Shadow (SSBUDE)

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Shadow () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #38ε
Much like Sonic, all of Shadow's voice clips from previous Sonic games such as Sonic Generations, Sonic Boom: Rise of Lyric and Sonic Forces were repurposed for Ultimate: Definitive Edition.
All of the voice actors' portrayals of Sonic are as follows:
*Kirk Thornton in English
*Koji Yusa in Japanese
*Benoît DuPac in French
*Manuel Gimeno in Spanish
*Klaus Lochthove in German
*Claudio Moneta in Italian
==How to unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Pikachu in its 8th order
*Have Shadow join the player's party in World of Light: Requiem.
With the exception of the third method, Shadow must then be defeated in the Radical Highway stage.
==Attributes==
Shadow is pretty much similar to Sonic, he is a lightweight with outstanding mobility and fastest dashing speed by default (albeit slower). The only difference is that he can rack up damage more than his rival, and true to his nickname "The Ultimate Lifeform", have stronger damage output and hitbox.
==Differences from Sonic==
Much like Ken, Shadow's normal attacks are almost different to distinguish himself from Sonic with the use of his Chaos powers, with damage-racking capabilities, larger hitbox and stronger combo. Despite the moveset change, he is officialy classified as an Echo Fighter, the second time a semi-clone was honored.
*As with all other Echo Fighters, Shadow has unique taunts and victory animations.
*Shadow's dash (3.6 ← 3.8) and initial dashing speeds (2.1 ← 2.3) are a bit slower than Sonic, being in second place behind Captain Falcon.
*Shadow's air speed is a bit higher, now on par with other characters like Donkey Kong and Mario.
*Shadow's moves now have stronger damaging output.
==Moveset==
*Shadow can wall jump
*Shadow uses Chaos Warp as his roll dodge.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	A punch, punch, hand swipe combo. Like Sonic, first and second hits can jab lock the opponent. Holding the button make Shadow use the first hit repeatedly. 	2.2%, 1.6%, 4.4%
Forward tilt 	 	A forward-moving side kick. Hits once and has larger range, though is abit slower. 	12%
Up tilt 	 	A 540 kick, similar to Sonic's, abeit with an altered animation 	2.3% (hit 1), 6.1% (hit 2)
Down tilt 	 	Does a sweeping kick. Its much faster than Sonic's, allowing him to make combos at high percents. 	6%
Dash attack 	 	Leaps while kicking. 	8.2% (clean), 6% (late)
Forward smash 	 	Surrounds his hand in Chaos energy before throwing a straight fist against the opponent, hitting multiple times. It is generally used a good finisher. 	(hits 1-5), (last hit)
Up smash 	 	Performs a backflip kick that generates small sparks from beneath his shoes. The end lag is not as bad as Sonic's Up Smash, but still risky. Resembles the last part of his melee combo from Shadow the Hedgehog.	
Down smash 	 	Surrounds both hands in Chaos energy and attacks both sides with hammerfists. Can meteor smash any opponent at high percentage. 	
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Curls up and rolls while slightly undulating up and down. Identical to Sonic's, but with added energy effect. 	12.5% (clean), 8.3% (late), 5.6% (latest)
Forward aerial	 	Performs a quick axe kick that spikes any opponent at high percentage. 	9%
Back aerial 	 	Does a quick back kick. Similar to Sonic's, but with even massive output 	16% (clean), 11.3% (late)
Up aerial 	 	A jumping roundhouse kick. Its utility is useful despite the change. Resembles Shadow Kick from Sonic Battle. 	12.3%
Down aerial 	 	A dive kick similar to Sonic's, but angled diagonally down, making it useful against far away opponents. Resembles Shadow Rocket from Sonic Battle	9.3%
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Grabs with both hands 	-
Pummel 	 	A knee strike. A fairly fast pummel. 	1.4%
Forward throw	 	Attacks with a swinging horizontal chop. It resembles the Shadow Chop from Sonic Battle. 	8.4%
Back throw 	 	Ues Chaos Warp to teleport behind and perform a back kick to their head. It is his strongest throw. 	13%
Up throw 	 	Heaves the opponent overhead and then delivers a flaming solmersault kick on them. Like Sonic, it can be followed up with a neutral aerial, up aerial and inputted Homing Attack at low percentages. Resembles the Fire Solmersault from Sonic Adventure 2	1% (hit 1), 7.2% (throw)
Down throw 	 	Pins the opponent to the ground and then Spin Dashes onto them. 	1% (hits 1-3), 6% (throw)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Spin Dashes in a circle before getting up.	6%
Floor attack (back) 	 	Performs a legsweep while getting up. 	7%
Floor attack (trip) 	 	Performs a legsweep while getting up. 	6%
Edge attack 	 	Spin Dashes forward while climbing up. 	10.4%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Homing Attack	Shadow's Homing Attack is more delayed than Sonic's when holding the button down, but deals large damage and vertical knockback instead of horizontal. Leaves a trail of black afterimages during the lock-on. Unlike Sonic's, the cursor is green, just like his home series. 	8.7%-22.2%
Side special 	Spin Dash 	This Spin Dash combines elements of Spin Charge, as it deals multiple hits and has more momentum, but is much slower to fully charge. 	2.5%-4.3% (loop), 4.4% (last hit), 5% (initial jump), 6% (jump)
Up special 	Spring Jump 	It functions identically to Sonic, except that the spring will stay on the ground after using it in the air. 	— (jump), 4% (spring)
Down special 	Chaos Spear 	Shadow channels chaos energy from his hands before firing an energy bolt straight forward. If the bolt is close to an opponent, it will automatically lock-on on them to deal a short hitstun damage. Holding down the button will make him automatically charge the projectile to become Chaos Lance, turning it into a red arrow that deals multiple hits and more damage, becoming one of his best K.O. moves, especially when edgeguarding. 	7% (uncharged), 3% (hits 1-3, fully charged), 6% (last hit, fully charged)
Final Smash 	Chaos Inferno	Shadow spins once and says "You will going down!" and performs a dashing attack while surrounded by yellow streak of energy bolt before he stops. If he hits one or three opponent, it triggers a cinematic cutscene of him perfoming 3-4 teporting kicks before firing multiple Chaos Lances at them. He then brings up a Green Chaos Emerald and uses Chaos Control to freeze time, gathers all of his mighty power to become Super Shadow, and unleashes a mighty Chaos Blast, knocking all opponent caught by the red explosion, taking them back to the battlefield.	45%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Uses Chaos Warp to teleport in, with the Chaos Emerald holding on his hand before putting back. 	Uses Chaos Warp to teleport in, with the Chaos Emerald holding on his hand before putting back. 	Uses Chaos Warp to teleport in, with the Chaos Emerald holding on his hand before putting back.
Idle Poses 	Adjusteds his gloves 	Adjusteds his gloves 	
Idle Poses 	Crosses his arms for 2 seconds 	Crosses his arms for 2 seconds 	
Taunts 	Standard 	Clenches both fists that emmits chaos sparkles while leaning with a grunt 	
Taunts 	Side 	Pulls out his Chaos Emerald and looks at the camera before putting back 	
Taunts 	Down/Up 	Solmersaults and strikes a pose with both spreaded arms and clenched fists, saying "Nobody could ever defeat me!" 	
Victory theme 	The song is Round Clear, ripping straight from Shadow the Hedgehog, albeit a little sped eup. 	The song is Round Clear, ripping straight from Shadow the Hedgehog, albeit a little sped eup. 	The song is Round Clear, ripping straight from Shadow the Hedgehog, albeit a little sped eup.
Victory Standard 	Dashes throughout the field before he stops and spins once, then looks at the camera with his crossed arms. A reference to the animation in Sonic Adveture 2 when he defeats a boss and Team Dark's victory animation in Sonic Heroes.	Dashes throughout the field before he stops and spins once, then looks at the camera with his crossed arms. A reference to the animation in Sonic Adveture 2 when he defeats a boss and Team Dark's victory animation in Sonic Heroes.	Dashes throughout the field before he stops and spins once, then looks at the camera with his crossed arms. A reference to the animation in Sonic Adveture 2 when he defeats a boss and Team Dark's victory animation in Sonic Heroes.
Victory Side 	Shadow quickly lands and turns back with his clenched fist while looking the camera. This is a refrence to his victory pose in Sonic Forces 	Shadow quickly lands and turns back with his clenched fist while looking the camera. This is a refrence to his victory pose in Sonic Forces 	Shadow quickly lands and turns back with his clenched fist while looking the camera. This is a refrence to his victory pose in Sonic Forces
Victory Up/Down 	A green Chaos Emerald slowly floats into Shadow's hand, then he strikes a pose while holding it. This is a reference to the end goal animations in Shadow the Hedgehog when he gets a Chaos Emerald. 	A green Chaos Emerald slowly floats into Shadow's hand, then he strikes a pose while holding it. This is a reference to the end goal animations in Shadow the Hedgehog when he gets a Chaos Emerald. 	A green Chaos Emerald slowly floats into Shadow's hand, then he strikes a pose while holding it. This is a reference to the end goal animations in Shadow the Hedgehog when he gets a Chaos Emerald.
==Classic Mode: Achieving The Ultimate Lifeform==
Shadow's Classic Mode route has him fight against opponents that uses the black palette swap, a reference to the Black Arms creatures in Shadow the Hedgehog, with stages based on levels of the games he appeared in as a playable character.
Round 	Opponent 	Stage 	Music 	Notes
1 	Bayonetta 	Radical Highway 	Vengeance is Mine' 	N/A
2 	Link 	Wuhu Island (Sugarsand Beach)	Seaside Hill 	N/A
3 	Bowser 	New Donk City Hall 	Westopolis 	Bowser resembles Black Bull, one of the bosses he fought in Shadow the Hedgehog
4 	Snake 	Summit 	White Acropolis (Snowy Peak)	N/A
5 	Simon 	Brinstar Depths 	Chaotic Inferno Zone (Act 1)	N/A
6 	Sonic 	Lyrat Cruise 	Live and Learn 	References the last fight against Sonic on the outside of Space Colony ARK in Sonic Adventure 2 and Sonic Generations. It is the only stage not have a black swap.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Shadow, then Metal Shadow	Kongo Falls (Omega form) 	Infinite 	Represents Infinite. The chosen stage is based on a cutscene in Sonic Forces: Episode Shadow
Credits roll after completing Classic Mode. Completing it as Shadow has "All Hail Shadow (Sonic the Hedgehog (Crush 40 remix))" accompany the credits.
==Alternate Costumes==
Black 	Based on his appearance since his debuting game, but updated to resemble his later appearances.
Red 	A reverse of his normal colors. Resembles the colors of the Red Chaos Emerald. It also resembles the colors when he activates Chaos Blast.
Green 	Resembles the colors of the Green Chaos Emerald.
Blue 	Resembles the colors of the Blue Chaos Emerald. It also resembles his rival Sonic and the colors when he activates Chaos Control.
Grey 	Resembles Mephiles the Dark in his fake form from Sonic The Hedgehog (2006)
Brown 	Resembles the colors of Black Doom from Shadow the Hedgehog
Violet	Resembles Mephiles the Dark in his true form from Sonic The Hedgehog (2006)
Yellow	Resembles the Shadow Android in Shadow the Hedgehog's multiplayer mode.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
38ε	 	 	Shadow (Fighter)	Sonic Adventure 2	•Complete Classic Mode with Shadow•Purchase from the Vault Shop for 300G (after unlocking Shadow)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Sonic (series)
Category:Super Smash Bros. Ultimate: Definitive Edition