Timeless/Characters

In Timeless, characters are the main component, as they will be who the players will play as and each of them has their own particularities, including health, speed, stamina, as well as buffs and nerfs, and even a special ability that they can use as much as they want, but with a certain cooldown. Each character also has a "weight" class, determining what weapons they can use and hold as well as certain interactions. For example, pushing heavy stuff like a minecart can't be done by light characters.
Each of them can hold up to 4 different weapons, and a piece of equipment to give an advantage in combat or mobility.
They can be customized via certain items, which can be exclusive to the character or to his weight class. These won't affect actual gameplay, but just make your character look unique.
Characters also have their own personality traits, as evidenced by some things they might say and their behavior during the cutscenes. Apart from being interesting in a story-based point of view, this won't affect gameplay
While most of them are directly unlocked at the beginning, some characters will be found in certain worlds, during the first days. Later characters are unlocked via events or other means, but these usually won't affect the story.
All of them regenerate 8% of their stamina per second, and x1.5 times the same amount if they are idling.
The regenerate 4 HP/second when below 50% of their HP, 3 HP/second when below 75% and 2 HP/second when below 100%
==Character List==
Name 	Unlocking conditions 	Weight class	HP 	Speed 	Buffs & nerfs 	Ability 	Usage
Alice 	None 	Medium 	200	x1.2x1.8 (sprinting)	+15% damage with close range weaponsEach vanquish gives her a slight +0.5% stamina boost, which last for 10 seconds 	Head BlowerInstantly vanquishes a zombie with less than 6.000 HP, but needs to recharge for 20 seconds after 	Mainly as a speed based close-range brawler, possibly medium range
James 	None 	Medium 	200	x1.1x1.6 (sprinting)	Takes -40% of damage by explosions and anything fire related, and do 25% more damage with them. Most weapons also have a cooldown 10% slower, and will be recharged by 3% when he vanquishes a zombie. His stamina regeneration is however 75% slower 	Surprise BombardmentLaunches an explosive projectiles forward, dealing as much as 7.500 damage but requiring a 40 seconds cooldown 	Medium-range, with conventional weapons but also with spammable explosives and instant-uses
Gary 	None 	Heavy 	250	x0.9x1.6 (sprinting)	Takes 20% less damage, and heals 15% faster. Has a general +15% boost of damage with close-range weapons, and an increased 10% chance of stunning in case of a headshot 	Rage OutburstYou can't draw your weapon back or stop attacking, but you have a 30% stamina and damage boost, along with a 25% resistance to damage but this last for 10 seconds and has a 40 seconds cooldown	Close/Medium-range, with else heavy firearms or stun-based weapons. A tank role is recommended
Kate 	None 	Medium 	175	x1.2x1.8 (sprinting)	Healing items are 35% better when she uses them, and she has a 25% regeneration boost. Special effects of her weapons are 30% more efficient, but close-range weapons will deal only 80% of their regular damage, and she only has 80% of the other character's stamina, while she also take 15% more damage	Light BombStuns every zombies in a 12x12 meters for 8 seconds, but it needs to recharge for 35 seconds 	A fast healer, mainly specialized for speed and long/medium range weapons with a special effect
Dean 	None 	Medium 	200	x1.1x1.7 (sprinting)	Conventionnal weapons do 10% more damage, and he has a small boost of stamina for every elimination that lasts 3 seconds 	Boost Auragains +15% strength, stamina and health boost for 10 seconds, while allies around gain only a 7% boost. This last for +0.35 seconds for every vanquish 	Generalist class, useful in any situation
Nathan	Unlocked after beating the Day [?] of Far Future 	Light 	100	x1.4x2 (sprinting) 	His stamina consumes at a 10% slower rate, while he can also do double jumps and go in more cramped spaces.
He however takes 20% more damage, and only 65% of the original damage of close-range weapons, but can wield 2 Light weapons at the same time for the price of his accuracy 	Mech StrikeSummons a modified combat Mech for him to use in the battle, that last indefinitely but will have a 60 seconds cooldown if it is destroyed during the combat 	Fast and mobile character, which becomes a deadly tank with his ability
Hunter	Unlocked after beating the Day [?] of Wild West 	Medium 	200	x1x1.7 (sprinting) 	%15 chance of a critical hit when doing headshots, a 15% better zoom and a 15% chance to knock off a zombie's headwear with a headshot. He also has a 15% damage boost with long range weapons 	Bullet StormHeadshots 5 targets in front of him without needing to aim, but has to recharge for 55 seconds 	Typical sniper, made for long-range and specialized players
Dave 	Unlocked after beating the Day [?] of Modern Day 	Medium 	200	x1.2x1.7 (sprinting)	Can carry two weapons at a time if they have the same classes, switching between them with [?]. Every shot increases slighty his strength, but this resumes after 4 seconds without attacking or reloading/overheating 	Botanic AttackSpawns mutated vines, that kill or ensnare 5 zombies below 2500 HP for 10 seconds, with a 45 seconds cooldown 	Generalist and very versatile, especially if you use the right weapons
Rob 	Unlocked freely for beta players, or earned as a reward during the Time Twister event	Medium 	225	x1x1.5 (sprinting) 	Is immune to poison and stunning effects and takes -15% damage by physical attacks, but also 5 damage/second under rain and snow and 15 damage/second underwater. He also takes 50% more damage from electrical/energetical weapons, and can't regenerate by himself 	Plasma OverloadActivates two plasma gatlings on his arms, disabling almost every actions for 10 seconds but doing huge damage with 80/bullets second. It has a 50 seconds cooldown 	Resistant, but somehow hard to manage and unplayable in certain conditions
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