Soul Break/Final Fantasy Type-0

This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy Type-0.
==List of Soul Breaks==
===Ace===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Mirror Image 	None
 	Blur the image of the user, enabling him to avoid one physical attack. 	Blur the image of the user, enabling him to avoid one physical attack. 	Blur the image of the user, enabling him to avoid one physical attack. 	None
 	2 	Single 	297% magic damage/hit, 40% max HP party heal 	Akademeia Deck (Type-0)
 	Deal six magic non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. 	Deal six magic non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. 	Deal six magic non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. 	Akademeia Deck (Type-0)
 	2 	Single 	188% magic damage/hit, party Mirror Image 	Ace's Akademeia Summer Model (Type-0)
 	Instantly deal eight magic fire and non-elemental attacks to one target, enable all allies to avoid one physical attack, and grant Haste and Burst Mode to the user. 	Instantly deal eight magic fire and non-elemental attacks to one target, enable all allies to avoid one physical attack, and grant Haste and Burst Mode to the user. 	Instantly deal eight magic fire and non-elemental attacks to one target, enable all allies to avoid one physical attack, and grant Haste and Burst Mode to the user. 	Ace's Akademeia Summer Model (Type-0)
 	Fire BOM: 4x 196% fire/NE magic (5x in front row) Fire SHG: 2x 390% group fire/NE magic, self MAG +30%/RES -30% 	Fire BOM: 4x 196% fire/NE magic (5x in front row) Fire SHG: 2x 390% group fire/NE magic, self MAG +30%/RES -30% 	Fire BOM: 4x 196% fire/NE magic (5x in front row) Fire SHG: 2x 390% group fire/NE magic, self MAG +30%/RES -30% 	Ace's Akademeia Summer Model (Type-0)
 	2 	Single 	100% magic damage/hit, fire infusion 	(Type-0)
 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Attack Hand EX Mode. Attack Hand EX Mode enables follow-up attacks when an ability is used, reduces delay of the user's actions, and raises the user's Magic a moderate amount. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Attack Hand EX Mode. Attack Hand EX Mode enables follow-up attacks when an ability is used, reduces delay of the user's actions, and raises the user's Magic a moderate amount. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Attack Hand EX Mode. Attack Hand EX Mode enables follow-up attacks when an ability is used, reduces delay of the user's actions, and raises the user's Magic a moderate amount. 	(Type-0)
 	Attack Hand: Self MAG +30%, cast speed x2Ultrafire: 55% fire/NE magic (74% chance)Megafire: 2x 55% fire/NE magic (25% chance)Gigafire: 13x 55% fire/NE magic (1% chance) 	Attack Hand: Self MAG +30%, cast speed x2Ultrafire: 55% fire/NE magic (74% chance)Megafire: 2x 55% fire/NE magic (25% chance)Gigafire: 13x 55% fire/NE magic (1% chance) 	Attack Hand: Self MAG +30%, cast speed x2Ultrafire: 55% fire/NE magic (74% chance)Megafire: 2x 55% fire/NE magic (25% chance)Gigafire: 13x 55% fire/NE magic (1% chance) 	(Type-0)
 	2 	Single 	3720% magic damage(4280% if user is in front row) 	(Type-0)
 	Deal massive magic fire and non-elemental damage to one target. Deals more damage if the user is in the front row. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Deals more damage if the user is in the front row. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Deals more damage if the user is in the front row. Can break the damage cap. 	(Type-0)
 	3 	Single 	182% magic damage/hit, then 2650% 	(Type-0)
 	Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. 	Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. 	Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. 	(Type-0)
 	1 	Self 	Fire infusion stack, cast speed x3 (2 turns) 	Lustrous Deck (Type-0)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Lustrous Deck (Type-0)
 	2 	Single 	170% magic damage/hitFire infusion, Black Magic damage +30% 	(Type-0)
 	Deal ten magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, and grant them Top Card. 	Deal ten magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, and grant them Top Card. 	Deal ten magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, and grant them Top Card. 	(Type-0)
 	Top Card: follow up fire attacks with the following abilities:Force (Type-0): 2x 204% fire/NE magic, self cast speed x3 for two turnsCharge (Type-0): 2x 204% fire/NE magic, 1500 HP row healBurst (Type-0): 8x 204% fire/NE magic, remove Top Card 	Top Card: follow up fire attacks with the following abilities:Force (Type-0): 2x 204% fire/NE magic, self cast speed x3 for two turnsCharge (Type-0): 2x 204% fire/NE magic, 1500 HP row healBurst (Type-0): 8x 204% fire/NE magic, remove Top Card 	Top Card: follow up fire attacks with the following abilities:Force (Type-0): 2x 204% fire/NE magic, self cast speed x3 for two turnsCharge (Type-0): 2x 204% fire/NE magic, 1500 HP row healBurst (Type-0): 8x 204% fire/NE magic, remove Top Card 	(Type-0)
 	2 	Single 	175% magic damage/hit, party ATK/MAG +30%202%/hit with user in front row 	(Type-0)
 	Deal eight magic fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is in the front row. 	Deal eight magic fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is in the front row. 	Deal eight magic fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is in the front row. 	(Type-0)
 	Card Haste: 4x 224% fire/NE magic, Black Magic ability cast speed x2 (2 turns) Spirit Hand: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% 	Card Haste: 4x 224% fire/NE magic, Black Magic ability cast speed x2 (2 turns) Spirit Hand: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% 	Card Haste: 4x 224% fire/NE magic, Black Magic ability cast speed x2 (2 turns) Spirit Hand: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% 	(Type-0)
 	 	 	 	Ace's Summer Guise B (Type-0)
 	Trigger a FF Type-0 realm chain up to 150 hits long that increases the damage of allies from the FF Type-0 realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Trigger a FF Type-0 realm chain up to 150 hits long that increases the damage of allies from the FF Type-0 realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Trigger a FF Type-0 realm chain up to 150 hits long that increases the damage of allies from the FF Type-0 realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Ace's Summer Guise B (Type-0)
 	 	 	 	Platinum Deck (Type-0)
 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and cause the user's black magic and summoning abilities to trigger the follow-up ability Blind Stud. Effect of Blind Stud depends on the ability type. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and cause the user's black magic and summoning abilities to trigger the follow-up ability Blind Stud. Effect of Blind Stud depends on the ability type. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and cause the user's black magic and summoning abilities to trigger the follow-up ability Blind Stud. Effect of Blind Stud depends on the ability type. 	Platinum Deck (Type-0)
 	 	 	 	Reaper's Tarot (Type-0)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Reaper's Tarot (Type-0)
 	 	 	 	Magician's Deck (Type-0)
 	Deal fifteen magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), and grant the user a Mirror Image. If the user has Mirror Image, cause Sync Abilities used by the user to reduce the user's ATB charge time once.	Deal fifteen magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), and grant the user a Mirror Image. If the user has Mirror Image, cause Sync Abilities used by the user to reduce the user's ATB charge time once.	Deal fifteen magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), and grant the user a Mirror Image. If the user has Mirror Image, cause Sync Abilities used by the user to reduce the user's ATB charge time once.	Magician's Deck (Type-0)
===Deuce===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	MAG +30% 	None
 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	None
 	2 	Party 	h55 heal, ATK/MAG +30% 	Deuce's Akademeia Uniform (Type-0)
 	Temporarily raise the party's Attack and Magic a moderate amount, restore a moderate amount of their HP, and grant Haste and Burst Mode to the user. 	Temporarily raise the party's Attack and Magic a moderate amount, restore a moderate amount of their HP, and grant Haste and Burst Mode to the user. 	Temporarily raise the party's Attack and Magic a moderate amount, restore a moderate amount of their HP, and grant Haste and Burst Mode to the user. 	Deuce's Akademeia Uniform (Type-0)
 	Cure ff: h105 heal (CT0) Healing Melody: h25 party heal 	Cure ff: h105 heal (CT0) Healing Melody: h25 party heal 	Cure ff: h105 heal (CT0) Healing Melody: h25 party heal 	Deuce's Akademeia Uniform (Type-0)
 	2 	Party 	Regen, Last Stand, Magic Barrier 	(Type-0)
 	Grant Last Stand and major Regen to all allies, and enable them to avoid one magic attack. Effective against most spells. 	Grant Last Stand and major Regen to all allies, and enable them to avoid one magic attack. Effective against most spells. 	Grant Last Stand and major Regen to all allies, and enable them to avoid one magic attack. Effective against most spells. 	(Type-0)
 	2 	Party 	h85 heal, 30% Stoneskin, Raise at 40% HP 	(Type-0)
 	Instantly restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant them a barrier that negates attack damage up to 30% of their max HP. 	Instantly restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant them a barrier that negates attack damage up to 30% of their max HP. 	Instantly restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant them a barrier that negates attack damage up to 30% of their max HP. 	(Type-0)
 	2 	Party 	h85 heal, Last Stand, RES +100% 	(Type-0)
 	Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant them Last Stand. 	(Type-0)
 	 	 	 	(Type-0)
 	Instantly restore a large amount of HP to all allies, grant them major Regen, reduce delay of their actions for two turns, and temporarily cause the user's white magic and bard abilities to trigger the follow-up ability Cure Melody, restoring a small amount of HP to all allies.	Instantly restore a large amount of HP to all allies, grant them major Regen, reduce delay of their actions for two turns, and temporarily cause the user's white magic and bard abilities to trigger the follow-up ability Cure Melody, restoring a small amount of HP to all allies.	Instantly restore a large amount of HP to all allies, grant them major Regen, reduce delay of their actions for two turns, and temporarily cause the user's white magic and bard abilities to trigger the follow-up ability Cure Melody, restoring a small amount of HP to all allies.	(Type-0)
 	 	 	 	(Type-0)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Soother Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Soother Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Soother Mode. 	(Type-0)
 	 	 	 	(Type-0)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	(Type-0)
===Nine===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% jump damage 	None
 	Launch a jump attack on one target. 	Launch a jump attack on one target. 	Launch a jump attack on one target. 	None
 	2 	Single 	83% jump damage/hit, wind infusion 	(Type-0)
 	Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	(Type-0)
 	Tornado Lance: 4x 48% wind/NE physical (60% vs. weak to wind) Cyclonic Blast: 2x 65% group wind/NE physical, self ATK +30%/DEF -30% 	Tornado Lance: 4x 48% wind/NE physical (60% vs. weak to wind) Cyclonic Blast: 2x 65% group wind/NE physical, self ATK +30%/DEF -30% 	Tornado Lance: 4x 48% wind/NE physical (60% vs. weak to wind) Cyclonic Blast: 2x 65% group wind/NE physical, self ATK +30%/DEF -30% 	(Type-0)
 	2 	Party 	Protect, Shell, DEF +100% 	(Type-0)
 	Grant Protect and Shell to all allies, and temporarily raise their Defense a large amount. 	Grant Protect and Shell to all allies, and temporarily raise their Defense a large amount. 	Grant Protect and Shell to all allies, and temporarily raise their Defense a large amount. 	(Type-0)
 	2 	Single 	71% physical damage/hitSelf ATK/DEF +30%, target wind weakness +20% 	(Type-0)
 	Deal ten jump wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause damage from the user's dragoon abilities to trigger the follow-up ability Wild Lance. 	Deal ten jump wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause damage from the user's dragoon abilities to trigger the follow-up ability Wild Lance. 	Deal ten jump wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause damage from the user's dragoon abilities to trigger the follow-up ability Wild Lance. 	(Type-0)
 	Wild Lance: 120% wind/NE physical, 35%: target wind weakness +20% 	Wild Lance: 120% wind/NE physical, 35%: target wind weakness +20% 	Wild Lance: 120% wind/NE physical, 35%: target wind weakness +20% 	(Type-0)
 	 	 	 	(Type-0)
 	Deal fifteen jump wind and non-elemental attacks to one enemy, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and grant the user Rugged Bond Mode.	Deal fifteen jump wind and non-elemental attacks to one enemy, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and grant the user Rugged Bond Mode.	Deal fifteen jump wind and non-elemental attacks to one enemy, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and grant the user Rugged Bond Mode.	(Type-0)
 	 	 	 	(Type-0)
 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	(Type-0)
 	 	 	 	(Type-0)
 	Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. 	Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. 	Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. 	(Type-0)
===Rem===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Refill 1 ability use 	None
 	Restore one ability use to the user's ability with the fewest remaining uses. 	Restore one ability use to the user's ability with the fewest remaining uses. 	Restore one ability use to the user's ability with the fewest remaining uses. 	None
 	2 	Single 	180% white magic damage/hit, holy infusion 	(Type-0)
 	Deal ten white magic holy and dark attacks to one target, reduce delay of the user's actions for one turn, infuse the user with the power of holy light, and enter Dominion EX Mode. Dominion EX Mode temporarily lowers the user's Defense and Resistance a small amount, raises the user's Mind a large amount, and reduces delay of the user's actions for one turn after hitting a target with an element they are Vulnerable or have a Slight Weakness to.	Deal ten white magic holy and dark attacks to one target, reduce delay of the user's actions for one turn, infuse the user with the power of holy light, and enter Dominion EX Mode. Dominion EX Mode temporarily lowers the user's Defense and Resistance a small amount, raises the user's Mind a large amount, and reduces delay of the user's actions for one turn after hitting a target with an element they are Vulnerable or have a Slight Weakness to.	Deal ten white magic holy and dark attacks to one target, reduce delay of the user's actions for one turn, infuse the user with the power of holy light, and enter Dominion EX Mode. Dominion EX Mode temporarily lowers the user's Defense and Resistance a small amount, raises the user's Mind a large amount, and reduces delay of the user's actions for one turn after hitting a target with an element they are Vulnerable or have a Slight Weakness to.	(Type-0)
 	Dominion: Self MND +50%, DEF/RES -15%, weakness: cast speed x3 (1 turn) 	Dominion: Self MND +50%, DEF/RES -15%, weakness: cast speed x3 (1 turn) 	Dominion: Self MND +50%, DEF/RES -15%, weakness: cast speed x3 (1 turn) 	(Type-0)
 	2 	Single 	168% white magic damage/hitHoly infusion, self refill 1 ability use 	Rem's Guise (Type-0)
 	Deal eight magic holy and dark attacks to all targets, restore one ability use to the user's ability with the fewest remaining uses, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight magic holy and dark attacks to all targets, restore one ability use to the user's ability with the fewest remaining uses, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight magic holy and dark attacks to all targets, restore one ability use to the user's ability with the fewest remaining uses, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Rem's Guise (Type-0)
 	Manalchemy Drain: 4x 236% holy/dark white magic, self h60 heal Manalchemy Barrier: self Magic Barrier, white magic damage +15% (3 turns) 	Manalchemy Drain: 4x 236% holy/dark white magic, self h60 heal Manalchemy Barrier: self Magic Barrier, white magic damage +15% (3 turns) 	Manalchemy Drain: 4x 236% holy/dark white magic, self h60 heal Manalchemy Barrier: self Magic Barrier, white magic damage +15% (3 turns) 	Rem's Guise (Type-0)
 	2 	Party 	Last Stand, Reraise 	(Type-0)
 	Grant Last Stand and Reraise to all allies. Allies are raised with moderate HP. 	Grant Last Stand and Reraise to all allies. Allies are raised with moderate HP. 	Grant Last Stand and Reraise to all allies. Allies are raised with moderate HP. 	(Type-0)
 	2 	Single 	3906% white magic damage(4494% if target is weak to holy or fire) 	(Type-0)
 	Deal massive white magic holy and fire damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to holy or fire. Can break the damage cap. 	Deal massive white magic holy and fire damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to holy or fire. Can break the damage cap. 	Deal massive white magic holy and fire damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to holy or fire. Can break the damage cap. 	(Type-0)
 	2 	Party 	Haste, Shell, Astra, Reraise at 40% max HP 	(Type-0)
 	Instantly grant Haste, Shell, and Reraise to all allies, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. 	Instantly grant Haste, Shell, and Reraise to all allies, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. 	Instantly grant Haste, Shell, and Reraise to all allies, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. 	(Type-0)
 	2 	Single 	160% white magic damage/hit, holy infusionCap Break +1, holy: cast speed x3 (1 turn) 	(Type-0)
 	Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of holy light, temporarily grant them Holy Awoken Mode, raise their Cap Break Level by 1, and cause their holy attacks to reduce delay of their actions on the next turn. 	Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of holy light, temporarily grant them Holy Awoken Mode, raise their Cap Break Level by 1, and cause their holy attacks to reduce delay of their actions on the next turn. 	Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of holy light, temporarily grant them Holy Awoken Mode, raise their Cap Break Level by 1, and cause their holy attacks to reduce delay of their actions on the next turn. 	(Type-0)
 	Awoken Holy: holy ability rank boost, dualcast, infinite hones 	Awoken Holy: holy ability rank boost, dualcast, infinite hones 	Awoken Holy: holy ability rank boost, dualcast, infinite hones 	
 	3 	Single 	191% white magic damage/hit, then 2800% 	Parrying Daggers (Type-0)
 	Deal twenty massive white magic holy and dark attacks to one enemy, followed by an additional white magic holy and dark attack that can break the damage cap. 	Deal twenty massive white magic holy and dark attacks to one enemy, followed by an additional white magic holy and dark attack that can break the damage cap. 	Deal twenty massive white magic holy and dark attacks to one enemy, followed by an additional white magic holy and dark attack that can break the damage cap. 	Parrying Daggers (Type-0)
 	1 	Self 	Holy infusion stack, Soul Break +250 	Lustrous Armlet (Type-0)
 	Temporarily grant the user Empowered Infusion for holy, and fill the user's Soul Break gauge by 1. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and fill the user's Soul Break gauge by 1. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and fill the user's Soul Break gauge by 1. Triggers instantly. 	Lustrous Armlet (Type-0)
 	 	 	 	Mythril Daggers (Type-0)
 	Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. 	Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. 	Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. 	Mythril Daggers (Type-0)
 	 	 	 	Defender's Daggers (Type-0)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Defender's Daggers (Type-0)
 	 	 	 	Zwillblades (Type-0)
 	Deal five massive white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Deal five massive white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Deal five massive white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Zwillblades (Type-0)
===Machina===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	75% physical damage/hit 	None
 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	None
 	2 	Single 	71% physical damage/hit, earth infusion, self Shield x2 	Argentic Rapiers (Type-0)
 	Deal ten physical earth and dark attacks to one target, grant the user a shield enabling them to avoid two physical or magic attacks, temporarily infuse the user with the power of earth, and enter Assault Mode. Assault Mode reduces delay of the user's actions until taking damage, and causes the user's spellblade abilities to trigger the follow-up ability Rush Blade. Shield is effective against most physical or magic attacks. 	Deal ten physical earth and dark attacks to one target, grant the user a shield enabling them to avoid two physical or magic attacks, temporarily infuse the user with the power of earth, and enter Assault Mode. Assault Mode reduces delay of the user's actions until taking damage, and causes the user's spellblade abilities to trigger the follow-up ability Rush Blade. Shield is effective against most physical or magic attacks. 	Deal ten physical earth and dark attacks to one target, grant the user a shield enabling them to avoid two physical or magic attacks, temporarily infuse the user with the power of earth, and enter Assault Mode. Assault Mode reduces delay of the user's actions until taking damage, and causes the user's spellblade abilities to trigger the follow-up ability Rush Blade. Shield is effective against most physical or magic attacks. 	Argentic Rapiers (Type-0)
 	Assault Mode: Cast speed x2 until damage is takenRush Blade: 4/5/6x 40% earth/dark physical, less hits with Shield stacks 	Assault Mode: Cast speed x2 until damage is takenRush Blade: 4/5/6x 40% earth/dark physical, less hits with Shield stacks 	Assault Mode: Cast speed x2 until damage is takenRush Blade: 4/5/6x 40% earth/dark physical, less hits with Shield stacks 	Argentic Rapiers (Type-0)
 	2 	Single 	83% physical damage/hit, 30% Stoneskin 	Bolt Rapiers (Type-0)
 	Deal eight physical earth and dark attacks to one target, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and dark attacks to one target, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and dark attacks to one target, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. 	Bolt Rapiers (Type-0)
 	Earth Drive: 3x 65% earth/dark physical, Spellblade ability damage +15% (3 turns) Fear Field: self 30% Stoneskin 	Earth Drive: 3x 65% earth/dark physical, Spellblade ability damage +15% (3 turns) Fear Field: self 30% Stoneskin 	Earth Drive: 3x 65% earth/dark physical, Spellblade ability damage +15% (3 turns) Fear Field: self 30% Stoneskin 	Bolt Rapiers (Type-0)
 	2 	Party 	RES +100%, Haste, critical damage +50% 	Machina's Guise (Type-0)
 	Temporarily raise the party's Resistance a large amount, temporarily increase their critical hit damage, and grant them Haste. 	Temporarily raise the party's Resistance a large amount, temporarily increase their critical hit damage, and grant them Haste. 	Temporarily raise the party's Resistance a large amount, temporarily increase their critical hit damage, and grant them Haste. 	Machina's Guise (Type-0)
 	2 	Single 	1050% physical damage(up to 1450% with Spellblade ability uses) 	Clockwork Blades (Type-0)
 	Deal massive physical earth and dark damage to one target. Deals more damage depending on the number of spellblade abilities the user has used. Can break the damage cap. 	Deal massive physical earth and dark damage to one target. Deals more damage depending on the number of spellblade abilities the user has used. Can break the damage cap. 	Deal massive physical earth and dark damage to one target. Deals more damage depending on the number of spellblade abilities the user has used. Can break the damage cap. 	Clockwork Blades (Type-0)
 	 	 	 	Rune Rapiers (Type-0)
 	Deal fifteen physical earth, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user a barrier that reflects a portion of the damage they take back to the attacker as earth damage that can break the damage cap, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Fear Mode. Fear Mode causes every fourth earth ability used by the user to trigger the follow-up ability Pulverizing Blow.	Deal fifteen physical earth, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user a barrier that reflects a portion of the damage they take back to the attacker as earth damage that can break the damage cap, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Fear Mode. Fear Mode causes every fourth earth ability used by the user to trigger the follow-up ability Pulverizing Blow.	Deal fifteen physical earth, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user a barrier that reflects a portion of the damage they take back to the attacker as earth damage that can break the damage cap, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Fear Mode. Fear Mode causes every fourth earth ability used by the user to trigger the follow-up ability Pulverizing Blow.	Rune Rapiers (Type-0)
 	 	 	 	Mecha-Rapiers (Type-0)
 	Deal three massive physical earth and dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and dark attacks to one enemy. Can break the damage cap. 	Mecha-Rapiers (Type-0)
 	 	 	 	Platinum Rapiers (Type-0)
 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. 	Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. 	Platinum Rapiers (Type-0)
 	 	 	 	Silver Gloves (Type-0)
 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. Triggers instantly and does not deplete the Soul Break gauge. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. Triggers instantly and does not deplete the Soul Break gauge. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. Triggers instantly and does not deplete the Soul Break gauge. 	Silver Gloves (Type-0)
 	 	 	 	Corkscrew Rapiers (Type-0)
 	Deal fifteen physical earth, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every Sync Ability used by the user to trigger the follow-up ability Lance Flurry, dealing four to six physical earth, dark, and non-elemental attacks to one target. The number of attacks dealt by Lance Flurry is determined at random. 	Deal fifteen physical earth, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every Sync Ability used by the user to trigger the follow-up ability Lance Flurry, dealing four to six physical earth, dark, and non-elemental attacks to one target. The number of attacks dealt by Lance Flurry is determined at random. 	Deal fifteen physical earth, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every Sync Ability used by the user to trigger the follow-up ability Lance Flurry, dealing four to six physical earth, dark, and non-elemental attacks to one target. The number of attacks dealt by Lance Flurry is determined at random. 	Corkscrew Rapiers (Type-0)
 	 	 	 	Ryujin Rapiers (Type-0)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Ryujin Rapiers (Type-0)
===Queen===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	900% physical damage 	None
 	Deal physical damage to one target, ignoring its Defense. 	Deal physical damage to one target, ignoring its Defense. 	Deal physical damage to one target, ignoring its Defense. 	None
 	2 	Single 	71% physical damage/hit, lightning infusionSelf ATK/DEF +30%, Spellblade: cast speed x2 (1 turn) 	(Type-0)
 	Deal ten physical lightning and dark attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's spellblade abilities to reduce delay of the user's actions. 	Deal ten physical lightning and dark attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's spellblade abilities to reduce delay of the user's actions. 	Deal ten physical lightning and dark attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's spellblade abilities to reduce delay of the user's actions. 	(Type-0)
 	2 	Single 	83% physical damage/hit, party critical = 50% 	(Type-0)
 	Deal eight ranged physical lightning and dark attacks to one target, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical lightning and dark attacks to one target, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical lightning and dark attacks to one target, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	(Type-0)
 	Thunder Judgment: 3x 65% lightning/dark physical, Spellblade ability damage +15% (3 turns) Energy Spark: 2x 70% group lightning/dark physical, self ATK +30%/DEF -30% 	Thunder Judgment: 3x 65% lightning/dark physical, Spellblade ability damage +15% (3 turns) Energy Spark: 2x 70% group lightning/dark physical, self ATK +30%/DEF -30% 	Thunder Judgment: 3x 65% lightning/dark physical, Spellblade ability damage +15% (3 turns) Energy Spark: 2x 70% group lightning/dark physical, self ATK +30%/DEF -30% 	(Type-0)
 	2 	Single 	103% physical damage/hit, party Esuna 	(Type-0)
 	Instantly deal six physical lightning and dark attacks to one target, and cast Esuna on all allies. 	Instantly deal six physical lightning and dark attacks to one target, and cast Esuna on all allies. 	Instantly deal six physical lightning and dark attacks to one target, and cast Esuna on all allies. 	(Type-0)
 	2 	Single 	1116% physical damage(1284% if target is weak to lightning or dark) 	(Type-0)
 	Deal massive physical lightning and dark damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to lightning or dark. Can break the damage cap. 	Deal massive physical lightning and dark damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to lightning or dark. Can break the damage cap. 	Deal massive physical lightning and dark damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to lightning or dark. Can break the damage cap. 	(Type-0)
 	2 	Single 	60% physical damage/hit, lightning infusionCap Break +1, No Quarter Mode 	(Type-0)
 	Deal fifteen physical lightning, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase their Cap Break Level by 1, and grant the user No Quarter Mode. No Quarter Mode reduces delay of the user's actions, and causes their lightning abilities to increase their critical hit chance (up to 100% at rank 4).	Deal fifteen physical lightning, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase their Cap Break Level by 1, and grant the user No Quarter Mode. No Quarter Mode reduces delay of the user's actions, and causes their lightning abilities to increase their critical hit chance (up to 100% at rank 4).	Deal fifteen physical lightning, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase their Cap Break Level by 1, and grant the user No Quarter Mode. No Quarter Mode reduces delay of the user's actions, and causes their lightning abilities to increase their critical hit chance (up to 100% at rank 4).	(Type-0)
 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesNo Quarter Mode: cast speed x2, critical = 30/50/75/100% (scales with lightning ability uses) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesNo Quarter Mode: cast speed x2, critical = 30/50/75/100% (scales with lightning ability uses) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesNo Quarter Mode: cast speed x2, critical = 30/50/75/100% (scales with lightning ability uses) 	(Type-0)
 	0 	Self 	Lightning infusion stack, CT0 (1 turn) 	Imperial Saber (Type-0)
 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Imperial Saber (Type-0)
 	 	 	 	Ancient Blade (Type-0)
 	Deal twenty massive physical lightning attacks to one enemy, followed by an additional physical lightning attack that can break the damage cap. 	Deal twenty massive physical lightning attacks to one enemy, followed by an additional physical lightning attack that can break the damage cap. 	Deal twenty massive physical lightning attacks to one enemy, followed by an additional physical lightning attack that can break the damage cap. 	Ancient Blade (Type-0)
===King===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	DEF +50% 	None
 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	None
 	2 	Single 	58% ranged damage/hit, lightning infusionSelf ATK/DEF +30%, Machinist Dualcast 	(Type-0)
 	Deal twelve ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's machinist abilities to double cast. 	Deal twelve ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's machinist abilities to double cast. 	Deal twelve ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's machinist abilities to double cast. 	(Type-0)
 	2 	Single 	53% ranged damage/hit, lightning infusion 	King's Guise (Type-0)
 	Deal twelve ranged physical lightning and fire attacks to one enemy, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal twelve ranged physical lightning and fire attacks to one enemy, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal twelve ranged physical lightning and fire attacks to one enemy, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	King's Guise (Type-0)
 	Multitask: 4x 51% lightning/fire ranged (5x vs. elemental weakness) Quick Shot: 185% fire/lightning ranged, Machinist ability CT0 (2 turns) 	Multitask: 4x 51% lightning/fire ranged (5x vs. elemental weakness) Quick Shot: 185% fire/lightning ranged, Machinist ability CT0 (2 turns) 	Multitask: 4x 51% lightning/fire ranged (5x vs. elemental weakness) Quick Shot: 185% fire/lightning ranged, Machinist ability CT0 (2 turns) 	King's Guise (Type-0)
 	2 	All 	87% ranged damage/hit, target lightning weakness +20% 	(Type-0)
 	Instantly deal six ranged physical lightning and non-elemental attacks to all enemies, and temporarily lower their lightning resistance level by 2. 	Instantly deal six ranged physical lightning and non-elemental attacks to all enemies, and temporarily lower their lightning resistance level by 2. 	Instantly deal six ranged physical lightning and non-elemental attacks to all enemies, and temporarily lower their lightning resistance level by 2. 	(Type-0)
 	 	 	 	(Type-0)
 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, increase the user's physical damage a moderate amount, and enter Greased Trigger Mode.	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, increase the user's physical damage a moderate amount, and enter Greased Trigger Mode.	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, increase the user's physical damage a moderate amount, and enter Greased Trigger Mode.	(Type-0)
 	 	 	 	(Type-0)
 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(Type-0)
 	 	 	 	(Type-0)
 	Deal twenty massive ranged physical lightning attacks to one enemy, followed by an additional ranged physical lightning attack that can break the damage cap. 	Deal twenty massive ranged physical lightning attacks to one enemy, followed by an additional ranged physical lightning attack that can break the damage cap. 	Deal twenty massive ranged physical lightning attacks to one enemy, followed by an additional ranged physical lightning attack that can break the damage cap. 	(Type-0)
===Cinque===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	ATK +35% 	None
 	Temporarily raise the user's Attack a moderate amount. 	Temporarily raise the user's Attack a moderate amount. 	Temporarily raise the user's Attack a moderate amount. 	None
 	2 	Single 	71% physical damage/hit, earth infusionHeavy Physical rank boost, Heavy Charge boost 	(Type-0)
 	Deal ten physical earth and wind attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant up to moderate Ability Boost to the user's heavy abilities, and grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge. 	Deal ten physical earth and wind attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant up to moderate Ability Boost to the user's heavy abilities, and grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge. 	Deal ten physical earth and wind attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant up to moderate Ability Boost to the user's heavy abilities, and grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge. 	(Type-0)
 	2 	All 	96% physical damage/hit, earth infusion 	(Type-0)
 	Deal six ranged physical earth and non-elemental attacks to all enemies, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal six ranged physical earth and non-elemental attacks to all enemies, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal six ranged physical earth and non-elemental attacks to all enemies, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	(Type-0)
 	Gaia Swing: 3x 56% earth/NE physical, Heavy Physical ability damage +15% (3 turns) Gaia Break: 179% earth/NE physical, target DEF -40% 	Gaia Swing: 3x 56% earth/NE physical, Heavy Physical ability damage +15% (3 turns) Gaia Break: 179% earth/NE physical, target DEF -40% 	Gaia Swing: 3x 56% earth/NE physical, Heavy Physical ability damage +15% (3 turns) Gaia Break: 179% earth/NE physical, target DEF -40% 	(Type-0)
 	2 	All 	111% physical damage/hitTarget ATK/MAG/DEF/RES/MND -30% 	(Type-0)
 	Deal six physical earth and wind attacks to all enemies, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six physical earth and wind attacks to all enemies, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six physical earth and wind attacks to all enemies, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	(Type-0)
 	 	 	 	(Type-0)
 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, lower the Defense, Resistance, and Mind of one enemy a large amount, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2.	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, lower the Defense, Resistance, and Mind of one enemy a large amount, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2.	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, lower the Defense, Resistance, and Mind of one enemy a large amount, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2.	(Type-0)
 	 	 	 	(Type-0)
 	Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. 	Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. 	Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. 	(Type-0)
 	 	 	 	(Type-0)
 	Deal physical earth damage to one target, and temporarily grant the user Empowered Infusion for earth. Damage dealt depends on the Heavy Charge rank of the user (up to rank 2). Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. 	Deal physical earth damage to one target, and temporarily grant the user Empowered Infusion for earth. Damage dealt depends on the Heavy Charge rank of the user (up to rank 2). Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. 	Deal physical earth damage to one target, and temporarily grant the user Empowered Infusion for earth. Damage dealt depends on the Heavy Charge rank of the user (up to rank 2). Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. 	(Type-0)
 	 	 	 	(Type-0)
 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant 2 ranks of Heavy Charge to the user (up to rank 2). 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant 2 ranks of Heavy Charge to the user (up to rank 2). 	Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant 2 ranks of Heavy Charge to the user (up to rank 2). 	(Type-0)
 	 	 	 	(Type-0)
 	Temporarily infuse all allies with the power of earth. Triggers instantly. 	Temporarily infuse all allies with the power of earth. Triggers instantly. 	Temporarily infuse all allies with the power of earth. Triggers instantly. 	(Type-0)
===Seven===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	200% magic damage, 30% Interrupt 	None
 	Deal magic ice damage to one enemy, with a moderate chance to Interrupt its actions. 	Deal magic ice damage to one enemy, with a moderate chance to Interrupt its actions. 	Deal magic ice damage to one enemy, with a moderate chance to Interrupt its actions. 	None
 	2 	Single 	170% magic damage/hit,Target ATK/MAG/RES -50%, ice weakness +20% 	(Type-0)
 	Deal ten magic ice and non-elemental attacks to one enemy, temporarily lower its ice resistance, and lower its Attack, Magic, and Resistance a large amount. 	Deal ten magic ice and non-elemental attacks to one enemy, temporarily lower its ice resistance, and lower its Attack, Magic, and Resistance a large amount. 	Deal ten magic ice and non-elemental attacks to one enemy, temporarily lower its ice resistance, and lower its Attack, Magic, and Resistance a large amount. 	(Type-0)
 	2 	Single 	188% magic damage/hit, target ATK/MAG/DEF/RES -40% 	Seven's Guise (Type-0)
 	Deal eight magic ice and non-elemental attacks to one enemy, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal eight magic ice and non-elemental attacks to one enemy, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal eight magic ice and non-elemental attacks to one enemy, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Seven's Guise (Type-0)
 	Blizzard Crush: 2x 236% ice/NE magic, target ATK -40% Frost Magic: 2x 236% ice/NE magic, target MAG -50% 	Blizzard Crush: 2x 236% ice/NE magic, target ATK -40% Frost Magic: 2x 236% ice/NE magic, target MAG -50% 	Blizzard Crush: 2x 236% ice/NE magic, target ATK -40% Frost Magic: 2x 236% ice/NE magic, target MAG -50% 	Seven's Guise (Type-0)
 	 	 	 	(Type-0)
 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Chilling Lash.	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Chilling Lash.	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Chilling Lash.	(Type-0)
 	 	 	 	(Type-0)
 	Deal three massive magic ice attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice attacks to one enemy. Can break the damage cap. 	(Type-0)
 	 	 	 	(Type-0)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(Type-0)
 	 	 	 	(Type-0)
 	Instantly cast Dispel on all enemies, temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for one turn. 	Instantly cast Dispel on all enemies, temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for one turn. 	Instantly cast Dispel on all enemies, temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for one turn. 	(Type-0)
===Sice===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage, drain 20% of damage 	None
 	Deal physical damage to one enemy, and restore a small amount of HP to the user proportional to their max HP. 	Deal physical damage to one enemy, and restore a small amount of HP to the user proportional to their max HP. 	Deal physical damage to one enemy, and restore a small amount of HP to the user proportional to their max HP. 	None
 	2 	Single 	71% physical damage/hit, dark infusion 	Silver Scythe (Type-0)
 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Malice Mode. Malice Mode temporarily causes the users darkness abilities to change the user's delay and critical hit chance (up to 3 ranks). When Malice Mode ends, it triggers Culling Scythe. Culling Scythe can break the damage cap.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Malice Mode. Malice Mode temporarily causes the users darkness abilities to change the user's delay and critical hit chance (up to 3 ranks). When Malice Mode ends, it triggers Culling Scythe. Culling Scythe can break the damage cap.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Malice Mode. Malice Mode temporarily causes the users darkness abilities to change the user's delay and critical hit chance (up to 3 ranks). When Malice Mode ends, it triggers Culling Scythe. Culling Scythe can break the damage cap.	Silver Scythe (Type-0)
 	Malice Mode: Darkness: cast speed x2/2.5/3, critical = 30/50/75% (scales with uses)Culling Scythe: 35% of dark damage dealt in Malice Mode (capped at 99999) 	Malice Mode: Darkness: cast speed x2/2.5/3, critical = 30/50/75% (scales with uses)Culling Scythe: 35% of dark damage dealt in Malice Mode (capped at 99999) 	Malice Mode: Darkness: cast speed x2/2.5/3, critical = 30/50/75% (scales with uses)Culling Scythe: 35% of dark damage dealt in Malice Mode (capped at 99999) 	Silver Scythe (Type-0)
 	2 	Single 	83% physical damage/hit,Party ATK/MND +30%, Doom (30s), Haste 	Sice's Guise (Type-0)
 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily raise the Attack and Mind of all allies a moderate amount, Doom all allies (Countdown 30), grant them Haste, and grant Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily raise the Attack and Mind of all allies a moderate amount, Doom all allies (Countdown 30), grant them Haste, and grant Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily raise the Attack and Mind of all allies a moderate amount, Doom all allies (Countdown 30), grant them Haste, and grant Burst Mode to the user. 	Sice's Guise (Type-0)
 	Nebula Slash: 4x 63% dark/NE physical Dark Boon: 3x 51% dark/NE physical, Darkness ability cast speed x2 (3 turns) 	Nebula Slash: 4x 63% dark/NE physical Dark Boon: 3x 51% dark/NE physical, Darkness ability cast speed x2 (3 turns) 	Nebula Slash: 4x 63% dark/NE physical Dark Boon: 3x 51% dark/NE physical, Darkness ability cast speed x2 (3 turns) 	Sice's Guise (Type-0)
 	 	 	 	War Scythe (Type-0)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	War Scythe (Type-0)
 	 	 	 	Platinum Scythe (Type-0)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Platinum Scythe (Type-0)
 	 	 	 	Gold Bracelet (Type-0)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Gold Bracelet (Type-0)
===Jack===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage (critical = 20%) 	None
 	Deal physical damage to one enemy, with a high critical hit chance. 	Deal physical damage to one enemy, with a high critical hit chance. 	Deal physical damage to one enemy, with a high critical hit chance. 	None
 	2 	Single 	83% physical damage/hit, target fire weakness 20% 	Jack's Finest (Type-0)
 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and grant Haste and Burst Mode to the user. 	Jack's Finest (Type-0)
 	Class Clown: 4x 49% fire/NE physical, Samurai ability damage +15% (2 turns) Fiery Reckoning: 2x 98% fire/NE physical, Retaliate 	Class Clown: 4x 49% fire/NE physical, Samurai ability damage +15% (2 turns) Fiery Reckoning: 2x 98% fire/NE physical, Retaliate 	Class Clown: 4x 49% fire/NE physical, Samurai ability damage +15% (2 turns) Fiery Reckoning: 2x 98% fire/NE physical, Retaliate 	Jack's Finest (Type-0)
 	2 	Single 	71% physical damage/hit, fire infusion99% max HP self damage + 100% Stoneskin 	Nagamitsu (Type-0)
 	Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Crimson Flash EX Mode. While the Negate Damage barrier is active Crimson Flash EX Mode raises the user's Attack a moderate amount, reduces delay of the user's samurai abilities, and causes the user's samurai abilities to trigger twice.	Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Crimson Flash EX Mode. While the Negate Damage barrier is active Crimson Flash EX Mode raises the user's Attack a moderate amount, reduces delay of the user's samurai abilities, and causes the user's samurai abilities to trigger twice.	Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Crimson Flash EX Mode. While the Negate Damage barrier is active Crimson Flash EX Mode raises the user's Attack a moderate amount, reduces delay of the user's samurai abilities, and causes the user's samurai abilities to trigger twice.	Nagamitsu (Type-0)
 	Crimson Flash: ATK +30%, Samurai cast speed x3 + dualcast (removed with Stoneskin down) 	Crimson Flash: ATK +30%, Samurai cast speed x3 + dualcast (removed with Stoneskin down) 	Crimson Flash: ATK +30%, Samurai cast speed x3 + dualcast (removed with Stoneskin down) 	Nagamitsu (Type-0)
 	 	 	 	Murasame (Type-0)
 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, deal damage equal to 99% of the user's current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Unmatched Fury Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, deal damage equal to 99% of the user's current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Unmatched Fury Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, deal damage equal to 99% of the user's current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Unmatched Fury Mode. 	Murasame (Type-0)
 	 	 	 	Black Widow (Type-0)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Black Widow (Type-0)
===Cater===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	900% piercing ranged damage 	None
 	Deal ranged physical damage to one enemy, ignoring Defense. 	Deal ranged physical damage to one enemy, ignoring Defense. 	Deal ranged physical damage to one enemy, ignoring Defense. 	None
 	2 	Single 	70% ranged damage/hitSelf cast speed x2, Machinist ability damage +30% 	Magicite Blaster (Type-0)
 	Deal ten ranged physical fire, ice, and lightning attacks to one enemy, temporarily increase the damage of the user's machinist abilities a moderate amount, reduce delay of the user's actions, and cause every second fire, ice, or lightning machinist ability used by the user to trigger the follow-up ability Debuff Shot. 	Deal ten ranged physical fire, ice, and lightning attacks to one enemy, temporarily increase the damage of the user's machinist abilities a moderate amount, reduce delay of the user's actions, and cause every second fire, ice, or lightning machinist ability used by the user to trigger the follow-up ability Debuff Shot. 	Deal ten ranged physical fire, ice, and lightning attacks to one enemy, temporarily increase the damage of the user's machinist abilities a moderate amount, reduce delay of the user's actions, and cause every second fire, ice, or lightning machinist ability used by the user to trigger the follow-up ability Debuff Shot. 	Magicite Blaster (Type-0)
 	Debuff Shot: Target fire, ice or lightning weakness +10% (changes with last element used) 	Debuff Shot: Target fire, ice or lightning weakness +10% (changes with last element used) 	Debuff Shot: Target fire, ice or lightning weakness +10% (changes with last element used) 	Magicite Blaster (Type-0)
 	1 	Random 	49% ranged damage/hit, target ATK/MAG -40% 	Cater's Akademeia Uniform (Type-0)
 	Instantly deal six ranged physical fire, ice, and lightning attacks to random enemies, and temporarily lower their Attack and Magic a large amount. 	Instantly deal six ranged physical fire, ice, and lightning attacks to random enemies, and temporarily lower their Attack and Magic a large amount. 	Instantly deal six ranged physical fire, ice, and lightning attacks to random enemies, and temporarily lower their Attack and Magic a large amount. 	Cater's Akademeia Uniform (Type-0)
 	 	 	 	MTek-II Blaster (Type-0)
 	Deal fifteen ranged physical fire, ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Engineer Mode, increase the user's Cap Break Level by 1, enter Tri-Element Transition Mode, and remove delay from the user's machinist abilities. 	Deal fifteen ranged physical fire, ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Engineer Mode, increase the user's Cap Break Level by 1, enter Tri-Element Transition Mode, and remove delay from the user's machinist abilities. 	Deal fifteen ranged physical fire, ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Engineer Mode, increase the user's Cap Break Level by 1, enter Tri-Element Transition Mode, and remove delay from the user's machinist abilities. 	MTek-II Blaster (Type-0)
 	 	 	 	MTek-II Pistol (Type-0)
 	Deal three massive ranged physical fire, ice, and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical fire, ice, and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical fire, ice, and lightning attacks to one enemy. Can break the damage cap. 	MTek-II Pistol (Type-0)
 	 	 	 	Tiara (Type-0)
 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Transition Mode. After entering Tri-Element Transition Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge.	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Transition Mode. After entering Tri-Element Transition Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge.	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Transition Mode. After entering Tri-Element Transition Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge.	Tiara (Type-0)
===Eight===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	900% piercing physical damage 	None
 	Deal physical damage to one enemy, ignoring Defense. 	Deal physical damage to one enemy, ignoring Defense. 	Deal physical damage to one enemy, ignoring Defense. 	None
 	2 	Single 	65% physical damage/hit, target ice weakness +20% 	Eight's Akademeia Uniform (Type-0)
 	Instantly deal eight physical ice and non-elemental attacks to one enemy, temporarily lower its ice resistance level by 2, and grant Haste and Burst Mode to the user. 	Instantly deal eight physical ice and non-elemental attacks to one enemy, temporarily lower its ice resistance level by 2, and grant Haste and Burst Mode to the user. 	Instantly deal eight physical ice and non-elemental attacks to one enemy, temporarily lower its ice resistance level by 2, and grant Haste and Burst Mode to the user. 	Eight's Akademeia Uniform (Type-0)
 	Apex Strike: 4x 54% ice/NE physical (100% critical with Mirror Image) Umbral Frost: 2x 75% ice/NE physical, self Mirror Image 	Apex Strike: 4x 54% ice/NE physical (100% critical with Mirror Image) Umbral Frost: 2x 75% ice/NE physical, self Mirror Image 	Apex Strike: 4x 54% ice/NE physical (100% critical with Mirror Image) Umbral Frost: 2x 75% ice/NE physical, self Mirror Image 	Eight's Akademeia Uniform (Type-0)
 	2 	Single 	63% physical damage/hitIce infusion, Last Stand 	Killer Knuckles (Type-0)
 	Instantly deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant all allies Last Stand, and temporarily cause the user's monk abilities to trigger the follow-up ability Shard Smasher, dealing four physical ice and non-elemental attacks to one enemy.	Instantly deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant all allies Last Stand, and temporarily cause the user's monk abilities to trigger the follow-up ability Shard Smasher, dealing four physical ice and non-elemental attacks to one enemy.	Instantly deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant all allies Last Stand, and temporarily cause the user's monk abilities to trigger the follow-up ability Shard Smasher, dealing four physical ice and non-elemental attacks to one enemy.	Killer Knuckles (Type-0)
 	Shard Smasher: 4x 45% ice/NE physical 	Shard Smasher: 4x 45% ice/NE physical 	Shard Smasher: 4x 45% ice/NE physical 	Killer Knuckles (Type-0)
 	 	 	 	Platinum Knuckles (Type-0)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant Mirror Image to the user, enabling them to avoid three physical attacks, and enter Righteous Fist Mode.	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant Mirror Image to the user, enabling them to avoid three physical attacks, and enter Righteous Fist Mode.	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant Mirror Image to the user, enabling them to avoid three physical attacks, and enter Righteous Fist Mode.	Platinum Knuckles (Type-0)
 	 	 	 	Heavy Knuckles (Type-0)
 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Heavy Knuckles (Type-0)
 	 	 	 	Power Sash (Type-0)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly. 	Power Sash (Type-0)
===Trey===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	 	 	 	None
 	Deal ranged physical ice damage to one enemy, ignoring Defense. 	Deal ranged physical ice damage to one enemy, ignoring Defense. 	Deal ranged physical ice damage to one enemy, ignoring Defense. 	None
 	 	 	 	Hunter's Bow (Type-0)
 	Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Concentrate (Type-0). 	Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Concentrate (Type-0). 	Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Concentrate (Type-0). 	Hunter's Bow (Type-0)
 	 	 	 	Argentic Bow (Type-0)
 	Deal ten ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily raise the user's fire, ice, and water attack levels by 2, reduce delay of the user's actions, and grant them Snipe EX Mode. Snipe EX Mode temporarily raises the user's Attack a moderate amount, and triggers Raining Arrows when EX Mode ends. 	Deal ten ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily raise the user's fire, ice, and water attack levels by 2, reduce delay of the user's actions, and grant them Snipe EX Mode. Snipe EX Mode temporarily raises the user's Attack a moderate amount, and triggers Raining Arrows when EX Mode ends. 	Deal ten ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily raise the user's fire, ice, and water attack levels by 2, reduce delay of the user's actions, and grant them Snipe EX Mode. Snipe EX Mode temporarily raises the user's Attack a moderate amount, and triggers Raining Arrows when EX Mode ends. 	Argentic Bow (Type-0)
 	 	 	 	Power Bow (Type-0)
 	Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Archer Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode, and cause sharpshooter abilities used by the user to trigger the follow-up ability Fire Shield, Freeze Arrow, or Rain Shot depending on the element used.	Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Archer Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode, and cause sharpshooter abilities used by the user to trigger the follow-up ability Fire Shield, Freeze Arrow, or Rain Shot depending on the element used.	Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Archer Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode, and cause sharpshooter abilities used by the user to trigger the follow-up ability Fire Shield, Freeze Arrow, or Rain Shot depending on the element used.	Power Bow (Type-0)
 	 	 	 	Thorn Bow (Type-0)
 	Deal twenty massive ranged physical fire, ice, and water attacks to one enemy, followed by an additional ranged physical fire, ice, and water attack that can break the damage cap. 	Deal twenty massive ranged physical fire, ice, and water attacks to one enemy, followed by an additional ranged physical fire, ice, and water attack that can break the damage cap. 	Deal twenty massive ranged physical fire, ice, and water attacks to one enemy, followed by an additional ranged physical fire, ice, and water attack that can break the damage cap. 	Thorn Bow (Type-0)
 	 	 	 	Longbow (Type-0)
 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Mode. After entering Tri-Element Mode, using a fire, ice, or water ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Mode. After entering Tri-Element Mode, using a fire, ice, or water ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Mode. After entering Tri-Element Mode, using a fire, ice, or water ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Longbow (Type-0)
 	 	 	 	Trey's Gloves (Type-0)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a fire, ice, or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a fire, ice, or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a fire, ice, or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Trey's Gloves (Type-0)
==Gallery==
FFRK Auroral Judgment.png|Auroral Judgment.
FFRK Awakening.png|Awakening.
FFRK Black Hole Type-0.png|Black Hole
FFRK Captain's Brother.png|Captain's Brother.
FFRK Concerto.png|Concerto.
FFRK Concerto ff.png|Concerto ff.
FFRK Cut Cards.png|Cut Cards.
FFRK Cyclone Drive.png|Cyclone Drive.
FFRK Cyclone Meteor.png|Cyclone Meteor.
FFRK Dark Fog.png|Dark Fog.
FFRK Dark Nebula.png|Dark Nebula.
FFRK Deliverance.png|Deliverance.
FFRK Divine Judgment Type-0.png|Divine Judgment.
FFRK Diving Strike.png|Diving Strike.
FFRK Drainlash.png|Drainlash.
FFRK Dynamite Arrow.png|Dynamite Arrow.
FFRK Earthquake Type-0.png|Earthquake.
FFRK Elementalash.png|Elementalash.
FFRK Endless Waltz.png|Endless Waltz.
FFRK Energy Rush.png|Energy Rush.
FFRK Firaga BOM.png|Firaga BOM.
FFRK Firaga RF.png|Firaga RF.
FFRK Firaga SHG.png|Firaga SHG.
FFRK Flame Manalchemy.png|Flame Manalchemy.
FFRK Gaia Pulse.png|Gaia Pulse.
FFRK Gate of Destiny.png|Gate of Destiny.
FFRK Grand Cascade.png|Grand Cascade.
FFRK Grim Reaper.png|Grim Reaper.
FFRK Guardian Blades.png|Guardian Blades.
FFRK Holy Aura SB.png|Holy Aura.
FFRK Holy Flying Daggers.png|Holy Flying Daggers.
FFRK Hymn of Healing.png|Hymn of Healing.
FFRK Ice Cube.png|Ice Cube.
FFRK Jackpot Shot.png|Jackpot Shot.
FFRK Jackpot Triad.png|Jackpot Triad.
FFRK King Hawkeye.png|King Hawkeye.
FFRK King Trigger.png|King Trigger.
FFRK Life Manalchemy.png|Life Manalchemy.
FFRK Lightning Flash.png|Lightning Flash.
FFRK Mace Cyclone.png|Mace Cyclone.
FFRK Magazine Blast.png|Magazine Blast.
FFRK Magic Martyr.png|Magic Martyr.
FFRK Mana Sphere.png|Mana Sphere.
FFRK Manalchemy Venom.png|Manalchemy Venom.
FFRK Negative Aura.png|Negative Aura.
FFRK Point-Blank Shot.png|Point-Blank Shot.
FFRK Power of the L'cie.png|Power of the L'cie.
FFRK Prelude.png|Prelude.
FFRK Quake Rush.png|Quake Rush.
FFRK Sadistic Spikes.png|Sadistic Spikes.
FFRK Saint Engage.png|Saint Engage.
FFRK Seraphim Strike.png|Seraphim Strike.
FFRK Siphon Delta.png|Siphon Delta.
FFRK Stunning Slash.png|Stunning Slash.
FFRK Support Hand.png|Support Hand.
FFRK Survival Type-0.png|Survival.
FFRK The Beginning of the End.png|The Beginning of the End.a
FFRK Those Who Control Fear.png|Those Who Control Fear.
FFRK Tower Laser.png|Tower Laser.
FFRK Tri-Charged Shot.png|Tri-Charged Shot.
FFRK Tricky Reload.png|Tricky Reload.
FFRK Trigger Finger.png|Trigger Finger.
FFRK Undying Wish.png|Undying Wish.
FFRK Vivace.png|Vivace.
FFRK Whirling Lance.png|Whirling Lance.
FFRK Whirling Mace.png|Whirling Mace.
FFRK White Knight.png|White Knight.
FFRK Wild Card.png|Wild Card.
FFRK Unknown Eight SB.png|氷雪の型.
FFRK Unknown Eight SB 2.png|夢幻氷舞.
FFRK Unknown Eight SB 3.png|氷雪の型改・「怒涛」.
FFRK Unknown Eight SB 4.png|氷裂拳コンボ.
FFRK Unknown Eight SB 5.png|氷陣の構え.
FFRK Unknown Cater SB.png|三色属性弾.
FFRK Unknown Cater SB 2.png|三色降下弾.
FFRK Unknown Cater SB 3.png|三色地雷弾.
FFRK Unknown Queen SB.png|羅刹の衝動.
FFRK Unknown Trey SB.png|ヒット＆シールド.
FFRK Unknown Cinque SB.png|刹那！気合スイング.
FFRK Unknown Cinque SB 2.png|刹那！Full Swing.
FFRK Unknown Deuce SB.png|みんなの協和音.
FFRK Unknown Deuce SB 2.png|コン・ブリオ.
FFRK Unknown Seven SB.png|アイスモーメント.
Type-0