Stats

Fighter Statistics, commonly abbreviated to stats, are the values that make up the core of a fighter in Smash Bros Lawl Beatdown. Each character has different stats in movement, build, and even stats for specific interactions and scenarios. The specific stat values for each fighter in Beatdown is included in a Google Sheets spreadsheet which is updated with each new character and any new information. The Stat Rankings sheet can be found here.
==List of Calculated Stats==
=== Primary Statistics ===
* Weight: How heavy a character is, which determines how much knockback they resist from attacks.
* Walking: How quickly a character walks on the ground. Basic mobility.
* Dashing: How quickly a character runs on the ground. Quicker mobility that can lead to Dash Attacks.
* Jump 1: The height of a character's base jump.
* Jump 2: The height of a character's double jump. For characters with more than 2, the second jump onward uses this number.
* Air Speed: How quickly a character can move and navigate through the air.
* Falling Speed: How quickly a character falls while in the air. Can determine how quickly a character can return to stage, or how much time they have to recover.
* Max Jumps: How many times a character can jump in the air before they have to touch the stage again.
* Wall Jump: If the character can perform an extra jump off of a wall.
* Wall Cling: If the character can stick to a wall, stopping their fall.
* Crawl: If the character can crawl on the ground by tilting the analog stick while ducking.
* Tether: If the character has a long ranged tether grab. These grabs can be used in midair as a poking attack, or to grab ledges.
===Secondary Statistics===
Note: For stats with a “0”, any moves that rely on the stat to activate an effect will not trigger.
* Ego: How egotistical a character is, which benefits moves that boost ego.
* Attraction: Originally Horniness in Smash Bros Lawl, measures how long characters are left "attracted" (stunned) by the appropriate move.
** Used in; Tokyo City, Cage.
* IQ: Character's intelligence and how good they are at reacting to smart/dumb things.
** Used in; Encryption.
* Weird: How weird a character is and how well they tolerate something weird. Low is weird, high is "normal".
* Patience: How patient/impatient (stun time) a character is when being denied use of a move.
** Used in; Prank Call, Memory Distortion, Bracket, Rejuvenation.
* Darkness: Measures the darkness in the hearts of the character, usually on pure morality or deep down.
* Toughness: Formally Manliness in Nova, tracks how hardened and "tough" a character is.
* Blood: Not quite a stat, but determines the blood in a character when hit by certain moves.
** Used by; Markiplier’s Back Throw, most of The Batter’s moves, DIO’s knives, The Creator’s Backstab Pike Stab and Issac’s knife.
Category:Terms
Category:Game physics
Category:Smash physics