Gurkha Rifles

==In game==
Gurkha Rifles	Gurkha Rifles	Gurkha Rifles	Gurkha Rifles	Gurkha Rifles	Gurkha Rifles	Gurkha Rifles	Gurkha Rifles	Gurkha Rifles
 	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.	Unique Savoyard assault infantry unit. Cheap, fast to produce and can self-entrench after being idle for five seconds. 
*Strong versus cavalry, buildings, siege weapons.
*Weak versus infantry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed	 	
* 
* 	8.1s(131t) 	133 	9 	23 	1.6s(24t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 50;: 30 	: 3;: 1 	1 	 	2 	0–10 	
Will entrench after five seconds of being idle.	 	
 	 	 	 	 	 	 	 	
Gurkhas - not much difference from other rifle units, other than they are trained very quickly, Wealth willing. Highly resistant to melee units - so they are very effective for suppressing non-Western factions dependent on melee weaponry, such as India and China, or defending against melee cavalry in [4].
===Notes===
Based off Royal Malay Regiment except that they have trousers, and a pack.
Category:Auxiliaries