Intaym

Intaym is the eighth challenge on The Conduit board. He appears alongside Illumina in Duty and Rebellion.
== Attacks ==
# Intaym throws his spear at his target.
#* Attacks for 4 hits of 100% ??? Magic damage (400% total).
#* If Intaym is affected by 'Early Flow', this attack gains +100 Bonus.
#** Intaym's Early Flow boosts his throw's accuracy!
#* If this attack hits 2 or more times in 1 turn, Intaym marks his target.
#** Intaym's Spear marks you for his next attack.
# Intaym summons spikes to pierce his target.
#* Attacks for 5 hits of 100% ??? Magic damage (500% total).
#* Inflicts 'Time's Reckoning' for 3 turns, a 50% ??? DoT.
#* If Intaym marked his target the previous turn, this DoT increases to 100% per turn.
#** Intaym's Mark explodes, dealing more damage over time!
# Intaym summons daggers to pierce his target. 
#* Attacks for 9 hits of 100% ??? Magic damage (900% total).
#* Inflicts 'Time's Inevitability' for 6 turns, a 25% ??? Magic DoT.
#* If Intaym marked his target the previous turn, this attack gains +100 Bonus.
#** Intaym's Mark explodes, increasing the accuracy of the attack!
# Intaym summons chains to restrain his target.
#* 'You cannot change the past. The future, however...'
#* Automatically adds 2 turns of cooldown to all of his target's skills that are currently on cooldown besides trinkets and On-Demands.
#* Attacks for 5 hits of 100% ??? Magic damage (500% total).
#* If Intaym marked his target the previous turn, this attack gains +100 Bonus.
#**Intaym's Mark explodes, increasing the accuracy of the attack!
# Intaym throws his spear at his target.
#* 'Stay there!'
#* Attacks for 4 hits of 400% ??? Magic damage (1600% total) with +50 Bonus.
#* Inflicts 'Pinned' for 5 turns, a stun.
#* If Intaym marked his target the previous turn, this attack gains +400 Crit.
#** Intaym's Mark explodes, hitting for critical damage!
# Intaym casts a healing spell.
#* Purges all 'Flow Capstone' effects from himself.
#* If Intaym is affected by 'Early Flow':
#** Heals himself for 7.5% of his maximum HP.
#** Applies 'Early Flow Capstone' for 10 turns.
#*** +50 All.
#*** -50 Health.
#* If Intaym is affected by 'Middle Flow':
#** Heals himself for 5% of his maximum HP.
#** Applies 'Middle Flow Capstone' for 10 turns.
#*** +50 Bonus.
#* If Intaym is affected by 'Late Flow':
#** Heals himself for 7.5% of his maximum HP.
#** Applies 'Late Flow Capstone' for 10 turns.
#*** +50 Boost.
== Rotations ==
Intaym's attack rotation is 1 -> (2 -> 1 -> 4) or (3 -> 1 -> 5) -> 6 -> repeat.
== Mechanics ==
=== My Turn ===
* Intaym applies 'My Turn' for 1 turn at the start of battle.
** +600 Melee/Pierce/Magic.
* On Intaym's first unstunned turn, he automatically purges himself and his target of all status effects besides 'Stuffed' and permanent effects.
** 'I shall begin.'
** In Duty and Rebellion, Intaym also applies 'My Turn' on Illumina at the start of battle and purges her of all status effects during his first turn.
=== Flow ===
* Intaym switches between 'Early Flow', 'Middle Flow', and 'Late Flow' at the start of each turn depending on how many hits he received since his previous turn.
** If Intaym received 6+ hits, he applies 'Early Flow' for 99 turns.
*** +15 Boost.
*** +120 Melee/Pierce/Magic.
** If Intaym received 3 to 5 hits, he applies 'Middle Flow' for 99 turns.
*** +30 Boost.
*** +60 Melee/Pierce/Magic.
** If Intaym received 0 to 2 hits, he applies 'Late Flow' for 99 turns.
*** +60 Boost.
*** +30 Melee/Pierce/Magic.
** Each Flow state is split into two effects for the offensive and defensive effects.
** All previous Flow state effects are removed each turn.
** Intaym starts the fight with 'Middle Flow' applied.
==== Flow Capstones ====
* Upon using Attack 6, Intaym will apply a different 'Flow Capstone' effect and heal a varying amount of HP based on what 'Flow' effect he has at the start of his turn:
** If Intaym is affected by 'Early Flow':
*** Heals himself for 7.5% of his maximum HP.
*** Applies 'Early Flow Capstone' for 10 turns.
**** +50 All.
**** -50 Health.
** If Intaym is affected by 'Middle Flow':
*** Heals himself for 5% of his maximum HP.
*** Applies 'Middle Flow Capstone' for 10 turns.
**** +50 Bonus.
** If Intaym is affected by 'Late Flow':
*** Heals himself for 7.5% of his maximum HP.
*** Applies 'Late Flow Capstone' for 10 turns.
**** +50 Boost.
** All previous 'Flow Capstones' are purged each time Attack 6 is used.
== Stats ==
== Resistances ==
* Light: 50
* Darkness: 50
* Good: 100
* Evil: 100
* Immobility: 300
== Gallery ==
HDIntaym.png
Category:Boss
Category:Monster