109716-fusion-guard-rune-set-bonus-20

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We can all guess the elder rune sets fusion gorge/guard/blast, are intended to be designed as one for each role, healer/tank/dps respectively, the 8/12 set bonuses are decent. They are just taken from three of the general rune set ones and are not intended to stack. That's cool. However my problem with them comes from the 20 set bonus for the fusion guard rune set.
 
What is it?
Taking a Critical Hit grants a 10% chance to grant a Defense for 5.0s. Defense: Increases Armor by 2170.
 
What's the problem with this?
Well, tanks, they don't really want to be critically hit... Like, ever. Warriors especially will be critically hit capped without even trying at all.
This means, for most/all tanks with good gear, that this bonus will have a grand total of zero seconds of up-time. Which is, literally, useless.
 
What annoys me about this?
Well, the people designing this stuff should sort-of know what is and isn't useful. Such as the GA warrior tank boots having brutality on them, which provides nearly zero benefit (Wooo, my interuppts will do an extra one/two damage, how helpful). For those that don't know brutality provides assault power for warriors, finesse or moxie wouldn't warrant me commenting on them, as they will increase threat, which is in fact useful.
 
I do hope this is changed along with the upcoming rune changes to gear, however those might be done by different departments. As long as it's acknowledged it is a useless set bonus and that it is intended to be changed in the near/distant future.
For those that also know about the other 20 set bonuses I don't mind those as they actually have some sort of bonus, regardless of how little of a bonus they actually are. A zero uptime 'bonus' is not a bonus.
 
/rantover
TL:DR The 'tank' elder rune set 20 bonus will often have a zero second uptime on tanks, WTB change.
 
Other than some of the silly things that were implemented, bugs are fine with me, I'm enjoying the game greatly. So, good job.
 	
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			I believe for Engineers we just go for the 8/8 bonus because we plan to be DCHC capped. But maybe the 20 set is designed for people that are not or decide not to, either due to gear or other theorycrafted ideas, to not cap the DCHC value. Only then will there be an uptime on it, and even then, it would be minuscule and I'd hate to be that tank's healer :D	
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