NESP

==Summary==
NESP is a character in the Kirby series that gives Kirby the ESP ability when swallowed.
==Powers and Stats==
Tier: | , possibly 
Keys: Random NESP | Star Ally NESP
Name: NESP
Origin: Kirby: Planet Robobot
Gender: Male
Age: Unknown, 
Classification: ESP user, regular enemy | As before, one of Kirby's Helpers/Friends, Star AllyKirby Star Allies
Powers and Abilities:
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By himself=
|-|Optional Equipment= As before, Healing (Various food items and health Power-Up Hearts, which heals all vitality), Statistics Amplification (Invincibility Candy, Power-Up Hearts, which increase strength, health or speed of all allies at once), Invulnerability (Invincibility Candy), Summoning (Can summon Helpers by directly throwing Friend Hearts to Copy Essences. Can summon a Dream Friend using the Dream Rod), Homing Attack (Star Allies Sparkler), Resistance to Life Manipulation (Invincible Candy; Other users of it show being invulnerable to being one-shotted by Dethskullks, who "suck the life force out of anyone they touch" & are careful to not use that power on each other. Characters in Ghost formFor example Kirby, Bandana Waddle Dee or Meta Knight can't absorb a little bit of life from targets using an Invincible Candy), Sound Manipulation (Invincible Candy; Users are invulnerable to attacks from Kirbys using the Bell Copy Ability and characters using the Mike item)
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Attack Potency: Continent level (Can harm and defeat fellow regular enemies when they're Helpers, like Parasol Waddle Dee and Knuckle Joe) | Continent level (As before), possibly Low Multiverse level (Any Star Ally/friend can follow Kirby in a group of four in the canon defeats of Void Termina, Corrupt Hyness, and the retaliators Three Mage-Sisters [at once]. The four used their energy and collective power to create a Friend Star, which fused with four Heart Spears to create the Star Allies Sparkler, which was used to help defeat Void Termina. In side content four random Star Allies can defeat Marx, Morpho Knight EX and the stronest versions of Void Termina. Although Friend Dreams are more notable partners for Kirby due to most of them having previously shown to be in his level and some still doing so afterwards. Still, with the ability to grow more powerful by deepening bonds of friendship, which repeatedly happened in Star Allies, NESP could have become on a comparable level to Void Termina, similar to how the initially unimpressive Twin Woods used this mechanic to grow more powerful a few times to have great strength in their last battle against Kirby), able to negate durability with Friend Hearts
Speed: Relativistic+ Combat Speed (Any NESP can obstruct and tag regular "friends", which are mostly fellow regular enemies, some of them being mid-bosses; Friends include Parasol Waddle Dees, Knuckle Joes, and other species whose members showed beforeKirby Super Star/Kirby Super Star Ultra that they could as Helpers dodge and block attacks from Simirrors, who can react to an incoming laser by using a reflective move at a close distance [0.64 c], and can react to & dodge those lasers across their adventures) | Relativistic+ Combat Speed (As before), possibly Massively FTL+ Combat & Travel Speed (Same reasoning as his Attack Potency. Can keep up with any Star Ally through levels and as they chased and kept up with Jamba Heart pieces multiple times. Can maneuver in combat the Star Allies Sparkler, an improved version of the Warp Star)
Lifting Strength: Unknown | Unknown, possibly Multi-Stellar (Same reasoning as his Attack Potency. Can survive harmed pressure-based attacks that affect the likes of Kirby, Meta Knight, King Dedede and Bandana Waddle Dee, like Void Termina's Bon Appetit. Can survive a Black Hole from Marx or Magolor if NESP himself is being controlled by Morpho Knight or Void Termina) to Universal (If Post-Magolor Epilogue Magolor is correct about the potency of his Black Hole)
Striking Strength: Unknown
Durability: Continent level | Continent level, possibly Low Multiverse level (Same reasoning as his Attack Potency. Can survive unharmed being used to attack comparable foes by Kirby's Spit, and his and other characters' Friend Abilities that either punch him, stab & toss him, or explote him flying towards foes to damage them)
Stamina: Below Average. A small creature. Always seen ready to fight when faced. | Superhuman. 4 of any Star Ally can complete an adventure of several levels and bosses without any notable rest, ultimately defeating Zan Partizanne, Hyness (2 phases), and Void Termina (4 phases) one after another
Range: Below Standard Melee Range physically, Extended Melee Range with telekinesis & teleportation
Standard Equipment: None notable | As before. A floaty
*Optional Equipment: None | Power-Up Hearts, various food items, Invincibility Candy, Maxim Tomato, Dream Rod, Friend Star and Star Allies Sparkler
*Can Create/Summon: Nothing | A Friend Star
Intelligence: Below Average. Most beings in the series are silly and childish to a degree. NESP is a skilled, but young ESP user. | As before, now with much higher combat skills, being able to assist in the defeats of Meta Knight, Hyness, Void Termina, Morpho Knight, Parallel Meta Knight, and the Retaliators Three Mage-Sisters
Weaknesses: None notable
==Notable Attacks/Techniques:==
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|-|Unique Powers=
*PK Evade: NESP teleports quickly to dodge an attack, then creates a small bubble of psychic energy to damage enemies around him. This is used right before getting hit by something in-game.
*PK Insight: NESP teleports immediately to dodge attacks, then creates a large, powerful bubble of psychic energy to damage enemies around him. This is used while getting damaged in-game.
|-|Common Powers=
*Revival Spell: A technique that, depending on the game, either resurrects dead allies or merely heals them from being defeated & unconscious. Both uses are applied to their users as they are doing the same process over what seems to be the same spell given the same name. Initially appearing in the Team Kirby Clash mini-game, the Kirbys there could approach others Kirbys and revive them when being defeated, which meant falling into the floor with their souls leaving their bodies. On the Team Kirby Clash Deluxe & Super Kirby Clash games the Kirbys there could even obtain items to improve their ability to resurrect others. Before the latter game, in Kirby Star Allies, every playable character became able to "Revive" defeated allies, but these defeated allies don't lose their souls and it's notable how some are still breathing.
*Space Jump: A technique most Kirby characters have, NESP transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster. Any carried item is transformed too, as proven by other users of Space JumpKirby's Return to Dream Land.
*Positive Energy Manipulation: Called "positive energy" in America and left nameless & vague in the original version, it refers to the energies Star Allies manipulate while doing Friend Actions and Team Attacks; The white energy with colorful stars around, which may trigger with a heart-shaped wave. What exactly positive energy is is a bit vague, but it's related to friendship and companionship, and should be the opposite of "negative energy" (American name)/ "dark matter/substance" (Original name. Not to be confused with Dark Matter), which is conformed by, or related to, hatred, obsession, jealousy, desire, . In short, they are opposite types of concepts that respectively relate to morally good, healthy attitudes and evil, unhealthy attitudes, and is something that forms energy-based moves, powers up attacks, and allows Star Allies to use certain abilities in the first place.
*Friend Heart: Obtained in Kirby Star Allies, NESP generates a Friend Heart which is then thrown to his objective(s). This can be done an unlimited amount of times as well as repeatedly. Upon contact or near it, the Friend Heart will generate a major change in the empathy of the being(s) affected to the point of making them change their morality towards being friends & allies with NESP. The Friend Hearts have also shown to make feel objectives extremely happy, make them have a deep appreciation for the one who used a Friend Heart on them, generate clothes in others, work on robots, heal & purify others, operate without making direct contact to others' bodies as well as affect more than one being at a time. Friend Hearts were also shown either creating or turning small areas they reached into Friend Platforms (Creation or Transmutation), an ability any Star Ally may possess, but no character in Star Allies uses Friend Hearts in this manner or were aware that this happened. The last function the Friend Hearts have is that their sentient targets will immediately be bestowed with the ability the generate and use Friend Hearts with all previously mentioned characteristics.
*Team Attack: In Star Allies when piggybacking an ally or more, they can briefly charge energy to shoot an energy beam. The more allies charging energy the more powerful the attack will be.
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===Optional Equipment===
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|-|Maxim Tomato=Heals all of his health when eaten.
|-|Various Food Items=Heal varying amounts of his health.
|-|Invincible Candy=When collected, NESP becomes invincible and faster for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.
|-|Dream Rod=When picked up and used NESP summons one of the following Dream Friends to assist him
*Bandana Waddle Dee
*King Dedede
*Meta Knight
*Rick & Kine & Coo
*Marx
*Gooey
*Adeleine & Ribbon
*Dark Meta Knight
*Daroach
*Magolor
*Taranza
*Susie
*The Three Mage-Sisters
|-|Star Allies Sparkler= The Final Weapon in Star Allies, used to take out Void Termina. The Star Allies Sparkler fires projectiles from the tip, fly around quickly and efficiently, and spin counterclockwise to avoid all damage on a relative scale (Sparkler Turn). Kirby canonically took the lead in the center of the Sparkler while his friends rode in the tail, but the leader can be rotated to imbue the shots with a different element depending on the leader (the technique is called Rider Switch). The Sparkler can fire different homing projectiles with varying power depending on charge time. An uncharged shot is called the Sparkler Comet, and it fires a star shaped projectile. A charged shot is called the Sparkler Starshot, and it fires a projectile shaped like two intertwining stars. The strongest attack is called Team Star Allies!, which, if everyone who's riding charges together and releases at the same time, fires a giant laser at the opponent. NESP uses this item on his own when used in The Ultimate Choice of Star Allies.
|-|Power-Up Hearts=Used to increase his statistics. The effects are shared with allies.
*Speed Power-Up Hearts: Increases speed.
*Health Power-Up Hearts: Increases & heals all health.
*Attack Power-Up Hearts: Increases attack potency.
*All Power-Up Hearts: Gives all previous effects at once.
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==Feats==
*Like all Star Allies, NESPs can dodge, perceive as slow and withstand getting smashed by relatively giant meteors falling down fast enough to catch themselves on fire. (Kirby Star Allies)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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