Playstyles

Playstyles are the various types of battle strategies a fighter is best suited for following. Knowing a fighter's playstyles and how to properly use them is essential for good competitive play, since it teaches the most effective and prominent ways to gain an advantage in a match.
== Playstyles Transferred from Smash Bros. ==
=== All-Arounder ===
Characters with a various amount of tools that can help switch up playstyles easily to suit different match-ups.
Examples:
* Madotsuki (Original)
* Edd (Beatdown)
* Brad Armstrong (What-If)
* Toon Donkey Kong (Nova)
=== Rushdown ===
Fighters who benefit from completely going in on opponents in fast-paced close combat, creating a closed environment that hinders an opponent's access to their options.
Examples:
* Stocking (Original)
* Kaminashi Nozomi (What-If)
* Testinman (Demic)
* Perry the Platypus (Nova)
=== Bait-&-Punish ===
Fighters that focus very strongly on retaliating when an opponent uses the wrong move.
Examples:
* Don Ramon (Original)
* Cosmo (YTPguy17)
* Stephen Quire (Beatdown)
* Buzby (Zero)
=== Zoner ===
Fighters with attacks that can span a sizeable amount of distance.
Examples:
* Frollo (Original)
* Heavy (ARL)
* Elsa (Nova)
* Alexander Hamilton (Soul)
=== Mix-Up ===
Fighters with extremely versatile movesets based on tactics and mind games to exploit their opponent's weaknesses.
Examples:
* Ophelia Chill (YTPguy17)
* Gaster (Liquid Crystal)
* SiIvagunner (L-NEO)
* Ratboy Genius (Encore)
=== Heavy Zoner ===
Fighters that excel in covering a large amount of territory, though at the cost of how much raw damage they can deal.
Examples:
* Yomika (Original)
* Morshu (YTPguy17
* Cartoon Ganon (MAD)
* ODEMH (TSLBAE)
=== Grappler ===
Fighters who rely on limiting their opponents' movement with various grab and/or stun moves.
Examples:
* Van Darkholme (MAD)
* Ed (What-If)
* Mama Umbridge (Beatdown)
* Samuel L. Jackson (Nova)
=== Hit-And-Run ===
Fighters who benefit from chipping away at their opponent's health by weaving in for a couple hits and bobbing back out to play the defensive role.
Examples:
* Dr. Robotnik (Original)
* 60's Spiderman (Nova)
* Dan Backslide (Beatdown)
* Nico Yazawa (Encore)
=== Stage Control ===
Fighters with various counters or traps that can force the opponent into having to change the way they play.
Examples:
* Jaime Maussan (Original)
* Psycho Dad (Beatdown)
* Board James (Liquid Crystal)
* Toon Eggman (Zero)
=== Turtle ===
Fighters who use an assortment of defensive/camping techniques to make-up for poor mobility.
Examples:
* Billy Mays (Original)
* Medic (ARL)
* Headmaster Galvatron (Zero)
* Actual Sloth (What-If)
=== Zone Breaker ===
Fighters with techniques that are good at getting around defensive tactics.
Examples:
* Mary (Original)
* Strong Bad (Beatdown)
* Best Pinkie Pie (Liquid Crystal)
* Panchito Spongebob (L-NEO)
=== Puppeteer/Tag Team ===
Fighters who utilize assist character(s) for a major role in their moveset.
Examples:
* Rick & Morty (What-If)
* 60's Batman (Nova)
* 9-Volt (YTPguy)
* Marionette (Liquid Crystal)
=== Glass Cannon ===
Fighters with a ton of power or mobility, but at the expense of their light weight or another exploitable gimmick that makes them easy to KO.
Examples:
* Aya (Original)
* Smol Nozomi (What-If)
* Hexagon (L-NEO)
* Black Friday Woody (Zero)
=== Pressure ===
Characters who like to dance around a person’s shield and force them to make a defensive move to get them away. Essentially a mixture of Rushdown and Bait-and-Punish.
Examples:
* Tommy Wiseau (Original)
* Scout (ARL)
* Irene (Nova)
* Kirbopher (Encore)
=== Dynamic ===
Fighters who can often change the way they play or are forced to change how they play due to certain circumstances. This can include sudden buffs/nerfs or changes to moves.
Examples:
* Hat Kid (Nova)
* Brad Armstrong (What-If)
* Globglogabgalab (TSLBAE)
* Sabitsuki (Demic)
== Playstyles Established in Smash Bros Lawl. ==
=== Trap Disabler ===
Fighters with one of their major tactics being to hinder traps / assists or use them to their advantage. (Note: these characters do not set their own traps.)
Examples:
* Nicolas Cage (Original)
* Inspector Gadget (ARL)
* Vince Offer (Nova)
* Inori Aizawa (What-If)
=== Pursuer ===
Fighters who have really strong attack power to compensate for poor movement.
Examples:
* DSP (Demic)
* Metal Head (Nova)
* The Thwomps (Beatdown)
* Optimus Prime (Zero)
=== Boss ===
Fighters who focus on using specific status effects to switch-up tactics or subordinate their opponents.
Examples:
* J. Jonah Jameson (Original)
* Mormon Jesus (MAD)
* Yamamura (L-NEO)
* Big Cookie (Soul)
=== LOL ===
Fighters with intentionally awful moves that demand strategies too ridiculous to even be deemed useful.
Examples:
* Irate Gamer (Original)
* John Di Micco (Nova)
* UDK (MAD)
* Magikarp (Liquid Crystal)
=== Resource Manager ===
Fighters who must build-up a meter to increase their full fighting potential.
Examples:
* Zoolander (Original)
* Captain N (Nova)
* Rainbow Dash (Nitro)
* Viola (Beatdown)
=== Risk-Reward ===
Fighters that have outstanding strengths with the downside of hard backlash if handled improperly.
Examples:
* Sega Saturn (Nova)
* Metal Head (Nova)
* 60's Moomintroll (TSLBAE)
* Wile E. Coyote (Zero)Category:Special
Category:Playstyle