Nanophreak

==Summary==
Nanophreaks is the collective term given to two forms of nano-enhanced vermin that inhabit Cy: Headhunters and Blighthusks. As creatures made from Nano, Cy's "magic" system that makes use of gene-editing nanomachines, they are most often found around G0, the site of the Incident. 
Headhunters are small doll-like heads with eyes burnt out from radioactive exposure. They maneuver via a series of skittering tendrils that extend from their neck. Whether the head is their own or the shell of their true being is unknown. 
Blighthusks are far more widespread, and serve as a general term for a vermin species that has been infected with Nano: rats, cockroaches, and so on. They feature bestial transformations including massive claws, and exist more or less only to reproduce and propagate. 
==Powers and Stats==
Tier: | 
Key: Headhunter | Blighthusk
Name: Headhunter | Blighthusk
Origin: CY_BORG
Gender: Unknown, possibly inapplicable
Classification: Nano Symptoms
Powers and Abilities: 
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|-|Headhunter=Peak Human Physical Characteristics, Small Size (Likely Type 2), Radiation Manipulation (Their eyes constantly spurt freezing radiation with unknown long-term effects; in the short-term, it is capable of instantly freezing all that they seeCY_BORG Core Rulebook, pg 104), Ice Manipulation (Their vision freezes whatever they look at), Adaptation (Implicitly became the way that they are due to being some other creature beforehand and adapting to the G0 Incident), Nanotechnology ("Nano", CY_BORG's magic system, operates through the use of nanomachines that latch onto a user's biology)
|-|Blighthusk=Peak Human Physical Characteristics, Small Size (Type 2 to 3), Adaptation (Implicitly became the way that they are due to being some other creature beforehand and adapting to the G0 Incident), Nanotechnology ("Nano", CY_BORG's magic system, operates through the use of nanomachines that latch onto a user's biology), Bodily Weaponry (They possess "dripping claws and vile fangs" as part of their Nano-fueled transformation), Biological Manipulation (Their attacks infect the user with Nano, twisting their biology and giving them the detrimental abilities of Nano whilst rarely bestowing upon them the positives; Rotting can occur as a result of nano infestations; it can also cause a target to grow gills (thus being unable to breathe on land when triggered), generate rubber-like hair-tubes that strangle creatures immediately around them, or simply lengthen one's fingers to an unreasonable degree- growing continually until they can no longer be used), Animal Manipulation (An infestation of nano can spontanteously generate alien "crabs" that crawl beneath the skinCY_BORG Core Rulebook, pgs 76-77), Plant Manipulation (Infestations can cause flowers to burst through the mouth of a creature and scream- this completely prevents the target from speaking; another possible effect is the creation of "seeds" which periodically leap off of the afflicted's skin, growing back rapidly and causing incredible pain), Statistics Amplification (An infestation can herald the arrival of the Third Eye, practically blinding the user in the traditional sense but granting them a vast increase in knowledge), Statistics Reduction (Brittle bones reduces carrying capacity due to weakening the strength of the bones, and can even directly break them when triggered), Vibration Manipulation (Brittle bones is implied to operate via vibrations), Mind Manipulation (Bloodlust gives the target a mental and physical craving for blood and meat; when triggered, it loosens their control on their actions and reduces them to a mad beast trying to tear out people's throats and hearts), Bone Manipulation (Nano exposure can cause a barbed skeleton that rapidly grows spikes through the skin; triggering it can cause an immediate expansion of the bones), Light Manipulation (Radiance gives you a gentle glow), Radiation Manipulation (Radiance also causes you to give off variable amounts of radiation, enough to confuse Geiger Counters; when triggered, the radiation experiences a brief but potentially lethal surge), BFR (Fading causes the target to fade in and out of existence, and when triggered causes them to remain nonexistent for even longer), Crystal Manipulation (Nano can cause tiny crystals to grow on an afflicted's skin; the crystals can expand at a dizzying speed, encasing the target in the event of a mishap), Duplication (Nanites can form an echo of a target that wishes only for the death of the original, or his allies), Temperature Manipulation (The "cold" effect of a Nano infestation decreases one's body temperature such that water turns to ice on one's skin- and if triggered, drops so much that everyone around also drops in temperature to a lethal extent), Empathic Manipulation (Rage directly releases a target's control over their anger; they will attack anyone nearby, preferring to use other Nano-powers to do so and with no predjudice against attacking allies), Water Manipulation ("Bloated and moist" appears to fill a target with some sort of grey nanite-relevant liquid, which spills forth when their Nano is triggered and debilitates any actions they take), Bodily Weaponry (Their infestation can give them a massive maw that can occasionally broaden to be used for attacks- the transformation is extremely physically damaging, however, and includes the cracking of their own bones), Magnetism Manipulation (Small objects are occasionally attracted to Nano users; when these users have their Nano triggered, knives, bullets, and so on swerve to hit the target of their own accord), Power Bestowal (Their attacks have a small chance to actually grant the target Nano powers of their own in tandem with the Infestation)
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Attack Potency: Street level+ (Capable of mangling a target such that limbs are severed, entire body parts are shattered, bones are broken, and targets are left evisceratedCY_BORG Rulebook, pgs 80-81) | Street level+
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently) | Subsonic
Lifting Strength: Unknown (Lack normal means by which they could manipulate objects) | Unknown
Striking Strength: Street level+ | Street level+ 
Durability: Likely Street level+ (Despite being unarmored, they can still likely tank small arms fire, albeit only barely; even small arms in Cy can shatter metal and rip apart humans) | Street level+ (Substantially more durable than the Headhunter, can even likely tank larger weapon shots such as SMGs)
Stamina: Athletic (Should be comparable to other biological creatures in that they can normally continue to fight despite loss of limbs, albeit severely hampered) | Athletic
Range: Line-of-sight | Standard Melee Range
Standard Equipment: None notable
Intelligence: Unknown (Nano itself is implied to have some amount of sentience and control- the extent thereof is unknown, however, and may well be far beyond human understanding)
Weaknesses: None notable | Most likely unconcerned with personal safety due to only being concerned with propagation
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Board Game Characters
Category:CY BORG
Category:Antagonists
Category:Small Sized Characters
Category:Radiation Users
Category:Ice Users
Category:Adaptation Users
Category:Nanotechnology Users
Category:Bodily Weaponry Users
Category:Biology Users
Category:Animal Users
Category:Plant Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Vibration Users
Category:Mind Users
Category:Bone Users
Category:Light Users
Category:BFR Users
Category:Crystal Users
Category:Duplication Users
Category:Temperature Users
Category:Empathic Manipulation Users
Category:Water Users
Category:Magnetism Users
Category:Power Bestowal Users