JSSB

#091053 · JSSB/Bonus · JSSB/Titles</code>__NOTOC__
== Images ==
__TOC__
== Templates ==
Jake's Super Smash Bros. character name - 
JSSB Character icon - 
JSSB Stage icon - 
JSSB character logo - 
JSSB stage logo - 
JSSB x series white ver
=== Character ===
<!----- -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = |num = 
|image = |symbol = |logo = 
|first = 
|descr = 
''''''
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
's entrance animation has 
's taunt sees 
's victory theme is
{{JSSBC/song|}}
's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
</gallery> 
}}
=== Stage ===
<!----- -------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = |image = 
|symbol = |logo = 
|size = |num = |crate = |music1 = |music2 = 
|type = |descr = 
''''''
|st = 
[[File:JSSB stage layout - .png|link=|280x250px|center]]
}}
=== Assist ===
<!----- -------------------------------------------------------------------------------------------------------------------->
{{JSSBAC|name = |image = |symbol = |logo = |defeat = 
|descr = ''''''
}}
== Considerations ==
* Leavanny
* Ledian
* Zeraora
* Kabutops
* Dracovish
* Froslass
* Rhydon
* Kyurem
* Scovillain
* Pyribbit (Kirby)
* Yang Yumo
* Meg (FE)
* redo Pac-Man and add Mirai Komachi
Assists
* Kulu-Ya-Ku (Monster Hunter)
Pikachu
Jigglypuff
Lickitung
Gligar
Pichu
Deoxys
Mawile
Tropius
Dawn/Piplup
Roserade
Vespiquen
Braixen
Diancie
Cetitan
---no 5/7/8 .. 4 max--
== Fleetle Florp ==
Current number: 240
=== Sol ===
<!----- SOL -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = 3d895b|name = Sol
|image = Ever Oasis - Sol.png|symbol = SSB Ever Oasis Series.png|logo = Ever Oasis
|first = Ever Oasis (2017)
|descr = 
Sol
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
 entrance animation has 
 taunt sees 
 victory theme is
{{JSSBC/song|}}
 victory animations are as follows:
|alts = 
[[File:Ever Oasis - Sol.png|105x160px]] [[File:JSSB Sol alt 1.png|105x160px]] [[File:JSSB Sol alt 2.png|105x160px]] [[File:JSSB Sol alt 3.png|105x160px]] [[File:JSSB Sol alt 4.png|105x160px]] [[File:JSSB Sol alt 5.png|105x160px]] [[File:JSSB Sol alt 6.png|105x160px]] [[File:JSSB Sol alt 7.png|105x160px]] [[File:JSSB Sol alt 8.png|105x160px]] [[File:JSSB Sol alt 9.png|105x160px]]
}}
=== Misako ===
<!----- MISAKO -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Misako
|image = fx battle portraits misako.png|symbol = JSSB Kunio-kun symbol.png|logo = River City Girls
|first = Nekketsu Kōkō Dodgeball Bu: Soccer Hen (1990)
|descr = 
Misako is a recurring secondary character in the Kunio-kun franchise, who first debuted in Nekketsu Kōkō Dodgeball Bu: Soccer Hen. In her original appearance Misako is the manager of Nekketsu High School's soccer team, who constantly attempts to recruit series protagonist Kunio to join her team. This dynamic continued until the beat 'em up game Shin Nekketsu Kōha: Kunio-tachi no Banka, in which Misako began dating Kunio and teamed up with Riki's girlfriend Kyoko to prove their boyfriends' innocence after they are wrongfully imprisoned in a juvenile correction facility. In the game's spiritual successor River City Girls, Misako once again teams up with Kyoko to rescue Kunio and Riki after they are mysteriously kidnapped.
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Misako's entrance animation has 
Misako's taunt sees 
Misako's victory theme is
{{JSSBC/song|}}
Misako's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
fx battle portraits misako.png
JSSB Misako alt 1.png
JSSB Misako alt 2.png
JSSB Misako alt 3.png
JSSB Misako alt 4.png
JSSB Misako alt 5.png
JSSB Misako alt 6.png
JSSB Misako alt 7.png
JSSB Misako alt 8.png
JSSB Misako alt 9.png
Kunio-tachi no Banka - Misako.png
JSSB Misako classic alt 1.png
JSSB Misako classic alt 2.png
JSSB Misako classic alt 3.png
JSSB Misako classic alt 4.png
</gallery> 
}}
=== Kyoko ===
<!----- KYOKO -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Kyoko
|image = fx battle portraits kyoko.png|symbol = JSSB Kunio-kun symbol.png|logo = River City Girls
|first = Shin Nekketsu Kōha: Kunio-tachi no Banka (1994)
|descr = 
Kyoko
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Kyoko's entrance animation has 
Kyoko's taunt sees 
Kyoko's victory theme is
{{JSSBC/song|}}
Kyoko's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
fx battle portraits kyoko.png
JSSB Kyoko alt 1.png
JSSB Kyoko alt 2.png
JSSB Kyoko alt 3.png
JSSB Kyoko alt 4.png
JSSB Kyoko alt 5.png
JSSB Kyoko alt 6.png
JSSB Kyoko alt 7.png
JSSB Kyoko alt 8.png
JSSB Kyoko alt 9.png
Kunio-tachi no Banka - Kyoko.png
JSSB Kyoko classic alt 1.png
JSSB Kyoko classic alt 2.png
JSSB Kyoko classic alt 3.png
JSSB Kyoko classic alt 4.png
</gallery> 
}}
=== Tank ===
<!----- TANK -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Tank
|image = Tank statue render.png|symbol = JSSB Call of Duty symbol.png|logo = Call of Duty Zombies
|first = Call of Duty: World at War (2008)
|descr = 
"Tank" Dempsey
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Tank's entrance animation has 
Tank's taunt sees 
Tank's victory theme is
{{JSSBC/song|}}
Tank's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
Tank statue render.png
JSSB Tank alt 1.png
JSSB Tank alt 2.png
JSSB Tank alt 3.png
JSSB Tank alt 4.png
JSSB Tank alt 5.png
JSSB Tank alt 6.png
JSSB Tank alt 7.png
Tank ZC BOIII.png
Tank primis robes.png
</gallery> 
}}
=== Takeo ===
<!----- TAKEO -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Takeo
|image = Takeo statue render.png|symbol = JSSB Call of Duty symbol.png|logo = Call of Duty Zombies
|first = Call of Duty: World at War (2008)
|descr = 
Takeo Masaki
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Takeo's entrance animation has 
Takeo's taunt sees 
Takeo's victory theme is
{{JSSBC/song|}}
Takeo's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
Takeo statue render.png
JSSB Takeo alt 1.png
JSSB Takeo alt 2.png
JSSB Takeo alt 3.png
JSSB Takeo alt 4.png
JSSB Takeo alt 5.png
JSSB Takeo alt 6.png
JSSB Takeo alt 7.png
Takeo ZC BOIII.png
Takeo primis robes.png
</gallery> 
}}
=== Lilligant ===
<!----- LILLIGANT -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Lilligant|num = 
|image = 549Hisuian Lilligant.png|symbol = JSSB Pokemon symbol.png|logo = Pokémon
|first = Pokémon Legends: Arceus (2022; Hisuian Form)Pokémon Black and White Versions (2010; Unovan Form)
|descr = 
Hisuian Lilligant
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Lilligant's entrance animation has her
Lilligant's taunt sees her
Lilligant's victory theme is
{{JSSBC/song|}}
Lilligant's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
549Hisuian Lilligant.png
JSSB Lilligant alt 1.png
JSSB Lilligant alt 2.png
JSSB Lilligant alt 3.png
JSSB Lilligant alt 4.png
JSSB Lilligant alt 5.png
JSSB Lilligant alt 6.png
JSSB Lilligant alt 7.png
JSSB Lilligant alt 8.png
</gallery> 
}}
=== Mary O. ===
<!----- MARY O-------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = facf05|name = Mary O.|num = 2
|image = img mashiko.gif|symbol = JSSB Mario symbol.png|logo = Super Mario
|first = Super Mario Maker (2015)
|descr = 
Mary O. is one of the two main host characters of Super Mario Maker, alongside Yamamura the pigeon. The main job that Mary O. fulfills in Super Mario Maker is to assist the player by providing to them the information described within the game's manual and elaborating upon the content of the level designer. Though she is very knowledgeable about how to play Super Mario Maker, Mary O. herself is not a skilled level designer and relies on Yamamura's tutelage to create her own courses.
|neutral = Dry Bones Shell|side = |up = Coursebot|down = Undodog|fs = Gnat Attack|specs = 
Neutral Special: Dry Bones Shell
Side Special: 
Up Special: Coursebot hugs her and flies upwards
Down Special: Undodog heals the damage but still deals appropriate knockback
Final Smash: Gnat Attack
|misc = 
Mary O.'s entrance animation has her get placed on-screen by a gloved hand resembling Mario's, as if she was a course element in Super Mario Maker, and dropped in her starting position.
Mary O.'s taunt sees her hold out either a Brick Block or a ? Block. A small sprite will then pop out the top of the block before retracting back into it, and she then puts it away. The following different sprites can appear out of the block Mary O. holds:
* Builder Luigi, from Super Mario Maker 2
* Builder Mario, from Super Mario Maker 2
* Coursebot, from Super Mario Maker 2
* Fly, from Mario Paint
* Goomba, from Super Mario Bros.
* King Watinga, from Mario Paint
* Link, from The Legend of Zelda
* Mr. Crayon, from Mario Paint
* Mr. Eraser, from Super Mario Maker 2
* Mushroom, from Super Mario Bros. 2
* Mystery Mushroom, from Super Mario Bros.
* Ninji, from Super Mario Bros. 2
* Rotten Mushroom, from the Super Mario World style of Super Mario Maker 2
* Soundfrog, from Super Mario Maker 2
* Superball Flower, from Super Mario Land
* Super Mushroom, from Super Mario Bros.
* Super Mushroom, from Super Mario Bros. 3
* Super Mushroom, from Super Mario World
* Undodog, from Super Mario Maker
* Yamamura, from Super Mario Maker
Mary O. may also pull out Partrick instead of a Brick Block or ? Block, who will happily hop up and down without spawning another sprite. On extremely rare occasions, Mary O. will sometimes produce a sprite of Weird Mario instead of any block. In this case, Mary O. will quickly panic before Weird Mario jumps up and then disappears.
Mary O.'s victory theme is a direct rip of the The End/To Be Continued fanfare from Super Mario Maker, itself a mashup of the Ending theme from Super Mario Bros. and the Level Complete fanfare from Super Mario World.
{{JSSBC/song|Qt29Y89kR-4}}
Mary O.'s victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
Mary O and Goomba.png
JSSB Mary O alt 1.png
JSSB Mary O alt 2.png
JSSB Mary O alt 3.png
JSSB Mary O alt 4.png
JSSB Mary O alt 5.png
JSSB Mary O alt 6.png
JSSB Mary O alt 7.png
JSSB Mary O alt 8.png
JSSB Mary O alt 9.png
</gallery> 
}}
=== Iono ===
<!----- IONO -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Iono|num = 
|image = Iono.png|symbol = JSSB Pokemon symbol.png|logo = Pokémon
|first = Pokémon Scarlet and Violet (2022)
|descr = 
Iono, The Supercharged Streamer, is a Gym Leader that first appears in Pokémon Scarlet and Violet. A member of the Paldean League, Iono serves as the Gym Leader that can be challenged in Levincia. In addition to her duties as a Gym Leader, Iono is a popular influencer online, streaming her Pokémon Battles and chatting with her fans on a show she calls "Iono Zone". Iono prioritizes her online popularity over her position as a Gym Leader, often using her position to find ways to increase the engagement she gets for her streams by collaborating with strong up-and-comers or other famous figures. She specializes in Electric-type Pokémon and has a particular love for her Bellibolt, though her ace Pokémon in battle is a Mismagius that she Terastallizes to match with the rest of her team.
|neutral = |side = |up = |down = Electromorphosis / Discharge|fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: Electromorphosis is the signature ability of Iono's main partner Pokémon, Bellibolt. In the Pokémon series Electromorphosis activates whenever the Pokémon that possesses it gets hit, charging them with power to increase the strength of the next Electric-type move they use. In Super Smash Bros. Iono summons Bellibolt in front of her when her down special move is used, and he acts as a shield that blocks physical projectiles and absorbs energy-based ones. Should Bellibolt absorb three energy-based projectiles, it will then use Discharge the next time the down special move is used. Discharge causes Bellibolt to release a pulse of electricity in a sphere around both it and Iono, dealing damage and, more prominently, high amounts of knockback to any enemy in range. Once Discharge is used, Bellibolt must then absorb three more projectiles. To denote Bellibolt's charge, Iono will periodically release sparks (at increasing rates depending on the charge) and, at full charge, glow slightly golden.
Final Smash: 
|misc = 
Iono's entrance animation has her
Iono's taunt sees her
Iono's victory theme her
{{JSSBC/song|}}
Iono's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
Iono.png
JSSB Iono alt 1.png
JSSB Iono alt 2.png
JSSB Iono alt 3.png
JSSB Iono alt 4.png
JSSB Iono alt 5.png
JSSB Iono alt 6.png
JSSB Iono alt 7.png
JSSB Iono alt 8.png
</gallery> 
}}
=== Cetoddle ===
<!----- CETODDLE -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = 5e9d98|name = Cetoddle|dash = y|num = 248
|image = Cetoddle.png|symbol = JSSB Pokemon symbol.png|logo = Pokémon
|first = Pokémon Scarlet and Violet (2022)
|descr = 
Cetoddle, the Terra Whale Pokémon, is an Ice-type Pokémon introduced in the Generation IX titles Pokémon Scarlet and Violet. Cetoddle are native to the colder northern regions of Paldea, primarily living on and around Glaseado Mountain. These childish Pokémon often live in pods of five or six individuals, who all work together to find the Ice Stones they require to evolve into Cetitan. Wailmer, another whale-like Pokémon that is primarily found in Hoenn, is believed to be genetically related to Cetoddle; though while Cetoddle was once native to the seas before evolving to live on land, the opposite is true for Wailmer.
Cetoddle is a Dash Fighter of [[Jake's Super Smash Bros./Playable Characters/A-F#Cetitan|Cetitan]], the Pokémon it evolves into. Cetoddle is smaller, lighter, and generally weaker than Cetitan, but as a result it also performs some of its moves faster and is somewhat more mobile. 
|neutral = Ice Punch|side = Ice Spinner|up = Bounce|down = Belly Drum|fs = Tera Blast|specs = 
Neutral Special: Ice Punch is an Ice-type attack that first appeared in Pokémon Red and Green Versions. Serving as one of the three elemental punch attacks alongside Fire Punch and Thunder Punch, Ice Punch serves as one of the most prominent physical attacks in the Pokémon series, and one of the most notable attacks capable of freezing the target solid. In Super Smash Bros. Cetoddle charges up with icy energy for a moment before it swings its tail forwards to attack foes. While weaker than Cetitan's version of the move, dealing significantly less damage and knockback, Cetoddle charges up the attack far faster. Additionally, Cetoddle's Ice Punch freezes opponents if their damage percentage exceeds 60%, whereas Cetitan's only does so beginning at 70%.
Side Special: Ice Spinner is a physical Ice-type attack that was first introduced alongside Cetoddle in Pokémon Scarlet and Violet. Cetoddle (and Cetitan) are the only Pokémon capable of learning this move by levelling up, an attack which deals damage and removes the effects brought on by the elemental terrain moves: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. Like Cetitan, Cetoddle's side special move is mostly based on the move animation for Ice Spinner in Pokémon Scarlet and Violet, temporarily transforming the Pokémon into an icy tornado before it dashes forwards a short distance. The move can be charged up by holding down the special move button to increase the distance that Cetoddle travels. Compared to Cetitan's use of this move, Cetoddle travels at a faster speed overall and does not halt at the edges of platforms, but deals less damage to foes.
Up Special: Bounce
is a physical Steel-type attack that first appeared in Pokémon Black and White Versions, and appears as TM121 in Pokémon Scarlet and Violet. Heavy Slam is an attack that changes its strength depending on how much the Pokémon using the move outweighs their target; if their foe has used the move Minimize, this further increases the power level of Heavy Slam. In Super Smash Bros. Heavy Slam appears as a body slam attack: Cetoddle will jump upwards a short distance before it spreads out its limbs and crashes downwards, pulling down any enemy it falls into while damaging them. If Cetoddle crashes into an enemy on the ground, they will be buried in the ground in addition to being damaged should they weigh less than Cetoddle.
Down Special: Belly Drum is a Normal-type status move that has appeared in every Pokémon role-playing game ever since the Generation I titles. Throughout the series, Belly Drum causes the user to exchange half of their maximum health (and thus fails should they be at 49% or less of it) for a maximum attack stat increase. In Super Smash Bros. Cetoddle beats its stomach with its hands, granting it a significant increase in damage and knockback output. Belly Drum also causes Cetoddle to take recoil damage upon use (20%) and, for the duration of Belly Drum's effects, Cetoddle will also take 1.2× the amount of damage from all attacks. While the effects of Belly Drum are active, Cetoddle will release a red aura that lessens in intensity as the effects run out.
Final Smash: Tera Blast is a Normal-type attack that appears in Pokémon Scarlet and Violet as a move that every Pokémon (sans Magikarp and Ditto) is capable of learning via TM171. Tera Blast has a few notable properties in Pokémon Scarlet and Violet depending on if the user is under the effects of the Terastal phenomenon: while normally a special move, Tera Blast will become a physical move instead should the user's Attack stat be higher than its Special Attack stat; it will also change to match the Tera Type of the user. In Super Smash Bros. Cetoddle undergoes Terastallization, gaining the blue crystalline texture and Tera Jewel of the Ice typing. Cetoddle will then proceed to fire a blue laser out of its central horn, which the player can angle up or downwards for the short period of time Cetoddle fires it. The attack deals high damage and freezes any enemy it hits.
|misc = 
Cetoddle's entrance animation has it be released out of a Poké Ball, whining while flailing its arms and legs as it does so.
Cetoddle's taunt sees it cry while flailing its arms and legs wildly like a baby.
Cetoddle's victory theme is an orchestral, and jingle bell-heavy, remix of the opening of the North Province background music from Pokémon Scarlet and Violet. It shares its victory theme with Cetitan.
{{JSSBC/song|cZHyWV4oRJU}}
Cetoddle's victory animations are as follows: 
|alts = 
<gallery widths="120px" spacing="small" columns="5">
Cetoddle.png
JSSB Cetoddle alt 1.png
JSSB Cetoddle alt 2.png
JSSB Cetoddle alt 3.png
JSSB Cetoddle alt 4.png
JSSB Cetoddle alt 5.png
JSSB Cetoddle alt 6.png
JSSB Cetoddle alt 7.png
JSSB Cetoddle alt 8.png
JSSB Cetoddle alt 9.png
</gallery> 
}}
== TWEWY ==
=== Neku ===
<!----- NEKU -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = 897ecf|name = Neku
|image = Neku Alt Pose.png|symbol = SSB The World Ends With You Series.png|logo = The World Ends with You
|first = The World Ends with You (2007)
|descr = 
Neku Sakuraba is an amnesiac fifteen year-old who appears as the main protagonist of The World Ends with You. Throughout the events of the game, Neku is forced to participate in three week-long Reapers' Games after his initial, initially forgotten, death for a chance to be revived. During the first week, he partners up with a girl named Shiki Misaki, whom he initially berates due to his antisocial tendencies and general dislike of other people. After winning that game, he is forcibly partnered up with a mysterious boy named Joshua during his second week, followed by his friend from the first week, Beat, during the third week, all the while slowly learning to open up more and welcoming the companionships he forms. In the ending of the A New Day additional chapter added in Final Remix, Neku and Beat are once again forced to enter the Reapers' Game, though it is soon revealed to be a false one concocted by a Reaper named Coco as a test for Neku, separating him from Beat for three years until they are reunited during the events of NEO: The World Ends with You. 
|neutral = Pyrokinesis|side = Piercing Pillar|up = Vulcan Uppercut|down = Twister|fs = Nexus Ray|specs = 
Neutral Special: Pyrokinesis is a Negative (ranged) Psych that can be equipped in The World Ends with You, and is notably one of the Psychs that Neku frequently makes use of in The World Ends with You: The Animation. In The World Ends with You, the Pyrokinesis Psync sees Neku create a column of fire on the ground, but the anime adaption instead changes this attack to Neku shooting a blast of fire out of his palm; Super Smash Bros. bases Pyrokinesis off of the latter. The move sees Neku fire a short-ranged blast of fire out of his palm that deals minor damage but high knockback at very close distances. The move can be charged up by holding the special move button, increasing the move's range and damage output but lowering the amount of knockback it deals.
Side Special: Piercing Pillar is a Negative (ranged) Psych attack in The World Ends with You and NEO: The World Ends with You. Often associated with pins of the D+B and Cony×Cony brands, Piercing Pillar sees the user create a pillar (of ice, in the former title) that extends out of the ground where the player targets. Using the special move in Super Smash Bros. causes Neku to target a place on the ground in front of him, and after a moment a pillar will extent out of the platform to deal a significant amount of damage and knockback. Neku initially targets the area directly in front of him, and holding the special move button will move this target further away from him up to a set distance; Neku can even create pillars out of walls, so long as they are within this range. Piercing Pillar can also be used while Neku is airborne, but only should he be close enough to a vertical or horizontal surface. Notably, the pillar created remains present on the stage for a short moment after being summoned, and acts as a soft platform while present, so, while difficult, Neku can use it as a recovery option should need be.
Up Special: Vulcan Uppercut is a type of Positive (melee) Psych present in The World Ends with You and NEO: The World Ends with You. In both games, Vulcan Uppercut is typically associated with Jupiter of the Monkey-branded pins, with the only other pin that grants this Psych being an unbranded one, KATON NO JUTSU, which the Super Smash Bros. version most-closely resembles. In both The World Ends with You and Super Smash Bros., Vulcan Uppercut sees Neku perform a slash upwards, dealing damage at three points in this jump while also sending him upwards a short distance. In Super Smash Bros., Vulcan Uppercut has fiery properties (just as KATON NO JUTSU did in The World Ends with You: Final Remix) and the final hit is the only one of the three to deal any knockback, with the other two only dealing damage and stunning enemies. Neku will fall helpless after the attack.
Down Special: Twister is a Negative Psych in The World Ends with You, and shares its name with a song on the game's soundtrack that is often associated with Neku Sakuraba. The Twister Psych is activated by the player blowing into the microphone, which traps all enemies in green tornadoes, dealing damage to them before throwing them into the ground as the player stops exhaling. In Super Smash Bros. this move is changed to see Neku trap himself in a green tornado, and he spins around to deal damage; the duration that Neku spins for can be increased by holding down the special move button. When used in the air, Neku will initially perform a spin in place before spiking downwards, which will meteor smash any enemy that is both trapped in his attack and those he comes in contact with as he descends, and then entering a helpless state. When airborne, charging the move will instead increase the distance Neku travels downwards, thus making it a very dangerous attack.
Final Smash: Nexus Ray is a powerful Negative Psych associated with four pins in The World Ends with You: the Gatito-branded Big Bang and Big Crunch, and the unbranded Anguis and Tin Pin Bahamut. One of the strongest Pysch attacks in The World Ends with You, Nexus Ray sees Neku fire a thin laser forwards towards an enemy after charging up energy. In Super Smash Bros. this attack sees Neku perform the same attack, with the laser crossing the entire length of the screen. Though it deals a significant amount of damage, Nexus Ray only deals a moderate amount of knockback to any enemy hit, though it will also instantly KO any enemy whose damage percentage exceeds 100%.
|misc = 
Neku's entrance animation has him already on the stage, looking at his palm, before he looks up with a determined expression and takes on a battle-ready stance.
Neku's taunt sees him place his hands against his headphones (or ears) and mutter "Focus." This releases a blue pulse around Neku, and there is a chance that a Noise icon will appear within the pulse and hover behind him for a few moments afterwards.
Neku's victory theme is a remix of the opening of Twister from The World Ends with You, ending with a record scratch sound effect. The remix notably incorporates the final vocal line from the NEO: The World Ends with You song Breaking Free: "The world ends with me".
{{JSSBC/song|rQnnh7psBt0}}
Neku's victory animations are as follows: Neku smiles towards the camera before dramatically turning around and throwing down his pair of headphones (or a pair of purple headphones, if using his one of NEO alternate costumes) onto the ground behind him; Neku continuously sprints to the left in a manner identical to the introductory cutscene of The World Ends with You, the camera tracking his movements; and Neku looks at his hand before thrusts it out towards the camera with a smile. In his second and third victory poses, Neku will say one of several quotes, all of which are either taken directly from The World Ends with You or NEO: The World Ends with You or slightly edited versions of quotes from those games:
* "So, who's next?"
* "At least I won, right?"
* "That's how it's done."
* "I'll get it next time."
* "That's another one for the books."
* "Teamwork makes the dream work."
* "That factored out nicely."
* "If I don't clash, I don't change."
|alts = 
<gallery widths="105px" spacing="small" columns="5">
Neku Alt Pose.png
Neo-Neku-Sakuraba-sprite-fight-position.png
JSSB Neku alt 1.png
JSSB Neku alt 2.png
JSSB Neku alt 3.png
JSSB Neku alt 4.png
JSSB Neku alt 5.png
JSSB Neku alt 6.png
JSSB Neku alt 7.png
JSSB Neku alt 8.png
</gallery>
}}
=== Shiki ===
<!----- SHIKI -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = 89965d|name = Shiki
|image = Shiki Misaki.png|symbol = SSB The World Ends With You Series.png|logo = The World Ends with You
|first = The World Ends with You (2007)
|descr = 
Shiki Misaki is a major protagonist in The World Ends with You. After rescuing Neku Sakuraba from Noise on his first day, Shiki becomes his partner during the first of three Reapers' Games he would end up playing. An aspiring fashion designer, Shiki is the creator of a cute black cat plush toy known as Mr. Mew, which she created alongside her friend Eri. Initially, Shiki keeps her entry fee a secret from Neku; it is only when he sees Eri that she ends up revealing it: she gave up her own appearance, taking on Eri's while she fights for her second-chance at life in the Reapers' Game. In the three-year gap between The World Ends with You and NEO: The World Ends with You, Shiki and Eri found the fashion brand Gatto Nero, and use Mr. Mew as the mascot for their company as she waits to be reunited with a missing Neku.
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Shiki's entrance animation has 
Shiki's taunt sees 
Shiki's victory theme is
{{JSSBC/song|}}
Shiki's victory animations are as follows:
|alts = 
<gallery widths="105px" spacing="small" columns="5">
Shiki Misaki.png
Shiki Misaki - NEO TWEWY.png
JSSB Shiki alt 1.png
JSSB Shiki alt 2.png
JSSB Shiki alt 3.png
JSSB Shiki alt 4.png
JSSB Shiki alt 5.png
JSSB Shiki alt 6.png
JSSB Shiki alt 7.png
JSSB Shiki alt 8.png
</gallery>
}}
=== Beat ===
<!----- BEAT -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = fba683|name = Beat
|image = Daisukenojo Bito 2.png|symbol = SSB The World Ends With You Series.png|logo = The World Ends with You
|first = The World Ends with You (2007)
|descr = 
Daisukenojo Bito, often referred to as Beat, is one of the main protagonists of The World Ends with You and NEO: The World Ends with You.
|neutral = |side = Chain Link|up = |down = |fs = |specs = 
Neutral Special: 
Side Special: Chain Link Lv2 Fusion
Up Special: 
Down Special: 
Final Smash: 
|misc = 
's entrance animation has 
's taunt sees 
's victory theme is
{{JSSBC/song|}}
's victory animations are as follows:
|alts = 
<gallery widths="105px" spacing="small" columns="5">
Daisukenojo Bito 2.png
Beat - NEO TWEWY.png
JSSB Beat alt 1.png
JSSB Beat alt 2.png
JSSB Beat alt 3.png
JSSB Beat alt 4.png
JSSB Beat alt 5.png
JSSB Beat alt 6.png
JSSB Beat alt 7.png
JSSB Beat alt 8.png
</gallery>
}}
=== Joshua ===
<!----- JOSHUA -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = cceefd|name = Joshua
|image = Yoshiya Kiryu.png|symbol = SSB The World Ends With You Series.png|logo = The World Ends with You
|first = The World Ends with You (2007)
|descr = 
Yoshiya Kiryu, better known as Joshua, is one of the main protagonists of The World Ends with You and the catalyst of the game's events.
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
's entrance animation has 
's taunt sees 
's victory theme is
{{JSSBC/song|}}
's victory animations are as follows:
|alts = 
<gallery widths="105px" spacing="small" columns="5">
Yoshiya Kiryu.png
Joshua - NEO TWEWY.png
JSSB Joshua alt 1.png
JSSB Joshua alt 2.png
JSSB Joshua alt 3.png
JSSB Joshua alt 4.png
JSSB Joshua alt 5.png
JSSB Joshua alt 6.png
JSSB Joshua alt 7.png
JSSB Joshua alt 8.png
</gallery>
}}
== Clonediddly Shlonediddly ==
=== Female Link ===
<!----- FEMALE LINK -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = f1dc9a|name = Female Link
|image = Female Link from Shonen Captain 1986.png|symbol = JSSB Zelda symbol.png|logo = The Legend of Zelda
|first = May 1986 issue of Monthly Shōnen Captain
|descr = 
"Female Link"
|neutral = Hero's Bow|side = Gale Boomerang|up = Spin Attack|down = Spinner|fs = Great Spin|specs = 
Neutral Special: Hero's Bow is the derivative of the Bow that appears in Twilight Princess, obtained by Link during his trek through the Goron Mines. In Twilight Princess, the Hero's Bow can fire either normal Arrows or, should Link also have Bombs in his inventory, Bomb Arrows, and can even equip an item known as the Hawkeye to gain a sniper-like scope on it. In Super Smash Bros., an arrow can be fired from the Bow as a projectile, with its speed and distance increasing as it is charged.
Side Special: Gale Boomerang is a weapon that can be obtained in The Legend of Zelda: Twilight Princess, being a derivative of the boomerang from most titles of the Zelda series. Like all boomerangs, it is a projectile object that returns to its sender once thrown, though the Gale Boomerang contains the spirit of a deity known as the Fairy of Winds and thus creates a tornado around itself as it travels. When thrown out, the Gale Boomerang will travel a far distance, dealing damage to any it passes through. As it returns it will create a tornado, dragging any items or fighters it runs through back towards Link.
Up Special: Spin Attack is a technique that various Links have learned throughout the history of Hyrule. As its name implies, it is an attack in which Link spins around with the Master Sword extended outwards. When used on the ground, Link can charge up the Spin Attack to increase its duration, trapping foes within its vortex before knocking them away as he finishes spinning. In the air, Link can not charge the attack, but he travels upwards a short distance instead.
Down Special: Spinner is an item that Link obtains during the events of The Legend of Zelda: Twilight Princess, hidden within the depths of the Arbiter's Grounds and protected by the possessed weapon known as the Death Sword. The Spinner is an ancient object designed to allow its user to traverse across land without needing to deal with alterations in the terrain or the effects of hazards such as quicksand, and it can also lock onto certain rails in order to travel around walls as well. In Super Smash Bros. the Spinner acts differently depending on whether it is called upon in the air or on the ground: in the air Link corkscrews downwards at a high speed after calling it, while on the ground Link instead is granted full control over its movements. Link can perform basic sword slashes while riding atop the Spinner and can disembark it by simply jumping. If the down special move combination is pressed while Link is riding it however, he will kick it forwards as he backflips off it to send it flying forwards as a projectile, and it can be stuck into walls to act as a temporarily platform as well.
Final Smash: Great Spin is a more-powerful version of Link's Spin Attack technique, first appearing in The Legend of Zelda: Twilight Princess. The Great Spin is the final of the seven Hidden Skills that Link can learn from the Ancient Hero, and can only be used when at full health. Essentially identical to the normal Spin Attack, the Great Spin differs in several ways, particularly in that it is much more powerful, has a much larger radius, and appears red instead of green. In Super Smash Bros. the attack is a much more primal version of Link's up special move, though also takes cues from its power-up form available when the Master Sword is infused with light in Twilight Princess<nowiki>'</nowiki> Twilight Realm: upon use of the move, Link will charge up for a moment before spinning his sword wildly in a circle, trapping any foe nearby, before moving forwards a slight distance and stopping his spin, sending forth a large, and very powerful, Sword Beam to deal massive damage and launch all foes around him.
|misc = 
Link's entrance animation sees him appear out of a Twilight Portal in his wolf form, before transforming into his Hylian form and standing up-right.
Link's taunt sees him stand on one leg, with the other pulled upwards, as he holds his sword out in an attack position.
Link's victory theme is a remixed excerpt of the title screen theme from The Legend of Zelda: A Link to the Past.
{{JSSBC/song|_CnhMq82lno?t=5}}
Link's victory animations are as follows: Link slices the Master Sword three times, before spinning his sword around and sheathing it onto his back, similar to an animation that can occur in The Legend of Zelda: Twilight Princess; Link walks slowly towards a small pedestal, which he then thrusts the Master Sword into and turns away; and Link plays a song on the Horse Call made by Ilia.
|alts = 
<gallery widths="120px" spacing="small" columns="5">
Female Link from Shonen Captain 1986.png
JSSB Female Link alt 1.png
JSSB Female Link alt 2.png
JSSB Female Link alt 3.png
JSSB Female Link alt 4.png
JSSB Female Link alt 5.png
JSSB Female Link alt 6.png
JSSB Female Link alt 7.png
JSSB Female Link alt 8.png
JSSB Female Link alt 9.png
</gallery>}}
=== Il Piantissimo ===
<!----- IL PIANTISSIMO -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = 959d19|name = Il Piantissimo
|image = IlPiantissimoMKHSolo.png|symbol = JSSB Mario symbol.png|logo = Super Mario
|first = Super Mario Sunshine (2002)
|descr = 
Il Piantissimo
|neutral = Graffiti Strike|side = Shadow|up = Particle Split|down = Swoopin' Stu|fs = Graffiti Gauge|specs = 
Neutral Special: Graffiti Strike is an attack that makes use of perhaps the most notable piece of graffiti present within Super Mario Sunshine: Shadow Mario's emblem, a crudely-drawn M with two dots above it. In Super Smash Bros., Shadow Mario will quickly perform a series of four quick strikes as the special move button is tapped. Each of these strikes leaves behind a strike of graffiti in the air, and all four uses of this move create Shadow Mario's signature. The graffiti Shadow Mario leaves hanging in the air will remain on stage for a moment, damaging any who touch it, before dissolving away into small orbs of paint.
Side Special: Shadow is an ability based upon one that Shadow Mario uses, albeit only under specific circumstances, in Super Mario Sunshine. In the segments where Mario must chase down Shadow Mario through the hub area of Delfino Plaza, should the player wait long enough without approaching close enough to Shadow Mario he will transform into a small blue orb and travel away from his current location. Likewise, his side special move in Super Smash Bros. sees him do the same: transforming into this same form, Shadow Mario will travel forwards a fair distance before exploding in a burst of graffiti as he returns to his normal form. Touching Shadow Mario while he takes the form of an orb will deal minor damage to fighters, while the explosion that occurs as he returns to normal deals substantially more damage and a fair bit of knockback as well.
Up Special: Particle Split is a technique based upon the animation that plays in Super Mario Sunshine whenever a character enters through one of Shadow Mario's Rainbow M graffiti portals. These portals has the character dissolve into small circular particles before they are sucked into the portal at a high speed. Shadow Mario performs a similar animation, albeit faster, when his up special move is used in Super Smash Bros., though instead of travelling into a portal he instead travels a fair distance straight upwards before returning to his normal form. As Shadow Mario's particles move upwards they will deal light damage to anyone who touches them.
Down Special: Swoopin' Stus are small octopus-like creatures made of the same toxic goop that Shadow Mario spread across Isle Delfino. Swoopin' Stus spawn endlessly from these graffiti pools in Super Mario Sunshine, and will jump towards Mario once he gets near, splatting upon impact with him or the ground. In Super Smash Bros. Shadow Mario creates a Swoopin' Stu with the wave of his paintbrush, and the enemy will wander around very slowly. Like in Sunshine, the Stu will try and tackle any enemy that gets close enough to it, and will explode upon contact with them or the ground. Shadow Mario can summon only one Swoopin' Stu at a time, and it can be 'popped' with any attack; it will still explode should it be hit by an attack, though its explosion will be weaker than should it dive towards its enemy on its own terms. The Swoopin' Stus that Shadow Mario creates can appear in red, blue, or green colours.
Final Smash: Graffiti Gauge is a technique unique to Super Smash Bros. that makes use of the heavy amount of graffiti present in Shadow Mario's game of origin, Super Mario Sunshine. Once the Final Smash is activated, Shadow Mario's eyes will begin to glow red and he'll gain a similarly-coloured aura around his body as his movement speed increases a significant amount. The player will then be able to control Shadow Mario as a version of his emblem appears on the left-side of the screen. Dealing damage during this period of time will fill up his emblem with goop, and those he hits with any of his moves will be painted in the same colour. Once time is up, all those that have been hit by attacks will be knocked into a short cinematic that increases in strength the more his emblem has been filled (and thus the more damage he dealt):
* If Shadow Mario's emblem is not filled at all, and no damage was dealt, nothing will happen.
* If the emblem is filled a small bit, the cinematic will show all hit characters simply fall onto a pipe covered with an Orange Juice Generator.
* If the emblem is filled half-way, the cinematic will show Shadow Mario's targets will be shown getting hit by a wave of graffiti let loose by a Proto Piranha.
* If the emblem is filled almost entirely filled, the cinematic will show Petey Piranha spew explosive blasts of goop into the air that rain down upon his targets.
* If the emblem is completely filled, Shadow Mario's targets will be hit by a barrage of Bullet Bills fired from Mecha-Bowser.
|misc = 
Shadow Mario's entrance animation sees Bowser Jr., already on the stage, chuckle as he raises his neckerchief and swings his Magic Paintbrush, transforming into Shadow Mario in the process.
Shadow Mario's taunt sees him, with one hand to his mouth, {{color|extend a long pink tongue and wave it up and down a few times in front of himself in a mocking way|#091053}}.
Shadow Mario's victory theme is simply a direct rip of his own theme song from Super Mario Sunshine, which plays on loop until the screen is exited.
{{JSSBC/song|bwRIQX8iLbI}}
Shadow Mario's victory animations are as follows: Shadow Mario flips onto the screen and lands in a crouching position, spinning his paintbrush on the ground around him to draw a circle of goop on the ground; Shadow Mario's eyes glow and he jumps forwards, drawing his emblem over the camera to obscure the player's vision of him; and Shadow Mario runs from the left-side of the screen off the right, then runs through the screen in the opposite direction this time carrying Peach {{color|just as he does in Super Mario Sunshine|#091053}}.
|alts = 
<gallery widths="120px" spacing="small" columns="5">
IlPiantissimoMKHSolo.png
JSSB Il Piantissimo alt 1.png
JSSB Il Piantissimo alt 2.png
JSSB Il Piantissimo alt 3.png
JSSB Il Piantissimo alt 4.png
JSSB Il Piantissimo alt 5.png
JSSB Il Piantissimo alt 6.png
JSSB Il Piantissimo alt 7.png
JSSB Il Piantissimo alt 8.png
JSSB Il Piantissimo alt 9.png
</gallery>}}
=== Shem-Ha ===
<!----- SHEM-HA -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Shem-Ha
|image = |symbol = JSSB Symphogear symbol.png|logo = Symphogear
|first = Senki Zesshō Symphogear XV (2019)Senki Zesshō Symphogear XD Unlimited (2020; game)
|descr = 
Shem-Ha Mephorash
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
's entrance animation has 
's taunt sees 
Shem-Ha's victory theme is a direct rip of the theme Lingua Franca from the soundtrack of Senki Zesshō Symphogear XV. The theme plays out in its entirely but it does not loop.
{{JSSBC/song|eb042GCrecs}}
's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
</gallery> 
}}
=== Genesis ===
<!----- GENESIS -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = ee6b4b|name = Genesis|dash = y|num = 221
|image = PFF Genesis.png|symbol = JSSB Final Fantasy symbol.png|logo = FINAL FANTASY
|first = DIRGE OF CERBERUS -FINAL FANTASY VII- (2006)
|descr = 
Genesis Rhapsodos is the main antagonist of CRISIS CORE -FINAL FANTASY VII-. First introduced under the name "G" in the secret ending of DIRGE OF CERBERUS -FINAL FANTASY VII-,
|neutral = Flare / Megaflare / Gigaflare|side = Shadow Flare|up = Oblivion / Octaslash|down = Scintilla|fs = Supernova|specs = 
Neutral Special: Flare, Megaflare, and Gigaflare are all recurring attacks that have made numerous appearances in the FINAL FANTASY franchise ever since their respective debuts in the original FINAL FANTASY game, FINAL FANTASY III, and FINAL FANTASY V. While FINAL FANTASY VII describes the spells as fire-elemental, most FINAL FANTASY games ignore the fire-based contexts of the spells' names and instead describe them as non-elemental. In Super Smash Bros. holding down the special move button will have Sephiroth charge up Flare, eventually transforming it into Megaflare and, afterwards, Gigaflare. All versions of the move act similarly - this being that Sephiroth throws forwards a fireball that will explode upon contact with an enemy or after travelling a set distance - though each spell has different properties relating to their strength levels in the FINAL FANTASY series: Flare is small and travels a great distance at a low speed to deal only a light amount of damage; Megaflare is larger, travels about half the distance (but at a higher speed), and results in a more powerful explosion that deals more damage; and Gigaflare travels a very minimal amount of damage at a slow speed as a small projectile before detonating into an incredibly powerful explosion. While the initial fireball is considered a projectile and thus can be reflected or absorbed, the resulting explosion is not.
Side Special: Shadow Flare is an attack that has been included in multiple FINAL FANTASY titles since its original appearance in FINAL FANTASY III, but has been explicitly associated with Sephiroth as a result of his use of the spell in the Kingdom Hearts series. In the Kingdom Hearts series, Shadow Flare is an attack that sees Sephiroth release orbs of energy that track the player, detonating once they get close. The Kingdom Hearts version of the attack serves as the basis for its Super Smash Bros. counterpart: Sephiroth snaps his fingers to shoot a thin, and short, beam of purple light forwards. If this light hits an enemy, they will be surrounded by an orb of energy that will spin around the enemy for a short period of time before it specifically targets the enemy it is encircling and launches itself into it. The attack can be charged up to increase the amount of orbs that encircle Sephiroth's target up to three, though one fighter can have up to five orbs circling them at one time. The orbs act as projectiles and thus the target can absorb or reflect them with proper timing as they turn towards them; the initial beam of energy can also be reflected back at Sephiroth, and the amount of orbs that encircle him will be doubled - again, up to a maximum of five - as a result.
Up Special: Oblivion is an attack that Sephiroth has as part of his moveset in Dissidia Final Fantasy, which itself is based upon an attack that Sephiroth performs in the Kingdom Hearts series. In Dissidia Final Fantasy, Oblivion is a technique where an airborne Sephiroth dashes towards his enemy, hitting them multiple times with his sword before knocking them downwards; only the beginning of the technique is replicated for its Super Smash Bros. appearance. In Super Smash Bros., tapping the special move button will have Sephiroth jump upwards - or in whichever direction the control stick is pointed - striking once as he moves to deal some damage. Octaslash is an attack that first properly appears in CRISIS CORE -FINAL FANTASY VII-, though it too is based on an attack he performs in Kingdom Hearts II. In Super Smash Bros. Sephiroth will perform Octaslash if the special move button is held down and the move charged up, as it sees Sephiroth dash a slightly further distance than Oblivion does, though he strikes eight times as he travels this distance to deal more damage and knockback. Like Oblivion, Octaslash can be performed in any direction, not just upwards; though unlike Oblivion, Sephiroth can not prematurely end the attack by grabbing a ledge while performing Octaslash as he will only do so after travelling the full distance.
Down Special: Scintilla is an attack introduced in Dissidia Final Fantasy, and has since become a recurring ability used by Sephiroth in many of his later appearances. In its debut, Scintilla sees Sephiroth form a barrier of green energy with a honeycomb-like pattern, before slashing twice to deal Bravery and HP damage with the first and second hit respectively. In Super Smash Bros. Scintilla acts as a sort of unique counterattack, as it sees Sephiroth attack whether or not he takes damage. Forming a similar wall as in Dissidia Final Fantasy, Sephiroth will break it apart a moment later to damage an enemy directly in front of him as it explodes into bursts of light. The amount of damage and knockback will increase should the barrier be hit by an attack, though this is only true for attacks that deal less than 25%. If an attack were to deal 25% or more damage, the barrier will break, staggering Sephiroth and dealing no damage to either party.
Final Smash: Supernova is an attack performed by Sephiroth - as Safer∙Sephiroth - in the third phase of the final battle of FINAL FANTASY VII. Safer∙Sephiroth's ultimate attack, Super Nova (as it is parsed in FINAL FANTASY VII) is an attack infamous for its animation taking over 2 minutes to play out in the international versions of the original game, with a cutscene playing of a meteor crashing through and destroying the planets in the Milky Way Galaxy, consequently crashing into the sun and causing it to expand into a supernova to engulf Gaia, the planet that FINAL FANTASY VII takes place on. In Super Smash Bros. the attack begins with Sephiroth performing a slash attack that can trap up to three fighters in a cinematic. This cinematic first depicts them in a cloudy void facing Safer∙Sephiroth before an abridged version of the FINAL FANTASY VII cutscene plays out, destroying Gaia, and dealing damage to all trapped enemies. Though a strong attack, Supernova is unique in that it does not deal knockback specifically, rather it can instead cause a variety of random effects to be applied to the fighters trapped; each fighter afflicted can suffer a different effect, each decided at random. These effects are:
* Being put to sleep.
* Having a flower placed upon their head, causing them to take damage over a short period of time.
* Reversing the fighter's controls.
* Being launched a set distance with a darkness effect applied to them.
* Being slowed down by half, hindering their moments.
* Having their shield broken, and thus stunning them in place for a short amount of team.
|misc = 
Genesis's entrance animation has him
Genesis's taunt sees him run his hand through his hair, brushing it aside quickly, before continuing to throw his arm outwards, a black wing extending from his back behind it.
Genesis's victory theme is
{{JSSBC/song|}}
Genesis's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
DFF Genesis.png
JSSB Genesis alt 1.png
JSSB Genesis alt 2.png
JSSB Genesis alt 3.png
JSSB Genesis alt 4.png
JSSB Genesis alt 5.png
JSSB Genesis alt 6.png
JSSB Genesis alt 7.png
JSSB Genesis alt 8.png
JSSB Genesis alt 9.png
</gallery> 
}}
=== Onigiri ===
<!----- ONIGIRI -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = a6c8e1|name = Onigiri|dash = y|num = 227
|image = WC98 Onigiri.png|symbol = JSSB Wrecking Crew symbol.png|logo = Wrecking Crew
|first = Wrecking Crew '98 (1998)
|descr = 
Onigiri is a type of Japanese snack made of rice shaped into triangular or cylindrical shapes, wrapped in nori (dried seaweed), and typically filled with umeboshi or some other kind of sweet or salty preservative. A staple of Japanese culture, an Onigiri prominently appears as an enemy in Wrecking Crew '98 alongside several other stereotypical Japanese characters including a dogū (aptly named Dogū), an old man named Oyazi who is clad in a happi and hachimaki, and an elementary school-age girl named Onnanoko who is later revealed to be a ghost. Though it originally appears as an enemy, Onigiri can be unlocked as a playable character by defeating it.
Humorously, Onigiri is a Dash Fighter of [[Jake' Super Smash Bros./Playable Characters/A-F#Crocomire|{{color|Crocomire|#091053}}]]. Onigiri is much lighter and faster than Crocomire is, though it is somewhat weaker in terms of its damage and knockback output as a result. Additionally, like Peach, Onigiri possesses the ability to float off the ground for a limited time.
|neutral = Plasma Volley|side = Rush Slide|up = Crash Bomb|down = Spike Wall / Spike Smash|fs = Into Norfair|specs = 
Neutral Special: Plasma Volley is, while unnamed in Super Metroid, one of Crocomire's main methods of attack. While a rare attack due to the simple nature of his original boss fight, the Super Metroid version of Crocomire's attack sees him spew out a small golden orb of energy from his mouth - which is presumably plasma. In Super Smash Bros. this attack can be charged up by holding the special move button to increase the projectile's size and power. Once fired, it travels straight-forwards, unaffected by gravity, for a fair distance before disappearing.
Side Special: Rush Slide is the second main attack that Crocomire uses against Samus Aran in Super Metroid. As Crocomire's boss fight sees the bounty hunter needing to push the giant beast into a pool of lava, one of Crocomire's attacks sees him rush towards the bounty hunter (and thus away from her goal) at a high speed, damaging her on contact. In Super Smash Bros. Crocomire halts in place for a moment before dashing forwards a short distance at a high speed, through any enemies to damage them a great deal. The attack can be charged up to increase the distance Crocomire travels by holding down the special move button.
Up Special: Crash Bomb is an original attack created specifically for Super Smash Bros., though is based upon Crocomire's rush attack from Super Metroid just as his side special move is. The attack sees Crocomire curl his arms around his body as he leaps upwards a short distance, before he stretches outwards and rushes downwards in a body slam, dealing damage to any enemy he comes in contact with but entering a unique helpless state until he lands, takes damage, or falls past the blast line. Crocomire does not travel a great distance vertically, thus this move serves more as an actual attack than one for recovery.
Down Special: Spike Wall is an obstacle present within the room in which Crocomire is fought in Super Metroid. A horizontal wall with spikes coming out of it, this is the fate that awaits Samus Aran should she fail at pushing Crocomire into the pit of lava behind him, as he will slowly creep towards this in order to push her into it. In Super Smash Bros. Crocomire will summon a smaller version of this spiked wall for his down special move, placing it in front of him. Any enemy who touches the spikes will take damage and be launched away from the wall and the wall will also block any projectiles that hit it, though the damage dealt by the spikes is fairly minimal and the wall will disappear after a short time. If the wall is attacked enough from behind by Crocomire - or any fighter - it will fall over, meteor smashing anyone unlucky enough to be beneath it; though if another fighter knocks the wall over, it can also hurt Crocomire. Additionally, for the short period of time while the wall is on the stage, Crocomire's down special move transforms into a weak punch attack - dubbed Spike Smash - that can shatter the Spike Wall apart, sending spikes out in many directions a short distance as a weak projectile attack. 
Final Smash: Into Norfair is an attack named after the area in which Crocomire is encountered in Super Metroid and based upon the method Samus Aran uses to defeat him. Crocomire has a unique type of battle in Super Metroid in that he can not be damaged by any weapons held by Samus, thus she must instead push the creature - by firing into his mouth - onto weak ground so that he will fall into a pool of lava. In Super Smash Bros. Crocomire performs a dash attack not unlike his side special move - albeit much faster and a moderate distance. If he hits any enemies, a cinematic then plays out where they suffer the same fate as Crocomire does in Super Metroid: thrown into the caves of Norfair, Crocomire then appears and stomps the ground, destroying it around his enemies so that they drop into a pit of lava. This burns them for a moment, damaging them heavily, before they are launched out of the cinematic in an upwards direction.
|misc = 
Onigiri's entrance animation has the Onigiri slowly waddle in from the background, using its two bottom vertices as "feet".
Onigiri's taunt sees it jump up off the ground and "pose" in the air for a moment, tilting itself at an angle, as grains of rice fly off of it.
Onigiri's victory theme is a rock-based remix of the victory theme from Wrecking Crew '98, which it shares with Foreman Spike.
{{JSSBC/song|w_Tq88LfJys}}
Onigiri's victory animations are as follows: 
|alts = 
<gallery widths="120px" spacing="small" columns="5">
WC98 Onigiri.png
JSSB Onigiri alt 1.png
JSSB Onigiri alt 2.png
JSSB Onigiri alt 3.png
JSSB Onigiri alt 4.png
JSSB Onigiri alt 5.png
JSSB Onigiri alt 8.png
JSSB Onigiri alt 6.png
JSSB Onigiri alt 7.png
JSSB Onigiri alt 8.png
JSSB Onigiri alt 9.png
</gallery> 
}}
== Guessali Gueppali ==
=== Lee Ping ===
<!----- LEAPING -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = 8e7844|name = Lee
|image = |symbol = JSSB Detentionaire symbol.png|logo = Detentionaire
|first = Detentionaire (2011-2015)Detentionaire - Barrage's Blitz (2013; game)
|descr = 
Lee Ping
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
Lee's entrance animation has 
Lee's taunt sees 
Lee's victory theme is
{{JSSBC/song|}}
Lee's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
</gallery> 
}}
=== Carol ===
<!----- CAROL -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Carol
|image = |symbol = JSSB Symphogear symbol.png|logo = Symphogear
|first = 
|descr = 
''''''
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
's entrance animation has 
's taunt sees 
's victory theme is
{{JSSBC/song|}}
's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
</gallery> 
}}
=== Miku ===
<!----- MIKU -------------------------------------------------------------------------------------------------------------------->
{{JSSBC|c = |name = Miku
|image = |symbol = JSSB Symphogear symbol.png|logo = Symphogear
|first = 
|descr = 
''''''
|neutral = |side = |up = |down = |fs = |specs = 
Neutral Special: 
Side Special: 
Up Special: 
Down Special: 
Final Smash: 
|misc = 
's entrance animation has 
's taunt sees 
's victory theme is
{{JSSBC/song|}}
's victory animations are as follows:
|alts = 
<gallery widths="120px" spacing="small" columns="5">
</gallery> 
}}
== Sibilla Sabb ==
=== Ushimitsu High School ===
<!----- USHIMITSU -------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = Ushimitsu High School|image = 
|symbol = JSSB Famicom Tantei symbol.png|logo = Famicom Detective Club- The Girl Who Stands Behind
|size = Medium|crate = Wooden|music1 = |music2 = 
|type = Other|descr = 
Ushimitsu High School
|st = 
[[File:JSSB stage layout - Ushimitsu High School.png|link=|280x250px|center]]
}}
=== Kadingir ===
<!----- KADINGIR -------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = Kadingir|image = E6ywm4uXoAQje9D.jpg
|symbol = JSSB Symphogear symbol.png|logo = Symphogear
|size = Medium|crate = Wooden|music1 = |music2 = 
|type = Other|descr = 
Kadingir
|st = 
[[File:JSSB stage layout - Kadingir.png|link=|280x250px|center]]
}}
=== Tag Showdown ===
<!----- TAG SHOWDOWN -------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = Tag Showdown|image = Game Builder Garage - Tag Showdown.png
|symbol = JSSB Game Builder Garage symbol.png|logo = Game Builder Garage
|size = Medium|crate = Present|music1 = |music2 = 
|type = Other|descr = 
Tag Showdown
|st = 
[[File:JSSB stage layout - Tag Showdown.png|link=|280x250px|center]]
}}
=== Renegade ===
<!----- RENEGADE -------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = Renegade|image = renegade clubhouse games.jpg
|symbol = JSSB Clubhouse Games symbol.png|logo = Clubhouse Games
|size = Medium|crate = Wooden|music1 = |music2 = 
|type = Other|descr = 
Renegade
|st = 
[[File:JSSB stage layout - Renegade.png|link=|280x250px|center]]
}}
=== Shambhala ===
<!----- SHAMBHALA -------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = Shambhala|image = 
|symbol = JSSB Fire Emblem symbol.png|logo = Fire Emblem- Three Houses
|size = Medium|crate = Futuristic|music1 = |music2 = 
|type = Other|descr = 
Shambhala
|st = 
[[File:JSSB stage layout - Shambhala.png|link=|280x250px|center]]
}}
=== 765 Live Theater ===
<!----- 765-------------------------------------------------------------------------------------------------------------------->
{{JSSBS
|name = 765 Live Theater|image = 
|symbol = JSSB Idolmaster symbol.png|logo = THE iDOLMASTER Million Live! Theater Days
|size = Medium|crate = Present|music1 = |music2 = 
|type = Other|descr = 
765 Live Theater
|st = 
[[File:JSSB stage layout - 765 Live Theater.png|link=|280x250px|center]]
}}
== Akassalla Abassala ==
=== Kirika ===
<!----- KIRIKA -------------------------------------------------------------------------------------------------------------------->
{{JSSBAC|name = Kirika|image = Kirika Symphogear XV.png|symbol = JSSB Symphogear symbol.png|logo = Symphogear|defeat = y
|descr = Kirika Akatsuki
}}
=== Shirabe ===
<!----- SHIRABE -------------------------------------------------------------------------------------------------------------------->
{{JSSBAC|name = Shirabe|image = Shirabe Symphogear XV.png|symbol = JSSB Symphogear symbol.png|logo = Symphogear|defeat = y
|descr = Shirabe Tsukuyomi
}}
=== Maria ===
<!----- MARIA -------------------------------------------------------------------------------------------------------------------->
{{JSSBAC|name = Maria|image = Maria Symphogear XV.png|symbol = JSSB Symphogear symbol.png|logo = Symphogear|defeat = y
|descr = Maria Cadenzavna Eve
}}
== Pokemon ==
<!----- -------------------------------------------------------------------------------------------------------------------->
{{JSSBAC/P|name = |image = .png|symbol = JSSB Pokemon symbol.png|logo = Pokémon
|descr = 
}}