Long Jumping

Long Jumping
Sample specializations: Standing
broad jump, running long jump. This is the ability to leap and jump over its,
chasms, and other obstacles. Every character has a jumping limit value (see
Chapter One) which represents how far they can jump without much effort. The long jumping skill
helps characters jump farther than their limit value and to make jumps in less
than optimal conditions. Increasing the distance the character jumps is treated
as a speed push (see Chapter Four) while making difficult jumps that are within
the character’s jumping limit value is done against a difficulty number
determined by the gamemaster based on the circumstances. The following
modifiers are used when a character has to make a push roll with long jumping. The
gamemaster can also take them into account when determining the difficulty
number for non-push jumps.
LONG JUMPING MODIFIERS
Condition Modifier
Flat
surface to flat surface +0
Unlimited
landing area -2
Limited
landing area +2
Very
small landing area +4
Rough/unsteady
terrain +2 or more
Downhill
landing site -2
Uphill
landing site +4
Carrying
a heavy load +2 or more
The
jumping limit values in Chapter One assume that the jumper had the time and
space to take a running start. Standing jumps subtract two from the distance
value jumped. Being able to take off at less than full speed reduces the
distance value by one.