Toxic Screen

Toxic Screen is a signature ability for Viper. 
==Description==
Toxic Screen is a Vision Blocker ability that Viper must equip before casting. Upon casting she will fire a projectile that will travel forward, piercing through terrain. For every few meters that the projectile travels horizontally, it will drop a gas emitter that falls vertically from the projectile's location until it hits horizontal terrain. All together, this will create a long line of emitters that remain indefinitely.
Viper can activate the ability to cause the emitters to create a wall that rapidly rises from the line's location. This will activate sequentially for each emitter, starting with the one that was first placed upon deployment. Enemy agents who come into contact with the wall will be affected by Toxin. Whilst active, the wall consumes Fuel. If Viper runs out of fuel, or upon reactivation, the wall will expire, rapidly falling. Unlike the wall's activation, deactivation happens simultaneously for all emitters. Viper can then reactivate to reform the wall once more as long as she has replenished enough fuel to spend. There are short cooldowns between uses whenever Viper turns the wall on or off.
===Fuel===
:Main article: Passive Effects → Fuel
Viper has a Resource Bar of Fuel. Activating Toxic Screen requires Viper to consume Fuel. However, if Viper also has Poison Cloud activated, the combined use will consume Fuel at a faster rate. If her fuel levels run out, Toxic Screen automatically deactivates and Viper must wait for her fuel levels to replenish. Viper must have a minimum number of Fuel to activate Toxic Screen.
===Toxin===
:Main article: Passive Effects → Toxin 
If an enemy agent comes into contact with Toxic Screen, their health will decay. They will instantly decay upon contact, then continue to decay afterwards. If no longer in contact, the debuff will remain for a few seconds before their health begins to climb back up to a maximum of how much HP they would have if they had not been affected, taking any damage and healing taken whilst they were decayed into account.
Toxic Screen Equip.png|Equip
Toxic Screen Cast.png|Cast
Toxic Screen Placement.png|Placement
Toxic Screen Activation.png|Activation
==Stats==
See above for Fuel and Toxin stats that are relevant to this ability.
Stat 	Value 	Confirmedvalue?
Equip time 	0.8 seconds 	Game files
Unequip time 	0.7 seconds 	Game files
Total Emitters at max range	30 	In-game
Wall Dimensions 	2 meters between emitters60 meters at max length 	*
Windup times 	0.5-second windup (fuel consumed after this point)	Game files
Windup times 	1.55 seconds for wall to fully form at max length 	*
Deactivation time 	0.8 seconds 	
Activation cooldowns 	2 seconds (Deactivation) 	Game files
Activation cooldowns 	5 seconds (Activation) 	
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
==Update History==
Note: Updates to Fuel and Toxin may be relevant to this ability.
==References==
Category:Abilities
Category:Signature Abilities
de:Toxinschirm