Olimar & Pikmin (Smash 5)

Olimar & Pikmin makes their third appearance as a playable character to the Super Smash Bros. franchise in Super 5mash Bros. 5. Originally from the Pikmin franchise, Olimar is able to pluck up and enlist Pikmin to aid him him in battle. He can pick up a variety of Pikmin such as Red, Yellow, Blue, White, and Purple. Olimar & Pikmin has a few new changes which are shown below. Olimar & Pikmin appear much like their appearance in Pikmin 3
==Changes from SSB4==
*Olimar is now able to pick up to 4 Pikmin, rather than 3 in Super Smash Bros. for Wii U and 3DS.
==Moveset==
===Special Custom Set A===
 	Name 	Damage 	Description
Neutral Special	Pikmin Pluck 	0% 	Olimar plucks a Pikmin.
Custom 1 	Hardy Pikmin Pluck 	2% (uncharged), 3.5% (charged) 	Pikmin take much longer to pluck, but have much more health and knockback resistance.
Custom 2 	Explosive Pluck 	8% (RYB), 5% (W), 10% (P) 	Shot has little range but explodes in an ever-increasing range.
Side Special 	Pikmin Throw 	7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 6.5% (P), 1.1% (latched RYB), 3.7% (latched W)	Thrown Pikmin latch onto opponents, falling off after a certain time or flinching. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage.
Custom 1 	Sticky Pikmin Throw 	7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 9.1% (P), 1% (latched RYB), 2% (latched W) 	Thrown Pikmin deal less damage but are harder to remove.
Custom 2 	Tackle Pikmin Throw 	5% (RYB), 3% (W), 8% (P) 	All Pikmin slam into opponents instead of grabbing.
Up Special 	Winged Pikmin 	0% 	A rising kick move. Very powerful when the last kick connects.
Custom 1 	Winged Pikmin Jump 	0% 	Acts are a more traditional recovery, lifting Olimar up a certain distance before falling.
Custom 2 	Mighty Winged Pikmin	0% 	Distance travelled does not depend on Pikmin carried.
Down Special 	Pikmin Order 	0% 	Recalls Pikmin, sorts them, and changes which one heads the line.
Custom 1 	Order Tackle 	3% (RYB), 2% (W), 5% (P) 	Pikmin recalled deal damage.
Custom 2 	Dizzy Whistle 	0.1% (hit 1), 1% (hit 2) 	Reverses opponents in the whisle effect.
===Special Custom Set B===
 	Name 	Damage 	Description
Neutral Special	Pluck n' Toss 	7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 6.5% (P), 1.1% (latched RYB), 3.7% (latched W) 	Works much like Pikmin Pluck and Pikmin Throw. Pressing the special plucks the Pikmin and pressing special again throws it. Pressing down causes Olimar to store the Pikmin away. When thrown, it will return to Olimar.
Custom 1 	Flowering Pluck n' Toss 	4% (thrown R), 3.5% (thrown YB), 2% (thrown W), 5% (P), 1.1% (latched RYB), 1.7% (latched W) 	Weaker put the pluck and throw also causes a flower to sprout on the opponents head thus dealing more damage.
Custom 2 	Burying Pluck n' Toss 	7.8% (thrown R), 6.5% (thrown YB), 5.2% (thrown W), 6.5% (P), 1.1% (latched RYB), 3.7% (latched W) 	Unchanged but performing the pluck next to an opponent will bury them instead.
Side Special 	Captain Throw 	8% (Louie throw), 4% (Louie roll), 6% (Brittany throw), 2% (Brittany roll), 12% (Charlie throw), 8% (Charlie roll)	Olimar can take and throw one of the Captains: Louie, Brittany, and Charlie. Louie is average while Brittany is the lightest and travels the fartest but deals less damage while Charlie is heavier does more damage, but travels the least far. They will also roll for a set time and then vanish.
Custom 1 	Captain Pickup Throw 	8% (Louie throw), 4% (Louie roll), 6% (Brittany throw), 2% (Brittany roll), 12% (Charlie throw), 8% (Charlie roll)	Does the same damage but instead of immediately throwing, Olimar will hold the Captain above his head and then pressing the special button again tosses the Captain. He is unable to double jump, roll, shield, taunt, dash, dodge or perform any type of attacks but can jump albeit weighed down though it differs between the three.
Custom 2 	Olimar Throw 	8% (olimar), 3% (roll) 	Oneof the Captains picks up Olimar and throws him forward instead. Louie throws average, Charlie throws farther but less rolling, and Brittany throws closer but more rolling. Can be used as a recovery move.
Up Special 	Bouncing Mushroom 	4% 	Olimar & Pikmin jumps on a bouncing mushroom and bounce high into the air while moving forward. Opponent near the mushroom are slightly damaged and knockback when it bounces.
Custom 1 	Stunning Mushroom Bounce	0% 	Instead of dealing damage, it hitstuns opponents by ejecting mushroom spores during the bounce.
Custom 2 	Meteor Mushroom Bounce 	8% 	Bounces less high but the bounce will meteor any opponents below the mushroom when it bounces.
Down Special 	Rock Pikmin 	18% (throw), 3% (batter) 	Pikmin throws the Rock Pikmin forward. It does more damage when thrown but, afterwards, will travel about the stage and hit opponents which does less damage. When thrown in the air, it causes Olimar to fall faster slighty. Great for breaking shields. The Rock Pikmin will vanish when hit to much.
Custom 1 	Rock Pikmin Debris 	10% (throw), 7% (batter 	The throw does less damage while the battering does more damage with a wider hit box.
Custom 2 	Heavy Rock Pikmin 	7.5% (launch), 5% (hit) 	Olimar will toss the Heavy Rock Pikmin a very short distance away. It deals surprisingly less damage but will launch nearby players upwards when it hits the ground. It will then vanish.
===Final Smash===
 	Name 	Damage 	Description
Final Smash 1	End of Day 	10% (init), 10% (ascent), 10% (descent), 12%/10% (explosion)	Olimar launches into space, causing Bulborbs to assault opponents, before crashing down. The crashing down portion does high damage and launches opponents away.
Final Smash 2	Super-Spicy Spray	Varies 	Olimar activates the Super-Spicy Spray which causes Olimar & Pikmin to have a red-like energy. All attacks are buffed 4x and Olimar is much faster with plucking out Pikmin. Each Pikmin Pluck does explosions as does throwing them, Winged Pikmin carries Olimar farther, Pikmin Order generates wind knockback, Captain Throw throws the captain further far and meteors any airborne opponents, Mushroom Bounce has much higher recovery, and Rock Pikmin launches opponents into the air if it hits the ground or buries them if they hit the opponent.
==Taunts==
Italics means they have to be unlocked.
*Jumps up and down. (Up)
*Swings his hips. (Right)
*Bends forward and then backwards as if stretching. (Left)
*Rolls slightly on the ground. (Down)
===Character Selection Screen===
*Olimar pulls up a Red Pikmin and points forward.
*Olimar teeters from side to side while bobbing his head back and forth.
*Olimar picks himself off from the ground and dusts himself off.
===On Screen Appearance===
*Jumps off from a Hocotate Ship.
*He's beamed down via the S.S. Dolphin.
*Is seen laying on the ground sleeping, wakes up, and stands up.
===Victory Animations===
*Olimar picks up a Blue Pikmin, then a White Pikmin, and then a Purple Pikmin. The blue and white Pikmin bounces off his head but the Purple Pikmin squashes him.
*Moves his hands up and down while facing a Blue and Red Pikmin.
*Sways in place while 3 Pikmin circle around him.
*Olimar runs past the camera with a Red, Blue, and Yellow Pikmin. However, they run back the other way while chased by a Bulborb.
*Olimar picks up a Rock Pikmin and chucks it at the screen; breaking it.
*Olimar directs a Red, Blue, and Yellow Pikmin in carrying a fruit but the drop it; resulting in Olimar hanging his head in sadness.
===Losing Animation===
*Olimar is facing forward while bobbing up and down while clapping.
*Olimar is seen holding his helmet while moving his body in a circle motion.
*Olimar's helmet appears broken and he is gasping for air.
===Victory Fanfare===
A flourished remix based a small excerpt of the title theme of Pikmin.
===Idle Poses===
*Rubs his helmet
*Swings his arms in a limber-up exercise.
*Tilts side to side with more exaggeration.
*Jumps up and down slightly.
==Trophies==
Olimar & Pikmin's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.
Olimar & Pikmin
Unlock: Classic Mode
Olimar & Pikmin (Alt)
Unlock: Adventure Mode
Console/Red Oiimar
Alph & Pikmin (Alt)
Unlock: Adventure Mode
Handheld/Purple
Mrs. Olimar & Pikmin
Unlock: Boss Battle
Console
President & Pikmin
Unlock: Boss Battle
Handheld
Olimar & Pikmin (Pikmin Order)
Unlock: Complete a Character Challenge
White Olimar
Alph & Pikmin (Captain Throw)
Unlock: Complete a character challenge
Red Alph
Olimar & Pikmin (Black)
Unlock: Complete a character challenge
Alph & Pikmin (Pink)
Unlock: Complete a character challenge
Olimar & Pikmin (Up)
Green
Unlock: Match or Trophy Shop
Plasm Olimar
Unlock: Complete a Wario Character Challenge
End of Day
Unlock: All Star Mode
Super-Spicy Spray
Unlock: Unlock all Olimar & Pikmin's trophies
==Alternate Costumes==
Color Title 	Color 	Notes 	Status
Tan 	Yellow 	Olimar's default outfit. 	Starter
Red 	Red 	--- 	Starter
Green 	Green 	--- 	Starter
Blue 	White 	Combines his white and blue color swaps from Super Smash Bros. Brawl. 	Starter
Black 	Green 	Combines Olimar's Black and Green color swaps from Super Smash Bros. Brawl.	Starter
Alph 	Light Blue	Alph's default outfit. 	Starter
Alph Green 	Green 	Based on Charlie. 	Starter
Alph Pink 	Pink 	Based on Brittany. 	Starter
Alph Red 	Red 	--- 	Starter
Purple 	Purple 	--- 	Starter
Mrs. Olimar % Pikmin 	White 	Based of Olimar's wife. 	Locked
Mr. President & Pikmin	Black 	Based on Mr. President. 	Locked
Plasm Olimar 	Gold 	Based of the color scheme of the Plasm Wraith. 	Locked
==Trivia==
Category:Super Smash Bros. 5 Characters
Category:Super Smash Bros. (series)
Category:Pikmin (series)
Category:Subpages
Category:Males
Category:Playable Characters
Category:Characters
Category:Pikmin Characters
Category:Super Smash Bros. Characters