API C CVar.SetCVar

Sets a console variable.
 success = C_CVar.SetCVar(name [, value])
 = 
==Arguments==
:;name: : CVar - Name of the CVar.
:;value: - The new value of the CVar.
==Returns==
:;success: - Whether the CVar was successfully set. Returns nil if attempting to set a secure cvar in combat.
==Details==
* Some settings require a reload/relog before they take effect.
* CVars are not saved to Config.wtf until properly logging out or reloading the game.
* Secure CVars cannot be set in combat and only with SetCVar instead of /console.
* Character and Account specific variables are stored server-side depending on CVar .
==Patch changes==