Magical Girl Physiology (MGRP)

==Summary==
The Magical Girls of Magical Girl Raising Project are humans with magical potential chosen as candidates by a member of the Magical Kingdom. Though most of them are female, some rare potential candidates can be male or even animals. Most candidates are often of a younger age and magical potential is also seen to be hereditary, as there have been entire Magical Girl families. It is said that those who believe more in magic or are fans of magical girls have higher magical potential, though that isn't a universal rule.
From the get-go, Magical Girls are directed to never reveal their true identities to anyone besides other Magical Girls, as this would, in turn, forfeit their rights to stay as a Magical Girl and they would have their memories of anything relating to the Magical Kingdom erased.
A Selection Test is necessary for newly-transformed Magical Girls to become an official member of the Magical Kingdom. The Examiners scout humans with magical potential and are free to hold their examinations as they see fit; each has their own methods to judge Magical Girls and decide those who stay as one, based on certain values they seek. Most examinations are usually a type of contest (like a series of trials of defeating monsters or helping people), in which the winner receives the honor of becoming a member of the Magical Kingdom, while the rest have their memories and powers erased and sent back to their normal lives.
==Power & Abilities==
*Transformation: It goes without saying, but humans given powers by the Magical Kingdom can transform into their Magical Girl form. They can do so by using their Magical Phone they receive after transforming for the first time. They can detransform at any time. If a Magical Girl faints, becomes unconscious, or dies, she automatically detransformsVolume 1 (this does not include falling asleep; some rare Magical Girls can stay transformed even when unconsciousVolume 6).
*Superhuman Physical Characteristics: Self-explanatory. The physical abilities of Magical Girls surpass those of any other living thingVolume 2. They have depicted superhuman feats with just theirs limbs, such as Hardgore Alice (Pierced Magicaloid 44's metallic body. Her headbutts would have caused a factory to collapse), La Pucelle (Almost knocked over a radio tower) or Melville (Shot an arrow that destroyed a multi-story buildingVolume 3). They are able to jump to high places and land safely without getting hurt, or fall from great heights with little to no damage. They are stronger and faster than any real-life animal, and even the weakest ones can survive attacks that can destroy cars or remain unharmed by sounds powerful enough to crack stone and give humans concussions. Not every magical girl is equally strong, durable or fit; an attack that can be easily shrugged off by some could be fatal for others.
**Acrobatics (Hypermobility, All-Terrain Mobility, Self-Momentum, Surface Running): All Magical Girls are capable of agility feats far beyond those of professional athletes. They can jump from roof to roof with no effort, run on walls, changed their bodies' trajectory and speed mid-motion and mid-air,Volume 12 fight just as well on sand, debris, rock, mud or on trees.Volume 7 Some Magical Girls, sometimes naturally and sometimes after intense training, can reach acrobatic skills far beyond anyone else, such as Hana Gekokujou, Lapis Lazuline and Ripple, the latter of which can use her thrown shuriken and kunai as platforms to reach flying enemies. 
*Enhanced Speed and Reactions: The speed at which a Magical Girl walks, runs, jumps, etc. is far greater than a human's. Due to their difference, a Magical Girl that is walking normally could be considered as walking extremely fast, or even running, from a human's point of view. All are able of outrunning cars, boats or city trains, while stronger ones can outspeed high-speed cars and bullet trainsVolume 5. The strongest kinds of Magical Girls can move at Supersonic+ speeds and have Hypersonic+ reactions. Due to the properties of a Magical Girl's costume, they can do so without damaging their outfit. Some Magical Girls, after going through intense training, even learn to react, dodge, attack or block by instinct and senses alone (like Snow White, Pukin and Melville. Few Magical Girls can reach such high levels, due to limited magical potential)
*Nutritional & Restful Self-Sustenance (Types 2 & 3): Magical Girls do not possess basic human needs, such as hunger, thirst, sleep or expelling waste, and even includes resistance to fatigue. They can also work for days without rest. This does not include Ancient Magical Girls.
*Enhanced Senses: Magical Girls have access to heightened senses for sight, smell, hearing, touch and taste. Faint sounds, subtle smells, the gentle touch of the wind on the skin, distant objects; all of them can be felt by Magical Girls, even the weakest ones. Some Magical Girls are exceptionally good at sensing a particular sense over others, usually tied to their magic, like Pechka with smell (Smelled pumpkin across an entire cave) or Cranberry for hearing (Can hear heartbeats from dozens of meters away). In very rare cases, some magical girls have Extrasensory Perception, allowing them to detect and fight against invisible or incorporeal enemies, like Lapis Lazuline.
**Enhanced Vision: Eyesight is the most improved and developed sense for Magical Girls (except cases like Pechka or Cranberry). Even Snow White, a weak Magical Girl in Unmarked, could distinguish and make out the shape and size of every little detail of a sailing fishing boat, while standing atop a radio tower several kilometers away. They can also see far ahead even when it's cloudy, misty, dusty or at night. Generally, a Magical Girl's eyesight is about 52 times greater than a human's. Their eyesight include Telescopic Vision, Microvision, Night Vision and minor Ultraviolet Vision. Some rare cases, like Lapis Lazuline, can have Neutral Vision.
**Enhanced Visual Speed: Accompanying their sharpened sight, a Magical Girl's visual speed is also improved. Humans might as well be moving in slow motion for most of them. They can react naturally in a literal blink of an eye. Because their reactions are over a hundred times faster than a human’s, and up to a thousand times, a single second a human takes to act is a huge time margin for a Magical Girl to act. Notably, it was stated by Archfiend Pam . Magical Girls can also easily react and follow the precise trajectory of bullets or read at extremely rapid speeds.
*Partial Eternal Life: Their Magical Girl forms never age, but their human forms continue to age even while transformed. Some Magical Girls, fully committed to their work to the Magical Kingdom, never detransform in order to keep a Magical Girl's many benefits. For example, Pukin and Sonia Bean are both over 150 years oldVolume 5. However, in such cases, if they were to detransform, they would die of old age on the spot.
*Magic: All Magical Girls have one unique special ability. While it is described in only a few words, it often has a myriad of different uses and applications. Magical Girl powers can manifest themselves as active or passive abilities, energy, elements, special outfits, items, weapons or any combination of those. Some of these items can only be used effectively by their owners, while others can be used by anyone. Sometimes, the magic's effect can remain even after the user has detransformed or passed away. It is also possible for a Magical Girl's magic to evolve - and in some cases, change - depending on the potential, training or personality of its user. The most prominent example of this evolution is Snow White, and potentially Sonia Bean, whose magic is an alternative improved version of Pechka's.
**Weapon Creation: Some Magical Girls come with objects or weapons as part of their outfit, like Ruler's scepter, Pfle's wheelchair, Akane's sword, or 7753's goggles. If the weapon is disposable (Ripple's kunai, Calamity Mary's bullets), they will have an unlimited amount of ammo and won't need to reload or restock. If the weapon/object is unique, it either disappears or remains active after detransforming or dying, depending on the girl (Top Speed's broom disappears, Swim Swim's spear remains, 7753's goggles remain only if removed beforehand). All magic items, including the Magical Phones, are extremely durable and usually cannot be harmed or destroyed by even the strongest Magical Girls, unless they use a strong magic weapon of their own.
*Regeneration: All Magical Girls are capable of regenerating at Mid-Low level, healing deep wounds, broken bones and broken teeth. Most wounds Magical Girls sustain are healed once they detransform. Their costumes also share this regenerative effect.
*Mental Strength: While in their Magical Girl forms, they have stronger willpower, more confidence, are less susceptible to anxiety and fear, their minds are clearer, and they can think faster. Their mental strength is basically much stronger compared to their human self. If a Magical Girl in human form is nervous or in a panic, it wouldn't be uncommon for her to calm herself by transforming. In some cases, they develop a different personality from this boost to their minds or act in ways they would never think or dare to as humans. The level of increased mental fortitude varies greatly between Magical Girls, and is proportional to their mental strength as a human. Magical Girls also have accelerated learning compared to humans.
==Resistances==
*Disease/Poison Manipulation: Magical Girls don't suffer from diseases or toxins, as their bodies automatically reject their effects. They can still be affected by magical versions of them.
*Temperature Manipulation: Magical Girls are naturally resistant to extreme temperatures and weather conditions, including both heat and cold, rain, snow, mist, dust, etc. They can casually live through cold temperatures as low as -40 to -57°C, as well as endure heat x14 to x47 times better than humans.
*Air/Weather Manipulation: They are never hindered or slowed by air resistance. No matter where or how fast they move or fight, natural wind and weather effects will barely affect them, if at all.
*Fear Manipulation: To a certain extent, a Magical Girl can overcome fear and anxiety, thanks to their strengthened minds. This resistance varies greatly between Magical Girls, as their mental strength as humans dictate how strong their minds are as Magical Girls. Weak-willed characters, such as Tama and Postarie, are easily prone to anxiety even when transformed. Meanwhile, Pfle, Hana Gekokujou and Clantail, who are more mentally resilient as humans, are also more resistant against fear as Magical Girls.
==References==
Category:Verse-specific Powers and Abilities
Category:Magical Girl Raising Project