Blink (enhancement)

Blink is an enhancement for the advantage Warp introduced in GURPS Powers pg. 89. It changes Warp from a deliberate Concentrate maneuver to a reflexive defensive ability. It functions in times of stress, and triggered by fear and adrenaline.
Cost: +25%
== Description ==
* You ignore the penalty for lack of preparation as described on Warp.
* Once per turn, you may dodge an attack and teleport out of the way by rolling IQ.
* If you succeed, you randomly roll for direction.
** You appear in the first safe space in that direction.
* Blink fails if the roll is failed or there is no safe spot within 10 yards in the rolled direction.
* You may only Blink in combat.
* Your GM may allow teleportation in other dangerous situations, at their discretion.
==See Also==
*Blink Only
*Combat Teleportation
*Rapid Fire
*Reliable is halved when blinking
Category:Enhancements