Organisations

Organisations
* o The Conclave - elite Halruaan wizards who police magic use in Halruaa. They also seek the control of political power in this region.
* o Church of the Maiden of Pain (Loviatar) - Establish enclaves (including hidden temples) in foreign cities.
* o Church of the Dark Goddess (Shar)
** o House Jordain - Manipulate wielders of political power, as servants to the ruling wizards.
** o The Maquar - Serve the Rajah (so long as it is in their interests). Crusaders as a standing army to Estagund.
** o Quinix the Glabrezu (in the Gate of Iron Fangs)
*
* o Servants of the Royal Egg - Lizardfolk mercenary company, based out of the Great Swamp. Notable because they will perform any job.
* o Pirates of the Great Sea - Procure information on shipments. Pay protection fees, job offers from
* o Red Wizards - Recover magical secrets from Halruaa. Establish enclave in Halruaa.
* o Veldorni Liberation Army - Sponsored by countries, churches and rivals - attack monster-controlled settlements.
* o Yuan-ti - Search for buried riches, kidnap subjects for experimentations, expand territory.
*         o Serpent Sibyl: half-fiend yuan-ti; hero unit that wanders the lands, leading scalykind.
*             Skalykind: Lizardfolk, Yuan-ti, Naga
*         o Zulk Sarmn: Yuan-ti; Prominent slaver, leader of the Iron Ring consirtium
*         o Nhris Hothek: nephew of Zulk Sarmn, yuan-ti; manipulating, destruction, slave-dealing and slaughter, seizing magic items, form short-lived organisations and manipulate and betray followers
* o Iron Ring - aka the jailers
* o Crinti - shadow marauders, mounted shadowdancers. Serve the interest of the Dambrath aristocracy (who make up their ranks)
*     Arachnomancer: Climb, Knowledge(Nature), Knowledge(Religion), spider climb, summon swarm, web
*    Shadowdancer: Rogue->Shadowdancer, Acrobatics, Bluff, Diplomacy, Disguise, Perception, Sleight of Hand, Stealth
Category:Halruaa