Milestone 16

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Milestone Schedule=
== Milestone 16 - Monday, 20ᵗʰ August 2007 ==
Note: PC Online Test 1 this month
* Checkpoints functional on Consoles with restart, save and load 
* Galactic Conquest UI
* Galactic Conquest Playable 
* Player using fixed guns (single player and over network)
* AI using fixed guns (single player and over network)
* Squad Behaviour (1ˢᵗ pass – using cover and moving as a group, with group decision making)
* AI using jetpack (single player and over network)
* Session unlocking system 
* Build running on PS3 debug kit - Tatooine only
* SIXAXIS support
* Session Unlock content - Tier 1
Art:
*Mustafar - Phase 2
*Dantooine - Phase 1
*Death Star 2 (End of Endor) - Phase 1 
*Star Destroyer - Phase 2
Setup (Multiplayer):
*Mustafar - Phase 1
*Mustafar - Phase 2 - Hunt
*Mustafar - Phase 2 - Heroes vs. Villains
*Coruscant - Phase 2 – Assault
*Bespin - Phase 2 - Heroes vs. Villains
*Cato Neimoidia - Phase 2 – Conquest
*Endor - Phase 2 - Heroes vs. Villains
*Hoth - Phase 2 - Conquest
Setup (Story):
*Coruscant - Phase 2
*Mustafar - Phase 2
*Endor - Phase 1
|-|Roadmap=
==Milestone 16 - Monday, 20ᵗʰ August 2007==
Summary:
*Galactic Conquest Mode Playable
*Squad Behaviour
Content Detail:
*Galactic Conquest mode
*Numerous Phase 2 Story and Multiplayer
*Squad Behaviour
*AI Improvements
*SIXAXIS Support
Game Design (Multiplayer):
*Mustafar Phase 1
*Mustafar Phase 2 - Hunt
*Mustfar Phase 2 - Heroes vs. Villains
*Bespin Phase 2 - Heroes vs. Villains
*Cato Neimoidia Phase 2 - Conquest
*Endor Phase 2 - Heroes vs. Villains
*Hoth Phase 2 - Conquest
Game Design (Story):
*Coruscant Phase 2
*Mustafar Phase 2
*Endor Phase 1
Gameplay Features (AI):
*AI using fixed guns
**Singleplayer and over network, anti-infantry demonstrated on Hoth, no AI prioritisation
*AI using jetpack
**Singleplayer and over network, demonstrated on Tatooine Redesign blockout
*Squad Behaviour
**1st pass – using cover and moving as a group, with group decision making, demonstrated on Coruscant story and Tatooine Redesign blockout Conquest, 2-6 AI in squad
Gameplay Features (Miscellaneous):
*Checkpoints functional on Consoles
**Restart from Checkpoint on in-game menu
*Galactic Conquest UI
*Galactic Conquest Playable
**Game flow with map; example battle bonus, no sector, planetary bonus
*Session unlocking system
*SIXAXIS support
**as option for flying vehicles
*Session Unlock content
**Tier 1
Art (Characters):
*Heroes - Anakin (Ep. 3)
*Heroes - Yoda
*Heroes - Young Obi-Wan Kenobi
*Heroes - Old Obi-Wan Kenobi
*Humanoid Creatures - Jawa
*Cutscene models - X2 (Act 1)
*Cutscene models - X1 (Act 1)
*Cutscene models - Chancellor Palpatine (Beginning of Ep.3)
Art (Planet Levels):
*Mustafar - Phase 2
*Dantooine - Phase 1
*Death Star 2 (End of Endor) - Phase 1
*Star Destroyer - Phase 2
Art (Weapons):
*Merr-Sonn TB-47 Time Bomb
*Republic -> Soldier Class -> Minigun
Art (Vehicles):
*Concussion Cannon Turret
*Geonosian Starfighter (Solar Sailer)
Technical (General):
*Build running on PS3 debug kit
**Tatooine only
Production:
*Deliver Xbox 360 Builds
*Deliver PS3 Builds
==Milestone 17 - Monday, 24ᵗʰ September 2007==
Summary:
*Tatooine Training
*Tatooine Artwork Redesign
Content Detail:
*Tatooine Training Phase 1
*Medals & Awards
*Tatooine running from Xbox 360 disc
*Window-in-window
*Xbox Live Features
Game Design (Multiplayer):
*Yavin 4 Phase 1
*Tatooine Phase 2 – Assault
*Tatooine Phase 2 – Hunt
*Tatooine Phase 2 - Heroes vs. Villains
*Mustafar Phase 2 – Conquest
*Hoth Phase 2 - Assault
Game Design (Story):
*Tatooine Training Ground Phase 1
*Tatooine Phase 2
*Cato Neimoidia Phase 2
*Hoth Phase 2
*Yavin IV Phase 1
*Desolation Station / Death Star Construction Phase 2
Game Design (Miscellaneous):
*Medals & awards implemented
**After Match Awards
Gameplay Features (Miscellaneous):
*Instant hero infantry respawning
**Replace current character with hero without need for re-spawn
*Animated ships
**Tested on X-Wing and LAAT
*Session Unlock content
**Tier 2; secondary alternate weapons
**Tier 3; class-specific abilities
Art (Characters):
*Heroes - Chewbacca
*Cutscene models - X1 (Act 1) Head + Body
*Cutscene models - Captain Botha
Art (Planet Levels):
*Tatooine Redesign Artwork - Phase 2
Art (Weapons):
*CIS -> Soldier Class -> Minigun
Art (Vehicles):
*AT-TE
*HTT
*TIE Bomber
*T-47 Snowspeeder
Narration:
*1st draft of Voice Script delivered
**Changes to Story and further in-game dialogue
Technical (Rendering):
*Window-in-window technology
**Talking head picture-in-picture, also demonstrated in Bespin Story Star Destroyer destruction
Technical (General):
*Build running on PS3 debug kit
**Lobby; a list of players in the frontend
**Friends; invited & joins working
**Statistics; integrated into leaderboards
**Leaderboards; leaderboard of number of kills
**Account Management; done by blades on 360, no visible change
*Build running from X360 disc
Production:
*Deliver Xbox 360 Builds
*Deliver PS3 Builds
|-|Release Notes=
Written version coming soon - Google Docs version.
|-|Milestone Feedback=
Written version coming soon - Google Docs version.
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Category:I&T - Milestones