Packs

are a gameplay mechanic that allow players to team up with others. 
==Description==
Packs are an optional in-game mechanic that is available to all players regardless of their creature's age or size and differs every tier. Members that are in a pack together can see each other's name tags from very far away to identify one another, and see their packmate's health bars. 
In Legacy, if a pack member is too far away, however, then their name tag and HP might not appear and can probably be outdated. Pack members also do not suffer direct damage from their packmate's breaths, and some abilities work differently (for example Pack Healer will only work when in a pack, while Healing Breath will not sap a packmate's HP, healing instead).
In Recode, friendly fire is sometimes active, but when it is active, damage is reduced; and some abilities work differently (for example Pack Healer will only work when in a pack, while Healing Breath will not sap a packmate's HP, healing instead).
On Legacy, packs remove friendly fire and additionally give the huge advantage of letting male packmates indirectly consume any type of food via food storages. Meanwhile, in Recode, packs grant a private pack chat for use.
=== Joining or Creating Packs ===
Players have the choice between making their own pack or joining an existing pack.
* To create a pack, players must click the PACKS button, then click Create Pack.
** On Legacy, players are prompted to give a name to the pack, which can later be changed by the alpha or their substitute by clicking on the pack's name on the top of the pack member list menu.
* To join an existing pack, players can either accept an invite to a pack or request to join one by clicking the PACKS button and clicking Join Pack.
To expand a pack by inviting other players, pack members must click the PACKS button, then click INVITE below any player username displayed on the right of the pack window to send an invite to that player.
* On the pack list and when looking through the available options to invite, all players can be seen with their current creature as well as some additional information.
** On Legacy, this feature did not count menued players and is bugged so it may not display the current creature of available options to invite, if at all.
* If a pack becomes full (since the update, all packs have an 8-member-limit) or disbanded before a player accepts an invite, nothing will happen. This also applies to nest invites.
* IN Recode only, there's a search bar which allows packmates to search an specific name to invite an specific creature.
* In Recode only, a player will remain a part of the pack even if they die.
=== Pack Roles ===
Players that create a pack are automatically assigned to the PACK ALPHA role and cannot change it. In Recode, this is the only specific pack role, highlighted by a crown icon in the pack list.
On Legacy, there are more roles. The Guard or N/A (not applicable) roles are automatically assigned to players joining a pack. Players that are not the PACK ALPHA can change their role to Guard, Forager, Scout, Nester, or Babysitter.
* Roles do not alter a creature in any way, but appear under the pack member name tag. They are also visible in the pack window under each member's name, which is found by clicking the PACKS button.
* The oldest, highest-tier creature in the pack automatically gets the alpha role when the current alpha disappears.
==Trivia==
* In Legacy, packmates could still hit each other to simulate real-world consequences and encourage careful planning. If in a pack, players were encouraged to keep themselves a safe distance away from each other to avoid friendly fire, which is when team members inflict damage on one another. However, on a November 2021 update this has been changed, so packmates cannot deal any damage or status when biting, and breaths do not longer deal damage, while healing (negative damage) is still active for packmates, as shown here.
* Before the update, there were different types of packs depending on a player's diet and tier:
** [Expand] for Pack Types. 
===Herd Pack===
A pack that can be joined by omnivores and herbivores of any tier. This pack is comprised of:
Herd Pack
2 tier 5 creatures.
3 tier 4 creatures.
5 tier 3 creatures.
5 tier 2 creatures.
5 tier 1 creatures.
===Same-Tier Carnivore===
A single-tier pack of carnivores. The amount of packmates the player can have depends on their tier.
Tier 	Pack Size
Tier 5:	3 packmates per pack
Tier 4:	4 packmates per pack
Tier 3:	5 packmates per pack
Tier 2:	6 packmates per pack
Tier 1:	6 packmates per pack
===Same-Tier Herbivore===
A single-tier pack of herbivores. The amount of packmates the player can have depends on their tier.
Tier 	Pack Size
Tier 5:	4 packmates per pack
Tier 4:	5 packmates per pack
Tier 3:	7 packmates per pack
Tier 2:	7 packmates per pack
Tier 1:	7 packmates per pack
* Currently the only limit is the number of players inside a pack.
** Before the update, pack types were actually important because there were limitations such as tier and diet that determined the size and types of creatures that could join a pack of an specific type. Herbivore packs were generally larger than carnivore packs. Players could only become packmates with creatures that had the same diet as them. Omnivores could join both herbivore and carnivore packs.
*** On the practice, there was a way to get incompatible diets and tiers to your pack, which again consisted on joining as a valid diet and tier, then getting nested by someone with an invalid tier/diet. Since now packs are not limited by diets, this concept became absurd.
* Before the update, while in theory there was a pack member limit too, there were two ways to bypass it (currently it seems this cap can not be bypassed anymore, since it counts the total number of players):
** One of them consisted on accepting non-adults to the pack. This was only guaranteed to work as long as the number of adult packmates didn't reach the cap for their specific level, but it was the easiest and fastest to perform.
** The other consisted on nesting using an "unwanted" herd level (a different tier from your own with spare space) as a buffer to make them join the pack (for example, when nesting as a tier 4, asking your future offspring to choose a tier 1 creature), then after nesting they were forcibly moved to your tier regardless of space, leaving the previously-occupied space on the unwanted tier free and available for someone else.
==Gallery==
Tier4omnipack.png|An example of the pack creation menu, from a tier 4 omnivore, before the update.
Category:Gameplay
Category:Legacy Gameplay