Road Map

=== See where we are and where we're taking the game! ===
Cheers Kontras - we wanted to take a brief moment to loop you into our process and plans for Noble Fates.
To start, we think it’s important to call out the features that are present at launch. Everything present in the trailer is in the game, playable end-to-end and you can expect a solid 20-30 hours before replayability.
There are several kinds of updates we’re working on for Noble Fates:
First, we have Hotfixes - these contain bug, crash, quality of life, and balance fixes. You can expect anywhere from multiple of these per day (as we’ve been doing) to one every few weeks or so (once initial balance and bugs are sorted).
Next, we have Content Updates - these will be new content for the existing systems. We’re already working on the first several of these, and plan to release them as soon as they’re ready. These will be piecemeal (Bronze Hammers, Wooden Hammers, Crossbows, etc.). You can expect these anywhere from once a week to one every few weeks. We’re also planning seasonal content and it will land as part of these.
Then, we have Feature Updates - these will introduce big new features - pulling the game in a new and exciting direction. These will be sizable enough that they’ll warrant a fresh, new playthrough of the game. These will be designated as bumps to the major version number of the game and are likely to break save compatibility. You can expect one of these every 6-8 weeks and expect them to be comparable in size and scope to the Breach/Carbuncle/Mage moment from the game (developed over 4-6 weeks before launch). These will be announced several weeks before they launch, and we’ll have an experimental branch where people can help us tune them before they go live. A minimum of 8 of these will be included in Early Access. Any that we don’t choose could still see the light of day as part of some future expansion.
We’d like to maintain maximum agility with these - so we’ll choose the one that adds the most to the game at the beginning of each feature cycle. We aren’t committing to a specific set, but we are sharing the ones we’re excited about. We’d like to hear from you which ones you’d like and we’ll factor that into our process - even if they aren’t listed!
Finally, we have Steam Features - new high level features like Steam Workshop support and localization will be looped into the next feature update that is coming down the pipe when they are ready. 1.0 will have full Steam Workshop support, Localization, Achievements, Cloud Saves, and more.
To circle around, when we reach 1.0 (within 18 months), all Current Features, In-progress Hotfixes, Content Updates, a minimum of 8 Feature Updates, and Steam Features above will all be finished and included.
Last updated December 16, 2021