Hall of the Fool.

Hall of the Fool is the main game of Atrium Miseriae, which will soon have a complete revamp. 
== Overview ==
Hall of the Fool is created by StultusEst. It is incredibly Medieval inspired with the primary structure resembling a castle. It is always in a state of darkness, the sun never rising. There are two main symbols, Pain and Chaos. Chaos is a double-sized horizontal arrow, pointing in all directions, resembling disorder, while Pain is a circular shape with lines inside it that may be recognized as an F. 
The mechanics are fairly simple. Z allows you to bow down on one knee, while Q lets you dash for a second. It works all directions too with their own unique animation. However with PVP, left click lets you hit other players with F lets you block, a right click is a heavy attack. 
== Walkthrough ==
When the player first spawns into the game, they're greeted with the text, “You are missing something, otherwise why would you of have come here? Let us make a deal.” In front of them is the bridge — archways with hanging lanterns that stretch across for seemingly eternity. To the left side of the bridge, there's a pit they are unable to get out of unless they rejoin.
Going back to the bridge and continuing to walk down the path, it’ll lead the player into the yard or forest area. To the left of the player is the fountain. Instead of water, though, it is blood coming from the statue above that used to be a person. It has the Pain symbol instead of a usual face, almost acting like a mask with blood just seeping underneath. Unlike the rest of the area, white trees surround that specific spot.
Entering the main gate, statues are on guard on each side of the entrance, with blue lanterns beside him. Above are yellow and blue diagonal arrows pointing to seemingly nowhere, yet they symbolize something.
Going through, To the left is the “garden” area with Raphael’s, also known as Death, The 13th card, statue. Whenever he joins, there will always be a glowing chain connecting him to the statue, no matter where he goes in the game. Branches with thorns seem to crawl up toward a ball of light. The orb has a rainbow aura and gives light to the entire garden. 
In that same main entrance area, to the right side is the Chapel. Unfortunately, the ladder is blocked off by an invisible wall, but upon walking there is the phrase “Tace Intus.” Which means “Be silent within.” At the entrance there are high fountains of blood as well. At the back of the chapel, the podium is also blocked off by an invisible wall however the player can pan their camera in a way perfectly to see the book inside of it. On the same stage, there is a black orb with a purple outline floating above that shocks purple lightning bolts in random directions.
Returning to the real entrance and walking through, Returning to the entrance and walking through the gates, you’re instantly met with yellow and blue tiles. To your right is the kitchen, filled with sharp, red light. Unlike most of the rooms, once entered, the music does not change. To the right are seemingly cages, and the left are six shelves filled with ingredients and tools. The oven is able to open and so is another door that very much could be used as a trap.
To the right is the library, which is bathed in purple light, giving it almost a calm feeling. Each table has those parallel arrows on the sides of it, and purple candles on every single one. There are purple orbs that give off a dim light. Going upstairs is close to the same thing. The music is more calm and quiet, perfect for a library.
Walking out of the library and into the main hall brings you to the throne room, also known as The Hall. The floor has the same yellow and dark blue tiles. However, looking up at the ceiling, its beautifully made out of stars. They’re constantly moving and twinkling. On the stage, podium, or whatever you’d wish to call it are the thrones. 5 in total, but the middle is for The Fool. A woman hangs on chains above the thrones, constantly dripping blood into a wooden bowl. “Upstairs” or rather just the indoor balcony, to the left side right by the thrones there's graffiti that says “To his face you’ll speak the phrase / A chance to meet / The Hall’s disgrace.” 
The left side of the hall doesn’t have any rooms, the only room is seemingly a closet. Soft, blue light covers the hallway, unlike the right side. 
On the right side of the hall, the first room is a lounge of sorts. Red banners hanging from every wall displaying the Pain symbol and a fireplace right in the middle. There’s some archery practice at the door, and at the back is what seems to be more training, yet that area is restricted due to invisible walls. However unlike the rest of the Hall, the room is mostly quiet. No loud bangs of music, rather static-like white noise. 
The second room to the right of the hall contains practice dummies and statues of guards. At the end are 5 chests, from left to right they contact the Royal Eviscator, Snake Spear, Straight Sword, Sana(Burn.), & Storm Blade. The music here is loud and obviously what you’d expect from a training room. Its bathed in dark green light and the lighting horrendous, making it harder to see your opponent. 
=== The Scales ===
Also known as the notes, they are all the pages Justice had been documenting on his investigation before he got turned into a card. They exist to catch new players up on all the lore they've missed out on, but also to encourage them to investigate on their own. There are 13 accessible notes, however the 14th is behind a hidden door. The order goes as follows. 
FIRST PAGE: Bridge, first left pillar 
SECOND PAGE: First gate, inside wall 
THIRD PAGE: Behind armor body 
FOURTH PAGE: behind fountain 
FIFTH PAGE: Behind leg of guard statue outside hall gates 
SIXTH PAGE: Behind grassy patch to the left of the hall doors 
SEVENTH PAGE: Wall outside chapel courtyard 
EIGHTH PAGE: Chapel, by right stairs 
NINTH PAGE: Kitchen table 
TENTH PAGE: Behind the bookshelf 
ELEVENTH PAGE: corner of storage room table 
TWELFTH PAGE: Under banner on the right side of the throne room. 
THIRTEENTH PAGE: The fire pit in the fighting room. 
== History ==
== Trivia ==
* There used to be food and drinks on the tables that were eyes, arms, and cups of human blood. 
== Theories ==
== Gallery ==
== References ==
Hall of the Fool's Roblox Page
Category:Myth Games
Category:Active Myths