Burglary (Plot)

A Burglary is one of the possible Plots in a game of Covert Action. In-game it is referred to as a "Photography" Plot, which is a little too ambiguous for Wiki purposes (hence the name change). The Burglary is the single rarest Plot, appearing in only one Mission Set. It is relatively simple in structure, featuring only a handful of Participants, two of whom are only Couriers. Furthermore, most of the principle participants must perform quite a few actions before they can go into hiding, making them easier to catch.
==General Plot Overview==
In a Burglary scenario, 6 participants attempt to acquire photographs of important documents being kept in a secure location. This is performed loosely in four general steps:
The plot begins with an Organizer getting in touch with some of the other participants.
In the next step, several Minor Crimes are performed to acquire the necessary items and information. An Alarm Specialist constructs an Alarm Bypass, while an Inside Contact acquires blueprints of the target location. Items are delivered either directly or via Courier to a Burglar.
In the third step, the Burglar commits the Primary Crime by breaking into the target location and taking photographs of the target documents.
In the final step, the photographs taken during the crime are delivered to the Mastermind by a second Courier.
==Mission Sets==
The Burglary plot is the rarest plot in the game, appearing in only one Mission Set - the Trade Show Strike. It will always be one of the two first missions in this set.
==Participants==
 There are two different Participants in this plot whose role in-game is "Courier". This wiki refers to them as "Courier #1" and "Courier #2", based on the sequence in which they operate. The game makes no such distinction.
Role 	Role Arch. 	Actions
Organizer 	Organizer 	Begins the plot by contacting the Alarm Specialist and Inside Contact to explain their tasks.Provides the to the Burglar.Awaits confirmation that the mission was a success.
Inside Contact 	Inside Contact	Contacts the Alarm Specialist to let him know what kind of alarm is protecting the target.Acquires some of the target.
Alarm Specialist	Minor Agent 	Purchases parts and constructs an suited to the exact kind of alarm protecting the target item.
Courier #1 	Courier 	Delivers the Alarm Bypass to the Burglar.
Thief 	Major Agent 	Silently breaks into the target location and takes of sensitive documents.
Courier #2 	Courier 	Delivers the Photographs to the Mastermind.
Mastermind 	Mastermind 	Waits to receive the Photographs item at the end of the plot.
==Items==
During a Burglary plot, four items are created and will move between participants as the plot dictates:
Icon	Item Name 	Sequence of Events
 	Blueprints 	Acquired by the Inside Contact in a Minor Crime during the second part of the plot.Delivered to the Burglar sometimes afterwards.The Burglar "loses" this Item during the Primary Crime.
| 	Alarm Bypass	Acquired by the Alarm Specialist in a Minor Crime during the second part of the plot.Delivered by Courier #1 to the Burlgar sometime afterwards.The Burglar "loses" this Item during the Primary Crime.
 	Camera 	Appears in the Burglar's possession immediately after a Meeting with the Organizer.The Burglar retains this item after the Primary Crime, and will try to go into hiding with it.
 	Photographs 	Acquired by the Burglar during the Primary Crime.Delivered by Courier #2 to the Mastermind, who will take this item with him into hiding.
==Plot Outline==
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
===Activation===
During this stage, the Organizer activates an Inside Contact and a Minor Agent.
During this stage, no participants have completed their mission yet. This is one of the only plots where all participants have something to do in later steps.
===Acquisitions===
During this stage, the Minor Agents perform Minor Crimes to acquire the necessary items for this plot. Both items are delivered to the Major Agent, one of these by Courier. An Organizer also meets with the Major Agent to deliver an item.
By this point, the Inside Contact, Alarm Specialist and Courier #1 have fulfilled their mission and will go into hiding if not arrested or turned.
===Execution===
No participants complete their missions at this stage.
===Resolution===
In this stage, the Photographs are delivered to the Mastermind by Courier. Also, the Organizer is contacted to let him know the mission was successful. This is the first time Courier #2 is contacted.
At this point all participants have completed their missions, and will go into hiding if not arrested or turned.
==Scoring==
This is a list of the points you will be rewarded for performing various actions during the course of the mission.
Action 	Target 	Points																																																																																																	
Arrests 	Organizer 	35 																																																																																																	
Arrests 	Inside Contact 	40 																																																																																																	
Arrests 	Alarm Specialist	25 																																																																																																	
Arrests 	Courier #1 	20 																																																																																																	
Arrests 	Burglar 	40 																																																																																																	
Arrests 	Courier #2 	30 																																																																																																	
Arrests 	Mastermind 	200 																																																																																																	
 	 	 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
In addition, the following failure will increase the Maximum Score by the listed amount of points:
Action 	Max. Score Increase
Fail to prevent the Primary Crime 	120
Fail to prevent the from reaching the Mastermind	280
The highest final score possible for this mission is 1296, before applying Difficulty multipliers.
Category:Plots