Werebear

==Summary==
Werebears are a species of benevolent lycnathropes, creatures infected with diseases that transform them from their usual shape into that of some animal. While the affliction itself is considered a curse, werebears are seen as beings of immense good, and generally work to keep their less well-meaning cousins in check (oftentimes fighting the likes of werewolves and wereboars on a regular basis). Unlike others of its kind, the werebear actively works against spreading their curse. When in combat, these enormous ursine creatures avoid biting so as to not infect any others.
==Powers and Stats==
Tier: 
Name: Werebear
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid, Shapechanger, Ursine Lycanthrope
Powers and Abilities: Superhuman Physical Characteristics, Shapeshifting (They can transform into either a Monster Manual 5e Page 208), Bodily Weaponry (They use their in combat), Regeneration (Low-Mid; They heal at a rate Monster Manual 1e Page 63 faster then an adventurer), Damage Reduction (Shown ), Curse Manipulation (As a lycanthrope, it can pass on the curse of lyanthropy to others by ), Supernatural Willpower (Via Monster Manual 3.5e Page 171), Enhanced Senses (They have and an enhanced sense of ), Animal Manipulation (Via ), Weapon Mastery (Are adept in using various of ), Healing (Shown ), Resistance to Disease Manipulation (They're not affected by )
Attack Potency: Small Building level+ (As a monster in 5e they're comparable to casters capable of using Conjure Barrage)
Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-range lightning)
Lifting Strength: Varies from Class 1 (Due to having a strength score of they can at max push 680.3886 kg) to Class 10 (Their hybrid form has a strength score of which means they can at max push 6.3502932 ton) up to Class M (Their bear form is a large quadruped creature with a strength score of which makes it superior to the Stone Golem)
Striking Strength: Small Building level+
Durability: Small Building level+
Stamina: Superhuman (They're on par with adventurers who can keep fighting even after losing their limbs)
Range: Standard Melee Range, Extended Melee Range, Several Meters via throwing axes
Standard Equipment: Greataxe, throwing axe
Intelligence: Average
Weaknesses: Silver weapons bypass their damage reduction
Notable Attacks/Techniques:
*Shapechange: The Werebear can on command alternate between three forms with those being their human, bear and a hybrid form.
*Bite/Claws: While in its hybrid or bear form a Werebear can maul their enemy with sharp claws and a nasty bite, with their bite being also able to pass down the lycanthropy curse.
*Bear Empathy: The Werebear's bear half grants a natural affinity when it comes to persuading bears to do what it wants.
*Healing: A Werebear can apply a form of healing which takes 1 to 4 weeks but is equal in its potency to the spell.Player's Handbook 1e Page 47
*Multiattack: The Werebear is a skilled fighter, being able to rapid attack with either its claws or axe.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Good Characters
Category:Fantasy Characters
Category:Species
Category:Monsters
Category:Bears
Category:Shapeshifters
Category:Bodily Weaponry Users
Category:Claw Users
Category:Curse Users
Category:Damage Reduction Users
Category:Regeneration Users
Category:Enhanced Senses Users
Category:Supernatural Willpower Users
Category:Animal Users
Category:Weapon Masters
Category:Weapon Users
Category:Axe Users
Category:Healers