Conformance (Quest Spell)

==Tome of Magic Text==
The conformance spell has a simple principle with a profound effect: probable events always manifest.
In game terms, this means that events with a probability of 51% or better always occur. Thus, if a saving throw of 9 is required to avoid an effect, no roll is necessary; the save is automatically successful. If a warrior must roll 10 or better to hit an enemy, he automatically hits.
Conversely, improbable actions (those with less than a 50% chance) always fail. If a warrior must roll 12 or better to hit an enemy, he automatically fails. If a thief's chance to hide in shadows is 49%, he automatically fails.
There are two conditions that affect this spell. First, a prayer spell is continuously operative in the area of effect, shifting the balance of combat probabilities toward the favor of the priest who casts this spell and his companions. Second, probabilities of exactly 50% always shift in favor of the spellcasting priest. For example, if a roll of 11 or better is needed to save against a spell effect, this is a 50% chance for success. In such cases, the priest and his friends always make the save and enemies always fail.
This spell is particularly potent if bless and chant spells are cast in the area of effect.
==Priest's Spell Compendium Text==
The conformance spell has a simple principle with a profound effect: probable events always manifest. That is, an event with a probability of 51% or better will occur. Thus, if a saving throw of 10 is required to avoid an effect, no roll is nec­essary; the save is automatically successful. If a warrior must roll 10 or better to hit an enemy, he automatically hits.
Conversely, improbable actions (those with less than a 50% chance) always fail. A warrior who must roll 12 or better to hit an enemy automatically fails. A thief with a 49% chance to Hide in Shad­ows automatically fails.
Two special conditions attend this spell. First, a prayer spell effect is continuously operative in the area of effect, shifting the balance of combat prob­abilities to favor the priest who cast the spell and any companions. Second, a chance of exactly 50% shifts in favor of the caster's faction. For example, if a roll of 11 or better is needed to save against a spell effect, this is a 50% chance for success. In such cases, the priest and companions would make the save and enemies would fail.
This spell is particularly potent if bless and chant spells are cast in the area of effect.
Notes: Common quest spell.
Category:Priest Spells
Category:Spells from Tome of Magic
Category:Spells
Category:Priest Quest Spells