Super Paper Mario: Turn Based Edition

Super Paper Mario: Turn Based Edition is a Nintendo Switch remake of Super Paper Mario for the Wii. The aim of the remake is to put a better focus on the RPG stragegy rather than the Platforming, by having turn-based battles return to the series. 
==Story==
The story is almost identical to the original Super Paper Mario. Unlike the original Princess Peach is still in her wedding gown thoughout the game and Luigi is still in his Mr. L outfit in the Underwhere. Luigi also remembers being Mr. L and regrets what he has done.
There is actually an epilouge in the remake. After beating Shadoo, he explains that the Mushroom Kingdom has been altered. He then takes them back to their worlds and it is the world of Sticker Star.
==Gameplay==
The gameplay in the overworld retains many things. It retains all abilities except damaging and enemies damaging you in the overworld. Cudge, Boomer, Thudely, and Thoreau do their actions themselves instead of granting the charachters abilities. 
The Pixls are more similar to Paper Mario partners than this game, as they have their own HP which they can fall in battle. 
==Battle System==
Battles take place on a 2D stage. Just like Paper Mario: the Thousand Year Door, characters can interact with the scenery. The audience gives the Party Pure Heart Points.
===Attacking Enemies===
While the Heroes of Light and their pixls are battling enemies, they can boost their attack power using action commands.
Simular to Paper Mario: the Thousand Year Door, the player can use stylish moves to earn extra Pure Heart Power.
===Guarding===
To guard, the player must press A when the Hero of Light's opponent is about to damage him. Guarding reduces the damage the Hero of Light takes from enemy attacks by one for Bowser, Luigi, and Mario and two, four, or six for Peach and help the player to reduce the chance of status effects. The player must time correctly, though.
Guard: To perform a Guard move, the player must press A to block the enemy’s attacks, subtracting the damage by one, and also protecting the Hero of Light from dangerous status effects. If the player is playing as Princess Peach the damage would be reduced by 2,4, or 6 depending on the parasol. The player has 8 frames (about 2/15 seconds) to guard.
Superguard: Superguarding is much easier but is restricted to only when Barry has granted the Hero of Light the ability to do so. The player has 30 frames (roughly 1/2 of a second) to superguard. The player must press B.
===Leveling Up===
====Score Points====
Every time the Heroes of Light win a battle, they will receive Score Points. When the Heroes of Light's score reaches the desired amount, the player has the choice to upgrade Heroes of Light's HP and FP or BP. Upgrading HP and FP will increase the upgraded stat by 5 and choosing BP will raise the Hero of Light's BP by 3. The maximum level is 99. Each stat has a maximum value, which it cannot be raised beyond. For HP and FP, this value is 495, but for BP, this value is 297; however, it is impossible for the player to have all three stats to be at their maximum value, since there isn’t enough level ups in order for that to happen.
====Vectrs (Not Vectors)====
Much like the predecessors, there are items hidden in the overworld of Super Paper Mario: Turn Based Edition that, when collected, allow the Hero of Light to upgrade their pixls to learn new moves and increase their HP. In this game, Vectrs fulfill this purpose. It takes three Vectrs to upgrade them. There are 72 Vectrs altogether in the game.
====The Audience====
The Audience determines the amount of Pure Heart Power the Hero of Light receives. It consists of assorted friends and foes, and cheers as they attack. If the Hero of Light or their Pixl appeal to the crowd or preform a stylish move, they will gain more Pure Heart Power. The audience is even taken advantage by various bosses and enemies. Francis, Gigabites, Count Bleck, Super Dimentio and Shadoo all use the audience to restore their HP. Brobot, Brobot L Type and Wracktail can also use the audience to attack by using them as ammunition. O’Chunks can throw the audience at Mario.
====Jackpot!====
An icon will appear if an action command is successfully preformed. If the player has two identical icons and preforms another action command successfuly, the Hero of Light can spin the Jackpot wheel.
==Heroes of Light==
The player mostly controlls the Heroes of Light and they can be switched in the A + B quick menu. Each charachter has their own HP although the maximum HP value is the same for each Hero but it only takes one Hero to fall for the game to be over. The player begins with only Mario, being able to control the other heroes as the game goes and even able to lose the other characters occasionally. 
Name  	Image	Ability 	Battle Ability 	Avalibility
Mario 	 	Mario originally has no special abilities but obtains the ability to flip from 2D to 3D in Chapter 1-1. The player can use this ability by pressing X. When Mario flips, the world expands into 3D, revealing hidden paths, enemies and items.	Mario can use his flip ablility to reveal hidden enemies and hide from some attacks. 	Always available, except for two intermissions.
Peach 	 	Peach can glide across gaps using her parasol by holding B.  	She can shield herself using her parasol. This raises her guard defense. 	Joins after the interlude after Chapter 1, lost after Chapter 6, rejoins in Chapter 7-3, lost in Chapter 8-2, rejoins in Chapter 8-4.
Bowser	 	Bowser can breathe fire which can ignite certain objects like torches by pressing Down. He also can't climb ladders. 	Bowser can attack enemies with his Fire Breath. Bowser's attacks deal double-damage. 	Joins after being defeated in Chapter 3-1, lost after Chapter 6, rejoins after being defeated in Chapter 7-2, lost in Chapter 8-1, and rejoins in 
Chapter 8-4.
Luigi 	 	Luigi can use Down to activate his Super Jump to shoot upward and reach high places. 	Luigi can use his high jump to hit enemies that are high above. This is a double damage attack.	Found in Chapter 7-1 after being beaten in Chapter 6-1, lost in Chapter 8-3, rejoins in 8-4, and lost in Chapter 8-4.
==Pixls==
Pixls are odd-looking new creatures in the game that aid Mario and his crew on their adventure. There are thirteen Pixls in the game, and four of them are optional. Unlike the original, the Pixls act more as partners each with their own personality and backstory. Also unlike the original version, each pixl has four unique abilities in battle and one in the overworld. Also unlike the original, the player can only use one Pixl at a time. All Pixl abilities except Tippi's are activated using the B button in the overworld. Tippi uses Gyro controlls.
Name 	Image	HP 	Summary 	Battle Abilities	Description 	Location
Tippi 	 	10 20 30	
Tippi can tell you information on many things. She is a bit reserved and pauses to think about her past memories, specifically Blumerie. She also has a crush on Mario and Luigi. 	
Fire
0FP 	
Points crosshairs on an enemy and a laser is fired on an enemy.
2, 4, 6 damage	
Bowser Castle
Tippi 	 	10 20 30	
Tippi can tell you information on many things. She is a bit reserved and pauses to think about her past memories, specifically Blumerie. She also has a crush on Mario and Luigi. 	
Tattle
0FP 	Gives information on the enemy and lists its stats	
Bowser Castle
Tippi 	 	10 20 30	
Tippi can tell you information on many things. She is a bit reserved and pauses to think about her past memories, specifically Blumerie. She also has a crush on Mario and Luigi. 	
Reveal HP
3FP 	Reveals the HP Meter of the that type of enemy 	
Bowser Castle
Tippi 	 	10 20 30	
Tippi can tell you information on many things. She is a bit reserved and pauses to think about her past memories, specifically Blumerie. She also has a crush on Mario and Luigi. 	
Move Prediction
8FP	
Predicts the next three moves
80% accurate 	
Bowser Castle
Thoreau	 	11 21 31	
Thoreau can use his body that looks like a hand to pick up and throw objects. He also is energetic and impatient and overall a happy pixl. He is easily exited and startled by things. He also speaks with great volume and yells a lot (usually with joy.)	
Punch
0FP 	
Punches one enemy
2, 3, 5 damage 	Mount Lineland
Thoreau	 	11 21 31	
Thoreau can use his body that looks like a hand to pick up and throw objects. He also is energetic and impatient and overall a happy pixl. He is easily exited and startled by things. He also speaks with great volume and yells a lot (usually with joy.)	
Throw
2FP 	
Throws one enemy into the other
2, 3, 5 damage to both
Doesn't work on spiky, top spiky, heavy, or firey enemies	Mount Lineland
Thoreau	 	11 21 31	
Thoreau can use his body that looks like a hand to pick up and throw objects. He also is energetic and impatient and overall a happy pixl. He is easily exited and startled by things. He also speaks with great volume and yells a lot (usually with joy.)	
Tickle
3FP 	
Stuns an enemy for a turn 	Mount Lineland
Thoreau	 	11 21 31	
Thoreau can use his body that looks like a hand to pick up and throw objects. He also is energetic and impatient and overall a happy pixl. He is easily exited and startled by things. He also speaks with great volume and yells a lot (usually with joy.)	
Multipunch
5FP	
Punches an enemy multiple times
5 + 4 + 3 + 2 + 1 + 0 + 0... damage until an action is unsuccessful	Mount Lineland
Boomer 	 	12 22 32	     Boomer can self destruct to blow up certain objects and cracked areas in walls. He also is easily exited just like Thoreau but is less startled by things. He also doesn't like Luigi that much. He speaks in a thick Southern American accent.	
Bomb
0FP 	
Explodes and deals damage to enemy and deals slight damage to nearby enemies.
2, 4, 6 damage to target and 1, 1, 2 damage to nearby enemies	
Gloam Valley
Boomer 	 	12 22 32	     Boomer can self destruct to blow up certain objects and cracked areas in walls. He also is easily exited just like Thoreau but is less startled by things. He also doesn't like Luigi that much. He speaks in a thick Southern American accent.	
Smoke Bomb
4FP	
Explodes and creates a dust cloud around Mario that causes enemies to miss for three turns
50%, 60%, 70% of the enemy missing	
Gloam Valley
Boomer 	 	12 22 32	     Boomer can self destruct to blow up certain objects and cracked areas in walls. He also is easily exited just like Thoreau but is less startled by things. He also doesn't like Luigi that much. He speaks in a thick Southern American accent.	
Ground Bomb
5FP	
All ground enemies are damaged
4, 6 damage each 	
Gloam Valley
Boomer 	 	12 22 32	     Boomer can self destruct to blow up certain objects and cracked areas in walls. He also is easily exited just like Thoreau but is less startled by things. He also doesn't like Luigi that much. He speaks in a thick Southern American accent.	
Super Bomb
10FP	
All enemies are damaged
6 damage each 	
Gloam Valley
Slim 	 	
13 23 33	      	Drill 	 	
Merlee's Mansion (Chapter 2-3)
Slim 	 	
13 23 33	      	Flip 	 	
Merlee's Mansion (Chapter 2-3)
Slim 	 	
13 23 33	      	Fan 	 	
Merlee's Mansion (Chapter 2-3)
Slim 	 	
13 23 33	      	Reveal 	 	
Merlee's Mansion (Chapter 2-3)
Thudely	 	 	      	 	 	
The Tile Pool
Thudely	 	 	      	 	 	
The Tile Pool
Thudely	 	 	      	 	 	
The Tile Pool
Thudely	 	 	      	 	 	
The Tile Pool
Carrie	 	 	      	 	 	
Fort Francis
Carrie	 	 	      	 	 	
Fort Francis
Carrie	 	 	      	 	 	
Fort Francis
Carrie	 	 	      	 	 	
Fort Francis
Barry 	 	 	      	 	 	
The Bitlands
Barry 	 	 	      	 	 	
The Bitlands
Barry 	 	 	      	 	 	
The Bitlands
Barry 	 	 	      	 	 	
The Bitlands
Fleep 	 	 	      	 	 	
Planet Blobule
Fleep 	 	 	      	 	 	
Planet Blobule
Fleep 	 	 	      	 	 	
Planet Blobule
Fleep 	 	 	      	 	 	
Planet Blobule
Cudge 	 	 	      	 	 	
Gap of Crag
Cudge 	 	 	      	 	 	
Gap of Crag
Cudge 	 	 	      	 	 	
Gap of Crag
Cudge 	 	 	      	 	 	
Gap of Crag
Dottie	 	 	      	 	 	
Floro Caverns
Dottie	 	 	      	 	 	
Floro Caverns
Dottie	 	 	      	 	 	
Floro Caverns
Dottie	 	 	      	 	 	
Floro Caverns
Piccolo	 	 	      	 	 	
Flopside
Piccolo	 	 	      	 	 	
Flopside
Piccolo	 	 	      	 	 	
Flopside
Piccolo	 	 	      	 	 	
Flopside
Dashell	 	 	      	 	 	
Flipside Pit of 100 Trials
Dashell	 	 	      	 	 	
Flipside Pit of 100 Trials
Dashell	 	 	      	 	 	
Flipside Pit of 100 Trials
Dashell	 	 	      	 	 	
Flipside Pit of 100 Trials
==Pure Hearts==
==Items==
==Badges==
==Star Pieces==
==Hidden Block Locations==
==Recipes==
==Bestiary==
See: Super Paper Mario: Turn Based Edition Bestiary
==Bosses==
==Sidequests==
==Differences from the Original==
* Princess Peach is still wearing her wedding dress throughout the adventure.
*Luigi is still in his Mr. L outfit and retains memory of him being Mr. L and regrets what he has done.
*The Battles are Turn Based.
*Pixls are Fleshed out into charachters.
*The catch card shop has been turned into a badge shop and all catch cards have been turned into badges.
*The epilouge of the story is removed, and the game directs you back to the title screen once you complete the game. It is up to the viewer's interpretation of what happens in the game.
**Because the epilouge is removed, there is now a time machine that the player can use wherever that is given to you after chapter seven, and can be used to explore past realities. The player cannot change the past and can only visit alternate realities. The player can then jump back to the present.
***This is the only method that the player can re-fight the Sammer Guys.
*Once the Heros of Light enter Castle Bleck they cannot return to Flopside. There is a 5 hour time limit in Castle Bleck, which when time is up the screen will fade to black and the file will be erased.
Category:Paper Mario Games
Category:Paper Mario (series)
Category:Mario Games
Category:Fan Games
Category:Remakes
Category:Nintendo Switch Games