Report 1692

Report #1692
Skillset: Skill: Ice
 Org: Glomdoring Status: Completed Jun 2017
Furies' Decision:
Sure.
Problem: With various monks having quite strong ice stacks on specific body
parts most importantly damagedthroat and damagedskull. Being able to pick which
one your curing is more important than before and it feels like we should have a
way to cure specific afflictions as needed or with less randomness.
[A:17 R: 0] Solution #1: Allow folks to focus ice afflictions in the same way
 they can focus all other afflictions.
[A: 4 R: 7] Solution #2: Make ice cure in a set order instead of random. EG
 apply ice to chest will always cure collapsedlung
 first then crushedchest. This is just an example and
 would require a bit of discussion as to which
 affliction in which order. (Also this may require
 tweaking some of the monk hemorrhage afflictions.)
[A: 7 R: 4] Solution #3: Allow people to focus ice afflictions akin to other
 types of focus but without the extra delay. Ice
 having the longest balance already and warrior
 wounding balanced around the fixed 2 seconds it seems
 like it may be beneficial to have the choice to focus
 the afflictions without disrupting the balance time.
Player Comments:
---[Ciaran on 6/1 @ 21:45 writes]:
Strongly support this! I was thinking of submitting a similar report myself. I
lean more towards solution one or three, but all are good.
---[Tarken on 6/1 @ 22:31 writes]:
Also in favour of solutions 1 or 3. I think something is definitely needed here.
Solution 2 will work but I feel like consistency across the curetypes is ideal
in this regard.
---[Aeldra on 6/2 @ 07:39 writes]:
I feel consistency is a need... I'd prefer solution 1 or 3, two feels a bit
unwieldy
---[Falaeron on 6/3 @ 00:17 writes]:
1 or 3 for me too.
---[Danquik on 6/3 @ 04:54 writes]:
1 and 3 are fine
---[Shedrin on 6/3 @ 14:57 writes]:
Sure.
---[Wobou on 6/6 @ 03:01 writes]:
I'm mostly for solution 1 because it brings the most consistency. I'm somewhat
against solution 3 because I don't think that a 2s balance and a 1.5s balance is
significant enough that one should get free focusing and the other should not,
and while warriors are indeed balanced around 2s balances there are other
skillsets that are balanced around the other cure balances (like illuminati and
lucidity) so you could make a similar argument for that focus to be free as
well. My preference would be to move toward consistency and if the focus cost is
too harsh to apply such a change universally. E.g. make regular focus cost .6s
regardless of balance used, but that is of course for another report.
---[Thalkros on 6/6 @ 20:27 writes]:
I'm all for this, 1 and 3 seems to be the favored choices.
---[Aeldra on 6/12 @ 20:01 writes]:
1 or 3 sounds good to me.
---[Sondayga on 6/14 @ 21:40 writes]:
1 or 3
---[Veyils on 6/14 @ 23:23 finalises]