Unreliable

Unreliable is a limitation from B116. It is not the inverse of the later enhancement Reliable, for that see Hard to Use.
It uses activation numbers with alternative gadget malfunction numbers. Powers added a 3rd option, to use Malfunction for powers with different potentially more interesting outcomes than the usual unreliable.
Requires (Attribute) Roll was based on it and follows similar guidelines (1 FP for a post-fail reroll attemptable once per second, 3 FP shutdown until FP is 100%) as does Active Defense derived from it.
Unsupported also has some similarities.
==Combinations==
From Skills to Advantages notes:
:All skills-turned-advantages require a roll,
:and these limitations add a second roll.
:Although not strictly off-limits,
:they’re best avoided as a hassle.
==meta==
*Granted by (Other) mentions treating the % reduction like levels of Unreliable for abilities which don't have clear % effect demarcations, activation rolls to penalize or resistance rolls to boost.
*Optional Crippling Rules on PP7 result 9 can result in it
==Ability==
Activation Number	Modifier
5 	-80%
8 	-40%
11 	-20%
14 	-10%
==Gadgets==
Malfunction	Modifier
12 	-25%
13 	-20%
14 	-15%
15 	-10%
16 	-5%
==References==
*B116
==See also==
*Requires (Attribute) Roll a variation
*Reliable and its opposite Hard to Use which actually involve bonuses/penalties rather than a base to-use
Category:Limitations