Commander Legends: Battle for Baldur's Gate

Commander Legends: Battle for Baldur's Gate is the second Magic: The Gathering Commander set that is designed to be drafted. It was released on June 10, 2022. It is also a Dungeons & Dragons crossover set, using the cast from the Baldur's Gate video games series, including those from the then-unreleased Baldur's Gate 3. 
==Set details==
Battle for Baldur's Gate is larger than a normal set, with both Commander reprints and new cards. There are 344 new cards, including 85 legendary creatures and planeswalkers. The set is designed to play Limited Commander: you can play Draft or Sealed with it. It was originally planned to be be available and draftable on Magic Online, but that goal wasn't realized. Building on the Commander-first gameplay of 2020's Commander Legends, Battle for Baldur's Gate was advertised to bring in iconic characters, new mechanics, more flavorful spells from D&D, and Commander Legends-style foil-etched legendary creatures.
For Booster Fun, the Showcase "rulebook" frames of Adventures in the Forgotten Realms were expanded upon to include non-creatures. There are also borderless cards and foil-etched legends. 
Similar to the original Commander Legends, Battle for Baldur's Gate contains 361 regular cards and includes randomly inserted premium versions of all cards. Alternate card frames have another card number than the original version. Borderless planeswalkers are numbered #362-364. Other borderless cards are #365-374. "Rulebook frames" are #375-450. The Bundle Basic lands are #451-470. Foil-etched Legendaries are #471- 552. The extended artwork cards of the main set are numbered #553-606. The cards of the Commander decks have the same expansion code as the main set. The borderless versions of the Commander exclusive cards are numbered #607-645, while the regular versions are numbered #646-685. These are followed by the reprints #686-930. Cards #931-934 are the display commanders. The Bundle promo is #935 and the Buy-a-Box card is #936. 
Eight weeks before the release of the set, someone opened multiple Collector Boosters on TikTok. Multiple cards and mechanics were revealed.
===Drafting rules=== 
Commander draft uses three draft boosters per player. For every pick, players take two cards at a time. This is to ensure coherency of decks, as players will need to conform to the color identities of their eventual commanders, and for speed. 
After the draft, players build a 60-card deck — much like how a traditional deck of Magic is 60 cards and a traditional draft is 40, here it's 60 to Commander's 100. All other Commander rules apply with one exception: the Singleton rule does not apply. You may play as many copies of a card as you draft of it, though given the set size compared to how many cards players get, it's not very likely to get more than 1 copy of a card. Players may always use one or more as a commander, even if they didn't draft one.
===Storyline===
The set takes place in the Forgotten Realms, and focuses on the city of Baldur's Gate. The "Time of Troubles" is one of the most major events in Forgotten Realms history and centered here. The city is under attack by the forces of Avernus and the Dead Three: ; ; .
===Marketing===
Battle for Baldur's Gate is sold in 20-card Draft booster packs. Each booster pack contains 1–4 cards of rarity Rare or higher and 1 guaranteed Traditional Foil card. A 21st card is a Marketing card. The set is also sold in 15-card Set Boosters, Collector Boosters, a Draft Pack, the Baldur's Gate Bundle and four Commander decks. The Draft Boosters feature art from Lae'zel ; the Set Boosters depict Boo and the Collector Boosters feature art from a dragon.
====Events====
*Prerelease: June 3–5, 2022
====Promotional cards====
*Prerelease: a year-stamped card that can be any rare or mythic rare.
*Buy-a-Box promo: Alternate art foil 
*Bundle promo: Alternate art foil 
====Tokens and markers==== 
Battle for Baldur's Gate comes with 20 tokens and markers. Tokens and markers appear in the marketing card slot.
# 0/1 Goat creature, for <c>Contraband Livestock</c>.
# 2/2 Knight creature, for <c>The Council of Four</c> and <c>Recruitment Drive</c>.
# 1/1 Pegasus creature with flying, for <c>Pegasus Guardian</c>.
# 1/1 Rabbit creature, for <c>Cadira, Caller of the Small</c>.
# 1/1 Soldier creature, for <c>Abdel Adrian, Gorion's Ward</c>, <c>Recruitment Drive</c>, <c>Undercellar Sweep</c>, <c>Veteran Soldier</c>, <c>You're Confronted by Robbers</c>, and <c>Ysgard's Call</c>.
# 1/1 Faerie Dragon creature with flying, for <c>Ancient Gold Dragon</c>, <c>Elminster</c>, <c>Feywild Caretaker</c>, and <c>Feywild Visitor</c>.
# 3/3 Demon creature, for <c>Tasha, the Witch Queen</c>.
# 4/1 Skeleton creature with menace, for <c>Bone Offering</c>, <c>Gut, True Soul Zealot</c> and <c>Undercity</c>.
# , a 1/1 legendary Hamster creature with trample and haste, for <c>Minsc & Boo, Timeless Heroes</c>.
# 1/1 Devil creature with "When this creature dies, it deals 1 damage to any target.", for <c>Raphael, Fiendish Savior</c>.
# 4/4 Dragon creature with flying, for <c>Dragon Cultist</c>.
# 2/2 Boar creature, for <c>Carefree Swinemaster</c> and <c>Contraband Livestock</c>.
# 4/4 Ox creature, for <c>Contraband Livestock</c>.
# 1/1 Saproling creature, for <c>Undercellar Myconid</c>.
# 1/1 Squirrel creature, for <c>Cloakwood Hermit</c>.
# 1/1 Construct artifact creature," for <c>Jan Jansen, Chaos Crafter</c> and <c>Nimblewright Schematic</c>.
# Treasure artifact, for <c>Ancient Copper Dragon</c>, <c>Bathe in Gold</c>, <c>Battle Angels of Tyr</c>, <c>Blood Money</c>, <c>Deadly Dispute</c>, <c>Descent into Avernus</c>, <c>Dungeoneer’s Pack</c>, <c>Ganax, Astral Hunter</c>, <c>Guild Artisan</c>, <c>Gluntch, the Bestower</c>, <c>Heap Gate</c>, <c>Hoarding Ogre</c>, <c>Inspired Tinkering</c>, <c>Jan Jansen, Chaos Crafter</c>, <c>Mahadi, Emporium Master</c>, <c>Marching Duodrone</c>, <c>Marut</c>, <c>Noble’s Purse</c>, <c>Patron of the Arts</c>, <c>Prized Statue</c>, <c>Safana, Calimport Cutthroat</c>, <c>Shiny Impetus</c>, <c>Skullport Merchant</c>, <c>Swashbuckler Extraordinaire</c>, <c>Thieves' Tools</c>, <c>Undercity</c>, <c>You've Been Caught Stealing</c>, and <c>Zhentarim Bandit</c>
# , a legendary artifact with hexproof and “Whenever you cast a creature spell, note one of its creature types that hasn’t been noted for this artifact.”, for <c>Volo, Itinerant Scholar</c>.
# Copy for <c>Elminster’s Simulacrum</c>, <c>Irenicus’s Vile Duplication</c>, <c>Miirym, Sentinel Wyrm</c> and <c>Myrkul, Lord of Bones</c>. 
# <c>Undercity</c> dungeon / <c>The Initiative</c> marker.
====The List====
The List for Baldur's Gate returned to being 300 cards long, featuring cards from throughout Magic's history. The List includes all the Magic-themed versions of the Secret Lair Drop Series: Stranger Things except for the double-faced <c>Havengul Laboratory</c>. These dropped to the same rarity as the other cards on The List.
==Themes and mechanics==
Battle for Baldur's Gate features new legendary creatures themed as D&D characters and several multiplayer keywords.
Adventure, D20 dice rolling, Goad, and Myriad are returning mechanics. Flavor words also made a comeback.
Each prerelease pack comes with an Undercity Dungeon Card. This is a unique card that shares the same mechanic as Dungeon Cards from Adventures in the Forgotten Realms. The card is not included in a player's deck size or sideboard and is activated by the Initiative mechanic to Venture into Undercity. However, the Forgotten Realms Dungeons are not making a return. The Bundle provides an oversized version.
Monocolored Legendary creatures in the set have the ability to Choose a Background. By choosing a Background, you can customize your Commander.
===Limited archetypes===
Commander Legends: Battle for Baldur's Gate features the following limited archetypes:
*: Blink ()
*: Initiative ()
*: Treasure & Sacrifice ()
*: Dragons: power matters ()
*: Tokens ()
*: Aristocrats / "Revolt" ()
*: Dragons: spells matters ()
*: Graveyard recursion ()
*: Myriad, "melee" ()
*: Dragons: Ramp ()
===Card types===
The set features the new Background enchantment type, that is only featured on Legendary Enchantments.
The set also introduces the Elminster, Minsc and Tasha planeswalker types, the Gith and Walrus creature types and the Undercity dungeon type.
==Cycles==
Commander Legends: Battle for Baldur's Gate has at least ten cycles.
Cycle name 	 	 	 	 	
Mythic metallic dragons 	 	 	 	 	
Mythic metallic dragons 	Five mythic rare Dragons each with an ability to roll a d20 when they deal combat damage to a player. 	Five mythic rare Dragons each with an ability to roll a d20 when they deal combat damage to a player. 	Five mythic rare Dragons each with an ability to roll a d20 when they deal combat damage to a player. 	Five mythic rare Dragons each with an ability to roll a d20 when they deal combat damage to a player. 	Five mythic rare Dragons each with an ability to roll a d20 when they deal combat damage to a player.
Rare background legends 	 	 	 	 	
Rare background legends 	Five rare legendary creatures with choose a Background. 	Five rare legendary creatures with choose a Background. 	Five rare legendary creatures with choose a Background. 	Five rare legendary creatures with choose a Background. 	Five rare legendary creatures with choose a Background.
Rare character spells 	 	 	 	 	
Rare character spells 	Five rare instants that depict the cycle of rare background legends. 	Five rare instants that depict the cycle of rare background legends. 	Five rare instants that depict the cycle of rare background legends. 	Five rare instants that depict the cycle of rare background legends. 	Five rare instants that depict the cycle of rare background legends.
Rare backgrounds 	 	 	 	 	
Rare backgrounds 	Five rare Backgrounds. 	Five rare Backgrounds. 	Five rare Backgrounds. 	Five rare Backgrounds. 	Five rare Backgrounds.
Rare adventurers 	 	 	 	 	
Rare adventurers 	Five rare creatures that take the initiative and become more powerful if you've completed a dungeon. 	Five rare creatures that take the initiative and become more powerful if you've completed a dungeon. 	Five rare creatures that take the initiative and become more powerful if you've completed a dungeon. 	Five rare creatures that take the initiative and become more powerful if you've completed a dungeon. 	Five rare creatures that take the initiative and become more powerful if you've completed a dungeon.
Gem dragons 	 	 	 	 	
Gem dragons 	Five uncommon dragons with adventure, corresponding to the 5 types of Gem Dragon in D&D. 	Five uncommon dragons with adventure, corresponding to the 5 types of Gem Dragon in D&D. 	Five uncommon dragons with adventure, corresponding to the 5 types of Gem Dragon in D&D. 	Five uncommon dragons with adventure, corresponding to the 5 types of Gem Dragon in D&D. 	Five uncommon dragons with adventure, corresponding to the 5 types of Gem Dragon in D&D.
Uncommon "dethrone" backgrounds	 	 	 	 	
Uncommon "dethrone" backgrounds	Five uncommon Backgrounds that check if you are attacking the opponent with the most life. 	Five uncommon Backgrounds that check if you are attacking the opponent with the most life. 	Five uncommon Backgrounds that check if you are attacking the opponent with the most life. 	Five uncommon Backgrounds that check if you are attacking the opponent with the most life. 	Five uncommon Backgrounds that check if you are attacking the opponent with the most life.
Uncommon dice rollers 	 	 	 	 	
Uncommon dice rollers 	Five uncommon spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five uncommon spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five uncommon spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five uncommon spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five uncommon spells that have the caster roll a d20. Each have a "critical hit" for a natural 20.
Common dice rollers 	 	 	 	 	
Common dice rollers 	Five common spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five common spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five common spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five common spells that have the caster roll a d20. Each have a "critical hit" for a natural 20. 	Five common spells that have the caster roll a d20. Each have a "critical hit" for a natural 20.
Invokers 	 	 	 	 	
Invokers 	Five common creatures with an activated ability costing . 	Five common creatures with an activated ability costing . 	Five common creatures with an activated ability costing . 	Five common creatures with an activated ability costing . 	Five common creatures with an activated ability costing .
Common backgrounds 	 	 	 	 	
Common backgrounds 	Five common Backgrounds. 	Five common Backgrounds. 	Five common Backgrounds. 	Five common Backgrounds. 	Five common Backgrounds.
Thriving gates 	 	 	 	 	
Thriving gates 	Five common Gates that are functional reprints of the Thriving lands but with the added subtype. 	Five common Gates that are functional reprints of the Thriving lands but with the added subtype. 	Five common Gates that are functional reprints of the Thriving lands but with the added subtype. 	Five common Gates that are functional reprints of the Thriving lands but with the added subtype. 	Five common Gates that are functional reprints of the Thriving lands but with the added subtype.
Impetuses 	 	 	 	 	
Impetuses 	Five uncommon Auras that goad the enchanted creature, and have an additional benefit whenever they attack. 	Five uncommon Auras that goad the enchanted creature, and have an additional benefit whenever they attack. 	Five uncommon Auras that goad the enchanted creature, and have an additional benefit whenever they attack. 	Five uncommon Auras that goad the enchanted creature, and have an additional benefit whenever they attack. 	Five uncommon Auras that goad the enchanted creature, and have an additional benefit whenever they attack.
Diamonds 	 	 	 	 	
Diamonds 	Five common artifacts that each cost to cast, enters the battlefield tapped, and produces one mana of the appropriate color when tapped.	Five common artifacts that each cost to cast, enters the battlefield tapped, and produces one mana of the appropriate color when tapped.	Five common artifacts that each cost to cast, enters the battlefield tapped, and produces one mana of the appropriate color when tapped.	Five common artifacts that each cost to cast, enters the battlefield tapped, and produces one mana of the appropriate color when tapped.	Five common artifacts that each cost to cast, enters the battlefield tapped, and produces one mana of the appropriate color when tapped.
Cycle name 	 	 	 	 	
Bond lands 	 	 	 	 	
Bond lands 	Five rare dual lands that enter the battlefield tapped, unless you have two or more opponents. Reprinted from Battlebond. 	Five rare dual lands that enter the battlefield tapped, unless you have two or more opponents. Reprinted from Battlebond. 	Five rare dual lands that enter the battlefield tapped, unless you have two or more opponents. Reprinted from Battlebond. 	Five rare dual lands that enter the battlefield tapped, unless you have two or more opponents. Reprinted from Battlebond. 	Five rare dual lands that enter the battlefield tapped, unless you have two or more opponents. Reprinted from Battlebond.
===Double cycles===
Cycle name 	 	 	 	 	 	 	 	 	 	
Gold rares 	 	 	 	 	 	 	 	 	 	
Gold rares 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures.
Gold signposts 	 	 	 	 	 	 	 	 	 	
Gold signposts 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored legendary creatures, each a signpost for a draft archetype.
Uncommon legend pairs	 	 	 	 	 	 	 	 	 	
Uncommon legend pairs	 	 	 	 	 	 	 	 	 	
Uncommon legend pairs	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.	Ten pairs of uncommon monocolored legendary creatures with choose a Background, each together making a signpost for a draft archetype.
Cycle name 	 	 	 	 	 	 	 	 	 	
Tricolor legends 	 	 	 	 	 	 	 	 	 	
Tricolor legends 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures. 	Ten rare tri-colored legendary creatures.
===Mini-cycles===
Commander Legends: Battle for Baldur's Gate has one cycle of three cards:
Cycle name 	 	 	 	
Orbs of Dragonkind	 	 	 	
Orbs of Dragonkind	Each of these uncommon mana rocks gives an extra effect if their produced mana is spent in a dragon spell.	Each of these uncommon mana rocks gives an extra effect if their produced mana is spent in a dragon spell.	Each of these uncommon mana rocks gives an extra effect if their produced mana is spent in a dragon spell.	Each of these uncommon mana rocks gives an extra effect if their produced mana is spent in a dragon spell.
===Pairs===
Mirrored pair	Mirrored pair	Description
 	 	Two mythic rare legendary creatures with Choose a Background. They synergize with creatures in different ways: Card draw equal to the noted creature types for Volo, and extra attacking for Karlach.
 	 	Two common dragon with adventure.
Lore pair 	Lore pair 	Description
 	 	Two cards representing the fall and later rise of Elturel from Avernus.
==Reprints==
This list only includes the reprints that appear in the draftable main set. The Commander decks feature 245 additional reprints.
*<c>Dawnbringer Cleric</c>, first printed in Adventures in the Forgotten Realms.
*<c>Martial Impetus</c>, first printed in Commander 2020, last seen in Commander 2021.
*<c>Minimus Containment</c>, first printed in Adventures in the Forgotten Realms.
*<c>Slaughter the Strong</c>, first printed in Rivals of Ixalan, last seen in Commander Legends.
*<c>Contact Other Plane</c>, first printed in Adventures in the Forgotten Realms.
*<c>Dream Fracture</c>, first printed in Eventide, last seen in Conspiracy.
*<c>Kindred Discovery</c>, first printed in Commander 2017, last seen in The List.
*<c>Psychic Impetus</c>, first printed in Commander 2020, last seen in Forgotten Realms Commander.
*<c>Run Away Together</c>, first printed in Throne of Eldraine, last seen in Commander Legends.
*<c>Ambition's Cost</c>, first printed in Portal Three Kingdoms, last seen in Commander 2021.
*<c>Cast Down</c>, first printed in Dominaria, last seen in Commander Legends.
*<c>Deadly Dispute</c>, first printed in Adventures in the Forgotten Realms.
*<c>Murder</c>, first printed in Magic 2013, last seen in Streets of New Capenna.
*<c>Parasitic Impetus</c>, first printed in Commander 2020, last seen in Forgotten Realms Commander.
*<c>Skullport Merchant</c>, first printed in Adventures in the Forgotten Realms.
*<c>Thieves' Tools</c>, first printed in Adventures in the Forgotten Realms.
*<c>Fireball</c>, first printed in Alpha, last seen in The List.
*<c>Hoarding Ogre</c>, first printed in Adventures in the Forgotten Realms.
*<c>Lightning Bolt</c>, first printed in Alpha, last seen in Secret Lair.
*<c>Shiny Impetus</c>, first printed in Commander 2020, last seen in Forgotten Realms Commander.
*<c>Band Together</c>, first printed in War of the Spark.
*<c>Bramble Sovereign</c>, first printed in Battlebond.
*<c>Nature's Lore</c>, first printed in Ice Age, last seen in Forgotten Realms Commander.
*<c>Predatory Impetus</c>, first printed in Commander 2020, last seen in Forgotten Realms Commander.
*<c>Skullwinder</c>, first printed in Commander 2015, last seen in The List.
*<c>Traverse the Outlands</c>, first printed in Commander 2017, last seen in The List.
*<c>You Meet in a Tavern</c>, first printed in Adventures in the Forgotten Realms.
*<c>Arcane Encyclopedia</c>, first printed in Core Set 2019, last seen in Jumpstart.
*<c>Arcane Signet</c>, first printed in Throne of Eldraine, last seen in Neon Dynasty Commander.
*<c>Bag of Holding</c>, first printed in Core Set 2020, last seen in Adventures in the Forgotten Realms.
*<c>Basilisk Collar</c>, first printed in Worldwake, last seen in Forgotten Realms Commander.
*<c>Blade of Selves</c>, first printed in Commander 2015
*<c>Burnished Hart</c>, first printed in Theros, last seen in Forgotten Realms Commander.
*<c>Charcoal Diamond</c>, first printed in Mirage, last seen in Commander Legends.
*<c>Fire Diamond</c>, first printed in Mirage, last seen in Commander Legends.
*<c>Gate Colossus</c>, first printed in Ravnica Allegiance.
*<c>Geode Golem</c>, first printed in Commander 2018.
*<c>Manifold Key</c>, first printed in Core Set 2020, last seen in Time Spiral Remastered.
*<c>Marble Diamond</c>, first printed in Mirage, last seen in Commander Legends.
*<c>Meteor Golem</c>, first printed in Core Set 2019, last seen in Forgotten Realms Commander.
*<c>Mind Stone</c>, first printed in Weatherlight, last seen in Forgotten Realms Commander.
*<c>Moss Diamond</c>, first printed in Mirage, last seen in Commander Legends.
*<c>Pilgrim's Eye</c>, first printed in Worldwake, last seen in Commander 2021.
*<c>Prophetic Prism</c>, first printed in Rise of the Eldrazi, last seen in Commander Legends.
*<c>Sky Diamond</c>, first printed in Mirage, last seen in Commander Legends.
*<c>Swiftfoot Boots</c>, first printed in Magic 2012, last seen as Streets of New Capenna launch party promo.
*<c>Treasure Keeper</c>, first printed in Aether Revolt, last seen in Double Masters.
*<c>Universal Solvent</c>, first printed in Aether Revolt, last seen in Commander Legends.
*<c>Wayfarer’s Bauble</c>, first printed in Fifth Dawn, last seen in Streets of New Capenna/Commander decks.
*The Allied color Bond lands, first printed in Battlebond, last seen in Zendikar Rising/Expeditions.
*<c>Command Tower</c>, first printed in Commander 2011, last seen in New Capenna Commander.
*<c>Evolving Wilds</c>, first printed in Rise of the Eldrazi, last seen in Innistrad: Double Feature.
*<c>Reflecting Pool</c>, first printed in Tempest, last seen in Conspiracy.
==Notable cards==
*<c>Faceless One</c> is a Background creature, and printed at common. As such, it is the second common legendary creature printed, the second legal in Pauper, and fills the role that <c>The Prismatic Piper</c> did in the original Commander Legends and has the same Special rarity. It lacks a creature type.
*<c>Venture Forth</c> is the green member of a mega cycle started with <c>Inspiring Refrain</c> and <c>Rousing Refrain</c> (Commander 2021). These are all rare sorceries with suspend 3.
*<c>Zevlor, Elturel Exile</c> received errata before it was released, "When you next cast an instant or sorcery spell that targets only a single opponent [...]".
===Banned and restricted cards===
*The Initiative was determined, much like the Monarch, to be a turnwise engine much more powerful when ported to two-player Magic, especially in Eternal where many decks do not regularly engage in combat. Only one spell could grant the Initiative at three mana, <c>White Plume Adventurer</c>, which made up the "Initiative Stompy" deck with <c>Seasoned Dungeoneer</c>. As such, <c>White Plume Adventurer</c> was banned in March 2023; Delver also suffered a ban that month and the two decks were considered opposing forces.
==Preconstructed decks==
Commander Legends: Battle for Baldur's Gate features four preconstructed Commander decks that are released as a regular part of a set's product line. These are meant to be on-ramps to Commander.
==Reception==
Baldur's Gate was quickly overshadowed by the follow-up set Double Masters 2022, which actually contained stronger cards and better value reprints for Commander play. This led to unsalable stock for LGS's, dropping prices and distributors refusing to take back products. Mark Rosewater later stated that it shouldn't have been called Commander Legends, as it set up incorrect expectations.
==References==
==External links==
*The Forgotten Realms Wiki
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Category:Dungeons & Dragons crossover