Spirits (LL)

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==Snake (demigods)==
The Indian world is populated by many different spirits, which are manifestations or "manitous" of the mysterious magic power that inhabits all things. There are ancestral spirits who watch over their descendants from camps in the lower world, animal spirits who demand homage before the hunt, and spirits of sacred places.
An Indian might encounter a spirit in virtually any situation and in virtually any form. For instance, an ancestral spirit might appear as a very old man or a river spirit as watery snake. They will generally have one or two supernatural powers associated with their nature.
Of course, it would be impossible to present statistics for every spirit in the world of the Indian, but their avatars generally fall within the following parameters:
Role-playing Notes: The personalities and goals of these minor spirits are as varied as their number. Generally, they promote and protect whatever it is they personify, and look disfavorably upon anybody who harms their embodiment. Animal spirits generally recognize the need for hunting and allow it, as long as the hunter shows the proper respect and is not cruel or greedy. Their omens and portents always take a form appropriate to their nature. Generally speaking, they are quicker and more severe in their punishments than the higher deities, for they must compensate for their limited power by demanding strict obedience from their worshipers.
==Spirit Avatar (any one or two classes, level 7-11)==
Like the spirits themselves, the avatars usually assume a form related to their nature. They almost always have some form of limited spell ability, although its nature will vary based on the background of the spirit.
: Str 14-19
: Int 13-18
: MV 10-15
: AC 4-0
: #AT 1-3	
: Dex 13-18
: Wis 13-18
: SZ up to L
: HD 8-11
: THAC0 11-13	
: Con 13-18
: Cha any
: MR 5-15%
: HP 64-88
: Dmg 1d4-2d10 +1-6
Special Att/Def: Any one or two powers which are appropriate to their nature. For example, the spirit of a lake might be able generate a wall of fog just as the lake does on an autumn morning.
==Duties of the Priesthood==
Spirits do not have priests in the sense that other deities do. Rather, they are venerated as the need arises and will often reward the individuals paying homage to them with special powers and protections for a limited time (usually 1–10 days). For example, a warrior venerating a cloud spirit might receive the ability to ride the winds. Obviously, such powers are only given when the actions of the individual are sincere and he makes some appropriate sacrifice to the spirit.