Aarakocra

==Summary==
Aarakocra are denizens of the Elemental Plane of Air that serve the Wind Dukes of Aaqa. They stand as constantly vigilant scouts and warriors protecting against both invaders of the Elemental Plane of Earth (most notably against gargoyles) and worshippers of Elemental Evil (in their case, Yan-C-Bin). They are duty-bound to eternally attempt to restore the Wind Dukes of Aaqa to their previous state of power as vaati, which was lost when fighting against the Queen of Chaos, the former ruler of the Abyss.
==Powers and Stats==
Tier: | 
Key: Regular | Windcaller
Name: Aarakocra
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Monstrous Humanoid
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Longevity (Can live up to Dragon Magazine Issue 124 Page 34), Flight (Shown Monster Manual 5e Page 12), Bodily Weaponry (Often use their in combat and on rare occasions will Fiend Folio 1e Page 8 their enemies), Enhanced Senses (Have incredibly potent Dragon Magazine Issue 124 Page 36), Weapon Mastery (Are adept at using with some Aarakocras also knowing how to use The Complete Guide to Humanoids Page 17), Summoning (Shown ), Limited Stealth Mastery (Can fly without making any )
|-|Windcaller=Same as before plus Air Manipulation (Have various Dark Sun Creature Catalog 4e Page 11), Aura and Statistics Amplification (Via )
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Attack Potency: Wall level (As a monster in 5e, they're on par with casters who can can use Burning Hands) | Small Building level+ (As a monster in 4e they're on par with casters who can cast Conjure Barrage)
Speed: Subsonic (Capable of dodging point-blank arrows) | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) 
Lifting Strength: Varies from Below Average Human up to Athletic Human (In 2e, their strength score varies from The Complete Guide to Humanoids Page 16 which means they can at max carry between 4.53592 kg for the weakest specimens and 88.4505 kg for the strongest ones) | Peak Human (Due to having a strength score of they can at max push 317.5147 kg)
Striking Strength: Wall level | Small Building level+
Durability: Wall level | Small Building level+
Stamina: Superhuman (Comparable to adventurers who can continue fighting despite severe wounds)
Range: Standard Melee Range, Extended Melee Range to Tens of Meters with javelins | Standard Melee Range, Several Meters via Air Manipulation
Standard Equipment: Multiple javelins | None notable
Optional Equipment: Darts and daggers | None notable
Intelligence: Varies from Animalistic to Genius (Their intelligence score varies from which puts them from the range of being on par with animals all the way to being the peak of regular human intellect . They also naturally can have which includes Player's Handbook 2e Page 59, Player's Handbook 2e Page 65, Player's Handbook 2e Page 63 and Player's Handbook 2e Page 58) | Above Average (They're adept in combat and are quite knowledgeable about )
Weaknesses: Their hollow bones make them weak to Dragon Magazine Issue 124 Page 37 and they are extremely , with those who claim they aren't being Dragon Magazine Issue 124 Page 35 | Same as before
==Notable Matchups==
Victories:
Satoru (Mumen Rider) (One Punch Man) Mumen Rider's Profile (Speed equalized, regular Aarakocra key with 16 of strength and 12 of intelligence was used, they started 30m apart, battle took place in Z-City)
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Monsters
Category:Neutral Characters
Category:Fantasy Characters
Category:Longevity Users
Category:Flight Users
Category:Bodily Weaponry Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Weapon Users
Category:Spear Users
Category:Knife Users
Category:Summoners
Category:Stealth Masters
Category:Air Users
Category:Aura Users
Category:Statistics Amplification Users