Missile unit (Civ2)

Missile units are a special type of in Civilization II that is removed from play after completing its attack. Missile attacks use an abbreviated animation that resolves within two hits, and only log as if they fail to destroy their target. Enemy missile strikes notify the player with a popup message denoting the nearest the attack.
In standard game rules, missiles are with high attack and/or firepower but no durability. In addition to normal basing locations (cities, s and s), up to 20 can be transported by units as s.
The and each double the defense strength of units in their host city against missile strikes. Units flagged as s provide a fivefold defense.
== Modding ==
Missile units are designated by the 13th in . Units of any domain can be missiles, and will use the unique attack sound , but anti-missile defenses and submarines' unique transport ability only apply to . do not technically need the missile flag as nuclear combat supersedes the mechanic, but this provides the "destroyed after attacking" description in the Civilopedia, and disables the unit's default attack sound (which will otherwise play alongside ).
The missile attack popup is defined at in . In the original Civilization II, the text identifies the specific unit type; in Test of Time, this is changed to a generic description, although the unit-type variable can still be used.
== References ==
* Knighttime (). "Civilization II Combat Guide, v2.0 updates". Civilization Fanatics' Center. Retrieved .
== See also ==
* Missile unit in other games
 
Category:Units (Civ2)