Power-ups

Power-ups are one of the four main menus that can be accessed in the Shop Menu. The Power-ups menu allows players to equip their characters with different boosts and upgrades that can benefit them while playing Lab Experiment. They are purchased through the usage of Research.
===How to use power-ups ===
In order for the player to use their power-ups, the player can click the icon on the left or press the E key, allowing them to enable their power-up. To equip a power-up, the player should click the square on the right next to the power-up they want to use in the game. To equip a second power-up, only usable with the Extra Power-up game pass, you can either click on it or press the F key.
===Trivia===
*The Power-ups icon is symbolized with three up arrows, representing how players can upgrade their characters to benefit them; increasing their character's survival rate, as well as its cost to do so.
*Players are given the Jump Boost power-up upon entering the game.
* If a player buys the Extra Power-up Gamepass for 500 R$, they can equip two power-ups at once, but you can only use 1 power-up until the cool-down ends.
*In the Power-ups menu, there are slots for 10 power-ups, while only 9 are filled. This either indicates a future power-up coming soon, or there were plans for a 10th power-up that never came to be.
*The power-up "Force Seat" used to be called "Force Push" but it was likely changed, as it puts affected players into a sitting position.
*Bomb Plant used to not kill the player who planted it, but it has been nerfed and now does kill the player who planted it.
*The Power-ups are disabled in Royal mode.
==List of available power-ups==
Note: The statistics are not up to date. Please edit any incorrect or outdated information.
===Heal Yourself===
Research and Upgrade Level	1 Research (level 1)
2 Research (Level 2)4 Research (Level 3)5 Research (Level 4)8 Research (Level 5)
Level Requirement 	Level 2
Shop Description 	Gives you health to yourself
Upgrade Effect 	Increase Health
Use Time 	12 seconds (Level 1)
14 seconds (level 2)16 seconds (level 3)18 seconds (level 4)20 seconds (level 5)
Recharge Time 	20 seconds (All levels)
===Speedy===
Research and Upgrade Level	2 Research (Level 1)
4 Research (Level 2)6 Research (Level 3)8 Research (Level 4)10 Research (Level 5)12 Research (Level 6)14 Research (Level 7)16 Research (Level 8)18 Research (Level 9)20 Research (Level 10)
Level Requirement 	Level 5
Shop Description 	Increases speed temporarily
Upgrade Effect 	Increased Run Speed.
Use Time 	10 seconds (All Levels)
Recharge Time 	28 seconds (Level 1)
31 seconds (Level 2)34 seconds (Level 3)37 seconds (Level 4)40 seconds (Level 5)43 seconds (Level 6)46 seconds (Level 7)49 seconds (Level 8)52 seconds (Level 9)55 seconds (Level 10)
===Weak Jump===
Research and Upgrade Level	25 Research (Level 1)
50 Research (Level 2)100 Research (Level 3)
Level Requirement 	Level 10
Shop Description 	Gives you a little power to jump higher
Upgrade Effect 	Increased Jump Height.
Use Time 	3 seconds (Level 1)
5 seconds (Level 2)7 seconds (Level 3)
Recharge Time 	20 seconds (All Levels)
===Forcefield===
Research and Upgrade Level	20 Research (Level 1)
40 Research (Level 2)60 Research (Level 3)80 Research (Level 4)100 Research (Level 5)
Level Requirement 	Level 15
Shop Description 	Gives temporarily invulnerability
Upgrade Effect 	Increased Forcefield duration.
Use Time 	15 seconds (Level 1)
Recharge Time 	30 seconds (All Levels)
===Platform===
Research and Upgrade Level	25 Research (Level 1)
50 Research (Level 2)100 Research (Level 3)150 Research (Level 4)200 Research (Level 5)
Level Requirement 	Level 20
Shop Description 	Spawns a platform to stand on temporarily
Upgrade Effect 	Increased Plate Duration and Size.
Use Time 	4 seconds (Level 1)
5 seconds (Level 2)6 seconds (Level 3)7 seconds (Level 4)8 seconds (Level 5)
Recharge Time 	40 seconds (All Levels)
===Heal Orb===
Research and Upgrade Level	25 Research (Level 1)
30 Research (Level 2)40 Research (Level 3)50 Research (Level 4)75 Research (Level 5)100 Research (Level 6)130 Research (Level 7)150 Research (Level 8)200 Research (Level 9)300 Research (Level 10)
Level Requirement 	Level 25
Shop Description 	Heals you and nearby players
Upgrade Effect 	Increased Radius.
Use Time 	11 seconds (Level 1)
12 seconds (Level 2)13 seconds (Level 3)14 seconds (Level 4)15 seconds (Level 5)16 seconds (Level 6)17 seconds (Level 7)18 seconds (Level 8)19 seconds (Level 9)20 seconds (Level 10)
Recharge Time 	30 seconds (All Levels)
===Confuse===
Research and Upgrade Level	40 Research (Level 1)
80 Research (Level 2)120 Research (Level 3)160 Research (Level 4)200 Research (Level 5)240 Research (Level 6)280 Research (Level 7)
Level Requirement 	Level 30
Shop Description 	Confuses players within a small radius
Upgrade Effect 	Increased Radius.
Use Time 	2 seconds (All Levels)
Recharge Time 	50 seconds (Level 1)
55 seconds (Level 2)60 seconds (Level 3)65 seconds (Level 4)70 seconds (Level 5)75 seconds (Level 6)80 seconds (Level 7)
===Powerful Jump===
Research and Upgrade Level	100 Research (Level 1)
200 Research (Level 2)300 Research (Level 3)600 Research (Level 4)900 Research (Level 5)
Level Requirement 	Level 40
Shop Description 	Lets you jump really high
Upgrade Effect 	Increased Jump Height.
Use Time 	6 seconds (Level 1)
7 seconds (Level 2)8 seconds (Level 3)9 seconds (Level 4)10 seconds (Level 5)
Recharge Time 	45 seconds (All Levels)
===Replay===
Research and Upgrade Level	4,000 Research (Level 1)
Level Requirement 	Level 50
Shop Description 	Creates a duplicate that you can return to
1st activation: Create a Clone2nd activation: Teleports to the Clone (if clone is alive)
Upgrade Effect 	Unlock Power-Up
Use Time 	1 seconds (All Levels)
Recharge Time 	60 seconds (1st use - time before spawning clone)
15 seconds (2nd use - time before teleporting to the clone)
===Cannonball===
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Research and Upgrade Level	500 Research (Level 1)
750 Research (Level 2)1,250 Research (Level 3)200 Research (Level 4)3,000 Research (Level 5)
Level Requirement 	Level 75
Shop Description 	Encases you in a protective cannonball
Upgrade Effect 	Increased Duration.
Use Time 	5 seconds (Level 1)
6 seconds (Level 2)7 seconds (Level 3)8 seconds (Level 4)9 seconds (Level 5)
Recharge Time 	60 seconds (All Levels)
===Parachute===
Research and Upgrade Level	1,000 Research (Level 1)
1,500 Research (Level 2)2,000 Research (Level 3)4,000 Research (Level 4)5,000 Research (Level 5)
Level Requirement 	Level 100
Shop Description 	Creates a parachute that lets you glide down gracefully
Upgrade Effect 	Increased Duration.
Use Time 	4 seconds (Level 1)
5 seconds (Level 2)6 seconds (Level 3)7 seconds (Level 4)8 seconds (Level 5)
Recharge Time 	60 seconds (All Levels)
===Bomb Plant===
Research and Upgrade Level	100 Research (Level 1)
200 Research (Level 2)300 Research (Level 3)400 Research (Level 4)500 Research (Level 5)1,000 Research (Level 5)2,000 Research (Level 6)3,000 Research (Level 7)3,500 Research (Level 8)4,000 Research (Level 9)
Level Requirement 	Level 150
Shop Description 	Plants a bomb that trips players
Upgrade Effect 	Increased Explosion Radius.
Use Time 	5 seconds (All Levels)
Recharge Time 	90 seconds (All Levels)
===Balloons===
Research and Upgrade Level	1,000 Research (Level 1)
2,000 Research (Level 2)4,000 Research (Level 3)6,000 Research (Level 4)8,000 Research (Level 5)
Level Requirement 	Level 200
Shop Description 	Float in the air
Upgrade Effect 	Increased Duration.
Use Time 	3 seconds (Level 1)
4 seconds (Level 2)5 seconds (Level 3)6 seconds (Level 4)7 seconds (Level 5)
Recharge Time 	120 seconds (All Levels)
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