Ferrumach Rilmani

The Ferrumach Rilmani creatures are encountered during Baldur's Gate II: Enhanced Edition or Baldur's Gate II: Throne of Bhaal games.
They can be faced in battle on the Watcher's Keep Final Seal dungeon level.
== Gameplay ==
These guardians rapidly spawn and rise seemingly right out of the stone floor of the main chamber, in a circular spacing around the final seal.
This occurs when the party turns the Mind Key on the eastern pedestal lock next to the Final Seal.
This guardian can See the invisible, has a boosted movement rate, resistance to several elemental and magical energy damage, and a moderate Magic resistance rating.
The tiefling fighter behaves primarily as a halberd wielding melee combatant, seeking to get into weapon range of any detected enemies.
The majority of the creature's spells are rapidly released, and ForceSpell cast, and thus probably won't be affected by taking damage.
The creature may heal itself when its Hit Points reach 40% of original value, but it can only do this once.
For a breakdown of the conditions and general triggers used to cast certain spells, see the InfoBox.
When the creature is killed, the corpse disappears from the map, leaving nothing behind.
==Bugs==
The Ferrumach's regeneration ability timing mode is set as permanent, but that setting requires a duration to work, and it has no duration, and therefore it doesn't operate correctly. This is an issue throughout the game in several other creatures as well. This issue is included in The Enhanced Edition Fixpack (EEFP) and is already identified to Beamdog for possible fixing in the future.
==Gallery==
Mind Key Used.png|Turning the Mind Key spawns hostile guardians - Aurumach and five other Rilmani tieflings. The battle begins.
Rilmani Battle 1.png|Ferrumach applies Blur to self.
Rilmani Battle 2.png|Ferrumach helps ally by casting Remove Magic on enemy party member.
Rilmani Battle 3.png|Ferrumach recognizes spell casting class enemy and launches Silence, 15' Radius spell.
== Mod content ==
The Sword Coast Stratagems mod provides this creature with a revised "smarter" AI script - capable of recognizing party member protections and vulnerabilities for better tactical behavior.
The experience and caster level are raised to 15/15/15.
Weapon proficiency is now provided to the fighter class creature with 5 pips for Halberd, and 2 pips in two-handed weapon fighting style - this boosts its melee combat ability considerably.
SCS retains all the immunities listed in the InfoBox, and adds a few more abilities to the Ferrumach, including:
- Immunity to Time Stop.
- Immunity to Silence, 15' Radius spells.
- "Teleport without error" ability (instantly jump to another point on the map).
SCS changes use of the Remove Magic spell and substitutes Breach . 
===Mod Gallery===
Mod Rilmani 1.png|Furrumach Rilmani jumps across the map instantly adjacent to the party mage with "Teleport Without Error" ability - SCS mod shown.
Mod Rilmani 2.png|These fighters willingly engage in melee combat but have no special defenses against weapon applied damage and can be killed by swordplay.
Mod Rilmani 4.png|However, during a Time Stop they can still act, and can really pile on the weapon blows with 3 Attacks per round.
Mod Rilmani 5.png|The party Mage / Thief is killed during the pause in time. His Stoneskin protection was chewed through earlier.