Shattering Shot

Shattering Shot is a rogue and warrior talent from the Rapid Shot tree in Dragon Age: Origins.
== Information ==
* The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
* Range: 60m.
* Conjuration time: 1s.
* 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
== Notes ==
* Activation base is in and values vary with fatigue%.
* Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
* The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration.
* The hit can be a critical hit.
* Enemy AI uses this talent based on chestpiece type only. If it's medium, heavy, or massive, the AI will try to fire a . The actual armor rating, as well as helmet, gloves, and boots type are not taken into account.
== See also ==
* Ability mechanics
es:Tiro demoledor
de:Zerspringender Schuss
Category:Dragon Age: Origins talents