2016 Sessions

Session 3--2016.02.27Orestes (Robt. G.) Robert rolled and got a 7.Orestes (Robt. G.) We spend a lot of the week long trip to Undertower getting to know one another to some extent. We arrive in Tarrytown safely - the town is basically a tent city that surrounds Undertower. Very few actual buildings.Ashlyn (Matt M.) Tarryton - The surface tent cityAshlyn (Matt M.) Notable locations- Three Pace Pavilion - Common room by night, tavern by day The Berserker - Expensive, but good alesOrestes (Robt. G.) One of the wagons empties up and has seven cloaked figures. The rest seem to contain goods,Ashlyn (Matt M.) Districts- Barterfaire - Trade goods The Anvil - Craft Feedmarket - Animals and food Bloodgold - Hiring and be hired of adventurers.Ashlyn (Matt M.) Notable people Taviel - Trader of high end goods and high end employment Smallboy - Bouncer, operator of Three Pace PavilionLoyal Opposition (Celeste Y.) *Taviel, methinksOrestes (Robt. G.) Orestes, Crow, Drombar, and Vargas head to the Three Paces Pavilion and Orestes tosses a gold at the wait staff for a tab and orders 4 beers at 5cp/beer.Orestes (Robt. G.) We get ready to order another round, and our server says our tab is done. A table nearby with some scruffy guys and an orog seem to have swiped our tab card a bad are drinking from it. We choose to take the path of least resistance and let them have the remaining 60 copper.Alden (Ray C.) LOL. Not even an intimidate or diplomacy check?Ashlyn (Matt M.) Rescue target - retrieving magical salvage. A potential cache of magical goods. We can decide for ourselves what to do with such a cache. Bonus for identifying the cache, Zolkaras, practicioner of forbidden arts, Necromancer?. Sanctum of Zolkaras, bonus 5000gp. Discussion of enchanted items. Operative code name: The Steel Hawk. Gnome. Proficient with blades, good at not being seen.Ashlyn (Matt M.) Observer - Kalina - brother of the rescue target.Orestes (Robt. G.) We use Brother Lucius's connections with the mining company to get us to the 7th level. From there, we go down the third spoke to the fifth rib heading to the second spoke. The fifth rib has a number of alcoves that used to contain merchant stalls. A ways down the rib, Ash notices out of the corner of her eye some movement from one alcove, and a bunch of hungry spiders leap out!Orestes (Robt. G.) We make quick work of the spiders (in one round) without anyone getting hit (although it was close on Vargas), and continue down the rib. Later on, we notice an alcove with a doorway behind it. The doorway leads to a small room with a staircase leading down. The staircase leads to a small room with a grate in the far corner. After opening this grate, we look down and drop a lit torch. The shaft leading down is smooth and then opens out into some kind of room. Our observer suggests that her brother wouldn't have gone this way (how would he have closed the grate behind him?), so we ignore the shaft for now and continue on.Orestes (Robt. G.) About 2/3 of the way down the rib, we see another alcove with a stone table and a large 10x10 shaft leading both up and down. Signage nearby indicates that this shaft used to be an elevator leading from level 3 to level 10. We hook a rope up to the stone table thingie and start lowering folks down from 7 to 8. Drombar is first, followed by Snogmaul, followed by Brother Lucius. As Ash heads down, 3 ghouls climb up and attack Snogmaul!Orestes (Robt. G.) Snogmaul is hit by a ghoul and we start attacking. Brother Lucius turns one of them away after that ghoul is hit by Orestes' dart he threw from the upper level. Ash swings into the lower level while Crow drops the safety rope. The next round, Snogmaul whacks a ghoul and Ash follows with another hit knocking the second ghoul down the shaft. Orestes fires another dart, missing badly, but Ash whips out her staff and catches the dart mid-flight! Drombar swings and misses badly. Vargas fires three magic missiles and blasts the final ghoul down the shaft.Orestes (Robt. G.) Kalina climbs down the shaft, sans rope. Orestes climbs down next, followed by Vargas. Crow now climbs down, and we're all on the 8th level. Drombar uses his _Second Wind_ to help heal himself. We look around to see if there are any tracks out in the rib. There's not a layer of dust, so it's hard to see any tracks. We move down rib 5 heading right towards spoke 3. The alcoves look like more like restaurants, shops, and cafés. There's one of them that is emitting a sickly-sweet odor. Doesn't smell like rotting bodies, fortunately. The restaurants don't look like they've been trashed, but they are a bit cluttered. One of them has a closed stone door. It's called the "Mason House Inn & Tavern." The door is stuck, so we use the pry bars on it to wrench it open. Seems to have been more of a snug fit rather than actually locked. Doesn't look too ransacked. The room is about 20x40 and at the back, there's a staircase leading down with a sign reading "Rooms." We pull the door closed behind us and begin to explore.Orestes (Robt. G.) After a cursory check of the upper area (lots of rickety furniture and empty bottles), we head downstairs. There's a hallway with four doors to rooms and one door at the end with a WC. First door to the right looks like a place for a couple people to sleep. The next one on the right is about twice as big as the first one, can hold about 4 people. The latrine looks like a latrine. The next room is another double-sized room and the final room is a suite. There's an outer room and a separate latrine.Orestes (Robt. G.) We head back up to the tavern and just as we're settling in, we hear some gurgling from downstairs. We open up the stone door to the outside, as we see a gray stone-like blobby substance pouring up the stairs. Orestes moves to the stone door and fires a dart at the glob, hitting for 5 points. The dart almost instantly dissolve. Crow fires an arrow into the glob, hitting for 8 and the arrow dissolves. Vargas casts _Chromatic Orb_ with advantage and uses some points to Twin the orb for 11 and 17 points. We realize that there were more than one as they move into the room. Drombar hacks at one with a handaxe for 4 and the handaxe dissolves. Brother Lucius uses the _Magic Missile_ wand and hits one for 7 points killing one. The globs move into the room and spread out attacking Ash and Crow. Drombar uses his shield to protect Crow. Both of the globs that could attack missed. The other globs were too far away. Snogmaul fires a crossbow bolt at one of them, a crit for 11 kills a glob. Ash pulls out a knife and hucks it at a glob, hitting it for 5 points.Orestes (Robt. G.) Orestes moves back 10 feet into the hallway and lobs a dart, missing the floor. Crow runs back into the hallway and shoots back into the room, hitting for 5 points. Vargas fires _Magic Missile_ and hits for 8. Drombar disengages and leaves the room, as does Lucius. Snogmaul tries to push the door closed and crits (again) with a 20 closing the door.Orestes (Robt. G.) After a long discussion, we decide to let the oozes out of the room and fire at them using arrows, frost bolts, _Magic Missiles_ and darts. It takes us 3 rounds, but we do the 100 damage necessary. We go back into the tavern/inn and close all the doors to the latrines and rooms, then close the main door to the tavern and take a long rest.Alden (Ray C.) Sounds pretty easy so far. :)Orestes (Robt. G.) We trek back down restaurant row toward spoke 3. We take a left on spoke 3 and head deeper into the spoke (away from the center). The next rib isn't blocked, but has a bit of rubble (still commercial district). We continue on after another lengthy discussion about spokes, ribs, and stuff. Cruise by ribs 7 (residential), 8 (residential), 9 (industrial). Rib 10 is starting to get rough. Residential, but crappy residential. Once we get to the 11th rib, a couple of folks (Snogmaul and Ash) notice a sign indicating "Mausoleum." We take a left into the rib. Starts off as low-grade housing, and a few storefronts that service paying respects of the dead (oils, flower shops, tombstones, holy water, etc.).Ashlyn (Matt M.) Are you typing in the car, rchiang ?Orestes (Robt. G.) Something seems "different" on one of the residences. It's got an iron door and isn't rusted. It's also got a keyhole. There are a few boxes at the door from Amazombie Prime (Kyle's joke). We all make Arcana checks. There are some markings - Orestes notices that there are warding runes, and Snogmaul notices that the runes are associated with stuff in the Negative Material Plane. Some stuff to be kept out and some stuff can come through. Vargas thinks that it's to keep things in as well as keeping things out of this dwelling.Orestes (Robt. G.) Snogmaul rolls a 24 and picks the lock! (Peter's crushing his rolls, last three were 20, 20, and 19.) Drombar opens the room. The room is a well-appointed entry parlor, tapestries on the wall, nice furniture, etc. Everything looks great... Except for the half dozen dead bodies strewn about the floor. The bodies are of varying ages, some desiccated, some with a lot of flesh still left on them. About 10 feet in, there's one body feet toward the door and head - seems strangely perfectly aligned with the room. Looks pretty fresh as well. At the back of the room, there's another iron door with more symbols on the door itself as well as around the outside of it. Ash steps in, waits a second or two, then moves toward the body. Then.... We roll initiatives.Orestes (Robt. G.) The carpet whips up and wraps up Ash in a musty embrace. Meanwhile, all the bodies start to rise and lumber about. The super-fresh body turns toward us and has the tabard with Taviel. Oops, the observer. Ash breaks free of the carpet, and does _Step of the Wind_ as a _ki_ action to exit the room. Vargas fires off a _Fire Bolt_ at the guy in the tabard, hitting it for 7. Drombar closes the door. We hear clawing at the door. Knowing the mechanism of the door, Snogmaul locks the door.Orestes (Robt. G.) We sit and discuss for a while. And for a while more. Snogmaul is going to unlock the door, Drombar opens the door, and Brother Lucius does a _turn_. 4 are turned, and 4 aren't. 3 have flesh, 5 don't have flesh. 3 skeletons and 1 zombie are turned, 2 skeletons and 2 zombies are not. The one gnome zombie in front isn't the brother (as called out by our observer).Orestes (Robt. G.) The carpet whips about, snake-like, and zips out of the room heading straight for Ash. Drombar and Crow get targets of opportunity, Drombar hits for 10 and the carpet slurps up Ash and hits for 11 points. Ash does an escape (with 21) to wriggle free. Vargas twins his _Chromatic Orb_ and crits TWICE, torching the carpet, then getting three 8s to blow up the zombie in the doorway. Holy smoke! Drombar whacks the short zombie hitting for 5. Snogmaul rolls yet another 20 (on his loaded die) for 9 points on the little zombie. Orestes whips a dart at the little zombie, hitting it for 4 points. Crow shoots an arrow at the shortie, hitting it for 4 points. Brother Lucius heals Ash for 11 points. Two skeletons attack Drombar and miss.Orestes (Robt. G.) Ash ignores the evil dead and leans on her staff to rest. Vargas shoots a _Fire Bolt_ at the little zombie, hitting it for 1 and killing it! Drombar whacks a skeleton for 6 points. Snogmaul hits with a 16 for 9 points, taking it down! Orestes throws another dart at the remaining skeleton, hitting it for 4 points. Crow fires an arrow at the skeleton, doing 9 points and wiping it out! Brother Lucius shoots his crossbow at the other gnome-zombie hitting it for 5.Orestes (Robt. G.) Ash readies an action to attack anything that comes out of the door. Vargas also readies an action. The zombie shambles closer and Kalina sighs and says "yeah, that's him." Vargas hits the zombie for 9 points, Drombar hits it for 4, Orestes throws a dart hitting it for 5 taking it out. We drag the zombody out of the door. Cha-CHING! $$$ We drag the other two zombies out of the room and lock the door. We're not going to loot the other Observer, as he's an employee (and we might get another reward), but we do loot the other gnome. He's carrying 6 trade games worth 100gp each, decorative bits of jewelry worth 100gp, coin worth 90gp, another 100sp, guild sign of an expediter. Carrying a bag on his belt with a ball of fur in it. Ash throws it on the ground and it turns into a badger and looks at Ash. Tucked along the gnome's back is a well-crafted throwing handaxe. -EOC-Session 4--2016.2.27Snogmaul (Peter D.) The party is heading to the Mason House Inn and Tavern. There may be phase spiders in the area. Watch time/order: rick and Mark 1st and last, Jim and robert 2nd, Peter and Dave 3rd, matt 3rd and 4thSnogmaul (Peter D.) ignore watch order above, used pinned order from prior sessionSnogmaul (Peter D.) phase spider has shown up on Vargas' watch, spider size: Lg (bear sized); seems intelligent, it talked to Vargas but he did not speak its languageSnogmaul (Peter D.) Vargas hits with a ray of frost (3 pts and speed is reduced); Brother hits with a crossbow (4 pts); Crow hits with a great sword (10 pts); Spider makes attack (4pts) and save vs const and made it; spider phased outSnogmaul (Peter D.) back to sleep, resume watch orders; nothing happens ; long rest is finished! Continue on our way out. Pass shops to shaft with the rope hanging that we left hanging. Crow climbs up first (20 on athletics). Tentacles appear from above Crow! Snogmaul fires a bolt and hits (6 pts). Tentacles attack for 8 pts dam. and a save vs con; makes it; grappled and restrained; beak attack follows and hits for 9 pts damage; Crow goes unconscious. Brother Lucius heals 7 pts. on Crow. Ash boots the brain with a beak (4 pts) and gets to the second landing above. Crow swings his sword and misses, then breaks free from being restrained... and falls 20 feet with 7 pts dmg; Vargas hits with a fire bolt for 9 ptsSnogmaul (Peter D.) Snogmaul fires a bolt and fails (1); creature goes after Ash and misses; Brother does another 8 pt heal at at distance; Ash misses with a staff and dodge (disadvantage for the creature); Crow uses all of his actions to move up the whole rope to be with Ash; Vargas moves up the rope and shoots it with a firebolt 8 pts dmg; Snogmaul climbs the uses rapier, misses and then gets attacked by the creature and paralyzed by tentacles and the beak misses; creature tries to fly off with his little meal (if only Snogmaul were heavy like a human or a dwarf)Snogmaul (Peter D.) Crow attacks with 2 handed sword for 9 pts of dmg; Vargas attacks with Shocking Grasp for no effect even with a great hit (immune); Crow tried really really hard to save Snogmaul; creature is flying away at 30 ft per round; Brother casts Bless, (ie d4 bonus to save and attack rolls); Ash hits with a shirkin and does 4 pts dmg; Vargas firebolt (rolls a 1!); Snogmaul misses save... again; creature attacks for another 12 pts of dmg and Snogmaul is unconscious... on a one-way flight to ???Snogmaul (Peter D.) Go after the gnome? A short debate. Ash dashes to engage and Crow dashes as well. Vargas is up and sees the creature chewing on the gnome; hallway goes on into the darkness toward a big avenues, there are side passages; Snogmaul misses save; creature misses horribly ; Ash hits for 6 pts of dmg and the creatures pops into big squishy mess; Brother Lucius restores Snogmaul! (at 7 hit points now) YEAH!Snogmaul (Peter D.) lift could be restored to working order if need be; Ash wants to scout the immediate area on this levelSnogmaul (Peter D.) we are on tier 5 , spoke 5, rib ?Snogmaul (Peter D.) heading toward hub, doors and area are pristine, we make an "agreement" with the observer that she gets 1/10 share of future treasure in the new oddly unexplored area; the whole party arrives in the safe zone - - - correction tier 5, spoke 3 - - - shaft goes up to tier 3 to 10; meet with rep of Taziel and we fulfilled both parts of our contract and are paid 10,000 gp; +1 battle axe that glows with 120 ft of goblinoids and bugbears, bag of tricks, guild sign, plus other stuff from prior adventure (see slack "treasure" for details)Snogmaul (Peter D.) everyone's share of the treasure is 1140 gpSnogmaul (Peter D.) the battle axe was resized by Kyle to hand axe, same stats for itSnogmaul (Peter D.) the party got a meeting with the Hollow Sage upon introduction by Calina (spelling)Snogmaul (Peter D.) he resides in a tent; traveling gear etc; trap door in tent opens to the first tier of the Undertower; access is sealed off; dimly lit; Calina (password in draconic) wards go down, and in an open sarcophagus rune marked bandages a dwarf, raspy voice responds - - - Ash explains what we found - - - responds "grell... several nest there... eternal guard..." Ash asks "Is it worth the risk?" Voice responds "few... small groups" Ash "what is the eternal guard?" Voice responds "constructs... cannot be stopped... can be delayed... can find the secret... there is a way... I never found it." Brother Lucuis "Dark Cathedral" Voice "past 20... tier 23, spoke 4... all of it"Snogmaul (Peter D.) Voice "it (the cathedral) is not safe... demons" (as of the time of his death 25 years ago)Snogmaul (Peter D.) Crow asks about an item he is looking for; voice responds "spoke 9 on that tier, it does not go to the hub and begins at rib 5"Snogmaul (Peter D.) update to tier 26, rib 12, between spokes 8 and 9Snogmaul (Peter D.) voice = Hollow SageCrow (Mark W.) he also mentions that Grell only feed in their lairs, they might kill abroad, but they feed at homeSnogmaul (Peter D.) after collecting pay and purchasing gear we head back into the Undertower; tier 7, spoke 3 toward to (secret) shaftSnogmaul (Peter D.) eyes are watching us... Snogmaul speaks to two phase spiders; they speak Drow, the conversation basically goes: spiders "Where did you learn Drow language? Are you food or hunters?" Snogmaul "I learned from my teacher. We are hunters." Spiders: "You should go deeper to find your teacher (the Drow)" We regroup and briefly talk over options.Snogmaul (Peter D.) We decide to proceed, go 50 fifty and are attacked. Two spiders. Snogmaul fires bolt and misses. Brother shoots crossbow bolt and misses. Ash swings and gets a miss (1) and second attack and also misses. Vargas uses shocking grasp, 1 pt dmg. and no reactions until next action. Crow attacks Vargas' spider for 7 pts. Spider (one) attacks Vargas for 11 pts dmg and save vs poison... Vargas makes save and only takes 4 pts of dmg also wait for paralysis for one hour. Snogmaul hits with a bolt for 10 pts on spider one. Crow hit for 13 pts dmg and action surge and misses. Spider one attacks Crow, he takes 7 pts of dmg and 6 pts with poison. Snogmaul attacks spider two for 6 pts of dmg; Ash swings staff and misses and dodges. Crow hits spider two for 12 pts of dmg. Spider one returns. Spider two attacks Ash and misses. Snogmaul kills spider one with 11 pts of dmg. Brother Lucius 4 hp each to Crow and 6 hp to Vargas. Ash attacks with bo staff and 6 pts of dmg and... spin kick for 6 hp...DOWN IT GOES!Snogmaul (Peter D.) Mark does fighter thing (second wind) to heal for 6 hpSnogmaul (Peter D.) We need to rest. Mason House? We return to the mining area and tell about the spiders. Miners' response "We need to close this area!" Ash "When will it reopen?" Maybe sometime in the future.Snogmaul (Peter D.) Miners close the door and we go back to town. Snogmaul and Ash harvest spider poison before we leave.Snogmaul (Peter D.) (Rick is leaving.)Snogmaul (Peter D.) Snogmaul chickens out and does NOT try. However, Crow gives it a shot... and gets nicked! He is hurt but stops before trying the second one.Snogmaul (Peter D.) We are third level! Woo Hoo!!!Snogmaul (Peter D.) and so the adventure ends... for tonight.Session 5--2016.03.19Orestes (Robt. G.) Snogmaul, on his quest for ball bearings, starts being followed by a seedy looking half orc. Ash goes outside the temple to ask his intent - to no avail. He's as silent as a lamb.Orestes (Robt. G.) Snogmaul heads out himself to talk to the half orc. Appears the HO is a member of the guild and tells Snogmaul "no free agents."Orestes (Robt. G.) He wants 1 out of every 10 gold Snogmaul makes, so he can have "friends" in town.Orestes (Robt. G.) For this fee, he can give Snogmaul some jobs.Snogmaul (Peter D.) half-orc thieve's guild contact following Snogmaul; arranges to have an enforcer meet Snogmaul later today; 1/10 of my cut; Snogmaul must demonstrate aquisition ability; contact will travel with our group to see if Snogmaul is good; this could be bad (peter) I realize now; conflict of interest between Thieve's Guild and our last guest observer 3 new messages since 11:27 PM on March 17th Mark as readSnogmaul (Peter D.) guild contact is a Southernling, enforcer sign burned into arm; rep is absolutely ruthless; heavily armored and mult-weaponSnogmaul (Peter D.) off to Tier Six in UnderTower; Brother Lucius tells Shade not to blab about what he sees/hears; Crow says a share will come Shades way if he keeps quiet; we have a deal via Brother LuciusSnogmaul (Peter D.) miners control central shaft and some stairways; miners are creating new tunnels in search of mineral deposits; (timeout for ordering pizza later tonight)Snogmaul (Peter D.) heading down the spoke, seems residential; passed the mining area; spoke 3, tier 6; we need to go to rib 3 and get there; make a left down 3; we are getting close and something smells rotten; residences look mostly abandoned; we see bones in the corners of the hallway, likely humanoid; not much dust in the way; Lucius looks in doorway and sees entry hall, and there is also a pick-axe (miners ?); looks in another; air is stagnant, smell increases in intensity as we move along; party order: Lucius, Crow, Ashlyn in front, Snogmaul and Vargas in the middle, back is the monksSnogmaul (Peter D.) oh no! it's a... a gaunt rubbery thing leaping at Lucius! wait, there are two of 'em; there's more movement from the other side of the rib; we are being flanked; the monsters have poison that on missed save causes disadvantage on attack and skill checks; door bursts open and four ghouls and more and more ghouls; they attack the monks and hit Orestes for 7 pts and con save and O makes it; Ashlyn is hit for 9 pts and he makes con save; Crow 8 pts dmg and he saves; Vargas is hit for 8 pts and is paralyzed; Snogmaul gets hit for 11pts and makes the saveSnogmaul (Peter D.) six ghouls and two ghasts in total; both Shade and Ashlyn hit for dmg; Lucius attempts to turn creatures within 30 feet, DC 13 wisdom, 1 ghast fails, 2 failsOrestes (Robt. G.) Orestes hits the ghoul in front of him with his quarterstaff for 8pts and follows up with an open hand for another 4pts.Snogmaul (Peter D.) Snogmaul attacks the one attacking Vargas for 8 pts; one ghast moves back into the house and the other gets an 18 and misses; Ashlyn step of the wind and disengage and will attack the Vargas and... gets a 1 to hit; Shade attacks the one by the door and gets a 12 (and hits exactly) for 8 pts dmg;Snogmaul (Peter D.) Vargas attempts to save and fails; another 20/ crit on Ashlyn for 10 pts dmg, he saves!!! . . . Orestes is hit for 5 pts and con saves; Crow is hit for 8 pts and he saves; Shade is missed and tries to use "superiority" and misses; Crow attacks for 14 pts of dmg and then does second wind for 7 pts backSnogmaul (Peter D.) Lucius heals Ash for 11 pts, touch range; Orestes will attempt a whack and misses and hits for 3 pts and then another 3 pts; Snogmaul kills the creature on Orestes; ghast misses Lucius; Ashlyn hits a ghoul for 10 pts and "kills" the one on Vargas; Vargas is still not paralyzed; Shade attacks for 8 pts dmg and kills his ghoul; the last ghoul attacks Crow and misses; Crow responds with 10 pts of dmg and down it goes!!! Yeah!Snogmaul (Peter D.) Brother Lucius will step back and the ghast misses; Orestes uses some "wind" and half of 3d10 so 13 dmg and it is not knocked proneSnogmaul (Peter D.) Snogmaul fails (1 on to hit roll) boo hoo sadness; ghast comes after Lucius and he was ready for it and does 1 pt dmg; the ghast moves to attack and misses, good armor saves Lucius; Ashlyn misses; Shade attacks for 8 pts dmg; Vargas firebolt for 6 pts dmg; Long bow attack by Crow and misses; Lucius misses; Orestes moves to the ghast and hits for 3 pts and fist misses; Snogmaul kills another with 13 pts! All creatures and "dead" or ran awaySnogmaul (Peter D.) the runners do not return; Lucius casts Prayer of Healing for 18 pts back; Much rejoicing! (D&D has out of combat healing. Yeah!!!)Snogmaul (Peter D.) we corner the uninvited house ghast; Snogmaul gets 13 pts of dmg; Crow engages and must make a save and gets disadvantage; Lucius makes save and misses attack; Orestes will punch and misses; Ashlyn darts with a 24 dart for 6 pts of dmg; Shade misses save and misses with a 1; Vargas hit for 10 pts of dmg; Orestes gets attacked for 12 pts dmg and he saves for paralyzationSnogmaul (Peter D.) Snogmaul misses with a bolt; Crow does 11 pts of dmg (ouch and down it goes). Nice job Crow!Snogmaul (Peter D.) ghasts have leftovers inside the house, mess of stuff, couple plat coins, 50 gold, loose silver pieces 1151; twenty + bodies in the room; stone figurine of Moradin and silver mirror; burlap sack with misc items worth about 100 gp crap; one of the bodies has two magic wands!!!Snogmaul (Peter D.) short rest; wand are of web and has 7 charges and it regains 1d6 charges at dawn; wand of the war mage and gain a bonus to spell attack rolls +1 and ignore half cover; Orestes gets back all but 1 hpSnogmaul (Peter D.) another short rest and wands are attuned to PCsSnogmaul (Peter D.) we head down the rib and find a landing for the shaft; some rubble obscures the landing to a small degree; we are going up a level; we web the shaft about 2 ft below to avert falling dmg; Crow and Ashlyn climb up; Ash watches and Crow helps people with climbing up via his rope; Orestes climbs, then Shade, then Snogmaul, then the last two climb up; move along tier 5 (unknown zone); this time since there in no grell; dwarven writing says this is "private property" coat of arms Baragan; the clan is not currently living; were a prominent family before the tarrasque; the clan was also known for its connection to the elementals/elemental plane; the clan also suffered with they lost connection to the elemental planes (known as Baragan Estates) tier 5 between spokes 2 and 3Snogmaul (Peter D.) hallways have 20 high carved out; we believe this area does not connect to the central shaft; the entrance has a metal gate with a lock; is there a nest of growl??? on the rib we go towards 3; we want to find if there is an opening to spoke (worked by the miners); there are some skeletons, died to violence; bodies are 100s of years old; moving along; vaulted ceilings have cracks; there are also alcoves (spelling?), fewer than before; side passages had ponies and servants quarters, even the pony area is nicely carved; stonework is "supernatural" according to our dwarfSnogmaul (Peter D.) there is water in the animal chambers and the servants quarters are warm... nothing to worry about... just elemental magic :wink: . . . the air is fresh / / all four elemental aspects of the area seem to be top notch for those that lived in the areaSnogmaul (Peter D.) we are heading down a rib and see a dim light that travels into a side room; Snogmaul, Crow and Ashlyn sneak down the hall; wait for it... wait for it...Snogmaul (Peter D.) the side chamber has three doorways with a dim light coming from one of themSnogmaul (Peter D.) the party splits up (this can only be helpful); three with the light staying on original path; three to follow mystery light; Orestes near the area we splitSnogmaul (Peter D.) dwarf with lantern; shatters lantern and light moves out to attack us; the "light" with arcing light goes after Crow and misses; another grey skinned dwarf? comes out; Crow attacks and does 18 pts of dmg to dwarf; dwarves have armor and weapons; 7 pts of dmg by Ashlyn; injured dwarf attacks Ashlyn with an axe and misses and then tries to grab Ashlyn for 5 pts dmg and con save for necrotic dmg, Ash fails his save and 5 pts come off HP max until a long rest; dwarf misses Snogmaul twice (yeah, I am safe for now)Snogmaul (Peter D.) Snogmaul disengages and fires a bolt for 16 pts of dmg and the dwarf (wight) dies; Orestes does flurry of blows and hits for 3 pts of dmg; Brother trundles over; Ashlyn does 5 pts of dmg and... also flurry of blows for 4 pts; bad dwarf hits Ash for 8 pts of dmg and the claw misses; runs and attacks the grey skinned humanoid and hits (it is wearing chainmail) for 13 pts dmg; Vargas moves to the fight; Snogmaul does 16 pts of dmg and kills the grey second skin; Orestes misses the light (what?)Snogmaul (Peter D.) Brother keeps moving up; light vanishes... okay... so Crow and Ashlyn readies and action; it does not reappearSnogmaul (Peter D.) nothing tries to kill us; one of the rooms has a stone door and the room is defenseable; the door locks and the counter weight can be disabled; Ash is trying to get a long rest; we then hear distant screams;Snogmaul (Peter D.) we open the door and find some papers in a room, scribbners were here; some records show geneology (spelling?) magical treated leather scroll; goes back to before Undertower; Orestes takes it; the dwarves may be connected by blood to the elemental planes; family lineage goes back to "Earth"Snogmaul (Peter D.) house barragan also dealt with elemental incurrsionsSnogmaul (Peter D.) records indicate there is a secret door from the Great Hall (Hall of Baragan) to the Central Shaft; rib 3, 2 , and 1 all have secret door access to the spokes; the only unhidden access is the elevator shaft; the info is in dwarven; there is a vault and it is connected to the Great Hall; Vault means where you keep treasure and where you keep the dead; also there is a Plaza of the ElementsSnogmaul (Peter D.) we again hear the screaming (likely not babies)Snogmaul (Peter D.) hallway is decorated, beautifully carved, precious metals in the walls for decor, also blood stains, some bodies torn to bits; way worse than what we saw before; Orestes thinks it was long ago and the thing moved on; some are not humanoids, some have no skeletons, flesh has decomposed, it was not humanoid; remains are getting more and more numerous, some are aberrations, some could be grell, some could be a gibbering mouth; whatever happened was BAD; some remains are blended in with the floor; elementals got loose???, wailing gets louder and worse - - - then dried up husks; semi-transparent female dwarf wailing standing in front of double doors knocked off their hinges; we backed outSnogmaul (Peter D.) she is in a cleared circle and is surrounded by the carnageSnogmaul (Peter D.) less dense body county as we more away from the Hall of BarraganSnogmaul (Peter D.) Plaza has many water featuresSnogmaul (Peter D.) we head to the end of rib 1; no entrances on this side; we have only one choice if we want to go to the great hallSnogmaul (Peter D.) Snogmaul uses the Bag of Tricks - badger ac 10, 3 hp, speed 20, advantage on perception checks, bite +2 to hit, 1 target, 1 dmg, wisdom checks and con saves +1 to eachSnogmaul (Peter D.) the party is 10 feet behind Brother Lucius and Vargas, Brother greets her and she responds "More invaders!!!"Snogmaul (Peter D.) some characters frightened: wail : Orestes, Crow and Ashlyn fall to the ground and are at 0 hit points, the rest of the party takes psychic dmgSnogmaul (Peter D.) dead badger on the wailSnogmaul (Peter D.) snogmaul casts black sheet between the party and the banshee so the party can no longer see her and then he runs; Orestes casts a web (dex save of 15) from the wand and then he leaves; Shade ran 90 feet and is passing all others with his speed; Crow went 45 feet out of the room; Vargas retreats with Lucius;Snogmaul (Peter D.) she goes charging through the dark sheet and the web; Vargas hits her with twin chromatic orbs for 11 pts of dmg; Vargas touched for 15 pts of dmg; Ashlyn tries to break frightened... and does not succeed she then makes a diving move through the web and looks into the next room cause the doors are ajar; the banshee takes a swing at Brother and misses and he fires magic missile for 9 pts and then healing word on Vargas for 7 pts; Crow second wind and gets 13 hp back (now at 16) and fires a +1 arrow for 9 pts of dmg; Snogmaul does holy water dmg of 4 pts to the banshee; Shade heals himself for 6 hp;Snogmaul (Peter D.) Shade fires a crossbow and hits her for 3 hp dmg; Orestes does fist of unbroken air and adds a chi point for (4d10 blugeoning) 20 pts of dmg and it is knocked back 20 feet and he moves back 35 feet; Vargas casts twin chromatic orbs of thunder for 27 pts of dmg; the banshee gives Vargas, Brother and Snogmaul the visage, Vargas is frighten and therefore at disadvantage; Ashlyn casts silence on herself and misses her save on being frightened; Brother shoots magic missiles for 12 hps of dmg and casts spiritual weapon and misses; Crow attacks with a +1 arrow for 10 pts dmg and she fades away!!!Snogmaul (Peter D.) Yeah!!! We beat her!!! Good job Crow!Snogmaul (Peter D.) brother lucius heals all players except Shade for 16 hpSnogmaul (Peter D.) short rest; inside circle? okay 1 hour of restSnogmaul (Peter D.) they all see Snogmaul pilfering junk; multiple failures on his partSnogmaul (Peter D.) in the Great Hall, dwarven full plate mail with axes, six on each side and two more in full plate on either side of the throne, all have tabards (spelling?); there are descicated bodies everywhere; the two on either side of the throne have burning something in their helms; there is space behind the great seat... we enter the hallSnogmaul (Peter D.) we enter the room; the armor does not move, Orestes moves to the first on the left... and what happens... Snogmaul checks for traps and when he gets within 5 feet the armor moves to ready position.Snogmaul (Peter D.) the great chair and 10 other chairs made of wood sitting around a table; and we walk past the table and the helms of the two turn to watch us, they turn their "heads" all the way around; the doors each have a large handle, bar inset in the door, four divots , elemental signet rings needed to open it???Snogmaul (Peter D.) Snogmaul knows there is a mechanical lock, Vargas knows there is elemental magic; the bar must change shape, the divots are simultaneous activationSnogmaul (Peter D.) loose elementals might have eaten all precious metals and gemsSnogmaul (Peter D.) the party has moved to the Elemental Hall via the water elemental archway: water reacts to our presence; Shade says we are not here to to hurt you; Orestes says we are here to visit, Brother Lucius "tests the waters" ... duh duh duhhhSnogmaul (Peter D.) all is fine, really... okay it is bad... the water smacks Brother Lucius for 16 hp damage and he is grappled and pulled into the water, the target is restrained and is drowning, Vargas hit with chromatic orb for 17 pts of dmg; and then 12 pts of dmg from Crow; Ashlyn hits for 8 pts of dmg and then tries to slap the water and misses; Brother Lucius tried to break free and did not; Snogmaul casts catapult and misses the water creature; Shade hits with a sword for 9 pts slashing dmg;Snogmaul (Peter D.) Orestes casts fist of unbroken air and the creature takes 10 pts of dmg; and now it tries to constrict Lucius and takes 12 pts dmg and Brother goes unconsconsciousSnogmaul (Peter D.) Crow did 8 pts dmg to the creature; Vargas hits with Chromatic Orb of thunder for 17 pts dmg and the water is calm; we pull him out of the waterSnogmaul (Peter D.) we don't have time to continue; the next session resumesSession 6--2016.04.24Snogmaul (Peter D.) And so our adventure continues... the Elemental Hall has fresh air, fresh water, and it is pleasantly warm due to the various small fires in the room; don't forget about the nicely carved stonework. We proceed around the hall and enter near the earth elemental side.Snogmaul (Peter D.) Crow fires an arrow and misses; Snogmaul fires a bolt and hits for 15 pts of dmg to the crystal creature; Orestes force of wind and did 15 pts and was knocked 20 feet and prone the crystal creature; Drumbar moves back to the open archway; the crystal creature moves to Drumbar after getting back to its feet, 4 pts of dmg ot Drumbar; Drumbar swings and misses; Vargas twins thunder chromatic orb and misses bothSnogmaul (Peter D.) two of the guardian creatures sprout wings and flank our group and the third winged guardian to Drumbar; Snogmaul buffetted with a stone wing 5 pts dmg; Ashland takes 6 pts dmg; large statue misses Drumbar; Ashland misses with a bo staff and then does 7 pts dmg to a winged guardian; Brother Lucius attacks the guardian facing Ashland for 12 of force (magic missile); Aldan does dmg for 10 pts of eldritch blast; Shade attacks the middle one next to Drumbar and misses; Shade "action surges" and hits for 11 pts dmg and then a sweeping attack to the winged guardian and hits for 3 more pts; Crow attacks with his "great" sword and misses; Snogmaul disengages and bolts for 14 pts of dmg; Aldan misses; Orestes attacks guardian in the middle for 5 pts and then "slaps" the stone statue and misses; Drumbar does protection on Shade and hits the crystal creature for 10 pts with his axe; force attacks seem to be most effective;Snogmaul (Peter D.) Crystal attacks Drumbar, raking attack and a maw for 7 pts dmg; Vargas fires a magic missile for 14 pts of dmg to crystal creature; a wing buffet and a tail on Orestes 8 dmg and 7 pts dmg; a stone wing smashes Crow 6 pts dmg; Moredan statue hits with a shield bash to Drumbar; Ashland hits for 5 pts dmg with his hand; Brother Lucius moves to Orestes and heals him for 11 pts "much better"; Shade attacks and hits for 11 dmg to the crystal and follows a sweeping attack on the Moredan and does not dmg; Crow attacks and misses; Snogmaul hurls an acid vial and misses; Aldan tries to "hex" and misses; Orestes misses his weapon attack and hand attack; Drumbar does "second wind" and then attacks and hits for 4 pts of dmg to the crystal creature; shards of crystal hit Drumbar for 7 pts of dmg; Vargas attacks and hits for 9 pts of dmg with a firebolt (fire does full dmg) and the crystal creature goes DOWN; Orestes takes 6 pts of dmg; spinning mace tail for 6 pts of dmg to Crow; Ashland gets hit for 7 pts dmg by a swinging mace tail; Moredan statue attacks Drumbar for 4 pts;Snogmaul (Peter D.) Ashland hit with a staff for 7 pts of dmg; Brother Lucius casts "bane" on the Moredan statue and the guardians near Ashland only affected only one guardian on Orestes; Shade attacks and misses! (rolled a 2); Crow attacks and misses; Snogmaul tries to put a guardian to "sleep" and it has more than 21 hit points still; Aldan misses; Orestes does a total 8 pts of dmg; Drumbar attacks Moredan and hits for 9 pts of dmg; Vargas attacks three bolts for 21 pts to the guardian next fo Ashland; Orestes is attacked and is missed; Crow is attacked and takes 14 pts of dmg and is "no longer nearly okay"; Drumbar is hit for 7 pts of dmg by Moredan; Brother Lucius heals Drumbar for 12 pts!!!Snogmaul (Peter D.) Shade attacks Moredan for 6 pts dmg and 7 pts; Crow does a "second wind" and then misses "guess I am done"; Snogmaul misses with alchemist's fire; Aldan misses; Orestes 13 pts dmg to a guardian; Drumbar hits the 9 pts to Moredan; Vargas casts chromatic orb (fire) and does not hit; guardian on Orestes misses; Moredan attacks hits Drumbar for 3 pts of dmg with a shield bash; a wing buffet 7 pts and a critical hit with a tail 13 pts to Crow (OUCH!)Snogmaul (Peter D.) Ashland takes a dodge action; Brother heals Crow; Shade hits the Moredan statue for 10 pts and attacks a second time and misses; Crow is dodging as his action; Snogmaul puts the guardian on Ashland to "sleep"; Aldan attacked the guardian on Crow for 12 pts of dmg; Orestes does 9 pts to the guardian in the middle next to Moredan; Drumbar hit 10 pts dmg on Moredan; Vargas attacks with twin chromatic orbs and wiffs (a 4 and 5 rolls - sigh); Moredan attacks and misses both on Drumbar; guardian hits with a wing buffet for 3 pts on Crow; Ashland leaves the sleeping guardian and hits for 9 pts of dmg to the guardian on Crow and Brother; Brother Lucius swings his mace and hits for 6 pts; Shade swings his sword at Moredan and misses then gets a "natural 1"; Crow misses and... nothing; Snogmaul missed with his last alchemists fire; Aldan misses; Orestes hits for 8 pts; Drumbar critical hits 5 pts with his battle axe on Moredan; Vargas casts Agannazar's Scorcher and does 22 pts of dmg to Moredan and the guardian took 11 pts of dmg; free attacks by Orestes and Shade and both do a little dmg; Moredan hits Vargas with a shield bash for 3 pts dmg; Vargas responds with a "hellish rebuke" and Moredan takes another 25 pts of dmg and Moredan goes down! Yeah!!! from the party.; Vargas "I run away!"; Crow takes 3 pts from a wing buffetSnogmaul (Peter D.) Ashland tries to hit and misses both with his staff and foot; Brother uses his pearl of wisdom (to cast bless on Crow, Vargas and Aldan on Brother's next action); Shade hits for 9 pts of dmg to guardian; Crow misses; Snogmaul shoots a bolt for 16 pts of dmg; Orestes hits for 9 pts with a weapon and misses with his hand; Drumbar misses - oh; Vargas shoots a firebolt and misses due to being at disadvantage; the guardian hits with a wing buffet and then a critical hit with a tail for a total of 17 hp (down to 3 HP, "you're fine"); Crow is hit with a wing buffet for 5 pts and goes down; Brother Lucius is hit for 3 pts of dmg; Ashland hits for 4 pts of dmg and misses with his hand; Brother Lucius blesses Vargas, Aldan and Snogmaul;Snogmaul (Peter D.) Shade swings at guardian #2 and hits for 13 pts dmg; Snogmaul fires a bolt guardian #2 and it goes down! Another kill for Snogmaul!Snogmaul (Peter D.) Aldan did 10 pts of dmg to the last guardian; Orestes hits with his open hand for 4 pts dmg; Drumbar does dmg and kills the last guardian; We now coordinate for a final strike on the sleeping guardian; Aldan takes his hit for 14 pts dmg and the guardian wakes up; Orestes misses; and Drumbar attacks for 9 pts dmg; Vargas attacks with his last twin chromatic orb and hits for 22 pts dmg (it only had 3 points left) and down it goes! We are victorius?!?Snogmaul (Peter D.) We all get 13 pts of healing by Prayer of Healing Brother Lucius; and now for a LONG REST in the archives!Snogmaul (Peter D.) Most books are written in Dwarven with some Undercommon; we are doing research and resting for about 20 hours; Shade is looking for something "interesting" and finds something about "Rings of power," "clan leaders have rings"; Vargas is looking for the clan history and finds no new information with lots of trade info and the clan did not give fighting in trade; Crow is looking for info about opening the "secret door" and finds occassional questions in the common language texts but no answers; Ashland is searching for general info and is entertained with the other languages that are in the archives (rolled a 4) the dwarves did trade with Octax and the Drow; Brother Lucius is looking for info and/or ceremonial about the vault and he finds some notes the eternal guard whose chief mission is to secure the vault and there seems to be more than one guard, maybe the eternal guard cleared all valuables into the vault, also the lord of the guard "sleeps" in the chamber, the original Lord Barrigan is the general of the guard; Snogmaul is investigating for maps and finds LOTS of maps with notes about work that has been done on Undertower, there are maps/info on the various tower tiers and spokes (rolled a natural 20 +7 for investigation) - for game purposes the party will be able to come and research anytime info is needed, we will leave the maps here in the archive so that above grounders do not get their hands on the info. BE SURE TO READ THIS REGARDING MAPS researching in the future; with Snogmaul's "cartography skill" he will get a +5 to his investigating maps/geography of the Undertower areaSnogmaul (Peter D.) Orestes finds info about the Clan Barrigan dealing with Duergar, some in Barrigan did NOT like it; that line of business may have gotten cut off; there seems like the business went off the books or was discontinued; Barrigan also produced elementally enhanced weapons for the DuergarSnogmaul (Peter D.) debate among players as to continue in the hall of the elements or to search more of the area to see what is in there; do we want loot, the elementals are tough and we are not getting loot from it; the Barrigan rings are elemental control ring???; let's go explore... and so we change course midstream... (the sun is shining and the wind is at our backs... smooth sailing from here on out)Snogmaul (Peter D.) We are heading down the rib, there is something a little different, dead dwarves in the banshee area have been moved/tossed them; we decide to go back to the Hall of Barriagan to see what is going on there now since things have changed in the last 20 hours; things do not seem to be changed here; something has tossed the bodies in the hallway; some characters look with dark vision and catch a glimpse of something in the ceiling corners - three grell!Snogmaul (Peter D.) Orestes attacks #1 with fist of unbroken air and does 13 pts of dmg because the grell saved for half dmg; The grell grabs critically for 15 pts of dmg on Orestes and misses his con save and is paralyzed for 1 minute - target is grappled and restrained; "Monk for carry-out." Grell makes a grab and bite on the gnome and misses. Next grell hits Ashland for 9 pts dmg and makes his save and is not poisoned, but he is grappled and restrainedSnogmaul (Peter D.) Ashlyn tries to escape using dex and needed a DC15 and got an 18; Brother Lucius casts bane on all three / #2 and #3 miss their saves. ; Shade swings and misses uses action surge and hits #1 for 12 pts dmg; Drumbar attacks #1 and hits for 4 pts of dmg and then action surges for another 10 pts dmg; Crow hits #1 for 10 pts of dmg; Snogmaul does 14 pts of dmg to #1 and kills it; Orestes does not save, even with advantage, and is still paralyzed but luckily the one attacking him is dead; Snogmaul is attacked by grell #2 and takes 12 pts of dmg; Ashlyn takes a dodge; Brother Lucius shoots the wand of magic missile and does 12 pts of dmg to #2 and as a bonus action does healing word for 9 pts back for Snogmaul; Shade did 12 pts dmg to #2; Drumbar put protection on Snogmaul; Crow helps "Happy Meal" aka Snogmaul and hit the grell for 13 pts of dmg; Snogmaul disengages and fires a bolt for 11 pts of dmg; Orestes makes his save and is no longer paralyzed! ; #2 attacks Shade and misses and the other grell misses Ashlyn; Brother Lucius does 10 pts with magic missile; Shade swings his sword and misses; Drumbar attacks and hits with a 14 for 5 pts dmg and down it goes! Fresh #3 is attacked by Crow for 13 pts dmg and then action surges and hits for another 13 pts dmg; Snogmaul crits for 26 pts of dmg, but is not dead, "Nice try Killvulcher" says Dave; Orestes jarts for 6 pts of dmg. #3 tries to flee and Crow gets 1 pt dmg and down it goes! (Kyle "Now you will not find the nest.")Snogmaul (Peter D.) Matt says, "So there is no treasure on this one either." Mark, "Let's get the gnome chipped the next time we go to the surface."Snogmaul (Peter D.) After our dinner break, we are going exploring... we feel small webs phasing in and phasing out on us; we keep going. Exploring ahead are Snogmaul, Ashlyn, and Crow and are caught in webs. Brother, Orestes, Drumbar, and Shade are attacked from behind by phase spider, three in number. Snogmaul breaks free and says in Drow, "Flee or be food. You will be eaten." The spiders are size large. Shade does 13 pts dmg to spider on Orestes. 7 pts of dmg by Orestes. Crow frees himself from the web and moves to the action and then attacks the spider on Orestes and misses. Drumbar attacks and misses. Brother Lucius fires a magic missile for 11 pts dmg to the spider attacking Orestes. Ashlyn is totally "upset" that he was unable to break free using acrobatics. The spider on Drumbar is attacked and poisoned for 23 pts dmg total. And then all the spiders phase out.Snogmaul (Peter D.) Snogmaul hands off a vial of anti-toxin to Drumbar. Shade and Orestes ready for an attack. Drumbar drinks the vial of anti-toxin. Brother readies an action. Ashlyn breaks out of the web. She grabs a shirken. Snogmaul gets ready for an attack. Crow drinks his anti-toxin and moves next to Ashlyn. After some time the spiders do not return.Snogmaul (Peter D.) Brother Lucius heals Drumbar for 12 pts of healing. The party continues on, having two people drank anti-toxin. We seem to approaching a lair area more. We are burning webs with torches as we go. The spiders reappear. Two spiders reappear. One on Drumbar and one Shade. Drumbar takes a bite 9 pts and poison for 5 pts. Snogmaul fires a bolt and misses. Shade hits the spider with a sword for 7 pts of dmg. Orestes hits for 5 pts of dmg and 4 pts with his open hand. Crow swings and misses with a 1 (Matt "We might have to kick you out of the group.") Drumbar attacks for 3 pts of dmg and action surges for another 5 pts of dmg to the spider that is attacking him. Brother Lucius does 9 pts of dmg to the spider on Shade, using a magic missile. Ashlyn does 9 pts of dmg to the spider on Shade. The spider attacks Drumbar for 29 pts of dmg of bite and poison. The poison dmg causes the victim to be stable and paralyzed but poisoned for 1 hour. The spider on Drumbar phased out . A spider attacks Shade and responds with his own attack for 9 pts dmg and the spider is killed.Snogmaul (Peter D.) Brother casts protection from poison on Drumbar and the poison is counteracted. Channel divinity is then cast on Drumbar. He is up to 15 hit points.Snogmaul (Peter D.) We keep going. We find a private residence that is their lair. There is loot. We do a thorough search and find: fragments of scrolls, loose silver and gold coins, bone dice, trade gems, silver dice, opal locket, ivory frame, silver figure of Moredan, ivory goblet with a hollow stem which can have poison or a potion inside and two potions (healing and climbing) from adventurers, miners, and other bodies. Searching takes about an hour.Snogmaul (Peter D.) We start sweeping - room to room, more evidence of horrific battles. We are looking for the grell lair in particular. We see a residence that has a wooden staircase that has been smashed. Heavy stone blocks were dropped on the steps until they were fully smashed. Orestes changes form and increases in size to 8 feet tall. Orestes "delivers" the gnome to the second story. Orestes climbs up himself. A bunch of people have been munched and are rotting and there is grell crap. We find: a scroll of hold monster in scroll case, crystal bead of force that hums/vibrates, a chime of opening (it sings), the chime and bead were on the same (elf?) body, five 100 gp trade gems, 700 sp, 110 gold, 24 pp, Climb back down.Snogmaul (Peter D.) short rest: Yeah! much rejoicing! some hit points come back; check the rest of the estate, takes six hours, nothing new; we have the two elemental areas left and the vaultSnogmaul (Peter D.) Snogmaul using mage hand attempts to remove a "elemental fire" ember/coal; a fire face appears, dancing flames, magma flowing; multiple heads dancing like flames; Snogmaul returns the coal; the faces remain about a dozen of them; after a few minutes things return to "normal"; we move to the air area, we are in the hallway; actually it seems quite pleasant; Snogmaul uses mage hand to try and catch some air from the whirlwind; the vial is yanked out of the mage hand; Brother Lucius tries to talk to the wind; time for monk-dash and grab by Ashlyn, swapping the locket for the vial; Ashlyn tosses the locket, misses the vial, and the wind picks up and hurls 20 feet (9 pts dmg) and thrown clear towards the water area; Matt "That plan did not work."Snogmaul (Peter D.) Shade tries to do the above; DC 13 strength save and does not get picked up by the whirlwind; he is buffetted by the wind, Shade is hit by a locket; he is able to get "air" and cap the vial; the whirlwind follows him into the hallwaySnogmaul (Peter D.) Ashlyn attempts to hit the air but misses; the air picks-up Orestes and he takes 17 pts dmg and takes is flung toward Ashlyn and the two monks collide and they each take 2 pts dmg and they are knocked prone. Shade is hit with force, 20 pts and then additional 24 pts; Shade gets to make a "death" save and makes it; Brother Lucius tries to pull Shade away and the air elemental does not respond, Drumbar backs away along with other party members; we return to the "banshee room"; Brother Lucius heals Shade for 11 pts.Snogmaul (Peter D.) get XP = .45 of the level; we are now LEVEL 3.9... that means we are assured of 4th level next session!?!Snogmaul (Peter D.) good night :wink:Loyal Opposition (Celeste Y.) At the _end_ of next session, unless the GM takes pity on you.GM (Kyle B.) Nope. No way I'm holding up the session for people to level up. Nope nope nope. This is why xp is only done at session end. You can level up on your own time.Session 7--2016.05.07Snogmaul (Peter D.) we search the library for "elemental info"; binding or pact (agreement) can influence the will of the elemental; least mobile elementals are air and earth; plaza of elementals are there by agreement, they own their part of the Plaza of the Elements; documents seem inaccurate as to the layout due to the age of the documents; info found by Orestes (rolled 15 to investigate); the construction docs said that there was an actual Earth Elemental, but is no longer thereSnogmaul (Peter D.) Snogmaul picks up a Elemental coal with mage hand and passes the coal to Ashlyn who is holding a stone bowl; a number of fire elementals come to life in various containers in the Plaza; hydra heads blow puffs of flame; Snogmaul feels that if he had been actually holding the coal there would have been "badness"; Ashlyn gets away with the bowl; Snogmaul follows close on her heals; the others are keeping a safe distanceSnogmaul (Peter D.) We are now going to try to get the last element, air. Brother Lucius casts Guidance on Snogmaul; Crow is going to try and fill a vial and his lungs with "air", a strength check and he holds on to the vial; another strength check missed by Crow, tossed around in the air and flung away, Crow is flung into the earth elemental area and thrown clear (takes 12 pts from bouncing around in the air and 2 pts for hitting a wall); Crow and Snogmaul head to Barragan Hall; Brother Lucius heals Crow for 10 pts; Crow breathes into a second vial emptying his lungs of elemental air; in the Hall Barragan, Brother Lucius is placing earth in the key hole, Snogmaul is placing the fire in the key hole, Crow is placing the air, Orestes is placing the water; all the elements disappear and a cracking noise is heard; Orestes goes to the handle and pulls the door open, the "armor" people turn and watch usSnogmaul (Peter D.) the door is very heavy and the lock actually activates the counter-weight system; the inside is not lit, there are ornate resting places for the dead, strong boxes, lying on top of each of the resting places is a suit of armor; there are seven resting places, the suits vary in appearance, four are more ceremonial armor, nobles robes of silk; the suits of armor do not look occupied; the resting places are coffins; two have full armor; two have faces; robe set also has a silver death mask; the robes are on a framework to make the robes look nice; the counter weight mechanism is not visible; looks more like a store room except for ornate armor; respect the dead like they are valuable; a 40 x 60 foot room; ornate robe sarcophagus is at the end of the room opposite the door; the strong boxes are sitting between the sarcophagi; the robes do not seem to indicate religion according to Brother Lucius; there is a circlet on the robes; there are no decorations in the room; the sarcophagi are just stone boxes; Brother Lucius tries to talk the spirits into letting us take their stuff (gets a 7); Orestes tries to open the strong box just inside the door and to the right, neatly organized set of smaller boxes and bags, he removes one of the boxes and inside are neatly stacked 100 platinum pieces; another with 100 gp; the coins are more like ingots (non-realm specific); same value as a coin but unmarked; six boxes in total; the strong boxes are untrapped as the vault is the security device; a small boxes holding ten 100 pg trade gems;Snogmaul (Peter D.) there are a total of six strong boxes in the room; the bags have loose coins and gems in them; not enough to fill one of the smaller boxes; nothing less than gold coins in the room; the first strong box has about 5000 gp worth of treasure; this looks like more of a bank vault than personal possessions those entombed here; Orestes puts the boxes back in the strong box; Snogmaul pulls a weasel out of the bag and then empty a bag except for 1 gp and tie the bag to the weasel; Snogmaul then tells the weasel to leave the main hall; a fire wall erupts and fries the weasel (20 pts dmg); right before the wall of fire went up a suit of armor raises a hand and up goes the flame, only Snogmaul saw the "armor" move; the wall of fire remained for 1 minute and a small spot of molten gold remainsSnogmaul (Peter D.) the four ornamental armors are representative of the four elementals; Crow lifts the deathmask of the "fire" ornamental armor... and all hell breaks looseSnogmaul (Peter D.) fire hits Crow, Orestes and Snogmaul, 8 pts dmg to Crow and Snogmaul and 4 pts to Orestes. The the "armor" jumps to its feet; Snogmaul fires a bolt and misses; air armor sends a roaring wind toward the exit, movement is affected 1/2 or 2x depending on direction of movement; the water armor sends hail, icy floor, all miss except Ashlyn, 14 pts dmg for fail and 7 for save; failed: Snogmaul, Orestes and Crow are down and were blown out of the room; the last ornamental armor of earth covers itself in rock and gets ready for battle; Orestes fails his first death save; Ashlyn moves to a strong box, takes a money box and leaves the vault; Shade goes to strong box and takes a random money box; the two heavy armors get up and move toward Shade and Ashlyn; the "robe and circlet" points out the door and hisses "Return!"; Ashlyn misses the the save and is frightened and paralyzed. Brother moves out the room and gives hps all around using Channel Divinity and Disciple of Life; blast of fire to hit Ashlyn and Shade and Shade is back down and Ashlyn takes 7 hp dmg but is still up; Snogmaul runs through the Hall toward the far exit and gets within 50 feet of the exit; the "air" armor continues the air blast; the "water" armor takes back the money box from Shade; the "earth" armor takes a swipe at Ashlyn and hits her for a crit of 8 hp dmg and goes down; Orestes moves away and does not attack and drinks his potion of healing, 8 hp recovered; Ashlyn misses death save; Shade fails his death save and gets two failed death saves; robed and circlet (with a smell of death/decay) and... ; Brother Lucius cure wounds on Shade for 12 hp and directs "get out of here now"; Brother does healing word on Ashlyn and she is up to 7 hp; Aaaaah!Snogmaul (Peter D.) The armor suits return to the vault room. The armor suits may be using the elemental rings.Snogmaul (Peter D.) The vault door closes! And we are all "just fine."Snogmaul (Peter D.) Brother Lucius engages in a Prayer of Healing. Each character gets 14 hp back.Snogmaul (Peter D.) We try to return to the surface and to town. We are heading down the spoke and we all hear scuttling bones/shells ahead in the hall. Snogmaul scouts ahead and sees an armored bug with a tentacle face (size large). And Snogmaul sends a message to Crow about what he saw. We are ready when it shows up. The creature has a carrying sack on its back. Snogmaul fires a bolt for 6 hp of dmg. Land Lobster engages Crow and Shade. Ashlyn hits with a staff for 11 pts of dmg and then kicks for another 5 pts of dmg. Orestes does fist of air for 4 pts of dmg. Shade swings his long sword and misses and then action surges for 6 pts of dmg. Crow gets a critical for 15 pts of dmg. Brother Lucius magic missiles for 9 pts. Snogmaul shoots a bolt for 13 pts of dmg. Orestes hits with an unarmed strike for 5 pts of dmg. Lobster hits Crow for 14 pts of dmg with a claw and is grappled, now the poison tentacles try to get him; Shade is attacked by the other pincer; Shade ripoiste for 9 pts dmg. (82 pts of dmg so far) Ashlyn swings a staff and crits for 12 pts and spin kick for 4 hps of dmg. Shade attacks and does 12 hp of dmg and down goes the monster. The "backpack" contains a scroll case and ring. The creature is known as a "Chuul." Ring is of Evasion and the scroll is Lesser Restoration. Both items go to Brother Lucius.Snogmaul (Peter D.) We get back to town!Snogmaul (Peter D.) We sell off un-needed items and buy stuff we need, healing potions, etc. Snogmaul turns over 15 gp to the guild; the guild is "okay" with this. The church also got money towards the resurrection fund. Current value: 1758 gpSnogmaul (Peter D.) We check the job boards. Two postings look interesting. One is guard duty back to the Burning City, 100 gp per person. The second job is to meet at the 3 Pace Pavillion, provide protection during treasure analysis, pay 3000 gp.Snogmaul (Peter D.) Gruat... waiting for him. Apparently Gruat is a gnome and has "his table." He is flanked by couple Orogs. One has charms and bones and is missing an eye. Gruat asks about our experience. We tell them we went to level 7; got there via the mining coming. Gruat does not go down into Undertower anymore. Gruat says that he needs coverage for extra-planar event, no risk - no reward. Now Gruat is wanting to fence items.Snogmaul (Peter D.) head to the eastern entrance, three tents in; going to meet Gruat for the job; Orogs are making bets on us? 3:1 odds on us surviving; 30 ft across with a magic circle (10 ft diameter) of protection; "be ready" says Gruat; he reads various scrolls and books and takes short rests; then analyzes and thinks about what he has read; don't worry about magic... summoned creatures, you should worry; "Be ready"; smoke comes up, center of circle fills; been here an hours so far; scroll... bone and skin??? - blue flash... another spell/counter spell; black wand... magical darkness; Gruat continues even though the darkness has not dispelled; checking out a ring... poof and some heat... just a fire trap... last one; magic flask... obsidian flask... "ow!" then a thump on the tent; Gruat is still in the center of the tent, something hit the tent wall; Gruat says "Do not take the lid off the bottle."; Ashlyn "The cap is off the bottle! Repeat, the cap is off the bottle!" Creature attacks Ashlyn and misses. Ashlyn misses and then uses dodge. Snogmaul fires a bolt and does 7 pts dmg. Crow gets attacked by a second creature and takes 4 pts necrotic dmg and Strength reduced by 3; Snogmaul is hit by a third creature for 8 pts dmg and lost 1 pt of Strength; Orestes misses with a dart; Orestes hears a laugh next to him and then psychic dmg for 13 pts dmg; Crow rolls a 1 to hit; Shade hits for 8 dmg and yells "get your wallets out" to the Orogs; Brother Lucius tries to turn the undead (shadows?), wisdom saving throw for the creatures and 3 leave the tent; the laughing voice is still around; Ashlyn swings her staff and hits for 9 pts of dmg then follows with a flurry of blows and does 5 pts of dmg; Snogmaul fires yet another bolt for 4 pts of dmg; Orestes uses fist of unbroken air and the creature takes 13 pts and the creature is knocked prone; the creature attacks Orestes for 18 pts dmg to his soul; Crow attacks the laughing using his action surge to close the distance and then hits for 6 pts dmg; Shade moves and misses; Brother Lucius casts bless(target adds d4 to attack rolls) Crow and Shade and Ashlyn and then moves toward Orestes; Ashlyn swings her staff (19 even with dmg) for 5 pts dmg then a flurry of blows and does 6 pts dmg and then another 4 pts dmg; Snogmaul fires a bolt and misses; the creature attacks Ashlyn and takes (Kyle cringes) 25 pts dmg; Crow attacks and misses; Shade attacks and misses then action surges and hits for 10 pts dmg; Brother Lucius 14 hp healed on Orestes; Gruat holds up a gem and now we have light! - - - Ashlyn makes first death save; Snogmaul fires and misses; Orestes does 6 pts dmg and 3 pts dmg; Creature attacks Orestes for 11 pts dmg... and he is still up - yeah!; Crow attacks with inspiration and misses - sadness; Shade attacks with his sword and hits for 9 pts of dmg; Brother Lucius heals Ashlyn; now Ashlyn uses inspiration and hits 5 pts dmg and then unarmed attacks and misses; Snogmaul fires and hits for 11 pts dmg; Orestes hits for 7 and 6 pts dmg; Creature attacks Orestes and he goes down; Crow attacks for 11 pts dmg; Shade attacks and hits for 8 dmg using his long sword; Brother gives Orestes a potion and heals 7 pts; Ashlyn does 9 pts dmg with bo-staff; Snogmaul does 19 pts dmg and down the creature goes. (the creature is a shadow demon and they can command shadows). Oooh! Scary!Snogmaul (Peter D.) We get paid... its all there.Snogmaul (Peter D.) Gruat takes Crow to the "Scavengers' Market" - it is also open thieves guild membersSnogmaul (Peter D.) Experience: 15% for Shadow Demon and friends; chuul encounter 5%; solving the puzzle and getting into the vault 5%; surviving the vault 5%; surviving the Plaza of the Elements 5% = 35% of the next level - - - - we are now level 4.25GM (Kyle B.) note -- it was 5% for solving the vault entry, and 5% for surviving the vault (not 5% twice for getting in)Snogmaul (Peter D.) changes made to experience posting above; it is now correct; pardon my mistakeSnogmaul (Peter D.) characters present for this session of Westmarch: Shade, Brother Lucius, Crow, Ashlyn and SnogmaulSnogmaul (Peter D.) Lucius heads to the Temple to perform "sacred rights" - checks with temple staff to see if there are any Barrigans around or known - speaks to the war forged about keeping records going forward - organization of church actions - currently worshipers take care of their faith and shrines only; there are a couple priests of Moradin; Lucius already has the genealogy records in his possession from Undertower - Lucius lets the warforged know that some shadows may have gotten out, warforged thinks that three shadows would not be a big threat; warforged also thinks that many in the "flock" do not want to give out info; they agree to collect records on only those that willingly give out info, maybe have a consistent acolyte assigned to this duty, but it will cost, we could start with 100gp, Lucius agrees and hands over 100 gp; the warforged says that there was an old record keeping system which included warforged scribes; we should look for a warforged archivist/scribe in UndertowerSnogmaul (Peter D.) Info: tier 1 is populated and restored; tier 2 is only partially restored; Small Boy is only slightly larger than an ogre; there is a tavern and inn there, name The Hole; it has a secret back exit to the surface; and The Hole is a known Guild hangout; non-guild members have a good chance of being knifedSnogmaul (Peter D.) Shade heads to The HoleSnogmaul (Peter D.) Ashlyn is at the Gilded Garden, sipping a light and fruity drink, and she notices that there is always soft music playing, a small breeze blows and rustles the leaves of the plants masking the sound of quiet conversations; (perception check, 20) and Ashlyn notices a conversation going on at an adjoining table - money is being discussed, "He and his boys should be here in two days. And then we can close the deal... (and then more in another language that Ashlyn cannot understand); the talkers are human, one an older woman who had been at House Marvad, She asked "What about the other three?" the other talker was a younger elf, could be an attendant here, the elf then turned into a dwarf as he walked out of the GardenSnogmaul (Peter D.) Crow and Snogmaul hang out at Three Pace Pavillion; Steel-Hawk shows up; he tells us the regular bartender and other servers/workers (Corlanders) have been missing for a week; the Corlanders half-elf and humans, some of the first to get here, Bill and Sally; Bill is the bartender a couple times a week; deals go down here, lots of money changes, food and gambling; Steel-Hawk leaves believing we will investigate the missing persons caseSnogmaul (Peter D.) Snogmaul and Ashlyn head to The Hole to see if they can find out about what is going on; Shade and Kruug (HR for the guild) are playing cards; Ashlyn offers a dice game and coin; Kruug asks Snogmaul for maps; Snogmaul will "get right on it"; Ashlyn cheats at the normal level as everyone does; uses dice he got from Undertower, using slight of hand vs perception for all players; Shade also plays; Kruug and Shade caught cheating by Ashlyn so Ashlyn wins a total of 7 gp; Kruug says that he will find out if there is a sanctioned kidnappings; reply comes back with "killings were given approval, but nothing else"; do not let the Corlander family know about the hits; word comes through Shade; more info... the hits are being done by an out-of-townerSnogmaul (Peter D.) we convene at Three Pace, after some discussion, Snogmaul gets Lucius so that he can join the discussion with the rest of the group; total of family members is about 20; the family lives in town; the motivation of behind the assassinations seems to be the profitability of Three Pace; most likely somebody wants to acquire the businessSnogmaul (Peter D.) Lucius questions Small Boy; he is worried about losing his job because The Hammer sisters are coming; the Corlanders would not hire them, Bill is not here for Small Boy to tell; Sisters may be an ettin; WE do not know who is paying the SistersSnogmaul (Peter D.) the party has a lengthy discussion about our next move; then Brother Lucius lets Small Boy know that we are willing to help him defeat the Hammer Sisters; Small Boy is not wanting to leave the bar; Crow takes over the conversation, it still goes nowhere fast; finally Small Boy is going to wait until night when Crow comes to get himSnogmaul (Peter D.) Snogmaul does some investigation and finds out that there will not likely be a caravan in the next couple days; the whole big thing is not a House Talx but it is more likely a play by House Marvad because taking the tavern is likely a business move that will net them huge political power they have not known beforeSnogmaul (Peter D.) Ashlyn comes back with a new plan, it is theater to convince the Corlanders to willingly give up Three Pace and Small Boy gets to keep his job and the Corlanders get to live (not be assassinated); Ashlyn talked to some contact only she knows; likely the contact is the woman connected to House Marvad that Ashlyn saw at the Gilded Garden; (her name may be Sylvia)Snogmaul (Peter D.) Ashlyn goes to Three Pace to let the party know that "theater" takes place at 3rd bell (third hour after dawn)Snogmaul (Peter D.) Ashlyn has a secret whispered conversation with KruugAshlyn (Matt M.) shhhSnogmaul (Peter D.) Snogmaul casts non-detection on himself and pulls a panther out of the bag of tricks; the party then goes to the Corlanders' residence; the family does not seem to have prepared for an attack; there is a small decorative garden; there is an empty horse stall; there is small child or a gnome pulling weeds in the garden; the human child says "Hi" Lucius questions if there is somebody available; the child responds that grandpa is upstairs; the child goes to get grandpa; Ashlyn says, "I should have mentioned that the assassin is a shape shifter." Crow sticks his head in and says "Hello?" A woman responds and Crow gets rebuffed. The woman says she is busy. Lucius calls in. He says that we are here to find out if the family is okay. The voice is not convincing. Crow leads with Snogmaul taking up the end. The woman is cooking vegetables. She yells for "Pa." Crow tries to convince her that there is real threat. Snogmaul moves toward the door. We all leave under the aim of Pa with a loaded crossbow.Snogmaul (Peter D.) Crow looks around the outside. In the animal stall he finds a the corpse of the small boy. We then rush back in. The old man is fighting with a short sword against a werecreature that has claws and scimitar. The woman is slumped in a corner. Some party members realize the scimitar is poisoned. We rolled initiative. Starts with Shade and ends with Lucius. Shade attacks with his sword for 6 pts dmg and does no damage. The short sword, the old man's weapon. seems to be able to harm the creature. Ashlyn tries to run past the creature and strikes past and tries to attack and hits and does no damage. She gets to the mother and pulls out a potion of healing.Snogmaul (Peter D.) The creature attacks the old guy. Missed twice. Crow drops his sword and get his bow. He misses with a 1! Uses his action surge to attack with advantage and gets a critical (natural 20) with a +1 arrow for 15 pts damage. Snogmaul casts blindness and the creature fails. It is now blinded! Snogmaul yells for the old man to get out. Brother Lucius cast bane and the creature fails takes a d4 off all rolls for 1 minute. Brother Lucius goes to the woman and casts healing word and bestows 7 hp. She is stabilized. The old guy does not leave and attacks and hits for 6 dmg. Shade looks for something silver to attack with in the kitchen (finds a silver carving knife = silver dagger). Ashlyn gives the woman a healing potion and she gets back 8 hp and she is at full. The woman is looking for Sam and Ashlyn takes her out the back door. The creature lashes out and misses. Crow launches another arrow and hits 8 pts damage. Snogmaul fires a silver crossbow bolt and does 12 pts dmg. Lucius fired magic missile and did 9 pts damage. Shade does 8 pts dmg with the silver kitchen knife. Ashlyn tries to keep the mom calm while they are outside. She questions, "Where's Sam?" Ashlyn answers, "We don't know." She believes him.Snogmaul (Peter D.) The creature shakes off the blindness after missing attacks. The old man attacked the creature for 10 pts dmg. Crow fires his last magic arrow. He hits for 5 pts dmg. Snogmaul fires another silver bolt and does 7 pts dmg. Lucius does 10 pts of dmg with magic missile. Shade uses the knife to do 9 pts dmg and down it goes! Thud!Snogmaul (Peter D.) Shade tries to buy the kitchen knife for 4 gp. Pa is outraged and demands to see the grandson. Ashlyn then explains that the grandson is dead. He asks, "Why are they trying to kill us?" Ash and Crow say that the others want the bar. They discuss what the others want and why. Again he asks, "Who are they?" Ashlyn says that she "does not know." Ashlyn says that we were following a tip from someone who noticed the family members were not at work. The Pa is not happy. "House Marvad made an offer and we rejected it," says Pa. He goes on to say, "They bit off more than they can chew. I am no small time operator." Ash offers to help try and bring the boy back to life if he has the heart of a hero. Pa directs Alicia to get her things and puts a plan into action. Pa strikes a deal with Lucius to take care of the bar. Pa, known as Garros, gives a strong box with half a year's pay for the bar staff. Garros is keeping ownership and giving management to Lucius until he can come back. Garros will send messages to the bar. Garros wants the creature to be left so that he can examine it. The box contains 500 pp. We are again asked to leave.Snogmaul (Peter D.) We can use the profits as we see fit, even for ourselves. The creature had some sort of hat that disguised it (gnome made?). He gives the party a bag with two 1000gp trade gems, a +1 scimitar, and Vial of Viper Poison.Snogmaul (Peter D.) Sam is taken to the All Faiths' Temple. He cannot be brought back. The temple staff will take care of burial rites. We then head to Three Paces.Snogmaul (Peter D.) Carl, aka Goodnight, the bartender is on duty. Small Boy offers to get us drinks. Lucius lets Carl know that Garros is leaving town and he is now in charge. Lucius shows the letter and the strong box as proof. Carl says that we get paid weekly on Sundays. Nightly the profits are to be taken to All Faiths'. Small Boy can just barely read the letter of proof of new management. Small Boy is the person that takes the nightly profits to deposit. The three bar keeps meet on Sundays to sort out the weekly logistics.Snogmaul (Peter D.) It is getting to evening and guests are arriving for their evening meal. A commotion arises in the street.Snogmaul (Peter D.) Snogmaul prepares to coat three bolts with common poison. Brother Lucius takes a peek outside and he sees an enormous two headed giant with orogs at her side. One of the flaps gets ripped open and they enter! Snogmaul poisons the arrows. Small Boy now has "his little people." SEVEN orogs! and the Hammer Sisters!Snogmaul (Peter D.) The ettin smashes a table for effect. Snogmaul casts catapult and sends a beer mug at the first orog for 8 pts of dmg. Crow shoots at the ettin for 9 pts with his arrow. Brother Lucius uses magic missile wand for 15 pts dmg to orog #1. Small Boy swings and hits the Sisters twice for 13 and 19 pts of dmg with his club. Ashlyn swings her bo-staff for 6 pts of dmg and then moves five feet away. The Sisters go. They are attacking Small Boy and hit twice for 32 pts of damage. Shade runs up and attacks orog #1 using his newly acquired scimitar for 9 pts and then using a sweep attack for 6 more pts to orog #2. The orog attacks with a great axe and hits twice for a total of 12 pts damage to Shade. Orog # 2 attacks and attacks. Shade repoiste attacks and hits. Orog #2 misses his second attack. Orog #3 hits Crow. And ogog #4 hits Lucius. #5 orog misses Snogmaul. #6 attacks twice Ashlyn for 11 pts dmg. #7 orog hits Small Boy for 22 pts dmg.Snogmaul (Peter D.) Panther attacks # 5 for 8 pts. Snogmaul does 15 pts dmg to orog #1 and it is really hurt. Crow swings his great sword for 13 pts dmg to orog #3. And he uses action surge to hit again for another 14 pts dmg. Brother Lucius moves and then gives 13 hp to Small Boy. Who then hits the Sisters twice for 22 pts. Ashlyn does step of the wind and disengages move past Hammer Sisters and then moves to the edge of the tent. Bo-staff of dmg of 5 to Sisters. The Sister attack Small Boy for a critical hit for 24 pts dmg. Shade takes a slice at orog #1 and misses and uses a supeority attack and misses again. Then he action surges for total failure. 8 pts of dmg to Crow. An orog runs to Ashlyn and misses. The panther takes 12 pts dmg and has 1 hp left. An orog attacks twice and takes 28 pts dmg.Snogmaul (Peter D.) The panther misses as does Snogmaul's catapult spell. He then moves another 30 feet back. Small Boy is up to 23 HP after being healed by Brother Lucius. Then he uses healing word on Small Boy for another 12 hp for a total of 35 HP! Aah! Small Boy hits twice for 31 pts dmg to the ettin. The Sisters are hurtin'! Ashlyn does a bo-staff attack on the Sister for 7 pts dmg and uses advantage to hand attack for 7 pts dmg! DOWN SHE GOES!Snogmaul (Peter D.) Ashlyn moved 55 feet. Shade attacks #1 and it goes down (only 2 hp left). Shade says, "I have to kill them all."Snogmaul (Peter D.) Orog yells, "Get the giant!" Orog #3 hits Crow for 12 pts dmg and the second attack misses. Orog #4 runs toward Small Boy. An orog kills the panther and moves 20 toward Snogmaul. An orog swings at Lucius for 10 pts dmg. An orog attacks Small Boy hitting twice for 22 pts total dmg. Snogmaul fires a poison bolt and misses. Crow hits for 7 pts of dmg to #3 and then heals himself.Snogmaul (Peter D.) Lucius casts bane on four orogs and they suffer -d4 when attacking and saving. Small Boy misses his two attacks. Ashlyn looks to see which orog is hurt and they are both fine. Ashlyn runs to save Shade and attacks orog #2 and misses. Now Shade attacks and hits #2 for 10 pts dmg. and it is hurt. Shade second winds. Shade is hit for 7 pts dmg. An orog swings at Crow and he takes 11 pts dmg. Orog #4 and moves to attack Small Boy and misses. And the orog chasing Snogmaul takes out a crossbow. Small Boy gets attacked critically for only takes 9 pts dmg. He has only 4 HP left.Snogmaul (Peter D.) Snogmaul moves away, hides for 3/4 cover and casts blur on himself. Crow does takes down orog #3! Yeah! He then moves toward brother Lucius who passes Crow a healing potion. Brother does an empowered cure wounds on Small Boy and heals him for 14 hp. Small Boy attacks orog #7 for 9 pts dmg and then misses his second swing. Ashlyn swings and misses then uses martial arts to attack for 4 pts dmg to #7. Shade attacks #2 for 11 pts dmg and it is almost down. And then Shade says "Remember me?" to the orog. The orog misses his attacks on Shade. #4 orog attacks Small Boy. And Boy is not killed but takes 7 pts dmg. The orog misses Snogmaul with the crossbow. Small Boy is still up as the hit missed. Now #7 is hit once for 9 pts. He has 2 HP left.Snogmaul (Peter D.) Snogmaul pulls a weasel out of the bag. The weasel moves toward the orog. Lucius fires a magic missile and does 10 pts dmg to #7 and then Small Boy finishes him off. Small Boy just smashes #6. Ashlyn misses both. Shade attacks #6 orog and hits for 10 pts dmg. And orog #4 attacks and hits for 6 pts dmg on Small Boy. The orog misses Snogmaul with a crossbow bolt. Small Boy is hit and is down to 1 HP. Oh no, again!Snogmaul (Peter D.) Snogmaul pulls a giant rat out of the bag. And it is sent on its way to the orog. Ashlyn, Crow and Shade get a "bless" so they get +1d4 to attack rolls. Small Boy attacks for 16 pts and the lead orog goes down. The little orog is missed is by Small Boy. Ashlyn attacks with his staff and hits for 7 pts. Shade swings his magical scimitar and with the blessing hits for 11 pts dmg to the second to last orog. It hits Small Boy and he goes down (weeping). Snogmaul misses his bolt shot... as does the rat. Small Boy is stabilized by Brother Lucius. Ashlyn does flurry of blows and also his bo-staff. He does a total of 15 pts of dmg and down he goes!!! Shade fires his light crossbow and gets a hit. Shade does 5 pts of dmg to the remaining orog. Orog does a quick assessment of the situation and he switches back to his axe as he runs back toward the main battle area. Snogmaul misses with his bolt. Brother heals Small Boy and then Small Boy does 15 pts dmg. Ashlyn uses his bo-staff and uses flurry of blows and does a total 10 pts total. The last orog goes down!!!Snogmaul (Peter D.) We check over / gather equipment from the orogs. They are wearing uniforms with insignias ripped off. There are 100 pp in total. The ettin was carrying one 1000 gp trade gem. Small Boy displays the Sisters heads for all to see who enter the Pavillion.Snogmaul (Peter D.) Experience: 5% for handling the quest and assassination plot, 20% for the Hammer Sisters' fight, 10% for roleplay, 10% for weretiger assassin = 45% total; we are now level 4.70Snogmaul (Peter D.) And so ends the session!.Session 8--2016.07.09Snogmaul (Peter D.) New Session Begins... What is in store for the party?Snogmaul (Peter D.) back track; twelve members of the Corlander family are still unaccounted for; we know that two left town; Ashlyn arranged for guild "okay" with us "helping" to prevent the assassination of the entire familySnogmaul (Peter D.) Snogmaul will be mapping the Terryton as time allows, uses a measured rope to keep accurate records; building sizes and relative locationsSnogmaul (Peter D.) Lucius would like to locate a Barrigan heir to get loot in the vault and help Barrigans re-establish themselves in Undertowner; Ashlyn wants to wait until we see what the heir is like before embarking on the plan; Ash and Lucius have "insight" about the Riven - groups some do not want to come back while others want to come back and some of those even are actively working to come back; best bet would be to find second generation that wants to get back to where his family came from, this type of heir might be more willing to share; somebody in first generation might be willing to share but would not want to go in the vault, so they share in contents for sharing info; Lucius would also like to use the House Barrigan would be a good base of operations for Undertower; "feels like a long shot" due to all the "if this" and "if that" happens in the correct orderSnogmaul (Peter D.) Adament Mining Company; spokes 3, 4, 5 down to tier 7; they guard to control access to the outer areas where their mining operations; Lucius is considering also if the Mining Company might have an interest in the area of the Barrigan ManorSnogmaul (Peter D.) The Anvil produces items, craftsmen area; BarterFaire is where trading items for items is done; Bazarre of Wonders is a sub-area of BarterFaire; Ashlyn is looking for a magic quarter-staff or someone who can make one; Ashlyn finds a shop where bows and staves are being sold, interesting cause not much wood in this area; the half-elf owner is working on oiling a bow, preferred missile weapon is crossbows in this area; Ashlyn speaks in Elvish to the shop owner; he inquires about getting an enchanted staff; owner says that it can be done but some materials are hard to come by, would need iron-wood or the wood of oak that is at least a century and the tree has to give permission; the wood must be in the raw form; it will take some time to take it to the master and at least two weeks; there is a master crafted staff (superior quality, +1 to hit/dmg in game terms); price tag 100 GP and Ashlyn agrees to the deal; "there is an alchemist in the Barter Area, named Darien at the Red Flask; the owner is looking a source of special woodSnogmaul (Peter D.) halfling owner wants mithril, adamantine, or iron wood; shop name is "Small Sharp Things"; the best stuff is done by somebody else, he also makes some items; Snogmaul buys a hand crossbow of quality (+1 to hit and dmg) but it is not magical; Snogmaul noticed owner has a thieves guild signSnogmaul (Peter D.) Shade is learning the Dwarven languageSnogmaul (Peter D.) Ashlyn goes to the Red Flask (alchemist shop) in Barter Faire; there is heavy security in this part of town maybe even a golem guard, some people are just looking at all the "wonders"; the Red Flask is run by a gnome known as Darien; Ashlyn asks for resistance to heat/cold/etc; shopkeep responds that invulnerability would do it; Ashlyn shows a "bead of force"; Ashlyn trades bead of force for one potion of invulnerability; two oils of "enchantment" (makes the weapon "magical" but no + to hit/dmg) and two potions of healing; Crow also buys some enchantment oil and potions of healing; the alchemist asks Crow if our party would be interested in work... somebody has inquired in a "manual of flesh golems"; the person that has it may not be too skilled and this may lead to problems... acolyte of orcus(?), he tries to use the manual and then the golem goes on a rampage; the golem will need a group to take it on; INFO old burial ground to the south but we want the New burial ground; the acolyte may be collecting parts from the burial ground, likely the acolyte is near by the grounds, the "sources" have not reported in lately, no-one will be upset if we take out the acolyteSnogmaul (Peter D.) Ashlyn goes to Gilded Garden and sends message "our part complete"; Snogmaul and Shade each pay their 10% to the guild (40 GP each)Snogmaul (Peter D.) at Three Pace Pavillion; Crow passes on the info about the job for Darien; he leaves out some of the details of the conversation; arcana checks: Snogmaul knows that you have to be pretty powerful to use the manual of golems, at least two 5th level spell slots; this person used the book then the acolyte is powerful also the manual teaches the construction steps and an animating spirit is used; the book is burned to transfer the spirit from the book to the created creature; something is in error because Darien would not want us to get the book if it has already been destroyed in the creation of the flesh golemSnogmaul (Peter D.) Crow Ashlyn and Snogmaul head to the new graveyard (more like a city dump) during the day to do some scouting; the graveyard is at the edge of the tent area; some markers with names etc; there are a couple spots where two men are digging; bundle on the ground likely a body; the area is bare plain and little place to hide; a small number of markers that are big and look like regular markers; Sam Corlander buried in the South "Proper" burial ground; find out that somebody came and dug up some body parts, not normal scavengers that take trinkets; find three spots still open from robbery; nature check shows no natural disturbances; there are a lot of boot tracks, not tool use; Investigation finds it fits theory that the digging came up from below like somebody cast animate dead and then they dug themselves out; thinks SnogmaulSnogmaul (Peter D.) The gravediggers says there are also shadows out the graveyard now, when the diggers come to Three Pace for beers that Crow buys for themSnogmaul (Peter D.) At 9:00 PM we head out to the edge of town trying to find something out of ordinary, we are clanky as we walk, it is dark and creepy ooooooooooh!Snogmaul (Peter D.) Ashlyn and Brother Lucius shout a warning that "shadows" are forming... and then a shadow misses Shade, Vargas has trouble picking out a target to attack so he casts mirror image on himself; there are two shadows on each of us; Snogmaul gets hit twice for 21 hp necrotic dmg and 6 pts reduction to his Strength; Crow 9 hp dmg and Strength drain of 4; Ashlyn takes 11 hp dmg and 4 pts Strength dmg; Lucius takes 16 hp dmg and 4 pts of Strength dmg; there are twelve regular shadows plus a "big" one; Shade attacks with a scimitar the big one and does 10 pts dmg and it is full damage; silver does not help with damage; magic or radiant dmg; Crow uses the oil of enchantment to coat his great sword and then uses his bonus action to attacks and misses; Snogmaul disengages and runs 50 feet; Ashlyn uses patient defense and moves to the big one and gets a critical hit for 11 pts dmg (then halved); Vargas cast Aganaster (sp) Scorchers a gout of flame for 12 pts of dmg (really 6 pts dmg) to four different shadows and one of them takes an additional 6 pts dmg; Vargas is attacked and they all miss; the two Shadows that were on Snogmaul one goes to Crow and one goes to Ashlyn; Crow is hit for 4 Strength points drained and 8 hp dmg; Ashlyn is attacked and both missed; Lucius is attacked and is drained for 4 Strength and 9 hp; Shade is attacked and loses 7 Strength and takes 12 hp dmg; Shade destroys the big one; Crow attacks and does enough to obliterate it; Crow attacks again with his great sword and does 12 pts dmg and it vaporizes; Snogmaul fires a bolt at one and does significant damage to one on Vargas (7 pts after halving) and then Ashlyn attacked and did 7 pts (net 3); Lucius fires a wand of magic missile at three and all of them go down; seven shadows remain; Brother Lucius is attacked and is drained to 1 pt of strength and the cleric collapses (due to hp lost); Vargas attacks with magic missile for 9 pts of dmg to one next to Lucius; the shadows attack and they all miss, wounded one that had been on Lucius heads Crow and the other one heads to Snogmaul; Shade swings scimitar and does 11 pts dmg and then action surges to do another 9 more and down it goes; Crow attacks the shadow that was damaged by magic missile and he hits for 9 pts, down it goes; Snogmaul hits the one coming at him with a bolt for 4 pts dmg (really 2); Ashlyn attacks and misses then does patient defense ; Vargas did 7 pts of magic missile dmg; Shade is hit for 8 pts dmg and loses 2 strength; Crow and Ashlyn are attacked and missed; and the fight continuesSnogmaul (Peter D.) Shade attacks with precision and hits for 9 pts dmg (really 4) and then second wind heals for 12; Crow tries to wack it and misses; Ash does dmg to his shadow, Lucius makes his second death save; Vargas does scorching damage to three different shadows, the one on Shade dies; Snogmaul does 5 pts dmg to his shadow; Snogmaul fires and misses; Lucius fails his death save; Vargas magic missile attacks and takes one out; the shadows attack and the one on Snogmaul closes but does not attack; Shade gives Lucius a healing potion; Crow misses; Snogmaul attacks for 7 pts dmg and his shadow is still up; Ashlyn attacks for 8 pts dmg and then he moves 55 feet away, Lucius fires magic missile the Snogmaul shade and does 10 pts dmg , it fades; the Lucius heals some hp for Shade; Vargas fires magic missile on Crow and does 11 pts; the shadows on Crow and Shade miss; Shade attacks the shadow with his magic scimitar for 7 pts dmg; Crow critical hits for and the last one dissipates; Snogmaul fires a bolt at the last shadow that is attacking Shade; Ashlyn attack and hits 10 pts dmg and it dissipates! Yeah we are all standing! Snogmaul pulls a giant badger out of the bag of tricks and it carries our crap and Lucius back to All Faith's Temple. We take a long rest and now it is morning. That was fun?!?Snogmaul (Peter D.) We head out around 10 AM after full rest and a "breakfast." Ashlyn has breakfast at Gilded Garden, a proper breakfast. We start checking some tents and find that some have little walls around for extra sturdiness. Snogmaul and Shade get a guild sign and lets us know that there has be grave robbery and the guild is not giving the guild its cut. She will show us where to start our investigation. She points us at a tent that is 40 ft and it has substantial earthwork.Snogmaul (Peter D.) Snogmaul stands at the front of the tent with his giant badger. Crow goes around back. The front flaps are tied shut from the inside. Ashlyn pulls at the tent flap and calls inside. No response. She sees some bed rolls. Seems unoccupied and she cuts the rope ties. There is a gap in the bed rolls and there is huge plank/covering the floor. There is dirt inside as well as outside. Crow wants to look under the "hatch cover." There is a huge hole in the ground. There are large stones that have made been put into the hole walls to create foot/hand holds. Twenty feet deep and is about 5 to 8 feet in diameter. Ashlyn goes the hole followed by Crow. There is a tunnel heading toward the graveyard . In the rear of the party is Snogmaul with the badger. There are beams to keep the room from collapsing. Something has packed all the dirt (floors, walls, and ceiling). The passage widens and the smell of carrion is in the air. We have torches out so that Lucius and Shade can see underground. The chamber is now 20 feet across. There is a symbol on the floor and there is a guy. There are two large "creatures" and some (8) zombies (?). The guy shouts, "Get them!"Snogmaul (Peter D.) Ashlyn moves to hit the big guy near us and then moves to the surgeon in the middle of the room. She does 7 pts dmg to big guy. Ashlyn does patient defense and but it is not enough and she gets hit for 21 damage! Shade swings the scimitar for 11 dmg. This is not a flesh golem because non-magic weapons would have done little to no damage. Zombies close in. Regular zombies miss. The surgeon is an acolyte of Orcus. He pulls from inside his search and invokes "the power of he who lives below and his will is mine!" Ashlyn is paralyzed and she is attacked and takes 18 pts and she goes to the floor. Snogmaul passes the potion of invulnerability to Crow.Snogmaul (Peter D.) Matt "I should have waited before running in." Kyle "You should have waited for a lot of things." Brother Lucius tries to turn everything within 30 feet; he manages to turn ALL zombies (big and small) !!! Wow! Ashlyn makes his first death save. Shade swings and tries a precision attacks and misses. The zombies flee and this opens up the space between Crow and the acolyte. She hits the acolyte for 10 pts and then she action surges and misses. The acolyte clutches a necklace and says "My life for Orcus!" 26 necrotic damage, a sphere of negative energy bursts out in a 60 foot range, 13 pts if saved. Snogmaul fires a bolt and does 13 points damage to the acolyte followed by magic missiles that kill the Orcus worshiper. The zombies are heading down the tunnel on the opposite side of the room. Some characters heal and Snogmaul pulls out a panther from the bag of holding.Snogmaul (Peter D.) Snogmaul drinks a healing potion and then moves to the entrance of the other tunnel with the panther. They are both sneaking. Shade takes the surgeon kit. Crow investigates for the book(s). Ashlyn passes Snogmaul by running top speed. Crow and Shade continue searching. Snogmaul drinks a potion and continues to advance. Ashlyn attacks and runs back to Snogmaul. The zombie follows Ashlyn back. Ashlyn attacks easily and does 10 points dmg and takes off its head. Then she moves back toward the others zombies and misses. Shade finds the book he is looking for (got a natural 20). Ashlyn misses. Snogmaul and the panther move 75 feet. Crow passes Lucius. Ashlyn moves to the zombies again and hits for 5 pts dmg. She then moves back toward Snogmaul. Shade heads down the hall. The zombie on Ash misses. Snogmaul hits for 15 pts. The panther kills the zombie with a bite. Crow moves to within the Snogmaul and Ash.Snogmaul (Peter D.) Ashlyn moves forward 90 feet and attacks for 11 pts dmg. Then she moves back toward Snogmaul. Snogmaul fires and does 16 pts dmg . The panther does 3 pts dmg. Ashlyn kills this zombie. We have "killed" three zombies. The rest of the party will catch up to Ash and Snogmaul and the panther. Ashlyn ran to attack another zombie. She hit and did some small damage. A zombie attacks Ashlyn for 6 pts damage. (Matt, "I am done with this game. Ashlyn is done with Zombie Tag.")Snogmaul (Peter D.) Snogmaul attacks for 15 pts damage and then the panther finishes it off. Four zombies are down for the count. We are all together now and we will be doing missile attacks and then fall back. We take out the big guy, Then through a series of missile attacks we take out the small zombies. The panther also engages in melee and doing some damage. The panther lives until the big zombie hits it. Brother Lucius did sacred flame on the big guy for 2 pts dmg. Snogmaul fails (1) twice in a row. Crow does a critical hit for 17 pts damage. Next Snogmaul gets a roll of 3 to hit and misses yet again! Ugh! Crow hits and then Shade hits for dmg. Snogmaul gets yet another 1! How is this possible? Ooooh the odds! We have now backed up into the room and only one of the big ones is left. Crow does another 11 pts damage and Shade does another 8 pts. It keeps coming. Sacred flame for 14 pts of dmg by Lucius and it is down and out.Snogmaul (Peter D.) We search the room. We find: an alchemist kit, a healing kit, various material components (Ashlyn: seems like not part of formula, but being used on the body he was working on when showed up), Snogmaul says they are preservation of dead and can be used in animate dead. This guy did not know what he was doing. The acolyte was coming at from necro angle but it is more a construct. This guy may have even known less than Snogmaul. Lucius may have been playing a con game. Maybe it was a con game. Maybe he was trying to trick people into thinking he had golems even they though they were zombies. (Someone needs two 5th level spell slots to use this book). 1400 GP and a black pearl of very high quality (5000 gp) The mace is not special but has the appearance of the Wand of Orcus.Snogmaul (Peter D.) The end of the opposite hall goes to the graveyard but does nothing more. The tunnel is just a through-way.Snogmaul (Peter D.) Kudos to Brother Lucius for turning undead! Experience: 40% of a level! Yeah! We are now LEVEL 5.1Snogmaul (Peter D.) Orestes tries to start a band, he plays the lute and finds several singing bards +6 gp; Snogmaul works with Erika the traveling smith as an order taker and helper; Vargas does shows illusion and light shows + 12 gold profit; Marla offers to do some shows in the future at The Beserker; Vargas gains some notoriety in town; Shade is learning the Dwarven language from a teacher in town, a priest of Moradin, cost of 35 gp; Lucius created spell scrollsSnogmaul (Peter D.) we spent lots of time (4 hours) dividing up treasureSnogmaul (Peter D.) now dividing up potion carrying; various potions of resistanceSnogmaul (Peter D.) the party convenes just outside Barrigan Hall, we have enough elements left over from the last time to reopen the vault door; the room is as we left itSnogmaul (Peter D.) some of us move into the Hall; Vargas, Snogmaul and Ashlyn stand in the open doorway; Shade cast hex; the armor figures move to us and attack; the armor suits are using axes; the chief of the eternal guard attacks Shade and misses and pulls a really big axe; the guards attack and miss due to Shade's great armorSnogmaul (Peter D.) Orestes responds and does 8 pts dmg and misses with his open hand attack; the armor suits attack some more focus on Shade; the armor suits make a wall of themselves to seal off the rest of the room from the partySnogmaul (Peter D.) Brother Lucius takes 6 pts of dmg; Lucius responds by blessing Shade, Crow and Orestes and the armor attacks while he is casting and Lucius takes a total of 23 pts dmg; the badger and Snogmaul miss all of their attacks; Ashlyn hits with his hands for 5 pts dmg and then she moves into the room behind Lucius; Vargas fires the "scorcher", targeting 3 of the armor suits and two of them fail and take 9 pts for full dmg and 4 pts for the one that saved; Shade stabs at one of the suits that is hexed and misses; and then Shade action surges and hits with an eighteen for 19 pts dmg;Snogmaul (Peter D.) Crow does a critical hit and even his minimum dmg is enough to drop it; and now Crow action surges and hits with a 20 for 22 pts dmg; and then Crow's final attack hits for another 19 and he takes down a second suit! Yeah! the tide of the battle turnsSnogmaul (Peter D.) The Captain of the Eternal Guard steps in to fill the hole to left by the downed suits; it attacks Crow and misses twice; Shade gets hit with a critical for 9 pts dmg (easy); Orestes hits the Captain three times for a total of 22 pts; Shade takes another 5 pts dmg and Crow takes 9 pts dmg; much sadness as Lucius falls after 17 pts of dmg; the suits move past Lucius and makes an attack on Vargas; the suits hit Ashlyn once for 8 pts and the badger takes 11 pts dmg; Vargas responds with hellious rebuke, 35 pts dmg and save to half; Brother makes his first death saveSnogmaul (Peter D.) the badger attacks for 8 pts of dmg; Snogmaul fires a bolt and does 24 pts dmg taking down the suit that badger started; Ashlyn pours a healing potion down Lucius' throat and is "revived"; Vargas moves away and takes a hit for 6 pts dmg and then he casts fire bolt for 10 pts dmg against one of the suits; Shade stabs at one the suits and misses so then Crow attacks twice missing both times; the Captain attacks Crow and gets a critical which only affects Crow normally for 14 pts dmg - saved by his armor; a suit attacks and critical hits Shade for 15 pts of dmg; Orestes attacks and gets a hit with his quarter staff and a critical on flurry of blows for a total of 17 pts dmg; Shade is attacked twice and both attacks miss; Crow is attacked and struck twice for 13 pts dmg; Ashlyn is hit once for 5 pts and then is critially hit twice for a total 20 pts dmg, she goes down! Oh no!!!Snogmaul (Peter D.) The badger is attacked and missed! Super badger!!!Snogmaul (Peter D.) Lucius stands up and moves 5 ft toward the door; Brother casts mass cure wounds for 19 pts dmg each for 5 characters + the badger; Ashlyn cannot believe the badger is topped off; and now a bonus action from Brother Lucius for 10 to all wounded characters; the suits try to attack Lucius while he is casting and they missSnogmaul (Peter D.) Super Badger attacks with a slash for 7 pts dmg; Snogmaul fires a bolt and misses; Ashlyn does step of the wind and moves around to attack with a bo-staff and hits once for 10 pts dmg; Vargas fires "scorcher" with 12 pts dmg and save for half, three of them missed their saves and one made it; next to attack is Shade; Crow hit and takes one down and makes his second attack and misses the Captain; the Captain takes the shield off of his back and now uses his axe one-handed; attacks on Shade miss and he repoiste only to miss; Orestes takes down the Captain! Great! Shade moves his "hex" to another suit; and now a flurry of blows missing; attacks on Shade that miss come next and finally one hits for 3 pts dmg; Brother Lucius is hit 14 pts dmg total; the badger is hit for 8 pts dmg and it lives on; Brother Lucius casts sacred flame and takes down a suit so that Shade can move the hex;Snogmaul (Peter D.) Badger attacks for 7 pts with a bite; then for 5 pts dmg with claws; Snogmaul does 14 pts dmg with his bolt, the suit has 1 point left (boo hoo); Ashlyn runs around all of the other party members and the suits of armor to finish off the 1 hp suit (KILL STEAL BABY! oh yeah)Snogmaul (Peter D.) Vargas attacks with a fire bolt and misses even though he twinned it; Shade shifts to the left and gets a critical hit doing a total of 24 pts of dmg and down it goes; the hex moves again; Crow hits for a total of 19 pts dmg and down it goes; the hex moves again; the suits attack Shade and miss; Orestes attacks and does a flurry of blows on top of his weapon attack and he goes down "from fresh to dead"; the hex moves again; oh no! a critical hit for 11 on Shade "only 11 points," he says;Snogmaul (Peter D.) super badger attacks for 13 pts dmg; Snogmaul critically fails (rolls a 1); Ashlyn finishes off the suit the badger started; Vargas is ready with a casts a twin fire bolt and hits for 13 pts dmg + 1 more for hex; Shade hits and takes the second to last suit of armor; the hex moves to the final suit; Crow hits and does 18 pts of dmg with his spiffy new +2 sword and his second attack for 21 pts of dmg; the last one "dies"Snogmaul (Peter D.) the Captain was a helmed horror and the other two armor guys inside the vault are also helmed horror; the other suits were animated armor; the helmed horror usually has a spirit and may require a item to keep it going after the creator is not still around to control it;Snogmaul (Peter D.) and now... the players go home for the nightSession 9--2016.07.23Snogmaul (Peter D.) Assault On the Vault; 9 players plus the DM!Snogmaul (Peter D.) The party is resuming our move into Hall Baragan.Snogmaul (Peter D.) Brother Lucius drinks both fire and cold resistance, gets a 17 misability, fire resistance cancelled out; Vargas cold resist; Orestes fire resistance; Drombar frost giant strength; Adlan and Snogmaul no potions at this time; Ashlyn no potions; Shade drinks fire resistance and hill giant strength potions; Crow drinks invulnerabiltiySnogmaul (Peter D.) we activate the door with four elements; the door bolt slides away, the doors should be easy to open; there is a handhold now visible, Drombar pulls open the door; Aldan moves back into cover; doors open by coming out and then sliding to the side; seven figures "resting" on there sarcophagi; Drombar goes into the room and grabs a strongbox and takes a couple coins out of it and runs for the door! the rest of the party falls back 10 to 15 feetSnogmaul (Peter D.) Vargas misses his atttack; the party is attacked with an ice storm; Snogmaul "catapults" a bag of ball bearings at an enemy for 7 pts dmg; the earth guard sinks into the floor; a huge firey sphere explodes in the room for 26 pts dmg; Drombar falls; other party members are significantly hurt; Orestes casts web into the vault 20x20 foot area; brother Lucius channels divinity and heals several characters and then mass healing word for other characters; Crow uses second wind and then moves to the side; elemental lords are the creatures we are fighting; one helm horrors dex/dodged out of the way and the other one uses his strength to rip its way through; a helm horror attacks Drombar with his axe once and misses and misses his second attack; the lord of the vault prepares for something in the future; Aldan misses his attack; Vargas moves out of the center area of the fight and casts a chromatic orb of fire and twins it doing two hit and it takes 20 and 11 pts dmg; Ashlyn does her move up - attack- and move back for 17 pts; Drombar attacks hits for 14 pts dmg (missed by 1 pt) and then he action surges and criticals to knocks it down; blue guy does not break free from the web and does nothing else; Shade uses eldritch blast on one of the helm horrors and did nothing; Snogmaul moves back and drinks a potion of healing for 9 pts dmg; the earth guy attacks Drombar after emerging from the floor and does 9 pts dmg; the fire guy shoots flames from his hands and to burn the webs and the bad guys in the vault take dmg for total 7 pts and 12 pts dmg; the guy in the back fires two bolts from a hand crossbow at Shade and both miss; the air guy fires a heavy crossbow and misses Drombar even though he is already down; Orestes moves back and webs the vault again; Brother Lucius heals Drombar for 21 pts! Drombar is "alive" again; Lucius moves behind the table; Crow stands atop the throne and attacks the lord of earth for 13 pts of dmg, misses his second attack, and then does another hit for 23 pts, the dmg is as effective because of magical weapon and then one last 10 pts of dmg; the Lord of Air sends lightning from his hands causing 39 to Shade and the bolt then forks to his Drombar for 19 pts dmg and to Brother Lucius (he falls) and Crow takes the last fork of the bolt for 1/2 dmg due to invulnerability; the "biggie" in the back looks at Shade in the eye and he is frightened and paralyzed due to a missed wisdom saving throw; Aldan hexes and eldritch blasts and then moves out of the way; Vargas pours a special healing potion down the throat of Brother Lucius; Ashlyn does 7 pts dmg and the earth guy falls to the ground, Drombar switches to his magic +1 hand axe and does a healing surge and then moves; bad guys in the vault are still caught in the webs and the water lord who casts the ice storm with the following characters going down Shade, Drombar, Vargas, and Brother Lucius; Vargas responds with a hellious rebuke for 18 pts dmg to the water lord; Shade makes his first death save; brother lucius and DrombarSnogmaul (Peter D.) Snogmaul casts catapult and does 8 pts dmg to the water lord; Orestes forces a greater healing down the throat of Brother Lucius for 13 pts of healing; Lucius uses the staff of healing to 10 pts to Vargas and then mass healing words to 12 hp to Orestes, Brother, Crow, Drombar and to Shade. Crow runs into the vault and attacks one of the tanks with a critical hit for 24 pts dmg (DM "that took a chunk out of him.")Snogmaul (Peter D.) the Lord of Air cast a wall of air (dc 17) and takes bludgeoning dmg for 6 pts (no projectiles go through); evil tank guy was not caught in the web and attacks twice for 8 pts dmg to Crow; the boss guy moves forward and backhands Crow for 12 pts + 7 necrotic dmg, make a con save to not get sick; Vargas casts a fireball in the vault for 21 dmg + 4 dmg for the webs that are consumed in the fire, some take half dmg and the Lord takes double from fire (50 pts), the Water Lord goes down; the helmed horror and is immune to fireball and so takes no dmg; Ashlyn does a stunning strike and the big guy has to make a con save and he makes it but he also takes 4 pts dmgSnogmaul (Peter D.) Drombar tries to drink a healing potion but there is no affect due to potion miscibility; Shade moves to just inside the door and drinks a healing potion and gets back 8 pts hp; Snogmaul pulls a giant elk out of the bag of tricks; OMG! Look out! the Lord Fire casts fireball for 24 pts of dmg, Crow and Drombar are down; Orestes moves back to one of the stone benches and casts web again on the inside of the vault; Brother drinks a healing potion and gets back 8 hp and then Drombar gets 8 hp back from Brother;Snogmaul (Peter D.) Crow is down and misses his death save twice (rolled a one); the Lord of Air tries to tear free of the web and does, then he moved back five ft; one of the guys moves out of the room; the boss guy (mummy?) moves out of the vault; Vargas casts haste on Crow and then moves to Drombar's space; Ashlyn spends a chi point, uses disengage as a bonus action and feeds a potion of healing to Crow and he gets 14 hp back (yeah, no more death saves); Drombar misses and then hits for 12 pts of dmg to the last helm horror; Shade hits "the lord" for 10 pts dmg and DOWN HE GOES!Snogmaul (Peter D.) the elk tries to attack and misses; Snogmaul attack with his crossbow and misses the helmed horror; the fire lord swings and misses Shade who responds with a repose and hits for 14 pts dmg; Orestes does an unarmed strike for 8 pts dmg; Brother casts cure wounds on Drombar and he gets 20 hp and then 9 hp pts for Crow; Crow stands and is hasted and so he hits for 16 hp dmg and down goes the helmed horror; Crow charges the fire lord and misses; ooooh! The Lord of Air unleashes a wall of air and Shade, Vargas and Crow are caught in it (DC 17 strength), Shade makes it, the others do not (Shade has 1 HP, Vargas has 2 HP) ---- Aahhhhh!Snogmaul (Peter D.) Vargas moves a few feet and then "charges" his pearl; Ashlyn and Drombar move to attack when the web goes down; Shade attacks the fire lord for 12 pts dmg and then uses action surge to drink a healing potion for 12 hp; Snogmaul casts blindness on the Air Lord (unknown if it worked 'cause there is no visible effect) and the elk stands-by; the fire lord attacks Crow and misses; Orestes takes down the web and then waits for others to go; Ashlyn attacks the Lord of Air for 10 pts dmg; Drombar moves in toward the air lord and then misses; Orestes moves to the Air Lord and attacks with his quarter staff and hits twice for 20 pts dmg and follows up with a flurry of blows and both miss; Brother Lucius heals 15 hp on Shade; Crow hits for a total of 29 against the fire lord; the air lord attacks Drombar and he takes 8 pts dmgSnogmaul (Peter D.) Vargas twins a chromatic orb and gets two hits and does 17 + hp dmg of fire dmg; the last lord dies! (We, the players, are going to dinner!)Alden (Ray C.) Looks like you guys did fine. How harrowing was it?Snogmaul (Peter D.) LOOT! In the strong boxes we find racks of coins and trade gems (there are also strong boxes that are empty): four elemental lords (ceremonial plate mail, custom built for House Baragan, but origin is obvious), the circlet the Lord was wearing is nice but nothing special, the shield that the earth lord was using is ornate and does not include symbology and is made of adamantium and dragon scales (possibly indestructible); the hand crossbow is probably made by drow and has two bolt and is self reloading is, a bonus action can fire it twice, possibly enchanted; each of the elemental lords has a ring that appears to have symboloby related to each of the elements, attuning is necessary to find out more; the Lord is wearing an enchanted bracers (attuning needed); money: 28 100gp trade gems, 2900 gold coins, 1200 pp coins; the House is broken, elemental magic that keeps air, water and lit is not functioning, the elemental hall is broken into chaos; the circlet may be pawned for 1000 gp, "no identifying marks other than the kingship of House Baragan"Snogmaul (Peter D.) we do some healing to get party members up closer to full, healing spell and "hit dice"; update after short rest and attuning: hand crossbow of speed, +1 weapon, fire a shot as a bonus action, holds up to eight bolts, reloading bolts takes an action to load up to four, could fire a bolt as a normal single load; ring of earth elemental, can cast dominate, can move in rubble as normal terrain, and other things - see treasure notes; bracers of archery, make wearer proficient with bow and +2 to dmg; ring of air elemental, can feel the invisible around you/air currents/etc, five charges to cast dominate monster air elemental, you can speak and understand air elemental, always under feather fall; ring of fire elemental can cast dominate fire elemental, can sense every point of fire, even extinguished fires, can speak and understand fire language; ring of water elemental, can dominate elementals, can walk on liquid and ice surfaces; these are LEGENDARY RINGS! we can unlock more powers of the rings by defeating elementals of the specified typeSnogmaul (Peter D.) the shield is +1, it could be enchanted to a higher level; it is also indestructibleSnogmaul (Peter D.) additional powers are available but not noted here or in the treasure log; when the rings are unlocked changes to abilities will be noted; research in the archives is in order at some point in the future; while wearing a ring the attacker gets advantage when attacking that element and the elemental gets disadvantage against wearerSnogmaul (Peter D.) one last note: whoever earns the rings' full power should keep the ring from then onLegend's Dad (John S.) nice haul!Legend's Dad (John S.) For us vicarious players, any chance you'd do a quick party roster of name/class/player ?Ashlyn (Matt M.) Drombar (Dave) Dwarf Fighter Crow (Mark) Half-Elf Fighter Snogmaul (Peter) Gnome Rogue Brother Lucius (Jim) Human Cleric Orestes (Robert) Dwarf Monk Vargas (Rick) Tiefling Sorceror Shade (Andre) Human Fighter Ashlyn (Matt) Elf Monk Aldan (Ray) Half-Elf Paladin/WarlockAlden (Ray C.) Aldan is a Half-ElfLegend's Dad (John S.) Ok, I had Crow, Snogmaul, Ashlyn peggedLegend's Dad (John S.) I didn't figure out the rest :slightly_smiling_face:Legend's Dad (John S.) Rick always throws me off if he's not a physical/magic hybridLegend's Dad (John S.) If someone had showed me multi-class paladin/warlock and asked me who it would be I would have gotten RayLegend's Dad (John S.) Wait, are rangers and druids nbs in 5th?Legend's Dad (John S.) AND WHAT ABOUT WIZARDSLegend's Dad (John S.) zomgAshlyn (Matt M.) Rangers are definitely nbs.Alden (Ray C.) Druids are pretty powerful depending on how the shapeshifting rules are interpreted.Alden (Ray C.) On the other hand, the new Unearthed Arcana Ranger article is out today.Ashlyn (Matt M.) Just skimmed it. Animal companion is gross.Orestes (Robt. G.) Too bad we can't use it with our new Giant Elk. :wink:Crow (Mark W.) I've never been fond of the pet ranger builds, I want to be Aragorn...Snogmaul (Peter D.) new idea for snogmaul: switch to multi-class ranger... oh yeah baby Giant Elk is king... how do i get it to level up?Br. Lucius (Jim Y.) Last I'd heard Unearthed Arcana articles aren't allowed. Only published for sale references by WotC are/were allowed.GM (Kyle B.) Has to exist as an official rulebookSession 10--2016.10.15Snogmaul (Peter D.) NEW SESSION on Oct 15, 2016Snogmaul (Peter D.) Brother Lucius has given some thought to whom the rings should go to. He explains that the ring of air elemental should go to Crow. Lucius went on to explain that the ring of earth elemental goes to Orestes. The ring will help him from physical attacks. The third ring goes to Shade (even though he betrayed us at one point) has shown himself to be reliable, the "pirate" gets the ring of water elemental. The forth, and last ring, will go to Lucius to help with protection, ring of fire elemental. Snogmaul gets the crossbow and the bracers of archery.Snogmaul (Peter D.) Crow suggests returning to the Baragan archives to do research to restore the collapsing elemental structures for the area. We take a short rest inside the vault to regain limited use powers and attune to the rings. Remove the contents of the vault and close the door. The characters try their rings in the door sockets and the door lock mechanism does NOT activate. The rings cannot actually generate elements from their respective elemental planes... yet.Snogmaul (Peter D.) The crown is a circlet of gold and has the Baragan crest in the front center which has four gems which represent the elements. There are 50 coins to the pound and so we have 82 pounds.Snogmaul (Peter D.) We head out of the Hall and turn left toward the intersection with the Plaza of the Elements. We can hear noises of elements clashing, the ring wearers can actually hear elements speaking/yelling their respective languages. Orestes hears from the earth element "crush them, turn them to dust!" Lucius hears the fire say "the law will be obeyed and we will slay them in accordance with the law!" The water says "the currents will do as they will!" Coming down the intersection are the elementals. There seems to be an immense number of beings; four enormous beings gather before us.Snogmaul (Peter D.) One of the creatures is a genie (granting wishes sort) looks like a old wizard; generally well intention; one creature is an effreit is a creature of fire and is ruthless (LE); Dao (is resting on a huge maul) is the next creature and is a prince of elemental earth, heartless and destructive, grind you dust is their strategy and can grant wishes also; Marid, tornado of water with a shark face, is from the elemental plane of water and is all about freedom and the impossible strength of the sea, it can grant wishes but it will may or may not be helpful. Snogmaul is crapping in his pants cause he knows what all four beings are. Some of the party are blissfully ignorant. They see us and continue arguing but have not taken action against us. Crow orders the air back to work, the genie turns his attention to Crow. The genie asks Crow if he claims the ring. Crow responds by ordering a medium sized elemental to come stand with him, expending 2 chargers of 5. The genie asks who else can command elements. Lucius commands a fire elemental to join him. Lucius then says to the effreit you can go and leave one fire elemental. The prince of fire informs Lucius that things are not that simple. Shade commands a water elemental to come over and stand with him and it does. Orestes does the same and is successful and a hulking mass of earth and stone responds.Snogmaul (Peter D.) The Dao is grinding her weapon into the floor. Vargas asks the effreit what are the terms of Baragan - Elemental agreement. "We provide a set of fixed services. Therefore you must demonstrate that you are the masters of the articles not just the possessors." "Here is the choice; you prove yourselves individually or as a group. " The other elemental princes agree to this plan. "If we choose individually then the others (the non-ring wearers can go free." One against one OR four elementals against the seven at once!Snogmaul (Peter D.) Shade takes the Dust of Dryness to use against the water elemental. We collectively know they are resistant to non-magical weapon, earth no additional resistance, all immune to poison; vulnerabiltiy no for air, earth vulner to thunder; nature air and earth are all bludgeoning; water does mostly bludgeoning; the only energy type is fire; they are all immune paralysis, knocked prone or restrained; all have dark vision; the air elemental can share space with others, that is it can be the in a character's space and fightSnogmaul (Peter D.) we drink potions - - - Crow begins attacking the water elemental and misses twice and then uses an action surge to 12 pts dmg; Lucius orders the fire elemental to attack the water elemental and hits for 9 dmg; Lucius drinks a hill giant potion; Ashlyn pours oil of enchantment on his staff and moves 35 feet from the party; Snogmaul does 21 pts of dmg against the water; the water elemental breaks free of the control and then attacks the fire elemental for 30 pts dmg and the fire elelmental breaks free; Shade throws Dust of Dryness against water and does 12 pts; Vargas twins firebolt and hits once for 6 pts dmg; Orestes commands the earth elemental to attack water and then uses a flurry of blows and does hits twice 6 and 6 non-magical dmg; the earth elemental attacks the water elemental and does 16 pts dmg (then halved) so really 8 pts;Snogmaul (Peter D.) second round: Crow hits for 17 pts dmg with a magic weapon and then hits again 14 more pts dmg; the free fire elemental attacks Orestes and he takes 4 pts; Lucius does 10 pts of dmg and the water falls down to the ground in a puddle; Ashlyn runs up and hits the fire elemental twice with her bo staff and then falls back, 8 pts of dmg; air elemental stands guard on Crow; Snogmaul attacks the fire twice for 36 and 12 pts of dmg; Shade swings and hits for 14 pts dmg; Vargas cast a ray of frost for 8 pts; Orestes burned some more (oh yeah baby) and then he swung twice for 13 pts and a bunch of fists for 8 pts; Crow swings and does 15 and down goes the fire elemental; Crow then turns his attention to the air elemental for 11 pts dmg and it does not break free of control (yeah!); next up Brother L with a swing and misses and he also gets out a scroll; Ashlyn misses twice as her blows are deflected and then gets 2 pts dmg after dmg is halved; the air elemental shifts its attack to go after Crow and Brother Lucius and Orestes using a whirlwind with 21 pts dmg to Crow and lands near the wall of water elementals and he is prone; the giant elk enters the fray and does 19 (then halved) dmg with hooves against air elemental; Snogmaul fires a magic bolt for 41 pts dmg; Shade misses and then action surges hitting the air elemental for 11 pts dmgSnogmaul (Peter D.) Vargas casts a twin chromatic thunder orb at the earth elemental for missing the first and critically hitting for 24 pts which turns into 48 pts dmg because earth in vulnerable; no longer dominated; Orestes takes 1 pts of burning dmg (still burnin' baby) and then he attacks with his quarter staff for 6 pts dmg and then he attacks with his fists of punching again doing 7 pts (halved to 3); the earth elemental goes roaring and pounding Brother Delicious and misses twice; Crow gets up and charges after having been knocked down by the wind and hits the air elemental for 10 pts of magical dmg; Brother looms over him and he decides to step away to attack and the earth elemental hits him on an opportunity attack doing 30 pts of dmg; Lucius does burning hands against the earth and air for 11 pts dmg each and Orestes takes 5 pts dmg;Snogmaul (Peter D.) Ashlyn runs to hit the earth and misses; the air elemental attacks and hits Orestes twice for 16 and 17 with both halving to 8 each equals 16 total pts of dmg; elk attacks earth for 7 pts after halving dmg; Snogmaul fires twice and hits for once for 21 pts dmg against the earth elemental; Shade hits the earth 10 pts of magical dmg; Vargas twins a chromatic orb and casts it at third level all against the earth elemental and does a total of 41 pts dmg and it doubles to 82 for vulnerabilty, blowing it to smithereens; the second orb strikes the air elemental and literally blows the air away!!!Snogmaul (Peter D.) the princes seem satisfied with our performance; the whole Baragan Estate is now protected by the elements; the elements see us as a clan of seven; Baragan elders became undead so that they did not have to redo the agreement; the elements resume their work of maintaining the estate; the elementals are willing to converse with us; we can make deals with the elementals add-ons; a stipulation says that we cannot sacrifice elementals, it is okay of the elementals to die if they die while doing something else;Snogmaul (Peter D.) we go and try to open the vault and we now can; we still cannot open the vault from the inside; we have a long rest in the Archive; the ringbearers can read the languages of the elementals; the stone shape can access the catch for the vault doors and the secret door. the spirit forces that animate the eternal guard, fire elementals are the commanders of the eternal guard aka the helmed horrors; bearer of the air elemental ring controls the eternal guard and the fire ring controls the helmed horror. water ring notes say that the water master was the info gatherer; internal intelligence gathering; the rings have sat in the vault for at least a couple generations; other archive notes say that the native creatures to the Underdark would show up occassionaly;Snogmaul (Peter D.) We lay claim to the Baragan Estate. the nicest lodgings are near the narrow end of the wedge, that is the farther away from the public entrance the better the lodgings; Crow sets up eternal guard on the other side of the gate to the public lift to keep the area secure. The party heads up top. Crow goes to the Plaza of the Elements to strike up a deal to have it fly to Crow to notify him of intruders in the Estate. The air elemental or some other air elemental would fly to the Temple of All Faiths and/or the Three Pace Pavilion to find Crow or any other member of our clan;Snogmaul (Peter D.) and now the BIG QUESTION: Do we monetize the shaft?Snogmaul (Peter D.) for now the shaft and estate will remain secret after much discussionSnogmaul (Peter D.) the mining company has removed the state of lock down due to our notifying the company reps of phase spidersSnogmaul (Peter D.) money, more money, more money; Snogmaul, Crow and Brother L take reduced shares of treasure coinage; see treasure slack for detailsSnogmaul (Peter D.) on the way up to the surface we encounter a miner and he tells us that Cras Adamant, the head of the company, wants to see us and that we can find him at the mining offices up top; Snogmaul pays the Guild its share (177 gp); we then proceed to the mining office; Cras asks "How is it going down there?" He observes that we are doing well. "You seem like professionals that I can rely on. I cannot keep professionals like you on staff. But, we are having a problem that we cannot lock out. Something big is coming in and taking miners. We don't have a whole lot of survivors. The tunnels that are coming into our mining area are 8 feet tall. A two part deal: just to tell me what it is will earn you 1000 gp or if you handle it 5000 gp if you reduce the threat or 10k gp if you keep it gone and prove that it will not come back." If we do the whole thing we would earn 16000 gp. The incursions seem to be in the lost three days and 3 sets of miners lost. The lost teams' equipment are still there. The tunnels look more like burrowing. There is blood, but no limbs.Snogmaul (Peter D.) Vargas goes to the Beserker and asks about what could be doing this kind of burrowing. Not purple worm (not likely because it is too close to the surface), not an ooze or slime is the answer he gets. Recommends Moonglow the Drow because she is from deep. She will not be around for a day or two. Maybe a bulette. They will keep digging around and will continue killing. Carrion crawlers cannot move that fast. Lots of debating in the bar. The site of attack is 200 feet deep and through mostly stone. At Three Pace the conversation is all about the disappearances. Quite of bit of exaggeration. Some are talking about the "devils in the dark." Another suggestion is black pudding, if it was this it the tunnels would be smooth and they are not. There were four team members in each of the mining teams. The equipment would have also be gone if it was a pudding. Snogmaul hears a bardic story, by a skald from the north, " The great wyrm was defeated by the devils in the dark. The village was being attacked by a dragon. The lair of the dragon was known. The dragon's hoard was still there. There were tunnels that came up into the ice cave of the dragon. There were two score holes into the wyrm's lair. It was devil in the dark said the town's leader. No one knows what the devils in the dark look like because anyone that encounters the devils does not remember." All the things still left just like the situation we now face but living creatures are gone. Likely not beholders could, but no it is not. But beholders would make really clean holes/tunnels.Snogmaul (Peter D.) Brother goes to visit the alchemist. The characters think about "nature." It seems like more of a predator. There is something that matches of the stories, Vargas hears that it is some enormous insectoid and look into its eyes and forget (metagame tells us umber hulk). The alchemist suggests something that can charm or paralyze. A hulk? Says it has ichor (tells us how to harvest) that is good for potions of strength, the eyes are also useful. Don't ever look one in the eyes. They do not travel alone. Possibly half a dozen, "swarming." Ichor goes bad quickly be sure to bring it to me soon after harvesting. The alchemist gives us containers to contain harvest. Underside of caripace (gives us instruction on this as well) can be harvested to make stone skin potions.Snogmaul (Peter D.) Scroll of hold monster would likely work. Want to make sure they do not make it to the surface. "Not a swarm, not a swarm, aaaahhhh!"Snogmaul (Peter D.) "Oh yeah this is important! They like to ambush. They are willing to wait until they can attack. They may have some kind of psyonic link."Snogmaul (Peter D.) We are doing XP: 10% + 5% +5% = 20% of a level.Session 11--2016.11.15Snogmaul (Peter D.) BEGIN NEXT SESSIONSnogmaul (Peter D.) Why would hulks be on Tier 3? Possibly a way to disrupt mining operation. Is somebody controlling the hulks? Another option: something farther down is pushing the hulks up. Is there something bigger/stronger/more scary to hulks that makes them come closer to the surface. LM9 is the warforge designation; aka Luminane at All Faiths Temple. The warforged suggests that hulks compete with purple worms, or demonic chuul, chasims (?), drow, mind flayers like to have hulks as servants; deep dwarves or deep gnomes would want to drive out hulks. A illythid or beholder might control a hulk?Snogmaul (Peter D.) We are heading down to the mines, Tier 3 outer ring. The perimeter guard says "You are the third group to head out today. We have not heard from the other groups. (We arrive after lunch.) The first bunch was a pack or hired goons. The second bunch is about an hour ahead of us. They were scouting, possibly for somebody else. Good luck to ya." Ashlyn, pays off the guard to keep quiet about our presence. Only other party members not here today could be told we went down. The guard also says to "look out for oozes, etc. We use bon-fires and oil. A torch is not sufficient. "Ashlyn (Matt M.) Marching Order Ashlyn (120 feet ahead) Snogmaul (60 feet ahead) Shade / Drombar Crow / Oresteus Brother Lucius / VargasAshlyn (Matt M.) <@U0D4TS341|deckofmanythings> pinned a message to this channel.Snogmaul (Peter D.) Snogmaul casts Non-detection on himself and is moving "stealthily." Snogmaul "spots" a black pudding and sends a message to Brother. The info goes threw the party. Black puddings are corrosive and they can split.Snogmaul (Peter D.) A second black pudding drops from the ceiling onto Snogmaul! Should've looked up. 6 pts of bludgeoning dmg and 19 pts acid... Gaaa! Ashlyn sees this happen. Ashlyn tosses staff to the ground and then uses step of the wind and punches and moves back. It takes 5 pts dmg. and in return she takes 4 pts dmg. Snogmaul disengages, moves a few feet, and then throws alchemist fire. Snogmaul is successful and does 2 pts dmg. Vargas chromatic orb for 12 and 10 pts of dmg. Shade runs forward toward the pudding and he is now 60 feet away.Snogmaul (Peter D.) The flaming pudding is 10 ft from Ashlyn and the second pudding has dashed 40 ft toward Ashlyn. Crow sends forth a "wind wall" range 120 ft and each creature takes bludgeoning dmg. The front one takes 4 pts dmg and the back one takes 9 pts dmg. Crow moves forward 30 ft and would be 40 ft away from the first pudding. Flaming pudding 3 pts of dmg from fire and then tries to squish the fire out and it is successful. Then the burnt pudding moves forward toward Ashlyn.Snogmaul (Peter D.) Ashlyn uses step of the wind and moves back and throws a magic knife and does 5 pts dmg and then moves to a total 55 ft away. Snogmaul attacks with the second alchemist fire doing 1 pt dmg and then he moves 25 ft back so Snogmaul is 30 ft away from the pudding. Vargas does 23 fire bolt dmg. Shade fires an eldritch blast for 2 pts force dmg. Brother Lucius casts sacred flame for 4 pts radiant dmg. The second pudding moves forward past the first and it is now 10 ft in front of the burnt pudding.Snogmaul (Peter D.) Crow sends forth another windwall for 7 pts dmg to each pudding. He then uses an action surge to take a second and third attack, hitting twice for a total of 14 piercing dmg and collapsing into a burning "puddle". Yeah!Snogmaul (Peter D.) Ashlyn runs up and throws a knife and then runs back to 40 ft away; does 7 pts dmg . Snogmaul fires twice from the Cartographer's Quill doing 11pts and 11 pts of piercing dmg. Crow was attacked by the second pudding and took 15 pts of acid and 7 pts bludgeoning dmg.Snogmaul (Peter D.) Crow swings and does 16 pts dmg and it is cleaved in two. And takes a second wind and got 11 pts back. And Crow is splashed with acid taking 1 pt dmg.Snogmaul (Peter D.) Ashlyn does 5 and 5 pts dmg of the piercing type. And the second pudding takes 12 pts dmg from a bolt after firing twice. The third (result of attack) pudding attacks and misses. Shade does 6 pts dmg. Brother Lucius does 6 pts of damage with sacred flame.Snogmaul (Peter D.) And the last pudding is no just a pile of goo. Conclusion: attack puddings with fire, bludgeoning or piercing dmg. Also, radiant and force dmg also work. Slashing does not seem to dmg it and it does split the pudding in half. So no slashing.Snogmaul (Peter D.) Brother heals Snogmaul for 8 pts and then Snogmaul uses 3HD and gets back up to 30 HP. Ashlyn uses hit dice to heal and so does Crow (uses 1).Snogmaul (Peter D.) Snogmaul pulls a weasel from the bag of tricks. The two of them proceed. They move forward and are slowly approaching the new area. It will take us about 2 hours total to get there. The area we are in is well shored up. We get to the rough hew area. There are two additional holes. They do not look like the rest of the mined area. About 8 ft across is each tunnel; ripped or torn earth.Snogmaul (Peter D.) One of the torn tunnels can be smelled as fresh earth, the one that comes up through the floor. The other burrow is older and has been scattered. The one in the floor is has had little scattering of earth. There was somebody in front of us. They would have come the same we have came.Snogmaul (Peter D.) Ashlyn is lowered on a rope down the hole in the floor. There is a slight jog and heads mostly down. He can get foot holds as he is lowered. It could be done without a rope if necessary. After about 60 ft down, the tunnel slopes downward and can be walked instead of climbed. The corridor stays about 8 ft across. Shade climbs down third. Shade passes off pitons to tie the rope to. Vargas goes down right after Ashlyn. A bulls-eye lantern is tied to the rope illuminate the tunnel. Brother climbs down with the rope. Up top is Crow. Snogmaul is just starting to climb down and is in the hole.Snogmaul (Peter D.) An insectoid creature bursts through the floor between Ashlyn and Vargas. It is facing Ashlyn. Vargas casts blur on himself and then steps to the side so others can get past him. Ashlyn makes her save vs the eyes of the creature. She attacks with her bo-staff and does 7 pts dmg and spends a chi to stun the creature until Ashlyn's next turn. She attacks for another 12 pts dmg. And then follows up with a martial arts attack for 5 pts dmg. She also spilled her wine which she was drinking at the time when the hulk busted through the floor.Snogmaul (Peter D.) Brother Lucius is two rounds from the bottom and right behind Shade who is on the rope. Something is coming up the tunnel from farther down below. Shade climbs down and then charges. Shade hits with advantage and does 7 pts dmg. Crow flies (a flying crow) down and moves past the other party members. Snogmaul climbs down 20 ft . using acrobatics.Snogmaul (Peter D.) The passage is only wide enough for one character to engage the creature. Shade is in front; Crow is behind with a bow. Vargas twins his spell, a fire chromatic orb and does 17 pts and 12 pts damage. Ashlyn closes her eyes and casts darkness on a coin, 15 ft radius around the coin. The hulk attacks Ashlyn and misses with one claw, hits with the other claw doing 6 pts of dmg. The mandibles miss! The creature has tremor sense.Snogmaul (Peter D.) Brother Lucius casts shield of faith on Ashlyn, increasing AC by 2. Shade tries to attack but misses. Snogmaul dashes down the rope and makes it safely. Crow fires his bow, using action surge, four arrows: 6 pts, 9 pts, 4 pts, 7 pts damage. Crow then flies back up the shaft a some distance, 10 ft. Vargas is hovering 5 ft up the shaft above Snogmaul. Vargas casts chromatic orb and misses twice. Ashlyn stands perfectly still. The hulk... attacks Shade twice with its claws and hits once for 8 pts dmg; the mandibles miss. Yippee! Brother Lucius casts guiding bolt and misses, due to disadvantage. The second hulk (Mr. Koolaide) has arrived! Oh no!!! It bursts through the wall next to the rope end. It does not attack because it used all of its actions to move.Snogmaul (Peter D.) Shade attacks the first hulk and misses. Snogmaul looks at Mr Koolaid and gets confused, he does nothing. Crow casts lightning at the hulks and does 52 pts dmg to the first and 26 to Mr Koolaide. The first one dies. Ashlyn runs the distance to come up behind Mr Kool. She misses and then retreats 15 ft. Mr Kool attacks Snogmaul, both claws miss and the mandibles hits for 16 pts dmg. Ouch! Shade looks at the creature and then does not eldritch blast it. Snogmaul poisons three bolts in preparation of next round. Crow misses both of his attacks. Vargas is confused and does nothing after looking at the monster. Ashlyn moves forward and strikes Mr Kool and hits twice for 5 and 11 pts of dmg and then retreats. Brother Lucius is confused and attacks Snogmaul, but misses. Mr Koolaid attacks Snogmaul for 4 pts after using uncanny dodge, for 9 pts dmg. Shade attacks and misses. Snogmaul drinks a greater healing potion and gets back 16 HP. He then disengages and moves toward wear the first hulk was blown apart with lightning. Crow misses. Vargas is confused and moves flies to the top of the shaft. As he flies away Mr. Kool takes a swipe and misses.Snogmaul (Peter D.) Again Ashlyn moves in and hits for 9 pts of dmg and then retreats. Brother Lucius averts his gaze and then disengages and moves 15 ft down the corridor to be just in front of Snogmaul. Brother casts healing word and cures 11 pts. Mr Kool hits Crow with its claws for 7 and 9 pts of dmg. Shade is confused and does nothing. Snogmaul looks and is confused and moves down past where we have gone. He moves 50 ft away and is now 75 ft away from Mr Kool. Crow misses. Crow takes 12 pts of dmg as he disengages and moves away.Snogmaul (Peter D.) Vargas hits it with scorching rays from 35 ft away. He does 6 and 10 and 6 pts of dmg. Ashlyn swings twice after running in and out for 11 pts with her bo-staff. Brother moves outside the range of Mr Kool's gaze. Brother causes 9 pts of radiant dmg to the creature. Mr Kool attacks Shade and gets a critical hit on him with the mandibles. Arrrrg! 20 pts dmg to Shade. Shade gets a second wind and gets back 14 HP. He is confused and climb up the rope back to town. A hit of opportunity for 10 pts of dmg. Crow moves to attack and is confused but chooses to attack the hulk and he hits. Crow does 13 pts dmg and its is dead! Sigh.Snogmaul (Peter D.) We can harvest parts for the alchemist in town. We use the containers/tools supplied to us.Snogmaul (Peter D.) Brother Lucius heals Shade. Crow and Ashlyn use HD to heal.Snogmaul (Peter D.) We return to the surface. The alchemist offers us half of the potions he will make and cash in the future for the sale of the potions he will sell. Check back later. He will make four stone skin and six hill giant strength. He has been wanting to brew a potion of tremor sense. Shade offers to be a guinea pig for the new potion.Snogmaul (Peter D.) Experience: .20 level so we are now level 6.05 ! Woot!Snogmaul (Peter D.) Crass agrees to continue to pay us for hunting; cash paid 6000 gp; now there is a bounty of 2000 per hulk head. END SESSIONLegend's Dad (John S.) <@U0D6TPFRS|jwspeck> pinned a message to this channel.Session 12--2016.12.10Snogmaul (Peter D.) Session on Dec 10thSnogmaul (Peter D.) There may be a new vein of adamantine (ore) according to a dwarf miner. Requires special smelting. Crass is the wealthiest person in town and he employs the most people. Aggressive dwarven miner describes Crass.Snogmaul (Peter D.) Crow buys all the miners in the Three Paces Pavillion (25 gp worth of drinks) on the night we return to town. The next day we return to the scene of our last fight in the tunnels with the umber hulks. Ashlyn gets a good night's rest in her posh digs.Snogmaul (Peter D.) Ashlyn is ahead of the rest of the party and Snogmaul is back about 60 ft behind Ashlyn. She notices a loose patch of rubble (not Barney) on the right; Orestes examines the rubble and determines that it is fresher than the rest of the tunnel but not minutes fresh. Not a rock fall, maybe it was stuffed into a hole to fill it in; we are below earth and in fully rock tunnels; the patch is about 8 ft in diameter; Snogmaul and Crow agree that the party should remove the debris and see what is behind. Ashlyn wants to know if we can take a short rest after digging, she needs to regenerate chi. Orestes is going to "pass through rock" and finds there is 10 ft of rock and there is another adjoining tunnel and the other end is blocked. In the middle there is a dead desiccated hulk! Like a vampire but not. A nature check shows it looks like a spider's work and there is some webbing on the hulk. A phase spider could have done this, moving into an enclosed gap.Snogmaul (Peter D.) Orestes returns with umber hulk mandibles 'cause they are worth loot. The second tunnel rubble pile is more than 40 feet and eventually goes up. There are two umber hulk tunnels joining the tunnel explored by Orestes.Snogmaul (Peter D.) Orestes emerges into a very old mine tunnel judging by the support timber condition and is not even in Undertower. The tunnel forks and both of those are collapsed, likely due to natural collapse.Snogmaul (Peter D.) Snogmaul maps the location of the rubble and continue in our original direction. The rubble was also marked with a torch bit.Snogmaul (Peter D.) Snogmaul notices an "unknown person" has momentarily joined the party following behind him. Snogmaul "messages" Ashlyn to return to the group. The person could have been dark haired/hooded/shadowy. We resume movement and Crow takes up the rear guard. We are all looking for "it." Back 20 feet behind Crow is a shadowy figure which melts into the wall as we all look at it. Vargas uses his knowledge of Arcana to determine what "it" is; could be a variety of creatures connected to the shadow plane but it is not just a spell. Kyle reminds the party we fought a shadow demon up in town in the tent.Snogmaul (Peter D.) we tighten the party marching order in an effort to keep us within reach of each other; [delay of game... 23 minutes... dinner order]Snogmaul (Peter D.) about 40 feet away we see a shadowy figure (only Ashlyn and Snogmaul can see it) and hear a voice ask "Do you know what you are seeking." "There is a thing here and it does not belong" Ashlyn asks, "Is it capable of getting into places." The shadow responds, "Yes and its children. You have two choices to find it or seal off the area and save the surface people. I can provide some guidance but you will have to trust me." Ashlyn says that she is willing to trust the shadow. Using his advantage he got a 19. A quiet voice says, "She's lying. Kill her now before she hurts you," in Ashlyn's head. She then asks aloud, "Who wants to see you dead." The shadowy voice says, "We have been discussing the same." Ashlyn tells the shadow that a voice is telling him to attack. The shadow responds that it cannot talk more until Ashlyn is on the surface. Ashlyn relays the messages.Snogmaul (Peter D.) The party begins to return to the surface. {Ha ha} We don't get very far. There are at least a dozen; 6 in front and 6 behind. Initiative! We are in an 8 ft wide ; 3 on the floor in a line and 3 on the floor on the ceiling both in front and in the back. Ashlyn commits to hitting a wounded spider with her staff after a spell is cast. Shade casts ice storm on the six spiders in the back. Two make their save and four failed for bludgeoning and cold damage of 28 pts or half. One spider dies and the others are hurt. Now Ashlyn strikes (the spiders are AC 13) and then she does 21 total pts and a second spider dies. Shade casts ice storm again using an action surge. The second storm does 20 pts dmg to the second group of spiders. None die but all are injured.Snogmaul (Peter D.) The hallway floor bursts open and black tentacles come forth from the floor and grab the injured spiders. The tentacles even grab the spiders off the ceiling. One of the spiders gets torn in half. There are six live spiders and one live spider with the tentacles. Brother Lucius cast for 26 pts of dmg using fire ball. Two more go down. And another one. So there are two spiders in front and one behind. Snogmaul fires at the one grabbed by the tentacles and does 20 pts dmg. Crow moves to attack one of the remaining two. He does 15 pts of dmg killing it. Crow misses his second attack. Action surges and hits for 14 pts dmg and down goes the last spider. Vargas relaxes and stretches.Snogmaul (Peter D.) We resume our way out. It is not easy travel as we are moving up and out. We are harassed all the way out. Each party member takes a few hits. Snogmaul is bitten and poisoned as is Vargas. Snogmaul is healed by Brother. Later Brother Lucius is bitten for 15 pts dmg and is poisoned for 6 pts. Lucius heals himself for 8 hp. Orestes is bitten and poisoned 25 pts dmg. and then healed by Brother Lucius. Crow is bitten twice and saved on both and then is healed by Brother Lucius. Ashlyn is attacked and missed three times. We kill are the spiders after they bite us.Snogmaul (Peter D.) The spiders seem to be limited to the umber hulk tunnels and do not move into the active mining area.Snogmaul (Peter D.) Crow turns in the set of mandibles for the reward of 2000 gp. Ashlyn volunteers that we may have discovered the reason the hulks are moving up... lots of phase spiders. Crass is is shocked that over 30 phase spiders. Crass says that there is a dryder, which means there is an army. Crass says that dryders command phase spiders and can change orders. He says that there is more than a threat. There must be some purpose. Sounds like border patrol. A dryder is half down spider, half up drow. Thirty spiders must be an army commanded so that the spiders do not set on each other. Snogmaul remembers that drow are transported to Lolth and are put through a trial. Those that fail the trial are made into dryder. The dryders are seen as outcasts of regular drow society. The dryder are still trying to serve Lolth. The dryder are renegades operating as stand alone agents of the demon spider queen.Snogmaul (Peter D.) Ashlyn goes to the Guilded Garden and reserves a secured conference room. We later meet around "tea time" at the room. Door is metal and it is very nice and there is a secret exit which we are informed. The door closes and locks and out of a shadow in the corner of the room. The drow woman speaks. She compliments Ashlyn on her good taste. She is impressed with how we handled ourselves. She says "There is a being that has a mistaken belief in its purpose. It needs to be removed." She cannot do it directly. She has other plans that she is overseeing which need to go forward. "If you can convince it to move" that would be okay. "Its connection with the hulks..." Ashlyn asks about the thoughts that were put into his head. "It has taken an enchanted item which some minds can resist." She, the drow, is talking to the only other female in the room because the males are not as mentally adept, obviously. The drow asks if any can read Elvish. She says she will leave messages along the way to guide us. "Once this is accomplished and if I were to see you I would kill you," she says. Ashlyn comments we might see each other again.Snogmaul (Peter D.) Celeste is asking lots of questions; she is doing our research for us; Yeah!Snogmaul (Peter D.) Many party members buy vials of anti-toxin. Drink it in advance, lasts for 1 hour, gain advantage on saving throws. The alchemist is looking for one 200 gp black or regular pearl. He is willing to trade an uncommon potion for it. He will also take a phase spider; it will be really hard for us to transport a whole dead spider.Snogmaul (Peter D.) Snogmaul does some mapping of the town. While others wait 2 days to recharge themselves and their rings.Snogmaul (Peter D.) Ashlyn casts "pass without trace" on all party members (+10 to all stealth checks); we are looking for "elf" messages on the wall; Ashlyn finds some markings that indicate "dawn, west, now" and she remembers a famous poem. "The Leftward Road" is the name of the poem says Snogmaul. We see an obstructed tunnel to the left. Ashlyn casts "silence" where we are digging. Crow will dig and Shade will also. Both make a strength check with athletics and the both make good progress. In 5 minutes they get 5 feet in. After 10 minutes the spell ends and the rubble falls away. We have broken through. There is another umber hulk tunnel angling slightly down. Ashlyn does not see it and then Brother Lucius finds it. It says "congratulations." We seem to be on the correct path.Snogmaul (Peter D.) We continue using our march order and move on. There have been side tunnels we have not chosen to explore. The tunnel behind the rubble heads down more steeply. Most of the party hears some hulks coming through the wall. There are 2 umber hulks that I can see and 2 more are bursting through the floor. So the main party is boxed in. Snogmaul runs forward to attack and is stunned into no action due to the gaze of the creatures. Shade attacked and did 7 pts dmg. Ashlyn averts her gaze and misses. Brother Lucius closes his eyes and swings to miss. The umber hulk hit Orestes for about 25 pts of dmg. One umber hulk slashes Brother for 7 pts dmg. Vargas is attacked and takes a total of 15 pts of dmg. Crow attacks with his sword and uses his action surge : misses, hits for 17 pts dmg, hits for 17 pts dmg, and hits for 13 pts dmg; Vargas averts his eyes and teleports behind Snogmaul; then he casts twin chromatic orbs for 15 and 10 pts of dmg; Snogmaul hides first and then fires a poisoned bolt and hits for 28 pts of dmg; Shade does 12 pts of dmg; Ashlyn averts her eyes and swings hitting twice 10 and 5 pts of dmg and then she backs up 10 feet to where Snogmaul was; Brother Lucius and saves to avert his eyes casting "bane" on three umber hulks closest to him (two fails and one success) causing the target to subtract 1d4 on attack rolls and saving throws and Orestes gets back 8 hp back;Snogmaul (Peter D.) #1 hulk attacks Shade and misses; #2 hulk bites Orestes once for 11 pts dmg; Orestes averts his eyes and hits for 6 pts dmg and then he uses his double fists of fury both missing; #3 hulk hits Crow for dmg of 9+ 8+ 7; #4 hulk hits Brother for 7 pts and 16 pts dmgSnogmaul (Peter D.) Crow attacks with disadvantage because he averts his eyes and does 12 pts dmg; then he misses his second attack; then second wind as a bonus action to get back 8 hp; now he has 21 hp; Vargas moves up in preparation for Brother's spell to heal; Vargas casts scorcher does 30 pts dmg to 1, 2, and 4 each; Shade is also hit by the fire for 30 but he shrugs it off; Snogmaul fires and misses after hiding successfully; Shade gets his second wind and gets back 7 hp; and then he swings and misses; Ashlyn hits for 11 pts dmg to #1; then she misses and runs back to where she was before; Brother averts his eyes and washes healing over each character of 25 hp;Snogmaul (Peter D.) #1 hulk hits Shade for 7 pts dmg; #2 hulk attacks Shade and misses; Orestes attacks with his staff with disadvantage and hits once for 7 pts and down it goes! Next comes a fist attack and misses. #3 umber hulk attacks Orestes and hits three times for a total of 35 pts "ate 'im like a sandwich"; #4 hulk attacks and hits Brother three times for 26 pts dmg; Crow tries to be "lucky" and misses his save and takes a break; Vargas casts "haste" on Ashlyn and then he casts a spell to create six spinning stones in the air with two rocks striking for 16 pts dmg "I got one!" yells Vargas. Snogmaul tries to hide and fails, then fires a bolt missing; Ashlyn sprints forward moving within 40 feet and then teleports and swings... (aka the Barry Allen attack) for 5 pts of dmg; then with hits for 6 pts and then a haste attack and misses, next to disengage; Brother Lucius gets hit for 9 pts of dmg and then casts channel divinity preserve life healing Orestes and himself;Snogmaul (Peter D.) #2 hulk attacks Shade to get to Vargas for 10 pts damage from a claw; Orestes does not look and swings twice missing and finally missing with his fist of the wind; #4 claws for 11 pts dmg to Brother; Crow attacks and misses; Vargas casts and misses then misses again; Snogmaul looks and attacks twice for 13 pts of dmg; Shade hits twice for 22 pts of dmg total; Ashlyn teleports adjacent and misses twice and hits once for 5 pts dmg; Brother misses; Shade is attacked and missed and so he responds with repoist and hits for does 12 pts of dmg; Shade is hit for 9 pts dmg with a claw; Orestes attacks for 11 pts and then he uses stunning strike but the creature made its save; #4 hulk attacks the cleric with its claw twice for 6 and 10 pts of dmg and down goes the cleric! Oh no! Somebody save the cleric so he can save us! Crow attacks with disadvantage twice and misses twice. "I'm done."Snogmaul (Peter D.) Vargas casts for 13 pts of dmg and drops #2 scorcher; Snogmaul feeds a potion of healing to Brother Lucius and he comes to his feet; Ashlyn does some damage to the last umber hulk; Brother Lucius disengages and then gives 8 hp to Shade and then takes 3 hp for himself; Orestes causes the creature to make a strength save and it misses taking 15 pts of bludgeoning dmg using fists of the unbroken air knocking prone; then the hulk gets up and attacks and hits three times for a total of 34 pts against Crow; Crow responds with 15 pts of dmg and the second attack is violent and sheer overkill, but necessary.Snogmaul (Peter D.) Brother Lucius takes 10 minutes to cast prayer of healing and everybody Snogmaul gets back 17 hp back; then Crow spends three HD and gets back 12Snogmaul (Peter D.) end of night; two moderate fights, a role play, and an escape .30 experience and we have four more sets of mandibles; we take a successful short rest; the anti-toxin wears offSnogmaul (Peter D.) back tracking to earlier in the night; Vargas converses with the Drow that talked with us in the private conference roomLegend's Dad (John S.) I wish there was some plugin for slack where it could replace what you type with things more personalized to me like "matt got his ass handed to him and was saved by his son Andre, or like 'Mark rolled a 1 twice in his attempt to recharge his staff'Legend's Dad (John S.) (and yes, i'm jealous that i have no free-time to play and i end up just making mean and snarky comments on slack. )Snogmaul (Peter D.) john, at least you are participating; you could add to session notes as we go during a sessionLoyal Opposition (Celeste Y.) Live snarking!