Platform Racing 4

Platform Racing 4 (also known as Platform Racing 4: Light Breakers and commonly abbreviated PR4) is a planned online multiplayer racing video game to be developed by Jacob Grahn that's currently on-hold.
==History==
Multiple statements from Jiggmin during Platform Racing 3's development implied it would be the final game in the series, with Sparkworkz advertising it as "the cumulation of Platform Racing 1 and 2"."inXile's Sparkworkz™ announces the next installment in the hit Flash series Platform Racing™!". inXile Entertainment. March 22, 2010."mmo". Jiggmin. October 1, 2009."Global Domination". Jiggmin. March 6, 2010."Platform Racing 3 - Sparkworkz" 
Due to issues that later prevented it from being finished, Jiggmin began talking about a fourth installment in February 2012, first hinting at it in the Creation chat."Platform Racing 4". Jiggmin's Village. April 11, 2012.
He confirmed he was considering the idea a few days later in a private message inquiring about PR3's state. The first public acknowledgment of PR4 coincided with Luna's announcement that March, where Jiggmin said:
"Before running off and making something with a 4 in it, I'd like to see how possible it is to develop a game in javascript instead of flash. (Flash is a sinking ship...)""Announcing: Luna". Jiggmin. March 31, 2012. 
PR4 was officially announced in June."Have you noticed?". Jiggmin's Village. June 20, 2012. More information wasn't revealed until the end of the year when Jiggmin posted a video showing off a potential Capture the Overseer game mode and various planned features for the level editor.
Soon after, Jiggmin said he planned to code the game so it could run in browsers on both desktops and mobile devices."Developing a Game on Android and iOS - Baking Games the Hard Way ep.5" - YouTube 
A release date was revealed in early 2013 when Jiggmin commented "December 1st" on a now deleted YouTube video asking about one. He planned to start incorporating PR4 into Motley Monday that July, but this ended up being scrapped."Motley Monday 20 - Cardboard Guild". Jiggmin. May 16, 2013.
BigRender was later released in September; a drawing engine which served as the first of 3 programs to make up PR4's level editor."BigRender". Jiggmin. September 27, 2013."BigRender" - GitHub Other word wasn't given until December 1st when he purchased 2 websites and released the game's main menu on both."PR Fewar". Jiggmin. December 1, 2013. Initially plans involved gradually releasing patches to the Beta Tester's Club, but this never occurred and the game received no further updates outside a quiet release of the menu theme. Both websites eventually shut down unannounced in June 2014."Futurism shutdown?". Jiggmin's Village. June 21, 2014.
Word on PR4's fate wasn't given until the launch of Freegoose in September 2015 when Jiggmin said it failed because "everything was too ambitious" and he still hoped to develop it, though not until his workload decreased."Platform Racing 4 and the Future!". Freegoose. September 9, 2015.forums.freegoo.se/t/reply-jiggoman-insert-random-crap-here/148/6 (lost post)
He later began work on Platform Racing Forever in 2018. Statements from him imply it's partially intended to serve as a bridge to PR4.
==Gameplay==
Like past entries, Platform Racing 4 would be an online game where players race against each other in community-made levels.
Of the few details given, levels were stated to load much faster than previous games. The level editor would also receive new features, including a chatroom for the player's guild and being able to collaborate on levels with guildmates. As such they'd no longer have to logout to use it.
Whether the game's physics would be similar to a previous game, a combination or have its own were never revealed.
==Music==
Main article: Songs
The only song confirmed for PR4 so far is a remix of the series' theme Noodle Town.
Audio	Song 	Length
 	Noodle Town 4 – Jiggmin	0:26
===Potential===
A March 2014 playlist for PR4 music was discovered on Jiggmin's SoundCloud account in 2019, the same one he used for Futurism's music.
Since it only has 3 songs and wasn't intended to be viewed publicly, these should be seen more as considered for the game rather than actually being planned for it.
Audio 	Song 	Length
 	Morning Light – SizzleBird 	3:56
 	Escape – Glimmer of Blooms 	3:32
<soundcloud url="https://soundcloud.com/musical-freedom/baggi-begovic-team-bastian-i-1" color="#429d04" show_playcount="false" sharing="false" dimensions="450x140" alignment="center""></soundcloud>	<soundcloud url="https://soundcloud.com/musical-freedom/baggi-begovic-team-bastian-i-1" color="#429d04" show_playcount="false" sharing="false" dimensions="450x140" alignment="center""></soundcloud>	<soundcloud url="https://soundcloud.com/musical-freedom/baggi-begovic-team-bastian-i-1" color="#429d04" show_playcount="false" sharing="false" dimensions="450x140" alignment="center""></soundcloud>
==Trivia==
*This is the only Platform Racing entry to have a subtitle.
*Jiggmin said one of the reasons he made Creation was to see how possible it'd be to have collaborative level editing for a Platform Racing game.
*This would be the first game in the series to have widescreen support and not be made in Flash.
==References==
Category:Games
Category:Multiplayer Games
Category:Online Games
Category:Platform Racing Games
Category:Unfinished Games