Affliction (Term)

Affliction is a type of damage that bypasses damage reduction, damage limitation, and protectors. An invulnerability to a specific attack type (e.g. melee, ranged, mental) can still avoid being inflicted by affliction damage through avoidance of the initial attack but once it is set in place, the affliction damage will lasts the total number of turns and afflict damage. The item Painkiller can inflict a frug affliction that prevents enemy affliction damage. If a patient is cured of a specific affliction type (e.g. Burning), then the affliction damage will end.
Some skills affect its target with an affliction. This is described in the skill's description. For example, a skill can affect a target with a bleeding affliction, dealing 5 affliction damage each turn for the following 3 turns.
Afflictions can be seen as secondary effects that result from skills. They do not have any link to the performer of the skill, and almost always result from Instant skills. Afflictions often last multiple turns and deal affliction damage. Various skills and items exist that specifically target afflictions.
5 Affliction types:
Burning Affliction: An affliction added by fire attacks.
Shown as: Burning affliction
Poison Affliction: An affliction added by poisonous weapons.
Shown as: Poison affliction
Bleeding Affliction: An affliction added by sharp weapons.
Shown as: Bleeding affliction
Drug Affliction: An affliction added by chemical substances.
Shown as: Drug affliction
Ki Affliction: An affliction added by attacks that manipulate the energy flow in a character's body.
Shown as: Ki affliction
Category:Battle Terms
Category:Term