Recoil

Recoil is damage taken by the user, upon using certain moves. Often stronger moves (Such as Brave Bird) will cause recoil. The amount of recoil taken by the user depends on the strength of the move.
Some Abilities affect the outcome of a recoil move, like Rock Head and Reckless. Most of the recoil damage is based on a fraction of the damage the opponent took (for example, Head Charge does 1/4th the recoil damage the opponent took). Most of these moves are in league with the strongest moves available for that level. Head Charge is learned by Bouffalant at level 31, and has a base power of 120. Take Down is learned by a lot of Pokémon at a lower level (usually in the 10s) and has a base power of 90.
In the Pokémon Mystery Dungeon spinoff series, enemy Pokémon that knock themselves out due to recoil from moves such as Take Down or Explosion will not give the player's team any experience points.
==Gallery==
Recoil Damage anime.png|Clemont's Bunnelby taking recoil damage
Category:Game Mechanics