Recursive pricing

The problem of recursive pricing is highlighted on page 51 of GURPS Zombies under notes for Dominance.
It is highlighted as a potential problem created by two approaches for Zombie racial templates:
*Affliction with Advantage (enhancement) for Shapeshifting
*Allies
In the first case it's not really a problem so long as the template is highly penalized so that the racial template it adds will always be less than that of a target, at which case it has a fixed price of 15 points. It's only a problem when it raises the point value, because then a price is charged based on how many extra points relative to the replaced template.
In the 2nd case, the issue is that by creating Ally A who creates Ally B, if secondary Ally B improves his CP total, Ally A must improve his CP total to keep Ally B as ally with all other factors equal (other option would be to change FOA or modifiers) and that requires the prime character to increase CP as well.
Not as big a dilemma as before though since unlike 3e Ally is based on % value not static CP amount.
Category:Rules