The Rules of War

"Das sind die Regeln des Krieges."
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== The Rules of War ==
In war, there is an offensive / offending force and a defending force.
The offensive forces are the forces that have declared war first.
In a war, there are Offensives.
Offensives have three or five battles each, in Offensives, victors of battles are determined by playing Games. Offensives can be either a Best of Three or Best of Five.
Games are basically any competitive multiplayer game, whoever has completed the objective required to win (example: highest kills) will win that battle, and if the a force wins the majority of the battles, it is considered victorious.
Once a Game has been used in an Offensive, it can no longer be used unless it is Chess. Once the Offensive is over and a new one is started, that Game may be used again.
You may wonder, why chess? Because; centre|thumb|330x330px
Games are always decided by both sides, defending and offensive forces. Both forces decide 1-2 games (depending on if the Offensives are a bo3 or bo5), and the middle game (which is the 5th game) will always be Chess. For example, a BO3 Offensive can look like this: Minecraft, Chess, CS:GO OR LoL, Chess, osu!. 
For a victory in a war, it works like a plus minus point system. If a Defending force wins 3 Offensives, the 'point' will be +3 for them, and -3 for the Offending force. If the offending force then wins 5 Offensives, then it will have +2 points and the defending force will have -2 points. Depending on the scale of the war, victories may be between +6 and all the way up too +20.Final Games are the 'win or die' / 'win or delay' type of scenario. Final Games happen when a offending or defending force pushes far enough into the enemy by winning enough Offensivess. Once a Final Game has occured, neither sides may surrender. A Final Game will ALWAYS be a Best of Seven.
The defending forces may choose to surrender whenever it wishes, but the offending force can only surrender if the defending forces consent it.
When a belligerent has surrendered, the victor must decide what action to perform. In this case there must be a middle-man to serve as a third-person in order for agreements and ratification.There are two types of victories, conditional and unconditional.
Conditional victories are ones that a majority must agree on, and unconditional victories state that the victory has no conditions on what they want to do.
In conditional victories, there are four tiers of actions the victor may take.
Tier One
The victors may choose 
this action regardless of
opposition.	Tier Two
The victor must have half
of all belligerents agreeing.	
Tier Three
The victor must have 
a large
majority of belligerents
agreeing.	Tier Four
The victory must have an 
unanimous agreement of
all belligerents.
* Politically Influence
* Create Instability
* Cause Economic Crash	
* Small / Partial Annexation
* Any action to cripple the nation's future	
* Assassination of important figure
* Large Annexation
* Puppeting Nation	
* Total Annexation / Merge