Investigator - Dragon (Character Kit)

Investigator 
The investigator follows in the footsteps of that famous champion of light. Dr. Van Rich ten. Although few investigators ever experience the success of that good doctor, they are dedicated to the same principle: to seek out creatures of darkness and determine fact from fable. Investigators research every imaginable rumor and old wives' tale to gather information on creatures of the night. They are masters of research and analytical methodology, sifting through legends and gossip to chart the strengths and weaknesses of the creatures they seek. The investigator is not simply a scholar but rather art intrepid adventurer who knows all too well that knowledge is power. To face the dark forces of the Demiplane of Dread with no idea of their powers is foolish in the extreme. The investigator sees research and thought as his best weapons against evil forces. The investigator also carefully chronicles his travels and findings so that his work may aid others long after he is gone. 
Class/Race; Any class other than avenger may be an investigator Arcanists and wizards me frequently investsigators, as are anchorites and priests. 
Any race may take this kit, although most are human, gnomish, elven, or half-elven. 
Requirements: An investigator must have Intelligence and Wisdom scores of at least 13. Most are of good alignment, but a few evil investigators have been known to exist. 
Role: Asa PC, the investigator is a source of valuable knowledge about tire forces arrayed against a party He can provide important warnings and dues to help the characters survive. Often an investigator provides direction for a game, as he is always seeking to gather more knowledge and. must travel far and wide to acquire it. An investigator is also often a leader, or at least a trusted advisor to air adventuring party. Whenever a DM has lore he wishes an adventuring party to learn, he can have it be discovered by an investigator in the course of his regular research. As air NPC, an investigator can be an excellent ally or hook to introduce characters to an adventure. Air evil investigator is most likely to use the party as bait or as a distraction, hoping to learn about a monster by watching it destroy the PCs. If the PCs are themselves unusual, air evil (or misguided) NPC investigator might seek to study or even destroy them. 
Weapon Proficiencies: The investigator may use any weapons normally allowed by Iris character class. 
Nonweapon Proficiencies: Bonus; Read/write, local history.
* Recommended: Ancient history. 
Equipment: Investigators almost always have writing materials for keeping notes. They also usually have several rare books written by other investigators. An investigator begins play with two sudr tomes. 
Special Benefits: Because of his extensive research and study, air investigator has a chance of knowing some lore about any supernatural or magical creature. Tire chance is 1% per level of the investigator that he knows something off the top of his head, and 5% per level that he can find information after eight hours of studying his books. The exact information gained is up to the DM but is usually in the form of ancient legends or the obscure ramblings of madmen, rather than carefully organized data. For example, the investigator Reginald Bj.eusmythe has decided to investigate an old, abandoned castle. Unbeknownst to Bleusnrythc, the castle is inhabited by a powerful vampire lord who is immune to the effects of sunlight. If he researches the castle, a successful lore roll may reveal a legend describing the castle as being inhabited by an undead creature called a "day walker/' This information warns Bleusmythe that he should bring plenty of holy water and not depend on sunlight to protect him, but it does not give him specific information on the nature of his opponent. Additionally, investigators spend so much time sorting fact from fiction that they begin to identify useful rumors by instinct. Whenever an investigator hears a local legend, fable, or rumor, he has a 5% chance per level of instinctively knowing whether it contains useful information. This roll is made secretly by the DM, and the player is only told what rumors, if any, his character feels are especially relevant. The player is never told what information in the rumor is important, only that the character senses some grain of truth in it. 
Special Hindrances: An investigator must spend at least two hours every night writing his own notes and studying the works of other (NPC) Investigators. Failure to do so results in loss of the kit's special benefits until study and writing can again be undertaken. Additionally, the investigator must have at least one book of lore available for each level he has achieved. If the investigator does not have enough books, his percentile rolls for lore and rumor identification arc based on the number of books available to him, rather than his true level. Investigators are feared and hated by many of the evil forces of foe Demiplane of Dread, and they constantly run the risk of being killed by the very creatures they seek to study, A DM should be sure to make this risk clear to the player of an investigator by occasionally having creatures attack the adventuring party with the investigator as their primary target. 
Wealth Options: The investigator starts with the amount of wealth normally allowed for his character class,
Category:Character Kit
Category:Character Kit Dragon Magazine