Vorpal Blade

A large silver dagger, seemingly more fit for cooking than combat. It bears intricate designs of plants and flowers. It is a symbol of the Order of The Old Sailor.
== History ==
Originally mere cutlery, this blade was corrupted once its owner joined the Order of The Old Sailor. He discovered its new proprieties at a dinner party, after which the blade was made his weapon of choice and carried him through the ranks of the Order. With the ascension of the Gocci'zur, however, the Order saw its power drastically diminish, and, with it, the favor of Ye’Chyegug. The Vorpal Blade was eventually found by the LADS after it was used against them by an assassin. It was taken by Koltar, whom never made use of it, perhaps out of fear of what it might bring.
== Abilities ==
# Whenever you land an attack with the Vorpal Blade, you become invisible. 
# Slashing at the air with the Vorpal Blade while thinking of a location will cause a rift to appear where you slashed at. The rift will take those who traverse it to the targeted location. The rift lasts for 1 turn. The destination you choose must be known to you. Your familiarity with the destination determines whether you arrive there successfully. Draw a card from your Gambit to determine the accuracy of the teleportation, as shown in the table below.
# You score a Critical Hit on an 8 or higher. 
# When you score a Critical Hit, you can use an action to teleport to any location you can see.
== Downsides ==
# You can never sheathe or let go of the Vorpal Blade if you haven’t killed anyone with it since you drew it.
# Whenever you kill someone with the Blade, you must roll against a 12DC GLA save. If you fail, blood-thirst overcomes you, giving you a +1 bonus to attack per failed check, and forcing you to perform an attack against the nearest creature. The DC then increases by 2. This can stack indefinitely, but returns to its base value at the end of the next day. You may choose to automatically fail this check.
# After a total of five failed checks, the blade takes control over your body, resulting in your death.
# If you're not familiar with a destination when attempting to create a rift, you must draw a card from your Gambit. On a 1, you will be sent to a random location in the same dimension, and on a 2 to 4, you will be sent to a similar, but different location than the one you had in mind.
Teleportation Accuracy	Teleportation Accuracy	Teleportation Accuracy	Teleportation Accuracy	Teleportation Accuracy
Familiarity 	Mishap 	Similar Area 	Off-target 	On-target
Very Familiar 	1 	2 	3 	4-10
Casual Knowledge 	1-2 	3 	4 	5-100
Description 	1-4 	5 	6-7 	8-10
False Destination 	1-5 	5-10 	- 	-
== Containment Method ==
The Blade will not randomly teleport whilst submerged in the blood of fish and amphibians. The blood must be renewed at the end of every day to avoid making the containment stale and disgusting the Vorpal Blade, causing a breach attempt. Children must also not be allowed to enter within 10 meters of the containment vessel, or the blade will immediately attempt to break out and appear in front of them.
== Berserk Behavior ==
The blade will attempt to teleport away from user or containment vessel when in the presence of children or if disgusted. It will locate the nearest individual, prioritizing children, and entice them to grab it. Once held, the Vorpal Blade will overwhelm them with the desire to kill others around them and proceed to take over their body, becoming a new Empyrian with a Word of the Threshold Domain.
== Destruction Method ==
The Vorpal Blade must be dropped in warm soup made by a mother who has lost their firstborn. The soup must be made with coriander and cider and used in the same hour. The soup, containing the blade, must be served at a wooden table and the mother should say "Welcome Home", facing the nearest door. If performed correctly, the Blade will disintegrate and summon the spirit of the mother's firstborn for one minute, after which they return to their afterlife. If performed incorrectly, the blade will create a rift enveloping the entire house, teleportation it and all its contents - itself included - to a random location in the same dimension. At arrival, everything will be wrong and corrupted in some fashion.
Category:Artifact
Category:Dagger