Dev Console

The dev console can be accessed in Moonring by pressing the ` key (to the left of 1). This can be used to control many aspects of the game; including, but not limited to: Creatures, Status effects, walls and other obstacles, and entity properties. Any command that refers to the "target" is referring to the entity you have targeted.
Commands
Command 	In-game desc 	Wiki def 	Arguments
addsin <x> <y> 	Add Y Sin to god X 	 	X: A sin to add
Y: A god to add the sin to
addtext <x> 	Add text to the text box 	 	X: the text to add
amber 	Amber 	Place an unmoving cloud of amber around you in a 7x7 square (corners cut out). Out of the 45 tiles covered, 10-20 will be spared and left un-ambered. 	
at 	Toggle display of actors' available time 	 	
away 	Send a target 'away' so it becomes invisible and inert 	 	
back 	Bring all 'away' creatures back 	 	
books 	Read ALL books 	Adds all notes that you can gain from books into your notebook 	
box <x> <y> 	Add box underfoot 	Place a box where you are standing. you remain on the tile, but cannot interact with it until you move off. You can also add X/Y offset 	X: the horizontal distance to offset placement by
Y: the vertical distance to offset placement by
camp 	Sleep as if you were in a bed 	Go to sleep, regaining some health. 	
carrying 	Checks what the current target is carrying 	 	
charm 	Charm the target 	 	
checkworld 	Check all world entrance tiles for suitable triggers 	 	
clearships 	Clears the last ship position variable 	 	
cleartuts 	Clear all tutorials 	 	
count 	Count the # of actors with actoryType <x> 	 	
cure 	Cures the targets ailments 	 	
cureme 	Cures the player's ailments 	 	
curse 	Curse = Become cursed by all gods 	 	
destroy 	Destroy item <x> in your inventory 	Deletes the specified item from your inventory. If you're having trouble with item names, replace spaces with underscores (_), or use the props command to get a list of your properties, including your inventory items.	X: The name of the item to destroy.
devotion 	Add devotion to all gods 	 	
dig 	Dig out walls in the NESW directions 	Replaces the tiles in a + shape (centered on the player) with a floor tile 	
discard 	Discard an item 	 	
down 	Move down in a dungeon 	Move down a floor in the dungeon you're in, if the dungeon has floors 	
drop 	Drop item <z> at offset x, y 	Takes the item out of your inventory and places it at the position specified by the X and Y arguments (relative to the player) 	
engagepoise 	Engagement stops the players poise recharge 	 	
engageslow 	Engagement slows the player 	 	
fire <x> <y> 	Ignite the tile you are on (or add X Y offset) 	 	
flame 	Ignite your target 	Give the target the flame status effect 	
geometric 	Add geometric particle <x> 	 	
give 	Give the player an item 	Places the specified item in the players inventory 	
giveall 	Give the player one of everything 	Gives the player on of every item available. 	
givenotes 	Add all possible notes to the notes area 	 	
god 	Toggle invincibility 	 	
gold 	Add <x> gold, or 1000 by default 	Adds either 1000 or a specified amount of galleons into the players wallet 	X: Amount of gold to give yourself
grass 	Add grass underfoot 	Places long grass where the player is standing. You cannot interact with it until you move off of it. 	
group 	Add a group of creatures by creature group name, x_off, y_off 	 	
heal 	Heal the target 	 	
hideskills 	Toggle whether all skills are seen or not 	 	
idall 	Reveal the hidden information on all items 	 	
junk 	Add junk underfoot 	 	
kill 	Kill <x> = Remove creature with ID <x> 	 	
kill <x> 	Remove all but the player, target & those with ID <x> 	 	
kille 	Kill <x> = Remove all ENEMIES but target 	Kills all enemies except your target. Also clears any dead bodies laying around. 	
killme 	Kill yourself! 	 	
killnonvisible 	Kill non-visible or offscreen creatures 	 	
killtype 	Kill type <x> 	 	
lava 	Add lava underfoot 	 	
listobjects 	List all objects in this area 	 	
map 	Reveal the entire level map 	 	
meet 	Teleport to creature with <uid> 	 	
mon 	Add a creature by name, x_off, y_off, carrying 	 	
moveby 	Move creature <ID> by X and Y 	 	
moveto 	Move creature <ID> to X and Y 	 	
noman 	Add Noman underfoot 	 	
oil 	Add Amberbane oil underfoot 	 	
oily 	Oil your target 	Gives your target the oily status 	
park 	Move ship to a nearby 'park' trigger 	 	
particle 	Add particle <x> 	 	
pot 	Add pot underfoot 	 	
profile 	Toggle profiling 	 	
props 	Props <n>. Get a list of the player's properties, or one named property	 	
push 	Toggles whether attacks always push or not 	 	
rebuild 	Remake all dungeons 	 	
recipes 	List recipes known 	 	
removetext 	Remove text from the text box 	 	
reveal 	Reveal location <x> 	 	
rt 	Random text 	Sends 10 random messages to the game log 	
runs 	Tells you how many runs have been done in this dungeon 	States how many times you've beaten the dungeon and how many times you've attempted it 	
sea <x> <y> 	Add sea underfoot 	Place water where you are standing. you remain on the tile, but cannot interact with it until you move off. 	
secrets 	Reveal all secret doors 	 	
set_tile 	Add tile underfoot 	 	
setenergy 	Set Player energy to <x> 	 	
setfood 	Set Player food to <x> 	 	
sethealth 	Set player health <x> 	 	
setpoise 	Set player poise to <x> 	 	
setproperty 	Set property, or clear it 	 	
settargethealth	Set target's health to <x> 	 	
shroom 	Add mushrooms underfoot 	 	
skills 	Give the player all skills 	 	
sleep 	Make your target sleep 	 	
speech 	Count the # of lines for <town> <actor> 	 	
starve 	Starve 	 	
status <x> 	Set creature status to <x> (e.g. madness, stun, etc) 	Gives <x> status to the target 	X: The status effect to give
statusme 	Set the status of the player (e.g. mad, stun, etc) 	Gives <x> status to the player 	X: The status effect to give
teleport 	Teleport 	 	
trader 	Add trader 	 	
trap 	Create a trap of type <x> 	 	
trigger 	Create a trigger of type <x> with data <y> 	 	
up 	Move up in a dungeon 	 	
wall 	Add wall underfoot 	 	X: the horizontal distance to offset placement by
Y: the vertical distance to offset placement by
warp 	Warp to location in the overworld 	 	
web 	Add web underfoot 	 	
wet 	Wet your target 	Give your target the wet status effect 	
where 	Where <x> = Find the position of actor called <x> 	 	
wind 	Set wind direction to N, E, S or W