New Reno

"Biggest Little City in the World"
New Reno, nicknamed "The Biggest Little City in the World," is a city built upon the remains of the pre-War city of Reno, located in western Nevada. It can be found fifteen squares east and sixteen squares south of Arroyo.
==Overview==
The capital of sin, prominently known for its casinos, such as the Shark Club and the Desperado, and total freedom with an abundance of prostitutes, alcohol and drugs. New Reno is home to the Golden Globes studio, the Jungle Gym and the Cat's Paw brothel. There is also a substantial weapons outfitter dubbed New Reno Arms. The town in 2241 is run by four different families: the Mordinos, the Bishops, the Wrights and the Salvatores. By 2281, all of the original families more or less retain their power with the exception of the Salvatores and Mordinos. The city is now run mostly by the Wrights, while also being contested by a new crime family, the Van Graffs.The Courier: "Why would this Mr. Bishop be after you?"Bruce Isaac: "Oh, well, that's all just a big misunderstanding, see. Mr. Bishop, well, he owed me a lot of money, and, y'know, he's a busy guy, so I sort of figured I'd just...take it off his hands."The Courier: "You robbed a casino boss?"Bruce Isaac: ""Robbed" is such an ugly word. It's more like I took care of a payroll problem for him. Also, I might have... umm... sort of... plowed his daughter. A little."(Bruce Isaac's dialogue) 
New Reno has no official government or police force. The families generally keep order and make the city safe for tourists from the wastes, sending any troublemakers who disrupt the tourist trade to Golgotha, a burial site nearby. Tourists are eager to partake in the gambling, prostitution and drug usage, particularly jet, which was developed near New Reno in the Stables by boy-genius Myron. Jet is distributed from family supported dealers and independent people alike such as Jagged Jimmy J.
New Reno also acts as a major trading partner in the Big Circle brahmin trade, as well as being a major recipient of goods from The Den and slaves or chemicals from Vault City caravans. It also maintains direct trade relations with Vault City, trading Redding gold ore for medical supplies.Vault City travel log: "NEW RENO: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and chem use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!POPULATION: No current census, but believed to be several thousand..."people."GOVERNMENT: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves.""BACKGROUND RADIATION COUNT: Current readings are unavailable.MUTATION RATE: Unknown, believed low. However, its primary export is entertainment: most drugs and alcohol in New California come from Reno drug labs. The drug trade was dominated by the Mordino family that also controlled most of the prostitutes in New Reno around 2241,Father Tully: "Th'Mordinos? (Holds up three fingers.) Therez two o' them. (Holds hand up high.) Big Jeezus' (Holds hand down low.) 'an' Leetle Jeezus. The Father n' the Son. They control th' drugs and the whoa-men in Reno."(Father Tully's dialogue) while alcohol was the domain of the Wright family.The Chosen One: "What does the Wright Family control in New Reno?"Father Tully: "Nuthin'! (Takes a drink.) They're the weakest of th' families, cuz they only brew alke-hol. Barely turn a cent, they do. Th' other families buy alke-hol offa them mostly outta pity."(Father Tully's dialogue)
==History==
Even before the Great War, Reno already had the reputation of offering all manner of vice. Isolated and partially shielded by mountains, Reno survived the Great War with little structural damage during the conflict (though looting and property damage have taken their toll), allowing it to be reborn as New Reno.Fallout 2 Official Strategies & Secrets p.156: "Isolated and partially shielded by mountains, Reno survived the apocalypse in enough of one piece to be rebuilt as New Reno. Now the dons of the city have made Reno more important and more powerful than it ever was in the beforetimes. In fact, the only thing that threatens New Reno are the groups vying for power within the city itself. New Reno maintains its pre-War reputation for offering all manner of vice, but the dueling for control of the city by its four powerful families makes it more dangerous than ever." It has remained out of the affairs of the south in the 22nd century, though the flight of Unity remnants northwards has left its mark as they passed through Reno. This has led to a lasting enmity from the ruling families towards mutants.Jules: "# 11. FLOAT [COMPANION: MARCUS] (WTG)
{365}{}{That a MUTANT?}
{366}{}{That mutant's one big muthuh.}
{367}{}{Mutants in New Reno? Must mean a storm's comin'…}
{368}{}{Mutants from the wastes? Wasn't that eighty years ago?}
{369}{}{That mutant ain't gonna last long in Reno…}
{370}{}{Gonna be a murder if the families spot that mutant…}"(NcJules.msg)
By the 23rd century, New Reno was the largest populated area in Northern California. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. However, too many people and too few resources set the stage for an age-old power struggle. It left precious little room for neutrals and most Reno denizens ended up becoming a Made Man, a member of one of the families that controlled the city, just to survive.Fallout 2 Official Strategies & Secrets p. 155: "New Reno is the largest populated area in the Wastes. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. Too many people and too few resources set the stage for an age-old power struggle. Precious little room is left for neutrals in New Reno these days. The best that mankind has to offer as well as the very worst are yours for the taking in the big city. When in New Reno, do as the New Reno ans do. In the "Biggest Little City in the World" that means becoming a Made Man, a member, of one of the families that control the city. Be warned though, that when you commit your loyalties to one family, by doing jobs for them, the other families in town are no longer going to treat you as a neutral. You've already shown your loyalties, just better be certain it's to the winning side. Only the dead are truly neutral in New Reno, make sure you remember that. The more things change, the more they stay the same."
In 2241, the Mordinos and the Bishops were the most influential families in New Reno. The city became a key player in the struggle for control over the territory of Northern California. The geopolitical struggle centered around the town of Redding, the primary supplier of gold ore in the region. When the NCR switched to dollars as currency, backing them with gold, the mining city became the key to trade in the entirety of New California. Whoever controlled the supply of gold would effectively control the currency. Redding was lucky enough to remain far away enough to make military takeover uneconomical. The three powers instead decided to make the city align with them through agents operating in the city, either plants (Painless Doc Johnson from Vault City) or voluntary supporters (Marge LeBarge was for the NCR and Dan McGrew opted for Reno.)The Chosen One: "Hear any interesting rumors?"Madame Modjeska: "All I hear about are politics. That always seems to be the big stir in discussion."The Chosen One: "Politics? What do you mean?"Modjeska: "Have you ever seen a greased brahmin contest?"The Chosen One: "Nope, never heard of anything like that. Tell me about them."Modjeska: "What they do is grease up a brahmin calf, and then everyone in the crowd tries to catch the calf. If you can't catch it yourself, you make damn sure nobody else can, either."The Chosen One: "I don't see what that has to do with politics."Modjeska: "In this game, Redding is the greased brahmin - and a golden one at that. New Reno, the New California Republic, and Vault City are all trying to catch us...or at least keep the others from catching us."The Chosen One: "What do you mean?"Modjeska: "Here in Redding we mine gold. Then we ship it to New Reno, the NCR, and Vault City in return for goods. Each of those places would like to have the gold - and the trade - all to themselves."The Chosen One: "Why don't they just attack you and take it, then?"Modjeska: "We're big enough, and far enough away, to make a take-over expensive as well as dangerous. Much more efficient to have us join willingly."The Chosen One: "What do you mean?"Modjeska: "The three powers are trying to get Redding to choose which side to ally themselves with. They've all got powerful allies in town, and it looks like things are coming to a head. Soon, Redding's going to have to make a choice."The Chosen One: "A choice?"Modjeska: "The grease on this Brahmin calf is getting a bit thin. Soon, one of the powers is going to have to make a major play to take Redding before the others do. When that happens, people are going to get hurt. A lot of people."The Chosen One: "Why are people going to get hurt?"Modjeska: "People are going to get hurt because this kind of change doesn't come easy. Those that think they're not going to get the prize get it in their mind to not let anyone else get it, either. The only way to avoid that is if we decide to go with one of the powers and make a quick alliance before the others catch on."(Madame Modjeska's dialogue)
The families had other plans. The Mordinos wanted to establish themselves as an independent power by controlling all trade in Northern California. Their plan involved enslaving the miners by proxy. To achieve this, they employed the young and obnoxious, but also incredibly talented, chemist Myron. In January, the first batches of Jet, a designer drug created by Myron, began to arrive in Redding as part of that plan: Control through drugs.Fallout Bible 0 Timeline repair: Second strike: "2241 January The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family." The Mordinos seem to have harnessed Vault City for this endeavor, indirectly: In exchange for slaves, the Den's slaver guild would buy raw chemicals in bulk, which would then be sold to New Reno for a profit - and supporting the Mordino drug empire.The Chosen One: "Why is that?"Lara: "I've seen caravan's from Vault City come in and then some of it gets picked up by caravans from New Reno."The Chosen One: "So? Why does that make sense?"Lara: "New Reno is the drug capital around here. They have to get the raw materials to make there drugs from somewhere, right? It seems like they're getting some, or all of it, from Vault City."(Lara's dialogue) When Vault City rejected an offer to ally with them and the NCR in February,Fallout Bible 0: "2241 February Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR." the Bishops were responsible for designing a campaign of attacks designed to bully the city into the alliance beginning a month later.Fallout Bible 0 Timeline repair: Second strike: "2241 March Raider attacks on caravans to Vault City begin." The Bishops were one of the most active families in other aspects as well: Their investment in infrastructure managed even to restore some old telephone lines too.Chop Shop mechanic: "T-Ray's in the back. On the phone."(Chop Shop mechanic's dialogue)T-Ray: "I woulda gone to the Enclave, too, 'cept I was talkin' on the phone too much."(T-Ray's dialogue) The Salvatores also betted on help from a strong organization from the outside, and made a top secret deal with the Enclave, giving them critical chemicals necessary to develop and manufacture FEV Curling-13 in exchange for a supply of low-grade laser weapons, which gave them a considerable advantage in firepower over the other families.Dick Richardson: "We've run short of certain critical chemicals. We can get them from the drug labs of New Reno. If the mutant-mobsters use our guns to kill each other, just saves us the trouble."(Dick Richardson's dialogue)The Chosen One: "What kind transmissions are you talking about?"Metzger: "The Enclave and New… hey. What the hell you care for? It's business. I need to be sure no one's trying to fuck me over. That's all you need to know."(Metzger's dialogue)Help guard a secret transaction taking place in the desert
The struggle was ultimately resolved following the destruction of the Enclave Oil Rig, but neither in the Salvatores nor the Mordinos' favor. Without the Enclave's backing, and the technological edge it had given them, the former did not survive for long, while the financial power of the latter suffered a critical blow with the discovery of a cure for Jet addiction. The death of their boy genius Myron in 2242 completely broke the Mordinos' strength, and the family faded into obscurity over the next couple of decades. Their holdings were seized by the other families and their members became slavers or joined up with their rivals.Fallout 2 endings: "Myron died less than a year after the defeat of the Enclave, stabbed by a jet addict while drinking in the Den. His discovery of jet was quickly forgotten, and now there is no one who remembers his name."Fallout 2 endings: "With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten." The Wrights and Bishops became the leading crime families, with John Bishop successfully inducting the city as an ally of the New California Republic.Fallout 2 endings: "The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution."
However, the stable situation in the city did not last. The Van Graffs expanded their business into New Reno, clashing with the Wrights. The two crime families fight for dominance over the city, as the Bishops continue to operate in the background, aligned with the NCR. The emergence of New Vegas and the Strip in 2274 has also created competition for the capital of vice.The Courier: "What's your story?"Clayton Ettienne: "Well, I've lived in Nevada all my life. Started out in New Reno, but headed down here as soon as I got the chance. If you can believe it, things are even worse back home. The whole city's still run by crime families. Used to be the Mordinos and Wrights. Now it's the Wrights and Van Graffs. Seems like things never get better. Anyway, that's all behind me now."(Clayton Ettienne's dialogue)Fallout: New Vegas Official Game Guide Collector's Edition p. 42: "Base of Operations: Westside [Zone 2A]":"The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travelers and larger Factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Etienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation."(Fallout: New Vegas Official Game Guide faction profiles)
==Layout==
New Reno is divided into four districts, and one outside section.
West Side	←	Second Street	→	East Side
 	 	↑ 	 	
 	 	Virgin Street	→	Chop Shop
===Virgin Street===
Virgin Street is the entrance of New Reno with the old Reno sign, advertising "The Biggest Little City in the World." Jules stands here, giving newcomers and tourists some global information on New Reno. Interesting places include the illustrious Cat's Paw brothel and on the northern end of the street, the Desperado casino, the Mordino family headquarters.
===Second Street===
The middle part of New Reno, and the location of two other families. It contains the boxing club Jungle Gym, the pornography studio Golden Globes, the Shark Club, the Bishop family headquarters and the Salvatore's Bar, the Salvatore family headquarters.
===East Side===
The eastern part of New Reno and the headquarters of the Wright family. The entire area is predominately controlled by the Wrights, including their mansion and the railway station north of it, and almost all dwellers there were members of the family.
===West Side===
This district is the western part of New Reno, also known as the Commercial Row. It remains under Salvatore family protection, but due to the presence of New Reno Arms, the main weapons shop of New Reno, all mobsters are welcome, so long as they behave themselves. Out of it, other important locations here include the Renesco pharmacy, a drug store and the Drunk Cupid Chapel, the chapel of Father Tully, an alcoholic priest.
===Chop Shop===
This location is only accessible once the Chosen One has acquired the Highwayman and it has been stolen while parked. It only contains the Chop Shop, managed by T-Ray and works with his band of mechanics for Mr. Bishop, where they remove fuel cells and batteries from derelict cars and sell them for profit.
==Buildings==
==Inhabitants==
==Related quests==
==Notes==
* New Reno is a trading location for the Happy Trails Caravan Company in 2281.The Courier: "Tell me about Happy Trails Caravan Company."Jed Masterson: "We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop." Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell."(Jed Masterson dialogue) 
* Clayton Ettienne, Mags and Stella of Fallout: New Vegas grew up in New Reno.The Courier: "Tell me a little about yourself."Mags: "Not much to tell, really. I grew up in New Reno, joined up, took my shot at being a Ranger. Didn't make it, so I'm stuck with this crew of jokers."(Mags' dialogue)The Courier: "What are you doing here?"Stella: "Earning my keep. Jed hired me on as a caravan guard for this expedition of his. The work suits me. I've tried staying put in one place, but it never works out. Grew up in New Reno, and I couldn't put that snakepit behind me fast enough. Then I wound up wasting the prime of my life playing Sheriff in Caliente, little town north on the 93. Talk about a pain in the ass. You ask me, best to keep moving. At least the scenery changes."(Stella's dialogue (Honest Hearts))
* The Courier can mention having visited the Shark Club in New Reno in their past.The Courier: "Aren't you that singer from New Reno? I think I saw you play the clubs there."Bruce Isaac: "Oh, so you have heard of me. Yeah, that's right. I was the big draw at the Shark Club, people used to pay hundreds of caps to see me."(Bruce Isaac's dialogue)
* New Reno has working phones.
* Causing havoc in the streets can earn the player "idolized" reputation in New Reno.
* Billy Knight mentions New Reno in his standup routine.Billy Knight: "I try to be frank and earnest with women. In New Reno, I'm Frank and in the Boneyard I'm Ernest."(Billy Knight's dialogue)
==Vault City travel log==
==Notable quotes about New Reno==
* 
* 
* 
==Appearances==
New Reno appears only in Fallout 2 and is mentioned in Fallout: New Vegas as well as its add-ons Honest Hearts and Lonesome Road.
==Behind the scenes==
* New Reno is based on the real world location of Reno, Nevada, which features predominantly gambling tourism and the tagline "The Biggest Little City in the World."
* New Reno as it appears in Fallout 2 was primarily designed by Chris Avellone and Tom French.Chris Avellone on Twitter Avellone took over production after developers who would form Troika Games left halfway through production, and Avellone was one of the developers pressed by Feargus Urquhart into completing the game. Avellone was working on Planescape: Torment at the time and was juggling responsibilities, which he describes as a "pretty brutal" experience. He worked on special encounters, New Reno, Vault City, and the raider cave in total. For Reno, Avellone received a 1.5 page summary left from the previous team, which contained the broad strokes for the location (four crime families, events that needed to happen, such as getting Myron, finding the source of Jet, Enclave foreshadowing etc.) and he started from there. One of the principles he stuck with was making sure each character build had something to do in the town, which was a lot of work. At the same time, he also learned a lot about scripting and laying out dialogues, which then translated into Torment.Lightspeed
* Reno appears to have been one of the complete locations by the time the press pack was compiled, as the screenshots have only minor differences: The railway station is missing a single junked newspaper machine, while the New Reno sign is only surrounded by less junk and clutter.
==Gallery==
inside desperado.jpg|Inside view of a major casino in New Reno (in this case, the Desperado)
Fo2 Wright Mansion.png|Inside view of the Wright family's mansion, in New Reno East Side
new reno sign.jpg|The famous Reno sign
Fo2 New Reno Arms.png|Inside view of a common business building in New Reno (in this case, New Reno Arms)
Fo2 Reno Bad Ending.png|Reno sign in the bad endings
Fo2 Reno Good Ending.png|Reno sign in the good endings.
Fo2PP Assets 12.png|Curve sign in the 1998 press pack
FNV Caravan table.png|On the Caravan card table
VB DD01 map Virgin Street.png|Virgin Street development layout, used as an example diagram in the Tibbets Prison design document
==References==
Non-game
 
es:New Reno
fi:New Reno
fr:New Reno
it:New Reno
pl:Nowe Reno
pt:New Reno
ru:Нью-Рино
uk:Нью-Ріно
zh:新里诺