Hershel (Hero)

Hershel is a playable Hero Character in The Walking Dead: No Man's Land. Hershel is unlocked only through acquiring 500 of his specific Hero tokens. When unlocked, he starts at 4 stars.
He is of the Hunter class and has the Hero Leader trait of Good Enough. He also has Marksman, Ruthless, Revenge and Critical Aim.
==Leader Trait — Good Enough==
On his turn, Hershel’s non-lethal attacks allow him to move for half an action point, and have a {0}% chance to cripple the enemy.
Additionally, all Attacks have {1}% chance to weaken enemies for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a 75% chance to give a charge point.
Level	Cripple Chance	Weakening Chance
1 	7% 	21%
2 	9% 	24%
3 	11% 	27%
4 	13% 	30%
5 	15% 	33%
6 	17% 	36%
7 	19% 	39%
8 	21% 	42%
9 	23% 	45%
10 	25% 	50%
== How to use Hershel ==
Hershel has several elements to his Leader Trait, which makes him a decent Hero both as a leader and as a team member. He's not considered one of the top Heroes, but he is not one of the worst either.
=== Extra Move ===
Any attack which doesn't kill at least one of the targets will give Hershel a free quick move, so it's like a built-in Tactical move, without the need to shoot before moving. This works for all classes, so when he is the leader, it's safe to run forward, shoot, and if the enemies don't die, allow you to retreat again. Or, for shooter classes, move into a better position, shoot, then move again. It can also be used similarly to bonus charge attacks, in that you can make a full move, attack an enemy, and then continue moving with the extra quick move, essentially allowing extra long moves. 
Note that similarly to how Hilltop Maggie's trait works, the extra move will be saved. For example, if you first make a bonus charge attack against an enemy, which does not kill the target, you will gain the extra move. You then make another normal attack, which kills the target, and now you will get the extra move from the fist nonlethal attack. See video below for example: 
 
As always, the extra move activates only once per turn. 
=== Cripple ===
There is a small chance to cripple the enemy on any attack. The chance is much lower than for weapons with the gold cripple trait (which have 75% chance, vs maximum 25% for Hershel's LT). The low chance means that you can't rely on this, but it's a nice bonus. Note that his trait stacks with the Cripple trait of weapons, meaning it's easy to get 100% cripple even with a minimal amount of lucky.
=== Weakening ===
He also has, as the only ranged Hero, a chance of Weakening enemies. Weakening is only beneficial for melee survivors, so Hershel himself can not benefit of the Weakening he can cause, but in mixed teams this gives melee survivors a boost. At higher levels the chance is fairly large. If you play a mixed team, it makes sense to first attack with Hershel, as the melee survivors can then benefit of any weakening caused by Hershel.
Category:Preparation
Category:Survivors
Category:Heroes