ADDON LOADED

Fires after an AddOn has been loaded.
 ADDON_LOADED: addOnName, containsBindings
==Payload==
:;addOnName: - The name of the addon.
:;containsBindings:
==Details==
* An addon is loaded after all .lua files have been run and SavedVariables have loaded.
* If there was an out-of-memory error, this event fires before . Otherwise, when saving variables between game sessions, this is the first time an AddOn can access its saved variables.
==Patch changes==
==See also==
* AddOn loading process