Transcendental Boundary

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==Difficulty Introduction==
 Transcendental Boundary is a Class 25 difficulty, and is the last difficulty in the High Section of Class 25. It uses transcendental and illogical statements in order to remain the antepenultimate C25 difficulty. This difficulty consists of pragmatically impossible obstacles, which will subject you to the highest degree of stress and imminent failure possible. This succeeds the letter chain difficulty D, and yet precedes the ultimate difficulty IT TRANSCENDS ALL.
At this point of impossibility, we have to truncate an indescribable amount of times, to keep this at finite values and not break into the upper boundaries of incomprehensible mishmashes of numbers and undefined values. Therefore, if you were to try and best this infinite level of impossibility, it would take you ∞ eternities just to surmount a singular planck length of this difficulty.
Completing this is logically infeasible, unreasonable and unreachable, due to the fact that you cannot start this difficulty, nor finish it, due to neither of those components existing in such a intricate and precise difficulty. Even so, this difficulty is generally feasible, as long as you are an infinitely adept Class 25 obbyist, bt since you obviously aren’t an infinitely adept C25 obbyists, you won’t be able to beat this.
==Icon Representation==
 Credits to AlsoOmori for the Icon Representation template.
==Obstacles==
===Catches (why wouldn’t there be catches)===
Italic means important, normal means… well just normal catches.
*If you have something which negates any of these catches, that thing is negated.
*This difficulty is deduced as pragmatically infinite.
**As deduced earlier, this difficulty doesn’t have a start either.
*Even if you were to surmount this monstrosity, illogical statements and anomalous properities this difficulty holds will consider your ‘completion’ of Transcendental Boundary as invalid.
*The winpad does not exist.
*Remember stuff like reality/timeline switching, items which give an advantage (yes, even a extremely minor advantage) and game modification? That stuff can’t be used to help you complete this.
*You must do this completely legitimately. Like come on man are you serious?
===Baseline Transcendental Boundary===
*Rayo(10^100) stud jump (Climbable)
*Rayo(10^99) stud jump (Unclimbable)
*Rayo(10^95) stud wraparound (Climbable)
*Rayo(10^94) stud wraparound (Unclimbable)
*Rayo(10^50) stud stickout (Climbable)
*Rayo(10^49) stud stickout (Unclimbable)
===Low Transcendental Boundary===
*Fish number 77 stud jump (Climbable)
*Fish number 7 stud jump (Unclimbable)
*Fish number 7 stud wraparound (Climbable)
*Fish number 7 stud wraparound (Unclimbable)
*Fish number 7 stud stickout (Climbable)
*Fish number 7 stud stickout (Unclimbable)
===Middle Transcendental Boundary===
*FOOT(10^100) stud jump (Climbable)
*FOOT(10^99) stud jump (Unclimbable)
*FOOT(10^95) stud wraparound (Climbable)
*FOOT(10^94) stud wraparound (Unclimbable)
*FOOT(10^50) stud stickout (Climbable)
*FOOT(10^49) stud stickout (Unclimbable)
===High Transcendental Boundary===
*Sasquatch stud jump (Climbable)
*Sasquatch stud jump (Unclimbable)
*Sasquatch stud wraparound (Climbable)
*Sasquatch stud wraparound (Unclimbable)
*Little Bigeddon stud stickout (Climbable)
*Little Bigeddon stud stickout (Unclimbable)
===Peak Transcendental Boundary===
*Large Number Garden Number stud jump (Climbable)
*Large Number Garden Number stud jump (Unclimbable)
*Large Number Garden Number stud wraparound (Climbable)
*Large Number Garden Number stud wraparound (Unclimbable)
*Large Number Garden Number stud stickout (Climbable)
*Large Number Garden Number stud stickout (Unclimbable)
These obstacles reflect obstacles found in Belowground IT TRANSCENDS ALL, but slightly nerfed. This is the boundary of infinity.
===Borderline Transcendental Boundary===
*Ultimate Oblivion stud jump (Climbable)
*Utter Oblivion stud jump (Unclimbable)
*Oblivion stud wraparound (Climbable)
*Oblivion stud wraparound (Unclimbable)
*Hollom's number stud stickout (Climbable)
*Hollom's number stud stickout (Unclimbable)
==Tower Section==
===Towers in this difficulty===
You seriously think ANY of these will be non-fictional? Think again.
*Tower of The Best Day Ever! (ToTBDE) (Fictional)
*Tower of Survival of The Fittest (ToSoTF) (Fictional)
*Monolith of Being Given THE DEATH PENALTY. (MoBGTDP) (Fictional)
*Tower of... ... ...? (To...?) (Fictional)
===Towers with this difficulty===
Even though these aren’t fictional, the appearances this difficulty will make in them will 100% be inaccurate.
*Monolith of Every JJT Difficulty: Reimagined: Part 2 (MoEJD:R:P2)
*Monolith of Deadly Difficulties Approaching (MoDDA)
==Trivia==
*This difficulty was made as a concept while the creator was at school.
*This is one of TDE’s last non-blog post non-custom chart difficulties.
*This is one of the many difficulties that have been just before IT TRANSCENDS ALL.
==Continuing on from this point==
Moving on is ill-advised, due to the fact that everything after this transcends even reality itself. However, if you want to complete the Difficulty Chart, which I don’t blame you since you are extremely close to finishing it, then you shall move onto IT TRANSCENDS ALL.