Keypride Manor

Keypride Manor is a neo-Sahelian mansion and the home of the Adventuring Party. It is located in Contested Borderlands, on the outskirts of the farmlands of the independent city of Tavern Town. The Manor was rewarded to the Adventuring Party upon winning "this year's" Tavern Town Tournament.
The Adventuring Party defeated a Death Slaad and the Troublesome Troubadours in order to earn their new residence.
== Description ==
Keypride Manor is a two-story mansion of neo-Sahelian design. Built almost entirely out of mudbricks and sandstone, the exterior is a brownish-yellow with studs of wooden beams protruding from the outside. The beams are used to keep the structure's original shape intact. The windows are made of pearlescent, stained glass which have imagery of the sun artfully crafted into them. There are 3 types of floors in the manor; bamboo, darkwood and stone. Each bedroom is fitted with a respective carpet or animal pelt.
=== First Floor ===
* Picture hall, at the front entrance there is a long corridor with a red carpet that leads to each room in the first floor. It is lined with empty picture frames and empty plaques.
* Training room, to the right of the entryway is a training room kitted with wooden weaponry and magical training dummies that fight their combatants.
* Study, directly opposite of the main entrance is a study adorned with arcane scrolls as well as an arcane sigil (Teleportation Circle). It is also outfitted with a small library of books, a desk and several chairs and stools.
* Library, at the end of the picture hall is a library that comes with 3 different bookshelves and a reading couch. The library came fitted with several poetry books, history books and other forms of literature.
* Dining room, at the front end of the library is the entryway to the Dining room. Inside is a long table with several chairs.
* Kitchen, attached to the dining room is a kitchen that has been stocked with grain alcohol, pots, pans, kettles, cups and barrels full of foodstuffs.
* Tower entrance, attached to the tower is an entryway. It serves no purpose other than as an empty room, likely for a "last line of defense" situation if the mansion were attacked.
=== Second Floor ===
* Verena's room, located at the back corner of the manor across from the tower.
* Indulekha's room, adjacent to Verena's room towards the front of the manor.
* Kardelen's room, adjacent to Indulekha's room more towards the front of the manor.
* Honua's room, adjacent to Kardelen's room towards the center of the manor.
* Masahiro's room, across the way from Honua's room.
* Common room, a room adorned with a fireplace, comfortable couches and chairs made of fine leathers. A large owlbear skin rug lines the floor. There is a liquor rack in the corner of the room as well that functions like a table as well.
* Arundhati's room, adjacent to the common room and across the way from Indulekha's room.
=== Tower ===
The tower brings together both layers of the building. It is the only part of the manor that has stone floors and steps. At the very top of the tower is a crow's nest that allows for an excellent view of the city of Tavern Town. A thatched roof tops the tower.
=== Stables ===
The stables are modest and made out of wood. The Adventuring party used the stables to rest their horses and house their wagon.
=== Acreage ===
The estate is around 1 acre in size. The fields are light grains and in the middle of the acreage is a large acacia tree which Honua used as a meditation spot while he was seething.
== Trivia ==
* This is the first official residence of the party. The deed is entitled to the name "Kardelen & the Virgins".