Alucard (Castlevania)

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|-|Alucard=
|-|Arikado=
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==Summary==
Adrian Fahrenheit Ţepes (also spelled as Adrian Farenheights Tepes), better known as Alucard, is the dhampir son of Dracula.
As the offspring of an unnatural bond between Dracula and a human woman named Lisa, Adrian is extraordinary, preordained to be stronger than any human, approaching his father's potential. After Lisa was murdered, mistaken for a witch, Adrian grew up under his father's influence. He was trained in dark arts, shaped into a warrior who would battle for the evil side one day.
Adrian's life did not come without quirks, as the gentle, human side of his mother always seemed to cloud his "better judgment," as Dracula would have put it. During Lisa's last breath, Adrian was by her side. She insisted that he would not seek vengeance on humans following her death since their lives are already full of hardship. With those words, she had a profound influence on Adrian's thinking. His mind wandered as he questioned his father's will. After standing by for as long as he could, he broke away from his father's army and disappeared.
Understanding that Dracula would impose his wrath on the people, Adrian would turn his efforts toward destroying his father's army, hopefully encouraging him to reconsider. Furthermore, he chose to go under the name "Alucard" — Dracula's name in reverse — to represent that he opposes his father's cause.
==Powers and Stats==
Tier: | | , without the seal
Key: Dracula's Curse | Symphony of the Night | Sorrow Duology
Name: Alucard, Adrian Fahrenheit Ţepes, Genya Arikado, The Vampire Prince
Origin: Castlevania
Gender: Male
Age: Over 600 Years Old by Dawn of Sorrow; Physically 18
Classification: Dhampyr (Human/Vampire hybrid),
Powers and Abilities:
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|-|Abilities= Superhuman Physical Characteristics, Self-Sustenance (Type 1 and 2; Vampires canKid Dracula survive in the vacuum of space and doesn't need any blood to surviveCastlevania Nocturne of Recollection Chapter 2: Omen), Blessed (Vampires are blessed by the night), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos, and is immune to any conventional weaponry not made specifically to harm VampiresDemon Castle Dracula: Demon's Blood, Blood Nightmare), Acausality (Type 1 and 4; Is unfazed by the paradoxical events in Castlevania Judgement, the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Enhanced Senses (Is capable of seeing invisible beings), Martial Arts, Weapon Mastery (Is highly skilled with Swords, Axes, Spears, Daggers and Knuckle weapons), Accelerated Development (Alucard despite being around the same strength as he was in Dracula's Curse prior to SOTNCastlevania Judgement Trevor's True Story Mode was capable of growing in power exponentially to the point he surpassed the more recent Vampire Hunters of the era and the newly reborn Dracula), Damage Transferal (Can transfer any damage taken into restoring his magic with the Blood cape), Reactive Evolution (Vampires are capable of adapting new abilities on the fly to ensure their survival,Castlevania Lords of Shadow 2 Bat Cloud even apparent for Alucard who's resistence grew stronger than beforeCastlevania Nocturne of Recollection Chapter 5: Recollection), Immortality (Types 1, 2, 3, 4, 5, 7, 8 and 9; He lives forever due to his nature of being part vampire,Castlevania Nocturne of Recollection Chapter 3: Hunter and is capable of regenerating and resurrecting endlessly based off onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed like other Creatures of Chaos,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.), Body Control (Can sprout wings from his back at willCastlevania Judgement), Afterimage Creation (Can make afterimages of himself during sword special attacks), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic.), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. Alucard's magic and many weapons are capable of killing creatures of chaos easily who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant on the Chaos Entity, and bounded by it, always returning after being killed, with Chaos existing in an alternate dimension beyond the normal world. however stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters), Homing Attack (via Medusa shield combo), Portal Creation (via Fire shield combo), Paralysis Inducement (Imps can paralyse their targets and Vampires can paralyze anyone they see), Pocket Reality Manipulation (The Demon familiar can create a space to deal spiritual damage to the target), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Attack Reflection (Dracula's rib can passively reflect attacks back at the target), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/ affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Fusionism (Is capable of merging all of his shields into one with the Alucard Shield combo), Supernatural Luck (Through luck boosting items and equipment), Weapon Creation (via the Iron Shield combo), Reactive Power Level (Numerous weapons and equipment Alucard gains grow stronger overtime), Danmaku (via Heavens Sword), Radiation Manipulation (via Neutron Bomb), Holy Manipulation (via various Holy weapons), Unholy Manipulation, Time Manipulation, Time Stop (The Stopwatch item can stop timeHistory of Castlevania - Crescent of the moon page 46), Status Effect Inducement (Can bind enemies in place with the Woodland Shield), Energy Manipulation (via Skull shield combo), Elemental Manipulation (of the Fire, Ice, Earth, Light, Lightning, Plant, and Darkness variety), Damage Boost (via various weapons that amps their damage output in combat), Resurrection (Through Life apples), Absolute Zero (Through various ice weapons, Ice abilities are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania: Nocturne of Recollection chapter 3: Hunters a normal ability even by creatures of the night), Blood Manipulation (via Murasama and Dark Metamorphosis), Energy and Soul Absorption (Vampire magic can drain one's magic source and can absorb one's soul via Soul Steal and Mourneblade), Flight (via Bat transformation), Teleportation (via numerous weapon abilities and magic spells), Telepathy (Can telepathically communicate with Soma), Shapeshifting (Can transform into a Bat/Swarm of Bats, a Wolf, and Mist as well as manipulate his appearance at willCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 11), Summoning (via Heavens Sword), Sealing, Animal Manipulation (via Familiar summons), Healing, Poison Manipulation Corrosion Inducement and Acid Manipulation (via numerous Poison weapons, which can rot flesh on contact and is Acidic), Forcefield Creation, Transmutation (With certain weapons), Petrification (With certain weapons), Statistics Amplification (With various items, and Shield Comboes which boosts his resistances even further), Has access to Dracula's magic due to controlling the castle and stated to have the same type of magic as Dracula, which grants him the following: Illusion Creation (The castle can create illusions), BFR (The castle can send one to another dimension), Perception Manipulation (The castle can warp one's senses), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations, and separate them into numerous planes at once. Can also warp the gravity inside the castle), Technology Manipulation (The castle can mess with satellite images), Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle), Morality Manipulation (the castle's influence can turn allies against each otherCastlevania Lords of Shadow - Mirror of Fate Act 1), Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself, which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; The castle's influence can transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (The castle can mutate the targets and grow them in size), Existence Erasure (Dracula's magic can erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Dracula's magic can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Dracula's magic can absorb an entire being), Corruption (Type 1) and Madness Manipulation (Type 1 and 3; Turning someone into a vampire can drive one insane in the process and corrupt their very soul; and Dracula's magic can drive one insane by its mere presence), Body Puppetry (The Imp summon is capable of controlling the targets like a puppet and the castle's influence to control its targets like a puppet), Power Mimicry, Information Analysis and Power Absorption (Dracula's touch can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Subjective Reality (Dracula's magic can bring what's in one's mind into reality), Fear Manipulation (The Castle's power can inflict fear onto others, and the Dragon Helm can inflict fear onto others), Possession (Dracula's magic can possess others), Power Nullification and Statistics Reduction (Dracula's castle can render one's power pathetic and nullify it completely, can also drop the target's defence with the Dragon Helm)
|-|Resistances=Resistance to the following: Petrification (Can break out of Petrification), Extreme temperatures and Cosmic Radiation (Can withstand being in areas of the Castle with extreme temperature and being in the vacuum of space), Holy Manipulation (Can absorb holy damage through a variety of equipment), Dream Manipulation (Can fight off the Succubus, who can invade men's dreams), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Fire Manipulation and Electricity Manipulation (can resist these elements through shield comboes and equipment), Illusion Creation (can resist the effects of the castle which can create illusions,Castlevania: Harmony of Dissonance is also able to see through Shaft's illusions with the Holy glasses when he couldn't prior despite his innate resistance), Ice Manipulation and Absolute Zero (Can resist ice based attacks, Ice abilities are shown to reach absolute zero across numerous different creatures and is deemed a normal ability even by creatures of the night), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), possibly Sleep Manipulation (Could break out of the Succubus' coffin which puts the victims to sleep), Darkness Manipulation and Unholy Manipulation (via several equipments), Life Manipulation (Unfazed by Death and Olrox's magic to drain the life of those near it and fight off the Succubus trying to drain his life), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, which can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the night), Soul Manipulation (Can resist the effects of magic, which is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soul in the series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence canCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others and resist the effects of Dracula's Rib bone which can turn others to spineless cowardsCastlevania II Simon's Quest Manual), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spot), Regeneration Negation (High-Godly) and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8 and 9; Can fight a perfect clone of himself and be unfazed by the effects of his attacks as well as the effects of the Vampire Killer which can kill all forms of Creatures of Chaos and Negate Death's regeneration factor), Age Manipulation (Can resist the effects of Ectoplasms which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift, which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess others and Dracula's magic to possess others)
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Attack Potency: Low Multiverse level (Is capable of defeating Dracula alongside Trevor Belmont, and is capable of destroying the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode) | Low Multiverse level (Is far stronger than before, Defeated SOTN Maria and Richter, who is stated toCastlevania Grimoire of Souls Chapter 3: Ash Banquet be the strongest vampire hunter of his era, as well as defeat Dracula in the same game) | Universe level+ (Arikado is Alucard when his powers have been sealed away to prevent Dracula's resurrection, however he still is capable of controlling the entirety of the castle), Low Multiverse level without the seal (Is capable of keeping up with Julius Belmont to fight Dark Lord Soma, the former is stated to be the most powerful vampire hunter ever, surpassing Richter as a result)
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss) | Infinite (Far faster than before) | Massively FTL+ (Still comparable to other demons with feats on this level, even when weakened), Infinite without the seal (Far faster than before)
Lifting Strength: Immeasurable (Comparable to Dracula, who is able to lift the entirety of Castlevania,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it) | Immeasurable (Should be far stronger than before) | Immeasurable (Far superior than before, Is able to keep up with Soma, who's capable of pushing back Chaos itself, a higher dimensional being that exists across the entire castlevania multiverse)
Striking Strength: Low Multiversal (Can harm Death with his own strikes) | Low Multiversal (Can physically harm Richter, Maria and Dracula) | Universal+, Low Multiversal without the seal
Durability: Low Multiverse level (Capable of enduring attacks from Dracula and Trevor and Time Reaper) | Low Multiverse level (Can withstand attacks from Richter Belmont, Maria Renard and a more powerful Dracula) | Universe level+ (Should be comparable to his Attack Potency), Low Multiverse level without the seal (Can withstand attacks from Dark Lord Soma)
Stamina: Infinite (Vampires never tireCastlevania Lords of Shadow 2 - Soldier's Diaries: Dream of Marcus "The Loyal")
Range: Extended Melee Range normally, Low Multiversal with magic (Is capable of affecting Castlevania, which is another world and can access the passage of time itselfCastlevania Judgement Dracula's True Story Mode)
Standard Equipment: Alucard can technically use any weapon and item in Symphony of the Night, these are the more noteworthy items in his arsenal:
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|-|Weapons=
File:SOTN Alucard Sword technique.gif|Alucard Sword
File:SOTN Astral Dagger.gif|Astral Dagger
File:SOTN Jewel Sword.gif|Jewel Sword
File:SOTN Shotel.gif|Shotel
File:SOTN Rapier.gif|Rapier
File:SOTN Thunderbrand.gif|Thunderbrand
File:SOTN Icebrand.gif|Icebrand
File:SOTN Firebrand.gif|Firebrand
File:SOTN Holy Sword.gif|Holy Sword
File:SOTN Gurthang.gif|Gurthang
File:SOTN Marsil.gif|Marsil
File:SOTN Mourneblade.gif|Mourneblade
File:SOTN Crissaegrim.gif|Crissaegrim
File:SOTN Flamberge.gif|Flamberge
File:SOTN Sword of Dawn.gif|Sword of Dawn
File:SOTN Muramasa.gif|Murasama
File:SOTN Osafune Katana.gif|Osafune Katana
File:SOTN Masamune.gif|Masamune
File:Saturn Alucard Spear.gif|Alucard Spear
File:SOTN Shield Rod.gif|Shield Rod
File:SOTN Holy Rod.gif|Holy Rod
File:SOTN Moon Rod.gif|Moon Rod
File:SOTN Iron Fist.gif|Iron Fist
*Alucard Sword: The Alucard Sword is his Family's Heirloom Blade, a Holy blade which he inherited from his mother, and one of the few weapons which can kill the Dark Lord Dracula. The blade is agile and incredibly destructive. While wielding it, Alucard can perform a teleportation dash-attack, swiftly slicing his opponent from behind.
*Astral Dagger: A knife from a different dimension that can home in on any nearby targets for a magic attack.
*Stone Sword: A sword enchanted with the ability to petrify the targets.
*Jewel Sword: A sword that can turn any targets it strikes into Jewels, and can create money for its special attack.
*Shotel: A curved blade that can be thrown and return to the user like a Boomerang.
*Rapier: A thin blade that can be amplified by magic to strike the targets numerous times.
*Werebane: A sword made to kill werewolves and minotaurs.
*Tyrfing: A sword enchanted by dark magic to bypass durability to always damage the targets.
*Mormegil: A dark sword that is made to strike down any holy beings.
*Thunderbrand: A Thunder sword amplified by electricity to strike the target.
*Icebrand: An Ice sword amplified by Ice to strike the target.
*Firebrand: A Fire sword amplified by Fire to strike the target.
*Holy Sword: A Holy sword amplified by Holy power to strike the target.
*Terminus Est: A sword tainted by poison to strikes its enemies down.
*Gurthang: A sword covered with blood that grows stronger the more blood it's shed.
*Marsil: An explosive fire sword that deals massive fire damage for it's magic attack.
*Mourneblade: A sword that feeds off the enemy's souls and restores the user's health.
*Mablung Sword: A sword enchanted with the same spells as the Shield Rod.
*Badelaire: A sword that grows stronger overtime.
*Crissaegrim: A sword that strikes in blinding speeds in a single swing.
*Flamberge: A large Flame sword that lunges forward on any enemy for a magic strike.
*Sword of Dawn: A sword that can summon numerous creatures to fight for the user.
*Muramasa: A sword that grows stronger the more blood it's shed and can strike with blood at its targets.
*Osafune Katana: A sword that can leave an afterimage and strike numerous times where the user teleports to.
*Masamune: A sword that can leave afterimages and leaves numerous strikes in its path.
*Alucard Spear: A spear made by Alucard and granted to the Lecarde family to aid any non-Belmonts against the creatures of chaos. It can strike numerous times in succession for a magic attack.
*Shield Rod: A rod that can draw out the power of the user's shields and can create a small star that blocks any projectiles.
*Holy Rod: A rod that can amplify its strikes with Holy power to deal massive damage.
*Moon Rod: A moon rod that can create numerous crescent energy blades to strike the targets.
*Iron Fist: A pair of knuckles that can strike the targets numerous times in succession.
|-|Shields=
File:SOTN Alucard Shield.gif|Alucard Shield
File:SOTN Leather Shield.gif|Leather Shield
File:SOTN Knight Shield.gif|Knight Shield
File:SOTN Iron Shield.gif|Iron Shield
File:SOTN Alucart Shield.gif|Alucart Shield
File:SOTN Shaman Shield.gif|Shaman Shield
File:SOTN Herald Shield.gif|Herald Shield
File:SOTN AxeLord Shield.gif|AxeLord Shield
File:SOTN Medusa Shield.gif|Medusa Shield
File:SOTN Skull Shield.gif|Skull Shield
File:SOTN Goddess Shield.gif|Goddess Shield
File:SOTN Dark Shield.gif|Dark Shield
File:SOTN Fire Shield.gif|Fire Shield
File:SOTN Woodland Shield.gif|Woodland Shield
*Alucard Shield: Alucard's Family Heirloom Shield, which he wields in conjunction with his sword. It is an incredibly durable Holy Shield, effective against all types of attacks.
*Leather Shield: A shield made of leather that can protect the user from projectiles.
*Knight Shield: A sturdy shield that provides great protection against projectiles.
*Iron Shield: An ironclad shield that can withstand projectile blasts.
*Alucart Shield: A fake version of Alucard's shield that can grant the user immense luck if it's merged with its complete set.
*Shaman Shield: A shield used in a ritual that can protect the user from projectiles.
*Herald Shield: A shield that can absorb energy from the targets to replenish the user's magical reserves.
*Axelord Shield: A shield used by the Axelords of the castle.
*Medusa Shield: A shield that wields the powers of the famed gorgon herself.
*Skull Shield: A shield with a skull motif but a knights crest on it.
*Goddess Shield: A shield blessed by the goddesses to protect the wielder.
*Dark Shield: An unholy shield with the powers of darkness and earth.
*Fire Shield: A fire shield that's blessed by the Salamander to grant immunity to fire damage.
*Woodland Shield: A shield covered in plants and blessed with magical powers.
|-|Helmets, Armors and Cloaks=
*Holy Glasses: A pair of glasses that grants the user the ability to see through illusions.
*Dragon Helm: A dark, dragon-shaped helm that Alucard wears in combat, anyone he sees is inflicted with fear and reduces their defence as a result.
*Gold Circlet: A circlet that absorbs Holy strikes to restore the user's health.
*Coral Circlet: A circlet that grants the user resistances to Curses.
*Cat-Eye Circlet: A circlet that absorbs strikes from cats to restore the user's health.
*Beryl Circlet: A circlet that absorbs Lightning strikes to restore the user's health.
*Opal Circlet: A circlet that absorbs Ice strikes to restore the user's health.
*Topaz Circlet: A circlet that absorbs Poison strikes to restore the user's health.
*Ruby Circlet: A circlet that absorbs Fire strikes to restore the user's health.
*Mirror Cuirass: A shiny armor that grants the user resistance to being petrified.
*Healing Mail: A piece of armor that lets the user regenerate their health while moving.
*Fire Mail: A mail that grants the user resistance to Fire attacks.
*Lightning Mail: A mail that grants the user resistance to Lightning attacks.
*Ice Mail: A mail that grants the user resistance to Ice attacks.
*Dark Armor: A mail that grants the user resistance to Dark attacks.
*Holy Mail: A mail that grants the user resistance to holy attacks.
*Spike Breaker: An armor that breaks any spiky objects when made into contact with them.
*Fury Plate: An armor that makes the user more durable when taking damage.
*Mojo Mail: An armor that increases the user's magical powers.
*Axelord Armor: An armor that grants the user the ability to turn into an Axelord.
*Alucard Mail: Alucard's Family Heirloom Armor. An incredibly durable Holy mail, capable of enduring attacks from Dracula himself. When wearing it, Alucard receives enhanced resistance against Fire, Lightning, and Ice magic.
*Blood Cloak: A blood red cloak that allows the user to convert any damage taken into replenishing their magical powers.
*Glaring Cloak: A cloak that grants the user resistance to dark based attacks.
*Twilight Cloak: A mystical cloak suitable for vampire nobility. With its pitch-black cloth reminiscent of the night sky, lined with a blood-red interior, the cloak bestows Alucard with an aura of darkness while also enhancing his durability.
|-|Accessories=
*Ring of Varda: A ring that enhances all the stats of the user immensely.
*Moonstone: A necklace that grants immense strength to the user when it's night.
*Sunstone: A necklace that grants immense strength to the user when it's the afternoon.
*Talisman: An accessory that can nullify any damage dealt to the user.
*Duplicator: An item that lets the user duplicate their items and equipment endlessly.
|-|Sub-Weapons=
File:SOTN Knife.gif|Knife
File:SOTN Axe.gif|Axe
File:SOTN Cross.gif|Holy Cross
File:SOTN Stopwatch.gif|Stopwatch
File:SOTN Holy Water.gif|Holy Water
File:SOTN Bible.gif|Bible
File:SOTN Rebound Stone.gif|Rebound Stone
File:SOTN Agunea.gif|Agunea
File:SOTN Vibhuti.gif|Vibhuti
*Knife: A holy knife that is thrown horizontally to hit any target.
*Axe: An axe thrown in an arc to hit any enemies airborne.
*Holy Cross: A holy cross that circles around the user before nuking the entire area with holy light.
*Stopwatch: A stopwatch that can freeze time for a few seconds.
*Holy Water: A bottle of holy water that can burn anything in its path.
*Bible: A bible that spins around the user to hit anything near them.
*Rebound Stone: A stone that bounces in all walls to hit anything in the room.
*Agunea: A powerful lightning bolt that strikes anyone near the user.
*Vibhuti: A pile of holy ash that burns anything that comes to contact with it.
|-|Familiars=
File:SOTN Bat Familiar.gif|Bat
File:SOTN Demon Familiar.gif|Demon
File:SOTN Faerie Familiar.gif|Faerie
File:SOTN Ghost Familiar.gif|Ghost
File:SOTN Sword Familiar.gif|Sword
*Bat: Alucard can control a bat that attacks in unison with him, and utilize fireballs much like Alucard's bat form.
*Demon: Alucard has a demon that can strike his foes with elemental powers and get to hard to reach places to open doors.
*Faerie: Alucard has a faerie that provides support such as using healing items and curing status ailments for Alucard.
*Ghost: Alucard controls a ghost that can latch onto his enemies that drains the lifeforce of his foes.
*Sword: Alucard controls a sword that floats near any enemies and attacks them in a spinning fashion and can be wielded by Alucard himself.
</tabber>
Intelligence: At least Genius (Alucard is a highly skilled combatant, being capable of effortlessly matching numerous foes in combat that are skilled in different forms of combat and even defeating hisCastlevania III Dracula's Curse own Doppleganger on numerous occasions. Is also an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest, and is capable of running a top secret Japanese government agency as Genya Arikado)
Weaknesses: Is somewhat vulnerable to running water, (though that can be countered with a snorkel-shaped Holy Relic)
Notable Attacks/Techniques:
<tabber>
|-|Innate=
File:SOTN Soul of Bat.gif|Bat Form
File:SOTN Soul of Wolf.gif|Wolf Form
File:SOTN Mist Form.gif|Mist Form
File:SOTN Wolf Charge.gif|Wolf Charge
File:SOTN Wing Smash.gif|Wing Smash
File:SOTN Summon Spirit.gif|Summon Spirit
File:SOTN Tetra Spirit.gif|Tetra Spirit
File:SOTN Hellfire.gif|Hellfire
File:SOTN Dark Inferno.gif|Dark Inferno
File:SOTN Dark Metamorphosis.gif|Dark Metamorphosis
File:SOTN Soul Steal.gif|Soul Steal
File:SOTN Sword Brothers.gif|Sword Brothers
File:Judgement Dark Lightning Alucard.gif|Dark Lightning
File:Judgement Infernal Blade Alucard.gif|Infernal Blade
*Bat Form: Alucard may transform into a single bat or a gigantic swarm of bats for transportation and overcome his enemy through sheer numbers and disorientation.
*Wolf Form: Alucard can transform into a wolf to gain increased speed, and destroy his opponent with rapid charging attacks.
*Mist Form: Alucard can transform into a cloud of mist, becoming intangible and thus immune to physical harm. Said mist is also often poisonous.
*Wolf Charge: An offensive move as Wolf form where Alucard sprints through numerous enemies and damages them all while not stopping unless he makes contact with a wall.
*Wing Smash: An offensive move in which Alucard briefly sprouts vampiric wings and dashes towards his opponent, swiping his sword at full speed.
*Summon Spirit: A simple offensive spell. Alucard summons a magical spirit that flies towards its target, hitting numerous times in the process.
*Tetra Spirit: A more powerful version of the previous spell. As its name implies, Alucard summons four spirits to attack his opponent. He can also plant these spirits as a trap to damage anyone who goes near it.
*Hellfire: A classic vampiric attack. With a wave of his cape, Alucard releases a trio of hellish fireballs to scorch his opponent.
*Dark Inferno: A more powerful variation of the Hellfire attack. Waving his cape, Alucard fires a pair of dark, meteoric orbs of darkness that bring great destruction.
*Dark Metamorphosis: With this spell, Alucard greatly enhances his vampire Blood-Draining abilities.
*Soul Steal: A potent spell that allows Alucard to rip and absorb the souls of nearby enemies, devouring their essence and vitality, converting them into power.
*Sword Brothers: Alucard calls down his Sword Familiar, which spins in a circle around himself and creates an energy wave that strikes down any enemies nearby.
*Dark Lightning: Alucard focuses his magical power, dark runes manifesting before his hands, and releases a potent discharge of magical lightning.
*Infernal Blade: An incredibly destructive offensive move. When executing it, Alucard will sink his blade into the ground and let it be consumed by burning hellfire. Then, sprouting vampiric wings, he will dash towards his opponent with incredible speed, slicing them with his blade and subsequently provoking a gigantic explosion.
|-|Shield Rod Comboes=
File:SOTN Alucard Shield Special.gif|Alucard Shield Combo
File:SOTN Leather Shield Special.gif|Leather Shield Combo
File:SOTN Knight Shield Special.gif|Knight Shield Combo
File:SOTN Iron Shield Special.gif|Iron Shield Combo
File:SOTN Shaman Shield Special.gif|Shaman Shield Combo
File:SOTN Herald Shield Special.gif|Herald Shield Combo
File:SOTN AxeLord Shield Special.gif|AxeLord Shield Combo
File:SOTN Medusa Shield Special.gif|Medusa Shield Combo
File:SOTN Skull Shield Special.gif|Skull Shield Combo
File:SOTN Goddess Shield Special.gif|Goddess Shield Combo
File:SOTN Dark Shield Special.gif|Dark Shield Combo
File:SOTN Fire Shield Special.gif|Fire Shield Combo
File:SOTN Woodland Shield Special.gif|Woodland Shield Combo
*Alucard Shield Special: Alucard fuses all the shields together to make one powerful shield as a result, leading him to passively deal damage and being invulnerable to all damage and absorbing the enemy's life.
*Leather Shield Special: Alucard gains a defensive boost with this shield.
*Knight Shield Special: Alucard gains an offensive boost with this shield
*Iron Shield Special: Alucard summons a giant knight that creates two massive blades that flies at the enemy.
*Shaman Shield Special: Alucard gains an increase in Intelligence with this shield.
*Herald Shield Special: Alucard gains an increase in Fire and Lightning resistance.
*Axelord Shield Special: Alucard summons an Axelord that hunts down and strikes any enemy it sees.
*Medusa Shield Special: Alucard summons the power of Medusa who fires homing energy beams that petrifies its tatgets.
*Skull Shield Special: Alucard creates a floating skull that fires a laser beam at the target.
*Goddess Shield Special: Alucard gains an increase in resistance to Dark attacks.
*Dark Shield Special: Alucard summons an Evil Force that summons meteors from below that strikes all targets.
*Fire Shield Special: Alucard creates a portal where several Salamanders appear from it and attack any enemy in the vicinity.
*Woodland Shield Special: Alucard unleashes numerous vines on the enemy and binds them in place, rendering them unable to move.
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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