Rayman (Smash Plus)

Rayman is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Rayman universe, he is listed as Fighter #99 in Smash's modified numbering system and is classified as a Lightweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode, or by defeating Mr. Dark in Boss Rush Mode. He is also a new character, as this is his first playable appearance in a Smash game.
Rayman may be an odd looking fellow, given his complete lack of limbs, but he makes up for that in being one of the more versatile brawlers in the game. Whereas most brawlers have to get up close and personal to deal out their damage, Rayman has quite a bit more range to his attacks. His telescopic fists allow him to avoid most close quarters combat, while many of his special attacks are designed to keep distance between himself and his opponents. This is important due to Rayman's weight and poor defensive capabilities. He is basically a glass cannon, powerful to knock opponents away, but easily knocked away himself. Rayman's recovery is very good, consisting of a horizontal and vertical recovery option, but more often than not he will be knocked into the blast zone with very strong hits. Playing to Rayman's ranged advantage over other up close fighters is the key to his success. Rayman has two normal jumps, and can wall jump as well as crawl.
==Moveset==
===Basic Attacks===
*Neutral Jab- Rayman performs a two hit jab combo with his fists, that can lead into rapid flurry of punches that ends with a short range uppercut to knock foes away.
*Side Tilt- Rayman performs a quick front kick from right to left directly in front of himself, knocking foes away.
*Up Tilt- Rayman performs a quick fire uppercut that launches foes straight up into the air if it connects.
*Down Tilt- Rayman performs a lunging kick straight ahead that is the quickest of his tilt attacks, but also his weakest.
*Dash Attack- Rayman pirouettes forward as he slides along the ground, hitting opponents multiple times and launching on the final hit.
*Grab & Pummel- Rayman uses his Grapple Fist powerup, launching a tetherable fist forward a good distance. He pummels with a slow but strong headbutt.
*Forward Throw- Rayman punches the opponent several times and then finishes with a strong punch to knock foes away.
*Back Throw- Rayman spins around and then hurls the enemy behind himself.
*Up Throw- Rayman tosses the opponent above his head and then spins his helicopter hair rapidly, hitting opponents multiple times and then launching on the final hit. His weakest throw in terms of damage and knockback.
*Down Throw- Rayman calls in Globox to aide him, who appears directly above the opponent and then slams down onto them, knocking them away. This also has a chance of burying foes. Globox disappears immediately afterwards.
*Neutral Air- Rayman rolls up into a ball and sends his limbs flying in a maelstrom of blows. Hits opponents multiple times and then launches on the final hit.
*Forward Air- Rayman performs a forward hammer punch with both arms that can spike foes if it sweetspots.
*Back Air- Rayman hits a back kick behind himself that has a lot of power, but is the shortest range of his aerial attacks.
*Up Air- Rayman raises both his arms up in a double fist attack, with the second fist having launch power.
*Down Air- Rayman stalls in the air, flips around and then plummets headfirst towards the ground, burying grounded foes if the move connects head on.
===Smash Attacks===
*Side Smash- Rayman performs a wind up punch, firing a large fist directly in front of him that has high power but also high endlag. Charging the move will increase the range of the attack, but too much charge can create a situation where players fall in between the hitbox on the fist and the hitbox on Rayman's body, resulting in the move sourspotting. Thus this attack is very high risk, high reward at full charge.
*Up Smash- Rayman performs a wind up uppercut, spinning his fist as he charges the move before firing it straight up. It has high power, but lacks the range of his forward smash. The upside though is that it also lacks the side smash's high endlag, making this Rayman's most reliable KO move, especially at closer range.
*Down Smash- Rayman winds up his fist and then punches the ground right below himself as he jumps in the air. This creates a shockwave around Rayman that will launch foes. If the fist itself connects with the opponent, it will bury them in the ground. In terms of damage, however, this is Rayman's weakest smash attack.
===Special Moves===
*Neutral Special: Magic Fist- Pressing the special button will cause Rayman to throw a fist shaped projectile forward a decent distance to damage foes. It does little knockback, but decent damage overall. The fist travels in a straight line. Holding the special button though will cause Rayman to charge the attack, reaching full charge in about two seconds. The fist then becomes larger and will travel further and do more damage (though the knockback remains the same). While charging the attack, players can angle Rayman slightly up or down to fire the fist, and the projectile will travel in that direction. He cannot turn around while doing this, though.
*Side Special: Purple Lum Swing- Rayman will cause a Purple Lum to appear a short distance above and in front of himself. He will then fire his Grapple Fist towards the Lum and swing from it back and forth. Holding the special button will cause Rayman to continue to swing back and forth from the Lum, up to four times before it disappears. Opponents hit by Rayman's body as he swings will take damage, with the damage scaling based on where Rayman was in the swing motion (the upward swing does more damage and knockback then a falling swing). Releasing the special button will cause Rayman to jump into the air and move forward, with the Lum disappearing. This doesn't send him into freefall, but he is unable to use either his side or his up special until he hits the ground.
*Up Special: Helicopter Hair- Rayman will spin his hair around rapidly, creating a helicopter effect that propels him upward in a manner similar to King K. Rool's Helipack. Opponents caught by the hair will take minor damage. After reaching the apex of the jump, players can hold the special button to cause Rayman to slowly fall down for roughly a second and a half before the attack ends completely and Rayman enters freefall. Cannot be used in conjunction with the Purple Lum Swing move.
*Down Special: Plum Toss- Rayman will toss a large Purple Plum onto the stage, causing it to slowly bounce forward four times before it disappears. While it doesn't do much damage in this form, it does a tremendous amount of knockback to anyone who hits it (including Rayman), acting as a makeshift jumping pad for anyone or like a bumper item if hit from the side, making this an excellent edgeguarding tool if timed right. If used in the air, the Plum will fall straight down and bury any grounded opponent it hits, while spiking any aerial opponent. Only one Plum can be on the stage at a time, and Rayman has a 5 second cooldown period once the Plum disappears before it can be used again.
*Final Smash: Rabbid Friend Rampage- Rayman will perform a wind up punch forward. Any player hit by the punch will be sent into a cinematic final smash where they are attacked by Rayman, Globox, Barbara and Murfy. After a quick combo attack from the four, Rayman whistles and vacates the premises, as a horde of Rabbids stampede through the seen and knock foes away as the cinematic ends.
===Miscellaneous===
*Entry Animation- Rayman descends with his Helicopter Hair, landing on the stage.
*Idle Animation 1- Rayman bounces up and down on his feet, standing on his toes briefly before resuming normal stance.
*Idle Animation 2- Rayman looks back and forth twice.
*Side Taunt- Rayman somehow pulls off his torso and spins it on his finger like a basketball.
*Up Taunt- Rayman sticks his tongue out at the opponent while also crossing his eyes.
*Down Taunt- Rayman creates a small energy orb in his hand and admires it before putting it away.
*Victory Animation 1- Rayman jumps down from the top of the screen, spins around and then delivers an iconic peace sign towards the camera while smugly smiling.
*Victory Animation 2- Rayman performs a dance consisting of several pelvic thrusts to both the left and the right, finishing with a spin and then a smile at the camera.
*Victory Animation 3- Rayman plays on an air guitar, jamming out in victory.
==How to Unlock==
Rayman can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Mr. Dark in the game's Boss Rush mode.
*Unlock him in the finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters