Monster Reference Level

The Monster Reference Level was originally introduced with the Summer Update 2023. In game, it is an invisible level number, and the lower the level of a character below this cap, the more damage they take in the area. The specific level caps, scaling formula, and other values or details for any area are intentionally kept hidden by CipSoft to "maintain the exploratory nature of the game".
It was originally built to make the Rotten Blood Quest hunting grounds more difficult for characters under a certain level. It is active on all of the creatures and for most of the elements that cause damage in Rotten Blood areas, although not all of them due to technical reasons involving environment effects and the bosses.
On , it was revealed that it was also active in Bulltaur Lair and Nimmersatt's Breeding Ground since their release, and announced it could be reused in the future in further hunting grounds.
=== Impact ===
Note: the table below is built based on user testing input, the mechanic is still being investigated by the community to be better understood.
{class="wikitable" style="text-align: center;"
! Area !! Level cap !! Observed extra damage
-
 Bulltaur Lair ? 
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 Nimmersatt's Breeding Ground 220~454Based on user testing reports on Reddit 60% extra damage at 220Regular damage at 454
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 Rotten Blood Quest areas 750~ 35,6% extra damage at 624Based on 2255 damage hit (assuming 1425 from charge + 322 from track = 508 extra damage), see EK on this Twitch Clip2% extra damage at 731Based on 1841 damage hit (assuming 1425 from charge + 387 from track = 29 extra damage), see EK on this Twitch Clip.Regular damage at 790Based on 1842 damage hit (assuming 1425 from charge + 417 from track = 0 extra damage), see EK on this Twitch Clip.
}
=== History ===
* On , its formula was adapted to reduce the damage "a bit" for the first 100 levels beneath the cap, and then scaling the damage up at a much faster rate after that.
=== References ===
Category:Special Conditions
Category:Harmful Special Conditions