CH/Troll

This is a template for a Shadowrun-style "Troll": A rather large, ape-armed humanoid with lumpy bone dermal plates and horns.
=Troll (Vanilla GURPS) [50]=
ST +5 (Size, -10%) [45]
Hit Points +2 (Size, -10%) [4]
Basic Move +1 [5]
SM +1 [0]
Damage Resistance 1 (Tough Skin, -40%) [3]
Damage Resistance 4 (Bony Plates; Accessibility, 1-5 on 1d, -5%) [19]
Infravision (Temporary Disadvantage, Bad Sight: Low Resolution, -25%) [8]
Long Arms 1 [20]
Short Spines [1]
Striker Twisted horns (Impaling; Clumsy -2, -40%) [5]
Teeth (Sharp Teeth) [1]
Appearance Hideous [-16]
Ham-Fisted 1 [-5]
Numb (Accessibility, Can still locate pain, -50%) [-10]
Social Stigma (Second-Class Citizen) [-5]
Unusual Biochemistry [-5]
Vulnerability Common (Fire; Wounding Multiplier x2, *1) [-30]
=Troll (Houserules) [8]=
ST +5 (Size, -10%) [23]
Hit Points +2 (Size, -10%) [4]
Basic Move +1 [5]
SM +1 [-10]
Arm ST 4 (Size, -10%; Two arms, *5/3) [10]
Damage Resistance 1 (Tough Skin, -40%) [3]
Damage Resistance 4 (Bony Plates; Accessibility, 1-5 on 1d, -5%) [15]
Infravision (Temporary Disadvantage, Bad Sight: Low Resolution, -25%) [8]
Long Arms 1 (2 Arms; No Damage Bonus, -50%) [10]
Short Spines [1]
Striker Twisted horns (Impaling; Clumsy (-2) -2, -40%) [5]
Teeth (Sharp Teeth) [1]
Appearance Hideous [-16]
Ham-Fisted 1 [-5]
Numb (Accessibility, Can still locate pain, -50%) [-10]
Social Stigma (Second-Class Citizen) [-5]
Unusual Biochemistry [-5]
Vulnerability Common (Fire; Wounding Multiplier x2, *1) [-30]
== Notes ==
* Houseruled ST cost - The GM has houseruled ST costs half normal.
* Houseruled SM cost - The GM has houseruled that SM +1 is a -10 point disad.
* Bony Plates - Like partial armor, the Troll's bony skin lumps, nodules, and plates don't have complete coverage. The troll gets the benefit of the extra 4 DR on a roll of 1-5 on a d6. An attacker may try to deliberately attack around the plates by taking a -3 to hit (on top of normal hit location penalties). This is priced the same as any other 85% of the time Accessability.
* Long Arms - The +1/die damage bonus for Long Arms is weird, since +1 SM doesn't give you any sort of damage bonus - also, leverage is still handy for thrust attacks. This limitation removes the half of Long arms that's related to the damage bonus. Take Arm ST instead to represent the benefits correctly. Note that on the Vanilla version we are using vanilla Long Arms.
* Numb - Trolls don't have a neurological problem making it difficult to identify where they're being injured. They just have terribly thick skin and bony lumps, which makes their skin insensitive.