Roleplaying narrative

There are a few things you should be aware of about the world we set our roleplay in; mainly a few changes that make the RP world less tedious to exist in, and make it flourish a lot more than the ingame version. 
We've also amended the timeline.
Passage of time: Time in our roleplay passes at twice the speed it does in real life - so a 1:2 ratio, meaning one day in real life is two days in roleplay. The current year is 2104. You can determine the exact date by using this calendar.
Within any set day however, time passes relatively fluidly. Since we come from different time zones and we don't want that restricting us in roleplay, you can RP daytime or night time at any given point, as long as the setting currently in place on that channel matches up.
Location changes & new factions: Since our roleplay history diverged from the one presented to us in the game, some of the locations in Appalachia are not the way they are in Fallout 76. New groups of survivors have also formed along the way. You can find a quick list of locations that have developed in a different way, and their respective wiki pages on our list of Locations and Factions.
The Scorched plague and inoculation: In our world, the vaccine to prevent the Scorched plague from spreading was successfully developed on time by both the Enclave and the Responders. This means that the majority of the world was inoculated, except for raiders. The ingame raider factions (Cutthroats, Trappers, Diehards, Blackwater Bandits, Gourmands) were all wiped out by the plague and no longer exist, though some survivors or their descendants are still found in the world today. After the Responders struggled to regain their numbers and resources, they're now once again able to provide vaccinations to those who need them.
Vault 76: The official narrative provided by Bethesda is that everything suddenly happens as soon as the vault opens. However, our roleplay world existed before and after the official opening of Vault 76, which means you can create a wastelander character just as much as you can be a vault dweller. If you are a vault dweller, it's up to you whether you are inoculated or not.
Serums & mutations: To avoid a faction of Kangaroo Ninjas, it has been decided that Mutation Serums shall only effect gameplay, but never roleplay. The same is true for FEV mutations. However, mutations such as ghoulism (not the feral kind), or other common mutations caused by exposure to radiation (cancer, tumors, brain damage, etc) are completely free game. In fact, having such a debilitating illness could create quite the memorable character.
The Scorchbeast Queen: The Scorchbeast Queen was defeated on 10th April 2104. All of the factions came together to fight her and the Scorched she summoned to protect herself. In the end, however, Appalachia came out stronger, with the Brotherhood artillery dealing the final blow to the terrible beast. 
Nuclear weapons, silos and sites: Due to the inhuman rate at which nukes are launched in game, it just isn’t plausible or believable from a story standpoint. Furthermore, the only ones with knowledge of the silos are the Enclave, a player faction that has every good reason to lock them down. In our narrative, the process of launching nukes remains an enigma.
Vault 51: ZAX ran a battle simulation with the vault dwellers as subjects. The denizens of Vault 51 are long gone, since tearing themselves to shreds when they weren’t being run against one another in the simulations, but their secrets and technology still hold fruit for the factions of the Appalachian wasteland. Vault 51 has since been raided by the Enclave. The research is presumably no longer available, and the vault inaccessible.
Amended timeline
Note that this timeline includes the most important events in roleplay and its amended history, but only the essential events in Fallout 76 lore. For discussing details, we recommend visiting #lore-discussion, #questions and #rp-help.
Year	Month 	Event
2077	October 	Great war begins. Vaults seal.
2077	November 	Camp Venture is secured by Taggerdy.
2078	October 	Vault 94 reopens to the world one year after the Great war. A group of survivors from Harper's Ferry gain access and shoot up the G.E.C.K., resulting in the formation of the Mire. The vault becomes inaccessible.
2082	December 	Rosalynn Jeffries attempts to raid Charleston, but is captured.
2082	December 	David Thorpe, along with [REDACTED] and a group of Cutthroats, destroy the Summersville dam and cause "The Christmas Flood".
2083	 	Enclave loses contact with other installations. The Whitespring bunker holds an election with Thomas Eckhart as the winner.
2083	January 	A group of Cutthroats leave the gang and attempt to resettle at Big Bend tunnel. The eastern side populates first, with a small amount of crops planted outside.
2085	September	First scorchbeast sighting.
2086	 	Major Ragnarsdottir leads a coup against Eckhart and plans to destroy MODUS. MODUS responds by sealing the exits and killing all occupants via use of deadly toxins.
2088	April/May	The Brotherhood establishes contact with the residents of Big Bend tunnel, and sets up an outpost on the eastern end. Smaller exchanges of goods start taking place.
2090	May/June 	The Big Bend tunnel makes the first official trading deal with the Brotherhood of Steel - medicine in exchange for ballistic ammunition.
2090	December 	Big Bend tunnel makes a deal with the Free States in Harper’s Ferry to be their chem flora and food provider.
2092	February 	Flatwoods slowly starts establishing itself as a settlement.
2093	July 	Camp Venture is abandoned by the Brotherhood to focus on Fort Defiance and Thunder Mountain power plant.
2093	September	The Big Bend tunnel community starts prospering with the help of the two trading deals. The western side starts populating, and visitors start coming through that gate. The Brotherhood tries to intimidate the community into working under them. Their attempt fails and the soldiers are temporarily banned from coming inside.
2095	January 	The Brotherhood undertakes Operation Touchdown in an attempt to eliminate the Scorched threat. They suffer major losses. The scorchbeast sightings lessen and the operation is still considered a success.
2095	March 	The relationship between the remaining Brotherhood personnel and the Responders goes quiet due to the former struggling.
2095	June 	Operation Touchdown deemed a failure as scorchbeast sightings go back to previous levels.
2095	August 	The Last Stand. The Scorchbeast Queen emerges and most of Appalachia's greater factions are wiped out by her attacks. She is heavily wounded in the process, however, and she retreats into the caves of the Bog. She is presumed dead as Scorched activity falls once more. Most of Appalachia begins dying off because of the Scorched plague.
The Brotherhood and Responders especially suffer heavy losses and only a handful of survivors altogether manage to keep the flame going.
2096	June 	The Free States at Harper's Ferry mostly succumb to the Scorched plague. Whoever survives to make it to their bunker, dies there.
2096	September	The Big Bend tunnel starts suffering an economical crisis as their ingredient provider for tunnel's main export is gone. Other forms of entertainment and other attractions begin to implement themselves.
2096	October 	The Responders develop a vaccination against the Scorched plague. They start distributing it, though they avoid the raiders in the Savage Divide. Most of Appalachia receives their inoculation, but at the cost of the Responders' numbers dwindling as they are attacked by Scorched creatures and various hostile groups during their humanitarian efforts. The remainder of the Responders resettle and fortify themselves in Morgantown Airport, but suffer further losses at the hands of a scorchbeast they manage to kill.
The Forest in general starts prospering more, with settlers moving to the area for hunting and somewhat peaceful living. Trade with the Big Bend tunnel picks up significantly.
2096	December 	After receiving the vaccine, Big Bend tunnel sends a party into the Mire to gather the local flora and soil in an attempt to replant the vegetation needed for the chem trade.
2097	January 	The height of the Big Bend tunnel's economic crisis. Focus remains on fulfilling deals, while providing customers with gambling and prostitution.
2097	March 	The plants from the Mire take root and chem production is established once more at the Big Bend tunnel.
2097	March 	The remaining raiders are forced out of the Savage Divide. Some die, some decide to flee to Big Bend tunnel to resettle. Population skyrockets.
2101	 	Vault 76's population is at capacity. Supply rationing takes place.
2102	October 	Vault 76 opens for Reclamation Day. Residents start pouring into the wasteland and population skyrockets once again. Trade prospers and small settlements start forming.
2102	October 	The Enclave is re-established once more by the child survivors and military families that were so far stationed in Vault 76.
The Brotherhood's ranks increase, taking in people who were not necessarily from a military background. Camp Venture is retaken.
2102	October 	The remaining and the newly arrived Responders work hard to inoculate as many vault dwellers as possible. But without direct help from the Brotherhood, they struggle to regain their footing.
2103	June 	MODUS goes haywire on the new Enclave personnel, sealing off the bunker for the second time and killing most inhabitants - though a good number manage to escape beforehand. The entire Whitespring area becomes rife with hostile robots.
2103	September	The Enclave regroups and resettles at Wade Airport.
2103	November 	A large group of raiders and slavers calling themselves the Marked make their way through Toxic Valley from Pittsburgh. They enslave and wipe out the previous gang stationed there, The Nights.
The Marked roll through Morgantown and notice an active Responders base in the airport. The Responders are driven out of their home and flee to the entrance of Vault 76, where they're transported to Wade Airport via vertibird.
2103	November 	In an effort to possibly disable MODUS down the line, the Enclave raid Vault 51 and obtain information from the ZAX computer inside. The vault is resealed.
2103	December 	The Enclave takes Poseidon Energy Plant and repairs it to working order, using ultracite harvested from Scorched as fuel. Output is minimal, but it provides power to Wade Airport. The plant's byproduct is depleted ultracite.
2103	December 	General Aleoc Vetarc and his loyalists defect from the Enclave. They clear and resettle in Harper's Ferry, reviving the Free States movement. They take abandoned Brotherhood ASAM turrets to protect themselves from Enclave vertibird attacks. Trading with the Big Bend tunnel is established almost immediately.
2103	December 	The Enclave clears and restores Sunshine Meadows Industrial Farm to working order, however, there is nobody to staff it or provide crops for food production. Power is to be allocated to it from Poseidon.
2104	January 	The Responders resettle at The View, the collection of mansions at the former Summersville lake.
2104	March 	The Responders' Hornwright Villa burns down in a raider attack.
2104	April 	Harper's Ferry suffers a massive Scorched attack. The town is defended but many troops are crippled.
2104	April 	The Scorchbeast Queen emerges after Scorched population rises to alarming levels over the past few months. All the factions band together to fight it. The Enclave uses depleted ultracite to fight the Scorched more effectively, however, the Brotherhood artillery finishes the job, and she is defeated once and for all.
The Scorched population drops, but isn't eliminated.
Big Bend tunnel suffers an economical loss in the form of their plantations outside on the eastern end. A trade deal is almost immediately set up with Harper's Ferry, who begin fulfilling the same role the previous Free States had.
2104	April 	The Brotherhood abandons Fort Defiance and moves all their forces to Camp Venture. Trading goes uninterrupted.
2104	April 	The Free States take Bog town as a southern outpost, and Southern Belle Motel as a northern one.
The Free States and the Brotherhood make a military defensive pact to stand against the Enclave if the need arises.
Category:Roleplay