Staff of Power

Staff of Power is a special IQ 16 spell introduced in 1980's Advanced Wizard which erases the Staff enchantment on a Wizard's Staff substituting it with a new one - or it can be cast on a regular piece of wood that lacks that enchantment.
==Benefits==
*boost the damage of melee hits from the staff from 1d to 2d.
*immunity to Break Weapon and Drop Weapon
*instead of exploding, does 3d damage when someone picks it up without consent, but does not explode
==Drawbacks==
*takes much longer to make - done over 4 weeks (28 days) spending 10 ST per day = costs 280 ST
==Name overlap==
Staff (New Fantasy Trip) uses the same "Staff of Power" phrase for a new spell called "Staff IV" requiring merely 15 IQ to learn. The ST required to cast it is unknown, and the effects are different: Staff IV doesn't relate to 'power' at all but rather making "free action" attacks with the spell while doing other things.
Immunity to Drop Weapon and Break Weapon are instead instilled by "Staff III" creating a Staff of Striking
category:rules