Wall-flower

Wall-flower is a premium plant introduced in Plants vs. Zombies 2 during Part 2 of Raa-kuza Metro. She costed $4.99 to purchase, though was soon turned into a Seedium plant for a limited time during her Arena event, Wall-flower's Wallowing Season.
== Origins ==
She is based off of the plant family known as the Erysimum, or Wallflower. She is likely more specifically based on the Erysimum cheiri thanks to her orange coloration. Her name is a pun of Wallflower, her species, and Wall, referencing how she is a defensive plant who is also a flower.
Wallflower can also refer to a introverted person who goes to social gatherings, but does not interact with others, a trait which is referenced in her Almanac entry. 
== Overview ==
When placed down on the lawn, Wall-flower will stand still, protecting plants behind her. When a zombie comes near, it will begin eating her, similar to most other defensive plants. Unlike most other defensive plants, she doesn't have a lot of health, but when she reaches her first degrade, she will puff up, pushing back all zombies in a 3x3 radius and stunning them for a while. The zombies will also have a 'stall' effect in a similar vain to Stallia. Wall-flower has 3 degrades, meaning she can do this three times. When she is finally defeated, she will explode in a puff of purple smoke, pushing back zombies much further and dealing a small amount of damage, while still inflicting zombies with the 'stall' effect.
=== Plant Food ===
When fed Plant Food, Wall-flower instantly heals herself to full health as she fires a large, purple cloud forwards. It doesn't have too much range, only hitting zombies directly in front of her in her lane or neighboring lanes at about two tiles, but all zombies hit will be pushed back very far and will take a small amount of damage, as well as stunned and given the 'stall' effect.
=== Contain-mint ===
When boosted by Contain-mint, Wall-flower's puff explosions will now deal a tiny amount of damage on their own, as well as stunning zombies for longer and giving them the 'stall' effect for longer as well. Their final blast when defeated also pushes back zombies farther and deals more damage.
== Almanac Entry ==
Wall-flower
Sun Cost: 225
Recharge: 35
Wall-flowers are defensive plants that, with every degrade, push back, stun, and slow down every zombie nearby.
Special: Deals a small bit of damage and pushes zombies back further when defeated
Wall-flower, unlike her children, Daizy Chain, is quite introverted. She doesn't really go out all too much, and the only way the others knew of her existence is because one of the Daizy Chain brothers mentioned her one time. Due to her shyness, perhaps joining the lawn and going up close and personal to get eaten by zombies isn't the best idea.
== Strategies ==
Wall-flower can be a very useful defensive plant, especially if paired up with the right plants. Their stunning and pushing ability can be very useful to defend frailer plants behind her, similar to most other defensive plants, though because they can stall zombies, it can give even more time for plants behind her to take them out. Using Aloe, one can continuously heal Wall-flower in order to have her stun and push back much more zombies. Spikeweed, Spikerock, and Solar Sap is also a good option with her, as it can give them more time to damage them, and with Solar Sap specifically, can produce more sun and slow down zombies for even longer.
Because they can activate a more powerful version of their ability that does damage when defeated, Wall-flowers are still quite useful against insta-kill zombies such as Gargantuars or Barrel Zombies. Wall-flowers can still slow down and stun Torchlight Zombies after they are burnt, which can make them much less of a hassle if the player does not have any ice plants on them. The same can be said for Rodeo Legend Zombies, though because they launch their Imp soon after, it may not be as good of a move to use them, though it can still be useful to damage and push back nearby zombies. 
Because crushing counts as killing, Wall-flowers can stun Arcade Zombies and Troglobites when crushed by their arcade machines or ice blocks, which can be useful in order to either kill the zombies, or take down their structures. Zombies that can attack from a distance, such as Turquoise Skull Zombies or Jester Zombies, may not be a very good idea to use Wall-flower with, as they can take her down from a distance, effectively keeping them safe from being stunned, damaged, or pushed back. If she is at high health however, chances are by the time she is defeated, the zombie will already be close to her, which can still make her a useful tool against them.
Because Mecha-Football Zombies do not eat or crush plants, instead pushing them, Wall-flowers are not very useful against them. Not only do they not damage them, but they can also push them away from zombies that could damage them. Her Plant Food effect, though, can still effect Mecha-Football Zombies, so it could be useful in that scenario, especially if they are that close. The same can be said for Punk Zombies during their jam.
Aside from the aforementioned Punk Zombies, Wall-flowers can be very useful in Neon Mixtape Tour, as may zombies their instantly defeat plants. It can also be a good counter for Breakdancer Zombies that push zombies towards your defenses, though they could still kick them forward even after they are pushed, so be mindful of that.
== Gallery ==
File:Wallflower1.png|Wall-flower's first degrade
File:Wallflower2.png|Wall-flower's second degrade
File:Wallflower3.png|Wall-flower's third and final degrade
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