Rolento

==Summary==
Rolento F. Schugerg was initially as a boss in Final Fight, before becoming as a playable fighter in the Street Fighter series. He was a former member of the US military special forces unit before becoming a member of the Mad Gear Gang, which he left after his defeat. Due to his countless experiences in battle and war, he adopted the ambition to turn Metro City into a military utopia for the military man.
==Powers and Stats==
Tier: 
Name: Rolento F. Schugerg
Origin: Final Fight/Street Fighter
Gender: Male
Age: Above 30's
Classification: Human, Military General, Mercenary, Former of the elite military unit "Red Berets" and the Mad Gear Gang
Powers and Abilities: Superhuman Physical Characteristics, Expert in Military Martial Arts, Acrobatics, Weapon Mastery (Expert with batons, knives and other weapons), Afterimage Creation (Able to create afterimagesFinal Fight simply by moving aroundFinal Fight 2), Explosion Manipulation (With grenades), Social Influencing (His great charisma granted him many loyal followers and soldiersUltra Street Fighter IV - Rolento's Prologue for his army), Damage Boost (Can perform enhanced versions of his Special Attacks), Status Effect Inducement (By hitting the opponent repeteadly, without them being able to recover, he can cause them to enter the "Stun" status, which leaves them unable to react. His Focus Attack causes the opponent to enter a "crumpling" status), limited Resistance to Precognition (Reading the future of fighters such as him is difficult, because Street Fighter V - Menat's Versus Mode Quotes (Vs. Alex) against it)
Attack Potency: Small Building level (Clashed with SodomStreet Fighter Alpha 3 - Rolento's Arcade Mode and is comparable to Poison, Hugo and Abigail. DefeatedUltra Street Fighter IV - Rolento's Ending one of Seth's weaker clones.)
Speed: Subsonic Travel Speed (Should be at the very least comparable to, if not faster than Dan Hibiki, who's consistently portrayed as the least physically impressive character of the series), Supersonic+ in short bursts, reactions, and combat speed (Can move faster than a grenade explosion. Can react to and attack within his own travel speed)
Lifting Strength: Class 5 (Can jump up to about 8 meters)
Striking Strength: Small Building level
Durability: Small Building level (Withstood his own grenades and is comparable to the likes of Poison, Hugo and others)
Stamina: Athletic (A specialized and trained soldier who often participates in military operations)
Range: Standard melee range, several meters with ranged weaponry.
Standard Equipment: Formerly a brown staff, later uses a green baton, traps, knives, grenades, a steel cable and other military equipment.
Intelligence: Above Average (Due to his past experiences, he is an expert in military weaponry, martial arts, training, Street Fighter 30th Anniversary Collection; he is also able to develop battle tactic and analyze the psychological condition of the warfare. Is a capable and charismatic leader who guides his own paramilitary group, which is powerful enough to engage battles with regular armies and other military forces such as S.I.N. and . Was one of the leaders of the Mad Gear Gang and could represent a threat for Haggar, Guy and Cody)
Weaknesses: He is quite overconfident, none notable otherwise.
Notable Attacks/Techniques:
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|-|Unique Attacks=
TrickRod.gif|Trick Rod
TrickLanding.gif|Trick Landing
SpikeRod.gif|Spike Rod
RolentoFocus.gif|Focus Attack
*Trick Rod: Rolento jumps on his rod and damages the opponent.
*Trick Landing: Rolento delays his landing with his rod.
*Spike Rod: Similar to Trick Landing, Spike Rod delays Rolento's landing. Rolento can choose to attack while jumping.
*Focus Attack: A heavy move that grants an augmented defense to the user during the execution and, if it lands, makes the opponent crumple.
|-|Throws=
ColonelCarrier.gif|Colonel Carrier
DeadlyPackage.gif|Deadly Package
*Colonel Carrier: Rolento grabs the opponent by the neck with his rod, flips over them and slams them on the ground.
*Deadly Package: Rolento jumps over the opponent and places a grenade collar on them. He then kicks the opponent away while the grenades explode.
|-|Special Attacks=
PatiotCircle.gif|Patriot Circle
MekongAir.gif|Mekong Delta Air-Raid
MekongEscape.gif|Mekond Delta Escape
MekongAttack.gif|Mekong Delta Attack
Stinger.gif|Stinger
SnareMine.gif|Snare Mine
IndomitableRevenger.gif|Indomitable Revenger
ScouterJump.gif|Scouter Jump
ScoutJump2.gif|Scouter Jump v.II
PatriotFury.gif|Patriot Fury
*Patriot Circle: Rolento steps forward and twirls his rod up to three times in front of him. The EX version features a single but faster and stronger twirling attack.
*Mekong Delta Air-Raid: Rolento simply rolls backwards. Rolento can choose to launch himself forward into the air and swing his rod downward as the jump arcs back down. The EX version is faster and allows Rolento to cover a higher distance.
*Mekong Delta Escape: Rolento jumps backwards toward the wall. When he reaches the wall, he kick-jumps away from it. From here, Rolento can perform a jumping attack. The EX version is faster.
*Mekong Delta Attack: Rolento performs a simple backflip. After the jump, Rolento can tuck into a ball and roll forward to hit the opponent. The EX version is faster and deals more damage.
*Stinger: Rolento leaps vertically upwards, knives in hand. While airborne, he performs a quick backwards somersault and tosses one or multiple knives in a straight or diagonal direction before landing. With the EX version Rolento throws his knives faster and at multiple angle simulataneously.
*Snare Mine: Rolento supposedly pulls a snare and detonates an explosive under the opponent's feet. The EX version features a much larger explosion.
*Indomitable Revenger: Rolento enters a defensive stance. If the opponent attacks him, Rolento will respond with an uppercut. With the EX version, he immediately performs the uppercut, reaching much higher and dealing more damage.
*Scouter Jump: Rolento performs a somersault jump forward. He can also follow up with a two kicks.
*Patriot Fury: Rolento performs a full Patriot Circle and hits the opponent with the tip of his baton, causing them to crumple down. Rolento then stomps it on the ground, causing an explosion that damages the opponent.
|-|Super Attacks=
*Steel Rain: Rolento balances his knives on the end of his rod, then flicks the club to throw them in the air. Less than a second later, the knives will reappear and fall to earth wherever the opponent happens to be.
*Mine Sweeper: Rolento rolls backwards, dropping grenades as he does so. These grenades explode almost immediately, in a wave which juggles the opponent towards from one explosion to another.
*Patriot Sweeper: Rolento performs his Patriot Circle. The third part hits only once but launches the opponent a short distance upwards. Rolento then jumps up very high and pulls off and throws a handful of grenades downwards. They fall surrounding the recovering opponent, who looks at them shocked. Immediately, the grenades glow and detonate simultaneously, inflicting severe damage to the defenseless opponent.
*Take No Prisoners: Rolento pulls a tripwire out of the ground; if it connects, momentarily puts the opponent off balance before tightening around their neck. The opponent is seen clutching at the wire as Rolento jumps up and pulls the wire over a hook, hanging the opponent by the neck (and "tipping" the wire with his staff to increase the pain) before they fall abruptly to the ground. 
center|335px
</tabber>
==Gallery==
<tabber>
|-|Art=
|-|Music=
|-|Alternate Costumes=
</tabber>
==References==
==Notable Matchups==
Victories:
Losses:
Kurtis Stryker (Mortal Kombat) Stryker's Profile (Base Stryker was used, speed was equalized, starting distance was 15 meters and the battle took place in an urban environment)
Skipper (Madagascar) Skipper's Profile (Fight began 10 meters apart in Rolento's SFA3 Stage. Both had their standard equipment, and various weapons from Final Fight Revenge were around for either to use. Speed was equalized.)
Inconclusive:
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