70172-update-notes-build-6723-6102014

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== Content ==
			
Patch Highlights
 
The EULA has been updated. Read it! It's awesome, as EULAs go.
Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core.
General
Fixed a bug which sometimes deleted stackable items when double-right-clicking on them while the bank is open.
Fixed a crash in French clients when the Level Up screen appears for certain levels.
Fixed a Lua error that was occasionally occurring when completing a 2v2 Arena match
Fixed a server crash related to pathing.
Fixed issues with Account Friend Invites not working.
PvP
General
Improved PvP AFK detection.
The match timer will now appear for the defenders in Halls of the Bloodsworn.
Walatiki TempleFixed an issue where players were able to escape from the Walatiki Temple spawn room before the match started.
Content
EllevarChanged the Soldier “Taste of Their Own Medicine” mission mechanics to add a damage effect.
MalgraveThe Darkspur Karaoke quest will now botch if the player removes themselves from the holdout area or if they run out of time.
Adventures
War of the Wilds
Increased the difficulty of War of the Wilds in Veteran mode by shifting the balance between player and NPC minions slightly and allowing enemy champions to take control points somewhat more quickly. 
Fixed a bug that caused AI Champion deaths in War of the Wilds to count toward player kill to death ratio when no players were involved in the champion's death. 
War of the Wilds now requires completion of Commander Breza or Colonel Rakar's strategic objectives before it will award a group gold or silver medal. One objective must be completed for a silver medal while both must be completed for a gold medal.
Dungeons
Ruins of Kel VorethInto the Flames can now be turned in to Toric Antevian inside the Ruins of Kel Voreth dungeon.
Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints.
 
User Interface
Fixed an issue with the quest tracker not displaying when first starting the client with only one zone story tracked quest.
Fixed an issue with Account Services not loading if you switch back to Character Selection.
Fixed an issue where the minimap and zone map would not refresh quest numbers when the “track quests by distance” option changed.
Removed zone filtering on Zone and Regional quests in the Quest Tracker.
The Quest Tracker now properly resizes entries so they do not overlap.
Nameplates are no longer followed with "(unité)" in the French client. Players can once again be invited by using the right click menu from player nameplates.
The Account Services screen won't show up until you create at least one character.
 
API Changes
Fixed an issue where some Lua MarketplaceLib functions could cause a crash in certain cases.	
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first
<3 lets see if your bot fix works	
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TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
What? Nooooooooooooooooooooo *Vader scream*
its not like we needed the nerf, we get NO Schematic drops in game carbine!	
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			aw architect gimp =*[	
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			Still no fix to Adventus Armorsmith crafting? =/	
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			Deathbringer Kala quest fix, pretty please? :)	
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			Happy the quest tracker got fixes.  Thanks	
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No fix for "Enemy at the gates" 
 
No fix for missing nameplates.
 
Only good thing for me is AMD Processor performance fix (which for me havn't been an issue)	
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PvP
GeneralImproved PvP AFK detection.
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Deathbringer Kala quest fix, pretty please? :)
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- No Stormtalon Fix
- No Adventure Bugfixes
 
Good by Raiding in this ID.	
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Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
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Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core.
 
YES!	
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			Well lets hope the afk thing helps out with bot detection in pvp =(	
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I am aware that this was bound to happen at some place but since there are so many things wrong with the architect profession (Coordinate crafting system super-buggy, schematics still not even ingame, catalysators not working correctly etc...) I'll take it with a BIG grain of salt that you decide to "fix" the only thing that makes the architect stand out in a positive way before even fixing one(!) of numerous issues that keeps them in a bad place.
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TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
What? Nooooooooooooooooooooo *Vader scream*
its not like we needed the nerf, we get NO Schematic drops in game carbine!
 
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			still no architect missing schematics fix then  :(, boo on the price fix 	
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			you guys are focusing on the wrong fixes...	
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			Still no Harbringer Sveltla fix?  Wtf this is major quest that has been broken since launch.	
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			still no architect missing schematics fix then  :(, boo on the price fix 	
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			Seriously, no neutralize fix for stalkers yet?	
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No Arena bag fix? Hmm, how can I say this in a reasonable manner.
 
 
 
 
Stop being so incompetent. 	
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			Architect "Supposed" fix, more like nerf. The one shinning light we had had been taken away and now were left with all the bugs mentioned above and little profit to put up with them. How about fixing stuff that is actually bugged like some of the crafting architect missions or high zone explorer missions that cant be completed.	
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			no nameplate dissapearing and chat fontsize and settings saving fix?	
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And what about Bagged Quests fix?
Ive got 3 or 4 quest that cant be compleated...	
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No fix for this yet?
 
 
 
Or this?
 	
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Remember this is a hotfix, not a "patch"
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			Thank you for finally fixing Architects. Now I can go back to having my crafts land in the coordinate circles and still failing while wasting my gold and not have the things I get stuck crafting be worth anything. Might as well drop the profession completely.	
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			Thank you for Into the Flames my good devs.	
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			too useless patch note, what about bugged quests/npcs, spellslinger trigger finger insane rarity, map filtering which always shows farming nodes, even if they were turned off, insane RAM memory leak after several hours ingame (~around 90% is used of my 8gb by wildstar), bitchy nvidia crashes, and addon error when blind by mobs?	
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Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core.
Thank you, that should fix my fps problem!  :D
 	
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The sheer fact I need two other professions to help me craft my architect things the only shining light was making a profit so I could afford those other mats :|
 
GG Carbine, thinking with the wrong head.	
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Still no mention of a fix for the costume UI constantly toggling items in and out until the dialog is closed and reopened.
 
How many times must this bug be reported?	
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you guys are focusing on the wrong fixes...
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User Interface
Quest Tracker quest numbers now correctly update.
Fixed an issue where the minimap and zone map would not refresh quest numbers when the “track quests by distance” option changed.
Removed zone filtering on Zone and Regional quests in the Quest Tracker.
The Quest Tracker now properly resizes entries so they do not overlap.
 
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The sheer fact I need two other professions to help me craft my architect things the only shining light was making a profit so I could afford those other mats :|
 
GG Carbine, thinking with the wrong head.
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			Whitevale needs a little bit of TLC, lot of buggy missions. OH and make a way so we can get path reward items back if they got lost for whatever reason. Lost my boots out of my inventory somehow and there is no way to get them back	
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			Thank god the quest tracker is fixed, I was getting frustrated 	
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			No fix for the Whitevale Zone story not updaing beyond The Emmisary :(  My inner completionist is crying.	
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			Great architect hasn't even got its schematics in game yet and already you're nerfing it. How about adding the blueprints in allowing us to make things that are sellable to players like the Aurin clock, etc before waving the nerf bat around.	
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Deathbringer Kala quest fix, pretty please? :)
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no nameplate dissapearing and chat fontsize and settings saving fix?
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why rely on the community??
 
armor crafting requires mining and relic components. it's so you're NOT self sufficient.
 
however end game gear is going to be useless for most, however housing decor will always have value
 
so crie moar
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			I have to agree - the hassle of having to acquire resources from every gathering profession out there was offset by the vendor sale price of Arch décor items. Hopefully you haven't nerfed the selling price down too far. I don't need to make 10g vendoring a stack of décor items, but I at least better still make 6-7.	
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Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core.
 
YES!
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I don't see the relevance here. If you are referring to the schematics, yes they will probably require a "big" patch [still, the fact that they weren't released with the game just like ALL the other profession schematics is beyond me], but something like the buggy catalysators or the near-impossible to hit coordinates could just as well be part of an hotfix, couldn't they? This is just how Carbine sets their priorities and i, frankly, don't like it. Thus i raise my voice over concern in this very thread.
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que for pvp kid.
 
have fun 3v10ing because 90% of the time 4-5 of your team is bots.
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No Arena bag fix? Hmm, how can I say this in a reasonable manner.
 
 
 
 
Stop being so incompetent. 
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for improving the pvp afk detection, the bots... The bots ruined everything	
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Fixed an issue where some Lua MarketplaceLib functions could cause a crash in certain cases.
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			Would be nice if they fixed the issue with 0 framerates.  Kinda getting sick of having to delete my Users > Wildstar folder every time there's an update just to fix the framerate problem.  	
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@War of the Wilds
Has been done something about this?
https://forums.wildstar-online.com/forums/index.php?/topic/67431-war-of-the-wilds-random-unplayable-states/:	
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no nameplate dissapearing and chat fontsize and settings saving fix?
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I have to agree - the hassle of having to acquire resources from every gathering profession out there was offset by the vendor sale price of Arch décor items. Hopefully you haven't nerfed the selling price down too far. I don't need to make 10g vendoring a stack of décor items, but I at least better still make 6-7.
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			Still no fix for the various class bugs -.-	
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			Thank goodness for the afk detection. Hopefully its like SWTORs. Or something better-similar. 	
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At least you can make money off what you crafted, armor smithing just been a money sink for me without any profits.
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Focussing on all the wrong things carbine. WotW was the only place fresh 50's could gear up without insane difficulty, you just made that much harder. The only reason farm gold so much is because its A. Pretty easy content. B. Every other adventure is broken so much, takes 5x as long, or so much more difficult than WotW that doing it for gear is dumb as hell.
 
What about the stupid amounts of UI bugs, questing bugs? The mount riding skill bug which is costing people INSANE amounts of money, which is going to require a lot of effort on your behalf to pay back. The disgusting Commodity exchange (please fire the developer who made this) and the LEAGUES of other profession bugs, as well as game breaking class bugs like neutralise cost stacking. Not to mention pretty poor optimisation, but thats to be expected in a new game.	
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I would like a fix of the adventures crimelords where Mobs sometimes Reset. 
And Malgrave trail so the chompacabra waves all count. .. so not everyone has to Do wotw for Gold.	
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			I'm starting to think you all don't know how to fix the nameplates... You know Blizzard has a toll free number. Might consider asking the pros. 	
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			So can we get actual patch notes not "highlights" so we can see if we should spend time going back and doing content that was broken? Would be.. nice ya know.	
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I would take nameplate fixes, major quest line bug fixes, and the mount vendor fix over any of the fixes that they just did.
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 since even if you're a carebear it still effects you
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I have to agree - the hassle of having to acquire resources from every gathering profession out there was offset by the vendor sale price of Arch décor items. Hopefully you haven't nerfed the selling price down too far. I don't need to make 10g vendoring a stack of décor items, but I at least better still make 6-7.
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I really hate to be THAT guy here, but as it stands right now the game is near impossible to play for a large majority of people. The AMD fix is welcomed for sure, however I do not have an AMD processor and using tools like Open Hardware Monitor, and MSI Afterburner to monitor my GPU usage and with a 670 4gb superclocked card, WildStar is only ever using 60% of the GPU at any point, and when I get super low frame drops it's because for whatever reason the game decides to only use 20 - 30% of my GPU at that. My i7 3770k at 4.2Ghz sits at around 30% used as well.
 
Not to mention that on top of that there still haven't been any mention of the memory leak being fixed, also when (seemingly) zoning places (Like my house, PvP) I crash with the memory could not be read error. Has happened to me today at the very least 6 times and gotten me the PvP deserter debuff around 3 times. Broken quests and slightly OP tradeskills suck.....but when you constantly crash, and have anywhere between 100 and 18 FPS is a bit absurd to still be having. Took 7 days to get a fix for the AMD processors, I suspect another 7 days to a month or so for the game to be any kinda stable on the majority of PC's that more that pass your "recommended requirements". When 760's and such are having issues you know you have a serious problem.
 
Has anyone else around here who has FPS issues looked at your GPU usage while getting low frames or dips? I know it's not just my card because Watch_Dogs can push it all the way to 90 - 100% used. Mine commonly uses around 50% usage with dips as low as 20% and as high as MAYBE 60%.	
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I guess this is a good start for fixes, obviously hoped to see a lot more. Glad to see WotW buff but it's kinda rude to not address the amount of stupid bugs that adventure (and every other adventure for that matter) has. Happy to be moving on to Vet Dungeons as the Vet Adventures are just a trainwreck and a surprisingly bad experience as they are now.
 
Hopefully we will see another significant bug fix this week, I'm sure the teams are super busy.	
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			AMD processor optimization? I seriously hope this will affect the AMD GPU as well.	
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It doesn't effect me, it affects me. 
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AMD processor optimization? I seriously hope this will affect the AMD GPU as well.
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I am also very excited about this.  I suspect this may be the one thing holding my fps down.  We will see how big of a boost I get when I can log in again.
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ati you mean? if you're playing on an APU it's time to build a new rig :P
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			the game is a week old, give them time	
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Get over it, being able to sell items to vendors for less than the material costs is bad for the economy.
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no nameplate dissapearing and chat fontsize and settings saving fix?
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People can moan and whine about the architect thing all you want. It doesn't matter. The stuff that you make it aesthetic stuff for a part of the game that, while it enhances gameplay, has no overall effect on the game itself, your leveling experience, end game content, or anything important. You don't HAVE to do anything with your house. You can just do the quest, log out for rested XP and throw crap in your crate to get it out of your inventory. You don't need the challenges from FABkits, you don't need that crafted bed that's hard to make. You don't NEED anything that architect puts out. But it's nice to have to do something else in the game other than quest, grind stuff, attune for raids, do dungeons or adventures or PVP. They're fixing things as they get to it. And an economy exploit, which is what it sounds like, from ONE TRADESKILL making a mass amount of money over the rest seems like a pertinent fix. You don't have to be an architect, you can be anything and everything tradeskill wise till they make it what you want it to be and go back. It's not a game breaking thing at all. Weaponsmith, outfitter, tailor, technologist etc etc have things that they create that help to advance actual gameplay. Not aesthetic things for an optional part of the game. 
 
As for game breaking bugs, I went from 1-50 with no problems, no bugs. None of the things that are continuously being reported. That doesn't mean they don't exist. But they can be fixed by relogging as my guild mates reported to me so it's not that big of a deal. Or just skip it and move on. Stop asking for perfection one week after the game went live. Things are going to change, they're going to change quickly. Everyone has issues, and the individual's issues are not more important than the masses issues. As for this game breaking neutralize bug, I'm a stalker....I haven't experienced whatever the hell you're on about. But if the people that are obviously butthurt about these things keep focusing on the negative and small things that the game has wrong with it, they will never see the massive good things that the game does right. They may not have implimented your personal fix just yet but they're working on it. And as for CTG's comment about blizz being pro's AHAHAHAHA. Their game was completely broken one week after launch. Almost completely UNPLAYABLE. It's been 10 years and they still can't fix simple bugs from vanilla. Carbine is doing miles better with their release. 	
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AMD bought ATI out quite a while ago and all ATI gpus and related products are now AMD products.
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Nameplates...
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This Quest dosnt need a fix... its not importent enough.
 
Just join 1 of youre friends Groups/Party, and Sync to Instance. and it will Work.
 
You probly dont know you have to Burn the Banner.	
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I really hate to be THAT guy here, but as it stands right now the game is near impossible to play for a large majority of people. The AMD fix is welcomed for sure, however I do not have an AMD processor and using tools like Open Hardware Monitor, and MSI Afterburner to monitor my GPU usage and with a 670 4gb superclocked card, WildStar is only ever using 60% of the GPU at any point, and when I get super low frame drops it's because for whatever reason the game decides to only use 20 - 30% of my GPU at that. My i7 3770k at 4.2Ghz sits at around 30% used as well.
 
Not to mention that on top of that there still haven't been any mention of the memory leak being fixed, also when (seemingly) zoning places (Like my house, PvP) I crash with the memory could not be read error. Has happened to me today at the very least 6 times and gotten me the PvP deserter debuff around 3 times. Broken quests and slightly OP tradeskills suck.....but when you constantly crash, and have anywhere between 100 and 18 FPS is a bit absurd to still be having. Took 7 days to get a fix for the AMD processors, I suspect another 7 days to a month or so for the game to be any kinda stable on the majority of PC's that more that pass your "recommended requirements". When 760's and such are having issues you know you have a serious problem.
 
Has anyone else around here who has FPS issues looked at your GPU usage while getting low frames or dips? I know it's not just my card because Watch_Dogs can push it all the way to 90 - 100% used. Mine commonly uses around 50% usage with dips as low as 20% and as high as MAYBE 60%.
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			Is the game up?  I'm new (just purchased) and it's telling me no realms available at this time.  	
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Is the game up?  I'm new (just purchased) and it's telling me no realms available at this time.  
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you're right... and you aren't eating chipotle, you're eating mc donalds... I've been ripping computers apart since you were in your diaper, and i remember the merger and was really happy to see it pan out well. but the discrete graphics market is ATI. period. AMD does however make APU's.
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 :D
 
 
 :(
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I'm starting to think you all don't know how to fix the nameplates... You know Blizzard has a toll free number. Might consider asking the pros. 
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It's not a game breaking thing at all. Weaponsmith, outfitter, tailor, technologist etc etc have things that they create that help to advance actual gameplay. Not aesthetic things for an optional part of the game.
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			Yeah but that came from Blizzard seems not the good guys... as you see they aren't fast in fixing. At WoW you need 2 Days for getting a fix for important stuff...	
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You realize some of these guys came from Blizzard, right?
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Nice for AMD but for low load INTEL processor?
15-20 fps in low quality, with a GTX 760 and i5 4570 is serious ...	
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Still no Harbringer Sveltla fix?  Wtf this is major quest that has been broken since launch.
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That'd be a no. Welcome to the week after launch. Say anything negative about the downtime and expect to be flamed.
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So I'm sitting on 8 gold, spent a *cupcake* ton of money to level architect and all of its trees using the god awful crafting system, vendoring the items I get because NOBODY BUYS COSMETICS and then this happens.
 
 
Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
So now all of the galactium that's in my inventory (that I just leveled mining for today) will literally crash because it has NO use anymore. The only reason there was even a market is for this. 
 
 
So now I'm on probably 10 gold total, thanks a lot carbine. I'm beyond angry right now.	
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That's cute and all, but don't call him wrong because he CORRECTLY called his video card an AMD card.
 
And I was putting computers together back when the Voodoo2 extreme was the epitome of graphics, so shove it up your ass.
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how original. top reddit post
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yea the ones they got rid of for obvious reasons
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			Not from what I see. Just be patient and wait it out. Its been down near on 2 hours. So should not be long now.	
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Once the game gets released and they get rid of all the debugging mechanisms being run they will start to optimize their engine.
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Just how much money was architest making ?
 
And how much has it been reduced by?
 
Happy by the AMD fix. Although is this the same as core parking? which I fixed myself a while back?	
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 vendoring the items I get because NOBODY BUYS COSMETICS
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			2 weeks of constant bug reporting/support tickets/tweets, all being ignored, and still no fix for bugged out mailboxes which are preventing people from realm transfers! LISTEN!!!!!!!!	
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hahaha voodoo2
 
i remember my first video card I bought with my own money... 8mb vga card... i can't even remember the brand... but it was definately pci... thats about all i can remember about it. but no - his video card is as much an amd card as chipotle is mcdonalds. mcdonalds bought out chipotle... but you don't call chipotle mc donalds.... because you're not an idiot.
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While I agree that Architect stuff needed to be nerfed...
 
How about fixing the ZERO drop rate for architect schematics? That seems fairly urgent atm, the tradeskill is somewhat gimped because of it.	
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That's what that long beta period should have been used for. Maybe if they were actually tuning it and getting rid of all the debug stuff and looking into performance reports
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im going to stop you right there... what % of the population is max level? or even trying to make money? I've been trying my hardest to make money as I level and I'm to like... 1.5 plat @ lvl 36?  theres a reason they aren't blowing it on cosmetics... because they need to get gear and get ready for raiding/pvp whatever they want to do first... it's like you're opening up shop in 3rd world africa with jewelry wondering why no one wants your wares... logic broski
 
 
 
 
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advance? it's worthlesss it takes more time to get your craft up to level things than it does just leveling in quest gear... and crafting gear in game will be replaced by pvping/dungeons... I've got a full lvl 50 set of pvp gear waiting in my bank... thatll be perfectly fine starter gear for anything I need to work towards at 50... so crafting is generally a waste of time.. fun - sure... but it's optional fun for something that will be replaced later... you're spending time on something that WILL be obsolete... it's useful to people LEVELING but leveling people don't have money... max level characters are the ones a.) with money, and b.) who are actually free to play around with aesthetics... most people wont mess with housing at all until 50... because they have to focus on more important things... like getting to cap and getting gear and attuned/rating...
 
so would you rather a profession that gets measily income by the few alts who have the change to spare on better than questing gear?
 
or would you rather a profession who's items go up in value because more people reach end game and disposable income they are willing to part with for their "masterpiece"?
 
 
 
 
get real.
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hahaha voodoo2
 
i remember my first video card I bought with my own money... 8mb vga card... i can't even remember the brand... but it was definately pci... thats about all i can remember about it. but no - his video card is as much an amd card as chipotle is mcdonalds. mcdonalds bought out chipotle... but you don't call chipotle mc donalds.... because you're not an idiot.
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still no architect missing schematics fix then  :(, boo on the price fix 
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ATTENTION - To all of you having NAMEPLATE problems (e.g. Not showing up) may I suggest you you do the following:
 
Go to your client shortcut > Right Click it > Select Properties > At the end of your target location type  -dx9> Run the game > Thank me later.
 
your target path should look something like this:
 
"C:\Program Files\NCSOFT\WildStar\Wildstar.exe" -dx9
 
or 
 
"C:\Program Files (x86)\NCSOFT\WildStar\Wildstar.exe" -dx9  If you are running a 64-Bit OS
 
what this does is run the game in Direct X 9 mode and solves the nameplates from not populating.	
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you're right... and you aren't eating chipotle, you're eating mc donalds... I've been ripping computers apart since you were in your diaper, and i remember the merger and was really happy to see it pan out well. but the discrete graphics market is ATI. period. AMD does however make APU's.
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			Pfft this is really getting annoying, still no fix for rated arena rewards.. How are we supposed to push 1800 with 1 hour queues if me and my arena partner are on maybe 3-4 hours during a day together.. Shouldn't be that hard to fix it	
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Would rather them not have fixed the price.  There is a reason it was meant to be profitable.  It's a *cupcake* tradeskill -.-.
 
Would also like *cupcake* schematics.
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What can I say.....
 
THIS UPDATE ROCKS, the AMD fix you have put in place has made the game go as SMOOTH as melted Butter!!
 
Good Job!!!!! keep it up :) 8 Cores now used yippy
 
Im in shock how smooth the game play is now.............. good one...	
----
			
{| class="blockquote"
Problem with this logic is they didnt change the name of Chipotle to McDonalds or their Inc, name. ATI products are all now relicensed as AMD. The ATI brand name is all but dead.
----
			Was REALLY hoping to see the Bank slot bug on the list. I just lost about 70 gold before the servers went down to it buying as many slots as it could even though i only tried to buy the first slot for 5 gold. The architect "bug fix" is also fixing the wrong problem. The people who claim architect is a broken profession should really try leveling it. Have fun spending a bunch of gold in mats trying to get Spotlights, Dark Keyhole Window (flowers) and any Tier 2+ FABkit other than gardens among others. AND we still don't have schematics!? /sigh	
----
			Increase AI on the Engineer bots, pretty please! My bruiser keeps jumping into hills, trees, cacti, broken down ultrabots, mad scientists and Eldan scrap! They also seem to go apeshit when agressive isn't even turned on. Walk past a mob (out of agro range)  and they'll still go for it. Or they'll start attacking mobs which you didn't give the order for to attack. And when you click "STOP" they don't stop.... well they stop but they won't follow you, they really just... STOP.It seems the environment has a lot of effect on the bots!Best class on Wildstar though. Engineers beh-beh! "If you can't beat 'em, blow 'em up!" 	
----
			
{| class="blockquote"
 
Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
----
			
Why are people so up in arms about the architect change? From what I understand, certain items could be crafted on the cheap and sold to vendors for a profit. Not the AH. VENDORS.
 
If this is true and those complaining also understand this, then you truly are a dunce.
 
If my understanding of the issue is wrong, then I stand corrected.	
----
			
Ya know carbine, by not fixing anything people are actually complaining about, your just going to *cupcake* people off to the point they just leave, you guys keep fixing shit that doesn't really matter atm (Though the AMD fix DOES matter if anything in this patch note matters its that). The other day you took the server down for a hotfix that the only thing of note was making it a little bit harder to get gold on something. I mean crap like that can wait when you have alot of other issues that are way more pressing like class bugs, main quests that have been broken since beta, and performance issues. Engineer has a thread in the class forums listing over 30+ bugs that most of them were found while in beta, that are still here a week after release and not one damned thing has been done to fix any of them so far, some are minor, others are serious. Its not just engi though I am sure every class probally has a list of bugs from beta that are still here.
 
The stuff with decor items and archatech I seen coming a mile away, alot of people have made a fortune off of it, some items you can pay next to nothing to make and they sell for over a gold. I am surprized they don't have a partial gold wipe for whoever has Archatech leveled and obvously abused said system, wouldn't be hard to figure out who.	
----
			
Ok, so Architects get "nerfed", although it could be fair to say balanced. As much effort, time, and materials it takes to do anything with Architect combined with the fact the only useful things they make are FABkits, being able to vendor back the useless decor items (decor are mostly cosmetic, mind you) to recoup my coin cost was something to keep me interested.
 
Instead, we still get to deal with:
 
Additives varying so much, crafting the variant needed is literally impossible a good 70% of the time (which sadly is probably intentional).
No dropped schematics. Still.
Catalysts not working most of the time.
Item 'hitboxes' and the target cursor displaying incorrectly quite often (Yes, I've had the cursor hit dead center of the target and still count as a fail quite often).
Bugged to hell crafting quests
AND MORE!
The humor and light-hearted nature presented in your videos is cool. The at least attempt at communication to players is adorable...
 
Then we get to the actual game. Despite it being after release (and after a long alpha, closed beta, open beta periods) we're plagued with a lot of critical game flaws and bugs. It's very possible you guys are working on getting this stuff together (why it wasn't dealt with before release, who knows), I can't really comment on that, but from our point of view, you guys have severely dropped the ball.
 
Instead of coming out with critical game fixes, we get a long downtime for some unneeded nerfs to a profession that's already in a really bad and broken state.
 
If we continue to see this trend of smashing anything remotely useful or fun into the ground instead of addressing the game's problems, I'm going to think you guys were taught entirely by the Diablo 3 staff (that's not a compliment).
 
This part of the 30 days sure have been enlightening. If no major improvements are seen by the end of them, a lot of people will not be subscribing.	
----
			
So you "fix" WotW so it becomes substantially more difficult yet you leave all the effing bugs in Cirmelords of Whitevale, Siege of Tempest refuge and Malgrave Trail.....
 
GG	
----
			
{| class="blockquote"
Who cares about schematics? Nobody is going to buy the shit.
----
			
{| class="blockquote"
Who cares about schematics? Nobody is going to buy the shit.
----
			
{| class="blockquote"
What can I say.....
 
THIS UPDATE ROCKS, the AMD fix you have put in place has made the game go as SMOOTH as melted Butter!!
 
Good Job!!!!! keep it up :) 8 Cores now used yippy
 
Im in shock how smooth the game play is now.............. good one...
----
			Servers are Online in EU. Just US Down	
----
			
{| class="blockquote"
advance? it's worthlesss it takes more time to get your craft up to level things than it does just leveling in quest gear... and crafting gear in game will be replaced by pvping/dungeons... I've got a full lvl 50 set of pvp gear waiting in my bank... thatll be perfectly fine starter gear for anything I need to work towards at 50... so crafting is generally a waste of time.. fun - sure... but it's optional fun for something that will be replaced later... you're spending time on something that WILL be obsolete... it's useful to people LEVELING but leveling people don't have money... max level characters are the ones a.) with money, and b.) who are actually free to play around with aesthetics... most people wont mess with housing at all until 50... because they have to focus on more important things... like getting to cap and getting gear and attuned/rating...
 
so would you rather a profession that gets measily income by the few alts who have the change to spare on better than questing gear?
 
or would you rather a profession who's items go up in value because more people reach end game and disposable income they are willing to part with for their "masterpiece"?
 
 
 
 
get real.
----
			
reporting AFK assholes not implemented yet?
WHAY YOU DO THIS?!	
----
			
{| class="blockquote"
you hear that internet, I was wrong...
----
			Still no quater master for lvl 50 rep grinds..... Thanks for the gear lol	
----
			
There was an issue that i have noticed today in the Adventure: Riot in the Void
where the enemies would stand there and deal no damage to us, and we too could not damage them, which then leads to group disbanding due to inability to complete the Adventure.
 
also, the appearance modifier is buggy, where you try and put costume pieces in to be dyed etc, you struggle to get them to stay in the menu, you have to keep closing and re-opening the vendor menu and pray that it stays.	
----
			
{| class="blockquote"
k, go away and die pls.
----
			
So reducing the price architects can decor items to vendors that really sucks BUT i assume you are giving us now cool world drop patterns or dungeon or adventure patterns like nearly all the other professions right? Since aside from the xp we get in our house it seems architect is the only profession that doesn't help you level at all.
 
Pots gives buffs armor and weapons you can keep up to date on your level, Power cores allow you to get better stats so the only thing we had going for us is really gone what are you giving instead????	
----
			
{| class="blockquote"
Ok, so Architects get "nerfed", although it could be fair to say balanced. As much effort, time, and materials it takes to do anything with Architect combined with the fact the only useful things they make are FABkits, being able to vendor back the useless decor items (decor are mostly cosmetic, mind you) to recoup my coin cost was something to keep me interested.
 
Instead, we still get to deal with:
 
Additives varying so much, crafting the variant needed is literally impossible a good 70% of the time (which sadly is probably intentional).
No dropped schematics. Still.
Catalysts not working most of the time.
Item 'hitboxes' and the target cursor displaying incorrectly quite often (Yes, I've had the cursor hit dead center of the target and still count as a fail quite often).
Bugged to hell crafting quests
AND MORE!
The humor and light-hearted nature presented in your videos is cool. The at least attempt at communication to players is adorable...
 
Then we get to the actual game. Despite it being after release (and after a long alpha, closed beta, open beta periods) we're plagued with a lot of critical game flaws and bugs. It's very possible you guys are working on getting this stuff together (why it wasn't dealt with before release, who knows), I can't really comment on that, but from our point of view, you guys have severely dropped the ball.
 
Instead of coming out with critical game fixes, we get a long downtime for some unneeded nerfs to a profession that's already in a really bad and broken state.
 
If we continue to see this trend of smashing anything remotely useful or fun into the ground instead of addressing the game's problems, I'm going to think you guys were taught entirely by the Diablo 3 staff (that's not a compliment).
 
This part of the 30 days sure have been enlightening. If no major improvements are seen by the end of them, a lot of people will not be subscribing.
----
			
{| class="blockquote"
because it's easy to optimize performance with like... 2-3k concurrent players versus 5k+ IN THE QUE TO GET INTO THE SERVER.
 
logic people
----
			
{| class="blockquote"
so you rolled a profession to sell things to vendors? you do realize that tradeskills in the game don't consist of money printers? you should feel stupid for exploiting(or attempting). I remember when i fell for the white van scam... i knew it was dishonest and i payed 200$ for speakers that dont work... but instead of being mad at them, I took a moment to reflect and grow.
----
			Any update on the Hold to Continue Casting button not working with the Explorer Translocator Beacon?	
----
			
{| class="blockquote"
Just how much money was architest making ?
 
And how much has it been reduced by?
 
Happy by the AMD fix. Although is this the same as core parking? which I fixed myself a while back?
----
			
{| class="blockquote"
Yes, I did. You know why? Because it was lucrative. Very lucrative, so much so it entirely dictated the ore market. Now I'm stuck with a useless profession that, after this update, will make NO money given it's broken crafting mechanics, and another profession that's ore is going to crash into oblivion. Architect is a completely useless profession now, and I *cupcake* wasted ALL of my gold investing in it. That's why I'm angry. Can you get that through your head?
----
			
PATCH FAILED. Goodjob carbine, cant even get in much less patch.
 https://www.dropbox.com/s/ljth63xkitodw0p/patchfailed.png	
----
			
I saw the word 'nameplates'.
 
Got my hopes up for nothing. *sigh* The frustration continues, couldn't give a flying *cupcake* about any of these fixes.	
----
			
{| class="blockquote"
It was designed as a useless profession.  (Until they added stuff for warplot deployables)
 
Cause it's ment for making useless crap for your house.
 
Nothing.  Else.
 
Get over yourself, get a new profession and move on with your life.
----
			
{| class="blockquote"
None of the professions are good at making money, by the way. None of them, they're all garbage.
----
			I'm really sad about the bug fixes carbine. So much seriously broken. yet left untouched. for shame.	
----
			
{| class="blockquote"
Nameplate disappearing can be solved with Bijiplates
Change chat fontsize in settings > chat
 
Save settings? Run the game as admin
----
			Just logged in, looks like a 40% loss in value for architect goods. *edit* About that for some items, way higher loss for others.  I have 99 beer mugs in my inventory that are about a 10s loss each now.  There's a joke in there somewhere I suppose.	
----
			
{| class="blockquote"
No, completely wrong.
 
BiJiPlates does NOT fix the problem for everyone, in fact, for a huge number of people it makes it worse.
----
			Since the new patch I'm getting a constant database ID error which is causing Wildstar to "suffer from critical failure" and close down of its own accord....	
----
			So..no T2 Riding fix?	
----
			
{| class="blockquote"
That's unfortunate. It fixed it for me. I have heard some other people around the forums and other places that if you run the game in Windowed FS mode that it seems to stop them from going rogue....or should I say Stalker....lol....that was terrible. Either way I hope someone see's this and it atleast helps a little bit.
----
			
{| class="blockquote"
That's one I haven't tried. And I've tried a lot.
 
Running the game in borderless windowed mode.
Disabling anti-aliasing
BiJiPlates
PersistantPlates
Deleting appdata folder
Running in DirectX 9
 
Nothing, nameplates are a disaster.
----
			
{| class="blockquote"
While I agree that Architect stuff needed to be nerfed...
 
How about fixing the ZERO drop rate for architect schematics? That seems fairly urgent atm, the tradeskill is somewhat gimped because of it.
----
			
{| class="blockquote"
 
 
The Quest Tracker now properly resizes entries so they do not overlap.
----
			
{| class="blockquote"
What can I say.....
 
THIS UPDATE ROCKS, the AMD fix you have put in place has made the game go as SMOOTH as melted Butter!!
 
Good Job!!!!! keep it up :) 8 Cores now used yippy
 
Im in shock how smooth the game play is now.............. good one...
----
			
{| class="blockquote"
 
Once the game gets released and they get rid of all the debugging mechanisms being run they will start to optimize their engine.
----
			
{| class="blockquote"
I know, my main is a Medic Healer and the Tank always seemed to be the one with the missing plate for me, so I had to try Biji to see if it worked and it did for the tankfully. Now Biji has had like 3 updates in the last few days, have you tried it again since it updated, or is it still installed for you?
----
			
{| class="blockquote"
Yup, I'm running 1.9.0 atm, no fix. Nameplates are only getting worse for me.
 
It's sad, I somehow managed to get the realm first achievment for Thrashed a Thousand Enemies. With no nameplates. Spellslinger OP
----
			
Yay! They didn't fixed the architect, they even made it worse by reducing the selling prices of the items by almost 50%!
 
 	
----
			
When are you going to fix the *cupcake*ING ENGINEER BUGS?Seriously, Repairbot and Bioshell/Bolt Caster are unusable as they are right now
 
its retarded	
----
			medic's empowering aura disappearance is not fixed... how is that? i have got this even at beta	
----
			Update is making my water details turn black, whenever i move my screen around it looks like epilepsy going crazy as it turns from normal color/ Black, back and forth	
----
			
Economy
Tradeskills Due to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints
 
Ok let's take an example of this. Shoddy pell table Old price - 39 silver to vendor New Price - 23 Silver 65 copper to vendor. Materials required 5 Ironbark wood. Price of wood 8 silver 43 copper per piece.
you say this nerf was because the price of the items was to profitable, now my math isn't great but even at the old price this was a net loss lol, what was the point of this nerf? I may as well just vendor the wood.	
----
			Fix the nameplates... A basic issue like that is ruining the game...	
----
			
{| class="blockquote"
 
Economy
Tradeskills Due to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints
 
Ok let's take an example of this. Shoddy pell table Old price - 39 silver to vendor New Price - 23 Silver 65 copper to vendor. Materials required 5 Ironbark wood. Price of wood 8 silver 43 copper per piece.
you say this nerf was because the price of the items was to profitable, now my math isn't great but even at the old price this was a net loss lol, what was the point of this nerf? I may as well just vendor the wood.
 
----
			Still no ranked arena reward fix, are you guys serious?	
----
			
{| class="blockquote"
 
Economy
Tradeskills Due to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints
 
Ok let's take an example of this. Shoddy pell table Old price - 39 silver to vendor New Price - 23 Silver 65 copper to vendor. Materials required 5 Ironbark wood. Price of wood 8 silver 43 copper per piece.
you say this nerf was because the price of the items was to profitable, now my math isn't great but even at the old price this was a net loss lol, what was the point of this nerf? I may as well just vendor the wood.
----
			Still no performance improvements in general for FPS?  Kind of tired running the game on low with a 200 dollar GPU :-/	
----
			
{| class="blockquote"
Still no performance improvements in general for FPS?  Kind of tired running the game on low with a 200 dollar GPU :-/
----
			
{| class="blockquote"
Economy
Tradeskills Due to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints
 
Ok let's take an example of this. Shoddy pell table Old price - 39 silver to vendor New Price - 23 Silver 65 copper to vendor. Materials required 5 Ironbark wood. Price of wood 8 silver 43 copper per piece.
you say this nerf was because the price of the items was to profitable, now my math isn't great but even at the old price this was a net loss lol, what was the point of this nerf? I may as well just vendor the wood.
----
			
Typo in EULA
 
"Your license to C.R.E.D.D. my expire in Carbine's reasonable discretion"
 
Yes, I actually read it.	
----
			idk what u guys changed with this patch but smth fcked up my performance. i feel like im playing with 15 fps.	
----
			
{| class="blockquote"
What AMD CPU do you have?
 
 
Mine is FX 8120 and Im having average 20FPS. Althroug on some zones like housing I have 60FPS.
 
And btw, for whatever the reason, one of mine friends turned dynamic shadowing to medium and it solved his FPS issues. ( He has a i5 2500k Thoug, and an AMD R9 GPU ).
----
			
{| class="blockquote"
 
Patch Highlights
 
The EULA has been updated. Read it! It's awesome, as EULAs go!
----
			
{| class="blockquote"
I can't help you if you can't figure that out. half of the game(pvp).
----
			
{| class="blockquote"
Welcome to every other profession.
----
			If you make it so mob emotes don't remove their health bars temporarily (if you have them turned on) then I can drop the BijiPlates addon (which I thoroughly dislike - but feel is a necessary evil considering not seeing an npc's health bar at certain times isn't an option for me). Thanks though overall great job with the game design! Keep it up!	
----
			
{| class="blockquote"
Incorrect. Which of the "every other profession" has to deal with the following? (Spoiler Alert: The answer is: none.)
----
			
{| class="blockquote"
We weren't referring to any of those things. The post complaint about vendor prices. Don't pretend I made statements about the points in your post.
----
			
{| class="blockquote"
Incorrect. Which of the "every other profession" has to deal with the following? (Spoiler Alert: The answer is: none.)
 
----
			
{| class="blockquote"
Architect is NOT like every other profession, it is WAY worse. End of story.
----
			
{| class="blockquote"
https://www.youtube.com/watch?v=urcqQC02YbY&feature=kp
----
			
With the war of the wilds change is there a way to force the "commander" to give us our second quest? Our minions are ending the game before it pops. 
 
We took 100% of the nodes, killed all the bosses and still didn't get the second quest. Our minions ended the game without our assistance resulting in silver clears.	
----
			
{| class="blockquote"
you guys are focusing on the wrong fixes...
----
			I noticed stalker skill: Pounce got bugged or something if you have a target it requires you to be facing them to even work. When before you could be running from a target and use it fine now it wont work unless I press ESC key and have no target while running from them to use it.	
----
			
{| class="blockquote"
With the war of the wilds change is there a way to force the "commander" to give us our second quest? Our minions are ending the game before it pops. 
 
We took 100% of the nodes, killed all the bosses and still didn't get the second quest. Our minions ended the game without our assistance resulting in silver clears.
----
			
{| class="blockquote"
Update is making my water details turn black, whenever i move my screen around it looks like epilepsy going crazy as it turns from normal color/ Black, back and forth
----
			To make things clear I am not mad about the fact that i can't make a *beep*ton of money with my profession, in fact i couldn't care less. What I do care about and what really antagonizes me is the whole "he has something i don't so he MUST get nerved to the ground" mentality here. Mostly by people who don't have the SLIGHTEST clue about what architects have to deal with. And sorry if the promised feature-full and all-new crafting system was a huge part of why i bought Wildstar in the first place. You (a general you, not necessarily directed towards you, Tkyrst) enjoy leveling to 50 in a week and go for raids? Fine, I enjoy different things, so why is it that people are only happy when the ones that "are having fun wrong" get beaten by a big club of "lol-no" over and over again?	
----
			
So I was trying that DX9 thing someone posted earlier in the thread to see if it fixed nameplates (it doesn't...nor did it fix my stutter when I originally tried it). I noticed the water in Everstar Grove was flickering. Typically it's a shade of blue, but it was displaying as dark/clear colored and flickering to blue. I though it might be due to running as DX9, but I removed the DX9 line and the water is still flickering. At least two other people in the area were getting it too.
 
Has anyone noticed this in any other zones?	
----
			
{| class="blockquote"
To make things clear I am not mad about the fact that i can't make a *beep*ton of money with my profession, in fact i couldn't care less. What I do care about and what really antagonizes me is the whole "he has something i don't so he MUST get nerved to the ground" mentality here. Mostly by people who don't have the SLIGHTEST clue about what architects have to deal with. And sorry if the promised feature-full and all-new crafting system was a huge part of why i bought Wildstar in the first place. You (a general you, not necessarily directed towards you, Tkyrst) enjoy leveling to 50 in a week and go for raids? Fine, I enjoy different things, so why is it that people are only happy when the ones that "are having fun wrong" get beaten by a big club of "lol-no" over and over again?
----
			
{| class="blockquote"
Update is making my water details turn black, whenever i move my screen around it looks like epilepsy going crazy as it turns from normal color/ Black, back and forth
----
			
Since you specifically asked us to read the EULA, I have a few things to point out that I hope are adjusted in this EULA in the future (my own comments in bold)
 
-----------------------------------------------
(Section 2:)
(f)Additional License Restrictions - You acknowledge You will not directly or indirectly:
(i)reverse engineer, translate, adapt, disassemble, decompile, or reduce to any human-perceivable form, any Game or parts thereof;
Your own EULA makes the process of both using Houston and Curse Client to change the nature of UI elements a violation of the terms of the agreement. The moment I open a Carbine Addon, I have violated the terms by reducing IP to a human-perceivable form and the moment I create or use my own addons, I have adapted a part of the game.
(ii)modify, or create a derivative work of or based on, any service, Content, Game, or parts thereof;
Further reinforced, as even if we attempt to create our Addons "blind" to the Carbine Addons to avoid modifying or creating a derivative work based upon them, using the Apollo API would result in our addon being a derivative work based upon a service or IP of the Game.
-----------------------------------------------
 
I understand that EULAs are both a headache to write and that they are important to protect your IP rights, but the devil's in the details and the standard boilerplate clauses of this EULA result in some pretty dangerous situations both for the users who could be considered in breach of contract, and for Carbine who could be accused of inducing breach of contract by encouraging and facilitating the breach of these clauses. I hope that this helps.	
----
			
{| class="blockquote"
All I saw was that the Architect could buy junk from the AH they need to craft for less than the vendor price, then turn around and generate gold by selling said crafted items by vendoring them. This is a fundamentally bad thing for an Economy. It's generating gold where the value is massively less-than. Wait until the game is fully fledged and all the features are being used before you start crying. There may be things you depend on for your Profession's profitability, such as Warplots, or for my professions, raiding and endgame.
----
			no riding skill fixes?	
----
			So now you have to hope to get a slow group for war of the wilds, else the npcs will finish before you even get the second optional quest. Seems like a pretty "dumb" change, sitting there waiting till the quest actually pops is rather boring.	
----
			did you fix account upgrade to delux?!	
----
			They should REALLY fix the FPS problems...i can run every game easily...even battlefield 4 on max with atleast 50 fps....but wildstar on low graphics goes around 20-35 fps...	
----
			
still having to reconfigure chat every time i log in
minor? yes but still irritating.	
----
			
{| class="blockquote"
To make things clear I am not mad about the fact that i can't make a *beep*ton of money with my profession, in fact i couldn't care less. What I do care about and what really antagonizes me is the whole "he has something i don't so he MUST get nerved to the ground" mentality here. Mostly by people who don't have the SLIGHTEST clue about what architects have to deal with. And sorry if the promised feature-full and all-new crafting system was a huge part of why i bought Wildstar in the first place. You (a general you, not necessarily directed towards you, Tkyrst) enjoy leveling to 50 in a week and go for raids? Fine, I enjoy different things, so why is it that people are only happy when the ones that "are having fun wrong" get beaten by a big club of "lol-no" over and over again?
----
			
{| class="blockquote"
. Because people still need those FABkits
----
			
{| class="blockquote"
you guys are focusing on the wrong fixes...
----
			
It seems this patch has fixed the E_Asset_Corrupt error i and many others had to use a VPN to get around.
 
 
This patch installed all on its own without need for VPN.
 
 
 
THANKYOU!!! :D	
----
			I'm on the verge of losing my mind with this patch. Why on earth I can't interact as I used to before the patch? I used to come close to an NPC/object and simply click F and boom, business done. Now it's not working, I have to click with my RMB, to hell with it, I'm so pissed right now	
----
			What news of Riot in the Void, this spawn bug is crippling	
----
			
{| class="blockquote"
You mean the FABkits the super-awesome-coordinate crafting system refuses me to craft by sending the additives anywhere but into the crosshairs?
 
Again, I am not mad because they fixed something they thought needed fixing, I am mad becaues they took away the crook we needed to counterbalance the bugs that currently leaves the profession in a more than laughable state. A crook we shouldn't need in the first place. If you remove the crook, that is alright with me, but also remove the reasons (read: major bugs) why I need it.
----
			Now Carbine, why don't you guys remove the multiple instances each zone has so that the zones will actually feel populated and that we can see people!  The game feels dead as hell with all the different zone instances.	
----
			
{| class="blockquote"
*shrug* I've got roughly a 75% chance to succeed on the craft I want on average. 
----
			So many criers, the developers are working rea"llll"y hard! and they have a life! 	
----
			
{| class="blockquote"
 
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
What? Nooooooooooooooooooooo *Vader scream*
its not like we needed the nerf, we get NO Schematic drops in game carbine!
 
----
			NAME PL . . . .. . . E PL . . ESNA . . P . ATESNAME PLATES	
----
			game is performing worse then the last 2 days on my AMD computer since this "improvement"	
----
			
{| class="blockquote"
 
Patch Highlights
 
The EULA has been updated. Read it! It's awesome, as EULAs go.
----
			
"
Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core." 
A good fix also.... is dont cheap out an get a intel instead	
----
			Can anyone confirm / deny that AMD fix is really working? Sad to see FX-8320 having 25-30 FPS max and very long before i get home to test :(	
----
			
{| class="blockquote"
 Because people still need those FABkits, and with less competition prices on those will be on the rise.
----
			
Pleased to read you finally fixed PvP Offense, PvP Defense, Halls of Bloodsworn and Walatiki bugs.
 
Oh wait...	
----
			Thank you for not fixing the Emissary quest so people can progress through Whitevale......	
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			Logged in this morning after several texts from guild mates to find that our entire guild bank had been wiped clean post patch.  All money and items are gone.  Log shows that no member removed anything substantial, but we had almost 2 plat and 3 tabs filled to the gills.	
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{| class="blockquote"
 
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
What? Nooooooooooooooooooooo *Vader scream*
its not like we needed the nerf, we get NO Schematic drops in game carbine!
 
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			As if being an Architect wasn't annoying already! I still love you architect profession, but you're so cruel.	
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I just want my Arch schematics.  Every time I open my Tech Tree and see those holes that I can't fill, I get angry.  Like Hulk Smash angry.
 
As for optimization, still waiting for AMD to do their part and release a Driver with Wildstar on it.	
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{| class="blockquote"
Yeah, I read it, and am now deciding whether or not to accept it.
 
See, as regards item 6b, I do have IP rights to the name Nephyliad, and am not sure I feel like ceding those rights to Carbine.
 
Also, I'm not entirely sure, but I think Section 8 bans the use of third-party add-ons, despite the game having been written to accommodate them.
 
 
...Are you absolutely sure you want us to read that EULA of yours?
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{| class="blockquote"
Tradeskills
Due to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints.
 
 
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{| class="blockquote"
So for 6b you don't cede your rights to Carbine, you are giving them an non-exclusive license to use your account and character IDs. You retain all your actual IP rights. It's in there so they can do things like display your name places. I wouldn't worry too much about it, it's mostly to protect Carbine and NCSoft from people trying to sue them for displaying their name to other players and other stupid shit like that.
 
For section 8, it probably doesn't include add-ons as they are technically not separate pieces of software, but run inside the client itself. Since they can only do what Carbine allow them to do, they cannot, by definition, change the behaviour of the game.
 
Remember, EULAs are pretty much just there as a shield against crazy people that will try to sue over anything (Seriously, this is a thing, there's even a term for it: Vexatious Litigant). Any ridiculous provisions (like claiming all IP rights of your name, which they don't do) wouldn't stand up in court, as the end user isn't expected to read that thoroughly (or at all according to some judges).
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{| class="blockquote"
So for 6b you don't cede your rights to Carbine, you are giving them an non-exclusive license to use your account and character IDs. You retain all your actual IP rights. It's in there so they can do things like display your name places. I wouldn't worry too much about it, it's mostly to protect Carbine and NCSoft from people trying to sue them for displaying their name to other players and other stupid shit like that.
 
For section 8, it probably doesn't include add-ons as they are technically not separate pieces of software, but run inside the client itself. Since they can only do what Carbine allow them to do, they cannot, by definition, change the behaviour of the game.
 
Remember, EULAs are pretty much just there as a shield against crazy people that will try to sue over anything (Seriously, this is a thing, there's even a term for it: Vexatious Litigant). Any ridiculous provisions (like claiming all IP rights of your name, which they don't do) wouldn't stand up in court, as the end user isn't expected to read that thoroughly (or at all according to some judges).
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{| class="blockquote"
If by that you are referring to things like Thicket 2 or Mining 3 I call bullshit unless i see proof. If not then you are not adressing my problem.
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{| class="blockquote"
So for 6b you don't cede your rights to Carbine, you are giving them an non-exclusive license to use your account and character IDs. You retain all your actual IP rights. It's in there so they can do things like display your name places. I wouldn't worry too much about it, it's mostly to protect Carbine and NCSoft from people trying to sue them for displaying their name to other players and other stupid shit like that.
 
For section 8, it probably doesn't include add-ons as they are technically not separate pieces of software, but run inside the client itself. Since they can only do what Carbine allow them to do, they cannot, by definition, change the behaviour of the game.
 
Remember, EULAs are pretty much just there as a shield against crazy people that will try to sue over anything (Seriously, this is a thing, there's even a term for it: Vexatious Litigant). Any ridiculous provisions (like claiming all IP rights of your name, which they don't do) wouldn't stand up in court, as the end user isn't expected to read that thoroughly (or at all according to some judges).
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{| class="blockquote"
Cannot you add the price of the additives we used to the vendor price? We already waste so much raw mats trying to land the pointer into variants's range, sometimes even when you use the same additives of a succeeded craft somehow you miss the variant.
You may not be supposed to make a living out of vendoring items but atm Arch and the other proffs in general are very gold consuming with very little in return.
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I'm fine with the architect profitability nerf (being architect myself). That being said, i'm not being fine with carbine anymore. 
 
Water broken.
Boombox timer nonexistant.
Mineral nodes in housing plots spawn apparently underground now.
 
That's what i ran into after 5 minutes of playing, then logged off again. That's, frankly, a joke. If a patch actually breaks more than it fixes, then it shouldn't be released. The funny laid back attitude of the devs was funny and refreshing in the beginning, but i start to get seriously pissed off with it. I'd like a tiny bit more care for the game, and that includes QA even for patches. Nothing in this patch was urgent (no, not even the architect one), nothing justifies bringing out a patch that LITERALLY breaks more than it fixes. It's a retarded thing to do. 
 
Fixes that are urgently needed, would include nameplates, and a complete overhaul of the most retarded auctionhouse system i've ever come across. Less urgent, but still important would be to fix stuff like absolutely non-dropping schematics for architects (i'd like somebody to explain to me how throughout the whole beta etc that still didn't get fixed). 
 
Yeah i'm ranting, but i'm absolutely tired of halfassed fixes like this. We need two more patches now to get stuff back where it was before the game was patched. I'm dumbstruck by that. I mean i understand that some fixes might break other stuff, but this is no small stuff. This is housing nodes not working anymore, same goes for water. 
 
I paid for a month, i will check on the game while i still can (rest of free month + the new one), subscription i will cancel. I know, nobody here gives a shit (as much as i don't if other people tell me that) - but it makes me feel better, so deal with it.
 
a srsly pissed off and disappointed fan
 
edit: after finally being able to claim a boombox the timer is back, guess it's a one of	
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I should probably add that as I do have demonstrable IP rights to the name Nephyliad, contrary to the EULA, by agreeing to the EULA I am knowingly doing so fraudulently - and Carbine could, within the terms of their agreement, terminate my account at any time, whereupon I would forfeit any subscription money paid, any CREDD bought, etc.
 
I mean, I know we're stretching the boundaries of the legal mumbo-jumbo here, okay?  But all that spaghetti logic is in there because Carbine's lawyers thought it necessary for their sake, and why shouldn't I be just as concerned for myself?  Why shouldn't anyone?	
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{| class="blockquote"
why rely on the community??
 
armor crafting requires mining and relic components. it's so you're NOT self sufficient.
 
however end game gear is going to be useless for most, however housing decor will always have value
 
so crie moar
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{| class="blockquote"
Focussing on all the wrong things carbine. WotW was the only place fresh 50's could gear up without insane difficulty, you just made that much harder. The only reason farm gold so much is because its A. Pretty easy content. B. Every other adventure is broken so much, takes 5x as long, or so much more difficult than WotW that doing it for gear is dumb as hell.
 
What about the stupid amounts of UI bugs, questing bugs? The mount riding skill bug which is costing people INSANE amounts of money, which is going to require a lot of effort on your behalf to pay back. The disgusting Commodity exchange (please fire the developer who made this) and the LEAGUES of other profession bugs, as well as game breaking class bugs like neutralise cost stacking. Not to mention pretty poor optimisation, but thats to be expected in a new game.
----
			Can anyone verify if this fps fix has helped them or not?	
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{| class="blockquote"
I should probably add that as I do have demonstrable IP rights to the name Nephyliad, contrary to the EULA, by agreeing to the EULA I am knowingly doing so fraudulently - and Carbine could, within the terms of their agreement, terminate my account at any time, whereupon I would forfeit any subscription money paid, any CREDD bought, etc.
 
I mean, I know we're stretching the boundaries of the legal mumbo-jumbo here, okay?  But all that spaghetti logic is in there because Carbine's lawyers thought it necessary for their sake, and why shouldn't I be just as concerned for myself?  Why shouldn't anyone?
----
			...On further reflection, since Item 16b of the EULA seems to be saying that Carbine can change Google's URL on a whim, maybe I do need to just dismiss the entire thing as crazy-talk and just click the stupid button.	
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I remember Rob Martin (UI lead) saying that:
i)  mouse dead zone (region that unnecessarily steals mouse clicks), part of the vacuum loot
2) recent achievement list taking you to the actual achievement description when an achievement is clicked
 
would be "fixed for launch".  He said they were already in the internal build.  This was almost two weeks ago.  Launch has passed, and I don't understand why these things are still not in the client build.  Number 2 is more urgent than one might think -- I never know what achievement I'm getting!  Either Carbine has their priorities wrong, or they are confused and burnt out from launch and the preparations leading up to it.	
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{| class="blockquote"
That said, I don't think the EULA says you aren't allowed IP rights, I think it says you can't claim them based on the usage in the game. As in, you aren't allowed to cry about copyright infringement if somebody else gets your character name. However it seems that if you do have a valid IP claim, then the next section applies.
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{| class="blockquote"
The amount of tears on this forum about everything, ranging from people who can't tell the difference between their browser and their desktop to would-be balancing experts that can't even figure out the crafting system is something to marvel at.
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{| class="blockquote"
 
I also dont see the issues most people claim to have here, nor do i understand peoples hate thoward the Auction House. For me personally i love it (The commodity and AH are  sweet features) and sure the Auction House / Commodity needs  fixes, no doubt. But hardly in any overpowered seruper duper fix, more like a hotfix to sort out some of the issues posted on Page (1 or 2) cant remember.
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{| class="blockquote"
The EULA explicitly states that I have no IP rights over my name.
 
The thing is? I don't think that's what they're intending to say at all.  I believe that what they're trying to accomplish is exactly what you describe: a measure of sanity within what would otherwise be chaos.
 
But regardless of what they're trying to do... the EULA says what it says, and my choices are:
to be that idiot with cattleprod-inserted-in-intestines who gets all huffy about the stuff everyone accepts without reading anyway, or	to be that idiot who clicks accept and just trusts some corporate entity to do what's right and best for me.
I'll probably end up going with option 2, because I love the game and I want to play and, y'know, I do try to be realistic in my approach to life.  But I am neither thrilled nor delighted by this.
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{| class="blockquote"
I'm a programmer myself and I find every statement of "incompetence" aimed at the Carbine devs frustrating. MMOs are the most complex type of game you can make. These small fixes are what they can do and test in the short term. I can almost guarantee it that there is a dev at Carbine that has been trying to consistently reproduce one of these bugs for the past month without fail. There's probably one that has spent hours upon hours staring at the code going "but this should work, why doesn't it work?".
 
Software development is hard. Fixing a bug isn't like fixing a sink. It's more like solving a murder mystery. Except you don't know who the victim is, there are 1000 suspects and all the witnesses are deaf, dumb and blind. Personally I've seen a developer spend 12 hours on an issue that was fixed by deleting a single character in the source code. I've looked at bugs and thought "that's going to be hard to fix" and spend 5 minutes fixing it and looked at other bugs and thought "that's easy" then spent a month getting fixed.
 
Unless you're a Carbine dev, please refrain from commenting on priorities of the fixes. Unless you know the source code, can see their internal task lists and have access to their internal bug tracker, you know less than nothing about what bugs can be fixed now and what bugs can be punted to later.
----
			
{| class="blockquote"
Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core.
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Thanks whatever you guys did today broke the only fix I had for name plates and my F key interacts to work 100% of the time by using -DX9. Now I am loosing them on some items...
 
FIX THIS ALREADY!	
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			That's unfortunate. It doesn't sound like anyone at all is seeing fps increases after this patch.	
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{| class="blockquote"
 
Personally, I don't think it's unreasonable to ask why game-breaking bugs are still in the game from three (or more) months ago. Or perhaps why this game seems to still be in a mid-beta stage despite it officially being launched.  
Games have bugs, I get that, but I have never in my life seen a released game of this degree have so frequent and disruptive issues with it.
 
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{| class="blockquote"
That's unfortunate. It doesn't sound like anyone at all is seeing fps increases after this patch.
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{| class="blockquote"
 Yes, the woes of having to buy items from three different gathering professions on the CX are legendary.
 
Get over it, being able to sell items to vendors for less than the material costs is bad for the economy.
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Damn Damn Damn.
 
I had quite a few Metal Platforms and Silver Kegs in my bags. Hadn't got to the vendor recently!!! Arrggghhhh!!!!
 
Why both the nerf to the vendor price, and the mats required? Wouldn't one or the other have been enough? A bit of an overeaction I feel.	
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			What about the Inspect bug that forces you to see only the tooltips from the most recently inspected person unless you /reloadui. Also, the potion slot goes blank after the first load screen and doesn't show how many are left unless you /reloadui.	
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			I don't see any difference from the AMD fix :(	
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"Improved AFK detection"
 
LOL. Is that a joke? I just came out of a PG with 3 botters.  There were 2 reasons i've been playing this game- PvP and housing (architecture).  I played beta and loved both.  Drew me to subscribe for 3 months.
If you want to see a screenshot, go to imgur with /oKtJlAN after.
 
I have serious doubts about the technical abilities of your team.  You all say you are working on fixes- its been almost 2 weeks since early access (which was essentially launch).
 
Yeah, needless to say you are losing my subscription.	
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			Think that AMD fix wasnt a fix, I ran the game just fine, and now after the patch I lag to death EVERY time I enter combat or just spectate someone else killing stuff, dropping from 50-60 fps to just about 12 to 8, game experience = Ruined.	
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{| class="blockquote"
I am aware that this was bound to happen at some place but since there are so many things wrong with the architect profession (Coordinate crafting system super-buggy, schematics still not even ingame, catalysators not working correctly etc...) I'll take it with a BIG grain of salt that you decide to "fix" the only thing that makes the architect stand out in a positive way before even fixing one(!) of numerous issues that keeps them in a bad place.
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			Prior to this patch, things ran rather smoothly for me. I had the game set to DX9 and never saw the nameplate issue. Now, F key interact works when it feels like it and I stare at a black screen for a couple minutes before the load screen decides to show up. Also, the game is fairly laggy now, and wasn't like this yesterday. What happened?	
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{| class="blockquote"
- No Stormtalon Fix
- No Adventure Bugfixes
 
Good by Raiding in this ID.
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{| class="blockquote"
Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints.
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Oh yes, this AMD fix really improved my FPS... said no one, ever.
 
Got absolutely ZERO improvement on my Phenom X6, still shitty fps as usual. 	
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			To those who are complaining about the architect fix: I have a buddy who has 75g. He's level 15. He's been buying mats from the commodity broker and vendoring the results from architecture. It didn't take him long.	
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			I haven't seen any improvement with the AMD fix but worse I seem to have some kind of judder ( despite my fps remaining steady) now in specific zones. Like Wilderun and some instance zones :(	
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			Fixing bugs that werent even a problem while there are still HUGE issues to players? Rushing this game out of beta and not fixing these bugs are going to make this great game go to the wayside. I have been waiting for a fix to the Mount Speed Issue since closed beta. Yes, It was reported back then as well. I dont really have faith in the devs at this point. Why play their game if they cant bother to make it enjoyable by fixing the issues we are having? Instead they are making changes to content that doesnt need it. Ie WotW & Architect.	
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I can't really speak for any other crafters, because all I do is Architect, but when we need resources from three different gathering professions to build our stuff, AND we end up blowing money because of a busted crafting system, I think we deserve to be able to make some money back on our end product.  Increasing the amount of items we need and decreasing the sell price isn't going to fix anything.  It's just going to drive up the prices on the AH and make it prohibitively expensive for regular players to afford decorations for their housing. Additionally, schematics would be nice.  
 
As would our chat settings saving.  I know there's an "addon" for it, but it's not the players responsibility to create a 'quick fix' for one of the most basic mechanics of a game.  Some people don't like using Addons.   	
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			For me there was a worsening in the performance the game's graphics, motion judder and intermittent hangs, this patch only ruined the things.	
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STILL no %$^#ing fix for Chua weapon size (especially Engineer)!!!
I guess they don't give a %$^# about the people that choose to play Chua. At least Blizzard fixed their weapon/shoulder fiasco...
 
Where is the option to reset all equipment dyes back to the original?
 	
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			No fix to Stalker's Neutralize? :(	
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At the moment I think architects rng is pretty tough enough on us without the nerf, bit concerned about that move. Concidering even with farming at the moment i am going through tons of materials with litterally no garentee of an item actually being produced.
 
Need to wait and see what happens next.	
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Could you please revert the patch's "fixes" for AMD users. It didn't fix anything for me, it only made the game run much, much worse.
 
I'm getting horrible stuttering with the new patch and really bad FPS, I turned everything down to low and it isn't helping. It was running perfectly fine before this new hotfix and there's no new AMD drivers, so nothing more I can on my end. Unless I go out and buy a Nvidia card.
 
BTW I'm using AMD Radeon HD 6900 series just for reference sake.	
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			so let me get this right the big thing you want to change on architect is the fact you can make money off it. u need every gathering job in the game to be able to make everything so essentially you will have to use the crappy auction house to get things if you dont know someone to farm things for you and prices on the auction house are retarded and you take money away from a profession that requires everything to get somewhere in it and yet all the recipies from what i can tell didnt go down any in material costs makes sense 	
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No Enemy at the gate fix ?!!
:(	
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			No fix for those of us that got screwed and didn't receive the recall ability =(	
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{| class="blockquote"
Could you please revert the patch's "fixes" for AMD users. It didn't fix anything for me, it only made the game run much, much worse.
 
I'm getting horrible stuttering with the new patch and really bad FPS, I turned everything down to low and it isn't helping. It was running perfectly fine before this new hotfix and there's no new AMD drivers, so nothing more I can on my end. Unless I go out and buy a Nvidia card.
 
BTW I'm using AMD Radeon HD 6900 series just for reference sake.
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			This is upsetting, I didn't even "abuse" Architect to make massive amounts of gold nor did I really even sell anything on the AH, now you're nerfing us and/or making it harder/more expensive to craft things?? It's bad enough we can't even unlock all of our tech tree stuff to make new things like the Aurin furnitures etc... (Blueprints don't even seem to exist). Why nerf the class with the highest requirements to make things? Makes no sense. It's bad enough we have to make an alt to better farm things to make things with Architect... And we can't even make everything there's to offer yet.	
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{| class="blockquote"
No Enemy at the gate fix ?!!
 :(
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{| class="blockquote"
I agree, while I did notice a small increase in frames (5-10) its not worth the juddering.
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Didn't even know I could make profit vendoring my architect stuff. Been using everything I make for my house. Could have really used the plat because I am currently broke after building a bar in my house.
 
However, compared to the other crafters the nerf was needed then based off my experience.
 
-Nobody goes out of their way to buy crafted gear leveling 1-50. DPS Quest gear is perfectly fine.
-Support might be the only ones buying before level 50, but dungeons before 50 are kind of pointless because gear becomes obsolete so quickly.
-When I hit level 50, I just went straight into adventures and dungeons with dps quest gear. Now I currently have a full set of dps and support gear that is better than anything in the auction house.
-The only set of gear that is a must buy is for lvl 50 support, but that gear quickly becomes obsolete after obtaining dungeon/adventure gear.
-I'm pretty sure armor crafters and weapon crafters lose money if they vendor anything they make. (I'm survivalist/architect so I wouldn't know)
 
Unless they add in legendary recipes for weapon/armor crafters there is no point leveling those professions. At least as an architect I can still exploit the people who want play animal crossing and need those draken stripper signs.
 	
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{| class="blockquote"
Architect "Supposed" fix, more like nerf. The one shinning light we had had been taken away and now were left with all the bugs mentioned above and little profit to put up with them. How about fixing stuff that is actually bugged like some of the crafting architect missions or high zone explorer missions that cant be completed.
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			And a solution for the RAM-Bug??? 	
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			Im an intel / nvidia user and im seeing a massive 20 fps drop since since the patch. Never had any issues before but now some zones are brutal. My resource manager is showings its nearly maxing cpu 0 while barely using any of my other cores	
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			CARBINE you need to fix this. People have profited because you guys didn't set the AH to now allow people to place materials on the AH for the same or higher than what you could vendor them to an npc for. People massively profited because of this and made lots of ingame currency and it's not fair to use who were honest and used Architect to make things, not make a profit off of it. You need to change the AH asap. Make it fair to everyone, make it where people can't put mats on the market for lower than what they can sell the same mat to an NPC for!	
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{| class="blockquote"
Why is everyone complaining about this. This was an exploit. You could buy your supplies from the crafting vendor, craft a teir 1 item and then sell it back to that same vendor for more than the component cost. The economy is damaged because of this. There are people who have more than 300plat doing this. This fix was long overdue.
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