Anti-Personnel Turret

The Anti-Personnel Turrets serve a critical defense function for key areas of Site-64. These turrets are divided into two variants: the first variant defends the site from intruders, while the second terminates unauthorized personnel attempting to trespass into Containment X.
Turrets of the first variant can be found in front of the Armory and the Coolant Room. These turrets are only online during a High Threat alarm. They shoot at the Chaos Insurgency, Class-D personnel, and playable SCPs located within their proximity. The turrets can be disabled by firing or swinging a Crowbar at their electrical box and subsequently restored by repairing the box by holding "E" or holding the repair prompt. There are also two similar turrets in front of the Medical Department spawn and in the "Arsenal" in the Armory. Their electrical boxes are hidden, and they remain active regardless of the threat level.
Turrets of the second variant, also known as Authorization Turrets, can be found behind the Containment X checkpoint and on the way to the Nuke Room through the Emergency Tunnels. These turrets are always online and terminate Foundation members who are not authorized in the Authorization Terminal.