Cavalier

Whenever you’re a knight charging into an enemy formation, a wizard safely casting spells from the back of a griffon, or a cleric soaring the sky with a divine steed, the art of mounted combat is used by a great variety of combatants. Those who call themselves Cavaliers study and train a mighty steed, to grant them great mobility and power in the battlefield. 
=== Ordinary ===
At ordinary attainment you you gain a +2 proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
Ordinary Perks
Born to the Saddle
Requirements: Ordinary or higher attainment in the Cavalier.
Cost. 5 Kavana.
You gain the following benefits:
·         You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 4m, you can land on your feet if you're not incapacitated.
·         Mounting or dismounting a creature costs you only 2m of movement, rather than half your speed.
·         You can force an attack targeted at your mount to target you instead.
·         If your mount is subjected to an effect that allows it to make Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Unwavering Mark
Requirements: Ordinary or higher attainment in the Cavalier.
Cost. 5 Kavana.
When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level.
Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Warding Maneuver
Requirements: Ordinary or higher attainment in the Cavalier.
Cost. 5 Kavana.
If you or a creature you can see within 2m of you is hit by an attack, you can roll 1d8 as a reaction if you're wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage.
You can use this feature a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Hold the Line
Requirements: Ordinary or higher attainment in the Cavalier.
Cost. 5 Kavana.
If you hit a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn.
Mounted Concentration
Requirements: Ordinary or higher attainment in the Cavalier.
Cost. 5 Kavana.
While mounted you have advantage on saving throws to keep your concentration.
=== Master ===
At Master your proficiency bonus to the chosen skill increases to +4.
Master Perks
Ferocious Charger
Requirements: Master or higher attainment in the Cavalier.
Cost. 10 Kavana.
If you move at least 4m in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
You can use this feature only once on each of your turns.
Mounted Defence
Requirements: Master or higher attainment in the Cavalier.
Cost. 10 Kavana.
A well-trained rider is able to aid his mount evade and dodge incoming attacks. While mounted, you and your mount receive a +2 bonus to AC.