Guide to Sieges and Raids

== Description ==
A siege is an attack on a base by having a high-ranking player in your faction walk next to the table inside a Tower. They will have to wait 60 seconds until the raid start and must not be moved or killed or the raid will not start at all, making them valuable targets for those who want to defend their base, stopping the attack immediately.
== Stages ==
=== Stage 1 - Raid ===
All participants will spawn in an open field with a tower as the main capture point and two side capture points, these grant points for whoever controls them. Since points matter the most, it is very important to have the most capture points, even if it means giving up the tower capture point.
* Achieving 100 points for the defender will stop the raid and cancel the siege, protecting the base for a period of 4 hours. 
* Achieving 100 points for the attacker moves everyone to Stage 2.
=== Stage 2 - Siege ===
All players will spawn in a map with the base which is being sieged. The defenders will have to keep the attackers from capturing the point A in order to keep the base to their faction. There will be four capture points; A, B, C and D. The attackers will have to capture D, then C, then B and finally A to win and capture the base, which will be then protected against any siege for 8 hours.
* You can only defend/capture a point if your previously captured point is still in your control, meaning you can split forces and make the enemy focused on captured one of your points while you send a small skirmisher squad to capture one of theirs. This allows for situations where the enemy has almost captured your point but cannot do anymore since you've captured their previous point.
* One example is being the attacker and sending a small group to capture point B while the defenders are trying to retake point C. If successful, both points will be under your control (It is suggested this is coordinated correctly, not done randomly by each participant, listen to your faction's leaders' orders in battle).
== Aftermath ==
After the battle has ended, the winning side will be teleported inside the base and the losing side will be teleported to another base they hold. If the losing side holds no base then its members will scatter and randomly spawn in the Map of the Road's four neutral spawns, located in each Route's forest.
Category:Guides