House Dumare and the Dumare Manor

(This might potentially be used by me (Lucien) for a future dungeon I might DM, but anyone is free to build off of it before or after that game, if it even happens. I have no really important details within really, so as long as it fits the bill of "Spooky Artificer Manor full of tech, traps, and automata" you got the right idea for it! :)
House Dumare is an old elven noble family of Guaso that has existed in its current state for about a thousand years. As a House, they never really had much significance in politics and history, and always teetered the line of what could actually be considered nobility. Their true call to fame was invention, and for the vast majority of their existence, they have existed as a mercantile power more than a political one.
Many of its leaders dreamed of rising into a true House and establishing political power, but few managed to make much of a rise above the family's well known history. They were inventors and manufacturers, nothing more, nothing less.
This all changed when a young Dumare named Maxim took over as the head of the family. Not only was he perhaps the greatest mind to ever come of the Dumare family, he was certainly the most cunning and ambitious. History would seem to work against him, and by the time he vanished, Maxim Dumare had brought about much change, and left behind a legacy that was as troubling as it was ambitious.
Under his leadership, House Dumare's inventive power, production capabilities, and reserves of resources would be dedicated solely to bolstering their political power. This often knew no bounds, with them nearly being bankrupted on more than one occasion. Maxim would force members of the family to become advisors to political powers far and wide, as well as other nobles, and would use them to report back on their needs. House Dumare would then conveniently come to their aid with some inventions to solve their problems. These practices grew aggressively, enemies were made as often as allies, debts were collected as quick as gains. Life saving machines were made just as often as weapons of war. Simply put, under Maxim's leadership, House Dumare knew no bounds, every price could be paid for just a bit more influence and power.
Then, suddenly, Maxim vanished without a trace. With no leader, and certainly no one able to fill his shoes, the business collapsed within a year, and the family dissolved with it. As for the Dumare estate, debt collectors came and took nearly everything, allies and enemies alike abandoned House Dumare, as without Maxim, no one saw much use in them anymore. All that is truly left now, is Lucien Dumare, the only heir willing to restore the Dumare legacy, and the Dumare Manor, albeit, a ruined, overgrown, looted relic of its former self.
== Dumare Manor ==
Built by Maxim to be the center of House Dumare's production power, this manor fortress was once a powerful magical factory churning out constructs and magic items day in and day out.
Since the disappearance of Maxim and the fall of House Dumare, Dumare Manor was emptied of most of its resources, machines, and inventions to pay off debts, and the property has laid abandoned for almost a century. In that time, it has been raided by nature, bandits, and treasure seeking adventurers, and is little more than a hazardous ruin completely reclaimed by nature.
Unless of course, some secrets have been left untouched, waiting deep within over the ages...
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