Twisted - The Board Game

Twisted - The Board Game is written by Gregg Sharp and began online publication on August 21st, 1999.Post at FFML (Link subsequently deleted) It was completed on September 22nd, 1999.Post at FFML (Link subsequently deleted)
==Description==
==Plot==
===Chapter 1: A Nude Hope===
In the wake of the disastrous aborted wedding, Akane Tendo tries to make peace with the rest of the Nerima Wrecking Crew by inviting them all around to play a game. Unfortunately, the game she offers them turns out to be a magical game with a decidedly perverse streak. Warned against cheating or quitting, a warning given teeth when Soun Tendo and Genma Saotome try to cheat their way into the game's promised wish for the winner by placing their tokens right at the end, only for Genma to be transformed into a beautiful, fertile woman and take Soun upstairs for many, many rounds of hearty sex, they have no choice but to comply.
The first to play, Tatewaki Kuno draws a card and is forced to confess that his first time seeing a naked member of the opposite sex was when he spied on his eleven-year-old sister masturbating. Kodachi attacks her brother in a rage, and is transported to the Punishment Room. Tatewaki promptly tries to smash the game after he draws a card that curses him with impotence; the game punishes him by transforming him into a bimbo, who then wanders off in search of sexual release.
Ukyo Kuonji and Shampoo roll next, and both luck into getting innocuous cards that require them to ask another player a question. Shampoo asks why Ukyo gave up on her oath to kill Ranma Saotome, and Ukyo asks Shampoo why she failed to kill both Ranma and Akane.
Nabiki Tendo's roll gives her a truth or dare result; faced with the consequence of confessing who she pictures when she masturbates, she draws a Dare card and then shows it to Akane. The result is that both sisters are instantly rendered nude, and are oblivious to the idea they should be bothered by this, which prompts the other players not to read each other's Dare cards. Kasumi Tendo goes next, and is forced to confess who she desires both emotionally and rationally. She immediately says she desires Dr. Tofu Ono, but the game calls her out that this is her "rational" choice of mate. Mortified, Kasumi confesses to secretly desiring Ranma, although the way she does so prevents Ranma from realizing what she just admitted.
Ranma then draws the same card as Tatewaki did, and confesses that his first time seeing a naked girl was his Jusenkyo form. Akane draws the same card as Kasumi, and then chooses to draw a Dare card. She gets one that leaves her trapped on the brink of orgasm but unable to climax until she is helped by someone. She then makes the mistake of attacking Ranma when he is oblivious to what happened, and is whisked off to the Punishment Room.
Ukyo goes next, drawing the same card as Kasumi and Akane. Both her choices, she declares, are Ranma, and this is accepted. Shampoo makes her second turn, and is whisked away to the Punishment Room, there to play dominatrix to Kodachi and Akane with the benefit that she will advance once square for each orgasm she brings them to.
===Chapter 2: The Etchi Strikes Back===
Shampoo, Akane and Kodachi all return from the Punishment Room, and Shampoo gets to go five squares. She then has to spin the game's spinner, which promptly sends her to the closet for 20 minutes with Nabiki, to the envy of Akane and Kodachi. Even in the closet, Nabiki still gets her turn. Confronted with being forced to confess whom she most recently victimised, she instead chooses to draw a Dare card which means she instead has to either seduce Shampoo or submit to her in the Punishment Room. Being unable to do the former, they are whisked away to do the latter.
Kasumi goes next, and also chooses to draw a Dare card rather than reveal who she hates. The end result is that she undergoes a transformation into an angel, gaining huge white feathery wings, blonde hair and blue eyes. Shampoo and Nabiki promptly return. Ranma makes his roll, and is sent to the Punishment Room to dominate the next person to end up there. Akane, Kodachi and Nabiki all attempt to provoke Shampoo into getting punished, succeeding, but also being sent there due to their misbehavior.
Ukyo asks if it's her turn yet, then reasons that players in the Punishment Room cannot act, but those in the Closet can. The game rewards her for figuring this out by declaring that Akane, Kodachi and Shampoo will all have to draw Dare cards upon their release. Ukyo then makes her roll and gets to turn the spinner, which grants her a second childhood, physically and emotionally de-aging her back to the age of six.
Ranma and the girls are released from the Punishment Room, and Ranma gets to advance to the first branching point of the game, where Kasumi is waiting. The two go to separate branches. Kasumi is forced to confess how far she's made it sexually, and admits to having made it to "first base" in High School - she then puzzles out that those who submit to acting like submissives in the Punishment Room will carry that new fetish into reality. Ranma must declare what kind of "toys" or "tools" he likes to use in the bedroom; he hesitantly declares "whipped cream".
Kodachi summarizes everything that has happened so far, then lands on a result where she gets to spin the spinner before applying the result to another player of her choice. Having bonded with Akane during their time in the Punishment Room, she promptly shares an "Advance 3 Squares" result with her. Akane is asked to name her latest victim; she has no idea who it could be talking about, but it's implied that when she says "Right, Ranma?" she inadvertently answers it all the same.
Shampoo goes next, and gets a result where she will fall in love with the next person she looks at. She pleads with Ranma to be that one, and Ranma reluctantly agrees, but the youthful Ukyo interposes herself, causing Shampoo to develop a deep maternal love for her former rival. Nabiki draws a result to send two players of her choice to the closet, and picks Ranma and Kasumi, due to their currently having the lead.
Akane goes next, and picks up another "ride the brink" card. Ranma gets to advance one square, and then triggers an effect where the player he names will be freed from the game's effects and no longer have to play, but at the cost of retconning their existence into being his sibling once he leaves the game. This immediately makes everyone except Kasumi and Ukyo very, very nervous.
===Chapter 3: Return of the Jaded===
After some bickering as various girls try to persuade or dissuade Ranma on who to choose, he decides upon Kodachi. Akane goes next, and is ordered to confess who she hates. She promptly gives a list; Ranma, Genma, her father and sisters, Dr. Tofu, Kuno, her own mother, and finally the perverted wizard who sold her this game. As Ukyo has been released from having to play due to her now being too young to partake, Nabiki sends her to her room. Shampoo rolls her dice and is asked to name who would be her mate of choice; naturally, she declares it to be Ranma.
Nabiki takes her turn, and gets a Dare card and a spin on the spinner. Her Dare is the same "fall in love" as Shampoo's, and like Shampoo, she ends up being maternally smitten with Ukyo. Her spinner then sends her into the closet with Ranma and Kasumi. It is, ironically, Kasumi's turn next and she triggers a sudden spike in libido, making things very interesting in the closet.
Ranma goes next, and is told to kiss the girl he dreams about, who is "there at (his) side". Ranma quickly draws a Dare card instead, insisting that he can never see the face of the girl in his dreams. The Dare card is "face the aspect of yourself you most dislike", which summons a lecherous, bisexual clone of his female form. Akane's turn comes, and she gets a result where she will be transformed into a persona that she declares, gaining all of their abilities and powers. If she takes too long to do so, then the game will turn her into the first person she sees.
===Chapter 4: The Fandom Menace===
Inspired and more than a little desperate, Akane wishes to become "Cutey Amazon Senshi Bishojo Sailor Mercury!" Essentially a hybrid of herself, from , , and Shampoo. The game permits her this ability, providing her with advanced intelligence and attributes. Once Ranma, and Kasumi have returned from the closet, Shampoo makes her turn next and gets a glimpse at a bad future where she marries Ranma only for an insane Mousse to kill both Ranma and Shampoo.
Nabiki, still in the closet for another few minutes, makes her turn next, and is asked to name the person she hates most. Without hesitation, she declares it to be Genma Saotome. Kasumi goes next, and is asked to name her latest victim. She truthfully answers "nobody". Akane points out that the game has changed into "Final Stage", giving them a very different and more exotic array of spinner options.
===Chapter 5: Aftermath & Resolutions===
At this point, the story is broken into multiple alternative endings, depending on who actually made the landing and leaving it up to the reader to decide which happened.
Akane's Ending: Akane wishes for all changes made by the game to everyone but herself be removed, and for all curses, game and prior, be cured. She finds herself in a reality where she is an android from the Silver Millennium and Nodoka Saotome is arguing that Akane and Ranma cannot wed, as they can't have children. Shampoo offers to let Akane be her co-wife, as they are Amazon sisters and she can have enough children for both of them, and Akane, somewhat reluctantly, accepts this as the best she's going to get.
Genma's Ending: Now a happily pregnant mother-to-be, Genma wishes for Ukyo's age to be restored and for all the girls present to be made pregnant by Ranma. Reality shifts, and Ranma finds himself as the very frazzled teen father trying to attend to the needs of the heavily pregnant Kasumi, Nabiki, Akane, Shampoo, Ukyo and clone Ranma-chan.
Kasumi's Ending: Kasumi wishes for everybody to get along better. Reality shifts; Akane is still Cutey Amazon Senshi Bishojo Sailor Mercury and now fights crime alongside Ranma and Shampoo, Ukyo is Kasumi's adopted little sister, Nabiki has become an aspiring mangaka who attempts to use Ranma, Akane and Shampoo's battles for inspiration, and Kasumi is still an angel.
Kodachi's Ending: In an alternate timeline where Ranma wished Akane to be his sister instead of Kodachi, the younger Kuno wishes for "all obstacles to the love between herself and Ranma" be transformed into children. Everyone present promptly joins Ukyo in being six years old again, and runs off to start playing.
Nabiki's Ending: Nabiki wishes to become the wealthiest person in the world. She is promptly shifted to a parallel reality where every human on earth is dead due to a genetically engineered plague.
Ranma's Ending: Ranma wishes that Akane had found some other way to solve their problems, perhaps by visitng a different store to the one where she bought the game. Reality shifts and Ranma finds himself facing down an insane Akane who unwittingly sold her soul and sanity for a powerful martial arts technique called the Hellclaw, which she has used to slaughter all of the other girls and is now preparing to use to kill Ranma.
Shampoo's Ending: Shampoo wishes that she and Ranma were married, with Ranma having willingly picked her, Akane and Mousse were happily married, and the still-juvenile Ukyo was now her and Ranma's adoptive daughter. She then finds her wedded life awful, because Ranma is on the road to turning out like Genma.
Soun's Ending: In an homage to the Monkey's Paw, Soun wishes for his wife's return, and immediately regrets it.
Tatewaki's Ending: Having somehow managed to return and regain his wits, Tatewaki wishes to be married to both Akane and "the pigtailed goddess". He gets either the female Clone Ranma, or a very unhappy Nami, Goddess of Waves, who curses him with lifelong seasickness.
Ukyo's Ending: In a timeline where Akane subsequently drew a "Transformation/Curse Exchange" and swapped with Ukyo, the new Cutey Senshi Sailor Mars wishes that she and Ranma were happily married with juvenile Akane as their adoptive daughter, thus negating the Tendo arrangement, and that all the "bad stuff" that occurred during the game was cancelled out. Reality shifts, and she gets her wish but she's also being pursued by the very amorous Shampoo and Nabiki, who won't take no for an answer.
==Notes==
==FFML Posting History==
*1 21/08/99
*2 28/08/99
*1 (revision) 28/08/99
*3 10/09/99
*4 22/09/99
*5 22/09/99
==RAAC Posting History==
*1 27/08/99
*2 07/09/99
*Chapter 3 13/09/99
*Chapter 3 (revision) 24/09/99
*Chapter 4 24/09/99
*Chapter 5 24/09/99
==See Also==
==External Links==
*Twisted - The Board Game at The Ranma 1/2 Lemon Stories Archive - Retrieved 07-07-2020
*Twisted - The Board Game at the Internet Archive record of Studio Asynjor - Retrieved 07-07-2020
==References==
Category:1999