Mask Bloodline (Wizard Spell)

This spell is cast on blooded characters to hide the derivation and strength of their bloodlines from others. Bloodlines, because of their divine nature, are somewhat resistant to being hidden; the subject therefore must roll a saving throw vs. spell even if he wants the spell to work. The bloodline's strength adds a modifier to the roll as follows: tainted, -2; minor, -0; major, +2; great, +4.
If the subject fails the saving throw, the bloodline is completely masked; nothing short of a limited wish will reveal its derivation or strength for the duration of the spell. If the sub­ject's saving throw succeeds, obvious charac­teristics of the bloodline (such as a bloodmark or other secondary characteristic) are masked, but a know bloodline derivation or know blood­line strength spell will succeed normally.
The subject of the spell cancels the effect if he uses any blood ability during the spell's duration. This means that some characters will be forced to operate at below their normal abil­ities for the duration of the spell if they want to keep their bloodlines secret (such as characters with heightened ability).
Ershegh and awnshegh characters are diffi­cult to affect with this spell, since they almost always bear unconcealable marks of their bloodlines. The DM may wish to increase the modifier to their saving throws or disallow the use of the spell altogether unless it is cast in conjunction with another powerful illusion or polymorph spell.
Notes: Common on Cerilia, the Birthright setting; unknown elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells