Baxter (SSB18)

Baxter (バクスター, Baxter) is a playable character in Super Smash Bros. OC 2018. He is the fifth 3rd-party character to be in the game, only behind , , , and .
==Attributes==
Like from his home series, Baxter is a Stage Control and Combo type of character who puts pressure into his opponents. He has average walking speed, dashing speed, and has a fast falling speed tied with 's. As a Middleweight character, he is a character who is hard to KO.
Baxter possesses a unique mechanic no other character has: Fire. Aesthetically, fire appears as red, concentrated energy and affects every single move Baxter performs. Mechanically, fire is a damage multiplier, starting at 0.66x when Baxter is at 0% and capping at 1.7x when Baxter has taken at least 190%. The multipliers also get multiplied whenever Baxter has a stock lead or not, effectively increasing or decreasing Baxter's fire presence. When Baxter is 2 stocks or more ahead, fire is affected by a 0.6333x multiplier, when at 1 stock ahead it is affected by 0.8x, when at 1 stock behind it is affected by 1.3333x, and when at 2 stocks or more behind it is affected by 2x. This means that, even though most of Baxter's moves have high knockback scaling, his power is extremely low with low fire, and insufficient to KO until well beyond 150%. However, with high fire, Baxter's moves have incredible power, with many of them easily surpassing every other character's at max fire, including 's and 's. In addition, the rage mechanic further boosts the knockback of Baxter's attacks, which complements his already high power.
Aside from that, Baxter shines in combos and stage control. His combos consists with down throw or forward throw, and followed up with a Neutral or Up Air. If Up aerial is used after down throw, forward aerial is another good option to use and can finish it with a fully charged Fireball. Baxter has yet one of the most meteor smashes in the game having a total of 5 meteor smashes with down tilt, down smash, back aerial, down aerial and Fire Dash.
Baxter is also the only character who has a smash attack that makes him move forward (Side Smash).
Baxter's special moveset is very unique too as Fireball is a chargeable move that can be used for later use at the time. It's highly suggested that one must charge it all the way up in a combo attack. Fire Dash is one of his recovery moves as a horizontal momentum. It also can meteor smash opponents off the stage while they were airborn. Fire Launch is one of his best recoveries in the game in the game having amazing vertical and horizontal movement. Finally he can increase his attacks and his fire mechanic with Fire Charge.
Baxter is a character who realizes on stage control and combo, which he can be seen as a very well done character to play as.
Despite Baxter's strengths, he does have some flaws: With his Stage-Control and Mobility, fast characters like and can give him a difficult time. Another problem lies in him is his predictable approach. His low speed and ending lag limit on his approach. Fire Launch can be gimped by certain edgeguarders (Like ). Finally, Baxter has problems with characters who can combo him easily and reflect his fully charged Fireball with characters who have a reflector.
Overall, Baxter's strengths outshines his weaknesses, His combo game is strong and as a Stage-Control character, he can defeat opponents easier than anyone else in the roster can.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	2%, 3%, 1% (infinite hit), 6% (finisher) 	Jabs twice followed by a series of rapid punches of fire, and finishes it with a fire side kick.
Side Tilt 	 	8% (body), 7% (leg) 	A single fire roundhouse kick.
Up Tilt 	 	10% (clean), 7% (late) 	A short-hop leaping uppercut in flames.
Down Tilt 	 	11% (clean), 6% (late) 	A slide forward. Which launches the opponent vertically upwards, however if used at the edge on airborne opponents, it can meteor smash opponents off the stage.
Dash Attack 	 	11% 	A dropkick forward in fire.
Side Smash 	 	9% (hit 1), 1% (hits 2-6), 11% (hit 7 uncharged). 15% (hit 1), 1% (hits 2-6), 25% (hit 7 fully charged)	Arcs his fist and arm back before lunging forward with a punch in flames forward. It's the only Smash Attack that makes him move.
Up Smash 	 	8% (hit 1), 1% (hits 2-7), 11% (hit 8 uncharged). 13% (hit 1), 1% (hits 2-7), 19% (hit 8 fully charged)	A spinning uppercut off the ground.
Down Smash 	 	15% (uncharged), 10% (fire wave; uncharged), 27% (fully charged), 24% (fire wave; fully charged) 	A punch to the ground sending a wave of fire infront of him. It only travels 3 fire waves infront of him. It can also meteor smash airborne opponents off the stage if he's near the edge.
Neutral aerial 	 	2% (hits 1-3), 3% (hit 4) 	Kicks four times quickly infront of him.
Forward aerial 	 	4% (hit 1), 5% (hit 2) 	Two spin kicks forward.
Back aerial 	 	12% (sweetspot), 9% (sourspot), 7% (late) 	A backflip kick that emits a trail of fire energy from his foot. It can meteor smash at the tip of his foot and has disjointed reach.
Up aerial 	 	9% 	A bicycle kick above him.
Down aerial 	 	13% (clean), 12% (late) 	Swings both fists beneath himself in a double axe handle of fire. It can also meteor smash the opponent.
Grab 	 	- 	A two hand grab reach. one of the shortest in the game.
Pummel 	 	1% 	Quickly jabs the opponent in the chest.
Forward Throw 	 	11% 	Spins once and throws the opponent forward. Acts very similar to 's forward throw.
Back Throw 	 	10% 	Kicks the opponent behind himself.
Up Throw 	 	18% 	Leaps off the ground and comes back down slamming the opponent with an explosion. Similar to 's up throw.
Down Throw 	 	7% 	Slams the opponent infront of him as the opponent is launched forward infront of him. Can be followed up with a neutral aerial or up aerial.
Neutral Special	Fireball 	9% (uncharged), 13% (mid-uncharged), 17% (mid-charged), 25% (fully charged) 	A chargeable condensed energy of Fire. Pressing the special button again will have Baxter fire the projectile into opponents. It's size scales on Fire Energy.
Side Special 	Fire Dash 	10% 	Quickly propels himself diagonally upwards at a 35° angle. The meteor smash comes around the center of Baxter as it can meteor smash airborne opponents.
Up Special 	Fire Launch 	9% (hit 1), 1% (hits 2-7), 5% (hit 8) 	Baxter grows flames around his body and leaps upwards. A multi-hit move that can be angled by approximately 45°.
Down Special 	Fire Charge 	10% (contact) 	At low percentages, Baxter will charge up his bar having Blue Fire as it boosts his attacks. At around over 70% of damage, Baxter will charge and use Shadow Fire instead.
Final Smash 	Super Sider X1	Varies 	Transforms into his Super X1 form as his attacks are increased. It lasts for 13 seconds.
===On-screen appearance===
*Appears from a fire behind him.
===Taunts===
*Up: Pounds his fist twice as flames appear at the end of his last pound saying "Let's Go!"
*Side: Points his fist out saying "Show me your best!"
*Down: Spins around once and strikes his best pose.
===Idle poses===
*Sways his bangs to the side.
*Sways his head from left to right.
===Victory poses===
*Throws two fireballs, dusts his hands and holds out two fireballs saying "Victory is here!"
*Punches twice and strikes a pose saying "Flames are my thing!"
*Does a short hop and lands in a superhero landing looking up.
==Trophies==
==Palette Swaps / Alternate Costumes==
==Trivia==