Assailant

assailant is a melee item in item asylum. It is a pair of broken shackles.
==Functionality==
Having assailant in their inventory grants the user broken, black cuffs with chains on their wrists. Equipping assailant causes the user to take a crouching fighting stance. While assailant is equipped, the user gains +10 jump power as well as a unique walking animation.
assailant primarily follows a 4-part combo when used. They will deliver, in order: a punch, an uppercut, a sweeping kick, and a burst of dark matter from their hands. Each hit deals 13 damage and stuns opponents. Its final attack additionally curses targets and inflicts ragdoll and knockback.
Attacking mid-air with assailant will instead initiate a different attack sequence. They will deliver three punches, a dropkick, and a low sweeping kick. It has the same effects as its grounded version. Unlike it, however, each attack is performed more swiftly, causes the user to ignore gravity, and will additionally bring victims up to the user's reach.
All of assailant's attacks will completely restrict the user's movement for the duration they are in effect. assailant also has two special attacks:
* SP3The user will perform a 540° spinning triple kick. Each hit deals 6 damage, stuns victims and will also bring them upwards with the user. The final hit will also ragdoll opponents and inflict curse. SP3 has a cooldown of 7 seconds.
*SP6The user will briefly wind up before reaching outwards. If an opponent is in range of the attack, the user will grab them by the head and smash them into the ground. They will then pick up the victim and slam them into the ground behind them. The ability hits twice, with each attack dealing 17.5 damage. The second attack will ragdoll the victim. Both hits also ignore defense. SP6 has a cooldown of 10 seconds.
===Synergy===
While assailant is equipped, the Oni emote plays a special animation themed around the item instead of its default effect. This special animation shows the user performing something similar to Assailant's SP1 counterhit displaying the Black Magic II counter/reversal warning. This effect is purely visual.
==Tips==
*Be cautious and precise when committing to assailant's attack sequence. Its range is relatively short and will restrict movement while its attacks are executed.
*An airborne attack combo can fade into its grounded sequence should one land before they finish the former sequence. There is no punishment for doing this and it can be easily triggered by jumping and attacking at the same time.
*Following up with an ability before the final hit of either attack sequence will ensure that the opponent does not get shoved away from assailant's knockback and will most often guarantee the kill on the victim.
*Extremely powerful when paired with uppercut due to air combo possibilities.
*assailant's jump boost can be useful for getting the high ground on certain maps, allowing for easier escapes from fights.
==Gallery==
Assailant walk 1.5.3.gif|assailant's walk animation.
assailant jump.gif|assailant's jump animation.
AssailantM.gif|assailant's full attack sequence.
File:Assailant Autocombo 1-3 Hitbox (Updated).png|assailant's hitboxes.
Assailant Autocombo 4 Hitbox (Updated).png|Ditto, but for the curse blast.
AirAssailant.gif|Ditto, but performed while airborne.
File:Midair Assailant combo hitbox.gif|assailant's midair combo hitboxes. 
AssailantSpin.gif|Using SP3.
File:Assailant SP3 Hitbox (Updated).png|assailant's SP3 hitboxes.
AssailantSlam.gif|Using SP6.
File:Assaliant r3 failure.gif|Ditto, but unsuccessful.
File:Assailant SP6 Hitbox (Updated).png|assailant's SP6 hitbox.
===Origin ===
File:Assaliant in black magic 2.gif|assailant in its source game.
===Miscellaneous===
File:Gold Assailant.png|Golden assailant
ASSAILANTONI.gif|assailant's synergy with the Oni emote.
File:Oni with Golden assailant.png|Oni with golden assailant. (Notice that golden assailant does not have the synergy.)
==Audio==
Sound 	File	Description
Attack 	 	Plays upon attacking with assailant.
Curse blast	 	Plays when the user releases dark energy from their hands on the 4th grounded M1.
SP3 	 	Plays upon using SP3.
SP6 	 	Plays upon successfully landing SP6 on an enemy.
==Trivia==
* assailant is a reference to the homonymous class in Black Magic II, Assailant.
*The chains on the cuffs have slight mass to them.
*The golden variant of assailant doesn't have the cosmetic synergy with Oni, instead having the normal symbol instead of the exclamation mark upon using the emote.
*SP6's damage is not credited to its user.
*Unlike the actual Black Magic II, SP3 does not heal upon the third kick.
==Changes==
*v1.6.0
**Now increases jump power by 10. Previously decreased jump power by 10.
*v1.5.6
**Reverted v1.5.5 changes.
* v1.5.5 
**Now reduces jump power by 100 when equipped.
*v1.5.3 
**Changed walking animations.
*v1.5.0
**Added special interaction with the Oni emote.
*v0.8.1
**Added assailant.
Category:Items
Category:Melee Items
Category:Based on media
Category:Inflicts ragdoll
Category:Inflicts knockback
Category:Inflicts curse
Category:Items with abilities
Category:Inflicts hitstun
Category:Items that alter the user's appearance
Category:Items with synergies
Category:Increases jump power