Earthdawn Revisited - Scout

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=== Scout: ===
* Pre-requisites: Notice D8 and Survival D6
* Benefit: 
** Arcane Background: Scout
** Woodsman - You add +2 to survival and stealth rolls made in the wilds (not towns, ruins or underground)
** You begin with 2 scout adept edges.
Scout Adept Edges:
* At Home - A Scout never takes penalty for natural terrain as plants and rocks move to ease their path. Nor do they leave tracks. (Yes the can walk on snow like Legolas and move up a cliff face as quickly as you could walk.)
* Chameleon skin - Become perfectly camouflaged in natural terrain, if you stand still it is -4 to detect you, if you walk it is -2. If you run, people still need to make notice rolls to see you.
* Hunters senses - +2 to any perception based rolls in a natural environment. You can track across bare rock and water and do not need to dismount or slow down to do so and track strong scents (although this can be disrupted by water, other overwhelming scents and so on).
* Animal Messenger - Find a bird or other small animal and speak a message up to 1 minute in length and/or a tiny piece of paper, it will travel for up to a day and deliver the message to a specified individual in the scouts voice, then return with any reply given to it within 1 minute (Though your message should probably tell the recipient that this is an option).
* Favoured prey - Pick a type of being: Human, Troll, Ork, Windling, Elf, Dwarf, T’Skrang, Obsidiman, Dragon, Magical Beast, Horror construct, Horror, non-name-giver animal, ghost or similar group. You gain +2 to track them and +2 to identify weaknesses or attack that specific type of being. 
* Improved Swiftness - Gain +4 Pace and you can add +2D6 to that if you take the run action. (You can not take Fleet-Footed)
* Sanctuary - With a few minutes work you can prepare a small natural area as a camp for a handful of people. Your preparations ward the area against discovery and leave it comfortable for those inside. Only people specifically searching for the camp even have a chance to find it and most beasts and monsters will overlook the area.
* Two-Weapon fighter (Character is ambidextrous and can attack twice if they have a weapon in each hand.)
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