Example MMORPG Missions

* See also Mission/Quest
* See also Player_Created_Assets
* See also Maintenance and Repairs
* See also Procedural_Generation
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Rapture Repairs ( Various Tasks that Players May Get as 'Missions' to Assist The City ) : 
Rapture's overbuilding engineering margins 600% and redundancy kept things together long enough to allow repairs ( versus catastrophic failure and instant death ).
A good candidate for 'recurring' Quests/Missions, as Rapture needs alot of repairs and normal maintenance is constantly required.
Replacements :
* Heavy equipment needed for some repairs ( sections of buildings cleared of things adverse to salt water, flooded so that water-tight sections can be repaired by rebuilding a whole wall )
* Pouring masses of Reinforced Concrete
* Doors and airlock systems - mechanical reliability and safety operation
* Cosmetic restoration - wall panels, windows, etc..
Patching :
* Welding
* Riveting
* Nuts and Bolts
* Sealing
* Epoxy (invented 1927) used for pipe patching repairs ....
* Assembling and restoring - holes in walls/ceiling/floors
* Includes tearing out cosmetic material to make repairs of thing in walls
Some of the main heating pipes ( hot water from Hephaestus used for environmental heating ) are large enough for men to walk in (and they are subject to abrasive wear and corrosion)
Maintenance of environmental and utility systems :
* Component adjustment and servicing
* Component replacement (including pipes and wires)
* Cleaning/clearing
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The Doors : 
Salvage : You do alot of work to force open a door, and what's behind it ?? Maybe nothing, maybe lots of goodies, maybe a boobytrap the person who locked/blocked the door left for you.
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"The Rapture Chronicles" 
Sounds like a good 'Work' for some Writer in New Rapture - perhaps a good ideas to be a 'Mission Giver', who needs certain Info to be collected out in what remains of Rapture to make his work of History. A good excuse for a 'whole slew' of Missions.
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Path of the Fury :
An interesting part of a Quest might be retracing the path of destruction left by Delta 2 years earlier (and maybe Jack from 10 years earlier) through those parts of Rapture. Imagine what a mess the place would be if every corpse killed was still there (They would have someone play thru the original game and record all the kills and then it becomes evident what a slaughterhouse/shooting gallery those games are - even on Hard mode).
"Hey look, Stanley Poole's skeleton is still in that control booth, AND he STILL looks weaselly ..." 
MMORPG Mission(s) could be able to almost verbatim reuse those level's assets ( see my level redo maps to view how they could be expanded properly), and the terrain would be slice-n-diced for the new game engine. Revisiting the BS1/BS2 places might be important when the MMORPG game starts, as its before Player Asset Creation is in full swing to turn out alot of additional/new content. The Nostalgia aspect of going back thru those places ...
Similar Mission might be following the trail of where 'Johnny' (the accidental Delta Clone) went on his trek thru Rapture (all different places -- not part of BS1/BS2).
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Bits-n-Pieces Hunt - For 'Missions :
Player has to find X, Y & Z, and assemble them to make a Whatzit to get them out of a trap, or to get/unlock the prize, (or as a fabrication tutorial for something useful). In an enclosed game scenario 'instance', this could be done with a pile of junk the Player has to MacGyver into whatever solution, using the MMORPG game's extensive assembly/formula/fabrication game mechanics. Such Problems might be used for contests (later Players vote on the most imaginative solution ...). Turning tutorial skill training into a game also make for less 'grind' tedium. This mechanism would definitely be quite a bit more than that lame 'cog and gear' Flash game in the Industrial Revolution promotional game.
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Mission - Salvage Run (Sank, the Bismark) :
A shipwreck full of lovely metal sits on the bottom of the Ocean (3000+ feet down, and several hundred miles away) and is being salvaged by the City as a source of repair materials (the electric remelt furnaces at Sinclair Metals is back in operation). Your mission, if you wish to accept it, is to oversee a salvage run out to the site, work the recovery process (bring your Plasma torch) and bring the goodies back to New Rapture.
** Mother Sub used to tow equipment around and carry/tow materials back to City
** Remote control cutting rig (to cut manageable chunks)
** Lifter (small blimp crane - also 'remote' controlled)
** Material containment and buoyancy ( to bring the heavy metal back to Rapture )
Goal is 100 tons of scrap Steel (nice thick sheets of armor plating) delivered for use in City reconstruction.
Note - 100 tons of Steel is about 408 cubic feet - or a Solid cube about 7.5 feet on each side -- pretty dense ... (but 'scrap' metal usually is pretty irregular sow would mostly be many times that volume)
Reward is a standard payment and Brownie Points towards your next Civic Achievement Award.
The Game Server system uses 'Procedural_Generation' of Ocean terrain ( not overly exciting, its dark out there, and deep ocean floors aren't too interesting - most of the time ).
You may have a few Open Ocean 'encounters' along the way and unforeseen problems which will need handling (missions have lots of variables to make them different from player to player and when repeated as this one could be).
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More Quest Ideas :
* Big Daddy Depot - central parts storage/repair center ( separate from the Daddy servicing facilities ). Not a 'training' or 'conversion' facility. Some 'non-Splicers still service the Big Daddies ( may have to come pick them up when one has a severe malfunction ) and were protected by them . Quest to find the Big Daddy Depot -- the problem is the old records only lead to an old location and it has been moved several times since then. The Thinker probably knows where it is, but isn't telling.
* Splicers take Hostages from City ( trying to extort supplies ) Player has to rescue - preferably without getting hostages killed, which might demand use of less 'normal' tactics (stealth and cleverness).
* Ships Sunk Near Rapture :
** ( http://bioshock.wikia.com/wiki/Talk:BioShock_2_Public_Address_Announcements -- "Mary: Did you hear, Jim? All the talk about ships from the surface sinking near Rapture — do you think there's something to it? "
** Missions/Quests to investigate and salvage those ships that disappeared in the 'Frozen Triangle'
** Some were smuggler ships ( destroyed by Ryan's security force ) still containing their cargo.
** Treasure hunt to one of the many 'sunk' ships that disappeared into the 'Dead Spot' (Frozen Triangle) near Rapture.
** Lots of perils, maze like interiors, unfriendly Sea Life, limited time (cliche of ship sliding off edge of precipice)??
* Quest (in form of an amusing mini-game) (Suggested by "Demitasse" A long Thread War in the old BioShock Forum which happened inbetween BioShock and the BioShock 2 Release - About someone seeing "Demitasse" on a sign in one of the BS2 Teasers, and speculating/assuming it was the name of the next big story villain (like "Fontaine"). Hundreds of venomous postings arguing one way or the other about it. And in the end, it was just a sign for a TEA ROOM. Such is the crap that people argue about on the internet - More now than ever. )
" ... should take place from the perspective of a ADAM Sea Slug named Socrates as you try to rescue your other sea slug friends after being captured by Rapture scientists. The gameplay will be that of a platform/RPG, you'll explore the depths of the sea, avoid hot thermal vents and dangerous creatures of the deep, eventually making it into Rapture and killing all who stand in your way by employing traps(???). There will be a plot twist, where you'll be implanted into a Little Sister where you'll then use a mind control Plasmid to play as her for the duration of the game. ...
"
* Create a TV/Radio commercial for your 'business' ( for Player's shop or company ) -- could have someone else create it for you... Submissions to the Collaboration Community for 'favorites' (good way to get ideas circulated -- "Hey, I Didn't Know You Could Do That!!" ..... Extra Brownie Points for creating a Tutorial of how you did it using the game tools...). With TV and Radio channels to fill with content, we can always use more amusing/creative ads.
* Scheme to use 'fake' ADAM Vials as a 'lure' to capture Splicers ( unfortunately most Splicers didn't survive this long by being 'stupid' ). EVE is more common so isn't quite as much of a 'draw' as ADAM is. I suppose you could use Real ADAM as bait too, that is if you can afford/find any. Big Bounties are paid for 'undamaged' Splicers.
* SssssSplicer -- How much splicing does it take to start looking like a snake ?? Something strange was reported in the Sewers ...
* Investigating 'lost' freight shipments :
** A job for one of the insurance companies (they are like roaches and just wont die) or the City Council.
** Going 'undercover' and driving an Atlantic Express freight train ( or the freight Trolleys ) and doing switching at various locations in the City - one more interesting thing to do and to see something ( important yet mundane ) you normally wouldn't in Rapture.
** Mysterious disappearing freight cars, etc...
* The Treasure Room -- a malfunction in the Jet Postal system soon after the Civil War started, resulted in a significant number of Pneumo packages being sent to Postal Box 0000 which was in a test room in an abandoned Ryan Industries manufacturing facility. Several hundred capsule packages were lost before the defect was identified, but the errant destination was never found/traced. Who knows what might be in all those packages ??? In the quest, you hear a rumor and follow a trail off into the wastelands seeking the jackpot. ( Unlike the typical MMORPG mission the outcome is not certain and not certain to be good ).
* Consider - Gil Alexander's corpse could be a huge supply of ADAM ... And its just sitting there (marinating) and Sofia Lamb/Delta are gone... All that ADAM really needs to be kept out of the Splicers hands. Did Delta kill him ?? Did Delta think he killed him ??? Gil might not be quite so dead ???
* The Atlantic Express Grand Central station (from which the trains out to the supporting "Towns" outside of Rapture departed) recently has had debris from the 1959 damage cleared and was unsealed. Hundreds of key-lockers still containing items from that time are now accessible. The City is selling tickets for the rights to pick a locker and receive the contents -- the Great Lost Treasure hunt/lottery. Who knows what kind of things are to be found in these long lost lockers ?
* The Jet Postal Lost-n-Found has been reached and unsealed. All kinds of odd 'lost' ( lost send address 'tag' and no return address ) items were stored there and never claimed. Certain Splicers have also learned of the Warehouse being 'found' and also have an interest in its contents.
* The S-Team - a group of 4 Splicers who work together and terrorize the outskirts of New Rapture. They work 'for hire' for other Splicers to fight the City which is encroaching on various Splicer factions' territory. Their tactics and organization and unusual equipment make them a hazard for any inexperienced group of Citizens.
XXXX MARK XXXXX
* Form an amateur baseball team (good ole American tradition) Game mechanics for playing a game will be fully possible ( create later as a "Player Created Asset" all the usual actions/mechanism for that 'big' mini-game ). A small field would be likely located near to City Center as part of the 'normal' city they want to portray. Football requires more equipment and larger facilities, but could be done later if desired ( at least the ruins of the stadium will be there to have a 'ghost' story of the tragic 'big game' presented ).
* The Sinker - the work platform initially used to start construction on Rapture (used to ferry supplies, then 'permanently moored to the seafloor and began sinking iron girders hundreds of feet into the sediment and bedrock..." -- seen in the history exhibit in Ryan Amusements. Quest to locate and salvage this 'historic' structure for the planned 'New Rapture' History Park - this would be placed in the Ocean (water display) portion of the park .
* Splicers Anonymous - meetings and support activities for those who still fight the "Urge to Splice". Field trips to the 'Clinic' to remind the members what being a "Splicer" was. "Here is your brain on ADAM....", "ADAM is Bad",
"Just don't do ADAM" and that old "Splicing Madness" film...
* Splicers in diving suits trying to break into the City thru one of the airlocks ( possibly using the 'soft' suits if they have 'depth' Plasmids or Tonics ). Some Splicers have access to submarines also and may try to get in via one of the submarine docking ports. It would be a general 'event' with a sounded alert for all players to come assist the City Security in countering the break-in/attack.
* The Frozen Triangle -- http://bioshock.wikia.com/wiki/The_Frozen_Triangle -- nothing says the game's horizons end at the edge of the Volcano ... Alot goes on out there in the sea. Does something else lurk out there now??
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* City Expedition to survey the Lighthouse for Demolition ( with findings of interesting little known details about that mysterious structure ) :
** The Blimp mooring mast (and Patrol Blimp) that was abandoned fairly quickly after the Ocean winds were found to be too violent for normal operation). Remains of the Blimp are stored in the "Submarine Yards".
** Radio jamming station ( used to block distress calls when a boat/ship came 'too close' )
** Weather Station ( much used in the early days before Ryan stopped most shipments in to Rapture ).
** City Air Intakes ( City wants to retain this feature, somehow )
** Patrol Boat Dock and shelter
** Evidence of the camouflage paint scheme someone tried as a 'cheap' attempt to make the Lighthouse harder to see (the latex paint did not stand up to the weather too long it seems).
** Surveillance Cameras and Gun Turrets
** Shore-to-Ship signalling system (signal lights, no radio)
* Submarine Refueling station ( fish are generally found near the surface and it is wasteful to have to descend 600 feet everytime the subs had to refuel ).
** The Bathysphere Station Camouflage/Hiding system ( so any visitors might only think the LightHouse was the work of a madman/eccentric and not actually an entrance to an undersea city ).
** Do estimates for making a 'submergable' LightHouse replacement ( New Rapture reestablished contact with Ryan's surface organization and still needs some of the critical materials being brought in by boat ).
** Some of the odd things that Lamb had placed on the structure ( more slogans about "Banishment of the Self" and her other psychotic blatherings ... )
** Remains of the Torpedo Tubes firing the 'intelligent' torpedoes (based on Flybot control systems) used to 'nullify' ships that discovered Rapture's location.
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* A trip down into the Abyss - a mission to gather/discover some Bioluminescent materials ( the most interesting varieties are down in the Abyss ). A whole 'nuther' alien environment to explore and mysteries to plumb. Diving Hard Suit required ...
* Greenbeard the Pirate - all the pirate activity is bringing more and more attention to the area around Rapture ( including those stupid 'in-search-of mystery' hacks ). The City has decided to take strong action to try to eliminate the Splicer pirates who are causing most of the trouble.
* Investigation into the unusual ( Unusual ??? ... this IS Rapture ) circumstances of Ryan's death and the mysterious disappearance of his body:
** Odd events around that time ( Jack and Atlas/Fontaine )
*** the 'Self Destruct'
** Rumors of Ryan being alive ( and allegedly being seen buying coffee in the Bistro )
** Lamb destroying/covering up evidence of accounts of those times
** Strange messages being sent to some of Ryan's old supporters (not everyone is an Ex-Splicer who lost most of their memories).
* Weird 'Parallel universe' episode (dream ?) of what Rapture became as 'evil' Jack took control of the city
** Jack never left (that sub sank into the Abyss and the nuclear weapons are out of reach)
** Elimination of Sofia Lamb, when she crawled out of the woodwork ( Drill in the face just like Suchong ).
** Near death of Jack from a 'childhood' disease.
** Rapture's "new age" comes -- but this isn't his "father's" Rapture.
** Player has to stop eating that spicy food before going to sleep ...
* 'Crime Boss' quests - various criminal activities done in a NPCs spare time. Work your way up the criminal food chain thru performing "crimes"...
** Hack the Vending Machine or Restroom Stall Coin-box.
** Safe cracker
** Grand Theft Submarine
** Burglary (watch out for those security devices)
** Smuggling run (hijacking a smugglers shipment -- sides of prime beef, etc ... )
** Hitman ??? a rival crime boss (NPC)
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Yet More Quest/Mission Ideas :
One of the problems with MMORPGs is that you pretty much do EXACTLY the same 'Quests' that many thousands or even millions of other Players have already done or will do. And *THIS* MMORPG is to have alot more 'World Changing', which means the results of the Player's actions change the World, and are accumulative with other players' (and even NPCs). So finding Quest mechanisms which allow that, and also try to make it less obvious there are other Players doing (nearly) the same quest at the same time is the goal.
* Of course, simply having a huge number of Quests/Missions helps spread out the Players.
* Varying props, enabling tools, timelimits, NPCs involved, sequence order of sub-scenes can mutate them.
* Random/changeable location of Mission-giver, communication method, Quest verbiage used.
* Random destinations of Quests (including using the 'bubble instance' mechanism to create temporary locations)
* Sufficient optional details of Mission substeps/goals that do different things (combinatorics is your friend)
* Varying outcomes of success/failure/partial success/reattempts.
* Quest details that can vary depending on Players abilities/skills/history.
* It should be nearly impossible to 'write up a walkthru' on the internet for a quest because it varies so much each time it is run (lets see if Infinite employs even an iota of this idea).
* Re-occurring repairs/tasks (things periodically break at various/multitude of locations) are good for 'justified' repeatable quests.
* Quests that absorb resources - some are 'renewable' (it 'grows back' eventually from many locations preferably), others there are new sources further out (ie- repairing the Huge city will always have more to do...).
* Changeable generic location used - quest sub-scene can be 'set up' at ordinary location (sometimes just a NPC standing there on a street corner...)
* Maze terrain that Player goes thru to reach 'the scene' and really cant trace path back afterwards
* HUGE terrain that can actually be created 'on-the-fly' (seed generation) that takes a player somewhere noone has ever gone before and the player could return to later to see the same content (and results of their actions).
The city is extensible (as are the tunnels underneath it) and the Sea outside is virtually endless.
* Progressive expansion of City allows 'building' permanent results (world changes) and other players doing that quest operate on similar locations 'further out' as the city/territory expands.
* Stepwise cumulative quests that have subsequent players 'add-on' their contribution, and if it ever gets finished, 'progressive expansion' can move it to the next site 'further out'. NEW construction can also be made (the map is VERY big so plenty of open space.
* Limiting the number of players on a server (having multiple 'Worlds') will prevent 'burning thru finite resources'
ridiculously fast (faster than a plausible 'regeneration' mechanisms can adjust). No activating a 'deed' to place a pre-canned house in THIS game.
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Assist in Repairing a New Rapture Metro Station (Example of 'Step-wise Cumulative' and 'Progressive Expansion') :
Since many of the parallel transportation systems are not functioning (AE, Trolleys, Submarines) restoring a Bathysphere link would be an important step in expanding the City. In some situation its THOSE other transports that are the easier to fix, but for some locations its the Bathysphere route (it travels largely thru open water which is harder to block with debris/destroyed buildings and structures).
* There are dozens of different parts of machinery/mechanisms/systems that have to operate to make one of the Bathysphere stations work (and that's actually a PAIR of stations for each route -- since the station on the other end has to work also).
* The player would be given a task to complete - to do things like find/fetch/make a missing part, to install/repair a machine, to cleanout and to unfoul a system, and numerous other jobs. Once that was completed more repairs could proceed.
* Many players would have to contribute to make progress and since Metro Stations usually operated more than one route, even after one route was 'fixed' there were additional routes to repair at THAT station. And after THAT station was fully functional (except maybe for 'extras' like automatics) then there are plenty of OTHER Metro stations that need fixing.
* So this kind of multi/group quest/mission set allows players to 'change the World', and actually see and be part of progress for the City's restoration, It provides constant "Player does it if they feel like it" game 'missions' available to large numbers of players.
* Things break periodically so the skills a player develops could be later called upon to restore operation for a Metro route --- by another random 'repair' type mission.
* Assisting the City Rebuilding earns the player 'prestige points' which open up other possibilities.
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Mission Idea 'Propagandizing' for New Rapture :
Player is sent out into the 'Wild'/'Ruins' to place pro-New-Rapture propaganda - posters along with special graffiti and to set up local repeaters for Radio-Free-Rapture, which would spread the New Rapturian message of the cure and rebuilding and cooperation. Many Factions don't like this 'interference' and may take actions against the mission (besides destroying the message). More challenging versions of this ongoing project are to place similar propaganda in newly explored (and dangerous/hard to get to locations).
An interesting phenomenon was some Factions indirectly delivered Splicers who were real headcases (imagine how bad that must be considering the 'normal' Splicer Community) to get rid of the ones disrupting their own agendas --- not so unlikely when the City was giving substantial rewards for them. So in that way, New Rapture was indirectly stabilizing the rest of the City - changing the environment to be easier to get many of those Factions to eventually join or at least trade with the New City.
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Sea Serpent Rumor Quest (Gets Player out in Ocean in Diving Suit or Submarine) : 
And it turns out to be :
* Old man Jenkins trying to scare the kids away from his melon patch ...
* A large wild pig hiding in a cave ...
* The wreck of an old plane in tatters that emits the strange noise as the currents vibrate its metal frame ...
* A Macy's Thanksgiving day float that was lost in the dim past.
* Splicers pulling a joke on other Splicers.
* All the result of some very bad booze someone brewed up.
* A fake monster employed (long ago) in an attempt to drum up submarine tourist business.
* The Kraaken !!! (which is all of 6 feet long in actuality)
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Semi-Tutorial - Commerce, 'Art', and Science
[Mission/Quest|Mission]] Projects where the Player adds their own Link to the "Great Chain".
Create a commercial business, a piece of Art, or an activity which furthers 'Science'.
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Hotel Monseñor - A Case of Murder -- Rapture Noir :
The World could be a cold place, but nowhere was colder than at the bottom of the North Atlantic. I sat in my office slowly nursing a bottle of Cheap Scotch waiting for my next client, contemplating the long strange road that brought me to this place called Rapture. Then in walked a dame dressed in black, with quite a tale to tell by the look on her face. She spoke for not more than three minutes before I knew this was the 'big one'. Ryan? What could Ryan possibly want with that scoundrel Le Boche and his associates. And he thinks I'm the one to take care of this? This thing so big that could shake Rapture to its core...
* LA Noir-like missions in Rapture (this MMORPG system will be the NEW Holodeck...) ***
Hotel Monseñor has become a grungy dump since so many people moved to the suburbs. All sorts of unsavory characters hang out here now, planning their next move or awaiting a sucker. Private Eye Dan 'Diver' Smith has his office here and this is one of his adventures -- in those old days before Rapture really went to fish-@#$*....
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The Left Suitcase ... :
I saw a article on a 'collectors' website where suitcases had been recently found, left by people who died in (the now long abandoned) insane asylums, where being examined/displayed.
Imagine what various 'Splicers' have in THEIR suitcases (we saw alot of these handy containers at various Splicer lair locations in the Solo games). Likewise various duffle-bags, apple-crates, ammo cases, coffeecake tins, etc...
What was in all those Suitcases and Trunks left at the Welcome Center Bathysphere station or that we saw at the Adonis Resort Spa ???
So, yet another Template (for the MMORPGs auto-generator system), with various Themes to be created from a wide range of items (including rather interesting documents ...). With enough imagination/creativity, many a small vignettes might be made possible. Of course such things can have a complete STORY involved, which is something that requires alot of careful writing , but still can use the 'auto generation' to help streamline the effort required.
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The 'Impossible Mission' Force - How Does This Fit Into Rapture ? :
Jim Phelps and his group infiltrate Rapture ? Are instrumental in extracting a major criminal who tried to evade authorities by going to Rapture ? Framed the baddies so that Ryan had Sullivan 'off' them ?
WHAT did the government know about Rapture, and WHEN did they know it ?? The Secretary, of course, has disavowed all knowledge of it.
Lots of potential ...
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A "Goliath Awaits" Story Scenario :
With big ship and canaries in the 'upside down' place (per that Moviehttps://www.imdb.com/title/tt0082461/ - rolled over when it sank) that trapped air long enough for people to survive and then to live -- at 1000 foot down (depth interesting when you consider that the passenger ship is also about that length - and if it was stood on edge ...).
It would be Found somewhere nearby Rapture (Fricken cold down there, and had to eat ships food til they learned to catch fish and keep the air breathable, or make more of it since the air volume would compress/had-compressed to about 1/25th of its previous size within the ship's hull).
So either Rapture has Neighbors, OR its a Rapture TV Drama.
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LA Noire (Gamehttps://www.rockstargames.com/lanoire/) Like (MMORPG Content) :
(( NOTE - Such Missions are OPTIONAL, so this playstyle is not required to advance anything in the MMORPG (except possibly a arc of similar Missions). ))
Clues (during Missions) which are good enough for Players to 'read' visually - gestures/faces/shifty eye movement/voice inflections/etc. (And the decisions which would be based on such observations ...)
'Canned' (forced) Reactions of the Player (instead of the usual MMORPG mannequin behavior seen by other Players) and seeing of appropriate Emotes. You could have alot of fun with this particularly in warped reality situations. (You might have to have a Player Face 'rear view mirror' so that the Player can see what they look like with these Emotes.)
Such a "EMOTE" Tool (or several) MUST be freely offered/available to the Player (not just as feeble 'rewards' for doing Mission 'XYZ' or other tedious Achievements or PURCHASE AT THE STORE). Players should be able to express themselves. To be activated when desired.
A Good *IDEA* - Actual NPC reaction(s) to Player's *Emotes* (yet more Template stuff here to make them more universal - good scripting to adjust/adapt to specific situation).
Emotes activated by Voice Input !!! (EASY USE !!!! --- nothing is sadder than spending 3 minutes to search/find on some clumsy game interface-list for some little-used but suddenly appropriate Emote). That would facilitating Routine use, and easy activation would be a neat feature, No ? So many social interactions can be handled with the equivalent of a *grunt* reply/query.
Problem - once introduced as a feature, it will be obvious when its NOT in the existing scripts for all the rest of the content (Missions/Town interactions) And you will have to warn the players WHEN it IS present for them to (look at it) enjoy it/make use of it.
NOTE - Actually all of the above would be an advancement by/for INTERNETZ 'Texting' interfaces, where you are expected to communicate effectively in 144 letter text spurts.
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Visit To Mansions of the Rich and Famous :
Looking at the rich people venues in Rapture - with private Submarine access (not just dinky private bathyspheres), likely there would be some 'Villas' standalone mansions/houses out there in various spots (interesting would be MMORPG explorations and 'design' by Players (Creator) add-ons (they are not so limited and are rather independent in their locations).
Looking for valuable artifacts and information in such places, but undoubtedly with dangerous and competent Security measures.
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