Ninja Carpet

The Ninja Carpet is a weapon in Ninjala. It is part of the Board Type A subclass.
==Description==
"Forms a gum weapons you can ride like a skateboard. Pull off stylish tricks to make your kick attack stronger." -In-game description
== Gum Shoot ==
See: Gum Laser
== Gum Ninjutsu ==
See: Ninja Tornado
==Special ==
===Sweet Ride===
"Ride a skateboard to move around faster. Perform tricks to increase the strength of your attacks." - In-game description
File:Special Sweet Ride Screenshot 1.jpg|Get on the board and start skating.
File:Special Sweet Ride Screenshot 2.jpg|Do tricks to power up the next attack.
File:Special Sweet Ride Screenshot 3.jpg|Perform tricks by jumping.
File:Special Sweet Ride Screenshot 4.jpg|There are various tricks to do.
Sweet Ride is the default Special of the Board Type A subclass. After activation, the user gets on the board and starts to ride. WIth an increased movement speed the user can start to perfom tricks by jumping in order to power up their next attack. Doing a series of tricks can increase the strength even more. Up to ten tricks with a normal sized or five with a big weapon can be stacked to get a 310% damage boost, which is over four times the base damage. The attack can be freely selected from Break and the Standard Attacks. The strongest attack is Wide Attack with a damage output up to 361, as it has the highest base damage. A big weapon increases the base damage by 10% (= 88). 310% of this, results into such a high damage to even knockout Hammer Type B wielders at full HP who have the most HP.
During Sweet Ride, the moveset is changed. Pressing up or down on the Left Stick accelerates or decelerates the board. Left and right changes the direction. Dodging is kept unchanged, pressing jump lets the user perform tricks. Guarding or pressing the Special button again cancels Sweet Ride. 
As the user has to do several tricks before being able to perform a powerful attack, Sweet Ride cannot be used in a combo. Its is a hit or miss, so the target has to be selected carefully. Also, the Special doesn't add any extra properties, such as Super Armor or being unblockable. As drones cannot block, it is a great way to quickly get drones. Busy or inattentive opponents are a suitable target as well. 
Attack 	Base Damage	Down Value	Hit Reaction	Properties
Sweet Ride	- 	- 	- 	ride state, moveset changed, increased movement speed, perform tricks by jumping to power up the next attack (see table below for details)
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
Sweet Ride attack multiplier - detailed
Attack 	Option 	Abbr. 	Base Damage	Trick	Trick	Trick	Trick	Trick	Trick	Trick	Trick	Trick	Trick
Attack 	Option 	Abbr. 	Base Damage	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Attack 	Option 	Abbr. 	Base Damage	+55% 	+80% 	+105%	+130%	+165%	+190%	+215%	240% 	+265%	+310%
Sweet Ride	Normal Attack	NA(SP) 	40 	62 	72 	82 	92 	106 	116 	126 	136 	146 	164
Sweet Ride	Back Attack 	BA(SP) 	40 	62 	72 	82 	92 	106 	116 	126 	136 	146 	164
Sweet Ride	Wide Attack 	WA(SP) 	80 	124 	144 	164 	184 	212 	232 	252 	272 	292 	328
Sweet Ride	Break Attack 	BRK(SP)	20 	31 	36 	41 	46 	53 	58 	63 	68 	73 	82
*all values are self-tested and not datamined from the game. 
===Sonic Trick===
"Temporarily increase your movement using your board. You can attack with shockwaves while this is active." - In-game description
File:Special Sonic Trick Screenshot 1.jpg|Skate the board and prepare projectiles.
File:Special Sonic Trick Screenshot 2.jpg|Use Normal Attack to open a combo.
File:Special Sonic Trick Screenshot 3.jpg|Back Attack is the strongest option.
File:Special Sonic Trick Screenshot 4.jpg|Wide Attack is a 3-way projectile.
Sonic Trick is the Alter Special of the Board Type A subclass. After activation, the user starts with a revert trick, before riding the board. In contrast to Sweet Ride, an additional meter bar is displayed at the players avatar. This is important for the follow-up attack options, as there are changes. They are projectiles with different properties. Each projectile attack consumes a certain amount of the displayed meter. As long as there is meter left, the user stays on the board. Just like Sweet Ride, Sonic Trick increases the movement speed. By jumping the user performs tricks. This allows to power up the available projectiles. Performing a series of tricks can increase the strength even more. Up to five tricks with a normal sized and three with a big weapon can boost the attack up to 70%. 
There are three different available attacks. No matter which option is choosen, the player is projectile invulnerable during the execution. So, if timed correctly, any projectile can be escaped and the selected projectile attack can even successfully be fired. 
The available options follow the Standard Attack schema. So, there is Normal Attack which is a long-ranged projectile with a decent priority. When inputting such, the user spins the board forward, launching a projectile which consumes 50% of the meter. The projectile has the same priority as Razor Edge of Katana Type A weapons. This means, they cancel each other. Also, Normal Attack can cancel most Gum Shoots, except for Gum Searcher, Laser, a deployed Gum Net and Gum Ghost. It can go through Laser, Net and Ghost, but it can not stop them.
The Wide Attack of Sonic Trick is a slightly less damaging projectile, actually consisting of three projectiles. After inputting, the player does a handstand and spins the board. Three equal projectiles are shoot in three directions, also consuming 50% of the meter. These slowly moving projectiles are slightly greater than Normal Attack, pierce through walls and blow away opponents. The priority is the same as Normal Attack.
Sonic Trick's Back Attack is the strongest projectile in its repetoire. By inputting this, the user spins the board backwards. The result is a higher priortized projectile, traveling a further distance, while piercing through opponents, drones and the parry shield. This 100% meter consuming projectile deals the most damage and does not only wipe out Razor Edge of Katana Type A weapons, but also Gum Laser, and a deployed Gum Net. It ends up in a tie with Tornado Shot of Extra Type B and Gum Searcher, meaning they all just dissolve. Back Attack, and thus of course also Normal and Wide Attack, loses to projectiles like Echoing Scream of Hammer Type B weapons or Surfing Cannon of Board Type B.
Performing an attack costs a portion of the meter bar. But there is a twist. A Normal Attack, for example, costs 50% and a Back Attack 100%. So, it is not possible follow up with Normal Attack after a Back Attack as it costs 100%. But it is possible to follow up with a Back Attack after Normal Attack. So it doesn't neccessarly needs 100%. The costs rather refers to the available action afterwards.
Attack 	Base Damage	Down Value	Hit Reaction	Properties
Sonic Trick	- 	- 	- 	ride state, moveset changed, increased movement speed, perform tricks by jumping to power up the next attack (see table below for details)
*all values are self-tested and not datamined from the game. 
Sonic Trick attack multiplier - detailed
Attack 	Option 	Abbr. 	Base Damage	Trick	Trick	Trick	Trick	Trick	Down Value	Hit Reaction	Properties
Attack 	Option 	Abbr. 	Base Damage	1 	2 	3 	4 	5 	Down Value	Hit Reaction	Properties
Attack 	Option 	Abbr. 	Base Damage	+30% 	+40% 	+50% 	+60% 	+70% 	Down Value	Hit Reaction	Properties
Sonic Trick	Normal Attack	NA(SP)	50 	65 	70 	75 	80 	85 	10% 	flinch 	costs 50% meter, projectile, projectile invulnerability
Sonic Trick	Back Attack 	BA(SP)	80 	104 	112 	120 	128 	136 	10% 	spin 	costs 100% meter, projectile, projectile invulnerability, pierce
Sonic Trick	Wide Attack 	WA(SP)	45 	58 	63 	68 	72 	76 	10% 	blowback 	costs 50% meter, projectile, projectile invulnerability, 3 projectiles in 3 different directions, wall piercing
*all values are self-tested and not datamined from the game. 
==Tips==
*TBA
==Ninja-Gum Variations==
Ninja-Gum Variations for the Ninja Carpet
Color 	In-Game Description 	Method of Obtaining 	Image
Carpet Gum 	Gum with a pattern reminiscent of textiles. Forms a carpet-like gum weapon. It has a deep taste. 	Given by default. 	
Carpet Gum (Shuriken) 	Gum decorated with a shuriken design. Forms a carpet-like gum weapon. It's chewy. 	Earned from Gumball Machine.	
Carpet Gum (Tatami) 	Gum decorated with a goza tatami design. Forms a goza tatami-like gum weapon. When you bite into it, you can smell the scent of tatami.	Earned from Gumball Machine.	
Carpet Gum (Banana) 	Gum with a tasty-looking banana pattern. Forms a carpet-like gum weapon. It's flavor? Banana, obviously. 	Earned from Gumball Machine.	
Carpet Gum (Circles) 	Gum with circles on it. Forms a carpet-like gum weapon. It's graceful. 	Given by random drop. 	
Carpet Gum (Traditional) 	Gum with a traditional design. Forms a carpet-like gum weapon. It tasts fancy, like a hotel. 	Given by random drop. 	
Carpet Gum (Soccer) 	Gum that looks like a soccer field. Forms a carpet-like gum weapon. You're supposed to chew it, not kick it. 	Earned from Gumball Machine.	
Carpet Gum (Red, White, & Blue)	Gum with a stars and stripes pattern. Forms a carpet-like gum weapon. It has a good, old taste to it. 	Earned from Gumball Machine.	
Carpet Gum (Hearts) 	Gum with hearts on it. Forms a carpet-like gum weapon. You'd rather hang it up as a decoration instead of eating it. 	Earned from Gumball Machine.	
Carpet Gum (Dragon) 	Gum decorated with a dragon design. Forms a hanging scroll gum weapon. The depth of flavor it has is quite enjoyable. 	Earned from Gumball Machine.	
Carpet Gum (Piano) 	Gum with a piano-inspired design. Forms a glittering keyboard-like gum weapon. It puts you in a bright mood. 	Earned from Gumball Machine.	
Carpet Gum (Magical Marie) 	Gum with Marie's face on it. Forms a Magical Marie-style gum weapon. It has a mysterious, magical flavor. 	Earned from Gumball Machine.	
==Trivia==
*In the in-game description of the Carpet Gum skin, there is a typo - "with" is repeated twice in the following; "Gum with with a pattern reminiscent of textiles."
==Gallery==
File:Carpet Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Boards