Body Dispersion Jutsu

= Body Dispersion Jutsu =
==== Ninjutsu (Iburi) ====
Level: 	A (7th)
Hand Seals: 	None
Casting Time:	Swift Action
Range: 	Personal
Area: 	You
Duration: 	1 minute/caster level
Saving Throw 	None
This jutsu allows them to turn their bodies, either partially or fully, into smoke to serve various purposes. While in their smoke form the user becomes impervious to damage and can use this trait to gain an opportunity in battle, for example by allowing weapons to slip through them without any effects.
 The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. They are immune to slashing, piercing, and bludgeoning damage, as well as any jutsu based on physical effects (Earth, water release, lightning). Though the jutsu protects against regular wind conditions, Wind Style Jutsu deal double damage in this form, and fire jutsu deals damage normally. A gaseous creature can’t run, but it can fly at a speed of equal to their land speed (maneuverability perfect). It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the jutsu persists.
This jutsu allows the caster to attempt to possess the body of a target. To attempt a possession, the caster must move into the space of the target. On their next round, they can attempt to go into the body of the other person, entering through the nose, mouth, or any other sufficient opening. Attempting to possess a body is a full-round action. You possess the body and force the creature’s soul into a dormant state unless the subject succeeds on a Will save. Failure to take over the host ejects you from their space, depositing you into the nearest 5 foot area you can inhabit.
If you are successful, your life force occupies the host body, and the host’s life force is considered dormant. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can’t choose to activate the body’s extraordinary or supernatural abilities.