PokeCon

Pokémon Conquest Ambitions (Japanese: ポケモン+ノブナガの野望無双 ) is an action strategy game developed by Existence Software and Koei Tecmo for the Nintendo Switch. The game is the second crossover title between the franchise and 's series, following the 2012 game , and borrows many elements previously seen in that title; this includes it's name. In addition to combining elements of the two aforementioned series together, Pokémon Conquest Ambitions also borrows the gameplay mechanics of Koei Tecmo's long-running Warriors series. Unlike the Nobunaga's Ambition and Samurai Warriors series, Pokémon Conquest Ambitions tells a completely original story that uses Japan's as it's setting.
The cast of Pokémon Conquest Ambitions is made up primarily of the playable cast of the series, who are visually based upon their designs in the titles (including ). Alongside them, a number of creatures from all nine Generations of Pokémon titles appear in the game, both in playable and non-playable forms.
== Gameplay ==
As with the parental Dynasty Warriors series, Pokémon Conquest Ambitions is an action hack-and-slash game that sees the player warrior fighting against hoards of hundreds of enemies at once using simplistic, albeit flashy, combos. The game also incorporates elements from some other Warriors games, such as Hyrule Warriors Legends and the Fire Emblem Warriors titles, with a focus on commanding allied units on a map in the pause menu.
Pokémon Conquest Ambitions sets itself apart from other Warriors titles by also including elements from the Pokémon franchise. Every human warrior can bring up to three Pokémon into battle alongside them; while two of these Pokémon can be swapped out for any Pokémon that the player has recruited into their ranks, the final Pokémon is the warrior's signature "Daimyō Pokémon" (or "Daimon") who will always enter battle alongside them. The remaining two Pokémon can be selected from a group of "Pokémon Captains" that can be recruited into the player's army by completing optional side missions, playing side modes, or, on occasion, through mandatory story events. Every type of Pokémon that appears in the game as an enemy can be unlocked as a Pokémon Captain in addition to many that appear as an enemy exclusively to then be recruited.
The Daimon will fight alongside the human warrior on the field at all times, and the player can swap between them or give them orders, akin to how the playable units act in Hyrule Warriors Legends and the Samurai Warriors 4 titles. Both the human warrior and the Daimon can be swapped out with the other two Pokémon in waiting however, replacing them in battle just as teammates do in the Warriors Orochi titles.
=== Type Effectiveness ===
The most prominent element taken from Pokémon titles is the inclusion of the series' rock-paper-scissors-esque type matchups: both Pokémon and the human warriors have a single type that can be super effective or not very effective against certain other types; unlike in the Pokémon series, types that would normally be immune to a type instead resist it. If the attacking type is super effective against the defender, their attacks deal 1.5× damage; if the attacking type is not very effective against the defender, their attacks deal ½× damage instead.
All Pokémon retain only one of the types they would normally possess in other Pokémon games. If a Pokémon would normally have two types, only one of their types (and not necessarily their primary one) will be used in Pokémon Conquest Ambitions; i.e. while Pangoro is normally a Fighting- and Dark-type Pokémon, the game only classifies it as a Fighting-type Pokémon and completely ignores its Dark typing. Human warriors also have a type, which they share with their Daimon. If a human warrior is capable of using multiple Daimon, their type will shift according to whichever one is selected to fight alongside them.
Below is the type matchup chart, showing which types deal more and less damage when in battle against one another.
× 	× 	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type	Defending type
× 	× 	Normal 	Fighting 	Flying 	Poison 	Ground 	Rock 	Bug 	Ghost 	Steel 	Fire 	Water 	Grass 	Electric 	Psychic 	Ice 	Dragon 	Dark 	Fairy
Attacking type	Normal 	1× 	1× 	1× 	1× 	1× 	½× 	1× 	½× 	½× 	1× 	1× 	1× 	1× 	1× 	1× 	1× 	1× 	1×
Attacking type	Fighting	2× 	1× 	½× 	½× 	1× 	2× 	½× 	½× 	2× 	1× 	1× 	1× 	1× 	½× 	2× 	1× 	2× 	½×
Attacking type	Flying 	1× 	2× 	1× 	1× 	1× 	½× 	2× 	1× 	½× 	1× 	1× 	2× 	½× 	1× 	1× 	1× 	1× 	1×
Attacking type	Poison 	1× 	1× 	1× 	½× 	½× 	½× 	1× 	½× 	½× 	1× 	1× 	2× 	1× 	1× 	1× 	1× 	1× 	2×
Attacking type	Ground 	1× 	1× 	½× 	2× 	1× 	2× 	½× 	1× 	2× 	2× 	1× 	½× 	2× 	1× 	1× 	1× 	1× 	1×
Attacking type	Rock 	1× 	½× 	2× 	1× 	½× 	1× 	2× 	1× 	½× 	2× 	1× 	1× 	1× 	1× 	2× 	1× 	1× 	1×
Attacking type	Bug 	1× 	½× 	½× 	½× 	1× 	1× 	1× 	½× 	½× 	½× 	1× 	2× 	1× 	2× 	1× 	1× 	2× 	½×
Attacking type	Ghost 	½× 	1× 	1× 	1× 	1× 	1× 	1× 	2× 	1× 	1× 	1× 	1× 	1× 	2× 	1× 	1× 	½× 	1×
Attacking type	Steel 	1× 	1× 	1× 	1× 	1× 	2× 	1× 	1× 	½× 	½× 	½× 	1× 	½× 	1× 	2× 	1× 	1× 	2×
Attacking type	Fire 	1× 	1× 	1× 	1× 	1× 	½× 	2× 	1× 	2× 	½× 	½× 	2× 	1× 	1× 	2× 	½× 	1× 	1×
Attacking type	Water 	1× 	1× 	1× 	1× 	2× 	2× 	1× 	1× 	1× 	2× 	½× 	½× 	1× 	1× 	1× 	½× 	1× 	1×
Attacking type	Grass 	1× 	1× 	½× 	½× 	2× 	2× 	½× 	1× 	½× 	½× 	2× 	½× 	1× 	1× 	1× 	½× 	1× 	1×
Attacking type	Electric	1× 	1× 	2× 	1× 	½× 	1× 	1× 	1× 	1× 	1× 	2× 	½× 	½× 	1× 	1× 	½× 	1× 	1×
Attacking type	Psychic 	1× 	2× 	1× 	2× 	1× 	1× 	1× 	1× 	½× 	1× 	1× 	1× 	1× 	½× 	1× 	1× 	½× 	1×
Attacking type	Ice 	1× 	1× 	2× 	1× 	2× 	1× 	1× 	1× 	½× 	½× 	½× 	2× 	1× 	1× 	½× 	2× 	1× 	1×
Attacking type	Dragon 	1× 	1× 	1× 	1× 	1× 	1× 	1× 	1× 	½× 	1× 	1× 	1× 	1× 	1× 	1× 	2× 	1× 	½×
Attacking type	Dark 	1× 	½× 	1× 	1× 	1× 	1× 	1× 	2× 	1× 	1× 	1× 	1× 	1× 	2× 	1× 	1× 	½× 	½×
Attacking type	Fairy 	1× 	2× 	1× 	½× 	1× 	1× 	1× 	1× 	½× 	½× 	1× 	1× 	1× 	1× 	1× 	2× 	2× 	1×
== Story ==
For generations, the seventeen kingdoms of the Ransei region have been locked in battles, with the ruling Warlords and their Pokémon trying to out-play one another in a bid for power. Tired of this senseless violence, Nobunaga Oda, ruling warlord of the Dragnor kingdom, sets out to unite the Ransei region by overpowering the rest and forcing them to submit. Knowing his own power would not be enough to do this, however, Nobunaga and his army make use of an ancient legend describing a powerful slumbering Pokémon that lives deep beneath the Ransei region. Thus, the first step of Nobunaga's plan is to unite the sacred shrine mirrors that each of the seventeen kingdoms protect in order to awaken this power.
During a celebration in the Aurora kingdom, Nobunaga uses the party as a cover to send a small group he hired - the Saika Mercenaries led by Magoichi Saika, and the wanderer Takatora Tōdō - in to steal the kingdom's shrine mirror. Upon sensing this disturbance, the daimyo for the Aurora kingdom, Nagamasa Azai, and his immediate allies - Oichi and Yoshitsugu Ōtani - rush into battle to fight them back.
== Playable Characters ==
The game includes all 61 playable characters from Samurai Warriors: Spirit of Sanada, who retain their movesets from that game. Barring Yukimura Sanada, characters also use the same designs as in that game, though some characters have elements of their outfits recoloured to match the type they represent or the kingdom they are aligned with; Yukimura instead uses his design from Samurai Warriors 4.
In addition to characters with unique movesets, some of the characters introduced in Samurai Warriors 5 also make appearances as playable characters, with slightly updated designs to match the style of the other characters. The Samurai Warriors 5 characters reuse the moveset of their default weapon from that game, which they may share with another character.
Every human character has a signature Daimon, each with its own moveset. Some characters have two Daimon for plot-related reasons; in these specific cases, only one of their Daimon can be in battle alongside them.
Though many of the Ransei kingdoms can be seen as counterparts to the various factions included within the Samurai Warriors titles, some characters are allied with historical figures that they may not have been in reality or the aforementioned series.
Pokémon Captains can be recruited as well, though many of these Pokémon share their movesets with other Pokémon with differences in elemental attributes associated with their attacks.
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* &	
* & /
* & 
* & /
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* &	
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* &	
* & 
* & 
* & 
* & /
* & /
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* & 
* &
Outside of the story mode, the player can customize a character for use in free modes. This character has the ability to make use of any human character's moveset in the game, and their appearance can be fully customized; their initial designs are based upon the Hero and Heroine that serve as the main protagonists of Pokémon Conquest. By default, this character's name is Hajime, though this too can be changed. One aspect of this character that can not be changed is their Daimon: by default it will be set to , though the player can choose between it and any of Eevee's possible evolutions (, , , , , , , or ). Eevee and its evolutions all share the same moveset, albeit with different elemental attributes to match their typing.
=== Pokémon Captains ===
There are two types of Pokémon Captains: those that can be recruited during the game's Story Mode (and by replaying these same missions in Free Mode), and those that can be unlocked exclusively in Challenge Mode. In Story Mode, side missions where a special Pokémon Captain spawns on the map may randomly trigger during a mission; defeating this Pokémon will then recruit it into the player's army. The Pokémon that will appear as part of these missions is dependant on which kingdom the mission is set in, with a specific focus placed on the type that the region represents. Once a Pokémon Captain is recruited, they will not appear again. Each kingdom has six Pokémon Captains that can be recruited, for a total of 102 Pokémon that can be recruited in Story Mode.
The rest of the Pokémon Captains can be unlocked in Challenge Mode. These Pokémon are generally those that appear as enemy units throughout the many battles, though some battles offer unique Pokémon Captains as rewards for completing them with a high rating. In very few cases does the player actually need to fight these Pokémon Captains in order to recruit them, though some levels are focused explicitly around completing such a task. 
Though many Pokémon Captains make use of generic movesets, with only different elemental effects depending on their typing, there are a select few Pokémon Captains that have unique movesets akin to Daimon. These Pokémon Captains are listed with a beside their name.
Pokémon that drastically change their appearance depending on their gender, such as Pyroar, will change to match the gender of the human warrior they are partnered with.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	
Challenge Mode
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*