Storytelling Method

Storytelling Method is a World Quest in Inazuma. It is immediately available upon the completion of the commissions This Novel... Seems Familiar? and This Novel Seems... Problematic?
==Start Location==
World Quest Storytelling Method Start Location.png|Start location
World Quest Storytelling Method Start Location Context.png|Additional context
==Steps==
# Talk to Junkichi
# Get a feel for Junkichi's story
#* Downstairs first room: 
#* Upstairs side room: 
#* Downstairs second room: 
#* Top floor room beyond the exit: 
#* The enemies do not need to be defeated to progress.
# Report to Junkichi
==Gameplay Notes==
* Co-Op Mode is disabled during the quest.
* Completing this quest will grant the .
* The chests in this domain give no rewards.
==Dialogue==
;(Talk to Junkichi or Shigeru)
:Junkichi: ...So this is the structure I have in mind this time.
:Junkichi: The supremely-skilled ninja uses all sorts of abilities to infiltrate the enemy fortress and retrieve the required intel in secret...
:Shigeru: *sigh* And how many "abilities" are you going to give this ninja this time?
:Junkichi: Th—That, uh, might depend on the situation?
:Shigeru: Right. So you haven't thought about it, then.
:Junkichi: I mean, it's fine! I mean, if you lock down all the narrative devices ahead of time, there's nowhere to adapt from there, right?
:Shigeru: Oh, here you go again. If you had these devices locked in beforehand, your writing wouldn't go all over the shop!
:Junkichi: I—I have my own creative methods, alright? The story should put its narrative first. How can it be shackled by these devices?
:Shigeru: That's just irresponsible, you...
: What are you two arguing about?
:Junkichi: Oh, its you! I was just thinking about to structure a novel about a ninja.
:Junkichi: But Shigeru's criticizing the structures that I came up with again...
:Shigeru: I'm not saying that what you've come up with is bad, per se. I'm just asking you to put your narrative devices in place first before you start writing...
:Junkichi: No, no... I'm not going to list them all down and structure the narrative around them. That's just too staid!
:Junkichi: The narrative is the most important thing in the novel, which everything else revolves around, even the setting and narrative devices...
:Shigeru: You...
:Junkichi: I...
: Alright, cut it out.
: Let's call a halt to this real quick, shall we?
:Shigeru: Forget it, you're not going to listen to me anyway...
:Junkichi: I'm sticking to my creative principles no matter what you say.
:Shigeru: *sigh* ...You know what, Traveler? Since you're here, why don't you be the judge?
: And how am I supposed to judge...
: Am I supposed to read his novel right here and now?
:Shigeru: Uh, no, you just need to listen to Junkichi tell us the structure of this new narrative passage he's dreamed up.
:Shigeru: After that, just use your judgment and think about how his ninja would act.
:Shigeru: That way, Junkichi should get the feedback he needs about what happens when he just writes his story willy-nilly.
:Junkichi: Hmph, sure. Well, Traveler, we're counting on you.
:Junkichi: I'll narrate the story for you. Just act according to what you think is natural.
:Junkichi: Let's show Shigeru how awesome a story unbound by these... narrative devices can be!
:Shigeru: You...
:Junkichi: I...
: Let's just start...
: This creativity business sure is tiring...
:Junkichi: Well, let's begin, Traveler.
:Junkichi: So, as I was writing, this ninja is entering the enemy fortress solo, preparing to steal critical intelligence.
:Junkichi: Hehe, Traveler, are you ready to play the stealthy ninja?
:Junkichi: Having made all the necessary preparations, the ninja infiltrates the fortress stealthily...
:;(The player is teleported into the domain)
----
;(If the player goes backward and explores the first room)
::Junkichi: The ninja, being very vigilant, scouts the area thoroughly before acting... and he finds nothing out of place.
;(Approach the ladder)
:Junkichi: After infiltrating the fortress, the ninja prepares to initiate the operation. He is sure that the intelligence was hidden beside a fake tree within the fortress itself...
;(Approach the breakable planks)
:Perhaps the ground here can be broken with a Plunging Attack...
;(Break the planks and drop down)
:Junkichi: The ninja discovers guards ahead. The broken wooden planks must've alerted the enemy. The ninja decides to find a way around them...
;(If the player goes up the stairs without alerting the enemies)
::Junkichi: Using his amazing agility, the ninja passes through this room without alerting anyone... What a brilliant move!
;(If the player goes up the stairs after defeating the enemies)
::Junkichi: And failing that... Then defeating them is still an option!
;(If the player goes up the stairs after alerting the enemies without defeating them)
::Junkichi: Oh no, the ninja alerts the enemy, and they come in hot pursuit!
:;(If the player defeats the enemies)
:::Junkichi: Fortunately, the ninja's... uh, direct combat skills as also very good, and he defeats them all with ease!
;(Enter the next room)
:Junkichi: Yet another tightly locked room lies ahead, but the ninja adroitly discovers that perhaps the weak wooden flooring might serve as an entry point.
;(If the player approaches the window to the room with two enemies)
::Junkichi: On the other side of the window, the ninja finds yet another room next door. But he should focus on his mission...
;(If the player enters the room with the two enemies)
::Junkichi: Wait, what are you doing here... Oh, I guess I can just write that the ninja checks his surroundings to be sure that it's safe...
::Shigeru: Maybe the ninja can also look for a few other trinkets while he's at it.
::Junkichi: What? I didn't write his character to be like that!
;(If the player interacts with the investigation points nearby)
::Junkichi: Aha! Vegetables! Guess we shan't leave empty-handed!
::Junkichi: I must say that your searching skills are like that of a... uh, a vigilant, professional ninja.
;(If the player approaches the room with three Precious Chests)
::Junkichi: The next room is full of treasure, but the ninja is unmoved. He is a true professional, and will certainly not deviate to perform some side quest.
:;(If the player approaches the chest)
:::Junkichi: Hey! That treasure chest is empty, too, really! Come on, please, can you just follow my outline!?
::;(If the player opens the chests)
::::Junkichi: I already said there's nothing inside. I haven't finished thinking yet... Well, never mind. The ninja eventually decides to leave this room.
;(Enter the room with the final objective)
:Junkichi: This should be where the intel is. The ninja decides to check the fake tree.
;(Each time the player approaches a drum for the first time)
::Junkichi: It's a fake tree! Or it's clearly a drum! ...Well, whatever. The ninja carefully searches around the drum...
::Junkichi: There's nothing around the drum! But the ninja is still quite pleased. At least he now knows that there's... nothing beside the drum...
;(If the player approaches the windows of the lit corridor in the final room)
::Junkichi: The ninja feels that perhaps his surroundings might hide some unspeakable secret, and so he searches carefully...
::Junkichi: But there really is nothing here...
;(Approach the final objective)
:Junkichi: This should be that fake tree, and the ninja searches carefully...
;(Investigate the final objective)
:Junkichi: The ninja finds the intel successfully! Now he can return and make his report.
:Shigeru: If I might interrupt, what's the intel exactly? Why's it just a box?
:Junkichi: I—I haven't finished thinking yet! ...Whatever the case, the ninja has the intel now!
;(If the player approaches the exit point shortly after completing final objective)
::Junkichi: The ninja checks that he has the box with the intelligence inside it in hand, and he prepares to leave.
;(If the player enters the hallway instead of approaching the exit point)
::Junkichi: H—He prepares to leave... Hey, the ninja's leaving to report back. What are you planning to do?
;(If the player approaches the room past the exit point after completing the domain)
::Junkichi: Oh, come on... The ninja's actions have been discovered by the enemy, and large numbers of them surround him on every side. The ninja believes that it's time to go.
:;(If the player defeats the enemies)
:::Junkichi: What? Why do I have to write the ninja as being this good as fighting... The ninja defeated all the enemies...
:::Junkichi: The ninja gazes upon the foes he has defeated. It's *really* time to leave now...
----
;(After exiting the domain)
:Junkichi: Alright, that's a wrap.
:Junkichi: I've... never been this tired. Was this story always that complicated...
:Shigeru: That's what you get when you don't decide on things early. Without narrative devices to restrain you, the various elements just clash wildly against each other.
:Shigeru: When that happens, you'll end up losing control over the plot altogether. You'd exhaust yourself no matter what you were writing.
:Junkichi: *sigh* Alright, alright... I've got no strength left to argue with you. Traveler, thanks for your... judgment.
:Junkichi: I think I've gained a lot from this...
:Junkichi: Take this as a token of my thanks. I'll get to writing again shortly.
:Junkichi: Hmm, narrative devices or narrative... Which is more important?
==Gallery==
Storytelling Method Broken Floor.png|Floor broken after Plunging Attack
Storytelling Method Switch 1.png|First switch to activate
Storytelling Method Switch 2.png|Second switch to activate
Storytelling Method Empty Chests.png|These are empty chests, contains nothing
==Other Languages==
==Change History==
es:La estructura del argumento