Elvis Irr (monster)

For the NPC of the same name see Elvis Irr.
==Locations==
 during the The Sands of Time quest.
==Characteristics==
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==Spells==
* Rock and Rule: Deals medium fire damage from long range and steals up to 2 AP.
==Strategy==
This fight must be done alone. He has 16,000 HP and deals medium fire damage from long range, which also steals up to 2 AP. He has another spell that deals more damage from linear short range. Every 5 turns he will teleport back to where he started and you will lose 2 AP permanently. For every spell you hit him with you will get a permanent 400 Vitality buff per line of damage, including indirect damage like pushback or poison. Hitting him with weapons will not buff your Vitality. You will get twice as much Vitality if your summons hit him, including those you control yourself. In other words, every time your summons hit him you will get a permanent 800 Vitality buff per line of damage they deal, including bombs and probably other class-specific summons too.
When he gets just under half health he summons a dial that is Invulnerable and makes Elvis Irr invulnerable too. Hitting Elvis Irr with any kind of damage while the dial is out will not buff your Vitality anymore. At this point you need to hit the dial once and only once, then survive for 6 turns to win the fight. You must hit the dial once to start the 6 turn countdown, which you should do as soon as possible, but once you do the dial will use a "Sandburst" attack once per turn that covers the entire map and cannot be avoided. Each Sandburst deals 5,000 damage in a random element, so buffing your Vitality as high as possible is important to survive these powerful Sandbursts. If you hit the dial multiple times it will use multiple Sandbursts, which will likely obliterate you.
Overall this is a defensive survival fight, so while fighting Elvis Irr it is recommended to have high resistances in each element to survive the dial, but it is still possible to win with low resistances. Using Dokoko and/or Silver Dofus should help. Try to use defensive spells that heal or shield you. You can use the glyph from Cawwot to give you a small heal each turn while surviving the dial. Use any summons you have at your disposal to get permanent 800 Vitality buffs; even an Arachnee can be incredibly useful in this fight.
Category:Xelorium
Category:Uncertain Future
Category:Divine Dimensions