The Guardian

The Guardian is one of the three bosses encountered at the end of Act 1.
== Pattern ==
=== Offensive Mode ===
Will always perform the pattern Charging Up, Fierce Bash, Vent Steam, and then Whirlwind. When returning from Defensive Mode, the next attack will be Whirlwind, and then continues the pattern as normal. 
Its Mode Shift status reduces in number equal to health it has lost. Once it reaches 0, it will shift into Defensive Mode, interrupting any previous intentions and instantly changing its intent to Defensive Mode. 
In addition, shifting back to Offensive Mode will add 10 to Mode Shift.
Name 	Intent	Effect
Charging Up	 	Gains 9 Block.
Fierce Bash	 	Deals 32 damage.
Fierce Bash	 	Deals damage.
Vent Steam 	 	Inflicts 2 and 2 (in that order).
Whirlwind 	 	Deals 5 x 4 damage.
=== Defensive Mode ===
Immediately gains 20 when shifting to Defensive Mode. Will perform the pattern Defensive Mode, Roll Attack, and Twin Slam. Will lose Sharp Hide when switching to Offensive Mode. Also note that the damage done by Sharp Hide can be blocked, so don't be too afraid to attack.
Sharp Hide works similarly to , except it activates when you play attack cards, not when you hit the enemy. For example, using a will activate it only once, and using a at 0 energy will also activate it once.
Name 	Intent	Effect
Defensive Mode	 	Gain 3 Sharp Hide.
Defensive Mode	 	Gain Sharp Hide.
Roll Attack 	 	Deals 9 damage.
Roll Attack 	 	Deals damage.
Twin Slam 	 	Deals 8 x 2 damage, removes Sharp Hide 
and shifts back to Offensive mode.
== Tips ==
Compared to the other Act 1 bosses, The Guardian is often considered the easiest of them, due to its mechanic that it will always interrupt its intent and change into gaining block upon receiving enough damage. Most decks will have an easy time simply focusing on doing as much direct damage as possible, so it will be interrupted just before it would release a Fierce Bash or Whirlwind. Manage your cards so you will have lots of damage during Offensive Mode and some during Defensive Mode so you don't get damaged as much if you want to attack while it has .
Poison will proc mode shift and avoid thorns, and as such is very effective against this boss.
==Gallery==
SpotWeakness.png|The Guardian as seen in the Spot Weakness card art.
==Update History==
*Weekly Patch 42: Reboot
**Adding SFX for Whirlwind card + Guardian enemy.
**Updating SFX for Guardian Destroy dialog. 
**Updating SFX for Whirlwind (card AND Guardian enemy).
*Weekly Patch 40: Forethought
**Added SFX when the Guardian says Destroy Destroy Destroy.
*Weekly Patch 38: Bane
**The Guardian boss' Phase Shift is now 35 starting Ascension 9.
*Weekly Patch 13: Thinking Ahead
**If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
*Weekly Patch 12: Lunar New Year
**The Guardian boss gets +20 HP.
*Weekly Patch 10: Quality of Life
**Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
*Weekly Patch 5: Happy Holidays!
**Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
**Mode Shift Power gets a new icon.
**Sharp Hide Power gets a new icon.
Category:Boss Monster
Category:Act I