Janus (Nightmares of Alamir)

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|-|Worm=
 
|-|Leech=
|-|Purple Tongued Skink=
|-|Ghost=
|-|Stalker Skeleton=
|-|High Ghilian= 
 
</tabber>
==Summary==
Given the chance to go to heaven after dying trying to save a woman (out of sheer reflex and grabbing her while she was falling, not because his willingness or wanting to do so), he refuses, stating to "god" that he didn't wish to live in a world where he couldn't gain anything, and where he couldn't perform amoral acts, even going as far as dubbing the deity "Oblivion" due to its lack of knowledge compared to it being supposedly omniscient and omnipotent (something it clarifies to have never claimed).
The now named Oblivion decides to grant his wish for struggle to obtain things, and his wish to be able to perform amoral acts, and reincarnating him within the fantasy world of Alamir... as a worm. Given the ability to gain the powers of all those he kills, he finds himself in a constant struggle in the world where he was reborn.
Much to his horror, however, the fantasy world is a far more advanced compared to what he expected, due to the millennia of struggle against monsters. So, instead of a world of swords and spells, he finds himself in a world of automatic holy rifles and abuse of the natural laws of reality, with his only way of evolving past a worm being through acting like a genocidal monster.
==Powers and Stats==
Tier: | | At least , higher with stat amps | , to with Earth Control, higher with stat amps | , possibly . Higher with stat amps. | , higher with stat amps. in his Domain
Key: Worm | Leech | Skink | Shade | Stalker Skeleton | High Ghilian
Name: Janus
Origin: Nightmares of Alamir
Gender: Hermaphrodite (like all earthworms) | Male | Male | Genderless | Male, lacks genitalia | Male, can shapeshift to be female or genderless
Age: Unknown biologically (seemingly all transformations are fully grown)
Classification: Earthworm | Toxic Leech | Purple Colored Skink | Shade | Stalker Skeleton | High Ghilian
Powers and Abilities:
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|-|Worm=
|-|Leech=
|-|Skink=
|-|Ghost=
|-|Stalker Skeleton=
|-|High Ghilian=
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Attack Potency: Below Average Human level (He is a common earthworm) | Below Average Human level (A somewhat above average leech) | Wall level (Can lift 105,000 timesBook 1, Chapter 9 his own weight, and use the same power to tear and throw,Book 1, Interlude 4 while his bite is compared to a rampaging alligator, easily one-shooting wolves), higher with Stat Amps (Some of his titles increase his statistics against specific opponents, Genocidal especially) | Unknown (Intangible, and incapable of interacting with the world directly), Wall level to Small Building level with Earth Control (Can create mach 2 diamond bullets and golems like Adolf the Golem) | Small Building level (Superior to Adolf), possibly Building level (Is a tier superiorBook 1, Chapter 15 to his previous self, and tiers are stated to move in logarithmic magnitude,Book 1, Chapter 13 meaning that each tier is 10 times superior to the tier below). Higher with Stat Amps | At least City Block level (Created a hand of rockBook 2, Chapter 17 as large as the Statue of Liberty and Cristo Redentor combined, striking with it; is described to have become a thousand times strongerBook 2, Chapter 12 that before several times, and his full might is so great that his presence nearly collapsed a fort), higher with Stat Amps. Unknown in his Domain (Described as invincible and as a god within it with the world containing beings like Giggles and Hoplite, his Domain is a "pocket dimension" where he can impose laws of reality as he pleases)
Speed: Below Average Human | Below Average Human (Faster than a fire ant) | At least Subsonic (Far fasterBook 1, Chapter 8 than a Cheetah, and could sprint faster than a druid could see, tough the latter may be due to the druid not expecting it and his small sizeBook 1, Chapter 8) | At least Subsonic | Supersonic (Mach 2) | At least Supersonic, likely Supersonic+ (Over 1900 mph, which is mach 2.47)
Lifting Strength: Below Average Human | Below Average Human | Class 50 (Can lift 105,000 timesBook 1, Chapter 9 times his own weight, which should be at least 29715 kilograms assuming his weight is that of an average blue-tongued skink) | None (Cannot lift anything as he is a ghost) | Class M (As a a 3 meter tall skeleton, he should weight at least 15 kilograms, meaning that he can lift 1.575e^6 kilograms) | Class M (As a 7'3" tall muscular man, he should weight more than Routh Goshen Colonel Routh, who was 180 kilograms. This should allow him to lift 1.89e^7 kilograms)
Striking Strength: Below Average Human level | Below Average Human level | Wall level | Unknown | Small Building level, possibly Building level | At least Small Building level, likely Building level. Unknown in his Domain
Durability: Below Average Human level | Below Average Human level | At least Wall level (Has an exoskeleton literally as hard as steel, and a wolf shattered its teeth trying to bite him despite having all of its powers doubled) | Unknown (Has no body to be damaged, and damage to the soul has a different measuring system reliant on his resistance to soul manipulation, even if non-physical interaction is involved) | Small Building level, possibly Building level | At least Small Building level, likely Building level. Unknown in his Domain
Stamina: Infinite (Has no stamina gauge, and never felt tired even after days of travel)
Range: Standard Melee Range | Standard Melee Range | Standard Melee Range, Several Meters with poison and acid, Tens of Meters with earth control | Standard Melee Range, Several Meters with acid and poisons, Tens of Meters with earth control
Standard Equipment: None notable (Doesn't keep any loot on himself in any of the keys)
Intelligence: Above Average, tutored since childhood by the best, knows over 6 languages, was the top graduate in the best college, and can easily see through lies.
Weaknesses: Those of a worm. Needs to evolve to gain stolen skills, which can require several minutes in which he may be vulnerable. | None notable beyond skill cooldowns | None notable beyond skill cooldowns | Incapable of interacting with the world directly. Light constantly damages him, with holy light doing the most, and artificial doing the least damage. | His death manipulation only works on beings with extremely low mysticism, which is the equivalent of one's knowledge of the world and universe at large, meaning that most modern humans would be resistant to it.
Notable Attacks/Techniques:
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|-|General Abilities=
*Information Analysis: Gives the name and/or species of those that are within the sensory perception of Janus.
*Skill Creation: Creates skills upon certain actions being taken, or through evolution. The skills evolve upon reaching level 10, becoming exponentially superior.
*Looting: Can take items from enemies as loot. Things such as pelts, armor, etc. will naturally conform to his shape.
*Evolution: At full level (10) he can evolve into another, stronger species.
*Map: Creates a map of anywhere he has been, allowing him to orientate himself easily.
*Minions: Beings subdued or willingly enslaved become Janus' minions. He can at all times see their information, and they must follow all of his orders and commands. He can also at will redirect damage he would take to them.
|-|Titles=
*Title: Titles given due to actions or achievement,Book 1, Chapter 2 giving certain boosts and or abilities, although they can also have drawbacks.
**User: Available since being a worm. Can obtain the power of all those he conquers, consumes, and has dominated.
**Gorger: Available since being a worm. Can eat more than his own body weight, gaining extra HPBook 1, Chapter 4 depending on the amount eaten. (Twice his body weight is 10%, four times is 20%, eight times is 50% extra)
**Larvae Slayer: Available since being a worm. +25% to, and minus 30%Book 1, Chapter 4 damage from all infantile opponents.
**Jonah: Available since being a leech. Can survive in the stomachBook 1, Chapter 9 of any living being without being digested. Increases damage done to said being by 30% if in there for three days, a 30% damage reduction and 60% damage increase if in there for three weeks, and a 90% damage increase and damage decrease if in there for three months.
**David: Available since being a leech. +50% damage, - 25% damage taken, and plus 20 attacks statBook 1, Chapter 9 for every 10 levels the enemy has over the user. Effects are doubled if the enemy is twice the user's size. - 90% experience and - 10% damage dealt against all enemies 10 or more levels below the user.
**Parasite: Available since being a leech. Constantly absorbs 10% of a host's health and magicBook 1, Chapter 9 and ads it to his. Lingering on the host increases the absorption by 0.5% per day up to a maximum of 99%.
**Genocidal: Available since being a leech. Gains +10% Attack, Defense, Damage Dealt, and Damage ReductionBook 1, Chapter 9 against a being for every member of that species already killed. For each enemy of the same species killed, he can gain 25*(number of kills in that species) points to allocate to HP, MP, or regeneration of either. Loses 50 HP permanently for every member of an already killed species that was fought but not killed. This has been shown to be able to stack in the hundreds of thousands with a hive of Fire Ants that he killed, which granted him this title to begin with.
**Retaliator: Available since being a worm. Fighting against enemies that have wronged youBook 1, Chapter 11 grants +20% Damage Dealt and +20% Damage Reduction. +1% is added for every day that goes without gaining retribution. There is no upper limit to the percentage possible.
**Kataramanos' Gift: Available since being a stalker skeleton. Causes Fear, Panicked, Silenced (Negates magic, even if it doesn't require words) or Paralyzed effects on all living beings that encounter the user. Creatures without Resistance and/or Mysticism die instantly on exposure. Such kills do not give any benefits.
**Merciless: Available since a ghost. Doubles damage dealt to enemies trapped, weakened, suffering from status effects, or incapableBook 1, Chapter 16 of harming him. Grants immunity to social influencing and morality manipulation (limited to making him show mercy to an opponent, other morals may be manipulated regardless). More likely to afflict negative effects on the enemy.
**Demiurge: Available since Stalker Skeleton. A special-mythic title. Grants Accursed One benefits/disavantages. 70% chance of inflicted Horrified on whoever witness you use the Antediluvian Hieroglyphs. 30% Chance of inflicting Curse of Insanity on whoever witness you use the Antediluvian Hieroglyphs.
**Phoenix: Has a 0.9% chance of resurrecting and becoming immuneBook 1, Chapter 11 to what killed him. +3% for every brush with death, although it resets with every resurrection.
**Sage Slayer: Available since Stalker Skeleton. You slayed the Kadulja of the Final Sanctuary Woodlands. Grants Special Title benefits. Doubles MP RegenBook 2, Chapter 4 rate when MP and HP drops bellow 10%.
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|-|Worm=
*Movement Skills:
**Crawl: Available since being a worm. His ability to move through crawlingBook 1, Chapter 1 at high speeds (relatively to his stature as a worm)
**Roll: Available since being a worm.
**Fast Swimming: Available since being a worm.
*Sensory Skills:
**Vibration Sensing: Available since being a worm. Like most earthworms, he can sense the vibrations in the ground.Book 1, Chapter 2 Thanks to level-ups, he can sense something's shape, it is far more sophisticated, allowing him to sense the texture of something's skin by feeling it move, and when swallowed by a snake, he could tell where each of its organs were, and in which state they were in.
**Sixth Sense: Available since being a worm.Book 1, Chapter 3 and 4 As he himself describes it, "a precognitive ability that forewarned of immediate danger before it activated".
*Other Skills:
**Basic Molting: Can shed his skin,Book 1, Chapter 5 removing all negative status effects (even if they are unrelated to his skin) and restoring 50%Book 1, Chapter 7 of his health. Only usable once per day.
**Weak Acid Secretion Available since being a worm. It will secret weak acid.Book 1, Chapter 5
**Insectoid Metamorphosis: Can obtain a single physiological feature of any insectBook 1, Chapter 5 for 30 seconds. Can only be used once every three days. Janus used it once to grow the stinger of an Asian Giant Hornet, which has a neurotoxin capable of killing small pets, infants, and the elderly.
**Diapause: Can enter hibernation for 24 hours,Book 1, Chapter 5 becoming immune to environmental negative effects, and possibly acclimatizing to them once the hibernation is ended. No skills or actions can be taken during hibernation. This including regeneration. He remains fully conscious during such a timeframe. Only once per month.
|-|Leech=
*Heat Detection: Allows him to "see" heat like a snake.
*Wolf's Tracking: Gives the smell and tracking skills of a wolf.
*Serpent's Olfactory Sensing: Gained the olfactory sensingBook 1, Chapter 6 of a snake.
*Serpent Skin: Gives the skinBook 1, Chapter 6 of a snake.
*Water Striding: Allows him to slide and skidBook 1, Chapter 6 across water though as its an ice-rink.
|-|Skink=
*Earth Control: Can control, shape, alter and createBook 1, Chapter 8 earth, rocks, minerals, and mud.
*Water Spray: Can create muddy water to attack others.
*Steel Exoskeleton: Increase the durabilityBook 1, Chapter 9 of the user.
*Herculean Strength: This skill enable the user to lift and withstand 105,000 timesBook 1, Chapter 9 their own body weight without effort. The user striking force is also significantly increased as well.
*Excruciating Toxic Bite: This skill enable the user to deliver a bite with the same bite force of a rampaging crocodile. Upon completing the devastating bite, the user injects Tier 9 insect-based paralyzing neurotoxic venomBook 1, Chapter 8 into the victim. The user is immune to the venom. Inflicts Fatal Poisoning on the creatures with no Poison Resistance, Weak Poison Resistance and Average Poison Resistance. Inflicts Severe Poisoning and Paralysis on creatures with Strong Poison Resistance and Superior Poison Resistance. Inflicts Minor Poisoning and Paralysis on creatures with Master Poison Resistance.
*Cheetah Sprint: This skill enables the user to move with the speed of a fully sprinting cheetah,Book 1, Chapter 8 without the need for recuperation.
|-|Ghost=
*Diamond Bullet: A subsidiary skill of Earth Control. This skill enables the user to instantly fire a 12mm conical projectile made of cut diamondBook 1, Chapter 12 at the currently set speed of 1900mph at the cost of 250mp. Increasing the speed and size of the projectile increases the cost of the MP Cost at a rate of 50 MP per millimeter, and 300 MP per mph. Reduction in speed or size reduces the MP Cost by 10 MP per millimeter and 100 MP per 500 mph.
*Golem Creation: Can create a human-shaped beingBook 1, Chapter 12 made out of rocks, minerals, crystals, etc. and give them commands through programming.
|-|Stalker Skeleton=
*Janus: Available since being a Stalker Skeleton. Names have power, and his name is the name of the Roman god of dualityBook 1, Chapter 19 with two faces, one looking in the future and one in the past.
**Duality: The skill allows the user to split their perception of reality in two, living through two possible decisions at once.Book 1, Chapter 20 The user lives through both in real-time and may commit to one at will, or if they die in one the other becomes the one they are committed to. The user's perception of both is simultaneous,Book 1, Chapter 20 and five minutes spent in one are five minutes spent in another, potentially locking them in a dead-end. All skills, items, and other positives obtained in each reality are retained, but none of the negative effects are. The user cannot split and already split path, meaning that they have to commit to be able to use the ability again.
*Gatekeeper: A skill unique to the bearer of the name Janus. This skill enables the user to have absolute control over doors, gates, and any similar door-likeBook 2, Chapter 8 entrances and exits. As the Gatekeeper, Janus is immune to punishment from exclusion clauses, automatically granted guest privileges in locations where applicable, and instinctively understands the history and workings of any door and gate Janus encounters. Using the portal of an ancient fort. Janus obtained the martial skills of all those who used said Fort withing its history, and he can instantly move from one entrance to any other exit he ever used, effectively teleporting (this can be combined with his earth control with which he can make a door anywhere he is at).
|-|High Ghilian=
*Poisoned Obsidian Needle: Applies poison from his excruciating bite into an obsidian needle, using its extreme sharpness to inject the enemy with the poison.
*Form Feaster: Partially eating humans, demi-humans or nightmares will enable Janus to attain elements of their physical appearance, bits of their knowledge, personality, and abilities. Completely consuming a human, demi-human or a nightmare will enable him to fully take on their physical appearance, and completely gain their memories, knowledge, and abilities.Book 2, Chapter 11
*Shapeshifting: Can make his body take any shape, and be made out of any material he understands.
*Barbeast Armor: Reduces all incoming physical damage by 95%,Book 2, Chapter 11 and gives recoil damage. 10% chance to inflict a random status effect.
*Beast Taming: A skill peculiar to those of the Druid race. The user of the skill is capable of taming the wildest of beasts and animalsBook 2, Chapter 11 to become their companions, mounts, and allies that aid them in battle. Works on one beast at a time, and they can't be as intelligent as a human.
*Phantasm: This skill enables to user to enter a wraithlike state. When activated, the user gains the classicBook 2, Chapter 11 abilities of most phantomsBook 2, Chapter 24 such as intangibility, floating, teleporting short distances, invisibility, casting minor illusions, summoning short eerie winds, projecting voices, and reading one’s darkest fears. In exchange, however, the User gains the weakness of specters and phantoms (holy items, salt can interact with them, and presumably others), and cannot use any other skills or abilities while Phantasm is activated, with the exception of Epithet Skills or other specter-related skills such as Possession.
*Possession: Allows Janus to take over the physical form of objects and beings.Book 2, Chapter 11 If possessing beasts, he needs to be more intelligent than them. If possessing humanoids, the User needs to win a battle of wills. The high cost of the possession limits possession of humanoids to a maximum of forty seconds, and ten times that fir beasts.
*Muliebrity: A skill for those that have the name "Erizili", Janus obtained her power by enslaving her. It forces people to be honest and can drive them insane in lustBook 2, Chapter 16 at will, negating resistance to mind manipulation. People who lack the ability to feel sexual attraction are immune to being made lustful, but they still view the user as they would a motherly figure, making them unable to lie.
*Spirit Manipulation: A skill unique to those of the Druid Race. The user of the skill is capable of seeing and drawing upon the numerous spirits of the world granting them the Vision of Essences to the cores of all living beings, and manipulateBook 2, Chapter 11 these for offense, defense and support. This infuse all of the user's attacks with Spirit Damage that significantly cuts down the enemy's Magic Defense, Mana and Willpower when struck.
*Curse Eye of Pattern Recognition: A skill that will activate automatically grantingBook 2, Chapter 24 to the user the ability to see what ability his foe is using before it happens thanks to the Seventh Sense's precognition ability and it will advice him what to do in limited degree.
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==Notable Matchups==
Victories:
Grey Matter (Ben 10) Grey Matter's Profile (Speed is equal. This is Janus's Leech form. The battle takes place in a field)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Nightmares of Alamir
Category:Acausal Characters
Category:Accelerated Development Users
Category:Adaptation Users
Category:Animal Users
Category:Animals
Category:Aura Users
Category:Blood Users
Category:Causality Users
Category:Clairvoyance Users
Category:Curse Users
Category:Death Users
Category:Empowerment Users
Category:Enhanced Senses Users
Category:Existence Erasure Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Ghosts
Category:Gravity Users
Category:Information Analysis Users
Category:Information Users
Category:Instinctive Action Users
Category:Intangibility Users
Category:Madness Users
Category:Male Characters
Category:Mind Users
Category:Multiple Selves Users
Category:Paralysis Users
Category:Poison Users
Category:Portal Users
Category:Possession Users
Category:Power Absorption Users
Category:Power Nullification Users
Category:Precognition Users
Category:Protagonists
Category:Reactive Evolution Users
Category:Reality Warpers
Category:Regeneration Users
Category:Resurrection Users
Category:Shapeshifters
Category:Small Sized Characters
Category:Statistics Amplification Users
Category:Teleportation Users
Category:Transformation Users
Category:Underground Mobility Users
Category:Worms