Vinelord

Vinelord is a Plant Hero idea for Plants vs. Zombies Heroes and the leader of the , , and classes. Her signature superpower is Tangle Mess, which makes a teammate gain the Strikethrough and Bullseye traits and then do a bonus attack, but gives the Zombie Hero a card.
She is the Hero version of Whipvine.
Like all 3 class heroes, she can only have 3 copies of each card in his deck, instead of the usual 4.
==Origins==
She is based on Whipvine, a plant card from Plants vs. Zombies Heroes.
==Statistics==
*Classes: , and .
*Superpowers:
**Signature: Tangle Mess - A teammate gains Strikethrough and Bullseye and does a Bonus Attack. The Zombie Hero draws a card.
**Other:
***Holo-Flora - Draw two cards.
***Scorched Earth - All Zombies on the ground get -1/-1.
***Telepathy - Draw two cards.
*Boss fights:
**Mission 43 - Entangled
**Mission 51 - Problems at the Farm!
**Mission 57 - Vine Life.
**Mission 81 - Battling the Marvelous Root.
*Battle Area: The Farm
===Card description===
Enjoys moving zombies around until they get dizzy.
==Hero Quests==
TBA
==Strategies==
===With===
Vinelord's preferred strategy is to control the field with moving and removal cards until she can get out her big finishers. She has a vast number of cards that can take out small enemies like Chomper and Toadstool, while her Rocket Science prevents high-strength enemies from overwhelming you.
Thanks to her great amount of card draw, Vinelord can run a devastating Dino-Roar deck with Zombot Dinotronic Mechasaur, Apotatosaurus, Bananasaurus Rex and Aloesaurus. These cards can have a huge effect on the field if used correctly, so pairing them with cards like Fun-Dead Raiser, Regifting Zombie and Flourish could be pretty rewarding.
On top of Dino-Roar decks and control decks, Vinelord can use an extremely good bonus attack deck, where she can combine Neutron Imp with boosting cards and environments for a good amount of damage, and later on she can play Mime Gargantuar to penalize any enemy bonus attack, while purposefully causing her own thanks to the Mega-Grow class access to such cards.
Vinelord's main weakness is her lack of Amphibious cards, so enemy fighters in the water lane could ruin her strategies if they keep doing damage to her. Thankfully, her great removal and moving cards can make sure none of those pesky Amphibious fighters stay on the field for too long.
===Against===
Vinelord tends to focus in late game strategies while she ramps and control, so if you manage to overwhelm her in the early game, she may not achieve her goal of finishing the game later on, so rushing her is an option. A less optimal strategy would be to use Amphibious fighters to annoy her and force her to deal with them or she will have to take the damage, but she has a lot of removal to take those fighters easily.
==Strategy Decks==
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