117943-had-to-take-a-moment-to-say-this

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Drop 3 is FREAKING AWESOME!
 
I just got done doing a bunch of the 20-man content in the Defile and it was a BLAST :)
 
I can't wait to check out the rest of the new stuff, but so far I'm absolutely loving this stuff.  Taking down massive bosses with 20 or more of my closest complete strangers is just awesome to see, and the ability to select my own housing plot music area already making me salivate (The Cold Science of Supremacy shall be mine, oh yes, it shall).	
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			for me that feels like why the drop 3 really falls short. There's a lot of group quests, but not enough people to make a 20 man group :/	
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Drop 3 is FREAKING AWESOME!
 
I just got done doing a bunch of the 20-man content in the Defile and it was a BLAST :)
 
I can't wait to check out the rest of the new stuff, but so far I'm absolutely loving this stuff.  Taking down massive bosses with 20 or more of my closest complete strangers is just awesome to see, and the ability to select my own housing plot music area already making me salivate (The Cold Science of Supremacy shall be mine, oh yes, it shall).
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			I'd love to thank them but I seem to be unable to play at the moment.	
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Great job on the new patch Carbine!
 
Thankyou to everyone at Carbine, from the very top all the way down to the cleaning ladies :) great job!
 
/signed	
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I'd love to thank them but I seem to be unable to play at the moment.
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I had some problems as well... but right now.. everything is smooth
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for me that feels like why the drop 3 really falls short. There's a lot of group quests, but not enough people to make a 20 man group :/
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Drop 3 is FREAKING AWESOME!
 
I just got done doing a bunch of the 20-man content in the Defile and it was a BLAST :)
 
I can't wait to check out the rest of the new stuff, but so far I'm absolutely loving this stuff.  Taking down massive bosses with 20 or more of my closest complete strangers is just awesome to see, and the ability to select my own housing plot music area already making me salivate (The Cold Science of Supremacy shall be mine, oh yes, it shall).
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for me that feels like why the drop 3 really falls short. There's a lot of group quests, but not enough people to make a 20 man group :/
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Super special awesome
 
I go to check out housing decor, and find it's been moved to commodities for no reason...
and then I see this...
 
 
Just fantastic... good work...	
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How did you stay connected long enough to do this?
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for me that feels like why the drop 3 really falls short. There's a lot of group quests, but not enough people to make a 20 man group :/
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It's like Scorchwing in the sense that you don't actually need to be grouped up to get credit, as long as you have the quests, and are participating, you'll be able to get through them no problem (just easier to organize things if you're in a group of some sort).  I'm not sure if it's directly related to the solo stuff or not, but realistically, if it is, it's barely a barrier.  I actually completed the 20-man quests almost by accident just being following people around and attacking things with them.  It's very organic grouping (kind of like the dynamic events from GW2).
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I gotta agree with you here, when a game is shrinking at the rate that this one is, and you're forced to merge all of your servers due to population issues, making more 20-man content is a really, really bad idea.
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Drop 3 is FREAKING AWESOME!
 
I just got done doing a bunch of the 20-man content in the Defile and it was a BLAST :)
 
I can't wait to check out the rest of the new stuff, but so far I'm absolutely loving this stuff.  Taking down massive bosses with 20 or more of my closest complete strangers is just awesome to see, and the ability to select my own housing plot music area already making me salivate (The Cold Science of Supremacy shall be mine, oh yes, it shall).
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are you stalking me? :)
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Right now, probably not while everybody is doing it.  I'm just thinking later on when everybody is past it.  If it's not stopping story progression, there is no issue to me whatsoever.  There needs to be some sort of grouping involved in an mmorpg afterall.  But it is undeniable that there must be plenty to do for those who only want to play alone.  I think the decision to make the story soloable was one of the best things that Carbine has done.
 
I LOVE group content and raids, but every game that has them has tied their main plot points to them and I always see complaints that people don't want to have to become a pro in order to see the story.  Tip of the cap to Carbine for that one.
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I don't know about that... We rocked those quests.  I'm sure that there were WAY more than 40 people there.  It's kind of like the Scorch Wing fight, you don't actually need to be in an actual group, you just have to be there and actively participating.  I'll put it this way, there were so many people slinging attacks at these things that you could barely see their telegraphs through all the spell effects :)
 
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Just how much 20-man content is there?  I thought we were supposed to be getting more solo stuff this time around.
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Just how much 20-man content is there?  I thought we were supposed to be getting more solo stuff this time around.
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that depends. On your server when you type in /who does it come up with more than the max 50 people?
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I gotta agree with you here, when a game is shrinking at the rate that this one is, and you're forced to merge all of your servers due to population issues, making more 20-man content is a really, really bad idea.
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Sorry but there were more people than I can count at the even.  We had a full raid group, and looked like another full raid plus god knows how many dom, it was just red all over.... I actually wish there were less people there to be perfectly honest because it was very hard to see lol.
 
But sure we will go with you're very biased and uninformed opinion that all servers are dieing a losing people at a noticable rate *eyeroll*
 
Pro-Tip:  Get off the forums and go play.  There are people everywhere.  Stop nit picking every little thing you think is wrong.  You will find you enjoy the game alot more that way.  And if you can't then you should probably throw in the towel and move on.	
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Sorry but there were more people than I can count at the even.  We had a full raid group, and looked like another full raid plus god knows how many dom, it was just red all over.... I actually wish there were less people there to be perfectly honest because it was very hard to see lol.
 
But sure we will go with you're very biased and uninformed opinion that all servers are dieing a losing people at a noticable rate *eyeroll*
 
Pro-Tip:  Get off the forums and go play.  There are people everywhere.  Stop nit picking every little thing you think is wrong.  You will find you enjoy the game alot more that way.  And if you can't then you should probably throw in the towel and move on.
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Luminai is dying. Not all the other servers. All the other servers seem fine.
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who said that ALL the servers are dying? 
Luminai is dying. Not all the other servers. All the other servers seem fine. 
Unfortunately the choice now is to not to PvP, or be on a completely dead server as I can't play on Warhound. 
We're down to 4 English guilds on the server (7 in total), an empty auction house, the average log in daily among the guild being 10 people or less. Yesterday, the whole french circle (40 people or so) moved as they couldn't stand the answers that we were given here on the forums. Talked with my guild and we agreed to give up as well. Except that we're not transferring off. We're canceling our subscriptions.
 
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Can I get your stuff
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			Ignore me I am a bit of a prat.	
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Pro-Tip:  Get off the forums and go play.
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who said that ALL the servers are dying? 
Luminai is dying. Not all the other servers. All the other servers seem fine. 
Unfortunately the choice now is to not to PvP, or be on a completely dead server as I can't play on Warhound. 
 
We're down to 4 English guilds on the server (7 in total), an empty auction house, the average log in daily among the guild being 10 people or less. Yesterday, the whole french circle (40 people or so) moved as they couldn't stand the answers that we were given here on the forums. Talked with my guild and we agreed to give up as well. Except that we're not transferring off. We're canceling our subscriptions. 
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I feel sorry for those on pvp servers I really do.  But open world pvp in this game really has zero appeal to it.
 
The raid scene is on the pve servers and you can still do bg's and arena's there/flag yourself for pvp (yes quite a few are flagged).  It's not rocket science to figure out why everyone jumped ship to the pve megaservers.	
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A few people are coming back Dominion side.
Warmonger being one, and I hope to god they'll stay. They are the high rated guild we kind of need on our server.
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for me that feels like why the drop 3 really falls short. There's a lot of group quests, but not enough people to make a 20 man group :/
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nobody will get any of our stuff. The point is not to leave forever, but make a stance until Carbine agrees to do something about the situation. It's a protest. How long it will last is up to them.
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for me that feels like why the drop 3 really falls short. There's a lot of group quests, but not enough people to make a 20 man group :/
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nobody will get any of our stuff. The point is not to leave forever, but make a stance until Carbine agrees to do something about the situation. It's a protest. How long it will last is up to them.
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Just how much 20-man content is there?  I thought we were supposed to be getting more solo stuff this time around.
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So let me get this straight, your guild going to cancel your subs becuase of poor population in order to teach carbine a lesson that they need to increase their server population by not having people cancel their subs or move?
 
Umm, i think there is a floor in that reasoning :P
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Is this some kind of housing joke?!
 
 
Not to burst any bubbles (said as bubbles are being burst) but you probably should assume that the consumption of Defile content will largely follow the same pattern as Blighthaven content, i.e. lots of interest the first few days, less after a week, and very little 3-4 weeks in.  Adjust for the differences in population between then and now, and further adjust for different servers (as you indicated).
 
Also, player returns will take a few days or so to gauge.  If the content does turn to be robust and have longevity, then it's likely returning people will stick around long enough for Drop 4.  If it turns out to be stale... they won't come back for a second time.  There's a lot riding on this content.  Time will tell!
 
(Also, this might sound negative taken in a certain light, but if you think Carbine haven't already discussed this to death and aren't aware of the ramification of Drop 3, then I'd like some of whatever you're smoking :) )
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What exactly do you expect Carbine to do? Force folks to play on Luminae? You've already said that you wouldn't play if they merged the servers, sadly I don't see your protest getting much traction. I'm sure you'll be missed by the folks left on Luminae. 
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I'm liking drop 3.
 
Granted I'm at the start again, but for new players coming in, it sure makes life easier and more enjoyable.	
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			 Not very happy with the housing stuff moved from the auction house to the commodities, but it makes me happy i can preview the item i plan to buy.	
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How did you stay connected long enough to do this?
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 Not very happy with the housing stuff moved from the auction house to the commodities, but it makes me happy i can preview the item i plan to buy.
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Right now they're being very happy go lucky, shutting down each of the player suggestions and throwing suggestions akin to "oh nobody to do genetic archives with? How about you solo it?"
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Honestly they should merge pve and pvp. There's no point having a low population server with people unable to play the game when it's so easy to tag yourself for pvp on the pve server.
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that won't really work.
On a pvp server you actually fight the other faction over the quests and map control. When blighthaven was new there was almost a fight every time of scrochwing some good 20 vs 20 fights. Sure it was one sided sometimes and pvp is not perfect but that doesnt matter. It is those moments that count, that you fight together with your faction against the other.
 
On a pve server where you need to enable yourself as pvp to do this, those sort of things will never happen there except the organized events.
 
I'm levelling an alt on jabbit and i just hated it that someone of the other faction stole my quest items in front of my nose and i was unable to do something about that ><
it just makes no sense lore wise and game play wise... why have 2 different faction to begin with?
 
You know what the sad thing is, most people that went from Luminai to Jabbit are actually missing the pvp, they moved because the guild moved for the population and for the raiding.
If they would allow and can make cross server guilds, auction houses and raid instances then i'm pretty sure some will move back.
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any answer towards the problem. There have been suggestions how to imporve quality of life by merging commodities exchange, etc with the PVE server and they thought that it wouldn't be fair on the prices. I've shown them an empty, completely empty sections of auction house and commodities exchange and was told to roll a tailor. Then 40 people left after reading that. Like literally anything with "oh we acknowledge this" even would work. Right now they're being very happy go luky, shutting down each of the player suggestions and throwing suggestions akin to "oh nobody to do genetic archives with? How about you solo it?"
 
 
 
Well my server doesn't rack up 50 players in /who even on populated days. We could just all have a forum and cancel together leaving the server absolutely empty. Because if on the whole server there's only 40 souls alive on the times that used to be the most high pop, something is really really REALLY wrong. Hell Warhammer private server is more alive. The Secret World is more alive. Literally any other MMO is more alive than Luminai server. Oh it is so, so, SO depressing to fight a losing battle when even the devs don't care that I give up. Why would I pay them to smile at me and tell me things that obviously won't help? We're people. Not something to point fingers at and laugh.
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			Nobody should have separate PVP servers these days.  Every server should have a massive  PVP centric continent where you fight over zone control and resources and so on. 	
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3) Lie to yourself:  tell yourself that you don't like the game, you're not having fun, and it's not worth your time or money.  Then find something else you would rather spend your money on.  BUT, do not act like your self-imposed boycott of the video game validates anything other than the fact that you refuse to compromise until the problem has been worked out.
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^ I already hit my breaking point. I'm currently in the process of moving a toon across to Jabbit to buy some more credd to fund my account so I can watch the forums and unsub.
 
I love wildstar, but Unknown/24mins for RBGs/PBGs respectively just makes me feel that I'm spending way too much time invested in this game waiting for the INSTANCED content. I'm not so bothered about the server being empty because I have my guildies, and most of the main pvp content is instanced. But I can't play the game if there is NOTHING TO PLAY D:
 
Now is the queues borked or is there really noone playing pvp even with the rating reset? 
 
carbone pls	
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So now critique is lying to myself?
I've seen games do good decisions, I've seen games do bad decisions, very few games actively tried to run sandpaper in my eyes by trying to either ignore the problem or suggest solutions that don't work: "become a tailor!". Check my post history. Most of it has been very very positive towards Carbine. However the question is - what's your breaking point going to be? The moment I've hit it in other MMOs is the moment I've moved on without looking back. It's surprising though that for this one it was merely 5 months.
 
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^
 
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4) I'm noticing how much of your decisionmaking focuses around Dyes  :).  Yeah I understand the frustration here but we JUST implemented Megaservers and before then when we had 30 realms or whatever the concept of having all of them running one auctionhouse/cx was kinda crazy.  Now that there's 2 it seems much more manageable but I think the problem is as mentioned before certain items are far easier to collect on a PvE server meaning they're going to be less rare and their prices lower.  This would in turn probably punish PvP players who pick up these items and farm them on the PvP server... that's probably one of the reasons you're seeing the different prices, the other is just the differences in the economies on those servers as a result of player populations/etc on those servers.  I'd be willing to bet if we combined the auctionhouses you'd actually see all those cheap prices on your current server go up as the server prices normalizes. 
5) This is a cool idea
 
6) It's funny because when we launched our PvP servers were crazy huge.  I could take some guesses on why that shift to PvE happened but I think there's just a difference in play style.  I'd hate to incentivize(sp?)someone to play on a server with a set of rules they didn't want, just because it was more efficient for them to do so.  I hear your frustrations but having less packed PvP servers is probably less frustrating during leveling since you can take void slip off your bar (Spellslinger ftw again?)
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^
 
 
 
 
That has made me unsub. Together with their previous actions of 
- all other servers besides Hazak are fine! 
- Luminai is fine!
and
-we postponed drop 3 to iron out the bugs! 
 
Everything so far has been smiling in your face or lying. If they don't want us as their customers, why should we bother? The other games that did that were Guild Wars 2. And... That's about it. WoW changed direction too much to be likeable but their forum interactions seemed okay. Startrek Online 2, Planetside and many other places didn't do this. Currently having my eyes set on Warhammer - they're posting absolutely everything that they're doing, everything that they're fixing, etc on their website, even though it's not even a proper alpha yet, they allow players in so that their work is visible.
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What in there was a lie?  All other servers were fine for a while.  They made the shift to megaservers because we told them they needed to in no uncertain terms.  We don't know what the threshold is, and I wasn't suffering on Evindra before the megaservers.  Luminai may still be fine, Hell, it's probably got more players than Hazak pre-free transfer.  If it isn't now, it might have a lot to do with everyone complaining that everyone should leave.  That last one's completely true.  If there's no crafting gear on the AH, it doesn't mean nobody's on the server, it just means nobody's crafting gear for the AH.  And you could roll a tailor and fill that void.
 
None of that's a lie.  Populations might not be up to your standards, but Carbine can see how many people are actually online and they weren't worried.  They did postpone drop 3 to iron out bugs.  A lot of them.
 
So what kind of sympathy did you want?  Carbine's been on a neverending string chasing the will o' the wisp of our approval, and especially in this case they gave you exactly what you were asking for, they opened two-way transfers so that all the people who had transferred to Jabbit and seen how "bad" it was could come back.  They can't make people play in a ruleset they don't want to play, it's not fair to penalize players who want to play on a PVE server to avoid the gankfest.
 
I don't have any sympathy for you when you sneer down your nose at the things they've done, if for no other reason than because you don't believe them.  I would hardly figure them thinking there's nothing they can do for you in particular.  There comes a point where you cross between criticism and tantrum.  They can't go running to your rescue with magical coding powers that will suddenly make people want to roll PVP, they certainly can't while you're shooting the server in the foot and telling people they shouldn't bother.
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To be fair carbine did listen to our feedback about Luminai, but they reacted way too late for it to fix what a lot of fearmongering caused.
 
Now we are not stuck here, but are faced with a moral choice, turn our back on the playstyle we love in the favour of more people, or make do with what we have and work together. I know I'd rather quit than play on Jabbit, so I chose the second.
 
The only thing I can do once my real life issues aren't as apparent is work damn hard on making people more interested in coming across to the server by making events that are available for people to tfer across EVEN IF IT'S JUST FOR 7 DAYS. Right now, Luminai is a depressing slump.
 
I can't see myself playing on Jabbit, so I'm just making do with what I've got. But as for the AH/CX mirta is correct, there is literally nothing on there. Even when hazak was low and not that busy, the ah was still full and prosperous. Now there is no point listing anything because it doesn't even sell :P	
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Hazak always had who come up with the max players. Hazak had people doing Blighthaven events no problem. We also had an auction house with actual items.
There is no gear on the auction house. Not just crafted gear. There was around 1 item of each from a french guy trying to sell level 50 gear for 10 gold, but he found it not to be worth it anymore and left.
On average there's 20 to 30 people online at prime time on the exile side. /who on dominion has been worse at times.
And they were "ironing" out bugs for 2 months, but everything broke? Combat action bars, ability changing, esper healing, etc, just broke. To be honest the patches that they took 1 month on were less buggy as at least they didn't break the primary game systems. I expected some bugs. I didn't expect the game to be near unplayable.
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To be fair carbine did listen to our feedback about Luminai, but they reacted way too late for it to fix what a lot of fearmongering caused.
 
Now we are not stuck here, but are faced with a moral choice, turn our back on the playstyle we love in the favour of more people, or make do with what we have and work together. I know I'd rather quit than play on Jabbit, so I chose the second.
 
The only thing I can do once my real life issues aren't as apparent is work damn hard on making people more interested in coming across to the server by making events that are available for people to tfer across EVEN IF IT'S JUST FOR 7 DAYS. Right now, Luminai is a depressing slump.
 
I can't see myself playing on Jabbit, so I'm just making do with what I've got. But as for the AH/CX mirta is correct, there is literally nothing on there. Even when hazak was low and not that busy, the ah was still full and prosperous. Now there is no point listing anything because it doesn't even sell :P
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Oh I mean general crafting mats off the CX  :P
 
There is not a lot on there :D	
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I don't want to get involved in the Wall-O-Text Wars (seriously...), but a lack of items on the CX/AH is a problem for several groups of people:
 
1) anyone who can make platinum but has no interest in gathering crafting ingredients
2) anyone who wants to do cooking (seriously, the drop rates on some of the ingredients are abysmal)
3) anyone for whom playing the AH/CX is part of their enjoyment of the game; for a small group of people, the auction house IS their game
4) anyone who enjoys costumes
5) anyone who enjoys housing
 
Those are just the people I can think of off the top of my head. There are probably others.
 
@Mirta: I'm sorry to see you so frustrated, and I'm very sad to see you go. :(	
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Oh I mean general crafting mats off the CX  :P
 
There is not a lot on there :D
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Exactly what are you talking about?  Combat action bars?  Did you mean that your gadget slot is cosmetically empty, but is still working?  Ability changing, when you are randomly taking a FPS increase if you switch LAS while mounted?  Esper healing?
 
The screaming I've heard on the forums has been largely small fries compared to the stuff that broke during Sabotage.  Remember, Drop 3 wasn't built just to fix its own bugs (which didn't exist yet) it was meant to fix a lot of the bugs from launch, drop 1, and drop 2.  I've seen nothing but good things out of this drop.  This drop made the game FAR from unplayable, I'm not sure where you're getting that.  Exactly what plethora of bugs has directly affected you post drop3 that made it impossible for you to play?
 
All the gear proves is that nobody is buying or selling gear on Luminae.  I can't blame anyone for that; I don't buy or sell any gear on the AH and I have the money to do it on Entity.  Why would you even want to with the gear changes coming in?  If nobody's buying anything, why wouldn't the AH be empty?  Did you need something?  If the AH had gear, would you be buying anything?  I've heard people actively discouraging people from doing it.
 
And what would that have to do with the PVP server?  Luminae will live or die by world PVP, it's the only thing separating it from Jabbit.  And if people are hanging out in town, queueing up, not fighting each other in the open world, and all anyone hears is that Luminae is a place you don't want to go, are you really surprised you don't see anyone?  I haven't heard any of the Luminae crowd do much on General Discussion but ask for Carbine to conjure up a solution to make their server somehow better than Jabbit, and Carbine responds, truthfully, that they can't, Jabbit gets better press because a lot of PVP people transferred to the server and don't see any reason why they should go back.  That's all centered around world PVP; if it's not happening, it has nothing over Jabbit.  And Carbine can't make people pull a Warhound event on Luminae to drive up interest.
 
Any solution is going to be centered around somehow making world PVP more viable, and unless there's a corresponding move on PVE servers to balance the equation (I've noted a few), it's wasted on probably 75% of the game's population that doesn't PVP in the open world.  That's a lot to commit resources to.  I've come up with a few ways it can be done that won't waste space on PVE players but will provide PVP players with what they're looking for in world content, but none of it's going to be quick.  They're certainly not going to have it done before you leave, never to be seen again.  So what exactly is the point of your protest?  You've already made sure there's nothing they can do.
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start from the top. 
LAS gets stuck on either 1 or 2 until I relog. I can't change between those. 
Adding an ability has an 80% chance to make it flicker and act as if it's not there. Once again reload UI doesn't work, got to reload. 
Soothe is now perma cast on hold, instead of cast on click. Unfortunately I do rely on it quite a bit and with me accidentally letting go of my mouse button sometimes I end up with insta soothe for no health, then a soothe that refuses to cast for like 3 seconds, which seem to be very crucial. 
 
Answer to would I buy gear:
yes, got quite a lot of purples missing and not lucky with gear drops at all. Not to mention being a cook is hell, being a technologist is hell as well as all the crafting materials I have to farm myself. What used to be like a platinum now can be 3 hours of work. 
 
we did a lot of events in our own subforum. Why would we do them in general discussion? Problem is that event size is now down to 20 people from both factions max. Unless you want to wait until people could gloriously transfer in to participate in 2 player events, Carbine should do something about it. 1 out of 4 servers dead is not a good thing. Other companies acknowledge that and put on buffs, do guesting, merge servers but have separate instances of the same map... There's multiple solutions, including just providing us with the quality of life upgrade and merging our commodities exchange and auction house with Jabbit. 
 
And my point was to see if they as much as acknowledge that they will do stuff. If we got a message of "oh yes, we'll merge the CX, but it's months away" or "yes, the problem exists, we know about it and are discussing a plan of action", that would have been enough for me. Instead for quite a while now we have no acknowledgement that any of this will even be done, is considered or that they even see a problem. The only other company that ignored their low pop servers this much was Blizzard. 
 
And well, 1 out of 4 servers dead is really bad for any new players that might be getting into the game. 
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And well, 1 out of 4 servers dead is really bad for any new players that might be getting into the game. 
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^ I already hit my breaking point. I'm currently in the process of moving a toon across to Jabbit to buy some more credd to fund my account so I can watch the forums and unsub.
 
I love wildstar, but Unknown/24mins for RBGs/PBGs respectively just makes me feel that I'm spending way too much time invested in this game waiting for the INSTANCED content. I'm not so bothered about the server being empty because I have my guildies, and most of the main pvp content is instanced. But I can't play the game if there is NOTHING TO PLAY D:
 
Now is the queues borked or is there really noone playing pvp even with the rating reset? 
 
carbone pls
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Because it's fun, I don't really like FPS that much anymore (TF2 is an exception though), I'm crap at RTS games, I can't stand the community on lol/dota and I like the other aspects of the game as well as pvp.
 
Moba's are way too static for my liking. You have so much more flexibility in an MMO, and the combat is fun and it has the social side too. Wildstar's combat is sleek, smooth and it feels like it flows amazingly well.
 
Plus, I just can't quest on a pve server, it's like... if you see some cheeky other faction player steal your items and you can't even gank them for revenge.
 
Idk, I'd just rather carry on here than throw myself into an fps or moba where I feel very boxed in and without a world to explore.	
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Because it's fun, I don't really like FPS that much anymore (TF2 is an exception though), I'm crap at RTS games, I can't stand the community on lol/dota and I like the other aspects of the game as well as pvp.
 
Moba's are way too static for my liking. You have so much more flexibility in an MMO, and the combat is fun and it has the social side too. Wildstar's combat is sleek, smooth and it feels like it flows amazingly well.
 
Plus, I just can't quest on a pve server, it's like... if you see some cheeky other faction player steal your items and you can't even gank them for revenge.
 
Idk, I'd just rather carry on here than throw myself into an fps or moba where I feel very boxed in and without a world to explore.
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I get the appeal of open world PVP, even if there's no real purpose to it, or consequence for failing at it. It's the instanced PVP I don't fathom. There's just no point, and is almost an exact analog of MOBAs. What WS needs is something like WvWvW from GW2.  A whole continent devoted to PVP and fortress control. 
 
I also think that PVP gear is a leading cause of increased PVP queue times - nobody wants to participate if they don't stand a chance without 1500+ gear and/or don't want to rune and maintain a third or fourth set of gear.  There shouldn't be a thing as PVP stats... and if that were true then more people would queue up casually instead of just the PVP hardcore.  There would still be gear to earn through PVP, it just shouldn't have PVP stats.
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Soothe is now perma cast on hold, instead of cast on click. Unfortunately I do rely on it quite a bit and with me accidentally letting go of my mouse button sometimes I end up with insta soothe for no health, then a soothe that refuses to cast for like 3 seconds, which seem to be very crucial. 
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