126780-wow-converts-look-no-further

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So people coming from WoW (or WoW-like games) I commend you for your decision and I'll fill you in on what you're in for. If you're considering this game, keep on reading also. If you're considering leaving WS, realize how you're heading downhill in any direction you take in the gaming industry. 
 
I came to Wildstar at launch as a side thing while I was playing WoW. I left after real life issues prevented me from playing two games at once so I obviously chose sticking with the familiar and continued heroic (now called mythic) raiding in WoW. So when I returned to WS a month ago, I was expecting to dominate the raiding scene because I had come from the highest tier of raiding of, what I assumed to be, a comparable game. Woah was I wrong. Disclaimer: perspective is from a dps. Here is why Wildstar trumps over WoW and shows potential for even more success:
 
First: Wildstar is HARD. The MMO you're used to is more about perfecting your rotation and hitting those top deeps. The mechanics of a boss fight become an afterthought after the 2nd or 3rd run because it's really just a dance that you learn (*stand out of that fire there* *stack here when the boss does that ability*). And this is coming from a mythic raider. In WS, you're always on your toes, dodging telegraphs, dealing with boss mechanics, and interrupting when you need to. I shamefully admit that I wiped 4 times on Stormtalon when i was level 20. And that's just an entry-level dungeon! Wildstar is fast paced. Wildstar is exhilarating. 
 
Second: every class has a distinctive feel to it. Warriors feel like blood-thirsty monsters, slashing up your face. Stalkers feel like sneaky, yet powerful, assassins. In wow, it's hard to tell if you're playing a Mage or warlock or elemental shaman... And while some people might not care for feeling like a class, I think most do and it was the main reason I switched. Add to it that you're able customize literally everything about your character (gear dye, xmog equivalent, body customization) and you get a character who is 100% what you want it to be. 
 
Third: this game is still growing and adding more content. In WoW, every expansion was more or less the same thing. You got 3+ raids over the course of a few years that had the same mechanics, just renamed and placed on different bosses. PvP added one BG every so often but stayed pretty stagnant. And questing? Ugh. If you were concerned about being in the same MMO rut, don't be. This game has a fresh feel to it that I haven't seen anywhere else. 
 
So if you're nervous about getting your toes wet in a new game, do it. Wildstar has everything that WoW lacked and then some. The only thing it needs now is you. 
 
TL;DR -- read the first sentence of every paragraph and the last paragraph in its entirety.	
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I really don't think I could go back to WoW group content after WildStar. I'd constantly be hitting the sprint button, trying to dash, pointing myself at people to heal them, etc. It would feel like playing while stuck in molasses. I love that I can watch the bars over top of my teammates' heads rather than staring at the team frame in the corner of the screen while pointing and clicking on people who need to be healed. The Moment of Opportunity mechanic is great too once you get the hang of it. Nothing like absolutely shutting down a boss' damaging ability casts to make you feel like a badass! (Plus it's a great way to heal... can't take damage if the boss is locked down like a chump!)
 
This game has come such a long way since it was released and it has totally ruined me for other MMOs.	
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I think you might be talking down mythic level raiding a little bit, especially when you get the the higher end bosses, but overall I can agree with your points.
 
WoD has been awful and WS has been amazing.  I have more fun not even being attuned and running solo end-game content in WS than I do raiding in WoW.  We finally got BH down a few days ago and I'm just waiting for us to get him on farm so I can spend some more time in WS and begin delving deeper into the harder pve content the game has to offer.
 
And one thing I REALLY like about WS is this - just PLAYING feels good.  Doing dailies is going to be boring no matter what - but in WS I still have FUN playing my character.  Just the weight of how he moves, the combat, and all how mobs are actually hit just feels so much more gratifying then auto-attacks do in WoW.
 
And it is nice to have an MMO that feels hard, but not impossible.  You might get trashed by a boss one second in WS, but once you figure out a little plan, it's so much easier to get through and it's now much easier.
 
Anyways I think I'm just going to end up ranting on why I love WS so much.  Worth to play, worth to invest in, and it DESERVES to be played more.  So much more love and care is put into WS and you can really feel it from top to bottom.	
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While my views on what I find enjoyable in WildStar align with yours, I think direct game vs game comparison is somewhat "bad form".
At this point the best and worst thing one can say is that they're very different games in philosophy, I hope Carbine cultivates their niche enriching all game modes.
 
There is overlap for parts of the two game communities though but no silver bullet.
I know players that would be alot happier playing WS if they gave it a chance (it caters more to their interests and I'm one of them) but I also often see WS players that push for more "WoW in a different skin".
 
To each game its audience I'd say... is the best. (you won't find me pushing for gamemodes that don't directly involve my avatar in a million years as an example, I'm not interested in playing a spreadsheet game, a mobile, an rts game or sending my imaginary friends on missions in an mmorpg).
People that enjoy those activities? More power to them, but games need to have core values, a personality if you like, trying to cater to diverse and competing demographics at the same time mostly leads to diluted gameplay for all.	
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I really don't think I could go back to WoW group content after WildStar. I'd constantly be hitting the sprint button, trying to dash, pointing myself at people to heal them, etc. It would feel like playing while stuck in molasses. I love that I can watch the bars over top of my teammates' heads rather than staring at the team frame in the corner of the screen while pointing and clicking on people who need to be healed. The Moment of Opportunity mechanic is great too once you get the hang of it. Nothing like absolutely shutting down a boss' damaging ability casts to make you feel like a badass! (Plus it's a great way to heal... can't take damage if the boss is locked down like a chump!)
 
This game has come such a long way since it was released and it has totally ruined me for other MMOs.
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			wildstar does have its flaws but ya after playing wildstar from launch i could never get used to not having dodge, sprint, and double jump in other games >.> i felt so slow and helpless	
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+1, I couldn't agree more. I love the fast-paced nature of WS, it's so much more than any other MMO I've played. Free form telegraphs just open up so much fun in combat.
 
One of the key advantages I think WS has is the nature of Healing. Carbine made healing *fun*! No longer 25-man whack-a-mole with your eyes glued to a grid of green bars, you're still engaged in the fight mechanics (healers need to interuupt too ;-) and if you miss the tank with your heal (class and spell depending of course), he doesn't get healed.
 
There is so much right with this game.
 
I realise it's compeletely unfair to compare Vanilla WoW to Wildstar, but really, Vanilla WoW was the most fun I'd had in an MMO until WS dropped. Someone from an old guild of mine is currently playing on a Vanilla WoW server (no idea how or why, so don't ask) and finally got a Kel'Thuzad kill. He posted a video:
 
https://www.youtube.com/watch?v=wBG3POSAoHM
 
Take a look at that and compare it even to killing a Prime in a starting zone in WS. I was surprised how static the fight was!
 
WS is the most fun I've had in an MMO, ever. GJ Carbine.	
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1. Wildstar is HARD
 
yes, but that is not necessarily a good thing. It takes more than difficult vs easy to make a good game. It takes more than HARD to make a game fun 
 
2. every class feels distinctive
 
eh.... dodge, use cooldown abilities, use spam ability when you got nothing else ready, interrupt. Every dps spec in a nutshell. I have 4 level 50's and every other class at various other levels. They are not that different.
 
3. This game is still growing and adding more content.
 
So is every other MMO and they all add more or less the same thing, more quests, more zones,  more dungeons, more raids.
 
WIldstar is good, its not the best
 
personally, I like to play WoW and WIldstar, as well as The Secret World and occasionally, RIft. I don't see the need to make it one or the other or to put one game down to make another look better	
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Wildstar has everything that WoW lacked and then some. The only thing it needs now is you.
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personally, I like to play WoW and WIldstar, as well as The Secret World and occasionally, RIft. I don't see the need to make it one or the other or to put one game down to make another look better
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Welcome back to WildStar, Gobball! And glad to hear you're enjoying your time on Nexus. 
 
This is good feedback, and I find myself all too often trying to double-jump and dash in other MMOs as well! Whoops!
 
On a side (and completely off topic) note, I must say I'm surprised to see your name and avatar -- WAKFU was a game that I worked on a while back.  B) But that was another life ago now.	
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Welcome back to WildStar, Gobball! And glad to hear you're enjoying your time on Nexus. 
 
This is good feedback, and I find myself all too often trying to double-jump and dash in other MMOs as well! Whoops!
 
On a side (and completely off topic) note, I must say I'm surprised to see your name and avatar -- WAKFU was a former game of mine.  B) But that was another life ago now.
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			I came back today. 	
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I don't see the need to make it one or the other or to put one game down to make another look better
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Game to game I think WOW is miles ahead...I play WS because I'm bored of wow..not because wow is a bad game. I will pop right back into wow at every expansion and have the greatest time EVER..for 1-3 mnts:) I will get bored of WS soon also:) And prob way faster than I was getting bored at wow. As would I any other game out there! BUT I will prob keep WS in my gaming rotation: (JUST what Gaffney wanted ppl to do;) ...but..he got fired;) )
 
WS has some great things:
 
Toons can be slender and animations are cool enough (But wow with a body slider would have crushed WS I'm sure...but wow dont...so you have to stick to blood elf to be looking like a slender human)
Veteran dungeons is a blast in WS...but mostly the STL..the other ones have too many jumping "puzzles"..but STL is absolutely the best dungeon I ever have played ( I think Carbine got lucky on that one cause nothing else they have comes close;) )
Raids might be good in WS (but attunement is stopping me and millions of others)..but I'm not sure If they can beat WOW raids..I loved those.
I like the relatively modern graphic and stylised theme...but wow did look better with WOD graphics..(only slender humans?)..
Ws have dual pistols...
Action combat is great in WS, but the need to spam 1 button or even hold to continue makes my finger starts to shake with mouse sickness creaping in...I know now why WOW never implemented it...	
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Jumping... puzzles?
 
0o	
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			As above, direct comparisons only help so far. WoW has 10+ years of content behind it, W* just under a year. Yadda yadda yadda.	
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			Many people are like: "I play Wildstar OR something else". I understand that the sub model restricts some people in their decisions but hands on: Wildstar is a GREAT game, regardless of if other games might be better or not.	
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Jumping... puzzles?
 
0o
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Maybe Shrine of the Swordmaiden... that one has the air jumps across those floating rock platforms. And in Skullcano you occasionally need to jump up and down to avoid various boss mechanics. And I guess Ultimate Protogames has that section where you dive bomb cubigs... Although that's more like a falling puzzle than a jumping puzzle!
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and the stupid last boss (skullcano) laser beams you have to constantly jump over while fighting....If I wanted to play jumping game I would play super mario.
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Fair enough. I can see why those mechanics wouldn't appeal to everyone. Kel Voreth doesn't have jumping mechanics either though!
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True..that one is also cool, but a tad bit too long for my taste..but it is on 2nd place:)
 
Problem is...WHEN? will i get tired of vet dungeons? ITs the ONLY thing I do in ws atm..as attunement have stopped me DEAD in my tracks...
 
In wow I raided, pvp'ed and ran dungeons....
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Which part of attunement are you having trouble with? I can't remember which step is after dungeons. Is it the world boss step?
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He doesn't like vet adventures because he doesn't like talking to people, or something bizarre. (Malgrave I get. The rest are easy as pie with a little agreement on tactics/route/actually helping each other).
 
P.S. Housing is not 'only' for show. It provides resources, rested XP, teleports to various world areas, minigames, small instanced content via Expeditions (moar plz), bank access et al, on top of the RP 'fluff' that a lot of people like.
 
P.P.S. as for 'I'd play Super Mario', oh lord.	
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World bosses is easy....ppl run them all the time..its the vet adventures
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He doesn't like vet adventures because he doesn't like talking to people, or something bizarre. (Malgrave I get. The rest are easy as pie with a little agreement on tactics/route/actually helping each other).
 
P.S. Housing is not 'only' for show. It provides resources, rested XP, teleports to various world areas, minigames, small instanced content via Expeditions (moar plz), bank access et al, on top of the RP 'fluff' that a lot of people like.
 
P.P.S. as for 'I'd play Super Mario', oh lord.
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He doesn't like vet adventures because he doesn't like talking to people, or something bizarre. (Malgrave I get. The rest are easy as pie with a little agreement on tactics/route/actually helping each other).
 
P.S. Housing is not 'only' for show. It provides resources, rested XP, teleports to various world areas, minigames, small instanced content via Expeditions (moar plz), bank access et al, on top of the RP 'fluff' that a lot of people like.
 
P.P.S. as for 'I'd play Super Mario', oh lord.
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I was on adventures for a while... not a ton of people doing them. Just stay in the group finder constantly and look in LFG and you'll get it done. As for talking... well you don't really need to talk to get silver. Just let the other group members do the talking! Bingo boingo, you've finished the step and can stop doing adventures!
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I have stated several times that adventure queues are an issue, and that they need work to make them more appealing to attuned players. What I have also said, which makes perfect sense and chimes with what phandaal said ('look in LFG' = 'talk in LFG') is 'talk to people' outside instances to actually get the group. That way you have a chance to actually do them.
 
If you can't manage that, as you apparently can't manage the concept of jumping (in a game that clearly places jumping as part and parcel of its gameplay from level 1), then I guess you should probably play a different game that has a far bigger population.	
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Look where your "hardcore mentality" has taken WS..... ;) More of those wonderfull sentences phaandal wrote and the world (also gaming world) would be a better place to play:)
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I have stated several times that adventure queues are an issue, and that they need work to make them more appealing to attuned players. What I have also said, which makes perfect sense and chimes with what phandaal said ('look in LFG' = 'talk in LFG') is 'talk to people' outside instances to actually get the group. That way you have a chance to actually do them.
 
If you can't manage that, as you apparently can't manage the concept of jumping (in a game that clearly places jumping as part and parcel of its gameplay from level 1), then I guess you should probably play a different game that has a far bigger population.
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This isn't an issue of 'hardcore' and 'casual', it's an issue of 'requires a tiny amount of effort' (i.e. to actually engage with people) vs 'requires no effort' (no talk needed).
 
For me this isn't an issue of difficulty, it's an issue of etiquette and to be honest, common sense: you need something? Go out and get it. How? Communication! The burden is minute!	
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To be fair you don't have to talk in LFG so much as watch it and whisper someone when they ask for a group. I get the feeling that Styrm would rather join a group as it's being formed than form one himself.
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It's important we not derail this thread and let it stand as a shining example to point folks toward, especially those coming from WoW... which is going to be a LOT right now and even more soon.
 
The OP demonstrates in so many ways why WildStar is the better game.
 
It's a good time for WildStar!	
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Hey guys, back on topic to the OP, please. 
 
Thanks
- Team WildStar 	
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To be fair you don't have to talk in LFG so much as watch it and whisper someone when they ask for a group. I get the feeling that Styrm would rather join a group as it's being formed than form one himself.
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			I absolutely agree that Wildstar will ruin you for other MMOs.  It ruined me.  I cannot play another MMO, but I also can't stand F2P or freemium BS, so unfortunately I will be done here when my sub expires.  I will not be playing another MMO for a long time, and I will be surprised if I find another good one in a decade.	
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			Oh lol when I read the title of the topic I understood that WoW was becoming F2P  :lol: !!!	
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During the time in W* where it was not as fun for me I resubbed to wow, before WoD.  I could not even function anymore.  Stationary casting and no dodge or sprinting made me unable to play my class anymore.  W* has warped my brain in all the right ways.  I let my sub expire and played only for two hours before I was done.  No fun for me anymore but it was good while it lasted.
 
One comment about raiding in W* vs Wow, I have done both even heroics in WoW, while WoW did have difficult content I think the difficult content in W* was much more fun and rewarding.  But that is just my opinion based on my raiding experience.  I think with the F2P announcement we will see a few of those 3M subs WoD recently lost.  I think the tide is turning in this game.  It is extremely fun and with a growing pop it will only get better. 
 
Difficulty may be a problem for some people but everything in W* is doable if you know what to do.  But it is a little more unforgiving than other games I have played.  But they will be tuning the lower level content which I can agree with.  Vet content and raid content should be left as is.	
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			WoW used to be good, but WoD has honestly been the most horrible experience ever. I thought Cata was horrible...until WoD came out.	
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Welcome back to WildStar, Gobball! And glad to hear you're enjoying your time on Nexus. 
 
This is good feedback, and I find myself all too often trying to double-jump and dash in other MMOs as well! Whoops!
 
On a side (and completely off topic) note, I must say I'm surprised to see your name and avatar -- WAKFU was a game that I worked on a while back.  B) But that was another life ago now.
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So people coming from WoW (or WoW-like games) I commend you for your decision and I'll fill you in on what you're in for. If you're considering this game, keep on reading also. If you're considering leaving WS, realize how you're heading downhill in any direction you take in the gaming industry.
 
Second: every class has a distinctive feel to it. Warriors feel like blood-thirsty monsters, slashing up your face. Stalkers feel like sneaky, yet powerful, assassins. In wow, it's hard to tell if you're playing a Mage or warlock or elemental shaman... And while some people might not care for feeling like a class, I think most do and it was the main reason I switched. Add to it that you're able customize literally everything about your character (gear dye, xmog equivalent, body customization) and you get a character who is 100% what you want it to be.
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