Update v9.10

Update v9.10 of Fortnite was released on May 22nd, 2019.
== Battle Royale ==
=== What's New? ===
* Hot Spots
** Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!
=== Limited Time Mode Rotation ===
* Sniper Shootout Duos
** Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!
* Unvaulted Squads
** Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.
* Close Encounters Squads
** Close quarters combat with Shotguns & Jetpacks!
=== Weapons + Items ===
* Shadow Bombs
** Reduced availability from floor loot from .835% to .677%
** Reduced availability from chests from 4.65% to 3.98%
** Reduced drop count from 3 to 2.
*** Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
* Unvaulted Semi-Automatic Sniper Rifle
** Available in Vending Machines, Chests, and Floor Loot
** Available in Uncommon and Rare variants
*** Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
* Combat Shotgun
** Reduced the availability from floor loot from 2.015% to 1.409%
** Reduced the availability from chest loot from 2.183% to 1.846%
*** When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.
===Gameplay===
* Introducing Hot Spots!
** Every match, select named locations will be marked in gold text on the map.
*** These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
**** Minimum of one Hot Spot
**** 25% chance for 2 Hot Spots
**** 5% chance for 3 Hot Spots
*** Loot Carriers
**** Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
**** Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
* Added crosshair dot while skydiving to allow for more precise map marking.
=== Audio ===
* Improved enemy jump sounds.
* Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
* Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
* Tighter spatialization of close-range pickaxe sounds from other players.
* Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
* Removed glider audio tell for players traveling through a Slipstream.
* Your emote music is now prioritized over other players emotes in the front-end.
* Emote music is now full stereo when in the front-end.
* Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
* Lowered the minimum velocity required to trigger a landing sound
=== UI ===
* Changed "Return To Lobby" to "Leave Match".
* Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original. 
** The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.
=== Mobile ===
We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.
* Removed the HUD when respawning.
* We’ve made improvements to the UI by adding an exit button to the following:
* Squad Formation in the lobby
* Playground Match Options
* Events screen
* Removed vibration toggle settings for devices that do not support vibration.
== Save the World ==
=== What's New? ===
* Space Rocks - Cloudy with a chance of meteorites! A good meteor shower can really rock your world.. or base.. in this new Wargames Simulation.
* Rex Jonesy - Tyrannosaurus wreck the Husk with the Saurian Might of this new Soldier!
=== Missions + Systems ===
* New Wargames simulation: Space Rocks
** Meteors will rain down on your base In this new War Games simulation.
** Players will face a quick flurry of meteorites or one massive meteor at the end of each wave. Be sure to blast those meteors out of the sky or build some shelter!
** A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
=== Heroes ===
We’ve added a new Hero to the Event store: Rex Jonesy stomps into battle!
* Standard Perk: Saurian Might
** Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit.
* Commander Perk: Saurian Might+
** Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.
== Creative ==
=== What's New? ===
*Fortnite x Jordan
** Show off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!
** Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.
* Haunted Hills Theme
** Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.
Fortnite X Jumpman|Fortntie x Jordan Trailer
Haunted Hills Prefabs-Galleries - Promo - Fortnite.jpg|Haunted Hills Theme
=== Islands ===
* Creative islands are now displayed in the minimap as well as the fullscreen map.
=== Gameplay ===
* New “Fastest Time to Win” setting
** Each round a winning time sets the new time limit for the following round.
** After all rounds the winner is the team with the lowest time to win a round.
* Added Time limit options of 6, 7, 8, 9, and 12 minutes.
=== Prefabs & Galleries ===
* Added 6 New Prefabs
** Haunted Hills Haunted Tomb
** Haunted Hills Grim Ruins
** Haunted Hills Abandoned Dwelling
** Haunted Hills Hillshade House
** Pirate Fort
** Tomato Temple
* Added 5 New Galleries
** Haunted Hills Gallery
** Haunted Hills Prop Gallery
** Haunted Hills Nature Gallery
** Tomato Temple Prop Gallery
** Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
* Added pieces to the Indestructible Gallery
** More indestructible wall variants
** Indestructible Ground Tiles
** Indestructible Volcanic Rocks
** Indestructible Hover Platform
** Indestructible Neo Tilted Basketball Hoop
=== Devices ===
==== New ====
* Added Grind Power Up Device:
** Allows players to slide on any surface and applies spark effects to the player’s feet. 
* Added Color Changing Tiles Device
** Prop floor tile that will change to the team color of the player who touches it.
==== Additional Options ====
* Added additional options to the Explosive Device.
** Time to Detonation from Game Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
** Proximity Delay: When proximity detonation is triggered, wait a set amount of seconds before exploding.
*** Options: Off, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
* Added additional options to the Capture Device
** Player Capture: Allows players to score points by remaining inside the capture area.
*** On, Off (Default: Off)
*** Each Player - Each player in the capture area earns points toward their team’s score.
*** One Player Per Team - Only one player from a team inside the capture area earns points toward their team’s score, regardless of how many other players from that team are in the area with them.
** Player Capture Time: A player will earn points for their team each time they remain in the capture area for this length of time.
*** 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
* Added additional options to the Pinball Bumper
** Knockback: Mega High
* Added additional options to the Collectables Gallery
* Added new object options: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
** Coin Object: Allows you to change the type of object to be collected without having to delete and replace the object.
** Ambient Audio: On, Off. (Default: On)
** Consumption Rule:
*** Self - when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
*** Team - when the coin is collected, it disappears for everyone in the collecting player’s team but remains for players from other teams.
*** Everyone - when the coin is collected, it disappears for all other players.
* Added additional options to the Objectives Gallery
** Added 3 additional Objective objects: Cylinder, Box, Sphere
** Visible During Games: On, Off (Default: On)
* Added additional options to the Item Spawner
** Run Over Pickup: Determines whether the item can be picked up by running or driving over it rather than using the interaction key.
*** On, Off (Default Off)
** Item Visibility: Adjusts the size and height of the item’s projected image to make it more easily visible, especially from a distance.
*** 1x, 2x, 3x, 4x, 5x (Default: 1x)
* Added additional options to the Creature Manager:
** Damage to Environment: None
** Score: None
Category:Patch Notes