Prison Guard Imp (Enemy)

Prison Guard Imp requires 95 Energy to fight and is an enemy appearing in the following locations:
=== Man and Fiend ===
* Prison Guard Imp (Prisoner of Z'thac'thalat 1)
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	1 3 2	1235	152	95 	7 	50
Hard 	1 4 3	1520	154	95 	8 	60
Nightmare 	2 4 3	1805	155	95 	9 	75
* Dagunar's Imp (Demons of the Deep)
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	2 1 3	1235	152	95 	7 	50
Hard 	 	1520	154	95 	8 	60
Nightmare 	1 5 4	1805	155	95 	9 	75
* Bluthkurbu's Imp (Bluthkurbu's Last Meal)
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	4 0 4	1235	152	95 	7 	50
Hard 	5 0 0	1520	154	95 	8 	60
Nightmare 	3 6 3	1805	155	95 	9 	75
=== The Battle for Krezzor ===
* Fire Imp (Burning Lord)
Difficulty	Stats	Gold	XP 	Energy	HP	Deck
Normal 	2 4 3	1235	152	95 	7 	50
Hard 	2 6 4	1520	154	95 	8 	60
Nightmare 	2 8 5	1805	155	95 	9 	75
The enemy's deck may include:
Card 	Normal	Hard	Nightmare
Aid from the Abyss 	4 	4 	4
Bottled Magic 	2 	4 	5
Confusion 	4 	5 	4
Doom 	4 	3 	3
Ethereal Waltz 	1 	3 	5
Hand of Death 	3 	3 	3
Harl's Spellstealer 	1 	1 	3
Impish Ritual 	5 	7 	8
Kyddin's Nexus 	3 	0 	0
Leaping Imp (Eyeball) 	6 	7 	10
Lesser Rune of Reflection	2 	3 	4
Magic Lamp 	1 	1 	2
Magma Elemental 	0 	3 	4
Malevolent Power 	4 	6 	6
Malice 	4 	4 	6
Noxious Gas 	3 	3 	3
Potion of Arcane Energy 	3 	3 	4
Spellcatcher 	0 	0 	1
Category:Demons