Mine (Civ6)

The Mine is a standard in Civilization VI. It requires and may be built on any featureless , Volcanic Soil or on certain s. If it is built on Luxury or Strategic Resources, then the will gain use of that resource.
* Effects:
** +1 
** -1 
** +1 additional (requires Apprenticeship)
** +1 additional (requires Industrialization)
** +1 ( and +1 ) with God of Craftsmen pantheon when built on Strategic Resources
** +2 with Religious Idols pantheon when built on Bonus or Luxury Resources
** Provides adjacency bonus for Industrial Zones (+1 , +½ in ).
** +1 additional (requires Smart Materials)
** Nubia only: +1 when built on strategic resources, and +2 on bonus and luxury resources
** Korea only: +1 for each adjacent Seowon
** Mali only: -1 , +4 
** Wilfrid Laurier only: +2 when built on Tundra, Tundra Hills, Snow, Snow Hills
** Gaul only: +1 , grant a +0.5 adjacency bonus for districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles
* Access:
** Strategic Resources: , , , , 
** Bonus Resources: 
** Luxury Resources: , , , , , 
== Strategy ==
The Mine is, as always, one of the most important improvements for your empire. It is your earliest and most reliable booster and gives access to most strategic resources in the game.
Its greatest advantage is that it may be built on any Hill tile, right from the start of the game (or more accurately, after you research one of the first techs), and these are very common. Also, a relatively early tech, Apprenticeship, boosts its yield, which is very important in the middle game.
Normally, a Mine cannot be built on a tile with Woods or Rainforest, but an exception is made if any mineable resource (such as ) or late-game Strategic Resource (such as ) is found on such a tile. In this case the Mine will be built and the feature preserved - which will also preserve its bonus, of course.
Use Mines not only to increase the basic output of cities, but also to provide adjacency bonuses to your Industrial Zones - each Mine provides a +1 bonus (+½ in Gathering Storm). If you have a city controlling a large expanse of Hills, you may build Mines over all of them, excluding a spot in the center, where you can place an Industrial Zone for a whopping increase in !
As of Gathering Storm, the evolving opportunities provided by Volcanic Soil (especially when it comes to previously unsuitable flat tiles) are yet another consideration when deciding where to place Mines.
Building a Mine over any resource unlocks the for Wheel. Building three Mines triggers the for Apprenticeship. Building a Mine over triggers the for Iron Working. Building a Mine over triggers the for Rifling. Building a Mine over (and an Ironclad) triggers the for Steel. Building a Mine over triggers the for Nanotechnology. Building a Mine over triggers the for Venture Politics.
== Civilopedia entry ==
== See also ==
* Mine in other games