How Archeology Works in TympanicCafe's canon.

Archeology was a system added in the 1.17- Caves & Cliffs update. Although it was cancelled in our timeline, in my canon it was added to 1.17 along with the Deep Dark and the new terrain generation. Archeology is a system that allows a player to use a brush to find rare items in the archeological excavations around the Minecraft World.
== Archeological Items ==
Brush: Crafted with 1 Copper Ingot and 2 Large Bird Feathers. They are used to brush down softer blocks like snow, sand, dirt, or gravel. They are a tool found in the creative menu and come in four variants: Brush, Exposed Brush, Weathered Brush, and Oxidized Brush. The Brush will sweep slower depending on how oxidized it is, which can help the player extract items. Brushes can also be found in chests around Archeological Excavations. The Brush can brush down any block, but only blocks with items in it will drop anything. 
Chisel: A unique item only found by digging in Archeological Excavations. They can be used to break down harder blocks like Obsidian and Cobblestone.
== Excavation Sites ==
=== Generation ===
Excavation Sites can generate anywhere in the Minecraft World from the Biome Surface all the way down to y0. They cannot generate in a negative y level. Excavation Sites that are underground have no structures, rather, they are simply excavable blocks and structures that the player must discover by himself. Ones at a Positive y-level have a small chance to already be partially excavated with fences around it, a tent, an unlit campfire, and a chest that can contain two oxidized brushes, as well as Tin Cans with a single Mushroom or Rabbit Stew. They can also hold Gravel, and rarely, a Ceramic Shard.
==== Structures ====
There are several structures that can generate in an excavation site. Many of them depend on the biome. They are similar to that of the Ocean Ruins structures, though no Excavation Sites can generate in the Ocean, above or below ground, because we already have the Ocean Ruins. The Excavation Sites can generate aboveground in the following biomes:
* Savannah
* Plains
* Dark Forest
* Forest
* Desert
* Snowy
* Taiga
There are several variations of each structure depending on the Biome. The Plains, Forest, and Dark Forest have the Temperate Excavation Site, the Savannah and the Desert have the Warm Excavation Site, and the Snowy and Taiga Biomes have the Cold Excavation Site.
* The main excavable block is Gravel for Temperate Excavation Sites, Sand for Warm Excavation Sites, and Snow for Cold Excavation. The main blocks that make up the structures are Cobblestone for Temperate, Diorite for Cold, and Sandstone for Warm.
Small Room: A Small Stone Shack that is either made of Cobblestone, Smooth Diorite, or Smooth Sandstone. There are blocks of the main excavable block (Gravel, Sand, or Snow) and Obsidian scattered around. A Block of Chiseled Stone Bricks, Chiseled Diorite, or Chiseled Sandstone is in the corner of the room. The house is scattered with blocks of either Cracked Stone Bricks, Cracked Diorite Bricks, or Cracked Sandstone Bricks.
== Commands added in Caves and Cliffs ==
/gamerule lockedchestbreakable: default true. If the gamerule is set to false when cheats are activated, locked chests are treated as unbreakable, like bedrock.
== History ==
1.17: Added Archeology.
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