Gun customization

Guns in Dirge of Cerberus -Final Fantasy VII- can be customized using different frames, options, accessories, and barrels. Which accessory is used where changes the stats of the weapons, so this is a major part of the gameplay. Weapon upgrades and parts can be bought at shops throughout the game, which are shaped as jukeboxes, and at the end of every Chapter.
==Stats==
There are seven statistics that determine the effectiveness of weapons. The stats max out at 500 and can only go as low as 0, except Weight.
Stat	Description
 	This determines how fast Vincent can run while in shooting mode. The higher the Weight, the slower Vincent moves. Oddly, it does not affect his speed while the gun is at his side.
 	Determines the rate of fire.
 	Determines the damage done by the gun.
 	Determines the distance that a shot from the gun can travel.
 	Accuracy at short range.
 	Accuracy at intermediate range.
 	Accuracy at long range.
 	The bullet capacity of the gun.
==Handguns==
Handguns are the most balanced guns in the game, decent at any range.
===Cerberus===
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	540 	80 	60 	60 	110 	115 	70 	1000 	18
 	540 	80 	105 	60 	110 	115 	70 	2000 	18
 	540 	80 	105 	60 	120 	125 	75 	5000 	24
After the third upgrade, the Cerberus can travel one of three paths: P Cerberus, S Cerberus, or M Cerberus. The two other major guns, Griffon and Hydra also follow similar branching paths.
===P Cerberus===
This upgrade path a improvement in stopping power (drastic) and accuracy (higher than normal) at the cost of reduced firing rate and magazine capacity. P Cerberus can hold 18 bullets. It is the only upgrade path that deteriorates a stat. Others just offer no improvements.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	540 	55 	145 	60 	120 	125 	75 	10000	18
 	540 	55 	145 	60 	140 	145 	80 	17000	18
 	420 	55 	205 	60 	140 	145 	80 	26000	18
===S Cerberus===
The path improves fire rate and weight only. All other stats remain the same as Cerberus III.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	420 	95 	105 	60 	120 	125 	75 	10000	24
 	420 	115 	105 	60 	120 	125 	75 	17000	24
 	120 	125 	105 	60 	120 	125 	75 	26000	24
===M Cerberus===
M Cerberus features improvements on weight, stopping power and accuracy, albeit not as much as the P or S branches. In addition, each upgrade increases the magazine capacity.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	420 	80 	110 	60 	120 	125 	75 	10000	48
 	420 	80 	115 	60 	130 	135 	80 	17000	60
 	240 	80 	120 	60 	130 	135 	80 	26000	84
===Shinra Handgun===
Standard issue Shinra firearm, appearing exclusively in the tutorial. It is statistically identical to Cerberus, but only fires one bullet per shot, while Cerberus fires three.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	540 	80 	60 	60 	110 	115 	70 	1000 	18
===Ultima Weapon===
This is the most powerful weapon of the Handgun type, though first the player must upgrade a few very weak, seemingly joke weapons. It is not related to the Cerberus branches.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price 	Ammo
 	30 	85 	1 	5 	40 	40 	40 	—* 	18
 	30 	85 	2 	5 	40 	40 	40 	15000 	18
 	30 	85 	3 	5 	40 	40 	40 	35000 	18
 	30 	140 	200 	110 	200 	200 	200 	200000	99
*Cannot be bought in any store, must be found.
==Machine Guns==
In comparison to other weapon classes, this class offers fully automated firing, larger magazine, slightly higher firing rate, worse accuracy, and very low effective range. The word "Machine Gun" is a misnomer for this class, as they resemble real-world assault rifles in look and behave like submachine guns.
As there is no Griffon III, the P/M/S upgrade path is chosen after Griffon II. This should be kept in mind when upgrading to avoid inadvertently choosing an incorrect upgrade path.
===Griffon===
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	1050 	150 	25 	20 	65 	55 	20 	1000 	35
 	1050 	150 	35 	20 	65 	55 	20 	2000 	40
===P Griffon===
This upgrade path offers drastically improved firepower and superior accuracy in exchange for reduced firing rate and constrained magazine size. Range and weight remain unchanged from Griffon II.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	1050 	130 	50 	20 	80 	70 	35 	5000 	35
 	1050 	130 	60 	20 	80 	70 	35 	10000	35
 	1050 	130 	60 	20 	90 	80 	45 	17000	35
 	1050 	130 	75 	20 	90 	80 	45 	26000	35
===S Griffon===
This path offers improved weight and rate of fire, as well as doubled range. Accuracy, firepower and ammo capacity remain the same as Griffon II, although the last upgrade offers a drastic improve in ammo capacity.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	810 	200 	35 	20 	65 	55 	20 	5000 	40
 	810 	200 	35 	40 	65 	55 	20 	10000	40
 	510 	200 	35 	40 	65 	55 	20 	17000	40
 	300 	200 	35 	40 	65 	55 	20 	26000	99
===M Griffon===
This path offers negligible improvements in all weight, firepower, rate of fire and accuracy as well as increased ammo capacity although the last two upgrades offer same weight improvements of the S Griffon path.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	900 	150 	35 	20 	65 	55 	20 	5000 	50
 	900 	150 	40 	20 	75 	65 	35 	10000	70
 	510 	150 	45 	20 	75 	65 	35 	17000	70
 	300 	150 	50 	20 	75 	65 	35 	26000	99
===Blast Machine Gun===
This weapon, unrelated to the Griffon branch of Guns, does not have very good stats, but is useful in its ability to knock down nearly all regular enemies.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	1350 	160 	35 	20 	70 	60 	30 	—* 	
*Cannot be bought in any store, must be found.
==Rifles==
Rifles are slow weapons but are very precise and accurate. They have excellent range and work very reliably at long range. Combined with the Sniper Scope, they are the perfect weapon for long range combat.
===Hydra===
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	1050 	65 	140 	140 	120 	120 	140 	1000 	5
 	1050 	65 	140 	150 	120 	120 	140 	2000 	5
 	1050 	65 	160 	150 	125 	125 	150 	5000 	8
===P Hydra===
This branch drastically improves firepower, range and accuracy while keeping the weight unchanged, in exchange for drastic reduction in firing speed and ammo capacity. As an added bonus, Gigant Hydra can knock down all enemies, if they survive its shot. Clearly, this gun is exhibiting the same traits as a real-world bolt-action high-caliber armor-piercing sniper rifle and requires both Sniper Scope and Auto Reloader attachments. (See below)
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	1050 	55 	185 	150 	140 	145 	160 	10000	5
 	1050 	30 	225 	180 	140 	145 	160 	17000	3
 	1050 	1 	280 	200 	160 	160 	180 	26000	1
===S Hydra===
This branch offers drastic improvements in firing rate and huge strides in weight reduction, so much so that Feather Hydra is the lightest weapon of all. Accuracy, range and ammo capacity are also improved. Firepower suffers, but S Hydra branch still outperforms most Cerberus branches in all areas. (P Cerberus branch has more firepower and M Cerberus branch has more ammo.)
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	570 	85 	130 	150 	125 	125 	150 	10000	7
 	330 	85 	130 	170 	125 	125 	150 	17000	7
 	30 	125 	130 	170 	125 	150 	170 	26000	8
===M Hydra===
The M branch offers improvement in all department, except accuracy. In neither area, the improvements are as good the other branches, except in ammo capacity.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	570 	55 	160 	150 	125 	125 	150 	10000	16
 	570 	55 	165 	170 	125 	125 	150 	17000	28
 	570 	80 	170 	170 	125 	125 	150 	26000	42
===Bayonet Rifle===
This weapon is the most powerful booster of Melee attacks in the game. It is also an effective rifle with sufficient stats. It is not a relative of the Hydra family.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	600 	85 	150 	160 	120 	120 	140 	—* 	
*Cannot be bought in any store, must be found.
==Death Penalty==
This is the most powerful weapon in the entire game, with perfect stats all around. It is used by Vincent's Chaos form in the Chapter 12.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price	Ammo
 	500 	500 	500 	500 	500 	500 	500 	—* 	
*Cannot be bought at any store, automatically received in Chapter 12.
==Bullets==
There are four types of ammo.
Name	Image	Description 	Price
 	 	Ammunition used by handguns. 	10
 	 	Ammunition used by rifles. 	20
 	 	Ammunition used by machine guns. 	20
 	 	Ammunition used by the Death Penalty.	—
Price of ammo purchased on the Shera is 1/10th the standard price.
==Barrels==
===Normal Barrel===
This basic barrel is the most simple of the barrel types, not having the strengths or weaknesses of the other two major barrel trees. It works most effectively at medium ranges.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price
 	600 	90 	60 	65 	90 	100 	65 	1000
 	600 	90 	80 	65 	90 	100 	65 	1500
 	600 	90 	80 	85 	90 	100 	65 	4000
 	600 	105 	80 	85 	90 	100 	65 	8000
 	360 	105 	80 	85 	90 	100 	65 	13500
 	360 	105 	75 	85 	160 	160 	160 	21000
===Short Barrel===
This barrel is very light weight and boosts firing rate. It works most effectively at short ranges.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price
 	360 	150 	35 	25 	55 	30 	5 	1000
 	360 	150 	45 	25 	55 	30 	5 	1500
 	360 	150 	45 	25 	80 	40 	10 	4000
 	360 	150 	45 	45 	80 	40 	10 	8000
 	240 	150 	50 	45 	105 	80 	20 	13500
 	30 	180 	55 	55 	105 	80 	20 	21000
===Long Barrel===
This barrel has very long range along with great power. However, it is very heavy.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price
 	1650 	80 	70 	150 	20 	60 	130 	1000
 	1200 	80 	70 	150 	20 	60 	130 	1500
 	1200 	80 	90 	160 	20 	60 	130 	4000
 	1200 	80 	90 	160 	80 	100 	200 	8000
 	1200 	80 	110 	170 	80 	100 	200 	13500
 	1200 	105 	130 	250 	80 	100 	200 	21000
===Other===
These barrels are all unrelated to the three major barrel types. None can be bought in stores, instead they must be found throughout the game. Guard N Barrel increases the player's defense. Lucky S Barrel doubles the EXP the player gains upon each kill made. Unfortunately its range stats and accuracy are incredibly low, so it is not very useful in combat. Faerie L Barrel is extremely lightweight.
Gun	Weight	Speed	Power	Range	Short	Medium	Long	Price
 	450 	100 	75 	65 	100 	110 	75 	—
 	300 	140 	40 	5 	5 	5 	5 	—
 	90 	115 	80 	170 	50 	75 	150 	—
===Gallery===
DirgeofCerberusShortBarrel.jpg|Short barrel on Cerberus
DirgeofCerberusLongBarrel.jpg|Long barrel on Cerberus
==Options==
This slot allows for the weapon's capabilities to be boosted by equipping special parts.
===Power Booster===
Item	Weight	Cost 	Description
 	750 	1000 	Increases the power stat.
 	750 	8000 	Greatly increases the power stat.
 	750 	23000	Very greatly increases the power stat.
===Gravity Floater===
Item	Weight	Cost 	Description
 	-650 	1000 	Decreases the weight stat.
 	-1200 	10000	Greatly decreases the weight stat.
 	-2000 	20000	Very greatly decreases the weight stat.
===Auto Reloader===
Item	Weight	Cost 	Description
 	750 	24000	Automatically reloads the Gun when the clip is emptied.
===Materia Booster===
Item	Weight	Cost 	Description
 	450 	1000 	Boosts the power of Magic Spells.
 	450 	32000	Greatly boosts the power of Magic Spells.
===Manaheart===
Item	Weight	Cost 	Description
 	900 	—* 	Boosts the power of Magic Spells while slowly restoring MP.
 	600 	36000	Greatly boosts the power of Magic Spells while slowly restoring MP.
 	300 	98000	Very greatly boosts the power of Magic Spells while slowly restoring MP.
*Cannot be bought in any store, must be found.
==Accessories==
Accessories perform any other function that the gun need do. Some boost stats, while others give the player the power to use magic. They are all very light and have a marginal effect on gun weight.
===Pendants===
Pendants hang from the weapons' buttstock. Only one of these can be used per weapon.
Image	Item	Weight	Cost 	Description
 	 	30 	1000 	Slightly increases the player's defense.
 	 	30 	6500 	Slightly increases the player's defense more.
 	 	30 	18000	Slightly increases the player's defense even more.
 	 	30 	1000 	Increases Melee damage.
 	 	30 	6500 	Greatly increases Melee damage.
 	 	30 	18000	Very greatly increases Melee damage.
 	 	30 	16000	Reduced recoil after the gun is fired.
 	 	30 	—* 	Increases short-range Accuracy.
 	 	30 	15000	Greatly increases short-range Accuracy.
 	 	30 	—* 	Increases mid-range Accuracy.
 	 	30 	15000	Greatly increases mid-range Accuracy.
 	 	30 	—* 	Increases long-range Accuracy.
 	 	30 	15000	Greatly increases long-range Accuracy.
 	 	30 	1000 	Allows the player to use the Fire spell, causes an explosion that damages any enemies in the blast radius.
 	 	30 	1000 	Allows the player to use the Thunder spell, fires a stream of electricity in a path. Will also knock down enemies hit by the spell.
 	 	30 	1000 	Allows the player to use the Blizzard spell, weak but has a homing capability. Will also freeze target for a short time.
*Cannot be bought in any store, must be found.
===Rail mounts===
These accessories are mounted on the top rail of a weapon. Only one of these can be used on each gun.
Image	Item	Weight	Cost 	Description
 	 	750 	1000 	With R3 the player can zoom in on far-off targets to line up shots.
 	 	450 	1000 	Boosts the power of Magic Spells.
 	 	450 	32000	Greatly boosts the power of Magic Spells.
==Other==
Image	Item	Weight	Cost	Description
 	 	— 	— 	The gun turret is different from the firearms Vincent carry, the gun turret is a weapon with unlimited ammunition. However, being immobile can make the player an easy target. It can be found on the field.
==Gallery==
DoC Short Barrel.jpg|Short Barrel
DoC Long Barrel.jpg|Long Barrel
DoC Hydra Frame.jpg|Hydra Frame
DoC Griffon Frame.jpg|Griffon Frame
Category:Gameplay in Dirge of Cerberus -Final Fantasy VII-