White Magic (Final Fantasy XI)

right|thumb|250px|A Scholar casting the White Magic spell, Regen.
White Magic is category of magic in Final Fantasy XI. White Magic is native to the White Mage, Red Mage, Paladin, Scholar and Rune Fencer. A majority of White Magic spells specialize in healing, negative status removal as well as status enhancement, and can be used by its various jobs at differing levels. White Magic is further divided into 4 main categories of magic—Divine Magic, Healing Magic, Enhancing Magic and Enfeebling Magic. The effectiveness of White Magic is often tied to the player's skill level in the same 4 magic skill categories.
==Healing Magic==
===HP restoration spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	8 	Instant 	2 	5 	Light 	WHM 1 - RDM 3 - PLD 5 	
 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP.
 	24 	Instant 	2.25 	5.5 	Light 	WHM 11 - RDM 14 - PLD 17 - SCH 17 	
 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP.
 	46 	Instant 	2.5 	6.0 	Light 	WHM 21 - RDM 26 - PLD 30 - SCH 30 	
 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP.
 	88 	Instant 	2.5 	8.0 	Light 	WHM 41 - RDM 48 - PLD 55 - SCH 55 	
 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP.
 	135 	Instant 	2.5 	10.0 	Light 	WHM 61 	
 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP.
 	227 	Instant 	2.0 	15.0 	Light 	WHM 80 	
 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP. 	Restores the target's HP.
 	30 	Instant 	5.0 	30.0 	Light 	WHM 40 	
 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
 	45 	Instant 	3.0 	40.0 	Light 	WHM 83 	
 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
 	60 	Instant 	3.0 	50.0 	Light 	WHM 96 	
 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. 	Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
 	60 	Instant 	4.5 	10.0 	Light 	WHM 16 	
 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect.
 	120 	Instant 	4.75 	10.0 	Light 	WHM 31 	
 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect.
 	180 	Instant 	5.0 	10.5 	Light 	WHM 51 	
 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect.
 	260 	Instant 	5.25 	10.75 	Light 	WHM 71 	
 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect.
 	380 	Instant 	5.75 	11.0 	Light 	WHM 91 	
 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect. 	Restores HP of all party members within area of effect.
 	All 	Instant 	1.5 	180.0 	Light 	WHM 99 	
 	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."	Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: Grants the effect of "Stoneskin."
===Status restoration spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	24 	Instant 	1.0 	30.0 	Light 	WHM 61 	
 	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.	Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency.
 	30 	Instant 	3 	10.0 	Light 	WHM 29 - SCH 32 	
 	Removes curse and bane from target. 	Removes curse and bane from target. 	Removes curse and bane from target. 	Removes curse and bane from target. 	Removes curse and bane from target. 	Removes curse and bane from target. 	Removes curse and bane from target.
 	12 	Instant 	1.0 	5.0 	Light 	WHM 9 - SCH 12 	
 	Removes paralysis from the target. 	Removes paralysis from the target. 	Removes paralysis from the target. 	Removes paralysis from the target. 	Removes paralysis from the target. 	Removes paralysis from the target. 	Removes paralysis from the target.
 	16 	Instant 	1.0 	10.0 	Light 	WHM 14 - SCH 17 	
 	Removes blindness from target. 	Removes blindness from target. 	Removes blindness from target. 	Removes blindness from target. 	Removes blindness from target. 	Removes blindness from target. 	Removes blindness from target.
 	8 	Instant 	2.0 	5.0 	Light 	WHM 6 - SCH 10 	
 	Removes poison from target. 	Removes poison from target. 	Removes poison from target. 	Removes poison from target. 	Removes poison from target. 	Removes poison from target. 	Removes poison from target.
 	24 	Instant 	1.0 	5.0 	Light 	WHM 19 - SCH 22 	
 	Removes silence and mute from target. 	Removes silence and mute from target. 	Removes silence and mute from target. 	Removes silence and mute from target. 	Removes silence and mute from target. 	Removes silence and mute from target. 	Removes silence and mute from target.
 	40 	Instant 	1.0 	5.0 	Light 	WHM 39 - SCH 50 	
 	Removes petrification from target. 	Removes petrification from target. 	Removes petrification from target. 	Removes petrification from target. 	Removes petrification from target. 	Removes petrification from target. 	Removes petrification from target.
 	48 	Instant 	1.0 	5.0 	Light 	WHM 34 - SCH 46 	
 	Removes disease and plague from target. 	Removes disease and plague from target. 	Removes disease and plague from target. 	Removes disease and plague from target. 	Removes disease and plague from target. 	Removes disease and plague from target. 	Removes disease and plague from target.
 	18 	Instant 	1.0 	30.0 	Light 	WHM 65 	
 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency. 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency. 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency. 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency. 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency. 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency. 	Transfers one enfeebling effect from target party member to yourself. Afflatus Solace: Increases effect removal potency.
===Life restoration spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	150 	Instant 	15.0 	60.0 	Light 	WHM 25 - RDM 38 - PLD 50 - SCH 35 	
 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO.
 	150 	Instant 	14.0 	60.0 	Light 	WHM 56 - RDM 95 - SCH 70 	
 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO.
 	150 	Instant 	13.0 	60.0 	Light 	WHM 70 - SCH 92 	
 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO. 	Revives target from KO.
 	150 	60.0 	8.0 	60.0 	Light 	WHM25 - SCH 35 	
 	Grants you the effect of Raise when you are KO'd. 	Grants you the effect of Raise when you are KO'd. 	Grants you the effect of Raise when you are KO'd. 	Grants you the effect of Raise when you are KO'd. 	Grants you the effect of Raise when you are KO'd. 	Grants you the effect of Raise when you are KO'd. 	Grants you the effect of Raise when you are KO'd.
 	150 	60.0 	7.5 	60.0 	Light 	WHM 56 - SCH 70 	
 	Grants you the effect of Raise II when you are KO'd. 	Grants you the effect of Raise II when you are KO'd. 	Grants you the effect of Raise II when you are KO'd. 	Grants you the effect of Raise II when you are KO'd. 	Grants you the effect of Raise II when you are KO'd. 	Grants you the effect of Raise II when you are KO'd. 	Grants you the effect of Raise II when you are KO'd.
 	150 	60.0 	7.0 	60.0 	Light 	WHM 70 - SCH 92 	
 	Grants you the effect of Raise III when you are KO'd.	Grants you the effect of Raise III when you are KO'd.	Grants you the effect of Raise III when you are KO'd.	Grants you the effect of Raise III when you are KO'd.	Grants you the effect of Raise III when you are KO'd.	Grants you the effect of Raise III when you are KO'd.	Grants you the effect of Raise III when you are KO'd.
 	150 	60.0 	6.5 	60.0 	Light 	WHM 99 	
 	Grants you the effect of Arise when you are KO'd. 	Grants you the effect of Arise when you are KO'd. 	Grants you the effect of Arise when you are KO'd. 	Grants you the effect of Arise when you are KO'd. 	Grants you the effect of Arise when you are KO'd. 	Grants you the effect of Arise when you are KO'd. 	Grants you the effect of Arise when you are KO'd.
 	300 	120.0 	12.0 	60.0 	Light 	WHM 99 	
 	Revives target from KO and bestows a Reraise effect. 	Revives target from KO and bestows a Reraise effect. 	Revives target from KO and bestows a Reraise effect. 	Revives target from KO and bestows a Reraise effect. 	Revives target from KO and bestows a Reraise effect. 	Revives target from KO and bestows a Reraise effect. 	Revives target from KO and bestows a Reraise effect.
==Divine Magic==
===Damaging spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	15 	Instant 	2.0 	15.0 	Light 	WHM 5 - PLD 7 	
 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy.
 	57 	Instant 	3.7 	30.0 	Light 	WHM 30 - PLD 34 	
 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy.
 	96 	Instant 	5.5 	45.0 	Light 	WHM 65 	
 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy.
 	41 	Instant 	2.75 	15.0 	Light 	WHM 15 - PLD 30 	
 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect.
 	120 	Instant 	4.5 	30.0 	Light 	WHM 40 	
 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect.
 	100 	Instant 	0.75 	60.0 	Light 	WHM50 - PLD55 	
 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy.
 	120 	Instant 	1.25 	60.0 	Light 	WHM 95 - PLD 99 	
 	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.
===Status inflicting spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	25 	Instant 	0.5 	45.0 	Light 	WHM 45 - PLD37 - RUN 45 	
 	Temporarily blinds an enemy, greatly lowers its accuracy.	Temporarily blinds an enemy, greatly lowers its accuracy.	Temporarily blinds an enemy, greatly lowers its accuracy.	Temporarily blinds an enemy, greatly lowers its accuracy.	Temporarily blinds an enemy, greatly lowers its accuracy.	Temporarily blinds an enemy, greatly lowers its accuracy.	Temporarily blinds an enemy, greatly lowers its accuracy.
 	26 	1.30 	4.5 	30.0 	Light 	WHM 48 	
 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep.
 	24 	3.0 	30.0 	3:00 	Light 	PLD 85 	
 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks.
==Enhancing Magic==
===Protective spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	9 	30.00 	2.0 	5.0 	Light 	WHM 7 - RDM 7 - PLD 10 - SCH 10 - RUN 20
 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense.
 	28 	30.00 	2.0 	5.0 	Light 	WHM 27 - RDM 27 - PLD 30 - SCH 30 - RUN 40
 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense.
 	46 	30.00 	2.0 	5.0 	Light 	WHM 47 - RDM 47 - PLD 50 - SCH 50 - RUN 60
 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense.
 	65 	30.00 	3.0 	5.0 	Light 	WHM 63 - RDM 63 - PLD 70 - SCH 70 - RUN 80
 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense.
 	84 	30.00 	2.0 	6.0 	Light 	WHM 76 - RDM 77 - PLD 80 - SCH 90
 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense. 	Enhances target's defense.
 	9 	30.00 	4.0 	15.0 	Light 	WHM 7
 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect.
 	28 	30.00 	4.0 	16.0 	Light 	WHM 27
 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect.
 	46 	30.00 	5.0 	17.0 	Light 	WHM 47
 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect.
 	65 	30.00 	6.0 	18.0 	Light 	WHM 63
 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect.
 	84 	30.00 	7.0 	19.0 	Light 	WHM 75
 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect. 	Enhances defense for party members within area of effect.
 	18 	30.00 	2.0 	5.0 	Light 	WHM 17 - RDM 17 - PLD 20 - SCH 20 - RUN 10
 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense.
 	37 	30.00 	2.0 	5.0 	Light 	WHM 37 - RDM 37 - PLD 40 - SCH 40 - RUN 30
 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense.
 	56 	30.00 	2.0 	5.0 	Light 	WHM 57 - RDM 57 - PLD 60 - SCH 60 - RUN 50
 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense.
 	75 	30.00 	3.0 	5.0 	Light 	WHM 68 - RDM 68 - PLD 80 - SCH 71 - RUN 70
 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense.
 	93 	30.00 	2.0 	6.0 	Light 	WHM 76 - RDM 87 - SCH 90 - RUN 90
 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense. 	Enhances target's magic defense.
 	18 	30.00 	4.0 	15.0 	Light 	WHM 17
 	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.
 	37 	30.00 	4.0 	16.0 	Light 	WHM 37
 	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.
 	56 	30.00 	5.0 	17.0 	Light 	WHM 57
 	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.
 	75 	30.00 	6.0 	18.0 	Light 	WHM 68
 	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.
 	93 	30.00 	6.0 	19.0 	Light 	WHM 75
 	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.	Enhances magic defense for party members within area of effect.
===Stat increasing spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	15 	1.15 	4.0 	12.0 	Light 	WHM 21 - RDM 21 - SCH 18 - RUN 23
 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP.
 	36 	1.00 	4.0 	16.0 	Light 	WHM 44 - RDM 76 - SCH 32 - RUN 48
 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP.
 	64 	1.00 	5.0 	20.0 	Light 	WHM 66 - SCH 59 - RUN 70
 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP.
 	82 	1.00 	5.5 	24.0.0 	Light 	WHM 86 - SCH 79 - RUN 99
 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP.
 	100 	1.00 	6.0 	28.0 	Light 	SCH 99
 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP. 	Gradually restores target's HP.
 	40 	1.30 	5.0 	18.0 	Light 	RDM 41 - RUN 62
 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP.
 	60 	1.30 	5.0 	27.0 	Light 	RDM 82
 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP. 	Gradually restores target's MP.
 	21 	3.0 	3.00 	10.0 	Light 	RDM 33 - PLD 77 - RUN 68
 	Gives you a certain amount of damage resistance. 	Gives you a certain amount of damage resistance. 	Gives you a certain amount of damage resistance. 	Gives you a certain amount of damage resistance. 	Gives you a certain amount of damage resistance. 	Gives you a certain amount of damage resistance.
 	42 	3.0 	3.00 	10.0 	Light 	RDM 75
 	Grants a party member a certain amount of damage resistance.	Grants a party member a certain amount of damage resistance.	Grants a party member a certain amount of damage resistance.	Grants a party member a certain amount of damage resistance.	Grants a party member a certain amount of damage resistance.	Grants a party member a certain amount of damage resistance.
 	40 	3.00 	6.0 	20.0 	Wind 	WHM 40 - RDM 48
 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed.
 	80 	3.00 	3.0 	20.0 	Wind 	RDM 96
 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed. 	Increases target's attack speed.
 	40 	3.00 	3.0 	20.0 	Wind 	RDM 48
 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed.
 	80 	3.00 	3.0 	20.0 	Wind 	RDM 96
 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed. 	Increases target's ranged attack speed.
===Chance spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	12 	05:00 	5.0 	10.0 	Water 	WHM 10 - RDM 12 - SCH13 - RUN 15
 	Reduces chance of having a spell interrupted. 	Reduces chance of having a spell interrupted. 	Reduces chance of having a spell interrupted. 	Reduces chance of having a spell interrupted. 	Reduces chance of having a spell interrupted. 	Reduces chance of having a spell interrupted.
 	20 	05:00 	6.0 	10.0 	Wind 	WHM 19 - RDM 23 - SCH 30 - RUN 35
 	Creates shadow images that each absorb a single attack directed at you. 	Creates shadow images that each absorb a single attack directed at you. 	Creates shadow images that each absorb a single attack directed at you. 	Creates shadow images that each absorb a single attack directed at you. 	Creates shadow images that each absorb a single attack directed at you. 	Creates shadow images that each absorb a single attack directed at you.
 	29 	05:00 	10.0 	30.0 	Earth 	WHM 28 - RDM 34 - SCH 44 - RUN 55
 	Absorbs a certain amount of damage from physical and magical attacks. 	Absorbs a certain amount of damage from physical and magical attacks. 	Absorbs a certain amount of damage from physical and magical attacks. 	Absorbs a certain amount of damage from physical and magical attacks. 	Absorbs a certain amount of damage from physical and magical attacks. 	Absorbs a certain amount of damage from physical and magical attacks.
 	18 	— 	3.0 	15.0 	Light 	WHM 32 -
 	Removes one detrimental magic effect from the target party member. 	Removes one detrimental magic effect from the target party member. 	Removes one detrimental magic effect from the target party member. 	Removes one detrimental magic effect from the target party member. 	Removes one detrimental magic effect from the target party member. 	Removes one detrimental magic effect from the target party member.
 	30 	03:00 	7.0 	10.0 	Light 	WHM 55
 	Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.	Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.	Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.	Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.	Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.	Reduces TP dealt when striking an enemy and bestows an accuracy bonus when the target is missed for party members within area of effect.
 	48 	00:30 	1.0 	42.0 	Wind 	RUN 58
 	Enhances evasion against special attacks. 	Enhances evasion against special attacks. 	Enhances evasion against special attacks. 	Enhances evasion against special attacks. 	Enhances evasion against special attacks. 	Enhances evasion against special attacks.
 	24 	01:00 	1.0 	180.0 	Light 	PLD 61
 	Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker. 	Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker. 	Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker. 	Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker. 	Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker. 	Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
 	18 	05:00 	3.0 	10.0 	Darkness 	PLD 88 - RUN 88
 	Facilitates Enmity Gain. 	Facilitates Enmity Gain. 	Facilitates Enmity Gain. 	Facilitates Enmity Gain. 	Facilitates Enmity Gain. 	Facilitates Enmity Gain.
 	36 	03:00 	3.0 	30.0 	Light 	RDM 95
 	Grants the ability to occasionally attack twice. 	Grants the ability to occasionally attack twice. 	Grants the ability to occasionally attack twice. 	Grants the ability to occasionally attack twice. 	Grants the ability to occasionally attack twice. 	Grants the ability to occasionally attack twice.
===Elemental Bar-Spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	6 	0.5 	10.0 	Varies 	Wind 	RDM 5 - RUN 4
 	Increases your resistance against earth. 	Increases your resistance against earth. 	Increases your resistance against earth. 	Increases your resistance against earth. 	Increases your resistance against earth. 	Increases your resistance against earth.
 	12 	Varies 	0.5 	10.0 	Wind 	WHM 5
 	Increases resistance against earth for party members within area of effect. 	Increases resistance against earth for party members within area of effect. 	Increases resistance against earth for party members within area of effect. 	Increases resistance against earth for party members within area of effect. 	Increases resistance against earth for party members within area of effect. 	Increases resistance against earth for party members within area of effect.
 	6 	Varies 	0.5 	10.0 	Thunder 	RDM 9 - RUN 8
 	Increases your resistance against water. 	Increases your resistance against water. 	Increases your resistance against water. 	Increases your resistance against water. 	Increases your resistance against water. 	Increases your resistance against water.
 	12 	Varies 	0.5 	10.0 	Thunder 	WHM 9
 	Increases resistance against water for party members within area of effect. 	Increases resistance against water for party members within area of effect. 	Increases resistance against water for party members within area of effect. 	Increases resistance against water for party members within area of effect. 	Increases resistance against water for party members within area of effect. 	Increases resistance against water for party members within area of effect.
 	6 	Varies 	0.5 	10.0 	Ice 	RDM 13 - RUN 12
 	Increases your resistance against wind. 	Increases your resistance against wind. 	Increases your resistance against wind. 	Increases your resistance against wind. 	Increases your resistance against wind. 	Increases your resistance against wind.
 	12 	Varies 	0.5 	10.0 	Ice 	WHM 13
 	Increases resistance against wind for party members within area of effect. 	Increases resistance against wind for party members within area of effect. 	Increases resistance against wind for party members within area of effect. 	Increases resistance against wind for party members within area of effect. 	Increases resistance against wind for party members within area of effect. 	Increases resistance against wind for party members within area of effect.
 	6 	Varies 	0.5 	10.0 	Water 	RDM 17 - RUN 16
 	Increases your resistance against fire. 	Increases your resistance against fire. 	Increases your resistance against fire. 	Increases your resistance against fire. 	Increases your resistance against fire. 	Increases your resistance against fire.
 	12 	Varies 	0.5 	10.0 	Water 	WHM 16
 	Increases resistance against fire for party members within area of effect. 	Increases resistance against fire for party members within area of effect. 	Increases resistance against fire for party members within area of effect. 	Increases resistance against fire for party members within area of effect. 	Increases resistance against fire for party members within area of effect. 	Increases resistance against fire for party members within area of effect.
 	6 	Varies 	0.5 	10.0 	Fire 	RDM 21 - RUN 20
 	Increases your resistance against ice. 	Increases your resistance against ice. 	Increases your resistance against ice. 	Increases your resistance against ice. 	Increases your resistance against ice. 	Increases your resistance against ice.
 	12 	Varies 	0.5 	10.0 	Fire 	WHM 21
 	Increases resistance against ice for party members within area of effect. 	Increases resistance against ice for party members within area of effect. 	Increases resistance against ice for party members within area of effect. 	Increases resistance against ice for party members within area of effect. 	Increases resistance against ice for party members within area of effect. 	Increases resistance against ice for party members within area of effect.
 	6 	Varies 	0.5 	10.0 	Earth 	RDM 25 - RUN 24
 	Increases your resistance against lightning. 	Increases your resistance against lightning. 	Increases your resistance against lightning. 	Increases your resistance against lightning. 	Increases your resistance against lightning. 	Increases your resistance against lightning.
 	12 	Varies 	0.5 	10.0 	Earth 	WHM 25
 	Increases resistance against lightning for party members within area of effect.	Increases resistance against lightning for party members within area of effect.	Increases resistance against lightning for party members within area of effect.	Increases resistance against lightning for party members within area of effect.	Increases resistance against lightning for party members within area of effect.	Increases resistance against lightning for party members within area of effect.
=== Status Bar-Spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	7 	Varies 	2.5 	10.0 	Light 	RDM 7 - RUN 6
 	Enhances your resistance against sleep. 	Enhances your resistance against sleep. 	Enhances your resistance against sleep. 	Enhances your resistance against sleep. 	Enhances your resistance against sleep. 	Enhances your resistance against sleep.
 	14 	Varies 	5.0 	10.0 	Light 	WHM 7
 	Enhances resistance against sleep for party members within area of effect. 	Enhances resistance against sleep for party members within area of effect. 	Enhances resistance against sleep for party members within area of effect. 	Enhances resistance against sleep for party members within area of effect. 	Enhances resistance against sleep for party members within area of effect. 	Enhances resistance against sleep for party members within area of effect.
 	9 	Varies 	2.5 	10.0 	Thunder 	RDM 10 - RUN 9
 	Enhances your resistance against poison. 	Enhances your resistance against poison. 	Enhances your resistance against poison. 	Enhances your resistance against poison. 	Enhances your resistance against poison. 	Enhances your resistance against poison.
 	18 	Varies 	5.0 	10.0 	Thunder 	WHM 10
 	Enhances resistance against poison for party members within area of effect. 	Enhances resistance against poison for party members within area of effect. 	Enhances resistance against poison for party members within area of effect. 	Enhances resistance against poison for party members within area of effect. 	Enhances resistance against poison for party members within area of effect. 	Enhances resistance against poison for party members within area of effect.
 	11 	Varies 	2.5 	10.0 	Fire 	RDM 12 - RUN 11
 	Enhances your resistance against paralysis. 	Enhances your resistance against paralysis. 	Enhances your resistance against paralysis. 	Enhances your resistance against paralysis. 	Enhances your resistance against paralysis. 	Enhances your resistance against paralysis.
 	22 	Varies 	5.0 	10.0 	Fire 	WHM 12
 	Enhances resistance against paralysis for party members within area of effect. 	Enhances resistance against paralysis for party members within area of effect. 	Enhances resistance against paralysis for party members within area of effect. 	Enhances resistance against paralysis for party members within area of effect. 	Enhances resistance against paralysis for party members within area of effect. 	Enhances resistance against paralysis for party members within area of effect.
 	13 	Varies 	2.5 	10.0 	Light 	RDM 18 - RUN 17
 	Enhances your resistance against blindness. 	Enhances your resistance against blindness. 	Enhances your resistance against blindness. 	Enhances your resistance against blindness. 	Enhances your resistance against blindness. 	Enhances your resistance against blindness.
 	26 	Varies 	5.0 	10.0 	Light 	WHM 18
 	Enhances resistance against blindness for party members within area of effect. 	Enhances resistance against blindness for party members within area of effect. 	Enhances resistance against blindness for party members within area of effect. 	Enhances resistance against blindness for party members within area of effect. 	Enhances resistance against blindness for party members within area of effect. 	Enhances resistance against blindness for party members within area of effect.
 	15 	Varies 	2.5 	10.0 	Ice 	RDM 23 - RUN 22
 	Enhances your resistance against silence. 	Enhances your resistance against silence. 	Enhances your resistance against silence. 	Enhances your resistance against silence. 	Enhances your resistance against silence. 	Enhances your resistance against silence.
 	30 	Varies 	5.0 	10.0 	Ice 	WHM 23
 	Enhances resistance against silence for party members within area of effect. 	Enhances resistance against silence for party members within area of effect. 	Enhances resistance against silence for party members within area of effect. 	Enhances resistance against silence for party members within area of effect. 	Enhances resistance against silence for party members within area of effect. 	Enhances resistance against silence for party members within area of effect.
 	25 	Varies 	2.5 	10.0 	Water 	RDM 39 - RUN 38
 	Enhances your resistance against disease. 	Enhances your resistance against disease. 	Enhances your resistance against disease. 	Enhances your resistance against disease. 	Enhances your resistance against disease. 	Enhances your resistance against disease.
 	50 	Varies 	5.0 	10.0 	Water 	WHM 39
 	Enhances resistance against disease for party members within area of effect. 	Enhances resistance against disease for party members within area of effect. 	Enhances resistance against disease for party members within area of effect. 	Enhances resistance against disease for party members within area of effect. 	Enhances resistance against disease for party members within area of effect. 	Enhances resistance against disease for party members within area of effect.
 	20 	Varies 	2.5 	10.0 	Wind 	RDM 43 - RUN 42
 	Enhances your resistance against petrification. 	Enhances your resistance against petrification. 	Enhances your resistance against petrification. 	Enhances your resistance against petrification. 	Enhances your resistance against petrification. 	Enhances your resistance against petrification.
 	40 	Varies 	5.0 	10.0 	Wind 	WHM 43
 	Enhances resistance against petrification for party members within area of effect.	Enhances resistance against petrification for party members within area of effect.	Enhances resistance against petrification for party members within area of effect.	Enhances resistance against petrification for party members within area of effect.	Enhances resistance against petrification for party members within area of effect.	Enhances resistance against petrification for party members within area of effect.
 	30 	Varies 	2.5 	10.0 	Water 	RDM 78 - RUN 76
 	Enhances your resistance against amnesia. 	Enhances your resistance against amnesia. 	Enhances your resistance against amnesia. 	Enhances your resistance against amnesia. 	Enhances your resistance against amnesia. 	Enhances your resistance against amnesia.
 	60 	Varies 	5.0 	10.0 	Water 	WHM 78
 	Enhances resistance against amnesia for party members within area of effect. 	Enhances resistance against amnesia for party members within area of effect. 	Enhances resistance against amnesia for party members within area of effect. 	Enhances resistance against amnesia for party members within area of effect. 	Enhances resistance against amnesia for party members within area of effect. 	Enhances resistance against amnesia for party members within area of effect.
===Stat enhance spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	36 	03:00 	5.0 	10.0 	Earth 	RDM 81
 	Enhances Vitality. 	Enhances Vitality. 	Enhances Vitality. 	Enhances Vitality. 	Enhances Vitality. 	Enhances Vitality.
 	36 	05:00 	5.0 	10.0 	Earth 	WHM 81
 	Enhances Vitality for party members within area of effect. 	Enhances Vitality for party members within area of effect. 	Enhances Vitality for party members within area of effect. 	Enhances Vitality for party members within area of effect. 	Enhances Vitality for party members within area of effect. 	Enhances Vitality for party members within area of effect.
 	36 	03:00 	5.0 	10.0 	Water 	RDM 84
 	Enhances Mind. 	Enhances Mind. 	Enhances Mind. 	Enhances Mind. 	Enhances Mind. 	Enhances Mind.
 	36 	05:00 	5.0 	10.0 	Water 	WHM 84
 	Enhances Mind for party members within area of effect. 	Enhances Mind for party members within area of effect. 	Enhances Mind for party members within area of effect. 	Enhances Mind for party members within area of effect. 	Enhances Mind for party members within area of effect. 	Enhances Mind for party members within area of effect.
 	36 	03:00 	5.0 	10.0 	Light 	RDM 87
 	Enhances Charisma. 	Enhances Charisma. 	Enhances Charisma. 	Enhances Charisma. 	Enhances Charisma. 	Enhances Charisma.
 	36 	05:00 	5.0 	10.0 	Light 	WHM 87
 	Enhances Charisma for party members within area of effect. 	Enhances Charisma for party members within area of effect. 	Enhances Charisma for party members within area of effect. 	Enhances Charisma for party members within area of effect. 	Enhances Charisma for party members within area of effect. 	Enhances Charisma for party members within area of effect.
 	36 	03:00 	5.0 	10.0 	Wind 	RDM 90
 	Enhances Agility. 	Enhances Agility. 	Enhances Agility. 	Enhances Agility. 	Enhances Agility. 	Enhances Agility.
 	36 	05:00 	5.0 	10.0 	Wind 	WHM 90
 	Enhances Agility for party members within area of effect. 	Enhances Agility for party members within area of effect. 	Enhances Agility for party members within area of effect. 	Enhances Agility for party members within area of effect. 	Enhances Agility for party members within area of effect. 	Enhances Agility for party members within area of effect.
 	36 	03:00 	5.0 	10.0 	Fire 	RDM 93
 	Enhances Strength. 	Enhances Strength. 	Enhances Strength. 	Enhances Strength. 	Enhances Strength. 	Enhances Strength.
 	36 	05:00 	5.0 	10.0 	Fire 	WHM 93
 	Enhances Strength for party members within area of effect. 	Enhances Strength for party members within area of effect. 	Enhances Strength for party members within area of effect. 	Enhances Strength for party members within area of effect. 	Enhances Strength for party members within area of effect. 	Enhances Strength for party members within area of effect.
 	36 	03:00 	5.0 	10.0 	Ice 	RDM 96
 	Enhances Intelligence. 	Enhances Intelligence. 	Enhances Intelligence. 	Enhances Intelligence. 	Enhances Intelligence. 	Enhances Intelligence.
 	36 	05:00 	5.0 	10.0 	Ice 	WHM 96
 	Enhances Intelligence for party members within area of effect.	Enhances Intelligence for party members within area of effect.	Enhances Intelligence for party members within area of effect.	Enhances Intelligence for party members within area of effect.	Enhances Intelligence for party members within area of effect.	Enhances Intelligence for party members within area of effect.
 	36 	03:00 	5.0 	10.0 	Thunder 	RDM 99
 	Enhances Dexterity. 	Enhances Dexterity. 	Enhances Dexterity. 	Enhances Dexterity. 	Enhances Dexterity. 	Enhances Dexterity.
 	36 	05:00 	5.0 	10.0 	Thunder 	WHM 99
 	Enhances Dexterity for party members within area of effect. 	Enhances Dexterity for party members within area of effect. 	Enhances Dexterity for party members within area of effect. 	Enhances Dexterity for party members within area of effect. 	Enhances Dexterity for party members within area of effect. 	Enhances Dexterity for party members within area of effect.
===En-spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	12 	03:00 	3.0 	10.0 	Thunder 	RDM 16
 	Adds lightning damage to your attacks. 	Adds lightning damage to your attacks. 	Adds lightning damage to your attacks. 	Adds lightning damage to your attacks. 	Adds lightning damage to your attacks. 	Adds lightning damage to your attacks.
 	24 	03:00 	3.0 	10.0 	Thunder 	RDM 50
 	Adds lightning damage to your initial attacks and lowers the target's resistance against earth.	Adds lightning damage to your initial attacks and lowers the target's resistance against earth.	Adds lightning damage to your initial attacks and lowers the target's resistance against earth.	Adds lightning damage to your initial attacks and lowers the target's resistance against earth.	Adds lightning damage to your initial attacks and lowers the target's resistance against earth.	Adds lightning damage to your initial attacks and lowers the target's resistance against earth.
 	12 	03:00 	3.0 	10.0 	Earth 	RDM 18
 	Adds earth damage to your attacks. 	Adds earth damage to your attacks. 	Adds earth damage to your attacks. 	Adds earth damage to your attacks. 	Adds earth damage to your attacks. 	Adds earth damage to your attacks.
 	24 	03:00 	3.0 	10.0 	Earth 	RDM 52
 	Adds earth damage to your initial attacks and lowers the target's resistance against wind. 	Adds earth damage to your initial attacks and lowers the target's resistance against wind. 	Adds earth damage to your initial attacks and lowers the target's resistance against wind. 	Adds earth damage to your initial attacks and lowers the target's resistance against wind. 	Adds earth damage to your initial attacks and lowers the target's resistance against wind. 	Adds earth damage to your initial attacks and lowers the target's resistance against wind.
 	12 	03:00 	3.0 	10.0 	Wind 	RDM 20
 	Adds wind damage to your attacks. 	Adds wind damage to your attacks. 	Adds wind damage to your attacks. 	Adds wind damage to your attacks. 	Adds wind damage to your attacks. 	Adds wind damage to your attacks.
 	24 	03:00 	3.0 	10.0 	Wind 	RDM 54
 	Adds wind damage to your initial attacks and lowers the target's resistance against ice. 	Adds wind damage to your initial attacks and lowers the target's resistance against ice. 	Adds wind damage to your initial attacks and lowers the target's resistance against ice. 	Adds wind damage to your initial attacks and lowers the target's resistance against ice. 	Adds wind damage to your initial attacks and lowers the target's resistance against ice. 	Adds wind damage to your initial attacks and lowers the target's resistance against ice.
 	12 	03:00 	3.0 	10.0 	Ice 	RDM 22
 	Adds ice damage to your attacks. 	Adds ice damage to your attacks. 	Adds ice damage to your attacks. 	Adds ice damage to your attacks. 	Adds ice damage to your attacks. 	Adds ice damage to your attacks.
 	24 	03:00 	3.0 	10.0 	Ice 	RDM 56
 	Adds ice damage to your initial attacks and lowers the target's resistance against fire. 	Adds ice damage to your initial attacks and lowers the target's resistance against fire. 	Adds ice damage to your initial attacks and lowers the target's resistance against fire. 	Adds ice damage to your initial attacks and lowers the target's resistance against fire. 	Adds ice damage to your initial attacks and lowers the target's resistance against fire. 	Adds ice damage to your initial attacks and lowers the target's resistance against fire.
 	12 	03:00 	3.0 	10.0 	Fire 	RDM 24
 	Adds fire damage to your attacks. 	Adds fire damage to your attacks. 	Adds fire damage to your attacks. 	Adds fire damage to your attacks. 	Adds fire damage to your attacks. 	Adds fire damage to your attacks.
 	24 	03:00 	3.0 	10.0 	Fire 	RDM 58
 	Adds fire damage to your initial attacks and lowers the target's resistance against water. 	Adds fire damage to your initial attacks and lowers the target's resistance against water. 	Adds fire damage to your initial attacks and lowers the target's resistance against water. 	Adds fire damage to your initial attacks and lowers the target's resistance against water. 	Adds fire damage to your initial attacks and lowers the target's resistance against water. 	Adds fire damage to your initial attacks and lowers the target's resistance against water.
 	12 	03:00 	3.0 	10.0 	Water 	RDM 27
 	Adds water damage to your attacks. 	Adds water damage to your attacks. 	Adds water damage to your attacks. 	Adds water damage to your attacks. 	Adds water damage to your attacks. 	Adds water damage to your attacks.
 	24 	03:00 	3.0 	10.0 	Water 	RDM 60
 	Adds water damage to your initial attacks and lowers the target's resistance against lightning.	Adds water damage to your initial attacks and lowers the target's resistance against lightning.	Adds water damage to your initial attacks and lowers the target's resistance against lightning.	Adds water damage to your initial attacks and lowers the target's resistance against lightning.	Adds water damage to your initial attacks and lowers the target's resistance against lightning.	Adds water damage to your initial attacks and lowers the target's resistance against lightning.
===Weather and Enmity gain spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	20% 	01:30 	3.0 	6.0 	Light 	
 	Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.	Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.	Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.	Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.	Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.	Consumes 20% of your maximum MP. Gradually restores target party member's HP and MP and increases attack speed.
 	30 	03:00 	7.0 	18.0 	Earth 	SCH 41
 	Changes the weather around target party member to "dusty." 	Changes the weather around target party member to "dusty." 	Changes the weather around target party member to "dusty." 	Changes the weather around target party member to "dusty." 	Changes the weather around target party member to "dusty." 	Changes the weather around target party member to "dusty."
 	30 	03:00 	7.0 	18.0 	Water 	SCH 43
 	Changes the weather around target party member to "rainy." 	Changes the weather around target party member to "rainy." 	Changes the weather around target party member to "rainy." 	Changes the weather around target party member to "rainy." 	Changes the weather around target party member to "rainy." 	Changes the weather around target party member to "rainy."
 	30 	03:00 	7.0 	18.0 	Wind 	SCH 45
 	Changes the weather around target party member to "windy." 	Changes the weather around target party member to "windy." 	Changes the weather around target party member to "windy." 	Changes the weather around target party member to "windy." 	Changes the weather around target party member to "windy." 	Changes the weather around target party member to "windy."
 	30 	03:00 	7.0 	18.0 	Fire 	SCH 47
 	Changes the weather around target party member to "hot." 	Changes the weather around target party member to "hot." 	Changes the weather around target party member to "hot." 	Changes the weather around target party member to "hot." 	Changes the weather around target party member to "hot." 	Changes the weather around target party member to "hot."
 	30 	03:00 	7.0 	18.0 	Ice 	SCH 49
 	Changes the weather around target party member to "snowy." 	Changes the weather around target party member to "snowy." 	Changes the weather around target party member to "snowy." 	Changes the weather around target party member to "snowy." 	Changes the weather around target party member to "snowy." 	Changes the weather around target party member to "snowy."
 	30 	03:00 	7.0 	18.0 	Thunder 	SCH 51
 	Changes the weather around target party member to "thundery." 	Changes the weather around target party member to "thundery." 	Changes the weather around target party member to "thundery." 	Changes the weather around target party member to "thundery." 	Changes the weather around target party member to "thundery." 	Changes the weather around target party member to "thundery."
 	30 	03:00 	7.0 	18.0 	Darkness 	SCH 53
 	Changes the weather around target party member to "gloomy." 	Changes the weather around target party member to "gloomy." 	Changes the weather around target party member to "gloomy." 	Changes the weather around target party member to "gloomy." 	Changes the weather around target party member to "gloomy." 	Changes the weather around target party member to "gloomy."
 	30 	03:00 	7.0 	18.0 	Light 	SCH 55
 	Changes the weather around target party member to "auroras." 	Changes the weather around target party member to "auroras." 	Changes the weather around target party member to "auroras." 	Changes the weather around target party member to "auroras." 	Changes the weather around target party member to "auroras." 	Changes the weather around target party member to "auroras."
 	21 	03:00 	3.0 	10.0 	Dark 	SCH 85
 	Facilitates enmity gain for target party member. 	Facilitates enmity gain for target party member. 	Facilitates enmity gain for target party member. 	Facilitates enmity gain for target party member. 	Facilitates enmity gain for target party member. 	Facilitates enmity gain for target party member.
 	21 	03:00 	3.0 	10.0 	Light 	SCH 85
 	Suppresses enmity gain for target party member. 	Suppresses enmity gain for target party member. 	Suppresses enmity gain for target party member. 	Suppresses enmity gain for target party member. 	Suppresses enmity gain for target party member. 	Suppresses enmity gain for target party member.
 	50 	03:00 	5.0 	18.0 	Light 	SCH 88
 	Gradually increases target's TP. 	Gradually increases target's TP. 	Gradually increases target's TP. 	Gradually increases target's TP. 	Gradually increases target's TP. 	Gradually increases target's TP.
===Detection spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	10 	3.00 	2.0 	8.0 	Wind 	WHM 15 - RDM 15 - SCH 15
 	Lessens chance of being detected by smell.	Lessens chance of being detected by smell.	Lessens chance of being detected by smell.	Lessens chance of being detected by smell.	Lessens chance of being detected by smell.	Lessens chance of being detected by smell.
 	12 	3.00 	2.0 	8.0 	Wind 	WHM 20 - RDM 20 - SCH 20
 	Lessens chance of being detected by sound.	Lessens chance of being detected by sound.	Lessens chance of being detected by sound.	Lessens chance of being detected by sound.	Lessens chance of being detected by sound.	Lessens chance of being detected by sound.
 	15 	Random 	2.0 	10.0 	Wind 	WHM 25 - RDM 25 - SCH 25
 	Lessens chance of being detected by sight.	Lessens chance of being detected by sight.	Lessens chance of being detected by sight.	Lessens chance of being detected by sight.	Lessens chance of being detected by sight.	Lessens chance of being detected by sight.
===Teleport spells===
Name	MP 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	75 	20.0 	10.0 	Light 	WHM 36
 	Transports qualified party members within area of effect to Dem. 	Transports qualified party members within area of effect to Dem. 	Transports qualified party members within area of effect to Dem. 	Transports qualified party members within area of effect to Dem. 	Transports qualified party members within area of effect to Dem.
 	75 	20.0 	10.0 	Light 	WHM 36
 	Transports qualified party members within area of effect to Holla. 	Transports qualified party members within area of effect to Holla. 	Transports qualified party members within area of effect to Holla. 	Transports qualified party members within area of effect to Holla. 	Transports qualified party members within area of effect to Holla.
 	75 	20.0 	10.0 	Light 	WHM 36
 	Transports qualified party members within area of effect to Mea. 	Transports qualified party members within area of effect to Mea. 	Transports qualified party members within area of effect to Mea. 	Transports qualified party members within area of effect to Mea. 	Transports qualified party members within area of effect to Mea.
 	100 	20.0 	10.0 	Light 	WHM 38
 	Transports qualified party members within area of effect to Altepa. 	Transports qualified party members within area of effect to Altepa. 	Transports qualified party members within area of effect to Altepa. 	Transports qualified party members within area of effect to Altepa. 	Transports qualified party members within area of effect to Altepa.
 	100 	20.0 	10.0 	Light 	WHM 38
 	Transports qualified party members within area of effect to Yhoator. 	Transports qualified party members within area of effect to Yhoator. 	Transports qualified party members within area of effect to Yhoator. 	Transports qualified party members within area of effect to Yhoator. 	Transports qualified party members within area of effect to Yhoator.
 	100 	20.0 	10.0 	Light 	WHM 42
 	Transports qualified party members within area of effect to Xarcabard. 	Transports qualified party members within area of effect to Xarcabard. 	Transports qualified party members within area of effect to Xarcabard. 	Transports qualified party members within area of effect to Xarcabard. 	Transports qualified party members within area of effect to Xarcabard.
 	125 	20.0 	10.0 	Light 	WHM 53
 	Transports qualified party members within area of effect to Jugner Forest (S). 	Transports qualified party members within area of effect to Jugner Forest (S). 	Transports qualified party members within area of effect to Jugner Forest (S). 	Transports qualified party members within area of effect to Jugner Forest (S). 	Transports qualified party members within area of effect to Jugner Forest (S).
 	125 	20.0 	10.0 	Light 	WHM 53
 	Transports qualified party members within area of effect to Meriphataud Mountains (S).	Transports qualified party members within area of effect to Meriphataud Mountains (S).	Transports qualified party members within area of effect to Meriphataud Mountains (S).	Transports qualified party members within area of effect to Meriphataud Mountains (S).	Transports qualified party members within area of effect to Meriphataud Mountains (S).
 	125 	20.0 	10.0 	Light 	WHM 53
 	Transports qualified party members within area of effect to Pashhow Marshlands (S). 	Transports qualified party members within area of effect to Pashhow Marshlands (S). 	Transports qualified party members within area of effect to Pashhow Marshlands (S). 	Transports qualified party members within area of effect to Pashhow Marshlands (S). 	Transports qualified party members within area of effect to Pashhow Marshlands (S).
==Enfeebling Magic==
===Defense reducing spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs
 	7 	01:00 	1.0 	5.0 	Light 	WHM 3 - RDM 1
 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage.
 	30 	02:00 	1.5 	6.0 	Light 	WHM 36 - RDM 31
 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage.
 	45 	Varies 	2.0 	7.0 	Light 	
 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage.
 	12 	01:00 	1.5 	6.0 	Light 	WHM 18 - RDM 15
 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage.	Lowers defense of enemies within area of effect and gradually deals Light elemental damage.	Lowers defense of enemies within area of effect and gradually deals Light elemental damage.	Lowers defense of enemies within area of effect and gradually deals Light elemental damage.	Lowers defense of enemies within area of effect and gradually deals Light elemental damage.	Lowers defense of enemies within area of effect and gradually deals Light elemental damage.
===Status inflicting spells===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	6 	3.0 	10.0 	02:00 	Ice 	WHM 4 - RDM 6 	
 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	
 	36 	3.0 	20.0 	03:00 	Ice 	 	
 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	
 	15 	2.0 	20.0 	02:00 	Earth 	WHM 13 / RDM 13 	
 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	
 	45 	3.0 	20.0 	03:00 	Earth 	 	
 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	
 	16 	3.0 	10.0 	02:00 	Wind 	WHM 15 - RDM 18 	
 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy.
 	36 	2.0 	20.0 	Varies 	Fire 	WHM 93 - RDM 83 	
 	Decreases an enemy's magic accuracy and increases its spellcasting time.	Decreases an enemy's magic accuracy and increases its spellcasting time.	Decreases an enemy's magic accuracy and increases its spellcasting time.	Decreases an enemy's magic accuracy and increases its spellcasting time.	Decreases an enemy's magic accuracy and increases its spellcasting time.	Decreases an enemy's magic accuracy and increases its spellcasting time.	
==Etymology==
Category:White Magic
Category:Magic in Final Fantasy XI