Spellmaking (Morrowind)

Spellmaking allows the creation of custom spells with up to eight magic effects from multiple schools of magic. This service is not limited to members of the Mages Guild, and is offered by numerous people of various classes and factions throughout Morrowind. Unlike enchanting, spellmaking is not considered to be a skill and can not be learned, or performed independently by the Nerevarine.
==Acquiring effects==
Spellmakers can craft spells with any effect from any school of magic (regardless of their magical expertise), but they do not have libraries of magical effects available. Only the client's known effects can be used to create a spell. Prior to retaining the services of a spellmaker to create a custom spell, the Nerevarine must first learn a spell consisting of a desired magical effect.
Spells can be purchased from merchants, or occasionally learned during quests. A source spell's magnitude, duration, and other details are inconsequential to spellmaking, a known spell must simply consist of the desired effect. Note that possessing an item that is enchanted with a desired effect is not equivalent to knowing a spell with that effect.
==Interface==
Spellmaking can be initiated by speaking with a spellmaker and selecting Spellmaking from the list of available services in the top-right corner. An interface box appears containing an area to name the spell, a list of known effects on the left, a list of selected effects on the right, as well as the spell's Magicka cost, estimated chance of success (varies with Fatigue), and the purchase price.
Placing the cursor over a magical effect displays its description, while selecting it opens a second interface box. The effect's range, minimum magnitude, maximum magnitude, duration, and area are controlled here and must be set individually for each effect. The maximum duration for a custom spell is 1,440 seconds (24 minutes), and the maximum area permitted is 50 feet. As an effect's parameters are modified, the spell's Magicka cost, chance of success, and purchase price can be seen updating in the first interface box.
Up to eight effects can be added and a name must be provided before purchasing the spell. A spell's purchase price is based on its potency, and is not negotiable or influenced by disposition, Mercantile, Personality, reputation, or Speechcraft.
==Tips==
*The Magicka cost of a ranged (target) effect is 150% of an effect cast on touch.
*Unlike , creating a spell that uses two similar effects of a lower magnitude rather than one effect of a greater magnitude does not impact spellmaking. (e.g. 5 points Fire Damage plus 5 points Frost Damage is equal to 10 points Fire or Frost Damage in regard to Magicka cost, chance of success, and purchase price.)
*The Magicka cost and purchase price of an instantaneous effect is higher, and the chance of success lower, than an effect distributed over time. This is demonstrated in the example below, purchasing 20 points of Damage Health using a character with 40 Destruction, 50 Luck, and 40 Willpower:
Magnitude(pts.)	Duration(sec.)	Magicka	Success(%)	Price
20 	1 	16 	77 	113
10 	2 	12 	81 	85
5 	4 	10 	83 	71
4 	5 	9 	84 	68
2 	10 	9 	84 	63
1 	20 	8 	85 	60
*Weakness effects must be active prior to inflicting the associated damage. If these effects are cast simultaneously, such as by a spell consisting of Weakness to Shock and Shock Damage, the weakness will become active but not be applied to the damage dealt when it is first cast. (If the spell is cast again while the weakness effect is still active it will be applied.) For maximum efficiency, weakness and damage effects should be cast separately, allowing a couple of seconds between castings.
*Spells which defend against magical attacks adhere to an effect hierarchy. Spell Absorption takes priority over Reflect, and Reflect takes priority over Resist Magicka (or elemental resistances). If a spell consisting of all three effects is cast, they are processed in a linear and sequential manner. An incoming magical attack first has a chance of being absorbed. If it is not absorbed, it has a chance of being reflected. If it is not reflected, resistances are applied. These effects do not directly combine, or interact. A spell consisting of 50 points Spell Absorption and 50 points Reflect is not equivalent to 100 points of either effect, and does not provide 100% protection. To calculate protection when combining these effects, the following formula can be used:
::% Protection = 100 - ((100 - Spell Absorption mag.) × Reflect mag. × 0.01)
*When creating a custom spell containing effects from multiple schools of magic, note that it is exclusively the Nerevarine's lowest applicable skill that is used to calculate the chance of successfully casting the spell. For example, if the Nerevarine has 24 Alteration, 13 Destruction, 37 Mysticism, and creates a spell requiring those skills, it is considered a Destruction spell and 13 is used for the ensuing calculations. As the Nerevarine's skills evolve over time, the spell's school and chance of success are automatically updated to reflect the Nerevarine's lowest applicable skill at the moment.
*Factors that affect the chance of successfully casting a spell include its Magicka cost, being inflicted with Sound, and the caster's skill, Fatigue, Luck, and Willpower attributes:
::% Cast Success = [(Skill × 2) + (Willpower × 0.2) + (Luck × 0.1) - (Magicka cost + Sound mag.)] × [(Fatigue ÷ Max. Fatigue × 0.5) + 0.75]
==List of spellmakers==
The following is a list of Spellmakers in and expansion packs.
Spellmakers in Morrowind and Expansions	Spellmakers in Morrowind and Expansions	Spellmakers in Morrowind and Expansions	Spellmakers in Morrowind and Expansions
Name 	Faction 	Settlement 	Location
Aunius Autrus 	 Imperial Cult 	 Sadrith Mora 	 Wolverine Hall: Imperial Shrine
Crito Olcinius 	 Imperial Cult 	 Mournhold 	 Royal Palace: Imperial Cult Services
Dileno Lloran * 	 Tribunal Temple 	 Vivec 	 Temple Canton: High Fane
Diren Vendu 	 Telvanni 	 Tel Mora 	 Tower Services
Dulian 	 Imperial Legion 	 Buckmoth Legion Fort 	 Interior
Eldrilu Dalen 	 Tribunal Temple 	 Vos 	 Chapel
Elynu Saren 	 Tribunal Temple 	 Suran 	 Temple
Erer Darothril 	 None 	 Sadrith Mora 	 Dirty Muriel's Cornerclub
Estirdalin 	 Mages Guild 	 Balmora 	 Mages Guild
Farena Arelas * 	 Telvanni 	 Tel Uvirith 	 Arelas' House
Felen Maryon 	 Telvanni 	 Tel Branora 	 Upper Tower: Therana's Chamber
Ferise Varo 	 None 	 Vos 	 Varo Tradehouse
Fevyn Ralen 	 Telvanni 	 Vivec 	 Telvanni Canton: Telvanni Mage
Guls Llervu 	 Redoran 	 Ald'ruhn 	 Guls Llervu's House
Heem-La 	 Mages Guild 	 Ald'ruhn 	 Mages Guild
Jeanne Andre 	 None 	 Mournhold 	 Great Bazaar: Magic Shop
Lalatia Varian * 	 Imperial Cult 	 Ebonheart 	 Imperial Chapels
Laurina Maria 	 None 	 Mournhold 	 Royal Palace: Imperial Cult Services
Leles Birian 	 None 	 Suran 	 Road east of Piernette's Farmhouse
Llarara Omayn 	 Tribunal Temple 	 Balmora 	 Temple
Llathyno Hlaalu 	 Tribunal Temple 	 Balmora 	 Temple
Lloros Sarano 	 Redoran 	 Ald'ruhn 	 Temple
Malven Romori 	 Mages Guild 	 Vivec 	 Foreign Quarter: Mages Guild
Manirai 	 Ashlanders 	 Erabenimsun Camp 	 Wise Woman's Yurt
Mehra Drora 	 Tribunal Temple 	 Gnisis 	 Temple
Mehra Helas 	 Tribunal Temple 	 Mournhold 	 Temple Courtyard
Nebia Amphia 	 Imperial Legion 	 Ebonheart 	 Hawkmoth Legion Garrison
Nelso Salenim 	 Telvanni 	 Sadrith Mora 	 Telvanni Council House: Entry
Nibani Maesa 	 Ashlanders 	 Urshilaku Camp 	 Wise Woman's Yurt
Nilvyn Drothan 	 Tribunal Temple 	 Ghostgate 	 Ghostgate Temple
Niras Farys 	 Tribunal Temple 	 Sadrith Mora 	 Telvanni Council House: Chambers
Relms Gilvilo 	 Redoran 	 Vivec 	 Redoran Canton: Temple Shrine
Rirnas Athren 	 Tribunal Temple 	 Vivec 	 Hlaalu Canton: Temple
Salen Ravel 	 Tribunal Temple 	 Maar Gan 	 Shrine
Salver Lleran * 	 Telvanni 	 Vivec 	 Telvanni Canton: Telvanni Sorcerer
Sedris Omalen 	 Redoran 	 Maar Gan 	 Outpost
Sinnammu Mirpal 	 Ashlanders 	 Ahemmusa Camp 	 Wise Woman's Yurt
Somutis Vunnis 	 Imperial Cult 	 Moonmoth Legion Fort 	 Interior
Tinaso Alan 	 Telvanni 	 Tel Mora 	 Tower Services
Todd's Super Tester Guy 	 Blades 	 ToddTest 	 
Uleni Heleran 	 Mages Guild 	 Sadrith Mora 	 Wolverine Hall: Mages Guild
Urtiso Faryon 	 Telvanni 	 Sadrith Mora 	 Urtiso Faryon: Sorcerer
Uvele Berendas * 	 Redoran 	 Indarys Manor 	 Berendas' House
* This person's services are available to faction members of a sufficient rank only.
==Appearances==
*
==See also==
*Enchanter
*Merchants (Morrowind)
*Trainers (Morrowind)
es:Creación de hechizos (Morrowind)
Category:Morrowind: Gameplay
Category:Morrowind: Lists
Category:Morrowind: Magic
Category:Morrowind: Spellmakers
Category:Morrowind: Spells