Update:PKP Changes

The original post can be found here.
Many of the items inside the PKP store's prices have increased. This also includes the following changes:
*Zombies drop rate has been increased back to 100%
*The PKP you receive from killing people has increased significantly
*Your killstreak will no longer reset at 120, but the amount of pkp you get from bounties has been capped at 40K
*Storing your PKT inside a BoB at zombies will no longer work
Why is this happening? Since the amount of PKP inside the economy was at an all-time low. The problem was that the top 5% of the users held almost all the PKP - creating ridiculous prices which no one could actually get in pkp-value. PKP was being lost a lot faster than it was being brought in (pvps degrading, legendary tickets, max cape, bank tabs, and many other sinks). 
 
What this is doing is increasing the amount of PKP being brought in as well as the amount of PKP being lost - that way we're inflating the economy but not inherently changing it. This will change the income inequality between users (since currently we have a small, ridiculous upper class, and a very large, very poor, lower class - in terms of pkp). Now when a new player joins and tries pking (as they most likely will) they will make a plausible amount of PKP - meaning they can achieve their goals through pking!
 
When the G.E. is released the REAL pkt prices for items will be set through supply and demand, and we just want PKT to be available so it can actually be used as a viable currency. 
TL;DR: We're taking a step back and putting money where it should be: inside pking (doesn't mean its the best, or even really good, just not a joke) and opening up the economy