Helmets, Hats and Masks (Enchanted)

Another page for collecting magic items to use in one's Dungeon Fantasy-type game!
== Helmets ==
A mundane helmet protects the skull, at least. A magic helmet can do a lot more! As the head is the headquarters for most senses, helmets are easily the most common item for enchantments improving sight and hearing--or even smell and taste. Some enchantments might even exist to counter a helmet's own "realistic disadvantages"--lesser versions of Glass Wall (or 360º Vision) and Far-Hearing spells on a greathelm could allow a warrior full hearing and vision despite their heavy armor.
=== Examples ===
Helmet 	Description 	Price
Demonhunter's HelmDungeon Fantasy 6: 40 Artifacts, p.6	An intricately-worked full-face helmet made from an impossibly hard, light, black metal. The faceplate resembles a snarling demon with horns and fangs. Ruby lenses protect the eyes with DR 6, improves defenses (and resistances) against demons, and improves tracking and vision against them. Probably give colorblindness from the lenses. About 5.5 lbs.	High
Helm of CommandFanonMentioned Magic Items 1, p.23 	Has Great Voice, adds to Leadership and Fearlessness.Great Voice, Lend Skill (Leadership and such), Bravery variant 	High
Helm of the RatDungeon Fantasy 6: 40 Artifacts, p.7 	A bronze helm with a full face, designed to look like a rat snout and ears. It improves hearing, smell, HT rolls against diseases and poisons, and the wearer might be able to command rats (or at least, not be attacked by them). About 5 lbs. 	High
=== Helmet Accessories ===
Not helmets themselves, but bits that fit on a helmet. 
* Helmet lampsDungeon Fantasy 8: Treasure Tables, p.24 are more common
* Some magic helmets have crowns/tiaras "forged onto" to them.(?) 
* More stylized helmets might have usable horns for headbutts(?), or spiked "warbeaks".Dungeon Fantasy 8: Treasure Tables, p.32 
* Golden Helmet Crest
== Hats ==
Useful for keeping off the sun, keeping out the cold, or looking snazzy. Magic hats tend to be lightweight, having utility and/or style (for Reaction bonuses), and might just fit under or on a pot-helm, depending on the design--that is, the GURPS-standard "concealable as or under clothing".
=== Known Hats ===
Helmet 	Description 	Price
Brim of the Bushwacker 	This "hat" is more of a brim, and fits easily over or under helmets and masks, keeping sun and rain off the wearer. Besides this mundane utility, it also has an enchantment of Repel Insects, which keeps swarms off the wearer. Furthermore, the hat seems to imbue the wearer with a strange strength whenever they strike at plants or plant monsters--consider this Striking ST +2.	
Inscriable Cap 	One of many "Scryguard" items which prevent supernatural snooping. Inscriable caps are utilized by couriers, spies, and accountants of the King. 	
Professional Hatsinspired by Personality Hats, Magic Items 1, p.35	Rumors abound of hats that improve a professional skill related to what the hat is for. For instance, Cooking for a chef hat. These hats often have built-in quirks from their creators that match the profession. 	
== Masks ==
Masks take up the "face" hit location, and can obscure a character's identity. Masks are perhaps the most evocative of all item types--every mask comes with the promise of anonymity, mystery, and transformation. At minimum, an armored mask will help a character avoid being knocked out from a solid punch to the jaw! 
As masks often cover the mouth and nose, they make sense for enchantments protecting against inhaled toxins and poisons--Purify Air should work well here!
=== Default Mask ===
An ordinary, unenchanted, non-armor mask is about 0.25 lbs and $25.Dungeon Fantasy 8: Treasure Tables, p.15 This type is made of cloth or papier-mâchéPapier-mâché is a surprisingly ancient technology (TL1 or so), showing up in Imperial China, Ancient Egypt, and the Middle- and Far East in ancient times... although it seems to have not showed up in Europe until the mid 1720s.
=== Examples ===
Mask 	Description 	Price
Death Maskbased on Death Mask. Magic Items 2, p.45 	Can be activated to cause an illusion of apparent death--perfect for playing dead. The Death Mask is just holy enough to keep ghouls and undead from eating the wearer. 	
Eyeless Maskbased on Eyeless Face. Magic Items 2, p.73 	A favorite of stylish thieves of the Thieves' Guild, "eyeless masks" are a category of masks, enchanted to be transparent from the inside. This allows greater anonymity up close--and has a side benefit of protecting the eyes with whatever the mask's usual DR is. 	
Enthralling Visagebased on theoretical Enthrall mask item; Magic, p.139	The wearer of this mask always seems to get their chance to speak. When telling a tale, this mask can cast Enthrall, buying time for allies and companions (see page for details). Enemies may become privy to this tactic, so clever orators might need to prepare tales explaining "why I should be allowed to bring this mask into the Court". 	~$16,500
Maaukepu's MaskDungeon Fantasy 6: 40 Artifacts, p.8 	An elaborate, druidic-wood, helmet-and-mask combination that causes terror. There are tales of a metal-clad version as well. See page for details! 	Artifact
Muzzle of the Houndbased on Bloodhound Mask. Magic Items 2, p.83 	This leather mask has many variations, but always resembles some breed of scent-hunting dog, be it a bloodhound or a beagle. Wearing the mask gives Discriminatory Smell, and allows tracking by smell.Keen Sense (Smell) The craftsmanship of the Muzzles vary a lot--some are unsettling and awkward (giving a negative Appearance), some are strangely cute and endearing (giving positive Appearance).	
Sterling Schnoz 	This beaked mask is supple leather, trimmed with silver. It protects the wearer from airborne maladies and dangerous splashes. It gives Acute Smell +2 and acts as Purify Air for the wearer.Purify Air, plus Keen Smell While the mask is a flexible DR 2, it is seemingly immune to corrosion, and the eyes are DR 6. 	
Stranger Hoodbased on Stranger mask. Magic Items 2, p.45 	The wearer's features are distorted, hard to determine and hard to remember. There are other variations, such as wide hats, scarves, and veils. This item is easily combined with cloaks. 	
Visage of the GodDungeon Fantasy 6: 40 Artifacts, p.10 	Metal masks of holy orders. The faithful that wear them benefit from improved Exorcism and True Faith, and 	
=== Masks In Suits ===
Some armor sets and suits include masks, such as Alchemist's Garb.
=== Niche Masks ===
* Mask that lets you see through a magic "camera"
* Masks with flat bonuses to Appearance?
* Mask that copies a specific person's appearance
== See Also ==
Part of a series on Dungeon Fantasy Items(?) and Magic Items
Name 	Description
Helmets, Hats and Masks (Enchanted) <- You are here
* Includes Neck Protection	Magical headwear. Hats and helmets cover the skull, and masks cover the face. Neck protection includes gorgets, chain coifs, aventails, etc.
Armor and Suits (Dungeon Fantasy)	Complete "sets" of armor that tend to require each other. Suits aren't necessarily armored, but are likewise useful when complete.
Arms, Sleeves, and Bracers (Enchanted)
*Includes Gloves, Mitts, and Gauntlets	Enchanted protection for the arms and hands.
Cloaks, Shirts, and Pants 	Shirts and pants are lesser-used magic items, so they are gathered here with cloaks.
Shoes 	Footwear with a bit more magic.
Accessory Items 	Rings, bracelets, belts, bags, and items that don't quite count as clothing.
Weapons? 	This will likely be a whole series to itself.
Everything Else? 	Tools, gadgets, and thingamajigs.
== Spells Used ==
== Notes ==
== References ==