Whelm

==Summary==
An ancient dwarven weapon, Whelm is a powerful sentient warhammer which desires to hunt down all Giants and Goblins it can.
==Powers and Stats==
Tier: 
Name: Whelm
Origin: Dungeons and Dragons
Age: Unknown
Classification: Warhammer, artifact
Wielders: Ctenmiir
Powers and Abilities:
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|-|Powers=
Superhuman Physical Characteristics, Invulnerability (As an artifact Whelm can't be Dungeon Master's Guide 4e Page 164), Vibration Manipulation (Can generate a Return to White Fume Mountain Page 36), Matter Manipulation (Can disintegrate targets it ), Telepathy (Can telepathically communicate with its ), Teleportation (Can ), Mind Manipulation (Induces on the wielder), Extrasensory Perception (Can automatically detect , White Fume Mountain 3.5e Page 36 and shines brighter in the presence of White Fume Mountain 3.5e Page 34), Enhanced Senses (Is able to ), Damage Boost (Has increased damage against Open Grave 4e Page 203 and Whelm's wielder can Player's Handbook 4e Page 92), Statistics Amplification (Whelm increases its wielder's and if it is on good terms with its user it will boost their aka make them Player's handbook 4e Page 267), Statistics Reduction (If Whelm dislikes its current user it will actively reduce their ), Healing ( Player's Handbook 4e Page 95), Electricity Manipulation ( Player's Handbook 4e Page 94), Non-Physical Interaction and Immortality Negation (Type 9; Is a White Fume Mountain 1e Page 7 which means it can affect abstract, incorporeal, intangible, conceptual, or nonexistent and it can hit being who exist on The Dragon Magazine 8 Page 4)
|-|Resistances=
As an magic weapon it's treated as a Dungeon Master's Guide Page 268 which gives it Extreme Resistance to Poison Manipulation (Shown Monster Manual 3.5e Page 307), Mind Manipulation (Shown ), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Statistics Reduction (Can't have their ), Pressure Points (Can't be hit , i.e in a weak point), they also have Resistance to Power Nullification (Artifacts can't be 
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Attack Potency: Varies depending on the user
Speed: Varies depending on the user
Lifting Strength: Inapplicable
Striking Strength: Varies depending on the user
Durability: Unknown, at least Building level+ (Ctenmiir is able to hit enemies with it without causing any damage to the weapon), Invulnerability makes it hard to destroy
Stamina: Infinite
Range: Standard Melee Range, Tens of Meters via various abilities
Weaknesses: Induces agoraphobia on its wielder and depending on it feels about its current wielder it will actively weaken them.
Notable Attacks/Techniques:
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|-|Passives Abilities=
*Appraisal: Whelm can both detect any nearby gold or gems and in the presence of expensive objects it will shine which aids its user in assessing the value of an object.
*Statistical Enhancements:
**Damage: Whelm desires to slay giant kin and thus any against any enemy that is larger then the target to a substantial level it does extra damage upon hitting.
**Perception: Simply holding Whelm increases one's ability to perceive their environment.
**Speed: If Whelm is particularly fond of its wielder it will boost their general respond time to things happening.
*Statistical Reduction: If Whelm hates its current wielder it will make them slower and diminish their abilities to fight against enemies which aren't Goblins, Trolls or Giants.
|-|Active Abilities=
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==References==
Category:Items
Category:Dungeons and Dragons
Category:Damage Boost Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Healers
Category:Invulnerability Users
Category:Matter Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Telepaths
Category:Teleportation Users
Category:Vibration Users