The Adventurer's Guild: Spring 1790E

It's 1790E, and it's a glorious time for new adventuring groups. The land has been salted with undead and low-tier demons, and old tombs have broken open, exposing the wealth within.
The Dejune Adventurer's guild, aka "the second floor of the Planar Anchor" is doing fine trade. A truly massive map of the local area dominates one wall, with colored pins denoting dungeons, caves, tombs, and bandit camps. A large corkboard is covered in parchment, offering bounties for the return of stolen goods, or the heads of bandits. Adventuring groups sit at tables, bragging and slowly drinking and gambling away their money. On a good day, there are at least two old men sitting in shadowy corners, offering cryptic advice and dangerous quests.
The Adventurers have come from all over, hoping to find fame, glory, adoration, or just a really cool sword. Below are just some of the more interesting groups who passed through Dejune in the first few weeks of the year
=== The Mercy of Tai Yan ===
Tai Yan is an Aberdeenian man, still in the prime of his youth, but with albinoism, giving him pale skin that sets him apart from his brethren. He has no more than basic martial training, and his aptitude for spellcasting has yet to be developed. What he does have however is a magic knee: Whomever is touched by Tai Yan's knee has their wounds close, their disease fade or their acne clear up. Tai Yan is accompanied by a small group of faithful, who believe that Tai's healing powers stem from a blessing of Sarenrae, although her church casts doubt on the idea.
Together, Tai Yan and his half-dozen apostles roam the land, writing wrongs where they can.
=== OgTooth's Warband ===
Gnolls. While the look like hyenas, they have far more in common with goats. They're tough, able to survive in adverse conditions, and will put nearly anything in their mouth and chew in the hpes of finding nutrition. Gnolls are scavengers and thieves, which explains how they could be mistaken for adventurers.Most gnolls are too cowardly and independent to be well suited to the adventuring life, but OgTooth possesses no small amount of cunning.
OgTooth's plan is to find a recently opened tomb to serve as a base for her and her mates. By clearing such an area, OgTooth could call dibs on a nice underground space and set up defences, allowing her to hold the area as her band expands.
=== Tikki and Feldulzoon ===
Some adventurers are just in it for the mindless destruction. Tikki is a tiny goblin sorcerer who embraces his race love of fire, and plans to spend his life immolating as many things as her can. He is usually found perched on the shoulder of Feldulzoon, a mossy stone-troll with an unusually calm temperament. Stone trolls are immune to fire, but dislike harsh sunlight, and lack the speed and strength of their more traditional cousins. It's not clear what Fel gets out of the bargain, but Tikki clearly cares about them (showing an unusual amount of empathy for a goblin). Between Tikki's obvious fragility and Fel's clear lack of any real intelligence, one would be lost without the other.
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