Fortitude

Although all vampires have an unnatural constitution that make them much sturdier than mortals, Fortitude bestows a resilience that would make an action movie hero envious. Vampires with this Discipline can shrug off agonizing trauma and make the most bone-shattering impact look like a flesh wound. The power even offers protection against the traditional banes of vampires, such as sunlight and fire, and the Gangrel, Ravnos, and Ventrue all find that edge incredibly useful.
Rather then an array of abilities, this discipline gives its user a host a endowments that simply grow in power as the kindred progresses in knowledge of the discipline.
==Passive Bonuses==
Simply knowing the discipline of Fortitude grants the kindred a host of passive abilities to his undead form. Kindred find themselves tougher and more sturdy, and this can cause many kindred to absorb an inhuman amount of punishment at all times. The passive abilities are as follows:
*You gain a bonus to your Stamina attribute equal to your dots in Fortitude. This increases not only stamina die pools but also anything that is determined by the stamina satistic. (For example: your health boxes, or a passive resistance)
Although you can temporarily suppress this powers at will as a reflexive action.
==Resilience==
Cost: 1 Vitae
Dice Pool: None
Action: Reflexive
Duration: One turn
When a vampire activates resilience, he gains armor equal to your Fortitude dots + 1 for the remainder of the turn. This armor stacks with armor from other sources. (Per the new errata to armor, subtract the armor rating from the number of successes rolled for the attack.)
Category:Rules and Houserules
Category:Disciplines