Zorbak

Zorbak is the seventh challenge on the Beginnings board. He appears alongside Artix in Doomwood Duo.
== Attacks ==
All of Zorbak's attacks deal Ebil damage.
# Zorbak covers himself in a protective bubble, then blasts his target with a beam.
#* Applies 'Protective Bubble' for 99 turns inclusive.
#** +60 All.
#** -60 Health.
#** +60 Boost.
#** +60 Bonus.
#** See Mechanics.
#* Attacks for 1 hit of 200% Ebil Magic damage.
# Zorbak blasts his target with a beam.
#* Zorbak tries to copy your positive stat buffs!
#* If the player has any positive stat buffs, applies 'Zorbak's Master Plan' for 2 turns inclusive for each.
#** See Mechanics.
#* Attacks for 1 hit of 200% Ebil Magic damage.
# Zorbak summons bones and sends them at his target.
#* Attacks for 6 hits of 50% Ebil Magic damage (300% total).
#* Increase's Zorbak's Bone Collection by 1 (see Mechanics).
# Zorbak blasts his target with a beam.
#* Attacks for 1 hit of 200% Ebil Magic damage.
#* Inflicts 'Ebil Hex' for 5 turns, a 100% Ebil DoT.
# Zorbak blasts his target with a beam.
#* Attacks for 1 hit of 200% Ebil Magic damage.
#* Inflicts 'Ebil Spell' for 4 turns.
#** -20 Boost.
#** -60 Bonus.
#** -60 Crit.
# Zorbak blasts his target with a beam.
#* Attacks for 1 hit of 200% Ebil Magic damage.
#* Inflicts 'Ebil Curse' for 5 turns inclusive.
#** -10 All.
#** +10 Health.
#** -300 LUK.
# Zorbak pokes his target with his staff.
#* Attacks for 1 hit of 200% Ebil Melee damage.
# Zorbak summons a pair of undead and sends them at his target.
#* Attacks for 2 hits of 1000% Ebil Magic damage (2000% total).
#* Resets Zorbak's Bone Collection to 0.
== Rotation ==
Zorbak's attacks follow a priority sequence:
* If Zorbak's Bone Collection is at 3 and Zorbak's last action was Attack 2, he uses Attack 8.
* If 'Zorbak Revealed' is active on Zorbak, he uses Attack 7.
* If 'Protective Bubble' is not active on Zorbak, he uses Attack 1 (Protective Bubble).
* If Zorbak's last action was not Attack 2, he uses Attack 2.
* If none of his other attacks are available, Zorbak randomly chooses between Attack 3 (bone) and Attacks 4, 5, or 6 (beam).
** If Zorbak chooses to use a beam attack, he sequentially uses one in the order 4 > 5 > 6 > repeat.
A simplified version of this rotation is as follows:
* Zorbak uses Attack 1 on the first turn.
* While 'Protective Bubble' is active, Zorbak's rotation becomes 2 > X > repeat.
** X can be Attacks 3, 4, 5, 6, or 8 depending on the above criteria.
* If the HP of 'Protective Bubble' reaches 0, Zorbak's rotation becomes Y > 1 > Protective Bubble rotation.
** Y can be Attack 7 or 8 depending on the above criteria.
== Mechanics ==
=== Twilly ===
* At the start of Zorbak's turn, Twilly will perform a beneficial effect for Zorbak (or for Artix in the duo).
** Applies 'Twilly's Boost' for 3 turns inclusive.
*** +20 Boost.
** Applies 'Twilly's Bonus' for 3 turns inclusive.
*** +40 Bonus.
** Heals his target for 2% of their maximum HP.
** Twilly's rotation is Boost -> Heal -> Heal -> Bonus -> Heal -> Heal -> repeat.
** In Doomwood Duo, Twilly will randomly target either Artix or Zorbak.
=== Protective Bubble ===
* Upon using Attack 1, Zorbak will apply 'Protective Bubble' for 99 turns inclusive.
** +60 All.
** -60 Health.
** +60 Boost.
** +60 Bonus.
* The Protective Bubble has HP equal to 25% of Zorbak's maximum HP (2312).
* Damaging Zorbak (including DoT damage) will reduce the HP of the Protective Bubble by the same amount.
** Zorbak's Protective Bubble: X/Y HP
* When the Protective Bubble reaches 0 HP:
** Zorbak's magical bubble fades!
** 'Protective Bubble' is purged.
** Applies 'Zorbak Revealed' for 2 turns inclusive.
*** -20 All.
*** +20 Health.
*** -20 Boost.
*** -20 Bonus.
=== Zorbak's Master Plan ===
* If the player has any positive buffs when Zorbak uses Attack 2, he applies 'Zorbak's Master Plan' for 2 turns inclusive.
** Randomly selects one of the following popups.
*** Zorbak: 'Meh heh heh. Nice buffs you have there.'
*** Zorbak: 'Good idea. I'll try it too.'
*** Zorbak: 'I can feel it! The power! Rising! Burning! Oh wait no, that's heartburn.'
*** Zorbak: 'You might call this cowardice. I call it cleverness!'
*** Zorbak: 'Behold my secret power, which carried me through Necro U: Plagiarism!'
*** Zorbak: 'Did you really think you could outsmart me with THIS?'
*** Zorbak: 'It's free and it's for me!'
*** Zorbak: 'Stand back, Twilly, I'm about to Zorb!'
*** Zorbak: 'I don't know what this does, but if you have it, I want it!'
*** Zorbak: 'I'm not sharing. You are.'
*** Zorbak: 'Thanks, chump.''
** The buff and value of 'Zorbak's Master Plan' is identical to the buff on the player.
** A separate instance of 'Zorbak's Master Plan' is applied for each individual buff.
*** If there are multiple stat buffs for the same stat, a separate instance will also be applied.
** The possible positive stat buffs that Zorbak will copy are the following: 
*** Resistances (including Health).
**** Zorbak ignores 'Relic Barrier' from DeathKnight.
*** Stats.
*** Boost.
*** Bonus.
*** Crit.
*** Damage Multipliers.
*** Melee/Pierce/Magic.
*** Block/Parry/Dodge.
*** Damage Reduction.
**Zorbak will ignore permanent effects.
===Zorbak's Bone Collection===
*Zorbak permanently applies the status 'Zorbak's Bone Collection', which has a counter that starts at 0.
*Upon using Attack 3, the counter will increase by 1.
*If the counter reaches 3, the next time he chooses between a bone or beam attack (Attack X in the rotation), he instead performs Attack 8.
**Zorbak: That will do nicely. Prepare to face my Ebil wrath!
==Stats==
==Resistances==
*Shrink: 300
*Immobility: 300
*Darkness: 200
*Light: -5
==Gallery==
HD Zorbak.png
Category:Boss
Category:Monster