Mountebank

Mountebanks are frauds and con artists, capable of slipping into new identities as others change clothing.
==== Requirements ====
Alignment: Any nonlawful
Skills: Bluff 5 ranks , Knowledge (arcana or local) 1 ranks , Spellcraft 1 ranks
Feats: Deceitful
==== Hit die ====
d6
==== Skill points ====
4 + Int
==== Class Features ====
Tongue of the Devil (Ex): Your cunning misdirection leaves others at your mercy. You add your Intelligence bonus (if any) to Bluff checks.
Sneak Attack (Ex): Beginning at 2nd level, you deal an extra 1d6 points of damage when you are flanking an opponent or at any time when the target would be denied its Dexterity bonus. See the rogue class feature, PH 50. The extra damage dealt by your sneak attack increases to 2d6 at 5th level and to 3d6 at 8th level. If you get a sneak attack bonus from another source (such as rogue levels), the bonuses on damage stack.
Alter Ego (Sp): Starting at 3rd level, you establish an alternate identity. This alter ego has its own distinct physical characteristics, quirks, preferred clothing, and so on. At will, you can switch your form between that of your normal identity and that of your alter ego. This ability works like the alter self spell, except that you can assume only the appearance of your alternate identity. Your caster level for this ability is equal to your mountebank class level.
As you advance in this prestige class, you develop additional alter egos, gaining a new one every three levels beyond 3rd (two at 6th and three at 9th).
Sideslip (Su): Beginning at 4th level, you become supernaturally elusive. Once per day as an immediate action, you can transfer yourself from your current space to another up to 20 feet away. This ability otherwise works like the dimension door spell, except that you cannot transport other creatures with you. At 6th level, and at every two levels thereafter, you gain an additional daily use of sideslip.
Slippery Mind (Ex): Starting at 7th level, whenever you are affected by an enchantment spell or effect and you fail your saving throw, you can attempt it again 1 round later at the same DC. You get only one extra chance to succeed on your save using this ability.
Sudden Escape (Sp): Beginning at 10th level, you can expend two daily uses of your sideslip ability as a swift action to use dimension door, as the spell. Your caster level is equal to your character level.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special
1st 	+0 	+0 	+2 	+0 	Tongue of the devil
2nd 	+1 	+0 	+3 	+0 	Sneak attack +1d6
3rd 	+2 	+1 	+3 	+1 	Alter ego
4th 	+3 	+1 	+4 	+1 	Sideslip 1/day
5th 	+3 	+1 	+4 	+1 	Sneak attack +2d6
6th 	+4 	+2 	+5 	+2 	Alter ego, sideslip 2/day
7th 	+5 	+2 	+5 	+2 	Slippery mind
8th 	+6 	+2 	+6 	+2 	Sideslip 3/day, sneak attack +3d6
9th 	+6 	+3 	+6 	+3 	Alter ego
10th 	+7 	+3 	+7 	+3 	Sideslip 4/day, sudden escape
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Appraise 	INT 	 	
Bluff 	CHA 	 	
Concentration 	CON 	 	
Diplomacy 	CHA 	 	
Disguise 	CHA 	 	
Escape Artist 	DEX 	 	
Forgery 	INT 	 	
Intimidate 	CHA 	 	
Jump 	STR 	 	
Knowledge (arcana) 	INT 	 	
Knowledge (local) 	INT 	 	
Knowledge (psionics)	INT 	 	
Listen 	WIS 	 	
Sense Motive 	WIS 	 	
Sleight of Hand 	DEX 	 	
Spellcraft 	INT 	 	
Spot 	WIS 	 	
Tumble 	DEX