Summon Least Yugoloth (Wizard Spell)

Using this spell, a wizard can summon a least yugoloth guardian to protect something of impor­tance. The yugoloth is under the wizard's com­plete control, and will obey commands of its master even after the master's death. The yugoloth must stay within 90 yards of the charge or be sub­ject to fits of scaring-ultimately lethal-pain.
The most important component for the spell is the true name of the individual yugoloth to be summoned. Finding such a name is a difficult task, and only through exacting research or dark pacts with other fell creatures can a wizard obtain a least yugoloth's name. The material component is a ruby worth at least 500 gp, which is destroyed in the casting.
The reverse, banish least yugoloth, will send a least yugoloth back to its home plane. If the crea­ture's true name is used, the banishment is auto­matic. If the true name is not used, the creature receives a saving throw vs. spell at a -2 penalty against the banishment.
The material component for the banishment is a pinch of powdered silver mixed with holy water.
Notes: Uncommon spell for evil spellcasters; otherwise, very rare. Seeking this knowledge is an evil act.
Typical least Yugoloth: AC 3; MV 9; HD 6; THAC0 15; #AT 3; Dmg 1d10/1d10/1d4; SA fire breath cone (30' X10', 3/day, 3d6 damage, save for half); SD immunities (charm, hold, 1 sleep, polymorph, fear), 50% likely immune to one other weapon type or spell type (possible reflection or weapon breakage), 30% chance of thief abilities (move silently, hide in shadows, climb wails); Int Ave (8-10); SZ S (4'); ML Steady (12); XP 2,000.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells