Half Orc

Orcs are a fierce race thriving on chaos, blood, and dominance. They have an almost impossible time speaking common due to different vocal chords, and this has created the rift between Orcs and Humans. It is a common misconception that all half orcs are the products of rape. When male orcs do often rape human women who find them the orcs repulsive, human men often lust after orc females. Propaganda has made orc women seem disgusting and even hairy when in reality they are quite desirable, granted that means a lot of men have raped orc women but due to their increased strength they tend to be a bit more consensual. Half Orc women are used as interrupters due to their ability to speak common, when half orc men must truly prove themselves in combat or be banished from the tribe. Orc tribes use goblins as servants, and even when a goblin tribe allies with a formed warband they are still usually treated as inferiors. Warbands are when tribes must flock around the banners of the most dominant tribe in a region. A dominant Warband can defeat and absorb other warbands and tribes until they are the size of a nation. The chief of the warband is the warlord, or also known as the Bloodknot. When a Bloodknot dies all the tribes or small inner warbands scatter to try to gain whatever territory they can, naturally it becomes a cycle. New tribes are often established by ambitious orcs, or those shunned from their tribes. Chiefs are established by an event called Bloodblott. In the Bloodblott a large circle in horse blood is drawn, almost 100 feet in diameter. dozens of prospective orcs (usually the most bloodthirsty) fight until there's only one left standing. During the early Era’s Orcs and Ogre’s would fight to their death, but recent times have led to them needing to spare their best fighters. Each Orc or Ogre if only injured can crawl out of the circle to forfeit, their left index and pinky fingers are chopped off so they can never compete in Bloodblott again. Ogre’s often breed with Orcs and some scholars consider them one of the same, however Orcs tend to have higher intelligence. Trolls are the most intelligent and tend to be Shamans or Magic Tappers in the Warbands. There has been rare cases where Half Orcs become Bloodknots, and even more rare is a Goblin Bloodknot. Once there was a Goblin Bloodknot who had a swarm of tens of thousands of Goblins , their force was so great many orc tribes joined. The Bloodknot gets first pick of all loot and women the Warband raids in their territory, they also have the right to call all the tribes under them to arms for whatever they wish. If a chief refuses the call to arms they must beat their Bloodknot in a dual , if he falls he is fed to his entire tribe (Cremation is the mundane ceremony for the dead, while canniablism is a great honor), if he denies the call and doesn't want to dual his entire tribe is obligated to kill him and bury him (a great dishonor). If the tribe does not do that they are all excommunicated from the Warband, and normally other Warbands won’t include them so they would be quickly destroyed. Half orcs share all the same customs if they stick with their tribes (usually the ones with orc mothers), while the ones with human mothers typically follow the customs of whatever culture they are raised in. Human societies don't treat Half Orcs well but also not horribly, they are great soildiers, no completely dumb, and also great craftsmen. Half Orcs are one of the few non noble races allowed to become nobles. Orcs and Half Orcs are most accepted in the Nation of Bordril where the humans accept the Nomadic Warbands that actually form pseudo civilizations in exchange for mutual protection. An Orc can in fact walk into a store in a Bordril city and purchase goods unharassed, there is a language barrier. These Bordril Warbands consider themselves Bordril Citizens so they don't identify as warbands just their original tribes for cultures sake. Bordril is also home to the only Fawl tribe that has a prehuman warrior society. 
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Age: Half-Orcs mature a little faster than Humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment: Half-Orcs inherit a tendency toward chaos from their orc Parents and are not strongly inclined toward good. Half-Orcs raised among orcs and willing to live out their lives among them are usually evil.
Size: Half-Orcs are somewhat larger and bulkier than Humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Menacing: You gain proficiency in the Intimidation skill.
Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages: You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Religions 
Orcs much like giants,goblins ,and dwarves worship the Trinity, however those other races typically recognize all three Gods. These are Dolf , Grimble , and  Lutheron. In the beginning there was three races, Dwarfs forged the world, Giants Protected the World, and Demons Balanced The World. These three races all typically worship the Lorian Trinity which is Dolf Earthshaper who was a might dwarf who is said to single handedly forged the most massive continent of ICOS, (only northern Icos is known to man) Dolf is a Good god representing creation and strength, this is why in Dwarf culture even the mightiest warrior is encouraged to have several hobbies such as baking and knitting. Grimble was a mighty Giant who embodied aspects of all the elements Fire, Earth, Water, Frost, Wind, Storm, Dark, and Light. Grimble is a Neutral God and is often prayed to by not only giants but also farmers and other individuals who have a need to control the elements. It is said that one day Grimble was so tired he laid in the sea and his back is in fact the continent of Senios, prophecy she goes that when he wakes the world will once again be at his mercy. Lutheron is the third god of the trinity, he is an evil god and not represented as a trickster, but instead pure evil , he has a millions forms and loves torturing the souls of Loria. It is said he created the Orcs Goblins Ogres and Trolls to be his races to balance out the more noble races like the Sons of Dolf (dwarves). Orcs unlike Goblins Acknowledge Dolf and Grimble but only truly worship Lutheron and Grimble. Grimble is more the Ogre’s than Orcs however. Half Orcs follow the gods of the community they were raised in, if they were raised by Orcs they worship Lutheron or Grimble , or one of the few minor gods listed below. 
Other Gods 
Mylartharrka (MY-LAR-THAR-KA)
Chaotic Neutral God Of War, The Feast, Cannibalism, and Armor
Symbol: Skull in corinthian helmet on blood red banner
Surinnahkaher
Chaotic Evil God Of Fire, Siege, Sacking, Pillaging, Rape, and Loot/Greed
Symbol: A Blood Red Flame on a black banner
Barhinmkarin
Neutral Neutral Goddess of the earth , livestock, sky, winds and fertility/sex
Symbol: A Green Bullskull on a Brown banner
Valgakr
Chaotic Neutral Goddess of Construction, Tools, Blacksmithing, and weapons
Symbol: A Black Sword on a Grey Banner With a stone design
Orc Relationships:
Good: Thur’ati ( Highly respected for fighting ability but still kill eachother), Goblins (basically slaves), Trolls, Ogres, Bugbears, and Bordril Humans. 
Bad: Generally Everything Else
=== Half Orc Variants ===
Bordril Orc
Bordril Orcs, and Half Orc for that matter are civilized and are embraced by the Bordril cities. They set up shops and even rise to political position! The reality is however that besides being closer to a full bred orc, they are much more like 5/6th orcs (this is why they are a half-orc subrace). This breeding allows Bordril Orcs, or most of them to be able to physically speak common. This atmosphere is unique and has allowed Bordril Orcs to have increased emotional intelligence, social intelligence, and become highly educated. This caused a lot of Bordril orcs to fight for Orc/Goblin/Trolls rights and try to become diplomats to both warbands and nations to create a peaceful relationship between the races. 
Stats: +2 Str +2 Int
Age: Orcs mature a little faster than Humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment: Bordril Orcs tend to lose their inclination for “evil” while living amongst a civilization that views them as equals and educate them. The “evil” half orcs tend to be more lawful following an ideology they believe is “good”
Size: Orcs are larger and bulkier than Humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30ft.
Darkvision: Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Menacing: You gain proficiency in the Intimidation skill.
Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
Languages: You can speak, read, and write Common, Orcish, and Fawl.
Abilities:
Educated Brute-
You are able to choose a 2nd crafting profession and read books twice as fast if they are in Orcish or Fawl.
This is also the ability that allows you to 
speak common.
*Arcane Brute- 
If you cast a spell attack, or your target nat 1’s a saving throw, you may twin the spell automatically at the same or an additional target.
*If you do not have spell casting you can choose Savage Attacks instead from the normal ½ orc
Category:Races