Pulse Railgun

The Pulse Railgun is a conceptual primary weapon. It has a high and low fire rate with low to high damage along with a specialized fire mode changing ability.
== DESIGN ==
The Pulse Railgun features an irremovable stock at the back of the gun along with a 4x scope on the top. It has a barrel in the front half of the gun with one electromagnetic acceleration rail above and below it. 
== HOW IT WORKS IN GAME ==
The Pulse Railgun, being an experimental weapon, comes with a firing mode changer that allows the user to fire high damage red rail beams (leaves a trail like the prototype) on semi and blue pulse beams (like laser crossbow) on auto. Because of this weapon's newest and most dangerous technology, the combination of quantum energy and electromagnetic acceleration, it can be unstable. The Pulse Railgun has infinite ammo, however, it does have overheating, of which it takes this many continued shots to overheat: SEMI mode: 3, AUTO mode: 30. Because of this weapon's easily overheating problem, it is necessary for its user to be very accurate. Not only is there an overheating problem, but there is also the gun's instability, which may cause the gun to suddenly overheat or overheat too quickly. Overheating takes 5 seconds to cool down, making its user vulnerable for those 5 seconds. Weapon cooling after overheating also requires it to be in the player's use while cooling. Switching to a different weapon while it is cooling will reset its cooling process, just like normal reloads. Because of this weapon's quantum energy generator, it takes longer to charge up a semi shot, which gives its semi beams the wall-break ability, however, pulse beams does not take as long, and therefore does not have wall-break.
Category:Weapons
Category:Primary
Category:Laser