PVZ: Deluxe/Plants unlocked in Adventure Mode

This page displays all plants obtainable in the adventure mode.
Plant 	Description 	Stats 	Plant
Day 	Day 	Day 	Day
Peashooter 	Fires peas at attacking zombies. 	
* 100
* 3s
* 300
* 20
* 1.4s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
*Medium height projectile, cannot hit very short zombies.
Sunflower 	Produces extra sun. 	
* 50
* 15s
* 300
* 24s	
* Instant First Use: Fully recharged at the start of a level.
*Produces normal sun worth 50.
Wall-nut 	Has a hard shell that protects other plants from zombies. 	
* 50
* 20s (10s)
* 3000	
* Quick First Use: Recharges 50% faster at the start of a level.
Potato Mine 	Explodes on contact, but takes time to arm. 	
* 25
* 20s (10s)
* 1500
* 300
* Tile
* 14s	
* Quick First Use: Recharges 50% faster at the start of a level.
Chomper 	Devours a zombie whole, but takes a while to chew and is vulnerable while chewing.	
* 150
* 10s
* 450	
*Chew Time is based on the current health of the zombie it ate.
*Cannot eat big zombies. Deals 200 damage to them instead.
Repeater 	Fire two peas at once. 	
* 225
* 3s
* 400
* 20 (x2)
* 1.4s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
*Medium height projectile, cannot hit very short zombies.
Secret 	Secret 	Secret	Secret
Cherry Bomb 	Blows up all zombies in an area. 	
* 200
* 60s
* 2000
* 3x3	
* Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
Snow Pea 	Fires chilling peas. 	
* 200
* 7s
* 300
* 20
* 1.4s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
* Chill: Slows down zombies by 50% on hit. Fire ends the effect prematurely.
*Immune to Frost.
*Medium height projectile, cannot hit very short zombies.
Night 	Night 	Night 	Night
Puff-Shroom 	Short-range shooters that are very cheap. 	
* 25
* 5s
* 150
* 10
*
**Normal: 0.9s
**Daytime: 1.1s
**Powered: 0.7s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
*Only fires if a zombie is 3 tiles away from him.
*Low height projectile, cannot hit low flying zombies.
Sun-Shroom 	Gives small sun at first, and can grow bigger later on. 	
* 25
* 7s
*
**Normal: 300
**Powered: 400
**Daytime: 200
* 24s	
* Instant First Use: Fully recharged at the start of a level.
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
*After 120s grows up and produces more sun.
*Grow stages:
**Normal: Small - Medium
**Powered: Small - Medium - Large
**Daytime: Small
*Small produces small sun worth 25, medium produces normal sun worth 50, large produces big sun worth 75.
Fume-Shroom 	Shoots fumes that damage all zombies in an area. 	
* 250
* 25s
* 300
*
**Normal: 30
**Daytime: 20
**Powered: 40
* 1.4s	
* Pierce: Projectile can hit multiple zombies at once. Bypasses held armor (shields).
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
*Only fires if a zombie is 4 tiles away from him.
Grave Buster 	Consumes graves. 	
* 25
* 7s
* 450	
*Takes 5 seconds to destroy a grave.
*Can destroy surfboards too.
Hypno-Shroom 	When zombies eat it, they will turn around and fight for you. 	
* 75
* 40s (20s)	
* Quick First Use: Recharges 50% faster at the start of a level.
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
*Health healed from zombies after turning:
**Normal: +25%
**Daytime: +0%
**Powered: +50%
*Only heals armor if the zombie still has it when hypnotized.
*Cannot overheal.
Ice-Shroom 	Freezes all zombies on the lawn, then disappear. 	
* 125
* 60s
* Lawn	
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
* Freeze: Freezes zombies and chills them afterwards. Fire ends the effect prematurely.
* Uninimitable: Cannot be imitated.
*Effect Duration:
**Normal: 20s (13s freeze 7s chill)
**Daytime: 15s (10s freeze 5s chill)
**Powered: 25s (15s freeze 10s chill)
*Has a short delay before activating the effect. Can be powered in this time window.
Secret 	Secret 	Secret	Secret
Scaredy-Shroom	Long-range shooter that hides when zombies are nearby. 	
* 50
* 3s
* 300
*
**Normal: 20
**Daytime: 15
**Powered: 25
* 1.4s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
*Medium height projectile, cannot hit very short zombies.
*If zombies are in a 3x3 (Diamond shape in daytime and cross shape while powered) hides in the ground and does not attack until the zombie leaves the range.
Doom-Shroom 	Explodes zombies in an area. 	
* 300
* 60s
* 3000 (2500)
* 3x3	
* Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
* Sleepy Plant: Weak during daytime. Cannot be waken up by coffee bean nor be powered up.
Pool 	Pool 	Pool 	Pool
Lily Pad 	Lets you plant non-aquatic plants on water. 	
* 0
* 10s
* 300	
* Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
Squash 	Smashes the first zombie that gets close, dealing massive damage. 	
* 100
* 25s
* 1800	
* Quick First Use: Recharges 50% faster at the start of a level.
Threepeater 	Shoots peas in three lanes. 	
* 325
* 10s
* 600
* 20
* 1.4s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
*Medium height projectile, cannot hit very short zombies.
*Planting in the top or bottom lines makes the threepeater fire two peas in his line.
Tangle Keep 	Aquatic plant that pulls the first zombie that approaches them underwater. 	
* 25
* 20s
* 900	
* Quick First Use: Recharges 50% faster at the start of a level.
* Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
*Only grabs 1 zombie.
Spikeweed 	Destroys one rolling zombie and hurts any zombie that steps on them. 	
* 75
* 3s
* 450
* 15
* 0.7s	
*Cannot be eaten but smash attacks and rolling objects still harm it.
*Immune to frost.
Tall-nut 	Heavy-duty wall plant that blocks flying zombies. 	
* 175
* 25s (13s)
* 8000	
* Quick First Use: Recharges 50% faster at the start of a level.
* Amphibious: Does not require a lily pad to be planted on water and can be planted on land too.
*Immune to frost.
*Takes 4000 damage from gargantuars instead of being crushed immediatly
Secret 	Secret 	Secret	Secret
Jalapeno 	Burns an entire lane of zombies. 	
* 175
* 60s
* 2100
* Lane	
* Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
Torchwood 	Lights up certain projectiles for extra damage. 	
* 125
* 12s
* 1200	
* Fire Damage: Thaws zombies from chill or freeze. and zombies killed will have a special death animation that doesn't trigger death effects.
* Warm: Heats up nearby plants and is immune to chill.
*Fire projectiles increase damage by 50% and gain a 20% splash damage.
*Deals rapid fire damage when zombies are nearby. On death does a full lane wide attack.
Fog 	Fog 	Fog 	Fog
Sea-Shroom 	Short-range shooter that can be planted on water. 	
* 25
* 15s
* 150
* 10
*
**Normal: 1s
**Daytime: 1.2s
**Powered: 0.8s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
* Aquatic: Does not require a lily pad to be planted on water but cannot be planted on land.
*Only fires if a zombie is 3 tiles away from him.
*Low height projectile, cannot hit low flying zombies.
Plantern 	Lights up an area, letting you see through fog and other effects. 	
* 25
* 20s
* 450	
* Quick First Use: Recharges 50% faster at the start of a level.
Cactus 	Fires a penetrating thorn that can damage multiple enemies! 	
* 450
* 15s
* 1000
* 45
* 2s	
* Pierce: Projectile can hit multiple zombies at once. Bypasses held armor (shields).
*Deals damage to zombies that try to eat her.
*Only fires if a zombie is 4 tiles away from her.
*Can extend upwards to hit high flying zombies but cannot hit very small zombies.
Blover 	Pushes back all zombies in their lane 	
* 100
* 20s	
*Blows away most flying zombies in lane.
*Blow lasts 4 seconds.
Split Pea 	Shoots peas forward and backwards. 	
* 175
* 7s
* 300
* 25 (x2 from behind)
* 1.4s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
*Medium height projectile, cannot hit very short zombies.
*Shoots two peas at once from behind.
Magnet-shroom 	Removes helmets and other metal objects from zombies around them. 	
* 50
* 60s
* 300	
* Quick First Use: Recharges 50% faster at the start of a level.
* Night Plant: Weak during daytime requires coffee bean to be normal. Coffee Bean during the night powers the plant up.
*Decompose time:
**Normal: 20
**Daytime: 25
**Powered: 15
Secret 	Secret 	Secret	Secret
Starfruit 	Shoots stars in 5 directions. 	
* 175
* 15s
* 300
* 85
* 5.6s	
* Straight Projectile: Cannot pass through the roof or hit the excavator zombie behind his shovel.
*Ground height projectile, cannot any flying zombies but can hit any ground zombie.
*Projectile travels extremely slow.
Pumpkin 	Can be planted on plants to give them a extra layer of defense. 	
* 150
* 20s (10s)
* 3000	
* Quick First Use: Recharges 50% faster at the start of a level.
Roof 	Roof 	Roof 	Roof
Cabbage-Pult 	Hurls cabbages at the enemy. 	
* 100
* 3s
* 300
* 40
* 2.8s	
* Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
Flower Pot 	Increases plant height and allows planting on the roof. 	
* 25
* 5s
* 300	
* Straight shooters get enough range to hit low flying zombies while on the pot.
* Does not increase range on the roof but does allow normal plants to be planted on it. Flying plants do not need a flower pot.
Kernel-Pult 	Flings corn kernels and butter at zombies. 	
* 100
* 5s
* 300
* 10 (40)
* 2.8s	
* Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
*Every three shots fires butter that stuns zombies.
*Butter lasts 5 seconds.
Coffee Bean 	Wakes up mushrooms during the day and powers them during the night. 	
* 50
* 10s (20s)	
* Takes 1 second to give the effect.
* Upgrades mushroms:
** Daytime > Normal
** Normal > Powered
* Only upgrades once meaning it cannot put powered mushrooms during the day.
* Recharges slower during nightime.
Garlic 	Diverts zombies that eat him into adjacent lanes. 	
* 50
* 5s
* 300	
*Instantly kills any vampire that eats it.
Umbrella Leaf 	Protects nearby plants from falling zombies, and projectiles. 	
* 100
* 3s
* 300	
* Protects from any zombie that falls down or any thrown projectiles lobbed or not.
* Protects plants in a 3x3 by radius around him, including himself.
Secret 	Secret 	Secret	Secret
Marigold 	Produces extra coins. 	
* 75
* 13s
* 300
* 24s	
* Instant First Use: Fully recharged at the start of a level.
*Produces either a silver or a gold coin.
Melon-Pult 	Does heavy damage to groups of zombies. 	
* 650
* 15s
* 600
* 180 (50)
* 4.2s
* 3x3	
* Lobbed Projectile: Goes above zombies, passes through obstacles but cannot target them. Parasol zombies block the shots.
* Credits:
** u/xXMAXIMA58Xx for making the Scaredy-shroom
**Lolwutburger for making the Sea-shroom
Category:Plants
Category:Uncleared page