Developer interviews and commentary (DXMD)

This page includes a collection of developer interviews and commentary pertaining to Deus Ex: Mankind Divided, including Breach. Developer represented on this page are affiliated with Eidos-Montréal. 
== Developers ==
The following developers appear in multiple entries on this page:
* Jean-François Dugas – Executive Game Director
* Mary DeMarle – Executive Narrative Director
* Jonathan Jacques-Belletête – Executive Art Director
* Olivier Proulx – Producer
* Fleur Marty – Producer
* Patrick Fortier - Gameplay Director
* Clémence Maurer - Level Designer
* Hubert Corriveau - Environment Designer
* Steve Szczepkowski - Executive Audio Director
* Elias Toufexis – Voice actor for Adam Jensen
==Deus Ex: Mankind Divided pre-release==
=== Group interviews with Jean-François Dugas, Mary DeMarle, or Jonathan Jacques-Belletête ===
* J.-F. Dugas, M. DeMarle, and J. J.-B. (Apr 13, 2015). "Deus Ex: Mankind Divided's Vision Of The Future". Game Informer's YouTube channel (video interview).
* J.-F. Dugas and M. DeMarle (July 19, 2015). "Whats it like to make Deus Ex? Mankind Divided director & writer speak". GamesRadar (interview).
* J.-F. Dugas, M. DeMarle, and J. J.-B. (Oct 13, 2015). "Eidos Montreal feature Part I: The early days that built a foundation for years" (archived). Examiner (interview). Archived 2015-10-14.
*J.-F. Dugas, M. DeMarle, and J. J.-B. (Oct 14, 2015). "Eidos Montreal feature Part II: Changes in development, Art Sense & hard times" (archived). Examiner (interview). Archived 2015-10-15.
*J.-F. Dugas, M. DeMarle, and J. J.-B. (Oct 15, 2015). "Eidos Montreal feature Part III: Underdogs with Deus Ex: Human Revolution" (archived). Examiner (interview). Archived 2015-10-15.
*J.-F. Dugas, M. DeMarle, and J. J.-B. (Oct 16, 2015). "Eidos Montreal feature Part IV: 2014 layoffs, a GM’s exit & review perspectives" (archived). Examiner (interview). Archived 2015-10-17.
*J.-F. Dugas and J. J.-B. (Jun 14, 2016). "Deus Ex: Mankind Divided- E3 2016 LiveCast | PS4". PlayStation YouTube channel (video interview).
=== Jean-François Dugas interviews ===
*J.-F. Dugas (Apr 22, 2015). "Building A Better Deus Ex With Mankind Divided". Game Informer (video interview).
*J.-F. Dugas (July 13, 2015). "Deus Ex: Mankind Divided: An Interview About Jensen 2.0". Rock Paper Shotgun (interview). Interviewed by Philippa Warr.
*J.-F. Dugas (Aug 15, 2016). "Deus Ex: Mankind Divided Director on Controversial Themes, Morals, and Adam Jensen". Fansided (interview).
===Mary DeMarle Interviews===
*M. DeMarle (Oct 8, 2015). "Interview with Deus Ex: Mankind Divided Executive Narrative Director Mary DeMarle". GamesRadar YouTube channel (video interview).
*M. DeMarle (Oct 10, 2015). "Mary DeMarle (Writer Eidos Montreal) Interview". Train2Game (audio interview). Also posted on Soundcloud.
*M. DeMarle (Nov 1, 2015). "Deus Ex writer: each ending in Human Revolution was the 'correct' ending". PCGamer (interview). Interviewed by Shaun Prescott. Archived 2015-11-06.
*M. DeMarle (Nov 6, 2015). "Adam Jensen as saint or serial killer: Mary DeMarle on Deus Ex" (archived). Stevivor (interview). Archived 2022-04-13.
*M. DeMarle (Nov 12, 2015). "Walking the divide in a darker world: Mary DeMarle on Deus Ex: Mankind Divided" (archived) Stevivor (interview). Archived 2022-08-11.
*M. DeMarle (Nov 15, 2015). "PAX Aus 2015: Interview with Deus Ex: Mankind Divided Lead Writer Mary DeMarle". Game Cloud (interview). Interviewed by Patrick Waring. Archived 2016-03-29.
*M. DeMarle (Nov 17, 2015). "Interview with Mary DeMarle, Deus Ex: Mankind Divided – PAX Aus 2015". Rocket Chainsaw (interview). Interviewed by Jarrod Mawson.
*M. DeMarle (Nov 29, 2015). "Deus Ex: Mankind Divided Developer Interview". Shane the Gamer (interview). Interviewed by Jude and Grant Cheetham.
*M. DeMarle (Jun 16, 2016). "Deus Ex Interview: Exploring the world & narrative of Mankind Divided". RPG Site (interview). Interviewed by Alex Donaldson.
*M. DeMarle (July 5, 2016). "A Story You Control in Deus Ex: Mankind Divided". PlayStation.Blog (interview).
===Jonathan Jacques-Belletête (J. J.-B.) interviews===
*J. J.-B. (Apr 20, 2015). "How Rembrandt And Da Vinci Helped Design Deus Ex: Mankind Divided". Game Informer's Youtube Channel (video interview).
*J. J.-B. (Oct 8, 2015). "Interview with Deus Ex: Mankind Divided Executive Art Director Jonathan Jacques Belletette". GamesRadar YouTube channel (video interview).
*J. J.-B. (Oct 14, 2015). "Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided". Rock Paper Shotgun (interview).
*J. J.-B. (Oct 20, 2015). "The Art of Deus Ex Mankind Divided". Forbes (video interview).
*J. J.-B. (Jun 8, 2016). "Deus Ex: Mankind Divided - Jonathan Jacques-Belletête Interview". Gamereactor YouTube channel (video interview).
*J. J.-B. (Jul 20, 2016). "Masterclass Jeux vidéo Jonathan Jacques-Belletête (Deus Ex)". Jeux Vidéo Magazine YouTube channel (video interview) (in French).
===Olivier Proulx interviews===
*O. Proulx (Jul 25, 2015). "Talking Combat, Conspiracy & Choice with Deus Ex: Mankind Divided's Producer". RPG Site (interview). Interviewed by Alex Donaldson.
*O. Proulx (Sep 5, 2015). "Deus Ex: Mankind Divided Exclusive Interview with Olivier Proulx". Fansided (interview).
*O. Proulx and Fleur Marty (Jul 19, 2016). "Deus Ex: Mankind Divided Interview". Monstervine (interview). Interviewed by Diego Escala.
*O. Proulx (Jul 25, 2016). "Game Producer Olivier Proulx on Deus Ex: Mankind Divided’s evolution, first foray into VR". Stevivor (interview). Interviewed by Nicholas Simonovski.
*O. Proulx and Fleur Marty (Jul 26, 2016). "FEATURE: Interview with Deus Ex: Mankind Divided Producers". Crunchyroll (interview). Interviewed by Peter Fobian.
=== Patrick Fortier interviews ===
* P. Fortier (Jun 25, 2015). "Deus Ex: Mankind Divided Interview". IGN Southeast Asia (video interview).
* P. Fortier (Aug 11, 2015). "Clearing confusion about boss battles in Deus Ex: Mankind Divided". Eurogamer (interview).
* P. Fortier (Aug 14, 2015). "'Deus-Ex: Mankind Divided' news: Game Director Patrick Fortier says players will have to fight boss as well as talk". Ecumenical News (interview).
* P. Fortier (Aug 25, 2015). "Interview: Eidos-Montréal’s Patrick Fortier on Deus Ex: Mankind Divided". Stevivor (interview). 
* P. Fortier (Aug 28, 2015). "The Design And Politics Of Deus Ex Mankind Divided". RockPaperShotgun (interview). Interviewed by Graham Smith.
* P. Fortier (Sep 2, 2015). "Deus Ex's Gameplay Director on Managing Complexity and Player Choice". Gadgets 360 (interview).
* P. Fortier (Oct 15, 2015). "Interview with Deus Ex: Mankind Divided Gameplay Director Patrick Fortier". GamesRadar YouTube channel (video interview).
* P. Fortier (Aug 19, 2016). "Deus Ex Mankind Divided developer interview: Open ended gameplay and cultural touchstones". Financial Post (interview).
=== Steve Szczepkowski interviews ===
* S. Szczepkowski (Jun 25, 2015). "Interview With Deus Ex Mankind Divided Steve Szczepkowski at E3". SCNS Live YouTube channel (video interview).
* S. Szczepkowski (Aug 25, 2015). "Deus Ex: Mankind Divided Interview with Eidos Montreal’s Steve Szczepkowski". Power Up Gaming (interview).
* S. Szczepkowski (May 31, 2016) "Deus Ex: Mankind Divided - Steve Szczepkowski Interview". GeekWorldRadio YouTube channel (video interview).
=== Elias Toufexis interviews ===
*E. Toufexis (Apr 17, 2015). "Deus Ex: Mankind Divided Lead Actor Talks Complex Plot, the Role of Jensen, and More in Exclusive Interview". Twinfinite (interview).
*E. Toufexis (Mar 22, 2016). "VGS Interview: VO Actor Elias Toufexis “The Next Deus Ex will Please EVERYONE"". VGS - Video Game Sophistry YouTube channel (video interview).
=== "Ask Elias" video series ===
The "Ask Elias" video series, featuring Elias Toufexis, was posted on the official Deus Ex YouTube channel. The full playlist is also available. 
* E. Toufexis (Jul 30, 2015) "Deus Ex: Mankind Divided - Ask Elias #1: Favorite line from Human Revolution"
* E. Toufexis (Sep 10, 2015) "Deus Ex: Mankind Divided - Ask Elias #2: What kind of Adam Jensen are you?"
* E. Toufexis (Nov 9, 2015). "Ask Elias #3: How would you augment yourself, Deus Ex style?"
* E. Toufexis (c. Nov 2015). "Ask Elias #4: Did you ask for this?" Relisted May 24, 2018.
* E. Toufexis (Nov 20, 2015). "Ask Elias #5: Favorite memory from Human Revolution"
* E. Toufexis (Jan 29, 2016). "Deus Ex: Mankind Divided - Ask Elias #6: Your Audition for Human Revolution"
===Developer panels and presentations===
*J.-F. Dugas, J. J-B., and E. Toufexis (Dec 15, 2015). "Deus Ex: Mankind Divided - NYCC 2015 Panel + Q&A". Deus Ex YouTube channel.
*Nicolas Trudel (Mar 2016). "Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra)". GDC Session.
===Articles based on commentary===
Developers involved are displayed in bold, followed by the article's full citation which begins with the article's author name. 
*P. Fortier • Dave Tach (Jun 25, 2015). "There's no wrong way to play Deus Ex: Mankind Divided". Polygon.
*M. DeMarle and J.-F. Dugas • Andrew Webster (Oct 8, 2015). "Exploring Deus Ex: Mankind Divided’s massive new cyberpunk world". The Verge.
*M. DeMarle • Matt Gosper (Nov 15, 2015). "Eidos “not saying no” to a Deus Ex: Mankind Divided dev commentary track". Stevvior.
*Elias Toufexis • Kotaku Australia (Jun 20, 2016). "Adam Jensen And The Difference Between Star Wars And Shakespeare". Kotaku Australia (interview).
*M. DeMarle • Rich Wordsworth (Aug 2, 2016). "How to write Deus Ex: Mankind Divided: Lead writer, Mary DeMarle, on controversies and why story games make us shoot people" (archived). Red Bull. Archived 2021-10-10.
== Deus Ex: Mankind Divided commentary series ==
=== Video series ===
At the time of the game's release, the videos in the series were not publicly listed on YouTube, but were instead accessed by scanning triangle codes found in the game using the Deus Ex Universe companion app. The series was later publicly listed when the app was discontinued in 2018.
==== Actor commentary ====
*"Talos Rucker by Alex Ivanovici". Alex Ivanovici (Aug 2016). Listed 2018-02-03.
*"Allison Stanek by Sonja Ball". Sonja Ball (Aug 2016). Listed 2018-02-24.
*"Elias Chikane by Chimwemwe Miller". Chimwemwe Miller (Aug 2016). Listed 2018-02-10.
*"Adam Jensen by Elias Toufexis". Elias Toufexis (Aug 2016). Listed 2018-05-23.
==== Developer commentary ====
*Designing Vaclav Koller". M. DeMarle and J. J.-B. (Aug 2016). Listed 2018-01-25.
*The End of the Icarus Myth". J. J.-B., M. DeMarle, and J-F. Dugas (Aug 2016). Listed 2018-01-16.
*"Narrative Challenges for the Final Map". M. DeMarle and J.-F. Dugas (Aug 2016). Listed 2018-05-23.
*"Golem City vs. Rabi'ah". M. DeMarle and J.-F. Dugas (Aug 2016). Listed 2018-05-23.
*"The Fate of L.I.M.B. Clinics".M. DeMarle (Aug 2016). Listed 2018-05-23.
*"Picus' Palisade Vault". M. DeMarle and J.-F. Dugas (Aug 2016). Listed 2018-05-23.
*"Creating Otar's Casino". M. DeMarle, J.-F. Dugas, and Patrick Fortier (Aug 2016). Listed 2018-05-23.
*"Jensen's Extended Lore". M. DeMarle and J.-F. Dugas (Aug 2016). Listed 2018-05-23.
*"Recurring Characters in Deus Ex". M. DeMarle and J.-F. Dugas (Aug 2016). Listed 2018-05-23.
*"Metro Rides". J.-F. Dugas (Aug 2016). Listed 2018-05-23.
=== Audio series ===
The following content is available on Eidos-Montreal's soundcloud page. Similar to the video series, these audio tracks were originally unlocked by scanning triangle codes.
* "Marchenko's Design". H. Corriveau and Jacque Choi (Aug 2016). 
* "Designing the Red Light District & Our Trip to Prague". H. Corriveau (Aug 2016). 
* "Creating Side Quests". C. Maurer and Kasper Hartman (Aug 2016). 
* "Show, Don't Tell". C. Maurer and H. Corriveau (Aug 2016). 
* "The Creation of TF29". J.-F. Dugas and René-Martin Pauze (Aug 2016).
* "Design Challenges for TF29 Headquarters". J.-F. Dugas and René-Martin Pauze (Aug 2016). 
* "Level Design Challenges in Small Environments".
* "The Church of the Machine God". C. Maurer (Aug 2016). 
* "The Palisade Bank & Deus Ex: Mankind Divided Breach" C. Maurer (Aug 2016). 
* "Designing the Prague HUB". 
* "Origins of the Swiss Alps".
* "The Dvali". C. Maurer (Aug 2016). 
* "Creating the Sandstorm".
* "Designing a Digital Forest". H. Corriveau (Aug 2016). 
* "Boss Fights: Learning from Deus Ex: Human Revolution".
* "Level Design Challenges for the Final Map". 
* "An Homage to Deus Ex: Human Revolution". H. Corriveau (Aug 2016). 
==Deus Ex: Mankind Divided post-release==
===Interviews===
*P. Fortier (Aug 23, 2016). "Mankind Divided to offer a "window to the future"". GameReactor.eu (interview).
*O. Proulx and P. Fortier (Aug 26, 2016). "Deus Ex: Mankind Divided interview - Eidos Montreal on Adam Jensen, game design and dedicated fans". International Business Times (interview).
*E. Toufexis (Sep. 17, 2016). "An Interview With Elias Toufexis". Aybonline (interview). Interviewed by Steve Orillion.
*H. Corriveau (Oct 6, 2016). "Deus Ex: Mankind Divided: Building the World". 80 Level (interview). Interviewed by Artyom Sergeev.
*David Chan (Oct 13, 2016). "Deus Ex: Mankind Divided: Building Interior Levels". 80 Level (interview). Interviewed by Artyom Sergeev.
*F. Marty (Oct 18, 2016). "Interview: How Mankind Divided plays with the Deus Ex formula". GameZone (interview). Interviewed by Tom Caswell.
*Thomas Rodrigue and Maxime Chassé (Oct 28, 2016). "Deus Ex: Mankind Divided – Building Prague City Hub". 80 Level (interview). Interviewed by Artyom Sergeev.
*Frederic Daoust (Nov 3, 2016). "Deus Ex: Mankind Divided – Sculpting Characters". 80 Level (interview). Interviewed by Artyom Sergeev.
*M. DeMarle (Sep 2017). "A Conversation with Mary DeMarle". Academy of Interactive Arts and Sciences (interview).
*J. J.-B. (Mar 29, 2019). "Deus Ex’s Singular Art Director on Starting Over". The Escapist (interview). Interviewed by Anthony John Agnello.
*E. Toufexis (Nov 13, 2022). "Elias Toufexis Interview". Cyberpunk Day YouTube channel (video interview).
*E. Toufexis (Feb. 13, 2024). "Deus Ex star claims Eidos told him not to talk about Adam Jensen". PC Games N (interview).
===Developer articles and presentations===
*C. Maurer (Mar 2017). "Rewarding Exploration in Deus Ex: Mankind Divided" (GDC 2017 session). GDC. Presentation slides also available (GDC Vault page, PDF).
*Sylvain Douce (Mar 2017). "A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'" (GDC 2017 session slides). GDC.
*J-F. Dugas (Mar 4, 2017). "The Making of Deus Ex: Mankind Divided – How Eidos-Montréal Brought the Deus Ex DNA to 2016" (archived). Making Games. Archived 2020-07-06.
*Julien Hantz (Mar 18, 2017). "Making of Deus Ex: Mankind Divided Player’s Choice in a Deus Ex-Game" (archived). Making Games. Archived 2021-03-08.
*Martin Dubeau (Apr 8, 2017). "Making of Deus Ex: Mankind Divided – How to Create a Believable Cyberpunk World" (archived). Making Games. Archived 2021-01-26.
*H. Corriveau (2018). "Behind the Scene — Building the World of Deus Ex: Mankind Divided". Autodesk University.
*E. Toufexis (Feb 7, 2022). "Thanks". Reddit.
=== Other media published by Eidos-Montréal ===
The following video was also originally accessible via the Deus Ex Universe companion app, and was later publicly listed when the app was discontinued.
*Elias Toufexis (Aug 2016). "Deus Ex: Mankind Divided - A Day with Elias Toufexis". Listed 2018-05-24.
===Articles based on commentary===
Developers involved are displayed in bold, followed by the article's full citation which begins with the article's author name. 
*C. Maurer • Andy Kelly (Apr 2017). "Making Deus Ex: Mankind Divided's best level, the Palisade Bank". PCGamer. Republished Nov. 10, 2022.
*Elias Toufexis • Kirk McKeand (Jul 29, 2019). "'They were going to make the sequel without Jensen' - inside Deus Ex with actor Elias Toufexis". VG247.
*Elias Toufexis • Ted Litchfield (Nov 10, 2023). "Deus Ex protagonist Adam Jensen's signature voice actor also wanted to do his motion capture..." PCGamer. 
==Breach==
===Interviews===
*Fleur Marty (Jul 18, 2016). "Deus Ex: Mankind Divided – Breach Gameplay Interview". Shacknews Interviews YouTube channel (interview).
*Fleur Marty (Jul 19, 2016). "Deus Ex Breach offers an arcade-like mode for stealing corporate secrets". GamesBeat (interview).
===Developer presentations===
*Fleur Marty (Mar 2017). "Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise". (GDC session). GDC.
===Articles based on commentary===
*Fleur Marty • Brendan Sinclair (Mar 2, 2017). "Our player base was absolutely not ready for this". Games Industry.biz
== Other commentary sources ==
* Deus Ex: Mankind Divided - Limited Edition Guide - Includes a developer interview section featuring Jean-François Dugas, Patrick Fortier, Olivier Proulx, and Steve Szczepkowski
==See also==
*Developer interviews and commentary
Category:Deus Ex: Mankind Divided