Gear/Streak ATM 3 (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_ATM_3_Streak_Pirate
Manufacturer: Ze Khan
Seems like after they figured how to mass produce their jury rigged junk MML, some Pirates got 'smart' and hotwired some rare streak guidance system into it. It will only fire missiles that will hit, but generates a lot more heat.
VOLATILE!
Uses Streak LRM/MRM/SRM Ammo.
Firing Modes: Streak- LRM, MRM, SRM 
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
2 	3 	100000	All 	All
* Jury-Rigged ATMs can fire MRM, LRM or SRM ammo.
* Weapon damage varies between +/-2 
* Weapon has a 5% jam chance - Mitigated by Gunnery
* This weapon has a recoil of 1
* MKII Streak only fires and generates heat for individual missiles that will hit.
* Weapon can explode for 2.5 damage, 1.3 heat and 0.6 stability per shot loaded when destroyed
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM5
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode 	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	S-LRM	STREAKLRM	5 	0 	1 	4 	1 	6 	1 	1 	0 	0.038 	0.35 	50 	390 	300 	510 	750 	900 	
✔	S-MRM	STREAKMRM	5 	0 	1 	3 	1 	6 	1 	0 	0 	0.038 	0.35 	50 	150 	210 	330 	480 	600 	
 	S-SRM	STREAKSRM	10 	0 	2 	2 	1 	6 	2 	0 	0 	0.038 	0.35 	50 	0 	90 	160 	280 	450 	
=Used By Mechs=
Mechs 	Mechs	Mechs
HND-P aka HELLHOUND 'HOELLENHUND'	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2