142399-a-logical-gear-system-and-the-end-of-toxic-behavior-in-dungeons

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Its simple really, a separate stat for dungeons. 
 
So lets say you have a choice in your quest to choose from +100 assault or support, and no matter what you choose, the effect will be the same in open world PVE/PVP content. If the item level is 20, for example, it has the same effect as any other level 20 item, the assault and support part only effect dungeons. With this system, there would be less "healing tourist" and "dps tanks" and more actual roles being fulfilled. All that's lost here is hybrid's, but there's already so much variation with other parts of character progression that it won't be missed as much as you think. What is gained are more people playing what they really want, without being dragged down in the leveling grind or any other grind which is dps favored. 	
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Wildstar only recently made the move to make stats and gearing less complicated.
 
I don't think it needs to be re-complicated.	
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have to agree with Mumboejumboh.
 
Plus I really cant understand how your proposed stat system works. Sounds pretty convoluted at face value.	
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{| class="blockquote"
Its simple really, a separate stat for dungeons. 
 
So lets say you have a choice in your quest to choose from +100 assault or support, and no matter what you choose, the effect will be the same in open world PVE/PVP content. If the item level is 20, for example, it has the same effect as any other level 20 item, the assault and support part only effect dungeons. With this system, there would be less "healing tourist" and "dps tanks" and more actual roles being fulfilled. All that's lost here is hybrid's, but there's already so much variation with other parts of character progression that it won't be missed as much as you think. What is gained are more people playing what they really want, without being dragged down in the leveling grind or any other grind which is dps favored. 
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			I solved this problem by storing a set for each role my character can play in my inventory.  So I had a full healing/DPS/Tank set for every character I made which would be all of them.  I started to store items at lvl 1 If my quest item gave me a crappy DPS upgrade but a better healing item upgrade I'd pick that choice..  Once you get a flow for your gear lvl you can make choices fairly quickly.  I also organzied my first few inventory slots the same way for every character so if i had a specific gear choice I'd know exactly where to look.	
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