Wall-Knight (PvZ: BfN)

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Wall-Knight is a playable plant class in Plants vs. Zombies: Battle for Neighborville. He is a Defend class who specializes in protecting the team with forcefields and shields.
==Description==
===In-game description===
Wall-Knights can protect themselves and the team with shields, can redirect nearby damage to them, and deal tons of damage to single targets quickly.
==Primary Weapon==
===Default===
Wall-Knight's primary weapon is the Artillery Shell, which fires powerful nut shots which deal 5 damage (6 critical) at a rate of 600 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Artillery Shell has a 0.9-second windup before it begins shooting. Artillery Shell can hold 62 ammo and must reload for 2.1s once it is depleted. While firing Artillery Shell, Wall-Knight cannot move, jump or sprint in a similar manner to All-Star.
==Abilities==
===Shining Armor===
When activated, Wall-Knight generates a blue forcefield with a radius of 10 meters around him. Damage to this forcefield is redirected to Wall-Knight and reduced by 70%, allowing him to easily protect nearby plants. Shining Armor lasts for 5 seconds and Wall-Knight cannot sprint while using it. Wall-Knight can be vanquished because of Shining Armor if he takes enough damage. It takes 15 seconds to recharge once the ability has finished.
===Wall-Nut Bowling===
When activated, Wall-Knight begins rolling, moving 25% faster than usual but being unable to stop moving or sprint until the ability has finished. Zombies he comes in contact with will take 25 damage and be knocked up 5 meters. Wall-Knight takes 20% less damage for Wall-Nut Bowling's max 9-second duration, and Wall-Nut Bowling can be canceled early at any time. It takes 15 seconds to recharge.
===Iron Maiden===
When activated, Wall-Knight deploys an armored Iron Maiden which casts a dome shield around it. The shield has a radius of 7 meters, and the shield has 200 health. The Iron Maiden itself acts as a weak point and only has 40 health, with the entire shield coming down if it is destroyed. It takes 21 seconds to recharge.
==Upgrades==
==Strategies==
===With===
Wall-Knight is a powerful defensive tank. His Artillery Shell weapon can rack up tons of damage quickly, and he has enough health to survive in most matchups. He has the most health out of all the plants (besides an Oak or an overhealed Citron). Wall-Knight is amazing for defending key points, in game modes such as Turf Takeover, where placing a few Iron Maidens for your team to hide behind and using Shining Armor to block incoming ZPG's will give your team a massive advantage.
Wall-Knight's mobility is fairly limited, as he cannot move while firing Artillery Shell and can't sprint while using Shining Armor. This, however, is where Wall-Nut Bowling comes in. A well-timed and well-executed Wall-Nut Bowling can help get you out of tricky situations and give you enough time to regroup and counter-attack.
===Against===
Wall-Knight has a very powerful primary weapon, and very defensive abilities. Try fighting him in close-quarters to prevent him from running away with Wall-Nut Bowling, and using a mobile character such as Imp or Scientist can help get around Iron Maidens and out-pace the Wall-Knight. Using characters with high firepower can also help in taking out Wall-Knight before they can start setting up Iron Maidens and Shining Armor.
==Balancing changes==
September 13, 2020
*Artillery Shell
**Damage decreased: 5.8/6.8 -> 5/6
*Shining Armor
**Armor increased: 40% -> 50%
September 29, 2020Wall-Knight should now be all-around a more reliable character, with his upgrades changed to fit his defensive playstyle and be more effective in combat. His ammo and windup have been buffed in order to ensure that he can actually use his weapon and then for longer, and Wall-Nut Bowling is now more of a utility tool rather than a damage tool.
*Artillery Shell
**Ammo increased: 56 -> 62
**Windup decreased: 1.25s -> 0.9s
*Wall-Nut Bowling
**Can now turn during ability
**Can now be canceled early
**Removed damage reduction
**Speed boost decreased: 121% -> 40%
**Duration increased: 3s -> 12s
*Upgrade Barrel Roll
**Now increases speed: 15%
*Upgrade Jugger-Nut Jam
**Duration decreased: 4s -> 3.25s
*Upgrade Hero Rise Up
**Healing decreased: 15 -> 8
**Rate of heal increased: 0.5s -> 0.2s
*Upgrade Explode-o-Nut
**Blast damage decreased: 60 -> 50
**Shockwave damage decreased: 25 -> 20
**Inner blast radius increased: 4.99999m -> 5.99999m
**Blast radius increased: 5m -> 6m
**Shockwave radius increased: 7.5m -> 8.5m
*Upgrade Loyal Royal
**Radius increased: 5m -> 7m
*Upgrade Bowl Me Over
**Armor decreased: 100% -> 30%
**Point cost decreased: 4 -> 2
December 11, 2020
*Wall-Knight
**Increased max health from 225 -> 250
**Wall-Knight has 15% armor
*Artillery Shell
**Increased ammo from 62 -> 64
*Wall-Nut Bowling
**Decreased max duration from 12 -> 9 seconds
**Increased vertical knockback from 3.8 m -> 5 m
**Decreased damage from 40 -> 25
**Decreased refresh time from 18 -> 15 seconds
*Upgrade Hyper
**Increased equip cost from 3 -> 4
February 22, 2021
*Shining Armor
**Increased radius from 8m -> 10m
**Increased armor from 50% -> 70%
**Decreased duration from 7.5 -> 5 seconds
**Decreased refresh time from 16 -> 15 seconds
Category:Sani's BfN Characters
Category:Sani's Stuff
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