KillGames

KillGames is an upcoming 3D arena fighting game developed and published by Lazy Studios. The game centers around various contestants attempting to win the KillGames, a massive annual tournament where people kill eachother in the most gruesome ways possible. The game will be released on May 24th, 2020 for the Nintendo Switch, Playstation 4, Xbox One and PC. 
==Plot==
KillGames takes place in the distant future of 21XX in Neo York City. Much of the world is in ruins due to constant war and everything but major cities are desertous wastelands. Neo York City was one of the few surviving cities, but as a result, life there was quite boring. That was until a mysterious man named Adam introduced people to the KillGames, a massive tournament where you can watch people kill eachother in the most brutal ways possible. The tournament becomes extremely successful, becoming extremely popular and eventually becoming a tradition in Neo York City, being held every year.
With the 25th KillGames coming very quickly, Adam wished to make this KillGames a bit different from the last. With help from the champion, Soul, he challenges anyone that if they can beat him, they will have any wish they desire granted. Knowing this, hundreds of people join, with the possibility to gain endless power. The game focuses on 16 competitors, each with their own story.
==Gameplay==
KillGames is a 3D arena-style fighting game where players must reduce their enemy's health bar to defeat them. Four players can fight eachother at a time.
===Gameplay Mechanics===
In KillGames, each character has a Health Bar and a Rage Meter. Your Health Bar goes down when you take damage from enemy attacks. If the Health Bar goes down enough, you will be killed, however, you will not lose. You actually have two Health Bars, a Normal Health Bar (which I just explained), and a True Health Bar. Once you lose all your Normal Health, you will lose True Health depending on the current rating. If your True Health isn't reduced to zero, you will respawn with full Normal health. However, if you lose all of your True Health, you die.
Your Rage Meter goes up when you take or deal damage. Once you have enough Rage, it gives you a Rage Bar, which can be spent to perform super-powerful Rage Attacks by pressing the R button. You can have up to 4 Rage Bars. If you are killed, you won't lose any Rage Meter.
One of the larger game mechanics in KillGames is the Rating. Since hundreds of people are watching you fight, obviously you want to entertain them. Everytime you and your enemy(s) attack, the rating grows. Once a player is killed, the rating determines how much True Health the enemy loses, with them losing more health the higher the ratings are. After this, the rating will decrease.
===Basic Controls===
In KillGames, your player can move with the Left-Stick and attack with the face buttons. You have three types of attacks:
*Light Attacks: Light Attacks are the fastest of your moves, but are the weakest overall. Often they will be the ones that you will use for combos.
*Heavy Attacks: Heavy Attacks are slow, but compensate for their slowness with great damage, and special abilities like launching, anti-airs, or the ability to go through certain attacks.
*Special Attacks: Special Attacks are moves will unique properties. Often these will include things like projectiles, or attacks that work in tandem with a character's gimmick.
Depending on the direction you are holding the control stick (either no direction, left/right, toward your enemy or away from your enemy), your character will perform a different attack.
The player can also perform a Jump to gain extra height or start an air combo, or Block to nullify attacks. However, if a player blocks for too long, or if the shield takes too much damage, it will break and become unavailable for some time. Grabs and other attacks will also go through these shields.
===Finishers===
When a character has low enough health, their health bar will begin glowing red and their character will look visibly exhausted. When this is happening, that character can be Finished. To initiate a finisher, the player will either need to perform a certain move (normally a Strong Attack, a Special Attack or a Pummel), or have the player come in contact with a hazard. During this, the victim will be brutally murdered in a gory fashion, often involving dismemberment, decapitation, evisceration, ripping out vital organs, skin or entire skeletons, etc. Trust me, they can get pretty intense.
Certain finishers will put the enemy in a Helpless state. While in a Helpless state, the enemy is unable to do anything, but the player can follow up this finisher to add extra damage or combo into another finisher to increase the rating.
===Controls===
*Left C-Stick: Move Character
*Right C-Stick: Move Camera
*A: Light Attack 
*B: Heavy Attack
*X: Special Attack
*Y: Jump
*L: Block
*R: Rage Attack
====Techniques====
*Target: Tapping the right stick allows players to target different enemies, making it easier to focus your attacks on a certain player.
*Dodge: Tap a direction while blocking to perform a dodge, allowing you to quickly move while dodging a potential attack.
*Parry: Activating or ending a block at the time an enemy attacks allows you to perform a Parry. This technique is useful for when the enemy is just barraging you with attacks, as the Parry will stun the enemy for a short time. However, performing this is risky, as it will leave you vulnerable.
*Grab: Press the light and heavy attack buttons at the same time to perform a Grab. This attack goes through blocks, and allows you to either a Pumel or a Throw.
*Pummel: Press the Light Attack button while grabbing enemies to perform a Pummel, dealing some damage.
*Throw: Press the Heavy Attack button while grabbing enemies to perform a Throw, to throw an enemy in a certain direction, potentially into an item or a deadly hazard.
*Target: Click on the left C-Stick to target a player. While targeting a player, all attacks will automatically be directed toward that player. In a 1v1, the enemy is always targeted, but  you can switch between players if you fighting in a free-for-all.
Note: Controls shown here are shown as if the player is using a Nintendo Switch controller.
==Modes==
===Story===
In Story Mode, the player follow the adventures of either Redge or Storm as they go through the KillGames. The mode features three stories, one focusing on Redge and Lane trying to get Yuki out of the KillGames, one focusing on Storm, Newton and Break as they search and try to stop Maligna, and the last story and ties both of them together.
If you want to see more on Story Mode, click here.
===Singleplayer===
====Arcade====
Arcade Mode is similar to Story Mode, but focuses less of story. The mode tasks players with choosing a character and play a series of 9 fights, ending with a final fight against Adam. Your time can be put into online leaderboards to see how you did against other players.
====Survival====
Survival Mode tasks players with surviving as long as possible. Players fight an endless barrage of enemies and characters until they drop dead. Getting high ratings will earn you Health Sodas to continue fighting. Your time can be put into online leaderboards to see how you did against other players.
====Training====
In Training Mode, the player can practice playing the game by completing various challenges. The mode is hosted by Stun and Torque. It features three different modes:
*Tutorial: In the Tutorial, the player can learn the basics of the game. Everything from moving, to the basics of attacking, the rating system, etc.
*Character Spotlight: In Character Spotlight, the player can learn how to play an individual character, their strengths and weaknesses, and each of their moves.
*Free Training: In Free Training, the player is free to practice their fighting skills without any interruptions.
===Versus===
Versus Mode is where the player can go to play offline, against players locally or against CPUs. The player is free to choose their characters, stages, and even manipulate some of the rules, including the amount of health you have, the time, hazards, items, etc.
====Deathmatch====
Deathmatch tasks players with being the last to survive. Players must build up the ratings and take advantage of hazards and finishers to cause as much damage as possible.
====Battle Royale====
Battle Royale tasks players with getting the highest rating by the time limit. Players must build up the ratings and take advantage of hazards and finishers to get the highest ratings possible. Dying will cause you to lose half of your ratings.
====Massacre====
Massacre tasks players with getting the highest rating by the time limit. Enemies will constantly spawn, and the player needs to kill as many as possible to maximize ratings. Dying will cause you to lose half of your ratings, but players can't damage each other in this mode.
====King of the Hill====
King of the Hill tasks players with getting the highest ratings by the time limit by standing in the designated area. Players gain less points the more players are in the area, so players will need to knock eachother away so they can get the highest ratings. Dying will cause you to lose half of your ratings.
====Deathball====
Deathball tasks players with getting the highest ratings by the time limit. To earn ratings, the player needs to knock the enemy into "goals". Attacks that cause knockback and throws are recommended.
===Online===
In Online, the player can fight against other players online. Each player has a ranking, that increases if the player wins and decreases if the player loses. The player can also fight against friends, though this won't affect your rankings.
==Characters==
KillGames, at launch, features 16 playable characters. Each character has their own unique backgrounds and playstyles. After the game's release, four more characters were released through DLC.
TransparentredgeKillGames.png|Redge
TransparentstormKillGames.png|Storm
TransparentbreakKillGames.png|Break
TransparentyukiKillGames.png|Yuki
TransparentnewtonKillGames.png|Newton
TransparentlaneKillGames.png|Lane
TransparentdiabloKillgames.png|Diablo
TransparentmiseryKillGames.png|Misery
TransparentcoltKillGames.png|Colt
TransparentshineKillGames.png|Shine
TransparentsharkmanKillGames.png|Sharkman
TransparentzmeiKillGames.png|Zmei
TransparentreapazoidKillGames.png|Reapazoid
TransparentmalignaKillGames.png|Maligna
TransparentsoulKillGames.png|Soul
TransparentadamKillGames.png|Adam
TransparentfinalviceKillGames.png|Vice
Transparentizuna(new)KillGames.png|Izuna
TransparentmrslagKillGames.png|Mr. Slag
Transparenttrip&wireKillGames.png|Trip & Wire
===Starting Characters===
Redge 	
Redge is one of the game's main protagonists, alongside Storm. He is a half-demon, having a human father and a demon mother. His mother, Soul, killed his father shortly after he met her, and when Redge was born, Soul barely cared about him. This led to Redge eventually growing a grudge against her and leaving the Demon Realm to live in the Human Realm. He lived with Lane for several months, and after hearing about the KillGames, joins out of the possibility of killing his mom and finding something to do.
Redge is normally shown to be abrasive, sarcastic and overly rude. He shows little concern for the well-being of many people, with the only exceptions being his close friends like Lane. He often enjoys saying offensive remarks to his enemies.
His weapon in the Cauterizer, a chainsaw-sword that is powered by the flames of Hell.	
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Playstyle 	Playstyle 	Playstyle
All-Arounder: Redge possesses balanced damage, speed and defense. He largely focuses on close-ranged fighting along with keepaway. He's a great character for those wanting to learn the fundamentals, or play a character with no gimmicks or quirks.	All-Arounder: Redge possesses balanced damage, speed and defense. He largely focuses on close-ranged fighting along with keepaway. He's a great character for those wanting to learn the fundamentals, or play a character with no gimmicks or quirks.	All-Arounder: Redge possesses balanced damage, speed and defense. He largely focuses on close-ranged fighting along with keepaway. He's a great character for those wanting to learn the fundamentals, or play a character with no gimmicks or quirks.
Light Attacks 	Input 	Description
Jab 	A 	Redge performs a quick forward punch. 
Gut Punch 	AA 	Redge performs a gut punch.
Kick 	AAA 	Redge performs a quick kick.
Straight Punch 	AAAA 	Redge steps back before performing a powerful punch. A basic combo ender that launches foes backwards on the ground, and downwards in the air.
Hook 	↔A 	Redge performs a spinning punch that attacks enemies in an area around him.
Shoulder Bash 	↑A 	Redge rushes forward and performs a quick shoulder bash.
Roundhouse Kick 	↓A 	Redge performs a roundhouse kick. Launches foes backwards on the ground, and downwards in the air.
Heavy Attacks 	Input 	Description
Chain Stab 	B 	Redge stabs forward with the Cauterizer.
Chain Slash 	↔B 	Redge performs a wide slash with his Cauterizer.
Chain Slam 	↑B 	Redge swings the Cauterizer downward. Acts as an anti-air and causes the enemy to bounce on the ground. 
Chain Upper 	↓B 	Redge swings the Cauterizer upward. Launches enemies into the air.
Special Attacks 	Input 	Description
Hell Gun 	X 	Redge shoots three fireballs forward. Hold the button to charge it, transforming the fireballs into one big fireball that explodes upon contact. In the air, the shots are fired downward.
Hell Burst 	↔X 	Redge holds the Cauterizer downward as it creates a blast of fire in front of him. This attack is a bit slow, but launches enemies backwards.
Flame Slash 	↑X 	Redge flies forward a distance, and when he comes near an enemy, he slashes them with the Cauterizer. This attack can be cancelled into other moves.
Flame Upper 	↓X 	Redge jumps upward while performing an uppercut with the Cauterizer. Acts as as an anti-air.
Grabs 	Input 	Description
Headbutt 	A 	Redge, with the enemy in hand, headbutts them.
Spin Throw (Side) 	↔B 	Redge grabs the enemy by the legs before throwing them sideways.
Spin Throw (Forward) 	↑B 	Redge grabs the enemy by the legs and spinning them around before throwing them forward.
Spin Throw (Back) 	↓B 	Redge grabs the enemy by the legs and spinning them around before throwing them backward.
Rage Attacks 	Input 	Description
Giga Inferno 	RA 	Redge points the Cauterizer forward before firing a massive wave of hellfire in front of him.
Death Tornado 	RB 	Redge charges up before spinning rapidly and damaging enemies around him. Pulls in nearby enemies and goes through most enemy attacks.
Raging Rave 	RX 	Redge goes into his True Demon Form, charging forward, launching enemies into the air with the Cauterizer. Flying into the air, Redge unleashes a combo of flaming slashes with his weapon. The enemy, now covered in ashes, watches as the Cauterizer increases to massive size. Redge smiles at the camera, before he chops the enemy clean in half. He and his enemy's dead body fall to the ground as he strikes a cool pose and goes back to his normal form. This attack will instantly kill the enemy if it lands. Uses 3 Rage Meters..
Finishers 	Input 	Description
Torso Cutter 	
*Chain Slash
*Death Tornado 	Redge slashes at the enemy's torso, slicing the enemy horizontally in half. Leaves the enemy in a helpless state.
Gut Buster 	
*Chain Stab
*Chain Upper
*Flame Upper 	Redge stabs the enemy in the enemy's torso. As the enemy struggles, he raises them into the air and activates the Cauterizer, violently eviscerating them as their burning guts and organs spread everywhere.
Burn Up 	
*Hell Gun (charged)
*Hell Burst
*Giga Inferno 	Redge lights the enemy on fire, causing them to slowly burn to death. Leaves the enemy in a helpless state.
Pindown 	
*Headbutt 	Redge appears behind the enemy, grabbing them by the head and putting them on their knees. He stabs the Cauterizer through the enemy's chest. As the enemy screams in pain from their organs being destroyed, Redge slashes upward, cutting the enemy vertically in half.
===Unlockable Characters===
Reapazoid 	
Reapazoid is a notorious mass murderer in Neo York City. Little is known about him, as he wears a Grim Reaper-esque outfit that hides his indentity. He often hunts during the night, slaughtering as many people as he can. However, with even the slightest possibility of being caught, Reapazoid seeked to find a way to never end his killing spree. He secretly joins the KillGames, wishing the use the prize to grant him the freedom to kill whoever he pleased.
Reapazoid is a psychopath who enjoys causing as much death and carnage as possible. However, he isn't a mindless murderer. Reapazoid is actually extremely cunning and smart, and enjoys toying with his enemy's psyche to disorient them and create the perfect opening.
Reapazoid's main weapon is the Harbinger, a dual-sided laser scythe. He also has the ability to manipulate portals, allowing him to suddenly teleport and fire chain-linked sickles out of them.	
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Playstyle 	Playstyle 	Playstyle
Tricky: Playing a tricky bait-and-punish playstyle. With good speed and lacking defense, many of his attacks are slow and require proper positioning, requiring the player to know character matchups. However, mastering his playstyle and being as unpredictable as possible will allow him to easily destroy health bars and net you high ratings.	Tricky: Playing a tricky bait-and-punish playstyle. With good speed and lacking defense, many of his attacks are slow and require proper positioning, requiring the player to know character matchups. However, mastering his playstyle and being as unpredictable as possible will allow him to easily destroy health bars and net you high ratings.	Tricky: Playing a tricky bait-and-punish playstyle. With good speed and lacking defense, many of his attacks are slow and require proper positioning, requiring the player to know character matchups. However, mastering his playstyle and being as unpredictable as possible will allow him to easily destroy health bars and net you high ratings.
Light Attacks 	Input 	Description
Left Slash 	A 	Reapazoid slashes enemies with his left scythe.
Right Slash 	AA 	Reapazoid slashes enemies with his right scythe.
Scythe Flurry 	AAA 	Reapazoid spins his scythe in front of him to slash enemies multiple times.
Scythe Slam 	AAAA 	Reapazoid slams his scythe downward. Launches foes backwards on the ground and downwards in the air.
Claw Slash 	↔A 	Reapazoid performs a quick slash with his claws.
Upper Reap 	↑A 	Reapazoid performs an upward swing with the Harbinger.
Downward Reap 	↓A 	Reapazoid performs a downward slash.
Heavy Attacks 	Input 	Description
Soul Slash 	B 	Reapazoid charges up, as Harbinger glows bright blue, before performing a powerful slashing attack.
Soul Cutter 	↔B 	Reapazoid charges up before performing a horizontal slash. Knocks enemies backwards.
Soul Slam 	↑B 	Reapazoid charges up before slamming Harbinger downward. A great anti-air that causes a groundbounce.
Soul Upper 	↓B 	Reapazoid charges up before slashing upward. Launches enemies in the air.
Special Attacks 	Input 	Description
Seeking Sickle 	X 	Reapazoid tosses a dark sickle that flies forward. If it hits enemies, it decreases their speed for a short time.
Spinning Edge 	↔X 	Reapazoid spins his scythe in front of him. Hold the button to increase damage and distance. Has super armor.
Vengeance Claw 	↑X 	Reapazoid summons two portals a distance in front of him. Sickles come of these portals, grabbing enemies between them and leaving them vulnerable to damage. Reapazoid can then combo into a powerful attack to maximize damage. Goes through grabs.
Vanish Cloak 	↓X 	Reapazoid briefly turns invisible, dodging incoming attacks. He can then move a short distance before attacking a foe if they are nearby. Perfect for punishing attacks with a lot of end lag.
Grabs 	Input 	Description
Judgement Claw 	A 	Reapazoid, with the enemy in hand, claws at their face.
Scythe Throw
(Side) 	↔B 	Reapazoid stabs the enemy with his scythe, before spinning and throwing them sideways.
Spinning Throw (Forward) 	↑B 	Reapazoid stabs the enemy with his scythe, before spinning and throwing them forward.
Spinning Throw (Back) 	↓B 	Reapazoid stabs the enemy with his scythe, before spinning and throwing them backwards.
Rage Attacks 	Input 	Description
Vorpal Edge 	RA 	Reapazoid's scythe grows to massive size and coarses with blue energy before he throws it forward, as it spins at high speeds.
Death Spectre 	RB 	Darkened clouds surround Reapazoid, greatly increasing his speed and making him very hard to it for a short time.
You Are Nothing 	RX 	Reapazoid flies forward and grabs the enemy. The enemy wakes up in a dark hallway, as Reapazoid talks to them about how much their life up to this point has been meaningless. He then exclaims, "You are nothing." before three sickles pierce through the enemy's body. As they struggle to escape, they are dragged into the darkness, where Reapazoid murders them. This attack will instantly kill the enemy if it lands. Uses 3 Rage Meters.
Finishers 	Input 	Description
Hook Ender 	
*Soul Slash
*Soul Upper 	Reapazoid plunges Harbinger right into the enemy's throat. As they struggle to breath, Reapazoid slashes their head open and cuts it in half. 
Visceral Blender 	
*Spinning Edge
*Vorpal Edge 	
Reapazoid chops the enemy in half. He tosses the enemy's upper body into the air before spinning the Harbinger below them and eviscerating them.
Drawn & Quartered 	
*Vengeance Claw 	Four sickles grab onto the enemies, before they slowly pulls the enemy's limbs apart, ripping them off and leaving his enemy in a helpless state. 
Body Vanish 	
*Vanish Cloak 	Reapazoid mysteriously vanishes. The enemy is confused, before Reapazoid's arm appears from their mouth. Reapazoid slowly crawls out their body, eventually ripping their body in half.
Rip Through 	
*Judgement Claw 	Reapazoid grabs onto the enemy before plunging the Harbinger through the enemy. He then violently pulls out the enemy's skeleton through their body, killing them.
===Downloadable Characters===
Vice 	
Vice is a powerful demonic knight who serves the Avatars of Hell. Not alot is really known about his past, though he was originally human. After getting into a car crash and dying, he made a deal with the Avatars to serve him in exchange for the chance of being able to see his family again. For years, he served them. When the 25th KillGames came, the Avatars decided that if he won, he could leave hell. Eagerly wishing to see his family again, he joined.
Vice is incapable of speaking, but is shown to be quite serious and dead set on accomplishing his goals.
Vice wields the Fate Edge, a massive blade constructed out of demonic energy.	
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Playstyle 	Playstyle 	Playstyle
Bruiser: On his own, Vice is powerful, but very slow. However, his most powerful ability is his ability to sumon demon crystals. He can use these to increase his speed and damage. His moveset centers around these crystals, allowing him to cause massive damage when he uses them correctly.	Bruiser: On his own, Vice is powerful, but very slow. However, his most powerful ability is his ability to sumon demon crystals. He can use these to increase his speed and damage. His moveset centers around these crystals, allowing him to cause massive damage when he uses them correctly.	Bruiser: On his own, Vice is powerful, but very slow. However, his most powerful ability is his ability to sumon demon crystals. He can use these to increase his speed and damage. His moveset centers around these crystals, allowing him to cause massive damage when he uses them correctly.
Light Attacks 	Input 	Description
Left Slash 	A 	Vice slashes enemies with his left claw.
Right Slash 	AA 	Vice slashes enemies with his right claw.
Horn Stab 	AAA 	Vice steps forward, attacking enemies with his horns.
Head Charge 	AAAA 	Vice charges forward, ramming into any enemy in his way. Launches foes backwards on the ground and downwards in the air.
Wild Swipe 	↔A 	Vice swipes forward, attacking enemies with his wrist guards.
Quick Stab 	↑A 	Vice stabs enemies with the Fate Edge.
Stomp 	↓A 	Vice stomps on the ground in front of him, creating a small shockwave.
Heavy Attacks 	Input 	Description
Fate Stab 	B 	Vice charges up before stabbing forward.
Fate Slash 	↔B 	Vice charges up before slashing in front of him.
Fate Slam 	↑B 	Vice charges up before slamming the Fate Edge into the ground. This is an anti-air, and leaves targets vulnerable.
Fate Upper 	↓B 	Vice charges up before performing an uppercut. Launches enemies into the air.
Special Attacks 	Input 	Description
Demon Crystal 	X 	Vice raises a crystal out of the ground. This crystal emits a field around it, boosting the power of Vice's attacks, along with his speed. He can have two demon crystals up at a time, but they can be destroyed by enemy attacks.
Demon Blade 	↔X 	Vice launches a blade of energy forward. If used while near a crystal, it gains a cross-shape, becomes faster, and deals more damage.
Breakneck Blade 	↑X 	Vice charges forward, slashing any enemy in his way. If he goes through a demon crystal's field while performing his attack, he deals more damage and covers more distance.
Crystal Launch 	↓X 	Vice points forward, and any nearby crystal will rise out of the ground and launch itself at the enemy. These cause heavy damage if they land.
Grabs 	Input 	Description
Bite 	A 	Vice, with the enemy in hand, bite the enemy's face.
Crystal Crash (Side) 	↔B 	Vice throws the enemy into the air, before a giant crystal thrusts out of the ground to launch the enemy to the side.
Crystal Crash(Forward) 	↑B 	Vice throws the enemy into the air, before a giant crystal thrusts out of the ground to launch the enemy forward.
Crystal Crash (Back) 	↓B 	Vice throws the enemy into the air, before a giant crystal thrusts out of the ground to launch the enemy backwards.
Rage Attacks 	Input 	Description
Hell-Breaking Edge 	RA 	Vice charges up before slamming the ground, creating a massive wave of Hell energy that travels along the ground. Increases in size and damage if he is around a Hell crystal.
Hell Totem 	RB 	Vice summons a massive crystal that greatly boosts Vice's speed and power. This crystal only lasts for a limited time. If Vice chooses to launch the crystal, it fires a beam of energy at the enemy that stuns them for a time.
Crystallic Prison 	RX 	Vice charges forward, slashing into any enemy in his way. Suddenly large crystals begin jutting out of the ground, Vice command them to attack the enemy. They repeatedly stab the foe, and eventually, large ones suddenly appear and crush the enemy's body (causing them to spit blood and part of their intestines). Vice jumps on top of the crystals, looking at the enemy's exposed head. He then raises the Fate Edge into the air, as crystals form around it, and form a crystallize lance. He then jumps into the air, as he plunges it into the enemy's head, killing them.  This attack will instantly kill the enemy. Uses 3 Rage Meters.
Finishers 	Input 	Description
Bisector 	
*Fate Slash
*Breakneck Blade 	Vice chops the enemy in half. Demon energy seeps into their body as their upper torso burns up.
Half-Cutter 	
*Fate Slam
*Fate Upper 	Vice chops the enemy vertically in half.
Hell Burn 	
*Demon Blade
*Hell-Breaking Blade
*Crystal Launch (Totem) 	
The enemy begins burning up due to exposure to hell energy. As they burn away, they are left in a helpless state.
Crystal Stab 	
*Crystal Launch (Crystal) 	The enemy gets stabbed by a bunch of crystals. They are imbedded into the enemy's body, leaving them in a vulnerable state.
Crystal Eye 	
*Bite 	Vice grabs the enemy by the head, summoning a crystal in front of him. He puts the enemy's head on the spike, causing their eye to get impaled. As the enemy screams in pain, he stomps on their body, effectively pulling the head and spine off.
====Costumes====
Each character has 4 alternate costumes, that are selectable before the start of a match.
 	 	 	
Burning 	Freezing 	Silver 	Solar
 	 	 	
Electric 	Superheated	Bounty Hunter	Heroic
 	 	 	
Blunt 	Monochrome 	Vengeful 	Mysterious
 	 	 	
Cute 	Chill 	Tomboyish 	Alluring
 	 	 	
Technical 	Pissed 	Mechanical 	Sansational
 	 	 	
Doom 	Thrash 	Industrial 	Grunge
 	 	 	
Demonio 	Infierno 	Tornado 	Punezato
 	 	 	
Silent 	Royal 	Sexy 	Mechanical
 	 	 	
Keen-Eye 	Emperor 	Yeah, See? 	Devilish
 	 	 	
Cutthroat 	​​​​​​Poppy	TigerStar 	Lookin' Cool
 	 	 	
Man-Eater 	Pelagic 	Freshwater 	Draconic
 	 	 	
New Age 	​​​​​​Angelic	Nightmaric 	Futuristic
 	 	 	
Death 	Famine 	War 	Pestilence
 	 	 	
Corrosive 	Poisonous 	Inky 	Maniacal
 	 	 	
Bloodthirsty	Menacing 	Scanty 	Psychotic
 	 	 	
Electrifying	Jolly 	Calamitous 	Wealthy
 	 	 	
Wrath 	Envy 	Pride 	Greed
 	 	 	
Traditional 	Mystic 	Relaxed 	Spectral
 	 	 	
Classical 	Hullaballo 	Demonizing 	Childish
 	 	 	
Lonely 	Peaceful 	Cold 	Calm
===Non-Playable Characters===
These are characters that often appear in cutscenes or gameplay, but are not controlled by the player.
	Stun 	
One of the KillGame's charismatic hosts, commentating over the tournament. He's a blue neon robot of mostly unknown origin. He is the more enthusiastic of the two commentators, cheering and yelling when blood and guts fly through the air. 
	Torque 	One of the KillGame's charismatic hosts, commentating over the tournament. He's a green and brown dinosaur-like creature of unknown origin. Unlike Stun, he's cynical, extremely sarcastic, and somewhat perverted. He often likes to comment on deaths in gross detail.
	ARMA 	A combat robot designed by Newton in Ein's image. Her autonomous nature makes her inable to feel feelings, but she is loyal to Newton and will protect him and his allies at all costs. She fights alongside Newton.
	Lucifer 	
The avatar of Wrath, Lucifer is the defacto ruler of Hell, often summoned by Lane to attack enemies. He also grants Lane her demonic powers. He often acts imtimidating and extremely sadistic towards most people, but with Lane and Redge, he's actually pretty chill.
	Ashura 	A demon of unknown status, trapped within Misery's katana. Ashura is shown to be bloodthirsty and loud. He is shown to be very sadistic, but relies on Misery if he wants to get what he wants. He and Misery often get into arguments.
	Beatrice	Break's wife, she was killed by a group of rabid mutants, and is why Break hunts and kills mutants. Not much is seen of her, but she is shown to be a cheerful and caring person. She is only seen in flashback cutscenes.
	Sylvia 	Break's daughter, she was killed by a group of rabid mutants, and is why Break hunts and kills mutants. Not much is seen of her, but she is shown to have a lot of love for her father. She is only seen in flashback cutscenes.
	Ein 	Newton's best friend, she joined the KillGames in the past to raise money for her family, but ended up getting killed. She was an optimistic and cheerful person who cared deeply for Newton, inspiring him to join the AKA after her death. She is only seen in flashback cutscenes.
==Enemies==
These are the various enemies that appear during KillGame's Story Mode and in Massacre Mode.
===Weak Enemies===
Anarchist	
Ruthless gang members from Neo York City, they join the KillGames to kill people without going to jail. They are often found in cities, wielding pipes, bats and simple blades.
Soldier 	Mechanized combat robots, they are sent by the US government for testing in potential wars. They are one of the few enemies that wield ranged weapons, attacking enemies with pistols and an energy blade if enemies come too close.
Marauder 	Insane cyborg enemies that live in the Wastelands around Neo York City, they join the KillGames in service of their leader. Often found in deserts, and dress up as cats & dogs, their cyborg limbs often them increased speed and strength, often utilizing their blades.
Mutant 	People who use mutagens to enhance their strength, Mutants are an agile enemy, able to run very quickly and climb walls. They are armed with long, sickle-like claws. However, they are considerably fragile compared to other enemies.
Imp 	Low-ranking demons, Imps are mischevious but sadistic demonic creatures. With the ability to fly, they range out the player, attacking with their flaming whips.
===Tough Enemies===
Bomber 	These injured Anarchists only wish to go out in a last blast, and will run towards any enemy that they happen to see, and immediately blow up in their vicinity to cause massive damage. Bombers, however, can also be used to their advantage, with the player being able to launch them into enemies if they are killed.
Molotov 	Female Anarchists, these enemies primarily wield molotov cocktails. They keep their distance and toss these at the player, exploding upon contact and wiping entire areas in flames. In close-combat however, they're easy to kill.
Chopper 	An Anarchist wielding a chainsaw, they are among one of the more dangerous enemies you will face. They will chase you and attempt to attack enemies with their chainsaw. They are vulnerable to ranged attacks.
Rocketeer 	A Soldier wielding a missile launcher, they keep their distance and launch homing missiles at the player, exploding upon contact. In close-combat, they're easy to kill.
Roller 	Wastelanders with spikes pierced through their heads, their lower-halves have been replaced with wheels. Their main attack is attempting to ram full force into you. They take some time to rev up however, and they are vulnerable once they hit a wall.
Spiderslicer	Wastelanders resembling spiders, their limbs have been replaced with robotic limbs, each equipped with a sharp blade at the end. They have the ability to turn invisible and sneak attack on unsuspecting foes.
Spitter 	Mutants that have taken too much mutagens, causing their bodies to literally melt. They spit out acidic blasts that leave behind puddles, damaging anyone who steps in them.
Succubus 	Lusty female demons who serve Soul, Succubi are a deadly enemy to come cross. They have the ability to teleport, summon Imps, and attack with explosive fireballs. However, they actively avoid combat, and if they are in close-range of you, they can't do much to defend themselves.
===Threatening Enemies===
Executioner	These hulking men with bags on their heads are big and powerful, but considerably slow. However, get up close and they will almost immediately attempt to smash you with their rebar hammers. It's best to take them down from a distance.
Juggernaut 	Mechanical enemies built by the AKA, Juggernauts wield gatling guns as their weapons. They are extremely slow, almost never moving, but can cause powerful damage from any range with their miniguns. Get up close, and they can't really do much but a gun smack that can knock you away.
Bearzerker 	Powerful Wastelanders with the strength and ferocity of bears, the Bearzerker's main attack is a charging move, with them charging forward at incredible speed. Their fronts are covered in armor but their backs are vulnerable, which is normally where you will want to attack them.
Giga Mutant	Massive mutants that use heavy doses of mutagens, Giga Mutants are towering beasts. Armed with powerful grapples, they are daedly if they can get close to you, which can be hard since they are so fast. It's best keep moving when combatting them.
Archdemon 	HIgh-ranking demon lords, Archdemons are powerful enemies. Mostly flying above the player, they cast powerful fire magic, which can cover entire areas of an arena. It's best to deal with them as quickly as you possible can.
==Stages==
KillGames features 16 stages at launch. Each stage is associated with one of the game's playable characters, and feature a unique layout and hazards (hazards featured on the stage can be seen in the Hazards section).
Neo York City Streets 	
Neo York City is well-known for two things: the KillGames, and its insanely high crime rate! This section of Neo York City is well-known as a place where many gangs hang out and hold gang wars with eachother.  The stage is fairly simple, consisting of a mostly flat arena with a few buildings scattered about.
*This is the home stage of Redge.
Grand Neo Bridge 	
Grand Neo Bridge is a massive bridge that connects Neo York City with the rest of the Wastelands. Obviously we don't want anyone escaping during the KillGames, which is why part of the bridge is blocked off with cars and all that other junk. The stage is pretty simple, being one of the longer stages in the game, and featuring little to no elevation (with the exception of the cars scattered around the stage).
*This is the home stage of Storm.
Central Station 	
Neo York City's famous train station, the area is converted into an arena every year for the KillGames. All trips are cancelled, except for the trips to hell people will be going to when the trains that pass through the station run them over. Because of the amount of death, this area is popular among KillGames fans.
*This is the home stage of Break.
Frozen Foundry 	
A mysterious factory on the outskirts of Neo York City, the area was used by Yuki as a training ground for honing her ice powers. Much of the factory is coated in large ice, though apparently a few machines are still operating, and can be activated by breaking the ice encasing them.
*This is the home stage of Yuki.
Underground Laboratory	
A secret underground research facility, the Underground Laboratory features a wide variety of awesome futuristic-themed deathtraps. 
*This is the home stage of Newton
Metal Graveyard 	
A massive dump where broken machines and robots are turned into scrap metal. The stage is fairly open, climbing atop hills of metal. A giant toppled crane can be jumped on top of to gain a high advantage. Watch out for the sides, as standing in it will pull you close to the grinders, killing you if you touch them.
*This is the home stage of Lane.
The Cage 	
An arena used by KillGames fans when the KillGames are over, the Cage is an underground arena surrounded by spikes. It's one of the simpler arenas with no elevations, just a large octagon-shape area for you to fight in.
*This is the home stage of Diablo.
Ancient Dojo 	
Though initially peaceful with its Japanese-styled architecture and relaxing waterfalls, the Ancient Dojo is just as dangerous as other arenas. The arena consists of a small square-shaped arena in the middle, alongside a balcony area surrounding it. Players can be knocked off of the balcony to instantly kill them.
*This is the home stage of MIsery.
Casinoland 	
The biggest entertainment destination in Neo York City, Casinoland is what you get when you mix Las Vegas and a Six Flags into a colorful and chaotic mess. The stage is quite open, located at night in the courtyard of a massive casino, and and is surrounded by neon lights. Watch out for the Slot of Misfortune, which will randomly open up to judge the fate of anyone through into it!
*This is the home stage of Colt.
Wasteland Slums 	
Disconnected from the rest of Neo York, the Wasteland Slums is a desertous settlement that serves as the home of the Wastelanders. Small buildings litter the arena. The middle of the arena is pretty big, though a crusher will keep everybody on their tows. Fences are lined with spikes and sawblades will occasionally come out of hallways to slice up unsuspecting enemies.
*This is the home stage of Shine.
Wreckage Ocean 	
An abandoned dock in the outskirts of Neo York City, many abandoned ships litter this stage Wreckage Ocean features somewhat uneven ground, with players able to stand and fight on these abandoned and rusting objects. Don't fall into the water, as it is infested with Death Sharks, just waiting to feast upon your dead body.
*This is the home stage of Sharkman
Neon Tower 	
The tallest standing building in Neo York City, the Neon Tower provides tons of great views of the skylines. The stage takes place on the observation deck, and is quite flat. Much of the stage is surrounded by glass, which can be broken if a player is launched into them with enough force. Anyone launched out the stage will be swiftly killed by the KillDrones surrounding the stage,
*This is the home stage of Zmei. 
Abandoned Prison 	
A mysterious castle in the outskirts of Neo York City, it's origins is unknown, though many speculate it is either haunted, or created to attract tourists. The arena has two floors, connected by a spiral staircase in the middle. The torture instruments are still somehow working, and can be used to your advantage to kill people.
*This is the home stage of Reapazoid.
Toxic Sewer System 	
Located deep benath Neo York City, the Toxic Sewer System has been long abandoned. The stage is quite long, with the stage split vertically in half because of the toxic river. This river is filled with so much trash and mutagens that entering it will cause you to disintergrate.
*This is the home stage of Maligna.
Altered Hellscape 	
A crystal forest located in the bowels of Hell, it serves as Soul home. The massive crystals can block attacks, or be used as ways to kill people, but can be destroyed if they take enough damage. If you use a crystal to kill someone, the higher the crystal is, the more your rating will increase.
*This is the home stage of Soul.
KillGames Stadium 	
The KillGames Stadium is the biggest location for KillGames fans around the world (or at least what's left of it)! This massive stadium trades all the bullshit of the other fighting areas for a simple rectangular arena, surrounded by a wide bottomless pit. Sure, it ain't that cool, but hey, it's a fair fighting ground.
*This is the home stage of Adam.
==Items==
During a match, items will drop into the stage via drones. These can be used to support yourself or damage and debuff enemies. Using these to kill off an enemy will provide a bonus in ratings.
Assist Signal	
A teleportation device, upon being thrown, it releases an assortment of enemies to attack your enemies. They cannot be controlled and can be taken out quite easily, though they can be quite useful is distracting the enemy and creating pressure. The enemies you summon depends on the character you are playing as.
*Anarchists: Redge, Break, Yuki, Misery, Colt, Reapazoid, Adam, Mr. Slag, Trip & Wire
*Soldiers: Storm, Newton, Zmei
*Wastelanders: Shine, Sharkman, Izuna
*Mutants: Diablo, Maligna
*Demons: Lane, Soul, Vice
Fire Bomb 	A orange bomb that releases a flaming explosion when thrown, causing damage to anyone in its radius. If enemy is at low health, the explosion will light the enemy on fire, leaving them in a helpless state.
Health Soda 	A lemon-lime soda that contains an unhealthy amount of sugar (and by unhealthy we mean several tons), this drink will restore up to 25% of your health if finished. Just be careful, as you are vulnerable to damage while you are drinking. You can also throw the drink as an exploding weapon.
Ice Bomb 	A blue bomb that releases an icy explosion when thrown, freezing anyone in the radius. If the enemy is at low health while they are frozen, hit them with a Heavy Attack or a powerful Special attack to cause them to shatter.
Power Shield 	A energy barrier, it temporarily reduces the damage from all oncoming attacks, and grants a small layer of super armor against weak attacks.
Rage Soda 	An orange soda that contains special ingredients (and by special ingredients we mean copious amounts of drugs), this drink will grant one Rage meter when finished. Just be careful, as you are vulnerable to damage while you are drinking. You can also throw the drink as an exploding weapon.
Shock Trap 	A device that sticks to surfaces, anyone that steps on it will be violently electrocuted, stunning them for a short time. If the enemy is at low health, the device will cause the enemy to burn up and explode.
==Hazards==
The KillGames features a wide variety of hazards for the player to use. Utilizing a hazard to kill someone can give you a boost in ratings.
Bamboo Spikes 	
Think you're safe if you are thrown out of the dojo balcony? I think not! Because these bamboo spikes litter the bottom of the dojo, and anyone who is thrown out will get violently impaled!
*Found in: Ancient Dojo
Burning Drum 	
An oil drum that is currently on fire. When an enemy is at low health, place them or launch them into them to scorch them alive! Watch as they struggle to escape as they slowly burn to death!
*Found in: Neo York City Streets, Grand Neo Bridge
Death Sharks 	
These great white sharks have been mutated with the most powerful mutagens there is, and now they're hungry for any bit of human flesh they can get. Get an enemy into the water and they will take care of the rest!
*Found in: Wreckage Ocean
Dragon Statue 	
Pretty normal-looking dragon statue at first, throw your enemies into its jaws and it will activate, chomping down on them!
*Found in: Ancient Dojo
Dumpster 	
You gotta throw that human trash away at some point, and these dumpsters are the perfect place to do it! Throw or place an enemy into it, and the blades on the lid will easily chop the enemy in half.
*Found in: Neo York City Streets, Central Station
Crusher 	
These massive crushers will occasionally raise up before coming back down to crush anyone in their path, leaving them behind as a red stain on the ground. 
*Found in: Frozen Foundry, Metal Graveyard
Crystals 	
These sharp and pointy hell crystals will impale anybody who happens to land onto them. Higher ratings for anyone who gets the large crystals!
*Found in: Altered Hellscape
Fan 	
A massive fan that shreds anything placed into it! Throw an enemy into them and watch as they get eviscerated by the fan's giant blades.
*Found in: Underground Laboratory, Casinoland
Grinder 	
A grinder that will crush anything placed into it. Throw the enemy into it and watch as their bones slowly break as they are crushed into a red paste!
*Found in: Metal Graveyard, Abandoned Prison
Guillotine 	
These massive blades will occasionally fall from the cieling to chop anyone in their way. Watch for bloodstains on the floor, as they will indicate where a guillotine (though that will be pretty hard once people start dying).
*Found in: Abandoned Prison
KillDrones 	
Did you launch an opponent off of a cliff or a high place? Thinking there's the chance that they may survive that fall and attempt to kill you again? Well don't worry, the KillDrones are here to help! These flying robots patrol out of bounds areas around the KillGames, and when anybody is launched into these areas (marked with red lines), a KillDrone will fly into their path and eviscerate them with their jet engines until they are a fine red mist!
*Found in: Abandoned Prison, Neon Tower, KillGames Stadium
Laser Fence 	
A fence constructed out of thin beams of light, these melt through anything that come into contact with them. When an enemy is at low health, place them or launch them into these fences to cut them to pieces.
*Found in: Underground Laboratory
Neon Sign 	
These giant neon signs and billboards litter Casinoland. They also make for great makeshift weapons! Throw an enemy into them and watch the light display as they get violently electrocuted.
*Found in: Casinoland
Sawblade 	
A massive sawblade that cuts through anything in its way, including human flesh!  Throw an enemy into them and watch as they are violently eviscerated by these spinning blades.
*Found in: Frozen Foundry
Spiked Car 	
These abandoned cars have been converted into makeshift iron maidens! Their trunks are filled to the brim with spikes, and you can place or launch your enemies into them to give them a painful and heart-piercing (along with any other organs) death!
*Found in: Neo York City Streets, Grand Neo Bridge
Spiked Fence 	
The simplest of hazards, these are chain-link fences with spikes and other sharp things attached to them. When an enemy is at low health, place them or launch them onto these spiked fences to make sure their as good as dead!
*Found in: Neo York City Streets, Central Station, The Cage, Ancient Dojo, Wasteland Slums, Abandoned Prison, Toxic Sewer System
Slot of Misfortune	
One of the most elaborate hazards, throw the enemy into the machine and stop the wheel to determine which way they will die. From crushing, to burning, to dismemberment, test your luck to see which one you'll get!
*Found in: Casinoland
Toxic River 	
A river located in the Toxic Sewer System, this river is filled to the brim with trash and mutagens. Contact with the river will cause pretty harsh effects on the body! And by that we mean that jumping into the river will mutate you so much that it will cause your body to literally explode.
*Found in: Toxic Sewer System
Train 	
A mode of transportation by day, in the KillGames, they are used as battering rams of pure death. Watch out for when the tracks are glowing, because a train will come in and absolutely obliterate anything standing it their path!
*Found in: Central Station
==Trivia==
*Many games has inspired KillGames.
**The overall idea of this game (along with the logo) is inspired by MadWorld and Anarchy Reigns.
**The gameplay is inspired by games like KILL la KILL - IF and Jump Force.
**The rating system is similar to Bravery from Final Fantasy Dissidia, though is inspired by the point system from MadWorld.
*This is CrakaboLazy's second new series after the Constructinator series.
===Development===
*KillGames went through many, many revisions throughout its life. CrakaboLazy always wanted to create some sort of original fighting game, though was trying to find some kind of identity for it. Upon relearning about MadWorld, CrakaboLazy got his inspiration, a fast-paced bloody and gory fighting game.
===Costumes===
*Several of the characters alternate costumes are based off of various characters from video games, anime, or other Fantendo characters.
**Redge's Silver costume is based off of Silver Zin from COLD❄BLOOD.
**Redge's Solar costume is based off of Sol Badguy from Guilty Gear.
**Storm's Bounty Hunter costume is based off of Samus from the Metroid series.
**Storm's Heroic costume is based off of Fera from Heroforce.
**Break's Monochrome costume is based off of the black-and-white astethic of MadWorld.
**Break's Vengeful costume is based off of Kratos from God of War.
**Break's Mysterious costume is based off of Denos.
**Yuki's Chill costume is based off of Kula Diamond from the King of Fighters.
**Yuki's Tomboyish costume is based off of Cirno from the Touhou Project.
**Yuki's Alluring costume is based off of Lilith from Darkstalkers.
**Newton's Pissed costume is based off of Jotaro Kujo from JoJo's Bizarre Adventure. ARMA is colored after Star Platinum.
**Newton's Mechanical costume is based off of Zero from Mega Man X. ARMA is colored after X.
**Newton's Sansational costume is based off of Sans from Undertale. ARMA is colored after Papyrus.
**Lane's Thrash costume is based off of Akira Otoishi from JoJo's Bizarre Adventure.
**Lane's Industrial costume is based off of Elek-Trode from Heirs to the Wrath.
**Lane's Grudge costume is based off of the Berzerker from Kingdombound.
***Lane's costumes are all named after genres of heavy metal.
**Diablo's Infierno costume is based off of Incineroar from the Pokemon franchise.
**Diablo's Tornado costume is based off of Rayne from Whirlwind.
**Diablo's Punezato costume is based off of Rookenj from Kotomo.
**Misery's Royal costume is based off of Kitana from Mortal Kombat.
**Misery's Sexy coustume is based off of Mai Shiranui from Fatal Fury and the King of Fighters.
**Misery's Mechanical costume is based off of Genji from Overwatch.
**Colt's Emperor costume is based off of Hol Horse from JoJo's Bizarre Adventure.
**Colt's Yeah, See? costume is based off of stereotypical mobsters.
**Colt's Devilish costume is based off of the Gunner from Disgaea.
**Shine's Poppy costume and Sharkman's Pelagic costume are based on the two characters' older designs.
**Shine's TigerStar costume is based off Tigzon the TigerStar from Tigzon.
**Shine's Lookin' Cool costume is based off of Morgana from Persona 5.
**Sharkman's Freshwater costume is based off of Sidon from The Legend of Zelda: Breath of the Wild.
**Sharkman's Draconic costume is based off of Garchomp from Pokemon.
**Zmei's Angelic costume is based off of the Evangelion Unti-01, from Neon Genesis Evangelion. 
**Zmei's Nightmaric costume is based off of Xsomnis from Draco Duel.
**Zmei's Futuristic costume is based off of the RX-78-2 Gundam from Mobile Suit Gundam.
**Reapazoid's Famine costume is based off of Grim from The Grim Adventures of Billy & Mandy.
**Reapazoid's War costume is based off of Skeletor from He-Man.
**Reapazoid's Pestilence costume is based off of Plague Knight from Shovel Knight.
***Reapazoid's costumes are all named after the Four Horsemen of the Apcolypse.
**Maligna's Poisonous costume is based off of Sarin from Boundless.
**Maligna's Inky costume is based off of the Inklings from Splatoon.
**Maligna's Burning costume is based off of the Pyro from Team Fortress 2.
**Soul's Menacing costume is based off of DIO from JoJo's Bizzare Adventure.
**Soul's Scanty costume is based off of Scanty from Panty & Stocking with Garderbelt.
**Soul's Psychotic costume is based off of Jedah from Darkstalkers.
**Adam's Jolly costume is based off of Santa Claus.
**Adam's Calamitous costume is based off of Ganondorf from the Legend of Zelda.
**Adam's wealthy costume is based off of Drago Napoleon.
**Vice's Envy costume is based off of the Marauder from Doom Eternal.
**Vice's Pride costume is based off of Meta-Ridley from Metroid.
**Vice's Greed costume is based off of Oni from Street Fighter.
**Izuna's Mystic costume is based off of Ninetails from Pokemon.
**Izuna's Relaxed costume is based off of Isabell from Animal Crossing.
**Izuna's Spectral costume is based off of Thrusterhound from Creatures of The Spectroverse.
**Mr. Slag's Hullaballo costume is based off of Jasper Jabberwocky.
**Mr. Slag's Demonizing costume is based off of Alastor from Hazbin Hotel.
**Mr. Slag's Childish costume is based off of Fredbear from Five Nights at Freddy's.
**Trip's Peaceful costume is based off of Yoshikage Kira from JoJo's Bizarre Adventure. Wire is colored like Killer Queen, Kira's stand.
**Trip's Cold costume is based off of Madotsuki from Yume Nikki. Wire is colored like Monoko from the same game.
**Trip's Calm costume is based off of Rosalina from the Mario series. Wire is colored like a Luma.
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