Level 175

__NOTOC__ __NOEDITSECTION__
Level 175: "Faraway Flats"
Level 175, colloquially named "Faraway Flats", is a part of the Cluster I as the 176th level of the Backrooms. It's known for being a safe level, being full of beautiful places, and having a huge amount of resources in its extension.
Description
Level 175 has the appearance of an infinite lodging center, with structures and technology from the new millennium. It features malls, bedrooms, and offices throughout the known extent of the level. The level stay is safe; there are no environmental hazards, nor have any entities been reported.
The currently known sections of the level present very modern technology, such as laptops, smart screens, cameras, and sensors. The presence of these is very useful for the M.E.G. and research groups because they allow fast communication within Level 175. Unfortunately, they don't seem to be able to no-clip out of the level, which limits exploiting their potential throughout the Backrooms.
The Mall, the main area, is the section with most wanderers and outposts, but not the only one. Here is a list of all known Level 175 sections:
Sections
For better guidance when exploring the sections of Level 175, the M.E.G. has created a system of categories according to how many resources it has and how much it has been explored previously.
Category	Amount of resources 	Exploration 	General atmosphere
A 	Almost unlimited resources	Immensely explored	Full of people
B 	Scarce resources 	Immensely explored	Inhabited by scientific teams
C 	No resources 	Little explored 	Empty, without people
The Mall
Main Section
Offices
Devices of the future
Dark passages
A place to rest
Art Gallery
Paiting the truth
==Meeting Center==
The Meeting Center, known for being the first area that the wanderer sets foot on, is located in the mall section, and is the best known section in Level 175.
The appearance of this section doesn't differ much from a regular supermarket in The Frontrooms. The wanderer, in this infinite mall, can find clothes, food, drinks, fresh products, etc. It should be noted that one will never be alone, since the abundance of wanderers is abysmal; it's estimated that around 80,000 people in total have lived or spent some time here.
Due to the abundance of people, it's unknown how many groups of wanderers exclusively from Level 175 have formed. It's only known that they form here to collect resources to take them to the rooms section.
==Abandoned corners==
There are some rooms in The Mall that, for some reason, are destroyed and in poor condition. In appearance, they vary in having mold, contamination, and demolished structures. It could be considered the least safe area of the section because there is no single recourse that can guarantee the survival of the wanderer.
The M.E.G. have considered creating an outpost in one of the largest areas in this state; however, an agreement could not be reached due to the fact that there is no purpose in doing so.
File:Centure_III_luminus.jpg| The Meeting Center, a section of The Mall.
File:Centure III luminus 2.jpeg| A photograph of a destroyed area of The Mall.
File:Empty_malls.jpg| An area of The Mall, far from people.
The area of the offices is very essential for investigations; this is where advanced devices are found, which are of great help to the M.E.G.. Only scientists go to the section, seeing a wanderer here is rare because resources here are scarce (very rarely Almond Water can be found).
The appearance of this section is usually reflective. The floor is made of wood, and the walls are covered either with this same material or placed behind a green sheet. All this combined, creates a calm environment, which has made the M.E.G. create some outposts in this section.
Office devices and smart screens date back to 2000–2010. Compared to The Frontrooms, these are not very modern, but they are to the technology found in other levels.
==Dark passages==
Level 175 bedrooms are very hidden; wanderers take long walks from The Mall to reach them. To reach these rooms, the wanderer has to go through thousands of dark rooms, through which one can get lost.
They are considered the only danger of Level 175, due to the fact that there is no resource here and the ease of getting lost. Wanderers have to pass by here every day at the time they want to sleep; fortunately, routes and paths have already been drawn to get there without getting lost. Have been reported to date around 540 people lost since the level was discovered, so it is highly recommended to follow these routes to ensure survival.
Its floor is smooth with unlaminated concrete walls, and the few lights that are in the section are used for wanderers to identify notable points and marked areas (usually with paint taken from The Mall) to avoid getting lost. It's known that these dark passages are much larger, but these extensions are ignored.
It has been calculated that it's exactly 5 hours from the Meeting Center to the bedrooms. Therefore, it's recommended to grab enough food and water and start the walk hours before nightfall.
==Bedrooms==
The dark passages and the bedrooms are categorized in the same section because the only reason to go through one is to get to the other. As aforementioned, Level 175 is one of the few levels to have beds, so wanderers make a sacrifice of 5 hours to reach these. 
These can be seen as living rooms with several doors leading to bedrooms, these are empty most of the time, and only fill of people at dawn and dusk.
The art gallery is the least known section of Level 175; it's empty of people due to its distance from the Meeting Center and its lack of resources.
The section is a set of white rooms and passageways, generally empty, that have paintings without an author or current meaning. The paintings are divided into groups; the wanderer can, for example, find a group of four and then not find another group again until a long walk. Despite having the name gallery, the section is almost empty of paintings.
This area can be easy to get lost in due to the non-euclidean geometry (the only section that has this), so its recommended simply not exploring the section because there is no known exit.
Colonies and Outposts
Due to the immensity of Level 175 and the various sections it has, the M.E.G. only consider those that have been voluntarily reported.
==M.E.G Colony Theta==
Found in the office section
Don't allow new members
Central base, works as communicator for the entire level
Civilian count: 752
==M.E.G Colony Alpha==
Found in The Meeting Center
Allows new members
Exploration group and route tracer
Civilian count: 2,300
==Backrooms colonists operative==
Base of the Backrooms colonists, located in The Mall
Allows new members
Shift system for transporting resources
Civilian count: 11,000
==Wanderers Before Nature==
Located in the bedrooms section
Allows new members
Help group
Civilian count: 1,200
Entrances and Exits
==Entrances==
*Noclipping into a window in Level 535 will lead the wanderer to Level 175.
*A door in Level -33 can randomly lead the wanderer here.
*Noclipping in a bedroom in the Rosatin Hotel will lead the wanderer here.
*A door called "Back to normal" in level Level 997 will lead here.
*Good karma in Level 999.
==Exits==
*Noclipping in The Mall section will lead the wanderer to Level 350.
*Opening some doors in the dark passages can lead to Level 6.
*Going into a refrigerator in The Mall will lead to Level 356.
*Noclipping in the office section will lead the wanderer to Level 4.
*One can noclip into a bed to go back to Level 399.
*Some stalls at The Mall with high illumination can randomly lead to The Delta Mall.
Category:Class Habitable
Category:Safe
Category:Levels
Category:Cluster I