Weapons (Dragon Age II)

Weapons are an essential part of Dragon Age II combat system. Besides dealing damage directly, they affect damage and force of your talents and spells and may provide additional bonuses from enchanted properties. There is no unarmed combat. Whenever you unequip a weapon, it is replaced with a basic equivalent that deals minimal damage. These basic weapons do not scale with your level and are among the weakest in the game.
Most weapons found in loot are generic with their names, appearances and stats randomly generated from a limited list of templates. Other, unique weapons have fixed predefined properties, many of which cannot be found on generic equipment (e.g. rune slots). Unique weapons are usually looted from powerful enemies, found in heavily guarded treasure chests, or sold by merchants for exorbitant amounts of money. A number of top tier weapons come from promotions and DLC. These items become accessible in the beginning of Act 1 and can make game progression significantly easier.
== Weapon types ==
There are five base weapon types in Dragon Age II. Unlike weapons in Origins, differences between weapon materials and variations (e.g. red steel vs onyx, greatsword vs maul) are purely aesthetic.
Class 	Warrior 	Warrior 	Rogue 	Rogue 	Mage
Attribute 	Strength 	Strength 	Dexterity 	Dexterity 	Magic
Weapon type 	Warrior one-handed 	Warrior two-handed 	Rogue melee 	Rogue ranged 	Mage staves
Talent tree 	Weapon and Shield 	Two-Handed 	Dual Weapon 	Archery 	—
Variations 	AxesLongswordsMaces 	BattleaxesGreatswordsMaulsSpears 	AxesDaggers 	CrossbowsLongbowsShortbows 	—
Damage(per second)	1.2 + 1.34 * LVL(2.3 + 2.52 * LVL)	1.4 + 1.54 * LVL(2.3 + 2.53 * LVL)	1.6 + 1.68 * LVL(2.9 + 3.11 * LVL)	5.0 + 5.38 * LVL(4.7 + 5.06 * LVL)	1.7 + 1.85 * LVL(2.3 + 2.52 * LVL)
Attack speed 	1.88 	1.64 	1.85 	0.94 	1.36
Power scale 	0.8 	1.0 	0.6 	1.0 	1.0
* Spears are used by Qunari and cannot be obtained through normal gameplay.
* The only obtainable crossbow in the game is Bianca which is restricted to Varric.
* LVL in damage formula is the weapon's level.
* Power scale affects how strong weapon properties are.
Weapon icons are selected based on the total property power (usually equals the number of bonus properties):
 	Normal	Magic	Rare	Epic	DLC
Property power 	0 	1–2 	3 	4+ 	any
Axes iconsas an example	 	 	 	 	
== Changes from Origins ==
Besides the reduction in variety of weapons noted above, other changes were made as part of the redesign of combat system:
* Weapons require talent trees and as such are restricted to the corresponding class.
* Armor penetration stat was removed (Although there are Weapons that ignore Armor for example the Vigilance, although it's not obtainable on normal ways).
* Some weapon hits become glancing blows that deal reduced damage.
* Weapon attacks are much faster.
* There are ranged weapons with rune slots.
* Staves no longer autohit but can inflict critical hits just like other weapons.
== Gallery ==
DA2 Longswords.jpg|Longswords
DA2 Staves.jpg|Staves
== See also ==
* Item ID codes for a list of weapons available via the console.
Category:Weapons
Category:Dragon Age II weapons
de:Waffen (Dragon Age II)