Imperial Ambition

__TOC__
==Overview==
This Trial can only be accessed once Oracle Knight Ark  (Trial No. 007) has been defeated in the Summoners' Research Lab
==Rewards==
*Infidelity Orb
*3,000,000 Zel
*90,000 EXP
*1 Gem
==Preparation==
You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Eriole and Tesla. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
Recommended Leaders:
*Effulgent Dusk Grahdens - 50% boost to all parameters & 15% damage reduction from Light and Dark types.
*Fabled Emperor Kulyuk - 50% boost to Def, max HP, boosts Def, Rec when HP is low & negates all status ailments and elemental damage
*Fulgur Halcyon Eze - 50% boost to ATK & 30% boost to max HP of Thunder types, 100% boost to ATK & 30% boost to Max HP of all Units, 120% Spark damage boost and fills BB gauge when Sparking.
*Radiating Grandeur Paris - 40% boost to Max HP, damage taken fills BB gauge & probable damage reduction to 1 when attacked.
*Status nullification (Griel, Reihard, Tilith, etc.)
*BC fill when attacked (Oguro, Lilly Matah, Orna, Laberd, Paris etc.)
*Damage reduction (Magnazorda, Zerafalgar, Allanon, Gazia, etc.)
*HP boost (Grahdens, Ark, Owen, Laberd, Kulyuk, Limera etc.)
*BC/HC boost (Griel, Feeva, Zelnite, Semira, Julius etc.)
*Boosts BB gauge on Spark (Rosetta, Raaga, Zenia, Rhoa, Chrome)
Recommended Units:
*Units with at least 10,500 HP (including LS/Sphere boosts)
*A mitigation unit to lower incoming damage:
**Leviathan Sage Elimo - Acts as healer, mitigator and status cleanser. ES ensures almost consistent BB usage.
**Flora Aegis Edea - Adds statuses to attack which can help against certain enemies. Can cleanse status ailments even without Lafdranya.
**Ice Bastion Zeldeus - Greatly boosts DEF on his SBB, good leader skill, and high DEF status, 1-hit AoE BB/SBB that can provide BB Atk buff on ES
**Grave Carver Aaron - Boosts DEF on SBB, boosts BB gauge with BB/SBB
**Mad Heretic Gazia - Boosts DEF relative to ATK and boost ATK relative to DEF. Also boosts BB ATK on SBB
**Heavenly Claymore Dolk-Boosts HC BC drop 30%, negates Atk, Def, Rec reduction for 1 turn &boosts Def relative to Atk for 3 turns
*A unit to help with BB fill:
**Thunderbird Sabre Diana - Boosts BB gauge when attacked, fills BB gauge each turn & BC and HC drop rate buff.
**Tidal Nacre Medina - Increases allies' BB gauges with BB/SBB, boosts BB gauge when attacked
**Cataclysm Empress Feeva - High hit count BB/SBB, provides BC/HC drop rate boost
**Demonic Idol Kikuri - Boost BB gauge when attacked buff on SBB. High BC drop on Normal attack and SBB.
**Temptress Xie'Jing - Massive SBB damage, have a DoT debuff on SBB and BB gauge fill when attacked buff on SBB.
**Valkyrie Archangel Griel - Negates all status ailments, also boosts HP, provides BC/HC drop rate boost, chance to reduce Atk for SBB.
**Inferno Rifle Bestie - Very excellent as a lead, boosts BB gauge fill rate, BB gauge per turn & when attacked
**Emerald Radiance Libera - Boosts BC/HC drop rate, and boosts BB gauge when attacked on SBB. Also has REC -> ATK conversion buff
**Obsidian Seraph Zenia - Excellent as a lead, boosts BB gauge on BB & deals huge damage. Boosts normal hit count on UBB
*Units for dealing damage:
**Gaia Sennin Oguro - Very powerful infinite SBB attack with ATK buff to self, and good Extra Skill.
**Grand Malediction Yuura - Very powerful infinite SBB attack with Damage over Time effect, and good Extra Skill.
**Herculean Ultor - Massive damage on BB and SBB, applies DoT buff on BB, boosts Atk on SBB & can divert all single target attacks to self with Taunt
**Obsidian Seraph Zenia - Same as above
**Hellion Armor Reis - Great as a lead, boosts critical hit damage on LS, ES and SBB. Fills BB gauge when landing a critical hit
**Roaring Staff Rhoa - Great as lead, adds Thunder and Earth element to attack, provides Defense Ignore effect with BB/SBB via Extra Skill
**Sanguine Hood Ciara - Attack buff, high damage SBB and BB, adds fire, water, earth, and thunder to attack.
*Unit that can heal and prevent status ailment (due to status reflect)
**Magnum Opus Rigness - Cures status ailments, stat debuffs and Heals HP, has a multi-elemental SBB attack
**Heavenly Emperor Kanon - Very good as sub Unit or Leader, can cure stat debuffs and boosts DEF, with 3-turn 50% mitigation through UBB
**Galactic Treasure Ivris - Can provide Angel Idol buff to 2 random allies through UBB, provides Angel Idol to self at low HP through Extra Skill.
**Resplendent Queen Rinon - Recovers HP , cure and negate Status Aliment on BB / SBB , can add Light & Dark elemental to Attack for 3 turns on BB / SBB
**Gaia Tree Vertri - Recovers HP, cures and negates Status Ailments and Stat Debuffs on BB/SBB, boosts BB gauge and BB gauge fill rate on BB/SBB and provides 50% chance of applying Angel Idol buff to all allies through UBB
**Ruinous Andaria - Can inflict paralysis on BB, cure and prevent status ailments, add Ares Buff, BB regen, and BB when attacked.
**Pumleficent Semira - Inflict paralysis and poison on BB/SBB, as well as cure and prevent status ailments.
*Unit that can paralyze/poison (to deal with Tesla)
**Ruinous Andaria - Same as above
**Pumleficent Semira - Same as above
**Sinister Basilisk Kafka
*Taunt (recommended for Room 2 since Eriole tends to focus hits on a single unit, not for Room 1 because of Eriole's Heroic Anthem which might cost a lot of revives)
**Herculean Ultor - Excellent unit for dealing damage, boost critical damage (SBB and UBB), 75% damage reduction for 1 turn (UBB)
**Deimos Thunderborn - Very nice LS for survival, Nullifies all status ailments (LS) which frees up a slot for Status Cleaners/Null, Excellent ES, Buffs for all units in SBB, 3 turn 50% mitigation (UBB)
Recommended Items:
* Fujin Items - To instantly fill BB gauge in BC shortage from Eriole's Royal Guard or Everlasting Loss
* Revives - Mandatory since Eriole can kill units with normal attacks starting from Everlasting Loss
* Attack Potions - To help nuking from 10% to 0% in Eriole's second form
* Hero Crystal - In case of UBB mitigation shortage from Eriole's threshold attacks
=Battle=
==Round 1==
=== Eriole===
*Has 2,000,000 HP'.
*Has BC/HC resist
*Susceptible to Sickness and Poison
*Luna Tempest - 6 combo Light attack on all foes, 15% chance to inflict Injury, Weak & 10% chance to inflict Paralysis, Poison
*Imperial Guard - Reduces damage taken by 50% and reflects 20~25% of damage taken for 1 turn & recovers 10,000 ~ 12,000 HP for 3 turns
*Soul Desperado - 6 combo Light attack on all enemies
*Eternal Loss - 13 combo powerful Light attack on all enemies
*At < 80% HP
**Royal Enchantment - Boosts Atk by 50% and doubles normal hit count for 2 turns (Extra hits deal 20% more damage)
*At < 70% & 50% HP
**Valiant Thrust - Reduces HP to 1
*At < 40%, 30%, 20% & 10% HP
**Heroic Anthem - 6 combo monumental (1000%) attack on single foe
***Can be survived with 50% mitigation with Shield/Def Boost
***Advised to guard Dark Units since they can be knocked out even with 50% mitigation, 75% or better is preffered
***Can be made to cast only once by nuking from 50% to 20% or below (Valiant Thrust will overwrite Heroic Anthem)
==Round 2==
=== Blind Justice Tesla===
*Has 3,000,000 HP.
*Susceptible to Paralysis and Poison (Still summons Eriole at 90% even when paralyzed) 
*Has BC/HC resist
*Resistance against BB Atk
*Force Distortion - Reduces damage taken from certain elements by 80% for 1 turn. Used every turn
*Aqua Slide - 10 combo Powerful Water attack on single foe
*Aqua Fort - Recovers 20,000 ~ 30,000 HP & reduces damage taken by half for 1 turn
*Liber Astaria - 18 combo Water attack on all enemies & greatly boosts own Spark damage by 30% for 3 turns
*Divine Field - Boosts Def by 200% and gradually recovers 20,000 ~ 25,000 HP for 999 turns for all allies & removes all buffs
*Astral Force - Boosts critical hit rate by 20%, critical damage by 50% and doubles normal hit count for 999 turns (Extra hits deal 25% more damage)
*At < 90% HP
*Sacrificial Love - Boosts Atk by 100%, Def by 200% and gradually recovers 20,000 ~ 25,000 HP for 999 turns & removes all buffs
**Friend Call 1 - Summons Winged Lord Eriole & lowers resistance to Paralysis by 20% for 999 turns
*At < 60% HP OR when Winged Lord Eriole has < 77% HP
**Depletion Slide - 18 combo Water attack on all foes, reduces BB Atk by 200%, SBB Atk by 300% and UBB Atk by 800% for 2 turns
***UBB mitigation or UBB shield (Gazia or Tridon) is highly recommended, since it casts along with Eriole's Rage of the Past
*At <30% HP
**Flame of the Abyss - 10 combo Water attack on single foe & removes all buffs
**Everlasting - Reduces damage taken by half for 1 turn, adds 20% chance to inflict Injury, Weak, Paralysis, Poison effects to attack for 999 turns & adds resistance against 1 KO attack
*Revives at 0% HP
=== Winged Lord Eriole===
*Has 3,500,000 HP.
*Has BC/HC resist
*Susceptible to Sickness
*Rogue Ambition - 18 combo powerful Light attack on all enemies
*Flame of the Abyss - Single target attack, removes buffs
*Royal Guard - Raises buffed and base BC resistance by 80% for 1 turn
*Astral Revolt - 18 combo massive Light attack on all foes & adds 20% chance to reflect random status ailment for 999 turns
*At <77% OR when Blind Justice Tesla has <60% HP
**Rage of the Past - 18 combo enormous (500%) Light attack on all foes & boosts Atk by 50% for 999 turns
*At < 50% HP
**Evil Intent Judgement - 25 combo powerful Light attack on all foes, 20% chance of reducing enemies' Atk and Def by 50% for 1 turn
*At 40%, 30% and 20%
*Heroic Gospel - 9 combo Powerful Light attack on all foes that deals 150% of HP as damage
*When Blind Justice Tesla has < 30% HP
**Everlasting Loss - Boosts Light Atk by 80%, protects against 1 KO on all allies, and reduces enemies' BB gauge by 100%
*At < 10% HP
**Cataclysmic End - 17 combo enormous (500%) attack on all foes & removes all buffs
***Can be cancelled pre-revival by nuking from 10%-0
***Cast once again three turns after it should have been used even when you nuked him.
***Can be survived through double Gazia Leads and guarding (Total Stack of 20% Mitigation (LS) plus additional 20% Mitigation by Guarding (LS), + Guarding Mitigation)
***Highly difficult to survive unless you have ES/LS reduce to 1 damage, angel idol buff when below 20% hp or extremely high HP (25000+) and defence (10000+)