Confessor upgrade

The Confessor upgrade was an enhancement available to Nod commanders during the Third Tiberium War.
== Background ==
As the Brotherhood of Nod was, effectively, a paramilitary organization which placed heavy emphasis on religion, it was often wise to have highly trained personnel on the field to continue to instill confidence in their cause and their teachings.
== Game Effect ==
Upon completion, the upgrade adds a Confessor to every Militant-type squad - whether the squad in question is already on the field or trained after the upgrade's completion.
In addition to increasing the total number of hitpoints and infantrymen in the squad, the Confessor's weapon is more lethal against infantry than that of Militant squads, providing an assist in firepower, and can provide light defensive power against enemy infantry in Militant rocket squads.
The Confessor will also automatically hurl hallucinogenic grenades at enemies who draws too close, turning them against each other for a short period of time.
==Notes==
* Confessors do not garrison properly at times - if a squad with one enters a building, they may sometimes be stuck outside.
* Unlike with the Black Hand's Confessor Cabals, the target and timing of the hallucinogenic grenade cannot be controlled by the player.
== Trivia ==
* If the entire squad but the Confessor is killed, the squad may use the Confessor's voicelines instead. In Tiberium Wars however, the squad will use the Black hand's voicelines.
==Changelog==
* Tiberium Wars patch 1.09: no longer provides a rate-of-fire bonus to affected infantry squads
== See also ==
* Black Disciple, the Black Hand's counterpart in Kane's Wrath
Category:Tiberium Wars Nod upgrades