Dungeons (Skyrim)

Dungeons in are marked locations that generally contain enemies, treasure and occasionally quests. They can be a variety of different types, including camps, caves, clearings, dragon lairs, dwarven ruins, forts, giant camps, groves, landmarks, lighthouses, mines, shacks, ships and shipwrecks, nordic tombs, nordic towers and watchtowers.
==Clearing==
Once the boss of a dungeon has been defeated, or rarely upon fulfilling certain quest conditions, a dungeon will be considered cleared. This is visible on the map with a diamond-shaped marker underneath the dungeon name, with the word "Cleared" beside it.
This is for the most part purely visual, but is used as a conditions for the "Delver" achievement, as well as for completion criteria for certain radiant quests.
A dungeon being marked as cleared does not affect whether or not its enemies will respawn, contrary to what the name might suggest. A dungeon will usually have it's inhabitants respawn after the normal amount of 30 days. A dungeons status as cleared will remain even after it's inhabitants have respawned.
===Clearable dungeons===
There is a total of 198 clearable dungeons.
==== Camps====
There are six clearable camps.
*Dragon Bridge Overlook
*Druadach Redoubt
*Halted Stream Camp
*Knifepoint Ridge
*Robber's Gorge
*Serpent's Bluff Redoubt
==== Caves====
There are 62 clearable caves.
*Bleakcoast Cave
*Blind Cliff Cave
*Bloated Man's Grotto
*Bonechill Passage
*Boulderfall Cave
*Brittleshin Pass
*Broken Fang Cave
*Broken Helm Hollow
*Broken Oar Grotto
*Bronze Water Cave
*Brood Cavern
*Bruca's Leap Redoubt
*Chillwind Depths
*Cold Rock Pass
*Cragslane Cavern
*Cragwallow Slope
*Cronvangr Cave
*Crystaldrift Cave
*Darkshade
*Darkwater Pass
*Dimhollow Crypt
*Duskglow Crevice
*Fallowstone Cave
*Forsaken Cave
*Glenmoril Coven
*Gloomreach
*Graywinter Watch
*Greywater Grotto
*Haemar's Shame
*Halldir's Cairn
*Hob's Fall Cave
*Honeystrand Cave
*Liar's Retreat
*Lost Echo Cave
*Lost Knife Hideout
*Moss Mother Cavern
*Movarth's Lair
*Orotheim
*Pinemoon Cave
*Pinepeak Cavern
*Ravenscar Hollow
*Reachcliff Cave
*Reachwater Rock
*Rebel's Cairn
*Red Eagle Redoubt
*Redoran's Retreat
*Rimerock Burrow
*Shadowgreen Cavern
*Shimmermist Cave
*Sightless Pit
*Snapleg Cave
*Southfringe Sanctum
*Steepfall Burrow
*Stillborn Cave
*Stony Creek Cave
*Sunderstone Gorge
*Swindler's Den
*Tolvald's Cave
*Uttering Hills Cave
*White River Watch
*Wolfskull Cave
*Yngvild
==== Clearings====
There are four clearable clearings.
*Autumnshade Clearing
*Clearpine Pond
*Clearspring Tarn
*Mara's Eye Pond
==== Dragon Lairs====
There are 11 clearable dragon lairs.
*Ancient's Ascent
*Autumnwatch Tower
*Bonestrewn Crest
*Dragontooth Crater
*Eldersblood Peak
*Lost Tongue Overlook
*Mount Anthor
*Northwind Summit
*Saering's Watch
*Shearpoint
*Skyborn Altar
==== Dwarven Ruins====
There are 10 clearable dwarven ruins.
*Alftand
*Arkngthamz
*Avanchnzel
*Bthardamz
*Fahlbtharz
*Kagrenzel
*Mzinchaleft
*Mzulft
*Nchuand-Zel
*Raldbthar
==== Forts====
There are 16 clearable forts.
*Bloodlet Throne
*Broken Tower Redoubt
*Cracked Tusk Keep
*Cradle Stone Tower
*Darklight Tower
*Driftshade Refuge
*Faldar's Tooth
*Fellglow Keep
*Fort Fellhammer
*Gallows Rock
*Harmugstahl
*Ilinalta's Deep
*Mistwatch
*Morvunskar
*Northwatch Keep
*Treva's Watch
==== Giant Camps====
There are 12 clearable giant camps.
*Bleakwind Basin
*Blizzard Rest
*Broken Limb Camp
*Cradlecrush Rock
*Guldun Rock
*Red Road Pass
*Secunda's Kiss
*Sleeping Tree Camp
*Steamcrag Camp
*Stonehill Bluff
*Talking Stone Camp
*Tumble Arch Pass
==== Groves====
There are four clearable groves.
*Evergreen Grove
*Giant's Grove
*Greenspring Hollow
*Shrouded Grove
==== Landmarks====
There are four clearable landmarks.
*Orphan Rock
*Ruins of Bthalft
*Ruins of Rkund
*Weynon Stones
==== Lighthouses====
There is one clearable lighthouse.
*Frostflow Lighthouse
==== Mines====
There are three clearable mines.
*Bilegulch Mine
*Embershard Mine
*Northwind Mine
==== Nordic Tombs====
There are 41 clearable Nordic tombs.
*Angarvunde
*Ansilvund
*Arcwind Point
*Bleak Falls Barrow
*Dead Men's Respite
*Deepwood Redoubt
*Dustman's Cairn
*Folgunthur
*Forelhost
*Four Skull Lookout
*Frostmere Crypt
*Geirmund's Hall
*Hag Rock Redoubt
*Hag's End
*Hamvir's Rest
*High Gate Ruins
*Hillgrund's Tomb
*Ironbind Barrow
*Journeyman's Nook
*Labyrinthian
*Lost Valley Redoubt
*Ragnvald
*Rannveig's Fast
*Roadside Ruins
*Saarthal
*Shriekwind Bastion
*Shroud Hearth Barrow
*Silent Moons Camp
*Silverdrift Lair
*Skuldafn
*Skybound Watch Pass
*Skytemple Ruins
*Snow Veil Sanctum
*Snowclad Ruins
*Valthume
*Volskygge
*Volunruud
*Windward Ruins
*Yngol Barrow
*Yorgrim Overlook
*Ysgramor's Tomb
==== Nordic Towers====
There are six clearable nordic towers.
*Bannermist Tower
*Bleakwind Bluff
*Dead Crone Rock
*Nilheim
*Peak's Shade Tower
*Valtheim Towers
==== Shacks====
There are five clearable shacks.
*Drelas' Cottage
*Ironback Hideout
*Pinewatch
*Riverside Shack
*Traitor's Post
==== Ships and Shipwrecks====
There are six clearable ships and shipwrecks.
*Dainty Sload
*The Katariah
*Orphan's Tear
*Wreck of the Brinehammer
*Wreck of The Pride of Tel Vos
*Wreck of The Winter War
==== Watchtowers====
There are seven clearable watchtowers.
*Abandoned Prison
*Falkreath Watchtower
*Pinefrost Tower
*Refugees' Rest
*Rift Watchtower
*Snowpoint Beacon
*Stendarr's Beacon
===Unclearable Dungeons===
List of Unclearable Dungeons	List of Unclearable Dungeons	List of Unclearable Dungeons	List of Unclearable Dungeons
Location 	Hold/Region 	Dungeon Type 	Respawn Time
Aetherium Forge 	The Rift 	Dwemer Ruin 	Never
Arcwind Point 	The Rift 	Nordic Tomb 	10 Days
Arkngthamz 	The Reach 	Dwemer Ruin 	Never
Avanchnzel 	The Rift 	Dwemer Ruin 	Never
Blackreach 	Winterhold 	Dwemer Ruin 	10 Days
Brinewater Grotto 	Haafingar 	Cave 	10 Days
Bthardamz 	The Reach 	Dwemer Ruin 	Never
Darkfall Cave 	The Reach 	Cave 	10 Days
Forebears' Holdout 	Hjaalmarch 	Cave 	Never
Irkngthand 	The Pale 	Dwemer Ruin 	Never
Japhet's Folly 	Winterhold 	Settlement 	Never
Karthspire Camp 	The Reach 	Campsite 	10 Days
Kilkreath Ruins 	Haafingar 	Nordic Tomb 	Never
Kjenstag Ruins 	Hjaalmarch 	Ruin 	10 Days
Korvanjund 	The Pale 	Nordic Tomb 	Never
Nightcaller Temple 	The Pale 	Fort Ruin 	Never
Nightingale Hall 	The Rift 	Cave 	Never
Purewater Run 	The Reach 	Cave 	10 Days
Ruunvald Excavation 	The Rift 	Cave 	Never
Shrine of Mehrunes Dagon 	The Pale 	Daedric Shrine 	10 Days
Snow Veil Sanctum 	Winterhold 	Nordic Tomb 	Never
Soljund's Sinkhole 	The Reach 	Cave 	10 Days
Swindler's Den 	Whiterun Hold 	Cave 	10 Days
Twilight Sepulcher 	Falkreath Hold 	Nordic Tomb 	10 Days
Ustengrav 	Hjaalmarch 	Nordic Tomb 	Never
Witchmist Grove 	Eastmarch 	Grove 	10 Days
Wreck of The Icerunner 	Haafingar 	Shipwreck 	Never
==Non-Respawning Dungeons==
Non-Respawning dungeons will never reset once they are completed. As such, items can safely be stored inside containers within them.
List of Non-Respawning Dungeons	List of Non-Respawning Dungeons	List of Non-Respawning Dungeons	List of Non-Respawning Dungeons
Location 	Hold/Region 	Dungeon Type 	Clearable
Aetherium Forge 	The Rift 	Dwemer Ruin 	No
Altar of Thrond 	Solstheim 	Landmark 	Yes
Angarvunde 	The Rift 	Nordic Tomb 	Yes
Arkngthamz 	The Reach 	Dwemer Ruin 	No
Ashfallow Citadel 	Solstheim 	Fort Ruin 	Yes
Avanchnzel 	The Rift 	Dwemer Ruin 	No
Blind Cliff Cave 	The Reach 	Cave 	Yes
Broken Oar Grotto 	Haafingar 	Cave 	Yes
Bthardamz 	The Reach 	Dwemer Ruin 	No
Cracked Tusk Keep 	Falkreath Hold 	Fort Ruin 	Yes
Darklight Tower 	The Rift 	Fort Ruin 	Yes
Dimhollow Crypt 	The Pale 	Cave 	Yes
Dustman's Cairn 	Whiterun Hold 	Nordic Tomb 	Yes
Folgunthur 	Hjaalmarch 	Nordic Tomb 	Yes
Forebears' Holdout 	Hjaalmarch 	Cave 	No
Frossel 	Solstheim 	Cave 	Yes
Frostmere Crypt 	The Pale 	Nordic Tomb 	Yes
Geirmund's Hall 	The Rift 	Nordic Tomb 	Yes
Gyldenhul Barrow 	Solstheim 	Nordic Tomb 	Yes
Harmugstahl 	The Reach 	Fort Ruin 	Yes
Highpoint Tower 	Solstheim 	Fort Ruin 	Yes
Hillgrund's Tomb 	Whiterun Hold 	Nordic Tomb 	Yes
Irkngthand 	The Pale 	Dwemer Ruin 	No
Ironbind Barrow 	Winterhold 	Nordic Tomb 	Yes
Japhet's Folly 	Winterhold 	Settlement 	No
Kagrumez 	Solstheim 	Dwemer Ruin 	Yes
Kilkreath Ruins 	Haafingar 	NordicTomb 	No
Kolbjorn Barrow 	Solstheim 	Nordic Tomb 	Yes
Korvanjund 	The Pale 	Nordic Tomb 	No
Labyrinthian 	Hjaalmarch 	Nordic Tomb 	Yes
Mistwatch 	Eastmarch 	Fort Ruin 	Yes
Mzulft 	Eastmarch 	Dwemer Ruin 	Yes
Nchardak 	Solstheim 	Dwemer Ruin 	Yes
Nightcaller Temple 	The Pale 	Fort Ruin 	No
Nightingale Hall 	The Rift 	Cave 	No
Nilheim 	The Rift 	Nordic Tower 	Yes
Northwatch Keep 	Haafingar 	Fort Ruin 	Yes
Ragnvald 	The Reach 	Nordic Tomb 	Yes
Rannveig's Fast 	WhiterunHold 	Nordic Tomb 	Yes
Reachcliff Cave 	The Reach 	Cave 	Yes
Reachwater Rock 	The Reach 	Cave 	Yes
Ruunvald Excavation 	The Rift 	Cave 	No
Saarthal 	Winterhold 	Nordic Tomb 	Yes
Southfringe Sanctum 	Falkreath Hold 	Cave 	Yes
Snowclad Ruins 	Solstheim 	Ruin 	Yes
Stillborn Cave 	Winterhold 	Cave 	Yes
Temple of Miraak 	Solstheim 	Temple 	Yes
The Katariah 	Haafingar 	Ship 	Yes
Ustengrav 	Hjaalmarch 	Nordic Tomb 	No
Vahlok's Tomb 	Solstheim 	Nordic Tomb 	Yes
Valthume 	The Reach 	Nordic Tomb 	Yes
Wreck of The Icerunner 	Haafingar 	Shipwreck 	No
Yngol Barrow 	Winterhold 	Nordic Tomb 	Yes
Yngvild 	Winterhold 	Cave 	Yes
Ysgramor's Tomb 	Winterhold 	Nordic Tomb 	Yes
==Quests==
Some dungeons contains quests that can be started usually by talking to characters, finding specific items, or reading books inside or outside dungeons.
===Dungeon Lock Outs===
There are some dungeons that require certain quests to be active before they can be accessed.
==Appearances==
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Category:Skyrim: Lists