Mirror Shield

A highly reflective metal shield, used to reflect hostile magicks.
== History ==
Found by Koltar inside one of the Trickster Gnome puzzle rooms. This shield as been by Koltar's side for many years, its first use was a failure as he tried to use it against a puppet who jumped over him and attacked him from behind, however this shield would come to prove his worth many years later in the fight against Ihkulan where he reflected one of his World Ending beams saving Koltar's life. 
== Abilities ==
=== Great Mirror ===
This shield's face is perfectly polished and cannot be tarnished, reflecting light like a mirror. 
=== Light ===
You can use an action to speak a command word, causing the shield to emit bright light in a 12-meter radius and dim light for an additional 12 meters until you take an action to speak the word again, dismissing the light.
=== Reflection ===
The shield passively absorbs environmental Numen into the surface of its mirror. The mirror can hold up to 3 charges, regaining 1d3 charges at every dawn.
Any time you are targeted by a spell with a Line or Cone shaped area-of-effect, or a spell that requires a ranged attack roll, you can expend a charge and roll a d6. On a 1 to 5, you are unaffected by the spell. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target.
=== Glass Clone ===
Once per long rest (By spending a charge?), as an action, you can summon two illusory duplicates of yourself in your space. For up to a minute, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can dismiss the illusory duplicates at-will.
While the duplicates are active, each time a creature targets you with an attack, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have two duplicates, you must roll an 8 or higher to change the attack’s target to a duplicate. With one duplicate, you must roll an 11 or higher A duplicate’s Guard equals 10 + your Agility modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. A creature is unaffected by this ability if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Category:Mystical Item
Category:Shield