API CharacterModelBase SetUnit

Sets the model to display the specified unit.
 success = CharacterModelBase:SetUnit(unit [, blend, useNativeForm])
==Arguments==
:;unit: - Unit whose model you wish to display
:;blend:
:;useNativeForm:
==Returns==
:;success:
==Details==
* Use the ModelFrame if you want to display a fully 3D-model of a specific unit, like the one used in the CharacterFrame.