Flamethrower (NowhereMash)

A flamethrower is a mechanical incendiary device designed to project a long, controllable stream of fire. It consists of a pressurized backpack containing fuel, connected to a tube with a nozzle. 
A flamethrower shoots a 5-foot-wide, 30-foot-long line of flame that deals 3d6 points of fire damage to all creatures and objects in its path. No attack roll is necessary, and thus no feat is needed to operate the weapon effectively. Any creature caught in the line of flame can make a DC 15 Reflex save for half damage. Creatures with cover get a bonus on their Reflex save.
A flamethrower's backpack has hardness 5 and 5 hit points. When worn, the backpack has a Defense equal to 9 + the wearer's Dexterity modifier + the wearer's class bonus. A backpack reduced to 0 hit points ruptures and explodes, dealing 6d6 points of fire damage to the wearer (no save) and 3d6 points of splash damage to creatures and objects in adjacent squares (Reflex save, DC 15, for half damage).
Any creature or flammable object that takes damage from a flamethrower catches on fire, taking 1d6 points of fire damage each subsequent round until the flames are extinguished. A fire engulfing a single creature or object can be doused or smothered as a full-round action. Discharging a fire extinguisher instantly smothers flames in a 10x10 foot area.
A flamethrower can discharge 10 times before the fuel supply is depleted. Refilling or replacing a fuel pack costs $275 (PDC 13).
Category:NowhereMash
Category:NowhereMash Weapons