Camps

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==Introduction==
Camps are a "set-and-forget", "fixed-turn" building used for gathering exploration materials.
Camps unlock at Count 3.
Camps are extremely useful for gathering exploration materials, such as legendary bones and whatnot.
===Steps===
#Open the map. In the lower right corner, look for the Construction button.
#The available camp will be automatically selected/highlighted.
#Take a look on the right, and make sure you satisfy all conditions, including having the required gold. Quantity — Total Camps you can build. Limit — Total explorers you can send out.
#After the Camp has been built, you can put an explorer in it. 
## This is the explorer working in the Camp.
##These are the Exploration Items you can obtain. 
##This is information about the Camp. Exploration T: Remaining Turns/Total Turns Exploring Count : Items Gained per Exploration Max Storage : Total items that can be stored. 
 
===How it works===
*You need an explorer that meets the minimum total stat requirements (MBT+DSC+LCK) to start using the Camp once you've built it. 
*Camps can only be built in areas of Trusting Intimacy, and you won't find dungeons or monsters in the area while the Camp is up.
*Each Camp has a fixed number of turns (say, X) for each exploration, which depends on the Area Group the Camp is in.
*After every X turns, the Camp adds Exploration Items to its storage from the ones available in the area. You can collect them at your own leisure (upto a maximum storage). 
*The "duration" shown below a Camp decreases with turns, instead of just real time. So using journey tickets decreases it as well.
*As Camp is also a type of Exploration, so the Exploration member limit applies.
===Important===
*Camps are great for collecting Legendary materials. Even if they cost more turns, you end up with more legendary materials than you would with normal exploration. 
*In the final areas of the Big4, even end-game explorers will have a hard time getting anywhere near the turn count of camps. 
==Requirements==
Given below are the total stat requirements and cost in gold for building a camp in each area group. 
Area Group 	Stat Requirement	Gold Cost
Starter's Plains 	1400 	200k
Scattered Mountains 	1800 	500k
Eastern Field 	1800 	500k
Trial Gorge 	2200 	700k
Secret Coast 	2200 	700k
Southeastern Mountains	2700 	1mil
Eastern Mountains 	2700 	1mil
Southern Desert 	2700 	1mil
Forgotten City 	2700 	1mil
Red Mountain 	3200 	1.5mil
Midnight Land 	3200 	1.5mil
Broken Sea 	3200 	1.5mil
Ice Mountains 	3200 	1.5mil
==Associations==
You can decrease the turn count and increase max storage of camps through turn counts. However, neither of these are high priority associations. They can be rushed through within 5 minutes if you've got the .
Check them out in Associations.