Belladonna Flowers

Belladonna Flowers are found on the Isle of Balduran in Tales of the Sword Coast and BGEE.
==Locations==
* Patches of grass on the southern part of the island, outside the gate. One big and one small .
* In a locked chest in Dradeel's Cabin.
== Belladonna Flowers effects ==
Contrary to popular belief, the flowers have no impact on whether or not your main character dies as a result of the werewolf curse.Dradeel speculated that intentional infection could only be cured by extermination of the leader of the clan: "The exotic origin of the original stock suggest a unique enchantment.... The casual bite might be averted using such things as the belladonna flower, but an intentional infection could actually require the extermination of the leader of the clan." (The Recipes and Ruminations of One Dradeel of Tethyr) The flowers do have some internal traits that suggest them granting immunity may have been considered at some point. But the curse itself actually only ever impacts party members and the flowers won't prevent them from transforming.
In the Enhanced Edition of Baldur's Gate the flowers are a consumable with five effect codes. Effects 0 and 1 simply make the undead, golems and creatures with poison resistance immune to the flowers' other effects. Effect 2 applies 6 points of poison damage per second, for 60 seconds (total 360). The poison damage is non-magical and thus cannot be dispelled, but can be treated with potions or clerical spells (either cure the poison effect, or simply counteract the damage with healing). The fifth effect adds a portrait icon for the poison effect.
More interestingly, the fourth effect they will try to apply is a Polymorph (opcode 135) with an empty creature resource. In the original Baldur's Gate/Tales of the Sword Coast this combination is used to undo other polymorph effects before they expire. It might, perhaps, have been intended as a method of curing the party of lycanthropy at an earlier development stage when the curse caused a werewolf transformation without actually killing the party or ending the game (which might also explain why exactly six plants are available).
This consumable effect is also the cause of the flowers odd pricing: They are actually configured as single-use items that vanish when they run out of charges, but all the ones the player can collect in-game have zero charges remaining, making the item state invalid. Since single-use consumables are not supposed to persist after their last charge is used, the game engine erroneously allows the player to consume them (bringing them down to -1 charges) before they disappear. Merchants, on the other hand, treat them as charge-depleted items worth 1GP, and then recharge them like any other enchanted item with charges. This is visible when you sell one to a store and then buy it back: The purchased item will have a sub-scripted number indicating that it has one charge. This pricing is arguably a bug in the original Tales of the Sword Coast, a mod or patch could correct it either by removing the magic effect entirely, or by setting the six instances of the item in the game to start with one charge each instead of zero.
In Siege of Dragonspear dialog lines exist (starting with string #70635 "I have this belladonna flower I picked up on an island of werewolves...") in which the player may offer these to Neera as an alternative to Belladonna during The Call of the Wild Mage. Unlike the regular SoD quest items, picking these up while Neera is in the party will not trigger dialog or a quest update. To offer these flowers you must talk to Nerra while all of the following conditions are met: You have started the quest, you do not have Neera in the party, you are not carrying and have not given Neera the SoD Belladonna item, and of course you must have Belladonna Flowers in your inventory.
==Gallery==
Belladonna Flowers.PNG
==External links==
*
*Belladonna in the real world.
Category:Quest items
Category:Miscellaneous items
Category:Consumables