Entertainment Complex (Civ6)

The Entertainment Complex is a in Civilization VI, dedicated to providing happiness and to your empire. It requires the Games and Recreation civic.
* Effects:
** +1 from entertainment to parent city
** from the Zoo and Stadium buildings extend to cities whose City Centers are up to 6 tiles away from the district. (Stacks with Water Park.)
** +1 Appeal
* Restrictions:
** Cannot be built if has already been built in this city.
=== Buildings ===
The following buildings can be constructed in an Entertainment Complex:
* Arena
** Tlachtli (Aztecs only)
* Zoo
** Thermal Bath (Hungary only)
* Stadium
=== Projects ===
* Bread and Circuses: City project which increases the Loyalty pressure that this city exerts on itself and other cities nearby. While active, each of your Citizens here exerts +1 Loyalty pressure to this city. This pressure also affects other cities within 9 tiles, but is 10% less effective per tile. Once completed, instantly gain +20 Loyalty in this city.
== Strategy ==
The Entertainment Complex is one of the districts that players most often overlook. It isn't as crucial as, for example, the Holy Site or Campus, nor is it really as useful as the Commercial Hub. In the early game, +1 for a slot isn't great, and Arenas are of limited utility unless you're planning to build the Colosseum.
, however, benefit both small and large empires - the former because they don't have access to many Luxury Resources, and the latter because they have more cities, which spreads your luxuries thin. If you don't have Entertainment Complexes in the later eras, you'll often find that you're missing out on yields from having negative , or at least from not having Happy or Ecstatic cities. You should seek to add them to your cities in the Industrial Era and beyond, especially after discovering Natural History. This civic unlocks the Zoo, with which the Entertainment Complex hits its power spike: a well-placed Zoo can provide 5 or more . Most empires will only need 2-3 Entertainment Complexes to maximize the numbers of from Zoos and Stadiums, as no city can receive from more than one of each of these buildings.
Unlike other districts, the Entertainment Complex doesn't have adjacency bonuses (unless built next to Pamukkale, where it provides an extra +1 ), but that doesn't mean its placement doesn't matter. The regional effect of its buildings will benefit your empire the most if you place it where the greatest number of cities are in their effect radius (6 tiles for Zoos and 9 tiles for Stadiums), so be smart and plan ahead. Finally, in Gathering Storm, it gives a major (+2 ) adjacency bonus to Theater Squares (the same adjacency as a wonder).
Building four Entertainment Complexes (two in Gathering Storm) triggers the for Professional Sports.
== Civilopedia entry ==
== Gallery ==
File:Entertainment Complex in-game (Civ6).png|Entertainment Complex in game