111094-one-players-feedback

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This isn't exactly an "I quit" post, as it is more just simple observations and one player's opinion on the game.My Biggest Concerns in regards to wildstar -
 
- The population dwindling so much that queue times continue to be too long and the content of wildstar becomes enjoyed only by a few because of inaccessibility, and a non solo friendly (whether casual or hardcore) system that doesn't bring players together.
 
- Wildstar ends up being another casualty of the already saturated MMO market that currently exists, due to a lot of the issues players have expressed.
 
- A healthy balance of solo/group content and hardcore/casual content. I feel that Wildstar will not survive on only appealing to the hardcore demographic. You need casuals or solo players to become a filler playerbase so the game itself feels more alive and populated.
 
- Time-gate versus actual content, with the current trend that Wildstar is setting for it's end-game content, I worry that Wildstar is going to be the kind of game that relies heavily on time-gates for every substantial piece of content released.Wildstar is a very clever game and it has a lot of great features. You can see the love the developers put into the game, and I want it to survive. Many players want to play this game for several years.Suggestions -- Create incentive for LFG content to be participated in. You can't solely depend on the players to make this content functional. There needs to be incentive or penalty for completing/disbanding a group. There should be a slightly higher reward system so that players feel that LFG is a means of progressing, even if it is slight progression and not purely RNG based, on items that aren't really worth the effort.- Create a casual and solo friendly environment so that our servers become more populated and queue times become more reasonable. Some of this content needs to be given over to a different demographic in order to pull in several player types. This is why WOW succeeds, it appeals to many different types of gamers.- Make a static warplot for players to participate in, similar to DAOC keep designs or some other type of siege/keep bg. This will probably also give players incentive to participate and create their own warplots. Players need an easier time accessing the endgame pvp that isn't moodie masks.- Remove pointless time-gates. Amp and ability points shouldn't feel like such a long ways away that it discourages players from playing the game. None of the content and their time-gates shoud discourage players, the reward should be an incentive enough. You can't operate on the basis that you already have a loyal player base. Spread out your content by making it tiered difficulty, not farming dedication.- Combine housing zone with main city zone chat. Players need to feel connected to one another, and a few easy solutions could be created for the way we use zone chat, etc.- Make the attunement process a check list, one that can be completed out of order, instead of a step by step process, and make it account bound.- Allow for CREDD to purchase server transfer, character change (name, gender, race), and other features offered by other mmos.Wildstar needs more accessibility, plain and simple. Even if that means introducing an LFR to Wildstar, with substantially lower gear (the best of the best, blues). Many people would do it, AND be more prepared for real raiding. LFR isn't a definite option, but it is a feature that works for WoW.  People simply want to play your game. So make it accessible. Most of these suggestions have nothing to do with difficulty or hardcore vs casual, but providing your content to players in an accessible way. 	
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			I agree with everything you said, minus the bit about LFR. Please, for the love of Drusera, do not introduce LFR.. Or at the very least, don't introduce WoW-style LFR. WoW LFR is a horrific cesspool of toxicity, entitlement, and failure, and frankly, I think it actually hurt the game a lot more than it helped by reducing the pool of potential raiders. After all, what's the point in joining a guild and committing to set raid times when you can wait in queue for a few minutes and see all the content with none of the extra effort or frustration?	
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I agree with everything you said, minus the bit about LFR. Please, for the love of Drusera, do not introduce LFR.. Or at the very least, don't introduce WoW-style LFR. WoW LFR is a horrific cesspool of toxicity, entitlement, and failure, and frankly, I think it actually hurt the game a lot more than it helped by reducing the pool of potential raiders. After all, what's the point in joining a guild and committing to set raid times when you can wait in queue for a few minutes and see all the content with none of the extra effort or frustration?
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			Yeah, I don't like that LFR bit either. I think overall, you've summed up things pretty well, and have some good suggestions. Your overall point of making the game more accessible for casual players is spot on. I don't know what you're thinking of with 'Create a casual and solo friendly environment' but it's a good concept. So, good job.	
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Yeah, I don't like that LFR bit either. I think overall, you've summed up things pretty well, and have some good suggestions. Your overall point of making the game more accessible for casual players is spot on. I don't know what you're thinking of with 'Create a casual and solo friendly environment' but it's a good concept. So, good job.
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Seeing the rumors for the next patch release is October...
 
I wouldn't hold my breathe for immediate suggestions or any new ideas until a fix sometime next month.	
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Seeing the rumors for the next patch release is October...
 
I wouldn't hold my breathe for immediate suggestions or any new ideas until a fix sometime next month.
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That's why I've largely stopped making suggestions at this point.  Not only do they have what they'll be working on almost certainly lined up at this point, but they're probably already working on the stuff we've been talking about.  Now we just wait and see what gets implemented.
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Mostly trying to fix what they haven't released.
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There are certainly plenty of downsides that LFR introduce. If a feature like this were implimented, I would want it done a la wildstar style and fashion, in a much better design and maybe even less gear rewarding than what WoW has done.
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