Trip (Ångström)

Trip is an Augury who lives in the Ångström, being one of the four who watches over the location ensuring nothing comes to threaten its existence. It is unknown if Trip originated from the Ångström or arrived in it similar to many other characters.
==History==
Although not much is known about Trip's arrival in Ångström, it is known that at some point after his arrival he defeated and killed his Augury predecessor, taking up the mantle and serving alongside the other Augury. His rule is generally more personal than the others with him more focused on enjoying life in Ångström rather than trying to govern it, as such his areas of control are often considered lawless and rough to live in.
==Personality==
Trip is a rather sadistic character, taking great pleasure in flaunting his strength, he uses his powers to assert himself and although over confident is such a monster in battle that few stand against him. He often intimidates or provokes his targets into attacking him, using it as an excuse for retaliation although sometimes he simply just attacks someone expecting a reaction, as such those that don't react easily bore him and so he can quickly lose interest.
==Powers & Abilities==
Trip is quite skilled in magic possessing four major schools of magic that he's become proficient in;
* Curses - Trip's ability to create curses that afflict his targets in various ways, these Curses are usually placed on the ground as traps although some can be applied as long as Trip is looking directly at his target.
* Pyrokinesis - Trip's version of Pyrokinesis is extremely dangerous, known as Solid Flames it is a type of Pyrokinesis that absorbs as much oxygen from the surrounding area as possible, starving his targets of air and creating ferocious walls of fire that can block off paths of escape, he shows a great deal of control with this skill being able to specifically alter the shape of the flames at a whim's notice.
* Chronokinesis - Although limited, Trip does possess a degree of Chronokinesis, used by flipping the hourglass he carries around, it allows Trip to reverse time for a few seconds with him retaining the memory of the events that had transpired prior to him flipping the Hourglass. Alternatively he can shake the Hourglass which causes the events of the last few seconds for all involved to become shuffled with people ending up at random moments in time, the ability only affects the local area of about 20ft around Trip however.
* After Images - Although seen less than the other abilities, if Trip is having trouble in a battle he can create duplicates made of hardlight to fight alongside him, though lacking his magical abilities these duplicates are still dangerous for their Scythes and serve more as a distraction to his targets.
Category:TRI
Category:Characters
Category:Fantendoverse Characters
Category:Males
Category:Trips