YoRHa No. 22 Type B

==Summary==
A YoRHA deserter. Ordered to be apprehended by Command for abandoning its post, it put up a fierce resistance before being destroyed by 2B and 9S.
==Powers and Stats==
Tier: , with Black Box Detonation
Name: YoRHa No. 22 Type B, 22B
Origin: Nier: Automata
Gender: Female
Age: Unknown
Classification: Android
Affiliation: YoRHa
Powers and Abilities:
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|-|22B=
|-|Pod abilities=Weapon Creation (via R030 Hammer, R040 Blade, R050 Spear), Homing Attack (With Pod A and Pod C, bullets will curve toward target and homing missiles respectively), Energy Projection (With Pod A, Pod B and R010: Laser), Gravity Manipulation (Via A140 Gravity), Electricity Manipulation (Via A150 Volt), Forcefield Creation and Invulnerability ( A060: P Shield and R070: M Shield. Can create forcefields that can block physical and range attacks for a short period of time), Information Analysis, Healing (via A120: Repair), Chain Manipulation (A090: Wire), Holographic Image Creation (Via A100 Decoy), Time Manipulation (Via A110 Slow), Explosion Manipulation (Via A080: Wave which will use an explosion to send a wave of energy across the ground or A130: Bomb), Hacking, Stealth Mastery (Can set up radio wave camouflage), Durability Negation (With Pod C or R010: Laser)
|-|Flight Unit=Flight, Transformation (can transform between a jet and a mecha though both are capable of flight), Energy Projection and Energy Manipulation (Can form weapons such as swords using energy and launch energy projectiles at enemies), Explosion Manipulation (with missiles), Forcefield Creation creates protective forcefield, Magnetism Manipulation (the anti-magnetic skin nullifies electromagnetic pulsesYoRHa: Pearl Harbor Descent Record - A NieR:Automata Story; Vol 01), Shockwave Creation (attacks in the air will create phantom strikes that will fly several meters out)
|-|Items=Healing (With recovery items), Purification (able to cure herself of all status affects with Cure items), Statistics Amplification (With several amplification items. Items can increase her strength, durability and speed), Damage Reduction (Items can reduce physical and range attacks by 50% for a limited period of time), Resistance to Electricity Manipulation (With Volt Proof Salve. Nullifies Electric attacks for 30 seconds)
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Attack Potency: Mountain level+ (Fought and was destroyed by 2B and 9S), Mountain level with Black Box detonation
Speed: FTL+ (Comparable to 2B who can dodge point blank lasers and EMP), Speed of Light attack speed with pod laser
Lifting Strength: Class T physically, Class T with telekinesis (Should be comparable to 2B, who is casually capable of wielding Engels arm as a weapon)
Striking Strength: Mountain level+
Durability: Mountain level+ (Took attacks from 2B and 9S)
Stamina: Virtually inexhaustible (Is an android. YoRHa type androids do not need any fuel to function)
Range: Tens of Meters with Physical Attacks and Shockwaves, Hundreds of Meters with Pod Gatling, Kilometers with Pod Laser, Flight Unit, and Sensors (Sensors in the skin allow her to detect enemies from kilometers awayNieR Automata World Guide [City Ruins Survey Report]; Vol 1)
Standard Equipment: Standard-issue military visor, Flight Unit (She had access to those while working under YoRHa), One Pod (A tactical support unit is standardly assigned to YoRHa soldiers. She had access to those while working under YoRHa), Several Weapons and Plug-in Chips (There is a set of basic chips every android has. Additionally it is likely that she had other chips as well, that she took with her when deserting YoRHa. The effects of those chips are however unknown). 
Intelligence: At least Average
Weaknesses: As an android she is affected by electromagnetic waves and Logic Viruses. The body she is currently in dies if the OS chip is removed. Will lose her Type 8 immortality if the YoRHa network is destroyed. The Pod lasers can only damage through heat and thus certain materials including heat resistant materials can take reduced to no damage from them.
Notable Attacks/Techniques:
===Pods===
Tactical support units that are assigned to YoRHa soldiers. They are mainly loaded with various weapons for long-ranged attacks. These Pods display correspondence from the command center and exchange operational intelligence between units. The Pods are capable of flight and are extremely useful in combat in various ways:
- The pod can provide information. It can access the YoRHa network and draw knowledge from its vast archives. Additionally it can scan the surroundings and observe and analyze opponents.
- It can use its respective weapon to perform long range attacks on the enemy. The pod is able to lock on to its target in order to greatly improve accuracy and trace enemy movements automatically. Those three pods each hold a different one of the three following weapons:
Pod a 01.jpg|Symbol of Pod A
Pod B 01.png|Symbol of Pod B
Pod C 01.png|Symbol of Pod C
*Pod A: Equipped with a gatling gun. This pod's weapon fires a constant barrage of bullets. Stopping the firing process will launch a cluster bomb in an arc.
*Pod B: Capable of producing an energy beam. This pod's weapon fires a continuous beam of energy. Stopping the firing process will release a barrage of ricocheting bullets that slightly home in on and penetrate enemies.
*Pod C: Equipped with homing missiles. This pod's weapon needs a few seconds to lock onto enemies, then fires up to 10 rockets at a time that home in on the locked targets. It is possible to direct multiple rockets at a single enemy or to lock onto multiple enemies at once. Stopping the firing process will launch a shower of explosives into the air that either explode on contact with enemies or turn into mines.
- It can provide support by hacking into computers and in case of robotic enemies it can hack the enemy itself.
====Pod Programs====
- It can use special pod programs to achieve various different effects. After activating a pod program the pod has to wait for a short time before he can use the next program. Usually a pod executes a program on his own. Charging these program allows the pods to synchronize and perform greatly enhanced versions of the programs. These are the available pod programs:
File:R010 laser.jpg|R010 Laser
File:R020 mirage 01.jpg|R020 Mirage
File:R030 hammer 01.jpg|R030 Hammer
File:R040 blade 01.jpg|R040 Blade
File:R050 spear 01.jpg|R050 Spear
File:A060 p shield 01.jpg|A060 P Shield
File:R070 m shield 01.jpg|R070 M Shield
File:A080 wave.png|A080 Wave
File:A090 wire.png|A090 Wire
File:A100-decoy.png|A100 Decoy
File:110-A110-slow.png|A110 Slow
File:120-A120-repair.png|A120 Repair
File:130-A130-bomb.png|A130 Bomb
File:A140 gravity.jpg|A140 Gravity
File:150-A150-volt.png|A150 Volt
File:160-A160-missile.png|A160 Missile
File:170-A170-scanner.png|A170 Scanner
thumb|right|335 px|Pod weapons and programs
*R010 Laser: Fires a powerful laser in the direction that the Pod is facing.
*R020 Mirage: Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within.
*R030 Hammer: Summons a mass of energy that unleashes a devastating blow upon its target.
*R040 Blade: Creates a blade and spins the Pod holding it around the player at high speed, wreaking havoc on any enemies it touches.
*R050 Spear: Produces a mass of energy that sprouts from the ground in the shape of deadly spears.
*A060 P Shield: Deploys a protective barrier that blocks melee attacks. The shield is strong enough to completely block all melee attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*R070 M Shield: Deploys a protective barrier that blocks ranged attacks. The shield is strong enough to completely block all ranged attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*A080 Wave: Generates a powerful shock wave by slamming a Pod to the ground from an elevated height.
*A090 Wire: Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches combatant right to the target for an up-close assault.
*A100 Decoy: Creates an image of the user, drawing the attention of foes and firing upon them with the Pod's ranged attack.
*A110 Slow: Creates a field that distorts time, slowing down all enemies that enter its vicinity (Time slows to 1/10 the speed). The diameter of the field is dependent on the charge (1 Pod: 8m, 2 Pods: 16m, 3 Pods: 24m). The distortion in time lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*A120 Repair: Emits a temporary beam capable of healing the combatants as long as they remain within its radius.
*A130 Bomb: Throws a volley of small explosive charges over a set period of time.
*A140 Gravity: Unleashes a blast that sucks in any enemies in the vicinity. The diameter of the field is dependent on the charge (1 Pod: 6.4m, 2 Pods: 10.4m, 3 Pods: 14.4m). The manipulation of gravity lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
*A150 Volt: Restrains and shocks one nearby enemy, causing continuous damage over a set period of time.
*A160 Missile: Allows a combatant to ride atop a Pod, rush forward and charge into enemies.
*A170 Scanner: Emits ultrasonic waves to scan the surroundings in search of hidden items.
===Plug-in Chips ===
Plug-in Chips are items that can be implanted into androids to improve their abilities or enables them to execute certain actions. The most important of those chips is the OS chip that contains the androids central system. Here is a list containing relevant chips (For a list with all chips look here):<tabber>
|-|System Chips=System Chips contain the androids central system and allow an android to customize the information displayed on the combat visor. It can be used to display information on enemies and surroundings.
*HUD Enemy Data: Displays an enemies strength (by assigning it a level) and health.
*HUD Objectives: Display text showing the current objectives.
*HUD Control: Automatically hides HUD elements in certain situations (e.g. while moving or fighting) to grant a clear field of vision.
*HUD Save Points: Display an icon in areas where it is possible upload the android's latest memory data to the YoRHa network.
*HUD Mini-map: Display a mini-map.
*HUD Skill Gauge: Display the skill gauge (Shows a Pod program's cooldown time).
*HUD HP Gauge: Display the android's health gauge.
*HUD Sound Waves: Display a sound analysis graph.
*OS Chip: An android's central system. Removal means death.
|-|Attack Chips=Attack Chips prodive various ways of improving an androids offensive capabilities.
*Counter: On block the attack is is reflected with 250% of the incoming power.
*Shock Wave: Enables the android of creating shock waves with weapon attacks.
*Weapon Attack Up: Increase power of weapon-based attacks by 100%.
*Down Attack Up: Increases the power of the mid-air strong attack and the final hit of the light mid-air combo by 100%.
*Critical Up: Increases the percentage chance of a critical strike from physical attacks by 30%.
*Charge Attack: Increases the damage of the charge attack by 400%.
*Ranged Attack Up: Increase power of projectiles attacks by 100%.
*Last Stand: Increase attack power by 100% when the androids health drops to a critical level.
|-|Defense Chips=Defense Chips prodive various ways of improving an androids defensive capabilities. Some of those chips grant a healing ability to the android (Because it was never depicted in the game it is to assume that the healing chips are not capable of replacing severed limbs).
*Melee Defense: Reduce melee damage taken by 80%.
*Ranged Defense: Reduce projectile damage taken by 80%.
*Anti Chain Damage: Turn invincible for 6 seconds after taking damage.
*Resilience: The android will not stagger when hit as long as its health is not in a critical condition.
*Max Hp Up: Increases the androids health by 100% allowing it to take more hits.
*Offensive Heal: Every time the android deals damage it will be repaired equally to the damage dealt.
*Auto-Heal: As long as the android does not take damage it will quickly repair the damage already received.
*Deadly-Heal: Defeating an enemy completely repairs the android.
*Damage Absorb: 50% chance to repair a wound that is inflicted by an attack. Additionally repairs another wound already received as long as its equally or less severe than the inflicted wound.
*Reset: 50% chance of reviving upon death. The body will be greatly repaired before reviving.
|-|Support Chips=Support Chips provide various different improvements and abilities.
*Auto-Use Item: This chip automatically activates healing items if the health of the android drops to a critical level. The efficiency of that item is tripled.
*Moving Speed Up: Increase movement speed by 20%.
*Evade Range Up: Increase evade distance by 200%.
*Vengeance: 50% chance that 200% damage taken is dealt back to the enemy.
*Fast Cooldown: Reduce Pod program cooldown by 50%.
*Bullet Detonation: Getting hit by an enemy ranged attack will create a shockwave, clearing out any other projectiles in a large area around it. 
*Overclock: Ten times faster speed and reaction (Can move normally while the world moves at 1/10 speed).
*Evasive System: Four times faster reaction (The world moves at 1/4 speed).
|-|Hacking Chips=Hacking chips provide additional effects to hacking.
*Hijack Boost : Increases the power of any enemy that is being controlled remotely
*Stun : Zap a hacked foe to emit a 25m blast & stun them for 5 seconds. 
*Combust : will set fire to a hacked foe. If combined with the stun chip, all enemies caught in the blast radius will also be set ablaze.
*Heal Drops Up : Enemies defeated by hacking will drop a health item on death
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Female Characters
Category:NieR
Category:Abstract Entities
Category:Magic Users
Category:Space Users
Category:Quantum Users
Category:Durability Negation Users
Category:Information Users
Category:Data Users
Category:Concept Users
Category:Organic Users
Category:Antagonists
Category:Antiheroes
Category:Androids
Category:Weapon Masters
Category:Regeneration Users
Category:Immortals
Category:Resurrection Users
Category:Telekinesis Users
Category:Flight Users