Summoned Creatures

==Summoned creatures==
This table is meant as a resource for easily comparing summoned creatures available to the player in the Enhanced Editions (stats were taken from BG2EE, unless the summon is only available in BGEE).
Creatures are ordered somewhat alphabetically by source (eg the spell that spawns the creature), but similar or equal creatures are grouped together for easier comparison (eg Efreeti Bottle and Summon Efreeti both produce slightly different Efreetis, so they're listed close to each other and Animal Summoning III and Conjure Animals spawn Mountain Bears that are exactly the same, so they're merged).
This list is still a work-in-progress and is still missing creatures from these sources: Find Familiar, Summon Spirit Animals, Amulet of Abnormally Awesome Ankheg Summoning, Ring of the Tiny Fiend, Stone Ally and Wand of Water Element Summoning.
Source 	Name 	Stats	Combat Abilities	Defenses
Aerial Servant 	Aerial Servant 	128 HP
23 STR
9 DEX	Base THAC0 5 (0 w/ STR bonus)
1 attack per round
4d8 crushing damage (+11 from STR and strikes as +4, w/ speed factor 0)	Base AC 3 (no DEX bonus)
Saving throws: D4 / W6 / P5 / B4 / S7
Immunities: Maze, Normal Weapons
Special: spawns with invisibility
Animate Dead Levels 1-6 (both Priest and Wizard versions) 	Skeleton Warrior 	20 HP
16 STR
9 DEX	Base THAC0 18 (No STR bonus, but 15 due to -3 from "proficiency")
1 attack per round
1d8 slashing damage (+1 from STR, as well as +5 from "proficiency" and strikes as +0, w/ speed factor 5)	Base AC 6 (no DEX bonus)
Saving throws: D5 / W7 / P6 / B5 / S8
Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Resistances: 100% Cold, 25% Magic, 40% Slashing, 50% Piercing, 60% Missile
Animate Dead Levels 7-10 (both Priest and Wizard versions) 	Skeleton Warrior 	40 HP
17 STR
9 DEX	Base THAC0 15 (10 w/ STR bonus, =3 from "proficiency" and -1 bonus from weapon)
1.5 attacks per round
1d8+1 slashing damage (+1 from STR, as well as +5 from "proficiency" and strikes as +1, w/ speed factor 4)	Base AC 6 (no DEX bonus)
Saving throws: D5 / W7 / P6 / B5 / S8
Immunities: Critical Hits, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Resistances: 100% Cold, 45% Magic, 40% Slashing, 50% Piercing, 60% Missile
Animate Dead Levels 11-14 (both Priest and Wizard versions) 	Skeleton Warrior 	60 HP
18 STR
9 DEX	Base THAC0 13 (8 w/ STR bonus, -3 from "proficiency" and -1 bonus from weapon)
1.5 attacks per round
2d4+1 slashing damage (+2 from STR, as well as +5 from "proficiency" and strikes as +0, w/ speed factor 7)	Base AC 3 (no DEX bonus)
Saving throws: D5 / W7 / P6 / B5 / S8
Immunities: Critical Hits, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Resistances: 100% Cold, 65% Magic, 40% Slashing, 50% Piercing, 60% Missile
Animate Dead Levels 15+ (both Priest and Wizard versions) 	Skeleton Warrior 	80 HP
18/51 STR
9 DEX	Base THAC0 10 (4 w/ STR bonus, -1 bonus from weapon, -3 from "proficiency")
2 attacks per round
1d10+1 slashing damage (+3 from STR, as well as +5 from "proficiency", and strikes as +1, w/ speed factor 9 and range 2)	Base AC 2 (no DEX bonus)
Saving throws: D5 / W7 / P6 / B5 / S8
Immunities: Normal Weapons, Critical Hits, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Resistances: 100% Cold, 90% Magic, 40% Slashing, 50% Piercing, 60% Missile
Animal Summoning I 	War Dog 	17 HP
9 STR
9 DEX	Base THAC0 19 (no STR bonus)
1 attack per round
1d8 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D14 / W16 / P15 / B17 / S17
Animal Summoning I 	Dire Wolf 	33 HP
18 STR
9 DEX	Base THAC0 15 (14 w/ STR bonus)
1 attack per round
1d8 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Animal Summoning II 	Panther 	33 HP
18 STR
11 DEX	Base THAC0 17 (16 w/ STR bonus)
3 attacks per round
1d8 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Animal Summoning II 	Black Bear 	25 HP
9 STR
9 DEX	Base THAC0 17 (no STR bonus)
3 attacks per round
1d6 crushing damage (no STR bonus and strikes as +0, w/ speed factor 0)	Base AC 7 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Animal Summoning II 	Brown Bear 	41 HP
16 STR
9 DEX	Base THAC0 15 (no STR bonus)
3 attacks per round
1d8 crushing damage (+1 from STR and strikes as +1, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D11 / W13 / P12 / B13 / S14
Animal Summoning II
Animal Summoning III 	Cave Bear 	50 HP
16 STR
9 DEX	Base THAC0 13 (no STR bonus)
3 attacks per round
1d10 crushing damage (+1 from STR and strikes as +2, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Animal Summoning III 	Lion 	42 HP
18 STR
9 DEX	Base THAC0 15 (14 w/ STR bonus)
3 attacks per round
1d12 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)	Base AC 5 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Animal Summoning III 	Winter Wolf 	63 HP
16 STR
19 DEX	Base THAC0 10 (melee: cannot receive STR bonuses, ranged: 5 w/ DEX bonus and -2 bonus from weapon)
3 attacks per round
Ranged attack: 4d6 cold damage (save vs breath for half and strikes as +0, w/ speed factor 3 and range 15)
Melee attack: 2d4 cold damage (cannot receive STR bonuses and strikes as +2, w/ speed factor 3)	Base AC 3 (-1 w/ DEX bonus)
Saving throws: D9 / W11 / P10 / B11 / S12
Resistances: 100% Cold
Animal Summoning III
Conjure Animals 	Mountain Bear 	70 HP
18/100 STR
9 DEX	Base THAC0 11 (8 w/ STR bonus)
3 attacks per round
1d12 crushing damage (+6 from STR and strikes as +3, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D8 / W10 / P9 / B10 / S11
Black Spider Figurine 	Kitthix 	44 HP
14 STR
9 DEX	Base THAC0 14 (no STR bonus)
1.5 attacks per round
1d8 piercing damage (no STR and strikes as +0, w/ speed factor 3 and inflicts poison on a failed save vs death +1 for 3 dam/sec for 14 seconds)	Base AC 4 (no DEX bonus)
Saving throws: D12 / W14 / P13 / B14 / S14
Immunities: Web
Resistances: 10% Magic
Special: can teleport via script
Spellcasting: can cast 2x Web Tangle (web, as the spell, for 12 seconds on a failed save vs spells -2)
Cacofiend
Wild Surge #54 	Nabassu 	76 HP
19 STR
17 DEX	Base THAC0 13 (10 w/ STR bonus)
3 attacks per round
3d4 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)	Base AC -5 (-8 w/ DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Normal Weapons, Charm, Feeblemindedness, Confusion, Polymorph, Fear
Resistances: 50% Magic
Special: regenerates 1hp every 600 rounds and ignores invisibility
Spellcasting:
Silence 15' Radius if a Cleric or Mage is spotted (only once)
Death Gaze (hold creature for 5 rounds on a failed save vs death, blocked by magic resistance, and 1d8 acid + 1d8 fire damage, no save, bypasses magic resistance)
Paralyze (hold creature for 6 rounds on a failed save vs spells with a bonus of 1, blocked by magic resistance)
Vampiric Touch (works exactly like the mage spell of the same name, doing 6d6 magic damage and healing/increasing the Nabassu's HP by the same amount)
Call Woodland Beings 	Nymph 	24 HP
9 STR
17 DEX	Base THAC0 15 (no STR bonus)
1.5 attacks per round
1d6 crushing damage (no STR bonus and strikes as +0, w/ speed factor 0)	Base AC 9 (6 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Special: can teleport via script
Spellcasting: 2x Hold Person, Barkskin, Miscast Magic, Call Lightning, Cause Serious Wounds, Mental Domination, Mass Cure, Confusion, Hold Monster
Carrion Summons 	Mutated Crawler 	40 HP
14 STR
9 DEX	Base THAC0 15 (no STR bonus)
4 attacks per round
1d2 crushing damage (no STR bonus and strikes as +0, w/ speed factor 3 and paralyzes for 7 rounds on a failed save vs death)	Base AC 3 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Shamanic Dance Levels 12+ 	Lesser Air Spirit 	64 HP
17 STR
19 DEX	Base THAC0 13 (12 w/ STR bonus)
1 attack per round
1d10 slashing damage (+1 from STR and strikes as +3, w/ speed factor 0)	Base AC 4 (0 w/ DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: -50% Electricity, 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable, permanent improved invisibility
Shamanic Dance Levels 18+ 	Air Spirit 	96 HP
18 STR
21 DEX	Base THAC0 9 (8 w/ STR bonus)
1 attack per round
1d12 slashing damage (+2 from STR and strikes as +4, w/ speed factor 0 and range 2)	Base AC 2 (-3 w/ DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: -50% Electricity, 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable, permanent improved invisibility
Conjure Lesser Air Elemental 	Lesser Air Elemental 	64 HP
13 STR
9 DEX	Base THAC0 13 (no STR bonus)
1 attack per round
1d20 crushing damage (no STR bonus and strikes as +3, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B11 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Special: has a 15% chance to turn hostile when summoned.
Staff of Air 	Lesser Air Elemental 	64 HP
19 STR
9 DEX	Base THAC0 13 (10 w/ STR bonus)
1 attack per round
1d20 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Special: casts Air Elemental Whirlwind on its own via script (2d8 crushing damage on a failed save vs spell, slays enemies with 3 HD or less)
Conjure Air Elemental 	Air Elemental 	96 HP
17 STR
9 DEX	Base THAC0 9 (8 w/ STR bonus)
1 attack per round
1d20 crushing damage (+1 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Special: has a 15% chance to turn hostile when summoned.
Conjure Air Elemental
Elemental Summoning 	Greater Air Elemental (Conjure Air Elemental)
Air Elemental (Elemental Summoning)	128 HP
19 STR
9 DEX	Base THAC0 5 (2 w/ STR bonus)
1 attack per round
1d20 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D4 / W6 / P5 / B4 / S7
Immunities: Normal Weapons, Weapons With Enchantment Below +2
(wizard-only) Special: has a 15% chance to turn hostile when summoned.
Conjure Air Elemental 	Elder Air Elemental 	192 HP
22 STR
9 DEX	Base THAC0 0 (-4 w/ STR bonus)
1 attack per round
1d20 crushing damage (+10 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D2 / W4 / P3 / B3 / S5
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Special: has a 15% chance to turn hostile when summoned.
Elemental Summoning
Greater Elemental Summoning 	Chan 	180 HP
19 STR
18 DEX	Base THAC0 2 (-1 w/ STR bonus)
3 attacks per round
1d6 crushing damage (+2d10 electricity damage, +7 from STR, as well as +5 from "proficiency", and strikes as +3, w/ speed factor 0 and removes deafness and feeblemindedness, destroys illusionary creatures and dispels at a low level)	Base AC 2 (-2 w/ DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison
Resistances: 70% Cold, 100% Electricity, 40% Acid, 85% Magic
Special: ignores invisibility, spawns with a Globe of Blades (as the spell, lasts for 10 rounds), doesn't count towards summon limit and isn't vulnerable to summon-killing effects
Spellcasting: can cast 2x Whirlwind (1d8+12 crushing damage against enemies in the area of effect, inflicts sleep for 3 seconds on failed save vs spell -10 and pushes creatures away for 2 seconds)
Shamanic Dance Levels 12+ 	Lesser Earth Spirit 	64 HP
19 STR
10 DEX	Base THAC0 13 (10 w/ STR bonus)
1 attack per round
2d6 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0, on crit: sleep for 1 round on a failed save vs spell, bypasses MR)	Base AC 4 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: -50% Acid, 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Shamanic Dance Levels 18+ 	Earth Spirit 	96 HP
21 STR
10 DEX	Base THAC0 9 (5 w/ STR bonus)
1 attack per round
2d8 crushing damage (+9 from STR and strikes as +4, w/ speed factor 0 and range 2, on crit: sleep for 1 round on a failed save vs spell, bypasses MR)	Base AC 2 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: -50% Acid, 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Conjure Lesser Earth Elemental 	Earth Elemental 	64 HP
13 STR
14 DEX	Base THAC0 13 (no STR bonus)
1 attack per round
4d8 crushing damage (no STR bonus and strikes as +3, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B11 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Special: has a 15% chance to turn hostile when summoned.
Staff of Earth 	Lesser Earth Elemental	64 HP
19 STR
9 DEX	Base THAC0 13 (10 w/ STR bonus)
1 attack per round
4d8 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Conjure Earth Elemental (priest)
Conjure Earth Elemental (wizard)	Earth Elemental 	96 HP
17 STR
14 DEX	Base THAC0 9 (8 w/ STR bonus)
1 attack per round
4d8 crushing damage (+1 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Weapons With Enchantment Below +2
(wizard-only) Special: has a 15% chance to turn hostile when summoned.
Conjure Earth Elemental (priest)
Conjure Earth Elemental (wizard)
Elemental Summoning	Earth Elemental 	128 HP
19 STR
14 DEX	Base THAC0 5 (2 w/ STR bonus)
1 attack per round
4d8 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D4 / W6 / P5 / B4 / S7
Immunities: Normal Weapons, Weapons With Enchantment Below +2
(wizard-only) Special: has a 15% chance to turn hostile when summoned.
Conjure Earth Elemental (priest) 	Earth Elemental 	192 HP
20 STR
14 DEX	Base THAC0 0 (-3 w/ STR bonus)
1 attack per round
4d8 crushing damage (+8 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Conjure Earth Elemental (wizard) 	Earth Elemental 	192 HP
22 STR
14 DEX	Base THAC0 0 (-4 w/ STR bonus)
1 attack per round
4d8 crushing damage (+10 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Special: has a 15% chance to turn hostile when summoned.
Elemental Summoning
Greater Elemental Summoning 	Sunnis 	230 HP
24 STR
18 DEX	Base THAC0 2 (-4 w/ STR bonus)
3 attacks per round
3d12 crushing damage (+12 from STR, as well as +5 from "proficiency", and strikes as +3, w/ speed factor 0 and removes deafness and feeblemindedness, destroys illusionary creatures and dispels at a low level)	Base AC -7 (-11 w/ DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison, Hold, Stun, Paralysis, Petrification
Resistances: 75% Fire, 40% Cold, 40% Acid, 70% Magic
Special: ignores invisibility, casts Stoneskin once upon seeing an enemy, doesn't count towards summon limit and isn't vulnerable to summon-killing effects
Spellcasting: can cast 2x Earthquake (as the spell, but party-friendly)
Shamanic Dance Levels 12+ 	Lesser Fire Spirit 	64 HP
16 STR
16 DEX	Base THAC0 13 (no STR bonus)
1 attack per round
1d2 crushing damage + 1d8 fire damage (+1 from STR and strikes as +3, w/ speed factor 0)	Base AC 4 (2 w/ DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 100% Fire, -50% Cold, 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable, permanent Fire Shield (1 fire damage to melee attackers)
Shamanic Dance Levels 18+ 	Fire Spirit 	96 HP
17 STR
17 DEX	Base THAC0 9 (8 w/ STR bonus)
1 attack per round
1d3 crushing damage + 1d10 fire damage (+1 from STR and strikes as +4, w/ speed factor 0 and range 2)	Base AC 2 (-1 w/ DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 100% Fire, -50% Cold, 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable, permanent Fire Shield (1d3 fire damage to melee attackers)
Conjure Lesser Fire Elemental 	Fire Elemental 	64 HP
14 STR
14 DEX	Base THAC0 13 (no STR bonus)
1 attack per round
3d8 crushing damage (+1d6 fire damage, no STR bonus and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B11 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Resistances: 100% Fire
Special: has a 15% chance to turn hostile when summoned.
Staff of Fire 	Lesser Fire Elemental 	64 HP
19 STR
9 DEX	Base THAC0 13 (10 w/ STR bonus)
1 attack per round
3d8 crushing damage (+1d6 fire damage, +7 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Resistances: 125% Fire
Conjure Fire Elemental (priest)
Conjure Fire Elemental (wizard)	Fire Elemental 	96 HP
18 STR
14 DEX	Base THAC0 9 (8 w/ STR bonus)
1 attack per round
3d8 crushing damage (+1d6 fire damage, +2 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Resistances: 100% Fire
(wizard-only) Special: has a 15% chance to turn hostile when summoned.
Conjure Fire Elemental (priest)
Conjure Fire Elemental (wizard)
Elemental Summoning	Fire Elemental 	128 HP
20 STR
14 DEX	Base THAC0 5 (2 w/ STR bonus)
1 attack per round
3d8 crushing damage (+1d6 fire damage, +8 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D4 / W6 / P5 / B4 / S7
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Resistances: 100% Fire
(wizard-only) Special: has a 15% chance to turn hostile when summoned.
Conjure Fire Elemental (priest)
Conjure Fire Elemental (wizard)	Fire Elemental 	192 HP
23 STR
14 DEX	Base THAC0 0 (-5 w/ STR bonus)
1 attack per round
3d8 crushing damage (+1d6 fire damage, +11 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D2 / W4 / P3 / B3 / S5
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Resistances: 100% Fire
(wizard-only) Special: has a 15% chance to turn hostile when summoned.
Elemental Summoning
Greater Elemental Summoning 	Zaaman Rul 	160 HP
19 STR
18 DEX	Base THAC0 2 (-1 w/ STR bonus)
2 attacks per round
1d6 crushing damage (+3d10 fire damage, +7 from STR, as well as +5 from "proficiency", and strikes as +3, w/ speed factor 0 and removes deafness and feeblemindedness, destroys illusionary creatures and dispels at a low level)	Base AC -3 (-7 w/ DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison, Hold, Stun, Paralysis, Petrification
Resistances: 125% Fire, 60% Magic
Special: ignores invisibility, spawns with a Fireshield (as the spell, but does 1d12+8 fire damage) that lasts for 23 rounds, doesn't count towards summon limit and isn't vulnerable to summon-killing effects
Spellcasting: can cast 2x Flame Strike (as the spell, but cast at max level)
Efreeti Bottle 	Efreeti 	80 HP
20 STR
9 DEX	Base THAC0 11 (8 w/ STR bonus)
1 attack per round
2d8 crushing damage (+8 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 125% Fire
Special: assumes a Gaseous Form if its HP is lower than 15 (up to three times)
Spellcasting: casts Fire Shield (Red), Fireball, Invisibility, Flame Arrow and Flame Strike on its own via script and, beyond that, can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt, Flame Strike and Flame Arrow
Summon Efreeti 	Efreeti 	80 HP
20 STR
9 DEX	Base THAC0 11 (8 w/ STR bonus)
1 attack per round
3d8 crushing damage (+8 from STR and strikes as +0, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 125% Fire
Special: assumes a Gaseous Form if its HP is lower than 15 (up to three times)
Spellcasting: casts Fire Shield (Red), Fireball, Invisibility, Flame Arrow and Flame Strike on its own via script and, beyond that, can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt
Gate (priest)
Gate (wizard) 	Pit Fiend 	80 HP
18/00 STR
17 DEX	Base THAC0 7 (4 w/ STR bonus)
5 attacks per round
3d4 piercing damage (+6 from STR, +3 from "proficiency" and strikes as +4, w/ speed factor 0)	Base AC -5 (-8 w/ DEX bonus)
Saving throws: D5 / W7 / P6 / B5 / S8
Immunities: Normal Weapons, Weapons With Enchantment Below +3, Poison, Polymorph, Charm, Fear, Morale Break, Confusion, Feeblemindedness
Resistances: 100% Fire, 50% Magic
Special: ignores invisibility, regenerates 1hp every 3 seconds, doesn't count towards summon limit and summon-killing effects
Spellcasting: casts Demon Fear (fear for 2 rounds on a failed save vs spell), Remove Magic (only if a Mage or Cleric is spotted), Symbol: Fear, Fireball (as the spell, but 20d6 fire damage) on its own via script
Golden Lion Figurine 	Joolon 	45 HP
18 STR
9 DEX	Base THAC0 15 (14 w/ STR bonus)
2 attacks per round (+1 from permanent Haste)
1d12 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Normal Weapons
Special: has permanent normal Haste
Spellcasting: can be ordered to cast Cloak of Fear and Blur
Golem Manual 	Flesh Golem 	40 HP
19 STR
9 DEX	Base THAC0 7 (4 w/ STR bonus)
2 attacks per round
2d8 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)	Base AC 9 (no DEX bonus)
Saving throws: D10 / W11 / P10 / B11 / S11
Immunities: Normal Weapons, Poison, Sleep, Fear, Charm, Hold, Paralysis, Backstab
Resistances: 100% Magic, 100% Cold, 125% Electricity, 100% Poison
Clay Golem Manual 	Clay Golem 	50 HP
20 STR
9 DEX	Base THAC0 6 (3 w/ STR bonus)
1 attack per round
3d10 crushing damage (+8 from STR and strikes as +4, w/ speed factor 0)	Base AC 7 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Poison, Sleep, Fear, Charm, Hold, Paralysis, Backstab
Resistances: 100% Magic, 50% Fire, 100% Cold, 100% Electricity, 100% Slashing, 100% Piercing, 100% Missile, 100% Poison
Special: casts Golem Haste (works like the Haste spell), centered on itself, if an enemy is spotted and the golem isn't already hasted
Stone Golem Manual 	Stone Golem 	60 HP
22 STR
9 DEX	Base THAC0 7 (3 w/ STR bonus)
1 attack per round
3d8 crushing damage (+10 from STR and strikes as +4, w/ speed factor 0)	Base AC 5 (no DEX bonus)
Saving throws: D5 / W7 / P6 / B5 / S8
Immunities: Normal Weapons, Weapons with Enchantment Below +2, Poison, Sleep, Fear, Charm, Hold, Paralysis, Backstab, Petrification, Slow
Resistances: 100% Magic, 100% Poison
Special: casts Golem Slow (works like the Slow spell, but lasts 7.5 rounds instead of 10) if an enemy is spotted
Juggernaut Golem Manual 	Juggernaut Golem 	99 HP
24 STR
9 DEX	Base THAC0 -1 (-9 total w/ STR bonus and -2 bonus from "weapon")
2 attacks per round
8d8+2 crushing damage (+12 from STR and strikes as +2, w/ speed factor 0, and does 2d6 crushing damage and stun for 2 rounds on a failed save vs spells, nonmagical effect)	Base AC -2 (no DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons with Enchantment Below +2, Poison, Sleep, Fear, Charm, Hold, Paralysis, Backstab
Resistances: 100% Magic, 125% Fire, 100% Cold, 100% Electricity, 100% Acid, 100% Poison, 20% Slashing, 20% Crushing, 20% Piercing, 20% Missile
Special: casts Golem Gas Cloud (1 poison damage per second, for 18 seconds, on a failed save vs death with a -2 penalty, nonmagical effect) if an enemy is spotted. Applies 5 stoneskins to the caster and dies when they're gone.
Green Globe 	Shambling Mound 	96 HP
19 STR
14 DEX	Base THAC0 9 (6 w/ STR bonus)
1 attack per round
4d8 crushing damage (+7 from STR and strikes as +4, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Staff of the Woodlands 	Shambling Mound 	64 HP
19 STR
14 DEX	Base THAC0 13 (10 w/ STR bonus)
1 attack per round
4d8 crushing damage (+7 from STR and strikes as +3, w/ speed factor 0)	Base AC 2 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B11 / S13
Immunities: Normal Weapons, Weapons With Enchantment Below +2
Hexxat's Children of the Night 	Rat 	1 HP
9 STR
9 DEX	Base THAC0 20 (no STR bonus)
1 attack per round
1d2 crushing damage (no STR bonus, doesn't have a weapon or weapon-like attack item)	Base AC 20 (no DEX bonus)
Saving throws: D20 / W20 / P20 / B20 / S20
Resistances: 90% Slashing, 90% Crushing, 90% Piercing, 90% Missile
Hexxat's Children of the Night 	Wolf 	32 HP
15 STR
17 DEX	Base THAC0 17 (no STR bonus)
3 attacks per round
1d4 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0 and range 2)	Base AC 6 (3 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Hexxat's Children of the Night 	Shadow 	34 HP
18 STR
10 DEX	Base THAC0 17 (16 w/ STR bonus)
1 attack per round
1d8 slashing damage (+2 from STR and strikes as +0, w/ speed factor 0)	Base AC 7 (no DEX bonus)
Saving throws: D12 / W14 / P13 / B15 / S15
Immunities: Normal Weapons, Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Resistances: 100% Cold, 100% Electricity, 30% Missile
Spellcasting: can be ordered to cast 5x Magic Missile, 5x Mirror Image, 2x Fireball, Hold Person, 2x Lightning Bolt, 2x Dimension Door, 2x Polymorph Other, Animate Dead, Cloudkill, Shadow Door, Monster Summoning III< Chaos, Invisible Stalker, Globe of Invulnerability, Flesh to Stone
Silver Horn of Valhalla 	Berserk Warrior 	50 HP
17 STR
9 DEX	Base THAC0 16 (11 w/ STR bonus, -1 bonus from weapon, -1 from "proficiency" and -2 bonus from permanent berserk status)
1.5 attacks per round
1d8+1 slashing damage (+1 from STR, as well as +2 from "proficiency" and a further +2 from berserk status and strikes as +1, w/ speed factor 7)	Base AC 10 (no DEX bonus, but wears a Hide Armor +2 and a Small Shield, achieving AC 4 with penalties of +3 and +2 against missile and piercing damage, respectively)
Saving throws: D11 / W13 / P12 / B13 / S14
Immunities: Critical Hits
Special: has permanent Berserk status
Bronze Horn of Valhalla 	Berserk Warrior 	70 HP
17 STR
9 DEX	Base THAC0 14 (7 w/ STR bonus, -1 bonus from weapon, -3 from "proficiency" and -2 bonus from permanent berserk status)
2.5 attacks per round
1d8+1 slashing damage (+1 from STR, as well as +3 from "proficiency" and a further +2 from berserk status and strikes as +1, w/ speed factor 7)	Base AC 10 (no DEX bonus, but wears a Hide Armor +2 and a Small Shield, achieving AC 4 with penalties of +3 and +2 against missile and piercing damage, respectively)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Critical Hits
Special: has permanent Berserk status
Iron Horn of Valhalla 	Berserk Warrior 	90 HP
17 STR
9 DEX	Base THAC0 12 (5 w/ STR bonus, -1 bonus from weapon, -3 from "proficiency" and -2 bonus from permanent berserk status)
2.5 attacks per round
1d8+1 slashing damage (+1 from STR, as well as +4 from "proficiency" and a further +2 from berserk status and strikes as +1, w/ speed factor 7)	Base AC 10 (no DEX bonus, but wears a Hide Armor +2 and a Small Shield, achieving AC 4 with penalties of +3 and +2 against missile and piercing damage, respectively)
Saving throws: D8 / W10 / P9 / B9 / S11
Immunities: Critical Hits
Special: has permanent Berserk status
Invisible Stalker 	Invisible Stalker 	64 HP
18/10 STR
17 DEX	Base THAC0 11 (10 w/ STR bonus)
1 attack per round
2d8 crushing damage (+3 from STR and strikes as +2, w/ speed factor 0)	Base AC -3 (-6 w/ DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain, Lightning Bolt of Paralyzation, Lightning Bolt (Mage version only)
Resistances: 30% Fire, 30% Cold, 30% Electricity, 30% Acid, 80% Missile
Special: spawns with invisibility
Limited Wish: "I wish to be protected from undead right now"	Vampire (9 HD) 	75 HP
18/91 STR
17 DEX	Base THAC0 11 (9 w/ STR bonus)
1 attack per round
1d6 crushing damage (+5 from STR, as well as +2 from "proficiency" and strikes as +2, w/ speed factor 0, drains 2 levels)	Base AC 1 (-2 w/ DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Immunities: Normal Weapons, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain
Resistances: 50% Cold, 50% Electricity
Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP every 2 seconds
Spellcasting: casts Domination (as the spell) often
Limited Wish: "I wish to be protected from undead right now"	Vampire (10 HD) 	83 HP
18/100 STR
17 DEX	Base THAC0 11 (8 w/ STR bonus)
1 attack per round
1d6 crushing damage (+6 from STR, as well as +2 from "proficiency" and strikes as +2, w/ speed factor 0, drains 2 levels)	Base AC 1 (-2 w/ DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Weapons With Enchantment Below +2, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain
Resistances: 50% Cold, 50% Electricity
Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP every 2 seconds
Spellcasting: casts Domination (as the spell) often
Limited Wish: "I wish to be protected from undead right now"	Vampire (11 HD) 	88 HP
18/100 STR
17 DEX	Base THAC0 9 (6 w/ STR bonus)
2 attacks per round
1d6 crushing damage (+6 from STR, as well as +2 from "proficiency" and strikes as +2, w/ speed factor 0, drains 2 levels)	Base AC 1 (-2 w/ DEX bonus)
Saving throws: D7 / W9 / P8 / B8 / S10
Immunities: Normal Weapons, Weapons With Enchantment Below +2, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain
Resistances: 50% Cold, 50% Electricity
Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP/sec
Spellcasting: casts Domination (as the spell) often
Limited Wish: "I wish to be protected from undead right now"	Vampire (12 HD) 	96 HP
19 STR
18 DEX	Base THAC0 9 (6 w/ STR bonus)
2 attacks per round
1d6 crushing damage (+7 from STR, as well as +2 from "proficiency" and strikes as +4, w/ speed factor 0, drains 3 levels)	Base AC 1 (-3 w/ DEX bonus)
Saving throws: D5 / W7 / P6 / B6 / S8
Immunities: Normal Weapons, Weapons With Enchantment Below +3, Nature's Beauty, Disease, Sleep, Poison, Charm, Fear, Morale Break, Hold, Fatigue, Berserk, Paralysis, Level Drain
Resistances: 50% Cold, 50% Electricity
Special: can be spawned by the player, but must be controlled (via Turn Undead or Control Undead) to be used as a summon, turns into a bat and runs away when under 10 HP or in broad daylight, regenerates 1 HP/sec
Spellcasting: casts Domination (as the spell) often
Monster Summoning I 	Rabid Dog 	18 HP
14 STR
17 DEX	Base THAC0 18 (no STR bonus)
3 attacks per round
1d4 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0 and range 2)	Base AC 6 (3 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Monster Summoning I 	Kobold Commando 	21 HP
12 STR
17 DEX	Base THAC0 18 (melee: no STR bonus, ranged: 15 w/ DEX bonus and -1 from "proficiency")
Melee: 1 attack per round, ranged: 2 attacks per round
Ranged attack: 2x Arrows of Fire, followed by 20x Arrows (+2 from "proficiency", strikes as +0, w/ speed factor 6 and range 75)
Melee attack: 1d6 piercing damage (no STR bonus and strikes as +0, w/ speed factor 3)	Base AC 5 (2 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Critical Hits
Monster Summoning I 	Ogrillion 	24 HP
18/50 STR
9 DEX	Base THAC0 18 (17 w/ STR bonus)
2 attacks per round
1d8 crushing damage (+3 from STR and strikes as +0, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Monster Summoning I 	Worg 	26 HP
18/40 STR
9 DEX	Base THAC0 17 (16 w/ STR bonus)
1 attack per round
1d8 piercing damage (+3 from STR and strikes as +0, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Monster Summoning II
Wand of Monster Summoning
Wild Surge #50	Gnoll Elite 	30 HP
16 STR
15 DEX	Base THAC0 17 (no STR bonus, but 14 due to -3 from "proficiency")
1.5 attacks per round
1d10 piercing/slashing damage (+1 from STR, as well as +3 from "proficiency", and strikes as +0, w/ speed factor 9 and range 2)	Base AC 4 (3 w/ DEX bonus)
Saving throws: D14 / W16 / P15 / B17 / S17
Immunities: Critical Hits
Monster Summoning II
Wand of Monster Summoning
Wild Surge #50	Hobgoblin Elite 	30 HP
17 STR
12 DEX	Base THAC0 17 (melee: 17, despite the STR bonus, due to an unknown penalty, ranged: no DEX bonus)
2 attacks per round
Ranged attack: 20x Arrows of Biting, followed by 18x Arrows (strikes as +0, w/ speed factor 6 and range 75)
Melee attack: 2d4 slashing damage (+1 from STR, as well as +3 from "proficiency", and strikes as +0, w/ speed factor 8)	Base AC 8 (no DEX bonus, 3 due to Leather Armor, 5 vs piercing/missile due to armor penalties)
Saving throws: D10 / W12 / P11 / B13 / S12
Monster Summoning II
Wand of Monster Summoning
Wild Surge #50	Ogre 	33 HP
18/100 STR
9 DEX	Base THAC0 17 (11 w/ STR bonus and -3 from "proficiency")
1 attack per round
1d10 crushing damage (+6 from STR, as well as +3 from "proficiency", and strikes as +1, w/ speed factor 3)	Base AC 5 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B13 / S13
Monster Summoning II
Wand of Monster Summoning
Wild Surge #50	Dire Wolf 	33 HP
18 STR
9 DEX	Base THAC0 15 (14 w/ STR bonus)
1 attack per round
1d8 piercing damage (+2 from STR and strikes as +1, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Monster Summoning III 	Ettercap 	42 HP
14 STR
9 DEX	Base THAC0 15 (no STR bonus)
3 attacks per round
Melee attack 1: 1d3 slashing damage (no STR bonus and strikes as +1, w/ speed factor 3)
Melee attack 2: 1d8 piercing damage (no STR bonus and strikes as +1, w/ speed factor 3, poison for 2 damage/sec for 37 seconds on a failed save vs death)	Base AC 4 (no DEX bonus)
Saving throws: D4 / W5 / P5 / B6 / S5
Immunities: Web
Monster Summoning III 	Ogre Berserker 	42 HP
18/100 STR
9 DEX	Base THAC0 15 (9 w/ STR bonus and -3 from "proficiency")
1 attack per round
1d10 crushing damage (+6 from STR, as well as +3 from "proficiency, and strikes as +1, w/ speed factor 3)	Base AC 3 (no DEX bonus)
Saving throws: D9 / W11 / P10 / B12 / S12
Moon Dog Figurine 	Cerebus 	74 HP
17 STR
17 DEX	Base THAC0 11 (10 w/ STR bonus)
1 attack per round
3d4 piercing damage (+1 from STR and strikes as +4, w/ speed factor 0)	Base AC 0 (-3 w/ DEX bonus)
Saving throws: D6 / W8 / P7 / B7 / S9
Immunities: Normal Weapons, Weapons With Enchantment Below +2, Charm, Fear, Morale Break, Poison
Resistances: 25% Magic, 25% Slashing, 25% Crushing, 25% Piercing, 25% Missile
Special: permanent normal Haste
Spellcasting:
Moon Dog Howl (fear+5 magic damage for 3 rounds against all Evil creatures on a failed save vs spell -2, Protection from Evil and protection against fear for the party) cast via script when an enemy is sighted (doesn't spend the cast listed below).
Can be ordered to cast: Moon Dog Howl, 3x Healing Lick (cures 20 HP and removes diseases, deafness, blindness and poison), 3x Moon Dog Sight (dispels illusions of level 5 and under, detects evil and finds traps), 3x Mirror Image, Improved Invisibility
Mordenkainen's Sword 	Magical Sword 	36 HP
12 STR
9 DEX	Base THAC0 10 (no STR bonus, 3 due to -4 bonus from weapon and -3 from "proficiency")
1 attack per round
5d4+4 slashing damage (no STR bonus, but +3 from "proficiency" and strikes as +5, w/ speed factor 1)	Base AC -20 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Paralysis, Stun, Sleep, Hold, Charm, Fear, Blindness, Feeblemindedness, Disease, Deafness, Confusion, Petrification, Polymorph Other, INT modification, Poison, Sphere of Chaos, Psionic Attacks
Resistances: 100% resistance to all damage types, except Magical damage
Ras, The Dancing Blade 	Ras 	36 HP
12 STR
9 DEX	Base THAC0 12 (no STR bonus, 7 due to -2 bonus from weapon and -3 from "proficiency")
1 attack per round
1d8+2 slashing damage (no STR bonus, but +3 from "proficiency" and strikes as +2, w/ speed factor 3)	Base AC -20 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: wears MINHP1.ITM, granting it immunity to basically everything in the game, except, notably, summon-destroying effects (like Death Spell)
Resistances: 100% Magic, 100% resistance to all damage types, except Magical damage
Special: doesn't act unless ordered to
Spectral Brand 	Spectral Blade 	36 HP
12 STR
9 DEX	Base THAC0 12 (no STR bonus, 11 due to -3 bonus from weapon and +2 penalty from "proficiency")
1 attack per round
1d8+3 slashing damage (no STR bonus and strikes as +3, w/ speed factor 3)	Base AC -20 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: wears MINHP1.ITM, granting it immunity to basically everything in the game, except, notably, summon-destroying effects (like Death Spell)
Resistances: 100% Magic, 100% resistance to all damage types, except Magical damage (though the item mentioned above prevents death from damage)
Special: doesn't act unless ordered to
Ring of Djinni Summoning 	Djinni 	59 HP
21 STR
9 DEX	Base THAC0 13 (9 w/ STR bonus)
1 attack per round
2d8 crushing damage (+9 from STR and strikes as +4, w/ speed factor 0)	Base AC 4 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Special: destroys the ring on death
Spellcasting: casts Invisibility via script when an enemy is sighted, can be ordered to cast: 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt
Summon Djinni 	Djinni 	59 HP
21 STR
9 DEX	Base THAC0 13 (8 w/ STR bonus and -1 from "proficiency")
1 attack per round
2d8 crushing damage (+9 from STR, as well as +2 from "proficiency", and strikes as +0, w/ speed factor 0)	Base AC 4 (no DEX bonus)
Saving throws: D10 / W12 / P11 / B12 / S13
Special: assumes a Gaseous Form if its HP is lower than 10 (up to three times)
Spellcasting: casts Shadow Door, Globe of Invulnerability and Protection from Magical Weapons via script when an enemy is sighted, can be ordered to cast: 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt
Shamanic Dance Levels 1+ 	Fox Spirit 	16 HP
12 STR
17 DEX	Base THAC0 19 (no STR bonus)
1 attack per round
1d3 piercing damage (no STR bonus and strikes as +1, w/ speed factor 0, on crit: confusion for 1 round on a failed save vs spell, bypasses MR)	Base AC 6 (3 w/ DEX bonus)
Saving throws: D14 / W16 / P15 / B17 / S17
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Shamanic Dance Levels 1+ 	Hound Spirit 	16 HP
11 STR
16 DEX	Base THAC0 19 (no STR bonus)
1 attack per round
1d3 piercing damage (no STR bonus and strikes as +1, w/ speed factor 0, on crit: fear for 1 round on a failed save vs spell, bypasses MR)	Base AC 5 (3 w/ DEX bonus)
Saving throws: D14 / W16 / P15 / B17 / S17
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Shamanic Dance Levels 1+ 	Snake Spirit 	16 HP
10 STR
17 DEX	Base THAC0 19 (no STR bonus)
1 attack per round
1d2 piercing damage (no STR bonus and strikes as +1, w/ speed factor 0 and range 2, on crit: 1 poison damage/second for 6 seconds on a failed save vs death, bypasses MR)	Base AC 6 (3 w/ DEX bonus)
Saving throws: D14 / W16 / P15 / B17 / S17
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Shamanic Dance Levels 6+ 	Bear Spirit 	32 HP
18/76 STR
10 DEX	Base THAC0 17 (15 w/ STR bonus)
3 attacks per round
1d6 slashing damage (+4 from STR and strikes as +2, w/ speed factor 0, on crit: stun for 1 round on a failed save vs spell, bypasses MR)	Base AC 6 (no DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Shamanic Dance Levels 6+ 	Boar Spirit 	32 HP
18 STR
16 DEX	Base THAC0 17 (16 w/ STR bonus)
2 attacks per round
2d3 piercing damage (+2 from STR and strikes as +2, w/ speed factor 0, on crit: 2d4 piercing damage, bypasses MR)	Base AC 6 (4 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Shamanic Dance Levels 6+ 	Panther Spirit 	32 HP
17 STR
18 DEX	Base THAC0 17 (16 w/ STR bonus)
3 attacks per round
1d4 slashing damage (+1 from STR and strikes as +2, w/ speed factor 0, on crit: slow for 1 round on a failed save vs spell, bypasses MR)	Base AC 6 (2 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Spider Spawn 	Giant Spider 	35 HP
14 STR
9 DEX	Base THAC0 13 (no STR bonus)
1 attack per round
1d8 piercing damage (no STR bonus and strikes as +0, w/ speed factor 3, poison for 2 damage/sec for 37 seconds on a failed save vs death)	Base AC 4 (no DEX bonus)
Saving throws: D9 / W10 / P9 / B10 / S10
Immunities: Web
Spider Spawn 	Phase Spider 	44 HP
14 STR
9 DEX	Base THAC0 12 (no STR bonus)
2 attacks per round
1d6 piercing damage (no STR bonus and strikes as +1, w/ speed factor 3, poison for 2 damage/sec for 20 seconds on a failed save vs death -2)	Base AC 5 (no DEX bonus)
Saving throws: D11 / W13 / P12 / B13 / S14
Immunities: Web, Entangle
Special: teleports to enemies via script
Spider Spawn 	Sword Spider 	45 HP
14 STR
9 DEX	Base THAC0 15 (no STR bonus)
4 attacks per round (5 w/ haste)
2d6 piercing damage (no STR bonus and strikes as +1, w/ speed factor 3)	Base AC 3 (no DEX bonus)
Saving throws: D11 / W13 / P12 / B13 / S14
Immunities: Web
Special: under the effect of permanent normal Haste
Summon Deva
Summon Fallen Deva 	Deva
Fallen Deva 	110 HP
19 STR
19 DEX	Base THAC0 5 (-4 w/ STR bonus, -3 from weapon and -3 from proficiency)
2 attacks per round
3d6+3 crushing damage (+7 from STR, as well as +5 from proficiency, and strikes as +3, w/ speed factor 5, also has 25% chance to cure deafness+feeblemindedness+dispel at a low level, inflicts stun for 1 round on a failed save vs spell, destroys clones and, against undead, does +1d6+2 crushing damage and destroys them on a failed save vs death -4)	Base AC -7 (-11 w/ DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +2, Charm, Level Drain, Confusion, Backstabs, Poison, Petrification, Slay, Feeblemindedness
Resistances: 100% Fire, 100% Cold, 100% Electricity, 70% Magic, 10% Slashing, 10% Crushing, 10% Piercing, 10% Missile
Special: ignores invisibility, regenerates 1 HP every 3 seconds, doesn't count towards the summon limit and isn't vulnerable to summon-destroying effects (eg Death Spell). Besides their appearance and some very minor AI differences (eg the Fallen Deva won't Cure Critical Wounds unless ordered to), the only difference between the two is that the Deva is Chaotic Good and the Fallen Deva is Chaotic Evil.
Spellcasting: casts Heal on itself via script when under 25% HP and can be ordered to cast: 3x Remove Fear, 3x Remove Curse, 3x Cure Disease, 3x Dispel Magic (at level 25), 3x Neutralize Poison, 3x Cure Critical Wounds, 3x Globe of Blades, 1x Chaos
Summon Planetar
Summon Dark Planetar 	Planetar
Fallen Planetar	110 HP
19 STR
15 DEX	Base THAC0 5 (-4 w/ STR bonus, -3 from weapon and -3 from proficiency)
3 attacks per round (4 w/ Haste)
2d10+3 slashing damage (+7 from STR, as well as +5 from proficiency, and strikes as +3, w/ speed factor 5, also has 25% chance to do all the following: cure deafness and feeblemindedness, dispel at a low level, destroy clones, slay on a failed save vs death -2)	Base AC -7 (-8 w/ DEX bonus)
Saving throws: D3 / W5 / P4 / B4 / S6
Immunities: Normal Weapons, Weapons With Enchantment Below +3, Charm, Level Drain, Confusion, Backstabs, Poison, Petrification, Slay, Feeblemindedness
Resistances: 100% Fire, 100% Cold, 100% Electricity, 75% Magic, 10% Slashing, 10% Crushing, 10% Piercing, 10% Missile
Special: under the effect of permanent normal Haste, ignores invisibility, regenerates 4 HP per second (before taking into account Haste), doesn't count towards the summon limit and isn't vulnerable to summon-destroying effects (eg Death Spell). Besides their appearance, the only difference between the two is that the Planetar is Chaotic Good and has Holy Word and the Fallen Planetar is Chaotic Evil and has Unholy Word.
Spellcasting: casts Heal on itself via script when under 25% HP and can be ordered to cast: 3x Remove Fear, 3x Cure Disease, 3x Dispel Magic (at level 1), 3x Remove Curse, 3x Lesser Restoration, 3x Neutralize Poison, 3x True Seeing, 3x Flame Strike, 3x Insect Plague, 3x Raise Dead, 3x Heal, 3x Globe of Blades, 3x Earthquake, 3x Fire Storm, 3x Holy Word (Unholy Word for the Fallen Planetar), 3x Symbol: Fear, 3x Symbol: Death, 2x Magic Missile, Detect Invisibility, Flame Arrow, Improved Invisibility, Chaos
Summon Dread Wolf 	Dread Wolf 	33 HP
9 STR
9 DEX	Base THAC0 15 (no STR bonus)
1 attack per round
1d10 piercing damage (no STR bonus and strikes as +0, w/ speed factor 0)	Base AC 6 (no DEX bonus)
Saving throws: D11 / W13 / P12 / B13 / S14
Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Resistances: 100% Cold, 50% Electricity
Summon Ghast 	Ghast 	29 HP
18 STR
9 DEX	Base THAC0 14 (cannot receive STR bonuses)
3 attacks per round
1d8 piercing damage (cannot receive STR bonuses and strikes as +1, w/ speed factor 3, inflicts THAC0 penalty of 2 for 200 seconds on a failed save vs breath and paralysis for 7 rounds on a failed save vs death)	Base AC 4 (no DEX bonus)
Saving throws: D9 / W11 / P10 / B12 / S12
Immunities: Stun, Sleep, Confusion, Fear, Morale Break, Hold, Poison, Fatigue, Petrification, Berserk, Charm, Paralysis, Slay, Nature's Beauty, Level Drain
Summon Ghostly Defender 	Goblin Warrior 	30 HP
12 STR
16 DEX	Base THAC0 18 (no STR bonus, but 16 due to -1 from "proficiency" and -1 bonus from the weapon)
1 attack per round
1d8+1 slashing damage (no STR bonus, but gets +2 from "proficiency" and strikes as +1, w/ speed factor 6)	Base AC 4 (2 w/ DEX bonus)
Saving throws: D13 / W15 / P14 / B16 / S16
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Special: unselectable
Summon Ghostly Defender 	Goblin Chieftain 	50 HP
16 STR
12 DEX	Base THAC0 16 (no STR bonus, but crits on 19 and 20 due to single-weapon style)
1 attack per round
2d4+2 crushing damage (+1 from STR, as well as +3 from "proficiency", and strikes as +2, w/ speed factor 5, on critical hit: stun for 6 seconds on a failed save vs spell)	Base AC 2 (no DEX bonus, supposedly single-weapon styles makes it 0, but the UI shows differently)
Saving throws: D11 / W13 / P12 / B13 / S14
Immunities: Critical Hits, Backstabs, Disease, Poison, INT modification, Charm, Stun, Fear, Morale Break, Paralysis, Hold, Confusion, Sleep, Feeblemindedness, Alignment Detection, Psionics
Resistances: 50% Slashing, 50% Crushing, 50% Piercing, 50% Missile
Special: unselectable
Summon Fiend 	Glabrezu 	80 HP
19 STR
17 DEX	Base THAC0 11 (8 w/ STR bonus)
5 attacks per round
3d4 crushing damage (+7 from STR, +3 from "proficiency" and strikes as +4, w/ speed factor 0)	Base AC -7 (-10 w/ DEX bonus)
Saving throws: D8 / W10 / P9 / B9 / S11
Immunities: Normal Weapons, Weapons With Enchantment Below +2, Poison, Polymorph, Charm, Fear, Morale Break, Confusion, Feeblemindedness, Paralysis, Hold
Resistances: 100% Fire, 100% Cold, 50% Magic
Special: ignores invisibility, doesn't count towards summon limit and summon-killing effects
Spellcasting: casts Power Word: Stun at-will randomly, as well as Remove Magic (only once) upon seeing a Cleric or Mage
Summon Hakeashar 	Hakeashar 	92 HP
16 STR
9 DEX	Base THAC0 9 (no STR bonus)
2 attacks per round
0d6 piercing damage (cannot receive STR bonuses and strikes as +0, w/ speed factor 0, drains 1 item charge and 1 wizard spell)	Base AC 8 (no DEX bonus)
Saving throws: D9 / W11 / P10 / B9 / S12
Immunities: Normal Weapons and Lower Resistance (the spell)
Resistances: 100% Fire, 100% Cold, 100% Electricity, 100% Magic, 20% Slashing, 50% Crushing, 50% Piercing, 75% Missile
Special: receives the effect of Cure Light Wounds when a spell targets it directly (eg a Fireball won't work, but Flame Arrow will)
Spellcasting: can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt
Summon Nishruu 	Nishruu 	72 HP
16 STR
9 DEX	Base THAC0 11 (no STR bonus)
2 attacks per round
0d6 piercing damage (cannot receive STR bonuses and strikes as +0, w/ speed factor 0, drains 1 item charge and 1 wizard spell)	Base AC 10 (no DEX bonus)
Saving throws: D9 / W11 / P10 / B9 / S12
Immunities: Lower Resistance (the spell), Poison
Resistances: 100% Fire, 100% Cold, 100% Electricity, 100% Magic, 20% Slashing, 50% Crushing, 50% Piercing, 70% Missile
Special: ignores invisibility, receives the effect of Cure Light Wounds when a spell targets it directly (eg a Fireball won't work, but Flame Arrow will)
Spellcasting: can be ordered to cast 2x Magic Missile, Stinking Cloud, Melf's Acid Arrow, Agannazar's Scorcher, Ghost Armor, Lightning Bolt
Wizard Eye 	Wizard Eye 	2 HP
9 STR
9 DEX	Base THAC0 19 (no STR bonus)
1 attacks per round
1d2 crushing damage (no STR bonus and has no weapon or weapon-like attack item)	Base AC 6 (no DEX bonus)
Saving throws: D14 / W16 / P15 / B17 / S17
Immunities: Lower Resistance (the spell), Poison
Special: clears the fog of war, spawns with invisibility, can only be ordered to attack if selected alongside other creatures, doesn't count toward the summon limit and isn't vulnerable to summon-destroying effects (eg Death Spell, though it will be destroyed anyway due to its low HD of 2)
Wyvern Call
Book of Infinite Spells 	Wyvern 	63 HP
14 STR
9 DEX	Base THAC0 10 (no STR bonus)
2 attacks per round
Melee attack 1: 2d8 crushing damage (no STR bonus and strikes as +2, w/ speed factor 3)
Melee attack 2: 1d6 piercing damage (no STR bonus and strikes as +2, w/ speed factor 3, poison for 5 damage/sec for 20 seconds on a failed save vs death -4)	Base AC 1 (no DEX bonus)
Saving throws: D7 / W9 / P8 / B9 / S8
Immunities: Hold, Level Drain, Slow, Paralysis, Web, Entangle, Grease