Plants vs. Zombies: Wrath Of Rogue/Game Modes

The game modes are another set of main features in Plants vs. Zombies: Wrath Of Rogue, along with the game mechanics. All of the game modes (excluding the Endless Zones) can be accessed in the Backyard Battleground.
==Ops Mode==
Ops Mode is comparable to the base defense mode in classic first-person shooter games. It is known as Garden Ops when playing on the plant team, and Graveyard Ops when playing on the zombie team. It can be accessed via Crazy Dave's Flying RV or Dr. Zomboss' Blimp. After selecting one of the three areas on the map to grow a garden or raise a tombstone, the player(s) wait for 20 seconds before the session begins. Subsequent completions of non-boss waves will cut the timer to 10 seconds, so the player(s) can have time to heal or place Potted Plants and Build-a-Bots for defensive support. One to four players must survive all ten waves of enemies before getting to the landing zone. The maps that can be chosen in Ops Mode and PvP Mode (excluding Gardens & Graveyards and Herbal Assault) include Suburban Flats, Sandy Sands, Zomboss Estate, and Port Scallywag.
In Garden Ops, Spawnable Zombies (mainly Browncoats) attack the player(s). Zombie Heroes have a fixated debut in certain waves (Foot Soldier Zombies first appear on wave 2, Captain Deadbeards on wave 3, and Super Brainz' on wave 8).
In Graveyard Ops, Spawnable Plants (mainly Weeds) attack the player(s). Plant Heroes have a fixated debut in certain waves (Markspeas first appear on wave 2, Power Flowers on wave 6, and Kernel Corns on wave 9).
In Solo Ops, real-time players cannot join a single player's session. Instead, they have the option to summon up to three AI-controlled Heroes or variants to help them out. The more AI the player has, the stronger the enemies are. The player can also switch between any of the other playable characters during their game.
===Special Waves===
Special Waves include certain types of enemies that are sent out. They will occasionally appear in non-boss waves. They may also show up, alongside the given objective.
The special waves in both sides' versions of Ops Mode include the following:
*Ambush!!! - A surprise wave that skips the break time, and consists of plants or zombies that are regularly encountered in the next wave.
*Close Quarters - Only consists of weak Spawnable Plants or Zombies that attack at a close range, with some shielded or fully-armored ones backing them up. This special wave can only appear during the "No Garden/Tombstone Damage" objective.
The special waves exclusive to Garden Ops include the following:
*Marathon - Only consists of Flag Zombies. In Port Scallywag, the Pirate Flag Zombies take their place.
*Sneak Attack - Only consists of Browncoats and Camo Rangers, but they are spawned in proximity of the garden.
*Arrgh! - Only consists of Captain Deadbeard and his variants. The Pirate Seas variants of Spawnable Zombies will also appear.
*Grumps - Only consists of Newspaper Zombies.
*In Your Face! - Only consists of any variant of the Foot Soldier Zombie, but they are specifically programmed to fire ZPGs almost all the time, and only use their primary weapons if necessary. This special wave rarely appears, due to it being easy for unprepared players to be knocked out. This is the only special wave that will never appear in waves 3 and 8.
*Cone Company - Only consists of Conehead Zombies. Much like the "Marathon" special wave, Conehead Pirates will replace the modern ones in Port Scallywag.
*They Hunger - The Zombie Heroes that appear in the next wave have food-themed customizations.
The special waves exclusive to Graveyard Ops include the following:
*Allergy Season - Only consists of Dandelion Weeds.
*Hypnotizers - Only consists of Hypno-shrooms, with some Mystic Flowers backing them up.
*Pumpkin Heads - Only consists of Pumpkin Weeds.
*Pea Suped - Only consists of any variant of Markspea, but they are specifically programmed to use the Hyper ability at all times, and they will not stop moving at a faster speed until they're vanquished.
*Leafy Greens - Only consists of Plant Heroes, variants, and Spawnable Plants that are primarily green (plants that only have a few green bits on them are not present).
*Dying of Cuteness - Only consists of Power Flower and her variants, while other Heroes that spawn in the next wave will have customizations that look absolutely adorable.
*Cherry Strike - A normal wave that is modified to include Cherry Strikes that will occasionally fall from the sky (even if the chosen map is located indoors) to damage the players or tombstone.
===Objective Waves===
On waves 3 and 8, there is an objective that must be completed. Most of the objectives for both sides are the same, while others are exclusive to a certain faction's version of Ops Mode. If the objective in question is finished, the banner will turn green, and it'll be red if the player(s) fail to do so. The player will also get extra coins after completing the objective, but failing would result in them not obtaining it.
The objective waves in both sides' versions of Ops Mode include the following:
*Checkpoint Race - The player must pass through all of the checkpoints that appear around the perimeter within the map. The player will be given 20 XP and more time to complete the objective for each checkpoint that is walked through.
*No Knockouts - Don't get KO'ed.
*No Garden/Tombstone Damage - The garden or tombstone must not take damage at any point during the wave. The "Close Quarters" special wave always appears if Crazy Dave or Dr. Zomboss gives this objective to the player(s).
*Speedrun - Finish the wave within 1 minute and 50 seconds.
*Stop the HUGE Wave! - The next wave is twice of size of a normal one. "A HUGE WAVE OF PLANTS/ZOMBIES IS APPROACHING!!!" will briefly appear as on-screen text, before the objective wave begins.
The objective waves exclusive to Garden Ops include the following:
*Protect the Squash - The player must follow Squash around the map, while the others defend the garden. If Squash is kept safe, he will explode into coins for the player to collect. On the other hand, the zombies destroying him will result in the coins not being acquired. Its zombie counterpart is "Protect the Zombomb".
*Retrieve the Chickens - Two purple chickens are placed in separate areas of the map. The player must return both of them to the garden within a time limit. Its zombie counterpart is "Retrieve the Pop Smarts".
*Stop the Zombomb - Vanquish the Zombomb, before he gets to the garden and takes out a chunk of its health. Its zombie counterpart is "Stop the Squash".
The objective waves exclusive to Graveyard Ops include the following:
*Retrieve the Pop Smarts - Two Pop Smarts are placed in separate areas of the map. The player must return both of them to the tombstone within a time limit. Its plant counterpart is "Retrieve the Chickens".
*Stop the Squash - Vanquish the Squash, before he gets to the tombstone and takes out a chunk of its health. Its plant counterpart is "Stop the Zombomb".
*Protect the Zombomb - The player must follow the Zombomb around the map, while the others defend the tombstone. If tree Zombomb is kept safe, he will explode into coins for the player to collect. On the other hand, the plants destroying him will result in the coins not being acquired. Its plant counterpart is "Protect the Squash".
===Boss Waves===
On waves 5 and 10, the player(s) fight bosses that are randomly selected from Crazy Dave or Dr. Zomboss' slot machine. The bosses that can be fought in Garden Ops include Gargantuar, Giga Gargantuar, and House Gargantuar. The bosses that can be fought in Graveyard Ops include Big Stump, Giga Torchwood, and Acorn & Oak. If three gold coins or gems are spun on the slot machine (instead of bosses), it will be re-rolled. A group of attacking plants or zombies can appear on the slots, as well.
===Revives, Team Retries, and Losing the Base===
If a Hero is vanquished, they can use a Self-Revive card to bring them back to life and restore them to 50% HP, provided that no one else revives them. On the other hand, if the time runs out, they will be KO'ed and force to spectate the other players' actions until the wave is completed. In Solo Ops, they can continue playing by switching to another character. When the current wave is done, the player will respawn at a distance from the garden or tombstone, with their health fully regenerated. However, if the entire team dies, it'll be considered a game over, unless one of the players uses a Team Retry card. Once a Team Retry is used, all players will be revived and the wave will restart. If the base loses all of its health, it will be destroyed and be replaced by a tombstone or garden. If too many Self-Revives or Team Retries are used (or if the base is destroyed again), the game will end from there.
===The Landing Zone===
After wave 10 is beaten, all four players must get to the landing zone. The circle that represents the landing zone would be located not far away from the base that was protected. There is also an additional Flower Pot/Build-a-Bot Station in the landing zone to provide more defense. The player(s) must stay in the landing zone for a minute, until Crazy Dave or Dr. Zomboss comes to pick them up. Plants or zombies of any kind will constantly spawn and attack the players during this period. One of the bosses encountered earlier appears late in the wave. If everyone is in the landing zone for long enough, they will win the session. 
==PvP Mode==
PvP Mode is the device used to play other game modes. It is present in both teams' bases. If the player chooses to play a multiplayer match, other real players will be on the ally and enemy teams. On the other hand, the other players in the battle are replaced by AI-controlled Heroes in Solo Play (which consists of Markspea, Power Flower, Kernel Corn and their base game-obtained variants on the plants side, and Captain Deadbeard, Super Brainz, Foot Soldier Zombie and their base game-obtained variants on the zombie side). There are 12 players on each team, for a total of 24. If the player gets vanquished by an AI opponent when using the Solo Play setting, he or she will be identified by an alias that isn't seen anywhere else in the game. 
The players can also obtain boasts during the session, which is later shown in the scoreboard at the end of a match. There are six boasts in PvP Mode, which include the following:
* Vanquish Master - The player must have more vanquishes than anyone else in the session.
* First Strike - The player must be the first to vanquish an opponent when the match starts.
* Assist Master - The player must help others defeat enemies by dealing damage to them, then having someone else finish them off.
* Revival Master - The player must revive the most allies.
* Heal Master - The player must get the most credit for healing other players.
* Vanquish Streak - The player must vanquish the highest amount of opponents without getting vanquished themselves.
===Team Vanquish===
Team Vanquish is a game mode in PvP Mode. The goal is to get 50 vanquishes in order to win. Reviving an ally removes a point from the other team. The session does not have a time limit, and it will end if either the plants or zombies win. If the zombies win, a mountain of wilted and injured plants will topple over. If the plants win, the bodies of defeated zombies are placed in a garbage can, before the pile gets bigger and bigger until it reaches outer space and get part of it sucked into a black hole. Crazy Dave and Dr. Zomboss give announcements to the players when starting the battle after the loading screen transition, and when one team has 25 and 40 vanquishes, respectively. If either team is close to winning, the hand representing that side will shake, and background music will play. Teamwork is practically required in this game mode.
===Vanquish Confirmed!===
Vanquish Confirmed! is a variant of Team Vanquish. The rules and other aspects are the same as Team Vanquish, with the difference being the scoring system. If a player is vanquished, they will drop an orb on the place that they died. Acquiring an orb from an enemy adds a point to the scoreboard, while denying an orb from an ally deducts a point from the other team. Orbs can even spawn in mid-air, if a player died that way. Plant orbs are green and zombie orbs are purple. The ending cutscenes for the plants or zombies winning is identical to Team Vanquish's results screens. The player will earn XP for collecting or retrieving an orb.
===Gardens & Graveyards===
Gardens & Graveyards is similar to base capture from other first-person-shooter games. The zombies are on the attacking side, and the plants are on the defending side. The plants' goal is to defend the gardens and prevent the zombies from capturing them, while the zombies' goal is to turn the gardens into graveyards. There are five gardens that have to be defended or captured, and one challenge base at the end. The players have five minutes in the first garden to protect it or turn it into a graveyard, then four minutes for the rest. If the session is close to ending during the first five parts, it will go into overtime until the garden is captured in a short time frame (the match ends with a turning shot of the area that was last defended, if the zombies don't capture it by that time). The challenge base, which is technically the sixth base, has a varied objective and time limit (depending on the map that the battle takes place in). There are two cutscenes that would depict a zombie or plant victory, when the time runs out. The maps that can be chosen in Gardens & Graveyards include Driftwood Shores, Main Street, and Great White North.
===Herbal Assault===
Herbal Assault is a variant of Gardens & Graveyards. The rules and other aspects are the same as Gardens & Graveyards, with the difference being the role reversal. The plants are on the attacking side, and the zombies are on the defending side. The zombies' goal is to defend the graveyards and prevent the plants from capturing them, while the plants' goal is to turn the graveyards into gardens. The maps that can be chosen in Herbal Assault include Downtown, Camp Lintforbrainz, and Plant Cemetery. 
==Side-Quests==
Side-Quests are given to the player, when they interact with NPCs. The NPCs and their respective side-quests can be found in every location on the map, and the Backyard Battleground. After a side-quest is completed, the NPC will give the player a reward, such as coins and gems in varying quantities. Replaying a side-quest that the player will get gems from results in them getting 10 extra gems, along with the original amount. Side-quests can be replayed as many times as the player wants.
==Mini-Games==
The mini-games can be accessed via the arcade machine, which is located in one of the urban areas of the Backyard Battleground. Up to eight mini-games can be played, but only two of them are available (Slot Machine and Zombie Trap). The player can earn coins, gems, and zombucks from participating in the mini-games. 5 gems and 4 zombucks are rewarded for winning, and 3 gems and one zombuck are rewarded for losing; additionally, the amount of coins given to the player varies depending on if they win or not. If the player loses, they have the option to retry the mini-game, select another mini-game to play, or to exit the arcade machine.
===Slot Machine===
Slot Machine is the first mini-game that is available. The player must get their defenses from the slot machine that is shown at the top of the screen. The plants that can be dispatched from the slot machine include Sunflower, Peashooter, Wall-nut, and Snow Pea. Spinning the slot machine costs 25 sun. There are no flags in this mini-game, as the zombies endlessly infiltrate the lawn until the objective to collect 2,000 sun is completed. Slot Machine is heavily luck-based, as it is considered a form of gambling. If 2,000 sun is collected while the zombies are still on-screen, they will die instantly. 
===Zombie Trap===
Zombie Trap is the second mini-game that is available. Plants cannot be used in this mini-game, as the player has to rely on dragging a brain across the screen to bait the zombies into a trap. When zombies get close to a red rectangle in a modified version of the Night lawn, the player clicks on a cage at the upper right corner of the screen to send a group of ravens to drop it onto the zombies. The player starts with five brains and seven cages. When the zombies are confined in the cage, the ravens will swoop down and beat them up (and possibly eating them alive, too). If the player traps at least five zombies in the cage, their brain amount and number of cages will increase by one. 35 zombies need to be trapped and killed in order to win. 
==Endless Zones==
Endless Zones are sets of levels in the tower-defense campaign that increase in difficulty as the player progresses. The Endless Zones are unlocked in certain levels of every world, and they can be accessed by walking near the platform that contains them and accepting the option to either start playing (if the player already finished at least one level, they can start where they left off) or reset their progress. Saving and exiting the Endless Zone keeps their progress backed up, as they return to the respective world's CGI-animated map. After the Endless Zone is loaded, Crazy Dave has a short dialogue cutscene that welcomes the player to the session, before he leaves. The player can choose between one of the three cards for any plant that they own, including premium plants. One card is hidden, which gives the player the option to spend 10 zombucks to reveal. If almost all of the plants are selected for usage prior to being sent to the seed selection screen, some of the cards will have a sun (worth 200), an extra Plant Food, or a lawnmower on them. The cards for these consumables have a 100% chance of appearing, if all plants have been selected. Because of this, the player can start the level with additional Plant Food or sun, or replenish lawnmowers that were used up. The player will not know how many flags the Endless Zones will have, and the same applies to the zombies that appear in the level. Heroes or variants on either team can be chosen before getting to choose their plants from the cards at shown at the beginning, and they can be used to provide assistance in combat (which is especially useful in higher levels of Endless Zones). The world's gimmicks also change for each level as the session goes on, and the randomization becomes increasingly detrimental and obstructive.
The Endless Zones include the following:
*Pyramid of Doom (Ancient Egypt)
*Burning BBQ (Taco Park)
*Dead Man's Booty (Pirate Seas)
*Big Bad Butte (Wild West)
*Roadwork Rage (Cautious Construction Site) 
Category:Plants vs. Zombies: Wrath Of Rogue
Category:ThatMemerDude89's Creations