Phantom Plow (Priest Spell)

==Faiths & Avatars Version==
This spell turns aside the earth in a deep furrow in a straight line as indicated by the caster that extends from next to the caster's feet (or beneath the caster, if the caster is not touching the ground) to a distance of 20 feet per level. The furrow stops if it encounters consecrated ground, and it does not form at all if the intended path lies entirely within consecrated ground. It causes all earth bearing an active or latent dweomer that it touches to glow with a brilliant crimson faerie fire for 1d4+1 rounds.
If used as a weapon, it spills all creatures standing on the ground in which the furrow opens into an unavoidable fall and inflicts Id4 points of damage. A successful saving throw vs. spell results in their taking only half damage. Affected creatures must make successful saving throws vs. fall for all glass or crystal items they wear or carry, or the items break. Creatures buried, burrowing, or in phase in the earth suffer 4d4 points of damage from the contact of a phantom plow and receive no saving throw to mitigate this effect. If a furrow is directed against a wall, it stops, but it strikes the wall as a ram does. (Refer to Table 52: Structural Saving Throws in the DUNGEON MASTER Guide.)
==Priest's Spell Compendium==
This spell turns aside the earth in a deep furrow in a straight line as indicated by the caster that extends from next to the caster's feet (or beneath the caster, if he or she is not touching the ground) to a distance of 20 feet per level. The furrow stops if it encounters consecrated ground, and it does not form at all if the intended path lies entirely within consecrated ground. If a furrow is directed against a wall, it stops, but it strikes the wall as does a ram (see Table 52: Structural Saving Throws in the DMG).
All earth bearing an active or latent dweomer that is touched by the spell glows with a brilliant crimson faerie fire for 1d4+1 rounds. All creatures standing on the ground opened by the furrow suffer 1d4 points of damage (half if a successful saving throw vs. spell is made). Affected creatures must make successful saving throws vs. fall for all glass or crystal items worn or carried, or the items break.
Creatures buried in, or burrowing or phasing through the earth suffer 4d4 points of damage from the phantom plow, with no saving throw.
Notes: Granted by Chauntea, the Great Mother of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells