PDW-57

The PDW-57 is a submachine gun featured in Call of Duty: Black Ops II, Call of Duty: Strike Team and Call of Duty: Mobile.
==Call of Duty: Black Ops II==
===Campaign===
The PDW-57 is often seen being wielded by the Mercs and the SDC, and is the recommended primary weapon in "Karma".
===Multiplayer===
The PDW-57 is unlocked at level 4, along with Create-A-Class and a slew of other weapons and perks.
At any range short of 10.6 meters, the PDW-57 will deal 35 damage per bullet, needing three shots to kill. At any range between 10.6 meters and 25 meters, the PDW-57 will deal 33 damage per bullet, needing four shots to kill. At any range between 25 meters and 33.75 meters, the PDW-57 will deal 22 damage per bullet, needing six shots to kill. At any range longer than 34 meters, the PDW-57 will deal eighteen damage per bullet, needing six shots to kill. The PDW-57 will deal 10% more damage with a headshot, which only reduces the amount of shots needed to kill at ranges where the PDW-57 is dealing 33 damage per bullet, in which case a single headshot will reduce the shots needed to kill by one. The PDW-57 has low penetration power.
The PDW-57 fires fully automatically, with a fire rate of 750 RPM.
The PDW-57 has recoil values of 31 to the left, 61 to the right, 35 downwards, and 62.5 upwards. The PDW-57 has a centerspeed value of 1300. Firing in bursts with Select Fire will increase the centerspeed to 1650.
The PDW-57 allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The PDW-57 allows users to aim down the sights in 200 milliseconds. Due to a patch, the PDW-57 has slightly larger hip-fire spread than other SMGs, but it is still decent overall. The PDW-57's reload animation is 2.6 seconds long, or 3.2 seconds long if the magazine is completely empty. In either case, the PDW-57 can Reload Cancel after 1.7 seconds. 
The PDW-57 has a magazine capacity of fifty rounds, and a starting ammo loadout of 200 rounds.
The PDW-57 has the usual assortment of attachments available on offer. All attachments work as intended on the PDW-57
March 12's patch increased the recoil of the PDW-57 and also increased its hip fire spread slightly. The same occurred with the MSMC.
===Attachments===
*Reflex Sight (unlocked weapon level 2)
*Laser Sight (unlocked weapon level 3)
*Suppressor (unlocked weapon level 4)
*Fast Mag (unlocked weapon level 5)
*EOTech Sight (unlocked weapon level 6)
*Foregrip (unlocked weapon level 7)
*Quickdraw Handle (unlocked weapon level 8)
*FMJ (unlocked weapon level 9)
*Long Barrel (unlocked weapon level 10)
*Target Finder (unlocked weapon level 11)
*Adjustable Stock (unlocked weapon level 12)
*Extended Clip (unlocked weapon level 13)
*Select Fire (unlocked weapon level 14)
*Rapid Fire (unlocked weapon level 15)
*MMS (unlocked weapon level 16)
===Zombies===
The PDW-57 appears as a wall weapon in Die Rise (one floor down from the spawn room and next to the elevator shaft for Quick Revive) and Buried (placed in six predetermined locations from the Gunsmith shop) and costs 1000 points. It also appears in Mob of the Dead, Cell Block, and Origins in the Mystery Box. Unlike its performance in multiplayer, the PDW-57 has excellent hip-fire accuracy. Combined with its fire rate, magazine size, and headshot damage, it will easily clear a horde until round 20, round 25 if the player has Double Tap Root Beer. Although the fast fire rate and low reserve ammo means full auto firing will use up ammo quickly, single shots and short bursts help in conserving ammo as the PDW-57 has clear iron sights and will kill with one headshot until round 3, round 7 if the player has the headshot Persistent Upgrade. Speed Cola can mitigate the reload time and Electric Cherry momentarily protects the player during the reload. Double Tap Root Beer is optional as it will benefit from double damage, but burns through ammo even faster and raise recoil two-fold.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Predictive Death Wish 57000. Its ammo reserve is increased to 350 and can be Pack-a-Punched multiple times to cycle through the Reflex Sight, MMS, and Target Finder. When first Pack-a-Punched, the Predictive Death Wish 57000 retains its iron sights but this cannot be obtained again on subsequent uses. It still runs out of ammo quickly, however. This problem is mitigated slightly in Die Rise and Buried, as upgraded ammo can still be bought off the wall; in Mob of the Dead and Origins however, the weapon's restriction to the Mystery Box makes its short ammo supply more of a hindrance. With Double Tap Root Beer, it is effective until round 35.
===PDW-57 vs Predictive Death Wish 57000===
===Gallery===
PDW-57 BOII.png|The PDW-57
PDW-57 Iron Sights BOII.png|Iron Sights
PDW-57 Reloading BOII.png|Reloading
PDW-57 Cocking BOII.png|Cocking the PDW-57
PDW-57 Suppressor Laser Sight third person BOII.png|PDW-57 in third person with Suppressor and Laser Sight attached
Predictive Death Wish 57000 Zombies BO2.png|The Predictive Death Wish 57000 in first person
==Call of Duty: Mobile==
The PDW-57 returns in Call of Duty: Mobile.
===Multiplayer===
The PDW-57 deals low damage with high rate of fire. However, it also has rather hard-to-control recoil pattern and obtrusive iron sights. What differs the gun from its peers is the large magazine capacity that cannot be extended, and the increased range it has, making the gun a rather dangerous SMG at mid range.
===Battle Royale===
It deals low damage, but this is compensated by the insane rate of fire it has. It also features tight hip fire spread as an SMG, allowing close-quarter gunfights more flexible.
===Attachments===
====Muzzle====
*OWC Light Suppressor
*OWC Light Compensator
*RTC Light Muzzle Brake
*Tactical Suppressor
*MIP Light Flash Guard
*Monolithic Suppressor
====Barrel====
*MIP Extended Light Barrel
*OWC Marksman
====Optic====
*Classic Red Dot Sight
*Red Dot Sight 1
*Red Dot Sight 6
*Holographic Sight 2
*Classic Holographic Sight
*3X Tactical Scope 1
*Holographic Sight 3
*3X Tactical Scope 2
*3X Tactical Scope 3
*Red Dot Sight 4
*Red Dot Sight 5
*Red Dot Sight 3
*Holographic Sight 1
*Red Dot Sight 2
*Tactical Scope
====Stock====
*YKM Light Stock
*MIP Strike Stock
*YKM Combat Stock
====Rear Grip====
*Stippled Grip Tape
*Granulated Grip Tape
*Rubberized Grip Tape
====Underbarrel====
*Merc Foregrip
*OWC Foregrip
*Ranger Foregrip
*Operator Foregrip
====Laser====
*RTC Laser 1mW
*MIP Laser 5mW
*OWC Laser - Tactical
===Perks===
*FMJ
*Wild Hipfire
*Double Kill
*Fast Reload Kill
*Sleight of Hand
*Wounding
*Full Ammo
*Disable
===Blueprints===
====Epic====
====Legendary====
*Toxic Waste
*Battalion
*Glass Slicer
===Gallery===
PDW-57 model CoDMobile.png|A render of the PDW-57's model
PDW-57 New Version CODM.PNG|The PDW-57 in first person
PDW-57 IronSights New Version CODM.PNG|Aiming down the sights
PDW-57 Reload New Version CODM.PNG|Reloading the PDW-57
PDW-57 Cocking CODM.PNG|Cocking the PDW-57
PDW-57 Inspection CODM.PNG|Inspecting the PDW-57 from the left side
PDW-57 Inspection 2 CODM.PNG|Inspecting from the right side
==Trivia==
===Call of Duty: Black Ops II===
*While reloading, it is possible to see "CAL 5.7x29MM" on the side of the gun.
*In the beta, the PDW-57 originally had the HUD icon of an AR-57, a weapon that later made its debut in Call of Duty: Modern Warfare II as the FSS Hurricane.
*Its serial number is "20032012". This is possibly a reference to the year of release for the first Call of Duty title in 2003, combined with the release year of Call of Duty: Black Ops II, 2012.
*As the PDW-57 has an integral grip, adding the Foregrip causes no cosmetic change, although it does change the behavior appropriately.
*On an empty reload with the Fast Mag attachment, the gun is cocked by the bolt release button. When the button is pressed, no sound for it can be heard, as if it was already chambered.
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Category:Call of Duty: Black Ops II Submachine Guns
Category:Call of Duty: Strike Team Submachine Guns
Category:Call of Duty: Mobile Submachine Guns