10 Hour Burst Man

This article is about the boss. For the map, see 10hourburstman. For the item, see 10 hour burst.The 10 Hour Burst Man, also known as simply Burst Man or by the acronym 10HBM, is the main boss of the map with the same name, boss_10hourburstman.
==Overview==
The 10 Hour Burst Man is a completely black figure with the Robloxian 2.0 package. He has a base health of 2,000, which increases by 666 for each additional player. He primarily attacks from the shadows, using a variety of items similar to what a player has access to, albeit slightly altered in his favor. He is considered an unholy being.
==Gameplay==
The 10 Hour Burst Man is able to use a variety of items against the player. Each item is randomly selected. The items capable of being used are listed below:
* darkheart10 Hour Burst Man uses darkheart's dash to move towards its target. It stuns players on hit and will heal a bit of health from it. He will use this 3 times before switching weapons
* twilight10 Hour Burst Man only uses the Peace For All ability, slamming twilight into the ground and stunning nearby players. If it didn't hit anything, he will be stunned for a few seconds before switching items.
* star platinum10 Hour Burst Man summons Star Platinum to swing multiple punches at nearby players. While attacking, he loses 7 speed, but has a greatly reduced attack cooldown. This attack last for a limited time before he switches.
* vampirism10 Hour Burst Man will reach out to grab a victim. If successful, he will drag them into the darkness, instantly killing them. It is impossible to escape being dragged away. If this attack misses, the boss will stand still for a few seconds before switching to another item. In phase 2 of the fight, 10 Hour Burst Man will attempt to grab 3 times before being stunned/switching items.
* mad noob's shotgun10 Hour Burst Man will fire at the nearest player 4 times, emptying the magazine of the shotgun. Once empty, Burst Man will switch to another item. In phase 2, this attack is much faster.
There is also an invisible timer set at a random interval that the 10 Hour Burst Man relies on. Whenever the timer hits zero, he will walk into the shadows to disappear and reappear in a random location, and the timer will be reset with a new interval. He commonly teleports to locations that have nearby players, but in some rare occasions he will choose spots located at the end of the map.
10 Hour Burst Man will drink a bottle of 10 hour burst as soon as he reaches or falls below 50% health, pausing in place to do so. This marks the beginning of phase 2. He will regain all of his health, but will now take double damage from all items. His speed will be increased as well. The round timer will also reset. 
While in phase 2, 10 Hour Burst Man gets two new attacks:
* grand volley10 Hour Burst Man throws 4 purple-colored grand javelin projectiles consecutively at his target. These projectiles are no different from a normal grand javelin, and despite being electric, they cannot be reflected by the franklin badge. Each projectile travels at roughly 175 studs per second. He will also get stunned after use.
* strong leftThe boss winds up his left arm before throwing a devastating punch at his target. He will get stunned after use should the attack miss.
Losing to the boss will show a special cutscene with "missing person" posters, all of which have pictures of the players in the fight. If the game fails to fully load any of the missing posters, it will default them to PortABoi.
==Tips==
* 10 Hour Burst Man will use all attacks before using this another time. So if there were no attacks of vampirism four times, it will be guaranteed for fifth. This is also applies to phase 2.
** This makes 10 Hour Burst Man more predictable to which attack he will use next.
* The boss fight will not start until you walk a certain distance. Take as much time as you need to prepare.
** This can be particularly handy to make use of with big rock, as with enough patience it allows you to start with an extra 150 maximum HP, greatly increasing survival. (for a total of 250 HP)
** Be careful of doing this in public servers. Chances are, someone will walk enough to trigger the fight and it will cause anybody still near the start to be killed by the darkness.
*** In public servers, avoid using speed items such as train or pegasus boots until after everyone is in position to avoid team killing.
* 10 Hour Burst Man is primarily a melee-oriented attacker. Use ranged items to maintain a safe distance and deal consistent damage.
** The boss is fairly fast, which makes speed-boosting items quite useful.
** He is slower while Star Platinum is equipped. Use this to gain distance; do not attempt to engage in melee combat due to the greatly reduced cooldown on Star Platinum's punches.
* Listen for subtle audio cues that indicate which item he is using in order to adjust one's strategy accordingly.
** Remain alert whenever 10 Hour Burst Man selects vampirism, as this attack is guaranteed to kill if it lands. Zooming out your camera or rapidly spinning your view around may help you spot him easier.
** Twilight and Strong Left are the only items that don't have audio cues. Be extra wary of these items.
*** However, Twilight can be anticipated easier due to the item model's bright lights, so long as the 10 hour burst man is approaching from a long distance.
** Turning off background music in settings is a great way to tell what he is doing in phase 2, as the music that plays can be loud and block out any needed sound.
** Grand Volley has a loud audio cue, although this is only noticeable if you are alone and at the complete opposite end of the map, as 10HBM has a large radius for triggering Grand Volley.
* Beware of going too high, as otherwise players will be instantly killed by the darkness above the map.
** This applies when using airpod shotty, airpod aa12, tanto's Grapple and Shadowrush abilities, hoppa, dunk, honk, or in the case a body or projectile launches the user upwards.
** soba kick and gear 5 barrage are nearly impossible to use effectively due to being capable of going to the height limit during the change up, though it can be used by getting caught under the trees.
* Jumping as soon as he begins winding up Peace For All with twilight will allow a player to jump over the shockwave and avoid getting stunned, as the "Peace for All" ability has a small hitbox that is only in front of the boss. parasol can make dodging this attack easier.
* When 10 Hour Burst Man starts using mad noob's shotgun, try to gain as much distance as possible to reduce incoming damage.
** The same strategy can be applied for his Grand Volley attack, as the projectiles don't travel instantaneously, giving you more time to react.
* It is possible to ignore a grab from Vampirism by using crescendo or darkheart's dash.
** By extension, a singular punch can also perform the same action. However, be careful of the windup time before using the attack; he can still grab you.
* noob tube, deployable scp 096, roomba, shadow clones and deployable chicken can distract him. Only the former won't head towards him, making it easy to find where he is once he vanishes into the darkness.
** Reserve spawning any of the above items until after the fight starts, as all entities will be instantly killed by the encroaching darkness.
** His darkheart is still capable of lifesteal, however, so do not deploy these items unless absolutely necessary.
** scp 096 can deal a huge amount damage to him under the right circumstances.
* Effects such as poison and fire will make it easier to find Burst Man in the darkness.
* Though unlikely, fire axe's synergy with ultra instinct is very powerful for dodging attacks and dealing damage.
** fire axe is generally a very good weapon for perfect running. In phase 2, with the damage boost from being close, it's possible to kill the boss in 2-3 hits during his downtime after he uses vampirism.
* The Darkheart attack switches only after 10HBM uses it 3 times. Use this to your advantage to stall for time when you need a lull in attacks or to heal.
** Speed-boosting items are able to stall him almost indefinitely in phase 1, while phase 2 requires the use of night reaper or 2 speed-boosting items.
* The Star Platinum attack ends after a set amount of time, so if the boss returns to the shadows after starting the attack, expect him to start a new attack when he leaves.
* After Vampirism, Strong Left, Grand Volley and Twilight, the 10HBM will be stunned for a few seconds. This is a good time to get damage in or use high damage close-ranged items such as your eternal reward and trench shotgun.
** A viable strategy to dodging these attacks specifically is to get behind 10HBM as he starts to attack; this minimizes the chances of the moves hitting you.
* While the boss is considered unholy, most holy items are unviable against him.
** Bible is the best option as a holy item to use against him, as it comes out quick, does a good amount of damage, and lights him on holy fire in order to be located easier.
* You can use fantasy seal to sniff out as to where the 10HBM could be after he teleports to a different part of the map due to weapons' homing capabilities.
** You can do the same with hitman, but you have to move your cursor a slight bit more.
** Using zapper while photosensitive mode is disabled will also reveal where he is with his character being revealed. However, this is less useful when there are a large amount of players in the way, as all player models will look identical with this method.
* Star Platinum is easy to dodge and the boss will walk straight towards you, leaving a good opportunity to hit him with ranged weapons while backpedaling.
** However in phase 2, if he used an attack like Twilight before swapping, and your main weapon against him is melee based and you don't have a reliable speed item, you WILL die as he is still faster than you.
* nametag's Toast variant, scuffle hammer, 10 hour burst, spider stilts, and the often-removed moonwalker are extremely useful at dodging attacks due to giving you a jump boost.
** 10HBM will sometimes jump to attack players with spider stilts, which makes his attack harder to dodge.
* You can use shadow clones to avoid most of his attacks as well, especially vampirism if you're in a risk. This is great to distract 10HBM when he is using grand volley as well.
**deployable chicken also works well as you can use the "Recall" ability to restore the chicken.
* Be wary of using weapons with parry mechanics, as certain weapons may get you killed or in a situation where you will be left with a miniscule amount of HP.
** allusions - not recommended to use, as parrying will result 10HBM in using twilight, mad noob's shotgun, or star platinum after being parried.
*** That is, only if the parry lands on the 10HBM, you may use it to negate damage without hitting him, although its less effective then other parry options.
** legion kata - utilize the dodge and parry abilities of this weapon as much as possible, as this can even parry Grand Volley.
** kanabo - this weapon shares almost all the properties of legion kata, just with longer cooldowns.
** tiger drop - not recommended against twilight, as the weapon has 2 hitboxes.
** shine - if timed correctly, you can negate damage. However, treat this as if it was tiger drop.
** maxwell the carryable cat - can block both hitboxes from twilight, as well as preventing damage occasionally from mad noob's shotgun.
*** Parrying twilight while close to the 10HBM triggers 2 different hitboxes, causing maxwell to do double damage.
** icecream treat - high risk, high reward. This weapon activates when the user is hit with the first instance of damage of an attack. Although very tricky as well, you can try to time the counter to where the ice cream itself can hit 10HBM, dealing extreme amounts of damage. Additionally, the curse from the treat can allow others to deal even more damage against him, especially in his second phase.
* Pay attention if he teleports while using Darkheart. 
** If he enters the shadows while he has Darkheart active and he goes to the other side, a quick black trail from Darkheart will go from one side to where he teleported, allowing you to find him easier.
** Since the Rage Meter fills up the closer you are to him, you can use it to tell how close or far he is from you. However, this strategy isn't reliable if you're playing on bad internet.
* Playing in a more aggressive/close-range style is still a very effective means of combat against him. DPS items such as fish, micheal p, or donkey jawbone prove to be very effective.
* lilynette is a very good ranged weapon against him, as you can gain great distance with Sonido and deal a lot of damage with Cero Metralleta, especially in Phase 2. 
** Be careful while using Cero Metralleta, since you'll be slower and will be more likely to get hit by his Vampirism.
* 10 Hour Burst Man is a boss that is easier to beat in a smaller server, since he has powerful crowd control with basically every attack he has and other players will make it harder to locate him.
* Triangulate his Darkheart attacks. If he is going on your left, go right. If he is going on your right, go left.
* holy mantle is exceptionally powerful against this boss, especially for items with burst DPS, as it not only protects against Vampirism, but the lowered defense of the boss in Phase 2 allows for it to be recharged twice as fast, and also life-saving if you make a fatal mistake.
* painted sword's charge can outrun the boss, but be aware of its cooldown.
* The uncertified tenderizer is incredibly powerful, as you can get immense damage when the 10 hour burst man is not attacking you, but be sure to only give 2 hits and unequip it.
==Gallery==
10h icon.png|Normal icon
10h icon alt.png|Losing icon
Missing posters.png|The game over screen displayed if you lose the bossfight (Missing posters are added the more players are in the server)
RobloxScreenShot20231119 093857859.png|The board, but with more players.
10hbmtwiilight.gif|10 Hour Burst Man using twilight's Peace For All ability.
10hbmvampirism.gif|10 Hour Burst Man using vampirism.
10hbmgrandvolley.gif|10 Hour Burst Man using grand volley.
===Miscellaneous===
10 hour javelin.gif|10 Hour Burst Man using grand volley prior to v1.6.0.
PORTABOIPORTABOIPORTABOI.webp|If the game failed to fully load the posters, defaulting to PortABoi
Wooo very scary renderman.png|The RenderMan reskin he appears as in Midnight Horrors for April Fools 2024.
10 Hour Burst Man RTX.png|His appearance in Midnight Horrors as an April Fools 2024 killer named "10 Hour Burst Man RTX"
10HBM crop.png|Render of 10 Hour Burst Man
==Trivia== 
* Most items used for 10 Hour Burst Man's moveset are based off of the YouTube video "10 HOUR BURST HORROR STORIES (SCARY)".
* The default placeholders player for the names and avatars in the death screen (seen while loading) is PortABoi.
* 10 Hour Burst Man is the only boss in the game to be considered unholy, likely due to his use of vampirism.
** Despite this, he does not take extra damage from hamonic blade
* 10 Hour Burst Man’s HP gain per player is 666, referencing the Number Of The Beast.
* Using train the moment the round starts will instantly kill everyone except you. This is due to the dark void activating when someone reaches a certain point on the map; if one reaches the trigger for the void before everyone else, everyone else will die. This will also trigger the boss fight. 
** train will also increase your FOV in the death screen, letting you see more of the missing person board in ffa_thunderstorm.
* Because of this boss' attack pattern, he can't use same attack thrice in a row. The chances of him using same attack twice in a row is 4% (2.04% in the second phase).
** This can be extremely deadly - for example, if twilight's peace for all ability is used twice, your death is basically guaranteed if you get hit by the first attack and have do not have any extra max health.
* Before v1.6.0, 10 Hour Burst Man's Grand Volley projectiles would dismember players instead of ragdolling them. It also used to deal 45 damage instead of 35. He would also throw 5 instead of 4
* The boss icons may be a reference to the The Rock's Eyebrow Raise meme.
* There have been many glitches surrounding this boss. 
** In the past, the 10 Hour Burst Man could be cheesed by being hit by plan, causing him to be flung or clipped beneath the map which would kill him instantly.
*** This was most easily done during his phase 2 transition.
** He could be instantly killed during his Twilight attack by using heart-to-heart.
* The 10 Hour Burst Man also makes as an appearance as an April Fools' killer reskin and April Fools' killer in Midnight Horrors, but only chases players and is called the "10 hour renderman" and "10 Hour Burst Man RTX" respectively in game.
* This is the second boss that can heal from attacking players, the first being Count Dracombat. Combat King is not included as he heals when he reaches his second phase.
* If no players have lives left before the boss fight begins, the game will play the regular game over sound instead of the missing posters.
* There used to be a glitch where if you used shadow clones when 10 Hour Burst Man is using Mad noob's shotgun, he would be stunlocked and would be cheesed instantly, skipping phase 2.
Category:Bosses
Category:NPCs
Category:Unholy
Category:Hostile NPCs