Daffy/Attack Set

This is an overview of Daffy's attacks in Ultimate Dimension Clash
==Basic Attacks and Command Normals==
Standing L- straight left punch
Standing M- right hook
Standing H- blindly slaps in front of him (3 hits)
Crouching L- left elbow stike
Crouching M- upward headbutt (mid)
Crouching H- sliding left kick (knocks down)
S launcher- does an upward right kick as if "giving someone the boot"
Air L- turns and does a right elbow strike
Air M- same animation as his launcher
Air H- straight left kick
Air S- sneezes downward
TAC exchange up- sneezes upward
TAC exchange side- sneezes straight ahead
TAC exchange downward- sneezes downward
==Throws==
Forward ground- Throws opponent in air and kicks them as the fall down (2 hits)
Backward ground- Tosses foe behind him as if throwing a sleeping bag wrapped up
Forward air- Slaps opponent then jumps on them, making them fall down (3 hits)
Backward air- Kicks foe three times, the last kick being a back flip kick that sends foe behind him (3 hits)
==Special Moves==
QCF + atk- Mallet Toss (tosses a small hammer forward at an arc; button strength determines angle of arc)
DP + atk- Duckflip (backflips into the air and accidentally throws an upward punch; knocks down)
QCB + atk- Daffy Dash (charges forward while flailing his arms; button strength determines distance; L version- 1 hit; M version- 2 hits; H version- 3 hits)
QCF + S (during Duck Dodgers)- Disenegrating Ray Gun (fires a strong beam from his ray gun, which disenegrates immediately after; only one can be used per Duck Dodgers activation)
==Hyper Combos==
QCF + atk x2- Freaky Fowl (bounces around the screen, screaming "Hoo-hoo! Hoo-hoo!"; all hits cause soft knockdown)
QCB + atk x2- Duck Dodgers (raises his arms to the sky and shouts "I am Duck Dodgers!" and transforms; 10% speed and damage boost; lasts 600 frames)
DP + atk x2-Devious Duck* (tackles foe; if successful, he takes out a handful of explosives and chuckles, them throws them at the opponent, scattering through the area, and the explosives detonate a few moments after as Daffy tries to run but gets caught in the explosion, dealing 100,000 damage to himself; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay