Simulation Cyborg

The cyborg is a feature introduced in REVIVE! Part 3 (version 1665) that uses other features for you. and you gain full rewards for that action.
This feature is unlocked for free at level 1250, can use arcade, stadium, TFCG and fishing and uses two currencies unique to it. The cyborg energy, which is gained by using the "recharge" action of the cyborg or paying 3 hours of Rest for 30 minutes of energy, and the cyborg points, which are gained using the features the cyborg can use or paying 200 White Coins for 1000 cyborg points.
==Performance==
The performance of the cyborg is affected by 3 things: the stat you can see in the screen (tempCPerf), the cyborg level (botLevel) and the times it has done that action (botOP). The exact equation is: 
Performance = tempCPerf + (max – tempCPerf) * (botLevel*.002 + (botOp0.4)*.001)
==Cyborg Level==
The cyborg level ranges from 1 to 200. From 1 to 100 the exp required to level is level*5 and the exp from 100 to 200 is level*(level-99)*5. Exp does roll over if you level up, although it is capped by the exp required to level up from 0 exp.
==Arcade==
The tempCPerf in arcade is affected by your highest score and total score in each game.
===Pong===
Min Score: 10,000
Max Score: 4,200,000
Energy Spent: 7:00 min (420s)
Points Spent: 84
Cyborg Exp: Varies by score: min:30, max:51
===Ultimate Avoidance===
Min Score: 10,000
Max Score: 1,500,000
Energy Spent: 2:55 min (175s)
Points Spent: 35
Cyborg Exp: Varies by score: min:13, max:21
===Math Master===
Min Score: 10,000
Max Score: 2,400,000
Energy Spent: 1:20 min (80s)
Points Spent: 16
Cyborg Exp: Varies by score: min:6, max:10
===Whack-a-greg===
Min Score: 10,000
Max Score: 3,300,000
Energy Spent: 2:45 min (165s)
Points Spent: 33
Cyborg Exp: Varies by score: min:12, max:20
===Triangle Count===
Min Score: 10,000
Max Score: 13,500,000
Energy Spent: 11:15 min (675s)
Points Spent: 135
Cyborg Exp: Varies by score: min:48, max:81
===Mindsweeper===
Min Score: 10,000
Max Score: 4,000,000
Energy Spent: 8:20 min (500s)
Points Spent: 100
Cyborg Exp: Varies by score: min:36, max:60
===Balance 3===
Min Score: 10,000
Max Score: 7,200,000
Energy Spent: 6:00 min (360s)
Points Spent: 72
Cyborg Exp: Varies by score: min:23, max:44
==Stadium==
The tempCPerf in stadium is affected by the total number of upgrades, the total number of wins for each activity and either the highest number of Impossible wins or Highest PWNT count 
===Simple Race===
Min Win Rate: 5%
Max Win Rate: 90%
Energy Spent: 0:17 min (17s)
Points Spent: 4
Cyborg Exp: 2 if first, 0 if last. If other, 1.
===Item Fight===
Min Win Rate: 5%
Max Win Rate: 90%
Energy Spent: 0:19 min (19s)
Points Spent: 5
Cyborg Exp: 2 if first, 0 if last. If other, 1.
===Death Match===
Min PWNTs: 50
Max PWNTs: 1100
Energy Spent: 10:00 min (600s)
Points Spent: 1000
Cyborg Exp: If you win: min: 80, max: 110; if you lose: min:40, max:70.
==TFCG==
The tempCPerf in TFCG is affected by total wins, highest streak and your FCG level.
===Level 0===
Min Win Rate: 5%
Max Win Rate: 99%
Energy Spent: 1:15 min (75s)
Points Spent: 20
Cyborg Exp: 10 (only if you win)
===Level 1===
Min Win Rate: 4.5%
Max Win Rate: 98%
Energy Spent: 2:00 min (120s)
Points Spent: 30
Cyborg Exp: 15 (only if you win)
===Level 2===
Min Win Rate: 4%
Max Win Rate: 97%
Energy Spent: 1:50 min (110s)
Points Spent: 35
Cyborg Exp: 19 (only if you win)
===Level 3===
Min Win Rate: 3.5%
Max Win Rate: 96%
Energy Spent: 2:50 min (170s)
Points Spent: 40
Cyborg Exp: 21 (only if you win)
===Level 4===
Min Win Rate: 3%
Max Win Rate: 95%
Energy Spent: 3:10 (190s)
Points Spent: 45
Cyborg Exp: 24 (only if you win)
===Level 6===
Min Win Rate: 2.5%
Max Win Rate: 90%
Energy Spent: 3:20 (200s)
Points Spent: 60
Cyborg Exp: 26 (only if you win)
===Level 7===
Min Win Rate: 2%
Max Win Rate: 85%
Energy Spent: 5:00 (300s)
Points Spent: 90
Cyborg Exp: 39 (only if you win)
===Level 8===
Min Win Rate: 1.5%
Max Win Rate: 80%
Energy Spent: 5:50 (350s)
Points Spent: 120
Cyborg Exp: 47 (only if you win)
===Level 10===
Min Win Rate: 1%
Max Win Rate: 70%
Energy Spent: 7:30 (450s)
Points Spent: 180
Cyborg Exp: 63 (only if you win)
After a 5 win streak the cyborg will face Tukkun and winrate will be 80% lower.
==Fishing==
The tempCPerf in Fishing is affected by your highest perfect streak, your total number of perfects and your Fishing Skill Level
Min Perfect Chance: 1%
Max Perfect Chance: 95%
Energy Spent: 0:27 min (27s)
Points Spent: 11
Cyborg Exp:
*Perfect catch with a streak of 3+: 3
*Perfect catch with a streak of 1 or 2: 2
*Regular catch: 1
==Expill==
The Cyborg screen also has the expill screen next to cyborg exp. In this screen you can see how many expills you have. You can also spend one expill to increase your cyborg's level by 1. You can also craft expills from this screen. Each expill costs 3000 shiny tokens, 1500 mega career potions and 500 mega fertilizers.
This screen also allows you to convert 24 hours of cyborg energy into 250 cyborg exp if your cyborg is above level 50.
==Trivia==
*Rewards in arcade are capped at 99,999,999,999 exp/YC
==Sources==
Phantomwolf's cyborg comparision with Mnch's updates spreadsheet   A nice place to see what's the most efficient for the cyborg to do.
Category:Features
Category:Version 1828