124180-how-to-get-people-back-to-the-game

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My Idea:
 
 
I think they should give every1 who is subscribed / subscribes / buy's the game a 300%(this number can be tuned but i think it needs to be significant, not something like 10% wich isnt really noticable) experience boost during the month Drop5 comes out and make a big announcement about it.
 
 
Why i think its a good idea:
 
 
 
1. I dont know if anyone of you have tried leveling in WoW with the 300% experience boost you got from the "recruit a friend" feature. Its literally the most fun i had leveling in my years of playing WoW.
 
 
2. I think we need something really noticable to get people to subscribe to the game, just having a new patch wont make people subscribe to the game after beeing burnt, something like 300% XP boost wich makes you know you will hit lvl 50 in a day or two is **extremly** tempting imho.
 
 
3. The best part of Wildstar is engame, Wildstar is not very alt friendly so its really annoying for new players to level up from lvl 15 or something all the way to lvl 50 alone since not a lot of people level up alts. I think its important to get returning players to endgame **asap** so they can actually play with other players and have a good time
 
 
4. Will help with faction imbalance like Jabbit having a lot more Exiles than dominions and *might* help with repopulating PVP servers.
 
 
5. The main way to revive a game is to make the game **good**, carbine is doing an awesome job at that and i think with drop 5 the game will be in a great shape. The only problem is that people dont get to see how good of a game wildstar is now, i think we need to get players in and get them to endgame asap.
 
 
What do you guys think? Do you guys have any idea's how to get players to come back to the game / buy the game? I think Carbine has been doing an awesome job with the game, now we just need to lure people back to see it for them selves. I really cant think of any negative effects for this other than some people might not want to level up that fast, they might want to enjoy the story / zones, maybe the 300% xp boost could be toggled on/off. 
Afterthoughts:I think the huge XP boost should be locked to 1 character only, so people dont level up all of the classes in a few days, i only want people to experience EndGame with atleast 1 character, leveling alts will come with the commitment and attachment to the game.Swtor did something similiar by giving people 6x leveling speed and that caused a MASSIVE influx of returning players! 	
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heh i said 250% the other day to prople who buy the game in the ideal patch notes thread. So agree
 
Attunement: remove rep grind, world bosses and malgrave.
 
New entry level raid thats puggable.
 
You only need to see the % of players who got attuned to understand population	
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F2P. I'm serious.
 
There are so many F2P MMO, WildStar need this kind of system. We are in 2015 ...	
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F2P. I'm serious.
 
There are so many F2P MMO, WildStar need this kind of system. We are in 2015 ...
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Not seeing the free 10 day when you click http://www.wildstar-online.com/en/ is probably the worse school boy error from a games company I've ever seen!!! tbh I think Carbine have absolutely no idea when it comes to promoting the game, the 10 day offer is totally wasted because apart from the players not many others know it exists.   THINGS NEED TO CHANGE	
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I know something that SWTOR does is double experience weekends. They do them like one a quarter it seems or over holiday weekends. They bring a lot of fun to low level zones pvp pops flash points pop, and it's a blast. I think it would work in Wildstar rather well. 
 
Scrap Attunement, or make the game alt friendly by making it account wide. 
 
I do think a puggable raid would bring players in.
 
I hope they do something combat in this game is amazing it just needs a way larger user base. 	
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SWTOR also did a 12*XP promotion for their last Addon/Story-DLC. This way you were able to do all your personal story missions directly, without doing any side-quests/tasks. Kind of played like a single player RPG until you're max level. However, SWTOR also features a complete personal story for each class that is completely voiced, which makes it different to Wildstar.
 
I actually liked the Wildstar leveling experience, but I guess it's good to get people to 50 fast since there are not many queue pops at low level.	
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Advertise before date of next drop...
 
and st#u with the ftwop	
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Please stop with this. This thread is not about that.
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Increasing levelling XP won't bring in new players, all it will do is help people level up alts quicker. If the problem is levelling characters then how about making the levelling experience more enjoyable as opposed to allowing players to bypass it quicker. Obviously the best way to do this would be with a decent group finder so that people can enjoy the dungeons while they level, additionally making the game more alt friendly with account shared reputation/mounts/pets/attunement etc would help bring more players into the lower level zones. I think that public quests that downscale players would also help bring people into the lower level zones.
 
I actually found the levelling experience more enjoyable than most other mmo's solely on the merit of WildStar's combat & movement, but it could definitely be improved. New Group finder and the missing zones would help the most imo but at this point the population has gotten so low (especially on Dominion) that I'm not sure it be enough.
 
 
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New entry level raid thats puggable.
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F2P. I'm serious.
 
There are so many F2P MMO, WildStar need this kind of system. We are in 2015 ...
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			ESO style b2p or RIFT style f2p (without the gear on store) would be the best way to get people to start playing in masses again. But a PR push with a trial at the forefront would probably be another good way yo get some people to return.	
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Why are people still doing this, I mean, it's 2015. GEEZ GUYS, IT'S 2015! That's totally a good point that needed to be made.
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I know what you mean; this is WildStar where the game and half of the remaining players are stuck in 2005.
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The biggest thing honestly is advertising. Even when wildstar was at it's prime hype it still wasnt a really well known game. I knew about it because I was already interested in mmos, but if you werent looking for an mmo you likely would have never heard of it.
 
Wildstars advertising came from people interested in the game already spreading the word. 
 
The game is at a point where major bugs have been fixed, and grindyness has been reduced. The time it takes to get to 50 is sincerely not the biggest issue. I think the game needs an advertising push, and the 10 day free trial to be more obvious on the homepage of the website. We need new people in the door to try it out.	
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No I think they're more worried about the inevitable demise of good quality content drops and instead have shit added to the store every 3 months in the way of "content".
I'd rather suffer through a few more months/year of low pop sub model than be lumped with a crap store with shit that noone even wants. (Anyone can say loot bags? A CHANCE AT AN AMAZING ITEM... if you buy 500000000)
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I'm not sure what Carbine can do. Fact of the matter is, a large portion of the MMO community seems to have a vendetta against Wildstar and want to see it burn, due to them perceiving it as an elitist version of WOW where only eSport players and hardcore raiders need apply. And if I remember correctly, Carbine was basically stubbornly reinforcing the idea at the games launch.
 
Now Carbine seems to have eased off that stance but too little too late I think. Take Age of Conan of another good game that could never truly recover from a bad launch, Warhammer: Age of Reckoning for a more depressing example.
 
As it stands, my 10 day trial runs out in a couple days and I don't believe I will be continuing with the existing population the way it is. Even though I am having fun, I cant get invested in my character unless the future is a bit more certain.	
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			Advertisement	
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I'm not sure what Carbine can do. Fact of the matter is, a large portion of the MMO community seems to have a vendetta against Wildstar and want to see it burn, due to them perceiving it as an elitist version of WOW where only eSport players and hardcore raiders need apply. And if I remember correctly, Carbine was basically stubbornly reinforcing the idea at the games launch.
 
There are many reasons for the animosity against WS. Probably the primary reasons for it is that they flat out lied in the promotional hype speaks, changed the patch schedule from monthly to quarterly and just generally advertised a unfinished, buggy game as the best thing ever. The whole nerfing the boobs thing in response to a massively article didn't help either. They should have taken the more modest approach to advertising like SE took with ARR.
 
I feel kinda bad for the dev team really, I think they genuinely believed that WS was going to be hot shiz when it released; it was painfull watching the whole thing fall apart in the same manner that SWTOR did. The problem now is that it's still a pay to play mmo and for that reason alone it is constantly going to be compared by players to WoW, which is in substantially better shape.
 
Now Carbine seems to have eased off that stance but too little too late I think. Take Age of Conan of another good game that could never truly recover from a bad launch, Warhammer: Age of Reckoning for a more depressing example.
 
Carbine will learn, if they haven't already, that you can't make a successful mmo by primarily appealing to a niche group of gamers. They should have played some more WoW and figured out how to do it right from the get go.
 
WAR was doomed from the start with EA backing it, which is a huge shame. I really don't think that AoC was a good game; other than the graphics (at the time) and the boobies, it didnt really have anything that WoW didn't do better. In addition to that, it probably had the worst mmo launch of all time. I thought I knew what buggy meant until I played that game.
 
As it stands, my 10 day trial runs out in a couple days and I don't believe I will be continuing with the existing population the way it is. Even though I am having fun, I cant get invested in my character unless the future is a bit more certain.
 
Sad to see you aren't sticking around, maybe you'll come back when they switch the model though. I think if they do it right, they could really make something great out of this game.
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No I think they're more worried about the inevitable demise of good quality content drops and instead have shit added to the store every 3 months in the way of "content".
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			Oh look.  Another F2P thread derailment.	
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			OP, sorry but I can't take part in this discussion since yet again people insist on talking about F2P. I'll head to more pleasant areas of the forum.	
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			i think one thing is content throughout the lower levels. i just re-subbed and started playing again and i re-rolled with a friend, since playing we have had to skip quests due to it need 5 people to do it along with dungeons being empty so cant complete dungeon related quests, battlegrounds are empty. A lot of the stuff that make this game fun cant be done till level cap so people just leave because the game lacks the enjoyment factor throughout that process because there just aren't enough people so i think changing those awesome 5 man quests where you take on an awesome boss could be changed to be soloable but still be challenging. hell WoW did the same thing with a lot of their group quests and it made leveling really fun being able to take on those bosses on your own and made you feel like a badass.As for dungeons and battle grounds well i guess nothing can be done there really which is a shame.	
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I only answer the question.
 
HOW TO GET PEOPLE BACK TO THE GAME ?
 
Answer : F2P like many others MMORPG.
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How bout B2P, cause F2P ussually opens the door to p2w & I know people don't want that in Wildstar.
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3. The best part of Wildstar is engame, Wildstar is not very alt friendly so its really annoying for new players to level up from lvl 15 or something all the way to lvl 50 alone since not a lot of people level up alts. I think its important to get returning players to endgame **asap** so they can actually play with other players and have a good time
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Oh look.  Another F2P thread derailment.
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			F    2    P	
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FIrst, change that -- game starts at the end game is 2004 mentality that is hurting any game still trying to push it (even WoW is trying to get away from it). And, no, XP/Leveling boosters are game killers for me.
 
Instead:
forced leveling sync to the zone (or part of), rewards and XP scaling to the real player level
upscaling for the PvP
zone wide events with a good rewards (still lowlvl so not sure if there is much of them) engaging players of all levels
more open world content and zones (all levels)
flexible instance scaling 2+ (even 1+)
going into horizontal (skill, cosmetic) instead current pure vertical hamsterwheel of the progression
cap the level and never increase it again
burn, kill, maim, destroy need/greed/pass loot drop system, per player loot FTW
shared resource nodes
instant adventures for the open world (RIFT like)
LFG/R like in FFXIV with the rewards for higher level players doing (synced) low level content, also rewards per class in need
...
 
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Really? I know XIV and basically every other MMO still has a game starts at endgame mentality. GW2 tried making it so endgame wasn't a thing and that didn't seem to work out to their benefit.
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I just returned for a month in Entity.I do see a lot of good ideas in this thread, but I am indeed thinking F2P is definitely an issue larger than simply gaining more players.I don't think this is a thread abt that, I guess besides marketing/business point of viewFor content suggestion, here's what I thought, hopefully someone can take a look at them at Carbine.1. Add new adventures/dungeon that "only" require 3 men in any combo.  
This gives people who at low level can enjoy the game a bit more, and break the trinity/group finder problem. 
Reward can't be significant.  Relatively shorter, more of a practice for new players before they dive into dungeons.  Starting from level 10, 15, 25 etc...normal STL, ROKV if not geared as a tank... basically you are gonna fail which struggles me until I spent like 3 days actually trying to level my tradeskill and get decent gears when I reach level20.2. Let world event be able to down scale to current number of the players in the instance.Questing content in Wildstar is actually fun.  Better than most kill this gather that MMORPG.  But the lack of players is an issue since no wants to solo his way to lv50... and low level content should be emphasized more.3. A group finding chat channel for the whole server.  I never understand the circle thing... Sometimes I am down to anything.  I dont have to sit in one particular queue.. If someone shout and say he needs a tank/healer/dps, I be even willing to switch character to play with them.  Of course, having a guild is still desired but this is about letting new people be able to fit in and still enjoy the game.  A game doesn't force you to join a guild until you feel like to. 	
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GW2, like it or not, is one of the top non-sub games, so yeah, no endgame mentality did work for them.
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As I said when this was posted on reddit:
 
I think offering what amounts to a "free 50" would seriously devalue the rest of the game.
The only games that do that are ones that have been out for a while and have had a few expansions, and they offer it so people can start the current expansion without having to level through everything that's come before.
 
I could see them offering a level 50 once they raise the level cap, as part of an expansion package, but I just don't see how a campaign of "here's a free level 50 because only our end-game is worth playing" would get people to want to subscribe. I'm not saying that's how I feel, but that's the message something like that would send.	
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I'd agree with this if all of the content after Dry Top wasn't balanced for teams.
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i think one thing is content throughout the lower levels. i just re-subbed and started playing again and i re-rolled with a friend, since playing we have had to skip quests due to it need 5 people to do it along with dungeons being empty so cant complete dungeon related quests, battlegrounds are empty. A lot of the stuff that make this game fun cant be done till level cap so people just leave because the game lacks the enjoyment factor throughout that process because there just aren't enough people so i think changing those awesome 5 man quests where you take on an awesome boss could be changed to be soloable but still be challenging. hell WoW did the same thing with a lot of their group quests and it made leveling really fun being able to take on those bosses on your own and made you feel like a badass.
 
As for dungeons and battle grounds well i guess nothing can be done there really which is a shame.
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