Bejewled

Bejeweled, created by PopCap Games, is a puzzle video game that involves matching tiles. Originally released for browsers in 2001, this game has seen three subsequent versions. The popularity of Bejeweled is evident, with over 75 million copies sold and more than 150 million downloads.
== History ==
The web-Flash game called Diamond Mine, which was inspired by the gameplay of Shariki, was initially created by PopCap games. It gained success for the company, which was formed in 2000. PopCap formed partnerships with established Internet gaming sites like Microsoft Zone to host Bejeweled. However, Microsoft suggested the name Bejeweled as they felt the original name Diamond Mine was too similar to an existing game called Diamond Mines.
Bejeweled was not only available on the web but also ported to various platforms, including Microsoft Windows (where it was known as Bejeweled Deluxe) and iOS devices. Astraware developed versions of the game for PDAs on platforms like BlackBerry, iPhone, Palm OS, and Windows Mobile Smartphone. They also released Bejeweled Deluxe as a downloadable Xbox Live Arcade game on the Xbox. On September 12, 2006, it became one of the first games to be downloaded from the iTunes Store for the Apple iPod. PopCap also released a web app version of the game for iOS in October 2007. Additionally, on December 13, 2011, they released an HTML5 version of the game, which can be obtained for free from the Google Chrome Web Store. In May 2012, an HD version of Bejeweled debuted for the iPad.
In 2013, Candy Crush Saga, a related game, became the most popular game on Facebook.
== Gameplay ==
Bejeweled revolves around the primary objective of swapping two adjacent gems of seven different colors (red, orange, yellow, green, blue, purple, and white) in order to create a line or row consisting of three or more gems. Once these gems are lined up, they disappear from the board. The game rewards bonus points for lining up more than four gems or making multiple matches simultaneously. As gems are cleared, the ones above them fall down, potentially triggering chain reactions that grant additional points to the player. To assist in finding a match, the player can use the Hint button, although this action deducts points and reduces the progress bar.
Bejeweled offers two game modes, each with its own set of rules.
The first mode, known as Normal (Simple in the web version), focuses on scoring as many points as possible. Points earned fill up the progress bar located at the bottom of the screen. Once the bar is completely filled, the player advances to the next level, where the game board is reset and the points multiplier increases by 0.5. For instance, on Level One, a match of three gems is worth 10 points, while on Level Two it is worth 15, and so on. The number of points required to reach the next level also increases progressively. When no more moves are available, the game comes to an end.
The second mode, called Time Trial (Timed in the web version), follows similar rules to the Normal mode, but with one key difference. In this mode, the progress bar gradually depletes when the player is not making any moves. At the start of each level, the progress bar is half-filled and drains faster as the levels progress. When the bar completely empties, the game concludes. If the player exhausts all possible moves in this mode, a new game board appears instead of triggering a game over.
Category:Video Games
Category:Tile-matching
Category:Bejeweled
Category:PopCap Games
Category:2001