Piper Wright

Piper Wright is a resident of Diamond City as well as the owner, publisher, and sole journalist of the Publick Occurrences newspaper in the Commonwealth . She is a potential companion of the Sole Survivor.
==Background==
Born in a settlement on the outskirts of the Commonwealth with Nat and their father, a member of the local militia, Piper's "career" in journalism started when her father was found dead under suspicious circumstances, and she investigated to learn that he had discovered that raiders were plotting to sack the town. His superior in the militia, Captain Mayburn, was in league with them and arranged to leave the main gate open and unguarded one night in exchange for a cut of the loot; when Piper's father caught onto his scheme, the captain murdered him to prevent word of the plot from getting out.Piper Wright: ""The Sole Survivor: "I try to be."Piper Wright: " "The Sole Survivor: "Is Diamond City really in danger? It's not like there's Raiders pounding on the gate."Piper Wright: " "The Sole Survivor: "Sounds like it must be exhausting."Piper Wright: " "The Sole Survivor: "Scared, huh? Could've fooled me."Piper Wright: " "The Sole Survivor: "Couldn't agree more. How can you protect you and yours if you don't know what you're facing?"Piper Wright: " "(Piper Wright's dialogue) When the local authorities refused to believe or even investigate her claims about Mayburn's corruption, Piper resorted to making and distributing flyers across the entire settlement calling out his crimes. The conspicuously public accusation got the attention of the town's mayor, who accepted Piper's evidence. Outraged by his dereliction of duty, the settlers exiled Mayburn, and when the raiders eventually showed up expecting the gate to be wide open, they instead encountered prepared defenses by alerted townsfolk and were driven away.
With both of their parents gone and Nat too young to work, Piper relied mainly on kindness and charity to survive. Eventually, the sisters were able to save enough money to relocate to Diamond City by paying for passage on a caravan.The Sole Survivor: "What happened after that?"Piper Wright: ""(Piper Wright's dialogue) However, life in the "big city" provided its own share of challenges; at the time of their arrival, Diamond City was plagued by corruption, lax security, and failing infrastructure. Frustrated with this state of affairs and increasingly desperate to enact change, Piper founded and ran the newspaper Publick Occurrences to raise awareness of the city’s problems.Piper Wright: " "(Piper Wright's dialogue)
Despite her noble intentions, her career was fraught with danger and intrigue from the outset. Shortly after founding her newspaper, an article she wrote exposing the efforts of a caravan cartel to drive up food prices made her the target of their retribution. The cartel secretly arranged for Piper to be poisoned while drinking at the Dugout Inn; she narrowly survived by immediately chugging Vadim Bobrov's moonshine straight from the still to induce vomiting and remove the poison, in the meantime the assassin was apprehended by Diamond City security and the cartel members were arrested. The Sole Survivor: "Someone poisoned you?"Piper Wright: " "(Piper Wright's dialogue) In a later incident, an investigation into irradiated drinking water at Bunker Hill led her to be kidnapped by the Church of the Children of Atom, who would have killed her as a human sacrifice if not for Piper convincingly faking a vision of Atom and being subsequently initiated into the cult. Piper also regularly fell afoul of DC security herself during her investigations, to the point that their lockup came to be nicknamed "the Piper Suite" for her frequent stays in it.Piper Wright: ""The Sole Survivor: "I suppose so."Piper Wright: " "(Piper Wright's dialogue)
Piper’s activism and investigative fervor ultimately bore fruit; whether they agreed with her or not, citizens read her newspaper in droves, and many of the issues she brought to light were addressed by DC authority.The Sole Survivor: "Seriously? Not even some tape?"Piper Wright: "(Piper Wright's dialogue) However, this success came at a cost to Piper’s personal life. Following the release of the paper's first edition, many in the city who Piper had once considered friends and confidants became distant, and she gained a reputation both in Diamond City and across the Commonwealth as a “nosy snoop.”Piper Wright: " "The Sole Survivor: "That was a long time ago. People can't still treat you that way."Piper Wright: ""(Piper Wright's dialogue) Public opinion of the paper slowly but surely soured, with many citizens writing in to complain about the negative tone of its reporting, and Piper began to feel deeply alienated from the community.
This alienation reached its peak with the publication of an article titled "The Synthetic Truth" in 2287. Though the article largely consisted of a retrospective on the Broken Mask incident of 2229 and an interview with the event’s last surviving eyewitness, Eustace Hawthorne, it also contained thinly-veiled accusations that the city’s mayor, McDonough, was a synth infiltrator acting on behalf of the Institute.Text of The Synthetic Truth Though privately certain in her accusations, Piper lacked any solid evidence for them, and McDonough subsequently had Piper thrown out by security and banned from the city. Despite her temporary exile, Piper remains steadfast in her determination to protect the city and expose the mayor’s wrongdoings.
==Personality==
Piper is a rather lonely woman who feels isolated in Diamond City. She has a strong drive to better the world and does not want to be complacent, causing her to become a writer and journalist in order to try to reduce the corruption within the town. As such, Piper has a rapport with Nick Valentine, both serving as investigators in their own capacities. Her tendency to find the latest scoop and the truth can cause others to find her nosy and annoying, however, resulting in her having few friends. She tends to enjoy sarcasm.
Despite multiple death threats and at least one assassination attempt, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth. Adding to her reckless nature, she may also be seen smoking occasionally. She is shown to not be above lying and manipulating others in order to get what she wants, such as when she tried to use the Sole Survivor to regain access to Diamond City after being banned from the town, though she generally dislikes it when the Sole Survivor lies.
While distrustful of the Institute, Piper is still sympathetic to the plight of synths, especially runaway synths, due to her interactions with Nick, even mentioning that Nick is the only synth she has met that did not seem to have a "screw loose" and at one point, says that Nick sat down to talk to her about why synths are different than typical robots.
She also has an open dislike for the Brotherhood of Steel due to their self-serving nature, technology hoarding, anti-synth policies, and in her eyes, lousy fashion sense.The Sole Survivor: "That Brotherhood airship is hard to miss."Piper Wright: "The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech. They just might have the muscle to give the Institute a run for their money, but they're... let's just say they have their own agenda."(Piper Wright's dialogue)Piper Wright: ""(Piper Wright's dialogue) Thus she will react negatively to any pro-Brotherhood choices.
==Interactions with the player character==
====Interactions overview====
====Quests====
* Jewel of the Commonwealth: Piper is encountered stuck outside Diamond City after Danny Sullivan closed the gate by order of the mayor. She makes up a story about the Sole Survivor being a trader in order to be let back in.
* Story of the Century: Piper asks the Sole Survivor to join her in her office after meeting them at the gate, as she wants to interview them for an article in Publick Occurrences. Their responses shape her subsequent publication, a three-part story about the Sole Survivor, View from the Vault.
* Reunions: Piper and Nick Valentine have a conversation with the Sole Survivor about what to do next in the search for Shaun after Kellogg is killed at Fort Hagen.
* In Sheep's Clothing: If not an active companion, Piper can be found attempting to kick open McDonough's door after the mayor was discovered as a synth by Danny and shot him.
* The Enemy of My Enemy 
====Effects of player's actions====
* When the Sole Survivor first encounters Piper, she is on the verge of exile from Diamond City for writing an article suggesting that Mayor McDonough is a synth. While arguing with the gate guard to be let back in, she asks for the Sole Survivor's assistance in bluffing past security.Danny Sullivan: ""Piper Wright: ""Danny Sullivan: ""Piper Wright: ""(Danny Sullivan and Piper Wright's dialogue) ultimately succeeding by convincing him that the Sole Survivor is a trader from Quincy carrying enough supplies to stock Diamond City Surplus for a month.Piper Wright: " "Danny Sullivan: ""Piper Wright: ""(Danny Sullivan and Piper Wright's dialogue) Once inside, Piper gets into an argument with the mayor who accuses her of spreading lies. When the dialogue is complete Piper asks the Sole Survivor to stop by her office. Completing an interview with her leads to Piper offering to travel with the player character and watch their back as they adjust to life in the wasteland.
* Piper becomes available as a companion once Reunions is completed by returning to her office from Fort Hagen, even if one has not completed Story of the Century beforehand.
* Upon reaching maximum affinity with Piper, one will gain the Gift of Gab perk, which offers 2x the XP from persuasion successes and discovering new locations.
* Piper is a potential candidate for romance.
* Piper can be caught talking to Nick Valentine about "one of his clients", meaning the Sole Survivor, as after hearing this conversation, Piper will say, "Well, well. Speak of the devil...'
* If Piper is an active companion at the time, she does not react to attacking and killing the Children of Atom in the Crater of Atom. She is still negative on taking any items from their settlement after killing them, though.
=====Range of interests=====
Approvals	Disapprovals
; Likes
* Helping innocent civilians.
* Successfully picking unowned locks.
* Joining the Minutemen.
* Attempting to avoid violence in dialogue.
* Giving the Vault-Tec rep a new home.
* Joining the Railroad.
* Asking Bobbi No-Nose to leave during The Big Dig
* Giving the mysterious serum to Emogene during Emogene Takes a Lover.
* Giving the experimental serum to Brian Virgil.
* Using sarcasm against Finn in Goodneighbor.
* Being sarcastic to Ann Codman.
* Respond sarcastically or say 'sounds like anarchy' to Hancock after he killed Finn.
* Accepting the quest Public Knowledge from Daisy in Goodneighbor.
* Convincing Mama Murphy to stop doing chems.
* Two occasions during the Arts random encounter: the first upon persuading human Art to put down his gun and the second upon helping him kill his synth doppelganger after successfully interrogating him.
* Telling Vadim Bobrov that he was an idiot for dealing with Tower Tom's gang when rescuing him at the end of Confidence Man.
* When conferring with Honest Dan after gathering evidence during Human Error, choosing to respond with "Maybe" and then "That's fair" when he tells the Sole Survivor they work as equal partners or not at all.
* Persuading Jacob Orden to communicate ahead to The Compound that the Sole Survivor is coming during Human Error.
* Attempting to talk down Doc Crocker during The Disappearing Act.
* Returning the deathclaw egg to its mother or demanding more money from Wellingham during The Devil's Due.
* Telling Desdemona that Sole Survivor shall risk life to save the synths.
* Telling the truth about Deacon's embellishments regarding the operation at the Switchboard during the quest, Tradecraft.
* Giving Sheffield a Nuka-Cola.
* Saying "No" when Vadim asks if you have experience in fights.
* Being supportive of Travis Miles in Confidence Man. Multiple opportunities throughout the quest.
* Getting H2-22 to safety at Ticonderoga during Boston After Dark.
* Telling Preston Garvey and Sturges you already have the fusion core during When Freedom Calls.
* Telling Phyllis Daily at Egret Tours Marina about Shaun upon first meeting.
* Asking Phyllis Daily at Egret Tours Marina "Anything else?" after her story.
* Asking Phyllis Daily at Egret Tours Marina to join the Minutemen.
* Informing Desdemona about the Institute's plans before joining The Battle of Bunker Hill.
* Telling Paul Pembroke to solve his own problems when he asks for help to confront Henry Cooke. You can trigger this twice, once when he initially asks for your help and a second time when you reinitiate dialogue with him.
* Telling Paul Pembroke "Don't Shoot" during the bar scene in Diamond City Blues.
* Accepting 50-50 split with Paul Pembroke during Diamond City Blues.
* Apologizing to Malcom Latimer for killing his son.
* Telling Roger Warwick that he makes sense and promising him to take care of the super mutant problem, which starts the quest, Warwick Homestead: Greenskins.
* Persuading Darla to leave Skinny Malone during Unlikely Valentine.
* Choosing all positive dialogue options when talking to Kent Connolly to start The Silver Shroud quest.
* Telling Kent Connolly not to sell himself short when bringing him the costume during The Silver Shroud.
* Threatening AJ "as the Shroud" during the The Silver Shroud quest.
* Killing Eddie Winter at the end of Long Time Coming.
* Giving a friendly response to Barney Rook after activating the turrets.
* Digging up Shem Drowne's grave.
* Agreeing to find a bloatfly gland for Doctor Duff in Diamond City's Science! Center.
* Choosing "Sounds Like Anarchy." when speaking with Hancock after entering Goodneighbor for the first time.
* Choosing the 'donate crops' speech option, or choosing to pay 1000 caps during Feeding the Troops.
* Ask Hancock for more money.
* Giving purified water to the thirsty settler in the random encounter.
* Offer to help Ellie Perkins find Nick Valentine.
* Agreeing to help Moe Cronin and beginning Out in Left Field.
* Agreeing to help Solomon by finding a mutated fern at Forest Grove marsh.
*When first meeting Abbot Tell him "I won't" after he asks you "Don't touch the paint"
* Agreeing to help Abbot and beginning Painting the Town.
* Give Abbot the green paint.
* Responding 'Happy to help' to Abbot after completing Painting the Town.
* Agreeing to help Sheng Kawolski in Clean the Water Supply.
* Choosing the 'Guard' reply when first talking with Hawthorne in Diamond City.
* Responding 'Just a traveler' in response to Scott Edwards when asking for entry into Vault 81.
* Subverting the quest giver's intended goal during Children of Atom quests on the Island. 
** Note that she dislikes accepting the quest, but working against the Children of Atom usually results in a net gain of affinity in the long run.
* Telling Jule the truth about herself during The Price of Memory. 
* Telling Small Bertha she is remarkable 
* Offering support on hearing The Mariner's diagnosis in Hull Breach 2 
* Saying 'Anything for family' when talking to Mitch and Debby in the Last Plank 
* Telling Avery you wanted to 'help with friends' 
* Convincing Tektus to leave rather than killing him during Reformation. 
* Saying that Ada is being helpful, she is an individual and do not think that way when she ask about Jezebel's head. 
* Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. 
* Comforting Isabel Cruz if she was spared during Restoring Order. 
* (Repeatable) Accepting requests to hunt down Mechanist robots during Rogue Robot 
; Loves
* Killing the super mutants outside of Diamond City.
* Demanding that McDonough stand trial during the climax of the quest In Sheep's Clothing.
* Stopping to give Danny Sullivan a stimpak before confronting McDonough in In Sheep's Clothing.
* Giving Austin the whole cure during the Hole in the Wall quest in Vault 81, instead of keeping it for themselves or asking for it to be split into two doses.
* Deciding to side with Honest Dan and free Amelia Stockton during Human Error.
* Saving Kent Connolly from Sinjin during the climax of The Silver Shroud quest.
* Telling Paul Pembroke "Give Cooke a Chance" or "Calm Down" during the bar scene in Diamond City Blues.
* Telling Billy that you'll take him home during Kid in a Fridge.
* Refusing to sell Billy to Bullet during the quest Kid in a Fridge.
* Refusing to execute Paladin Danse during Blind Betrayal.
* Uncovering the truth behind the sicknesses in the Mystery Meat quest.
* Save Jules (the self-admitted synth) from being shot by his human companions (Fred and Angie) in the random encounter through peaceful dialogue.
* Rescuing the caravan prisoners from Zeller during the miscellaneous quest given by Kessler at Bunker Hill.
* Siding with the Railroad when speaking with Desdemona in End of the Line.
* Choosing "I promise" when speaking with Glory during Precipice of War.
* Telling the Mariner that "people should come together" at the end of Hull Breach 3. 
* Telling Sister Aubert that you will report that she's loyal to the High Confessor Tektus. 
* Telling DiMA that Far Harbor (location) has a right to the truth. 
* After Nick Valentine has his conversation with DiMA, and you've acquired DiMA's memory (specifically the one involving Nick), talk with Nick again to provide proof of his origin. 
* Completing Open Season.	
; Dislikes
* Picking owned locks and stealing.
* Intimidating, bribing, or demanding caps from people.
* Joining the Brotherhood of Steel at the end of Call to Arms.
* Lying to others, with exception to the Brotherhood of Steel.
* Saying that the synths are tools when talking to Desdemona.
* Going with Deacon's lie when reporting back to Desdemona at the end of Tradecraft.
* Lying to Malcom Latimer about not killing his son.
* Giving chems to Mama Murphy.
* Gaining entry into Covenant.
* Helping the Institute.
* Killing or releasing Lorenzo Cabot in the quest The Secret of Cabot House.
* Killing the human Art in the related random encounter.
* Humoring Tinker Tom's paranoia.
* Eating corpses.
* Asking for more than 100 caps to Supervisor Greene in the quest Troubled Waters.
* Taking more than 50% of the cut on the Diamond City Blues questline.
* Using hostile dialogue to save Jules (the self-admitted synth) from his human companions, Fred and Angie.
* Accepting Whitechapel Charlie's job offer (The Cleaner) after buying a drink from him.
* Telling her and Nick Valentine that you would gladly kill Kellogg again at the end of Reunions.
* Telling Kent Connolly that "the world sucks" when he says "The world these days, must take some getting used to" at the beginning of The Silver Shroud quest.
* Choosing the "humor him" reply when first speaking to Kent Connolly at the beginning of The Silver Shroud quest.
* Bartering down from 1000 to 500 caps during Feeding the Troops.
* Ask Ellie Perkins for more money to find Nick Valentine.
* Telling Finn to back off in Goodneighbor.
* Convincing Doctor Duff to give you more caps in exchange for finding a bloatfly gland.
* Telling Myrna that you're a synth when first meeting her.
* Asking Maria why she didn't already take care of the raiders in Special Delivery
* Being sarcastic while talking to McDonough and/or attacking and killing him during In Sheep's Clothing.
* Accepting Children of Atom quests on the Island. 
** Note that subverting the quest giver's intended goal often results in several likes, netting positive affinity in the long run.
* Suggesting the destruction of Far Harbor factions. 
* Not telling Jule the truth about herself during The Price of Memory. 
* Telling Ada that no more time for mistakes when she ask about Jezebel's head. 
* Being rude to Isabel Cruz after Restoring Order. 
* Asking for more money from Sheng Kawolski in Clean the Water Supply.
; Hates
* Flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
* Murder.
* Killing Ashes during Here Kitty, Kitty.
* Killing Trish during the Diamond City Blues questline.
** Killing everyone else will result in her ceasing fire.
* Lying to Virgil, by telling him there was no experimental serum.
* Convincing Virgil to commit suicide.
* Killing Virgil in self-defense after giving him the serum and visiting again some days later. (Virgil turning hostile, however, is not supposed to happen. Not destroying any of his defense systems during your first visit and not wearing power armor for your return usually prevents this.)
* Killing Edward Deegan at the end of The Secret of Cabot House
** The rest of the Cabot family can be killed without consequence.
* Allowing Danny Sullivan to die at the beginning of the quest In Sheep's Clothing.
* Telling Malcom Latimer that they will kill Marowski to exact revenge for killing his son Nelson.
* Initially agreeing to harm Travis during the quest Confidence Man.
* Deciding to destroy the Railroad for either the Brotherhood of Steel or the Institute.
* Deciding to betray Bobbi No-Nose after breaking into Hancock's storeroom in the quest The Big Dig.
* Retrieving Mayor McDonough's report for the Institute during the quest Political Leanings.
* Agreeing to execute Paladin Danse during Blind Betrayal.
* Killing Shelly Tiller in the quest The Silver Shroud.
* Destroying the sentry bot guarding Cabot House.
* Deciding to kill the Railroad when speaking with Desdemona in End of the Line.
* Choosing "Leave her" when speaking with Glory during Precipice of War.
* Choosing to keep the Vault 81 cure for yourself at the end of Hole in the Wall.
* Killing Jake Finch at Saugus Ironworks.
* Asking human Art to kill synth Art immediately on in dialogue.
* Leaving Danny Sullivan to die.
* Killing Machete Mike or leaving him to die. 
* Killing the Hubologists by adding a fourth fusion core at the end of Trip to the Stars.
====Other interactions====
* If one completed Unlikely Valentine by rescuing Nick from Vault 114 before going to Diamond City, when going there during Getting a Clue, the gate will already be open and the mayor will be interacting with Piper inside.
* Diamond City security will tell the player character to be careful about having her as a companion because of the trouble between her and the mayor.
* If the Sole Survivor hasn't done her interview yet, then exits Diamond City and enters again later, Piper can be found in Mayor McDonough's office accusing his secretary, Geneva, of sleeping with him.
* As the Sole Survivor's companion, she will often offer aid in the form of "sweet" food and drink (bubblegum, gum drops, Nuka-Cola, Sugar Bombs or sweet rolls). This is similar to Strong who offers food as well, but in the form of meats.
* Going to Diamond City for the first time with Paladin Danse as an active companion is normally impossible due to him not becoming available later in the main quest. However, he still has unique dialogue during Piper and McDonough's conversation if the Sole Survivor responds positively to Piper asking their opinion about her newspaper.The Sole Survivor: "Always believed in freedom of the press."Danse: "I find that the press often manipulates the truth in order to deliver their agenda."(Danse's dialogue)
* When Piper first comes back to Diamond City, her sister Nat runs up to her and relates a story about being given detention at school. Piper tells her she is grounded, much to Nat's chagrin; however, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
* At higher affinity, Piper can tell the Sole Survivor about how she believes Nat idolizes her too much, hoping that time apart will prevent Nat from growing up to be like her. The Sole Survivor can choose to offer advice on how to deal with the situation.
* Occasionally, when passing Takahashi in the Diamond City market, Piper will tell the Sole Survivor she wants to introduce them to her informant. She will jokingly interrogate Takahashi, finishing by saying that Takahashi "spilled the beans, I bet your name isn't even really Blue."
* Visiting the Upper Stands with Piper will cause Wellingham to pretend to loudly throw her out, while secretly sharing a bit of gossip and intrigue with her.
* If one finishes Nuclear Family and sides with the Institute, when later talking to Piper, she might be distraught and angry at them for putting the Institute in power, though will still remain a companion option. If their affinity will her is already at, or eventually reaches the maximum, she later writes an article titled Fear the Future? revealing her optimistic, albeit wary, hopes for the future.
* If ones finishes The Nuclear Option and sides with the Railroad, the Brotherhood of Steel or the Minutemen, when later talking to Piper, she expresses relief that the Institute is gone, later writing an article titled The Boogeyman banished?.
* If Piper is an active companion when meeting Old Man Stockton during Boston After Dark, she will chastise the Sole Survivor if they ask what a dead drop is.Piper Wright: ""(Piper Wright's dialogue)
====Comments====
Piper Wright's location comments 	Piper Wright's location comments
Location/Requirement 	Comment
Fallon's department store (West Roxbury township) 	"I'd take Diamond City Market over this place any day."
Diamond City, entrance 	""
Goodneighbor, entrance 	""
Combat Zone, exterior 	""
Boston Airport, before the barricades 	""
Boston Airport, before the barricades after the Brotherhood of Steel arrive 	""
Cabot House, exterior by the shrubbery 	""
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. 	""
Jamaica Plain, northwest road entrance, by the diner 	""
Vault 81, entrance walkway 	""
Covenant, gate exterior 	""
Bunker Hill, base of stairs to the monument - before the gate 	""
Parking garage, after entering the parking garage 	""
Public Works maintenance area 	""
Sentinel site, bomb storage room entrance 	""
Sentinel site, gantry just inside the main entrance 	""
Sentinel site, exterior entrance 	""
Ticonderoga, penthouse foyer 	""
Old North Church, catacombs 	""
Old North Church, nave 	""
Hubris Comics, shop floor 	""
Hubris Comics, top floor studio 	""
Yangtze, bridge 	"	"
Starlight Drive-In, in the projection room 	""
Starlight Drive-In, at the screen 	""
Wilson Atomatoys corporate HQ, Arlen Glass' office 	""
Wilson Atomatoys corporate HQ, foyer display 	""
Wildwood Cemetery 	""
West Everett Estates, backyard bunker 	""
Walden Pond, just in front of said cabin. 	""
Milton General Hospital, basement morgue 	""
Milton General Hospital, waiting foyer 	""
Vault 95, Overseer's office 	""
Museum of Witchcraft 	""
Museum of Witchcraft 	""
Vault 75, combat training room 	""
Vault 75, entrance 	""
Vault 114, entrance construction 	""
Vault 111, cryonic stasis room 	""
Vault 114, exterior tunnel construction 	""
Trinity Church, theatrical rigging 	""
Trinity Church, nursery 	""
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. 	""
Gwinnett Brewery, brewing floor 	""
Combat Zone, front row 	""
Boston Common, just in front of the infantry fighting vehicle 	""
South Boston military checkpoint 	""
Skylanes Flight 1981 	""
Sandy Coves Convalescent Home, captain's room 	""
Rocky Narrows Park, at the playground 	""
Robotics disposal ground, in front of the sentry bot 	""
Revere Beach station, end tunnel raider encampment 	""
Reeb Marina 	""
Ranger cabin, inside, next to the skeleton 	""
Quincy ruins, Freeway stronghold bridge to roof catwalks 	""
Quincy ruins, southeast entrance 	""
Boston Police rationing site, in front of the trailer kiosk 	""
Pickman's Gallery 	" "
Fiddler's Green Trailer Estates, entrance 	""
Neponset Park 	""
Natick power station 	""
Nahant Oceanological Society, second floor 	""
Nahant Oceanological Society, research laboratory 	""
Gorski Cabin, root cellar workshop 	""
University Point, just inside the gate 	""
Mass Fusion disposal site 	""
Mahkra Fishpacking, basement store room 	""
Vault 81, observation room 	""
Libertalia 	""
Libertalia, at the top of the main structure 	""
Kingsport Lighthouse, at the top beacon 	""
WRVR broadcast station, control room 	""
Jamaica Plain, treasure room 	" "
Jamaica Plain, security room 	""
Jalbert Brothers Disposal, at the barn with the barrels 	""
Super-Duper Mart, front counters 	""
Irish Pride Industries shipyard, at the corpse of Rory Rigwell 	""
Cambridge crater, edge 	""
Hub City Auto Wreckers, while on the crane 	""
Hester's Consumer Robotics, entrance: showroom floor 	""
College Square, the square 	""
Fort Hagen, command center – outside the gated main room, next to the door 	""
Greater Mass blood clinic, basement storage 	""
Atom Cats garage, unable to determine due to bugged content. 	""
Gunners plaza, cafeteria – before the staircase 	""
Gunners plaza, main entrance of the atrium writer's room 	""
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. 	""
General Atomics factory, quality assurance test chamber 	""
Back Alley Bowling, at the lanes 	""
General Atomics Galleria, at the gate 	""
Fort Strong, sublevel in the room before the main mini nuke storage room. 	""
West Roxbury station, platform 	""
Federal Surveillance Center K-21B, gantry overlook 	""
Faneuil Hall, the hall 	""
Concord Civic Access, main pipe room 	""
Fairline Hill Estates, at the fortified house 	""
Fairline Hill Estates, at the entrance to the cul-de-sac 	""
Easy City Downs 	""
Easy City Downs, northern corner fence hole to the racetrack, next to the stands 	""
East Boston Preparatory School, third floor torture chamber 	""
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution 	""
Weatherby Savings & Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution 	""
D.B. Technical High School, basement – after killing Bosco or at the throne 	""
Croup Manor, basement 	""
Crater House, edge of crater 	""
Corvega assembly plant, entrance of the assembly line room 	""
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.	""
Chestnut Hillock Reservoir 	""
Shaw High School, cafeteria 	""
Charles View Amphitheater 	""
Cabot House, laboratory 	""
Cabot House, living room 	""
Bunker Hill, base of the monument 	""
Breakheart Banks, at the building 	""
Boston Public Library, hall where defenses are 	""
Boston Public Library, main entrance 	""
Boston mayoral shelter, at the basketball court 	""
Beantown Brewery, bottling room floor 	""
Fallon's Department Store (West Roxbury township), by the fountain 	""
Fallon's Department Store (West Roxbury township), by the escalators 	""
Joe's Spuckies sandwich shop, speakeasy stairway 	""
The Switchboard, the foyer of the agency 	""
BADTFL regional office, evidence lockup 	""
===Fallout: The Board Game===
* Piper can be found randomly when taking a card from the loot deck. While Piper is the active companion, the player character can exhaust her to explore an adjacent tile.
* When the player character performs the camp action, she will become unexhausted. However, if the player character does not have the Vilified trait, she must be discarded.
==Inventory==
==Notes==
* During Story of the Century and from then onwards, Piper will call the player character "Blue," referring to their Vault jumpsuit. She still uses the nickname even if one is not wearing the jumpsuit when meeting her, responding, "I know you're not wearing the jumpsuit right now but the Pip-Boy and the 'fish out of water' look? Dead giveaways."
* If Piper is an active companion when first talking to Magnolia in the Third Rail in Goodneighbor, she will clumsily compliment her, saying "Nice set this evening, ma'am... of songs that is. Is it warm in here?"
* Raising one's affinity with Piper will necessitate dismissing her before choosing the outcome of Lorenzo Cabot during The Secret of Cabot House as she dislikes both choices of killing and freeing Lorenzo. This can be avoided by choosing neither and instead letting Lorenzo break free due to inaction. Successfully siding with the family through passing Charisma checks later in the quest also prevents her affinity from dropping.
* If taken to Nate/Nora's corpse in Vault 111, she will say "Is, is that who I think it is? You okay?"
* Upon being killed, she will utter either "Blue..." or “Take care... of Nat...”
* Piper may become hostile if the player character assaults a traveling doctor or their brahmin, even when romanced.
** She will become instantly hostile toward the player character if one has killed a Diamond City security officer.
** She will also become hostile should they kill a settler.
* When asked about her thoughts directly after starting Blind Betrayal, Piper will react as if the quest has already been completed, thus delivering a massive spoiler.
* If one swaps Strong for Piper as a companion, Strong will comment, "This human weak, soft, not live long," to which Piper retorts, "Not so fast big boy, I know a few of your brothers that would disagree."
* Piper can occasionally approach and interview other NPCs about various subjects, such as life in the Commonwealth, their opinions about the Institute and hope for the future. She is often rudely dismissed and backs off.
* If Piper is an active companion when near the South Boston military checkpoint, as the pre-recorded message repeats, she will sarcastically comment to it, "Ugh! Yes, we hear you!"
* Piper's terminal in the Publick Occurrences building contains every available article depending on how far one is into the main questline. It also contains reader complaints on how her articles are always negative and just trying to drum up fear for increased sales or how the Wall doesn't contribute anything to Diamond City's safety. To every complaint, there is a published response for the public and a more acerbic personal response which she keeps to herself. There are also anonymous messages that are sent to Publick Occurrences for advice on a certain situation. Every one of these messages is responded to by Piper herself. Some of these situations include letting their children go and live their own life, talking to girls, and how to handle stress. One of the message's writers says that they are lonely and even asks Piper out on a date, but she declined.
* If dismissed as a companion without ever specifying a destination, Piper will go to the Publick Occurrences building in Diamond City.
* After completing Story of the Century, all items and containers within the Publick Occurrences building, including Piper's terminal, will no longer be marked as owned, and can be freely used or taken. The only exception to this is the two beds (bed and sleeping bag). Available items may include a fusion core in the suitcase under Piper's bed.
* Piper will mention knowing a trader named Roger who dealt in clothes, weapons and jewelry crafted from deathclaws, and who she suspects to be dead.
==Notable quotes==
==Appearances==
Piper Wright appears , , and .
==Behind the scenes==
* In localized versions of the game, Piper's voice is dubbed by Danai Querol (Spanish), Saori Seto (Japanese) and Chiara Francese (Italian).
* In the Creation Kit, the road goggles have the editor ID "ClothesPiperGoggles," along with concept art of Piper depicting her wearing them pushed up on her forehead.
* In her concept art, it appears Piper would have had shorter hair. She also would have worn a fedora rather than a flat cap. One other concept design shows her with what appears to be an aviator's cap and camera equipment worn around the neck.
* In Fallout 76, players can purchase Piper's press cap, Piper's road goggles and Piper's trench coat in the Atomic Shop.
* Piper's interactions with Mayor McDonough seem to be inspired by those of Bob Woodward and Carl Bernstein who famously reported on the Watergate scandal which eventually led to the resignation of Richard Nixon as US President. This is supported by Mayor McDonough's "I Am Not a Synth" speech, which paraphrases Nixon's infamous "I Am Not a Crook" speech.
* Piper's design was visualized by Ray Lederer. He states that the green scarf he included in her design, in his own mental backstory, was knitted for Piper by Mama Murphy,Ray Lederer Art on Facebook though in the final game, the two characters have no notable interactions together.
* According to some fan theories, Piper's name might've been chosen as a pun on a Boston pronunciation of the word "Newspaper" (News-piper), due to her status as the owner of Publick Occurrances. 
==Bugs==
==Gallery==
===Fallout 4===
Piper launch trailer.png|Piper in the launch trailer
PiperBGS.png|Piper in the entryway of Diamond City
Red leather trench coat.jpg|Piper at the gate of Diamond City
FO4 Piper Art Book.jpg|From The Art of Fallout 4
Piper perk icon.png|Piper's icon from the Gift of Gab perk
===Fallout: Wasteland Warfare===
Fo-promo-piper.png|Piper's model for 
Ana-roman-piper-wright-01.jpg|FOWW model by Ana Roman 
Ana-roman-piper-wright-02.jpg
Ana-roman-piper-wright-03.jpg
FOWW Piper unit card.png|unit card
===Fallout Shelter series===
UI C ShopIcon Piper01.png
FSO UI C ShopIcon Piper.png|Piper's hero card 
FSO UITex YS C Bg HeroShare paipu.png|Piper's maxed hero card in Fallout Shelter Online
FSO Piper dialogue.png|Piper's dialogue icon in Fallout Shelter Online
FOSO Nick Piper.png|Nick and Piper in a video for Fallout Shelter Online
FOSO Piper joins.png|Piper wishes to join the player's vault in Fallout Shelter Online
FOSO Piper death threats.png|Piper talking about her daily dosage of death threats in Fallout Shelter Online
===Magic: The Gathering===
Fallout magic Piper Wright, Publick Reporter.png|Magic: The Gathering card
Fallout magic Piper Wright, Publick Reporter Extended Art.png|Extended Art
Fallout magic Piper Wright, Publick Reporter art.jpg|Card art full
Fallout magic Piper Wright, Publick Reporter behind the scenes.jpg|Behind the scenes
Secret Lair x Fallout Propaganda.png|Propaganda
==References==
Non-game
Category:Fallout 4 human characters
Category:Fallout 4 companions
Category:Fallout Shelter characters
Category:Fallout: The Board Game companions
Category:Fallout: Wasteland Warfare characters
Category:Diamond City characters
Category:Fallout Shelter Online characters
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ru:Пайпер
uk:Пайпер
zh:派普·萊特