Mission03 conversations

are parts of Deus Ex conversations, representing mission-specific convos.
Category:Deus Ex conversations
==Transcript==
Number of conversations: 166
* DL_LebedevKill
* Owner: JCDenton
* Level: Mission03
Goal Completed: LocateAirfield
AlexJacobson to JCDenton :: This is the terminal at LaGuardia owned by Juan Ivanovich Lebedev.
 We're certain based on what you've discovered that he's working with terrorists. Your orders are
 to locate and kill him. We're sending you a map of the airfield.
New Goal: AssassinateLebedev
AlexJacobson to JCDenton :: <gives 1 Image03_NYC_Airfield>
* MeetCurly
* Owner: Curly
* Level: Mission03
Set KnowsAboutUnderworld and KnowsOfMolePeople
if FilbenToldAboutCurly [
 if MeetCurly_Played [
 JCDenton to Curly :: A guy sent me back to talk to you. You're Curly, right?
 ]
 else [
 JCDenton to Curly :: You Curly?
 ]
 Curly to JCDenton :: Yeah. What do you want?
 JCDenton to Curly :: I heard you have the code to the phone booth in the subway.
 Curly to JCDenton :: You want to go down to the Brooklyn Bridge Station? -- that's near the
 mole-people settlement. You need the mole password.
 Set CurlyHack2
 if CurlyHack1 [
 JCDenton to Curly :: "Underworld" is the password.
 Curly to JCDenton :: Why didn't you say so? The phone code's M-O-L-E. That's 6653.
 JCDenton to Curly :: Thanks.
 Curly to JCDenton :: When you get to the Brooklyn Bridge Station, talk to Charlie; he'll get
 you into the tunnels where we live.
 Add Note: 6653 -- Code to the phone-booth entrance to mole-people hideout.
 Add Note: Talk to Charlie in the Brooklyn Bridge Station for information about the mole
 people.
 New Goal: TalkToCharlie
 Set PlayerKnowsPhoneCode and GaveCurlyPassword
 Receive 175 skill points
 ]
 else [
 JCDenton to Curly :: Why the name "mole people?"
 Curly to JCDenton :: They call us that because we live underground -- huh, like they're some
 kind of superior beings or something because they've got more money than we do.
 if CurlyHack2 [
 JCDenton to Curly :: "Underworld" is the password.
 Curly to JCDenton :: Why didn't you say so? The phone code's M-O-L-E. That's 6653.
 JCDenton to Curly :: Thanks.
 Curly to JCDenton :: When you get to the Brooklyn Bridge Station, talk to Charlie; he'll
 get you into the tunnels where we live.
 Add Note: 6653 -- Code to the phone-booth entrance to mole-people hideout.
 Add Note: Talk to Charlie in the Brooklyn Bridge Station for information about the mole
 people.
 New Goal: TalkToCharlie
 Set PlayerKnowsPhoneCode and GaveCurlyPassword
 Receive 175 skill points
 ]
 else [
 JCDenton to Curly :: Maybe you should join your people. Anywhere underground would be
 safer than Battery Park.
 Curly to JCDenton :: The moles need someone topside. Besides, it's been pretty quiet.
 I'd rather be here than have the NSF tromping around with machine guns.
 JCDenton to Curly :: The NSF are hiding out with the mole people?
 Curly to JCDenton :: Yeah, they haven't hurt anybody. We guess it's all right.
 JCDenton to Curly :: I need to contact the NSF. Think you could tell me how to find the
 moles?
 Curly to JCDenton :: Sure. Just give me the password so I know they trust you.
 if PlayerKnowsUnderworldPassword [
 JCDenton to Curly :: Underworld.
 Curly to JCDenton :: Good. Long as they've decided to give you access. Go to the
 phone booth in the subway station. The code's M-O-L-E. That's 6653.
 JCDenton to Curly :: Thanks.
 Curly to JCDenton :: When you get to the Brooklyn Bridge Station, talk to Charlie;
 he'll get you into the tunnels where we live.
 Add Note: 6653 -- Code to the phone-booth entrance to mole-people hideout.
 Add Note: Talk to Charlie in the Brooklyn Bridge Station for information about the
 mole people.
 New Goal: TalkToCharlie
 Set PlayerKnowsPhoneCode and GaveCurlyPassword
 Receive 175 skill points
 ]
 else [
 JCDenton to Curly :: It's a matter of national security.
 Curly to JCDenton :: Still need a password.
 ]
 ]
 ]
]
else [
 if MeetCurly_Played [
 Curly to JCDenton :: Remember the password yet?
 if PlayerKnowsUnderworldPassword [
 JCDenton to Curly :: Underworld.
 Curly to JCDenton :: Good. Long as they've decided to give you access. Go to the phone
 booth in the subway station. The code's M-O-L-E. That's 6653.
 JCDenton to Curly :: Thanks.
 Curly to JCDenton :: When you get to the Brooklyn Bridge Station, talk to Charlie; he'll
 get you into the tunnels where we live.
 Add Note: 6653 -- Code to the phone-booth entrance to mole-people hideout.
 Add Note: Talk to Charlie in the Brooklyn Bridge Station for information about the mole
 people.
 New Goal: TalkToCharlie
 Set PlayerKnowsPhoneCode and GaveCurlyPassword
 Receive 175 skill points
 ]
 else [
 Random [
 # Possibility 1
 JCDenton to Curly :: It's imperative that I find the NSF hideout.
 # Possibility 2
 JCDenton to Curly :: xyzzy.
 # Possibility 3
 JCDenton to Curly :: Anonymous.
 # Possibility 4
 JCDenton to Curly :: Just tell me how to find the NSF.
 ]
 Curly to JCDenton :: I've got to have the password.
 ]
 ]
 else [
 JCDenton to Curly :: I can think of safer places to camp, after all the fighting tonight.
 Curly to JCDenton :: Cops said I could be here. Besides, I ain't campin'. I'm with the
 mole people.
 Set CurlyHack1
 JCDenton to Curly :: Why the name "mole people?"
 Curly to JCDenton :: They call us that because we live underground -- huh, like they're some
 kind of superior beings or something because they've got more money than we do.
 if CurlyHack2 [
 JCDenton to Curly :: "Underworld" is the password.
 Curly to JCDenton :: Why didn't you say so? The phone code's M-O-L-E. That's 6653.
 JCDenton to Curly :: Thanks.
 Curly to JCDenton :: When you get to the Brooklyn Bridge Station, talk to Charlie; he'll
 get you into the tunnels where we live.
 Add Note: 6653 -- Code to the phone-booth entrance to mole-people hideout.
 Add Note: Talk to Charlie in the Brooklyn Bridge Station for information about the mole
 people.
 New Goal: TalkToCharlie
 Set PlayerKnowsPhoneCode and GaveCurlyPassword
 Receive 175 skill points
 ]
 else [
 JCDenton to Curly :: Maybe you should join your people. Anywhere underground would be
 safer than Battery Park.
 Curly to JCDenton :: The moles need someone topside. Besides, it's been pretty quiet.
 I'd rather be here than have the NSF tromping around with machine guns.
 JCDenton to Curly :: The NSF are hiding out with the mole people?
 Curly to JCDenton :: Yeah, they haven't hurt anybody. We guess it's all right.
 JCDenton to Curly :: I need to contact the NSF. Think you could tell me how to find the
 moles?
 Curly to JCDenton :: Sure. Just give me the password so I know they trust you.
 if PlayerKnowsUnderworldPassword [
 JCDenton to Curly :: Underworld.
 Curly to JCDenton :: Good. Long as they've decided to give you access. Go to the
 phone booth in the subway station. The code's M-O-L-E. That's 6653.
 JCDenton to Curly :: Thanks.
 Curly to JCDenton :: When you get to the Brooklyn Bridge Station, talk to Charlie;
 he'll get you into the tunnels where we live.
 Add Note: 6653 -- Code to the phone-booth entrance to mole-people hideout.
 Add Note: Talk to Charlie in the Brooklyn Bridge Station for information about the
 mole people.
 New Goal: TalkToCharlie
 Set PlayerKnowsPhoneCode and GaveCurlyPassword
 Receive 175 skill points
 ]
 else [
 JCDenton to Curly :: It's a matter of national security.
 Curly to JCDenton :: Still need a password.
 ]
 ]
 ]
]
* CurlyBarks
* Owner: Curly
* Level: Mission03
if M03FoundUnderground and FoundMoles [
 Random [
 # Possibility 1
 Curly to JCDenton :: Christ. I've been standing here forever. They were supposed to send a
 replacement.
 # Possibility 2
 Random [
 # Possibility 1
 Curly to JCDenton :: I like Charlie. He's always been straight with me.
 # Possibility 2
 Curly to JCDenton :: We live in the tunnels west of Brooklyn Bridge Station.
 if CurlyA3BarkPlayed [
 ]
 else [
 Add Note: Mole-people tunnels west of Brooklyn Bridge Station.
 Set CurlyA3BarkPlayed
 ]
 # Possibility 3
 Curly to JCDenton :: Thought you were in a hurry to track down the NSF.
 ]
 ]
]
else [
 if M03FoundUnderground and not FoundMoles [
 Random [
 # Possibility 1
 Curly to JCDenton :: Trouble finding the place? Like I said, talk to Charlie in the
 Brooklyn Bridge Station.
 # Possibility 2
 Random [
 # Possibility 1
 Curly to JCDenton :: Charlie's the Lieutenant Mayor. He takes care of
 infrastructure.
 # Possibility 2
 Curly to JCDenton :: I like Charlie. He's always been straight with me.
 # Possibility 3
 Curly to JCDenton :: We live in the tunnels west of Brooklyn Bridge Station.
 if CurlyA3BarkPlayed [
 ]
 else [
 Add Note: Mole-people tunnels west of Brooklyn Bridge Station.
 Set CurlyA3BarkPlayed
 ]
 # Possibility 4
 Curly to JCDenton :: It's not a bad place. Lots of good people down there.
 # Possibility 5
 Curly to JCDenton :: We have our own government, elections... a REAL democracy.
 # Possibility 6
 Curly to JCDenton :: Democracy's for small towns. That's how it developed, back in
 Athens.
 # Possibility 7
 Curly to JCDenton :: We're modeled on the Greeks -- with no outside influences!
 # Possibility 8
 Curly to JCDenton :: When there's millions of people in a country, no one has any
 say about anything.
 # Possibility 9
 Curly to JCDenton :: Big countries always turn into dictatorships, then they fall
 apart under their own weight.
 # Possibility 10
 Curly to JCDenton :: Thought you were in a hurry to track down the NSF.
 # Possibility 11
 Random [
 # Possibility 1
 Curly to JCDenton :: I like Charlie. He's always been straight with me.
 # Possibility 2
 Curly to JCDenton :: We live in the tunnels west of Brooklyn Bridge Station.
 if CurlyA3BarkPlayed [
 ]
 else [
 Add Note: Mole-people tunnels west of Brooklyn Bridge Station.
 Set CurlyA3BarkPlayed
 ]
 # Possibility 3
 Curly to JCDenton :: Thought you were in a hurry to track down the NSF.
 ]
 ]
 ]
 ]
 else [
 Random [
 # Possibility 1
 Curly to JCDenton :: Charlie's the Lieutenant Mayor. He takes care of infrastructure.
 # Possibility 2
 Curly to JCDenton :: I like Charlie. He's always been straight with me.
 # Possibility 3
 Curly to JCDenton :: We live in the tunnels west of Brooklyn Bridge Station.
 if CurlyA3BarkPlayed [
 ]
 else [
 Add Note: Mole-people tunnels west of Brooklyn Bridge Station.
 Set CurlyA3BarkPlayed
 ]
 # Possibility 4
 Curly to JCDenton :: It's not a bad place. Lots of good people down there.
 # Possibility 5
 Curly to JCDenton :: We have our own government, elections... a REAL democracy.
 # Possibility 6
 Curly to JCDenton :: Democracy's for small towns. That's how it developed, back in
 Athens.
 # Possibility 7
 Curly to JCDenton :: We're modeled on the Greeks -- with no outside influences!
 # Possibility 8
 Curly to JCDenton :: When there's millions of people in a country, no one has any say
 about anything.
 # Possibility 9
 Curly to JCDenton :: Big countries always turn into dictatorships, then they fall apart
 under their own weight.
 # Possibility 10
 Curly to JCDenton :: Thought you were in a hurry to track down the NSF.
 # Possibility 11
 Random [
 # Possibility 1
 Curly to JCDenton :: I like Charlie. He's always been straight with me.
 # Possibility 2
 Curly to JCDenton :: We live in the tunnels west of Brooklyn Bridge Station.
 if CurlyA3BarkPlayed [
 ]
 else [
 Add Note: Mole-people tunnels west of Brooklyn Bridge Station.
 Set CurlyA3BarkPlayed
 ]
 # Possibility 3
 Curly to JCDenton :: Thought you were in a hurry to track down the NSF.
 ]
 ]
 ]
]
* DL_TaggedThree
* Owner: JCDenton
* Level: Mission03
AlexJacobson to JCDenton :: That's the last one. Good work.
Set BarrelsTagged
Goal Completed: FindAmbrosiaBarrels
Goal Completed: LastBarrel747
* DL_AlexShocked
* Owner: JCDenton
* Level: Mission03
Set M03PlayerKilledAnna
if AnnaEntrance_Played and not PlayerKilledLebedev [
 AlexJacobson to JCDenton :: Jesus, JC, that was Agent Navarre. She was out of line there, about
 the execution, but -- Oh my God. Manderley will have you shot. We have to erase the log
 files. I don't like this, but I'll protect you this time. I guess you have to stand up for
 what you believe.
]
else [
 AlexJacobson to JCDenton :: Jesus, JC, that was Agent Navarre. I can't say I liked the way she
 operated, but -- Oh my God. Manderley will have you shot. We have to erase the log files.
 I'll protect you this time. You better have a good explanation.
]
* MeetCharlieFann
* Owner: CharlieFann
* Level: Mission03
Goal Completed: TalkToCharlie
if not KnowsOfMolePeople [
 JCDenton to CharlieFann :: I'm looking for information on the NSF. Can you help me out?
]
else [
 JCDenton to CharlieFann :: I hear the NSF are using the mole people hideout as a base.
]
CharlieFann to JCDenton :: Are you the Feds? We don't need a war down here.
JCDenton to CharlieFann :: I work for UNATCO.
CharlieFann to JCDenton :: Well, the NSF come through here, but they don't bother us. If we need
 help with anything, it's our plumbing. We lost pressure because of the explosions on South
 Street.
JCDenton to CharlieFann :: Tough break. You tell me about the NSF, and I'll put in a word with the
 city about the water.
CharlieFann to JCDenton :: The city don't know we got water and they don't NEED to know. How about
 you fix it and then I'll talk.
JCDenton to CharlieFann :: I don't have much time.
CharlieFann to JCDenton :: I would open the valve myself, but there was a cave-in; the utility
 door's blocked. It's up at the north end of the tracks, in case you want to take a look.
JCDenton to CharlieFann :: Clearing a tunnel -- that would require explosives.
CharlieFann to JCDenton :: It could be done; a LAM would do the trick. It's just that I'm not gonna
 be the one to talk to the Rooks. They'd probably sell us one, but they don't like people going
 into their turf, which is the whole upper level.
Set KnowsOfJughead
New Goal: OpenFreshWater
if JugheadDone [
]
* DL_TaggedOne
* Owner: JCDenton
* Level: Mission03
New Goal: FindAmbrosiaBarrels
AlexJacobson to JCDenton :: Looks like you're on the right track. That's one of the three missing
 barrels of Ambrosia. We'll be sending a team to recover it. See if you can find the other two.
* FannWaiting
* Owner: CharlieFann
* Level: Mission03
Random [
# Possibility 1
 CharlieFann to JCDenton :: I tried to clear a path to the door, but I'm not worth a nickel
 anymore.
# Possibility 2
 CharlieFann to JCDenton :: The gang runs the whole upper level of the station.
# Possibility 3
 CharlieFann to JCDenton :: The leader calls himself El Rey, but he's just a punk.
# Possibility 4
 CharlieFann to JCDenton :: The city don't care if we siphon off a bit.
# Possibility 5
 CharlieFann to JCDenton :: You wanna get to our hideout, you go through me.
]
* FannSatisfied
* Owner: CharlieFann
* Level: Mission03
Goal Completed: TalkToCharlie
Goal Completed: OpenFreshWater
Receive 25 skill points
if not MeetCharlieFann_Played [
 CharlieFann to JCDenton :: You the one that turned on the water?
 JCDenton to CharlieFann :: You mean those valves in the tunnel that was caved in?
 CharlieFann to JCDenton :: Yeah, we lost pressure during the explosions on South Street.
 JCDenton to CharlieFann :: I was just exploring. Can you tell me something about the NSF?
]
else [
 JCDenton to CharlieFann :: The water lines should be open now.
 CharlieFann to JCDenton :: Good. Glad to see you UNATCO boys do something for the community.
 JCDenton to CharlieFann :: Now can you tell me about the NSF?
]
CharlieFann to JCDenton :: The NSF... Yeah, they took over our tunnels.
JCDenton to CharlieFann :: How do I get there?
CharlieFann to JCDenton :: Go to the women's restroom on the other side of the station. Look for a
 keypad under the sink. The combination's 5482.
JCDenton to CharlieFann :: Great. I'm glad I could help you out.
Add Note: Keypad under sink in women's restroom in the Brooklyn Bridge Station: 5482.
Set KnowsMolePassword
* DL_TaggedTwo
* Owner: JCDenton
* Level: Mission03
if not 747Ambrosia [
 AlexJacobson to JCDenton :: Great. That should make sure you and I won't miss any shots. I've
 notified the recovery team. One barrel left -- we think this one may actually be on Lebedev's
 jet.
 New Goal: LastBarrel747
]
else [
 AlexJacobson to JCDenton :: Great. That should make sure you and I won't miss any shots. I've
 notified the recovery team. One barrel left.
]
* DL_WelcomeBack
* Owner: JCDenton
* Level: Mission03
New Goal: ReportToManderley
AlexJacobson to JCDenton :: Welcome back. Your mission was a success -- just about the only bright
 side of the operation, unfortunately. Report to Manderley for a briefing.
* FannBarks
* Owner: CharlieFann
* Level: Mission03
Random [
# Possibility 1
 CharlieFann to JCDenton :: Be careful if there's a gunfight; there are families living down
 there.
# Possibility 2
 CharlieFann to JCDenton :: The mole people aren't militant like the NSF.
# Possibility 3
 CharlieFann to JCDenton :: The NSF want a base down there because it's close to LaGuardia.
# Possibility 4
 CharlieFann to JCDenton :: Thanks again.
]
* MeetKevinBradley
* Owner: KevinBradley
* Level: Mission03
Set ToldAboutAmbrosiaThruMoleArea
Receive 25 skill points
JCDenton to KevinBradley :: Looks like you've been overrun by NSF.
KevinBradley to JCDenton :: They move supplies through here. There's nothing we can do about it.
JCDenton to KevinBradley :: Anything recently?
KevinBradley to JCDenton :: A bunch of barrels came through about an hour ago. Woke us all up.
JCDenton to KevinBradley :: Where were they headed?
Add Note: The local NSF commander has the key to a locked bathroom at the north end of the tunnel.
 The NSF have been shipping barrels through that bathroom.
KevinBradley to JCDenton :: They went through that bathroom, like they always do. Only way to get a
 key is from the NSF commander -- the guy who lives to the south. But I bet he'd die first.
Set MoleBathroomComment
JCDenton to KevinBradley :: Some of the terrorists actually live down here?
KevinBradley to JCDenton :: It's a secret room. You open the door by pushing a brick they keep
 hidden behind some cardboard boxes.
if TerroristLeader_Dead and not M03MeetTerroristLeader_Played [
 JCDenton to KevinBradley :: I already took care of that guy.
]
else [
 if M03MeetTerroristLeader_Played [
 if TerroristLeader_Dead [
 JCDenton to KevinBradley :: We met already. He was somewhat cooperative but I had to
 take him down. I don't think you'll have to worry about the NSF for a while.
 ]
 else [
 JCDenton to KevinBradley :: We've met already. He's an accountant or something. I
 don't think he'll give you any trouble.
 ]
 ]
 else [
 JCDenton to KevinBradley :: I'll have a talk with him. You won't have to worry about the
 NSF for much longer.
 Add Note: Terrorist commander in a secret room at the south end of the mole-people hideout.
 Open by pressing down on a special brick.
 ]
]
* DL_PaulWarning
* Owner: JCDenton
* Level: Mission03
PaulDenton to JCDenton :: You can relax, JC. I told the troops to stand down. That's right; I'm
 working for the NSF. I'll meet you at the 747.
* DL_Airfield
* Owner: JCDenton
* Level: Mission03
AlexJacobson to JCDenton :: You're entering a helibase terminal below a private section of
 LaGuardia. Veer to the east. You should be able to take the elevator to ground level. If you
 hit trouble, double-back across the platform. There's a sewer drain to the northwest which leads
 to a pond next to the airfield. We think we know who's moving the shipment. More in a minute. 
Add Note: Helibase exits: an elevator to the east, or a sewer drain to the northwest.
* KevinBradleyBarks
* Owner: KevinBradley
* Level: Mission03
if MolePeopleSlaughtered [
 KevinBradley to JCDenton :: I just lost a lot of neighbors. Forgive me if I'm not in the mood
 to talk right now.
]
else [
 Random [
 # Possibility 1
 if TerroristLeader_Dead [
 <recursion>
 ]
 else [
 if M03MeetTerroristLeader_Played [
 <recursion>
 ]
 else [
 KevinBradley to JCDenton :: The terrorist leader's command post is on this side of
 the tunnel to the south.
 ]
 ]
 # Possibility 2
 KevinBradley to JCDenton :: If you're looking for the airfield, you're gonna want to go to
 the north end of the chamber. They've built a secret passageway in the men's bathroom.
 # Possibility 3
 KevinBradley to JCDenton :: I didn't want a fight, but I guess it turned out for the best.
 # Possibility 4
 KevinBradley to JCDenton :: You'd think the revolutionaries would have more respect for the
 people they're trying to fight for.
 # Possibility 5
 KevinBradley to JCDenton :: I'm not against the NSF, but we've got families down here. This
 isn't a barracks.
 ]
]
* dl_batterypark
* Owner: JCDenton
* Level: Mission03
AlexJacobson to JCDenton :: We're dropping you in Battery Park -- we know the NSF were moving
 materials through here at one point. Seems like a good place to start looking.
* M03MeetTerroristLeader
* Owner: TerroristLeader
* Level: Mission03
Receive 100 skill points
TerroristLeader to JCDenton :: I surrender.
if ToldAboutAmbrosiaThruMoleArea [
 JCDenton to TerroristLeader :: The mole people say the Ambrosia came through here an hour ago.
]
else [
 JCDenton to TerroristLeader :: Tell me what you know about the Ambrosia shipment.
]
TerroristLeader to JCDenton :: I'll cooperate. Relax. The key to the men's restroom is on the
 table.
if MoleBathroomComment [
]
else [
 JCDenton to TerroristLeader :: Restroom? I'm looking for an airfield.
 TerroristLeader to JCDenton :: First you've got to go through the restroom to some tunnels. The
 airfield's about a mile to the east.
]
JCDenton to TerroristLeader :: This better not be a joke.
TerroristLeader to JCDenton :: Hey, I'm just an accountant. I know the body-armor looks
 threatening, but I'm part-time, like a reservist. I don't want any trouble.
Trigger Surrender
* dl_gochopper
* Owner: JCDenton
* Level: Mission03
Goal Completed: AssassinateLebedev
New Goal: GoToHelicopter
GuntherHermann to JCDenton :: Proceed to the helipad. We know your brother was here. He is gone,
 but we will find him. 
* TerroristLeaderBarks
* Owner: TerroristLeader
* Level: Mission03
Random [
# Possibility 1
 TerroristLeader to JCDenton :: The key's on the corner of the table.
# Possibility 2
 TerroristLeader to JCDenton :: I never wanted to see action.
# Possibility 3
 TerroristLeader to JCDenton :: I know when to stand down.
]
* dl_bbs
* Owner: JCDenton
* Level: Mission03
AlexJacobson to JCDenton :: After the quakes, the homeless drifted down here, junkies, runaways,
 grifters. There's a DSS file a mile long on this place. Some of them -- the so-called "mole
 people" -- have permanent living quarters in an adjacent tunnel system not on my map.
* DL_BoobyTrap
* Owner: JCDenton
* Level: Mission03
AlexJacobson to JCDenton :: These sewage tunnels look like they come out somewhere by the airfield.
 Be careful, though. The terrorists probably expect intruders.
* DL_MissionDone
* Owner: JCDenton
* Level: Mission03
if PlayerKilledLebedev [
 AlexJacobson to JCDenton :: You're a crack agent, JC. That comes straight from Manderley.
 Personally, I didn't see the need for the hit, but I'm just the messenger. Get back here on
 the double. We're sending a helicopter.
]
else [
 AlexJacobson to JCDenton :: Manderley's a little peeved, JC. You better get back here on the
 double. We're sending a helicopter.
]
* OverhearLebedev
* Owner: JCDenton
* Level: Mission03
JuanLebedev to TracerTong :: It's Paul's brother.
TracerTong to JuanLebedev :: Kill him. We can't take the chance.
JuanLebedev to TracerTong :: I can talk to him.
TracerTong to JuanLebedev :: Just get out of there. We lost the shipment but you can still bring me
 a sample. A few milliliters is enough.
JuanLebedev to TracerTong :: Trust me. He'll come over. UNATCO has a habit of overindoctrinating
 their agents. It'll backfire, just like with Paul.
TracerTong to JuanLebedev :: This socket is being monitored. Signing off.
* MeetLebedev3
* Owner: JuanLebedev
* Level: Mission03
Set KnowsOfTracerTong
JCDenton to JuanLebedev :: Sounds like a picture-perfect description of the NSF.
JuanLebedev to JCDenton :: Think bigger, agent. Think global.
AnnaNavarre to JCDenton :: You have disobeyed a direct order.
JuanLebedev to JCDenton :: Do you think it's an accident that the cure to the global plague is owned
 by a single corporation, and that it's kept so secret that only the tabloids dare print a story
 suggesting it exists?
JCDenton to JuanLebedev :: The supply is limited. That doesn't mean there's a conspiracy.
JuanLebedev to JCDenton :: But where does that corporation manufacture the cure, and where did your
 brother uncover the information that brought him over to our side?
JCDenton to JuanLebedev :: Go on.
JuanLebedev to JCDenton :: I can tell by the expression on your friend's face that she knows where
 I'm heading. UNATCO is completely correct to think that Tracer Tong will soon understand
 Ambrosia. He was the one who was going to receive this shipment.
JCDenton to JuanLebedev :: Why tell me all this?
JuanLebedev to JCDenton :: I've said nothing that UNATCO won't find on this plane's computer. But
 here's the secret. This is what Paul was so interested to hear from Tracer Tong.
AnnaNavarre to JCDenton :: Manderley will be disappointed in your insubordination.
if LebedevAward [
]
else [
 Set LebedevAward
 Receive 175 skill points
]
Trigger AnnaAttacks
* AnnaEntrance
* Owner: AnnaNavarre
* Level: Mission03
if PlayerKilledLebedev [
 Goal Completed: AssassinateLebedev
 if not AnnaThanks_Played [
 AnnaNavarre to JCDenton :: Excellent. Precisely how a UNATCO agent must deal with a
 terrorist.
 ]
 else [
 if M02MechSlur [
 AnnaNavarre to JCDenton :: Excellent. This, Agent Denton, is how you train yourself to
 have nerves of steel.
 ]
 else [
 AnnaNavarre to JCDenton :: Excellent. You have passed the final exam.
 ]
 ]
 JCDenton to AnnaNavarre :: My pleasure.
 AnnaNavarre to JCDenton :: Mission complete. A chopper is waiting outside to take you back to
 Liberty Island.
 New Goal: GoToHelicopter
 Trigger AnnaPosition
]
else [
 if not AnnaThanks_Played [
 AnnaNavarre to JCDenton :: Good work. Now finish the job.
 ]
 else [
 if M02MechSlur [
 AnnaNavarre to JCDenton :: Good work. Now finish the job... That should be easy for a
 man who has nerves of steel.
 ]
 else [
 AnnaNavarre to JCDenton :: Time for the final exam, agent. Finish the job.
 ]
 ]
 JCDenton to AnnaNavarre :: He surrendered. He's an unarmed prisoner -- UNATCO policy protects
 him.
 AnnaNavarre to JCDenton :: Terminate the prisoner, Agent. If you are too afraid, you are
 ordered to return to base, on Manderley's authority. There is a helicopter waiting.
 New Goal: GoToHelicopter
 Trigger AnnaPosition
]
* AnnaHelicopterPleasedBarks
* Owner: AnnaNavarre
* Level: Mission03
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: We can say what we like in the paperwork.
# Possibility 2
 AnnaNavarre to JCDenton :: That is how it is done. Swift and quiet.
# Possibility 3
 AnnaNavarre to JCDenton :: Good work. Now get to the helicopter.
]
* AnnaAtUNATCO
* Owner: AnnaNavarre
* Level: Mission03
AnnaNavarre to JCDenton :: I was here first.
JaniceReed to JCDenton :: Mr. Manderley is in a meeting, JC. You'll have to wait.
JCDenton to JaniceReed :: I was told to report for a debriefing.
if AmbrosiaTagged and SubTerroristsDead [
 if not AnnaThanks_Played [
 AnnaNavarre to JCDenton :: A debriefing. Do not worry. I will state in my report that I
 was satisfied with your performance.
 ]
 else [
 if M02MechSlur [
 AnnaNavarre to JCDenton :: A debriefing. Do not worry. We are satisfied. But I will
 mention in my report that you mistake yourself for a man of steel.
 ]
 else [
 AnnaNavarre to JCDenton :: A debriefing. Do not worry. You passed every test. You
 will be a most effective weapon for the Coalition.
 ]
 ]
]
else [
 if AmbrosiaTagged and EscapeSuccessful [
 if not AnnaThanks_Played [
 AnnaNavarre to JCDenton :: A debriefing. Do not worry. I will state in my report that
 I was satisfied with your performance.
 ]
 else [
 if M02MechSlur [
 AnnaNavarre to JCDenton :: A debriefing. Do not worry. We are satisfied. But I
 will mention in my report that you mistake yourself for a man of steel.
 ]
 else [
 AnnaNavarre to JCDenton :: A debriefing. Do not worry. You passed every test. You
 will be a most effective weapon for the Coalition.
 ]
 ]
 ]
 else [
 if not AmbrosiaTagged [
 AnnaNavarre to JCDenton :: A debriefing. Let me see... In my report, I will tell how
 you refused to help the NYPD locate a stolen barrel of Ambrosia.
 ]
 else [
 AnnaNavarre to JCDenton :: A debriefing. Let me see... In my report, I will tell how
 you left civilian hostages in the Battery Park subway station.
 ]
 JCDenton to AnnaNavarre :: I chose to focus on the primary objective.
 AnnaNavarre to JCDenton :: Let us hope for your sake that Mr. Manderley sees it that way.
 ]
]
* AnnaUNATCOBarks
* Owner: AnnaNavarre
* Level: Mission03
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: Be quiet. I am trying to listen.
# Possibility 2
 AnnaNavarre to JCDenton :: A bureaucrat from Washington... See if he asks for any of our
 opinions.
# Possibility 3
 AnnaNavarre to JCDenton :: Wait in line.
]
* SimonsOverheard
* Owner: WaltonSimons
* Level: Mission03
WaltonSimons to JosephManderley :: Just fire the arrogant son-of-a-bitch.
JosephManderley to WaltonSimons :: I wasn't exaggerating. He's our best agent.
WaltonSimons to JosephManderley :: We don't need him. We've got his brother, and more are on the
 way.
JosephManderley to WaltonSimons :: He knows nothing.
WaltonSimons to JosephManderley :: I think he does. You should never have sent him to Hong Kong.
JosephManderley to WaltonSimons :: Let's be sensible. We have to look at the whole record.
WaltonSimons to JosephManderley :: Look, I understand. He was your pet project. But it's out of my
 hands. Now that the shipment's been lost...
JosephManderley to WaltonSimons :: I know. I know; I will comply with the order.
WaltonSimons to JosephManderley :: That's all that I ask. Carry on. I'm going downstairs to
 interrogate the prisoners.
* JaniceDebriefing
* Owner: JaniceReed
* Level: Mission03
JaniceReed to JCDenton :: Mr. Manderley can see you now.
* JaniceDenial
* Owner: JaniceReed
* Level: Mission03
JaniceReed to JCDenton :: You'll have to wait a minute. Mr. Manderley is busy.
* JaniceDone
* Owner: JaniceReed
* Level: Mission03
JaniceReed to JCDenton :: Good luck, JC.
* ManderleyWaiting
* Owner: JosephManderley
* Level: Mission03
Random [
# Possibility 1
 JosephManderley to JCDenton :: Our pilot Jock is waiting for you at the helipad.
# Possibility 2
 JosephManderley to JCDenton :: If you see your brother, send him my way. He didn't report back.
# Possibility 3
 JosephManderley to JCDenton :: Don't forget to check in with Carter and Reyes.
# Possibility 4
 JosephManderley to JCDenton :: You have your orders.
# Possibility 5
 JosephManderley to JCDenton :: Let me get back to work.
# Possibility 6
 JosephManderley to JCDenton :: I said carry on.
]
* TroopBarks1
* Owner: UNATCOTroop
* Level: Mission03
Set M03TrooperBarkHack
Random [
# Possibility 1
 if M01PlayerAggressive [
 UNATCOTroop to JCDenton :: They had us picking up the bodies you left in the Statue; what a
 chore.
 ]
 else [
 UNATCOTroop to JCDenton :: They still have some terrorists downstairs, ones to you didn't
 kill in the Statue.
 ]
# Possibility 2
 if TenderloinSlaughter [
 UNATCOTroop to JCDenton :: A buddy of ours said you saved his ass in Hell's Kitchen.
 ]
 else [
 UNATCOTroop to JCDenton :: We lost a buddy of ours in the park in Hell's Kitchen. Guess
 there wasn't much you could do.
 ]
# Possibility 3
 if BatteryParkSlaughter [
 UNATCOTroop to JCDenton :: Agent Navarre was gunning her motors about Castle Clinton. Guess
 you cleaned the place out.
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre was grinding gears over how you handled Castle
 Clinton. Not hard to flip her switch, is it?
 ]
# Possibility 4
 UNATCOTroop to JCDenton :: I better make my rounds.
# Possibility 5
 UNATCOTroop to JCDenton :: Agent.
# Possibility 6
 UNATCOTroop to JCDenton :: Still haven't had a chance to clean my gun.
# Possibility 7
 UNATCOTroop to JCDenton :: I think the suits are putting the squeeze on Manderley about this
 one.
# Possibility 8
 UNATCOTroop to JCDenton :: Those jerks from Washington think they own the place.
# Possibility 9
 UNATCOTroop to JCDenton :: Good to have you back.
# Possibility 10
 UNATCOTroop to JCDenton :: They've got some kind of specialist from Washington downstairs.
 Somebody to interrogate the prisoners.
]
* TroopBarks2
* Owner: UNATCOTroop
* Level: Mission03
Set not M03TrooperBarkHack
Random [
# Possibility 1
 if M01PlayerAggressive [
 if GuntherRespectsPlayer [
 UNATCOTroop to JCDenton :: Gunther says you guys really waxed some tails in the Statue.
 ]
 else [
 UNATCOTroop to JCDenton :: Guess you stole the show from Gunther earlier tonight. Poor
 guy. He lives for this stuff.
 ]
 ]
 else [
 UNATCOTroop to JCDenton :: Gunther's full of it. Earlier tonight, in the Statue, I bet you
 had at least a half-dozen takedowns. At least.
 ]
# Possibility 2
 if TenderloinSlaughter [
 UNATCOTroop to JCDenton :: I heard about the shootout in the park in Hell's Kitchen. Like
 shooting fish in a barrel, huh?
 ]
 else [
 UNATCOTroop to JCDenton :: Don't listen to what they're saying about the shootout in the
 park in Hell's Kitchen. You had other priorities.
 ]
# Possibility 3
 if BatteryParkSlaughter [
 if M02MechSlur [
 UNATCOTroop to JCDenton :: I'd watch what I say about mechs around Anna Navarre.
 ]
 else [
 UNATCOTroop to JCDenton :: Piece of gossip: Anna Navarre likes your style. Heh-heh... I
 bet you guys would make a nice couple.
 ]
 ]
 else [
 UNATCOTroop to JCDenton :: Never mind Anna Navarre. She hates everybody.
 ]
# Possibility 4
 UNATCOTroop to JCDenton :: I'd like to know what the Feds are doing down in the cell block.
# Possibility 5
 UNATCOTroop to JCDenton :: Long night, huh?
# Possibility 6
 UNATCOTroop to JCDenton :: They told us to hang tight. Objectives remain, apparently.
]
* M03MeetFilben
* Owner: HarleyFilben
* Level: Mission03
Set KnowsAboutUnderworld
if M03MeetFilben_Played and not FilbenAirportAnswer [
 Set FilbenAirportAnswer
 JCDenton to HarleyFilben :: We think they're loading the Ambrosia onto a plane. Heard anything
 about that?
 HarleyFilben to JCDenton :: Nothing I could put a price on. UNATCO already thinks it's Juan
 Lebedev.
 JCDenton to HarleyFilben :: Lebedev?
 HarleyFilben to JCDenton :: I don't know who else it could be. He owns a whole terminal at
 LaGuardia. Manderley's been trying to bump him off for years.
 JCDenton to HarleyFilben :: Since when is LaGuardia for sale?
 HarleyFilben to JCDenton :: City had some debts a few years back. There's always a buyer. But
 Lebedev's small-time. He can't buy off the big politicians like a Bob Page.
 JCDenton to HarleyFilben :: Who does he buy off?
 HarleyFilben to JCDenton :: People lower down, but useful. Some of your buddies at UNATCO,
 actually.
 JCDenton to HarleyFilben :: Who?
 HarleyFilben to JCDenton :: Ah-ha-ha. You can't afford that one.
 if M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 else [
 HarleyFilben to JCDenton :: How about that phone code?
 Add Note: Juan Lebedev, a wealthy ally of the NSF. Owns a terminal at LaGuardia, possible
 location of Ambrosia.
 if PlayerKnowsPhoneCode [
 JCDenton to HarleyFilben :: I already got the code to the phone booth -- but thanks.
 Set M03FilbenDoneSelling
 ]
 else [
 if TerroristCommander_Dead and FilbenGaveKey and not TerroristCommander_Unconscious [
 if credit < 1000 [
 JCDenton to HarleyFilben :: Sorry, I don't have that kind of money.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not PlayerKnowsUnderworldPassword and not
 M03FoundUnderground :: Fine. 1000 for where I can find the code to the phone
 booth.
 JCDenton to HarleyFilben :: Fine. 1000 for where I can find the code to the
 phone booth.
 Pay 1000 credits
 Receive 55 skill points
 Set PlayerKnowsUnderworldPassword and KnowsOfMolePeople and
 FilbenToldAboutCurly
 HarleyFilben to JCDenton :: Talk to Curly in the shantytown in Battery Park.
 He's from the mole-people settlement. You have to give him the password
 "Underworld."
 if MeetCurly_Played [
 JCDenton to HarleyFilben :: I think I talked to the guy. He said the
 NSF were hiding out with the moles. Are they allies?
 ]
 else [
 JCDenton to HarleyFilben :: The NSF are allied with the mole people?
 ]
 HarleyFilben to JCDenton :: They both hate the Feds, but that's it. The
 moles don't want a war. They just want to be left alone in their tunnels.
 JCDenton to HarleyFilben :: Aiding and sympathizing -- just as bad as being
 a terrorist yourself, in my opinion.
 HarleyFilben to JCDenton :: I doubt the NSF gave them much choice.
 Add Note: "Underworld" -- Mole People password. Talk to Curly in the
 Battery Park shantytown.
 Set M03FilbenDoneSelling
 if FilbenAirportAnswer and M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 # Choice 2 :: I'm not interested.
 JCDenton to HarleyFilben :: I'm not interested.
 ]
 ]
 ]
 else [
 if credit < 500 [
 JCDenton to HarleyFilben :: Sorry, I don't have that kind of money.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not PlayerKnowsUnderworldPassword and not
 M03FoundUnderground :: Sure. 500 for where I can find the code to the phone
 booth.
 JCDenton to HarleyFilben :: Sure. 500 for where I can find the code to the
 phone booth.
 Pay 500 credits
 Receive 55 skill points
 Set PlayerKnowsUnderworldPassword and KnowsOfMolePeople and
 FilbenToldAboutCurly
 HarleyFilben to JCDenton :: Talk to Curly in the shantytown in Battery Park.
 He's from the mole-people settlement. You have to give him the password
 "Underworld."
 if MeetCurly_Played [
 JCDenton to HarleyFilben :: I think I talked to the guy. He said the
 NSF were hiding out with the moles. Are they allies?
 ]
 else [
 JCDenton to HarleyFilben :: The NSF are allied with the mole people?
 ]
 HarleyFilben to JCDenton :: They both hate the Feds, but that's it. The
 moles don't want a war. They just want to be left alone in their tunnels.
 JCDenton to HarleyFilben :: Aiding and sympathizing -- just as bad as being
 a terrorist yourself, in my opinion.
 HarleyFilben to JCDenton :: I doubt the NSF gave them much choice.
 Add Note: "Underworld" -- Mole People password. Talk to Curly in the
 Battery Park shantytown.
 Set M03FilbenDoneSelling
 if FilbenAirportAnswer and M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 # Choice 2 :: I'm not interested.
 JCDenton to HarleyFilben :: I'm not interested.
 ]
 ]
 ]
 ]
 ]
]
else [
 if M03MeetFilben_Played [
 HarleyFilben to JCDenton :: Change your mind?
 if M03FoundUnderground [
 JCDenton to HarleyFilben :: I already found the underground -- but thanks.
 Set M03FilbenDoneSelling
 Set M03FilbenDone
 ]
 else [
 if PlayerKnowsPhoneCode [
 JCDenton to HarleyFilben :: I already got the code to the phone booth -- but thanks.
 Set M03FilbenDoneSelling
 ]
 else [
 if TerroristCommander_Dead and FilbenGaveKey and not TerroristCommander_Unconscious
 [
 if credit < 1000 [
 JCDenton to HarleyFilben :: Sorry, I don't have that kind of money.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not PlayerKnowsUnderworldPassword and not
 M03FoundUnderground :: Fine. 1000 for where I can find the code to the
 phone booth.
 JCDenton to HarleyFilben :: Fine. 1000 for where I can find the code to
 the phone booth.
 Pay 1000 credits
 Receive 55 skill points
 Set PlayerKnowsUnderworldPassword and KnowsOfMolePeople and
 FilbenToldAboutCurly
 HarleyFilben to JCDenton :: Talk to Curly in the shantytown in Battery
 Park. He's from the mole-people settlement. You have to give him the
 password "Underworld."
 if MeetCurly_Played [
 JCDenton to HarleyFilben :: I think I talked to the guy. He said
 the NSF were hiding out with the moles. Are they allies?
 ]
 else [
 JCDenton to HarleyFilben :: The NSF are allied with the mole people?
 ]
 HarleyFilben to JCDenton :: They both hate the Feds, but that's it. The
 moles don't want a war. They just want to be left alone in their
 tunnels.
 JCDenton to HarleyFilben :: Aiding and sympathizing -- just as bad as
 being a terrorist yourself, in my opinion.
 HarleyFilben to JCDenton :: I doubt the NSF gave them much choice.
 Add Note: "Underworld" -- Mole People password. Talk to Curly in the
 Battery Park shantytown.
 Set M03FilbenDoneSelling
 if FilbenAirportAnswer and M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 # Choice 2 :: I'm not interested.
 JCDenton to HarleyFilben :: I'm not interested.
 ]
 ]
 ]
 else [
 if credit < 500 [
 JCDenton to HarleyFilben :: Sorry, I don't have that kind of money.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not PlayerKnowsUnderworldPassword and not
 M03FoundUnderground :: Sure. 500 for where I can find the code to the
 phone booth.
 JCDenton to HarleyFilben :: Sure. 500 for where I can find the code to
 the phone booth.
 Pay 500 credits
 Receive 55 skill points
 Set PlayerKnowsUnderworldPassword and KnowsOfMolePeople and
 FilbenToldAboutCurly
 HarleyFilben to JCDenton :: Talk to Curly in the shantytown in Battery
 Park. He's from the mole-people settlement. You have to give him the
 password "Underworld."
 if MeetCurly_Played [
 JCDenton to HarleyFilben :: I think I talked to the guy. He said
 the NSF were hiding out with the moles. Are they allies?
 ]
 else [
 JCDenton to HarleyFilben :: The NSF are allied with the mole people?
 ]
 HarleyFilben to JCDenton :: They both hate the Feds, but that's it. The
 moles don't want a war. They just want to be left alone in their
 tunnels.
 JCDenton to HarleyFilben :: Aiding and sympathizing -- just as bad as
 being a terrorist yourself, in my opinion.
 HarleyFilben to JCDenton :: I doubt the NSF gave them much choice.
 Add Note: "Underworld" -- Mole People password. Talk to Curly in the
 Battery Park shantytown.
 Set M03FilbenDoneSelling
 if FilbenAirportAnswer and M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 # Choice 2 :: I'm not interested.
 JCDenton to HarleyFilben :: I'm not interested.
 ]
 ]
 ]
 ]
 ]
 ]
 else [
 if not M01PlayerMetFilben [
 HarleyFilben to JCDenton :: Hey, you're UNATCO. You're the new guy.
 JCDenton to HarleyFilben :: Who's asking?
 HarleyFilben to JCDenton :: I heard about you. I work for UNATCO, too. Freelance. I
 get paid by the answer.
 Set PlayerMetFilben
 JCDenton to HarleyFilben :: A real patriot.
 HarleyFilben to JCDenton :: I see it like this. It all balances out. UNATCO's just as
 much gun freaks as the militias, and if everybody's gonna shoot it out, fine, so long
 as neither side wins and takes over the whole country.
 JCDenton to HarleyFilben :: The goal of UNATCO is not conquest. It's the safety of
 ordinary people like yourself.
 HarleyFilben to JCDenton :: I know an army when I see one. Look, I'll be blunt -- got
 any cash? There's a secret passage behind that phone booth over there. For 500,
 I'll tell you where to get the code.
 ]
 else [
 if not PlayerMetFilben [
 HarleyFilben to JCDenton :: Hey, you're UNATCO. You're the new guy.
 JCDenton to HarleyFilben :: Who's asking?
 HarleyFilben to JCDenton :: I heard about you. I work for UNATCO, too. Freelance.
 I get paid by the answer.
 Set PlayerMetFilben
 JCDenton to HarleyFilben :: A real patriot.
 HarleyFilben to JCDenton :: I see it like this. It all balances out. UNATCO's just
 as much gun freaks as the militias, and if everybody's gonna shoot it out, fine,
 so long as neither side wins and takes over the whole country.
 JCDenton to HarleyFilben :: The goal of UNATCO is not conquest. It's the safety of
 ordinary people like yourself.
 HarleyFilben to JCDenton :: I know an army when I see one. Look, I'll be blunt --
 got any cash? There's a secret passage behind that phone booth over there. For
 500, I'll tell you where to get the code.
 ]
 else [
 if TerroristCommander_Dead and not TerroristCommander_Unconscious [
 if not FilbenGaveKey [
 ]
 else [
 JCDenton to HarleyFilben :: Thanks again for that key.
 ]
 HarleyFilben to JCDenton :: Don't even LOOK at me, because I QUIT!
 JCDenton to HarleyFilben :: I don't understand.
 if not FilbenGaveKey [
 HarleyFilben to JCDenton :: I was BROKE, okay? I have a kid, and UNATCO's
 got the money, but if you think you can go around and just execute anyone
 you want...
 JCDenton to HarleyFilben :: Slow down. Execute who?
 HarleyFilben to JCDenton :: You killed my contact at the NSF, the commander
 inside the statue, and that's gonna cost me business.
 JCDenton to HarleyFilben :: Sorry. He didn't cooperate.
 HarleyFilben to JCDenton :: At least you know you're a thug and you're
 honest about it. So anyway, how about some business? The phone booth
 down here goes to the NSF underground hideout. I'll tell you where to get
 the code for 500.
 ]
 else [
 HarleyFilben to JCDenton :: I was BROKE, okay? I have a kid, and UNATCO's
 got the money, but if you're going to flat-out LIE --
 JCDenton to HarleyFilben :: What'd I do?
 HarleyFilben to JCDenton :: You PROMISED not to kill my contact at the NSF,
 the commander inside the statue.
 JCDenton to HarleyFilben :: Yeah, well, when you stand toe-to-toe with a
 terrorist...
 HarleyFilben to JCDenton :: Killing people without a trial and taking over
 the city -- that's not what I'm about.
 JCDenton to HarleyFilben :: The goal of UNATCO is not conquest. It's the
 safety of ordinary people like yourself.
 HarleyFilben to JCDenton :: I know an army when I see one. Anyway, from now
 on you pay double. The phone booth down here goes to the NSF underground
 hideout. I'll tell you where to get the code, but it's a thousand. Not a
 credit less.
 ]
 ]
 else [
 if not FilbenGaveKey [
 JCDenton to HarleyFilben :: Sorry I didn't need your help on the island. I
 hope it wasn't a wasted trip.
 HarleyFilben to JCDenton :: No sweat, man. I got paid. That's what
 matters.
 ]
 else [
 JCDenton to HarleyFilben :: Thanks again for the key.
 HarleyFilben to JCDenton :: It wasn't a favor. I was well-paid.
 ]
 JCDenton to HarleyFilben :: A real patriot.
 HarleyFilben to JCDenton :: I see it like this. It all balances out. UNATCO's
 just as much gun freaks as the militias, and if everybody's gonna shoot it
 out, fine, so long as neither side wins and takes over the whole country.
 JCDenton to HarleyFilben :: The goal of UNATCO is not conquest. It's the safety
 of ordinary people like yourself.
 HarleyFilben to JCDenton :: I know an army when I see one. Look, I'll be blunt
 -- got any cash? There's a secret passage behind that phone booth over
 there. For 500, I'll tell you where to get the code.
 ]
 ]
 ]
 if PlayerKnowsPhoneCode [
 JCDenton to HarleyFilben :: I already got the code to the phone booth -- but thanks.
 Set M03FilbenDoneSelling
 ]
 else [
 if TerroristCommander_Dead and FilbenGaveKey and not TerroristCommander_Unconscious [
 if credit < 1000 [
 JCDenton to HarleyFilben :: Sorry, I don't have that kind of money.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not PlayerKnowsUnderworldPassword and not
 M03FoundUnderground :: Fine. 1000 for where I can find the code to the phone
 booth.
 JCDenton to HarleyFilben :: Fine. 1000 for where I can find the code to the
 phone booth.
 Pay 1000 credits
 Receive 55 skill points
 Set PlayerKnowsUnderworldPassword and KnowsOfMolePeople and
 FilbenToldAboutCurly
 HarleyFilben to JCDenton :: Talk to Curly in the shantytown in Battery Park.
 He's from the mole-people settlement. You have to give him the password
 "Underworld."
 if MeetCurly_Played [
 JCDenton to HarleyFilben :: I think I talked to the guy. He said the
 NSF were hiding out with the moles. Are they allies?
 ]
 else [
 JCDenton to HarleyFilben :: The NSF are allied with the mole people?
 ]
 HarleyFilben to JCDenton :: They both hate the Feds, but that's it. The
 moles don't want a war. They just want to be left alone in their tunnels.
 JCDenton to HarleyFilben :: Aiding and sympathizing -- just as bad as being
 a terrorist yourself, in my opinion.
 HarleyFilben to JCDenton :: I doubt the NSF gave them much choice.
 Add Note: "Underworld" -- Mole People password. Talk to Curly in the
 Battery Park shantytown.
 Set M03FilbenDoneSelling
 if FilbenAirportAnswer and M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 # Choice 2 :: I'm not interested.
 JCDenton to HarleyFilben :: I'm not interested.
 ]
 ]
 ]
 else [
 if credit < 500 [
 JCDenton to HarleyFilben :: Sorry, I don't have that kind of money.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not PlayerKnowsUnderworldPassword and not
 M03FoundUnderground :: Sure. 500 for where I can find the code to the phone
 booth.
 JCDenton to HarleyFilben :: Sure. 500 for where I can find the code to the
 phone booth.
 Pay 500 credits
 Receive 55 skill points
 Set PlayerKnowsUnderworldPassword and KnowsOfMolePeople and
 FilbenToldAboutCurly
 HarleyFilben to JCDenton :: Talk to Curly in the shantytown in Battery Park.
 He's from the mole-people settlement. You have to give him the password
 "Underworld."
 if MeetCurly_Played [
 JCDenton to HarleyFilben :: I think I talked to the guy. He said the
 NSF were hiding out with the moles. Are they allies?
 ]
 else [
 JCDenton to HarleyFilben :: The NSF are allied with the mole people?
 ]
 HarleyFilben to JCDenton :: They both hate the Feds, but that's it. The
 moles don't want a war. They just want to be left alone in their tunnels.
 JCDenton to HarleyFilben :: Aiding and sympathizing -- just as bad as being
 a terrorist yourself, in my opinion.
 HarleyFilben to JCDenton :: I doubt the NSF gave them much choice.
 Add Note: "Underworld" -- Mole People password. Talk to Curly in the
 Battery Park shantytown.
 Set M03FilbenDoneSelling
 if FilbenAirportAnswer and M03FilbenDoneSelling [
 Set M03FilbenDone
 ]
 # Choice 2 :: I'm not interested.
 JCDenton to HarleyFilben :: I'm not interested.
 ]
 ]
 ]
 ]
 ]
]
* FilbenAngryBarks
* Owner: HarleyFilben
* Level: Mission03
Random [
# Possibility 1
 if not FilbenGaveKey [
 <recursion>
 ]
 else [
 HarleyFilben to JCDenton :: I mean it. From now on, you pay double.
 ]
# Possibility 2
 HarleyFilben to JCDenton :: That guy you killed in the statue; he was my main contact. That's
 how I got my information.
# Possibility 3
 HarleyFilben to JCDenton :: You aren't the only one who knows how to be a lone wolf.
# Possibility 4
 HarleyFilben to JCDenton :: You get a bonus for killing people? That how it works?
# Possibility 5
 HarleyFilben to JCDenton :: Screw off.
]
* BodyguardBarks
* Owner: Bodyguard
* Level: Mission03
Random [
# Possibility 1
 Bodyguard to JCDenton :: Do not question the prisoners yourself.
# Possibility 2
 Bodyguard to JCDenton :: We will be waiting.
# Possibility 3
 Bodyguard to JCDenton :: I do not understand the reason for your delay.
# Possibility 4
 Bodyguard to JCDenton :: Interesting behavior, Mr. Denton.
]
* CarterGreeting03
* Owner: SamCarter
* Level: Mission03
if CarterGreeting03_Played [
 SamCarter to JCDenton :: Ready to load up?
 if M03GotMod [
 ]
 else [
 SamCarter to JCDenton :: <gives 1 WeaponModAccuracy>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03GotMod
 ]
 if M03GotTool [
 ]
 else [
 SamCarter to JCDenton :: <gives 2 Multitool>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03GotTool
 ]
 if TenderloinSlaughter [
 ]
 else [
 SamCarter to JCDenton :: <gives 1 Ammo762mm>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 ]
 JCDenton to SamCarter :: Yes, sir.
 Set M03CarterDone
]
else [
 Goal Completed: SeeCarter
 if BatteryParkSlaughter [
 SamCarter to JCDenton :: Agent Denton. Marvelous. In addition to an accuracy weapon
 modification, I've got some 7.62 mm rounds and a couple of multitools.
 ]
 else [
 SamCarter to JCDenton :: Agent Denton. Marvelous. In addition to an accuracy weapon
 modification, I've got a couple of multitools.
 ]
 if not BatteryParkSlaughter [
 JCDenton to SamCarter :: Mr. Carter, can I ask you a question?
 SamCarter to JCDenton :: Certainly.
 JCDenton to SamCarter :: I'm getting the impression that UNATCO is focused more on military
 operations than law enforcement.
 SamCarter to JCDenton :: The focus has shifted lately. I agree.
 if not AmbrosiaTagged [
 JCDenton to SamCarter :: Agent Navarre said something about wanting to exterminate the
 terrorists in Castle Clinton, so I skipped that objective. I can't work with someone
 like her.
 ]
 else [
 JCDenton to SamCarter :: The only way Anna would have been satisfied is if I'd executed
 every terrorist in Castle Clinton. The standing order seems to be "shoot to kill."
 ]
 SamCarter to JCDenton :: Direct intervention is always part of the game. In my day we were
 just more civilized about it.
 JCDenton to SamCarter :: Civilized. That's the word. I guess I was expecting a little more
 class from the world's anti-terrorist organization.
 SamCarter to JCDenton :: We just have to strike a balance. Why don't I throw in an extra
 clip with those multitools. I trust you will be able to judge when one or the other is
 appropriate for achieving mission objectives.
 SamCarter to JCDenton :: <gives 1 WeaponModAccuracy>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03GotMod
 SamCarter to JCDenton :: <gives 2 Multitool>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03GotTool
 SamCarter to JCDenton :: <gives 1 Ammo762mm>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03CarterDone
 ]
 else [
 JCDenton to SamCarter :: Mr. Carter, I can't tell you how great it is to be a part of
 UNATCO. You should have seen the fighting in Castle Clinton.
 SamCarter to JCDenton :: Yeah?
 JCDenton to SamCarter :: I cleaned the place out.
 SamCarter to JCDenton :: Went in shooting, huh? I guess that's what this agency is known
 for.
 JCDenton to SamCarter :: I never thought I'd see this much action in one mission.
 SamCarter to JCDenton :: In my day international peacekeepers were citizens first and
 soldiers second. You can forget about that extra ammo. I'm only going to give you the
 multitools; I think you should concentrate more on mission objectives and less on the
 enemy body count.
 SamCarter to JCDenton :: <gives 1 WeaponModAccuracy>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03GotMod
 SamCarter to JCDenton :: <gives 2 Multitool>
 if not enough space in inventory [
 JCDenton to SamCarter :: I can't carry anything else right now. Hold on.
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
 <end of the discussion>
 ]
 Set M03CarterDone and M03GotTool
 ]
 if ManderleyDebriefing02_Played [
 Set M03UNATCOBriefingsDone
 ]
]
* CarterBarks
* Owner: SamCarter
* Level: Mission03
if BatteryParkSlaughter [
 Random [
 # Possibility 1
 SamCarter to JCDenton :: You've got your equipment. Now move out.
 # Possibility 2
 SamCarter to JCDenton :: Try to remember: people have rights. Don't just shoot everything
 that moves.
 # Possibility 3
 SamCarter to JCDenton :: My unit killed a bunch of Afghans one time, but we weren't proud of
 it. In fact, our liaison at the UN went to the funeral.
 ]
]
else [
 Random [
 # Possibility 1
 SamCarter to JCDenton :: I'm sure you'll do a good job.
 # Possibility 2
 SamCarter to JCDenton :: We need more agents who ask those questions.
 # Possibility 3
 SamCarter to JCDenton :: My biggest complaint in the old days was that we were never allowed
 to use force. Now it's precisely the opposite.
 ]
]
* MeetMichael
* Owner: MichaelBerry
* Level: Mission03
Random [
# Possibility 1
 MichaelBerry to JCDenton :: I heard about the raid. Don't sweat it. I'm sure Paul had his
 reasons.
# Possibility 2
 MichaelBerry to JCDenton :: Your brother's always one step ahead of the rest of us.
# Possibility 3
 MichaelBerry to JCDenton :: You'll see. Tomorrow, the Coalition will be kissing his ass.
]
* CollinsBarks
* Owner: CorporalCollins
* Level: Mission03
Random [
# Possibility 1
 CorporalCollins to JCDenton :: Just filling out a report on the mop-up operation.
# Possibility 2
 CorporalCollins to JCDenton :: I saw quite a bit of action today.
# Possibility 3
 CorporalCollins to JCDenton :: I think they give us these things to make sure we don't forget
 how to read and write.
# Possibility 4
 CorporalCollins to JCDenton :: Is it five kills gets you the Red Eye? I think I'll put five.
]
* PrisonGuard1Bark
* Owner: PrisonGuard1
* Level: Mission03
if SimonsInterrogating_Played [
 PrisonGuard1 to JCDenton :: I think Mr. Simons wants to be alone with the prisoner.
]
else [
 if MeetPrisoner2_Played [
 PrisonGuard1 to JCDenton :: Cocky sonsofbitches, aren't they?
 ]
 else [
 if Prisoner1Barks_Played [
 PrisonGuard1 to JCDenton :: Cocky sonsofbitches, aren't they?
 ]
 else [
 Random [
 # Possibility 1
 PrisonGuard1 to JCDenton :: Manderley says only senior staff members can interview
 the prisoners.
 # Possibility 2
 PrisonGuard1 to JCDenton :: They won't talk. We've tried everything.
 # Possibility 3
 PrisonGuard1 to JCDenton :: I won't say anything if you go back there.
 ]
 ]
 ]
]
* SimonsInterrogating3
* Owner: WaltonSimons
* Level: Mission03
Prisoner1 to WaltonSimons :: The United States government has had "emergency powers" since World War
 II. We've never left a state of war.
WaltonSimons to Prisoner1 :: Speak for yourself. The federal government is just responding to a
 threat.
Prisoner1 to WaltonSimons :: A government should be about more than self-perpetuation.
WaltonSimons to Prisoner1 :: You will confess, by the way. I don't like to dirty my hands with that
 sort of thing, but you will confess.
* SimonsBarks
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to Prisoner1 :: Certain intellectual properties, aside from the quantities of
 vaccine, concern me deeply. Has the NSF made any attempt at reverse-engineering?
 Random [
 # Possibility 1
 Prisoner1 to WaltonSimons :: Leave me alone.
 # Possibility 2
 Prisoner1 to WaltonSimons :: You said it yourself: secrets are power.
 # Possibility 3
 # Possibility 4
 Prisoner1 to WaltonSimons :: Ask me if I care.
 if SimonsAssassination [
 WaltonSimons to Prisoner1 :: But not that patient.
 Trigger SimonsAttacks
 ]
 ]
# Possibility 2
 WaltonSimons to Prisoner1 :: If you wanted to save people, you could have unloaded the whole
 shipment in Manhattan. Why the airlift?
 Random [
 # Possibility 1
 Prisoner1 to WaltonSimons :: Leave me alone.
 # Possibility 2
 Prisoner1 to WaltonSimons :: You said it yourself: secrets are power.
 # Possibility 3
 # Possibility 4
 Prisoner1 to WaltonSimons :: Ask me if I care.
 if SimonsAssassination [
 WaltonSimons to Prisoner1 :: But not that patient.
 Trigger SimonsAttacks
 ]
 ]
# Possibility 3
 WaltonSimons to Prisoner1 :: We have less civilized ways of making you talk.
 Random [
 # Possibility 1
 Prisoner1 to WaltonSimons :: Leave me alone.
 # Possibility 2
 Prisoner1 to WaltonSimons :: You said it yourself: secrets are power.
 # Possibility 3
 # Possibility 4
 Prisoner1 to WaltonSimons :: Ask me if I care.
 if SimonsAssassination [
 WaltonSimons to Prisoner1 :: But not that patient.
 Trigger SimonsAttacks
 ]
 ]
# Possibility 4
 WaltonSimons to Prisoner1 :: I am a patient man.
 Set SimonsAssassination
 Prisoner1 to WaltonSimons :: Ask me if I care.
 if SimonsAssassination [
 WaltonSimons to Prisoner1 :: But not that patient.
 Trigger SimonsAttacks
 ]
]
* Prisoner1Barks
* Owner: Prisoner1
* Level: Mission03
Random [
# Possibility 1
 Prisoner1 to JCDenton :: I'm telling the truth.
# Possibility 2
 Prisoner1 to JCDenton :: If you got interrogated, you wouldn't have any answers, either. We
 both just follow orders.
# Possibility 3
 Prisoner1 to JCDenton :: They already grilled me.
]
* Prisoner2Bark
* Owner: Prisoner2
* Level: Mission03
Random [
# Possibility 1
 Prisoner2 to JCDenton :: A government shouldn't have to occupy its own country with troops.
# Possibility 2
 Prisoner2 to JCDenton :: If there wasn't organized oppression, there wouldn't be organized
 resistance, and what you call terrorism would not exist.
# Possibility 3
 Prisoner2 to JCDenton :: You can lock me up, but you can't lock up the truth.
]
* M03ShannonBarks
* Owner: Shannon
* Level: Mission03
if BathroomBarks_Played [
 Random [
 # Possibility 1
 Shannon to JCDenton :: Carry on, Agent.
 # Possibility 2
 Shannon to JCDenton :: Stop following me.
 # Possibility 3
 Shannon to JCDenton :: I've already reported you once.
 ]
]
else [
 if not M03ShannonBarks_Played [
 Shannon to JCDenton :: Welcome aboard, agent. I'm Shannon. It's a pleasure to meet you.
 ]
 else [
 Random [
 # Possibility 1
 Shannon to JCDenton :: You're friends with Jaime, right? He sure did a good job with
 the casualties tonight.
 # Possibility 2
 Shannon to JCDenton :: I've heard that Manderley is more than satisfied with your
 performance so far.
 # Possibility 3
 Shannon to JCDenton :: If you want some extra supplies, you might check the false floor
 in Jacobson's office. One of the janitors has sticky fingers, if you know I mean.
 ]
 ]
]
* ReyesGreeting03
* Owner: JaimeReyes
* Level: Mission03
JCDenton to JaimeReyes :: Looks pretty bad down here.
JaimeReyes to JCDenton :: Keeps getting worse, too. It must be raining bullets out there.
JCDenton to JaimeReyes :: The NSF aren't kidding around. How are you holding up?
JaimeReyes to JCDenton :: Fine. I lost one of the privates because a refrigeration unit went down.
 That's always hard.
JCDenton to JaimeReyes :: You've got a lot on your hands. Don't beat yourself up over faulty
 equipment.
Trigger JaimeWanders
* ReyesBarks
* Owner: JaimeReyes
* Level: Mission03
Random [
# Possibility 1
 JaimeReyes to JCDenton :: By the way, we aren't in such a shambles that we can't spare a few
 medkits. Check the storage closet.
# Possibility 2
 JaimeReyes to JCDenton :: You certainly made an impression on the troops tonight.
# Possibility 3
 JaimeReyes to JCDenton :: Looks like it's going to be a late night for both of us.
]
* InjuredTrooperBark
* Owner: InjuredTrooper2
* Level: Mission03
Random [
# Possibility 1
 InjuredTrooper2 to JCDenton :: Dr. Reyes said they took the bullet out, but I still feel it in
 my stomach.
# Possibility 2
 InjuredTrooper2 to JCDenton :: It's like a piece of ice.
# Possibility 3
 InjuredTrooper2 to JCDenton :: He also said I lost my spleen.
]
* PerimeterGuardBarks
* Owner: PerimeterGuard
* Level: Mission03
Random [
# Possibility 1
 PerimeterGuard to JCDenton :: Liberty Island is off-limits.
# Possibility 2
 PerimeterGuard to JCDenton :: The island has been declared a crime scene and will be the subject
 of a thorough investigation.
# Possibility 3
 PerimeterGuard to JCDenton :: From now on, all travel to and from HQ will be by copter.
# Possibility 4
 PerimeterGuard to JCDenton :: UNATCO's gonna make sure what happened tonight doesn't happen
 again.
# Possibility 5
 PerimeterGuard to JCDenton :: They're bringing in experts from Washington.
# Possibility 6
 PerimeterGuard to JCDenton :: Carry on, Agent.
]
* PrivateLloydBark
* Owner: PrivateLloyd
* Level: Mission03
if ManderleyDebriefing02_Played [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: Your chopper's ready, Agent.
 # Possibility 2
 PrivateLloyd to JCDenton :: Good luck out there.
 # Possibility 3
 PrivateLloyd to JCDenton :: Give 'em hell, Denton.
 ]
]
else [
 if TenderloinSlaughter [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: Heard you were a hero in Hell's Kitchen.
 # Possibility 2
 PrivateLloyd to JCDenton :: That was pretty dumb of the NSF. They should have taken
 cover in the hotel.
 # Possibility 3
 PrivateLloyd to JCDenton :: See, even if the NSF keeps getting bigger, we'll always beat
 them with tactics.
 # Possibility 4
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: That was pretty dumb of the NSF. They should have taken
 cover in the hotel.
 # Possibility 2
 PrivateLloyd to JCDenton :: See, even if the NSF keeps getting bigger, we'll always
 beat them with tactics.
 ]
 ]
 ]
 else [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: Don't worry about what the guys are saying about Hell's
 Kitchen.
 # Possibility 2
 PrivateLloyd to JCDenton :: If it wasn't for the warehouse, I'm sure you would've helped
 out with the firefight in front of the hotel.
 # Possibility 3
 PrivateLloyd to JCDenton :: I know for a fact, from when you were at the Academy, that
 you can do more than throw gas grenades and use a prod. They're full of it!
 ]
 ]
]
* ScottBark2
* Owner: Scott
* Level: Mission03
Scott to JCDenton :: Hope this one turns out a little better.
* M03ClintonGuardBarks
* Owner: ClintonGuard
* Level: Mission03
Random [
# Possibility 1
 ClintonGuard to JCDenton :: I think we scared 'em off.
# Possibility 2
 ClintonGuard to JCDenton :: Except for that one barrel of Ambrosia, there's been no sign of the
 shipment.
# Possibility 3
 ClintonGuard to JCDenton :: Don't tell Navarre -- we've let some of the bums back into the park.
 They don't have anywhere to go.
# Possibility 4
 ClintonGuard to JCDenton :: Maybe check the shanty town. A lot of strange characters go through
 there.
# Possibility 5
 ClintonGuard to JCDenton :: Nothing to report, Agent.
# Possibility 6
 ClintonGuard to JCDenton :: You can assure UNATCO that the area has been secured.
# Possibility 7
 ClintonGuard to JCDenton :: An NYPD Crime Scene Unit came by. They said they didn't find much.
# Possibility 8
 ClintonGuard to JCDenton :: Not much happening -- city's under curfew.
]
* M03ParkBum1Barks
* Owner: ParkBum1
* Level: Mission03
Random [
# Possibility 1
 ParkBum1 to JCDenton :: I'm keeping outta the way, like they said.
# Possibility 2
 ParkBum1 to JCDenton :: You don't have to push.
# Possibility 3
 ParkBum1 to JCDenton :: I didn't have NOTHIN' to do with what went down tonight.
# Possibility 4
 ParkBum1 to JCDenton :: The NSF got what they wanted. That's all I know.
# Possibility 5
 ParkBum1 to JCDenton :: What? WHAT?
# Possibility 6
 ParkBum1 to JCDenton :: Yeah, I been in trouble with the law before. So what?
# Possibility 7
 ParkBum1 to JCDenton :: When I'm in jail? It's usually because I fell asleep somewhere. Like
 it's a crime to sleep.
# Possibility 8
 ParkBum1 to JCDenton :: Doesn't seem like much to ask for, a piece of ground.
]
* M03VeteranBarks
* Owner: Veteran
* Level: Mission03
Random [
# Possibility 1
 Veteran to JCDenton :: Tonight was a lesson, praise Jesus, a lesson writ in blood, but once
 again we gather amid whispers and secret numbers. We gather and wait.
# Possibility 2
 Veteran to JCDenton :: Now tell me, young sir, with that smart look on your face, if the army
 has the streets but the rebels still have the subways and tunnels, is that a UN victory?
 Those NSF boys certainly don't have trouble bringing in supplies, with or without the streets.
# Possibility 3
 Veteran to JCDenton :: With the help of angels and our God in Heaven, amen, our brothers tonight
 -- all but a few -- gave the jackals the slip.
]
* M03ParkBumFemale1Barks
* Owner: ParkBumFemale1
* Level: Mission03
Random [
# Possibility 1
 ParkBumFemale1 to JCDenton :: This whole place got shot up just a few minutes ago.
# Possibility 2
 ParkBumFemale1 to JCDenton :: The United Nations invaded the city because of the NSF.
# Possibility 3
 ParkBumFemale1 to JCDenton :: I think most of rebels got away.
# Possibility 4
 ParkBumFemale1 to JCDenton :: The NSF won't get caught because they know how to use the secret
 parts of the subway.
# Possibility 5
 ParkBumFemale1 to JCDenton :: My dad always said that someday the UN would have an army and
 would try to take over the United States. I thought he was cracked in the head.
]
* M03ParkBumFemale2Barks
* Owner: ParkBumFemale2
* Level: Mission03
Random [
# Possibility 1
 ParkBumFemale2 to JCDenton :: I saw you earlier. You're the guy they sent into the subway
 station.
# Possibility 2
 ParkBumFemale2 to JCDenton :: You don't LOOK augmented.
# Possibility 3
 ParkBumFemale2 to JCDenton :: From what I heard, when it's dangerous they send in soldiers that
 are all mech, like 90 percent metal.
# Possibility 4
 ParkBumFemale2 to JCDenton :: I don't see why they don't just use robots.
# Possibility 5
 ParkBumFemale2 to JCDenton :: Pretty soon, it'll just be machines that fight wars.
# Possibility 6
 Random [
 # Possibility 1
 ParkBumFemale2 to JCDenton :: I don't see why they don't just use robots.
 # Possibility 2
 ParkBumFemale2 to JCDenton :: You don't LOOK augmented.
 # Possibility 3
 ParkBumFemale2 to JCDenton :: Pretty soon, it'll just be machines that fight wars.
 ]
]
* M03SickManBarks
* Owner: SickMan
* Level: Mission03
Random [
# Possibility 1
 SickMan to JCDenton :: (moans)
# Possibility 2
 SickMan to JCDenton :: They got Ambrosia... I know they have some...
# Possibility 3
 SickMan to JCDenton :: Barrels of Ambrosia... But they said it's got to be processed or it'll
 kill you faster than the Gray Death.
# Possibility 4
 SickMan to JCDenton :: I don't care. I'd try anything.
# Possibility 5
 SickMan to JCDenton :: I hope the NSF leave some Ambrosia in New York. Everyone says they're
 gonna ship it to China.
# Possibility 6
 SickMan to JCDenton :: I can't make it another day...
# Possibility 7
 SickMan to JCDenton :: I just want it to be over!
# Possibility 8
 Random [
 # Possibility 1
 SickMan to JCDenton :: (moans)
 # Possibility 2
 SickMan to JCDenton :: I don't care. I'd try anything.
 # Possibility 3
 SickMan to JCDenton :: I can't make it another day...
 # Possibility 4
 SickMan to JCDenton :: I just want it to be over!
 ]
]
* M03BillyBarks
* Owner: Billy
* Level: Mission03
Random [
# Possibility 1
 Billy to JCDenton :: Hey, you a cop? The terrorists got away.
# Possibility 2
 Billy to JCDenton :: They built a secret passage in the subway station.
# Possibility 3
 Billy to JCDenton :: You didn't used to be able to get to Brooklyn Bridge Station from here.
# Possibility 4
 Billy to JCDenton :: It's neat, but I wouldn't go down there now, even if I knew the code.
# Possibility 5
 Random [
 # Possibility 1
 Billy to JCDenton :: They built a secret passage in the subway station.
 # Possibility 2
 Billy to JCDenton :: You didn't used to be able to get to Brooklyn Bridge Station from here.
 # Possibility 3
 Billy to JCDenton :: It's neat, but I wouldn't go down there now, even if I knew the code.
 ]
]
* M03JunkieFemaleBarks
* Owner: JunkieFemale
* Level: Mission03
Random [
# Possibility 1
 JunkieFemale to JCDenton :: The doctors in that clinic? They ain't worth five credits.
# Possibility 2
 JunkieFemale to JCDenton :: Nurse knew I was sick. She just don't care.
# Possibility 3
 JunkieFemale to JCDenton :: I've got the plague.
# Possibility 4
 JunkieFemale to JCDenton :: That's why I look like this.
# Possibility 5
 JunkieFemale to JCDenton :: They should be giving me disability. It's my right.
# Possibility 6
 JunkieFemale to JCDenton :: Government lets people get poor, then they wonder why someone jacks
 their Mercedes.
]
* M03AnsweringMachineMessage
* Owner: AnsweringMachine
* Level: Mission03
AnsweringMachine to JCDenton :: Paul, I know you said no phone messages, but South Street's going up
 in smoke. We'll have to meet at the subway station.
* M03HookerBarks
* Owner: Hooker
* Level: Mission03
Random [
# Possibility 1
 Hooker to JCDenton :: Hi, honey.
# Possibility 2
 Hooker to JCDenton :: I don't handle the money. Talk to Charlie.
# Possibility 3
 Hooker to JCDenton :: You want zyme, talk to the guy in the corner. His name's Rock.
# Possibility 4
 Hooker to JCDenton :: You deaf? I said I don't handle the money.
# Possibility 5
 Hooker to JCDenton :: Beat it.
# Possibility 6
 Random [
 # Possibility 1
 Hooker to JCDenton :: You want zyme, talk to the guy in the corner. His name's Rock.
 # Possibility 2
 Hooker to JCDenton :: You deaf? I said I don't handle the money.
 # Possibility 3
 Hooker to JCDenton :: Beat it.
 ]
]
* MeetExMolePerson
* Owner: ExMolePerson
* Level: Mission03
JCDenton to ExMolePerson :: I'm looking for the mole people.
ExMolePerson to JCDenton :: You don't want to camp with THEM. Trust me, they're too political.
JCDenton to ExMolePerson :: I don't need a place to camp.
ExMolePerson to JCDenton :: I STARTED the mole people. I was there first. And then they made up
 committees that throw people out just because they don't like the way you look.
JCDenton to ExMolePerson :: How do I find them?
ExMolePerson to JCDenton :: Don't bother. They're elitist, and now the NSF is down there, too.
* ExMolePersonBarks
* Owner: ExMolePerson
* Level: Mission03
Random [
# Possibility 1
 ExMolePerson to JCDenton :: It stinks down there, anyway.
# Possibility 2
 ExMolePerson to JCDenton :: I'm a classic example of the individualist. I do better on my own.
# Possibility 3
 ExMolePerson to JCDenton :: The only thing about staying up here is the rooks. One time I was
 drunk and fell asleep and they put me on the train tracks. Good thing the 5 is shut down.
]
* KidBarks
* Owner: Kid
* Level: Mission03
Random [
# Possibility 1
 Kid to JCDenton :: Leave me alone.
# Possibility 2
 Kid to JCDenton :: The rule is you're supposed to use the secret passage and leave us alone.
# Possibility 3
 Kid to JCDenton :: Man, it stinks in here.
]
* M03DrugDealerConvos
* Owner: DrugDealer
* Level: Mission03
if M03DrugDealerConvos_Played [
 Random [
 # Possibility 1
 DrugDealer to JCDenton :: Rock's the name, guy. Anything you want.
 # Possibility 2
 DrugDealer to JCDenton :: Come on, bro', no cops down here.
 # Possibility 3
 DrugDealer to JCDenton :: You need something to mellow you out.
 ]
 DrugDealer to JCDenton :: Rock's the name, guy. Anything you want.
 Set not M03Have120
 if credit >= 250 [
 Set M03Have120
 Player Decision [
 # Choice 1, displayed if M03Have120 :: I'll take a vial of zyme.
 JCDenton to DrugDealer :: I'll take a vial of zyme.
 DrugDealer to JCDenton :: <gives 1 Vialcrack>
 if not enough space in inventory [
 JCDenton to DrugDealer :: Hold on. I can't carry anything else right now.
 <end of the discussion>
 ]
 Pay 250 credits
 DrugDealer to JCDenton :: ... mess you up.
 # Choice 2, displayed if not M03Have120 :: Out of cash. Sorry.
 JCDenton to DrugDealer :: Out of cash. Sorry.
 # Choice 3, displayed if not M03DrugDealerChat1 and KnowsOfJughead :: What do you know about
 a gang called the rooks?
 JCDenton to DrugDealer :: What do you know about a gang called the rooks?
 Set M03DrugDealerChat1
 DrugDealer to JCDenton :: Gang? Who calls 'em a gang?
 JCDenton to DrugDealer :: Just what I heard.
 DrugDealer to JCDenton :: Bunch of pussycats. I come within fifty yards, they scatter.
 JCDenton to DrugDealer :: Seems that other people aren't so lucky.
 DrugDealer to JCDenton :: ... always talkin' big, tryin'a be players. The junkies found
 a box of LAMs the other day; now El Rey puts on the show of being an arms dealer.
 JCDenton to DrugDealer :: The junkies?
 DrugDealer to JCDenton :: Oh, sure. Only a matter of time until someone's stash
 disappears and people start blowing up.
 Set KnowsOfJunkiesLAMs
 Add Note: The Brooklyn Bridge Station junkies found a box of LAMs a few days ago.
 # Choice 4, displayed if not M03DrugDealerChat0 and not KnowsOfMolePeople :: Tell me what
 you've heard about the NSF.
 JCDenton to DrugDealer :: Tell me what you've heard about the NSF.
 Set M03DrugDealerChat0
 DrugDealer to JCDenton :: Good neighbors keep each other's business private.
 JCDenton to DrugDealer :: You want to set a price?
 DrugDealer to JCDenton :: I'm a good neighbor. You want to buy something or not?
 <recursion>
 # Choice 5, displayed if not M03DrugDealerChat0 and KnowsOfMolePeople :: Know where I can
 find the mole people?
 JCDenton to DrugDealer :: Know where I can find the mole people?
 Set M03DrugDealerChat0
 DrugDealer to JCDenton :: Good neighbors keep each other's business private.
 JCDenton to DrugDealer :: You want to set a price?
 DrugDealer to JCDenton :: I'm a good neighbor. You want to buy something or not?
 <recursion>
 # Choice 6, displayed if not M03DrugDealerChat2 and M03DrugDealerChat0 :: I'm with UNATCO.
 Start talking.
 JCDenton to DrugDealer :: I'm with UNATCO. Start talking.
 Set M03DrugDealerChat2
 DrugDealer to JCDenton :: I ain't goin' back to jail.
 JCDenton to DrugDealer :: Let's try some word-association. First word: Ambrosia.
 DrugDealer to JCDenton :: Bitch I ain't goin' back to jail!
 Trigger DrugDealerAttacks
 # Choice 7 :: Maybe later.
 JCDenton to DrugDealer :: Maybe later.
 ]
 ]
 else [
 Player Decision [
 # Choice 1, displayed if M03Have120 :: I'll take a vial of zyme.
 JCDenton to DrugDealer :: I'll take a vial of zyme.
 DrugDealer to JCDenton :: <gives 1 Vialcrack>
 if not enough space in inventory [
 JCDenton to DrugDealer :: Hold on. I can't carry anything else right now.
 <end of the discussion>
 ]
 Pay 250 credits
 DrugDealer to JCDenton :: ... mess you up.
 # Choice 2, displayed if not M03Have120 :: Out of cash. Sorry.
 JCDenton to DrugDealer :: Out of cash. Sorry.
 # Choice 3, displayed if not M03DrugDealerChat1 and KnowsOfJughead :: What do you know about
 a gang called the rooks?
 JCDenton to DrugDealer :: What do you know about a gang called the rooks?
 Set M03DrugDealerChat1
 DrugDealer to JCDenton :: Gang? Who calls 'em a gang?
 JCDenton to DrugDealer :: Just what I heard.
 DrugDealer to JCDenton :: Bunch of pussycats. I come within fifty yards, they scatter.
 JCDenton to DrugDealer :: Seems that other people aren't so lucky.
 DrugDealer to JCDenton :: ... always talkin' big, tryin'a be players. The junkies found
 a box of LAMs the other day; now El Rey puts on the show of being an arms dealer.
 JCDenton to DrugDealer :: The junkies?
 DrugDealer to JCDenton :: Oh, sure. Only a matter of time until someone's stash
 disappears and people start blowing up.
 Set KnowsOfJunkiesLAMs
 Add Note: The Brooklyn Bridge Station junkies found a box of LAMs a few days ago.
 # Choice 4, displayed if not M03DrugDealerChat0 and not KnowsOfMolePeople :: Tell me what
 you've heard about the NSF.
 JCDenton to DrugDealer :: Tell me what you've heard about the NSF.
 Set M03DrugDealerChat0
 DrugDealer to JCDenton :: Good neighbors keep each other's business private.
 JCDenton to DrugDealer :: You want to set a price?
 DrugDealer to JCDenton :: I'm a good neighbor. You want to buy something or not?
 <recursion>
 # Choice 5, displayed if not M03DrugDealerChat0 and KnowsOfMolePeople :: Know where I can
 find the mole people?
 JCDenton to DrugDealer :: Know where I can find the mole people?
 Set M03DrugDealerChat0
 DrugDealer to JCDenton :: Good neighbors keep each other's business private.
 JCDenton to DrugDealer :: You want to set a price?
 DrugDealer to JCDenton :: I'm a good neighbor. You want to buy something or not?
 <recursion>
 # Choice 6, displayed if not M03DrugDealerChat2 and M03DrugDealerChat0 :: I'm with UNATCO.
 Start talking.
 JCDenton to DrugDealer :: I'm with UNATCO. Start talking.
 Set M03DrugDealerChat2
 DrugDealer to JCDenton :: I ain't goin' back to jail.
 JCDenton to DrugDealer :: Let's try some word-association. First word: Ambrosia.
 DrugDealer to JCDenton :: Bitch I ain't goin' back to jail!
 Trigger DrugDealerAttacks
 # Choice 7 :: Maybe later.
 JCDenton to DrugDealer :: Maybe later.
 ]
 ]
]
else [
 DrugDealer to JCDenton :: What you need, bro'? Vials are 250.
 Set not M03Have120
 if credit >= 250 [
 Set M03Have120
 ]
 Player Decision [
 # Choice 1, displayed if M03Have120 :: I'll take a vial of zyme.
 JCDenton to DrugDealer :: I'll take a vial of zyme.
 DrugDealer to JCDenton :: <gives 1 Vialcrack>
 if not enough space in inventory [
 JCDenton to DrugDealer :: Hold on. I can't carry anything else right now.
 <end of the discussion>
 ]
 Pay 250 credits
 DrugDealer to JCDenton :: ... mess you up.
 # Choice 2, displayed if not M03Have120 :: Out of cash. Sorry.
 JCDenton to DrugDealer :: Out of cash. Sorry.
 # Choice 3, displayed if not M03DrugDealerChat1 and KnowsOfJughead :: What do you know about a
 gang called the rooks?
 JCDenton to DrugDealer :: What do you know about a gang called the rooks?
 Set M03DrugDealerChat1
 DrugDealer to JCDenton :: Gang? Who calls 'em a gang?
 JCDenton to DrugDealer :: Just what I heard.
 DrugDealer to JCDenton :: Bunch of pussycats. I come within fifty yards, they scatter.
 JCDenton to DrugDealer :: Seems that other people aren't so lucky.
 DrugDealer to JCDenton :: ... always talkin' big, tryin'a be players. The junkies found a
 box of LAMs the other day; now El Rey puts on the show of being an arms dealer.
 JCDenton to DrugDealer :: The junkies?
 DrugDealer to JCDenton :: Oh, sure. Only a matter of time until someone's stash disappears
 and people start blowing up.
 Set KnowsOfJunkiesLAMs
 Add Note: The Brooklyn Bridge Station junkies found a box of LAMs a few days ago.
 # Choice 4, displayed if not M03DrugDealerChat0 and not KnowsOfMolePeople :: Tell me what you've
 heard about the NSF.
 JCDenton to DrugDealer :: Tell me what you've heard about the NSF.
 Set M03DrugDealerChat0
 DrugDealer to JCDenton :: Good neighbors keep each other's business private.
 JCDenton to DrugDealer :: You want to set a price?
 DrugDealer to JCDenton :: I'm a good neighbor. You want to buy something or not?
 <recursion>
 # Choice 5, displayed if not M03DrugDealerChat0 and KnowsOfMolePeople :: Know where I can find
 the mole people?
 JCDenton to DrugDealer :: Know where I can find the mole people?
 Set M03DrugDealerChat0
 DrugDealer to JCDenton :: Good neighbors keep each other's business private.
 JCDenton to DrugDealer :: You want to set a price?
 DrugDealer to JCDenton :: I'm a good neighbor. You want to buy something or not?
 <recursion>
 # Choice 6, displayed if not M03DrugDealerChat2 and M03DrugDealerChat0 :: I'm with UNATCO.
 Start talking.
 JCDenton to DrugDealer :: I'm with UNATCO. Start talking.
 Set M03DrugDealerChat2
 DrugDealer to JCDenton :: I ain't goin' back to jail.
 JCDenton to DrugDealer :: Let's try some word-association. First word: Ambrosia.
 DrugDealer to JCDenton :: Bitch I ain't goin' back to jail!
 Trigger DrugDealerAttacks
 # Choice 7 :: Maybe later.
 JCDenton to DrugDealer :: Maybe later.
 ]
]
* M03MeetJugHead
* Owner: JugHead
* Level: Mission03
if JugheadReadyToGive [
 JugHead to JCDenton :: I changed my mind... Heh-heh, just kidding.
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JCDenton to JugHead :: Just a second. I'm too loaded down right now.
 <end of the discussion>
 ]
 Set JugheadGave and JugheadDone and JugheadThanked
 if LAMSkillPoints [
 ]
 else [
 Set LAMSkillPoints
 Receive 100 skill points
 ]
]
else [
 if M03MeetJugHead_Played and DrugDealer_Dead [
 Goal Completed: KillDealer
 if DrugDealer_Unconscious [
 JCDenton to JugHead :: I got rid of the dealer downstairs. Knocked him unconscious,
 flat on his back.
 JugHead to JCDenton :: Unconscious? You deaf? I said I want homeboy DEAD. You gonna
 survive on the street, bro', you gotta have some sense, like what I tell my crew: no
 mercy. When it's you and the enemy: no mercy.
 JCDenton to JugHead :: I used as much force as the situation required. You trying to
 lecture me on tactics?
 JugHead to JCDenton :: Take it easy. We work it out. I get one of my boys to finish
 the hit. Good enough. That guy? He been in my way for months. Now I got the whole
 station. You can have the LAM. Now I can afford me a GEP gun.
 ]
 else [
 JCDenton to JugHead :: I got rid of the dealer downstairs.
 JugHead to JCDenton :: Yeah? You killed him?
 JCDenton to JugHead :: Just another parasite.
 JugHead to JCDenton :: Hot damn. That guy you just killed? He been in my way for
 months. Now I got the whole station. You can HAVE the LAM. Now I can afford me a
 GEP gun.
 ]
 Set JugheadReadyToGive
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JCDenton to JugHead :: Just a second. I'm too loaded down right now.
 <end of the discussion>
 ]
 Set JugheadGave and JugheadDone and JugheadThanked
 if LAMSkillPoints [
 ]
 else [
 Set LAMSkillPoints
 Receive 100 skill points
 ]
 ]
 else [
 if M03MeetJugHead_Played [
 JugHead to JCDenton :: Yeah?
 ]
 else [
 JugHead to JCDenton :: Hey, bro'. What's with the getup?
 if KnowsOfJughead [
 JCDenton to JugHead :: Charlie says you sell explosives.
 JugHead to JCDenton :: Yeah? Charlie should mind his own business.
 ]
 else [
 JCDenton to JugHead :: I'm from out of town. I hear the NSF are operating around
 here somewhere. Know anything about it?
 JugHead to JCDenton :: I guess I seen'em, but that's it. You a militia type? I can
 hook you up with some explosives. Serious stuff, man.
 Set KnowsOfJughead
 ]
 JCDenton to JugHead :: How much?
 JugHead to JCDenton :: Whoa-whoa-whoa -- We ain't talkin' firecrackers, understand.
 What I got, it comes from a guy at UNATCO. Hardcore munitions and shit.
 JCDenton to JugHead :: How much?
 JugHead to JCDenton :: I got a LAM. Know what that is? 750.
 JCDenton to JugHead :: Pretty steep for second-hand goods.
 JugHead to JCDenton :: Either that, or you work for it. You into fighting? I need
 someone to take care of the dealer downstairs.
 ]
 if DrugDealer_Dead and not DrugDealer_Unconscious [
 JCDenton to JugHead :: Already dead.
 JugHead to JCDenton :: Yeah? You killed him?
 JCDenton to JugHead :: Just another parasite.
 JugHead to JCDenton :: Hot damn. That guy you just killed? He been in my way for
 months. Now I got the whole station. You can HAVE the LAM. Now I can afford me a
 GEP gun.
 Set JugheadReadyToGive
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JCDenton to JugHead :: Just a second. I'm too loaded down right now.
 <end of the discussion>
 ]
 Set JugheadGave and JugheadDone and JugheadThanked
 if LAMSkillPoints [
 ]
 else [
 Set LAMSkillPoints
 Receive 100 skill points
 ]
 ]
 else [
 if DrugDealer_Dead and DrugDealer_Unconscious [
 JCDenton to JugHead :: I already dealt with that guy. Knocked him unconscious, flat
 on his back.
 JugHead to JCDenton :: Unconscious? You deaf? I said I want homeboy DEAD. You
 gonna survive on the street, bro', you gotta have some sense, like what I tell my
 crew: no mercy. When it's you and the enemy: no mercy.
 JCDenton to JugHead :: I used as much force as the situation required. You trying
 to lecture me on tactics?
 JugHead to JCDenton :: Take it easy. We work it out. I get one of my boys to
 finish the hit. Good enough. That guy? He been in my way for months. Now I
 got the whole station. You can have the LAM. Now I can afford me a GEP gun.
 Set JugheadReadyToGive
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JCDenton to JugHead :: Just a second. I'm too loaded down right now.
 <end of the discussion>
 ]
 Set JugheadGave and JugheadDone and JugheadThanked
 if LAMSkillPoints [
 ]
 else [
 Set LAMSkillPoints
 Receive 100 skill points
 ]
 ]
 else [
 New Goal: KillDealer
 Set not M03CanAffordLAM
 if credit >= 750 [
 Set M03CanAffordLAM
 ]
 Player Decision [
 # Choice 1, displayed if M03CanAffordLAM :: I'll take the LAM for 750.
 JCDenton to JugHead :: I'll take the LAM for 750.
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JugHead to JCDenton :: What's the matter?
 JCDenton to JugHead :: Just a second. I'm too loaded down right now.
 <end of the discussion>
 ]
 Pay 750 credits
 Set JugheadDone
 if LAMSkillPoints [
 ]
 else [
 Set LAMSkillPoints
 Receive 100 skill points
 ]
 JugHead to JCDenton :: Don't use it in the station. You'll get someone killed.
 # Choice 2, displayed if not M03CanAffordLAM :: If I had 750, I'd take it.
 JCDenton to JugHead :: If I had 750, I'd take it.
 Random [
 # Possibility 1
 JugHead to JCDenton :: You want it for free -- you know what to do.
 # Possibility 2
 JugHead to JCDenton :: Dealer's name's Rock. He hangs out on the east side
 in the corner.
 # Possibility 3
 JugHead to JCDenton :: A LAM for the price of a couple of slugs in homeboy's
 head. That's a deal.
 ]
 # Choice 3 :: I'll take out the drug dealer.
 JCDenton to JugHead :: I'll take out the drug dealer.
 Random [
 # Possibility 1
 JugHead to JCDenton :: Dealer's name's Rock. He hangs out on the east side
 in the corner.
 # Possibility 2
 JugHead to JCDenton :: A LAM for the price of a couple of slugs in homeboy's
 head. That's a deal.
 ]
 # Choice 4 :: I'll think about it.
 JCDenton to JugHead :: I'll think about it.
 Random [
 # Possibility 1
 JugHead to JCDenton :: You want it for free -- you know what to do.
 # Possibility 2
 JugHead to JCDenton :: Dealer's name's Rock. He hangs out on the east side
 in the corner.
 # Possibility 3
 JugHead to JCDenton :: A LAM for the price of a couple of slugs in homeboy's
 head. That's a deal.
 ]
 ]
 ]
 ]
 ]
]
* M03TechBumBarks
* Owner: TechBum
* Level: Mission03
Random [
# Possibility 1
 TechBum to JCDenton :: Take it easy... I'm on your side.
# Possibility 2
 TechBum to JCDenton :: They made me do work for them.
# Possibility 3
 TechBum to JCDenton :: I used to handle records at a shipyard, so they had me break into the
 inventory systems. I was able locate shipments of Ambrosia.
# Possibility 4
 TechBum to JCDenton :: Guess it's not so bad if they manage to help some of the sick people.
# Possibility 5
 TechBum to JCDenton :: If you're looking for the leader, he's in a secret room next to the
 storage area beside us.
# Possibility 6
 TechBum to JCDenton :: I tried to get away this morning, but I got caught. Then they shot my
 cat.
# Possibility 7
 TechBum to JCDenton :: Like I said, I was just a prisoner. They didn't tell me much.
]
* M03MolePersonBarks
* Owner: MolePerson
* Level: Mission03
if MoleFemale_Dead [
 if M03MoleWifeLament [
 Random [
 # Possibility 1
 MolePerson to JCDenton :: No... No... There wasn't supposed to be fighting down here.
 # Possibility 2
 MolePerson to JCDenton :: Oh my God... This is terrible...
 ]
 ]
 else [
 Set M03MoleWifeLament
 MolePerson to JCDenton :: I swear over my dead wife... I swear over the body of.. Oh, Lucy,
 I swear it. They'll pay!
 ]
]
else [
 if MolePeopleSlaughtered [
 Random [
 # Possibility 1
 MolePerson to JCDenton :: No... No... There wasn't supposed to be fighting down here.
 # Possibility 2
 MolePerson to JCDenton :: Oh my God... This is terrible...
 ]
 ]
 else [
 Random [
 # Possibility 1
 MolePerson to JCDenton :: You from the Feds? We don't need any help.
 # Possibility 2
 MolePerson to JCDenton :: Hell, the NSF don't hurt anybody.
 # Possibility 3
 MolePerson to JCDenton :: This is our place. We can do what we want.
 # Possibility 4
 MolePerson to JCDenton :: The city condemned this part of the subway. This is free
 territory.
 # Possibility 5
 MolePerson to JCDenton :: The NSF have every right to stand up to the government.
 Somebody's gotta
 # Possibility 6
 MolePerson to JCDenton :: Doesn't seem like much to ask from the City of New York -- a
 damn hole in the ground.
 ]
 ]
]
* M03MoleKidBarks
* Owner: MoleKid
* Level: Mission03
Random [
# Possibility 1
 MoleKid to JCDenton :: You're the spy, huh?
# Possibility 2
 MoleKid to JCDenton :: The metal guys knew you were coming.
# Possibility 3
 MoleKid to JCDenton :: They have a plan. They're gonna kill you.
# Possibility 4
 MoleKid to JCDenton :: They turned on hot steam in one tunnel and put laser traps in the other.
# Possibility 5
 MoleKid to JCDenton :: The guards at the helicopter base are supposed to shoot you when you show
 up.
# Possibility 6
 MoleKid to JCDenton :: You better go back.
]
* M03MoleFemaleBarks
* Owner: MoleFemale
* Level: Mission03
if MoleKid_Dead [
 if M03MoleSonLament [
 MoleFemale to JCDenton :: Oh, God... Oh, God...
 ]
 else [
 Set M03MoleSonLament
 MoleFemale to JCDenton :: Nathan... oh, my poor Nathan...
 ]
]
else [
 if MolePeopleSlaughtered [
 MoleFemale to JCDenton :: I can't believe it... I can't believe they're really dead...
 ]
 else [
 Random [
 # Possibility 1
 MoleFemale to JCDenton :: You with the police? They just moved a bunch of barrels
 through here. You still have time to catch them.
 # Possibility 2
 MoleFemale to JCDenton :: They think because they have guns we're afraid, but we're not.
 # Possibility 3
 MoleFemale to JCDenton :: We've been waiting for the right chance to run these jerks out
 of town.
 ]
 ]
]
* M03PaulPissed
* Owner: PaulDenton
* Level: Mission03
Set ToldOffPaul
PaulDenton to JCDenton :: Jesus Christ. Didn't you hear me? I ordered the militia to stand down.
JCDenton to PaulDenton :: Your "militia" killed a lot of our men tonight.
if M03MeetPaul_Played [
 PaulDenton to JCDenton :: Just get your ass on the plane.
]
else [
 PaulDenton to JCDenton :: Just listen to what I've got to say. We don't have much time.
 JCDenton to PaulDenton :: You got that right. UNATCO will have a team here in a few minutes.
 PaulDenton to JCDenton :: The Gray Death is a man-made virus. Everyone up to the President is
 at UNATCO's mercy as long as UNATCO controls the supply of Ambrosia.
 JCDenton to PaulDenton :: You believe that?
 PaulDenton to JCDenton :: We have proof. We need to get the Ambrosia to Hong Kong. Heard of
 Tracer Tong? He can help us synthesize it ourselves.
 JCDenton to PaulDenton :: You better step away from the jet. Your boss is my next objective.
 PaulDenton to JCDenton :: Join us, JC. Talk to Lebedev. He can convince you.
 Trigger PaulMoves
]
* ManderleyDebriefing02
* Owner: JosephManderley
* Level: Mission03
New Goal: LocateAirfield
Goal Completed: ReportToManderley
if EscapeSuccessful and not SubHostageFemale_Dead [
 if not AmbrosiaTagged [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your op bonus is
 split between the Castle Clinton and warehouse objectives, 500 each. You only get the 500
 for the warehouse. I'm somewhat reassured by how you handled the hostage situation in the
 Battery Park subway station -- and you'll get a 200-credit bonus for that -- but Agent
 Navarre is your immediate superior, Agent. You will follow her orders as though they came
 from me.
 Receive 700 credits
 JCDenton to JosephManderley :: Yes, sir. I won't let you down again. Do you mind if I
 ask... who was that you were meeting with?
 ]
 else [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your op bonus is
 split between the Castle Clinton and warehouse objectives, 500 each. You get the full
 1000 -- plus 200 for how you handled the hostage situation in the Battery Park subway
 station. Good work across the board.
 Receive 1200 credits
 JCDenton to JosephManderley :: Thank you, sir. Who was that you were meeting with?
 ]
]
else [
 if EscapeSuccessful and not SubHostageMale_Dead [
 if not AmbrosiaTagged [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your op
 bonus is split between the Castle Clinton and warehouse objectives, 500 each. You
 only get the 500 for the warehouse. I'm somewhat reassured by how you handled the
 hostage situation in the Battery Park subway station -- and you'll get a 200-credit
 bonus for that -- but Agent Navarre is your immediate superior, Agent. You will
 follow her orders as though they came from me.
 Receive 700 credits
 JCDenton to JosephManderley :: Yes, sir. I won't let you down again. Do you mind if I
 ask... who was that you were meeting with?
 ]
 else [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your op
 bonus is split between the Castle Clinton and warehouse objectives, 500 each. You get
 the full 1000 -- plus 200 for how you handled the hostage situation in the Battery
 Park subway station. Good work across the board.
 Receive 1200 credits
 JCDenton to JosephManderley :: Thank you, sir. Who was that you were meeting with?
 ]
 ]
 else [
 if not SubHostageMale_Dead and SubTerroristsDead [
 if not AmbrosiaTagged [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your op
 bonus is split between the Castle Clinton and warehouse objectives, 500 each. You
 only get the 500 for the warehouse. I'm somewhat reassured by how you handled the
 hostage situation in the Battery Park subway station -- and you'll get a
 200-credit bonus for that -- but Agent Navarre is your immediate superior, Agent.
 You will follow her orders as though they came from me.
 Receive 700 credits
 JCDenton to JosephManderley :: Yes, sir. I won't let you down again. Do you mind
 if I ask... who was that you were meeting with?
 ]
 else [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your op
 bonus is split between the Castle Clinton and warehouse objectives, 500 each. You
 get the full 1000 -- plus 200 for how you handled the hostage situation in the
 Battery Park subway station. Good work across the board.
 Receive 1200 credits
 JCDenton to JosephManderley :: Thank you, sir. Who was that you were meeting with?
 ]
 ]
 else [
 if not SubHostageFemale_Dead and SubTerroristsDead [
 if not AmbrosiaTagged [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your
 op bonus is split between the Castle Clinton and warehouse objectives, 500
 each. You only get the 500 for the warehouse. I'm somewhat reassured by how
 you handled the hostage situation in the Battery Park subway station -- and
 you'll get a 200-credit bonus for that -- but Agent Navarre is your immediate
 superior, Agent. You will follow her orders as though they came from me.
 Receive 700 credits
 JCDenton to JosephManderley :: Yes, sir. I won't let you down again. Do you
 mind if I ask... who was that you were meeting with?
 ]
 else [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your
 op bonus is split between the Castle Clinton and warehouse objectives, 500
 each. You get the full 1000 -- plus 200 for how you handled the hostage
 situation in the Battery Park subway station. Good work across the board.
 Receive 1200 credits
 JCDenton to JosephManderley :: Thank you, sir. Who was that you were meeting
 with?
 ]
 ]
 else [
 if not AmbrosiaTagged [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your
 op bonus is split between the Castle Clinton and warehouse objectives, 500
 each. You only get the 500 for the warehouse -- and you can forget about any
 kind of bonus for how you handled the hostage situation in the Battery Park
 subway station. Agent Navarre is your immediate superior, Agent. You will
 follow her orders as though they came from me.
 Receive 500 credits
 ]
 else [
 JosephManderley to JCDenton :: Hello, JC. Come in. Clerical tasks first. Your
 op bonus is split between the Castle Clinton and warehouse objectives, 500
 each. You get the full 1000. However, you could have performed better in the
 Battery Park subway station; there won't be any bonus for rescuing the
 hostages.
 Receive 1000 credits
 ]
 JCDenton to JosephManderley :: Yes, sir. I won't let you down again. Do you mind
 if I ask... who was that you were meeting with?
 ]
 ]
 ]
]
JosephManderley to JCDenton :: Politics. Bureaucracy. Mismanagement. JC... I've got some bad
 news. The mission failed.
if KnowsOfJoJo [
 JCDenton to JosephManderley :: I would have taken out that JoJo punk, but he wasn't in the
 warehouse.
 JosephManderley to JCDenton :: Never mind that. He slipped out before you even got to New York.
]
else [
 JCDenton to JosephManderley :: I'd hoped to turn up some information at the warehouse, but I
 didn't even learn who was running the place.
 JosephManderley to JCDenton :: A punk named JoJo. He slipped out before you even got to New
 York. No big deal.
]
JCDenton to JosephManderley :: What about the shipment?
JosephManderley to JCDenton :: I'm just going to say it straight, JC. Your brother screwed up. We
 got nothing, and he's taking the heat this time. The Coalition is letting him go.
JCDenton to JosephManderley :: What went wrong?
JosephManderley to JCDenton :: We don't know. He hasn't reported back. The rest of the strike
 force says he lost his nerve.
if TenderloinSlaughter [
 JCDenton to JosephManderley :: I believe it. In Hell's Kitchen, he was pushing restraint when
 clearly I had no alternative but to use lethal force.
]
else [
 if HeardGrenadeTalk [
 JCDenton to JosephManderley :: I think he was trying to avoid casualties. In Hell's
 Kitchen, instead of clips for the troops, he was issuing tear gas.
 ]
 else [
 JCDenton to JosephManderley :: I can't believe that. Paul's a good agent.
 ]
]
JosephManderley to JCDenton :: Whatever the case, now it's your turn. We've got one more chance to
 retake that shipment.
JCDenton to JosephManderley :: Has it been located?
if CarterGreeting03_Played [
 JosephManderley to JCDenton :: Take the chopper back to the city. We know they plan to put the
 Ambrosia on a plane, but we don't know which airfield.
]
else [
 JosephManderley to JCDenton :: Get any equipment you need from Carter, then take the chopper
 back to the city. We know they plan to put the Ambrosia on a plane, but we don't know which
 airfield.
 New Goal: SeeCarter
]
JCDenton to JosephManderley :: Where should I start?
JosephManderley to JCDenton :: If I were the NSF, I'd be moving it through the subways, the
 abandoned parts of the infrastructure.
JCDenton to JosephManderley :: I'll check out the subways.
Add Note: The NSF might have moved the Ambrosia through abandoned parts of the subway system.
if M02QuestionedGreen [
 JosephManderley to JCDenton :: And stay away from the press this time, especially the tabloids.
 Do I need to quote the manual? "Secrets are lives."
 JCDenton to JosephManderley :: Yes, sir.
 if M02ViolenceInBar [
 JosephManderley to JCDenton :: I don't even want to know what happened in the bar. We'll
 take the heat off you -- this time.
 JCDenton to JosephManderley :: Yes, sir. I can explain...
 JosephManderley to JCDenton :: But that will NEVER happened again. NEVER kill a civilian
 unless you are ordered to do so.
 JCDenton to JosephManderley :: Yes, sir.
 JosephManderley to JCDenton :: All right. Now get moving.
 ]
]
else [
 if M02ViolenceInBar [
 JosephManderley to JCDenton :: I don't even want to know what happened in the bar. We'll
 take the heat off you -- this time.
 JCDenton to JosephManderley :: Yes, sir. I can explain...
 JosephManderley to JCDenton :: But that will NEVER happened again. NEVER kill a civilian
 unless you are ordered to do so.
 JCDenton to JosephManderley :: Yes, sir.
 JosephManderley to JCDenton :: All right. Now get moving.
 ]
]
Set M03UNATCOBriefingsDone
* AnnaUNATCOBarks3
* Owner: AnnaNavarre
* Level: Mission03
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: You have your orders from Mr. Manderley.
 if AnnaManderley2_Played [
 Trigger AnnaDoneTalking
 ]
# Possibility 2
 AnnaNavarre to JCDenton :: Get moving.
 if AnnaManderley2_Played [
 Trigger AnnaDoneTalking
 ]
# Possibility 3
 AnnaNavarre to JCDenton :: Why are you still here?
 if AnnaManderley2_Played [
 Trigger AnnaDoneTalking
 ]
]
* AnnaWaiting
* Owner: AnnaNavarre
* Level: Mission03
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: I have the command here now.
# Possibility 2
 AnnaNavarre to JCDenton :: You are worthless if you can not obey a simple order.
# Possibility 3
 AnnaNavarre to JCDenton :: This man will receive a speedy trial.
]
* SimonsFrobbed
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to JCDenton :: You aren't needed, Agent.
# Possibility 2
 WaltonSimons to JCDenton :: Manderley will give you your orders.
# Possibility 3
 WaltonSimons to JCDenton :: I must attend to a sensitive matter.
]
* MeetLebedev
* Owner: JuanLebedev
* Level: Mission03
JuanLebedev to JCDenton :: I surrender!
JCDenton to JuanLebedev :: What?
JuanLebedev to JCDenton :: Easy now, Agent. UNATCO has a policy against killing unarmed prisoners.
 We have much to learn from each other.
JCDenton to JuanLebedev :: We're assuming control of the airfield. The vaccine will be returned to
 the international authorities.
JuanLebedev to JCDenton :: Don't you want to hear why your brother came over to our side?
JCDenton to JuanLebedev :: He makes his own decisions.
JuanLebedev to JCDenton :: You know he wouldn't betray UNATCO without a reason.
* MeetLebedev2
* Owner: JuanLebedev
* Level: Mission03
JCDenton to JuanLebedev :: If you know something, just tell me.
JuanLebedev to JCDenton :: The question you've got to ask -- I'm surprised you haven't -- is the
 obvious one: Who am I? Who made me and for what purpose?
JCDenton to JuanLebedev :: UNATCO has briefed me on my augmentations. Get to the point.
if AnnaNavarre_Dead [
]
else [
 AnnaNavarre to JCDenton :: Return to base, Agent Denton. I will handle this.
]
JuanLebedev to JCDenton :: Your parents were murdered precisely because they could have told you the
 correct answer to that question.
JCDenton to JuanLebedev :: That's a pretty big claim.
JuanLebedev to JCDenton :: You didn't have parents. The ones you knew were employees. You were
 made by a cabal of technophiles so crazed for power that they would control not only governments
 and people but the chemistry of our bodies as well.
if AnnaNavarre_Dead [
 JCDenton to JuanLebedev :: Your proof?
 JuanLebedev to JCDenton :: You're the proof. You and Paul. When you get back to UNATCO, pay
 attention. Something's not right. You're really working for a group of conspirators called
 Majestic 12.
 JCDenton to JuanLebedev :: You expect me to believe there's a group of people powerful enough to
 control the United Nations?
 JuanLebedev to JCDenton :: The U.N. and UNATCO are just a couple of their tools.
 if LebedevAward [
 ]
 else [
 Set LebedevAward
 Receive 200 skill points
 ]
]
else [
 AnnaNavarre to JCDenton :: Leave us, Agent. Now.
]
* FilbenNormalBarks2
* Owner: HarleyFilben
* Level: Mission03
Random [
# Possibility 1
 HarleyFilben to JCDenton :: Yeah, if it's Lebedev you're gonna have a chance to be a hero.
 Manderley wants him dead.
# Possibility 2
 HarleyFilben to JCDenton :: Figured you'd come through here.
# Possibility 3
 HarleyFilben to JCDenton :: You want to know something, find me.
]
* M03JugHeadBarks
* Owner: JugHead
* Level: Mission03
Random [
# Possibility 1
 JugHead to JCDenton :: You don't want to be nowhere near one of those things when it goes off.
# Possibility 2
 if not JugheadGave [
 <recursion>
 ]
 else [
 JugHead to JCDenton :: Downstairs, I'ma start my own operation.
 ]
# Possibility 3
 JugHead to JCDenton :: Tell Charlie I don't want him advertising that I got hot merchandise,
 right?
]
* M03PaulWaiting2
* Owner: PaulDenton
* Level: Mission03
Random [
# Possibility 1
 PaulDenton to JCDenton :: The wealthy have always been the ones to profit from one-world
 government.
# Possibility 2
 PaulDenton to JCDenton :: More later. You better get moving.
# Possibility 3
 PaulDenton to JCDenton :: The United Nations' secret goal -- well, this is David Rockefeller's
 description, from half a century ago: "the supernational sovereignty of an intellectual elite
 and world bankers."
# Possibility 4
 PaulDenton to JCDenton :: The UN was founded not to end war but to gradually dissolve national
 governments and replace them with a Globalist meritocracy.
# Possibility 5
 PaulDenton to JCDenton :: Average people never benefit from government and business on a scale
 they can't even understand.
# Possibility 6
 PaulDenton to JCDenton :: Go!
]
* MeetInjuredTrooper2
* Owner: InjuredTrooper2
* Level: Mission03
InjuredTrooper2 to JCDenton :: I took a few hits tonight. The Doc had to operate.
JCDenton to InjuredTrooper2 :: Well, get well soon, soldier.
InjuredTrooper2 to JCDenton :: Yes, sir. I will.
* InjuredTrooper1Barks
* Owner: InjuredTrooper1
* Level: Mission03
if M03InjuredTrooperWaiting and MeetInjuredTrooper2_Played [
 if MeetInjuredTrooper2_Played [
 InjuredTrooper1 to JCDenton :: Thanks for talking to my friend. He admires you.
 Set not M03InjuredTrooperWaiting
 ]
 else [
 InjuredTrooper1 to JCDenton :: You might talk to my friend. He's a little down.
 Set M03InjuredTrooperWaiting
 ]
]
else [
 Random [
 # Possibility 1
 if MeetInjuredTrooper2_Played [
 InjuredTrooper1 to JCDenton :: Thanks for talking to my friend. He admires you.
 Set not M03InjuredTrooperWaiting
 ]
 else [
 InjuredTrooper1 to JCDenton :: You might talk to my friend. He's a little down.
 Set M03InjuredTrooperWaiting
 ]
 # Possibility 2
 InjuredTrooper1 to JCDenton :: I knew what I was getting into when I joined up.
 # Possibility 3
 InjuredTrooper1 to JCDenton :: Better I take a bullet than an innocent civilian.
 # Possibility 4
 InjuredTrooper1 to JCDenton :: Just doing my job, sir.
 ]
]
* MeetPrisoner2Three
* Owner: Prisoner2
* Level: Mission03
Prisoner2 to JCDenton :: It's simple numbers. Big companies pay like two percent tax, while you and
 me, we pay like fifty. It's the tax code that makes sure big bureaucracy gets bigger and people
 have no power.
if not SimonsInterrogating_Played [
]
else [
 WaltonSimons to JCDenton :: You have an assignment in New York, Agent. I expect you to follow
 orders.
]
JCDenton to Prisoner2 :: Let's get back to the subject of the missing vaccine.
Prisoner2 to JCDenton :: All taxes are social engineering. That's always been their real purpose.
JCDenton to Prisoner2 :: I'm not going to stand here and listen to you badmouth the greatest
 democracy the world has ever known.
Prisoner2 to JCDenton :: What happens is that politicians get money from big companies, so all the
 social engineering is for making big companies. Like I said, it's simple numbers.
* MeetPrisoner2
* Owner: Prisoner2
* Level: Mission03
Prisoner2 to JCDenton :: I can sum it all up in one word: self-reliance. That's what we stand for.
JCDenton to Prisoner2 :: How about you tell me where that shipment is being taken.
Prisoner2 to JCDenton :: UNATCO assumes that people are incapable of protecting themselves and
 therefore should submit to surveillance and intimidation by an outside force. We won't do it!
* MeetPrisoner2Two
* Owner: Prisoner2
* Level: Mission03
JCDenton to Prisoner2 :: The governments of the world believe an average citizen should not face the
 threat of terrorism alone.
Prisoner2 to JCDenton :: We don't need your help. The technology exists today for an individual to
 protect his property against explosives, firearms, surveillance, intrusion, contamination...
if not SimonsInterrogating_Played [
]
else [
 WaltonSimons to JCDenton :: Get the hell out of here, Denton!
]
JCDenton to Prisoner2 :: 350 million fortresses is not my idea of the "land of the free."
Prisoner2 to JCDenton :: It's better than one big fortress constructed by a corrupt government
 against its people.
* M03SallyBarks
* Owner: Sally
* Level: Mission03
Random [
# Possibility 1
 Sally to JCDenton :: Get lost.
# Possibility 2
 Sally to JCDenton :: You got nothin' on me, man.
# Possibility 3
 Sally to JCDenton :: I'm waiting for a friend.
]
* PrisonGuard2Barks
* Owner: PrisonGuard2
* Level: Mission03
Random [
# Possibility 1
 PrisonGuard2 to JCDenton :: I don't think you're supposed to be down here, Agent.
# Possibility 2
 PrisonGuard2 to JCDenton :: I won't say anything, but I think you should go.
# Possibility 3
 PrisonGuard2 to JCDenton :: Manderley will chew us out if he finds out you were here.
]
* MeetMiB
* Owner: Bodyguard
* Level: Mission03
Bodyguard to JCDenton :: Mr. Denton.
JCDenton to Bodyguard :: Yeah?
Bodyguard to JCDenton :: The prisoners on Level 3 are a sensitive matter. Leave the interrogations
 to Mr. Simons. You are authorized to receive your orders from Joseph Manderley, after which you
 will return to the helipad.
JCDenton to Bodyguard :: Simons... You guys from D.C.? What agency?
Bodyguard to JCDenton :: Please proceed to Manderley's office. We will expect to see you shortly.
* M03JugHeadFinalBarks
* Owner: JugHead
* Level: Mission03
Random [
# Possibility 1
 JugHead to JCDenton :: Juss be cool, bro'.
# Possibility 2
 JugHead to JCDenton :: Thass it, bro'. You got my only one.
# Possibility 3
 JugHead to JCDenton :: You didn't have to kill no one.
]
* ReadyToGo
* Owner: Bodyguard
* Level: Mission03
Random [
# Possibility 1
 if SimonsInterrogating_Played [
 Bodyguard to JCDenton :: Get on the helicopter, Mr. Denton. Simons did not appreciate your
 interference.
 ]
 else [
 Bodyguard to JCDenton :: You may use the helicopter, Mr. Denton. Simons appreciates your
 respect for his interrogation of the prisoners.
 ]
# Possibility 2
 Bodyguard to JCDenton :: Please do not keep us waiting.
# Possibility 3
 Bodyguard to JCDenton :: We are needed inside.
# Possibility 4
 Random [
 # Possibility 1
 Bodyguard to JCDenton :: Please do not keep us waiting.
 # Possibility 2
 Bodyguard to JCDenton :: We are needed inside.
 ]
]
* SimonsWalking2
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to JCDenton :: Carry on, Agent.
# Possibility 2
 WaltonSimons to JCDenton :: We're looking to you to set an example.
# Possibility 3
 WaltonSimons to JCDenton :: I have an important matter to attend to.
]
* MeetWalton
* Owner: WaltonSimons
* Level: Mission03
JCDenton to WaltonSimons :: Agent Denton, at your service.
WaltonSimons to JCDenton :: Denton... Yes, I hear you're turning out to be quite an asset to the
 Coalition.
JCDenton to WaltonSimons :: Doing my best, sir. Forgive me, but I don't believe I know your name.
WaltonSimons to JCDenton :: We aren't ready for an introduction yet. No, it's not time... Just keep
 your nose to the pavement. You will be well rewarded. Trust me.
* SimonsInterrogating
* Owner: WaltonSimons
* Level: Mission03
WaltonSimons to Prisoner1 :: I have one question.
Prisoner1 to WaltonSimons :: They already asked. I DON'T know.
WaltonSimons to Prisoner1 :: One must admire a man who can keep a secret, because he has value.
 What you know more than others makes money and gives you a measure of power.
Prisoner1 to WaltonSimons :: You Walton Simons? You think I can be bribed?
WaltonSimons to Prisoner1 :: Margaret Forsythe, under NSF protection in Queens. Your son Richard,
 attending Bronx Science. You see, I have a few relevant facts myself. Care to make a trade?
Prisoner1 to WaltonSimons :: You wouldn't dare...
WaltonSimons to Prisoner1 :: I'll give you two seconds to decide.
WaltonSimons to JCDenton :: Get out of here, Denton. This is none of your business.
Trigger EveryoneWalking
* SimonsInterrogating2
* Owner: WaltonSimons
* Level: Mission03
WaltonSimons to Prisoner1 :: Time's up. Where is the NSF taking the Ambrosia?
Prisoner1 to WaltonSimons :: They asked me already. I DON'T know.
WaltonSimons to Prisoner1 :: Need I remind you that in the case of a national emergency FEMA has a
 list of six million Americans who will be transported to detention centers? Your tabloids call it
 RX 84.
Prisoner1 to WaltonSimons :: Yeah, including the President, Congress, and the Supreme Court.
WaltonSimons to Prisoner1 :: In my position, I find it very easy to add names to that list.
Prisoner1 to WaltonSimons :: Go to hell.
* CurlyBarks2
* Owner: Curly
* Level: Mission03
Random [
# Possibility 1
 Curly to JCDenton :: I ain't bothering nobody.
# Possibility 2
 Curly to JCDenton :: Cops said it's okay for us to be here.
# Possibility 3
 Curly to JCDenton :: Sure has quieted down.
]
* FannFinalBarks
* Owner: CharlieFann
* Level: Mission03
Goal Completed: TalkToCharlie
Random [
# Possibility 1
 CharlieFann to JCDenton :: Another guy -- looked about like you -- just came through here.
# Possibility 2
 CharlieFann to JCDenton :: He said he was on his way to LaGuardia.
# Possibility 3
 CharlieFann to JCDenton :: There's a back way to the airport through the mole-people settlement.
]
* LennyFinalBarks
* Owner: Lenny
* Level: Mission03
Random [
# Possibility 1
 Lenny to JCDenton :: (sighs)
# Possibility 2
 Lenny to JCDenton :: Better, much better...
# Possibility 3
 Lenny to JCDenton :: I was feeling pretty bad...
]
* DonBarks
* Owner: Don
* Level: Mission03
Random [
# Possibility 1
 Don to Don :: (whimper)
# Possibility 2
 if FoundMoles [
 <recursion>
 ]
 else [
 Don to JCDenton :: Hey! Hey!
 ]
# Possibility 3
 Don to Don :: Oh God... Oh...
# Possibility 4
 Don to Don :: ... stand here forever.
]
* MeetLenny
* Owner: Lenny
* Level: Mission03
if MeetLenny_Played [
 Lenny to JCDenton :: All I want's one, right now... just one vial...
 if player has Vialcrack [
 Player Decision [
 # Choice 1 :: Suppose I could part with a vial of zyme, if you'll give me the LAM.
 JCDenton to Lenny :: Suppose I could part with a vial of zyme, if you'll give me the
 LAM.
 Set LennyDone
 Lenny to JCDenton :: You got some? Really?
 JCDenton to Lenny :: Yeah. Let's see the LAM.
 Lenny to JCDenton :: Take it, man. Whatever. Where's the zyme?
 Lenny to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 Lenny to JCDenton :: What's the matter?
 JCDenton to Lenny :: I'm a little loaded down. Hold on while I drop something.
 <end of the discussion>
 ]
 JCDenton to Lenny :: <gives 1 VialCrack>
 if LAMSkillPoints [
 ]
 else [
 Receive 100 skill points
 Set LAMSkillPoints
 ]
 if DrugDealer_Dead [
 JCDenton to Lenny :: Make it last. I killed homeboy out by the tracks.
 ]
 else [
 JCDenton to Lenny :: Hope it lasts.
 ]
 # Choice 2 :: Tough luck.
 JCDenton to Lenny :: Tough luck.
 Lenny to JCDenton :: Yeah, you said it.
 ]
 ]
 else [
 JCDenton to Lenny :: No zyme. Sorry.
 ]
]
else [
 JCDenton to Lenny :: You have a problem?
 Lenny to JCDenton :: Get out! I got a bomb!
 JCDenton to Lenny :: A bomb's a bad choice for close-range combat.
 Lenny to JCDenton :: Might as well use it. Rock says I owe him. He won't even give me one vial
 for it.
 JCDenton to Lenny :: What kind of bomb?
 Lenny to JCDenton :: I think they said it was called a LAM.
 if player has Vialcrack [
 Player Decision [
 # Choice 1 :: Suppose I could part with a vial of zyme, if you'll give me the LAM.
 JCDenton to Lenny :: Suppose I could part with a vial of zyme, if you'll give me the
 LAM.
 Set LennyDone
 Lenny to JCDenton :: You got some? Really?
 JCDenton to Lenny :: Yeah. Let's see the LAM.
 Lenny to JCDenton :: Take it, man. Whatever. Where's the zyme?
 Lenny to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 Lenny to JCDenton :: What's the matter?
 JCDenton to Lenny :: I'm a little loaded down. Hold on while I drop something.
 <end of the discussion>
 ]
 JCDenton to Lenny :: <gives 1 VialCrack>
 if LAMSkillPoints [
 ]
 else [
 Receive 100 skill points
 Set LAMSkillPoints
 ]
 if DrugDealer_Dead [
 JCDenton to Lenny :: Make it last. I killed homeboy out by the tracks.
 ]
 else [
 JCDenton to Lenny :: Hope it lasts.
 ]
 # Choice 2 :: Tough luck.
 JCDenton to Lenny :: Tough luck.
 Lenny to JCDenton :: Yeah, you said it.
 ]
 ]
 else [
 JCDenton to Lenny :: You looking to trade?
 Lenny to JCDenton :: I gotta, man. I need a vial of zyme.
 ]
]
* MeetDon
* Owner: Don
* Level: Mission03
Don to JCDenton :: Man... Got any zyme?
Set not M03GotCrack
if player has Vialcrack [
 Set M03GotCrack
]
if DonLAMComment and not M03GotCrack [
 JCDenton to Don :: Don't have any zyme.
 Don to JCDenton :: Just a little bit, a crumb...
 JCDenton to Don :: I said you're out of luck.
]
else [
 if not KnowsOfJunkiesLAMs and not M03GotCrack [
 JCDenton to Don :: Don't have any zyme.
 Don to JCDenton :: Just a little bit, a crumb...
 JCDenton to Don :: I said you're out of luck.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if M03GotCrack :: Take a vial.
 JCDenton to Don :: Take a vial.
 JCDenton to Don :: <gives 1 Vialcrack>
 Set DonDone
 Don to JCDenton :: Oh... Cool. Thanks, man.
 if KnowsOfMolePeople [
 JCDenton to Don :: Now maybe you can calm down for a second and tell me how to get
 to the mole-people hideout.
 ]
 else [
 JCDenton to Don :: Now maybe you can calm down for a second and tell me what you
 know about the NSF.
 ]
 Don to JCDenton :: Yeah... sure. They're in the tunnels.
 JCDenton to Don :: And...?
 Don to JCDenton :: The keypad's under the sink. In the women's bathroom. Everybody
 knows that.
 JCDenton to Don :: The code...?
 Don to JCDenton :: Got me. The mole people keep me out cuz they don't like zyme.
 # Choice 2, displayed if KnowsOfJunkiesLAMs and not DonLAMComment :: I hear someone found a
 box of LAMs down here.
 JCDenton to Don :: I hear someone found a box of LAMs down here.
 Set DonLAMComment
 Don to JCDenton :: The grenades? Oh, yeah, but they're all gone now.
 JCDenton to Don :: Where'd they go?
 Don to JCDenton :: A lot of people took 'em, but not me. I was too late.
 JCDenton to Don :: Who? Anyone still have one?
 Don to JCDenton :: Yeah, my friend Lenny, except he got sick. I don't know where he
 went.
 JCDenton to Don :: Anyone else?
 Don to JCDenton :: I think most people sold 'em to the NSF, but not me. That's why I'm
 broke. You gotta help me get some zyme. Rock's all high and mighty now that there's
 money going around.
 Add Note: Guy named Lenny has a LAM. He got sick and disappeared recently.
 if DonDone [
 ]
 else [
 <recursion>
 ]
 # Choice 3 :: Sorry.
 JCDenton to Don :: Sorry.
 if DonSorryQuestion [
 ]
 else [
 Set DonSorryQuestion
 Don to JCDenton :: Uh!
 if KnowsOfMolePeople [
 JCDenton to Don :: Can you tell me how to find the mole people?
 ]
 else [
 JCDenton to Don :: What do you know about the NSF?
 ]
 ]
 Random [
 # Possibility 1
 Don to JCDenton :: Help me, man. I'm out, and Rock cut me off.
 # Possibility 2
 Don to JCDenton :: I gotta -- I gotta get some zyme.
 # Possibility 3
 Don to JCDenton :: (groans)
 ]
 ]
 ]
]
* DonFinalBarks
* Owner: Don
* Level: Mission03
Random [
# Possibility 1
 Don to JCDenton :: Thanks, dude!
# Possibility 2
 Don to Don :: Ahhhhh... Ohhhh...
# Possibility 3
 Don to JCDenton :: Who needs Rock? Huh? Not me. He could just die. Take his fifty-cut zyme
 and blow.
# Possibility 4
 Don to JCDenton :: Under the sink, man. Look under the sink.
# Possibility 5
 if not DonLAMComment [
 <recursion>
 ]
 else [
 Don to JCDenton :: That's Lenny's problem: he'd don't share. Hope he blows himself up with
 that grenade.
 ]
]
* LennyBarks
* Owner: Lenny
* Level: Mission03
Random [
# Possibility 1
 Lenny to JCDenton :: (moans)
# Possibility 2
 Lenny to JCDenton :: I'm gonna kill Rock...
# Possibility 3
 Lenny to JCDenton :: Oh my God...
]
* AnnaManderley2
* Owner: AnnaNavarre
* Level: Mission03
if BatteryParkSlaughter [
 AnnaNavarre to JosephManderley :: I am anxious to see one of the experimental agents perform.
 JosephManderley to AnnaNavarre :: You aren't alone, Anna.
 Trigger AnnaDoneTalking
]
else [
 JosephManderley to AnnaNavarre :: Let's not be hasty. He will improve.
 AnnaNavarre to JosephManderley :: That's what you said about his brother.
 JosephManderley to AnnaNavarre :: Let me say this once: that's a sore spot, and you know it.
 AnnaNavarre to JosephManderley :: You should have listened to me.
 JosephManderley to AnnaNavarre :: Ah-ah -- End of meeting. You have a lot to teach JC, and
 that's why you're his partner.
 AnnaNavarre to JosephManderley :: Nevertheless, I will submit my concerns in writing to Walton
 Simons, as I did regarding Paul.
 Trigger AnnaDoneTalking
]
* AnnaManderley1
* Owner: AnnaNavarre
* Level: Mission03
AnnaNavarre to JosephManderley :: I have been waiting for twenty minutes.
JosephManderley to AnnaNavarre :: Sorry, Anna. What is it?
if BatteryParkSlaughter [
 AnnaNavarre to JosephManderley :: A new assignment. I think Agent Denton should handle the
 assassination.
 JosephManderley to AnnaNavarre :: Is there a problem? You lost your appetite?
 AnnaNavarre to JosephManderley :: His enthusiasm in Battery Park was exceptional. The courtyard
 of Castle Clinton was a graveyard.
 JosephManderley to AnnaNavarre :: Hmmmm. As a kind of exercise, you mean?
 AnnaNavarre to JosephManderley :: I think he will make a good assassin. We should give him the
 opportunity.
]
else [
 AnnaNavarre to JosephManderley :: I would like to be reassigned to Agent Hermann.
 JosephManderley to AnnaNavarre :: Why? Is Agent Denton...?
 if not AmbrosiaTagged [
 AnnaNavarre to JosephManderley :: He did not even complete the first mission objective.
 JosephManderley to AnnaNavarre :: Cut the boy some slack. It's his first day.
 AnnaNavarre to JosephManderley :: I would be more comfortable with Agent Hermann.
 ]
 else [
 AnnaNavarre to JosephManderley :: He completed his objective, but our tactics are
 incompatible.
 JosephManderley to AnnaNavarre :: In other words, he didn't kill everything in sight.
 AnnaNavarre to JosephManderley :: He could have made a more thorough search for NSF targets,
 yes.
 ]
]
JosephManderley to AnnaNavarre :: Hmmmm.
* AnnaUNATCOBarks2
* Owner: AnnaNavarre
* Level: Mission03
Random [
# Possibility 1
 AnnaNavarre to JaniceReed :: I cannot wait forever.
 JaniceReed to AnnaNavarre :: He will see you when he's ready.
# Possibility 2
 AnnaNavarre to JCDenton :: I am next.
# Possibility 3
 AnnaNavarre to JCDenton :: I am losing valuable time.
]
* M03MeetPaul22
* Owner: PaulDenton
* Level: Mission03
PaulDenton to JCDenton :: Get on the plane. We're almost ready to go.
JCDenton to PaulDenton :: Blackmail of the U.S. government could not possibly escape the notice of
 the United Nations.
PaulDenton to JCDenton :: Don't be so quick to trust the UN.
JCDenton to PaulDenton :: Are you kidding? The UN's about the only chance we've got these days. If
 the U.S. spirals into another Civil War...
PaulDenton to JCDenton :: A pretext, nothing more. The whole project of world government -- going
 back to the League of Nations -- has been funded and manipulated mainly by wealthy bankers.
JCDenton to PaulDenton :: Is that so?
PaulDenton to JCDenton :: Remember that the UN itself was built on land donated by John D.
 Rockefeller. Get on board. A UNATCO security squad will be here any minute.
* M03JugHeadBarks2
* Owner: JugHead
* Level: Mission03
Random [
# Possibility 1
 JugHead to JCDenton :: You don't want to be nowhere near one of those things when it goes off.
# Possibility 2
 if not JugheadGave [
 <recursion>
 ]
 else [
 JugHead to JCDenton :: Downstairs, I'ma start my own operation.
 ]
# Possibility 3
 JugHead to JCDenton :: Tell Charlie I don't want him advertising that I got hot merchandise,
 right?
]
* JugheadThanks
* Owner: JugHead
* Level: Mission03
Set JugheadThanked
JCDenton to JugHead :: I took out the dealer downstairs.
JugHead to JCDenton :: Hot damn. Now I got the whole station. I'd give you another LAM, but I'm
 all out.
* LAMQuestionHack
* Owner: Don
* Level: Mission03
JCDenton to Don :: I heard someone found a box of LAMs down here.
Set DonLAMComment
Don to JCDenton :: The grenades? Oh, yeah, but they're all gone now.
JCDenton to Don :: Where'd they go?
Don to JCDenton :: A lot of people took 'em, but not me. I was too late.
JCDenton to Don :: Who? Anyone still have one?
Don to JCDenton :: Yeah, my friend Lenny, except he got sick. I don't know where he went.
JCDenton to Don :: Anyone else?
Don to JCDenton :: I think most people sold 'em to the NSF, but not me. That's why I'm broke. You
 gotta help me get some zyme. Rock's all high and mighty now that there's money going around.
Add Note: Guy named Lenny has a LAM. He got sick and disappeared recently.
if DonDone [
]
else [
 if DonLAMComment and not M03GotCrack [
 JCDenton to Don :: Don't have any zyme.
 Don to JCDenton :: Just a little bit, a crumb...
 JCDenton to Don :: I said you're out of luck.
 ]
 else [
 if not KnowsOfJunkiesLAMs and not M03GotCrack [
 JCDenton to Don :: Don't have any zyme.
 Don to JCDenton :: Just a little bit, a crumb...
 JCDenton to Don :: I said you're out of luck.
 ]
 else [
 Player Decision [
 # Choice 1, displayed if M03GotCrack :: Take a vial.
 JCDenton to Don :: Take a vial.
 JCDenton to Don :: <gives 1 Vialcrack>
 Set DonDone
 Don to JCDenton :: Oh... Cool. Thanks, man.
 if KnowsOfMolePeople [
 JCDenton to Don :: Now maybe you can calm down for a second and tell me how to
 get to the mole-people hideout.
 ]
 else [
 JCDenton to Don :: Now maybe you can calm down for a second and tell me what you
 know about the NSF.
 ]
 Don to JCDenton :: Yeah... sure. They're in the tunnels.
 JCDenton to Don :: And...?
 Don to JCDenton :: The keypad's under the sink. In the women's bathroom. Everybody
 knows that.
 JCDenton to Don :: The code...?
 Don to JCDenton :: Got me. The mole people keep me out cuz they don't like zyme.
 # Choice 2, displayed if KnowsOfJunkiesLAMs and not DonLAMComment :: I hear someone
 found a box of LAMs down here.
 JCDenton to Don :: I hear someone found a box of LAMs down here.
 <recursion>
 # Choice 3 :: Sorry.
 JCDenton to Don :: Sorry.
 if DonSorryQuestion [
 ]
 else [
 Set DonSorryQuestion
 Don to JCDenton :: Uh!
 if KnowsOfMolePeople [
 JCDenton to Don :: Can you tell me how to find the mole people?
 ]
 else [
 JCDenton to Don :: What do you know about the NSF?
 ]
 ]
 Random [
 # Possibility 1
 Don to JCDenton :: Help me, man. I'm out, and Rock cut me off.
 # Possibility 2
 Don to JCDenton :: I gotta -- I gotta get some zyme.
 # Possibility 3
 Don to JCDenton :: (groans)
 ]
 ]
 ]
 ]
]
* DonFinalBarks2
* Owner: Don
* Level: Mission03
Random [
# Possibility 1
 Don to JCDenton :: Thanks, dude!
# Possibility 2
 Don to Don :: Ahhhhh... Ohhhh...
# Possibility 3
 Don to JCDenton :: Who needs Rock? Huh? Not me. He could just die. Take his fifty-cut zyme
 and blow.
# Possibility 4
 Don to JCDenton :: Under the sink, man. Look under the sink.
# Possibility 5
 if not DonLAMComment [
 <recursion>
 ]
 else [
 Don to JCDenton :: That's Lenny's problem: he'd don't share. Hope he blows himself up with
 that grenade.
 ]
]
* DonReturnBarks
* Owner: Don
* Level: Mission03
Random [
# Possibility 1
 Don to Don :: (whimper)
# Possibility 2
 if FoundMoles [
 <recursion>
 ]
 else [
 Don to JCDenton :: Hey! Hey!
 ]
# Possibility 3
 Don to Don :: Oh God... Oh...
# Possibility 4
 Don to Don :: ... stand here forever.
]
* LennyFinalBarks2
* Owner: Lenny
* Level: Mission03
Random [
# Possibility 1
 Lenny to JCDenton :: Pretty scary down there, huh?
# Possibility 2
 Lenny to JCDenton :: The NSF just don't want to get caught from behind.
# Possibility 3
 Lenny to JCDenton :: I feel sorry for the moles.
# Possibility 4
 Lenny to JCDenton :: (coughs)
]
* ScottBark
* Owner: Scott
* Level: Mission03
Scott to JCDenton :: Manderley said he's busy but to wait outside his office.
* AnnaCongrats
* Owner: AnnaNavarre
* Level: Mission03
Goal Completed: AssassinateLebedev
AnnaNavarre to JCDenton :: Congratulations, Agent. You are one of us, after all. I confess I had
 my doubts. Your helicopter is waiting at the airfield.
New Goal: GoToHelicopter
* AnnaExcuse
* Owner: AnnaNavarre
* Level: Mission03
Goal Completed: AssassinateLebedev
New Goal: GoToHelicopter
AnnaNavarre to JCDenton :: That is what happens to a prisoner who tries to escape. Go to the
 helicopter now, Agent Denton. It is waiting at the airfield.
* JimmyHint
* Owner: Jimmy
* Level: Mission03
Jimmy to JCDenton :: I know a secret!
JCDenton to Jimmy :: Yeah?
Jimmy to JCDenton :: It's about the NSF commander. You know how he gets in his secret room?
JCDenton to Jimmy :: I give up.
Jimmy to JCDenton :: He does something with a brick behind those cardboard boxes. It's true! I saw
 it.
if TerroristLeader_Dead [
 JCDenton to Jimmy :: Yeah, well I'd stay away from that room for awhile. It's not too pretty in
 there.
]
else [
 if M03MeetTerroristLeader_Played [
 JCDenton to Jimmy :: I believe you. I was just over there myself.
 ]
 else [
 JCDenton to Jimmy :: What boxes?
 Jimmy to JCDenton :: At the south end, where the room is. Where else?
 Add Note: The terrorist commander of the mole area has a secret room at the south end of the
 tunnel. He enters by doing something with a brick behind some cardboard boxes.
 ]
]
* jugheadgangIntro
* Owner: jugheadgang
* Level: Mission03
jugheadgang to JCDenton :: Hol' up, bro'!
JCDenton to jugheadgang :: What is it?
jugheadgang to JCDenton :: You on Rooks territory now. Just so you know.
JCDenton to jugheadgang :: You call yourselves Rooks.
jugheadgang to JCDenton :: That's right. Up here? It's business. You wanna do business, talk to
 El Rey.
JCDenton to jugheadgang :: I'll keep that in mind.
* jugheadgangBarks
* Owner: jugheadgang
* Level: Mission03
Random [
# Possibility 1
 jugheadgang to JCDenton :: Just take it easy, bro'. Be cool.
# Possibility 2
 jugheadgang to JCDenton :: No one up here's lookin' for a fight.
# Possibility 3
 jugheadgang to JCDenton :: El Rey runs the show.
# Possibility 4
 jugheadgang to JCDenton :: We're gonna be Special Forces for the NSF, if they give us some
 chits.
# Possibility 5
 jugheadgang to JCDenton :: You can stick around, long as you have legitimate business.
# Possibility 6
 jugheadgang to JCDenton :: All this -- as far as you can see -- it's Rooks territory.
]
* GangMemberFemale1Barks
* Owner: ThugWoman3
* Level: Mission03
Random [
# Possibility 1
 ThugWoman3 to JCDenton :: Whussup.
# Possibility 2
 ThugWoman3 to JCDenton :: Back off. You have business, talk to El Rey.
# Possibility 3
 ThugWoman3 to JCDenton :: Hey, cut it out!
# Possibility 4
 ThugWoman3 to JCDenton :: Homely-ass mark, get your ass away from me.
# Possibility 5
 ThugWoman3 to JCDenton :: Who sent you, JoJo?
# Possibility 6
 ThugWoman3 to JCDenton :: Tell that punk we're layin' for him.
# Possibility 7
 ThugWoman3 to JCDenton :: Gonna expand our operation.
# Possibility 8
 ThugWoman3 to JCDenton :: I said, back off!
]
* GangMemberFemale2Barks
* Owner: GangMemberFemale2
* Level: Mission03
Random [
# Possibility 1
 GangMemberFemale2 to JCDenton :: You ain't all that.
# Possibility 2
 GangMemberFemale2 to JCDenton :: Think you're bad, struttin' around Rooks' turf.
# Possibility 3
 GangMemberFemale2 to JCDenton :: You better keep yourself in line.
# Possibility 4
 GangMemberFemale2 to JCDenton :: You come in Rooks territory, you show respect.
]
* GangMemberFemaleBarks
* Owner: GangMemberFemale
* Level: Mission03
if Jughead_Dead [
 GangMemberFemale to JCDenton :: Why you hadda off El Rey?
]
else [
 Random [
 # Possibility 1
 if M03MeetJugHead_Played [
 GangMemberFemale to JCDenton :: Juss be straight with El Rey. He be straight with you.
 ]
 else [
 GangMemberFemale to JCDenton :: You wanna talk to El Rey? Thass cool.
 ]
 # Possibility 2
 GangMemberFemale to JCDenton :: The Rooks? We hang mostly underground, but we're about to
 spread out.
 # Possibility 3
 GangMemberFemale to JCDenton :: Next, we're gonna move on Rock.
 if Jughead_Dead [
 <recursion>
 ]
 else [
 GangMemberFemale to JCDenton :: You wanna run with us? Bet El Rey'd say okay.
 ]
 # Possibility 4
 GangMemberFemale to JCDenton :: You wanna run with us? Bet El Rey'd say okay.
 # Possibility 5
 GangMemberFemale to JCDenton :: Thassa fly coat.
 ]
]
* JockBarks
* Owner: Jock
* Level: Mission03
if ManderleyDebriefing02_Played [
 Jock to JCDenton :: Let's go.
 Trigger ChopperExit
]
else [
 Jock to JCDenton :: I'll take you back to the city after you check in with Manderley.
]
* M03SickWomanBarks
* Owner: SickWoman
* Level: Mission03
Random [
# Possibility 1
 SickWoman to JCDenton :: Go away... just...
# Possibility 2
 SickWoman to JCDenton :: ... contagious...
# Possibility 3
 SickWoman to JCDenton :: I got no use for a handout.
# Possibility 4
 SickWoman to JCDenton :: Every day, some new disease... I think it's government labs.
# Possibility 5
 SickWoman to JCDenton :: Oh, thank you for talking to this old bag of bones. Most people, they
 look at you like you're already dead.
# Possibility 6
 SickWoman to JCDenton :: Don't forget to wash your fruit. I think that's how I got it.
# Possibility 7
 SickWoman to JCDenton :: Take care of yourself.
# Possibility 8
 SickWoman to JCDenton :: That's enough. You're wearing me out.
# Possibility 9
 Random [
 # Possibility 1
 SickWoman to JCDenton :: ... contagious...
 # Possibility 2
 SickWoman to JCDenton :: Take care of yourself.
 # Possibility 3
 SickWoman to JCDenton :: That's enough. You're wearing me out.
 ]
]
* M03SickWomanRadiusBarks
* Owner: SickWoman
* Level: Mission03
Random [
# Possibility 1
 SickWoman to SickWoman :: (moan)
# Possibility 2
 SickWoman to JCDenton :: (groan)
]
* AnnaHelicopterBarks
* Owner: AnnaNavarre
* Level: Mission03
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: Get to the helicopter. Manderley will want to see you.
# Possibility 2
 AnnaNavarre to JCDenton :: I have never had this much difficulty with a trainee in my life.
# Possibility 3
 AnnaNavarre to JCDenton :: I have told Manderley a thousand times: augmentations do not make an
 agent.
]
* M03MeetGunther
* Owner: GuntherHermann
* Level: Mission03
GuntherHermann to JCDenton :: Manderley has assigned me the peacekeeping occupation of the airport.
JCDenton to GuntherHermann :: Standard procedure, it appears. I'm sure we can count on you.
GuntherHermann to JCDenton :: I want to be the one to execute Lebedev.
if PlayerKilledLebedev [
 JCDenton to GuntherHermann :: Some bad news. I already took him out.
 GuntherHermann to JCDenton :: Yes. Of course. Congratulations, Agent.
]
else [
 if AnnaNavarre_Dead [
 JCDenton to GuntherHermann :: Yeah, well... There was shooting on the 747. I didn't see
 what happened. Maybe Anna beat you to it.
 GuntherHermann to JCDenton :: I will investigate. She might need backup.
 ]
 else [
 JCDenton to GuntherHermann :: Some bad news. Agent Navarre beat you to it.
 GuntherHermann to JCDenton :: Yes. Of course. I will congratulate her.
 ]
]
JCDenton to GuntherHermann :: Hey, about my brother --
GuntherHermann to JCDenton :: A shame that we have to track down and kill one of our most advanced
 agents. At least we have one of you left.
JCDenton to GuntherHermann :: Don't you think we should give Paul a chance to explain himself? He's
 been with UNATCO for years.
GuntherHermann to JCDenton :: Only one thing can happen when you break your oath to the Coalition.
* CleanupTroopBarksHack
* Owner: UNATCOTroop
* Level: Mission03
Random [
# Possibility 1
 UNATCOTroop to JCDenton :: All clear, sir.
# Possibility 2
 UNATCOTroop to JCDenton :: We've disabled the security grid.
# Possibility 3
 UNATCOTroop to JCDenton :: Agent Hermann is on his way.
# Possibility 4
 UNATCOTroop to JCDenton :: This area is secure.
# Possibility 5
 UNATCOTroop to JCDenton :: I heard you got Lebedev. Way to go.
# Possibility 6
 UNATCOTroop to JCDenton :: There's a chopper waiting at the helipad.
]
* LebedevAnnaDead
* Owner: JuanLebedev
* Level: Mission03
JuanLebedev to JCDenton :: I guess Paul must have convinced you.
JCDenton to JuanLebedev :: All right. We're alone. If you have proof of a conspiracy, let's hear
 it.
if not MeetLebedev2_Played [
 JuanLebedev to JCDenton :: The question you've got to ask -- I'm surprised you haven't -- is the
 obvious one: Who am I? Who made me and for what purpose?
 JCDenton to JuanLebedev :: UNATCO has briefed me on my augmentations. Get to the point.
 if AnnaNavarre_Dead [
 ]
 else [
 AnnaNavarre to JCDenton :: Return to base, Agent Denton. I will handle this.
 ]
 JuanLebedev to JCDenton :: Your parents were murdered precisely because they could have told you
 the correct answer to that question.
 JCDenton to JuanLebedev :: That's a pretty big claim.
 JuanLebedev to JCDenton :: You didn't have parents. The ones you knew were employees. You were
 made by a cabal of technophiles so crazed for power that they would control not only
 governments and people but the chemistry of our bodies as well.
 if AnnaNavarre_Dead [
 JCDenton to JuanLebedev :: Your proof?
 JuanLebedev to JCDenton :: You're the proof. You and Paul. When you get back to UNATCO,
 pay attention. Something's not right. You're really working for a group of conspirators
 called Majestic 12.
 JCDenton to JuanLebedev :: You expect me to believe there's a group of people powerful
 enough to control the United Nations?
 JuanLebedev to JCDenton :: The U.N. and UNATCO are just a couple of their tools.
 if LebedevAward [
 ]
 else [
 Set LebedevAward
 Receive 200 skill points
 ]
 ]
 else [
 AnnaNavarre to JCDenton :: Leave us, Agent. Now.
 ]
]
else [
 JuanLebedev to JCDenton :: You're the proof. You and Paul. When you get back to UNATCO, pay
 attention. Something's not right. You're really working for a group of conspirators called
 Majestic 12.
 JCDenton to JuanLebedev :: You expect me to believe there's a group of people powerful enough to
 control the United Nations?
 JuanLebedev to JCDenton :: The U.N. and UNATCO are just a couple of their tools.
 if LebedevAward [
 ]
 else [
 Set LebedevAward
 Receive 200 skill points
 ]
]
* LebedevBarks
* Owner: JuanLebedev
* Level: Mission03
Random [
# Possibility 1
 JuanLebedev to JCDenton :: UNATCO has already occupied the airfield. Just go through the
 motions and report back to Liberty Island. I can't do anything for you here.
# Possibility 2
 JuanLebedev to JCDenton :: Be patient. Someone will contact you, soon.
# Possibility 3
 JuanLebedev to JCDenton :: If you want to find out more, you'll have to contact Tracer Tong in
 Hong Kong.
# Possibility 4
 Random [
 # Possibility 1
 JuanLebedev to JCDenton :: Be patient. Someone will contact you, soon.
 # Possibility 2
 JuanLebedev to JCDenton :: If you want to find out more, you'll have to contact Tracer Tong
 in Hong Kong.
 ]
]
* ExMolePersonBarks2
* Owner: ExMolePerson
* Level: Mission03
Random [
# Possibility 1
 ExMolePerson to JCDenton :: I don't talk to mole sympathizers!
# Possibility 2
 ExMolePerson to JCDenton :: Go away!
]
* JimmyBarks
* Owner: Jimmy
* Level: Mission03
Random [
# Possibility 1
 Jimmy to JCDenton :: I know lotsa secrets.
# Possibility 2
 Jimmy to JCDenton :: My Dad says you don't get anywhere if you can't keep a secret.
# Possibility 3
 Jimmy to JCDenton :: When I grow up, I'm gonna be rich, cuz I'm gonna know everything.
]
* CokeTroopBarks
* Owner: CokeTroop
* Level: Mission03
Random [
# Possibility 1
 CokeTroop to JCDenton :: We've got the secret passage sealed up, sir.
# Possibility 2
 CokeTroop to JCDenton :: They call it a "bolt hole." It's probably been part of the fort since
 it was built.
# Possibility 3
 CokeTroop to JCDenton :: Looks like the terrorists were using it to smuggle supplies.
# Possibility 4
 CokeTroop to JCDenton :: Don't worry. No one's getting past us.
# Possibility 5
 CokeTroop to JCDenton :: Tomorrow morning, they're going to cement it shut.
# Possibility 6
 Random [
 # Possibility 1
 CokeTroop to JCDenton :: We've got the secret passage sealed up, sir.
 # Possibility 2
 CokeTroop to JCDenton :: Don't worry. No one's getting past us.
 # Possibility 3
 CokeTroop to JCDenton :: Tomorrow morning, they're going to cement it shut.
 ]
]
* BPRiotCopBarks
* Owner: BPRiotCop
* Level: Mission03
Random [
# Possibility 1
 BPRiotCop to JCDenton :: We sure appreciate the help tonight, Agent.
# Possibility 2
 BPRiotCop to JCDenton :: We made a sweep of the area: no sign of the NSF.
# Possibility 3
 BPRiotCop to JCDenton :: If you want eyewitnesses, I'd say check the subway or the shanty town.
# Possibility 4
 BPRiotCop to JCDenton :: You'll be the first to know if we find anything.
# Possibility 5
 BPRiotCop to JCDenton :: They've got us on patrol until morning.
# Possibility 6
 BPRiotCop to JCDenton :: All quiet up here.
]
* CurlyWomanOverheard
* Owner: CurlyWoman
* Level: Mission03
Random [
# Possibility 1
 CurlyWoman to Curly :: Oh, thank you again. My hands get so cold...
 Curly to CurlyWoman :: Like I said, we'll probably both get kicked out when whoever it is gets
 back. I live underground.
 CurlyWoman to Curly :: All the same...
# Possibility 2
 CurlyWoman to Curly :: Think it's true? The vaccine they got -- think it would really kill you?
 Curly to CurlyWoman :: It's super-concentrated. I heard the NSF talking. They're gonna process
 it, though.
 CurlyWoman to Curly :: I hope so. I can't go much longer.
# Possibility 3
 CurlyWoman to Curly :: What about the mole settlement? You taking new people?
 Set CurlyWomanDone
 Curly to CurlyWoman :: Well... It's not the best time, not right now.
 CurlyWoman to Curly :: I don't mind. I'd sleep in the dirt. Whatever.
 Curly to CurlyWoman :: The thing is, they've got this policy. No one with the Gray Death can go
 past Brooklyn Bridge Station.
 CurlyWoman to Curly :: Oh... I see.
 Curly to CurlyWoman :: I'm sorry, miss. Really.
 CurlyWoman to Curly :: No need... No, I understand.
]
* CurlyWomanBarks
* Owner: CurlyWoman
* Level: Mission03
Random [
# Possibility 1
 CurlyWoman to JCDenton :: Plenty of room around the fire.
# Possibility 2
 CurlyWoman to JCDenton :: Don't worry. We're allowed to be here.
# Possibility 3
 CurlyWoman to JCDenton :: Cops have been pretty cool tonight.
# Possibility 4
 CurlyWoman to JCDenton :: It's little things, once in a while, that make you feel not so much
 like a leper anymore.
]
* CrateNSFOverheard
* Owner: NSFCrate1
* Level: Mission03
NSFCrate1 to NSFCrate2 :: The panel's secured.
NSFCrate2 to NSFCrate1 :: Good. The boobytraps?
NSFCrate1 to NSFCrate2 :: Installed. They really think he'll make it this far?
NSFCrate2 to NSFCrate1 :: Paul said not to take any chances.
NSFCrate1 to NSFCrate2 :: Well, I guess he would know.
* NiceTerroristBarks
* Owner: NiceTerrorist
* Level: Mission03
Random [
# Possibility 1
 NiceTerrorist to JCDenton :: Hold fire.
# Possibility 2
 if M03MeetPaul_Played [
 <recursion>
 ]
 else [
 NiceTerrorist to JCDenton :: Your brother's at the 747.
 ]
# Possibility 3
 NiceTerrorist to JCDenton :: Easy. We don't want any trouble.
# Possibility 4
 NiceTerrorist to JCDenton :: Hope you decide to join up.
# Possibility 5
 NiceTerrorist to JCDenton :: Hurry up. A UNATCO security squad won't be far behind.
# Possibility 6
 if not M03MeetPaul_Played [
 <recursion>
 ]
 else [
 NiceTerrorist to JCDenton :: Your brother makes some sense, doesn't he?
 ]
# Possibility 7
 NiceTerrorist to JCDenton :: This was our last chance to do something about the plague.
# Possibility 8
 NiceTerrorist to JCDenton :: We'll protect you from your UNATCO buddies.
# Possibility 9
 NiceTerrorist to JCDenton :: Go. Lebedev is waiting.
]
* M03PaulWaiting
* Owner: PaulDenton
* Level: Mission03
Random [
# Possibility 1
 PaulDenton to JCDenton :: The wealthy have always been the ones to profit from one-world
 government.
# Possibility 2
 PaulDenton to JCDenton :: More later. You better get moving.
# Possibility 3
 PaulDenton to JCDenton :: The United Nations' secret goal -- well, this is David Rockefeller's
 description, from half a century ago: "the supernational sovereignty of an intellectual elite
 and world bankers."
# Possibility 4
 PaulDenton to JCDenton :: The UN was founded not to end war but to gradually dissolve national
 governments and replace them with a Globalist meritocracy.
# Possibility 5
 PaulDenton to JCDenton :: Average people never benefit from government and business on a scale
 they can't even understand.
# Possibility 6
 PaulDenton to JCDenton :: Go!
]
* M03MeetPaul2
* Owner: PaulDenton
* Level: Mission03
PaulDenton to JCDenton :: Get on the plane. We're almost ready to go.
JCDenton to PaulDenton :: Blackmail of the U.S. government could not possibly escape the notice of
 the United Nations.
PaulDenton to JCDenton :: Don't be so quick to trust the UN.
JCDenton to PaulDenton :: Are you kidding? The UN's about the only chance we've got these days. If
 the U.S. spirals into another Civil War...
PaulDenton to JCDenton :: A pretext, nothing more. The whole project of world government -- going
 back to the League of Nations -- has been funded and manipulated mainly by wealthy bankers.
JCDenton to PaulDenton :: Is that so?
PaulDenton to JCDenton :: Remember that the UN itself was built on land donated by John D.
 Rockefeller. Get on board. A UNATCO security squad will be here any minute.
* M03MeetPaul
* Owner: PaulDenton
* Level: Mission03
if NiceTerrorist_Dead [
 Set ToldOffPaul
 PaulDenton to JCDenton :: Jesus Christ. Didn't you hear me? I ordered the militia to stand
 down.
 JCDenton to PaulDenton :: Your "militia" killed a lot of our men tonight.
 if M03MeetPaul_Played [
 PaulDenton to JCDenton :: Just get your ass on the plane.
 ]
 else [
 PaulDenton to JCDenton :: Just listen to what I've got to say. We don't have much time.
 JCDenton to PaulDenton :: You got that right. UNATCO will have a team here in a few
 minutes.
 PaulDenton to JCDenton :: The Gray Death is a man-made virus. Everyone up to the President
 is at UNATCO's mercy as long as UNATCO controls the supply of Ambrosia.
 JCDenton to PaulDenton :: You believe that?
 PaulDenton to JCDenton :: We have proof. We need to get the Ambrosia to Hong Kong. Heard
 of Tracer Tong? He can help us synthesize it ourselves.
 JCDenton to PaulDenton :: You better step away from the jet. Your boss is my next
 objective.
 PaulDenton to JCDenton :: Join us, JC. Talk to Lebedev. He can convince you.
 Trigger PaulMoves
 ]
]
else [
 PaulDenton to JCDenton :: Excellent work. I underestimated your abilities.
 JCDenton to PaulDenton :: You work for the NSF?
 PaulDenton to JCDenton :: Listen to what I've got to say. We don't have much time.
 JCDenton to PaulDenton :: You got that right. UNATCO will have a team here in a few minutes.
 PaulDenton to JCDenton :: The Gray Death is a man-made virus. Everyone up to the President is
 at UNATCO's mercy as long as UNATCO controls the supply of Ambrosia.
 JCDenton to PaulDenton :: You believe that?
 PaulDenton to JCDenton :: We have proof. We need to get the Ambrosia to Hong Kong. Heard of
 Tracer Tong? He can help us synthesize it ourselves.
 JCDenton to PaulDenton :: You better step away from the jet. Your boss is my next objective.
 PaulDenton to JCDenton :: Join us, JC. Talk to Lebedev. He can convince you.
 Trigger PaulMoves
]
* M03GuntherBarks
* Owner: GuntherHermann
* Level: Mission03
Random [
# Possibility 1
 GuntherHermann to JCDenton :: I will be truthful. I have requested the assignment of the Paul
 Denton assassination.
# Possibility 2
 GuntherHermann to JCDenton :: Again they ignore me. Again they think they have a better
 punishment for a traitor than a shotgun to the head.
# Possibility 3
 GuntherHermann to JCDenton :: I will do it myself, even if they say to get him alive.
# Possibility 4
 GuntherHermann to JCDenton :: I was the one who warned them a year ago not to trust Paul Denton.
# Possibility 5
 GuntherHermann to JCDenton :: Do not make the same mistake as your brother.
# Possibility 6
 GuntherHermann to JCDenton :: The helicopter is waiting.
# Possibility 7
 GuntherHermann to JCDenton :: Agent Navarre and I will handle it from here.
# Possibility 8
 GuntherHermann to JCDenton :: Paul cannot hide from my infrared detectors.
# Possibility 9
 Random [
 # Possibility 1
 GuntherHermann to JCDenton :: I will do it myself, even if they say to get him alive.
 # Possibility 2
 GuntherHermann to JCDenton :: I was the one who warned them a year ago not to trust Paul
 Denton.
 # Possibility 3
 GuntherHermann to JCDenton :: Do not make the same mistake as your brother.
 # Possibility 4
 GuntherHermann to JCDenton :: The helicopter is waiting.
 # Possibility 5
 GuntherHermann to JCDenton :: Agent Navarre and I will handle it from here.
 # Possibility 6
 GuntherHermann to JCDenton :: Paul cannot hide from my infrared detectors.
 ]
]
* SimonsFrobbed2
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to JCDenton :: You aren't needed, Agent.
# Possibility 2
 WaltonSimons to JCDenton :: Manderley will give you your orders.
# Possibility 3
 WaltonSimons to JCDenton :: I must attend to a sensitive matter.
]
* SimonsPissed
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to JCDenton :: Jesus Christ, Denton!
# Possibility 2
 WaltonSimons to JCDenton :: Get your ass back to the helipad.
# Possibility 3
 WaltonSimons to JCDenton :: I was trying to conduct an investigation here.
# Possibility 4
 WaltonSimons to JCDenton :: Move out! That's an order.
# Possibility 5
 WaltonSimons to JCDenton :: I can have you shut down. I just have to give the word.
# Possibility 6
 WaltonSimons to JCDenton :: This will go on your record.
]
* SimonsPissed2
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to JCDenton :: Jesus Christ, Denton!
# Possibility 2
 WaltonSimons to JCDenton :: Get your ass back to the helipad.
# Possibility 3
 WaltonSimons to JCDenton :: I was trying to conduct an investigation here.
# Possibility 4
 WaltonSimons to JCDenton :: Move out! That's an order.
# Possibility 5
 WaltonSimons to JCDenton :: I can have you shut down. I just have to give the word.
# Possibility 6
 WaltonSimons to JCDenton :: This will go on your record.
]
* FilbenNormalBarks
* Owner: HarleyFilben
* Level: Mission03
Random [
# Possibility 1
 HarleyFilben to JCDenton :: Yeah, if it's Lebedev you're gonna have a chance to be a hero.
 Manderley wants him dead.
# Possibility 2
 HarleyFilben to JCDenton :: Figured you'd come through here.
# Possibility 3
 HarleyFilben to JCDenton :: You want to know something, find me.
]
* ElReyScared
* Owner: JugHead
* Level: Mission03
if ElReyScared_Played [
 JugHead to JCDenton :: Okay! Take it!
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JCDenton to JugHead :: I have to drop something. Heh-heh. Hold on.
 <end of the discussion>
 ]
 Set ElReyScaredDone
 JCDenton to JugHead :: Some gangbanger. Maybe you should think about going back to school.
]
else [
 JugHead to JCDenton :: Whoa-whoa-whoa... Easy, bro'. You don't gotta kill no one!
 JCDenton to JugHead :: Yeah? Who says?
 JugHead to JCDenton :: Wha'chu want? I got this LAM. You can HAVE it, man. The Rooks? We're
 businessmen. We can have a business relationship.
 Player Decision [
 # Choice 1 :: Just give me the LAM, punk.
 JCDenton to JugHead :: Just give me the LAM, punk.
 JugHead to JCDenton :: Sure, bro'. Yeah. Take it.
 CharlieFann to JCDenton :: <gives 1 WeaponLAM>
 if not enough space in inventory [
 JCDenton to JugHead :: I have to drop something. Heh-heh. Hold on.
 <end of the discussion>
 ]
 Set ElReyScaredDone
 JCDenton to JugHead :: Some gangbanger. Maybe you should think about going back to school.
 # Choice 2 :: I want more. Either your life is worth more than a LAM, or it's not worth living.
 JCDenton to JugHead :: I want more. Either your life is worth more than a LAM, or it's not
 worth living.
 JugHead to JCDenton :: Thass all I got, man!
 Set ElReyScaredDone
 Trigger ElReyAttacks
 ]
]
* VeteranConvos
* Owner: Veteran
* Level: Mission03
if VeteranConvos_Played [
 Veteran to JCDenton :: A young soldier of God... Is that it? Hallelujah!
]
else [
 Veteran to JCDenton :: We lost the battle today -- I admit it, yes Lord.
 JCDenton to Veteran :: You with the NSF?
 Veteran to JCDenton :: Had myself a division, mind you, back when we were the Northwest
 Secessionist Forces. Years ago. They thought they had us licked, like they think they have
 us licked tonight, but -- lookit me, young sir! -- we're God's army, and what infernal devil
 can stop God's army?
 JCDenton to Veteran :: Well... you take care of yourself.
 Veteran to JCDenton :: Found me two thirty-ought-six clips. Now all I need's a gun, and then
 it's me and Satan, yes Satan, one last look into the Devil's red eyes...
 JCDenton to Veteran :: Sounds like you served God admirably in the Northwest War. But maybe
 you should let a soldier from the younger generation take the clips off your hands. What do
 you want for them?
 Veteran to JCDenton :: Huh... You mean, money? You wanna buy 'em? Well, guess I'd take about
 300 for each one.
]
Set not M03CanBuy3006 and not M03CanBuyBoth3006
if credit >= 600 [
 Set M03CanBuy3006 and M03CanBuyBoth3006
]
else [
 if credit >= 300 [
 Set M03CanBuy3006
 ]
]
Player Decision [
# Choice 1, displayed if not M03Bought3006_1 and not M03Bought3006_2 and M03CanBuyBoth3006 :: I'll
 take both of them for 600.
 JCDenton to Veteran :: I'll take both of them for 600.
 Veteran to JCDenton :: <gives 2 Ammo3006>
 if not enough space in inventory [
 JCDenton to Veteran :: Wait a minute. I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M03Bought3006_1 and M03Bought3006_2 and M03VeteranDone
 Pay 600 credits
 Veteran to JCDenton :: Praise Heaven...
# Choice 2, displayed if M03CanBuy3006 :: Here's 300 for one clip.
 JCDenton to Veteran :: Here's 300 for one clip.
 Veteran to JCDenton :: <gives 1 Ammo3006>
 if not enough space in inventory [
 JCDenton to Veteran :: Wait a minute. I can't carry anything else right now.
 <end of the discussion>
 ]
 if M03Bought3006_1 [
 Set M03Bought3006_2 and M03VeteranDone
 ]
 else [
 Set M03Bought3006_1
 ]
 Pay 300 credits
 Veteran to JCDenton :: Praise Heaven...
# Choice 3, displayed if not M03CanBuy3006 :: 300 for a 3006 clip... Sorry, I'm pretty broke right
 now.
 JCDenton to Veteran :: 300 for a 3006 clip... Sorry, I'm pretty broke right now.
 Veteran to JCDenton :: Me too, young sir. Oh, the greedy devils... Me too, me too...
# Choice 4 :: I'll check back with you later.
 JCDenton to Veteran :: I'll check back with you later.
]
* HaroldConvos
* Owner: Harold
* Level: Mission03
if HaroldConvos_Played [
 Harold to JCDenton :: Yes, sir.
]
else [
 if MeetLebedev_Played [
 Harold to JCDenton :: You in charge? I have something for you.
 JCDenton to Harold :: I'm about to pull out. Maybe you should talk to one of the troopers.
 Harold to JCDenton :: I filched this stuff from a guy's locker. I'm selling a recoil weapon
 mod for 400. I also have some shotgun shells I'll give you for 300.
 ]
 else [
 if JuanLebedev_Dead [
 Harold to JCDenton :: You in charge? I have something for you.
 JCDenton to Harold :: I'm about to pull out. Maybe you should talk to one of the
 troopers.
 Harold to JCDenton :: I filched this stuff from a guy's locker. I'm selling a recoil
 weapon mod for 400. I also have some shotgun shells I'll give you for 300.
 ]
 else [
 Harold to JCDenton :: Hey, you the guy the Feds sent? I have something for you.
 JCDenton to Harold :: How do you know anything about the Feds?
 Harold to JCDenton :: Oh, Lebedev, all his people right now -- they're running around
 like ants thinking it's gonna be a raid. Rich bastard probably has some kind of drug
 deal about to happen. Anyway, filched this stuff from a guy's locker. I'm selling a
 recoil weapon mod for 400. I also have some shotgun shells I'll give you for 300.
 ]
 ]
]
Set not M03CanBuyRecoil and not M03CanBuyShells
if credit >= 400 [
 Set M03CanBuyRecoil
]
if credit >= 300 [
 Set M03CanBuyShells
]
Player Decision [
# Choice 1, displayed if not M03BoughtRecoil and M03CanBuyRecoil :: Here's 400 for the recoil weapon
 mod.
 JCDenton to Harold :: Here's 400 for the recoil weapon mod.
 Harold to JCDenton :: <gives 1 WeaponModRecoil>
 if not enough space in inventory [
 JCDenton to Harold :: Gotta get rid of some gear. Hold on.
 <end of the discussion>
 ]
 Set M03BoughtRecoil
 Pay 400 credits
 Harold to JCDenton :: Appreciate it.
 if M03BoughtRecoil and M03BoughtShells [
 Set HaroldDone
 ]
# Choice 2, displayed if not M03BoughtRecoil and not M03CanBuyRecoil :: If only I had 400, I'd take
 the recoil weapon mod.
 JCDenton to Harold :: If only I had 400, I'd take the recoil weapon mod.
 Harold to JCDenton :: Just gimme a holler.
# Choice 3, displayed if not M03BoughtShells and M03CanBuyShells :: I'll take the shotgun shells for
 300.
 JCDenton to Harold :: I'll take the shotgun shells for 300.
 Harold to JCDenton :: <gives 1 AmmoShell>
 if not enough space in inventory [
 JCDenton to Harold :: Gotta get rid of some gear. Hold on.
 <end of the discussion>
 ]
 Set M03BoughtShells
 Pay 300 credits
 Harold to JCDenton :: Appreciate it.
 if M03BoughtRecoil and M03BoughtShells [
 Set HaroldDone
 ]
# Choice 4, displayed if not M03BoughtShells and not M03CanBuyShells :: 300 for shotgun shells
 sounds good, but I'll have to dig up some cash.
 JCDenton to Harold :: 300 for shotgun shells sounds good, but I'll have to dig up some cash.
 Harold to JCDenton :: Just gimme a holler.
# Choice 5 :: Maybe later.
 JCDenton to Harold :: Maybe later.
]
* HaroldBarks
* Owner: Harold
* Level: Mission03
Random [
# Possibility 1
 Harold to JCDenton :: Think I'll start myself a little business.
# Possibility 2
 Harold to JCDenton :: What do they expect? On my salary...
# Possibility 3
 Harold to JCDenton :: Wish I had something else -- but that's it.
]
* M03JockLeave
* Owner: Jock
* Level: Mission03
if M03JockLeave_Played [
 Jock to JCDenton :: Ready?
]
else [
 Jock to JCDenton :: Gunther told me about Paul.
 JCDenton to Jock :: It's true. Paul's been working for the NSF.
 Jock to JCDenton :: This is gonna shake up the Coalition, JC. I don't know if you realize how
 important your brother was.
 JCDenton to Jock :: The Coalition will recover. I'm not so worried about the Coalition.
 Jock to JCDenton :: U.N. officials will probably get involved. You'll have to keep your head
 down if you're gonna come through this in one piece. Sure you're ready to head back to base?
]
Player Decision [
# Choice 1 :: I'm ready. Let's move out.
 JCDenton to Jock :: I'm ready. Let's move out.
 Jock to JCDenton :: Get in.
 Trigger HelicopterPickUp
# Choice 2 :: Give me a minute to look around.
 JCDenton to Jock :: Give me a minute to look around.
 Jock to JCDenton :: Sure thing.
]
* M03JugHeadBarks3
* Owner: JugHead
* Level: Mission03
Random [
# Possibility 1
 JugHead to JCDenton :: You don't want to be nowhere near one of those things when it goes off.
# Possibility 2
 if not JugheadGave [
 <recursion>
 ]
 else [
 JugHead to JCDenton :: Downstairs, I'ma start my own operation.
 ]
# Possibility 3
 JugHead to JCDenton :: Tell Charlie I don't want him advertising that I got hot merchandise,
 right?
]
* MoleTerroristBarks
* Owner: MoleTerrorist
* Level: Mission03
Random [
# Possibility 1
 MoleTerrorist to JCDenton :: Hold fire!
# Possibility 2
 MoleTerrorist to JCDenton :: I surrender!
# Possibility 3
 MoleTerrorist to JCDenton :: Easy, man. I won't get in your way.
# Possibility 4
 MoleTerrorist to JCDenton :: You want this stinking rat hole, you got it.
# Possibility 5
 MoleTerrorist to JCDenton :: Don't look at me. I just follow orders.
# Possibility 6
 MoleTerrorist to JCDenton :: You won't find anything down here.
# Possibility 7
 MoleTerrorist to JCDenton :: If you're from the Feds, you're a little late.
# Possibility 8
 Random [
 # Possibility 1
 MoleTerrorist to JCDenton :: Easy, man. I won't get in your way.
 # Possibility 2
 MoleTerrorist to JCDenton :: You want this stinking rat hole, you got it.
 # Possibility 3
 MoleTerrorist to JCDenton :: Don't look at me. I just follow orders.
 # Possibility 4
 MoleTerrorist to JCDenton :: You won't find anything down here.
 # Possibility 5
 MoleTerrorist to JCDenton :: If you're from the Feds, you're a little late.
 ]
]
* SimonsWalking
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 WaltonSimons to JCDenton :: Carry on, Agent.
# Possibility 2
 WaltonSimons to JCDenton :: We're looking to you to set an example.
# Possibility 3
 WaltonSimons to JCDenton :: I have an important matter to attend to.
]
* Crate1SurrenderFrob
* Owner: NSFCrate1
* Level: Mission03
Random [
# Possibility 1
 NSFCrate1 to JCDenton :: I surrender!
# Possibility 2
 NSFCrate1 to JCDenton :: We don't know anything!
# Possibility 3
 NSFCrate1 to JCDenton :: Easy, man!
]
* Crate2SurrenderFrob
* Owner: NSFCrate2
* Level: Mission03
Random [
# Possibility 1
 NSFCrate2 to JCDenton :: Don't shoot!
# Possibility 2
 NSFCrate2 to JCDenton :: We got word. We're standing down.
# Possibility 3
 NSFCrate2 to JCDenton :: We won't get in the way.
]
* Crate1Surrender
* Owner: NSFCrate1
* Level: Mission03
Random [
# Possibility 1
 NSFCrate1 to JCDenton :: I surrender!
# Possibility 2
 NSFCrate1 to JCDenton :: We don't know anything!
# Possibility 3
 NSFCrate1 to JCDenton :: Easy, man!
]
* Crate2Surrender
* Owner: NSFCrate2
* Level: Mission03
Random [
# Possibility 1
 NSFCrate2 to JCDenton :: Don't shoot!
# Possibility 2
 NSFCrate2 to JCDenton :: We got word. We're standing down.
# Possibility 3
 NSFCrate2 to JCDenton :: We won't get in the way.
]
* SimonsExecuted
* Owner: WaltonSimons
* Level: Mission03
Random [
# Possibility 1
 if ManderleyDebriefing02_Played [
 WaltonSimons to JCDenton :: You saw nothing, Denton. Report to the helipad.
 ]
 else [
 WaltonSimons to JCDenton :: You saw nothing, Denton. Report to Manderley.
 ]
# Possibility 2
 WaltonSimons to JCDenton :: Your turn. See what you can find out in Manhattan.
# Possibility 3
 WaltonSimons to JCDenton :: The real plague, eating at the minds of the American people, is
 secessionism, regionalism, this new arrogance and sense of entitlement.
# Possibility 4
 WaltonSimons to JCDenton :: Once the bug bites, you've already lost the patient.
# Possibility 5
 WaltonSimons to JCDenton :: Do you have even a passing interest in doing your job?
# Possibility 6
 WaltonSimons to JCDenton :: Quit screwing around.
# Possibility 7
 WaltonSimons to JCDenton :: Leave, dammit!
# Possibility 8
 Random [
 # Possibility 1
 WaltonSimons to JCDenton :: Do you have even a passing interest in doing your job?
 # Possibility 2
 WaltonSimons to JCDenton :: Quit screwing around.
 # Possibility 3
 WaltonSimons to JCDenton :: Leave, dammit!
 ]
]
* CleanupTroopBarks
* Owner: CleanupTroop
* Level: Mission03
Random [
# Possibility 1
 CleanupTroop to JCDenton :: All clear, sir.
# Possibility 2
 CleanupTroop to JCDenton :: We've disabled the security grid.
# Possibility 3
 CleanupTroop to JCDenton :: Agent Hermann is on his way.
# Possibility 4
 CleanupTroop to JCDenton :: This area is secure.
# Possibility 5
 CleanupTroop to JCDenton :: I heard you got Lebedev. Way to go.
# Possibility 6
 CleanupTroop to JCDenton :: There's a chopper waiting at the helipad.
]
* TroopBarksMain
* Owner: UNATCOTroop
* Level: Mission03
if M03TrooperBarkHack [
 Set not M03TrooperBarkHack
 Random [
 # Possibility 1
 if M01PlayerAggressive [
 if GuntherRespectsPlayer [
 UNATCOTroop to JCDenton :: Gunther says you guys really waxed some tails in the
 Statue.
 ]
 else [
 UNATCOTroop to JCDenton :: Guess you stole the show from Gunther earlier tonight.
 Poor guy. He lives for this stuff.
 ]
 ]
 else [
 UNATCOTroop to JCDenton :: Gunther's full of it. Earlier tonight, in the Statue, I bet
 you had at least a half-dozen takedowns. At least.
 ]
 # Possibility 2
 if TenderloinSlaughter [
 UNATCOTroop to JCDenton :: I heard about the shootout in the park in Hell's Kitchen.
 Like shooting fish in a barrel, huh?
 ]
 else [
 UNATCOTroop to JCDenton :: Don't listen to what they're saying about the shootout in the
 park in Hell's Kitchen. You had other priorities.
 ]
 # Possibility 3
 if BatteryParkSlaughter [
 if M02MechSlur [
 UNATCOTroop to JCDenton :: I'd watch what I say about mechs around Anna Navarre.
 ]
 else [
 UNATCOTroop to JCDenton :: Piece of gossip: Anna Navarre likes your style.
 Heh-heh... I bet you guys would make a nice couple.
 ]
 ]
 else [
 UNATCOTroop to JCDenton :: Never mind Anna Navarre. She hates everybody.
 ]
 # Possibility 4
 UNATCOTroop to JCDenton :: I'd like to know what the Feds are doing down in the cell block.
 # Possibility 5
 UNATCOTroop to JCDenton :: Long night, huh?
 # Possibility 6
 UNATCOTroop to JCDenton :: They told us to hang tight. Objectives remain, apparently.
 ]
]
else [
 Set M03TrooperBarkHack
 Random [
 # Possibility 1
 if M01PlayerAggressive [
 UNATCOTroop to JCDenton :: They had us picking up the bodies you left in the Statue;
 what a chore.
 ]
 else [
 UNATCOTroop to JCDenton :: They still have some terrorists downstairs, ones to you
 didn't kill in the Statue.
 ]
 # Possibility 2
 if TenderloinSlaughter [
 UNATCOTroop to JCDenton :: A buddy of ours said you saved his ass in Hell's Kitchen.
 ]
 else [
 UNATCOTroop to JCDenton :: We lost a buddy of ours in the park in Hell's Kitchen. Guess
 there wasn't much you could do.
 ]
 # Possibility 3
 if BatteryParkSlaughter [
 UNATCOTroop to JCDenton :: Agent Navarre was gunning her motors about Castle Clinton.
 Guess you cleaned the place out.
 ]
 else [
 UNATCOTroop to JCDenton :: Agent Navarre was grinding gears over how you handled Castle
 Clinton. Not hard to flip her switch, is it?
 ]
 # Possibility 4
 UNATCOTroop to JCDenton :: I better make my rounds.
 # Possibility 5
 UNATCOTroop to JCDenton :: Agent.
 # Possibility 6
 UNATCOTroop to JCDenton :: Still haven't had a chance to clean my gun.
 # Possibility 7
 UNATCOTroop to JCDenton :: I think the suits are putting the squeeze on Manderley about this
 one.
 # Possibility 8
 UNATCOTroop to JCDenton :: Those jerks from Washington think they own the place.
 # Possibility 9
 UNATCOTroop to JCDenton :: Good to have you back.
 # Possibility 10
 UNATCOTroop to JCDenton :: They've got some kind of specialist from Washington downstairs.
 Somebody to interrogate the prisoners.
 ]
]
* MeetLebedevAnnaHack
* Owner: JuanLebedev
* Level: Mission03
AnnaNavarre to JCDenton :: Return to base, Agent Denton. I will handle this.
JuanLebedev to JCDenton :: Your parents were murdered precisely because they could have told you the
 correct answer to that question.
JCDenton to JuanLebedev :: That's a pretty big claim.
JuanLebedev to JCDenton :: You didn't have parents. The ones you knew were employees. You were
 made by a cabal of technophiles so crazed for power that they would control not only governments
 and people but the chemistry of our bodies as well.
if AnnaNavarre_Dead [
 JCDenton to JuanLebedev :: Your proof?
 JuanLebedev to JCDenton :: You're the proof. You and Paul. When you get back to UNATCO, pay
 attention. Something's not right. You're really working for a group of conspirators called
 Majestic 12.
 JCDenton to JuanLebedev :: You expect me to believe there's a group of people powerful enough to
 control the United Nations?
 JuanLebedev to JCDenton :: The U.N. and UNATCO are just a couple of their tools.
 if LebedevAward [
 ]
 else [
 Set LebedevAward
 Receive 200 skill points
 ]
]
else [
 AnnaNavarre to JCDenton :: Leave us, Agent. Now.
]
* MeetLebedev2Trigger
* Owner: JuanLebedev
* Level: Mission03
JCDenton to JuanLebedev :: If you know something, just tell me.
JuanLebedev to JCDenton :: The question you've got to ask -- I'm surprised you haven't -- is the
 obvious one: Who am I? Who made me and for what purpose?
JCDenton to JuanLebedev :: UNATCO has briefed me on my augmentations. Get to the point.
if AnnaNavarre_Dead [
]
else [
 AnnaNavarre to JCDenton :: Return to base, Agent Denton. I will handle this.
]
JuanLebedev to JCDenton :: Your parents were murdered precisely because they could have told you the
 correct answer to that question.
JCDenton to JuanLebedev :: That's a pretty big claim.
JuanLebedev to JCDenton :: You didn't have parents. The ones you knew were employees. You were
 made by a cabal of technophiles so crazed for power that they would control not only governments
 and people but the chemistry of our bodies as well.
if AnnaNavarre_Dead [
 JCDenton to JuanLebedev :: Your proof?
 JuanLebedev to JCDenton :: You're the proof. You and Paul. When you get back to UNATCO, pay
 attention. Something's not right. You're really working for a group of conspirators called
 Majestic 12.
 JCDenton to JuanLebedev :: You expect me to believe there's a group of people powerful enough to
 control the United Nations?
 JuanLebedev to JCDenton :: The U.N. and UNATCO are just a couple of their tools.
 if LebedevAward [
 ]
 else [
 Set LebedevAward
 Receive 200 skill points
 ]
]
else [
 AnnaNavarre to JCDenton :: Leave us, Agent. Now.
]