Uncomfortability

Uncomfortability was removed during an update alongside the release of the Ura on July 31st, 2021, because it was no longer considered necessary or effective for its intended purpose to discourage large groups of players from gathering. Additionally, it happened to contribute to lag that users experienced.
"your body has [to have] line of sight to whoever might be making you uncomfortable. Getting uncomfortable in a cave because of that large boi outside is no more." - Eti on the Creatures of Sonaria Discord
Uncomfortability was a mechanic in Creatures of Sonaria which could have detrimental effects depending on the player's creature.
== How Uncomfortability is Gained ==
Uncomfortability is gained when the player is within line of sight of other creatures, or if they are unsheltered during a tornado.
=== Other Creatures ===
Under normal circumstances, uncomfortability is gained when the player is around other creatures (including those of the same species). How fast uncomfortability increases in these circumstances also depends on factors such as tier differences and distance.
When it comes to tier differences, how it goes is that the creature of the higher tier will have a lower rate of uncomfortability gain whereas the opposite is true of lower tier creature. When around creatures of the same tier, their uncomfortability gain is about equal.
When it comes to distance, the closer a player's creature is to other creatures, the higher the rate of uncomfortability gain becomes. This 'uncomfortable distance' also varies from tier to tier, as tier 1 creatures can stand a relatively small distance from each other and not be uncomfortable despite having line of sight, whereas a bigger distance might be needed for creatures of higher tiers.
=== Tornadoes ===
Due to the mechanics of tornadoes, if the player is caught outside during the disaster their uncomfortability will begin to rise. It is important to note that during tornadoes players will no longer become uncomfortable around other creatures, making situations in which many players have to share a shelter safe for the time being.
== Decreasing Uncomfortability ==
To lower uncomfortability levels, players have to get out of the line of sight of any creatures that may be making them uncomfortable. This can be done by hiding away in caves or running away from the area. Creating a pack will also keep players from becoming uncomfortable around pack members, though this is limiting since only those who share a diet can join the same pack.
During tornadoes, players won't receive uncomfortability from other players but instead the weather. During this event, uncomfortability can be decreased by hiding in a sufficient shelter, such as a cave or somewhere enclosed. One can tell if they're sheltered by whether or not a house icon appears by their hunger bar.
== Effects of Uncomfortability ==
 
When the player begins to become uncomfortable, an exclamation point icon will begin to show itself after it passes 5%. As the player's creature grows more uncomfortable, the exclamation mark will become progressively more opaque and red.
When uncomfortability reaches 75%, the player's creature will begin to take continuous damage. This damage doesn't do much at a time, but it will persist for as long as uncomfortability remains above 75% and will stop inflicting damage once the player's creature reaches 50% health. Afterward, the creature will not lose any more health from uncomfortability, but is easily vulnerable with 50% health and the inability to regenerate health. Uncomfortability maxes out at 100.
Category:Legacy Gameplay