Gilgamesh Free Army Soldier's Manual

valign="top" 
Gilgamesh Free Army Soldier's Manual
Originally Published 2540
Current Edition: December 2554
Approved by the Gilgamesh Free State Department of War
==Section 1: Infantry Weapons and Guidelines For Use==
Rifle: The standard arm of a soldier of the Gilgamesh Free Army is the MA series of assault rifles or M392 Designated Marksman Rifle. These weapons fire a 7.62 x 51mm cartridge, with an effective range of 450 meters with iron sights, and 800 meters plus with specialized optics. The rifle should be utilized exclusively in semi-automatic fire unless ordered to utilize fully automatic fire for suppression.
Pistol: Issued or private-purchase pistols are to be of the M6 series. The pistol should be utilized in urban or close-quarters combat, as its range is insufficient for the ranges of standard engagements.
Knives: Knives, much like the pistol, are to be utilized in close-quarters or urban environments, however, they are also recommended for use in night assaults to maintain the element of surprise when in close proximity to enemy units.
Entrenching Tool: The entrenching tool should be utilized to create small firing positions such as foxholes when ordered by one's commander. In the absence of a knife or pistol, the entrenching tool is also useful for close-quarters combat. If such instances are expected, it is recommended to sharpen the edge of the entrenching tool, so as to ensure its effectiveness against enemy personnel.
Squad Automatic Weapons: Light automatic weapons are likely to be of one of two makes, either the .30 caliber Mark 2488 machine gun, known colloquially as the 'Confetti Maker', or the Model 2538 Squad Support Weapon, which is chambered in 7.62 x 51mm. During defensive operations, these weapons should be placed in the best position to fire on enemy forces. During an assault, the crews will move up with the rest of the section, ensuring that the enemy is suppressed while doing so.
Hand Grenades: Hand grenades issued are of the concussion and fragmentation variety. While the former can be used in both a defensive and offensive capacity to disorient the enemy, fragmentation grenades should only be used in cover during defense or against an enemy in cover, in order to ensure that the shrapnel from the grenades does not wound any friendly troops.
==Section 2: Combat==
Fire Discipline: As all soldiers are only able to carry or be issued a certain number of rounds for their weapon daily, it is imperative that fire discipline be maintained in spite of all conditions. In combat situations, untrained men may fire wildly in the general direction of an enemy in order to lessen their own stress. This must not happen, as such conduct can lead to a premature expenditure of all ammunition, and cause the assault to be stalled or the defense to falter. It is the duty of the officer or NCO in charge of the unit to ensure that the soldiers only fire when given the order to do so, that they halt firing when given the order to cease fire, and that the soldiers do not fire without aiming or switch to fully automatic fire without being given the order to do so.
Assaulting: During an assault, soldiers should work in pairs, alternating one advancing and the other providing covering fire. During such advances, automatic fire in short, controlled bursts is permitted to suppress the enemy. During the initial moment of the assaults, soldiers should shout 'Hura' and charge forward firing and tossing stun grenades at the enemy to disorient them. In these first moments, soldiers should cover as much ground as safely can be before the enemy regains their composure. During an assault, all enemies who do not surrender must be killed. If an assault is faltering, soldiers are forbidden from retreating to their previous positions of their own accord, as a disorganized falling back can and will lead to heavier casualties than holding positions.
If an assault is being conducted at night, all precautions should be taken to ensure the element of surprise is maintained. Firing without an order is forbidden due to this. If the enemy is reasonably believed to have night vision capabilities, probing patrols should be sent initially to ascertain their capabilities. When one comes on the enemy, only knives and entrenching tools should be utilized, so as to prevent other enemy positions from being alerted.
Digging In: Digging in should be done only on certain occasions in combat due to the danger of having to take one's attention off of the enemy. If an assault falters and nearby cover is limited or nonexistent, soldiers should began to dig earthworks. As with advancing, one soldier should be focused on the task at hand, and the other continue covering him with accurate fire on the enemy. If soldiers are undergoing an enemy assault in an area with limited cover, the soldiers' first priority should be driving back the enemy assault or causing it falter. If the assault is driven back, the soldiers should immediately counterattack. If it simply falters, soldiers should follow the same protocols as entrenching while attacking.
Defending: If a unit is assigned to a defensive position, soldiers are to hold said position at all costs. Thought of abandonment of the post is to be wiped from one's mind. However, if given the order to withdraw by an officer, such a withdrawal must be coordinated and methodical so as to prevent casualties. While in a defensive position, if enemies are approaching and are not firing, fire should be held until given the order to begin firing by an officer or NCO to ensure maximum enemy casualties
==Section 3: Garrison Regulations==
==Section 4: Abbreviated Code of Military Justice==
===Section 4A: Crimes Warranting Corporal Punishment or Imprisonment===
Punishment if convicted of any crime within this section may be lashings or confinement:
*Theft/Destruction of Property: Each count not to exceed one strike and/or one week's imprisonment
*Assault: Each count not to exceed five strikings and/or one week's imprisonment
*Manslaughter: Each count not to exceed ten strikings and/or two months' imprisonment
*Rape: Each count not to exceed fifteen strikings and/or three months' imprisonment
*Murder: No limit upon strikings and/or imprisonment
NOTE: CORPORAL PUNISHMENT WILL ONLY BE ADMINISTERED AFTER TRIAL BY COURTS MARTIAL, AND WILL NOT BE TOLERATED AS A MEANS OF MAINTAINING EVERYDAY DISCIPLINE UNLESS IN EXCEPTIONAL CASES WHERE FORCE MUST BE USED
===Section 4B: Crimes Warranting Capital Punishment===
Punishment if convicted of any crime within this section is to be death by firing squad or hanging:
*Treason
*Spying
Other crimes, if sufficiently grave, may warrant the sentence of death. All death sentences must be relayed up the chain of command from the suspect's immediate superiors up to the Gilgamesh Free Army High Command for approval or denial, with each level offering their input on the case.
Category:Safe Havens