AI barks

AI barks are parts of Deus Ex conversations, made whenever the player character is near.
Category:Deus Ex conversations
==Transcript==
<pre>
Number of conversations: 395
* AnnaNavarre_BarkAllianceFriendly
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: I will not tolerate insubordination.
# Possibility 2
 AnnaNavarre to JCDenton :: Don't ever imagine you can challenge me.
# Possibility 3
 AnnaNavarre to JCDenton :: This time you walk away with your life.
]
* AnnaNavarre_BarkAllianceHostile
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: Stand down, Agent.
# Possibility 2
 AnnaNavarre to JCDenton :: You want a fight?
# Possibility 3
 AnnaNavarre to JCDenton :: Watch it!
]
* UNATCOTroop_BarkCriticalDamage
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: Son of a...
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Need backup here!
# Possibility 3
 UNATCOTroop to UNATCOTroop :: I'm hit!
# Possibility 4
 UNATCOTroop to UNATCOTroop :: He's way too fast.
# Possibility 5
 UNATCOTroop to UNATCOTroop :: We need the 'bots up here!
# Possibility 6
 UNATCOTroop to UNATCOTroop :: (screams)
# Possibility 7
 UNATCOTroop to UNATCOTroop :: (grunts)
]
* UNATCOTroop_BarkAreaSecure
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: That's gotta hurt.
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Nice and easy.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Huh. They never learn.
# Possibility 4
 UNATCOTroop to UNATCOTroop :: Okay, fan out, check the area.
# Possibility 5
 UNATCOTroop to UNATCOTroop :: Just like on the target range.
]
* AnnaNavarre_BarkFutz
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: Stop clowning around, Agent.
# Possibility 2
 AnnaNavarre to JCDenton :: A little more decorum, please.
# Possibility 3
 AnnaNavarre to JCDenton :: I refuse to babysit a grown man.
]
* GuntherHermann_BarkAllianceFriendly
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to JCDenton :: Now. We will both carry on with our duties. Okay?
# Possibility 2
 GuntherHermann to JCDenton :: I don't like you either, but we have to get along.
# Possibility 3
 GuntherHermann to JCDenton :: I hope you will learn to stay in line.
]
* UNATCOTroop_BarkTargetAcquired
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: You! Stop right there!
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Hold it!
# Possibility 3
 UNATCOTroop to UNATCOTroop :: There's one!
# Possibility 4
 UNATCOTroop to UNATCOTroop :: God damn terrorist!
# Possibility 5
 UNATCOTroop to UNATCOTroop :: Engaging the enemy.
# Possibility 6
 UNATCOTroop to UNATCOTroop :: Lock and load!
]
* UNATCOTroop_BarkTargetLost
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: He's gone. I think we blew it.
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Man, he's vanished.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: I think he might be gone.
# Possibility 4
 UNATCOTroop to UNATCOTroop :: He's long gone.
# Possibility 5
 UNATCOTroop to UNATCOTroop :: I've got nothing.
# Possibility 6
 UNATCOTroop to UNATCOTroop :: He was right here. What the hell happened?
]
* GuntherHermann_BarkAllianceHostile
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to JCDenton :: You did that on purpose!
# Possibility 2
 GuntherHermann to JCDenton :: Quit.
# Possibility 3
 GuntherHermann to JCDenton :: That hurt.
]
* GuntherHermann_BarkFutz
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to JCDenton :: Do not try that again.
# Possibility 2
 if GuntherRespectsPlayer [
 GuntherHermann to JCDenton :: Your conduct disappoints me.
 ]
 else [
 GuntherHermann to JCDenton :: What are you doing?
 ]
# Possibility 3
 GuntherHermann to JCDenton :: The academy should have taught you better behavior.
]
* UNATCOTroop_BarkGoingForAlarm
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: Someone's in here!
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Sending for backup.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: We've got a live one!
# Possibility 4
 UNATCOTroop to UNATCOTroop :: Everybody, full alert!
# Possibility 5
 UNATCOTroop to UNATCOTroop :: I'm declaring a security breach.
]
* JosephManderley_BarkAllianceFriendly
* Owner: JosephManderley
* Level: AIBarks
Random [
# Possibility 1
 JosephManderley to JCDenton :: Watch yourself, Agent. You aren't as irreplaceable as you might
 think.
# Possibility 2
 JosephManderley to JCDenton :: The old geezer's tougher than you thought, huh?
# Possibility 3
 JosephManderley to JCDenton :: Save it for the enemy. Now get out!
]
* UNATCOTroop_BarkOutOfAmmo
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: Goddamn it!
# Possibility 2
 UNATCOTroop to UNATCOTroop :: I'm dry here.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Shoulda brought another clip.
# Possibility 4
 UNATCOTroop to UNATCOTroop :: I'm out. Time to get bloody.
]
* JosephManderley_BarkAllianceHostile
* Owner: JosephManderley
* Level: AIBarks
Random [
# Possibility 1
 JosephManderley to JCDenton :: What the --
# Possibility 2
 JosephManderley to JCDenton :: Agent!?
# Possibility 3
 JosephManderley to JCDenton :: You trying to kill me?
]
* UNATCOTroop_BarkPreAttackSearching
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: What was that?
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Hang on, I heard something.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Okay, come on out.
# Possibility 4
 UNATCOTroop to UNATCOTroop :: Stand where I can see you!
# Possibility 5
 UNATCOTroop to UNATCOTroop :: We have movement here, sir.
# Possibility 6
 UNATCOTroop to UNATCOTroop :: Hear that? Everybody check weapons.
]
* WaltonSimons_BarkAllianceFriendly
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to JCDenton :: You better screw your head on straight, or you won't be very long at
 UNATCO.
# Possibility 2
 WaltonSimons to JCDenton :: I can have you fired and put on trial. Is that what you want?
# Possibility 3
 WaltonSimons to JCDenton :: This incident has raised some grave concerns in my mind. You'll
 hear from me.
]
* MJ12Commando_BarkPreAttackSearching
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Got something -- I'm doing a scan.
# Possibility 2
 MJ12Commando to MJ12Commando :: Sonics are spiking -- I'll do a check.
# Possibility 3
 MJ12Commando to MJ12Commando :: Something's in here.
# Possibility 4
 MJ12Commando to MJ12Commando :: Hear that? I think we've got a bogey.
# Possibility 5
 MJ12Commando to MJ12Commando :: Readings all over the scale. What's the deal?
]
* WaltonSimons_BarkAllianceHostile
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to JCDenton :: Fool.
# Possibility 2
 WaltonSimons to JCDenton :: Keep your head, Agent.
# Possibility 3
 WaltonSimons to JCDenton :: That's out of line!
]
* WaltonSimons_BarkFutz
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to JCDenton :: Settle down, Agent.
# Possibility 2
 WaltonSimons to JCDenton :: Watch it. You're not at the academy anymore.
# Possibility 3
 WaltonSimons to JCDenton :: You don't know who I am, do you?
]
* MJ12Commando_BarkGoingForAlarm
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Reinforcements -- move on my sector.
# Possibility 2
 MJ12Commando to MJ12Commando :: Perimeter breach -- standard attack.
# Possibility 3
 MJ12Commando to MJ12Commando :: Alert -- our sector is live, repeat, live.
]
* MJ12Commando_BarkTargetLost
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Where'd he go? I'm running a playback.
# Possibility 2
 MJ12Commando to MJ12Commando :: Lost him. Don't know what happened.
# Possibility 3
 MJ12Commando to MJ12Commando :: Stand down.
]
* MJ12Commando_BarkTargetAcquired
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Locked on - funny reading on this one.
# Possibility 2
 MJ12Commando to MJ12Commando :: It's him. Terminating now.
# Possibility 3
 MJ12Commando to MJ12Commando :: Target locked.
# Possibility 4
 MJ12Commando to MJ12Commando :: Contact! I've got contact.
]
* MJ12Commando_BarkCriticalDamage
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Secondaries online.
# Possibility 2
 MJ12Commando to MJ12Commando :: Lost the primaries...compensating.
# Possibility 3
 MJ12Commando to MJ12Commando :: Video's gone. Enhancing.
# Possibility 4
 MJ12Commando to MJ12Commando :: Transducers down... switching to visuals. 
# Possibility 5
 MJ12Commando to MJ12Commando :: (grunts)
]
* MJ12Commando_BarkIdle
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 MJ12Commando to MJ12Commando :: (hums)
 # Possibility 2
 MJ12Commando to MJ12Commando :: (burst of static)
 # Possibility 3
 MJ12Commando to MJ12Commando :: (sighs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 MJ12Commando to MJ12Commando :: (hums)
 # Possibility 2
 MJ12Commando to MJ12Commando :: (burst of static)
 # Possibility 3
 MJ12Commando to MJ12Commando :: (sighs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 MJ12Commando to MJ12Commando :: (hums)
 # Possibility 2
 MJ12Commando to MJ12Commando :: (burst of static)
 # Possibility 3
 MJ12Commando to MJ12Commando :: (sighs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 MJ12Commando to MJ12Commando :: Commandos are just overkill on a job like this.
 # Possibility 2
 MJ12Commando to MJ12Commando :: Lots of noise in the shortwave. Could be nothing.
 # Possibility 3
 MJ12Commando to MJ12Commando :: Nothing on ultrasonics. I'll try a low-frequency reading.
 # Possibility 4
 MJ12Commando to MJ12Commando :: Cosmic rays coming through...beautiful.
 # Possibility 5
 MJ12Commando to MJ12Commando :: Quiet here. Could use some action.
 ]
]
* Terrorist_BarkPreAttackSearching
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: I know I heard something.
# Possibility 2
 Terrorist to Terrorist :: Wait. Quiet!
# Possibility 3
 Terrorist to Terrorist :: Is...is someone there?
# Possibility 4
 Terrorist to Terrorist :: Quiet. I think we got cops.
# Possibility 5
 Terrorist to Terrorist :: I could swear I heard something.
]
* Terrorist_BarkOutOfAmmo
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: This clip's empty.
# Possibility 2
 Terrorist to Terrorist :: It won't fire...
# Possibility 3
 Terrorist to Terrorist :: All out...
]
* Terrorist_BarkGoingForAlarm
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: This guy's a cop!
# Possibility 2
 Terrorist to Terrorist :: They found us!
# Possibility 3
 Terrorist to Terrorist :: We're busted!
]
* Terrorist_BarkTargetLost
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: The guy vanished...
# Possibility 2
 Terrorist to Terrorist :: I think he took off.
# Possibility 3
 Terrorist to Terrorist :: I think we're safe.
# Possibility 4
 Terrorist to Terrorist :: Anybody see him?
]
* Terrorist_BarkTargetAcquired
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: That's him! He's a cop.
# Possibility 2
 Terrorist to Terrorist :: Fascist!
# Possibility 3
 Terrorist to Terrorist :: Pig!
# Possibility 4
 Terrorist to Terrorist :: Take him out!
# Possibility 5
 Terrorist to Terrorist :: I got this one.
]
* Terrorist_BarkAreaSecure
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: These guys aren't so tough.
# Possibility 2
 Terrorist to Terrorist :: Let's get the hell out of here.
# Possibility 3
 Terrorist to Terrorist :: This one's a goner.
# Possibility 4
 Terrorist to Terrorist :: Now this is what I signed on for.
# Possibility 5
 Terrorist to Terrorist :: Got him. Maybe we have a chance.
# Possibility 6
 Terrorist to Terrorist :: Never killed a cop before.
# Possibility 7
 Terrorist to Terrorist :: This guy wasn't just a grunt. What's going on?
]
* Terrorist_BarkCriticalDamage
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: I'm hit!
# Possibility 2
 Terrorist to Terrorist :: (grunt of pain)
# Possibility 3
 Terrorist to Terrorist :: Goddamn!
# Possibility 4
 Terrorist to Terrorist :: (yell of pain)
# Possibility 5
 Terrorist to Terrorist :: (yell of pain)
# Possibility 6
 Terrorist to Terrorist :: (yell of pain)
]
* Terrorist_BarkPostAttackSearching
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: I'm gonna get this pig.
# Possibility 2
 Terrorist to Terrorist :: Stay cool, the guy's still around.
# Possibility 3
 Terrorist to Terrorist :: Keep looking...something funny about that guy.
# Possibility 4
 Terrorist to Terrorist :: Careful. These UNATCO guys got all the tricks.
# Possibility 5
 Terrorist to Terrorist :: Thirty credits says I get him.
# Possibility 6
 Terrorist to Terrorist :: Big guy...he can't hide for long.
]
* MJ12Troop_BarkPreAttackSearching
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Did anybody else hear something?
# Possibility 2
 MJ12Troop to MJ12Troop :: Sergeant? Is that you?
# Possibility 3
 MJ12Troop to MJ12Troop :: Who's there?
# Possibility 4
 MJ12Troop to MJ12Troop :: Hello? Whoever's out there is in serious trouble.
# Possibility 5
 MJ12Troop to MJ12Troop :: Someone's there, I can hear you.
# Possibility 6
 MJ12Troop to MJ12Troop :: Whoever's out there, give yourself up.
# Possibility 7
 MJ12Troop to MJ12Troop :: Shhh... wait for him to move again.
]
* MJ12Troop_BarkGoingForAlarm
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Intruder alert.
# Possibility 2
 MJ12Troop to MJ12Troop :: That's him. Sounding the alarm.
# Possibility 3
 MJ12Troop to MJ12Troop :: We've got a perimeter breach.
# Possibility 4
 MJ12Troop to MJ12Troop :: Get a squad in here!
]
* MJ12Troop_BarkTargetLost
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Forget it. He's gone.
# Possibility 2
 MJ12Troop to MJ12Troop :: He's gone. Not our problem.
# Possibility 3
 MJ12Troop to MJ12Troop :: Huh. He's miles away by now.
# Possibility 4
 if M4MissionStart [
 <recursion>
 ]
 else [
 MJ12Troop to MJ12Troop :: They say this guy can just disappear when he wants to.
 ]
# Possibility 5
 MJ12Troop to MJ12Troop :: I have nothing, repeat nothing here.
]
* MJ12Troop_BarkTargetAcquired
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: That's him!
# Possibility 2
 MJ12Troop to MJ12Troop :: Gotcha!
# Possibility 3
 MJ12Troop to MJ12Troop :: That's the one. Okay, drop him.
# Possibility 4
 MJ12Troop to MJ12Troop :: Watch yourself -- this one's some kinda mech.
# Possibility 5
 MJ12Troop to MJ12Troop :: Aim for the head.
# Possibility 6
 if not M4MissionStart [
 <recursion>
 ]
 else [
 MJ12Troop to MJ12Troop :: It's Denton -- remember the briefing.
 ]
]
* MJ12Troop_BarkAreaSecure
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: That got him.
# Possibility 2
 MJ12Troop to MJ12Troop :: That's one down. Check the area.
# Possibility 3
 MJ12Troop to MJ12Troop :: Nice work.
# Possibility 4
 MJ12Troop to MJ12Troop :: He's down. Let's try to get an ID.
# Possibility 5
 MJ12Troop to MJ12Troop :: That was one tough S. O. B.
# Possibility 6
 MJ12Troop to MJ12Troop :: Okay, let's do the paperwork on this one.
# Possibility 7
 MJ12Troop to MJ12Troop :: Tough day. Anyone else hungry?
]
* MJ12Troop_BarkCriticalDamage
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: I'm pulling back.
# Possibility 2
 MJ12Troop to MJ12Troop :: Falling back.
# Possibility 3
 MJ12Troop to MJ12Troop :: Request backup.
# Possibility 4
 MJ12Troop to MJ12Troop :: Taking fire here!
# Possibility 5
 MJ12Troop to MJ12Troop :: We're gonna need reinforcements.
# Possibility 6
 MJ12Troop to MJ12Troop :: (screams)
# Possibility 7
 MJ12Troop to MJ12Troop :: (grunts)
]
* MJ12Troop_BarkIdle
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 MJ12Troop to MJ12Troop :: (coughs)
 # Possibility 2
 MJ12Troop to MJ12Troop :: (hums) 
 # Possibility 3
 MJ12Troop to MJ12Troop :: (whistles)
 ]
# Possibility 2
 Random [
 # Possibility 1
 MJ12Troop to MJ12Troop :: (coughs)
 # Possibility 2
 MJ12Troop to MJ12Troop :: (hums) 
 # Possibility 3
 MJ12Troop to MJ12Troop :: (whistles)
 ]
# Possibility 3
 Random [
 # Possibility 1
 MJ12Troop to MJ12Troop :: (coughs)
 # Possibility 2
 MJ12Troop to MJ12Troop :: (hums) 
 # Possibility 3
 MJ12Troop to MJ12Troop :: (whistles)
 ]
# Possibility 4
 Random [
 # Possibility 1
 MJ12Troop to MJ12Troop :: (coughs)
 # Possibility 2
 MJ12Troop to MJ12Troop :: (hums) 
 # Possibility 3
 MJ12Troop to MJ12Troop :: (whistles)
 ]
# Possibility 5
 Random [
 # Possibility 1
 MJ12Troop to MJ12Troop :: They say the guy's got some new kind of implants.
 # Possibility 2
 MJ12Troop to MJ12Troop :: Another damn loyalty check.
 # Possibility 3
 MJ12Troop to MJ12Troop :: Two months and I make commando.
 # Possibility 4
 MJ12Troop to MJ12Troop :: This thing chafes like a mother!
 # Possibility 5
 MJ12Troop to MJ12Troop :: Getting too old for this.
 # Possibility 6
 MJ12Troop to MJ12Troop :: This posting sucks.
 ]
]
* MiB_BarkPreAttackSearching
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Step out where I can see you.
# Possibility 2
 MiB to MiB :: Checking the area -- possible contact.
# Possibility 3
 MiB to MiB :: Hold it -- could be something here.
# Possibility 4
 MiB to MiB :: Quiet down. That could be him.
]
* MiB_BarkGoingForAlarm
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Going to full alert. 
# Possibility 2
 MiB to MiB :: This facility is compromised.
# Possibility 3
 MiB to MiB :: We have a security breach.
]
* MiB_BarkTargetLost
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Target's gone. Area looks clean.
# Possibility 2
 MiB to MiB :: I've got nothing here.
# Possibility 3
 MiB to MiB :: I've lost the trail.
]
* MiB_BarkTargetAcquired
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Drop him. We have full sanction here.
# Possibility 2
 MiB to MiB :: Intruder -- I'm dealing with it.
# Possibility 3
 MiB to MiB :: Contact. Proceeding as discussed.
# Possibility 4
 MiB to MiB :: Target in sight.
]
* MiB_BarkAreaSecure
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Bag him. They'll want to see this.
# Possibility 2
 MiB to MiB :: Finished. Seal this place off.
# Possibility 3
 MiB to MiB :: Done here. Check the body.
# Possibility 4
 MiB to MiB :: Remember not to touch the body this time.
]
* MiB_BarkCriticalDamage
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Dropping back. 
# Possibility 2
 MiB to MiB :: Backup please. My location.
# Possibility 3
 MiB to MiB :: Taking damage. Please advise. 
# Possibility 4
 MiB to MiB :: (grunts)
]
* MiB_BarkIdle
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 MiB to MiB :: (coughs)
 # Possibility 2
 MiB to MiB :: (sighs)
 # Possibility 3
 MiB to MiB :: (clears throat)
 ]
# Possibility 2
 Random [
 # Possibility 1
 MiB to MiB :: (coughs)
 # Possibility 2
 MiB to MiB :: (sighs)
 # Possibility 3
 MiB to MiB :: (clears throat)
 ]
# Possibility 3
 Random [
 # Possibility 1
 MiB to MiB :: If there were just some way of tracking all these people...
 # Possibility 2
 MiB to MiB :: Subject is approaching.
 # Possibility 3
 MiB to MiB :: We'll never be able to separate out the hybrids.
 # Possibility 4
 MiB to MiB :: Something odd about his biometrics.
 # Possibility 5
 MiB to MiB :: Cold. Cold and dark. It goes on forever.
 # Possibility 6
 MiB to MiB :: Something's not right here.
 # Possibility 7
 MiB to MiB :: Some of these people are androids. Watch the way they move.
 ]
]
* WiB_BarkPreAttackSearching
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: We've got movement here -- I'm investigating.
# Possibility 2
 WiB to WiB :: I've got something -- possible unauthorized presence.
# Possibility 3
 WiB to WiB :: Is someone there? This is an unauthorized entry.
# Possibility 4
 WiB to WiB :: I hear something. Nobody in sight yet.
# Possibility 5
 WiB to WiB :: That was no echo...
# Possibility 6
 WiB to WiB :: Noises. Somebody close.
]
* WiB_BarkGoingForAlarm
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: All units: we have an intruder.
# Possibility 2
 WiB to WiB :: We've got a breach here.
# Possibility 3
 WiB to WiB :: Perimeter is compromised.
]
* WiB_BarkPostAttackSearching
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Be calm. He'll move soon.
# Possibility 2
 WiB to WiB :: Try to leave the implants intact.
# Possibility 3
 WiB to WiB :: You may as well come out, Mr. Denton.
# Possibility 4
 WiB to WiB :: Don't try for a capture.
# Possibility 5
 WiB to WiB :: You can't run forever, Agent.
# Possibility 6
 WiB to WiB :: Look for a blood trail.
# Possibility 7
 WiB to WiB :: Say again please...do you see him?
]
* WiB_BarkTargetAcquired
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Contact here -- I am taking steps.
# Possibility 2
 WiB to WiB :: You cannot be allowed to leave.
# Possibility 3
 WiB to WiB :: There he is.
]
* WiB_BarkAreaSecure
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Finished here. Let's start the cleanup.
# Possibility 2
 WiB to WiB :: Done here. Wrap him up.
# Possibility 3
 WiB to WiB :: No life signs.
# Possibility 4
 WiB to WiB :: Terminating case file. We're done here.
]
* WiB_BarkCriticalDamage
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Taking fire; moving to suppress.
# Possibility 2
 WiB to WiB :: Operative in distress.
# Possibility 3
 WiB to WiB :: Heavy resistance here.
# Possibility 4
 WiB to WiB :: (screams)
# Possibility 5
 WiB to WiB :: (grunts)
]
* WiB_BarkIdle
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 WiB to WiB :: (hums)
 # Possibility 2
 WiB to WiB :: (sighs)
 # Possibility 3
 WiB to WiB :: (coughs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 WiB to WiB :: (hums)
 # Possibility 2
 WiB to WiB :: (sighs)
 # Possibility 3
 WiB to WiB :: (coughs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 WiB to WiB :: (hums)
 # Possibility 2
 WiB to WiB :: (sighs)
 # Possibility 3
 WiB to WiB :: (coughs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 WiB to WiB :: That one looks odd; I'll check his file.
 # Possibility 2
 WiB to WiB :: That one goes on the list. That one too...
 # Possibility 3
 WiB to WiB :: This area should be more tightly controlled. Look at these people!
 # Possibility 4
 WiB to WiB :: Shh! He's here in the room.
 # Possibility 5
 WiB to WiB :: I checked the records; he's clear. 
 # Possibility 6
 WiB to WiB :: Eyes front, no expression... that's it.
 # Possibility 7
 WiB to WiB :: They said the process would make me smarter, but I can't tell.
 ]
]
* Cop_BarkPreAttackSearching
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Okay, step forward and reveal yourself.
# Possibility 2
 Cop to Cop :: Who's out there?
# Possibility 3
 Cop to Cop :: This is the police! Is someone there?
]
* Cop_BarkGoingForAlarm
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Need some backup here!
# Possibility 2
 Cop to Cop :: Officer requesting backup!
# Possibility 3
 Cop to Cop :: Holy jeez!
]
* Cop_BarkTargetLost
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Someone else'll pick him up.
# Possibility 2
 Cop to Cop :: He was right here...
# Possibility 3
 Cop to Cop :: Huh. Damn shadows.
]
* Cop_BarkTargetAcquired
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: I see him.
# Possibility 2
 Cop to Cop :: That's the one. Take him!
# Possibility 3
 Cop to Cop :: Put him on the ground.
]
* Cop_BarkSurprise
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Holy...
# Possibility 2
 Cop to Cop :: What the...
# Possibility 3
 Cop to Cop :: Hey!
]
* Cop_BarkCriticalDamage
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: This guy's a nut!
# Possibility 2
 Cop to Cop :: Officer in distress!
# Possibility 3
 Cop to Cop :: (screams)
# Possibility 4
 Cop to Cop :: (grunts)
]
* Cop_BarkIdle
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 Cop to Cop :: (yawns)
 # Possibility 2
 Cop to Cop :: (hums)
 # Possibility 3
 Cop to Cop :: (coughs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 Cop to Cop :: (yawns)
 # Possibility 2
 Cop to Cop :: (hums)
 # Possibility 3
 Cop to Cop :: (coughs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 Cop to Cop :: (yawns)
 # Possibility 2
 Cop to Cop :: (hums)
 # Possibility 3
 Cop to Cop :: (coughs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 Cop to Cop :: (yawns)
 # Possibility 2
 Cop to Cop :: (hums)
 # Possibility 3
 Cop to Cop :: (coughs)
 ]
# Possibility 5
 Random [
 # Possibility 1
 Cop to Cop :: (yawns)
 # Possibility 2
 Cop to Cop :: (hums)
 # Possibility 3
 Cop to Cop :: (coughs)
 ]
# Possibility 6
 Random [
 # Possibility 1
 Cop to Cop :: Greatest city in the world!
 # Possibility 2
 Cop to Cop :: Move along.
 # Possibility 3
 Cop to Cop :: This job used to make some sense.
 # Possibility 4
 Cop to Cop :: Don't know who the hell the criminals are any more.
 # Possibility 5
 Cop to Cop :: Getting too old for this...
 ]
]
* ThugMale_BarkOutOfAmmo
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Goddamn gun!
# Possibility 2
 ThugMale to ThugMale :: Son of a...empty!
# Possibility 3
 ThugMale to ThugMale :: I'm out.
]
* ThugMale_BarkPreAttackSearching
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: I heard that, man!
# Possibility 2
 ThugMale to ThugMale :: I'm coming, man! I'm gonna find you!
# Possibility 3
 ThugMale to ThugMale :: Who's that? You're in the wrong part o'town man.
]
* ThugMale_BarkGoingForAlarm
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: That guy looks like a cop!
# Possibility 2
 ThugMale to ThugMale :: I think it's a raid!
# Possibility 3
 ThugMale to ThugMale :: Cops! Hey! Cops!
]
* ThugMale_BarkTargetLost
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Guy's just gone.
# Possibility 2
 ThugMale to ThugMale :: Goddamn. That guy looked rich, too.
# Possibility 3
 ThugMale to ThugMale :: Huh. Guess he took off.
# Possibility 4
 ThugMale to ThugMale :: Disappeared. Like one'a them aliens.
# Possibility 5
 ThugMale to ThugMale :: Guy's gone. Like the Shadow or somethin'.
]
* ThugMale_BarkTargetAcquired
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: This is gonna be good.
# Possibility 2
 ThugMale to ThugMale :: Your mistake, buddy.
# Possibility 3
 ThugMale to ThugMale :: That's right man, step up.
]
* ThugMale_BarkAreaSecure
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Ha! Never shoulda messed.
# Possibility 2
 ThugMale to ThugMale :: Suck it down!
# Possibility 3
 ThugMale to ThugMale :: That guy was just asking for it. 
# Possibility 4
 ThugMale to ThugMale :: Let's see what this guy had on him...
]
* ThugMale_BarkCriticalDamage
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Come on, man! I was just messing around!
# Possibility 2
 ThugMale to ThugMale :: I'm outta here!
# Possibility 3
 ThugMale to ThugMale :: That all you got?
# Possibility 4
 ThugMale to ThugMale :: (screams)
# Possibility 5
 ThugMale to ThugMale :: (grunts)
]
* ThugMale_BarkGore
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Someone got wasted.
# Possibility 2
 ThugMale to ThugMale :: Okay, what's the deal here?
# Possibility 3
 ThugMale to ThugMale :: What up, man. Living color.
]
* MaggieChow_BarkGoingForAlarm
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: You've made a mistake, Agent Denton.
# Possibility 2
 MaggieChow to MaggieChow :: Sergeant! Move in!
# Possibility 3
 MaggieChow to MaggieChow :: Goddamn it! Where the hell is my backup?
]
* MaggieChow_BarkPreAttackSearching
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: I know you're there, JC.
# Possibility 2
 MaggieChow to MaggieChow :: I can hear you.
# Possibility 3
 MaggieChow to MaggieChow :: Is that you Denton? You won't get away, you know.
]
* MaggieChow_BarkFutz
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to JCDenton :: What are you doing?
# Possibility 2
 MaggieChow to JCDenton :: Are you trying to make a joke?
# Possibility 3
 MaggieChow to JCDenton :: You are being rude, Agent.
]
* MaggieChow_BarkTargetAcquired
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Time to die, JC.
# Possibility 2
 MaggieChow to MaggieChow :: Traitor!
# Possibility 3
 MaggieChow to MaggieChow :: It's over, JC.
]
* MaggieChow_BarkAreaSecure
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Idiot.
# Possibility 2
 MaggieChow to MaggieChow :: Ha! Easy assignment.
# Possibility 3
 MaggieChow to MaggieChow :: That wasn't so hard.
]
* MaggieChow_BarkCriticalDamage
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Aaah!
# Possibility 2
 MaggieChow to MaggieChow :: Sergeant! Help!
# Possibility 3
 MaggieChow to MaggieChow :: Help! Somebody!
# Possibility 4
 MaggieChow to MaggieChow :: (screams)
# Possibility 5
 MaggieChow to MaggieChow :: (grunts)
]
* WaltonSimons_BarkTargetLost
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: Son of a bitch.
# Possibility 2
 if WSA2 [
 WaltonSimons to WaltonSimons :: This is getting out of hand.
 ]
 else [
 WaltonSimons to WaltonSimons :: Where is he?
 Set WSA2
 ]
# Possibility 3
 WaltonSimons to WaltonSimons :: He's gone. Those damn implants!
]
* WaltonSimons_BarkPreAttackSearching
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: If that's you, Denton, just come on out.
# Possibility 2
 WaltonSimons to WaltonSimons :: Is that him? He should be here by now.
# Possibility 3
 WaltonSimons to WaltonSimons :: Footsteps...
]
* WaltonSimons_BarkTargetAcquired
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: I've looked forward to this.
# Possibility 2
 WaltonSimons to WaltonSimons :: You should have surrendered.
# Possibility 3
 WaltonSimons to WaltonSimons :: You can't take me, JC. I've seen your specs.
]
* WaltonSimons_BarkAreaSecure
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: I told Manderley that would happen.
# Possibility 2
 WaltonSimons to WaltonSimons :: Another stupid young rebel.
# Possibility 3
 WaltonSimons to WaltonSimons :: Someone clear this mess away.
]
* WaltonSimons_BarkCriticalDamage
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: Damn you, Denton.
# Possibility 2
 WaltonSimons to WaltonSimons :: I knew you were a mistake.
# Possibility 3
 WaltonSimons to WaltonSimons :: They built you well, Agent.
# Possibility 4
 WaltonSimons to WaltonSimons :: (screams)
# Possibility 5
 WaltonSimons to WaltonSimons :: (grunts)
]
* AnnaNavarre_BarkPreAttackSearching
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: Target is somewhere in my area.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: Air's moving - someone is nearby.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: Movement here -- source unidentified.
]
* AnnaNavarre_BarkGoingForAlarm
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: We have a situation here.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: Going to full alert.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: Navarre requesting backup.
]
* AnnaNavarre_BarkTargetLost
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: It's no use. I cannot sense him.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: He has run off. A wise tactic.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: Stay alert -- he may return.
]
* AnnaNavarre_BarkTargetAcquired
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: I have him.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: Target acquired.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: I will deal with this.
# Possibility 4
 AnnaNavarre to AnnaNavarre :: This will be easy.
]
* AnnaNavarre_BarkAreaSecure
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: The situation has been dealt with.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: Another easy kill.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: All this blood has ruined my chrome.
# Possibility 4
 AnnaNavarre to AnnaNavarre :: Nine hundred and ten. I'm catching up, Gunther.
]
* AnnaNavarre_BarkCriticalDamage
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: The damage is superficial.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: Pain is no longer something I can feel.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: Amateur effort. Try again.
# Possibility 4
 AnnaNavarre to AnnaNavarre :: (screams)
# Possibility 5
 AnnaNavarre to AnnaNavarre :: (grunts)
]
* JoJoFine_BarkAreaSecure
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: Now why'd he have ta mess with me?
# Possibility 2
 JoJoFine to JoJoFine :: My hotel! Got that?
# Possibility 3
 JoJoFine to JoJoFine :: He had it comin' -- guy was a spook. 
# Possibility 4
 JoJoFine to JoJoFine :: Man, I'm gonna look fine in that coat.
]
* JoJoFine_BarkTargetAcquired
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: This is my turf, man.
# Possibility 2
 JoJoFine to JoJoFine :: You shoulda run, man.
# Possibility 3
 JoJoFine to JoJoFine :: You dead, man.
# Possibility 4
 JoJoFine to JoJoFine :: 'Ton got isself new management.
]
* JoJoFine_BarkTargetLost
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: I guess he ain't here.
# Possibility 2
 JoJoFine to JoJoFine :: Hope he's gone. Somethin' scary 'bout that guy.
# Possibility 3
 JoJoFine to JoJoFine :: Hell with it. I got things to do.
]
* JoJoFine_BarkCriticalDamage
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: Madre de Dios!
# Possibility 2
 JoJoFine to JoJoFine :: Man, now you pissin' me off!
# Possibility 3
 JoJoFine to JoJoFine :: Lucky shot, man.
# Possibility 4
 JoJoFine to JoJoFine :: (screams)
# Possibility 5
 JoJoFine to JoJoFine :: (grunts)
]
* JoJoFine_BarkPreAttackSearching
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: What's that? Someone lookin for me?
# Possibility 2
 JoJoFine to JoJoFine :: Chico? That you man?
# Possibility 3
 JoJoFine to JoJoFine :: I heard that, man. I ain't deaf.
]
* GuntherHermann_BarkGoingForAlarm
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: You will not escape this facility.
# Possibility 2
 GuntherHermann to GuntherHermann :: You should not be here.
# Possibility 3
 GuntherHermann to GuntherHermann :: Our security has been breached.
]
* GuntherHermann_BarkTargetLost
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: Contact lost.
# Possibility 2
 GuntherHermann to GuntherHermann :: I don't think he has gone far.
# Possibility 3
 GuntherHermann to GuntherHermann :: He is gone. I volunteer to pursue him.
]
* GuntherHermann_BarkTargetAcquired
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: He is here.
# Possibility 2
 GuntherHermann to GuntherHermann :: I am engaging.
# Possibility 3
 GuntherHermann to GuntherHermann :: I believe I will enjoy this.
]
* GuntherHermann_BarkAreaSecure
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: I should never have trusted him.
# Possibility 2
 GuntherHermann to GuntherHermann :: He should not have challenged me.
# Possibility 3
 if AnnaNavarre_Dead [
 GuntherHermann to GuntherHermann :: For Anna.
 ]
 else [
 GuntherHermann to GuntherHermann :: A shame. He might have been a good soldier.
 ]
]
* GuntherHermann_BarkCriticalDamage
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: (grunts)... need a skull gun...
# Possibility 2
 GuntherHermann to GuntherHermann :: Unglaublich!
# Possibility 3
 GuntherHermann to GuntherHermann :: The harm is superficial.
# Possibility 4
 GuntherHermann to GuntherHermann :: (screams)
# Possibility 5
 GuntherHermann to GuntherHermann :: (grunts)
]
* TriadRedArrow_BarkPreAttackSearching
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Hello? Who is there?
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Who is that? You are in Red Arrow territory!
# Possibility 3
 TriadRedArrow to TriadRedArrow :: Whoever you are, you do not walk very quietly.
]
* TriadRedArrow_BarkGoingForAlarm
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Brothers! There is an intruder!
# Possibility 2
 TriadRedArrow to TriadRedArrow :: You! What are you doing here?
# Possibility 3
 TriadRedArrow to TriadRedArrow :: There he is! Stop him!
]
* TriadRedArrow_BarkTargetLost
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: He won't get far. Red Arrows own Hong Kong!
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Lost him. He could be anywhere now.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: We'll find him -- Hong Kong is not so big.
]
* TriadRedArrow_BarkTargetAcquired
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Red Arrow!
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Watch me take this one.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: I'll cut you!
]
* TriadRedArrow_BarkAreaSecure
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: You should not have opposed the Red Arrow.
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Finished. Max will be pleased.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: Dump this trash in the canal.
# Possibility 4
 TriadRedArrow to TriadRedArrow :: Ha! My skills are improving.
]
* TriadRedArrow_BarkCriticalDamage
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: If you kill me, the Red Arrow will hunt you forever.
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Don't expect me to surrender.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: You're better than I thought!
# Possibility 4
 TriadRedArrow to TriadRedArrow :: (screams)
# Possibility 5
 TriadRedArrow to TriadRedArrow :: (grunts)
]
* TriadRedArrow_BarkIdle
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: (coughs)
# Possibility 2
 TriadRedArrow to TriadRedArrow :: (sighs)
# Possibility 3
 TriadRedArrow to TriadRedArrow :: (hums)
]
* TriadLumPath_BarkPreAttackSearching
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: Someone is moving nearby.
# Possibility 2
 TriadLumPath to TriadLumPath :: Listen! Clumsy feet are walking.
# Possibility 3
 TriadLumPath to TriadLumPath :: Someone is here! Remember your training.
]
* TriadLumPath_BarkGoingForAlarm
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: Brothers! The American is here.
# Possibility 2
 TriadLumPath to TriadLumPath :: You do not have permission to be here.
# Possibility 3
 TriadLumPath to TriadLumPath :: What are you doing here?
]
* TriadLumPath_BarkTargetLost
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: He will not escape us long.
# Possibility 2
 TriadLumPath to TriadLumPath :: There is nowhere he can go where we cannot follow.
# Possibility 3
 TriadLumPath to TriadLumPath :: The streets will bring word of him before long.
]
* TriadLumPath_BarkTargetAcquired
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: I will deal with him.
# Possibility 2
 TriadLumPath to TriadLumPath :: Take him down, my friends.
# Possibility 3
 TriadLumPath to TriadLumPath :: I will teach you to respect us.
]
* TriadLumPath_BarkAreaSecure
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: Victory for the Luminous Path.
# Possibility 2
 TriadLumPath to TriadLumPath :: Feed him to the dogs.
# Possibility 3
 TriadLumPath to TriadLumPath :: We should speak of this to Mr. Tong.
# Possibility 4
 TriadLumPath to TriadLumPath :: Maybe now they will fear us.
]
* TriadLumPath_BarkCriticalDamage
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: Bastard! Get out of Hong Kong!
# Possibility 2
 TriadLumPath to TriadLumPath :: You can't kill us all! 
# Possibility 3
 TriadLumPath to TriadLumPath :: You can't stop us!
# Possibility 4
 TriadLumPath to TriadLumPath :: (screams)
# Possibility 5
 TriadLumPath to TriadLumPath :: (grunts)
]
* TriadLumPath_BarkIdle
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: (coughs)
# Possibility 2
 TriadLumPath to TriadLumPath :: (hums)
# Possibility 3
 TriadLumPath to TriadLumPath :: (sighs)
]
* Mechanic_BarkGoingForAlarm
* Owner: Mechanic
* Level: AIBarks
Random [
# Possibility 1
 Mechanic to Mechanic :: I, ah, I don't think you're supposed to be here.
# Possibility 2
 Mechanic to Mechanic :: Don't panic, I'm just going to press this button.
# Possibility 3
 Mechanic to Mechanic :: Looks like a job for the security boys.
]
* Sailor_BarkPreAttackSearching
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: Who am I hearing there?
# Possibility 2
 Sailor to Sailor :: Whoever that is, my orders are to shoot on sight.
# Possibility 3
 Sailor to Sailor :: Who's there? Y'all need permission from the captain.
]
* Sailor_BarkGoingForAlarm
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: All hands! General alert!
# Possibility 2
 Sailor to Sailor :: We've an intruder on board.
# Possibility 3
 Sailor to Sailor :: Tell the captain! Someone's come on board.
]
* Sailor_BarkTargetLost
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: He's not here -- probably went overboard.
# Possibility 2
 Sailor to Sailor :: I lost him. Have'em search the aft storage just in case.
# Possibility 3
 Sailor to Sailor :: Goddamn, I lost him. How'm I gonna explain that?
]
* Sailor_BarkTargetAcquired
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to JCDenton :: Sorry mister -- orders are orders.
# Possibility 2
 Sailor to JCDenton :: You didn't wanna come in here.
# Possibility 3
 Sailor to JCDenton :: This vessel's off-limits to the public.
]
* Sailor_BarkAreaSecure
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: Got him. Who was that guy?
# Possibility 2
 Sailor to Sailor :: He's dead. I'll go tell the captain.
# Possibility 3
 Sailor to Sailor :: Get someone to come clean this up.
]
* Sailor_BarkCriticalDamage
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: Jeez! This guy's nuts!
# Possibility 2
 Sailor to Sailor :: They don't pay me to fight cops.
# Possibility 3
 Sailor to Sailor :: I'm hit!
# Possibility 4
 Sailor to Sailor :: (screams)
# Possibility 5
 Sailor to Sailor :: (grunts)
]
* Sailor_BarkFutz
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to JCDenton :: Watch yourself, buddy.
# Possibility 2
 Sailor to JCDenton :: Hey!
# Possibility 3
 Sailor to JCDenton :: What do you think you're doing?
]
* Mechanic_BarkCriticalDamage
* Owner: Mechanic
* Level: AIBarks
Random [
# Possibility 1
 Mechanic to Mechanic :: Jeez, lay off me!
# Possibility 2
 Mechanic to Mechanic :: I don't know anything!
# Possibility 3
 Mechanic to Mechanic :: Help! He's a psycho!
# Possibility 4
 Mechanic to Mechanic :: (screams)
# Possibility 5
 Mechanic to Mechanic :: (grunts)
]
* Mechanic_BarkFutz
* Owner: Mechanic
* Level: AIBarks
Random [
# Possibility 1
 Mechanic to JCDenton :: Hey, quit screwin' around.
# Possibility 2
 Mechanic to JCDenton :: You got a strange sense of humor.
# Possibility 3
 Mechanic to JCDenton :: Anything you break, I gotta fix.
]
* Hela_BarkTargetLost
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: He's gone. Alert the adjacent sections.
# Possibility 2
 Hela to Hela :: Mr. Simons will not be happy about this.
# Possibility 3
 Hela to Hela :: Not worth it - these tunnels run for miles.
]
* Hela_BarkTargetAcquired
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: That's him.
# Possibility 2
 Hela to Hela :: The target has arrived.
# Possibility 3
 Hela to Hela :: Walton Simons says hello.
]
* Hela_BarkPreAttackSearching
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: Hela speaking. We might have something.
# Possibility 2
 Hela to Hela :: Trevor! Is that you?
# Possibility 3
 Hela to Hela :: That wasn't a rat...
# Possibility 4
 Hela to Hela :: Was that something moving? Too many echoes in here...
]
* Hela_BarkIdle
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: Yes? That's right. Hotel Echo Lima Alpha.
# Possibility 2
 Hela to Hela :: What a dreary place. Leave it to the French.
# Possibility 3
 Hela to Hela :: Hostage tactics. What a nightmare!
]
* Hela_BarkGoingForAlarm
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: All units, we've got him.
# Possibility 2
 Hela to Hela :: Hotel Echo here, we've got him.
# Possibility 3
 Hela to Hela :: Breach! Breach! He's in here.
]
* Hela_BarkCriticalDamage
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: Get some backup in here!
# Possibility 2
 Hela to Hela :: He's got some...some kind of augmentation.
# Possibility 3
 Hela to Hela :: Think I took a hit - subject still alive.
# Possibility 4
 Hela to Hela :: (screams)
# Possibility 5
 Hela to Hela :: (grunts)
]
* Hela_BarkAreaSecure
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: Tell Simons we're finished here.
# Possibility 2
 Hela to Hela :: Check our perimeter. I think we're still clean.
# Possibility 3
 Hela to Hela :: Excellent work, people.
]
* MJ12Troop_BarkSurprise
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Omigod...
# Possibility 2
 MJ12Troop to MJ12Troop :: Son of a...
# Possibility 3
 MJ12Troop to MJ12Troop :: Who the hell...
# Possibility 4
 MJ12Troop to MJ12Troop :: Company!
]
* MJ12Troop_BarkSearchGiveUp
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Nothing here now.
# Possibility 2
 MJ12Troop to MJ12Troop :: False alarm, I guess.
# Possibility 3
 MJ12Troop to MJ12Troop :: I could have sworn...
# Possibility 4
 MJ12Troop to MJ12Troop :: Nope. Just nerves, I guess.
]
* MJ12Troop_BarkPreAttackSighting
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Definitely somebody.
# Possibility 2
 MJ12Troop to MJ12Troop :: Guy in a coat - I'm checking it out.
# Possibility 3
 MJ12Troop to MJ12Troop :: Hey! Stop right there!
# Possibility 4
 MJ12Troop to MJ12Troop :: Bogey!
# Possibility 5
 MJ12Troop to MJ12Troop :: I've got a bogey, no ID.
]
* MJ12Troop_BarkOutOfAmmo
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: Empty!
# Possibility 2
 MJ12Troop to MJ12Troop :: This one's dry.
# Possibility 3
 MJ12Troop to MJ12Troop :: I'm out.
]
* MJ12Troop_BarkPostAttackSearching
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: He's here somewhere.
# Possibility 2
 MJ12Troop to MJ12Troop :: Watch it, he hasn't gone far.
# Possibility 3
 MJ12Troop to MJ12Troop :: He's still in the area.
# Possibility 4
 MJ12Troop to MJ12Troop :: Where'd he go?
# Possibility 5
 MJ12Troop to MJ12Troop :: Let's finish him off.
# Possibility 6
 MJ12Troop to MJ12Troop :: Check your six. He could be anywhere.
]
* MJ12Commando_BarkAreaSecure
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: He's not moving; let's do a scan.
# Possibility 2
 MJ12Commando to MJ12Commando :: This one's got strange augmentations.
# Possibility 3
 MJ12Commando to MJ12Commando :: Scout 50 meters, lockdown.
# Possibility 4
 MJ12Commando to MJ12Commando :: Do a sweep; this sector's still live.
]
* MJ12Commando_BarkGore
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Got a body here.
# Possibility 2
 MJ12Commando to MJ12Commando :: Body here - IR's showing a recent death.
# Possibility 3
 MJ12Commando to MJ12Commando :: Human casualty. Some fluids here -- looks violent.
]
* MJ12Commando_BarkSurprise
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Contact!
# Possibility 2
 MJ12Commando to MJ12Commando :: What the...
# Possibility 3
 MJ12Commando to MJ12Commando :: Target's here! Very close!
]
* MJ12Commando_BarkPreAttackSighting
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Visual! Unidentified suspect.
# Possibility 2
 MJ12Commando to MJ12Commando :: I've got line of sight.
# Possibility 3
 MJ12Commando to MJ12Commando :: Halt! Please give your ID.
# Possibility 4
 MJ12Commando to MJ12Commando :: Bandit! He's close!
]
* MJ12Commando_BarkPostAttackSearching
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Attempting to re-acquire.
# Possibility 2
 MJ12Commando to MJ12Commando :: Still got movement.
# Possibility 3
 MJ12Commando to MJ12Commando :: Can't see him. Checking sonics.
# Possibility 4
 MJ12Commando to MJ12Commando :: Running search pattern.
]
* Cop_BarkAreaSecure
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: One down. 
# Possibility 2
 Cop to Cop :: I guess we don't have to cuff him.
# Possibility 3
 Cop to Cop :: I called in the medics, but this guy's D. O. A.
# Possibility 4
 Cop to Cop :: Review board's gonna be all OVER our ass on this one.
]
* MaggieChow_BarkTearGas
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: (screams)
# Possibility 2
 MaggieChow to MaggieChow :: (screams) 
# Possibility 3
 MaggieChow to MaggieChow :: (screams) 
]
* JoJoFine_BarkOnFire
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: (screams)
# Possibility 2
 JoJoFine to JoJoFine :: (screams)
# Possibility 3
 JoJoFine to JoJoFine :: (screams)
]
* Cop_BarkGore
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Holy...
# Possibility 2
 Cop to Cop :: We've got a deader here.
# Possibility 3
 Cop to Cop :: Huh. Somebody's been busy.
]
* Cop_BarkPostAttackSearching
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Suspect is still in the area.
# Possibility 2
 Cop to Cop :: Keep looking.
# Possibility 3
 Cop to Cop :: He's still around -- I heard him move.
]
* Cop_BarkPreAttackSighting
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: Possible perp here.
# Possibility 2
 Cop to Cop :: Hey! Hands in the air!
# Possibility 3
 Cop to Cop :: Police! Don't move!
]
* Mechanic_BarkIdle
* Owner: Mechanic
* Level: AIBarks
Random [
# Possibility 1
 Mechanic to Mechanic :: (whistles)
# Possibility 2
 Mechanic to Mechanic :: (coughs)
# Possibility 3
 Mechanic to Mechanic :: (sighs)
]
* MiB_BarkGore
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: A body. Interesting wounds.
# Possibility 2
 MiB to MiB :: I have found a human corpse.
# Possibility 3
 MiB to MiB :: Casualty. Marks are consistent with known attack patterns.
]
* MiB_BarkPostAttackSearching
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Visual contact has been lost.
# Possibility 2
 MiB to MiB :: Don't worry, we'll find him.
# Possibility 3
 MiB to MiB :: Give yourself up! We have the authority here.
# Possibility 4
 MiB to MiB :: We'll get him, sooner or later.
]
* MiB_BarkSurprise
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Contact imminent.
# Possibility 2
 MiB to MiB :: He's here!
# Possibility 3
 MiB to MiB :: Target at my position!
]
* MiB_BarkPreAttackSighting
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: I have a visual ID on the subject.
# Possibility 2
 MiB to MiB :: Stay calm, please.
# Possibility 3
 MiB to MiB :: Hello, citizen.
# Possibility 4
 MiB to MiB :: Subject is a human male, augmented.
# Possibility 5
 MiB to MiB :: Somebody here. I'll find out who it is.
]
* WiB_BarkFutz
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to JCDenton :: I'm watching you.
# Possibility 2
 WiB to JCDenton :: Stop that. This minute.
# Possibility 3
 WiB to JCDenton :: Your actions are being recorded.
]
* MiB_BarkFutz
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to JCDenton :: Stop that.
# Possibility 2
 MiB to JCDenton :: Cease this activity.
# Possibility 3
 MiB to JCDenton :: Do not interfere with this operation.
]
* Sailor_BarkIdle
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 Sailor to Sailor :: (coughs)
 # Possibility 2
 Sailor to Sailor :: (whistles)
 # Possibility 3
 Sailor to Sailor :: (hums)
 ]
# Possibility 2
 Random [
 # Possibility 1
 Sailor to Sailor :: (coughs)
 # Possibility 2
 Sailor to Sailor :: (whistles)
 # Possibility 3
 Sailor to Sailor :: (hums)
 ]
# Possibility 3
 Random [
 # Possibility 1
 Sailor to Sailor :: (coughs)
 # Possibility 2
 Sailor to Sailor :: (whistles)
 # Possibility 3
 Sailor to Sailor :: (hums)
 ]
# Possibility 4
 Random [
 # Possibility 1
 Sailor to Sailor :: (coughs)
 # Possibility 2
 Sailor to Sailor :: (whistles)
 # Possibility 3
 Sailor to Sailor :: (hums)
 ]
# Possibility 5
 Random [
 # Possibility 1
 Sailor to Sailor :: I'd be happy to go back to hauling bananas.
 # Possibility 2
 Sailor to Sailor :: When are we shipping out? This town is dead.
 # Possibility 3
 Sailor to Sailor :: After this, no more weird jobs. No more government.
 ]
]
* Sailor_BarkSurprise
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to JCDenton :: Who're you?
# Possibility 2
 Sailor to JCDenton :: Well goddamn.
# Possibility 3
 Sailor to JCDenton :: Christ!
]
* Sailor_BarkPostAttackSearching
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: He's still around here.
# Possibility 2
 Sailor to Sailor :: This ship's not big enough to run far.
# Possibility 3
 Sailor to Sailor :: Come out, mister. You can't hide forever.
]
* Sailor_BarkPreAttackSighting
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: You in the coat! Who are you?
# Possibility 2
 Sailor to Sailor :: Thought I saw something.
# Possibility 3
 Sailor to Sailor :: Hey! Stop right there.
]
* Sailor_BarkSearchGiveUp
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: Forget it. Just the waves.
# Possibility 2
 Sailor to Sailor :: Huh. Nobody there now.
# Possibility 3
 Sailor to Sailor :: Must be rats or something.
]
* Terrorist_BarkIdle
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 Terrorist to Terrorist :: (clears throat)
 # Possibility 2
 Terrorist to Terrorist :: (hums)
 # Possibility 3
 Terrorist to Terrorist :: (sighs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 Terrorist to Terrorist :: (clears throat)
 # Possibility 2
 Terrorist to Terrorist :: (hums)
 # Possibility 3
 Terrorist to Terrorist :: (sighs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 Terrorist to Terrorist :: (clears throat)
 # Possibility 2
 Terrorist to Terrorist :: (hums)
 # Possibility 3
 Terrorist to Terrorist :: (sighs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 Terrorist to Terrorist :: Sooner or later they're just going to find us.
 # Possibility 2
 Terrorist to Terrorist :: When we gonna see some action?
 # Possibility 3
 Terrorist to Terrorist :: (Sighs) This is a long-ass shift.
 # Possibility 4
 Terrorist to Terrorist :: Two weeks training at a militia camp... I ain't ready for this.
 # Possibility 5
 Terrorist to Terrorist :: I guess this beats starving back home.
 # Possibility 6
 Terrorist to Terrorist :: ...like Billy the Kid, man. We're outlaws.
 # Possibility 7
 Terrorist to Terrorist :: These UNATCO guys are like, machines... don't know what they are.
 # Possibility 8
 Terrorist to Terrorist :: Hot as hell in these masks.
 ]
]
* Terrorist_BarkGore
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: The bastards just killed him.
# Possibility 2
 Terrorist to Terrorist :: We got a man down - everybody be careful.
# Possibility 3
 Terrorist to Terrorist :: He's down...I think he's dead.
]
* Terrorist_BarkSurprise
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: Huh?
# Possibility 2
 Terrorist to Terrorist :: They found us!
# Possibility 3
 Terrorist to Terrorist :: Uh oh.
]
* Terrorist_BarkFutz
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to JCDenton :: What is it now?
# Possibility 2
 Terrorist to JCDenton :: Hey, get serious, man.
# Possibility 3
 Terrorist to JCDenton :: Knock it off.
]
* Terrorist_BarkPreAttackSighting
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: Thought I saw someone -- a guy in a coat.
# Possibility 2
 Terrorist to Terrorist :: Something moved -- could be the law.
# Possibility 3
 Terrorist to Terrorist :: I think we've got an intruder.
# Possibility 4
 Terrorist to Terrorist :: Who's there? I think the law's on us.
# Possibility 5
 Terrorist to Terrorist :: Who was that? I didn't see a uniform...
# Possibility 6
 Terrorist to Terrorist :: I saw somebody...maybe just a homeless guy.
]
* ThugMale_BarkIdle
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 ThugMale to ThugMale :: Those UN cops are everywhere these days.
 # Possibility 2
 ThugMale to ThugMale :: Ha! Cops just walked right by me.
 # Possibility 3
 ThugMale to ThugMale :: Man, I should get a car.
 # Possibility 4
 ThugMale to ThugMale :: Not feeling too good. That Gray Death's just freakin' me out.
 # Possibility 5
 ThugMale to ThugMale :: One day, man. I'm just not gonna take it any more.
 # Possibility 6
 ThugMale to ThugMale :: These proles, man. They got no idea what goes on.
 # Possibility 7
 ThugMale to ThugMale :: Gotta move uptown, man. Get outta here.
 ]
# Possibility 2
 Random [
 # Possibility 1
 ThugMale to ThugMale :: (clears throat)
 # Possibility 2
 ThugMale to ThugMale :: (whistles)
 # Possibility 3
 ThugMale to ThugMale :: (coughs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 ThugMale to ThugMale :: (clears throat)
 # Possibility 2
 ThugMale to ThugMale :: (whistles)
 # Possibility 3
 ThugMale to ThugMale :: (coughs)
 ]
]
* ThugMale_BarkPostAttackSearching
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: I know you still there, so just come on out.
# Possibility 2
 ThugMale to ThugMale :: Come on out, man, let's finish this.
# Possibility 3
 ThugMale to ThugMale :: You scared, man?
]
* ThugMale_BarkPreAttackSighting
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: There he is!
# Possibility 2
 ThugMale to ThugMale :: That's the guy.
# Possibility 3
 ThugMale to ThugMale :: Hey! Who's moving around there?
]
* ThugMale_BarkSurprise
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Whoah.
# Possibility 2
 ThugMale to ThugMale :: Son of a...
# Possibility 3
 ThugMale to ThugMale :: Gotcha.
]
* ThugMale_BarkFutz
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to JCDenton :: Back off, man.
# Possibility 2
 ThugMale to JCDenton :: You don't wanna do that.
# Possibility 3
 ThugMale to JCDenton :: What is this!?
]
* TriadLumPath_BarkSurprise
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: Who...?
# Possibility 2
 TriadLumPath to TriadLumPath :: By the Path!
# Possibility 3
 TriadLumPath to TriadLumPath :: Brothers!
]
* TriadLumPath_BarkGore
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: A dead man!
# Possibility 2
 TriadLumPath to TriadLumPath :: Who has done this!?
# Possibility 3
 TriadLumPath to TriadLumPath :: Another dead. Bastards!
]
* TriadLumPath_BarkPostAttackSearching
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: We will find you, American.
# Possibility 2
 TriadLumPath to TriadLumPath :: Come out and fight, coward!
# Possibility 3
 TriadLumPath to TriadLumPath :: Stay alert.
# Possibility 4
 TriadLumPath to TriadLumPath :: He is near.
]
* TriadLumPath_BarkPreAttackSighting
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: There! He is the one.
# Possibility 2
 TriadLumPath to TriadLumPath :: Someone there...who?
# Possibility 3
 TriadLumPath to TriadLumPath :: Who is that? A Westerner?
]
* TriadLumPath_BarkFutz
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to JCDenton :: Watch out, gwailo.
# Possibility 2
 TriadLumPath to JCDenton :: Do not push your luck.
# Possibility 3
 TriadLumPath to JCDenton :: Show some respect.
]
* TriadRedArrow_BarkPostAttackSearching
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Come out, come out, Mr. American!
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Keep looking. He won't know the city.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: No one escapes the Red Arrow.
]
* TriadRedArrow_BarkPreAttackSighting
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Did you see something? A man with a coat...
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Who's there? I know I saw you!
# Possibility 3
 TriadRedArrow to TriadRedArrow :: Something moved there, I am sure.
]
* TriadRedArrow_BarkSurprise
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Who...?
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Aha!
# Possibility 3
 TriadRedArrow to TriadRedArrow :: Huh?
]
* TriadRedArrow_BarkGore
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: What has happened here?
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Something is very wrong here.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: A body...still warm!
]
* TriadRedArrow_BarkFutz
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to JCDenton :: I will forgive your rudeness.
# Possibility 2
 TriadRedArrow to JCDenton :: Enough!
# Possibility 3
 TriadRedArrow to JCDenton :: Are you trying to be funny?
]
* UNATCOTroop_BarkFutz
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to JCDenton :: You think that's funny?
# Possibility 2
 <recursion>
# Possibility 3
 UNATCOTroop to JCDenton :: I don't understand... What are you doing?
# Possibility 4
 UNATCOTroop to JCDenton :: I wouldn't do that if I was you.
# Possibility 5
 UNATCOTroop to JCDenton :: Hey... What the hell?
# Possibility 6
 UNATCOTroop to JCDenton :: Uh... That's against protocol, Agent.
# Possibility 7
 UNATCOTroop to JCDenton :: You're just kidding around, right?
]
* UNATCOTroop_BarkPostAttackSearching
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: Stay sharp, people.
# Possibility 2
 UNATCOTroop to UNATCOTroop :: He's still around somewhere.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: This ain't over.
# Possibility 4
 if M05AlexDone [
 <recursion>
 ]
 else [
 if JosephManderley_Dead [
 <recursion>
 ]
 else [
 UNATCOTroop to UNATCOTroop :: He gets away, Manderley's gonna have our ass.
 ]
 ]
# Possibility 5
 if M05AlexDone [
 <recursion>
 ]
 else [
 UNATCOTroop to UNATCOTroop :: We'll find him. The guy's just a rookie!
 ]
# Possibility 6
 UNATCOTroop to UNATCOTroop :: Nail this guy and we all get a bonus.
]
* UNATCOTroop_BarkPreAttackSighting
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: Movement, sir...movement!
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Contact! I have visual...
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Somebody's there. A guy in civvies.
# Possibility 4
 UNATCOTroop to UNATCOTroop :: I know I saw somebody.
# Possibility 5
 UNATCOTroop to UNATCOTroop :: Hey! Who's there?
]
* UNATCOTroop_BarkGore
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: We got a man down here!
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Hey! We've got casualties!
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Hostiles in the area!
# Possibility 4
 MJ12Troop to MJ12Troop :: What the hell happened here?
]
* UNATCOTroop_BarkSurprise
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: What the hell...?
# Possibility 2
 if not TalkedToPaulAfterMessage_Played [
 <recursion>
 ]
 else [
 UNATCOTroop to UNATCOTroop :: It's Denton!
 ]
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Help!
]
* WiB_BarkTargetLost
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: I've lost him. Anything on the satellites?
# Possibility 2
 WiB to WiB :: Quiet now. No sign of movement.
# Possibility 3
 WiB to WiB :: This is ridiculous. He could have gone anywhere.
]
* WiB_BarkPreAttackSighting
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Movement, close by.
# Possibility 2
 WiB to WiB :: I saw something. Attempting to match the description.
# Possibility 3
 WiB to WiB :: Something moving...bipedal...
# Possibility 4
 WiB to WiB :: Who could that be?
# Possibility 5
 WiB to WiB :: Somebody here. I'm going to check it out.
# Possibility 6
 WiB to WiB :: Guy in a coat. Could that be him?
]
* WiB_BarkGore
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Human down. Plenty of fluids.
# Possibility 2
 WiB to WiB :: Looks like a recent kill.
# Possibility 3
 WiB to WiB :: We have a cold one here.
]
* WiB_BarkSurprise
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Wait, someone's here.
# Possibility 2
 WiB to WiB :: Hostiles!
# Possibility 3
 WiB to WiB :: Complications.
]
* Sailor_BarkOnFire
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: (screams)
# Possibility 2
 Sailor to Sailor :: (screams)
# Possibility 3
 Sailor to Sailor :: (screams)
]
* Terrorist_BarkTearGas
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: (screams)
# Possibility 2
 Terrorist to Terrorist :: (screams) 
# Possibility 3
 Terrorist to Terrorist :: (screams) 
]
* Mechanic_BarkOnFire
* Owner: Mechanic
* Level: AIBarks
Random [
# Possibility 1
 Mechanic to Mechanic :: (screams)
# Possibility 2
 Mechanic to Mechanic :: (screams)
# Possibility 3
 Mechanic to Mechanic :: (screams)
]
* Mechanic_BarkTearGas
* Owner: Mechanic
* Level: AIBarks
Random [
# Possibility 1
 Mechanic to Mechanic :: (screams)
# Possibility 2
 Mechanic to Mechanic :: (screams) 
# Possibility 3
 Mechanic to Mechanic :: (screams) 
]
* MiB_BarkTearGas
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: (screams)
# Possibility 2
 MiB to MiB :: (screams) 
# Possibility 3
 MiB to MiB :: (screams) 
]
* MiB_BarkOnFire
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: (screams)
# Possibility 2
 MiB to MiB :: (screams)
# Possibility 3
 MiB to MiB :: (screams)
]
* MJ12Troop_BarkTearGas
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: (screams)
# Possibility 2
 MJ12Troop to MJ12Troop :: (screams) 
# Possibility 3
 MJ12Troop to MJ12Troop :: (screams) 
]
* MJ12Troop_BarkOnFire
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: (screams)
# Possibility 2
 MJ12Troop to MJ12Troop :: (screams)
# Possibility 3
 MJ12Troop to MJ12Troop :: (screams)
]
* Terrorist_BarkOnFire
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: (screams)
# Possibility 2
 Terrorist to Terrorist :: (screams)
# Possibility 3
 Terrorist to Terrorist :: (screams)
]
* Sailor_BarkTearGas
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: (screams)
# Possibility 2
 Sailor to Sailor :: (screams) 
# Possibility 3
 Sailor to Sailor :: (screams) 
]
* ThugMale_BarkOnFire
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: (screams)
# Possibility 2
 ThugMale to ThugMale :: (screams)
# Possibility 3
 ThugMale to ThugMale :: (screams)
]
* TriadRedArrow_BarkTearGas
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: (screams)
# Possibility 2
 TriadRedArrow to TriadRedArrow :: (screams) 
# Possibility 3
 TriadRedArrow to TriadRedArrow :: (screams) 
]
* ThugMale_BarkTearGas
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: (screams)
# Possibility 2
 ThugMale to ThugMale :: (screams) 
# Possibility 3
 ThugMale to ThugMale :: (screams) 
]
* TriadRedArrow_BarkOnFire
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: (screams)
# Possibility 2
 TriadRedArrow to TriadRedArrow :: (screams)
# Possibility 3
 TriadRedArrow to TriadRedArrow :: (screams)
]
* TriadLumPath_BarkOnFire
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: (screams)
# Possibility 2
 TriadLumPath to TriadLumPath :: (screams)
# Possibility 3
 TriadLumPath to TriadLumPath :: (screams)
]
* TriadLumPath_BarkTearGas
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: (screams)
# Possibility 2
 TriadLumPath to TriadLumPath :: (screams) 
# Possibility 3
 TriadLumPath to TriadLumPath :: (screams) 
]
* WiB_BarkOnFire
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: (screams)
# Possibility 2
 WiB to WiB :: (screams)
# Possibility 3
 WiB to WiB :: (screams)
]
* WiB_BarkTearGas
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: (screams)
# Possibility 2
 WiB to WiB :: (screams) 
# Possibility 3
 WiB to WiB :: (screams) 
]
* UNATCOTroop_BarkIdle
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 UNATCOTroop to UNATCOTroop :: (whistles)
 # Possibility 2
 UNATCOTroop to UNATCOTroop :: (clears throat)
 # Possibility 3
 UNATCOTroop to UNATCOTroop :: (coughs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 UNATCOTroop to UNATCOTroop :: (whistles)
 # Possibility 2
 UNATCOTroop to UNATCOTroop :: (clears throat)
 # Possibility 3
 UNATCOTroop to UNATCOTroop :: (coughs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 UNATCOTroop to UNATCOTroop :: (whistles)
 # Possibility 2
 UNATCOTroop to UNATCOTroop :: (clears throat)
 # Possibility 3
 UNATCOTroop to UNATCOTroop :: (coughs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 UNATCOTroop to UNATCOTroop :: (whistles)
 # Possibility 2
 UNATCOTroop to UNATCOTroop :: (clears throat)
 # Possibility 3
 UNATCOTroop to UNATCOTroop :: (coughs)
 ]
# Possibility 5
 Random [
 # Possibility 1
 UNATCOTroop to UNATCOTroop :: Hell of a long shift.
 # Possibility 2
 UNATCOTroop to UNATCOTroop :: It's a living.
 # Possibility 3
 UNATCOTroop to UNATCOTroop :: I need a vacation.
 # Possibility 4
 UNATCOTroop to UNATCOTroop :: Never shoulda transferred.
 ]
]
* UNATCOTroop_BarkTearGas
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: (screams)
# Possibility 2
 UNATCOTroop to UNATCOTroop :: (screams) 
# Possibility 3
 UNATCOTroop to UNATCOTroop :: (screams) 
]
* UNATCOTroop_BarkOnFire
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: (screams)
# Possibility 2
 UNATCOTroop to UNATCOTroop :: (screams)
# Possibility 3
 UNATCOTroop to UNATCOTroop :: (screams)
]
* AnnaNavarre_BarkPostAttackSearching
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: Altered heartbeat -- he's here somewhere.
# Possibility 2
 if not M4MissionStart [
 <recursion>
 ]
 else [
 AnnaNavarre to AnnaNavarre :: Come out, Agent. I can sense you quite clearly.
 ]
# Possibility 3
 AnnaNavarre to AnnaNavarre :: He knows he cannot face me.
]
* AnnaNavarre_BarkPreAttackSighting
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: Possible contact here.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: Who is there?
# Possibility 3
 AnnaNavarre to AnnaNavarre :: I can see you.
]
* AnnaNavarre_BarkGore
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: A body. Don't get squeamish.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: This one was killed recently.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: I'm still seeing infrared -- a recent kill.
]
* AnnaNavarre_BarkSurprise
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 if not M4MissionStart [
 <recursion>
 ]
 else [
 AnnaNavarre to AnnaNavarre :: Denton!
 ]
# Possibility 2
 AnnaNavarre to AnnaNavarre :: It's him!
# Possibility 3
 AnnaNavarre to AnnaNavarre :: Well, well.
]
* AnnaNavarre_BarkOnFire
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: (screams)
# Possibility 2
 AnnaNavarre to AnnaNavarre :: (screams)
# Possibility 3
 AnnaNavarre to AnnaNavarre :: (screams)
]
* GuntherHermann_BarkTearGas
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: (grunts)
# Possibility 2
 GuntherHermann to GuntherHermann :: (grunts) 
# Possibility 3
 GuntherHermann to GuntherHermann :: (grunts) 
]
* GuntherHermann_BarkPostAttackSearching
* Owner: GuntherHermann
* Level: AIBarks
if AnnaNavarre_Dead [
 Random [
 # Possibility 1
 GuntherHermann to GuntherHermann :: Are you listening? I will hunt you down wherever you
 run.
 # Possibility 2
 GuntherHermann to GuntherHermann :: You cannot escape. I do not forgive.
 # Possibility 3
 GuntherHermann to GuntherHermann :: Come out and give me my revenge.
 ]
]
else [
 Random [
 # Possibility 1
 GuntherHermann to GuntherHermann :: If you give yourself up, I promise you a painless death.
 # Possibility 2
 GuntherHermann to GuntherHermann :: I know you are nearby, my friend.
 # Possibility 3
 GuntherHermann to GuntherHermann :: Stealth tactics do not impress me.
 ]
]
* GuntherHermann_BarkPreAttackSighting
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: Someone there...is it him?
# Possibility 2
 GuntherHermann to GuntherHermann :: Was that him? I cannot see.
# Possibility 3
 GuntherHermann to GuntherHermann :: Denton! Is that you?
]
* GuntherHermann_BarkGore
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: A corpse. I have seen similar work in Leipzig.
# Possibility 2
 GuntherHermann to GuntherHermann :: Careful. The killer may be nearby.
# Possibility 3
 GuntherHermann to GuntherHermann :: A cheap kill.
]
* GuntherHermann_BarkSurprise
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: Mein Gott!
# Possibility 2
 GuntherHermann to GuntherHermann :: You!
# Possibility 3
 GuntherHermann to GuntherHermann :: Who...?
]
* AnnaNavarre_BarkTearGas
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: (screams)
# Possibility 2
 AnnaNavarre to AnnaNavarre :: (screams) 
# Possibility 3
 AnnaNavarre to AnnaNavarre :: (screams) 
]
* Cop_BarkTearGas
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: (screams)
# Possibility 2
 Cop to Cop :: (screams) 
# Possibility 3
 Cop to Cop :: (screams) 
]
* Cop_BarkOnFire
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: (screams)
# Possibility 2
 Cop to Cop :: (screams)
# Possibility 3
 Cop to Cop :: (screams)
]
* Hela_BarkPostAttackSearching
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: You are caught, Mr. Denton.
# Possibility 2
 Hela to Hela :: Everyone stay sharp.
# Possibility 3
 Hela to Hela :: Don't let him get out.
# Possibility 4
 Hela to Hela :: Anyone he gets past, I'll kill them myself.
]
* Hela_BarkPreAttackSighting
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: Did that shadow move?
# Possibility 2
 Hela to Hela :: Something out there. Everyone be alert!
# Possibility 3
 Hela to Hela :: Is that one of ours?
]
* Hela_BarkSurprise
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: It's him!
# Possibility 2
 Hela to Hela :: Who...?
# Possibility 3
 Hela to Hela :: Guards!
]
* Hela_BarkGore
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: It's started.
# Possibility 2
 Hela to Hela :: Taking losses already.
# Possibility 3
 Hela to Hela :: This is Denton's work.
]
* JoJoFine_BarkFutz
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JCDenton :: What you doin'?
# Possibility 2
 JoJoFine to JCDenton :: You tryin' to be funny?
# Possibility 3
 JoJoFine to JCDenton :: You don't wanna start with me.
]
* JoJoFine_BarkGore
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: Whoah!
# Possibility 2
 JoJoFine to JoJoFine :: Somebody got wasted!
# Possibility 3
 JoJoFine to JoJoFine :: Living color!
]
* JoJoFine_BarkSurprise
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JCDenton :: Hey! Watch it!
# Possibility 2
 JoJoFine to JCDenton :: Whuhthaf...
# Possibility 3
 JoJoFine to JCDenton :: Ohyeah!
]
* JoJoFine_BarkPostAttackSearching
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: You tough, I give you that.
# Possibility 2
 JoJoFine to JoJoFine :: Can't run, man. Hotel ain't that big.
# Possibility 3
 JoJoFine to JoJoFine :: You hidin', sucka?
]
* JoJoFine_BarkPreAttackSighting
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: Get out my face!
# Possibility 2
 JoJoFine to JoJoFine :: Thass right.
# Possibility 3
 JoJoFine to JoJoFine :: I see you Denton!
]
* Hela_BarkTearGas
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: (screams)
# Possibility 2
 Hela to Hela :: (screams) 
# Possibility 3
 Hela to Hela :: (screams) 
]
* Hela_BarkOnFire
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: (screams)
# Possibility 2
 Hela to Hela :: (screams)
# Possibility 3
 Hela to Hela :: (screams)
]
* MaggieChow_BarkTargetLost
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Goddammit. He's better than I thought.
# Possibility 2
 MaggieChow to MaggieChow :: Okay, think...where would he be hiding?
# Possibility 3
 MaggieChow to MaggieChow :: Lost him. Shit.
]
* MaggieChow_BarkPostAttackSearching
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Come out and fight!
# Possibility 2
 MaggieChow to MaggieChow :: I will finish you myself.
# Possibility 3
 MaggieChow to MaggieChow :: What's wrong? Afraid?
]
* MaggieChow_BarkPreAttackSighting
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Was that him?
# Possibility 2
 MaggieChow to MaggieChow :: Something moved. Hello?
# Possibility 3
 MaggieChow to MaggieChow :: That might be him.
]
* MaggieChow_BarkSurprise
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Denton!
# Possibility 2
 MaggieChow to MaggieChow :: You! 
# Possibility 3
 MaggieChow to MaggieChow :: Oh!
]
* MaggieChow_BarkGore
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Another security breach. Those idiots!
# Possibility 2
 MaggieChow to MaggieChow :: Looks like professional work.
# Possibility 3
 MaggieChow to MaggieChow :: We've got trouble.
]
* JoJoFine_BarkTearGas
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: (screams)
# Possibility 2
 JoJoFine to JoJoFine :: (screams) 
# Possibility 3
 JoJoFine to JoJoFine :: (screams) 
]
* MaggieChow_BarkOnFire
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: (screams)
# Possibility 2
 MaggieChow to MaggieChow :: (screams)
# Possibility 3
 MaggieChow to MaggieChow :: (screams)
]
* WaltonSimons_BarkTearGas
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: (screams)
# Possibility 2
 UNATCOTroop to UNATCOTroop :: (screams) 
# Possibility 3
 UNATCOTroop to UNATCOTroop :: (screams) 
]
* WaltonSimons_BarkOnFire
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: (screams)
# Possibility 2
 WaltonSimons to WaltonSimons :: (screams)
# Possibility 3
 WaltonSimons to WaltonSimons :: (screams)
]
* WaltonSimons_BarkPostAttackSearching
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: I'll find you, Denton. I've got senses you don't even know
 about.
# Possibility 2
 WaltonSimons to WaltonSimons :: Make it easy on yourself, JC.
# Possibility 3
 WaltonSimons to WaltonSimons :: Hiding, JC? Not very heroic.
]
* WaltonSimons_BarkPreAttackSighting
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: Who's there? Step out into the light!
# Possibility 2
 WaltonSimons to WaltonSimons :: Denton? Is that you?
# Possibility 3
 WaltonSimons to WaltonSimons :: Who's out there? Show yourself!
]
* WaltonSimons_BarkSurprise
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: Uh oh.
# Possibility 2
 WaltonSimons to WaltonSimons :: Hello, Agent.
# Possibility 3
 WaltonSimons to WaltonSimons :: He's here!
]
* WaltonSimons_BarkGore
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: Hm. Nice work.
# Possibility 2
 WaltonSimons to WaltonSimons :: More paperwork.
# Possibility 3
 WaltonSimons to WaltonSimons :: Denton's been busy.
]
* MetroCop_BarkAreaSecure
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: He must have been a terrorist.
# Possibility 2
 MetroCop to MetroCop :: Did I read something about this one?
# Possibility 3
 MetroCop to MetroCop :: I'll check his eyes. This might be the one.
# Possibility 4
 MetroCop to MetroCop :: He's dead. These are strange times for Paris.
# Possibility 5
 MetroCop to MetroCop :: I wish they'd tell us what was going on.
# Possibility 6
 MetroCop to MetroCop :: I will inform Inspector Gabily.
]
* MetroCop_BarkCriticalDamage
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Officer in distress!
# Possibility 2
 MetroCop to MetroCop :: (screams)
# Possibility 3
 MetroCop to MetroCop :: (grunts)
]
* MetroCop_BarkFutz
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to JCDenton :: Behave yourself!
# Possibility 2
 MetroCop to JCDenton :: Sir, you are creating a disturbance.
# Possibility 3
 MetroCop to JCDenton :: Do not force me to report you.
]
* MetroCop_BarkGore
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Another terrorist victim.
# Possibility 2
 MetroCop to MetroCop :: It's happened again!
# Possibility 3
 MetroCop to MetroCop :: Silhouette must have done this.
]
* MetroCop_BarkOnFire
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: (screams)
# Possibility 2
 MetroCop to MetroCop :: (screams)
# Possibility 3
 MetroCop to MetroCop :: (screams)
]
* MetroCop_BarkPostAttackSearching
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: We must apprehend this man.
# Possibility 2
 MetroCop to MetroCop :: I hope we are not out of our depth here.
# Possibility 3
 MetroCop to MetroCop :: We must find this one.
]
* MetroCop_BarkPreAttackSearching
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Is someone there? This is the police!
# Possibility 2
 MetroCop to MetroCop :: Whoever is there, you are violating curfew!
# Possibility 3
 MetroCop to MetroCop :: I know I heard something.
]
* MetroCop_BarkPreAttackSighting
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Police! Come out where I can see you!
# Possibility 2
 MetroCop to MetroCop :: Who's there? I cannot quite see...
# Possibility 3
 MetroCop to MetroCop :: Looks like a man...too many shadows.
]
* MetroCop_BarkSurprise
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Good God!
# Possibility 2
 MetroCop to MetroCop :: Is that...
# Possibility 3
 MetroCop to MetroCop :: What?
]
* MetroCop_BarkTargetAcquired
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Suspect in sight.
# Possibility 2
 MetroCop to MetroCop :: He is mine.
# Possibility 3
 MetroCop to MetroCop :: He matches the description.
]
* MetroCop_BarkTargetLost
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: I see nothing here.
# Possibility 2
 MetroCop to MetroCop :: Poor fellow! The robots will annihilate him.
# Possibility 3
 MetroCop to MetroCop :: Gone. I suspect he will not live long.
]
* MetroCop_BarkTearGas
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: (screams)
# Possibility 2
 MetroCop to MetroCop :: (screams) 
# Possibility 3
 MetroCop to MetroCop :: (screams) 
]
* Child_BarkOnFire
* Owner: Child
* Level: AIBarks
Random [
# Possibility 1
 Child to Child :: (screams)
# Possibility 2
 Child to Child :: (screams)
# Possibility 3
 Child to Child :: (screams)
]
* Woman_BarkOnFire
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to Woman :: (screams)
# Possibility 2
 Woman to Woman :: (screams)
# Possibility 3
 Woman to Woman :: (screams)
]
* Man_BarkOnFire
* Owner: Man
* Level: AIBarks
Random [
# Possibility 1
 Man to Man :: (screams)
# Possibility 2
 Man to Man :: (screams)
# Possibility 3
 Man to Man :: (screams)
]
* Child_BarkTearGas
* Owner: Child
* Level: AIBarks
Random [
# Possibility 1
 Child to Child :: (screams)
# Possibility 2
 Child to Child :: (screams) 
# Possibility 3
 Child to Child :: (screams) 
]
* Woman_BarkTearGas
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to Woman :: (screams)
# Possibility 2
 Woman to Woman :: (screams) 
# Possibility 3
 Woman to Woman :: (screams) 
]
* Man_BarkTearGas
* Owner: Man
* Level: AIBarks
Random [
# Possibility 1
 Man to Man :: (screams)
# Possibility 2
 Man to Man :: (screams) 
# Possibility 3
 Man to Man :: (screams) 
]
* Man_BarkGore
* Owner: Man
* Level: AIBarks
Random [
# Possibility 1
 Man to Man :: (screams)
# Possibility 2
 Man to Man :: (gasps)
# Possibility 3
 Man to Man :: (screams)
]
* Man_BarkCriticalDamage
* Owner: Man
* Level: AIBarks
Random [
# Possibility 1
 Man to Man :: (screams)
# Possibility 2
 Man to Man :: (screams)
# Possibility 3
 Man to Man :: (grunts)
]
* Child_BarkGore
* Owner: Child
* Level: AIBarks
Random [
# Possibility 1
 Child to Child :: (screams)
# Possibility 2
 Child to Child :: (screams)
# Possibility 3
 Child to Child :: (gasps)
]
* Child_BarkCriticalDamage
* Owner: Child
* Level: AIBarks
Random [
# Possibility 1
 Child to Child :: (screams)
# Possibility 2
 Child to Child :: (screams)
# Possibility 3
 Child to Child :: (gasps)
]
* Woman_BarkGore
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to Woman :: (screams)
# Possibility 2
 Woman to Woman :: (screams)
# Possibility 3
 Woman to Woman :: (gasps)
]
* Woman_BarkCriticalDamage
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to Woman :: (screams)
# Possibility 2
 Woman to Woman :: (screams)
# Possibility 3
 Woman to Woman :: (grunts)
]
* WiB_BarkSearchGiveUp
* Owner: WiB
* Level: AIBarks
Random [
# Possibility 1
 WiB to WiB :: Nothing here now.
# Possibility 2
 WiB to WiB :: All quiet now.
# Possibility 3
 WiB to WiB :: Sorry, false report. We're clear.
]
* WaltonSimons_BarkSearchGiveUp
* Owner: WaltonSimons
* Level: AIBarks
Random [
# Possibility 1
 WaltonSimons to WaltonSimons :: Must have been nerves.
# Possibility 2
 WaltonSimons to WaltonSimons :: Nothing. I should get my sonics checked.
# Possibility 3
 WaltonSimons to WaltonSimons :: Nothing. Well, sooner or later...
]
* UNATCOTroop_BarkSearchGiveUp
* Owner: UNATCOTroop
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroop to UNATCOTroop :: False alarm, I guess.
# Possibility 2
 UNATCOTroop to UNATCOTroop :: Heh! Thought it was a terrorist.
# Possibility 3
 UNATCOTroop to UNATCOTroop :: Guess it was nothing.
# Possibility 4
 MJ12Troop to MJ12Troop :: My mistake.
]
* TriadRedArrow_BarkSearchGiveUp
* Owner: TriadRedArrow
* Level: AIBarks
Random [
# Possibility 1
 TriadRedArrow to TriadRedArrow :: Just the water.
# Possibility 2
 TriadRedArrow to TriadRedArrow :: Only a civilian.
# Possibility 3
 TriadRedArrow to TriadRedArrow :: It was nothing.
]
* TriadLumPath_BarkSearchGiveUp
* Owner: TriadLumPath
* Level: AIBarks
Random [
# Possibility 1
 TriadLumPath to TriadLumPath :: Now I am hearing things.
# Possibility 2
 TriadLumPath to TriadLumPath :: Just a bird, maybe...
# Possibility 3
 TriadLumPath to TriadLumPath :: Huh. Probably a cat.
]
* ThugMale_BarkSearchGiveUp
* Owner: ThugMale
* Level: AIBarks
Random [
# Possibility 1
 ThugMale to ThugMale :: Just a bum or something.
# Possibility 2
 ThugMale to ThugMale :: Ah, it ain't nothing.
# Possibility 3
 ThugMale to ThugMale :: Just the wind, I guess.
]
* Terrorist_BarkSearchGiveUp
* Owner: Terrorist
* Level: AIBarks
Random [
# Possibility 1
 Terrorist to Terrorist :: I guess it's nothing.
# Possibility 2
 Terrorist to Terrorist :: Forget it. I was hearing things.
# Possibility 3
 Terrorist to Terrorist :: All clear.
# Possibility 4
 Terrorist to Terrorist :: Nothing. I guess we're safe.
]
* Sailor_BarkGore
* Owner: Sailor
* Level: AIBarks
Random [
# Possibility 1
 Sailor to Sailor :: Aw, no.
# Possibility 2
 Sailor to Sailor :: Holy Jesus.
# Possibility 3
 Sailor to Sailor :: Who the hell did this?
]
* MJ12Troop_BarkGore
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to MJ12Troop :: We got a man down here!
# Possibility 2
 MJ12Troop to MJ12Troop :: Got a cold one.
# Possibility 3
 MJ12Troop to MJ12Troop :: We've got a casualty here.
]
* MJ12Commando_BarkSearchGiveUp
* Owner: MJ12Commando
* Level: AIBarks
Random [
# Possibility 1
 MJ12Commando to MJ12Commando :: Looks like a false reading.
# Possibility 2
 MJ12Commando to MJ12Commando :: Nothing. I really have to get my sonics checked.
# Possibility 3
 MJ12Commando to MJ12Commando :: Must have been a glitch.
# Possibility 4
 MJ12Commando to MJ12Commando :: Null readings. Continuing scan.
]
* MiB_BarkSearchGiveUp
* Owner: MiB
* Level: AIBarks
Random [
# Possibility 1
 MiB to MiB :: Strange...no one here.
# Possibility 2
 MiB to MiB :: Curious...I was certain I heard something.
# Possibility 3
 MiB to MiB :: Nothing, nothing.
]
* MetroCop_BarkSearchGiveUp
* Owner: MetroCop
* Level: AIBarks
Random [
# Possibility 1
 MetroCop to MetroCop :: Just a shadow.
# Possibility 2
 MetroCop to MetroCop :: Nobody. Now I feel like a fool.
# Possibility 3
 MetroCop to MetroCop :: Just a cat, I guess.
]
* MaggieChow_BarkSearchGiveUp
* Owner: MaggieChow
* Level: AIBarks
Random [
# Possibility 1
 MaggieChow to MaggieChow :: Just a rat. This city's full of them.
# Possibility 2
 MaggieChow to MaggieChow :: Nobody there. Maybe the guards got him.
# Possibility 3
 MaggieChow to MaggieChow :: Another false alarm. I wish we could get this over with.
]
* JoJoFine_BarkSearchGiveUp
* Owner: JoJoFine
* Level: AIBarks
Random [
# Possibility 1
 JoJoFine to JoJoFine :: Forget it. I'm goin' nuts.
# Possibility 2
 JoJoFine to JoJoFine :: What am I doin'? It's like a rat or something.
# Possibility 3
 JoJoFine to JoJoFine :: Nobody around now.
]
* Hela_BarkSearchGiveUp
* Owner: Hela
* Level: AIBarks
Random [
# Possibility 1
 Hela to Hela :: Another damn false alert.
# Possibility 2
 Hela to Hela :: I'm jumping at shadows. What's the matter with me?
# Possibility 3
 Hela to Hela :: That wasn't him. I just have to be patient.
]
* GuntherHermann_BarkSearchGiveUp
* Owner: GuntherHermann
* Level: AIBarks
Random [
# Possibility 1
 GuntherHermann to GuntherHermann :: Nothing. I am mistaken again.
# Possibility 2
 GuntherHermann to GuntherHermann :: All clear now. I am sure my sensors are faulty.
# Possibility 3
 if AnnaNavarre_Dead [
 GuntherHermann to GuntherHermann :: Not yet. Patience. I will not be cheated.
 ]
 else [
 GuntherHermann to GuntherHermann :: Silence now.
 ]
]
* Cop_BarkSearchGiveUp
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to Cop :: No one's here. What am I, nuts?
# Possibility 2
 Cop to Cop :: Now I'm hearing things.
# Possibility 3
 Cop to Cop :: I guess it was just the shadows.
]
* AnnaNavarre_BarkSearchGiveUp
* Owner: AnnaNavarre
* Level: AIBarks
Random [
# Possibility 1
 AnnaNavarre to AnnaNavarre :: All clear.
# Possibility 2
 AnnaNavarre to AnnaNavarre :: False alarm.
# Possibility 3
 AnnaNavarre to AnnaNavarre :: Just a mouse, I think. Stay alert.
]
* HowardStrong_BarkAreaSecure
* Owner: HowardStrong
* Level: AIBarks
Random [
# Possibility 1
 HowardStrong to JCDenton :: Ha-ha! Gotcha!
# Possibility 2
 HowardStrong to JCDenton :: Oh, that's gotta hurt!
]
* HowardStrong_BarkTargetLost
* Owner: HowardStrong
* Level: AIBarks
Random [
# Possibility 1
 HowardStrong to JCDenton :: That's right: take cover. This baby's about to blow!
# Possibility 2
 HowardStrong to JCDenton :: Nice try!
# Possibility 3
 HowardStrong to JCDenton :: I've got a clean line of sight from up here!
]
* HowardStrong_BarkTargetAcquired
* Owner: HowardStrong
* Level: AIBarks
Random [
# Possibility 1
 HowardStrong to JCDenton :: You can't stop me!
# Possibility 2
 HowardStrong to JCDenton :: Ha-ha-ha!
# Possibility 3
 HowardStrong to JCDenton :: Come a little closer...
]
* HowardStrong_BarkPostAttackSearching
* Owner: HowardStrong
* Level: AIBarks
Random [
# Possibility 1
 HowardStrong to JCDenton :: Make your move, Denton!
# Possibility 2
 HowardStrong to JCDenton :: Never mind the launch. If I kill you, I can go back to the control
 room and target Vandenberg. What about that? Huh? X-51 is finished!
# Possibility 3
 HowardStrong to JCDenton :: I'm getting bored up here!
]
* HowardStrong_BarkCriticalDamage
* Owner: HowardStrong
* Level: AIBarks
Random [
# Possibility 1
 HowardStrong to JCDenton :: Aaaa!
# Possibility 2
 HowardStrong to JCDenton :: Aaaa!
]
* HowardStrong_BarkOnFire
* Owner: HowardStrong
* Level: AIBarks
HowardStrong to JCDenton :: Aaaa!
* HowardStrong_BarkTearGas
* Owner: HowardStrong
* Level: AIBarks
HowardStrong to JCDenton :: Aaaa!
* Cop_BarkFutz
* Owner: Cop
* Level: AIBarks
Random [
# Possibility 1
 Cop to JCDenton :: Watch it!
# Possibility 2
 Cop to JCDenton :: What's the idea?
# Possibility 3
 Cop to JCDenton :: Settle down there, sir.
]
* JosephManderley_BarkFutz
* Owner: JosephManderley
* Level: AIBarks
Random [
# Possibility 1
 JosephManderley to JCDenton :: That's enough, Agent.
# Possibility 2
 JosephManderley to JCDenton :: You will behave like a professional. That's an order.
# Possibility 3
 JosephManderley to JCDenton :: Grow up, JC.
# Possibility 4
 JosephManderley to JCDenton :: Hey! Who do you think you are?
]
* AlexJacobson_BarkAllianceFriendly
* Owner: AlexJacobson
* Level: AIBarks
Random [
# Possibility 1
 AlexJacobson to JCDenton :: You scared me there.
# Possibility 2
 AlexJacobson to JCDenton :: Easy now.
# Possibility 3
 AlexJacobson to JCDenton :: Let's just try to get along, okay?
]
* AlexJacobson_BarkAllianceHostile
* Owner: AlexJacobson
* Level: AIBarks
Random [
# Possibility 1
 AlexJacobson to JCDenton :: Hey!
# Possibility 2
 AlexJacobson to JCDenton :: What'd I do?!
# Possibility 3
 AlexJacobson to JCDenton :: You trying to kill me?
]
* AlexJacobson_BarkFutz
* Owner: AlexJacobson
* Level: AIBarks
Random [
# Possibility 1
 AlexJacobson to JCDenton :: Okay, enough goofing around.
# Possibility 2
 AlexJacobson to JCDenton :: You're breaking my concentration.
# Possibility 3
 AlexJacobson to JCDenton :: You feel okay, JC? You're acting strange.
]
* JaimeReyes_BarkAllianceFriendly
* Owner: JaimeReyes
* Level: AIBarks
Random [
# Possibility 1
 JaimeReyes to JCDenton :: Let's just try to calm down, okay?
# Possibility 2
 JaimeReyes to JCDenton :: What's gotten into you?
# Possibility 3
 JaimeReyes to JCDenton :: That was an accident, right?
]
* JaimeReyes_BarkAllianceHostile
* Owner: JaimeReyes
* Level: AIBarks
Random [
# Possibility 1
 JaimeReyes to JCDenton :: Cut it out!
# Possibility 2
 JaimeReyes to JCDenton :: What the hell was that all about?
# Possibility 3
 JaimeReyes to JCDenton :: Are you crazy?
]
* JaimeReyes_BarkFutz
* Owner: JaimeReyes
* Level: AIBarks
Random [
# Possibility 1
 JaimeReyes to JCDenton :: You old kidder.
# Possibility 2
 JaimeReyes to JCDenton :: Careful...
# Possibility 3
 JaimeReyes to JCDenton :: Years of training, and you're still all thumbs.
]
* SamCarter_BarkAllianceHostile
* Owner: SamCarter
* Level: AIBarks
Random [
# Possibility 1
 SamCarter to JCDenton :: You're out of line, soldier!
# Possibility 2
 SamCarter to JCDenton :: Come here -- I'll show you how it's done...
# Possibility 3
 SamCarter to JCDenton :: Back off! Now!
]
* SamCarter_BarkAllianceFriendly
* Owner: SamCarter
* Level: AIBarks
Random [
# Possibility 1
 SamCarter to JCDenton :: Don't try that again, hear me?
# Possibility 2
 SamCarter to JCDenton :: You won't be getting rid of me anytime soon.
# Possibility 3
 SamCarter to JCDenton :: Someone should knock you upside the head a few times. Punk.
 Dismissed.
]
* SamCarter_BarkFutz
* Owner: SamCarter
* Level: AIBarks
Random [
# Possibility 1
 SamCarter to JCDenton :: Stay on-task, Agent.
# Possibility 2
 SamCarter to JCDenton :: You better leave that assinine behavior right here, soldier. It will
 get you killed.
# Possibility 3
 SamCarter to JCDenton :: This is no time to be messing around.
]
* PaulDenton_BarkAllianceHostile
* Owner: PaulDenton
* Level: AIBarks
Random [
# Possibility 1
 PaulDenton to JCDenton :: Are you out of your mind?
# Possibility 2
 PaulDenton to JCDenton :: Jesus Christ, JC!
# Possibility 3
 PaulDenton to JCDenton :: Jackass...
]
* PaulDenton_BarkAllianceFriendly
* Owner: PaulDenton
* Level: AIBarks
Random [
# Possibility 1
 PaulDenton to JCDenton :: Try that again, I'll kill you myself.
# Possibility 2
 PaulDenton to JCDenton :: You better get your head screwed on straight.
# Possibility 3
 PaulDenton to JCDenton :: We have to trust each other, JC. Everything depends on it.
]
* PaulDenton_BarkFutz
* Owner: PaulDenton
* Level: AIBarks
Random [
# Possibility 1
 PaulDenton to JCDenton :: Quit screwing around.
# Possibility 2
 PaulDenton to JCDenton :: That wasn't funny.
# Possibility 3
 PaulDenton to JCDenton :: Enough. You have a job to do.
]
* Smuggler_BarkFutz
* Owner: Smuggler
* Level: AIBarks
Random [
# Possibility 1
 Smuggler to JCDenton :: You want something, talk to me.
# Possibility 2
 Smuggler to JCDenton :: What the hell do you think you're doing?
# Possibility 3
 Smuggler to JCDenton :: Cute.
]
* Smuggler_BarkAllianceHostile
* Owner: Smuggler
* Level: AIBarks
Random [
# Possibility 1
 Smuggler to JCDenton :: Nice try.
# Possibility 2
 Smuggler to JCDenton :: Bad mistake.
# Possibility 3
 Smuggler to JCDenton :: Have it your way.
]
* Smuggler_BarkAllianceFriendly
* Owner: Smuggler
* Level: AIBarks
Random [
# Possibility 1
 Smuggler to JCDenton :: There's not a man alive who can roll Smuggler.
# Possibility 2
 Smuggler to JCDenton :: You want something from me, you pay for it.
# Possibility 3
 Smuggler to JCDenton :: Punk.
]
* HarleyFilben_BarkAllianceHostile
* Owner: HarleyFilben
* Level: AIBarks
Random [
# Possibility 1
 HarleyFilben to JCDenton :: Hey, man!
# Possibility 2
 HarleyFilben to JCDenton :: Hey, I'm one of you guys!
# Possibility 3
 HarleyFilben to JCDenton :: What's the idea?
]
* HarleyFilben_BarkAllianceFriendly
* Owner: HarleyFilben
* Level: AIBarks
Random [
# Possibility 1
 HarleyFilben to JCDenton :: Don't make me lose my cool.
# Possibility 2
 HarleyFilben to JCDenton :: Yeah, that was real professional. Jesus.
# Possibility 3
 HarleyFilben to JCDenton :: Pretty boy, you'd get your ass kicked in a real streetfight.
]
* HarleyFilben_BarkFutz
* Owner: HarleyFilben
* Level: AIBarks
Random [
# Possibility 1
 HarleyFilben to JCDenton :: Cut it out.
# Possibility 2
 HarleyFilben to JCDenton :: Quit jacking around.
# Possibility 3
 HarleyFilben to JCDenton :: You think you're funny?
]
* GordonQuick_BarkAllianceHostile
* Owner: GordonQuick
* Level: AIBarks
Random [
# Possibility 1
 GordonQuick to JCDenton :: Fool!
# Possibility 2
 GordonQuick to JCDenton :: That was deliberate!
# Possibility 3
 GordonQuick to JCDenton :: Leave me alone!
]
* GordonQuick_BarkAllianceFriendly
* Owner: GordonQuick
* Level: AIBarks
Random [
# Possibility 1
 GordonQuick to JCDenton :: We can work together. Trust the Luminous Path.
# Possibility 2
 GordonQuick to JCDenton :: I will spare your life. This time.
# Possibility 3
 GordonQuick to JCDenton :: Show some respect, or you will not live long in Hong Kong.
]
* GordonQuick_BarkFutz
* Owner: GordonQuick
* Level: AIBarks
Random [
# Possibility 1
 GordonQuick to JCDenton :: I don't understand what you are trying to do.
# Possibility 2
 GordonQuick to JCDenton :: You are acting like a fool.
# Possibility 3
 GordonQuick to JCDenton :: Not too smart.
]
* MaxChen_BarkAllianceHostile
* Owner: MaxChen
* Level: AIBarks
Random [
# Possibility 1
 MaxChen to JCDenton :: That was unwise.
# Possibility 2
 MaxChen to JCDenton :: You dare to challenge the Red Arrow?
# Possibility 3
 MaxChen to JCDenton :: Worthless American gangster.
]
* MaxChen_BarkAllianceFriendly
* Owner: MaxChen
* Level: AIBarks
Random [
# Possibility 1
 MaxChen to JCDenton :: We have nothing to gain from being enemies.
# Possibility 2
 MaxChen to JCDenton :: Do not insult me again.
# Possibility 3
 MaxChen to JCDenton :: You are a foolish man.
]
* MaxChen_BarkFutz
* Owner: MaxChen
* Level: AIBarks
Random [
# Possibility 1
 MaxChen to JCDenton :: Watch what you are doing.
# Possibility 2
 MaxChen to JCDenton :: I am not amused.
# Possibility 3
 MaxChen to JCDenton :: You are pushing your luck.
]
* TracerTong_BarkAllianceHostile
* Owner: TracerTong
* Level: AIBarks
Random [
# Possibility 1
 TracerTong to JCDenton :: You will stop!
# Possibility 2
 TracerTong to JCDenton :: Bad idea.
# Possibility 3
 TracerTong to JCDenton :: You dare to challenge ME?
]
* TracerTong_BarkAllianceFriendly
* Owner: TracerTong
* Level: AIBarks
Random [
# Possibility 1
 TracerTong to JCDenton :: Don't try that again.
# Possibility 2
 TracerTong to JCDenton :: We need each other's help. Don't make me kill you.
# Possibility 3
 TracerTong to JCDenton :: You are too valuable to destroy. I will spare your life.
]
* TracerTong_BarkFutz
* Owner: TracerTong
* Level: AIBarks
Random [
# Possibility 1
 TracerTong to JCDenton :: I am a man of very little patience, Mr. Denton.
# Possibility 2
 TracerTong to JCDenton :: Stop wasting time.
# Possibility 3
 TracerTong to JCDenton :: What do you think you're doing?
]
* StantonDowd_BarkAllianceHostile
* Owner: StantonDowd
* Level: AIBarks
Random [
# Possibility 1
 StantonDowd to JCDenton :: What the --
# Possibility 2
 StantonDowd to JCDenton :: Are you nuts?
# Possibility 3
 StantonDowd to JCDenton :: Hey!
]
* StantonDowd_BarkAllianceFriendly
* Owner: StantonDowd
* Level: AIBarks
Random [
# Possibility 1
 StantonDowd to JCDenton :: We can trust each other. Believe me. We have to.
# Possibility 2
 StantonDowd to JCDenton :: Just calm down. We don't have to kill each other.
# Possibility 3
 StantonDowd to JCDenton :: I'm not ready to die. Looks like you're stuck with me.
]
* StantonDowd_BarkFutz
* Owner: StantonDowd
* Level: AIBarks
Random [
# Possibility 1
 StantonDowd to JCDenton :: We have to keep our heads here.
# Possibility 2
 StantonDowd to JCDenton :: Mr. Denton, what are you trying to accomplish?
# Possibility 3
 StantonDowd to JCDenton :: I gather that your parents never sent you to finishing school.
]
* MorganEverett_BarkAllianceHostile
* Owner: MorganEverett
* Level: AIBarks
Random [
# Possibility 1
 MorganEverett to JCDenton :: You dare attack me here?
# Possibility 2
 MorganEverett to JCDenton :: Are you crazy?
# Possibility 3
 MorganEverett to JCDenton :: Don't be a fool.
]
* MorganEverett_BarkAllianceFriendly
* Owner: MorganEverett
* Level: AIBarks
Random [
# Possibility 1
 MorganEverett to JCDenton :: Don't try that again.
# Possibility 2
 MorganEverett to JCDenton :: Let me be blunt. You will serve the Illuminati, or you will die.
# Possibility 3
 MorganEverett to JCDenton :: If I was easy to kill, I would have been dead years ago.
]
* MorganEverett_BarkFutz
* Owner: MorganEverett
* Level: AIBarks
Random [
# Possibility 1
 MorganEverett to JCDenton :: Show some respect.
# Possibility 2
 MorganEverett to JCDenton :: I guess you weren't very interested in science when you were in
 school.
# Possibility 3
 MorganEverett to JCDenton :: My laboratory is no place to play games.
]
* GarySavage_BarkAllianceHostile
* Owner: GarySavage
* Level: AIBarks
Random [
# Possibility 1
 GarySavage to JCDenton :: Hey!
# Possibility 2
 GarySavage to JCDenton :: You trying to kill me?
# Possibility 3
 GarySavage to JCDenton :: Watch it with that thing!
]
* GarySavage_BarkAllianceFriendly
* Owner: GarySavage
* Level: AIBarks
Random [
# Possibility 1
 GarySavage to JCDenton :: Don't do that again.
# Possibility 2
 GarySavage to JCDenton :: I'm letting you live because we need your help.
# Possibility 3
 GarySavage to JCDenton :: Get a grip on yourself.
]
* GarySavage_BarkFutz
* Owner: GarySavage
* Level: AIBarks
Random [
# Possibility 1
 GarySavage to JCDenton :: Are you going to help us or not?
# Possibility 2
 GarySavage to JCDenton :: Was that your idea of a joke?
# Possibility 3
 GarySavage to JCDenton :: Cut it out.
]
* NicoletteDuClare_BarkAllianceHostile
* Owner: NicoletteDuClare
* Level: AIBarks
Random [
# Possibility 1
 NicoletteDuClare to JCDenton :: Careful!
# Possibility 2
 NicoletteDuClare to JCDenton :: You crazy or something?
# Possibility 3
 NicoletteDuClare to JCDenton :: What the hell?
]
* NicoletteDuClare_BarkAllianceFriendly
* Owner: NicoletteDuClare
* Level: AIBarks
Random [
# Possibility 1
 NicoletteDuClare to JCDenton :: Just calm down. All right?
# Possibility 2
 NicoletteDuClare to JCDenton :: Through with your testosterone fit? There's a pill for that,
 you know.
# Possibility 3
 NicoletteDuClare to JCDenton :: Nice try, but you won't get rid of me that easily.
]
* NicoletteDuClare_BarkFutz
* Owner: NicoletteDuClare
* Level: AIBarks
Random [
# Possibility 1
 NicoletteDuClare to JCDenton :: Stop goofing around.
# Possibility 2
 NicoletteDuClare to JCDenton :: That's not funny.
# Possibility 3
 NicoletteDuClare to JCDenton :: Oh, Lord.
]
* JordanShea_BarkFutz
* Owner: JordanShea
* Level: AIBarks
Random [
# Possibility 1
 JordanShea to JCDenton :: Slow down, Tex.
# Possibility 2
 JordanShea to JCDenton :: It's about time you called it a night, don't you think?
# Possibility 3
 JordanShea to JCDenton :: Oh, brother.
# Possibility 4
 JordanShea to JCDenton :: You're getting on my nerves.
# Possibility 5
 JordanShea to JCDenton :: Jerk.
]
* JaniceReed_BarkFutz
* Owner: JaniceReed
* Level: AIBarks
Random [
# Possibility 1
 JaniceReed to JCDenton :: What's the idea, JC?
# Possibility 2
 JaniceReed to JCDenton :: You're going to make a mess.
# Possibility 3
 JaniceReed to JCDenton :: Hey, I'm trying to work!
]
* MaySung_BarkFutz
* Owner: MaySung
* Level: AIBarks
Random [
# Possibility 1
 MaySung to JCDenton :: Please respect the Chow estate.
# Possibility 2
 MaySung to JCDenton :: Stop that.
# Possibility 3
 MaySung to JCDenton :: Watch what you do. I will inform Ms. Chow.
]
* Jock_BarkAllianceHostile
* Owner: Jock
* Level: AIBarks
Random [
# Possibility 1
 Jock to JCDenton :: That's it!
# Possibility 2
 Jock to JCDenton :: All right. Come on, then. Let's fight!
# Possibility 3
 Jock to JCDenton :: You cocky sonofabitch!
]
* Jock_BarkFutz
* Owner: Jock
* Level: AIBarks
Random [
# Possibility 1
 Jock to JCDenton :: Cut it out.
# Possibility 2
 Jock to JCDenton :: What the hell you doing?
# Possibility 3
 Jock to JCDenton :: You got a problem?
]
* Jock_BarkAllianceFriendly
* Owner: Jock
* Level: AIBarks
Random [
# Possibility 1
 Jock to JCDenton :: Enough screwing around. We've got other things to worry about.
# Possibility 2
 Jock to JCDenton :: No reason to break each other's neck. Jesus!
# Possibility 3
 Jock to JCDenton :: Try that again, I'm gonna whup your ass.
]
* MJ12Troop_BarkFutz
* Owner: MJ12Troop
* Level: AIBarks
Random [
# Possibility 1
 MJ12Troop to JCDenton :: Hey!
# Possibility 2
 MJ12Troop to JCDenton :: This is highly irregular.
# Possibility 3
 MJ12Troop to JCDenton :: Who are you, anyway? What are you doing here?
]
* Child_BarkFutz
* Owner: Child
* Level: AIBarks
Child to JCDenton :: Eh?
* Woman_BarkFutz
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to JCDenton :: (sigh)
# Possibility 2
 Woman to JCDenton :: (sigh)
]
* Man_BarkFutz
* Owner: Man
* Level: AIBarks
Man to JCDenton :: Eh?
* Woman_BarkSuprise
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to Woman :: Oh!
# Possibility 2
 Woman to Woman :: (screams)
# Possibility 3
 Woman to Woman :: (gasps)
]
* Woman_BarkGoingForAlarm
* Owner: Woman
* Level: AIBarks
Random [
# Possibility 1
 Woman to Woman :: (gasp)
# Possibility 2
 Woman to Woman :: (screams)
# Possibility 3
 Woman to Woman :: (groans)
]
* Man_BarkGoingForAlarm
* Owner: Man
* Level: AIBarks
Random [
# Possibility 1
 Man to Man :: (screams)
# Possibility 2
 Man to Man :: (gasps)
# Possibility 3
 Man to Man :: (groans)
]
* Man_BarkSurprise
* Owner: Man
* Level: AIBarks
Random [
# Possibility 1
 Man to Man :: (screams)
# Possibility 2
 Man to Man :: (gasps)
# Possibility 3
 Man to Man :: (shouts)
]
* Child_BarkGoingForAlarm
* Owner: Child
* Level: AIBarks
Random [
# Possibility 1
 Child to Child :: (gasps)
# Possibility 2
 Child to Child :: (screams)
# Possibility 3
 Child to Child :: (groans)
]
* Child_BarkSurprise
* Owner: Child
* Level: AIBarks
Random [
# Possibility 1
 Child to Child :: (shouts)
# Possibility 2
 Child to Child :: (screams)
# Possibility 3
 Child to Child :: (gasps)
]
* UNATCOTroopB_BarkAreaSecure
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: That's gotta hurt.
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Nice and easy.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Huh. They never learn.
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: Okay, fan out, check the area.
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: Just like on the target range.
]
* UNATCOTroopB_BarkCriticalDamage
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: Son of a...
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Need backup here!
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: I'm hit!
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: He's way too fast.
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: We need the 'bots up here!
# Possibility 6
 UNATCOTroopB to UNATCOTroopB :: (screams)
# Possibility 7
 UNATCOTroopB to UNATCOTroopB :: (grunts)
]
* UNATCOTroopB_BarkFutz
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to JCDenton :: You think that's funny?
# Possibility 2
 <recursion>
# Possibility 3
 UNATCOTroopB to JCDenton :: I don't understand... What are you doing?
# Possibility 4
 UNATCOTroopB to JCDenton :: I wouldn't do that if I was you.
# Possibility 5
 UNATCOTroopB to JCDenton :: Hey... What the hell?
# Possibility 6
 UNATCOTroopB to JCDenton :: Uh... That's against protocol, Agent.
# Possibility 7
 UNATCOTroopB to JCDenton :: You're just kidding around, right?
]
* UNATCOTroopB_BarkGoingForAlarm
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: Someone's in here!
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Sending for backup.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: We've got a live one!
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: Everybody, full alert!
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: I'm declaring a security breach.
]
* UNATCOTroopB_BarkGore
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: We got a man down here!
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Hey! We've got casualties!
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Hostiles in the area!
# Possibility 4
 MJ12TroopB to MJ12TroopB :: What the hell happened here?
]
* UNATCOTroopB_BarkIdle
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 UNATCOTroopB to UNATCOTroopB :: (whistles)
 # Possibility 2
 UNATCOTroopB to UNATCOTroopB :: (clears throat)
 # Possibility 3
 UNATCOTroopB to UNATCOTroopB :: (coughs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 UNATCOTroopB to UNATCOTroopB :: (whistles)
 # Possibility 2
 UNATCOTroopB to UNATCOTroopB :: (clears throat)
 # Possibility 3
 UNATCOTroopB to UNATCOTroopB :: (coughs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 UNATCOTroopB to UNATCOTroopB :: (whistles)
 # Possibility 2
 UNATCOTroopB to UNATCOTroopB :: (clears throat)
 # Possibility 3
 UNATCOTroopB to UNATCOTroopB :: (coughs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 UNATCOTroopB to UNATCOTroopB :: (whistles)
 # Possibility 2
 UNATCOTroopB to UNATCOTroopB :: (clears throat)
 # Possibility 3
 UNATCOTroopB to UNATCOTroopB :: (coughs)
 ]
# Possibility 5
 Random [
 # Possibility 1
 UNATCOTroopB to UNATCOTroopB :: Hell of a long shift.
 # Possibility 2
 UNATCOTroopB to UNATCOTroopB :: It's a living.
 # Possibility 3
 UNATCOTroopB to UNATCOTroopB :: I need a vacation.
 # Possibility 4
 UNATCOTroopB to UNATCOTroopB :: Never shoulda transferred.
 ]
]
* UNATCOTroopB_BarkOnFire
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: (screams)
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: (screams)
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: (screams)
]
* UNATCOTroopB_BarkOutOfAmmo
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: Goddamn it!
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: I'm dry here.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Shoulda brought another clip.
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: I'm out. Time to get bloody.
]
* UNATCOTroopB_BarkPostAttackSearching
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: Stay sharp, people.
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: He's still around somewhere.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: This ain't over.
# Possibility 4
 if M05AlexDone [
 <recursion>
 ]
 else [
 if JosephManderley_Dead [
 <recursion>
 ]
 else [
 UNATCOTroopB to UNATCOTroopB :: He gets away, Manderley's gonna have our ass.
 ]
 ]
# Possibility 5
 if M05AlexDone [
 <recursion>
 ]
 else [
 UNATCOTroopB to UNATCOTroopB :: We'll find him. The guy's just a rookie!
 ]
# Possibility 6
 UNATCOTroopB to UNATCOTroopB :: Nail this guy and we all get a bonus.
]
* UNATCOTroopB_BarkPreAttackSearching
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: What was that?
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Hang on, I heard something.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Okay, come on out.
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: Stand where I can see you!
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: We have movement here, sir.
# Possibility 6
 UNATCOTroopB to UNATCOTroopB :: Hear that? Everybody check weapons.
]
* UNATCOTroopB_BarkPreAttackSighting
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: Movement, sir...movement!
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Contact! I have visual...
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Somebody's there. A guy in civvies.
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: I know I saw somebody.
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: Hey! Who's there?
]
* UNATCOTroopB_BarkSearchGiveUp
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: False alarm, I guess.
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Heh! Thought it was a terrorist.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Guess it was nothing.
# Possibility 4
 MJ12TroopB to MJ12TroopB :: My mistake.
]
* UNATCOTroopB_BarkSurprise
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: What the hell...?
# Possibility 2
 if not TalkedToPaulAfterMessage_Played [
 <recursion>
 ]
 else [
 UNATCOTroopB to UNATCOTroopB :: It's Denton!
 ]
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: Help!
]
* UNATCOTroopB_BarkTargetAcquired
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: You! Stop right there!
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Hold it!
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: There's one!
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: God damn terrorist!
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: Engaging the enemy.
# Possibility 6
 UNATCOTroopB to UNATCOTroopB :: Lock and load!
]
* UNATCOTroopB_BarkTargetLost
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: He's gone. I think we blew it.
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: Man, he's vanished.
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: I think he might be gone.
# Possibility 4
 UNATCOTroopB to UNATCOTroopB :: He's long gone.
# Possibility 5
 UNATCOTroopB to UNATCOTroopB :: I've got nothing.
# Possibility 6
 UNATCOTroopB to UNATCOTroopB :: He was right here. What the hell happened?
]
* UNATCOTroopB_BarkTearGas
* Owner: UNATCOTroopB
* Level: AIBarks
Random [
# Possibility 1
 UNATCOTroopB to UNATCOTroopB :: (screams)
# Possibility 2
 UNATCOTroopB to UNATCOTroopB :: (screams) 
# Possibility 3
 UNATCOTroopB to UNATCOTroopB :: (screams) 
]
* TerroristB_BarkAreaSecure
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: These guys aren't so tough.
# Possibility 2
 TerroristB to TerroristB :: Let's get the hell out of here.
# Possibility 3
 TerroristB to TerroristB :: This one's a goner.
# Possibility 4
 TerroristB to TerroristB :: Now this is what I signed on for.
# Possibility 5
 TerroristB to TerroristB :: Got him. Maybe we have a chance.
# Possibility 6
 TerroristB to TerroristB :: Never killed a cop before.
# Possibility 7
 TerroristB to TerroristB :: This guy wasn't just a grunt. What's going on?
]
* TerroristB_BarkCriticalDamage
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: I'm hit!
# Possibility 2
 TerroristB to TerroristB :: (grunt of pain)
# Possibility 3
 TerroristB to TerroristB :: Goddamn!
# Possibility 4
 TerroristB to TerroristB :: (yell of pain)
# Possibility 5
 TerroristB to TerroristB :: (yell of pain)
# Possibility 6
 TerroristB to TerroristB :: (yell of pain)
]
* TerroristB_BarkFutz
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to JCDenton :: What is it now?
# Possibility 2
 TerroristB to JCDenton :: Hey, get serious, man.
# Possibility 3
 TerroristB to JCDenton :: Knock it off.
]
* TerroristB_BarkGoingForAlarm
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: This guy's a cop!
# Possibility 2
 TerroristB to TerroristB :: They found us!
# Possibility 3
 TerroristB to TerroristB :: We're busted!
]
* TerroristB_BarkGore
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: The bastards just killed him.
# Possibility 2
 TerroristB to TerroristB :: We got a man down - everybody be careful.
# Possibility 3
 TerroristB to TerroristB :: He's down...I think he's dead.
]
* TerroristB_BarkIdle
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 TerroristB to TerroristB :: (clears throat)
 # Possibility 2
 TerroristB to TerroristB :: (hums)
 # Possibility 3
 TerroristB to TerroristB :: (sighs)
 ]
# Possibility 2
 Random [
 # Possibility 1
 TerroristB to TerroristB :: (clears throat)
 # Possibility 2
 TerroristB to TerroristB :: (hums)
 # Possibility 3
 TerroristB to TerroristB :: (sighs)
 ]
# Possibility 3
 Random [
 # Possibility 1
 TerroristB to TerroristB :: (clears throat)
 # Possibility 2
 TerroristB to TerroristB :: (hums)
 # Possibility 3
 TerroristB to TerroristB :: (sighs)
 ]
# Possibility 4
 Random [
 # Possibility 1
 TerroristB to TerroristB :: Sooner or later they're just going to find us.
 # Possibility 2
 TerroristB to TerroristB :: When we gonna see some action?
 # Possibility 3
 TerroristB to TerroristB :: (Sighs) This is a long-ass shift.
 # Possibility 4
 TerroristB to TerroristB :: Two weeks training at a militia camp... I ain't ready for this.
 # Possibility 5
 TerroristB to TerroristB :: I guess this beats starving back home.
 # Possibility 6
 TerroristB to TerroristB :: ...like Billy the Kid, man. We're outlaws.
 # Possibility 7
 TerroristB to TerroristB :: These UNATCO guys are like, machines... don't know what they
 are.
 # Possibility 8
 TerroristB to TerroristB :: Hot as hell in these masks.
 ]
]
* TerroristB_BarkOnFire
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: (screams)
# Possibility 2
 TerroristB to TerroristB :: (screams)
# Possibility 3
 TerroristB to TerroristB :: (screams)
]
* TerroristB_BarkOutOfAmmo
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: This clip's empty.
# Possibility 2
 TerroristB to TerroristB :: It won't fire...
# Possibility 3
 TerroristB to TerroristB :: All out...
]
* TerroristB_BarkPostAttackSearching
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: I'm gonna get this pig.
# Possibility 2
 TerroristB to TerroristB :: Stay cool, the guy's still around.
# Possibility 3
 TerroristB to TerroristB :: Keep looking...something funny about that guy.
# Possibility 4
 TerroristB to TerroristB :: Careful. These UNATCO guys got all the tricks.
# Possibility 5
 TerroristB to TerroristB :: Thirty credits says I get him.
# Possibility 6
 TerroristB to TerroristB :: Big guy...he can't hide for long.
]
* TerroristB_BarkPreAttackSearching
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: I know I heard something.
# Possibility 2
 TerroristB to TerroristB :: Wait. Quiet!
# Possibility 3
 TerroristB to TerroristB :: Is...is someone there?
# Possibility 4
 TerroristB to TerroristB :: Quiet. I think we got cops.
# Possibility 5
 TerroristB to TerroristB :: I could swear I heard something.
]
* TerroristB_BarkPreAttackSighting
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: Thought I saw someone -- a guy in a coat.
# Possibility 2
 TerroristB to TerroristB :: Something moved -- could be the law.
# Possibility 3
 TerroristB to TerroristB :: I think we've got an intruder.
# Possibility 4
 TerroristB to TerroristB :: Who's there? I think the law's on us.
# Possibility 5
 TerroristB to TerroristB :: Who was that? I didn't see a uniform...
# Possibility 6
 TerroristB to TerroristB :: I saw somebody...maybe just a homeless guy.
]
* TerroristB_BarkSearchGiveUp
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: I guess it's nothing.
# Possibility 2
 TerroristB to TerroristB :: Forget it. I was hearing things.
# Possibility 3
 TerroristB to TerroristB :: All clear.
# Possibility 4
 TerroristB to TerroristB :: Nothing. I guess we're safe.
]
* TerroristB_BarkSurprise
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: Huh?
# Possibility 2
 TerroristB to TerroristB :: They found us!
# Possibility 3
 TerroristB to TerroristB :: Uh oh.
]
* TerroristB_BarkTargetAcquired
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: That's him! He's a cop.
# Possibility 2
 TerroristB to TerroristB :: Fascist!
# Possibility 3
 TerroristB to TerroristB :: Pig!
# Possibility 4
 TerroristB to TerroristB :: Take him out!
# Possibility 5
 TerroristB to TerroristB :: I got this one.
]
* TerroristB_BarkTargetLost
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: The guy vanished...
# Possibility 2
 TerroristB to TerroristB :: I think he took off.
# Possibility 3
 TerroristB to TerroristB :: I think we're safe.
# Possibility 4
 TerroristB to TerroristB :: Anybody see him?
]
* TerroristB_BarkTearGas
* Owner: TerroristB
* Level: AIBarks
Random [
# Possibility 1
 TerroristB to TerroristB :: (screams)
# Possibility 2
 TerroristB to TerroristB :: (screams) 
# Possibility 3
 TerroristB to TerroristB :: (screams) 
]
* MJ12TroopB_BarkAreaSecure
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: That got him.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: That's one down. Check the area.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: Nice work.
# Possibility 4
 MJ12TroopB to MJ12TroopB :: He's down. Let's try to get an ID.
# Possibility 5
 MJ12TroopB to MJ12TroopB :: That was one tough S. O. B.
# Possibility 6
 MJ12TroopB to MJ12TroopB :: Okay, let's do the paperwork on this one.
# Possibility 7
 MJ12TroopB to MJ12TroopB :: Tough day. Anyone else hungry?
]
* MJ12TroopB_BarkCriticalDamage
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: I'm pulling back.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Falling back.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: Request backup.
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Taking fire here!
# Possibility 5
 MJ12TroopB to MJ12TroopB :: We're gonna need reinforcements.
# Possibility 6
 MJ12TroopB to MJ12TroopB :: (screams)
# Possibility 7
 MJ12TroopB to MJ12TroopB :: (grunts)
]
* MJ12TroopB_BarkFutz
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to JCDenton :: Hey!
# Possibility 2
 MJ12TroopB to JCDenton :: This is highly irregular.
# Possibility 3
 MJ12TroopB to JCDenton :: Who are you, anyway? What are you doing here?
]
* MJ12TroopB_BarkGoingForAlarm
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Intruder alert.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: That's him. Sounding the alarm.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: We've got a perimeter breach.
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Get a squad in here!
]
* MJ12TroopB_BarkGore
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: We got a man down here!
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Got a cold one.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: We've got a casualty here.
]
* MJ12TroopB_BarkIdle
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 Random [
 # Possibility 1
 MJ12TroopB to MJ12TroopB :: (coughs)
 # Possibility 2
 MJ12TroopB to MJ12TroopB :: (hums) 
 # Possibility 3
 MJ12TroopB to MJ12TroopB :: (whistles)
 ]
# Possibility 2
 Random [
 # Possibility 1
 MJ12TroopB to MJ12TroopB :: (coughs)
 # Possibility 2
 MJ12TroopB to MJ12TroopB :: (hums) 
 # Possibility 3
 MJ12TroopB to MJ12TroopB :: (whistles)
 ]
# Possibility 3
 Random [
 # Possibility 1
 MJ12TroopB to MJ12TroopB :: (coughs)
 # Possibility 2
 MJ12TroopB to MJ12TroopB :: (hums) 
 # Possibility 3
 MJ12TroopB to MJ12TroopB :: (whistles)
 ]
# Possibility 4
 Random [
 # Possibility 1
 MJ12TroopB to MJ12TroopB :: (coughs)
 # Possibility 2
 MJ12TroopB to MJ12TroopB :: (hums) 
 # Possibility 3
 MJ12TroopB to MJ12TroopB :: (whistles)
 ]
# Possibility 5
 Random [
 # Possibility 1
 MJ12TroopB to MJ12TroopB :: They say the guy's got some new kind of implants.
 # Possibility 2
 MJ12TroopB to MJ12TroopB :: Another damn loyalty check.
 # Possibility 3
 MJ12TroopB to MJ12TroopB :: Two months and I make commando.
 # Possibility 4
 MJ12TroopB to MJ12TroopB :: This thing chafes like a mother!
 # Possibility 5
 MJ12TroopB to MJ12TroopB :: Getting too old for this.
 # Possibility 6
 MJ12TroopB to MJ12TroopB :: This posting sucks.
 ]
]
* MJ12TroopB_BarkOnFire
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: (screams)
# Possibility 2
 MJ12TroopB to MJ12TroopB :: (screams)
# Possibility 3
 MJ12TroopB to MJ12TroopB :: (screams)
]
* MJ12TroopB_BarkOutOfAmmo
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Empty!
# Possibility 2
 MJ12TroopB to MJ12TroopB :: This one's dry.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: I'm out.
]
* MJ12TroopB_BarkPostAttackSearching
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: He's here somewhere.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Watch it, he hasn't gone far.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: He's still in the area.
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Where'd he go?
# Possibility 5
 MJ12TroopB to MJ12TroopB :: Let's finish him off.
# Possibility 6
 MJ12TroopB to MJ12TroopB :: Check your six. He could be anywhere.
]
* MJ12TroopB_BarkPreAttackSearching
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Did anybody else hear something?
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Sergeant? Is that you?
# Possibility 3
 MJ12TroopB to MJ12TroopB :: Who's there?
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Hello? Whoever's out there is in serious trouble.
# Possibility 5
 MJ12TroopB to MJ12TroopB :: Someone's there, I can hear you.
# Possibility 6
 MJ12TroopB to MJ12TroopB :: Whoever's out there, give yourself up.
# Possibility 7
 MJ12TroopB to MJ12TroopB :: Shhh... wait for him to move again.
]
* MJ12TroopB_BarkPreAttackSighting
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Definitely somebody.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Guy in a coat - I'm checking it out.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: Hey! Stop right there!
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Bogey!
# Possibility 5
 MJ12TroopB to MJ12TroopB :: I've got a bogey, no ID.
]
* MJ12TroopB_BarkSearchGiveUp
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Nothing here now.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: False alarm, I guess.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: I could have sworn...
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Nope. Just nerves, I guess.
]
* MJ12TroopB_BarkSurprise
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Omigod...
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Son of a...
# Possibility 3
 MJ12TroopB to MJ12TroopB :: Who the hell...
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Company!
]
* MJ12TroopB_BarkTargetAcquired
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: That's him!
# Possibility 2
 MJ12TroopB to MJ12TroopB :: Gotcha!
# Possibility 3
 MJ12TroopB to MJ12TroopB :: That's the one. Okay, drop him.
# Possibility 4
 MJ12TroopB to MJ12TroopB :: Watch yourself -- this one's some kinda mech.
# Possibility 5
 MJ12TroopB to MJ12TroopB :: Aim for the head.
# Possibility 6
 if M4MissionStart [
 <recursion>
 ]
 else [
 MJ12TroopB to MJ12TroopB :: It's Denton -- remember the briefing.
 ]
]
* MJ12TroopB_BarkTargetLost
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: Forget it. He's gone.
# Possibility 2
 MJ12TroopB to MJ12TroopB :: He's gone. Not our problem.
# Possibility 3
 MJ12TroopB to MJ12TroopB :: Huh. He's miles away by now.
# Possibility 4
 if M4MissionStart [
 <recursion>
 ]
 else [
 MJ12TroopB to MJ12TroopB :: They say this guy can just disappear when he wants to.
 ]
# Possibility 5
 MJ12TroopB to MJ12TroopB :: I have nothing, repeat nothing here.
]
* MJ12TroopB_BarkTearGas
* Owner: MJ12TroopB
* Level: AIBarks
Random [
# Possibility 1
 MJ12TroopB to MJ12TroopB :: (screams)
# Possibility 2
 MJ12TroopB to MJ12TroopB :: (screams) 
# Possibility 3
 MJ12TroopB to MJ12TroopB :: (screams) 
]
</category>