Trapping Ranger

While recovering the missing El, Rena came across a cult known as the Night Savers. Drawn by the wind-like guardians who protect the continent of Elrios in the blanket of the night, she trained under one of their superiors, to emerge as the skilled Trapping Ranger!
==Background==
After completing her training, Rena recieved the honor of wielding the blessed Blade of Eldrasil- a mythical blade named after Erendil, the power over the winds. Using nature's fury, she traps and subdues her foes using not only her bow and arrow but also traps, her physical training and her newly obtained blade. 
She is the perfect representation of nature's fury. 
She is a Trapping Ranger.
==Strengths==
*Ability to use not only her bow but also her blade and her traps!
*Lightning quick reflexes
*Strategist-style ranger
*High damaging
*Close Combat fighter
==Skills==
1. Explosion Trap
Explosion Trap	Explosion Trap 	Explosion Trap 	Explosion Trap 	Explosion Trap 	Explosion Trap
Type 	Active 	Max Level 	5 	 	
MP Cost 	20 	 	 	 	
Requirements 	40 SP invested in skill tree 	40 SP invested in skill tree	40 SP invested in skill tree	40 SP invested in skill tree	40 SP invested in skill tree
Cooldown 	3 seconds 	3 seconds 	3 seconds 	3 seconds 	3 seconds
Other Notes 	
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Level 	Description 	 	 	 	
1 	Shoots a trap onto the ground that has a fixed chance to detonate when an enemy touches it. Unexploded traps will be discarded when touched by the enemy. (Can be activated in the air) Trap Shot Damage (Physical): 92% Trap Explosion Damage (Physical): 62% Duration: 10 sec.	 	 	 	
2 	Shoots a trap onto the ground that has a fixed chance to detonate when an enemy touches it. Unexploded traps will be discarded when touched by the enemy. (Can be activated in the air) Trap Shot Damage (Physical): 92% Trap Explosion Damage (Physical): 62% Duration: 10 sec.	 	 	 	
3 	Shoots a trap onto the ground that has a fixed chance to detonate when an enemy touches it. Unexploded traps will be discarded when touched by the enemy. (Can be activated in the air) Trap Shot Damage (Physical): 92% Trap Explosion Damage (Physical): 62% Duration: 10 sec.	 	 	 	
4 	Shoots a trap onto the ground that has a fixed chance to detonate when an enemy touches it. Unexploded traps will be discarded when touched by the enemy. (Can be activated in the air) Trap Shot Damage (Physical): 92% Trap Explosion Damage (Physical): 62% Duration: 10 sec.	 	 	 	
5 	Shoots a trap onto the ground that has a fixed chance to detonate when an enemy touches it. Unexploded traps will be discarded when touched by the enemy. (Can be activated in the air) Trap Shot Damage (Physical): 92% Trap Explosion Damage (Physical): 62% Duration: 10 sec.	 	 	 	
2. Evoke
Evoke 	Evoke 	Evoke 	Evoke 	Evoke 	Evoke
Type 	Special Active 	Max Level 	5 	 	
MP Cost 	100 	 	 	 	
Requirements	40 SP invested in skill tree  	40 SP invested in skill tree 	40 SP invested in skill tree 	40 SP invested in skill tree 	40 SP invested in skill tree 
Cooldown 	5 seconds 	5 seconds 	5 seconds 	5 seconds 	5 seconds
Other Notes 	
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Level 	Description 	 	 	 	
1 	Release a mini sphere of wind that explodes on enemy contact. Ally attacks will also trigger it to explode so it can be used as an offensive strategy. The first sphere explodes and disappears if a second sphere is used.Continuous Blow (Physical): 20% Explosive Damage (Physical): 732% 	 	 	 	
2 	Release a mini sphere of wind that explodes on enemy contact. Ally attacks will also trigger it to explode so it can be used as an offensive strategy. The first sphere explodes and disappears if a second sphere is used.Continuous Blow (Physical): 24% Explosive Damage (Physical): 878% 	 	 	 	
3 	Release a mini sphere of wind that explodes on enemy contact. Ally attacks will also trigger it to explode so it can be used as an offensive strategy. The first sphere explodes and disappears if a second sphere is used.Continuous Blow (Physical): 28% Explosive Damage (Physical): 1024%	 	 	 	
4 	Release a mini sphere of wind that explodes on enemy contact. Ally attacks will also trigger it to explode so it can be used as an offensive strategy. The first sphere explodes and disappears if a second sphere is used.Continuous Blow (Physical): 32% Explosive Damage (Physical): 1170%	 	 	 	
5 	Release a mini sphere of wind that explodes on enemy contact. Ally attacks will also trigger it to explode so it can be used as an offensive strategy. The first sphere explodes and disappears if a second sphere is used.Continuous Blow (Physical): 39% Explosive Damage (Physical): 1390%	 	 	 	
3. Intermediate Physical Offense Training
Intermediate Physical Offense Training	Intermediate Physical Offense Training 	Intermediate Physical Offense Training	Intermediate Physical Offense Training	Intermediate Physical Offense Training	Intermediate Physical Offense Training
Type 	Passive 	Max Level 	5 	 	
MP Cost 	None 	 	 	 	
Requirements 	45 SP invested in skill tree  	45 SP invested in skill tree  	45 SP invested in skill tree  	45 SP invested in skill tree  	45 SP invested in skill tree 
Cooldown 	None 	None 	None 	None 	None
Other Notes 	
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Level 	Description 	 	 	 	
1 	Strength training increases physical damage.Physical Attack Power Increase: +30 	 	 	 	
2 	Strength training increases physical damage.Physical Attack Power Increase: +60 	 	 	 	
3 	Strength training increases physical damage.Physical Attack Power Increase: +90 	 	 	 	
4 	Strength training increases physical damage.Physical Attack Power Increase: +120	 	 	 	
5 	Strength training increases physical damage.Physical Attack Power Increase: +150	 	 	 	
4. Intermediate Magic Offense Training
Intermediate Magic Offense Training	Intermediate Magic Offense Training 	Intermediate Magic Offense Training	Intermediate Magic Offense Training	Intermediate Magic Offense Training	Intermediate Magic Offense Training
Type 	Passive 	Max Level 	3 	 	
MP Cost 	None 	 	 	 	
Requirements 	45 SP invested in skill tree 	45 SP invested in skill tree 	45 SP invested in skill tree 	45 SP invested in skill tree 	45 SP invested in skill tree
Cooldown 	None 	None 	None 	None 	None
Other Notes 	
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Level 	Description 	 	 	 	
1 	Magic training increases magical damage. Magical Attack Power Increase: +30	 	 	 	
2 	Magic training increases magical damage.Magical Attack Power Increase: +60 	 	 	 	
3 	Magic training increases magical damage.Magical Attack Power Increase: +90 	 	 	 	
5. Hunter's Ability
Hunter's Ability	Hunter's Ability 	Hunter's Ability 	Hunter's Ability 	Hunter's Ability 	Hunter's Ability
Type 	Passive 	Max Level 	5 	 	
MP Cost 	None 	 	 	 	
Requirements 	45 SP invested in skill tree  	45 SP invested in skill tree 	45 SP invested in skill tree 	45 SP invested in skill tree 	45 SP invested in skill tree 
Cooldown 	None 	None 	None 	None 	None
Other Notes 	
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Level 	Description 	 	 	 	
1 	When attacking with the Blade of Erendil, the knockdown rate will be decreased and the elevation of traps is increased.Knockdown Reduction: 6% Trap Damage: 2% 	 	 	 	
2 	When attacking with the Blade of Erendil, the knockdown rate will be decreased and the elevation of traps is increased.Knockdown Reduction: 12% Trap Damage: 4% 	 	 	 	
3 	When attacking with the Blade of Erendil, the knockdown rate will be decreased and the elevation of traps is increased. Knockdown Reduction: 18% Trap Damage: 6% 	 	 	 	
4 	When attacking with the Blade of Erendil, the knockdown rate will be decreased and the elevation of traps is increased. Knockdown Reduction: 24% Trap Damage: 8% 	 	 	 	
5 	When attacking with the Blade of Erendil, the knockdown rate will be decreased and the elevation of traps is increased. Knockdown Reduction: 30% Trap Damage: 10%	 	 	 	
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6. Trapping Arrow
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Type 	Special Active 	Max Level 	5 	 	 	 	
MP Cost 	175 	 	 	 	 	 	
Requirements	50 SP invested in skill tree 	50 SP invested in skill tree	50 SP invested in skill tree	50 SP invested in skill tree	50 SP invested in skill tree	 	
Cooldown 	10 seconds 	10 seconds 	10 seconds 	10 seconds 	10 seconds 	 	
Other Notes 	
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Level 	Description 	 	 	 	 	 	
1 	Fire an arrow that leaves a trail of 5 traps that deal damage when an enemy touches it.Blast Damage (Physical): 539% Trap Damage (Physical): 239% 	 	 	 	 	 	
2 	Fire an arrow that leaves a trail of 5 traps that deal damage when an enemy touches it.Blast Damage (Physical): 647% Trap Damage (Physical): 287% 	 	 	 	 	 	
3 	Fire an arrow that leaves a trail of 5 traps that deal damage when an enemy touches it.Blast Damage (Physical): 755% Trap Damage (Physical): 335% 	 	 	 	 	 	
4 	Fire an arrow that leaves a trail of 5 traps that deal damage when an enemy touches it.Blast Damage (Physical): 862% Trap Damage (Physical): 383% 	 	 	 	 	 	
5 	Fire an arrow that leaves a trail of 5 traps that deal damage when an enemy touches it.Blast Damage (Physical): 1024% Trap Damage (Physical): 455%	 	 	 	 	 	
11. Vital Point Piercing
Vital Point Piercing	Vital Point Piercing 	Vital Point Piercing 	Vital Point Piercing 	Vital Point Piercing 	Vital Point Piercing
Type 	Passive 	Max Level 	5 	 	
MP Cost 	None 	 	 	 	
Requirements 	60 SP invested in skill tree 	60 SP invested in skill tree	60 SP invested in skill tree	60 SP invested in skill tree	60 SP invested in skill tree
Cooldown 	None 	None 	None 	None 	None
Other Notes 	
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Level 	Description 	 	 	 	
1 	When attacking with the Blade of Erendil, there is a slight possibility for you to get a 100% critical hit chance for a certain amount of hits and duration. Activation Chance: 1% Next 3 critical attack duration: 6 sec.	 	 	 	
2 	When attacking with the Blade of Erendil, there is a slight possibility for you to get a 100% critical hit chance for a certain amount of hits and duration. Activation Chance: 2% Next 4 critical attack duration: 6 sec.	 	 	 	
3 	When attacking with the Blade of Erendil, there is a slight possibility for you to get a 100% critical hit chance for a certain amount of hits and duration. Activation Chance: 3% Next 5 critical attack duration: 6 sec.	 	 	 	
4 	When attacking with the Blade of Erendil, there is a slight possibility for you to get a 100% critical hit chance for a certain amount of hits and duration. Activation Chance: 4% Next 6 critical attack duration: 6 sec.	 	 	 	
5 	When attacking with the Blade of Erendil, there is a slight possibility for you to get a 100% critical hit chance for a certain amount of hits and duration. Activation Chance: 5% Next 7 critical attack duration: 6 sec.	 	 	 	
12. Fatality
Fatality 	Fatality 	Fatality 	Fatality 	Fatality 	Fatality
Type 	Special Active 	Max Level 	5 	 	
MP Cost 	200 	 	 	 	
Requirements	60 SP invested in skill tree  	60 SP invested in skill tree 	60 SP invested in skill tree 	60 SP invested in skill tree 	60 SP invested in skill tree 
Cooldown 	10 seconds 	10 seconds 	10 seconds 	10 seconds 	10 seconds
Other Notes 	
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Level 	Description 	 	 	 	
1 	Gather energy from Erendil to perform a single lightning speed forward thrust that has varied physical damage. Has a fixed chance to deal Fatal, Normal, Basic, or Fail. A higher skill level will increase the chance of dealing Fatal Damage. Fatal Damage (Physical): 3452% Normal Damage: 1726% Basic Damage: 1036% Failure: 1	 	 	 	
2 	Gather energy from Erendil to perform a single lightning speed forward thrust that has varied physical damage. Has a fixed chance to deal Fatal, Normal, Basic, or Fail. A higher skill level will increase the chance of dealing Fatal Damage. Fatal Damage (Physical): 4143% Normal Damage: 2071% Basic Damage: 1243% Failure: 1	 	 	 	
3 	Gather energy from Erendil to perform a single lightning speed forward thrust that has varied physical damage. Has a fixed chance to deal Fatal, Normal, Basic, or Fail. A higher skill level will increase the chance of dealing Fatal Damage. Fatal Damage (Physical): 4833% Normal Damage: 2417% Basic Damage: 1450% Failure: 1	 	 	 	
4 	Gather energy from Erendil to perform a single lightning speed forward thrust that has varied physical damage. Has a fixed chance to deal Fatal, Normal, Basic, or Fail. A higher skill level will increase the chance of dealing Fatal Damage. Fatal Damage (Physical): 5524% Normal Damage: 2762% Basic Damage: 1657% Failure: 1	 	 	 	
5 	Gather energy from Erendil to perform a single lightning speed forward thrust that has varied physical damage. Has a fixed chance to deal Fatal, Normal, Basic, or Fail. A higher skill level will increase the chance of dealing Fatal Damage. Fatal Damage (Physical): 6560% Normal Damage: 3280% Basic Damage: 1968% Failure: 1	 	 	 	
13. Call of Ruin
Call of Ruin	Call of Ruin 	Call of Ruin 	Call of Ruin 	Call of Ruin 	Call of Ruin
Type 	Special Active 	Max Level 	5 	 	
MP Cost 	300 	 	 	 	
Requirements	65 SP invested in skill tree  	65 SP invested in skill tree 	65 SP invested in skill tree 	65 SP invested in skill tree 	65 SP invested in skill tree 
Cooldown 	30 seconds 	30 seconds 	30 seconds 	30 seconds 	30 seconds
Other Notes 	
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Level 	Description 	 	 	 	
1 	Summon multiple spheres that deal constant damage when enemies are caught in the radius. The spheres will slowly extend spikes outwards while making a wide slice that causes piercing and exploding damage. Sphere Damage (Physical): 288% Explosion Damage (Physical): 1439%	 	 	 	
2 	Summon multiple spheres that deal constant damage when enemies are caught in the radius. The spheres will slowly extend spikes outwards while making a wide slice that causes piercing and exploding damage. Sphere Damage (Physical): 345% Explosion Damage (Physical): 1726%	 	 	 	
3 	Summon multiple spheres that deal constant damage when enemies are caught in the radius. The spheres will slowly extend spikes outwards while making a wide slice that causes piercing and exploding damage. Sphere Damage (Physical): 403% Explosion Damage (Physical): 2014%	 	 	 	
4 	Summon multiple spheres that deal constant damage when enemies are caught in the radius. The spheres will slowly extend spikes outwards while making a wide slice that causes piercing and exploding damage. Sphere Damage (Physical): 460% Explosion Damage (Physical): 2302%	 	 	 	
5 	Summon multiple spheres that deal constant damage when enemies are caught in the radius. The spheres will slowly extend spikes outwards while making a wide slice that causes piercing and exploding damage. Sphere Damage (Physical): 547% Explosion Damage (Physical): 2733%	 	 	 	
14. Karma
Karma 	Karma 	Karma 	Karma 	Karma 	Karma
Type 	Special Active 	Max Level 	5 	 	
MP Cost 	300 	 	 	 	
Requirements	65 SP invested in skill tree 	65 SP invested in skill tree	65 SP invested in skill tree	65 SP invested in skill tree	65 SP invested in skill tree
Cooldown 	30 seconds 	30 seconds 	30 seconds 	30 seconds 	30 seconds
Other Notes 	
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Level 	Description 	 	 	 	
1 	Inflict heavy damage by gathering strong gusts of wind that rises from the ground. Explosion (Magical): 941% 	 	 	 	
2 	Inflict heavy damage by gathering strong gusts of wind that rises from the ground. Explosion (Magical): 1129%	 	 	 	
3 	Inflict heavy damage by gathering strong gusts of wind that rises from the ground. Explosion (Magical): 1317%	 	 	 	
4 	Inflict heavy damage by gathering strong gusts of wind that rises from the ground. Explosion (Magical): 1505%	 	 	 	
5 	Inflict heavy damage by gathering strong gusts of wind that rises from the ground. Explosion (Magical): 1788%