Cemetery-efficacy

__NOTOC__
Cemetery (+ Skill Lvl.) have different impacts on different weapons.
 TLDR;
 Total damage increase per 2 cem card
 Staff : 9.2%
 Sword : 5.1%
 Dag : 3.8%
 Bow : ~6%
 
 1 cem translating to Skill Damage
 
 Staff : 4.6% x 2.5 ≈ 11.5% skill damage 
 Sword : 2.55% x 2.5 ≈ 6.375% skill damage
 Dag : 1.91% x 2.5 ≈ 4.775% skill damage 
 Bow : ~3% x 2.5 ≈ 7.5% skill damage
 
 The 2.5 is skd multiplier
 change 2.5 to something else if you have different skill damage
 skd multiplier = (1 + (total skd %/100))
== Terms & definition. == 
 Raw increment = if Skill A have a total of 200% at lv 100 without skill damage multiplier, 5% raw increment = 10% (200*0.05).
== Greatsword ==
Floating Blade
*Base skill damage 180
*Skill damage increase per level 2
*Excalibur base skill damage 4000
*Excalibur's skill damage increase per level 40
+10 skill level will 
*increase the floating blade damage by 20% from base of 380%. That’s equal to 5.2% Raw increment per 2 cem card. 
*increase the Excalibur damage by 400% from base of 8000%. That’s equal to 5% Raw increment per 2 cem card. 
== Staff ==
Meteor
*Base skill damage 100
*Skill damage increase per level 12
*Fallen Meteor Base damage 100
*Fallen Meteor skill damage increase per level 12
+10 skill level will 
*increase the Meteor & Fallen Star by 120% from base of 1300%. That’s equal to 9.2% Raw increment per 2 cem card 
==Dagger==
Tag Explosion
*Per Tag base skill damage 50 + 15 from SSS lady bug
*Per Tag skill damage increase per level 0.4
+10 skill level will 
*increase the Per Tag by 4% from base of 105%. That’s equal to 3.82% Raw increment per 2 cem card
== Conclusion ==
 The Raw increment per ONE cem card
 
 Staff : 4.6%
 Sword : 2.55%
 Dag : 1.91%
 Bow : ~3%
 
 Staff's meteor have the highest skill growth per lv relative to its base%, that makes cemetery highly effective for it compared to other weapon's main dps skill.
 Cem and Skill damage comparision
 Assume that we have around 150% skill damage, our skd multiplier will be 2.5
 
 Staff : 4.6% x 2.5 ≈ 11.5% skill damage 
 Sword : 2.55% x 2.5 ≈ 6.375% skill damage
 Dag : 1.91% x 2.5 ≈ 4.775% skill damage 
 Bow : ~3% x 2.5 ≈ 7.5% skill damage
 
 As you can see, the higher skill damage% you have, the higher skd you'll need when you want to get as much tooltip% as one cem card. 
 In the SSS gear patch, 150% skill damage is definitely possible, it's even in the lower entry. Some people might be able to pull 200% even.
I don't know Bow base% and growth% per level, the 3% come from equipping and unequipping cem to see how much it increase the skill tooltip% compared to non cem deck
Posted by: Spark