Ikanda (Civ6)

The Ikanda is a unique of the Zulu civilization in Civilization VI: Rise and Fall. It replaces the Encampment.
* Effects:
** 
** 
** Corps and Armies
** Military Academy 
** 
** +1 point per turn
** Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built
** Blocks movement of foreign units to this tile, unless the district is pillaged
** Spawns all land military units the city produces or purchases
** Specialists provide +1 and +2 each
** Spies operate at one level lower when targeting this city with Consulate
** Gives its parent city the ability to build land units with only 1 count of the relative Strategic Resource (Vanilla and only)
* Restrictions:
** Cannot be built next to the City Center.
=== Buildings ===
The following buildings can be constructed in an Ikanda:
* Barracks (mutually exclusive with Stable)
* Stable (mutually exclusive with Barracks)
* Armory
* Military Academy
=== Projects ===
* Encampment Training: Earns and points equal to 15% of used.
== Strategy ==
For Shaka, the name of the game is to build the world's largest and most powerful infantry force, and the Ikanda helps him immensely in achieving this goal. With it, the Zulus can train Corps and Armies as soon as they discover the requisite civics (Mercenaries and Nationalism, respectively), and without needing to build Military Academies. The ability to create Corps in the Medieval Era gives Shaka and the Zulus an early military advantage over their neighbors, which becomes even greater when they go to war and gain a new Corps each time they capture a city.
Additionally, thanks to the Ikanda being a unique district, the Zulus can construct it in half the time, meaning their first Ikanda can be completed much earlier than the full-price Encampments of other civilizations. Thanks to this, the Zulus will often be the first civilization in the game to begin earning points and possibly the first to earn a Great General. Though their power spike occurs during the Medieval Era (much later than how early your Ikanda allows you to generate Great Generals), building Ikandas early still helps deprive enemy civilizations of Great Generals for defense and helps tremendously toward earning the Great Generals that buff their Impi later on.
The Ikanda also offers marginal and bonuses for each building in it. While not exceptional, this offers a quicker rush to the Impi as well as finances to support the Zulus' military.
=== Bugs ===
If an Ikanda is built in a city not founded by the Zulus, its buildings won't provide or .
== Civilopedia entry ==
== Gallery ==
File:Ikanda in-game (Civ6).jpg|Ikanda in game
File:Ikanda up close (Civ6).png|Ikanda up close
File:Historic Moment Ikanda (Civ6).png|Historic Moment for building the Ikanda
== Related achievements ==
== See also ==
* Ikanda in other games
ru:Иканда (Civ6)
Category:Civilization VI: Rise and Fall
Category:Zulu