Immortality

= Immortality =
As most know, immortality is a state in which a person is unable to die. However, within the universe of Echoes of Despair, it is a tad bit more complicated than that. 
There are multiple ways to gain immortality, all of them difficult to achieve with their own requirements and limitations.
== Death ==
The easiest to achieve, those who die gain a form of immortality simply because they cannot die from normal means. However, this is based completely on morality and what the person does when alive. 
When someone dies with either a mostly good or mostly bad morality score, they will pass on and become immortal. However, souls with a neutral mortality rating will become free-flowing souls and will be unable to gain immortality.
With death, how a person scores on morality also defines their looks. Those with a high morality score will have a more angelic appearance and will appear in heaven, while the opposite happens for those with a low morality score. However, the one thing that they share is that those who die can gain various levels of shapeshifting abilities, have the scars that show how they died, and can shape shift into cats
== Gifted ==
This form is a bit harder to achieve and is pretty rare. Typically, this only happens with those who are already dead, in which angels work directly with gods to do tasks. However, there are excemptions. 
The limits for this form vary from god to god, but you must do something big enough to gain attention of a god to gain this.
Note, this can happen with the sins as well, but this is incredibly rare.
== Scientific ==
A newer way to gain immortality that is easier to gain but incredibly unstable.
The serum used to gain immortality was created by Fawn as a counter measure to the way of immortality she had seen, in which those who gained it lived on despite crucial organs which caused pain. Therefore, when tasked to create immortality by Jinx, they created a form that instead of keeping the person alive, would heal any wound that the person may gain in meer seconds.
However, this is incredibly unstable. Not only does this take longer when the person is exhaused and can be overused (death will never occur, the person may simply fall into a coma until they are healed), but due to this being unnatural and instead manmade, side effects may occur.
When someone substains a large enough injury that would have normally been incredibly fatal, for example the removal of their head, their body will gain features of their mortality slowly with each 'death' as if they are actually dying. And if this happens too many times, the person may transform into a cryptid-like state.