Report 1555

Report #1555
Skillset: Runes Skill: Tiwaz/Ger
 Org: Minstrels Status: Completed Nov 2016
Furies' Decision:
Solution 1.
Problem: Tiwaz currently afflicts with Justice and Ger currently afflicts with
Impatience. These afflictions are not part of the overhaul and these runes need
to be changed to bring them in line with the overhaul. Due to limited selection,
and not wanting to give runes easy access to any locks (they can't deal 3 of the
4 locking affs currently), these options are just things I could see helping.
Other options are welcome.
[A: 0 R: 0] Solution #1: Change Tiwaz to afflict with dysentery, Ger to
 afflict with vomiting. Change Beorc to haemophilia.
[A: 0 R: 0] Solution #2: Change Tiwaz to afflict with a damagedarm, Ger to
 afflict with a damagedleg. Beorc with Pox,
[A: 0 R: 0] Solution #3: A combination of Sol 1 and 2. Maybe one of them does
 a random damagedlimb and the others choose from these
 options?
Player Comments:
---[Shedrin on 10/30 @ 18:45 writes]:
Is there an updated list of what afflictions Runes has somewhere? Solution 1
sounds alright.
---[Synkarin on 11/1 @ 12:23 writes]:
Http://pastebin.com/YrUARZUa - the list of current runes and affs. Beorc could
also use an effect. I think I'll add that to this report.
---[Shedrin on 11/1 @ 12:55 writes]:
Thanks for the list. How about haemophilia or pox for Beorc?
---[Shuyin on 11/3 @ 01:22 writes]:
Ok
---[Wobou on 11/3 @ 13:41 writes]:
I prefer solution 1. Due to how ice works compared to how mending used to work
having things cause random breaks/damaged limb is a lot stronger than it used to
be so I worry about sol. 2 (as well as complimenting warriors more than it used
to but that's not necessarily a bad thing).
---[Enyalida on 11/3 @ 17:25 writes]:
A lot of random limb damage effects make clear which limb has been damaged, to
avoid having to guess where to apply your ice, if that's what you were worried
about.
---[Aeldra on 11/3 @ 18:22 writes]:
I don't see harm with either of these. I think solution 3 may be interesting,
but may proof a little unreliable in practice? Supported
---[Synkarin on 11/4 @ 02:48 writes]:
Yeah, I imagine that unless you are hiding the broken limbs with othala, it'll
tell you exactly what limb is broken
---[Raeri on 11/5 @ 05:23 writes]:
Sure, supported
---[Falmiis on 11/13 @ 19:35 writes]:
These will be useful to some melds and completely useless for others. Not really
sure we want to give druids passive limb breaking, or another dust aff on top of
the already powerful dust affs they have (e.g. blindness, paralysis)
---[Wobou on 11/20 @ 15:32 writes]:
Thinking about it some more even without the hidden aff issue of the
damagedlimbs I think it will be too strong in general when you think of
supersling, it'll take 4s to cure 2 damaged limbs and recover balance and you
can supersling in about ~3s (probably less with some balance buffs). Outside of
someone who is sapped you're not going to kill someone doing that but I feel
it'll be strong enough that it will dominate other actions that you might take
if you're in a supporting role, especially if you're working with a warrior.
---[Falmiis on 11/20 @ 23:08 writes]:
It will also be fairly powerful in a pyromeld. I'd rather we didn't introduce an
ice aff to runes.
---[Synkarin on 11/21 @ 06:15 writes]:
I don't think adding one ice aff every 10ish seconds is going to be fairly
powerful for pyromelds. It certainly will help with building burns when burns
move over to ice and give runists better capabilities to build burns. The sap
argument is probably the biggest argument against it, but what if it was just
broken arms? Broken arms do not stop scrubbing and cause general hindering. As
far as dust stacking - Runes currently only does paralysis. Adding a second dust
affliction won't cause crazy stacking either and with the limited afflictions
available, I think the best option is to use either ice or dust affs.
---[Synkarin on 11/21 @ 06:19 writes]:
And slinging it isn't really much different than using TK to spam broken limbs
in reference to pyromelds.
---[Falmiis on 11/26 @ 19:31 writes]:
I disagree that adding an extra ice aff on meld tic isn't going to be powerful
in a pyromeld. Pyromeld already has the largest affliction output, including
slickness and asthma to block two cures, plus the stun to delay any
curing/offence. The biggest difference between runes and TK is that you can fuse
runes and they'll be a passive, hitting all enemies, while giving you supersling
as an additional option on a single target. With TK, it is entirely active and
single target. You are spending a 6s (super) and/or a 5s (id) minimum balance to
do this