Necromancy

Necromancy, also known as death magic, was a discipline of magic, which was concerned with the power of death, undeath, and the circle of life. It was seen almost worldwide as culturally taboo and evil (this was due to the Thayan celestials weaving a fear of cheating death into many early hunter gatherer societies). However, many of greyer morality argued that necromancy itself was no worse than Percuromancy or Hemomancy. Necromancers were often the mad scientists of the world. The Harpers despised necromancers, thinking that it was a corruption of natural order. 
As a necromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice. 
*Deathtouch. You can emit the power of death itself to cause a deathly effect within 10ft. This could include causing a small nonmagical plant to wither and wilt, giving people chills, turning your skin or someone else's pallid and grey, turning your eyes black, making wood or plant material rot, puppeteering a tiny corpse of something like a fly or rat... Basically, a small thematic harmless deathly effect.
Category:Magics