Sheriff

You are here to enforce the law in this town.
==Rolecard==
===Sheriff===
*Welcome, [Player Name], you are a Sheriff.
*Your alignment is Town Investigative.
=====Abilities:=====
*Each night, you may choose a player to investigate. You will learn if your target is Innocent or Suspicious.
=====Win Condition:=====
*You win when there are no longer any threats to the Town.
==Alternative Names==
*Cop
*Seer
==Role Interaction==
*A player is seen as Suspicious if they are a member of the Mafia a Neutral Killing role or a member of the Coven who is not holding the Necronomicon.
*A player who has been framed by the Framer appears as Suspicious to the Sheriff. The frame will be lifted after the investigation, and unless a Framer visits the player again, the next investigation will show a correct result.
*A player who has been hexed by a Hex Master appears as Suspicious to the Sheriff and will continue to appear as Suspicious until the Hex Master has died.
*The Arsonist, Godfather, and Stalker appear as Innocent to the Sheriff.
*A member of the Mafia that was Disguised as a Town Member or one of the previously mentioned roles by a Disguiser appears as Innocent to the Sheriff.
*All Acolytes of the Apocalypse are seen as Innocent, however all Horsemen of the Apocalypse are seen as Suspicious.
==Strategy==
*Stuff someone smart writes that helps people play Sheriff.
*Follow the cop.
*Investigation priority after D1 lynches.
*Who to investigate?
==Links== 
*Other Investigative type Town roles
*All Town Roles
*All roles
*A detailed list of win conditions
==Thumbnail==