Report 587

Report #587
Skillset: Dreamweaving Skill: Channel
 Org: Hartstone Status: Completed Mar 2011
Furies' Decision:
Solution 2
Problem: Channel is a Dreamweavers mana drain, however it fails and still
consumes EQ when used on a sleeping or blacked out target. This is rather
counter productive towards an EternalSleep which requires an opponent to be
asleep or tired enough that they're constantly falling asleep, and Memoryloss is
one of our strongest motes to embed.
[A: 0 R: 0] Solution #1: Make Channel not consume EQ when it fails on a target
 that is blacked out or asleep.
[A: 0 R: 0] Solution #2: Make Channel not fail on targets that are blacked out
 or asleep.
Player Comments:
---[Raeri on 3/15 @ 09:38 writes]:
I can't help but get the feeling that there has to be a particular reason why
this doesn't work on sleeping/blackedout targets, but I'm fine with at least
Solution 1 (or markedly decreased EQ cost like when a warrior whiffs a hit).
---[Lehki on 3/15 @ 15:01 writes]:
I think it had to do Dreamweave Nightmare which is only useable on sleeping
targets. So Channel or Sap on a conscious target, and Nightmare on a sleeping
one. However with the shift of EternalSleep being usable while not in dreambody
followed by Channel to support the manakill, I think it deserves at least some
consideration for re-balancing.
---[Raeri on 3/16 @ 09:44 writes]:
I guess we can also look at it the other way - What about if Nightmare could be
used to drain mana too?
---[Lehki on 3/16 @ 21:06 writes]:
So Make Nightmare a mana drain attack and useable while not in dreambody? I
dunno, at what point are we then just making everything useable out of
dreambody?
---[Iytha on 3/18 @ 08:36 writes]:
I honestly have no idea why channel works like this in the first place. There's
no reason why solution 2 shouldn't already have been the case.
---[Iytha on 3/18 @ 08:58 writes]:
@Lehki: I read Raeri's 2nd comment as "What if Nightmare drained the health and
mana of sleeping targets?" without anything about doing it out of dreambody. If
that were possible, you'd bring the target to max tiredness then go to dreambody
and drain their mana down to below 50%, alternating between channel/nightmare
depending on if they're asleep or not when you get eq back. That's very similar
to what would happen with solution 2 (getting them down to max tiredness and
then spamming channel on them til their mana is below 50%) except that it has
the disadvantage that the dreamweaver will be in dreambody instead of being
awake for the mana draining phase so that nightmare is available.
---[Lehki on 3/18 @ 18:49 writes]:
Switching into dreambody in the middle of a fight is suicide unless your
opponents offense is completely shut down. That's basically why EternalSleep and
Channel were made useable out of dreambody. And getting a target to max
tiredness by no means stops their offense. As well, Channel isn't strong or
fast enough to drain most targets on it's own. If Nightmare did a large enough
drain to actually drop a target low enough by just spamming it and Channel, I
suspect it would be a rather ridiculously strong mana drain Also, I believe
that Nightmare actually worked that way originally, but was changed a few times
(report 114, which says they added a mana drain, but I it's only doing health
atm)
---[Raeri on 3/20 @ 12:25 writes]:
I still think it'd be neat if you could switch in and out of dreamform with a
much lower eq cost, but I guess that's not going to help here much?
---[Nydekion on 3/27 @ 05:14 writes]:
Solution 2 is fine, though channel shouldn't restore your own mana if cast while
outside of dreamform. Additionally, I disagree with lowering the eq cost of
shifting into and out of dreamform. That ends up having far more reaching
effects than what is needed or necessary
---[Lehki on 3/27 @ 16:37 writes]:
If I recall correctly, that was already implemented when channel was first
changed to be useable outside of dreamform. Also agree that a lower EQ on
leave/unite body is not needed
---[Nydekion on 3/31 @ 13:43 writes]:
If that's the case, I don't see a problem with channel working on blacked out or
asleep targets as long as it has comparable drain and eq usage as, say, amissio.