Extra Range

You throw a knife to pin an opponent to the wall, or kick a bag of cement down off a cat walk to strike an opponent below you.
If you succeed on a DC 15 Stunt, you may increase the range of your next next Touch range attack, or your next Maneuver from Touch to Close range. You must have some means of striking a foe at range, such as throwing your sword or using an object. Use Ranged Attack instead of Melee Attack to resolve the attack.
Failure: If you fail on this Stunt, your action is still used, but your next attack's or Maneuver's range is not increased.
Examples: You scoop up a trash can with Might and throw it at an opponent who's trying to run away. With your Finesse, you can pin a foe to the wall with an arrow. Use Perception to time it out and negotiate an axe's balance to throw it at your foe.
Category:Rulebook
Category:Action
Category:Combat
Category:Stunts
Category:Combat Dice