Corsair (Shadow Fight)

==Summary==
Corsair is the fourth bodyguard of Titan met by Shadow in Act VII: "Revelation". He is one of Shadow's doubles from a parallel world who, too, survived the Gates of Shadows' powerful Shadow Energy emission, but lacked the will to hold so much energy, and thus turned evil from its dark forces. After defeating Wasp in combat and then killing her, the corruption of Shadow Energy took its toll on him, causing him to take over her fleet as a result of him wanting to answer the call of the ocean so that he can be granted freedom. Being the pirate captain of such a powerful army, he started to disobey every single law, considering the only true law to be his. Thus, he went on to raid every single town that stood in his way, bringing death with his face to their innocents, whose blood he fed to the sea devil. He arrived through the Gates of Shadows in the Shadow World by Titan's order, becoming one of the conqueror's bodyguards. He then fought against Shadow in order for Titan to test the hero's power, and was defeated. In his last words he told Shadow that such failure of his is a mistake not forgiven by the ocean, and that now he must atone it with the blood of innocents, before taunting the hero by asking him if that was the victory he wanted.
==Powers and Stats==
Tier: 
Name: Corsair
Origin: Shadow Fight 2
Gender: Male
Age: Unknown
Classification: Human, Warrior, Pirate Captain, Titan's Bodyguard, Shadow's Double, Fallen Hero
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, Chi Manipulation (with Magic Amulet), Damage Boost (via Head Hit, Critical Hit, Avenger, Helm Breaker), Damage Reduction (via Block, Ricochet), Empathic Manipulation (via Shock), Empowerment (via Pain Rage, Avenger), Energy Manipulation (via Magic Recharge), Explosion Manipulation (with Landmines), Fate Manipulation (via Historical Importance Index), Healing (via Lifesteal), Life Manipulation (via Lifesteal), Magic (via Enchantments; with Magic Amulet), Martial Arts, Non-Physical Interaction (Can harm disembodied and intangible shadows), Plasma Manipulation (with Plasma Rifle), Power Nullification (via Shock, Block Breaker), Regeneration (Low-Mid), Statistics Reduction (via Enfeeble), Status Effect Inducement (via Helm Breaker, Enfeeble), Summoning (with Torturer's Rage), Weapon Mastery (Skilled Rifle and Thrown Weapons user), Resistance to Transmutation, Empathic Manipulation, Mind Manipulation, Disease Manipulation, Perception Manipulation, Poison Manipulation (Resisted the effects of the Gates of Shadows' Shadow Energy emission), possibly Immunity to Soul Manipulation (Possibly had his soul drained by the Gates' Shadow Energy emission)
Attack Potency: Building level+ (Fought Shadow who previously overcame Ancient and defeated Shroud in combat. Supposedly killed Wasp in his world)
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-earth lightning)
Lifting Strength: Peak Human (With little issue he can grab and throw Shadow who wears heavy steel armor and who holds an extremely heavy weapon at the same time)
Striking Strength: Building level+ (Can trade blows with Shadow)
Durability: Building level+ (Can take hits from Shadow)
Stamina: High (Can fight up to three rounds against Shadow while sustaining heavy battle wounds)
Range: Up to Hundreds of meters with his Plasma Rifle. Several meters with Mortal Thorns. 5 - 18.3 Kilometers with Torturer's Rage.
Standard Equipment: Plasma Rifle, Mortal Thorns, Landmines, Torturer's Rage Amulet.
Intelligence: Gifted (He is Shadow from a parallel world, and thus he is just as well instructed in the art of fighting as the hero)
Weaknesses: None notable.
Notable Attacks/Techniques:
Torturer's_Rage_Magic_(1).gif|Torturer's Rage
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block: Corsair can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
*Helm Breaker: A 25% chance to increase his Head Hit damage by 59% for 5 seconds after dealing a Head Hit.
*Pain Rage: A 30% chance to increase damage by 49% for 8 seconds after receiving a Head Hit.
*Block Breaker: A 30% chance to bypass his enemy's block.
*Ricochet: A 40% chance to block all damage from an incoming ranged attack.
*Avenger: A 35% chance to trigger Avenger, which grants a Critical Hit with 141% damage for 5 seconds after receiving a Critical Hit.
===Enchantments===
*Lifesteal: Corsair's Plasma Rifle is enchanted with Lifesteal, giving him a chance on every successful hit to replenish his health by 250% of the damage dealt to the enemy with said Weapon.
*Magic Recharge: Corsair's Armor is enchanted with Magic Recharge, giving him a chance to increase the magic energy he would gain from taking a hit to the body by 700%.
*Enfeeble: Corsair's Mortal Thorns and Landmines are enchanted with Enfeeble, giving him a chance to weaken his enemy's attacks by 75% for 10 seconds after a successful hit with said Ranged Weapons.
===Magic===
*Torturer's Rage: Corsair jumps and while he is in the air he summons a giant metal buzzsaw that travels on the ground towards the enemy. The saw spins so fast it can hit the enemy multiple times before going through them.
===Historical Importance Index===
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
Category:Characters
Category:Adults
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Category:Murderers
Category:Pirates
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