Rhythm Heaven Forever

Rhythm Heaven Forever is a Rhythm-Based Minigame Collection for the Nintendo Switch.
==Plot==
In the city of Beatvale, everyone loves music! In fact, they're always listening to it, and they do everything to the beat! In this world, you won't find a place with better rhythm! Which probably explains why other worlds are interested in it. 
Our story begins when aliens descend over Beatvale. These aliens also love music, and are determined to destroy any other world that doesn't like it. When they arrive at Beatvale, they proclaim the Forever Rhythm Cup, their way of testing a civilization's love of music. 
You, as a music-loving citizen of Beatvale, enter the Cup and try to win your way to the top.
==Gameplay==
The game is a collection of Rhythm-Based Minigames, all of which only use two buttons (A and B by default), which can be remapped as one pleases. 
Gameplay varies from game to game, but new to this game is score.
Every single game gives you 10 points for a Perfect, 5 points for a Barely, and no points for a Miss.
===Ranks===
Games have score requirements that must be reached to determine your rank on them. 
*Rank D: You didn't pass this game. You'll get the bad ending screen. 
*Rank C: You were close, but didn't quite pass this game. You'll get the bad ending screen.
*Rank B: You just barely squeaked out a win. You'll get the neutral ending screen.
*Rank A: You won! You'll get the neutral ending screen.
*Rank S: You did amazing at this game! You'll get the good ending screen.
*Rank P: You got every single beat Perfect! You'll get the good ending screen.
===Combos and Fever===
Every player has a Multiplier that their score for getting a beat is multiplied by. Perfects will increase this multiplier by one, Barelys will have no effect, and Misses will reset the multiplier to One. 
Every player also has a Fever Gauge, which fills up by two units for a Perfect and one unit for a Barely. The gauge can hold 50 units. Players can use a third button (Shoulder Buttons by default) to activate Fever, which drains the gauge at a speed of 5 units per second. While Fever is active, Misses can't reset the multiplier, and the multiplier is multiplied by 10. 
When Fever is activated from a full meter, players recieve Ultra Fever, which multiples their multiplier by 12 instead of 10.
Players can use Combos and Fever to increase their scores, and smart use of the two is nessecary to pass later games.
===Speed Up===
While playing a game, a Speed Up will occur, which increases the tempo of the minigame.
==Game Modes==
===Story Mode (1 Player)===
In Story Mode, Players are given Circles of 5-9 Games. They have one game near the top unlocked from the first time they view the circle. Recieving a C-Rank or higher on a game will unlock all adjacent games.
If players have recieved a B-Rank or higher on all games in the circle, they will unlock a Remix in the center of the circle. This has players play bits and pieces of all games in that circle to a new song. Completing a Remix unlocks the next Circle.
Players can go back to previous circles and games to replay them to try and get a higher rank.
The final circle only has one game, the Ultra Remix. This is a remix that contains every game the player has played set to a mashup of all of the remix songs. Once a player has beaten Ultra Remix, they have beaten the game!
Recieving an S or P Rank on every Game and Remix (including Ultra) unlocks the Forever Remix, an endless randomly generated remix that ends after the player has Three Misses. Scores in Forever Remix are kept on both Global and Cross-Profile System leaderboards.
===VS. Mode (1-4 Players)===
Players select up to three games, then compete for the highest score in them.
===Keep The Beat (2-4 Players)===
==Games==
Rhythm Heaven Forever has 95 Minigames divided into 13 Circles. They are listed from the top of the Circle Clockwise.
Game 	Circle #	Controls 	Premise
Karate Man 	1 	
A: Punch 	Punch away flying objects.
Slammer and Nail	1 	
A: Hammer
B: Remove Nail	Hammer the straight nails into the plank as they pass by. Don't hammer crooked nails! Remove them instead.
Catchy Tune 	1 	
A: Praline Catch
B: Araline Catch	Direct Praline and Araline to catch things that bounce down the stairs towards them.
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Soup's On 	1 	Hold A: Pour Soup	Pour Soup into people's bowls as they pass by. Don't overflow them!
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