Valkur - Stormharbor (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Seamanship, swimming, weather sense
Recommended Proficiencies	Navigation
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==Overview==
Valkur is a demipower venerated primarily by sailors. Stormharbors are special priests of Valkur who try their best to intercede on behalf of mariners to a god who tends to be fickle and unpredictable.
The stormharbors are attempting to build support for Valkur's church. They want to make it grow by showing that Valkur can indeed be counted upon to protect the helpless from the wrath of either Umberlee or Talos. Now if the priests could only get Valkur to cooperate with them, things would be fine.
==Description==
The stormharbors try to present Valkur in a stable, serene light to put doubting worshipers' minds at ease. The clergy wears tunics of shimmering deep blue to symbolize placid waters. The stormharbors' outfit is completed by a white clerical stole embroidered with gold threads in designs of dolphins, anchors, lighthouses, and sea gulls and other sea birds for good luck.
Stormharbors use clubs, staves, daggers, tridents, and cutlasses in battle. Due to the impediments of armor to a swimmer, stormharbors do not wear any.
==Role-Playing==
The stormharbors are a clergy anxious to prove that their god Valkur is dependable. Since the clergy is a reflection of the god, they strive to appear tranquil, slow to anger, and not prone to sudden changes of plans, opinions, or mindsets. Reliability and patience are the virtues most embraced by stormharbors. Their reliability is impeccable, since they want others to see that the faith is solid and trustworthy. Their patience is hardearned, because Valkur isn't as trustworthy as a devotee might wish, and the priests need to live with their god's chaotic behavior.
==Special Abilities==
By making an ability check against Wisdom, a stormharbor can determine whether a bad weather condition or disaster comes naturally or arises as a result of the servants of Talos or Umberlee. Stormharbors gain a +1 bonus to these checks per level starting at 3rd level.
Valkur sometimes uses dolphins as his sign that his presence is near. All stormharbors can speak with dolphins at will. Three times a day, a stormharbor have a 60% chance plus 1% per level of summoning 1d4 dolphins. They arrive in 3d10 minutes, but only if they are native to the body of water the stormharbor is in. The dolphins will talk to the stormharbor and answer his questions, but they will not take possible fatal risks for the priest.
At 7th level, a stormharbor can shapechange into a dolphin twice a day. Shapechanging from human to dolphin form heals 1d6 points of any existing damage.
==Special Disadvantages==
At any given time, there is always a chance that Valkur isn't paying attention to his stormharbors. Thus, there is a flat 10% chance that any clerical spell cast by a stormharbor will utterly fail. Stormharbors also cannot turn undead.
Since the clergymen of Valkur are trying to build up a popular mariner's faith all over Faerûn, stormharbors must give 40% of all their treasures to the church.