Skor, where the Weyld things are

It's hard to notice as far south as the Dominion, but things are changing up in Skor. The regency has fallen and given way to the reign of Queen Illden IV, and the theocratic monarchy is back in full swing.
Not everyone is happy however. First in line is Rolth, the newly-unemployed regent. Rolth (it could be argued) did indeed love Skor, but Illden would suggest that he loved Skor because it at the time contained everything he wanted, in much the same way people only like candy bars for the chocolate inside, rather than the wrapper itself. He was not a bad regent, a little altruistic and a little corrupt in his own way, and was certainly better than many of the monarchs that have come and gone.
Now Rolth, his cronies and his followers have left. Many have headed west to Old Villguard, a rather prosperous town due to its unique location on a plateau in the lands ostensibly held by the orc and hobgoblin tribes. Old Villguard has access to many resources that the lands inhabitants care little for (such as spices, silk and various rare herbs and animals), but has little access to trade.
Rolth himself has travelled to The Sand to begin the long diplomatic process of opening a teleportation based trade route, while his cronies have inundated the town in gold, soldiers and workers. Meanwhile Skor has lost a not-insignificant percentage of her citizens, and about one-quarter of all its wealth.
Not all is so grim however, as the monarchists have come out of the woodwork. Chief among them is lord Lord Dakra Weyld, captain of the Royal Guard (previously the Purple Ribbon Knights) and patriarch of the Weyld line. Dakra is a human man, fond of mentioning how the Weyld family has served Skor for generations. He is reasonably well liked and often slightly ignored; Dakra spends so much time and effort on being the perfect "officer and a gentleman" that he's managed to smooth off much of any defining personality he may once have had. With the return of the monarchy, he cemented his high social standing by returning to the Queen several important royal possessions and ceremonial artifacts that his family 'seized' after Severen Aerim's disgrace. Although his ancestor had been ordered to destroy the objects (including a rather lovely set of royal portraits), he had instead hidden them away, showing surprising forethought.
His cousin Arthus is a few years younger than him, and is the son of the previous Weyld patriarch. Mirrax does not like Arthus, although this is neither indictment nor defense of his character. Mirrax doesn't like a lot of things, like pirates, kraken, hail, small dogs, bees, rats (figurative and literal), honey, dwarves and laws she did not write herself. Arthus attracted Mirrax's ire by trying to restart the Royal Skorrian Navy via some Ironclad Goods and Services ships, in an attempt to establish a trade route to the Dwarflands via a series of dangerous patches of ocean. Mirrax refuses to make the journey herself as it is "not worth the trip". Legally, this means the trade route is fair game. Mirrax (ever the helper) gave Arrat all her charts of the region, along with all historical notes on the intermediary ports and known hazards, obviously trying to give the man enough rope.
Arthus has something to prove, as he plays a third fiddle to both Dakra and his now retired father. With his younger sister Rosiland barely turning 16 and already able to match him with both swords and words, he runs the real risk of being relegated to a figurative cello. In person however Arthus is nice enough, with a fondness for rhyme and music history.
Rosiland is very young, but already commands a detachment of the Royal Guard. She was raised in the harsh boot-camp town of Ferrik's Forge, and has a passing acquaintance of Shield Captain Garth. They were both fortunate to have the same, excellent mentor, and both have grown into natural leaders. Rosiland looks down on her elder brother and his predilection for history over the present. She is very skilled for one so young, and it's a fair guess that life will either deal her a strong hand with which to continue her rise, or conspire to take her down a few pegs.
When Skor was attacked on the 359th day of 1789E, it was something of a mess. Skor is a walled city, but plenty of houses, shops and even municipal buildings are outside her walls. Skor's army had to choose between abandoning the outlying structures, or risk a lot of pain facing the undead on the open ground. Skor's army (backed by the clerical might of High Priestess Ellis Sarrem) stood their ground, and did their best to defend the surrounds. As of the early afternoon of the 360th day, the battle rages on, with impromptu barricades protecting much of the city, as the army fights a defensive battle against the thousands of undead and demons that are assaulting her. 
When the teleportation-blocking effects subsided, the Queen wasted no time in making sure she sent help to Lord Shades in his hour of need. They could only send limited units, so Rosiland's unit seemed a good choice. It was more than just a tactical decision, Rosiland was every bit a true Skorrian; proud, skilled and noble. She and the Weyld family were well loved in Skor (and indeed across the Valley). 
Rosiland's Royal Guard sent a strong message: The Crown is strong, and is backed by the will of the people.