Morgan Yu

==Summary==
Morgan Yu was born on May 5, 2005, as the second child of Catherine Yu, a German businesswoman, and William Yu, an accomplished Chinese neuroscientist. Their older brother is Alex Yu. In 2027, after they graduated from the Periot College School of Science with a Doctor of Science degree in neuroscience, Morgan was employed by TranStar Industries, their parents' company, in the testing of an experimental device known as a Neuromod. In 2032, Morgan was transferred to TranStar's orbital space station, where over the course of the next three years they would be instrumental in the invention of the Psychoscope.
==Powers and Stats==
Tier: 
Name: Morgan Yu 
Origin: Prey (2017) 
Gender: Male or Female, Dependent on the player's choice (Icon is Male) 
Age: 27 
Classification: Human, Typhon, Hybrid 
Powers and Abilities:
<tabber>
|-|Abilities=
|-|Equipment=
|-|Consumables= 
Healing (Morgan has access to multiple forms of medication which greatly damper outside effects which harm him or heal existing wounds. Anti-Rad removes the accumulated radiation that plagues Morgan, it even removes radiation sickness if Morgan is affected by that. With Coagulating Gel and Medkits Morgan can close deep wounds and internal hemorrhaging, With Brained Pills Morgan can heal and remove the negative effects of concussions. With Dermaweb Skin Graft Morgan can regraft burn wounds with synthetic skin. With Psi Hypo Morgan can increase his own psychic potential while also restoring his psionic reserves. With Skeletal Repair Kit Morgan can repair broken bones on the fly and remove fracture trauma that might affect Morgan and With Suit Repair Kit Morgan can repair damage done to his Transtar Uniform), Purification (Type 3 – Alcoholic beverages remove the “fear” status effect from Morgan)
|-|Resistances= 
Electricity Manipulation, Status Effect Inducement and Limited Paralysis Inducement (GROUNDING RESISTOR (*) 19.4GHZ grants Morgan resistance to electricity-based attacks, Electrostatic Resistance greatly increases Morgan's resistance to electricity attacks while also negating the stunning effect that all electric abilities have), High Temperatures (THERMAL SHIELDING (*) 19.4GHZ grants Morgan resistances to fire-based attacks, Thermal Resistance greatly increases Morgan's resistance to thermal attacks), Radiation Manipulation (RADIATION SHIELDING (*) 19.4GHZ grants Morgan resistance to radiation), Unconventional Matter Manipulation and Gravity Manipulation (Macro Quantum – RECYCLER SHIELDING (*) 19.4GHZ generates specialized forcefields which allows Morgan to be completely immune to the effects of Recycler Charges), Fear Manipulation (FEAR SHIELDING (*) 21.4GHZ grants Morgan resistance to fear-based attacks, Fear Resistance greatly increases Morgan's resistance to fear attacks), Power Nullification, Resistance Negation and Limited Death Manipulation (NULLWAVE SHIELDING (*) 21.4GHZ generates shields which blocks the effects of Nullwave Transmitter, objects which negate and nullify Psionic-based abilities, PSYCHOSHOCK SHIELDING (*) 21.4GHZ grants Morgan resistance to Psycoshock which negates and nullifies Pisonic-based abilities), Mind Manipulation (Morgan's Psychoscope allows him to resist the effects of Mindjack from Telepaths), Poison Manipulation and Deconstruction (Molecular – ETHERIC SHIELDING (*) 19.4GHZ grants Morgan resistances to ether damage, which is extremely poisonous and very disruptive to normal matter, Ether Resistance greatly increases Morgan's resistance to ether attacks)
</tabber>
Attack Potency: Wall level (Morgan can damage and kill Nightmares which can casually tank point-blank shotgun shells from a fully upgraded shotgun, Nightmares are the highest class of Typhon (excluding the Apex) which places them massively above other Typhons like Phantoms which can tear through metallic steel doors that are present on Talos 1. Nightmares also should be this level through sheer size alone, easily reaching one and half stories)
Speed: Athletic Human (Morgan is a naturally strong, athletic person that has had their physical capabilities greatly enhanced by Neuromods), Supersonic with Phantom Shift (Phantom Shift allows Phantoms to dodge gunfire from weapons like shotguns), Massively Hypersonic to Speed of Light Attacking Speed (With the RSV-77 Neuroelectric Disruptor Morgan fires out a bolt of electricity while with the TS-QPB-S11 Quasiparticle Beam Emitter he fires out a constant stream of quasiparticles) 
Lifting Strength: Superhuman (Morgan can physically rip open unpowered metallic doors) 
Striking Strength: Wall level (Morgan's physical attacks with his wrench can damage and eventually kill Nightmares) 
Durability: Wall level (Morgan can tank attacks from Nightmares) 
Stamina: Superhuman (Morgan's a naturally athletic person, having greater stamina than your average human. This level of stamina has been greatly augmented by Morgan's use of Neuromods, allowing him to have more stamina than most human beings. Morgan's pain tolerance is also exceptional, able to resist the pain of having parts of his body burned by spewing fires to the third degree, having his muscles contracted by electricity from Technopaths, having high levels of radiation sickness, having multiple broken and fractured bones, concussions and internal hemorrhaging. Morgan can also resist the pain of installing hundreds of Neuromods into himself, which requires him to stick multiple needles into his eye each time he uses one) 
Range: Standard Melee Range; Hundreds of Meters with Weaponry and Psionic Abilities. 
Standard Equipment:
*All Weaponry
*All Chipsets
*All Psionic Abilities
*All Items and Consumables
*All Neuromods
Intelligence: Extraordinary Genius (As the vice-president of TranStar Industries and its lead researcher and developer, Morgan Yu is an incredibly intelligent person. His research and development led to some of the biggest technological breakthroughs in all of human history, being pivotal in the development and perfecting of Neuromods, objects which rewire the structure of one's neural mapping, allowing that person to be given the skills and talents someone else. This is through copying someone else's neurological signals and patterns onto the Neuromod, such as the neurological patterns of a concert pianist. The skills of said pianist can be given to someone who has never been a pianist in their entire life but would instantly understand every musical note that pianist knew and would be able to play just as good as the original pianist. Morgan is also the inventor of the Psychoscope, a piece of technology which allows others to scan and analyze the neural mapping of Typhon's or anything which has some sort of neuro mapping, this extends to even robots like operators. the Psychoscope also acts like a pseudo Neuromod in some functional ways, being able to copy the neurological activities of Typhon, upload said neurological activity to a massive database, which can be used to craft Neuromods which have the specialized abilities of Typhon on them. Allowing humans access to the powers and abilities of Typhon. The Psychoscope also allows humans to resist the mind control capabilities of Telepaths) 
Weaknesses: Morgan's Psychoscope requires the target which he's trying to scan to be alive, usage of psionic abilities causes Morgan's psionic potential to decrease, but this can be restored with Psi Hypos. Mimic Matter only allows Morgan to mimic things which are equal in size or smaller than Morgan himself.
Notable Attacks/Techniques:
<tabber>
|-|Weaponry=
*S4 Tactical Combat Shotgun – A standard pump-action shotgun, plain and simple.
*PPN-8 Personal Defense Sidearm – A standard pistol functionally but has a built-in silencer that greatly reduces the amount of sound the round creates when fired.
*Gelifoam Lattice Organism Obstructor Cannon – The GLOO Cannon is usually a utility weapon that shoots gelifoam, a quickly hardening, flameproof, non-conductive, glue-like foam that expands as it hardens. This gelifoam is incredibly adhesive and strong, capable of even restraining the movements of typhons like Phantoms and Nightmares. 
*RSV-77 Neuroelectric Disruptor – This handheld electroshock weapon immobilizes both organic and inorganic targets with a short range electric current, it also shorts circuits robotic objects and weaponry, nullifying the usage of both for a short period of time.
*TS-QPB-S11 Quasiparticle Beam Emitter – The Q-Beam is a prototype directed energy weapon. This weapon shoots out a stream of volatile quasiparticles that causes rapid cascading excitation in energetic systems of matter to the point of rupture, causing the effect target to explode into bits of flesh and bone.
*EMP Charge – A grenade which creates an electromagnetic pulse that temporarily disrupts any nearby electronics, nullifying the capabilities of said electronics for a short period of time. It also nullifies the capabilities of electrical-based biological creatures as well, like Voltaic Phantoms.
*Nullwave Transmitter – The Nullwave Transmitter emits a blast that will squelch the psionic abilities of anyone caught in it. Nullifying their psionic capabilities and such their ability to create psionic-based attacks or defenses for a short period of time.
*Recycler Charge – A Recycler Charge is a special grenade that creates a temporary field that resembles a naked singularity. During the attraction phase, the singularity draws nearby matter into itself. When the attraction phase ends, no more matter is drawn into the singularity, and the expulsion phase begins. During the expulsion phase, a manipulation of quantum gravity then greatly lessens and reverses the gravitational pull of the singularity, which leads to a good part (but not all) of the previously absorbed matter to be repulsed from the singularity as chunks of crafting resources.
*Typhon Lure – A typhon lure emits a psycholuminescent signal that draws in nearby typhon, corrupted operators, and mind-controlled humans to it, and can keep their attention trained on it either for as long as it lasts or until they are attacked.
|-|Chipset=
|-|Psionic Abilities= 
*Backlash – A Weaver-based Typhon ability, Morgan generates a shield of psionic energy around which blocks the attacks of his opponent, causing him to be dealt no damage. It also repels anyone who tries to attack Morgan as well. 
*Electrostatic Burst – A Technopath-based Typhon ability, Morgan creates an area-of-effect blast of electrostatic energy which burns and stuns organic entities like humans and inorganic entities like operators. Dealing more damage and stunning robotic entities longer comparative to biological ones, it also shorts circuits to robotic-based objects, causing those things to become inactive for a couple of seconds. 
*Kinetic Blast – A Phantom and Nightmare-based Typhon ability. Morgan generates a ball of condensed kinetic energy which explodes outwards, dealing substantial damage and sending everything that isn't nailed to the ground flying. 
*Lift Field – A Poltergeist-based Typhon ability, Morgan manipulates gravity in a localized area, generating a reversed gravity field which sends objects skywards, dealing damage to anything which slams into any solid object above like the ceiling. It also has can be used in microgravity to send Morgan flying at top speeds instantly as well.
*Machine Mind – A Technopath-based Typhon ability, Morgan gains complete control over anything robotic, such as operators, turrets, computers, or even mechanical lifts like elevators. Morgan does this through hacking into the hardware, software, and even the machine code of the object, instantly reprogramming it on the fly, Morgan can even override the hacking prowess of Technopaths, being able to take control of theirs previously hacked/corrupted turrets and operators.
*Mimic Matter – A Mimic-based Typhon ability, Morgan can "shapeshift" his physical appearance into anything that's currently around him, while as this shapeshifted object Morgan gains the inherent characteristics and abilities of said object. Gaining the ability to shoot and fire bullets after transforming himself into a turret or the ability to have localized gravity which causes him to float after transforming himself into an operator. This is through either atomically transforming himself to match that object's characteristics or generating a portal to another parallel reality and “swapping” himself with that object, causing him to have a conscious link to said object while his physical body is inside that parallel reality.
*Mindjack – A Telepath-based Typhon ability, Morgan gains complete control over anything biological, this extends to even Typhons who lack physical brains given their physiology, people who are affected by this ability are aware they're affected but are powerless to stop it, being forced to do anything the user commands them to do. Morgan can overtake the mind of everything on Talos 1, even Telepaths are unable to negate this control, becoming subservient to Morgan's commands. 
*Phantom Genesis – A Weaver-based Typhon ability, Morgan resurrects and transforms humans into Phantoms, be them completely dead and decapitated or unconscious, they are turned into Phantoms which fight for Morgan. These Phantoms come in all varieties that are seen on Talos 1, be them normal, thermal, etheric or voltaic. 
*Phantom Shift – A Phantom-based Typhon ability, Morgan rapidly sends himself in any cardinal direction, presumably through the use of psionic energy, this leaves behind a decoy which fools the enemy into attacking. Even if Morgan shoots his enemy, they'll ignore him and continuously attack the decoy. 
*Psychoshock – A Telepath-based Typhon ability, Morgan uses psionic energy to directly attack the mind of his opponent, bypassing any form of physical defense and instantly killing the person if they have weak psionic potential, if the enemy in question does have strong psionic potential then the ability just greatly damage's them and reduces their physical resistances dramatically as well, causing all of Morgan's attacks to deal more damage to them. It also completely nullifies the psionic potential of Morgan's opponents for a short period of time, causing any abilities or defenses which require said psionic potential to become unusable. 
*Remote Manipulation – A Technopath-based Typhon ability, Morgan can telekinetically interact with objects from distances which are physically impossible for Morgan to each from his current location, he can push and pull these objects towards him or away from him. 
*Superthermal – A Thermal Phantom-based Typhon ability, Morgan generates a proximity mine-like trap which creates a column of superheated plasma which vaporizes anything that comes in contact with it.
</tabber>Note: Base Abilities, Resistances, and Chipsets are mostly from Neuromods and Chipsets which are explained on both pages linked above, which is why there aren't any scans present on all three tabbers.
==Notable Matchups==
Victories:
* Muzan Kibutsuji (Kimetsu no Yaiba) Muzan's Profile (Speed was equalized, and both combatants were 100 meters apart)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Prey (2017)
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