Find Traps (spell)

Find Traps is a 2nd level priest spell. It bestows upon the caster the temporary ability to unerringly detect traps in the area.
==Description==
===Original Baldur's Gate, Shadows of Amn, and Baldur's Gate II: Enhanced Edition===
===Baldur's Gate: Enhanced Edition===
==Gameplay==
The caster applies this spell to self only.
When the spell is finished casting a text is displayed, reading Casts Find Traps, and a brief white swirl of magic effect is rendered over their sprite, and a quick color fade effect.
A sound effect is audibled when the spell is cast, and another sounds when the spell expires.
This spell implements the Spell Effect: Find Traps on the caster, which has a range of about 15-feet in all directions from their person for the spell's duration.
The spell is immediately active when cast, and again every 6 seconds the effect is instantly released (once per round) for the spell's duration.
The Find Traps spell effect can only find traps that are normally detectable by the Find Traps skill, used by thieves and monks in the game.
If a trap is found, it is revealed on the map in the usual red colored trap dimensions with an accompanying text, reading "Trap Detected".
Despite the original description, this spell does not have any special concentration requirements; the caster may perform any action and will detect traps normally.
This spell has all the normal limitations of the Find Traps skill; it will only check for traps once per round, so the caster may still trigger traps if they move through areas too quickly.
This spell does not allow the caster to disarm traps. Only a thief may do so.
==Notes==
*A trap with 100 or higher trap detection difficulty would resist this spell's effects.
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Priest spell Find Traps shows the caster all traps concealed normally or magically, thus, traps include alarms, glyphs, and similar spells or devices are made apparent.
This spell is directional, and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.
The caster learns the general nature of the trap (magical or mechanical) but not its exact effect, nor how to disarm it. 
== Gallery ==
OG Find Traps 1.png|Invisible Aerie casts the Find Traps spell, and shortly thereafter a cabinet is identified as trapped.
OG Find Traps 2.png|In another setting Aerie carefully moves forward and her active spell reveals a trapped floor area ahead.
==Mod content==
Spell Revisions mod has changed this divine spell's description. See below:
Find Traps
Find Traps
Level: 2
School: Divination
Sphere: Divination
Range: Personal
Duration: 3 turns
Casting Time: 5
Area of Effect: 15’ radius
Saving Throw: None
When a priest casts a find traps spell, all traps - concealed normally or magically - of magical or mechanical nature become apparent to him. Once per round, all traps within a 30-foot diameter of the caster will be revealed. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result, the spellcaster would view the result as undesirable or harmful, and the creator specifically intended the harmful or undesirable result as such. Thus, traps include glyphs and similar spells or devices.
==External links==
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*Advanced D&D 2nd Edition Wiki - Find Traps (Priest Spell)
Category:Divination spells
Category:Cleric 2nd level spells
Category:Druid 2nd level spells