Antarctic Wind (Final Fantasy VII)

Antarctic Wind is a battle item item in Final Fantasy VII that casts Ice2 on all enemies. It is the Ice-elemental counterpart to the Fire Fang and Bolt Plume.
==Obtained==
Morph	Jumping
Find 	Chocobo Square (C, B, A Class prize)
==Mechanics==
Unlike when casting the spell Ice2, using the Antarctic Wind does not take the user's stats into account in determining damage. The final damage is calculated as :Damage = [1200 \times (512 - Target's~Magic~Defense) / 512]
The damage is then modified as per the enemy's resistance to Ice-elemental damage; i.e. double if the enemy is weak to Ice, half of they resist, 0 if they nullify Ice, or healing if they absorb Ice.
Items bypass the target's Reflect status.
==Use==
Antarctic Wind can have some situational uses, though few enemies are weak to ice. It is best used against groups to get most out of it. It can have some use on the Battle Square depending on what handicaps the player ends up with. Depending on when the player does the "Homecoming of a Miserable Daughter" quest, offensive items may come to use when the player's Materia are inaccessible.
Category:Items in Final Fantasy VII