Revives

Revives are a game mechanic which allow dead players to respawn once per run.
== Overview==
Revives are usually obtained by purchasing them from the Lobby Shop for 120 Robux at an offer of 5 for the price of 4, or 1 on the Death Screen for 30 Robux (activates instantly). While players can purchase multiple revives, only one revive can be used per run. 
After a player's death, there will be a 5-minute window for players to use (or purchase) a revive before they are prevented from respawning. This timer has been increased in DOORS: THE CONTENT UPDATE. 
 Revives cannot be used if (with following pop ups): 
*If a player has already used a revive in that run. (You can only revive in a run once.)
*If the 5-minute timer has run out. (Your time to revive ran out.)
*Rush, Ambush, Seek or A-120 ("Room For More" modifier only) are in effect. (Please wait until it is safe.)
*If a player died in (or other players in that run reached) The Greenhouse, The Electrical Room or from rooms 190-200 in The Mines. (You cannot revive past this point.) 
*If a player is in The Rooms or The Backdoor. (You cannot revive here.)
*Running out of time in The Backdoor, also in the Hotel and Mines with Modifiers. (The floor's timer ran out.)
*if a player is playing with Admin Panel. (Admin Panel is enabled.)
*Getting jumpscared by Anticheat Ambush, leaving a player with negative revives and unable to revive.
**If a player has over 100, if this happens, a player can still revive.
 Revives can be obtained by:
* Buying Revives with Robux in the Lobby Shop or on the Death Screen (120 Robux revives/30 Robux revive).
* Joining the LSPLASH group for one free revive and achievement (one-time obtainment method).
* Redeeming certain codes (one-time usage for each code).
* Buying any official DOORS-related UGC items.
* Players must either buy them in-game or wear them if bought from the catalog.
* Earning any achievements in the Tower Heroes Event or the Untitled Tag Game Event.
* If popup found with: (Don't worry; you kept your revive!)
* Eating 100 candies and then 500 candies during The Haunt event.
* Being gifted a Revive by another player.
== Trivia==
*If a player dies within 20 seconds after reviving, a message will pop up saying that their revive wasn't lost. (Don't worry; you kept your revive!)
**After The Mines update, revives are only used after The Player(s) open a new door. This is useful for people who are having trouble getting past a certain boss room, like The Library, or the Nest.
***This also happens if a player dies during the first Seek Chase in The Mines, then dies again in The Nest, despite opening Door 150.
***This also happens if a player dies twice in The Nest.
*If a player is jumpscared by the Anticheat Ambush, they will be given 100 "negative revives (-100)", which can stack. This results in a player having to get their revives back to a positive number before they are able to use another revive.
*After The Hunt update, a new revive animation would play after a player uses their revive.
*After The Hunt update, if a player dies before the first door has been opened, they will instantly and automatically revive.
**If the player spawned with certain items (buying them in the Shop, or coming from another floor with items), dying would revive the player with those items again. So if the player dropped them before dying, they would be duplicated; however, this was patched in The Haunt update: the player won't respawn with those items.
**This happens to avoid unfair deaths, as there was a bug where the player could instantly die after spawning.
***Currently, as of the Haunt update, the only 2 ways to do this is dying to Dread and drowning using bugshttps://youtu.be/eM4DsDpsyhg?si=Fvz00cjGMZ4-QtIM&t=99 - Video showing how a player dies in the Adit by drowning, using a bug to play in 3rd person..
****Previously there were other ways to die, but all of them are patched in the Haunt update. The Player's HP won't be able to go under 1 HP from any kind of damage (except to instakill entities or hazards, like Dread) until the first door is opened.
*****Players could die to Timothy before opening the first room with the modifier "Itchy" (and preferably "Last Breath").A player using the modifiers Itchy and Last Breath. Dying to Timothy in the first room to get auto-revived:
https://youtu.be/DsFzKJvTZPc
*****Players could also die to a glitched Snare using the modifier "I Love Pancakes!!!".A player using the modifiers I Love Pancakes!!! and Last Breath. Dying to Snare in the first room to get auto-revived: https://www.youtube.com/watch?v=jhVFdB_T3S0
*****It was possible to die to the minecart in the first room in The Mines, interacting with the minecart many times before the game registered the inputs, so it moved extremely fast, killing any player in its path.
*Before The Mines update, reviving in The Backdoor was permitted so long as the timer had more than 15 seconds left.
**If the timer was at or below 15 seconds, players were unable to revive ("The floor's timer ran out.")
***However, this message is still present even after the update.
*Players will have God Mode for a few seconds after reviving.
*The top donators for Revives will be shown on the leaderboard in the Lobby.
*With the Super Hard Mode modifier, players will always start the run with 999 revives. Also, using a revive doesn't take away a revive.
*Two developer's products about revives weren't used: "REVIVE YOURSELF INSTANTLY ( AGAIN )" and "REVIVE YOURSELF INSTANTLY ( YET AGAIN )".
**These two products were likely going to be used to revive twice and three times in the same run, but this was later discarded.
*It is likely that Guiding Light is the reason players are able to revive, based on the new revival animation added in the Mines Update and the fact that it is not possible to revive in The Rooms and The Backdoor, where Guiding Light is not present.
*If you have the Trick or Treat modifier on, when reviving, if the player picks up a Candy, the Candy will go unknown.
*A black outline was added on November 15th, 2024 to some texts in the ''Revive'' button while spectating: to the "Revive" text and to the text with the amount of ''revives'' left.
*Some badges reward you with Revives. Examples of this are: Sugar Rush and Sugar Crash (Each give 1 and 2 revives respectively), and the You're It badge (Awards you with 1 revive)
== Related Achievements==
==Gallery==
Revive.jpg|The message that appears if a player revives then dies before opening another door.
Reviveicon.png|The Revive icon.
Reviveguicropped.png|The GUI button to revive.
ReviveGuiRanOut.png|The GUI button to revive when the timer has run out.
WaitUntilSafetyRevive.png|The GUI button to revive when there is an actively attacking entity.
ReviveGuiTooFarIntoGame.png|The GUI button to revive when a player has reached The Greenhouse or further.
ReviveCannotReviveHere.png|The GUI button to revive when a player has died in The Rooms.
Skill issue exploiter.jpg|The GUI button to revive after dying to Anticheat Ambush.
Backdoorevivetimeout.png|The GUI button to revive after a player has died with the timer ran out in The Backdoor.
Reviveanimation.gif|The new revive animation that plays once a player uses their revive.
File:Guiding Light revive.gif|The player's design and animation when reviving.
File:Guiding Light revive no animation.png|Ditto, but the animation failed to load.
File:Screenshot 20241223-000957 Roblox.png|Ditto. But man bundle and glitched outside. 
Category:Game Mechanics
Category:Miscellaneous
ru:Оживление
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Category:Achievements