Break on Through/Transcript

== Cutscene ==
An image of an eye and its pupil dilating can be seen along with images of the jungles of Vietnam, a photo of Perseus, and an EKG monitor.
Adler: Think Bell, Perseus. Do you remember coming face to face with Perseus in Vietnam?
Sims: EKG is spiking. Shit. Heart Rate's off the charts.
Images of the Soviet Union and a needle are seen along with brain activity. Another image of the eye is seen, this time its pupil relaxing.
Adler: I need you to relax and focus Bell. Your helicopter crashed. You made your way through the jungle, alone. You found a bunker. Do you remember the bunker, Bell? We need to know what's inside that bunker.
Images of a first-person POV are seen traversing the jungle and approaching a door to the bunker.
== Gameplay ==
=== BREAK ON THROUGH ===
"Bell", CIA/MI6/Ex-KGB/Classified
Central Highlands, South Vietnam
July 16th, 1968
Perseus' voice can be heard echoing in Bell's mind.
Perseus: Do not trust Adler. Adler is lying to you. Do not trust Adler. Do not listen to Adler. He is lying to you. Find the truth. He is lying to you. Do not trust Adler.
Adler: During a mission to investigate reports of a Soviet bunker, your chopper was hit by ground fire.
Pilot: (flashback) We've been hit! Stick's dead ... we're going down!
=== First Scenario ===
Camera pans from the interior of a downed UH-1, before panning out to reveal a group of Viet Cong soldiers charging in the direction of the camera, before returning to the ground. Bell pushes off a fallen comrade from their body to look down on the ground.
Adler: According to your debrief, you woke up in the middle of a firefight. The crash survivors were defending against a VC attack.
"Bell" drops from the downed UH-1 to the ground taking damage and charges forward. 
Adler: You ran forward and picked up an M16.
"Bell" can choose to grab an M16, another weapon, or go unarmed.
(If "Bell" chooses to grab another weapon...)
Adler: ...or maybe it was another weapon.
(If "Bell" chooses to go unarmed...)
Adler: You went unarmed? Okay..
(If "Bell" stands still without doing anything...)
Adler: So you did nothing? What were you, in shock?
"Bell" can either proceed to kill all Viet Cong in the area, run through without killing all of them, or die trying.
(If "Bell" does not kill all Viet Cong in the area before running through...)
Adler: You just ran away? That doesn’t sound like you.
(If "Bell" gets killed, which plays in all times "Bell" is killed in this mission...)
Adler: Really, Bell? You're telling us you died on this mission?
(If "Bell" kills all Viet Cong in the area before running through...)
Adler: The remaining VC fled into the tree line. It was then you realized you were the sole survivor. You set off to locate the bunker.
Bell reaches a split in the road near a temple.
Adler: The path split near a ruin, so you took the right fork, not the trail to the left.
(If Bell chooses to go left, he reaches a rope bridge...)
Adler: The zipline was the fastest way to the cave. You wanted to reach that bunker as soon as possible.
Bell can choose to take the zipline to reach the caves, or continue on the bridge.
If Bell chooses to go right, he moves through a narrow path and encounters two American soldiers by the waterfall. They are looking out at a grassy field full of Viet Cong soldiers.
American Soldier: Down! Get down! VC...
American Soldier: Let's move in close. Use our knives. Stay low. 
American Soldier: Use the grass for cover. They won't see us coming.
Bell and the soldiers crouch through the grassy field and take down the Viet Cong soldiers stealthily.
American Soldier: Thanks for the assist. Good luck on your mission.
(If Bell chooses to open fire, they will alert the Viet Cong soldiers...)
American Soldier: What the hell were you thinking?! You could have gotten us all killed! If you were in my unit, I'd have you cleaning latrines for a month!
Bell can choose to move on without the American soldiers.
American Soldier: Come back here! I'm not done talking to you!
Adler: You heard Russian voices from a cave across the river so you went to investigate.
(If "Bell" walks in the opposite direction of where they're supposed to go...)
Adler: Bell, I need you to turn around and go into the cave.
(If "Bell" walks further away from where they're supposed to go...)
Adler: Bell's starting to drift.
Bell moves down the river until they reach a cave. They enter the cave and hops down the rock ledges, moving through the tunnels.
Adler: You equipped your shotgun and had a bow ready.
Bell takes out a Hauer 77 shotgun and their recurve bow.
Adler: That's when you discovered VC soldiers meeting with Soviet agents. 
Bell stealthily enters an area crowded with Viet Cong soldiers and Soviet agents, and kills them before proceeding through the tunnels. Eventually, Bell reaches a large flat stone wall with a red door.
Adler: Yes, Bell! That was the door into the Soviet bunker.
Bell opens the door and enters the Soviet bunker.
Adler: Yes, good, the bunker. Now tell me about Perseus.
Bell walks through the hallway and into a planning chamber with Perseus at the end of the room. Then, the screen whites out.
Adler: We almost had it. Let's run 6.
Park: Okay, ready.
Adler: Bell, we've got a job to do.
Back at the zipline, if Bell chooses to take the zipline, the scenario continues as described above. If Bell instead decides to cross the bridge:
Adler: Bell, turn back and use the zipline to reach the bunker.
If Bell instead decides to go left:
Adler: The hell? Why is Bell on scenario 11?
The events as such will play out as in the third scenario, although when Bell enters the red door, he enters into a white room with only a TV and a chair. Bell interacts with the chair and the scenario whites out.
Adler: Christ, what's happening to him?
== Cutscene ==
Various images of medical documents and medical experimentation flash up on screen.
Park: The CIA's mind control program has had a great deal of success with impanted memories..
Adler: We've got a job to do.
An image of the red door opening up is revealed, replaced by an image of a bell ringing, until the screen flashes into white.
Adler: Let's up the dosage and run 1B this time.
Park: Ok, Ready.
=== Second Scenario ===
Flashback to the downed helicopter earlier in the level. This time, it is night and Bell is all alone. 
Adler: According to your debrief, you woke up and the rest of your crew was missing. The VC were on the ground searching for survivors.
Bell jumps down from the helicopter and equips their bow. Viet Cong soldiers are searching the nearby village for American soldiers.
Adler: You readied your bow to take them out silently.
Bell uses their bow and arrows to kill the Viet Cong soldiers in the village. They then leaves the area and makes his way to the ruin where the road splits up. The road is dotted with computer monitors and machinery that stands out from the jungle environment.
If Bell had previously obeyed Alder:
Adler: The path split near a ruin, so you took the well-travelled trail on your left, not toward the waterfall on your right.
Otherwise, Alder will repeat the dialogue from the first scenario.
Bell moves down the left path. They then encounter Viet Cong soldiers and takes them out, before coming to a wooden bridge with another computer monitor near it.
Adler: You mentioned crossing a bridge near a village. The bunker was somewhere on the other side. 
Bell crosses the bridge and passes by a couple of houses and sees another split in the road with a Buddha statue in the middle.
Adler: At the fork, you followed the road right toward the sound of gunfire.
The following events will also play if Bell chooses to go via this path via disobeying in an earlier scenario Adler.
Bell goes right and reaches a firefight taking place between American soldiers and Viet Cong troops.
Adler: Seeing a firefight, you readied your M16.
American Soldier: Command, we've stirred up a hornet's nest! We need chopper support ASAP!
Base Commander: (over radio) Roger that. Chopper inbound. ETA 2 minutes.
Bell joins in the firefight and helps the Americans kill the enemy soldiers. 
American Soldier: Where's my damn chopper support!
The Americans' support helicopter arrives.
Pilot: Red team engaging hostiles.
The helicopter opens fire on the Viet Cong positions, killing the enemy soldiers. When the last of the Viet Cong are killed, the Americans cheer out loud.
Pilot: Threat neutralized. Returning to base.
American Soldier: Fuck yeah!
American Soldier: Thanks, buddy. I don't know where you came from, but you saved out asses.
Bell moves forward through the devastated village and passes through a destroyed house to find the Soviet bunker on the other side.
If this is the second bunker door that Bell enters:
Adler: Yes, this was the bunker entrance you described in the report.
Bell opens the bunker door. Their vision shines in an unusual way.
Park: This could be the onset of another focal seizure.
(If Lazar survived instead of Park...)
Lazar: Park wrote some notes here. Said this section could trigger seizures.
Bell finds themselves in a pitch black room with two slide projectors. They go over to one and uses it to reveal images of Russia and its warplanes in the sky until the next slide reveals half a red door. Bell goes to the second projector and uses it to reveal images of American soldiers, Russia, and the White House in Washington DC and another half of the red door. Aligned together, the two slides reveal an entire red door. The red door slides materialize into an actual door, which Bell opens and walks through it into the bunker hallway from earlier. He moves through the hallway and into the planning room with Perseus in it from earlier. The screen blazes white once again and Adler's voice can be heard.
Adler: No, don't stop, Bell! Fuck. FUCK. Hand me the fallback scenario manual.
Park: Here it is.
Adler: Bell, we've got a job to do.
If Bell reached the bunker door via disobeying Alder, they opens the door and his vision shines in an unusual way before they enters a lab.
Adler: A lab? That doesn't sound right. Bell's in the lab?
Bell runs past various glass panels showing various glimpses of TVs, medical equipment, and Adler.
Adler: This isn't working.
If Park is alive:
Park: Administering 1cc of adrenaline,
If Lazar is alive:
Lazar: Park's notes suggest adrenaline,
If neither of them are alive:
Sims: I could try some adrenaline.
Regardless, the tiles on the walls around Bell fall down and collapse. Bell runs past them to find the planning room behind a glass viewing window.
Adler: That's it Bell! That's what you were looking for, Perseus was in there.
Regardless, Bell runs past to another glass viewing window which reveals a glimpse of Park, Sims and Adler looking at them in the safehouse. Bell then at the end of the hallway reaches a final viewing window that when interacted with teleports Bell into the room. The room is filled with various medical equipment, a TV that plays Vietnam War footage, and a chair. Bell interacts with the chair and the screen whites out.
== Cutscene ==
Various images of Vietnam War footage and objects flash on the screen.
Adler: Normal forms of interrogation weren't working.
Park: You'll have to establish trust - by building up a shared history with the subject.
Adler: We've got a job to do.
An image of the red door opening up is revealed, replaced by an image of a bell ringing, until the screen flashes into white.
Adler: Another dose. We'll keep rerunning scenario 1. Bell, we've got a job to do,
If Park is alive:
Park: I wouldn't recommend that.
Adler: I didn't ask.
=== Third Scenario ===
Flashback to the downed UH-1 helicopter. It is daylight again and a firefight is happening between American soldiers and Viet Cong insurgents in a nearby village. Bell jumps out of the helicopter and drops down to the ground.
Adler: According to you debrief, you woke up in the middle of a firefight.
Bell readies an M79 grenade launcher.
Adler: The crash survivors were defending against a VC attack. You readied a grenade launcher and charged ahead.
Bell uses the grenade launcher to kill the Viet Cong. After killing all the enemy soldiers, Bell leaves the village and walks down the jungle path. This time, iron pipes dot the path ahead. Bell reaches the first split in the path with the ruin.
If Bell had never disobeyed Adler before:
Adler: The path split near a ruin, so you took the well-traveled trail on your left, not toward the waterfall on your right.
(If "Bell" takes the right path instead of the left path...)
Adler: The bunker is left, Bell, not right. Turn around, Bell, and take the other path. 
Bell takes the left trail and dispatches Viet Cong snipers in the trees. They reach the bridge where several structures materialize out of thin air. A trio of helicopters fly over the bridge.
Adler: Reports had the bunker across the bridge.
Bell crosses the bridge and into the night village from earlier. Several images of American soldiers, bullets, and Viet Cong troops dot the area frozen in time. Bell reaches the second split path. This time, a sculpture of Adler's face appears next to the Buddha statue.
Adler: You went left at the fork, not right.
The following events will also play if Bell chooses to go via this path via disobeying Adler in an earlier simulation.
Bell takes the left trail and moves through the jungle until he hears the sound of explosions and gunfire. Bell reaches a ridge where American soldiers are being attacked by the Viet Cong.
Adler: A few allies were pinned down on a ridge. You readied your sniper rifle to assist.
American Soldier: Command says we need to clear that house!
American Soldier: (over radio) Command, this is Big Duke 4, we've got a possible Soviet command outpost in sight and VC all over us, requesting a napalm strike.
Bell takes out a Pelington 703 sniper rifle and shoots down the Viet Cong soldiers down below.
Base Commander: Big Duke 4, roger. Diverting air power to your area, thirty seconds out.
A moment passes before the radio chimes in again.
Pilot: Big Duke 4, this is Phantom 2-1 - we've got eyes in the sky ready to deliver.
American Soldier: Bell, mark the target area!; Wake up, Bell! Mark the target!
Bell takes out their binoculars and uses them to sight in the coordinates for the napalm strike.
Pilot: Roger, here we come. Get your people back and heads down.
Two F-4 Phantom planes fly over the ridge and drop a napalm strike on the Viet Cong, devastating the area. The American soldiers cheer on the fiery spectacle.
American Soldier: Did you see that? Place lit up like a tinder box!
American Soldier: Hell yeah!
Bell sees the red bunker door through the destroyed house.
Adler: Inside the house hit by napalm, you would find a hidden bunker door.
American Soldier: Go check it out, Bell!
Bell moves through the area and walks up to the bunker door. They try to open it, but finds it locked instead. This dialogue will play if Bell opens any bunker door.
Adler: I don't care if the door was fucking stuck. Open it!
Bell suddenly finds themself in another bunker hallway and turns around to look down the hallway. But when he looks back at the door, he sees the door has vanished, leaving only a solid wall. Bell proceeds through the hallway and comes upon the red door at the end of the hall. They opens it up and, this time, the door swings open to reveal another bunker hallway.
Adler: Park/Lazar, give Bell another injection.
Park: That could be lethal. Bell's heart rate is already...
(If Lazar survived instead of Park...)
Lazar: I don't know if that's a good idea with all the shit he's on.
Adler: Do it! Now!
Bell's POV blurs from the injection with an orange haze. The sound of a Russian choir singing can be heard.
Park: Heart rate is spiking. I'm not sure how much longer Bell can last.
Lazar: Those are some serious convulsions. Someone do something.
Bell's vision and hearing become distorted as they walks through the hallway and one red door after another. Eventually, their vision and hearing are restored to normal.
Park: Good. Everything's stabilizing. Heart rate is coming down.
Lazar: Well, it looks like Bell is calming down. Maybe, we're okay again?
Bell opens and walks through another red door. In the hallway, doors close automatically when Bell walks past them.
Adler: Bell, go through a door!
Bell moves through the hallway, while the hallway shrinks in size and doors close all around him. 
(If "Bell" continues to explore the hallway...)
Adler: Stop wasting my time with this hallway.; Turn around, Bell.
Eventually, the red door appears again and Bell walks through it to find a much cleaner hallway. There is a red door at the end of the hallway. 
Adler: What? The lab? What the hell is Bell doing in the lab? 
Just as Bell is about to reach the red door again, the ground collapses from underneath their feet and they falls a few stories down back into the dirtier hallways. They lands right in front of another red door.
Adler: Bell, forget about the damn lab. I need to know about the bunker.
Bell opens the door and walks through it into another hallway. This time, the briefing room is at the end of the hallway. Perseus stands at the head of the table with various papers posted all over its walls and the floor.
Perseus: Comrades... The United States and its allies slowly consume that which is dear to us. 
Perseus' movement and speech slow down until he freezes on the spot. Bell walks past him and reaches a computer on the table, which they accesses. Bell has the option to choose Perseus, Operation Greenlight, or Nova 6. Each file that he chooses will cause the computer text to become more corrupted until it becomes unreadable. The monitor displays the repeated message, "DO NOT TRUST ADLER".
Back at the split path at the ruins, if Bell disobeyed Adler in previous scenarios:
Adler: The path split near a ruin, so you took the right fork, not the trail to the left.
If Bell continues to go left:
Adler: Stop fighting me Bell and go right.
Bell eventually reaches the zipline and bridge, where American and Viet Cong soldiers are frozen in time. 
Adler: Bell, take the zipline down to the river.
If Bell continues across the bridge:
Adler: Bell, go back to the zipline. The bunker is in the caves. Go.
If Bell chooses to take the zipline, they ends up at the river, where the American and Viet Cong soldiers are likewise frozen in a firefight.
Bell can either enter the bunker via the cave or go into a hatch covered by a bamboo door.
If Bell chooses to enter the hatch:
Adler: No, Bell. You found the bunker by going into the cave.
Bell climbs down the ladder in the hatch, only for the ladder to break and send Bell plummeting to the bottom of the hatch.
Adler: Why is... Sims, this is Scenario 17...
Bell wakes up at the bottom of the tunnel and pulls out a 1911 with a flashlight.
Adler: A tunnel? You, uh, okay you pulled out your sidearm and flashlight...
The tunnel leads to a small cavern with a small Viet Cong command post. Another tunnel out of the command post leads to another tunnel which opens into a larger cavern. In this cavern, zombies swarm Bell until they die. Afterwards, Bell is teleported into a room with a red door in front of him.
Adler: Stop lying, Bell. Start again and tell me how you met Perseus.
Bell opens the door to find another bunker hallway. The events inside the bunker hallway play out the same as described above, except instead of Bell entering the briefing room, they enters a laboratory room filled with TVs and cameras., as well as a chair that Bell can interact with.
Adler: We're losing Bell. We are completely off-script here.
Park: Bell's been through a lot of drama, real and imagined. 
Adler: We have no leads left. We'll push until we get what we need or Bell dies.
If Bells interacts with the chair:
Adler: We have a job to do,
== Cutscene ==
Various images on a screen flash up from Vietnam.
Adler: We've known each other for years.
Park: It appears the subject's programming is beginning to take hold.
Adler: Been through the hell of Vietnam together. We've got a job to do.
An image of the red door opening up is revealed, until the screen flashes into white.
Adler: Can Bell survive another round?
Park: Now you're asking me?
Lazar: You're asking me?
Adler: Do it. We're not leaving empty-handed. Script 17.
Park/Lazar: Ready.
Adler: Bell, we've got a job to do.
=== Final Scenario ===
Flashback to the downed UH-1. It is daylight like before and a firefight between American and Viet Cong soldiers is happening. Bell jumps out of the helicopter and drops down to the ground.
Adler: We've been over this already. Skip ahead to the next part.
Bell's POV moves fast-forward ahead to the ruins where the bunker door is embedded.
Adler: The bunker door was right there at the ruins, Bell! You went in!
Bell equips their M16 and enters the ruins as more structures materialize out of thin air.
Adler: Bell, go into the bunker now!
If Bell still refuses to go into the red door, red doors fall out of the sky in front of him.
Adler: Bell, open the door,
Adler: Tell me about Perseus. 
Adler: What happened in the bunker, Bell?. 
Adler: Bell, Perseus said something to you. What was it?
Bell can try and reach the hatch, but Bell is then teleported to a room covered with stone brick walls and a red door, and with the only thing they is capable of doing is to enter the door.
Bell opens the red door and walks through the hallway until they enter the bunker briefing room where everything is neat and tidy. Bell takes their seat at the head of the table and looks up just as the screen fades to white and black again. Several TV monitors display images around the table. Adler appears to the left of the table.
Adler: You're the only one who knows where Perseus is. Where he'll detonate the nukes. Where is he, Bell?!
Adler slams his hands on the table and the screen immediately fades to white. The image transitions from white back to the table again. This time, several Soviet agents are gathered around and Perseus walks up to them
Perseus: Comrades... The United States and its allies slowly consume that which is dear to us. Our leaders continue to weaken under this threat. It is the moral duty of Perseus to act, when they will not. Soon, we will possess an American nuclear bomb. The key to unlocking their entire Greenlight arsenal. Once we control the Greenlight arsenal, we will detonate them all from the safety of Solovetsky. 
The screen fades briefly to white and then black once more.
The level ends.
Category:Call of Duty: Black Ops Cold War Transcripts