Kingdombreak

gods do not take kindly to rebels. you'd best be careful.
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as of now, due to the enormous wip that this dumpster fire is, this au is not open to create/claim characters. if any such thing is to happen, i will ask you to hold on creating a character until this is finished. failing to do so will involve in a report, and further inquiries about punishment.
owned by latte/kuni -- do not edit ,,
== Classes==
The main sets of different 'fighting types' that are widely categorized. The symbol next to them will signify the same symbol that a character is affiliated with. ( ex. * pure vanilla would signify pure vanilla is of the healing class/type. )
=== Ambush ===
Characters who focus on attacking the enemy ranks while becoming intangible. Most often by positioning themselves significantly higher than the enemy, and attacking from above with their personal skills.
=== Bomber ===
Characters who are good at dealing mass amounts of damage. They are good at attacking collected groups, as they strike down with various intense attacks -- oftentimes stunning the enemy for a while due to the sudden shock.
=== Charge ===
Characters who 'charge' and attack mainly the front ranks of the enemy lines. Very good for breaking down the defense of the enemies, they excel in brute force and instantaneous attacks -- although they do attack much slower and at less intervals than others.
=== Defense ===
Characters who tend to be more resilient than the others. They protect the front ranks and defend the other members of the team, taking hits and leading the enemies/taunting them. Sometimes, they can push the front lines back a significant amount of space.
=== Healing ===
Characters who rejuvenate their allies. Typically situated in the back of the lines, they heal and assist the team to keep them going. Sometimes grant additional effects.
=== Magic ===
A very general group of characters who are mainly damage-dealers. They specialize in generally attacking the enemy and focusing on attacking after the front lines pave the way for them.
=== Ranged ===
Characters who tend to stay in the back, using their expertise in long-ranged attacks in battle. They're good at attacking from the back, whittling down the enemies in waves.
=== Support ===
Characters who act as both healers and damage-dealers. Sometimes excelling in one side more than the others, they're a rare choice and tend to be a little selective as they only excel when in perfect harmony with their teammates.
== Landscape & Locations==
There are multiple continents like the wof universe -- however, they are very different in terms of how they are built, since this au is heavily referenced off of the crk/crob universes. The general layout of the world is similar to the canon, yet the areas where various tribes tend to reside is different as it is with the new subspecies. The mud kingdom has some of the most major changes, as is the sand and hive/silk. Keep in mind this is an alternate universe.
Tribes do not tend to stay apart, instead -- many tribes mingle in any kingdom, although typically there is a majority ( ex. sugarteara, the tropical soda islands and the duskgloom sea are mainly populated by seawings. ) due to the environment being more suitable to certain tribes. 
The continents are much closer to each other due to continental drift, and have grown closer and grown together to make further developments in technology to propel their nations. Large ships and elaborate machinery have been created due to this. Hivewings and Silkwings are separate tribes, because of the interference of an animus who worked to bring the continents together. 
=== Vanilla Kingdom===
A floating set of islands among the clouds accessed through a portal on the ground. The majority of the kingdom is above ground, on the floating islands -- but they are not restricted to it. A small village on the mainland near to the portal is one of the settlements in question -- most of the vanilla mainland is near to the old night kingdom. The islands are connected by long bridges with intricate designs, leading to the various estates and houses in the sky. 
The general architecture consists of large castle-like buildings, with long and pointed roofs. Tall columns support the buildings, and it is said that the height of these buildings represent their everlasting ruler's honesty. Sometimes, there will be banners or flags with the crest of the vanilla kingdom adorning the the top of these building.
This kingdom draws inspiration from various european countries, specifically germanic-speaking.
=== Berry Kingdom===
Oftentimes regarded as the grandest kingdom -- situated on the mainland, where the mud kingdom would be. Marshes still remain, but very few and small in size, and instead is moreso of a jungle. Thick foliage covers the edges of the large main city. The jungle is fierce and relentless -- something well-known by hollyberry residents and outsiders alike. The main city, however, is wild and bustling, with wide-stretching avenues and giant markets on select days with all sorts of exotic produce.
Hollyberrian architecture is very tightly woven, making sturdy houses with an aesthetically pleasing finish. Most interior design consists of royal and rich dark colors, such as dark red and green, complimented with gold and rose gold accents and frames and warm lighting.
This kingdom takes inspiration from ancient latin europe, such as italy, france, spain, and the victorian eras. The rainforest aspect of it takes inspiration from south american countries, such as brazil or columbia.
=== Cacao Kingdom===
Covered in icy plains and snow-ridden mountains, most of the residents of the frosty kingdom reside closer to the citadel -- in villages consisting of herding communities. The landscape is harsh, only habitable by natives or those with extreme resilience. The peaks of the cacao kingdom provide a natural defense for the kingdom, and the edges of the citadel-area are patrolled by watchers. This area is situated close to the 'head' of the would-be ice kingdom.
The cacaoian architecture focuses on durability first, appearance second. Platforms supported by pillars are a common sight, often covered with panels on the roof for wind support. Common themes of white and black are seen throughout the kingdom, with the motifs of the duality of life and death shown in the various shrines to remember the fallen.
This kingdom takes inspiration from ancient joseon-era korea.
=== Golden Cheese Kingdom===
The sandy kingdom with bountiful amounts of rare ores and minerals ... it's no wonder it's nicknamed 'the kingdom of wealth'. The hot and arid valleys of the Golden Cheese kingdom are rich in metals and materials, making it the richest of the kingdoms. The deserts do not consist of sand dunes, instead they are composed of hard, iron-rich rock -- giving it a red hue. This kingdom would be situated in the now rocky parts of the sand kingdom.
Golden Cheese architecture is distinguished by it's carving. Oftentimes there will be engravings in many buildings, intricately placed with precise accuracy for every symbol. The housing is built of a tough stone with geometric designs and sweeping lines, much like the ones that make up the valleys, and sometimes houses are even built into the ravines, making tall cities. 
This kingdom takes inspiration from Aztec and Egyptian societies.
=== New Kingdom===
Supposedly, a new kind of kingdom. Founded by a young hero who ventured the land, 'ruled' by a young descendant of the vanillian royal line. This kingdom is kind of a mix of various cultures, but known throughout as a neutral area, and a safe haven for all. On a grassy, plain-like area, there is a grand castle built into the mountain with a banner to signify peace for all. 
== Deities==
While not frequently called by the name of 'gods' or 'deities', these beings are mostly treated as such -- worshiped in shrines and have believers to their name. Most often, these Deities have 'domains' to their name -- almost like a kingdom they rule over or most of their believers reside in.
=== Ancient===
These beings are laced with soul jam of the finest kind. They embed their soul jam into their weapons, or aspects of their clothes.
==== Pure Vanilla ====
Ruler of the Vanilla kingdom, as it is his domain. He is known for his prowess in light magic, and his kind and benevolent personality. He has only recently returned to ruling, although he dislikes that term and prefers to rule his country with his people -- not with his word as law. His soul jam is a brilliant blue, and is embedded onto the brooch on his chest.
==== Hollyberry ====
Ruler of the Hollyberry Kingdom, as it is her domain. A rather boisterous character, she is known to be a friendly and loud character, generous to her citizens. She will find any excuse to hold a party, and tends to invite the entirety of the kingdom to her grand balls. She likes to spar. Her soul jam is a blazing red, embedded into her shield.
==== Dark Cacao ====
Ruler of the Cacao Kingdom, as it is his domain. He resides in his citadel with a forever stony expression, ruling with an iron will. In his solitude, he was briefly corrupted by one of his advisors, and after the event he vowed to not let anything happen After his son's return and meeting his friends again after a long while, he's become a more open-minded ruler. His soul jam is a dark purple, embedded into his sword's handle.
==== Golden Cheese ====
Ruler of the Cheese kingdom, as it is her domain. She has a rather eccentric personality, almost like Hollyberry -- boisterous and loud, with a rather upfront and bold aspect. Her wings are the strangest part of her -- feathered, laced with blue markings to match the ones on her face. Her soul jam is a bright orange, embedded onto her headpiece.
==== White Lily ====
Unlike her fellow ancients, she does not rule over a domain -- instead, she resides in the vanilla kingdom alongside Pure Vanilla. She has a timid personality, quiet yet good and kind in her actions. Her soul jam is a subtle green, attached to her lily staff.
=== Legendary===
These beings are possibly the embodiment of the elements themselves, having complete and utter control over their element and the concept. Sometimes called 'Sovereigns'.
==== Sea Fairy ====
Sovereign of water and the sea. She longs to be reunited with the moon, yet however much they try and reach for eachother, forever can the sea not meet the sky.
==== Frost Queen ====
Sovereign of ice and snow. Regret and longing runs in her veins, who wishes to be reunited with those long gone from their past.
==== Black Pearl ====
Sovereign of the abyss. One time betrayed, one time too many. She has vowed to never trust another ever again.
==== Moonlight ====
Sovereign of the moon, stars, and dreams. She longs to be reunited with the sea, yet however much they try and reach for eachother, forever the sky cannot meet the sea.
==== Fire Spirit ====
Sovereign of fire and heat. He was born in the fire, molded from it, and as such retains quite a few qualities of it.
==== Wind Archer ====
Sovereign of wind and air. A young wind spirit who was gifted the power to purify darkness, they became physical and gained a body. 
==== Millennial Tree ====
Sovereign of nature and life. They wish to keep the forests of old still living and thriving, but one being can only do so much.
==== Dark Enchantress ====
Sovereign of betrayal and revenge. A witch who was corrupted by the urge for knowledge, and swallowed by the heavenly 'dough' in her pursuit, changing her forever.
==== Timekeeper ====
Sovereign of time, future, past, and present. Not much is known about her. Who even is she?
=== Draconic===
The lesser, more mortal-based forms of the five legendary dragons. Sometimes called 'Progenitors' or 'Ancestors'. There was a myth about the five progenitors, a red one with control over fire, a yellow one with control over earth, a blue one who grants wishes, a purple one who controls shadows, and an unknown ivory dragon.
==== Pitaya ====
Progenitor with control over Fire. An aggressive and violent being, he is both parts feared and respected by society. They represent protection, drive, will, and fervency. 
==== Ananas ====
Progenitor with control over Earth. They have two sides -- merciful and benevolent, and fearsome and restlessness. They represent intelligence, power, control, and success.
==== Lotus ====
Progenitor who grants wishes. They are the most well-meaning of the draconic deities, with a logical and diplomatic personality. They represent clarity, enlightenment, intuition, and wisdom.
==== Lychee ====
Progenitor with control over shadows. A playful and childish being, they are ... the most annoying of the deities, but also the one with the most cult-like following. They represent beauty, nobility, corruption, and grandeur.
==== Longan ====
The unknown ivory dragon. While not much is known about them, their very few interactions mention a cold and unforgiving demeanor. They represent divinity, silence, purity, and death.
==== Snapdragon ====
A newer draconic deity who only recently hatched from an egg. They've taken after Pitaya, following them around like an imprinted child. They represent life, immortality, grace, and luck.
== Non-mortals==
info here
=== Merfolk===
Those with fish or marine-animal features. A very general term, can include those with features of all kinds of underwater creatures. Gem mermaids are those who receive powers through Tearcrown's Sea Foam Rite ceremony.
==== White Pearl ====
The former incarnation of Black Pearl. Known to have a pure smile, and she was often compared to the bright moonlight and the pink coral. When she was betrayed, she lost all her trust in anyone, including her beloved sisters.
==== Crimson Coral ====
The proud and stoic sister of the Gem Mermaids, and the Leader of Tearcrown. She protects the Sea Fairy Tear.
==== Aquamarine ====
The gentle and sweet sister of the Gem Mermaids. She likes gardening and all things plant-related.
==== Frilled Jellyfish ====
Soft and diligent, she is the loyal maid of the Gem Mermaids.
==== Gold Citrine ====
The wild and ditzy sister of the Gem Mermaids. She loves shiny things.
==== Mystic Opal ====
The withdrawn and cryptic sister of the Gem Mermaids. She doesn't like being around people ..
=== Spirits===
==== Stardust ====
Made from the same dough Moonlight was made of, but he was an imperfect piece. Forged with moonlight, he was granted a body. He now treks the stars for a place to finally call home.
==== Sherbert ====
A sickly child who was initially chosen by the snow. When he passed, he was reborn as a frost spirit.
=== Ultra===
==== Capsaicin ====
info
==== Clotted Cream ====
info
==== Oyster ====
info
==== Shining Glitter ====
info
== Tribes & Special Powers==
==== Abilities ====
* Most remain the same, just extremely rare.
* Powers are more often learned than gained at birth -- it's possible to learn mindreading and prophecy, etc, and other non-canon abilities -- ( non-canon abilities cannot be gained at birth unless with permission. ) Physical abilities that require bodily functions, such as underwater breathing or fire-breathing remain the same for the tribes that have them. Such skills can be learned, but not easily.
* Other tribal abilities remain the same -- skywings can still breathe fire, seawings can breathe underwater, etc etc.
* Hybrids are so much more common. Due to the abundance of inter-tribal cities, hybrids are common and the norm.
* Scales are not the monetary type of skin/body, fur is common too, as are feathered wings. 
* Any color of scales or fur can be seen on any tribe, the guide is just for the common 
==== Mudwings ====
* Relatively the same.
* Body type is more ranged, can be thin or stocky. 
* Color range is not restricted to browns or oranges. Pretty often reaches out into the deep purple-pink-magenta-berry ranges.
==== Skywings ====
* tbd
==== Seawings ====
* Physically the same.
* Large bodies for swimming underwater, webbed talons, luminescent scales, gills, etc etc but they can be born without them. Seawing sails don't always have ridges or 'supports', they can just be a smooth sail.
* Developed an ability to torpedo in the water. It is less of a power, and more of a skill, but harder to learn without seawing features, such as sails. 
* Colors tend to vary further, but those residing in the duskgloom sea or deeper parts of the ocean tend to have darker scales, and those in shallower parts of the ocean like the tropical soda islands tend to have lighter scales.
* Sometimes have frills like the rainwings due to a hybridization gene.
==== Sandwings ====
* Physically, mostly the same. 
* Their 'ridges' can vary in size and texture -- can be short and brittle, or large and soft like a mane. 
* Colors vary more, reaching into purples and blacks and blues frequently, along with red and gold.
==== Icewings ====
* Physically vary quite a lot.
* The tribe that has fur most of the time. Helps them stay warm in the tundra and snow. 
* Can have manes -- most of the 'royal' or aristocratic beings have manes, it is a show of status.
* Spikes can be replaced with fur, short or long.
* Colors vary. More blues rather than whites are seen often.
==== Rainwings ====
* Physically the same for the most part.
* Colorchanging scales, to the point of invisibility -- more agile and muscular bodies, prehensile tails.
* Venom remains the same.
==== Nightwings ====
* Physically .. different. 
* Scale color varies heavily, while still in darker and muted colors, it shifts to a sandy yellow to even white, a muted dark yellow like a waffle cone, with accents of blue.
* They're more thinner and sleek, agile and graceful in nature.
* Horns curve sometimes -- also have fur commonly.
==== Silkwings ====
* tbd
==== Hivewings ====
* tbd
==== Leafwings ====
* tbd
== Changes==
==== Pyrrhia ====
==== Pantala ====
== Masterlist==
ough. this is gonna so much work 
==== Ancient ====
==== Draconic ====
==== Legendary ====
==== Ultra ====
==== Spirit ====
==== Merfolk ====
==== Epic ====
==== Rare ====
==== Common ====
==< Terminology==
text
== Minor Info==
text
literally the biggest wip. ever.
Category:Alternate Universes
Category:Inspired by Fiction
Category:Work in Progress