Defensive Magic (Kingdom)

Defensive Magic reduces Magic Damage taken during battle by a certain percentage when equipped. When actively used against Offensive Magic, the damage is further reduced, the negative effects of the Offensive Magic are negated, and a counter effect is triggered.
Defensive Magic Spells
ID	Name	Price	Power	Stores	Type	Effect
==Notes==
*This is one of the most important things to buy and upgrade, as Offensive Magic tends to be very dangerous if the attacker has decent MG, not to mention the various effects of the Offensive Magic. For characters with low MG in particular, they will want to get better Defensive Magic to be able to survive against opponents with high MG.
*The effect does not trigger if the user dies from the attack.
*Super Bounce can't be bought at stores, only at the 500,000 slots in the Casino or earned from Darkling.
*Bounce and Super Bounce reflect the damage that would have been done to the defender if pulled off. For example, if the defender has 400 MG, and gets hit by Offensive Magic by a character with 8 MG, Bouncing or Super Bounce will return no damage to them. Conversely, if the defender has 1 MG and get attacked by someone with 150 MG, and they use Super Bounce, if the attack would have done 2200 damage to the defender, it would instead do 8800 damage to the attacker.
*If Swap is countered with Mirror, Bounce, or Super Bounce, it will instead return Drain to the attacker.
*If Banish is countered with Mirror, Bounce, or Super Bounce, the defending party will also have their HP dropped to 1 as a result. This can be useful against Darklings. CPU Darklings will almost always use Super Bounce if their opponent has Banish.
Category:Lists
Category:Magic
Category:Defensive Magic
Category:Dokapon Kingdom lists