Intelligence (Morrowind)

Intelligence is a primary attribute and a significant factor in determining the amount of Magicka one has available. Without increasing the default Magicka multiplier, the Nerevarine has one point of Magicka per point of Intelligence (the multiplier is higher for Altmers, Bretons, and those with certain birthsigns). Fifteen percent of Intelligence also represents the amount of Magicka regained for hour of rest.
==Skills==
The following skills are governed by Intelligence. Their use contributes to the attribute multiplier at level-up:
*Alchemy
*Conjuration
*Enchant
*Security
==Characters==
===Birthsigns===
The following birthsigns provide a bonus to the Magicka multiplier, making more efficient use of Intelligence. These values are added to the base (1.0×) value.
*The Apprentice – +1.5
*The Atronach – +2.0
*The Mage – +0.5
===Classes===
The following classes receive a +10 bonus to Intelligence:
*Assassin
*Bard
*Battlemage
*Mage
*Sorcerer
*Witchhunter
===Races===
Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence	Starting Intelligence
Points 	Altmer 	Altmer 	Argonian 	Argonian 	Bosmer 	Bosmer 	Breton 	Breton 	Dunmer 	Dunmer 	Imperial 	Imperial 	Khajiit 	Khajiit 	Nord 	Nord 	Orsimer 	Orsimer 	Redguard 	Redguard
Points 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M
30 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	✓ 	✓ 	 	✓ 	✓ 	✓
40 	 	 	 	✓ 	✓ 	✓ 	 	 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	 	 	✓ 	 	 	
50 	✓ 	✓ 	✓ 	 	 	 	✓ 	✓ 	 	 	 	 	 	 	 	 	 	 	 	
The following races have a bonus to the Magicka multiplier, making more efficient use of Intelligence. These values are added to the base (1.0×) value.
*Altmer  – — +1.5
*Breton  –  +0.5
==Items==
Intelligence is one of three factors in determining the charge cost of using enchanted items, along with the Enchant skill and Luck attribute. By increasing these factors, enchanted items can be used more often before needing to be recharged.
The following items increase, lower, or restore Intelligence. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
===Armor===
There are no pieces of armor or shields that affect Intelligence in , the expansion packs, or official plug-ins.
===Clothing===
Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry
Item 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Amulet of Unity 	Amulet 	Fortify 	10 	120 	Self 	amulet_unity_uniq
Belt of Wisdom 	Belt 	Fortify 	1–10 	5 	Self 	belt of wisdom
Distraction Ring 	Ring 	Drain 	1–10 	10 	Target 	distraction ring
Fuddle Charm 	Amulet 	Damage 	1–20 	1 	Touch 	fuddle charm
Gambolpuddy 	Right Glove 	Fortify 	15–30 	30 	Self 	extravagant_rt_art_wild
Mage Ring 	Ring 	Fortify 	5 	30 	Self 	mage_ring
Mentor's Ring 	Ring 	Fortify 	10 	Constant 	Self 	ring_mentor_unique
Necromancer's Amulet 	Amulet 	Fortify 	25 	Constant 	Self 	necromancers_amulet_uniq
Robe of Erur-Dan the Wise 	Robe 	Fortify 	3–30 	20 	Self 	robe_of_erur_dan
Robe of the Drake's Pride 	Robe 	Fortify 	10 	Constant 	Self 	
The unique Mantle of Woe robe in Bloodmoon increases the wear's Magicka multiplier, making more efficient use of Intelligence.
===Ingredients===
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients
Item 	Drain 	Fortify 	Restore 	First Effect 	Item ID
Alit Hide 	✓ 	 	 	✓ 	ingred_alit_hide_01
Ash Yam 	 	✓ 	 	✓ 	ingred_ash_yam_01
Bittergreen Petals 	 	 	✓ 	✓ 	ingred_bittergreen_petals_01
Bloat 	 	✓ 	 	 	ingred_bloat_01
Coda Flower 	✓ 	 	 	 	ingred_bc_coda_flower_01
Gravedust 	✓ 	 	 	✓ 	ingred_gravedust_01
Horker Tusk 	 	✓ 	 	 	ingred_horker_tusk_01
Human Flesh 	✓ 	 	 	 	ingred_human_meat_01
Muck 	✓ 	 	 	✓ 	ingred_muck_01
Netch Leather 	 	✓ 	 	✓ 	ingred_netch_leather_01
Raw Glass 	✓ 	 	 	✓ 	ingred_raw_glass_01
Ruby 	 	 	✓ 	 	ingred_ruby_01
Scrap Metal 	 	 	✓ 	 	ingred_scrap_metal_01
Scrib Cabbage 	✓ 	 	 	✓ 	ingred_scrib_cabbage_01
Wickwheat 	✓ 	 	 	 	ingred_wickwheat_01
Wolfsbane Petals 	 	 	✓ 	✓ 	ingred_wolfsbane_01
===Potions ===
Potions and Beverages 	Potions and Beverages	Potions and Beverages	Potions and Beverages	Potions and Beverages
Item 	Effect Type 	Magnitude 	Duration 	Item ID
Fortify Potions 	 	 	 	
Bargain Fortify Intelligence 	Fortify 	5 	8 	p_fortify_intelligence_b
Cheap Fortify Intelligence 	Fortify 	8 	15 	p_fortify_intelligence_c
Standard Fortify Intelligence 	Fortify 	10 	30 	p_fortify_intelligence_s
Quality Fortify Intelligence 	Fortify 	15 	45 	p_fortify_intelligence_q
Exclusive Fortify Intelligence	Fortify 	20 	60 	p_fortify_intelligence_e
Restore Potions 	 	 	 	
Bargain Restore Intelligence 	Restore 	5 	- 	p_restore_intelligence_b
Cheap Restore Intelligence 	Restore 	8 	- 	p_restore_intelligence_c
Standard Restore Intelligence 	Restore 	10 	- 	p_restore_intelligence_s
Quality Restore Intelligence 	Restore 	15 	- 	p_restore_intelligence_q
Exclusive Restore Intelligence	Restore 	20 	- 	p_restore_intelligence_e
Other 	 	 	 	
Ancient Dagoth Brandy 	Damage 	20 	60 	potion_ancient_brandy
Mazte 	Drain 	20 	60 	Potion_Local_Brew_01
Shein 	Drain 	20 	60 	potion_comberry_wine_01
Skooma 	Drain 	20 	60 	potion_skooma_01
Spoiled Potion of Swift Swim 	Drain 	15 	40 	p_drain_intelligence_q
Sujamma 	Drain 	50 	60 	potion_local_liquor_01
===Scrolls===
Enchanted Scrolls 	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls
Item 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Scroll of Black Mind 	Damage 	5–15 	10 	Touch 	sc_blackmind
Scroll of Bodily Restoration	Restore 	20 	1 	Self 	sc_bodily_restoration
Scroll of Grey Mind 	Drain 	15–25 	20 	Target 	sc_greymind
Scroll of Insight 	Fortify 	10–30 	60 	Self 	sc_insight
Scroll of Red Mind 	Absorb 	20–40 	10 	Touch 	sc_redmind
Scroll of the Mind Feeder 	Absorb 	0–20 	30 	Touch 	sc_mindfeeder
===Weapons===
Enchanted Weapons 	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons
Item 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Silver Staff of Shaming	Blunt 2H 	Damage 	5–12 	1 	Target 	silver staff of shaming
Steel Staff of Shaming 	Blunt 2H 	Damage 	3–8 	1 	Touch 	steel staff of shaming
Wooden Staff of Shaming	Blunt 2H 	Damage 	3–8 	1 	Touch 	wooden staff of shaming
==Spells and magic effects==
*Absorb Intelligence
*Damage Intelligence
*Drain Intelligence
*Fortify Intelligence
*Restore Intelligence
==Appearances==
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*
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be:Інтэлект (Morrowind)
es:Inteligencia (Morrowind)
fr:Intelligence (Morrowind)
pl:Inteligencja (Morrowind)
pt:Intelligence (Morrowind)
ru:Интеллект (Morrowind)
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