Tzaangors

are a , , and melee infantry unit introduced in Total War: Warhammer III with Shadows of Change.
== Recruitment ==
*
** Unlocked with: Pit-Hovel
*
** Unlocked with: Monolith of Tzeentch
*
** Unlocked with: Many-Eyed Tribute
*
** Unlocked with: Monstrous Lair
== Description ==
Though undoubtedly savage and monstrous, the Tzaangors are elevated above their ordinary beastkin, having dedicated themselves to Tzeentch in exchange for his darkest blessings. Evolved with a keen, if cruel, intellect, their God has granted them attunement with the arcane, allowing their strength to grow in tandem with any spellcasting that surrounds them. Shrieking and emitting shrill war calls, they fall upon every foe in a flurried rush of blades and vicious stabs, impaling their victims with savage horns and beaks. No creature is more eager to impress their duplicitous God. Thus, empowered by magic, the Tzaangors fight with lunatic energies, hoping to earn further mutations in their quest for Change.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Arcane Charge
* Primal Fury
== Strategy ==
A fairly pricey jack-of-all-trades infantry unit for both Tzeentch and the Beastmen, the draw of the Tzaangor is its Arcane Charge ability, which increases the punch it packs with every spell cast, whether friend or foe. This makes it considerably more viable for Tzeentch, since obviously you are going to be using magic as much as possible, and they are also somewhat lacking a tough, mid-tier damage dealer infantry like this (although for 50 gold more Chaos Warriors of Tzeentch are much more reliable line-holders).
For the Beastmen, Tzaangors lack an identifiable niche since they about as good at defending as Gor Herds with Shields (who are less expensive) and not as effective at attacking as a host of others. They aren't bad by any means, they just aren't an efficient use of space and money.
== Changelog ==
=== Patch 4.2.0 ===
*Rebalanced as Gors
*Recruitment Cost (MP): 700 → 650
*Upkeep (Hidden) 200 → 175
*Number of Entities: 100 → 120
*Barrier Health: 1,000 → 800
*Additional Hit Points: 78 → 72
*Leadership: 66 → 62
*Melee Attack: 35 → 24
*Melee Defence: 30 → 38
*Armour: 80 → 50
*Run Speed: 3.6 → 3.8
*Charge Speed: 4.4 → 4.6
*Entity Mass: 160 → 130
*Fixed an issue where some Taurox specific effects were not applying to Incarnate Elemental of Beasts and Tzaangor units.
=== Patch 4.1.0 ===
*Recruitment Cost 700 → 800
*Multiplayer Cost 700 → 800
*Upkeep 175 → 200
*Tzaangors now follow the unit cap precedents set by Champions of Chaos
*Tzaangors now count towards the Gor Herd (Shields) unit cap
*Tzaangors have an additional cap of 4 due to being a unit that has a mark of Chaos
== Gallery ==
Twwh3SoC design tzaangors-1920x1080.jpg
File:Twwh3SoC concept art tzaangors.png
Category:Beastmen units
Category:Beastmen melee infantry units
Category:Daemons of Chaos units
Category:Daemons of Chaos melee infantry units
Category:Warriors of Chaos units
Category:Warriors of Chaos melee infantry units
Category:Shadows of Change units