The Island of Lost Minds (Instance)

The Island of Lost Minds is a small island located off the coast of (...), near the larger island of Hillsland (Hillsland is included with release of this instance). Once home to a grand university, the island fell under dark influences. Mostankim the Overmind, has taken the island for his malevolent experiments. Only those strong of mind can strike him down. Both the instance and Outer island has been tainted with the minds of the dead, and the failed risen experiments of Mostankim, hense the name. While on the island and in the instance, the Lost Minds will slowly drive you insane, if you fall fully insane, you have 1 minute to reach the saftey of the out lying waters or any "Safe Room" on the island, or risk dieing. while insane, your actions will become erratic, causing you to occasionally turn in random directions and hit you or your friends, dealing slight damage. There is a way to resist it, but almost nobody will tell... 
==History==
Still thinking through the history, - The R.B.
==Attunement==
Completion of the "Rapture of the Minister" Questline is required to reach the island, and to be able to enter it. There is also a short questline called "The Isle of Lost Minds." which is not required, but strongly recommended. Unlocked after you complete Rapture of the Minister.
==The Instance==
Technically, the instance is one floor, and quite straight forward, but the under-ground and above-ground areas are counted as two seperate zones. Since some arenas are located underneath the island it's self, some rooms are smaller than others making it a bit more challenging to fight in. They will be seen on the same map in game, just the floor you are not on will be faded.
*The Halls of Lost Minds.
*The Overmind Pits.
Immediately on entry, this buff will commence.
http://images2.wikia.nocookie.net/__cb20080802043508/wowwiki/images/thumb/4/42/Spell_deathknight_mindfreeze.png/32px-Spell_deathknight_mindfreeze.png Insanity: Makes the user go insane unless in a safe spot. Too much exposure causes X damage every second.
==Layout==
The Instance is basically one giant ring, with a larger chamber located in the middle.
===The Halls of Lost Minds===
This is where the beginning of Insanity will occur. The first four bosses (or experiments) will be awaiting your entry, from where they will LITERALLY drive you mad.
===The Overmind Pits===
This is where the Overmind dwells. Insanity will become even easier to succumb to.
==Bosses and Denizens==
BOSSES:
*Joronbung
*The Council of Experiments
*Mosith & Ylath
*The High Abomination
*Mostankim, the Overmind
MONSTERS:
*Zombie Drudge
*Lost Mind
*Mind Slave
*Failed Experiment
*Flesh Construct
*Greater Flesh Construct
*Sinew Hound
==Resources and Loot==
Unknown Resources...
See The Island of Lost Minds Loot .
==Achievements==
*The Island of Lost Minds. - Beat all bosses in the Island of Lost Minds.
*The Foggy Mind. - Defeat Mostankim, the Overmind.
*Mind Block. - Beat The Island of Lost Minds, with no one going insane.
==Notes and Trivia.==
*Mostankim is an un-natural being of pure necrotic powers. himself, his abilities, weapons, and arena, are all morbid and disturbing. be wary of this if you are un comfortable with this kind of content. I made this instance and all his stuff, and I'm disgusted and disturbed at even the thought of what he does, and how I could come up with such a thing. - R.B.
*Insanity will deal about 2% to health every second, if you had 100,000 for example, 2,000 would be knocked off every second. Enhanced Insanity will take off 5%, and in Mostankim's room, safe spots are anything but abundant.