Resource (Civ7)

A resource is one of the special commodities in Civilization VII and its expansions that appears in limited quantities on the map. As in all Civilization games, resources are essential to an empire's development and are an important reason to seize and hold territory. There is a limit of one resource per tile.
== Mechanics ==
Rather than resources affecting their owner's entire empire like in previous entries, each Settlement has a specific number of slots that resources can be plugged into. Resources in Civilization VII are divided into three categories:
* Bonus resources can be assigned to any settlement and provide flat yields (e.g., provides +2 and +2 ).
* City resources can only be assigned to cities, but they provide more advanced bonuses (e.g., provides +10% ).
* Empire resources affect their owner's entire empire and all of its settlements (e.g., provides +10% towards Wonders placed in Tropical, Plains, and Desert Terrain).
There are two unique types of resources introduced in the Exploration Age and Modern Age, Treasure resources and Factory resources respectively:
* Treasure resources spawn on islands in the middle of the ocean and the continent on the opposing side of the globe, when they are connected to a coastal Settlement, a Treasure Fleet will be made after a while. Bringing (or stealing) the Treasure Fleet back from the Distant Land will earn the player some and progress to the Treasure Fleet Legacy Path, proportional the amount of Treasure resources the Distant Land Settlement controls.
* Factory resources provides empire-wide effects but must be place in a Settlement with a Factory, which each can only house one type of Factory resources. If the Factory is connected by the Rail or Port network back to the Capital, the amount of Factory resource in it will contribute to the Railroad Tycoon Legacy Path every turn.
As age transitions, the effect of resources rarely stays the same. Some resources will become better, worse, or be completely obsoleted. New ones will be discovered, and some have their category shifted around with their effects radically change based on their historical significance:
* Iron only provides extra Combat Strength to Infantry Units in the Antiquity Age, and provides extra Combat Strength to Ranged Units as well in the Exploration Age.
* Silk provides a percentage bonus in the Antiquity and Exploration Age, while still culturally significant, it only provides a flat bonus in the Modern Age.
* Salt (used as salary for the Roman army) provides extra toward training Units during the Antiquity Age, it is completely obsolete by the Exploration Age as it became a lot more common.
* Niter is discovered in Exploration Age, and Rubber in the Modern Age as technology improves, providing extra Combat Strength for specific Units.
* Ivory and Horses which are Empire resources get turned into Bonus resources as their use for constructing Wonders in specific Terrains or providing extra Combat Strength for Cavalry Units diminished in Exploration Age and Modern Age respectively. Marble took over the bonus to constructing Wonders for all Terrains instead of splitting with Ivory, while Ivory took over Wool by providing more and ; Horses simply provide a flat bonus. Most Treasure resources and some Bonus resources are turned into Factory resources in the Modern Age since they can be mass produced.
Becoming the Suzerain of an Economic City-state can choose an option for resources (e.g., During the Antiquity Age, they provide Lapis Lazuli with the Gemstone option).
Certain leaders and civilizations have synergy with resources:
* Hatshepsut gains per every imported resource.
* The Aksumite civilization gains increased on resources.
* The Mississippian civilization's buildings all receive a adjacency bonus for resources.
Resources in Civilization VII can be traded via the Merchant unit. Merchants can move to a settlement of another civilization to establish a Trade Route, which grants per turn for the destination empire and a copy of every Resource in the destination city to the origin empire. 
== Videos ==
thumb|center|300px|Resources teaser
== See also ==
* Resource in other games
 
Category:Game concepts (Civ7)