Guard

Your Guard is a measurement of how likely you are to avoid being damaged by an attack, either by blocking it with your body’s bulk, an armor or shield, clever misdirection or trough sheer reflex. In order to hit you with an attack, your opponent's attack roll must exceed or be equal to your Guard, otherwise they will miss, and vice-versa.
You Guard is essentially determined by the Armor you’re wearing. Armor has a base Guard and an Attribute that governs its use, increasing or decreasing its efficacy. If you're unarmored, your Guard is 10 + your Agility modifier. Being unarmored is usually not a good idea, unless you have special Feats or Perks that augment it.
As a rule of thumb, Heavy armor grants the highest base Guard, but requires a high Physique score and is not affected by any Attribute; Medium armor grants a moderate base Guard and is affected by your Agility, though to a limited extent; Light armor only grants a mediocre base Guard, but is greatly affected by Agility; and spells such as Shield grant a small base Guard but benefit from one of your mental attributes, depending on the method used to cast them.
Category:Character Property