Raid (Dimensions II)

Raids were special types of campaigns in free-to-play versions of Final Fantasy Dimensions II. Players were given the opportunity to fight against powerful bosses. This feature was first introduced on March 24, 2016.
==Overview==
Players could participate in a raid battlefield through the entrance located at the bottom-right corner of the game menu.
The event emphasized the value of players teaming up to defeat bosses with high HP. When facing raid bosses, players were given twelve turns to deal as much damage as possible. The higher the damage, the more the points the player would receive at the end. If the boss manages to kill the party while the twelve turn limit is active, the battle will end. In addition, should the player fail to defeat a raid boss within that limit, other players will automatically assist until the boss is down. In addition, the turns Mootie use were also counted towards the twelve turn limit. As a bonus, summoning signets doesn't use up Raid turns. All bosses increase their own level by 1 and their max lv is unknown.
Upon defeat, each player that participated in the kill would be rewarded with Raid weapons and accessories, Babil points, etc. When the indicated level of the boss increases by one, all the stats and max HP of the bosses will rise significantly. Super effective skills deal 200% damage, while same elemental skills deal 75% damage.
At the end of each battle, the system calculated the three bonuses together and adds them up:
; Participating Bonus
*This bonus was added every battle; different bosses provide different amount of points.
; Damage Bonus
*The higher the damage the player deal, the more points he/she obtained at the end of the round.
; Finishing Bonus
*Normally 0, only changes if the current boss or his defensive "barrier" is defeated.
==Level Reaching Bonus==
When the player reached a certain level together with their teammates, they were awarded with Babil points, Raid Recovery Vouchers or space-time stones, although the latter drop rate was far lower. Players could receive one thousand to ten thousand babil points or ten to hundred space-time stones. The bonuses would differ through level.
Reward Levels	Reward Levels	Reward Levels	Reward Levels
Lv 10 	Lv 20 	Lv 30 	Lv 40
Lv 50 	Lv 60 	Lv 70 	Lv 80
Lv 90 	Lv 100 	So on 	
==SP Upgrade stars==
SP Upgrade stars are rarely dropped by Lv 60 Raid main bosses and above, they are used to "Rank up" ten different event signets currently. They can also be used as enhancement materials for signets, where they provide a massive amount of experience. However, their drop rate is extremely low.
Name 	Ability effect (max) 	Passives 	Passives 	 	 	 	
(Rank 6 - 8)	Zantetsuken: Deals wind-elemental physical damage to all enemies, Deals more damage to machine-type enemies. 	Total damage + 20% - 40% if equipped with a sword or dagger. 	 	 	 	 	
(Rank 6 - 8)	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2) 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2) 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2) 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2) 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2) 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2) 	Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns. (Cost : 2)
(Rank 6 - 8)	Doom of the Living: Deals 15 random physical light-elemental damage to all enemies. 	Dark damage - 25%Non-elemental damage - 25%Speed down Resistance. 	 	 	 	 	
(Rank 6 - 8)	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3) 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3) 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3) 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3) 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3) 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3) 	Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn. (Cost : 3)
(Rank 6 - 8)	Dawnhammer: Deals earth-elemental physical damage to a single enemy. 	Attack + 10% - 20%Critical + 15 - 25 	 	 	 	 	
(Rank 6 - 8)	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3) 	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3)	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3)	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3)	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3)	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3)	Triple Flame: Deals fire-elemental damage to all enemies once, then deals fire damage to one enemy twice. (Cost: 3)
(Rank 6 - 8)	Ether S Ω: Deals non-elemental magical damage to a single enemy. 	Total damage + 15% - 25%. 	 	 	 	 	
(Rank 6 - 8)	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3) 	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3) 	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3) 	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3) 	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3) 	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3) 	Magic Blessing: Recover all allies' maximum MP by half. (Cost: 3)
(Rank 6 - 8)	Timeless Zero: Deals 6-8 random non-elemental hits to all enemies. 	Speed down ResistanceStop and Delay Resistance. 	 	 	 	 	
(Rank 6 - 8)	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3)
(Rank 6 - 8)	Tomorrow's Prayer: Revive all allies, accelerates their next turn & gives negate damage buffs (2 turns) to the revived allies. 	Total MP gained per kill + 7%Silence Resistance. 	 	 	 	 	
(Rank 6 - 8)	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2) 	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2) 	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2) 	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2) 	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2) 	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2) 	Purifying Blessing: Dispel all allies' stats lowering effects, and cure them of all bad statuses. (Cost: 2)
(Rank 6 - 8)	Tactile Sword: Deals non-elemental damage to all enemies. 	Total damage + 20% - 40% if equipped with a sword or dagger.Total damage - 3% - 7% 	 	 	 	 	
(Rank 6 - 8)	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3) 	Flareja: Deals Non-elemental damage to all enemies. (Cost: 3)
(Rank 6 - 8)	W Time Magic: Unleashes Stop on all enemies for one turn, accelerates all allies' next turn and delay all enemies' next turn. 	Earliest Action Time - 20% - 40%.Stop and Delay Resistance. 	 	 	 	 	
(Rank 6 - 8)	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3) 	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3) 	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3) 	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3) 	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3) 	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3) 	Reincarnation Blessing: Revive all allies and restore all allies' max HP by 50%.(Cost: 3)
(Rank 6 - 8)	Maximum White Magic Ω: Buff all allies with Attack up, Magic up, Speed up, Protect and Regeneration for 4 turns. Heals all allies. 	Start of Battle: Negate Damage 2 turns. 	 	 	 	 	
(Rank 6 - 8)	Holyja: Deals light-elemental damage to all enemies.(Cost: 3) 	Holyja: Deals light-elemental damage to all enemies.(Cost: 3) 	Holyja: Deals light-elemental damage to all enemies.(Cost: 3) 	Holyja: Deals light-elemental damage to all enemies.(Cost: 3) 	Holyja: Deals light-elemental damage to all enemies.(Cost: 3) 	Holyja: Deals light-elemental damage to all enemies.(Cost: 3) 	Holyja: Deals light-elemental damage to all enemies.(Cost: 3)
(Rank 6 - 8)	Space-Time Eternal Journey: Dispel and debuff all enemies with their attack, magic and speed down 3-5 turns, then attacks all enemies, also refilling all allies max Mp by 1/2 and negate damage 1 turn.	All damage received - 30%Attack, magic and speed down resistance. 	 	 	 	 	
(Rank 6 - 8)	Strengthening Spring: Raises the attack and magic of the party for five turns. 	Strengthening Spring: Raises the attack and magic of the party for five turns. 	Strengthening Spring: Raises the attack and magic of the party for five turns. 	Strengthening Spring: Raises the attack and magic of the party for five turns. 	Strengthening Spring: Raises the attack and magic of the party for five turns. 	Strengthening Spring: Raises the attack and magic of the party for five turns. 	Strengthening Spring: Raises the attack and magic of the party for five turns.
==Mini bosses==
Starting from the 3rd Raid event, a hidden boss called "Cactuar" was introduced. This boss is rare and weak against every element and attack. On the 6th Raid event, Golbez was introduced, which replaced Cactuar. The mechanics between Golbez and Cactuar are basically the same, but Golbez casts Barrier Shift once at the start of the battle.
==Raid AP==
Different AP is used for Raid events, it had a maximum of five slots, and refilled once every fifteen minutes. When their Raid AP ran out, players would have to wait for the refill in order to challenge the event again. However, players had the option to recover all their Raid AP via a recovery voucher in order to continue playing.
==Team Raid bonuses==
Players could spend their Raid SP points to enhance various skills. There were six different elemental tables. By spending Raid SP points on the corresponding table, players would learn elemental attack boosts and resistances based on that element. Players could also learn useful skills such as "Attack down resistance", "Instant death resistance", "Earth Attack Power +16%", "Max Attack/Magic +10%". etc. However, these extra bonuses were only usable in Raid events.
==Rewards==
After defeating a monster, the player earned Raid points. Bonus points were given if the player manages to kill the boss within the set amount of turns. The more points the player accumulate, the more rewards they obtain. At the end of the event, all the players were ranked and given rewards accordingly. Players received different ranks of the boss signet depending on how well they scored in the event (6★ - 8★). Players were also rewarded with cash shop vouchers, space-time stones, Babil points, raid weapons and accessories, and master crystals. In addition, rewards could include certain event components to rank up the summon's associated with the current event.
===Clear rewards===
Below were the possible rewards from the Raid event.
*AP recovery vouchers expire at the end of the month.
Reward 	Reward 	Reward 	Reward
Space time stones	Big tail IV-VI 	Rank stars V-VI	Cash shop vouchers
Raid SP points 	Raid recovery voucher	Raid weapons 	Raid accessories
Event weapon 	Stats boost I-II 	Babil points 	Master crystal
Crystal shell 	Crystal fragments 	 	
==List of Raid events==
Name 	Enemies Featured	Summons Featured 	Event Duration
The Dragon That Passes Through Time 	
*Chrono Dragon (无)
*Ice Dragon (水)
*Flame Dragon (火)	Chrono DragonValigarmanda 	March 24–30, 2016
Chaotic Knight of Endless Death and Rebirth	
*Garland (无)
*Flame Machine (火)
*Light Machine (光)	GarlandWarriors of Light OR 	April 28 - May 5, 2016
The Sealed Ultimate Power 	
*Ultima Weapon (无)
*Heat Behemoth (火)
*Cactuar (无)
*Dark Behemoth (闇)	Ultima WeaponWarring Triad OR	May 26 - June 2, 2016
Gale Plaisir 	
*Gale Plaisir (風)
*Blast Coeurl (風)
*Divine Coeurl (光)
*Cactuar (无)	RangerCactuar OR 	July 2–8, 2016
Eternal Zeiss Misch 	
*Zeiss Misch (土)
*Earth Gigas (土)
*Cactuar (无)
*Dark Gigas (闇)	BerserkerSylph OR 	August 2–8, 2016
Crimson Behemoth 	
*Crimson Behemoth (火)
*Earth Behemoth (土)
*Divine Behemoth (光)
*Golbez (无)	Crimson BehemothTonberry 	September 2–8, 2016
Glacial Archangel 	
*Glacial Archangel (水)
*Aqua Lamia (水)
*Wind Lamia (風)
*Cactuar (无)	Mother LamiaMom Bomb 	October 6–10, 2016*
Chaos (Final Fantasy) 	
*Chaos (闇)
*Garland (闇)
*Flame Machine (火)
*Cactuar (无)	Father Mootie 	November 1–6, 2016
Holy Castle of Alexander 	
*Holy Castle Alexander (光)
*Saint Dragon (光)
*Ice Dragon (水)
*Cactuar (无)	Alexander 	December 1–6, 2016
New Year Fat Chocobo 	
*Fat Chocobo (土)
*Yellow Chocobo (土)
*Green Chocobo (風)
*Cactuar (无)	Fat Chocobo 	January 1–7, 2017
Sword Emperor Odin 	
*Odin (風)
*Wind Ahriman (風)
*Dark Ahriman (闇)
*Cactuar (无)	Sword Emperor Odin 	February 1–7, 2017
Bahamut in the Abyss 	
*Neo Bahamut (闇)
*Ark (光)
*Odin (風)
*Cactuar (无)	Dr. Mog 	March 11–19, 2017
Afexion's Light 	
*Afexion (光)
*Light Machine (光)
*Earth Machine (土)
*Cactuar (无)	Gladiolus Amicitia 	April 1–7, 2017
Odium's Darkness 	
*Odium (闇)
*Black Soul (闇)
*Blue Soul (水)
*Cactuar (无)	Chrono Dragon 	May 1–7, 2017
Divine Beast Emperor Star Bow 	
*Star Bow (无)
*Green Armor (風)
*White Armor (光)
*Giant Cactuar (无)	Mist 	June 1–7, 2017
Chaos II 	
*Chaos (闇)
*Garland (闇)
*Flame Machine (火)
*Cactuar (无)	Fake 	July 1–7, 2017
Holy Castle of Alexander II 	
*Holy Castle Alexander II (光)
*Saint Dragon (光)
*Ice Dragon (水)
*Giant Cactuar (无)	Chronos and Kairos 	August 1–7, 2017
The king of birds, Fat Chocobo 	
*Fat Chocobo (土)
*Yellow Chocobo (土)
*Green Chocobo (風)
*Cactuar (无)	Minwu 	September 1–7, 2017
Sword Emperor Odin II 	
*Odin (風)
*Wind Ahriman (風)
*Dark Ahriman (闇)
*Cactuar (无)	Space-Time Warriors 	October 1–7, 2017
*Event duration delayed due to game version update.
==Weekly Raids==
Weekly Raids took place immediately after the "Monthly Raid" ends, which one out of six elemental beasts is randomly chosen, and represented the focus of that event alone. At least three of such events took place throughout the month, each having a duration of 6 to 8 days. They, however, did not reward the players with various items as more points are accumulated. The items they reward after the event were also different. The song that represents them was called "Gods of the Rainbow".
*Red (Crimson Behemoth), Fire.
*Yellow (Eternal Zeiss Mirch), Earth.
*Green (Gale Plaisir), Wind.
*Blue (Glacial Archangel), Water.
*White (Afexion), Light.
*Black (Odium), Darkness.
Type 	Babil	STS	M.C	Vouc	EPS
Monthly	 	 	 	 	
Weekly 	 	 	 	 	
*Babil = Babil points for usage in Babil Tower.
*STS = Space time stone.
*M.C = Master Crystals that upgrade SS+ signets.
*Vouc = Cash shop one time free summon.
*EPS = Event signet. Changes rank according to the rank of the player.
==Gallery==
FFLTnS Raid Entrance.png|Raid entrance from the Rift in Time.
FFLTnS_Voucher2.png|An AP recovery voucher.
FFLTnS_RaidAP.png|An AP recovery voucher for Raid events only.
FFLTnS_Skillpoints.png|Skillpoint crystals for use in Raid battles.
Category:Gameplay in Final Fantasy Dimensions II