Yagnoloth

==Summary==
Yagnoloths are the minor lords of the yugoloth armies, controlling small swathes of the Lower Middle planes as command posts in the Blood War. They serve as basic negotiators for the yugoloth mercenary forces, and tend to bring in contracts for arcanaloths. They are most known for two distinctive traits- firstly, the physical trait of a single massively swelled arm, and secondly, the manipulative trait of always including a loophole in their contracts that voids the entire contract should the situation call for it.
Yagnoloths are, interestingly enough, built to fail within the yugoloth command structure. They are designed to be hated, despised, and plotted against by their inferiors- it is this lesson that the greater yugoloths impose upon the lessers, that rebellion is a virtue if done correctly. A keen mind overtaking one's master is the way it should be, and it is how yugoloth ascension works- learn this lesson or forever fall under the hell of your yagnoloth master.
==Powers and Stats==
Tier: from to at least , likely , possibly 
Name: Yagnoloth, Yagnodaemon
Origin: Dungeons and Dragons
Gender: Hermaphroditic
Age: Varies
Classification: Lesser Yugoloth
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 4, and 8; when destroyed, fiends have their essence return to their home plane, reforming in short order at full strength; Yugoloths are born again instantly after death thanks to the existence of the Towers of Gehenna), Law Manipulation, Chaos Manipulation (Yugoloths contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc; as neutral aligned Outsiders, Yugoloths serve as a counterbalance to both of these forces), Abstract Existence (Type 1, As Outsiders, yugoloths are purely abstract in their physiology, lacking any biology in a traditional sense), Self-Sustenance (Types 2 and 3), Non-Physical Interaction (Can affect and interact with abstract, intangible, incorporeal, conceptual, and nonexistent entities), Dimensional Travel (All Yugoloths can freely wander the Outer Planes with no hinderance), Astral Projection (Yugoloths are capable of entering the Astral Plane at will), Enhanced Senses (Yugoloths can see in infra-vision as well as darkvision), Telepathy (They can maintain telepathic communications with any sentient creature), Extrasensory Perception (Can read magical runes, and can sense invisible creatures, Can taste emotions), Invisibility (Daemons can become invisibility at will), Social Influencing (Adept at manipulation to the point that devils seem honest in comparison and can manipulate large groups of people without any single individual ever knowing, and do so on a cosmic scale, manipulating entire planes of existence at once), Absorption (Yugoloths draw their strength directly from the Lower Planes, becoming invigorated by the planar power), Accelerated Development (Evolve at the same rate as Baatezu and Tanar'ri, constantly fteaccelerating to new forms of existence), Regeneration (Low-Godly, can reform from the death of their physical shell during the Purification ritual), Body Control (Can control what gender they are), Information Analysis (Most Yugoloths are exceptionally skilled at analyzing coded language, to the point that while having a normal conversation they can also have one or two extra conversations based purely on inflections and word choice of the main conversation), Corruption (Types 1 and 2; Their language, if spoken by mortals, is so potent that it may twist the person's body and soul into that of a Yugoloth), Adaptation (As a species adapted to become immune to the horrendous living conditions of the Grey Wastes, which can physically deform a creature over a brief timespan), Shapeshifting via Disguise Self, Necromancy via Animate Dead, Disease Manipulation via Cause Disease, Empathic Manipulation via Charm Person, Illusion Creation and Fear Manipulation via Phantasmal Killer, Fire Manipulation via Produce Flame, Teleportation via Teleport Without Error and Word of Recall, Portal Creation and Summoning via Gate, Large Size (Type 0), Darkness Manipulation via Darkness, Mind Manipulation via Suggestion, Weapon Mastery, Martial Arts, Electricity Manipulation via Lightning Bolt and Electrified Touch, Soul Manipulation via Life Leech, Paralysis Inducement (Their tol-kendar polearms inflict paralysis on a hit), Statistics Reduction (It lowers all statistics by consuming a targets' soul), Acid Manipulation and Corrosion Inducement (Can breathe clouds of acid that eats through nearly anything), Extreme Resistance against Acid Manipulation, Fire Manipulation, Poison Manipulation, Biological Manipulation, Non-Magical Weaponry, Paralysis Inducement, Magic, Reality Warping, Holy Manipulation, Subjective Reality, Empathic Manipulation, Law Manipulation, Chaos Manipulation, (As seen here, here, here, here)
Attack Potency: Varies from Building level (Superior to the likes of Cone of Cold users) to at least Large Building level (Comparable to casters of Freezing Sphere), likely City Block level (Comparable to casters capable of using Raise Water), possibly Multi-City Block level (Comparable to casters capable of disintegrating a stone temple)
Speed: Varies from Hypersonic+ with High Hypersonic+ reactions (Superior to the likes of mid-level adventurers capable of dodging short-ranged lightning) up to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 25 (Typical yagnoloths are capable of pushing almost 17 metric tons)
Striking Strength: Varies from Building level to at least Large Building level, likely City Block level, possibly Multi-City Block level
Durability: Varies from Building level to at least Large Building level, likely City Block level, possibly Multi-City Block level
Stamina: Infinite
Range: Several Meters with weapons, up to Hundreds of Meters with abilities, Universal or inter-dimensional with certain abilities
Standard Equipment: tol-kendar (lit. body-breaker), often comes equipped with magical greatswords or greataxes
Intelligence: Varies from Gifted to Genius, Yagnoloths, at their basic ability, are capable negotiators and act as lawyer equivalents in the endless Blood Wars, and furthermore display adept skill at battlefield control and serve as minor officers for the yugoloth soldiers
Weaknesses: Other yugoloths will not answer its summons unless under direct orders from an ultroloth
Note: The Yagnoloth is given a variable tier due to a slight change in CR between 3.5e and 5e- from CR 10 to CR 11, which are two separate tiers here on VSBW.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Immortals
Category:Law Users
Category:Chaos Users
Category:Abstract Entities
Category:Self-Sustenance Users
Category:Non-Physical Interaction Users
Category:Dimensional Travel Users
Category:Astral Projection Users
Category:Enhanced Senses Users
Category:Telepaths
Category:Extrasensory Perception Users
Category:Invisibility Users
Category:Social Influencers
Category:Absorption Users
Category:Accelerated Development Users
Category:Regeneration Users
Category:Body Control Users
Category:Information Analysis Users
Category:Corruption Users
Category:Adaptation Users
Category:Shapeshifters
Category:Necromancers
Category:Disease Users
Category:Empathic Manipulation Users
Category:Illusionists
Category:Fear Users
Category:Fire Users
Category:Teleportation Users
Category:Summoners
Category:Portal Users
Category:Large Sized Characters
Category:Darkness Users
Category:Mind Users
Category:Weapon Masters
Category:Martial Artists
Category:Electricity Users
Category:Soul Users
Category:Statistics Reduction Users
Category:Paralysis Users
Category:Acid Users
Category:Corrosion Users
Category:Dungeons and Dragons