Final Fantasy: The 4 Heroes of Light accessories

The following is a list of accessories found in Final Fantasy: The 4 Heroes of Light.
==Accessories==
===Elemental===
====Offense related====
The gauntlets below add an element to the wearer's physical attacks, on top of whatever element the character might already have on their equipped weapon. This means that there is a potential of inflicting physical attacks of more than one element, if the wearer is also equipped with a weapon of a different element.
The wearer will not necessarily be inflicting all the equipped elements simultaneously in their attacks. The type of element chosen for the attack will depend on the elemental vulnerability of the target receiving the damage. The following list displays the element given priority when determining damage, in a descending order.
:Vulnerable → Absorb → Immune → Resist → Neutral
In the case of equipping a weapon and an accessory granting the same element, the wearer will be awarded additional levels of elemental attack from the combined levels granted by both. The following list displays the effects of increased damage with higher levels of elemental attacks, in an ascending order (on the condition of exploiting elemental vulnerability).
:125% damage → 150% damage → 200% damage → 275% damage
The effects granted by these gauntlets—as well as those from the wearer's equipped elemental weapons—will be suppressed and overwritten so long as the abilities Magic Sword and Mystic Sword are in effect.
Accessory	Image	Price	Description 	Acquisition
 	 	500 	Adds fire-element damage to weapon attacks. 	Buy: Invidia (After Darkness)Drop: Gargoyle, Geri
 	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Fire Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Fire Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Fire Lv1	Buy: Invidia (After Darkness)Drop: Gargoyle, Geri
 	 	— 	Adds earth-element damage to weapon attacks.	Drop: Big Worm, Rock Golem, Wyorm
 	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Earth Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Earth Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Earth Lv1	Drop: Big Worm, Rock Golem, Wyorm
 	 	— 	Adds wind-element damage to weapon attacks. 	Drop: Arp, Chimera, Falcon, Muninn, VultureSteal: Arbaroc
 	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Wind Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Wind Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Wind Lv1	Drop: Arp, Chimera, Falcon, Muninn, VultureSteal: Arbaroc
 	 	500 	Adds light-element damage to weapon attacks.	Buy: Spelvia (After Darkness)Drop: Cloud Penguin, Kaiser PenguinSteal: Behugemore, Behugemoth
 	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Light Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Light Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Light Lv1	Buy: Spelvia (After Darkness)Drop: Cloud Penguin, Kaiser PenguinSteal: Behugemore, Behugemoth
 	 	500 	Adds dark-element damage to weapon attacks. 	Buy: Invidia (After Darkness)Drop: Skeleton, Trollud Zombie
 	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Dark Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Dark Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Dark Lv1	Buy: Invidia (After Darkness)Drop: Skeleton, Trollud Zombie
 	 	— 	Adds water-element damage to weapon attacks.	Find: Fairy PathDrop: Freki, Ichthon, Oceanus
 	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Water Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Water Lv1	Effect: Grant specific element to wearer's physical attacks, and raise its level by 1.
Property: Water Lv1	Find: Fairy PathDrop: Freki, Ichthon, Oceanus
====Defense related====
The capes below grant the wearer a level of resistance from attacks of a specific element, on top of whatever element the character might already be resisting as granted by their equipped shield. This means that there is a potential of resisting of more than one element, if the wearer is also equipped with a shield of a different element.
In the case of equipping a shield and a cape of the same element, the wearer will be awarded additional levels of elemental resistance from the combined resistance granted by both. The following list displays the effects of increased protection with higher levels of elemental resistance, in an ascending order.
:Resist → Immune → Absorb → Reflect
Accessory	Image	Price	Description 	Acquisition
 	 	— 	Blocks fire-element attacks. 	Find: Mount GulgSteal: Belphegor (Water-vulnerable)Drop: Geri
 	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Fire Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Fire Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Fire Lv1	Find: Mount GulgSteal: Belphegor (Water-vulnerable)Drop: Geri
 	 	— 	Blocks earth-element attacks. 	Find: Tower to the SkySteal: Belphegor (Wind-vulnerable)
 	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Earth Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Earth Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Earth Lv1	Find: Tower to the SkySteal: Belphegor (Wind-vulnerable)
 	 	— 	Blocks wind-element attacks. 	Find: Great TreeSteal: Arbaroc
 	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Wind Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Wind Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Wind Lv1	Find: Great TreeSteal: Arbaroc
 	 	— 	Blocks light-element attacks. 	Find: Spelvia DungeonsDrop: BehugemoreSteal: Behugemore
 	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Light Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Light Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Light Lv1	Find: Spelvia DungeonsDrop: BehugemoreSteal: Behugemore
 	 	— 	Blocks dark-element attacks. 	Find: Tower to the Sky
 	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Dark Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Dark Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Dark Lv1	Find: Tower to the Sky
 	 	— 	Blocks water element attacks. 	Find: ???Drop: FrekiSteal: Ice Dragon, Belphegor (Fire-vulnerable)
 	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Water Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Water Lv1	Effect: Raise the wearer's specific elemental resistance level by 1.
Property: Water Lv1	Find: ???Drop: FrekiSteal: Ice Dragon, Belphegor (Fire-vulnerable)
 	 	— 	Defense +2 Magic Defense +2Blocks all element attacks.	Gift: Thauzand (after defeating Beelzebub)
 	Effect: Raise the wearer's specific elemental resistance level by 1. Also increase his/her Defense and Magic Defense by 2.
Property: Fire, Water, Earth, Wind, Light, Dark; Lv1.	Effect: Raise the wearer's specific elemental resistance level by 1. Also increase his/her Defense and Magic Defense by 2.
Property: Fire, Water, Earth, Wind, Light, Dark; Lv1.	Effect: Raise the wearer's specific elemental resistance level by 1. Also increase his/her Defense and Magic Defense by 2.
Property: Fire, Water, Earth, Wind, Light, Dark; Lv1.	Gift: Thauzand (after defeating Beelzebub)
:↑ The word "Blocks" used in the in-game description is rather misleading and does not adequately explain its intended effect.
===Status===
====Offense related====
The rings below allow to the wearer to inflict a specific status ailment with physical attacks, on top of whatever status ailment the character might already have on their equipped weapon. There is a potential of inflicting more than one status ailment with physical attacks, if the wearer is also equipped with a weapon granting a different effect.
In the case of equipping weapons and accessories granting the same status ailments, the chance of inflicting the status stacks cumulatively.
Accessory	Image	Price	Description 	Acquisition
 	 	— 	10% chance of inflicting sudden death in a normal attack. 	Drop: Ikkaku, Tokkaku, WightSteal: Leviathan (First battle)
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Instant KO (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Instant KO (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Instant KO (~10%)	Drop: Ikkaku, Tokkaku, WightSteal: Leviathan (First battle)
 	 	— 	10% chance of poisoning the foe in a normal attack. 	Drop: Basilisk, CockatriceSteal: Asmodeus (First battle)
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Poison (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Poison (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Poison (~10%)	Drop: Basilisk, CockatriceSteal: Asmodeus (First battle)
 	 	— 	10% chance of confusing the foe in a normal attack. 	Drop: Succubus
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Confuse (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Confuse (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Confuse (~10%)	Drop: Succubus
 	 	250 	10% chance of inflicting Silence with a normal attack. 	Drop: Silky, Wraith
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Silence (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Silence (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Silence (~10%)	Drop: Silky, Wraith
 	 	500 	10% chance of blinding the foe in a normal attack. 	Drop: Batterfly, Giant Moth
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Blind (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Blind (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Blind (~10%)	Drop: Batterfly, Giant Moth
 	 	— 	10% chance of petrifying the foe in a normal attack. 	Find: Sun Temple
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Petrify (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Petrify (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Petrify (~10%)	Find: Sun Temple
 	 	— 	10% chance of inflicting a curse in a normal attack. 	Drop: Ghoul, Doppelganger (Brandt), Doppelganger (Jusqua), Doppelganger (Aire)Steal: Doppelganger (Brandt), Doppelganger (Jusqua), Doppelganger (Yunita), Doppelganger (Aire)
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Curse (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Curse (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Curse (~10%)	Drop: Ghoul, Doppelganger (Brandt), Doppelganger (Jusqua), Doppelganger (Aire)Steal: Doppelganger (Brandt), Doppelganger (Jusqua), Doppelganger (Yunita), Doppelganger (Aire)
 	 	— 	10% chance of paralyzing the foe in a normal attack. 	Drop: Alraune, MandragoraSteal: Nue
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Paralyze (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Paralyze (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Paralyze (~10%)	Drop: Alraune, MandragoraSteal: Nue
 	 	— 	10% chance of putting the foe to sleep in a normal attack.	Drop: Lamia, Lilith, ScyllaSteal: Air Ray, Lamia
 	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Sleep (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Sleep (~10%)	Effect: Enable the wearer to inflict a specific status ailment with his/her standard attacks.
Added effect: Sleep (~10%)	Drop: Lamia, Lilith, ScyllaSteal: Air Ray, Lamia
====Defense related====
The capes below grant the wearer immunity from a specific status ailment. As there are no shields or armors that grant resistance to status ailments (bar the fabled Shield of Light, which grant resistance to all), the only option the player has is either to have a character resist to one particular status ailment or to all status ailments available in the game, with the latter only attainable by equipping either the aforementioned Shield of Light, or the Ribbon accessory.
Accessory	Image	Price	Description 	Acquisition
 	 	— 	Blocks sudden death. 	Find: Sun Temple
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Instant KO	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Instant KO	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Instant KO	Find: Sun Temple
 	 	250 	Blocks poison. 	Buy: Guera, Urbeth
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Poison	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Poison	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Poison	Buy: Guera, Urbeth
 	 	250 	Blocks confusion. 	Buy: Liberte, Urbeth
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Confuse	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Confuse	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Confuse	Buy: Liberte, Urbeth
 	 	250 	Blocks silence. 	Buy: Arbor
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Silence	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Silence	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Silence	Buy: Arbor
 	 	250 	Blocks blindness. 	Buy: Urbeth (After Darkness)
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Blind	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Blind	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Blind	Buy: Urbeth (After Darkness)
 	 	500 	Blocks petrification. 	Buy: Spelvia, Guera (After Darkness)Steal: Gorgon
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Petrify	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Petrify	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Petrify	Buy: Spelvia, Guera (After Darkness)Steal: Gorgon
 	 	500 	Blocks curses. 	Buy: Spelvia
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Curse	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Curse	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Curse	Buy: Spelvia
 	 	250 	Blocks paralysis. 	Buy: Urbeth, Guera (After Darkness)
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Paralyze	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Paralyze	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Paralyze	Buy: Urbeth, Guera (After Darkness)
 	 	250 	Blocks sleep. 	Buy: Arbor
 	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Sleep	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Sleep	Effect: Grant the wearer full immunity from a specific status ailment.
Immune from: Sleep	Buy: Arbor
 	 	— 	Blocks all afflictions.	Find: Star ChamberSteal: Ogre Bear
 	Effect: Grant the wearer full immunity from specific status ailments.
Immune from: Instant KO, Poison, Confuse, Silence, Blind, Petrify, Curse, Paralyze, Sleep, Status Down.	Effect: Grant the wearer full immunity from specific status ailments.
Immune from: Instant KO, Poison, Confuse, Silence, Blind, Petrify, Curse, Paralyze, Sleep, Status Down.	Effect: Grant the wearer full immunity from specific status ailments.
Immune from: Instant KO, Poison, Confuse, Silence, Blind, Petrify, Curse, Paralyze, Sleep, Status Down.	Find: Star ChamberSteal: Ogre Bear
===Stats===
All accessories below grant the wearer purely stat boosts. In the case of equipping multiple pieces of equipment granting stat boosts under the same category, their effects stack cumulatively.
Accessory	Image	Price 	Description 	Acquisition
 	 	500 	Boosts strength by 10%. 	Buy: Guera, UrbethDrop: Minotaur
 	Effect: Increase some of the wearer's stats.
Stat boost: Strength +10%	Effect: Increase some of the wearer's stats.
Stat boost: Strength +10%	Effect: Increase some of the wearer's stats.
Stat boost: Strength +10%	Buy: Guera, UrbethDrop: Minotaur
 	 	500 	Boosts intellect by 10%. 	Buy: UrbethFind: Ice Caverns
 	Effect: Increase some of the wearer's stats.
Stat boost: Intellect +10%	Effect: Increase some of the wearer's stats.
Stat boost: Intellect +10%	Effect: Increase some of the wearer's stats.
Stat boost: Intellect +10%	Buy: UrbethFind: Ice Caverns
 	 	500 	Boosts spirit by 10%. 	Buy: UrbethFind: Fairy Path
 	Effect: Increase some of the wearer's stats.
Stat boost: Spirit +10%	Effect: Increase some of the wearer's stats.
Stat boost: Spirit +10%	Effect: Increase some of the wearer's stats.
Stat boost: Spirit +10%	Buy: UrbethFind: Fairy Path
 	 	500 	Attack +10% 	Find: LiberteBuy: UrbethDrop: BorgbearSteal: Borgbear, Iron Golem
 	Effect: Increase some of the wearer's stats.
Stat boost: Physical Attack +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Attack +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Attack +10%	Find: LiberteBuy: UrbethDrop: BorgbearSteal: Borgbear, Iron Golem
 	 	500 	Defense +10% 	Buy: UrbethFind: Ice CavernsDrop: Archelon, MythritoiseSteal: Aspidochelon, Mythritoise
 	Effect: Increase some of the wearer's stats.
Stat boost: Physical Defense +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Defense +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Defense +10%	Buy: UrbethFind: Ice CavernsDrop: Archelon, MythritoiseSteal: Aspidochelon, Mythritoise
 	 	500 	Magic Attack +10% 	Buy: Urbeth, InvidiaFind: Tower to the Sky, Magic Laboratory
 	Effect: Increase some of the wearer's stats.
Stat boost: Magic Attack +10%	Effect: Increase some of the wearer's stats.
Stat boost: Magic Attack +10%	Effect: Increase some of the wearer's stats.
Stat boost: Magic Attack +10%	Buy: Urbeth, InvidiaFind: Tower to the Sky, Magic Laboratory
 	 	10,000	Magic Attack +10% Intellect +5 	Buy: SpelviaFind: Liberte, Kingdom of Horne
 	Effect: Increase some of the wearer's stats.
Stat boost: Intellect +5, Magic Attack +10%	Effect: Increase some of the wearer's stats.
Stat boost: Intellect +5, Magic Attack +10%	Effect: Increase some of the wearer's stats.
Stat boost: Intellect +5, Magic Attack +10%	Buy: SpelviaFind: Liberte, Kingdom of Horne
 	 	500 	Magic Defense +10% 	Buy: Urbeth, Spelvia
 	Effect: Increase some of the wearer's stats.
Stat boost: Magic Defense +10%	Effect: Increase some of the wearer's stats.
Stat boost: Magic Defense +10%	Effect: Increase some of the wearer's stats.
Stat boost: Magic Defense +10%	Buy: Urbeth, Spelvia
 	 	500 	Accuracy +10% 	Buy: Arbor (After Darkness)
 	Effect: Increase some of the wearer's stats.
Stat boost: Physical Accuracy +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Accuracy +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Accuracy +10%	Buy: Arbor (After Darkness)
 	 	500 	Evasion rate is doubled. 	Buy: Arbor (After Darkness)Find: The Great Tree
 	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +10%	Buy: Arbor (After Darkness)Find: The Great Tree
 	 	— 	Magic evasion is doubled. 	Find: Mount Gulg
 	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +100%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +100%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +100%	Find: Mount Gulg
 	 	— 	A ring inherited from your father. 	Gift: Kuore (after opening sequence)
 	Effect: Increase some of the wearer's stats.
Stat boost: MaxHP +10	Effect: Increase some of the wearer's stats.
Stat boost: MaxHP +10	Effect: Increase some of the wearer's stats.
Stat boost: MaxHP +10	Gift: Kuore (after opening sequence)
 	 	— 	A traveler's talisman crafted by Apollo. 	Gift: Apollo (Liberte after events in Pirate Hideout)
 	Effect: Increase some of the wearer's stats.
Stat boost: Defense +5%, Magic Defense +5%	Effect: Increase some of the wearer's stats.
Stat boost: Defense +5%, Magic Defense +5%	Effect: Increase some of the wearer's stats.
Stat boost: Defense +5%, Magic Defense +5%	Gift: Apollo (Liberte after events in Pirate Hideout)
 	 	— 	A ring given to you by Trylion. 	Gift: Trylion (Trylion's quest (x3); before climbing the Tower to the Sky)
 	Effect: Increase some of the wearer's stats.
Stat boost: MaxHP +10, Defense +1	Effect: Increase some of the wearer's stats.
Stat boost: MaxHP +10, Defense +1	Effect: Increase some of the wearer's stats.
Stat boost: MaxHP +10, Defense +1	Gift: Trylion (Trylion's quest (x3); before climbing the Tower to the Sky)
 	 	5,000 	Legendary boots that let you walk on rainbows!	Buy: LiberteTrade: Mythril (Mylion in Urbeth)
 	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +10%, Magic Evasion +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +10%, Magic Evasion +10%	Effect: Increase some of the wearer's stats.
Stat boost: Physical Evasion +10%, Magic Evasion +10%	Buy: LiberteTrade: Mythril (Mylion in Urbeth)
===Other functions===
Accessory	Image 	Price 	Description 	Acquisition
 	 	— 	10% chance of absorbing HP in a normal attack. 	Drop: Blood Bat, Vampire Bat
 	Effect: Cause the wearer to absorb 10% of the damage dealt with standard attacks, replenishing his/her HP. 	Effect: Cause the wearer to absorb 10% of the damage dealt with standard attacks, replenishing his/her HP. 	Effect: Cause the wearer to absorb 10% of the damage dealt with standard attacks, replenishing his/her HP. 	Drop: Blood Bat, Vampire Bat
 	 	10,000 	You become psyched up more easily. 	Buy: Spelvia (After Darkness)Find: SpelviaDrop: Gorgon, Medusa
 	Effect: Double the rate at which the wearer Psyches Up. 	Effect: Double the rate at which the wearer Psyches Up. 	Effect: Double the rate at which the wearer Psyches Up. 	Buy: Spelvia (After Darkness)Find: SpelviaDrop: Gorgon, Medusa
 	 	8,000 pts 	Grants immunity from physical attacks, but magic inflict four times the damage. 	Multiplayer Shop: Invidia
 	Effect: Reduce damage sustained from physical attacks to 1, and quadruple the damage sustained from magical attacks. Only applies to the wearer.	Effect: Reduce damage sustained from physical attacks to 1, and quadruple the damage sustained from magical attacks. Only applies to the wearer.	Effect: Reduce damage sustained from physical attacks to 1, and quadruple the damage sustained from magical attacks. Only applies to the wearer.	Multiplayer Shop: Invidia
 	 	8,000 pts 	Grants immunity from magic, but physical attacks inflict four times the damage. 	Multiplayer Shop: Arbor, Invidia
 	Effect: Reduce damage sustained from magical attacks to 0, and quadruple the damage sustained from physical attacks. Only applies to the wearer.	Effect: Reduce damage sustained from magical attacks to 0, and quadruple the damage sustained from physical attacks. Only applies to the wearer.	Effect: Reduce damage sustained from magical attacks to 0, and quadruple the damage sustained from physical attacks. Only applies to the wearer.	Multiplayer Shop: Arbor, Invidia
 	 	8,000 pts 	If you die during a battle, you will hang on to life with 1 HP—but only once. 	Find: Star ChamberMultiplayer Shop: Kingdom of Horne, Guera
 	Effect: Lock the user's HP at 1 even after sustaining damage which would otherwise KO the user. Only work once per battle. 	Effect: Lock the user's HP at 1 even after sustaining damage which would otherwise KO the user. Only work once per battle. 	Effect: Lock the user's HP at 1 even after sustaining damage which would otherwise KO the user. Only work once per battle. 	Find: Star ChamberMultiplayer Shop: Kingdom of Horne, Guera
 	 	— 	Don't participate in joint attacks. 	Drop: Hellhound, Garm
 	Effect: Exclude the wearer from being considered for combination attacks. 	Effect: Exclude the wearer from being considered for combination attacks. 	Effect: Exclude the wearer from being considered for combination attacks. 	Drop: Hellhound, Garm
 	 	4,000 pts 	Keep all your gems, even after death. 	Multiplayer Shop: Urbeth
 	Effect: Prevents the lost of Gems in the event of a Game Over. 	Effect: Prevents the lost of Gems in the event of a Game Over. 	Effect: Prevents the lost of Gems in the event of a Game Over. 	Multiplayer Shop: Urbeth
 	 	3,000 pts 	Doubles number of items dropped. 	Find: Star ChamberMultiplayer Shop: Guera, Invidia, Urbeth
 	Effect: Double the chance of item drops. 	Effect: Double the chance of item drops. 	Effect: Double the chance of item drops. 	Find: Star ChamberMultiplayer Shop: Guera, Invidia, Urbeth
 	 	3,000 pts 	Doubles experience points earned. 	Find: Sun TempleMultiplayer Shop: Kingdom of Horne, Guera, Arbor
 	Effect: Double the experience points received after battle. Applies to all non-incapacitated party members. 	Effect: Double the experience points received after battle. Applies to all non-incapacitated party members. 	Effect: Double the experience points received after battle. Applies to all non-incapacitated party members. 	Find: Sun TempleMultiplayer Shop: Kingdom of Horne, Guera, Arbor
 	 	6,000 pts 	Always act first. 	Multiplayer Shop: Urbeth, Spelvia
 	Effect: Allow the wearer to always perform their queued up action way before anyone else in the battle. 	Effect: Allow the wearer to always perform their queued up action way before anyone else in the battle. 	Effect: Allow the wearer to always perform their queued up action way before anyone else in the battle. 	Multiplayer Shop: Urbeth, Spelvia
 	 	6,000 pts 	Always act last. 	Multiplayer Shop: Liberte, Invidia
 	Effect: Allow the wearer to always perform their queued up action way after anyone else in the battle. 	Effect: Allow the wearer to always perform their queued up action way after anyone else in the battle. 	Effect: Allow the wearer to always perform their queued up action way after anyone else in the battle. 	Multiplayer Shop: Liberte, Invidia
Category:Final Fantasy: The 4 Heroes of Light