Noob Rush

==/// SUMMARY ==
Noob Rush is a beginner event encountered on Wave 9. This event spawns a massive amount of Noobs that are armed with melee and ranged weapons.
==// ENCOUNTER==
When Wave 9 is reached, a text will pop up notifying the player that "An army of Noobs is approaching!" as well as a timer counting down until the event starts.
This event has 4 Stages. After killing a certain amount of enemies, the stage will progress which adds new enemies to the spawn pool. Below is a table to show this information: 
ENEMIES LEFT	STAGE	NEW ENEMY
100% 	0/4 	
*Noob
75% 	1/4 	
* Rusty Noob
*Stone Noob
50% 	2/4 	
*Guest Noob
*Classic Noob
25% 	3/4 	
* Armored Noob
* Skeleton Noob
15% 	4/4 	
*Solutist
==// ENEMIES==
This Information can be viewed in Enemies.
Enemy 	Description	Health	Damage Modifiers
Noob 	
*First enemies encountered in the game.
* Has the tag: [ORGANIC]
*Extremely weak, and generally regarded as cannon fodder.
* Can overwhelm players in high numbers.	100 HP	N/A
Rusty Noob 	
* Rusty versions of Noobs which have slightly more health.
* Still very weak compared to other noobs.	125 HP	N/A
Stone Noob 	
* Stone versions of Noobs which have more health compared to the average Noob.	175 HP	N/A
Guest Noob 	
* Originally removed in 2017, now back for revenge.
* Has the tag: [ORGANIC]
* Slightly faster than the average Noob.	200 HP	N/A
Classic Noob 	
* A Noob from the Classic era of Roblox (2010)
* Has the tag: [ORGANIC]	225 HP	N/A
Skeleton Noob	
* Skeletal Noobs which are somehow stronger than stone and metal.
* Raises more questions than answers.	300 HP	N/A
Armored Noob 	
* Slow yet heavily armored Noobs which are resistant to most damage sources.
* Has the tag: [ORGANIC], [ARMORED]
* Moderately slower than the average Noob.	400 HP	N/A
Solutist 	
* Slow yet heavily armored Noobs which are resistant to most damage sources.
* Has the tag: [ORGANIC], [MINIBOSS], [DARK], [CALAMITY]
* Moderately slower than the average Noob.	500 HP	
* MELEE - x1.25
* RANGED - x1
* MAGE - x0.50
* SUMMONER - x1.25
* TESTER WEAPONS - x0
* EXCLUSIVE WEAPONS - x0
* LIGHT - x1.5
* DARK - x-1
* FIRE - x1
* OTHER ELEMENTS - x0.25
==/// STRATEGY==
#While they are weak alone, a small horde of Noobs is deadly enough to take out an unsuspecting player that lacks defense. Make sure to be on guard in case one of your allies accidentally let some Noobs slip by.
#Building a bonfire or constantly healing each other with the Restoration spellbook will be useful for preventing casualties on this wave.
=== // ARSENAL ===
In Noob Rush, there are plenty of weapons that can provide use during combat, recommended arsenal include;
==== // MELEE ====
While Melee has the ability to excel in Noob Rush, the user will have to decide which part of Noob Rush they want to dominate.
* DARKHEART - It's ability to lifesteal gives it godlike survivability and crowd control for every stage of Noob Rush. However, this comes at a downside of ZERO combative options for Solutist.
* ILLUMINA - Outstanding DPS, especially against Solutist. However, it's lack of Damage Resistance make it a weak but usable option against every other enemy in the wave.
* GHOSTWALKER - Despite the halved [ORGANIC] damage, its high Damage Resistance and ability to turn invisible is extremely effective against crowds, almost leaving you without a scratch.
==== // RANGED ====
Ranged has weaker options on all fields but makes up for it by being an excellent all-rounder.
* ROCKET LAUNCHER - Slightly low ammo supply but has great crowd control. It's also great DPS for Solutist when utilizing rocket jumps. Its main downside is the extremely high cost.
* M4A1 - High ammo supply alongside decent DPS. Can crowd control with relative ease while also having good enough damage to deal with Solutist.
* ATOMIC DISINTEGRATOR - A slightly weaker but cheaper alternative to M4A1.
==== // MAGE ====
Mage has the best crowd control of all classes for this wave but generally weaker DPS for Solutist.
* FLAME WALL - Inconsistent crowd control as the flame wall is not large enough to clear every enemy. However, its DPS is quite high against Solutist.
* TOXIC - Amazing crowd control and average DPS for Solutist but it's extremely cheap for it's abilities. Just make sure not too many people are using it as it greatly reduces this weapon's power.
* POISON STAFF - Amazing crowd control due to its debuff. Plus, its DPS is average when paired with FIRE STAFF for debuff stacking.
* FIRE STAFF - Amazing crowd control for the first stage of Noob Rush. Best paired with POISON STAFF for debuff stacking and to deal with later stages.
==== // SUMMONER ====
Summoner is sub-optimal for Noob Rush but has good weapon options at the cost of the user's economy. 
* ALL-SEEING ROD - Above average crowd control but mediocre DPS against Solutist due to the summons dealing elemental damage.
* SOUL BLADE - Average crowd control on most enemies except Armored Noob but above average DPS for Solutist due to it having no penalties against minibosses.
==/// TRIVIA==
#There's a chance of Yakuza Kiwami 2's enemy encounter intro appearing as an Easter Egg when Noob Rush starts with it's own track.
#The theme that plays during the event are the following:
#*TMM43 - Ultimate Destruction
#*A Hat In Time OST - Rush Hour Part 2 (Action Synthwave)
#*Metal Gear Rising: Revengeance - Return To Ashes
#*Terraria Overhaul Music - "Goblin Army"
#*Plants Vs Zombies - Ultimate Battle
#*Yakuza Kiwami 2 - Outlaw's Lullaby (Easter Egg)
Category:Events