149933-faction-imbalance

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The PvP server merge has finally come. This is something that should have been done 1 year ago.
 
Can you please set your sights on improving, or doing away with faction imbalance?
 
Identifying with a faction for flavor/pvp is reasonable, but the barriers to creating guilds/circles and tackling PvE content are arbitrary. Why wouldn't mixed groups look to stop big bads like Avatus, Entity, or Laveka? War and politics make for strange bedfellows.
 
Just like PvP and PvE servers -- the hard-line multi-faction system isn't something that helps your player base. Let us play together!
			
				
	Edited February 25, 2016 by Zebdan	
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			Delete aurins.  Problem solved.	
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Let draken be all the things. 
 
Voices and boots for mecari
 
As many 'feminine' options as 'masculine' options for chua. 
 
And if that all doesn't work, give Dominion luminai and Exiles murgh. 	
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Agreed. 
 
PAPPY:
Let the faction barrier be there for PVP, but not for PVE, let us group together, raid, get in guilds regardless of the faction, I know it goes against the lore, but I assure you it will be for the better of the game	
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And if that all doesn't work, give Dominion luminai and Exiles murgh. 
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To me it seems like there are such simple solutions that wouldn't hurt the lore or dissolve the factions. 
I don't think they would hurt the integrity of the game itself in any way and they give each player a choice on whether or not to segregate themselves. (I do not know how hard the changes would be to make to the actual game though).
Get rid of the language barrier so we can more easily organize world events like WB's, Lightspire and GotG.
Add a checkbox that would allow cross faction queues for dungeons. If you don't check it you won't have to play with the other faction so that will solve the "purist" issue.
Allow cross faction mail for anyone on your account friends list including your own account - This will help people that want to have alts on both sides, I myself would love to mail some money to my new Dommie alt.
Allow cross faction housing, maybe by invite or with a check box that allows you to choose whether or not the other faction can visit.
Make a friends/allies list for guilds, that way if one guild was "friends" with another guild of the opposing faction they could still raid together at end game. This would help the "dual" guilds who actually started on both factions so that they could remain one guild essentially.
 Each faction would keep their capital city,  there would still be the new open world PVP,  and "instanced" content would have shorter queue times. 
 
I might be missing something but since it would be by individual choice I can't really see any argument against these ideas other than the "i don't want it so I don't want anyone to have it"  mindset.
			
				
	Edited February 25, 2016 by Wispykins	
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You know what, Basketball would be more fun if we just dropped the team wall. Lets just allow everyone to play on each team. We can get so many more games of basketball in that way! The Teams don't actually do anything anyway, getting rid of them will only upset those snobby sports purists; they don't know how to have fun ,and just want to keep those arbitrary rules and divisions to keep all the joy of x-team matches from us fun loving players. 
 
Who cares that the Lakers and Cavaliers are from different states, who cares about their rivalry; just let them all play together with no teams....
 
[/sarcasm]
 
drop the language barrier (which is dumb and pointless in every context), allow invitational housing and remove mail restrictions. IF you wan't to run instanced content with the other faction, make the dungeons and adventures and raids all through a 3rd party organization (all the adventures minus 2 are already run through C.o.G.S., a group comprised of every player race already). There you go. No need to touch the faction wall, and you get all the benefits people actually want.
			
				
	Edited February 25, 2016 by Nazryn	
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			I have a feeling the faction imbalance isn't anywhere near as bad as some folks think it is.	
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I have a feeling the faction imbalance isn't anywhere near as bad as some folks think it is.
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Delete aurins.  Problem solved.
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There are at least 3 other recent threads about this so I'll be quick:
 
- Add race/faction change and make transfers to the less popular faction free if there is a very noticable imbalance. I know quite a few who are Dominion but felt like they had to go Exile because of roster boss or raid schedule so this should remedy the lack of guild variety
 
- No need to ruin chua just give the Dominion luminai
 
- Reward tanks and healers that queue for randoms
 
If free faction changes, space elves and faster queues all fail then fine, remove the faction wall or add a third, neutral faction that any player can join. I like factions but I want what's best for the game. Lore is not the only reason some of us want the wall to stay, factions have pros and cons that have been discussed in both the recent and old threads.	
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Lore is not the only reason some of us want the wall to stay, factions have pros and cons that have been discussed in both the recent and old threads.
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Like I said in the faction split thread:
 
*There is more to factions than lore. I and many others chose Dominion because it was the hardcore side, more guilds and players with similar interests. Some of us like supporting one "team".*
 
*Some say "they should remove the faction barrier, scew the lore!" and then... "they can't add luminai to the Dominion, think of the lore!" I detest aurin, both the way they look and their lore. More importantly they appeal to some types of players, Dominion to others.*
 
I've also said that gameplay is always more important than lore. I'm for removing the faction wall if Dominion pop don't improve after Steam, faction changes and space elves but until then I want to keep the wall.	
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Like I said in the faction split thread:
 
*There is more to factions than lore. I and many others chose Dominion because it was the hardcore side, more guilds and players with similar interests. Some of us like supporting one "team".*
 
*Some say "they should remove the faction barrier, scew the lore!" and then... "they can't add luminai to the Dominion, think of the lore!" I detest aurin, both the way they look and their lore. More importantly they appeal to some types of players, Dominion to others.*
 
I've also said that gameplay is always more important than lore. I'm for removing the faction wall if Dominion pop don't improve after Steam, faction changes and space elves but until then I want to keep the wall.
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			The point is it's not just about lore it's also about community. I have friends who play both sides and whenever I've asked if there are differences between the two communities they all say yes and then they list the same reasons why. Dominion was always the less popular faction (even though some servers had more Dommies than Exiles) yet early to mid P2P still had a fair few Dominion guilds. But since the game's population kept sinking for so long it caused a lot of these guilds to eventually merge with somewhat similar guilds or they simply gave up and switched to Exile. A lot of "Exiles" are actually Dominion guilds/players who lost to the roster boss/raid schedule when population was critical and I know some of them are waiting for faction changes so they can give their real faction another chance. You want one big community, I get that some players prefer that. But some of us prefer having two distinct faction communities, that is if the game's population can support it.	
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I want people playing Wildstar and able to find a community that works for them. There are very few raiding options NA Dom, and recruiting has been increasingly difficult. The point is that Wildstar did not have the pop for PvE/PvP splits -- it also does not have the pop for Exile/Dom splits.
 
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some of us prefer having two distinct faction communities, that is if the game's population can support it.
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The point is it's not just about lore it's also about community. I have friends who play both sides and whenever I've asked if there are differences between the two communities they all say yes and then they list the same reasons why. Dominion was always the less popular faction (even though some servers had more Dommies than Exiles) yet early to mid P2P still had a fair few Dominion guilds. But since the game's population kept sinking for so long it caused a lot of these guilds to eventually merge with somewhat similar guilds or they simply gave up and switched to Exile. A lot of "Exiles" are actually Dominion guilds/players who lost to the roster boss/raid schedule when population was critical and I know some of them are waiting for faction changes so they can give their real faction another chance. You want one big community, I get that some players prefer that. But some of us prefer having two distinct faction communities, that is if the game's population can support it.
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I've already said that currently there is a lack of guild variety due to the current population being too low to support two factions. Also, power creep and the fact that both raids are old means a lot of raiders aren't motivated to raid until Redmoon is out which makes recruiting even harder. And yes, muddling of the communities did happen as guilds/factions collapsed to reform on the dominant side but it's still possible this can be rectified (Steam, space elves, free faction change) and as long as that possibility exist I support having two factions.
 
H3rboss, your experiences regarding faction differences are very different from mine, I guess it depends on what players you end up befriending. But like I said before, if all possibilities are exhausted I'm for Dominion+Exile guilds even though I prefer two distinct faction communities.	
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I have a feeling the faction imbalance isn't anywhere near as bad as some folks think it is.
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I think it gets the blame for things that are not due to faction imbalance.
 
For instance if someone has to wait long in a queue faction balance is to blame rather than the ratio of tank:damage:healers.
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This exactly.
There are more then enough players on each side.
We need incentives to make tanks and healers queue more.
 
Oh and less asswipes in pugs please.
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Lol, are you being serious? You honestly believe the faction imbalance has nothing to do with the lack of players queuing up? Do you actually go and do world bosses anymore? Dominion is always outnumbered by a big amount. The amount of raid guilds is also heavily favored exile. It's an absolute joke to think that the faction barrier benefits anyone at this point. It works for WoW due to the nature of how huge the game is, and how invested players are into their factions. The factions can still exist in a vacuum, but for a small game such as Wildstar, there's no benefit. 
 
I'm not with whoever The Great Danes are. I'm just a lonely dominion EU jabbit player, and there's no *cupcake* way in hell you could convince me Dominion is at a healthy pop. But I guess we'll find out as we're continuously denied access to Bor Milug in Arcterra.  
 
Edit: I do like to interact with exile players. I met some super awesome ones during a King Honeygrave boss attempt. We coordinated from each side, and I taught one of them that you could just do report player to see the opposing faction's messages. The faction barrier is already diminished due to that oversight, but yeah. 
			
				
	Edited February 26, 2016 by Razhork	
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How gamebreaking is the faction imbalance really?
I have to wait until forced merge in march to check out dominion on jabbit, so I can't tell that the faction is suffering through population issues or not.
However, I met one on Luminai that had already transferred to dominion jabbit and got impression lots of guilds were going on, and guilds for different languages (german, french). 	
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This exactly.
There are more then enough players on each side.
We need incentives to make tanks and healers queue more.
 
Oh and less asswipes in pugs please.
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Please keep this thread on topic -- this has nothing to do with Dungeon (or Adventure/Expedition) queues. Providing incentives to tanks/healers is a completely separate and unrelated issue.
 
I'm talking about the number of guilds that are sustainable and the options that are available to players in that faction in terms of raid times and community environments. Guilds and players keep disappearing. It is harder to recruit now than it has ever been, and I've been doing this since launch. Holding out hope that the next thing (drop, raid, steam release) will fix things isn't a long-term solution.	
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			I agree. We have far too few players on the Freebots/Lopp faction. This is unacceptable.	
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The few opportunistic and inconsequential small dogs who are are barking like Great Danes in this thread (and the previous ones that are populated by the same 3 or 4 people), because they personally dislike factions and try to cobble together a BS argument to get rid of factions (at this day and time in WS), are so ridiculously transparent in this thread, that I can't help but laugh. Olivar is right, it comes down to the roles that people want to play, moreso than the degree of faction imbalance. Unless there's only 4 people on Dominion side, then this is just opportunistic crap from people who are akin to some random jack *cupcake* that goes in to a streak joint and demands that they stop serving beef for their own self-serving means. All the while falsely claiming that it's for some over-exaggerated but ultimately short-sighted "greater cause." In other words, they're (putting it nicely) "complete fools" for playing a game that revolves around factions, and then disingenuously cry about it later on, like some little overly entitled child.
 
Maybe it's the lack of sleep talking, but didn't WoW incentivize tanks and healers to queue? By giving them extra gold/rewards or something? Carbine could do the same thing, since dps is almost always over abundant in MMOs. Players get their runs, group content gets done, and people are more motivated to play their support roles. It's a win for all. Well not for the "anti-beef" crowd. But..../shrug.
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The few opportunistic and inconsequential small dogs who are are barking like Great Danes in this thread (and the previous ones that are populated by the same 3 or 4 people), because they personally dislike factions and try to cobble together a BS argument to get rid of factions (at this day and time in WS), are so ridiculously transparent in this thread, that I can't help but laugh. Olivar is right, it comes down to the roles that people want to play, moreso than the degree of faction imbalance. Unless there's only 4 people on Dominion side, then this is just opportunistic crap from people who are akin to some random jack *cupcake* that goes in to a streak joint and demands that they stop serving beef for their own self-serving means. All the while falsely claiming that it's for some over-exaggerated but ultimately short-sighted "greater cause." In other words, they're (putting it nicely) "complete fools" for playing a game that revolves around factions, and then disingenuously cry about it later on, like some little overly entitled child.
 
Maybe it's the lack of sleep talking, but didn't WoW incentivize tanks and healers to queue? By giving them extra gold/rewards or something? Carbine could do the same thing, since dps is almost always over abundant in MMOs. Players get their runs, group content gets done, and people are more motivated to play their support roles. It's a win for all. Well not for the "anti-beef" crowd. But..../shrug.
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Somebody loves their lore! Hold it tightly buddy, as one day whether you like it or not, the walls gonna drop. The only question is whether Carbine waits until they absolutely MUST drop it because of ghost town servers or they preemptively do.
 
If any of you 'I don't care if I'm the last player left of my faction on the server' players could step outside your own wants for a second you'd realize it's for the greater good. And if you actually look closely at the posts in these threads it's actually the 'no budging pro faction wallers' who are the minority screaming their "just coz" reasons (like you). I don't dislike factions at all, it doesn't even make any sense to, you're just NOT getting it. The 'big picture' reason for allowing both factions in the same guilds, queues and housing etc, is to better support players during the INEVITABLE population drops during content droughts, other game releases etc. That's it, I want the change to stop more unnecessary player bleed during these times as their guilds fall apart and their queues are too long to bother sitting in anymore.
 
Your reason however is very much arbitrary. You like factions! You want the restrictions because... you like factions, or lore, or you don't want to group with a certain race. Come on... these are NOTHING but personal, selfish wants.
 
The strange part of you people arguing against the drop is if you don't want to participate in the broadening of your options, you wouldn't even have to. No one is advocating letting opposite factions into cities, your guild doesn't have to take the opposite guild in and you wouldn't even have to queue with the other faction. You could just keep on living peacefully in your little bubble of dwindling options.
 
To those that are thinking "lets see how the Steam release goes and if it has to happen it has to happen", I can agree with that, I just hope Carbine preemptively has the code in place to drop the walls as soon as they see they need to. We really don't want them waiting as long as they did with the PVE/PVP server merges as many players have been forever lost to this awesome game now.
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			well I really love the lore....and really...really hate the dommie scum	
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Just because YOU dislike Lore; it should not be removed.
There's a lot of people who like the Lore and enjoy the factions.
There's no need to be an ass about it just because you think that Lore is the reason for the so called population issues.
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			I just don't want to play alongside the dirty anime cat people, so I am sort of on the fence on the whole 'merging the factions' idea. Really though, I would like to see new races. Just give the Dominion the more cutesy one.
			
				
	Edited February 28, 2016 by Mental Surge	
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This is my idea, and I'll be making a post about it explaining more in depth but for now this seems like a good place to post the surface of the idea.This is a great game. I've been a player since launch. I hate to see it in the state it's in and I'm a "dommie scum" as most of you would say. I love the lore and gameplay but I think to save the game we need to come together as one.... but here's how.... 
 
Player Vs Environment
 
The Peace Treaty: Due to the recent agreement you wouldn't be trying to slay each other on sight anymore you can (instance/party) with the opposite faction to help save the planet! After all, you're still looking out for you in the end. Nexus is a DANGEROUS place. The leaders of the Exile and Dominion stumble upon what happened to the life there before them and why the planet is in disarray and much to their dismay must band together not because they want too but because they have too. Note : I'm not a writer of any sort but feel an arc could be written in easily by the dev team leading to this, and this is very vague I know but it could be plausible in a "intergalactic war" MMO.	
Going Rogue: A lot of people or at least a few I've seen say or claim the Races play part of the Faction imbalance. Solution to that would be that along with the Factions coming together for survival on planet Nexus would be a Rogue system that would allow any race to play on any faction - Via a quest chain/arc that could be unlocked. It wouldn't be too hard or too easy but would be time consuming and would allow you to change allegiance. Note in my Player vs Player section I'd explain what this would mean for World PvP mechanics. Once you go Rogue from your original faction there would be a "Cool down" period and some type of system you'd have to go thru to get back to your original faction if you ever wanted too. Sure, this means Aurin and Chua would have to tolerate eachother... but Nexus would be saved!  Note: Since this is kind of a way to "Faction Xfer" without having to re-roll it could be "FREE" to Premium accounts and something unlockable via the ingame shop for F2P accounts. That way you can keep feeding the employees and would be able to easily play with your IRL friends despite their choice of faction. 
"Well what does that mean for PvP!?!?! THAT'S ALL I WANT TO DO!!!!!" - I can hear the cries now and I'd be shouting with you, if it weren't for the system I thought of that would set PvP back on the right track and keep the game alive. There could even be a Neutral party system put in place that would allow access to both factions cities as long as you weren't flagged for PvP.Player Vs Player 
 You can still World Flag as your original faction as a personal choice to show everyone on Nexus "I 'aint gonna be apart of no nuthin that includes them Dominion". It could be your way of saying "I don't believe in inter-faction relationships" *kappa* This takes care of the World aspect of sorts and once again is vague but i feel I'm getting the point across here. If you ended up a Neutral party via the Rogue system and flagged for PvP you would be a target for both factions. Lets say you were Dominion going Exile. Well you haven't earned their trust yet but have displayed enough distrust to the Dominion that they would want to execute you on site. - For being a Neutral flagged character you'd recieve 1.5x of the bonus to world PvP.	Battlegrounds would still be the best way to show everyone you like to kill s**t that can rage, but here's how that would work. You can choose to que as your faction by straight queing into the battlegrounds or you can que as a Mercenary. Queing as a Merc would give you a bonus of gold or another type of incentive and you would be put on a team reguardless of your faction. This means you as a Exile could end up placed with Dominion because hell, you're gettin paid to be there!
Warplots - still in the works but imagine being able to build/que as a Mercenary hide out/base and defend that way. Vague I know but i feel like you're getting it...
 
I know this isn't very in depth but I do feel could be easily written into the lore - is plausible as far as the story goes and could definitely help save the game. It's a way to bring the entire game together and still have a need/role for the factions. Thought this could keep both types of people happy - the ones that say the factions shouldn't merge because this is a way to do it and still have "purebreds" in the sense that Exiles can't go to Dominion capitals - the agreement was to work together against a common enemy NOT profit from one another and vice versa UNLESS they have gone Rogue and also the people that play and think "Well I wish there were more people on" because there are people on  they're just not always where you are. 
To make the game feel more populated while staying as a purist to your original faction a quest could be created to unlock the "Capital Comm." A divice that allows your account to communicate to all capitals reguardless of faction. This could be toggled on and off and would allow a General(Zone) chat to include all capitals for PvE communication/Trade. I say have a quest to gain the item due to bots and such spamming chat.I know I haven't thought of everything but this is what I thought. I appreciate questions comments and ideas as far as this goes. Im going to create my own thread for this so please comment here or there and maybe if you guys think this is good the Devs will see it and we can "Save Nexus".Sincerely,  Bucki O'Hare A.K.A Billy Savage
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