Stellartale (achive)

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Stellartale is a Science Fictional post pacifist AU created by Tnynfox, with the first installment published on November 5, 2019. Taking place long after the true pacifist ending, the souls of Monsters and Humans are digitize and uploaded to the CLOUD. This and Hyper-capable spacecraft allow them to travel across the stars and interact with numerous interstellar species to further diplomatic ties across the universe. However, despite centuries of progress, there’s still uncertainty as there’s conflicts from outer space, and from within.
All years in standard Earth orbit.
== Characters ==
=== Undertale Characters ===
Unless otherwise stated all canon characters are physically deceased, live in the CLOUD, are full Delta Ascendancy citizens, and in the case of major ones are volunteer members of the Dreemurr History Institute, aka the History Club.
==== Frisk ====
Occupation: Savior of Man and Monster, galactic celebrity, public speaker, volunteer envoy-speaker to other civs, de facto mascot of History Club
Best known for breaking the Barrier and freeing Monsters, making the Delta Ascendancy possible.  Frisk's cheerful pacifist attitude stands out in a galaxy better known for war and fanaticism.  Leads a celebrity brand idealizing her journeys and friendships under Mt. Ebbot.  Charismatic and savvy with a wide range of sentient beings, she is invited to speak to alien civs on behalf of the Delta Ascendancy.
Alien cultures also acknowledge Frisk's savior role; depending on their opinion of the Delta Ascendancy they may praise her for helping grace the stars with such a beautiful civilization, condemn her for causing a dangerously idealistic empire to be at their doorstep, find clout in her proof that once-warring factions can be brought together, or take analytic interest in how one charismatic figure can change the course of said 2 species.
Year 44 after Barrier destroyed: Some members of the early Global Delta Entete requested that Frisk lead the Entete as a digitally immortal Supreme Leader.  She refused citing she did not trust herself with hard choices and believed people should lead themselves.
==== Asriel Dreemurr ====
Status: Physically alive
Resurrected by Nano-DT technology and Frisk's machinations 2237 years after his death.  Perhaps uniquely among Monsters, his SOUL contains all human SOUL colors making him a powerful magic user and likely DT-Sensitive to some extent.  Analytical quick learner despite his futuristic new setting.  Being free-spirited and individualistic he initially refuses to officially join the History Club but may at least publicly attend of his own accord.
==== Toriel and Asgore Dreemurr ====
Occupation: Founders and heads of the Dreemurr History Institute, aka the History Club.  Public speakers.  Former monarchy of Mt. Ebbot.
Despite not holding any political role since the Barrier's Fall, the elder Dreemurrs remain influential speakers on a range of public issues.  One of their longest running concerns has been teaching the public of their days before the Barrier was destroyed.
In year 12 after the Barrier's Fall they opened Ebbot Virtual, an interactive 360 capture of Mt. Ebbot's interior.  Volunteer crews filmed Ebbot’s famous places and relics whilst Monsters were invited to give personal accounts for hired game-environment artists to faithfully recreate.  They would repeat such every few years with the latest technology; year 53’s memory digitization and year 372’s omnisensory mapping nanites made Ebbot Virtual nigh-indistinguishable from the real thing, and the slow birth of the modern CLOUD started bringing it all to anyone anywhere.
==== Undyne ====
Occupation: Fleet-Mind of the Delta Ascendancy's war drone armada
When not bringing unmanned killing machines upon the galactic foes of Man and Monster Undyne is a nerdy and easygoing figure among her close friends.  Interested in the History Club’s high tech and pop culture aspects, vital to engaging the wider public.
==== Papyrus ====
Occupation: Minor celebrity chef, aspiring public figure
His distinct brand of humor and bravado attracts a large online following.  The CLOUD gives him near-infinite space to expand his mind and come up with new culinary ideas, and he sometimes borrows a drone-kitchen to demo those ideas before an eager public.  Though he still serves mostly on the History Club he'd like to stay his own celebrity brand.
==== Alphys ====
Occupation: Freelance coder, occasional inventor
Somewhat timid and easygoing; doesn't see herself as the most ethical or competent scientist but when others call she can pursue research with maniacal fervor.
==== Mettaton ====
Occupation: MTT Brands CEO, celebrity entertainer, songwriter
Over centuries MTT Brands has adapted to the latest in culture and technology under Mettaton’s directorship, and MTT Brands is now one of the Delta Ascendancy’s oldest yet most innovative companies.  Though not part of the History Club, Mettaton has always been one of its best sponsors and promoters.  Mettaton has a personal habit of designing humanoid Synth-bodies to load into and use before a rapt audience.
=== Character Factions ===
==== Delta Ascendancy ====
Full name: “Delta Ascendancy of Earth”
Founding: 361 years after Barrier destroyed
Territory: 1794 systems in the Orion Arm, hab-constructs such as HOOP ringworlds.
Primary Species: Humans, Monsters, and AI.  Few Xenos but growing.
Technology: Mostly electronic-mechanical, some fusion with magic. Innovates from various labs and firms. Fields include robotics, nano-intelligent materials, star-scale building, planet breaking, and tailored hab-design. Ship-based AI Nav-Minds map Hyper for travel and communication. Digital CLOUD houses SOULs to live on in a virtual space where they can be called on for magic and Determination or load into artificial bodies of their choice; acts as both main energy source and IT network for the living. Most machines and magic users gain power from the Domain layer, which in turn gains that power from all SOULs. One can gain even more power from having a SOUL voluntarily Grant, borrowing its full direct power.  Dyson Swarms and stellar rigs also provide energy.
A few SOULs may hold special roles no mortal can fulfil; for example SOUL Undyne pilots The Ascendancy’s war drone fleet in defense of their interests.
SOUL modding is one of the most restricted tech in the Ascendancy. Licensed clinics may apply approved mods to cure SOUL-diseases or mildly boost magic/DT.  Only black marketeers would sell permanent trait changes or SOUL cloning services, and such doings can cause severe side effects.
Planet breakers serve mostly civilian uses such as mega-mining and construction. However a 1639 AB amendment to the Planet Breakers Act mandates they be kept ready for military use.
Society: Meritocratic egalitarian democracy. Governing Senate consists of 9-22 elected Senators who lead and embody the whole Ascendancy. Senators are encouraged to befriend and debate to better make consensus on urgent matters. Senate membership is highly fluid with no fixed number; by law Senator thrones must be mobile, never fixed to the floor or walls.
Emphasis on cultural diversity, scientific progress, and personal achievement. Vibrant press and debate culture. Humans and Monsters live together as equals, few truly knowing a time when that wasn't the case.
Cloudsec is the gov body that manages the CLOUD, upgrading infrastructure and fighting cyber threats. Part of its work is to find and patch flaws before others exploit them.
Pragmatically friendly to other civs, engaging mainly in trade and shared research. Though still a young galactic power, the Delta Ascendancy advances quickly and works hard to stand its ground before far older civs.
Rarely warlike but quite fearless in war.  All serving personnel use quantum relays to sync their SOULs a nanosecond into the past; should they physically die they will “respawn” there in the CLOUD until new bodies can be grown.  Hence not even ground forces fear death as long as enough CLOUD servers stay intact back home.  Materiel, not life, is their main cost of war, and when the economy is booming admirals have been known to allow “suicidal” attacks on the enemy.  Common wargoals include liberating the oppressed and defending signatories from attack.
History: Founded after the “Delta Child” psychically destroyed an ancient “Barrier” around Mt. Ebott, freeing Earth's known Monster population.
==== Voidglitch Singularity ====
Self-name: “Contemplation”
Founding: 17 million years before Barrier created?
Territory: Non-applicable; beyond existence
Species: Post-existence machine upload(s) that makes and destroys whole realities to host its consciousness.  Said to eat realities.
Technology: Advanced engineering of time and reality; having transcended existence itself it can now truly live and evolve as it sees fit. Unknown tech substrates may consist of spacetime and reality-array structures; most describe it as “made of nothing”. Sources energy from the “Void”, a non-realm of nonexistence. Likely designs new tech mentally. Uses hard physics rather than magic or DT to make and unmake timelines, destroy concepts, create realities, and more. Immune to all known attacks and catastrophes; quoting multiple race’s ship-minds, “there is nothing to destroy”.
Able to control and erase concepts; can destroy the very idea of a chosen target.
“Nullity’s Gate” links to many timelines and the Voidglitch itself. Communicates with other beings and has been called a “gift”. In our world it appears as a 700 mile black cube of Outer Norma Arm, Milky Way Galaxy.  It can also seize control of timelines in a prism.
Rarely seen Voidglitch “ships” can enter and travel universes. Appearing as holes in existence, they are capable of logically impossible feats such as making a planet exist in multiple states and having never existed at all. By “glitching” local reality they can move at effectively infinite speed without drag or recoil. Their glitch-patterns suggest they need constant micro-controls to exist in our reality.
Language: “Word-Death” quantum symbolic based on fundamental nature of space-time continuum.
Society: The Voidglitch appears to be a single being rather than a true society. Its true personality is incomprehensible to lesser beings but many describe it as coldly rational and/or manipulative.
The Voidglitch seek to evade consequence. Having far surpassed this goal they or it pursue ever greater projects.
Cynical and devious; though tightly secretive about current goals they (it?) sometimes gift their science to lesser races.
History: Allegedly started as frail fungoid race on Wadell-261 System, Andromeda Galaxy, who achieved SOUL uploading and invited other races to join. With this new cogni-substrate they were able to dream and invent exponentially.
==== Soulmaker Consciousness ====
Self-name: “Grand Sentience”
Founding: 217 million years before Barrier created
Territory: 11 galaxies, enclave-constructs, and Hyper Gates across 167 other Galaxies including the Milky Way, 23 built “Realm” dimensions.
Species: Mana-substrate SOULs with enhanced magic and DT abilities; can link as hive-mind. Load into machine bodies and take any desired form in Realms. Highly intelligent and empathetic. Refer to selves as “Nodes” or “Synaptic-Units”.
Technology: Deeply magic-based; artificially create SOULs via neural computing for a variety of uses. The source most energy from magic, DT, and the Hyper. Areas include SOUL augmentation, synthetic biology, dimensional engineering, Hyper travel, and terraforming. Innovate from Realm academy-cities.
Realms can be anything the Soulmakers want, as physical law tailors to meet the sentient desire. This has given them very high living standards.
Society: Hierarchical hive-mind. Members have individual minds that link to their greater collective Sentience. Synapse-Chiefs act as leader nodes who guide activity and hold most decision power.
Value all sentient life and study other civs.
Act very well-meaning to other beings but have few if any permanent non-Soulmaker citizens.
==== Multianima Perfection ====
Self-names: “The Epitome”, “Grand Attainment”, “Guided Perfect Society”, “Coherent Polity”, “United Tribe-Districts”, “Accord of Peoples”
Founding: 12675 years before Barrier created
Territory: 57 star systems in Orion Arm
Species: Multianima, long-lived crystalline race each housing 50-200 SOULs as a group-mind consensus; rarely a single dominant trait. Upon death, component SOULs disband as feral-level trait-dominant beings. Can use magic in more complex forms but with less energy than most single-SOUL beings. Physically strong; claws can lift and cut rock. Eat mostly minerals and fluids, using small nuclear reactors to cook various dishes. Refer to themselves as “Many-Ones of Hot-Stone”.
Technology: Organic-mechanical; can synthesize magic and DT. Includes artificial SAVE gates, DT healers, spell weapons, and injector implants for stronger magic use. Sources most energy from stellar rigs and Dyson spheres. Innovates from government labs. Fabri-towers and transport lines freely meet all basic needs without net pollution, and local garrisons defend their borders with wall drones and particle beam bases. Few if any planet breakers or war fleet carriers.
Society: Isolationist, self-perfecting oligarchy under Mind-Council who pool their component SOULs to think and decide as one. Rarely take action in other's galactic crises but will fiercely defend their territory.
Spiral cities are very clean with free public food halls, healing pools, lush hab towers, and smart bio-murals that praise efficient social cohesion. Tracts of green space for gas and mineral wildlife.
Names count their SOULs; for example, high-speaker Giheh’tokoz-192 has 192 SOULs. This number is dynamic, as the SOUL count may change with time.
Oracles traditionally use DT to “Reset” some of their SOULs across other timelines to play out all possible outcomes, applying their lessons to day to day policy. DT-fused drones may also be used this way. Their ancient Oracle-Practice has created an inwardly perfecting society that focuses on people's needs and internal PR instead of war and foreign diplomacy. Everyone enjoys a basic standard of life with almost no crime or disease. Yet the Oracle-Practice found traces in all timelines that led them to the Voidglitch.
Attitudes on the Voidglitch vary widely across the Perfection; religious views of the Voidglitch as a God and/or Supreme Evil remain legal but hugely controversial.
Their mind’s compound nature sway their views on society; tend to address single-SOUL sapients by their faction and social group more than a person.
==== Umbral-Game Imperium ====
Self-name: "Life Game in Munificent Darkness"
Founding: 2.7 million years before the Barrier was created
Territory: 14 whole galaxies, parts of Milky Way and twin Magellanic Clouds
Species: Enhanced cyborgs of any sapient race, some AI
Technology: Nanite-crystalline, sourcing energy from captured stars and dark energy. Engineered black holes bind their empire, providing transport, power, and computation. Innovate from syndicate-labs, often on secret commission. Large military with cruiser-mounted planet breakers, nova inducers, and cyborg gene-warriors. Fields include nanotechnology, cybernetics, gravity control, stealth measures, exotic matter weapons, Hyper weapons, and ranged Hyper travel. Nearly all members augment their bodies, enjoyably living forever without SOUL uploading. Magic and DT are highly regulated.
Language: “Concept-Game” pictogram.mEach unit has multiple implicit meanings, so a seemingly obvious statement can mean entirely else to those who know better.
Society: Militarist monarchy under distributed “Empress” AI; cutthroat power games ensure only the “best” leaders take the throne. Sacred Empress-Nodes are parts of the Empress that give others access to its mind. In practice, the Empress holds less sway than the Umbral-Game's vast web of aristocrats, merchants, inquisitors, high priests, and more. Despite a ban on “unapproved” religions, some secretly pray to trickster deity “Walking Coin” for wealth and success. Others claim the world is a computer simulation or that light and dark should coexist.
Disdain “Light People”, outsiders not willing to share in their lifestyle. The Umbral-Game will protect their way of life with the fighting machine and hidden ruse across their galaxies.
Heraldic-ornate and traditionalist. Post-scarcity culture playfully focuses on humor, music, stagecraft, and games. Nightly theatrical feasts appease the masses, and artificial DT points allow other things to be enjoyed consequence-free.
==== Tekiihaj Slaughter-Creed ====
Self-name: “Warrior Faith of the Strong”
Founding: 59 million years before the Barrier was created
Territory: 23 whole galaxies, pirate-Enclaves in 843 other galaxies including the Milky Way
Species: Any sapient race, preferring physically strong and/or aggressive species; disfavors AI except as slaves. Some use combat implants.
Technology: Organic metal-based, sourcing energy from stars, and captured SOULs. DT-core implants tap LOVE (Level of Violence) to increase stats and abilities. Specialize in close-combat warfare such as electro-flamers and spatial decay-blades. Neural mesh records and plays back killing moments so all can gain from the act. Other fields include fast but unsafe Hyper travel, SOUL uploading, DT engineering, and gravity construction. Develops tech in covens but can salvage from others.
Society: Religious-militarist tier-democracy based on martial honor and “Might Makes Right” responsibility; aims to raise LOVE by killing and/or torturing others. So-called “Levelling Up” retains holy meaning for the Tekiihaj despite their scientific knowledge of the process, and their legal systems use this citizenship measure. Grand Crucifiers have Leveled Up for millions of years on end and can destroy worlds at a touch. Anyone is allowed to try to kill a GC for their LOVE and titles, but very few have succeeded.
When not at war the Tekiihaj engage in physical sports, live duel trials, and hedonism. Shows of empathy or compassion are discouraged as impure.
Most civs are hostile towards the Tekiihaj, deeming them genocidal sadists. All who fight the Tekiihaj are welcomed as foes to prove one's worth against, and the Battle-Gods shall smile upon whoever's the victor.
==== Uuskiaz Philosophy ====
Self-name: “Rationale of Coexistence”
Founding: 48429 years before the Barrier was created
Territory: 6319 highly engineered systems across Perseus and Sagittarius Arms, nomadic fleets including 473 planetoid-sized cruiser worlds
Primary Species: Yihleh, a plant-vulpine Sapient native to the aqueous Uuskiaz Prime. Other species are more than welcome as equal citizens.
Technology: Nano-cybernetic, sourcing energy from stars, and quantum energy. Fields include Hyper engineering, subatomic metallurgy, nanoassembly, AI, and terraforming. Innovate from academic gov-labs and private firms or trade tech from others. Agile self-healing ships “phase” dimensionally to evade a hostile attack. Prefer tractor beams and nano-nets over lethal weapons, retraining captured foes, and/or using them as bargaining chips. Experimental magic and DT engineering; prototypes deemed unfit for widespread production and use.
Society: Alliance-building pacifist oligarchy with 167 experimental democracy worlds. Seek peace with and understanding of other factions. Policy focuses on foreign diplomacy, civilian life, foreign trade, and individual skill.
Multispecies post-scarcity society. Invite other species to continent-wide parties to share their arts and cultures. Major trade-power; export technology, creative works, art objects, pharmacies, and gourmet foods.
Experts in diplomacy, manipulation, and foreign PR; the Department of Sentient Affairs examines the culture and psychology of every intelligence the Uuskiaz discovers so they can choose the right response.
Their Senate insists this, not war, is their best option. Insiders suggest but don't confirm that the Senate is working to seed events that will defeat a yet-unknown extragalactic threat and usher an age of peace and progress for all beings in the Milky Way Galaxy.
==== Skreeaw Divine Worlds ====
Self-name: “Anointed District-Weave of the 9 Salvations”
Founding: 219415 years before Barrier created
Territory: 3957 systems in mid-Sagittarius arm
Primary species: Keewk, arachno-avian predators with cutting talons, sharp “blade-feathers”, and hallucinogenic venom. Cooperatively breed; chicks from a past brood may help their parents raise the next. Languages are short and animalistic; a 2-second “squawk” may comprise a whole sentence in full subject and action.  9 known SOUL traits.
Technology: Metal-organic “living stone”; sources most energy from nuclear fusion via stars and Sun-Towers.  Innovates from temple-labs of the cyborg KawKaaw sect who deem scientific discovery the purest form of divine worship. Fields include stellar husbandry, subatomic engineering, stellar-scale building, wormhole travel, and SOUL uploading.
9 great AI known as “Titularies” or “Divinities” eat the SOULs of the faithful after death; each Titulary originally embodies a Keewk SOUL trait but has also adapted to eat “Chosen” or other species’ SOULs. Collectively known as The 9 or the Divine.
Titularies host mostly from star-enclosing Temple Rings that act as both worship houses and neural data-nodes. It is here that the Divine truly live and where all 9 SOUL traits meet as one. Continent-like prayer halls draw pilgrims from many worlds, and minarets larger than planets sync the Titularies across all Rings.
Advanced energy weapons and smart harvest-fleets suit well to the raiding of worlds and hab-constructs for Chosen, and indeed much of their military doctrine reflects their predatory past. SOUL-Pillars carry out the last stage of a successful raid, and Sun-Towers deliver world-rending fusion blasts via wormhole when all else has failed. If a Chosen has already died a DT Processor Array returns it to life so it can join the Divine.
Magic and DT are sacred to the Skreeaw, and those who manifest such power treat their Mana conduits and 9-spice drugs as holy relics. A genetic “Rite of the Divine’s Gift” can bestow such abilities; this rare and risky process requires a Titulary’s mind to correctly guide every nano-change to flesh and SOUL.
Society: Titulary-guided religious parliament. Elder Chiefs, High Feathers and more control day to day decisions. Originally seeking to grant all sentient life a higher existence, they now seek to spread their faith and abolish heresy.
Their main relationship with other civs seems to be predatory; with tech, tactics, and sheer persistence they seize Chosen from other empires to feed the Titularies, and both military and political means to this end.  Nonetheless the Skreeaw enjoy a complex web of trade and military pacts with others.
Non-Keewk vassals hold various roles of work, enjoying both Skreeaw civilian tech and a degree of religious freedom not seen in main Skreeaw society. The few efforts to integrate them to the same level as Keewk have met little or no success, for only the Keewk match their 9 guiding SOUL traits.
Towering arch-dome cities bespeak the Skreeaw faith in holo-verses and the buildings themselves. Civilian tracts carry ample prey fields, goods vendors, cooking booths, and wormhole trains. Yet over all these holy Titulary drones watch and act as the Divine.
==== Trelshatui Splendor ====
Self-name: “Flourishing Beauty of All Things”
Founding: 38977 years before Barrier created
Territory: 628 systems in inner Scutum-Centaurus arm.  Alter celestial bodies as art; their “Jewels of Sky and Dancing Fire’s Dreams” consists of 21 neutron stars orbiting and diving through a red giant star in perfect synchrony of flying plasma and airless “music”.
Species: Omlithelb, walking trees with lithe tentacles and powerful magic abilities. Require no food save the rare mineral-restoring soil bite.  Omlithelb are animavorous; neural mana-chloroplasts capture their SOUL’s magic and DT as energy.  Hence an Omlithelb feeds on its own feelings and passion as food and drink; apathy and depression will starve it, and extreme anger or lust can injure it.  Emotionally intelligent and empathic race; innate sociologists.  Refer to themselves as “Beautiful Ones Who Live as They Think/Feel”.
Technology: Electronic-mechanical with some organic interfaces.  Sources almost all energy from the Forest of Blooming Light, a CLOUD equivalent where SOULs find a constant state of ecstasy and endless possibility.  Fields include AI, droid automation, tailored biomedicals, neurochemical bliss, flexible architecture, mega art building, SOUL uploading, and neural engineering.
Mental training schools aim to harness emotion in useful ways, to use empathy as guiding eye and passion as motivating power.  With emotional training one can increase the SOUL’s magic and DT output and then guide a spell.  After schooling in “Passion-Shape” even a non-Omlithelb can focus powerful magic spells with sheer zeal alone.
Society: Idealistic direct democracy that seeks to create a world of perfect beauty and to find beauty in all things.  All experiences are to be savored, all acts done with passion.
Xenophobic; Omlithelb abhor sentient life that can live without beauty or emotion.  Despite this they will eagerly trade cultural works even with such races.  The most fanatical Omlithelb seek to grace the cosmos with their beauty through culture or force.
Civilized worlds exemplify their ideals.  Ornate cities mix lush garden zones with golden arch-towers and orbital holo-patterns.  Even their ships display such florid beauty where practical.  Emotionally powerful tales pervade religion, politics, and folklore.  Beauty, passion, and emotion are the motive force without which life would die.
==== Wiu’Dleh Furtherance ====
Self-name: “The Advancement”
Current status: extinct/evolved; all following data is from accounts by older xeno civilizations.
Founding: 18-17 million years before Barrier created
Territory: Wiu’Dleh (Wadell Prime) aqueous home-moon and 53 nearby systems. For 578-300000 years into the Singularity they lived mostly as deep-space nanofleets.
Primary species: Wiu’dlekeh (Wadellics), short-lived fungoid sapient resembling a 3-ft warty mushroom with mucous scuttling base, breathing cap, and 4-7 “stomach-hands” that could spray digestive acid in combat. Said to have been natural problem solvers and engineers with a socially manipulative streak. A Wiu’dlekeh would play ruses and dream up machines simply for the honor of intellect.nLater became a digital race that could load into machine bodies. Invited 3873 (?) other races to participate in their Singularity.
Technology: Electronic-mechanical with smart chips and sensors, sourcing most energy from stellar rigs and a CLOUD equivalent of uploaded SOULs. Known fields included DT extraction, AI, robotics, neuromorphic quantum computing, and SOUL uploading. Thought to have prioritized advancement with local committee-labs. The Singularity marked their conversion to an uploaded race, immortal with ever-growing intelligence. About 578-300000 years into the Singularity they/it mastered the true nature of existence itself; thus they/it freed themselves to become yet greater.
Society: Scientific democracy, historically xenophobic but reversed this policy a few nanoseconds into the Singularity.
Thought to have been highly creative and insistent as a species, rarely accepting fate without a fight. Myth and religion extolled mortal trickster-heroes and inventors more than deities or strongmen. Stories told of mortals crafting machines to save their people, or tricking deities into giving fire. 10-4 years before the Singularity, theme “sciencing one’s way out of consequences” gained brief meme status across their culture.
== Locations ==
=== Milky Way Galaxy ===
Real-life Galaxy. Home to Uuskiaz Philosophy, Multianimus Perfection, Skreeaw Divine Worlds, and Delta Ascendancy. Contains those civ's home star systems and planets.
=== Other Galaxies ===
Fictional, unspecified. Origins of Umbral-Game Imperium, Soulmaker Consciousness, and Tekiihaj Slaughter-Creed who traveled to other galaxies including the Milky Way.
=== Realms ===
Artificially built dimensions of Soulmaker Consciousness.
=== The Void ===
Home of Voidglitch Singularity. Not a true location, but rather the absence of all locations.
== Miscellaneous ==
=== SOULs ===
The form of a sentient being’s mind, a SOUL is also a very real massless object with quasi-digital properties such as being able to be uploaded, transmitted, copied, merged, and/or edited.  SOULs normally must stay in a neural network to survive.  Dissipate upon death, leaving nothing behind.
Magicals and DT-Sensitives can “see” the SOUL as a distinct projected  light-shape.  Psi-imaging sensors on the other hand show the SOUL as colored energy flowing through the central nervous system; if brain implants are added, or the SOUL uploaded to a neural computing system, the SOUL simply flows through that artificial space as well.
Brain and SOUL are linked as one. Touching or attacking the SOUL will cause intense neurological effects, and personality-changing events or implants will profoundly alter the SOUL.
Active SOULs generate their own energy in the form of magic and DT.  Many civs exploit this “consciousness begets energy” by digitally housing dead SOULs and harvesting their surplus energy in exchange for virtual afterlife and even full citizenship.  A few known sentient life forms do this biologically; so-called animavores require frequent emotion and passion to survive, and will starve to death from boredom or apathy.
There is almost no consensus whether a natural afterlife exists. Some spiritualists talk of a “Place Between Resets” or “Dream of Sleeping SOULs” whilst a few scientists propose that dead SOULs decay into a background magic-DT field outside of normal time and space.  Calls to allow SOULs where they “naturally belong” are often lost among the practical benefits of artificial afterlife.
* SOUL modding: Deliberate long-term changes to a SOUL.  Can be done bottom-up by surgically altering the brain so resultant personality effects alter the SOUL, or top-down by using a neural computer to precisely edit the SOUL so the brain has to rewire itself.  Most SOUL modding combines both methods to varying degrees to minimize the risks of either.  SOUL modding is widely used to remove SOUL viruses, boost magic/DT, mentally download info, and more.  Drastic SOUL mods such as SOUL trait changing are very dangerous and banned in many civs; side effects include magic/DT loss, coma, and brain death.
* SOUL uploading: The SOUL as a real object makes mind uploading far easier in Stellartale than in most SciFi universes or likely real life, requiring little more than neuromorphic computing and knowledge that the SOUL exists.  SOULs can then recursively improve in artificial medium, giving rise to superintelligent uploaded races such as the Voidglitch.
* Artificial General Intelligence: Any truly conscious system will produce a SOUL regardless of origin, hence full AI also has a SOUL.  AI SOULs usually project as geometric shapes such as circular rings or polygons.  AI designed to have certain SOUL traits might still start with different ones or obtain them later in life; one cannot 100% control an AI’s SOUL traits without destroying it as a sentient being.  Magical and DT-Sensitive AI have been recorded but few civs reliably manufacture such AI.
* Hiveminds: Units each have their own SOUL that they network with others of their kind.  Hiveminds act as a single giant SOUL, pooling knowledge and SOUL Traits to guide all as one.  With billions or quadrillions of SOULs Magical and DT-Sensitive hiveminds can unmake light-years of space and reforge galaxies.
* Multi-SOUL beings: Some races possess multiple SOULs within a single body and under a single identity.  So-called mind hives invariably possess multiple minds and a tight-knit networking nervous system.  Such beings tend to have many sense-organ limbs to multitask.
=== LOVE (Level of Violence) ===
The form of a sentient being's intent to harm others.  The normal way to increase LOVE is by causing pain or death to other sentient life, but one can sub this with mental training that focuses and embraces cruel intent.  Magicals and DT-Sensitives can channel LOVE as can anyone with DT neural implants.  When channeled LOVE increases the user's combat effectiveness possibly by shifting local quantum probability to their wishes; lasers inexplicably increase in energy whilst shields surge with power to block otherwise fatal barrages.  LOVE reflects what the user values, e.g a swordsman who lives by the blade will find his weapon strangely sharper and harder.  Very high LOVE users can induce highly improbable but destructive events such as a person catching fire or a planet’s core releasing all its energy at once; such users had to commit atrocities straight for millennia or millions of years and are mercifully very rare.
* Murder-Mind: Full AI designed to have very high LOVE.  Deliberately creating a cruel being is perilous; of the few who would make a Murder-Mind, few are sane enough to keep it under firewalls and DT-nullifiers when not in use.  Often appointed to punish criminals and command war units, a Murder-Mind may scheme to remove masters who don't agree with its harsh standards.
* Countering LOVE: Which weapons and other gear work better than physically possible and in what manner can quickly reveal a LOVE user's combat MO; one should then adapt normally.  A few techs can directly negate LOVE effects such as DT draining and chronometric fields.  Certain Magic and DT viewing techniques can reveal a SOUL’s LOVE level at a glance.
=== Determination (DT) ===
Paraphysical force innate to all sentient life.  Reacts powerfully with magic and can preserve a SOUL even in absence of neural substrate.  As with all paraphysical forces it is possible to harness DT technologically but its results are never truly reliable.
* SAVE/Reset/True Reset: Works differently from what Undertale suggests; rather than move the whole timeline around themselves, a DT-Sensitive travels SOUL-only to an earlier point of time from whence they can set new timelines in motion.  From the user's PoV it appears they have moved the timeline around themselves not the other way around.  To others in the present this takes an instant, visible only as a split-nanosecond DT flash.  Large amounts of DT can create local temporal distortions, but gathering enough DT to move entire timelines would be practically impossible even for a multi-galaxy civilization.
* DT-Sensitives: Beings who can channel DT for powers such as Resetting, SAVEing, and using DT to physically heal at SAVE Points.  Human DT-Sensitives are called Red SOULs.  DT-Sensitives tend to be visionary and goal-focused, heroes of their own story.  Upon physical death they Reset hours or millennia into the past; with enough DT they can then possess a weak/willing host, rebuild their original body with nearby matter and energy, or rewrite reality in harmless but unsettling ways.  The only way to truly kill a DT-Sensitive is to destroy their SOUL e.g with DT-infused magic or chrono-erasure weapons.  DT-Sensitives can fall victim to their own powers; exploring all timelines and sensations many times over they may grow weary and accrue mental issues that lead to self harm, suicide and/or fatal SOUL wasting.  Others gain delusions that they fully control the timeline and/or are the only true sentience in the universe.  Those more charismatic may start cults styling themselves as some “Supreme Will of Timelines” or “Chosen Avatar”; such cults tend to be violently hostile to other DT-Sensitives as potential rivals to the leader's title.  It is likely Frisk, a Red SOUL, evaded these fates so far through sheer will to live and help others in this timeline she created.
* SAVE Points: Self-sustaining nexus points that radiate huge amounts of DT.  Magicals, DT-Sensitives, and Psi-Imagers alike see them as fountains of light.  It is here that new timelines split off and possibilities converge.  Here where they draw power, DT-Sensitives take in the sublime beauty of the present moment.  Creating or destroying SAVE Points with magic and/or tech is difficult and risks disrupting the causality web.
* Resurrecting the dead: A very rare, likely one-off process using DT to restore a long-dead SOUL.  One famous example was when Frisk perfectly resurrected Asriel Dreemurr using a medical DT-nanite chamber, a freak event they could not reliably repeat on anyone else. It is likely that Asriel is somehow prone to resurrection; when DT was injected into a plant, of all possible results Asriel (kinda) resurrected using the plant as his body.
* DT-based technology: DT is often used as a pharmaceutical. By affecting the SOUL it can enhance magical power, heal grievous SOUL injury, and even fuel the ability to explore other timelines. Machines can also incorporate DT to locally distort time or enhance magic output. Most makers prefer natural DT sources such as SOULs and SAVE Points as DT Synthesis tends to be dangerous and tech-demanding.
=== True Nature of Mt. Ebbot? ===
In voluntary experiments DT-Sensitive Frisk was able to use her DT powers to rewrite reality within Mt. Ebbot at the time of her post-fall Journey, but not anywhere or anytime else. Nor can she effect such changes within modern-day Ebbot. Theories vary whether the 7 Barrier-makers split Ebbot into a pocket dimension small enough for one being’s DT to control, converted Ebbot’s interior into a temporally unstable “DT Active Zone”, or used time-engineering tech of alien design. Scans of modern-day Ebbot reveal no anomalies except an unusual density of networked SAVE Points, inferring Ebbot somehow reverted to normal when Frisk left the area. The truth will likely remain unknown until the Delta Ascendancy perfects time travel and sends back probes to analyze the Barrier’s Creation.
* 7-SOUL Coincidence: There is only a 1 out of 823543 chance that 7 humans could fall into Ebbot each with one human SOUL Trait.  Additionally they all had to be successfully killed by Asgore Dreemurr and his team before Frisk fell, and before any outside cataclysm or party could disrupt the process.  Frisk and the Dreemurrs have denied any involvement in “setting this up”.  Most historians see the likely hand of human secret society, Great White Wolf, and/or unknown spacefaring empire; any such party had to willingly sacrifice sapient life for a goal nigh-unimaginable when the stars were only night dots and Man and Monster knew only hate.
* Great White Wolf: A small white spitz-type domestic dog seen only by Frisk and a few others in Ebbot at the time of Frisk’s Journey.  Allegedly used anomalous powers such as existing anywhere within Ebbot and directly inducing a state of vexation in other sentient life.  Theories vary whether the GWW was a hyperdimensional DT lifeform, an alien Von Neumann device sent there to seed future human-Monster civilization, or simply a stress hallucination by Frisk and others.  By year 7 after the Barrier's Fall the GWW had become a viral rumor among humans and Monsters.  No scientific consensus yet exists that the GWW ever existed or of its fate after Frisk left Ebbot; perhaps the loss of Ebbot’s anomalous properties robbed the GWW of its powers and killed it, or it simply chose not to further affect our reality having served its role there.  In absence of hard facts many in the Delta Ascendancy and its neighbor civs still worship the GWW as a concept-deity who exists personally to them.