Bowser (Smash V)

Bowser (クッパ, Koopa) returns as a playable character in Super Smash Bros. V. He was confirmed in Captain Toad’s Reveal Trailer which was shown at the end of the Captain Toad: Treasure Tracker 2 Direct on July 11, 2018. His appearance is pretty much the same.
Bowser’s alternate costume is confirmed to be Dry Bowser in which he is slightly lighter and agile in the air. His dash and walk speed are retained.
Bowser has no voice actor.
==Changes from Smash 4==
===Aesthetics===
Like every other veteran, Bowser now appears much more vibrant and his appearance is more based off his appearance in his games with a small realistic touch.
===Attributes===
Bowsers air speed has been increased.
Bowser’s size is slightly increased, meaning an increased hurtbox.
Lag on some moves decreased.
===Ground Attacks===
No changes.
===Aerial Attacks===
No changes.
===Grabs and Throws===
No changes
===Special Moves===
No changes.
==Special Moves==
 	Name 	Damage 	Description
Neutral Special	Fire Breath 	1.2% 	Bowser breathes intense fire that gradually gets weaker.
Alternate 1 	Fire Shot 	5% (clean), 4% (late) 	A large fireball with noticeable startup lag that appears to go straight through enemies. Unlike Fire Breath, it will not weaken over time when used in rapid succession.
Alternate 2 	Fire Pillar 	9% (clean), 7% (late) 	A thinner fire shot that spins on the ground moving forward. Longer range and damage but much more noticable startup lag.
Side Special 	Flying Slam 	18% (throw), 15% (bystanders) 	Bowser grabs an opponent, jumps with them into the air, and violently body-slams downward opponent-first, dealing immense vertical knockback.
Alternate 1 	Dash Slam 	12% (throw), 10% (bystanders) 	Bowser dashes forward (increasing it's range) and slams someone with less vertical distance at the cost of damage. Inflicts horizontal knockback instead of vertical knockback.
Alternate 2 	Dash Slash 	8% (clean), 6% (late) 	Bowser dashes forward and slashes opponents instead of grabbing them, dealing high knockback.
Up Special 	Whirling Fortress	1% (ground loop), 4% (ground last), 10% (air hit 1), 3% (air hits 2-6), 2% (air hits 7-11)	Bowser enters his shell and spins rapidly, being able to move forward and backwards while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground.
Alternate 1 	Flying Fortress 	4% 	Increased vertical recovery at cost of horizontal distance. Only hits once, but can launch foes that are hit.
Alternate 2 	Sliding Fortress 	6% 	Increased horizontal distance, but only hits once, inflicts less knockback, and has longer end lag.
Down Special 	Bowser Bomb 	4% (hop), 20% (drop), 11% (landing) 	Bowser leaps into the air, hitting any opponents up with him in the vicinity of the leap, and then thrusts his body downwards in a ground pound motion, dealing immense vertical knockback to anyone hit. If performed in the air, Bowser thrusts down immediately instead of leaping first. Emits a shockwave upon landing.
Alternate 1 	Turbulent Bomb 	4% (hop), 9% (drop), 9% (landing) 	A gale at the move's impact pushes away anyone next to Bowser's landing spot, but removes the shockwave hitbox and inflicts less knockback.
Alternate 2 	Slip Bomb 	18% (drop), 13% (landing), 2% (trip) 	Makes those standing near Bowser trip when he lands. However, it deals no damage when rising.
Final Smash 	Giga Bowser 	 	Bowser transforms into the much larger and more powerful Giga Bowser, with infinite flinch resistance during the duration of the move. Like Bowser, Giga Bowser also has more of a cartoonish appearance. However, Giga Bowser retains all of Bowser's old replaced moves and animations, instead of using Bowser's new ones. His smash attacks now inflict elemental damage.
==Animations and Misc.==
===Taunts===
SIDE - Snaps furiously forward five times.
UP - Throws his head back, spinning it in a circle, and roars.
DOWN - Balances precariously on one leg.
===Character Selection Screen Animation===
Bowser is shown roaring.
===On Screen Appearance===
Emerges from a wall of flames.
===Victory Animations===
Takes two steps forward while swiping with his claws twice.
Steps up, builds up a little and roars.
Spins around in his shell and comes out grinning.
===Losing Animation===
Bowser is seen clapping slowly
===Crowd Cheer===
“Bow - ser!”
===Victory Theme===
A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars.
===Fighting Stance===
Retains his fighting stance from SSB4.
===Idle Poses===
Leans back and exhales steam
Clenches fists and pretends to roar
===Walk===
Retains his walking animation from SSB4.
===Dash===
Retains his dashing animation from SSB4.
==Palette Swaps and Alternate Costume w/Palette Swap==
 	Color 	Origin/Description
1 	Default 	
2 	Red 	Based on one of his alternate colors in Mario Golf for the Nintendo 64.
3 	Blue 	Partially based on one of his alternate colors in Mario Golf for the Nintendo 64.
4 	Green 	Based on one of his alternate colors in Mario Golf for the Nintendo 64.
5 	Black 	Based on one of his alternate colors in Super Smash Bros. Melee
6 	Emerald 	Based on his artwork in Super Mario Bros..
7 	Gray 	Based on his artwork in Super Mario Bros. The Lost Levels.
8 	Citrus 	Based on his sprite in Super Mario Bros. Special for the Sharp X1.
9 	Pink 	Based on his sprite in Mario is Missing! for the NES.
10	White 	Somewhat based on Morton Koopa Jr., one of the Koopalings.
11	Brown 	Somewhat based on Boom Boom.
12	Teal 	Based on Bowser's Brother in Super Mario Bros.: The Lost Levels.
13	Cyan 	Based on a Shady Koopa in Paper Mario: The Thousand-Year Door.
14	Chartreuse	Based on his promotional art in Super Mario Bros..
15	Silver 	Based on an underwater Koopa in Super Mario Bros.: The Lost Levels.
16	Navy 	Based on Dark Bowser in Mario & Luigi: Bowser's Inside Story.
==Trivia==
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