Dancer (Final Fantasy XIV)

The Dancer is a job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at Level 60 and can be unlocked by completing the quest "Shall We Dance", offered by an Eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).
==Profile==
Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequential order. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner". As caveat to those, Dancers tend to have the lowest damage amongst their DPS peers.
==Story==
===Shadowbringers===
The Warrior of Light hears that a performance by the famous Troupe Falsiam is being held in Limsa Lominsa. Arriving on the stage, they witness the performance of Dancers, led by Ranaa Mhigo. After that, the leader of the Troupe, Nashmeira approaches the Warrior. She senses that the Warrior is an accomplished fighter, and explains that to be a Dancer, one needs high physical capabilities like the Warrior has. Thus, she invites the Warrior to learn the ways of Kriegstanz, an ancient dance of war. The Warrior agrees and receives the Dancer soul crystal. Nashmeira then proposes the Warrior accompany her Troupe performing in major cities of Eorzea.
Troupe Falsiam first travels to Costa del Sol, where the Warrior of Light and Ranaa Mihgo impress Gegeruju with their dance. After their private performance, the Troupe travels to Ul'Dah for their next performance. However, upon arriving at Ul'Dah, they are informed by the Brass Blades that recent riots in Central Thanalan have halted city activities. The Troupe offers to investigate. The Warrior of Light and Ranaa, against Nashmeira's wishes, independently question the Ala Mhigan refugees. The Warrior of Light has to save Ranaa from some of the rioters, whom Ranaa described as having danced strangely shortly before attacking her. The Warrior of Light reports to Nashmeira while Ranaa and the Brass Blades take the rioters into custody. Nashmeira reprimands Ranaa for going against her word and as punishment Ranaa will be dancing alone for some time.
After the performances in Ul'Dah, the Troupe plans to perform in Gridania next. However, Nashmeira suspects something is amiss and talks to the Twin Adders for information of unusual events. The Twin Adders' lieutenant informs them that the normally isolated Duskwight Elezen have begun gathering and plotting together. Nashmeira takes the Troupe to East Shroud to investigate, where they discover the Elezen dancing in a similar fashion to what Ranaa saw in Central Thanalan. Nashmeira suddenly performs a strange dance, which incapacitates the Elezen and summons a Void Sprite from the dark energy emanating from them. The Warrior of Light defeats this sprite. After apprehending the Elezen, Nashmeira explains all. The dance the Elezen in the Shroud and the refugees in Thanalan were doing is known as Totentanz, the Dance of the Damned. When people let anger build up and fester within them, they begin dancing this dance and an aetheric manifestation of their anger is created within them. The afflicted begin committing increasingly violent acts as a result. Nashmeira explains that ridding the people of this aetheric menace is Troupe Falsiam's purpose. With matters in Gridania settled, the Troupe plans to travel to Ishgard for their next performance.
==Equipment==
Dancers wield chakrams and other throwing weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.
The primary attribute for dancers is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of dancer equipment	Lists of dancer equipment
 Dancer's Arms 	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
At Level 15, Dancers have access to the Standard Step ability. When the Dancer starts a Standard Step, their weaponskills will change into corresponding Steps and two icons will appear in the Step Gauge and flash in the order from left to right in which the player must input a sequential command of dance steps to successfully execute a Double Standard Finish, dealing huge burst of AoE damage while buffing their allies. Using Technical Step learned at Level 70 expands this to four, allowing a Technical Finish to be done. 
At Level 30, upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after the Dancer executed Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.
	
==Abilities==
===Job Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Radius
 	1 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 200 ( 220).
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing.
 	2 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 ( 120).
:Combo Action: Cascade
:Combo Potency: 260 ( 280)
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing.
 	15 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Silken Symmetry
:Duration: 30s
Action changes to Emboite while dancing.
 	15 	Weaponskill 	Instant 	30s 	— 	— 	—
 	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.	Begin dancing, granting yourself Standard Step.
:Duration: 15s
Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 Action changes to Finishing Move under the effect of Finishing Move Ready.
 	15 	Weaponskill 	Instant 	1.5s 	— 	— 	15y radius
 	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.	Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 360
:1 Step: 540
:2 Steps: 800 ( 850)
:Step Bonus: Grants Standard Finish ( and Esprit) to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
:1 Step: 2%
:2 Steps: 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.
 	20 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 260 ( 280).
: Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing.
 	25 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Windmill
:Combo Potency: 140
:Combo Bonus: 50% chance of granting Silken Flow
:Duration: 30s
Action changes to Entrechat while dancing.
 	30 	Ability 	Instant 	1s 	— 	25y 	—
 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 150.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
 	35 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing. 	Delivers an attack with a potency of 140 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
Action changes to Jete while dancing.
 	40 	Weaponskill 	Instant 	2.5s 	— 	25y 	—
 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 340.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing.
 	45 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing. 	Delivers an attack with a potency of 180 to all nearby enemies.
:Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
Action changes to Pirouette while dancing.
 	50 	Ability 	Instant 	1s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers. 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: 50% chance of granting Threefold Fan Dance
:Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
 	50 	Ability 	Instant 	30s 	— 	— 	—
 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
: Maximum Charges: 2 ( 3)
Cannot be executed while bound.
 	52 	Ability 	Instant 	60s 	— 	— 	3y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
 	56 	Ability 	Instant 	120s ( 90s) 	— 	— 	30y radius
 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. 	Reduces damage taken by self and nearby party members by 10% ( 15%).
:Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
 	60 	Ability 	Instant 	30s 	— 	30y 	—
 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse.
 	60 	Ability 	Instant 	1s 	— 	— 	—
 	Ends dance with your partner. 	Ends dance with your partner. 	Ends dance with your partner. 	Ends dance with your partner. 	Ends dance with your partner. 	Ends dance with your partner. 	Ends dance with your partner.
 	62 	Ability 	Instant 	120s 	— 	— 	—
 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s 	Increases critical hit rate and direct hit rate by 20%.
:Duration: 20s
:Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
: Additional Effect: Grants Flourishing Starfall
: Duration: 20s
 	66 	Ability 	Instant 	1s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance. 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance. 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance. 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance. 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance. 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance. 	Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance.
 	70 	Weaponskill 	Instant 	120s 	— 	— 	—
 	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.	Begin dancing, granting yourself Technical Step.
:Duration: 15s
Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
 	70 	Weaponskill 	Instant 	1.5s 	— 	— 	15y radius
 	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.	Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
:0 Steps: 350
:1 Step: 540
:2 Steps: 720
:3 Steps: 900
:4 Steps: 1,200 ( 1,300)
:Step Bonus: Grants Technical Finish ( and Esprit) to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
:1 Step: 1%
:2 Steps: 2%
:3 Steps: 3%
:4 Steps: 5%
:Duration: 20s
: Additional Effect: Grants Flourishing Finish
: Duration: 30s
: Additional Effect: Grants Dance of the Dawn Ready
: Duration: 30s
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
 ※Action changes to Tillana upon execution.
 	72 	Ability 	Instant 	60s 	— 	— 	—
 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat. 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat. 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat. 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat. 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat. 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat. 	Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready).
:Duration: 30s
Can only be executed while in combat.
 	76 	Weaponskill 	Instant 	2.5s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. 	Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
 Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge.
 	80 	Ability 	Instant 	120s 	— 	— 	8y radius
 	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.	Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4.
:Additional Effect: Healing over time for self and nearby party members
:Cure Potency: 100
:Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
Action changes to Improvised Finish upon execution.
 	80 	Ability 	Instant 	1.5s 	— 	— 	8y radius
 	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.	Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
:0 Stacks: 5% of maximum HP
:1 Stack: 6% of maximum HP
:2 Stacks: 7% of maximum HP
:3 Stacks: 8% of maximum HP
:4 Stacks: 10% of maximum HP
:Duration: 30s
Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.
 	82 	Weaponskill 	Instant 	1.5s 	— 	— 	15y radius
 	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.
 	86 	Ability 	Instant 	1s 	— 	15y 	15y cone
 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance. 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance. 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance. 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance. 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance. 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance. 	Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance.
 	90 	Weaponskill 	Instant 	2.5s 	— 	25y 	25y line
 	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.	Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.
 	92 	Weaponskill 	Instant 	2.5s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. 	Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready.
 	96 	Weaponskill 	Instant 	30s 	— 	— 	15y radius
 	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.	Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
:Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
:Standard Finish Effect: Increases damage dealt by 5%
:Duration: 60s
:Additional Effect: Grants Last Dance Ready
:Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.
 	100 	Weaponskill 	Instant 	2.5s 	— 	25y 	5y radius
 	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.	Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
:Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.
===Step Actions===
Step actions are all Weaponskills with an instant cast and 1 second recast.
Name	Level	Description
 	15 	Perform an emboite.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Cascade and Windmill change to Emboite when requirements for execution are met.
 	15 	Perform an entrechat.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Fountain and Bladeshower change to Entrechat when requirements for execution are met.
 	15 	Perform an jete.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
 	15 	Perform a pirouette.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.
===Role Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	6 	Ability 	Instant 	30s 	— 	25y 	—
 	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s	Inflicts target with Heavy +40%.
:Duration: 10s
 	8 	Ability 	Instant 	120s 	— 	— 	—
 	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)
 	10 	Ability 	Instant 	30s 	— 	25y 	—
 	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.	Binds target.
:Duration: 10s
Cancels auto-attack upon execution.Target unbound if damage taken.
 	20 	Ability 	Instant 	5s 	— 	— 	30y radius
 	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.	Increases movement speed of self and nearby party members as long as they remain within distance.
:Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
 	24 	Ability 	Instant 	30s 	— 	25y 	—
 	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.	Interrupts the use of a target's action.
 	32 	Ability 	Instant 	120s 	— 	– 	–
 	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s
===Traits===
Name	Level	Description
 	30 	Grants a Fourfold Feather upon landing certain actions.
:Maximum Stacks: 4
 	50 	Increases base action damage by 10%.
 	60 	Increases base action damage by 20%.
 	68 	Allows the accumulation of charges for consecutive uses of En Avant.
:Maximum Charges: 2
 	76 	Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
:Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.
Chance of triggering party member effect differs according to job.
 	78 	Allows a third charge of En Avant.
 	82 	Grants Flourishing Finish after executing Technical Finish.
:Duration: 30s
Technical Finish becomes Tillana while under this effect.
 	84 	Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
 	86 	Grants Fourfold Fan Dance upon executing Flourish.
:Duration: 30s
 	88 	Reduces Shield Samba recast time to 90 seconds.
 	90 	Grants Flourishing Starfall upon executing Devilment.
:Duration: 20s
 	92 	Grants Last Dance Ready upon executing Standard Finish.
:Duration: 30s
 	94 	Increases the potency of Cascade to 220, Fountain to 120, Reverse Cascade to 280, Fountainfall to 340, Double Standard Finish to 850, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420.
 	96 	Grants Finishing Move Ready upon executing Flourish.
:Duration: 30s
Standard Step changes to Finishing Move while under the effect of Finishing Move Ready.
 	98 	Improves Shield Samba's damage reduction effect to 15%.
 	100 	Grants Dance of the Dawn Ready upon executing Technical Finish.
:Duration: 30s
Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher.
===Role Traits===
Name	Level	Description
 	94 	Increases the healing potency of Second Wind to 800.
===PvP Actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Radius
 	Weaponskill 	Instant 	2.2s 	— 	15y 	—
 	Delivers a ranged attack with a potency of 3,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 3,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 3,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 3,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 3,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 3,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	15y 	—
 	Delivers a ranged attack with a potency of 5,000.
:Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 5,000.
:Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 5,000.
:Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 5,000.
:Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 5,000.
:Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar. 	Delivers a ranged attack with a potency of 5,000.
:Combo Action: Cascade or Reverse Cascade
※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	20s 	— 	25y 	25y line
 	Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
:Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
:Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
:Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
:Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
:Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.	Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
:Additional Effect: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 10%
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.
 	Weaponskill 	Instant 	20s 	— 	— 	—
 	Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
:Duration: 3s
Executes Honing Ovation when effect duration expires.
:Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
:Acclaim Effect: Increases the damage and effect potency of Honing Ovation
:Duration: 5s
Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.	Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
:Duration: 3s
Executes Honing Ovation when effect duration expires.
:Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
:Acclaim Effect: Increases the damage and effect potency of Honing Ovation
:Duration: 5s
Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.	Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
:Duration: 3s
Executes Honing Ovation when effect duration expires.
:Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
:Acclaim Effect: Increases the damage and effect potency of Honing Ovation
:Duration: 5s
Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.	Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
:Duration: 3s
Executes Honing Ovation when effect duration expires.
:Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
:Acclaim Effect: Increases the damage and effect potency of Honing Ovation
:Duration: 5s
Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.	Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
:Duration: 3s
Executes Honing Ovation when effect duration expires.
:Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
:Acclaim Effect: Increases the damage and effect potency of Honing Ovation
:Duration: 5s
Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.	Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
:Duration: 3s
Executes Honing Ovation when effect duration expires.
:Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
:Acclaim Effect: Increases the damage and effect potency of Honing Ovation
:Duration: 5s
Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.
 	Ability 	Instant 	20s 	— 	15y 	15y cone
 	Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
:Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
:Duration: 10s 	Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
:Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
:Duration: 10s 	Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
:Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
:Duration: 10s 	Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
:Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
:Duration: 10s 	Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
:Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
:Duration: 10s 	Delivers an attack with a potency of 5,000 to all enemies in a cone before you.
:Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%
:Duration: 10s
 	Ability 	Instant 	20s 	— 	— 	3y circle
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 10,000
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 10,000
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 10,000
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 10,000
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 10,000
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 10,000
:Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
 	Ability 	Instant 	10s 	— 	— 	—
 	Quickly dash 10 yalms forward.
:Additional Effect: Grants En Avant
:Duration: 10s
:Maximum Charges: 4
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
:Additional Effect: Grants En Avant
:Duration: 10s
:Maximum Charges: 4
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
:Additional Effect: Grants En Avant
:Duration: 10s
:Maximum Charges: 4
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
:Additional Effect: Grants En Avant
:Duration: 10s
:Maximum Charges: 4
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
:Additional Effect: Grants En Avant
:Duration: 10s
:Maximum Charges: 4
Cannot be executed while bound. 	Quickly dash 10 yalms forward.
:Additional Effect: Grants En Avant
:Duration: 10s
:Maximum Charges: 4
Cannot be executed while bound.
 	Ability 	Instant 	1s 	— 	30y 	—
 	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.	Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.
 	Weaponskill 	Instant 	2.2s 	— 	15y 	—
 	Delivers a ranged attack with a potency of 6,000.
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 6,000.
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	15y 	—
 	Delivers a ranged attack with a potency of 8,000.
:Combo Action: Cascade or Reverse Cascade
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Combo Action: Cascade or Reverse Cascade
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Combo Action: Cascade or Reverse Cascade
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Combo Action: Cascade or Reverse Cascade
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Combo Action: Cascade or Reverse Cascade
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers a ranged attack with a potency of 8,000.
:Combo Action: Cascade or Reverse Cascade
:Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
:Duration: 15s
Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	15y 	5y radius
 	Delivers an attack with a potency of 10,000 to target and all enemies nearby it.Potency is increased by 50% when attacking only a single target.
:Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
:Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 10,000 to target and all enemies nearby it.Potency is increased by 50% when attacking only a single target.
:Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
:Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 10,000 to target and all enemies nearby it.Potency is increased by 50% when attacking only a single target.
:Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
:Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 10,000 to target and all enemies nearby it.Potency is increased by 50% when attacking only a single target.
:Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
:Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 10,000 to target and all enemies nearby it.Potency is increased by 50% when attacking only a single target.
:Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
:Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 10,000 to target and all enemies nearby it.Potency is increased by 50% when attacking only a single target.
:Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 5%
:Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	— 	15y radius
 	Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms.
:0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 1,000 potency
:1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 2,000 potency
:2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 3,000 potency
:3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 4,000 potency
:4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 5,000 potency
:Duration: 10s
Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.	Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms.
:0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 1,000 potency
:1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 2,000 potency
:2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 3,000 potency
:3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 4,000 potency
:4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 5,000 potency
:Duration: 10s
Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.	Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms.
:0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 1,000 potency
:1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 2,000 potency
:2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 3,000 potency
:3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 4,000 potency
:4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 5,000 potency
:Duration: 10s
Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.	Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms.
:0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 1,000 potency
:1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 2,000 potency
:2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 3,000 potency
:3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 4,000 potency
:4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 5,000 potency
:Duration: 10s
Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.	Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms.
:0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 1,000 potency
:1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 2,000 potency
:2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 3,000 potency
:3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 4,000 potency
:4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 5,000 potency
:Duration: 10s
Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.	Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms.
:0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 1,000 potency
:1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 2,000 potency
:2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 3,000 potency
:3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 4,000 potency
:4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 5,000 potency
:Duration: 10s
Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	— 	— 	15y radius
 	Charms nearby enemies.
:Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s	Charms nearby enemies.
:Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s	Charms nearby enemies.
:Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s	Charms nearby enemies.
:Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s	Charms nearby enemies.
:Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s	Charms nearby enemies.
:Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.Gauge Charge Time: 90s
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
==Limit Break==
Dancers' Limit Breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same Level 1 and Level 2 limit breaks as Bards and Machinists.
Action	Level	Description 	Image
 	1 	Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver.	
 	2 	Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver.	
 	3 	Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver.	
==Gallery==
FFXIV Viera Dancer.png|Artwork.
FFXIV Aura Dancer.png|Artwork.
FFXIV Dancer Render 1.png|Render.
FFXIV Shadowbringers trailer screenshot 23.png
FFXIV Dancer SS 01.png
FFXIV Dancer SS 02.png
FFXIV Dancer Sprite.png|Dancer sprite.
;PvE actions
FFXIV DNC Cascade.png|Cascade.
DNC using Fountain from FFXIV.png|Fountain.
DNC using Windmill from FFXIV.png|Windmill.
FFXIV DNC Standard Step.png|Standard Step: Standard Step.
FFXIV DNC Standard Finish.png|Standard Step: Standard Finish.
DNC using Reverse Cascade from FFXIV.png|Reverse Cascade.
DNC using Bladeshower from FFXIV.png|Bladeshower.
FFXIV DNC Fan Dance.png|Fan Dance.
FFXIV DNC Rising Windmill.png|Rising Windmill.
DNC using Fountainfall from FFXIV.png|Fountainfall.
FFXIV DNC Bloodshower.png|Bloodshower.
FFXIV DNC Fan Dance II.png|Fan Dance II.
DNC using En Avant from FFXIV.png|En Avant.
FFXIV DNC Curing Waltz.png|Curing Waltz.
DNC using Shield Samba from FFXIV.png|Shield Samba.
FFXIV DNC Closed Position.png|Closed Position.
DNC using Devilment from FFXIV.png|Devilment.
FFXIV DNC Fan Dance III.png|Fan Dance III.
FFXIV DNC Technical Step.png|Technical Step: Technical Step.
FFXIV DNC Technical Finish.png|Technical Step: Technical Finish.
FFXIV DNC Flourish.png|Flourish.
FFXIV DNC Saber Dance.png|Saber Dance.
DNC using Improvisation from FFXIV.png|Improvisation: Improvisation.
DNC using Improvised Finish from FFXIV.png|Improvisation: Improvised Finish.
DNC using Tillana from FFXIV.png|Tillana.
DNC using Fan Dance IV from FFXIV.png|Fan Dance IV.
DNC using Starfall Dance from FFXIV.png|Starfall Dance.
FFXIV DNC Emboite.png|Emboite.
FFXIV DNC Entrechat.png|Entrechat.
FFXIV DNC Jete.png|Jete.
FFXIV DNC Pirouette.png|Pirouette.
;Role Actions
DNC using Leg Graze from FFXIV.png|Leg Graze.
DNC using Second Wind from FFXIV.png|Second Wind.
DNC using Foot Graze from FFXIV.png|Foot Graze.
DNC using Peleton from FFXIV.png|Peloton.
DNC using Head Graze from FFXIV.png|Head Graze.
DNC using Arms Length from FFXIV.png|Arm's Length.
PvP
File:Contradance.png|Contradance.
==External links==
*Reveal trailer
es:Bailarín (Final Fantasy XIV)
de:Tänzer (FFXIV)
Category:Disciplines in Final Fantasy XIV
Category:Dancers