Report 738

Report #738
Skillset: Tinkering Skill: Revelations
 Org: Pyromancers Status: Completed Dec 2011
Furies' Decision:
We will investigate implementing Solution 3.
Problem: In an effort to further make Tinkering enchantments worthwhile, a
suggestion is made to revamp the effects of Revelations which are largely
ineffective and undesirable in their current state of existence.
[A: 0 R: 0] Solution #1: Much as the ILLUSIONS syntax now shows the duration
 and placement of Illusionist spells, replace the
 current effect with the ability to discern the
 existence and duration of room effects cast by any of
 the melder classes as opposed to the demesne effects.
[A: 0 R: 0] Solution #2: Convert Revelations into a defense that you can
 attune to any individual on the same plane. With the
 defense active, the entry and exit of the individual
 will be seen regardless of their shrouded status.
 After 10 entries or exits, the defense fades and
 needs to be reactivated again.
[A: 0 R: 0] Solution #3: Have the enchantment instead detect the holder(s) of
 any meld in the area the enchantment is activated in.
 Much like the Mystic Binoculars auction artifact
 without the added benefit of telling exactly how
 large the meld(s) is or are.
Player Comments:
---[Viynain on 12/8 @ 23:54 writes]:
Other ideas include: converting Revelations into a defense for increased
illusion detection, converting Revelation into a way to detect the entry and
exit of incorporeal bodies into a room, or converting Revelations into a defense
to detect the entry and exit of individuals in adjacent rooms. Revelations,
thematically, has a lot of possibility in it, so any other suggestions are
welcome to be considered. As is, the enchantment is just not used much, so more
ideas are welcome.
---[Rivius on 12/9 @ 13:35 writes]:
All of these are fine, really, including the comments. Though I'll admit that
solution 1 isn't truly attractive enough to make this enchantment more
worthwhile. Solution 2 may need toning down from 10 to maybe around 3-4 and/or
fade after a set amount of time. An alternative is to give the defense a long
expiration but make it targeted (essentially making it have a faeriefire-like
effect).
---[Shuyin on 12/13 @ 20:08 writes]:
Why not make revelations offensive and have it cast faeriefire when pointed or
whatevered at a target
---[Viynain on 12/16 @ 04:57 writes]:
Another idea I particularly like: let Revelations determine the type of damage
you incur when the defense is up. Since Magic Tomes charge depending on damage
type, I figure the same mechanic can be applied to Revelations but for all
damage types. Just have the defense flash a colour or symbol or something,
because this information would be handy for hunters and information gatherers
like me!
---[Iytha on 12/18 @ 14:11 writes]:
Agree with this report. I like solution 2 and many of the comments suggestions.
The faerie fire and adjacent room movement detection ones are especially nice. I
imagine it would display a message like "Fain approaches in the $dir_1 from the
$dir_2." or something to that effect?
---[Viynain on 12/20 @ 08:41 writes]:
Even without the specific directions involved, it'd still be a neater skill than
what the enchantment currently does. The message can even be something as simple
as: 'Bob enters/leaves the periphery of your vision.'
---[Janalon on 12/20 @ 11:15 writes]:
I have no objections to this report and will leave it to the better-informed
envoys to decide what is the best solution.
---[Enyalida on 12/21 @ 23:34 writes]:
I'm fine with any of the solutions or suggestions so far.