136309-so-new-rune-set-system

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Am i seeing this correct?... rune sets count 'only' per item? and doesn't count progress over all gear slots how it used to be?
 
Just spent ages working out new rune sets for my old raid character (had 64 rune tokens from mail) to see lots of 1/6 2/6 in my set bonus tab :(. Also sad the lost class rune sets and the refunded rune tokens only get base stat runes.
 
This seems its going to be crazy expensive re-rolling rune slots to match rune sets after the huge cost to rebuild all the rune sets lost in the transition of systems... crazy amount of work/grind for returning players.
 
Very unlikely could step right back into raids where we left our characters :(.
 
(Of course this is assuming drop/gold rate / difficulty / stats required are all still the same as launch months)	
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Rune set bonuses are per item. This is probably a good change, as it means that getting a new piece of gear no longer means having to re-rune other gear to fit in.
	Rune set bonuses stack in between different slots. So if you unlock a set bonus on more than one item, it stacks up.
	You can infintely re-roll rune slots until you get the one you want. (40g per go on lvl 100 gear)
	You can choose a rune slot type using service tokens (15 last time I looked)
	The more powerful your gear, the better runes you can put in it. ilvl 10-50 runes require player level within 10, and ilvl 80, 100 and 120 runes require target gear item level within 10.
	You can put weak runes in powerful slots
	Fusion runes are specials that are not rollable. They appear with a 100% chance on certain token gear.
	Any rune can go in a fusion slot and a fusion rune can go in any slot.
	Fusion runes are gear piece specific, and you can only have one fusion rune in a piece of gear
	Fusion runes can go in boots, legs, hands, chest, head and weapon
	There is now only a single grade of each sign type e.g. "Sign of Water".
	Class rune sets are limited to a specific ilvl (80 - PVP , 100 or 120 - PVE ). There is a support and an assault set at each of the three tiers. Class sets go up to 8 points.
	Generic set runes can be crafted from at ilvl 30, 40, 50, 80, 100 and 120. Generic sets go up to 6 points.
	Set runes can be Exceptional (ilvl 80, 100 and 120), meaning each rune counts as two points to the set bonus.
	Basic runes can be crafted at any ilvl from 10 to 120.
	ilvl 120 runes require a  Divine Set Focus, ilvl 100 a Pure Set Focus and ilvl 80 a Superb Set Focus
	Basic Rune Fragment materials for the ilvl are:  10 (Lesser), 20 (Normal), 30 (Greater), 40 (Refined) 50 (High) 80 (Superb), 100  (Pure) and 120 (Divine).
	Other than one Set Focus for an Elder set rune, all runes require (Level / 5) of the Sign type and (Level / 10) of the required Rune Fragment (so it's much easier to work out costs)
	No gear has more than 5 slots
	Only your 6 clothing slots and your weapon have runes (so there are less slots to fill)
			
				
	Edited October 3, 2015 by Rakaposhi	
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			Thanks for this list. I've been reading guides that look more like research papers, this is nicely summarized. Thank you.	
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Am i seeing this correct?... rune sets count 'only' per item? and doesn't count progress over all gear slots how it used to be?
 
Just spent ages working out new rune sets for my old raid character (had 64 rune tokens from mail) to see lots of 1/6 2/6 in my set bonus tab :(. Also sad the lost class rune sets and the refunded rune tokens only get base stat runes.
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*Looks at AH for new rune
 
80 plat for a pure rune ???
 
you ppl make me sick
 
How do you sleep at night ?><
			
				
	Edited October 3, 2015 by jvjd	
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*Looks at AH for new rune
 
80 plat for a pure rune ???
 
you ppl make me sick
 
How do your sleep at night ?><
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{| class="blockquote"
*Looks at AH for new rune
 
80 plat for a pure rune ???
 
you ppl make me sick
 
How do your sleep at night ?><
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Yeah, I'm not touching those prices as they are clearly unsustainable. Salvaging gear and running contracts is the way forward for me, and I've had some runes drop already. The Pure/Divine stuff will be expensive for a while as most of it will come from salvaging GA/DS gear. However, the Superb stuff will become cheaper much faster as we start ripping through the dungeons and salvaging that stuff.
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I certainly wouldn't re-rune all my gear without playing around with options in the Runemaster addon first (http://www.curse.com/ws-addons/wildstar/222521-runemaster). 64 rune tokens is more than enough to rune your main spec (35 tokens). I agree that the runes look expensive at the moment, but I'm sure that will change as we all start salvaging stuff as it drops. The CX will go nuts for a short while but will settle.
 
Personally I like the new runes, especially that all slots are equal. Most of all, I like:
 
Set bonuses are limited to each piece of gear, so no need to re-rune more than one piece of gear when you get an upgrade
All slots provide equal stats, so no longer are you paying the highest fees for the smallest upgrades
The slots are where you get your secondary stats, so you can shape your gear how you feel works best
 
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There are Three issues with rare /epic -pure/divine runes
 
First - you have to be a raider to get such items frequently
Second - even if you are a raider, the person most likely to salvage it would be the raid leader
Third - Only a pug leader (A person with no guild commitment) would actually auction it  and not bank it for other guild members
 
So the prices may come down just a little bit but it will be still too high to be remotely worth it
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			yea so i log in, mail  is full, wtf are rune tokens? go by the highest runes, they all cost the same, lol carbine, jokes on you i'm runeing the hell out of this gear....runes have item levels... gd it... 	
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yea so i log in, mail  is full, wtf are rune tokens? go by the highest runes, they all cost the same, lol carbine, jokes on you i'm runeing the hell out of this gear....runes have item levels... gd it... 
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