Anchor

Anchor is a Roblox Studio tool and a property of s that allows a BasePart to be static from the physics engine, and permanently remain in its position. Any physical events that happen around the BasePart will not affect itself until unanchored. 
To anchor something with the ribbon bar, select the BasePart/Model you want to anchor, then click the "Anchor" button on the ribbon bar. To anchor something with the properties menu, just select the BasePart/Model you want to anchor and check the "Anchored" property.
Note that anchored parts will not move, and anchoring tools will cause the player to act anchored until they unequip the tool.
==Studio Tip==
"Determines whether or not physics acts upon the part. If true, part stays 'Anchored' in space, not moving regardless of any collision/forces acting upon it. If false, physics work normally on the part."
==Uses==
*It is used for the baseplate in many games to prevent it from falling into the void, causing them to be unplayable.
*It is used in many houses and buildings to prevent parts from collapsing.
*It prevents obby obstacles from falling, preventing the game from being unplayable.
*It is basically used on any part that's fixed to the ground, or meant to be floating in the air.
==Gallery==
Tool.PNG|Selecting the Anchor Tool
Anchoringdown.PNG|Selecting the Block
Category:Game development