Piston/BE

* Block entity data
** 
** : The moving block represented by this block entity.
*** 
** : 1 or 0 (true/false) – true if the piston is extending instead of withdrawing.
** : Direction that the piston pushes (0=down, 1=up, 2=north, 3=south, 4=west, 5=east).
** : How far the block has been moved. Starts at 0.0, and increments by 0.5 each tick. If the value is 1.0 or higher at the start of a tick (before incrementing), then the block transforms into the stored blockState. Negative values can be used to increase the time until transformation.
** : 1 or 0 (true/false) – true if the block represents the piston head itself, false if it represents a block being pushed.
Category:Block entity pages