Create

Cost: Variable
Create allows the creation of an “element” – a specific category of matter or energy – out of nothing.
*Large Category (40 points/level): Solid, Liquid, and Gas
*Medium Category (20 points/level): "A broad subset of a single Large category, or the area of overlap between two Large categories, or a specific class of manufactured substances."
*Small Category (10 points/level): "A narrow subset of a Large category, or a broad subset of a Medium category, or one fairly specific material that comes in many varieties.
*Specific Item (5 points/level): "A single chemical element or compound, such as Iron, Salt, or Water, or a commonly occurring mixture, such as Air or Brine.
Extended Duration is off limits, you must pay character points! But this is a Pool which can often be reclaimed.
GURPS Supers page 44 has Electrogenesis as an example where Aura is applied to Create.
==Special Enhancements==
*Destruction (+100% or +0%)
*Transmutation (+50% per transmutation; "Add -100% if you can only transmute, not create; if so, you can’t also take Destruction")
==Alternatives==
*Innate Attack
*Snatcher (Creation enhancement)
*Illusion
*Modular Abilities
==quotes==
===PK===
2010 http://forums.sjgames.com/showpost.php?p=1004379&postcount=21
lets say you use Create (Transmute Solid to Gas Only, -50%) to turn a pile of documents into air. Then you walk away. Later on, an NPC who knows what you did comes along and uses his own Create (Transmute Gas to Solid Only, -50%) -- or equivalent ability -- to turn the air right back into the incriminating documents. That's a perfectly reasonable call on the GM's part, since you didn't destroy anything -- you just changed its state.
==see also==
*Control
*Creation Pool
==links==
http://pseudoboo.blogspot.ca/2016/11/powers-based-on-meowth.html
==Reference==
*GURPS Powers pg 92
Category:Advantages
Category:Variable Traits
Category:Special Modifiers