Snap Kick

Snap Kick is an Active Ability in Sonny (2017). It's available for Sonny from the Physical Strain.
==In-Game Description==
Deal X damage to the target and gain Y Focus. Also reduces the remaining cooldown of your previous ability by 2 turns.
==Details==
Strikes an enemy 1 time, dealing Physical damage with 65% of the caster's Power. This ability also restores Y Focus to the caster after the last hit. If this ability hits, the caster's previously used ability has it's current cooldown reduced by up to 2 turns. After this ability has been used, it enters a cooldown of 6 turns.
===Upgrades===
Focus gain (Y) is upgraded:
*Level 1: Gain 50 Focus
*Level 2: Gain 55 Focus
*Level 3: Gain 60 Focus
*Level 4: Gain 65 Focus
*Level 5: Gain 70 Focus
==Other Users==
Unit 	Encountered 	Type
Elder Titan	Zone 2 - Tera Jungle	Miniboss Enemy
==Tactics==
If this ability misses, the Focus gain will still occur, but not the cooldown refreshing effect.
===Evolutions===
*Recommended:
**Fury and Diffuse - Additional strikes, assuming 100% Hit Chance, will reduce the cooldown of this ability, as the first hit counts as having used this ability. As such this ability can be used more often. Diffuse requires at least 2 enemy units alive to be effective.
==Trivia==
*This ability is one of few abilities that doesn't make use of a reaction for the Focus gain, as the reaction is currently occupied by the cooldown refreshing effect.
==See Also==
Category:Sonny (2017)
Category:Abilities (Sonny 2017)
Category:Physical Strain
Category:A.I. Abilities (Sonny 2017)