Dragon Dynamite

Dragon Dynamite is the second world in Plants vs. Zombies: A New World. There are 25 levels in this world, 9 plants to be obtained and 8 new zombies to fight against.
== Gimmicks ==
=== Wells ===
Plants can be planted in wells without requiring Flower Pots or Lily Pads. Narcissus fires bubbles twice at a time when close to well.
=== Power Tiles ===
If the player plants something on a Power Tile, Plant Food will be given to the player after some amount of time (given that the plant is not eaten) and the tile will disappear. The amount of time it takes for this to happen will depend on the cost of the plant.
Plants can be planted in Power Tiles. A Flower Pot will appear under the plant, after use the Power Tile.
=== Flower Pots ===
The player will need Flower Pots to place plants on the floor.
Potato Mine, Cherry Bomb, Red Turnip, Cherry Rottomato, Spikeweed, White Radish, Bamboo Shoot and Kumquat don't need Flower Pots to be planted.
== New plants ==
 	 	 	 	 	 	
NarcissusDay 1	Flower PotDay 3 	White RadishDay 6	Iceberg LettuceDay 9	Bamboo ShootDay 11	Fire GourdDay 14	KumquatDay 18
 	 	 	 	 	 	
SquashDay 20 	Heavenly PeachDay 24	 	 	 	 	
== New zombies ==
*Torch Zombie (Day 1)
**He carries a torch that can instantly destroy your plants. 
*Mallet Zombie (Day 3)
**He hits the ground with his mallet, leaving a crater that can't be planted on (except flying plants). He can use his mallet to destroy your plants.
*Qigong Zombie (Day 6)
*Bomberman Zombie (Day 9)
**He carries a bomb that use it as a bowling ball. Bomberman Zombie will use his bomb before he dies. When the bomb comes in contact with a plant (except Kumquat), it will explode in a 3x3 area. Narcissuses and Ice-related plants can disarm the bomb. The bomb will disarm if it comes in contact with a well. Rolling kumquats can deviate the bowling bombs.
*Hammer Zombie (Day 14)
*Imp Monk (Day 16)
*Dragonhead Zombie (Day 19)
**His dragon head makes him extremely resistant to damage. His dragon head allows him to breathe fire that deals damage to plants. If he is attacked by an ice plant, he will no longer be able to breathe fire. Narcissuses can't extinguish his fire. Dragonhead Zombie absorbs 65 normal damage shots, like Buckethead Zombie.
*Legendary Dragon Zombot (Day 25)
== Levels ==
=== Day 1 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Torch Zombie
*Flags: 1
*Gimmicks: Well
*Level Type: Classic level
*Prize (First time): 
*Prize (Replaying): 
=== Day 2 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie
*Flags: 1
*Gimmicks: Well
*Level Type: Classic level
*Prize: 
=== Day 3 ===
*Plants:   
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Cloud Zombie, Torch Zombie, Mallet Zombie
*Flags: 2
*Gimmicks: Well
*Level Type: Special Delivery level
*Prize (First time): 
*Prize (Replaying): 
=== Day 4 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Torch Zombie, Mallet Zombie
*Flags: 1
*Gimmicks: Well
*Level Type: Save Our Seeds level
*Prize: 
=== Day 5 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Cloud Zombie, Torch Zombie, Mallet Zombie
*Flags: 2
*Gimmicks: Well, Power Tiles (Max 2)
*Level Type: Classic level
*Extra Objective: Don't plant on Dave's mold colonies
*Prize (First time): The Spring Festival (Endless Zone)
*Prize (Replaying): 
=== Day 6 ===
*Plants:  Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie
*Flags: 1
*Gimmicks: Power Tiles (Max 2)
*Level Type: Classic level
*Extra Objective: Survive the attack without any lawn mowers
*Prize (First time): 
*Prize (Replaying): 
=== Day 7 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Qigong Zombie
*Flags: 2
*Gimmicks: Power Tiles (Max 3)
*Level Type: Classic level
*Prize: 
=== Day 8 ===
*Plants:  (frequent) (abundant) (common) (abundant) (common) (frequent) (rare)
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Cloud Zombie, Mallet Zombie, Qigong Zombie
*Flags: 2
*Gimmicks: None
*Level Type: It's Raining Seeds level
*Prize (First time): 
*Prize (Replaying): 
=== Day 9 ===
*Plants:    
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Mystic Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie, Bomberman Zombie
*Flags: 3
*Gimmicks: Power Tiles (Max 4)
*Level Type: Special Delivery level
*Prize (First time): 
*Prize (Replaying): 
=== Day 10 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Bomberman Zombie
*Flags: 2
*Gimmicks: Power Tiles (Max 3)
*Level Type: Classic level
*Prize: 
=== Day 11 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Cloud Zombie, Torch Zombie, Qigong Zombie, Bomberman Zombie
*Flags: 2
*Gimmicks: Well, Power Tiles (Max 6)
*Level Type: Save Our Seeds level
*Extra Objective: Don't let the zombies trample the flowers
*Prize (First time): 
*Prize (Replaying): 
=== Day 12 ===
*Plants:   
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Bomberman Zombie, Imp, Gargantuar
*Flags: 2
*Gimmicks: Power Tiles (Max 4)
*Level Type: Conveyor Belt level
*Extra Objective: Survive the attack without any lawn mowers
*Prize (First time): 2 
*Prize (Replaying): 
=== Day 13 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie
*Flags: 1
*Gimmicks: Power Tiles (Max 2), Weapon Stands (Torch)
*Level Type: Classic level
*Prize (First time):  (4 Plant Food space)
*Prize (Replaying): 
=== Day 14 ===
*Plants:    
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Qigong Zombie, Hammer Zombie
*Flags: 1
*Gimmicks: Power Tiles (Max 2), Weapon Stands (Torch)
*Level Type: Locked and Loaded level
*Prize (First time): 
*Prize (Replaying): 
=== Day 15 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie, Hammer Zombie
*Flags: 2
*Gimmicks: Power Tiles (Max 2), Weapon Stands (Torch)
*Level Type: Last Stand level (4000 and 2 )
*Prize (First time): 
*Prize (Replaying): 
=== Day 16 ===
*Plants:  (abundant)  (frequent) (common) (abundant) (common) (common) (rare)   (frequent)
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Cloud Zombie, Mallet Zombie, Hammer Zombie, Imp Monk
*Flags: 2
*Gimmicks: Power Tiles (Max 2)
*Level Type: It's Raining Seeds level
*Prize: 
=== Day 17 ===
*Plants:     
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie, Hammer Zombie, Imp Monk
*Flags: 2
*Gimmicks: Power Tiles (Max 2), Weapon Stands (Torch, Mallet)
*Level Type: Special Delivery level
*Extra Objective: Survive the attack without any lawn mowers
*Prize: 
=== Day 18 ===
*Plants:  Choice (without  )
*Zombies: Basic Zombie, Flag Zombie, Torch Zombie, Mallet Zombie, Bomberman Zombie, Hammer Zombie, Imp, Gargantuar
*Flags: 2
*Gimmicks: Power Tiles (Max 2), Weapon Stands (Torch, Mallet)
*Level Type: Classic level
*Extra Objective: Produce at least 3000 sun
*Prize (First time): 
*Prize (Replaying): 
=== Day 19 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Cloud Zombie, Mystic Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie, Dragonhead Zombie, Imp, Gargantuar
*Flags: 1
*Gimmicks: Well, Weapon Stands (Torch, Mallet)
*Level Type: Last Stand level (2400 and 1 )
*Extra Objective: Don't lose more than 7 plants
*Prize: 
=== Day 20 ===
*Plants: Choice
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie, Bomberman Zombie, Dragonhead Zombie
*Flags: 2
*Gimmicks: Weapon Stands (Torch, Mallet)
*Level Type: Classic level
*Prize (First time): 
*Prize (Replaying): 
=== Day 21 ===
*Plants: Choice
*Zombies: Flag Zombie, Cloud Zombie, Mallet Zombie, Bomberman Zombie, Hammer Zombie, Imp Monk, Dragonhead Zombie
*Flags: 3
*Gimmicks: Weapon Stands (Mallet)
*Level Type: Save Our Seeds level
*Prize: 
=== Day 22 ===
*Plants: (frequent) (abundant) (common) (common) (common)  (abundant) (frequent) (common) (abundant)
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Cloud Zombie, Mallet Zombie, Hammer Zombie, Imp Monk, Dragonhead Zombie, Imp, Gargantuar
*Flags: 2
*Gimmicks: Power Tiles (Max 2), Weapon Stands (Mallet)
*Level Type: It's Raining Seeds level
*Prize: 
=== Day 23 ===
*Plants:    
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Mallet Zombie, Qigong Zombie, Hammer Zombie, Dragonhead Zombie
*Flags: 3
*Gimmicks: Weapon Stands (Mallet)
*Level Type: Special Delivery level
*Prize (First time):  (II)
*Prize (Replaying): 
=== Day 24 ===
*Plants: 
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Cloud Zombie, Mystic Zombie, Torch Zombie, Mallet Zombie, Qigong Zombie, Bomberman Zombie, Hammer Zombie, Imp Monk, Dragonhead Zombie, Imp, Gargantuar
*Flags: 1
*Gimmicks: Well, Power Tiles (Max 1), Weapon Stands (Torch, Mallet)
*Level Type: Locked and Loaded level
*Extra Objective: Survive the attack without any lawn mowers
*Prize (First time): 
*Prize (Replaying): 
=== Day 25 ===
*Plants: (A will appear under the plant, except , when is planted).
*Zombies: Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, Torch Zombie, Mallet Zombie, Bomberman Zombie, Hammer Zombie, Dragonhead Zombie, Imp, Gargantuar
*Flags: None
*Gimmicks: Weapon Stands (Torch, Mallet)
*Level Type: Boss Battle level
*Prize (First time): 10 Aquatic Ruins unlocked
*Prize (Second time): 5 
*Prize (Replaying): 
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