Sonic x Shadow Generations (integrated Shadow campaign)

Sonic x Shadow Generations is an entry in the Sonic the Hedgehog series. It is an enhanced remaster of the 2011 release Sonic Generations, focused on the Shadow Generations Campaign, consisting of an all-new story, stages, and boss battles available to Shadow the Hedgehog, who has been added as a playable character to the game. Sonic x Shadow Generations also includes new additions and enhancements to the original Modern & Classic Sonic campaign. The game is available on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, and Nintendo Switch.
== Additions & Enhancements to the Original Game ==
=== Returning Content ===
* Casino Night Pinball - The Casino Night pinball minigame, which was downloadable content in Sonic Generations, is now included in the base game of Sonic x Shadow Generations.
=== New Stages ===
* Time Crunch - A new 2-act stage that serves as the penultimate challenge prior to facing the Time Eater. Time is collapsing it on itself, and as a result the multiple locales revisited in Sonic Generations are beginning to merge together. Act 1 sees Classic Sonic traversing twisted landscapes consisting of assets from previous stages violently mashed together, while navigating crumbling level architecture and shifting gravity. In Act 2, Modern Sonic must sprint through a gigantic golden clockwork apparatus, whose very structure rapidly deteriorates and can only be temporarily reversed by flipping over hourglass stage objects. Take too long between flipping hourglasses, and the stage will entirely disappear, causing Modern Sonic to fall into the abyss below. Both Classic and Modern Sonic also have to deal with troublesome black hole stage hazards, which either suck the hedgehogs in, exploding and causing damage if the player manages to become trapped within their pull, or violently fling debris in their direction, forcing them to either outrun the projectiles or find cover.
=== New Skills ===
A number of new toggleable Skills have been added for both Classic and Modern Sonic in Sonic & Shadow Generations.
* Super Peel Out - Available to Classic Sonic. Introduced in Sonic the Hedgehog CD, the Super Peel Out allows Sonic to rev up a running dash by stopping in place, looking upwards, and then holding and then releasing either the Spin Dash or Jump button. Unlike a Spin Dash, the Super Peel Out allows Sonic to continue accelerating by holding directional buttons after initiating the move. However, it also lacks the offensive and defensive capabilities of the Spin Dash. Costs 20 Skills Points to equip.
* Drop Dash - Available to Classic Sonic. Introduced in Sonic Mania, the Drop Dash move allows Sonic to rev up a weaker version of the Spin Dash by holding the Jump button in midair after initiating a jump, allowing him to zip speedily across the ground after returning back down to the earth. Costs 30 Skill Points to equip.
* Sonic & Tails - Available to Classic Sonic. Sonic's buddy Tails accompanies Sonic on his adventure, lending his ability to fly (which a single player can initiate by looking upwards and then pressing the Jump button once Tails positions himself over Sonic). A second player can even plug in a controller and play as the fox! When flying as Tails either solo or with Sonic in tow, tap the Jump button repeatedly to gain altitude, but be careful not to exhaust Tails's stamina! Sonic can also prematurely jump out of Tails's grasp by pressing the Spin Dash button (while playing solo) or by pressing either the Spin Dash or Jump buttons (while another player is controlling Tails). Costs 50 Skill Points to equip.
* Stomp Boost - Available to Modern Sonic. Allows for Sonic to instantly accelerate forward exiting out of a Stomp. To perform a Stomp Boost, simply hold the Stomp button after initiating the move in midair. Costs 20 Skill Points to equip.
* Surface Tension - Available to Modern Sonic. Allows Sonic to remain running on the surface of water while not Boosting for a longer period of time. Costs 10 Skill Points to equip.
* Tails Save - Available to both Classic and Modern Sonic. Allows Sonic to be rescued by Tails if he falls into a bottomless pit or water once per stage. The player is redeposited on the nearest practical piece of solid ground encountered previously in the level, which changes depending on where Sonic falls. Costs 30 Skill Points to equip.
* Super Tails Save - Available to both Classic and Modern Sonic. Allows the player to be rescued by Tails from bottomless pits or water and deposited back on solid ground encountered previously in the level an unlimited number of times. Costs 80 Skill Points to equip.
== Shadow Generations Campaign ==
=== Structure ===
From the title screen of Sonic x Shadow Generations, the player is able to select the Shadow Generations Campaign mode. Once selected, the player goes through the entirety of Shadow's storyline without returning to White Space. After Shadow's story campaign is completed, the player is able to control Shadow in White Space to replay content, access a number of supplemental missions, and swap out his Skills (although the White Space surrounding Shadow's levels and bosses is paradoxically shrouded in pitch-black darkness). Shadow is also able to ascend to the White Space normally accessible to Modern and Classic Sonic. From here, Shadow can play through harder versions of Modern Sonic's levels and bosses (facing off against a Shadow Android if the Shadow miniboss is selected), although he can't access any of his supplemental missions or the Time Eater final boss.
If both Shadow's and Sonics' story campaigns are completed, Modern Sonic is also able to descend down to the White Space containing Shadow's levels and bosses and play through them, although Modern Sonic cannot access any of Shadow's supplemental missions.
=== Story ===
Shadow's campaign begins with Shadow and Sonic clashing at Space Colony ARK. The two impact each other and unleash a massive amount of energy as the screen fades to white. When the screen fades back into view, Shadow lies defeated on the ground. Shadow slowly wakes up and wonders if his age is finally catching up to him. Doom's Eye appears out of nowhere, taunting Shadow and telling him that although he has accomplished some impressive feats in the past, he still chronically overestimates his own abilities and that he won't be able to stop Black Doom's newest plans to subjugate the Earth. Shocked that his greatest personal foe is apparently back, Shadow demands answers from Doom's Eye and pursues him through Final Chase.
Shadow finally catches up to Doom's Eye. Doom's Eye asks Shadow if he remembers what happened at Space Colony ARK. Shadow angrily cuts him off, briefly flashing back to painful memories of Maria Robotnik being murdered and sending him to Earth. Doom's Eye continues to torment the hedgehog, asking him how he can expect to save the entire world when he failed to save even one little girl. As Shadow asks in frustration what Doom's Eye is talking about, the scene changes to that of Westopolis, once again under assault by the Black Arms. Black Doom appears, telling Shadow to follow him if he wishes to learn the truth. Shadow shouts back that he already knows his past and that he's simply going to thrash Black Doom again once he catches him.
Shadow traverses Westopolis, encountering several illusions of Black Doom before finally reencountering the genuine article. Black Dooms tells Shadow that although he cannot reveal any more of Shadow's past, he can still torment him with it. The scene shifts once again to the Space Colony ARK's core as Shadow glances around, confused. Black Doom immediately summons Biolizard, who roars ferociously. Black Doom tells Shadow that he's nothing more than a refinement of an ultimately failed scientific experiment. Shadow snaps back that this time, it's Black Doom that's underestimating the power of the Ultimate Life Form, and that he hopes to demonstrate that power by trumping the Biolizard and then Black Doom.
After a ferocious battle, the Biolizard is rendered a slumped and defeated husk gasping for air. Suddenly, Shadow uses his powers to launch the Biolizard directly at the camera. The perspective shifts to depict Black Doom getting hit by the Biolizard's flung body, which then also crashes through a wall. As the dust clears, we can see Shadow emerging through the hole to inspect the Biolizard and Black Doom's remains. Strangely, the rustic environment depicted on the other side of the hole seems to be distinct from the usual aesthetic of the Space Colony ARK. Doom's Eye emerges from the wreckage, and again tells Shadow to pursue it if he wishes to learn the truth. Shadow is getting irritated by this point and wonders aloud when this strange nightmare will end.
Finally cornering Doom's Eye, Shadow demands to know what's going on. Doom's Eye asks Shadow if he recognizes this place. Shadow finds that he's struggling to do so, to which Doom's Eye says that he's not surprised. Doom's Eye suddenly dissolves into puddle of dark liquid, which pulsates briefly before reforming into a crystalline hedgehog. As Shadow is taken aback, the figure tells Shadow that this is the place where it all began for itself, Mephiles.
Mephiles tells Shadow that it was once a powerful deity controlling the space-time continuum, properly revered and feared by mortals. But one day, those same mortals toyed with its very constitution, splitting its terrible power and cunning mind into separate parts. Eventually, the two were able to reunite, but then Shadow and his allies miraculously beat it down to its very essence, which was then snuffed out. However, a single ember of that essence managed to escape and drift into the aether, which subsequently reformed into a mindless and hungry beast in the depths of space. As that beast devours time and dimensions, it grows stronger and can feel its former identity as Mephiles reemerging. Soon, the beast will grow powerful enough to overwhelm even the scientists that have shackled it for their own ends, and Mephiles will be reborn, exacting its divine retribution upon Shadow, the others that destroyed him, and the rest of existence. Shadow simply retorts that he's grown tired of Mephiles's self-absorbed prattling and will defeat him once again to protect his world.
After a climatic battle, Mephiles is bested and devolves into a whirling mass of shadowy miasma. As his being is tearing itself apart, Mephiles screams that no matter how long it takes, he will return to consume Shadow and everything he holds dear. Shadow simply replies that he will always be there to make sure that never happens. Mephiles's core suddenly explodes and the screen is filled with an overwhelming white light. 
As everything fades into view once more, Shadow awakens again to fine himself in a dark space, with the only visible structures resembling the locations he's just traveled through. A faint light is visible up above. Shadow holds his head briefly before telling himself that if the beast Mephiles told him about is really as dangerous as he says it is, then Sonic and his friends will need all the help they can get to take it down. With that, Shadow launches himself off a slope onto one of the structures and parkours higher and higher off of them. With one final leap, Shadow launches himself out of the darkness into the light above. Credits roll. 
=== Stages ===
All of Shadow's stages are one-act affairs. To compensate for this, they tend to be longer than Modern Sonic's stages, clocking in at around five minutes or so. Shadow's stages are also generally much harder than those of Modern Sonic, and are entirely in 3D, with no 2D sections. After clearing Shadow's story campaign, the player can return to these stages via White Space to replay stages, collect missing Red Rings, or take on a number of supplemental missions available for each stage. 
* Final Chase - Introduced in Sonic Adventure 2, this stage shares aesthetics with those of Sonic's miniboss battle with Shadow, although they have been recolored to be a drearier grey. Navigate a twisting series of grind rails and rotating gravity drums as Shadow pursues Doom's Eye to the far side of the Space Colony ARK.
* Westopolis - Introduced in Shadow the Hedgehog, this city is once again the unfortunate target of the Black Arm's alien aggressions. Stay out of the crossfire of dueling GUN robots and Black Arms invaders. Also steer clear of the Black Arm's orbital laser blasts (the impact sites of which are briefly foreshadowed by a targeting reticule), which can also sink city streets, destroy sections of elevated roadways, and clear out impenetrable barricades. The second half of this level takes strong influences from Radical Highway, and ends with Shadow commandeering a Black Volt to ride into the swirling crimson vortex where Black Doom awaits. Shoot down the flocks of Black Wings, Black Arms Gunships, and floating mines defending this final stretch.
* Aquatic Base - Introduced in Sonic the Hedgehog (2006), this underwater research center combines the medieval gothic architecture often seen in the Kingdom of Soleanna with sleek metallic futurism. Purple-hued Iblis Biters, Takers, and Worms make up the foes around here. Don't be too distracted by the fauna outside the undersea tubes, lest you run into a laser or enemy. Use giant orbs of liquid metal floating on the water to navigate large open rooms. Here, you'll have to raise the water level to circumnavigate walls of lasers. The stage's penultimate section tasks you with ascending a shaft rapidly filling to capacity with electrified water.
=== Bosses ===
Skewing the conventions of the rest of the game, the miniboss of Shadow's campaign is a large opponent residing in a stationary arena, while the main boss is smaller and takes place in a moving hallway. Both are similarly difficult, however.
* Biolizard - The Penultimate Life Form, who you fight deep within the core of the Space Colony ARK. The name of the game is to strike the life-support unit welded onto its back. It will first try either chomping you with its mouth or swiping you with its tail, followed by a barrage of black energy projectiles you'll either have to jump over, slide under, or otherwise avoid. After it gets tired of doing this, you'll the chance to slide up a rail attached to its neck to the life support system. Next, it'll cling to the walls of the chamber before unleashing large laser beams that you'll have to avoid. It'll release hundreds of pink eggs after this, which take turns rapidly homing onto your location. Homing Attack said eggs to reach the life support, but avoid targeting glowing eggs, which explode if you touch them. Finally, it'll propel you into the air alongside more eggs. Avoid the eggs and more laser beams to reach the edge of its life support system and strike the final blow.
* Mephiles - The remnant of the god Solaris, whom you fight in dark and dusty desert ruins. You chase Mephiles down a hexagonal hallway. You can freely navigate the upper three sides, so long as you've got juice in your Boost Gauge. Sidestep gaps in the hallway to avoid falling to your doom, and you'll eventually be in range of Mephiles to Homing Attack him. After the first hit, Mephiles sends out clones of himself to confront you. They can be used to replenish your Boost Gauge and cross gaps, but avoid the flashing ones, which will explode in your face. At the halfway point of the battle, Mephiles changes into a more monstrous form and starts using giant hands to try to ram, crush, or flick you off of sections of the hallway. These solid sections also become progressively scarcer as the fight continues, and are capable of being destroyed by Mephiles after he transforms.
=== Other Additions ===
Shadow has access to a variety of toggleable skills, including some unique to himself, like Chaos Spear, Chaos Control, and Chaos Blast. Like Modern and Classic Sonic, he also has 100 Skill Points to allocate. Some of Shadow's Skills require that he stockpile or expend a certain percentage of his Boost Gauge. For that reason, Shadow's Boost Gauge has been redubbed the Chaos Gauge. However, it can still be used to perform the Boost, just like Modern Sonic. Please see the "Comprehensive Information - Skills" section below for a list of Shadow's available Skills.
== Additional Content ==
=== Multiplayer ===
New to Sonic x Shadow Generations is a multiplayer mode. In this mode, players compete to achieve certain goals prior to their opponents. Two players can compete at once either locally via split screen or online.
==== Multiplayer Modes ====
The following multiplayer modes are available.
* Quick Match - The players select a match type, character, and then a stage to compete in. Designed to get players into multiplayer matches as quickly and simply as possible.
* Multi-Match - The players select a match type, character, and the number of matches they wish to play in sequence, either 3, 5, or 7. From here, they can choose to select the stages they'll compete in, or leave the stage each match takes place in up to chance. The ultimate winner is the one who wins the most individual matches. If it's impossible for the losing player to make up the difference (say, if their opponent wins the first three matches in a five-match game), then the winner is declared immediately.
==== Match Types ====
* Modern Race - A simple race to the finish using stages Modern Sonic and Shadow traverse in their single-player campaigns. Whoever reaches the finish line first wins. Some stages have been either modified or truncated to better fit the multiplayer format. The stages available in this format are listed below:
** Green Hill
** Chemical Plant
** Sky Sanctuary
** Speed Highway (Unlocked upon defeating Perfect Chaos in the main campaign)
** City Escape (Unlocked upon defeating Perfect Chaos in the main campaign)
** Seaside Hill (Unlocked upon defeating Perfect Chaos in the main campaign)
** Crisis City (Unlocked upon defeating the Egg Dragoon in the main campaign)
** Rooftop Run (Unlocked upon defeating the Egg Dragoon in the main campaign)
** Planet Wisp (Unlocked upon defeating the Egg Dragoon in the main campaign)
** Final Chase (Unlocked upon completing Shadow's campaign)
** Westopolis (Unlocked upon completing Shadow's campaign)
** Aquatic Base (Unlocked upon completing Shadow's campaign)
* Modern Chase Battle - Takes inspiration from the Shadow miniboss fight in the single-player campaign. The players compete on a closed circuit to chase down a rapidly-moving energy orb, using whatever items or shortcuts they can find. The player that reaches the energy orb blasts the other player, depleting one of three hit points. After this, the blasted player is brought to their opponent's location and after a short countdown, the players regain control of their characters and repeat the process, chasing another orb. The player that depletes their opponent's hit points is the winner. Modern Chase matches may also take place on unique stages.
** Green Hill
** Speed Highway
** Planet Wisp
** Space Colony ARK (Unlocked upon completing Modern & Classic Sonic's campaign)
** Water Palace (Unlocked upon completing Modern & Classic Sonic's campaign)
** Special Stage (Unlocked upon completing Modern & Classic Sonic's campaign)
*Classic Race - A simple race to the finish using stages Classic Sonic traverses in his single-player campaigns. Whoever reaches the finish line first wins. Some stages have been either modified or truncated to better fit the multiplayer format. The stages available in this format are listed below:
**Green Hill
**Chemical Plant
**Sky Sanctuary
**Speed Highway (Unlocked upon defeating Perfect Chaos in the main campaign)
**City Escape (Unlocked upon defeating Perfect Chaos in the main campaign)
**Seaside Hill (Unlocked upon defeating Perfect Chaos in the main campaign)
**Crisis City (Unlocked upon defeating the Egg Dragoon in the main campaign)
**Rooftop Run (Unlocked upon defeating the Egg Dragoon in the main campaign)
**Planet Wisp (Unlocked upon defeating the Egg Dragoon in the main campaign)
*Classic Ring Battle - Inspired by the ring-collection acts in Sonic Superstars. Inside of a closed arena, players aim to collect the most rings while depleting their opponent's rings. Rings can be gathered individually or by popping special balloon items (regular ones award 10 rings, while golden ones award 20). Shields, Bombs, and Missiles can also be obtained from balloons. Shields allow you to tank one hit from enemy attacks, Bombs generate telegraphed explosions around your opponent, and Missiles launch a projectile that automatically homes in on your opponent and is difficult to avoid. Unique to this match type, players will only lose ten rings each time they are damaged. In certain stages of this mode, the screen scrolls and a slow-moving laser appears either at the bottom or left and right of the screen. If a player hits this laser, they receive damage. The player that has the most rings at the end of 60 seconds wins. A player can also win by damaging their opponent while they lack any rings. Classic Ring Battle matches may also take place on unique stages.
**Green Hill
**City Escape
**Rooftop Run
**Casino Night (Unlocked upon completing Modern & Classic Sonic's campaign)
**Sunset Park (Unlocked upon completing Modern & Classic Sonic's campaign)
**Mirage Saloon (Unlocked upon completing Modern & Classic Sonic's campaign)
==== Multiplayer Characters ====
Players in Multiplayer Mode are divided into two categories: Modern (can participate in Modern Race and Modern Chase Attack match types), and Classic (can participate in Classic Race and Classic Ring Battle).
Unlockable characters exist in Multiplayer Mode, and have different characteristics compared to the default characters available from the start of the game.
===== Modern Characters =====
Name 	Description 	Unlock Criteria
Sonic the Hedgehog 	Intended to be a default character and statistically-identical to Shadow. Has no Skills equipped. 	None
Shadow the Hedgehog	Intended to be a default character and statistically-identical to Sonic. Has no Skills equipped. 	None
Silver the Hedgehog	Slower than Sonic or Shadow but builds up his Boost Gauge very quickly. Intended to be a more accessible character for newcomers and young children. 	Obtain 5 Red Star Rings as Modern Sonic
Blaze the Cat 	Slower than Sonic or Shadow but has a faster Homing Attack, a higher Double Jump, and a wider attack radius while boosting. Intended to be an alternative choice to Sonic and Shadow for experienced players.	Obtain 15 Red Star Rings as Modern Sonic.
Jet the Hawk 	Has the highest boosting speed of any character but poorer turning. Intended to be an alternative choice to Sonic and Shadow for experienced players. 	Obtain 25 Red Star Rings as Modern Sonic
Espio the Chameleon	Slower than Sonic or Shadow and builds up his Boost Gauge more slowly. Intended to be a handicapped character for experienced players challenging less-experienced players. 	Obtain 35 Red Star Rings as Modern Sonic.
===== Classic Characters =====
Name 	Description 	Unlock Criteria
Classic Sonic 	Intended to be a default character and statistically-identical to Metal Sonic. Has no Skills equipped. 	None
Metal Sonic 	Intended to be a default character and statistically-identical to Classic Sonic. 	None
Classic Tails 	As fast as Classic and Metal Sonic, and has the ability to fly. Intended to be a more accessible character for newcomers and young children. 	Obtain 5 Red Star Rings as Classic Sonic
Classic Amy 	Slower than Classic and Metal Sonic, but comes equipped with a powerful Double Jump that also increases her attack radius. Intended to be an alternative choice to Classic and Metal Sonic for experienced players. 	Obtain 15 Red Star Rings as Classic Sonic
Classic Knuckles 	Slower than Classic and Metal Sonic, but can climb walls and gain speed by gliding. Unlike other games, Knuckles can only glide for a limited time (about six seconds) before dropping to the ground. Mostly intended to be a handicapped character for experienced players challenging less-experienced players.	Obtain 25 Red Star Rings as Classic Sonic
Trip the Sungazer	Slower than Classic and Metal Sonic, but comes equipped with a moderate Double Jump and the ability to quickly ascend or descend walls. Intended to be an alternative choice to Classic and Metal Sonic for experienced players. 	Obtain 35 Red Star Rings as Classic Sonic
=== Collectibles ===
A few alterations have been made to the game's collectible content.
* Movies - The in-game movies available to rewatch has expanded to include those added for Shadow Generations's story campaign. 
* Music - The number of unlockable soundtracks in the game has been increased from 50 to 81. Due to this increased number, the unlocking criteria for most of the original 50 tracks has been altered.
* Unlockable Artwork - The amount of unlockable development art has increased to include development art drafted during the creation of Sonic x Shadow Generations. Due to this increased amount, the unlocking criteria for most of the original development art has been altered.
* Profiles / Statues - Character profiles have been merged with statues. All trophies are available to view from the Collection Room. As such, the Statue Room no longer exists. Furthermore, each statue is now accompanied by a little blurb giving some information about the character or object depicted, as well as the game they originated from. The criteria to unlock them is now dependent on unique requirements for each individual statue. The number of statues to collect has increased from 55 to 90.
* Timeline - Entirely new to the game is the viewable Timeline in the Collections Room. The entirety of the Timeline can be viewed as soon as the player gains access to the Collections Room. The Timeline lists major events from within the franchise's history from 1991 to 2024, such as the release of new games, shows, comic books, or merchandise, and includes accompanying graphics and blurbs. The music while viewing the timeline is a subdued remix of the History theme from Sonic Mega Collection.
=== Other Alterations ===
* Outfits - A limited number of alternative outfits have been made available for Modern Sonic, Classic Sonic, and Shadow to wear. The player can change their current outfit at the Skill Shop, or revert back to the characters' default appearances.
** Modern Sonic's Outfits
*** Soap Shoes - Changes Sonic's shoes to resemble those worn in Sonic Adventure 2. Available from the start. Unlocked upon collecting 15 Red Star Rings as Modern Sonic.
*** Boom - Gives Sonic bandages on his limbs and a brown neckerchief, resembling Sonic's design from the Sonic Boom games. Unlocked upon collecting 65 Red Star Rings as Modern Sonic (including those found in Final Chase, Westopolis, and Aquatic Base).
*** Celebration - In celebration of his birthday, Sonic wears a party hat, red sunglasses, and a red bowtie. Given away as free DLC from June 15th to July 31st.
*** Spooky - Dresses up Sonic like a vampire, complete with a billowing purple cape. Sonic's boost aura becomes purple when this outfit is worn. Given away as free DLC from October 5th to November 5th.
*** Holiday - Puts Sonic in a red winter coat and stocking cap. Given away as free DLC from December 1st to December 31st.
*** Movie - Sonic resembles how he appears in the Sonic the Hedgehog 3 movie. His boost aura also gains a crackling electrical effect when this outfit is worn. Given away as free DLC from December 15th, 2024 to January 31st, 2025.
**Classic Sonic's Outfits
***Proto-Sonic - Changes Sonic's appearance to have his colors washed out and differently-stylized eyes, and wearing a red bowtie and different shoes. Based loosely on Sonic's prototypical rabbit design. Unlocked upon collecting 15 Red Star Rings as Classic Sonic.
***Radical Threads - Spiffy neon-colored threads looking like they came straight from the Nineties. Based on Sonic's favorite clothes as they appeared in the Sonic the Hedgehog OVA. Unlocked upon collecting 50 Red Star Rings as Classic Sonic.
***Celebration - Sonic wears a multicolored jester's hat and neck ruffle. Given away as free DLC from June 15th to July 31st.
***Spooky - Gives Sonic a jack-o'-lantern mask and black skeleton bodysuit. Given away as free DLC from October 5th to November 5th.
***Holiday - Puts Sonic in a green tunic and hat, and brown elfin shoes. Given away as free DLC from December 1st to December 31st.
***Movie - Sonic resembles his appearance as Baby Sonic in the Sonic the Hedgehog movie. Given away as free DLC from December 15th, 2024 to January 31st, 2025.
**Shadow's Outfits
***Shadow Android - Changes Shadow to resemble an orange-accented Shadow Android. Shadow's boost aura becomes orange when this outfit is worn. If selected, the Shadow Android that can be challenged as a miniboss (in lieu of Shadow himself whenever playing as Shadow) gains cyan accents instead of its usual orange. Unlocked upon collecting 15 Red Star Rings as Shadow.
***Sir Lancelot - Covers Shadow in medieval plate armor befitting of a knight. Resembles the armor worn by Sir Lancelot in Sonic and the Black Knight. Unlocked upon collecting 65 Red Star Rings as Shadow, which necessitates playing the stages accessed in Modern and Classic Sonic's story campaign.
***Celebration - Shadow wears a white formal suit with purple trim and golden buttons. Given away as free DLC from June 15th to July 31st.
***Spooky - Dresses up Shadow like the Grim Reaper, with a white mask, black shoulder cape hood, and purple shoes. Shadow's boost aura becomes purple when this outfit is worn. Given away as free DLC from October 5th to November 5th.
***Holiday - Puts Shadow in icy blue winter robes. Shadow's boost aura becomes light blue when this outfit is worn. Given away as free DLC from December 1st to December 31st.
***Movie - Shadow resembles how he appears in the Sonic the Hedgehog 3 movie. His boost aura also gains a crackling electrical effect when this outfit is worn. Given away as free DLC from December 15th, 2024 to January 31st, 2025.
* Gold Beetles - Golden GUN Beetles have been added to the game. These enemies are incapable of attacking, instead appearing briefly before disappearing. If the player manages to destroy the Gold Beetle before it vanishes, they are awarded 1,000 points. One Gold Beetle is found in every stage, sometimes in out-of-the-way places. There are 33 unique Gold Beetles in the game (20 in Classic and Modern Sonic's campaign, 3 in Shadow's campaign, and 10 in Shadow's harder versions of Modern Sonic's levels). Locating and destroying them is necessary to unlock some of the game's collectible content and achievements.
== Comprehensive Information ==
=== Skills ===
Skill 	Description 	Available To	Skill Points
Chaos Spear 	Shadow unleashes Chaos energy projectiles that destroys any enemy it comes into contact with. It also takes off one hit point from any boss if it contacts them or their weak point. Its range is quite extensive, being farther than that of the Homing Attack. Consumes half of the Chaos Gauge if used. Tap the Triange (PS4 / PS5), X (Xbox One / Series X), or Y (Nintendo Switch) button to use the Chaos Spear. Earned after clearing Final Rush. 	Shadow 	20
Chaos Control	Shadow blasts ahead with tremendous speed, flying ahead automatically and plowing effortlessly through any foes he encounters. It can also increase his movement speed during boss battles. Requires that the Chaos Gauge be filled to capacity to initiate. Hold the Triange (PS4 / PS5), X (Xbox One / Series X), or Y (Nintendo Switch) button to use Chaos Control. After initiating Chaos Control, you can tap this button again to cancel out of it, preventing you from expending your entire Chaos Gauge. Cannot be equipped in conjunction with Chaos Blast. Earned after clearing Westopolis.	Shadow 	50
Chaos Blast 	Shadow unleashes a tremendously destructive shockwave, destroying all enemies and many other obstacles in his immediate vicinity. When used in boss battles, it instantly reduces a boss's hit points by two. Hold the Triange (PS4 / PS5), X (Xbox One / Series X), or Y (Nintendo Switch) button to use Chaos Blast. Cannot be equipped in conjunction with Chaos Control. Earned after clearing Aquatic Base. 	Shadow 	50
Homing Snap 	An upgraded version of the Serial Homing skill. It allows Shadow to Homing Attack multiple enemies in sequence almost instantaneously. 	Shadow 	50
=== Music Tracks ===
 
 Default Music
 Sonic Team Jingle
 Sonic x Shadow Generations Theme
 Options
 Sonic Generations Theme
 Green Hill, Act 1
 Green Hill, Speed Up
 1-Up Jingle
 Results Screen
 Rank B to D
 Rank S to A
 Cutscene 1
 Cutscene 2
 Green Hill, Act 2
 Friend Rescued!
 Green Hill, White Space
 White Space
 SEGA Genesis, White Space
 White Space Main Theme
 Skill Shop
 Collections Room
 Timeline
 Chemical Plant, White Space
 Chemical Plant, Act 1
 Drowning Theme
 Chemical Plant, Speed Up
 Chemical Plant, Act 2
 Cutscene 3
 VS Metal Sonic, White Space
 VS Metal Sonic
 Sky Sanctuary, White Space
 Sky Sanctuary, Act 1
 Sky Sanctuary, Speed Up
 Sky Sanctuary, Act 2
 VS Death Egg Robot, White Space
 Cutscene 4
 VS Death Egg Robot, Phase 1
 VS Death Egg Robot, Phase 2
 VS Death Egg Robot, Phase 3
 Cutscene 5
 Cutscene 6
 Casino Night Pinball, White Space
 Casino Night Pinball
 Speed Highway, White Space
 Speed Highway, Act 1
 Speed Highway, Speed Up
 Speed Highway, Act 2
 Speed Highway, Going Down
 City Escape, White Space
 City Escape, Act 1
 City Escape, Speed Up
 City Escape, Act 2
 City Escape, Hot Pursuit
 VS Shadow, White Space
 VS Shadow
 VS Shadow, Sonic Orb Get
 VS Shadow, Shadow Orb Get
 Seaside Hill, White Space
 Seaside Hill, Act 1
 Seaside Hill, Speed Up
 Seaside Hill, Act 2
 Cutscene 7
 VS Chaos, White Space
 VS Chaos, Phase 1
 VS Chaos, Phase 2
 Cutscene 8
 Crisis City, White Space
 Crisis City, Act 1
 Crisis City, Speed Up
 Crisis City, Act 2
 VS Silver, White Space
 VS Silver
 Rooftop Run, White Space
 Rooftop Run, Act 1
 Rooftop Run, Speed Up
 Rooftop Run, Act 2
 Planet Wisp, White Space
 Planet Wisp, Act 1
 Planet Wisp, Speed Up
 Planet Wisp, Pink Spikes
 Planet Wisp, Act 2
 Planet Wisp, Orange Rocket
 Cutscene 9
 VS Egg Dragoon, White Space
 VS Egg Dragoon
 Cutscene 10
 Time Crunch & VS Time Eater, White Space
 Time Crunch, Act 1
 Time Crunch, Speed Up
 Time Crunch, Dissolution
 Time Crunch, Act 2
 Cutscene 11
 VS Time Eater, Classic Sonic
 VS Time Eater, Modern Sonic
 Cutscene 12
 Credits Medley
 Super Sonic (Classic Sonic)
 Super Sonic (Modern Sonic)
 Mission 1
 Mission 2
 Mission 3
 Mission 4
 Mission 5
 Vector Beat
 Game Over
 Shadow Generations Theme
 Shadow Cutscene 1
 Final Chase, White Space
 Final Chase
 Shadow Results Screen
 Shadow Rank B to D
 Shadow Rank S to A
 Shadow Cutscene 2
 Westopolis, White Space
 Westopolis
 Westopolis, Twisted Highway
 Westopolis, Crimson Skies
 Shadow Cutscene 3
 VS Biolizard, White Space
 VS Biolizard, Phase 1
 VS Biolizard, Phase 2
 Shadow Cutscene 4
 Aquatic Base, White Space
 Aquatic Base
 Aquatic Base, Alarm
 Shadow Cutscene 5
 VS Mephiles, White Space
 VS Mephiles, Phase 1
 VS Mephiles, Phase 2
 Shadow Cutscene 6
 Shadow Generations Credits
 Shadow White Space
 Shadow Skill Shop
 Shadow Mission 1
 Shadow Mission 2
 Shadow Mission 3
 VS Shadow Android, Android Orb Get
 Super Shadow
 Shadow Game Over
 Multiplayer Mode
 Space Colony ARK VS
 Water Palace VS
 Special Stage VS
 Green Hill VS (Classic Ring Battle)
 Casino Night VS
 Sunset Park VS
 Mirage Saloon VS
 Multiplayer Victory
 Multiplayer Results
 
 
 Unlockable Music
 Green Hill (original)
 Marble Zone
 Starlight Zone
 Palmtree Panic, Present (JP)
 Stardust Speedway, Bad Future (US)
 Sonic Boom
 Emerald Hill
 Chemical Plant (original)
 Special Stage (Sonic the Hedgehog 2)
 Angel Island
 Hydrocity
 Marble Garden
 Big Arms (Generations remix)
 Mushroom Hill
 Flying Battery
 Death Egg
 Emerald Coast
 It Doesn't Matter
 Open Your Heart
 Metal Harbor
 Green Forest
 Live and Learn
 Special Stage (Sonic Heroes, Bonus Challenge)
 Sonic Heroes
 What I'm Made Of
 Digital Circuit
 Sky Troops
 I Am... All of Me
 Wave Ocean
 Kingdom Valley
 His World
 Windmill Isle
 Savannah Citadel
 Endless Possibilities
 Tropical Resort
 Sweet Mountain
 Reach for the Stars
 Windy Hill
 Frozen Factory
 Sky Road
 Studiopolis
 Press Garden
 Special Stage (Sonic Mania)
 Lost Valley
 Infinite
 Fist Bump
 Cyberspace 1-2
 Undefeatable
 I'm Here
 Bridge Island
 Sand Sanctuary
 Cyber Station Zone
 Bridge Zone
 Underground Zone
 Turquoise Hill
 Atomic Destroyer
 Toxic Caves
 Diamond Dust
 Techno Tower
 Super Sonic Racing (original)
 Lovers at South Island
 Neo Green Hill
 Leaf Forest
 Chao Ruins
 Route 99
 Right There, Ride On
 A New Venture
 High Flying Groove
 Un-Gravity
 Free
 Quick Trip to Paradise
 Race to Win
 Let the Speed Mend It
 Knight of the Wind
 Splash Hill
 Sylvania Castle
 Seaside Beach
 Kodiak Frontier
 Beyond the Speed Of
 Green Light Ride
 Scrambled Shores
=== Statues ===
Statue 	Description 	Origin
Sonic the Hedgehog 	 	
Classic Sonic 	 	
Super Sonic 	 	
Miles "Tails" Prower 	 	
Classic Tails 	 	
Amy Rose 	 	
Classic Amy 	 	
Knuckles the Echidna 	 	
Classic Knuckles 	 	
Cream & Cheese 	 	
Rouge the Bat 	 	
Espio the Chameleon 	 	
Vector the Crocodile 	 	
Charmy Bee 	 	
Blaze the Cat 	 	
Omachao 	 	
Dr. Eggman 	 	
Classic Eggman 	 	
Metal Sonic 	 	
Silver the Hedgehog 	 	
Death Egg Robot 	 	
Chaos 	 	
Perfect Chaos 	 	
Egg Dragoon 	 	
Time Eater 	 	
Shadow the Hedgehog 	 	
Maria Robotnik 	 	
Black Doom & Doom's Eye 	 	
Biolizard 	 	
Mephiles the Dark 	 	
Mecha Sonic 	 	
Mighty the Armadillo 	 	
Ray the Flying Squirrel 	 	
Heavy King 	 	
Fang the Hunter 	 	
Trip the Sungazer 	 	
Chao, Hero Chao & Dark Chao	 	
Big & Froggy 	 	
Tikal 	 	
E-102 Gamma 	 	
E-123 Omega 	 	
Emerl & Gemerl 	 	
GUN Commander 	 	
Jet the Hawk 	 	
Wave the Swallow 	 	
Storm the Albatross 	 	
Chip 	 	
Zavok 	 	
Sticks the Badger 	 	
The Rookie 	 	
Infinite 	 	
Sage 	 	
Ariem 	 	
Tangle the Lemur 	 	
Whisper the Wolf 	 	
Moto Bug 	 	
Buzz Bomber 	 	
Crabmeat 	 	
Chopper 	Fish badniks designed to operate in underwater environments. If it sees you, it'll home in quickly on your location. They can also jump out of the water for a nasty surprise attack! Worse still, giant Choppers haunt the waters in places like Green Hill! 	
Grabber 	Spider badniks that drop downwards as soon as they sense a target underneath and attempt to clutch them in their appendages. If successfully done, they then retract upwards and detonate shortly afterwards. If you get caught, mash the buttons as quickly as possible to squirm out of its grasp! 	
Spiny 	Simple crawling badniks that lob projectiles in Sonic's direction. Something that makes them unique is that they can also be attached to walls, making them a bit trickier to approach safely. 	
Eggrobo 	The first of Dr. Eggman's humanoid robot lines. They're primarily armed with simple laser blasters, but can also be sent on retrieval missions and operate Dr. Eggman's vehicles. A special black variant launches missiles from its head. 	
Cop Speeder 	Persistent Eggman robots that rule the road. If one Cop Speeder notices you, it'll blare an alarm that catches the attention of every other Cop Speeder nearby. The swarm of Cop Speeders will then attempt to ram into their target. 	
Spinner 	Simple hovering robots constructed by Eggman. Their spinning blades will cut you down to size unless approached from the top. A special variety of electric-green Spinner has the ability to temporarily generate a protective shield, so be sure to time your attacks correctly! 	
GUN Hunter 	 	
GUN Beetle 	 	
GUN Hornet 	A robot designed by GUN engineers to carry heavy ordinance. If it detects you, it will arm its load of bombs and then, after a short delay, launch them at you in quick succession. The best way to deal with them is to destroy them quickly before they begin their attack. However, if you survive it, they're defenseless and will attempt to flee.	
Gold Beetle 	A special surveillance model of the GUN Beetle line. These brightly-colored robots suddenly appear, levitate in place for a bit, and then quickly disappear. Destroy them before they can escape for some extra points! 	
Egg Pawn 	A mass-produced and multipurpose humanoid robot designed by Eggman. They can be tasked to work with a variety of weapons and tools, from blasters to pickaxes. They seem to have certain personality quirks accidentally programmed into them, such as fear or the ability to become infatuated. 	
Iblis Biter 	 	
Iblis Taker 	 	
Iblis Worm 	 	
Egg Fighter 	A series of humanoid combat robots constructed by Eggman. They are quick and aggressive in the heat of battle, and proficient with a variety of weapons, including blasters, swords, and shields. Unfortunately for them, they are also very top-heavy, making them especially vulnerable to Sonic's Boost attack. 	
Egg Launcher 	 	
Aero-Cannon 	 	
Egg Chaser 	 	
Sandworm 	 	
Artificial Chaos 	 	
Black Warrior 	 	
Black Hawk & Black Volt 	 	
Ring 	 	
Item Boxes 	 	
Springs 	 	
Star Posts 	 	
Boosters 	 	
Animal Friends 	 	
Capsule 	 	
Goal Plate & Goal Ring 	 	
Chaos Emeralds 	 	
Master Emerald 	 	
Category:Sonic Games
Category:Platformers
Category:Remasters
Category:Remastered Edition