142565-pvp-xp-nerf

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So the last day or two there was what seemed like an epidemic of cap trading that happened in Halls, ultimately causing Carbine to completely remove XP gain from side objectives in ALL battlegrounds.
 
This has had the unsavory effect of completely crippling leveling your character through PvP which is really what got me hooked on the game. I play MMOs exclusively for the PvP, and when I was questing and found out that I could level exclusively through PvP I was ecstatic. I honestly hate questing and killing endless mobs and doing repetitive mundane quests over and over, so leveling through PvP got me completely hooked.
 
Now unfortunately the rate at which you level has basically been completely crippled because of a few assholes who wanted to exploit. What used to be like 10-20% of a level per battleground has gone down to like 5% on average. These are battlegrounds lasting 20-30 minutes sometimes if you include the queue time. Ultimately it has made PvP leveling an even bigger grind than questing is and unfortunately turned me off from the game. 
 
I was really excited to play this game and level multiple characters through PvP, but this sudden crippling change has really soured my enjoyment of the game. As much as I'm loving the combat and PvP in this game, I can't bring myself to do quests again after this awesome alternative presented itself. Unfortunately for me, I enjoyed a good 2-3 days of slow but steady PvP leveling before it got neutered.
 
My question is this: Is Carbine planning on bringing back or buffing the XP you get in PvP, whether it be more XP for winning or something. I just hate the fact that as a Healer, for example, I don't get any XP when I'm mercilessly helping someone stay alive with the flag against an onslaught of enemies only for me to get literally 0 reward for my efforts when I used to actually get a solid chunk of XP for helping my team. Please give me some hope that they're going to give us at least something back instead of completely ruining everything because a few people were exploiting...
			
				
	Edited October 11, 2015 by Funky Whale	
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			There's already a thread on this, in the PvP section, with links to dev responses. Shutting off secondary objective xp is the short term fix, because it was more than "a few people" and it was a serious issue.	
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There's already a thread on this, in the PvP section, with links to dev responses. Shutting off secondary objective xp is the short term fix, because it was more than "a few people" and it was a serious issue.
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Hey Everyone,
 
This thread has been locked as there is already a thread on this topic in the PvP subforum.
 
If you'd like to continue the discussion please use this thread.
 
The WildStar Team	
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