Lighting

* See also Terrain_Environment
* See also Utility_Stuff
* See also Real_Physics#LightAbsorption
* See also Windows and Undersea_Windows
* See also Sea_Mount (Undersea Volcano)
The MMORPG would have you See out the Windows a bit more Realistically ( IT Still Can't be Fully Realistic as then you would see virtually nothing ).
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Most of the City is Well Below the Depth Level For Which Light Penetrates From the Ocean's Surface
So How is it Lit ? :
* Much of the Light seen out in the cityscape is diffused from all the lights shining on the buildings/signs and some coming from the window interiors.
* Lights strung on cables to light areas near 'Vista' Viaducts ( Pedestrian Tunnels that are all windows )
** On Lines strung between buildings (lights on cables) - seen in-game BS1
** Near Olympus Heights, near The Fighting McDonagh's Tavern - Where you can actually see their function as lighting the locality, and are not power cables strung between buildings.
* Those big round (flood) lights we see -- Useful for large area illumination ( New Rapture's City Center loves these ). Such external units are in demand to make New Rapture 'shine in the darkness' as it used to.
* Lights on Diving Suits/Submarines and Airlock Entries and Portable Work Lights.
* Lights get placed at strategic spots ( Light does not penetrate water too well and Big Powerful Lights are EXPENSIVE ).
* With no appreciable external lights (daylight of other), interior spaces are lit from inside. A feature of the Art Deco age was Indirect Lighting. Such lights/lighting were largely missing ( including even more being required for large high volumes ). The MMORPG would reflect more realistic lighting application, AND have the graphics ( through greater recent capacities on median-level hardware ) effects have better representation -- including more dynamic lights ( independent on/off, Player placeable lights, lit furniture, illumination tools, and other illumination effects. )
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One of the Player's ongoing Missions would be restoring lighting to places where it had failed.
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Lighting of Buildings was a big thing in the Art Deco era - With revolutions in illumination then happening, it became 'Art' itself. See Real_Physics#LightAbsorption for the limitations of illumination 'under the sea'.
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Which made for nice colorful Signs out in the Ocean ...
(( See Advertisement_In_Rapture ))
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IGNORE THE SCONCES ON THE WALLS
Magical/Fantasy DLC 'Quantum-Jump' Sconces that came from Fantasyland Columbia - Afflicting OUR Rapture.
Only existing in the Game to be 'Jump Targets' for the magic-Quantum "Air Grabber" device ( Even for Bad Fantasy, THIS went off into DLC-itus Retardo-land ). So many in places they are not even logical, and MISSING in places they should have been to be Consistent.
It will be excised off to the 'Dim Dimension', where crap peddlers and other unworthies are sent by the MMORPG.
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Definitely NOT as impressive as Fantasy-lit window scenes.
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The Skyline of Rapture changed to be more realistic in height, and with the lighting toned down to reflect the very quick light absorption through water.
The Water Background being BLACK except for a little next to the lights of the buildings.
Close up, a 12 story building still can look quite impressive ( consider how squat just about every inside part of Rapture, we were in during the game, was ). A good MMORPG illustration would be YOU (on a Mission) having to traverse just 12 flights of stairs in some building, where the Elevators don't work (very likely/typical), and someone (a NPC Lackey) comments "Good thing it is not 60 stories". 
PersephoneCavern.jpg
PaupersDropSkyboxx.jpg
Ryanbust.jpg|BS2 in water view
Notquite.jpg
Bicycle.jpg
FromMovie.jpg|Concept for a BioShock Movie
DaddyAtWork66.jpg|Daddy at work outside a window
DaddyFix.jpg|A bit murkier out there
AdonisPoolAndSpa.jpg|Lots of advertising Signs out there ...
LifeBoat5.jpg|Quite brignt lighting 
RaptureHaven.jpg|Uh, How is this being lit so brightly ?
RaptureAgain.jpg
CurvedWindow.jpg
GianourmousWindows4.jpg|Green is supposed to be from sunlight filtered through water ...
BS2Skybox.jpg
Hephaestus_X.jpg
StrangeLights.jpg
Cliff-of-stupidity.jpg|Burial At Sea had to outdo the Previous games Absurdities ( just like Infinite BS )
Wrecked_AE_Equipment.jpg|A bit darker and murkier (Still not realistic)
OhIHadABottleOfToiletryWaterLikeThatOnce.jpg|Stupendist sights ...
Minisub.jpg
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Funny thing was : Columbia was often Murkier in its views than Rapture was ...
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