Celestia

== CELESTIA ==
• Elements are mainly based off of League of Legends champion skills and Elemental Battlegrounds elements and spells.
Celestia is one of the two Primordial Elements in the ArcaCel domain, the other being Arcane. Celestia and Arcane are the only two elements blessed with a passive, in exchange for an extremely high skill floor which doesn't come easy for everyone who uses it. 
This element is a Space-based element that has a knack for inflicting cosmic amounts of damage. Its radiant abode allows users to experience a magical fight when using spells from this element. Celestia, though powerful, does not come easy when it comes to usage. Spells may seem mechanically easy but they're really hard to use if you're inexperienced.
=== ELEMENT STATS ===
– Damage: Extremely High
→ Indicates how effective it is in draining enemy health
– Defense: High
→ Indicates how long it can provide survivability 
– Speed: Fast
→ Determines the quickness of the spells 
– Mobility: Fast
→ Indicates how good it can provide transportation
– Complexity: Very Difficult
→ Determines its difficulty of use
• • • • • 
=== FUSION ===
Space + Spectrum and an additional 3000 diamonds
• • • • • 
=== Passive: Time Bender ===
♦️ If an enemy dies to a damaging Celestia spell, you gain 2 charges of Cosmic Quickness which reduce the cooldown of the next spell you'll use by 50%. This buff does not stack nor increase with more enemies killed unless all charges are consumed. If you die and have a charge of Cosmic Quickness, it will be consumed and you will respawn 60% faster.
• • • • •
=== 1. Constellation ===
"Shoots a beam of cosmic light that does high damage. If there are enemies nearby, the beam bounces off to the 3 nearest opponents, dealing less damage"
→ The user channels for 1.5 seconds (can be charged for 2 more seconds) then freezes in place as they shoot a magical beam of celestial energy, dealing 425 true damage (true damage cannot be mitigated by defense stats but can still be reduced with shield spells) in a small area upon impact. If there are 3 more targets nearby, the beam bounces off to the nearest player, dealing 75% of the damage, reduced by 25% for every player hit until the last opponent it'd hit take the least damage.
• Projectile Spell
• Mana: 400
• Cooldown: 8 seconds
• Beam Explosion Range: -0.5x Water Beam
=== 2. Celestial Journey ===
"Dashes forward to the cursor's direction, leaving behind a trail of galactic mist that returns to you after some time, stunning targets initially hit"
→ The user quickly dashes to the cursor's location, leaving behind a trail of mystic energy for 1.5 seconds. At first, this trail is harmless if enemies are inside it. After the duration, the trail returns to the caster, inflicting 260 damage and stunning targets for 1 second. You can move around after you dashed to control the direction of the mist returning to you.
• Travel Spell
• Mana: 300
• Cooldown: 6 seconds
• Dash Range: -1.25x Flash Slash
=== 3. Astral Loophole ===
"Travel underneath a portal and blink to a nearby area before jumping back in to your original location"
→ The user instantly casts a portal beneath them where they quickly fall down to it. After a split second, another portal will reappear to an area where the mouse cursor is located at, to where the user emerges. After 1.25 seconds, they will fall back in and jump back to their original location. During all of this, the caster can't use spells while jumping from portal to portal. The defense mechanism here is to dodge skillshots by switching places for a short period of time. If the caster is skilled enough to time it, they can dodge or delay most attacks and take minimal to no damage.
• Shield Spell
• Mana: 350
• Cooldown: 8 seconds
• Teleport Range: 1x max range Empyrean Rain
=== 4. Stellar Bombardment ===
"Summon a maximum of 4 starfire blasts that do a high amount of damage upon impact. Each cooldown grants a stack of Starfire that you can expend upon use"
→ This spell is mechanically different in terms of use. When equipped, a number indicator appears on top of the spell, which tells you how many Starfire blasts you can shoot, which sits at a cap of 4. Using this spell allows you to shoot Starfire depending on how many stacks you have on your inventory. Shooting a Stafire requires manually clicking on the location of choice. Each blast inflicts 211 true damage. Starfire is shot in a way similar to Vortex Bomb from Technology. The used stack will be restored through its cooldown and you can still use this spell as long as you have Starfire left. 
• Bullet Spell
• Mana: 150 (per shot of Starfire)
• Cooldown: 5 seconds
• Starfire Shooting Range: Indefinite
• Starfire Explosion Range: 1.5x Chaos Zone bullet
=== 5. Ardent Nova ===
"Summon the wrath of the cosmos to channel their powers into a powerful beam of starlight that has no limit"
→ The user gathers starlight from the cosmos for 2 seconds. Afterwards, the contained energy within the user will be released in the form of a powerful beam that is fired in a straight line, dealing 600 true damage to opponents hit. While channeling your powers, you can move around and hover your cursor or avatar's direction to aim the beam. However, it only travels forward and can't be aimed at any angle. The beam is intangible and can pass through walls. 
• Ultimate
• Mana: 1000
• Cooldown: 80 seconds
• Beam Range: Infinite
• Beam Thickness: 2.5x Temporal Trap range
Category:Arcanum Celestia
Category:Elements
Category:Superelement