Connected

You know people who can help you out from time to time. You can call in favors by making a Persuasion check. It might be advice, information, help with a legal matter, or access to resources. The GM sets the DC of the Persuasion check, based on the aid required. A simple favor is DC 10, ranging up to DC 25 or higher for especially difficult, dangerous, or expensive favors. You can spend a hero die to automatically secure the favor. The GM has the right to veto any request if it is too involved or likely to spoil the plot of the adventure. Use of this feat always requires at least a few minutes (and often much longer) and the means to contact your allies.
Category:Rulebook
Category:Characters
Category:Feats
Category:Skill Feats
Category:Skills