Darkness (Final Fantasy status)

Darkness is a status in Final Fantasy. It is primarily associated with the Spirit element.
Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.
==Mechanics==
Darkness reduces the base hit rate of the victim by 40, reducing the chance to hit with physical attacks. It additionally increases the base hit rate of incoming attacks by 40, making the victim more vulnerable to physical attacks. If both the attacker and defender are afflicted with Darkness, its effects are cancelled out. Darkness is automatically removed at the end of battle.
As with other statuses, it is only possible to be immune to the Darkness condition in the Pixel Remaster release; in prior releases, the most one can do is resist the element of an attack that inflicts the status, reducing its accuracy. Even if a target is listed as resisting Darkness, this is in reference to the element, rather than effects that can inflict Darkness. 
==Abilities==
===Spells===
Name 	Element	Description 	Users
Blindna 	— 	Removes Darkness from one ally. 	Knight, Red Mage, Red Wizard, White Mage, White Wizard
Dark 	Spirit 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.	Black Mage, Black WizardDeath Knight
Curaja 	— 	Restores 999 HP to one ally and removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep. 	White WizardChaos, Dark Fighter, Rakshasa
Dark 	Spirit 	Attempts to inflict Darkness on all enemies. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardAstos, Marilith (#67), Ogre Mage, Rakshasa, Spirit Naga, Water Naga
Dispel 	— 	Attempts to remove all elemental resistances and status immunities from one target. 	White WizardDark Fighter, Death Eye, Death Knight
NulAll 	— 	Grants immunity to all status effects and resistance to all elements to all allies. 	White WizardDark Fighter
NulDeath	— 	Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies. 	Red Wizard, White Mage, White Wizard
===Enemy abilities===
Name 	Element	Description 	Users
Flash	Spirit 	Attempts to inflict Darkness on all enemies.	Dark Elemental, Deepeyes
Ink 	Spirit 	Attempts to inflict Darkness on all enemies.	Chronodia (#199/202/203), Kraken, Orthros
Snort	Spirit 	Attempts to inflict Darkness on one enemy. 	Nightmare
====Darkness-inflicting attacks====
Element	Users
Spirit 	Shadow
==Equipment==
Equipment	Type 	Description 	Equipable by
Ribbon 	Helmet	Grants resistance to all elements and immunity to all status effects. 	Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Eye Drops	Item 	Casts Blindna. 	
Remedy 	Item 	Removes Confuse, Darkness, Paralysis, Poison, Silence, and Sleep from one ally.	
==Enemies==
Immune	Air Elemental, Black Flan, Bloodbones, Chaos, Clay Golem, Death Eye, Death Knight, Dragon Zombie, Earth Elemental, Fire Elemental, Ghast, Ghost, Ghoul, Gray Ooze, Green Slime, Guardian, Iron Golem, King Mummy, Lich, Minotaur Zombie, Mummy, Nightmare, Ochre Jelly, Piscodemon, Rakshasa, Shadow, Skeleton, Soldier, Specter, Stone Golem,Vampire, Vampire Lord, Warmech, Water Elemental, Wight, Wraith, Zombie
Category:Status effects in Final Fantasy