138601-my-thoughts-on-automatic-mouse-look

== Content ==
			I know it is still in beta, but there is one thing essential missing from it: the ability to change by holding/pushing a button e.g alt to able to use your mouse as a cursor like in many other action orientated MMO's to navigate the screen and the options. There is currently a way but it is unpractical because you open in that situation for example inventory and get's in the way. The reason why I take this up is because of challenges where you need to select a set npc and also when you want to track a different quest. In the current form it is hard to do it if you put the option for every possible (idle, movement, combat).	
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You can actually bind a key to free the mouse cursor for mouselook.  I don't know what it's set to by default, but I had the same problem with it myself.
 
If anything I have more of a problem with the fact that whenever I modify things on my housing plot mouselook effectively breaks and I'm stuck with the old method regardless of hitting the toggle to switch it on and off.  It at least fixes itself by relogging, though.	
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Yep, there's a keybinding for it. What annoys me more is that the tooltip is constantly flickering on and off during combat, which is *really* distracting.
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			Yep, there's a keybinding for it. What annoys me more is that the tooltip is constantly flickering on and off during combat, which is *really* distracting.	
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			That flickering is what made me ultimately deactivate it. A shame: I like not having to push the button to turn my camera around.	
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			I see lots and lots of people asking about the default key in chat all the time. The default is to hold "~" on american keyboards. It's the key to the left of "1". You can ctrl click it to turn it on/off and you can change the keys in the options.  I didn't notice any flickering though. Maybe now I will because I know what to look for, lol. 	
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I didn't notice any flickering though. Maybe now I will because I know what to look for, lol. 
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Yep, there's a keybinding for it. What annoys me more is that the tooltip is constantly flickering on and off during combat, which is *really* distracting.
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			The flickering won't happen if you move the curser to a spot with no UI element before switching back to mouselook.	
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So I personally love this addition to the game. Besides the minor bugs, there is only one thing I find that needs immediate addressing.
 
Problem: When in combat, skills that require ground targeting (Tether Mine for example) become extremely difficult to use to the point that it is just impractical. Combat in this game is fast and leaves little to no room for slack. It takes too much time to look for where your mouse was last used and preposition it.
 
Example: Last thing you moused over was your quest log, 2 min later you get in a fight with a player and want to tether him. You now need to find your mouse over on the side of your screen and move it to the new location while trying to adjust to movement w/o a camera lock. Moments after placing the tether, you wish to use the skill again. You now need to relocate it and place it in another location. This takes too much time and effort for the player and thus results in lost time and most likely player disorientation. Though it might last only moments. that is all the time it takes to lose your head in Wildstar.
 
Possible Solution: Have the mouse return to the center of the screen whenever the mouse is re-locked to the camera. This way, the player always knows where the mouse "is" and no longer needs to search all over the screen for where their mouse "was".	
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-snip-
 
Possible Solution: Have the mouse return to the center of the screen whenever the mouse is re-locked to the camera. This way, the player always knows where the mouse "is" and no longer needs to search all over the screen for where their mouse "was".
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I know it is still in beta, but there is one thing essential missing from it: the ability to change by holding/pushing a button e.g alt to able to use your mouse as a cursor like in many other action orientated MMO's to navigate the screen and the options. There is currently a way but it is unpractical because you open in that situation for example inventory and get's in the way. The reason why I take this up is because of challenges where you need to select a set npc and also when you want to track a different quest. In the current form it is hard to do it if you put the option for every possible (idle, movement, combat).
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