Gamebryo console commands (all)

This page lists all console commands recognized by Fallout 3 and Fallout: New Vegas. Many of these commands remain from an old game - possibly Oblivion - and do not work properly.
This list was created using the console commands and .
==Commands==
command 	short 	description 	example
Show 	TST 	Show global scripts and variables. 	
ShowVars 	SV 	Show variables on object. 	player->sv
ShowQuestVars 	SQV 	Show quest variables. 	sqv QuestID
ShowQuests 	SQ 	List quests. 	
ToggleCombatStats 	 	 	
ToggleSafeZone 	TSZ 	Display the television 85%% safe zone. 	
ToggleAI 	TAI 	 	
ToggleCollisionGeometry 	TCG 	Show collision geometry. 	
ToggleMaterialGeometry 	TMG 	Show material geometry. 	
ToggleBorders 	TB 	Show border lines for each cell. 	
ToggleSky 	TS 	 	
ToggleLeaves 	TL 	 	
ToggleWireframe 	TWF 	Show the world as wireframe. 	
ToggleCollision 	TCL 	Toggles collision for the selected object, when there is no object the player's collision is toggled instead 	
ToggleDebugText 	TDT 	Show debug numbers on the screen. 	
ToggleMenus 	TM 	Hide all the menus. Used for taking screen shots. 	
TogglePrimitives 	 	 	
ShowScenegraph 	SSG 	Create a window with the full game scene graph or the scene graph of the selected reference. 	
ShowScenegraph 	SFSG 	Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any). 	
ToggleMagicStats 	 	 	
ShowAnim 	SA 	Show Animation and Actor status. 	
Show1stPerson 	S1ST 	Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. 	
Help 	 	Show this help. 	
ToggleNavMesh 	TNM 	Toggle blocked display. 	
TogglePathLine 	TPL 	Toggle path display. 	
PickRefByID 	PRID 	Select a reference by id for the console. 	
SetLightingPasses 	SLP 	spec ex: 1010 	
ToggleLODLand 	 	 	
SetLODObjectDistance 	 	 	
SetTerminalMenuPos 	 	 	
MovePipboyKnob 	MPK 	move pipboy knob 	
HighlightBodyPart 	HBP 	highlight body part 	
HighlightAdditionalReference	HAR 	highlight a reference 	
DeactivateAllHighlights 	DAH 	remove all VATS highlights 	
ToggleGrassUpdate 	 	 	
CenterOnCell 	COC 	Teleport player to a certain cell 	CenterOnCell RivetCityExterior01
SetGameSetting 	SetGS 	Example to increase character & NPC run speed: setgs fmoverunmult 7 where the default is 4 	
Set Player Speed 	 	Example: PLAYER.SETAV SPEEDMULT X, 100 is default. 	
SetINISetting 	SetINI 	"setting:category" value 	
GetINISetting 	GetINI 	"setting:category" 	
CenterOnExterior 	 	 	
CalcPathToPoint 	 	 	
CalcLowPathToPoint 	LP2P 	ignore locks, allow disabled doors, ignore min use 	
SetFog 	 	2 floats, start and end depths 	
SetClipDist 	 	float, new clip distance 	
ToggleShadowVolumes 	 	 	
SetImageSpaceGlow 	 	 	
ToggleDetection 	tdetect 	Toggles AI detection of player (notarget) 	
ToggleHighProcess 	 	 	
ToggleLowProcess 	 	 	
ToggleMiddleLowProcess 	 	 	
ToggleMiddleHighProcess 	 	 	
ToggleAiSchedules 	 	 	
SpeakSound 	 	 	
BetaComment 	BC 	Add comment to 	General
ToggleCellNode 	TCN 	Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active 	
ToggleTrees 	TT 	Turn trees on/off 	
SetCameraFOV 	FOV 	Change the camera's field of view (in deg): default 75 	
Verbose 	VERBOSE 	Toggle verbose combat/AI messages 	
ToggleGodMode 	TGM 	Toggle God mode 	
RefreshShaders 	RS 	Reload HLSL shaders from disk 	
ToggleScripts 	TSCR 	Turn Script processing on/off 	
ToggleConversations 	TCONV 	Toggle conversation stats 	
ToggleFullHelp 	TFH 	Toggle Full Help 	
ShowQuestLog 	SQL 	Show Quest Log 	
ShowFullQuestLog 	SFQL 	Show all log entries for a single quest 	
DumpTexturePalette 	DTP 	Dump texture palette contents to file ; param is sort type f-filename, s-size, c-count) 	
DumpModelMap 	DMM 	Dump model map contents to file 	
CenterOnWorld 	COW 	 	COW worldname -10 5
ToggleGrass 	TG 	Toggle grass display. 	
AddFaceAnimNote 	 	 	
RefreshINI 	REFINI 	Refresh INI settings from file. 	
ToggleEmotions 	temo 	Toggle NPC facial emotions. 	
AddDecal 	 	 	
TestCode 	 	 	
PlayerSpellBook 	psb 	Add all spells to player. 	
PrintAiList 	pai 	Printed Ai Lists. 	
ShowQuestTargets 	SQT 	Show current quest targets 	
HairTint 	 	3 ints, RGB 	
SaveGame 	save 	SaveGame <filename> 	
LoadGame 	load 	LoadGame <filename> 	
TestAllCells 	TAC 	Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) 	
RenderTestCell 	rtc 	runs Render Test on player's current parent cell 	
RenderTestHere 	rth 	runs Render Test on player's current position 	
SaveWorld 	 	Save hkWorld <filename> 	
ReloadCurrentClimate 	rcc 	Reloads values from the current climate 	
ReloadCurrentWeather 	rcw 	Reloads values from the current weather 	
TestSeenData 	tsd 	Visually displays the current seen data 	
TestLocalMap 	tlm 	Simulates the local map. (1 or 0 for FOW on or off) 	
MoveTo 	moveto 	Move the selected object to the target reference ID. E.G. Player.moveto [ref ID] will move the player to the ref ID.	
MoveToQuestTarget 	movetoqt 	Move player to current quest target (optional param: target number). 	
PrintNPCDialog 	pdialog 	Prints NPC dialog 	
ShowSubtitle 	 	show all dialog subtitles (1 shows always, 0 hides always) 	
ShowRenderPasses 	srp 	display render passes for the next frame 	
FreezeRenderAccumulation 	fra 	only re-render geometry visible during this frame 	
ToggleOcclusion 	tocc 	toggle occlusion query for geometry 	
OutputMemContexts 	omc 	Output Mem Context info to a file 	
OutputMemStats 	oms 	Output Mem Stats info to a file 	
ToggleDetectionStats 	tds 	Show the detection stats of the current seletected Ref. 	
SetTargetRefraction 	str 	Sets the refractive value of the target 	
SetTargetRefractionFire 	strf 	Sets the refractive fire value of the target 	
ToggleRefractionDebug 	trd 	Toggles refraction debug render texture 	
ToggleCharControllerShape 	TCCS 	Toggle char controller shape type. 	
ShowHeadTrackTarget 	SHeadT 	Show the head track target if set from look function 	
SetSkyParam 	SSP 	Sets various values for the sky 	
SetHDRParam 	SHP 	Sets various values for the HDR shader 	
ShowPivot 	SP 	Puts a temporary yellow plus at the pivot point of the selected reference. 	
PrintHDRParam 	PHP 	Prints current HDR settings. 	
ToggleHDRDebug 	THD 	Toggles HDR debug textures. 	
RevertWorld 	rw 	Revert the world 	
OutputArchiveProfile 	oap 	Output Archive profile info to a file 	
QuitGame 	qqq 	Exit game without going through menus. 	
SaveIniFiles 	saveini 	Writes all the .ini files. 	
SetDebugText 	sdt 	Sets which debug text is shown. 	
ToggleLiteBrite 	tlb 	Toggles lite brite render mode. 	
RunMemoryPass 	rmp 	Runs a cleanup memory pass 	
ResetMemContexts 	rmc 	Reset Max Mem Contexts 	
ToggleWaterSystem 	TWS 	Toggles the water system 	
ToggleWaterRadius 	 	 	
ShowWhoDetectsPlayer 	SWDP 	Show who detects the player 	
ToggleCombatAI 	tcai 	Toggles ALL Combat AI 	
ToggleFlyCam 	tfc 	Toggles the Free Fly camera (UFO cam). 	
ModWaterShader 	mws 	Modifies water shader settings 	
WaterShallowColor 	shallow 	Modifies water shallow color 	
WaterDeepColor 	deep 	Modifies water deep color 	
WaterReflectionColor 	refl 	Modifies water reflection color 	
BeginTrace 	bt 	Creates a trace file (Xenon only) 	
RunCellTest 	rct 	Runs a cell test 	
StartAllQuests 	saq 	Starts all quests 	
CompleteAllQuestStages 	caqs 	Sets all quest stages 	
FlushNonPersistActors 	Flush 	Deletes all the actors in High who are not persistant 	
ToggleFogOfWar 	TFOW 	Turns fog of war on or off. 	
OutputLocalMapPictures 	OLMP 	Writes out the current local map. 	
SetGamma 	sg 	Sets new gamma ramp. 	
WasteMemory 	wm 	Allocates some memory (in MB). 	
ClearAdaptedLight 	cal 	Clears the HDR adapted light texture 	
ToggleCastShadows 	 	 	
SetHudGlowConstants 	shgc 	Set parameters for HUD glow. 	
CloseFile 	 	 	
SetTreeMipmapBias 	stmb 	Set mipmap LOD bias values for tree billboards. 	
SendSherlockDebugText 	 	 	
DumpMenuPackingInfo 	dpmi 	Dump menu packing information 	
DamageWeapon 	 	 	
GetWeaponHealth 	 	 	
OutputMemStats 	omsfw 	Output Mem Stats info to a file 	
PlayExplosion 	 	Plays explosion seq in selected obj 	
SetMaxAniso 	 	Sets Depth of Field focal distance 	
SetDepthOfFieldRange 	sdofr 	Sets Depth of Field range 	
SetTargetDOF 	stdof 	Sets the depth of field based on the target 	
ToggleFullScreenMotionBlur 	tfsmb 	Toggles Full screen motion blur 	
SetMotionBlur 	smb 	Set the motion blur params 	
ToggleFootIK 	tfik 	Toggles Foot IK system 	
SetVel 	 	Sets Velocity on a reference 	
DebugCombatPlan 	dcp 	Debugs the combat plan on an actor 	
SetCombatActionCost 	scc 	Sets the cost on a combat action 	
ToggleCombatDebug 	tcd 	Toggles combat debug info 	
ForceGroupStrategy 	fgs 	Forces a combat group strategy 	
TogglePathingInfoFunction 	TPI 	Toggle pathing information. 	
ShowInventory 	inv 	Shows reference inventory 	
ResetPerformanceTimers 	rpt 	Resets the performance timers 	
ToggleDebugDecal 	TDD 	Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform 	
ToggleDecalRendering 	TDR 	Toggle decal rendering 	
SetImageSpaceModifiersEnable	sisme 	Set imagespace modifiers enable: 0-Off, 1-On 	
SetUFOCamSpeedMult 	sucsm 	Set speed mult for UFO cam. 	
DeleteReference 	zap 	Deletes the specified object ref 	
ToggleTestLight 	TTL 	Toggle test light (radius, magnitude). 	
PlaceLocationMarker 	plm 	PlaceLocationMarker x y z (optional name) (optional color ) 	
ClearLocationMarkers 	 	 	
ToggleMultiboundCheck 	mbc 	Toggle all Multibound check functionality 	
ToggleGrabIK 	tgik 	Toggles Grab IK system 	
ToggleLookIK 	tlik 	Toggles Look IK system 	
ToggleRagdollAnim 	tra 	Toggles Ragdoll Anim system 	
AddOcclusionPlane 	AOP 	Add Occlusion plane (x size, y size). 	
SetGlobalRadialBlur 	sgrb 	Set parameters for the global radial blur 	
OutputTextureUseMap 	OTUM 	Writes out texture use map data to file. 	
ToggleVATSLight 	TVL 	Toggle VATS Light 	
ClearScreenBlood 	csb 	Clear screen blood 	
ScreenBloodTest 	tsbTEST 	Toggle screen blood debugging 	
ResetDialogueFlags 	rdf 	Debug resets SayOnce, TalkedToPc, etc. 	
ResetAllTerminals 	rat 	Debug resets all hacked/locked terminals. 	
GetActorValueInfo 	GetAVInfo	Get detailed actor value info. 	player.getav luck
CloseAllMenus 	cam 	Closes all open menus 	
ToggleBoundVisGeom 	tbvg 	Toggles bound visualization for a ref 	
DebugMilesPS3 	dm3 	Enumerates Miles samples and streams 	
SetConsoleOuputFile 	scof 	Sets the given file as target for console output. 	
TestRaceSexTerminal 	trst 	Test race/sex menu rendered terminal 	
IgnoreRenderPass 	irp 	Ignore the given renderpass 	
PlayVATSCameras 	pvc 	Play this set of VATS cameras for the next VATS playback. 	
SetTargetFalloff 	stfo 	Sets the falloff of the target 	
ToggleActorMover 	tam 	Toggles actor movement through pathing system 	
CopySaves 	CopySaves	Copy save games from the host machine or a memory stick (ms). 	
DrawSkeleton 	das 	Enables skeleton drawing 	
ToggleEOFImageSpace 	teofis 	Toggles end of frame imagespace effects 	
ForceFileCache 	ffc 	Enumerates Miles samples and streams 	
DumpNiUpdates 	dnu 	Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds) 	
TestDegrade 	 	degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds) 	
ToggleDepthBias 	tdb 	toggles depth bias for decals on or off 	
ToggleSPURenderBatch 	tSPURB 	toggles the SPU render batch on or off 	
ToggleSPUTransformUpdate 	tSPUTU 	toggles the SPU transform update on or off 	
ModifyFaceGen 	mfg 	Modify FaceGen Functionality 	
ForceRSXCrash 	fRSX 	Forces an RSX crash 	
SetEmitterParticleMax 	 	Sets the maximum number of particles emitted by a non-master particle system emitter 	
SetMPSParticleMax 	 	Sets the maximum number of particles emitted by master particle system emitter set 	
SetTaskThreadSleep 	 	Sets the task thread sleep value (-1 to disable). 	
SetHardcore 	 	Sets hardcore mode. 1 to turn on, 0 to turn off. 	player.SetHardcore 1
SetTaskThreadUpdateSleep 	 	Sets the task thread update sleep value (-1 to disable). 	
EvalActorTextures 	 	 	
SCRIPT FUNCTIONS
command 	short 	description 	example
UnusedFunction0 	 	 	
GetDistance 	 	 	
AddItem 	 	 	
SetEssential 	 	 	
Rotate 	 	 	
GetLocked 	 	 	
GetPos 	 	 	
SetPos 	 	 	
GetAngle 	 	 	
SetAngle 	 	 	
GetStartingPos 	 	 	
GetStartingAngle 	 	 	
GetSecondsPassed 	 	 	
Activate 	 	 	
GetActorValue 	GetAV 	Get an actor value. 	player.getav luck
SetActorValue 	SetAV 	Set an actor value. 	player.setav luck, 75
ModActorValue 	ModAV 	Modify an actor value. 	player.modav luck, -10
SetAtStart 	 	 	
GetCurrentTime 	 	 	
PlayGroup 	 	IE: PlayGroup SEQNAME 1 	
LoopGroup 	 	 	
SkipAnim 	 	 	
StartCombat 	 	 	
StopCombat 	 	 	
GetScale 	 	 	
IsMoving 	 	Is the actor moving? 	
IsTurning 	 	Is the actor turning? 	
GetLineOfSight 	 	 	
AddSpell 	 	 	
RemoveSpell 	 	 	
Cast 	 	 	
GetButtonPressed 	 	 	
GetInSameCell 	 	 	
Enable 	 	 	
Disable 	 	Removes/Deletes selected object/NPC 	
GetDisabled 	 	 	
MenuMode 	 	 	
PlaceAtMe 	 	Drop selected item near player. 	player.placeatme 00004327 (Combat Shotgun)
PlaySound 	 	Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise. 	
GetDisease 	 	 	
GetVampire 	 	 	
GetClothingValue 	 	 	
SameFaction 	 	 	
SameRace 	 	 	
SameSex 	 	 	
GetDetected 	 	 	
GetDead 	 	 	
GetItemCount 	 	 	
GetGold 	 	 	
GetSleeping 	 	 	
GetTalkedToPC 	 	 	
Say 	 	 	
SayTo 	 	 	
GetScriptVariable 	 	 	
StartQuest 	 	 	
StopQuest 	 	 	
GetQuestRunning 	 	 	
SetStage 	 	 	
GetStage 	 	 	
GetStageDone 	 	 	
GetFactionRankDifference 	 	 	
GetAlarmed 	 	 	
IsRaining 	 	 	
GetAttacked 	 	 	
GetIsCreature 	 	 	
GetLockLevel 	 	 	
GetShouldAttack 	 	 	
GetInCell 	 	 	
GetIsClass 	 	 	
GetIsRace 	 	 	
GetIsSex 	 	 	
GetInFaction 	 	Used to check if the actor is in the specified faction. Returns 1 for true, 0 for false. 	player.GetInFaction 00101f42 (Powder Gangers)
GetIsID 	 	 	
GetFactionRank 	 	 	
GetGlobalValue 	 	 	
IsSnowing 	 	 	
GetDisposition 	 	 	
GetRandomPercent 	 	 	
StreamMusic 	 	 	
GetQuestVariable 	 	 	
GetLevel 	 	 	
GetArmorRating 	 	 	
RemoveItem 	 	Used to remove an item from an actor's inventory 	RemoveItem 434F
ModDisposition 	 	 	
GetDeadCount 	 	used to display the number of dead copies of an NPC's base id 	getdeadcount <base id>
ShowMap 	 	 	
StartConversation 	 	Start a conversation 	Bob.StartConversation Joe, SecretTopic
Drop 	 	 	
AddTopic 	 	 	
ShowMessage 	 	 	
SetAlert 	 	Put the NPC on alert, drawing any weapons they might have. 	setalert 0 or setalert 1 (with the NPC selected)
GetIsAlerted 	 	displays 0 if NPC is not alert and 1 if NPC is alert 	getisalert (with NPC selected)
Look 	 	 	
StopLook 	 	 	
EvaluatePackage 	 	 	
SendAssaultAlarm 	 	 	
EnablePlayerControls 	 	pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0 	
DisablePlayerControls 	 	pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0 	
GetPlayerControlsDisabled 	 	pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0 	
GetHeadingAngle 	 	 	
PickIdle 	 	 	
IsWeaponOut 	 	 	
IsTorchOut 	 	 	
IsShieldOut 	 	 	
CreateDetectionEvent 	 	 	
IsActionRef 	 	 	
IsFacingUp 	 	 	
GetKnockedState 	 	 	
GetWeaponAnimType 	 	 	
IsWeaponSkillType 	 	 	
GetCurrentAIPackage 	 	 	
IsWaiting 	 	 	
IsIdlePlaying 	 	 	
CompleteQuest 	 	Complete the quest 	completequest Quest_ID
Lock 	 	 	
UnLock 	 	Unlocks the selected door or terminal 	
GetMinorCrimeCount 	 	 	
GetMajorCrimeCount 	 	 	
GetActorAggroRadiusViolated 	 	 	
GetCrimeKnown 	 	 	
SetEnemy 	 	 	
SetAlly 	 	 	
GetCrime 	 	 	
IsGreetingPlayer 	 	 	
StartMisterSandMan 	 	 	
IsGuard 	 	 	
StartCannibal 	 	 	
HasBeenEaten 	 	 	
GetFatiguePercentage 	 	 	
GetPCIsClass 	 	 	
GetPCIsRace 	 	 	
GetPCIsSex 	 	 	
GetPCInFaction 	 	 	
SameFactionAsPC 	 	 	
SameRaceAsPC 	 	 	
SameSexAsPC 	 	 	
GetIsReference 	 	 	
SetFactionRank 	 	 	
ModFactionRank 	 	 	
KillActor 	 	 	
ResurrectActor 	 	 	
IsTalking 	 	 	
GetWalkSpeed 	 	 	
GetCurrentAIProcedure 	 	 	
GetTrespassWarningLevel 	 	 	
IsTrespassing 	 	 	
IsInMyOwnedCell 	 	 	
GetWindSpeed 	 	 	
GetCurrentWeatherPercent 	 	 	
GetIsCurrentWeather 	 	 	
IsContinuingPackagePCNear 	 	 	
AddScriptPackage 	 	 	
RemoveScriptPackage 	 	 	
CanHaveFlames 	 	 	
HasFlames 	 	 	
AddFlames 	 	 	
RemoveFlames 	 	 	
GetOpenState 	 	 	
MoveToMarker 	 	 	
GetSitting 	 	 	
GetFurnitureMarkerID 	 	 	
GetIsCurrentPackage 	 	 	
IsCurrentFurnitureRef 	 	 	
IsCurrentFurnitureObj 	 	 	
SetSize 	CSize 	Shrink/Grow an actor. 	player.shrink 0.0 or radius
RemoveMe 	 	 	
DropMe 	 	 	
GetFactionReaction 	 	 	
SetFactionReaction 	 	 	
ModFactionReaction 	 	 	
GetDayOfWeek 	 	 	
IgnoreCrime 	 	 	
GetTalkedToPCParam 	 	 	
RemoveAllItems 	 	 	
WakeUpPC 	 	 	
IsPCSleeping 	 	 	
IsPCAMurderer 	 	 	
SetCombatStyle 	 	 	
PlaySound3D 	 	 	
SelectPlayerSpell 	 	 	
GetDetectionLevel 	 	 	
IsActorDetected 	 	 	
GetEquipped 	 	 	
Wait 	 	 	
StopWaiting 	 	 	
IsSwimming 	 	 	
ScriptEffectElapsedSeconds 	 	 	
SetCellPublicFlag 	setpublic	Set public flag on cell. 	setpublic MyCell 1
GetPCSleepHours 	 	 	
SetPCSleepHours 	 	 	
GetAmountSoldStolen 	 	 	
ModAmountSoldStolen 	 	 	
GetIgnoreCrime 	 	 	
GetPCExpelled 	 	 	
SetPCExpelled 	 	 	
GetPCFactionMurder 	 	 	
SetPCFactionMurder 	 	 	
GetPCEnemyofFaction 	 	 	
SetPCEnemyofFaction 	 	 	
GetPCFactionAttack 	 	 	
SetPCFactionAttack 	 	 	
UnusedFunction21 	 	 	
UnusedFunction22 	 	 	
GetDestroyed 	 	 	
SetDestroyed 	 	 	
GetActionRef 	 	 	
GetSelf 	 	 	
GetContainer 	 	 	
GetForceRun 	 	 	
SetForceRun 	 	 	
GetForceSneak 	 	 	
SetForceSneak 	 	 	
AdvancePCSkill 	 	 	
AdvancePCLevel 	 	 	
HasMagicEffect 	 	 	
GetDefaultOpen 	 	Returns 1 if this object is open by default. 	
SetDefaultOpen 	 	A value of 1 will make the object open by default. 	
ShowClassMenu 	 	 	
ShowRaceMenu 	 	Brings up the Sex/Race/Appearance menu 	
GetAnimAction 	 	Return the actors current anim action. 	
ShowNameMenu 	 	 	
SetOpenState 	 	A value of 1 will make the object open. 	
UnusedFunction26 	 	 	
IsSpellTarget 	 	 	
GetVATSMode 	 	 	
GetPersuasionNumber 	 	 	
GetSandman 	 	 	
GetCannibal 	 	 	
GetIsClassDefault 	 	 	
GetClassDefaultMatch 	 	 	
GetInCellParam 	 	 	
SetInChargen 	 	A value of 1 will be in chargen. 	
GetCombatTarget 	 	 	
GetPackageTarget 	 	 	
ShowSpellMaking 	 	 	
GetVatsTargetHeight 	 	 	
SetGhost 	 	A value of 1 will make the NPC act as a 'ghost'. 	
GetIsGhost 	 	Returns 1 if the actor is acting as a 'ghost'. 	
EquipItem 	 	 	
UnequipItem 	 	 	
SetClass 	 	 	
SetUnconscious 	 	A value of 1 will be unconscious. 	
GetUnconscious 	 	Returns 1 if is unconscious. 	
SetRestrained 	 	A value of 1 will be restrained. 	
GetRestrained 	 	Returns 1 if is restrained. 	
ForceFlee 	Flee 	Forces a actor to flee if destination or cell is passed in uses them 	
GetIsUsedItem 	 	 	
GetIsUsedItemType 	 	 	
UnusedFunction9 	 	 	
UnusedFunction10 	 	 	
UnusedFunction11 	 	 	
UnusedFunction12 	 	 	
UnusedFunction13 	 	 	
UnusedFunction14 	 	 	
GetIsPlayableRace 	 	 	
GetOffersServicesNow 	 	 	
GetGameSetting 	 	 	
StopCombatAlarmOnActor 	 	 	
GetUsedItemLevel 	 	 	
GetUsedItemActivate 	 	 	
SetWeather 	sw 	Sets the active weather to the specified type 	
ForceTakeCover 	TakeCover	Forces a actor to move away from the target actor for a period of time 	
ModBarterGold 	 	 	
SetBarterGold 	 	 	
GetBarterGold 	 	 	
IsTimePassing 	 	 	
IsPleasant 	 	 	
IsCloudy 	 	 	
TrapUpdate 	 	 	
SetQuestObject 	 	 	
ForceActorValue 	ForceAV 	Does modav XXX (value - getav XXX). 	player.forceav luck 25
ModPCSkill 	ModPCS 	Modify the Players Skill. 	modpcs Blunt, 10
ModPCAttribute 	ModPCA 	Modify an actor value. 	modpca luck, 10
EnableFastTravel 	 	 	
GetArmorRatingUpperBody 	 	 	
GetParentRef 	 	 	
PlayBink 	 	 	
GetBaseActorValue 	GetBaseAV	Get a base actor value. 	player.getbaseav luck
IsOwner 	 	get the ownership of the ref 	
SetOwnership 	 	 	
IsCellOwner 	 	get the ownership of the ref 	
SetCellOwnership 	 	 	
IsHorseStolen 	 	 	
SetCellFullName 	 	 	
SetActorFullName 	 	 	
IsLeftUp 	 	 	
IsSneaking 	 	 	
IsRunning 	 	 	
GetFriendHit 	 	 	
IsInCombat 	 	 	
SetPackDuration 	 	 	
PlayMagicShaderVisuals 	 	 	
PlayMagicEffectVisuals 	 	 	
StopMagicShaderVisuals 	 	 	
StopMagicEffectVisuals 	 	 	
ResetInterior 	 	 	
IsAnimPlaying 	 	 	
SetActorAlpha 	 	 	
EnableLinkedPathPoints 	 	 	
DisableLinkedPathPoints 	 	 	
IsInInterior 	 	 	
ForceWeather 	fw 	Forces the active weather to the specified type, without transition. 	
ToggleActorsAI 	 	 	
IsActorsAIOff 	 	 	
IsWaterObject 	 	Water condition used for drinking animation. 	
UnusedFunction15 	 	 	
IsActorUsingATorch 	 	 	
SetLevel 	 	 	
ResetFallDamageTimer 	 	 	
IsXBox 	 	 	
GetInWorldspace 	 	 	
ModPCMiscStat 	 	edit GENERAL STATISTIC 	ModPCMiscStat "speech successes" 50 or -50 (name in quotes exactly as pipboy), for edit "bobbleheads found" also need: set"38959".bobbles to 9999
GetPCMiscStat 	 	show GENERAL STATISTIC 	GetPCMiscStat "bobbleheads found"
IsActorEvil 	 	 	
IsActorAVictim 	 	 	
GetTotalPersuasionNumber 	 	 	
SetScale 	 	Set the scale of an object 	
ModScale 	 	Modify the scale of an object 	
GetIdleDoneOnce 	 	 	
KillAllActors 	 	 	
GetNoRumors 	 	 	
SetNoRumors 	 	 	
Dispel 	 	Can be used to remove equipment (armor, clothing) effects left over from improper removal of equipment 	player.dispel 0003D330
WhichServiceMenu 	 	 	
TriggerHitShader 	 	 	
FunctionUnused16 	 	 	
Reset3DState 	 	 	
IsRidingHorse 	 	 	
DispelAllSpells 	 	 	
UnusedFunction17 	 	 	
AddAchievement 	 	 	
DuplicateAllItems 	 	 	
IsInDangerousWater 	 	 	
EssentialDeathReload 	 	 	
SetShowQuestItems 	 	 	
DuplicateNPCStats 	 	 	
ResetHealth 	 	 	
SetIgnoreFriendlyHits 	sifh 	Set whether an actor should ignore friendly hits (0-no, 1-yes) 	
GetIgnoreFriendlyHits 	gifh 	See if an actor is ignoring friendly hits 	
IsPlayersLastRiddenHorse 	 	 	
SetActorRefraction 	 	 	
SetItemValue 	 	 	
SetRigidBodyMass 	 	 	
ShowViewerStrings 	 	 	
ReleaseWeatherOverride 	 	 	
SetAllReachable 	 	 	
SetAllVisible 	 	 	
SetNoAvoidance 	 	 	
SendTrespassAlarm 	 	 	
SetSceneIsComplex 	 	 	
Autosave 	 	 	
StartMasterFileSeekData 	 	 	
DumpMasterFileSeekData 	 	 	
IsActor 	 	 	
IsEssential 	 	 	
PreloadMagicEffect 	 	 	
ShowDialogSubtitles 	 	 	
UnusedFunction27 	 	 	
IsPlayerMovingIntoNewSpace 	 	 	
UnusedFunction28 	 	 	
UnusedFunction29 	 	 	
GetTimeDead 	 	 	
GetPlayerHasLastRiddenHorse 	 	 	
GetLinkedRef 	 	 	
DamageObject 	 	 	
IsChild 	 	 	
UnusedFunction1 	 	 	
GetLastPlayerAction 	 	 	
IsPlayerActionActive 	 	 	
SetTalkingActivatorActor 	 	 	
IsTalkingActivatorActor 	 	 	
ShowBarterMenu 	 	 	
IsInList 	 	 	
UnusedFunction18 	 	 	
AddPerk 	 	 	
RewardXP 	 	 	
ShowHackingMiniGame 	 	 	
ShowSurgeryMenu 	 	 	
ShowRepairMenu 	srm 	Opens repair menu. 	player.srm allows free repair of items up to the player's skill level, if enough money is present to enact the repair.
FunctionUnused19 	 	 	
AddNote 	 	 	
RemoveNote 	 	 	
GetHasNote 	 	 	
AddToFaction 	 	 	
RemoveFromFaction 	 	 	
DamageActorValue 	DamageAV 	Damage an actor value. 	
RestoreActorValue 	RestoreAV	Restore an actor value. 	
TriggerHUDShudder 	hudsh 	Trigger shudder effect on HUD. Params=Intensity/Duration. 	
SetDisposition 	SetDisp 	Sets the dispostion with modifiers 	
ShowComputersInterface 	 	 	
SetGlobalTimeMultiplier 	 	 	
GetHitLocation 	 	What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ... 	
IsPC1stPerson 	pc1st 	Is the player playing in 1st person mode? 	
PurgeCellBuffers 	pcb 	Forcibly unloads all unattached cells in cell buffers. 	
PushActorAway 	 	 	
SetActorsAI 	 	 	
ClearOwnership 	 	 	
GetCauseofDeath 	 	What killed the actor 	
IsLimbGone 	 	Is BGSBodyPart::LIMB_ENUM been dismembered 	
IsWeaponInList 	 	Is the current weapon in the form list 	
PlayIdle 	 	Play this idle on the current actor. 	
ApplyImageSpaceModifier 	imod 	Adds an imagespace modifier to the active list 	
RemoveImageSpaceModifier 	rimod 	Removes an imagespace modifier from the active list 	
HasFriendDisposition 	 	 	
FunctionUnused20 	 	 	
FriendDispositionBoost 	 	 	
SetCellImageSpace 	 	 	
ShowChargenMenu 	 	 	
GetVATSValue 	 	 	
IsKiller 	 	 	
IsKillerObject 	 	 	
GetFactionCombatReaction 	 	 	
UseWeapon 	 	 	
EvaluateSpellConditions 	 	 	
ToggleMotionBlur 	tmb 	Toggle Motion Blur for the selected reference 	
Exists 	 	 	
GetGroupMemberCount 	 	 	
GetGroupTargetCount 	 	 	
SetObjectiveCompleted 	 	Set objective completion status: 0-Off, 1-On 	
SetObjectiveDisplayed 	 	Set objective displayed status: 0-Off, 1-On 	
GetObjectiveCompleted 	 	Get objective completion status: 0-Off, 1-On 	
GetObjectiveDisplayed 	 	Get objective displayed status: 0-Off, 1-On 	
SetImageSpace 	 	 	
PipboyRadio 	prad 	Control the Pipboy radio. Enable, Disable, Tune 	
RemovePerk 	 	 	
DisableAllActors 	 	 	
GetIsFormType 	 	 	
GetIsVoiceType 	 	 	
GetPlantedExplosive 	 	 	
CompleteAllObjectives 	 	Complete all of a quest's objectives 	completeallobjectives Quest_ID
IsActorTalkingThroughActivator 	 	 	
GetHealthPercentage 	 	 	
SetAudioMultithreading 	 	 	
GetIsObjectType 	 	 	
ShowChargenMenuParams 	 	 	
GetDialogueEmotion 	 	 	
GetDialogueEmotionValue 	 	 	
ExitGame 	 	 	
GetIsCreatureType 	 	 	
SetMerchantContainer 	 	 	
RemoveMerchantContainer 	 	 	
ShowWarning 	 	 	
EnterTrigger 	 	 	
MarkForDelete 	 	 	
AddItemHealthPercent 	 	 	
PlaceAtMeHealthPercent 	 	 	
GetInZone 	 	 	
DisableNavMesh 	 	Disable navmesh by FormID 	
EnableNavMesh 	 	Enable navmesh by FormID 	
HasPerk 	 	 	
GetFactionRelation 	 	 	
IsLastIdlePlayed 	 	 	
SetNPCRadio 	snr 	Enable/Disable NPC radio playback: 0-Off, 1-On 	
SetPlayerTeammate 	 	 	
GetPlayerTeammate 	 	 	
GetPlayerTeammateCount 	 	 	
OpenTeammateContainer 	 	Allows you to access the targeted NPC's inventory 	
ClearFactionPlayerEnemyFlag 	 	 	
ClearActorsFactionsPlayerEnemyFlag	 	 	
GetActorCrimePlayerEnemy 	 	 	
GetActorFactionPlayerEnemy 	 	 	
SetPlayerTagSkill 	 	 	
IsPlayerTagSkill 	 	 	
GetPlayerGrabbedRef 	 	 	
IsPlayerGrabbedRef 	 	 	
PlaceLeveledActorAtMe 	 	 	
UnusedFunction 	 	 	
ShowLockpickMenu 	 	 	
GetBroadcastState 	 	 	
SetBroadcastState 	 	 	
StartRadioConversation 	 	 	
GetDestructionStage 	 	 	
ClearDestruction 	 	 	
CastImmediateOnSelf 	CIOS 	 	
GetIsAlignment 	 	 	
ResetQuest 	 	 	
SetQuestDelay 	 	 	
ForceActiveQuest 	 	 	
GetThreatRatio 	 	 	
MatchFaceGeometry 	 	 	
GetIsUsedItemEquipType 	 	 	
GetPlayerName 	 	 	
FireWeapon 	 	 	
ShowTutorialMenu 	 	 	
AgeRace 	 	 	
MatchRace 	 	 	
SetPCYoung 	 	 	
SexChange 	 	 	
ShowSPECIALBookMenu 	 	 	
GetConcussed 	 	 	
SetZoneRespawns 	 	 	
SetVATSTarget 	 	 	
GetMapMarkerVisible 	 	 	
ResetInventory 	 	 	
ShowSPECIALBookMenuParams 	 	 	
GetPermanentActorValue 	GetPermAV	Get an actor value ignoring temporary modifiers. 	player.getav luck
GetKillingBlowLimb 	 	Which BGSBodyPart::LIMB_ENUM received the killing blow 	
ShowBarberMenu 	 	Opens a menu that enables you to only change your hair style. 	
ShowPlasticSurgeonMenu 	 	 	
TriggerLODApocalypse 	 	 	
GetWeaponHealthPerc 	 	 	
SetWeaponHealthPerc 	 	 	
ModWeaponHealthPerc 	 	 	
GetRadiationLevel 	 	 	
ShowAllMapMarkers 	tmm 	Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).	
ShowChargenMenuModValues 	 	 	
ResetAI 	 	 	
SetRumble 	 	Creates rumble in the controller (left motor) (right motor) (duration) 	
SetNoActivationSound 	 	Set the sound to play when activation fails (Sound) 	
ClearNoActivationSound 	 	Clear the activation failure sound 	
GetLastHitCritical 	 	 	
PlayMusic 	 	 	
SetLocationSpecificLoadScreensOnly	 	 	
ResetPipboyManager 	 	 	
SetPCToddler 	 	 	
IsCombatTarget 	 	 	
RewardKarma 	 	Used to add or subtract Karma 	RewardKarma 100
TriggerScreenBlood 	tsb 	Trigger screen blood 	
GetVATSRightAreaFree 	 	 	
GetVATSLeftAreaFree 	 	 	
GetVATSBackAreaFree 	 	 	
GetVATSFrontAreaFree 	 	 	
GetIsLockBroken 	 	 	
IsPS3 	 	 	
IsWin32 	 	 	
GetVATSRightTargetVisible 	 	 	
GetVATSLeftTargetVisible 	 	 	
GetVATSBackTargetVisible 	 	 	
GetVATSFrontTargetVisible 	 	 	
AttachAshPile 	 	 	
SetCriticalStage 	 	 	
IsInCriticalStage 	 	 	
RemoveFromAllFactions 	 	 	
GetXPForNextLevel 	 	 	
ShowLockpickMenuDebug 	 	 	
ForceSave 	 	 	
SetSPECIALPoints 	 	 	
AddSPECIALPoints 	 	 	
SetTagSkills 	 	 	
AddTagSkills 	 	 	
Sin 	 	 	
Cos 	 	 	
Tan 	 	 	
Sqrt 	 	 	
Log 	 	 	
Abs 	 	 	
GetQuestCompleted 	 	 	
ForceTerminalBack 	 	 	
PipBoyRadioOff 	 	 	
AutoDisplayObjectives 	 	 	
IsGoreDisabled 	 	 	
FadeSFX 	 	 	
SetMinimalUse 	 	 	
SetPCCanUsePowerArmor 	 	Sets whether or not you can wear power armor. Use 1 to enable it or 0 to disable it. 	SetPCCanUsePowerArmor 1
ShowQuestStages 	 	Show all the stages of the quest 	ShowQuestStages Quest_ID
GetSpellUsageNum 	 	 	
ForceRadioStationUpdate 	 	 	
GetActorsInHigh 	 	 	
HasLoaded3D 	 	 	
DisableAllMines 	 	 	
SetLastExtDoorActivated 	 	 	
KillQuestUpdates 	 	 	
IsImageSpaceActive 	 	 	
Console commands (all)
Console commands (all)