Report 1253

Special Report #1253
Skillset: Pyrochemantics Skill: New
 Org: Pyromancers Status: Rejected Jul 2013
Furies' Decision:
We aren't looking to add new fumes/reactives at this time, so please consider
modifying existing ones.
Problem: The passive effects that come along with being a Pyrochem lack enough
range to help perpetuate a kill or hinder a potential runner solo, leaving the
Pyrochem focusing on one or the other and accomplishing nothing in a solo fight.
Report 1244 seeks to address runners while this report seeks to address
perpetuating a kill should 1244 fail.
Solution #1: To perpetuate a kill, create a passive that either causes vapors
 on tic (very fumes-related flavor) or prone+short stun on tic.
Solution #2: To perpetuate a kill, create a passive that causes a new reaction
 on the focus of the Pyrochem, dealing increasing choking damage
 that strengthens the longer the target has held their breath.
 This reels in the flavor idea of making people rethink holding
 their breath to get away from a Pyrochem's fumes.
Solution #3: To perpetuate a kill, create a passive that causes a new reaction
 on the focus of the Pyrochem, weakening their ability to cure
 ablaze. The target of this fume will have a %-chance to fail in
 attempting to cure ablaze. Attempts will consume purgative
 balance as normal, even if they fail.
Player Comments:
---[Kio on 8/12 @ 00:35 writes]:
Does this report suggest adding another fume outright, merely suggesting
changing one of the current fumes, or suggesting a completely new addition to
the Pyrochemancer's arsenal?
---[Vivet on 8/12 @ 01:26 writes]:
I'd like some expansion on solution 3. Would it be like a perpetual effect, or
one that is cast and lasts a given duration? Focus spirit cureable? Anything
like that.
---[Viynain on 8/13 @ 00:56 writes]:
@Kio: Adding another fume outright. @Vivet: It would be a perpetual effect that
affects the target of all of the Pyrochem's fumes. It's nice and concentrated,
since fumes only hit one target at a time.