Phat Beet (PvZ: BfN)

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Phat Beet is a playable plant class in Plants vs. Zombies: Battle for Neighborville. He is a Support class that specializes in aiding allies, both by buffing their damage and healing them, and even stunning enemies to make them easier to hit for allies, but mostly shines in boosting ally stats and supporting them in battle. Due to his relatively low health and being a melee character, he has significantly more firepower than other melee or close-range characters.
==Description==
===In-game description===
Phat Beets get up close to bust zombie eardrums and deal serious damage. They support nearby teammates with healing and buffing auras!
==Primary Weapon==
Phat Beet's primary weapon is the Rhythump, which deals 30 damage to enemies in a 5-meter area around Phat Beet and fires at a rate of 180 RPM (rounds per minute), or RPS (rounds per second), with DPS. Rhythump has overheat, and can be used 5 times before overheating.
Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats
Basic data 	Basic data 	Basic data 	Basic data 	Basic data 	Basic data
Ammo capacity 	Ammo capacity 	Fire mode 	Fire mode 	Rate of fire 	Damage(DPS)
Infinite (overheats)	Infinite (overheats) 	Full auto 	Full auto 	180 RPM 	30()
Overheat data 	Overheat data 	Overheat data 	Overheat data 	Overheat data 	Overheat data
Heat rate per bullet	Max amount of shots before overheat	Heat drop per second	Heat drop time from full overheat	Heat drop delay	Overheat penalty time
0.167 	6 	0.5 	2.75 s 	0.75 s 	1 s
==Abilities==
===Health Hip-Hop===
When activated, Phat Beet casts a healing aura with a radius of 5 meters. Allies (including Phat Beet) in the aura are healed for 8 health every 0.5 seconds which stacks with any other healing, except other Health Hip-Hops. Either Health Hip-Hop or Buff Beats can be active at once, not both. Like Buff Beats, Health Hip-Hop has no cooldown penalty when used, and can be used while sprinting.
===Super Beet Drop===
When activated, Phat Beet jumps 7 meters into the air, then slams down after 1.5 seconds, creating a powerful shockwave that only affects enemies touching the ground. The shockwave deals 50 damage to enemies in a 12-meter area, and stuns them for 2 seconds. Phat Beet can't move for 0.5 second after using Super Beet Drop. It takes 17 seconds to recharge.
===Buff Beats===
When activated, Phat Beet casts a damage-boosting aura with a radius of 5 meters. Allies (including Phat Beet) in the aura gain a 15% damage boost which stacks with any other damage boosts, except other Buff Beats. Either Buff Beats or Health Hip-Hop can be active at once, not both. Like Health Hip-Hop, Buff Beats has no cooldown penalty when used, and can be used while sprinting.
==Upgrades==
==Strategies==
===With===
Phat Beet's Rhythump is very powerful, dealing tons of damage very quickly. Because it hits all enemies around you, you don't need to aim and are guaranteed to hit enemies if you're close enough. While being a close-ranged character, Phat Beet doesn't have very impressive health and can be taken out easily if you're not careful. Phat Beet also doesn't have any ranged options, so snipers such as Beekeeper or Captain Deadbeard are great at countering him. If possible, try to take those zombies out first.
Phat Beet's main calling and general design is as a supportive character, so it's a good idea to have either Buff Beats or Health Hip-Hop active at any time. Because there's no cooldown penalty, you can switch between Health-Hip Hop and Buff Beats at a moment's notice, based on what you and nearby allies need. Super Beet Drop is a powerful stunning attack, but has quite a long windup and can be devastating for enemies hit by it.
===Against===
You'll want to stay far away from Phat Beet, as he will almost always outgun you at close range. Pick him off from a distance with a character like Foot Soldier or 80s Action Hero, or even Parrot Pal from Captain Deadbeard. Even at the lowest possible altitude, Phat Beet's Rhythump can't hit your drone, making it a great counter. A group of plants being buffed by either Health Hip-Hop or Buff Beats can be very hard to take out and become an overwhelming threat, so it's advised to prioritize taking out the Phat Beet first.
==Balancing changes==
September 20, 2020
*Phat Beet
**Health increased: 100 -> 125
*Rhythump
**Is more consistent
**Damage decreased: 39 -> 37
*Health Hip-Hop
**No longer stacks with itself
*Super Beet Drop
**Move delay increased: 0.5s -> 0.75s
**Stun duration increased: 2.5s -> 2.6s
*Buff Beats
**No longer stacks with itself
September 28, 2020
*Rhythump
**Rate of fire increased: 110 -> 112
December 14, 2020
*Rhythump
**Decreased rate of fire from 112 -> 180
**Decreased damage from 37 -> 25
**Increased shots to overheat from 6 -> 10
**Damage counts as critical and can earn critical vanquishes
*Super Beet Drop
**Decreased move delay from 0.75 -> 0.5 seconds
**Decreased slam delay from 2 -> 1.5 seconds
**Decreased stun from 2.6 -> 2 seconds
**Increased blast damage from 40 -> 50
**Decreased blast radius from 14 m -> 12 m
**Decreased refresh time from 20 -> 17 seconds
*Upgrade Mic Drop
**Decreased equip cost from 2 -> 1
*Upgrade Sonic Bloom
**Super Beet Drop knocks enemies towards chubby Beet
**Removed extra damage when near epicenter
*Upgrade Make Some Noise
**Chance to trigger is now 100%
**Decreased stun from 0.3 -> 0.25 seconds
**Added 0.5 second stun reapply delay
*Upgrade Rhyme Reduction
**Increased armor from 15% -> 20%
*Upgrade Feedback
**Increased converted from 20% -> 30%
*Upgrade Love Lyrics
**Decreased equip cost from 3 -> 2
*Upgrade Record Deals
**Removes overheat entirely from Rhythump
*Upgrade In A Heartbeet
**Upgrade can grant overhealth
*Upgrade To The Max!
**Increased jump buff from 1.55 -> 3
*Upgrade Turning It Up
**Increased revive speed from 0.7 -> 2
**Increased range from 5 m -> 7.5 m
**Decreased equip cost from 5 -> 4
February 24, 2021
*Rythump
**Increased rate of fire from 180 RPM -> 240 RPM
**Increased shots to overheat from 6 -> 8
February 25, 2021
*Rythump
**Reverted to version before February 24, 2021
**Decreased rate of fire from 240 RPM -> 180 RPM
**Decreased shots to overheat from 8 -> 6
December 21, 2021
*Rythump
**Increased damage from 25 -> 30
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