Flintlock (Tactics A2)

Flintlock is a job in Final Fantasy Tactics A2: Grimoire of the Rift usable by moogles.
==Profile==
Like the Fusilier, they can attack enemies from far away. Flintlocks use magick cannons which have a wide range, and are primarily used for support abilities, such as Cure Cannon, which heals the unit as well as removes any status effects. However, they are also capable of offensive abilities, such as Ether Boost.
Unlike the similar Cannoneer job, Flintlocks have to use their Prime ability before they can use their other abilities, slowing them down and making them vulnerable to units that can dispel their Prime before they get a chance to use it, particularly Werewolves. Though underused compared to the Cannoneer and slightly hard to use effectively due to the need to use Prime before other Ballistics abilities, Flintlocks can bestow buffs like Protect, Shell, and Regen and can even teleport a target to a random tile, making up for their Priming delay.
Compared to Cannoneers, Flintlocks are better in offense and resilience rather than vitality, but lack efficient offensive A-Abilities. One may prefer to have a Flintlock to equip Fairy Shoes and move to a high place that's inaccessible for melee attackers. Equipping Flintlocks with Gunmanship A-Ability may help turn the tide of battle effectively.
Since Flintlocks are highly resilient, they are almost invulnerable if equipped with Block Arrows or Blur against rowdy debuff affectors. They are still susceptible to magickal attacks.
==Abilities==
===Ballistics===
Ballistics abilities require a hand-cannon and calculate damage from the user's magick stat.
Skill	Equipment 	Range 	AP 	MP
 	Hand Cannon 	Self 	100 	10
 	Infuse cannon with MP. Enables ballistic attacks. Requires: Hand-cannon 	Infuse cannon with MP. Enables ballistic attacks. Requires: Hand-cannon 	Infuse cannon with MP. Enables ballistic attacks. Requires: Hand-cannon 	Infuse cannon with MP. Enables ballistic attacks. Requires: Hand-cannon
 	Omnis Cannon 	Weapon range 	250 	—
 	Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-cannon	Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-cannon	Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-cannon	Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-cannon
 	Diklum 	Weapon range 	250 	—
 	Use the prime cannon to place PROTECT and REGEN on the target. Requires: Hand-cannon 	Use the prime cannon to place PROTECT and REGEN on the target. Requires: Hand-cannon 	Use the prime cannon to place PROTECT and REGEN on the target. Requires: Hand-cannon 	Use the prime cannon to place PROTECT and REGEN on the target. Requires: Hand-cannon
 	Ligatur 	Weapon range 	250 	—
 	Use the prime cannon to place SHELL and REGEN on the target. Requires: Hand-cannon 	Use the prime cannon to place SHELL and REGEN on the target. Requires: Hand-cannon 	Use the prime cannon to place SHELL and REGEN on the target. Requires: Hand-cannon 	Use the prime cannon to place SHELL and REGEN on the target. Requires: Hand-cannon
 	Brevis 	Weapon range 	500 	—
 	Use the primed cannon to restore MP to the target. Requires: Hand-cannon 	Use the primed cannon to restore MP to the target. Requires: Hand-cannon 	Use the primed cannon to restore MP to the target. Requires: Hand-cannon 	Use the primed cannon to restore MP to the target. Requires: Hand-cannon
 	Guang Cannon 	Weapon range 	450 	—
 	Use the primed cannon to teleport the target to a random location. Requires: Hand-cannon 	Use the primed cannon to teleport the target to a random location. Requires: Hand-cannon 	Use the primed cannon to teleport the target to a random location. Requires: Hand-cannon 	Use the primed cannon to teleport the target to a random location. Requires: Hand-cannon
 	Massive Bazooka 	Weapon range 	350 	—
 	Use the primed cannon to attack to the target. Requires: Hand-cannon 	Use the primed cannon to attack to the target. Requires: Hand-cannon 	Use the primed cannon to attack to the target. Requires: Hand-cannon 	Use the primed cannon to attack to the target. Requires: Hand-cannon
 	Dromaeo 	Weapon range 	400 	—
 	Sacrifice the user's HP launch a devastating attack. Requires: Hand-cannon 	Sacrifice the user's HP launch a devastating attack. Requires: Hand-cannon 	Sacrifice the user's HP launch a devastating attack. Requires: Hand-cannon 	Sacrifice the user's HP launch a devastating attack. Requires: Hand-cannon
===Reaction===
Skill	Equipment 	Effect 	AP
 	Fortune Ring	Avoid hand-cannon and gun-based basic attacks.	150
===Support===
Skill	Equipment 	Effect 	AP
 	Supernal Ray	Attacks consume MP, but deal additional damage.	150
==Gallery==
FFTA2 Cure Cannon.png|Cure Cannon.
==Trivia==
*Ryōma Itō, the game's character designer, said that the design for the Flintlock was inspired by the British Royal Guard, in an interview about creating the artwork for the classes.
es:Artimago (Final Fantasy Tactics A2)
Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift