Belter

The Belter is a burst-fire Auxiliary Machine Gun. It performs moderately well across all damage types with a high rate of fire, though with limited penetration.
== Acquisitions Entry ==
If unsure what you’re up against, Belter’s your man. The shells are just big enough to worry heavies, and whatever explosive the Design Bureau snuck in also causes problems for hardshields. The explosive comp makes for poor penetration though, so don’t expect to punch through anything thicker than a Corvid shanty. 
-MB
== Notes & Strategy ==
An unassuming option, serviceable damage, long range, rate of fire appropriate for a machinegun.
Great choice in distribuiting localized damage, in those days you just want to bring machinegun rattle wherever you go. Little scatter means engaging far away hostiles much earlier than they see you.
In the category: the Belter lacks the area of effect blow of the Preacher, which forgives poor aim; The Stutter in turn asks for more precision, since you'll want to hit a target with all the shots of a burst, and, its rate of fire works at its own pace; Pick the Galinha if you don't feel like leading fast targets.
== Achievements ==
Category:Weapons
Category:Auxiliary Weapons
Category:Machine Gun Weapons