Crapsack World

* See also Failtopia
* See also https://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld (Tropes:Crapsack_World)
* See also Glossary#Dystopia
A "Meme" used for Fiction/Fantasy with a World created in its Normalcy ( for its ordinary folk ) to be Awful, and in Disorder/Dysfunction and 'Fallen is Babylon', so that the Characters in the story have a society full of adversity to face, and can carry out actions not usual for a stable and 'nice' World ( like wholesale slaughter of people ).
http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld
Rapture and Columbia are both 'Crapsack' Worlds created to allow the mass violence and destruction required in most FPS Shooter type games. 
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For BioShock, the terribly crappy state of Rapture after the SHOCK of the new BIO technology was important to the Story. Perhaps it was also the worst part of Rapture, with other parts being quite alot better. The real crappiness started when the Terrorists and insanity started to tear it apart.
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 NOTE - Columbia Seems to have been/become a 'CRAPSACK' game environment WITHOUT the New Technology even being needed. It more being able to exist because of its Isolation - something normally achievable elsewhere Isolation : ex- Jim Jones' Guiana Hell, "Heart of Darkness"'s Congo ... without FANTASY or SCI-FI Elements being required. 
The society/culture exaggerations in Infinite BS did actually get ludicrous in creating a lame '5th-grade Puppet Show' rendition of "The Evils of 1900 America". The game's Columbia society was far too warped and contrived to be anything remotely American. ( Even the Real World Racist Class-riven Pre-Confederate South had more moderation in its presentation. ) The gamemakers had to make Columbia into a Police State and then into a Rabid Revolution to have enough 'Politically Correct' game targets for the Player to slaughter.
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When You Build A "ShantyTown" Intentionally ?
Columbia has what looks like a designated (titled as a Worker Residential Area) "Shantytown". I'm not sure why anyone would do that - and certainly NOT within the parts which were the Show City built for the 1893 Exposition. People are living amongst the industrial facilities, without actual tenement type housing ( just lean-tos and alcove dwellings ). 
The numbers of workers required would need MORE REAL large tenement blocks ( It is unlikely they would be living in anything like those voluminous residences we saw for the 'better off' people of Columbia ). We DO see HUGE OVERSIZED Factory buildings which had been constructed, but not the matching Housing. It is an Obvious missing Cliche element. Perhaps such would just be too restricted for the games limited Player maneuvering, or just not be 'pathetic enough' for the 'evil capitalist' mantra the gamemakers support through their illogical bad fantasy setting.
This Shantytown simply goes against ORDER, which Jeremiah Fink is otherwise shown to be Anal Retentive about. 
Inconsistent.
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