MAX

Capable of equipping one modular weapon on each arm, MAX units bring unrivaled firepower at the expense of some versatility and mobility. What they lack in those areas, however, is made up for by sheer stopping power and damage mitigation in open combat, unmatched by any other class. This class must be purchased using infantry resources and it cannot spawn vehicles or man guns but can get into passenger seats. 
== Equipment ==
=== Weapons ===
*MAX Anti-Infantry
*MAX Anti-Vehicle
=== Abilities ===
*Charge 
*Ammo Storage Container 
*Empire Specific MAX Ability 
=== Suit Modifications ===
*MAX Flak Armor
*Kinetic Armor
*Nanite Auto Repair System
=== Passive Systems ===
*MAX Aquisition Timer
== Starting Gear ==
Slot 	New Conglomerate	Terran Republic	Vanu Sovereignty
Primary weapon 	Scattercannon 	M1 Heavy Cycler	Quasar
Primary weapon 2	Falcon 	M3 Pounder HEG 	Comet
Melee 	MAX Punch 	MAX Punch 	MAX Punch
Ability 	Charge 	Charge 	Charge
== Subclass Cert Guide ==
== Class Strategies ==
Category:Classes