Priest (Class)

== Overview ==
=== Hit Points ===
* Hit Dice: 1d8 per Priest level 
* Hit Points at 1st Level: 8 + your Religion modifier 
* Hit Points at Higher Levels: 1d8 (or 5) + your Religion modifier per Priest level after 1st
=== Heaven's Voice: Subclass ===
* Proficiencies: Bless Casting, Religion
* Feature: Voice of the Gods - Starting at level 1, your voice becomes a conduit for the divine. You can deliver messages from the deities, granting hope and motivation. Allies within hearing range gain temporary hit points equal to your Charisma modifier for 10 minutes once per 1d4 games. 
* Starter Spell: Divine Mending - For 5 MP, you can channel divine energy to close wounds. Heal a target for 1d6 + your Religion modifier.
* Starter Item: Holy Symbol - A token of your faith. Holding it, you can focus your divine channeling more effectively, granting +1 to all religious spellcasting checks and attacks.
=== Guardian of the Faithful: Subclass ===
* Proficiencies: Tome Creation, Religion
* Feature: Aegis of the Faithful - At level 1, you can summon a shield of divine energy around an ally. The shield lasts for 1 round and absorbs damage equal to your Wisdom modifier + 3. Once used, you cannot use this feature again until the next game.
* Starter Spell: Sanctuary Ward - For 4 MP, you cast a protective ward around a target. They gain 1d4 ac for 1d4 turns.
* Starter Item: Blessed Amulet - This amulet radiates soft light. When worn, it grants the wearer resistance to necrotic damage.