Report 1800

Report #1800
Skillset: Paradigmatics Skill: Chaotesign
 Org: Gaudiguch Status: Completed Sept 2017
Furies' Decision:
Sure
Problem: Chaotesign has a small window of damage absorption once activated and
appears to be checked last for such things. i.e Fusion, RoA, Beast Bodyguard
[A:12 R: 0] Solution #1: Have Chaote Sign always checked first for damage
 absorption
Player Comments:
---[Danquik on 9/6 @ 01:32 sets as pending]
---[Aeldra on 9/11 @ 11:30 writes]:
Hmm, I don't see an issue with this.
---[Anelissa on 9/13 @ 18:07 writes]:
To elaborate a bit more on the issue, currently Chaotesign has about a 30s
window once activated to absorb the next incoming health damage tic. Normally
this isn't an issue, however in certain instances (like bashing), it is possible
(with a large amount of luck) for you to have other damage absorption effects
kick in. Since you never take damage in that 30s window, chaotesign just turns
off essentially wasting the activation window (which only comes every 12
attacks). This proposed solution is to have chaotesign check first, so it will
absorb the damage tic entirely every time and not waste the tic, since the other
skills don't have any sort of window or cooldown.
---[Moi on 9/18 @ 04:03 writes]:
Yeah, Chaote sign should fire first in this case.
---[Xenthos on 9/21 @ 00:53 writes]:
In regards to other things that don't have a cooldown between firing potential
(such as beast bodyguard and RoA), this actually makes no -mechanical-
difference whatsoever (if the chaotesign wasn't in effect at all they would have
done the exact same thing in that window-- no damage would have been received).
Nothing is actually wasted except in perception, but I can see how the
perception could make one frustrated, so might's well flip it.