Lord Kroak

==Summary==
Lord Kroak is the oldest member of the Slaan. An ancient race, created by the hyper-intelligent Old ones. He was taught how to utilise the Winds of Magic by them allowing Kroak to cast spells with a flick of his wrist, or a mere thought that would take other mages long and complex incantations. Kroak heroically 'Died' during the battle in the temple city of Itza, although via his extreme will power and mastery of magic his consciousness lived on, turning into a miniature star instantly searing uncountable demons from existence and preventing the end of the world in its infancy. Kroak's flayed body was pieced together and he lives on as a mummified husk, still able to enact great destruction with the mere echoes of the spells he cast during the defence of Itza.
During the End Times Kroak willed himself back into reality to prevent the remaining shards of Morrslieb from destroying the planet by directing them towards Lustria making the most heroic of sacrifices, although this only prevented the apocalypse for a short amount of time.
==Powers and Stats==
Tier: physically, Varies, up to with Aethyr Manipulation | physically, Varies, up to with Aethyr Manipulation | , up to 
Key: Inside his body | Relic Priest | In the Realm of Chaos
Name: Lord Kroak, Venerable Lord Kroak, Defender of Itza, Deliverer of Itza.
Origin: Warhammer Fantasy
Age: Unknown (The Lizardmen indicate he is as old as creation and will exist until the death of the universe)
Classification: Slaan Mage-Priest of the first Spawning. Inheritor of the will of the Old ones.
Powers and Abilities:
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|-|Mage Priest=
*Immortality (Types 1Lizardmen Armybook 8th edition, 2Lizardmen Armybook 6th edition, 3, 5 6, 7, 8)
*Resurrection (via pure will-power Kroak can take physical form from his disembodied consciousness that has lived on past his death)
*Genius Intelligence (Kroak is likely the most powerful magic user in the setting outside of the Old Ones themselves. He learnt magic from them directly which requires a genius intellect in of itself. Slaan have minds that can run complex mathematical equations in one part and fight with anotherEnd Times Thanquol)
*Spatial Manipulation (Scaling from Mazdamundi)
*Energy Manipulation & Energy Projection & Immortality Negation & Regeneration Negation & Resistance Negation (Type 8 and Low-Godly; Kroak is able to emit a light from his spirit akin to a second sun that could erase 12 of Khorne's strongest bloodthirsters, despite having the dark god's blessing and also preventing them from regenerating in the realm of chaos)
*Existence Erasure & Non-Physical Interaction & BFR (Able to erase/banish a Demons true form from existence)
*Time Stop (As a side effect of Kroak casting spells. During the siege of Itza 'Time stood still as the Fabric of the universe strained at output of sheer power')
*Time Manipulation (Kroak can unwind the threads of time)
*Telekinesis & Forcefield Creation & Power Nullification (All Slaan are surrounded with a potent forcefield while they ride their Palanquin. Kroak was famously able to maintain an even more potent version of this for 400 years during the defence of Itza. Direct contact with this Barrier turns his enemies to dust and nullifies Projectiles/magical attacks. Khorne himself could not create warp rifts inside Kroaks forcefield. Able to nullify the explosions of the shards of Morslieb crashing into the earth. Kroak's Ceremonial Mace of Malachite will negate the power of any Magic weaponry turned against himLizardmen Armybook 5th edition)
*BFR & Earth Manipulation (Can create fissures in the ground and can close them crushing those inside)
*Durability Negation (Many of his abilities do this)
*Preparation (Kroak can 'prepare' spells in advance, allowing him to vastly increase the amount of spells he can cast and the speed he can cast them)
*Teleportation(Lesser Slaan are able to instantly teleport away from harm with a thought)
*Enhanced Senses (Slaan can perceive the world in 4-D geometric shapesThe Burning Shore. Has Witchsight, which allows a user to see the entire world even without their eyes, perceiving with perfect clarity the souls, thoughts, and intentions of all living beings around themRealm of Sorcery: 2nd Edition RPG supplement)
*Precognition (Comparable to Tetto'eko. Kroak was aware of the coming of Sotek prior to him coming into existence)
*Sealing (Scales to the High elf mage Anareth, who sealed an army and their keep 'in a pocket of magic'. Taught the elves how to seal off the Realm of Chaos from the material realm by creating the 'Great Vortex'Warhammer Fantasy: Storm of Magic)
*Mind Manipulation (A lesser Slaan was able to drive a vampire insane by turning his desires into obsessions and planting suggestions in his mind that led him to his deathWhite Dwarf 306: Page 79. Looking into the eyes of a Slaan causes you to completely lose any sense of who you are. Kroak's Golden Death Mask has a hypnotising effect on his opponents)
*Flight (Via Palaquin)
*Dimensional Travel (Slaan can meditate allowing their spirit to 'soar through dimensions')
*Instinctive Action (Via Standard of the Sacred Serpent, which lashes out like a Snake at any opponents that threaten Kroak)
*Damage Boost (Via the Glyph of Potec which doubles the damage he deals to Undead targets)
*Aethyr Manipulation (Slaan are able to utilise all the different Lore's of magic. Allowing them to cast any spell in the setting) 
*Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber Chaotica: Liber Slaanesh)
|-|Relic Priest=
 
All previous plus:
*Immortality (Type 9; is unable to truly die unless his consciousness that exists in the Realm of Chaos is erased)
*Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (Kroak is a spirit made of Aethyr, and his true self is an Aethyric being in the warp)
*Self-Sustenance (Types 1, 2 and 3; due to being a Relic-Priest, Kroak is essentially dead but his spirit lives on)
|-|In the Realm of Chaos=
 
*Beyond-Dimensional Existence & Higher Dimensional Manipulation (Exists as a being formed out of Aethyr that resides in The Realm of Chaos. Can likely destroy Daemonic entities in the Realm of Chaos, which are Higher Dimensional in nature and formed out of the divine essence of their respective Gods) 
*Acausality (Type 4, possibly 5; Aethyric Beings exist within the Warp, a realm in which cause need not follow effectDemons of Chaos Armybook: 8th Edition. The Warp is entirely unbound from the laws of space and timeCodex: Chaos Daemons (8th Edition); pg 6. It's completely unrestricted by typical causality and the very concept of time is meaningless to the denizens of the WarpCodex Chaos Daemons 8th edition: Page 7)
|-|Resistances=
 
*Soul Manipulation & Madness Manipulation (Was unaffected by the aura of multiple Bloodthirsters, which drives beings mad and their screams which can rip souls out of bodiesWarhammer Fantasy Roleplay: Tome of Corruption; pg. 242-244)
*Time Stop (Was unaffected by his own spells causing time to 'Stand Still' his spells are also paradoxically not affected by this)
*Mind Manipulation (Able to withstand being in the presence of the Old Ones)
*Aethyr Manipulation (The Amulet of Itza provides Kroak with magic resistance to all the different Lores of Magic, to even a higher degree then Settra)
*Power Nullification (Outside of normally having a chance to resist his magic being dispelled due to how Aethyr works, additionally his magic can never be fully nullified and only weakened)
*Memory Manipulation (Even if spells are magically removed from his memories, he will instantly remember how to use them)
Within the Realm of Chaos:
*Resistance to the effects of The Realm of Chaos
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Attack Potency: Below Average Human level physically, Varies up to Moon level with magic (Kroak is far stronger then Mazdamundi and is likely the strongest magic user in the setting) | Below Average Human level physically, Varies up to Moon level with magic (It is unclear if Kroak is stronger or weaker when his spirit is inside his body) | Varies up to Outerverse level (Kroaks state is essentiall one akin to a Daemon now. His mind and soul reside in the Realm of Chaos and would be more powerful then generic Daemons that are formed out of the essence of their respective creator)
Speed: Immobile (Kroak is essentially a corpse), Supersonic with his Palanquin (Comparable to Vampire Lords) | Below Average Human (Slaan meditate for hundreds of years at a time, rarely moving), Supersonic with his Palanquin, Massively Hypersonic reaction speed (scaling to weaker mages who can react to lightning) | Immeasureable
Lifting Strength: Inapplicable (Kroak is a corpse), at least Class P with Telekinesis/Geomancy | Average Human (Slaan don't move for hundreds of years at a time), at least Class P with Telekinesis/Geomancy | Immeasureable
Striking Strength: Below Average Human level, Moon level Telekinesis | Below Average Human level, Moon level with Telekinesis | Varies up to Outerverse level
Durability: Below Average level physically, Moon level with Forcefields (Kroaks Forcefields are created with magic and should scale to his attack power) | Below Average Human level (Slaan are very frail physically), Moon level with Forcefields (Kroaks forcefields should scale to his attack power) | Varies up to Outerverse level (Should be capable of battling Daemons within the layers of The Warp)
Stamina: Below Average physically (Kroak is immobile), Superhuman with magic (Could maintain his Forcefield around Itza for 400 years. Able to withstand the strain of casting a wide array of magical spells at the same time. Something which would wither and cripple most other mages in the setting. Could maintain an extremely powerful barrier around an entire city for a decad)
Range: Stellar Slaan and Skinks are described as being able to 'Scour the cosmos' | Stellar possibly far higher 
Standard Equipment: 
In Relic-Priest form Kroak wears the following.
*Palanquin: Kroak flies into battle on a floating throne.
*Golden Mask of Death: Kroak wears a Golden Deathmask. The Mask hypnotises his enemies.
*Ceremonial Mace of Malachite: A ceremonial mace that negates the magic power of any magical weapon used against him, in hand to hand combat.
*Amulet of Itza: Protects the Relic-Priest by dispelling harmful magical abilities used against him.
Intelligence: Extraordinary Genius. Kroak was able to communicate with and learn about the Winds of Magic from the Nigh-Omniscient Old Ones. Unparalleled in the setting in terms of magical knowledge. Slaan have minds that can run complex mathematical concepts and fight simultaneously. Taught the High Elves literally everything they know about magic and High Elves are considered the strongest race of magic users (bar the Slaan, except the Slaan cannot reproduce). Able to produce spells with a flick of his wrist or a thought, that would take other magic users lengthy incantations. The Slaan are essentially designed by a race of beings that had borderline godlike technology to be a weapon against the Four Chaos Gods and the guardians of the earth.
Weaknesses: While Kroak's physical form is merely a husk, his spirit hovers over him. Protecting his corpse. He is potentially weak to attacks on his mind/Necromancy due to being Undead. | Kroak is very weak physically. Weak to attacks that erase his consciousness. 
Notable attacks and techniques
*Celestial Deliverance: The Lizardmen spirits surrounding Kroak quiver with unfettered energy, exploding outward and annihilating his enemies.
*Comets Call: Kroak's spirit soars into the heavens. He summons a cluster of comets and sends them raining into the enemies lines.
*Impeccable foresight: Kroak casts his consciousness ahead, reading the threads of destiny as any mortal would read a map.
*Forcefields: Kroak's most iconic ability. He can create a Forcefield the size of an entire city and maintain it for years at a time. It also vaporises anything that touches it, turning his enemies to ash. It protects from projectiles and magical abilities.
*Sun Creation: Through Kroak's immense knowledge of the Winds of Magic he can turn his spirit into a pseudo-Star. Searing and banishing Khorne's endless tide of demons and 12 of his strongest Bloodthirsters who were protected by the dark god's blessing out of existence. Preventing them from even regenerating in the Realm of Chaos.
*Manipulating the Winds of Magic: Kroak is the foremost magic-user in the setting. Granting him access to all the abilities available to the 8 different Lores of magic. Including the minor lores and two types of True Magic
==Gallery==
Lizardmen Kroak.jpg
kroak.png
==Others==
Notable Victories:
Notable Losses:
Inconclusive Matches:
Category:Characters
Category:Warhammer Fantasy
Category:Abstract Entities
Category:Acausal Characters
Category:BFR Users
Category:Black Hole Users
Category:Dimensional Travel Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Existence Erasure Users
Category:Geniuses
Category:Immortals
Category:Magic Users
Category:Mind Users
Category:Nonexistent Characters
Category:Precognition Users
Category:Reality Warpers
Category:Sealing Users
Category:Self-Sustenance Users
Category:Soul Users
Category:Summoners
Category:Teleportation Users
Category:Time Users
Category:Water Users
Category:Fantasy Characters