Dokapon Journey/Strategies

== General Strategy==
* The AT Ring doubles the owner's attack power as long as it's their inventory. It cannot be used and will take up one of their inventory slot, but is generally considered well worth it. When the player owns it and also have enough base attack power, they can easily defeat most enemies around or even slightly above their levels and comfortably grind levels and progress the story, though they still need to be careful, as they can lose it if they die, have it be stolen by Puck, or taken away from another player if they surrender (against other players, taking away their AT Rings should be a priority, especially if you don't have it, or they can become unstoppable).
* The Paralysis status causes the victim to be unable to move around, but they won't trigger the effect of the tile they're on either (e.g. if they're on a treasure chest, they won't be able to open it) and will waste the victim a turn if they select "move" and end their turn as promted. However, they can still use items and field magic (if the map doesn't have darkness effect and they aren't sealed). If the player finds themselves paralyzed, they can use this opportunity use items and field magic, as using them normally will also cause the player to be unable to move with spinners on that turn.
* The weapons and equipments in the red chests usually comes with a strong negative effect that will outweigh the positives. It's not recommended to use them.
* Unlike Kingdom, enemy skills are limited to a magic attack with effects or simply doubling their ATK. Therefore, it's recommended that the player upgrade enough HP to be able to survive a direct hit from an enemy, and then use magic guard if the enemy's magic attack is potentially dangerous (Sleepy, Shackle, Rust, etc)
* When starting at level 1, it's recommended to have 3~4 AT to be able to one-shot the weak enemies around the castle, and 30~40 HP to be able to survive the hits. Go to the first weapon store northwest of the castle ASAP.
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Category:Strategies