V0.6.0.10

==Changelog ==
Released July 25, 2019
* NEW Field crops grow using NPK fertilizer values per square metre
* NEW Weather is based on hourly data from the German weather service Region Münster/Osnabrück for the year 2016.
* NEW Field menu with new live field data
* NEW BGP with control station, bunker, pumping station and introduction mission
* NEW New silos in the BGP and farm with cover function
* NEW Rauch Axis 30.1 W fertilizer spreader with adjustable spread rate
* NEW Mission points and tanks have new translations
* NEW New silo tarpaulins
* NEW Digital display at the bunker
* NEW New console command listInfoForTaskIds which gives you a CSV file with an overview of all mission points in the played level and with details for translations and missions
* NEW Stapel liquid manure barrel has adjustable spread rate
* NEW The console command addFillToTank now also accepts InfoForTaskIds so you can fill silo tanks directly via console
* NEW There are one-way streets at the port and sewage treatment plant so that AI drivers work better
* NEW Traders at the port are divided into several to have more precise points of contact for the purchase & sale of assets.
* NEW Gameplay option to also display the special minimap field data in the 3D world
* NEW Helpers distribute their load evenly when unloading into the silo (in the future there will still be options to dump in the main area or at the pre-discharge area)
* NEW Hammer CornKing fertilizer system added
* NEW There is a new liquid fertilizer ammonium nitrate-urea solution (AHL 28) for the Dammann spreader which can be purchased at the port.
* NEW Dammann fertilizer mission converted to AHL28 liquid fertilizer
* NEW Rye, wheat, barley and field grass have new optimal growth times. Partly 100 days faster than before
* NEW Rye, wheat, barley and field grass have new NPK consumption curves and yields have been adjusted for each BBCH level.
* NEW Numerous new granular fertilizer types at the cooperative
* NEW New slurry dealer at the port
* NEW Fertilizer strategy calculator at the cooperative (left-hand side, next to the ramp) and at the port at the left slurry trader
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* BUG FIX Filltypes determine the MatterAttributes like NPK or water concentration for traders
* BUG FIX Filltypes at the slurry pump stations have been adjusted
* BUG FIX AI tasks should be able to be recreated and work again
* BUG FIX Vehicle “Init” scripts are executed again when loading a savegame (affects support feet, wheel chocks and other small things such as the Joskin Delta-Cap support foot)
* BUG FIX MissionCommand “setGround” now takes NPK values in kg / hectare and water data are now in litres
* BUG FIX MissionCondition “ground” fixed
* BUG FIX BGP digestate now has correct NPK values
* BUG FIX Activated autopilot can be deactivated again after save game loading
* BUG FIX Hourly weather data
* BUG FIX Translations further adjusted
* BUG FIX AI Helpers should work in all missions again so that you can complete the missions
* BUG FIX The voxel mesh in Hawe SLW is only faded out after 800 metres.
* BUG FIX The objects which are divided in the ring detail system are correctly illuminated again
The mentioned areas are still under development, will be extended and optimized together with your feedback.
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* CHANGE In the slurry mission, you now have to fill up the bull slurry at the farm instead of the sewage treatment plant.
* CHANGE Silos at the farm and at the harbor have been replaced by the new ones
* CHANGE Console command “addFillToTank” now also accepts InfoForTaskIds so you can fill silo tanks directly via the console
* CHANGE Console command “takeFillFromTank” now works the same way with InfoForTaskIds
* CHANGE Dammann fertilizer mission changed to AHL28 liquid fertilizer
* CHANGE Change of slurry types at the farm, BGP and sewage treatment plant to distinct types with different NPK values
* CHANGE The previous fruit varieties such as wheat have been renamed summer wheat as we will soon be making a distinction between summer and winter varieties.
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* NOTE Temperature, sunshine hours and water consumption are not yet used as growth factors in this version.
* NOTE The silo display does not yet indicate compaction via the heat map.
* NOTE The silos at the port are for sale only and do not fill up visually. This is intentional.
* NOTE The scales at the BGP have no functionality yet.
* NOTE As the Hammer CornKing now offers its own fertilizing tank, you need to check the parking position at the seed/fertilizer traders. At first the fertilizer tank is shown and seed types are shown as “incompatible”. In order to fill the seed units you have to drive ahead until the window appears for a second time. At this point you’ll be able to buy and fill the usual maize, grain or grass seed types. We’re going to improve such “double matches” in the future by adding a vehicle selection in the trading window..
* NOTE You have to create a completely new profile and are not allowed to use old save games. Otherwise it cannot be guaranteed that all changes will work properly!
Category:Versions