Bamar/Tech Tree

__NOTOC__
===Unique units===
*Ribauds [2 & 3] pre-industrial anti-infantry siege unit.
*Gun Mahout [3-5] replaces the cavalry archer/rifle. These units are slow-moving but highly effective against melee units
*Halberdiers [1-2] => Konbaung Guard Regiment [3-4] heavy line with an anti-elephant attack
*Ahmudan pike [2, consumed by Konbaung Guard Regiment] spearmen with an anti-elephant attack, garbed in black cloth.
*Mon Conscript Horse [1] => Taungoo Cavalry Guards [2] => Konbaung Lancers [3] Guard cavalry with the ability to intercept and destroy elephants.
*Konbaung Dragoons [3] Ranged horse cavalry, not as good as Carabiniers but still better than nothing.
*Arquebusiers [1] , Satinggar [1] => Fusiliers [2] 
*Partisans [1-3]
====Auxiliaries====
* [1] Merchant Cavalryman
* [1] Ronin
* [2] Stuart Exile
* [2] Republican Guard
* [3] Mercenary Mahout
* [3] Sepoys
* [4] Sowar
* [4] Presidential Guard
* [5] Gurkha Rifles
* [5] Tankette
===Unique buildings (??)===
*Mansion - trains elite units
*House of Worship - performs taxation and religion research, and is the main stopping point for your auxiliary units.
*Palace Complex (available from [1])
Category:Rise of the Moderns factions
Category:Spoiler