Eberron Campaign Setting Spells

==Nature's Wrath==
(Eberron Campaign Setting, p. 114) 
Evocation 
Level: Druid 4 (Gatekeeper), 
Components: V, S, 
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Unnatural creatures in a 20-ft.-radius burst
Duration: Instantaneous and 1 round; see text
Saving Throw: Will partial or Will half; see text
Spell Resistance: Yes
You call up the power of nature to smite your enemies. Creatures that are a part of the natural world are unaffected; aberrations, undead, and similar corruptions of nature are harmed by the spell.
The spell deals damage to creatures of certain types within its area. Animals, constructs, elementals, fey, outsiders with an elemental subtype (air, earth, fire, or water), oozes, plants, vermin, and inanimate objects are unharmed by the spell.
Aberrations take 1d6 points of damage per caster level (maximum 10d6) and are dazed for 1 round. A successful Will saving throw reduces the damage to half and negates the daze effect.
Creatures of other types (dragons, giants, humanoids, magical beasts, monstrous humanoids, and outsiders with no elemental subtype) take 1d8 points of damage per two caster levels (maximum 5d8). A successful Will save reduces the damage to half
==Zone of Natural Purity==
(Eberron Campaign Setting, p. 117) 
Evocation 
Level: Druid 2 (Gatekeeper), 
Components: V, S, M, DF, A bushel of ivy leaves and berries, which must be sprinkled around the area. 
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 2 hours/level
Saving Throw: None
Spell Resistance: No
This spell sanctifies an area to the forces of nature. Every fey and plant creature in the area gains a +1 sacred bonus on attack rolls, damage rolls, and saving throws, while aberrations in the area take a —1 penalty on attack rolls, damage rolls, and saves
Category:DND
Category:3.5e
Category:Spells
Category:Eberron Campaign Setting
Category:Eberron Campaign Setting Spells