Patch 0.5.0.11

== Intro ==
Hi Pioneers!
Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!
Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.
Thanks for all your support, see you all again soon <3
== New ==
* Added Block/Path Signal visual feedback when placing down
* Hyper Tube Floor Holes are now available in the AWESOME Shop
== Bug fixes ==
* Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last update
* Fixed a crash related to Vehicle Automation
* Fixed a crash when deleting Vehicle path nodes and trying to load that Vehicle Path
* Fixed some remaining foundation issues
* Assorted polish for new foundations
* Foundations should now only rotate 90ºs when aligning to world grid
== UI ==
* News feed (Main Menu) background is now darker and semi transparent for better readability
* Updated a bunch of icons
* Removed “Delete Path” option from the Vehicle wheel as you can now use “Cancel Recording” does the same thing
== Localisation ==
* Fixed a bunch of typos, spaces, and a bunch of inconsistencies
* Hidden some technical strings from localisation
* Restructured formatting patterns to avoid excessive text optimisation, also using more complete phrases to make things easier to translate
== Dedicated servers ==
* Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux