Railjack/Armaments

The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Swivel Turrets on the dorsal (back) and ventral (belly) sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon located in the front of the Railjack to deal heavy damage to ships.
Sigma versions of armaments can be researched and purchased in the Clan Dojo Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.
House versions can be found as Wreckage in missions, which appear as pickups surrounded by a purple aura. Wreckage need to be repaired either with resources taking 12 hours to complete (this can be rushed for ), or instantly without using any resources by expending a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however and hence are found exclusively at the Dry Dock.
Players start with 8 Component and Armament slots for repaired wreckage, with two additional slots being purchasable for . Players can hold up to an indefinite amount of recovered wreckage which can be inspected to reveal their stats and traits. There are only 30 inspected wreckage slots, which cannot be increased in any way, and players with capped inspected wreckage cannot continue inspecting wreckage or embark on Empyrean missions until they have cleaned their inventory of inspected wreckage.
All wreckage cannot be traded between players.
==Turrets==
Note that the same instance of a turret cannot be equipped to the nose and ventral/dorsal slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.
===Turret Heat===
Railjack turrets use a heat buildup system in place of ammo. Turrets build up a certain amount of heat per shot fired, with the amount of heat varying between different turrets and turret manufacturers. Heat accretion of all turrets can be reduced by 20% Gunnery Intrinsic Rank 6, but is reverted back to normal values during Gunnery Rank 10's aim snapping. All turrets have 1000 base heat capacity. Turrets cool off while they are not being fired, losing 500 heat per second.
Once a turret has reached its maximum heat capacity, the turret overheats for 3 seconds, during which time heat will not decrease and the turret cannot be fired. This overheat period can be reduced to 1.5 seconds with Gunnery Rank 7 or avoided entirely by ceasing fire before the turret reaches its maximum heat capacity.
While the turret is overheated, it can be cooled to 0 heat in 0.5 seconds by manually reloading (default ) with Gunnery Rank 9.
===Stat Variations and Bonuses===
Turret stats mostly follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:
*Lavan variant has 7-10% damage increase and x40-65% improved Status Chance
*Vidar variant has same damage and x20-60% improved Critical Chance
*Zetki variant has 20-30% damage increase with x0-30-50% improved Critical Chance and/or x(-41)-0-50-53% improved Status Chance at the cost of 20-100% increased Heat Accretion
Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.
===Apoc===
===Carcinnox===
===Cryophon===
===Photor===
===Pulsar===
===Glazio===
===Laith===
===Talyn===
===Vort===
===Drop Sources===
*All Turrets Wreckage of the same Tier and House share the same drop source and chance.
**Grineer enemies drop Apoc, Carcinnox, Cryophon, Photor, and Pulsar.
**Corpus enemies drop Glazio, Laith, Talyn, and Vort.
*All Mk I Components of Lavan and Vidar Wreckage are not dropable.
Region 	Tier 	House	Faction	Source 	Component/Armament Drop Chance
Earth Proxima 	Mk I 	Lavan	Grineer	Kosma Gokstad Crewship 	20.00%
Earth Proxima 	Mk I 	Vidar	Grineer	Kosma Gokstad Crewship 	20.00%
Earth Proxima 	Mk I 	Zetki	Grineer	Elite Kosma Outrider 	100%
Venus Proxima 	Mk I 	Lavan	Corpus 	Taro Crewship 	20%
Venus Proxima 	Mk I 	Vidar	Corpus 	Taro Crewship 	20%
Venus Proxima 	Mk I 	Zetki	Corpus 	Taro Weaver 	20%
Saturn Proxima 	Mk II 	Lavan	Grineer	Gyre Gokstad Crewship 	20.00%
Saturn Proxima 	Mk II 	Vidar	Grineer	Gyre Gokstad Crewship 	20.00%
Saturn Proxima 	Mk II 	Zetki	Grineer	Elite Gyre Outrider 	100%
Neptune Proxima	Mk II 	Lavan	Corpus 	Axio Crewship 	20.00%
Neptune Proxima	Mk II 	Vidar	Corpus 	Axio Crewship 	20.00%
Neptune Proxima	Mk II 	Zetki	Corpus 	Axio Weaver 	20.00%
Pluto Proxima 	Mk III	Lavan	Corpus 	Vorac Crewship 	20.00%
Pluto Proxima 	Mk III	Vidar	Corpus 	Vorac Crewship 	20.00%
Pluto Proxima 	Mk III	Zetki	Corpus 	Vorac Weaver 	20.00%
Veil Proxima 	Mk III	Lavan	Grineer	Exo Gokstad Crewship 	20.00%
Veil Proxima 	Mk III	Lavan	Grineer	Exo Skold Crewship 	20.00%
Veil Proxima 	Mk III	Vidar	Grineer	Exo Gokstad Crewship 	20.00%
Veil Proxima 	Mk III	Vidar	Grineer	Exo Skold Crewship 	20.00%
Veil Proxima 	Mk III	Vidar	Grineer	Elite Exo Gokstad Crewship	20.00%
Veil Proxima 	Mk III	Vidar	Corpus 	Orm Crewship 	20.00%
Veil Proxima 	Mk III	Zetki	Grineer	Elite Exo Gokstad Crewship	20.00%
Veil Proxima 	Mk III	Zetki	Grineer	Elite Exo Outrider 	100.00%
Veil Proxima 	Mk III	Zetki	Corpus 	Orm Crewship 	20.00%
==Ordnances==
Ordnances can be researched and bought from the Clan Dojo's Dry Dock.
The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base is limited to a maximum capacity of 13 Munitions, while a can carry 31.
===Galvarc===
===Milati===
===Tycho Seeker===
==Tunguska Cannon==
==Valence Fusion==
==Weapon Comparison==
See Weapon Comparison for a table comparison of Railjack Armaments.
ru:Рэйлджек/Вооружение
fr:Railjack/Armements
Category:Railjack