Report 1606

Report #1606
Skillset: Skill: Bearhug
 Org: (None) Status: Completed Feb 2017
Furies' Decision:
Xenthos's comment, Solution 3.
Problem: With a recent bug with bearhug, discussion was raised on the envoys
channel about the state of bearhug. Some suggestions were put forth and I would
like to keep the floor open for comment and allow some solutions to be put
forth. The previous effect of crushedchest at Demigod+ was damage and
crushedchest, with an instakill if the target is below 25% health and has
crushedchest. At this time, we are holding at just the 25% health. Some concerns
were made about the balance of either option, and suggestions such as adding a
power requirement to the instakill portion (and potentially increasing the
damage it deals if it doesn't instakill) were put forward. I am putting up this
report for discussion and eventually voting before making any change to garner
further input and see where we want to go with this.
[A: 0 R: 2] Solution #1: Reinstate the CrushedChest requirement and afflicting
 capability.
[A: 2 R: 0] Solution #2: Add a power cost to the instakill portion of bearhug.
[A:14 R: 0] Solution #3: Other: Please Comment.
Player Comments:
---[Xenthos on 1/27 @ 03:32 writes]:
My idea was as follows: Make the Demi power of bearhug work on denizens with the
same formula as the current demi+ bearhug (it is not super powerful, per
Falmiis). Make the Demi+ power do increased damage to denizens (same DPS as
whips, but keeping its current damage type). Add a power option to the Demi+
power that does (slightly) increased damage against players with the instakill
if health is below 25%. This way bearhug is usable as a demi power, demi+ is
useful, but restricted from mass spam due to a power cost.
---[Auriella on 1/27 @ 04:12 writes]:
Just wanted to comment that this sounds similar to Stag Gore, which costs 2p and
is a 10p Transcendant skill. So I think atleast at minimum, it needs a power
cost to go with its use.
---[Raeri on 1/27 @ 05:12 writes]:
I could support the above Xenthos comment.
---[Shuyin on 1/30 @ 08:11 writes]:
I like Xenthos' idea
---[Dahlla on 2/4 @ 05:27 writes]:
I could support xenthos' comment.
---[Ixion on 2/7 @ 06:47 writes]:
Crushedchest doesn't really make sense in conjunction with the instakill.
Xenthos's idea sounds good. Around 3 power is probably reasonable (power taken
only if it kills).
---[Xenthos on 2/7 @ 23:17 writes]:
As a note, my idea has power-per-use instead of only on kill so that you don't
just spam it for damage until it works (that's not ideal, in my opinion).
---[Ixion on 2/8 @ 04:31 writes]:
For the kill I'd request a new syntax then. BEARHUG (KILL), or whatever fits.
Kill version would take power on attempt like you say. Then our lovely bears
could still hug to their heart's content for normal bearhug damage amounts.
---[Falmiis on 2/9 @ 01:09 writes]:
The damage on the non-instakill would need to be significant or there would be
no reason for using it.
---[Xenthos on 2/10 @ 00:32 writes]:
Ixion: I completely agree with that. That is what I meant by "add a power
option" (perhaps I was not clear enough on that aspect).
---[Wobou on 2/16 @ 05:26 writes]:
I like Xenthos's idea as well.
---[Gero on 2/16 @ 06:11 writes]:
I like Xenthos's idea, Falmiis brings up a fair point with it.
---[Tremula on 2/26 @ 20:47 writes]:
Support for Xenthos' commented idea, agreeing that it would need to have a
significant damage on non-insta.
---[Aeldra on 2/28 @ 09:37 writes]:
I also like the Xenthos idea with ixions comments on it.