Patch 0.2 (27 July 2012)

===Character balance/fixes:===
* Lonestar: blind grenades combined in 1 upgrade
* Lonestar: contact grenades now add a dot instead of detonating on contact
* Lonestar: lifesteal grenades buffed
* Lonestar: dynamite skills now starts with 2 sticks.
* Lonestar: dynamite damage is now 20 per stick, instead of 25.
* Lonestar: the two missile upgrades for main shot now have their own cooldown and can’t be fired at the same time
* Lonestar: speed upgrade cost raised fro, 135 to 190
* Derpl: nuke now uses ammo, Derpl can hold up to 5 nukes at the same time and nukes spawn 1 per minute.
* Derpl: cooldown between nukes has been reduced from 10 to 8.
* Derpl: fixed how he sometimes couldn’t jump upwards when colliding with a glass platform.
* Derpl: removed tier 2 for the hollow point bullets upgrade, upgrade now adds 3 damage instead of 2.
* Derpl: snare now works more reliable against jumping characters
* Coco: speed up on blaze now matches the cooldown of the blaze skill.
* Coco: base health reduced from 150 to 135.
* Coco: Changed the price of Silver Coating level 3 to the same as level 1 and 2
* Coco: knockback now works more reliably
* Leon: all slash upgrades are now inherited by clones, but clone damage in general has been reduced by 50%.
* Clunk: medical pump fixed to let detection area match the actual bite area.
* Yuri: healing on the time bubble is no longer interruptible by stuns.
* Yuri: slowing laser now slows for 35% instead of 30% for 0.25 seconds, instead of 0.1.
* Voltar: drones are now always detonatable.
* Voltar: drone unlocks are now set to the correct levels.
* Voltar: now aims at cursor instead of slightly beneath it
===General fixes: major fixes===
* Fixes that under certain circumstances, one player would not see one other player at all
* Fixed that anti-speedhack-code would accidentally trigger on some PCs that weren't cheating (if you are still getting this, please send us your logs!)
* Fixed counter for Creepspawner in level AI Station
* Fixed that in splitscreen, one player could control both player's shops
* Fixed swapped Attack and Defend messages
* Fixed that you couldn't scroll back up after going beyond 100 in the Leaderboards
* Fixed that mouse could not reach bottom of view in 3 player splitscreen
* Fixed that on some PCs, installer tried to run every time the game started
* Fixed that assigning mousewheel didn't work with some skills
===General fixes: minor fixes===
* Solar boss checks a smaller area to start regenerating health, looks further to attack.
* Fixed ‘Robotic Stead’ achievement, for first blood.
* Fixed ‘Yoooo JOE!’ achievements, they now actually require online gameplay
* Migrating host no longer gives bots 100% health.
* Made cooldown timers more readable
* Fixed missing Lonestar in How To Play screens in menu
* Chat window now in front of end-game scorescreen, instead of behind it
* No more ##PlayerNumer## in control config menu
* Fixed interface disappearing for 1 frame during Froggy's Dash
* Various improvements in the networking code to make it more robust against rare situations
* Fixed infinite printing of same error on older Intel cards with out-of-date drivers
* Fixed wrong info on which button to press to open shop in splitscreen
* Small text is now drawn more smoothly on videocards that support shader model 3 and higher (all modern videocards support this)
* Fixed that Yo Joe achievement could be gotten while playing offline
* Fixed that in windowed mode, game would sometimes start partially outside screen
* Fixed that icon in volume mixer in Windows 7 was gigantic
* Fixed that in splitscreen, messages were shown double in game chat
* A few general stats descriptions fixes
* Various improvements to mouse and joystick support in menus
* Various other minor fixes
Category:Patch