Extra Utilities/Changelog

==MC 1.7==
===Version 1.1.0k===
* Fixed connected textures being flipped on bottom sides
* Fixed Trading Post packet splitting code crash
* Fixed Bedrockium Recipe mistake
* Fixed MFR Integration not registering itself properly
* Minor changes to Angel Block code to help support custom block-placing permissions
===Version 1.1.0j===
* Changed Bedrockium Ingot recipe
* Changed Power drain multipliers of quarry upgrades
* Renamed Creative Builders Wand to Super Builder's Wand
* Doubled the base power level of potion generators
* Fixed Ender Quarry only accepting a max of 1000 RF/T
* Fixed Ender Transmitter registry crash
* Added behind-the-scenes SideOnly support to various classes
===Version 1.1.0i===
* Added Ender Quarry Upgrades
* Added Transfer Node (Hyper Energy)
* Added QED Ore Processing
* Changed Recipes for 64x generators
* Ender-Markers auto-rotate to nearby solid surfaces
* QED cannot have items inserted automatically
* Disabled converting Energy nodes to Multiparts (until an FMP crash is fixed)
* Reverted nerf on Speed Upgrade recipe
* Fixed Server/Client crash
* Rewrote Ender Transmitter code to prevent world leaks (haven't had time to properly test sadly so hopefully this won't explode)
===Version 1.1.0h===
* Tranfer nodes will no longer show particles automatically. You MUST place a piece of glowstone in the upgrade slot
* Place a redstone torch into the upgrade slot of a transfer node to invert it's behaviour for redstone.
* Ender-Flux Crystals will now auto-orientate to the nearest solid surface
* Fixed crash with Colored blocks
* Fixed connected textures flipping textures under certain circumstances on the bottom face
* Fixed wings not showing when OpenBlocks is installed
* Fixed liquid retrieval nodes not respecting filters
* Fixed crash when dealing with tanks that have not implemented their interface correctly
===Version 1.1.0g===
* Re-added MFR Integration and InvTeaks support
* Fixed: Disabling the config option for the paintbrush also disabled the enderpump recipe. Do you see why I don't like adding hundreds of config options?
* Fixed Crash with generator sounds
* Fixed: Hyper-Rationing Pipes now fully compatible with FMP
* Fixed Hyper-Rationing Pipes going invisible when wrenched
* Removed smaller than 16x16 textures to prevent mip-mapping being disabled
* Fixed Client-side worlds leaking
* Fixed Solar Generators output not scaling with compression level
* Fixed Galacticrafts ASM hacking of the EntityPlayer class causing real players to be identified as fake
* Fixed Wither-immune blocks being destroyed client-side
===Version 1.1.0f===
* Added Sounds (Zounds!) to generators, the QED and the activation ritual. These are 'Ambient' if you wish to adjust their volume in the sound settings.
* Added Thermal Expansion 4 Integration
* Added Higher Tiers of Generators (x8 and x64)
* QED no longer requires power and the crsytals are cheaper. Now works much more reliably with crafting items.
* Changed numerous recipes
* Changed generator values and efficiency
* Creative Builders Wand cannot be crafted from unstable ingots made from Semi-Unstable Nugget.
* Explosion resistance of compressed cobblestone reduced. Now anything less than triple compressed is vulnerable to vanilla TNT strength.
* The Creative Builders Wand can now only be crafted with ingots made with the Pseudo-Inversion Sigil
* Watering Cans will now 'tick' blocks with a grass material (and that are configured to receive random ticks).
* Fixed Various Shift-clicking issues/support in numerous GUIs
* Fixed BC not recognizing the energy transfer nodes as valid destinations. Note this does not apply if the node is converted to a multipart (i.e. has microblocks).
* Fixed RF API Dependency issue.
* Fixed Added itemstack coloring to the colored bricks/wood. AE2 should display facades made from them with the correct default color now.
* Fixed 'Air Spices' ore Dictionary detection method not working - related to secret thing
* Fixed liquid transfer nodes ignoring filters
* Fixed crash with transfer nodes crafting from inventories where one inventory affects the contents of another
* Fixed Compressed Cobblestone not dropping on explosions (again)
===Version 1.1.0e===
* Added Lapis Caelestis (w/ FMP support)
* Fixed Server crash on load when FMP
* Fixed Compressed cobblestone of all compression levels being immune to TNT
* Fixed Autocrafting not destroying damagable items which are broken.
===Version 1.1.0d===
* Added Heating Coil: Powered by RF, can be used to fuel furnaces (very inefficient)
* Hollow covers now support connected textures
* NEI Documentation uses .documentation entries instead of .info
* Soul fragments have a -10% max health drain rather than -1
* Right-clicking a Soul fragment that you own to consume and restore a heart
* Fixed Filing Cabinets only accepting items they weren't supposed to accept
* Fixed Glass microblocks being difficult to break
* Fixed Energy nodes having infinite energy when Buildcraft is installed
* Fixed: Textures switched between Rationing Pipe and Hyper-Rationing Pipes
===Version 1.1.0c===
* Added checks for proper texture registration or handling. This means if you are using Optifine it will force a crash until Optifine fixes (important).
* Added Localization support (currently limited English, German, Chinese and Pirate)
* Added Automatic NEI Documentation support (so other mods can automatically tie into it - see the localization github for details)
* Added Shift-click support for Item Filters.
* Added Shift-click support for upgrades in transfer nodes
* Added Hyper-Rationing Pipes (only outputs exactly 1 item to an inventory)
* Re-Added Sound Muffler and Rain Muffler
* Re-Added FMP Connected textures support
* High-temperature furnace generators rework, now gives 800 RF/t at a slightly lower effeciency than 10 furnace generaters would.
* Transfer nodes can now have 6 upgrades
* Ender-lillies on Ender Cores are slightly slower and spawn less seeds.
* Optimized transfer nodes
* Speed Upgrades half as effective
* Adding multiple interaction upgrades to a transfer node not connected to anything increases the range that it can pick up items
* FMP pipes and transfer nodes now have 'tight' selection and bounding boxes
* Cursed Earth placed underneath a vanilla mob spawner will cause the mob spawner to periodically spawn mobs even if no players are nearby
* Transfer pipes can be wrenched to have no outgoing directions
* FMP Glass blocks are now auto-scaled to fit their block size (Slightly buggy on hollow covers but this is unavoidable)
* Placing a RF-chargable item into the upgrade slot of an energy transfer node will charge them using the nodes buffer
* Vanilla Change: Wither spawning noise will only play if the wither is nearby (client option, can be disabled)
* Connected Textures algorithim optimized
* Fixed Several issues from the 1.7.10 update regarding disappearing/changed methods
* Fixed Destruction Pickaxe and Erosion Shovel not working
* Fixed Deep Dark Portals will not teleport fake players
* Fixed Reinforced watering cans reverting to regular when extenguishing a player
* Fixed: Ore dictionary changes now implemented properly
===Version 1.1.0b===
* Added Reinforced Watering Cans
* Added Soul fragments
* Added Block of Bedrockium
* Added Energy Extraction Pipes
* Added alternate QED recipe for Ender-Flux Crystals
* Added Transfer node particle effects to show flow of items (this is still experimental and can be disabled in the config)
* Fixed Chunk corruption caused by Ender-Markers processing too early
* Fixed Textures being flipped on certain blocks on certain sides
* Fixed Ender-Markers being destroyed when not picked up with a tool
* Fixed Watering Cans now working on non-bonemealable plants
* Updated BC Api to version 6 and added compatibility for the new API
* Generators can now output MJ (converted from RF) directly to adjacent machines/pipes.
* Energy Transfer Node internal buffer increased
===Version 1.1.0a===
* Fixed server crash
===Version 1.1===
* Added Angel Ring - When you have the ring in your inventory, you can grow wings and fly around
* Added Bedrockium Ingot - Very expensive ingot meant for end game items
* Added Bedrockium Drum - Hyper dense liquid storage (256x more liquid than the regular drum)
* Added Ender-Markers - Allow you to specify a quarry area (with 3 markers)
* Added QED - Uses Ender-Flux to construct OP items
* Added Ender-Flux Crystals - Convert RF to Ender-Flux, not very fast and multiple crystals are recommended
* Added Depth-First Search Upgrade: Transfer nodes will traverse the pipe system methodically and will not reset until each connection is visited once.
* Added Breadth-First Search Upgrade: Simillar to the Depth-first except that it will always visit closest inventories first
* Added Item Sucking: Item transfer nodes with an interaction upgrade that are not placed against an inventory will suck up items in the block in front of them.
* Added Auto-crafting: Transfer nodes connected to a crafting table and given an interaction upgrade will use inventories behind the table as slots to craft items
* Added IC2 Support: Energy nodes can now recieve IC2 power, which is immediately converted to RF. Note: they will not transmit IC2 power
* Added Transfer Node Pipes: Placing a custom pipe block (such as sorting,rationing,etc.) into the upgrade slot of a node will make the node use that pipe as its base.
* Disabled Sound Mufflers - changes in the sound system make them no longer possible
* Reworked Generator balance - many are less useful than they were before so be careful
* Updated to 1.7
* Item and liquid transfer nodes are now much cheaper but have a slower base speed
* Energy transfer nodes are now crafted in the QED
* Changed 'Mining Upgrade' to 'Interaction Upgrade' - they are now required for cobblestone/water generation, auto-crafting and item sucking.
== MC 1.6 ==
===Version 1.0.3c===
* Filing Cabinet will use the 'sneak-button-held' version of the item's tooltip to sort with
* Fixed Filing Cabinets not closing when the block is broken
* Fixed Golden Bag of Holding/Inventory Tweaks crash
* Fixed Ender Lillies not growing faster on end stone
===Version 1.0.3b===
* Added Precision Shears
* Changed recipe for Sandy Glass
* Fixed Incorrect ore dictionary registrations
* Fixed: Angel blocks now break properly
* Transfer node multiparts are no longer marked as inventories, until an FMP bug is fixed. They will still function normally but items cannot be piped in by other systems.
===Version 1.0.3a===
* Added Config options to change Ender quarry power consumption
* Added missing documentation
* NEI Item info will now show when the user press "R" over an item, after the crafting recipe.
* Removed WIP notification from generators GUI
* Fixed Ender Quarry tiles not being properly invalidated on destruction
* Fixed "Fake Players" not being unloaded
===Version 1.0.3===
* Added Ender Quarry
* Added Generators
* Added Forge Multipart Fences
* Added Forge Multipart Pipe Jackets
* Added Diamond-Etched Computational Matrix (Crafting ingredient)
* Added Ender Core, which can boosts enchantment table
* Added Custom entity rendering on certain players
* Added TC4 aspects
* Added MFR support for growing Ender Lillies
* Added alternate cheaper transfer node recipe
* Magical Wood boosts the enchantment table
* Septuple and Octuple compressed cobblestone cannot be destroyed by the wither
* Cursed Earth will spawn mobs even when players are not nearby.
* Cursed Earth will be disabled at high light-levels and won"t catch fire if it can"t see the sky
* Ender Lillies no longer glow at higher stages of growth
* Fully grown Ender Lillies generate in the end (retrogen will occur on already generated worlds)
* Ender Lillies can grow on Ender Cores (at the speed of regular end stone)
* Unstable Ingots can now only be crafted in a vanilla crafting table
* Using books with higher enchantments in the recipe for Magical Wood, gives more items
* Re-enabled animals in the Golden Lasso being nameable in an anvil
* Bats can now be picked up in the Golden Lasso
* Watering Cans can no longer automated
* Right-clicking an enchanting table with an activated Division Sigil now does nothing
* Right-clicking a beacon with a non-activated Division Sigil now does nothing
* TC4 harvest golems with order upgrade now replant ender-lily seeds
* Fixed server-side entity code executing client-side.
* Fixed Drums now have proper item localization
* Fixed Drums will now lose immediately their color when they have been drained
* Fixed: Pseudo-Inversion Sigil crafts unstable ingots properly
===Version 1.0.2===
* Ender-Thermic Pump will now work in all dimensions by default (you can change this in the config)
* Increased damage done by exploding ingots to maximum to ensure players cannot survive
* Change Energy transfer nodes to display energy in terms of RF (should help prevent an overflow problem)
* Fixed liquids not being filtered
* Fixed Semi-Unstable Nugget recipe not working
* Fixed transfer nodes with multiparts transferring back into inventories
* Fixed Energy nodes checking for TE3 machine connectivity on the wrong side
* Fixed Energy nodes crashing when there are vastly different energy requirements for different machines
* Fixed a minor energy transfer node loss/dupe bug
* Fixed code to suppress a non-issue error spam in chat logs regarding an unregistered IC2 tile entity
* Other minor optimizations to transfer pipe code
===Version 1.0.1===
* Magical Wood can now be used to boost enchanting tables. Each block of magical wood increases the max enchanting level by 5 levels
* Fixed missing IC2 API classes
* Fixed crafting recipe for Mod Sorting Pipes being assigned to Crossover Pipes
* Fixed creative menu adding drums for improperly registered fluids
* Fixed an issue with energy transfer to TE3 machines
===Version 1.0===
* Added Retrieval nodes (Items/liquids)
* Added Energy Pipe
* Added Crossover Pipes
* Added Mod Sorting Pipes
* Added Gravel Road
* Added Dark Glass
* Added Semi-Unstable Nuggets (allows safe but expensive creation of non-exploding unstable ingots)
* Added "strange tree" world gen to The Deep Dark
* The Deep Dark now doubles non-vanilla ores.
* Golden Bags of Holding can now be "enchanted" with magic wood. They will remain in the player's inventory on death at the cost of their enchantment.
* Energy nodes support TE3 power and convert RF <-> MJ automatically
* Energy nodes have a small power drain (very small) to prevent power loops
* Energy node buffer changed to a 3200 MJ max
* Energy node searching is now displayed while holding the portable scanner
* Transfer nodes and Filter Pipes are now multipart compatible
* All multipart compatible blocks can now be placed into existing multipart structures.
* Ender-Thermic Pump now supports IC2 and TE3 power
* Ender-Thermic Pump works on other liquids
* Basic Filing Cabinets insists that all items contained must have the same ore dictionary registration, or no registration whatsoever.
* Trading Post now works with any creature that implements IMerchant.
* Unstable ingot tools don't take damage from their primary normal use.
* Item Filters can be placed inside other item filters to effectively increase the number of available slots.
* Portable Scanner gives additional info when used on TE3 and IC2 machines
* Registered unstable ingot ore dictionary references ("ingotUnstable", "nuggetUnstable", "blockUnstable")
* Fixed spike crash
* Fixed blocks being improperly registered as "glass" in the ore dictionary
* Fixed liquid transfer nodes not respecting item filters
* Fixed Drum spelling mistakes
* Fixed crash related to secret transmutation recipe
* Fixed exploit that allowed easy crafting of Unstable Ingots
* Fixed integer comparison crash with Filing Cabinets and Trading Posts
* Fixed Filing Cabinet crash related to items being drained and another item being inserted in the same tick
* Fixed Energy Transceiver disappearing from energy node on server start
===Version 0.3.5===
* Added Forge Multipart microblocks created using blocks with Connected textures will now connect under certain conditions.
* The Deep Dark destination portal will now spawn at y > 120.
* Mobs in The Deep Dark will spawn regardless of light level (magnum torches/chandeliers still prevent spawning).
* Mobs in The Deep Dark are much more likely to spawn at lower levels rather than higher ones.
* Enderlillies now randomly spawn an extra seed when grown and harvested on End stone (2% chance).
* Regular Filing Cabinets will store items with the same id or have the same ore dictionary registration
* Regular Filing Cabinets capacity increased to the equivalent of a vanilla chest.
* Compressed blocks, Colored Stone Bricks, Decorative Glass, Ender-infused Obsidian and Decorative Stone blocks registered with ore dictionary.
* Fixed: Missing BuildCraft API crash.
===Version 0.3.4===
* Added Thickened Glass
* Added Edged Glass
* Added Glass Bricks
* Added Golden Edged Glass
* Added Obsidian Glass
* Added Swirling Glass
* Added Glowstone Glass
* Added Heart Glass
* Added Square Glass
* Added Sandy Glass (intended as a recipe item but can be placed in world)
* Fixed portal recipe defaulting to an alternate recipe (which used diamond blocks and nether stars instead of unstable ingots and compressed cobblestone)
===Version 0.3.3===
* Fixed Dirt and Gravel not generating
* Improved crash handling for Transfer nodes
* Fixed crash related to missing portal id
===Version 0.3.2===
* Fixed debug console spam
* Fixed crash related to missing BC API
* Fixed crash related to missing recipe components
* Added client option to disable portal texture animation
===Version 0.3.1===
* Fixed a duplication bug
* Fixed missing Compressed Cobblestone recipe
* Fixed a rendering issue
* Fixed Magnum Torches not working
* Fixed Transfer nodes eating items
===Version 0.3===
* Added Filing Cabinets
* Added Ender Lilly
* Added Various Node Upgrades - Mining, Full Stacks, Ender Energy Ender Transmitter/Receiver, Creative.
* Added Portal to The Deep Dark
* Added The Deep Dark.
* Transfer Node will generate water/cobblestone when placed in a suitable arrangement.
* Liquid transfer nodes internal buffer tank increased to 8 buckets.
* Transfer nodes base speed doubled.
* Transfer node speed can now be upgraded to a maximum of 64 operations per second.
* Transfer nodes recipe changed.
* Transfer nodes speed upgrades recipe changed.
* Drums placed in the world can now have liquid inserted/extracted with buckets and other fluid holding items.
* Drum capacity reduced to 256 buckets.
* Drums can be now have liquids inserted/extracted from either the top or the bottom.
* Drums broken with a pickaxe (or any other appropriate tool) will preserve their internal liquid level.
* Nerfed Iron Spikes drop rate for "rare" items to 20% of what it was previously.
* Gravel Bricks recipe changed, 4 gravel -> 1 gravel bricks.
* Magnum Torches prevent passive (non- screaming) endermen from teleporting closer to them (they can still teleport away)
* Magnum Torches no longer prevent peaceful mobs from spawning.
* Magnum Torches compatible with Forge Multipart.
===Version 0.3a (1.6 prerelease 3a)===
* Fixed decorative block id conflict (note that placed decorative blocks may disappear from the world)
===Version 0.3 (1.6 prerelease 3)===
* Added Border Stone
* Added Edged Stone Bricks
* Added Ender-infused Obsidian
* Added Frosted Stone
* Added Gravel Bricks
* Added Smoked Quartz
* Added Unstable Ingot Block
* Liquids can be filtered with "Item Filters" - just double-click a liquid-container into a slot to select that liquid.
* Filters can now be inverted by placing them in a crafting table with a redstone torch. It will then accept everything except the items specified.
* Transfer nodes are disabled and reset when they receive a redstone signal
* Transfer nodes work properly with inventories with non-standard stack limits
* Fixed energy nodes crash
* Ender-Thermic Pump power decay now fixed (redstone engines should now work)
* Changed Magnum Torch texture to better blend in with other blocks
===Version 0.3 (1.6 prerelease 2)===
* Added Forge Multipart compatability
* Pipes can now have microblocks placed on them
* Colored Bricks/Planks can now be made into microblocks and will render using the chunk palette. Note: If they're not rendering correctly try using the latest version of Forge Multipart.
* Numerous other blocks also added to Microblock registry.
* Right-clicking a Paintbrush on a vanilla brick/plank block in the world will convert it to a colored version of the same color-type as the last colored block the paintbrush shift-right-clicked.
* Updated Inventory tweaks compatibility for the Golden Bags of Holding
* Altered Golden Lasso recipe to require gold nuggets
* Removed naming feature from Golden Lasso
* Buffed Magnum Torch to work over 128 blocks
* Drums now require steel if Railcraft is installed.
* Drum must now have liquids inserted into the tops and pumped from the bottom
===Version 0.3 (1.6 prerelease 1)===
* Added Drum (will need balancing)
* Added Rationing Pipes
* Added NEI Help Integration
* Added Computercraft integration to the trading post and transfer nodes
* Energy Transfer Nodes are now much more intelligent about distributing energy.
* Cursed Earth buffs mobs that walk on it with speed and damage boosts
* Redstone Clock can now be deactivated with a redstone signal
* Watering Can makes flowers grow on grass
* Wither boss rarely drops division sigils
* Silverfish will rarely drop silver nuggets (if nuggets are available in the ore dictionary)
* Right-clicking on a Rain Muffler allows you to permanently toggle rain sounds for you.
* Node upgrades can be placed in the GUIs of transfer nodes
== MC 1.5.2 ==
===Version 0.2.4g===
* Ender-Thermic Pump will now replace any non-source lava blocks with stone, although you will only get lava from proper source blocks.
* Fixed empty Item Filters in Filter Pipes crashing the game
===Version 0.2.4f===
* Fixed crash when placing items into chests with solid blocks above them
* Removed some debug text that was spamming console
===Version 0.2.4e===
* Golden Bag of Holding now compatible with Inventory Tweaks
* Fixed crash when using non-item transfer nodes
===Version 0.2.4d===
* Fixed a duplication bug
* Fixed Magnum Torches not calculating directions correctly
===Version 0.2.4c===
* Various minor bugfixes
===Version 0.2.4b===
* Fixed Filter Pipes not correctly prioritizing directions that match the item being transferred
* Tweaked code for Golden Bags of Holding to help prevent infinite loops
===Version 0.2.4a===
* Added new config option to allow Ender-Thermic Pumps to work in all dimensions
* Fixed server-side bug related to magnum torches
===Version 0.2.4===
* Added Ender-Thermic Pump
* Added Redstone Clock
* Added Magnum Torch
* Added Filter Pipe
* Fixed transfer nodes losing their internal inventory on restart.
* Fixed Unstable Ingots being valid crafting ingredients without a count-down timer being triggered.
* Fixed bug with Rune of Thanatos from Thaumic Tinkerer
* Added "Does not stack" warning to Unstable Ingots.
* Chandeliers now prevent mob-spawns in a 16 block radius.
* Watering Cans can now be used to put out fires, and if used on yourself it has a chance of "emptying". In addition using it on lava will cause lava to flow much faster.
* Division Sigils can now spawn in temples
===Version 0.2.3b===
* Fixed crash related to Trash Can not cleaning up tile entities properly
===Version 0.2.3a===
* Node Upgrades now work linearly, not exponentially
* Fixed Dupe Bug
* Fixed custom recipes not working correctly with certain items
===Version 0.2.3===
* Added Transfer Node (Liquids)
* Added Transfer Node (Energy)
* Added Speed Upgrade
* Added Golden Bag of Holding
* Added Ethereal Glass
* Tweaks to Transfer node code - now unable to transfer through unloaded chunks.
* Transfer Pipes can now be altered with Buildcraft compatible wrenches
* Fixed numerous minor bugs
===Version 0.2.2a===
* Fixed Fatal Rain Muffler bug
* Spikes and Conveyors are "harder" blocks.
* Slightly altered collision boundaries on Spikes so items shouldn't get stuck on sides.
* Changed text on Division Sigil to be slightly clearer
===Version 0.2.2===
* Added Spikes (Wooden Spike, Iron Spike, Golden Spike, Diamond Spike)
* Added Watering Can
* Added Sonar Goggles
* Changed rendering on Unstable ingots and tools
* Fixed Peaceful Tables/Cursed Earth not spawning non-vanilla mobs
===Version 0.2.1a===
* Optional update to fix a rendering bug on Transfer Nodes
===Version 0.2.1===
* Added Rain Muffler
* Fixed Transfer nodes not being loadable from the correct side.
* Conveyor Belt now a full block.
* Etheric Sword damage depends more on targets armor.
* Transfer Node extraction rate doubled (still slightly slower than a vanilla hopper)
* Switched to Real-time Obfuscation.
==MC 1.5.1==
===Version 0.2===
* Added Blackout Curtains
* Added Colored Planks
* Added Cursed Earth
* Added Division Sigil
* Added Healing Axe
* Added Trash Can
* Added Recipe: Peaceful Nether Star
* Added Recipe: Fast Obsidian Mining
* Peaceful Table now requires a sword to be placed in an adjacent chest
* Explosion from Unstable Ingot no longer destroys blocks (but still damages nearby entities and items)
* Creative/Console spawned Unstable Ingots will not explode.
* Nerfed Erosion Shovel, now only destroys one block at a time (still destroys sand/gravel above mined blocks)
* Changed Recipes for Colored Bricks/Wood and Golden Lasso
* Creative tabs automatically sorts blocks and items into respective alphabetical orders
* Peaceful Tables have a new model
* Adjacent one-way pipes that are both instructed not to feed into each other will not visually connect
* "Primed" Unstable Ingots now have basic visual effect to show how much time is remaining.
===Version 0.1.3===
* Fixed crash related to colored bricks on dedicated servers
===Version 0.1.2===
* Fixed dedicated servers not working
===Version 0.1.1===
* Fixed bug with Trading Post
===Version 0.1===
* Initial Release
Category:Extra UtilitiesCategory:Mod changelogs