Vehicles/KRUGER CC

==Description==
The modern Kruger Combat Car is a scout vehicle reintroduced in the Thirty-second century as an update of the much older original Kruger Combat Car introduced in 2620. The modern Kruger was developed by the Avalon Arms Company on New Avalon and marketed initially to the Armed Forces of the Federated Suns in 3091. Updated to use advanced equipment and technologies, the Kruger is a popular reconnaissance vehicle for scout detachments operating in the spinward Inner Sphere as well as neighboring Periphery nations. Lightly armed, it has a pair of turret mounted ER medium lasers and features a DAV 50 Fusion engine that powers the Kruger to speeds of up to 118 km/h.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Communications (2)	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=80 S=5	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Vehicle Basic
Searchlight (3)	
Sides/Turret	Health	A=70 S=5	A=65 S=5	A=70 S=5
Sides/Turret	Fixed 	
Left Side Wheels
2x Heat Sink	
Turret Systems (5)
2x ER Medium Laser	
Right Side Wheels
2x Heat Sink
Rear 	Health	 	A=70 S=5	
Rear 	Fixed 	 	
Structure (1)
Wheeled Propulsion System
Heavy Ferro-Fibrous
Engine
Engine Core 050
4x Heat Sink
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\Republic3081-3130\Base\vehicle\vehicledef_Kruger_CC.json