Gear/ELRM-10

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_LRM_10_Extended
Manufacturer: Jackson
The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%, combined with a reduced ammunition capacity and a heavier, bulkier launcher.
Uses LRM Ammo.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
7 	3 	200000	All 	All
* Weapon damage increases at long range, to a maximum of +100%
* Weapon is capable of Indirect fire.
* Hits cluster toward same location, affected by clustering modifiers.
* Enhanced LRM Launchers cannot fire any Specialty Ammunition types. Only basic LRM ammunition will work in missions.
* This weapon has an Anti-Air Factor of 8%
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM10
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	LRM 	5 	0 	1 	10 	1 	18 	0 	0 	0 	0.02 	0.25 	20 	300 	360 	660 	1140 	1320 	✔
=Used By Mechs=
Mechs 	Mechs 	Mechs
APW-C 	FLW-4E 	LFA-1A
LFA-1X 	NRY-OE 	ON3-MX
SBK-7K 	STK-9A 	UBL-77
VLK-QD6	VLK-QD8	WNU-O
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2