139103-enemies-reset-to-full-hp-all-time-i-am-pretty-tired-of-it

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Playing my L15 Stalker is a pain in the a..... really
 
Enemies reset to full HP all time even when close to die.
 
This "Primordial Warden" for example has 14k HP (Academy Award Quest)
 
Hes reseting all time...
 
How is this possible ?
 
Why does this game go F2P if it has these bugs ?
 
This Full HP reset happens to all my Characters but Stalker seems to tbe the worst of all, i am not even using Stealth....
 
 
I like this game but its a shame these stupid HP resets happen, they are simply disgusting.
 
You developers, fix this please.
 
I cant be the only player with this crap reset happening all time when moving around a bit in battles.,.
 
 
P.S And whats the Point of Stalkers Stealth if he cant Stealth one time inbetween a fight for 1 sec without having all MOBS reset to FULL HP darnit ???    A Stalker is a stalkeer and no Tank, hes squishy and dies fast. Why do these Devs force stalkers to Tank a 14k Mobs at L15 ?????
No wondr this game went F2P .. if it was even worse before...
			
				
	Edited October 8, 2015 by Abraxxass	
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The only time I have ever experienced this is when I've backed up too far and broken off aggro.  Like if you engage a mob and then start kiting it around - if you go too far from it's original position, then it breaks off fighting and returns to full health. That's not a bug, that's working as intended.
 
I have also run across infrequent mobs that have glitched out. Those mobs you can beat on for a while, but they "snap back" to full health and break aggro as well. This *is* a bug and the most you can do to be helpful is back up, click on the mob, then type /bug. That brings up a report menu and auto-chooses the mob selected as the problem. Then just report it.
 
I have never had this happen to a boss mob, end-chain boss or anything like that. Mostly it happens near terrain features like trees or rocks.
			
				
	Edited October 8, 2015 by TexArcana	
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stealth breaks aggro because in raids they have/had so much burst that they needed a threat drop ...
 
also if u are not aware: the support role for stalkers is tanking	
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So you are stealthing (effectively taking you out of combat) and complaining that it's resetting the mob? 
 
Go play a rogue in wow and when fighting a mob hit vanish to stealth. Same outcome everytime. This is not something new to mmos	
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			Mobs reset if you use stealth mid-combat.  It's not a 100% thing if you just hit R instead of using your vanish ability (I don't remember what the actual name is, don't judge me!) but I've had more than a few times where I've accidentally reset the mob I was fighting by way of accidental stealth.	
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Ooooooh. I understand what he's going on about. Sorry, it's kind of hard to read.  :lol:
 
So he's stealthing in the middle of combat and is freaking out because once he's not in combat anymore, the mobs get their health back.
 
HAHAHAHAHA. Okay, okay. That makes a lot more sense (sort of) ... but yeah, that's also working as intended.	
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I'll admit, I've had it happen quite a bit since the drop.  The 4 boss mobs in the Siege of the Lightspire are prone to doing it.  And in this particular case I'm not doing anything weird tanking it.  The dude that drowns you?  I moved to the edge of his drowning telegraph, he reset.
 
Seems to me a lot of the bees in Vet SSM are badly bugged (ha) and tethered.  Run into the 'reset' thing in a number of other places.
 
As for OP, I don't know about leveling up.  It IS possible to drag them too far if you're kiting, and have them tether and reset.  Not enough information to know if he's experiencing a normal tether or a bugged reset.  Still, there is something strange afoot at the Circle K as of this drop with respect to resetting enemies.	
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			I know the tether is completely random on some world mobs, some will follow you forever and others will tether back at like 50 meters, its a bit crazy and somethings that been around since the old days.	
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Nothing to see here, just another bad player complaining about nothing.
 
As far as mob resets go, I've very rarely experienced it, if a single mob has done it multiple times then I make sure to stand right ontop of it and kill it, but like I said It's a very rare occurance.	
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Nothing to see here, just another bad player complaining about nothing.
 
As far as mob resets go, I've very rarely experienced it, if a single mob has done it multiple times then I make sure to stand right ontop of it and kill it, but like I said It's a very rare occurance.
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Nothing to see here, just another bad player complaining about nothing.
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			It is what it is, but I wish it wasn't.  Stunning an enemy, restealthing, circling to the rear and attacking should be encouraged, not penalized.  Rather than having stealth break aggro, I think it would be better if stealth just prevented the aggro'd target from finding you temporarily.  If somebody clocks me in the back of the head and isn't there when I turn around, I'm still pissed at that guy even if I can't see him.	
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i am sincerly not a bad player :)
 
its a bug in the pathinfinding code. (close to walls, Ramps, hills etc etc)
 
its happening on my engineer too.
 
but mostly on my Stalker (with or without stealth)
 
This Full HP reset is a bug or bad coding, i dont care what of both, but its a game breaker and happens to often.
 
Enemies that suddenly RESET and WALK away are just broken... i even wonder why this hasnt been fixed yet
 
Guys i am not stupid, you can defend this game , thats ok but dont try to defend it over certain bugs that need fixing.
			
				
	Edited October 8, 2015 by Abraxxass	
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While I admittedly haven't progressed far beyond the level 14-17 zones on both factions the only times I've encountered mobs that constantly reset is one pack of snoglugs under a tree in Celestion.
 
It's annoying when that kind of thing happens, sure, but I haven't seen it enough to get the impression that it's a big problem.
 
To OP: Apologies for assuming it was an error on your part, but there was no real indication from your initial post that it wasn't just a common fumble from re-stealthing in combat.
			
				
	Edited October 8, 2015 by Mumboejumboh	
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Just wow, i have the complete opposite problem of mobs hateing to drop aggro and chase you for a country mile !
 
changing Z seems to have no effect unless it's like off a cliff when they have nowhere there, but it's usally goes jump above them and hide behind a rock, nope they find a way ... jump down a ramp they follow quite easy all the time ...	
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i am sincerly not a bad player :)
 
its a bug in the pathinfinding code. (close to walls, Ramps, hills etc etc)
 
its happening on my engineer too.
 
but mostly on my Stalker (with or without stealth)
 
This Full HP reset is a bug or bad coding, i dont care what of both, but its a game breaker and happens to often.
 
Enemies that suddenly RESET and WALK away are just broken... i even wonder why this hasnt been fixed yet
 
Guys i am not stupid, you can defend this game , thats ok but dont try to defend it over certain bugs that need fixing.
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 A Stalker is a stalkeer and no Tank, hes squishy and dies fast. 
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The only time I've had that happen to me is if I've gotten the occasional mob that was aggroed on someone else and they left their radius before I could get full aggro.  If they are resetting and walking away from you, you've probably leashed them(gone past the point they'll stay aggroed on you).
 
I don't think I've lost aggro by just hitting the inate/R.  I know Tactical Retreat will take you out of combat.
			
				
	Edited October 8, 2015 by beattlebilly	
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Nothing to see here, just another bad player complaining about nothing.
 
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P.S And whats the Point of Stalkers Stealth if he cant Stealth one time inbetween a fight for 1 sec without having all MOBS reset to FULL HP darnit ???    A Stalker is a stalkeer and no Tank, hes squishy and dies fast. Why do these Devs force stalkers to Tank a 14k Mobs at L15 ?????
No wondr this game went F2P .. if it was even worse before...
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The devs have nothing to fix. This is your issue, not the games.
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Nothing to see here, just another bad player complaining about nothing.
 
As far as mob resets go, I've very rarely experienced it, if a single mob has done it multiple times then I make sure to stand right ontop of it and kill it, but like I said It's a very rare occurance.
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I've actually felt a bit like the mobs reset to easily in this game. Of course this only seems to come up when I'm being a "dick" to the monsters. Like if two monsters start fighting, and I jump in to beat on them both, there is a decent chance one of them is going to reset. Doesn't happen every time, or anything. 
Also, mobs that get hit by the world enviroment. For instance, I watch a big bear get struck by lightning and flop to the ground. "Oh, free bear!". Then I run over and chop it, and before it gets up to engage me, it gets up to reset its health. But nothing really bothersome. Minor annoyances at worst.	
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Yes, because when King Honeygrave would reset, it was because the whole raid consisted of bad players.  If only we made sure to stand right on top of it and kill it.
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I've seen this happen in the training room, but it may have been intentional. I'm not entirely sure how it works, on my engineer tank I don't think they were spam reseting, on my stalker tank they would reset to full health like every 2 seconds even while I was hitting them, which made things a bit wonky. I haven't seen it happen anywhere else yet.
 
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So you are stealthing (effectively taking you out of combat) and complaining that it's resetting the mob? 
 
Go play a rogue in wow and when fighting a mob hit vanish to stealth. Same outcome everytime. This is not something new to mmos
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I think you might be able to stealth and unstealth quickly with a hit for extra damage without it resetting but if you stay in stealth, yeah, it'll reset.
 
Between all the ways to stun for MoO I don't think I ever had a problem taking down a mob without the extra damage from stealth mid-fight so I could be wrong.	
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Regular ol' stealth should not cause the mob to reset. Levelled a stalker all the way up to 50 with the F2P release in order to get myself back in the groove with this game. Threat still applies and mobs WILL track you with the typical innate stealth.
 
You are likely using vanish which is designed to help you disengage a target. It drops all threat and places you into stealth. Do not use this if you are solo. It CAN sometimes be used, but if you aren't up for it then simply don't use it unless you are with a group.	
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Regular ol' stealth should not cause the mob to reset. Levelled a stalker all the way up to 50 with the F2P release in order to get myself back in the groove with this game. Threat still applies and mobs WILL track you with the typical innate stealth.
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Just to be fair.... I have had this happen to me a few times here and there. Nothing that really bugged me to say anything, but some times the mobs do get bugged and the only real place I can even remember it happening to me a lot was in Whitevale. Anyway, it happens in all MMOs. The mob will spawn in a bad place or get stuck as it is moving around. Its a game and it happens. I know it sucks and when it does happen I normally just move on to a different Mob. But yea, it doesnt happen that much too me.
 
ON THE OTHER HAND, this could be happening more to you because of lag, which would make sense because even though it looks like you didnt pull the mob that far away from its spawn point, you really did because you were farther way then you thought. Once the lag is fixed I'm sure it will dissapate.	
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Regular stealth will not normally break anything unless you are far enough away, but I've seen some people like to use tactical retreat and then pounce.  Tactical retreat will actually drop all threat and the mob will stop attacking you.By any chance, are you using that ability? 
And yes, guys.  There really are some mobs that reset.  Not very often like the OP makes it seem, but I have ran across a few.	
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			Actually ran into an area tonight where the issue was rampant. In the cass/rat level 5-15 zone there's an area with the forsaken guys and a lot of poison stuff, there's some bridges and walkways with enemies on them, and you need to get up there to turn some valves at one point. The enemies on those walkways are ridiculously buggy, they reset constantly, they also double/triple spawn if you manage to pull them for a second, like the spawn "respawns" while it's still alive and glitching out. At one point I had 10 enemies on me after killing 8, from 2 spawn points that each only spawn a pair of guys. I could only kill them if I could purple them and burst them down to 0 in under 2 seconds, but they respawned faster than I could do that, essentially multiplying. It was ridiculous.	
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			6/10. not bad.	
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