119682-making-the-game-more-alt-friendly

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     Making Wildstar more alt friendly I think is something that will bring in more players, fill the lower-level zones more, and give the more casual players something else to do. While it looks like Drop 4 might have some nice invigorating changes to this aspect of the game, I have a few suggestions that might help!
 
---Adding more mounts, and making all mounts account bound! Mount flair is awesome, but completely new mounts are even more awesome!
---Making achievements visible/comparable to other players, and making them account bound!
---Improved EXP for non-cap battlegrounds
---Account-bound EXP potions and rep tokens that drop in max-level content
---Account-wide titles (rewards?) for maxing out all classes/paths
---Additional leveling zones! I know this is working backwards, but I think filling Nexus with more land is always a good thing.	
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			There are at least two leveling zones coming (someday) South of Ilium is another zone that (barring any changes) be the same level range as Whitevale, and south of Whitevale will be another zone the same range as Farside.There were ways to sneak into these work in progress zones during beta, and for a very short window once, even the breadcrumb quests pointing to them were turned on (which is how we know the level ranges). There hasn't been any official word on them since before launch, but they're there, waiting for some TLC and I'm still certain we will see them eventually.	
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These things are annoying for me to do on alts and is what mainly keeps me from wanting to invest time in them:
 
- rep grinding for beloved in multiple zones
- ability points / amp points	
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-- Some not necessarily cheap way to share soulbound items between alts.
-- Cross faction mail
-- Account level reputation (TOR) or unlockable permanent 2x reputation boost (WoW)
-- More instanced content
-- Significantly improve the rewards of running the content so that it's worth the level of effort required	
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These things are annoying for me to do on alts and is what mainly keeps me from wanting to invest time in them:
 
- rep grinding for beloved in multiple zones
- ability points / amp points
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     Making Wildstar more alt friendly I think is something that will bring in more players, fill the lower-level zones more, and give the more casual players something else to do. While it looks like Drop 4 might have some nice invigorating changes to this aspect of the game, I have a few suggestions that might help!
 
---Adding more mounts, and making all mounts account bound! Mount flair is awesome, but completely new mounts are even more awesome!
---Making achievements visible/comparable to other players, and making them account bound!
---Improved EXP for non-cap battlegrounds
---Account-bound EXP potions and rep tokens that drop in max-level content
---Account-wide titles (rewards?) for maxing out all classes/paths
---Additional leveling zones! I know this is working backwards, but I think filling Nexus with more land is always a good thing.
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XP isn't really an issue as far as alting goes to me. The problem lies in other aspects:
 
- complete linearity and lack of diversity in quest pattern. Seriously, it is so bad that even the Dominion and Exile share the same dang plots after the first couple zones. Same quests but with Dominion (or Exile) skins slapped on them.
- mailing (cross-faction - NEEDED. Could use cross-faction housing, too...)
- horrid dye trading system. Would be wonderful if these things were BoA, or at the very least if ALL dye was tradable.	
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I have 4 characters that I've leveled to 50 and are in 1800 gear.  I would play each of them more if the following things were account bound instead of character bound.
 
1.  Dyes
2.  Ability / Amp point unlocks.
3.  Attunement
 
Those are the three biggest things in my mind that make me NEVER want to invest any time into anything but my main.	
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I think it would encourage alt use if your career path(Explorer, Researcher, Soldier, Settler) offered you powers that truly synergized with your AT. Right now, my impression (maybe I'm wrong) is that your career path means zilch to your combat. For example, a Warrior/Settler would fight differently and have certain combat advantages and disadvantages that a Warrior/Soldier wouldn't have. And of course vice-versa. The intent of this would be to add some depth to your build selection. 
Maybe the Warrior/Settler could have a self heal. While the Warrior/Soldier has a damage boost.  Remedial example, but just trying to get a generic point across.
 
I came from City of Heros where you had a Primary/Secondary. This gave a massive amount of depth to the type of toon you could build and "alt-itus" was rampant. The secondary set, in most cases, would total change the way you would play and how you contributed to a team.
 
Adding this level of variation would add that "special snowflake" feeling that everyone is always looking for in an MMO.
 
 	
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I think it would encourage alt use if your career path(Explorer, Researcher, Soldier, Settler) offered you powers that truly synergized with your AT. Right now, my impression (maybe I'm wrong) is that your career path means zilch to your combat.
 
For example, a Warrior/Settler would fight differently and have certain combat advantages and disadvantages that a Warrior/Soldier wouldn't have. And of course vice-versa. The intent of this would be to add some depth to your build selection.
 
Maybe the Warrior/Settler could have a self heal. While the Warrior/Soldier has a damage boost.  Remedial example, but just trying to get a generic point across.
 
I came from City of Heros where you had a Primary/Secondary. This gave a massive amount of depth to the type of toon you could build and "alt-itus" was rampant. The secondary set, in most cases, would total change the way you would play and how you contributed to a team.
 
Adding this level of variation would add that "special snowflake" feeling that everyone is always looking for in an MMO.
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I think it would encourage alt use if your career path(Explorer, Researcher, Soldier, Settler) offered you powers that truly synergized with your AT. Right now, my impression (maybe I'm wrong) is that your career path means zilch to your combat.
 
For example, a Warrior/Settler would fight differently and have certain combat advantages and disadvantages that a Warrior/Soldier wouldn't have. And of course vice-versa. The intent of this would be to add some depth to your build selection.
 
Maybe the Warrior/Settler could have a self heal. While the Warrior/Soldier has a damage boost.  Remedial example, but just trying to get a generic point across.
 
I came from City of Heros where you had a Primary/Secondary. This gave a massive amount of depth to the type of toon you could build and "alt-itus" was rampant. The secondary set, in most cases, would total change the way you would play and how you contributed to a team.
 
Adding this level of variation would add that "special snowflake" feeling that everyone is always looking for in an MMO.
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---Additional leveling zones! I know this is working backwards, but I think filling Nexus with more land is always a good thing.
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-- Significantly improve the rewards of running the content so that it's worth the level of effort required
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NO. Good stuff and gear is already easy enough to acquire. People with one character only are left with little to do atm, what we definitely don't need is less people in queues or having to start alts if we want to have something to do. Reputations are supposed to take 20 days to max out, which means that there's 20 days worth of new content once every 3 months, and the rest of the time all we can do is doing group content to get better gear... Oh wait, it drops like candies...
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Orly?  Almost all of my on-spec gear is post-Drop3 crafted gear (the allegedly nerfed stuff) and hasn't changed since.  I ain't seein' this confection storm and surprise! queue times still stink.  Content payout is still super stingy.  This would be fine if the content was faceroll.  Beyond punching your attunement card, the Return on Investment isn't there for repeat runs.
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Right now, my impression (maybe I'm wrong) is that your career path means zilch to your combat.
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Having to collect individual Dyes on all of my characters is extremely frustrating as I always seem to get the ones I want on characters that I don't need them on, and can't do anything to give them to my alts as they're Character Bound or the alt is on the opposite faction. Same with the rare mounts. I want them on all my characters but they can only be used for one character, not like I have one of these to begin with mind you.
 
Account bound Dyes and Mounts, and being able to mail at least your OWN characters cross-faction would be really helpful.	
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It does, and that's how it is supposed to work. Because then your Path is something you pick because you enjoy the type of gameplay offered for that path. I'm an explorer anyway, I have to uncover the whole map in every MMO I play, I look for places to take cool screen shots from, ect... So the Explorer path was a great fit for how I already play the game.
 
Tieing it to combat would completely destroy the whole point behind the path system. Giving you the freedom to pick a path based on what you want to do, not what gives you the biggest boost.
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			Kind of confused about this thread tbh - this game is already super alt friendly. There are pristine keys and tons of BoP epics that drop everywhere. Attunement and gearing up has literally never been easier than it is now. 	
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Attunement and gearing up has literally never been easier than it is now. 
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			Obviously the basics like Account wide Dyes, Amp/Ability points, Mounts, Reputation, Attunement and a shared wallet would be great for people levelling alts. Someone mentioned an idea in another thread that I liked the sound of; path missions granting extra XP so a player could pick two different paths and the levelling experience would be different for those two characters.	
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I really like the idea of making certain aspects of the game account wide. Things like dyes, renown, elder gems, attunement (sorry, attunement apologists!), probably costumes. Certain achievements, too, for those who care about that.
 
What we really, really need for alt friendship, though, is more levelling paths. There's not enough variation and the game quickly becomes stagnant as soon as you get your first alt out into Whitevale. Making Path missions give XP (if they don't already, though I'm pretty sure they don´t) would help a lot, I believe.
Of course...it also means players will be skipping certain content, and they will still be visiting the same areas. But it's better than nothing.
 
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Attunement and gearing up are not the entire game...
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			OP has the most reasonable level of account bound in my opinion, the rest of people are more along the lines:Dear Carbine, please make everything account bound so I don't have to do anything except level. Basically?I don't think they're under any obligation to make it so you can pimp your alt out with no effort honestly, especially with how many people that have already put the effort into theirs, not this early into the game at least (not even WoW really does that much for alts other than for leveling faster). It's hard to say as far as ability points/amps, I'd prefer they figure out a way to make it so rep grinds are more reasonable and less time consuming with more methods of obtaining the amps/ability upgrades that aren't time consuming as well (should be coming up eventually anyways).Also, people saying they won't play their alts unless they have max ability points/amps really have their own issues to sort out. I'd have no issue deciding to raid on any of my alts with only 48~49 amps (minimal effort amount).	
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There are at least two leveling zones coming (someday) South of Ilium is another zone that (barring any changes) be the same level range as Whitevale, and south of Whitevale will be another zone the same range as Farside.
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Still there behind an invisible wall. Illium (-2758, -316). Haven't checked the other zone.
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