Strength (Morrowind)

Strength is a primary attribute, a component of secondary attributes, and a factor in determining the amount damage inflicted upon others during armed combat. During character creation, initial Health is determined by summing Strength and Endurance then dividing the number by 2. A character's maximum Encumbrance (weight that can be carried) is calculated by multiplying Strength by five. By increasing maximum Encumbrance the character is less frequently afflicted by the negative effects of carrying heavy loads, such as reductions in jumping distance and movement Speed. Strength is also one of four factors that are summed to determine maximum Fatigue. Increasing maximum Fatigue allows a character to engage in strenuous activities such as running or fighting for longer periods of time.
==Combat==
Strength is taken into account when calculating the amount of damage inflicted upon others with both melee and ranged weapons. It does not impact the damage dealt with magical attacks, and is not a factor in the hand-to-hand combat system. Fifty Strength is the break-even point for the damage multiplier used during armed combat calculations; a character with less than fifty Strength will experience a reduction in the amount of damage inflicted per hit, while a character with more than fifty Strength will experience an increase in the amount of damage dealt.
A character with high Strength experiences two side-effects during armed combat due to the increased damage output: A higher chance of staggering opponents, and an increased rate of weapon deterioration.
==Skills==
The following skills are governed by Strength. Their use contributes to the attribute multiplier at level-up:
*Acrobatics
*Armorer
*Axe
*Blunt Weapon
*Long Blade
==Characters==
===Classes===
The following classes receive a +10 bonus to Strength:
*Archer
*Barbarian
*Battlemage
*Crusader
*Knight
*Warrior
===Races===
Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength	Starting Strength
Points 	Altmer 	Altmer 	Argonian 	Argonian 	Bosmer 	Bosmer 	Breton 	Breton 	Dunmer 	Dunmer 	Imperial 	Imperial 	Khajiit 	Khajiit 	Nord 	Nord 	Orsimer 	Orsimer 	Redguard 	Redguard
Points 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M
30 	✓ 	✓ 	 	 	✓ 	✓ 	✓ 	 	 	 	 	 	✓ 	 	 	 	 	 	 	
40 	 	 	✓ 	✓ 	 	 	 	✓ 	✓ 	✓ 	✓ 	✓ 	 	✓ 	 	 	 	 	✓ 	
45 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	✓ 	✓ 	 	
50 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	✓ 	✓ 	 	 	 	✓
==Items==
The following items increase, lower, or restore Strength. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
===Armor===
Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields
Piece 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Fist of Randagulf (Right) 	Right Gauntlet 	Fortify 	20 	Constant 	Self 	gauntlet_fists_r_unique
===Clothing===
Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry
Item 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Amulet of Flesh Made Whole 	Amulet 	Restore 	5–15 	- 	Self 	amuletfleshmadewhole_uniq
Amulet of Heartheal 	Amulet 	Fortify 	10–20 	30 	Self 	
Amulet of Mighty Blows 	Amulet 	Fortify 	5–20 	30 	Self 	amulet of mighty blows
Belt of Orc's Strength 	Belt 	Fortify 	5–20 	30 	Self 	belt of orc's strength
Bugharz's Belt 	Belt 	Fortify 	5–20 	30 	Self 	bugharz's belt
Fighter Ring 	Ring 	Fortify 	5 	30 	Self 	fighter_ring
Gambolpuddy 	Right Glove 	Drain 	15–30 	30 	Self 	extravagant_rt_art_wild
 	Amulet 	Fortify 	10 	Constant 	Self 	bm_amulstr1
===Ingredients===
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients 	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients
Item 	Drain 	Fortify 	Restore 	First Effect 	Item ID
Ash Yam 	 	✓ 	 	 	ingred_ash_yam_petals_01
Bear Pelt 	 	✓ 	 	 	ingred_bear_pelt
Black Lichen 	✓ 	 	 	✓ 	ingred_black_lichen_01
Bungler's Bane 	✓ 	 	 	 	ingred_bc_bungler's_bane
Daedra Skin 	 	✓ 	 	✓ 	ingred_daedra_skin_01
Dreugh Wax 	 	✓ 	✓ 	✓ (Fortify) 	ingred_dreugh_wax_01
Durzog Meat 	 	✓ 	 	 	ingred_durzog_meat_01
Ectoplasm 	✓ 	 	 	 	ingred_ectoplasm_01
Flaming Eye of the Lightkeeper	 	✓ 	 	 	ingred_eyeball_unique
Gold Kanet 	 	 	✓ 	 	ingred_gold_kanet_01
Golden Sedge Flowers 	 	✓ 	 	 	ingred_golden_sedge_01
Grahl Eyeball 	 	✓ 	 	 	ingred_eyeball
Green Lichen 	✓ 	 	 	 	ingred_green_lichen_01
Heartwood 	✓ 	 	 	 	ingred_heartwood_01
Horn Lily Bulb 	 	 	✓ 	 	ingred_horn_lily_bulb_01
Raw Glass 	✓ 	 	 	 	ingred_raw_glass_01
Saltrice 	✓ 	 	 	 	ingred_saltrice_01
Scamp Skin 	 	 	✓ 	 	ingred_scamp_skin_01
Scathecraw 	✓ 	 	 	✓ 	ingred_scathecraw_01
Spore Pod 	✓ 	 	 	✓ 	ingred_bc_spore_pod
Stoneflower Petals 	 	 	✓ 	✓ 	ingred_stoneflower_petals_01
Vampire Dust 	 	✓ 	 	 	ingred_vampire_dust_01
===Potions ===
Potions and Beverages 	Potions and Beverages	Potions and Beverages	Potions and Beverages	Potions and Beverages
Item 	Effect Type 	Magnitude 	Duration 	Item ID
Fortify Potions 	 	 	 	
Bargain Fortify Strength 	Fortify 	5 	8 	p_fortify_strength_b
Cheap Fortify Strength 	Fortify 	8 	15 	p_fortify_strength_c
Standard Fortify Strength 	Fortify 	10 	30 	p_fortify_strength_s
Quality Fortify Strength 	Fortify 	15 	45 	p_fortify_strength_q
Exclusive Fortify Strength 	Fortify 	20 	60 	p_fortify_strength_e
Restore Potions 	 	 	 	
Bargain Restore Strength 	Restore 	5 	- 	p_restore_strength_b
Cheap Restore Strength 	Restore 	8 	- 	p_restore_strength_c
Standard Restore Strength 	Restore 	10 	- 	p_restore_strength_s
Quality Restore Strength 	Restore 	15 	- 	p_restore_strength_q
Exclusive Restore Strength 	Restore 	20 	- 	p_restore_strength_e
Other 	 	 	 	
Blood of the Quarra Masters	Fortify 	50 	20 	p_quarrablood_UNIQUE
Flin 	Fortify 	20 	60 	Potion_Cyro_Whiskey_01
Greef 	Fortify 	20 	60 	potion_comberry_brandy_01
Hulking Fabricant Elixir 	Fortify 	10 	10 	hulking_fabricant_elixir
Mazte 	Fortify 	20 	60 	Potion_Local_Brew_01
Nord Mead 	Fortify 	30 	60 	potion_nord_mead
Sinyaramen's Potion 	Fortify 	20 	20 	p_sinyaramen_UNIQUE
Skooma 	Fortify 	20 	60 	potion_skooma_01
Spoiled Cure Disease Potion	Drain 	15 	40 	p_drain_strength_q
Sujamma 	Fortify 	50 	60 	potion_local_liquor_01
Vintage Brandy 	Fortify 	30 	360 	p_vintagecomberrybrandy1
===Scrolls===
Enchanted Scrolls 	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls
Item 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Scroll of Black Weakness 	Damage 	5–15 	10 	Touch 	sc_blackweakness
Scroll of Bodily Restoration	Restore 	20 	1 	Self 	sc_bodily_restoration
Scroll of Grey Weakness 	Drain 	15–25 	20 	Target 	sc_greyweakness
Scroll of Red Weakness 	Absorb 	20–40 	10 	Touch 	sc_redweakness
Scroll of Savage Might 	Fortify 	10–30 	60 	Self 	sc_savagemight
Scroll of the Blood Thief 	Absorb 	0–20 	20 	Touch 	sc_bloodthief
===Weapons===
Enchanted Weapons 	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons
Item 	Type 	Effect Type 	Magnitude 	Durtn 	Target 	Item ID
Blood Axe 	Axe 2H 	Damage 	4 	30 	Touch 	bm reaver battle axe
Dagger of Judgement 	Short Blade 	Damage 	5–8 	1 	Touch 	Dagger of Judgement
Divine Judgement Silver Staff	Blunt 2H 	Damage 	5–12 	1 	Touch 	divine judgement silver staff
Her Dart 	Thrown 	Damage 	5 	1 	Touch 	her dart
Her Ebony Scimitar 	Long Blade 1H 	Absorb 	10 	50 	Touch 	Ebony Scimitar_her
Her Ebony Scimitar 	Long Blade 1H 	Damage 	5 	1 	Touch 	Ebony Scimitar_her
Mace of Molag Bal 	Blunt 1H 	Absorb 	1–15 	30 	Touch 	mace of molag bal_unique
Staff of Llevule 	Blunt 2H 	Damage 	5–8 	1 	Touch 	staff_of_llevule
 	Blunt 2H 	Damage 	3–8 	1 	Touch 	
Sunder 	Blunt 1H 	Fortify 	20 	Constant 	Self 	sunder
Temreki, Shackler of Souls 	Long Blade 2H 	Absorb 	0–20 	10 	Touch 	we_temreki
War Axe of Airan Ammu 	Axe 1H 	Fortify 	15–30 	15 	Self 	war_axe_airan_ammu
==Spells and magic effects==
*Absorb Strength
*Damage Strength
*Drain Strength
*Fortify Strength
*Restore Strength
==Appearances==
* 
*
*
*
*
de:Stärke (Morrowind)
es:Fuerza (Morrowind)
fr:Force (Morrowind)
pl:Siła (Morrowind)
ru:Сила (Morrowind)
Category:Morrowind: Attributes
Category:Morrowind: Gameplay
Category:Morrowind: Lists