Injury

Calamity: [levitating Huey on a platform of water] Ya all right, Huey? 
Huey: [pathetically] . . . I got holes in me. :c 
-- No Evil, by Betsy Lee, episode 9 Wounds and ailments cause injury, a (usually) temporary loss of Hit Points. Injury often results from “penetrating damage”: the damage left after Damage Resistance is subtracted from the basic damage of an attack. However, disease, overexertion, and the like can cause injury without damage.Basic Set, p.418 
==FAQ==
=== Regarding Insubstantiality ===
"You take half *damage.* Damage is the roll before DR. "Half injury" would be after DR." http://www.sjgames.com/gurps/faq/FAQ4-5.html
==See Also==
*Damage
*Damage Resistance
*Injury Resistance -- unusual body types such as Unliving or Homogenous
*Wounding Modifier -- some attacks do more damage after penetrating armor.
== References ==
Category:Rules