Knight

Knights of Asylon are the emergent leaders of the new faction. They act as arbiters of peace and as advisers to both the citizens of the faction, and Digend himself. The title was first granted around the events of chapter 8 (autumn 1701).
Knights of Asylon are a limited rank, and require a monthly activity check.
== Overview ==
While Asylon was small, the merry anarchy of its existence was unproblematic, but as the city grew, it became apparent that while strict leadership was undesirable, pure anarchy was not the good kind of chaos Digend sought, and so, the first Knights emerged. The Knights are rather evenly distributed, with half at Asylon, half at Dikos, and they may move between the cities as they wish. Occasionally they will also spend time at Alasi or Choro, although usually only if summoned there by the residents.
A Knight is generally a specialist in one way or another. These specialties reflect their varied and valued life-experiences, and the careers they left behind when they joined Asylon. 
The Knights are not elected leaders, but instead wise and dynamic individuals who the people trust and favor. No Knight is above others, and when decisions must be made, they are made together. Compromising and negotiating is a key aspect to being a Knight.
One of the main duties of the Knights, besides making decisions for the faction, is to guide the populace and arbiter their conflicts. A Knight should always be available for Digend’s people, and they are approached for advice and judgement as needed. They are expected to be understanding in nature, and any Knight who is known to be cruel or who seems to become drunk on power is sure to lose their respect among the people - for the title can be taken as easily as it was given.
The Knights also advice the god himself when he so requests, providing his information about the societies and cultures of Hireath, as well as the practical day to day matters concerning his settlements.
== Rank rewards ==
25: Asylon will rise, and you will be there to guide her. Choose a tier 1 talent early if you’d like. 
50: As a Knight, you should look the part - a protector and guide to His people. Helmet and Cloak will help you be recognized in the streets.
75: The work is endless, but oh so rewarding. To help you keep the peace receive +15SP to either cunning or wisdom.
100: For your service to Digend and his people, you have been gifted a powerful friend. If your familiar slot is empty, choose a Vagabond Mythical or Rare Familiar as your new companion.
Category:Vagabonds
Category:Ranks