Ramza Beoulve

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|-|Chapter 1=
|-|Chapters 2 & 3=
|-|Chapter 4=
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==Summary==
Ramza Beoulve, also known as Ramza Lugria, is the main protagonist in Final Fantasy Tactics. Third son of House Beoulve, son of Barbaneth Beoulve and a commoner woman of the Lugria family, Ramza is the younger half-brother of Dycedarg and Zalbaag, and the full older sibling of Alma.
Initially impulsive and confident, Ramza wanted nothing more that to uphold his family name and the values of justice his father passed on to him. Ramza was trained at the Military Ackademy of Gariland along his best friend, Delita Heiral. However, when the Corpse Brigade renegades took Delita's sister, Tietra, as a hostage to Ziekden Fortress, Ramza witnessed first hand how the nobles, even in his family, were ready to dispose of those they deemed as lowborns, as Tietra was killed by an order given by his own brother Zalbaag, which ended up with Ziekden destroyed and Delita seemingly killed in the event. This event caused Ramza to leave the nobility and become a mercenary, abandoning his family name altogether, going with his mother's, Lugria.
During this time, Ramza teams up with Fell Knight, Goffard Gaffgarion, to escort Princess Ovelia Atkascha, who is then kidnapped by Delita, turning to be alive much to Ramza's surprise. It's revealed Gaffgarion was sent by Duke Larg to kidnap the princess and, after fending off Gaffgarion, Ovelia was rescued and taken to safety to Lionel Castle under the care Cardinal's Delacroix, of the Church of Glabados. However, Ramza would find out the church had taken her prisoner as their move in the power struggle between the Ivalice's factions to reach the crown. Tired of the abuses of those in power, Ramza confronts Delacroix, who reveals himself as an otherwordly abomination, whom Ramza managed to defeat. After the battle, the church brands Ramza as a heretic for murdering Delacroix and actively begins to hunt him down.
These events are the first revelation of something far more sinister happening behind the scenes of Ivalice's incoming civil war, to which Ramza has no choice but to fight against, as the Knights Templar have taken his sister, Alma, for reasons unknown.
==Powers and Stats==
Tier: | 
Key: Final Fantasy Tactics | Dissidia
Name: Ramza Beoulve/Lugria
Origin: Final Fantasy
Gender: Male
Age: 16 (At the beginning of the story)
Classification: Hume, Order of the Northern Sky turncloak, Mercenary, Heretic, Squire (default class)
Powers and Abilities:
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|-|Innate=
Abilities:
*Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Ramza is an expert combatant that has mastered many differing fighting styles and arts, which utilize vastly different techniques, principles and weaponry), Genius Intelligence (His capabilities as an strategist and tactician made his small army virtually invincible against the many legions of Ivalice, including veterans of the 50 Year War, the church and even the demonic forces of the Lucavi. Can quickly learn and master in months greatly differing combat disciplines and help his soldiers do so as well), Accelerated Development (Training and Levelling - Physical Stats, Knowledge and Abilities) (Through combat experience Ramza can not only quickly become stronger, he can also quickly attain the knowledge to master and perfect new abilities in the specific Job he's currently training, including the fundamental knowledge required to perform said combat art, compared to most people who dedicate their lives to a single one), Ivalician Magick (As a trained warrior in Ivalice, Ramza can perform Magick with all the required ins and outs), Empowerment (Like most warriors in Ivalice, Ramza's performance in battle is greatly improvedFinal Fantasy Tactics: The War of the Lions (2007). Tutorial by his courage. The greater his bravery, the higher his power in physical combat, both unarmed and with weapons, and his skill when using his abilities and weaponry), Enhanced Senses (Can perceive when his enemy is not humanFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 and easily defeat enemy Ninjas, who are Final Fantasy Tactics: The War of the Lions (2007). Job Description and even Final Fantasy Tactics: The War of the Lions (2007). Ability Description techniques), Non-Physical Interaction (Spirit, Energy, Nonexistence and Nonduality) (Ramza capabilities and overall abilities scale to his Magick. Magick is capable of interacting with non-corporeal beingsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 such as ghosts and undead spiritsFinal Fantasy Tactics: The War of the Lions (2007). Tutorial, the latter being madeFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) of negative energy. Some spells even able to directly Final Fantasy Tactics: The War of the Lions (2007). Skill Description of a living being. By the end of the story, sufficiently strong Magick can harm and kill Ultima, the Angel of Blood, a being who has been released from the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), being above dualities such as right and wrong, good and evil, creation and destruction, order and chaosFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), and existence and nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Regeneration Negation (Low-Godly) (His physical and non-magickal abilities display similar properties to his Magick, which can lay to restFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 ghostly entities and fully destroyFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 undead creatures. Spectral enemiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 like is the case of GhoulsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, are capable of reviving from pieces of their soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, and the ghosts of fallen warriors normally simply come back due to being unableFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 to rest in peace), Immortality Negation (Types 2, 3, 4, 5, 7 and 8) (Ramza's overall abilities scale to his Magick, which can kill monstersFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 who are defeated, but otherwise survive grievous injuries such as being reduced to piecesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 of their bodiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 , as well as being capableFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 of destroying undead enemiesFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) who simply revive and restore themselves from fragments of their soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 or corpse, or are controlled and brought backFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 by the Lucavi, such was the case of Zalbaag, who was killed by Adrammelech and brought back as an undead puppet by Hashmal, but was completely gone after being defeated by Ramza. Magick can also kill Ultima, who is above the dualityFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) of creation and destructionFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Power Nullification and Subjective Reality Negation (Some of Ramza's magickal abilities such as Geomancy and Iaido, are Magickal in nature, yet completely ignore the target's Faith and its capability to weaken or even nullify spells and MagickFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 with belief alone), Reflection and Space-Time Manipulation Negation (Many of Ramza's magickal abilities such as the Ultima spell, Meteor, the -Ja level Magicks, Espers, Geomancy and Iaido, bypass the Reflect spell which creates a Magick reflecting zoneFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version by inverting space-time)
Resistances:
*Resistance to: Soul Manipulation, Mind Manipulation and Empathic Manipulation (Can endure the Dread ablity of the Lucavi, which shatters the heart, that is the mind, soul and spiritFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, of the enemy. Many of the Dread abilities focus on inflicting overwhelming horror. Furthermore, Belias' attacks harm the soul and banish itFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) to the netherworld, while Zalera's power can delude the mindFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) to induce eternal slumber), Reality Warping (Unaffected by the powers of the Auracite and the Lucavi, which Cúchulainn describes as capable of warping the weave of the world and natureFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 itself), Existence Erasure (Can withstand Adrammelech's attacks, which reduce everything they reach to nothingnessFinal Fantasy XII: The Zodiac Age (2017). Clan Primer and Zodiark's powers, which is of such power that can consumeFinal Fantasy XII: The Zodiac Age (2017). Clan Primer everything to nothingFinal Fantasy Tactics A2: Grimoire of the Rift (2008)), Law Manipulation (Can endure Marach's Nether Mantra, Final Fantasy Tactics: The War of the Lions (2007). Job Description to be cast; Hashmal's powers, which control the laws of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) to bring forth catastrophe to his enemies; and Zodiark's powers which outright fashionsFinal Fantasy XII: The Zodiac Age (2017). Clan Primer the laws of existence), Space-Time Manipulation (Can endure Hashmal's Planar Magicks, Final Fantasy Tactics: The War of the Lions (2007). Ability Description), Void Manipulation (Can be harmed but otherwise resist the Unholy Darkness spell, which engulfs the enemy in a void of darknessFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, as well as Ultima's Grand Cross, a spell that interweaves the shape of the earth into nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, along with her Divine Providece which brings everything it reaches to complete nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Chaos Manipulation (Grand Cross is an ability born from Ultima's Chaos, a crawling chaotic forceFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version that engulfs the opponent), Matter Manipulation (Quantum) (Simply harmed by the Ultima Demon's Nanoflare, a spell that excites the state of the elementFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version to make it collapse, attacking with the resulting energy), BFR (Adrammlech seemed incapable of teleporting Ramza and his allies awayFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 like he did to Zalbaag. Can endure Belias' strikes which damage the soul and banish itFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) to the netherworld), Absolute Zero (Simply takes damage from Shiva's coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014), which reaches these temperatures, as well as entities stronger than Shiva, such as Cyclops, Zalera and Adrammelech, the former two who, respectively, are described as having trascended the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) and using Magicks of power beyond human comprehensionFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, which would include common Summoners who can only grasp an echo of the power of EspersFinal Fantasy Tactics A2: Grimoire of the Rift (2008)), Necromancy, Body Puppetry and Sense Manipulation (Hashmal didn't even attempt to turn Ramza and his allies into an undead puppet like he did to ZalbaagFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, despite how much getting rid of Ramza was a necessity for the Lucavi. Those turned into undead by Hashmal are deprived of their senses, being unable to see or feel, just barely able to hear, and are also completely subject to Hashmal's control. Zalera implied he would need to kill RamzaFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 instead of simply taking his soulFinal Fantasy XII: The Zodiac Age (2017). Clan Primer to make him part of his undead army), Unholy Manipulation (Can withstand most abilities from the Lucavi, constantly described as demonic, wicked and evil. The Lucavi use their Magick and abilities either by controlling evil powersFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, Magick defined as evilFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version or employing dark forcesFinal Fantasy Tactics: The War of the Lions (2007). Ability Description directly, as seen with their demonic servantsFinal Fantasy Tactics: The War of the Lions (2007). Ability Description. Can also endure the abilities of Ghosts, which are made of a nefarious spiritual energyFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Social Influencing and Morality Manipulation (Cannot be recruited by a Orator's Entice, which Final Fantasy Tactics: The War of the Lions (2007). Skill Description to betray his allies and switch sides), Madness Manipulation (Type 3) (Unaffected by Cúchulainn's presence, which Final Fantasy Tactics: The War of the Lions (2007). Job Description ), Corrosion Inducement (Can endure the Bio spell from Cúchulainn and Reavers spells, as described by Cúchulainn's Befoul, Final Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version from the victim), Corruption (Types 1 and 2) (Unaffected by the Malboro Spores, a bacteria that mutate the target into a MalboroFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version. Cannot be turned into an undead puppetFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 by the Lucavi, which Zalera implies it would require killingFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 Ramza and his allies first. Was never temperedFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 by the AuracitesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 in his possession), Biological Manipulation (Unaffected by the Malboro Spores, a bacteriaFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version that turns the target into a Malboro)
|-|Squire (Unique Job)=
Abilities:
*Weapon Mastery (Squires can efficiently use swords, knives, flails and axes. Ramza in particular has mastered Knight Blades, which normally requires training as a Knight. Squires also have the Equip Axes ability, allowing any class to use them), Healing (Chant sacrifices a small amount of health to heal an ally), Purification (Type 3) (Salve can heal Blind, Silence and Poison), Empowerment and Statistics Amplification (Focus increases attack. Additionally, Ramza has access to abilities that can strengthen himself or allies based on emotions: Tailwind can slightly increase the speed of the user or an ally, Steel increases bravery through words of encouragement and Shout increases bravery, power, magic and speed when used), Energy Manipulation (Ultima is a spell that strikes with absolute energy), Power Bestowal (Beastmaster allows ally monsters to unlock abilities they normally can't use), Accelerated Development (Training - Knowledge and Abilities) (JP Boost increases the amount of JP earned in combat, which translates into mastering Jobs and learning its corresponding abilities, with the necessary knowledge of the art, noticeably faster)
Resistances:
*Same as before.
|-|Jobs=
Ivalician Job Classes (Tactics): 
Aside from his own unique Squire class, Ramza has access to the techniques and abilities of the following jobs:
*Chemist
*Knight and Archer
*White Mage and Black Mage 
*Monk and Thief
*Mystic and Time Mage 
*Geomancer and Dragoon 
*Orator and Summoner 
*Samurai and Ninja 
*Arithmetician and Mime 
*Bard 
*Dark Knight and Onion Knight
|-|Equipment=
General Abilities:
*Ivalician Magick (Many Weapons, such as the Magick Guns, have magickal effects with the same source as the magick disciplines available through Job Classes, be it elemental properties, such as the Excalibur o outright cast spells, like the Holy Lance or the Gravity Rod), Absorption (Some weapons can drain the life of the enemy and recover the user's), Sound Manipulation (Via Harps, which strike with the melody they emit). Cloth Manipulation (Via Cloths, which attack by controlling the fabric as a weapon), Healing (The Healing Staff heals when striking a target, rather than hurting them), Purification (Type 3) (The Eight-fluted Pole removes Heals Blind, Silence, Oil, Toad, Poison, Slow, Stop, Immobilize and Disable)
Elemental:
*Fire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Gravity Manipulation and Holy Manipulation (Many weapons have elemental properties and some even allow to directly cast elemental Magick. The specific element depends of the weapon), with the addition of Unholy Manipulation and Darkness Manipulation (Via Fell Swords, cursed blades imbued with the powers of darkness)
Ailments:
*Status Effect Inducement (Several weapons can inflict ailments to the enemy. Examples being Petrify via the Chaos Blade, Confusion via the Lamia's Harp or Doom via the Assassin's Dagger), which includes Poison Manipulation (Poison), Petrification (Stone), Sleep Manipulation (Sleep), Sense Manipulation (Blind and Silence), Transmutation and Statistics Reduction (Toad) (This ailment reduces the targets strength and durability to a mere fraction), Time Manipulation (Slow), Death Manipulation (KO and Doom) via Soul Manipulation (The Valhalla Fell Sword instantly kills the target by Final Fantasy Tactics: The War of the Lions (2007). Tutorial), Empathic Manipulation (Charm , Faith and Atheist) (Respectively, Charm enthralls the enemy, making them fight for the user; Faith Final Fantasy Tactics: The War of the Lions (2007). Skill Description, making their Magick more powerful, but also more vulnerable to it; and Atheist Final Fantasy Tactics: The War of the Lions (2007). Skill Description, rendering them unable to use Magick, but completely immuneFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 to it as well), Madness Manipulation (Type 2, via Confuse) and Power Nullification (Silence prevents the use of magick, mental and spiritual abilities and any technique that requires sound or voice, like Speechcraft and Bardsong. Toad prevents the use of any abilities altogether, inluding physical skills. Disable prevents the use of any actions aside basic movement and Immobilize prevents movement itself)
Support:
*Equipment can permanently grant augments when worn, these would include: Regeneration (High-Low) (Via Regen), Resurrection (Reraise allows the user to come back from near death as soon as they can act), Damage Reduction (Protect and Shell halve physical and magical damage, respectively), Attack Reflection via Space-Time Manipulation (Reflect creates a Magick reflecting fieldFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version by inverting space and time), Time Manipulation (Acceleration) (Haste doubles the target's speed), Flight (Levitation) (Float allows the user to levitate, making it easy to avoid Earth attacks and hazardous terrain), Damage Boost (Of elemental power. Several pieces of equipment can increase damage dealt by the user's Fire, Ice, Lightning, Earth, Wind, Water, Dark and Holy attacks)
Resistances:
*Resistance to: Poison Manipulation, Sleep Manipulation, Petrification, Necromancy, Blood Manipulation, Madness Manipulation (Type 2), Transmutation, Sense Manipulation (Sight and Voice), Time Manipulation, Time Stop, Death Manipulation, Fate Manipulation (By resisting the Astrologer's abilities, which Final Fantasy Tactics: The War of the Lions (2007). Skill Description by Final Fantasy Tactics: The War of the Lions (2007). Job Description Final Fantasy Tactics: The War of the Lions (2007). Ability Description), Empathic Manipulation (With the appropiate equipment, the user becomes immune to Posion, Sleep, Stone, Undead, Vampire/Blood Suck, which is inflicted by Ark Knights Final Fantasy Tactics: The War of the Lions (2007). Ability Description of the enemy, as well as Confusion, Berserk, Toad, Silence, Blind, Slow, Stop, KO and Doom). These resistances translate into the following as well: Pressure Points (Can resist the Monk's Doom Fist, which Final Fantasy Tactics: The War of the Lions (2007). Skill Description, as well as the Cockatrice's Beak technique, which petrifies the enemy by striking their vital spotsFinal Fantasy Tactics: The War of the Lions (2007). Skill Description), Biological Manipulation (Can resist the Templar's Sleep spell which induces slumber by interrupting the vital functionsFinal Fantasy Tactics: The War of the Lions (2007). Skill Description and his Break skill petrifies the enemy by changing body compositionFinal Fantasy Tactics: The War of the Lions (2007). Skill Description. Unaffected by the Malboro's Bad Breath, which inflicts ailments and diseases through a putrid breath full of bacteriaFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version), Sealing and Shadow Manipulation (Unaffected by the Assassin's Shadowbind, which seals the target's movements by pinning their shadowFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version to the ground), Sealing and Chi Manipulation (Can resist the Assassin's Petrify, which petrifies the target by sealing the flow of chiFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version of the enemy), Unholy Manipulation and Ectoplasm Manipulation (Simply takes minor damage from the Ghosts' abilitiesFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), which employ their own supernaturalFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version and cursed spiritFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version to inflict ailments), Life Manipulation and Death Manipulation (Resists the Plague Horror's Doom, which brings death by cutting short the target's lifespanFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version), Soul Manipulation (Unaffected by the Valhalla's instant death ability, which Final Fantasy Tactics: The War of the Lions (2007). Tutorial, and the Death spell, which Final Fantasy Tactics: The War of the Lions (2007). Skill Description spirits), Space-Time Manipulation and Law Manipulation (Can fully resist the abilities of Time Mages, which Final Fantasy Tactics (1998). Job Introduction to Final Fantasy Tactics: The War of the Lions (2007). Job Description Final Fantasy Tactics: The War of the Lions (2007). Ability Description and use their abilities), Conceptual Manipulation (Type 2) (Unaffected by the Mystic's abilities, which control the principles ruling all things, Ying and YangFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)Final Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, for their Magick), Social Influencing (Resists most of the Orator's speechcraft, which causes Final Fantasy Tactics: The War of the Lions (2007). Job Description Final Fantasy Tactics: The War of the Lions (2007). Ability Description, rather than openly supernatural abilities), Probability Manipulation (Withstands the abilities of Geomancers, which draw the power of the terrainFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)Final Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version and cause effects through a theory of good and bad fortune). Resistance and Elemental Absorption of Fire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Earth Manipulation, Water Manipulation, Darkness Manipulation and Holy Manipulation (Depending on the equipment, the user can halve damage taken from these elements, be completely immune to it or outright absorb them as health. Additionally, is unaffected by the Assassin's Suffocate, which as the name implies, instantly kills the target by ceasing their breathing)
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Attack Potency: Multiverse level+ (Defeated Ultima, the Angel of Blood at her full and true power. Following the Thousand-Year War, Ultima was defeated in her failed rebellion against the Occuria and punished by being bound to a Glyph of the BeastFinal Fantasy XII: The Zodiac Age (2017). Sage Knowledge both in soul and flesh, trapped between worlds and being only able to manifest an echo of her true powerFinal Fantasy Tactics A2: Grimoire of the Rift (2008) when summoned through her Glyph. Despite this, Ultima could match Vaan and his allies in battle, whom had defeated Gilgamesh, an eccentric, but deadly warrior who at his full strength was not far behind Neo-Exdeath at the time. However, when Ramza and Ultima fought, with enough blood being shed thanks to the War of the Lions and Hashmal's sacrifice, a suitable host being found and the Virgo Auracite at hand, the ritual for Ultima to fully enter into the world was complete, and she could manifest her true power, far beyond than the fragment she could display when she was trapped to her Glyph. Defeated Elidibus, who was using the power of Zodiark, the Keeper of Precepts, a being openly statedFinal Fantasy XII: The Zodiac Age (2017). Clan Primer to be stronger than Ultima, whose power was intentionally kept limited by the Occuria in old times) | Multiverse level+ (Draws power from the gods of the cycle. Participated in the defeat of Shinryu)
Speed: Massively FTL+ (Recruited in his army and fought alongside Cloud Strife. Far more powerful than Ultima Demons, who can rapidly moveFinal Fantasy Tactics (1998) Chapter 4 the stars in the skyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version with their Almagest ability) | Massively FTL+ (Can keep up with the other Warriors of Materia)
Lifting Strength: Multi-Stellar (Much stronger than Ultima Demons, who even in their weakest incarnations are still capable of moving the stars in the skyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version with their Almagest attackFinal Fantasy Tactics (1998) Chapter 4), likely Immeasurable (Fought Ultima at her full power, who even at an echoFinal Fantasy Tactics A2: Grimoire of the Rift (2008) of her strength was a dangerous opponent for Vaan and his team, who defeated Gilgamesh, who compares to Neo-Exdeath, a being who had merged with and become one withFinal Fantasy V: Pixel Remaster - (2021) the Void itself) | Immeasurable (Far more powerful than Neo-Exdeath and Enuo during the events of Final Fantasy V)
Striking Strength: Multiverse level+ | Multiverse level+
Durability: Multiverse level+ (Can endure Zodiark's Darkening Cloud during the battle with Elidibus. Survived unharmed Ultima's last ditch attack after mortally wounding her) | Multiverse level+ (Can fight other fighters empowered by the Gods of the Cylce. Endured attacks from Shinryu)
Stamina: Superhuman (Ramza has displayed the capability to engage in combat for what amounts to be hours without major sign of exhaustion. Notable instances are the assault on Riovanes Castle, which would include a one-on-one duel against White Knight, Wiegraf Folles, and a battle to the death against the Lucavi Belias the Gigas, as well as the battle at the Necrohol of Mullonde, where he fought the demonic armies of the Lucavi, culminating in his victorious battles against Hashmal and Ultima. He was also capable of defeating the forces of Knight Templar, Barich Fendsor, while being poisoned by Mossfungus, the same mushroom that when spread through the ranks of the Order of the Northern Sky completely disabled the army. After the battle, Ramza was no worse for wear)
Range: Extended melee range with weapons, dozen to thousands of meters with special abilities and Magick.
Standard Equipment: There is no official information on what equipment Ramza carries during the story, aside an unspecified sword and armor. However, among the many weapons and gear that can be obtained through the game, several from the story itself, the following are the most notable:
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|-|Weapons=
Weapons
Name 	Type 	Attribute	Attack Effect	Equip Bonus	Description
Excalibur 	Knight Sword	Holy 	
* None 	
*Haste
* Absorb Holy damage
* Boost Holy power	It is said that only the true heir to the throne can wield this legendary knight's sword.
Durandal 	Knight Sword	Holy 	
* None 	
* Protect, Shell	A holy knight's sword said to have been forged by spirits.
Chaos Blade 	Knight Sword	None 	
* Petrify 	
* Regen 	This holy knight's sword is said to have been a gift from the gods themselves.
Arondight 	Fell Sword 	Dark 	
* Slow 	
* Attack increases the lower the user's Faith.	It is said that a witch bestowed this sword to a knight who died an unnatural death.
Balmung 	Fell Sword 	Dark 	
* Stop 	
* Attack increases the lower the user's Faith.	A sword said to have been wielded by a hero from the north. A blue jewel is embedded in its broad handle.
Valhalla 	Fell Sword 	Dark 	
* KO 	
* Attack increases the lower the user's Faith.	A tainted blade spoken of in legends about the end of the world, said to feed upon the souls of its victims.
Nagnarok 	Sword 	None 	
* Toad 	
* None 	This dark blade is mentioned in legends about the end of the world.
Blood Sword 	Sword 	None 	
* HP Drain 	
* None 	The blade of this sword is a deep crimson, as if it were drenched in blood. It is cruelly sharp.
Ancient Sword 	Sword 	None 	
* Immobilize	
* None 	A sword constructed using ancient techniques that have long since perished from the world.
Sleep Blade 	Sword 	None 	
* Sleep 	
* None 	A wide-bladed sword with a midnight blue handle.
Moonblade 	Sword 	None 	
* None 	
* Haste 	A sword that glitters cruelly like a crescent moon.
Formahault 	Gun 	None 	
*None 	
*None 	A firearm named for the brightest star in the Whale's Maw.
Blaze Gun 	Gun 	Fire 	
* Casts Fire, Fira or Firaga	
* None 	A firearm that shoots freezing bullets.
Glacial Gun 	Gun 	Ice 	
* Casts Blizzard, Blizara or Blizzaga	
* None 	A firearm that shoots flaming bullets.
Blaster 	Gun 	Lightning	
* Casts Thunder, Thundara or Thundaga	
* None 	A firearm that shoots electrically charged bullets.
Masamune 	Katana 	None 	
*None 	
* None 	This katana's sheath is inlaid with beautiful patterns. It is the life's work of a master swordsmith.
Chirijiraden 	Katana 	None 	
* None 	
* None 	This katana is decorated with intricate designs.
Spellbinder 	Ninja Blade 	None 	
* Disable 	
* None 	A sword with the power to stop its targets in their tracks, preventing them from taking any actions.
Orochi 	Ninja Blade 	None 	
* HP Absorb 	
* None 	A katana that strikes like a savage serpent.
Blind Knife 	Knife 	None 	
* Blind 	
* None 	A knife quenched in an insidious poison that robs its victim of sight.
Mage Masher 	Knife 	None 	
* Silence 	
* None 	Created especially for the purpose of fighting mages, this knife has the power to silence its target.
Assassin's Dagger 	Knife 	None 	
* Doom 	
* None 	Popular among assassins, this dagger has the power to doom its victims to certain death.
Zwill Straightblade	Knife 	None 	
* Sleep 	
* None 	A knife manufactured in a region renowned for its blades.
Holy Lance 	Polearm 	Holy 	
* Can be used to cast Holy	
* None 	This sacred weapon shines a brilliant blue.
Gungnir 	Polearm 	Thunder 	
* None 	
* None 	A spear with the power to pierce anything.
Javelin "II" 	Polearm 	None 	
* None 	
* None 	This spear has unmatched attack power.
Rod of Faith 	Rod 	None 	
* Faith 	
* Faith 	This rod purges doubt from those it touches, turning them into pillars of faith.
Stardust Rod 	Rod 	None 	
* Can be used to cast Gravity	
* None 	A rod tipped with a meteorite fragment.
Healing Staff 	Staff 	None 	
* Healing 	
* None 	A staff imbued with the power of spirits. Has the power to restore HP to those it hits.
Gokuu Pole 	Pole 	None 	
* Atheist 	
* None 	One strike from this pole can cause the target to lose his faith.
Eight-fluted Pole 	Pole 	None 	
* Heals Blind, Silence, Oil, Toad, Poison, Slow, Stop, Immobilize and Disable	
* None 	A shaft of boxwood, carved into a hexagonal shape and reinforced with metal plates.
Windslash Bow 	Bow 	Wind 	
* None 	
* None 	Arrows shot by this bow fly at extremely high speeds. The vacuum created by their flight increases their damage.
Sagittarius Bow 	Bow 	None 	
* None 	
* None 	An enormous bow that fires meteor-like arrows.
Knightslayer 	Crossbow 	None 	
* Blind 	
* None 	This crossbow fires specially fashioned bolts that contain a dose of blinding poison.
Poison Bow 	Crossbow 	None 	
* Poison 	
* None 	A crossbow that fires bolts dipped in poison. Includes a mechanism for handling the poisoned bolts.
Lamia's Harp 	Instrument 	None 	
* Confuse 	
* None 	The strains of this harp can affect one's very soul. Causes confusion in the listener.
Bloodstring Harp 	Instrument 	None 	
* HP Absorb 	
* None 	A harp with a rich timbre and wide tonal range.
Faerie Harp 	Instrument 	None 	
* Charm 	
* None 	The pure sound of this harp can charm its user's enemies.
Vesper 	Flail 	None 	
* None 	
* None 	A weapon named after the evenstar.
Wyrmweave Silk 	Cloth 	None 	
* None 	
* None 	A special process has been used to make this thin, smooth silk exceptionally durable.
|-|Shields=
Shields
Name 	Type 	Elemental Defense	Status Defense	Equip Bonus	Description
Ice Shield 	Shield	
* Absorbs Ice
* Halves Fire	
* None 	
* Weakness to Lightning	This mythril shield is inlaid with pale blue gemstones that seem to emit a frigid aura.
Flame Shield 	Shield	
* Absorbs Fire
* Halves Ice	
* None 	
* Weakness to Water	This mythril shield is inlaid with deep crimson gemstones that seem to dance with the power of flame.
Kaiser Shield 	Shield	
*None 	
* None 	
* Boosts Fire, Ice and Lightning power	A shield bearing the name of an ancient emperor. It boosts the damage dealt by certain elemental magicks.
Reverie Shield 	Shield	
* Halves Fire, Ice, Lightning, Earth, Wind, Water, Dark and Holy damage	
* None 	
* None 	A shield imbued with resistance to various attacks.
Escutcheon "II"	Shield	
* None 	
* None 	
* None 	This shield's blocking capabilities are nearly unrivaled.
|-|Headgear=
Head Gear
Name 	Type 	Elemental Defense	Status Defense	Equip Bonus	Description
Thief's Cap 	Hat 	
* None 	
* Immobilize and Disable	
* None 	A hat that increases agility and protects against certain status ailments.
Brass Coronet	Hat 	
* None 	
* Silence 	
* None 	A crown that boosts the potency of the wearer's magicks.
Acacia Hat 	Hat 	
* None 	
* Confuse, Berserk and Charm	
* None 	A hat that increases agility and protects against certain status effects.
Grand Helm 	Helmet	
* None 	
* Blind and Sleep	
* None 	A helm that wards off certain status ailments.
|-|Body Gear=
Body Gear
Name 	Type 	Elemental Defense	Status Defense	Equip Bonus	Description
Mirror Mail 	Armor 	
* None 	
* None 	
* Reflect 	Armor with the power to reflect magick used on the wearer.
Grand Armor 	Armor 	
* None 	
* None 	
* Reraise, Regen	Legendary armor given by the gods to a knight in honor of his service. Confers divine protection to the wearer.
Chameleon Robe	Robe 	
* None 	
* KO 	
* Absorbs Holy	A robe dyed with pigments made from shining green stones.
Black Robe 	Robe 	
* None 	
* None 	
* Boosts Fire, Ice and Lightning attack	These pitch-black vestments increase damage inflicted by magicks of the primary elements.
Lordly Robe 	Robe 	
* None 	
* None 	
* Protect, Shell	Luxurious robe worn by high-ranking nobles.
Sage's Robe 	Robe 	
* Halves Fire, Ice, Lightning, Earth, Wind, Water, Dark and Holy damage	
* None 	
* None 	A robe woven from threads that shimmer in all colors of the rainbow. Halves damage taken from elemental magick.
Jujitsu GI 	Clothes	
* None 	
* KO 	
* None 	A singlet created by foreign craftsmen and favored by practitioners of the martial arts.
Gaia Gear 	Clothes	
* Absorb Earth damage	
* None 	
* Boost Earth power	Clothing made from brilliantly patterned material. It confers the protection of the earth to the wearer.
Black Garb 	Clothes	
* Stop 	
* None 	
* None 	Pitch-black clothing made for battle.
Ninja Gear 	Clothes	
* None 	
* None 	
* Invisible	This ninja clothing is suited to covert missions.
Mirage Vest 	Clothes	
* None 	
* Sleep, Poison, Stone	
* None 	A vest designed to increase the user's mobility. Prevents several status ailments.
Rubber Suit 	Clothes	
* Negates Lightning damage	
* None 	
* None 	Clothing made from an unusual resin that perfectly fits the contours of the wearer's body.
Brave Suit 	Clothes	
* None 	
* None 	
* Regen, Reraise	This battle garb is rumored to prevent its wearer from defeat as long as he or she has the will to fight.
|-|Accesories=
Accesories
Name 	Type 	Elemental Defense	Status Defense	Equip Bonus	Description
Protect Ring 	Ring 	
* None 	
* Sleep and Doom	
* None 	A ring forged from a metal imbued with magick.
Magick Ring 	Ring 	
* None 	
* Silence and Berserk	
* None 	A ring inlaid with a magickal gemstone.
Reflect Ring 	Ring 	
* None 	
* None 	
* Reflect 	A ring engraved with arcane symbols that can reflect magick cast upon the wearer.
Angel Ring 	Ring 	
* None 	
* KO and Blind	
* Reraise 	A ring that bestows an angel's aegis upon its owner.
Sage's Ring 	Ring 	
* Absorbs Fire, Ice, Lightning, Earth, Wind, Water, Dark and Holy damage	
* None 	
* Boosts Fire, Ice, Lightning, Earth, Wind, Water, Dark and Holy power	A ring bearing a magickal jewel.
Guardian Bracelet 	Armlet 	
* None 	
* Immobilize and Disable	
* None 	A bracelet embedded with deep crimson jewels.
Nu Khai Armband 	Armlet 	
* Halves Dark damage	
* Confuse and Charm	
* None 	An armband worn during a ceremony to worship gods of darkness.
Jade Armlet 	Armlet 	
* None 	
* Stone and Stop	
* None 	A bracelet embedded with well-polished green jewels.
Japa Mala 	Armlet 	
* None 	
* Undead, Vampire, Toad and Poison	
* Boosts Fire, Ice, Lightning, Earth, Wind, Water, Dark and Holy power	A string of prayer beads made from 108 fruits of the sacred fig tree.
Empyreal Armband 	Armlet 	
* None 	
* Slow, Stop and Immobilize	
* None 	An armband that contains the power of the stars.
Rubber Boots 	Shoes 	
* Nullifies Lightning Damage	
* Immobilize 	
* None 	These resin boots conform perfect to the shape of the wearer's feet, negating lightning-based magick damage.
Winged Boots 	Shoes 	
* None 	
* None 	
* Float 	Lightweight boots decorated with fluffy feathers.
Brigand's Gloves 	Armguard	
* None 	
* None 	
* Haste 	Gloves that increase the wearer's mobility.
Invisibility Cloak	Cloak 	
* None 	
* None 	
* Invisible	This cloak makes the wearer invisible - until he or she is discovered.
|-|Onion Gear=
Onion Gear
Name 	Type 	Elemental Defense	Status Defense	Equip Bonus	Description
Onion Sword 	Sword 	
* None 	
* None 	
* None 	A blade forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank.
Onion Shield	Shield 	
* None 	
* None 	
* None 	A shield forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank.
Onion Helm 	Helmet 	
* None 	
* None 	
* None 	A helm forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank.
Onion Armor 	Armor 	
* None 	
* None 	
* Regen, Reraise, Protect, Shell	Armor forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank.
Onion Gloves	Armguard	
* None 	
* KO, Undead, Stone, Traitor, Blind, Confuse, Silence, Vampire, Berserk, Toad, Poison, Slow, Stop, Charm, Sleep, Immobilize, Disable and Doom	
* None 	Gloves forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank.
|-|Female Only Gear=
Female Only Gear
Name 	Type 	Elemental Defense	Status Defense	Equip Bonus	Description
Ribbon 	Hair Adornment	
*None 	
* KO, Undead, Stone, Traitor, Blind, Confuse, Silence, Vampire, Berserk, Toad, Poison, Slow, Stop, Charm, Sleep, Immobilize, Doom, Disable	
* None 	A ribbon that protects against status effects.
Tynar Rouge	Lip Rouge 	
* None 	
* None 	
* Protect, Shell, Haste
* Boosts Holy	Magickal lip rouge from the popular Feyforge brand. It is a limited-edition product, making it difficult for even the richest noblewomen to obtain.
Chantage 	Perfume 	
* None 	
* None 	
* Reraise, Regen	A perfume with a soothing scent.
Cherche 	Perfume 	
* None 	
* None 	
* Float, Reflect	A perfume with a refreshing fragrance.
Septième 	Ring 	
* None 	
* None 	
* Haste, Invisible	A perfume with an otherworldly aroma.
Note: Only female units and Cloud (in reference to his crossdressing scene in Final Fantasy VII) can equip these items. Male units can only do so when assigned the Onion Knight Job Class.
</tabber>
Intelligence: Genius (Ramza received military and noble education in the Military Ackademy of Gariland, as well as guidance from his father and hero of the 50 Year War, Barbaneth. Notably, in a world where most dedicate their whole life to a single combat discipline, Ramza is capable of mastering in short time many, vastly different arts of combat, including spearmanship, archery, unarmed fighting, marksmanship and various type of swordplay, each with varied and differing techniques. This is futher show by his aptitude for all sorts of magickal arts, each having fundamental differently principles in the powers they grasp: the elemental powers of the world for Black Magick, the spiritual aspects of existence with White Magick, the laws of time and space with Magick, among many others. Furthermore, Ramza can optimize the talents of his soldiers to help them quickly develop in their different classes of choice. This is further proven by his tactical and military capabilities, which are nothing short of astonishing. As Ramza slowly formed his own forces, his journeys went with obtaining nothing but one victory after another over every opposing faction he came across: criminal groups, armies working for important nobles, the Knights Templar of the church, and many others, among whom many foes were veteran heroes and armies from the 50 year war with greatly refined warfare, military traditions and vastly superior resources, as well as the Lucavi, demons from another world with powers incomprehensible for humans, who have been pulling the strings behind many positions of powers and even nations behind the scenes for centuries)
Weaknesses: Despite his military genius, Ramza's emotions and principles can get the better of him if the right buttons are pressed. He is chivalrious and just to a fault, will always try to negotiate to avoid conflict and will refuse to take more pragmatic options if it means harming other people. When it comes to his sister Alma, Ramza can be rather emotional and impulsive.
Notable Attacks/Techniques: This is a list of the abilities Ramza has access to:
<tabber>
|-|Squire (Special Job)=
Squire
	Description 	This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.	This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.	This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.	This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.
	Mettle 	Squire job command. These are the most fundamental of all battle techniques. 	Squire job command. These are the most fundamental of all battle techniques. 	Squire job command. These are the most fundamental of all battle techniques. 	Squire job command. These are the most fundamental of all battle techniques.
	Innate Abilities	None. 	None. 	None. 	None.
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Focus 	Mettle 	Augment 	Increase physical attack power. 	Attack +1
Rush 	Mettle 	Offensive/Physical	Attack by ramming into the enemy's body. 	Weak, but very accurate.
Stone 	Mettle 	Offensive/Physical	Lob a stone at a far-off foe. 	Early long range option.
Salve 	Mettle 	Healing 	Remove several status ailments. 	Heals Silence, Blind and Poison.
Tailwind 	Mettle 	Augment 	Boost an ally's Speed. 	Speed +1. Can be used on the caster as well.
Chant 	Mettle 	Healing 	Sacrifice HP to restore twice as much to an ally. 	Cannot be cast on the user.
Steel 	Mettle 	Augment 	Encourage an ally, increasing their Bravery. 	Bravery +5. Can be used on the caster as well. For each 4 points of Bravery increase, 1 point is permanent.
Shout 	Mettle 	Augment 	Increase Bravery, Speed, and physical and magickal attack power with a hearty battle cry. 	Bravery +10, Speed +1, Attack +1, Magick +1. For each 4 points of Bravery increase, 1 point is permanent.
Ultima 	Mettle 	Offensive/Magickal	Magick that inflicts damages with pure energy. 	Cannot be reflected nor used through Arithmeticks.
Counter Tackle	Reaction	Offensive/Physical	Counterattack with a tackle. 	Triggered by physical attacks.
Equip Axes 	Support 	Equipment 	Equip axes, regardless of job. 	Can be combined with abilities of other Jobs.
Beastmaster 	Support 	Skill 	Add an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.	Abilities learnt this way are otherwise unavailable.
Defend 	Support 	Defensive 	Defend oneself against an attack. Adds the Defend command. 	Rather than reducing damage, it doubles chances of avoiding attacks.
JP Boost 	Support 	Growth 	Increase the amount of JP earned in battle. 	50% boost to JP earned.
Move +1 	Movement	Enhacement 	Increase Move by 1. 	Slightly increases mobility.
|-|Chemist=
Chemist
	Description 	An expert in the use of items to recover HP or remove vexing status ailments.	An expert in the use of items to recover HP or remove vexing status ailments.	An expert in the use of items to recover HP or remove vexing status ailments.	An expert in the use of items to recover HP or remove vexing status ailments.
	Items 	Chemist job command. Enables the use of items to assist allies in need. 	Chemist job command. Enables the use of items to assist allies in need. 	Chemist job command. Enables the use of items to assist allies in need. 	Chemist job command. Enables the use of items to assist allies in need.
	Innate Abilities	Throw Items 	Throw Items 	Throw Items 	Throw Items
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Potion/Hi-Potion/X-Potion	Items 	Healing 	Use a potion to restore HP or inflict damage on the undead. 	Each more effective than the last.
Ether/Hi-Ether 	Items 	Healing 	Use an ether to restore MP. 	The latter being more powerful.
Elixir 	Items 	Healing 	Use an elixir to fully restore HP and MP. 	More powerful than the individual effects of Potions and Ethers.
Antidote 	Items 	Healing 	Use an antidote to nullify poison. 	Heals Poison
Eye Drops 	Items 	Healing 	Use eye drops when vision has been magickally compromised. 	Heals Blind
Echo Herbs 	Items 	Healing 	Use echo herbs to restore a unit's power of speech, permitting them to cast magicks once again. 	Heals Silence.
Maiden's Kiss 	Items 	Healing 	Use a maiden's kiss to change a unit that has been transformed into a toad back to its original form.	Heals Toad
Gold Needle 	Items 	Healing 	Use a gold needle to change a petrified unit back to normal. Breaks after one use. 	Heals Stone
Holy Water 	Items 	Healing 	Use holy water to lift the curse of undeath from a unit. 	Heals Undead and Vampire
Remedy 	Items 	Healing 	Use a remedy to cure various status effects. 	Heals Poison, Blind, Silence, Toad, Stone, Confuse, Oil and Sleep
Phoenix Down 	Items 	Healing 	Use phoenix down to restore life to a fallen unit. Vanishes after one use. 	Heals KO
Auto Potion 	Reaction	Healing 	Use a Potion to restore HP. 	Triggered by taking damage. Will use the weakest Potion available.
Throw Items 	Support 	Skill 	Throw items within an increased radius, even if not a Chemist. 	Normally, items can be used only at close range.
Safeguard 	Support 	Defensive	Prevent equipment from being destroyed or stolen. 	Also prevents damage from abilities that break or steal equipment.
Reequip 	Support 	Skill 	Change equipment mid-battle. Adds the Reequip command. 	Uses the character's turn.
Treasure Hunter 	Movement	Skill 	Discover items hidden on tiles upon moving to them. 	The lower the unit's Bravery the better chance of finding a rare item.
|-|Knight=
Knight
	Description 	A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.	A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.	A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.	A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.
	Arts of War 	Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes. 	Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes. 	Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes. 	Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Rend Helm 	Arts of War	Distruption/Physical	A technique that destroys the item equipped on the target's head.	Can be combined with long-range weapons and dual-wielding.
Rend Armor 	Arts of War	Distruption/Physical	A technique that destroys the item equipped on the target's body.	Can be combined with long-range weapons and dual-wielding.
Rend Shield 	Arts of War	Distruption/Physical	A technique that destroys the target's equipped shield. 	Can be combined with long-range weapons and dual-wielding.
Rend Weapon 	Arts of War	Distruption/Physical	A technique that destroys the target's equipped weapon. 	Can be combined with long-range weapons and dual-wielding.
Rend MP 	Arts of War	Distruption/Physical	A technique that reduces the target's MP. 	Cuts MP by half. Can be combined with long-range weapons and dual-wielding.
Rend Speed 	Arts of War	Distruption/Physical	A technique that reduces the target's Speed. 	Reduces stat by -2. Endgame parameters are around 15 or so. Can be combined with long-range weapons and dual-wielding.
Rend Power 	Arts of War	Distruption/Physical	A technique that reduces the target's physical attack power. 	Reduces stat by -2. Endgame parameters are around 15 or so. Can be combined with long-range weapons and dual-wielding.
Rend Magick 	Arts of War	Distruption/Physical	A technique that reduces the target's magickal attack power. 	Reduces stat by -2. Endgame parameters are around 15 or so. Can be combined with long-range weapons and dual-wielding.
Parry 	Reaction 	Defensive 	Block physical attacks with the equipped weapon. 	Triggered by incoming physical attacks.
Equip Heavy Armor	Support 	Equipment 	Equip helms and armor, regardless of job. 	Only Knights and variants of the class can equip armor and helmets.
Equip Shields 	Support 	Equipment 	Equip shields, regardless of job. 	Two-handed weapons don't allow the use of shields.
Equip Swords 	Support 	Equipment 	Equip swords, regardless of job. 	Does not include Knight or Fell Swords.
|-|Archer=
Archer
	Description 	Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.	Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.	Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.	Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.
	Aim 	Archer job command. Allows attacks to be carefully aimed in order to deal greater damage. 	Archer job command. Allows attacks to be carefully aimed in order to deal greater damage. 	Archer job command. Allows attacks to be carefully aimed in order to deal greater damage. 	Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Aim + 	Aim 	Offensive/Physical	Carefully aim to strike for increased damage. Attack power increases with longer charge time.	Ranges from +1 to +20. The greater number the larger the amount of charge required and damage dealt.
Adrenaline Rush	Reaction	Augment 	Increase Speed. 	Increases Speed by 1 upon taking damage. Endgame parameters are around 15 or so.
Archer's Bane 	Reaction	Defensive 	Dodge arrow and bolt attacks. 	Avoids attacks from Bows and Crossbows, but not gunfire.
Equip Crossbows	Support 	Equipment 	Equip crossbows, regardless of job. 	Only Crossbows, there's no ability to spread the use of Bows, strangely enough.
Concentration 	Support 	Skill 	Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. 	Completely ignores the evasion parameters of the target.
Jump ´1 	Movement	Enhacement 	Increase Jump by 1. 	Slightly increases overall mobility.
|-|White Mage=
White Mage
	Description 	A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.	A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.	A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.	A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.
	White Magick 	White mage job command. Enables the use of healing and support magicks in battle. 	White mage job command. Enables the use of healing and support magicks in battle. 	White mage job command. Enables the use of healing and support magicks in battle. 	White mage job command. Enables the use of healing and support magicks in battle.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Cure/Cura/ Curaga/Curaja	White Magick	Healing/Magickal 	White Magick that soothes injuries, restoring HP. 	Can be reflected and used through Arithmeticks, except for Curaja.
Raise 	White Magick	Healing/Magickal 	White Magick to fetch a warrior from the brink of death. 	Can be reflected and used through Arithmeticks.
Arise 	White Magick	Healing/Magickal 	White Magick to fetch a warrior from the brink of death and fully restore HP as well. 	Can be reflected and used through Arithmeticks.
Reraise 	White Magick	Augment/Magickal 	White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd.	Grants Reraise. Can be reflected and used through Arithmeticks.
Regen 	White Magick	Augment/Magickal 	White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect. 	Grants Regen. Can be reflected and used through Arithmeticks.
Protect/Protectja 	White Magick	Augment/Magickal 	White Magick that conjures up invisible armor made of air to protect the body from direct blows. 	Grants Protect. Protectja cannot be reflected nor used through Arithmeticks.
Shell/Shellja 	White Magick	Augment/Magickal 	White Magick that conjures up invisible, mystical veil to protect the body from magick. 	Grants Shell. Shellja cannot be reflected nor used through Arithmeticks.
Wall 	White Magick	Augment/Magickal 	White Magick that conjures up an invisible barrier to protect the body from physical and magickal blows. 	Grants Protect and Shell. Can be reflected and used through Arithmeticks.
Esuna 	White Magick	Healing/Magickal 	White Magick that removes negative status effects. 	Heals Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize and Disable. Can be reflected and used through Arithmeticks.
Holy 	White Magick	Offensive/Magickal	White Magick that attacks the target with sacred light. 	Can be reflected and used through Arithmeticks.
Regenerate 	Reaction 	Augment 	Receive the blessing of HP regeneration. 	Grants Regen. Triggered by taking damage.
Arcane Defense 	Support 	Augment 	Take less damage from magickal attacks. 	Reduces magickal damage and chance of success of ailment inducing Magick by 33%. Affects other abilities considered magickal, such as Iaido, Geomancy and Limit Breaks.
|-|Black Mage=
White Mage
	Description 	A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells.	A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells.	A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells.	A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells.
	Black Magicks 	Black mage job command. Enables the use of attack magicks in battle. 	Black mage job command. Enables the use of attack magicks in battle. 	Black mage job command. Enables the use of attack magicks in battle. 	Black mage job command. Enables the use of attack magicks in battle.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Fire/Fira/ Firaga/Firaja 	Black Magick	Offensive/Magickal 	Black magick that envelops targets in ferocious flames. 	Fire Magick. Can be reflected and used through Arithmeticks, except for Firaja.
Thunder/Thundara/ Thundaga/Thundaja 	Black Magick	Offensive/Magickal 	Black magick that strikes targets with lightning. 	Lightning Magick. Can be reflected and used through Arithmeticks, except for Thundaja.
Blizzard/Blizzara/ Blizzaga/Blizzaja	Black Magick	Offensive/Magickal 	Black magick that conjures forth bone-chilling icicles. 	Ice Magick. Can be reflected and used through Arithmeticks, except for Blizzaja.
Poison 	Black Magick	Distruption/Magickal	Black magick that induces poisoning within the body, causing a gradual loss of HP. 	Inflicts Poison. Can be reflected and used through Arithmeticks.
Toad 	Black Magick	Distruption/Magickal	Black magick that turns its target into a toad, or reverts a toad to its natural form. 	Inflicts Toad. Can be reflected and used through Arithmeticks.
Death 	Black Magick	Offensive/Magickal 	Black magick that offers up the target's soul to the spirits of the dead for an instant KO. 	Inflicts KO. Can be reflected and used through Arithmeticks.
Flare 	Black Magick	Offensive/Magickal 	Black magick that converts energy into heat, scorching the battlefield with searing temperatures.	Non-elemental Magick. Can be reflected and used through Arithmeticks.
Magick Counter 	Reaction 	Offensive 	Counterattack using the same magick with which the user was attacked. 	User must know the spell. Triggered by taking damage.
Arcane Strength 	Support 	Augment 	Inflict greater damage with magickal attacks. 	Increases magickal damage and chance of success of ailment inducing Magick by 33%. Affects other abilities considered magickal, such as Iaido, Geomancy and Limit Breaks.
|-|Monk=
Monk
	Description 	A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts.	A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts.	A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts.	A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts.
	Martial Arts 	Monk job command. Turns bare fists into lethal weapons. 	Monk job command. Turns bare fists into lethal weapons. 	Monk job command. Turns bare fists into lethal weapons. 	Monk job command. Turns bare fists into lethal weapons.
	Innate Abilities	Brawler 	Brawler 	Brawler 	Brawler
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Cyclone 	Martial Arts	Offensive/Physical 	Turn in a circle, attacking with backhand blows. 	Hits all surrounding enemies.
Pummel 	Martial Arts	Offensive/Physical 	Strike many times in quick succession. 	Fist of the North Star reference.
Aura Blast 	Martial Arts	Offensive/Physical 	Employ one's martial spirit to strike a distant foe. 	Mid-range technique.
Shockwave 	Martial Arts	Offensive/Physical 	Release spiritual energy mighty enough to rend the earth. 	Inflicts Earth damage in a long range straight line.
Doom Fist 	Martial Arts	Distruption/Physical	Invite slow, certain death with blows to pressure points. 	Inflicts Doom. Fist of the North Star reference.
Purification 	Martial Arts	Healing/Physical 	Release positive energy to remove status ailments. 	Heals Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize and Disable.
Chakra 	Martial Arts	Healing/Physical 	Draw out the energy within the body's chakra points to restore HP and MP.	Restores HP and half that amount of MP.
Revive 	Martial Arts	Healing/Physical 	Calls back dead units with a loud cry. 	Removes KO.
Critical: Recover HP	Reaction 	Healing 	Recover HP when critically wounded. 	When taking damage, fully recovers HP when health falls to 20% or less.
Counter 	Reaction 	Offensive 	Counterattack with a physical strike. 	Activated by physical attacks.
Fist Strike 	Reaction 	Defensive/Offensive 	Attack preemptively before being attacked. 	Activated by physical attacks. Neutralizes incoming attack.
Brawler 	Support 	Skill 	Deliver more powerful unarmed attacks, even if not a monk. 	Increases barehanded attack by 50%. Additionally affects the power and success rate of all unarmed techniques, except for the Ninja's Throw and Dragoon's Jump.
Lifefont 	Movement 	Healing 	Recover HP upon moving. 	Recovers around 10% of maximum health.
|-|Thief=
Monk
	Description 	Warriors who can steal anything from anyone. Their skill is legendary. 	Warriors who can steal anything from anyone. Their skill is legendary. 	Warriors who can steal anything from anyone. Their skill is legendary. 	Warriors who can steal anything from anyone. Their skill is legendary.
	Steal 	Thief job command. Allows a unit to steal gil, items, and even non-material things.	Thief job command. Allows a unit to steal gil, items, and even non-material things.	Thief job command. Allows a unit to steal gil, items, and even non-material things.	Thief job command. Allows a unit to steal gil, items, and even non-material things.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Steal Gil 	Steal 	Distruption/Physical	Pilfer gil from the target. 	Success rate and amount based on speed.
Steal Heart 	Steal 	Distruption/Magickal	Capture the target's heart, enthralling them. 	Inflicts Charm. Success rate based on magick.
Steal Helmet 	Steal 	Distruption/Physical	Purloin the target's equipped helmet. 	Success rate based on speed.
Steal Armor 	Steal 	Distruption/Physical	Purloin the target's equipped armor. 	Success rate based on speed.
Steal Shield 	Steal 	Distruption/Physical	Purloin the target's equipped shield. 	Success rate based on speed.
Steal Weapon 	Steal 	Distruption/Physical	Purloin the target's equipped weapon. 	Success rate based on speed.
Steal Accesory	Steal 	Distruption/Physical	Purloin the target's equipped accessory. 	Success rate based on speed.
Steal EXP 	Steal 	Distruption/Physical	Filch experience points from the target. 	Can level up the user.
Vigilance 	Reaction	Defensive 	Assume a defensive stance. 	Assumes Defense. Activated when taking damage.
Gil Snapper 	Reaction	Distruption 	Receive gil equal to the amount of damage taken. 	Activated when taking damage.
Sticky Fingers	Reaction	Defensive 	Catch thrown items and add them to the party inventory.	Activated by the Throw Command. Prevents damage.
Poach 	Support 	Skill 	Deliver slain monsters' remains to a poachers' den. 	Takes the monsters' parts and can trade them for items.
Move +2 	Movement	Enhancement 	Increase Move by 2. 	Increases movement range during turn.
Jump +2 	Movement	Enhancement 	Increase Jump by 2. 	Increases jumping range during turn.
|-|Mystic=
Mystic (Onmyoji)
	Description 	A warrior who controls Yin and Yang, the principle of creation of all things, manipulating it with their Mystic Arts.	A warrior who controls Yin and Yang, the principle of creation of all things, manipulating it with their Mystic Arts.	A warrior who controls Yin and Yang, the principle of creation of all things, manipulating it with their Mystic Arts.	A warrior who controls Yin and Yang, the principle of creation of all things, manipulating it with their Mystic Arts.
	Mystic Arts (Onmyojutsu)	Mytstic's Job Command. A magic to manipulate the Chi of Yin and Yang that creates and controls all things. 	Mytstic's Job Command. A magic to manipulate the Chi of Yin and Yang that creates and controls all things. 	Mytstic's Job Command. A magic to manipulate the Chi of Yin and Yang that creates and controls all things. 	Mytstic's Job Command. A magic to manipulate the Chi of Yin and Yang that creates and controls all things.
	Innate Abilities 	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Umbra 	Mystic Arts	Distruption/Magickal 	Rob targets of sight, reducing the success rate of their physical attacks. 	Inflicts Blind. Can be reflected and used through Arithmeticks.
Empowerment 	Mystic Arts	Distruption/Magickal 	Absorb MP from the target. 	Absorb 33% of target's maximum MP. Cannot be reflected nor used through Arithmeticks.
Invigoration 	Mystic Arts	Distruption/Magickal 	Absorb HP from the target. 	Absorb 25% of target's maximum HP. Cannot be reflected nor used through Arithmeticks.
Belief 	Mystic Arts	Distruption/Augment/Magickal	Fill the target's soul with a zealous fervor. 	Inflicts Faith. Can be reflected and used through Arithmeticks.
Disbelief 	Mystic Arts	Distruption/Augment/Magickal	Drain the target's soul of piety. 	Inflicts Atheist. Can be reflected and used through Arithmeticks.
Corruption 	Mystic Arts	Distruption/Magickal 	Transform the target into one of the walking dead. 	Inflicts Undead. Can be reflected and used through Arithmeticks.
Quiescence 	Mystic Arts	Distruption/Magickal 	Rob targets of speech, rendering them unable to cast magicks. 	Inflicts Silence. Can be reflected and used through Arithmeticks.
Fervor 	Mystic Arts	Distruption/Magickal 	Impart a thirst for destruction, rendering the target mad for blood. 	Inflicts Berserk. Can be reflected and used through Arithmeticks.
Trepidation 	Mystic Arts	Distruption/Magickal 	Reduce the target's Bravery. 	Reduces Bravery by 30. For every 4 points, 1 point is permanent. Max. Bravery is 100. If Bravery falls under 10 target will turn into a chicken. Can be reflected and used through Arithmeticks.
Delirium 	Mystic Arts	Distruption/Magickal 	Cause the target to become delirious and act irrationally. 	Inflicts Confuse. Can be reflected and used through Arithmeticks.
Harmony 	Mystic Arts	Distruption/Magickal 	Neutralize beneficial status effects on the target. 	Removes Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith and Reflect. Cannot be reflected, but can be used through Arithmeticks.
Hesitation 	Mystic Arts	Distruption/Magickal 	Render the target incapable of action. 	Inflicts Disable. Can be reflected and used through Arithmeticks.
Repose 	Mystic Arts	Distruption/Magickal 	Put the target into a deep slumber. 	Inflicts Sleep. Can be reflected and used through Arithmeticks.
Induration 	Mystic Arts	Distruption/Magickal 	Turn the target's body into stone. 	Inflicts Stone. Can be reflected and used through Arithmeticks.
Absorb MP 	Reaction 	Healing 	Recover MP equal to the amount used by the opponent. 	Activated when taking damage. Recover MP equal to the amount just spent by the enemy. Cannot be used by casting spells on yourself.
Defense Boost 	Support 	Defensive 	Take less damage from physical attacks. 	Decreases damage from physical attacks by 33%.
Ignore Weather	Movement 	Skill 	Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions.	Despite the big name, it only allows free movement through swampy terrain.
Manafont 	Movement 	Healing 	Recover MP upon moving. 	Recovers around 10% of maximum MP.
|-|Time Mage=
Time Mage
	Description 	The Time Mage controls time and space. This sorcerer toys with the laws of the universe.	The Time Mage controls time and space. This sorcerer toys with the laws of the universe.	The Time Mage controls time and space. This sorcerer toys with the laws of the universe.	The Time Mage controls time and space. This sorcerer toys with the laws of the universe.
	Time Magick 	Time mage job command. Enables the use of magicks that manipulate time and space. 	Time mage job command. Enables the use of magicks that manipulate time and space. 	Time mage job command. Enables the use of magicks that manipulate time and space. 	Time mage job command. Enables the use of magicks that manipulate time and space.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Haste/Hasteja 	Time Magick	Augment/Magickal 	Time magick that hastens the passage of time for its targets, effectively boosting their Speed. 	Grants Haste, doubling speed. Hasteja cannot be reflected nor used through Arithmeticks.
Slow/Slowja 	Time Magick	Distruption/Magickal	Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. 	Inflicts Slow, halving speed. Slowja cannot be reflected nor used through Arithmeticks.
Stop 	Time Magick	Distruption/Magickal	Time magick that halts the passage of time for its targets, preventing them from receiving turns. 	Inflicts Stop. Can be reflected and used through Arithmeticks.
Immobilize 	Time Magick	Distruption/Magickal	Time magick that creates an anomaly in space to prevent its targets from moving. 	Inflicts Immobilize. Can be reflected and used through Arithmeticks.
Float 	Time Magick	Augment/Magickal 	Time magick that warps space, allowing its targets to float a height of 1h above the ground. 	Grants Float. Can be reflected and used through Arithmeticks.
Reflect 	Time Magick	Augment/Magickal 	Time magick that inverts space-time in an area to create a magick-reflecting field. 	Grants Reflect. Can be reflected and used through Arithmeticks.
Quick 	Time Magick	Augment/Magickal 	Time magick that hastens the localized passage of time, causing the target's turn to come more quickly. 	Grants an immediate turn. Can be reflected but not used through Arithmeticks.
Gravity/Graviga	Time Magick	Offensive/Magickal 	Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.	Deals damage equal to 50% of the target's max health. Can be reflected and used through Arithmeticks.
Meteor 	Time Magick	Offensive/Magickal 	Time magick that warps space-time, causing an enormous meteor to fall on the battlefield. 	Cannot be reflected nor used through Arithmeticks.
Critical: Quick	Reaction 	Augment 	Receive an immediate turn when critically wounded. 	When taking damage, take an immediate turn when health falls to 20% or less.
Mana Shield 	Reaction 	Defensive 	Damage is dealt to MP rather than HP. 	Activated upon taking damage. Can absorb damage greater than MP total. Needs some MP remaining to activate.
Swiftness 	Support 	Skill 	Shorten charge time. 	Applies to all abilities that require charging, not only magick, such as Aim or Bardsong.
Teleport 	Movement 	Skill 	Warp instantly to destination tiles. May fail when attempting to travel to distant locations. 	Can easily bypass obstacles.
Levitate 	Movement 	Augment 	Move while floating a height of 1h above the ground. 	Permanently grants the Float augment.
|-|Geomancer=
Geomancer (Feng Shui Master)
	Description 	A warrior who knows the theory of good fortune and misfortune caused by the land. He uses techniques of Geomancy to draw out the mystical power of the terrain.	A warrior who knows the theory of good fortune and misfortune caused by the land. He uses techniques of Geomancy to draw out the mystical power of the terrain.	A warrior who knows the theory of good fortune and misfortune caused by the land. He uses techniques of Geomancy to draw out the mystical power of the terrain.	A warrior who knows the theory of good fortune and misfortune caused by the land. He uses techniques of Geomancy to draw out the mystical power of the terrain.
	Geomancy (Feng Shui)	Geomancer job command. Attacks with mystical powers drawn from the earth itself. 	Geomancer job command. Attacks with mystical powers drawn from the earth itself. 	Geomancer job command. Attacks with mystical powers drawn from the earth itself. 	Geomancer job command. Attacks with mystical powers drawn from the earth itself.
	Innate Abilities 	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Sinkhole 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage by opening rifts in space-time. 	Inflicts Immobilize. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Soil, Wasteland and Roads.
Torrent 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of water. 	Water element. Inflicts Toad. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Canal, River, Lake, Ocean and Waterfall.
Tanglevine 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of plants. 	Inflicts Stop. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Grassland, Underbrush and Vines.
Contortion 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of stone. 	Inflicts Stone. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall and Gravestone.
Tremor 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of rock. 	Earth element. Inflicts Confuse. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Stone Outcropping and Basalt.
Wind Slash 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of air. 	Wind element. Inflicts Disable. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss and Coffin.
Will-o'-the-Wisp	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of the surrounding terrain.	Fire element. Inflicts Sleep. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Wooden Floor, Carpet, Coffer, Stairs and Wooden Deck.
Quicksand 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of water. 	Water element. Inflicts Doom. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Marsh, Swamp and Poisonous Fen.
Sandstorm 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of dust. 	Wind element. Inflicts Blind. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Sand, Stalactite and Salt Flat.
Snowstorm 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of snow. 	Ice element. Inflicts Silence. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Snow and Ice.
Wind Storm 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of wind. 	Wind element. Inflicts Slow. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Roof and Chimney.
Magma Surge 	Geomancy	Offensive/Distruption/ Magickal	A geomancy skill that inflicts damage with the power of magma. 	Fire element. Inflicts KO. Cannot be reflected nor used through Arithmeticks. Ignores Faith. Terrain: Lava and Machinery.
Nature's Wrath 	Reaction	Offensive 	Counterattack with a geomancy skill. 	Activated by physical attacks or being attacked by a Geomancy skill.
Attack Boost 	Support 	Augment 	Inflict greater damage with physical attacks. 	Increases physical damage by 33%.
Ignore Terrain 	Movement	Skill 	Move unimpeded through watery terrain. 	Allows to move through water without penalties. Doesn't protect from poisonous effects of marshes or swamps.
Lava Walking 	Movement	Skill 	Walk across and even stop on the surface of lava. 	Normally, characters cannot even access lava.
|-|Dragoon=
Dragoon
	Description 	A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.	A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.	A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.	A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.
	Jump 	Dragoon job command. Jumps high into the air, then dives downward into the opponent. 	Dragoon job command. Jumps high into the air, then dives downward into the opponent. 	Dragoon job command. Jumps high into the air, then dives downward into the opponent. 	Dragoon job command. Jumps high into the air, then dives downward into the opponent.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Horizontal Jump/ Vertical Jump	Jump 	Offensive/Physical	Jump tiles horizontally/vertically. 	Range from 2 to 8, increasing the range to which the Dragoon can jump to rather than the power. Deals 50% additional damage if a polearm is equipped.
Dragonheart 	Reaction	Augment 	Recover from KO status. 	Grants Reraise upon receiving a physical attack rather than recovering when defeated per se.
Equip Polearms 	Support 	Equipment 	Equip polearms, regardless of job. 	Can take the polearm's boost to Jump to other Jobs.
Ignore Elevation 	Movement	Enhacement 	Move to tiles of any height, regardless of Jump attribute.	Doesn't protect from traps.
|-|Orator=
Orator
	Description 	A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons.	A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons.	A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons.	A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons.
	Speechcraft 	Orator job command. Manipulates enemies through skilled rhetoric. 	Orator job command. Manipulates enemies through skilled rhetoric. 	Orator job command. Manipulates enemies through skilled rhetoric. 	Orator job command. Manipulates enemies through skilled rhetoric.
	Innate Abilities	Beast Tongue 	Beast Tongue 	Beast Tongue 	Beast Tongue
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Entice 	Speechcraft	Distruption/Magickal 	A speechcraft skill that persuades a foe to become an ally. 	Inflicts Traitor. Despite using the Magick stat for success rate, it's not a magickal skill.
Stall 	Speechcraft	Distruption/Magickal 	A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count. 	Delays the opponent's turn by reducing CT. Despite using the Magick stat for success rate, it's not a magickal skill.
Praise 	Speechcraft	Augment/Magickal 	A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery. 	Increases Bravery by 4. For every 4 points, 1 point is permanent. Max. Bravery is 100. Despite using the Magick stat for success rate, it's not a magickal skill.
Intimidate 	Speechcraft	Distruption/Magickal 	A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery. 	Reduces Bravery by 20. For every 4 points, 1 point is permanent. Max. Bravery is 100. If Bravery falls under 10 target will turn into a chicken. Despite using the Magick stat for success rate, it's not a magickal skill.
Preach 	Speechcraft	Augment/Distruption/ Magickal	A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.	Increases Faith by 4. For every 4 points, 1 point is permament. Max. Faith is 100. Despite using the Magick stat for success rate, it's not a magickal skill.
Enlighten 	Speechcraft	Augment/Distruption/ Magickal	A speechcraft skill that decreases Faith by using cold logic and secular doctrine. 	Decreases Faith by 20. For every 4 points, 1 point is permament. Max. Faith is 100. Despite using the Magick stat for success rate, it's not a magickal skill.
Condemn 	Speechcraft	Offensive/Magickal 	A speechcraft skill that convinces the target that his or her demise is soon at hand. 	Inflicts Doom. Despite using the Magick stat for success rate, it's not a magickal skill.
Beg 	Speechcraft	Distruption/Magickal 	A speechcraft skill that spins tales in return for gil. 	Amount depends on the character level and their speed. Despite using the Magick stat for success rate, it's not a magickal skill.
Insult 	Speechcraft	Distruption/Magickal 	A speechcraft skill that infuriates with foul invective. 	Inflicts Berserk. Despite using the Magick stat for success rate, it's not a magickal skill.
Mimic Darvalon	Speechcraft	Distruption/Magickal 	A speechcraft skill that uses dull tales to induce slumber. 	Inflicts Sleep. Despite using the Magick stat for success rate, it's not a magickal skill. Bordam Darvalon is a teacher at the Gariland Royal Military Akademy and the character who gives the tutorials of the game.
Earplug 	Reaction 	Defensive 	Avoid the effects of Speechcraft. 	Triggered by Speechcraft skills only. Despite the name, it doesn't block other sound based abilities.
Equip Guns 	Support 	Equipment 	Equip guns, regardless of job. 	Guns make for very convincing arguments. Guns can be combined with other physical attack skills, such as Aim and Arts of War.
Tame 	Support 	Skill 	Force a critically wounded enemy monster to become an ally. 	Activates when the enemy monster's HP falls to 20% or less.
Beast Tongue 	Support 	Equipment 	Gain the ability to use Speechcraft against monsters, even if not an orator. 	Normally, Speechcraft only works on human units.
|-|Summoner=
Summoner
	Description 	A warrior who calls forth the Espers, the highest rank of spirits. Utilizes Summon, a special contract with the spirits.	A warrior who calls forth the Espers, the highest rank of spirits. Utilizes Summon, a special contract with the spirits.	A warrior who calls forth the Espers, the highest rank of spirits. Utilizes Summon, a special contract with the spirits.	A warrior who calls forth the Espers, the highest rank of spirits. Utilizes Summon, a special contract with the spirits.
	Summon 	Summoner job command. Magick that summons the Espers, the highest ranks of spirits. 	Summoner job command. Magick that summons the Espers, the highest ranks of spirits. 	Summoner job command. Magick that summons the Espers, the highest ranks of spirits. 	Summoner job command. Magick that summons the Espers, the highest ranks of spirits.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Moogle (Moogle Charm) 	Summon 	Healing/Magickal 	An esper that soothes injuries with a purifying breeze, restoring HP. 	Summons cannot be reflected nor copied by Arithmeticks.
Shiva (Glacial Shards) 	Summon 	Offensive/Magickal 	An esper with punishingly frigid breath. 	Ice element. Summons cannot be reflected nor copied by Arithmeticks.
Ramuh (Judgment Bolt) 	Summon 	Offensive/Magickal 	An esper that relentlessly rains down lightning. 	Lightning element. Summons cannot be reflected nor copied by Arithmeticks.
Ifrit (Infernal Blaze) 	Summon 	Offensive/Magickal 	An esper whose breath of flame scorches the battlefield. 	Fire element. Summons cannot be reflected nor copied by Arithmeticks.
Titan (Gaia's Wrath) 	Summon 	Offensive/Magickal 	An esper that levels the earth with a mighty blow. 	Earth element. Summons cannot be reflected nor copied by Arithmeticks.
Golem (Earthen Wall) 	Summon 	Augment/Magickal 	An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached.	Absorbs damage up to the target's max HP. Can be summoned again to reset the limit. Summons cannot be reflected nor copied by Arithmeticks.
Carbuncle (Ruby Light) 	Summon 	Augment/Magickal 	An esper whose ruby light reflects magicks cast on allies. 	Grants Reflect. Summons cannot be reflected nor copied by Arithmeticks.
Bahamut (Megaflare) 	Summon 	Offensive/Magickal 	An esper that attacks with its fearsome breath. 	Summons cannot be reflected nor copied by Arithmeticks.
Odin (Obliteration) 	Summon 	Offensive/Magickal 	An esper that charges through the battlefield astride a fearsome mount, doing great damage. 	In the Japanese version it's just Zantetsuken, like usual. Summons cannot be reflected nor copied by Arithmeticks.
Leviathan (Tidal Wave) 	Summon 	Offensive/Magickal 	An esper that engulfs the battlefield in a massive tidal wave. 	Water element. Summons cannot be reflected nor copied by Arithmeticks.
Salamander (Wyrmfire) 	Summon 	Offensive/Magickal 	An esper that scorches the battlefield with its savage flames. 	Fire element. Summons cannot be reflected nor copied by Arithmeticks.
Sylph (Whispering Wind) 	Summon 	Distruption/Magickal	An esper that employs the lingering life force of windswept leaves to silence enemies. 	Inflicts Silence. Summons cannot be reflected nor copied by Arithmeticks.
Faerie (Fey Light) 	Summon 	Healing/Magickal 	An esper that restores HP. 	Summons cannot be reflected nor copied by Arithmeticks.
Lich (Descending Darkness)	Summon 	Offensive/Magickal 	An esper born in, of, and to darkness. Deals out devastating dark damage. 	Dark element. Deals damage equal to half the target's max. HP. Summons cannot be reflected nor copied by Arithmeticks.
Cyclops (Climatic Fear) 	Summon 	Offensive/Magickal 	An esper whose forceful blows tear the battlefield asunder. 	Non-elemental, but the animation and the summoning chant points that Cyclops is indeed an ice-themed Esper. Summons cannot be reflected nor copied by Arithmeticks.
Zodiark (Darkening Cloud) 	Summon 	Offensive/Magickal 	An esper that bathes the earth in radiant beams of focused starlight. 	Summons cannot be reflected nor copied by Arithmeticks.
Critical: Recover MP 	Reaction	Healing 	Recover MP when critically wounded. 	When taking damage, fully recovers MP when health falls to 20% or less.
Halve MP 	Support 	Skill 	Reduce MP consumption by half when using magicks. 	Affects any action that requires MP, not only Magick.
|-|Samurai=
Samurai
	Description 	Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana.	Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana.	Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana.	Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana.
	Iaido 	Samurai job command. Unleashes the mystical powers contained within katana. 	Samurai job command. Unleashes the mystical powers contained within katana. 	Samurai job command. Unleashes the mystical powers contained within katana. 	Samurai job command. Unleashes the mystical powers contained within katana.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Ashura (Spirit Blade) 	Iaido 	Offensive/Magickal 	A technique that releases the spirit in the user's katana, causing an unseen specter-sword to slash at the target. 	Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Kotetsu (Binding Darkness) 	Iaido 	Offensive/Magickal 	A technique that releases the spirit in the user's katana, loosing a wave of howling dark spirits. 	Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Osafune (Verse of Oblivion) 	Iaido 	Distruption/Magickal 	A technique that releases the spirit in the user's katana, sending the whispering dead to feed on the target's MP. 	Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Murasame (Rain of Wisdom) 	Iaido 	Healing/Magickal 	A technique that releases the spirit in the user's katana, raining tears of an enlightened soul to restore HP. 	Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Ame-no-Murakumo (Cloudsea Curse) 	Iaido 	Offensive/Distruption/ Magickal	A technique that releases the spirit in the user's katana, releasing a phantom of pure mist to attack the target. 	Inflicts Slow. Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Kiyomori (Purifying Breeze) 	Iaido 	Augment/Magickal 	A technique that releases the spirit in the user's katana, bestowing the protection of its effervescent life force. 	Grants Protect and Shell. Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Muramasa (Doomed Aspirations) 	Iaido 	Offensive/Distruption/ Magickal	A technique that releases the spirit in the user's katana. The undead wriggle to take with them the souls of the living they harm.	Inflicts Confuse and Doom. Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Kiku-ichimonji (Sanguine Blossom)	Iaido 	Offensive/Magickal 	A technique that releases the spirit in the user's katana, wreaking havoc with its all-consuming hatred. 	Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Masamune (Ethereal Embrace) 	Iaido 	Augment/Magickal 	A technique that releases the spirit in the user's katana, bestowing physical healing and increased speed. 	Grants Haste and Regen. Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Chirijiraden (Raging Inferno) 	Iaido 	Offensive/Magickal 	A technique that releases the spirit in the user's katana, which pursues the living as a band of blue flame. 	Iaido techniques cannot be reflected nor used through Arithmeticks and they completely bypass Faith.
Bonecrusher 	Reaction	Offensive 	Deal damage equal to own maximum HP when critically wounded. 	When taking damage, deals damage back when health falls to 20% or less.
Shirahadori 	Reaction	Defensive 	Evade non-ranged physical attacks. 	Despite what the description says, this ability protects against gunfire, arrows and monster attacks, as long as they are physical, essentially being a far superior Archer's Bane.
Equip Katana 	Support 	Equipment 	Equip katana, regardless of job. 	Katana's are by default doublehand weapons.
Doublehand 	Support 	Equipment 	Wield a weapon with both hands, increasing its destructive power. 	Doesn't apply to weapons that are by default doublehanded.
Swim 	Movement	Skill 	Swim through and even act in deep water. 	Don't know if there's any difference with the Geomancer's Ignore Terrain.
|-|Ninja=
Ninja
	Description 	A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies.	A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies.	A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies.	A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies.
	Throw 	Ninja job command. Attack by throwing weapons from the party inventory. 	Ninja job command. Attack by throwing weapons from the party inventory. 	Ninja job command. Attack by throwing weapons from the party inventory. 	Ninja job command. Attack by throwing weapons from the party inventory.
	Innate Abilities	Duel Wield 	Duel Wield 	Duel Wield 	Duel Wield
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Throw Weapon	Throw 	Offensive/Physical	Attack by throwing items from inventory. 	There are many Throw abilities that allow to employ different weapons. These include: Shuriken, Bombs, Knives, Swords, Flails, Katanas, Ninja Blades, Axes, Polearms, Poles, Knight Swords and Books.
Vanish 	Reaction	Augment 	Become transparent. 	Grants Invisible.
Reflexes 	Reaction	Defensive 	Block attacks with greater ease. 	Doubles physical and magickal evasion rates.
Dual Wield 	Support 	Equipment 	Wield a weapon in each hand, attacking twice each turn, even if not a ninja.	Combines well with abilities such as Arts of War.
Waterwalking	Movement	Skill 	Walk across and even stop on the surface of water. 	Water, normally, prevents actions and impedes movement if too deep.
|-|Arithmetician=
Arithmetician
	Description 	A scholarly warrior who derives all phenomena with calculation. Repels magical targets with Arithmeticks.	A scholarly warrior who derives all phenomena with calculation. Repels magical targets with Arithmeticks.	A scholarly warrior who derives all phenomena with calculation. Repels magical targets with Arithmeticks.	A scholarly warrior who derives all phenomena with calculation. Repels magical targets with Arithmeticks.
	Arithmeticks 	Arithmetician's Job Command. Draws out the target with arithmetic and attack with magicks. 	Arithmetician's Job Command. Draws out the target with arithmetic and attack with magicks. 	Arithmetician's Job Command. Draws out the target with arithmetic and attack with magicks. 	Arithmetician's Job Command. Draws out the target with arithmetic and attack with magicks.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Attribute 	Arithmeticks	Varies/Magickal 	Base arithmetick algorithm on a target's specific attribute. 	Choose the attribute which will be calculated via Algorithm to pinpoint the targets of the spell. Attributes to choose from: CT, Level, EXP or Height. The Arithmetician can cast without MP cost and charge time any spell from White Magicks, Black Magick, Time Magicks or Mystic Arts.
Algorithm 	Arithmeticks	Varies/Magickal 	An algorithm for targeting units whose specified attribute is a multiple of a specific number or a prime number.	Targets the units whose attribute, chosen via Attribute, is a multiple of 5, 4, 3 or a prime number. The Arithmetician can cast without MP cost and charge time any spell from White Magicks, Black Magick, Time Magicks or Mystic Arts.
Cup of Life	Reaction 	Healing 	When HP is restored, distribute any excess among one's allies. 	Can distribute outside the range of the ability.
Soulbind 	Reaction 	Offensive/Healing	Split any damage taken with the opponent who inflicted it. 	Activated upon taking damage.
EXP Boost 	Support 	Growth 	Earn more EXP for the same actions. 	50% EXP boost.
Accrue EXP 	Movement 	Growth 	Obtain EXP upon moving. 	The amount is very small, though.
Accrue JP 	Movement 	Growth 	Obtain JP upon moving. 	The amount is very small, though.
|-|Bard=
Bard
	Description 	A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle.	A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle.	A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle.	A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle.
	Bardsong 	Bard job command. Sing melodies in an exquisite voice to cause various mysterious effects. 	Bard job command. Sing melodies in an exquisite voice to cause various mysterious effects. 	Bard job command. Sing melodies in an exquisite voice to cause various mysterious effects. 	Bard job command. Sing melodies in an exquisite voice to cause various mysterious effects.
	Innate Abilities	None 	None 	None 	None
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Seraph Song 	Bardsong	Healing/Magickal	A song pleading for angelic protection. Restores MP. 	Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Life's Anthem 	Bardsong	Healing/Magickal	A song praising the vibrance of life. Restores HP. 	Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Rousing Melody 	Bardsong	Augment/Magickal	A song of encouragement and inspiration. Increases Speed. 	Increases Speed by 1. Endgame Speed stat is around 15 or so. Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Battle Chant 	Bardsong	Augment/Magickal	A gallant song of battles fought and won. Increases physical attack power. 	Increases Attack by 1. Endgame Attack stat is around 15 or so. Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Magickal Refrain	Bardsong	Augment/Magickal	A song of the laws of sorcery and of the source of magick. Increases magickal attack power. 	Increases Magick by 1. Endgame Magick stat is around 15 or so. Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Nameless Song 	Bardsong	Augment/Magickal	A thoroughly mysterious song passed down through many an age. Bestows various types of protection.	Grants Reraise, Regen, Protect, Shell and Haste. Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Finale 	Bardsong	Augment/Magickal	The ultimate song. Increases allies' CT to 100. 	Grants immediate action to all allies. Reaches all allies on the battlefield regardless of range or position. Despite being considered magickal attacks, Bardsong cannot be reflected and completely bypass Faith.
Magick Boost 	Reaction	Augment 	Increase magickal attack power. 	Activated by taking damage. Increases Magick by 1. Endgame Magick stat is around 15 or so.
Faith Boost 	Reaction	Augment 	Increase Faith. 	Activated by Magick. Increases Faith by 4. For every 4 points 1 is permanent. Max. Faith is 100.
Move +3 	Movement	Enhacement 	Increase Move by 3. 	Vastly increases movement.
Fly 	Movement	Skill 	Fly over enemies as well as any other obstacles. 	Range is limited to natural movement.
|-|Mime=
Mime
	Description 	A warrior who has abandoned his or her own identity, instead mimicking the actions of allies in battle.	A warrior who has abandoned his or her own identity, instead mimicking the actions of allies in battle.	A warrior who has abandoned his or her own identity, instead mimicking the actions of allies in battle.	A warrior who has abandoned his or her own identity, instead mimicking the actions of allies in battle.
	Mimic 	Mime job command. Imitate an ally's actions, limited to the abilities employed by normal units. 	Mime job command. Imitate an ally's actions, limited to the abilities employed by normal units. 	Mime job command. Imitate an ally's actions, limited to the abilities employed by normal units. 	Mime job command. Imitate an ally's actions, limited to the abilities employed by normal units.
	Innate Abilities	Brawler, Beastmaster and Concentration. 	Brawler, Beastmaster and Concentration. 	Brawler, Beastmaster and Concentration. 	Brawler, Beastmaster and Concentration.
Skills and Techniques
Ability	Class	Type 	Description	Effect
Mimic 	Mimic	Varies	None 	The Mime can imitate any ability from non-special Jobs, regardless if they know the ability or not.
|-|Dark Knight=
Dark Knight
	Description 	This warrior exchanges life for power, using Darkness to disintegrate all who stand before him.	This warrior exchanges life for power, using Darkness to disintegrate all who stand before him.	This warrior exchanges life for power, using Darkness to disintegrate all who stand before him.	This warrior exchanges life for power, using Darkness to disintegrate all who stand before him.
	Darkness 	Dark knight job command. Cursed sword techniques cut down the foe. 	Dark knight job command. Cursed sword techniques cut down the foe. 	Dark knight job command. Cursed sword techniques cut down the foe. 	Dark knight job command. Cursed sword techniques cut down the foe.
	Innate Abilities	Only Job capable of wielding Fell Swords. 	Only Job capable of wielding Fell Swords. 	Only Job capable of wielding Fell Swords. 	Only Job capable of wielding Fell Swords.
Skills and Techniques
Ability 	Class 	Type 	Description 	Effect
Sanguine Sword 	Darkness	Offensive/Healing/ Physical 	Absorb HP from the target. 	Despite the descriptions, doesn't use the Dark element. Will lose health if used on undead enemies.
Infernal Strike 	Darkness	Offensive/Healing/ Physical 	Absorb MP from the target. 	Despite the descriptions, doesn't use the Dark element.
Crushing Blow 	Darkness	Offensive/Distruption/ Physical	Inflict damage with a sinister sword. 	Inflicts Stop. Element depends on the equipped weapon.
Abyssal Blade 	Darkness	Offensive/Physical 	Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage.	Costs 20% of the user's max. HP. Element depends on the equipped weapon.
Unholy Sacrifice	Darkness	Offensive/Physical 	Sacrifice own HP to deal extensive damage to all units in range. 	Inflicts Slow. Dark element. Costs 30% of the user's max. HP.
HP Boost 	Support 	Augment 	Increase maximum HP by 20 percent. 	Caps at 999 HP.
Vehemence 	Support 	Augment 	Increase attack power by 50 percent and decrease defensive power by 50 percent. 	Applies to physical attack and physical defense.
Jump +3 	Movement	Enhacement 	Increase Jump by 3. 	Males only. Pretty much made irrelevant by the Dragoon's Ignore Elevation.
Move +3 	Movement	Enhacement 	Increase Move by 3. 	Females only. Vastly increases movement.
|-|Onion Knight=
Mime
	Description 	A knight who has mastered all techniques and obtained the highest rank. Even stronger when using Onion equipment. 	A knight who has mastered all techniques and obtained the highest rank. Even stronger when using Onion equipment. 	A knight who has mastered all techniques and obtained the highest rank. Even stronger when using Onion equipment. 	A knight who has mastered all techniques and obtained the highest rank. Even stronger when using Onion equipment.
	None 	None 	None 	None 	None
	Innate Abilities	Can equip all pieces of equipment, including their exclusive Onion Equipment. Allows male units to use female-only gear. Onion Knights have no abilities.	Can equip all pieces of equipment, including their exclusive Onion Equipment. Allows male units to use female-only gear. Onion Knights have no abilities.	Can equip all pieces of equipment, including their exclusive Onion Equipment. Allows male units to use female-only gear. Onion Knights have no abilities.	Can equip all pieces of equipment, including their exclusive Onion Equipment. Allows male units to use female-only gear. Onion Knights have no abilities.
</tabber>
==Gallery==
File:Ramza Artwork Chap 2.jpg|thumb|180px|Artwork of Ramza's second outfit by Akihiko Yoshida
File:Ramza Design Chap 3.jpg|thumb|180px|Design of Ramza's third outfit by Akihiko Yoshida
File:FFT Ramza Group Artwork.jpg|thumb|180px|Artwork of Ramza's group by Akihiko Yoshida
File:WOTV Ramza Artwork.png|thumb|180px|Artwork of Ramza in War of the Visions by Ryoji Ohara
File:Ramza Dissidia NT.png|thumb|180px|Ramza's design in Dissidia Final Fantasy NT by Tetsuya Nomura
File:DFFOO Ramza Artwork.png|thumb|180px|Artwork of Ramza in Opera Omnia by Tetsuya Nomura
File:WOTL Ramza Cutscene.jpg|thumb|180px|Ramza in an animated cutscene added in War of the Lions
File:FFT Ramza Sprite.png|thumb|180px|Ramza's in-game sprite in Chapters 2 and 3
File:FFT Ramza Portrait Ch2.png|thumb|180px|Ramza's in-game portrait in Chapters 2 and 3
==Others==
Notable Victories:
Notable Losses:
Inconclusive Matches:
==References==
Category:Characters
Category:Game Characters
Category:Final Fantasy
Category:Final Fantasy Tactics
Category:Characters from Ivalice
Category:Humans
Category:Magic Users
Category:Energy Users
Category:Summoners
Category:Light Users
Category:Darkness Users
Category:Healers
Category:Mind Users
Category:Forcefield Users
Category:Time Users
Category:Space Users
Category:Gravity Users
Category:Primary Protagonists
Category:Protagonists
Category:Heroes
Category:Male Characters
Category:Element Users
Category:Matter Users
Category:Teleportation Users
Category:Poison Users
Category:Regeneration Users
Category:Power Mimicry Users
Category:Sword Users
Category:Status Effect Users
Category:Flight Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Non-Physical Interaction Users