Finch

The Finch is a powerful fighter craft utilized by the Free Worlds.
== Description ==
When the Free Worlds started requesting a Carrier solution from its local shipyards, Tarazed Shipyards quickly saw that a few modifications could make their entry level interceptor into a top tier fighter. Over 85% of the parts that make up the Finch are shared with the Sparrow assembly line, so it's no surprise that even trimmed down to (barely) fit into a fighter bay, the Finch bears strong resemblance to its hyperspace-faring cousin.
Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.
== Location ==
The Finch can be purchased at the following ports 90 days after August 29, 3014:
* Glaze, Aldhibain
* Rust, Kraz
* Wayfarer, Tarazed
* Zug, Zubeneschamali
180 more days later, the Finch can also be purchased at the following ports:
* New Britain, Dabih
== Outfits ==
These are the standard outfits initially equipped on each Finch.
Guns
Beam Laser
Turrets
None
Secondary Weapons
Javelin Mini Pod (2)
Ammunition
Javelin (160)Javelin Storage Crate
Systems
D14-RN Shield Generator
Power
nGVF-BB Fuel CellLP036a Battery Pack
Engines
Chipmunk Plasma ThrusterChipmunk Plasma Steering
== Performance Information ==
Finches are the standard fighter of the Free Worlds. While a capable ship design, Finches overall aren't as effective at a ranged attacks as their Republic Lance counterparts. Nonetheless, they are the usual fare for a Nest or any of its sister carriers, so the player should acclimate to the strengths and weaknesses of a Finch should the player purchase a Free Worlds carrier design.
== Notes ==
* The Finch is only available after the start of the civil war.
* Like all fighters, the Finch cannot jump and requires a ship with fighter bays to carry it.
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Category:Human
Category:Human fighters
Category:Human ships
Category:Free Worlds
Category:Ships in Southbound Basics
Category:Ships in Tarazed Basics