April 18, 2021 Changelog

Changelog:
*Balance Changes:
**Roman Clinicus: Healing Rate increased to 30, from 18. (Non-Champion Mode Only)
**Roman Enneris: Wood Cost increased to 225, from 175. Gold Cost increased to 150, from 125. Projectile Speed reduced to 30, from 50 (to match other Ships such as Galleys, Swanships, Longships and Triremes)
**Firepot Projectile (on ALL Fire Ships): Projectile Speed increased to 25, from 15.
*Bugfixes:
**Fixed an issue with the Javelin of the Ice King where it didn't apply its snare effect as was intended.
**Changed the stats of "Spartan Soldier Heavy Spear" to "Damage: +33.8% and Critical Hit Chance: +3.4%". The original stats of this item were completely bugged and non-functional. (It was given the stats of a Staff by the original Developers)
**Removed a duplicate objective string from the Roman Sidequest "Not Safe For Work".
**Fixed the completion and in-progress texts for the Roman Sidequest "Subdue the Samnites".
**Fixed a visual bug with the Council Overseer's Shield item that didn't show its legendary looks properly.
**Fixed the Alliance Residence Blueprints in the Alliance Region Stores so that they can be built in capital cities properly.
**Fixed an issue where "Sturdy Staves and Slings" had no description text in its blueprint.
*Roman Campaign:
**Trade for Roman Marble: Changed the quest's rewards to match the quests of the same type from other civilizations. (Trade for Delphi/Giza Limestone, Celtic Charcoal)
***(Developer Note: Make sure to abandon the quest and accept it again from the quest giver before retrying this quest.)
*Quest Updates:
**The Forgotten Bow: Rewards adjusted to match other Legendary questline completion reward quests.
**The Elite Meet in Crete: Fixed an issue where some civilizations' walls wouldn't display correctly (on the far edges of the wall).
**Legendary: Invasion of Aegitna: Removed the timer as a mandatory part of the quest. It is now an optional objective.
***(Developer note: make sure to abandon this quest and accept it again before playing it in order not to go out of sync with your partner and miss out on rewards.)
**Legendary: Trouble at the Tigris: Timer reduced to 30 minutes, from 35 minutes.
***(Developer note: make sure to abandon this quest and accept it again before playing it in order not to go out of sync with your partner and miss out on rewards.)
**Invasion of Dunum (and its Legendary variant): Fixed some map exploits. (Thanks to coolblade for this)
**Legendary: Liberating the Lower Nile: Fixed some map exploits. (Thanks to coolblade for this)
**Legendary: Come Together: Added some adjustments to several unit spawn triggers. (Thanks to coolblade for this)
**Invading Babylonians: Fixed an issue where Royal Guards would start out with negative multipliers vs Buildings.
*The following Quests have had their difficulty ratings and cooldowns adjusted (rewards have been changed to match the new settings.)
**Classic
***Legendary: I Know I'm Losing You: Difficulty Rating increased to 3-stars, from 2-stars.
***Legendary: Impossible Cataclysm: Difficulty Rating reduced to 3-stars, from 4-stars.
***Legendary: Recapturing Paphos: Difficulty Rating reduced to 2-stars, from 3-stars.
***Legendary: Recapturing Marion: Difficulty Rating increased to 2-stars, from 1-star.
****(Note that this quest already has increased rewards compared to quests of the same rating, so its rewards are not adjusted)
**Celeste
***Legendary: A New Rebellion?: Difficulty Rating increased to 4-stars, from 2-stars. Cooldown increased to 12 days, from 12 hours.
***Legendary: The End of the Traitors: Difficulty Rating increased to 4-stars, from 2-stars. Cooldown increased to 12 days, from 12 hours.
**The Greek Revolt (Celeste)
***Legendary: Recapturing Mileto: Difficulty Rating reduced to 2-stars, from 3-stars. Cooldown increased to 6 days, from 12 hours.
***Legendary: Recapturing Efeso: Difficulty Rating reduced to 2-stars, from 3-stars.
**Conquest of the 9 Reealms (Celeste)
***Legendary: Recapturing Svartalfheim: Cooldown reduced to 12 hours, from 12 days.
***Legendary: Recapturing Alfheim: Difficulty Rating increased to 4-stars, from 3-stars. Cooldown increased to 12 days, from 12 hours.
***Legendary: Recapturing Muspelheim: Cooldown increased to 6 days, from 12 hours.
**General Zu's Glory days (Celeste)
***Legendary: More Mad Medians in Mesopotamia!: Cooldown increased to 6 days, from 12 hours.
***Legendary: Euphrates in Disorder: Difficulty Rating increased to 4-stars, from 3-stars.
**Treasures of the Nile (Celeste)
***Legendary: Liberating Fayum Oasis: Difficulty Rating increased to 3-stars, from 2-stars. Cooldown increased to 6 days, from 12 hours.
**The Adventures of Brennos and Comontorios (Celeste)
***Legendary: Invasion of Ouikos: Difficulty Rating increased to 2-stars, from 1-star. Cooldown increased to 6 days, from 12 hours.
***Legendary: Invasion of Verona: Difficulty Rating reduced to 2-stars, from 3-stars. Cooldown reduced to 6 days, from 12 days.
***Legendary: Brennos Attacks: Difficulty Rating increased to 5-stars, from 4-stars.
**Celtic Invasion of Rome (Celeste)
***Legendary: Battle of the Allia: Difficulty Rating increased to 4-stars, from 3-stars.
*Art Updates:
**Changed the icons for "Walls of Olympus", "Blessed Throwing Arm", "Staff of the Oracle", "Longbow of Actaeon" and "Walls of the Master Defender" so that they have their own unique icons.
**Fixed the alignment for the Barracks Icon on the Egyptian Tech Tree (PF2K's Note: Yes, I saw those 3 pixels of misalignment and couldn't un-see.)
**Fixed the color scheme for the Babylonian Tier 4 and Egyptian Tier 3 Civ Shields to be consistent with other civilizations.
**Fixed the background Shading for the Norse Tier 4 Civ Shield.
**Updated the Questgiver artwork for "Abominable Snowman". (Credit goes to Hans for his beautiful work)
*Champion Mode Changes:
**Greeks:
***-
**Egyptians:
***-
**Celts:
***-
**Persians:
***-
**Romans:
***-
**Babylonians:
***-
**Norse:
***Farbjodr Champion: Now also grants +20% Movement Speed and +50% Snare Resistance. Upgrade cost increased to 600g, from 400g.
**Global:
***-
*Updated the Champion Mode Website to the latest build.
*UI Updates:
**Changed the order of effects on Work Tools items that have the "Buildings Construction Speed" effect so that they always show Gather Rate increases first, and then Buildings Construction Speed.
**Made the "Quickplay UI", "Global Marketplace UI" and "Player Progression UI" buttons toggle-able.
**Made several adjustments and optimizations to the World Map.
**Added an information interface for the different available Daily Login Rewards.
***You can access this UI by clicking on the (?) icon at the top-right of the Daily Login Rewards page of the Stats and Progression menu.
**Added additional information about Quest Line Progress Achievements.
***Hover over each icon to see more details.
**Added the Norse Raven to the in-game Tech Tree of the Norse
***You can find it in the Utility Tab, next to the Norse Seer.
**Fixed the description for the Norse civilization in the civilization selection screen to provide correct information.
**Fixed some inconsistencies in "Gear Slot" tooltips.
**Fixed several inconsistencies in the Babylonian in-game Tech Tree.
**Fixed the description for the Crete region in the Region Shortcuts UI in the Quest Map interface.
*Other Updates:
**Added support for the Romans in Offline Mode's scenario initialization triggers.
**Added various visual improvements for Offline Mode's "Choice Dialog" interface.
**Fixed various inconsistencies and added multiple improvements to German, Spanish, French and Italian versions of the game.
*XLive Changes:
**-
*Backend Changes:
**Installed Windows Updates
**Added some performance improvements.
Category:Changelogs