Mare (Shakugan no Shana)

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==Summary==
Mare is a weak Crimson Denizen who goes by the true name Village of Jestful Slumber, and is a minor antagonist of the series. Many years ago, her party of Crimson Denizens was wiped out by a Flame Haze and she was saved just in time by the Crimson Lord Sabrac who was passing by. Mare, attracted and in awe at Sabrac's overwhelming power, decided to follow him in his journey. One day, they came across a Flame Haze who came to avenge their fallen comrade. Mare attempted to prove herself useful by trapping that Flame Haze using her unique spell, but they easily escaped; as they were about to kill Mare, Sabrac effortlessly killed them, once again saving Mare's life. Struck with an inferiority complex and a subconscious fear of Sabrac's power, Mare vowed to become stronger and stand by Sabrac as an equal. She became aware of the existence of the Reiji Maigo, with her search eventually leading her to face Shana and Yuji Sakai, the current holder of the item.
==Powers and Stats==
Tier: , at most 
Name: Mare, Village of Jestful Slumber
Origin: Shakugan no Shana
Gender: Female
Age: A few centuries
Classification: Crimson Denizen
Powers and Abilities:
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Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers, Can distinguish clones from the real body), Fire Manipulation and Energy Manipulation (Can shoot fire projectiles), Danmaku and Homing Attack with Papagena, Explosion Manipulation, Flight, Perception Manipulation, Healing, Purification (Types 1 & 3), Dream Manipulation, Illusion Creation, Memory Manipulation and Sleep Manipulation with Gemeinde, Parasitism, Limited Power Absorption (Only works on inherently and fundamentally different abilities compared to the target's primary powers), Stealth Mastery (Mare's existence is so small that it is nigh-impossible to detect her presence or magic emission. Not even Alastor, one of the strongest characters in the series, could sense her presence)
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
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Attack Potency: Unknown, at most Small Building level+ (As one of the weakest Crimson Denizens, she should be, at most, at around the level of BoS ShanaSeason 2, Episode 2)
Speed: Likely Superhuman movement speed and Subsonic combat/reaction speed (Should be on par with MoS Shana)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Unknown, at most Small Building level+
Stamina: At most Peak Human. Mare is very weak by Crimson Denizens standards and was easily overpowered by MoS Shana, though she's still stronger and much more durable than regular humans.
Range: Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu and Gemeinde
Standard Equipment: Papagena (a Kagura suzu-shaped Treasure Tool that allows Mare to shoot many projectiles at once and control them; Mare can use Papagena as a catalyst to increase her concentration when using GemeindeShakugan no Shana no Subete Kan)
Intelligence: Above Average. She has mastered her difficult-to-execute unique spell and tends to be methodical when using it, as it has a glaring weakness. Her centuries of living and travels has made her capable of handling opponents of a similar or slightly stronger level, despite Mare's low power.
Weaknesses: If the people trapped within Gemeinde realize it's not reality, Mare is severely damaged as a knockback effect
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Gemeinde: A spell unique to Mare that creates a dream world that draws in the consciousnesses of surrounding people and allows her to play with those consciousnesses by controlling the dream's environment. The dream can only be created from the memories of the people inside (either her targets or herself) and is limited by the scope of the trapped person's knowledge, making the dream world's size potentially small and seem unnatural to the target (For example, if the person decides to go somewhere they'd never been to before while within the dream, the dream would prevent them from reaching the destination as they don't possess memories of going there in reality. Or, the trapped person's acquaintances inside the dream will never say things or act in ways the person has no recollection of them doing, potentially creating unnatural and illogical situations).To fix this issue and make the dream as natural as possible, Mare tends to target multiple people's consciousnesses and bring them into the dream as intermediaries for more memories to supplement the dream world and make it feel more real. As a final method of protection, Mare can place one or more of the trapped people (excluding the main target) into a deep sleep, essentially keeping the dream active indefinitely as long as that person is asleep. A strong enough willpower or a particularly intense bond or feeling towards the main target of Gemeinde seem to counter the sleep effect. Possessing a) potent extrasensory perception, at least better than Shana's, b) resistance to illusions, c) precise magic-tracking abilities that work against faint and stealthy energies, d) very good analytical skills, or e) overwhelming power compared to Mare, allows trapped people to realize they are in a dream.The trapped targets can either be allowed to live their daily lives or forced to battle enemies extracted and reconstructed from scratch from their memories by Mare. From the perspective of her targets, any interactions they make with those "enemies" happen as if they had first met. That allows Mare to essentially trap people into endless loops by looping their memories without them realizing (either until they realize it's a dream, or Mare dispells Gemeinde), allowing her to learn valuable information on her targets, like their abilities, lifestyles and weaknesses, which she can then take advantage of to defeat them. Death cannot happen inside the dream, though exhaustion is possible. Inside the dream, Mare is virtually invincible and unkillable as long as at least one of the targetted people hasn't realized the situation. However, should all trapped targets realize they are inside a dream, Gemeinde will implode on itself, severely harming Mare as everyone returns to reality.Everything that happens in the dream world only lasts an instant in reality, and, once the spell is deactivated, all the targeted people's memories of occurrences within the dream world will disappear, though their subconscious may still somewhat be aware that "something" happened. Mare keeps all the memories.If Mare's main target possesses some form of mystical power or artifact within them (that is inherently different and separate in nature from the other energies within them), Mare can manipulate that energy and create more enemies for her targets to fight. Her targets would then defeat their enemies made of that energy, resulting in Mare's targets effectively weakening themselves gradually, until they become weak enough for Mare to either steal or destroy that power or artifact. Gemeinde does not trigger any defense mechanisms that power or artifact has, if any, as she bypassed Reiji Maigo's protection.
*Parasitism: Mare is able to overtake the bodies of creatures with faint or weak consciousnesses, or who house an inherently unique power or artifact within them. In the former case, Mare slowly eats away at their minds using dreams from Gemeinde. In the latter case, through Gemeinde, she forces her targets to weaken themselves to the point Mare can make that power or artifact hers, which then allows her to parasitize her target using their own power. Mare's existence is so weak and hard to notice that the target usually isn't even aware they have been infiltrated and are being corroded.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Female Characters
Category:Antagonists
Category:Light Novel Characters
Category:Anime Characters
Category:Game Characters
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Energy Users
Category:Danmaku Users
Category:Homing Attack Users
Category:Explosion Users
Category:Flight Users
Category:Perception Users
Category:Healers
Category:Purification Users
Category:Dream Users
Category:Illusionists
Category:Memory Users
Category:Sleep Users
Category:Power Absorption Users
Category:Possession Users
Category:Stealth Masters
Category:Immortals
Category:Time Users
Category:Space Users
Category:Mind Users
Category:Memory Users
Category:Pocket Reality Users
Category:Life Users
Category:Non-Physical Interaction Users
Category:Existence Erasure Users
Category:Absorption Users
Category:Causality Users
Category:Concept Users
Category:Information Users