Ultima Ratio/FAQs

==Frequently Asked Questions==
===(1) Is Ultima Ratio a rehash of Rise of Napoleon?===
Very much so, but it has its own quirks and is fairly different. In fact it can be argued that it's not just an improvement — it is a wholly different mod altogether.
===(2) If it is a rehash, what's the point of downloading it?===
This mod is very different in several aspects. For one, many bugs related to buildings and unit names were removed, while new buildings were added, to facilitate the addition of new units as mentioned below.
====Factions and units====
Two nations were eliminated and replaced with Iran and Bavaria, 4 were reworked to have different national bonuses, and a slew of new units were also added to replace some ahistorical inaccuracies and more units were added to flesh out the armies of non-Western factions (which was a glaring weakness in the original mod).
====Upgrades tree====
It also utilises the Rise of the Moderns tech tree system which increases the importance of a University to your faction, with it being able to research four tracks of upgrades as opposed to just one.
The reason for this is that although the idea of technologies being critical to increase the limits of one's resources has been a novelty for Rise of Nations, the upgrades are usually little more than an afterthought. So as in Rise of Kings, an all-new custom technology tree that reflects the era of Ultima Ratio - the Napoleonic era - has been implemented and is also of vital significance as some units can be unlocked only after certain upgrades are researched. For instance there are mercenary units that can't be unlocked unless you have researched Attrition upgrades.
Category:Ultima ratio
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