Cybernetics 2.0

The Cybermatrix, referred to as the Cybernetics, is one of Fennoy's creations and the successor of the Cybertrix.
== Appearance ==
The Cybernetics resembles a digital tech. It's still the colour as the lines have been placed the same expect the shoulder blades. The face plate reveals when the grey changes into yellow of the faceplate.
== History ==
According to Fennoy, he started working on this Cybernetics ever since Hendrix got the prototype when he is 18. He has spent approximately six years constructing it.
This Cybernetics was first mentioned by Fennoy in after it was destroyed. He was planning on giving it to Hendrix, but stated that it was not complete.
Towards the end of Hendrix Providence career before he took a long break, Fennoy had completed this Cybernetics. Fennoy finally gave it to Hendrix because he deemed him worthy of wielding it shortly after removing the Cybertrix from the latter's wrist. Hendrix has been wearing this Cybernetics ever since.
== Features ==
=== General ===
* Just like the original Cybernetics and the Cybertrix, the Cybernetics mainly allows for the user to alter new ability at will and transform into a numerous variety of power abilities that are each with their own unique powers and abilities (along with their weaknesses) and in a selection of power ability.
** Power ability" into the user, meaning they retain the wielder's personality, memories, and consciousness. Because of this, most of the powers are not full-blown, and rather hybrids with a small portion of the user's abilities.
* The Cybernetics has a holographic interface, where a holographic grey face is shown, with the top half having abilities powers, which is activated and scrolls through the power by the user touching the faceplate, or in other ways, scrolling up and down or scrolling in a arm, akin to a touch screen. The ability will use at the right time, when it's in Hendrix's mind or he says it.
* The Cybernetics has a Power scanner.
* The Cybernetics has a quick-change feature that automatically power the user back to normal when they are done using their abilities.
** Manually touching the Cybernetics symbol not only can allow the user to immediately power down back into normal, but can also be used to transform into different ability forms while already using power.
* The Cybernetics has a God Form and Self Control.
* The Cybernetics has a Randomiser Function that turns the user into a different amount of power at random moments, being randomly selective the power.
* The Cybernetics can add extra features to power forms in order to make them safer/more stable.
* The Cybernetics can synchronise with another Cybernetics if activated at the same time.
** It is because of this feature that the Cybernetics's counterpart from Dimensions has unlocked abilities that it did not have previously.
* The Cybernetics does not rely on the Energy Stream. Instead, the power ability is stored within itself in a computerised form.
* The Cybernetics can grant its user, as well as power form, the ability to speak another language fluently.
* The Cybernetics can change the user's gender to adapt to another species.
=== Extensions ===
* The Cybernetics has a 2-way communication system with Providence Badges.
** The Cybernetics can also record messages, similar to voicemail.
* The Cybernetics has the functionalities of a regular digital watch.
* The Cybernetics adapts the user's clothing to the power they transform into.
* The Cybernetics has a built-in Universal Translator.
* The Cybernetics has a distress signal function and homing device, as Fennoy was able to find and rescue Hendrix when was trapped inside the pod.
* The Cybernetics has a security lock system so that it can only be used by the user, as well as an alternate identification program if changes by outside forces occur to the user.
* The Cybernetics has a failsafe that kicks in in the event that the user's life is in jeopardy. This feature turns them into the needed ability to survive.
* The Cybernetics has failsafes installed by Fennoy that prevent Virus from tampering with the device.
* The Cybernetics has the option of making its symbols disappear.
=== Voice Command ===
* The Cybernetics can be controlled by Voice Command.
** Cybernetics User Access Voice Recognition Mode
*** Makes the Omnitrix recognise Cybernetics
** Command Code 1010 Underwood Walter Hendrix Disengage Life-Form Lock
*** Disengages Life-Form lock
=== Malfunctions ===
* If the Cybernetics does abilities, it is because of the user, until Hendrix got use to it.
* Much like the original Cybertrix, the Cybernetics is not hack proof.
== Modes ==
=== Active Mode ===
Active Mode is the Cybernetics default mode
=== Scan Mode ===
Scans abilities by being near the power it detects.
=== Life-Form Lock ===
Allows the user to stay power for an extended period of time without a time-out. It is dangerous to use often.
=== Cybernetic Control ===
The user can power with a simple thought, neglecting the use of the dial.
== Cybernetics Abilities ==
The Cybernetics has a total of at least 1,000 abilities; over 50 have been named and unlocked.
=== Unlocked Abilities ===
Ability 	How is it used?
Fighting Ability 	Hendrix knows about martial arts, as his abilities get faster when he uses the Cybernetics with quick reflexes and attacks.
Vision Detector Ability 	Eye color changes to yellow, as he uses a vision detector to find people hiding from walls and the enemy's movements.
Laser Ability 	Hendrix uses it, on his arms to fire at them with lasers or also beams.
Absorbing Energy Ability 	Unlocked in Ninja war, Hendrix can absorb lasers and beams to redirect back
Electric Ability 	He uses electricity powers, to fire from his hands, like lasers.
Kick Boost Ability 	Unlike a normal person, Hendrix uses it to kick an enemy, in the far distance.
Jumping Boost Ability 	With the Cybernetics, Hendrix can double jump and to higher distances
Sonic Ability 	Hendrix uses sonic powers from his hands to power up when fighting against his enemies
Mind Attack Ability 	Hendrix uses his Cybernetics arms, when he's close for mind attack, to knock out his enemies as they will go down
Access Computer
Ability 	Cybernetics can access computers, as knowing every password
Tornado Attack 	Hendrix can use tornado attack, as the Cybernetics automatically switch ability
Shield
Ability 	Hendrix Cybernetics can automatically use a shield, when they outnumbered by many guns, with a shield, also can fire the laser with the shield attack them.
Grappling Hook
Ability 	Hendrix can grapple, when the Cybernetics gloves can attach to buildings, on the rooftops
Line Launcher Ability 	Hendrix can fire a line launcher if he can't get past floor
Ground Punch Ability 	Cybernetics give user abilities, to use energy waves to hurt the users' enemies.
Flight Ability 	Cybernetics can help Hendrix fly, as it automatically turns on when he is flying
Chute Ability 	Cybernetics automatically, when Hendrix goes down to the ground so that he can survive
Tactic Ability 	Cybernetics will analyze, what tactic will use for stealth and take down his enemies
Hack Ability 	Cybernetics can enemies weapons, computers, and other technology
EMP Ability 	It disables electric weapons and anything that is tech weapons with the Cybernetics
Shapeshift Ability 	Hendrix can shape-shift weapons when enemies try to kill him
Immune Arm Break 	Cybernetics helps Hendrix if his arm is broken, he heals quickly to get back into the fight
Hand Glue Ability 	Cybernetics automatically sticks into walls and buildings to climb up higher
Gel Bomb Ability 	Hendrix uses them for an attack, It blasted many enemies away, instead of killing them.
Sword Ability 	Season 3, Hendrix unlocked the Cybernetics, for his hand to transform into a sword
Smoke Ability 	Hendrix uses smoke ability in his hand, To escape his enemies, that using weapons
Comms Ability 	Hendrix uses his Cybernetics to contract his team
Strength Ability 	Cybernetics makes Hendrix stronger, by lifting heavy stuff like rocks and heavy stones
Energy Gloves Ability 	Cybernetics gloves make Hendrix useful against combat attacks, which can knock his enemies with quick punches.
Disruptor Ability 	Cybernetics can let Hendrix, uses his hands, to disable the weapons and guns.
Crime Detector Ability 	Cybernetics can switch into a crime scene and detects how it happens.
Trail System Ability 	Cybernetics can detect a trail and found the location that they in
Wall Running Ability 	Cybernetics automatically lets Hendrix wall running.
Override Ability 	Its activities, it only to destroy the robot and other technology in one punch
Boost Ability 	Cybernetics activities, to make Hendrix faster in combat, with reflex and many other skills he has.
Speed Ability 	Cybernetics can automatically make Hendrix faster, than his original speed
Reflex Ability 	Cybernetics can activate when Hendrix dodges the bullets and other things that make it possible
Free Flowing Ability 	Makes Hendrix be faster in combat, against tougher and multiple enemies, a lot of abilities.
Intangibility Ability 	Chip helps the Cybernetics unlock the intangibility, to go through walls. After Season 4
Telepath Ability 	Cybernetics automatically uses it, to find the person's mind.
Feeling Ability 	Cybernetics can detect feelings from the people's past
Deflected Ability 	Cybernetic can deflect missiles or any laser power
Telekinetic Ability 	Cybernetic can help the user use physical speed with their mind, using psionic energy/focus to add to their speed.
Light Ability 	Cybernetic use light power, to see and blind people
Tech Vine Ability 	The user uses the vines of technology to throw, as the Cybernetic activities to trap the enemy. After Season 4
Jet Propulsion Ability 	A user with the Cybernetics, which is motion produced by passing a jet of matter or energy in the opposite direction to the direction of motion. After Season 4
Ergokinetic Surfing Ability 	Cybernetic user controls the pure energy in a way that increases their ability to move.
Invisibility Ability 	Cybernetic users can render themselves unseen by the naked eye and become invisible in the visible spectrum.
Spiritual Ability 	Cybernetic users can enter or has achieved oneness with their spiritual essence as well their mind, making them able to develop a high-level consciousness over bodily processes, as well as reduce stress and pain on the body.
Element Ability 	Cybernetic users can use Earth, Wind, Fire, and Air to use all at a time or at once, anytime it wishes.
Removed and destroyed by Ravek
Obtained In Hendrix's Last Journey
Wall Jump Ability 	Cybernetics users can adhere to walls for brief periods and the kick-off of them, achieving better jump height than usual. When used between two walls that are close enough together, the user can easily scale surfaces by jumping between the two walls.
Urban Adaptation Ability 	Cybernetic users are able to survive and adapt to urban environments like cities, factories, etc., they can withstand air pollution, harsh temperatures, and strong electric signals.
God Form Ability 	Cybernetic users can do anything, like Warp Time, Bend Reality, Teleport, Powerful Ray, Size, Invulnerable, Self Duplicate, Telekinesis, Clap.
Fragokinetic Flight Ability 	Cybernetic users of this ability can fly, glide and/or levitate through explosive force. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.
Healing Ability 	Cybernetic users of this can heal people's wounds like cuts, scars, and bruises from their bodies. It cannot heal dead people.
Manipulation
Ability 	Cybernetic users can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.
Energy Breath Ability 	Cybernetic user is able to generate and manipulate energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
Cosmic Beam Ability 	Cybernetic users can laser beams with the cosmic blast to hurt them
Plasma Manipulation Ability 	Cybernetic user can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.
Cosmic Beam Ability 	Cybernetic users can laser beams with the cosmic blast to hurt them
Ice Attack Abilities 	The user can release/use ice/cold to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Expanding Energy Bolts Ability	The user can launch bolts of energy that expand rapidly in contact with the target or when it reaches the chosen place. These bolts are usually compressed force fields that quickly expand to large sizes: for example, a bolt the size of a baseball can expand to become the size of a car.
High-Tech Exoskeleton Ability 	The user utilizes a specialized suit of armor by using technology alone. The armor may be powered by the user's thoughts, so the user would have to concentrate. If the suit is too high-tech functions properly. With all the mechanical power the armor possesses, there are cutbacks. The suit may need a source of supply power to activate or the suit would use the user's life energy, thus rendering the user unconscious or dead. The suit may even enhance the powers of those who already have powers. The suit may be equipped with all sorts of gadgets the user can use.
Energy Exoskeleton Ability 	The user can form armor around their body or shape it from solid energy for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element
Gravity Manipulation Ability 	Users can create, shape, move, control, interact and manipulate gravity, a natural phenomenon which all things with mass or energy — including planets, stars, galaxies, and light — attract (or gravitate toward) one another.
Zenith Ability 	The user is able to ascend/evolve/transcend their condition, powers and abilities to the highest level allowing them to obtain unparalleled might, becoming an unstoppable force. The user also gains access to the ultimate level of power that is capable of transcending the boundaries of their own species. Most importantly, zenith can be obtained by those who possess full mastery of their own powers or ones with the utmost potential.
Optic Blasts Abilities 	The user can project energy/matter (whether organic, inorganic, objects, etc.) blasts from their eyes causing various effects.
Concussion Beams Ability 	Users can release concentrated beams and blasts of pure solidified energy that causes concussive damage, with effects ranging from a slight push, a hard hit, a knock-out, paralysis, discomfort, minor to major damage, shattering, explosions, and up to total annihilation of the target.
Power Fists Ability 	The user's arms and upper body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armor, etc.) to increase combat performance with those particular limbs.
Concussive Force Ability 	User can deliver impact of concussive force, whether directly or remotely, which can knock the target back and cause internal and external damage. They can achieve this either by direct physical force, solid matter, pulse of energy or any other way that causes damage by collision.
Bolt Projection Ability 	The user can create and project bolts of energy/matter and control the intensity/power of their projectiles. Generally, while the bolts aren't weak, they tend not to be powerful as a full powered or more sustained attack. These bolts could be used to stun, burn, injure, or even penetrate/stab the enemy.
Camouflage Ability 	The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception. Some users can affect their attire by means of "static camouflage".
Fog Generation Ability 	The user can create fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and run as their foes cannot see them.
Ash Manipulation Ability 	The user can generate and manipulate ash, defined as the solid remains of fires which, as already burnt matter, cannot be burned again granting the user immunity against all fire-based powers. At the same time, it can contain residual heat, causing temperature-based damage.
Gliding Ability 	Users can glide, i.e. sail through air without being able to apply thrust and thus have no ability to extend their flight over certain ratio of descending or gaining height by themselves.
Electrical Force Field Ability	User can create forcefields of highly concentrated electrical energy or force-fields composed of electromagnetic energy for protection, travel, and/or offensive use.
Concussive Force 	User can deliver an impact of concussive force, whether directly or remotely, which can knock the target back and cause internal and external damage. They can achieve this either by direct physical force, solid matter, pulse of energy or any other way that causes damage by collision.
Sonic Scream Ability 	Users can emit/produce/generate an extremely powerful scream/shriek of high amplitude for a variety of purposes from their vocal cord and mouth, typically for offensive purposes, like causing destruction. The attack usually manifests as a destructive stream or a destructive wave of sonic energy and can only destroy anything in front of the user unless they turn around, moving the scream in the process. Normally whenever the user screams, it requires them to be extremely loud and have a perfect aim. Once the user starts, they can't stop until all the energy is released. The user can also direct their screams over large distances and even send them at specific targets, only affecting the enemy without affecting their allies. 
Depending on the skill of the user, the attack can severely vibrate many materials causing them to shatter or disintegrate, repel targets with immense air pressure, or disorient, injure or even outright kill any organic target by fatally rupturing their internal organs or reducing their bones to powder.
== Appearances ==
=== Hendrix Field Days ===
Various episode
=== Linguistics Adventure ===
* Various Episodes
=== Linguistics Order ===
* Flashback Episodes
== Trivia ==
* Fennoy were the first and only one to added to a the old abilities to the Cybernetics.
* In addition to the ones listed above, the Cybernetics has hundreds of other features Hendrix does not know about.
* Unlike the Cybertrix, the Cybernetics does not have an evolutionary feature. Also, a Projectile Crystal cannot transform then Cybernetics itself into an Cybertrix.
** Because of these factors, Hendrix will never regain the ability to transform into Evolved Forms.
* It is implied that abilities such as Electric Force Field, and Gliding Ability were never locked in the Cybernetics.
** In regards to Camouflage ability, it is implied that he was unlocked by the alternate Hendrix. This is because Negative Hendrix is able to use it, and his powers only allow him to turn into all the abilities Hendrix has unlocked.
** In regards to Element Abilities, it remains unclear how Hendrix was able to regain the form.
* Hendrix is unaware that the Cybernetics contains interdimensional Grey lab rabbit DNA.
** The Cybernetics also contains Electric DNA.
* According to Creators, Urban Ability was unlocked off-screen after Hendrix Last Days and is available to Hendrix in present day.
* Creator believes that non-canon abilities Electric-Fire and Sonic Frequency Manipulation are available in the Cybernetics, having been unlocked off-screen prior to Hendrix New Cybernetics. This is because he wanted to incorporate those abilities into the show before the network intervened. Since neither of these aliens appeared on-screen, their canonicity is currently unknown.
* The Cybernetics is loaded with a lot of underpowered and powerless abilities.
* There were technical glitches in the original Cybernetics and Cybertrix that limited the positioning of the symbol during transformations that caused interferences such as miss control.
* The Cybernetics is always receiving software updates from Fennoy CEO.
* The Cybernetics is unable to scan and accept the DNA of certain beings and species including the Ultimate abilities.
** It neither contains nor accepts DNA from species such as Power and Scan because neither of them have genetic material equivalent enough to traditional DNA that can be stored.
** Creator believes that the Cybernetics cannot accept alien DNA.
** When asked if it can accept Gem DNA, Derrick answered "not in [his] show". This implies that the acceptance of such DNA is a case depending on the writer.
* The Cybernetics is unable to accommodate the DNA of magical creatures such as Creatures and other inhabitants of Monsters because magic is not compatible with the science of the Cybernetics.
** However, the way age affects the Cybernetics's abilities has been inconsistently represented throughout the series, so this may not be correct.
* Unlike some of Hendrix's alternate counterparts, Negative Hendrix's Cybernetics does not have a unique name.
* The Cybernetics was designed by creators. The team had a really clear vision of what he wanted, and Creator liked the direction they were going.
* The Cybernetics's touch screen interface and Randomizer function were both Creators's ideas.
== See Also ==
* Kendrick Fennoy (creator)
* Hendrix Underwood (former wielder)
Cybernetics
Cybernetics (Prototype) - Cybertrix - Cybernetics 2.0 - Cybernetics Replica
Category:Technology
Category:Objects
Category:Artifacts
Category:Fennoy's Creation
Category:Cybertrix
Category:Hendrix Underwood's Possession