Update v19.40

Update v19.40 of Fortnite was released on March 1st, 2022.
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|-|Battle Royale=
==Introduction==
Swoop in and save the day in Fortnite Battle Royale v19.40:
==Amazing Web Week==
The v19.40 update presents Amazing Web Week! From March 1 at 9 AM ET to March 8, 2022, at 8:59 AM ET, find Spider-Man's Web Shooters as Chest loot on the Island. (In addition to their regular spots!) If you want even more airtime — or just wanna send villains out of your sights — Bouncers will be unvaulted for Amazing Web Week. Find them on the ground and from Supply Drops!
While in aerial action, you can complete Amazing Web Week Quests for extra XP. 🕸
A new themed week will begin after Amazing Web Week ends. This week starts March 8 at 9 AM ET, bringing with it a new batch of special Quests. Stay tuned for more info! 
==Proximity Voice Chat in Impostors==
v19.40 enhances the Voice version of Impostors! The “Impostors (Voice)” playlist now uses proximity voice chat, meaning who you hear is based on who’s around your character. As before, voice communication is split between players who are and aren’t eliminated, while mixing both the Agents and Impostors together. Even though eliminated players can’t voice chat with non-eliminated players, they can still hear them to keep up with the drama. 
Players who prefer no voice communication can still select the “Impostors” playlist (which has Quick Chat enabled only).
==Adjust The Time Of Day In Replay==
On platforms that support Fortnite replays, you can now change the time of day when playing back a replay! This can be done for replays that take place in Battle Royale or in Creative Islands where the time of day hasn’t been set by the Island’s creator. 
To adjust the time of day in a replay, select the camera settings (denoted by the camera with the gear in the middle), navigate to the clock icon, then use the slider to choose the time of day you want. You can also choose to pause the time of day.
==Competitive Notes==
*The Amazing Web Week loot change and Bouncer addition are not included in competitive playlists.
==Major Bug Fixes==
*Fixed an issue involving Outfits sometimes glowing with a bright blue “hologram” effect in the Lobby.
*Fixed the issue in which POI names would appear on the map only in English regardless of your selected language.
|-|Creative=
==Introduction==
The v19.40 update brings a brand new device in the Guard Spawner! Along with the Guard Spawner, we’ve updated several additional devices, and are introducing island trailers into Fortnite Discover in the v19.40 update.
Creators, remember the Fortnite Creative Documentation Site is updated every patch with additional details, use cases, and thought starters for newly released and updated devices. 
==Island Trailers in Fortnite Discover==
Big news, island trailers are now live v19.40! Make sure to check out the Submitting your Fortnite Creative island for Discover blog post for all the updated criteria for trailers when submitting your island.
If you have ever uploaded an island trailer with your island through the Discover submission form, your trailer will autoplay above the game tile when a player selects your island in Discover. If you need to update your island trailer, it is recommended that you resubmit your island with the updated trailer using the Discover submission form. 
As an additional note, audio will not be supported at the time of launch. Also, if a trailer is uploaded it will supersede the current render image when a player expands your game to learn more. Both your image and the video are important to bringing players to your game, however if you only want to use an image for your experience, do not add a trailer when using the submission form. 
==NEW: Guard Spawner==
Be on your Guard! Or at least tell your players to be, since this update sees the full release of the Guard Spawner to Fortnite Creative. The Guard Spawner shares a lot in common with the Creature Spawner, so if you’re used to working with Fiends you’ll get to grips with Guards in no time at all. We’ll leave you to discover all the details yourselves, but some of the highlights of the system include:
*Choose from 8 different Guard skins.
*Drop a compatible weapon or consumable on the Guard Spawner to have the Guards from that spawner equip it. 
**Add multiple items to have the Guards select randomly from the available pool.
**Use the Guard filter on the weapon and consumable inventory screens to find which items are compatible with the Guard Spawner.
*Control patrol radius around the spawner.
*Assign Guards to teams.
*Adjust many of their attributes, including awareness, accuracy and health.
*The maximum number of Guards which can be active is 30 - this is a separate limit from the limits for Fiends and Animals.
*Several other devices including the Elimination Manager and Mutator Zone have been updated to allow them to interact properly with Guards.
As a bonus, here are some tips from our design team:
*Friendly Fire settings affect Guards as well as players, so be careful with them!
*Sneaky Snowman, Creeping Cardboard and other hideables will allow players to avoid being spotted… as long as they don’t move when the Guards are watching!
*Avoid placing the spawner on very uneven ground or in places where pathfinding is likely to be an issue.
*Avoid spawning too many Guards in a small radius since this could adversely affect performance on some platforms as well as cause pathfinding problems.
*When Patrol settings are turned off, Guards will act like sentries - but they will move when they spot someone or when they engage in combat.
Known Issues: Guard eliminations are not currently tracked properly by the Tracker device.
==NEW: Supply Drop Spawner==
Incoming! We’ve added a new device to let you create your own Supply Drops with a whole host of configuration options. Now you can rain gifts down on your players for them to rejoice over or fight over - your choice!
*Add your own selection of items.
*Configure where and how often it drops.
*Add class and team restrictions.
*Extensive trigger/receiver support.
==UPDATE: Round Settings - Enable Matchmaking==
The ability to turn matchmaking off has been available on the Round Settings device for some time now. With this update we’ve now added the ability to turn it back on as well! Combined with the recently released Player Counter device, you can now monitor the number of players in your game and turn the flow of new players on and off to keep your game running at your ideal capacity.
==UPDATE: Tracker Device Persistence==
*The Tracker Device now has the option to persist data between sessions, allowing you to create longer, more involved quests or tasks that can be completed over multiple play sessions. 
**This includes options for resolving conflicts when multiple players have shared trackers with different amounts of progress.
==UPDATE: Item Granter==
*The Item Granter has had two new features added:
**You can now choose to spawn granted items at a player’s location rather than directly into their inventory - useful if you want a player to leave a breadcrumb trail or just to allow other players to be able to pick up the item when it is granted.
**You can now choose to simply not grant items if the player’s inventory is full, rather than automatically dropping the excess items at the player’s location.
==UPDATE: Campfire Stoking, Damage And Repel==
*The Campfire has had several new options added:
**You can now allow players to stoke the fire (add fuel) while it is still burning, rather than having to wait for it to run out before re-lighting.
**The campfire can now repel enemy fiends and animals. Enemies which enter the campfire’s area of effect will flee from it for a few seconds before attempting to re-acquire targets.
**The campfire can now also damage fiends and animals which enter its area of effect.
==Other Feature Updates==
*Added some fantasy background music tracks to the Radio device.
*Added support for larger resource numbers in the UI and increased the maximum resource cap to 2.1 Billion. 
**This applies to Gold Coins and other resources, but not building materials such as Wood, Stone and Metal.
==Prefab & Gallery Updates==
*Added 3 New Prefabs
**Background Snow Dunes Small
**Background Snow Dunes Medium
**Background Snow Dunes Large
*Added 3 New Galleries
**Background Snow Dunes Gallery
**Tall Grass Gallery A - The tall grass featured on the Chapter 3 Battle Royale map
**Tall Grass Gallery B - A unique Creative version of tall grass
*Added an International Women’s Day flag to General Props Gallery A
Known Issues: We are aware of a material issue happening when using the Background Snow Dunes on Nintendo Switch.
==Prefab & Gallery Fixes==
*Fixed an issue with a corrupted Trim asset from The Spire set.
*Fixed an issue with The Spire Base, from The Spire Tower Gallery, from sounding like metal when walked upon.
*Fixed a resource material issue with the circular rug from The Spire set.
*Fixed an issue with the Piano Gallery spawning assets outside of the blue preview volume.
==Device Fixes==
*Fixed an issue that caused damageable props to be unrepairable. 
*Fixed an issue that caused the Fire Volume to not ignite when above ground level.
*Fixed an issue that caused the Button Device to not rest the Fishing Zone correctly.
*Fixed an issue with the ATK vehicle spawner that caused it to remain stuck in place.
*Fixed an issue with devices that use light beam to properly collide with environments after being scaled. 
*Fixed an issue with the item granter that caused it not to grant items to players when using random setting.
*Fixed an issue where campfires could not be placed
==Gameplay Fixes==
*Fixed an issue when switching teams that caused players to see the change above the players count.
*Fixed an issue that caused campfires to appear unlit for players joining in progress
*Fixed an issue that caused players to get sent back to the frontend after the in game matchmaking countdown timer ends.
*Fixed an issue that caused team select settings in Creative mode to not carry over when the game started 
*Fixed an issue with fires not damaging players in certain situations
*Fixed an issue with players being unable to repair structures that are on fire
*Fixed an issue where wildlife was not navigating correctly when indestructible walls were hidden
*Several issues fixed regarding supply drops
==UI Fixes==
*Fixed an issue where XP reward UI was not displaying correctly
|-|Save the World=
==Introduction==
Attention Commanders,
We have quite the wild Status Report for you today, so let's hop right in. Homebase Status Report - Initiate!
==Wildlife Has Torn Its Way Into Save The World, And Take On The New Brawl Of The Wild Questline==
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Good news! The Wildlife of the land has begun to adapt to The Storm's forces and are now re-emerging into the environment. The flip side of this good news though… Some of the local Wildlife aren’t very friendly- yet. Confronting these beasts is very dangerous, but learning how to work with them may be the key to fighting back against The Storm.
Use bait to make friends with the Wildlife, or take the more defensive approach.. And by that I mean hide in the shadows while they pick their own fights with the Husks. Either way, the day is ours!
Creature Taming 101: In order to tame an aggressive creature, throw a consumable like meat, corn, or mushrooms near it; while they are too distracted by the bait to focus on attacking you, go up and interact with them. This act of kindness shows the Wildlife that you are a friend, not food, which will encourage them to follow your lead. 
Homebase has got your back in terms of weapon slot usage. We’ve added a new consumables slot for things like the newly added pet consumables, M80s, Impulse Grenades, Port-A-Forts, etc. 
One thing we considered when making these new consumables was to not break existing Hero Loadouts that specifically focus on using consumables. Things like Coconuts, Sub Wafers, and Cannonballs will remain bound to weapon slots to prevent any clashing with pet consumables.
Note: Coconuts, Cannonballs and Sub Wafers will be able to be slotted in the consumables slot in a future update to further free up weapons space.
Tamed Wildlife will help you for the remainder of the mission, but once you return to your Homebase, they will return to the wild. Commanders can tame only one Wildlife at a time, so choose your companion wisely!
Now that you know how to tame them, let’s formally introduce you to the new members of our ecosystem.
WOLVES
The iconic apex predator! Wolves are very well balanced combatants as they can take a decent punch and do decent damage as well.
Wolves have wide jaws, making their bite capable of damaging multiple enemies at once! This can be very advantageous when fighting against packs of Husk.
RAPTORS
An ancient and powerful creature has returned. Raptor’s razor sharp claws give their enemies a nice dose of Affliction! 
Affliction causes damage over time, which makes it very useful vs high health enemies such as Bosses and Mist Monsters.
BOARS
These stocky creatures do not deal as much damage as a wolf or raptor but they can still easily dispose of smaller Husks and are strong enough to push around those beefy Huskies with their ferocious charge! Thanks to their sturdy build, Boars can soak up a lot of damage.
Boars make great allies outside of combat as well; they will go out of their way to dig up hidden loot for their favorite Commanders!
CHICKENS
Naturally, Chickens aren’t suited for combat, but they can still provide quite the helping hand- or wing in this case. Grabbing onto a Chicken will allow you to glide when jumping or falling from a distance.
CROWS
Sadly, Crows don’t make very good friends… But word has it that hunting these foul fowls may reward you with valuable loot. 
Keep your eye out for the Crows that glow purple or orange, they will provide high rarity loot!
FROGS
Like the Crows, Frogs aren’t the kind of creature that will want to help out; but at least their meat makes perfect bait!
BRAWL OF THE WILD QUESTLINE
The Homebase Crew needs your help in dealing with the outbreak of Wildlife! Hunt them, tame them, electronically communicate with them (you'll have to ask Dennis about that one). Do whatever it takes to adjust to our new furry neighbors. Completing this Questline will reward you with the mysterious wolf lady, Gia!
GIA
“I’ll show you how to run with wolves”- Gia
*Standard Perk: Vital Bond
**Tamed Wildlife heals the player for 15% their damage, on attack.
*Commander Perk: Vital Bond+
**Tamed Wildlife heals the player for 30% times their damage, on attack. Heroes heal their Tamed Wildlife for 15% their damage, when they deal damage.
==Coming March 6 (7 PM ET) - Battle Hound Jonesy Unleashes Into The Event Store, And Watch The Doors In The Shortcut.==
BATTLE HOUND JONESY
“ I have a bone to pick with The Storm”- Battle Hound Jonesy
*Standard Perk: Rucksack
**Increases Frag Grenade maximum charges by 1
*Commander Perk: Rucksack+
*Increases Frag Grenade maximum charges by 4
SHORTCUT
Teleporting Husks are a-door-able… but their elements? Not so much! Strange doors appear near the enemy spawners. When husks get near one of these doors they are teleported to one of the exit doors closer to your fort. Beware! Husks that travel through these doors gain elemental effects.
==Coming March 13 (7 PM ET) - Staredown Southie Gazes Into The Event Store And Get To Upgrading In The Cram Session==
STAREDOWN SOUTHIE
“ Yeah I’m staring at you…Got a problem with that?”- Staredown Southie
*Standard Perk: Bear Stare
**T.E.D.D.Y fires lasers (from his eyes!) every 2 second(s), dealing 23 base energy damage.
*Commander Perk: Bear Stare+
**T.E.D.D.Y fires lasers (from his eyes!) every 2 second(s), dealing 48 base energy damage.
THE CRAM SESSIONS
*Level-up and evolve your favorite items during the Cram Session mini-event.
*For the duration of the event, Mini-Boss Mission Alerts will drop additional XP, Evolution Material, RE-PERK, or PERK-UP rewards instead of one.
*Mini-Boss Mission Alerts will continue to drop Tickets.
*Added four series of quests, each of which has ten stages that grant increasingly better one-time rewards upon completion. (Hero/Schematic/Survivor XP, Evolution Materials, PERK-UPs, or Gold).
*Cram Session will be available from March 13 through April 4.
THE ROBO-KEVIN PACK
“I HAVE BEEN UPGRADED" - Robo-Kevin
Homebase’s triangular technologist has made the ultimate upgrade to his favorite nifty gadget - himself! 
The Robo-Kevin Pack brings a new Hero and Outfit, the Whirrr Backbling, the Power Pick Pickaxe, the Robo-Kevin Challenges and access to Save the World. These exclusive Save the World challenges will earn you 1,000 V-Bucks and 1,000 X-Ray Tickets.
The Cosmetic items of this Pack will be shared through Battle Royale, Save the World and Creative game modes. This new Pack series will have no impact on existing Founder daily login rewards or their V-Bucks earned, which is exclusive to early access Founders. These outfits may appear in the item shop in the future.
Happy hunting (or taming) Commanders !
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Category:Patch Notes