Salazar Stormwrack

Salazar Stormwrack is a mercenary and adventurer.
== History ==
Salazar grew up in the small coastal town of Chalchoum in Thane, helping his father earn a living as a shipwright. He was happy enough, but planned to one day to learn how to fight so that he might find glory by serving under the Margrave. When he was approaching manhood, the Vashamyr's men came to his home to investigate claims that his grandmother Amaya was secretly using arcane magic. The truth was that she used only a few simple healing and mending spells to help her family and friends, but even so the penalties could be severe. Salazar witnessed Amaya being dragged away and intervened, using a curse Amaya had taught him on one man - who fled - and downing the other with the blunt end of a woodaxe. After that incident Salazar and Amaya escaped by sailing to Anvar, where she died a few years later. Salazar became a mercenary and served in the Legion of the North under Sargon II the Peacemaker in the campaign against the Horde. He nearly died in Scarfell during the Battle of Howling Pass, collapsing after his chest and face were badly burned by the cambion mage Vandred's fire spells. After the Horde was thrown back, he travelled to the city of Coldharbour where he'd heard there was gold to be made hunting down pirates in the Silver Sea. He joined the crew of the half-elf privateer Captain Galik of Tarynth and helped him apprehend some impressively notorious pirates. Then on one stormy voyage a deckhand spied from the crow's nest a ship off the coast of the Winter Wastes that appeared to be the Drowned Dragon - the vessel of the mind flayer pirate Squidface. Unfortunately success seemed to have made Galik reckless, and he ordered his crew to pursue. However he seemed to lose control of the wheel as the two ships drew close, and capsized his ship by steering away from a great wave in a manner that seemed grimly deliberate. Salazar was washed ashore (spared by fate a second time), convinced that Squidface had wrecked their ship by thrusting his tentacles of madness into Galik's mind.
== Description ==
Salazar is tall and muscular, with long wild black hair. He has burns on his arms, chest and face from the Battle of Howling Pass. He is a daring and skillful warrior who prefers to fight with a greataxe while lightly armoured - though his own greataxe was lost in a battle with monstrous crabs on his voyage through the Gulf of Silence. He is also capable of placing curses on his enemies, a skilll he learned from his grandmother. Salazar prefers to speak directly and honestly, but is not afraid to fight if that fails. He worships the World Whale, an ancient deity that sleeps beneath the sea and eats the troubles of the world. The World Whale is said to be immense, half the size of the entire ocean, and if the troubles of the world ever end then it will wake, rise to the surface and eat the earth itself. Except when hunting and killing illithids (which he despises), Salazar is often indecisive and conflicted, concerned this actions might do more harm than good. His moral influences - Azuk and Keldin - are sometimes less than helpful in reassuring him.
== In the Campaign ==
Salazar encountered the Bloodsworn (see additional details of the activities of this organization here) on a foray into the Valley of Ogres. He eagerly joined their group, and was later granted a position on the council. He also befriended the rat Pipsqueak, and seems to have developed some kind of mysterious connection with the rodent. Salazar later travelled with Keldin and Mirage to the island of Ob (Azuk was petrified at the time) where they confronted Squidface - Salazar hacked off the mind flayer's head with his greataxe. Salazar also used an arrow of slaying to destroy another mind flayer named Oobastis at Ironhearth Hall, where the aberration had taken the form of Queen Dagny. He later established a diplomatic relations with the githyanki that control Galliperous and Port Tarridian. He has since become a driving force behind the Bloodsworn's crusade against mind flayers.
== Character Sheet ==
Salazar Stormwrack - Medium Corsair 7, Hunter of Mind Flayers 5, Bloodsworn Sellaxe 1
HP74/102 Initiative+5 AC28(while in chain shirt,T18,FF24)/AC26(while in Shalarin Pressureplate,T15,FF25) Speed25(5) or 15(5) while in Shalarin Pressureplate Abilities23(19),20(16),14,12(8),10(8),18(16) 
ACTIVE BUFFS: haste, seven images 
Saves+15+15+17 (+1 vs fear, + 4 vs psionics, +4 vs compulsions/mind effects, +2 vRs mind effect spells and psionics)
Fleshfeaster+25/+20/+15(d12+14+5 heal/x3), hew flayer+24/+19/+14(d12+17+2d6/x3), spectral axe+20/+15/+10 touch (d12+9/x3/ will DC17 half) or Whirling Fleshfeaster+23 (d12+11+5 heal/x3)
Power attack 6: Fleshfeaster+19/+14/+9(d12+26+5 heal/x3) or Hew Flayer+18/+13/+8(d12+29+2d6/x3) or spectral axe+14/+9/+4 touch (d12+21/x3/will DC17 half) or Whirling Fleshfeaster+17 (d12+23+5 heal/x3)
Power attack 13: Fleshfeaster+12/+7/+2(d12+40+5 heal/x3) or Hew Flayer+11/+6/+1(d12+43+2d6/x3) or spectral axe+7/+2/-3 touch (d12+35/x3/will DC17 half) or Whirling Fleshfeaster+10 (d12+37+5 heal/x3)
Longbow +21/+16/+11(d8+3/x3)
Spells (35% spell failure when wearing Shalarin Pressureplate): 2/day - Protection from Evil, Identify, Detect Magic, Karmic Aura  (DC15) 2/day - Critical Strike, Mirror Image d4+2, Whirling Blade, Glitterdust 2/day - Dispel Magic, Spectral Weapon
Active SQ - Greater Corsair's Curse (-4 to most rolls, Will DC18, 2/day), Mettle, mind flayer detection (60 foot), brain nausea (Will DC19), Bonded by Blood (+1 to will saves against fear effects, enchantments, mind effects and psionics when fighting alongside Bloodsworn), Tactical Teamwork (+1 to flanking bonus with another Bloodsworn), Illithidhunter (+4 to most skills vs mind flayers), Powerful Charge+d8, Power Attack+13, Powers of the Eye (heal 4d8+10 1/day as move action, immortality, cold and fire resistance 5), Quick Recovery (reroll each turn vs stun/daze), Arcane Strike (+spell level attack, spell level x d4 damage), rudimentary psionics (including telepathy), Cleave (Ixitxachitl only)
Skills (-1 check penalty when wearing chain shirt, -5 check penalty when wearing Shalarin Pressureplate) - Profession (sailor)+16, Knowledge (religion) +17, Cloak's Speech +24 (+26 in Eriabourne or Galliperous), Cloak's Knowledge (the Planes) +17, Knowledge (history)+9, Knowledge (geography)+7, Languages (Common, Qualith / Cloak knows Undercommon and Gith)
Passive SQ Blessing of Baltraise (+1 saving throws against fear effects), Psionic Resistance+4, Lucidity (+4 saves vs compulsions and mind effects), Illithidslayer (+4 damage vs mind flayers), Established Reputation (+2 speech checks in Eriabourne or Galliperous), Iron Will+2, Greataxe Focus, Curse Focus (+1 DC)
Active Equipment - Arrowhawk Plume (1/day free action to touch it, randomly get a bonus standard or move action), Pirate Cleaver+4 (falchion, can shrink to the size of a pin with command word "patience" and holding provides a +8 on escape artist), leemur's paw (free action, reroll any roll, 3 charges), draught of waterbreath (3 doses, 6 hours each), 3 arrows of greater slaying (aberrations must make a DC23 fortitude save or be destroyed), dimensional anchor bomb , 4 vials of the still mind, 3 collars of mind-flayer holding?, paired ring of communication (dark elf priestess has the other), 11 bottles of groosh, potion 3d8+15, Band of the Slayer (+2 attack and damage for any enemy killed until the end of your next round), potion 4d8+30, horn of unmaking (1/day constructs must make a fortitude save or die), Pipsqueak the Rat, 14 collars (set wisdom to 1), 5 deep diamonds, portal probe, essence extractor with four containers, telescope, potion of heal 3d8+15, Scroll of Ship Invisibility (level 5 wizard), Ioun Stone of Mirror Image (generates a single daily mirror image)
Passive Equipment - Chain Shirt+5, Ring of Granite (+1 AC, +5 HP, - 5 speed), Ring of Protection+4, Belt of Strength+4, Boots of resistance+5, Moon Amulet (+2 wisdom, +1 stacked reflex), gloves of dexterity+4, Fleshfeaster+5 (heals 5 hp when dealing more than 5 damage) Longbow+3, Hewer of Tentacles (this +2 aberrationbane greataxe grants the wielder the benefit of the improved sunder feat when attempting to sunder tentacles), Cloak of Memories (+4 retroactive intelligence, +5 knowledge of history), Red Gold Ioun Stone (+4 speech and concentration), opal ioun stone (+2 will saves vs mind affecting spells and psionics), Eye of the Phoenix (prevents death while the eye is carried, though it glows very brightly and obviously when this is in effect, even if hidden or wrapped in cloth, does not prevent any pain, immunity to aging, 5 cold resist divine bonus, 5 fire resist divine bonus, + 2 charisma divine bonus, + 2 will saves divine bonus, cure critical wounds 4d8+10 1/day as move action, wearer in dying state will not bleed out and will heal up to 0 hit points over an hour), Shalarin Pressureplate (full plate+2 that grants waterbreathing, swim speed of 20 and depth pressure protection) 
Inventory - 42884 gold, 17 golden seeds, Phanterzia (30 feet starting underwater, 60 feet going underwater, with psionic cloaking, buoyancy stone, permanent shrink, magical sonar/radar device, two ballista turrets ), 5 bottles of aged Yornhome whiskey, Geth's Bell (accelerates growth of illithid young), Misadventura and buoyancy stone (affected by permanent shrink effect), ear ring key, three portal stones, two mind flayer stone tablets from Baronax's tower, Wooden World Whale, 2 torches, "Creatures of the Deep" (book of aquatic monsters), 300 gold worth of diamond dust, 5 vials of psionic resistance, Gelhang's key, scroll of mass reduce person, expensive silver ruby ring (300gp), 6 raw mind flayer brain juice, ceremonial blade (dagger+4, -2 saves for one round on hit, always stacks), Saradin the Sad Tortoise, ring of protection+2, scroll of plane shift, 19 spare suits of Shalarin Pressureplate (full plate+2 that grants waterbreathing, swim speed of 20 and depth pressure protection), two Shalarin oils of speed (haste for five rounds), two Shalarin oils of armour (shield for 10 minutes), Shalarin oil of strength(+4 for 10 minutes), Shalarin oil of charisma (+4 for 10 minutes), 2 x trident+1, amulet of the wind and waves (+4 to clamber/survival/swim, control weather 1/day), 
Blade of Disaster (Rapier + 4, On hit, Fort DC 13 or dazed), Robe of Darkest Depths (Swim Speed 20ft, Darkvision 90ft, Perception + 4, Acid Resist 10, Cold Resist 10, Fire Resist 10), Gloompriest’s Robes (+4 Armour bonus, +1 DC on all divine spells), 6400gp, Illithid icons/statues/carvings/decorations 
ruby (200 gold), potion of healing 3d8+15 
== The Crew of the Misadventura ==
Senga the Blue - Small shoal halfling fisherman2, ranger3, horizonwalker1 (aquatic) Harpoon+9/+9(d6+2)
HP39 AC17(T14,FF14) Initiative+3 Speed20(4),S30(6) Abilities10,16,14,10,15,8 Saves+7+8+7
SQ Aquatic (takes 10 on swim checks, can use the run action while swimming), amphibious (breathes both water and air)
ASQ Track, Endurance, Plucky(+2 morale on saves against fear), Terrain Mastery(+1 insight to attack and damage against aquatic creatures), wild empathy+2, Fishslayer+2, Aquatic Shot (no penalty to ranged attacks underwater), Breathlink (share amphibious ability with one creature touched)
PSQ Lucky (+1 racial saves), Rapid Throw, Point Blank Throw
Survival+10, Perception+12, Stealth+12, Swim+8, Sail+11, Knowledge(geography+9, nature+5, planes+9), use rope+12, speaks Common,Aquan,Halfling
Equipment- Harpoon of Returning+1, Masterwork Studded Leather, Fishing Rod, 100 gold
Bolts - Medium Warforged Engineer7 (living construct) Wrench+6(d10+3)
HP48 Initiative+0 Speed20(4) AC18(T18,FF10) Abilities14,10,16,15,10,6 Saves+5+2+5
Skills- Sailing+10, Trapwork+12, Lockwork+10 Spellcraft+12, Knowledge(arcana)+12, Engineering(mechanical+12, arcane+12, marine+12, aeronautical+12, military+12)
ASQ Immunities (poison, sleep, paralysis, disease, nausea, fatigue), Reduced healing (receives half benefit from healing magic and does not heal over time), Warforged Traits (doesn't eat, sleep or breathe), Fortification (25% chance to ignore sneak attacks or critical hits), DR4/adamantine
PSQ - Adamantine Plating+8(-5 check penalty)
Equipment - Masterwork Maintenence Tools+2, Masterwork Two-handed Wrench, 100 gold
Skipper - Medium Warforged Expert7 (living construct) Crossbow+7(d8+1/19-20) or slam+3(d4)
HP27 Initiative+2 Speed30(6) AC17(T15,FF12) Abilities10,15,10,12,12,12 Saves+3+4+6
Skills- Sailing+11, Knowledge (geography+11, religion+11, the planes+11, history+11), Balance+10, Use Rope+12, Perception+13, Clamber+9
ASQ Immunities (poison, sleep, paralysis, disease, nausea, fatigue), Reduced healing (receives half benefit from healing magic and does not heal over time), Warforged Traits (doesn't eat, sleep or breathe), Fortification (25% chance to ignore sneak attacks or critical hits)
PSQ - Mithral Plating+5 (-1 check penalty), point blank shot, mithral fluidity
Equipment - Masterwork spyglass+2, masterwork light crossbow, 100 gold
Vanak - Medium Githyanki Sailor6(extraplanar) Spear+6(d8+1/x3) or crossbow+9(d8+1/19-20)
HP35 AC16(T13,FF13) Initiative+3 Speed30(6) Abilities12,16,15,10,14,8 Saves+4+5+9
SQ Darkvision, SR11, Psionics (daze 3/day, mage hand 3/day, blur 3/day, dimension door 3/day)
Feats - Point Blank Shot, Skylegs (+4 on checks made to navigate a ship or skyship), Iron Will
Skills - Sailing+11, Acrobatics+12, Clamber+10, Ropework+12, Knowledge(githyanki+9, the planes+9, geography+9), Perception+9 Languages - Common, Gith, Qualith (conversational), maybe more
Equipment - Masterwork studded leather, masterwork spear, masterwork light crossbow, rope, 100 gold
== Salazar's Objectives ==
- seek the wisdom of the Church of Ilmater and the World Whale
- consecrate the church house of Port Tarridian and establish an astral headquarters, pick up messages at the Heaven's Arms
- capture the tower of Faldax the Greed Wizard
- destroy Grub, Grub's elder brain, Jazid, Thos Mavoul of Exordium
- destroy Rolly-in-Mags
- build a bomb to destroy Umbrahal with the help of the Aegar's eye azers
- retrieve ring from the dark elves T'shalla and Zaveen 
- Kill Umbra (Elder Brain of Umbrahal), Dulshoon (Archmage of the Twisted Tower, Ulitharid), Uchelon (Pontiff of Thoon, Ulitharid), Thelisphaene (Grand Scientist, Ulitharid), Ulophis (First of the Body Tamers), Grazillax (Mage of the Twisted Tower) and Quolnorox (Leader of the Eyelords) 
- capture the Sunken Sentinel Shalarin vessel and organize a triton/Shalarin/tako invasion of the deep sea 
- captain's head or ship for 33000 
Category:Bloodsworn
Category:Adventurers
Category:PCs
Category:Thom's Characters
Category:Thanish
Category:Legion of the North