Victorious Smash Bros./Stages

==Stages==
Victorious Smash Bros. has a wide variety of stages pulled from all across many video games from throughout the industry. In addition to the widely varying layouts of the stages, four alternate formats can be chosen for all stages: Alpha, which uses the layout of the Battlefield, Beta, which uses the layout of the Small Battlefield, Gamma, which uses the layout of the Big Battlefield, and Omega, which uses the layout of Final Destination.
 	
Battlefield 	
The Battlefield is the most straightforward and balanced of the stages. It consists of one large base and a trio of platforms floating above it. Despite it's deceptive simplicity, it is emblematic of the spirit of Smash, and has come back time and again to house the fiercest of battles!
This stage is used as the basis of the Alpha stage setting.
Small Battlefield 	
It's the Battlefield, but smaller! ...Not much else to say here, it's just something nice to have if you ever think Battlefield is a bit too big for your tastes.
This stage is used as the basis of the Beta stage setting.
Big Battlefield 	
The Big Battlefield is the Battlefield, but, y'know, bigger. The base is much larger, and more platforms float above the stage. This stage was built with 8-Player Smash in mind, so feel free to bust this one out when playing with friends!
This stage is used as the basis of the Gamma stage setting.
Final Destination 	
The Final Destination is arguably the most iconic stage in Smash. It is a simple, no-frills stage consisting of a single platform with a stunning interstellar backdrop, making for a clean, fair match that's sure to be a crowd-pleaser. This stage is perfect for the climatic final battle!
This stage is used as the basis of the Omega stage setting.
Victorious Final Destination	
Victorious Final Destination is the essence of Smash, condensed into a single stage. The players battle on a platform flying through a space warp. In the background, iconic scenes and battles of the games represented are depicted, plus some dream matches and moments never seen before! This stage really hammers home the crossover aspect of Smash.
Meta Crystal 	
The home of Metal Mario from the original Super Smash Bros., Meta Crystal takes place inside a crystalline cavern, and sports an irregularly-shaped stage. The stage itself is quite small, and it's easy to get knocked off here. Watch your step!
Master Fortress 	
The Master Fortress is a grotesque stage, created by a mass of dark particles known as "the Swarm." Taking the vague form of a human's insides, the Master Fortress is massive, stretching across a wide area and containing various enemies, as well as four weak points resembling a heart. Occasionally, the different forms of the Swarm-Giant, Beast, and Edges-Will appear to do battle with the fighters.
Mushroom Kingdom 	
A retro-inspired stage, the Mushroom Kingdom is based upon the overworld levels of Super Mario Bros. . Rows or breakable brick blocks line the stage, as well as a pair of ? Blocks. In addition, a Scale Lift holds platforms above the pits; If you want, you can use these to compare your fighter's weights!
Bowser's Castle 	
No evil overlord is complete without a castle! Bowser's Castle takes you to the iconic boss room from the original Super Mario Bros., with a bridge hanging precariously over a boiling pit of lava. One touch of the axe, and the bridge collapses, bringing down anyone on it. Mind the gap!
Subcon 	
Subcon is a world formed by the dreams of the Mushroom Kingdom's inhabitants. In Smash, the battle is taken to a waterfall, where logs periodically flow down to act as platforms. Sometimes, Birdo appears to shoot eggs at the fighters, and Pidgets fly erratically across on their magic carpets.
Airship 	
An imposing aerial fortress, the Airship is but one of many in Bowser's mighty fleet. Often piloted by a Koopaling, the Airships are filled to the brim with dangerous traps, including flamethrowers, missiles, and pits that drop you down to the ground, many miles below! You'd think all these hazards would go on the outside and not the inside...
Princess Peach's Castle 	
Duke it out on the roof of Peach's Castle-By her own permission, of course. Various switches dot the stage, and pressing them summons a row of "!" Blocks, which can be used to summon items. Sometimes, a Banzai Bill will fall upon the stage and explode. You must be careful not to get caught... Or you can throw your opponents into the explosion instead!
Rainbow Cruise 	
Kick back and enjoy the ride on the Rainbow Cruise! Here, the Smashers fight upon a flying ship, high above the clouds-Until, of course, the ship crashes. After that, you must take the fight to a series of platforms above, including rotating axles, flying carpets, and falling blocks.
Delfino Plaza 	
The Delfino Plaza is the largest city on Isle Delfino, a tropical island and popular vacation resort. Take a tour through the tropical paradise as a flying platform takes the battle to various popular locations, such as Ricco Harbor, Pinna Park, Delfino Airstrip, and Corona Mountain! Oh, and while we're at it, don't forget to take a souvenir with you!
Mario Galaxy 	
The Mario Galaxy is a small planetoid, one of many in the vast cosmos. Despite all the competition, it was still singled out to host the battle in Smash. Quite an inspiring story, if I do say so myself. Regardless, Mario Galaxy is a simple stage, but with a twist: The stage is bent, and it's gravity curves with it.
Golden Plains 	
The Golden Plains are filled to the brim with coins. Coins as far as the eye can see-It's a poor man's dream! Gold coins are the standard, but with the right switch, you can have blue coins or red coins instead. Collect a hundred in total, and you'll get a power-up, complete with a flashy golden hue!
Mushroom Kingdom U 	
The Mushroom Kingdom U takes your on a trip through the stages of New Super Mario Bros. U, from Acorn Plains to Rock-Candy Mines, from Meringue Clouds through Slide Lift Tower. With some help from Kamek's magic, the Mushroom Kingdom U becomes four stages in one! Just watch out for Nabbit-He won't hesitate to stuff you in his bag and steal you away!
New Donk City Hall 	
The towering centerpiece of the Metro Kingdom, the New Donk City Hall stands tall as a reminder of Mario's great odyssey. Flying platforms bring the fighters up the building, with various performers appearing throughout the different levels. Recruit them all, and they'll play a song for you!
Mario Bros. 	
Before Super Mario Bros. revolutionized gaming, we had the original Mario Bros. A bizarre and unconventional stage, Mario Bros. is a wraparound stage with a narrow blast zone, and various enemies dot the stage. The easiest way to get a kill in is to throw those enemies at your opponents. An unorthodox stage if there ever was one!
Super Mario Maker 	
Ever dreamt up some Mario stages of your own? Are you dying to put them out into the world? Well, here's your chance! Super Mario Maker is a stage in constant flux, cycling between all the styles represented in Super Mario Maker and then some, with various objects being created. Let your creativity run wild!
Mushroomy Kingdom 	
A lifeless, desolate recreation of the original 1-1 stage from Super Mario Bros., Mushroomy Kingdom is a sidescrolling stage that takes the fight through the iconic area. No life can be seen beyond the fighters. It's almost like it's been abandoned, after almost 40 years since the first game. Has it really been that long...?
Mario Circuit 	
Representative of the Mushroom Kingdom's ever-popular kart races, the Mario Circuit is a recreation of Mario Kart 8's twisting, winding tracks made possible by anti-gravity mechanics. Mario Circuit is a cruise-type stage, tacking you throughout the track and settling down at different points. The points at which it stops are randomly selected out of eight, so each playthrough is a different experience!
Figure-8 Circuit 	
The Figure-8 Circuit takes place on a Mario Kart racetrack, with platforms arranged in a simple trapezoid formation. At regular intervals, various Mario enemies and characters will drive by in karts, smashing through any fighter in the way. On the flipside, you can attack them yourself, sending them spiraling off the track. Quite chaotic, isn't it?
Rainbow Road 	
The ever-famous Rainbow Road is a recurring track in Mario Kart, and this time around, it's come to give the Smashers a ride as well! A cruise-type stage, Rainbow Road carries the fighters throughout the track. Much like in Figure-8 Circuit, racers will periodically ride through, running down anyone in their way. Make sure you look both ways before crossing the road!
Waluigi Pinball 	
Yup, that's right. Waluigi has his own personalized stage. No, we don't know how either. Don't ask. Anyways, Waluigi Pinball is a chaotic stage with sharp turns and curved platforms, which many of your deaths will be responsible for. To make matters worse, pinballs will start falling down from above, crushing all in their path. A frantic, chaotic paradise-Nothing is more fitting for the Waluigi stage!
Mario Party 	
The Mario Party stage is a conglomerate of various boards and minigames from across the series! Jump across the scrolling platforms to reach your opponent, but be careful not to land on a penalty platform! Ever so often, the stage will transition to one of many minigames, each with their own special challenge. In the blink of an eye, winners become losers, and losers become winners! Ah, what a fun, fair way to further your friendships!
Tennis Court 	
The Tennis Court is a simple stage, representing the Mario Tennis series. Based on the Marina Stadium from Mario Tennis Aces, the Tennis Court is a single flat platform with a net in the middle. The net acts as a divider, and bends when a fighter hits it. It can become a trap to keep you pinned, but play your cards right, and it could just as easily become a lifesaver!
Hotel Mario 	
Nice of the princess to invite us over to the castle, eh, Luigi-Wait a minute...! Hotel Mario is a unique stage based off of the first level of the infamous Hotel Mario. The stage consists of five levels, with elevators to take take you to another floor, and doors that periodically toss out items and enemies. The doors can be opened and closed by attacking them, but they will reopen after a short amount of time, making for a very chaotic stage. Then again, you're only playing on this stage for the memes, aren't you?
Luigi's Mansion 	
Luigi's Mansion is, well, a mansion Luigi won in a contest he never participated in. Suspicious and eerie, it turns out this place is overrun with ghosts! The mansion itself has three levels for you to fight upon: The ground floor, the second floor, and the roof. The floors can be destroyed, but the mansion will eventually repair itself. Spooky!
The Last Resort 	
Allegedly the home of the most memorable vacations ever had, The Last Resort is a hotel Mario and friends went to for a nice little break. Turns out it's haunted, and the owner's in league with King Boo. Who would've guessed? The Last Resort takes the player through multiple floors, each with their own unique theme and ghosts in the background. When you get to the roof, King Boo himself will come down to deal with you personally! Hope you take some pictures while you're at it!
Super Happy Tree 	
The Super Happy Tree is a special tree that grows only on Yoshi's Island, growing every fruit on the island and being the Yoshi's source of happiness. In Smash, the stage takes on a cardboard aesthetic, as a result of Baby Bowser turning the island into a storybook (It' a long story). Cloud platforms are scattered throughout the stage, though they'll disappear after a while.
Yoshi's Story 	
Yoshi's Story is a simple, cardboard-based stage. Based on the game Yoshi's Story, where Yoshi's Island was transformed into a storybook by Baby Bowser, Yoshi's Story mostly resembles the Battlefield. The one major difference is our good friend Randall the Cloud, who moves around the bottom of the stage and assists fighters in recovering. Say hi to Randall, everyone!
Yoshi's Island 	
Yoshi's Island is an island primarily inhabited by, well, Yoshis. The stage itself resembles the slanted, uneven platforms and pipes of Super Mario World. The center of the stage makes way for a row of breakable platforms, which become solid again after a while. Falling in that pit could easily screw over your recovery, so be careful on those platforms.
Woolly World 	
The Woolly World is, as it's name suggests, a stage made entirely out of felt and wool. Clouds and rockets are hung up by strings, and a windmill stands in the background. After a while, the clouds and rocket take to the skies, and land in an area made of blocks.
Crafted World 	
The Crafted World is made of various hand-crafted materials, such as cardboard and tape. It is a fairly wide walk-off stage, and has various structures placed about that lend it to a more casual layout. Occasionally, the stage flips around, giving a different perspective on things and opening up some different hiding places. Crafty!
WarioWare, Inc. 	
WarioWare, Inc. is Wario's own company, created by him as yet another get-rich-quick scheme. The stage itself is a dynamic one, starting out in a simple elevator room and transitioning to one of many microgames from throughout the series. Each microgame requires a certain requirement be met, and reward players with power-ups, healing, and other such rewards.
Gamer 	
Gamer takes place in the room of avid Nintendo fan 9-Volt. Every match, the layout of the stage changes, save for the main platform. This stage's unique mechanic is 9-Volt's mom, 5-Volt. Throughout the battle, she will come in to look for fighters. If she sees them, the fighter will take a sizeable amount of damage and knockback, as well as paralysis. Don't let mom catch you out of bed at night, m'kay?
Golden Pyramid 	
The Golden Pyramid was an ancient structure, raided by Wario because... Well, it had a lot of treasure there. Wario's a simple man like that. Regardless, the pyramid has been renovated to host the battles of Smash! A wide stage, it holds chests that contain helpful items, a current-strewn waters that will drag you all over the place! Occasionally, the Golden Diva will awaken, and join the battle herself!
Greenhorn Forest 	
A lush forest where Wario began his quest to retake his treasure, Greenhorn Forest is a simple, yet open stage. The main meat of the stage is a large, bushy section, filled with tree stumps and columns. A couple trapdoors are placed throughout the map; Entering them leads you to small, isolated caverns that hold a powerful item. Sometimes, the mighty Greenfist will appear and start swinging at anyone there. Upon defeat, he'll cough up a lot of useful items; It's in your best interest to take him out ASAP!
Rogueport 	
Rogueport is an island city built on a remote island, and is where Mario started his quest to defeat the X-Nauts. Filled with bandits and thieves, fighters have to be careful not to get their items stolen. The stage itself moves between four different sections: The docks, the plaza, the east side, and the west side. Many familiar faces both friendly and hostile can be seen in the background. Can you name them all?
Bowser's Power Platform 	
Used by Bowser as a way to gain extra power in the original Paper Mario, the Power Platform is a flat, simplistic stage, much like Final Destination, only larger. However, two major gimmicks set it apart. The first are a row of spikes around the edge, extending and retracting throughout the battle. The other is the various power-ups given, hence the name. Metal, gold, invincible-You name it, the Power Platform's got it!
Jungle Japes 	
Jungle Japes takes place outside the cabins of the Kongs, over a rushing river. If you fall through the cracks, you'll be carried away by the rushing waters. Occasionally, Cranky Kong will come out of his cabin and give his opinions on the fighters-Careful, though. Cranky won't hesitate to give you an earful!
Kongo Falls 	
The rushing waters of the Kongo Falls are a sight to behold-Unless you're fighting atop them, of course! The battle here takes place atop a tilting raft, perched precariously over the waters. A spinning barrel sits below to help you get back on the stage-Or, perhaps, launch you into the blast zone! Occasionally a Klaptrap will jump out of the falls-Look out, they bite!
Gangplank Galleon 	
The Gangplank Galleon in King K. Rool's personal ship, and Donkey Kong's final destination to take back his banana hoard. In Smash, the stage takes inspiration from the first two Donkey Kong Country installments, filled with barrels that can be broken and rolled, nets to be climbed, and a flooded cargo hold to swim in. Get the competition to walk the plank, or walk it yourself!
Bramble Blast 	
A tangled mess of thorns and vines, bramble stages are a staple of Donkey Kong Country 2. Fighters must be careful as they make their way through the stage, as damaging brambles snake weave all throughout the stage. Barrel Cannons dot the stage, allowing you to get from place to place, but be careful; Time it wrong and you'll get a face full of thorns!
Lakeside Limbo 	
Lakeside Limbo is a simple stage, consisting of a series of boardwalks suspended above a lake. However, this deceptive simplicity hides a surprisingly versatile stage. Take a dip in the water below and get the drop on your opponents, or engage in an underwater match! Just make sure your fighter doesn't have Hydrophobia...
Jungle Hijinx 	
Jungle Hijinx is a unique stage in that fighters can swap between two different planes with Barrel Cannons, allowing for a lot of crazy mixups. To add to the chaos, the barrels and platforms move throughout the stage, and a Screaming Pillar will appear for you to topple into the foreground. Don't try to fight it; Just sit back and enjoy the madness.
25m 	
The stage that started it all, 25m is easily one of the most iconic stages in gaming, 25m is a zigzagging series of platforms connected by ladders. The stage has a lot of distance to put between you and your opponent, but be careful! Occasionally, Donkey Kong in all his 8-bit glory will come to toss down barrels. If they reach the oil drum down below, they'll become homing fireballs! Ouch!
Temple 	
The Temple is a massive stage, drawing inspiration from the palaces of The Adventure of Link. The stage has no real gimmicks, but it's large stage gives a lot of room to run, and it's layout allows fighters to reach ludicrous percentages without dying. Buckle up, this might take a while...
Hyrule Castle 	
The regal and majestic Hyrule Castle stands tall, serving as the seat of Hyrule's government and the home of Hyrule's royal family. A tent sits on one end of the stage, allowing for powerful combos when used properly, and tornados periodically sweep the stage, tossing fighters into the air. As for the royal family? I'm sure they're watching from inside, safe from harm. I would hope you can give them a show worthy of their status.
Gerudo Valley 	
The Gerudo Valley is a long, deserted section of land leading to the domain of the Gerudo, an all-female race of desert people. In Smash, the fight is confined to flat stage with a breakable bridge in the middle. Occasionally, the Gerudo witches Koume and Kotake will fly over and cover one half of the stage in either fire or ice.
Death Mountain 	
Death Mountain is a harsh volcanic peak, home to the Gorons. Smash specifically focuses on Spectacle Rock, a twin-peaked structure consisting of two circular mesas. As fighters jump between the mesa, spurts of lava will spray out of the rock, frying anyone touched to a crisp.
Great Bay 	
The Great Bay is a location in the world of Termina, a parallel world to Hyrule. Taking place in front of the Marine Research Laboratory, the battle is kept afloat by a series or platforms and a large Turtle. The Moon looms ominously in the background, but thankfully, it won't fall just yet. Sometimes Tingle will appear on the stage; He's vulnerable to all forms of harm, so feel free to pummel him.
Pirate Ship 	
Sailing aboard the seven seas, the Pirate Ship is manned by Tetra and her pirate crew. Over the course of the battle, the ship runs into various hazards; The ship's own catapult, cannonballs, cyclones, and running ashore, all sure to throw off various fighters. Occasionally, the King of Red Lions will sail alongside you; Don't tell anyone, but he's actually the king of Hyrule in disguise!
Twilight Realm 	
The Twilight Realm is a parallel world to Hyrule, eternally shrouded in shadows. It's only source of light are a pair of sacred orbs known as Sols. The Twilight Realm contains technology far more advanced than that of Hyrule, such as various floating platforms that appear throughout the match. Notably, the Sols can be removed, plunging the stage into darkness; Light will only be returned once the Sols are returned to their pedestals.
Spirit Train 	
The Spirit Train is an ancient locomotive used by Link during his journey across New Hyrule. In Smash, the fight takes place on the train itself as it chugs along the tracks. Every so often, the train will back into the blast zone and come back with a new rear carriage. In addition, Armored Trains and Dark Trains will occasionally appear to attack the Spirit Train, catching fighters in the crossfire.
Skyloft 	
Skyloft is a series of large, flying islands, sitting high above the clouds. Home to the Link and Zelda of the time, Skyloft is inhabited by the descendants of those who lived alongside the goddess Hylia. In Smash, the stage travels across various locations on the island, such as the bazaar, the Statue of the Goddess, and the Light Tower, just to name a few. Loftwings and Beedle's Air Shop can be seen flying in the background.
Great Plateau Tower 	
The Great Plateau Tower is the first of many Sheikah Towers that Link activated in his quest to stop the Calamity Ganon. Once activated, many others activated all across Hyyrule. The stage itself consists of a flat surface with a destructible ceiling, though said ceiling will eventually rebuild itself. Occasionally, an old man can be seen in the background, riding the wind with a Paraglider. I'm sure he's nobody important...
Faron Woods 	
The Faron Woods are a large forest that makes up the bulk of the Faron Province. A recurring location in the Zelda series, this stage draws primarily from it's Hyrule Warriors incarnation. Faron Woods mainly consists of a series of floating platforms, linked by breakable bridges. In the center sits the wise Great Deku Tree, who watches over the forest. The child-like Kokiri can be seen in the background, watching the battle unfold.
Koridai 	
Once a beautiful paradise, the island of Koridai was taken over by the dark forces of Ganon and transformed various mountains into grim sculptures of their likeness. Tundras, waterfalls, volcanos, canyons, and more hazards dot the map. In the background, one can see Link's allies; The wise King Harkinian, the shopkeeper Morshu, and the wizard Gwonam.
Brinstar 	
Brinstar is a dangerous location on the planet Zebes, and one of the first area Samus entered in her campaign against the Space Pirates. Tropical and humid, Brinstar is filled with bizarre, alien life-forms and a corrosive acid. Occasionally, an earthquake will shake the stage, causing the acid to rise and forcing fighters to stay on their toes.
Brinstar Depths 	
Venturing deeper into Brinstar, Brinstar Depths takes place atop an irregularly-shaped rock, accompanied by a stone on both the top and the bottom of the stage. At certain points, the alien behemoth Kraid will emerge out of the lava and strike the stage, causing it to shift.
Norfair 	
Norfair is among the most dangerous locations on Zebes. A volcanic cavern filled with lava so intense that one would be fried from the heat alone, there isn't a more fitting lair for the vicious Ridley. Throughout the battle, the lava will rise, throwing the battle into chaos and forcing the combatants to take shelter.
BSL Station 	
Owned by the Biologic Space Laboratories, the BSL Station was constructed to study various life forms from across the galaxy. Capable of reproducing many different environments, the BSL Station was the perfect breeding grounds for the deadly X Parasites. Battered and run-down, the BSL Station is now crawling with various deadly creatures. If you're really unlucky, perhaps the SA-X will come out and play...
Frigate Orpheon 	
The Frigate Orpheon is a Space Pirate vessel, set in orbit around the planet Tallon IV. Tasked with the purpose of experimenting with the mutagenic Phazon, the Frigate's creations have broken out, crawling around in the background. Throughout the fight, the stage will flip upside-down, forcing the fighters to watch their positions.
Phendrana Drifts 	
The Phendrana Drifts are a frozen location on the planet Tallon IV. Broken and jagged after years of icy storms, this stage is is filled with slippery surfaces and sharp edges. As the fighters leap across the frosty peaks, the predatory Sheegoths and the rocky Thardus will appear in hopes of an easy meal.
Oubliette 	
The Oubliette is an interdimensional prison for the eldritch monster Gorea, sealed away in the Alimbic Cluster. The stage consists of a tree-like structure, with many raised pillars to shake up the match. Tucked away in a corner is the powerful Omega Cannon, which a fighter can pick up and use to fire a slow, powerful blast. Of course, once you obtain this ultimate power, you must be prepared to defend it...
Phaaze 	
A sentient planet that serves as the heart of an interdimensional creature, Phaaze is the source of all Phazon. Taking place in a large cavern, Phaaze is swarming with various hostile corrupted lifeforms. Over time, the fighter's Phazon levels will rise, forcing them to empty it into other fighters or the planet's inhabitants, or use the Anti-Phazon Units scattered throughout the stage. If their corruption becomes to high, they will die on the spot.
SR388 	
The birthplace of the Metroids, SR388 is a remote planet that Samus explored on a mission to exterminate the deadly alien parasites. Taking place in a desolate cave, SR388 is home to Metroids of various different stages in their lifecycle, threatening to latch on to the fighters and drain them of their health. Kill to many of them, and you might draw out the Queen...
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