Specialists (CivBE)

When a is first created, all of its Citizens () will work the around the City, generating , , , etc. Later, you can construct certain which allow you to reassign some of the Citizens to work in each as Specialists. There are six different types of Specialists:
* : An Artist Specialist creates . Place them in a culture-related building such as the or for extra points.
* : An Engineer Specialist increases ; assign them to the production-related buildings such as s and s.
* : Growers are agronomists, specialized in the increase of . Growers must be assigned to food-related buildings such as s and s.
* : A Scientist Specialist creates additional for research of new Technologies when assigned to a science-related building such as the or the .
* : Trader Specialists generate extra , the local form of wealth. Traders can be assigned to energy-related buildings such as s and s.
* Unemployed Citizens: If a Citizen is neither working a tile nor another type of specialist, he/she is considered part of the general labor pool. An unemployed Citizen automatically generates but is not assigned to a specific building.
== See also ==
* Specialists in other games