Status effect (The Side Stories)

Status effect in Lawler-RPG - The Side Stories affect a character's ability to battle, except a giant character.
==Burn==
The burn condition inflicts damage equal to 1/8 of its maximum HP every turn and halves damage dealt by a user's physical move. Most moves which cause burn are Fire-type and most Fire-type enemies cannot be burned. It can be cured with Burn Heal
==Freeze==
The freeze condition causes the user to be unable to use moves. If a frozen party member is hit by a damaging Fire-type move, it will be instantly recovered from the status, or it can be cured with Ice Heal.
==Paralyze==
The paralyze condition reduces the user's Speed stat at 30% and causes it to have a 25% chance of being unable to move. It can be cured with the Paralyze Heal.
==Stun==
The stun condition is very similar to Paralyze, except the user will be unable to move for a turn.
==Curse==
The curse condition has three different effects. If its a normal user, its Strength, Defence and SP. ATK will be reduced in half, making it weaker and easier to defeat. It will also make the party member unable to use its Ultimate Attack. If its a Rock-type or a Steel-type enemy, its Speed will decrease at 20%, but increases 30% of ATK and Defence in return. If its a Ghost-type enemy though, it will inflict a party member with intense pain, losing ¼ of it HP at the end of each turn, but also makes the former losing half of it. Curse lasts after battle until cured.
==Stone==
Similar to the Freeze status, except a party member will be permanently turned into stone, unable to move for the rest of the match. It can be cured with a Gold Needle.
==Zombie==
The zombie condition reduces the user's HP to 0 and makes them uncontrollable and hostile to the party. It also changes it usual type to Zombie-type, meaning that healing magic, items, HP and MP drain and some Instant Death effects have the reverse effect. It can be cured with Holy Water. During the condition, the party member will have its appearance change to resemble the design similar to Zombieland Saga.
==Poison==
The poison condition inflicts damage equal to 1/8 of its maximum HP every turn. All moves which cause poison are Poison-type. The user whose HP is reduced to 1 via poison outside of battle will have the poison status removed. It can be cured with an Antidote.
===Badly poisoned===
The bad poison condition inflicts damage every turn, with the amount of damage increasing each turn. Same as the normal Poison effect.
==Sleep==
The sleep condition causes the user to unable to use moves, and move very slowly. Sleep generally does not last a great period of time and will wear off if a character is either cured or physically damaged. It can also be cured with Awakening.
==Confusion==
This condition will confuse a user to sometimes hurt itself at 33% of damage, or its fellow character. Confusion wears off after 1-4 attacking turns, but can be cured. An easter egg happens were, if you push ZL and ZR at the same time, then Down will cause a voice clip of Vinesauce Vinny saying "SPEEN" to play, since the confused character will spin itself during the effect.
==Old==
The old condition will cause a party member to rapidly age (changing their hair color to white), thus decreasing their entire stat for each turn. It can be cured, but the stat changes remains till the end of battle.
==Silence==
The silence condition prevents a party member from using Special Attacks. Silence is usually indicated by a speech bubble hovering above the afflicted unit's head with three dots inside it. It can be cured with Echo Herbs.
==Imp==
The imp condition transforms a party member into a mythological yokai monster, reducing its Strength and SP. ATK stat to 1, but can still use Physical and Special Attacks. It can be cured with Green Cherry.
==Toad==
The toad condition turns a party member into a frog, reducing its Strength and Accuracy to 1 and unables to use Physical and Special Attacks. It can only attack by using its tounge instead. It can be cured with Maiden's Kiss.
==Traitor==
The traitor condition brainwashes a party member to turn against them. This effect lasts for the entirety of the battle until it has either ended, or cured with Cold Water.
==Infatuation==
The infatuation condition prevents the user of the opposite gender to attack 50% of the time. It only affects male party members. This effect lasts for the entirety of the battle until it has ended. If used against the enemy though, it will hit itself instead, similar to Confusion.
==Blood==
The blood condition works similar to Poison, except that it usually does not stay after battle and lowers HP at a much faster rate, but for smaller amounts. It cannot be cured and has a little animation of a party member coughing some blood during battle.
==Attack Block==
Similar to the Toad status, except the user will be unable to use Physical and Special moves for the remainder of the match.
==Heal Block==
Similar to Attack Block, except the user will be unable to use healing items and Status moves for the remainder of the match. Anyone who tried to heal a party member will have the latter have damage instead.
==Float==
The float condition allows a character to levitate in the air, preventing the enemy from using Ground-type attacks.
==Gravity==
The opposite to Float, as it will have a character instantly drawned down to the ground, allowing an enemy to use Ground-type moves. The status also effects Flying-type characters as well.
==X-Zone==
The x-zone condition will have an enemy or a party member being sucked into a black hole, removing them from the battle. In the case of the latter, it can only be cured by leaving the battle.
==Berserk==
The berserk condition will have a character's Strength and Speed increased at an alarming rate, but can only use physical attacks and cannot be controlled.
==Doom==
The doom condition will affect a character under a countdown of 10, and when it expires, the target dies. The only way to get rid of it is to wait for the counter to hit 0 or win a battle.
==Instant Death==
Exactly as it sounds, a character will be inflicted with that status, making them die instantly, but it will miss due to its terrible accuracy.
==Taunt==
The taunt condition will prevent a character from using a Status move for 3 turns. It can be cured with Remedy only.
==Nightmare==
The nightmare condition only affect a sleeping party member. The sleeping character loses ¼ of its maximum HP every turn. If it awakens, then the nightmare will no longer be in effect.
==Blind==
The blind condition will affect a party member with terrible Accuracy and will often miss the target. It can be cured with Eye Drops. Like the Confusion status, if you push the same easter egg button while using the Eye Drop will cause Ben Stein to appear and say "Clear Eyes is awesome" in a similar fashion to the Toasty Guy from Mortal Kombat.
==Virus==
This condition drasticly decreases its Magic at 20% in each turn. It can be cured with Remedy.
==Mimic==
If Gogo uses the Mimic command, this move will be replaced by another move copied from the target.
==Minimize==
This condition turns a party member into mini, lowering their entire stats in half as a result, but it also increases 50% of evadeness, meaning that the enemy will have more likely to miss. It can be cured with a Mallet.
==Gigantify==
This condition turns a party member into a giant, gaining the same stats as a giant character for 4 turns.
==Stop==
The condition temporarily freezes a character into a temporal stasis, so that time stands still for them even as other units act normally.
==Magnet==
One of the two only status conditions to affect a giant character. This will make it unable to move for 3 turns.
==Malfunction==
One of the two only status conditions to affect a giant character. It is similar to Badly poison, but sometimes unable to move, like Paralyze.
Category:Status
Category:Feature