Condition Overload

Condition Overload is a melee mod that grants extra damage based on the number of unique status effects currently affecting the target.
==Stats==
Rank	Effect	Cost
0 	+13.3%	10
1 	+26.7%	11
2 	+40% 	12
3 	+53.3%	13
4 	+66.7%	14
5 	+80% 	15
==Drop Locations==
==Notes==
*This damage does not apply to Slams and Heavy Slams.
*There is no limit to the number of status effects the mod is affected by.
*The bonus damage gained by this mod stacks additively with other damage mods like and to increase your melee damage (including proc damage like ). Total damage is calculated as such:
: (with n being the number of unique status effects currently affecting the enemy)
*The bonus damage of a new status effect is not applied to the hit which inflicted it (or its proc damage) – only subsequent strikes are amplified.
**Gunblades' pellets hit consecutively and therefore can be amplified by other pellets of the same shot.
*Status procs may originate from any source, including primary and secondary weapons, Warframe abilities, companions, other players, or the environment.
*, , , , , , , , , , , , , and procs all count for the damage bonus. Additionally:
** from Melee Heavy Attacks also counts.
** from and is a unique invisible status. Microwave procs have infinite duration.
** while does not incur a visible status, still counts towards the damage bonus.
***Note that conditions or abilities that prevent knockdowns (e.g. ) will prevent it from increasing damage.
**Since and knockdown will cancel out each other, the maximum number of status effects that can be applied to an enemy is 16.
*Status effects from and apply radial damage around the primary target, making them especially good for dealing with crowds. The radial damage will benefit from the damage bonus on the primary target but will not count toward bonus damage on subsequent hits on secondary targets.
==Tips==
*Some Melee Weapons special attacks have a multiplicative scaling with other additive bonuses such as .
*To achieve a high amount of distinct status procs, it is advised to use melee weapons that feature high attack speed with high base status chance and all physical damage types like the or .
*For complementary ranged weapons, it is advised to use weapons that feature high fire rate or area of effect with innate elemental status, such as or .
*'s Alternate Fire can innately proc , , , , and in an area of effect along with from direct contact with its projectile, in addition to other modded elements.
*Certain Warframes can also inflict status and/or add damage type (plus status) to weapon's attacks, such as , , , or .
**Saryn's passive, in particular, extends the duration of any status effect she inflicts, giving her a larger time window to exploit Condition Overload's added damage.
*' passive allows him to spread multiple status types through his abilities.
*'s applies 5 randomly selected status effects.
*'s applies and and her procs , , , and while also increasing her and her ally's Status Chance and Status Duration.
*Sentinels and their weapons are additional, viable sources for status effects:
**Diriga's and can cause procs.
** () can reliably proc statuses, even on multiple enemies with increased spread and multishot.
**'s attacks are guaranteed to proc which also adds the advantage of slowing enemies down.
**'s beam can reliably apply two status effects.
**'s attacks in a proc setup can quite reliably apply , and a combo element within its AoE radius, and to anything directly struck by the missiles.
**, obtained by purchasing Prisma Shade from Baro Ki'Teer, has a reload speed of 0.01 seconds, meaning it will effectively fire without stopping, making it useful for applying status effects.
*Several weapons can wield up to 6 effects simultaneously. , , , , Plague Kripath and Plague Keewar Zaws, and with or ​​​​​ all tie for the highest number of damage types on a single melee weapon, thanks to innate secondary elements , , and alongside all 3 physical damage types. After modding these weapons can have up to 6 damage types, which can rise further with stance effects.
*As this is a rare mod to farm, the easiest way to farm this mod is to just keep doing Deimos Bounties and killing Thrashers and such other creatures that drop this mod.
==Damage Multipliers==
Unique Status Effects	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16
Bonus Damage 	+80%	+160%	+240%	+320%	+400%	+480%	+560%	+640%	+720%	+800%	+880%	+960%	+1,040%	+1,120%	+1,200%	+1,280%
==Bugs==
*Does not affect explosions (eg. Glaive Heavy Attacks).
==Trivia==
*Prior to , this mod provided a multiplicative bonus independent of base damage mods at a lower +60% damage per status effect. Total damage calculated with Condition Overload was as follows:
: (with n being the number of unique status procs currently affecting the enemy)
==Patch History==
de:Zustandsüberladung
es:Sobrecarga de condición
ru:Избыточное Состояние
pt:Condition Overload
fr:Surcharge d'État
Category:Update 19
Category:Rare Mods
Category:Melee Mods
Category:Madurai Mods
uk:Перевантаження стану