Clawcloud (Priest Spell)

By casting this spell, the priest summons a flock of huge ravens (or giant ravens as the priest desires), if such birds are within range. The number appearing is 20 +3d20 huge ravens or 10 +2d6 giant ravens.
The flock to the summoning priest, who then instructs them as if using a speak with animal's spell. The ravens faithfully carry out the instruc­tions of the priest, so far as their intelligence allows. They can follow simple instructions, such as: “Follow those fleeing figures and attack them,” or instructions to trail a target and report back to the priest, but not complex or abstract ones. The DM determine the actions of ravens according to their Intelligence. Giant ravens (Intelligence 5-7) are capable of cunning maneuvers, such as follow­ing a party of adventurers while staying a safe dis­tance away from ranged attacks, and peeling off at a rate of one per hour or so to report back to the summoning priest.
The flock of ravens summoned by the claw­cloud spell returns to a wild, self-determined state on the first dawn following their summoning. The material component is a raven's feather.
Notes: Granted by Iuz the Evil of the World of Greyhawk setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells