Style Perk

Style Perks "are minor advantages or rules exemptions for veteran warriors."GURPS Martial Arts pg 49-53 This is elaborated in Components of a Style.
==General Perks==
*Armor Familiarity†: Accustomed to fighting in armor. Can ignore -1 in encumbrance penalties to attack or parry with Judo, Karate, or a fencing skill.
*Biting Mastery: Learned a highly developed body of effective bites for use in close quarters
*Chi Resistance*†: Rally chi against a particular chi-based attack form, giving a +3 to resist.
*Cotton Stomach*: Can catch attackers’ hands and feet using abdominal muscles (or rolls of fat).
*Drunken Fighting*: the mythical art of fighting while intoxicated.In the real world the Drunken Fighting style give the appearance of being drunk
*Exotic Weapon Training†: ignore the built-in skill penalty of weapons that have unusual balance relative to those with the same weapon skill.
*Form Mastery†: practiced fluid shifts between forms and can change skills freely within a turn.
*Grip Mastery†: switch between one- and two-handed grips, or a regular grip and a Defensive Grip without using the Ready maneuver.
*Ground Guard: Know a body of tactics for use on the ground granting +1 in all Regular or Quick Contests. Is canceled if the opponent also has Ground Guard.
*Improvised Weapons†: practiced fighting with everyday items
*Iron Body Parts*†: a body part is toughened through exotic exercises.
**Iron Arms: Have +3 to ST and HT rolls to resist injury from Arm Lock, Wrench Arm, and the like. DR 1 or 2 (Partial, Arms, -20%; Tough Skin, -40%) [2 or 4] or Striker (Crushing; Limb, Arm, -20%) [4]
**Iron Hands: DR 1 (Partial, Hands, -40%; Tough Skin, -40%) [1]. 
**Iron Legs: Have +3 to ST and HT rolls to resist injury from Leg Lock, Wrench Leg, and similar techniques. DR 1 or 2 (Partial, Legs, -20%; Tough Skin, -40%) [2 or 4].
**Iron Neck: Have +3 to ST and HT rolls to resist injury from chokes, strangles, and Neck Snaps. DR 1 or 2 (Partial, Neck, -50%; Tough Skin, -40%) [1 or 2]
*Naval Training: trained at fighting on a rocking ship or boat. 
*Neck Control†: Adept at striking from the clinch. 
*Off-Hand Weapon Training†: Ignore the -4 for using a weapon in the “off” hand.
*Power Grappling: Adept at applying force precisely when wrestling
† Specialization required
* Requires Trained By A Master or Weapon Master
==References==
==Quotes==
===Kromm===
2008 http://forums.sjgames.com/showpost.php?p=574680&postcount=21 
:"Unarmed parry uses Rapier skill" would be an entirely fair Style Perk, actually.
==References==
Category:Perks
Category:Lists
Category:Martial Arts