Dragon Shaman

The following are changes to the Dragon Shaman class from its listing in Wizards of the Coast material.
===Class Features===
====Totem Dragon====
The Dragon Shaman may choose a totem dragon from any true dragon type in Chaos Dreams.
Totem Dragon	Acceptable Alignments	Class Skills 	Breath Weapon Energy Type
Crystal 	LG, LN, LE 	Autohypnosis, Knowledge (Psionics), Spellcraft	Line of electricity
Depths 	CN, NE, CE 	Stealth, Survival, Swim 	Line of cold
Flame 	LN, LE, NE 	Acrobatics, Appraise, Bluff 	Cone of fire
Frost 	CG, CN, CE 	Climb, Diplomacy, Survival 	Cone of cold
Jungle 	TN, CN, CE 	Heal, Stealth, Survival 	Cone of acid
Lunar 	LG, NG, TN 	Diplomacy, Knowledge (Religion), Spellcraft 	Line of light and shadow
Magma 	CN, CE, NE 	Climb, Survival, Swim 	Line of fire
Plains 	LG, LN, LE 	Diplomacy, Heal, Knowledge (World) 	Cone of electricity
River 	LG, LN, LE 	Knowledge (History), Spellcraft, Swim 	Line of cold
Sand 	LN, LE, NE 	Disguise, Knowledge (Religion), Stealth 	Cone of fire
Shadow 	TN, LE, NE 	Disguise, Stealth, Survival 	Cone of shadow
Sky 	CG, CN, CE 	Acrobatics, Appraise, Perform 	Line of electricity
Solar 	LG, NG, LN 	Diplomacy, Heal, Survival 	Line of light
Steam 	LN, LE, NE 	Acrobatics, Disguise, Knowledge (Engineering) 	Line of fire
Terran 	LG, NG, TN 	Climb, Diplomacy, Heal 	Line of acid
====Draconic Adaptation (Ex or Sp)====
*Crystal You gain darkvision 60 ft. If you already have darkvision, it is increased by an additional 30 ft.
*Depths You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).
*Flame You gain a +5 competence bonus to Appraise and Perception skill checks.
*Frost You gain endure elements as an at-will spell-like ability, except you can only select cold enviroments, and can only target yourself.
*Jungle You gain Woodland Stride as the Druid class feature.
*Lunar You can breathe in vacuums indefinitely and can freely use spells and other abilities in vacuums.
*Magma You gain endure elements as an at-will spell-like ability, except you can only select hot enviroments, and can only target yourself.
*Plains You get a +5 bonus to Constitution checks made to continue running, and to resist nonlethal damage from a forced march.
*River You can breathe underwater indefinitely and can freely use spells and other abilities underwater.
*Sand You gain a burrow speed of half your base speed.
*Shadow You gain darkvision 60 ft. If you already have darkvision, it is increased by an additional 30 ft.
*Sky You gain feather fall as an at-will spell-like ability, except you can only target yourself.
*Solar You gain endure elements as an at-will spell-like ability, except you can only select hot enviroments, and can only target yourself.
*Steam You gain feather fall as an at-will spell-like ability, except you can only target yourself.
*Terran You gain a burrow speed of half your base speed.
Category:Arcane Classes