Commando (Final Fantasy XIII)

Commando is a paradigm role in Final Fantasy XIII whose main function is to deal damage and slow the pace the enemy's chain gauge decreases. The Commando has the fewest command abilities among the six roles, being the most straightforward of all. It is symbolized with the initials COM and the color red.
==Profile==
When the party has multiple attackers, the Commandos will hit different targets, maximizing the number of enemies whose chain gauges decrease at a slower rate. Merely being in the Commando role boosts the person's physical and magical power, and the benefits extend to other party members to a lesser degree. The bonus depends on the Commando's role level. If the paradigm has more than one Commando, the bonus is the sum of all applicable Commando bonuses.
Commandos deal slightly more damage with melee than with magic if their strength and magic stats are equal, but the difference is negligible, and characters with higher magic than others have strength will still deal more damage with Ruin than the others with Attack.
right|100px|Achievement icon.
Commando is a primary role for Lightning, Snow, Sazh, and Fang, and a secondary role for Vanille and Hope.
The achievement Commando's Seal is earned by learning all the abilities and reaching level 5 for the Commando role of a single character. This can be achieved after defeating the final boss to unlock Stage 10 of the Crystarium.
==AI mechanics==
*When choosing a target, if the party leader is a Ravager, Sentinel, or Saboteur, the computer-controlled Commando will always choose the party leader's target. If the party leader is a Medic or Synergist, the computer-controlled Commando will choose a random target and continue attacking that target until it is either defeated or the leader shifts role. If the party leader is another Commando, the computer-controlled Commando will select a different target to the party leader's target if there is more than one opponent. Computer-controlled Commandos won't attack a Dazed enemy as long as there are other un-Dazed enemies on the field. If all enemies are Dazed, the computer-controlled Commandos will act as normal and split the targets up between them.
*The computer-controlled Commando usually attacks when their ATB gauge is full. The only exception is when their target is about to recover from stagger, in which case they choose one single attack per turn.
*The computer-controlled Commando will always select abilities it believes will deal the most damage from the data it has available. When attacking a solitary target, the Commando will favor Attack over Ruin if Strength and Magic are close. If Magic is higher they will favor using Ruin.
*If the opponent is more resistant to physical attacks than to magic, the Commando will always use multiple Ruin spells. The only exception is if the opponent is staggered when the computer-controlled Commando will always use Attack as its first command to launch the opponent.
*If the target's physical and magical vulnerabilities are not currently known, the Commando will always use Ruin first, then the remaining commands will be Attack.
*Assuming the abilities are learned, if there is at least one other opponent close to the chosen target just before the Commando's turn, they will use Blitz instead of Attack, or Ruinga instead of Ruin.
*The computer-controlled Commando will never use Sovereign Fist or Highwind.
It is possible to make two Commandos attack the same target, even if there is more than one enemy on the field. The player must be a Commando, choose their attacks, and then select a target without initiating the attacks. The other Commando's AI will compel them to target the enemy the player is not targeting. As soon as as the AI Commando approaches the other enemy, the player can select that enemy and initiate their attacks.
==Role levels==
Below are the Crystarium Levels when each character can advance in role level.
Role Lv	Lightning	Sazh	Snow	Vanille	Hope	Fang
1 	1 	1 	1 	7 	7 	5
2 	3 	6 	5 	9 	9 	5
3 	6 	6 	6 	10 	10 	6
4 	8 	8 	8 	10 	10 	8
5 	10 	10 	10 	10 	10 	10
Commandos get a boost in damage depending on their role level, and the bonus extends to other party members. If the party has more than one Commando, the Commandos get both their personal bonus for being a Commando in addition to the party Commando bonuses from the other Commando(s). The role bonus is not contributed if the party member is incapacitated, and when summoning an Eidolon, only the party leader's role bonuses count.
Level	Self 	Party
1 	+100%	+5%
2 	+110%	+5%
3 	+120%	+10%
4 	+130%	+10%
5 	+150%	+15%
==Abilities==
===Auto-battle===
Ability	ATB 	 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage
Ability	ATB 	 	Lightning 	Sazh 	Snow 	Vanille 	Hope 	Fang
 	1 	1.2 	1 	3 	1 	7 	7 	5
 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe. 	Deal physical damage to target.Deal physical damage to one foe.
 	2 	1.8 	1 	3 	8 	— 	7 	5
 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target. 	Deal physical damage to targets in range.Deal physical damage to target and nearby foes. In Sazh's case, multiple attacks in a 30° fan centered on target.
 	1 	1.0 	1 	3 	1 	7 	7 	5
 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe. 	Deal non-elemental magic damage to target.Deal non-elemental magical damage to one foe.
 	3 	2.2 	8 	9 	8 	10 	9 	8
 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air. 	Deal non-elemental magic damage to targets within a wide radius.Deal magical damage to target and nearby foes. May lift foes into the air.
 	All 	2.0/0.5 	— 	— 	9 	— 	— 	—
 	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.	Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Snow.
 	All 	0.5/0.5/1.0/0.5 	— 	— 	— 	— 	— 	9
 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang. 	Release a catastrophic blast, clearing chain gauges. Damage varies by situation.Powerful attack with multiple hitboxes that resets the foe's chain gauge and ends a stagger period. Exclusive to Fang.
===Passive abilities===
Ability	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	Crystarium Stage 	
Ability	Lightning 	Sazh 	Snow 	Vanille 	Hope 	Fang 	
 	1 	6 	8 	— 	— 	7 	
 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside. 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside. 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside. 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside. 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside. 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside. 	Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.The AP of an initial "Attack" or "Ruin" increases to 1.5 or 1.25 respectively and extends chain duration by 10 seconds when attacking a foe with a chain gauge at 100%. Takes priority over Blindside.
 	1 	8 	— 	— 	7 	6 	
 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe. 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe. 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe. 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe. 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe. 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe. 	Recharge one ATB gauge segment upon slaying target.Recover one ATB slot when defeating a foe.
 	2 	— 	— 	7 	7 	8 	
 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment. 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment. 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment. 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment. 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment. 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment. 	Slightly charge ATB gauge upon attacking target afflicted with status ailments.Recover 20% of an ATB slot when attacking a foe afflicted with a status ailment.
 	3 	— 	5 	— 	— 	5 	
 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air. 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air. 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air. 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air. 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air. 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air. 	Attack and launch staggered target into the air.Performing "Attack" on a staggered foe launches the enemy into the air.
 	3 	— 	8 	— 	7 	6 	
 	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.	Bolster Blitz or Ruinga at head of attack queue when Ravager is present.When the active paradigm has a Ravager who is not KO'd, the AP of "Blitz" and "Ruinga" increase to 2.00 or 2.45 and extend chain duration by 7.33 or 8.33 seconds respectively when used as the first ability in the attack queue.
 	4 	— 	7 	— 	— 	5 	
 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage. 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage. 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage. 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage. 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage. 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage. 	Deal heavy damage with Attack to launched target about to recover from stagger.When a launched foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. Also activates against midair targets, with reduced damage.
 	6 	— 	8 	7 	— 	8 	
 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes. 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes. 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes. 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes. 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes. 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes. 	Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.When starting a series of attacks on a foe not targeting the attacker, the AP of the first "Attack" or "Ruin" increases to 2.0 or 1.7 respectively. Does not activate against staggered foes.
 	6 	6 	6 	7 	7 	6 	
 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0. 	Deal heavy damage with Attack to target about to recover from stagger.When a foe is 2.4 seconds or less from the end of stagger, the AP of the next "Attack" command increases to 5.0.
 	7 	6 	8 	7 	8 	8 	
 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus. 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus. 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus. 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus. 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus. 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus. 	Boost chain bonus of staggered target upon attacking.When attacking a staggered foe, attacks gain increased chain bonus.
 	— 	— 	5 	9 	— 	7 	
 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal. 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal. 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal. 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal. 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal. 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal. 	Instantly slay target with low HP.When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal.
 	— 	8 	5 	8 	— 	5 	
 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%. 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%. 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%. 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%. 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%. 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%. 	Boost Strength and Magic when HP is high.When the Commando's HP is above 70%, physical and magical power is increased by 20%.
===Other abilities===
If hacked, Hand Grenade and the Potion ability are fully functional and work as intended. Hand Grenade can appear within the Auto-battle command while both Hand Grenade and Potion can manually be selected from the Abilities command. The Hand Grenade is fire-elemental.
Name	ATB Cost 	Description
 	2 	Deal physical damage to targets in range.
 	Battle: 1Menu: 2	Restores a small amount of HP to all allies.
==Other appearances==
===Pictlogica Final Fantasy===
PFF Smite.png|Smite.
===Final Fantasy Airborne Brigade===
The characters use their Commando abilities.
;Ability Cards
FFAB Launch - Lightning R.png|Launch (R).
FFAB Launch - Lightning R+.png|Launch (R+).
FFAB Blindside - Lightning SR.png|Blindside (SR).
FFAB Blitz - Snow SR.png|Blitz (SR).
FFAB Lifesiphon - Sazh SR.png|Lifesiphon (SR).
FFAB Ruin - Snow SR.png|Ruin (SR).
FFAB Smite - Lightning SR.png|Smite (SR).
FFAB Blindside - Lightning SR+.png|Blindside (SR+).
FFAB Blitz - Snow SR+.png|Blitz (SR+).
FFAB Lifesiphon - Sazh SR+.png|Lifesiphon (SR+).
FFAB Ruin - Snow SR+.png|Ruin (SR+).
FFAB Smite - Lightning SR+.png|Smite (SR+).
FFAB Adrenaline - Snow SSR.png|Adrenaline (SSR).
FFAB Blitz - Hope SSR.png|Blitz (SSR).
FFAB Highwind - Fang SSR.png|Highwind (SSR).
FFAB Jeopardize - Fang SSR.png|Jeopardize (SSR).
FFAB Launch - Snow SSR.png|Launch (SSR).
FFAB Lifesiphon - Hope SSR.png|Lifesiphon (SSR).
FFAB Powersiphon - Fang SSR.png|Powersiphon (SSR).
FFAB Ruinga - Lightning SSR.png|Ruinga (SSR).
FFAB Scourge - Fang SSR.png|Scourge (SSR).
FFAB Smite - Lightning SSR.png|Smite (SSR).
FFAB Sovereign Fist - Snow SSR.png|Sovereign Fist (SSR).
FFAB Adrenaline - Snow SSR+.png|Adrenaline (SSR+).
FFAB Blitz - Hope SSR+.png|Blitz (SSR+).
FFAB Highwind - Fang SSR+.png|Highwind (SSR+).
FFAB Jeopardize - Fang SSR+.png|Jeopardize (SSR+).
FFAB Launch - Snow SSR+.png|Launch (SSR+).
FFAB Lifesiphon - Hope SSR+.png|Lifesiphon (SSR+).
FFAB Powersiphon - Fang SSR+.png|Powersiphon (SSR+).
FFAB Ruinga - Lightning SSR+.png|Ruinga (SSR+).
FFAB Scourge - Fang SSR+.png|Scourge (SSR+).
FFAB Smite - Lightning SSR+.png|Smite (SSR+).
FFAB Sovereign Fist - Snow SSR+.png|Sovereign Fist (SSR+).
FFAB Deathblow - Vanille UR.png|Deathblow (UR).
FFAB Highwind - Fang UR.png|Highwind (UR).
FFAB Jeopardize - Vanille UR.png|Jeopardize (UR).
FFAB Ruinga - Vanille UR.png|Ruinga (UR).
FFAB Scourge - Hope UR.png|Scourge (UR).
FFAB Ruinga - Lightning UUR.png|Ruinga (UUR).
FFAB Ruinga - Lightning UUR 2.png|Ruinga (UUR).
FFAB Smite - Snow UUR+.png|Smite (UUR+).
FFAB Ruinga - Lightning CR.png|Ruinga (CR).
FFAB Smite - Lightning CR.png|Smite (CR).
;Legend Cards
FFAB Blindside - Lightning Legend SR.png|Blindside (SR).
FFAB Blitz - Fang Legend SR.png|Blitz (SR).
FFAB Blitz - Hope Legend SR.png|Blitz (SR).
FFAB Launch - Snow Legend SR.png|Launch (SR).
FFAB Lifesiphon - Sazh Legend SR.png|Lifesiphon (SR).
FFAB Smite - Snow Legend SR.png|Smite (SR).
FFAB Ravage - Hope Legend SR.png|Ravage (SR).
FFAB Ravage - Snow Legend SR.png|Ravage (SR).
FFAB Ruin - Fang Legend SR.png|Ruin (SR).
FFAB Ruin - Sazh Legend SR.png|Ruin (SR).
FFAB Blindside - Lightning Legend SR+.png|Blindside (SR+).
FFAB Blitz - Fang Legend SR+.png|Blitz (SR+).
FFAB Blitz - Hope Legend SR+.png|Blitz (SR+).
FFAB Launch - Snow Legend SR+.png|Launch (SR+).
FFAB Lifesiphon - Sazh Legend SR+.png|Lifesiphon (SR+).
FFAB Smite - Snow Legend SR+.png|Smite (SR+).
FFAB Ravage - Hope Legend SR.png|Ravage (SR+).
FFAB Ravage - Snow Legend SR+.png|Ravage (SR+).
FFAB Ruin - Fang Legend SR+.png|Ruin (SR+).
FFAB Ruin - Sazh Legend SR+.png|Ruin (SR+).
FFAB Adrenaline - Snow Legend SSR.png|Adrenaline (SSR).
FFAB Blindside - Snow Legend SSR.png|Blindside (SSR).
FFAB Blitz - Fang Legend SSR.png|Blitz (SSR).
FFAB Blitz - Hope Legend SSR.png|Blitz (SSR).
FFAB Launch - Snow Legend SSR.png|Launch (SSR).
FFAB Lifesiphon - Hope Legend SSR.png|Lifesiphon (SSR).
FFAB Powersiphon - Fang Legend SSR.png|Powersiphon (SSR).
FFAB Ravage - Snow Legend SSR.png|Ravage (SSR).
FFAB Ruinga - Lightning Legend SSR.png|Ruinga (SSR).
FFAB Ruinga - Raines Legend SSR.png|Ruinga (SSR).
FFAB Scourge - Hope Legend SSR.png|Scourge (SSR).
FFAB Smite - Lightning Legend SSR.png|Smite (SSR).
FFAB Sovereign Fist - Snow Legend SSR.png|Sovereign Fist (SSR).
FFAB Adrenaline - Snow Legend SSR+.png|Adrenaline (SSR+).
FFAB Blindside - Snow Legend SSR+.png|Blindside (SSR+).
FFAB Blitz - Fang Legend SSR+.png|Blitz (SSR+).
FFAB Blitz - Hope Legend SSR+.png|Blitz (SSR+).
FFAB Launch - Snow Legend SSR+.png|Launch (SSR+).
FFAB Lifesiphon - Hope Legend SSR+.png|Lifesiphon (SSR+).
FFAB Powersiphon - Fang Legend SSR+.png|Powersiphon (SSR+).
FFAB Ravage - Snow Legend SSR+.png|Ravage (SSR+).
FFAB Ruinga - Lightning Legend SSR+.png|Ruinga (SSR+).
FFAB Ruinga - Raines Legend SSR+.png|Ruinga (SSR+).
FFAB Scourge - Hope Legend SSR+.png|Scourge (SSR+).
FFAB Smite - Lightning Legend SSR+.png|Smite (SSR+).
FFAB Sovereign Fist - Snow Legend SSR+.png|Sovereign Fist (SSR+).
FFAB Highwind - Fang Legend UR.png|Highwind (UR).
FFAB Jeopardize - Vanille Legend UR.png|Jeopardize (UR).
FFAB Lifesiphon - Amodar Legend UR.png|Lifesiphon (UR).
FFAB Lifesiphon - Hope Legend UR.png|Lifesiphon (UR).
FFAB Ravage - Snow Legend UR.png|Ravage (UR).
FFAB Sovereign Fist - Snow Legend UR.png|Sovereign Fist (UR).
FFAB Blitz - Hope Legend UR+.png|Blitz (UR+).
FFAB Blitz - Hope Legend UR+ 2.png|Blitz (UR+).
FFAB Deathblow - Vanille Legend UR+.png|Deathblow (UR+).
FFAB Deathblow - Vanille Legend UR+ 2.png|Deathblow (UR+).
FFAB Lifesiphon - Hope Legend UR+.png|Lifesiphon (UR+).
FFAB Smite - Snow Legend UR+.png|Smite (UR+).
FFAB Sovereign Fist Legend UR+.png|Sovereign Fist (UR+).
FFAB Ruinga - Hope Legend UR+.png|Ruinga (UR+).
FFAB Ruinga FFXIII Legend UR+.png|Ruinga (UR+).
FFAB Ruinga - Lightning Legend UUR.png|Ruinga (UUR).
FFAB Smite - Snow Legend UUR+.png|Smite (UUR+).
FFAB Ruinga - Lightning Legend CR.png|Ruinga (CR).
===Final Fantasy Record Keeper===
FFRK Launch XIII EA.png|Launch.
FFRK Smite.png|Smite.
===Final Fantasy Brave Exvius===
FFBE Area Blast.png|Area Blast.
==Behind the scenes==
In an early trailer for the English version, characters were seen with the initials "GLA" in red as their paradigm role. It can be assumed the Commando role was originally referred to as "Gladiator".
==Gallery==
;Command abilities
Lightning Attack from FFXIII.jpg|Lightning's Attack.
Snow Attack from FFXIII.jpg|Snow's Attack.
Sazh Attack from FFXIII.jpg|Sazh's Attack.
Vanille Attack from FFXIII.jpg|Vanille's Attack.
Hope Attack from FFXIII.jpg|Hope's Attack.
Fang Attack from FFXIII.jpg|Fang's Attack.
Blitz from FFXIII.jpg|Blitz (melee).
Sazh Blitz from FFXIII.jpg|Blitz (Sazh).
Ruin FFXIII.png|Ruin.
Ruinga from FFXIII.jpg|Ruinga.
Sovereign Fist Pt1 from FFXIII.jpg|Sovereign Fist (start).
Sovereign Fist Pt2 from FFXIII.jpg|Sovereign Fist (impact).
Highwind Pt1 from FFXIII.jpg|Highwind (start).
Highwind Pt2 from FFXIII.jpg|Highwind (impact).
;Passive abilities
Powerchain from FFXIII.jpg|Powerchain.
Launch from FFXIIII.jpg|Launch.
Ravage from FFXIII.jpg|Ravage.
Smite from FFXIII.jpg|Smite.
Scourge from FFXIII.jpg|Scourge.
Blindside from FFXIII.jpg|Blindside.
;Augmented versions
Enfire Ruin from FFXIII.jpg|Ruin (Enfire version).
Enfrost Ruin from FFXIII.jpg|Ruin (Enfrost version).
Enthunder Ruin from FFXIII.jpg|Ruin (Enthunder version).
Enwater Ruin from FFXIII.jpg|Ruin (Enwater version).
Enfire Blitz from FFXIII.jpg|Blitz (Enfire version).
Enfrost Blitz from FFXIII.jpg|Blitz (Enfrost version).
Enthunder Blitz from FFXIII.jpg|Blitz (Enthunder version).
Enwater Blitz from FFXIII.jpg|Blitz (Enwater version).
Enfire Ruinga from FFXIII.jpg|Ruinga (Enfire version).
Enfrost Ruinga from FFXIII.jpg|Ruinga (Enfrost version).
Enthunder Ruinga from FFXIII.jpg|Ruinga (Enthunder version).
Enwater Ruinga from FFXIII.jpg|Ruinga (Enwater version).
==Etymology==
Category:Roles in Final Fantasy XIII
de:Brecher (FFXIII)