Elemental Mitigation

Elemental Mitigation (also known as Elemental Damage Reduction) is a type of mitigation separate from Damage Mitigation which reduces the damage taken from enemy attacks of the specified element.
The user buffed with Elemental Mitigation must be taking damage of the enemy’s original element to utilize Elemental Mitigation. Units taking damage from enemies that have elements added to attack will not utilize Elemental Mitigation.
==Interactions with Elemental Paradigm==
If the conditions for Paradigm 3 are met, all Elemental Mitigation effects will have their buff durations extended by 1 turn.
==In-Game Descriptions==
Buff 	Namespaced ID 	In-Game Description
Fire Cut 	DESC_BUFF_FIREDMGDOWN 	Reduces Fire type damage.
Water Cut 	DESC_BUFF_WATERDMGDOWN 	Reduces Water type damage.
Earth Cut 	DESC_BUFF_EARTHDMGDOWN 	Reduces Earth type damage.
Thunder Cut	DESC_BUFF_THUNDERDMGDOWN	Reduces Thunder type damage.
Light Cut 	DESC_BUFF_LIGHDMGDOWN 	Reduces Light type damage.
Dark Cut 	DESC_BUFF_DARKDMGDOWN 	Reduces Dark type damage.
==Relevant Links==
*Elemental Mitigation for First X Turns
*List of Units with Mitigation Effects
*List of Items with Mitigation Effects
*List of Elgifs with Mitigation Effects