Ego (WatW)

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Psionic items develop egos like enchanted weapons. The item gains 2 points for each devotion and 3 for each science. Refer to the "Weapon Versus Characters" rules, on page 188 of the DUNGEON MASTER Guide. Usually, psionic items are well-disposed toward their creators, since they initially share alignment and personality traits. An item must be deliberately alienated to turn on its creator. The item will tend to be friendly toward those its creator feels friendship for, as well.
The powerful ego of a strongly empowered item makes it dangerous to handle psionic items without knowing who created them and why. Even strong masters of the Way have been over- come by the work of an ancient mindbender. Most empowered items are clever enough to conceal their true purposes and pow- ers until they know their owner's goals and strengths.