Bhaflau Thickets

=Bhaflau Thickets=
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | Fishing | Harvesting | NMs | Mobs
The Bhaflau Thickets is a lush wooded area caught between the waters of the Cyan Deep and Sicklemoon Straits. Lying just outside the teeming city of Al Zahbi, adventurers are often spotted sneaking through the thickets on their way to the beastmen strongholds of Mamook and Halvung. Those not cautious enough will face a wide array of unfriendly beasts, from the gigantic Marids to tiny Chigoes, from the slow Treants to darting Puks. Be prepared, the thickets can claim even the most well-seasoned adventurer.
This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
== Connecting Areas Edit==
===Map 1Edit===
:Al Zahbi at (I-10)
:Wajaom Woodlands at (H-10)
:Halvung at (F-8)
:Aydeewa Subterrane at (G-7) and (I-7)
:Aht Urhgan Whitegate at (J-9)
:Alzadaal Undersea Ruins at (F-6)
===Map 2Edit===
:Mamook at (I-9)
:Jade Sepulcher at (H-8)
:Alzadaal Undersea Ruins at (F-6)
|}
== Involved in Quests/Missions Edit==
Quest 	
Type 	
Starter 	
Location
  Promotion: Superior Private 	General 	Naja Salaheem	  Aht Urhgan Whitegate (I-10)
  The Prankster 	Map 	Ahaadah 	  Aht Urhgan Whitegate (G-6)
 	 	 	
Mission 	Country 	Starter 	Location
Aht Urhgan Mission 2: Immortal Sentries	Aht Urhgan	Naja Salaheem	   Aht Urhgan Whitegate (I-10)
 	
==Chocobo DiggingEdit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"
Item 	Abundance
Dried Marjoram 	Very Common
Pebble 	Very Common
Pine Nuts 	Very Common
Flint Stone ● 	Very Common
Arrowwood Log ● 	Common
Yew Log ● 	Common
Blue Rock 	Uncommon
Colibri Feather 	Uncommon
Spider Web 	Uncommon
Elm Log ● 	Uncommon
Oak Log ● 	Uncommon
Bird Egg ● 	Uncommon
Colored Egg ● 	Uncommon
Hard-Boiled Egg ● 	Uncommon
Sairui-Ran ● 	Uncommon
Soft-Boiled Egg ● 	Uncommon
Lesser Chigoe 	Rare
Ebony Log ● 	Rare
Rosewood Log ● 	Rare
Orichalcum Ore 	Very Rare
Petrified Log 	Very Rare
Lacquer Tree Log ●	Very Rare
Aluminum Ore ● 	Very Rare
Darksteel Ore ● 	Very Rare
Gold Ore ● 	Very Rare
Kaolin ● 	Very Rare
Platinum Ore ● 	Very Rare
● = Requires Burrow  ● = Requires Egg Helm
● = Requires Bore  Dark = Obtainable only at Night	● = Requires Burrow  ● = Requires Egg Helm
● = Requires Bore  Dark = Obtainable only at Night
==Notorious Monsters Found HereEdit==
Name	Level 	Drops	Steal	Family 	Spawns	Notes
Berried Chigoe
:	Unknown	 	 	Chigoes	 	
Chigoe's Nit
:	 	 	 	Chigoes	1 	
Emergent Elm
:	Unknown	Arborist Nails
Gloom Claymore	 	Treants	1 	
Plague Chigoe
:	 	 	 	Chigoes	1 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal	Family 	Spawns 	Notes
Aht Urhgan Attercop
:	63 - 65	 	 	Spiders 	 	L, H
Air Elemental
:	75 	 	 	Elementals	 	A, M
Ameretat
:	65 - 66	 	 	Morbols 	 	A, H
Azoth Apsaras
:	Unknown	 	 	Pugils 	 	
Battle Bugard
:	82 	 	 	Bugards 	8 - Tandjana Islet only 	A, H, L
Chigoe
:	71 - 73	Chimera Blood	 	Chigoes 	from Marid and Grand Marid 	A, H, S, L
Colibri
:	71 - 73	Colibri Beak 
Colibri Feather	 	Colibri 	 	S
Colorful Treant
:	75 - 76	 	 	Treants 	 	A, H
Date Eruca
:	72 - 74	Crawler Egg
Crawler Cocoon
Silk Thread	 	Crawlers 	 	A, H, Z(N)
Fomor Bard
:	63 - 65	 	 	Fomors 	 	A, H, HP, JA
Fomor Beastmaster
:	63 - 65	 	 	Fomors 	 	A, H, HP, JA
Fomor Paladin
:	63 - 65	 	 	Fomors 	 	A, H, HP, JA
Fomor Thief
:	63 - 65	 	 	Fomors 	 	A, H, HP, JA
Fomor's Bats
:	58 - 58	 	 	Bat Trios 	 	
Grand Marid
:	80 - 80	 	 	Marids 	 	
Greater Colibri
:	81-82 	 	 	Colibri 	21 - Tandjana Islet only 	S, L
Haunt
:	Unknown	 	 	Ghosts 	 	A, H, HP
Incubus Bats
:	64-67 	 	 	Giant Bats	Northwest-most area of main map. Night only.	A, L, H
Kissing Leech
:	Unknown	 	 	Leeches 	 	
Lesser Colibri
:	63 - 65	Colibri Beak 
Colibri Feather	 	Colibri 	 	S
Mamool Ja Blusterer
:	81-83 	 	 	Mamool Ja 	 	A, L, S
Mamool Ja Infiltrator
:	81 - 83	 	 	Mamool Ja 	 	A, L, S
Mamool Ja Lurker
:	81 - 83	 	 	Mamool Ja 	 	A, L, S
Mamool Ja Mimer
:	81 - 83	 	 	Mamool Ja 	 	A, L, S
Mamool Ja Philosopher
:	81 - 83	 	 	Mamool Ja 	 	A, L, S
Mamool Ja Pikeman
:	81 - 83	 	 	Mamool Ja 	 	A, L, S
Mamool Ja Stabler
:	81 - 83	 	 	Mamool Ja 	 	A, L, S
Mamool Ja's Raptor
:	77 - 77	 	 	Raptors 	 	A, L, S
Mamool Ja's Wyvern
:	77 - 77	 	 	Wyverns 	 	A, L, S
Marid
:	78 - 79	 	 	Marids 	 	
Olden Treant
:	72 - 74	 	 	Treants 	 	A, H
Red Kisser
:	67 - 69	 	 	Leeches 	 	L, Sc
Red Smoocher
:	Unknown	 	 	Leeches 	 	
Sea Puk
:	77 - 78	 	 	Puks 	 	A, L, S, H
Skoffin
:	82 - 83	 	 	Wyverns 	 	A, S
Treant Sapling
:	65 - 68	 	 	Saplings 	 	L, Hlink with Olden Treant
Troll Sabreur
:	71 - 73	 	 	Trolls 	 	A, L, S
Troll Shieldbearer
:	71 - 73	 	 	Trolls 	 	A, L, S
Troll Surveillant
:	71 - 73	Puppetmaster's Testimony
Halvung Brass Key	 	Trolls 	 	A, L, S
Troll's Automaton
:	70 - 71	 	 	Automatons	 	
Wajaom Tiger
:	65 - 68	 	 	Tigers 	 	A, S, Sc
Wivre
:	78-80 	Wivre Hide
Wivre Horn
Wivre Maul	 	Wivre 	8 - Tandjana Islet only 	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime