Iocus Melpomene/NT

Iocus 	Iocus
 	
Romaji 	Iakazu Merupomen
Japanese Name 	イアカズ メルポーメン
Original Story 	At Fate's End
Age 	28
Height 	5' 9"
Weight 	
Role 	Specialist
Weapon 	Claw, Axes, Pistols
EX Skill 	Stains of Time
Dissidia Calamitas Infinita NT Character	Dissidia Calamitas Infinita NT Character
==Titles==
*Character Level 10: Jester of Time
*Offline Crystal Rank: Clockwork Man
*100 Ranked Wins: Fate's Fool
*500 Ranked Wins: Knight of Haven
*1000 Ranked Wins: Verthandi's Prophet
==Battle==
===Moveset===
Move 	Damage 	Input 	Type 	Power 	 	 	
Twin Hands of Tragedy	Bravery 	, , 	Ground 	 	 	 	
Twin Hands of Tragedy	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback. 	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback. 	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback. 	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback. 	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback. 	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback. 	Iocus swings his claw horizontally as its blades extend in length, followed by summoning a clockwork axe in each hand and swinging both upwards. Has rather poor horizontal knockback.
Time Weave 	Bravery 	↑ + 	Ground 	 	 	 	
Time Weave 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	A counter move where Iocus lifts his cape in front of himself. Upon blocking a Bravery attack, Iocus teleports behind the attacking opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback.
Tempus Frangit 	Bravery 	↓ + 	Ground 	 	 	 	
Tempus Frangit 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor. 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor. 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor. 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor. 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor. 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor. 	Iocus snaps a finger and sets a gear emblem on the ground just behind himself. A second later it becomes a long-range gear projectile that travels across the floor.
Twin Hands of Entropy	Bravery 	, , 	Aerial 	 	 	 	
Twin Hands of Entropy	Near identical to Twin Hands of Tragedy, except the axes are swung downwards. 	Near identical to Twin Hands of Tragedy, except the axes are swung downwards. 	Near identical to Twin Hands of Tragedy, except the axes are swung downwards. 	Near identical to Twin Hands of Tragedy, except the axes are swung downwards. 	Near identical to Twin Hands of Tragedy, except the axes are swung downwards. 	Near identical to Twin Hands of Tragedy, except the axes are swung downwards. 	Near identical to Twin Hands of Tragedy, except the axes are swung downwards.
Space Weave 	Bravery 	↑ + 	Aerial 	 	 	 	
Space Weave 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback. 	Iocus teleports a set distance towards the opponent before swinging a guillotine attached to his cape in a circle around himself. Has good damage and knockback.
Kismet Gear 	Bravery 	↓ + 	Aerial 	 	 	 	
Kismet Gear 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move. 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move. 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move. 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move. 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move. 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move. 	Iocus fires a small gear projectile at the opponent. Delaying the move will summon a ring of up to 12 gears around Iocus, which he fires one after another at the opponent in a stream. Iocus falls slower and can float horizontally while charging and firing this move.
Overclock 	Bravery 	 	Dash 	 	 	 	
Overclock 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback. 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback. 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback. 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback. 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback. 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback. 	Iocus backsteps while sending a large grinding gear forwards connected to his claw by two strings. Has good damage and knockback.
Into Next Week 	HP 	 	Ground+Aerial 	 	 	 	
Into Next Week 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor. 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor. 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor. 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor. 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor. 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor. 	Iocus generates a large fist of cogs and gears around his right arm before performing a rush punch towards a targeted opponent. Can be delayed to increase the damage, distance, travel speed, and to grant Iocus up to 3 hits of Armor.
Time Bomb 	HP 	 	Ground+Aerial 	 	 	 	
Time Bomb 	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.	Iocus kicks a clockwork bomb at the targeted opponent's location while facing away from them, attaching itself to an enemy on contact and exploding 3 seconds later. If Iocus is hit with an attack before the bomb triggers, then it will vanish without dealing any damage. If the bomb lands without hitting an enemy it will remain inert on the floor for up to 7 seconds before vanishing, attaching itself to an enemy when they walk by it and starting the 3 second countdown as normal.
Historia Calamitatum 	HP 	 	Ground+Aerial 	 	 	 	
Historia Calamitatum 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage. 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage. 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage. 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage. 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage. 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage. 	Iocus clutches his mask as a gear emblem briefly appears at the targeted enemy's current location within his line of sight, and if the opponent makes contact with it Iocus freezes them in time before pulling out two pistols and shooting at them several dozen times. He then unfreezes them, causing all shots to hit at once and explode. The victim's teammates can attack Iocus to knock him out of the gunshot animation to prevent the opponent from taking HP damage.
Stains of Time 	EX Skill 	 	Ground+Aerial 	 	 	 	
Stains of Time 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown. 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown. 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown. 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown. 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown. 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown. 	Iocus curses an opponent within a medium distance with an ephemeral hourglass, applying a movement speed debuff and increasing the duration of debuffs inflicted by your allies. Stains of Time can be stacked up to three times on an opponent, with the third use freezing them in place. Has a short cooldown.
Greetings 	Greetings
"Welcome!" 	Hello
"'I bid you farewell." 	Goodbye
"My thanks!" 	Thank you
"Whoops." 	I'm sorry
"Indeed." 	Yes
"No, no..." 	No
Custom 	Custom
"Would you squander an eternity?" 	Generic
"A jester, five warriors, and a Goddess all walk into a bar..." 	Generic
"I remember my face, Verthandi..." 	Generic
"An Iocus is still an Iocus, even in a dream." 	Generic
"Because you are valuable to me, Kenzie." 	Generic
"All shows must end, and the curtain draws closed on all stages." 	Generic
Before/After Battle 	Before/After Battle
"Let's rewrite the script." 	Change of strategy
"I'm bowing out." 	Leaving
"Our play isn't over." 	Not leaving yet.
"We must improvise." 	Try something new.
"I shall observe." 	Show me how you fight.
"An excellent performance!" 	That was a good fight.
"You are the star of the show!" 	Well done (to a specific character)
"No need to thank me!" 	Response to thanks
Entrance/Exit 	Entrance/Exit
Iocus flourishes his cape, before placing his claw against his mask. 	Entrance animation
"All you are is entertainment." 	Entrance
"The curtains of time part." 	Entrance
"Nothing you do will surprise me." 	Entrance
"Your time has ran out." 	Entrance
"Rehearsals are over." 	Entrance
"Vacate my stage!" 	Entrance
Iocus spins in place several times with his cloak trailing behind, before breaking into an a deep bow.	Victory animation
"You could not surpass yourself." 	Victory
"Were you expecting me to humour you?" 	Victory
"This ending was inevitable." 	Victory
Iocus drops to his knees and forces a bow, his non-clawed hand clutching his side. 	Defeat animation
"A poor jest..." 	Defeat
"As was fated..." 	Defeat
"What's... my line?" 	Knocked out
"Oh yes, of course." 	Reviving
During Battle 	During Battle
"The core makes its appearance!" 	Summon Core
"Summon our greatest actor!" 	Summoning
 	Targeting (line shared between all enemies)
 	Helping (line shared between allies)
I need a hand. Maybe several. 	Help me
It's here, our chance! 	Press the advantage
Exiting stage left! 	I must retreat
The future turns black... 	Something bad is coming
A break, if you'd please. 	Please wait
I am rehearsed. 	I am ready
My apologies. 	Apology
Wait, never mind... 	Ignore what I said
Time flies, even from me. 	Running out of time
Fate favours us. 	We're winning
Let's make this a show for all time! 	Psyche up
Your flaws help the drama. 	Response to apology
This is the finale! 	We're just about to win
No more lies, this is my true power! 	I'm going all out
 	Come to me
 	Go away from me.
"Time to strike a deal with the devil." 	Summoning DiAbOlOs
"Turn this stage to ashes!" 	Summoning White bird
"Time to change the tides of fate." 	Summoning Lotan
"Our critic finds you all unworthy!" 	Summoning Keruziel
"I enslave you, Lord of Bloody Eyes!" 	Summoning Azazel
"I beseech thee, phantom of golden mist!" 	Summoning Ghost-who-was-Queen
"You won't let them hurt me, will you?!" 	Summoning Jeff
Summon Battle 	Summon Battle
"I shall break your bargains." 	Against DiAbOlOs
"I see you, ghost in the machine..." 	Against White bird
"I do not fear nature." 	Against Lotan
"Give me back my face!" 	Against Keruziel
"Of course you would be here..." 	Against Azazel
"Your eternity ends here." 	Against Ghost-who-was-Queen
"You are no longer useful to me." 	Against Jeff
Character Specific 	Character Specific
 	Against Clair
 	Against Annabelle
 	Against Blade
 	Against Sorrow
 	Against Joy
 	Against Saturnius
 	Against Caesura
 	Against Solace
 	Against Sabik
 	Against Sorrell
 	Against Edna
 	Against S-Eyu
 	Against Ragya-Vara
 	Against Varcadia
 	Against Jagger
 	Against Rex
 	Against Katja
 	Against Nora
 	Against Aldin
 	Against Kaia
"Actors may die, but characters are immortal." 	Against Blood Lord
 	Against Amakir
 	Against Betty & Alice
"I have a few million plays in mind, try reading them..." 	Against Julian
 	Against Ava
 	Against Mother
"Let's work on the fundamentals, my little jester." 	Against Ellie
"Fate brought you here. Fate will end you here." 	Against Alyssa
"Are you the dream? Or am I?" 	Against Iocus
"Still think you can see right through me, Loeve?" 	Against Loeve
 	Against Inohime
 	Against Genesis
 	Against Concord
 	Against Reni
"The mask of mercy is cruel indeed, alchemist." 	Against Iae
 	Against Evon
 	Against Card
 	Against Kaeber
 	Against Charleigh
 	Against Nam Mo
 	Against Noltia
"Now you're just trying to make things difficult..." 	Against Delta
"You don't seem the type to die smiling..." 	Against Ruger