Runes

Runes are permanent upgrades which can be purchased with souls from the loadout menu, by clicking "Runes" in the top-left.
There are 2 rune types: Sword and Shield.
Each rune type has 4 rank rows (1+, 5+, 10+, and 15+). The 2nd, 3rd, and 4th rows are unlocked by purchasing any 5, 10, or 15 ranks respectively. You don't have to buy ranks from the row directly above a locked row (e.g. buying all 5 ranks of Power, Alacrity and Mysticism will total 15, making the final Sword row available).
You can only equip 2 runes from each row at a time: one for Sword and one for Shield (e.g. for Sword Rank 1+, you can choose only one of Power, Alacrity, or Mysticism).
==Sword==
Sword runes focus on dealing more damage, or inflicting status effects.
Rank	Icon	Name 	Effect 	Cost
1+ 	 	Power 	Bullet Damage and Summon Damage multipliers +2% per rank (10% max). 	1350
1+ 	 	Alacrity 	Fire Rate and Reload Rate multipliers +2% per rank (10% max). 	1350
1+ 	 	Mysticism 	Your bullets have a 2% chance per rank (10% max) to inflict Burn or Freeze. 	1350
5+ 	 	Aftershock 	After shooting your last ammo, deal damage to all nearby enemies. This damage is equal to 20% of your Bullet Damage per rank (100% max). 	3150
5+ 	 	Elemental Barrage	After inflicting Freeze or Burn 50 times, Fire Rate and Reload Rate multipliers +50% for 1 second per rank (5 seconds max). 	3150
5+ 	 	Close Combat 	Enemies take 3% extra damage per rank (15% max) while within your vision range. 	3150
10+ 	 	Glass Cannon 	Start the game with your HP at half of your max HP. Bullet Damage and Fire Rate multipliers +5% per rank (25% max). 	6300
10+ 	 	Wild Magic 	When enemies die while Burning or Frozen, there is a 5% chance per rank (25% max) of spreading their status effect to nearby enemies. 	6300
10+ 	 	Gun Glyph 	Summon a Glyph every 10 seconds. After a few seconds, the Glyph explodes into 6 bullets that deal 10% damage. Reduce the time it takes to summon a Glyph by 1 second per rank (-5 seconds max).
Gun Glyph's damage and cooldown are affected by Summon Damage and Summon Attack Speed multipliers. Gun Glyph does not count as a summon.	6300
15+ 	 	Cadence 	Every 3rd shot has infinite Piercing and double Bullet Size. This shot also deals +20% extra damage per rank (100% max). 	12800
15+ 	 	Ethereal 	Every 50 kills, your gun enters the Ethereal state. While Ethereal, your gun does not consume ammo. Ethereal lasts for 2 seconds per rank (10 seconds max).	12800
15+ 	 	Dedication 	If you have exactly 1 summon, Summon Damage and Summon Attack Speed multipliers +10% per rank (50% max). 	12800
==Shield==
Shield runes focus on defence and healing.
Rank	Icon	Name 	Effect 	Cost
1+ 	 	Vigilance 	Vision Range and Pickup Range multipliers +3% per rank (15% max). 	1350
1+ 	 	Tenacity 	When your HP is at or below half of your Max HP, Fire Rate and Knockback multipliers +3% per rank (15% max). 	1350
1+ 	 	Courage 	Knockback enemies after reloading. Reload Rate multiplier +2% per rank (10% max). 	1350
5+ 	 	Momentum 	After picking up XP, Move Speed multiplier +7% (35% max) per rank for 1 second. 	3150
5+ 	 	Agility 	Dodge chance +2% per rank (+10% max).
Dodge chance caps at 60%. 	3150
5+ 	 	Seismic Ward 	Summon 2 Seismic Wards that knocks back nearby enemy every 10 seconds. Seismic Wards' ability activates 1 second faster per rank (-5 seconds max).
The Seismic Wards count as 2 summons, and their cooldown is affected by Summon Attack Speed multiplier.	3150
10+ 	 	Blessing 	Start the game with Holy Shield. Reduce Holy Shield's regeneration time by 5 seconds per rank (-25 seconds max). 	6300
10+ 	 	Healing 	Every 1500th enemy killed will drop an item that heals you for 1 HP. Reduce the threshold of enemies killed needed by 100 per rank (-500 enemies max). 	6300
10+ 	 	Premonition 	Dodge chance cap +3% per rank (+15% max). 	6300
15+ 	 	Growth 	You heal 1 HP every 5th level. Increases the Experience gained from each XP orb by 4% per rank (max 20%). 	12800
15+ 	 	Body and Soul	Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by +1 per rank (max +5). 	12800
15+ 	 	Wind Shield 	Gain a wind shield that blocks an enemy projectile. Wind shield recharges after 10 seconds. Recharge time reduced by 1 second per rank (-5 seconds max).	12800
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