Changelog v2.2.11.124669 - Week 136

Changelog v2.2.11.124669 - Week 136
New Content
* Adding in Crop / Biome / Weather Interactions
* Seeds / Crops now have optimal growth biomes, when they are not planted in the correct biome they will suffer a biome specific penalty, for example nothing with grow unshelted in the arctic
* Seed / Crop un-obtimal biome debuffs can be countered by growing crops inside a greenhouse
* Crop plots / Mounds now have a tier associated with them (shown as a stat) and their crops will take damage if they are out in the open and a storm of higher than their specified tier occurs
* Adding Upgrade Code for Existing Dirty Mounds so they are assigned the correct tier
* Adding new logic when placing dirt mounds or ploughing them with an animal cart so they have the correct stats and modifiers applied
* Adding UI on Seeds so they display their optimal biome
* Adding UI to crop plots to display their tier and storm resist
* Adjusting stat descriptions for crop plot / mound tiers
* Reassigning stats of shovels & crop plots so they match their associated storm tiers
* Unlocking all shovels at t3/4 and workshop
* Fixing shovel dig as it was assigning the wrong dirt mound modifiers
* Crop Plots / Mounds can now be inspected without seeds
* Adding new modifier on crop plots / mounds if deployed in the arctic and not in a greenhouse so players know crops will die
* Fixed ability to spawned ploughed dirt mounds and added new modifier to reflect
* Adjusting Item Popup so the optimal seed biomes are not shown for every item
* Updating Item Rewards for digging
* Swapped Damage Effect for Ground Dust
* Adding ability for seeds to have multiple optimal biomes
* Adjusting crop plot tool tip location so its easier to read
* Adding tier information to crop plot tooltip
* Missed files from last commit
* Fixing issue where yields of 0 can be possible when the yield modifier of crops was less than 1.0
* Crops will take damage in storms slowly if they are not the correct tier for the storm rather than instant death, this will regen slowly when not in a storm, this is seperate from the crop plots health
* Added small effect for when crops take damage
* Fixing Dead State Collisions for the Squash, Yeast, Carrot, Kumara
* Adding in world tooltip for crop plots to show storm damage and growth status
* Update dug hole modifiers for better desciption
* Update Shovel to Iron Shovel
* Update hand made hole to only reduce crop growth by 25%
* Fixed build errors - AIGrowth stat enum name changed/Itemstatic missclick
* Adding audio for crop plants taking damage and being destroyed. BP imp
* Fixed a typo in the dirt mound modifier
* Lots of improvements and additioanl layers and tweaks to the ice breakers footsteps. Multiple events. No longer linked to footstep event for better control
* Update tier display on building pieces
* Update stat wording for crop plot tiers
* Adding Storm Resistance to Crop Plot Inspection UI
* Update crop preferred biomes
* Increased The Excavator workshop shovel price and storm tier
* Update UI text for storm resistances and tiers, and related modifiers
* Crop plots crops will take 2 damage every 10 seconds if their storm survival tier is lower than the crop plot or mound tier
* Crop plot crops will regain 1 health every 10 seconds while not in a storm and they are watered
* While on an Easy difficulty crop plots will not take damage in storms
* Removed destructible mesh from the crop plot damage so only a particle effect plays now when storm damage occurs
* Removed negative modifiers from using dirt mounts & adjusted tierified dirt mound stats
* Fixing issue where you could not dig up dirt / sand / ice with a shovel
* Adding Modifier Sections to Blueprint and Workshop Tooltips
* Modifying wording on crop plot tool tips
* Added new UMG that collects all building pieces/deployables/active mounts and displays them next to how many we recommend before performance is expected to slow down
* Adding storm tier images to crop plot tool tips
Fixed
* Updated credits section
* Kiwifruit recipes now use Mature Coconuts instead of Ripe Coconuts, giving players a bit more time on their decay to use them
* Fixed Kiwi trophy being unable to be placed on the ground (and able to be placed on a wall)
* CONCEALMENT: Fixed collection objectives being set to 0 requirements when not on normal difficulty
Future Content
* Added mission text for ASHLANDS and ICESHEET missions
* Setup PRO_D_Research mission steps
* First pass of IceBreaker implementation
* Added projectile attack to the spider
* Changed texture group for IceBreaker textures, allowing them to be 4K. Added additional IceBreaker idle/attack animations to engine
* DROVER: Moved quest locations, fixed completion state
* CARAVAN, DROVER: Add locations and update quest steps to use base classes. Fix some collision for quest actors
* IceBreaker can now properly navigate on unloaded world tiles.
* Fixed issue with BTS_SweepBoneDamage that was causing actors to be damaged more than once during the cooldown period
* |Move Aerosol Emitter active state to single bool, for audio and particle sync
* COMPOSITION: Moved crafting unlock/lock to their particular objectives
* COMPOSITION: Added dialogue triggers
* CARAVAN: Setup dialogue and fixed some setups
* CARAVAN and COMPOSITION: Setup briefing objectives
* Added IK CtrlRig for IceBreaker (used up to LOD 1)
* IceBreaker now uses it's new idle animations. Increased blend time between various IceBreaker loco anims
* CARAVAN: Update quest steps / logic and locations
* Added new icons for character creation redesign screen
* Added further functioanality to the mammoth. Mammoth now doesnt automatically agro to the player but waits to percieve first.
* Arctic bats adjusted to spawn more the less ice armor chunks
* DROVER: Implement initial quest setup and logic / requirements
* First lot of WIP assets for the ice breaker footsteps. Nowhere near finished atm
* Adding aerosol emitter audio event and BP imp
* DROVER: Add dialogue and fixes for mission steps
* Update collision on snap actors to match if mesh is hidden
* Update Ice Sheet spawn map
* Adjustments to ice breaker audio footstep notifys. And adding shake notify to the slams
* Adding new Wiget for displaying tier on crop plots
* Added montages and notify setups for most Ape attacks / behaviours
* Add Prometheus part 2 mission recipes
* ABYSS: Clear mission debuffs and recipes on completion
* Setup Aerosol Emitter to be set active when first placed for visual and audio effects
Category:Changelog