Protection from Telekinesis (Wizard Spell)

This spell protects the creature against magic that moves its physical form, most notably push, levitate, repulsion, and telekinesis spells, but not reverse gravity, which is a fundamental al­teration of the laws of nature. The spell adds a +4 bonus to any saving throw involving this type of magic, or allows a normal saving throw against attacks that have none, such as repul­sion. This does not protect from spells that in­volve teleportation.
The material component is a block of black granite.
Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure re­quires a mentor or a read Southern magic spell.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells