115352-lets-talk-inventory-space

== Content ==
			
And also let's get straight to the point - there just isn't enough inventory space and it is even worse when you save items for costume/RP purposes. It's only natural that players eventually get more and more stuff, but the issue is that sooner or latter we reach the point where it is almost impossible to upgrade our storage.
 
Here is a list of quality of life improvements that I would like to see:
 
1. All the rune fragments and power cores should go into the tradeskill bag - this eats a lot of space.
2. Medshots, pvp items and food should also get their own bag or go into the tradeskill one - 20 stacks of food are another culprit for the decreasing space
3. Every action set should have its own equipment slots - this would make it easier to play dual roles (also tooltip displaying all the equiped items when checking a drop would help when upgrading second set of gear)
4. Playtime rewards - The longer we play the less free inventory space we have, so I would like to see rewards based on subscription time (fe. new bag slot after 3 months of playing, new bank slot after 6 etc.)
 
Each of these would help a lot.	
----
			
Point 1: Agreed, I'm forced to use an alt as a mule because I want to keep and use cores and fragments instead of vendoring them.
 
Point 2: I would like this for sure, but this may be a tad too convenient for my tastes. Food having another tab sounds good to me.
 
Point 3: I definitely like this. If you play assault and support, and maybe assault and support for PvP as well, you have 3 entire equipment sets sitting in your backpack taking up a very large amount of space. I would love to see something for equipment sets similar to costumes, where they are all equipped and not taking up space. Maybe put a small time delay in being able to switch between them if necessary, but this is a fairly needed feature.
 
Point 4: A nice concept, I wouldn't disagree if it was implemented, but I also wouldn't really fight for this to happen. I would rather they allow us to use gold to purchase a few more bank slots. It gives us another gold sink and allows up to keep the things that we need. I'd like if we could use gold to upgrade our regular inventory space (default, without bags), and I don't see why this wouldn't be a good idea. I personally would play even harder if this was implemented, because I want space, and if in order to get space we needed more gold, I would be willing to play more often to get gold. The ultra mount speed upgrade is too expensive for me to bother, but for some incremental space upgrades, that would be obtainable in a reasonable amount of time.	
----
			
Was having a similar thought the other night, bag space is always a massive pain in MMO's and why should it be!  If you choose to go out and farm for hours on end then why can't you keep increasing your bag size to accommodate this etc.
 
If you play PvE and PvP both specs you need a load of gear etc.
 
I didn't really think about too many ways to improve it but certainly the bits mentioned would be a great start.	
----
			Yes, Yes, and Yes. I have two alts that are solely used for bank storage, going to have to add a third and probably a fourth. I would imagine that an alt takes up more game space then some other solution like adding more tabs/slots. Kinda silly to have to make alts to hold my precious stuff. I promise I am not a hoarder. :P  	
----
			
I don't agree with most of these - I don't think they're bad, but many of them are unnecessary if one bothers with inventory management. Being the dissenting opinion here.
 
1) The very specific rune fragments (Elder, etc) should probably still take up inventory space, but the primary ones should all go in the crafting bag - like Augmented fragments. Cores in the crafting bag makes a huge amount of sense.
 
2) Consumables going staying in the regular bag makes sense to me. Its worth noting that having several stacks of 1 or 2 of random food/meal X is a pain, though that dissipates at endgame. Not really sure what the solution is to that, but just throwing bag space at the problem doesn't seem right to me.
 
3) I agree on the multiple gear sets. Need to be such that a player can have multiple LAS with one gear set though.
 
4) I think X months subbed is a crappy way to reward players. That being said, I think some elder game storage space progression (besides drop a zillion plat/EGs for 2 more spaces) and potentially "being subbed at date X" rewards are a decent call.	
----
			
Yea I threw around a similar idea to at least gear slots much like the current costume slots.
Just add 3 more or 4 more exclusively for gear that is to be used in pvp and pve instances.
 
2 slots pvp
2 slots pve
These same 4 slots can be used for RPers.
 
^ though these gear slots also add in the right hand side gadgets and such.
 
win/win ?
 
Would give you all time to figure out the new bag scenarios.
 
All these great suggestions and advice, what do i wear to work tomorrow. ;)
lol	
----
			
Instead of adding bags and such, I would be content with the following (much easier changes):
 
All rune frags and power cores go into the tradeskill bag as you said:
Food, Boosts, Field Techs, and medishots all have their stack count increased to 200.
 
I have a feeling as time goes on with content releases that they would increase inventory space.  Because as you said, between costumes, DPS set, Heal set, PvP DPS set, PvP heal set, situational pieces, it just simply is not enough space.	
----
			
{| class="blockquote"
Instead of adding bags and such, I would be content with the following (much easier changes):
 
All rune frags and power cores go into the tradeskill bag as you said:
Food, Boosts, Field Techs, and medishots all have their stack count increased to 200.
 
I have a feeling as time goes on with content releases that they would increase inventory space.  Because as you said, between costumes, DPS set, Heal set, PvP DPS set, PvP heal set, situational pieces, it just simply is not enough space.
----
			
{| class="blockquote"
Seems like it might be better to just rip off FFXIV's armory inventory setup and make a "set" per LAS slot, so that you essentially save a suit of gear for every LAS set.  And, if you set it up that way, you can have LAS slots using and sharing the same gear.  However, none of it is then kept in inventory if it's "equipped".
----
			
{| class="blockquote"
Yeah, I use MrFancy pants atm, so equipping separate sets of gear isn't a major issue of mine.  Just the bag space.  But typically I only keep 2 sets of gear in my actual bags atm (since why would i need all 4 sets plus costumes available in my bags?).
 
I would even be ok with them releasing bags ONLY for bank slots that were 30-40 slotters.  They can release them as "boxes" or "crates" to separate and cause less confusion.
----
			
Two further ideas to help with inventory:
 
1) Seeds need their own inventory space, somehow, even if the garden FABkits get a seed chest or something similar.
 
2) A separate decor crate for unused FABkits...it'd be even nicer if it allowed them to be withdrawn and still be tradable.
 
{| class="blockquote"
1) The very specific rune fragments (Elder, etc) should probably still take up inventory space, but the primary ones should all go in the crafting bag - like Augmented fragments. Cores in the crafting bag makes a huge amount of sense.
----
			I agree with 1 and 3, but not the others.	
----
			
Before they took down stuff from the PTR in the future update all runes, with the exception of the Elder Rune fragments (Fusion blast, fire starter, etc...) did actually go into the tradeskill bag. I don't remember about the power cores, but I think they were still in my inventory. So at least half of point one is already taken care of for drop three :) They even changed colors of them, so augmented are blue instead of white.
 
Have you gotten all 16 slot bags for your bank and person?
 
There is a blue 16 slot BoE bag in each dungeon:
 
Dragonscale Pack (STL)
Trade-Sister Satchel (SSM)
Bag of Booty (SC)
Satchel of the Forgotten (KV)
 
 
And Other bags to get:
Percursive Dampening Supply Rig (Tailor craft)
Carrion Luggage (The Vultch drops it in Grimvault 100% chance to get)
Folded Space Generator (Don't Drink the Juice challenge reward - Blighthaven)
Bag of Finite Holding (What's in the Box challenge reward - Widowmaker, Grimvault)
Quadric Hypershpere (World drop, 18 slots!)
 
Gives you a lot of space when you get them all :)
 
Would love to have gear sets for each LaS, but we'd need to come up with a work around for different AMP specs for types of roles. Like on a buff esper you still want dps gear, but your amps are much different than if you were just going pure dps. I'm sure there are other cases where this might apply. But I guess the easy work around could be to just have an option to use a gear set from another LaS if you wanted? Kinda like the costume drop down, but gear instead of appearance.	
----
			
{| class="blockquote"
Along the same lines, I don't see any justification for some crafting materials having maximum stacks of 20 while others have stacks of 50, 100, etc.
----
			
{| class="blockquote"
... or 1, as the Eldan Wood...
----
			Pro tip!   You can put extra gear in your unused costume slots to keep it out of your inventory and bank!	
----
			
{| class="blockquote"
Pro tip!   You can put extra gear in your unused costume slots to keep it out of your inventory and bank!
----
			
{| class="blockquote"
And also let's get straight to the point - there just isn't enough inventory space and it is even worse when you save items for costume/RP purposes. It's only natural that players eventually get more and more stuff, but the issue is that sooner or latter we reach the point where it is almost impossible to upgrade our storage.
 
Here is a list of quality of life improvements that I would like to see:
 
1. All the rune fragments and power cores should go into the tradeskill bag - this eats a lot of space.
2. Medshots, pvp items and food should also get their own bag or go into the tradeskill one - 20 stacks of food are another culprit for the decreasing space
3. Every action set should have its own equipment slots - this would make it easier to play dual roles (also tooltip displaying all the equiped items when checking a drop would help when upgrading second set of gear)
4. Playtime rewards - The longer we play the less free inventory space we have, so I would like to see rewards based on subscription time (fe. new bag slot after 3 months of playing, new bank slot after 6 etc.)
 
Each of these would help a lot.
----
			
{| class="blockquote"
Trade skill bag should let you have like 10000000000000000 of each type of ore and other farming mat.
----
			
{| class="blockquote"
But when you need it, you have to go back to the customization guy in order to use it.  That would not work if you are needed to change roles in the middle of a dungeon.
----
			
{| class="blockquote"
Trade skill bag should let you have like 10000000000000000 of each type of ore and other farming mat.
----
			
Agree with all.
 
I also want to point out to Carbine that since this is a subscription game....QOL issues should be something ironed out as soon as possible after Drop 3 hits live and most of its bugs are ironed out. 	
----
			
{| class="blockquote"
But...the icon's not big enough for all those 0s. :lol:
----
			Agree with everything OP has stated because it all increases bag space in one way or another, which is good.	
----
			
 
 
{| class="blockquote"
1. All the rune fragments and power cores should go into the tradeskill bag - this eats a lot of space.
----
			
I find it funny to see this post on the front page.
I couldn't sleep yesterday as I was thinking:
 
Why would developers want to hurt people?
Why did they remove the possibility to change your costumes anywhere (basically allowing you to carry more sets of gear, in your costume slots)?
 
They clearly have the database-power for it, as we have costumes.And sure, without changing that most people would not use the costume-system as it was meant to be used.
But why not leave it like that and make sure you implement some sort of gear-inventory?I am baffled by inventory-space in MMOs.In each and everyone of them players find ways to expand their inventory (alts with pimped bags and all bankslots bought, guilds on all your alts etc etc).
WHY make us go through all this?What is so horribly dangerous allowing players to carry all the sets of gear they need (for instance) ?OP, I like your suggestions.	
----
			I have killed Vultch 30+ times now and have not received the Carrion Bag.  I'm logged out at him and have killed him every 90 minutes for a few days and have not seen it drop once.  Is it still part of his loot table?  I will continue to keep trying and update my post if it changes.	
----