Ultra (Group)

Ultras are a Colourless Group using the fabled, unique "black colour". An alien race that transcends the concept of colour, they cost no studs, and can't generate any studs, instead putting the strongest ultras behind a wall that require you to already have Ultras in your field out or in your deck.
Pros:
* Can run on virtually no studs.
* Powerful effects and stats if you manage to get them out.
* Benefits massively from draw.
* Has a draw engine in Ultra Obliterator.
* Can easily comeback from Boardwipes.
* Allows you to set-up easily with lock-related effects and big beatsticks.
Cons:
* Relies on cards that draw in order to get out their more powerful cards after shuffling them with Ultra Bestower or Ultra Otherer.
* Relies on their commons in order to shuffle more cards into the deck (3 commons, which are Ultra Bestower, Ultra Otherer, and Ultra Gate, which are involved in shuffling Ultras into your deck).
* To be able to get your Ultra deck running you must place your Ultra Gate first, leaving you vulnerable to anti-Terrain effects.
*Ultras are inert in all zones due to their "black colour" and do not generate in the baseplate if affected by Bestowment.
=LIST OF ULTRA CARDS=
<tabber>Ultra Fighters=
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|-|Ultra Actions=
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|-|Ultra Terrains=
|-|Ultra Alt-Arts=
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</tabber>
Category:Groups
Category:Lists
Category:Ancient Stirrings Redux