Shaman

Shaman is a creature class and the primary red spellcaster. 
==Description==
While the word Shaman has shown up in flavor text since the early days (for example <c>Anarchy</c>), the creature type itself only dates back to Mirrodin (for example <c>Spikeshot Goblin</c>). That set featured the new race/class model. Creative needed to flesh out the classes and found that wizards showed up in too high a volume. The Shaman creature type was created to help sub-categorize the types of magic users in the game. Afterwards some earlier cards, like <c>Sunastian Falconer</c> from Legends, also gained the type.
Shamans are similar to wizards in that their magic comes from rituals, lore, and years of practice, but their craft has an emotional and spiritual component reminiscent of druids. Wizards were defined as more formally trained. They went to schools and studied their craft. Shamans have a wild connection to their magic; they are common among the more primitive red, green, and black-aligned races, including elves, goblins, and treefolk, whom they serve as protectors and spiritual leaders.
Shamans are predominantly red and green. They are the primary red spellcasting class. 
As of 2023, the card type Shaman is under consideration for a reboot, because is has connections to modern-day religions.
===Animists===
Animists are shamans who can communicate with all parts of land and nature. Nissa Revane was the last animist of Zendikar.
===Flamespeakers===
Flamespeakers are a shamanic order dedicated to Purphoros, the god of the forge. They worship strange eidolons said to inhabit the volcanoes and cracks in the great mountains of Akros and are regarded as seers by the population.
===Shapers=== 
Each tribe of the River Heralds is also led by a Shaper, who shares their name with the tribe's river. The magic of these shamans is focused on controlling the wind, water, and jungle environment. They strive to maintain a peaceful coexistence with nature, not to conquer it or defy it. They are called Shapers for the way they alter nature around them. They also summon elementals, living creatures formed from water or tangles of jungle growth.
===Whisperers===
Temur magic of Tarkir is highly shamanistic, with a strong elemental flavor. Shamans call their magic "whispering" and speak of the frozen memories and even the frozen spirits of the ancestors.
===Yamabushi===
Yamabushi (yah-mah-BOO-shee) is the name given to shamans on Kamigawa. The literal meaning is "One who lies in mountains" which refers to the mountain hermits who practice the ancient shamanic arts.
===Other Specializations===
*Anarchomancers (<c>Goblin Anarchomancer</c>).
*Gigantomancers (<c>Gigantomancer</c>).
*Ophiomancer (<c>Ophiomancer</c>).
*Pyromancers are shamans capable of using fire magics and summoning fire elementals (<c>Seasoned Pyromancer</c>). There are also wizards specialized in pyromancy.
*Retromancers (<c>Retromancer</c>).
==Notable Shamans==
==Kindred type==
Morningtide featured <c>Thornbite Staff</c>, a Shaman equipment which was cheaper to cast with <c>Bosk Banneret</c>.
==Tokens==
;Test cards
==Trivia==
In Dungeons & Dragons: Adventures in the Forgotten Realms shamans are essentially analogous to the sorcerer class in D&D rather than the actual shaman class in the game. This is because the former fit slightly closer to the Magic definition of "shaman" (as an emotional/channeling spellcaster) rather than the more conventional definition of "shaman" (spirit worker) D&D uses. Delina, a Sorcerer character in lore, is typed Shaman, and two other Shaman-typed creatures are titled "Sorcerer" in their names. Wild Magic Surge, an iconic Sorcerer ability, is on the Shaman card . Finally, and both being blue while Shaman is not normally a blue class also point to the Red-Blue color combination being represented by Shaman-Sorcerers.
==References==