List of rooms in Metroid: Other M/Cryosphere

This is a list of rooms in Sector 2 / Cryosphere in Metroid: Other M. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.
==Transport to Main Sector==
"Transport to Main Sector" is the Cryosphere variant of a room in every sector that contains an elevator connecting to the Main Elevator in the Main Sector.
Items
:• none
Connecting rooms
:• Transport access (automatic door)
:• Tank chamber (automatic door)
==Transport access==
"Transport access" is a short hallway between the Main Sector elevator and the "snow hub". The floor and walls are partially frozen over, and there are two small ice humps on the floor, which Samus can vault over. On later visits, this room is inhabited by a single Barisute.
==Navigation Booth A==
"Navigation Booth A" is the first Navigation Booth in the Cryosphere. When entered for the first time, the exit door is locked until Samus uses the booth. Her map automatically populates, and directs her to the next Navigation Booth. After this, the Booth in this room is freely usable.
==Snow hub==
The "snow hub" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
:• E-Recovery Tank
Connecting rooms
:• Navigation Booth A (automatic door)
:• Fumbleye room (automatic door)
:• Speed Booster corridor (automatic door)
==Fumbleye room==
The "Fumbleye room" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Snow hub (automatic door)
:• Snomer-filled corridor (automatic door)
==Snomer-filled corridor==
The "Snomer-filled corridor" is a long, winding corridor with steps in an outdoor setting. The floor is covered in snow and the room is surrounded by icicles and ice stalagmites. As Samus runs through the room, Snomers pop out of the floor. She can kill them or ignore them. Near the exit are three Joulions, and two large ice mounds that can be destroyed with Missiles or (later) the Speed Booster. To Shinespark across the chasm in the next room, Samus must build up speed by running through this room.
==Ice bridge cavern==
The "ice bridge cavern" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Energy Tank
Connecting rooms
:• Snomer-filled corridor (automatic door)
:• Navigation Booth B (automatic door)
:• Navigation Booth C (automatic door)
==Navigation Booth B==
Navigation Booth B is the second Navigation Booth in the area and one of two connected to the ice bridge cavern. This one is accessed through a door on the lower floor of the cavern, behind a mound of ice. As with the other Navigation Booths, on the first visit the door to exit the room is locked until Samus uses the booth. On her first visit, using the booth populates more of the map and provides a waypoint to the next Navigation Booth. It leads into the frozen corridor.
==Frozen door corridor==
The "frozen door corridor" is accessed from the lower ice bridge cavern's Navigation Booth. It is similar to other arcing hallways in the area. In the middle of the floor are two vault-able ice humps and above them, a Fly Pod that spawns Himellas until it is destroyed. The door is blocked by frigid ice that can only be removed with Super Missiles. To get around it, Samus can enter an open hole in the wall with her Morph Ball and roll through a tunnel. Halfway along the tunnel is a vent that blows air out at regular intervals; if she rolls in front of that while it is venting, it will blow her out into the room again. The tunnel leads out to the next room.
==Kyratian corridor==
The "Kyratian corridor" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Frozen door corridor (automatic door and tunnel)
:• Ice passage (automatic door)
==Ice passage==
The "ice passage" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Kyratian corridor (automatic door)
:• Dessgeega chamber (automatic door)
==Dessgeega chamber==
The "Dessgeega chamber" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Ice passage (automatic door)
:• Stalactite cavern (automatic door)
==Stalactite cavern==
The "stalactite cavern" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Dessgeega chamber (automatic door)
:• Navigation Booth C (automatic door)
==Navigation Booth C==
Navigation Booth C is the third Navigation Booth in the Cryosphere. In contrast to the previous two Navigation Booths, this one has the booth on the right side of the room. As before, Samus must use the booth before she can proceed to the next room.
==Junction access==
"Junction access" is a straight, frozen corridor inhabited by Himellas and Snomers. There are two ice humps that Samus can vault over; the first is in the middle of the room and the second is near the exit door. There are six vents which release cold air at regular intervals, three on each side. The room leads into the "dead Gigafraug junction".
==Dead Gigafraug junction==
The "dead Gigafraug junction" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Junction access (automatic door)
:• Arcing hallway (automatic door)
:• Small hall (Multi-Lock Blast Shield)
==Arcing hallway==
The "arcing hallway" is a curving hall with two ice humps close together. Much of the rest of the floor is covered in solid ice. There are two vents blowing air near the middle of the room, and two near the door, which exits into the "cooling fan hallway".
==Cooling fan hallway==
The "cooling fan hallway" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank x2
:• Energy Part
Connecting rooms
:• Arcing hallway (automatic door)
:• Vast ice cavern (automatic door)
==Vast ice cavern==
The "vast ice cavern" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Cooling fan hallway (automatic door)
:• Water Tank (automatic door)
==Water Tank==
The Water Tank is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Vast ice cavern (automatic door and drain)
:• Booster corridor access (automatic door)
==Booster corridor access==
"Booster corridor access" is another arcing, connecting corridor between the Water Tank and "Speed Booster corridor". Most of the room is intact, with the only frozen part being the floor. There are two ice humps near the center of the room.
==Speed Booster corridor==
The "Speed Booster corridor" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Speed Booster
:• Missile Tank
Connecting rooms
:• Booster corridor access (automatic door)
:• Snow hub (automatic door)
==Navigation Booth D==
"Navigation Booth D" is the fourth Navigation Booth in the Cryosphere, and is accessed from the upper level of the ice bridge cavern. Samus cannot proceed until she uses the booth on her first visit, which adds more rooms to her map and points her to the next Navigation Booth.
==Frozen L-shaped corridor==
The "frozen L-shaped corridor" is a hall in the shape of a flipped L. Along the hallway are patches of solid ice on the walls, two ice humps on the floor and hexagon-shaped arches over the path. Several vents blowing air are also positioned on the upper walls. Aside from leading into the Sector Generator Room, this corridor has nothing of importance.
==Sector Generator Room==
The Sector Generator Room is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Frozen L-shaped corridor (automatic door)
:• Short arcing corridor (automatic door)
==Short arcing corridor==
The "short arcing corridor" is entered from the Sector Generator Room. Aside from a snow hump near the exit door, this room has nothing of importance.
==Storage access==
"Storage access" is an upside down L-shaped corridor. Near the entrance, there are several square, red lights at the base of the walls. Around the corner and toward the door are several ice mounds that can be destroyed with Missiles. Doing so and clearing the room of enemies is necessary to cross the gap in the next room, as Samus must run into it from this room while building up speed in order to Shinespark.
==Specimen storage room==
The "specimen storage room" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Energy Part
:• Missile Tank
Connecting rooms
:• Storage access (automatic door)
:• Fly Pod corridor (automatic door)
==Fly Pod corridor==
The "Fly Pod corridor" is a straight, snow-covered hallway with an ice hump near the door. Toward the back of the room is a Fly Pod that spawns Himellas until it is destroyed. The room turns to the right after the hallway (guarded by two more ice humps) and leads into a Navigation Booth.
==Navigation Booth E==
Navigation Booth E is the fifth Navigation Booth in the Cryosphere. The camera is positioned so that the room is horizontal, unlike the previous Navigation Booths in the area. Use of this Booth is required, and also necessary for the Groganch and RB176 Ferrocrusher battles that lie ahead.
==Experiment Floor==
The Experiment Floor is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Accel Charge
Connecting rooms
:• Navigation Booth E (automatic door)
:• Storehouse access (automatic door)
==Storehouse access==
"Storehouse access" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Experiment Floor (automatic door)
:• Materials Storehouse (automatic door)
==Materials Storehouse==
The Materials Storehouse is a room in the warehouse area of Sector 2 / Cryosphere. It appears in Metroid: Other M. Materials are transferred to and from this Storehouse via the nearby Materials Transfer Lift.
Items
:• Energy Part
:• Missile Tank
Connecting rooms
:• Storehouse access (automatic door)
:• Storehouse elevator (automatic door)
==Storehouse elevator==
The "Storehouse elevator" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Materials Storehouse (automatic door)
:• Navigation Booth F (automatic door)
==Navigation Booth F==
Navigation Booth F is the sixth Navigation Booth in the Cryosphere. The camera positions the room vertically. Samus must use the booth in order to unlock the door to the next room.
==Cargo storage room==
The "cargo storage room" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Wave Beam
:• Missile Tank
Connecting rooms
:• Navigation Booth F (automatic door)
:• Avalanche room (automatic door)
:• Waterworks (automatic door)
==Avalanche room==
The "avalanche room" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Missile Tank
Connecting rooms
:• Cargo storage room (automatic door)
:• Materials Transfer Lift (automatic door)
==Waterworks==
"Waterworks" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Cargo storage room (automatic door)
:• Navigation Booth G (automatic door)
==Navigation Booth G==
Navigation Booth G is the seventh Navigation Booth in the Cryosphere. The camera positions the room vertically, and the booth is positioned on the right side of the room. Samus must use the booth in order to unlock the door to the next room. Saving here also helps in case Samus dies during the forthcoming battle.
==Materials Transfer Lift==
The Materials Transfer Lift is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Avalanche room (automatic door)
:• Navigation Booth G (automatic door)
:• Infested hall (automatic door)
==Infested hall==
The "infested hall" is another upside down L-shaped corridor that leads from the top floor of the Materials Transfer Lift into the "tank chamber". It is filled with Snomers and has no other features of importance.
==Tank chamber==
The "tank chamber" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• Energy Part
Connecting rooms
:• Infested hall (automatic door)
:• Transport to Main Sector (tunnel)
==Small hall==
The "small hall" is a very small hallway accessed through the Multi-Lock Blast Shield in the dead Gigafraug junction. It can only be accessed when Samus has obtained the Seeker Missile power-up. It leads into the section of rooms with extreme gravity.
==First gravity chamber==
The "first gravity chamber" is a large room. It starts as a short hallway, before opening into a larger chamber. There are two "steps" in the ceiling, including the ceiling above the beginning hall. When Samus passes the middle of the room, a loud roar is heard from afar, and the gravity in the room shifts, turning the ceiling into the floor. To cross the room, Samus must jump up the "steps" of the former ceiling until she is standing above the former floor, and Space Jump to reach the opposite site. The Space Jumps must be quick as Samus is not able to gain altitude with it, unlike in other Metroid games.
==Second gravity chamber==
The "second gravity chamber" is an even larger room, where the gravity remains flipped on the first visit. It begins as a short hall leading to a drop shaft, which can be ascended (or under the gravity's effects, descended) with the Kick Climb. The shaft ends with a metal grate on the left side, which can be jumped off of. In the larger area of the room are several midair platforms, which contain Snomers. Samus stands on their undersides during gravity. There is a Missile Tank in a tunnel in the back wall, which can be reached by climbing up (or "down") to the tunnel entrance and rolling to the right.
==Third gravity chamber==
The third gravity chamber, in contrast to the previous two, is a straight hallway with two gaps in the ceiling. One Barisute is found in the first, and two in the second. Samus is not required to kill them, but if she falls into the pit she may have to. To leave the room, Samus must Space Jump across the gaps.
==Gravity L-shaped corridor==
The "gravity L-shaped corridor" is an L-shaped room with a raised walkway. As Samus approaches the turn in the room (marked by the raised walkway ending), the gravity becomes heavier, hindering her ability to jump.
==Gravity passage==
The "gravity passage" is a long room and the second in the area with extreme gravity. In the very center of the passage are two columns spaced a short distance apart. The entrance and exits are each found through a trio of archways. The room is inhabited by FG-1000s near the entrance, Cyclaws in the center and an FG II-Graham near the exit.
==Gravity pathway==
The "gravity pathway" is another long passage that turns to the right. In the first half of the room are a pair of steps leading up to the turn. There is an E-Recovery Tank in an alcove in the wall, but it cannot be obtained until the Gravity Feature is self-authorized as Samus is not able to jump high while under the gravity's effects. There are two Kyratians in this room.
==Fourth gravity chamber==
The "fourth gravity chamber" is a large room. At the end of it is a Kick Climb shaft, which can be reached by using a Grapple Point. At the top of the shaft is a pair of platforms, with a gap between them leading back to the lower floor. To get to it, Samus must quickly Space Jump while resisting the heavy gravity of the room. Another Grapple Point is found above the second platform. Samus can grapple to the left to reach a third Kick Climb shaft leading to a Missile Tank, or the right to reach a walkway with the exit at the end. It is recommended that Samus attempt to obtain the Missile Tank when she has activated her Gravity Feature, so that it is easier to climb the shaft.
==Final gravity hall==
The "final gravity hall" is a straight passage that turns to the left (from Samus's perspective; the back from the camera's), where Samus drops down a step and is free of the extreme gravity.
==Navigation Booth access==
"Navigation Booth access" is a simple corridor leading to the penultimate Navigation Booth in the Cryosphere.
==Navigation Booth H==
Navigation Booth H is the Cryosphere's penultimate Navigation Booth. When Samus uses it for the first time (as required), the map populates with the location of Sector Zero.
==Nightmare's Room==
Nightmare's Room is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Navigation Booth H (automatic door)
:• Fog-filled corridor (automatic door)
==Fog-filled corridor==
The "fog-filled corridor" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Nightmare's Room (automatic door)
:• Transport to Sector Zero (automatic door)
:• Transport to BOTTLE SHIP Residential Area (Desbrachian gate)
==Transport to Sector Zero==
The "Transport to Sector Zero" is the elevator that leads toward Sector Zero. There are few unique features to the room, which has striped wall architecture and two branching "prongs" on either side of the elevator. A computer screen with a blue display is found on either side of the elevator, displaying unknown schematics. The elevator's interior is similar to that of other elevators on the BOTTLE SHIP.
==Transport to Cryosphere South==
"Transport to Cryosphere South" is the room connected to the above. Unlike other elevator rooms, the camera in this room turns to an isometric perspective, as if it was a room in the 2-D sidescrolling Metroid games. This is because the door to the next room is found on the back wall (left from Samus's perspective). It leads into a Navigation Booth.
==Navigation Booth I==
Navigation Booth I is the ninth and final Navigation Booth found in the Cryosphere. As with each of the previous Booths, the door to the next room is locked on the first visit until the booth is used. This ensures that there is a save point in case Samus dies during the coming escape sequence.
==Light hall==
The "light hall" connects to the Navigation Booth and immediately proceeds the longer, arcing pathway that Samus later has to escape. As she runs through this room, numerous lights on the ceiling and walls begin to turn on, and remain active.
==Sector Zero Access==
"Sector Zero Access" is a room in Sector 2 / Cryosphere. It appears in Metroid: Other M.
Items
:• none
Connecting rooms
:• Light hall (automatic door)
:• Sector Zero Entrance (automatic door)
==Sector Zero Entrance==
The "Sector Zero Entrance" is a room in Metroid: Other M. Classified in the map as part of the Cryosphere, it leads into the unexplorable Sector Zero.
Items
:• none
Connecting rooms
:• Sector Zero Access (automatic door)
:• Sector Zero Main Airlock (air lock door, unexplorable)
==Transport to BOTTLE SHIP Residential Area==
"Transport to BOTTLE SHIP Residential Area" is the final room in the Cryosphere, and is accessed during the post-credits sequence when Samus is forced to take a detour through the Residential Area in the Main Sector. There are no unique features in this room aside from a glossy floor. The door to leave is covered by a Desbrachian gate. After releasing and killing the Desbrachian inside, Samus can go through the door to end up in the "fog-filled corridor".
Items
:• none
Connecting rooms
:• Fog-filled corridor (automatic door)
==Section 4 Gravity Block==
Items
:• none
Connecting rooms
:• none
Category:Cryosphere