Swimming (mechanic)

== Introduction ==
Swimming, also called Diving, is a broad mechanic in My Normal Obsession that's used to explore underwater areas such as Larakarka Trench or the Nohran Depths. Exploring such areas without drowning requires good armor, careful Oxygen management, and weapons that can be properly used underwater. Oxygen-boosting effects from certain seafood and Alchemy Potions is a must. The game also becomes a side-scroller while exploring these areas, as they're inspired by none other than the Calamity Mod's Abyss.
Notes:
* Peyero, Nova, and The Silent Knight will instantly die underwater.
* Frim and Mary are limited to 40% of their maximum Stamina while underwater.
* Wearing Conductive Gloves while swimming results in a fatal explosion.
* James, Frim, and most other cats cannot swim very well.
* Glaive and Deirdre have the most Oxygen out of any character, boasting an impressive 130 base Oxygen compared to the usual 75-100. Glaive is also faster than Deirdre while underwater, regardless of how much armor he's wearing.
* Taking damage deducts 10-30 Oxygen, with bosses inflicting a penalty of up to 60 Oxygen.
== Recommended Equipment ==
=== Movement Speed ===
While exploring the Trench/Depths, you might notice a reduction in movement speed as you go deeper. This is to ensure that exploration remains a consistent challenge, but it can be countered.
The Nautilus Pendant is a piece of Armor that increases movement speed underwater, but also increases the amount of Oxygen consumed by taking damage. It also slightly reduces Oxygen loss, but doubles Stamina consumption.
The Anchorweight is a trinket that increases defense and vertical movement speed while underwater, but reduces damage dealt (especially by sharp blades) and disallows the player to inflict Gash/Bleeding. This is a must for escaping large predators, as you can swim up to get some distance.
Robes of Torrent can be quite useful for magic characters, as they boost movement speed underwater without reducing defense. However, their main drawback is that they decrease vertical movement speed (both upwards and downwards), which cancels out the Anchorweight's effects. They also increase damage taken by 12% while underwater.
=== Suggested Weapons/Armor ===
* For Classless characters, Spiked Knuckles and the Parrying Dagger can be incredibly helpful.
* Alchemists should stick to Sidonite armor paired with something like the Meadmaker for support.
* Gunners should invest in shotguns loaded with slugs or high-caliber rifles, since they work better underwater than something like a pistol would. Automatic assault rifles can serve as perfect sidearms.
* Knights can use the Sea Cleaver due to its increased attack speed underwater.
* Mages can use the Robes of Torrent, Enkata, and Dead Sea Scrolls.
Category:My Normal Obsession
Category:Guides/tutorials
Category:Mechanics
Category:Stubs