Makoa (exrealis)

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===Basic Information===
 Race: Half-Orc
 Class: Sorcerer
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Chaotic Neutral
 Languages: Languages
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
*
STR: 10 +0 (0 pts)
DEX: 14 +2 (5 pts)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 8 -1 (-2 pts)
CHA: 18 +4 (10 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 12 = [1d6 + CON (2) + FC (1) + Feat (3)] 
 AC: 12 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 12 = [10 + DEX (2) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +6 = [DEX (2) + Misc (4)]
 BAB: +0 = [Sorcerer (0)]
 CMB: +0 = [BAB (0) + STR (0) + Misc (0)]
 CMD: 12 = [10 + BAB (0) + STR (0) + DEX (2) + Misc (0)]
 Fortitude: +3 = [Sorcerer (0) + CON (2) + Misc (1)]
 Reflex: +3 = [Sorcerer (0) + DEX (2) + Misc (1)]
 Will: +2 = [Sorcerer (2) + WIS (-1) + Misc (1)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Sorcerer
 Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
 Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
 Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
 Darkvision: Half-orcs can see in the dark up to 60 feet.
 Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
===Class Features===
Sorcerer
Armor/Weapons: Proficient with all simple weapons
 Bloodline: Dragonic Bloodline (Red)
 Perception is a class skill
 Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
 Bloodline Powers: 
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
 Cantrips: Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Eschew Materials: Gain "Eschew Materials" as a bonus feat.
===Feats===
Eschew Materials (Sorcerer Bonus): You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Toughness (Sorcerer 1): +3 HP
===Traits===
Arcane Temper (Magic): +1 on Concentration and Initiative checks
Scrapper (Race): +1 on Intimidate Checks to Demoralize, +1 on Perception checks to avoid being surprised.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 0 0 0 0 -0 +0
Appraise 0 0 0 0 +0
Bluff 0 0 0 0 +0
Climb 0 0 0 0 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy 0 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 0 0 0 0 +0
Escape Artist 0 0 0 0 -0 +0
Fly 0 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 0 0 0 0 +0
Intimidate 10 1 3 4 +2
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 3 1 3 -1 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 0 0 0 0 -0 +0
Sense Motive 0 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 5 1 3 1 +0
Stealth 0 0 0 0 -0 +0
Survival 0 0 0 0 +0
Swim 0 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Burning Hands * Spell Name
* Spell Name * Enlarge Person * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1