Goro Takemura

Goro Takemura (Japanese: 竹村 五郎, Hepburn: Takemura Goro) is the former personal bodyguard of Saburo Arasaka. He is a stoic man of honor and fiercely loyal to Arasaka, but finds himself betrayed and out of his element in Night City.
==Biography==
===Early life===
Goro Takemura was born in the slums of Chiba-11, the district with the highest murder rate in all of Japan. It's unknown what became of his mother; as his father worked full-time in a kitchen, Goro's grandmother used to tell him stories about yōkai.
Arasaka military transporters would occasionally pass through Chiba-11, picking children from the district to conscript into their army. As a kid, he and other young boys would go to wash their shirts in a polluted canal, because of a rumor that only the cleanest children would get chosen. Arasaka eventually chose him, a moment that lifted him out of poverty, and that he compared with having won the lottery. In the army, his basic needs were provided for more consistently and appropriately than before, and he would go on to join Arasaka's special forces division. Once his efforts were recognized, he was offered attendance at the Arasaka academy - an actual education - and graduated at the top of his class.
At some point Saburo Arasaka came to recruit a new personal bodyguard out of the one hundred soldiers the corporation deemed most skilled and loyal (a recruitment pool which may or may not be identical with the one for service at the Arasaka Family Compound). His loyalty to the family was beyond question, and he idolized his CEO.
As Saburo's personal protector, Takemura received one-of-a-kind cyberware, including an endoskeleton.
Takemura personally trained the cyberninja Sandayu Oda, who served as the bodyguard of Hanako Arasaka.
===2077===
In 2077, Takemura accompanied Saburo Arasaka to Konpeki Plaza, Night City, where the CEO intended to confront his son Yorinobu for stealing the Relic. Takemura was about to commence a full sweep of the penthouse, but was ordered out of the room by Saburo only moments before he would have uncovered V and Jackie Welles. After he and Adam Smasher had left, the hidden mercenaries were witness to a family argument, during the sad climax of which Yorinobu strangled his father in the heat of anger.
Immediately after the deed, the murderer alerted security, claiming that Saburo had been poisoned. He took advantage of Takemura's visible shock to assert his authority as the head of Arasaka family and corporation, ordering him to find the murderers before leaving the suite.
After V and Jackie had escaped Konpeki Plaza, Takemura tracked down Dexter DeShawn, who had set up the heist. As Jackie Welles had succumbed to his injuries and DeShawn had shot V and dumped their body into the landfill to cover his tracks, Takemura forced him to lead him to V. After he had dragged V out and attempted to bargain for his life, Takemura unceremoniously killed DeShawn with one single shot. Then Takemura called Yorinobu and told that the murderer had been found, and that he would deliver them in around an hour. Shortly after leaving the landfill, a group of assassins sent by Yorinobu approached them by motorcycle and attempted to kill Takemura and V. After beating the assassins, Takemura was injured, and V was in critical condition. Takemura told V to call someone who could save them, and V made every effort to call Delamain to deliver them to Viktor Vektor, and then passed out.
After V recovered, Takemura contacted V to discuss how to take revenge against Yorinobu, calling him to account for his crime. Takemura revealed that he initially attempted to contact Evelyn Parker, who had an intimate relationship with Yorinobu Arasaka, but failed. Then V told Takemura that Anders Hellman should be helpful, but Takemura said Hellman was just a pawn and had left Arasaka. He claimed the existence of powerful allies, who would be able to help clear their names and remove Yorinobu from power. But anyway, Takemura still advised V to find Parker and Hellman first.
After V found Anders Hellman, who escaped from the Kang Tao AV hit by EMP (and a rocket) and was stationed at a gas station, V called Takemura to come and ask Hellman some questions.
Later, Takemura tried to contact an old friend of his: Hanako Arasaka's bodyguard - Sandayu Oda. He arranged a personal meeting, giving V the opportunity to tell the truth about Saburo Arasaka's death. However, Oda refused to listen. While letting them go, he threatened that the next time he would not be as lenient. Whether by accident or on purpose, Oda let slip that Hanako was visiting Night City for the parade during Aratama-matsuri festival.Cyberpunk 2077 News Broadcasts#ARATAMA-MATSURI FESTIVAL COMING SOON.21
Deeming that this was the only chance to reveal the truth to Hanako Arasaka, Takemura sought help from V for approaching Hanako during the parade. They asked Wakako Okada the information about the parade.Down on the Street
Having formed the plan to jump on the dashi float from which Hanako Arasaka would be giving her speech, he invited V to help him test a virus he picked up in Kabuki on the parade ground's CCTV room, an attempt which was successful, and gave them full access to the cameras in the area. Afterwards, with or without V's help, he conducts a reconnaissance of the Arasaka Industrial Park, where the floats were in the process of being assembled. Once again, V helped Takemura upload the virus from before into Hanako's float.Gimme Danger
During the parade, V took out the three snipers who would have prevented Takemura from getting on the float alive, only to hear that a netrunner had overridden the virus-granted access. While taking out the netrunner, V encountered Oda, who had been trying in vain to warn Adam Smasher about security concerns the entire time. He told V that they and Takemura should've left the city, like he told them last time they met. V finally defeated him with the help of Takemura's advice, having been Oda's teacher. After asking his ally to spare the defeated foe, he entered the float and tried to explain himself to Hanako Arasaka. However, Hanako tried to flee instead of listening, so Takemura shot her with a sedative administered via a tranquillizer gun that V didn't know about. He tells V to run before they unplug themself from the network, alarmed at what had just happened.Play It Safe
Having abducted the late CEO's daughter, Takemura took her to an abandoned apartment building he had been staying at, and called V to hurry over. After V came to the hideout, they tried to convince Hanako of what happened in Konpeki Plaza, telling Hanako about the Relic in the process. However, Hanako reactivated her tracker and Arasaka forces almost immediately stormed the building, shooting the wall down. V could see Takemura shielding Hanako from the gunfire with his own body, before they were hit by a stray EMP grenade. After they regained their vision, disoriented and staggered, V could see Hanako being carried away by Adam Smasher, who departed in the AV that had destroyed the wall. An Arasaka soldier ordered V to get on the ground, to which the floor collapsed under them both, and they fell.
When V regained consciousness after their fall, on top of a pile of rubble, Takemura yelling at them to run could be heard faintly from the third floor. The engram of Johnny Silverhand told them that Takemura was already dead and also advised them to run.Search and Destroy
:V fled from Takemura's hideout, who fought the upcoming Arasaka forces until he was eventually killed.
:V ignored Johnny's advice and returned to the second floor to save Takemura, who was pinned down with poor cover in his bedroom, fighting off Arasaka soldiers with a Shingen. Scolding V for coming back only to die along with him, Takemura then proved himself wrong by helping them fight out of the apartment building.
After escaping the ambush Takemura urges V to split up, thinking they would both have a better chance of escaping Arasaka's notice on their own. Afterwards, he was contacted by Hanako, who had him brought to a secure location. In a text message to V after Hanako contacts them, he expresses gratitude for his life and concern for their wellbeing.
In the motel V escapes to after the ambush, Hanako Arasaka contacts them via proxy and reveals that Takemura had, at some point prior, placed a tracker on V.
:
::After witnessing the mercenary's attack on Arasaka Tower and the decline of the Arasaka Corporation, Takemura acknowledged that he had failed avenging Saburo's death. In his last message to V he talked about jisei: while he had found many of the ancient samurais' death poems to be very beautiful, he was not one of their number and so could not write one himself. Instead, he had decided to leave the mercenary a message, closing it with the heart-felt wish that they would burn in hell.
:
::Takemura and Anders Hellman rendezvoused with V at Misty's Esoterica, noting their deteriorating health. The three proceeded to the Arasaka Estate to extract Hanako from her brother's forces. After a successful rescue, the four of them took an AV to Arasaka Tower so that Saburo's daughter could confront the board of directors.
On the way, Hellman's comment about V's physical condition angered Takemura. He defended the mercenary so vehemently that Hanako interrupted the conversation to steer it back towards planning.Last Caress
::At Arasaka Tower, he split from the rest of the group to meet with Oda (if V had not killed him) and those soldiers whose loyalty to Hanako he could guarantee. On the way to the Arasaka board meeting, Takemura heard from his ally that Saburo had survived as an engram. He expressed shock and disbelief, claiming that Saburo would have told him. It didn't take him long to regain his composure: when Saburo's engram berated the board of directors, he didn't bother to hide his amusement.
::The meeting was interrupted by Yorinobu attempting to destroy the Kiji and Hato factions by means of a violent coup. On Hanako's orders, Takemura and V fought their way through the Taka soldiers to take Yorinobu prisoner.Totalimmortal 
::Before reaching Yorinobu, Takemura and V had to overcome Adam Smasher. After defeating the cyborg, Takemura stops V in the hallway to Yorinobu's office to tell them that, as a last service, he would stay behind while V entered the CEO's office. He claimed that if he were to go in, he would kill Yorinobu, voiding V's agreement with Hanako - who ordered not a single hair on her brother's head be harmed.
::A month later, Takemura visited V on the Arasaka Orbital Station at the call of the clinic requesting someone talk to V. Depending on whether V fully trashed their room before his arrival, expressed disgust at the "barbaric" decision to confine V in a cell for "days," or if the room was messy, lamented on how awful a place the clinic is. He revealed that he had been reassigned to Takamatsu, Kagawa, no longer serving as Saburo's bodyguard. When asked about Saburo's revival in Yorinobu's body, he claimed that justice had been served. But V pressed Takemura, asking if he really got his revenge, to which he, biting his tongue, flatly stated he believes Hanako had made the best call.
::However, the reason for his visit was that the procedure had failed and the mercenary was still dying. He urges them not to lose hope, as there are alternatives. Takemura was genuinely shaken when V told him he let them down, betrayed their trust, as he had truly believed Arasaka could save them. On the behalf of Hanako Arasaka, he offered V a possibility of survival: a contract selling them to one Anders Hellman, that would allow them to join the Secure Your Soul program, entering Mikoshi as an engram until such a point where a compatible body could be provided.
:: 
:::V refused the deal and wished to return to Earth. When Takemura pleaded with them to reconsider, the mercenary replied that they liked him and wouldn't forget him, but they weren't willing to give up something that he never had: freedom. Picking up their things, they walked away from Takemura, who was visibly distraught. While there, he stayed in the chair he was sitting in, surveying the room. Every time his eyes scanned the bed V was just sitting on, he looks away in guilt.
::
:::V accepted the deal, stating that they wanted to live. Takemura replied that it was a good choice, advising them not to wait for their condition to worsen. When V inquired if they would meet again, he expressed his certainty that they would, inviting them to visit him in Kagawa, where he hoped to show them real food.
:
:V contacted FIA agent Solomon Reed for help in removing the Relic, but while the NUSA's surgeons were successful, the surgery left V in a coma. Meanwhile, Takemura and Hanako staged an attack on Arasaka Tower to depose Yorinobu, but their coup failed and Hanako was killed; Yorinobu framed Takemura for his sister's murder, leaving him a wanted fugitive once again, completely shattering his faith in the company he had dedicated his life to. Two years later, Takemura learned that V, who had awoken from their coma, had returned to Night City and successfully removing the Relic and sent them a message. He bitterly congratulated V and informed them of his situation. Reflecting a quotation of an old samurai, "good strong medicine is bitter to the mouth", Takemura remarked that V had been very strong medicine for him.
==Database Entry==
==Associated Quests==
*The Heist 
*Playing for Time 
*Down on the Street
*Life During Wartime
*Gimme Danger
*Play It Safe
*Search and Destroy
*Nocturne Op55N1 (dependent)
*Last Caress (dependent)
*Totalimmortal (dependent)
*Where is My Mind? (dependent)
==Equipment==
Type 	Items
Cyberware	Cyberoptics, Light Subdermal Armor, Kerenzikov
Abilities	Combat Stim,Takemura's scan data Flashbangs
Clothing 	
Weapons 	JKE-X2 Kenshin, TKI-20 Shingen, HJSH-18 Masamune
Vehicles 	Mizutani Shion Targa MZT (formerly), Columbus V340-F Freight
==Development==
===Conception===
CD Projekt RED wanted to tell a more corporate part of the main story, regarding Arasaka. Initially, they had a female character named Ayumi Gozen as a villain, but wanted to instead show a more human side of the corporation. Philipp Weber, Acting Lead Quest Designer at CD Projekt RED, wanted to create a character who was very close to Saburo, sharing his traditional values and believing that Arasaka's actions is morally right. Takemura came to life as a character who — in their own mind — was able to justify that everything they did for Arasaka was for the greater good. He believes in honour and traditional Japanese values. However, as the developers were concerned that players would be unable to empathize, they began to humanize him, wanting to display a character who had been forced to make terrible choices to guarantee his survival. This is the reason behind his likeable personality traits, such as being a foodie, the way he's not very good dealing with technology etc.
Overall, Takemura is supposed to be a character who genuinely believes that what he is doing for Arasaka is the right thing to do.Philipp Weber & Paweł Sasko on Youtube (reuploaded from a Twitch stream)
===Developer Notes===
*The selfie Takemura sends to V was Philipp Weber's idea, who came up with it after a picture of Takemura's face from a low angle reminded him of a 'dad selfie.' A cinematic designer he spoke to came up with a selection of possible selfies to use, including ones with him looking 'flirty' and 'awkward,' yet his initial favourite remained.
*Philip Weber came up with the idea of a little joke of the elderly man confusing Takemura as a famous celebrity. The idea was later developed by different members of the team, giving birth to the formerly-famous stand-up comedian Hideshi Hino. The team added more dialogue to the scene, scattering posters of Hideshi Hino across the city. 
**The Hideshi story line can be further expanded during the Phantom Liberty main quest "You Know My Name" if V spends some time schmoozing with the party guests. V can approach a "Goro Look-alike" sitting at a bar, Johnny will appear with some dialog, and Hideshi will engage in a discussion with V about needing a body double.
*Takemura is a foodie. He has a strong belief in tradition and his belief that food should be prepared in a traditional way, and with care. CD Projekt RED's Paweł Sasko mentioned these traits are still an important reflection of his character.
*Takemura had been supposed to have very unique optics; however, due to time constraints, he had to share Hanako's. After patch 1.2, they changed to brown with a reflective ring around the pupil. According to Philip Weber during a Q&A, his one-of-a-kind optics are an important way to make the player aware of his unique cyberware (even if most of it had been removed or disabled), and a way to distinguish his skillset from Hanako's netrunning abilities. However, Patch 1.3 reverted this change.
==Behind the Scenes==
The information in was written during the development of the videogame and is outdated in some topics.
==Notes==
*When initially picking up V from the landfill, Takemura drives a red Mizutani Shion Targa MZT - gameplay-wise it is an MZ1, even when scanned.
*During Playing for Time, Takemura mentions to a Streetkid V that his father used to work in the kitchen all his life.
*During Down on the Street, the elderly man in front of Wakako's Den can mistake Takemura for the former late-night comedian Hideshi Hino. This unlocks some humorous dialogues.
**This dialogue will trigger if V does not accompany Takemura upon his arrival and he has to wait for them. He should then be leaning against the wall next to the entrance.
*The cryptic text messages he sends V after their meeting in Tom's Diner are a reference to the kanji of his name: 竹 (bamboo), 村 (village), 五 (five). Since the game's subtitles render all names in katakana, he introduces himself to Wakako as タケムラゴロウ.
*During a developer stream, the designer who had been responsible for his development wrote in chat: "Takemura has never knew any better. He really believed he was lucky. Saburo could have been like a father to him. That would really distort the view of reality for him."
*After completing the Gimme Danger quest, an additional text exchange with Takemura can trigger under specific circumstances. It will start with him sending V a picture of the bakeneko taken on the rooftop.Text Exchange Video
Click to show
"About what we discussed on the roof... Bakeneko can take on a human appearance. Sometimes they even consume their owner and replace them. Keep it as a warning" 
:Just an img? No nuggets of bushido wisdom? (option 1). "Not every fool is a thief, but every thief is a fool. Takemura Goro, 2077"
:Thanks. I'll remember (option 2). "Thank you... ^._.^" 
::What would you say to a little dinner together? a real one? (option 1).
::Aren't you a little lonely? What would you say to... some company? :) (option 2). "Hmm.... I'm not sure I understand you... You mean to say... what I think you are saying? V... This is perhaps not the best idea... I'm honored but I have other...obligations in Japan. Under other circumstances... you understand I hope. But thank you, your words mean a lot to me."
==Trivia==
*His story arc's quest names are all references to either songs by The Stooges (Down on the Street, Gimme Danger, and Search and Destroy) or Iggy Pop (Play It Safe).
*Even if Takemura does not survive the main game, he will still appear in the end credits if the player chooses the "Four Score and Seven" ending, and by default he is angry at V regardless of their relationship prior.
==References==
Category:Cyberpunk 2077 Characters
es:Takemura
uk:Ґоро Такемура
fr:Takemura
ru:Горо Такэмура
pt-br:Goro Takemura