Size

While characters come in all sizes and shapes, most are generally within the human norms of size, ranging between four and eight feet tall or so (Medium-sized). Some characters have the ability to alter their size using the Growth and Shrinking FX. Others are normally a different size, either larger or smaller. These characters have ranks of either Growth or Shrinking with a Permanent duration.
A character’s size affects certain qualities. Modifications for size are shown on the following table. Size modifiers count toward campaign power level limits.
SIZE 	SIZE 	SIZE 	SIZE 	SIZE 	SIZE 	SIZE	SIZE
Size 	Size 	Movement 	Height 	Weight 	Example 	 	
Minuscule (-5) 	Shrinking 5	Difficult Terrain 3	3 in. or less	1 oz. or less 	House Fly 	 	
Fine (-4) 	Shrinking 4	Difficult Terrain 2	3 in.-6 in. 	0.09-0.1 lb. 	Treefrog 	 	
Diminutive (-3)	Shrinking 3	Difficult Terrain 1	6 in.-1 ft. 	0.25-1 lb. 	Rat 	 	
Tiny (-2) 	Shrinking 2	Normal Movement 	1-2 ft. 	1-8 lbs. 	House Cat 	 	
Small (-1) 	Shrinking 1	Normal Movement 	2-4 ft. 	8-60 lbs. 	Human Child 	 	
Medium (0) 	Normal 	Normal Movement 	4-8 ft. 	60-500 lbs. 	Adult Human 	 	
Large (+1) 	Growth 1 	Normal Movement 	8-16 ft. 	500-4K lbs. 	Grizzly Bear 	 	
Huge (+2) 	Growth 2 	+1 Moves 	16-32 ft. 	4K –32K lbs. 	Elephant 	 	
Gargantuan (+3)	Growth 3 	+2 Moves 	32-64 ft. 	32K –250K lbs. 	Humpback Whale 	 	
Colossal (+4) 	Growth 4 	+3 Moves 	64-128 ft. 	250K- 2 mil lbs.	Blue Whale 	 	
Awesome (+5) 	Growth 5 	+4 Moves 	128 ft.+ 	2 mil lbs.+ 	Office Buildings	 	
==Moves==
Larger creatures, with longer strides, are able to move around the battlefield more easily than smaller creatures. Creatures of size Huge and greater gain additional Moves while taking the Move Action. Creatures of Diminutive size and smaller, on the other hand, lose 1 move while taking a Move Action. For action that takes place only at an increased or reduced size, feel free to ignore these extra moves.
==Reach==
A normal (Medium-sized) character has a 5 ft. reach, which means the character can use a Trait with Touch Range on any target up to 5 ft. away. Larger and smaller characters have a longer or shorter reach. Truly large characters are so big that their melee attacks can crush several smaller foes at once!
SIZE AND REACH 	SIZE AND REACH 	SIZE AND REACH	SIZE AND REACH	SIZE AND REACH	SIZE AND REACH	SIZE AND REACH	SIZE AND REACH	SIZE AND REACH
Target's Size 	Reach 	 	 	 	 	 	 	
2 or More Size Categories Larger 	Must Engage each round 	 	 	 	 	 	 	
1 Size Category Larger 	Normal 	 	 	 	 	 	 	
Same Size 	Normal 	 	 	 	 	 	 	
1 Size Category Smaller 	Extended Reach 	 	 	 	 	 	 	
2 Size Categories Smaller 	Touch Range attacks treated as Close Range 	 	 	 	 	 	 	
3 or More Size Categories Smaller	Touch Range attacks treated as Long Range, but may only target Adjacent zones; Touch Range attacks treated as having Narrow Area of Effect	 	 	 	 	 	 	
==Might==
Larger characters can lift and carry more, while smaller characters can lift and carry less. See Might for details.
==Attack==
Larger characters are easier to notice and hit relative to smaller characters, while smaller characters are harder to notice and hit. These Bonuses and Penalties cancel out for characters of the same size, who attack and defend normally against each other.
SIZE AND COMBAT 	SIZE AND COMBAT 	SIZE AND COMBAT 	SIZE AND COMBAT
Target's Size 	Attack 	Effect Modifier 	Perception
3 or More Size Categories Smaller 	3 Penalties 	3 Bonuses 	3 Penalties
2 Size Catogies Smaller 	2 Penalties 	2 Bonuses 	2 Penalties
1 Size Category Smaller 	1 Penalty 	1 Bonus 	1 Penalty
Same Size Category 	No Bonuses or Penalties 	No Bonuses or Penalties 	No Bonuses or Penalties
1 Size Category Larger 	1 Bonus 	1 Penalty 	1 Bonus
2 Size Categories Larger 	2 Bonuses 	2 Penalties 	2 Bonuses
3 or More Size Categories Larger 	3 Bonuses 	3 Penalties 	3 Bonuses
Perception Range Attacks are not affected by changes in size, either for bonuses or penalties	Perception Range Attacks are not affected by changes in size, either for bonuses or penalties	Perception Range Attacks are not affected by changes in size, either for bonuses or penalties	Perception Range Attacks are not affected by changes in size, either for bonuses or penalties
==Perception Modifier==
Larger characters have a harder time sneaking around, while smaller characters have an easier time remaining unseen and unheard. You gain 1 Bonus to Perception checks for each size category larger your target is.
==Effect Modifier==
Larger characters tend to carry bigger weapons, have more muscle-power, and produce larger and more dangerous Effects.
Category:Rulebook
Category:Character Core
Category:Characters
Category:Size