World of Animals 3

World of Animals 3 is a turn based RPG with life simulator elements. In the continent of Eslio, a ruler finds themselves incapable of having child, which becomes more worrying as their gray years approach. They may have to exchange rulership to a more unsavory individual, when a Dragon descends from the sky. Investigating, the ruler finds them to be a Dragon, who'd brought with them a younger one as well. The ruler is tasked with helping to raise the Dragon, her slated to become a princess. 
==Story==
The following is a summarized version of the events of the story. For more details, visit here
===Prologue===
The game opens up on a terrain that appears weathered and aged, many soldiers gathered around it as a pair do battle in the middle. One is a stranger almost entirely in a white robe, the other is a warrior in thick, ornamental armor with a flowing cape and a gilded blade in one hand. The one in t he white robes appears to change species between shots, and is able to deal absurd damage to the armored man with seemingly only their fists. The person in the robes is able to conjure a blade of magical energy, with which they rend the helmet of the armored warrior, revealing them to be the lion ruler, an nb, male-bodied lion named Estmi for the sake of the article.
Eventually, the lion is able to stab forwards, managing to outmaneuver the robed fighter and impale them on the gilded blade. The strange figure in robes takes pause and looks down, before seeming to convulse and pull back. Estmi themselves step back and go to draw their greatsword as other warriors from the army come forwards: a lizard with magical robes known as Ponta, a black scaled Dragon known as Joume, and a ruby scaled Dragon known as Monan. They look up as the figure seems to shift and shake, convulsing more and more and seeming to grow, the camera obscuring their form. The present party members express worry, though Estmi tells them all to stand strong against this foe.
The camera now reveals the foe post-transformation. They seem to bear glass-like tendrils that extend for miles, eye-like projections that hover overhead like clouds, and great big sphere of faces that almost appear to be mid-scream, all fused together to take on a spherical shape that looms over the group. Players are then thrust into a tutorial fight against the Monster, where they come to learn about just how tough the creature is. Estmi calls for the cavalry to try and siege the Monster, though after the first volley, the Monster is able to swoop at the lot of them and hurl them into the many frozen maws, healing itself.
Spurred on by the massacre, Estmi keeps on assaulting the foe, using their mightiest attack. Afterwards, the Dragons decide it must be weak enough now, it's time for the full force. A cutscene plays showing the party members fleeing as a stone structure familiar to fans of the series seems to hover over the Monster. The Draconic Gardens glows brightly, before unleashing a rainbow blast upon the enemy that strikes all parts of it while causing the planet to shake from the force of the blow and carve a hole partway into the landscape. The many party members were toppled over from the blow and begin to get up, the battlefield covered in dust.
Just as it seems like there's a break in the action, Estmi is suddenly assailed by bolts from the Eyes of the Monster, them enough to shatter the armor. After the flurry, one of those glass-like arms soar forwards and splits into several needle-like protrusions that stab into them at multiple points. Estmi can feel their energy get siphoned away, and as the dust cloud clears, everyone can now see the Monster wrapping an arm around the Draconic Gardens. It seems bleak, but the two Dragons decide to act on one final move. They rush forwards, channeling as much energy into themselves as possible, and ram into the Monster. With great force, the manage to shove it and themselves into the pit, releasing Estmi, and shoving it deeper, deeper, and deeper.
Now released, the Draconic Gardens shines more magic, and restores the Earth, forming a brilliant tree upon what once was the pit. There is now calm on the battlefield, though Ponta is still holding his breath. He looks towards Estmi, the latter seeming tired. They collapse, exhausted... before it's suddenly revealed to've been a flashback. The lion rouses awake in their bed and hobbles out, making their way out into their castle. They try to clear their mind with a late meal, and run into a stallion knight, Faunt. Seeing they're uncomfortable, the stallion suggests that they go out and get some fresh air. Though hesitant, Estmi eventually agrees.
On their way out, it's revealed Estmi's been in isolation for a long time now, and that fight gets referred to as the war from 15 years ago. As they're out, they're able to observe the giant tree, the Memoriam Tree, and note that it's still looking healthy. They're allowed to talk more, and Estmi's able to talk about their growing fear of their mortality, of their lessening strength. And of their inability to provide an heir. They're reminded of their weakness then, and they're made constantly aware of their weakness now. Faunt is sympathetic, though tells them that they need to act soon. As they mull over this, they notice and arcane light streak through the sky.
They follow it into a forest, where they find a yellow scaled Dragoness. Estmi attempts to be formal, though the Dragoness assures them that isn't necessary. She explains that they've been observed as of late, and though the lion is sure the judgement is bad, the Dragon assures them they aren't being judged negatively. No, they wish to, actually, provide them another duty. She peers behind herself, which prompts a younger, ruby-scaled Dragoness to come out from behind. The Dragoness explains that her egg was hatched during the battle, and she's never really connected with the assigned caretakers. She knows Estmi was close to her parents, so she'd hope that they'd be able to connect with her. Estmi seems stunned by what she's saying, but she's sure about what she's saying. The two greet each other, Estmi greeting themselves as the ruler of Ruga, and the Dragoness introducing herself as Eve, developing Dragon. Now introduced to each other, players are treated to the title.
===Chapter 1: Fledgling Heir===
;Abris 6th, 1430 - Abris 20th
Eve becomes formally situated into the castle with Estmi preparing a room for her. She decides to stay in for the day, leaving the ruler to leave to the mess hall to convene with others. One being Faunt, another being a skunk swordswoman, Osloca, and another being a medic cow, Egilica. The lot of them talk about how Eve is going to inherit the kingdom, but they need to make sure she's ready for it first. After her parents were felled she'd locked herself away for a long time and gotten far behind in her studies. Thus, they need to garner resources to prepare her for the throne.
Players are thusly taught about teaching Eve about various subjects (Science, Magic, Fencing, Smelting, and Medicine) and get introduced to their various tutors (Gorithima (a rat who previously taught Estmi, likes teasing), Ponta (recently pulled back out of retirement), Osloca (proficient swordswoman with a bit of a playful attitude), Faunt (a very strict and hearty knight), and Egilica (a very prim and proper type of healer). After being introduced to either tutor, players are thusly told to select classes for Eve. And during the next day, players are taught about side quests, in which Estmi decides to work on local jobs in order to garner more funds for teaching the Dragon.
Players go out and are able to interact with the Castletown, which allows players to access various stores as well as meet and interact with various npcs. Along with that is the job board, where some civilians post missions that they wish for various travelers to perform for them, and players are tasked with taking one of them, leading them to the Rugan Forest outside of the castle. The party is able to rescue a group of mercenaries, and get paid handsomely for it. And with it, Estmi is sure this stuff can help them with Eve's education.
After that, the lion decides to get a message out across Eslio, to get the various leaders of the other kingdoms to come by to see the up and coming princess of Ruga. Eve seems intimidated, but after the ruler's assurances, she decides to try and be strong. Thus, players are tasked with keeping Eve educated, during which players are also taught about the kingdoms that are around Eslio in the form of Eve asking about each of them.
*Ruga - The Holy Kingdom. The Draconic Gardens once rested upon it, and granted it great political power in the land. It served as a mediator between Diluba and Helluam, and went forwards to participate in a war that'd threaten the world.
*Diluba - The southern kingdom, set by the shore. This kingdom is known for its exports, poise, and etiquette. It is also known for typically using weaponry that accentuates the agility typical of the kingdom.
*Enror - A kingdom to the west built in the mountains. It is well defended with rough terrain and thick walls, and within the kingdom lies precious metals that are frequently mined, and the dormant volcano harvested for its material.
*Helluam - A kingdom to the north, said to dominate the wildlands. It is the kingdom of hunting and typically teaches its people about the wildlife and about how best to hunt certain ferals, or otherwise manage them.
*Hoarg - A kingdom to the east, it used to have relations with Diluba, but was soon split from it. Those that maintained the area have been able to use the farmland to build sufficient medicines, with which they were able to grow in political power.
Soon, Abris 20th comes, and it's time for Eve to show off to the rest of the kingdoms. The event is being hosted at a stage in the woods about Ruga, and the many people have already begun to migrate to the location. As they do, the young Dragon can't help but feel intimidated, but players are able to ask either Faunt, Egilica, or Osloca to help calm her down. Eve tries to internalize it and nods, and Faunt recommends Estmi to go out and commune with the various kingdoms. They surely missed them. The lion agrees, and thus makes their way to the stands to speak with the various kingdom rulers.
*Surrounded by soldiers in blue is the Diluban ruler, King Fenegi, a calico cat in floral robes, and he is accompanied by a young fox boy, Prince Finnegan. The cat appears short with the lion, commenting that they didn't even attend Finnegan's performance, to which Estmi is apologetic. They say that they were working through things, to which King Fenegi supposes the war would still weigh heavy on them, and apologizes for the attitude.
*Surrounded by soldiers in red is the Enror ruler, King Ocka, a jaguar man with thick, mountain-like armor. The king is immediately affectionate, practically wrestling the ruler into a hug, and is sympathetic to their depression. The lion assures that his forge has been instrumental in their war, though the jaguar still finds it unfortunate that the blade couldn't end it before the Dragons had to sacrifice themselves. There's a period of pause, before Ocka says that he'd love to show Estmi around Enror whenever they have the chance.
*Surrounded by soldiers in green is the Helluam ruler, Queen Olive, a raccoon woman in an ornate vest and cloak with her right arm wrapped in bandages. She's accompanied by a young raccoon girl, known as Princess Folga. Olive comments that she missed hanging out with Estmi, the lion affirming that it was nice being young and hanging out at that forest. She asks if the hangout is still up, with Estmi affirming yes, and contemplating showing it off to Eve.
*Surrounded by soldiers in yellow is the Hoarg ruler, Queen Inola, a polar bear woman with a very earthy scent about her and a flowing dress. She asks if the medicines she's provided Estmi have been doing well, the lion answering positively, and apologizing for not having the energy to send messages as of late. Queen Inola is very curious as to if they do indeed have a Dragon for the heir, Estmi affirming as much. The polar bear declares it one heck of a blessing.
After speaking with everyone, it's time for Eve to perform, and she starts out by introducing herself in a fashion that alters depending on who players had encourage her. She then goes on to talk about whatever players had her specialize in during her teachings. She goes on, while a cutscene plays showing off a group of strangers approaching a cave. Within is a giant boar, the strangers nearing. The scene goes back to the Dragon still performing, Estmi discussing with the various soldiers about how she'll shape up for the future. However, their performance gets interrupted by the sound of a feral rushing forwards. Estmi and crew realize it's coming for Eve, and rush for the stage.
Rushing past several guards is a boar with numerous weapons strewn about its hide. The various warriors think about how it could've come this far through the crowd, while Eve can't help but notice a strange nothingness around the boar's eyes. Either way, the player is forced into battle with the Raging Boar, while also taught about how Eve functions as a party member, essentially acting on behaviors sort of taught to her. Through enough work, the player is able to defeat the pig-like foe, it collapsing, Eve seeing the nothingness fade. At the same time, the rest of the rulers have made their way down, either wielding their own respective weapons, but realizing that they're late.
With the fight worn down, the various rulers tell Estmi that her performance during the fight was outstanding. Inola begins to offer soldiers, and Ferengi almost seems to view it as a challenge. The various rulers bicker about offering more aid, though Olive is able to tell them to settle down, that now is not a time for this sort of thing. She tells the ruler that she's sure they can all come together to offer aid to Eve, which the ruler, with the aid of his allies, is happy to accept the offer, telling that he'd like to work with them to produce a better college to tutor the Dragon. Hearing this, the rulers swear they'll make sure she gets the greatest teachers and prodigies to work with.
Thus, Ruga seems to've proven itself to be worthy of the Dragon heir. However, after what Eve saw, she can't help but be weary about what happened during that performance.
===Chapter 2: Brand New University===
;Abris 20th, 1430 - Mei 20th
Estmi and Eve return after the rough day. with Estmi viewing the event as helpful to their overall goals. However, they notice that Eve seems uncomfortable, and ask they learn she was unsettled by that feral. The ruler assures her that the foe is done with, and there is nothing to fear for as of now, though they will try to investigate it. After that, they talk about advancing her curriculum later, and if it gets big enough, more people may come to learn. Eve is unsure about the change, but says that she can try to get along with whatever new guys come in.
Eve thinks to ask the ruler how they spoke to other people, to which the lion reflects on their long period of isolation after the war. Players are allowed to answer for them, allowing them to either confide in her, or to be quiet about their own issues. She's thankful for the lion's advice either way, and thusly sleeps. The lion thusly makes their way to the wall outside to observe the Memoriam Tree once more.
A year passes, and the lion is heading out into town alongside Faunt, Osloca, and Egilica. They make it to a part of town, which reveals a large building in place, it seeming to still be in the decoration phase, it featuring colors from the Dragons from the intro. This is the Rugan International University. Faunt is excited about it, though Osloca points out that this building still needs reputation for it to garner funds. The group agrees that Eve may have to play a role in building up that rep, as well as the oncoming teachers. The group wonders if they're opening this up too early, though Estmi says that they need to give something to the public soon. As the lion leaves, the group is left pondering about how quickly this is all moving, though realize ultimately that Estmi is making up for their time in solitude.
After this, Estmi approaches Eve to explain the situation. Potential candidates for the college have taken residence in the area, and they're going to interview with them here in order to see who's eligible. They'd like her to attend, and though the Dragon is nervous, she is willing to help. However, before they go into the interviews in question, they're approached by their various teachers, though Ponta tells them that he himself is retiring shortly after this, and that someone from Helluam will be teaching magic for him. Everyone is grateful for the aid he's put in so far, and then offer to help tutor the Dragon so that she can be prepared for whatever interview is coming. They also provide her info on key students that could be beneficial to have on their side.
Over the next couple of nights, players are able to influence Eve's social stats ever so slightly. At the following days, Estmi is able to interview several students, and a few key students stand out. One is a fox from Hoarg, Ren, well versed in herbology and hoping to learn more about the art. Another is a coyote from Helluam, Dona, who's attempting to pioneer the new art of gunplay. Another is an otter from Enror, Rebla, who comes from a very rich family. Eve does encounter a character of far more humble origins, a seal from Diluba, Telle, who's trying to be as great a dancer as she can be. Players can get bonuses if they have certain social stats when interacting with the respective students.
Afterwards, Eve is soon escorted to the somewhat still in progress university. She tries to fit in, and all the while, the various students are gawking at the divine ruler amongst them. The students that players interacted with previously in particular try to work together to get in good graces with her, and, thanks to some good impressions and a generally friendly approach, Eve begins to form a friendship with Ren, Dona, Rebla, and Telle. During this period, the four students are forced to protect themselves from some noblemen, angered that they couldn't get a foot in getting in Eve's graces, though some assistance from Gorithima helps keep them from getting in any real trouble, simply because those four seem to be making Eve happy.
After that, the group hangs out more and more, and Gorithima reveals that they've been given permission to go on a class trip to the Pecual Province in Hoarg. The group soon gets together on carriages before being escorted along the road to the desert kingdom's borders. Soon, they arrive at the Province, where they can observe one of the kingdom's famous rivers and the nourished soil around it. The student body gets to observe the body of water, and discuss with some of the staff about how the shores of Hoarg bear special crystals to provide life-giving rivers to the region, all the while Gorithima seems to disappear for a moment. As they look over this information, eventually the rat gets chased back to the group, him being chased by a monster of an alligator, named Huhu. Eve and her friends, as well as Gorithima, are forced to battle the gator and chase it off, especially thanks to Eve's draconian breath.
After this, a representative from Hoarg comes to apologize, and is more than willing to offer Estmi plenty of money for compensation. The lion, already requested to provide money for an art museum in Diluba in exchange for future investments from them, is willing to take the offer. However, they still wish to follow up on the kingdom's previous request to fell the beast. So, Eve also wishing to help out, the group works together to track down the monster through the desert. And, with enough work, they'll be able to corner the beast in a cave full of treasure and beat it down. Queen Inola is grateful and Estmi receives a bunch of money for their efforts, money that would help in improving Eve's, as well as other students', education experience.
=== Chapter 3: The Land of Poise ===
Mei 21st, 1432 - Jusis 19th
Time passes, and the college has grown even greater thanks to the money being funneled into Ruga's college project, though some are seen still needing to rest in the streets. On Mei 21st, 1432, Shol comes around with a painting for Faunt to display at his class. After arriving, the party is revealed to've been struggling with some of the classes, and it is also revealed that the college has received some new classes and teachers, with some students wondering if Faunt is going to be replaced, now that they know that Maize Higura is coming to volunteer during one of his lectures. After this, it is revealed that the stallion has been getting older and suffered certain injuries that make it harder for him to perform. Other than that, players quickly get introduced to English class (led by a Hoarg raven man known as Liplo), Art class (led by a Diluban genderfluid otter known as Quoval), and they get to see Faunt's art piece depicting when he forged the famous Heraclem sword of Estmi.
As the students mull over how much the college has grown and over Maize Higura's arrival, they soon take notice of a sidewinder woman, seeming to want to try and reach out to them but not totally. Soon the weekend comes and the student party checks out a new shop that arrived for a rare dessert, where they stumble upon that sidewinder from before. The group decides to eat at a table fairly far away, and as they discuss over their goods, the sidewinder does seem to take interest in their table, as well as Telle's enjoying of jelly donuts. Meanwhile, Estmi has to deal with preparing for the arrival of the Dilbuan prince, Finnegan, and the Rugan royal can't help but chastise themselves for being out of King Ferengi's life long enough to not notice him having a kid.
Shorty after, the students come back after their donut eating and go to study, with Egilica, Faunt, and Osloca looking over them, and reflecting on the scarcity of childhood, hoping that Eve in particular will turn out well enough. The next day, the bear Maize Higura is led into the kingdom, led in by some guards, and stalked by some wolf person, right up to his apartment, before pulling away. Then, on Mei 28th, the students attend college, Eve, Rebla, and Dona attend the forging class where Maize is ready to speak to them, taking special mention to give special reverence to the Dragon in the classroom. As he tells them about House Higura's general influence around the continent and about the complex designs, the lecture is interrupted when a pair of civilians, the wolf from the other night and an nb sparrow enter, the two in civilian clothes from Diluba. 
They see Maize, and with faux respect on their tongues, remark on how his House's design had led to the death of their families. Though Faunt tries to pacify the situation by insisting Enror was already reprimanded, the sparrow is able to generate some strange element, not fire or water or lightning, not even Pure, something that looks completely incorrect, and slams the stallion with a tendril of it. The students flee, and though her friends try to get Eve out of there, they are stopped by the sparrow, her apparently being required to be taken in alive. So, Eve, Faunt, Dona, and Rebla are forced to battle the Diluban assassins, where players get introduced to Void magic. The Diluban Assassins are defeated, and quickly taken to the dungeons, though Maize and the student body are all mortified over what had just happened.
Afterwards, the students meet up to make sure everyone is ok, it now revealed that that sidewinder (named Wol) chose to hang out with Telle, apparently appreciating her liking jelly donuts. While it seems that Maize's apartment has been robbed, Estmi gets the news, and players will get the chance to learn from Ponta's Compendium. King Ferengi has received word of the attack, and converses with Queen Rofok and Prince Finnegan, apparently still wishing to have them still visit Ruga as a show of good faith. However, Estmi has a nightmare of when they lifted a blade requiring Draconian Strength in Enror, and get it in their head that they need to be more proactive. So, they decide that they need to march into Diluba as soon as possible. The rest of the party realizes doing this before Ferengi gives permission could be disastrous, but they can't stop them from doing this, so they all decide that their best bet is to work with them to get this over with as fast as possible.
Rofok and Finnegan will still visit on the 7th, so players won't be able to search Diluba on that day. The pair arrives on that day, and Estmi has doled out numerous fancy decorations and numerous soldiers. Rofok has an odd, judgemental vibe while Finnegan appears fairly uptight, though Eve has the chance to startle the queen and cool down the prince with low enough Charm, leading to a handshake-induced fart. Other than that, Estmi will show Rofok and Finnegan around the castle to share in some rich history. At the end, the royals hang out in the courtyard, Estmi speaking with Rofok while Eve speaks with Finnegan. The fox will admit that things have gotten tense after the incident at the college, and he's feeling a lot more calm after this visit, and is grateful to the Dragon.
Other than that, players are prompted to travel into Diluba, to search the southern kingdom for clues on the enemy location. Estmi suggests that the party carefully maneuver around to avoid the military presence in this part of the kingdom, to reduce issues. Thus, the party advances and searches. As they get past the main roads and deeper in, a few will notice that the farther from the main areas you get, the less well maintained the villages appear. According to Telle, there's a bunch of portions of Diluba that face poverty, and the ruler's typically prioritized appearances, focusing on making major locations look good while others tend to waste away. The party acknowledges this as a very unfortunate situation, but they recognize that they have the assassins to deal with first. So, after enough inquiring, they eventually get led to a forest deep in the south. The party gets there, but find it swarming with bandits. They try to fight them off, but they can't take them. Fortunately, they're saved when a squad led by a heavily armored, naginata-wielding ox man rides in, him named General Roijo.
After saving the lot of them, General Roijo approaches them, and does say that he'll need to take Estmi in for their transgression. The party is uncertain, but Estmi does understand that they overstepped. They are willing to come in, and though Eve is exceptionally concerned, Osloca, Faunt, and Egilica assure her that they'll be back soon. Though the lot of them still aren't wholly satisfied, they do return to Ruga from their day of exploration. The day after, the lion does return, and it's revealed that they'd gone through two hours of angered shouting from King Ferengi. Afterwards, they did manage to settle things, and it seemed like the calico was willing to work together now that the assassin's location has been uncovered. Thus, now that everyone is on the same page, it's time for everyone to meet on Jusis 18th, so they can organize the War Room.
On Jusis 18th, Estmi and Ferengi meet up, and though the lion is apologetic again, the calico admits he can understand his anxiety to some extent. Either way, the duo enter the War Room, where players are introduced to the tactical gameplay. Players are required to take control of the battlefield around the forest, where, after clearing it, the main party and Ferengi is able to storm the forest to reach the main assassin hideout. They enter the Filbog Woods, though partway through, the calico realizes there's another group within the foliage to stop them. The Diluban king is ready to distract them to allow the main party to press further into the woods. After traversing the woods, the group finds a hole leading into a cave system, apparently formed during one of the battles with the shoguns years ago. Wol assumes that the chief of this attack is hiding down there, and at the player's discretion, they make their way down.
The party advances into the system, where they uncover a crane woman in lightweight armor wielding a sasumata. This woman reveals herself as Womei, an ancestor of one of the shoguns. At Estmi's interrogation, she reveals that she was indeed behind the attack at the college; Maize Higura needed to pay for a lot of lives being lost, and they themselves need Draconian Strength. Eve asks what they need that kind of power for, to which Womei explains that years ago, their world faced a force of absolution. She says their world's due date was then, but the world refused. And now, despite its victory, the world continues on with its motions, pretending like nobody and nothing is broken. Poverty rises, bandits prosper, and the world leaders are far worse after their fighting. She says that they need the Draconian Strength... to bring back the Monster. Though the students are confused yet still on alert, the veterans and especially Estmi seem horrified at the prospect. They are resolute in their judgement: that if she is serving that end, then they need to stop her. Thus, players battle the Assassin Leader, Womei.
During the fight, Womei continues to challenge Estmi, asking them what they have accomplished since the Monster was beaten. Their Dragon friends were lost, turmoil struck their royal friends, and Ruga has nothing but status behind it to this day. It's only a matter of time until the rest of Esilo realizes how weak they've become despite their fight. Though Estmi is rendered silent, Eve speaks up, telling her to shut up. She says that she doesn't know all about what this is about, but she knows that Estmi has helped her get better, and that they have been getting better themselves. Though she doesn't know a lot, she does know that no Mosnter is going to help out the world! The fight continues, soon ending in Womei being beaten. Estmi is ready to take her in for questioning, though the crane insists that her mission is done for, there's no future left. Though Estmi still wishes to question her, she instead throws herself on their blade, dying.
Though Estmi is unsettled by this course of action, they can't do much more about it other than round up the rest of Womei's subordinates. They thus command their guards to gather whoever they can and bring them to the dungeon. The students are thus allowed a moment to collect themselves, with Eve clearly unsure of if they've really won. Telle and Wol seems convinced that they've finished the fight here, but Ren isn't sure whether they should take her confession at face value or not. He's especially suspicious over those adults' reactions. Rebla does say they should look more into this "Monster" Womei talked about, but right now, they should relax. Dona does point out that if they do, they should probably seek out people other than Estmi, they did seem fairly uncertain about talking about that Monster. With that, the group makes their way up and out of Diluba.
The various bandits are taken in by Ferengi's forces, and the main party, meanwhile, spends the next day thinking about what Womei was talking about. The student party is sure that they can't take Womei at her word when she claimed that her mission is failed. This "monster" got Estmi terrified and angered, and none of them wanted to explain what all of that was about. Eve was threatened by them, and they collectively decide that they're involved, like it or not. So, they agree that they need to find out what this Monster is. Meanwhile, the scene cuts to Diluba, showing a group in civvies camped near one of the kingdom's caves. They are informed of Womei's fall and that the rest of their group wasn't revealed, and thus the group understands that they need to use their new opening as best they can.
===Chapter 4: Hunt in Helluam===
Jusis 19th - Iuli 21st, 1433
Everyone seems shaken by the incident with Womei. Estmi in particular is left thinking that they haven't changed much differently from three years ago, back when Eve came to them from the heavens, though Egilica assures them that their growth doesn't need to be completely linear, and there's nothing to worry about with regards to the Monster. Shortly after in college, the students are told that they'll have about a month of time away from their classes, though Eve's friends can't help but feel like they can't just worry about that right now. During this time, Estmi decides to put more of their own work into the political field, which begins a long journey of them learning about what's been going on in the continent while they spent their time indoors.
The party attempts to speak with the guards in hopes of learning more, though they each don't feel like exposing the full past of this "Monster" figure. They students decide to speak with Gorithima to see if he could possibly tell them, sure that that wily old man wouldn't completely go along with this vow of silence. So, the students, for the first time, are allowed to enter into the castle grounds. The rat's apparently been sleeping in his lab ever since that encounter with Womei, trying to figure out what he could about that magic she was using. When they try to pivot the conversation to the Monster, he says that they're better off forgetting about it. He reasons that, as much as the lot of them are prone to explore, they're only young once and they should use up their youth while they can.
He offers to try and speak with the guards to have them look more into this Monster business while still insisting that they should use their freedom, their privilege, because age comes for everyone. The party is still uncertain, Eve in particular kind of surprised at that man's sincerity. Drinking in what he'd said, the group does suppose that they are due for a bit of a breather given the frightening stuff they'd been subjected to. Though some members are hesitant, they finally decide that they should look into vacationing. Meanwhile, Estmi themselves are finding themselves grievously behind in their knowledge of the politics at large.
One year passes, the students meeting back up to head out for a vacation, and it's revealed that during their last semester, Faunt was temporarily replaced with one of Maize Higura's confidants in the college. Their conversation does lead to the student party reflecting on how they hadn't originally sought out Eve for altruistic reasons, but surely they can be considered genuine friends now. Their contemplating is interrupted as they meet with Dona, who reveals he's gathered some stuff for researching where they should visit for their next vacation, settling on locations in Enror and Hoarg. With that, they decide to go to their hideout to discuss on this, while Estmi is revealed to've been doing a lot of research on issues around the continent (lack of resources in Hoarg, wage gaps in Enror, fear of Enror's devices on the part of Helluam and Diluba, plenty of risen crime rates with Helluam having far larger accounts of bandit attacks). They still don't know how they're going to address all of these issues, but they are clearly still trying to prepare themselves for reintegrating into politics.
The hangout spot has grown, and now the students and Eve are discussing about potential locations they should visit in either of these kingdoms. On the Hoarg side, there's the Nuis Peninsula, the Royal Tombs, and the Icital Gardens. On the Enror side, there's the Stone-Cut City of Drisga, the Prism Peaks, and the Fallen Star within the museum of the City of Mism. The group knows that they have until Augua to see the sights, which means they don't have time to see everything, so they try to settle on one first. They spend some time mulling over what location to check out, unaware that they are being watched by a familiar ox man. After enough thinking, they eventually decide to check out the Fallen Star first.
At around this time, Estmi has decided to send a letter to Helluam to hopefully continue their political relations. His personal guards would wonder what all of the motivations are, with Gorithima asking if they "still blame [themself]?" The lion never answers, and that night, players see another of their nightmares. This one takes place in a volcano inside Enror, where a forge has been set up within the heart of it. The five rulers plus their personnel stand, watching as the forge develops a weapon out of some magical effects, all the while an nb fox in blue robes watches the process. The magical aspects combine to create the brilliant blade Estmi is seen wielding during the prologue. The fox describes this as the weapon that can cleave reality apart. Estmi asks to make sure that it can kill the Monster, though the fox clarifies that it makes the Monster vulnerable. They then say that it requires Draconian Strength to wield, and Queen Olive, ruler of one of the physically strongest nations, offers to wield it. The fox tries to stop her, but she's blown back when she tries to wield it, and appears dead for a few seconds. Inola uses her strongest magics to bring her back, but the raccoon's arm is now limp. There's shock and terror in the forge, before Estmi wakes up, and spends the rest of the night sobbing.
On Iuli 5th, the student party takes a carriage to Enror, going along the roads through and over the mountainous region, unaware that a pair of cloaked figures are following them. The terrain of Enror certainly makes it difficult to travel, but the carriage is fortunately able to make it to the city of Mism, it bearing its museum as the largest landmark in it. The students make it in, where Eve and the other students have separate sleeping arrangements, not of their own wishes. The boys and girls have their own room while Eve gets a suite offered to her for free. The group recognizes that they're trying to get in the good graces with her divinity, though Eve doesn't have the strength to turn down this offer. Before they sleep, they decide to check out the sights in Mism, and enjoy the hotel's hot springs. The next day, the party will make their way to the museum, still being followed by the two cloaked figures, though the smaller one is shivering a storm.
The group makes it in, with much of the crowd excited about the Dragon's presence there. Paintings, armor, carvings, all sorts of goods have been stored in here, while Eve decides to check out the Fallen Star with Rebla and Ren. They pass a set of artifacts, which has odd people looking over them. They make it to the Fallen Star, a large asteroid that appears to have a significant portion of it vaporized away to make the artifact resemble a crescent. As they observe it, there's suddenly an attack in the hall, the individuals declaring that those are Helluam artifacts they have locked up, and attracting the attention of the guards. As the museum guards respond to them, an additional group breaks into the chamber and surround the Fallen Star, them being a bear in disguise, a secretarybird man, and a sheep woman. The group realizes that these guys are after, not just the Star, but the Dragon as well. They connect these guys to the attack in the college, and go to attack, though find that the strange magic they commanded has been empowered by the Star. As the party finds themselves on their back foot, that small cloaked figure from earlier breaks in, him being revealed to be Prince Finnegan. He helps out Eve, Ren, and Rebla, and thus they're able to defeat the secretarybird and the sheep, while the bear is able to capture the Fallen Star and escape.
The guards have finally stopped the Helluam attackers, though the guards are forced to close down the museum and send others to search out the enemy. Eve and others are brought out where they check and make sure that everyone is alright. The group soon takes notice of the Diluban Prince and wonder what he was doing. Apparently he wanted to approach Eve in the past, but, being raised to worry about his poise and appearance, he wanted to find the right way to approach her before attempting to establish some sort of connection. Eve assures him that she's very approachable, and then the group discusses about what those attackers in the museum did, concluding that the attack from the Helluams and the stealing of the Fallen Star wasn't a coincidence. Their discussion is cut short when the second cloaked figure, now revealed to be General Roijo, scolds Finnegan after hearing that he broke in and got near danger. However, the group vouches for him, saying that he helped them. The ox supposes it's commendable, and after everyone calms down, they soon learn that the attackers weren't captured, but decide to sleep for the night anyways, it having been a pretty stressful day and all.
The next day, the group makes their way out, while thinking about how the cult's causing all sorts of trouble, though some members suspect that there are indeed some underying issues within the kingdoms that these guys might be exploiting, likely precisely what they did with those Helluam people. They ponder on if they can predict the cult's next movements with this information, though they ultimately ride back to Ruga. Estmi is, of course, frightened about Eve being attacked, meanwhile there are plenty speaking about the recent attack, with several siding against Helluam for endangering the Dragon. On the night of the 10th, a Helluam carriage bearing a leopard diplomat, known as Linico, arrives. She states that there's signs that members of Enror will come into Helluam personally to seek out the offending group, and she and Estmi can already hypothesize what kind of turmoil that would cause. She was hoping to request their services, though Egilica warns that if they don't succeed, they could look worse in Enror's eyes for aiding Helluam. However, Estmi thinks of how Queen Olive was left helpless before that reality-bending sword, and thus decides to offer their blade to battle this foe, to the surprise of the rest of their guards.
The next morning, the student-half of the party is left worried over the recent news, though they're approached by General Roijo and Prince Finnegan. The fox wishes to hang out with their group some more, and upon hearing their situation, he says he can use his diplomatic side to try and navigate the social field of Helluam more easily. The ox hopes that he stays careful, and the group accepts his help, ready to go into Helluam to seek out the terrorists responsible for the attack on Mism. The group decides to search along the villages near the Enror mountain ridge on the west side of the Helluam kingdom. However, the group has to be careful about an increased bandit presence around here, the kingdom being known for bearing some of the strongest people in these lands and the kingdom itself has faced a growth of outlaws after a recent plague led to a bunch of unemployment and social unrest.
Estmi agrees there's plenty to investigate into with Helluam's problems, but for now they have to worry about this issue. They start by checking out a village at the Enror border crawling with Helluam military. Finnegan was able to discuss with the leader of the town, and figures out from him that a group was seen moving northwards from Enror. So, the group decides to check it out, stopping at villages along the way and gathering more directions, where they notice that the closer to the edges of Helluam they get, the poorer the quality of the villages get. They eventually make it to a village that appears almost entirely abandoned, it not getting a lot of eyes from the government and having to spend a lot of money to house people when they were afflicted with the plague. An unfortunate issue that'll have to be looked into later, but for now, they learn that the group they're looking for is north more. This leads them to the northern edge of Eslio, where they can see a fort set up with a lot of bandits set up in front of it. The group concludes that the Fallen Star must be in here, but they can't engage it head on. So, they decide to turn in for the day, before engaging Queen Olive so they can set up the War Room in order to secure a route to the fort.
Estmi's men decide that they should try to combine their forces with some of Olive's, and thus invite the queen over. The lion certainly seems antsy, especially when she arrives, but she assures that she, as well as the other rulers, simply miss interacting with them. The lion assures that they are taking steps to reintegrate into the social and political aspect, and that seems to satisfy the raccoon for now. Players use the War Room to clear a route to the fortress, and once the squads take care of the enemies, the main party rushes in. Before they can enter, however, bandits pour out through the fortress's doors. Olive decides to take care of these felons herself, her showing remarkable prowess with her firing her bow with her teeth. As the party presses forwards, Estmi, still feeling guilty, decides to hang back to help her.
The party progresses into the fortress, where they encounter the leader of this band, an alligator man Perusive, standing beside the Fallen Star. When asked what led him to do all of this, he explains that the kingdom left them all with nothing, left them with no jobs and villages they couldn't sustain. He was a general, and he came back to nothing, though Faunt declares that he's not making things better. Perusive chides him for serving those rulers unflinchingly, saying that if he hadn't served Estmi, they wouldn't spare him a second glance. Telle and Eve, however, declare that it's because things aren't safe that they need to look out for each other, not whatever Perusive is doing! The gator grows sick of this discussion, and thus battles them. The party is victorious, though, knowing that two rulers are outside the fort right now, Perusive declares he can't let it end like this.
He casts a spell on the Fallen Star, declaring the ruffian that provided this and the spell would render armies to dust. This confuses Eve, and she asks if he knows anything about the Monster Cult, which causes Perusive to pause. He wonders what they're talking about, when the Fallen Star stops shining. Bizarre, tv-static particles lift from it and take the shape of a cloaked-figure. The elders of the group seem horrified while the party is shaken by its appearance. It suddenly appears before Perusive, where it's quickly able to disable any defense the former general is able to put up. Tendrils form around the shade before the launch towards the gator, where the bandit lord fades from existence before the horrified party's eyes. With the bandit felled, the shade turns towards the party, and takes particular interest in the Dragon.
The party is, of course, intimidated by the strange being, but ultimately choose to take up arms against ???'s Shade. However, the fight against it proves to be too much for them, easily healing off whatever damage they manage while also swallowing up bits of the environment. After struggling against it, the Shade approaches Eve, and fortunately, just in time Estmi enters. They see the creature, and all of a sudden, they're brought back to that battlefield. They grit their teeth and engage the creature with an almost feral-like drive! They disregard their own safety as they beat it, getting some dangerous blows from the being. However, following a few beats from Estmi's bare hands and their head, the Rugan ruler brings their sword down on it, shattering part of the fortress and reducing the creature to nothing.
The ruler collapses from exhaustion, and Queen Olive soon follows. She understands there's a lot to explain, but for now these people need medical attention. She also sees to it that the Fallen Star gets moved. They're thankfully tended to by a genderfluid genet, though the party does have to question their elders on what that was. They, however, say that drawing more attention to it is likely to hurt Estmi more. They understand the ruler really wants to move on from this, and the sooner they can put that stuff behind them, the better. The students, of course, are very sure that this fight isn't over. If things escalated and Helluam and Enror engaged here, that creature would've manifested and likely torn down both armies. The group understands that they'll need to do something to make sure that something like this doesn't happen again.
Iuli 21st eventually comes, and Linico returns to confirm that the Fallen Star has been returned without incident. The majority of nobles have pulled away from the border, though there are still some remaining. At this point, however, Ruga's support doesn't seem needed, and the kingdom of Helluam is very grateful for that. She's thusly dismissed and the lion retreats to the halls. Eve takes note of them being quiet after everything that's happened, and asks if they wish to talk about it. Estmi attempts to ignore it, but Eve is a bit tougher about trying to talk about this. The ruler simply changes the subject and chooses to arrange a dinner for all of them that night. Meanwhile, the bear behind the theft of the Star meets up with a raccoon nb and an armadillo woman to discuss on what they've learned from this recent excursion, noting that they need to do something about that lion if they're to succeed next time, and that relations aren't super great with certain kingdoms.
===Chapter 5: Signs to Nothingness===
Iuli 21st - Augua 26th, 1434
Eve spends the 21st wondering over Estmi refusing to talk about what's happened. She almost thinks she shouldn't go, but ultimately decides to gather her party anyways. Finnegan has been pulled away once his parents heard about Ruga involving themselves with the Enror/Helluam conflict, but everyone else is available. Either way, the party decides to go to dinner, the students gathering in the castle's mess hall while Eve's brought elsewhere to dress. The lion makes sure to greet the students, grateful to them for their support of Eve and wanting to provide some thanks for them assisting in the intense fighting. After departing to attend to the princess, the students are left remarking about how tired they looked, all of this hardship seeming to weigh heavy on them. Clearly this dinner must be for the ruler's ease as well. Of course, this is only a distraction...
Meanwhile, Estmi checks out Eve, the latter exiting with a Hoarg-blue dress with gold vines over it. Estmi says that their parents hoped it'd go down to their own child, though Eve admits she'll grow out of it. Standing before it, Estmi thinks about how much things have changed. For a while, they hadn't imagined being able to have a child, and the two exchange gratitude over how they helped each other. The two thus leave to join in the dinner, the many enthralled with the princess's outfit. When Estmi steps away for a moment, the party has the chance to talk to Eve, and bring up about how random this all is. Eve agrees, though talks about how, with all of their talk about how their parents and about how much all of their time together helped each other, she can't help but think about how if she does talk to them directly about this Monster business, she'll just sort of make them shrink away from her...
In the end, the party ultimately agrees that they won't get much info speaking with their majesty anyways, so they're probably going to have to investigate this junk on their own. So, the next day comes and Estmi is back to their political research, with Eve going to the hangout spot. Now, Finnegan has joined them to join in discussions. They decide to review some of what'd gone on, Wol noting that there've been two separate occasions where Enror got targeted. Rebla, however, points out that they'd ended up hurting a lot of people, either through their military or through their governing structure. However, Eve decides that for now, she wants to learn more about the Monster this cult seems interested in. She thinks they should look into that Fallen Star, and the party suspects that, even if the princess were able to get them close enough to investigate it, they'd need someone knowledgeable in magic in order to properly look into it. Fortunately, the students just might know someone...
The group is able to organize a meeting with their magic teacher, Morge. The panther does consider the event in the Helluam fortress rather unbelievable, but she is curious. The teacher needs to visit the Fallen Star to be able to investigate the magic residuals to gain an understanding of whatever spell had been cast. Eve is fortunately able to arrange some things to allow them to investigate, despite the guards' uncertainty (with some noting about their exceptionally dangerous-looking mechanical armor). Ren and Rebla are able to help her understand roughly the nature of the spell that'd been cast, and she investigates. However, when she looks into it, she finds an element unlike any magical element she'd known about. On top of that, the shape the spell left behind is defies common rule for these kinds of castings. She's able to replicate the strange shape on a sheet of paper, drawing out what seems like an oddly shaped fog, and just looking at it unsettles members of the party, Dona swearing there's something swimming in the fog. Morge acknowledges that this seems to be some form of Summoning magic, now seeming to buy into the group's story more, though she needs to investigate it more. The party acknowledges that, and thus head back to Ruga to rest, eventually receiving a copy of the sketch she'd drawn.
As the party mulls over what they've learned, Ren seems to recall Liplo bemoaning the loss of some of the Hoarg libraries. According to them, the locals talked about some sort of Sky Damage striking down this city over on the Nuis Peninsula, a city called Syncata. If it's anything like the Fallen Star situation, they could potentially learn more about this situation. The party ponders over how they'll convince their elders to bring them over, before Wol suggests they tell them they're vacationing over. While the party collects gear for a trip over, Eve comes to secretly learn that Estmi continues struggling with re-entering the political world, and how they don't even feel like they're being good friends with the other rulers anymore. Eve doesn't directly address this, but does still show them she loves them.
The party gathers their equipment, and are able to convince their elders that they simply wish to visit the Nuis Peninsula to enjoy the waters. They decided to settle on a city known as Vstika, and once Estmi delivers their letter, Inola sends her son with some guards to make sure that the place looks presentable. The party takes a carriage across Hoarg, and as they pass a section of the kingdom, the group'll gossip about how some of the cities in this kingdom are home to groups of bandits, with Wol nervously remarking on some being run by criminal families. Either way, the carriage doesn't meet any troubles, and they eventually make it to a city set at the edge of the clear blue waters of the Nuis Peninsula.
The city is dressed with imagery of the Draconian emblem across several of its houses, and an ibis of green plumage in royal robes. He welcomes the Dragon to this, one of many sea-side resorts. The party is able to identify this man of Hoarg's own Prince Idli. The royal is notably more warm to the Dragon while being swift and direct with those accompanying her. The guards park their carriage and say that they will search around for a place to stay for the night and leave the youngers to enjoy the city nightlife. The party gets a chance to discuss about how transparent Prince Idli was, and ponder if this'll make getting to Syncata harder. However, given how little attention his highness gave them, Ren figures that if Eve is here, she'll be able to distract them while the rest of them make their way across the water and to that city. 
At the same time, the group acknowledges that by the time they finish their trip here in Hoarg, their vacation will be over and it'll be back to college. This leads to them lamenting about how they spent so much time worrying about this cult business they didn't get much time to enjoy their break, though Eve has ultimately enjoyed hanging out with each of them, a prompt that gets the rest of the group feeling better. The party is soon escorted to a hotel, where Prince Idli says that their allies can rest, meanwhile there's a resort out at right by the sea for the Dragon. Eve, however, says that she wanted to actually sleep with her friends. The prince seems surprised, though ultimately leaves her to her decision.
The party wakes up in Vstika, with the guards telling them that now is as good a time to enjoy the sights and waters as any. The students, meanwhile, figure that now is as good a time as ever to sneak out to Syncata. The plan is for Eve to remain in Vstika to keep as many eyes on her as possible, while the rest of the students utilize the currents in the peninsula to travel to Syncata. After making sure that the students would be safe over there, Eve parades herself around the city to keep eyes on her while the students make their way out. Unknown to them, however, Prince Idli is spying on them, seeming interested in them after Eve chose them over him.
The students make it to Syncata, over on the northern edge of the Nuis Peninsula. They attempt to approach the ruins, but find it guarded heavily. They find it hard to go through, when Prince Idli shows up suddenly. He reveals he'd taken interest in them after Eve chose them all. He plans to bring them back to Vstika, though the Ren is forced to reveal what they intend to do here, even explaining about what happened in the bandit fortress in Helluam. Spurred on by learning about these ruins, and the prospect of being able to call these guys in for a favor later, he gives them the chance to investigate. The ruins are vast and coated in odd "scars", and they seek out the library specifically, where many pieces of knowledge from the progenitors of Hoarg were lost. Searching it, they find signs of many people having been vaporized from vast energy in the form of nuclear shadows, all around the sight of an object resembling the Fallen Star. When Idli investigates it, he finds it to bear a summoning symbol just like what the party received. They realize that there's no way the cult could've gotten here to draw that, so the only conclusion is that all of the destruction Syncata faced was caused by the source of this power... the Monster.
The party soon reconvenes at Vstika where they converse with Eve about what they learned. They start to wrap up their visit in Vstika on Augua 2nd, unaware that one of the cult's major members, an nb raccoon named Finoul, was rallying sellswords and revolutionaries in Ruga. The raccoon has attacked the castle while several notable members of Estmi's guard remained with Eve and her friends, leaving Estmi and Gorithima undermanned against the attackers. Fortunately, the party is able to make it to the town in time to see the assault. They fight through the invaders while Finoul lashes out at the ruler, venting about how they spent years doing nothing, and how when they themselves needed time to themselves, they were rendered "lazy" and lost their jobs. Even now they're doing nothing! However, the party is able to rush in during the confrontation, at which point the raccoon is forced to flee. The group are left to recover in the wake of the riots upon the castle town, trying to figure out where they're going to move on after this assault. Faunt and Osloca seem to recognize the name "Finoul" as one of Ruga's generals, serving until the war 18 years ago...
A year passes since this incident, putting the story at 1434. In the time since, there'd apparently been more attacks in Ruga, the likes of which would force colleges to close early and convince several residents to flee. On Augua 3rd 1434, the college would open back up and the party members would re-enter, though tensions are still high, especially as Ruga's military stood in greater quantity than before. Rebla would come with a new guard assigned to her, a snow leopard nb known as Ickivol, and upon entering college, she along with Eve and the other students would learn that Finnegan had enrolled! The party would learn that he was let in as some sort of political power play, with Ferengi and Rofok figuring that it'd show Helluam's trust and strength if they're willing to let their son into these lands despite the attacks from the last year. Finnegan was just happy to hang out with his friends again.
Shortly after, the party, now having met up again, decide to mull over this cult business yet again. They figure that Finoul must've been tied with them, based on the cult's previous attacks being politically charged. They do have the issue of not knowing where that raccoon went, however, seeing as they haven't popped up again in a while. They soon come to realize that, since the cult has been using the same kind of magic as what was in the Fallen Star, then maybe Morge, who'd studied that magic over a year ago, could know how to track them down. Eve agrees and thus reaches out to her. Eventually the group is able to hang out with her, Ickivol hesitantly joining along for Rebla's sake, and once in her apartment, they find it full of evidence of her investigating into this odd magic.
Ever since she was told about Syncata, she investigated and found that, not only are these particles not observable in nature, they seem to exist in defiance of it, tearing away at the material plane. It's like it's meant to oppose existence. She can't identify where it even came from, but has found it's somehow made its way into this realm, and apparently bisected travelers as if they'd run into piano wire. The party is greatly disturbed by this news, though Dona realizes that she's been able to detect this magic. Telle is uncertain about letting her get close to this stuff, but Morge says that she's willing to get risky to learn more about this new element. With that, the party supposes that they'll have to narrow down Finoul's position somehow, and use Morge to figure out where they were hiding.
Players have a bit of free time, during which their various party members are trying to gather information on Finoul's whereabouts. At the same time, Estmi is mulling over how those attacks set back their political progress by years, though they do promise Eve they'll make things right. At the same time, Ponta, although hestiant, will grant players the ability to learn some of this Void magic to use in battle. On the night of Augua 10th, Estmi will approach Eve to explain to her that they decided to send some letters to hopefully lower tensions among the other kingdoms, and it turned out they too wish to lower tensions and felt inspired by Ferengi and Rofok. As such, the royals have decided to send their prince/princess over on the 26th. They seem excited about Eve getting to hang out with them again, and also swear to make sure their travel is safe. Eve, meanwhile, feels worried about this additional wrinkle in their timeline.
The rest of the party, of course, realizes that there could be some dire consequences if Finoul tries something when those royals are escorted. The party gathered that Finoul was seen escaping towards the northwest around a year ago, and that's unfortunately the only lead they have to go on. Ickivol can't help but worry about Rebla participating in all of this, but she makes it clear that she wants to help her friends through this. Eve will seek out Faunt, Osloca, and Egilica and ask if they can help out with the search for that raccoon, with them saying that they've shown enough promise to work with them. Thus, the party is ready to head out and hopefully find that terrorist before they can start anything.
Thus, the party heads out to the northern edge of Ruga to try and narrow down on Finoul's location. This leads them to a few villages that don't have anything to offer, though there is one that players can learn about in order to have the chance to give it supplies, else it'll disappear come the next year. The party eventually settles on one near the border of Helluam and Enror, which turns out to be a bit of a ghost town that houses thugs. Members of the party are intimidated, though they search the area anyways and eventually find a genderfluid stoat who scoffs at Estmi suddenly acting like they care about the people of the kingdom after hiding away for years. Eve and friends, however, try to appeal to them by saying that Finoul's likely to harm the whole of the continent, with Estmi apologizing for their failures up to now and want to make the kingdoms of Eslio a better place. The stoat is quiet for a bit, before explaining that that raccoon went off to the hills to the northwest with some vagabonds.
Now having a better lay of Finoul's location, the party contacts Morge and brings her to the Twicktil Hills to track them down. While searching for that foe, players will now be introduced to a new enemy types, Dissenters, who appear to have the ability to alter Eve's social stats and force her to change her strategy, with Estmi and the other elders weary about these guys having access to mental-changing effects, noting that sort of magic shouldn't be available to just anyone. These foes will frequently pop up after tracking down Finoul, and as the party searches these hills, they soon manage to corner them upon one of the hills. Up there, Finoul is sitting at a pit with an odd glow in it, with the raccoon greeting them. The party tries to arrest them, though they take the time to explain that when they were lost, the Monster reached out to them. They seem to believe that the world was already done for so many, and also wanted to remind the continent that for all of their status, the royals around them are just as mortal as them. The raccoon particularly explains that they put their life in Estmi's hands, and they lost everything for it, their anger seeming to cause the stone in the pit to shine before unleashing tendrils of those static tentacles out and threateningly towards the party. Eve shouts against their assertion that everything's better off finished, pointing out that she's here, that Finnegan's here, that everyone's here to make things better!
And thus, players battle Finoul and the Heaven's Shard.
==Gameplay==
===Turn-Based Battles===
Turn based battles are fairly similar to battles in the Persona series. An overworld map features encounters roaming about the map, which players can catch off guard to gain an advantage in combat, or said encounters can catch the player off guard to get an advantage themselves. In battle, each party member can perform various actions:
*Attack - Utilize their equipped weapon to attack an enemy
*Defend - Boost their defense for the turn
*Spell - Use a specific spell the party member learned
*Items - Use an item in the inventory
*Tactics - Used to either set party members to behave a specific way, or to make them controlled by the player
*Escape - Use for the chance to escape from combat
When attacking, there's a few things to consider.
====Advantage/Disadvantage====
During your exploration, enemies walk along the overworld, and bumping into them results in a battle triggering. However, it should be noted that you have to worry about more than just bumping into an enemy. If you manage to approach an enemy from behind, you'll surprise them, and acquire an entire free turn where your party's able to act before any of the enemies. Similarly, enemies can approach from behind, and if they strike your backside, not only will they have a free turn to act before you do, but they'll make Escaping a battle significantly harder!
====Elements====
Each attack has a specific kind of element to it. Similarly, each character and each enemy has specific element strengths and weaknesses, which can be covered up with certain equips.
Listed are, in order, Slash, Stab, Smash, Lightning, Wind, Water, Fire, Light, and Dark.
*Nrm means they take normal damage from the respective element
*Wek means they take double damage from the attack and become dazed
*Res means they takes half damage from the attack
*Blk means they prevent all damage from the attack
*Ref means the damage is reflected back at the attacker
*Abs means the attack restores HP to the target.
Example	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm
==== War Room ====
Sometimes through the game, players are expected to participate in the War Room. This involves moving large Squads of soldiers through certain parts of Eslio to achieve certain goals, be it to clear out a large squad of enemies, to establish a route to a destination through a group of enemies, to help someone out of a hazardous area, or more. Such transactions are handled through albeit basic strategy rpg scenarios. Squads of soldiers have their own stats and can host up to three Skills and Passives, the former of which have certain ranges and damage types, the latter of which have certain effects that are either persistent throughout the conflict or trigger based on certain situations. Stats are as follows:
* HP: The collective health of the Squad. Whenever the Squad is dealt damage, their HP is reduced, and if it reaches 0, the Squad is forced to retreat.
* SP: The collective stamina of the Squad. If players wish to use a Skill, they'll likely have to expend some of these in order to use it.
* Move: The amount of spaces a Squad can move. Some spots of the map may eat up more Move points, so players should keep that in mind when they move.
* Power: The collective attack power of the Squad. This is used to determine how hard Attacks and Skills hit opposing Squads.
* Defense: The collective defensive power of the Squad. This is used to reduce the amount of incoming damage from opposing Squads.
* Speed: The collective agility of the Squad. This is used to determine turn order between this Squad and other Squads.
Similarly, Squads have their own Normals, Resistances, Weaknesses, Blocks, Absorbs, and Reflects. In the War Room, hitting a Weakness or Nullifying an attack can grant a Squad a One More, which can be used to perform another attack/skill, but not to move.
Players start out with a small amount of Squads, but as the story progresses, be it through story events, side quests, social link activities, or even exploring the continent, players can get new Squads that have their own Stats, Skills, and Passives. Players should examine them and the map and opposing Squads in order to best perform in the War Room.
====Eve====
Throughout the game, players will often have in their party the Dragoness, Eve, the one destined to rule the ruler's kingdom one day. She is unresponsive to the player's commands. Instead, she acts based on the way players build on her behavior throughout the game. Her behavior is detail over in Social Stats, but for now, just know that the Dragoness acts on her own in combat. In battle, there are some methods to alter her social stats, but players shouldn't rely too much on that, for players have to rely on building her stats and skills up before an outting. Stat/Skill building will be detailed over in the social part.
===Social Stats===
The dragon garners various stats throughout the game, but among them are a set of stats designed specifically for social activity, as well as influencing the dragon's behavior in combat. Unlike other stats, these aren't things that can just be learned, sometimes the dragon will have to go through certain vents to acquire points/negative points in a certain stat. The stat with the most points in it (positive or negative) will determine the dragon's behavior. 
*Guts - A show of heartiness, this stat helps the dragon demonstrate mettle. 
**Dominate Positive - The Dragon puts on a face to let any malice directed at him glide off. In social situations, she demonstrates great resilience and restraint in social situations. In combat, she acts as a physical tank, attempting to utilize skills that boost defense and draw aggro to him. 
**Dominate Negative - The Dragon is an extreme softy. In social situations, she takes words to heart and is very, very sensitive. In battle, she gears himself towards avoidance skills, wishing to keep himself out of the fight and make himself more likely to evade blows.
*Proficiency - A show of skill, this stat helps show off how well the dragon can perform.
**Dominate Positive - The Dragon has a keen eye. She trained well in various fields, to the point where she can pick out various minute details on far away items, including properly assessing a person from a glance. In battle, she relies on precision, geared less towards damage and more towards constantly hitting, and gearing himself more towards critical hits or weakness-exploiting skills.
**Dominate Negative - The Dragon is very clumsy. She can't quite get a grip on weapons or tools without dropping them, and is typically seen tripping, usually seen getting a laugh from his peers. In battle, realizing this issue, she instead relies on either multi-hitting skills, or AOE skills that nail several foes at once
*Kindness - A show of empathy, this stat helps the dragon emote for others.
**Dominate Positive - An empathetic individual. The Dragon brandishes overwhelming concern for any friends, even acquaintances, and is very willing to do things for others. In battle, the Dragon gears herself towards restorative skills, fine with giving health and undoing ailments.
**Dominate Negative - A wicked instigator. The Dragon finds herself less forgiving, and more willing to start a fight, and will be seen cheering on a fight in school. In battle, the Dragon leans more towards Buffs, intent on providing allies the ability to either take more hits, or deal more damage.
*Charm - A show of allure, this stat helps gauge the dragon's attractiveness. 
**Dominate Positive - The Dragon garners attention from all nearby. She seems to shine with a charming radiance, and attracts company towards him. In battle, she gears himself towards Charm skills to make other enemies act in his favor, and also seems to ooze as an aggro sponge.
**Dominate Negative - The Dragon becomes an utter slob. Her height of comedy is breaking wind, and she shows very little poise in conversations, but is useful for ticking off someone you like. In battle, she gears herself towards sabotage, intent on using debuffs and status ailments against foes.
*Knowledge - A show of cognitive ability, this stat helps show how smart the dragon is.
**Dominate Positive - A veritable brainiac. The Dragon's a real know-it-all, and typically surprises most adults that greet him, though her peers might feel intimidated, or more inclined to use her brain. In battle, she has a penchant for magic, intent on utilizing the powerful magic, the stronger the better.
**Dominate Negative - A very slow-minded individual. The Dragon is far behind in her studies, and seems to show little knowledge in his subjects, though this makes her more likely to approach peers. In battle, she gravitates herself more towards powerful physical skills, the stronger the better.
====Questions====
Throughout Eve's times during her studies, on some days players may encounter a teacher asking a question. Eve will be independent with these questions, and thus will have to rely on her social stats in order to answer them. If she answers them correctly, she might get a boost to her exp. Below is a list of the day and the question.
==Characters==
===Party Members===
Party members can be divided into one of two categories: Veterans and Students. The Veterans are a group of characters that've seen battle before and typically interact with older people, sometimes a little more powerful, be it in battle, politically, or both. Students, meanwhile, are new guys that're met during Eve's studies, primarily interact with her, and have a more youthful perspective of the world around them. Some party members are optional and only attainable via certain conditions, so players should keep that in mind as their game goes on.
====Veterans====
<tabber>
</tabber>Estmi 	<tabber>
</tabber>Estmi 	<tabber>
</tabber>Estmi 	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.	The ruler of Ruga. Estmi rules a kingdom that stands as a sort of crossroads between several other nations, and thus ends up acting as a mediator. Years ago they'd participated in a fight against a powerful Monster, a battle which'd dealt a painful blow to them that rendered them unable to have children. Following that and the deaths of a pair of Dragons in the battle against the Monster, they'd fallen into a depression. However, recently they'd been gifted a second chance; the child of those two Dragons, Eve. They've been asked to raise her into a great princess, and so they shall.
In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed.	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed.	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed.	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	In battle, Estmi commands great power and constitution. He wields a Greatsword, with which they deal Slashing damage. They bear high Endurance and HP with Strength and Magic close behind. He wields multi-targeting Skills, from aoe Slash attacks to Fire spells. They also learn self buff spells that help maintain their survivability. Just be weary about SP and Speed. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Res 	Nrm 	Nrm 	Wek 	
			Start
To get more information on Estmi, go here.
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<tabber>
</tabber>Faunt 	<tabber>
</tabber>Faunt 	<tabber>
</tabber>Faunt 	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.	The captain of Ruga's guard. Faunt is a stallion in heavy armor who prides himself on his constitution. He's helped trained quite a few individuals, wishing to keep them up and in spirits. He's the kind to give an ally a kick in the rear to spring them back on their feet. He himself had been left on the streets at a young age when Estmi approached him, seemingly impressed by something he did back in the day. So, he constantly lives for the sake of him in hopes of repaying the act of kindness.
In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high.	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high.	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high.	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	In battle, Faunt wields powerful defenses. He wields a Shield, with which he deals Smash damage. He has access to buffing magic, able to raise the stats of allies. Eventually he can acquire reflective magic to further increase survivability. He also has access to Light magic, with which he can help cover elemental weaknesses, though his overall attack power isn't terribly high. 	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Wek 	
			Start
To get more information on Faunt, go here.
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<tabber>
</tabber>Osloca 	<tabber>
</tabber>Osloca 	<tabber>
</tabber>Osloca 	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.	A renowned sword-woman, one seeming like a whole different beast on the field as opposed to common life. She's a crass skunk lady who reminds people to fear when someone asks to pull their finger. Osloca is an immigrant who, from her home kingdom of Diluba, had practiced the Drunken Claw fighting style. As such, she's seen with a drink of some kind on her person. Despite her crass behavior, she seems to be a bit of an empath, knowing what it takes to get someone laughing if they look down. And if the time calls for it, she knows when to dice a target up.
In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses.	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses.	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses.	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	In battle, Osloca is well regarded for her speed and damage. She wields Twin Katanas, with which she deals Slashing damage. She has agility buffs, Slash skills, and Wind magic, eventually gaining access to the Smell status ailment. She also eventually gains access to a boost of Critical hit chance. She's the kind of person built for damage, though one should be weary of her relatively low defenses. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Wek 	Res 	Nrm 	Nrm 	Nrm 	
			Start
To get more information on Osloca, go here.
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<tabber>
</tabber>Egilica 	<tabber>
</tabber>Egilica 	<tabber>
</tabber>Egilica 	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.	A prolific medic in Ruga. Egilica's a fairly prim and proper cow lady who likes keeping things clean. Especially around the royals, she wants them to remain prim and proper, for she feels people like them ought to be held to a higher standard than most. Despite her preferences, she powers through some of the more deadly wounds she's had to heal up. Maybe it's because of her line of work that she'd like to keep everything else clean, maybe she's developed a habit of such. She's also a big fan of tea and enjoys having it with friends.
In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense.	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense.	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense.	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	In battle, Egilica is a great healer. She wields a Crossbow in battle, with which she deals Stabbing damage. She has access to various Restorative magic, from healing to ailment removing. She also has access to Water magic, with which she can cover some weaknesses. Other than that, she tends to be a bit squishy, albeit with a lean towards physical defense. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Res 	Wek 	Nrm 	Res 	Nrm 	Nrm 	
			Start
To get more information on Egilica, go here.
----
<tabber>
</tabber>Gorithima 	<tabber>
</tabber>Gorithima 	<tabber>
</tabber>Gorithima 	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.	A Rugan scientist rat. He's a fairly old man that'd even helped teach Estmi about sciences, and will note about their struggles with it from time to time. He's a fairly knowledgeable man, albeit fairly critical of others' performances. He is willing to take lashes of his own, citing that it helps to learn from mistakes. Still, he does tend to come across like a helpful and benevolent older man.
In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills.	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills.	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills.	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	In battle, Gorithima is a magical adept. He wields a War Hammer, with which he deals Smash damage. He isn't much of a physical attacker, however. Instead, he focuses on using magics, able to access a decent range of damage types. He also has access to a select phew buffs to increase magical attacks or defenses, and even later some scant few Break skills. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	
			Start
To get more information on Gorithima, go here.
----
<tabber>
</tabber>Ickivol 	<tabber>
</tabber>Ickivol 	<tabber>
</tabber>Ickivol 	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.	A snow leopard nb, they grew up in Enror a helpless homeless individual. They were born to a poor family that struggled to make ends meet, especially when their parents began to suffer debilitating ailments. Ickivol would be forced to work on their own, especially once their loved ones would succumb to illnesses they gathered during their work. The snow leopard was never able to get a professional job and would be left training themselves. Their journey would lead them to becoming a sellsword, a position that hardly earned them much praise in the fields of Enror. They'd have to beg for work, and would eventually gain access to a very experimental weapon. And when they approached one man, Maize Higura, with this, he was convinced to purchase their services. Now, with no future in mind for them, the snow leopard serves the house single-mindedly for gold.
In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats.	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats.	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats.	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	In battle, Ickivol is a damage dealer with some focus on multi-targets. They wield a Boomstick, with which they can deal Stab damage. Other than that, they have access to Stab skills, including multi-target ones, and Charge, which allows them to deal over twice the normal amount of damage. They also have access to Freeze magic to allow them to leave an enemy frozen and vulnerable to a good hit, and can later learn skills that increases Technical damage. Other than that, Ickivol themselves are fairly lacking in defensive stats. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Res 	Wek 	Res 	Nrm 	Nrm 	Nrm 	
			Start
To get more information on Ickivol, go here
====Students====
<tabber>
</tabber>Telle 	<tabber>
</tabber>Telle 	<tabber>
</tabber>Telle 	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.	A seal student from Diluba. She's been raised as a performer, being granted great agility and speed. She, however, does have a bit of a chip on her shoulder, being made to sacrifice much of her free time in order to pursue this position, not to mention several injuries in this field. However it's not like she can just quit, her parents aren't letting her. She's been sent to entertain Eve and grant her house great political power, though Eve may be able to help her out.
In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health.	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health.	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health.	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	In battle, Belle wields Shoes, with which she deals Smash damage. She's a bit of an agility tank, having a decent evasion, and skills to increase her or allies' evasion. She additionally has access to special magics to wear down enemies. Better yet, her SP pool is exceptionally high. Though players should be weary of her defenses and health. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Wek 	Res 	Nrm 	Nrm 	
			Start
To get more information on Telle, go here.
----
<tabber>
</tabber>Dona 	<tabber>
</tabber>Dona 	<tabber>
</tabber>Dona 	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.	A coyote student from Helluam. He's born from a member of a smithing guild from Enror, and had connections with an interesting weapon known as a Gun. Dona is thusly being prepared to demonstrate this weapon in action, and is being pushed to get friendly with Eve in order to boost the rapport of the weapon. While he's excited to become friends with the child of divinity, he does feel a little dirty about being used for some kind of political gain. He's secretly hoping to separate from the smithing guild, but knows someone else would end up getting used in his place.
In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him.	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him.	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him.	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	In battle, Dona wields a Revolver, with which he deals Stabbing damage. He's primarily Physical and Evasion based, though he does have access to Fire and Accuracy decreasing spells. He can be considered a sort of Counter-based character, learning Counter, and eventually learning a skill that lets him auto-Counter when targeted (Quick Draw). He's also known as a glass cannon, not able to take too much of a beating, so players should keep an eye on him. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Wek 	Res 	Res 	Nrm 	Nrm 	Nrm 	
			Start
To get more information on Dona, go here.
----
<tabber>
</tabber>Ren 	<tabber>
</tabber>Ren 	<tabber>
</tabber>Ren 	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.	A fox student from Hoarg. He's in a medical branch that's learning about the various plants, as well as any magical properties in them. Considering Ruga's own proximity to the Dragons, many consider the plants here to be teaming with magic, so Ren has been sent to the fields in order to study up on the nature. He's been learning plenty of medicinal applications of the magics and plants, and loves to record them in his journal. Some even describe him as a bit eccentric with his studies. However, none can deny how effective his teachings are, especially with the variants that mellow out those that take them. Come to think of it, there are certain days in the week where he's a lot more mellow than others.
In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however.	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however.	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however.	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	In battle, he wields a Smoking Pipe, with which he deals Slashing damage. He's primarily a support member, wielding Restorative spells, as well as Ailment spells. He learns an array of helpful Ailments, especially those that induce Blind, Confusion, Poison, and Burn. He even has the chance to learn a passive that boosts his chance of applying Ailments. He has little damage output, however. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Nrm 	Nrm 	Wek 	Res 	
			Start
To get more information on Ren, go here.
----
<tabber>
</tabber>Rebla 	<tabber>
</tabber>Rebla 	<tabber>
</tabber>Rebla 	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.	An otter student from Enror. She's the golden child of a business family, to the point that her family plans to put a lot of money so that he joins this school. However, she is not blind to her privilege. She doesn't know why, but other siblings have been removed as she grew up, and, while she does hope to keep up appearances with family, she does also wish to find where her brothers, sisters, and nb siblings have disappeared to. And perhaps Eve and the rest of her resources could help her with that mission.
Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality.	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality.	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality.	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	Rebla wields a pair of Gauntlets, with which she deals Smash damage. She's part support, part damage dealer. She's able to raise allies' Strength and Endurance with various skills, and can even learn a passive that extends the duration of buffs. Other than that, she has access to Smash damage and Water and Earth magic. Players should be weary about her agility and mentality. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Res 	Nrm 	Res 	Wek 	Nrm 	Nrm 	
			Start
To get more information on Rebla, go here.
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<tabber>
</tabber>Wol 	<tabber>
</tabber>Wol 	<tabber>
</tabber>Wol 	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?	A sidewinder snake woman from Hoarg, she's a shady individual that tends to give the people around her the creeps. She tends to prefer being on her own to experiment, though, on rare occasion, opens up to others. Rumors tend to follow her, describing her as anything from a cruel prankster to a dangerous assassin. Though, it's easy to garner such a reputation when one gets caught with poisons on them. Just what is someone like that doing at this college?
In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP.	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP.	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP.	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	In battle, Wol wields Throwing Needles, with which she deals Stab damage. Other than that, her primary job is inflicting ailments. She gains access to a fair few to buffet the enemy in various ways, also leaving them open to Technical damage. She also has access to Earth magic for damage dealing. Other than that, players should be weary of her low defenses and HP. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Res 	
			Start
To get more information on Wol, click here.
----
<tabber>
</tabber>Finnegan 	<tabber>
</tabber>Finnegan 	<tabber>
</tabber>Finnegan 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance. 	The fox prince of Diluba. He is the son to the king, Fenegi, the latter of which valuing poise and appearance.
In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	In battle, Finnegan wields a Double-Sided Glaive, with which he deals Slash damage. He is one of few characters that can heal Poise. Other than that, he's part buffer, part attacker, with a strong lean into physical attacks. His strength and agility are admirable, though his defenses and magic stat falter.	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Nrm 	Nrm 	Res 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Wek 	
			Start
To get more information on Finnegan, click here
----
<tabber>
</tabber>Folga 	<tabber>
</tabber>Folga 	<tabber>
</tabber>Folga 	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.	The raccoon princess of Helluam. She is the daughter of Queen Olive, and set to take the throne when she comes of age. She has an exceptional drive to embolden her own strength, partially because of how strong a woman her mother is, and partially because she doesn't feel in control of her body after undergoing a ritual that would permanently alter her psyche. She'd been training on bizarre constructs after stumbling upon some mysterious magic, though lost control of it. She now seeks out the Dragon and her group so that they may uncover more of these, and she can make sure she's more powerful.
In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage.	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage.	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage.	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	In battle, she wields Knuckles, with which she deals Smash damage. She can be regarded as almost a sort of berserker, known for bearing high Strength and Agility, though her Mentality and Magic tend to fall behind. She's primarily physical focus, but she also has the unique skill, Lunacy, which makes it so that, if the date contains a Full Moon, she breaks into a state that raises her damage, let's her attack multiple opponents without the usual multi-target penalty, but her attacks could target allies as well. She's a risky character to use, but could dish out a ton of damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	
			Start
To get more information on Folga, click here
----
<tabber>
</tabber>Idli/Idalna 	<tabber>
</tabber>Idli/Idalna 	<tabber>
</tabber>Idli/Idalna 	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.	The ibis prince of Hoarg. He is biologically the son of Inola, and is poised to one day take on the roll of ruler. She's thus spent years learning about managing the land's resources, about relations, so on and so forth. This has led to her being more into books than into the social aspects of life. Still, he does ultimately acknowledge the use of having good relations, a realization spurred on when the Dragon chose to hang with her friends than with her when she visited. So, she hopes to become someone that the royals would want to talk to.As they went along, they found themselves gravitating more towards feminine aesthetics and items, especially as they spoke with Eve. They'd experiment more and more with lady items, before soon concluding they didn't prefer their birth body. So, come 1436, she went through the process of transitioning into her new body.
In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier.	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier.	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier.	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	In battle, she serves as the navigator of the group. She doesn't participate directly in combat, but She does offer support from the back lines. Players can still give her gear to improve her Luck stat. That stat influences when she performs the skills she does have and thus provides the party with certain support. Furthermore, hse can help restore party members that are taken off of the front line to hopefully make missions go by easier. 	
 	 	 	 	 	 	 	 	 	 	 	
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==Trivia==
*Credit to Skill/Damage Icons goes to User:IncarnateParanoia
Category:Ursa Division Games
Category:World of Animals
Category:Role-Playing Games
Category:Original Games
Category:Original Articles