Meta Knight (Super Smash Flash 2)

Meta Knight is a veteran starter character in Super Smash Flash 2 and is now a completely independent character, not tied with as he was in the first game. His sprites are custom-made and based on his appearance in , and his moveset is taken directly from the same game. His voice clips are taken directly from .
Meta Knight currently ranks 15th in A+ tier on the tier list. Meta Knight has a good air and ground game, amazing recovery options, great range on almost every attack due to having a disjointed hitbox, fast attack speed, very strong combo ability, and kill moves in his forward smash and down smash, Dimensional Cape, and the initial hitboxes of neutral aerial and Shuttle Loop. His fast dashing speed results in a ridiculous dash-dance, leading to some very strong mind games. Meta Knight has five midair jumps and can use all of his specials to recover, thus giving him one of the best (if not the best) recoveries in the current demo. He is also one of the best edgeguarders, as he is amazing at gimping his opponents or straight-up comboing them into the side boundaries without giving them even a slight chance of recovery.
However, Meta Knight has some flaws, such as his light weight and below average accelerated falling speed, which makes him easy to KO vertically and horizontally. He has problems dealing with characters who can out range him such as and , as he is reduced to camping them out with his forward aerial and back aerial. He lacks a projectile and a way to deal with high-priority, giving him problems approaching. Also MK has problems KO'ing opponents at high percentages due to having limited kill set ups and only a few reliable kill moves.
Even with the nerfs he received from last demo, Meta Knight is still a highly efficient character, though he has a small player base and poor representation in online tournaments.
== Attributes ==
Meta Knight has good range in the majority of his attacks while also possessing great frame data. Some of his attacks have strong priority in them. He has great dashing speed, the seventh fastest dasher, but he posses poor walking and air speed. He has a solid ground game with his fast tilts, smashes and grabs. He has reliable kill moves in his down smash (second hit), forward smash, sweet spotted neutral aerial, Dimensional Cape, and Shuttle Loop (initial hitbox).
Meta Knight has great recovery options due to him having five midair jumps and all of his specials can be used as recovery moves. Meta Knight has a good air game, despite his poor air speed, possessing fast, long reaching and damage racking aerials that are great for comboing along with edge guarding.
He has an above average grab & throw game, possessing the sixth longest and fastest grab in the current demo. His forward throw can set up good combos and can chain grab, if the Meta Knight reacts fast enough. His down throw is his best throw for starting combos. His up throw does not kill until over 150%, but can help if is not able to kill with his more reliable options. Back throw is good for setting up edge guards.
Due to his small size, he is less vulnerable to shield poking then other characters.
However, Meta Knight is a light weight and has below average accelerated falling speed which makes him easy to KO vertically and horizontally.
He lacks a projectile while at the same time having trouble dealing with ones that are high in priority or that are transcendent which gives him problems approaching. Meta Knight, despite himself possessing disjointed range, has trouble dealing with characters who out range him. He also has problems dealing with characters who posses attacks that are high in priority.
Meta Knight also does not have any true set ups into his kill moves, outside of neutral air, which gives him trouble killing outside of edge guarding.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Swings his sword around him rapidly for as long as the input is held. 	
Forward tilt 	Strikes opponent with two quick swings, followed by a rising slash. Good for starting combos, with the second part of forward tilt bring his opponents toward him.	
Forward tilt 	Strikes opponent with two quick swings, followed by a rising slash. Good for starting combos, with the second part of forward tilt bring his opponents toward him.	
Up tilt 	Jumps and stabs above him. Has good vertical reach with decent knockback. Can be used out of a slide to grab a ledge, making it great for ledge hogging. 	7%
Down tilt 	Does a low stab. Good for poking and starting a few combos. 	9%
Dash attack 	Dashes and does a slide kick. Can start a few combos. 	7%
Forward smash 	Slashes his opponent with great strength. 	
Up smash 	Performs three consecutive powerful slashes above him. Is his weakest smash attack, but good for starting and extending combos. 	
Up smash 	Performs three consecutive powerful slashes above him. Is his weakest smash attack, but good for starting and extending combos. 	
Up smash 	Performs three consecutive powerful slashes above him. Is his weakest smash attack, but good for starting and extending combos. 	
Down smash 	Slashes with great strength in front of, then behind him. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Spins in a circle with his sword around him. One of his best killing moves when sweet spotted. 	
Neutral aerial	Spins in a circle with his sword around him. One of his best killing moves when sweet spotted. 	
Forward aerial	Performs 2 consecutive slashes in front of him. Good for approaching, starting and extending combos. 	
Back aerial 	Performs 3 consecutive slashes behind him. Appears to have more range and deals more knockback than forward air.	
Back aerial 	Performs 3 consecutive slashes behind him. Appears to have more range and deals more knockback than forward air.	
Up aerial 	Does an extremely quick upward slash. Good for juggling opponents to the ceiling. This is known as laddering. 	6%
Down aerial 	Does a downward slash. Slow, but deals decent knockback. 	10%
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Grabs his opponent. 	
Pummel 	Strikes his opponent with Galaxia. 	3%
Forward throw	Throws his opponent forward. Can set up tech chases, combos and can chain grab, if the opponent is not paying attention. 	5%
Back throw 	Grabs the opponent, turns around then slashes them. 	7%
Up throw 	Flies high into the air then crashes back down into the ground with opponent. 	8%
Down throw 	Puts opponent beneath him and kicks them repeatedly, ending with a sword stab. Can chain grab, tech chase and start combos, but the player has to be quick about the options.	
Down throw 	Puts opponent beneath him and kicks them repeatedly, ending with a sword stab. Can chain grab, tech chase and start combos, but the player has to be quick about the options.	
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Slashes horizontally in front of himself, then horizontally again behind himself.	6%
Ledge attack	Pulls himself onto the stage and does a quick slash. 	8%
=== Special moves ===
Attack 	Name 	Description 	Damage
Neutral special move	Mach Tornado 	Spins in a tornado, damaging enemies in his path. The attack can hit opponents multiple times. It can also be used to recover by repeatedly pressing the special attack button. 	
Neutral special move	Mach Tornado 	Spins in a tornado, damaging enemies in his path. The attack can hit opponents multiple times. It can also be used to recover by repeatedly pressing the special attack button. 	
Side special move 	Drill Rush 	Spins in a chosen direction, damaging anybody in his path. It can also act as a recovery by aiming up. 	
Side special move 	Drill Rush 	Spins in a chosen direction, damaging anybody in his path. It can also act as a recovery by aiming up. 	
Up special move 	Shuttle Loop 	Quickly slashes upwards, moving in a loop, twice. This is one of Meta Knight's most important combo finishers, as it can KO off the ceiling rather early. 	
Up special move 	Shuttle Loop 	Quickly slashes upwards, moving in a loop, twice. This is one of Meta Knight's most important combo finishers, as it can KO off the ceiling rather early. 	
Up special move 	Shuttle Loop 	Quickly slashes upwards, moving in a loop, twice. This is one of Meta Knight's most important combo finishers, as it can KO off the ceiling rather early. 	
Down special move 	Dimensional Cape	Engulfs himself in his cape. The player can choose the location of his return. Once the player initiate the attack, the player must let go of the special attack button and then hold it. Then, Meta Knight will end the move with a powerful, high endlag attack.	11%
Final Smash 	 	Meta Knight swings his cape in front of himself, and anyone caught in his cape will be surrounded in darkness, and summons the Meta-Knights for a series of blows, ending with a very powerful diagonal slash. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Teleports on to the stage, wrapped in his cape. 	Teleports on to the stage, wrapped in his cape. 	Teleports on to the stage, wrapped in his cape.
Taunts 	Neutral 	Flaps his wings and says, "Come!". 	
Taunts 	Side 	Says "Fight me!", then followed by two swings and pointing his sword out. 	
Taunts 	Down/Up 	Wraps his cape around himself, disappearaing, then reappearing again. 	
Idling 	colspan="3" 	 	
Victory theme 	A victory theme based upon a cover of the flourish that plays whenever Kirby completes a level or obtains a Sparkling Star in , but performed by electric guitars. Directly taken from .	A victory theme based upon a cover of the flourish that plays whenever Kirby completes a level or obtains a Sparkling Star in , but performed by electric guitars. Directly taken from .	A victory theme based upon a cover of the flourish that plays whenever Kirby completes a level or obtains a Sparkling Star in , but performed by electric guitars. Directly taken from .
Victory pose 	Teleports with his cape and poses for the player. 	Teleports with his cape and poses for the player. 	Teleports with his cape and poses for the player.
== Changes from v0.9b ==
Meta Knight has mainly received nerfs from last demo. However, he still remains an effective character nonetheless.
=== Ground attacks ===
*
*
**
*
**
*
*
*
=== Aerial attacks ===
*
*
=== Grab and throws ===
*
**
*
=== Special moves ===
*
*
**
*
*
== In competitive play ==
=== Match ups ===
=== Notable players ===
==== Active ====
* Jmac
==== Inactive ====
=== Tier placement history ===
On the tier list for demo v0.9a, Meta Knight ranked 4th on the tier list, where he was seen as top tier character. He rose to 1st of S tier on the first tier list of demo v0.9b, still being seen as a top tier character. He kept the position on the second tier list of v0.9b.
== Gallery ==
=== Costumes ===
=== Artwork ===
Metaknight.png|Meta Knight's first line art in the DOJO!!!.
MKOld.png|Meta Knight's first artwork, used in demo v0.9a.
Meta Knight 0.9b.png|Meta Knight's second artwork, from v0.9b to Beta 1.3.1.2.
=== Screenshots ===
Meta Knight 1.png|Meta Knight and jumping on Palutena's Shrine.
Meta Knight 2.png|Meta Knight and battling against and on Hueco Mundo.
MetaKnightConfused.png|Meta Knight stunned while uses Mach Tornado on Dream Land.
Meta Knight 3.png|Meta Knight uses Drill Rush at while using his forward aerial at him on Lunar Core.
Meta Knight 4.png|Meta Knight taunting at on Castle Siege.
Ball - Meta Knight.png|Ball version.
=== Early designs ===
Metaknight1.png|Meta Knight taunting on a platform on Mushroom Kingdom III.
Metaknightdabess2.png|Meta Knight using his up aerial on Sand Ocean.
Metaknight3.png|Meta Knight using his forward aerial on . Notice the sword's trail effect.
Metaknight4.png|Meta Knight, , , and jumping on Hylian Skies.
Meta1.png|Meta Knight facing on .
Meta-2.png|Meta Knight taunts while, Mega Man being stunned on .
Meta3.png|Meta Knight uses his up smash at while he is dodging on Yoshi's Island. Notice the sword's trail effect.
Meta-4.png|Meta Knight chasing on Rainbow Route.
=== Designs ===
Old Design - Meta Knight.png|Meta Knight's old design used from demo v0.9a to Beta 1.3.1.2.
=== Misc. ===
SSF2 - Classic mode - Meta Knight.png|Meta Knight's congratulations screen in Classic mode.
SSF2 - All-Star mode - Meta Knight.png|Meta Knight's congratulations screen in All-Star mode.
Splash screen - Meta Knight.png|Meta Knight's splash screen, from his resprite trailer.
== Trivia == 
*Like in Brawl, Meta Knight is the only character to have all his specials be used as a recovery method, while also putting him into a helpless state.
*Meta Knight's first art is a pixel rendition of his artwork in Super Smash Bros. Brawl.
*As of v0.9b, Meta Knight can no longer glide when initiated from his jumps just like . However, he can still glide when initiated from Shuttle Loop, But this does not allow him to go up.
*Meta Knight is the second character to be first on a tier list twice. The first one was .
*Meta Knight's artwork from v0.9 to Beta 1.3.1 was based on one of his taunts in Super Smash Bros. Brawl.
== External link ==
*Meta Knight's resprite trailer
Category:First-party characters
Category:Starter characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series