Gull (Priest Spell)

When this spell is cast, the priest's words become very persuasive to the subject, and that creature becomes very gullible. If the creature makes a successful saving throw vs. spell, this spell dissipates without effect. A creature failing the saving throw must make an Intelligence check each time the priest attempts to convince it of something somewhat plausible with no obvious facts counter­ing the priest's argument. A successful check means the creature is not convinced; a failed check means the creature gives credence to the priest's words if no obvious facts contradict them.
For example, a priest who attempts to gull a guard outside a private club might be able to con­vince the guard that he is a member of the club, but has forgotten the password (assuming he is dressed appropriately), or convince the guard that his home was just burgled and that it would be okay for him to run home while the priest stands guard in his stead (assuming that the priest is wearing the outfit of a city watchman). However, the priest would have no luck convincing the guard that he is a par­ticular member of the club if the guard has already seen that member enter the club just moments before, nor would he have any luck convincing the guard that he was a member if only humans are permitted to join the club and the priest is obvi­ously a gnome.
The material components of this spell are the priest's holy symbol and a pinch of sugar.
Notes: Granted by the gnome god Baravar Cloakshadow.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells