Realm Lands

Realm Lands is a maker game for Steam and later the Nintendo Switch on November 2021. This would be a somewhat spin-off to their previous game, Creekville. Unlike the realm feature in that game, the player can create and build different worlds with different townsfolk.
== Synopsis ==
The player plays as a young Realm Master who turns 13 and is now free to create worlds on their own. Lord Slivaman, one of the most talented Realm Masters and their father, helps them along the way.
== Gameplay == 
Realm Lands, like its predecessor, has a chibi-like style with light and simple visuals. When creating a new realm, a randomly generated world is started with. Seeds can help determine the shape of a world. The player is greeted with many new tools to experiment with, which includes species, animals, plants, terrain, etc. They can also clear and destroy a world with natural disasters and monsters inspired by D&D, as well as watch their people survive in the land. 
=== Terrain Maps ===
One certain type is the terrain generator. Terrain is often randomly generated by a seed once the player creates their world. However, they can also put in a certain seed code before creating a world. Terrain comes in many levels. These include elevation, biomes, climate, weather, and temperature. 
=== Creation/Destruction Tools ===
Alongside terrain, the player can also experiment with other tools that can either form a world or destroy one, if there is. Things created by the player that isn't terrain are called "subjects. Subjects can be used from the premade ones, created with the Subject Creator, or borrowed from the Realm Store, which sells custom subjects created by other players. These subjects are separated into six categories: Townsfolk, Animals, Plants, Monsters, Natural Disasters, and Miscellaneous.
*Townsfolk - Living people that form different traditions and build civilizations. Each townsfolk have their own unique cultures, which will change depending on their surroundings to adapt to. Examples include humans, elves, dwarves, orcs, and halflings. 
*Animals - Moving, sentient organisms that don't seem to communicate with the townsfolk much and only wander the fields. Some are hostile and attack, some are passive and friendly, and others only attack with inflicted. 
*Plants - Multicellular organisms that stay in the ground and gains their energy usually from the sun in a simple process called Photosynthesis. Some grow foods, while others feed on insects.
*Monsters - Inspired from D&D, these are wandering beasts that wander the world like animals, only defeated by adventurers as quests. Most of them are hostile, while others only hurt when touched. Two examples are dragons and slimes.
*Disasters - Major events placed on the Earth that happen because of the player's choices as a Realm Master and sometimes the natural process of the Earth. Examples include hurricanes, earthquakes, volcanos, wildfires, and diseases. They can cause loss towards a village, species, or even an entire land. 
*Miscellaneous - Any subjects that don't seem to fit into any of the other categories whatsoever, usually non-living things. This includes mythical objects, buildings, etc.
=== Levelling Up ===
Levelling Up returns from Creekville, but with a twist. Certain levels unlock new tools to experiment with, plus other new features to try out besides managing your world. To gain levels, players may need to keep forming world properly, create subjects with the Subject Creator, gain reputation points, and unlock achievements.
=== Achievements ===
Achievements are things that can be accomplished by the player for doing certain things. Unlocking achievements more will raise your level and reputation from other Realm Masters. You can always look back at your achievements in your Badge Book. 
=== Subject Creator ===
Once level 6, the player is now introduced to the Subject Creator, where they can grab parts from existing subjects of premade or custom subjects from the community to their creation. After molding the subject's appearance, they can alter its behavior. This includes its diet, alignment, friendliness, etc. Once their done, the player chooses their category, and the custom subject is saved. Custom subjects in a certain category are separated from the premade/borrowed ones.
== Social Features ==
While you attempt to manage your world or destroy it with disasters, you still may need to gain the trust of other Realm Masters. Sharing a world or created subject may have a chance to be liked by other players. This gains you reputation points and helps you level up.
=== Reputation Points ===
As the main currency, these are earned from the player's responsibilities with their worlds or bonds with other Realm Masters. Reputation points are received daily on the Fortune Spin. These can be used for buying stuff on the Realm Store.
=== Haven Central ===
TBA.