Amethyst Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Priest
* Dragon Psionicist
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Amethyst Dragon Age, XP & Hit DiceCWS Table 10
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	8
1 	Hatchling 	0-5 	125,000 	8
2 	Very young 	6-15 	500,000 	10
3 	Young 	16-25 	1,000,000	12
4 	Juvenile 	26-50 	1,500,000	14
5 	Young adult 	51-100 	1,750,000	15
6 	Adult 	101-200 	2,000,000	16
7 	Mature adult	201-400 	2,250,000	17
8 	Old 	401-600 	2,500,000	18
9 	Very old 	601-800 	2,750,000	19
10 	Venerable 	801–1,000 	3,000,000	20
11 	Wyrm 	1,001-1,200 	3,250,000	21
12 	Great Wyrm 	1,200+ 	3.500,000	22
==Hit Dice & THAC0==
* Age of the Amethyst Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
** Dragon-psionicist - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior THAC0 (level = age class)
** Dragon-priest: Priest THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
** Dragon-psionicist: Psionicist THAC0 (level = age class)
==Proficiencies==
 Amethyst Dragon Proficiency SlotsCWS Table 11
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
4 	2/3 	-4 	3 	3/2
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: An amethyst dragon's claws cause 1d 1 O damage, plus its combat modifier. Its bite causes 5d6 damage, plus combat modifier.
Breath Weapon: An amethyst dragon's breath weapon is a faceted, violet lozenge which it spits into the midst of its enemies. It can disgorge the lozenge up to a distance of 75 feet. Upon impact, the lozenge explodes with concussive force, causing damage to all creatures within 60 feet of the impact spot. Those caught in the explosion can save vs. breath weapon for half damage. Creatures of huge size and smaller must also save vs. paralyzation or be knocked down. All taking damage from the blast have a 50% chance of being knocked unconscious for 1 round per age category of the dragon, plus 1d8 rounds. (See "Amethyst Dragon Information by Age Class" table, at bottom of article, for damage.)Dragon Tactics and Attacks (CWS)
===Noncombat Proficiencies===
* Bonus: EtiquetteCWS Table 12
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Amethyst Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Amethyst Dragon Abilities==
Special Abilities: Special and Innate Abilities (CWS)
* can communicate with any intelligent creature (18% chance at hatchling, 5% increase at each new age category);
* spells and magical abilities at 9th level plus combat modifier;
* immune to poisons, force attacks, and force effects (such as beads of Force, Bigby's hand spells, Otiluke's resilient sphere, and wall of Force spells). 
Innate Abilities:
* Hatchling: water breathing, cloud walk (functions continuously but can be negated and resumed at will);
* Young: water walking six times per day;
* Juvenile: neutralize poison six times per day;
* Adult: shapechange three times per day;
* Old: Otiluke's resilient sphere three times per day;
* Very Old: reflecting pool once per day;
* Venerable: control weather once per day.
Shapechange works like the druid ability (see the Player's Handbook) with the following exception: upon assuming a new form, the dragon does not regain any lost hit points. 
Psionic Abilities: These begin to manifest at young age (3rd level) and increase from that point on as detailed below. 
AgeCat.	TotalDis.	TotalSci.	TotalDev.	DefModes	TotalPSPs
3 	1 	1 	1 	1 	25
4 	2 	1 	3 	1 	50
5 	2 	2 	4 	2 	100
6 	2 	2 	5 	2 	150
7 	2 	3 	5 	3 	200
8 	3 	3 	5 	3 	250
Available Powers:
* Psychokinesis-Sciences: detonate, project force, telekinesis; Devotions: control body, inertial barrier, molecular agitation; 
* Psychometabolism-Sciences: complete healing, energy containment, metamorphosis; Devotions-cell adjustment, expansion, reduction; 
* Telepathy-Sciences: domination, mindlink, mindwipe; Devotions: contact, ESP, identity penetration, truthear; 
* Metapsionics-Sciences: empower, psychic surgery, ultrablast; Devotions: magnify, psionic sense, psychic drain.
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Amethyst Dragon Information by Age Class==
 Amethyst Dragon Information by Age ClassCWS Table 4 & CWS Table 5
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC 	Breath Wpn.	Spells (W/P) 	MR
1 	+1 	Nil 	Nil 	2-10 	4-10 	-1 	2d8+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	10-18 	10-16 	-2 	4d8+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	18-28 	16-26 	-3 	6d8+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	28-38 	26-36 	-4 	8d8+4 	Nil/1 	Nil
5 	+5 	15 yards 	+2 (+6) 	38-53 	36-46 	-5 	10d8+5 	1/1 	25%
6 	+6 	20 yards 	+3 (+7) 	53-68 	46-56 	-6 	12d8+6 	1/21 	30%
7 	+7 	25 yards 	+1 (+5) 	68-80 	56-66 	-7 	14d8+7 	11/211 	35%
8 	+8 	30 yards 	0 (+4) 	80-92 	66-76 	-8 	16d8+8 	21/2211 	40%
9 	+9 	35 yards 	-1 (+3) 	92-102 	76-82 	-9 	18d8+9 	211/22211 	45%
10 	+10 	40 yards 	-2 (+2) 	102-112 	82-88 	-10	20d8+10 	2211/222211 	50%
11 	+11 	45 yards 	-3 (+1) 	112-122 	88-94 	-11	22d8+11 	22221/222221 	55%
12 	+12 	50 yards 	-4 (0) 	122-132 	94-100 	-12	24d8+12 	222222/222222	60%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races