Report 502

Report #502
Skillset: Tahtetso Skill: Bairak
 Org: Tahtetso Status: Rejected Nov 2010
Furies' Decision:
We don't feel this is necessary at this present time but may consider this in
the future.
Problem: Currently, monk weapon grapples are handled differently by the system
than the normaly Kata Grapple. They are affected by most defenses against weapon
attacks, such as rebounding and parry, and act in a manner different from the
norm. Using steelgrip allows a monk to avoid the parry chance but they can still
encounter the rebounding if the target is not razed. This is especially an issue
for Tahtetso combat, as bairak leads to bairakobo, our one method of achieving a
possible lock on the target.
Solution #1: Standardize how monk weapon grapples work by making weapon
 grapples not rebound on rebounding, be affected by parry but
 avoid it if the steelgrip mod is used, and still allow them to be
 dodged. This would be the easiest solution.
Solution #2: Change how the steelgrip mod itself works, allowing it to bypass
 rebounding for weapon grapples and parry chance when used. This
 would make the mod and it's cost a higher priority for grapple
 forms.
Solution #3: Change how bairak itself works, allowing to to bypass rebounding.
 While this would fix the problem present and allow Tahtetso to go
 for their four form lock with greater ease, it is not my personal
 favorite idea to pick and choose which works when.
Player Comments:
---[Janalon on 11/8 @ 11:11 writes]:
For what it's worth, Nekotai grapples ootangk and oothai bypass rebounding, as
does the grapple ender amihai. Quite shocked to hear weapon grapples would
behave any differently than an unarmed grapple-- especially because you cannot
apply "raze" in the same form as any grapple. This rebounding issue with bairak
sounds like a Tahtetso-only issue. This might suggest either a balance concern
if it was intentionally implemented... or just a silly oversight. If this is due
to the latter, I agree bairak should bypass rebounding like other monk weapon
grapples without any other suggested change.
---[Sahmiam on 11/28 @ 06:26 writes]:
It actually affects Ninjakari too. Ninshi will hit rebounding, but I wouldn't
consider it a problem for us. That being said, we don't need to grapple for a
lock. I can support solution two as I don't think Ninjakari need buffed in the
way of solution one. However, it seems that Nekotai and Shofangi grapples bypass
rebounding, so it might be fair to extend the feature to other monks, but I'm
more inclined to say that we should go with solution 2 and make it so all
grapples (excluding those in the kata skillset) are affected by rebounding