Macedonians/Tech Tree

Faction Overview	/Strategic Overview/	/History/
===Available Units===
:[1] – Starting Unit
:[2] – Requires Level 1 Reforms
:[3] – Requires Level 2 Reforms
====Peasant Dwellings====
*Hoplitai Haploi [1] (Levy Spear Infantry) 
*Akontistai [1]
*Sphendonetai [1]
*Toxotai [1] (Levy Archers)
====Barracks====
*Agrianikoi Pelekephoroi [1] (Elite Axe Infantry)
*Pezhetairoi [1] (Pike Infantry)
*Hoplitai [1] (Spear Infantry) → Hypaspistai
====Stable====
*Prodromoi [1] (Light Cavalry)
*Hippakontistai [1] (Levy Javelin Cavalry)
*Hetairoi [1]
====Noble Residence====
*Hippeis Thessalikoi [1] (Shock Cavalry) 
*Pheraspidai [?] Late game shock infantry
====Fort====
*Taxiarchos [1] (Officer Infantry)
====Outpost====
*Scout Cavalry [1] (Light Cavalry)
*Paeonoi
**Paeonoi Hippeis
**Paeonoi Peltastai
*Thrakioi [1]
**2x Thrakioi Peltastai (Mercenary Javelin Infantry)
**2x Thrakioi Rhomphaiaphoroi (Mercenary Rhomphaia Infantry)
**1x Thrakioi Prodromoi (Mercenary Light Cavalry)
====Siege Workshop====
*Battering Ram [1]
*Lithobolos [1] (Heavy Siege Engine)
*Oxybeles [1] (Light Siege Engine)
*Katapeltos (light catapult)
====Dock====
*Pentekonter (?) cheaper, but slower and far less effective.
*Dieres (Bireme) => Trieres
*​Fire Raft
===Special buildings===
*Burial Tomb (special Influence-gathering building)
*Delphinion (Wonder)
*Acropolis (Wonder)
===Available Upgrades__NOTOC__===
The Macedonians can research all upgrades, with the following exceptions:
#Fort:— all except 
#Watchtower:— all except  
#Temple:— all except  
#Assembly:— all except