Trip the Portal Master (Reboot)

==History==
=====Birth=====
TBA
=====Parenthood=====
TBA
==Abilities==
====The Ultimate Skylander====
As the Ultimate Skylander, Trip can access one ability from each different SWAP Force Skylander (each fully upgraded), but, as a rule, can only use four at a time (similar to the heroes from Marvel Ultimate Alliance), can only use one of each element, and can only use two of each half (2 top abilities and 2 bottom abilities).
These include:
*Hoot Loop's Loop the Loop (Both Paths)
*Trap Shadow's Snap Trap (Trap Trickster Path)
*Blast Zone's Flame Vision[Breath] (Reaction Satisfaction Path)
*Fire Kraken's Rising Fountain (The Showcase Path)
*Freeze Blade's Chakram Throw (Blizzard Blade Path)
*Wash Buckler's Bladesail (Cutlass Captain Path)
*Night Shifts's One-Two Punch (Champion Fighter Path)
*Rattle Shake's Bounce the Bones (Bone Herder Path)
*Magna Charge's Magneto Ball (Drag Racer Path)
*Spy Rise's Spyder Blaster (Web Spinner Path)
*Grilla Drilla's Punchy Monkey (Drilling Punches Path)
*Stink Bomb's Skunk-fu Stars (The Art of Skunk-fu Path)
*Doom Stone's Stoney Spin (Serious Spinner Path)
*Rubble Rouser's Minor Miners (Miner Forman Path)
*Boom Jet's Mach 1 (Sky Writer Path)
*Free Ranger's Ride the Wind (Both Paths)
He also has the standard Portal Master powers:
*Access and use of Portals of Power,
*Summoning Skylanders.
Finally, whenever he uses a Skylander's power (After he collects his own Soul Gem: Elemental Auras), he automatically summons a temporary elemental aura which has varied effects on him:
*Magic Aura: Temporary Invisibility.
*Fire Aura: A fiery shield appears around him, causing fiery damage to anyone nearby
*Water Aura: A Frigid Mist surrounds him, freezing anybody in range
*Undead Aura: A black cloud hovers over him, causing a curse to sap the health of any foe in range
*Tech Aura: Four gears orbit him, then eject themselves away from him, like a projectile.
*Life Aura: He glows green and recovers some health.
*Earth Aura: A small sandstorm temporarily blinds enemies near him.
*Air Aura: A small whirlwind temporarily increases his speed.
However, the Auras can be neutralized by several things:
*Damage, be it ranged or melee,
*Spellpunks of the opposite element,
*Geargolems of the opposite element.
===Weaknesses===
*Rancid Smells tend to send him running.
*Geargolems take him down quickly if he isn't careful.
*He doesn't fare well falling from great heights.
*Ironically, even though he wields them, he is very susceptible to element damage.
==Super Smash Bros. Beta==
He appears as DLC in Smash Beta, his move set being much different:
*B: Flurry. Trip flings forward a mix of Ice Chakrams and Skunk-fu Stars in a rapidfire attack.
*Smash B: Mind the Miners. Trip catapults a Minor Miner forward, similar to King Dedede's Waddle Dee Throw.
*Up B: Mach-VI. Using a combination of Ride the Winds, Mach-I, and Magneto Ball, Trip launches himself upward, dragging enemies behind, causing electric damage.
*Down B: The Grand Entrance. Using a combination of Loop the Loop and Rising Fountain, Trip teleports a short distance forward, reappearing in a flash of magic and an explosion of fireworks.
*Final Smash: Ultimate Hydra. Combining all of his abilities in one, he summons a massive hydra, which does brutal damage in many ways:
**Hydra A: Chomps with its heads.
**Hydra B: Shoots Rising Fountains forward in a rapid fire flurry.
**Hydra Run: Bulldozes forward, knocking foes into the air.
**Hydra Jump: Performs a short jump into the air, crushing anyone it lands on.
==Trivia==
*(TBRA)
Category:Males
Category:Good Characters
Category:Fan Characters
Category:PhazonMario950
Category:Playable Characters
Category:PoS (series)
Category:Mario Kart: Ultimate Racing
Category:Royalty
Category:Princes
Category:Mushroom Kingdom
Category:The Nintendo Warriors
Category:Rebooted Characters
Category:Characters
Category:Skylanders (series)