Throwing

Throwing is a skill in Fallout, Fallout 2, Fallout Tactics and Fallout: The Roleplaying Game. In Fallout 3, the throwing skill has been removed and parts of the skill, like grenades, has been moved to the Explosives skill.
Throwing modifies the skill of muscle-propelled ranged weapons.
==Initial level==
===Fallout===
:\text{Initial level}\%=40+\text{Agility}
Example: A starting Agility of 5.
:40+5=45\%
===Fallout 2 and Fallout Tactics===
:\text{Initial level}\%=4\times\text{Agility}
Example: A starting Agility of 5.
:4\times5=20\%
==Affected weapons==
===Fallout===
===Fallout 2===
===Fallout Tactics===
==Fallout: The Roleplaying Game==
The default attribute paired with Throwing is Agility, but depending on context can also be paired with Strength for heavier objects or with Perception to distance.
==Fallout 3==
Though the Throwing skill did not appear in Fallout 3, it remains in the game's resources, but is not included in the skill menu and is not used by any weapons or items. One NPC class, EnclaveBigGuns, includes Throwing as a tagged skill. The Vault Boy image that was to be associated with the skill was incorporated into the screen seen on Question 4 of the Generalized Occupational Aptitude Test.
The editor "slot" used by the Throwing skill (including its Form ID) was later repurposed for the Survival skill in Fallout: New Vegas. The icon was re-used for the Heave, Ho! perk in the same game.
==Behind the scenes==
The skill was planned for inclusion in the canceled Van Buren game, but was called Missiles.
 
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pl:Rzucanie
ru:Метание
fr:Projectiles