Monsters (Flags)

==== Shuffle Overworld Monsters ====
* Overworld monsters will be shuffled.
==== Shuffle Dungeon Monsters ====
* Dungeon monsters will be shuffled.
* See note in Dungeons (Flags) for information on how this flag works with the Shuffle Dungeon Rooms flag.
* See Enemy Groups for more information on how these groups work.
==== Shuffle Gannon and Zelda ====
* Zelda and Gannon will be shuffled in Level 9. If not selected, they will stay in their original rooms.
==== Shuffle Bosses ====
* Levels 1-8 will have bosses that may not normally be found in those levels (e.g., Patra in Level 1, Digdogger in Level 8).
==== Shuffle Level 9 Monsters ====
* The enemies in Level 9 may come from any set; not just the normal Wizzrobe set.
==== Shuffle Monsters Between Levels ====
* Levels 1-8 will have monsters that may not normally be found in those levels (e.g., Wizzrobes in Level 1, Goriyas in Level 8).
==== Add 2nd Quest Monsters ====
* Monster sets from Second Quest will be included in the shuffle (e.g., Super Ropes, Red Bubbles).
==== Shuffle Enemy Drop Groups ====
* The enemies that drop items will be changed.
* This does not change the drop table itself. For example, if a Red Leever is in the Bomb dropping group, it will drop Bombs the same way Blue Octoroks do in the normal game.
==== Randomize Boss Groups ====
* Boss groups will be shuffled. Some bosses may even appear in every dungeon.
==== Add extra bosses ====
* Additional bosses will be found in each dungeon, up to a rate of around 20% of rooms.
==== Set Gannon HP to 0 ====
* Gannon's HP will be set to 0.
* Note: If Gannon is killed, his HP will be reset to 5 if you fail to kill him while he is in his brown state.
==== Shuffle Enemy Groups ====
* The enemy groups in each dungeon will be shuffled. There will still be three groups.
* Example: Wizzrobes and Darknuts can coexist with this flag enabled.
==== Shuffle Overworld Group ====
* Lynels, Tektites, and Moblins will be added to the shuffle.
* Note: This may caused camouflaged Blue Moblins in dungeons.
==== Randomize Item Drop Rate ====
* The rate at which each group of enemies drops items will be randomized (from 30-70% of the time).
==== Make Important Items Drops ====
* The items normally found in dungeons can be dropped by enemies.
* These will only replace some rupees/hearts in the drop table; never any other items.
* Items will also be present in dungeons in their normal spots.
==== "Most" Enemy HP ====
* The range of HP Shuffle. Options include Normal, +/- 2 HP, +/- 4 HP, 0 HP, or Random.
* Affects most regular enemies.
* Note: Patra satellites and mini Digdoggers are included in this HP flag.
==== Boss HP ====
* The HP range to shuffle bosses. Options include Normal, +/- 2 HP, +/- 4 HP, 0 HP, or Random.
* Note: Patra satellites and mini Digdoggers are not included in the Boss set; however, the large Patra and Digdogger are included.
====Red Bubble Curse====
*Swordless
*Inverted Control
*Slow Speed
*Random
Red Bubble curses are resolved by taking one of the following actions:
*Touching a Blue Bubble
*Using a Potion
*Picking up a Triforce piece
*Visiting a Fairy Fountain
*Using Up+A on the second controller to Save + Quit
In seeds where the Red Bubble Curse is Swordless, you may find extra value in items like the Red Candle (useful for candle boosting to avoid becoming cursed) and other weapons like the Wand, Bow & Arrows, and Bombs (useful for offensive purposes if you become cursed and lose access to your sword).
Category:Flags