Living Chestplate

The Living Chestplate is a chestplate added by Blood Magic for Minecraft 1.8.9 and later. It is a part of an armor set that is comprised of the Living Helmet, Living Leggings and Living Boots; equipping the full set grants the upgrades gained on the Chestplate. 
==Recipe==
The Living Chestplate is created by placing Arcane Ashes, Binding Reagent, and an Iron Chestplate in that order on a solid block. It will take a few seconds for all the items to transform into the Living Chestplate. The Living Chestplate will begin with 100 available upgrade points.
==Rituals==
Activating a Sound of the Cleansing Soul ritual while standing on top of the Master Ritual Stone will strip all upgrades from the chestplate and drop Living Armour Upgrade Tomes of each ability retaining its specific level. Upgrade Tomes can be used in hand to place the respective ability onto the currently worn Living Chestplate. Two Tomes of the same ability and level can be combined in an anvil.
Activating a Ritual of Living Evolution while standing on top of the Master Ritual Stone will increase available upgrade points from 100 to 300.
==Alchemy==
Consuming a Draft of Angelus will increase the available upgrade points from 100 to 200.
==Upgrades==
Upgrades are gained by performing actions that usually correspond with the appropriate skill.
Quick Feet increases player movement speed and bonus health is listed in 1/2 hearts. There are additional bonuses to sprinting at higher levels not listed below. Trained by walking.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Bonus Speed 	10%	20%	30%	40%	50%	70%	90%	110%	130%	150%
Bonus Health¹ 	0 	0 	0 	0 	0 	0 	0 	4 	10 	20
Upgrade Points	3 	7 	13 	26 	42 	60 	90 	130 	180 	250
¹ The Health Boost has been removed in version 2.2.8-91.
Dwarven Might increases mining speed while mining consecutive identical blocks. Table does not show increase of how quickly it kicks in. Also gives a speed buff after breaking a block, lasting longer (around 7 seconds at level 9) per level. Trained by mining.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9
Bonus Speed 	20%	40%	60%	100%	100%	100% 	100% 	100% 	100%
Speed Buff 	? 	? 	? 	? 	? 	Speed 2	Speed 2	Speed 2	Speed 3
Upgrade Points	5 	10 	18 	35 	65 	100 	160 	180 	240
Poison Resistance will cure maximum allowed poisons and needs to cool down before curing again. Trained by being inflicted by poison.
Level 	1 	2 	3 	4 	5
Poisons Cured 	1 	2 	3 	3 	4
Seconds to reset	1200	800	600	300	100
Upgrade Points 	2 	6 	14 	25 	40
Tough Palms provide a bonus to self sacrifices. Trained by sacrifices.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Bonus Life Essence	15%	30%	45%	60%	75%	90%	105%	120%	135%	150%
Upgrade Points 	7 	13 	22 	40 	65 	90 	130 	180 	250 	350
Body Builder provides knockback resistance and bonus health is listed in 1/2 hearts. Trained by consuming food.
Level 	1 	2 	3 	4 	5
Knockback Resistance	20%	40%	60%	80%	100%
Bonus Health 	0 	0 	0 	4 	10
Upgrade Points 	3 	7 	13 	26 	42
Tough Skin provides protection. Trained by taking damage.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Protection 	10%	30%	40%	50%	60%	70%	75%	77%	80%	83%
Upgrade Points	5 	10 	18 	35 	65 	100	140	190	250	300
Healthy provides increased health, listed in half hearts. Trained by restoring health.
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10
Bonus Health 	4	8 	12	16	20	26	32 	38 	44 	50
Upgrade Points	5	12	20	35	49	78	110	160	215	320
Fierce Strike provides additional attack damage for melee attacks. Trained by dealing damage with Melee strikes.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Bonus Damage 	.5	1 	1.5	2 	2.5	3 	4 	5 	6 	7
Upgrade Points	5 	12	20 	35	49 	78	110	160	215	320
Trick Shot provides additional arrows while shooting with a Bow. These arrows are always standard arrows and cannot be picked up. Does not use additional ammunition. The main arrow will land as expected, and additional arrows will spray randomly. Trained by using bows.
Level 	1 	2 	3 	4 	5
Bonus Arrows 	1 	2 	3 	4 	5
Upgrade Points	20	50	90	160	290
Grim Reaper's Sprint provides rebirth on death. Displays "A shadowy force pulls you from the brink of death!" and heals completely when faced by death if not on delay. Trained by dying.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Rebirth Delay in Minutes	60	50	45 	40 	30 	25 	15 	10 	5 	1
Upgrade Points 	20	50	130	270	450	580	700	800	900	1000
Solar Powered provides healing and protection while in the sun. Also provides fire resistance on a cooldown. Trained by regenerating while in direct sunlight.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Seconds elapsed per regen 	10	9 	8 	6 	5 	4 	2 	1 	1 	.5
Protection under the Sun 	2%	4%	6% 	8% 	10%	13%	16%	19%	22%	25%
Seconds between Fire Resist	 	 	180	150	120	105	90 	75 	60 	30
Seconds of Fire Resist 	 	 	45 	60 	90 	105	120	150	180	300
Upgrade Points 	5 	12	20 	35 	49 	78 	110	160	215	320
Experienced provides increased experience rewarded and is trained by gaining experience.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Bonus Experience	15%	30%	45%	60%	75%	90%	105%	120%	135%	150%
Upgrade Points 	7 	13 	22 	40 	65 	90 	130 	180 	250 	350
Strong Legs provide increased jump height and reduced fall damage. Values provided in additional height in blocks. Trained by jumping.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Jump Increase 	.5 	1 	1.5	2 	2.5	3.5	4.5	5.5	6.5	7.5
Fall Damage Protection	10%	20%	30%	40%	50%	60%	70%	75%	80%	85%
Upgrade Points 	3 	6 	11 	23 	37 	50 	70 	100	140	200
Soft Fall reduced fall damage. It is trained by taking fall damage.
Level 	1 	2 	3 	4 	5
Fall Damage Protection	20%	40%	60%	80%	100%
Upgrade Points 	2 	5 	9 	15 	25
Charging Strike boosts hit damage and provides additional knockback while sprinting. Trained by dealing damage done from sprinting attacks.
Level 	1 	2 	3 	4 	5
Bonus Sprinting Hit Damage 	.50	.75	1 	1.25	1.5
Bonus Sprinting Hit Knockback	1 	2 	3 	4 	5
Upgrade Points 	3 	7 	15	25 	40
True Strike boosts critical hit damage. Trained by damage done while critical hitting.
Level 	1 	2 	3 	4 	5
Bonus Critical Strike Damage	50%	75%	100%	125%	150%
Upgrade Points 	5 	12 	22 	35 	49
Gift of Ignis provides Fire Resist when taking fire damage. Trained by taking fire damage.
Level 	1 	2 	3 	4 	5
Seconds of Fire Resist 	30 	30 	40 	50 	60
Seconds between Fire Resist	300	300	240	180	120
Upgrade Points 	2 	6 	14 	25 	40
Step Assist allows you to walk up 1 block without jumping. Trained by randomly jumping on blocks.
Level 	1
Upgrade Points	20
An Elytra Living Armor Upgrade Tome is created by combining a book with an Elytra in an anvil (with the book in the first slot and the Elytra in the second) for 30 levels. The upgrade provides Elytra flight while holding down the jump key.
Level 	1
Upgrade Points	20
Repairing is trained by taking 500 durability damage on the Living Chestplate. Restores 1 durability on a random piece of equipped Living Armor every 200 ticks.
Level 	1
Upgrade Points	15
Nocturnal Prowess is trained by doing melee damage. Initial activation requires at least 3 minutes of Night Vision while in light level below 10. Gives Night vision and bonus damage while light level is below 10.
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10
Bonus Damage 	0	0.5	1 	1.5	2 	2.5	3 	4 	5 	6
Night Vision Level	1	1 	1 	1 	1 	1 	1 	1 	1 	1
Upgrade Points 	5	8 	15	20 	34	45 	70	100	150	200
==Downgrades==
Downgrades are gained by crafting them in a Penance of the Leadened Soul ritual. They remove the number of upgrade points used, allowing the player to add more upgrades.
To perform the ritual Penance of the Leadened Soul, create the ritual altar using a Master Ritual Stone and Ritual Diviner, and on the raised portion of the altar, place an Item Frame above with a Chest below. the item frame holds the "key item" to be downgraded and the chest holds the items to be consumed in the ritual. Each downgrade below and their ingredients for creation in the ritual are labeled in JEI (hover over a master ritual stone and press U for "Uses", then navigate to the "Penance (ritual)" tab)
Once the player has the downgrade they want and its related recipe, place the key item into the Item Frame and the items to be consumed in the chest, oriented as seen in JEI, activate the ritual, then crouch/sneak.
Battle Hungry gives the player exhaustion every x ticks.
Level 	1 	2 	3 	4 	5
Delay (Ticks) 	600 	600 	600 	500 	400
Exhaustion Removed	0.02	0.04	0.06	0.08	0.1
Upgrade Points 	-10 	-20 	-35 	-50 	-75
Crippled Arm stops the player's from using their offhand.
Level 	1
Upgrade Points	-150
Weakened Pick slows the player's mining speed.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Dig speed modifier	0.9	0.8	0.7	0.6	0.55	0.5	0.4 	0.35	0.3 	0.2
Upgrade Points 	-10	-17	-28	-42	-60 	-80	-100	-125	-160	-200
Disoriented gives the player a chance every 20 ticks to change the direction they are looking in.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Chance 	0.001	0.002	0.003	0.004	0.005	0.006	0.008	0.010	0.012	0.14
Upgrade Points	-10 	-20 	-30 	-40 	-70 	-80 	-100 	-140 	-180 	-220
Dulled Blade reduces the melee damage inflicted.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Damage Dealt 	90%	80%	75%	70%	65%	60%	50% 	40% 	30% 	20%
Upgrade Points	-10	-17	-28	-42	-60	-80	-100	-125	-160	-200
Quenched stops the player from drinking potions.
Level 	1
Upgrade Points	-100
Loose Traction makes the player slide as if they were on ice.
Level 	1
Upgrade Points	-50
Diseased reduces health regeneration.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Health Regeneration	90%	80%	70%	60%	55%	50%	40% 	35% 	30% 	20%
Upgrade Points 	-10	-17	-28	-42	-60	-80	-100	-125	-160	-200
Limp Leg reduces the player's movement speed on land.
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Movement Speed	90%	80%	70%	60%	55%	50%	45% 	40% 	35% 	30%
Upgrade Points	-10	-17	-28	-42	-60	-80	-100	-125	-160	-200
Storm Trooper reduces arrow accuracy. Percentages describe the amount of deviation, where 100% is directly behind the player.
Level 	1 	2 	3 	4 	5
Delay (Ticks) 	600	600	600	500	400
Accuracy 	4% 	8% 	12%	16%	20%
Upgrade Points	-10	-20	-40	-65	-90
Category:Blood MagicCategory:Chestwear