Gear/MRM-5 (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_MRM_5_Pirate
Manufacturer: Hacksaw
At first I thought someone just took a hacksaw to an MRM10, but there's a bit more going on. An electromagnetic accelerator kicks the missiles out real fast. That doesn't do their stability any good, but if they hit right way forward they should pack a punch. Inside 300 meters just point and click. Good luck hitting anything further out though.
Uses MRM Ammo.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	2 	60606	All 	All
* Weapon damage varies between +/-6 
* -1 accuracy with this weapon.
* -20% chance to to be shot down by AMS.
* This weapon has a recoil of 1
* Medium Range Missile Launchers fire a large volley of unguided missiles.
* Weapon can explode for 4 damage, 2.5 heat and 0.8 stability per shot loaded when destroyed
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM5
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	MRM 	6 	0 	1 	5 	1 	6 	1 	1 	0 	0.06 	0.5 	60 	0 	300 	300 	300 	600 	
=Used By Mechs=
Mechs	Mechs	Mechs
JAG-P	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2