122379-im-done-malgrave-finished-me-is

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I just cancelled my subscription, for one simple reason: I am tired of being frustrated by this game. Now, I'm not here to *cupcake* about the usual crap I see people whining about on these forums constantly, or to insult the game developers as if they personally are responsible for my issues, but to offer what I hope is constructive feedback about a negative experience.
 
Simply put, Malgrave is a bloody mess. And not the fun kind of bloody mess.  :) I've had nothing but trouble with quests not being offered, quests being bugged (and randomly--or perhaps non-randomly--fixing themselves), and quests just being intensely, intensely frustrating. The whole getting-to-the-top-of-the-terraformer thing in Wilderrun was miserable enough, but the loftite-climb broke me. I don't like platformer games in general. I haven't liked them since I first played Super Mario Brothers in 198...6, I think it was. But I can deal with them if necessary, especially if the object (i.e. the path to follow to get from one platform to the next) is clearly delineated or deducible without hours of trial-and-error or study.
 
But once I fell from the next-to-highest platform in Malgrave all the way to the ground for the 18th time (actually higher, since I didn't even start counting until I was so enraged that I began taking review notes), I realized that I'd wasted greater than two hours trying to get up there. Finding the way up was pain enough, but fortunately I was struggling with someone else who eventually led the way, but getting there was just too much.
 
The entire Malgrave experience has just left a really bad, sandy taste in my mouth. I had no problems with ANYthing like this up until Malgrave, and I'd put a lot of work into my Spellslinger and had a really good time doing it. But since I got to Malgrave everything's become so damned frustrating that...I feel like I'm just trying to climb a kilometer of floating rocks on and on and on again in endless Sisyphean torture, with no real payoff worth sticking around for. It's not the combat that did me in: Wildstar is one of the few games whose combat system I actually liked and found myself getting good at! It's the bugs (not the spikehordes) and the damned platforming hell that just got to me.
 
So yeah...that's it. I'm out. I can't justify spending money for such grinding frustration. For the past two weeks I just haven't felt I've been getting my money's worth--or, rather, more accurately, that I'm paying to be frustrated. I thought the new Protogames addition might alleviate some of the tedium in Malgrave but, honestly, I think it's worse.
 
It's been fun up to this point, and I'll keep and eye on the forums and the dev channels to see if anything comes up to pique my interest, but until them I've got better things to do with my time.
 
Thanks for the good times anyway!
 
D.	
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I have no idea what you are talking about and I've gone through Malgrave 3 times without any issues. Is this some weird explorer or scientist path quest?
 
Going to be honest with you though, if malgrave quests are so frustrating for you it causes you to quit, then there is nothing for you at 50.
 
 
Can you tell me what the quest name is?	
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			Best of luck with something else.	
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Can you tell me what the quest name is?
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			Even this failed jumper can do that one (in the end) I've done the zone a few times, it's nice and clean....I like it tbh	
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			Hmm... must have missed that one. /Shrug. I'm not an OCD completionist so I don't care about missing a few quests here and there	
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			Must be the Thorns of Aboria quest. I too am very terrible at jumping puzzles but at least here you are given soft landings with the loftite. GW 2 just rewards you with death or a nasty mob if you survive the fall. Also there is no shame in skipping the quest, doing a few shiphands, and moving onto the next area. I mean that one jumping puzzle in Whitevale almost broke me but after doing a few shiphands I came back and did it.	
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			Not sure if he might have also been talking about jumping up the side of the mountain ie SE area where the pirates have their base. Would agree that some of these jumps are bit to exact without you knowing where the correct point is. Though this is not just an W* issue. Maybe would be nice if you could hire a guide eg a Loopie or local who will show you the route (for a price). Had a "cheat" a few times and hunt down a scientist who is a good jumper. At least not hit any areas where the jumps prevent going onto the next area.	
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			Yeah... Sometimes taking a big breath, taking a break and doing something else for a bit is a good thing. You know, basic coping skills.	
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			are you sure your not going about it from the wrong starting area or something?if you are in the protostar area it should only be like 3-4 jumps onto very large platforms covered in more loftite crystalsWasn't even designed as a puzzle at all as far as i can tell	
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			Not to be mean or anything but if a quest in malgrave broke you then you are right this is not a game for you. Wildstar is all about the challenge the endless hours of redoing boss fights until you master the movements the right jumps the get the f$%^ out of the red. And the game only gets harder. I think giving up in this game is a shame because I enjoyed every second of it and I think it was worth every penny. But if you are willing to give up because of a quest then you won't make it as a lvl 50 in the game. Also if you want to leave the game its completely up to you but make a post about it based on a quest being to hard is just well kind of lame. 	
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There had been some quests in Wildstar that had been too annoying for my taste. Usually I just skipped them. A couple missed quests won't make a difference. Levelling my main I actually skipped Protostar quests in Malgrave entirely, because I've done them in beta and wasn't overly fond of them. 
 
Wildstar has plenty of quests available in every zone. You can skip one third of them easily and still not get underlevelled. It really is beneficial to pick and mix quests you enjoy, while avoiding other quest hubs. 	
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			Don't ever go near Guild Wars 2 then.	
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Thought this topic was bout Malgrave Trail Vet and was prepared to sympathize with OP.
 
Still sympathetic to OP, but not quite as understanding :)	
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lol, I thought this was gonna be about the Malgrave adventure.
 
I don't remember anything frustrating about this quest, wouldn't even consider it a platformer thing. You literally have to be blind to miss there, lol.
 
 
Also:
 
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 I can't justify spending money for such grinding frustration. For the past two weeks I just haven't felt I've been getting my money's worth--or, rather, more accurately, that I'm paying to be frustrated.
 
It's been fun up to this point, and I'll keep and eye on the forums and the dev channels to see if anything comes up to pique my interest, but until them I've got better things to do with my time.
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Don't ever go near Guild Wars 2 then.
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			I have really no idea what´s your problem. I love Malgrave oO	
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Sounds like you were forgetting to use the tools at your disposal and making it much more difficult on yourself than it needed to be.
 
For Malgrave the jump quest to splat Aurin (my all time favorite quest, until they put one in where we get to explode Lopps into little bits) you need to take advantage of Loftite Crystals to give yourself jump power and launch yourself to 2-4 easy to get to platforms to finish the quest, and there isn't much else to it. By not using the crystals and attempting the jumping without them you'll find yourself in a very tough spot to make some very narrow leaps with movement abilities to get all the way to where you need to be.
 
Also for the Terraformer quest in the middle of Whitevale, it's specifically designed to be a challenge, where you have something like 30 minutes to get to the top to get a Gold medal. If you did not care for the challenge, they included a jetpack that when you vigorously hit your [1] key will get you to the top in a few seconds. 	
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I think this QQ is about how you can't just follow a line and complete all quests with zero thinking. 
 
Even tho that is 80% of the game if you choose.	
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Not sure if he might have also been talking about jumping up the side of the mountain ie SE area where the pirates have their base. Would agree that some of these jumps are bit to exact without you knowing where the correct point is. Though this is not just an W* issue. Maybe would be nice if you could hire a guide eg a Loopie or local who will show you the route (for a price). Had a "cheat" a few times and hunt down a scientist who is a good jumper. At least not hit any areas where the jumps prevent going onto the next area.
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I came here thinking this was about Malgrave Trail.  I found out it's about probably my favorite leveling zone in the game.
 
Malgrave's great!	
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I just cancelled my subscription, for one simple reason: I am tired of being frustrated by this game. Now, I'm not here to *cupcake* about the usual crap I see people whining about on these forums constantly, or to insult the game developers as if they personally are responsible for my issues, but to offer what I hope is constructive feedback about a negative experience.
 
Simply put, Malgrave is a bloody mess. And not the fun kind of bloody mess.  :) I've had nothing but trouble with quests not being offered, quests being bugged (and randomly--or perhaps non-randomly--fixing themselves), and quests just being intensely, intensely frustrating. The whole getting-to-the-top-of-the-terraformer thing in Wilderrun was miserable enough, but the loftite-climb broke me. I don't like platformer games in general. I haven't liked them since I first played Super Mario Brothers in 198...6, I think it was. But I can deal with them if necessary, especially if the object (i.e. the path to follow to get from one platform to the next) is clearly delineated or deducible without hours of trial-and-error or study.
 
But once I fell from the next-to-highest platform in Malgrave all the way to the ground for the 18th time (actually higher, since I didn't even start counting until I was so enraged that I began taking review notes), I realized that I'd wasted greater than two hours trying to get up there. Finding the way up was pain enough, but fortunately I was struggling with someone else who eventually led the way, but getting there was just too much.
 
The entire Malgrave experience has just left a really bad, sandy taste in my mouth. I had no problems with ANYthing like this up until Malgrave, and I'd put a lot of work into my Spellslinger and had a really good time doing it. But since I got to Malgrave everything's become so damned frustrating that...I feel like I'm just trying to climb a kilometer of floating rocks on and on and on again in endless Sisyphean torture, with no real payoff worth sticking around for. It's not the combat that did me in: Wildstar is one of the few games whose combat system I actually liked and found myself getting good at! It's the bugs (not the spikehordes) and the damned platforming hell that just got to me.
 
So yeah...that's it. I'm out. I can't justify spending money for such grinding frustration. For the past two weeks I just haven't felt I've been getting my money's worth--or, rather, more accurately, that I'm paying to be frustrated. I thought the new Protogames addition might alleviate some of the tedium in Malgrave but, honestly, I think it's worse.
 
It's been fun up to this point, and I'll keep and eye on the forums and the dev channels to see if anything comes up to pique my interest, but until them I've got better things to do with my time.
 
Thanks for the good times anyway!
 
D.
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			Wait.. wait... wait O_O Pegritz? No it can't be *runs to facebook*	
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Well as much, as I like WS questing till Whitevale, kinda tolerate all other zones, but Malgrave. I simply can not understand you. For me (also SS) Malgrave was just pain in the ass (mainly because I was full PvP geared in that zone and because of that my character was undergeared for it - to be fair it is/was only problem for solo SS), but before reading whole topic I did not realize there was even one single jumping puzzle quest there (and by now I have done them all) and if you failed one mentioned, well.... WS is simply not a game for you, as it even wasn't a challange, unless you have only one hand or you are blind.
 
In general WS quests/dungs(except protostar)/raids have one big issue. After first few zones they do not have that "thing" introduced to us with every single pre-release video. There is one or two funny things once in a while, but some of them becomes annoying (ex. taxis) rest is just not enough. I hope developers will continue future content like protostar is, cuz that can really keep current population and most likely bring some new players in some time. Question is how many new players will "survive" whole lvling experience between 25/30 and 50 lvl, that is just extremely boring.
 
Challenging part is also an issue, as first we had extremely hard game, with dungs that were impossible - because most players did not know how good crafting EQ is and there is not a single quest that would introduce us to hi-lvl crafting and how important it is - from my experience 70-80% of players will not touch any craft unless it is essential and somehow, I had no problem in lvling (and understanding how important it will be) 3-4 professions during first week of GW2 to max lvl, while in any other game (including WS) it was the last thing I would do (and only in WS it was as essential as in GW2).  Doing dungs with 1,6k AP PT and with 2,2-2,4k (DK how much would craft gear even without runes give) make a huge difference and that alone throw away at least 20% of WS population, in general whole atu. process have wiped out 50+% of PvE oriented players. Was it too hard? No! Just player base did not have knowledge of how to prepare. Doing STL few hours a day for a week because we were lucking DPS was not fun at all (well to be fair healer was screwing us up).
Later it is just fine most attuned players have learned how important craft is, the problem was even if they tell that to others they still usually did not understand and attuning new players took way too long, what bring hardest boss of all time to the game - rooster boss. Changing DS40 to 20 is not a solution is just postponing problem in time. Was 40m raid an good idea? Sure it was, the problem is that none guild could be prepared for that in first 30-60d after lunch and raid was already there. Not to mention that DS40 was extremely bugged and ppl have huge performance issues there.
Now half year later we have overall nerf to the content and most ppl, that needed that are long gone. We have DS20, well that one might be good - not because guild wouldn't be prepared for 40m version now, but because because WS was bleeding players for first 3-5m and there are not enough players to sustain even one 40m guild in whole EU. Generally WS have failed all the way all because of bad reasons.
Clear indicator on craft gear - even video before release would do the thing. DS40 release 2m after game premiere (maybe a bit more polished version). Better itemization and class balancing (thing not resolved even now). More cutscenes and better quest experience (as humorous convention shown to us in every single pre-release video). With all that WS will be now one of the most popular games and could in fact compete with WoW. Lets face it - all those things (maybe except class balancing) are easy as hell and will not take much more money from NC Soft pockets to deliver.	
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			As an Aurin, I didn't even do those quests, it just felt horribly wrong killing my own kind and honestly I suppose I agree with them, I think it would be kind of cool to get some quests that would let you build positive rep with them. 	
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			I agree with the op's original comment about it being very messy and frustrating in that area of Malgrave. Its the "get to the top of the terraformer" quest above the caldera in south west side. The npcs are so thick through there that is becomes impossible to just wait at the start off jumping point without killing a ton of mobs, some of which are epic mobs. I hope the op reads this, you CAN skip those quests and not be any worse off for it. Althought it will keep popping up on your communicator and I did get a nice gun for my engi when I did it last week. To get to the top of this quest, look for starting point( there are a couple) and you can find them by looking for the smallest rocks that move up and down. The 2nd thing to do is figure out where to jump to, becomes obvious if you stay on the rock you are on for its full rotation. 3rd is figuring out if you need to single jump, double jump or simply walk off each platform to the next. once you get all that info, you should be able to do it easy.  	
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Couldn't you have just skipped that quest?  I'm pretty sure I ignored that entire quest hub (couldn't back either side of the conflict in good conscience,) and got through that level range without having to farm or do any dungeons to make ends meet.
 
I get that your broader point is that a lot of the gameplay feels like too much maze for not enough cheese, but in their defense they usually give you enough alternatives to doing a thing that you can elect to blow off the more tedious or less rewarding activities.	
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What...?
 
Rofl.	
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Hmm... must have missed that one. /Shrug. I'm not an OCD completionist so I don't care about missing a few quests here and there
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quests just being intensely, intensely frustrating. The whole getting-to-the-top-of-the-terraformer thing in Wilderrun was miserable enough, but the loftite-climb broke me. I don't like platformer games in general. I haven't liked them since I first played Super Mario Brothers in 198...6, I think it was. But I can deal with them if necessary, especially if the object (i.e. the path to follow to get from one platform to the next) is clearly delineated or deducible without hours of trial-and-error or study.
 
But once I fell from the next-to-highest platform in Malgrave all the way to the ground for the 18th time (actually higher, since I didn't even start counting until I was so enraged that I began taking review notes), I realized that I'd wasted greater than two hours trying to get up there. Finding the way up was pain enough, but fortunately I was struggling with someone else who eventually led the way, but getting there was just too much.
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			The Terraformer in Whitevale was hard, especially within the challenge duration but everything else felt extraordinarily easy by comparison.	
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The Terraformer in Whitevale was hard, especially within the challenge duration but everything else felt extraordinarily easy by comparison.
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			Seems like there is more than just platforming here. Unless the human race has more serious issues than I thought. Honestly, if you liked the rest of the game but was turned off by a relatively small part of it then I'm not sure if MMOs are for you.	
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Seems like there is more than just platforming here. Unless the human race has more serious issues than I thought. Honestly, if you liked the rest of the game but was turned off by a relatively small part of it then I'm not sure if MMOs are for you.
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If you climbed.  If you used the jetpack they give you it was a breeze.
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I don't even remember this quest and I've almost 100%'d the world.
 
Is this a challenge or a normal quest?  I only remember a few of the jumping challenges being tough, not any regular quests being hard.
 
Yes, Wildstar requires "arcade" like reflexes/skills, not like typical mmo.	
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If opening doors was a challenge;
 
https://forums.wildstar-online.com/forums/index.php?/topic/119756-how-do-i-even-get-into-my-own-home/&do=findComment&comment=1245792
 
then I can see how frustrating jumping puzzles would be.	
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I climbed because I hate myself. :P
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To be fair this is one of the very few MMOs that require Platforming like action, as GW2 and even the small amount in WoW is completely optional. So not sure that is a fair assessment.
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Also for the Terraformer quest in the middle of Whitevale, it's specifically designed to be a challenge, where you have something like 30 minutes to get to the top to get a Gold medal. If you did not care for the challenge, they included a jetpack that when you vigorously hit your [1] key will get you to the top in a few seconds. 
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			I guess it's nice for you folks to see more people leaving the game. I'll bet it makes you feel extra special because you're sticking with it. It must be awesome to look at someone else and think, "Noob! That was easy! Don't know what your problem is!" Enjoy the feeling. Make it the high point of your life, like the fifty something guy who constantly relives the big game from high school. Have fun with it. I thought about coming back when I got the 10 day trial, but reading this uplifting chatter just caused me to cancel the download. Have a nice life.	
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I guess it's nice for you folks to see more people leaving the game. I'll bet it makes you feel extra special because you're sticking with it. It must be awesome to look at someone else and think, "Noob! That was easy! Don't know what your problem is!" Enjoy the feeling. Make it the high point of your life, like the fifty something guy who constantly relives the big game from high school. Have fun with it. I thought about coming back when I got the 10 day trial, but reading this uplifting chatter just caused me to cancel the download. Have a nice life.
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I guess it's nice for you folks to see more people leaving the game. I'll bet it makes you feel extra special because you're sticking with it. It must be awesome to look at someone else and think, "Noob! That was easy! Don't know what your problem is!" Enjoy the feeling. Make it the high point of your life, like the fifty something guy who constantly relives the big game from high school. Have fun with it. I thought about coming back when I got the 10 day trial, but reading this uplifting chatter just caused me to cancel the download. Have a nice life.
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I guess it's nice for you folks to see more people leaving the game. I'll bet it makes you feel extra special because you're sticking with it. It must be awesome to look at someone else and think, "Noob! That was easy! Don't know what your problem is!" Enjoy the feeling. Make it the high point of your life, like the fifty something guy who constantly relives the big game from high school. Have fun with it. I thought about coming back when I got the 10 day trial, but reading this uplifting chatter just caused me to cancel the download. Have a nice life.
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			When I see posts like that I am lead to believe these were people not intended on sticking around and just looking for any excuse to bail out and be like "see? Told you the game sucked."	
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I think people quit more often than one might think due to people being rude. Its just a game guys. Are you honey or vinegar? People arent going to waste their time with a game or a community thats constantly rude and negative...
 
And guess what... if you push enough people away there wont be a game left to push people away from.
 
Food for thought...	
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LOL is probably one of the worst communities out there. Plenty of people playing it and wasting their time with it so yeah... Let that be the desert for your high ground 'thought food.'
 
I've found the vast majority of the WildStar community to be friendly, pleasant and welcoming specially when in comparison to some other major games out there. I have found some bad apples here and there which is unfortunate but let's be real, it's a game, with other people, patience and coping skills are a requirement.	
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I think people quit more often than one might think due to people being rude. Its just a game guys. Are you honey or vinegar? People arent going to waste their time with a game or a community thats constantly rude and negative...
 
And guess what... if you push enough people away there wont be a game left to push people away from.
 
Food for thought...
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Why in the world would you cancel your sub because you can't beat something?
 
That's exactly like saying "Got killed in PvP, cancelled my sub.".	
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