Frederick the Nomad (StanleyIndraven)

===Basic Information===
 Race: Human
 Class: Monk (Wanderer)
 Level: 1
 Experience: 1,184 XP (1,300 TNL)
 Alignment: Lawful Neutral
 Languages: Common, Old Landellian, Elven, Tengu
 Deity: Penk
 First Seen: The Dunn Wright Inn
 Location: Special Delivery
 Background: Open
===Abilities===
STR: 12 +1 (02 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 17 +3 (07 pts) (+2 Human)
CHA: 12 +1 (02 pts)
===Combat Statistics===
 (Roll) HP: 9 = [1d8 + CON (01) + FC (00)] (Monk 1)
 AC: 15 = [10 + DEX (2) + Armor(0) + Natural(0) + Size(0) + WIS(03)]
 AC Touch: 15 = [10 + DEX (2) + Size (0) + WIS(03)]
 AC Flatfooted: 13 = [10 + Armor (0) + Natural (0) + Size (0) + WIS(03)]
 INIT: +02 = [DEX (2) + Misc (0)]
 BAB: +00 = [Monk (0)]
 CMB: +01 = [BAB (00) + STR (1)]
 CMD: 16 = [10 + BAB(0) + STR(1) + DEX(2) + WIS(3)]
 Fortitude: +04 = [Monk (02) + CON (01) + Trait(01)]
 Reflex: +05 = [Monk (02) + DEX (02) + Trait(01)]
 Will: +05 = [Monk (02) + WIS (03)]
 Speed: 30'
===Weapon Statistics===
 Unarmed Attack: +1 = [BAB (00) + STR(01) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 20/x2, Special: Bludgeon
 Flurry of blows: +0/+0 = [BAB (-1) + STR(01) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 20/x2, Special: Bludgeon
 Sling: +2 = [BAB (00) + DEX(02) + Misc (00) + Magic (00)]
 Damage: 1d4, Crit: 00/x2, Special: 50ft Range
===Racial Features===
Ability Adjustments: +2 (Wisdom) 
 Size: Medium
 Speed: 30'
 Favored Class: Monk (+1/4 Ki Pool)
 Bonus Feat: Select 1 extra feat at 2nd level. 1st lvl feat was replaced.
 Skills: Gain an additional skill rank every level. 
===Class Features===
Monk
Armor/Weapons:Proficient with brass knuckles, cestus, club, 
crossbow (light/heavy), dagger, handaxe, javelin, kama, nunchaku, 
quarterstaff, sai, shortspear, short sword, shuriken, siangham, 
sling, spear and temple sword. Not proficient with armor or shields.
AC Bonus (Ex):When unarmored and unencumbered, add Wisdom bonus to 
AC and CMD, including touch attacks and while flat-footed.
Flurry of Blows (Ex):May make one additional attack using any 
combination of unarmed strikes or attacks with a special monk weapon 
as if using the Two-Weapon Fighting feat.
Unarmed Strike:Gain Improved Unarmed Strike as a bonus feat.
Stunning Fist:Gain Stunning Fist as a bonus feat.
Far Traveler:Gain an exotic weapon proficiency feat or one additional 
language plus one additional language per four levels. This ability replaces the bonus feat gained at 1st level. Taken as the languages option to gain Elven at 1st level.
===Feats===
Improved Unarmed Attack (Monk class feature):Does not provoke attacks of opportunity when attacking foes while unarmed. Unarmed strikes can deal lethal or nonlethal damage. 
Stunning Fist (Monk class feature):Forces a foe damaged by unarmed attack to make a DC 13 Fortitude saving throw, in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round. Usable 1/day. Must be decalred before attack roll.
Panther Style (1st level):While using this style, when an opponent makes an attack of opportunity for moving through a threatened square, may spend a swift action to make a retaliatory unarmed strike attack against that opponent. This attack is resolved after the triggering attack of opportunity.
Combat Reflexes (Human bonus):May make a number of additional attacks of opportunity per round equal to Dexterity bonus. May also make attacks of opportunity while flat-footed.
===Traits===
Deft Dodger (Combat):+1 on Reflex saves.
Resilient - Fortitude (General): +1 on Fortitude saves.
===Skills===
Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Monk 1)
Skills Total Rank CS Ability ACP Misc
Acrobatics 06 1 3 2 -0 +0
Appraise 00 0 0 0 +0
Bluff 00 0 0 0 +0
Climb 05 1 3 1 -0 +0
Craft ( ) 01 0 * 1 +0
Diplomacy 01 0 * 1 +0
Disable Device 0 0 0 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 00 0 * 0 -0 +0
Fly 00 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 01 0 * 1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 05 1 3 1 +0
Knowledge (History) 0 * 1 +0
Knowledge (Local) 0 * 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 05 1 3 1 +0
Linguistics 0 * 0 +0
Perception 07 1 3 3 +0
Perform ( ) 00 0 * 0 +0
Profession ( ) 0 * 0 +0
Ride 00 0 * 0 -0 +0
Sense Motive 00 0 * 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth 02 0 * 2 -0 +0
Survival 07 1 3 3 +0
Swim 01 0 * 1 -0 +0
Use Magic Device 0 0 0 +0
* = class skill that is untrained so far
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Backpack 02 gp 02 lb
Waterskin 01 gp 04 lb
Bedroll 01 gp 05 lb
Wooden Holy Symbol 01 gp 00 lb
Potion of Cure Light x 2 100 gp 00 lb
Sling 0 gp 00 lb
Trail Rations x5 2.5 gp 05 lb
 Total Weight: 16 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
===Finances===
PP: 130 Initial Character Money: 150 GP
GP: 100 Special Delivery: 1,359 GP
SP: 15 ========
CP: 00 Career Earnings: 1,509 GP
 Carried Inventory: -107.5 GP
 Consumed or Destroyed Items: 0
 =========
 Coinage: 1,401.5 GP
===Details===
 Size: Medium
 Gender: Male
 Age: 20
 Height: 5' 10"
 Weight: 173
Hair Color: Brown
 Eye Color: Blue
Skin Color: Tanned
 Languages: Common, Old Landellian, Tengu, Elven
Appearance: Average height and athletic build. Normally dressed in earthy colored adventuring pants and tunic. Carries a backpack and bedroll, but not much else. His hands are rough with calluses and his feet are nearly always bare and dirty. His short, dirty blonde hair is unkempt at best and his eyes are a deep brown.
Demeanor: Frederick is evenhanded in most situations and seeks to find resolution to any situation by whatever means the situation calls for. He is often jovial and thoughtful in his behavior toward others.
===Background===
Frederick was the last of a nomadic tribe. He is fairly young to have outlived his family but has taken it as a reason to share goodness in the world. He has taken up an unarmed lifestyle and seeks to bring about great happiness in those he meets. His tribe was taken by a mysterious disease that left him the only healthy one. He has found that the worship of Penk brings him great comfort and he seeks to make that bond closer.
===Adventure Log===
 Special Delivery Jan 1st, 2013 - March 13th, 2013
 XP Received: 1,184 XP = (680 EXP + 504 TXP over 72 days)
 Treasure Received: 1,359 GP = (927 EXP + 432 TXP over 72 days)
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Mayan Apocalypse Day) (Satin Knights ~ Judge) level 1
*Approval (World Still Not Ended) (Systole ~ Superfluous Judge) level 1
Category:Approved Characters