Stealth units (CTP1)

Stealth units compose of the following types of units: Subversive, Trade and Terror.
s, s and s are Subversive units. Only other subversive units, s, Spies, s, and s can detect subversives.
s, es, s, and s are Trade Units. Only Trade Units can see other Trade Units.
Spies, s, s and s are Terror units. Only terror units can detect other terror units. 
== Great Library entry ==
Historically, violence has often been the decisive factor in conflicts between nations. As information and commerce grew throughout the 20th century, however, new non-military weapons were added to the political arsenal: economic attack, propaganda, and litigation to name a few. These non-lethal attacks often proved to be more effective than sheer force in the tangled political universe of the modern age.
== See also ==
* Stealth units in other games
Category:Game concepts (CTP1)