Otiluke

==Summary==
Otiluke was a member of the Circle of Eight, a powerful archmage society based in the city of Greyhawk that specialized in the maintenance of the "Balance"- a philosophy created by Mordenkainen, the leader of the group. Short, volatile, and proud, Otiluke was primarily chosen due to his political power in Greyhawk, as he held the seat of head of the mage college as well as oligarch of the city. In the group, he was known for his short temper and mocking tones, which led to a few rivalries with his supposed allies, most notably Rary the Traitor.
Though he was ultimately a well-respected individual, he would meet his end towards the end of the Greyhawk Wars, on the Day of the Great Signing- the scheduled day of the end of the wars, when treaties were to be signed and peace was to be found. Instead, Otiluke, along with his comrades, discovered the deceitful Rary preparing traps to destroy them and the diplomats from foreign lands. His plan disturbed, Rary dispatched of Otiluke, killing him when the latter attempted to aid his other ally, Bigby, who had been wounded by several of the traps. 
Unlike the other major casualty of this dire betrayal, Tenser, Otiluke was killed quite completely in this conflict- all of his clones were destroyed, and steps were taken to prevent other forms of resurrection (though the exact method of this is obscured by strange magic). 
==Powers and Spells==
Tier: At least , possibly higher
Name: Otiluke, The Detested
Origin: Dungeons and Dragons
Gender: Male
Age: 39
Classification: Human Wizard
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra), Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Immortality (Types 4 and 8, All members of the Circle of Eight have countless clones made that will return them to life should they dieVecna Lives, pg 13), Sound Manipulation, Vibration Manipulation (He owns a Horn of Blasting which, when used, creates a massive sonic shockwave that damages enemies around himRary the Traitor, pg 11), Statistics Amplification (He made use of a green Ioun stone, which boosted his power level significantlyRary the Traitor, pg 12), Social Influencing (Though he is aggressive and easily riled up, he is an oligarch and politician of some renownCity of Greyhawk: Folks, Feuds, and Factions, pg 26), Attack Reflection (He can turn spells and spell-like effects aside when they target himCity of Greyhawk: Folks, Feuds, and Factions, pg 25), Fire Manipulation, Ice Manipulation (He has wands that grant him extensive mastery over both of these elements), Weather Manipulation (He has published a book based on how to control the weather on a whimDragon Magazine, issue 82, pg 58), Air Manipulation (Part of his mastery over the weather allows him to control the winds in a broad area), Weapon Creation (He can create massive projectile spheres meant for use in siege weapons on a whimGreyhawk Adventures, pg 64), Density Manipulation (He can alter the density of the sphere significantly to increase its effectiveness as a projectile), Crystal Manipulation (He can transform the sphere into a crystal that shatters on impact, creating a vast amount of shrapnel), Explosion Manipulation (He can launch fiery and frozen projectiles that explode on impact), Death Manipulation, Soul Manipulation, BFR (Otiluke created a spell to send a target to a "nil-space", wherein they are subjected to negative energy drawn from other planes of existence that sap the life and soul out of a target), Sealing, Time Manipulation (He can create small unbreakable orbs of force that stop time within them, meant for containment purposes), Void Manipulation (Using his excruciating screen, he can lock creatures into the void, leaving them to wither and most likely dieGreyhawk Adventures, pg 63), Pain Manipulation (His excruciating screen causes immense shock and pain, enough to stun a target for an extended period of time), Stun Inducement, Water Manipulation (He can draw the body moisture from a target, draining them of it instantly), Temperature Manipulation (Otiluke can drastically lower the body heat of a target, enough to send them into shock), Deconstruction, Matter Manipulation (He can disperse significant chunks of an enemy's body mass into dust), Danmaku (His diamond screen suffers a nearly-solid wall of miniscule, diamond shards that cut enemies to pieces as they walk through), Plant Manipulation (His radiant screen can be set to instantly kill plant life it touches), Purification (His screen can be used to negate toxins and other biohazards that pass through it), Elemental Manipulation, Electricity Manipulation, Acid Manipulation (Otiluke's radiant screen can be charged with a number of energies drawn from their respective planes- these include acid, electricity, heat, and cold), Energy Manipulation (Many of his powers draw on energies taken from other planes of existence), Statistics Reduction (He can lower enemy statistics, such as accuracy, through several of his attacks), Power Nullification (Otiluke can create a forcefield that negates spells and spell-like effects passing through itGreyhawk Adventures, pg 62), Smoke Manipulation (He can hurl orbs of steam that explode on impact and create a visual blocker for those caught within), Perception Manipulation (His steaming sphere disorients those caught within it, further complicating attempts to exit the steam), Forcefield Creation (He can generate a "force umbrella", a powerful forcefield that floats above his head, blocking all manner of attacks and metaphysical attacks from above, even deflecting attacks that come close to hitting him), Poison Manipulation (His smoky sphere can be used to induce a fit of coughing and gagging in an enemy, caused by inhaling the toxic smokeGreyhawk Adventures, pg 61), Biological Manipulation, Life Manipulation (He created a species of creatures known as "Howler Wasps" to defend his tower in GreyhawkMonster Manual IV, 3.5e, pg 74), Transmutation (Polymorph any object allows him to transform essentially anything into anything elseVecna Lives, pg 86), Pocket Reality Manipulation (Maze allows him to create a temporary pocket reality and send enemies there, trapped until they figure out the maze), Dimensional Travel (He can use shadow walk to travel the border of the plane of shadow, thus substantially increasing his travel speed), Gravity Manipulation (He can reverse the effects of gravity in a substantially sized area), Information Manipulation, Conceptual Manipulation (Type 1, He can use a Power Word, which are those words used to shape and define all things in the multiverse at the dawn of creationTome of Magic, pg 191), Summoning (He is capable of summoning a variety of supernatural aid, including black tentacles that spawn underneath enemies or simply powerful monsters), Causality Manipulation (He can cast limited wish, which allows him a restricted ability to rewrite the past, present, and future to achieve a stated desired effect), Power Mimicry (Shades allows him to create quasi-real duplicates of other abilities and spells, even if he doesn't know them), Illusion Creation (He can program illusions, which satisfy all the senses when interacted with- taste, touch, sound, sight, and smell), Mind Manipulation (Via mass suggestion, Otiluke can implant desires and actions in the minds of a multitude of creatures all at once), Earth Manipulation (He can create massive walls of stone as he pleases), Paralysis Inducement (Hold monster allows him to lock enemy creatures in place for a time), Necromancy (He can animate corpses to serve him in undeath), Fear Manipulation (Phantasmal killer is an illusory nightmare that kills based on fear alone), Empathic Manipulation (He can control the emotions of another creature), Spatial Manipulation, Portal Creation (He can fold space to form a "dimension door", a temporary portal allowing him to travel a large distance instantly), Incorporeality (Wraithform essentially transforms Otiluke into a ghost), Flight (Via fly, otherwise self explanatory), Clairvoyance (He can use clairvoyance to create magical sensors across the world), Teleportation (Blink allows rapid teleportation across short distances), Invisibility (He is capable of rendering himself or another invisible), Memory Manipulation (With forget he can erase memories of a target), Telepathy (Through ESP, he can detect and read the thoughts of those around him), Extrasensory Perception (He can detect the presence of invisible creatures around him), Afterimage Creation (Blur causes Otiluke to create afterimages, somewhat complicating hitting him), Shapeshifting (Alter Self allows him to substantially change himself, within a few set limits), Surface Scaling (Spider climb allows Otiluke to simply walk up walls or even across ceilings), Weapon Mastery (He is adept at the usage of daggers, despite his meek physical capabilities), Extreme Resistance to Poison Manipulation (Through the Periapt of Proof against Poison, he is totally immune to toxins)
Attack Potency: At least Small City level+ (As a 16th level mage, he is superior to the likes of legendary dragons, who can create environmental hazards around their lairs on a whim), possibly higher (He was capable of wounding Rary with his spells, perhaps due to his heightened power granted by his Ioun stoneRary the Traitor, pg 7; Rary was a 24th level mage at the time of the battleRary the Traitor, pg 12)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Athletic Human (Bears a strength score of 5, meaning he can push up to just over 200 kgs at maximum), Peak Human via Gauntlets of Kobold Power (The gauntlets, typically useless for a human in D&D, grant him only minimally below-average strength, allowing him to push up to over 400 kg at maximum), up to Class 5 via magic (His buoyancy spell allows him to cause heavy objects to magically float- up to over 700 kilograms for his level of mastery; his telekinetic sphere can lift over two metric tons)
Striking Strength: At least Small City level+
Durability: At least Small City level+ (He bears a number of items to magically enhance his durability to remain relevant in combat)
Stamina: Superhuman, Should be comparable to mages such as Emirikol, who battled a titan for six days without restInto The Unknown- The Dungeon Survival Handbook, page 146
Range: Varies, typically hundreds of meters, up to multiversal+ with certain spells
Standard Equipment: A travelling spellbook, horn of blasting, green Ioun stone, cloak of protection, gauntlets of kobold strength, dagger, necklace of missiles, periapt of proof against poison, ring of spell turning, wand of fire, wand of frost
Intelligence: Genius, though he is not considered as bright a mind as many of his peers, he still bears an Intelligence score of 17, making him far above the average human at 10; at this point he is comparable to the likes of Beholders, who can create thousands of backup plans to account for any possible threat- such plans account for even the most outlandish outcomes, such as groups of teleporting dinosaurs, to the most severe threats, including coalitions of opposing Beholders
Weaknesses: Quick to anger and overly aggressive
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Male Characters
Category:Game Characters
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Immortals
Category:Sound Users
Category:Vibration Users
Category:Statistics Amplification Users
Category:Social Influencers
Category:Attack Reflection Users
Category:Fire Users
Category:Ice Users
Category:Weather Users
Category:Air Users
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Category:Density Users
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Category:Sealing Users
Category:Time Users
Category:Void Users
Category:Pain Users
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Category:Temperature Users
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