147697-epic-gear-with-no-rune-slots-opinion

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Just an idea I wanted to run by some people and what their opinion is on this. 
At the min runes are quite powerful and there is no debating that one, and yes it will always be fun to min max ur toon.
what im suggesting, is what would the harm be if epics were buffed and runes removed from them? there buy increasing their damage and creating less of a jump for new players to try out dungeons and do quite well without the hassle of the rune system over them. Meaning that their gear collected from all the Vet dungeon grind is more than capable to do any job except compete with the legendary geared raid gear which still requires runes. There is alot of orange gear easily obtained from X89 which then can be runed to get u into the swing of Ga. and without having to spend alot of plat to rune your epics to get going may perhaps sooth out the jump to runing ur legendaries, and for sure save some plat this way.
Im sure someone will poke a hole in this :) but just curious to see what people thought. :)  	
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			I am all in favor of doing away with runes completely, or at least marginalizing them FAR more than they are currently.	
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			I think pre-slotting them with non set runes would be easier, have the same effect, and allow people who want to tweak their gear the option to do so.	
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yeah i mean im not bashing the rune system completely i just dont really see why someone brand new to the game cant have an easier time of it. 
level to 50- then do adventures get epics that dont require runes! do the dungeons, get the epics there that also dont require runes, u decide hey i dont particularly like this class ill go make something else. go through the process again get all your epics, feel alot of ur toons possible potential without having to rune and then go... hey i wanna do this raiding busisness!! :) then get ur legendaries and get tips from ur guildmates on runes etc. Because right now (although its not a problem) there is ALOT of time explaining runes and the system to people who may or may not decide they want to raid and who may/maynot like their class and changes to this would be very timesaving i believe.	
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yeah i mean im not bashing the rune system completely
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I would honestly say that the problem relies more on the way in which players are introduced to it. Friends I've known who  are new to the game have commonly had issues understanding the rune system and often needed clarification. Having tried the intro quest it does seem to just kinda go "take this, plop it in the thing, off ya go!" and doesn't seem to really drive home the restrictions or guide people through the interface much. Once they had the clarification on restrictions and how to find what they needed they seem to take to runing very well.
 
Though personally speaking I feel the extent of power placed on the rune side is something I wish wasn't  much of a thing and that they were more...supplimental. I think this is an unfortunate after effect of the previously really bad itemization we had sadly and was quickest way to get it to "work"
			
				
	Edited December 1, 2015 by Typrop	
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I think pre-slotting them with non set runes would be easier, have the same effect, and allow people who want to tweak their gear the option to do so.
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I am all in favor of doing away with runes completely, or at least marginalizing them FAR more than they are currently.
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I think pre-slotting them with non set runes would be easier, have the same effect, and allow people who want to tweak their gear the option to do so.
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I think one of the bigger issues is how fast people CAN level now. I would bet that a good chunk of the people complaining about the rune system (mostly the newer people, not those that have been around) rushed to 50 and didn't take their time learning as they leveled. I mean... the lower level gear only has a few slots, so people can learn the rune system as they go. They get to 50 and start getting some dungeon gear and see the higher number of stats and the cost associated and get turned off by it. (I'm not saying the costs aren't high, I'm saying that it's worse for those that are learning and don't know what to do with runes)
 
Do I think this is a bad idea? Maybe not. Maybe so. I don't know. I would say that higher level gear (dungeon gear) should not come with runes. Why? Because of the RNG of the slots. I think the leveling gear (quest completion/reputation/vendor gear mainly), should come with the slots already filled so that newbies can see what slots they SHOULD be running for their class/spec. I think this is how we should teach the newbies, by giving them the stuff as they level so they get a feel for what slots are best for the spec. Then when they get up to getting dungeon gear, they have a general idea and it isn't a fustercluck.	
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eh, in dungeon gear I normally just put whatever non-set runes work, unless it's a life slot in dps gear. I usually don't even add a slot. And this has served me well. Once I'm ready to bring a toon in for raiding, then I start tweaking a bit more, and then with raid gear I try to ensure the slots are just right.
 
As far as leveling goes, I don't think people will ever slot runes into leveling gear (even though doing so is cheap and super powerful- I did it on my last toon and she hit very hard).	
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Ewwwww it's customization right now... that's good
What if the game did gear like swotr? 5 slots for "Stat runes" so 116 gear from DS would drop as a base assault/support/hp, with 3 random divine Stat budgets and 2 random pure Stat budgets... so you can yank the stats you want out and put the ones you do... then pvp gear would just be superb base and runes that scale up to ds level in pvp... could outright remove pvp stats too... just basically give ga level pvp gear that only works in pvp instances then the good stuff is ds level...
Pvpers could farm and sell superb Stat budgets and whatnot idk just chucking the idea out there... I love the idea of customization and in pvp that's being used alot
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As far as leveling goes, I don't think people will ever slot runes into leveling gear (even though doing so is cheap and super powerful- I did it on my last toon and she hit very hard).
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eh, in dungeon gear I normally just put whatever non-set runes work, unless it's a life slot in dps gear. I usually don't even add a slot. And this has served me well. Once I'm ready to bring a toon in for raiding, then I start tweaking a bit more, and then with raid gear I try to ensure the slots are just right.
 
As far as leveling goes, I don't think people will ever slot runes into leveling gear (even though doing so is cheap and super powerful- I did it on my last toon and she hit very hard).
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I have been leveling a LOT since F2P and I gotta tell you, the only time I rune while leveling is if I get a random rune dropped out in the world. Otherwise, I save all my elemental bits for 50. I don't even start putting runes on PVE gear until the gear is *at least* iLVL 70 or higher.
 
I'm a decent enough player that my skills get me through the leveling process without any extra oomph.
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But even though you hate the rune system, you somewhat understand what to do. The main point is to help the newbies out and guide them/show them what runes they should be (without them having to do it themselves). Again, I am ONLY talking about Quest/Rep gear rewards.
 
If a newbie takes this approach, then there is a good chance we will see another thread complaining about the rune system after they hit 50.
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I have been leveling a LOT since F2P and I gotta tell you, the only time I rune while leveling is if I get a random rune dropped out in the world. Otherwise, I save all my elemental bits for 50. I don't even start putting runes on PVE gear until the gear is *at least* iLVL 70 or higher.
 
I'm a decent enough player that my skills get me through the leveling process without any extra oomph.
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You don't have to go full Prada and blinged out your brand new epic shoes right this very second. High runes of [whatever] are cheap. Use them until you have enough money or mats for runesets.
 
But I guess since this is almost 2016, everybody's first car has to be a brand new Lexus, because a basic Honda Civic just isnt cool enough anymore.	
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That would be solved if Carbine actually used their own game to explain it. As someone said, the initial introduction to runes while leveling is a total joke. I noticed the other day that it doesn't even tell you how. Just "rune this". That's some seriously lazy stuff going on there. They really need to explain this better if it's going to be so important. Don't even get me started on how stats at first glance are a total nightmare. There's about 6 different numbers and none of them make any sense at all. The system may be easier now but it's presented horribly and offers almost zero explanation.
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Customization!!???? Are you high? Pve runes are just cookie cutter crap. Have X rune set or don't raid. Hell the stalker rune set is a requirement in order for us to pull good numbers. It's so dumb!
 
 
Runes should be extra things that give the classes flair and fun little improvements. They shouldn't be a gosh damn requirement to do any kind of end game. 
 
It costs me over 35 plat to move my rune set from one piece of gear to the higher tire.........35 plat!!!!!!!!! Not to mention every time I get a new piece of gear is either random roll 25 plat to get my slot I want or spend REAL money to get the rune set I want......what the actual crap!!????? No!!!!!
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Alot of these baller progression guilds are clearing ds on their alts using basic runes... try harder
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I am all in favor of doing away with runes completely, or at least marginalizing them FAR more than they are currently.
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i dont care if this gets implemented as long it is ALSO possible to min/max. Just because someone is too lazy/poor/whatever to rune his gear there is no reason to force everyone to progress with bad items. We had this before and now we have a system where you can rune what your class needs and the devs dont need to create 3 versions of the same item just because warriors/engis need different primary stats.
also people rune their gear in the wrong way. you dont need to rune more than 1 major/item (if at all) until you have ilvl120 loot
			
				
	Edited December 2, 2015 by furoflo	
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I don't have the plat or service tokens to deal with it so I just don't bother. It's one of the reasons I don't do end game. The severe lack of detailed information on runes is also a problem.
 
I've tried looking for decent rune guides but most of them are outdated to the point where the runes they are suggesting don't exist anymore.
 
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