Incendiaros

"Fearsome at close range, the flamethrower is the favorite weapon of the Bolivarians. The specialised "Incendiaros" corps favouring speed over protection, it has the reputation of being as dangerous for its members as it is for the enemy.
Like all other Bolivarian infantry, the Incendiaro is cloaked when not moving."
==In game==
Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics	Incendiarios — Vital statistics
 	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.	
*Strong infantry grunt unit that can take damage as easily as it can deal it out.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
*Used in large numbers, their increased robustness means that they are best used as the spearhead of an amphibious assault until tanks can be brought into the fray.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	14s 	200 	15 	31 	Medium 	34 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 90;: 80 	: 1;: 1 	1 	Barracks 	4 	14 	Anti-infantry 	 	
===Overall strategy===
Category:Units