Free Systems Compact (UNOFFICIAL)

==Discordant Stars==
This section of the wiki covers a Discordant Stars Faction. Discordant Stars is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.
==Faction Abilities==
*RALLY TO THE CAUSE: Once per action, after you produce 1 or more ships in your home system, you may produce up to 2 ships in a system that contains a cultural, hazardous, or industrial planet and does not contain a legendary planet or other players’ units.
*DIPLOMATS: Once per action, you may exhaust 1 uncontrolled planet’s planet card that is on the game board to spend its resources or influence.
*FREE PEOPLE: During setup, for each non-home planet other than Mecatol Rex on the game board, place that planet’s planet card face up on the game board.
==Faction Promissory Note==
Broadcast TeamsWhen you gain control of a planet during a tactical action:
If the active system does not contain another player’s ships, you may produce up to 2 ships in that system.
Then, return this card to the Free Systems player.
==Faction Technologies==
 Envoy NetworkAt the start of the agenda phase, you may choose and exhaust 1 cultural, 1 hazardous, and 1 industrial planet.When you cast 1 or more votes, if you exhaust at least 1 cultural, 1 hazardous, and 1 industrial planet to cast votes, you may cast 4 additional votes. Prerequisites: Covert Strike TeamsAt the start of a ground combat, you may roll 1 die for each of up to 2 of your ground forces on that planet.For each result equal to or greater than that unit's combat value, produce 1 hit; your opponent must assign it to 1 of their units on that planet.Prerequisites: 
==Flagship==
Name	Cost	Combat	Move	Capacity	Abilities
Vox 	8 	7 (x2)	1 	3 	Sustain Damage
When this unit makes a combat roll, it rolls 1 additional die for each planet in this system of any single trait.
 	 	 	 	 	
==Mech==
Liberator	Liberator
DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.
Sustain Damage	DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Cordo Haved - Friendly Diplomat 	At Game Start 	While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card's ability.
Commander	 	President Cyhn - Crisis Leader 	Each non-legendary planet on the game board is controlled	After you gain control of a non-home planet during a tactical action:
If you have 1 or more ships in the active system, you may produce 1 ship in that system.
Hero 	 	Count Otto P’may - Inspiring Rhetorician	Have 3 Scored Objectives 	HEART OF REBELLION - FREEDOM OR DEATH
ACTION: Ready a non-home planet other than Mecatol Rex that you control, remove all units on that planet and attach this card to it. 
Units cannot be committed to, produced on, or placed on this planet.
==Gallery==
File:Free M.png
File:Free Y.png
File:Free G.png
File:FSC 5.png
File:Free Systems Compact icon.png
==FAQ==
Q: Can the agent Cordo Haved be used to resolve the ability of an already exhausted legendary planet ability card?
A: Yes, Cordo Haved may resolve the ability of any legendary planet ability card with an activated ability which is controlled by any player. It cannot be used on a legendary planet ability card without an activated ability.
==Trivia==
*WIP
Category:Discordant Stars
Category:Unofficial Expansions