Dagmir Wetlands - Province 1860

These wetlands are the origin location of the Klinc species. Somewhere within these wetlands lies the magic-infused spring of which the water is used by Klincs to gain sentience. The spring is deep within the section of land protected by the Brim Dagmir faction. These wetlands are shared by all six Brim factions of Klincs. Spread throughout the Dagmir Wetlands are dozens of small Klinc villages. Due to bottles not requiring sleep, these villages are bustling with activity throughout the day and night. Hidden are the bottles that reside outside of the villages in small dirt cellars. These cellars are hard to spot due to being covered by grass.
== Cork Town ==
Consisting of a cluster of several Klinc villages, Cork Town boasts ample supply of nearly every trade the species is skilled in. Tucked into a flooded forest on the southeastern corner of the Dagmir Wetlands, it is constantly preparing for visitors from the neighboring territory. Each village contains both a floating section with small wooden huts tied to the trunks of larger trees, and a hanging section where specialty trades or higher-class bottles reside. Due to the flood of traffic that Cork Town endures, it is not well maintained, and it is a daily occurrence to see rope bridges or even entire floating huts collapse. If not working, most bottles will simply avoid the walkways and float in the water under the shade of the forest. While the Dagmir Brim heavily populate the western portion of the wetlands, the South Tonica Brim typically keep within the southeastern corner of the province. The South Tonica Brim take it upon themselves to police Cork Town but are clearly overwhelmed.
Category:Provinces
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