Agi

== Base Stage ==
Requirements - Demon's Trial Feat.
Hit Points 	Character’s HP + 86
Armor Class 	Character’s AC + 10
Speed 	Character’s Base Speed + 30ft/rd
Attack Roll 	BAB + 8
Damage 	Damage + 8
Grapple Modifier 	Grapple Modifier + 25
Abilites 	Str + 2, Dex + 4, Con + 6, Int + 8, Wis + 4, Cha + 6
Saves 	Fortitude + 8, Reflex + 11, Will + 10
Space/Reach 	
Special Abilities	Shapeshift, Copycat, Fear, Compulsion
Special Qualities	Damage Reduction 20/Fire, Darkvision 100ft, Evasion
==== Shapeshift ====
Agi bestows upon those who claims his vessel the power to change into other creatures and assimilate their strength as your own. You are able to change into any creature or person who you have landed a successful touch attack on. The touched creature must then perform a Will Save (DC 10 + Character Level + Int Modifier + Highest Level of Jutsu), where failure means Agi is capable of replicating both their appearance and a fraction of their strength. Shapeshift lasts for Character Level number of rounds and once expired you cannot transform into said creature or person again until you land another touch attack. As a Free Action the user is able to revert to their original form, but each time they transform and revert they take 40 points of damage.
While transformed you retain all your abilities and stats, plus 1/4 of the person’s stats who’s form you have taken, are added to yours (If the creature succeeds their save, you are still able to transform into them, though without increases to stats). Increased Stats are as follows: Abilities Scores (Str, Dex, Con, Int, Wis, Cha - 1/4 of the target's ability scores are added to yours), BaB (1/4 of the target’s highest BaB value is added to yours), Saves (1/4 of the target’s Fortitude, Reflex and Will, is added to yours).
==== Copycat ====
Agi grants his wielder another of his infamous abilities, bestowing to them the power to copy another person’s jutsu/spells (Which ever the user is capable of casting). This is done to creatures whom you've landed a successful touch attack on, after which you are able to copy any jutsu/spell they use in your presence. Copied abilities can only be used once. The target must use the ability again in the user's presence for it to be copied again. This applies within 10 rounds of the initial touch-attack, after which another one is required before their abilities can be copied. Kekkei Genkai and Epic Spells cannot be copied, and advanced natures still require you to possess the basic natures for it. A copied ability costs the same to perform as it normally would and is casted with the user's stats.
==== Fear ====
This enshrouds the user within a 30ft + 5ft per Character Level dome of fear inducing energy, requiring all creatures within it to perform a Will Save (DC 10 + Character Level + Int Modifier + Highest Level of Jutsu). Each round a character remains within this range the save must be made again, regardless of their prior sucess or failure. Each time a creature succeeds their save and is prompted again, during the duration of this, the DC increases by 5. If the creature fails, they become shaken. Every time a character is shaken the penalties stack. A shaken creature suffers the effects of becoming shaken for 2 rounds. This is a Free Action and for each round it remains active the user must expend 2 points of chakra to maintain it.
==== Compulsion ====
Targeting a single creature, you can inflict your will upon them forcing them to carry out a single command of your choice. The targeted creature has to make a Will Save (DC 10 + Character Level + Int Modifier + Highest Level of Jutsu) where failure means, they are forced to carry out a single command. The target is compelled to follow the commanded and upon completion of it their freedom is restored. The creature's free-will is returned to them after 2d6 rounds has passed, regardless of whether or not the command was carried out. However, during the period a creature is under the user's influence, that creature must do everything within its power to attempt to completely their task.
== First Stage ==
Requirements - Otherworldly Welcoming Feat.
Hit Points 	Character’s HP + 128
Armor Class 	Character’s AC + 14
Speed 	Character’s Base Speed + 60ft/rd
Attack Roll 	BaB + 16
Damage 	Damage + 16
Grapple Modifier 	Grapple Modifier + 30
Abilities 	Str + 4, Dex + 6, Con + 8, Int + 10, Wis + 6, Cha + 10
Saves 	Fortitude + 12, Reflex + 15, Will + 14
Space/Reach 	
Special Abilities	Copycat, Fright, Compulsion, Paralyze and Poison
Special Qualities	Damage Reduction 25/Fire, Darkvision 140ft, Tremorsense 140ft
==== Copycat ====
This ability works the same as mentioned in the Base Stage, except that you are now able to store copied jutsu/spells for permanent use. The number of copied abilities that can be stored is equal to Int Modifier.
==== Fright ====
Functioning as Fear would, the caster creates a dome of energy that causes creatures within it to become Frightened. The extent of their fear is worsened and, with each successful Will Save (DC 11 + Character Level + Int Modifier + Highest Level of Jutsu) against it the DC increases by 10. With each successive failure of the save, the affected creature has the penalties and number of rounds those penalties last stack. The radius of this dome is increased to 60ft + 10ft per Character Level which has a duration of 10 rounds. Fright costs 4 points of chakra each round it remains active. A frightened creature suffers to effects of becoming frightened for 4 rounds.
==== Compulsion ====
The user's compulsion grows stronger as their connection with Agi is strengthened. The user is able to target a creature and force your will upon them for a number of rounds equal to 1/2 Character Level. While they are under your control, they must obey any and all commands you have given them. Those targeted by this are required to make a Will Save (DC 11 + Character Level + Int Modifier + Highest Level of Jutsu), to avoid being subjugated.
==== Paralysis and Poison ====
For progressing to the Second Stage Agi grants his wielder another of his signature abilities. The user’s left hand gains the ability to paralyze any creature it lands a successful touch attack on, while the right hand gains the ability to inflict a deadly poison on targets. Upon a successful touch attack, the user can decide if they wish to invoke any of these effects with the respective hand. Using poison instantly delivers a dose of poison to the target's body, dealing 2d6 points of damage per Character Level. A Fortitude Save (DC 11 + Character Level + Int Modifier + Highest Level of Jutsu) can be to instead receive half damage. Utilizing paralysis requires the target to fail a Will Save (DC 11 + Character Level + Int Modifier + Highest Level of Jutsu), where success means the creature is not affected.
== Second Stage ==
Requirements - Demonic Embrace Feat and IC event
Hit Points 	Character’s HP + 180
Armor Class 	Character’s AC + 18
Speed 	Character’s Base Speed + 140ft/rd
Attack Roll 	BaB + 18
Damage 	Damage + 20
Grapple Modifier 	Grapple Modifier + 38
Abilities 	Str + 6, Dex + 8, Con + 10, Int + 12, Wis + 8, Cha + 12
Saves 	Fortitude + 16, Reflex + 19, Will + 18
Space/Reach 	
Special Abilities	Shapeshift, Copycat, Terror, Compulsion
Special Qualities	Damage Reduction 30/Fire, Darkvision 180ft, Tremorsense 180ft
==== Shapeshift ====
This ability functions the same the Base Stage version, but instead of adding 1/4 of your target’s stats to yours, you are able to add the 1/2 of the stats. The stat increases are as follows: Ability Score (Str, Dex, Con, Int, Wis, Cha - Half of the target's Ability Scores is added to yours), BaB (Half of the target’s highest BaB value) and Saves (Fortitude, Reflex and Will - Half of the target's Saves are added to yours).
==== Copycat ====
The user is able to copy Kekkei Genkai, Epic Spells and Advanced Nature even if they themselves do not possess the base requirements to normally acquire and utilize them. These abilities can also be copied and stored permanently, with the user capable of holding a maximum of Int Modifier number of copied abilities. These abilities are casted using the user's stats.
==== Terror ====
Terror is the final progression of Agi's fear inducing aura, causing creature's ensnared within it to experience a sensation of fear, the extent of which causes the loss of all reason or logic, forcing the creature to flee (Panicked). The area covered is equal to 100ft + 15ft per Character Level and this ability remains active for 10 rounds. Creatures inside this area must make a Will Save (DC 12 + Character Level + Int Modifier + Highest Level of Jutsu). The creature will be prompted with this save each round it is within this area. Each time a creature within this radius makes a successful save the DC increases by 15. Failing the save does not prompt another save on following rounds, until the effects of Terror have worn off. The creature will be Panicked for 5 rounds. Terror is a Free Action consumes 8 points of chakra. For any creature afflicted with Terror, the user is able to expend a Standard Action to determine their exact location regardless of whether they are on the same plane
==== Compulsion ====
With increasing access to Agi's power, existing abilities become empowered. The user is now able to compel BaB number of creatures into following their commands.
== Third Stage ==
Requirements - Intermediate Mastery Feat and IC event.
Hit Points 	Character’s HP + 240
Armor Class 	Character’s AC + 20
Speed 	Character’s Base Speed + 200ft/rd
Attack Roll 	BaB + 22
Damage 	Damage + 26
Grapple Modifier 	Grapple + 46
Abilities 	Str + 8, Dex + 10, Con + 12, Int + 14, Wis + 8, Cha + 14
Saves 	Fortitude + 20, Reflex + 23, Will + 22
Space/Reach 	
Special Abilities	Copy and Improvise
Special Qualities	Damage Reduction 35/Fire, Darkvision 200ft, Tremorsense 220ft
==== Copy and Improvise ====
Reaching the limit of the power granted through Agi, the user is given an improvement on the Yokai's signature Copycat. Copied jutsu/spells become almost second nature to the user, as if it were something they had been familiar with all their lives. With this understanding of it, the user improves upon the copied abilities. The abilities are laced with the Yokai's aura when casted, which seeks the target until a hit is made, or it is rendered incapable of doing so anymore. When using copied jutsu/spells, should the target of it avoid the attack through a successful save or Counter Jutsu, the jutsu/spell would continue to peruse them until a successful hit, or it is otherwise dissipated. This does not apply to abilities that affect the mind, etc.
==== Hunter’s Dream ====
The Hunter's Dream is an alternate dimension which intersects with the material plane. While there is a connection between the material plane and the Hunter's Dream, anything existing in the Hunter's Dream is completely concealed from the material plane and any existence within it. Those within the Hunter's Dream are incapable of being detected and can use the dimension as a means of concealment, enabling them to navigate the material plane under its impenetrable concealment. The Hunter's Dream is incapable of being accessed from anyone other than natives of the plane. Agi being a native of the dimension bestows the ability to enter the Hunter's Dream. Within the user is completely concealed, unable to be sensed or detected in any manner, while being able to physically interact with the material plane from the Hunter's Dream. Speech from the user is projected in a manner that seems as if it is coming from numerous sources around those within earshot. Otherwise, any other noise the user produces are unable to be heard. Divination or abilities of such nature requires a CL Check to locate the user. Remaining active for a number of rounds equal to the user's Highest Level of Jutsu, total concealment is gained, preventing the user from being targeted for an attack.
Attacking others does not alert the attacked creature of the user's location. Creatures you make a melee attack against are always treated as being flat-footed and you gain +10 bonus on Attack Rolls and Casting DC made against target's while concealed.