Machinist (Final Fantasy XIV)

Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, machinist has no base class and begins at level 30.
==Profile==
The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.
Due to the machinist job being a recent invention in Eorzea, its soul crystal uniquely lacks memories for its user to draw from, with machinists' experiences and techniques being newly engraved into the stone.
==Story==
===History===
Through the centuries of lshgard's endless conflict with the Dravanians,
the city-state's engineers have devised and improved upon myriad dragon-killing
contrivances. This inspired the construction of the Skysteel Manufactory in the year 1483 of the Sixth Astral Era, where resident artisans to this day continue to invent weapons such as the ceruleum-propelled giant ballista, and the quad-barreled Bertha cannon. Many of these modern advances can be attributed to Stephanivien de Haillenarte, the manufactory's brilliant chief, who has welcomed the assistance of Garlond Ironworks with incorporating imperial magitek into traditional Ishgardian craftmanship. 
Stephanivien's primary achievement has been the creation of the aetherotransformer- a device which converts the wearer's innate mana into the lightning-aspected energy suited for powering the chief's revolutionary inventions. In addition to instructing volunteers in the use of the transformer, Stephanivien has employed a master of marksmanship from Limsa Lominsa to train an ever-growing number of recruits. Armed with their signature firearms and a repertoire of technological marvels, these soldiers of a new age are known as machinists.
===Heavensward===
===Stormblood===
===Shadowbringers===
==Equipment==
Machinists wield guns as their weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.
The primary attribute for machinists is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of machinist equipment	Lists of machinist equipment
 Machinist's Arms 	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
The Job Gauge was introduced to players in 4.0 Stormblood. Currently, the machinist uses the Heat Gauge and the Battery Gauge.
The Heat Gauge─indicating a firearm's temperature─is displayed upon execution weaponskills. Using Hypercharge allows the use of additional skills at the cost of the Heat Gauge, requiring no cooldown or cast down.
In Shadowbringers 5.0, the machinist was heavily reworked, removing the Overheat, Gauss Barrel and Ammunition mechanics entirely. The Split Shot combo becomes permanently heated after learning the corresponding traits. Now, the Battery Gauge fills up when completing the Split Shot combo and is used to summon the Rook and Bishop Autoturrets as well as the Automaton Queen learned at Level 80. They remain on the field until the gauge depletes.
	
==Abilities==
===Job Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Radius
 	1 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot. 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot. 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot. 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot. 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot. 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot. 	Delivers an attack with a potency of 140.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Heated Split Shot.
 	2 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Split Shot or Heated Split Shot
:Combo Potency: 210
:Combo Bonus: Increases Heat Gauge by 5
 Upgrades to Heated Slug Shot.
 	4 	Weaponskill 	Instant 	40s 	— 	25y 	—
 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor. 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor. 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor. 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor. 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor. 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor. 	Delivers an attack with a potency of 240.
:Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
 Upgrades to Air Anchor.
 	10 	Ability 	Instant 	55s 	— 	— 	—
 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2 	Guarantees that next weaponskill is a critical direct hit.
:Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.This action does not affect damage over time effects.
: Maximum Charges: 2
 	15 	Ability 	Instant 	30s 	— 	25y 	—
 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check. 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check. 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check. 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check. 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check. 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check. 	Delivers an attack with potency of 130.
:Maximum Charges: 2 ( 3)
 Upgrades to Double Check.
 	18 	Weaponskill 	Instant 	2.5s 	— 	12y 	12y cone
 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun. 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun. 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun. 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun. 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun. 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun. 	Deliver an attack with a potency of 140 to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 5
 Upgrades to Scattergun.
 	26 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot. 	Delivers an attack with a potency of 100.
:Combo Action: Slug Shot or Heated Slug Shot
:Combo Potency: 270
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 Upgrades to Heated Clean Shot.
 	30 	Ability 	Instant 	10s 	— 	— 	—
 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged. 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged. 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged. 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged. 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged. 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged. 	Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Blazing Shot) or Auto Crossbow.
:Duration: 10s
:Overheated Effect: Increases the potency of single-target weaponskills by 20
:Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
No Heat Gauge cost when under the effect of Hypercharged.
 	35 	Weaponskill 	Instant 	1.5s 	— 	25y 	—
 	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.	Delivers an attack with a potency of 200.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Upgrades to Blazing Shot.
 	40 	Ability 	Instant 	6s 	— 	— 	—
 	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.	Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
:Battery Gauge Cost: 50
:Duration: 9s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Rook Overdrive.Shares a recast timer with Rook Overdrive.
 Upgrades to Automaton Queen.
 	40 	Ability 	Instant 	15s 	— 	25y 	—
 	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.	Orders the rook autoturret to use Rook Overload.
:Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Rook Autoturret.
 Upgrades to Queen Overdrive.
 	40 	Ability 	Instant 	— 	— 	40y 	—
 	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 160.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.
 	45 	Ability 	Instant 	120s 	— 	25y 	—
 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s 	Covers target's body in a slow-burning pitch.Action is changed to Detonator for the duration of the effect.Deals damage when time expires or upon executing Detonator.Potency is increased by 100 ( 240) for each of your own weaponskills you land prior to the end of the effect.Can be stacked up to 6 times.
:Duration: 10s
 	45 	Ability 	Instant 	1s 	— 	25y 	—
 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met. 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met. 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met. 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met. 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met. 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met. 	Ends the effect of Wildfire, dealing damage to the target.Can only be executed while under the effect of Wildfire.※This action cannot be assigned to a hotbar.※Wildfire changes to Detonator when requirements for execution are met.
 	50 	Ability 	Instant 	30s 	— 	25y 	5y radius
 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate. 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate. 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate. 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate. 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate. 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate. 	Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 2 ( 3)
 Upgrades to Checkmate.
 	52 	Weaponskill 	Instant 	1.5s 	— 	12y 	12y cone
 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. 	Delivers an attack with a potency of 140 ( 160) to all enemies in a cone before you.Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 	54 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5 	Delivers an attack with a potency of 180 ( 200, 220).
:Additional Effect: Increases Heat Gauge by 5
 	56 	Ability 	Instant 	120s( 90s) 	— 	— 	30y radius
 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
 	58 	Weaponskill 	Instant 	20s 	— 	25y 	—
 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster. 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster. 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster. 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster. 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster. 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster. 	Delivers an attack with a potency of 600.
: Maximum Charges: 2
Shares a recast timer with Bioblaster.
 	60 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Split Shot
:Combo Potency: 260 ( 300, 320)
:Combo Bonus: Increases Heat Gauge by 5
 	62 	Ability 	Instant 	120s 	— 	25y 	—
 	Lowers target's damage dealt by 10%.
:Duration: 10s 	Lowers target's damage dealt by 10%.
:Duration: 10s 	Lowers target's damage dealt by 10%.
:Duration: 10s 	Lowers target's damage dealt by 10%.
:Duration: 10s 	Lowers target's damage dealt by 10%.
:Duration: 10s 	Lowers target's damage dealt by 10%.
:Duration: 10s 	Lowers target's damage dealt by 10%.
:Duration: 10s
 	64 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Heated Slug Shot
:Combo Potency: 350 ( 380, 400)
:Combo Bonus: Increases Heat Gauge by 5
:Combo Bonus: Increases Battery Gauge by 10
 	66 	Ability 	Instant 	120s 	— 	— 	—
 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution. 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution. 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution. 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution. 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution. 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution. 	Grants Hypercharged.
:Duration: 30s
: Additional Effect: Grants Full Metal Machinist
: Duration: 30s
Can only be executed while in combat.
 Action optionally changes to Full Metal Field upon execution.
 	68 	Weaponskill 	Instant 	1.5s 	— 	25y 	—
 	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Delivers an attack with a potency of 220.
:Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double Check and Checkmate) by 15s
Can only be executed when firearm is Overheated.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 	70 	Ability 	Instant 	60s 	— 	— 	8y cone
 	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.	Delivers damage over time to all enemies in a cone before you.
:Potency: 80
:Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.
 	72 	Weaponskill 	Instant 	20s 	— 	12y 	12y cone
 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill. 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill. 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill. 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill. 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill. 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill. 	Delivers an attack with a potency of 50 to all enemies in a cone before you.
:Additional Effect: Damage over time
:Potency: 50
:Duration: 15s
: Maximum Charges: 2
Shares a recast timer with Drill.
 	76 	Weaponskill 	Instant 	40s 	— 	25y 	—
 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions. 	Delivers an attack with a potency of 600.
:Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions.
 	80 	Ability 	Instant 	6s 	— 	— 	—
 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive. 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive. 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive. 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive. 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive. 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive. 	Deploys an Automaton Queen to fight at your side.Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
:Battery Gauge Cost: 50
:Duration: 20s
Consumes Battery Gauge upon execution.Shuts down when time expires or upon execution of Queen Overdrive.Shares a recast timer with Queen Overdrive.
 	80 	Ability 	Instant 	15s 	— 	30y 	—
 	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.	Orders the Automaton Queen to use Pile Bunker.
:Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.Shares a recast timer with Automaton Queen.
 	80 	Weaponskill 	Instant 	1.5s 	— 	3y 	—
 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 120.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.※This action cannot be assigned to a hotbar.
 	80 	Weaponskill 	Instant 	3s 	— 	30y 	—
 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar. 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar. 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar. 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar. 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar. 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar. 	Rushes target and delivers an attack with a potency of 240.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.※This action cannot be assigned to a hotbar.
 	80 	Ability 	Instant 	— 	— 	3y 	—
 	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 340.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.
 	82 	Weaponskill 	Instant 	2.5s 	— 	12y 	12y cone
 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10 	Delivers an attack with a potency of 150 ( 160) to all enemies in a cone before you.
:Additional Effect: Increases Heat Gauge by 10
 	86 	Ability 	Instant 	— 	— 	3y 	—
 	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 390.Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.※This action cannot be assigned to a hotbar.
 	90 	Weaponskill 	Instant 	60s 	— 	25y 	25y line
 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution. 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution. 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution. 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution. 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution. 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution. 	Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
: Additional Effect: Grants Excavator Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions.
 Action changes to Excavator upon execution.
 	92 	Ability 	Instant 	30s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3
 	92 	Ability 	Instant 	30s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3 	Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
:Maximum Charges: 3
 	96 	Weaponskill 	Instant 	2.5s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met. 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met. 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met. 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met. 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met. 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met. 	Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
:Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.※This action cannot be assigned to a hotbar.※Chain Saw changes to Excavator when requirements for execution are met.
 	100 	Weaponskill 	Instant 	2.5s 	— 	25y 	5y radius
 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist. 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist. 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist. 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist. 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist. 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist. 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.This action is not affected by Reassemble.Can only be executed while under the effect of Full Metal Machinist.
===Role Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	6 	Ability 	Instant 	30s 	— 	25y 	—
 	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s
 	8 	Ability 	Instant 	120s 	— 	— 	—
 	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)
 	10 	Ability 	Instant 	30s 	— 	25y 	—
 	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.
 	20 	Ability 	Instant 	5s 	— 	— 	30y radius
 	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
 	24 	Ability 	Instant 	30s 	— 	25y 	—
 	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.
 	32 	Ability 	Instant 	120s 	— 	– 	–
 	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s
===Traits===
Name	Level	Description
 	20 	Increases base action damage and autoturret damage by 10%.
 	40 	Increases base action damage and autoturret damage by 20%.
 	54 	Upgrades Split Shot to Heated Split Shot.
 	60 	Upgrades Slug Shot to Heated Slug Shot.
 	64 	Upgrades Clean Shot to Heated Clean Shot.
 	68 	Upgrades Heat Blast to Blazing Shot.
 	74 	Allows a third charge of Gauss Round and Ricochet.
 	76 	Upgrades Hot Shot to Air Anchor.
 	78 	Improves Wildfire's potency increase for landing weaponskills to 220.
 	80 	Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
 	82 	Upgrades Spread Shot to Scattergun.
 	84 	Allows the accumulation of charges for consecutive uses of Reassemble.
:Maximum Charges: 2
 	84 	Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.
 	86 	After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
 	88 	Reduces Tactician recast time to 90 seconds.
 	92 	Upgrades Gauss Round to Double Check and Ricochet to Checkmate.
 	94 	Allows the accumulation of charges for consecutive uses of Drill and Bioblaster.
:Maximum Charges: 2
 	94 	Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 140, and Scattergun to 160.
 	96 	Grants Excavator Ready upon executing Chain Saw.
:Duration: 30s
Chain Saw changes to Excavator while under the effect of Excavator Ready.
 	98 	Improves Tactician's damage reduction effect to 15%.
 	100 	Grants Full Metal Machinist upon executing Barrel Stabilizer.
:Duration: 30s
===Role Traits===
Name	Level	Description
 	94 	Increases the healing potency of Second Wind to 800.
===PvP Actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Radius
 	Weaponskill 	1.44s 	2.4s 	— 	25y 	—
 	Delivers a ranged attack with a potency of 4,000.
:Additional Effect: Grants a stack of Heat, up to a maximum of 5
:Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
:Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.※Action changes to Heat Blast while under the effect of Overheated.	Delivers a ranged attack with a potency of 4,000.
:Additional Effect: Grants a stack of Heat, up to a maximum of 5
:Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
:Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.※Action changes to Heat Blast while under the effect of Overheated.	Delivers a ranged attack with a potency of 4,000.
:Additional Effect: Grants a stack of Heat, up to a maximum of 5
:Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
:Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.※Action changes to Heat Blast while under the effect of Overheated.	Delivers a ranged attack with a potency of 4,000.
:Additional Effect: Grants a stack of Heat, up to a maximum of 5
:Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
:Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.※Action changes to Heat Blast while under the effect of Overheated.	Delivers a ranged attack with a potency of 4,000.
:Additional Effect: Grants a stack of Heat, up to a maximum of 5
:Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
:Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.※Action changes to Heat Blast while under the effect of Overheated.	Delivers a ranged attack with a potency of 4,000.
:Additional Effect: Grants a stack of Heat, up to a maximum of 5
:Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
:Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.※Action changes to Heat Blast while under the effect of Overheated.
 	Weaponskill 	Instant 	20s 	— 	12y 	12y cone
 	Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
:Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
:Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
:Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
:Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
:Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
:Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.
 	Weaponskill 	Instant 	10s 	— 	25y 	—
 	Delivers a ranged attack with a potency of 10,000.Potency is increased to 20,000 while under the effect of Analysis.Ignores the effects of Guard when dealing damage.
:Additional Effect: Grants Bioblaster Primed
:Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Bioblaster while under the effect of Bioblaster Primed.	Delivers a ranged attack with a potency of 10,000.Potency is increased to 20,000 while under the effect of Analysis.Ignores the effects of Guard when dealing damage.
:Additional Effect: Grants Bioblaster Primed
:Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Bioblaster while under the effect of Bioblaster Primed.	Delivers a ranged attack with a potency of 10,000.Potency is increased to 20,000 while under the effect of Analysis.Ignores the effects of Guard when dealing damage.
:Additional Effect: Grants Bioblaster Primed
:Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Bioblaster while under the effect of Bioblaster Primed.	Delivers a ranged attack with a potency of 10,000.Potency is increased to 20,000 while under the effect of Analysis.Ignores the effects of Guard when dealing damage.
:Additional Effect: Grants Bioblaster Primed
:Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Bioblaster while under the effect of Bioblaster Primed.	Delivers a ranged attack with a potency of 10,000.Potency is increased to 20,000 while under the effect of Analysis.Ignores the effects of Guard when dealing damage.
:Additional Effect: Grants Bioblaster Primed
:Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Bioblaster while under the effect of Bioblaster Primed.	Delivers a ranged attack with a potency of 10,000.Potency is increased to 20,000 while under the effect of Analysis.Ignores the effects of Guard when dealing damage.
:Additional Effect: Grants Bioblaster Primed
:Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Bioblaster while under the effect of Bioblaster Primed.
 	Ability 	Instant 	20s 	— 	25y 	—
 	Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
:Duration: 7s
Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.	Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
:Duration: 7s
Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.	Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
:Duration: 7s
Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.	Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
:Duration: 7s
Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.	Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
:Duration: 7s
Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.	Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
:Duration: 7s
Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.
 	Ability 	Instant 	30s 	— 	25y 	5y radius
 	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
:Duration: 10s
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
:Duration: 10s
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
:Duration: 10s
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
:Duration: 10s
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
:Duration: 10s
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
:Duration: 10s
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
 	Ability 	Instant 	20s 	— 	— 	—
 	Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
:Duration: 10s
:Drill Additional Effect: Potency is increased to 200%
:Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
:Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
:Chain Saw Additional Effect: Potency is increased by 50%
:Maximum Charges: 2	Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
:Duration: 10s
:Drill Additional Effect: Potency is increased to 200%
:Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
:Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
:Chain Saw Additional Effect: Potency is increased by 50%
:Maximum Charges: 2	Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
:Duration: 10s
:Drill Additional Effect: Potency is increased to 200%
:Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
:Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
:Chain Saw Additional Effect: Potency is increased by 50%
:Maximum Charges: 2	Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
:Duration: 10s
:Drill Additional Effect: Potency is increased to 200%
:Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
:Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
:Chain Saw Additional Effect: Potency is increased by 50%
:Maximum Charges: 2	Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
:Duration: 10s
:Drill Additional Effect: Potency is increased to 200%
:Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
:Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
:Chain Saw Additional Effect: Potency is increased by 50%
:Maximum Charges: 2	Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
:Duration: 10s
:Drill Additional Effect: Potency is increased to 200%
:Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
:Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
:Chain Saw Additional Effect: Potency is increased by 50%
:Maximum Charges: 2
 	Weaponskill 	Instant 	1.5s 	— 	25y 	—
 	Delivers a ranged attack with a potency of 6,000.Can only be executed while under the effect of Overheated.This weaponskill does not share a recast timer with any other actions.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.Can only be executed while under the effect of Overheated.This weaponskill does not share a recast timer with any other actions.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.Can only be executed while under the effect of Overheated.This weaponskill does not share a recast timer with any other actions.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.Can only be executed while under the effect of Overheated.This weaponskill does not share a recast timer with any other actions.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.Can only be executed while under the effect of Overheated.This weaponskill does not share a recast timer with any other actions.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.Can only be executed while under the effect of Overheated.This weaponskill does not share a recast timer with any other actions.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	10s 	— 	12y 	12y cone
 	Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
:Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
:Duration: 5s
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
:Additional Effect: Grants Air Anchor Primed
:Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Air Anchor while under the effect of Air Anchor Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
:Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
:Duration: 5s
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
:Additional Effect: Grants Air Anchor Primed
:Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Air Anchor while under the effect of Air Anchor Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
:Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
:Duration: 5s
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
:Additional Effect: Grants Air Anchor Primed
:Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Air Anchor while under the effect of Air Anchor Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
:Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
:Duration: 5s
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
:Additional Effect: Grants Air Anchor Primed
:Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Air Anchor while under the effect of Air Anchor Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
:Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
:Duration: 5s
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
:Additional Effect: Grants Air Anchor Primed
:Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Air Anchor while under the effect of Air Anchor Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
:Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
:Duration: 5s
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
:Additional Effect: Grants Air Anchor Primed
:Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Air Anchor while under the effect of Air Anchor Primed.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	10s 	— 	25y 	—
 	Delivers a ranged attack with a potency of 8,000.
:Additional Effect: Bind
:Duration: 3s
:Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
:Duration: 3s
:Additional Effect: Grants Chain Saw Primed
:Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Chain Saw while under the effect of Chain Saw Primed.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Additional Effect: Bind
:Duration: 3s
:Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
:Duration: 3s
:Additional Effect: Grants Chain Saw Primed
:Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Chain Saw while under the effect of Chain Saw Primed.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Additional Effect: Bind
:Duration: 3s
:Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
:Duration: 3s
:Additional Effect: Grants Chain Saw Primed
:Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Chain Saw while under the effect of Chain Saw Primed.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Additional Effect: Bind
:Duration: 3s
:Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
:Duration: 3s
:Additional Effect: Grants Chain Saw Primed
:Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Chain Saw while under the effect of Chain Saw Primed.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Additional Effect: Bind
:Duration: 3s
:Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
:Duration: 3s
:Additional Effect: Grants Chain Saw Primed
:Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Chain Saw while under the effect of Chain Saw Primed.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Additional Effect: Bind
:Duration: 3s
:Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
:Duration: 3s
:Additional Effect: Grants Chain Saw Primed
:Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Chain Saw while under the effect of Chain Saw Primed.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	10s 	— 	25y 	25y line
 	Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
:Potency is increased by 50% when target's HP is below 50%.
:Additional Effect: Potency is increased by 50% while under the effect of Analysis
:Additional Effect: Grants Drill Primed
:Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Drill while under the effect of Drill Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
:Potency is increased by 50% when target's HP is below 50%.
:Additional Effect: Potency is increased by 50% while under the effect of Analysis
:Additional Effect: Grants Drill Primed
:Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Drill while under the effect of Drill Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
:Potency is increased by 50% when target's HP is below 50%.
:Additional Effect: Potency is increased by 50% while under the effect of Analysis
:Additional Effect: Grants Drill Primed
:Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Drill while under the effect of Drill Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
:Potency is increased by 50% when target's HP is below 50%.
:Additional Effect: Potency is increased by 50% while under the effect of Analysis
:Additional Effect: Grants Drill Primed
:Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Drill while under the effect of Drill Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
:Potency is increased by 50% when target's HP is below 50%.
:Additional Effect: Potency is increased by 50% while under the effect of Analysis
:Additional Effect: Grants Drill Primed
:Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Drill while under the effect of Drill Primed.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
:Potency is increased by 50% when target's HP is below 50%.
:Additional Effect: Potency is increased by 50% while under the effect of Analysis
:Additional Effect: Grants Drill Primed
:Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.This weaponskill does not share a recast timer with any other actions.※Action changes to Drill while under the effect of Drill Primed.※This action cannot be assigned to a hotbar.
 	Ability 	1s 	1s 	— 	— 	5y radius
 	Deals unaspected damage with a potency of 6,000 to all nearby enemies.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 6,000 to all nearby enemies.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 6,000 to all nearby enemies.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 6,000 to all nearby enemies.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 6,000 to all nearby enemies.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 6,000 to all nearby enemies.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 7s
:Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
:Duration: 7s
※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	— 	50y 	—
 	Delivers a ranged attack with a potency of 36,000.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s 	Delivers a ranged attack with a potency of 36,000.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s 	Delivers a ranged attack with a potency of 36,000.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s 	Delivers a ranged attack with a potency of 36,000.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s 	Delivers a ranged attack with a potency of 36,000.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s 	Delivers a ranged attack with a potency of 36,000.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
===Removed actions===
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	4 	Ability	Instant	30s 	— 	— 	—
 	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.	Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Removed in patch 5.0.
 	6 	Ability	Instant	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.	Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Removed in patch 5.0.
 	6 	Ability	Instant	30s 	— 	25y 	—
 	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 240.Can only be executed when target's HP is below 20%.
Removed in patch 5.0.
 	15 	Ability	Instant	30s 	— 	5y 	—
 	Deals a 15-yalm knockback.
Removed in patch 5.0.	Deals a 15-yalm knockback.
Removed in patch 5.0.	Deals a 15-yalm knockback.
Removed in patch 5.0.	Deals a 15-yalm knockback.
Removed in patch 5.0.	Deals a 15-yalm knockback.
Removed in patch 5.0.	Deals a 15-yalm knockback.
Removed in patch 5.0.	Deals a 15-yalm knockback.
Removed in patch 5.0.
 	26 	Ability	Instant	15s 	— 	— 	—
 	Replenishes your ammunition by 1.
Removed in patch 5.0.	Replenishes your ammunition by 1.
Removed in patch 5.0.	Replenishes your ammunition by 1.
Removed in patch 5.0.	Replenishes your ammunition by 1.
Removed in patch 5.0.	Replenishes your ammunition by 1.
Removed in patch 5.0.	Replenishes your ammunition by 1.
Removed in patch 5.0.	Replenishes your ammunition by 1.
Removed in patch 5.0.
 	30 	Ability	Instant	60s 	— 	— 	—
 	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.	Reduces weaponskill recast time to 1.5 seconds.Effect ends upon executing 3 weaponskills.Duration: 15s
Removed in patch 5.0.
 	40 	Ability	Instant	5s 	— 	— 	—
 	Removes an autoturret from the battlefield.
Removed in patch 5.0.	Removes an autoturret from the battlefield.
Removed in patch 5.0.	Removes an autoturret from the battlefield.
Removed in patch 5.0.	Removes an autoturret from the battlefield.
Removed in patch 5.0.	Removes an autoturret from the battlefield.
Removed in patch 5.0.	Removes an autoturret from the battlefield.
Removed in patch 5.0.	Removes an autoturret from the battlefield.
Removed in patch 5.0.
 	42 	Ability	Instant	5s 	— 	— 	—
 	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.	Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.Hypercharge Effect: Regeneration potency is doubled.Attack mode is reactivated upon reuse.
Removed in patch 5.0.
 	45 	Ability	Instant	25s 	— 	5y 	—
 	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Stun Duration 2s.Shares a recast timer with Head Graze.
Removed in patch 5.0.
 	46 	Ability	Instant	2.5s 	— 	25y 	5y
 	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.	Delivers an attack with a potency of 120 to target and enemies near it.
Removed in patch 5.0.
 	50 	Ability	Instant	10s 	— 	25y 	—
 	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.	Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.Hypercharge Potency: 90Hypercharge Effect: Increases target's damage taken by 5%Duration: 10sShares a recast timer with Rook Autoturret.
Removed in patch 5.0.
 	52 	Ability	Instant	2s 	— 	— 	—
 	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.	Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.Duration: 10sGauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Removed in patch 5.0.
 	56 	Ability	Instant	60s 	— 	25y 	—
 	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.	Lowers target's magic damage dealt by 5%. Duration: 10sShares a recast timer with Dismantle.
Removed in patch 5.0.
====Ammunition and Heat Gauge====
The Ammunition Gauge was introduced in Stormblood patch 4.0 and removed in Shadowbringers patch 5.0. 
The Ammunition Gauge indicated the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition could be loaded to any firearm by executing the action Reload. 
While the Heat Gauge remains in game after Shadowbringers patch 5.0, it has been heavily reworked from its previous incarnation. When the Heat Gauge reached 100, the firearm became overheated. While overheated, firearms would deal additional damage, but soon become too hot to use. At this time, the Gauss Barrel was automatically removed and could not until it cools.
	
==Limit Break==
Machinists' Limit Breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same Level 1 and Level 2 limit breaks as Bards and Dancers.
Action	Level	Description 	Image
 	1 	Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver.	
 	2 	Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver.	
 	3 	Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver.	
==Other appearances==
===Final Fantasy Record Keeper===
FFRK Gauss Round.png|Gauss Round.
===Final Fantasy Trading Card Game===
Machinist appears in Final Fantasy Trading Card Game as Earth-elemental Backup cards.
Machinist 2-083C from FFTCG Opus.jpg|Machinist [2-083C] Opus series card.
Machinist 6-069C from FFTCG Opus.jpg|Machinist [6-069C] Opus series card.
==Behind the scenes==
Like the other jobs released during the Heavensward expansion, the machinist was based on jobs that appeared in Final Fantasy Tactics, with its overall concept being based on Mustadio Bunansa's Machinist job, initially being designed as a debuffing support DPS. This inspiration is heavily alluded to in the job's original combat kit - Leg Graze and Arm Graze referencing the Leg Shot and Arm Shot abilities of Mustadio; and Rend Mind and Dismantle being based on the Knight job's Arts of War abilities, the attacks even sharing the same Japanese names. Several of the abilities were dropped at the launch of the Stormblood expansion, or were changed into shared role actions for ranged DPS.
The utilizing turrets also likely originates machinists of Tactics being able to control and repair ancient automata. The Rook/Bishop Autoturrets and the Automaton Queen, are also named after chess pieces, referencing the chess-inspired battles of Final Fantasy Tactics. Additionally, offensive and support roles of two turrets during Heavensward likely originates from the Puppetmaster's automations in Final Fantasy XI having similar functions. The Puppetmaster's Japanese name, Automation Master , is the same as the recurring Gadgeteer/Tinker job from the Tactics Advance series of games. Like the recurring Machnist, the Tactics Advance jobs utilize machinery.
The machinist was revamped during the Shadowbringers expansion, with its inspiration changing from Mustadio to Edgar Roni Figaro from Final Fantasy VI, gaining access to several of his tools as job actions.
Machinists may be a re-imagining of the Musketeer class. Musketeer was a gun-wielding class planned in the early stages of the original game, but never made it past the alpha stage. Despite this, musketeers retain a presence in-game, particularly in Limsa Lominsa. The Musketeer's Guild shares its headquarters with the Yellowjackets and Marauder's Guild, and several gun using characters that are not strictly machinists appear throughout the game, using many of the same animations.
==Gallery==
FFXIV_Machinist.png|Machinist render for Final Fantasy XIV: Heavensward.
MCH Soul Crystal.png|Machinist soul crystal.
FFXIV_Machinist_Render.png|In-game render.
Benchmark Machinist 01.jpg|Machinist in the benchmark video.
Benchmark Machinist 02.jpg|Machinist in the benchmark video.
FFXIV Machinist Shooting.png|Promotional image.
FFXIV Machinist Sprite.png|Machinist Sprite.
Machinist_Victory_Pose.gif|Victory pose.
;Arms and Gear sets
FFXIV SBG Machinist.png|Artifact equipment from Shadowbringers.
;PvE actions
FFXIV Split Shot.png|Split Shot.
MCH using Slug Shot from FFXIV.png|Slug Shot.
MCH using Hot Shot from FFXIV.png|Heat Shot.
FFXIV MCH Reassemble.png|Reassemble.
MCH using Gauss Round from FFXIV.png|Gauss Round.
FFXIV Spread Shot.png|Spread Shot.
MCH using Clean Shot from FFXIV.png|Clean Shot.
MCH using Hypercharge from FFXIV.png|Hypercharge.
MCH using Heat Blast from FFXIV.png|Heat Blast.
MCH using Rook Autoturret from FFXIV.png|Rook Autoturret.
MCH using Rook Overdrive from FFXIV.png|Rook Overdrive: Rook Overload.
FFXIV Wildfire.png|Wildfire.
FFXIV Wildfire Detonate.png|Detonator.
FFXIV Ricochet.png|Ricochet.
FFXIV MCH Auto Crossbow.png|Auto Crossbow.
FFXIV MCH Heated Split Shot.png|Heated Split Shot.
MCH using Tactician from FFXIV.png|Tactician.
FFXIV MCH Drill.png|Drill.
FFXIV Heated Slug Shot.png|Heated Slug Shot.
FFXIV Heated Clean Shot.png|Heated Clean Shot.
FFXIV Barrel Stabilizer.png|Barrel Stabilizer.
FFXIV Flamethrower.png|Flamethrower.
FFXIV MCH Bioblaster.png|Bioblaster.
FFXIV MCH Air Anchor.png|Air Anchor.
FFXIV MCH Automaton Queen.png|Automaton Queen.
FFXIV MCH Arm Punch.png|Arm Punch.
FFXIV MCH Roller Dash.png|Roller Dash.
FFXIV MCH Pile Bunker.png|Queen Overdrive: Pile Bunker.
MCH using Scattergun from FFXIV.png|Scattergun.
MCH using Crowned Collider from FFXIV.png|Queen Overdrive: Crowned Collider.
MCH using Chain Saw from FFXIV.png|Chain Saw.
;Role Actions
MCH using Leg Graze from FFXIV.png|Leg Graze.
MCH using Second Wind from FFXIV.png|Second Wind.
MCH using Foot Graze from FFXIV.png|Foot Graze.
MCH using Peloton from FFXIV.png|Peleton.
MCH using Head Graze from FFXIV.png|Head Graze.
MCH using Arms Length from FFXIV.png|Arm's Length.
;PvP actions
;
File:Marksman's Spite.png|Marksmen's Spite.
File:Blast Charge.png|Blast Charge.
;Removed actions
FFXIV Machinist Pet.png|Bishop Autoturret.
FFXIV Gauss Barrel.png|Gauss Barrel.
FFXIV Machinist Weapon.png|Quick Reload.
FFXIV Reload.png|Reload.
FFXIV MCH Refresh.png|Tactician (role action).
de:Maschinist (FFXIV)
es:Ingeniero (Final Fantasy XIV)
Category:Disciplines in Final Fantasy XIV