Poppin' Poppies (PvZ: BfN)

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Poppin' Poppies is a playable plant class in Plants vs. Zombies: Battle for Neighborville. She is a Swarm character that specializes in directly modifying the map environment around her by creating interactive items such as bounce pads, pot stations, and usable turrets. Her zombie counterpart is the Mechanic as part of the Builder Set.
==Description==
===In-game description===
Great for supporting the team with extra utility. Poppin' Poppies change the world around them, creating usable items for plants to use.
==Primary Weapon==
Poppin' Poppies's primary weapon is the Late Bloomer, a rapid-fire bud barrage that deals 7 damage (8 critical) and fires at a rate of 510 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical). Late Bloomer can hold 50 ammo and must reload for 1.6 seconds when it is depleted.
Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats
Internal data 	Internal data 	Internal data 	Internal data 	Internal data 	Internal data
Ammo capacity 	Fire mode 	Rate of fire 	Damage(DPS) 	Crit Damage(CDPS) 	Reload time
50 	Full auto 	510 RPM 	7() 	8() 	1.6 s
Projectile speed	Projectile speed	Projectile lifetime	Projectile travel distance	Projectile travel distance	Projectile gravity
300 m/s 	300 m/s 	2.75 s 	m 	m 	10 m/s²
==Abilities==
===Zen Garden===
When activated, Poppin' Poppies drops a pot after a 0.25-second delay. This pot functions almost identically to normal pots, where minions such as Goop-Shroom or Lightning Reed can be spawned out of it - except they will have 40% armor and deal 25% more damage (for Heal Flower, it heals 25% more). The pot will disappear after 60 seconds or if the plant inside is vanquished, and a maximum of 2 Zen Garden pots can exist at once any given time. Zen Garden pots do share their minion recharges with normal pots. Poppin' Poppies can hold 2 charges of Zen Garden at once. It takes 16 seconds to recharge.
===Spring Forward===
When activated, Poppin' Poppies drops a bounce pad after a 0.25-second delay. Allies or enemies on the bounce pad will bounce up and down on it, bouncing 700% (8x) higher than they would if they jumped. As long as they are on the bounce pad, they will continue to bounce up and down uncontrollably. Spring Forward can be destroyed by enemy fire and only has 100 health, but they can also make use of it if they want to. Only one can exist at any given time. It takes 17 seconds to recharge.
===Flax Cannon===
When activated, Poppin' Poppies drops a Flax Cannon after a 0.25-second delay. This Flax Cannon acts similarly to the one in Garden Warfare 1, and is a powerful turret that allies can mount by interacting with it. Only one ally can mount the Flax Cannon at once, and they cannot use their abilities or move until they are vanquished, the Flax Cannon is relocated/destroyed, or they exit the Flax Cannon. The Flax Cannon itself has 150 health and only one can exist at any given time. It takes 24 seconds to recharge.
Flax Cannon's primary weapon is the Flax Firepower, a powerful turret attack that deals 7 damage and fires at a rate of 600 RPM (rounds per minute), or RPS (rounds per second), with DPS. Flax Firepower can hold 50 ammo and must reload for 3 seconds when it is depleted.
==Upgrades==
==Strategies==
===With===
Poppin' Poppies are powerful swarm classes, able to create powerful utilities for their allies and themselves to use. Poppin' Poppies has a powerful Late Bloomer weapon, which deals tons of damage at a fairly quick rate of fire, and can vanquish enemies at most ranges. Zen Garden is a great utility tool which can help defend points with a pot like Pea Gatling or Lightning Reed, or a more supportive role like Heal Flower or Doom-Shroom. Spring Forward can help bounce your team to key points, and Flax Cannon deals tons of rapid-fire damage if a high-health ally is using it.
===Against===
Poppin' Poppies is great with other plants, able to defend points and grant them mobility. Her Flax Cannon is a powerful threat, and should be prioritized. Using a single-damage ability such as ZPG or Super Ultra Ball can take the Flax Cannon out or at least critically injure it, and make it easy to take out. For Zen Garden, most pots aren't a huge threat but Doom-Shroom and Goop-Shroom specifically can be very threatening. Use Super Stink Cloud or a damage-over-time ability to take them out safely. Spring Forward can be used to your benefit as well, so it's not wise to destroy it unless it's needed.
==Balancing changes==
February 22, 2021
*Zen Garden
**Decreased refresh time from 16 -> 13 seconds
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