Battle Fantasia

Battle Fantasia
=Overview=
=Game Mechanics=
=Characters=
* Ashley
* Urs
* Cedric
* Watson
* Coyori
* Olivia
i've done some experiments (i am a game tester and currently got nothing to do, so i had to vent):
==DEFENSE VALUES==
(higher means they take more damage, like in guilty gear)
(important note: there is damage reduction once chars lose a certain amount of life. It only happens below 50% health in increasing amounts)
watson: 1.3055
coyori: 1.1318
marco: 1.1058
olivia: 1.0925
odile: 1.0877
cedric: 1.0833
ashley: 1.08,22
urs: 1.0
freed: 0.9374
face: 0.93465
deathbringer: 0.85525
donvalve: 0.7822
how to calculate / how that even affects you:
first of all, the HP values of all chars:
watson: 2190HP
marco: 2680HP
cedric: 2830HP
odile & dokurod: 3100HP
coyori: 3150HP
olivia: 3200HP
urs: 3650 HP
ashley: 3470HP
freed: 4100HP
face: 4440HP
deathbringer: 5500HP
donvalve: 6580HP
since there is a damage modificator, it looks as if you do more damage to don valve than to watson if you use the same combo. However, if you look at how much % of the life bar the combo takes off, you can see that you do a lot more damage to watson than to donvalve. This is how the defense values were created (of course i did extensive testing).
also note that some characters have more HP than others, but worse defense, so ultimately, the defense modifier is the important thing to look at.
and also:
always use the same enemy char in practice to avoid confusion. I suggest URS.
DAMAGE REDUCTION
(first testing, urs only, tested with single hits, inaccurate)
- 49% health: 98% damage
- 33,3% health: 89% damage
- 20% health: 82% damage
- 10% health: 68% damage