Elemental Magic

Placeholder preamble about elements and stupid shit nobody fuckin reads when I write it down.
== Fire ==
Fire is the most commonly used element of all elemental magics, for good reason, it is the most catastrophically damaging and can cause widespread damage, exciting those who put it to use. Unlike real fire, it doesn't need oxygen to continue to grow, just magic, but that doesn't stop it form being able to use oxygen to grow even quicker and act just as destructively, if not more so, like normal fire. Because of these conditions, not only will it destroy the enemy, but probably the area around it with all consuming infernos. Fire magic is absolutely a useful tool, but misuse can spell devastation not only for a target, but the caster and everyone around them as the fire still obeys the laws of physics. Only true masters should ever use it beyond the most basic of principles and combinations with other magics, such masters are rare, as many who would be calm enough to actually understand the true violent power of fire, would much rather put their focus into far better reaching schools.
Thus, fire magic is usually held by the prideful, the stupid, or both, and typically, not for very long.
== Lightning ==
Contrary to what you may believe based on the old legends of the Stormborn, elemental lightning is nothing like its real world counterpart that Terramancers can bend to their control, and use against their enemies. For one, it carries no heat, only electrical currents, and for two, it doesn't move at nearly the speed that actual lightning can. Frankly its best properties are that it is easy to regulate and control, as one can methodically maintain the current based on how much mana flows in and out of the spell at any one time. Realistically it is best when used to augment weaponry and debilitate foes due to how controllable it is. Just about as opposite to fire one can really tend to get in terms of offensive power, and due to its regulated nature, sophisticated warlocks tend to favor this type of magic and tend to bear strong egos in its use.
== Water ==
Splish splash I was takin a bath!
== Wind ==
Whoosh mothafucka
== Earth ==
Dirt clods
== Ice ==
Chilly Willy
== Light ==
Disrupts magic, making it devastating versus weaker demons and other mages, fairly esoteric and most casters are novices, Divankul is only known true master still alive.
== Darkness ==
Absorbs other magic, making it a strong counter to other magics outside of Light, which can disrupt it before it is absorbed if strong enough, takes loads of mana control, difficult to master like Light and tends to be qualified as somehow evil despite simply being a natural counterpart of elemental light.
== Combining Elemental Properties ==
Magma Snakes
Category:Magic