Vehicles/ZEPHYR Z3H-SC SOCIETY

==Description==
Designed to address the need for a fast and capable scout; and to rapidly upgrade the Star League era units the Society had acquired from forgotten Brian Caches, the Zephyr-Z is a complete upgrade package. A combination of a TAG, Nova CEWS and a brand new Streak Narc allow the Zephyr to act as both a scout and a spotter, whilst a pair of Improved Heavy Medium Lasers provide a potent sting should the Zephyr stumble on enemy scouts or scout hunters.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Jammer 	Nothing to See Here: +2 Local ECM, -10% Signature (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	Nova CEWS (C) 	Stalker: +1 Probe, +1 Local ECM (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=170 S=20	
Front 	Fixed 	 	
Sensors Society
Crew Compartment (2)
FCS Improved (C)
Streak NARC Launcher (S)	
Sides/Turret	Health	A=140 S=20	A=150 S=20	A=140 S=20
Sides/Turret	Fixed 	
Left Hover Jets
3x Heat Sink	
Turret Systems (5)
2x M. i. Heavy Laser (C)
Light TAG	
Right Hover Jets
3x Heat Sink
Rear 	Health	 	A=120 S=20	
Rear 	Fixed 	 	
Ammo SNarc Beacon
Structure (1)
Hover Propulsion System
Engine
Engine Core 185
Nova CEWS (C)
Heat Sink
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\RogueSociety\Base\vehicle\vehicledef_ZEPHYR_SOCIETY.json