Combat Options (POCT)

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Even the greenest recruits have more options in combat than to stand in one place and swing at opponents over and over again. This chapter covers tactics, options, and styles of fighting that are available to anyone on a battlefield. Battles aren't just a matter of who gets the lucky rolls now; smart characters can make their own luck by using sound tactics and common sense in the thick of the fight.
There are five parts to this chapter. The first is Battle Tactics; it covers common tactics for fighting a battle, including shield walls, pike hedges, and mounted charges. Attack Options discusses different ways to use a character's attack to achieve specific results. Fighting Styles, Dueling, and Heroic Frays discuss the various tactics of personal combat and how characters can employ them to their advantage.
==Does This Belong in My Campaign?==
Battle Tactics relies heavily on the Player's Option combat system, presented in Chapter One. Although the basic concepts are still sound, you won't see much game benefit to these strategies unless you are resolving battles with the combat system.
The other four parts of this chapter—Attack Options, Fighting Styles, Dueling, and Brawling—can all be incorporated into existing campaigns together or independently. They do not require the combat system to be used in your campaign. The information in this chapter replaces the related topics in The Complete Fighter's Handbook.