Build History 2018

Latest build history can be found here .
== Dec 12, 2018: Build .411 ==
"MERRY HOLIDAY-MAS-UKKAH-WANZAA"
*  Added a festive new theme for the (insert holiday of choice) season! Go burn your retinas off staring at the new candy cane look!
*  Added some special challenge completion rewards for Evil challenges! 
*  Evil Blind challenges now awards +2% Daycare Speed per completion in Evil. 
*  Evil Basic challenges award 2% to Adventure stats.
*  Evil Troll challenges 1/2/3 grant an Accessory/MacGuffin/Daycare slot respectively.
*  Gave Wandoos a rework for Evil difficulty, to make it more evil. The old bonus divider has been removed. In its place there is now one h*ckin' divider to its speed. To help offset this though...
*  Added 2 new MacGuffins for Energy Wandoos Speed and Magic Wandoos Speed. These MacGuffins can be found in Evilverse and Pretty Pink Princess Land.
*  Added one more MacGuffin slot to unlock for AP.
*  The Mystery Prize can now be used on the daycare. Simply click the kitty to cycle through any unlocked designs!
*  MacGuffins can now be right-clicked to equip into an empty MacGuffin slot or merge onto an already equipped MacGuffin.
*  Added custom adventure stats purchases in the Exp menu. You can buy as much power/toughness/hp/regen as your heart's desire. Or until the game breaks.
*  The Greasy Nerd will now drop a random MacGuffin!
*  And be sure to use your daily spins during this time period! You may just unlock something ;)
*  And like, 50 more things in the Sellout Shop are on sale for this Holiday period! Enjoy!
== Dec 4, 2018: Build .410 ==
"The Update With The Most Anime"
*  Added 2 new zones for the endgame: Pretty Pink Princess Land and a new titan: GREASY NERD. These zones unlock at boss 100 and 125 in Evil Difficulty, respectively. Have fun!
*  Added Items 231-249.
*  Added set bonuses for the new gear.
*  Added a PP reward to each titan from THE BEAST on! Every kill will give you a small dump of PP, and this works for autokills, both online and offline! 
*  Added a right-click function to perks to buy as many levels as you can with your PP. Screw you, carpal tunnel!
*  Added about 12 more tiers of damage messages, it goes up to 1e19 damage now!
*  Added lots and lots of Anime.
*  One more MacGuffin slot can be unlocked for AP now!
*  Swapped out the sales: Now EXP, the yellow and purple heart, and digger slots are on sale!
*  Changed the design of the Energy and Magic displays in the top left, in anticipation of adding a third resource there one day :o.
*  NOT MENTIONED IN-GAME: I also changed how the daycare digger works. Instead of dividing the timer per level when on (so you could flip it on- gain the effects, take out an item and flip it back off), it works as a speed multiplier to daycare so the digger needs to be always on. the effect is better overall, though!
== Nov 16, 2018: Build .409 ==
"New Spells & Dark Theme!"
* Added a Dark Theme to the settings menu! If you hate NGU's normally bright colours, this is the theme for you!
* Cleaned up a lot of the graphics for NGU Includes changes such as:
* Figuring out how to remove the compression on a lot of the UI graphics. No more JPEG!!
* Fixing the tab changing code so tabs are no longer off by 1-2 pixels.
* Tweaked the graphics to generally have crisper, cleaner lines
* Added another 2 fancy themes which are the same as the normal and dark themes, only with fancy, shiny gold borders! More on that later.
* Added two new spells to Blood Magic - Both help raise the levels of your equipped MacGuffins! Both spells are unlocked by purchasing a perk from the ITOPOD. Speaking of:
* Added two new perks to ITOPOD! These both unlock the 2 new spells in Blood Magic. Go Figure. One costs 100 PP and can be bought in normal difficulty. The other costs 5000 PP and can only be bought in Evil Difficulty.
* Added the ASCENDED NEWBIE Pack to the Sellout Shop. If you've bought the Stupid Newbie Pack you can grab this new pack to become a Stupid Newbie that has ascended beyond a Stupid Newbie, or you could say, a Stupid Newbie 2.
* You'll get: 600,000 AP (modified by bonuses), the Red Heart (adds 225,000 AP if you filter the heart/don't have space/ have the set bonus), the Lazy ITOPOD Shifter (adds flat 225,000 AP if you have it already), 4 of every consumable, AND unlock those two golden border themes! Because ascending means something has to become gold.
* Added items 229 and 230.
== Nov 5, 2018: Build .408 ==
"CHOCOLATE!!!!!!!!!!!!!!!"
* Added CHOCOLATE WORLD to the Adventure zones! Defeat boss 137 to unlock this wonderfully delicious land. This zone comes with a new set of gear, new accessories, and a new macguffin.
* Added Items 221-229.
* Added story for bosses 125-137.
* The Evilverse set got buffed by ~40% to account for chocolate gear taking its place sorta. Yay, free stats!
* Fixed Digger tooltips warning you that you don't have enough GPS, etc remaining until the heat death of the universe. Now it's about 1.5 seconds.
* Fixed bug with NGU Magic offline progress - the root cause was actually some bugginess to do with target levels, so if they suddenly look wrong in this patch, just set 'em again and you'll be fine.
* Fixed troll challenge completions spitting out the challenge description instead of your reward for some weird reason.
* There are 2 more MacGuffin Slots available for AP, if you like having literally all the MacGuffins guffing it up for you, for guff's sake.
== Oct 23, 2018: Build .407 ==
"An Evil Update!"
* EVIL DIFFICULTY HAS BEEN UNLEASHED. If you have defeated boss 301, and THE BEAST v4, you can try your hand at Evil Difficulty! In Evil difficulty, everything is way, way slower. Your Attack/Defense are slashed by 1e30 (!!!), the effect of wandoos is divided by 1e6, bosses give less multiplier to your number - everything is stacked against you. However, you'll unlock a variety of new ways to further increase your power and fight back! Every NGU will gain a new level track that you can level up only in Evil difficulty. This will stack another set of bonuses, but they are only active while in Evil difficulty. You also unlock Evil challenges, which will apply additional exp and AP awards, so you can obtain even more Sellout shop goodness! In future updates I'll add unique rewards to evil challenge completions. You'll also gain access to special, evil-only perks, that are very scary and powerful!
* NOTE: This is just the foundation for Evil difficulty, and plenty more is still to be developed!
* MACGUFFINS have also been added! These mysterious artifacts will be dropped in adventure zones from the Sewers on, after Walderp's final form has been defeated for the first time. You can equip these in a new sub-panel found on the inventory menu. MacGuffins equipped will raise various stats by a tiny amount on every rebirth. You can merge MacGuffins and increase their level past 100 as well - they're called Infinity MacGuffins for a reason!
* Added a lot of bugs - I mean, involuntary easter eggs!
* Fixed a lot of bugs too!
* Added items 198-220. There are now 3 pages on the item list!
* Added a new zone - The Evilverse. This zone can only be accessed when you defeat boss 58... in EVIL! Muahahaha! Comes with a new gear set!
* Added 16 new perks. Some of these are Evil perks - perks you can only unlock while in Evil difficulty.
* Added the Purple Heart in the sellout shop - This heart will grant you 10% faster looting of all macguffins, even from the ITOPOD!
* Added 6 MacGuffin Slots to the sellout Shop - the first 2 are at half price (110k) to make them more accessible to F2P, any after are 225k AP each!
* Added the MacGuffin Muffin - it's a muffin made out of a MacGuffin fragment that improves the effect maguffins give to stats for 24 hours, or for 1 rebirth, whichever comes later! This means you will still get the effect for at least 1 rebirth, if you go past 24 hours. Convenient!
* Oh right - it costs 50K AP to buy, I'll add it into the daily spin prize pool in a future update!
* Fixed bug where blood magic didn't progress offline sometimes.
* In the spirit of Halloween, The Infinite Tower Of Pissed off Dudes will now be the Infinite Tower Of Spoopy Dudes! Enjoy beating up all the horrible spooky themed enemies that now appear in the tower.
== Oct 3, 2018: Build .406 ==
"The Server Just Can't Take It!"
* Due to the influx of players, I had to change the rate of online saving to once every 40 minutes. I hope/intend to change it back eventually, but for now, it just has to happen :c there's so many of you!
* Some internal changes to prepare for EVIL Mode! Spoooky.
== Sep 28, 2018: Build .405 ==
"Hi Armor Games!"
* This build marks the beginning of the Armor Games release! Hey new friends from AG! If you want to chat with other NGU Idle players I encourage you to check out the game's discord by clicking the discord logo! You can get some hot tips and probably made fun of for being so new! <3
* Fixed a bunch of random small bugs I encountered while making the port.
== Sep 16, 2018: Build .404 ==
"Update Not Found"
* Fixed several bugs related to diggers and challenges.
* Fixed a couple really, really nasty bugs related to extremely high stats.
* Added two new Challenges- the No NGU Challenge and the No Time Machine Challenge. Should be self explanatory, your number will reset to 1 and NGUs/Time Machines will be disabled, respectively. They have pretty basic rewards for now but that may change in future updates!
* Added a hard cap for NGU's at level 1 billion. Probably not relevant to anyone now, but will be relevant in the future for a certain huge update in the works…;)
* Added two excessively expensive perks for those with nothing to else to spend PP on. These are truly the Rich Jerk Perks.
* Had to slightly change how online saving works. You should see no effect.
== Sep 7, 2018: Build .403-1 ==
"One Hotfix! Ah Ah AHh"
* Fixed Optimal floor setting the star/end floor to 0/20 if you had under 400k power. An oddly specific bug.
== Sep 7, 2018: Build .403 ==
"Gold Diggers!"
* Added GOLD DIGGERS! Defeating Jake will grant you the power to go online to find people who will dig up stats in return for lots and lots of GOLD! You have diggers for your stats, for your exp, your NGUs, heck even for PP and beards! Diggers require a one-time gold investment to unlock and to increase their max level they operate at. A Gold Digger requires more and more GPS (that's Gold Per Second. You know, what the time machine makes?) to run at higher levels, which yield better bonuses for whatever they provide.
* 1 Item has been added, with a set bonus.
* Gold Diggers use a slot system similar to Beards. You'll have 1 slot to start with, can buy 1 more slot for EXP, 1 slot from a set bonus, 2 more slot from a perk, and 6 slots for AP. The first AP based slot for sale is half the normal cost!
* 2 new perks have been added.
* For balance reasons (read: I suck at game balance), I had to modify the Power and Toughness the Infinity cube gives. Now if the cube would give more Power/Toughness than your base stats + gear bonuses, any overflow has a Sqrt curve applied on the excess. Sorry, guys with super buff cubes.
* The Beast autokill check now check eligibility of the currently selected difficulty for the Beast. Offline autokills still automatically perform the autokill at the highest difficulty you are eligible for.
* The Optimal floor button has been tweaked and should now be perfect. FLAWLESS. #winning
* The ITOPOD floor shifter will trigger if you somehow die to an enemy in the ITOPOD, so you don't get stuck in a death loop.
* New Sales! Red Heart is back on sale!, loadout slots, and PP pills as well!
== Aug 30, 2018: Build .402-1 ==
"Obligatory 4G Brand Hotfix"
* Fixed the new perk level banks persisting on an NRC.
* FixeD a bug where if you have enough gold you had (literally) INFINITY MILLION gold.
== Aug 30, 2018: Build .402 ==
"That's a Whole Lot of New Stuff"
* Added 16 new perks! 15 of the perks are in the form of 3 sets of 5 perks. These perks will retain a % of your Advanced Training, Temp Beard, and Time Machine levels in the next rebirth! The lower tier perks are cheap but get really expensive really fast.
* With the 16th perk, the first harvest/eat result each rebirth of every fruit in Yggdrasil is boosted by 10%! There's 5 levels of this perk at 25 PP each, for a total bonus of 50% to be gained!
* Added 2 new Energy NGUs: NGU MAGIC NGU has a confusing name and buffs the speed of Magic NGU's. NGU PP multiplies the amount of progress to the next PP you get from killing Pissed Off Dudes!
* Added 3 new Magic NGUs: NGU TIME MACHINE buffs the GPS output from the Time Machine. NGU ENERGY NGU is also confusing and multiplies the speed of Energy NGU's. NGU Adventure Beta boosts your Adventure Stats. Again!
* Added plenty of bugs to go with them.
* Fixed higher difficulties of the beast not dropping the accessories the lower difficulty versions could drop.
* Fixed a very silly bug with basic training.
* A lot of items from Mega Lands onwards are now dropped fully boosted, because boosting items for days to reach the same power as your old gear isn't much fun. Who knew?
* Boosted Boosts I perk effect buffed from 1% per level => 2.5% per level.
* In general, boost drop rates bumped up ~30%.
* Possibly maybe optimized the game a lot if you were having performance issues before. Or not. I'm not sure. Once again, let me know if I improved things!
== Aug 23, 2018: Build .401 ==
"THE BEAST"
* Added THE BEAST Titan. What is THE BEAST? I guess you'll have to head to this new zone to find out! The Beast is locked behind a super ancient and evil time-magic spooky barrier, so you'll have to do a bunch of random things to trigger his awakening. Have fun!
* Added 18 new items. Yes, you read that right, 18.
* Added 10 completions to the No Rebirth Challenge.
* Buffed the "Boosted Boosts II" perk to grant +2% boosts to your boosts each level, up from 1%. Wow, I said boosts a LOT there.
* Fixed a lot of display/math issues in the stats breakdown. Now they're slightly more accurate!
* Added the Blue Heart to the Sellout Shop. This heart grants a decent Power/Toughness buff for people early in the game, and a half decent boost to NGU's. The set bonus also grants a bonus 10% effect to all consumables boosts used, such as the energy/magic potions, poop, or even the pills!
* Green Heart is now on sale, 10% off!
* "Optimal floor" button in ITOPOD now sets it slightly more optimally, and now also sets the end floor input to that floor. Let me know if the optimal floor it now sets is something you actually can't one-shot!
* Added the BEAST MODE move. How do you unlock it? I think you can guess.
* Clarified the 60 minute respawn timer for Titans in the rewards section of the No Rebirth Challenge.
* Added the world's laziest AP purchase: Lazy ITOPOD Floor Shifter. TL;DR it will adjust your optimal ITOPOD floor every kill so you don't have to click a button. The horror.
* Added damage messages up to E12 damage.
* Dmage logs now display in the number display settings you selected.
* Added 4 more achievements.
== Aug 15, 2018: Build .400-1 ==
"Everything Is On Fire"
* Fixing 1000 display bugs for the new stat breakdowns.
* Halp.
== Aug 15, 2018: Build .400 ==
"New Stats Breakdown!"
* Fixed Stealthy Hat having the same description as the Badly Drawn Smiley Face. Gee, I wonder how that happened? :thinking:
* Improved the Stats Breakdown screen! Now instead of a massive glob of text, the stat breakdowns are broken up into categories. Click the category buttons to see the breakdown of just those stats. Also trying a monospaced font to help you line up the digits of the numbers more clearly.
* Added breakdowns for your Attack/Defense!
* Added breakdowns for EXP and AP Gain!
* Added breakdowns for your NGU and Beard speeds!
* Fixed Perk Modifiers in breakdown not displaying the % sign, confusing everyone.
* Changed the AP packs to reflect the AP added, after bonuses. THE BONUSES HAVE ALWAYS WORKED ON PURCHASES, I'm just actually displaying them on the screen before you buy. Just wanna make that 500000% clear!
* Messed with BDW/BAE balance even more, I just can't help it! BAE enemies' stats have been increased by about 50%. BDW gear has all been buffed by about 20%. BDW drops about 25% more often, and has even higher starting boosts. Boost drops in BDW have been buffed by about 18%.
* Added a "Optimal Floor" button to the ITOPOD panel, quotation marks included! Simply click to have it input as your start floor what the game calculates as your best one-shot floor when it performs offline math wizardry.
* Fixed bug where custom Defense boost for rich jerks was checking if you could afford the custom Attack boost input instead.
== Aug 9, 2018: Build .399-1 ==
"Just Some Hotfixes."
* Fixed some bugs such as the adventure Log not properly scrolling.
== Aug 8, 2018: Build .399 ==
"That's Totally Not Viagra."
* Added a 2nd page of consumable boosts to the sellout shop, and a new buff item: the Little Blue Pill! You can buy stacks of this buff, which doubles the progress gained towards your next PP in the ITOPOD! 1 stack of this buff applies to 1 kill in the ITOPOD. You can grab 1K stacks of this buff for 2500 AP, 10K stacks for 20K AP, or 100K stacks for 175K AP!
* Changed the name of the gold-tier consumables outcome, and added 1-5k stacks of the pill buff to the reward.
* Added 2 new perks to the ITOPOD! One perk will grant a bonus 50% EXP to the first few kills of each titan, every rebirth! The other perk directly improves the EXP output of killing bosses 24 and on, much like the 24 Hour challenge rewards.
* Fixed "Double Basic Training" perk not giving double bars in offline progress.
* The Tooltip Log now holds 30 entries instead of 10.
* Modified the Adventure menu UI so the adventure log can display 4 more lines at once.
* Fixed the new tiers of the money pit not triggering properly :c.
* Added custom exp purchases for Energy and Magic. You can type in any amount of power, cap, or bars you wish towish to buy in the input box, and it will calculate the exp cost and set the button to buy that amount. One small restriction is you can't buy under 10k cap at a time, and only in multiples of 250 cap. otherwise, you can do whatever you want! The input values you enterwill also be saved to your file, for further convenience!
* Slightly nerfed ITOPOD Exp at higher floors (~10%). Pitchforks to the left, etc.
* Buffed Badly Drawn World's boost drops a lot to remove the "wall", and nerfed Boring-Ass Earth's boost drops and cap by about 10%. Perfeclty balanced, as all things should be.
* Automerge/Boost Timer reduction, Extended Daily Spin Bank, Daycare Speed Boost, and Beard slots are all on sale! Oh my!
== Jul 31, 2018: Build .398 ==
"IDK Let's Just Add More Crap"
* (Hopefully) Fixed some inventory items not updating if I modified their stats or bonuses.
* Offline ITOPOD Progress will now happen without needing to be in the ITOPOD when you shut down the game. However, you do need the ITOPOD unlocked and an total Adventure Power of at least 650 (This lets you one-shot Floor 1.)
* Added a new Adventure Zone: Boring Ass Earth! This comes with a new set of gear for your body.
* Added 6 new items. I think you can guess what they are.
* The Mega Lands and Beardverse sets both got a ~10% buff to power/toughness
* Candy Cane starts somewhat pre-boosted (40% of the level 0 values), since it doesn't have to be ultra end-game-content anymore.
== Jul ??, 2018: Build .397 ==
(needs updating - not available at the time of writing)
== Jul 24, 2018: Build .396 ==
"Post Big-Patch Fix!"
* Added a confirmation box that appears when you attempt to level up a perk. This can be turned off in page 2 of the settings menu.
* Added a back button in the ITOPOD Panel.
* Fixed several minor perk related bugs and display issues.
* The PP display in the perks menu now updates as enemies are defeated.
* Just a reminder that I love you and you're special to me <3.
== Jul 24, 2018: Build .395 ==
"ENTER THE I.T.O.P.O.D"
* Added the I.T.O.P.O.D! Search the Sky for a key to unlock this magical tower that totally doesn't have an end, and test your might against some pissed off dudes! The ITOPOD has an infinite number of floors, and each floor, the Pissed Off Dudes get stronger, but the rewards greater!
* Added 31 perks that come with the ITOPOD! Killing enemies in the ITOPOD will earn you progress towards earning Perk Points. You can spend the Perk Points (PP) in this new menu found in adventure, which grant a HUGE variety of perks to raise your stats, make life easier, or just plain kick ass! Reaching a new highest floor in the ITOPOD will also grant a one-time payout of PP, so keep pushing forwards!
* Added ITOPOD Perks to the stats breakdown for most things.
* Added anti flicker for NGU Bars. Yeah, some people actually level them that fast. #Disgusting
* Added the Green Heart to the sellout shop. This heart grants a slight Drop Chance and Respawn Rate bonus, and has a level 100 set bonus of granting 20% faster progress towards earning PP in the ITOPOD!
* 2 new Accessory Slots are available! One is found within the ITOPOD Perk List, the other is in the sellout shop!
* 3 new items have been added.
* Approximately 646,201 minor typos/formatting errors/bugfixes, you know the usual.
== Jul 6, 2018: Build .394 ==
"Oh, THAT Augment Speed Bonus."
* Added a confirmation when assigning your equipment to a loadout. No more lost loadouts from having butterfingers!
* Clicking the Infinity Cube will now advance though all of the icons you've unlocked as the Cube grows in tier. It will also remember which graphic you selected for display! Your cube graphic will have been set back to the tier 0 art when transitioning to this update though, sorry!
* Buffed the Advanced Training bonus on Smiley Face.
* Fixed Inventory page 4 missing the ‘4' hotkey.
* Set bonus for Badly Drawn set buffed: 10%=>20%.
* Beardverse boost drop chance cap: 17%=>18%.
* Badly Drawn World boost drop chance cap: 12%=>14%.
* Fixed every typo. EVERY typo. If you see a typo it's totally not a typo.
* Made Iron Pill suck a little less. (Uses a ^0.25 function instead of a log function!)
* The Augment Speed equipment bonus actually uh, works now.
* Forgot to put the Automerge/boost timer in the Sellout Shop on sale for .393. So, now it's on sale!
* Added a light for Blood Magic that tells you when your Iron Pill is available and have the blood for it.
* Moved Auto Transform Boosts to Page 1 of settings since it's changed often.
== Jul 4, 2018: Build .393 ==
"Badly Drawn Stuff."
* First off, Happy 'Murica day to all Americans out there!
* Tweaked a few special bonus names to keep them consistent.
* Added silly names to the Blood Magic Rituals.
* The Infinity Cube now gives special permanent bonuses as you reach new tiers. These bonuses add to your gear-based bonuses, AND they'll even benefit the NEC! For now I'm experimenting with giving you a small boost to drop chance and gold, but other bonuses may come in the future!
* The tiers for the Infinity Cube have been shfited down by one order of magnitude, and 3 new tiers added, with new art. The tiers are now at 100,1K,10K,100K,1M,10M,100M total power + toughness on the cube.
* Added 8 new bosses and story. Explore the world of horrible fanart like you've never dreamed of!
* Added a new Zone: Badly Drawn World! This unlocks after zone 116, like with Walderp, but is considerably harder.
* Added 6 new items.
* Majorly buffed drop rate of Walderp's main gear and UUG's rings because I like you and think you're pretty. NOTE: Any secret super rare drops were unaffected.
* UUG will now always drop the Ring of Greed if you've not had it drop yet.
* UUG Base EXP buffed: 250 => 300.
* Walderp base EXP buffed: 400 => 500.
* A new setting has been added to allow you to perform A+Click and D+Click actions by hovering over an item and pressing the key instead. Find it in page 2 of the settings menu!
* Fixed bug where yggdrasil light wouldn't turn off. I smashed it with a hammer.
* Your actual drop chance after factoring in your bonuses are now what's displayed on the tooltip for 2D land and beyond. Saves you the mental math! Any figure in green means you've hit the cap. NOTE: This doesn't perfectly describe the drop chance of every item that may drop. Use it only as a guidline.
* Added set bonuses for Wandoos XL and the new zone's gear.
* Added an option in the Yggdrasil menu to only use poop on max tier fruits, even if the individual fruit's "Use poop" setting is on.
* Prettied up the text display of the time machine. It also now shows your time machine's bonus multiplier from levelling speed past 50.
* The Money Pit's button will now light up green if the pit is ready to be fed.
== Jun 22, 2018: Build .392 ==
"Cleaning Up A Bit"
* A bunch of small typo/formatting fixes and improvements.
* Challenges now show the EXP/AP awarded after factoring in your various bonuses.
* The file save button turns green when your daily save is ready to bribe, I mean, award you with AP.
* The rebirth screen now tells you how much smaller your NUMBER on rebirth will be (if applicable), and tells you roughly how many more/fewer bosses you will be able to defeat on the next run.
* Fixed bug where equipment Energy or Magic cap bonuses displayed twice.
* Added a (real) Starter Pack to the sellout shop for 100 kreds! It gives you a collection of sellout shop stuff, and some AP as well!
* As a result, I removed the psudo-starter pack that was in the sellout shop for AP. If you already bought it, you'll still keep the inv spaces you gained, don't worry!
* This will probably be the last new build until July, I'm taking next week off to watch SGDQ! I highly encourage you all to check it out as well at www.twitch.tv/gamesdonequick. It's a 24/7 speedrunning charity marathon from June 24th-July 1st!
== Jun 19, 2018: Build .391 ==
"The Blind Challenge and Wandoos XL!"
* Prettied up the Daycare UI.
* Added the Wandoos XL Operating system! This OS can initially be found as an extremely rare drop from the Mega Lands and becomes more common thereafter. Consuming a copy will unlock the ability to use the Wandoos XL OS, and also unlocks the ability to add up to 100 more levels to your overall OS level! Same consumption rules apply to this item as it does with the original Wandoos98 item.
* Added the Blind Challenge. This challenge is unlocked by defeating UUG the Unmentionable. In this challenge, you will reset your NUMBER back to 1 and climb back to a target boss, with absolutely no restrictions. The only problem is that more and more of the UI is blanked out, so you'll struggle to figure out what the heck is going on! Better have a sharp memory for this challenge!
* I've reworked the NGU Respawn skill. It now can be extended beyond level 400, for a bonus that approaches but never reaches 40%.
* Silly little subtitles have been added to each zone in Adventure, cause why not?
* You can now hover over the adventure menu button to see the respawn times of all titans you've unlocked.
* Moved the loadout quick-swap buttons to the bottom of the equipment panel.
* Added 2 hidden achievements.
* Increased max completions of the NRC to 40, but decreased AP payout of Titan 5 by 30% to compensate.
* The 24 hour challenge and no rebirth challenges will now display the time of your last completion.
* When hovering over the rebirth button, you'll now see what the objective is for the challenge you're in.
* Made it more obvious that the augments menu can be scrolled.
* Fixed a bug where the Raw Meat was not dropping properly off of GRB. If anyone is at GRB, go kill him!
* This also marks the 1-year anniversary of development on NGU Idle! Yaaaaay!
== Jun 14, 2018: Build .390 ==
"Item Daycare and Laser Sword Challenge!"
* First, the Item Daycare is now available! For 250 exp you can unlock a slot to place an item that will then gain free levels slowly over time. Literally any item can be placed in the daycare!
* I've also added the Laser Sword Challenge. This challenge is unlocked by making a 1/1 laser sword on a run. This challenge will not reset your NUMBER, but task you with making a X/X laser sword augment, where X is the completion number +1. So you'll need to make a 2/2 laser sword, then a 3/3, etc. There are 20 completions available. Each completion of this challenge adds 0.01 * (augment tier) to the exponent your augment level is raised by. TL;dr MUCH MORE GOODER AUGMENTATIONS. Go try it out (if you can!)
* Removed the 20 minute cooldown on Walderp. Instead, after 3 minutes walderp will run off to a new menu, and reset his visibility back to 0. But he will always be available to find somewhere in your menus now.
* Removed "Idle Attack" from the pool of moves Walderp tells you to use on him, since it takes an extra 0.8-1s for the attack to actually trigger.
* Increased the timer between Walderp's moves by 0.2s
* Tweaked boost drop rates for Mega Lands and Beardverse: -1% Cap to Mega Lands, +2% to Beardverse
* Added the Brown Heart to the Sellout Shop! It gives you a bonus to seed drops in yggdrasil, and has a set bonus to allow 1 in every 10 poops used to not consume a poop! Costs 225K AP.
* Reduced Red Heart price permanently from 250K=>225K, so it fits with the AP pack.
* All Hearts now come with 69/100 in Power and Toughness, for the memes.
* Fixed some small bugs.
* Poop count updates immediately upon use, instead of on an awkward 0.5s delay.
* Added 100% more Kitty!
== Jun 9, 2018: Build .389 ==
"Meet Walderp"
* Fixed a bug where the new Fruit would not deactivate upon rebirth. Bad fruit, bad!
* In the Troll challenge, the Boss Power bonus divider is now a "Big Troll" and can only occur once per rebirth.
* Added Set bonus for red liquid: a 20% reduction in the global move cooldown timer! That's the 1s pause between each move. With this bonus it can be 0.8s, AND this also affects the rate of idle attacks!
* Added Items 150-161.
* Added Titan 5: Walderp! This innocent-looking hiker loves to stand around in really busy areas while being hard to find. He also loves to play Simon-Says. Go figure. He drops 2 sets of gear for your body, and a very special weapon. Very.
* Added two set bonuses for the new gear.
* Remove the divider to boosts going into higher tier Infinity Cubes.
* Messed with the boost drop system from about 2D onwards. Yes, I know I already just messed with it. I'm sorry.
* From about 2D land and onwards, there will be a cap to the drop chance of boosts. This should only affect you if you have a really, really high drop chance (>1k%). If you're not at that point, don't worry about all this. As you advance to higher zones, the base drop chance will be lower for boosts, but the capped drop chance higher. So as you improve your drop chance bonus, later zone will become more appealing for grinding boosts. This also reduces the really crazy amount of boost drops some folks were getting with >1k% drop chance bonuses.
* For the 2D zone and on, the zone tooltip will show the base and capped drop chance of boosts in that zone.
* The buttons to enable evil and sadistic mode are turned off because it isn't ready yet. #SOONMAYBE
* Another beard slot is available to buy in the sellout shop!
* The Supper Lucky Charm has been added to the Sellout shop! It's like the lucky charm but works for 12 hours. Costs 50,000 AP!
* The adventure zone dropdown display bug MIGHT be fixed! Maybe! I hope!
== Jun 5, 2018: Build .388 ==
"The Troll Challenge."
* Fixed a small bug in the formula that converted beard trimmings, thanks dwakeling for pointing it out!
* Added the Troll Challenge. This is a challenge that will pit you against me, 4G, in a fight to the death. You'll reset your number back to 1 and try to make it back to the target boss. Meanwhile, every couple of minutes I will do something to troll the crap out of you, and hinder your progress. It's randomly selected and can be anything from wiping your augments or gold, to shoving 50 annoying popups on the screen, to messing with where the menu buttons take you, or even disabling a feature's bonuses for the rest of a rebirth. To start, every 2 minutes a "small troll" will occur, and every 5 small trolls will be replaced with a "big troll". There are only 7 total completions for this challenge, and the target boss rises sharply with each completion. Each completion will offer a significant and unique reward, which will be listed in the description. With the troll challenge I'm experimenting with a different style for challenges, one that is less grinding, but takes more action (and reaction) to complete. BTW, offline progress is disabled for this challenge. so you can always close the game mid-challenge if you need to pause it and go do something else.
* Added a new accessory slot as a reward for the troll challenge.
* Added a new Blood Magic Ritual as a reward for the troll challenge.
* Added a new Beard Slot as a reward for the troll challenge.
* Added a new Fruit as a reward for the Troll Challenge: The Fruit of Numbers! 10M Magic to activate.
* Added a new Beard as a reward for the Troll Challenge: The Golden Beard.
* Yggdrasil can have a max tier of 24, as a reward in the Troll Challenge.
* Refactored the inventory code for the 69th time. It can now support up to 16 accesories.
Way more patch notes to read in-game!
== May 29, 2018: Build .387 ==
"I Really Don't Wanna Talk About It."
* Fixed several other new bugs I made in .385.
== May 29, 2018: Build .386 ==
"I Don't Wanna Talk About It."
* Fixed several new bugs I made in .385.
== May 29, 2018: Build .385 ==
"Fixing A Lot Of Little Things, Part 2"
* Fixed CTRL+click only placing protected boosts inside the Infinity Cube.
* Fixed protected boosts also drag and dropping onto item in general. How did I not know about this for so long???
* Added a separate setting for Yggdrasil's fancy coloured bars. (Page 2 of Settings)
* Fixed another bunch of small formatting issues.
* Right clicking the arrows in Adventure will now warp you to the furthest non-titan zone or to the Safe Zone, respectively.
* Added Auto Boost Transform! If you have completed the full set of 100 level challenges, you will unlock a setting to automatically transform incoming boosts to your favourite type. This will only work on boosts that you have not filtered out.
* Knocked some cents into the Money Pit. It now gives you the correct boosts at higher tiers of gold tossed.
* Boosts now indicate in the item list that they each give +2% bonus to boosting potential when maxxed. Remember that thing I added way back when? Yeah. That thing.
* The UUG rings now have a set bonus which unlocks a new, super rare drop. Because there wasn't enough grinding for loot in this game.
* Gave the Yggdrasil UI a facelift, and added some much asked-for features!
* Each fruit has individual options for applying poop, and choosing whether you will eat or harvest the fruit. The action button will change its text based on this option.
* NOTE: the action button will now immediately eat or harvest the fruit based on your settings, and there is no more dialogue box confirmation.
* Added a button to Eat or Harvest all fruits that have grown to their max tier. This will also apply poop to the fruits you have selected to use your poop on.
* There is now a poop counter on the Yggdrasil page.
* Added Targets and Auto Advance for NGU and Magic NGU's.
* Also improved the way auto advance works. Previously, it would advance energy or magic down the list of skills until it reached the bottom, and then move to your idle reserves. If there was a skill above that hadn't reached its target, it couldn't receive the energy or magic of a skilllower down the list. Now, it will llop back to the top of the list and check the rest of the list of Augs/Ngu's/whatever, before kicking out the energy to your idle reserves. You can now also input "-1" in the target box to always skip that skill.
* Messed with some internal stuff for Advanced Training. You should see no changes. Let me know if something bugs out!
== May 23, 2018: Build .384 ==
"Fixing A Lot Of Little Things, Part 1"
* Fixed CTRL + clicking consuming protected boosts and consumables.
* If the harvest reminder light is bought, the consume buttons for fruits will now individually light up if they are at their max tier.
* Hyper Regen and Paralyze were stinkin' liars and do not work with charge. The tooltips now tell the truth.
* The game will now check for a new build every hour and bring up a popup dialogue just to remind you to refresh. The build number in the bottom left will also change if a new build is detected. You can turn off the popup in the settings.
* A lot of tiny formatting errors you probably won't notice.
* Fixed a bug giving too much power for the BEARd past a certain point.
* Stealth nerfed the perm bonus for neckbeard. Crap, I said that out loud.
* EXP drops from bosses now properly display the EXP you have gained after factoring in your bonuses.
* Challenges that disable offline progress now explicitly state so.
* Blood magic now shows gold consumed and blood produced per second when you hover over each ritual.
* Yggdrasil now displays your Power Fruit Alpha stat bonus.
* STOPPED THAT DAMN FLICKERING ON THE ADVENTURE BUTTONS. This bug pissed me off as much as it pissed some of you guys off, I'm sure.
* Wandoos Speed breakdown displays the correct OS level bonus. Nothing got nerfed, the display was just horribly wrong.
* Inventory slots are 10% off and poop is 20% off! The Accessory Slot and Automerge Timer Reduction are now off sale.
* The Red and Yellow Hearts now have set bonuses, which grant the full EXP/AP bonus they provide even when not equipped. You still have to equip them for gold drop or looting bonuses.
* Added a math breakdown of the beard formulas for anyone who is A GIANT NERD. You can find them on the beard tooltips.
* Renamed any instance of "loot chance" with "Drop chance". I was using both names to mean the same thing which is probably confusing.
* Fixed Fruit of Knowledge displaying a smaller EXP gain than it actually gives.
== May 17, 2018: Build .383 ==
"The Infinity Cube"
* First off: Beard speed is now divided by the number of beards of that type. So if you have 2 energy beards and 1 magic beard active at once, the energy beards have 1/2 speed each, while the magic beard is at maximum speed. This is a good thing.
* Nerfed the Neckbeard's temporary bonus somewhat.
* A new zone has been added, along with 8 new bosses of story. I'm reaeaallly phoning it in for the story now, not gonna lie. It's beard and hair themed. Enjoy!
* 6 new items have been added.
* The Infinity Cube has been added! If you've completed the 4G tutorial cube set bonus, you will unlock the infinity cube. If you have nothing better to do with your boosts, drag them into the cube to receive 1% of their total Power or Toughness Boost. Special Boost will give 0.5% in both Power and Toughness. Ctrl-clicking a boost will apply the boost to the Infinity Cube if you have it, instead of trashing. Right clicking the Infinity Cube will suck up all non-protected boosts from your inventory into the cube. If you have Autoboost unlocked, it will now apply any boosts to the Infinity Cube, after it goes through every piece of equipment.
* Infinity Cube has been added to the stats breakdown.
* Automerge/boost timer reduction is 20% off in the sellout shop.
* Messed with item tooltip display. It should be more condensed and easier to read. Feedback is appreciated on this change!
* Boosts can now give fractional stats to your equipment. For example, your 1 boost with a 5% bonus will now add 1.05 to your equipment stats instead of rounding down to 1. The bonus displyed on the tooltips are still rounded down, however.
* By the way, how are these sales things working out for you guys? You dig it? Please let me know in chat or forums or morse code.
* .- . .. …
== May 14, 2018: Build .382 ==
"BEARDS OF POWER"
* Added Beards of Power! These mighty bears unlock when you defeat UUG the Unmentionable. When your energy or magic cap has been reached, a function of your Energy/Magic Bar and power will flow into these mighty beards, powering them up. Each beard offers a per-run and permanent bonus to various stats. To start, you can only have 1 beard active at a time, but you can unlock more Beard Slots through exp, challenges, or AP purchases! When a beard is active, it will power up using a function of your Energy or Magic Bars, and the Sqrt of your Energy or Magic Power. Gaining levels in a beard will improve the bonuses it gives when active to the stat it governs. When you rebirth, the currently active beards will be shaved, and the trimmings will add to a beard's permanent (and stacking!) bonus that is always active!
* Added Energy and Magic Potion Deltas. The delta potion is a 24-hour version of the alpha potion, meaning its time is added to the timer of the Alpha Potion. So if you ever wanted to drink 24A alpha potions, stop doing that and drink a Delta!
* Adding 3 beards Slots to the Sellout Shop. The first slot costs 110K AP, additional slots cost 225k AP.
* Buffed the AP jackpot rewards on the Daily spin by -30%.
* Added the new Energy/Magic Delta pots to the daily spin prize pool. Gold rarity at tier 4 and 5, purple rarity at tier 6+.
* Added 2 new items to the game.
* Might Ring has been slightly buffed.
* Fixed NGU Yggdrasil being a lazy POS and not helping the luck fruit. Everyone insult NGU Yggdrasil when you get the chance.
* Loot Filter and Starter Pack are back off sale. This time, The accessory slot is on sale! :o 20% off!
== May 5, 2018: Build .381 ==
"The Patch After The Big Patch Where I Fix All The Bugs The Big Patch Inevitably Added"
* Fixed automerge and autboost completely breaking for accessories. You guys still like those features right?
* Fixed the extended time bank doing absolutely nothing. If you already bought it it should work for you now.
* Fixed Sands of Time not dropping.
* UUG now drops 30,000 EXP instead of 300.
* I'm absolutely lying on that previous bullet point. Let's see who kept reading.
== May 4, 2018: Build .380 ==
"Aw Yiss, Loadouts"
* Added Auto-activation buys for each Yggdrasil fruit. This can be found in the Spend EXp menu, under a new tab.
* If you have at least 10x the cap as the activation cost of a fruit, you can buy the ability to automatically activate that fruit without paying the Energy or Magic Activation cost.
* There is also a harvest reminder light available in the AP shop!
* For 50K AP, the Yggdrasil menu button will light up a gorgeous baby-poop green if you have any fruit at the max tier that can't grow any further.
* There's also the option to buy an extended time bank for the daily spin, for 100k AP. This will increase your time bank from 36 hours to 7 days!
* This means you can head off on a vacation to Narnia or whatever and be greeted with up to 7 daily spins saved.
* Added 200 exp and 2k exp purchase options for AP, for whoever's into that. Honestly, it just felt weird having only 1 item available in that tab.
* LOADOUTS HAVE BEEN ADDED! :D :D :D. There are 10 loadout slots in total you can earn in the game. 3 are available through the spend EXP menu. The 1K EXP purchase will give you 2 slots, and the 10K EXP purchase will give an additional slot. 6 loadout slots will be available for AP. They cost 50k AP + (10K * the number of AP slots purchased), meaning they range from 50-100K AP. One loadout slot will be earned in a challenge that will be added in the future. There us a new button in your inventory menu to access the loadout panel. Selecting a loadout will display the equipment assigned to that loadout. One button will assign your currently equipped gear to a loadout slot, and another will equip the current selected loadout. There is also a "quick-access" area on the main inventory menu to swap your loadouts in a single click!
* Anti-flicker has been added to Wandoos and Advanced Training.
* Gold gained from the gold fruit is now formmatted properly with your number display settings.
* Fruit of Luck and Fruit of Power beta now tell you how much they improve your stats, when eaten.
* EXP rewards for challenge have been significantly increased, cause they sucked.
* Revamped the looting system's internals a bit. TL;DR is you can get multiple drops on enemies now, rarely. Mostly the changes prevent a bug when your drop chance got really high.
* You can now hover over the bars in the top left to see how long it'll take to reach your Energy.
== Apr 26, 2018: Build .379 ==
"Magic NGU's!
* Added Magic NGU's. Same concept as an Energy NGU, but uses Magic instead of Energy.
Simple.
* Magic NGU has: NGU Yggdrasil, NGU EXP, NGU Power Beta, and NGU Number.
* Energy NGU has gained: NGU LOOT.
* Also added a new fruit: Fruit of Arbitrariness. This will give you a (small) amount of AP when you eat it, and also a decent number of seeds.
* This fruit costs 20M Energy to activate.
* I also messed with the colouring of the Yggdrasil bars to support up to max tier of 24. This higher max tier will come in a later update.
* Fixed offline progress not factoring in your Achievement bonus for Titan AP rewards.
* Nuke now nukes a couple more bosses than it used to.
* Daily spin timer has been changed a bit. Now instead of refreshing every 23 hours, the spin will be on a 24 hour timer with a 12 hour timebank.
* This means you have a 12 hour flexibility in when you spin, without losing any time towards the next day's spin. It's a good thing!
* Daily spin timer now gains offline time when on a 24 hour or 100 level challenge.
* Performed about 2-3x more of the optimization stuff that I did in .378 :D
* Butts.
== Apr 24, 2018: Build .378 ==
"Daily Spins! <3"
* Daily Rewards have been added! They give you rewards - daily!
* Every 23 hours you can head to the "Daily Spin" menu found at the Money Pit, and take a spin for a random reward!
* As you claim more Daily Spins, you will be placed in a higher "Reward Tier".
* As your Reward Tier increases you permanently move to a better drop table for your daily reward. You can get some really kickass stuff!
* Examples of possible drops are AP, Seeds, Poop, and other premium consumables such as Energy and Magic Potions!
* Merged Train Attack and Train Defense menus into one single menu. Hopefully this helps newbies (hi there!) understand the early game better, and frees up space for other menu buttons.
* Also moved the How To Play, Achievements, and Stats menu inside the "Info n' Stuff" tab to save the space and improve navigation.
* Revamped some of the ways to earn AP. First Each titan has set AP reward now.
* GRB gives 10 AP, Tree gives 15, Jake gives 50 AP, and UUG 60.
* This means I have also removed the 5:1 ratio for earned EXP:AP, since you will eventually make so much EXP that this will break AP balance.
* Changed the manual save timer from 23.5 hours => 23 hours.
* Fixed some Tree drops not receiving the NRC challenge bonus.
* D-clicking will now work for seeds and liquids.
* Rebirth and challenge times now appear upon mousing over the rebirth button.
* Performed some more optimization stuff, let's find out if it helps!
== Apr 18, 2018: Build .377 ==
"Wandoos MEH!"
* Wandoos MEH has been added! This is a new OS you can select in the wandoos menu.
* Wandoos MEH is 1000x slower to level compared to Wandoos 98, but offers greater stat bonuses, if you can level it fast enough.
* Switching OS'es will set Energy Dump and Magic Dump levels back to 0.
* I've also completely rebuilt the Spend EXP menu, to hopefully be prettier and easier to understand. Let me know what you think!
* Options to buy 1M Energy Cap, 1M Magic Cap, and 1K% Attack and Defense Rich Jerk Boosts have been added.
* "That Ring" can now drop without the boss requirement, after you've gotten your first drop. It also drops a teeeeensy bit more often.
* Reworked the Cap button so it actually caps stuff.
* Autokill has been added for Titan 4. Requirements are 800k Power, 400k Toughness, 14000 HP Regen and have item 135 marked as MAXXED. Enjoy!
* Added a stats breakdown for Wandoos Speed.
== Apr 14, 2018: Build .376 ==
"Not a Hotfix!"
* Kitten Explode time: 6.0=> 10.0s
* That F&#@ing Ring now drops at level 1, and a teensy bit more often.
== Apr 13, 2018: Build .375 Hotfix 2 ==
"Block sucks 1/5"
* I somehow inverted the effects of block so blocking did *more* damage to you. Fixed!
== Apr 13, 2018: Build .375 Hotfix ==
"Exploding Kittens"
* Kitten was a little TOO explodey. This has been fixed.
== Apr 13, 2018: Build .375 ==
"+1 Zone, +1 Titan, -10 Bugs. (+20 Bugs)"
* Added a New Zone, the Mega Lands! This zone has - 70k Power/Toughness foes, and offers a new set of gear! No accessories though.
* Before you go "no accessories 1/5", There is also a new TITAN. It will take a lot of effort to defeat this titan, and there's a bit of puzzle before you can challenge this titan effectively. Good luck!
* ^^ That guy drops several super powerful rings, each being pretty damn rare. Luckily, they drop at level 4 plus whatever bonuses you have.
* Story has been written up to Boss 100 now.
* Several bugs fixed with the new transform system. #Typical4G
* D-clicking and Automerge will now merge items to level 100. Any levels past 100 will be ignored.
* You can now ctrl + click eligible items to transform them.
* Added a section to the inventory WTF page explaining the item tags at the top of tooltips.
* There is now a "transformable" tag for items which can be transformed.
* I had to curve off the power of the Adventure NGU Skill, starting at level 1000. This won't affect most people (yet).
* Set bonuses added for the Jake, Gaudy, and Mega Sets! Jake's bonus in particular will unlock a new way to use wandoos - Wandoos MEH.
* Wandoos MEH will be actually added to the game in the near future. But start thinking about it now.
* Level 100 seed has set bonus which awards you with 10 poops to try on yggdrasil.
* Added an Yggdrasil WTF page.
* Fixed bug where hitting the shortcut to move all energy/magic to idle reserves cause the tooltip to remain stuck.
== Apr 10, 2018: Build .374 ==
"This Update Is The Pits"
* Changed how the transform system works. Previously, levelling an item to 100 would instantly transform it, if applicable.
* Now, you will have to level up the item to 100 and THEN perform one last merge to transform it.
* With the old system I had to stop the pit from levelling items to 100. You also couldn't have a level 100 item that had a transformation.
* Now, the pit can level your equipment to 100, and you can have stuff like a level 100 looty.
* The downside is it takes one more item to transform a piece of gear :V
* The Pit has also been changed somewhat. Instead of 1 toss per rebirth, the pit will have growing respawn times of 1 hour/2 hour/etc with each toss. This resets back to 1 hour upon rebirth.
* Wings and beanie now drop at level 4, but slightly rarer. Still faster to make a lv 100 overall.
* Fixed No Rebirth Challenge having an identity crisis when you complete it.
* Pomegranate base seed reward buffed: 2=>5
* Messed with the layout of the sellout shop UI. I didn't like the long-bar style.
* Add Icarus Proudbottom's Homemade Boom-Booms to the Sellout Shop Menu. Boosts the effect of Yggdrasil fruit by 50%!
* 1 Poop gets consumed each time you harvest or eat a fruit. You can toggle poop usage in the Yggdrasil menu.
* Power fruit Alpha and Beta now have the proper symbol added
* Power fruit Beta's stat bonus is now always shown.
* Oh the way I am as of today working full time on NGU! <3 you all for making this possible!
-4G
== Apr 6, 2018: Build .373 ==
"Drink some more!"
* Fixed Jake not getting the 24 hour titan exp bonus
* Fixed Lucky Charm still displaying a 20% bonus, even though it does actually give a 2x bonus
* Fixed a terrible, no good, very bad bug.
* Added a tease.
== Apr 5, 2018: Build .372 ==
"Optimizations(?)"
* Tried a few tricks to improve optimization and stuttering when you switch tabs. Let me know if it feels smoother/your computer stops crying out in pain.
* Added a purchase option for 2.5 million AP. Dat's a lot of AP.
* Added the No Rebirth Challenge. It's a challenge. You're not allowed to rebirth, while in it. That's why it's called the No Rebirth Challenge.
* 1000 Exp and 5000 AP awarded per completion.
* Each completion reduces the spawn timer for Jake and beyond by 3 minutes. Maximum 20 completions.
* First completion grants +1 to all loot dropped by Titans.
* Final completion bonus will be added once I think of something cool.
* Added stat breakdowns for Gold Drop Bonus and Respawn Reduction.
* The Lucky Charm Sellout Shop item is now a 2x bonus to drop chance, instead of 20%. It doesn't suck now!
* I've slightly changed how the 24 hour challenge works. Instead of a flat 24 hourtime limit, your limit is now 24 hours of online time. Offline progress is also disabled while on this challenge now. This means you can shut the game off overnight, and continue in the morning with the time remaining staying the same. This should prevent pesky things like sleep or other real life things from interfering with a good run.
As always, give me feedback on this change! Chat/Discord/Forums/Smoke Signals.
== Apr 1, 2018: Build .371 ==
[Easter Fools]
* Items 120, 121 and 128 are DECLASSIFIED
* That doesn't mean I'm gonna tell you how to get them though!
* Most people who have unlocked challenges should have the resources to figure out how to get these special items.
* Happy Hunting!
== Mar 28, 2018: Build .370 ==
Drink!
== Mar 28, 2018: Build .369 ==
"MORE AP, New Fruits, and More Accessory Slots! :D"
* Added AP REWARDS TO CHALLENGES! Hot damn!
* The Basic Challenge is worth 500 AP per completion.
* The No Augs Challenge is worth 5000 AP per completion.
* The 100 level Challenge is worth 1500 AP per completion.
* The No Equipment Challenge is worth 3000 AP per completion.
* The 24 Hour Challenge is worth (400 AP * Completion #) per completion. EXAMPLE: Completion #1 is worth 400 AP. #12 is worth 4800 AP.
* The AP stops being rewarded after you reach each challenge's completion cap.
* The AP rewards will be awarded for the challenges you've already completed!
* In the future I may let it be awarded at a fractional rate so you can grind challenge for AP, if you're into that. Let me know how you feel!
* Added the Fruit of Luck to Yggdrasil. It takes 5 million Energy to activate (woah), but this fruit will permanently buff your drop chance in Adventure! Ignore the patch notes in-game, it's 5m not 10m. the in-game patchnote is a jerk.
* Added the Fruit of Power Beta to Yggdrasil. It takes 2 Million Magic to activate (also woah), but this fruit will permanently buff your main Attack and Defense! Daaaayum.
* Added two new Accessory slots up for grabs! One has a 30K EXP price tag, and the other is in the Sellout shop for 225k AP price tag!
* Added a stats breakdown section to the stats menu. It shows you every bit of a detail on your major statsare calculated such as Energy Power, Magic Cap, or your Power or Toughness in Adventure!
* As a side note, I want to be sure I'm not going too crazy on the Sellout shop, so I'd also love feedback from you guys on the current state of the shop. if there's too much stuff there, not enough, too hard to earn AP, whatever. Again, let me know via PMing me, the forums, the discord, in chat, or record a VHS of you screaming complaints at your pet cactus.
* Oh and bugs added and fixed yaddah yaddah
== Mar ??, 2018: Build .368 ==
* Move Pages tabs in inventory from top to bottom.
== Mar 22, 2018: Build .367 ==
"Sweet Sweet Inventory Space!"
* Added D + Clicking to boosts.
* Added setting to choose if Autoboost/A+clicking consumes recycled boosts or leaves them alone.
* Added 60 more inventory slots you can unlock! 50 are available from the No Equipment Challenge, 2 per completion, and a bonus 10 for the final completion.
* 70 inventory slots are available in the sellout shop for (3000 + (100 x bought slots)) AP each!
* I basically redid all of the inventory code to suck less. let me know if there's any new bugs!
* Added Achievements! Now you can see a list of all the numbers you made go up. You can find this menu under Stats=>Achievements.
* Each achievement completed will award you with a slight bonus to all AP generatied.
* MANY more interesting and unique achievements will come in the future.
== Mar 14, 2018: Build .366 ==
"One Time I Chased a Squirrel Into a Laundromat And Then I Couldn't Find Him"
* Gutted that stupid boost combine upgrade, finally. Any exp spent on it should be refunded.
* Instead, you can now merge boosts to make a level 100 Boost!
* ITEMS 120, 121, AND 128 ARE CLASSIFIED
* Added a 2% boost bonus to ALL boosts, for every boost item maxxed ( levelled to 100). This means with a 20% bonus, a boost 5 actually gives 6! Swag!
* Added two sets of custom buttons that act as a % of your Energy/Magic Cap. Each set is one button for Energy and one for Magic. The first set costs 25,000 AP and the 2nd set costs 100,000 AP.
* Use them like the other custom buttons, but for the input box, the number input will act as a %.
* ITEMS 120, 121, AND 128 ARE CLASSIFIED
* For example, type 20 into the input box and shift+click the button, and that button now acts as a "20% of cap" button whenever clicked!
* Increased Energy Speed cap to 5000. This means absolutely nothing to you… until you reach hard difficulty!
* The cost for energy speed from 50 to 500 goes up by a factor of 10, and again from 500 to 5000.
* Fixed bug that prevents unequipping +cap items when you hadn't reached the boss requirement.
* Fixed Beanie and gaudy boots not having a boss requirement.
* ITEMS 120, 121, AND 128 ARE CLASSIFIED
* Added the Yellow Heart.
* Also, equipment items from the sellout shop show their exact item tooltip when you hover over them. Now you'll know exactly what you get! :D
* A + Click/Autoboost will now re-apply a boost that is successfully recycled before moving to the next boost.
* Protected boosts will now be skipped when performing an A+click or autoboost.
== Mar 8, 2018: Build .365 ==
"The Next Zone and More Story!"
* First off, THANK YOU to everyone who played and rated NGU Idle, we got 3rd place in the monthly contest!
* You're all #1 in my eyes though so I'm giving every player a 1750 AP bonus. <3 you all!
* There's a new zone. Boss 90. Enemies are VERY TOUGH there. Go play!
* Story added for bosses 84 to 90. It gets even weirder.
* Messed with augment balance yet again! All augs past scissors have reduced install times and upgrade install times. Slight increase to gold cost for upgrades.
* Autokill stat requirements now show when you hover over the zone title.
* New set of gear is also available with the new zone! The set is the core armour set of armour plus weapon. Instead of accessories, there is a rare bonus drop for the head slot.
* Gave the Heart a minor additional bonus, if you finish the exp bonus. 0/300 looting for a 30% bonus.
* Slightly nerfed Jake's exp: 250=> 200.
* Pitchforks now available in the AP shop for 500,000,000 AP to jab at me when I nerf anything. (This is a joke)
* Bugs Fixed, Bugs Added, Bugs Bunny
== Mar 1, 2018: Build .362 ==
"The No Equipment Challenge, Also I Am Officially A Sellout"
* Removed the initial 2 minute time lock-out to save or load an online save. This should make it more convenient to load your online save when swapping devices :)
* New Challenge (actually) added: The No Equipment Challenge. Goal is boss 65, and does exactly what you think it does. None of your equipment gives any bonuses during the challenge!
* Unlock condition: Receive the whole GRBset (NOT MAXXED, just dropped each piece at least once);
* First Completion will unlock Auto Boost, and each completion will reduce Auto boost/Merge's timers by 2.5%. Final completion reward will be added later.
* Oh yeah, this means AUTO BOOST is now added. Works just like auto merge, but does boosts.
* You can now buy lots of AP for Kreds. In future builds I'll add more ways to earn AP from just being awesome and playing the game, too.
* Expect the sellout shop to gain more items and perks to buy over time as well!
* Fixed ~~LUDICRIOUS SPEED~~ on Wandoos for some people.
* Adventure zones can now be navigated by left/right arrow keys.
* Added new vanity/slight EXP boost item for 250K AP.
* Numerous tiny bugfixes. Ones so tiny you'll never notice.
* Jake now has autokill. 25k power and 15k toughness required.
* Bugs added.
== Feb 21, 2018: Build .360 ==
No Scope Headshot "Messing with Augments, part 2/?"
* Mostly just mucking with the power levels of the Augs. Let me know how it feels now!
== Feb 20, 2018: Build .359 ==
"Drink Again"
* ...
== Feb 20, 2018: Build .358 ==
"Drink"
* Just.... just drink, okay?