Dangan Ronpa 3: Final Reload/Free Time Events

During Free Time, you can activate Free Time Events with other characters. During this time, you either unlock Skill Points, or Skills to use during class trials.
==Map Icons==
While looking at the map, these icons indicate that this person is in a specific area. You can also select to find a specific person by selecting their icon on the side of the map screen (this one is only their head).
HanaPixel.png|Tsukuda Hana Sprite
RenPixel.png|Kawaguchi Ren Sprite
SatomiPixel.png|Kimura Satomi Ssprite
MiyuPixel.png|Nakamura Miyu Sprite
==Skills==
Name 	Description 	Effect 	FTE
Remarkable Influence - 2 SP 	Slightly increases Influence Gauge.Effective during the entire Class Trial. 	Influence Gauge is increased by 2 points. Cannot be equipped with Enviable Influence. 	Miyu (2)
Enviable Influence - 5 SP 	Greatly increases Influence Gauge.Effective during the entire Class Trial. 	Influence Gauge is raised by 5 points. Cannot be equipped with Remarkable Influence. 	Etsuko (5)
Preeminent Concentration - 2 SP 	Slightly increases Concentration Gauge.Effective during the entire Class Trial. 	Concentration Gauge is raised by 2 points. Cannot be equipped with Intimidating Concentration. 	Atsuko (2)
Intimidating Concentration - 5 SP	Greatly increases Influence Gauge.Effective during the entire Class Trial. 	Concentration Gauge is raised by 5 points. Cannot be equipped with Preeminent Concentration. 	Kyou (4)
Russian Roulette - 6 SP 	Plays a Roulette if the Influence Gauge falls low. Once per Trial.Effective during the entire Class Trial. 	If the Influence Gauge reaches below 20%, there is a 5/6 chance it is replenished to 50%. However, there is a 1/6 chance of it halving current Influence.	Hikaru (6)
Charisma - 4 SP 	Influence recovers more quickly.Effective during the entire Class Trial. 	Influence Gauge recovers 25% more than usual. 	Etsuko (3)
Adaptability - 4 SP 	Increases the Time Limit of each phase.Effective during the entire Class Trial 	Time Limit increases by 25% 	Satomi (3)
Pickpocket -N/A 	Increases the amount of Monokuma Coins found in areas and at the end of a Class Trial. 	Monokuma coins during Daily Life segments give double their normal amount. Coins earned in a Class Trial increase by 30% 	Hayato (1)
Cool and Composed - 2 SP 	Decreases Crosshair drift.Effective during Nonstop Debate and Hangman's Gambit. 	Crosshair's drift is reduced by half. Cannot be equipped with Serenity. 	Hibuki (2)
Serenity - 5 SP 	Eliminates Crosshair drift.Effective during Nonstop Debate and Hangman's Gambit. 	The Crosshair no longer drifts. Cannot be equipped with Cool and Composed. 	Kouta (5)
Downshift - 1 SP 	Decreases crosshair movement speed.Effective during Nonstop Debate and Hangman's Gambit. 	Crosshair moves 25% less quickly. Cannot be equipped with Upshift. 	Katsu (1)
Upshift - 1 SP 	Increaes crosshair movement speed.Effective during Nonstop Debate and Hangman's Gambit. 	Crosshair moves 25% more quickly. Cannot be equipped with Downshift. 	Katsu (2)
Trigger Happy - 5 SP 	Fired ammunition is faster to shoot and reload.Effective during Nonstop Debate, Hangman's Gambit, and RTD Killshot.	Ammunition takes 40% less time to reach target, and is twice as fast to reload. 	Saburou (4)
Algorithm - 3 SP 	Quoting is faster.Effective during Nonstop Debate. 	Quoting takes 50% less time to complete. 	Kyou (1)
Cheat Code - 4 SP 	When silencing Chatter, you do not get a penalty if hitting Statements.Effective during Nonstop Debate. 	Influence Gauge does not take damage when using the Silencer on Statements. 	Hayato (4)
Coordinates - 3 SP 	When concentrating, the Crosshair automatically targets any Weak Points.Effective during Nonstop Debate. 	Crosshair is automatically on the Weak Points when Concentration is used. 	Hana (3)
Medicinal Remedy - 4 SP 	Reduces the rate the Concentration Gauge depletes.Effective during Nonstop Debate, Hangman's Gambit, RTD. 	Concentration Gauge goes down only 65% of the normal speed. Cannot be equipped with Breathing Exercises. 	Ichirou (4)
Breathing Exercises - 5 SP 	Increases the rate the Concentration Gauge recovers.Effective during Nonstop Debate, Hangman's Gambit, RTD. 	Concentratiion Gauge recovers 145% of the normal speed. Cannot be equipped with Medicinal Remedy. 	Kouta (4)
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