Dark Horizons walkthrough

This is a walkthrough for the content added by the BG1 mod Dark Horizons.
__TOC__
The mod's quest content consists of the Section+Oversight questline, an Ulcaster dungeon expansion, and various unrelated mini-quests and encounters.
== QUEST: Section ==
* OPTIONALNot really avoidable, since in chapter 5 you'll need to cross that bridge – but nothing in the quest depends on this encounter.: Visit Wyrm's Crossing, and approach the right side of the bridge (which is already acccessible in chapter 1) to encounter a party of elven assassins led by Jhaeros Auglathla and Ygrainne Windstar. After some dialog, they call you a "person of evil" and attack. They drop a bounty notice"Scroll", item code SCRSEC1 signed wth the initials "M.S."
* Visit the Friendly Arm Inn map in chapter 4+. Najara appears outdoors at the bottom map entrance, and initiates dialog when she sees you.She accuses you of having slaughtered a whole village, and then attacks together with Vallius and two other guards. Defeat them. She drops a bounty notice"Scroll", item code SCRSEC5 signed wth the initials "P.W."
* Travel to the Area South of Friendly Arm Inn, and approach Davenport who nowOnly after the Najara encounter. waits by the top end of the main road there . He tells you that he has been contracted to kill you, and attacks together with his three fellow "Section Elite" fighters.Defeat them, and loot his body for a key"Odd Looking Key", item code CMKEY03. and a note"Scroll", item code SCRSEC7. that points you to the hideout of a secret organization called "Section" in Beregost.
* Travel to Beregost, and enter the generic home just left of the Thunderhammer Smithy. Inside, in the little side room, a "Section Operative" attacks you. Take the exit by the side room's bottom corner (which wasn't passable beforeBefore you got attacked by Davenport.), to arrive at:
* Section hideout level 1 Area code CM3370.:
** Optionally explore this small basement (watching out for traps), to kill a bunch of Section operatives and collect loot.
** Then take the secret door on the wall (which requires Davenport's key to open), to get to:
* Section hideout level 2 Area code CM3371 (looks like Nashkel Mines level 1).:
** When you enter, operative Andrea initiates dialog. No matter what you say, she teleports you to:
* Section hideout level 7 Area code CM3376 (looks like Marketh's Palace level 3 from the Icewind Dale game).:
** This is the headquarters of the compound, and the level that is furthest from the entrance. You arrive in front of the "Committee" of "Section One", led by Paul Wolfe ("P.W."), Michael Samuelle ("M.S."), Madeline, and Nikita. They claim to be a good-aligned organization with a "The ends justify the means" mindset, and accuse your protagonist of being an evil entity who must die. After a short argument, committe member Nikita leaves in protest, whereas the others attack you.
** Optionally explore the whole level for more kill XP and loot.
** To get back to Beregost, you now have to go through all the dungeon levels that you skipped via teleportion on the way in. Start by taking the staircase down to:
* Section hideout level 6 Area code CM3375 (looks like the Fallen Temple map from the Icewind Dale game).:
** You are immediately set upon by many enemies, including tough archers.
** Take the left corridor to:
* Section hideout level 5 Area code CM3374 (looks like Cloakwood Mine level 2).:
** In addition to the standard Section operatives to fight, the room just ahead of the entrance has a named one: Lillian Darkwater. She attacks on sight, and drops a wardstone"Lillian's Wardstone", item code CMKEY01. which unlocks a nearby treasure chest. Watch out for two traps in the corridor beyond.
** In a crate in one of the storage rooms, you can find a letter"Letter", item code SCRL2S. that points you to a Section base in Baldur's Gate, and proves that the organization engages in slavery.
** Take the top-most corridor to:
* Section hideout level 4 Area code CM3373 (looks like Cloakwood Mine level 3).:
** More Section personell to fight (now including invisible shadow warriors), and loot to collect.
** Take the staircase on the left side of the level, up to:
* Section hideout level 3 Area code CM3372 (looks like Nashkel Mines level 3<).:
** Watch out for floor traps immediately where you enter, and a few more around the level.
** Take the center-top corridor to:
* Section hideout level 2 Area code CM3371 (looks like Nashkel Mines level 1)., revisited:
** This is the level that Andrea teleported you away from, earlier. Now you enter it from the other side, and are free to explore it to kill more Section goons. Near the top exit, you meet Andrea again – this time she attacks on sight.
** Take the top exit back to level 1, and from there, the central staircase back into the unmarked home.
* As you step out of the home back onto the Beregost outdoors map, Nikita approaches and initiates dialog. She claims that Section was once a force for good, but has been corrupted by an evil cadre of leaders called "Oversight". She wants you to defeat them, and directs you to their compound in Baldur's Gate. She also gives you a scroll"Scroll", item code SCRSEC6. with a poem on it. You receive .
** OPTIONAL: You can let Nikita join your party at this point. (She is an Assassin with stats 16 18 13 11 10 14, and isn't needed for any quest content.)
== QUEST: Oversight ==
* After completing the "Section" quest (see the previous section), travel to Central Baldur's Gate, and in the bottom-right portion of the map, enter the house closest to the city wall using its now-passableOnly after the conversation with Nikita at the end of the "Section" quest. back-facing door . You arrive at:
* Oversight compound floor 1 Area code CM0750. (Looks like the Ducal Palace ground floor).:
** The Butler immediately initiates dialog here. If you have Nikita's poem scroll on you, he lets you roam the compound freely; otherwise, everyone here turns hostile.
** There are various Oversight guards here, including a priest; feel free to attack and kill them now, or leave them for later. The locked containers hold some loot.
** Take one of the staircases / up to:
* Oversight compound floor 2 Area code CM0751. (Looks like the Ducal Palace second floor).:
** There are various Oversight guards here, including a wizard; feel free to attack and kill them now, or leave them for later. The locked containers hold some loot.
** Take one of the staircases / up to:
* Oversight compound floor 3 Area code CM0752. (Looks like the Ducal Palace third floor).:
** (Don't attack anyone on this level before the Sir Jones dialog, or you'll lock yourself out of the rest of the quest.)
** Walk forward into the central room, until their leader Sir Jones initiates dialog. After a short argument, his colleague George flees to the cellar, and everyone else on this level attacks you. This is a big battle including a wizard, a priest, and three bards. The enemies drop some good loot, and there's more in the locked containers.
** Make your way back down to floor 1. (All the guards you left alive on floor 1 and 2 are now hostile, and two extra guards have spawned on each floor).Then on floor 1, take the newly-accessibleOnly after your learned from the argument between Sir Jones and George that the cellar exists. door under the left staircase, down to:
* Oversight compound cellar Area code CM0753. (Looks like the Ducal Palace basement).:
** George immediately initiates dialog here; if you ask, he reveals that is was Koveras who hired Section to assassinate you. Then he attacks you together with a bunch of Oversight guards (incl. a priest and wizard), two "Torture Twins", and some skeletons.Once they're dealt with, you can loot the containers (including a hidden chest ) for treasure.
** This concludes the Section+Oversight quest-line.
== DUNGEON: Ulcaster Crypts ==
* Travel to Ulcaster, and enter the base-game Ulcaster Dungeon maze. In the bottom-left room of that maze, click near the bottom-right wall to arrive at a new map:
* Ulcaster crypts level 1 Area code CM2680. (Looks like Candlekeep Catacombs level 2.):
** You are greeted by the ghost "Arch Mage Arias", who apparently died during the attack on the Ulcaster school centuries ago. No matter what you say, she attacks.
** The remaining undead on this level attack on sight; fight your way through them (including ghost mage Anton Valor), and survive the floor traps, some of which are undetectable.
** Take the exit at the end of the top-left corridor, to get to:
* Ulcaster crypts level 2 Area code CM2681. (Looks like Candlekeep Catacombs level 1.):
** There are many floor traps, though this time, all of them are detectable. The undead on this level attack on sight, including the named ghosts Garrett and Arch Mage Natas. The containers, most of them locked and trapped, hold good loot, including two stat tomes & .
** Exit the dungeon the way you came.
* Back on the Ulcaster outdoors map, to the top-left of the dungeon entrance, nowOnly after your conversation with Arch Mage Arias. stand the three red wizards Taneth, Erica, and Jeneik . They demand you give them the treasure you looted from the crypts. No matter what you say, they attack.
== Mini-quests and encounters ==
=== Smeagol's ring ===
* In Gullykin, optionally talk to Smeagol who stands outside the right-most hut of the village , to learn that his "Precious" was stolen by goblins.
* Make your way to the bottom-left portion of the map, to find a group of kobolds and goblins who attack on sight. One of the goblins drops the cursed ring "The Ring of Power"(75% casting failure; -50% INT; -50% Move Silently). Item code CMRING05..
* Bring the ring to Smeagol. He takes it, pays you 500 , and leaves.
=== Selene's dragon ===
* In the Second Cloakwood, talk to the druid Selene on the platform right of the map center. She wants you to kill a nearby dragon.
* The "dragon" is a large red wyvern, and waits in the southern part of the map . It attacks you on sight, together with two druids. Defeat them, and pick up the wyvern's head"Wyvern Head", item code CMISC01..
* Return the beast's head to Selene for and a magic ringThe Guard's Ring +2.
=== Kieran's toll ===
* In the Fourth Cloakwood, the ranger Keiran Nightsong initiates dialog when you try to cross the bridge. He demands you pay a toll of 300 .
** CHOICE: Pay him. You receive , and from now on he sells supplies to you.
** CHOICE: Refuse to pay. He summons two wyverns called Beren and Luthian, and attacks you.
=== Diamond for Sir Winton ===
* In Central Baldur's Gate, Sir Winton initiates dialog outdoors just south of the Drakon Tavern. He wants a diamond for his wedding.
* Procure a Diamond – either from one of the base-game locations, or buy one from "Quincy the Jeweler" whom the mod adds to the Elfsong Tavern ground floor in East Baldur's Gate.
* Bring the diamond to Sir Winton for 3000 .
=== Recipes for Halabasher ===
* At Ulgoth's Beard, talk to Halabasher Dhunshar. He wants a Tethyrian recipe book.
* Travel to the Isle of Balduran, and in the north part, loot the table in Dradeel's cabin for a book called "The Recipes and Ruminations of One Dradeel of Tethyr".
* Bring the book to Halabasher. You receive and a magic ringRing of Protection +2.
=== Combat encounters ===
The mod adds the following named foes that represent straightforward combat encounters not connected to any quest, where the only dialog, if any, is some taunts before the battle:
Area 	Encounter
Candlekeep ▸ storehouse 	Mendas
Area South of Beregost 	Tristan and Isolde
Nashkel Mines ▸ outdoors 	Zargos Flintblade
Nashkel Mines ▸ level 3 	Gorken Bloodaxe and his fellow duergar
Gnoll Stronghold ▸ outdoors 	Garret, Allister, Zara, and Hilgaar
Bandit Camp 	Brotus Bloodthirsty and his fellow ogres
Area South of Friendly Arm 	Phallen Nightsbane, Malious, and Necardian (only in chapter 3+)
Third Cloakwood 	Miranda the Witch and her druids, bears, and squirrel
Cloakwood Mines ▸ level 4 	Dark Silvia and Morgan
Cloakwood Mines ▸ outdoors 	Wendell and fellow druids (by the bridge , when you come back out of the mine after completing the chapter 4 main plot)
Baldur's Gate S ▸ warehouse 	Sailor Willi D Fain and Sailor Wally G Hrey
Durlag's Tower ▸ labyrinth level 4	Maria Darkblade, Khan Noonian Singh, Quintus the Quick, Garak the Banelord, and Gorth (after the Death Knight is dead)
Besides these, the mod adds extra no-name enemies and monsters that are not connected to any quest or encounter, to various base-game areas:
Areas 	Extra enemies types
Nashkel Mines (outdoors, level 3) 	Xvart, Kobold, Huge Spider, Ghoul
Area East of Gnoll Stronghold 	Ogre Mage, Ogre Berserker, Ogrillion, Dire Wolf
Gnoll Stronghold 	Gnoll Clan Leader, Gnoll Elite Warrior, Gnoll Veteran Warrior, Gnoll Veteran, Gnoll, Kobold Clan Leader, Kobold Witch Doctor, Kobold
Cloakwood (1st, 2nd, 3rd) 	Ettercap, Sword Spider, Crazy Dryad, Winter Wolf, Wyvern, Cave Bear, Baby Wyvern, Black Talon Elite
Cloakwood Mine (outdoors, level 4)	Crazy Dryad, Black Talon General, Black Talon Elite, Guard
== Other content ==
=== Joinable companions ===
The mod adds three NPCs that you can allow to join your party. Like most of the original Bioware companions, they don't really have any content besides their joining dialog.
Name 	Race 	Class 	Stats	Stats	Stats	Stats	Stats	Stats	Joins in
Name 	Race 	Class 	S 	D 	C 	I 	W 	C 	Joins in
Morwen	Half-elf	Skald 	12 	18 	10 	16 	12 	16 	Beregost, ground floor of Jovial Juggler tavern (chapter 1+).
Thorin	Dwarf 	Dwarven Defender	12 	19 	10 	10 	13 	14 	Ulgoth's Beard, outdoors – after accepting Hurgan's quest (chapter 1+).
Nikita	Human 	Assassin 	16 	18 	13 	11 	10 	14 	Beregost, outdoors – after the "Section" quest (chapter 4+).
=== Stores ===
The mod adds the following shopkeepers who sell items to the party:
Shopkeeper 	Location 	Items sold
(Merchant) 	Friendly Arm Inn ▸ outdoors ▸ 	plain weapons
(Merchant) 	Friendly Arm Inn ▸ outdoors ▸ 	plain weapons
Sintara Al-Mustafa 	Friendly Arm Inn ▸ outdoors ▸ 	magic ammunition, potions, scrolls, wands
Ms. Godfrey 	Friendly Arm Inn ▸ outdoors ▸ 	bags, potions
Thorengrim Hammerfist	Friendly Arm Inn ▸ main floor ▸ 	magic weapons, ammunition
Chef Martel 	Friendly Arm Inn ▸ main floor ▸ 	consumables
Ratava Artsym 	Friendly Arm Inn ▸ temple ▸ 	magic weapons, ammunition, potions, scrolls
Magnus 	Beregost ▸ outdoors ▸ 	magic weapons, ammunition, potions
Kieran 	Fourth Cloakwood ▸ 	magic ammunition, potions, scrolls
Quincy the Jeweler 	East Baldur's Gate ▸ Elfsong Tavern ▸ ground floor	gems
=== Item upgrades ===
On the main floor of the Friendly Arm Inn, talk to the dwarven forger Thorengrim Hammerfist. Besides selling items (see the previous section), he offers to combine and upgrade certain items that your party may find during their travels:
Input	Output
* Butter Knife of Balduran
* plain DaggerItem code DAGG01.
* 5000	"Improved Butter Knife of Balduran" Item code MAFORG01.(dagger +3)
* Spider's Bane +2
* Spider Body
* 5000	"Improved Spider’s Bane" Item code MAFORG02.(two-handed sword +3; free action; +poison dmg)
* Flame Tongue
* Oil of Fiery Burning
* 7000	"Improved Long Sword +1, Flame Tongue" Item code MAFORG03.(long sword +4; +1 fire dmg; +1 THAC0; extra dmg vs. regenerating/​cold-using/​undead)
* Scimitar +2
* Boots of Speed
* 5000	"Improved Scimitar +2" Item code MAFORG04.(haste)
* Ring of Fire Resistance
* scroll of Protection From Fire
* Potion of Fire Resistance
* 8000	"Improved Ring of Fire Resistance" Item code MAFORG05.(fire resist. +60%)
* Helm of Balduran
* Lock of Hair from Kirinhale
* 2000	"Improved Helm of Balduran" Item code MAFORG06.(+2 AC; +5 HP; +1 saves; +1 THAC0)
* Chainmail +2
* Diamond
* Potion of Defense
* 4000	"Improved Chainmail +3" Item code MAFORG07.(AC 2)
* Longbow +1
* Gauntlets of Dexterity
* 3000	"Improved Long Bow +2" Item code MAFORG08.(+1 DEX)
* Eagle Bow
* Gauntlets of Dexterity
* 3000	"Improved Eagle Bow" Item code MAFORG09.(+1 DEX)
* Girdle of Piercing
* Potion of Fire Giant Strength
* 10000	"Improved Girdle ‘Elves’ Bane’" Item code MAFORG10.(STR 22; AC +3 vs. piercing)
* Battle Axe +2
* Kiel's Helmet
* Kiel Wardstone
* 1000	"Improved Battle Axe +2" Item code MAFORG11.(10 HP)
* Wyvern Head
* 6000	"Wyvern Head Helm" Item code MACMHE01.(+2 AC; +2 STR; +25% MR)
== Appendix ==
=== Index of new areas ===
Area code	Map 	Area background source
CM3370 	Beregost ▸ Section hideout ▸ level 1 	Durlag's Tower cellar
CM3371 	Beregost ▸ Section hideout ▸ level 2 	Nashkel Mines level 1
CM3372 	Beregost ▸ Section hideout ▸ level 3 	Nashkel Mines level 3
CM3373 	Beregost ▸ Section hideout ▸ level 4 	Cloakwood Mine level 3
CM3374 	Beregost ▸ Section hideout ▸ level 5 	Cloakwood Mine level 2
CM3375 	Beregost ▸ Section hideout ▸ level 6 	IWD Fallen Temple
CM3376 	Beregost ▸ Section hideout ▸ level 7 	IWD Marketh's Palace level 3
CM0750 	Central Baldur's Gate ▸ Oversight compound ▸ floor 1	Ducal Palace floor 1
CM0751 	Central Baldur's Gate ▸ Oversight compound ▸ floor 2	Ducal Palace floor 2
CM0752 	Central Baldur's Gate ▸ Oversight compound ▸ floor 3	Ducal Palace floor 3
CM0753 	Central Baldur's Gate ▸ Oversight compound ▸ cellar 	Ducal Palace basement
CM2680 	Ulcaster ▸ crypts level 1 	Candlekeep Catacombs level 2
CM2681 	Ulcaster ▸ crypts level 2 	Candlekeep Catacombs level 1
For details on how to reach these maps, see the dungeon crawl walkthrough sections at the top of this page.
Category:Mod walkthroughs