Weapon of Illumination (Enhancement)

These items come in three basic versions: Lesser weapons of illumination operate using a fixed number of charges, like wands. When a charge is expended, the weapon glows with a 5' radius for the same length of time as a wand of illumination but has no combat bonuses. These weapons have 1d8+8 charges and cannot be recharged.
Greater weapons of illumination need no charges. They glow on command, just as their lesser counterparts do, but this power may be used indefinitely. Again, they have no combat bonuses.
Alternating weapons of illumination can serve as either weapons +1 or glowing weapons, but not both at the same time. A simple command word switches dweomers instantly, presenting many owners with a cruel dilemma. If the weapon is a PC's only means of light in a dungeon fight, a choice may have to be made between seeing what is to be fought and having greater combat ability. If a creature that can be struck only by +1 or better weapons attacks a character who does not have the blind fighting proficiency, that character is in serious trouble. The weapon's dweomer is permanent. All melee weapon types are eligible to become all types of weapons of illumination.
Category:Encyclopedia Magica
Category:Encyclopedia Magica Enhancements
Category:Weapon Enhancements
Category:Enhancements