134721-does-it-take-long-for-this-game-to-become-interesting

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I've started Wildstar today.
 
After a while of waiting for the lag issues to get sorta-of-fixed, I've played for a bit.
 
And it was.... rather boring, derivative, uninspired, underwhelming.
It doesn't even feel like a game that was released on the same decade that Final Fantasy XIV: AAR, Guild Wars 2 or even SWTOR.
 
But I've seem the mechanics that exist the game, and I see a lot of potential in them. The way character builds works, the way skills promote an active style of combat... there's some really good stuff there.
 
I'm imagining that it just takes a while for the game to actually start making use of all it's potential.
 
I hate this mentality of: "oh, you need to slug through 40 levels of boredom before you can finally start having fun!".
It doesn't make sense. You, game, are the one who needs to convience me, the player, that you're worth playing, not the other way around. If you're not fun, I can just go play something else instead.
 
But well, I'm patient enough to understand that the bible of Archaic MMORPG Design dictates that games should start as unfun and boring as possible before they start being decent.
 
So my question is: how long does it take, here?
 
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Edit:
 
I figure it is fair that I leave an update here:
 
I'm rather enjoying my time on Wildstar now! I noticed some of my complaints were, in the end, kinda of related to the lag issues. Now that I'm playing with a better latency (and using Mouse Look, it wasn't working for me before), the combat feels so smooth.
 
But I think what really grabbed my attention in the end is the exploration and lore. This game has a Bestiary! That's a feature I keep suggesting in almost every MMO I've played, so few of them bother with it. It's a really cool little thing for us folk that care about lore.
 
Though a piece of sincere feedback: the tutorial area gives a terrible first impression. It really looks like the stuff from those extremely generic MMOs "<Insert Random Word Here> Online". Thankfully it gets better afterwards, but I really do think it should have been better, first impressions matter a lot.
			
				
	Edited October 2, 2015 by Yellye	
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			what is this post intended to do? what are YOU looking to get out of your post? more pew pew, less qq. the lag is annoying but you have played it a day. shut the *cupcake* up and play it for a little while	
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			Ok m8, how many seconds did you play the game before you decided to come here to write this post?	
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			He's probably working for Blizzard or something. I wouldn't pay him any mind.	
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Depends.
 
There is no game where you can say to someone "it gets fun here".
 
It gets fun if you enjoy yourself.
 
If you aren't enjoying yourself now then their is a chance you won't enjoy yourself at any time.	
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			You thought FFXIV was interesting at the start? Let me have a flashback here, 1, 1, 1, 1, 1, 1, 1, 1, 1 ,1. Oh hey level 20, 1,2,1,2,1,2,1,2. lol.	
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Lag is sadly something that is going to affect us all for now, so either deal with it or come back later. The game like most mmorpg's tend to become realy fun when you interact with other gamers. This often means that for many the FUN TIME starts at either level 6-15 ( you can do dungeons and PvP battlegrounds) or endgame (Raids). My advice is to make friends fast and play with them, one hour with a friend will make this game 200% better.
 
Remember its the people around you that increases the fun.	
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I'm really not making this post to crap on the game or anything, my question was sincere.
 
To put it in other words, perhaps:
 
Does leveling eventually gets interesting? I guess that by "interesting" I mean "hard", that is, forcing you to make full use of your abilities, active defenses, evasions, movement, etc?
Or is this reserved to end-game dungeons/raids and such only?
 
Another thing that might make the game interesting to me is if the quests start having some compelling storyline behind them, not sure if that's the case here (to be fair, it seldomly is with MMOs).
			
				
	Edited October 1, 2015 by Yellye	
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You thought FFXIV was interesting at the start? Let me have a flashback here, 1, 1, 1, 1, 1, 1, 1, 1, 1 ,1. Oh hey level 20, 1,2,1,2,1,2,1,2. lol.
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Its been a year since I played and I'm unsure what exactly has changed....
 
Mobs will increase in difficulty, and there will definitely be some that send you scurrying with your tail between your legs.	
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That explains SWTOR being on the list as well, I honestly think you're just the type that's looking for something they already like and more tolerant of them because you know what you're in for.
 
In any case, the story begins at 30, and try not to hate the dungeons if you ever get to them, there's a large difference between them and ffxiv's dungeons for babies. Well at least I hope the normal dungeons are still somewhat difficult at least, they tweaked the level range of them and possibly aimed to make them more friendly for new players.
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The combat? No, it only became interesting in dungeons (mid level dungeons).
 
But FFXIV managed to be compelling for me due to the setting, voiced story dialogue, cheesy FF-esque storyline, etc. It had an easier time with me because I'm a fan of Final Fantasy, though.
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			Never ever post questions like these on specific game forums. White knights and such you know :).	
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Never ever post questions like these on specific game forums. White knights and such you know :).
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Did you even get to unlock mount,houses...first dungeon?
 
Sounds to me like you are jaded of mmorpg's in general :P, There is a ton of lore to read and you can get into PvP very fast.
			
				
	Edited October 1, 2015 by xRaymanx	
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eh, I always found the game fun to play and entertaining right from the start. right from the very first time I logged into Beta way back when
 
If you think its boring derivative and uninspired maybe its just not the game for you. I would suggest at least trying some dungeons, shiphands* and adventures first though
 
 
* There not called shiphands anymore and the stupid name that they got lumped with temporarily escapes me	
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			I'd say the story starts earlier than 30. You got Alpha Sanctum at level 15. And you have two shiphands in the levels before that which are much more interesting the regular quests. I also strongly encourage that if you are the type that loves story and setting, to take your time through the early zones. Read the quests, pick up the lore books, check out the datacubes scattered around. Wildstar doesn't really push the story at you (at least not at first), but give you lots of clues along the way as part of the great mystery of Nexus.	
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I'd say the story starts earlier than 30. You got Alpha Sanctum at level 15. And you have two shiphands in the levels before that which are much more interesting the regular quests. I also strongly encourage that if you are the type that loves story and setting, to take your time through the early zones. Read the quests, pick up the lore books, check out the datacubes scattered around. Wildstar doesn't really push the story at you (at least not at first), but give you lots of clues along the way as part of the great mystery of Nexus.
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You should have been a bit more detailed in your OP.
What do you not like so far. what level are you?... etc
 
from what i can see from the first levels they made it really really really really easy and also alot faster to level. you get more skills faster. you get 25% more exp as subscriber. you can get another 50% xp from a flask. you get better gear faster.
To me this looked boring as well (i have 3 50s) but i have not been one of the players who stopped playing wildstar because the leveling sucked/was boring.
To your question: WHen will it get harder?
As soon as you powerlevel or go dungeons.
Powerlevel = level 2-3 levels under the mob/questlevel to get more xp/hour. pull a 2nd group, pull a 3rd group.
 
Once you are 50 you cant just hop into random vet dungeons and expect to do well like in wow.
you will need to grind amp/skillpoints/do other veteran content for gear, do the daily contracts and then when you are confident in your char + know the encounters you can hop into the vet dungeons to finish the prequest for raiding.
and once you are in the raids. well good luck.
 
I have never been entertained by PvP in any game, so i cant tell you if lvl 50 walatiki temple is different from level 6 or level 30. i would guess that it is the same...	
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what is this post intended to do? what are YOU looking to get out of your post? more pew pew, less qq. the lag is annoying but you have played it a day. shut the *cupcake* up and play it for a little while
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			imo it starts getting more interesting upwards of lv 20. Those first real dungeons set the stage for the kind of challenge you can expect from wildstar.	
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fanboy, game is terribly boring to start...doubt I'll make it to the fun (it is exists).
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^ leveling in WoW is even more boring than WS tbh, i could never muster the determination to get passed 50 in that game, i just abused dungeons until i got bored, at least here i got to cap and had the opportunity to suffer alongside my peeps. Afterwards i just screwed around my house a lot and dungeons.
 
Edit: I was determined here to hunt the datacubes for lore, lots of joy (if you intend to do this, install the datacube locator mod, saves you a lot of time and bs, you wouldn't believe where they put them.).
			
				
	Edited October 1, 2015 by xRaymanx	
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			^ I loved WC3 <3 i only ever played WoW for lore, then i found someone who hunted lore for me on you tube, so i stopped playing :P.	
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^ leveling in WoW is even more boring than WS tbh, i could never muster the determination to get passed 50 in that game, i just abused dungeons until i got bored, at least here i got to cap and had the opportunity to suffer alongside my peeps. Afterwards i just screwed around my house a lot and dungeons.
 
Edit: I was determined here to hunt the datacubes for lore, lots of joy (if you intend to do this, install the datacube locator mod, saves you a lot of time and bs, you wouldn't believe where they put them.).
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To give OP an honest answer, it depends. Starting in different zones will get you into a story you like quicker than others. It seems from your other posts that story is what interests you (as a massive FF fan, it's the only true redeeming quality of FFXIV, and frankly the only quality of SWTOR). 
 
If you're starting as Dominion, go to Levian Bay first, if you're starting Exile go to the grove first. They both put you into what I would consider the more lore-filled stories before the other two potential starting zones. 
 
On the Exile side, you get hit with the "rugged freedom fighter" cliche hard and early, but that tends to break up near 30, where the faction stories become more meshed. On the Dominion side, if you start with Zin in Levian bay it puts you right into the search for the Dominion's Eldan heritage, exposes you to Eldan technology and some of their creations. 
 
The story in W* doesn't take itself as seriously as other MMO's (I think this makes it that much better, the self effacing humor is great!), but if you pay attention it's incredibly expansive and deep. The character development is lacking for some important characters, but for most it's incredible.
 
My two cents, enjoy it, don't, what ever.	
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Its an MMORPG what were you expeting?, rarely leveling is fun in mmos... but i have to be honest for me this game is really entertaining, the fact that im not caring how much of my exp bar is left to fill its a good thing, i remember wow leveling was a chore to me and never in any mmorpg leveling is "challenging" seriously dude just go play dark souls or some other shit if you want a challenge.
 
{| class="blockquote"
The combat? No, it only became interesting in dungeons (mid level dungeons).
 
But FFXIV managed to be compelling for me due to the setting, voiced story dialogue, cheesy FF-esque storyline, etc. It had an easier time with me because I'm a fanBOY of Final Fantasy, though.
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			Op, the answer is: as soon as you leave pve behind and focus only on pvp. Thankfully wildstar is a rather progressive game in that regard as you get both loot and xp from pvp, and even exp from world pvp.	
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I've started Wildstar today.
 
After a while of waiting for the lag issues to get sorta-of-fixed, I've played for a bit.
 
And it was.... rather boring, derivative, uninspired, underwhelming.
It doesn't even feel like a game that was released on the same decade that Final Fantasy XIV: AAR, Guild Wars 2 or even SWTOR.
 
But I've seem the mechanics that exist the game, and I see a lot of potential in them. The way character builds works, the way skills promote an active style of combat... there's some really good stuff there.
 
I'm imagining that it just takes a while for the game to actually start making use of all it's potential.
 
I hate this mentality of: "oh, you need to slug through 40 levels of boredom before you can finally start having fun!".
It doesn't make sense. You, game, are the one who needs to convience me, the player, that you're worth playing, not the other way around. If you're not fun, I can just go play something else instead.
 
But well, I'm patient enough to understand that the bible of Archaic MMORPG Design dictates that games should start as unfun and boring as possible before they start being decent.
 
So my question is: how long does it take, here?
 
If you find the game to be boring then just move on....or do you expect that someone on forum will make you understand why the game is not boring to them? I don't get the point of this post. When i dislike the game i move on....i don't ask people on forum why the game is boring or whatnot...
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The combat? No, it only became interesting in dungeons (mid level dungeons).
 
But FFXIV managed to be compelling for me due to the setting, voiced story dialogue, cheesy FF-esque storyline, etc. It had an easier time with me because I'm a fan of Final Fantasy, though.
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The open world PVE is utterly mindlessly easy but it is well constructed and leads you from place to place, zone to zone. With a decent overlying story arc. 
Solo content is unchallenged and even duo, trio player stuff can be killed alone That is the real only challenge. of course some classes are better than others at this and for others its impossible . 
 
Dungeons (+vets) are fairly good, but they are repetitive and lose their charm after many runs. 
 
Ship hands / expeditions  - good fun solo or small group short/ easy / fun rewards - they did well here and they are numerous. I like them.
 
Raids - 20 man good fun hectic - VERY unforgiving. They are still challenging and bad players will simply not be able to cope with them.
 
 
Im a veteran of 20+ MMOs and i think the Wildstar PVE content is fairly decent overall.  
 
Now its F2P - when the servers work - Id recommend it 100% 
			
				
	Edited October 1, 2015 by Efour	
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Does leveling eventually gets interesting? I guess that by "interesting" I mean "hard", that is, forcing you to make full use of your abilities, active defenses, evasions, movement, etc?
Or is this reserved to end-game dungeons/raids and such only?
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Fans inherantly become insecure when you ask this question. They see your question as a personal attack on their favorite game when it is in reality little more than a cost-analysis decision. Frankly, I agree with you.. There's not a wole lot of meat in the early levels, so i'm left wondering this same question-- Is it worth my time and possibly money to find out? Most of the people here can't answer that question for you because they're too emotionally invested.
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....i bought FFXIV and the only reason i did so is because i could play with my xbox360 controller...then i saw that it's just another cow clicker mmo...turned into timed button mashing...It does look pretty though, however the character creator is too limiting, can't make anything funny looking or deformed.
 
P.S: I bought it a day before i found out of the wildstar f2p released date, which was a day before release, i never facepalmed so hard in my life, literally went "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"...ah well, 10 bucks gone.
 
P.P.S: It does deserve some points for having Cat people, good thing Wildstar has them too.
			
				
	Edited October 1, 2015 by xRaymanx	
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Will you get back to us when you've tried a few dungeons? I don't know why but some people seem to change their mind about the game after them. I think the game gets more and more interesting as you go and eventually you'll love it. But, personal opinion. The story instances get better, everything gets harder... 
 
Btw is Swordmaiden at level 40 or 45 now? I heard they made it into a leveling dungeon.	
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			The game is epic form level 1 to max level.  Can't wait till I can get back on in 20mins.	
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Instead of being preemptively dismissive of the people who have been playing, ever stop to ask yourself why we got emotionally invested? There's got to be some reason for it, it's not like Carbine pays us. 
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			I would say that questing is probably the weakest aspect of Wildstar. When I began playing, it was combat that kept me going.Obviously, everyone is looking for someothing different in their gaming experience. But, if you enjoy challenging group content, I would urge you to press on.	
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Instead of being preemptively dismissive of the people who have been playing, ever stop to ask yourself why we got emotionally invested? There's got to be some reason for it, it's not like Carbine pays us.
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DIfferent strokes for different Folks, i personally enjoy the questing style of Wildstar, with the lore, expeditions and dungeons interspersed between some awesome environments.
 
What i will say is that the server lag at the moment makes it VERY hard to fully enjoy, most of the fun of this game is the speed it's played at, the quick reflexes and quick questing speed, once the Lag is sorted you'll be able to discover whether Wildstar is a game for you or not. I love so many aspects of this game but i can fully understand when others don't, hopefully the game will click for you but if it doesn't there's plenty others to choose from so no sweat =D	
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			To be fair, the story becomes interesting once you get into strain/Drusera story, however they kind of stopped updating the story. It's been half a year of us being stuck on finding out Drusera's secret yet.... nothing happening after that. So, yeah, the story is in a bit of a rut atm.	
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Dude, if you don't like it by now, don't bother. The game follows the same formula as WoW or EQ, time tested like an old rag. So, you kind of know how it goes.
 
So to answer the question: If you don't know what *cupcake*ing chance do we have.	
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From personal experience, the levelling experience doesn't change a great deal from 1 to 50.  Clusters of episodic quests that take you from point A to B, ending in slightly harder encounters than previous stages.  You get the odd sidequest to discover during your travels, path missions and bounty board missions that may or may not require you to get help to complete.  If you enjoy the lore, each zone has an overarching story that unfolds as you progress through the quests, and usually ties into the World story about uncovering the secret of Nexus.
 
If you are finding the questing completely monotonous, you can (hopefully now that the game is F2P and there are more players in lower level zones) dip into the various bits of instanced content that open up as you level.  If you are into PvE you can try to get a group together for Shiphand missions (or do them solo), Adventures and Dungeons, or queue up for some battlegrounds if you enjoy PvP.  All of these things are pretty rewarding when it comes to experience. 
 
The only downside is that they can cause you out-level quests fairly quickly, and the experience rewarded for these quests gets completely gimped, so you can either skip them for higher level quests or persevere through them but get very little experience awarded.
 
On a positive note, the levelling curve is fairly linear after level 20 or so and attaining levels doesn't feel like any more of a chore as you reach the higher levels.
			
				
	Edited October 1, 2015 by Ishael	
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			Man just make some friends and play together! Questing is  boring, just do PvP or expeditions or dungeons ... its a blast!! You need some skills tho (pvp, dungeons) or if ur bored pick up a tool and go gather and craft. 	
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And it was.... rather boring, derivative, uninspired, underwhelming.
It doesn't even feel like a game that was released on the same decade that Final Fantasy XIV: AAR, Guild Wars 2 or even SWTOR.
 
But I've seem the mechanics that exist the game, and I see a lot of potential in them. The way character builds works, the way skills promote an active style of combat... there's some really good stuff there.
 
I'm imagining that it just takes a while for the game to actually start making use of all it's potential.
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RedneckRPGer: How far did you get in Wildstar PVE? I assume not much further than Dungeons when i consider your explanation.
 
First of all, you say we get 30 Skills and can use only 8. Well, that is true in a simplified matter, but wrong in many aspects. Let me explain:
 
There are 3 Trees of Abilities:
 
1. Assault
2. Support
3. Utility
 
So you first choose what to play: DPS or Tank / Heal generally by selecting the Abilities from Tree 1 or 2.
 
Then comes diversity, like alot. I have at least 4 different DPS Specs, e.g. pure DPS, more utility (interrupts, defensive abilites, special abilities for certain boss fights), full support (buff *cupcake* spec), dungeon spec (3 interrupts)
 
Even in Dungeons you sometimes need different Abilities and if you don't use them you will probably die or even wipe the whole group. This is true for every role. Think of Cleanse as a healer (or self-cleanse as DPS), defensive Abilities for big hits you can't avoid as a tank, CC breaks for every role. You don't need them in every fight, so you don't have them on your LAS all the time.
 
But if you really want to clear content and don't wipe your ass off you change your LAS and playstyle sometimes 3-4 times in a Dungeon. Now Raids are a whole different level, and even there Datascape is a completely different Universe than Genetic Archives are. Certain Boss fight strategies only work with certain Abilities.
 
This works for PVP too, different LAS for Arena than Battlegrounds, and for every Battleground and composition of my team i use a different LAS.
 
My conclusion: you have no idea of what you are talking about.	
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			I found it interesting from the start.  I wasn't bored, or underwhelmed.  What made it derivative to you?	
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By the way, thanks for all of those that gave helpful/sincere replies here.
 
I'll wait for a while to try Wildstar again, make sure the servers are stable and such.	
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			I would at least wait until level 20 and Stormtalon's Lair. Instanced content is one of the major selling points of WildStar, and from 20 onwards is when you will formally jump to your death into some real dungeons.	
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			I actually prefer the story line for this game over many others. I'm not a new player though and I have played end game and in my opinion the story really pulls you in. I guess that's up to you if you want to stick around to see for yourself though.. I could care less either way lol. 	
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Never ever post questions like these on specific game forums. White knights and such you know :).
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Instead of being preemptively dismissive of the people who have been playing, ever stop to ask yourself why we got emotionally invested? There's got to be some reason for it, it's not like Carbine pays us. 
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fanboy, game is terribly boring to start...doubt I'll make it to the fun (it is exists).
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I figure it is fair that I leave an update here:
 
I'm rather enjoying my time on Wildstar now! I noticed some of my complaints were, in the end, kinda of related to the lag issues. Now that I'm playing with a better latency (and using Mouse Look, it wasn't working for me before), the combat feels so smooth.
 
But I think what really grabbed my attention in the end is the exploration and lore. This game has a Bestiary! That's a feature I keep suggesting in almost every MMO I've played, so few of them bother with it. It's a really cool little thing for us folk that care about lore.
 
Though a piece of sincere feedback: the tutorial area gives a terrible first impression. It really looks like the stuff from those extremely generic MMOs "<Insert Random Word Here> Online". Thankfully it gets better afterwards, but I really do think it should have been better, first impressions matter a lot.	
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OP, if you like dungeons it will get interesting as soon as you hit level 20 and try Stormtalon's Lair.
 
You will never look back at that point. And you will realize this is a game that put interesting mechanics in the LEVELING dungeons and so no, you don't have to wait a ton of levels for the game to get goo.	
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			The little lore texts and stuff that are everywhere are mostly well-written and often pretty funny.  I just wish more of them had been voice acted and/or animated.  Moneys I guess.	
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hehe- goes to show how subjective life is.
 
"And it was.... rather boring, derivative, uninspired, underwhelming." = ats how i feel about 'fantasy games like WoW,ESO, and RIFT...or  anything todo with dragons and orcs.
 
that said, everyone is entitled to their opinion- but posting here with' does it get better?' i dunno guy, you should be asking yourself- if this for me?- i dont think anyone's post will make the game better for you.
but, you may want to try something like firefall for open world scifi- or diablo 3 for instant fantasy dungeon crawls...
 
see what i did there?
			
				
	Edited October 2, 2015 by Ticon	
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I figure it is fair that I leave an update here:
 
I'm rather enjoying my time on Wildstar now! I noticed some of my complaints were, in the end, kinda of related to the lag issues. Now that I'm playing with a better latency (and using Mouse Look, it wasn't working for me before), the combat feels so smooth.
 
But I think what really grabbed my attention in the end is the exploration and lore. This game has a Bestiary! That's a feature I keep suggesting in almost every MMO I've played, so few of them bother with it. It's a really cool little thing for us folk that care about lore.
 
Though a piece of sincere feedback: the tutorial area gives a terrible first impression. It really looks like the stuff from those extremely generic MMOs "<Insert Random Word Here> Online". Thankfully it gets better afterwards, but I really do think it should have been better, first impressions matter a lot.
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Though a piece of sincere feedback: the tutorial area gives a terrible first impression. It really looks like the stuff from those extremely generic MMOs "<Insert Random Word Here> Online". Thankfully it gets better afterwards, but I really do think it should have been better, first impressions matter a lot.
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			No clue, cant play the game, servers are offline nearly 24/7.	
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Me, I love the environments, atmosphere, characters and story of Wildstar - so the leveling/questing being mostly average for an mmo didn't bother me. Besides - all the fun stuff on the sidelines is where its really at - housing, shiphand missions, exploring, etc - its just a freakin neat world to play in.
 
I think, with mmo's in general, if you look too hard at the mechanics and don't stop to enjoy everything else around you - you're missing the (arguably) most important reason to be there in the first place.	
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The Arkship content used to be much beefier (about 45 minutes in total) and gave you insight into lore aspects as well as mechanics. They scrapped a lot of that stuff to streamline it for F2P since so many people felt it was too much for a starting tutorial. You don't get to see Serrick Brightland's Cryopod anymore or help Belle Walker diffuse a "Primal F-bomb"....
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When it comes to leveling, some people do enjoy it. There's a lot of people on the forum that keep leveling alts because they enjoy it. Myself, I like leveling character with PvP, more entertaining for me once I have already gone through all the story lines. 
 
I'm glad that OP is enjoying the game now. Hope to see you on Nexus.	
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			if they havent been tweaked since release, there's a significant diffuculty ramp from 15-20 or so	
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if they havent been tweaked since release, there's a significant diffuculty ramp from 15-20 or so
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I am really surprised when i see people say SWTOR had a good story and all, to me ( i stopped at level 40 i think) it was just boring bash all day long. FF14 has a nice story but too many useless quest in the main story, you have tons of cinematics, it ends up being boring and you just skipped them because it's going forever.
 
Anyway, this is taste, not here to compare FF, SWTOR and Wildstar, i was just surprised that people thought SWTOR was good.
 
As everybody told you (for anybody actually who ask themself the same things), it's about taste, if you like the game leveling that's good, if you don't, there is 2 choices either you force yourself to try to 50 because that's how MMO work ( No MMO leveling interested me but that's only me) or you can just find another game, it's up to you.
 
For your information, i started to enjoy the game with the dungeon like Kel'Voreth ( and especially the Veteran one, because i basically rush from lvl 1 to 50 when i got the game). However, it was at the very first launch, i tried the new Academic dungeon for low level, and it was not fun, so i won't say new low level dungeon are fun now, but it's still a nice discovery with friends (if you can convince some or meet some) i guess.
 
So, if you know enjoy the game, that's good :p but yes, the game is not designed to be played with lagg	
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{| class="blockquote"
 
...
And it was.... rather boring, derivative, uninspired, underwhelming.
...
I'm imagining that it just takes a while for the game to actually start making use of all it's potential.
So my question is: how long does it take, here?
 
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Edit:
 
I figure it is fair that I leave an update here:
 
I'm rather enjoying my time on Wildstar now!
...
 
But I think what really grabbed my attention in the end is the exploration and lore. This game has a Bestiary! That's a feature I keep suggesting in almost every MMO I've played, so few of them bother with it. It's a really cool little thing for us folk that care about lore.
 
Though a piece of sincere feedback: the tutorial area gives a terrible first impression. It really looks like the stuff from those extremely generic MMOs "<Insert Random Word Here> Online". Thankfully it gets better afterwards, but I really do think it should have been better, first impressions matter a lot.
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Thanks, I'm making sure to read everything as I go.
 
I picked Explorer as my path, wondering if maybe Scientist would have been more interesting for me. It does seems that there's quite a bit of background lore in this game.
 
Well, for now I'll wait to play more tomorrow, hopefully the servers will be behaving better too.
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I figure it is fair that I leave an update here:
 
I'm rather enjoying my time on Wildstar now! I noticed some of my complaints were, in the end, kinda of related to the lag issues. Now that I'm playing with a better latency (and using Mouse Look, it wasn't working for me before), the combat feels so smooth.
 
But I think what really grabbed my attention in the end is the exploration and lore. This game has a Bestiary! That's a feature I keep suggesting in almost every MMO I've played, so few of them bother with it. It's a really cool little thing for us folk that care about lore.
 
Though a piece of sincere feedback: the tutorial area gives a terrible first impression. It really looks like the stuff from those extremely generic MMOs "<Insert Random Word Here> Online". Thankfully it gets better afterwards, but I really do think it should have been better, first impressions matter a lot.
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I am really surprised when i see people say SWTOR had a good story and all, to me ( i stopped at level 40 i think) it was just boring bash all day long.
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			I thought the game was interesting from character creation and then has just continually gotten more interesting as the game progresses, I just hit lvl 10 last night.	
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			Once you get past the  login  screen the  game is actually quite fun.	
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Short answer: This week, yes, it will take a long time.  ;)
 
In general, it will of course depend on what you define as "interesting", and whether you expect the interesting bits to be 100% input from the game or whether it includes any self-generated interest.  Different strokes.	
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No MMORPG has ever had a good story.
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RedneckRPGer: How far did you get in Wildstar PVE? I assume not much further than Dungeons when i consider your explanation.
 
First of all, you say we get 30 Skills and can use only 8. Well, that is true in a simplified matter, but wrong in many aspects. Let me explain:
 
There are 3 Trees of Abilities:
 
1. Assault
2. Support
3. Utility
 
So you first choose what to play: DPS or Tank / Heal generally by selecting the Abilities from Tree 1 or 2.
 
Then comes diversity, like alot. I have at least 4 different DPS Specs, e.g. pure DPS, more utility (interrupts, defensive abilites, special abilities for certain boss fights), full support (buff *cupcake* spec), dungeon spec (3 interrupts)
 
Even in Dungeons you sometimes need different Abilities and if you don't use them you will probably die or even wipe the whole group. This is true for every role. Think of Cleanse as a healer (or self-cleanse as DPS), defensive Abilities for big hits you can't avoid as a tank, CC breaks for every role. You don't need them in every fight, so you don't have them on your LAS all the time.
 
But if you really want to clear content and don't wipe your ass off you change your LAS and playstyle sometimes 3-4 times in a Dungeon. Now Raids are a whole different level, and even there Datascape is a completely different Universe than Genetic Archives are. Certain Boss fight strategies only work with certain Abilities.
 
This works for PVP too, different LAS for Arena than Battlegrounds, and for every Battleground and composition of my team i use a different LAS.
 
My conclusion: you have no idea of what you are talking about.
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