Sonikku (SSB16)

Sonikku is a playable character in Super Smash Bros. OC 2016. Sonikku is the 9th OC character to be in the game and one of the tallest characters in the game. Sonikku would always be silent like a normal dog would, In this game Sonikku does have a voice actor and does talk in the game.
==Attributes==
Sonikku is a Super Heavyweight character with powerful KO moves and good close up range. Sonikku uses spins, paw swipes, and bite attacks for her moves, it has a good hitbox in her moves. Sonikku has kill moves in her All Tilts, All Smash Attacks, Forward Ariel, Back Ariel, Up Ariel, Down Ariel, Back Throw. As a zoning character, Sonikku's regular attacks are a mixed bag, though she still has her uses. Her infinite jab links together well even at high percents (especially against other heavyweights) and deals damage and knockback that are both passable for racking up damage and spacing, respectively. However, it should be noted that the hitbox of her infinite jab's finisher no longer stretches vertically. Fittingly enough, Sonikku has one of the best ariel games, Despite seeing as a Mid-Low Character, Sonikku can easily rack up damage with her ariel game being one of her powerful tools in the game. Her neutral air comes out fairly fast, deals good knockback by having its landing lag reduced by five frames. Both her forward air and back air are handy for edge-guarding. Finally, her up air is one of her best KOing options, especially near the upper blast line. However, as Sonikku's weight is fairly heavy, her aerial game must be used wisely when she is highly damaged or she risks being KO'd while attempting to score a KO of herself. Speaking of Survival, Sonikku can survive until 200% making her very hard to kill. As for the rest of her regular attacks, Sonikku's smash attacks are easily the most problematic moves; although her strength is powerful, it has vertical hitbox placements due to the claws being the main tipper for her game. This can make it difficult to fully connect each hit and thus hamper her KOing ability.
However, Sonikku does have her flaws. Despite her being such a Super Heavyweight, Sonikku can get easily comboed, juggled, Gimped and suffer a Zero to Death Combo from underweight characters. Sonikku may have the strengths in means of her game but farely her moves are quite slow to land on (Similar to 's Moves). Sonikku may have a decent recovery however, it's farely slow on the start-up lag and she can get easily gimped or reflected off the stage. Finally, Sonikku lacks a projectile and will suffer against characters who do have a Projectile.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	Knuckle Sandwich Combo 	4%, 4%, 1%, 8%, 10% 	Sonikku first does two forward and extended jabs with her left and right fist. After that, Sonikku follows it up with two similar jabs with her left and right fist, except that she enlarges her fists for extra damage and strikes faster. Sonikku then jumps slightly into the air where she enlarges her right hand and stretches out her right arm as she swings her right arm in a wide arch above her in a slashing motion and down on her opponents. After that, Sonikku enlarges both her hands and stretches out both her arms as she throws two simultaneous slashing uppercuts with both her hands side-by-side as she jumps. Sonikku is the only one with a very long neutral attack.
Side Tilt 	Donkey Kick Combo 	10%, 10%, 10% 	Sonikku jabs twice forward and launches a buck-like kick.
Up Tilt 	Vertical Were-Hammer 	3%, 3%, 10% 	Sonikku throws a combo of punches before jumping up and launching a vertical punch into the air.
Down Tilt 	Triple Wild Claw 	4%, 5%, 6% 	Sonikku cross chops slashes 3 times infront of herself.
Dash Attack 	Were-Rush 	15% 	Sonikku runs up to an enemy and quickly strikes the opponent with the claws.
Side Smash 	Were-Clap 	30% 	Sonikku performs a gigantic cribbing clap on his foes with her hands. At the tip of her claws can stun the opponent for a second.
Up Smash 	Were-Hammer 	25% 	Sonikku performs a giant uppercut to the opponent.
Down Smash 	Hurricane Combo 	20% 	Sonikku bombards enemies with multiple slashes and a punch while crouching.
Neutral Ariel 	Cresent Moon Strike 	7%, 7%, 7% 	Sonikku punches downwards in a arc three times in a row.
Forward Ariel 	Flying Double-Punch 	6%, 6% 	Sonikku punches twice in a row while in the air.
Back Ariel 	Typhoon Combo 	5%, 5%, 6% 	Sonikku slashes twice in a circle and then finishing it with a downwards swipe, Spiking the opponent.
Up Ariel 	Show Claw Ken 	16% 	Sonikku performs a upper punch while in mid-air. One of her best KOing moves.
Down Ariel 	Diving Bodypress 	15% 	Sonikku stops in mid-air for a moment and extends her limbs and body and falls down fast landing on her belly, Grounding any opponent on the ground and a Meteor spike on the airbourne opponents.
Forward Throw 	Missle Punch 	25% 	Sonikku brings the opponent close to her and punch them with a hard energy punch.
Back Throw 	Comet Punch 	25% 	Sonikku turns the opponent the other way and Comet punches them hard on the spine.
Up Throw 	Ariel Piledriver 	25% 	Sonikku grips hard onto the opponent and jumps up high and turns the opponent upside down then comes back down spinning slamming the opponent down head first.
Down Throw 	Flying Double-Punch Crush	6%, 6%, 10% 	Sonikku first performs the Flying Double-Punch on an opponent. After that, Sonikku launches a forward somersault kick with her left leg while still in mid-air, knocking her opponent through the air. Good for a follow up
Neutral Special	Spinning Needle Attack 	5% (slashes), 20% 	Sonikku first launches a jumping dash though mid-air. She then puts her arms down the sides of her body and spins around herself, turning herself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail. Good Horizontal Recovery as well.
Side Special 	Were-Claw 	17% 	Sonikku makes a forward dash while crossing her hands in front of her, before violently slashing her claws to both sides in a quick and swift motion. This move does not only damage opponents, but can also easily make those Sonikku hit dizzy, meaning that it can stun them after the move.
Up Special 	Were-Cyclone 	17% (air borne), 35% (Grounded)	Sonikku's move functions differently on the ground and in the air; an ariel attack means sonikku gains vertical recovery by spinning and finishing off with a flexing pose, while on the ground, Sonikku pulls back her right fist and begins focusing a large amount of energy into it. Once charged enough, Sonikku stretches her arms out to the sides and spins rapidly around herself, slashing out with her claws in a circular motion. After spinning around herself for a second, Sonikku reverses her spin for about half a second, before stopping and punching out to each side with both her fists enlarged.
Down Special 	Earthshaker 	25% 	Sonikku enlarges her arms and fists and begins hammering down on the ground with both fists numerous times, and with such force that she creates small tremors and small soundwaves, before fishing off with an extra powerful hit to the ground with both fists. Grounding the Opponent in process.
Final Smash 	Unleashed 	Varies 	Sonikku howls then glows brightly and her attacks greatly increase in power. It also prevents her from flinching from enemy attacks. Also her body becomes more muscular and alittle bigger and she glows blue aura around herself.
===Taunts===
*Up: Sonikku howls.
*Side: Sonikku snarls and asks, "Getting scared yet?"
*Down: Sonikku flashs her claws and says, "You're too weak!"
===On-Screen Apperance===
*Sonikku dashes in on her fours then stands up on her twos.
===Idle Poses===
*Flashes her claws
*Wipes her mouth
===Victory Poses===
*Sonikku stomps the ground and slashes her hands into the dirt, saying, "You're all bark and no bite!"
*Sonikku gives a thumbs up and asks, "Should we try this again?"
*Sonikku bends her head down then crosses her arms and throws her head back letting out a loud howl.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==