Drops

Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.
== Types of drops ==
Mobs do not drop any of the following if the game rule is set to .
=== Common drops ===
Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player.
Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a chance of no leather being dropped.
A baby animal does not drop any common drops upon death. 
==== Looting ====
Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.
More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:
Looting extra items
Looting level	No items	1 item	2 items	3 items
Looting I 	 	 	-- 	--
Looting II 	 	 	 	--
Looting III 	 	 	 	
A stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to with Looting III.
=== Rare drops ===
Rare drops normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.
Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). there are other exceptions: a wither skeleton drops a wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a drowned drops a copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III).
Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.
The shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.
=== Equipped items ===
When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance or 25% chance, except pumpkins, jack o'lanterns, and a vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword) or 5% per level in some cases. The chance is rolled for each piece of equipment, so it is possible for a monster to drop more than one piece of equipment upon death.
There are also some equipped items that are guaranteed to drop:
* All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
** This is the case only for hostile mobs, not for villagers.
* Ominous banner always dropped by illagers wearing it.
* Horses, donkeys, mules, llamas and pigs, and striders drop any items equipped to them by players, like saddles, carpet or chests.
* Ravagers drop their saddle.
* Drowned drop nautilus shells spawned in the offhand.
=== Experience orbs ===
Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.
Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs move toward any nearby players.
== Mob drops ==
=== Passive mobs ===
Mob	Exp 	Common drops 	Rare drops 	Equipped and worn items 	Notes 	Affected by the Looting enchantment
, ,	0 	None 	None 	None 	 	
 	0 	None 	None 	None 	Also drop the item that hold. 	
 	1-3 	None 	None 	1 if saddled 	 	
 	1-3 	0-2 	None 	None 	Tamed cat can also give player gift at morning after player sleeps:
* 
* 
* 
* 
* 
* 
* 	
 	1–3 	0–2 1 or 1 	None 	None 	Meat is cooked if killed while on fire.Feather and meat drops are both affected by Looting.Also lays an every 5–10 minutes. 	
 	1–3 	1 or 1 	0-2 (25%) (5%) 	None 	Fish is cooked if killed while on fire. 	
 	1–3 	0–2 1–3 or 1–3 	None 	None 	Meat is cooked if killed while on fire.Gives when pressing with an empty bucket on it. 	
 	1–3 	0–2 	None 	1 if saddled1 if equipped 	Also drops all of the chest's contents. 	
 	1-2 1–3	None 	None 	 	All naturally spawned items have 8.5% or 100% to drop, except cooked porkchop, which can be eaten by foxes. 	
, 	1-3 	None 	None 	None 	 	
 	1–3 	1–3 	None 	None 	 	
 	1–3 	0–2 	None 	1 if saddled1 if equipped 	 	
 	1–3 	0–2 1–3 or 1–3 	None 	None 	Meat is cooked if killed while on fire.Shearing drops 5 corresponding Mushroom, converting it to a normal cow, a process that cannot be reverted.Gives when pressing with an empty bucket.Gives when pressing with an empty bowl on it. if brown mooshroom fed with flower, then it produces when milked with bowl, but only once.	
 	1–3 	None 	None 	None 	 	
 	1–3 	1–2 	None 	None 	 	
 	1–3 	1–3 or 1–3 	None 	1 if saddled 	Meat is cooked if died while on fire. 	
 	1–3 	1 	1-2 (25%) (5%) 	None 	None 	
 	1–3 	1 or 1 0–1 	(10%) 	None 	Meat is cooked if died while on fire. 	
 	1–3 	1 or 1 	0-2 s (25%) (5%)	None 	Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones. Fish is cooked if died while on fire. 	
 	1–3 	1 if not sheared1–2 or 1–2 	None 	None 	Shearing drops 1-3 .Wool is colored if the sheep was spawned colored or dyed.Meat is cooked if died while on fire. 	
 	1–3 	0–2 	None 	None 	 	
 	0 	0–15 	None 	None 	Shearing the snow golem have carved pumpkin drop 1 . 	
 	1–3 	None 	None 	None 	 	
 	1–3 	1–3 	None 	None 	 	
 	1–2 	0–5 	None 	1 if saddled 	None 	
 	1-3 	1 	1-2 (25%) (5%) 	None 	 	
 	1-3 	0-2 1 if killed by lightning.	None 	None 	Drops a single when grows up to an adult. 	
 	0 	None 	None 	None 	A villager can throw food to other villagers when sharing, which can be picked up:
, , , 
Also , villagers give player gift after completing raids with possible drops depend on profession
 armorer:
* 
* 
* 
* 
 butcher:
* 
* 
* 
* 
* 
 cartographer:	
* 
* 
 cleric:
* 
* 
 farmer:
* 
* 
* 
 fisherman:
* 
* 
 fletcher:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
 leatherworker:
* 
 librarian:
* 
 mason:
* 
 shepherd:
* 
 toolsmith:
* 
* 
* 
* 
 weaponsmith:
* 
* 
* 
 baby:
* 
 nitwit:
* 
 unemployed:
*	
 	0 	1 or if drinking when killed 	None 	they have a 8.5% chance of dropping it.	Potion of Invisibility and Milk can be obtained only by killing the wandering trader while it is drinking the potion or milk.Also drops 2 when killed or if detached from trader llama. 	
 	1–3 	0–2 	None 	None 	 	
=== Neutral mobs ===
Mob	Exp 	Common drops 	Rare drops 	Equipped and worn items 	Notes 	Affected by the Looting enchantment
 	1–3 	None 	None 	None 	 	
 	5 	0–2 0–1 if killed by a player 	None 	None 	 	
 	0 	0-1 or 0–1 	None 	None 	Fish is cooked if died while on fire. 	
 	5 	0–1 	None 	None 	Also drops the block it is holding. 	
 	1–3 	None 	None 	1 if they ram into solid blocks	"Ponder", "Sing", "Seek" and "Feel" for normal goat."Admire", "Call", "Yearn" and "Dream" for screaming goat.	
 	0 	3–5 0–2 	None 	None 	 	
 	1–3 	0–2 	None 	1 if equipped1 if equipped 	Also drops all of the chest's contents. 	
 	1-3 	0-2 1 	None 	None 	Weak and baby panda can sneeze, which drop 	
 	5 + 1–3 if has equipment 	1 if killed by a charged creeper's explosion	None 	 	 	
 	1–3 	0–2 or 0–2 ( chance)0–2 or 0–2 ( chance) 	None 	None 	Fish is cooked if died while on fire. 	
 	5+ 1–3 if has equipment + 7 if is a baby	0–1 0–1 	(2.5%) if killed by player	 	Golden sword may be enchanted. 	
 	1–3 	None 	None 	None 	 	
=== Hostile mobs ===
Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.
Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged.
Mob	Exp 	Common drops 	Rare drops 	Equipped and worn items 	Notes 	Affected by the Looting enchantment
 	10 	0–1 if killed by a player 	None 	None 	 	
 	10 (chicken)12 + 1–3 if has equipment (zombie) 	0–2 1 1 if killed while on fire0–2 1 if killed by a charged creeper's explosion 	2.5% chance to drop; or or( if killed by fire) 	(in Bedrock Edition, zombie villager never spawn holding iron shovel) (in Bedrock Edition, zombie villager never spawn holding iron sword) (in Bedrock Edition, zombie villager never spawn with armor)	Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated. 	
 	5 	0–2 1 if killed by a skeleton or stray1 if killed by a charged creeper's explosion 	None 	None 	 	
 	5+ 1–3 if has equipment+ 7 if is a baby 	0–2 	11% chance to drop: 	(offhand only) 	Random armor dropped only if converted from zombies.Always drop nautilus shell in offhand. 	
 	10 	0–2 0–1 ( chance)0–1 ( chance) or0-1 ( chance) if killed by fire1 if killed by the player0–1 	(60%) or
 ( chance) if killed by fire(25%) or
(25%) if kill by fire (13%) (2%) if killed by the player	None 	Prismarine crystals drop only if raw cod fails.Raw cod is both a common drop and a rare drop.Raw cod common drop is cooked if died while on fire. 	
 	12,000 or 500 	None 	None 	None 	Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it's the first time.Activates portal in exit portal:Generates 4 , 16 at exit portal and 1 if it's the first time.Only 500 experience drops for subsequent times. Generates an end gateway if it's the first 20 ender dragons.	
 	3 	None 	None 	None 	 	
 	10 	0-1 if killed by the player 	None 	1 Ominous Banner if a raid captain 	A totem of undying is always dropped by evokers when killed.An ominous banner is always dropped by the evoker when killed, but only if a raid captain. 	
 	5 	0–1 0–2 	None 	None 	 	
 	10 	0–2 0–1 ( chance)0–1 ( chance) or0-1 ( chance) if killed by fire or if killed by the player 	(60%) or
 ( chance) if killed by fire(25%) or
(25%) if kill by fire (13%) (2%) if killed by the player	None 	Prismarine crystals drop only if raw fish fails.Raw cod is both a common drop and a rare drop.Raw cod common drop is cooked if died while on fire. 	
 	5 	2–4 or 0–2 	Meat is cooked if died while on fire. 	None 	 	
 	5 	None 	None 	Ominous Banner if a raid captain 	An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. 	
 	1, 2, or 4 	0–1 if size > 1 1 if killed by a frog 	None 	None 	 	
 	5 	0-1 if killed by a player 	None 	None 	 	
 	5+ 1–3 if has equipment 	0-2 	None 	1 Ominous Banner if a raid captain 	Crossbow may be enchanted.An ominous banner is always dropped by the pillager when killed, but only if a raid captain.Looting enchantment increase chance of dropping crossbow by 12% per level. pillager spawn from raids can drops:
* 0-1 
And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;
* 0-1 ( chance)
* 2-3 ( chance)
* 4-5 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails.	
 	20 	1 if killed by a player 	None 	None 	 	
 	5 	0–1 	None 	None 	 	
 	5 	None 	None 	None 	 	
 	5+ 1–3 if has equipment 	0–2 0–2 1 if killed by a charged creeper's explosion (normal skeleton only)0-1 if a Stray 	None 	 	Gear may be enchanted (except pumpkins and jack o'lanterns). 	
 	5 (skeleton) + 1–3 if has equipment + 1-3 (skeleton horse)	0–2 0-2 (both the rider and the mount)1 if killed by a charged creeper's explosion 	None 	 	Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated. 	
 	1, 2, or 4 	0–2 if size = 1 	None 	None 	 	
 	5 (spider)5+ 1–3 if has equipment (skeleton) 	0–2 0–1 if killed by a player0–2 0–2 1 if killed by a charged creeper's explosion (normal skeleton only)0-1 if a Stray	None 	 	Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated. 	
 	5+ 1–3 if has equipment 	None 	None 	 	Iron sword may be enchanted.Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual. 	
 	5+ 1–3 if has equipment 	0-1 	None 	Ominous Banner if a raid captain 	Drops loot only if killed by the player.Iron axe may be enchanted.An ominous banner is always dropped by the vindicator when killed, but only if a raid captain., vindicators spawn from raids can drops:
* 0-1 
And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;
* 0-1 ( chance)
* 2-3 ( chance)
* 4-5 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
* 1 ( chance)
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop.	
 	5 	1 	None 	None 	 	
 	5+ 1–3 if has equipment 	0–6 0–6 0–6 0–6 0–6 0–6 0–6 1 if drinking when killed 	None 	they have a 8.5% chance of dropping it. 	On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion. 	
 	50 	1 	None 	None 	 	
 	5+ 1–3 if has equipment 	0–1 0–2 if killed by a charged creeper's explosion 	(2.5%) if killed by player 	 	 	
 	5 	1–3 	 	None 	 	
 	5+ 1–3 if has equipment+ 7 if is a baby 	0–2 1 if killed by a charged creeper's explosion
(normal zombie only) 	2.5% chance to drop; or or ( if killed by fire)	(in Bedrock Edition, zombie villager never spawn holding iron shovel) (in Bedrock Edition, zombie villager never spawn holding iron sword) (in Bedrock Edition, zombie villager never spawn with armor)	Gear may be enchanted (except pumpkins and jack o'lanterns). 	
== Entity drops ==
=== Projectiles ===
Entity	Drops 	Notes
 	3–11 	
 	0–4 spawned	Eggs have a chance of spawning one baby chicken. If that were to happen, there is an additional chance of the egg spawning four baby chickens instead of one.
 	0–1 	Ender pearls have a 5% chance of spawning endermite.
=== Stationary ===
Entity	Drops	Notes
 	0-1 	Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.
 	None 	Creates an explosion when destroyed, 50% more powerful than TNT.
 	1 	Drops itself and the item it contains.
 	1 	Drops itself and the item it contains.
 	1 	
=== Vehicles ===
Entity	Drops 	Notes
 	1 Boat or raft of the corresponding type 3 Planks of the corresponding type‌ and 2 s when fall in certain heights 	
 	(1 Boat or raft of the corresponding type 1 ) 1 Boat or raft of the corresponding type 3 Planks of the corresponding type‌ and 2 s when fall in certain heights	Also drops all of the chest's contents.
 	1 	
 	1 	Also drops all of the chest's contents.
 	1 	
 	1 	
 	1 	Also drops all of its contents.
 	1 	
 	1 	Drops nothing when activated or destroyed by an explosion.
== Block drops ==
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#Obtainable blocks for more information.
=== Materials and building blocks ===
Block 	Exp	Normal drops 	Obtainable with Silk Touch	Affected by the Fortune enchantment	Notes
 	— 	None 	 	 	
 	— 	4 with pickaxe. 2 with hand or other tool. 	 	 	
 	— 	3 	 	 	
 	— 	None 	 	 	
 	— 	2 	 	 	Also drop the foods on campfire.
 	— 	1-4 	 	 	1 per .
 	— 	4 	 	 	
 	— 	None 	 	 	Also drop the books on chiseled bookshelves.
 	— 	1 if broken with a sword.Itself if broken with shears.	 	 	
 	— 	1 +1 if broke a level=8 composter. 	 	 	
 	— 	4 (s)/(s) when mined with a tool, else it drops itself.	 	 	
T 	— 	1 	 	 	
 	— 	1 	 	 	
 	— 	1 	 	 	
TDouble wooden slabs drop 2 wooden slabs when mined by hand or other tools than a pickaxe.	— 	2 	 	 	
 	— 	1 	 	 	
T 	— 	1 or 2-5 	 	 	Gold nugget is dropped with 10% chance without Fortune.The Fortune enchantment increases this chance to 14.29% at Fortune I, 25% at Fortune II, and 100% at Fortune III.Using Silk Touch gets 100% of dropping gilded blackstone.
 	— 	None 	 	 	
 	— 	None 	 	 	
 	— 	2–4 	 	 	
 	— 	1 	 	 	
 	— 	1 or 1 	 	 	Flint is dropped with 10% chance without Fortune.The Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.Using Silk Touch gets 100% of dropping gravel.
 	— 	0-3 	 	 	
 	— 	1 + 0-3 	 	 	
NyliumT 	— 	1 	 	 	
 	— 	None 	 	 	If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the Nether.
 	— 	None 	 	 	
 	— 	None 	 	 	If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the Nether.
 	— 	None 	 	 	
 	1 	None 	 	 	
 	5 	None 	 	 	
 	5 	None 	 	 	
 	5 	None 	 	 	
 	— 	None 	 	 	Using Silk Touch tools on the sculk vein will drop a per side.It possible to get a non-sides sculk vein by using command or debug stick, it drop nothing even broken with Silk Touch tools.
 	— 	2-3 	 	 	The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
T 	— 	1–8 	 	 	1 per layers without Silk Touch.1 per layers in layer(s) 1-7 with Silk Touch.1 in layers 8 with Silk Touch.
T 	— 	4 	 	 	
 	— 	1 	 	 	Also drop the foods on campfire.
T 	— 	1 	 	 	
 	— 	None 	 	 	Items in suspicious gravel and suspicious sand don't drop when being broken even with Silk Touch. Instead, a brush is needed to get those items.
=== Ores ===
Block	Exp	Normal drops	Obtainable with Silk Touch	Affected by the Fortune enchantment
T 	0–2	1 	 	
T 	— 	2-5 	 	
T 	3–7	1 	 	
T 	3–7	1 	 	
T 	— 	1 	 	
T 	— 	1 	 	
T 	2–5	4–8 	 	
T 	2–5	1 	 	
T 	— 	2-6 	 	
T 	1–5	4–5 	 	
=== Plants ===
Block	Exp	Normal drops 	Obtainable with Silk Touch	Affected by the Fortune enchantment	Notes
 	— 	1 if premature0–3 if fully grown1 if fully grown 	 	 	
 	— 	1 if premature1–4 if fully grown 	 	 	
 	— 	1 if have berries 	 	 	Also click on the cave vines or fox harvest have same amount.In Bedrock Edition, using a tool with Silk Touch on cave vines always yields a glow berry, even if the vine appears empty.
 	— 	0–1 	 	 	
 	— 	1 if premature3 if fully grown 	 	 	
 	— 	None 	 	 	Drops itself if broken with shears
 	— 	1 	 	 	
 	— 	None 	 	 	Drops itself if broken with shears
 	— 	0-2 	 	 	An original block is dropped when broken using shears.
 	— 	None 	 	 	Drops itself if broken with shears
 	— 	None 	 	 	Drops itself if broken with shears
 	— 	0-6 if broken with shears.It possible to get a non-sides glow lichen by using command or debug stick, it drop nothing even broken with shears.	 	 	1 per side.
 	— 	0–1 	 	 	An original block is dropped instead when broken using shears.Seeds are dropped with 12.5% chance.Fortune increases drop by 2 per level.
 	— 	0–2 	 	 	There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
 	— 	None 	 	 	Silk Touch drops a block with all sides the default mushroom stem face.
 	— 	0–1 0–1 0–2 0–1 from oak and dark oak leaves 	 	 	When broken using shears, the original block is dropped along with the normal drops.Jungle sapling is dropped with 2.5% chance; all other saplings and azalea are dropped with 5% chance.An apple is dropped with 0.5% chance.
 	— 	9 if broken with shears3–7 otherwise 	 	 	
 	— 	0–3 	 	 	Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
 	— 	1 if premature3 if fully grown 	 	 	
 	— 	0-4 	 	 	1 per .
 	— 	1 if premature1 if fully grown 	 	 	
 	— 	1 if premature1–4 if fully grown0–1 if fully grown 	 	 	Poisonous potato is dropped with 2% chance.
 	— 	0–3 	 	 	Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
 	— 	1-4 	 	 	1 per pickle.
 	— 	1-2 if third grow1-3 if fully grow 	 	 	Also click on the sweet berry or fox harvest have same amount.Each Fortune level can increase the amount of drops by 1.
 	— 	1 if broken with shears.Vines always drop 1 vine if broken with shears even breaking non-sides vines or 5 sides vines. 	 	 	
 	— 	0-1 	 	 	Twisting vines is dropped with 33% chance without fortune.Fortune enchantment increases the chance to 55% at Fortune I, 77% at Fortune II, and 100% at Fortune III.Breaking using Silk Touch or shears gives 100% of dropping.
 	— 	0-1 	 	 	Weeping vines is dropped with 33% chance without fortune.Fortune enchantment increases the chance to 55% at Fortune I, 77% at Fortune II, and 100% at Fortune III.Breaking using Silk Touch or shears gives 100% of dropping.
 	— 	1 if premature0–4 if fully grown1 if fully grown 	 	 	
=== Other ===
Block	Exp 	Normal drops	Obtainable with Silk Touch	Affected by the Fortune enchantment	Notes
 	— 	None 	 	 	
 	— 	1 	 	 	
T 	— 	8 	 	 	Does not drop its contents when broken.
 	— 	None 	 	 	
 	— 	1 	 	 	When an infested block is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the infested block is disguised as (i.e. Stone, Cobblestone, Stone Brick...), and silverfish do not spawn.
 	— 	1 	 	 	
T 	15–43	None 	 	 	
 	— 	None 	 	 	Can fill it only with a bucket.
 	— 	None 	 	 	
Notes:
* Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
* Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
** Fortune I: 33% * 2 (33% more on average)
** Fortune II: 25% * 2, 25% * 3 (75% more on average)
** Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
* Container blocks (blast furnaces, brewing stands, campfires, chests, chiseled bookshelves, dispensers, droppers, flower pots, furnaces, glow item frames, hoppers, item frames, jukeboxes, smokers, soul campfires, and trapped chests) drop themselves when broken along with their content.
* All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
== Video ==
== History ==
==Issues==
==See also==
*Item (entity)
*Chest loot
Category:Rewritten gameplay
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