Tzeentch tech tree

The tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
== Overview ==
Tzeentch's tech tree is divided by 5 tiers of technology with 9 techs each. To unlock a new tier, the player must research a specific technology from the previous tier of technology. Some of the techs have specific requirements, such as having built a certain building, researching a technology or both and some have a cost of Grimoires.
== Description ==
Nine is the number of the Changer. Nine are the levels within the perplexing Ninth Library, Tzeentch's repository of forgotten knowledge. Scour the bookcases, learn and indulge in our master's lore.
== Technologies ==
Tech 	Prerequisite 	Cost 	Effects
Way of Deception
Vision is illusion. In this, we are all of us but the puppet of Tzeen'neth, and he severs and re-ties our strings at will. 	 	25 Grimoires 	
* Changing of the Ways: "Reveal Shroud"
TeleportThe puppeteering of space and time is accompanied by the acrid-sweet smell of burning reality, and the sense of something serpentine tunnelling through one's mind.	Requires additional technologies:
* Temporal Switch
* Way of War
* Way of Manipulation
* Way of Fate	100 Grimoires 	
* Teleport stance usage cost: -100% Winds of Magic
Fires of Change
To remain in stasis is a fate worse than even the cruellest death. Praise the Architect of Fate, for He brings blessed change - and not a moment too soon. 	Required buildings:
Cult of Change 	10 Grimoires 	
* Number of uses: +1 for bound spells on Lord of Change units
Gift of Mutation
Most believe that mutation is random, but the faithful know Tzeentch's instructions for how the flesh will one day warp are inscribed upon the very fibres of one's being.	 	 	
* Recruitment cost: -9%
* Armour: +10 for Marauders of Tzeentch and Marauder Horsemen of Tzeentch units
Arcane Surge
To look upon the standard of Tzeentch, crawling with eldritch, multi-hued symbols, and tempestuos energies, is to look upon madness writ in living cloth. 	 	 	
* Cooldown: -10% to Lore of Tzeentch and Lore of Metal spells (all armies)
Thaumatic Locus
The Winds of Magic shift through a fountain of indescribable colours as, somewhere far beyond, the Raven laughs. 	 	 	
* Winds of Magic power reserve capacity: +20 (all armies)
Locus of Transmogrification
The flesh writhes and warps, taking on ever-changing, disorientating new forms most minds cannot focus on, seeming even to spasm in and out of existence.	 	 	
* Recruit rank: +2 for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
Secret of Chrysopeia
Once sufficient raw materials is seized in the name of the Great Sorcerer, it is but child's play to transmute its essence into materials of great value.	 	 	
* Income from sacking and looting settlements: +25%
Cult Whisperer 
The mind is the one true battlefield. Only by luring more mortals to His ineffable cause can Lord Tzeentch prevail in the Great Game. 	 	 	
* Spread Corruption action: Tzeentch corruption is increased by an additional 1 (all Cultist Heroes)
* Growth: +5
Research Gift of Mutation to unlock this tier 	Research Gift of Mutation to unlock this tier 	Research Gift of Mutation to unlock this tier 	Research Gift of Mutation to unlock this tier
Way of Deceit
The Changer of Ways sees the secret hatred within, the simmering greed behind the mask of friendship. That is how He makes puppets of us all. 	Requires technology:
Gift of Mutation 	50 Grimoires 	
* Changing of the Ways: "Force Rebellion"
Glean Magic
All knowledge belongs to the Bringer of Change, and he will reclaim it all at will. 	Required buildings:
Cult of Change
Requires technology:
Way of Deceit	20 Grimoires 	
* Bound spell: "Glean Magic" Lord of Change units
Exalted Locus of Conjuration
The witless mortals call it 'magic'. Here is the truth of the matter: this great energy is Change itself given eldritch form, and Tzeentch decrees to whom is it allocated.	Requires technology:
Glean Magic 	 	
* Weapon strength: +25% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
* Ammunition: +25% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
Great Locus of Change
The squealing giggle of a single Horror can shred mortal minds to ribbons. This is why great Tzeentch provides an ever-swelling legion of these Whirling Destroyers.	Requires technology:
Way of Deceit 	 	
* Recruitment cost: -5% for Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
* Passive ability: "Arcane Mirth" for Blue Horrors of Tzeentch and Pink Horrors of Tzeentch units
Way of War
Bony knuckles inside the brain, kneading, coaxing, enraging - stroking eternal hatred. 	Requires technology:
Great Locus of Change 	100 Grimoires 	
* Changing of the Ways: "Force War"
Transmutation of Ore
Ask miracles of the Impossible Fortress and ye shall receive. For what is wealth to Tzeentch but a whisper upon the breeze? 	Requires technology:
Way of Deceit 	 	
* Income from Settlement buildings: +25%
Bolt of Change
Such power there is in words. Power that belongs only to the Raven God. 	Requires technology: Transmutation of Ore 	 	
* Army ability: "Bolt of Change" (all armies)
Warpflame Formulae
Searing scales, blinding blue, glorious gold: these are the writhing colours of Tzeentch's uncanny balefire. 	Requires technology: Transmutation of Ore 	 	
* Upkeep: -9% for Flamers of Tzeentch and Exalted Flamer of Tzeentch units
* Missile strength: +9% for Flamers of Tzeentch and Exalted Flamer of Tzeentch units
Scatter Loci
The unseen mark of Tzeentch is inscribed upon every stone in every land, for this is His design. To those granted the Raven's sight, the bounties are great indeed.	Requires technology: Warpflame Formulae 	 	
* Casualty replenishment rate: +5%
* Local recruitment capacity: +1 (all provinces)
Research Thaumatic Locus to unlock this tier 	Research Thaumatic Locus to unlock this tier 	Research Thaumatic Locus to unlock this tier 	Research Thaumatic Locus to unlock this tier
Way of Scrying
Tzeentch listens. Tzeentch sees. Tzeentch knows. 	Requires technology: Thaumatic Locus 	50 Grimoires 	
* Changing of the Ways: "Reveal Faction Intentions"
Piercing Screams
The sound is a chilling howl from the void, a siren song of madness that strips reason from even the strongest mind. 	Requires technology: 
Way of Scrying 	 	
* Enables charmed attacks for Screamers of Tzeentch
* Charge bonus: +9 Screamers of Tzeentch units
Way of Fate
The iridescent waters of the Well of Eternity reveal all to Tzeentch's patient gaze. 	Requires technology: Piercing Screams 	100 Grimoires 	
* Changing of the Ways: "Give War Co-ordination Target"
Eye Collecting
Should one refuse to open their eyes to truth, it is only right that they should be parted from them. 	Requires technology: 
Way of Fate 	 	
* Income from raiding: +50%
Iridescent Touch
The Raven's light dances across flesh - and then through it, illuminating it with cascades of indescribable colour from within. In this way, existence is revealed as illusion.	Requires technology: 
Eye Collecting 	 	
* Tzeentch corruption: +2 (all provinces)
Word Seeker
Knowledge is both source and fuel for the Raven's God timeless, limitless power. Thus, there must always be more knowledge. 	Requires technology: 
Way of Scrying 	 	
* Construction time: -1 for Library buildings
Fluxion Constructs
Magic is matter, and matter is magic. Both, behind the vaunted but illusory rules of reality, are in a constant state of glorious flux. 	Requires technology: Word Seeker 	 	
* Construction cost: -15% for Province Capital/Settlement buildings
Champions of Change
Hail the writhing fire of change! All glory to the true nature of Chaos! 	Requires technology: Fluxion Constructs 	 	
* Lord recruit rank: +3
Infernal Gateway
None can resist the portal's whispered call - but all consumed by it will proceed on their way to oblivion. 	Required buildings:
Cult of Change
Requires 1 technology:
* Iridescent Touch
* Champions of Change	30 Grimoires 	
* Bound spell: "Infernal Gateway" for Lord of Change units
Research Locus of Transmogrification to unlock this tier 	Research Locus of Transmogrification to unlock this tier	Research Locus of Transmogrification to unlock this tier	Research Locus of Transmogrification to unlock this tier
Way of Time
Time is but a mirage, a self-deception employed by mortals to impose order upon madness. Should the Changer will it this futile illusion may be dispelled. 	Requires technology: Locus of Transmogrification 	50 Grimoires 	
* Changing of the Ways: "Track Army"
Metallurgical Morphism
Which caused which - the writhing, sanity-stripping runes or the unnaturally shifting steel that bears them? Only Tzeentch knows. 	Requires technology: 
Way of Time 	 	
* Armour: +10 for Chaos Warriors of Tzeentch, Chosen of Tzeentch and Chaos Knights of Tzeentch units
Pestilent Hatred
The Fool God Nurgle, and his flat circles of unchanging time. Let there be disruption! Let there be Change! 	Requires technology: 
Way of Time 	 	
* Chance of a plague spreading: -15%
* Leadership: +8 when fighting against Nurglish factions
Way of Manipulation
From shadows, He watches. He sees the darkness behind the lies. He pull at unseen strings, and summons forth tumult and turmoil. 	Requires technology: 
Pestilent Hatred 	100 Grimoires 	
* Changing of the Ways: "Halt Faction"
Storm of Fire
Blue and gold are His colours. Nine is His number. The Raven is His totem. Infinite is His knowledge. 	Requires 1 technology:
* Treason of Tzeentch
* Metallurgical Morphism	 	
* Army ability: "Storm of Fire" (all armies)
Stannic Deviance
Let dull metal become lustrous gold. For the Changer of Ways, this requires only a thought. 	Requires technology: 
Storm of Fire 	 	
* Lord and Hero recruit rank: +3 for Lore of Metal casters
* Income from all buildings: +5%
Treason of Tzeentch
Whispering doubt. Hissing mistrust. Murmured envy. The Great Conspirator's dark will makes a mockery of allegiance, courage and friendship alike. 	Required buildings:
Cult of Change
Requires technology:
Persistent Change	20 Grimoires 	
* Bound spell "Treason of Tzeentch" for Lord of Change units
Persistent Change
Only by Tzeentch's will do any of us draw breath. Due gratitude must be shown. 	Requires technology: 
Disc Taming 	 	
* Control: +2
Disc Taming
From the forbidden tomes of Tzeentch, a fresh incantation to pluck a Shrieking Skyray from the heavens and bind it to His servitor's will. 	Requires technology: 
Way of Manipulation 	 	
* Recruitment cost: -15% for Doom Knights of Tzeentch units
* Recruit rank: +2 for Doom Knights of Tzeentch units
Research Cult Whisperer to unlock this tier 	Research Cult Whisperer to unlock this tier 	Research Cult Whisperer to unlock this tier 	Research Cult Whisperer to unlock this tier
Way of Prognostication
Only a fool believes they make their own choices. The Great Conspirator has known their mind since the moment of their creation. 	Requires technology: 
Cult Whisperer 	50 Grimoires 	
* Changing of the Ways: "Open Gates"
Endless Mutation
Howling mania. Writhing tendrils. An abundance of warped limbs. Gifts upon gift upon unbearable gift, by the grace of the Changer. 	Requires technology: 
Way of Prognostication 	 	
* Casualty replenishment rate: +8% for Forsaken of Tzeentch and Spawn of Tzeentch units
Locus of Contrivance
The honour of serving The Great Schemer's eternal, ineffable will is both wage and fuel for His shrieking legion of change. 	Requires technology: 
Way of Prognostication 	 	
* Upkeep: -3%
* Spell resistance: 40% for Forsaken of Tzeentch and Spawn of Tzeentch units
Inscrutable Demagoguery
Ancient knowledge, arcane deceptions and the exquisite gift of insanity: to His most faithful, Tzeentch bestows Ruinous blessings. 	Requires technology: 
Way of Prognostication 	 	
* Hero action success chance: +10% for Cultists
Tzeentch's Firestorm
A kaleidoscope of blazing colour, hypnotic in its majesty. Before those engulfed by it are reduced to ashes, they will witness the truth. 	Required buildings:
Cult of Change
Requires 1 technology:
* Awaken the Sleeper
* Inscrutable Demagoguery	30 Grimoires 	
* Bound spell: "Tzeentch's Firestorm" for Lord of Change units
Blinding Iridescent
Horrors are wildly unstable by nature, caught only in brief dalliance with existence, but the correct incantations may bind them to greater corporeality.	Requires technology: 
Way of Prognostication 	 	
* Hero recruit rank: +3 for Iridescent Horrors
Temporal Switch
All of this has happened before, and all of this shall happen again and again. Only Tzeentch decides when. 	Requires technology: 
Blinding Iridescent 	100 Grimoires 	
* Changing of the Ways: "Break Alliance"
The Architect's Chosen
Deep within the Crystal Labyrinth, the Weaver of Fates pulls at the strings of time. Thus do his myriad servants grown in strength and wisdom at unnatural pace.	Requires technology: 
Temporal Switch 	 	
* Lord recruit rank: +3
Awaken the Sleeper
Deception is its own reward. Come what may, the Weaver of Fates rejoices when a long-planned scheme is at last revealed. 	Requires technology: 
The Architect's Chosen 	 	
* Hero recruit rank: +3 for Cultists
== Faction Specific Tech Tree ==
These tech trees are only available to the following factions:
*The Deceivers tech tree
Category:Tzeentch
Category:Technology trees