Routines

A Routine involves assigning a particular order, time, or trigger for doing one or more common tasks. By adding additional structure, players can reduce opportunities for procrastination or indecision, and keep themselves organized. Routines can also help make the most out of unscheduled time.
Routines can be especially useful for tasks with no externally imposed order or deadlines, such as household chores or self-employed work tasks. It's easy for such tasks to pile up, but assigning each one a specific time might become excessively inflexible or lead to a cluttered calendar. Routines provide a middle ground between strict scheduling and complete lack of structure.
==Dailies and Routine Tags==
Create a tag for each routine, if desired. This allows you to filter by the relevant tasks.
Examples:
*Time of day: morning, afternoon, evening.
*By waypoint events: before breakfast, before work, before lunch, after work, before bed.
*Ordered Work session routines: typical tasks in order for a meeting, typical order for cleaning a room.
*Prepare for Work routines: prepare for client project, prepare for writing session, etc.
Add elements of the routine to your Dailies list. Add routine-based tags as appropriate. Adjust the day of the week if appropriate (e.g. clean fridge on Thursdays when you buy groceries on Thursday or Friday).
Sort the tasks in the order you plan to do them  (before breakfast tasks, then before work; or morning tasks, then afternoon tasks, and so on).
Tip: In Habitica, it's easy to move the order around if you realize it's more efficient to walk the dog before breakfast rather than after just by changing the tags.
==Routines with Checklists==
By using checklists, players can create Dailies containing entire routines. An example might include a morning routine: checklist items for the sub-tasks that need to be done as part of the morning routine in the order in which the player wants to do them. Using a checklist adds to the difficulty of potentially not being able to check off the item unless all items in the routine are done, if the player so chooses to use them.
*If you check a Daily without all the items in its checklist being checked off, you are treated as if you did, in fact, check off all the boxes in the routine.
*If you check all the boxes in the Daily but not the Daily itself, it will be treated as a missed Daily (although you will not take damage from it).
==Build Habit: On Target==
If you're using routines as a flexible schedule, help keep yourself on track by aiming to be on target. Create a Habit and use "+" for every routine completed within the allotted period (e.g. before breakfast or in the morning). Use "-" (if helpful) for missing any task. 
==Further Reading==
* The Habit Loop
* Checklist
* GTD with Habitica
==External Pages==
* The FlyLady system and related challenge. More challenges and discussions can be found in the FLYbabies guild.
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