105252-no-more-credd-for-sale-on-archon

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Empty servers have been discussed to death at this point, but today another disadvantage of being an empty server hit EU-Archon.
 
The last 2 weeks, CREDD has been going for 16 to 20 plat. This is pretty ridiculous if you know there are servers where they sell for 4-5 plat but w/e.
 
Today, there was no CREDD for sale anymore, there's simply no one selling them..
 
So what now?
This is not exactly an ideal situation. We either:
 
- Pay monthly fees from now on, despite having more than enough plat to buy CREDD
- Pay a fee once to switch servers, and buy CREDD on there
- Quit
 
Either way, Archon is probably gonna be even more of a ghost town than it already is, very soon.
 
Would it be possible to at least merge the CREDD exchange with one from another server? Input from Carbine would be appreciated.	
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I would be all for this. I know it would be a nightmare to Program though and probably would be tacked onto their already very long laundry list of improvements to make to the game in the future.
 
If however they did do this, it would open the door to cross server mail, AH, CX, etc. It would help sow the game together. Like how WoW has phased zones allowing you to see players from other servers. I feel that was a very smart move for wow and a healthy improvement for dead servers. It made you feel not so alone and allowed you to even group with them for the interm for questing etc. Heck now you can even be guilded with them which makes being on a dead server not bad at all.. it even makes it kinda nice in some aspects such as farming.
 
Dead servers would have the richest players imo if they did this. Little competition for resources to sell on the CX for the entire population or  a cluster of servers even to take advantage of. Prices would drop on something but thats not a bad thing. It would make it so things sell for their actual value rather than inflated fake prices on smaller servers.
 
I understand the concern for a dwindling population. A lot of guilds recently fell apart on my server but things are starting to build back up. I think players are trying to migrate to the bigger populated servers for their factions, servers that have raiding started, etc.
 
There are most deff people quitting but i dont think its as bad as ppl think	
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There are most deff people quitting but i dont think its as bad as ppl think
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shhh, I'm trying to be optimistic !
 
I know people are leaving in droves however they haven't really even starting hardcore advertising so when they get everything worked out ( next big drop probably ) they will probably start advertising more.
 
The way it feels to me is that they are waiting till the game is where it SHOULD have been at release, or the time frame we were all expecting release...
 
I was expecting Sept/Nov time frame :/
 
When they said June i felt a huge hole in my stomach, i was and still am fearful of the game failing due to a rushed release... thanks a lot NCsoft...	
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Oh, it's bad. It's not bad for *everyone *everywhere* but on certain servers ... it's bad.
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Diablo 3 might have fixed itemization, people tell me D3 is great now they fixed everything!
It's too late.
 
Even if all of Wildstars core systems are reworked, fixed and balanced around fall/christmas sale season, they will have lost their core fanbase over releasing early. Sure they might have appeased shareholders by making a killing off of release and initial CREDD sales, but will it be too late?
 
It's hard to draw people back once they've moved on and already had their honeymoon phase with the game.
 
 
As for the thread's topic, sorry for the tangent, they need to suck it up and merge. Everyone knows it was released early and playerbase is bleeding. Who cares if they have to take a "we merged servers" PR hit.
Better now than during the christmas period advertising campaign.	
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A lot of people are beginning the merging process early and heading for higher population servers.
 
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			Archon was pretty bad when I left it about a month ago, must be really bad now.  Credd is about 10p 50 atm on eko but reached 12p the other day.  I paid to switch servers, I think you can go to Ascendancy now, it should be the highest pop pve server	
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shhh, I'm trying to be optimistic !
 
I know people are leaving in droves however they haven't really even starting hardcore advertising so when they get everything worked out ( next big drop probably ) they will probably start advertising more.
 
The way it feels to me is that they are waiting till the game is where it SHOULD have been at release, or the time frame we were all expecting release...
 
I was expecting Sept/Nov time frame :/
 
When they said June i felt a huge hole in my stomach, i was and still am fearful of the game failing due to a rushed release... thanks a lot NCsoft...
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			Well for starters this isn't for everyone.  Advertising is going to be more likely to grab the casuals that belong in the WoW market.  They'll come here, get wrecked, and whine to get the game watered down.	
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Diablo 3 might have fixed itemization, people tell me D3 is great now they fixed everything!
It's too late.
 
Even if all of Wildstars core systems are reworked, fixed and balanced around fall/christmas sale season, they will have lost their core fanbase over releasing early. Sure they might have appeased shareholders by making a killing off of release and initial CREDD sales, but will it be too late?
 
It's hard to draw people back once they've moved on and already had their honeymoon phase with the game.
 
 
As for the thread's topic, sorry for the tangent, they need to suck it up and merge. Everyone knows it was released early and playerbase is bleeding. Who cares if they have to take a "we merged servers" PR hit.
Better now than during the christmas period advertising campaign.
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Diablo 3 might have fixed itemization, people tell me D3 is great now they fixed everything!
It's too late.
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For you. Plenty of people were lured back once they fixed it. I will admit I gave it a second chance after RoS came out. It was fun for a while but they just didn't capture the D2 magic with the game.
 
 
Ehh. I dunno about 2 weeks. I think they, in reality, have a lot longer than everyone expects. It just feels very dire at the moment because of all the doom and gloom around here. It's typical post-MMO launch atmosphere. Honestly ARR was much worse than this directly following launch and they picked themselves up again.
 
Drop 2 has been great so far and I'm very happy if this is the future of the game wrt PVP. They just need to fix a feeeew little things (spawn camping) and it'll be perfect.
 
But server merges are something that needs to happen. It's ugly, and it's a shame, but the best medicine is the usually one that tastes the worst.
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The rework to PVP has helped a lot. I know a lot of people who would not pvp because of it and now are pvping again and are quite happy with it. I myself will start pvping again now that things have changed in that area. This for me brings new life to the game because i now have something to do outside of raids and farming that feels rewarding still... Even after i have all of the best gear, being matched up against different people to get a higher score or even just to see how many times i can " win " will keep me in it.
 
Attunment honestly isn't that bad. Think of it this way, 6 months down the road getting silver in a dungeon is going to be a joke. its going to be easier for new players 6 months from now to get their silver metal in all of the dungeons than it was for us at launch. The part I have an issue with is the world bosses. This will stop people up and be really stupid. No one wants to go back and do world bosses for some noob not even knowing if they are any good. This will also trap newer players in crappy guilds that never progress since that will be the only guild taking them. Those guilds don't progress from the ever revolving door of poaching due to the requirements of attunment. You cant hit max level post your previous mmo exp and get a raid spot it just doesn't work like that.
 
 
I am fine with all of the rest of attunment except that part, even Pyralos is solo-able to an extent. he sucks but i did it, why cant they.
 
Crafting/Gearing is broken right now. The Devs know it, we know it, its known.. It's being addressed and I hear people upset about it everyday wishing they had farmed adventures more before the changes. This is a temporary symptom. As more players level less people will have that perfect BiS gear. The current BiS gear pre raid is honestly on par if not better than most of what will drop out of  GA which is kinda sickening. Unless something drops with the perfect rune slots I wont waste dkp on it, its just not an upgrade.
 
Rune slots need to be adjusted. We need set numbers of slots on different types of gear, I don't care what the rune slots actually are, those can be random for all i care... But being able to get 4 rune slots on a blue or purple piece of gear out of an adventure, the easy entry level content trivializes even raid gear that has 2-3 slots. The freedom to rune is too strong. Rune slots need to be toned down HARD. As much as I love my 4 slot gloves, chest, legs, resonators, etc... its just not practical.
 
Another issue in the game  I have, Lack of filler content. We have it all but its not deep. Housing is fun but there is a very low cap on the amount of decore you can place. In rift it was in the 1,000s because everyone knows the crazy house builders dont want a pre made house... we want to make our own... piece by piece and we are the ones who really get into housing.. but its too limiting so for us it takes a big chunk of that content away. housing for me has becoem nothing but a farm/crafting corner. My house is empty my plot is barren. Until more slots are opened i wont play with it.
 
Fishing - please and thank you... fishing is a great pass time that allows me to pair with cooking. I enjoy the achivements, the time sink, and character progression as well as titles.
Pets - Vanity pets are a must in an MMO in my opinion. I would love to see them drop in a verity of ways...not just dungeons infact id love them to never drop from a dungeon or raid... I don't want to run a dungeon with 4 other ppl to try and get a pet its not cool. I like being able to go off on my own and do my OWN thing once in a while. this will appeal to casuals and those who like to play alone from time to time. leave group play to dungeons raids pvp adventures, etc. all professions are soloable aside from a few pvp things; i feel pets should be the same.
 
 
All this aside sry its way off topic, I have faith in the future of this game. they came from 2 games i loved dearly, wow and rift. they both had their strong and their weak points. hopefully the game lives as long as wow and the raids are as interesting as rift. ( so far so good  5/6 GA )	
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Evindra has certainly benefited from that process. Which is great for us ... I am not so sure it's great for those who can't afford (or won't pay for) a transfer or who aren't amendable to just starting over.
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Server mergers as an idea are taking a massive hit for me right now.
 
I'm standing in Farside on Evindra/Exiles.  We're at a great population.  I am right now trying to put together the six people needed to activate the Defensive Protocol Unit event.  After a straight hour of trying to get people, I'm still standing at four people who will come by and launch it if I get two more.
 
I've seen probably 20 or so people since then drive by just my little out of the way patch of ground, mostly Exiles.  I know they can see zone chat.  They can see me standing on the padI know not all of them have done the event.  They just aren't paying attention/aren't interested in doing a group event on their home server.
 
If this is happening on Evindra, I can only imagine what people on less populated servers think if they don't have time to stop and take a head count of people around them in the world.  MMORPG gamers have gotten VERY asocial lately.
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Our server is fine dude. Evindra's population has no issues, it's just heavily Exile skewed but that seems to be evening out.
 
What I'm hearing from other people is that their population is nearly dead on both sides. Especially Rowsdower. That's a different story than what's happening on Evindra, which is simple population imbalance.
 
But yes, I agree with you that MMO gamers have become asocial. And that is because Blizzard taught everyone that you can solve everything by dropping yourself in a queue rather than talking to other people.
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My god people, W* is fine, it took WOW three years to get a great fan base going, and on top of that SWTOR is doing well and all the doom and gloominess people talked had no effect. It amazes me how people are impatient on issues when a game has been out for less than a few months. This game was released with a lot of content and things to do in it and far better than any other. This is a unknown IP and word is spreading but some of the people who have played the game are still currently involved in another game. I truly believe when that other games expansion comes out its going to flop hard because I see nothing new or interesting and besides W* is one of the few Sci Fi MMOs worthy to subscribe too.
 
W* has a great system for subscribers and for people who want to play F2P, this system holds the DEVs accountable to the game and brings continuous revenue and I think this is the direction all MMOs should use.  If CREDD's are not available than I think paying 15 bucks is little to no cost to continue to play and buy CREDD's later on, if you can't pay 15 than you truly need to rethink your priorities in life.	
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			SW is not doing well.. it went free to play because the game was a baren waste land full of bugs and a few pissed off players who hung on. most of SW current player base is those who come and go for the free play maybe spend a few bucks her eand there and move along. This is GREAT for a free to play game. Free to play games make more money off those who come and go then those who come and stay. people who stay take up a server slot and once you spend your money on the action sets and other things you are paying a minimal fee to maintain.	
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			all in favor for this, carbine merge servers before there is a nosedive	
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My god people, W* is fine, it took WOW three years to get a great fan base going, and on top of that SWTOR is doing well and all the doom and gloominess people talked had no effect. 
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SW is not doing well.. it went free to play because the game was a baren waste land full of bugs and a few pissed off players who hung on. most of SW current player base is those who come and go for the free play maybe spend a few bucks her eand there and move along. This is GREAT for a free to play game. Free to play games make more money off those who come and go then those who come and stay. people who stay take up a server slot and once you spend your money on the action sets and other things you are paying a minimal fee to maintain.
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My god people, W* is fine, it took WOW three years to get a great fan base going
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Star Wars is doing fine, brah, and I won't waste my time and explain how well they are doing because you obviously have no clue on what you talk about or read quarterly statements of any kind. Seriously people like you are the Trolls who plague the forums of games with trivial nonsense and misinformed information or opinionated talk.
 
Search, read and see for yourself its not hard to do. 
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Bad comparisons. WoW had nearly no competition, TOR has one of the most powerful entertainment brands on the planet behind it.
As for the rest: Somewhat agreeing, except the prediction of WoD flopping. Just no. Not happening.
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 I am not wrong with SWTOR doing well (Not Great  but doing well enough to continue new projects and generating revenue).
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... what.  No.  Just no.  On launch day I had to wait in a line wrapped around EB Games to get my box.  Servers were opening left and right and continued to open like crazy to keep up with demand. We're not talking a handful of servers.  We're talking dozens. The population only continued to grow at an incredible pace throughout Vanilla and TBC.  My friends list wasn't empty two months into the game's life.  It was still growing daily.
 
Seriously.  I'm a HUGE fan of this game but you people are just *cupcake*ing delusional.
 
 
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A lot of you youngsters forget there was really not much competition and EQ2 still had the Hardcore mentality from its EQ1 days. WOW success came from being able to level with out force grouping during normal PVE content.
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You are definitely correct on that, but I really believe it's 90% due to SW fanboys.
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I was there from the beginning and Warcraft was already a computer game Dynasty with an eager fan base. It did not reach its peak performance until 210 and really exploded during mid BC which was released  in 2007 (Game was released in 2005).
 
A lot of you youngsters forget there was really not much competition and EQ2 still had the Hardcore mentality from its EQ1 days. WOW success came from being able to level with out force grouping during normal PVE content.
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If this is happening on Evindra, I can only imagine what people on less populated servers think if they don't have time to stop and take a head count of people around them in the world.  MMORPG gamers have gotten VERY asocial lately.
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Youngsters?  I've been gaming for 30 years.  Try again.
 
Sure, the peak of WoW wasn't until they launched WoW in China.  But to say it didn't have a 'great fan base' going until years later is just utter horseshit. 
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WOW original Fan Base was RTS players like Star Craft because the originals were RTS games. MMO players played EQ, DAOC, ASHERONS CALL, and Ultima. Two different style of gamers and many folks who played Warcraft either did not like the MMO style (Because there are people out there like that or found a new passion for gaming). It took awhile for WOW to win over MMO gamers who already were in grossed in DAOC/EQ lore. 
 
And yes it had a lot to do with leveling because EQ2 changed its format to match WOW when it was losing subscribers and they all did that but WOW DEVs were way ahead of the curve and it was a little to late for the others.
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I don't care who the fanbase for WoW was.  There was a big population at launch and it only continued to grow.  The opposite of which is happening with WS.
 
 
 
 
 
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Empty servers have been discussed to death at this point, but today another disadvantage of being an empty server hit EU-Archon.
 
The last 2 weeks, CREDD has been going for 16 to 20 plat. This is pretty ridiculous if you know there are servers where they sell for 4-5 plat but w/e.
 
Today, there was no CREDD for sale anymore, there's simply no one selling them..
 
So what now?
This is not exactly an ideal situation. We either:
 
- Pay monthly fees from now on, despite having more than enough plat to buy CREDD
- Pay a fee once to switch servers, and buy CREDD on there
- Quit
 
Either way, Archon is probably gonna be even more of a ghost town than it already is, very soon.
 
Would it be possible to at least merge the CREDD exchange with one from another server? Input from Carbine would be appreciated.
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Youngsters?  I've been gaming for 30 years.  Try again.
 
Sure, the peak of WoW wasn't until they launched WoW in China.  But to say it didn't have a 'great fan base' going until years later is just utter horseshit. 
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And that is your problem because it your opinion on the success of W* current state. 
 
I look at it this way, a brand new company with a brand new IP (No one ever heard of it) has seemed to come out better polished than any other game since WOW had released. The bugs and minor patches are truly nothing compared to the launch days of WOW.
 
Also SWTOR had the best launch date of any game and the genre  is looking for a switch or a new king. I believe this is a golden opportunity for W* to take it; if they manage to carefully do it right and NCSoft stays out of Carbine business they can be the new king or be successful with the best. 
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SW is not doing well.. it went free to play because the game was a baren waste land full of bugs and a few pissed off players who hung on. most of SW current player base is those who come and go for the free play maybe spend a few bucks her eand there and move along. This is GREAT for a free to play game. Free to play games make more money off those who come and go then those who come and stay. people who stay take up a server slot and once you spend your money on the action sets and other things you are paying a minimal fee to maintain.
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The IP has nothing to do with WildStar's success, or lack there of.  A known IP only means larger initial sales.  A solid and fun game is going to not only retain people, but attract more, not drive them off.
 
Can Carbine turn it around?  Sure.  I'm not saying WS is dead, but I'm not going to say that it's fine either.  It's not. 
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  When WoW launched, FFXI, AO, EQ, UO, Eve
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Really!?! An IP usually has everything to do with the early success of an MMO and you can see that through history such EQ, WOW, Star Wars and so on. The 2nd key factor is play ability and the games worth to subscribe. W* is new and its at a disadvantage with an unknown IP but people are not stupid and the small gaming community that has leaped out and reviewed this game as well worth the monthly sub on practically almost every website the game is sold on but to tell you the truth I really have no clue what your point is in this conversation because you are really all over the place like a child who lost there parents at a theme park. 
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Really!?! An IP usually has everything to do with the early success of an MMO and you can see that through history such EQ, WOW, Star Wars and so on. The 2nd key factor is play ability and the games worth to subscribe. W* is new and its at a disadvantage with an unknown IP but people are not stupid and the small gaming community that has leaped out and reviewed this game as well worth the monthly sub on practically almost every website the game is sold on but to tell you the truth I really have no clue what your point is in this conversation because you are really all over the place like a child who lost there parents at a theme park. 
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You're a good poster, so I'll lay off the snark and say that blaming MMORPG gamers is shooting the messenger. The 1 to 50 climb is badly asocial: Phasing requiring syncing, inability to share quests and challenges. The medal system makes instancing asocial as you wind up with the 'gold or bust' mentality. A heavy attunement system and dungeons being a major PUGging challenge encourages guild flopping. Circles and renown are all well and good but it may not be enough if the PvE progression system encourages you to basically ignore everyone else's progression but your own. And that's the problem.
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Sorry but I won't accept a single one of those except EQ as serious WoW competition.
 
FFXI: Japanese to the bone. Not everyone is into that.
EvE: Deep space as a setting has always been niche and always will be. Also sandbox.
AO: Sandbox SciFi, probably the closest to being acceptable as "competition", but not quite there in my opinion.
UO: It was 2D. Nuff said.
 
There was nothing like WoW at the time. Nothing.
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SWTOR has a solid player base, occasional content release, made over 200 million last year... wtf is your definition of well?
 
 
 
Do you mean the best temporal date to launch? If not, than it sounds like you didn't play SWTOR at launch... it was a mess almost beyond comparison.
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Secondly, yeah, there were games like WoW... again, EQ, FFXI.
 
But thirdly, and most important... if we apply that same logic to the other side of the "competition to Wildstar", that'd eliminate everything from the Wildstar competition list... meaning, Wildstar should be one-of-a-kind, just like WoW... and surprisingly, still nobody seems to want it that much.
 
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Anarchy Online - a game released in 2001 during the dawn of the mmo era that at most might have had 150,000 subscriptions. I'm surprised they haven't done a AO2 to recycle the brand name though. GW wasn't that great a game, but they got into the mmo space early and on account of their b2p model had quite a few people play it at one point or another. Now the brand name is worth a lot.
 
SWTOR - If you are paying for THE most hallowed name in geekdom and you are mediocre that is in fact complete and utter failure. Just from the money perspective the cost of the name, the cost of voice acting, the supposed 100 million dollar on marketing they spent, and so on. How can you compare that to a EVE, Rift, or Wildstar!?
 
The value of all this? Summed up by the appearance of THE Wildstar forum troll in person.	
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Anyway, the whole point of this argument for me was that it's silly to say "WoW had a bad start and look where it went!"
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Reading comprehension isn't one of your strong suits, is it?  I clearly stated that the IP is the biggest reason for a game's initial sales.  That's all it does.  Just look at SWTOR, ESO, etc...  Bad game = quick drop off.  WildStar started with low sales expected from an unknown IP to begin with AND it's dropping off due to people not liking the game.
 
I don't care how good the reviews are for this game.  It's NOT GROWING.  It's shrinking.  Badly.  The only people possibly delusional enough to think this game is fine are on one of the few decently populated servers that everyone is leaving their servers to transfer to.
 
 
 
 
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No I do not have a reading comprehension because you clearly did not read my response or you could not clarify to the best of your ability on what you were trying to say which is why you are all over the place.
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Anyway, the whole point of this argument for me was that it's silly to say "WoW had a bad start and look where it went!"
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This is a really important point. Carbine has barely done any advertising for this game at all, and for a good reason. Wildstar's visibility right now is actually quite low, and many people haven't tried it yet.
 
One important thing is that Carbine has managed to secure a number of sales that apparently exceeded their internal targets. That's good, that means they have an install base that they can lure back. Without that install base, nothing can ever happen. So there is hope for the future.
 
The problem is that Blizzard is going to be cranking up their advertising hype machine for WoD now. And honestly they barely need to lift a finger to sell their product any more.
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As far as I know "Well" is doing good, better or even great that is my definition, hot shot.
 
As for launch date it had the best launch as far as people eager to play a new game and it did (Almost 2-3 million last I remember at start and they rushed to create new servers because people had over hours of que times waiting to play), what killed it was lack of end game content, separation of faction encounters, Ilum mega 40 man PVP and major bugs. The purpose of referring to SWTOR launch date as a success is that the Genre and MMO players are looking for a new "King" WOW is getting old.
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 Just like some might say Shasta isn't really a direct-threat to Coke or Pepsi, but there are, I'd imagine, a decent amount that like it enough to keep it in business.
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Not to mention SWTOR's hype machine should be cranking up rather shortly for their housing and guild housing and related activities patch .
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Not to mention SWTOR's hype machine should be cranking up rather shortly for their housing and guild housing and related activities patch .
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Shasta still exists??
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Evindra has certainly benefited from that process. Which is great for us ... I am not so sure it's great for those who can't afford (or won't pay for) a transfer or who aren't amendable to just starting over.
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Think we agree here, not certain.  I'm on the "side" that knows and agree WoW did well straight out of the gate and kept doing well.
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Exiles population is good is the thing on many servers.. Dominion Population is horrible
 
 
Even on Stormtalon. i hear is a good dominion pop... exile city is 10x more busy than dominion	
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half of the game (SWTOR) didn't work at launch.. it was miserable... If you are trying to say subscriptions = how good a game is, then you really need to take a course or two in logic. SWTOR was a massive money sink for the developers; between the marketing, paying for IP rights, voice overs, etc... they needed many more subs than a comparable but original game would just to break even. 
 
W* was made on a much lower budget for a niche market... you can't compare the 'success' of the two by subs alone without understanding the economic reality of the separate games.
 
WoW isn't the 'king'. Its an mmo that is popular in NA. If you were to ask what the best MMO was in several different countries you would get several different answers. In Japan for example FFXI would be the 'king'; it is still SE's highest grossing game of all time, and has a large, devoted player base.
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Ah okay.
I wasn't really around for WoW's launch, so I can't comment either way. But it doesn't really matter in this case:
 
If it started doing badly, the "Wildstar will be fine because WoW started bad" is wrong because the market was different.
If it started doing good, the "Wildstar will be fine" is wrong because Wildstar... well... let's just say apart from the (imo) strong launch hasn't been doing so good.
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Yup, completely agree with ^this^
 
Same reason it blows my mind that people keep insisting on comparing launch now to launch 10 years ago (as far as bugs, issues, etc, and all that go... things were so worlds different back then, especially technology, demand, and such).
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It's important to note because if WoW and FFXIV were as bad as they were at launch
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Just Cleared Dungeon number 7 in ARR. 8 more to go! Woo hoo!
 
4 Dungeons!!	
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Just Cleared Dungeon number 7 in ARR. 8 more to go! Woo hoo!
 
4 Dungeons!!
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Both completely different, and apples and oranges.
 
FFXIV was bad at launch, due to the entire design (from what I've read/seen), and the entire thing was yanked back to foundation/drawing-board, and completely recreated, from the ground up, by a completely different design/developer team... unless you're suggesting the same is about to. or planned to, happen with Wildstar?????
 
WoW had a pre-existing IP fan-base, along with a different take on "technical issues" that were more "acceptable" back then due to hardware-limitations.  Many were still using dial-up back then, so a random disconnect or latency could just as much be on their end as it is on the game's end.  Where now in Wildstar, people post about having 400-500+ latency while utilizing broadband, while their speed tests show them getting 10+ mbps data-flow and everything else (outside of Wildstar) loads and moves perfectly fine.  Another example is system-performance... Wildstar's graphics aren't that mind-blowing or so far and above everything else out there, that the graphical hardware and rig-setup of today standards should handle it fine (even though many still have worlds of issues with low framerate and other performance-issues)... yet, the graphical hardware of 10 years ago was MUCH more limited, and much less flexible than it is today, and yet still worked quite well for so many.  (Not to mention the other HUGE list of how they wouldn't even be remotely comparable.)
 
Wildstar doesn't get the luxury of a complete redesign, pre-established IP/fan-base, nor the acceptable area for "technical difficulty" as the hardware of now is a decade beyond the hardware of back then.
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Empty servers have been discussed to death at this point, but today another disadvantage of being an empty server hit EU-Archon.
 
The last 2 weeks, CREDD has been going for 16 to 20 plat. This is pretty ridiculous if you know there are servers where they sell for 4-5 plat but w/e.
 
Today, there was no CREDD for sale anymore, there's simply no one selling them..
 
So what now?
This is not exactly an ideal situation. We either:
 
- Pay monthly fees from now on, despite having more than enough plat to buy CREDD
- Pay a fee once to switch servers, and buy CREDD on there
- Quit
 
Either way, Archon is probably gonna be even more of a ghost town than it already is, very soon.
 
Would it be possible to at least merge the CREDD exchange with one from another server? Input from Carbine would be appreciated.
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This is part of the problem.  While some are willing to pay for transfers, others just quit.  They  need to stop milking the paid transfers and open up free transfers to consolidate people, then close the empty servers.
 
 
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Damn.. if you can sell credd for 20 plat... I'd so buy some. On my server they top out at 8p
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I really feel sorry for you guys that play on ghost realms. I did the same mistake on swotr (transfer coz of queue). 
 
I hope carbine starts merging realms
 
I playboy hazak and it's pretty active but I just feel sorry for you guys	
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			Still got lots of people selling credd on my realm unfortunately that means prices are low so I can't be bother selling credd.	
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Still got lots of people selling credd on my realm unfortunately that means prices are low so I can't be bother selling credd.
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			Indeed selling 10 to 20 p will be a piece of cake, Carbine please make it happen.	
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Indeed selling 10 to 20 p will be a piece of cake, Carbine please make it happen.
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