Rivals game economy

To acquire and level up units, the player needs to acquire in-game currencies like diamonds, fuel, credits, experience and cards. These can be used to get chests and cloning labs.
== Currencies ==
=== Diamonds ===
This is the most versatile currency in the game. This is the only in-game recourse that can be bought using real world currency.
==== Acquiring ====
Diamonds can be acquired from:
* in-game purchases,
* daily logins,
* uncommon crates .
During one month an active player can acquire 1500 for free.
==== Spending ====
Diamonds can be spent on:
* getting premium rewards from tournaments (usually 600 ),
* repeat participation in tournaments (usually 275 ),
* resetting bounties (100 ),
* buying resources:
** 3'000 — 200 ,
** 14'000 — 800 ,
** 50'000 — 25000 ,
** 100'000 — 4500 ,
** advanced boost (30'000 ) — 800 ,
** advanced boost (120'000 ) — 500 ,
** 1 — 150 ,
** 5 — 625 ;
* buying crates:
** epic crate — 600 ,
** GDI/Nod crate — 1200 ,
** colossal crate — 2500 .
=== Credits ===
The main use of credits is to train up units, but they can also be used to buy various in-game items
==== Acquiring ====
Credits can be acquired from:
* daily logins,
* completing bounties,
* crates,
* playing battles,
* donating cards,
* participating in events,
* boosts,
* leveling up player.
==== Spending ====
Credits can be spent on:
* training units,
* repeat participation in some tournaments,
* buying daily cards,
* buying low value special items.
=== Fuel ===
Fuel is used for ordering convoy, speeding up convoy and getting new bounties.
Fuel canisters can only be obtained by playing games on ladder or events. 1 for a playing a match, 2 for a victory. Payer can store up to 10 .
=== Experience ===
Experience is most important for new players, as it's used to level up. New levels unlock units, commanders, factions. New levels also grant cards and credits.
==== Acquiring ====
Experience can be acquired from:
* completing bounties,
* playing battles,
* donating cards,
* boosts,
* spending diamonds.
== Crates ==
Crates are a major source of credits, cards and diamonds in the Rivals game. The the amount of diamonds and credits are randomized. The type of cards are know, but which units those cards correspond to is not reviled. 
Name 	Image	Available	Contains
Common 	 	
* Convoy	
* 12 cards:
** 11–12 ,
** 70% chance for ,
** 0.3% chance for .
* 135–165 , average 150 .
Uncommon	 	
*Convoy,
* daily logins,
* crate challenge event free track,
* participating in races,
* climbing the leagues in the ladder.	
*15 cards:
** 12–13 ,
** 2 ,
** 10% chance for .
* 135–165 , average 150 ,
* 5–7 , average 6 .
Rare 	 	
*Convoy,
* daily logins,
* various events,
* participating in races,
* climbing the leagues in the ladder.	
*70 cards:
** 53 ,
** 16 , 
** 1 ,
* 450–550 , average 500 .
Epic 	 	
*Convoy,
* various events,
* participating in races,
* purchase in the store,
* climbing the leagues in the ladder.	
*100 cards:
** 56 ,
** 36 ,
** 8 ,
* 1800–2200 , average 2000 .
Colossal	 	
*Winning the races,
* purchase in the store.	
*450 cards:
** 232 ,
** 176 ,
** 42 ,
* 8100–9900 , average 9000 .
=== Vault ===
The Vault is a unique object found in the Crates tab of the store that is only available for a limited time. Each time you open a crate, cards will be added to the vault. All crates you open will fill The Vault with cards, but higher value crates will grant more cardsIntroducing “The Vault”.
== Resources ==
Game has several items that can generate cards and credits.
=== Cloning chamber ===
A cloning chamber can multiply existing cards.https://www.ea.com/games/command-and-conquer/command-and-conquer-rivals/news/update-1-4#2 The card that is put into the chamber can be used to level up units even when cloning is in progress. Upon finishing the cloning the original card is not destroyed, but the Standard Chamber is destroyed.
One cloning session takes 72 hours, but each battle played in an event or on ladder reduces the time of cloning by 4 hours. The Free Chamber can be used once every 24 hours, this means that it takes 12 battles to fully utilize the Free Chamber.https://www.ea.com/games/command-and-conquer/command-and-conquer-rivals/news/update-1-6-notes#2
Cloning output per chamber
Chamber type	Common	Rare	Epic
Free 	120 	20 	2
Standard 	200 	30 	3
=== Boosts ===
The boosts are an extra rewards that are rewarded for playing ladder and event matches. The rewards are credit boosts and experience boosts.
When playing a battle, the game rewards the player with 50 and 100 . Every day the player is given 10 daily bonuses with +50 and + 1000 .
Through events and recourse shop the player can acquire additional boostshttps://www.ea.com/games/command-and-conquer/command-and-conquer-rivals/news/introducing-daily-bonus-and-boosts:
Credit boosts
Boost Type 	Effect per Battle	Duration 	Availability
Basic Credits Boost 	50 extra 	30 battles	Event Reward
Standard Credits Boost	225 extra 	30 battles	Event Reward
Advanced Credits Boost	1000 extra 	30 battles	Purchase in Store for
Experience boosts
Boost Type 	Effect per Battle	Duration 	Availability
Basic XP Boost 	300 extra 	30 battles	Event Reward
Standard XP Boost	700 extra 	30 battles	Event Reward
Advanced XP Boost	4000 extra 	30 battles	Purchase in Store for
The additional boosts don't interfere with daily bonuses.
== Convoy ==
The convoy is a regular, pseudorandom supply of crates. It provides common, uncommon, rare and epic crates. To a next crate, player has to pay 1 fuel canister and the crate will be delivered in 7 hours. The crate can be rushed by paying additional fuel canister and the crate will arrive 4 hours sooner. Then to get it instantly, player can pay with diamonds (50 diamonds for 3 hour rush, the cost goes down with time, the last 5 minutes can be rushed for free).
The convoy crate sequence repeats every 150 deliveries.
Convoy cycle
№ 	Crate 	№ 	Crate 	№ 	Crate 	№ 	Crate 	№ 	Crate
1 	Common 	31	Common 	61	Uncommon	91 	Common 	121	Uncommon
2 	Uncommon	32	Rare 	62	Common 	92 	Common 	122	Epic
3 	Common 	33	Uncommon	63	Rare 	93 	Uncommon	123	Common
4 	Rare 	34	Common 	64	Common 	94 	Epic 	124	Uncommon
5 	Common 	35	Uncommon	65	Common 	95 	Common 	125	Common
6 	Uncommon	36	Epic 	66	Uncommon	96 	Rare 	126	Uncommon
7 	Epic 	37	Uncommon	67	Common 	97 	Common 	127	Common
8 	Uncommon	38	Common 	68	Uncommon	98 	Uncommon	128	Common
9 	Common 	39	Rare 	69	Common 	99 	Common 	129	Rare
10	Uncommon	40	Uncommon	70	Epic 	100	Common 	130	Uncommon
11	Common 	41	Common 	71	Uncommon	101	Uncommon	131	Common
12	Uncommon	42	Common 	72	Rare 	102	Common 	132	Uncommon
13	Common 	43	Uncommon	73	Common 	103	Rare 	133	Common
14	Uncommon	44	Common 	74	Uncommon	104	Common 	134	Epic
15	Rare 	45	Rare 	75	Common 	105	Common 	135	Uncommon
16	Common 	46	Common 	76	Uncommon	106	Uncommon	136	Common
17	Uncommon	47	Uncommon	77	Common 	107	Common 	137	Rare
18	Common 	48	Common 	78	Uncommon	108	Uncommon	138	Common
19	Uncommon	49	Uncommon	79	Common 	109	Epic 	139	Uncommon
20	Common 	50	Common 	80	Common 	110	Common 	140	Common
21	Epic 	51	Uncommon	81	Rare 	111	Uncommon	141	Uncommon
22	Uncommon	52	Common 	82	Common 	112	Common 	142	Common
23	Common 	53	Rare 	83	Uncommon	113	Rare 	143	Common
24	Rare 	54	Uncommon	84	Common 	114	Common 	144	Rare
25	Common 	55	Common 	85	Common 	115	Uncommon	145	Uncommon
26	Uncommon	56	Epic 	86	Uncommon	116	Common 	146	Common
27	Common 	57	Common 	87	Rare 	117	Common 	147	Common
28	Uncommon	58	Uncommon	88	Common 	118	Uncommon	148	Uncommon
29	Common 	59	Common 	89	Common 	119	Rare 	149	Common
30	Uncommon	60	Common 	90	Uncommon	120	Common 	150	Epic
Statistics:
* Common: 72
* Uncommon: 50
* Rare: 18
* Epic: 10
An average convoy crate gives 20, 5.3, 0.7, 315 and 2 
== Novelty crates ==
These crates appear rarely and are not part of every-day economy
=== GDI crate / Nod crate ===
Contains the same amount of cards and credits as an epic crate, but the cards are only for a certain faction.
== Gallery ==
CNCRiv crate all.jpg|All crates concept art
CNCRiv Crate GDI prototype.jpg|GDI crate prototype
CNCRiv Crate common prototype.jpg|Common crate prototype
CNCRiv Crate black prototype .jpg|Black crate prototype
CNCRiv Crate convoy prototype.jpg|Convoy prototype
== References ==
Category:Rivals
Category:Rivals