Player Level

== Player Scaling ==
After a player eaches a certain amount of xp, denoted in the xp bar, they will level up. With the new level comes numberous effects, firstly, the player gains 1 gem as a reward for leveling; secondly, the player does more damage, and has more health points; thirdly, the enemies in a dungeon are now stronger as a result of the enemy scaling. (Check mobs page for more info on scaling.) It is important to keep in mind that second and third effects stop happening after a player achieves level 100.
== Enemy Scaling ==
(Main article here)
The scaling that occurs when a player levels up involves two effects: mobs now have more health, and mobs now have more health points. After the player reaches level 100, mobs stop leveling up with the player. In order to balance this mechanic, when more than one player level 100 or over is in a dungeon, the level of the mobs can be represented by the equation L(p)=2p+100, where L(p) is the level of enemies, and p is the number of players level 100 or over in the dungeon. Keep in mind this mechanic does not apply in the same way when there is also player(s) underneath level 100 in the dungeon.