Aeroga (VII Remake)

Aeroga is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is the highest-level spell granted by , making it the most powerful -elemental spell above and . Aeroga deals a large amount of wind-elemental damage, but has a higher MP cost and a longer casting time. Against enemies that are not immune to wind, Aeroga also interrupts/knocks them back.
==Mechanics==
 	
Effects 	Large damage3.5 meter area-of-effect2 second charge time
Interrupt stats 	Initial hit interrupts targets with <50 interrupt defenseSecond hit interrupts targets with <70 interrupt defenseInterrupted by attacks with ≥40 interrupt strength
Compatible 	
Unconditional weapon passive bonuses	Wind Damage UpElemental Damage UpMP Saver: Attack Spells
Special Interrupt(s) 	Blowback (second hit; blows back interrupted targets)
Damage formula:
(2 \times User's\ Magic\ Attack\ - Target's\ Magic\ Defense) \times 5
Stagger formula:
\text {7 or 28} \times Target's\ Wind\ Rate\ Modifier \times Target's\ Magic\ Rate\ ModifierWhere 16 is used rather than 4 while the target is Pressured, and "Target Wind Modifier & Target's Magic Modifier" are the respective target's stagger rate modifiers.
==Use==
Aeroga costs 21 MP to cast with the level 3 wind materia equipped. It deals twice as much damage compared to the base Wind spell, Aero and 1.25 times more damage compared to the second tier Wind spell, Aerora. The spell has many uses against higher-level flying enemies, which are weak to the wind element. It can be used both to deal great damage, as well as to pressure and stagger enemies, as this is especially important against flying enemies that are otherwise harder to hit. Among its peers—, , and —Aeroga is the most effective against flying enemies in the majority of cases, and its ability to pull targets closer can very be beneficial to Cloud and Tifa, or Barret while using a melee weapon.
Wind spells bypass obstacles and appear on the target. They can inflict hit stun when they first appear. Like ice spells, wind spells experience a short delay before detonating, which in the original PlayStation 4 version can allow enemies to dodge out of the area of effect. In Final Fantasy VII Remake Intergrade, wind spells stick to enemies, and are guaranteed to hit after a short delay.
Aeroga is the strongest wind-elemental spell in terms of raw damage output. However, its longer cast time means that there are situations where Aerora may be preferred, as Aeroga can be more easily interrupted or avoided. Additionally, when preserving MP, it may be preferable to cast Aerora, and save Aeroga against staggered or pressured enemies.
The spell can be effectively amplified by pairing the wind materia with . Both and can be great to heal a character significantly or improving their MP sustainability, and can make the spell very useful against a group of flying enemies, especially to drag all enemies towards a melee character and cluster them together. However, users of wind materia are more likely to give this slot to pair it with , since the materia most benefits Cloud and Tifa to mitigate their weakness against flying enemies. Aeroga can be used effectively with Aerith's Arcane Ward to cause it to be cast twice.
== Etymology ==
 The "-ga" suffix denotes it is the level three form of the base Aero spell.
Category:Magic in Final Fantasy VII Remake