Super Powers

Super Powers are a gameplay feature in Saints Row IV.
In Saints Row: Gat out of Hell, they are known as Arcane Powers.
==Overview==
By altering their code within The Simulation, Playa is capable of bending the simulation to their will and acquire powerful superhuman abilities that allow them to easily traverse the simulation as well as fend off enemy Zin Troops, the police, or even the likes of Professor Genki
Clusters are collectibles which are used to purchase improved Super Power abilities.
The first powers acquired are Super Sprint and Super Jump (both passive abilities), which are first purchased during the mission Bending the Rules.
===Powers===
Power 	Elements 	Description 	
Active 	Active 	Active 	Active
Blast 	FireFreezeMind Control 	The blast superpower unleashes a concussive force that can be modified with a variety of elemental options.	
Telekinesis	ForceLife StealLightning	Pick up your foes and toss them around with the power of your mind! 	
Stomp 	GravityRockShrink 	Send seismic waves through the ground and your enemies flying back with the force of an earthquake. 	
Buff 	FireFreezeLightning 	Add power to your every movement and set fire to everything in your way! 	
Passive	Passive 	Passive 	Passive
Super Sprint	 	Run rings around your foes and close any distance with superspeed. 	
Super Jump	 	Launch yourself into the air and soar above the city like a graceful, sociopathic bird. 	
Death From Above	 	Jump into the sky, target your enemy, and slam down right in their face. 	
Force Field	 	That's right. Force field. 	
 
==Upgrades==
	Name 	Clusters 	Description
===Blast===	
===Blast=== 	
===Blast===	
===Blast===
	Blast - Area 	10 	Increases Blast's area of effect range.
	Blast - Area 2 	20 	Greatly increases Blast's area of effect range.
	Blast - Area 3 	30 	Maximizes Blast's area of effect range. Blast entire intersections!
	Blast - Duration 	10 	Targets remain affected by Blast longer.150% Blast_duration
	Blast - Explosive Deaths 	30 	BLAST_FREEZE: Targets explode when shattered, damaging everything around them.BLAST_FIRE: Targets explode when they die, spreading the fire to anyone nearby.BLAST_GLITCH: Targets explode when they die, glitching nearby enemies.
	Blast - Recharge 	10 	Blast Energy recharges faster.80% Blast_recharge_time
	Blast - Recharge 2 	20 	Blast Energy recharges even faster.65% Blast_recharge_time
	Blast - Recharge 3 	30 	Blast Energy recharges very quickly.55% Blast_recharge_time
===Telekinesis===	
===Telekinesis=== 	
===Telekinesis===	
===Telekinesis===
	Telekinesis - Hold Cost 	15 	TK_FORCE: No energy is consumed while holding an object with Telekinesis.TK_LIGHTNING: Only half as much energy is consumed while holding an object with Telekinesis.TK_LIFE_STEAL: Only half as much energy is consumed while holding an object with Telekinesis.No TK_hold_cost
	Telekinesis - Recharge 	10 	Telekinesis Energy recharges faster.80% Telekinesis_recharge
	Telekinesis - Recharge 2 	20 	Telekinesis Energy recharges even faster.65% Telekinesis_recharge
	Telekinesis - Recharge 3 	30 	Telekinesis Energy recharges very quickly.55% Telekinesis_recharge
	Telekinesis - Special Vehicles 	30 	Telekinesis can pick up tanks and aircraft!
	Telekinesis - Throw Cost 	15 	Telekinesis uses less energy when throwing objects.67% TK_throw_cost, 50% Telekinesis_pickup_power
	Telekinesis - Throw Distance 	10 	Increases how far objects can be thrown with Telekinesis.
	Telekinesis - Throw Distance 2 	20 	Greatly increases how far objects can be thrown with Telekinesis.
	Telekinesis - Throw Distance 3 	30 	Maximizes how far objects can be thrown with Telekinesis.
===Stomp===	
===Stomp=== 	
===Stomp===	
===Stomp===
	Stomp - Area 	15 	Stomp affects a wider area.125% Stomp_angle
	Stomp - Damage 	15 	STOMP_ROCK: Increases the damage done to targets sent flying.STOMP_GRAVITY: Damage taken by one target is spread to all targets in stasis.STOMP_SHRINK: Shrunken targets take even more damage.150% Stomp_damage, 200% Shrink_damage_scalar
	Stomp - Distance 	10 	Increases range and stun time of Stomp.
	Stomp - Distance 2 	20 	Greatly increases range and stun time of Stomp.
	Stomp - Distance 3 	30 	Maximizes the range and stun time of Stomp. Smash entire city blocks!
	Stomp - Duration 	15 	STOMP_ROCK: Increases how far targets are sent flying.STOMP_GRAVITY: Increases how long targets remain affected by stasis.STOMP_SHRINK: Increases how long targets remain shrunken.150% Shrink and Gravity duration, 200% Rock ragdoll force, 1000% Rock vehicle force
	Stomp - Recharge 	10 	Stomp Energy recharges faster.80% stomp_recharge
	Stomp - Recharge 2 	20 	Stomp Energy recharges even faster.65% stomp_recharge
	Stomp - Recharge 3 	30 	Stomp Energy recharges very quickly.55% stomp_recharge
===Buff===	
===Buff=== 	
===Buff===	
===Buff===
	Buff - Area 	15 	Increases the size of the area that Buff affects.133% Buff_Radius
	Buff - Duration 	15 	Increases how long Buff remains active.Buff_duration x1.5
	Buff - Recharge 	10 	Buff Energy recharges faster.80% Buff_recharge
	Buff - Recharge 2 	20 	Buff Energy recharges even faster.65% Buff_recharge
	Buff - Recharge 3 	30 	Buff Energy recharges very quickly.55% Buff recharge
	Buff - Speed Demon 	15 	Increases walking speed while Buff is active.200% Buff_walk_speed
	Buff - Team Player 	15 	BUFF_FIRE: Nearby homies become immune to fire while the buff is active.BLAST_FREEZE: Nearby homies have a chance of firing freeze bullets.BUFF_LIGHTNING: Nearby homies have a chance of firing lightning bullets.
===Super Sprint===	
===Super Sprint=== 	
===Super Sprint===	
===Super Sprint===
	Sprint - Reduced Damage 	15 	Take less damage when Super Sprinting.90% super sprint damage reduction
	Sprint - Speed 	10 	Increased speed while Super Sprinting.
	Sprint - Speed 2 	20 	Even greater speed while Super Sprinting.
	Sprint - Speed 3 	30 	Maximum speed while Super Sprinting. You're practically faster than a speeding bullet!
	Sprint - Tornado 	15 	Super Sprinting now creates a Tornado effect that knocks over objects in player's wake!
	Sprint - Wall Running 	15 	Jump onto the side of a building and use Sprint to sprint up the wall!A must-have for any super powered Saint.
===Super Jump===	
===Super Jump=== 	
===Super Jump===	
===Super Jump===
	Glide - Efficiency 	10 	Gliding uses less Stamina.75% reduced mana use for Jump
	Glide - Efficiency 2 	20 	Gliding uses far less Stamina.50% Jump mana use
	Glide - Efficiency 3 	30 	Gliding no longer uses Stamina.Unlimited Jump mana
	Jump - Air Dash 	10 	Gain a boost of speed in midair by pressing Sprint.1 air_dash
	Jump - Air Dash 2 	20 	Dash twice per Super Jump.2 air_dash
	Jump - Air Dash 3 	30 	Dash three times per Super Jump.3 air_dash
	Jump - Glide 	15 	Take to the sky and glide across the city!Use Sprint after an Air Dash to Glide.(Requires Air Dash)
	Jump - Height 	10 	Increased height on charged Super Jumps.
	Jump - Height 2 	20 	An even greater height on charged Super Jumps.
	Jump - Height 3 	30 	Maximum height on charged Super Jumps. You can leap tall buildings in a single bound!
	Ninja Reflexes - Health 	15 	Restore health when you use your Ninja Reflexes.10% Air_Recovery_Health
===Death From Above===	
===Death From Above=== 	
===Death From Above===	
===Death From Above===
	Death From Above - Nuke 	50 	You can now devastate entire sections of the city with Nuke!Use Death From Above from a high altitude to create the nuclear blast!10% Nuke_distance
===Force Shield===	
===Force Shield=== 	
===Force Shield===	
===Force Shield===
	Shield - Damage 	15 	Dash Shield applies extra damage on contact.300$ Shield Damage
	Suppression - Power Recovery 	10 	Recover your powers a bit faster after being hit by a Power Suppression Grenade.85% Superpower_disable_time
	Suppression - Power Recovery 2 	20 	Recover your powers faster after being hit by a Power Suppression Grenade.71% Superpower_disable_time
	Suppression - Power Recovery 3 	30 	Recover your powers much faster after being hit by a Power Suppression Grenade.57% Superpower_disable_time
===Disabled===	
===Disabled=== 	
===Disabled===	
===Disabled===
	Blast - Damage 2 	Disabled10	Targets take much more damage when frozen.250% Blast_damage, Glitch max targets = 4
	Nuke - Power Recovery 	Disabled5 	Recover your powers a bit faster after using Nuke85% Energy blast Hadouken power disable
	Nuke - Power Recovery 2 	Disabled10	Recover your powers faster after using Nuke71% Energy blast Hadouken power disable
	Nuke - Power Recovery 3 	Disabled15	Recover your powers much faster after using Nuke57% Energy blast Hadouken power disable
	Telekinesis - Recharge 3 	Disabled0 	Telekinesis Energy recharges very quickly.Unlimited telekinesis mana
	Death From Above - Aiming 	Disabled15	Death From Above can now be aimed by holding Attack.
	Death From Above - Aircraft 	Disabled10	Death From Above can target aircraft.
	Death From Above - Area 	Disabled15	Increases the size of the explosion caused by Death From Above.
	Death From Above - Damage 	Disabled15	Increases the damage done to targets affected by Death From Above.
	Death From Above - Range 	Disabled15	Increases attack range on Death From Above.+100% dfa_range
	Death From Above - Range 2 	Disabled15	Greatly increases attack range on Death From Above.+100% dfa_range
	Shield - Electrified 	Disabled0 	Enemies contacting the shield are stunned/electrified.
	Shield - Health Recharge 	Disabled0 	Hits to the Shield recharge your Health.
	Sprint - Shield 	Disabled25	Dash Shield remains up while Super Sprinting.
	Sprint - Efficiency 	Disabled10	Super Sprinting uses less Stamina.75% sprint mana use
	Sprint - Efficiency 2 	Disabled20	Super Sprinting uses far less Stamina.50% sprint mana use
	Sprint - Efficiency 3 	Disabled30	Super Sprinting no longer uses Energy.Unlimited sprint mana
	Stomp - Human Damage 	Disabled5 	Stomp does more damage to humans.150% stomp_human_damage_min
	Stomp - Vehicle Damage 	Disabled10	Stomp does extreme damage to vehicles.150% stomp_vehicle_damage
	Jump - Faster Charge 	Disabled30	Super Jumps charge much faster.
	Nuke - Faster Recovery 	Disabled10	Nuke recovers 25% faster125% Energy Blast hadouken_recharge
	Nuke - Faster Recovery 2 	Disabled15	Nuke recovers 50% faster150% Energy Blast hadouken_recharge
	Nuke - Faster Recovery 3 	Disabled20	Nuke recovers 100% faster200% Energy Blast hadouken_recharge
	Nuke - Recharge 	Disabled10	Nuke uses only 75% Energy75% Energy Blast hadouken mana use
	Nuke - Recharge 2 	Disabled25	Nuke uses only 50% Energy50% Energy Blast hadouken mana use
	Nuke - Recharge 3 	Disabled50	Nuke no longer uses EnergyUnlimited Energy Blast hadouken mana
	Shield - Power Recharge 	Disabled35	Hits to the Shield recharge other Powers.
	Shield - Recharge 	Disabled2 	Shield uses only 75% Stamina.75% shield mana use
	Shield - Recharge 2 	Disabled3 	Shield uses only 50% Stamina.50% shield mana use
	Shield - Recharge 3 	Disabled5 	Shield no longer uses Stamina.
	Sprint - Shove 	Disabled0 	Super Sprinting through objects knocks them over but you can't be knocked over!
	Stomp - Distance 	Disabled5 	Increases range and stun time of Stomp.stomp: 75 degrees, 25% radius_bonus, 100% stun_duration
	Stomp - Distance 2 	Disabled10	Greatly increases range and stun time of Stomp.stomp: 90 degrees, 50% radius_bonus, 200% stun_duration
	Stomp - Distance 3 	Disabled15	Maximizes the range and stun time of Stomp. Smash entire city blocks!stomp: 90 degrees, 100% radius_bonus, 300% stun_duration, extra_vehicle_destruction
	Telekinesis - Fire 	Disabled10	Humans thrown with Telekinesis are set on fire.
	Telekinesis - Vehicle Damage 	Disabled15	Telekinesis does extreme damage to vehicles!600% telekinesis_car_damage
	Warden - Finisher 	Disabled2 	Finishing off Wardens is now slightly easier.
	Warden - Finisher 2 	Disabled3 	Finishing off Wardens is now much easier.
	Warden - Finisher 3 	Disabled5 	Finishing off Wardens is now far easier.
	Zin Shield - Downtime 	Disabled10	Shields on Zinyak, Wardens, and Specialists stay down a bit longer after being hit with a Super Power.HD_warden_interation_down_time_ms = 10.0
	Super Energy - Faster Recovery 	Disabled0 	Super Power Energy recovers 10% faster10% mana_recovery_bonus
	Super Energy - Faster Recovery 2	Disabled0 	Super Power Energy recovers 25% faster25% mana_recovery_bonus
	Super Energy - Faster Recovery 3	Disabled0 	Super Power Energy recovers 50% faster50% mana_recovery_bonus
	Super Energy - Faster Recovery 4	Disabled0 	Super Power Energy recovers 100% faster100% mana_recovery_bonus
==Unlockables==
	Name 	Requirement 	Description
	Blast 	Progression 	You can now shoot energy at enemies with Blast!Use {SUPER_QUICK_FREEZE_IMG} to quick-switch to Blast.
	Blast - Damage 	 	BLAST_FREEZE: Targets take even more damage while frozen.BLAST_FIRE: Targets take more damage per second while on fire.BLAST_GLITCH: Increases the amount of targets that can be controlled at once.175% Blast_damage, Glitch max targets = 2.5
	Blast - Recharge 4 	 	Blast no longer uses Energy.No Blast_recharge
	Blast Element - Fire 	 	Let pyromania ensue as you rain down hellfire on your enemies!Double tap {SUPER_QUICK_FREEZE_IMG} to quick-switch between Blast Elements. Or switch Elements in the Powers menu.
	Blast Element - Freeze 	 	Freeze your enemies, then use your guns on them for double damage!The Freeze Element will stiffen your targets, causing your guns to deal double the damage!Switch Elements in the Powers menu. Your homies can help you find more Blast Elements!
	Blast Element - Mind Control 	 	Create a massive data surge around you that causes enemies to glitch out and fight for you!Double tap {SUPER_QUICK_FREEZE_IMG} to quick-switch between Blast Elements. Or switch Elements in the Powers menu.
	Buff 	Progression 	You can now charge your body and weapons with energy!Use {SUPER_QUICK_SHIELD_IMG} to quick-switch to Buff.
	Buff - Passive Aggressive 	ChallengesSuper Powered Fight Club Gold Medals	Simply having Buff equipped gives a chance for the elemental damage to be applied to an attack.
	Buff - Recharge 4 	 	Buff no longer uses Energy.No Buff recharge
	Buff Element - Fire 	 	Envelop yourself and your bullets in a lethal firewall!The Fire Element envelops your body and your bullets in a lethal firewall!Your homies can help you find more Buff Elements!
	Buff Element - Freeze 	 	Lower the temperature around you and your bullets to absolute zero to freeze your enemies and deal extra damage.Double tap {SUPER_QUICK_SHIELD_IMG} to quick-switch between Buff Elements. Or switch Elements in the Powers menu.
	Buff Element - Life Steal 	Challenges 	Create a vacuum around you and your bullets that drains the life force out of nearby enemies and adds it to your own!Double tap {SUPER_QUICK_SHIELD_IMG} to quick-switch between Buff Elements. Or switch Elements in the Powers menu.
	Buff Element - Lightning 	 	Charge your bullets and the air around you with electricity. Lightning arcs between enemies for additional damage!Double tap {SUPER_QUICK_SHIELD_IMG} to quick-switch between Buff Elements. Or switch Elements in the Powers menu.
	Dash Shield 	Progression 	Dashing generates a shield that can block all incoming damage and reflect projectiles!
	Death From Above 	Progression 	Hover in midair using{SHOULDER_CAMERA_IMG}, then press Attack smash into the ground at super speed.
	Stomp 	Progression 	You can now smash your foot into the ground and send everything nearby flying with Super Stomp!Use {SUPER_QUICK_STOMP_IMG} to quick-switch to Stomp.
	Stomp - Recharge 4 	 	Stomp no longer uses Energy.No stomp recharge
	Stomp Element - Gravity 	 	Lift your enemies into the air and lock them in a stasis field. Like shooting fish in a barrel!Double tap {SUPER_QUICK_STOMP_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu.
	Stomp Element - Rock 	 	Increased force is used when stomping the ground, causing extra damage to targets sent flying!The Rock Element damages enemies as they go flying into the air!Your homies can help you find more Stomp Elements!
	Stomp Element - Shrink 	 	Cause your enemies to literally shrink in horror!Double tap {SUPER_QUICK_STOMP_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu.
	Super Jump 	Progression 	You can now climb vertical surfaces with Wall Jump or jump higher than buildings with your charged Super Jump!HOLD Jump to charge your jumps to leap higher and farther.
	Super Jump - Distance 	ChallengesPlatforming Rift Silver Medals 	Charged Super Jumps fly farther and faster.130% Jump super_lateral_velocity
	Super Jump - Glide - Distance 	ChallengesPlatforming Rift Gold Medals 	Become as light as a feather to greatly increase how far you can glide.75% Jump glide_terminal_velocity
	Super Jump - Immovable Object 	ChallengesInsurace Fraud Gold Medals 	Cars can no longer knock you down even when standing still!
	Super Jump - Ninja Reflexes 	 	Press Jump to immediately get back up from getting knocked down.A must-have for any Saint walking into super powered combat.
	Super Sprint 	Progression 	You can now run faster than cars with Super Sprint!
	Super Sprint - Haste 	ChallengesSpeed Rift Gold Medals 	Super Sprinting reaches maximum speed faster!50% super_sprint_buildup_time
	Super Sprint - Water Running 	ChallengesSpeed Rift Silver Medals 	Super Sprinting now works on water. Use Sprint as you enter water to sprint across it!
	Telekinesis 	Progression 	You can now pick up and throw around people/objects with Telekinesis!Use {SUPER_QUICK_TELEKINESIS_IMG} to quick-switch to Telekinesis.
	Telekinesis - Catch 	ChallengesGenki's M.O.M. Silver Medals 	Telekinesis can catch objects thrown at you!
	Telekinesis - Power Up 	ChallengesTK Rift Silver Medals 	TK_FORCE: Increases damage to vehicles thrown.TK_LIGHTNING: Increases distance that lightning arcs between objects.TK_LIFE_STEAL: Increases the health stolen per second.300% Vehicle damage
	Telekinesis - Power Up 2 	ChallengesTK Rift Gold Medals 	TK_FORCE: Greatly increases damage to vehicles thrown.TK_LIGHTNING: Greatly increases distance that lightning arcs between objects.TK_LIFE_STEAL: Greatly increases the health stolen per second.600% Vehicle damage, 200% Lightning distance, 200% Health drain
	Telekinesis - Recharge 4 	 	Telekinesis no longer uses Energy.No Telekinesis recharge
	Telekinesis Element - Force 	 	Become one with the simulation and use your mind to throw enemies around! Force does additional damage to targets upon impact!The Force Element causes Telekinesis to deal additional damage to a target upon impact!Your homies can help you find more Telekinesis Elements!
	Telekinesis Element - Life Steal	 	Suck the digital life out of any living thing you grab and add it to your own!Double tap {SUPER_QUICK_TELEKINESIS_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu.
	Telekinesis Element - Lightning 	 	Turn anything you pick up into a devastating ball of lightning!Double tap {SUPER_QUICK_TELEKINESIS_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu.
==Trivia==
* The two descriptions for the final upgrades to enhance the Super Sprint power as well as the Super Jump powers to their maximum level reference Superman's original powerset.
* The glide upgrade is extremely similar to the glide power in Prototype; both characters extend their legs and arms when flying, the glide is activated after a dash and the particles that are generated are similar.
** All five of the passive abilities are similar to many of the powers featured in Prototype.
*** Both the Super Sprint and Super Jump abilities function in the same manner as they do in Prototype.
*** The Force Shield power is similar to the shield ability.
*** The Death From Above power is similar to many of the aerial attacks featured in the game.
*** The Melee - Super Strength upgrades grant Playa increased physical strength, as well as just acquiring super powers in the first place, just as it does in both Prototype and Prototype 2.
* The ice and fire elements for the Blast Super Power could possibly be a nod to the Cryokinetic and Pyrokinetic abilities that can be acquired in the Sucker Punch title Infamous 2.
* NPCs with Super Powers do not panic when hit with Acid/Fire damage over time attacks, and do not get stunned by the Stunner/Rapid-Fire SMG (with Lightning Shots upgrade).
* NPCs can fire a red ball of energy, which can be caught and thrown with Telekinesis, although it does not appear to deal any damage when thrown back.
* NPCs with Super Powers can use telekinesis to pick up objects which can not normally be picked up, such as light posts or certain traffic cones.
==Gallery==
 
Category:Weapons in Saints Row IV
Category:Weapons in Saints Row: Gat out of Hell