Superman/Attack Set

This is an overview of Superman's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- straight left punch
Standing M- right hook
Standing H- left hook
Crouching L- straight left punch (mid)
Crouching M- an eye blast aimed at the ground
Crouching H- leftward sweeping fist (knocks down)
S launcher- right uppercut
Air L- downward left kick
Air M- upward double fisted punch
Air H- downward swinging left punch
Air S- pauses before flying downward with his right arm extended outward (active until grounded)
TAC exchange up- same animation as air M
TAC exchange side- a brief animation from Power Dash
TAC exchange down- same animation as air H
F + M- Low Scoop (uses left hand to lift foe upward; low attack; OTG-capable; knocks down)
air D + H- Dropping Fist (pauses before dropping to the ground to smash his left fist on the ground, causing a shockwave; OTG-capable; knocks down; super armor during startup; not active until grounded)
==Throws==
Forward ground- Raises foe above his head, then throws them across the stage
Backward ground- Floats into the air, then throws foe behind his back
Forward air- Spins around and flings the opponent outward
Backward air- Does a loop-de-loop then drops the opponent to the ground
==Special Moves==
QCF + atk- Heat Vision (fires an eyebeam that sweeps the arena floor; L version- stops at about two dashes away; M version- stops at about four dashes away; H version- stops when it reaches full screen; OTG-capable; in the air, it's considered an overhead)
QCF + S- Heat Zap (fires an eyebeam straight forward; can be mashed)
QCB + L/M- Super Breath (uses his breath to attack foes; L version- inhales to pull foes towards him; M version- exhales to push foes away from him for a soft knockdown)
QCB + H- Freeze Breath (exhales to use his freeze breath; freezes foe for two seconds on contact)
DP + atk- Power Dash (darts forward with left arm extended for a flying punch; L version- straight forward; M version- up-forward [down-forward in air]; H version- straight up [straight down in air]; knocks down)
HCB + atk- Anti-Air (launches into the air at a 45 degree angle; if he meets with an airborne foe, he will grab them with one hand and, while still floating, throw them down into his starting position; hard knockdown)
QCB + S- Flight (goes into flight mode; lasts 110 frames)
==Hyper Combos==
QCF + atk x2- Heat Storm (shoots a large, continuous stream of red heat energy from his eyes; knocks down; in air ok)
DP + atk x2- Super Rocket (Flies into the air with right arm extended for three flying punches up-forward, changing direction every time he reaches a wall; all hits knock down foe; in air ok)
QCB + atk x2- Kryptonian Smash* (flies toward his opponent, traveling the full length of the screen; if it hits, he'll grab foe with left hand before uppercutting them high into the air with his right, then flies up next to them, then knocks them back to earth with a double fisted hammer punch; in air ok; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay