Personal Champion

The power to possess a personal champion. Technique of Personal Mastery. Opposite to Personal Patron.
==Also Called==
*Personal Advocate/Agent/Representative
==Capabilities==
The user, whether a specialized mortal being, deity, demon, spiritual entity or cosmic force, possesses their own champion or group of champions. The advocate(s) are chosen to serve a particular purpose or follow the patron’s commands and/or wishes. They are often able to bestow specialized powers and materials on their champions, transforming them into superpowered beings. Through this relationship, the user is able to accomplish missions or simply effect changes without having to physically engage in certain affairs.
==Applications==
*Ability Creation
*Ability Derivation
*Army Creation
*Destiny Assignment
*Equipment Creation
*Guardian Manipulation
**Guardian Bestowal
*Hyper Connection
*Power Activation/Bestowal/Deactivation
*Purpose Inducement 
*Summoning/Banishment
*Trust Manipulation
*Upgrading Subordination
==Associations==
*Destiny Manipulation
*Personal Mastery
**Personal Patron
**Personal Team - group of champions
*Power Source
*Superpower Manipulation
*Symbiosis
*Synchronization
*Team Manipulation
==Limitations==
*May have a limited number of champions.
*May only be able bring about certain effects on champions (power bestowal, granting special equipment, summoning).
*May not have complete control over selected advocates.
==Known Users==
Category:Powers
Category:Supernatural Powers
Category:Manipulations
Category:Summoning
Category:Cognitive Powers
Category:Mind Based Powers
Category:Life-Based Powers
Category:Support Powers
Category:Self-Affecting Powers