Bone of Animation (Magic Bone)

This bone grows into a human skeleton (as the monster) on command. The skeleton understands and obeys the person animating it, but cannot speak, even if a speak with dead spell is cast. If given a weapon, it fights on command (AC 4; hp 30, otherwise identical to the monster description). The skeleton can be damaged by any sort of weapon and disappears if “slain,” resuming its original bone form. It can carry up to 100 pounds weight. If turned (as a spirit, as any bone), the skeleton disappears, replaced by the original bone for 1d4+2 rounds; the skeleton then reappears and resumes its previous activity. A dispel magic spell automatically causes the skeleton to stop, paralyzed, for 1d4+2 rounds. The bone of animation can create a skeleton once per day, and the creature will serve for one hour or until slain.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Bones