Advantage (enhancement)

Buying the "Advantage" enhancement (10% per +1 character point) for Affliction (advantage)
==quotes==
===PK===
====Metatraits and perks====
2005 http://forums.sjgames.com/showpost.php?p=52007&postcount=4
officially, you purchase the Advantage or Disadvantage enhancement for the metatrait that you can inflict.
For example:
Super Sam can make someone go blind, or he can make them really tough, or both. He takes Affliction with Disadvantage (Blindness, +50%) and Advantage (High Pain Threshold, +100%) and Selectivity (+20%). Expensive, but versatile.
Dr. Crazy can inject someone with a drug that makes them really tough, but blind as a bat (a 40-point metatrait). He takes Affliction with Disadvantage (Metatrait: Tough Blind Guy, +40%). Much cheaper, but not versatile at all.
I made a ruling that one of my players could take a zero-point feature that doesn't normally apply to his race as a Perk, so I'd make the same ruling here. Treat each one as a Perk (Advantage, +10%) and sure, go nuts
====Attributes====
2010 http://forums.sjgames.com/showthread.php?t=69430
Orienda
:is it reasonable to make a beneficial infliction that improves someones dexterity, at the same cost for giving an advantage?
PK
:Yes, that's fine. There's no balance issues and no thematic issues in using Advantage to add attribute bonuses.
==Extrapolations==
*Enhancement (enhancement)
*Negated Disadvantage
==Opposites==
*Disadvantage (enhancement)
**Negated Disadvantage
**Limitation (enhancement)
Category:Enhancements