Final Fantasy XIII stats

The following is a list of stats in Final Fantasy XIII.
==Main stats==
===HP===
HP is the unit's health. At 0 HP a party member is knocked out or an enemy is defeated. If the Party Leader's HP falls at 0, the game ends. All characters' HP will be replenished when the battle ends. HP can be increased mostly by accessories and weapons. HP of each character also increases by default through out the chapters.
The following shows characters and their HP growth by default with no specific power-leveling and "average" equipment upgrade levels:
Characters	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters	Chapters	Chapters 	Chapters
Characters	Beginning of the Game	Pulse Vestige	The Vile Peaks	Sunleth Waterscape	Palumpolum	The Palamecia	Fifth Ark	Archylte Steppe	Mah'habara	Taejin's Tower	Oerba 	Eden 	Orphan's Cradle	End of the Game
Characters	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP 	HP
Lightning 	200 	300 	389 	505 	656 	851 	1,104 	1,433 	1,860 	2,415 	3,135 	4,069 	5,281 	7,603
Snow 	350 	450 	584 	758 	983 	1,276 	1,626 	2,037 	2,552 	3,197 	4,006 	5,112 	6,635 	9,551
Sazh 	220 	320 	416 	550 	739 	993 	1,335 	1,730 	2,168 	2,716 	3,403 	4,342 	5,636 	8,113
Hope 	170 	270 	338 	423 	540 	701 	893 	1,119 	1,428 	1,854 	2,407 	3,067 	3,843 	5,439
Vanille 	- 	300 	376 	480 	623 	809 	1,031 	1,316 	1,708 	2,217 	2,878 	3,736 	4,397 	7,227
Fang 	- 	- 	- 	- 	750 	940 	1,199 	1,557 	2,021 	2,624 	3,406 	4,341 	5,439 	7,697
===Strength===
The following shows characters and their Strength growth by default with no specific power-leveling and "average" equipment upgrade levels:
Characters	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters	Chapters	Chapters 	Chapters
Characters	Beginning of the Game	Pulse Vestige	The Vile Peaks	Sunleth Waterscape	Palumpolum	The Palamecia	Fifth Ark	Archylte Steppe	Mah'habara	Taejin's Tower	Oerba 	Eden 	Orphan's Cradle	End of the Game
Characters	Strength 	Strength 	Strength 	Strength 	Strength 	Strength 	Strength 	Strength 	Strength 	Strength 	Strength	Strength	Strength 	Strength
Lightning 	30 	55 	70 	101 	137 	184 	245 	318 	409 	526 	676 	869 	1,118 	1,560
Snow 	32 	57 	72 	113 	152 	201 	261 	334 	433 	562 	730 	949 	1,233 	1,718
Sazh 	27 	42 	62 	98 	130 	169 	219 	278 	353 	449 	572 	729 	962 	1,354
Hope 	26 	41 	52 	83 	98 	131 	170 	218 	283 	368 	478 	621 	806 	1,128
Vanille 	- 	41 	52 	73 	97 	127 	168 	224 	298 	397 	529 	705 	940 	1,338
Fang 	- 	- 	- 	- 	140 	183 	239 	318 	427 	575 	775 	1,048 	1,420 	2,036
===Magic===
The following shows characters and their Magic growth by default with no specific power-leveling and "average" equipment upgrade levels:
Characters	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters 	Chapters	Chapters	Chapters 	Chapters
Characters	Beginning of the Game	Pulse Vestige	The Vile Peaks	Sunleth Waterscape	Palumpolum	The Palamecia	Fifth Ark	Archylte Steppe	Mah'habara	Taejin's Tower	Oerba 	Eden 	Orphan's Cradle	End of the Game
Characters	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic 	Magic
Lightning 	30 	45 	60 	101 	137 	184 	245 	318 	409 	526 	676 	869 	1,118 	1,560
Snow 	22 	30 	37 	58 	79 	106 	141 	184 	245 	326 	434 	584 	796 	1,142
Sazh 	30 	45 	59 	95 	127 	167 	214 	269 	339 	427 	539 	680 	892 	1,245
Hope 	32 	47 	55 	92 	134 	175 	228 	295 	402 	561 	785 	1,072 	1,429 	2,033
Vanille 	- 	47 	75 	108 	141 	184 	241 	316 	415 	545 	716 	942 	1,241 	1,745
Fang 	- 	- 	- 	- 	90 	118 	155 	206 	276 	372 	502 	671 	885 	1,251
==Other stats==
===Weapons and accessories level===
Regular components have an EXP value that can be added to weapons and accessories through the Upgrade option, increasing the chosen item's Level.
===Passive abilities===
===Role summary===
Each role and sub-role combined have different effect and adding bonuses to character.
===Resistance===
This part shows the elements of character can withstand.
===Cut and keep===
Cut and keep values determine whether an action can be interrupted by another. The cut value determines how likely an ability is to interrupt another, while the keep value determines how difficult it is for an ability to be interrupted. All abilities have associated cut and keep values, and all party members and enemies also have a base keep for when they are not performing an action. Being interrupted can cancel an action or prevent the unit from initiating one. Physical abilities tend to be better at interrupting targets' actions than magic abilities, and are more resilient to being interrupted as well. The status enhancement Vigilance raises the target's cut and keep, whereas the opposing ailment Curse lowers these values.
Staggered targets usually have their keep values fall to 0.
===Rise===
The abilities that raise the target in the air have an associated "rise" value, such as Launch and -ga spells. The higher the rise value, the higher the target is raised. Attacks against airborne targets keep them suspended midair, and further rise abilities can lift them even higher. To raise an enemy, the cut value of the ability with rise must surpass the target's keep value. However, some enemies resist or are immune to being raised. As staggered enemies usually have no keep, they are especially easy to launch in the air.
==Citations==
Category:Stats in Final Fantasy XIII
Category:Stat lists