Rhydius VanDarver(Rhydius)

===Basic Information===
 Race: Human
 Class: Ranger-Trapper, Guide
 Level: 2
 Experience: 1530 (goal: 3,300)
 Alignment: Chaotic Good
 Languages: Common
 Deity: Callisto
 First Seen: Dunn Wright Inn
 Location: Guard Duty
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 18 +4 (10 pts) +2 Racial Bonus
CON: 10 +0 (00 pts)
INT: 11 +0 (01 pts)
WIS: 12 +1 (02 pts)
CHA: 12 +1 (02 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 20 = [2d10(18) + CON (00) + FC (02)] (Ranger)
 AC: 17 = [10 + DEX (04) + Armor (03) + Shield (00) 
 + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 14 = [10 + DEX (04) + Size (00) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Natural (00)
 + Size (00) + Misc (00)]
 INIT: +06 = [DEX (04) + Reactionary Trait (02)]
 BAB: +02 = [Ranger (02)]
 CMB: +04 = [BAB (02) + STR (02) + Misc (00)]
 CMD: 18 = [10 + BAB (02) + STR (02) + DEX (04) + Misc (00)]
 Fortitude: +03 = [Ranger (03) + CON (00) + Misc (00)]
 Reflex: +07 = [Ranger (03) + DEX (04) + Misc (00)]
 Will: +01 = [Ranger (00) + WIS (01) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 15%
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Dagger: Attack: +06 = [BAB (02) + DEX* (04) + Misc (00) + 
 Magic (00)] 
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10'
=======================================================================
 Rapier, Silversheen: Attack: +07 = [BAB (02) + DEX* (04) + Misc (00) + 
 Magic (01)]
 Damage: 1d6+2, Crit: 18-20/x2
=======================================================================
Comp Longbow (2 STR): Attack: +06(+7^) = [BAB (02) + DEX (04) + Misc 
 (01^) + Magic (00)]
 Damage: 1d6+2+1^, Crit: 20/x3, Range: 60'
=======================================================================
*Weapon Finesse 
^Point Blank Shot within 30'
===Ranger’s Focus Atacks===
*Additional section to make attack bonuses easier to understand.
 Dagger: Attack: +7 = [BAB (01) + DEX* (04) + Misc (02) + 
 Magic (00)] 
 Damage: 1d4+2+2, Crit: 19-20/x2, Range: 10'
=========================================================================
 Rapier, Silversheen: Attack: +8 = [BAB (01) + DEX* (04) + Misc (02) + 
 Magic (01)]
 Damage: 1d6+2+2, Crit: 18-20/x2
=========================================================================
Comp Longbow (2 Str): Attack: +7(+8^) = [BAB (01) + DEX (04) + Misc (02 + 
 1^) + Magic (00)]
 Damage: 1d6+2+2(+1^), Crit: 20/x3, Range: 60'
=========================================================================
*Weapon Finesse 
^Point Blank Shot within 30' 
===Racial Features===
Ability Adjustments: +2 (DEX)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger (+1 HP taken twice)
 Bonus Feat: Humans select one extra feat at 1st level.
 Skilled: Humans gain an additional skill rank at first level and
 one additional rank whenever they gain a level.
===Class Features===
Ranger-Trapper
Armor/Weapons: Light armor, medium armor, and shields (except tower shields)/ 
 simple and martial weapons
Ranger’s Focus (Ex): At 1st level, once per day, the guide can focus on a 
 single enemy within line of sight as a swift action. 
 That creature remains the Ranger’s focus until it is 
 reduced to 0 or fewer hit points or surrenders, or until
 the Ranger designates a new focus, whichever occurs 
 first. The Ranger gains a +2 bonus on attack and damage 
 rolls against the target of his focus. At 5th level, and
 every five levels thereafter, this bonus increases by 
 +2.
 At 4th level, and every 3 levels thereafter, the Ranger
 can use this ability one additional time per day.
 This ability replaces favored enemy.
 Track (Ex): A ranger adds half his level (minimum 1) to Survival
 skill checks made to follow or identify tracks.
 Trapfinding: A trapper adds 1/2 her ranger level on Perception skill 
 checks made to locate traps and on Disable Device skill 
 checks (minimum +1). A trapper can use Disable Device to 
 disarm magic traps.
 Favored Class: Add +1 hit point, +1 skill point or +1 skill rank to
 the ranger’s animal companion. If the ranger ever 
 replaces his companion, the new companion gains these
 bonus hit points or skill ranks. (+1 HP taken twice)
 
 Combat Style: Archery. 2nd level style feat chosen: Precise Shot
===Feats===
 Weapon Finesse (1st Level): With a light weapon, elven curve blade, rapier,
 whip, or spiked chain made for a creature of
 your size category, you may use your Dexterity
 modifier instead of your Strength modifier on
 attack rolls. If you carry a shield, its armor
 check penalty applies to your attack rolls.
Point-Blank Shot (Racial Bonus): You get a +1 bonus on attack and damage rolls
 with ranged weapons at ranges of up to 30 feet.
 Precise Shot (Ranger Bonus): You can shoot or throw ranged weapons at an
 opponent engaged in melee without taking the
 standard –4 penalty on your attack roll.
===Traits===
 Reactionary: You were bullied often as a child, but never quite
 (Combat) adept developed an offensive response. Instead, you
 became at anticipating sudden attacks and reacting
 to danger quickly.
 Benefit: You gain a +2 trait bonus on Initiative checks.
 Capable: Sense Motive: You always had to be suspicious of your brothers' words.
 (General) Their penchant for tricking you into dangerous 
 circumstances made you wary of others' actions.
 Benefit: You gain a +1 trait bonus on Sense Motive checks, and
 Sense Motive is always a class skill for you.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 14 = [(Base (06) + INT (00))/Level; FC (00), Human(2)] (Ranger 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 04 0 0 4 -0 +0
Appraise 00 0 0 0 +0
Bluff 01 0 0 1 +0
Climb 06 1 3C 2 -0 +0
Craft ( ) 00 0 0C 0 +0
Diplomacy 01 0 0 1 +0
Disable Device 09 2 3C 4 -0 +0 Trapper Archetype
Disguise 01 0 0 1 +0
Escape Artist 04 0 0 4 -0 +0
Fly 04 0 0 4 -0 +0
Handle Animal 0 0C 1 +0
Heal 01 0 0C 1 +0
Intimidate 01 0 0C 1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0C 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 04 1 3C 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 04 1 3C 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 06 2 3C 1 +0
 against Traps 07 (2) (3)C 1 +1 Trapper Archetype
Perform (Oratory) 01 0 0 1 +0
Profession ( ) 0 0C 1 +0
Ride 04 0 0C 4 -0 +0
Sense Motive 07 2 3C 1 +1 Trait bonus
Sleight of Hand 0 0 4 -0 +0
Spellcraft 0 0C 0 +0
Stealth 09 2 3C 4 -0 +0
Survival 06 2 3C 1 +0
 when tracking 07 (2) (3)C 1 +1 Ranger Bonus
Swim 06 1 3C 2 -0 +0
Use Magic Device 0 0 1 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- lb
MW Studded Leather Armor 175 gp 20 lb
Dagger 2 gp 1 lb
Rapier, Silversheen 770 gp 2 lb
Comp. Longbow (2 Str) 300 gp 2 lb
 Normal Arrows (15) 1 gp 2.25lb
Backpack 2 gp 2 lb
 Blanket, Common .2 gp 1 lb
 Flint and steel 1 gp -- lb
 Bread, loaf .02 gp .5 lb
 Cheese (hunk) .1 gp .5 lb
 Waterskin 1 gp 4 lb
 Whetstone .02 gp 1 lb
 Torch .01 gp 1 lb
 Potion, CLW (2) 100 gp 2 lb
 ========= ========
 Total Inventory: 1352.35 gp
 Total Weight: 39.25lb Light
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
Living Quarters: Small Apartment 100 gp
 Trespasser's Boot .8 gp 2 lb
 ========= ========
 100.80 gp
 Consumed or Destroyed Items
 0 gp
 =========
 0.00 gp
===Finances===
 PP: 51 Initial Character Monies: +150 gp
 GP: 26 Earnings from Guard Duty: +1840 gp
 SP: 08 Carried Items: -1352.35 gp
 CP: 05 Living Quarters: -100.8 gp
 Consumed or destroyed items: -0 gp
 ==========
 Coins carried: 536.85 gp
 Gems/Jewelry/Other:
 0000
===Details===
 Size: Medium
 Gender: Male
 Age: 19
 Height: 5'7"
 Weight: 165 lb
Hair Color: Dark Brown
 Eye Color: Brown
Skin Color: Slightly Pale
Appearance: His face is clean shaven, with angular features, and a large nose. 
 His left hand bears some superficial scarring from having damaged
 it on a bear trap at a young age.
 Demeanor: Outwardly jovial with a stubborn streak. Seems quite clumsy when 
 the adrenaline wears off.
===Background===
Rhydius' father was a trapper, and so at an early age Rhydius began helping him maintain and repair his traps. Rhydius, being the youngest of his 3 brothers by 7 years, was scorned by them for the fact that their inheritance would be so poor having to split it 4 ways, and perhaps because their mother had died months after giving birth to him, or perhaps because he was their father's favorite. One week before his 18th birthday Rhydius ran off in the night leaving behind a note for his father explaining why. He has traveled for a year working as a tinker repairing things, and telling stories as he passes through. On occasion, using the skills he learned as a boy, to "fix" a towns other problems.
Rhydius' primary motivation for becoming an adventurer is to make enough money so that when he returns home he will be able support his father, and live a comfortable life.
===Adventure Log===
Guard Duty
 XP Received: 1,530 XP total
 Treasure Received: 1,840 GP total 
 Taken as 1365 GP in coin, 
 MW Studded Leather (175 gp),
 Comp (+2 Str) Longbow (300 gp)
===Level Ups===
 Level 2:
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Feat: Precise Shot
 Features: Combat Style Feat- Archery
 HP: 20 = +8 (Max -2) +1 (FC Bonus) +11 (Old Total)
Skill Pts: 14 = +6 (Class) +1 (Race) +7 (Old Total) 
 Taken in Disable Device, Kn Geography, Perception, Sense Motive,
 Stealth, Survival, Swim
===Approvals===
*Approval (12 April 2012) (Systole, non-judge) level 1
*Approval (Friday, 13 April 2012) (Satin Knights) level 1
*Approval (Saturday, 21 July 2012) (Satin Knights) level 2
Category:Approved Characters