Mega Man (Smash Plus)

Mega Man is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Mega Man universe, he is listed as Fighter #69 in Smash's modified numbering system and is classified as a Middleweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus mode or by defeating the Wily Machine in Boss Rush Mode.
Mega Man is another fighter to receive a bit of an overhaul in Smash Plus, as his projectile based moveset has had quite a bit of versatility added to it courtesy of his Variable Weapons Systems. With a simple selection from a menu brought up by Shield Special, players can choose from one of 8 weapons at Mega Man's disposal, based on various weaponry from his games. This includes his three previous projectiles (the Metal Blade, Crash Bomber and Leaf Shield), but also includes 5 new projectiles (Atomic Fire, Quick Boomerang, Hornet Chaser, Hyper Bomb and Silver Tomahawk). Each weapon has its own weapon energy meter though, which only refills if you lose a stock or happen upon a Honey Syrup item, limiting their uses somewhat and forcing players to conserve ammo as necessary. Mega Man's reliance on projectiles also limits him against fighters who can reflect them easily, though fast projectiles like Quick Boomerang somewhat negate this. Mega Man is best at midrange when approaching foes, and mixing up your attack patterns can leave opponents guessing to their doom. Mega Man has two normal jumps and can wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Mega Man fires "bloops" from his Mega Buster, shooting them up to three at a time. The shots have priority over most weapons and other projectiles.
*Side Tilt- Similar to the Neutral Jab, only with Mega Man moving forward while he fires. This combined with the shots priority gives Mega Man a good pressuring tool to space out opponents to where he wants them.
*Up Tilt- Mega Man delivers a strong jumping uppercut straight in front of himself. It has good launching power if it sweetspots, but very limited range.
*Down Tilt- Mega Man slides forward a short distance while crouching on the ground. This allows him to duck under some high hitting moves and counterattack, though it doesn't do much damage overall.
*Dash Attack- Mega Man pirouettes like a spinning top, moving forward a short distance. The attack hits multiple times and launches on the final hit.
*Grab & Pummel- Mega Man grabs by holding the opponent over his head with one hand, similar to the Super Arm from his games. He pummels by squeezing his opponent with the gripping hand.
*Forward Throw- Mega Man simply throws the foe forward with his Super Arm. His weakest throw in terms of base knockback.
*Back Throw- Mega Man spins around and tosses the foe over his shoulder. Has far higher knockback than the forward throw.
*Up Throw- Mega Man tosses the opponent straight up into the air. A good setup for his up air.
*Down Throw- Mega Man slams the opponent down into the ground, knocking them back up for follow up combos.
*Neutral Air- Mega Man activates his Power Stone ability, causing four rocks to orbit around him quickly in a slightly expanding circle. Does more damage if it hits right as the move activates.
*Forward Air- Mega Man uses his Flame Sword and swipes down with the flaming blade directly in front of himself.
*Back Air- Mega Man activates the Slash Claw, turning around and swinging his arm, creating three crescent shaped blades behind himself to launch foes.
*Up Air- Mega Man uses the Air Shooter, firing a tornado projectile straight into the air that traps opponents and can knock them into the upper blast zone if it hits just right.
*Down Air- Mega Man uses the Hard Knuckle move, firing his fist straight down towards the ground. It can meteor foes, but only if they are airborn when it connects right.
===Smash Attacks===
*Side Smash- Mega Man charges a shot from his Mega Buster, firing a much more powerful projectile when launched. The charge shot doesn't travel as far as the individual shots from the Buster, but it does far more damage. It's knockback is relatively weak, however.
*Up Smash- Mega Man uses the Spark Shock ability and creates a powerful electrical field right above his head, hitting opponents multiple times and launching on the final hit. It does a good amount of damage, but has high endlag if it misses.
*Down Smash- Mega Man uses the Flame Blast ability, creating two pillars of fire on either side of himself as he crouches down that launch foes on contact. If it connects with a grounded opponent, it will send them flying versus the knockback given to an airborne opponent when it hits.
===Special Moves===
*Shield Special: Weapon Select- Using the special button while in shield mode will bring up a selector wheel with eight different weapons to choose from. Select one of the weapons with the control stick to switch to that weapon for Mega Man's neutral special. Each weapon has a set amount of ammo that can be used, and ammo will not refill unless you lose a stock or find a Honey Syrup item. The ammo gauge is displayed both on the selector wheel and above Mega Man's damage icon when the weapon has been activated. If all weapons have had their ammo depleted, then Mega Man's neutral special will default to the Mega Buster, which can't be charged.
*Neutral Special: Mega Buster/Variable Weapons System- Mega Man's neutral special depends on what weapon he has selected at any given time. At the start of the match (and if all the weapons have had their ammo depleted for that stock), then Mega Man will default to the Mega Buster, which operates just like his neutral jab and side tilt (this version cannot be charged.) If another weapon is selected, then Mega Man will use that weapon instead. Each weapon has a set number of shots per stock. The weapons are:
**Metal Blade: A metal sawblade that initially fires straight ahead. It does decent damage and knockback, and if it gets stuck in a wall (or dropped somehow), then Mega Man can pick it back up again and throw it as a projectile. This weapon has 20 uses before it runs out of ammo.
**Crash Bomber: A timed explosive that fires straight ahead and sticks to walls and enemies. After it sticks, there is a 4 second delay before the bomb will explode, dealing decent damage (though damage that is easily shielded against). The bomb can move between players, if they interact before the fuse goes off, including Mega Man. This weapon has 8 uses before it runs out of ammo.
**Leaf Shield: Mega Man creates a small shield of 4 leaves around himself, before launching it forward. It can hit up to four times, but has next to no launching power. Holding the special button will cause the leaves to orbit around Mega Man briefly, giving it a window of acting as a projectile blocker, though not a reflector. This weapon can be used 10 times before it runs out of ammo.
**Atomic Fire: This weapon works one of two ways. Mega Man can tap the Button, which will fire a single fireball forward almost identical to the Mega Buster, only without the priority that weapon has. In this form, the Atomic Fire can be used 24 times before it runs out of ammo. Or, players can hold the special button for about two and a half seconds, which activates the charge shot form. This shot does far more damage, but travels slowly across the field. It also uses 8 normal shots of ammo, meaning only 3 charge shots can be used before the ammo runs out. If Mega Man has fewer than 8 shots remaining, he cannot charge the weapon.
**Quick Boomerang: This weapon has both the highest rate of fire and the highest ammo capacity of any of Mega Man's special weapons, given that it can be used 75 times before it runs out of ammo. Each crescent shot travels a short distance forward and then ricochets back towards Mega Man. The tradeoff is that each shot does no knockback at all, and very little damage (only slightly more than the Mega Buster).
**Hornet Chaser: Mega Man fires a single hornet drone forward, that will then home in on the nearest enemy to them, exploding on impact or after 5 seconds go by. The drones homing capabilities are impressive, but only one can be on screen at a time, giving this weapon the slowest rate of fire. Mega Man can use this weapon 10 times before it runs out of ammo.
**Hyper Bomb: Mega Man launches a bomb up at an arc. Unlike the Crash Bomber, the Hyper Bomb will explode on contact with either the stage or the enemy (with the resulting explosion able to hurt Mega Man if he is too close to it.) The Bomb also does decent damage and knockback overall, but has a slow rate of fire. This weapon has 14 uses before it runs out of ammo.
**Silver Tomahawk: Mega Man fires a tomahawk up at an arc, similar to Belmont's Ax projectile. The tomahawk does more damage on the downward descent than it does on its upward trajectory. It also has a good rate of fire, but lacks in damage somewhat. This move can be used 30 times before it runs out of ammo.
*Side Special: Thunder Claw- Mega Man will fire an unbroken stream of electricity a short distance out from himself, ending in a small electric explosion, similar to Zero Suit Samus' side smash. The claw will damage foes caught in the stream multiple times, launching them if they are caught in the explosion at the end. The beam can also be angled slightly up and down depending on controller input. It doesn't launch foes very far, but it can be used as a tether grapple in tought situations.
*Up Special: Rush Coil- Mega Man someones his robotic canine companion Rush to the field, jumping off of his back to gain a good amount of vertical height. If used on a platform, then Rush will remain staying on said platform briefly before disappearing, allowing either Mega Man or another player to gain a spring of height as well. This move does no damage to opponents whatsoever.
*Down Special: Mirror Buster- Mega Man will convert his Mega Buster into a reflector shield of sorts, holding out directly in front of him and able to reflect projectiles that hit it with a 1.6x multiplier. The Mirror Buster can only be out for a little under three seconds at a time, and has a small amount of endlag when the move ends if it doesn't reflect any projectile.
*Final Smash: Mega Legends- Mega Man will fire a Black Hole Bomb directly in front of himself. Anyone close by will be sucked into the vortex and sent into a cinematic final smash. Here, Mega Man is joined by Mega Man X, Mega Man Volnutt, Megaman.exe and Geo Stelar, as well as Bass and Proto-Man, as all the robots fire a massive beam barrage at the trapped opponents, sending them flying as the final smash ends.
===Miscellaneous===
*Entry Animation- Mega Man warps onto the stage, similar to the way he entered stages in early games of his series.
*Idle Animation 1- Mega Man taps his elbow on his arm, turning it into the Mega Buster cannon briefly before it changes back.
*Idle Animation 2- Mega Man adopts a defensive stance, looking around himself briefly.
*Side Taunt- Mega Man turns his back to the camera and poses, his cannon pointing down towards the ground.
*Up Taunt- Mega Man stands and poses with his free hand on his arm cannon, pointing it up at the sky and then down towards the ground briefly.
*Down Taunt- Mega Man kneels down and then warps out and then back in to the stage in quick fashion.
*Victory Animation 1- Mega Man teleports into the victory screen, assuming a pose similar to the Japanese title screen of the original Mega Man game.
*Victory Animation 2- Mega Man fires three shots from his Mega Buster from left to right before finishing on a pose.
*Victory Animation 3- Mega Man flies in on the Rush Jet and strikes a pose on the ground, Roll in the background cheering him on.
==How to Unlock==
Mega Man can be unlocked any of the following ways:
*Playing matches in Versus Mode until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat the Wily Machine in Boss Rush Mode.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters