Scientist Mina

Scientist Mina is one of the playable characters from the Emergency Meeting DLC of Vampire Survivors. Their starting weapon is Science Rocks.
==Unlocking==
Scientist is unlocked for purchase by evolving the Lucky Swipe. They need to be purchased for , which scales with other characters purchased.
Alternatively, Scientist can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "sciencepink".
==Passive bonuses==
Scientist gets -10% Luck every 10 levels until level 90, losing a maximum of 90% Luck.
Every 10 levels until level 50, the Scientist can choose to gain 1% Might, Area, Speed, Duration, Recovery, Growth, Luck, Greed, Curse, or Move Speed per level. There is no cap on these bonuses. Scientist can select different bonuses or stack the same bonus repeatedly, granting a potential maximum of +5% to any of these stats per level.
Despite the wording on the selection screen, selecting 1% Recovery per level will grant 0.01 Recovery per level instead of a percentage modifier.
==Tips==
*Scientist's low Luck can increase the damage of 108 Bocce or Lucky Swipe.
*Scientist's 5 per-level bonuses make them the highest scaling character for nine of the ten stats they can select (the exception being Recovery, where they are outclassed by Cosmo Pavone). This allows them to synergize with a variety of weapons and arcana depending on the focus of their stat bonuses:
**Potentially having the highest scaling Might, Scientist can make particularly good use of SpellStrike.
**Potentially having the highest scaling Area, Scientist can make particularly good use of SpellStream, Santa Water, Lightning Ring, and so on.
**Potentially having the highest scaling Speed, Scientist can make particularly good use of SpellString, King Bible, Runetracer, and so on.
**Potentially having the highest scaling Duration, Scientist can make particularly good use of Runetracer, Bone, La Robba, and so on.
**Potentially having the highest scaling Luck, Scientist may be able to make good use of Gatti Amari, Muramasa, 108 Bocce, and so on. However, Luck-based weapons will be less effective near the beginning of a run due to Scientist's Luck penalty every 10 levels, only consistently staying above net negatives at level 30 after two Luck per-level selections at levels 10 and 20. This breakpoint is further delayed if Growth bonuses are prioritized.
**Potentially having the highest scaling Curse, Scientist can make particularly good use of 108 Bocce and Twilight Requiem (II).
**Potentially having the highest scaling Move Speed, Scientist can make particularly good use of Shadow Pinion, Vento Sacro, Celestial Dusting, and so on.
*No matter what the final build is, selecting Growth for some of Scientist's bonuses will result in enough additional levels that you will gain more of other stats than if you were to exclusively select another bonus. The value proposition of more Growth bonuses depends on how long you continue your run and how dense with enemies it is.
==Gallery==
File:Sprite-Scientist.png
File:Animated-Scientist.gif
==Trivia==
*If only Luck bonuses are selected, Scientist will only surpass Cosmo Pavone's Luck after level 55, Ghost Lino's Luck after level 62, Exdash Exiviiq's Luck after level 74, Smith IV's Luck at level 83, and Toastie's Luck after level 86.
==External links==
*Scientist at the Among Us Wiki