Report 550

Report #550
Skillset: Druidry Skill: Sapling
 Org: Blacktalon Status: Completed Feb 2011
Furies' Decision:
Added "demesne" option for 10p that will place saplings throughout the demesne.
Problem: Unlike mage guilds, druids must plant a sapling one by one throughout
their meld - a problem when there's a rush to defend a place and mages are able
to set down their terrains quicker than the druid.
[A: 0 R: 0] Solution #1: Create a new skill in Druidry which reflects Mirage's
 power cost (the size of the meld divided by 4 and
 added 1 to the result), enabling a druid to plant
 saplings all at once throughout their meld.
[A: 0 R: 0] Solution #2: Add a [DEMESNE] option within the Sapling ability of
 Druidry that, with the above formula for the power
 cost, raises saplings all throughout the druid's own
 meld.
Player Comments:
---[Senna on 1/31 @ 05:08 writes]:
At that high of a cost, I'd be fine with this.
---[Raeri on 1/31 @ 08:08 writes]:
Sure, either works. Solution 2 is probably simpler.
---[Inagin on 1/31 @ 21:06 writes]:
I feel that the power cost should be the same as Mirage. However, I currently do
not agree with this until it is changed so that you cannot meld over saplings.
(Druids can currently forest, sapling, meld as opposed to forest, meld,
sapling.)
---[Viynain on 1/31 @ 22:22 writes]:
Mirage is 7p, thus, the report mirroring this for a druid report. As for the
objection, feel free to address that in a mage report.
---[Viynain on 2/1 @ 07:31 writes]:
Seems I was working off of an older power cost, and I have no problem supporting
this more power-thrifty cost much as Mirage does.
---[Iytha on 2/2 @ 02:40 writes]:
I support solution 2.
---[Inagin on 2/3 @ 19:05 writes]:
I don't think that mages should be changed so they can meld over illusory
terrain though. I think druids should be changed so that they cannot meld over
saplings.
---[Viynain on 2/4 @ 06:47 writes]:
Seems counterproductive to have to mulch mature trees when melding Prime to
protect the forest, I'm afraid.
---[Iasmos on 2/4 @ 13:17 writes]:
Illusory terrain and saplings are different enough that you cannot simply
compare them as you are. Illusory terrain expires much faster than a sapling
grows to maturity and dies. Saplings are more easily removed, in general, but if
not forcibly removed, they will be around for a long, long time.
---[Nydekion on 2/6 @ 06:55 writes]:
It's actually the opposite. Saplings tend to be harder to remove than illusory
terrain since it requires either mulch or a high level skill (chop) and an axe
in one's inventory. Plus in natural forest, saplings can take an additional
balance to remove.
---[Solanis on 2/6 @ 07:40 writes]:
Yes, but removing illusoryterrain requires Illusions in Discernment which is
actually a little bit higher than Chop is in Environment. And I am reasonably
sure that if you don't let the saplings grow for a couple hours, they still take
only one chop in natural forest.
---[Inagin on 2/10 @ 07:44 writes]:
No. Saplings in natural forest (like Faethorn) take 2 chops.
---[Raeri on 2/10 @ 07:47 writes]:
---[Fillin on 2/18 @ 02:59 writes]:
I wouldn't mind spreading the mirage love, but so long as saplings continue to
retain the advantages of allowing druids to forest -> sapling -> meld, and
taking two chops (plus never expiring naturally) in natural forest, I have a
hard time agreeing with this.
---[Lehki on 2/18 @ 17:17 writes]:
They can't forest -> sapling mirage -> meld though. Though I suppose then they
would have some advantage in switching over to a different melder. For 2 chop
saplings, maybe it could be made so they only persists in their own natural
forest type. Meaning there would be no long lasting saplings in the faetorn
Sylvan Forest, but still in Prime and Ethereal org territory.
---[Talan on 2/22 @ 23:36 writes]:
A way to mass-raise saplings throughout their meld for a steep power cost would
be fair and useful. Either of these.