The Twin Thrones

The Twin Thrones
===The Civilised East===
The Eastern Kingdoms are not the endless wilds of Kalimdor. Instead of the barbaric tribal cultures and offworld invaders claiming the continent across the ocean, the realms of the civilized east have traditionally united against the darkness that bleeds across Azeroth. The dwarves of Khaz Modan. The humans of Lordaeron and the Second Alliance nations. The high elves of Quel'Thalas. Bonds forged in war between enlightened cultures, and tempered through time.
But times changed. Alliances failed. Promises were broken, curses unleashed, and devastated civilizations retreated to their withered borders, spitting on ancient allegiances to focus only on survival.
There's no need to waste ink in transcribing the wars and plagues that have wracked the Eastern Kingdoms in recent years. Such trials are chronicled elsewhere, in exhaustive detail. What matters is where the nations stand now. The Burning Legion has been crushed, pushed back to their portals and cast into the Twisting Nether. The demon wars are over, at last allowed to fade into both memory and history. And now, at the dawn of a new age, the Lich King has fallen. 
===The Aftermath===
The nations of the Horde and Alliance recall their weary, bitter armies from the frozen northlands, and look to the horizon for the inevitable rise of the next threat. But they see nothing, except each other. 
Old wounds bleed with fresh torments. Betrayals of the past begin to taste bitter again, and grudges that were forgotten in the years of survival once more rise to the fore. There are sins that cry out for retribution, crimes that call for justice. 
Even as the world is wracked by godlike machinations, the 'lesser' games of mortals never ceases. The Horde and the Alliance commit their ravaged forces to war, driven by vengeance as often as the desire for a final peace. 
===Two Kingdoms, Two Thrones===
Two nations, the newcomers to the Horde, find themselves at the heart of those lands once claimed by the enemy. These kingdoms, united by blood and circumstance, share the dubious honour that they were once the heart of the Alliance. Now, they rise again as the Eastern Kingdom Horde's cancerous core.
Quel'Thalas and Lordaeron. The golden woodlands of the Quel'dorei, now restored from ruination, are claimed by their inheritors, the Blood Elves. The great nation led by King Terenas is a rancid memory, corrupted into the dead farmlands and haunted forests of the lifeless Forsaken.
Two kingdoms - one ruled by a queen, one led by a regent lord - and both thrones darkened by the shadows cast by fallen princes. 
Mood & Theme
===Guild Atmosphere===
The Twin Thrones has risen from the unity between the kingdoms of Quel'Thalas and Lordaeron. Many of its members once claimed membership in the various echelons of both societies: the Magisterium; the Blood Knight Order; the Farstriders; the Cult of the Forgotten Shadow; the Apothecarium; and the Deathstalkers. Others joined the brotherhood's ranks after mercenary service to the Horde's forces, while still others have no passion for war, nor a place in the Horde's armies. They are simply representatives of their cultures, trying to carve a living for themselves in this dangerous age. Whatever their origins, the souls found within the guild's ranks are united by a common cause: the unity between the two nations is a peace worth preserving. 
===From Ancient Grudges===
Horde forces in the Eastern Kingdoms are still threatened by virtue of dwelling on enemy territory, yet already they turn their eyes to the south-east, where the Greymane wall rises through Lordaeron's misty forests. Beyond the barrier lies Gilneas, and another former Alliance nation ripe for conquest. If one listens to the tales of bards and rumourmongers, it might be believed that such a war would be declared as penance for past sins, letting the Banshee Queen seek atonement for the butchery at the Wrath Gate. 
But the cause no longer matters. The Undercity's drums begin to beat for war. The horns of Silvermoon call out their allegiance. Soon, siege engines and armies of the walking dead will march through the night-time woodlands, grinding overland toward the Greymane Wall and the sheltered towns of Gilneas. 
In this era of blood and fire, individual Blood Elves and Forsaken must choose where they stand. 
Characters in the Guild
War will ravage the face of Azeroth, but there's more to life than endless battle. The Twin Thrones is an informal coalition of citizens from both the elven and undead nations, and accordingly, many members have ambitions and focus that lie outside the battlefield. 
It has no military structure beyond respecting the words and experience of veteran commanders within its ranks, and even a self-professed soldier in the Horde's new wars could just as easily be a penniless scout prowling through the haunted woods and skinning worgen, rather than a dignified and noble Blood Knight of Silvermoon. Weary, scarred warriors travel alongside careless adventurers and eager tomb-robbers, while scholars and advisors explore the world with their own agendas, coming to the aid of their guildmates in ways beyond simply wielding a blade. A battle-mage is just as welcome as a cartographer or a bard; while a street beggar with a web of contacts and informants is as welcome as an educated noble daughter, who wields the Light against the Horde's foes. 
At the core of the guild is a bond of unity. In the spirit of allegiance between the Undercity and Silvermoon, the elves and restless dead belonging to both cultures take an oath to work together - to triumph, to prosper, and to survive.
===Character Interaction===
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====Scrying Gems====
The guild’s IC channel is /o, used by members to communicate with each other over great distances, and speak with one another when engaged in battle. Speech like this is conducted over scrying gems, enchanted by the Magisters of Silvermoon. These ‘gems’ are little more than ensorcelled shards of cheap glass, smoothed into small orbs, which regiment members wear on necklaces or bind to their armour.
In rare cases, these gems can translate feelings of strong emotion to the others, as well as the more usual speech and background noise.
====Languages====
For the sake of other characters, it is tradition to speak in Orcish most of the time, and if another language is spoken, [Thalassian] or [Gutterspeak] is written ahead of the relevant text, rather than switching to the language. This serves a couple of purposes: People can still enjoy what is being said and don’t feel left out, as well as the fact that some characters might legitimately be able to speak those languages, despite the limitations of the game’s interface.
====Slang====
As former members of The Sunfire Vanguard, many of the old regiment's slang has passed down into the loose ranks of The Twin Thrones. Several terms and phrases have evolved over recent years.
* The Warrior City: Orgrimmar, capital of the Horde.
* Kingdom of the Sun: The elven woodland realm of Quel’Thalas.
* The City of the Sun: Silvermoon City.
* The Sky Citadel: Dalaran, capital of the Kirin Tor.
* "Grom’s balls": An orcish curse, usually used to voice disgust. The elven equivalent, "Anasterian's balls" is less common, being something of a peasant's curse.
* "Throne" or "Sun Throne": Common blood elven curse, uttered when irritated or surprised.
* "Belore", or "Sun": Common blood elven curse, usually used when annoyed.
* "Fel": Common curse, with a variety of applications.
OOC Info
*"Didn't you guys and girls make The Sunfire Vanguard?"
Yeah, we did. The Sunfire Vanguard amiably split into two guilds. About half the members (including Sunfire's creators and officers) formed The Twin Thrones. 
*"How do I apply?"
The application form is on our guild forum, found here.
*"Do you only accept Sin'dorei and Forsaken?"
As a general rule? Yeah. Very rare exceptions are sometimes made, but it's an Eastern Kingdoms guild first and foremost.
The Twin Thrones aims to bring its members the following:
*PvE guild events. (IC Instance runs, attacks on world locations of various enemies.)
*Situational IC PvP events.
*A quality standard of general roleplay. (Various themes.)
*A non-pressured and friendly OOC environment. We understand real-life happens.
*Group PvP.
*Group PvE. (Heroics, very occasional raiding.)
What The Twin Thrones expects of its members:
*A strong grasp of written English. 
*The ability to create and possibly lead small events. Autonomy and responsibility for your own roleplay is essential - you cannot always be provided for.
*A friendly manner and a thick skin. We like our jokes. 
*A firm understanding of the lore of Warcraft and how it is relevant to your character, race and storylines.
*Helpfulness.
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Category:Guild
Category:Horde Guild