Feverfew (PvZ:LW)

Feverfew is the upgrade plant of Sneezewort wearing a Bur Coat and is unlocked in Blizzard Peaks' level path E (more about level paths here) in Plants vs. Zombies: Lost World, after beating Level 5E. Feverfew is just like Sneezewort, except their direct damage is increased to 30 DPS (from 20 DPS) and the poison damage increments by 3 DPS instead of 2 DPS for every adjacent ice plant. Plus, compared to Sneezewort, Feverfew's snot projectiles can chill zombies on impact, and Feverfew's Plant Food ability can be activated without the use of Plant Food by clicking/tapping on them, which drops their coat off them and causes them to feel cold and activate the ability (see Plant Food power section to see what this does) before they put their coat back on on their own. Unlike using Plant Food and activation from blizzards, however, taking off Feverfew's coat will force them to cool down for 12 seconds before they are able to attack normally again (this goes for both shooting snot and activating their Plant Food ability again).
==Origins==
Feverfew is based on the flower of the same common name (scientific name being Tanacetum parthenium), where the "fever" part of the name refers to Feverfew's state of feeling cold, as fevers are a symptom that, albeit causes body temperatures to rise, triggers muscle contractions that result in you feeling cold. Fevers are related to sicknesses and so are also loosely related to how Feverfew sneezes and shoots snot (even though fevers don't directly cause this). The poisonous effect of this snot refers to how viruses that cause colds can spread through mucus, and Sneezewort's more violent sneezing in the cold refers to how these viruses may spread more easily at lower temperatures.
==Almanac entry==
Feverfew
Sun cost: 175
Recharge: Slow
Shoots chilling infectious snot, sneezing more violently from ice plants and chilling winds. Deliberately taking off their coat causes them to activate their Plant Food power, but with a cooldown.
Special: Adjacent ice plants increase firing rate and poison effectiveness
Special: Immune to frost, chilling winds activate Feverfew’s Plant Food power
Special: Clicking/tapping on Feverfew removes their coat temporarily, exposing them to the cold and activating their Plant Food power, but needs to cool down afterwards
Technically Feverfew needs to warm up rather than cool down after you deliberately take off their coat, but you get what I mean. Also that's very rude of you to just take off somebody's coat like that, how could you, ?
==Upgrades==
===Plant Food power===
When fed Plant Food, Feverfew will violently sneeze across a randomly scattered area that can range from the entire lane ahead to 1 lane above and below, temporarily freezing (for 5 seconds) and permanently poisoning all zombies dealing the same amount of DPS per second as Feverfew would with the number of ice plants currently adjacent to it.
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength 	
Direct damage - 20 DPS
Poison damage - 5 DPS per second	
Direct damage - 25 DPS
Poison damage - 8 DPS per second	
Direct damage - 30 DPS
Poison damage - 10 DPS per second	
Direct damage - 35 DPS
Poison damage - 12 DPS per second
(Unlock cost: 1 Strength Token)	
Direct damage - 40 DPS
Poison damage - 15 DPS per second
(Unlock cost: 2 Strength Tokens)
Toughness 	50 DPS 	200 DPS 	300 DPS 	
400 DPS
(Unlock cost: 1 Toughness Token)	
550 DPS
(Unlock cost: 2 Toughness Tokens)
Sun cost 	250 sun 	200 sun 	175 sun 	
150 sun
(Unlock cost: 1 Sun cost Token)	
100 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge* 	N/A 	N/A 	30 seconds	
N/A 	
N/A
Firing rate	2.4 seconds	2.2 seconds	2 seconds 	
1.8 seconds
(Unlock cost: 1 Firing rate Token)	
1.6 seconds (Unlock cost: 2 Firing rate Tokens)
* - Upgrade plants cannot have upgraded nor degraded recharges.
More about the upgrading system here.
==Strategies==
Since Feverfew doesn't have too much differences from Sneezewort, the strategies used for Sneezewort can be applied for Feverfew as well. The only difference is that their projectiles can also chill zombies on impact, and also do somewhat more damage. Additionally, there's also the fact that you can now activate Feverfew's Plant Food ability without the use of Plant Food, albeit this will cause Feverfew the need to cool down before being able to attack again. Because of this, this ability is best used only during emergency situations or if you are confident enough that Feverfew cooling down will not have too much of an impact on your defenses. Due to the fact that Feverfew temporarily freezes all zombies in their lane and the lanes above and below when their Plant Food ability is activated, however, doing this will likely have benefits rather than be somewhat detrimental to your defenses if you use this ability during the right times and Feverfew is supported enough by other offensive plants.
==Gallery==
Feverfew.png|Feverfew (HD)
Feverfew's concept art.png|Feverfew's concept art by Bean (left: idle; right: without coat)
Costume (Feverfew).png|Costume
Seed packet (Feverfew).png|Seed packet
Feverfew without their coat.png|Feverfew without their coat
Feverfew about to sneeze at a zombie.png|Feverfew attacking a zombie (pt. 1)
Feverfew sneezing at a zombie.png|Feverfew attacking a zombie (pt. 2)
Feverfew after inflicting a zombie with poison.png|Feverfew attacking a zombie (pt. 3)
==Art credits==
*Credits to Bean for the concept art.
*Final design based off the design of Bur Coat and Sneezewort by Chicken and Rocky respectively.
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Category:Plants
Category:Slow recharge plants
Category:Straight-shooting plants
Category:Ice Plants
Category:Poisonous Plants
Category:PvZ:LW content
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