Keldin

Keldin is a Dwarven Warrior-Smith born in Dura, raised in Castaport, in the Grey Marches.
== History ==
Keldin was born in the Ironwall Mountains, near the town of Sundercliffe. As the only child to a local blacksmith, he was trained in metallurgy from a young age. He showed great talent for armour and weapon smithing, and before long, was working full time in his father’s forge, supplying arms and armour for Orvik Stonebow's men, and the occasional travelling adventurers.
Before Keldin had grown to manhood, his family decided to abandon Dura’s poor economy, and the family got on a ship, and sailed to Castaport, where Keldin spent the vast majority of his life. Here he plied his trade, and earned a decent living alongside his father.
This was until one night, when Keldin was working alone in the forge to fulfil an order of considerable size. The normally steady handed dwarf, while transferring an axe head, fumbled with the tongs, and dropped the hot steel on his forearm. The axe was ruined, but Keldin recalls feeling no pain, and was only left with a large burn mark on his right forearm.
Strangely, this burn mark took a shape resembling a Hammer and Anvil; the symbols of Moradin. Keldin took this accident as a sign from the Dwarven God that he had been protected, and was one of Moradin’s favoured. He vowed to serve Moradin in a more active manor. He worked tirelessly to craft his own equipment; a fine set of armour, his trusty tower shield, and his keen war axe, befitting a servant of Moradin.
Before he managed to finish his axe however, he collapsed from exhaustion, next to the smoke and heat of the forge. He dreamed deep that night, and recalls a deep booming voice telling him:
“You have toiled well, and proved your worth,
now draw your axe out from my hearth.
To my champion, you must transform,
If you are to find your destiny in Eriabourne.”
The next morning, Keldin awoke to find his axe tempering correctly beside him. He took his axe, and explained his decision to his family, and left to find adventure in Eriabourne, as his dream had told him.
== In the Campaign ==
Keldin met with adventurers Azuk, Elijah, and Osfryd in the small town of Watermeet with who he decided to form a party with. Despite some initial tensions between Keldin and the party, mostly due to the fact all four where different races, Keldin has now formed strong bonds with all three, particularly with Azuk, who has made him rethink his prejudices against all orcs.1 Keldin has been pursuing noble adventures, and does not seek monetary compensation from those who cannot afford it, such as Peter Andon's mother, or the folk of Redwood. He often offers a chance at redemption for those who have done wrong, such as Vardis Vaden, Kael and Lia, though he does not always deem them worthy of it, such as with Nash.
He is also the co-founder of the adventuring company, the Bloodsworn.
== Accomplishments ==
* Saved the young boy, Peter Andon
* Slew the Monster of Winterhome
* Reclaimed the castle of Widow's Watch
* Drove the curse of Lycanthropy out of Redwood, and defeated the Werewolf Rhama
* Liberated the slave-warriors of Squidface's arena
* Tracked down and reclaimed the legendary artefact, the Eye of the Phoenix.
== Personality ==
Keldin is self-righteous, just, and pious, and is often stubborn and irritable. Despite his piety, he is willing to compromise his beliefs for the greater good, such as his alliance with Jazid, or his forgiveness of Vardis Vaden. Aside from these rare cases, Keldin is very determined when it comes to his views, and often will attack apparent evil-doers first, and ask questions later. 
== Character Sheet ==
   Name: Keldin
Race: Dwarf
Class: Dwarf Paragon 3/ Fighter 2/StoneLord 5		[Dwarf Paragon 3/Fighter 2/Stonelord 5]
Attributes
Str - 16	=16
Dex - 10	=10
Con - 24	=18 +2[Dwarf] +2[Dwarf Paragon]+2[Ability Boost]
Int - 14	=14
Wis - 10	=10
Cha - 8		=10 -2[Dwarf]
HP - 127 = 21[Dwarf Paragon 3] + 11[Fighter 2] + 22[Stonelord 5]  +70[Con*Level]+3[Toughness]
AC - 29 = 10 +11[Draconic Plate]+ 5[Spiked Steel Shield] + 1[Ring of Protection] + 2[Natural Armour]
Touch - 10	Flatfooted- 10
Speed - 20 
Initiative - 0
Saves: 
Fort 	- 15 = 7[10Strong] +7[Con] +1[Cloak of Resistance]
Reflex 	- 4 = 3[10Weak]+1[Cloak of Resitance]
Will 	- 4 = 3[10Weak] +1[Cloak of Resitance]
Skills:
Smithing	15 - 13[Ranks]+2[Int]
Search		15 - 13[Ranks]+2[Int]
Sense Motive	15 - 13[Ranks]+2[Int]
Reckoning	15 - 13[Ranks]+2[Int]
Languages - Common, Dwarven, Terran, Ignan
Feats - Combat Expertise 	[1st Level Feat]
Toughness		[3rd Level Feat]
Improved Shield Bash	[Fighter Bonus Feat]-Keep Shield AC after shield bash
Agile Shield Fighter	[Fighter Bonus Feat]-TWF for Shields
Perfect Shield Fighter	[6th Level Feat] -ImprovedTWF for Shields
Shield Sling		[9th Level Feat]
Racial Features
Dwarf:
Ability Modifier: +2 Con,-2 Charism
Suited Well: Ignore speed penalties for wearing heavy armour
Darkvision: Darkvision of 60ft
{Stonecunning: +2 bonus to search checks pertaining to stone, intuit depth.}
Weapon Familiarty: A dwarf treats dwarven waraxes and dwarven urgroshes as martial weapons
Stability: +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground 
Iron Gut: +2 racial bonus on saving throws against poison
Magical Resistance: +2 racial bonus on saving throws against spells and spell-like effects
Racial Hatred: +1 racial bonus to attack rolls against orcs and goblinoids
Giant Dodging: +4 dodge bonus to Armor Class against monsters of the giant type 
Keen Eye: +2 racial bonus on Appraise checks that are related to stone or metal items
Practiced Craft: +2 racial bonus on Craft checks that are related to stone or metal
Class Features - 
Dwarf Paragon:
Weapon and Armor Proficiency: Proficiency with all martial weapons, and all heavy shields & armour 
Craft Expertise : Add Dwarven Paragon level to Smithing checks related to stone and metal
Improved Stonecunning: Racial Bonus increased for search checks pertaining to stone increase to +4. Receive an automatic search check to notice unusual stonework within 20ft. Can intuit where true north lies when underground.
Improved Darkvision: Improve Darkvision distance to 90ft
Improved Magical Resistance: Improve bonuses to saving throws against spells and spell-like effects to +3
Constitution Boost: +2 Con
Fighter:
Bonus Feat [1st Level]
Bonus Feat [2nd Level]
Stonelord:
Earths Blood: Once per day, heal d8+Stonelord Level.
Stone Power: May cast the following spell once per day, with Caster Level determined by Stonelord level, and a Casting ability of constitution
2: Earthgrip: Hold Monster, but only on enemies touching the ground
4: Summon Earth Elemental: Summons a medium earth elemental
Stone Sculpt: Cast Stoneshape once per day
Meld into stone: Cast Meld into stone once per day
Attacks:
Vicious Dwarven Waraxe +2
Attack - +15 = 10[Base] +3[Str] +2[Enhancment]
Damage - d10+5+2d6 =+3[Str]+2[Enhancement]+2d6[Vicious]
Spiked Steel Shield +2
Attack - +16 = 10[Base] +3[Str] +1[Bashing] +2[Enhancement]
Damage - d10+6=3[Str]+1[Bashing]+2[Enhancement]
Equipment-
128 Bottles of Groosh
23100 Gold
17966(+2 gold)
Rod of Dramatic Escapes (1 Charge)
Potion of Healing 2d8+ 10 (3)
Potion of Bull's Strength (2)
Potion of Troll's Blood (Regeneration 5, 10 rounds)
Equipped
Helm: Helm of True Sight 
Armor: Draconic Plate (+3 Fullplate, +5 vs. Dragons)
Neck: Amulet of Natural Armour +2
Belt:
Bracers:
Boots: 
Cloak: Cloak of Resistance +1
Rings: Ring of Protection +1
Weapon: Vicious Dwarven Waraxe +2
Shield: Spiked Steel Shield of Bashing +2
BUY AT AUCTION:
Iskander:
Duplicator
Azuk:
Humming Disk
MISSING PEOPLE
Malaqaro - Young Wizard gone missing at the wicked winds- 11
Missing ex-Slaves
Annouith		-1 
Bellsond (Tannery)	-9
Vikkan 			-17
Sarrell (Prost) - 6
Wealthy Gith Patron (Big Customer, paired with Sarrell? Gone Missing)
Golvian the Bard, bad with Money, loves the honey, made a deal with a devil(Ramatt), and that aint funny
Xigor the Devil Lord beneath the city, Horned Devil 
Azers on the Aegar Eye gon missing, promise of dwarf slaves
Drow inn - Dross Nala - owner is a bitch  
Dromm the Consumed Stonlord - Lapis Viventem (In Inventroy)
Quartz Vodka *3 6d10+20 (Heal)
Sapphire Gin *3 +2 on all rolls (+3 on all rolls)
Ruby Ale +SR20(SR25) 
Category:Dwarves
Category:Party Members
Category:PCs
Category:Adventurers
Category:Bloodsworn