TrialBF2:02

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==Overview==
 is the enemy available for battle when Trial 02 is challenged. You are allowed one team for this Trial.
==Reward==
* 燎剣士ロイ
==Challenges==
===Quest Challenges===
Challenge (JP text) 	Challenge (EN text) 	Reward
25ターン以内にクリア 	Clear within 25 turns 	Metal Key
主人公をパーティに入れてクリア 	Clear with Summoner in the party	Jewel Key
誰も戦闘不能にならずにクリア 	Clear without any units dying 	Burst Cookie
全てのチャレンジをクリアする 	All Challenges Clear 	心精サンクオーレの涙
===Book Challenges===
Challenge (JP text) 	Challenge (EN text) 	Reward
「第二の試練」を20ターン以内でクリア 	Clear within 20 turns 	Title Color: Red
「第二の試練」を自パーティにセレナを入れてクリア（助っ人は自由） 	Clear with Selena in the party (excluding Helper)	2,000 Merit Points
==Information==
*Stats
**350,000 HP
**1,200 Atk
**600 Def
**400 Magic Def
*100% resistance against Poison, Distract, Curse, Sick, Paralyze, Hallucinate, Confuse, Charm effects
*90% resistance against Injury effect
*50% resistance against Weak, Daze effects
*0% resistance against Burn, Freeze, Root, Shock effects
*Attack Split:
** 100% Physical
** 0% Magic
==Attack Pattern==
*炎烈昂覇剣 - Fire attack on single enemy row
*Turn 1
**焔の陣『カディートフェルン』 - Massive Fire attack on all foes that deals 150% of max HP as damage
*Every 4 turns
**天炎の陣『スヴァローグ』 - Fire attack on on all foes
*Every 5 turns
**焔将天堕剣 - Powerful Fire attack on all foes
*At < 75% HP
**聖光のサンクオーレ - Recovers 10,000-12,000 HP & 10% boost to Atk, 30% boost to Def and 100% boost to Magic Def for 3 turns
*At < 50% HP
**聖光のサンクオーレ - Recovers 10,000-12,000 & 10% boost to Atk, 30% boost to Def and 100% boost to Magic Def for 3 turns
*At < 25% HP
**聖光のサンクオーレ - Recovers 10,000-12,000 & 10% boost to Atk, 30% boost to Def and 100% boost to Magic Def for 3 turns
*At < 15% HP
**『よし、受けてみろ！』 - Idle
*Next turn
**焔王の陣『ヴェルフォーグ』 - Massive Fire attack on all foes that deals 180% of max HP as damage
==Tips==
*Guard on turn 1 to avoid instant death.
*Guarding every 4 turns is recommended if you find yourself taking too much damage from his attacks, especially if you're going for the No Deaths Challenge.
*If your units have sufficient HP, you can forego guarding on turn 5 but be aware of his follow-up attacks.
*Once he idles, guard to once again avoid instant death.