Alterra

Alterra or more properly ALTERRA (Alternate Lateral Technology Expressing Real Rational Actions) is the fictional virtual reality constructed by Arthur Feingold aboard the Progress fleet. 
Rules
- you cannot create your own role; you are assigned a role, but the role is natural to you and based somewhat on yourself and you have freedom of choice within Alterra 
- planeswalkers are banned; planeswalkers are those who go in and out of realspace and into the virtual reality. So you cannot be discovered appearing in Alterra. You must assume your role naturally; if you are found out as a planeswalker, you are executed and reassigned another role.
- Everyone has three lives, three shadow lives, and one destiny if they can find it. When a player dies, their role is incorporated into the programming of the system and becomes a ghost that haunts either its place of death, the person that slew them, or the person they are next depending on situation.
- Full spectrum of the Light, each refractive represents a wizard and a shadow knight. The shadow knights are paladins and possess low magical ability in tune with their wizard and serve their wizard's bidding and cause.
* red -- alchemy, mathemagicks, and geomancy | Count St. Germain
* orange -- practical magick, toolmaking, altarcraft | Leonardo daVinci
* yellow -- energy, weather manipulation, solar power | Nicholas Flamel
* green -- healing, earthiness, vegetation | Gaia Herself
* blue -- astronomy, spellcraft, hexes | Sebastian Myrcenae McRae
* indigo -- jinxes, charms, potions | Krishna 
* violet -- curses, hexes, transfiguration | Merlin
- It is forbidden to reveal your role in Alterra to others on another plane; i.e. -- planeswalkers are banned. This is expressly enforced when Feingold actually spaced someone who revealed themselves. So, naturally, no one knows what role Feingold is playing in Alterra. Everyone expects him to be a very powerful character since he is the designer of the whole thing, but in reality, he always is consistently playing the wandering beggar that everyone ignores that holds the secrets of Alterra (a nod to The Hermit, the tarot card).
The knights enter first into the world and claim their dominions, to make way for the wizards. 
Category:First Trilogy
Category:Second Trilogy
Category:Technology
Category:Worlds