Cargo Ship (Civ5)

==Game Info==
Sea trading unit.
*Actions:
** (Route must run over water from one coastal city to another.)
** (After selecting a coastal city and waiting a turn, allows different trade routes to be made.)
==Strategy==
The Cargo Ship is one of the available trading units in the game, along with the Caravan, and is dedicated to sea trade. It may only be built and based in coastal cities. It is used to establish a Trade Route over the sea to other coastal cities. Cargo Ships have double the reach of a Caravan when it comes to range for the possible Trade Routes. Cargo Ships can transport or between coastal cities of an empire and also automatically carry religious pressure. They move 4 tiles at the start of each turn.
They can only be built (or purchased) if there is a free Trade Route slot available.
Cargo Ships are considered civilian units and may cross tiles controlled by another civilization, even without Open Borders. Like a Caravan, if an enemy raids a Trade Route, the Cargo Ship is destroyed and yields rather than being captured. When Barbarians plunder them, a second barbarian warship will be created.
==Civilopedia entry==
== Unofficial custom card ==
==Gallery==
Cargo_ship_early.jpg|Cargo Ship in earlier eras
Late_cargo_ship.jpg|Cargo Ship in later eras
ru:Грузовой корабль (Civ5)