API StatusBar SetStatusBarTexture

__NOTOC__
Sets the texture of the StatusBar object (which is used when filling the portion between the StatusBar's Minimum value and the Current value).
 StatusBar:SetStatusBarTexture(texture or "texture" or fileDataID or nil [, "layer"[, subLayer]])
 StatusBar:SetStatusBarTexture(r, g, b[, a[, "layer"[, subLayer]]])
==Arguments==
;texture or "texture" or fileDataID : Texture or string or number - The texture object or file path or FileID.
;r, g, b, a : 
:; r : Number (0.0 to 1.0) - Red component.
:; g : Number (0.0 to 1.0) - Green component.
:; b: Number (0.0 to 1.0) - Blue component.
:; a : Number (0.0 to 1.0) - Alpha component (1.0 is opaque, 0.0 is transparent). The default value is 1.0.
;layer : string - The layer to use.
;subLayer : number - The Sublayer to use.
== Patch changes ==
*