Sirine

==Locations==
===Baldur's Gate===
*Beregost's Song of the Morning Temple – four neutral sirines sing their song as a hymn for Lathander 
*Lighthouse
**a group of three hostile sirines at the innermost point of the bay, near the center of the map 
**two accompany Sil at the western coast of the northern peninsular, on the path to Black Alaric's Cave 
**rest encounter
*Shipwreck's Coast – a group of three hostile sirines in the southwesternmost corner of the map 
===Tales of the Sword Coast===
*Northern Isle of Balduran – depending on dialogue choices, four sirines might come to aid their queen in combat: two at the southern end of the path, two on the northern broadening 
==Gameplay==
*Sirines of level 4 are vulnerable to the Wand of Sleep and the Sleep spell. 
*Sirines of level 5 are immune to Sleep but vulnerable to Command.
*Hostile sirines usually appear in groups of 3:
** 1 of level 5 (SIRINE_B.cre) and 2 of level 4 (SIRINE_A.cre). They each have 2 Dire Charms and are wandering around;WDARSGT.bcs
** 
***level 5 (SIRINE.cre) with 3 Dire Charms and staying in place until enemies are sighted
***level 5 (SIRINE_B.cre) with 2 Dire Charms and wandering around;
***level 4 (SIRINE_A.cre) with 2 Dire Charms and wandering around;
*The rest encounter in the area around the lighthouse will spawn up to 10 sirines of
** the level 4 variant.
** the 3-times Dire Charm variant;
*The sirines summoned by the Sirine Queen are of
** the 2-times Dire Charm, level 5 variant.
** the 3-times Dire Charm variant;
*Sirines use their Improved Invisibility (memorized once) first when noticing an enemy, and then try to cast one of their 2 or 3 Dire Charm spells.SIRSPELL.bcs
*Depending on the enemy's distance to them, they do switch weaponsWTARSGT.bcs and will approach opponents after their five arrows of biting are depleted.
*A sirine's melee attack has a range of 1 ft and can be used with a speed factor of 3. It has the following effects:
**deals 1d2 crushing damage;
**confuses the victim for 25 rounds (save vs. death allowed, can be dispelled, doesn't bypass magic resistance);
**depending on game edition:
**# the victim's intelligence is set to 3 for 25 rounds (save vs. death allowed, can be dispelled, doesn't bypass magic resistance);
**# causes feeblemindedness of the victim for 25 rounds (save vs. death allowed, can be dispelled, doesn't bypass magic resistance).
*To prevent Dire Charm, Confusion and Feeblemind,
**Greenstone Amulet protects for 1 minute of game time.
**Potion of Clarity protects for 5 minutes of game time.
*Animate Dead skeletons are immune to Dire Charm, Confusion and Poison.
==Notes==
*Handling of the equipped shortbow is different by game edition:
** The equipped (and dropped) weapon is a regular shortbow.
** The equipped weapon is a non-droppable, specific version of a shortbow, though without any differences in stats; it appears as a longbow, however. The regular shortbow is moved to a normal inventory slot and cannot be stolen, but will drop on death.
*In the original game, sirines have no race defined. This is changed by the Enhanced Edition where they count as fairies.
===Scripts===
*Attached AI scripts vary for the different creature variants and in one case by game version:
**SIRINE.cre
***Override: SHOUT.bcs 
***Race: SIRSPELL.bcs 
***Default: WTARSGT.bcs 
**SIRINE_A.cre, SIRINE_B.cre
***Race: SIRSPELL.bcs
***Default: WDARSGT.bcs
**SIRINE02.cre
***Override: SHOUT.bcs
***Race: SIRSPELL.bcs
***Default: WTARSGT.bcs
==Trivia==
* The offical website for the original game, now archived, had – in addition to some combat-related statistics – the following information about these fairies:Sirines are beautiful, human-like females, at home in any aquatic environment. They have human skin tones ranging to a light yellow green, and their hair can be almost any color, though silver and dark green are the most common. Sirines have beautiful figures and wear scanty clothing at best.The size was given with five to six feet tall.
==Cut content==
*The sirines' melee attack item has the code SIRINE1.itm. There exists also an item in the game files since the original release, named SIRINE.itm, which is, however, unused. It has almost the same abilities as the used attack, but the status effects it applies are different: instead of confusing the victim, it causes feeblemindedness in addition to the intelligence drop – a spell, only introduced by the original expansion, Tales of the Sword Coast. Also, the effects last double the time: 300 seconds or 50 rounds/5 turns. Though the Enhanced Edition has replaced the intelligence modifying effect of the original game's item in use with feeblemindedness, the item still exists in its game files – and is still unused.
==Visuals==
===GIFs===
Interplay Baldur's Gate Animation Sirine 2.gif|Promotional animation
Interplay Baldur's Gate Animation Sirine 1.gif|Promotional animation
===Gallery===
Interplay Baldur's Gate Render Sirine.jpg|Digital rendering
Sirine commanded unconscious (BGee) 150%.png|A Sirine in Shipwreck's Coast falling unconscious to the Command spell (BG:EE)
Sirine shooting her bow (BGee).png|A Sirine in the Lighthouse area shooting her shortbow at the party (BG:EE) 
==External links==
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