Beastmaster Standard Party Leveling Guide

Category:Guides
Beastmasters as well as being able to solo, can join conventional parties by filling the role of damage dealer and puller. At level 23 and above, the Beastmaster will have the job ability Call Beast, so allowing them to join a party at any location and still have a pet. However a locally charmed pet with a DC or EM con will tend to deal more damage than a jug pet. This document exists to list camps where a typical exp party can fight mobs, and a Beastmaster as part of that party can charm local fauna.
Originally based on List: Standard Exp Camps with Charmable Pets
Levels	Area 	Pets	Additional Notes
10-20 	Valkurm Dunes 	
* 12-15 Sand Bats - Aggro
* 12-15 Night Bats (only spawn at night time)
* 15-18 Hill Lizard
* 15-18 Sand Hare
* 17-20 Star Bat
* 18-22 Snipper
* 20-23 Damselfly
* 20-22 Giant Bat - Aggro	At this low level there is stastically little difference between a BST/WAR and a WAR, so some find it acceptable to not use any pet, although practicing pet control skills will help you later.
10-20 	Buburimu Peninsula 	
*15-18 Sylvestre
*15-18 Mighty Rarab
*18-22 Snipper
*20-23 Bull Dhalmel
*20-23 Carnivorous Crawler
*20-23 Zu	
10-14 	Carpenters' Landing north landing 	
*14-17 Digger Wasp	
11-14 	Meriphataud Mountains southern area against Hill Lizards 	
*13-16 Wandering Sapling	
*13-16 Night Bats (only spawn at night time)	
17-19 	Maze of Shakhrami against 2nd tier goblins 	
*15-18 Stink Bats	
16-20 	Carpenters' Landing central landing 	
*20-24 Marsh Funguar - Aggro
*20-23 Stag Beetle	
19-21 	Sauromugue Champaign against Diving Beetles 	
*20-23 Midnight Wings (only spawn at night time)	Although the bats only spawn at night time, they will not despawn if they uncharm (they will be busy attacking you), be sure to bring pet food to keep them alive during the day.
19-25 	Qufim 	
*25-27 Seeker Bats
*25-29 Clipper
*25-27 Dark Bats (only spawn at night time)	Almost not worth listing here, you only get access to local pets at the level everyone else is rushing off to Kazham.
20-27 	Batallia Downs 	
*20-24 Stalking Sapling
*22-26 May Fly
*23-25 Clipper
*25-28 Ba	
20-23 	Korroloka Tunnel against Land Worms 	
*22-26 Seeker Bats
*23-27 Jelly - Aggro	The Jellies, as a Slime-type are very hard to charm, consider Familiaring an EM.
24-26 	Korroloka Tunnel against Clippers 	
*22-26 Seeker Bats
*23-27 Jelly - Aggro	The Jellies, as a Slime-type are very hard to charm, consider Familiaring an EM.
Also be weary of Combats linking with your pet bats when you lose charm.
23-25 	Lower Delkfutt Tower 	
*25-27 Seeker Bats - Aggro	The bats tend to be found near giants (sight aggro), so watch out for aggro when charming them.
28-32 	Yuhtunga Jungle at the zoneline to Sea Serpent Grotto 	
*30-33 Yuhtunga Mandragora
*32-35 Ivory Lizard	Unlike the rest of the jungles, this area is rarely crowded, and a good alternative to the trains of Garlaige Citadel.
31-33 	Sauromugue Champaign against Evil Weapons 	
*28-32 Sabertooth Tiger - Aggro
*28-32 Sauromugue Skink - Aggro
*30-34 Champaign Coeurl - Aggro	The Sauromugue Skinks are Raptors and so are hard to charm.
31-35 	Eastern Altepa Desert 	
*30-34 Giant Spider	
31-33 	Rolanberry Fields against Evil Weapons 	
*25-28 Berry Grub	The berry grubs are far from the ideal EM level, but are arguably preferable over a jug pet.
37-42 	Sanctuary of Zi'Tah behind the outpost 	
*39-42 Lesser Gaylas - Aggro (only spawns at night)
*41-44 Ogrefly
*41-46 Myxomycete
*42-45 Goobbue Parasite	
38-41 	Crawlers' Nest against Nest Beetles and Soldier Crawlers 	
*40-42 Death Jacket
*40-44 Worker Crawler
*41-43 Maze Lizard	
39-43 	Western Altepa Desert at Revelation Rock 	
*40-44 Desert Spider	
39-42 	Yhoator Jungle at the Teleport-Yhoat crystal 	
*36-39 White Lizard
*37-40 Yhoator Wasp
*40-44 Young Opo-opo	The Young Opo-opos are difficult to charm.
39-42 	Eastern Altepa Desert 	
*36-40 Sand Beetle
*39-44 Desert Dhalmel
*42-46 Sabotender - Aggro	The Desert Dhalmels have a special move called Healing Breeze which is in effect a Curaga spell cast on all party members within the AoE. This can be a great aid to your party.
The Sabotenders have a devastating special move called 1,000 Needles. This can be very effective against your prey, but also lethal to your party if you fail to charm when it has TP. The danger is amplified by their Charm resistance.
40-45 	Crawlers' Nest 	
*40-42 Death Jacket
*40-44 Worker Crawler
*41-43 Maze Lizard
*42-44 Caveberry
*45-47 Nest Beetle
*45-47 Killer Mushroom
*45-47 Doom Scorpion - Aggro	
43-45 	Yhoator Jungle at (I-6) 	
*40-44 Young Opo-opo
*43-46 Worker Crawler
*43-47 Big Jaw - Aggro	The Young Opo-opos are difficult to charm.
45-47 	Western Altepa Desert at (D-9) 	
*40-44 Desert Spider
*44-48 Desert Dhalmel
*47-51 Desert Beetle	The Desert Dhalmels have a special move called Healing Breeze which is in effect a Curaga spell cast on all party members within the AoE. This can be a great aid to your party.
46-49 	Crawlers' Nest against Rumble Crawlers 	
*45-47 Nest Beetle
*45-47 Killer Mushroom
*45-47 Doom Scorpion - Aggro
*47-49 Soldier Crawler - Aggro
*48-50 Soul Stinger - Aggro
*49-51 Labyrinth Lizard - Aggro	
49-51 	Garlaige Citadel basement 	
*43-45 Oil Spill - Aggro (slime, although lower level, possibly better than Citadel Bats? - Found up on the top floor)
*46-48 Citadel Bats - Aggro
*51-55 Funnel Bats - Aggro	Although the Oil Spill is lower level than other available pets, Slimes often hit harder than other mobs their level do.
51-53 	Crawlers' Nest against Helm Beetles 	
*49-51 Labyrinth Lizard - Aggro
*50-52 Witch Hazel
*50-53 Hornfly
*51-54 Exoray - Aggro
*52-54 Blazer Beetle - Aggro
*53-55 Mushussu - Aggro
*53-55 Rumble Crawler - Aggro	
54-55 	Crawlers' Nest against Knight Crawlers 	
*52-54 Blazer Beetle - Aggro
*53-55 Mushussu - Aggro
*53-55 Rumble Crawler - Aggro
*55-57 Wespe - Aggro
*55-58 Dragonfly - Aggro	
56-62 	Gustav Tunnel 	
*45-48 Labyrinth Leech	The available pets are all at least 7 levels below you, the Labyrinth Leech's TP attacks may help make up for its low level. Bringing jug pets would be advisable.
58-62 	Kuftal Tunnel at (I-6) 	
*60-63 Robber Crab - Aggro
*61-64 Sand Lizard	
59-63 	Sea Serpent Grotto behind the Ornamental Door 	
*55-58 Blubber Eyes - Aggro (Sic with low TP and it may cast a BLM spell - Hope for Burst and not Poisonga..)
*57-60 Razorjaw Pugil - Aggro
*62-67 Robber Crab - Aggro
*62-65 Mousse - Aggro
*63-66 Dire Bat - Aggro	A Sahagin Key is required to open the ornamental door.
Blubber Eyes, as a Hecteyes will cast Black Mage spells if given the Sic command with TP below 100%
Mousse, as a Slime is hard to charm, but will perform admirably once charmed. A Light Staff (or Apollo's Staff) is recommended for best charming results.
Not all of these pets are available behind the ornamental door, so beastcoins should be brought to open the other doors and allow access to the pets.
60-62 	Upper Delkfutt Tower on the stairs leading to the 12th floor 	
*62-64 Incubus Bats - Aggro	
60-62 	Attohwa Chasm within the caves at (F-6) and (F-7) 	
*58-59 Tulwar Scorpion - Aggro	
61-63 	Labyrinth of Onzozo against Toramas 	
*51-57 Mushussu - Aggro
*55-59 Flying Manta - Aggro	
63-67 	The Boyahda Tree 	
*60-63 Bark Spider
*60-63 Death Cap
*62-66 Moss Eater
*62-66 Robber Crab - Aggro
*62-67 Knight Crawler - Aggro
*62-68 Mourioche
*64-66 Stygian Pugil - Aggro	
67-69 	The Boyahda Tree against Elder Goobbues, Darters or Bark Tarantulas	
*62-67 Knight Crawler - Aggro
*62-68 Mourioche
*64-66 Stygian Pugil - Aggro	
65-68 	Gustav Tunnel against Doom Guards and Doom Warlocks 	
*65-68 Robber Crab - Aggro	
65-67 	Den of Rancor at the zoneline to Cloister of Tides 	
*65-69 Succubus Bats - Aggro
*64-65 Mousse - Aggro	Mousse, as a Slime is hard to charm, but will perform admirably once charmed. A Light Staff (or Apollo's Staff) is recommended for best charming results.
68-70 	Attohwa Chasm at ??? (west side of canyon) 	
*65-67 Sand Lizard
*67-68 Cutlass Scorpion	Fight on the west side of the canyon, and work your way through the maze to close to where Tiamat spawns. North of him are Cave Antlions.
70-74 	Kuftal Tunnel behind the moving rock 	
*68-71 Diplopod - Aggro
*63-66 Recluse Spider - Aggro
*64-67 Sabotender Sediendo - Aggro 
*65-68 Deinonychus - Aggro	One Diplopod spawns on the path to Cape Teriggan and is the preferred pet for this camp.
The Sabotender Sediendos have a devastating special move called 1,000 Needles. This can be very effective against your prey, but also lethal to your party if you fail to charm when it has TP. The danger is amplified by Sabotenders being hard to charm.
The Deinonychus are Raptors and so are hard to charm.