Sacrier/Agility/3

==Introduction==
The advantage of an agility Sacrier lies in its ability to lock opponents in close combat. Agility from gear and Nimble Punishment boosts the damage of Assault or air-based daggers, while simultaneously increasing your control of position by giving you the choice between moving, or locking opponents by staying next to them.
Unlike strength Sacriers, agility Sacriers often will have a more limited damage output, as assault is the weakest of the early attack spells in a Sacrier's arsenal.
==Characteristics==
Your focus is, of course, Vitality. It always costs 1/2 point per point of vitality, and once you attain Punishment your damage output will be directly reliant on your Life points.
Scroll str and agi as much as possible. Especially in that, each point of Agi directly relates to your damage output, and you will never add level-earned characteristic points to it, and scrolling str can unlock access to gear, like the full Aerdala Set. Using Characteristic Scrolls is an expensive way to boost your character (on the order of twice the price of a house, usually), and is certainly not essential to any build for first-character players.
==Spells==
==="Core" Spells===
These spells are used almost unanimously by agility Sacrier, and should usually be maxed as soon as possible (dagger skill before you start doing a critical hit build).
Agility Sacrier "core" spells
Icon	Name 	Level	Element	Short description
 	Assault 	9 	Air 	Assault allows the caster to hit an enemy from a distance with Air-type damage.
 	Nimble Punishment	13 	 	This spell allows the caster to increase his agility each time he is attacked.
 	Dagger Skill 	0 	 	Global drop, can be bought, and your main cast if using critical hit gear
==="Flavor" Spells===
The following spells are used with varying degrees of frequency and emphasis. Spend points on those spells in this section that interest you, in whichever order seems best.
Other class spells of interest
Icon	Name 	Level	Element	Short description
 	Attraction 	3 	 	This spell allows the caster to force enemies to approach him when they are too far away.
 	Life transfer 	5 	 	This spell allows the caster to transfer a part of his HP to his allies.
 	Transposition 	17 	 	The caster exchanges his position on the map with an ally's one.
 	Dancing Sword 	21 	 	The sacrier summons a sword which dance around him in following large curves... which inevitably attacks him.
 	Cooperation 	54 	 	This spell allows the caster to exchange his place with an enemy on the map.
 	Punishment 	60 	Neutral	The punishment inflicts Neutral-type damages to an enemy. The injuries depend on the life of the caster.
 	Flying Sword 	80 	 	The sacrier summons a magic sword which will straight charge at the enemy to run him through
 	Swap 	90 	 	A short range spell which swaps the places of two characters.
 	Bloodthirsty Madness	100 	 	The sacrier absorbs an ally's blood to recover strength. But it may kill your ally...
Note: If you intend to get seriously involved in (especially guild-oriented) PvP, Life Transfer and Cooperation are very important. In PvE, not having them will limit your options some, but allow you to focus on other spells (making you stronger against the things you do fight).
Also note: Dancing Sword, is often sufficient at level 3. Life transfer, and many spells not listed are completely functional at level 1.
==Gear==
Daggers tend to have the lowest crit rates, and a sizable crit bonus. At any point in time starting at about level 50 on up, you can switch over to a custom set with, usually +28 crits in total, a good agi dagger, and do some real damage with dagger skill. There are literally hundreds of [Category:Critical_hit_equipment], and it makes building your custom set fairly pick and choose and level dependent. The sets listed here in the reference sets exclude these sort of custom sets, as the level of bonus to criticals you must attain is very specific, and not a good general guide for a Sacrier. Afterwards are some critical build sets.
===Reference Sets===
Agility Sacrier reference sets
Name 	   Level   	Highlights 	Note
Young Adventurer Set 	1-25 	Omni-elemental, & Wis 	Get +2 wisdom versions
Tofu Set 	26-45 	Damage, Agi, Vit 	A good +pods belt is a nice keeper for your profession. Despite putting it here on the advice of other Agi Sac guides, I used the Robber Set — that may be a better alternative, especially for first a player's first character on any server.
Crow Set sans the Sword*	45-60ish 	(8/5) AP/MP, Damage, Agi, Vit, PP 	Replace the weapon with Bashers, add a The Celestial Brooch or the Xelor Amulet for 8AP, and you can even use Eurfolles Daggers for an early 8/5 set.
Turko Set 	60-100ish 	(8/4 +) AP/MP, Damage, Agi, Vit, Omni, PP 	Same amulet/Dagger combos work as with the Crow set. At level 60 you get Punishment, and it may be worthwhile to upgrade for the extra vit. By level 70, you can use the Royal Gobball's Sword, which relies on every element and makes switching over from the Crow Set worthwhile. Upgrade with Royal Coco Blop Set for a little PVP, or Legendary Crackler Set for soloing.
Black Rat Set 	108-133 	Agi, Vit, (7/4) AP/MP, Range, Damage, Resist	The black and white rat sets are like the Crow and Turko sets from 50 levels earlier. They are a few levels apart, one is more multi-element, and slightly better, the other is earlier. Unlike those sets, the black and white sets are closely followed up by a fully useful set, making upgrading from one to the next a little less pragmatic in the timeline. (ie, you'll collect and may use the white rat set, but not for long)
Ceremonial Set 	134+ 	Vit, Resist , Agi, (7/5) AP/MP, Int, Damage 	A lot of people think it is unattainable, int- and vit-heavy.
Note *: If you wait 5 levels you can just go with the Turko Set instead, but its main advantages don't factor in until levels 60 and 70.
===Critical Hits Sets===
Agility-Critical hit reference sets
Name 	   Level   	Highlights 	Free crits	Note
Earliest set* 	37 	Agi, (6/4) AP/MP, Crit 	1 	The criticals items to use are Faillette Boots, Wild Banisation Belt, 2xSoff Ring, and a Silicate Amulet. Top it off with Eachure Hat, Mad Tofu Cloak, and air-maged Bashers.
Chafeerce Belt-based set	50+ 	Crits, Agi, %Dam 	2 	With Coco Amublop, White Scararing, Soff Ring, Croboots, and Larvhat all very good in crits, together fulfill Dagg'Onies.**
Aerdala Set*** 	70+ 	(7/4) AP/MP, Agi, Vit, Crits 	6 	Not the full set, but 4 pieces. Aerdala Hat, Aerdala Geta, Aerdala Amulet, and Aerdala Belt, along with a crit-perfect set of Rags and Solo's Ring to pick up the crits to 1/2 on air-maged Blessdags.
Solomonk-based set 	127+ 	Crits, Vit, Agi, Str, Damage, (7/3 +) AP/MP	 	11-15 crits here with Dreggon Amulet and Ramougre%27s_Setter - gives a tonage of vit, and agility, and very PVP friendly. 13-17 in additional crits are required.
Note *: At its best, this set is 220 agi, +8 damage, +40 health, and a 1/2 crit rate at 8-11 (+10 on crit) damage: average non-crits hits with weapon skill are 50.25, with your top output at 103 per crit -- without Nimble Punishment. Assuming you opt to use your nimble (and you have dancing sword/nimble punishment both to 5), but you have average gear, expect crits to average 100.
Note **: A little later you could air-mage some Blessdags. The difference between this and the preceeding set is that this is achievable by mere mortals, but it only achieves 3/4s of the damage.
Note ***: Although at 120% of the earliest set, you're definitely not doing better than the reference Turko set above, at lvl 70 with the Royal Gobball's Sword and Fury.
==Leveling guide==
See the general Leveling guide.
As a general rule, you will need a lot of bread to level. A mountain of bread. As a Sacrier, you are the reason bread costs so much. Be prepared to carry around 100+ breads, pretty much at all times. ;)
That said, your punishments work even if your reduction negates the damage you take, so knowing when a mob will still try to hit at you, and having lots of spare resistance gear, makes good leveling sense.
A high wisdom Prespic Set is useful for leveling long after the time you would otherwise consider using it.
==Experimental/Historical/Obsolete/Other builds==
* Sacrier/Agility
* Sacrier/Agility/1
* Sacrier/Agility/2