Rune Words

There are currently 26 runes in the game, each taking after a letter in the alphabet. On their own, these runes have little use. However, when used in the proper order, powerful effects can be added to your equipment. The most up to date list of the Runewords is located on a board immediately to your left when you warp to the Arcane Society Tower. (The list of Runewords on this page is up-to-date as of June 22nd, 2017.)
There are two ways to use runes. The first is to combine two runes of the same type into a single rune of a new type. The resulting rune will always be the letter immediately following the runes you just combined. For example, you can combine two Arkkus into one Brazi.
The second way to use runes is to apply 3 (or more) runes in the proper order to a piece of equipment in order to create a Runeword. To do this, apply the runes one at a time to the item. The sequence in which you apply the runes matters! After the last rune is used, you will see the change on your item with its new bonus effect.
Also, note that only one Runeword can be applied to any given item. Not only will adding additional runes fail to add any additional properties, but it will also remove the existing effect, since you will have changed the Runeword!
Runes
Arkku 	Brazi 	Corku	Draz 	Eacha	Fruak
Gruna 	Hiedz 	Izra 	Junzk 	Karru	Laza
Mizth 	Nornda 	Oxlz 	Parkrn	Quuda	Rezlak
Syzera	Telaqued	Uita 	Vivcak	Wurik	Xistta
Yweza 	Ziritd 	 	 	 	
==Rune Words==
===Blind: Parkrn, Gruna, Izra, Hiedz===
Effect: Adds the Blind Fight feat to a HELMET.
===Wizard's Hat: Xistta, Yweza, Wurik===
Effect: Adds 2 Wizard bonus spellslots for level 1-9 to a HELMET of your choice.
===Sorcerer's Hat: Yweza, Wurik, Xistta===
Effect: Adds 2 Sorcerer bonus spellslots for level 1-9 to a HELMET of your choice.
===Intelligence: Izra, Izra, Telaqued, Arkku, Corku===
Effect: Adds 12 Intelligence to a HELMET.
===Strong Mind: Brazi, Mizth, Arkku===
Effect: Adds +12 to Concentration on a HELMET of your choice.
===Watchful: Corku, Arkku, Arkku===
Effect: Adds +4 to Listen and Spot Skills to a HELMET of your choice.
===Vigilant: Fruak, Arkku, Arkku===
Effect: Adds +8 to Listen and Spot Skills, and +4 to Survival Skill to a HELMET of your choice.
===Master Tracker: Gruna, Nornda, Arkku===
Effect: Adds +12 to Listen and Spot Skills, and +8 to Survival Skill to a HELMET of your choice.
===Charm: Parkrn, Karru, Fruak, Fruak===
Effect: Adds +12 CHA to a CLOAK of your choice
===Gambler: Junzk, Brazi, Corku===
Effect: Adds +20 to Bluff to a CLOAK of your choice.
===Enigma: Telaqued, Draz, Draz===
Effect: Adds the teleport feat (no cooldown) to an ARMOR of your choice.
===Wealth: Izra, Junzk, Junzk, Rezlak===
Effect: Adds the new "Magic Find" item property to an ARMOR of your choice with a value of 10%. Magic find increases your chance to find special items like Sets, Runes of Crookweave.
===Immortality: Ziritd, Laza, Izra===
Effect: Adds +12 Constitution, +200 HP, and 10% physical damage Immunity to an ARMOR of your choice. WARNING: It will replace any physical damage immunity the armor already have, not really add. So if your armor already has 5% immunity slashing\piercing\bludgeoning it will become 10% not 15%
===The Bear: Xistta, Quuda, Ziritd, Quuda===
Effect: Adds Steadfast Determination feat to a BELT of your choice.
===Constitution: Parkrn, Parkrn, Corku, Syzera, Arkku===
Effect: Adds 12 Constitution to a BELT.
===Artificer: Quuda, Vivcak, Quuda, Yweza, Telaqued===
Effect: Increases your Golem Mastery level by 1 if applied to a pair of BRACERS.
===Performer: Brazi, Junzk, Arkku===
Effect: Adds +16 Perform Skill to a pair of GLOVES / BRACERS of your choice.
===Deception: Gruna, Gruna, Hiedz===
Effect: Adds +8 UMD to a pair of GLOVES / BRACERS of your choice.
=== Merchant: Arkku, Brazi, Brazi ===
Effect: Adds +12 to Appraise Skill to a pair of GLOVES / BRACERS of your choice.
=== Trapper: Karru, Izra, Arkku ===
Effect: Adds +5 to all trap skills to a pair of GLOVES / BRACERS of your choice.
===Master Trapper: Syzera, Junzk, Eacha===
Effect: Adds +15 to all trap skills to a pair of GLOVES / BRACERS of your choice.
===Strength: Parkrn, Fruak, Syzera, Draz, Draz===
Effect: Adds 12 Strength to GlLOVES/BRACERS.
===Vengeance: Gruna, Arkku, Brazi===
Effect: Adds 'Holy Avenger' to a MELEE WEAPON of your choice.
=== Fatigue: Oxlz, Quuda, Vivcak ===
Effect: Adds level drain (DC 38), +15 Vampiric Regeneration, and +12 STR to a MELEE WEAPON of your choice.
===Blood: Arkku, Parkrn, Karru===
Effect: Adds +12 Vampiric Regeneration to a MELEE WEAPON of your choice.
===Cruelty: Hiedz, Eacha, Arkku===
Effect: Adds +2d8 acid damage to a DAGGER / KUKRI / SHORTSWORD / KAMA of your choice.
===Mutus: Xistta, Izra, Izra===
Effect: Adds 3d12 to your Spell Sneak Attacks if applied to a DAGGER.
===Abditus: Yweza, Izra, Izra===
Effect: Adds 3d12 to your Spell Sneak Attacks if applied to a DAGGER.
===Inexorabilis: Ziritd, Hiedz, Junzk, Xistta, Telaqued, Telaqued===
Effect: Adds 4 Caster Levels when applied to a QUARTERSTAFF. You need at least 26 caster levels in the Wizard or Sorcerer class to equip the quarterstaff. Bonus can only be applied once to any character (No dual-wielding Quarterstaves).
===Artemis: Syzera, Mizth, Draz===
Effect: Adds Keen, +15 AB, and +12 to Survival Skill to a LONGBOW or CROSSBOW of your choice.
===The Wall: Rezlak, Nornda, Uita===
Effect: Adds 10% physical damage immunity and +12 STR to a SHIELD of your choice. WARNING: It will replace any physical damage immunity the shield already have, not really add. So if your shield already has 5% immunity slashing\piercing\bludgeoning it will become 10% not 15%
===Elusive: Heidz, Fruak, Arkku===
Effect: Adds Improved Evasion feat to a pair of BOOTS of your choice.
===Swiftness: Xistta, Quuda, Vivcak, Junzk, Telaqued===
Effect: Adds the Uncanny Dodge feat to a pair of BOOTS.
===Wisdom: Parkrn, Parkrn, Gruna, Mizth, Junzk===
Effect: Adds 12 Wisdom to an AMULET.
===Recovery: Fruak, Mizth, Brazi===
Effect: Adds +15 regeneration to an AMULET of your choice.
===Dexterity: Syzera, Mizth, Gruna, Izra, Brazi===
Effect: Adds 12 Dexterity to a RING.
===Protection from Fire: Izra, Hiedz, Arkku===
Effect: Adds 10% Fire Immunity to a RING.
===Protection from Cold: Fruak, Hiedz, Arkku===
Effect: Adds 10% Cold Immunity to a RING.
===Protection from Electricity: Corku, Hiedz, Gruna===
Effect: Adds 10% Electricity Immunity to a RING.
===Protection from Sonic: Gruna, Hiedz, Corku===
Effect: Adds 10% Sonic Immunity to a RING.
===Protection from Acid: Mizth, Hiedz, Brazi===
Effect: Adds 10% Acid Immunity to a RING.
===Protection from Magic: Telaqued, Uita, Rezlak, Fruak===
Effect: Adds 10% Magic Immunity to a RING.