Diplomacy Rules (Short version)

== The Map, Units, & Object of the Game ==
1.    Seven players are featuring the major european powers of the Dawn of the 20th century:
* Austria
* England
* France
* Germany
* Italy
* Russia
* Turkey
2.    The map is divided into 75 “provinces”. There are three types of provinces: inland, coastal and body of sea.
 3.    There are two types of units, 
* “Armies”, Armies can move to inland and coastal provinces
* “Fleets”. , Fleets can move to coastal and water provinces.
4.    Only one unit can be in a province at any time.
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5.    All units have the same strength, a force of 1.
6.    Units combine their force with “support” orders. In conflicts, the unit with the most combined force wins.
7.    There are 34 “supply centers” (provinces marked with stars). Powers start with 3 or 4 supply centers, their “home centers”.
8.   A perfect win i obtained by the control of 18 centers. but such kind of win is very difficult to obtain. 2 kinds of agreement permit to get a better control upon te duration of the games
* Win or Draw At any times players can agree upon the end of the game .if they do they shares the points equally between survivors
* Limited time game At the begin of the game player can agree upon the duration of the game this can be a number of turn or or an amount of time. when this duration is over the player with the most supply center is declared the winner
== Sequence of Play ==
9.   Each “game-year” proceeds through five phases: Spring Orders & Retreats and Fall Orders, Retreats, & Builds. Retreats and builds phases are skipped if no player has orders to be made. The game starts with Spring 1901 Orders and ends when there is a winner or a draw is declared.
10.   Players communicate 1-on-1 or in groups using the messaging systems during any phase of the game.
11.   Orders are entered secretly for each phase and revealed and resolved for all of the powers simultaneously at the end of the phase.
=== Orders Phase ===
12.   You may give orders to all of your units. Units may be ordered to do one of the following:
* Hold in place. A MUN H
* Move to an adjacent province. Armies in a coastal province may move to a non-adjacent coastal province if convoyed. Fleets in a coastal province may only move to provinces adjacent to the coastline. A MUN -BUR
* Support. A unit holds, adding its force to another unit. A unit can only support an action in an adjacent province to which it could have moved. A MUN S BUR or A MUN S BEL-BUR
* Convoy. A fleet in a water province holds, convoying an army. (A fleet in a coastal province cannot convoy.) Convoys can be by one or a chain of fleets. The first fleet must be adjacent the moving army, each fleet in the chain must be adjacent the prior, and the last fleet must be adjacent the destination. F ENG C BEL-WAL
13.   You may support and convoy another power’s units.
14.   A unit ordered to move cannot be supported to hold. A unit ordered to hold, support, or convoy may be supported to hold.
=== Order Resolution ===
15.   If units of equal force move to the same province, they “bounce” and neither advances. If one of the units has greater force, it advances.
16.   Units ordered to each other's province with equal force bounce and do not switch places (unless one is being convoyed.) Three (or more) units can rotate positions.
17.   A unit with a move order that is bounced retains a force of 1 to defend against an attack in the province where it started the phase.
18.   A unit can only be forced out of its province (“dislodged”) with greater force than the unit plus all of its support to hold. For example, a unit moving with two supports versus a unit holding with one support, a force of 3 vs. 2, dislodges the holding unit.
19.   Support is “cut” if the supporting unit is attacked from any province except the one where support is being given. Cut support is not added to the force of another unit.
20.   Dislodged units have no effect on the province where the unit dislodged it came from. Support orders from dislodged units are always cut.
21.   A dislodged unit can still cut support or cause a bounce in a different province from the one where the unit that dislodged it came from.
22.   You cannot dislodge or cut support of your own units.
23.   If there is a unit in a province where a bounce occurred, it is not dislodged.
24.   If a fleet with a convoy order is dislodged, the convoy is “disrupted” and the army being convoyed does not move. Attacking without dislodging a fleet in a convoy has no effect.
=== Retreats ===
25.   A dislodged unit must either retreat to a vacant province where it could have moved or be destroyed. Armies may not retreat via a convoy.
26.   Units may not retreat to a province where there was a bounce or from where the attack came.
27.   If there is no legal retreat for a dislodged unit, it is automatically destroyed. If two units try to retreat to the same province, they are both destroyed.
=== Builds ===
28.   You gain control of supply centers by occupying them after the Fall retreat phase. They are yours until another power gains control of them.
29.   For every supply center you control, you may have one unit on the board. During the Fall Builds phase, if you are short units, you may build new ones in unoccupied home centers, while if you have too many units, you must disband the excess.
=== Map Oddities ===
32.   Bulgaria, St. Petersburg, and Spain have split coasts. A fleet moving to those provinces must select which coast it will move to and can only move on to other provinces adjacent that coast. However, the fleet occupies the entire province for all other purposes. Accordingly, a fleet cannot switch provinces with a second fleet moving to a different coast, and a fleet can receive support from a second fleet that is adjacent to the province yet not adjacent to the coast the first fleet is on. The Quick Guide on Coasts provides helpful examples to clarify these rules.
33.   Constantinople, Denmark and Kiel do not have split coasts. They have inland waterways that fleets may use to move to adjacent provinces. You may not convoy through these (or any other) coastal provinces.
34.   Denmark connects with Sweden and armies can move between them, though Sweden does not have a split coast.
35.   The Baltic Sea is not adjacent to the Helgoland Bight, North Sea, or Skagerrak. Fleets cannot move between them in one step but must move through an adjacent province (e.g. Denmark) first. The Aegean and Black Seas are not adjacent. North Africa and Spain are not adjacent.
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