Deva

A Deva is a celestial being, called forth by the Cleric/Paladin High-level class ability Summon Deva. A summoned Deva is actually "gated" and not just "summoned", and thus is not affected by banishment/destruction from a Death Spell. 
Devas are competent divine spell casters and can hold their own as a melee attacker, although not as powerful as planetars. They have the same avatar as a Planetar and Solar in the basic and EE games. A Deva and a Planetar cannot be summoned at the same time; that is, if you summon a Deva, you cannot also summon a Planetar, and vice versa.
== Spellbook ==
The Deva has access to the following spells:
; Priest spells
* Remove Fear 
* Cure Disease 
* Dispel Magic 
* Remove Curse 
* Neutralize Poison 
* Cure Critical Wounds 
* Globe of Blades 
; Wizard spells
* Chaos (memorized, not used by script)
; Known, not memorized or used by script
* Magic Missile
* Detect Invisibility
* Fireball
* Flame Arrow
* Haste
== Gameplay ==
The Deva is an ally of the party upon being gated in. You may select it and actively manage the creature's movements, targeting and spell casting (although the Deva may not respond to that very well, as its script takes precedence). If you don't want to micro-manage the deva, its script will automatically cast some spells to aid the party, and attack detected enemies in its range. For example, by script, it may cast Remove Fear on the party without being commanded to do so. Additionally, the deva can recognize party members under some negative status effects such as Panic, Poison, and Disease and apply a cure. If the party member is Charmed or Confused can attempt a Dispel Magic (priest). When the Deva only has 25% of its original HP, it will attempt to apply a Cure Critical Wounds to self.
* The Deva can See the invisible.
* A Deva's undroppable item worn in the ring slot IMMUNE2.ITM provides immunity to weapons lower than +2 enchantment.
* They regenerate 1 HP every 3 seconds via an innate power.
* Other immunities to detrimental status effects are also innately assigned to the creature, as shown in the InfoBox.
* The Deva's melee weapon has several features:
*The Deva's close quarters weapon (it looks like a mace) strikes as a +3 Enchanted item, with a range of 1 and speed factor of 5. Upon each successful hit, it deals 3d6+3 crushing damage (with a +7 extra crushing damage due to the Deva's Strength attribute). It also provides a +3 THAC0 bonus.
*See the DEVA.ITM page for details of its passive and on-hit powers and abilities, including a Stun effect, potential Dispel Magic effect and extra destructive capabilities vs. the Undead. 
The Deva is not scripted to appear in any game areas or through summoning from spell casting by AI controlled non-player characters or enemies. Only the player characters can introduce this creature into the game.
==Gallery==
Deva vs Lich.png|The party's Deva is charging a pair of lich opponents - One lich casts Time Stop and focuses spell attacks at the holy celestial.
Deva Stuns Huntress.png|The party's Deva has stunned the ever dangerous Huntress in the Watcher's Keep Final Seal dungeon.
Deval Cure Critcal Wounds.png|Command the Deva to Cure Critical Wounds before it's limited time on the material plane runs out.
== Mod Content ==
Installation of the Spell Revisions Mod makes changes to the summoned creature from the Summon Deva High-level class ability. It brings the creature closer to the D&D 2nd Edition ruleset. 
Deva (level 14/14 Fighter/Cleric):
STR 19, DEX 18, CON 18, INT 18, WIS 18, CHA 20; AL Chaotic Good
HP 136, AC -5, THAC0 4 (1 with +3 Mace), Saving Throws 3/5/4/4/6
2 Attacks Per Round, 1d10+10 Crushing Damage (Heavy Mace +3)
Combat Abilities:
Disruption: undead creatures must save vs. death or be destroyed
Stun: 50% chance target must save vs. spell or be stunned for 2 rounds
Special Qualities:
Immune to weapons lower than +2 enchantment
Immune to level drain, death, imprisonment, maze, petrification, & poison effects
Cold & Electrical Resistance 100%; Fire Resistance 50%; Magic Resistance 70%
Slashing, Crushing, Piercing, & Missile Resistance 10%
Memorized Divine Spells:
Level 1: Bless (x3), Resist Fear (x3)
Level 2: Aid (x3), Find Trap, Know Opponent, Draw upon Divine Might
Level 3: Cure Disease (x2), Holy Smite (x2), Break Enchantment (x2)
Level 4: Cure Critical Wounds (x2), Neutralize Poison (x2), Magic Circle against Evil (x2)
Level 5: Mass Cure, Raise Dead, True Seeing
Level 6: Blade Barrier, Heal
Level 7: Holy Word
This Deva creature is now a multi classed level 14/14 Fighter-Cleric. It has no Mage spells. It is equipped with different undroppable items to change its abilities and immunities. It can see invisible creatures and can't be backstabbed. It now has a casting time modifier with a +10-speed bonus, and spells will cast almost instantly. It has a movement modifier bonus of +4. The Mace has no dispelling function. It has a hidden helmet that gives it a Wings Animation and prevents critical hits. The creature gets a revised and smarter AI, and occasionally uses Divine Spells while engaged in melee or if enemies are present, automatically. The player can still control the Deva to command his spell casting as desired. As a Cleric, the Deva may be directed to Turn Undead using its appropriate button control. 
The Deva gets a different animation than the unmodded game, looking more like a humanoid angel with silver-blue wings, and not the same as a Solar. See screenshot below.
==Mod gallery==
:Portraits from Portraits Portraits Everywhere
DEVAGOOD.jpg|thumb|Deva - "May the gods look upon you kindly." (one of several screen texts)
SR DEVA1.png|thumb|Good aligned Deva, Spell Revisions version (DEVAGOOD)
SR DEVA 2.png|thumb|SR Deva buffs party with Protection from Evil and self with Blade Barrier.
Category:Devas
Category:Illusionary creature destroyers