The Doom of Caeranthil

==Description==
The Doom of Caeranthil is a World Event Boss found in the Open Sea of the Luminants.
The Doom is a colossal sea serpent monster that has ravaged and destroyed islands, having earned its name when it destroyed the island of Caeranthil in the Southern Luminant.
The Doom will swim across the seas of the Etrean Luminant in a specific pattern: it will begin near the Sea Highway gate to the south of Erisia, go to the east of erisia, go to Etris Docks, go to Erisia's entrance and finally, Vigil Docks.
Once the Doom is defeated, Also, a purple orb will soar towards all the players who dealt damage. Once the orb arrives at the player, Murmur: Ardour will be granted (If they don't have it or have another murmur); a chest with loot will also spawn at the player's location, and the player will be granted a large(verify) amount of Etrea reputation.
It can be damaged by cannons, however the damage is very little even at Power 20. Like other world event bosses, it does not grant bell progression when defeated.
==Moves==
Name/Danger	Description	Media
Dive 	The Doom dives in the water, taking a couple of seconds before submerging into the water.
*He will use either Sudden Ambush or Pressure Eruption after this move	
Pressure Eruption
★	The Doom summons multiple geysers underneath players that fling you into the air, able to knock players from their boat into the water, dealing great damage. 
Parryable:✗
Blockable:✗
Dodgeable:◯	
Sudden Ambush
★	When far enough from the Doom Serpent
https://discord.com/channels/883838743172218891/883840765644660736/1321951652374253578, giant bubbles will emerge from underneath the player for a couple of seconds, before the Doom dives up and eats any player caught in its vicinity, instantly killing them. Keep in mind that Mobs and NPCs may aggro the Doom Serpent in ambush range to cause this. Auto-grips.
*Unfortunately, due to how Deepwoken handles elevation, the perception of "ranged" can vary drastically, simply standing on ice can be enough to trigger this move.
Parryable:◯
Blockable:✗
Dodgeable:✗	
Barrel Roll	When getting attacked by weapons, the Doom spins horizontally, knocking back players and doing a low amount of damage
Parryable:◯
Blockable:✗
Dodgeable:?	
Tidal Roar
★	The Doom charges up, before unleashing a powerful roar that does insane damage, summoning multiple waves that do damage to boats and carry away swept enemies
Parryable:◯
Blockable:✗
Dodgeable:✗	
Whirlpool
★	The Doom starts swimming in a circle before creating a massive whirlpool that continuously does massive damage and trapping enemies inside.
Parryable:✗
Blockable:◯
Dodgeable:✗	
Luminant Beam
★	The Doom charges a bright green attack for 15-20 seconds, before firing a giant laser that obliterates everything in it's path. Auto-grips. Appears to only do it if it is infront of etris docks and aims near the well near the dock.
Bypasses Celtorian Tideknight's talent
Parryable:✗
Blockable:✗
Dodgeable:✗	
==Tips and Strategies==
*The Doom has a very large hitbox, therefore swinging where its submerged tail is or doing so atop a boat can still damage it. Avoid being too close to the center so you can react to the Tidal Roar and Whirlpool attacks, preferably avoiding them altogether. You can hit it during the spin if you're right outside the Whirlpool's range, but it is extremely inconsistent and not recommended.
*Be cautious when using boats to attack the Doom; when it dives, it will Sudden Ambush on the closest area with a large player count. If none are found it will instead strike the closest boat. The move can also target NPCs. Staying on top of where Caeranthil's submerged itself often leads it to reemerge on other players or use Pressure Eruption instead.
*When doing this with other players, it might be helpful to keep a couple of boats manned so you can hop on and chase it or get some speed to avoid its Sudden Ambush or Pressure Eruptions. Take turns piloting the boat if need be. If you do not have an Ironclad, immediately turn to the wind direction and/or angle your sails to match the wind. However this will cause the Caeranthil to use it's Dive move often, use this strategy only if other players are already doing so.
*Have some mobility mantras on hand, and max their range with modifiers if you can afford the ether cost. Ice skates is an excellent mantra to have for this fight, being able to save losing hunger from swimming for extended periods of time. Keep in mind that sometimes Jet Kick might not work, and you'll likely hit the Caeranthil's hitbox instead of moving forward.
*Sudden Ambush and Luminant Beam are one-shot moves. Keep a close eye for when it dives and do everything to avoid the ambush. The Payback resonance can tank the Sudden ambush move, but it’s unable to hit the serpent with it. Although the Tidekeeper can't, Mythic stability can save you from the one-shot moves.
*The best duo of talents that can save you when you fighting The Doom of Caeranthil is Mythic Stability paired with Scuba Drowner. You can tank the instant kill/grip moves and Scuba Drowner will keep you from dying after Mythic Stability procs while you're knocked in water. But be careful, as both Mythic Stability (true) and Scuba Drowner (probably) have a 1 minute cooldown.
==Loot Table/Rewards==
===Exhaustive Loot Table===
Keep in mind that this list is still very incomplete.
Outfit Schematics	Cerulean Gown (Expert Outfit), Seamstress's Attire (Expert Outfit), Troublemaker's Overcoat (Expert Outfit), Jade Vigil's Weave (Master Outfit).
Miscellaneous 	
*Murmur: Ardour
*All Deep Gems
*Some Relics:
*Armorer's Needle
*Rain Spire
*Smith's Alloy
*Void Spire
Weapons 	
*Legendary Weapons: Eye of Malice.
*Alloyed Weapons: Alloyed Adretian Axe, Alloyed Dawnshot, Darkalloy Greatsword, Alloyed Whaling Knife.
*Generic Weapons: 
*#Light Weapons: Champion's Dagger.
*#Medium Weapons: Iron Blunderbuss, Pernach, Wyrmtooth, Shattered Katana.
*#Heavy Weapons: Kanabo.
*Offhand Weapons: N/A
Equipment 	
*Head Equipments:
*#Unique Head: Warlock's Brim (All Variants).
*#Generic Head: Deepwoken Hood.
*Arms Equipment:
*#Unique Arms: Warlock's Mantle (All Variants).
*#Generic Arms: Blacksteel Pauldrons, Redsteel Pauldrons, Smith's Gloves.
*Leg Equipments:
*#Generic Legs: Phalanx Heavy Boots, Star Boots.
*Torso Equipments: N/A
*Face Equipments: Royal Guard, Smith's Goggles.
*Ear Equipments: Dew Drop Earrings, Old Blood Earrings.
*Rings:
*#Legendary Rings: Akira's Ring, Dawnfist's Ring, Deepfire Ring, Finisher's Ring, Maestro's Ring, Moon Ring, Prophet's Ring, Rosen's Ring, Waning Ring. Essentially all Legendary Rings.
*#Generic Rings: N/A
==Trivia==
* When it was first teased, it was known to the devs and community as the "World Serpent."
*Given its drops, design and Murmur: Ardour orb, it can be reasonably assumed that this creature is somehow related to the Dread Serpent. possibly a stronger variant or mutation.
*The player must defeat this boss to obtain the fist style "Fang and Coil" from Vesque.
==Navigation==
Category:World Event
Category:Monsters
Category:Bosses
==References==