Great Towers of Wizardry

The Great Towers of Wizardry were 7 towers in the land of Solum constructed during the Age of Might to instruct wizards in the arcane arts. 
The Wizards of the Great Towers exist to study magic and prevent its misuse. Within this organization are three Orders, those of White Robes, Red Robes, and Black Robes. A practitioner must follow the ethos of their particular order.
Each tower is run by a council of ten: three archmages of each order, and the ruler of the tower. Here, mages of all races, backgrounds and order can be found working to further their study. Inside the towers, conflicts between members is strictly forbidden, and met with swiftly and permanently. Mages of all orders can be found working together in the seven towers of sorcery.
==Known Towers==
Not all the seven towers have been shown in campaigns as of yet.
===Tides End===
Wizards are granted noble titles in Tides End, based on their strength.
The tower at Tides End continues to be active even after the Stormtide Kingdom joined the Voraci Empire during the Vale War.
Known Alumni:
* Georg
===Valesburg===
The Valesburg tower became cursed at some unknown point in history. The Orders of Magic no longer control the tower and instead it has a single master.
It was control by Ferris from the Age of Might and for most of the Age of Iron. The second master of the tower was Dalamar until his death in late 1500 AoI (Age of Iron).
:The tower is located past the second curtain wall in the wealthier part of the city. It holds a great many secrets known only to Dalamar, and is mostly made up of seemingly ordinary, grey stone, surrounded by a grove of trees around a small garden. It stands fifteen stories high with no other structures, animals, or people standing within three-hundred feet, where it emanates a magical aura of trepidation, instilling an increasing amount of unnatural dread and discomfort as one draws closer to the stone spire. When peering through the opened door, its inside appears pitch-black even to the sight of beings such as elves or dwarves. Fiery eyes upon a ghostly, disembodied head presents itself to attend to possible guests. Once in, the guests are freed from the fear and panic, as well as the unnatural darkness within. Everyone is led upstairs past many doors by the faint bluish, greenish glow of the commissionaire. Partway up, the middle gap between the spiralling staircase narrows and is replaced by stone, and at the end appears only one entrance to Dalamar's desk room.
Known Alumni:
* Ferris
* Selia
* Dalamar
===Palantas===
Located in the city of Palanthas.
This tower was also active even after its city joined the Voraci Empire during the Vale War.
Known Alumni:
* Sigris Shadowhand
===Stormcrow Tower===
This tower is not in a city but in the Backbone Mountains, between the 2nd and 3rd Volcanos, on the North-West side.
Access to the tower can be achieved from the Kingdoms to the North-West of the Tower.
Known Alumni:
* Arachis
==Shenanigans Lore==
:Lore discovered during Shenanigans is likely not canon
During the Penultimate Episode of Shenanigans Hector the Wizard attempted to create a Great Tower of Wizardry in the town of Bergshire, calling upon the power from unknown gods in a ritual.
* God of Storms/Sweeping Tides
* The Red God
* God of Magic
Category:Lore