp -- lb
Handy Haversack 2000 gp 05 lb 
 Waterproof Bag .05 gp .5* lb 
 -- Traveler's Any Tool 250 gp 02* lb
 --Grappling Hook 01 gp 04* lb
 --Silk Rope 100' 20 gp 10* lb
 --Crowbar 2 gp 05* lb
 --Shovel .02 gp 02* lb
 --Hammer .5 gp 03* lb
 --Pitonx4 .4 gp 02* lb
 --Iron Spikesx5 .25 gp 05* lb
 --String/Twine 100' .02 gp 01* lb
 --Climbing Kit 50 gp 05* lb
 Waterproof Bag .05 gp .5* lb 
 --Scroll of Raise Dead 6125 gp --* lb 
 --Portrait Book 10 gp 03* lb
 --Footprint Book 50 gp 03* lb
 --MWK Know:Planes Book 50 gp 03* lb
 --MWK Know:Nature Book 50 gp 03* lb
 --Map Maker's kit 10 gp 02* lb 
 --Hammock .1 gp 03* lb 
 --Healer's kit 50 gp 01* lb
 --Surgeon's tools 20 gp 05* lb
 --Vest of Surgery 3000 gp 04* lb
 Waterproof Bag .05 gp .5* lb 
 --Compass 10 gp .5* lb
 --Fishnet 04 gp 05* lb 
 --Rationx4 02 gp 04* lb
 --Sunrodx2 04 gp 02* lb
 --Chalkboard 1 gp 02* lb
 --Flint and Steel 01 gp -- lb
 --Cooking Kit 01 gp 02* lb
 --Soap .01 gp .5* lb
 --3 thunderstones 90 gp 03* lb
 --Acid x3 30 gp 03* lb
Hunter's Home 100 gp
Shadow:
 +0 Shocking Amulet of 4000 gp -- lb
 Mighty Fists 
 +3 Bracers of armor 9000 gp -- lb
*: +1 Impervious, Adaptive, Seeking, Endless Ammo, Living Steel C.LB
 Total Weight: 56.5 lb (* do not count to weight)
Used or Sold:
Potion of CLW - Used (50)
Studded Leather - Sold
Composite Longbow (+2 STR) Sold
Antitoxen - Used (50)
Wand of CLW(50) - Used (750)
Wand of CLW(19) - Used (285)
Wand of Abundant Ammo(8) - Used (120)
Feather Token Swan Boat - Used (450)
Courtier's Clothes - Destroyed with Prejudice (30) 
Manual of Quickness in Action +1 27500 (Being Read Now)
 
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Traits===
 Reactionary: +2 trait bonus on Initative checks
Magical Talent: Create Water(Sp) 1/day (CL 10)
===Finances===
 PP: 1260 Initial Character creation: 150 GP
 GP: 59 Sunken Temple: 1,555 GP
 SP: 08 Bloodcove Disguise: 19,149 GP
 CP: 03 4 DMCs to get to level 7: 5,040 GP
 The Forbidden Isle of Ancient Secrets: 79,270 GP
 Allbright's Shadow: 146,268.44 GP
 ============
 Total Earnings: 251,432.44 GP
 Current Carried Items: 237,037.61 GP
 Consumed or Destroyed Items: 1,735.00 GP
 ============
 Coins carried: 12,659.83 GP
===Magic Item Slots===
 Aradra Shadow
 Armor: +3 Celestial Armor
 Belts: Belt of Dex +2
 Body: Robe of Infinite Twine
 Chest: Vest of Surgery 
 Eyes: Spectacles of Understanding
 Feet: Boots of Speed 
 Hands: Glove of storing Bracers of Armor +3 (?)
 Head: Jingasa of the Fortunate Soldier
 Headband: Headband of Inspired Wisdom
 Neck: Periapt of Wound Closure +0 Shocking Amulet of Mighty Fists 
 Ring 1: Ring of Sustenance
 Ring 2: Ring of Ferocious Action
 Shoulders: Cloak of Resistance +1
 Wrist: Bracers of the Falcon's Aim
 Weapon: Aradra's Bow
===Animal Companion===
Shadow	(CR 11)
Male Wolf
Large Animal
Initiative +3; Senses Low-Light Vision, Scent; Perception + 22
--------------------
DEFENSE
--------------------
AC 27, AC(T) 13, AC(FF) 24 (+3 Dex, +12 Natural -1 size +3 Armor)
HP 132 (Max-2, 12d8+60)
Fort +13, Ref +11, Will +7
--------------------
OFFENSE
--------------------
Speed 50 ft.
Melee Bite: +17/+12 (1d8+12 plus Trip) (+1d6 shock)
PA/FF Bite: +17/+09 (1d8+21 plus Trip) (+1d6 shock)
Space 10 ft.; Reach 5 ft.
--------------------
STATISTICS
--------------------
Str 26, Dex 17, Con 20, Int 3, Wis 12, Cha 6
BAB +9; CMB +18+1(WF:Bite); CMD 31 (35 vs. Trip)
 Feats: Skill Focus (Perception), Power Attack(-3/+9), Furious Focus, Iron Will, Lunge, Weapon Focus (Bite)
 Tricks: Hunting (attack, down, fetch, heel, seek, and track)
 B.Tricks: Attack Any Target, Come, Stay, Defend, Flank
 Skills: Perception 12 (11 + 1 FC) (+22), Survival 10 (+11) (1 + 9 FC) 
--------------------
SPECIAL ABILITIES
--------------------
 Low-Light Vision: See twice as far as a human in low light, distinguishing
 color and detail.
 Scent (Ex): Detect opponents within 15+ feet by sense of smell.
 Link: +4 To Handle Animal skill checks
 Share Spells: Can cast spells that target You on Animal.
 Evasion: On Successful Reflex Save, Negate Full instead of Half
 N.A. Bonus: Shadow gains a +8 bonus to N.A
 STR/DEX Bonus: Shadow gains an additional +4 to STR and DEX
 Ability Increase: Shadow gains a +1 INT bonus. 
 Devotion:+4 Will checks vs Enchantment Charm/Comp
 Advancement: Shadow has advanced, and gains a +8 Str, +4 Con, -2 Dex, and
 large size.
 Ability Increase(Level 9): Shadow gains a +1 CON bonus.
 Multiattack: Shadow gains an additional attack at -5
 Ability Increase(Level 14): Shadow gains a +1 STR bonus.
 Items: Shadow is wearing a +0 Shocking Amulet of Mighty Fists, and a +3 Bracers of Armor
===Details===
 Size: Medium
 Gender: Male 
 Age: 26
 Height: 6'3
 Weight: 200
Hair Color: Shoulder-length Dark Blond
 Eye Color: Blue
Skin Color: Tan, with dirt and grass stains over himself
Appearance: Scars all across his body from the last war he fought in. His
 armor and equipment smells of the land, which causes many people
 to ignore him at first.
 Demeanor: Very quiet, and is always looking around, taking in his 
 surroundings. His training from the army taught him to always be
 looking around at his surroundings. When he does speak, he does
 so carefully and to the point. 
Background: Aradra ran away from home while quite young, and joined the army
 of Rorn. He was trained as an archer, and quickly
 became on of the best scouts in his unit. He frequently fought
 undead, and became better at destroying them. After 5 years, he
 was free to leave, and decided to become an adventurer.
===Adventure Log===
Sunken Temple ~ Final Awards
 XP Received: 2,039 XP
 Treasure Received: 1,555 GP
 MW Composite Longbow +2 SR 600gp
 Potion of Cure Light Wounds 50gp
 Arrow Restock 5gp (60 Regular Arrows and 20 Blunt Arrows)
Bloodcove Disguise ~ Final Awards
 XP Received: 16,018 XP
 Treasure Received: 19,149 GP
 Treasure Purchased: Spring Loaded Wrist Sheath 5gp
 Efficient Quiver 1800gp (purchase roll)
 Arrow Restock 3gp (60 Regular Arrows)
4 DMC to Level 7
 XP Received: 5,280 XP
 Treasure Received: 5,040 GP
 Treasure Purchased: Shopping Spree
The Forbidden Isle of Ancient Secrets ~ Final Rewards
 XP Received: 99,527 XP
 Treasure Received: 79,270 GP
 Treasure Purchased: 36,900 gp ~ +1 Seeking Living Steel Impervious Adaptive Endless Ammunition composite longbow
 22,400 gp ~ +3 Celestial Armor
 4,000 gp ~ Shocking Amulet of Mighty Fists +0 ~ Shadow
 720 gp ~ a campfire bead
 300 gp ~ 2 Cure Moderate Wounds potions
 90 gp ~ 3 thunderstones
 75 gp ~ 1 ioun torch
Hunter's Home ~ Pre Allbright's Shadow
Allbright's Shadow
 XP Received: 181,052 XP
 Treasure Received: 146,268.44 GP
Purchases (Need to be reconciled against current character sheet):
http://www.enworld.org/forum/showthread.php?297721-Arcane-Row-Venza-The-Mystic-Pearl/page26&p=6624584&viewfull=1#post6624584
http://www.enworld.org/forum/showthread.php?297721-Arcane-Row-Venza-The-Mystic-Pearl/page27&p=6651026&viewfull=1#post6651026
===Mini Stats===
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 132/132
CMB: +16 CMD: 32
Fort: +1 Reflex: +16 Will: +7
Perception: +22
Initiative: +8
Current Weapon in Hand: Bow +23/+18/+13 1d8+3 19-20/x3 or +21/+21/+16/+11 1d8+9 19-20/x3 1st hit deals double
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3); No Provoking on Ranged attacks w/ Bow
Used Items:
Adaptation: 140/140 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15', Swim 15')
Level 1 Spells: Feather Step, Gravity Bow, Longstrider, Feather Step
Level 2 Spells: Barkskin (+4), Eagle Eye, BLANK
Level 3 Spells: Greater Magic Fang
Level 4 Spells: Freedom of Movement
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 10/10
Fly (CL 5): 1/1
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 24 (21 flat-footed, 13 touch)
HP: 132/132
CMB: +19 CMD: 31 (35 vs Trip)
Fort: +13 Reflex: +11 Will: +7 (+4 vs Enchantment Charm/Compulsion)
Perception: +22
Initiative: +3
Current Weapon in Hand: Bite (+17/9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
===Level Ups===
 Level 2:
 Class: Ranger (Infiltrator)
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Feat: Rapid Shot
 Features: Combat Style (Archery)
 HP: 8(Max - 2) + 1 CON + 1 FC = 10
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +08 (Old Total) = 16 (New Total)
 Level 3:
 Class: Ranger (Infiltrator)
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +3 to +3
 Will: +0 to +1
 Feat: Deadly Aim
 Features: Adaptation(Darkvision)
 HP: 8(Max - 2) + 1 CON + 1 FC = 10
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +16 (Old Total) = 24 (New Total)
 Level 4:
 Class: Ranger (Infiltrator)
 BAB: +3 to +4
 Fort: +3 to +4
 Ref: +3 to +4
 Will: +1 to +1
 Ability: +1 Dex
 Features: Hunter's Bond(Animal Companion), Divine Spell casting
 HP: 8(Max - 2) + 1 CON + 1 FC = 10
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +24 (Old Total) = 32 (New Total)
 Spells: 1x1st level/day
 Level 5:
 Class: Ranger (Infiltrator)
 BAB: +4 to +5
 Fort: +4 to +4
 Ref: +4 to +4
 Will: +1 to +1
 Feat: Weapon Focus(Composite Longbow)
 Features: Second Favored Enemy: Humanoids(Humans) +2. Undead goes to +4
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +32 (Old Total) = 40 (New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x1st level/day
 Level 6:
 Class: Ranger (Infiltrator)
 BAB: +5 to +6
 Fort: +4 to +5
 Ref: +4 to +5
 Will: +1 to +2
 Feat: Manyshot
 Features: Combat Style Feat
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +40 (Old Total) = 48 (New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: None
 Level 7:
 Class: Ranger (Infiltrator)
 BAB: +6 to +7
 Fort: +5 to +5
 Ref: +5 to +5
 Will: +2 to +2
 Feat: Boon Companion
 Features: Woodland Stride
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +48 (Old Total) = 56 (New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x2nd level/day
 Level 8:
 Class: Ranger (Infiltrator)
 BAB: +7 to +8
 Fort: +5 to +6
 Ref: +5 to +6
 Will: +2 to +2
 Features: Swift Tracker, Second Adapdation(Iron Will, SF Stealth)
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +56 (Old Total) = 64(New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x2nd level/day
 Level 9:
 Class: Ranger (Infiltrator)
 BAB: +8 to +9
 Fort: +6 to +6
 Ref: +6 to +6
 Will: +2 to +3
 Features: Evasion
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +64(Old Total) = 72(New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x1nd level/day
 Level 10:
 Class: Ranger (Infiltrator)
 BAB: +9 to +10
 Fort: +6 to +7
 Ref: +6 to +7
 Will: +3 to +3
 Feat: Improved Precise Shot
Features: Favored Enemy(Animal), Combat Feat
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +72(Old Total) = 80(New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: Unlocked Level 3
 Level 11:
 Class: Ranger (Infiltrator)
 BAB: +10 to +11
 Fort: +7 to +7
 Ref: +7 to +7
 Will: +3 to +3
 Feat: Critical Focus
Features: Quarry
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +80(Old Total) = 88(New Total)
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x3rd level/day
 Level 12:
 Class: Ranger (Infiltrator)
 BAB: +11 to +12
 Fort: +7 to +8
 Ref: +7 to +8
 Will: +3 to +4
Features: Camouflage
 HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +88(Old Total) = 96(New Total)
	 Spent as: Handle Animal, Heal, Two Knowledge Skills(Nature,Dungoneering)
	 ,Perception, Sense Motive, Stealth, Survival
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x2rd level/day
 Level 13:
 Class: Ranger (Infiltrator)
 BAB: +12 to +13
Features: Third Adaptation (Climb 15, Swim 15)
 HP: 8(Max - 2) + 1 CON = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +96(Old Total) = 104 (New Total)
	 Spent as: Handle Animal, Heal, Two Knowledge Skills(Nature,Dungoneering)
	 ,Perception, Sense Motive, Stealth, Survival
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x1st level/day, Unlock 4th level spells.
 Level 14:
 Class: Ranger (Infiltrator)
 BAB: +13 to +14
 Fort: +8 to +9
 Ref: +8 to +9
 Feat: Point Blank Master(Longbow)
 HP: 8(Max - 2) + 1 CON = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
 +104(Old Total) = 112 (New Total)
	 Spent as: Handle Animal, Perception, Sense Motive x4, Stealth, Survival
 FC: Shadow Gains an additional 1 skill point.
 Spells: 1x4th level/day
===Approvals===
*Approval (10/01/10) (Living PF Judge) Level 1
*Approval (10/01/10) (Walking Dad) Level 1
*Approval (03/05/11) (HolyMan) Level 2
*Approval (06/01/11) (HolyMan) Level 3
*Approval (08/21/22) (Mowgli) Level 4
*Approved (01/26/12) (Satin Knights) Level 5
*Approved (04/09/12) (Satin Knights) Level 6
*Approved (04/26/12) (Satin Knights) Level 7
*Approved (09/14/12) (Satin Knights) Level 8
*Approved (01/15/13) (Satin Knights) Level 9
*Approved (06/01/13) (Satin Knights) Level 10
*Approved (09/10/13) (Perrinmiller) Level 11
*Approved (02/03/14) (Satin Knights) Level 12
*Approved (07/11/14) (Satin Knights) Level 13
*Approved (04/17/15) (Aura) Level 14
Category:Approved Characters
Category:Wandering the Streets