Lords (Critical Revolution)

Lords are a concept from the Critical Revolution series. It refers to the beings who preside over the colonies of Beta Earth. Each colony bar the Kush and DJ colonies are host to a variety of lords who follow the theme of said colony. Serving as leaders to their colony's lords are two primary lords.
== List of Lords ==
Time Colony: Clocko, Doggo, Veloctus, Clockwise, Calendo, Exacto, Ageo, Speedo
Sex Colony: Cocko, Dicko, Chasto, Cucko, Dommo, Subbo, Simpo, Fappo, Bimbo, Babo
Club Colony: Clubbo, Pimpy, Hypo, Clowno, Hobbo
Food Colony: Cooko, Snacko, Grillo, Choco, Yummo, Confectiono
Sports Colony: Ballo, Mitto, Pucko, Dunko, Flexo
== Duties ==
The responsibilities of Lords vary between colonies. The Time Colony's lords serve as counsel to Clocko, providing him second opinions and advice on matters. Some retired Time Lords also become Time Elders, who work in the Time Archives. The Sex Colony's lords have a less official role in the colony. While they have served as Cocko's war council in non-canon episodes, canon episodes have yet to elaborate on their role past joining in Cocko's orgies.
Primary lords are the heads of their respective colonies and answer only to their Rulers. Typically, they are the strongest of the lords and give orders to the others.
== Selection ==
Lords are selected by either a colony's elite forces or their primary lord. To be chosen, a prospective lord must possess traits that embody a colony's values in their mortal life. Typically, would-be lords are chosen when they have died, In the case of Cocko, he was able to deify inhabitants of Beta-Earth who hadn't died yet, such as Dicko and Cucko.
==== Kush Kolony ====
The Kush Kolony's rules regarding selecting a lord varies from any other colony. There can only be one lord at a time, and only after they have consolidated enough power in the elite forces' eyes.