Soul Collector

You are a cultist seeking to use souls of the dead to revive your master and unleash him upon this world.
==Experimental==
*This is an Experimental role. Experimental roles are roles that require more testing before they can appear in most games (specifically episodes, which are our more competitive setups).
==Linked Role==
This role is linked to the Death role, as, during the game, it's objective is to become Death.
==Rolecard==
===Soul Collector===
*Welcome, [Player Name], you are a Soul Collector.
*Your alignment is Neutral Apocalypse.
=====Abilities:=====
*You are night immune.
*Each night, you may choose someone and prepare a Soul Harvest to collect their soul. This will permanently frame your target until they are investigated. 
**If a prepared target dies during any phase after the phase of the preparation, you gain a Soul Orb.
**If a prepared target is investigated, you gain a Soul Orb and the preparation is removed.
**You cannot gain more than one Soul Orb from the same player, however, it is possible to visit the same player again to frame them anew.
*You learn of any Soul Harvests being triggered, and on who, even if you did not gain a Soul Orb.
*Once you have gained your third Soul Orb, become Death at the start of the following phase.
=====Apocalypse Abilities=====
*Factional Communication: You may talk to the other members of the Apocalypse at all times.
=====Win Condition:=====
*You win when everyone who opposes the Apocalypse has died.
*You being alive does not prevent a faction or third party from ending the game in their victory should all other threats to them besides you and other acolytes of the apocalypse be eliminated.
==Alternative Names==
*SC (Abbreviation)
==Role Interaction==
*The Soul Collector is a Unique role and can only appear once per game.
*Anyone attacking the Soul Collector will learn that the attack failed, but not why.
*Protection takes priority over the Soul Collector's night immunity, the Soul Collector will learn of any successful protections from attacks targeting it.
*Players are unaware of being prepared for Soul Collection by the Soul Collector.
*The Soul Collector can gain a Soul Orb during the same night of preparing a Soul Harvest from the target if it is investigated, but will not gain a Soul Orb if the target dies that same night.
*A public announcement will be posted once the Soul Collector transforms into Death, saying that the transformation occurred.
*If the transformation into Death is achieved on the night of the Soul Collectors death, then the transformation will not occur and the Soul Collector will die.
*The Soul Collector is seen as Innocent by the Sheriff.
*A Jailor or Underboss will become prepared for Soul Harvest by the Soul Collector when jailing it.
*An Escort or Consort who roleblocks the Soul Collector will be prepared for Soul Harvest instead of the original intended target of the Soul Collector.
Framing a player by preparing for Soul Harvesting will result in the following consequences for investigations:
*Town Investigative
**Sheriff: Your target appears as Suspicious.
**Fortune Teller: Makes the target look like a Neutral.
**Detective: Your target appears as a Neutral.
**Investigator: Your target appears as a Soul Collector.
**Tracker: Nothing, however a Tracker visiting your target will activate the Soul Harvest.
**Lookout: Nothing, however a Lookout visiting your target will activate the Soul Harvest.
**Spy: Unaffected
**Psychic: Unaffected
*Mafia
**Consigliere: Sees target as Soul Collector.
**Agent Day: Nothing and does not activate Soul Harvest. 
**Agent Night: The target looks like a Neutral, the tracking ability is not affected.
*Kleptomaniac: Depends on which role is used.
*Coven
**Coven Leader: Sees target as the Soul Collector.
**Potion Master: Sees target as Soul Collector.
**Necromancer: Depends on which role is used.
==Strategy==
*Someone please write something smart here.
==Links== 
*Other Apocalypse type Neutral roles
*All Neutral Roles
*All roles
*A detailed list of win conditions
==Thumbnail==