Generals sneak peek patch 1.02

Patch 1.02 for the multiplayer sneak peek of Command & Conquer: Generals was released in December 2002 as its final patch.
==Changes==
* Made damaged Comanches move faster. This should help Comanches run from AA fire. 
* Increased the build cost of the GLA Supply Stash from $1000 to $1500.
* Increased the build time on the GLA Supply Stash from 10 seconds to 15 seconds. 
* Increased the cost of the Arms dealer from $2000 to $2500. This is intended to make GLA opening-game costs comparable to USA costs. GLA still gets to build vehicles for $800 less than the USA. 
* Gattling weapons no longer kill the soldiers inside Stinger sites. 
* Technical and Humvee no longer clear Stinger Sites. Now only soldiers and snipers can do this. 
* Stinger Missile Fuel reduced from 10 seconds to 5 seconds so they won't chase you as far across the map as they used to. 
* MIG cost reduced from $1200 to $1000. 
* MIG build time reduced from 15 seconds to 10 seconds. 
* Stinger Site cost increased from $750 to $900. 
* Hijacker build time cut from 20 seconds to 10 seconds. 
* Paladin price down from $1200 to $1100. 
* Technical 2nd level weapon made small-arms damage type instead of explosive. Will do less damage to tanks. 
* Technical 3rd level weapon no longer likely to miss infantry. Player no longer punished for upgrading. 
* Splash damage on stinger missile reduced. Should make them more vulnerable to infantry attacks. 
* Rebels, Red Guard and Rangers now take 20 seconds instead of 10 to capture a building. 
* Moved the capture building upgrade from the technology building for each side to the barracks for each side. 
* Comanche health changed from 200 to 220. 
* Technical health down from 220 to 180. 
* Rocket Buggies now require the Palace to be built. 
* Rocket Buggies now cost $900 instead of $800. 
* Rocket Buggies now have a build time of 10 seconds instead of 15. 
* Rocket Buggy missiles now track. 
* Rocket Buggy missiles now scatter only against infantry. 
* Hijacker speed up from 20 to 30. 
* Gattling Cannon, Patriot Battery and Stinger Site stealth detection radius cut from 360-400 down to 200. 
* Tunnel Network stealth detection radius cut from 200 to 150. 
* Chinooks now much tougher against all damage types.
* Increased the build time on the SCUD storm to 60 seconds to keep it in line with the other super weapons. 
* Added a minimum ranger to Inferno Cannon.
* Made Jarmen Kell not kill aircraft with a single shot. Should fix Path Finder as well. 
* Nuclear Reactors now give the proper amount of power when you over-charge them. They used to give way too much. 
* Raptors and MIGs slightly more effective against Stinger Sites.
* Fixed stacking of Speaker Tower healing on Overlord tanks.
* Fixed NAT negotiation problem when there is an 'empty' spot in the slot list. (host/join screen), NAT negotiation will fail.
* SCUD storm exploit. 
* Nuke low power exploit. 
* /ME crash in Generals lobby.
* A few spelling errors.