Aura (Final Fantasy VIII)

Aura is an indirect magic spell in Final Fantasy VIII. The spell temporarily increases the chance of the affected character getting a Limit Break. It can be junctioned to boost stats.
==Obtained==
Aura is a rare spell: the only enemy to carry Aura for drawing is Seifer at the Lunatic Pandora, which is the point of no return. It can also be drawn from draw points, such as on the Island Closest to Heaven and Island Closest to Hell. There is also a draw point for Aura on the Trabia Garden stage and under a tree during the Battle of the Gardens.
Otherwise, Aura must be refined from either Aura Stones or Fury Fragments using the Guardian Force Leviathan's ability Supt Mag-RF. Fury Fragments, which refine into five Auras, can be obtained from Blue Dragon (and its cards), Grendel, or Ruby Dragon.
==Stats==
==Use==
Aura applies the status effect of the same name. This boosts the chance of the affected character getting a Limit Break, and allows them to get Limit Breaks outside of being in HP Critical. Being under the effects of Aura boosts the character's Crisis Level, enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds. The affected character is shrouded in yellow hues. Casting Aura also cures the negative status Curse. If used on enemies, Aura temporarily increases their Strength.
Aura is cast using the Magic command or Selphie's Slot Limit Break. Casting Aura in battle increases compatibility with Carbuncle by 1, and with Cerberus by 0.2, but lowers compatibility with Eden by 0.2.
Junctioning Aura will greatly increase the Luck stat, providing the second-highest Luck increase of any spell. While it can be junctioned to ST-Def-J to make a character immune to Curse, it is outclassed in this regard by Pain, which provides immunity to Curse along with other statuses.
Aura is a useful spell for boss strategies. The player can use it in conjunction with invincibility, as the latter locks the character's status in place and the player can continue to use Limit Breaks wantonly while being invulnerable to damage. This can be a good strategy against the superboss Omega Weapon. As Seifer at the point of no return is the only enemy who has Aura for drawing, the player can junction a high Magic stat for this battle (as Aura has a high Draw Resist value) and then draw with everyone before Gilgamesh interrupts the battle to make most of his reserves. If the player never acquired Odin, Gilgamesh will not appear in the Seifer battle and the player can take as long as they want with the battle.
Elite Soldier and Raijin (3rd) can use Aura.
==Etymology==
Category:Magic in Final Fantasy VIII
de:Aura (FFVIII)