One Piece: Grand Battle! 3

One Piece: Grand Battle! 3 is a fighting game based on the One Piece manga and anime, released on the Sony Playstation 2 and Nintendo Gamecube. The direct sequel to Grand Battle! 2, it is notably the Grand Battle series' first fully three-dimensional game, and primarily adapts the events of the Sky Island Saga. Developed by Ganbarion and published by Bandai, it was released in Japan on December 11, 2003.
A sequel, One Piece: Grand Battle! Rush!, would be released on March 17, 2005.
==Gameplay==
Overhauling its 2.5D predecessors into "true" 3D, Grand Battle! 3 features all-new character models and more elaborate mechanics (often likened to Capcom's Power Stone). Player characters can not only run, jump, double-jump, block, and grab (as well as throw and catch) items around three-dimensional environments, but access a number of new attacks with unique effects.
Each character's strongest attacks remain dependent on the mechanic from Grand Battle! 2. The mechanic likewise remains, giving characters with full Food Charges an emergency boost in attack power, range, and speed upon receiving what would otherwise be a finishing blow.
===Characters===
There are a total of sixteen player characters—a marked decrease from Grand Battle! 2, accompanied by an even sharper decrease in support characters. Each "set" of support characters is now treated as a single unit tied to a single attack, rather than individuals that must be chosen before battle.
Character 	Support Character(s) 	Support Character(s) 	Support Character(s)
Monkey D. Luffy 	 	 	
Roronoa Zoro 	 	 	
Nami 	 	 	
Usopp 	 	 	
Sanji 	 	 	
Tony Tony Chopper	Gan Fall (with Pierre) 	Gan Fall (with Pierre) 	Gan Fall (with Pierre)
Nico Robin 	 	 	
Smoker 	Tashigi 	Tashigi 	Tashigi
Sir Crocodile 	 	 	
Wiper 	 	 	
Ohm 	Gedatsu, Shura (with Fuza), and Satori 	Gedatsu, Shura (with Fuza), and Satori 	Gedatsu, Shura (with Fuza), and Satori
Portgas D. Ace 	 	 	
Enel 	 	 	
Hina 	Jango and Fullbody 	Jango and Fullbody 	Jango and Fullbody
Mr. 2 Bon Kurei 	 	 	
Shanks 	Lucky Roux, Benn Beckman, Yasopp, and Rockstar	Lucky Roux, Benn Beckman, Yasopp, and Rockstar	Lucky Roux, Benn Beckman, Yasopp, and Rockstar
All player characters can access an "A" and a "B" costume, usually consisting of their default canon outfits and a recolor. Each of the Straw Hat Pirates—as well as Shanks—can access up to four costumes with more elaborate themes.
===Items===
Combatants may be helped or hindered by a variety of items around the battlefield. Items fall under three general categories.
*Food: Fills portions of the Food Charge Gauge. Activated on contact.
*Power-Up: Raises various combat abilities (usually while reducing others) for 15 seconds. Activated on contact.
*Attack: Inflicts damage and/or varying status effects. Activated by impact of attacks or throws.
Below is a table of items and their respective effects.
Item 	Type 	Effect
Fruit 	Food 	Fills a fraction of one Food Charge.
Drumstick 	Food 	Fills one Food Charge and restores a small amount of health.
Sword 	Power-Up	Raises attack power.
Shield 	Power-Up	Raises defense power, but reduces speed.
Shoes 	Power-Up	Raises speed, but reduces defense.
Eternal Pose 	Attack 	Fills the Food Charge gauge if the red needle points up; empties the gauge if the needle points down. If grabbed and then dropped, the needle will reverse direction.
Bomb 	Attack 	Explodes to inflict damage. If left alone, usually explodes after five seconds.
Buggy Ball 	Attack 	Explodes to inflict higher damage than regular bombs. If left alone, usually explodes after five seconds.
Lamp 	Attack 	Releases a flame that inflicts burn damage.
Poison Mushroom	Attack 	Releases spores that inflict poison damage for approximately ten seconds.
Beehive 	Attack 	Releases bees that disorient while inflicting minor damage; these can be transferred to the opponent through close-quarters attacks.
Impact Dial 	Attack 	Absorbs all attacks, and—past a given point—inflicts equal damage when thrown.
Items are generally found by breaking the containers—barrels, crates, and treasure chests—positioned around each stage. Once broken, a container will always release several pieces of fruit and one other item, which will usually fade if left alone for 15 seconds. Barrels and crates can only release Attack items, while treasure chests can only release Power-Ups or drumsticks.
Containers can also be thrown for damage. Dashing against a container will send it a shorter distance, but allow it to stun on impact.
===Battle Stages===
There are a total of seven stages, each with unique music, features, hazards, and background spectators.
List of Stages	
Drum Castle: Consists of a snow-covered roof occupied by Wapol, bounded on all sides by sheer drops; Chess and Kuromarimo dominate the battlements. Spectators include Snow Birds, a Lapahn, Tony Tony Chopper, Dr. Kureha, and Dalton.
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%"	Features
*The snow will instantly end any burn effect.
*The Lapahn will periodically throw down snowballs. These can be picked up and thrown in the brief period before they melt, temporarily freezing the opponent on impact.
*Wapol can be picked up and thrown, eating everything in his way. If he eats a combatant, he will spit them high into the air, inflicting minor damage.	
Damage from stage hazards generally cannot be blocked. In addition, all stages—except Skypiea and Mary Geoise—contain bodies of water or other drops that serve as "ring out" zones, respawning combatants away after dealing a fixed amount of damage. Water inflicts double damage on Devil Fruit users (quadruple on Crocodile) while "dry" drops inflict equal damage on all combatants.
==Game Modes==
Four modes may be accessed from the Top Menu.
===Event Battle===
 mode puts the player character through five 60-second battles, each against a different CPU-selected opponent. These opponents—as a whole—may be set at four different difficulties.
Each battle is begun and ended by a cutscene, many scripted after (or extrapolated from) canon events. The accompanying battle stages, however, are much less dependent on canon than in previous games; Wiper may be fought on Drum Castle, Crocodile may be fought on Jaya, and so on.
Once all five battles are cleared, a character-specific cinematic is played, followed by the game's development credits. If any battle is lost, the player will be presented with a continue option. Five continues—in total—are allowed before Event Battle automatically ends.
===Grand Battle===
 mode allows players to participate in classic arcade-style battles against each other, or against a CPU opponent; unlike Event Battle, this mode allows characters to (through alternate costumes) fight duplicates of themselves. The battle stage may be freely chosen, or left to one of three "custom" options:
*, which defaults to the Drum Castle stage and proceeds along the in-game ordering for every subsequent battle
*, which selects a stage at random
*, which—for multi-round battles—selects every stage at random
In addition, players may adjust the following:
* between 60 seconds, 99 seconds, or total deactivation
* between single, first-to-two, or first-to-three rounds
* on each combatant's standard Attack and Defense along a five-point scale
* defaults between empty or full
* containers between three different re-spawn rates
===Grand Tours===
 mode allows up to 16 different characters to participate in a bracketed tournament.
===Training===
 mode allows the player to test a character's controls and capabilities on the hazard-free Mary Geoise stage. Here, food charges and health regenerate automatically, and all damage output is visibly recorded. The opponent character stands idle by default, but may be programmed to fight at any of the standard difficulty settings, or exclusively block.
To "complete" a training session, the player character must perform every available technique successfully.
==Bonus Features==
A number of bonus features can be unlocked by meeting various victory conditions, typically in Event Mode.
===Treasure===
 features:
*, which provides a data file for each player character, comprising a revolving model, combat attributes, voice clips, and a short profile.
*, which provides statistics on every battle fought so far, including breakdowns of how often each character has used each type of technique to win a battle.
*, which collects the game's opening cinematic and every character's Event Battle ending.
*, which collects every soundtrack in the game.
*, which collects every Event Battle illustration and "unlock" screen in the game.
*, which reproduces all 48 cards from a special tie-in set of Bandai's contemporary collectible card game.
*, unique to the PlayStation 2 edition, which collects the opening cinematics for Grand Battle! and Grand Battle! 2.
*, unique to the GameCube edition, which contains a Going Baseball demo-file playable on the Game Boy Advance via link cable.
===Options===
The menu, in addition to standard sound and system settings, offers more than forty selections for the game's , including all of the player characters, Blackbeard (the default), Buggy, Wapol, Vivi, Bellamy, Rockstar, Pandaman, and more.
==Cast==
Despite its smaller roster, Grand Battle! 3 boasts an even larger cast than its predecessor, as it casts most of its background spectators in addition to the player and support characters. While it generally remains faithful to the TV anime's castings, a few minor characters (such as Higuma) are completely recast.
The game is also notable for casting Yasunori Masutani (who also stands in for all of the Five Elders) as Attach, nearly four years before the character's "official" casting in Episode 321.
Role 	Voice Actor
Monkey D. Luffy 	Mayumi Tanaka
Nami 	Akemi Okamura
Roronoa Zoro 	Kazuya Nakai
Usopp 	Kappei Yamaguchi
Sanji 	Hiroaki Hirata
Tony Tony ChopperSanji (young)	Ikue Ōtani
Nico Robin 	Yuriko Yamaguchi
Wiper 	Masaki Aizawa
Nefertari Cobra 	Iemasa Kayumi
Shanks 	Shūichi Ikeda
Fullbody 	Hideo Ishikawa
Shura 	Shinichiro Ohta
Marshall D. Teach 	Akio Ōtsuka
Sir Crocodile 	Ryūzaburō Ōtomo
SmokerPandaman 	Mahito Ōba
Dalton 	Kenichi Ono
Rockstar 	Daisuke Gōri
Wapol 	Bin Shimada
Aisa 	Masami Suzuki
Karoo 	"Rude Guy"
Bellamy 	Wataru Takagi
GedatsuFuza 	Masaya Takatsuka
Satori 	Yasuhiro Takato
Conis 	Rieko Takahashi
Ohm 	Eiji Takemoto
Mont Blanc Cricket 	Takashi Taniguchi
Shoujou 	Isamu Tanonaka
Benn BeckmanMasira 	Aruno Tahara
BuggyWoop Slap 	Shigeru Chiba
Raki 	Michie Tomizawa
Hina 	Tomoko Naka
Dr. Kureha 	Masako Nozawa
Tashigi 	Junko Noda
HolyHiguma 	Koji Haramaki
Portgas D. Ace 	Toshio Furukawa
Five EldersAtachan 	Yasunori Masutani
Enel 	Toshiyuki Morikawa
JangoMr. 2 Bon Kurei 	Kazuki Yao
Gan Fall 	Jōji Yanami
Nefertari Vivi 	Misa Watanabe
==Gallery==
==Trivia==
*Unlike its predecessor, and like the original Grand Battle!, this game's opening cinematic features the original version of We Are!.
*While Pandaman is not playable in this game unlike previous Grand Battle games, Mr. 2 Bon Kurei changes into him for one of his attacks. He is also hidden in all stages and in the game ending.
*This is the only game in the Grand Battle! series to not include Mihawk as a playable character (though he appears as a background spectator in the Mary Geoise stage, and as a vision in Zoro's Secret Technique cinematic).
*If Robin wins a fight by throwing her hat, she will do her victory pose without it.
*This was the first One Piece game to exclude the traditional From TV Animation... prefix from its title; every subsequent game would follow suit.
*Though this game was never translated into English, several of its elements were (after being excluded from its direct sequel) adopted by the American-produced One Piece: Grand Adventure.
==References==
==External links==
*Bandai website (Japanese)
*Ganbarion page (Japanese)
*Musekinin-dō (Japanese fan-site, with extensive tips and notations)
==Site Navigation==
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