Soldier

==Summary==
Though he wanted desperately to fight in World War 2, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
== Powers and Stats==
Tier: , via Optional Equipment, higher with Power Ups | At least , via Optional Equipment
Key: Gravel War | Robot War/Australium Chase
Name: The Soldier, Jane Doe
Origin: Team Fortress 2
Gender: Male
Age: 50
Classification: Human, Mercenary
Powers and Abilities:
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|-|Gravel War=
*Superhuman Physical Characteristics
*Weapon Mastery (Expert marksman with a rocket launcher and is self-taught in the use of various firearms, shovels, swords and trench warfare equipment)
*Explosion Manipulation (With his rocket launcher)
**Self-Destruction (Via grenades)
*Damage Boost (Can deal Critical Hits at random)
*Immortality (Type 4), Empowerment and Resurrection (Stated that he cannot die, and will simply come back stronger)
*Enhanced Senses, Extrasensory Perception and Non-Physical Interaction (Can see, talk and interact with the souls of both Redmond and Blutarch Mann)
*Limited Healing (Can repair broken bones)
*High mobility via rocket jumping
*Resistance to Pain
|-|With additional weapons=
*Statistics Amplification or Statistics Reduction (With various weaponry)
*Stat amping (Via the Buff Banner, Battalion's Backup, and Concheror)
**Rage Power (With the Battalion's Backup)
**Regeneration (Mid-Low; with Concheror)
*Self-Healing (With Black Box)
*Enhanced Air Mobility (With Mantreads)
*Energy Projection, Fire Manipulation, Energy Manipulation and Durability Negation (With Cow Mangler 5000 and Bison)
*Self-Curse Manipulation, Self-Death Manipulation and Healing (With Half-Zatoichi)
*Limited Empowerment (the Equalizer increases soldier's strength as his health gets lower while the Escape Plan increases his speed instead, however it only applies when he has these weapons active)
*Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
|-|Magic Spells and Power Ups=
*Magic (Via Magic Spells)
**Fire Manipulation (with Fireball and Meteor Shower)
**Teleportation (with Shadow Leap)
**Invisibility (with Stealth)
**Explosion Manipulation (with Pumpkin MIRV)
**Summoning (with Skeleton Horde and Summon Monoculus)
**Electricity Manipulation (with Ball O' Lightning)
**Statistics Amplification and Size Manipulation (with Power Up)
**Invulnerability and Healing (with Overheal)
**Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up)
**Regeneration (Unknown Type; With Regeneration, Vampire, and King)
*Damage Transferal (With Reflect; 80% of the damage dealt is reflected to the attacker)
*Disease Manipulation (Touching an enemy gives them the Plague)
*Regeneration Negation (Block's King powerups regeneration)
*Status Effect Inducement (Supernova stuns all nearby players)
*Damage Reduction
*Resistance to Disease Manipulation (with Resistance) and Damage Transferal (Resistance and Vampire give immunity to Reflect powerup) 
|-|Robot War=
Same as his base, but enhanced:
*Regeneration (Unknown Type)
*Status Effect Inducement (Soldier with Rocket Specialist is capable of stunning targets on a direct hit)
*Self-Healing with Health on Kill, Statistics Amplification (with Crits on Kill)
*Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
*Invulnerability with Become Ubercharged Canteen
*Statistics Amplification with Become Crit Boosted Canteen
*Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)
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Attack Potency: Small Building level (His shotgun is able to one shot Demoman at close range, and was able to knock out a spy in a single blow with a shovel. Can casually overpower Scout, who can survive his rockets, and a giant explosion, while heavily injured. His Black Box rocket launcher can reduce a person to a pile of ash, yielding this much energy. Can easily fragment and destroy robots, both physically and with rockets), Building level via Optional Equipment (Can utilize the Cow Mangler 5000 and the Righteous Bison which can vaporize robots, the Cow Mangler is stated to be able to vaporize cows), higher with Power Ups | At least Small Building level (Stronger than before. Fully upgrading his rocket launcher made it this strong. Despite being called "the laughing stock in the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects". One-shot Classic Spy with a casual punch, and should be comparable if not superior to a one-handed Zhanna, who one-shot Classic Demoman with an indirect punch), Building level via Optional Equipment
Speed: Athletic Human movement with Subsonic to Subsonic+ reaction speed (While slow on foot, he is capable of keeping up with other classes in combat, such as the Heavy. Comparable to Pyro, who can deflect arrows and rockets through compression blasts. Through Rocket Jumping, he can keep up with more mobile classes such as Scout), Subsonic+ to Supersonic attack speed with Standard Equipment
Lifting Strength: Class 5 (Comparable to his fellow mercenaries. Can casually totes his rocket launcher, with Black Box weighting half a ton, over a dozen rounds of additional rocket launcher rounds in addition to several cartridges of shotgun ammo and sometimes even a Japanese katana)
Striking Strength: Small Building level (Knocked out a Spy in a single blow with a shovel), higher with Power Ups | At least Small Building level (Stronger than before)
Durability: Small Building level (Can survive point blank explosions from his rocket launcher and the Black Box while rocket jumping, as well as Pipe Grenades from the Demoman with health to spare. Physically superior to Scout, who while heavily injured, survived this explosion. Can tank his Panzer Pants tank exploding), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding)
Stamina: Superhuman (Can easily tote around a rocket launcher and sixteen reserve shots along with a trench shovel and a shotgun/backpack without fatiguing and easily shrugs off the pain from rocket jumping. He also reacted very casually to having his hand cut off by the Pyro. Higher with the Battalion's Backup)
Range: Extended Melee Range with melee weaponry, Tens of Meters with his shotgun (Is more effective the closer he is to his target) Hundreds of Meters with his rocket launcher (Once again, is more effective the closer he is to his target)
Standard Equipment: A full list of his weapons can be found here
Intelligence: Below Average in general, at least Above Average in Combat (The Soldier is a truly insane and fanatically patriotic murderer who displays clear signs of being a delusional psychotic. Nevertheless, he is recognized as one of the nine most dangerous mercenaries in the world and is an expert marksman while holding his own in melee combat with his trusty trench shovel. However, his insanity makes him impatient and reckless, which has gotten him into trouble on numerous occasions)
Weaknesses: The Soldier is truly insane, leading to his illogical actions and volatile personality (i.e. "I have done nothing but teleport bread for three days."). He must hurt himself in order to Rocket Jump. His Rocket Launchers have a long reload time. He must take or deal a certain amount of damage in order to activate his bugles' effects. Using the Escape Plan makes him more vulnerable to damage and his Equalizer deals damage based on how much health he has left.
==Gallery==
Meet the Soldier
==Notable Matchups==
Victories:
Tyrannosaurus rex (Jurassic Park) T.Rex's Profile (Speed equalized. Soldier had his primary weapons restricted)
Buckets (Lisa) Buckets' Profile (Robot War Soldier is being used and has has the stock Rocket Launcher, the Concherer, a Shotgun, and the Escape Plan. Buckets had his optional equipment. Fight takes place 10 meters apart in pl_Phoenix. Speed Equalized.)
Losses:
Pet Shop (JoJo's Bizarre Adventure) Pet Shop's Profile
Demoman (Team Fortress 2) Demoman's Profile (Everything was allowed, Battle takes place at Dustbowl, each started in the oposite team spawn room)
Inconclusive:
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