Level 399.1

Survival Difficulty: Class Deadzone
» Numerous Hazards
» Strictly Uninhabitable
» Presence of Lethal Entities
Level 399.1 is a sub-level and described to be the antithesis of Level 399.
==Description==
Rather than being a luscious, habitable place, Level 399.1 is comprised of a dark, run-down, dilapidated recreational center, with almost no safe exits in sight. Level 399.1 is divided into 3 distinct areas.
The Unnerving Arcade
The Aquaphobic Waterways
Neglected Bowling
==The Unnerving Arcade==
The Unnerving Arcade is the first encountered upon section of Level 399.1, consisting of a run-down and neglected arcade. Almost the entirety of the arcade is shrouded in darkness, with occasional pink neon lights dimly lighting up certain parts of the level. Graffiti and writings can be found on the walls, translated to either random gibberish or pointing out that an entity is nearby. Windows can be seen displaying a black void. Breaking or going through these windows is highly advised against, as they will suck you out of the level into Level 6 or the Void. The floors and carpets have been reported to have Liquid Pain, as well as the ceiling dripping it; therefore, it is recommended to be highly cautious as to not touch, nor consume it. Doors in the arcade will lead to other hazardous levels, the destination where someone is exactly sent to being dependent on what the door leading to it is labeled.
Most of the arcade machines in this level are in terrible condition, as they usually have multiple missing parts, shattered screens, and dents. These arcade machines do not require any form of currency to be activated. Regardless, one must not play with these arcade machines under any circumstances. Doing so will slowly deplete your sanity and cause multiple undesirable anomalies to occur depending on the game. For example, playing Minecraft will cause one to get jump scares from “hyper-realistic” Minecraft mobs, Hallucinations from said mobs, multiple mental breakdowns, as your mind cannot differentiate reality to imagination, and possible death if you become too preoccupied and an entity kills you, or if your sanity drains completely.
There are numerous abandoned outposts and rancid food, indicating that this level could have been safe at one point, similar to Level 399, but the names of most of these outposts cannot be traced. Due to the ruined state of the Unnerving Arcade, one may periodically hear creaks or sections of the corroded ceiling fall apart. Likewise, one should be cautious of their surroundings; otherwise, one can get into serious danger. 
==The Aquaphobic Waterways==
The Aquaphobic Waterways is the second section of Level 399.1, resembling an abandoned 1990's/early 2000's enclosed waterpark. This section is the most lit up part of Level 399.1, though it's not to say it is completely illuminated. This area itself is divided into 2 sectors: the main waterpark, and the tunnels.
===The Main Waterpark===
Whenever one finds themselves in the Aquaphobic Waterways, they will first be in the main waterpark; it consists of floors and most walls being composed of small, rectangular epoxy tiles, moreover, a ceiling paneled with differently colored pipes and circular shapes. Some of the pipes are observed to contain liquids, whereas some seem to not serve any purpose and remain empty. In rare occasions, the pipes will dispense unfamiliar liquids, which are advised to avoid. Several pools are found scattered across the main waterpark sector, all of which having a couple sprinklers spraying water on them. Surprisingly, the waters aren't contaminated with any disease (e.g: Hydrolitis Plague) of the sort. Traces of chlorine are found in the waters, giving off a reminiscent smell. The floor is more slippery than usual; thus, one must carefully traverse through the waterpark to not sustain any injuries. Other rooms can be found in the Aquaphobic Waterways, albeit accessing these rooms is tough as one must go through the tunnels first.
===The Tunnels===
Whilst the main waterpark is somewhat safe, the tunnels aren't in stark contrast; the tunnels are what link the rooms and the main waterpark together, as well as the only feasible way to explore the Aquaphobic Waterways. The tunnels are circular, are similar in design and is partially covered in shallow water contaminated with the Hydrolitis Plague. Additionally, the tunnels have the tendency to curve, making seeing far into the tunnels difficult. Cases of scopophobia are more prevalent here, likely as a result of the curvy nature of the tunnels. Periodically, one may stumble across doorways leading to small round spaces consisting of exits into tunnels in all directions. The tunnel one decides to take won't matter, as they all eventually end up in the same main waterpark. Regardless, one can easily be lost in the maze of tunnels at this part.
As one remains in the tunnels for longer, the more lights begin to malfunction and fall. This persists until the tunnels are completely pitch black. Wanderers can also find unlocked a door labeled as "employee's only" that leads to a long corridor, with marble flooring, pale concrete walls and a singular red pipe consisting of Cashew Water running adjacent to the ceiling. Oddly enough, drained batteries are found littered on the floor. Throughout the corridor one will find doors on both sides numbered from 1-67; the doors usually lead to more rooms similar to the main waterpark, though with only one pool with a couple of sprinklers. 
Likewise, the rooms contain some variation of a small set of stairs, which lead to a room underneath the water. The floors of these sunken rooms have an indent, representing a pool, along with several sprinklers. Entities are usually more concentrated in these areas. Hence, it is recommended to avoid these rooms completely. Should a wanderer reach the end of the corridor, they will see a door labeled as "67"; going through this door takes one to the final section of Level 399.1.
==Neglected Bowling==
Neglected Bowling is the final section of Level 399.1, consisting of an abandoned bowling alley with restaurants accompanying it. This section is notably filled with tons of debris that lay on the floor. Moreover, this section shares some similar characteristics with the Unnerving Arcade, namely both being shrouded in darkness and graffiti translated to unintelligible meanings found throughout the walls and floors of the two sections. The floors of this section produce a creaking sound whenever stepped on; applying too much pressure on the floors may have a chance to for them to reportedly collapse. 
The bowling alleys, which also can be found within enclosed portions of the level periodically contain bowling pins and bowling balls that give the wanderer the urge to bowl. The bowling balls are a common hiding spot for smaller entities to gain advantage of the wanderer's vulnerability should they hold it. Bowling balls that are cracked, plus located in more awkward spots are more likely to be free of entities. Scoring a strike in anyway, legitimate or by cheats, will result in a hallucinatory jumpscare of a random entity. On top of that, the noise of the strike will consequently attract various entities in near proximity.
The restaurants in Neglected Bowling consist of spoiled, rotten food unsafe for consumption, which give off a distinct odor. Cashew Water bottles are prevalent in the restaurants in this section, likely as a way to lure in and trick unsuspecting wanderers. Furthermore, holes glowing white and Windows can be found in these areas, and falling down these holes leads one to the Whole.
==Relation with the Void==
M.E.G. Analysis conducted on 2019
Level 399.1 seems to have a stronger relation with the Void, as well as potentially with the Whole than the majority of the levels in the Backrooms. Current observation of the anomalies such as opening the windows in the Unnerving Arcade having a chance for one to be sucked out of the level into the Void and the various holes on the floors of all sections of Level 399.1 suggest the level itself is floating or is right above the Void. 
Following the theory of the Void being the space in between the levels of the Backrooms, it is also plausible that the ruined and virtually non-existent stable structure of Level 399.1 have made the level defenseless against the Void, which could explain the abundance of exits leading to the empty space. This has opened up another theory of the culprit of the ruined state of Level 399.1 being the Void itself, albeit what may've caused the Void to devastate the level is unknown.
==Attached Information==
Attached is a note discovered in the Neglected Bowling section of Level 399.1. This note shows an image and description unalike to the current state of the level, highly backing up the theory of Level 399.1 being once a safe sub-level of its parent level.
==Entities==
Level 399.1 is a hotspot for entity inhabitation, including but not limited to: Skin-Stealers, Hounds, Smilers, Windows, the Sanguine Festivus, the Hydrolitis Plague, Hostile Facelings, and Clumps roaming Level 399.1.
==Colonies and Outposts==
Due to the nature of Level 399.1, colonies or outposts cannot be established. Although, the abandoned outposts suggest that there were once colonies and outposts in this level. Regardless, the names of most of these outposts are unidentified. One exception is assumably a branch of the Megacolony in Level 399, based on the number of traces of this particular colony has been left behind. With the information observed, the estimated characteristics of this colony are as follows:
*A population of ~6,500 members.
*Probably had similar ideals like that of the main Megacolony.
*The more claustrophobic, previously less safe (by a small margin) and isolated nature of Level 399.1 prompted more exploration and trading between the other outposts.
*Would have been most likely situated in the now Unnerving Arcade, due to more traces of this colony being in that section.
==Entrances and Exits==
Notice: All exits out of Level 399.1 lead to unsafe levels. Whole attempt of adding safe levels will be reverted by unknown force.
The Unnerving Arcade
The Aquaphobic Waterways
Neglected Bowling
===Entrances===
* Noclipping into a dark wall, walking into the darkness, or no-clipping into a rusted arcade in Level 399 will lead one here.
* Playing an arcade machine in Level 6.
* Entering an abandoned arcade in Level 11.
* No-clipping through a poster in Level 105.
* Being forcibly no-clipped by the Neon Sentinel in Level 233.
===Exits===
* Falling in a pitch-black hole will lead to the Void.
* Climbing up some stairs will lead to Level 922.
* Going out the glass doors in this level sends you to Level 9.
* No-clipping through a grayscale wall sends you to Level 82.
===Entrances===
*The main entrance is no-clipping underwater in Level 7.
*Tunnels in Level 39 which blend in with the architecture of the Aquaphobic Waterways.
*The Aquaphobic Waterways can also be accessed from the terminal in the End.
*Some submerged areas of Level 37 can lead to the main waterpark.
===Exits===
* No-clipping underwater can lead you to Level 400.
* Walking into a specific pitch-black room sends you to Level 6.
* There is a miniscule chance for one to be sent to the Hub rather than the intended location should they pass through the door labeled "67."
* One will be sent to Level 37.1 if they walk through a tunnel with white ceramic tilling near the end of the tunnel.
===Entrances===
===Exits===
* Falling into a pitch white hole sends you to the Whole.
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__NOTOC__
Category:Sub-Levels
Category:Levels
Category:Class Deadzone
zh:Level 399.1
Category:Cluster I
Category:Dangerous
Category:Unconfirmed Levels