Civilization VI: Rise and Fall March 2018 Update

The March 2018 Update for Civilization VI: Rise and Fall was released on March 8, 2018. The following is a complete list of change notes.
==General updates==
* Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.
* Clarified Amundsen-Scott Research Station bonus in the text.
* Made the Water Park cheaper to be consistent with the Aerodrome.
* Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
* Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit's first promotion.
* Removed the Flirtatious and Curmudgeon agendas.
* Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.
* Updated Korean Palace art.
* Fixed situations where players could have Shared Visibility while at war.
* Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.
* Fixed an issue where the Stadium effects did not match the text.
** Stadium: +2 for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
* Increased defenses of early era city states to discourage easy conquest by AI and players.
==Balance changes==
* Allow the 3 land tiles next to Polder to include Hills.
* Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member's favor without them doing anything.
* Added the Entertainment Complex building effects.
** Arena: +1 . +1 once Conservation is unlocked. +1 Entertainment amenity for this city
** Zoo: +1 to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
** Stadium: +2 for cities with at least 10 population. +5 to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
* Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.
* Military Alliances now provide a bonus against city states.
* Macedon no longer receives boosts for conquering a Free City.
* Have Twilight Valor apply to Naval Melee units.
* Neutralize Governor turn duration has been adjusted for game speed.
* Gain Sources turn duration has been adjusted for game speed.
==AI updates==
* Added some improvements in sorting great works into collections.
* Improved AI progress through tech and civic tree.
* Garrisoned ranged units are much less likely to leave City Centers and Encampments.
==UI updates==
* Historic Moments are now accessible from the End Game Results screen.
* Made sure we displayed the right city details for cities being ceded.
* City States no longer display "At War" tooltip if we aren't at war.
* Former capitals are now properly differentiated from captured capitals.
* City Banner polish and bug fixes.
* Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.
* The diplomacy deal edit box will now fit up to 5 items to fit all 5 Alliance types.
* Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
* Diplomacy portraits in the HUD now indicate alliance type.
* Governor promotion buttons will now use the disabled state properly for promotions we don't have the pre-requisites to earn.
* The religion lens banner fly out will no longer display redundant icons for the first religion when it's about to convert or be tagged as predominate when it's still converting.
* Resolved terrain tooltips displaying over selection panels in certain situations.
* Added tooltips for a variety of loyalty UI.
* Adding alliance icons to tech tree nodes so players know what their Level 3 Research Alliance members are researching.
* Movement paths are now shown on the religion lens.
* Revised Raze City tooltip text for accuracy.
* Emphasized several notification icons indicating negative game events
* Clarified Era score and Age threshold UI while in the last era of the game.
* Added Research Alliance indicator to Research Chooser.
* Added a scroll panel to operative list on the Espionage overview.
==Bug fixes==
* Fixed an issue preventing water Natural Wonders from appearing on Huge maps.
* Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
* "Amphibious" unit promotion is now correctly removing the attack penalty in an amphibious attack.
* Fixed a bug causing incorrect unit maintenance costs to be incurred.
* Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
* Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.
* Fixed a bug causing units set to "Alert" to be changed to "Fortified", preventing them from waking up when enemies are near.
* Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.
* Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.
* Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
* Fixed the Space Port, it was being counted as a specialty district.
* Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.
* Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.
* Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
* Ensured that city state suzerain bonuses are applied properly after you capture a city.
* Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.
==Videos==
center|335 px|Franchise lead designer Ed Beach shares the vision behind this update.