Mercenaries

Mercanaries can be bought on the Market like a trade good, representing the buying of protection/invasion/defence
Table 4–5: Exotic Troop CostsTroop Type Daily WageGoblin: Studded leather, morningstar, javelins (3) 1 spKobold: Leather, halfspear, light crossbow 1 spAasimar: Scale mail, large steel shield, 2 splongsword, light crossbowGnoll: Scale mail, large wooden shield, battleaxe, 2 spshortbowHobgoblin: Leather, small wooden shield, 2 splongsword, javelins (3)Orc: Scale mail, greataxe, javelins (3) 2 spTiefling: Studded leather, small steel shield, 2 sprapier, light crossbowTroglodyte: Longspear, javelins (3) 2 spBugbear: Leather, small wooden shield, 4 gpmorningstar, javelins (3)Ogre: Hide, Huge greatclub 4 gpCentaur: Large wooden shield, heavy lance, 6 gpmighty composite longbow (+4 Str bonus)Minotaur: Huge greataxe 8 gpPixie: Dagger, composite shortbow 8 gpHill Giant: Hide, Huge greatclub, rocks 14 gpOgre Mage: Chain shirt, Huge greatsword, 16 gpHuge longbowAquatic Exotic TroopsMerfolk: Trident, heavy crossbow 2 spSahuagin: Trident, heavy crossbow 4 gpTriton: Trident, heavy crossbow 8 gp
==Races==
===Halflings===
: Although halflings tend to be themost common nonhumans in communities, theyare not so readily available as hirelings. Being smallerand weaker than humans, halflings tend to disdainmost physical labor. This behavior should not bemistaken for laziness, however: Halflings are insatiablycurious but often lack the concentration andwillpower to focus on most crafts. However,nomadic halfling clans need to be self-sufficient, sotrained artisans and hirelings are more readily availableamong those groups.
===Dwarves:===
: Dwarves make excellent blacksmiths,stonemasons, and engineers. They have the stonecunningability, which grants a +2 racial bonus onskills involving stonework of all kinds. If you hire adwarf for any stone-related job (mason, stonecutter,and the like), remember to include this +2 bonus.Dwarves can produce impressive buildings, statues,and feats of engineering. They know that they arethe best artisans around, and it is not unheard of fordwarves to charge double or triple the amount ahuman would ask.
===Elves:===
: Elves also produce objects of unparalleledbeauty and grace. However, they usually take a longtime to produce items and do not work well with thehuman concept of “deadline.” It is not uncommon forelven artisans to take two or three times longer thanother workers to finish an item. However, there is nodenying the quality of their work, since they aredeeply concerned with aesthetics. Elves tend to bemore snobbish than other races and may turn downan assignment simply because they consider itbeneath them. Unless you are in an exclusively elvencommunity, the chances of finding an elven porter orlaborer are virtually nonexistent.
==== Half-Elves:====
: Half-elves have the energy and zealof their human parent, plus the long-term visionand admiration of beauty of their elven blood. Theirlocation often dictates what sort of trade they learn.Half-elves who inhabit elven communities probablytoil as unskilled laborers, while those found inhuman communities probably find skilled craftwork. Half-elves who choose a particular craft canbecome true masters, if they overcome the socialstigma of their mixed blood.
===Gnomes:===
*As long as they can maintain their concentrationon a given task, gnomes make excellenthirelings. They are energetic, innovative, andinspired creators. Gnomes have a natural affinity formechanical devices. However, they enjoy practicaljokes, which sometimes disrupt the dull rhythm of aworkshop. Gnomes enjoy these diversions, whileothers find them annoying at best.
*
*===Half-ogre===
*
*Half-ogres are commonly relegated tophysical toil, because few people are willing to takethem on as apprentices for more skilled work.Among human communities, they are often found on
*the lowest social rung, working at jobs for whichtheir natural strength is an advantage, such as porters,laborers, animal handlers, and ferrymen. Amongogres, half-ogres remain in the bottom caste(viewed as tainted half-breeds).
:
==Monstrous Races==
===Gnoll===
: Gnolls are foul creatures that delight indestruction and terror. Any person who can toleratetheir despicable behavior will have powerful troopsto work with. An employer must keep them well fedand use harsh discipline to prevent them from abandoningtheir task.
===Ogre===
: Ogre mercenariesare feared in many lands.They are ruthless, cunning,and love to dive intobattle. They are oftenfound working with orcsand other barbaric races,deferring any decisionmakingto their smallerallies. Ogres respectstrength morethan anything,and they might demand that an employer prove himselfin combat with them before accepting a contract.
===Ogre-Mage===
: Ogre mages are cunning creaturesthat occasionally offer their martial prowess toanyone who will pay. Working as mercenaries“under” an employer, they are just as likely to besizing him up to stab in the back. However, if theemployer is powerful and ruthless enough, ogremages make powerful and obedient mercenaries.They know that their abilities and strength areworth a great deal, and they ask for just as muchin payment—they prefer magic items and slavesover gold.
===Hill Giant:===
Dull-witted and greedy, hill giants arenot so much hired as bribed. A prospective employerusually has to offer a large quantity of food in additionto money and treasure. Hill giants are fearsomein combat and act as mobile artillery pieces, lobbingenormous rocks with the strength of a small catapult.However, they are unpredictable and pose almost asgreat a threat to their allies as to their enemies.
===Merfolk===
: The normally peace-loving merfolkmake fierce mercenaries in times of distress. Sometimesindividuals or whole clans are forced to take uparms, especially in waters that see a lot of navalcombat. They normally disdain coins and jewels(which they can find in abundance within sunkenships and lost treasures) but ask for payment in goodsthat are not readily found beneath the waves—forgedmetal items of all kinds, weapons, and “exotic” foods,such as beef. Merfolk excel at hit-and-run tactics,both above and below the water. They can sabotageships with ease and pick off individual sailors withtheir crossbows.
===Troglodyte:===
: Only thetruly desperate or depravedwill hire troglodyte mercenaries.These foul creatures delightin battle, specializing in ambushesand hit-and-run attacks. They do notfight for money but accept payment inslaves and food, usually demanding a few livesentient creatures up front.