110225-why-i-left

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Hey all, I know that many of you are tired of seeing these posts but I'm making it because I was really hopeful for this game and at this point there is just not much hope left for me to stick around and deal with all the crud that Carbine have done to a game that would have otherwise been my main go to for years to come.  Kinda doing it just to offer myself some closure about the issues that pushed me away from this game that I held such high hopes for.
 
The biggest thing for me, was really the lack of communication about development or fact that most communication was about topics we weren't asking about.  I believe that at a good portion of us want Carbine to at least accept the fact that players are leaving in droves and because of that a lot of the servers are pretty empty, not only that but because there isn't a good system to bring high levels into lower level areas most of the world feels empty and alone.
 
The next biggest was simply turn around time on some things that were just baffling to me.  I know that software development isn't an easy business to get fixes out immediately, but wow were they slow by comparison to other companies.  If a game-breaking bug made its way through Internal and Test Server (which some of the ones that I found I submitted multiple bug reports for, but maybe the intern or whoever sorts through those just couldn't find it among the thousands of whining reports or something I dunno.) there is a flaw in the development cycle, which is usually management, not the developers directly and I'm sorry if that is the case but in the end its us, the customers, who have to then instead deal with these often terribly game breaking exploits (spawn farming from abilities not falling off, super pew pew spellslinger laser cannons, warrior tank threat gen (yeah, sorry this still isn't fixed and how long have you said your working on it?) among others.
 
On the topic of bugs the combat system disagrees with itself, often.  I'm not the only one who has tested this multiple times, and I submitted reports in one form or another from at least one of my accounts about this system.  The telegraph system as a concept is amazing, its very intuitive and makes the combat feel visceral and fun.  On the other hand though, when it lies to the players because its not tight enough that what the player sees and what happens are two different things.  This affects all classes and hurts melee the most.  There have been some changes to try to address portions of it such as the dodge change so your not registered at the location of the beginning of the dodge until the animation finishes.  But overall there have been countless times where I had someone lined up for a cc in the MIDDLE of my telegraph and it just doesn't register, not a deflect or such because I parse my combat logs to make sure but just that my client and the server disagree that a particular player was in the middle of my telegraph.  This is often referred to as Whiffle-ball on warriors, excuse me if I misspell Whiffle. It also goes the other way around, where to the best of my knowledge, and captured game footage/logs I was not in another players telegraph, but was hit regardless.  This is truest in PvP but I've had several cases where this has happened in PvE as well.
 
Balance, when we did get changes, what the heck were you all thinking half the time,  I'll say that yeah, warriors needed a slight, and I do mean slight Nerf originally but after that you guys went ahead and put them to the ground in terms of PvE dps because of PvP related changes.  If your going to remove some of their damage capability, then do it in a way that it doesn't remove more than half the game from their ability to play. Are the PvP and PvE devs just not talking to each other?  If so you might wanna schedule a weekly meeting or something just so each side knows what the hell is going on.
 
Hardcore, I don't think this means what you think it means.  Hardcore refers to generally difficult content that requires practice, patience, and skill to complete.  There just isn't much of this and more frustrating grinds that become very old very fast.  I know someone else must have posted a link to this at one point or another but heres another one just so I know its been posted, https://www.youtube.com/watch?v=ea6UuRTjkKs Its a link to Extra-Credits When Hard is Fun video and I think it sums up the issue pretty well.  Not that I agree with everything they say but at least on this point, the mark was missed, by a lot.
 
Regardless I have plenty of other points (bots, teleport harvesters, aimbots, attunement, the entire loot system, etc) that also helped me make my decision to move back to the other games I play like FFXIV, WoW, and enjoy instead of giving me frustration look forward to other games coming out this year.  I might check back in on this one every few months seeing as I have nothing else to use all the CREDD I have for but otherwise, farewell to you all I hope you all have a wonderful time here, and if not then come over to other games, nothing really hammers a point home other than your wallet.
 
TL;DR:  Left the game, reasons why included development, balance, bugs/exploits and turnaround time, "Hardcore."	
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in regards to your link:
good to know, this game is not punishing - it is simply difficult with some minor flaws at random places. 
when i started playing and i died leveling as well as when i first do a new boss and i feel overwhelmed by my death.
every single time i die to my fault i have that sudden realization instantlym, which is awesome.
in all of my experience here now i can say that dying is almost always (> 90%) your fault if u are not familiar with ur class, the enemy and your team.
 
warrior nerf - required... if u do so few dmg after all the nerfs then u have just never been a good warrior. the good ones still pull off easy 7k dps+
 
bye bye baddy	
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First off; Goodbye and good luck with whatever else you are doing in this soon to be ended video game summer drought!
 
Second, I too have issue with lack of ingame fixes and psuedo-hardcore-ness, as well as content distribution (or the lack of content to distribute in general -_-) I fear some of the things the devs are doing are going to take too long to patch some very big holes in this ship, at least I have raiding to look forward to!	
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			Fix Genetic Fail Safe -_-   ... Please? =D	
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			Good post. And honestly, if pvp was fixed, it would be enough to push me into keeping my sub.	
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Good post. And honestly, if pvp was fixed, it would be enough to push me into keeping my sub.
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The ONLY way for people like this guy to understand why you can't make your games so hardcore that only a handful of players can play it is for them to go write one - make it so hard all 10,000 hardcore players play it.  Then when they cannot afford to develop any more software as they seriously lack funding - they will get why you can't make your game for ONLY hardcore players.
 
I also think the developers should make whatever game they do release appear to be polished and not rushed.  Like this website.  It says EVERYTHING when you try to tell me how the game is the best out there but I can't even log into the forum without getting sent back to the home page - and not the page I was on.  That just says cutting corners.
 
I also think games could have TWO paths - Hardcore and not.  Yes - it can be done.	
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I also think games could have TWO paths - Hardcore and not.  Yes - it can be done.
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The ONLY way for people like this guy to understand why you can't make your games so hardcore that only a handful of players can play it is for them to go write one - make it so hard all 10,000 hardcore players play it.  Then when they cannot afford to develop any more software as they seriously lack funding - they will get why you can't make your game for ONLY hardcore players.
 
I also think the developers should make whatever game they do release appear to be polished and not rushed.  Like this website.  It says EVERYTHING when you try to tell me how the game is the best out there but I can't even log into the forum without getting sent back to the home page - and not the page I was on.  That just says cutting corners.
 
I also think games could have TWO paths - Hardcore and not.  Yes - it can be done.
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			YAWN!!!!!!!!!!!what? sorry,wasn't ;isting,too bored with topic	
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			Thanks for leaving your feedback OP. Hope you'll come back and check things out a little later on.	
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