Difficulty Chart Archive 1

[THIS IS AN ARCHIVE AND IS PROHIBITTED TO NOT BE EDITTED.]
The Archive of The Difficulty Chart is the difficulty chart as of 01(or 28)/03(or 02)/22.
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Difficulty Chart	Tower List 	TGDDCC 	IoDD 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
The Final Difficulty has been added!
== Announcement==
The difficulty chart is being revamped, it will be split into two parts, the main difficulty chart, containing class negative to 15, and the extended difficulty chart, containing classes 16 to 25, the first part will be released who knows when, and the second part, who knows as well. this is also the reason why many difficulties are being deleted.
If you're gonna make a difficulty chart tower, can you use this model that Monstar1567 made? (Classic)
If you're gonna make a solo difficulty chart, consider using this model. (Slightly More Modern) (JJT moderators, if you see this, you have my full permission to delete this if you want to.)
== Introduction==
Hello there! Welcome to the difficulty chart of Joke Towers Wiki. This is a list of every difficulty on the Joke Towers Wiki ordered from easiest to most difficult. It starts at Class Negative and slowly makes it way up to Class 25. Basically, this is similar to the official hierarchy from the All Dimensions Wiki.
There's going to be a difficulty limit being added to the chart soon. Otherwise, there’ll be much too many to keep the difficulty chart organized. The limit will most likely be when the difficulty chart hits 1,000 difficulties, but this isn’t official yet. You can expect a lot of new difficulties being removed soon. We’ll be removing old, bad ones and replacing them with ones that are more reasonable. But overall. This page contains every single JToH difficulty (Original or Fanmade)
Please do NOT modify unrelated difficulty charts. That includes ones on this wiki that lack protection, and more known ones such as the JToH’s Hardest Towers Wiki’s difficulty chart and the official JToH difficulty chart. There will be consequences of doing this.
==Difficulty Chart Helpers ==
This section is dedicated to everyone who has helped to shape this page to be what it is today. Since there’s so many people, we cannot list them all. If you want to go further and become a list moderator, you have to contribute a lot to this page. For example, fixing grammatical errors and making it organized. These are skills we value within our wiki, and with it, we can make this wiki the best we can.
Note: YourNuglyGuy is yet to update the “List Moderators” section of this page, so that’ll be on hold for now. Thank you!
===List Owners===
*YourNuglyGuy
===List Co-Owners===
*epicgamerowo2
*DizzyJumper (I made a Difficulty Chart revamp and removed deleted difficulties.)
===List Moderators===
*A lot of people.
===List Helpers===
*A lot of people.
==The GREAT Decal Difficulty Chart Container ==
The GREAT Decal Difficulty Chart Container (TGDDCC) is a project that Unrelatedincident has started. TGDDCC contains all decals from every class, including unclassified difficulties. And, yes, it even includes decals from the Difficulty Graveyard, even if they were deleted for low quality standards. We got a lot of the decals from Images of Deleted Difficulties, so thanks to them! (Check their page below.) This is the holding place for decals if you ever need it for a project. 
Some comments have been saying that they need decals for their projects and such. So, this is a great way to collect every decal you need! There will be links to every decal. The point of this is to provide a simple and convenient way to help aid you in projects. Have fun!
==Images Of Deleted Difficulties==
Images Of Deleted Difficulties (IoDD for Short) is a big project that will hopefully archive every graved/deleted difficulty in the entire wiki. Want to use something for your video? Here are some resources for you to use! Although not as versatile as TGDDCD, this is still an epic page. It currently isn't finished, so any help provided by anyone on this wiki would be very appreciated. Original creator is SpaceFan633, and he hopes to lighten up the experience of learning about graved or deleted difficulties.
==Updates==
This is just a list just to keep track of what new difficulties get added everyday. This is so we can keep track of how many difficulties and sub difficulties we have. You could imagine keeping track of 600+ difficulties isn’t very easy. Also, you’re allowed to make a page for an existing difficulty and mention it here. Just don’t forget to mention that.
Note: Every month, the update board resets.
===7/12/21 (IMPORTANT)===
* The First Difficulty (Later added in JJT wiki) (It's been like 7+ months since this has existed.)
=== 3/1/2022 ===
* ERASE
==Number of Difficulties==
*Unclassified Difficulties: 10+
*Normal Difficulties: 403?
*Sub-Difficulties: 227
*Sub-Par Difficulties: 1
* Graved Difficulties: ?
*Sub-Sub-Difficulties: 4
* Sub-Sub-Sub-Difficulties: 1
*Total Amount: 640
==Notes/Rules==
*Put (Sub Difficulty) next to sub-difficulties. This is so that we have an indicator. Also helps for counting difficulties.
*The same for sub-sub-difficulties, put (Sub Sub Difficulty) if it's a Sub-Sub-Difficulty.
*Bad difficulties are not allowed, except for a few. You can add your bad difficulties somewhere else, or become serious.
* Limit the amount of trash difficulties you add per class. 1-2 is okay, but try to minimize it. The less, the better.
*No vandalizing! You will be perm-blocked if done so.
*Do not add anymore classes after Class 25. Break this rule twice and it's a block. You can go to Endlessly Beyond for that. (Or TooHard wiki, there is a few to choose from.)
*Stop going crazy with the easy difficulties. You can go to JJT's Below Negative Wiki for that.
*All towers in the “Notable Towers” section require a proper difficulty listed within the class, and in order of popularity.
*No fictional towers in the “Notable Towers” section between classes 0-8.
*Fictional towers between classes 9-25 require a page to be added. Your tower will be more likely to be added if it’s cited on the difficulty, is finished, and/or has a well-made page. Please link your tower page when you add them to the “Notable Towers” section. If there is no page on it found, it will be removed.
*Just because a difficulty is a sub-difficulty of another difficulty. (For example Tap a Key is a sub-difficulty for Press a Key.) it doesn't necessarily mean it's harder. Most of the time it is, but in some cases it is not.
*Important Note: You are allowed to make new difficulties on any class, If they are high quality (Like this, this or this.) and have an actual reason for their existence, but, it's recommended to stick to updating already existing pages as they are sometimes they are pretty meh quality wise and we already have too many of those. (Specially on classes above 10, geeze.)
*Please don't add difficulties onto classes that are locked. Specifically, You can find wich are full at their classes.
==Unclassified (Order doesn't matter.)==
These are difficulties that don’t have any classification. These difficulties just don’t fit into anything. We don’t have much of an idea where they belong. So, they have their own separate section. If possible, the community is able to discuss where these difficulties class they should land in. In the event that this does happen, although it is unlikely, the difficulty will then promptly move out of its "Unclassified" state. Few difficulties have ever done this, such as THE CURSED DIFFICULTY. 
===Difficulties Within This Section===
* Factorial (Dependent on length.)
* Construct (Class -1 to 25.)
* Randomize (Class -1 to 25.) (Depends on what difficulty you randomly get.)
* Nothingness
* Eternal Nothingness
* TooSpin
*Puzzling (Class 0 to 3.)
* ⠀
* Aleph-Color
* Die (Class -1 to 24.)
* Walking (Class 0 to 9.)
* Luck (Class -1 to 8 and 9 to 25.)
* √ (Class 0 to 24.)
* Ballwalk (Class 3 to 24.)
*The Difficulty Rush (Class -1 to 25.)
*Greekaos (Class 1 to 25.)
*Decision (Class -1 to 25, WIP so it only goes up to class 0.)
*Time Travel (Depends on the Time Your in, or Time Travel in.)
*Micro Collection (Class 19-21.)
* Balloony
* Door (Class 0-2.)
* Reflectanceable (Class -1 to Peripheral 24)
* 2000 (Class 13 - Peripheral Class 24)
==Class Negative | Instant Win==
The simplest class, difficulties in this class don’t even require you to move at all. You can beat obstacles in this class by either doing the following; doing nothing, doing nothing, or doing nothing. It is that simple. Absolutely nobody can fail this. The only problem you may have is the amount of sound that the teleporters will make if your ear hurts. 
CLASS NEGATIVE IS FULL. 
===Difficulties in this class: ===
===The First Primordials===
*The First Difficulty
* The Lower Gap
===Low Class -1===
*
* N/A
* Unimpossible
** Almost Unimpossible (Sub Difficulty)
** Unpossible (Sub Difficulty)
* Friendly Possible
* Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite
===Mid Class -1===
* Ifinite-Dot
* True Ease
* A
* Ifinite-Ifinite-Ifinite
===High Class -1===
* Ifinite-Easy
* Felix the ДА
* Exist
* Relax
===Skyline Class -1===
* Skip
** Shortcut (Sub Difficulty)
* Instant Win
===Notable towers in this class:===
* None Tower (Easiest tower on JToH's Joke Towers Wiki) (Fictional, too easy to exist.)
* Room of Nonexistent Ugly (RoNU)
* Box of Nothing K (BoNK)
=== Difficulty Count:===
*Difficulties: 15 Difficulties
* Sub Difficulties: 3 Difficulties
==Class 0 | Unfailable==
Difficulties in this class are extremely easy but from here onwards, you need to touch to tower portal. There are almost no obstacles in low-class 0, so they are still freebies. At mid-high class 0, all you have to do is input a few buttons to win. This is incredibly easy, so much so that nearly all Roblox players can beat every difficulty in this class. If you somehow failed on accident on one of these difficulties, then you are one of the worst obbyists on Roblox. Seriously, though. We aren’t even 2 classes in, and there are 25 more classes to go. You simply cannot proceed with your state if that is the case. So go practice, and get good. 
CLASS 0 IS FULL.
===Difficulties in this class:===
=== Baseline Class 0 ===
* Win
** Winful (Sub-difficulty)
* Do Nothing
** Rising (Sub Difficulty)
** Gliding (Sub Difficulty)
* Just Air
===Low Class 0===
* Unlosable
** Safe (Sub Difficulty)
** Shattered Babass (Sub Difficulty)
* Automatic
** Slide (Sub Difficulty)
===Mid Class 0===
* Joyful
** Do Something (Sub Difficulty)
* Press a Key
** Tap to Move (Sub Difficulty)
** Tap a Key (Sub Difficulty)
** Cannonify (Sub Difficulty)
* Climb A Truss
* Press a Button
* Walk A Slope (All Sub difficulties listed below should be around the same difficulty.)
** Fall Into A Hole From The Top of The Tower (Sub Difficulty)
**frameless|31x31px Press a Key and Climb a Truss (Sub Difficulty)
** Fall Down A Slope (Sub Difficulty)
** Go Into A Hole (Sub Difficulty)
** Get A Key To Open A Door (Sub Difficulty)
** Go Around a Hole (Sub Difficulty)
*** Get a Key To Open a Door Then Go Into a Hole (Sub Sub Difficulty)
** Walk Around the Frame (Sub Difficulty)
===High Class 0===
* Jumpless
* Starter
* Cakewalk
** Unwalkable (Sub Difficulty)
* Pixelable
** Pixelated Madness (Sub Difficulty)
* Sweet
** Sugary (Sub Difficulty)
** Aesthetic (Sub Difficulty)
===Skyline Class 0===
* Lovely
* Flowerness
* Piece o' Cake
* Happy 
* Pleasant
* ?
* Tutorial
** Double Effortlessless (Sub Difficulty)
===Chains===
<tabber>
|-|
Main Chain=
=== Main Chain ===
Do not add any more difficulties here.
* Win
* Unlosable
* Automatic
* Joyful
* Press a Key
* Jumpless
* Lovely
* Pleasant
|-|
JTE Chain=
=== JTE Chain ===
This chain contains JTE difficulties that moved from JJT wiki after the removal of JTE wiki.
* Automatic Joyful
* TooEasy
*Unrebirth Supreme
</tabber>
=== Notable Towers in this class:===
* XD | (Win)
* Tower of Falling with No Failing (ToFwNF) (Automatic)
* Tower of One Truss (ToOT) (Press a Key)
* Obelisk of Snake Eaters (OoSE) (Climb A Truss)
===Difficulty Count===
*Difficulties: 22 Difficulties
*Sub Difficulties: 21 Sub-Difficulties
*Total: 43 Difficulties
==Class 1 | Normal==
 
This is where obstacles start forming, and where you start seeing actual jumps. You will start seeing wraparounds, long jumps, high jumps, stickouts, and truss gameplay. However, don't get me wrong. These are all in their most basic forms. Some of the worst obbyists on Roblox are a low Class 1. (Basically, Roblox players who can’t even pass simple obstacles.) Newbies playing on an Xbox controller are a low-mid Class 1. The newbie obbyists on Roblox are about a mid Class 1, who are players who usually just play clickbait obbies and/or very easy maps in Flood Escape and/or Flood Escape 2. The high-class 1s is where the more advanced newbies play, who normally play Tower of Hell and/or beginner towers from Juke's Towers of Hell. Finally, peak class 1s are essentially developing obbyists who play some fair-difficulty obbies from all games. 
CLASS 1 IS FULL.
===Difficulties in this class:===
===Baseline Class 1 ===
*frameless|30x30px Possible
* Delightful
** Blurred Sadness (Sub Difficulty)
** Fun (Sub Difficulty)
* TooEasy
** Equatiolizer (Sub Difficulty)
** SoEasy (Sub Difficulty)
* Do All The Tasks
** Noob (Sub Difficulty)
* Peaceful
** Satisfying (Sub Difficulty)
** Mentionably Easy (Sub Difficulty)
* Babying
** Elementary.
===Low Class 1===
* Effortlessless
** Gravel (Sub Difficulty)
** Newbie (Sub Difficulty)
** Painless (Sub Difficulty)
** Triangle (Sub Difficulty) (Polygon Chain)
** Noob Zone Core (Sub Difficulty)
**Confused Mega...? (Sub Difficulty)
* Effortless
** Simple (Sub Difficulty)
** Mentionably Medium (Sub Difficulty)
** Classic (Sub Difficulty)
**frameless|30x30px Double Effortless (Sub Sub Difficulty)
** Dirt (Sub Difficulty)
*** Grass (Sub Sub Difficulty)
**** Plants (Sub Sub Sub Difficulty)
**frameless|30x30px Heart of Easiness (Sub-Difficulty)
** El Feliz (Sub Difficulty)
**Initiate (Sub Difficulty)
** Likable (Sub Difficulty)
===Mid Class 1 ===
* Easy
** Do A Wrap (Sub Difficulty)
** Neat (Sub Difficulty)
** Sandwich (Sub Difficulty)
** Smore (Sub Difficulty)
**30x30px Switch (Sub Difficulty)
** Panini (Sub Difficulty)
** Turtel (Sub Difficulty)
** Gar-Effortlessless (Sub Difficulty)
** R15-Effortless (Sub Difficulty)
** Beanos' Younger Brother (Sub Difficulty)
** Epic (Sub Difficulty)
===High Class 1===
* Medium
** Boxed Effortless (Sub Difficulty)
** Destiny (Sub-Par Difficulty) (CANON)
** Abstract (Sub Difficulty)
**Gradientilizer (Sub Difficulty)
** Normal (Sub Difficulty)
** IRL-Effortless (Sub-Difficulty) (IRL Chain)
** Nostalgia (Sub Difficulty)
** Mild (Sub Difficulty)
** Gar-Effortless (Sub Difficulty)
**Dull (Sub Difficulty)
===Skyline Class 1 ===
* Hard
** Unhappy (Sub Difficulty)
** R15-Easy (Sub Difficulty)
** Everlight (Sub Difficulty)
** Tricky (Sub Difficulty)
** Not Beanos (Sub Difficulty)
** Deca Quitin (Sub Difficulty)
** Mentionably Hard (Sub Difficulty)
** IRL-Easy (Sub-Difficulty) (IRL Chain)
** Iconealizer (Sub Diffficulty)
**frameless|25x25px Double Easy (Sub Difficulty)
===Chains===
Chain. It’s a path you can alternatively take to skip up to Catastrophic. If you choose it, you’ll have a nice bonus challenge to take care of.
<tabber>
|-|
The Pixel Art Chain=
===The Pixel Art Chain (Sub Difficulties of Effortless [Simple-Dirt])===
The Pixel Art Chain is contained within Effortless. They are all sub difficulties of it, and have one cool quirk. All of these difficulties are pixelated and are pixel versions of their real difficulties. Because pixels are small, so are their frames, meaning there is less gameplay in these sub difficulties rather than regular floors. It also covers Pixel Art Effortless to Pixel Art Why, which is the entire JToH chart being put together.
* Pixel Art Effortless (Sub Difficulty)
* Pixel Art Easy (Sub Difficulty)
**20px Pixel Art Neat (Sub Sub Difficulty)
* Pixel Art Medium (Sub Difficulty)
* Pixel Art Hard (Sub Difficukly)
* Pixel Art Difficult (Sub Difficulty)
* Pixel Art Challenging (Sub Difficulty)
*30px Pixel Art Intense (Sub Difficulty)
*30px Pixel Art Remorseless (Sub Difficulty)
* Pixel Art Insane (Sub Difficulty)
* Pixel Art Extreme (Sub Difficulty)
* Pixel Art Terrifying (Sub Difficulty)
* Pixel Art Catastrophic (Sub Difficulty)
* Pixel Art Horrific (Sub Difficulty)
* Pixel Art Unreal (Sub Difficulty)
* Pixel Art Nil (Sub Difficulty)
* Pixel Art Why (Sub Difficulty)
* Pixel Art MAXIMUM OVERDRIVE (Sub Difficulty)
* Pixel Art No (Sub Difficulty)
* Pixel Art DEATH (Sub Difficulty)
* Pixel Art Nullifying (Sub Difficulty)
* Pixel Art Hell (Sub Difficulty)
* Pixel Art Tartarus (Sub Difficulty)
|-|
The Gar Chain=
insert description
The Gar Chain
How does the Gar chain work?
You may be thinking that Gar just sounds like a funny, made-up name. Albeit this, it is not. In Googology (study of very big numbers), adding Gar to the end of a number is squaring it. Adding Gar to a difficulty, in this case, squares the difficulty. Read more about the prefix Gar here.
Gar Chain already has a category.
Official difficulties in the chain
* Gar-Effortlessless (Sub Difficulty of Easy)
|-|
R15 Chain=
R15 Chain
|-|
Mentionably Chain=
Mentionably Chain
|-|
IRL Chain=
Get real
IRL Chain
</tabber>
===Main Chain===
Do not add any more difficulties here.
* Peaceful
* Effortlessless
* Effortless
* Easy
* Medium
* Hard
===Notable Towers in this class:===
* Citadel of Relaxing Meditation
* Tower of Slight Unhappiness
<tabber>
|-|
The Great Inferno=
The Great Inferno
* Tower of Annoying Simple Trials (Juke's Towers of Hell > Ring 1)
* Tower of Madness (Juke's Towers of Hell > Ring 1)
* Tower of Hecc (Juke's Towers of Hell > Ring 1)
|-|
Spatial System=
Spatial System
* Tower of Another Beginning (Juke's Towers of Hell > Zone 1)
* Tower of Atlantic Depths (Juke's Towers of Hell > Zone 1)
* Tower of Hands Sweating (Juke's Towers of Hell > Zone 1)
</tabber>
===Difficulty Count===
*Difficulties: 11 Difficulties
*Sub Difficulties: 50 Difficulties
*Sub Sub Difficulties: 3 Difficulties
*Sub Sub Sub Difficulties: 1 Difficulty
*Sub-Par Difficulties: 1 Difficulty
*Total: 61 + 4 + 1 Sub-Par difficulties.
==Class 2 | Hard==
This is where difficulties start becoming hard... Yeah, no. We are pretty far from actual hard difficulties, and if we are going by towers that are humanly possible, then high Class 2 is hard. Low Class 2 is where above-average intermediate players are at, who can beat multiple Difficult towers. This is where glitches start to appear. 
The average Juke's Towers of Hell player is low-mid Class 2, which can beat many hard towers. For example, an average Juke's Towers of Hell player may be able to beat Citadel of Laptop Splitting, Tower of Impossible Expectations, and/or Tower of Fractured Obstacles. High Class 2 is where the average elite obbyists would place at, who can beat low Soul-Crushing towers. People in the Remorseless and Relentless range would also be considered a high Class 2.
=== Difficulty Count:===
*Difficulties: 7 Difficulties
*Sub Difficulties: 37 Difficulties
*Total: 44 Difficulties
CLASS 2 IS FULL.
===Difficulties in this class:===
===Baseline Class 2===
* Difficult
** R15-Medium (Sub Difficulty)
** Wait (Sub Difficulty)
** Harming (Sub Difficulty)
**frameless|20x20px Double Medium (Sub Difficulty)
**frameless|20x20px Traumatizing (Sub Difficulty)
** Noob Babass (Sub Difficulty
** Random (Sub Difficulty)
**frameless|20x20px Gar-Easy (Sub Difficulty)
** IRL-Medium (Sub Difficulty) (IRL Chain)
** Rage (Sub Difficulty)
===Low Class 2===
* Challenging
** R15-Hard (Sub Difficulty)
** Demanding (Sub Difficulty)
** Excruciating (Sub Difficulty)
*** Unnatural (Sub Sub Difficulty)
**frameless|20x20px Middlepoint (Sub Difficulty)
** Irritating (Sub Difficulty)
**Mentionably Difficult (Sub Difficulty)
** Maniacal (Sub Difficulty)
** Traverse Through a Tight Maze With a Killbrick Spinner (Sub Difficulty)
===Mid Class 2 ===
* Intense
**frameless|20x20px Terrible (Sub Difficulty)
** Gar-Medium (Sub Difficulty)
** Remorselessless (Sub Difficulty)
** Unforgiving (Sub Difficulty)
** Ridiculous (Sub Difficulty)
** True Skill (Sub Difficulty)
** Minimally RNG (Sub Difficulty)
**Seriously Intense (Sub Difficulty)
===High Class 2===
* Remorseless
** C0RrUpT (Sub Difficulty) or Corruption Area (Obelisk of Endless Difficulty Amplifying)
** R15-Difficult (Sub Difficulty)
** Unfortunate (Sub Difficulty)
** Square (Sub Difficulty)
** Angerable (Sub Difficulty)
** Unrelenting (Sub Difficulty)
** Glitching and Healing (Sub Difficulty)
** Destruction (Sub Difficulty) (Borderline between Normal Difficulties and Soul-Crushing Difficulties.)
* Relentless
===Skyline Class 2 (SC)===
* Insane
** Thanos (Sub Difficulty)
**frameless|20x20px Double Hard (Sub Difficulty)
** IRL-Difficult (Sub Difficulty)
** Inane (Sub Difficulty)
** Madness (Sub Difficulty)
** R15-Challenging (Sub Difficulty)
** Savage (Sub Difficulty)
** Gar-Hard (Sub Difficulty)
** Neutral Beanos (Sub Difficulty)
* Extreme
**Distrust (Sub Difficulty)
** Painful (Sub Difficulty)
** Uneasy (Sub Difficulty)
** Exterrifiance (Sub Difficulty)
** Absurd (Sub Difficulty)
===Main Chain===
Do not add any more difficulties here.
* Difficult
* Challenging
* Intense
* Remorseless
* Insane
* Extreme
===Notable towers in this class:===
<tabber>
|-|
The Great Inferno=
The Great Inferno
* Tower of Keyboard Yeeting (JToH > Ring 1)
* Tower of Screen Punching (JToH > Ring 1)
* Tower of Impossible Expectations (JToH > Ring 1)
* Tower of True Skill (JToH > Ring 1)
* Thanos Tower (JToH > Ring 1)
* Tower of Difficulty Chart (JToH > Ring 2)
* Tower of Strategic Mechanics (JToH > Ring 6)
|-|
Spatial System=
Spatial System
* Tower of Yearning Sucess (JToH > Zone 1)
* Tower of Wanting Extra Levels (JToH > Zone 1)
* Tower of Arcanium Zenturing (JToH > Zone 2)
* Tower of Really Nasty Ideas (JToH > Zone 1)
* Tower of Thinning Layers (JToH > Zone 1)
* Tower of Astronomically Aimless Annoyances (JToH > Zone 4)
</tabber>
==Class 3 | Borderline Impossible - Low Humanly Impossible==
Now we're getting somewhere. Most difficulties in this class aren't even close to being beatable for almost every obbyist on Roblox. Only 500 people have beaten an obby in this class. That number, is gracefully and slowly but surely increasing.
The best obbyists on Roblox place at a low Class 3. It becomes humanly impossible by mid-class 3. (Around Horrific/Unreal) or Nightmarish. An average Roblox player would say that ALL of these are stupid and impossible.
===Difficulty Count===
*Difficulties: 8 Difficulties
*Sub Difficulties: 50 Difficulties
*Total Difficulties: 58 Difficulties
===Difficulties in this class:===
===Low Class 3===
* Philippines 
* Terrifying NO MORE TERRI SUBS BUT ALL THERE CAN STAY OK?
**frameless|30x30px Double Difficult (Sub Difficulty)
**R15-Intense (Sub Difficulty)
** Ghastly (Sub Difficulty)
**frameless|30x30px Ultimate Destruction (Sub Difficulty)
**frameless|30x30px Dog :D (Sub Difficulty)
** IRL-Challenging (Sub Difficulty)
** Inception (Sub Difficulty)
** Horrifying (Sub Difficulty)
** Frightful (Sub Difficulty)
* Get fling horizontally
** Get fling vertically (Sub Difficulty)
** Get crushed (Sub Difficulty)
* Catastrophic NO MORE CATASTROPHIC SUBS.
** Generation Failure (Sub Difficulty)
**30px Eccentric (Sub Difficulty)
** Non-Joke (Sub Difficulty)
** Dystopia (Sub Difficulty)
** Wallhop Around the Frame (Sub Difficulty)
** Elongated Runs (Sub Difficulty)
** Impressive (Sub Difficulty)
**frameless|30x30px Gar-Difficult (Sub Difficulty)
** Cruel Punishment (Sub Difficulty)
===Mid Class 3===
MID CLASS 3 IS FULL SO NO MORE HORRIFIC, UNREAL SUBS. NO MORE NIL SUBS UNLESS THEY HIGH QUALITY THOUGH.
*Horrific 
**R15-Remorseless (Sub Difficulty)
** Spectacular (Sub Difficulty)
** Cruel (Sub Difficulty)
** Education (Sub Difficulty)
**frameless|30x30px Double Challenging (Sub Difficulty)
** Strange (Sub Difficulty)
** Nightmarish (Sub Difficulty)
**frameless|30x30px 100 (Sub Difficulty)
** Weird (Sub Difficulty)
** Quirky (Sub Difficulty)
**frameless|30x30px Vacant Hinderances (Sub Difficulty)
**frameless|30x30px Grand (Sub Difficulty)
* Unreal NO MORE UNREAL SUBS! 
** Treacherous (Sub Difficulty)
** IRL-Intense (Sub Difficulty)
** Beanos (Sub Difficulty)
** HYPER (Sub Difficulty)
***R15-Insane (Sub Sub Difficulty)
**Monumental (Sub Difficulty)
** Pentagon (Sub Difficulty)
**Reversed (Sub Difficulty)
**Legendary (Sub Difficulty)
===High Class 3===
* Nil NO MORE NIL SUBS UNLESS THEY HIGH QUALITY
** Heart Of The Void (Sub Difficulty)
** Heart Breaking (Sub Difficulty)
**Soul Crushing Core (Sub Difficulty)
**30x30px Pseudo (Sub difficulty)
** Jank (Sub Difficulty)
** Serene Babass (Sub Difficulty)
** Deprecating
** No Mercy (Sub Difficulty)
** Meta (Sub Difficulty)
* Error
** Mildly RNG (Sub Difficulty)
** Glitchy (Sub Difficulty)
** R15-Extreme (Sub Difficulty)
** Champion (Sub Difficulty)
**frameless|20x20px Blocky's Funny Doings (Sub Difficulty)
There is also an alternate path to Omega, which is the Mecha-Chain. Choose it if you want.
=== Double Chain ===
If you are struggling on Nil/Error or any of their sub difficulties, you can take the Double Chain route to skip all the way to Supreme.
===Main Chain===
Do not add any more difficulties here.
* Terrifying
* Catastrophic
* Horrific
* Unreal
* Nil
* Error
===Notable towers in this class:===
<tabber>
|-|
The Great Inferno=
The Great Inferno
* Tower of Frightening Nightmares (Juke's Towers of Hell > Ring 5)
* Tower of Nervous Sweating (Juke's Towers of Hell > Ring 9)
* Tower of Champion’s Road (Juke’s Towers of Hell > Ring 9)
* Tower of Cruel Punishment (Juke’s Towers of Hell > Ring 9)
|-|
Spatial System=
Spatial System
* Tower of Alien Radiance (Juke's Towers of Hell > Zone 5)
</tabber>
==== Beyond JToH Towers ====
* Tower of Substantial Quietus
* Tower of Vacant Hindrances
* Tower of The Roof's Pique
* Tower of Spiraling Fates
* Citadel of Void
* Tower of Orthogonalizing Rationalization and Nucleosyntheses Gluconeogenesis Echinodermatous
===The Mecha Chain (Sub Difficulties of Horrific.)===
These difficulties in this chain have the same premise and idea as the Pixel Art Chain. Except for this one, half of each difficulty is mechanical and is made out of blue diamond plate. Also, instead of skipping to catastrophic, you skip straight to Omega! Only consequence, though, is that it’s much harder than the Pixel Art Chain. Anyway, the difficulties from this chain are just like the pixel art chain. Each chain has its own unique quirk or chain to follow. Enjoy this chain.
Credit goes to:
*Unrelatedincident - Wrote all the pages in this chain
*Minorsuperninja2 - Created this chain
*Bruhshard1 - added 2 more difficulties to the chain 
*Mecha Effortless (Sub Difficulty)
*Mecha Easy (Sub Difficulty)
*Mecha Medium (Sub Difficulty)
*Mecha Hard (Sub Difficulty)
*Mecha Difficult (Sub Difficulty)
*Mecha Challenging (Sub Difficulty)
*Mecha Intense (Sub Difficulty)
*30x30pxMecha Remorseless (Sub Difficulty)
*Mecha Insane (Sub Difficulty)
*Mecha Extreme (Sub Difficulty)
*Mecha Terrifying (Sub Difficulty)
*Mecha Catastrophic (Sub Difficulty)
==Class 4 | Mid Humanly Impossible==
This is where JToH's Hardest Towers difficulties beyond WHY begin. This is where most Juke's Towers of Hell players begin to wonder "Why do these difficulties exist?" Difficulties in this class are typically framed perfect, require tons of luck, are physically exhaustive, or are extremely difficult to analyze. The hardest skill-based jump an obbyist can land is in bottom Class 4. In Difficulty Button Simulator, 25 Skill is required to access Class 4.
CLASS 4 IS FULL.
===Difficulties in this class:===
===Low Class 4===
* Literal
* Why
** Gar-Challenging (Sub Difficulty)
** WayTooHard (Sub Difficulty)
**frameless|20x20px Double Intense (Sub Difficulty)
** Disambiguation (Sub Difficulty)
** True Why (Sub Difficulty)
===Mid Class 4===
* MAXIMUM OVERDRIVE
* No
** IRL-Remorseless (Sub Difficulty)
===High Class 4===
* DEATH
*frameless|20x20px Double Remorseless (Sub Difficulty) 
* True HYPER (Sub Difficulty)
===Skyline Class 4===
* Nullifying 
** Annoying (Sub Difficulty)
**frameless|18x18px Double Relentless (Sub-Sub Difficulty)
* HELL
** Gar-Intense (Sub Difficulty)
===Notable towers in this class:===
* LN - Literal NEaT
* TGC - The Great Centurial
* MEaTLoAF - Maybe Eating a True Loaf of Absolute Failure
* CoTV - Citadel of True Void [Zorloth's Cluster > Location 10 > Unnamed subrealm (Not accessible)]
* ToSCC - Tower of Self Contained Chaos
* OoFDC - Obelisk of Frantic's Difficulty Chart 
* ToPURPLE - Tower of Pulchritudinous Ultramontanistic Roentgenographic Phenylketonuric Legitimization
* ToBH - Tower of Bullet Hell
===Chains ===
<tabber>
|-|
Low Budget Chain=
=== Low Budget Chain ===
This chain is basically a low budget version of all of the main difficulties from Why to Effortful. All the difficulties are only a smidgen harder than their counterparts.
Why would anyone do this chain? Well this chain features a bunch of generic uncreative jumps, so if you're better at that, you could do this chain to Effortful. Also if you're reading this actually, user Sanjay2133 made this chain so cool.
Full explanation
* Low Budget Why
* Low Budget Maximum Overdrive
* Low Budget No
* Low Budget DEATH
* Low Budget Nullifying
* Low Budget HELL
* Low Budget TARTARUS
*Low Budget CALAMITY
*Low Budget Unimaginable
*Low Budget Omega
* Low Budget SUFFER
*Low Budget CHAOS
*Low Budget Incomprehensible
*Low Budget Reality
* Low Budget Aleph-Null
* Low Budget Immeasurable
*Low Budget Malicious
The Double Chain is a chain used to skip to supreme. If you are struggling on Why and you want to get further, use this chain to get to Supreme if you want.
*Double Effortlessless
*Double Effortless
*Double Easy
*Double Medium
*Double Hard
*Double Difficult
*Double Challenging
*Double Intense
*Double Remorseless
*Double Relentless (Sub-Difficulty)
*Double Insane
*Double Extreme
*Double Terrifying
*Double Catastrophic
*Double Unreal
*Double Horrific
*Double Nil
*Double Error
*Double Literal
*Double Why/TooHard
*Double No
*Double XD Chain (Nullifying - NOHARD)
*Double Gigachad
*Double Unimaginable
*Double Omega/Mythical Chain (Omega - Omega Omega/Omega Zeta
</tabber>
===Difficulty Count:===
*Difficulties: 7 Difficulties
*Sub Difficulties: 3 Difficulties
==Class 5 | High Humanly Impossible==
This class has difficulties that even professional TAS engineering would seldom beat. Even if you had advanced TAS, you will most likely never be able to beat anything from here or beyond. Even the most advanced TAS tools (Property monitoring, RNG-manipulators, and data with precision to a 256th of a unit.) would only have a very slim chance to complete a low Class 5 due to the concurrent absurd complexity of each jump and highly demanding precision from many properties to allow a single sliver of possibility. Class 5 to mid-class 9 aren't advised to be built, as current knowledge of Roblox physics is too low to accurately depict a difficulty here without being arbitrarily formed. In Difficulty Button Simulator, you need 30 Skills to access Class 5.
Uh... I removed this because of buggy TAS and also it completely undermines the difficulty of the class.
===Difficulties in this class:===
===Low Class 5===
* TARTARUS
* CALAMITY
** Neutralize (Sub Difficulty)
** R15-Terrifying (Sub Difficulty)
**
** Killjoying (Sub Difficulty)
** Contradiction (Sub Difficulty)
** SOHARD (Sub Difficulty)
** NOHARD (Sub Difficulty)
**frameless|30x30px Double Insane (Sub Difficulty)
** CURSED BEANOS (Sub Difficulty)
*frameless|50x50px Gigachad
*frameless|30x30px Polandball Difficulty.
* Unimaginable
**frameless|30x30px TooNarg (Sub Difficulty)
** Unfriendly MegaUnDeath (Sub Difficulty)
** IRL-Insane (Sub Difficulty)
** Unrebirthable (Sub Difficulty)
** DISBELIEF (Sub Difficulty)
** Dimension (Sub Difficulty)
** Moderately RNG (Sub Difficulty)
=== Mid Class 5===
* Mythical (Call it Omega if You Do JJT)
** Omega-Alpha (Sub Difficulty)
** Omega-Beta (Sub Difficulty)
** Omega-Gamma (Sub Difficulty)
** Omega-Delta (Sub Difficulty)
** Omega-Epsilon (Sub Difficulty)
** Omega-Zeta (Sub Difficulty)
** Gar-Remorseless (Sub Difficulty)
** R15-Catastrophic (Sub Difficulty)
* SUFFER 
** Massacre (Sub Difficulty)
** Insufferable (Sub Difficulty)
===High Class 5===
* CHAOS
** IRL-Extreme (Sub Difficulty)
* Unholy
* Incomprehensible
** Indecipherable (Sub-Difficulty)
* Reality
===Skyline Class 5===
* Aleph-Null
** R15-Horrific
* Immeasurable
** Mentionably Chaotic (Sub Difficulty)
**frameless|30x30px TAS Impossible (Sub Difficulty)
===Notable towers in this class:===
* Exit
* Tower of Ballambangjang Litigiousnesses Ubiquitousnesses Earthlinesses
* Omega Skies
* Obelisk Of The Holy Difficulty Chart
* Tower of Wappenschawings Harpsichordists Immortalization Transformationalists Establishmentarianisms
* Tower of Pure Chaos and Turmoil
===Difficulty Count:===
* Difficulties: 9 Difficulties
*Sub Difficulties: 14 Difficulties
==Class 6 | Borderline Humanly Impossible==
This class used to be the old beginning of enigmatically impossible gameplay, which is now class 8. Malicious used to be the ultimate cap of difficulty and obstacles, but since we don't know the exact limit of how hard a jump can be without it being physically impossible, it allowed a few more difficulties to be created; keyword: few, by that I meant "difficulty spikes", something that will be explained one day. 
===Difficulties in this class: ===
===Low Class 6 (No more Malicious subs please.)===
* Malicious
** Malicious-Zeta (Sub Difficulty)
** Limbo (Sub Difficulty)
** Autism (Sub Difficulty)
** IRL-Terrifying (Sub Difficulty)
**frameless|30x30px|link=https://jtohs-joke-towers.fandom.com/wiki/File:Nevernarg.PNG Evernarg (Sub Difficulty)
** Mayhem (Sub Difficulty)
** Schizophrenia (Sub Difficulty)
** Maliciofying (Sub Difficulty)
 Abyssive 
* Reckoning (Sub Difficulty)
 Chaos (Non CAP Version)
=== Mid Class 6 ===
* frameless|30x30px Hellicious 
=== High Class 6===
* Apocalyptic
** Eternal Outrage (Sub-Difficulty)
* Destructive
=== Skyline Class 6 ===
* TooScared
* Q Negative Phase
* Does Not Compute 
** R15-Nil (Sub-Difficulty)
===Chains (Mid Class 6)===
<tabber>
|-|
TooXD Chain=
=== TooXD Chain ===
TooXD Chain is a class 6 chain that buffs difficulties to the next level. These difficulties include: Nullifying, 
HELL, TARTARUS and CALAMITY. This excludes TooHard from this list. This These difficulties are between of Malicious and Apocalyptic difficulties. As the time of writing this section, there are currently four difficulties and two sub difficulties.
==== Difficulties ====
* TooNullifying
** R15-Unreal (Sub Difficulty)
** Gar-Insane (Sub Difficulty)
* TooHELL
* TooTARTARUS
* TooCALAMITY
</tabber>
===Notable towers in this class:===
* Chaotic Tower
===Difficulty Count:===
*Difficulties: 6 Difficulties
* Sub Difficulties: 8 Difficulties
*Total Difficulties: 15 Difficulties
==Class 7 | Beyond Humanly Impossible==
If you're a Class 7 obbyist, there is now a high chance of your brain collapsing into a black hole. All of the difficulties here have at least some sort of red correlation. Probably because they were blasted into the volcano, and are now 15 times harder. 
Beyond this point, there will be very little information.
===Difficulty Count===
*Difficulties: 11 Difficulties
*Sub Difficulties: 5 Difficulties
*Total Difficulties: 16 Difficulties
===Difficulties in this Class:===
===Low Class 7===
* ᴇʟᴅʀɪᴛᴄʜ
** Hypnotize (Sub Difficulty)
** Scorching (Sub-Difficulty)
* Monstrous 
** Merciless (Sub Difficulty)
** Devious (Sub Difficulty)
** Diabolical (Sub Difficulty)
** R15-eRRoR (Sub Difficulty)
===Mid Class 7===
* Nano Collection
* Tsu
* Chaotic
===High Class 7===
* Ultimate
** IRL-Catastrophic (Sub Difficulty)
* System Error
**frameless|30x30pxSeverely RNG (Sub Difficulty)
* Simply Beyond
===The Road of Pseudo Difficulties (FATAL ERROR - Gar-Extreme) (Skyline Class 7)===
* Fatal Error
* U DEAD SON
* REEE... !!!
* Nonexistent
* D-I-E
** Gar-Extreme (Sub Difficulty)
===Notable towers in this class:===
* Tower of The Truest Glory (Ultimate)
*30x30px True Chaotic Tower (System Error)
* Fatal mistake tower and its the red black final stretch and tower of hell here with green blue yellow (Fatal Error)
* Tower of Jevilm (U DEAD SON)
*
== Class 8 | Supreme - Physical Impossibility==
Note for the editors: don't edit the tab part unless you know what you are doing.
Supreme's text has been colored in, but there is a side effect of a bunch of empty bullets on a bullet list which can not be removed unless Supreme is uncolored. Please do not remove any of the dots. Thank you for reading! -ABTA
===Difficulty count:===
*Unclassified: 25 Difficulties
*Difficulties: 34 Difficulties
*Sub Difficulties: 3 Difficulties
*Total Difficulties: 37 Difficulties
===Difficulties in this class===
===Low Class 8===
* Supreme
**Supreme's sub difficulties (Sub Difficulties)
**Supreme Chain (Sub Difficulties)
* Oblivion
** R15-Why (Sub-Difficulty)
* Illusion
* Quantum
===Mid Class 8===
* Everdark
* Nightmare Difficulty
* Two 
* Hydration
* Honking Insanity
**Quacking Insanity
===High Class 8===
* DELETE
* Interruption
* Unstable
===Chains===
<tabber>Original Chart =
These difficulties were part of the original chart for JJT, until their purpose was taken away after four new chains was dumped onto this class. Now it has its own chain. You can also kind of consider this to be the main chain, as the previous is just garbage.
* Zeta
* Superior
* Ultra instinct
* El Vacio (OG)
* Null
* Mortifying
* Dreadful.exe
* Aleph-Cow
** Aleph-Moo (Sub difficulty)
* •
*Pure Purgatory
* STOP
* Transfinite
|-|Mike's Difficulty Chart (Xi-Alpha - Ultimaniac) =
This is MrXY201's chain of Post-Supreme difficulties, all of these dont make sense and need some fixing. 
and now, a message from mike himself.
"i need to make these pieces of shart better" 
* Xi-Alpha
** Gar-Terrifying (Sub Difficulty)
** Xi-Beta (Sub-Difficulty)
* D-E-L-T-A
* ÿ
* Theta-Void
* Ultimaniac
|-|
The Supreme Chain=
=== The Supreme Chain ===
* Click here for information
|-|
Supreme sub difficulties=
=== Supreme sub difficulties ===
* Click here for information
</tabber>
===Notable towers in this class:===
* Obelisk of Impossible Difficulty Chart
* Not Even a Deadly Difficult Dying Darkness (Superior)
* Wicked Obstacles of Madness Yeeting (Ultra instinct)
* Tower of Atychiphobia (Mortifying)
* Great Obelisk of Omega Omniverse Eater (SupreXD)
==Class 9 | Theoretical Impossibility==
Once we reach the theoretical difficulties, the difficulty ramps up to ridiculous levels. Comparison between difficulties stops at RoorXD, where each jump seems physically impossible. For example, you have to wait until the heat death of the universe or walk forever while playing Roblox. You got the hang of it as you progress throughout class 9.
DIFFICULTY COUNT:
* Unclassified: 0 Difficulties
*Difficulties: 19 Difficulties
*Sub Difficulties: 7 Difficulties
CLASS 9 IS FULL.
===Difficulties in this class===
===Baseline Class 9===
* RoorXD
** RawrX3 (Sub Difficulty)
* RoorHELL
** Gar-Catastrophic (Sub Difficulty)
===Low Class 9===
* Haha life go brr
* Jesus Ballin
* Universal
* Nullified Acrimony
=== Mid Class 9===
* El Vacio
* Infinite Crashing
* Candyman
* Universe Disruption
* Hyperwave
===High Class 9===
* 60mmm
** Spongebob (Sub Difficulty)
* †hê †rµê Çhåð†ï¢
* Deadly
===Skyline Class 9===
* Malicatious
* zenith
** Paraonia (Sub Difficulty)
* Corrupted Displace
===Chains===
<tabber>
|-|
CNRC=
=== Class Negative Rebirth Chain (Baseline-Low Class 9) ===
* Rebirth UnImpossible
* Rebirth True Ease
* Rebirth Ifinite-Easy
** Inevitable (Sub Difficulty)
|-|
Original Chain=
=== Original Chain (Skyline Class 8 - Baseline Class 9) ===
* STOP
* Transfinite
|-|
Error Chain=
=== Error Chain (Mid Class 9) ===
* Error Chain
|-|
Chemical Chain=
=== Chemical Chain ===
* Hydrogen
For more information, you can visit this article here.
</tabber>
===Notable towers in this class===
* Oofdm - Obelisk of funny difficulty moment
* GCoTEDC - Great Citadel of TooExtreme Difficulty Chart
* SOHARD - STEEPLE OF HARD ARE RED DISHES
* OoWTMD - Obelisk of Way Too Much Difficulties
==Class 10 | Inexistent Possibility==
Obstacles in this class are beyond impossible, as only ridiculous jumps are demanding enough for this class, ranging from 30 stud jumps to gravity and god mode control. The size and ludicrosity of obstacles here start to ramp up VERY quickly, and you'd see most built joke towers are class 10 since it's very difficult to build ludicrously large obstacles. (I'm looking at you, TFD difficulty Obby Creator towers.) Many classical tower-related creations start to become more and more loosely applied here. You can take ToAST, remove its winpad, and call it a class 10 difficulty tower since this class does not rely on floating-point limit size errors unlike classes 11 and 13. However, this example is still possible to be completed by exploiters by creating a new winpad, which fully qualifies for a class 10 difficulty obby.
===Difficulty Count===
*Difficulties: 13 Difficulties
*Sub Difficulties: 10 Difficulties
===Difficulties in this class: ===
===Baseline Class 10===
* Destromy
* Illegal
* Bad Request
* Cry About It
* ERASE (h, the image is broken, can someone fix it, please?)
===Low Class 10 ===
* Universal Glitch
** Cor (Sub Difficulty)
** Multiversally Impossible (Sub Difficulty)
* Indestructible
* Hopeless
** Evererror {Sub Difficulty)
* Beryllium
===Mid Class 10===
* Walk Forever
* Yin
** Yang (Sub Difficulty) (Please make this)
* Infinity
** Eternity (Sub Difficulty)
*Fake Ease
* Troll Face Walking
* Void
===High Class 10===
* Super-Void
* Rebirth SoEasy
* Doog
** Caat (Sub Difficulty)
* Aleph-Zero Two 
**30x30px BMO (Sub Difficulty)
* Q Bottom Phase
===Skyline Class 10===
* MegaDeath 
** RNGDreamBreaker (Sub Difficulty)
** IRL-Unreal (Sub Difficulty)
** TooPrecise (Sub Difficulty)
===Chains===
<tabber>
|-|
The Death Chain=
=== The Death Chain ===
It's time to die. These difficulties are IMPOSSIBLE. (They're not sub-difficulties lol) Even harder than the legendary MegaDeath. Obstacle size multiplies by a lot here, and most of these difficulties feature outside sections. The obstacle size here grows EXPONENTIALLY, by a factor of two, which means jumps can range from 50 stud jumps to 50,000+ stud jumps.
Note: Recently, this chain has been getting a lot of attention. This chain is between difficulties MegaDeath and Abyssal, and is owned by 4 editors. Any other difficulties in this chain will reverse existify. Currently, 18 removed difficulties used to be in this chain but were ultimately denied due to their impeccably garbage quality and names.
THERE WILL BE NO MORE DIFFICULTIES IN THE DEATH CHAIN. ANY WILL BE MOVED OUT AS PER CHAIN RULES. Current exceptions are sub-difficulties, but they have to be relevant to their parent difficulty and cannot be a subdifficulty of omnideath, since it represents the culmination of all Death Chain difficulties.
* GigaDeath
* TeraDeath
* PentaDeath 
* PETADeath
* ExaDeath
* YottaDeath
* OMEGADEATH
* omnideath
Tower That Represents The Death Chain:
*TOWER OF INSTANT DEATH
</tabber>
===Notable Towers in this class:===
* Room of Eternally Dying (Mega Death)
* Tower of Really Fair and Balanced Tower (Mega Death)
* Tower of Apocrypha
*Monolith of Deadly Difficulties Approaching (Mega Death)
== Class 11 | Near-Unbuildable==
Building obstacles within this difficulty requires script inputs to position and size parts to ludicrous limits, and completing it... is just undoubtedly undoable. You might need to enter Roblox's floating-point to even have a chance. This class is the limit for exploiters, as exploiters cannot access points beyond the double limit of Roblox's physics and integer limit.
===Difficulty Count===
*Unclassified: 0 Difficulties
*Difficulties: 14 Difficulties
*Sub Difficulties: 0 Difficulties
*Removed Difficulties: 3
===Difficulties in this class===
====Low Class 11====
* Sadistic
** Gar-Horrific (Sub Difficulty)
* Black Babass: Revamped
* Abyssal
====Mid Class 11====
* Dilly Impossible
* Omega-Aleph
* PURE INSANITY
* INFINITE FUN
====High Class 11====
* Unreasonable
* Meaningless
* COMMUNISM
* Vacant
==== Skyline Class 11 ====
* frameless|30x30px DEUS VULT
===Chains===
<tabber>
Chemical Chain=
=== Chemical Chain ===
* Carbon
* Nitrogen
* Oxygen
* Fluorine
</tabber>
===Notable towers in this class:===
<tabber>
INSANITY Trio=
=== INSANITY Trio ===
* Steeple of Deranged Elevation
* Tower of Monochromatic Hue
* Citadel of Example Citadel (WIP)
</tabber>
==Class 12 | Unbuildable==
Building this within Obby Creator is laughable, considering that you've even thought it was possible. You absolutely cannot construct these difficulties within the studio client without editing the file's instance matrix, which would most likely crash the game upon launching without careful management. However, it is still possible to build these difficulties on Roblox studio.
===Difficulty Count===
*Unclassified: 0 Difficulties
*Difficulties: 11 Difficulties
*Sub Difficulties: 2 Difficulties
===Difficulties in this class===
===Baseline Class 12===
* QR Code
** Narganazing (Sub Difficulty)
** Bar Code (Sub Difficulty)
* Imaginary
* Questionable
* PingDeath
===Low Class 12===
* Errorisation
* The Difficulty
* Imperceptible
===Mid Class 12 ===
* The Crystal Core
** Core Glitch (Sub Difficulty)
* Teardrop Difficulty (Lower than TFinD, and Babass.)
===High Class 12===
* Rebirth Unlosable
* Zerofied Niflheim
* Copper
* Antivoid
* Abhorrence
===Skyline Class 12===
* Insta-DEATH
* BobuxDeath
=== Towers in This Class===
* Not Obviously a Great Citadel of Most Jtoh Joke Tower Difficulties (Antivoid)
==Class 13 | Realm of Theoretical Impossibility==
This is the point where most people would ask: Is this the limit for impossible? Well, most likely, yes, but theoretically no. On the client-side, obstacles don't exist due to pure rendering and GPU issues. However, on the server-side (a cloud on the internet web) it does exist, and by now, you might need a quantum computer to have a minuscule chance at visualizing these obstacles.
===Difficulty Count===
*Unclassified: 0 Difficulties
*Difficulties: 9 Difficulties
*Sub Difficulties: 0 Difficulties
=== Difficulties in this Class===
===Low Class 13===
* ☼
** 🌏 (Sub Difficulty)
** ☾ (Sub Difficulty)
* Aleph-VSC
** Gar-Unreal (Sub difficulty)
===Mid Class 13===
*Maliciofied
* Gar
* Suicide Mission
===The Middlepoint of All Difficulties===
* The Middleline
** IRL-nil (Sub Difficulty)
===Mid-High Class 13===
* Low Quailty TheMiddleline
===High Class 13 ===
* Unbearable
* Scary
* Misery
* TRUE HELL
===Skyline Class 13===
* Verzephobia
* Wicked
* Aleph-Something
===Towers in This Class===
* 1000 Rooms of Pure Madness (Aleph-Something)
==Class 14 | Incomprehensible==
This class barely transcends the limits of the theoretical Roblox engine. Don't even consider obstacles. It's so incomprehensible that a single obstacle will crash the theoretical Roblox engine. This class is the border between realism and fiction. Obstacles here are too complex for even a computer to understand, so the computer implodes. Good luck beating one of these with a broken computer.
DIFFICULTY COUNT: 10 DIFFICULTIES (395 + 10 = 405)
* Unclassified: 0 Difficulties
*Difficulties: 17 Difficulties
*Sub Difficulties: 2 Difficulty
===Difficulties in this Class===
===Baseline Class 14===
*Vrery hawrfd rdifficutl!!
* Corner Clip
*frameless|30x30px Black DEATH
===Low Class 14===
*Crillion
*Perfect
**Immaculate (Sub Difficulty)
* Glitch
* NACKER
===Mid Class 14===
* HELLWRATH
* Omicron
* KAPHEETEZ
*LOOP
* FRIENDLY?!?
* True Core
===High Class 14===
* Unrebirth Four
*Rebirth Hyper
*El Octo Vacio
*E
* Q Lower Phase
===Skyline Class 14===
* YOSHI HAMMER
* War Crimes
* SnackerDeath
===Notable towers in this class:===
* Menhir of IMPOSsile obstacES (Vrery hawrfd rdifficutl!!)
== Class 15 | Class of Theoretical Existence==
Here lies the limit of reality and the beginning of fiction. Obstacles cannot be coded within the client and probably never will. You would need to find some way to expand the client's capabilities or make a higher-performing replica of your own, which isn't feasible by any means. A Complete Joke is comparable to RoorXD, where both have nothing harder than themselves. They become too fictional that the Roblox engine is no longer the main usage of making the obstacles. It's your mind that's displaying the obstacles, and even then, our minds aren't built to comprehend their sheer scale and size. Anyways, your computer imploded in Class 14. How are you supposed to finish anyway? 
DIFFICULTY COUNT: 2 SUB DIFFICULTY + 13 DIFFICULTIES = 15 DIFFICULTIES (405 + 13 = 418)
* Unclassified: 1 Difficulty
*Difficulties: 10 Difficulties
*Sub Difficulties: 2 Difficulties
===Difficulties in this Class:===
===Peak Reality (Baseline Class 15)===
* TooAbnormal
* IMPOSSIBLE.EXE
* Oof Error
===Low Class 15===
* Eletrco: Reborned
* Impeccable
* Hyperchaotic
** IRL-Error (Sub Difficulty)
*37x37px Mr. Incredible
===Mid Class 15===
* TooRNG
** Gar-Nil (Sub Difficulty)
* Felix the НЕТ
* Termination
** MALFUNCTION (Sub Difficulty)
===High Class 15===
* Silver
* Decaying
===Baseline Fiction (Skyline Class 15)===
* TooTooHard
* Felix the HAMMER MegaXDeath Void-Zeta
* PaintDeath 
** Non-Fungible Death (Sub Difficulty)
* D O R C E L E S S N E S S
** Andric (Sub Difficulty)
* True Obama Prism
===The End of The Official Chart (Peripheral Class 15)===
*The Eternal.
* 52! (End of actual comprehension, and beginning of impossible comprehension.)
==Class 16 | Fictional==
This class requires you to do actions completely impossible and contradictory in and to reality, not just Roblox. Good examples within Roblox are non-floats, like transfinite number values. Now it's just plain complex, so complex that I do not even need to explain it. Anyways, these difficulties are probably wandering around in space-time, so good luck even trying to attempt one.
So the numbering now works like this:
1e1e1e1e10. There are 4 E's, each with 1 before it. The final number is 10. so {4,1,10}.
===The Aleph Sequence (Baseline Class 16)===
* Aleph-LOL
* Aleph-TI
* Aleph-DIE
* Supreme-Null
* Aleph-Aleph-Null
* Aleph-Void 
** Aleph-Virus (Sub Difficulty)
** Pink Aleph (Sub Difficulty)
* White Aleph
* Aleph
===Main Chart (Low Class 16)===
*frameless|30x30px Pure White
* քօɨֆֆօռȶ
* Omega-Omega
* Duality
* Replay
* Eternal Death
===Mid Class 16===
* H Difficulty
* Incomprehensible but literally
* TRULY BAD REQUEST
** IRL-Literal (Sub Difficulty)
===High Class 16===
* Super-Supreme
* Incomparably Impossible
* Heccy Impossible
===Skyline Class 16===
* THE INFINITY TRANSCENDS 
** THE BORDERLINE (Sub Difficulty)
* Curiously Impossible
*Far Reaches of Possibility
* Deathupreme
===Difficulty Count===
*3 Sub Difficulties
*19 Difficulties
* 22 Total Difficulties
*1 Unclassified
==Class 17 | Nihilist==
Doing things too fictional will affect things on an existential level, like waiting until your death to enter the "obby". You will have an existential crisis attempting one of these difficulties' actions. If you're trying to attempt a difficulty of this, even attempting one step will instantly set your existence rank to 0. You just pop out of reality, with nothing, or nobody to help you.
===Low Class 17===
* Aleph-Ц
* R'LYEH
* Praseodymium
===Mid Class 17===
* Obamium Ballin
* Megabuffupreme
* Destroiny
** IRL-Why (Sub Difficulty)
* Destiny (Sub-Par Difficulty) (BREAK)
*Aleph-TooNull
=== High Class 17===
* TooAleph
* Theorenical
* Brazil
** Rio de Janeiro (Sub Difficulty)
===The Torturing Chain (Skyline Class 17)===
* SPITTING
* Demotivations 
* Insuperable
* A Forgotten Difficulty
===Peripheral Class 17===
* Beanosception
** Gar-ERROR (Sub-Difficulty)
* Galaxy Collapse
* Unplayable
* Unenjoyable
===Difficulty Count===
*Difficulties: 10
* Sub Difficulties: 1
*Total: 11
===Notable Towers===
* Kihir of The Funny (R'LYEH)
==Class 18 | Jocular==
This will become so fake that it's just plain... stupid. This class is stupid. Everything is stupid. Jokes arise from stupor. I mean that it fits perfection considering how fictional it is. Just enter the Archverse with an existing level in the complex domain, find the local SnackDonalds floating in the outer limits, order a king-size galaxy flavored BIG SNACK, and eat it in succession infinitely many times to rip out a paradox that requires you to beat all of Tubers93's banbrick obbies in an infinitesimal time to finally swap your nonexistent Slurpee with the winpad to beat an example obby in class 18. 
===Low Class 18===
*frameless|40x40px Why Would You Do This
* Timeline Jumping
*frameless|30x30px Backrooms
* Aleph-Omega
* Treble Clef
* Bobux man
* Psi
*YourNuglyguy Difficulty
*Twolova Difficulty
===Mid Class 18===
* VORTEX
* PainDeath
** IRL-Maximum Overdrive (Sub Difficulty)
* Q Middle Phase
* RoorOmega
===High Class 18===
* Amalgam
* Simply Perish.
* Tremble
*frameless|51x51px Doggo
* Mustard
===Skyline Class 18===
* Truly Beyond Any Mortal Mind
* TooMindBreaking
* The Crystal HELL
*frameless|30x30px HELLanizing
* PAINITE
===Difficulty Count===
*Difficulties: 22
*Sub Difficulties: 0
* Total: 6
== Class 19 | Garbage==
Welcome to Class 19, you are nearing the end, or so they say. Here, you will need to overcome stupidly impossible actions, such as "If you overcome this, do that. If you somehow beat that, do blah blah blah." An example is you have to beat ToNS an undefined amount of times, which is impossible by the laws of the universe. If you manage to do that (which you didn't), unbecome a child and touch grass (which is also impossible in all ways, every reality, and every existence level). Somehow do that, and you'll have to rinse and repeat until the end of time.
CLASS 19 IS FULL.
===Baseline Class 19===
* Regret
** Gar-Why (Sub Difficulty)
*Blurred Happiness
* Are you done yet?
===Low Class 19===
* 𝖀⅊‡𝖀ΛЖⅇΩЂ⟐
* Infinite Impossibley Octagoat Null
* Gold
* Never Progressing
** IRL-No (Sub Difficulty)
===Mid Class 19===
* Prunsel
* The Gates of Hell
*Impotent
* Silent
* Negative 0
===High Class 19===
*๔̴̳̟̯̈́̊̈̌͒͂̋เ̵̢̥̪͚̹̞̫̙̀͜ͅŦ̵̤͍̼̮̊̎̄̔͜͜ͅŦ̵̨̛͇̳̭̖̱̓เ̶̢͇̩͖̫̮̳͍͖͓̎̂ς̵̩̜̯͓͔̞͛̑͑̈́̕͝ย̴̛͕̗̈́͂̀̀ɭ̵̲̳̈́Շ̸̡̘̝̘̞͊̂̌͝ץ̶̻̟͓̫̦͖̥̪̭́͜
*Unfairness
**Gar-MAXIMUM OVERDRIVE
* Ron is angry and is going to kill you difficulty
===Skyline Class 19===
* ALMIGHTY
* The Destroniverse
* UNCANNIEST
===Geometry Dash Chain (Peripheral Class 19)===
*Dolorem Aeterna
===Difficulty Count===
*Difficulties: 11
===Notable Towers ===
* Citadel of Being Doomed for Termination (Are you done yet?)
==Class 20 | Epitome of The End==
After multiple levels of impossibility, "difficulty" rises at a circulatory rate. (Circulation is the infinite-th hyperpower. The addition has a hyperpower of 2, exponentiation has 3, tetration has 4, and so on until you approach the infinite hyperpower which barely even describes the difficulty gap between each Class 20+ difficulty.) Like Why, RoorXD, and A Complete Joke, these difficulties are now different levels of impossibility, not ordinality. There will be 19 difficulties here. There will be no joke difficulties here or beyond.
*Unclassified: 0 Difficulties
*Difficulties: 25 Difficulties
*Sub Difficulties: 0 Difficulties
CLASS 20 IS FULL. 
===Low Class 20 ===
* Unfathomable
* Real Life
*frameless|32x32px The Absolute Dilly impossible
* Hexakosioihexekontahexaphobiacs
* Inaccessible
* Indisputable
===Mid Class 20===
* Unjhucu Difficulty
* Colossal
* SpaceERROR
* Uldragunn
* Rebirth Narganizing
===High Class 20===
* UNKNOWN0
* FtHMXDVZ's Evil Twin
* Wormy
* 3rd Dimension
===Skyline Class 20===
* True Pain
*Aleph-Ception
*
* 3x3
* M̸̧̗̼̐̂̿ı̸̛͔ử̵̠̭͐p̸̧͇̽̌̃ͅǒ̶̧͈̂ʍ̴̜̦͘ͅs̵̜̻̒̉̚_̶͔̟̦̂͝_̶͚̰̬͊͐͝ㄥ̶͚
===Peripheral Class 20===
* The Impossibility
* Beyond.
* Lose
* THE CURSED DIFFICULTY
===Notable Towers===
* Obelisk of Error Failures (SpaceERROR)
* TOweR of wAnna see mE speEd bRidGe? (THE CURSED DIFFICULTY)
== Class 21 | Infinite Levels of Impossibility==
Welcome to the beginning of Calamity. The levels of impossibility are so infinite that your brain will explode into infinite pieces after attempting to do a single obstacle. The growth of difficulty spikes reaches new levels of surreal infinities, so that'll mathematically add more levels of impossibility to further guarantee your failure. You thought Class 20 was the end? Well, there are 5 classes left. There will be 12 difficulties here.
DIFFICULTY COUNT: 27 DIFFICULTIES (506 + 27 = 533)
* Unclassified: 0 Difficulties
*Difficulties: 532 Difficulties
*Sub Difficulties: 202 Difficulties
CLASS 21 IS FULL.
===Low Class 21===
* Unhappy Slamo
* TooSoon
** Gar-No (Sub Difficulty)
* Calldifficultyamplifying
===Mid Class 21===
* ΩmniΩmega
* CHAOS XD
*NotScotish
* Dissapointing
===High Class 21===
* Ringplexifying
* Aleph-DEATH
* Eternified Partyness
* Impossibly Insane
* Q UPPER PHASE
===DoubleRebirth Chain (Skyline Class 21)===
* DoubleRebirth Difficult
* DoubleRebirth Challenging
===Notable Towers===
*Tower of Organized Hell (ToOH) (Taken Acronym from Tower of Overcoming Hatred) (DoubleRebirth HELL) (Fictional)
==Class 22 | Collapsing Level==
As we reach more infinities, such new growth goes beyond limits that to define it, we'll have to crunch and truncate these levels to stay at a countably infinite amount of difficulty instead of reaching higher, non-algebraic domains. It's getting so hard that the entire universe is now collapsing. Even if you mention a single word, no, a letter of an obstacle in here, the universe collapses into infinite pieces. If you somehow beat one of these difficulties, then you probably don't "exist" in any value of existence anymore. There will be 15 difficulties here.
DIFFICULTY COUNT: 11 DIFFICULTIES (530 + 11 = 541)
*Difficulties: 8 Difficulties
*Sub Difficulties: 0 Difficulties
===CLASS 22 IS FULL.===
===Low Class 22===
* THE ETERNAL HOLYNESS
* Eternal Universal Glitching
* Corrupted Corrupted Displace
* Aleph-Eternity
*Voidified
====Mid Class 22====
* N/AN/A
*Realitykiller
* Sinister
** IRL-Death (Sub Difficulty)
* Far Reaches of Impossibility
* Xist
===High Class 22===
* Impossible victory
* Eternal Raging
* Hellish Core
* Weyond.
=== Notable Towers===
*N/A
==Class 23 | Beyond Definition==
Nobody and I means nobody can define anything about these obstacles even though I said that 10 classes ago. They're too complex for even Albert Einstein, no, omnipotent intelligence of any sentient kind to understand. You're in the JJT wiki. What do you expect? If you somehow beat this, how? Anyways, good luck even trying to attempt one word of this. There will be 12 difficulties here.
DIFFICULTY COUNT: 11 DIFFICULTIES (541 + 11 = 552)
*Unclassified: 25 Difficulties
*Difficulties: 549 Difficulties
*Sub Difficulties: 202 Difficulties
CLASS 23 IS FULL.
===Low Class 23===
* π
* Average Babass
* Zorloth1
* 4th Dimension
* Sunt Vera Ultima
===Mid Class 23===
* Some
* Still
*Cheeky
* Hellish
===High Class 23===
* Oganesson
* IT TRANSCENDS ALL
* The Crystal HELL: The Death Penalty
* KLJY
===Chains===
<tabber>
|-|
The Beyond Chain=
=== The Beyond Chain ===
This chain is for difficulties that were beyond TFD and previously graved, and are now revived and their pages were made better. Also, they're very complex. Good luck even trying to beat one. Also, these are in between IT TRANSCENDS ALL and KLJY.
* The boifjrcnrfilse difilcukly
* The Nigh
* True After (tbh probably never coming back)
</tabber>
===Notable Towers===
*N/A
==Class 24 | Absolute==
These difficulties here are the absolute point of impossibility. They are too beyond any level of fiction to even coexist with nothing, and if you even do things like moving a single stud, the whole social construct you call reality ceases to exist on NULL. They are to get you prepared for The Finale. Some difficulties from the former Class 20 have been moved here. There will be six difficulties in each section. Difficulties here must be approved by YourNuglyguy. Please message him before adding one, or your difficulty is likely to be denied!
====NOTE: Check out Class 24 Terms before reading some of these, as they use terms and none of the pages except penultimate do a good job explaining them! ====
DIFFICULTY COUNT: 1 SUB SUB DIFFICULTY + 13 SUB DIFFICULTIES + 23 DIFFICULTIES = 37 DIFFICULTIES (552 + 37 = 589)
CLASS 24 IS FULL.
*Unclassified: 0 Difficulties
*Difficulties: 23 Difficulties
*Sub Difficulties: 5 Difficulties
===Low Class 24===
* Aleph-Math
* The Super Absolutely Infinity Meltdown
* Epsilon Naught
* THE ABSOLUTE REAL UNBEATABLE (a.k.a. %!)
* Psychotic Hell
* Abomination
===Mid Class 24===
* Four
* DEADLY TUBULAR DEATH
** Unreachable (Sub-Difficulty
** Eternal Conflict (Sub Difficulty)
* Incomprehensible Limitation
* Transcendental Deletion
* Illimitable Omnipotence
===High Class 24===
*30px Endless Difficulty
* Eternal Perishing
* Indefinite
* Eternal Ruinous
* 11th Dimension
*ABSOLUTE INFINITY
===Skyline Class 24===
==== Main Chain====
* Primal Babass
* Effortful
===Peripheral Class 24===
Well, this is it. I don't believe you would make it this far, but who knows? Only time will tell...
* Penultimate
** True Hell (OTHER VERSION) (Sub Difficulty)
===Notable towers in this class===
* MoDDC - Monolith of Deadly Difficulty Cluster (DEADLY TUBULAR DEATH)
* GOoEMD:R - Great Obelisk of Endless Multiplying Difficulties: Revamp (Effortful)
==The Rebirth System==
If you somehow managed to beat every single difficulty up to this point (doubt), then you will now have two options to take. This will decide the fate of your journey and how far you've come. You may either take on The Final Difficulty, or take the Rebirth path. Be aware that once you rebirth, you will not be able to go back.
* The Rebirth System
Good luck, you will need it..
==Class 25 | Finale==
Class 25 is reserved for The Final Difficulty. You cannot win TFD, as it has special methods of evading success.
CLASS 25 IS FULL.
===The Three Challenges (Ordinals)===
Good luck. These will prepare you for the terminal finale, the end of the Difficulty Chart itself...
* Liminal
* Transcendence
* Über
*Unclassified: 0
*Difficulties: 1 Difficulty
* Sub Difficulties: 0 Difficulties
* Sub Sub Difficulties: 0 Difficulties
*Graved Difficulties: 5 Difficulties
*TOTAL DIFFICULTIES COMBINED: 6
===Difficulties in this class:===
*108x108px|link=https://jtohs-joke-towers.fandom.com/wiki/File:Final.png The Final Difficulty.
==Notable towers in this class==
* The Mother of All Difficulties
* Citadel of Never Possible
* Big Boi Citadel of Transinfinite Difficulties
* Space Needle of Literally All of the Difficulties in the Omniverse
* Monolith of Completely Endless Difficulties
* Great Citadel of All Difficulties That Ever Exist
* Great Citadel of Hellish Difficulties
* The Great Difficulty Zynthonian
==Credits==
*YourNuglyGuy - Owning the wiki. (this guy is the reason why this wiki still exists)
*epicgamerowo2 - Co-owning the difficulty chart, alongside YourNuglyGuy.
*List Moderators - For showing dedication to this wiki.
*List Helpers and You - Don't forget those who contributed at all, and you for reading!
*Special Thanks - RagingEngineer, the true creator of this wiki!
Category:Difficulty Chart
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Category:Difficulty Chart Page