Basic Combat Rulings

NOTE: This page is not approved by Staff, or by anyone, but is being used to discuss/overlook some general rulings. If you are not on +Staff please do not comment on this page, though you may page Obi-Wan(the author) with recommendations. Do not cite it in arguments for combat scenes!
Here are some basic combat rulings that will help create some consistancy in scenes and for Judged rulings. I'd like them to be gone over and discussed as thoroughly as possible. They're here because it's easier to switch between windows to comment, and so that you don't have to spam your MUSH buffer.
==General==
*You can only make an agressive action on your +Turn.
*Upon entering a room, all parties set for the first round. No further action is taken.
**Except in space. I believe it has been ruled that since ships entering a room start at the bottom of +turn automatically, they should pose in immediately and then are clear to attack as soon as they reach the top of the list. --Tuil 21:09, 27 May 2008 (UTC)
*It takes at least one round, after the initial round, to move out of a room. This can only be done on the person's/thing's turn.
*+Guard, +Block, +Hide +Cover all take one round.
*+Comsys/scan can be used to identify that certain people and ships are in the area.
==Ground Combat==
*Normally, army engagement is limited to the amount indicated on +Turn. This can be changed to speed up combat, if agreed on by both sides.
*If the description of a room indicates a vast area, it may take more than a single round to retreat.
*Assume vehicles are locked unless the driver specified otherwise.
*One round of Turns, on the ground, out of combat, is between thirty seconds and a minute.
*One round of Turns, on the ground, in combat, is between five and fifteen seconds.
==Space Combat==
*Ships can undock from larger vessels as soon as they enter a room.
*Ships can use +Navigate immediately after posing in.
*Ships can be mid-hyperjump when combat begins, and jump into a scene after pre-determined amount of rounds.
*To dock with a capital ship you must be tractored in, or have the proper passcode, unless otherwise arranged.
**Ex: a boarding party.
*One round of Turns, in space, out of combat, is between one minute and five minutes.
*One round of Turns, in space, in combat, is between ten seconds and twenty seconds.
Category:Guides