Destiny Update 2.1.0

Update 2.1.0 introduced the Sparrow Racing League and rebalanced the Titan subclasses. It was released on December 8, 2015.
==New==
*The SRL event is live in the Tower until December 29
*Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
*Race to unlock new SRL rewards
*Check out Eververse for a new stock of items
==Classes==
===General===
*Fixed some issues where the player could sometimes get stuck in a slow sprint speed
*Players can now use charged melee attacks while tethered by Hunter 's Shadowshot ability
===Titan===
An in-depth overview of Titan changes
====Sunbreaker====
=====Melee=====
*Titan Melee: Extended Titan Melee range (+12.5%)
*Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
=====Super=====
*Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
*Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
*Hammer of Sol: Reduced the ability to create never ending chain of explosions
=====Passives=====
*Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
*Flameseeker: Turned down Hammer tracking bonus (-25%)
*Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
*Fleetfire: Addeded +1 Agility stat
*Firekeeper: Added +1 Recovery stat
*Cauterize: Added cooldown (0s->3s)
=====Movement=====
*Catapult Lift: Faster Initial velocity (+5%)
====Striker====
=====Melee=====
*Titan Melee: Extended Titan Melee range (+12.5%)
*Storm Fist: Increased base damage (+18.2%)
*Overload: Now also provides faster melee recharge (+50%)
*Discharge: Additional Damage (+7.69%)
*Discharge: Changed AOE to spherical shape
*Amplify: Increased Super energy bonus (+30%)
=====Passives=====
*Headstrong: Now also provides Faster Sprint
*Transfusion: Improved cooldown (5s->2s)
*Unstoppable: Now provides +2 Armor (+1 additional)
*Unstoppable: Increased damage resistance (+25%)
*Juggernaut: Improved Shield health (+14.3%)
*Juggernaut: Now works when airborne
=====Movement=====
*Catapult Lift: Faster Initial velocity (+5%)
====Defender====
=====Melee=====
*Titan Melee: Extended Titan Melee range (+12.5%)
=====Super=====
*Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
=====Movement=====
*Catapult Lift: Faster Initial velocity (+5%)
==Weapons==
An in-depth overview of Weapon changes
===Auto Rifles===
*Small increase to base damage
**Low RoF (Suros Regime, An Answering Chord): 0.30% increase from previous base damage
**Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.78% increase from previous base damage
**High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage
===Pulse Rifles===
*Reduced base damage
**Low RoF (The Messenger, Spare Change): 14.23% base damage reduction
**Med RoF (Hawksaw, No Time to Explain, Red Death): 10.69% base damage reduction
**High RoF (Bad Juju): 8.17% base damage reduction
**Highest RoF (Grasp of Malok): 2.97% base damage reduction
*Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
**A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
**A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
*Increased base damage against AI combatants by roughly 5%
===Hand Cannons===
*Increased ADS Accuracy for more reliable shooting at close to medium range
===Shotguns===
*Reduced damage falloff to start at melee lunge ranges
**Low range falloff starts at standard melee lunge
**High range falloff starts at Blink Strike lunge
*Final damage falloff extends 0.5 meters longer for a smoother drop
*Slower ready/put away time for all shotguns
*Additional recoil on weapon fire for all Stability values
*Slower reload speed for all Reload stat values
*Slower time to Aim Down Sights speed for all shotguns
*Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
*Add 2 frames delay when firing out of sprint
*Increased base damage against AI combatants by roughly 5%
*Fixed Kneepad perk on Hakke shotguns
===Fusion Rifles===
*Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
*Fusion rifles behave more predictably based on player state
**Reduced Hip Fire Stability for all fusions
**Increased ADS and Crouched Stability for all fusions
*Reduction in carried inventory for all fusion rifles
**10% increase to PvE damage bonus to offset
===Sniper Rifles===
*Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
*Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage
===Sidearms===
*Increased ready speed for all Sidearms
===Swords===
*Arc and Void sword guard abilities can now survive a single Hammer of Sol
===Exotics===
====The First Curse====
*The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
*+25 to First Curse base range
*Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
*Boost to Imprecation base range and Magazine Size
====Hawkmoon====
*Reduced base Range by 20
*Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
====The Chaperone====
*Reduced base damage. Increase precision damage scalar.
====Dragon's Breath====
*Remove Pyromancer and Tripod perks
**Replaced with Surplus and Who's Next
*Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
**Hold to trigger to fire, release trigger to detonate
**Detonation drops a Solar Damage napalm canister
*Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
====Fabian Strategy====
*Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
*Front Lines now increases the base Rate of Fire stat to highest speed
*Damage per bullet is offset to match the High RoF archetype
*Remove Extended Mag perk and replaced with Flared Magwell
*Remove Small Bore perk and replaced with Rifled Barrel
*Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
====Black Spindle====
*Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
====Super Good Advice====
*Reduced chance that SGA returns ammo on missed shot by 20%
*Added a chance for SGA to pull inventory ammo into magazine on landed shot
====Sleeper Simulant====
*Maximum inventory ammo buffed (from 7 -> 9)
*Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
*Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks
==Armor==
===General===
*Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
*Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
*Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
===Exotics===
====Taikonaut====
*No longer turns off tracking for rocket launchers that have tracking
====ATS/8 Tarantella====
*Arc Damage Reduction applies to vehicles
====Achlyophage Symbiote====
*Time you can have golden gun active is reduced
====Nothing Manacles====
*Slightly turned down the tracking on the scatter grenade
====No Backup Plans====
*Shotgun activating force barrier only works for defender titans
====Skull of Dire Ahamkara====
*Has been added to the Exotic Blueprint Collection
==Activities==
===Hive Ship===
*Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
===Strikes===
*Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
===Nightfall===
*Nightfalls now awards +500 Vanguard Rep on first completion per character per week
==Crucible==
===General===
*3 of Coins are now applicable in Crucible playlists at match completions
===Playlists===
*Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)
*Inferno Rumble now has the correct tooltip information
*Mercy Rule no longer applies to the Rumble playlist
*Rumble playlist must now be entered as a solo player
*Classic rumble will continue to allow Fireteams up to 3
===Bounties===
*"Returning Victor" weekly bounty has been removed from rotation
*Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in
===Maps===
====Asylum====
*Heavy Ammo spawn locations have been moved away from the center of the map
*Fixed an issue with a small hole in the environment
====Black Shield====
*Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score
====Crossroads====
*Fixed an issue where the teleporter would break for a player until they respawned
====Frontier====
*Fixed some issues where players were able to get out of environment
====Memento====
*Fixed some issues where players were spawning in bad locations
*Fixed some issues where players were able to get out of environment
*Adjusted spawn locations for Rift game mode
====Pantheon====
*Fixed some issues where players were spawning in view of an enemy
====The Burning Shrine====
*Fixed some issues where players were able to get out of environment
*Fixed some issues where players were spawning in view of an enemy
====Vertigo====
*Fixed an issue where some players able to perch in an unfair position on an interior wall
*Fixed some issues where players were able to get out of environment
==Items==
*Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
*Petra now accepts Etheric Light in exchange for her respective reputation
*Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
*Frontier Ghost Shell can now be infused
==Inventory==
*Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards
==Audio==
*Fixed an issue where all sound was too loud across the game
==Technical==
*Fixed a rare crash on Xbox One during sign on
==References==
Category:Destiny Updates