Mister Mancer

is a Black boss. It is the first boss the player encounters in Chapter 3 Tumore, debuting in Haunted Mansion. Unlike who is purely based on supporting his allies, is based on offense, having much deadlier attacks and being oriented around s, the Blaze debuff and s.
==Character==
 resembles a black skeletal figure, with an exposed skull and ribcage. He dons a Dark Skeleton Crown, 2 pauldrons made of bones, a coffin on his back and a very dark coat. He wields a scythe.
===Accessories===
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*Crown: Dark Skeleton Crown (Recolored to purple)
*Head: Noir Riddling Skull (Recolored to purple?)
*Pants: [Coven] Necromancer (Recolored to purple, and darkened.)
*Backpack: Black Coffin Backpack (Recolored to purple.)
*Ribcage: Dark Skeleton Ribcage Classic (Recolored to Black.)
*Shoulder: Left Dark Skeleton Pauldron / Right Dark Skeleton Pauldron (Recolored.)
*Scythe: Skeletal Scythe (Recolored to purple.)
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*Skull: Noir Riddling Skull (Recolored to Purple, Added a neon skull inside of the main skull.)
*Ribcage: Dark Skeleton Ribcage Classic (Recolored to Black.)
==Enemy==
 is what you could call a much stronger . He has extremely high damage on his normal attack, along with decent speed and resistance to make him extremely tanky. His other attacks also inflict the Blaze debuff. If manages to directly kill something, a will spawn at the dead battler, functioning the same as those from , spinning away until it explodes via decaying or being indirectly hit by AOE attacks.
When attacks 3 times and a is in range, he releases a light purple aura from his scythe that transforms all nearby s into s. These s function very similarly to 's s, with the added bonus of exploding on death and applying the Blaze debuff. 
Once takes lethal damage, he will change into a spiritual form with a purple aura forming around him. He starts attacking and moving much faster similarly to , usually killing lots of battlers in the process and spawning many s. After a short time, raises his scythe and turns nearby s into s, before finally dying.
== Strategy==
 
For himself, it is best to rush him in lower stars, as he cannot really retaliate from being rushed. You should also use units like because his walls can be used for stalling and it doesn't count towards a kill for the . However, omni-immune targets trigger a small explosion whenever hits them, so be careful. You can also use tanky units like which is a decent all-rounder for Black-traited enemies.
Otherwise, try to keep far away while you slowly stack up backliners to whittle him down. Most of them are discouraged due to 's blaze debuffs being extremely potent to them. However, those with quick recharge such as or those who are resilient enough to survive it like are very good as this means you can stack up again quickly and/or keep dealing high damage if your original stack dies. can help you with preventing your stack from dying in the first place, as it can slow down most enemies here, even . also has more than enough range to avoid explosions and other enemies.
In his spiritual form, will have temporary invincibility as he gains high DPS to shred through your units. During this phase, stay calm and defend to the best of your ability and prevent him from advancing too far or depleting your base HP too quickly. This can catch some players off guard, but at long as you have enough distance and meatshields to stall him out, you should be fine. Once he is dead, prepare your defenses for the aggressive peons as they can use the aftermath of 's rampage to overwhelm you.
In the end, your main priority is to stall and maintain control over as much of the stage as possible, and to always kill s before they explode.
===Recommended Battlers===
* / for stalling , , and himself.
* for spammable Anti-Black DPS.
* for buffing units, also good for stunning those annoying enemies like and . 
** can stun groups of enemies, while also having enough DPS to melt through 's health. Its second phase also lets it survive a explosion on higher stars.
* as another source of income and for extra damage, especially if you're using Ignition.
*, usually for dealing with the first if you're having trouble with him, but she can be used as a general backline killer.
* can efficiently deal with as they will start cooking near and get hit by the splash, but ONLY if is far away from , otherwise the projectile will be thrown closer and not hit. He can also deal decent damage to most threats in the stage, but is easily able to enrage .
* can knockback s, and from afar, letting your meatshields effectively bait and protecting your backliners. Also deals decent-ish damage when stacked.
* and can serve as valuable crowd control by slowing down nearly every threat in the stage including , while having enough range to avoid most attacks. 
** is recommended over , since it has 3 more range and won't extinguish enemies that are on fire if you are using or other fire-inflicting units.
* has decent range and can slightly nullify the purple fire by healing any units affected in a large area.
* or as your main source of cash.
* has decently high burst damage and health while also being able to kill groups of enemies.
* has anti-black, good general DPS, and can tank 's 2nd phase for a short time, which doesn't do much but can provide as additional breathing room. Can also "survive" a table if he goes invisible at the right time.
===Unrecommended Battlers===
* Most low DPS, single target units like .
*Low range units that need time to attack like since the enemies here are very aggressive and will usually kill them before anything happens.
*Most melee units and meatshields, like as they can get killed by both and and spawn a , which is what you want to avoid.
==Statistics==
<tabber>
|-|Mister Mancer=
 
|-|Skeleton=
</tabber>
==Update History==
==Quotes ==
==Gallery==
File:In-Game.jpg| ingame
File:Mister Mancer summoning a skull upon kill..gif| harvesting the of a poor 
File:Mister Mancer turning all nearby Skulls into Skeletons with his Skeleton Summon..gif| using the power of Necromancy to turn nearby s into s and applying blaze.
File:Mister Mancer attacking in his vengeance mode..gif| attacking in his Revengeance state.
File:Mister Mancer going invisible and releasing Final Summon on death..gif| using Necromancy one last time and dying.
File:MancerandBlackmail.png| infront of in-game.
==Trivia==
*'s old theme was FULMINE ROSSO SANGUE, a fanmade Undertale Yellow track.
* is the only boss able to spawn things upon killing a unit. 
** is also the only boss capable of strengthening the enemies he spawns.
***The only other enemy able to spawn something upon killing another enemy is .
*'s quote might be a reference to the infamous "The Evil Fucking Skeleton" meme, which is well known in the Tumore discord server.
*The sound effect that plays upon 's death is a slightly pitched down version of dry bones collapsing.
Category:Enemies
Category:Black
Category:Bosses