Races

Races on Fayos encompass the various major ethnic groups of Humans as well as (controversially) the three humanoid beast races.
== Human Ethnicities ==
=== Arimanian ===
Arimanians are native to the nation of Arimania and are those who live within the territories of Palus and the River Lands. They are pale to olive toned with some more tan or brown near the border with Sikkud. Most have dark hair, from black to sandy brown, with a few blondes, and a very small amount of gingers. Culturally, the Arimanians follow their nation's religion of Justainism. People from Arimania tend to be shepherds, vineyard owners, or religious workers. Their culture promotes kindness to others, tolerance of hardship, and penance through suffering.
Their language is Arimanian and their ability is Penance: the player can use their bonus action once every three days to inflict 1d4 physical damage to themselves in exchange for 1d6 worth extra damage on their next attack.
=== Baringians ===
Baringians inhabit Barland in the North. They are pale to lightly tanned with harsh features. Their hair is usually dark and they keep long beards according to custom. They are one of the hardier of the Northern races. Baringians do not live in large cities like their southern neighbors, instead preferring to live isolated in the forests or mountains of Barland or in small wooden walled townships. By nature they are prone to prefer cold places and tend towards harshness in attitude. However, most Baringians practice the Justainian religion and are loyal to the High King of the North.
Their language is Korevnan and their racial ability is Charm Animal: the player can use one action to tame an animal. The animal will be friendly to the player for a day, or entry into a populated area, or until death. It will not obey suicidal commands and any non-natural behavior requires a CHA check.
=== Caldosi ===
The Caldosi are native to the western continent of Kaiyados and are rarely seen in Fayos. They are the tallest of any human ethnicity, getting to be on average 6'4" tall with dark brown to smooth black skin. They're hair is equally dark, ranging from tight to loose curls, though some have been born with red hair though this has been thought of as a mutation. Caldosi dress in exquisite armor and robes, adorned in sea shells native to their homeland of incredible beauty. Masks are common, though not as much in the east. Culturally, the Caldosi are known to pursue higher knowledge, honorable knightly combat, or the arts. Caldosi are highly religious, deferring to their three living gods, the Caedes for wisdom. 
Their language is Caldosi and their racial ability is Call Starlight: the player can summon a celestial bolt of energy which can be shot at an enemy causing 1d10 radiant damage. Starting at level 8, every four levels the player gains an additional bolt which can hit multiple targets, however these additional bolts only do 1d6 radiant damage.
=== Fleurians ===
Fleurians inhabit the small country of Fleur in the North. They are extremely pale, rarely having dark hair and mostly being blondes or gingers. They are smaller in height and build than the other northern races. In fact, the Fleurians are often called soft or too civilized by their neighbors who grow tired of hearing their endless waxing on beauty. Fleurians follow the Justainian religion or their own national belief of Fleurian Aestheticism, an atheistic religion focused on the pursuit of hedonism and beauty. They prefer to live in elaborately crafted manors in walled cities near beautiful coasts.
Their languages are Fleurian and Korevnan and their racial ability is Coercive: the player can re-roll any CHA dependent action once a day.
=== Ihjargans ===
Ihjargans are the native inhabitants of the jungle of Ihjarga. They have brown to dark brown skin with usually dark hair though some blondes have been recorded. They are naturally hardy, resistant to the many diseases rampant to their warm environment. Ihjargans are fans of trade and unrelenting business, coming from one of the few kingdoms still practicing slavery. Their ruthlessness when it comes to monetary success means they are percieved often as cruel by notherners, though this is far from true for all but the top of Ihjargan society.
=== Korevnans ===
Korevnans are the inhabitants of Korevna, the largest kingdom of the north and the seat of the High King. They are moderately tall, with pale to lightly tanned skin and a variety of hair and eye colors. They are Justainians religiously and are loyal to the Empire, though some dissenters may hide amongst them. Usually, the Korevnans are fond of communal living, family ties, and hard labor. They live in walled cities or small farms amongst never ending fields of grain.
Their language is Korevnan and their racial ability is Northern Ward: the player creates a minor ward on any creature they touch, increasing their hit points by two until the end of combat. Every five levels starting at level five the player gains an extra ward. 
=== Kutsupukki ===
The Kutsupukki are the only people on Fayos to inhabit the far south, living entirely on the ice covered continent of Kutsupukk. They have light brown skin and dark hair with almond eyes. Coastal Kustupukki are more likely to be inclined toward business and are generally more open while interior Kutsupukki are isolationist. Kutsupukk has been cut off to outside visitors except for the small island of Tanuk where trade is conducted. Thus they are somewhat outsiders among the mainlanders, though Kutsupukki tend to open up and are largely friendly. They worship a unique pantheon.
Their language is Kutsupukki and their racial ability is Boreal Knowledge: the player gets a bonus modifier to both animal handling and nature when in cold climates as well as the ability to melt a foot of ice with their hands once a day.