Abilities

This is a full list of abilities in The Last Case of Benedict Fox:
== Tattoos ==
Name 	Description 	Cost
Companion's Grasp 	Allows you to throw enemies and objects, opening them up to attacks. Uses a portion of the meter. 	15 Ink
Second Tentacle 	Enhances the effectiveness of the Grasp ability. 	60 Ink
Companion's Dive 	Navigational ability that destroys obstacles from above and serves as an attack. 	80 Ink
Companion's Heaving Strike	Pulls an enemy closer for a strong attack. 	50 Ink
Companion's Double Grapple	Enables triple jumps, expanding exploration options. 	60 Ink
Companion's Heave 	Removes enemy blockages, opening new areas. 	80 Ink
Companion's Reach 	Extends the range of tentacle attacks, reducing risk. 	40 Ink
Companion's Tackle 	Slide into enemies while running, launching them upward. Useful for starting fights and reaching vulnerable areas.	70 Ink
Companion's Shield 	Creates a shield to block attacks as long as stamina allows. Useful for precision-free defense. 	300 Ink
Companion's Deeper Dive 	Enhances dive attack damage, enabling one-hit kills on weaker enemies. 	300 Ink
Companion's Ambush 	Places a trap on the ceiling, immobilizing nearby enemies. 	250 Ink
Companion's Slam 	Slams flying enemies downward, providing convenience. 	100 Ink
== Story Progression ==
Name 	Description
Amplifactor 	Unlocks Double Jump ability.
Conundrum Device	Used to solve symbol/numerical puzzles throughout the map.
Kogai Pin 	Enables access to Kogai doors and grants a throwing pin weapon.
Flashlight 	Allows safe traversal through dark tunnels in the Limbos. Requires recharging with glowing orbs.
Enhanced Bullets	Infinitely usable bullets with cooldown periods. Pierces shields and opens certain ink pools.
== Store ==
Name 	Description 	Quantity 	Quality
Miracle Water	Either hold the button to heal until you're at maximum health or press for a health boost that increases with each upgrade.	100/150 (additional uses) 	150/175/200 (upgrades healing amount)
Stone Plate 	Grants temporary immunity to all damage at the cost of being unable to move. Upgradable duration. 	100/150 (increases usage limit) 	150/175/200 (extends petrification duration)
Smoke Bomb 	Makes you intangible in a limited area and time, allowing you to walk through enemies and avoid attacks. 	100/150 (increases number of uses) 	150/175/200 (extends smoke duration and coverage)
Flashlight 	Rechargeable by shining on white orbs found in dark tunnels. Upgrades increase usage time and light size. 	100/150 (increases flashlight usage time)	10/100/150 (increases flashlight light size)
== Weaponsmith ==
Name 	Description 	Requirements
Piercing Bullets 	Bullets pierce through enemies, ideal for crowd control. 	A Chalice of Dried Human Blood + 300 BNP
Faster Reloads 	Accelerates bullet acquisition from bayonet attacks. 	Rat's Mask Prototype + 100 BNP
Additional Bullets 1	Allows storage of an extra flare bullet. 	Silvery Mirror + 125 BNP
Additional Bullets 2	Grants another flare bullet. 	Second Memoirs Record + 125 BNP
Bullet Upgrade 	Provides a powerful bullet on cooldown, capable of splitting certain ink pools.	Owl's Rifle + Book of Languages
Combo Finish Boost 	Enhances combo finish attacks. 	Experimental Cap + 200 BNP
Attack Speed Boost 	Increases attack speed. 	Rattle + 300 BNP
Range Boost 	Extends attack range. 	Ritual Obsidian Dagger + 250 BNP
Damage Boost 	Augments damage output. 	Four-Sleeved Straitjacket + 300 BNP