Grog-nipp

== Physical Description ==
Grog-nipp are humanoid Cephalopods varying in their degree of human-like features. Most of their variance is based on whether they are a Brute or an Initiate. The Brute features more beast-like qualities, whereas the Initiate features more humanoid qualities. Members of this species tend to look extremely similar; the only thing telling Grog-nipps apart would be their unique physical Quirks. Both types are bipedal and feature larger stomachs, heads, and various amount of tentacles perturbing out with multiple eyes on their head.
* Equip load: The starting Equip Load stat for the Initiate Grog-nipp is 30 lbs, whereas the starting Equip Load stat for the Brute Grog-nipp is 60 lbs.
*Item burden: The starting Item Burden stat for the Initiate Grog-nipp is 50lbs. The starting item burden stat for the Brute Grog-nipp is 110lbs.
*Speed: The movement speed of Grog-nipp is 25 ft per turn.
== Culture ==
The Grog-nipp are a participating species in the Interstellar Collective Commonwealth's (ICC) government, but they have declared themselves to be a neutral state and will abstain in all instances of galactic warfare.
The way to Tec'crotta, the planet they live on, is treacherous and lends to their isolationist views. The planet takes many trips via hyperlane to get to, and even then you are not guaranteed to survive the journey. Due to this fact, Grog-nipp generally don't get involved in others' affairs. This would most likely cause the deaths of many from the long and expensive trip itself. However, some Grog-nipp let their curiosity get the better of them and have died due to their lack of experience in the wider galaxy. Most of their limited information comes from their delegate in the ICC.
However, within their planet's borders, the Grog-nipp are a very social and communal. They stark differences between the Initiates and Brutes lends nicely to cooperation; both subraces look to each other for help when in need. With how communal and sociable Grog-nipp are, they always tend to support each other. Even in the most mundane or outlandish of ideas or task, they always strive to work together physically, emotionally, or spiritually to get the job done.
== Traits ==
The Grog-nipp are all about give and take, this allows them to specialize in specific skills at the expense of other, perceivably less useful, skills.
* Ability Score Balance: One ability score of your choice increases by 4. All other ability scores decrease by 2. One random ability score is unaffected by the debuff (use dice to decide).
Grog-nipp are like any other cephalopod, they have a shorter life span than most other species. Although, their humanoids characteristics lend to them living very long lifespans for cephalopods. 
* Age: Grog-nipp reach adulthood at the relatively late age of 10, but can live as long as 35-40 years of age.
Grog-nipp typically could accept and give help whenever given the opportunity. Initiates are well versed in knowledge but struggle with physical activities. Brutes excel at physical work but are not the brightest. 
* Grog-nipp Initiate: You gain +1 to all intelligence and speech based rolls. You gain disadvantage on all strength or dexterity based rolls.
**Grog-nipp initiate have learned the benefits of soaking in the Floretracium infused waters of Tec'crotta. This with the help of evolution allowed the Grog-nipp initiate to slowly regenerate wounds
***Buff: You heal 1/4 of your action dice roll per turn.
* Grog-nipp Brute: You gain +1 to all strength or dexterity based rolls. You gain disadvantage on all intelligence and speech based rolls.
**Grog-nipp Brutes' bodies are build in a way that allows them to carry heavier items and wear heavier armors.
***Buff: You gain +30lbs to your Equip Load stat.
== Mythos ==
Some Grog-nipp even believe that the All mighty urban legend of the Cthulhu generates from a grog-nipp who was able to surpass all expected physical and mental attributes and ascend beyond. This just gives Grog-nipp more reasons to be so helpful with each other. Hoping, one day, that if they all work together than can surpass the physical and mental limits as the legend of Cthulhu did.