Gear/Ammo SRM DF (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_Deadfire_Half
Manufacturer: Generic
Deadfire Rockets are standard Short Range Missile bodies equipped with an upgraded high explosive payload. In order to make room for this additional payload, severe cuts were taken to the weapons onboard guidance system, all but removing it. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	8100 	All 	All
* +50% damage dealt with this Ammo
* +2 stability damage dealt
* -33% to all range brackets
* -1 accuracy with this weapon.
* Deadfire Missiles are unguided: 25% less likely to be intercepted by AMS.
* Missile has 4 HP.
* SRM Ammo - 50 Shots
* 24 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 2.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
50 	24 	5 	2.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
APL-3F 	AV2-OA 	CDA-3X
CLNT-QS2	COM-SP-2	HLF-P
MAD-8A 	QKD-P 	RPT-2L
RPT-5X 	SMN-P 	THE-N2
ZU-P66 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2