How Item Dumps Are Like Drugs

I'm tired of the short-sightedness of Simutronics.
Perhaps their iOS department has been invading the other services.  The basic business model for mobile games is to make as much money as you can as fast as you can, before people realize how lame the product really is.  Who cares, once you have their money.  They got suckered, thank you have a nice day.
GS is a great product but it is run by people who seem to think the same way.  Let's do things that make the most money, and who cares about the repercussions.  Who cares that pay-to-win events ruins things in the long term.  I want money and I want it now!
Here's a graph describing this:
It's like a shot of a drug.  You get this amazing high but it quickly wears off.  So what do you do?  Get more.  Except this time it's not as good, and you feel miserable afterwards.  More drugs!  Harder drugs!  Oh, DMC wasn't enough?  The new Coraesine Fields will give you a massive boost!
And then the people drift away when they realize how shallow it is.
Ask anyone what their fondest memories were of any game they enjoyed.  The story.  That one time we all died.  The people I met and are friends with to this day.  No one says holy crap, I had this awesome item that was so sweet.  There's only one in existence and it was mine.  Everyone else was so jealous.
Ok.  Maybe there are a few sad individuals that relish in that sort of thinking, but I digress.
I do not write this to try to change things. It is merely a commentary.
A musing on something that makes me sad.
Have a nice day.
-Anonymoose