Glabrezu (Shadows of Amn)

Glabrezus are tanar'ri that specialize in the temptation of mortals, although they are considered a middle-class demon of the Abyss.
This group of glabrezus are encountered as stand-alone creatures in the Temple of Rillifane (DEMGLAB2.cre) during or are spawned by hidden proximity traps in the Guarded Compound (DEMGLASU.cre) and the Ruined Temple (DEMGLA01.cre) during .
Creature (DEMGLASU) is also the glabrezu that is "Gated" by a mage or other powerful being who is capable of utilizing the 8th-level Summon Fiend spell. This creature is not banished by a Death Spell.
Creatures (JONDEM01.cre) and (JONDEM03.cre) appear with Jon Irenicus in the final battle in The Abyss. These demons are the weakest version of glabrezu in the game, with no innate or spell casting ability, and they can't see invisible creatures.
==Gameplay==
They are immune to weapons of less than +2 enchantment and deal 3d4 damage with their pincer-like claws that protrude from the end of their massive main limbs. While boasting high hit points and a low armor class, glabrezus are also capable of casting several different offensive spells that can wreak havoc on unprepared adventuring parties.
This group of glabrezus will cast the following spells in combat:
DEMGLA01:
*Death Gaze
*Paralyze
*Silence, 15' Radius
*Vampiric Touch
DEMGLAB2:
*Confusion
*Paralyze
*Remove Magic
DEMGLASU:
*Power Word, Stun
*Remove Magic (only cast if a cleric or mage is within the creature's sight)
A glabrezu's immunities can vary slightly from one creature type to the next, but they all possess an item in their ring slot which provides the following protections:
While most of these glabrezu possess the ability to see hidden and invisible creatures, specialized effects applied to this group of creatures include the following:
DEMGLA01:
*AC Bonus of 0 to all weapons 
DEMGLAB2 & DEMGLASU:
*Immune to Hold Creature and Paralyze effects
JONDEM01 & JONDEM03:
*AC Bonus of 0 to all weapons
*Immune to Hold Creature and Paralyze effects
Weaknesses — The following spells and status effects are potentially effective against glabrezus:
*Bolt of Glory
*Holy Smite (except if magic resistance blocks)
*Slow
*Stun
*Thief snares and certain HLA traps
==Gallery==
Screenshot (519).png|thumb|Edwin gates in a Glabrezu at night
SU Temple of Rill 2.png|A Glabrezu and other defenders encountered in the Temple of Rillifane
==Mod Content==
===Mods:===
Installation of the Sword Coast Stratagems Mod, and the "Improved Fiends" component will Improve the Glabrezu as follows:
Glabrezu (cast at 17th level):
Teleport without Error, Mirror Image, and Remove Magic, at will
Power Word: Stun, Unholy Blight, and Confusion, all at will
The Spell Revisions mod gated fiend available to the player and opponent mages who use the Summon Fiend arcane spell has the following abilities:
Glabrezu (15 Hit Dice - casts at level 15, Level 17 with SCS & SR):
STR 20, DEX 10 (18 with SCS), CON 21, INT 16, WIS 17, CHA 16 (22 with SCS & SR); AL Chaotic Evil
HP 164, AC -6 (-11 with SCS), THAC0 -1, Saving Throws 6/8/6/10/8 (6/6/6/8/6 with SCS &SR)
4 Attacks Per Round, 2d6+12 Piercing Damage (Pincers & Claws +4), Adjusted damage is 17-27 with SCS & SR
Special Qualities:
*Immune to weapons lower than +2 enchantment
*Immune to confusion, fear, poison, & stun effects
*Electrical Resistance 100%; Acid, Cold, & Fire Resistance 50%
*Magic Resistance 50%
Special Abilities:
*True Seeing (permanent)
*Mirror Image (once every 5 rounds)
*Dispel Magic (once every 5 rounds)
*Unholy Blight (once every 5 rounds)
*Confusion (once every 5 rounds)
*Power Word, Stun (once every 5 rounds)
===Gallery:===
Hell Final 3.png|Glabrezu and Balors with SCS mod using Mirror Image and launching Remove Magic at the party in The Abyss
==External Links==
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Category:Enemies