Zephyr of Flight

Zephyr of Flight
Skill: apportation/air 18
Backlash: 11
Difficulty: 5
Effect Value: 19
Bonus Number to: speed
Range: 3 (four meters)
Duration: 18 (one hour)
Cast Time: 25 (one day)
Manipulation: control, duration
This is an impressed spell. To cast this flight spell,
the mage must spend the entire cast time outside in a clear (and preferably
windy) area running, walking, jumping, and mimicking flying on any prevailing
winds. The caster must wear robes or other clothing designed specifically to
catch the wind-that have as much surface area as she can move around in. When
released, the spell causes the air around the caster to become very windy and
dense, lifting her off the ground. The mage may then control the direction the
wind takes her, the duration of the spell, and the speed of the wind (up to 25
meters a turn). The total amount of weight the zephyr may carry is equal to the
effect total of the spell.