Potions

See also: Potion preparations, Poisons, Poisons availablity & attitude
==Basic Potions==
D4+1 Healing Salve:			6sp Materials, 2 days, makes D4+2 doses
Protection Potion (+1 saves, 1 turn)	8sp Materials, 5 days, makes D3 doses
Sensitivity Potion (+50% hearing/seeing/smelling etc., 5 rounds) 5sp Materials, 4 days, makes D4 doses
==Standard Potions==
See Potion preparations
==Salve of Health==
(Learned from the ShadowClan)
A basic healing salve made using commonly available herbs.
Costs: 1gp of materials, takes 3 days
Requires: Cookery (produces d4+1 doses) or Gourmet Cookery (produces d4+4 doses)
The salve when applied to a wounded or poisoned being (still alive) delivers the following benefits:
* Cures d3+1 hp
* If poisoned having failed their save, recipient gains another save if salve is applied within 30 minutes of the poison being inflicted 
Note: A single being can only benefit from 2 doses in a 24 hour period.
== Asarum Salve ==
From Onwen Herbalist Notes:
Costs: 5gp of materials (including 25g of fresh Asarum)
This salve can be applied by any character with the First Aid skill and will have the following effects:
* The recipient is healed by D4+1
* Any bleeding effect is stopped
* If poisoned within the last 5	minutes, the recipient gains another saving throw vs. poison. This	benefit only applies if the salve can be placed on the poisoned	wound.
== Salve of Divination ==
From Onwen Herbalist Notes:
Costs: 5gp of materials (including 200g of dried Cinderoak)
When the salve is applied to the eyelids and temples of the arcanist, all divination spells cast within the next 20 minutes will be enhanced as if the arcanist was double their current level.
Note: There is a potential side effect in that in 5% of cases the divination results can be hallucinatory or false.
Note 2: Through experimentation I have noted that Detect Magic augmented by this salve is capable of spotting items with runic magic embedded in them
== Potion of Spirits ==
From Onwen Herbalist Notes:
Costs: 20gp of materials (including 25g of dried Silverleaf)
An arcanist drinking this potion will benefit from the following effects:
* His Familiar/Totem will be healed	by 2d8
* If latent, the time delay before	manifestation is possible is halved
* If manifest, the familiar/totem	can act as if it was 2 levels higher
Note: There is a potential side effect in that in 5% of cases the familiar is driven latent immediately and must remain so for a period of 2-8 days
== White Nightshade ==
From Onwen Herbalist Notes:
Costs: 1gp of materials (including 5g of White Nightshade leaves)
A character who chews on a White Nightshade leaf, gains the following benefits for 2 turns:
* +2 to hit and +2 to damage vs	undead
* +2 to save vs undead touch effects
* Immunity to level drain, once such	immunity is invoked the effects of the leaf expire
Note: Using more than 1 dose of White Nightshade in a 24 hour period has a 10% (+10% for each additional dose) chance of having no effect and inducing severe vomiting (-4 to all activities) in the user for up to 3 turns
==Black Ginger Ointment==
Found at Onwen's villa - the effects of this are not yet known.
==Meldorian Dust==
Found at Onwen's villa - the effects of this are not yet known. Strangely, all the inflamatory properties of the Meldorian Tree seem to have been removed.Zoom 2021-04-29 21:00
Details: Zoom 2021-06-24 21:00
*Each dose requires about 8gps of ingredients
*Given a suitable ‘blow-tube’, it can be dispersed into a cone 30’ long.
*Any creature that is invisible due to spell or ability (but not Hide in Shadows) will be revealed and be effectively Faerie Fired, and will take D8 damage for 2D6 rounds. (A successful Dispel Magic or removal of the Invisibility effect will stop this – but not an anti-poison effect.)