NES Mario (SSB16)

NES Mario (or called "Nintendo Entertainment System" Mario or easily called 8-Bit Mario.) is a playable character in Super Smash Bros. OC 2016. NES Mario is the Original Mario but instead the 1982 version of himself. He has major retro moves working to that of similar to Duck Hunt in SSB4.
==Attributes==
Despite being called NES Mario, Mario has a major different moveset from thus making him a separate character from Mario, Mostly all of his moves are from his Games or other NES Games out there working alot similar to that of Duck Hunt from SSB4.
8-Bit Mario severely lacks in close-ranged weapons, relying more on hitting the opponent from far away. As such, he is a heavily projectile-based player, people familiar with 's playstyle should get a hang of. 8-Bit Mario isn't very strong, nor that hard to Smash off the screen (Easier at higher percents, obviously), but he is notably fast and is an incredible jumper, easily recovering from being knocked off of the stage. 8-bit Mario can also use his projectile-based attacks to keep an opponent off the stage. 8-bit Mario doesn't offer much in the way of air attacks, other than his projectile, but he has a downward spike that is absolutely devastating.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	Fireball 	3% 	This makes up a large majority of his attacks. The 8-Bit Mario sprite will fire a fireball, which will bounce, travel a long distance, and will eventually dissipate. It will make the opponent flinch slightly, akin to Fox McCloud's blaster in the smash series.
Side Tilt 	Fireball 	3% 	Behaves normally as his Neutral Attack.
Up Tilt 	Warp Pipe 	9% 	A Warp Pipe appears behind 8-Bit Mario, who ducks. A Piranha Plant will spring out from the top of the pipe
Down Tilt 	8 Bit Bowser 	10% 	8-Bit Bowser appears infront of 8-Bit Mario.
Dash Attack 	Fireball 	3% 	Behaves as his Neutral and Forward Tilt.
Side Smash 	Fire Flash 	16% 	Same as his 3D counterpart, 8-bit Mario will thrust his hand forward, creating a small explosion of fire.
Up Smash 	Coin Hit 	22% 	Mario raises his hand up as a Coin appears, it funtions similar to 's Up smash
Down Smash 	Fire Flash 	16% 	Same as his Forward Smash but angled downwards
Neutral Ariel 	Fireball 	3% 	Behaves normally like his Neutral Attack, Forward Tilt, Dash Attack.
Forward Ariel 	Fireball 	3% 	Behaves normally like his Neutral Attack, Forward Tilt, Dash Attack, Neutral Ariel.
Back Ariel 	Fireball 	3% 	Behaves normaly like his Neutral Attack, Forward Tilt, Dash Attack, Neutral Ariel and Forward Ariel.
Up Ariel 	 	4% 	8-Bit Mario will thrust one hand upwards, still in his jumping animation
Down Ariel 	 	11% 	If 8-Bit Mario lands on an opponents head, mid-air, not only will it do a whopping 11% damage, but it will hit the opponent with one of the most powerful spikes in the entire game. If the opponent is above a pit, this is a guaranteed KO.
Forward Throw 	Shell 	4% 	8-Bit Mario throws a Shell at the Opponent
Back Throw 	Shell 	4% 	Same as Forward Throw
Up Throw 	Shell 	4% 	Same as Forward Throw
Down Throw 	Shell 	4% 	Same as Forward Throw
Neutral Special	Poison Mushroom	1% per hit	8-Bit Mario will throw an 8-bit Poison Mushroom, which, if it hits an opponent, will drain 1% of their health per second. The effects only last for five seconds, however, and will only go so far before it dissipates into pixels.
Side Special 	Shell Kick 	8% 	8-Bit Mario holds a shell in front of him, and kicks it towards the opponent. It does 8% damage when it hits, however, it will rebound, and, if it hits 8-Bit Mario, will do the same amount of damage.
Up Special 	Brick Breaker 	5% 	A long line of bricks appear above 8-Bit Mario's head, in which he'll break by jumping from thin air. This move covers lots of upwards distance, and any opponent caught in the bricks will be stuck there, for 8-Bit Mario will hit them with the jump, which does 5% damage.
Down Special 	Pipe Port 	- 	8-Bit Mario is enveloped by an 8-bit Pipe, which will teleport him to another location, usually far away from the opponent. This move will not take 8-Bit Mario off the stage, but he can't use it off-stage either. This attack does no damage.
Final Smash 	Star Man 	20% 	Mario breaks a brick, causing an 8-bit Star with eyes to hit his head. In this mode, 8-Bit Mario is completely invisible, and will do 3% damage to anyone he touches, along with half-decent knockback. His attacks get a 3% boost in damage. This form lasts 15 seconds before it runs out.
===Taunts===
*Up: Jumps up and hits an Item Box
*Side: Does his game over animation but hits the ground and gets up
*Down: Goes back to mini then back to normal
===On-Screen Apperance===
*Starts off as his "shrunken" form at the start, becomes his "Super Mario" form (Normally happens after finding a Mushroom) after 100% damage is taken.
===Idle Poses===
*Looks both ways
===Victory Poses===
*Runs to the castle and fire works appears
*Walks to a Toad as the Toad says "Sorry! but the princess is in another castle", which makes NES Mario punch him away
*NES Mario does his walk at the end of the level
==Special Mechanic==
After taking 100% damage, 8-Bit Mario will turn into his "Grown", or "Super" form, as if he had obtained a mushroom. This makes him harder to KO off of a stage, and increases his jump height. It also increases his attack power.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==