Repair Item (Priest Spell)

:Was called "Repair" in "Prayers from the Faithful" but renamed "Repair Item" in "Priest's Spell Compendium".
This spell creates and correctly places a replacement part for an item equal in strength, material, dimensions, and sturdiness to what the original was when new. It can be cast only on items or assemblies of items that the caster is able to touch at least some part of, and that require only the addition of a single missing piece (of any size, from a pin-sized hinge to a castle door or portcullis). The caster must understand what is missing or broken and concentrate on the desired wholeness as the spell is cast, touching what is to be repaired and simultane­ously holding next to his skin a clear or translu­cent gemstone crystal (natural, uncut) of any sort or value. The crystal is consumed as the spell takes effect, even if the repair attempt ends in failure. When a repair is attempted, the caster must make two saving throws vs. spell. If both fail, the spell has no effect. If both succeed, a permanent, “good as new” repair is crafted and the caster loses 2d4 hit points – damage that can be regained readily by healing or magical means. If only one saving throw succeeds, there is no hit point loss, but a temporary repair comes into being. The item must save vs. crushing blow 1 turn after the spell takes effect, and at the end of each turn thereafter – failure means the “repair” has broken. After 24 hours have passed all tem­porary repairs automatically break. Missing parts replaced by this spell break, but do not vanish.
Notes: Granted by the god Gond, Lord of All Smiths, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells