Aftermath Class Super Dreadnought

"That's a fucking ship!?" ~ Phalanx Crewman, Battle of Greenland Wastes
== Introduction ==
The Aftermath class starship is the single most powerful Super Dreadnought in existence. After suffering a catastrophic failure in an engagement with the Iron Talon forces, the designers behind the Aftermath II have taken massive steps towards preventing such a defeat in the future. Outfitted with the most devastating ship capable weaponry, as well as being completely redesigned to minimize structural and technological failure. The Aftermath II is an entirely different beast compared to its predecessor, measuring larger than the entirety of Manhattan Island, as well as boasting volumes more fire power. The mere sight of an Aftermath class is enough to instill unease and even fear into friendly and foe alike.
The Aftermath vessels were among the largest dreadnought-scale ships ever to be fielded in history. The Aftermath II nonetheless outranked even the Aftermath I in terms of overall mass and volume. Its size in addition was also large enough for it to also be classified as a space station.
== Offensive and Defensive Systems ==
The most deadly weapon carried by Aftermath-class ships was an axial superlaser, similar to but significantly less powerful than one of the component beams used in the Onyx Sectors Interplanetary Focal Cannon.
The Aftermath's superlaser easily has the power to destroy other capital class vessels.
Destroying other ships however, doesn't show the extent of the Aftermath's superlaser's power. These weapons were capable of slashing through any planetary shield to crack open a planet's crust and sear entire continental landmasses. The massive superlaser was more widely used to destroy enemy capital ships and space stations during combat. The superlaser's intended use was to penetrate planetary shields as well as vaporize cities with a single blast.
The class benefited from the most significant weaponry-improvements of the last few decades. This included gravity well projectors and improved ion cannons. Additionally, these behemoths were armed with thousands of heavy laser and turbolaser mountings.
In addition to its firepower, the Aftermath's armor and shields were so powerful that it could ram enemy capital ships without any risk of taking damage, and without hesitance.
== Propulsion systems ==
The Aftermath II is more mobile than the Death Star, being equipped with both an enhanced hyperdrive and fast sublight engines.
== Complement ==
An Aftermath-class vessel carried 640 interceptors and 100 Bombers, divided into 58 squadrons; for ground assault, they carried 180,000 Imperial soldiers, 100 walkers, and five prefabricated bases. The hangars were located at the sides of the vessel, with the fore and aft launch bays closely spaced underneath this area, towards the middle of the ship.
Each ship of the class was crewed by over 700,000 personnel, also carried a complement of Shadow starfighters. Troop quarters were located on the lower frontal section of the vessel, in front of the hangar areas.
== Bridge tower ==
The bridge tower contained the main communications array and sensor array, located on the portside and starboard side, respectively. In addition to containing the main command station for the ship on the lower portion of the tower, it also housed the deflector shield command center, on the top area.
== Weapon Systems ==
Superlaser: An immense superlaser designed for use by and against capital ships; these could destroy even the largest vessels at a single shot—and while they would not destroy a planet, they could nonetheless quickly devastate one's surface.
Heavy Laser Cannons: Standard weapon used by most starships and other vehicles, capable of causing considerable damage to both vehicles and infantry.
Heavy Turbolaser Cannons: Turbolasers are immensely scaled up versions of Heavy Laser cannons. Generally mounted on top of rotating turrets, most commonly found on Capital ships.
Heavy Ion Cannons: Firing Ionized particles capable of disrupting electronic systems. Larger types are able to disable large capital ships. Capable of causing temporary electrical disruptions on impact.
Tractor Beam Projectors: Projected force fields used to effectively grasp and guide vessels to a designated location. Also capable of forcibly capturing enemy ships, easily able to constrain ships the size of the Phalanx. 
Gravity Well Projectors: A gravity well projector was an apparatus used to create interdiction fields. By simulating the gravity shadow of a planet or other celestial body, often called a gravity well, a ship's travel through hyperspace could be halted or their jump to hyperspace could be rendered impossible within the simulated gravity shadow. These generally large gravity well generators were most often used to counteract hit-and-run tactics and pin outmaneuvered or outnumbered enemies in place.
Category:Ships/Vehicles