Plot

Plot is an alternative cost mechanic introduced in Outlaws of Thunder Junction. The word “plot” is used as in “plot and scheme” (secret, cunning, and often unscrupulous planning to gain one's ends) to mechanically represent the various plans set forth by the villains and outlaws in the set.
==Description==
Plot is a keyword that allows you to pay a cost up front and exile a card from your hand. The card then becomes plotted. On a future turn, you may cast a plotted card from exile without paying its mana cost. Both the special action to plot the card from your hand and casting a plotted card from exile are done as a sorcery — meaning during your main phase while the stack is empty. Exiled cards are, by default, kept face up and may be examined by any player at any time.
Plot is a way to set up future turns, knowing that your spell is available for no further mana investment. Some plot cards offer cheaper plot costs, letting you save on mana if you're willing to wait for a future turn to finally cast the spell. Some are creatures with triggered abilities that you may want to time more strategically.
Plot can be used in several ways:
*As a mini-suspend mechanic where you are able to pay less for a card but have the added cost of time.
*As a mechanic that requires combining with some other element, and you can pay now but wait until the other component happens (with things like Auras).
*With mechanics that want to combo with mana; you can pay now, so all my mana will be free on the turn the spell is cast.
*On combo pieces so that you can pay for them over time and have them all happen on one big turn.
*It can be used to be more efficient with your mana as you can spend unspent mana, especially on early turns, for use later in the game.
===Other ways to become plotted===
The plot keyword isn't the only way to have cards become plotted. The same timing rules apply to any card that becomes plotted, no matter how that happens. It can't be cast on the same turn it became plotted. When you finally cast the spell, you do so as a sorcery.
Cards that cause cards to be plotted include:
*<c>Aven Interrupter</c>
*<c>Fblthp, Lost on the Range</c>
*<c>Jace Reawakened</c>
*<c>Kellan Joins Up</c>
*<c>Lilah, Undefeated Slickshot</c>
*<c>Make Your Own Luck</c>
==Rules==
==Rulings==
*Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
*Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
*You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
*If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker *costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
*If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
==Examples==
==Trivia==
*A plot-mechanic was earlier considered for Amonkhet. It was to be a suspend variant representing you planning ahead.
==References==
Category:Miscellaneous mechanics