121824-world-boss-overhaul-meaningfull-worldbosses

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Hello community and carbine!
 
Let me start with a really basic point this should not be on a really high priority - we need pvp and other changes so this can still wait.
 
Lately i thought about how the World Bosses in wildstar are and what they are for, i came to the point that they only serve the purpose of attunement (later more about that).
This makes them feel useless! on top of that they are not even a challenge!
 
What do we have right now?
Currently our World bosses are the same lvl of the zone they are in. Damage on them is being scaled to a normal amount for there lvl - healing is not!
So a lvl 6 World boss feels like a joke and does not serve the meaning of "World Boss".
Currently they also own you nothing except that little progress for your attunement!
We currently have 8 lvl 50 world bosses 5 of them are in r-12 none of them rewards something that is worth doing them except reputation and after that they are worth 0!
 
What can be changed?
Lets split this off in the bosses itself and the meaning of them.
 
Lets start with the meaning:
We need a reason to do them:
- Gear progression
 - Let us own gear that is between protogames and GA also that special gear should have some imbuements like +50 grit if you do kill all 3 mini bosses in GA first floor something like that.
 
- Casual loot.
 - Mounts, housing, dyes, costumes and more there should be something for casuals too!
 
This alone would increase the amount of people actively doing them!
 
The bosses itself:
This is the really hard part i found a few solutions to increase the difficulty/meaning of them.
 
1. Solution:
- Scale healing aswell
This would only help on some bosses and probally would be a lot of background work.
 
2. Solution:
lvl 50 world bosses!
 
Replace the current world bosses with lvl 50 versions.
This would completely eliminate the chance for low lvls to fight a world boss but would be a good reason to start doing them.
 
3. Solution:
Instanced lvl 50 World bosses aka Boss in a Box encounters.
 
Okay this is a midway between keeping current world bosses with there current lvl and add more meaningfull world bosses though an instance.
The instance is basically a teleporter near the original world boss pointing you to a second version. you dont need a group everybody should be able to access that instance!
So everybody would be in the same instance and only 1 instance can be running at all! (let them be a World Boss)
They should still only respawn every few hours in that instance (probally some technical problems now i know^^).
Also only the lvl 50 version would count towards the attunement!
 
solution 2 and 3 are both more of a long term thingy to do and might have to be discussed a lot more.
However i think that World Bosses need a reason to stay on Nexus except attunement.
This would greatly improve the reason for a "world boss" step in the attunement part aswell!
 
Lets open up some discussions on this
 
edit: adding daily quests for world bosses could be a good idea aswell!	
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			Yeah, I certainly wouldn't mind the current world bosses being brought up to 50 and giving a small amount of currency upon killing. Would make that phase of attunement a lot more bearable, and I love the hunt system in FFXIV, which is what this would be like.	
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			Could not agree more, Wildstar world bosses are absolutely epic! Metal Maw is just a beast in total, I think they need to be a little harder and have an actual reason to do them!	
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I've brought this up a few times fairly recently.  From what I surmised, there are three ways to do this, with varying issues and degrees of complexity (Carbine devs would probably know which was actually the easiest to pull off):
 
1.  Make the world boss "mentorable" (as in, you can rally down to the level of the boss itself, otherwise you'd need someone at-level).  Make them essentially immune to all damage from characters beyond a certain level and make sure to not award credit to anyone above their level.  Make sure a non-mentored healer cannot heal a mentored player.  Then keep the world bosses as they are, forcing people to fight them at-level.  It means not having to change the bosses or introduce any new content, but it might introduce some oddities in mechanics to make it work as far as characters interacting while rallied and enemies responding to level.
 
2.  Make the world bosses "veteran-able" (as in, you get an item that turns the world boss into a veteran version).  Make the bosses summonable, so they can be called up at will.  Get the items that make them into veteran versions from vet content (shiphands through dungeons, with increasing degree of frequency).  That way, if you want to try a vet world boss, you can, you just need an item.  After one reset, the world boss returns to normal (which means the DPU would need a bug fix first).  This means not needing an awful lot of new content besides a vet version of all the bosses and an item(s) to pump them up.  Probably logistically the easiest, but it seems the easiest to troll.  You could taunt the boss and run him to reset at the moment, or use the item on people fighting the world bosses at level, things of that nature.
 
3.  Give the world bosses a "boss-in-a-box" area (as in, there is a place to summon a level 50 version of a world boss for your raid).  The plus side is that nothing in the outer world changes, Doomthorn remains Doomthorn.  A lot of potential issues with this, though.  You'd have to build a place for this to happen alongside any of the things you'd need from step 2 (veteran version of world bosses, items to summon).  You'd also probably remove any reason for any guild to be killing the world bosses in the open world, since they can pull a veteran version offstage.  Still, it would be instanced, thus queueable, content.  You may not really be able to PUG GA, but you can surely PUG a raid boss, even with the difficulty cranked up.
 
Of course, in all these, scalar rewards should be introduced so that they are worth doing, in gear, currency, and XP.
 
If I had to pick one, I'd say number 2 is probably the easiest to pull off for the devs and the most useful for the game world, especially if they could introduce a "queue" in the Group Finder that made a group and teleported you there next to the world boss in the open world (though that might be very complicated).  It keeps the fights happening in the open world, where they can be seen by new players, as well as still giving us full-challenge versions of the existing content.  Having a veteran version of a world boss is probably easier as far as a loot table goes since you don't have to code in scalable rewards, he could just drop level 50 content.  While the Boss-in-a-Box sounds awesome in concept, I think in the overall perspective of the game, it might do just as much harm as good.	
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			Honestly, if they dropped super cool decor like Metal Maw's "head" or something, or even rare mounts with cool effects, or pets, or anything - I would probably do more world bosses just on that.	
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Honestly, if they dropped super cool decor like Metal Maw's "head" or something, or even rare mounts with cool effects, or pets, or anything - I would probably do more world bosses just on that.
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