Plants vs. Zombies: Skirmish!/Sunflower

Sunflower is a playable character in Plants vs. Zombies: Skirmish! She is Character no. 03. She is a defensive fighter who focuses on keeping a distance and uses her solar power to keep enemy away and gather up sun to increase her power. While she is light and can be easily defeated if not careful, her quick speed and large amount of combo and devastating attacks often outshine that weakness, as well as being one of the only character in the game to be not only able to heal herself, but her teammate if she's in a team match as well.
Sunflower in this game is based on her Shooter games appearance, which has arms as well as leaves and roots as legs. Her moveset compose of mainly attacks using sun and a few move using her arms and legs. She also has a second head based on Twin Sunflower, which appears in the backward moves.
==Character Details==
Sunflower is a lightweight character with quick speed on the ground and slightly below average falling speed. her size is below average.
==Moveset==
 	Image 	Description 	References
===Neutral Moves===	
===Neutral Moves===	
===Neutral Moves=== 	
===Neutral Moves===
Neutral Attack
(Sun Pulse)	 	Shoot a quick sun pulse forward. It is quick but deal no knockback or hitstun. Each deal little damage and she can fire 5 shots before quickly reloading. 	Her shooting attack in the Shooter games. They act similar to Fox's Laser in Smash.
Dash Attack
(Sun Shield)	 	Charge forward with an energy shield forward. While it doesn't protect her, it increases the hitbox of the move to be bigger. 	N/A
Floor Attack
(Vine Whip)	 	Swipe backward and forward with her arms before getting back up. 	Sunflower Queen's Vine Whip attack.
Edge Attack 	 	Spit a small sun when getting back onto the edge. 	N/A
===Swipes=== 	
===Swipes===	
===Swipes=== 	
===Swipes===
Forward Swipe
(Vine Whip)	 	Whip forward with her arms, attack again to whip to the other side as well. First hit deal little knockback but the second hit deal a lot of knockback, enough to defeat enemy at medium percent. 	Sunflower Queen's Vine Whip attack.
Upward Swipe 	 	Tilt her head up and back. A good juggling tool. 	N/A
Downward Swipe	 	Stab her legs into the ground and it pops up forward as spikes, deal little knockback but can be used as a combo starter. 	N/A
===Charge Moves===	
===Charge Moves===	
===Charge Moves=== 	
===Charge Moves===
Forward Charge
(Sun Spit)	 	Spit a big sun forward as a disjointed hitbox. 	N/A
Upward Charge
(Sun Production)	 	Pop out a big sun upward before it disappeared as a disjointed hitbox. 	Her sun production in the Tower Defense games.
Downward Charge
(Twin Spit)	 	Spit two slightly smaller sun forward and backward as disjointed hitboxes. 	Based on Twin Sunflower, a plant from PvZ1.
Aerial Moves 	Aerial Moves	Aerial Moves 	Aerial Moves
Neutral Aerial
(Sun Pulse)	 	Shoot a quick sun pulse, same properties as Neutral Attack except in the air. 	Her shooting attack in the Shooter games. They act similar to Fox's Laser in Smash.
Forward Aerial	 	Spin forward to deal multi-hitting damage to enemy before sending them out. 	N/A
Backward Aerial
(Twin Aerial Spit)	 	Spit a medium size sun backward with her Twin Sunflower head, deal great damage and knockback but is slow due to the head needing to come out. 	Based on Twin Sunflower, a plant from PvZ1.
Upward Aerial
(Sunflip)	 	Flip and use her legs to damage around her, but mainly deal more damage at an upward angle. 	Based on the "Sunflip" Gesture in PvZ:GW.
Downward Aerial
(Sunsteps)	 	Step multiple times downward, dealing multiple hits of damage. Will not send enemy directly downward. 	Based on the ending part of "Sun Chop" Gesture in PvZ:GW.
===Grab & Throws===	
===Grab & Throws===	
===Grab & Throws=== 	
===Grab & Throws===
Grab 	 	Grab with both of her arms. 	N/A
Pummel
(Sun Pummel)	 	Shoot close range Sun Pulse at enemy. 	Her shooting attack in the Shooter games.
Forward Throw
(Dark Flower)	 	Summon Dark Flower to shoot the enemy at close range to blast them out. 	Summon Dark Flower, an ability from PvZ:GW.
Backward Throw
(Twin Headbutt)	 	Throw them over her head, then have her Twin Sunflower head headbutt them. 	Based on Twin Sunflower, a plant from PvZ1.
Upward Throw
(Sun Production)	 	Throw them above herself before making a sun to hit them further. 	Her sun production in the Tower Defense games.
Downward Throw	 	Tie vine around the enemy by digging with her leaf legs and bury them for a bit before they pop out. 	N/A
===Special Moves===	
===Special Moves===	
===Special Moves=== 	
===Special Moves===
Neutral Special
(Sun Gather)	 	Gather up sun in place, she can't attack while gathering them and is vulnerable. After gathering sun she will have a visible glow around her head and it will slightly boost her ground speed and attacks, and will boost more with her attacks that uses Sun. It expires after 10 seconds and can only be used every 20 seconds. If interrupted, she will not get the effect. 	Sunflower Queen's Sun Gather ability.
Side Special
(Sun Bean)	 	Throw Sun Bean forward that disappear after hitting anything. If it hits the enemy, they will be infected with sun and heal their attacker by 1/8 of the damage dealt when they get hit. Sun Bean is slow, don't travel far and can be reflected. 	Uses Sun Bean, a plant from PvZ2.
Up Special
(Sunny Side Up)	 	Spin while creating sun around her, if used in the air she will rise up as well. The sun around her will deal damage to enemy in order to protect her from attacks. 	One of her ability in PvZ:BfN.
Down Special
(Marigold)	 	Drop down a Marigold pot next to herself. It will create coins and gems by droping them downward. They act as damaging projectiles that can go through any surfaces, and Marigold aims slightly towards the enemy. Good at edge guarding. It will produce Silver to Gold to Gem then back to Silver in that order, Silver to Gold to Gem is also the order of the projectile strength.	Summon Marigold, a plant from PvZ1.
Shield Special
(Reload)	Reload 	Reload her ammo to full manually, one of the fastest in the game. Shield Special can only be performed in the ground. 	Her reload in the Shooter games.
Plant Food
(Sunflower Queen Beam)	 	Summon Sunflower Queen behind her as they both root to the ground and quickly fire a strong beam forward. Sunflower Queen disappear after the move ends. Both can be interrupted but it will be hard to approach her from the front. The beam destroy any enemies projectiles in the way. 	Summon Sunflower Queen, a boss in PvZ:GW2. Sunflower uses Sunbeam while Sunflower Queen uses Solar Cannon.
==Animation==
 	Description 	References
On-Screen Animation	Slowly grows out of the ground with her head being last to grow.	Sunflower Queen's intro animation in PvZ:GW2.
Taunt 	Twirl around while standing on her leaf legs. 	The "Happy Twirl" Gesture in PvZ:GW.
Taunt 	Laugh happily while moving her head. 	The "Super Joy" Gesture in PvZ:GW.
Taunt 	Kick the ground a bit while standing on her other leaf legs. 	The "Soil Kicker" Gesture in PvZ:GW.
Victory Pose 	Levitate into the air while keeping a Zen like pose. 	The "Perfect Zen" Gesture in PvZ:GW.
Victory Pose 	Pretend to play the guitar with the air. 	The "Pause Thumpy-Thump" Gesture in PvZ:GW.
Victory Pose 	Happily dances in place. 	The "Celebrate" Gesture in PvZ:GW.
==Alternate Costumes==
Yellow 	Default, based on Sunflower appearance in the Shooter games.
Blue 	Based on Shadow Flower.
Light Cyan 	Based on Power Flower’s Appearance in Garden Warefare.
Bronze 	Based on Metal Petal Sunflower’s appearance in Heroes.
Black & White	Based on Vampire Flower.
Livid 	Based on Solar Eclipse, a BfN Customization.
Pink 	Based on Flush Flower, a BfN Customization.
Purple 	Unlockable, based on Alien Flower.
Rainbow 	Unlockable, based on Rainbow Flower.
Hero 	DLC, based on Solar Flare.
== Strategy ==
Sunflower processes many strengths and weaknesses. Her powers come from her support, quick movement and attack speed for combo, but is quite fragile and her power needs time to prepare. She is excellent at building damage even from range with her Neutral Attacks and Neutral Aerial, allowing her to be a menace without her needing to be close, and having quick reload speed allows her to need no time to rest, leaving less spots for punished. Though this quick speed comes with a draw of unable to deal hitstun or knockback, even at close range, so she can't easily break out of enemy's grasp unlike others. Their range is decent for their other moves and can kill decently early too.
Sunflower's moves as mentioned above are no jokes. Their forward swipes can be a good vanquish tool and can knock enemies away at close range, getting them off their range. This is especially helpful against melee attackers. Her charge moves can can be used for strong damage output at first, then a vanquishing tool when racking up high percent, all of them are disjointed which gives them an advantage where enemies' attacks won't damage her, but she can deal damage right back at them, while costing no ammo as well. Don't over rely on them though, they are a bit slow so enemy can punish her by predicting when she's using them. Her aerial moves are a big focus of her kit, she can combo with her forward aerial, juggle with her upward aerial, deal great damage with her downward aerial and vanquish with her backward aerial, they're very versatile and shouldn't be overlooked. If you're fighting against her, make sure not to fight in the air unless you're confident you can beat her, otherwise she might just start a strong combo before you can react. Her grabs are the worst part of her moveset though, as her arms are short and can't grab that far. Backward Throw has decent vanquish power but that's about it.
Her special moves define her character. The one that shines the most is Sun Beam, which can potentially heal both herself and her teammate in a 2v2. This is a great support option and can be useful for teammates with high damage output since they're damage based. Remember to be careful with it as it can be reflected. Her Neutral Special gives her an edge in a lot of situation. Being faster gives her a lot of combo potential, and can catch up to enemies on the ground. Stronger damage output and knockback is also really powerful, it allows her to vanquish even earlier, and while you might think knocking them back further might make some combo harder, the faster speed negate this weakness. Marigold is also very strong, by putting her down, she can basically edge guard all on her own. While not dealing a lot of knockback, she can rack up damage and even gimp some bad recovery fighters. Though her own recovery is her worst special, as while it is good at protecting her, it doesn't have a lot of range so she might be defeated earlier than expected, this plus her low weight can be a big problem for staying alive.
Overall, Sunflower might not be able to survive for long, but her strong attack power, supportive capability and speed is sure to give enemies a taste of the power of the sun. She is similar to a glass cannon in that regard.
==Trivia==
*Before all shooting characters gain "Reload" as their Shield Special, Sunflower's Shield Special was Sunbeam, but was deemed too similar to Pea Gatling, too overpowered and doesn't match her character kit.
*Her overall play style is based on Zelda in Super Smash Bros Ultimate, where she's mainly a defensive fighter. Her Neutral Attack and Neutral Aerial is based on Fox's Laser and Neutral Special is based on Wii Fit Trainer's down special as well.
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